refractionpcsx2
8216faae6e
IPU: Fix GT3 regression from #6506
...
BTW it was totally not my suggestion to change it and I take no responsibility for the fact I bro.. I mean LT broke it.
2022-06-25 16:01:39 +01:00
lightningterror
8c1b9e1557
GS-hw: Fix redundant condition warning.
...
Codacy.
2022-06-25 13:26:46 +02:00
lightningterror
57595c70b0
PAD: Fix expression is always false warning.
...
Codacy.
2022-06-25 13:26:22 +02:00
lightningterror
cf568d2782
iR5900: Cleanup variable scope.
...
Codacy.
2022-06-25 11:20:53 +02:00
lightningterror
ba07e46cf8
iR3000A: Cleanup variable scope.
...
Codacy.
2022-06-25 11:20:53 +02:00
lightningterror
f19ba1b0db
iFPUd: Cleanup variable scope.
...
Codacy.
2022-06-25 11:20:53 +02:00
lightningterror
51887f1cbc
BaseBlockEx: Cleanup variable scope.
...
Codacy.
2022-06-25 11:20:53 +02:00
refractionpcsx2
539e285f86
GS: Limit the offset for FFMD to prevent over scaling.
2022-06-25 02:53:09 +01:00
refractionpcsx2
75d57640eb
GS: Rework interlace offsets
2022-06-25 02:53:09 +01:00
refractionpcsx2
56316ffcca
GS: Add internal FFMD offset to interlace.
2022-06-25 02:53:09 +01:00
Mrlinkwii
580dbd0905
Gamedb:Add missing serials
2022-06-25 02:29:43 +01:00
Mrlinkwii
42a394628e
GameDB: upscaling fixes for "Mike Tyson Heavyweight Boxing"
2022-06-24 23:29:51 +01:00
lightningterror
0233845994
USB: Cleanup uninitialized variable.
...
Codacy.
2022-06-24 23:32:30 +02:00
lightningterror
f42647426b
IOP: Cleanup variable scope.
...
Codacy.
2022-06-24 23:32:30 +02:00
lightningterror
b54521de51
iR5900: Cleanup variable scope.
...
Codacy.
2022-06-24 23:32:30 +02:00
lightningterror
d7e09167fa
iMMI: Cleanup variable scope.
...
Codacy.
2022-06-24 23:32:30 +02:00
lightningterror
26d20e458c
iFPU: Cleanup variable scope.
...
Codacy.
2022-06-24 23:32:30 +02:00
lightningterror
3099d55b40
RDebug: Cleanup variable scope.
...
Codacy.
2022-06-24 23:32:30 +02:00
lightningterror
72218929b9
SPU2: Cleanup variable scope.
...
Codacy
2022-06-24 23:32:30 +02:00
lightningterror
f99106ccb1
MemoryCardFolder: Cleanup variable scope.
...
Codacy.
2022-06-24 23:32:30 +02:00
lightningterror
dd6f9c5ad3
USB: Cleanup variable scope.
...
Codacy.
2022-06-24 23:32:30 +02:00
lightningterror
7d2209860e
IPU: Cleanup variable scope.
...
Use totalqwc instead of ipu1cycles for adding cycles.
Codacy.
2022-06-24 23:32:30 +02:00
lightningterror
c82a927556
GS: Cleanup variable scope.
...
Codacy.
2022-06-24 23:32:30 +02:00
lightningterror
59e9d80b18
PAD: Cleanup variable scope.
...
Codacy.
2022-06-24 23:32:30 +02:00
lightningterror
732d30c919
CDVD: Cleanup variable scope.
...
Codacy.
2022-06-24 23:32:30 +02:00
lightningterror
8586490162
Misc: Cleanup some stuff I didn't notice in previous commits.
2022-06-24 02:22:40 +02:00
lightningterror
f8a3cf2d3d
README: Update requirements.
2022-06-24 02:17:38 +02:00
lightningterror
826ca5ece5
GS-hw: Update crc hack comments.
2022-06-24 01:20:28 +02:00
refractionpcsx2
73a3542ab2
Build: Fix appimage.sh
2022-06-23 23:25:46 +01:00
lightningterror
dfbe243b4c
Misc: Clean up warnings.
...
Wsign-compare, Wunused-variable, Wunused-variable.
2022-06-23 22:48:07 +02:00
Stuart Kenny
f7d76ebf1d
GS: Add lottes crt to present shader.
2022-06-22 16:26:19 +02:00
lightningterror
34c36c09ff
wx: Rename gsdx to gs for window title statistics.
2022-06-22 13:58:26 +02:00
lightningterror
765dab5d8d
GS: Make sure upscaling hacks are disabled on native res.
...
There was a regression that caused upscaling hacks to still be enabled on native res.
2022-06-22 12:58:32 +02:00
lightningterror
063d02a9cb
GS-wx: Disable TX x y offsets on native res:
...
We already gray out the option on Qt, and it should be an upscaling hack only.
2022-06-22 12:58:32 +02:00
lightningterror
6e5e9ab7bc
GS-d3d12: Remove scale factor clamp.
...
Already handled in config so it's duplicate.
2022-06-22 12:58:32 +02:00
Ty Lamontagne
c8c7ac45d1
CDVD: Touch-Up GZip logging messages.
2022-06-21 23:49:27 +01:00
Connor McLaughlin
14181ec70d
InputManager: Fix chord bindings when activating in reverse
2022-06-21 21:53:02 +01:00
Connor McLaughlin
b20e5a1e01
VMManager: Convert to fmt
...
Also adds an error message when trying to save state in the BIOS.
2022-06-21 21:53:02 +01:00
Connor McLaughlin
64d222a1e4
Qt: Support binding numpad keys independently of number row
2022-06-21 21:53:02 +01:00
refractionpcsx2
e4554fe9ca
CDVD: Load GZip index location direct from ini.
...
Stops the Qt game list from putting indexes in the default location when a custom one is used.
2022-06-21 21:51:25 +01:00
refractionpcsx2
8ec736789c
GUI: Allow memcard names shorter than 4
2022-06-21 21:51:07 +01:00
refractionpcsx2
9a323a9a8d
GUI: Only add extension to new memcards on save
2022-06-21 21:51:07 +01:00
MomosuWarosu
298e626b6e
GameDB: Upscaling fixes added for all retail versions of Shutokou Battle 01
...
GameDB: Upscaling fixes for Shutokou Battle 01
GameDB: Upscaling fixes for Shutokou Battle 01
2022-06-21 21:22:03 +01:00
Blackbird88
af7308e395
GameDB: Fix name of "The Document of Metal Gear Solid 2"
2022-06-21 21:21:43 +01:00
Mrlinkwii
7c80fcacba
GameDB: add missing upscaling fixes to "Xenosaga Episode III"
2022-06-21 21:21:27 +01:00
Silent
beb23efa88
XInput: Fix axis inversion when using SCP extensions
2022-06-21 17:16:44 +01:00
Christian Murphy
1b65f5f164
PAD/Core bugfix for #6472
...
Bugfix for https://github.com/PCSX2/pcsx2/issues/6472 which was introduced by hold turbo changes
2022-06-21 09:36:06 +01:00
PCSX2 Bot
bb336f1bc7
PAD: Update to latest controller database.
2022-06-20 21:16:38 +02:00
Connor McLaughlin
36d386b451
Qt: Fix hide mouse cursor not working with render-to-main off
2022-06-20 15:14:23 +01:00
Connor McLaughlin
9199f48a3c
HostDisplay: Remove DestroyRenderDevice()/move to destructor
...
Saves having to remember to call this any time you destroy the display
object.
2022-06-20 15:14:15 +01:00
Connor McLaughlin
5c88c585a0
ContextWGL: Use pbuffers when we don't have a surface
...
Fixes context restore error tripping when confirming shutdown while
fullscreen in Qt.
2022-06-20 15:14:15 +01:00
Connor McLaughlin
771b1490d2
Qt: Get rid of redundant resume on confirm shutdown
2022-06-20 10:34:28 +01:00
Connor McLaughlin
4bbdbf6332
Qt: Fix crash on confirm shutdown when fullscreen
2022-06-20 10:34:28 +01:00
refractionpcsx2
7dc10fbe46
Docs: Add normal readme and rename documentation readme
2022-06-20 09:12:08 +01:00
Ali Mahdavi
90ca83bd96
Qt: Change the word “Save Slot” to “Load Slot” in Load State menu
...
First off, I must admit, I **HAVE NOT** compiled the project to see if my change breaks the whole thing or not. I just searched the entire repository for `Save Slot` and renamed the one related to `loadSaveStateSlot`.
2022-06-20 09:56:36 +02:00
Christian Murphy
4ee92fc637
Qt: Turbo (Hold) Hotkey binding
...
Fixes #5538
Acts as a temporary flip-flop switch while held that either enables turbo while held or disables turbo while held if you've already toggled turbo.
Default bind is Keyboard/Period but happy to make this unbound if preferred.
2022-06-20 09:55:53 +02:00
Florin9doi
1d39488061
Gamedb: DB Updates
2022-06-20 08:50:56 +01:00
MomosuWarosu
d87cd32ff4
GameDB: Upscaling fixes for Tokyo Xtreme Racer 3
2022-06-20 07:50:00 +01:00
Connor McLaughlin
2a50ae905d
VMManager: Don't try to load state when none exists
2022-06-20 07:38:19 +01:00
Connor McLaughlin
f536584d7a
VulkanHostDisplay: Fix uploading unaligned texture sizes
2022-06-20 07:28:12 +01:00
Connor McLaughlin
fa3bd58b7f
GS: Don't show GPU OSD when timing init fails
2022-06-20 07:28:12 +01:00
Connor McLaughlin
1f5d2c49fc
Qt: Split texture replacement settings to its own page
2022-06-20 07:28:12 +01:00
Connor McLaughlin
3e585c3438
Qt: Add folder settings
2022-06-20 07:28:12 +01:00
Connor McLaughlin
c23e792f68
Qt: Add folder selection to memory card settings
2022-06-20 07:28:12 +01:00
Connor McLaughlin
02d3c93c2c
Qt: Allow editing folder settings
2022-06-20 07:28:12 +01:00
Connor McLaughlin
a07ef0f5ee
Qt: Move logging setup into core
...
Sharable between frontends this way.
2022-06-20 07:28:12 +01:00
Connor McLaughlin
e415251f30
Qt: Add pad deadzone
2022-06-20 07:28:12 +01:00
Connor McLaughlin
ddbc143178
GS/DX12: Fix creating display textures mid-frame crashing
2022-06-20 07:28:12 +01:00
CharlesThobe
d54715a9c3
Updater: Do not extract portable.ini
...
DIO
2022-06-19 20:18:34 +01:00
refractionpcsx2
eb9507707d
GS: Unset scanmsk_used after 2 frames
2022-06-19 19:36:02 +01:00
lightningterror
3377de1fe3
gitignore: Ignore dmp files in bin directory.
2022-06-19 19:05:43 +02:00
refractionpcsx2
b5807e0788
GS-PCRTC: Add option to enable/disable Anti-Blur code.
...
For... accuracy?
Also clean up FIELD nonsense in the merge circuit.
Fixed up offset code for interlacing
2022-06-19 16:25:13 +01:00
Connor McLaughlin
c86e82039a
GS: Fix possible crash when changing settings with readbacks disabled
2022-06-19 09:32:31 +02:00
Connor McLaughlin
999b2267c0
Wx: Remove sync to host refresh rate option
...
Still available in Qt obviously. Apparently there's COM reinitialization
issues on the CPU thread in wx, and I don't want to deal with that nonsense.
2022-06-19 09:31:51 +02:00
Connor McLaughlin
fbf9585b5a
VMManager: Auto switch to 16:9 when ws patches are enabled/found
2022-06-19 02:18:08 +01:00
Connor McLaughlin
470365644f
Qt: Implement mouse->controller binding
...
Also implements forwarding mouse events to imgui.
2022-06-19 02:17:42 +01:00
Connor McLaughlin
7b3847cc5c
Qt: Fix incorrect input popup when no vibration sources available
2022-06-18 22:58:27 +02:00
Connor McLaughlin
2b0e1a1dec
Qt: Fix compiling with spaces in path on Windows
2022-06-18 22:57:51 +02:00
kmicki
316e140329
PAD: changed freeze data size in Linux for cross-platform compatibility
2022-06-18 22:56:59 +02:00
Mrlinkwii
02c4c3b03d
Gamedb: add "EETimingHack" for "Strikers 1945 1-2" and gamefixes for 'Star wars episode 3 "
2022-06-18 21:51:51 +01:00
TellowKrinkle
e5405e191b
Metal: Fix ImGui renderer
...
Turns out those were bitcasts, not conversions
2022-06-18 15:32:46 -05:00
TheLastRar
839ea61d55
DEV9: Formatting
2022-06-17 19:12:35 +02:00
TheLastRar
02f27f8cbc
DEV9: Have internal DHCP use AdapterUtils
2022-06-17 19:12:35 +02:00
TheLastRar
35b5138593
DEV9: Have internal DNS use AdapterUtils
2022-06-17 19:12:35 +02:00
TheLastRar
809c5ed051
DEV9: Have pcap backend use AdapterUtils
2022-06-17 19:12:35 +02:00
TheLastRar
412451f9d6
DEV9: Have Sockets backend use AdapterUtils
2022-06-17 19:12:35 +02:00
TheLastRar
35802f2089
DEV9: Add AdapterUtils
2022-06-17 19:12:35 +02:00
TheLastRar
8f6f0f8401
DEV9: Exclude pcap NPF_ Prefix from GUID on Windows
2022-06-17 19:12:35 +02:00
refractionpcsx2
44d95badc4
GUI-WX: Add Blit description in WX gamefix panel.
2022-06-17 00:30:06 +01:00
Mrlinkwii
d622faba17
GameDB: add autoflush and upscaling fixes for "Mega Man X8"
2022-06-16 20:29:23 +01:00
noigeaR
b5945d3d5c
GameDB: add missing Japanese game serials
...
GameDB: add missing Japanese game serials
2022-06-16 17:52:07 +01:00
Silent
52cd6fb1dd
GameDB: Port the Midnight Club 3 patch to NTSC-u v2.00
2022-06-16 15:05:25 +01:00
TellowKrinkle
04681babf1
Common: Add assertion failure message to crashlogs
2022-06-15 16:23:32 -05:00
Connor McLaughlin
e63c068720
GameDatabase: Add option to force blit-based FPS detection
2022-06-15 16:21:31 +01:00
refractionpcsx2
fb5b465a4e
GS: Fix overflow calculation from errantly going off.
2022-06-15 15:48:37 +01:00
RedPanda4552
59ea3c7949
GameDB: Add HPO Special (Texture - Aggressive) to Batman Vengeance
2022-06-15 15:48:18 +01:00
Mrlinkwii
6f5306dbdc
GameDB: Fix game names "ICO" and add "Monster Rancher Evo" fixes
2022-06-15 15:48:01 +01:00
refractionpcsx2
b5388fdf2f
GS: Only enable scanmsk offset on frames that need it
2022-06-14 23:07:21 +01:00
lightningterror
d2904c1fd5
GS: Fix up wave filter shaders.
2022-06-14 21:25:47 +02:00
kmicki
7718feedd5
PAD Linux: correct conversion of analog stick values.
2022-06-14 20:59:11 +02:00
Riccardo Marcangelo
56add277f9
GS: Migrate function pointer to lambda
...
Compilers can inline lambda for superior performance.
2022-06-14 20:48:37 +02:00
refractionpcsx2
86f772ad38
GS: Avoid Div by 0 on WriteImage
2022-06-14 17:51:04 +01:00
refractionpcsx2
24c99551c7
GS: Fix God of War regression from #6389 (v1.7.2937)
2022-06-14 02:12:26 +01:00
refractionpcsx2
9441d2a33a
IPU: Remove some DMA hacks
2022-06-13 23:47:47 +01:00
refractionpcsx2
3922091a58
GS: New state opt optimisation pass
2022-06-13 23:47:34 +01:00
refractionpcsx2
1107ce8fd8
GS: Check whole state before flushing draws
2022-06-13 23:47:34 +01:00
Mrlinkwii
3d10cd1adf
Gamedb: fix 'Sega Sports Tennis' name
2022-06-13 23:24:22 +01:00
refractionpcsx2
02ac3943f2
INTC: Give grace period after event for reading INTC
...
If a game is in a tight loop waiting for a bit of INTC, we could skip a bunch of cycles incorrectly.
2022-06-13 23:02:44 +01:00
refractionpcsx2
44b672b6f5
Counters/GS: Adjust FIELD swap timing for PAL
...
Console tests show about 3 PAL scanlines of time.
2022-06-13 23:02:44 +01:00
PCSX2 Bot
0239d8350d
PAD: Update to latest controller database.
2022-06-13 18:01:50 +02:00
Mrlinkwii
bada5fe941
Gamedb: remove gamefixes form "Axel Impact - The Extreme Racing"
2022-06-12 21:48:49 +01:00
Mrlinkwii
6db871958e
Gamedb: remove no longer needed patches
2022-06-12 15:40:33 +01:00
lightningterror
0b557fe265
GS/Core: Purge frameskipping.
...
Get rid of frameskipping, won't be added to Qt.
2022-06-12 11:43:10 +02:00
refractionpcsx2
ce08627396
GS: Reduce false positives in dev overflow errors
2022-06-12 08:03:14 +01:00
Christian Murphy
200ec5dcfb
Qt: Update GameList scrolling to be per pixel to better indicate direction of scroll
...
Addressing issue https://github.com/PCSX2/pcsx2/issues/6237
2022-06-12 06:47:21 +01:00
Christian Murphy
8a6f55a63e
Save/Load States via hotkey in QT
...
Addressing https://github.com/PCSX2/pcsx2/issues/6268 .
Adds the commands for loading/saving all numbered states via hotkeys, leaving them all unbound by default.
2022-06-12 02:29:24 +01:00
Mrlinkwii
e327f5e6f0
Gamedb: remove patches and add upscaling fixes for 'Onimusha - Dawn of Dreams'
2022-06-12 02:28:45 +01:00
Στέφανος "Coornio/8924th" Βλαστός
5849726913
GameDB: upscale fixes, adding missing serials, name corrections, etc
...
See PR for details
2022-06-12 02:10:05 +01:00
Mrlinkwii
e063613a7f
GameDB: add 'Axel Impact - The Extreme Racing'
2022-06-12 02:06:34 +01:00
Connor McLaughlin
48d2cb4975
Qt: Implement input profiles
2022-06-11 14:37:57 +01:00
Connor McLaughlin
59412b1673
Qt: Implement multitap
2022-06-11 14:37:57 +01:00
Connor McLaughlin
d1a235272e
SettingsInterface: Add ContainsValue() and copy helpers
2022-06-11 14:37:57 +01:00
Mrlinkwii
7db9627ff6
Gamedb: Fix games names
2022-06-10 23:23:42 +01:00
lightningterror
83550cd153
github labeler: Remove nsis.
2022-06-10 15:12:03 +02:00
TellowKrinkle
77471bd9d6
GS: Avoid using both blending and fbfetch
2022-06-10 14:40:30 +02:00
lightningterror
0e94211ff1
GS: Fix Wunused-variable warnings.
2022-06-10 14:16:11 +02:00
Mrlinkwii
f6e7bba354
GameDB: Remove patch for Panzer Dragoon
2022-06-10 11:33:27 +01:00
noigeaR
b2255e5b27
GameDB: add missing serials, upscaling fixes, name corrections ( #6385 )
2022-06-10 09:46:25 +01:00
Mrlinkwii
7b493ff4c8
Gamedb: add upscaling fixes to 'Fast and the Furious'
2022-06-09 15:23:33 +01:00
Mrlinkwii
aeef163349
GameDB: add missing serials
2022-06-08 19:25:30 +01:00
RedDevilus
26f2352059
GameDB: Fix flag + add missing US serial
...
Someone in the Discord said that they had the question mark flags for these 2 serials, 1 is Virtua Fighter 4 Evolution PAL which had a typo and another is NBA Live '09 NTSC version. Quite surprising to see a missing American release in the GameDB still.
2022-06-08 15:27:53 +01:00
arcum42
67e38d8de2
Build: Update build.sh to remove a no longer used flag and add a few more. ( #6124 )
...
* Build: Update build.sh. Remove a no longer used flag and add a few new ones.
* Fix spacing on --use-system and --use-bundled.
2022-06-07 21:45:40 -07:00
Mrlinkwii
2c3a4cbabf
Gamedb: fix up 'Deadly Skies III' name
2022-06-07 19:12:10 +01:00
Connor McLaughlin
fed3ea597c
Qt: Add swap memory card button
2022-06-07 15:09:41 +01:00
Connor McLaughlin
547b2fc9e8
VMManager: Cycle/autoeject memory cards when files change
...
Hopefully should fix card changes not getting picked up in some games.
2022-06-07 15:09:41 +01:00
Connor McLaughlin
cf07f4aef1
MemoryCardFolder: Fix empty/unplugged card detecting as folder
2022-06-07 15:09:41 +01:00
Connor McLaughlin
3dc4aea053
MemoryCardFile: Open file memcards in read share mode
...
Fixes cards showing up as "missing" in Qt's settings dialog if you
opened the dialog after starting a game.
2022-06-07 15:09:41 +01:00
Connor McLaughlin
afa29facc6
FileSystem: Add OpenSharedCFile()
2022-06-07 15:09:41 +01:00
Connor McLaughlin
8c0120bdbb
GS/Vulkan: Fix uploading compressed replacement textures
2022-06-07 13:49:51 +02:00
Silent
a3e72c5b43
Updater: Disable Maximize and Close buttons
2022-06-07 13:14:00 +02:00
Silent
33efc86788
Updater: Thread the UI updates, add a taskbar progress bar, add a marquee progress bar for indeterminate actions
2022-06-07 13:14:00 +02:00
Mrlinkwii
ec6be34c31
Gamedb: add disablePartialInvalidation to snowblind engine games
2022-06-07 11:44:05 +01:00
iMineLink
fd49a1e80a
GS: preserve target on different format write.
...
affects hardware texture cache.
2022-06-07 10:49:01 +01:00
Dreadmoth
d1d6855d58
Qt: Fix Disable Depth Emulation tooltip
2022-06-07 09:02:56 +01:00
lightningterror
504b9e7051
Qt: Fix Texture Offsets tooltip.
2022-06-07 02:28:12 +02:00
Mrlinkwii
9cb64fd087
GameDB: add HW fixes for 'Raging Bless'
2022-06-06 22:27:52 +01:00
refractionpcsx2
fe9ccf55c1
GS: Allow same src for DISPFB when using 32bit + 24bit
2022-06-06 21:07:08 +01:00
PCSX2 Bot
4840da2c1b
PAD: Update to latest controller database.
2022-06-06 19:21:56 +02:00
Connor McLaughlin
543fb282fe
VMManager: Set affinities for threads
2022-06-06 17:44:06 +01:00
Connor McLaughlin
9b7ae498d2
3rdparty: Add cpuinfo
2022-06-06 17:44:06 +01:00
refractionpcsx2
5668bcf19b
IOP: Revert a change from #6267
...
Think this was a misunderstanding of how the interrupts worked (was actually one shot)
2022-06-06 15:06:29 +01:00
refractionpcsx2
66c25b3cb6
GS: Auto adjust aspect when using Offsets + Overscan
2022-06-05 23:12:08 +01:00
refractionpcsx2
e234fb32d9
GS Add horizontal overscan
2022-06-05 23:12:08 +01:00
refractionpcsx2
f70c67ad7f
GS: Add option to show vertical overscan
2022-06-05 23:12:08 +01:00
refractionpcsx2
cf3cfdb2bc
GS: Correctly handle field/deinterlace for progressive/interlaced mode.
...
Also correct the number of scanlines for progressive (double strike) and how long vblank is.
2022-06-05 22:37:26 +01:00
Connor McLaughlin
394f1f2049
Vulkan: Enforce 32 byte alignment for uploads
...
It blows up on AVX2 stores on some drivers if we don't (e.g. AMD Linux).
2022-06-05 21:29:42 +01:00
Connor McLaughlin
a9819542d4
GS: Split convert and present shaders
2022-06-05 21:27:16 +01:00
Στέφανος "Coornio/8924th" Βλαστός
d0e3b8c4ee
fix dump n.1
2022-06-05 21:26:01 +01:00
refractionpcsx2
e3681cf993
GS: Be generous with the resolution for no-interlace patches
2022-06-05 21:21:13 +01:00
Mrlinkwii
26c717a1bf
Gamedb:add upscaling fixes for 'Test Drive'
2022-06-05 21:00:35 +01:00
refractionpcsx2
6efdbf2950
GIF: sync GIF packet ends
2022-06-05 16:50:20 +01:00
refractionpcsx2
b45b082c06
IPU: Wait for IPU_FROM to be ready
2022-06-05 16:50:09 +01:00
lightningterror
da21a649c0
Qt: Add tooltips to Graphics section.
...
Most of them are ported from WX.
2022-06-05 14:00:50 +02:00
TellowKrinkle
347736f2b4
GHActions:macOS: Add Qt SVG plugin
2022-06-04 22:28:15 -05:00
lightningterror
a6649b2d6b
GS: Fix SkipDuplicateFrames default config.
2022-06-05 00:01:19 +02:00
Mrlinkwii
33a78c1919
Gamedb: add missing serials
2022-06-04 22:08:12 +01:00
Mrlinkwii
3b4b669038
Gamedb: add patch for 'Transformers - Revenge of the Fallen'
2022-06-04 21:03:19 +01:00
Mrlinkwii
26b666abcd
Gamedb: fixes for 'Call of Duty - Le Jour de Gloire'
2022-06-04 20:25:19 +01:00
Mrlinkwii
32e2a8ba2c
GameDB: add HW fixes for snowblind engine games
2022-06-04 19:37:50 +01:00
Angel Toloza
fdc399b44c
GameDB: Mana Khemia
...
Fixes misalignment of textures in the Pause Menu.
2022-06-04 19:20:07 +01:00
Connor McLaughlin
ec43661664
GS: Add sync to host refresh rate option
2022-06-04 18:43:07 +01:00
Connor McLaughlin
a05a655037
HostDisplay: Create swap chain in CreateRenderDevice() for D3D
...
Fixes starting in exclusive fullscreen mode in Qt.
2022-06-04 18:15:59 +01:00
Connor McLaughlin
ca3833e71b
VulkanHostDisplay: Avoid redundant resizes
2022-06-04 18:10:46 +01:00
Connor McLaughlin
3910b047d4
InputManager: Fix incorrect default keyboard R2 binding
2022-06-04 18:10:46 +01:00
Connor McLaughlin
15c1381c1e
VMManager: Add input profile loading
2022-06-04 18:10:46 +01:00
Connor McLaughlin
c0e65d9a36
vtlb: Add RAM accessors which avoid hw access
2022-06-04 18:10:46 +01:00
Connor McLaughlin
38ff490b60
HostSettings: Add writer functions
2022-06-04 18:10:46 +01:00
Connor McLaughlin
f8fa41d4bf
VulkanHostDisplay: Upload textures in init command buffer
2022-06-04 18:10:46 +01:00
Connor McLaughlin
b74c65cc7c
GS: Make reopen fails non-fatal
...
It'll restore the old configuration instead.
2022-06-04 18:10:46 +01:00
Connor McLaughlin
624e5ae633
VMManager: Force reloading of LastELF on state load
2022-06-04 18:10:46 +01:00
Connor McLaughlin
71935e7099
VMManager: Relax memory ordering for state
...
CST is definitely overkill here.
2022-06-04 18:10:46 +01:00
Connor McLaughlin
bb9a551318
MTVU: Use Thread wrapper
2022-06-04 18:10:46 +01:00
Connor McLaughlin
457ec7f6f5
Threading: Add lightweight thread wrapper
2022-06-04 18:10:46 +01:00
Connor McLaughlin
433b88c0bf
GS/TextureReplacements: Be more lax about header flags
2022-06-04 18:10:46 +01:00
Connor McLaughlin
9f8911536a
GS/OpenGL: Use feature flag for D32F/D32FS8 selection
2022-06-04 18:10:46 +01:00
Connor McLaughlin
eeb09c54d8
GS/DX12: Use correct state for texture staging buffers
2022-06-04 18:10:46 +01:00
Connor McLaughlin
52a3777aae
Qt: Convert webp flags masquerading as png to png
2022-06-04 18:10:46 +01:00
Connor McLaughlin
ea1f451d35
Qt: Move flag/star icons to resources
2022-06-04 18:10:46 +01:00
Connor McLaughlin
28795e549b
GS/Qt: Represent the current frame on resize when paused
...
Stops the frame displayed with incorrect proportions.
2022-06-04 18:10:46 +01:00
Connor McLaughlin
0a667bf18a
SettingsInterface: Add optional accessors/mutators
2022-06-04 18:10:46 +01:00
Connor McLaughlin
2d8a4e13e6
GS: Fix a bunch of texture copy counters not adding
2022-06-04 18:10:46 +01:00
Connor McLaughlin
f1702b5693
Qt: Force game list column resize on window show
...
Fixes a regression from dbfb93a50f where
the game list columns would always be too short on open.
2022-06-04 18:00:06 +01:00
Connor McLaughlin
b89d0837a6
Qt: Avoid spamming resize events on paint
...
This caused long freezes on Windows when you dragged the window around,
because it was sending a paint event for every movement.
2022-06-04 17:27:55 +01:00
TellowKrinkle
cba6a6ec51
Qt: Add preferences button to menu system
...
Important on macOS to get the expected keyboard shortcut
2022-06-04 14:50:33 +01:00
TellowKrinkle
d74623faf9
Qt: Support DPI change events
2022-06-04 14:50:33 +01:00
TellowKrinkle
db4bf08475
GHActions:macOS: Add Qt build
2022-06-04 14:50:33 +01:00
TellowKrinkle
f9c2327bf5
Qt: Respond to dark/light mode changes
2022-06-04 14:50:33 +01:00
TellowKrinkle
beab9870cf
Common: Move ObjC methods to CocoaTools
2022-06-04 14:50:33 +01:00
TellowKrinkle
dbfb93a50f
Qt: Calculate icon theme from palette instead of name
2022-06-04 14:50:33 +01:00
TellowKrinkle
6b66cd7f29
Qt: Remove [Light] from Native theme
...
It's whatever your system theme is set to, be that light or dark
2022-06-04 14:50:33 +01:00
TellowKrinkle
08089e0654
Qt: Set isMask to true on menu items
...
Prevents icons from being the wrong color when the Qt theme doesn't match the macOS system theme (or when you use Native theme with dark mode)
2022-06-04 14:50:33 +01:00
TellowKrinkle
b2ef973f16
Qt: Fix game summary field size on macOS
2022-06-04 14:50:33 +01:00
TellowKrinkle
d862f8cd53
Qt: Fix SDL initialization crash on macOS
2022-06-04 14:50:33 +01:00
TellowKrinkle
9c61e9eda3
Qt: Mac build
2022-06-04 14:50:33 +01:00
Goatman13
dc000e08ab
GameDB: Add more Onimusha 3 HW fixes.
...
Fixes textureless graphics ingame.
2022-06-04 14:27:16 +01:00
Goatman13
5469d59de9
IPU: Set ECD if start code is not 1xx
...
Onimusha 3 send 0x200 and expect that start code search finish on it.
Setting ECD here helps The Sims Bustin' Out
2022-06-04 14:27:16 +01:00
refractionpcsx2
37f640ece2
IPU: Always process command if busy on DMA run
2022-06-04 13:30:48 +01:00
refractionpcsx2
906898c785
Savestates: Add developers comment for commit log messages
2022-06-04 04:57:37 +01:00
TheTechnician27
30f6c5f8f1
Update README.md to reflect project's age.
2022-06-04 02:36:13 +01:00
refractionpcsx2
1a2059c0f1
IOP Counters: Fix up interrupt behaviour
...
Also replace some magic values with macro/enum type thingies
2022-06-04 02:28:56 +01:00
RedDevilus
4fb0050411
GameDB: Forbidden Siren 2
...
Fixes vertical lines in-game (merge sprite) and FMV (software renderer gamefix)
2022-06-04 02:25:26 +01:00
refractionpcsx2
5708fb1668
IPU: add slight timing to IDEC/BDEC
...
Modify IPU to run on internal interrupts to give some timing
2022-06-04 01:46:01 +01:00
refractionpcsx2
870604d64c
Savestates: Add new IPU variable and bump version
2022-06-04 01:46:01 +01:00
refractionpcsx2
9f4bf4267d
IPU: Stop early IPUProcessInterrupt fires.
2022-06-04 01:46:01 +01:00
refractionpcsx2
5c15d57f5f
IPU: Reorder DMA timing for IPU_TO and IPU_FROM
2022-06-04 01:46:01 +01:00
Mrlinkwii
6e1f76185e
GameDB: add patches for 'Harry Potter and the Half-Blood Prince'
2022-06-03 23:00:05 +01:00
Goatman13
7fe5ba480c
GameDB: Replace Choro Q HG, and Penny/Gadget Racers patches.
...
Replace patches to less invasive solution. No longer need to skip movies, or skip SetVSyncFlag.
2022-06-03 18:25:56 +01:00
RedDevilus
2333ff7b2d
Qt: Bump Cache + new other icon
2022-06-03 16:23:54 +01:00
RedDevilus
5063961748
Qt: Readability and prevents false matches regions
...
Code readability is easier if you check out this page and also prevents false matches like PAL-FI which is a Finnish game would trigger PAL-F which gives a French flag.
2022-06-03 16:23:54 +01:00
RedDevilus
815c0a394d
Qt: Adding back BIOS flags
...
The old code was still being used for getting the icons but they were renamed and moved into another folder. Oops!
2022-06-03 16:23:54 +01:00
RedDevilus
6d3f42a441
Qt: Change array and rename flags to region
2022-06-03 16:23:54 +01:00
RedDevilus
4b76594d8d
Qt: Add array and look-up for flags
...
Stenzek doesn't love a lot for variables which impacts code readability, put into array for ease his mind.
2022-06-03 16:23:54 +01:00
RedDevilus
f5144f33da
Qt: Move flags to seperate folder
2022-06-03 16:23:54 +01:00
RedDevilus
03f7e9e15a
Qt: More flags and regions + enabling more icons
...
In reality it will show multiple flags like Korean flag but the flags aren't correct due to the structure in the GameDB actually being the languages more than the actual region.
At least people will have Korean flags and others for now and fix GameDB later as it's still a nightly/development cycle.
Though there are about 30 country flags included for future usage as of now.
2022-06-03 16:23:54 +01:00
Blackbird88
a8baa4b67c
GameDB: Added Tourist Trophy VU clamp fix
2022-06-03 13:52:50 +01:00
RedDevilus
f40bebed3b
GameDB: Fix line in the sky for Jak games
...
Read the description...
2022-06-02 18:25:35 +01:00
RedDevilus
5a036e572b
GameDB: Remove Kingdomhearts 1/2 GShwfixes
...
Issues with texture cache reveal themselves so best to remove it.
2022-06-02 18:25:16 +01:00
Mrlinkwii
cd31f5fceb
GameDB: upscaling fixes for 'Tokyo Xtreme Racer Drift 2'
2022-06-02 00:45:08 +01:00
Mrlinkwii
f812174270
Gamedb: fix game title typos
2022-06-01 21:39:33 +01:00
nev3rfail
aeaeb8ba94
GS/TextureReplacement: Ignore replaced textures in DumpTexture
2022-06-01 20:15:16 +02:00
Florin9doi
2adeb401ff
Gamedb: PlayStation BB Navigator
2022-06-01 12:38:19 +01:00
Florin9doi
52325cb7dd
Gamedb: Jissen Pachi-Slot Hisshouhou
2022-06-01 12:38:19 +01:00
Florin9doi
6265bbf99a
Gamedb: Web browsers
2022-06-01 12:38:19 +01:00
Mrlinkwii
8c0c9a5e29
PAD: fix typo in UI
2022-06-01 12:09:03 +01:00
Florin9doi
8638c73a4e
Gamedb: DVD Player
2022-06-01 11:01:00 +01:00
Florin9doi
d2d4038357
Gamedb: Chou! Rakushii Internet Tomodachi Nowa
2022-06-01 10:36:23 +01:00
refractionpcsx2
f8fdbaf566
CheatsWS: Remove bad Herdy Gurdy WS patch
2022-05-31 19:12:53 +01:00
Stuart Kenny
0b2536dd3e
GS/HW: Fix typos in wave filter shader
2022-05-31 17:36:16 +01:00
Mrlinkwii
b2b7d8d64e
Gamedb: remove patch from 'Boku to Mao'
2022-05-31 16:17:22 +01:00
Stuart Kenny
67c34794e8
Qt: wire in tv shaders
2022-05-31 15:22:47 +01:00
Dreadmoth
30f0cdde6f
GameDB: Add missing serial
...
Secret Agent Clank (PAL-M12) [SCES-55496]
2022-05-31 16:08:13 +02:00
TheLastRar
71637cc282
DEV9: Clang format Qt files
2022-05-31 13:57:24 +01:00
TheLastRar
56402db7ee
DEV9: Add DNS host export/import
2022-05-31 13:57:24 +01:00
TheLastRar
3e76d380a1
DEV9: Move helper Qt classes into a separate file
2022-05-31 13:57:24 +01:00
Connor McLaughlin
4873165dbc
PAD/Host: Fix unconditionally sending state for disconnected ports
2022-05-31 12:12:44 +01:00
Connor McLaughlin
277706505e
PAD: Make controller info public
2022-05-31 12:12:44 +01:00
Stuart Kenny
9f09aa725b
pad: Expose Analog mode button.
2022-05-31 11:35:13 +01:00
Connor McLaughlin
06fee385e1
Tests: Add unit tests for UNC paths on Win32
2022-05-31 11:01:14 +01:00
Connor McLaughlin
dc4ef1163f
Qt: Add logging of early directory setup
...
Makes debugging this stuff easier in the future.
2022-05-31 11:01:14 +01:00
Connor McLaughlin
2928837b76
Qt: Add command line parameter to force early console log
2022-05-31 11:01:14 +01:00
Connor McLaughlin
a5124b118b
FileSystem: Fix splitting UNC paths
2022-05-31 11:01:14 +01:00
Connor McLaughlin
e7db878188
GS: Clamp tex-in-rt source rectangle to rt bounds
...
Fixes GPU crash for DX12 in Ridge Racer V. Game still has broken car
textures.
2022-05-31 10:58:45 +01:00
lightningterror
0b164a7989
github labeler: Add/adjust renderer labels based on current renderers.
2022-05-31 01:14:20 +02:00
Mrlinkwii
a4088685a0
Gamedb: Fix up some game names and add upscaling fixes for 'Xenosaga'
2022-05-30 22:48:18 +01:00
TellowKrinkle
fc06963c56
Common: Implement screensaver prevention on macOS
2022-05-30 16:38:01 -05:00
PCSX2 Bot
9680e7460c
PAD: Update to latest controller database.
2022-05-30 21:43:49 +02:00
Connor McLaughlin
271e53a6bf
Assertions: Fix message not being included for pxAssert()
2022-05-30 10:20:44 +01:00
RedDevilus
3888483fb4
GameDB: Reflect some new regions + new serials
...
In case of new centralised way of regions like the flag icons for Qt and adding some new serials.
2022-05-30 10:00:06 +01:00
RedDevilus
d67e72912c
Qt: Fix DPI scaling 125% + higher quality icons
...
Upscaling on Qt didn't work properly as Windows calculates it differently, it's better to give far larger pictures and icons and let it downscale.
Also added most country flags that are relevant for PCSX2.
Reduces size icons from 3.5 MB to a whopping 0.34 MB (340 KB!) but looks even better for everyone.
Hopefully fixes #6255
2022-05-30 10:00:06 +01:00
refractionpcsx2
b843989719
Clang: Format GS.h
2022-05-30 09:48:26 +01:00
refractionpcsx2
7717450044
GS: Fix CSR.FIELD for progressive mode
2022-05-30 09:48:26 +01:00
TellowKrinkle
98947c10bb
wx: Fix assert on settings panel
2022-05-30 09:48:13 +01:00
TellowKrinkle
6aa7266084
Core: Fix LnxFlatFileReader FinishRead return
2022-05-30 09:46:53 +01:00
TellowKrinkle
bd5656bf89
Core: Fix DarwinFlatFileReader FinishRead return
...
Looks like the return value is expected to be the number of bytes read
2022-05-30 09:46:53 +01:00
TellowKrinkle
1e4795e653
CDVD: BlockDumpFileReader formatting
2022-05-30 09:46:53 +01:00
Goatman13
c8e0090870
GameDB: Remove few IPU patches
...
No longer needed.
2022-05-30 01:24:31 +01:00
Goatman13
2dd9d8338b
IPU: Implement start code validation for BDEC/IDEC
...
According to MPEG specs when 8 "0" bits are found, we should check for 000001xxh. Recommended way is to check 24 bits (000001h), and if they won't match discard 8 bits and try again until valid code is found, or stream ends.
2022-05-30 01:24:31 +01:00
Mrlinkwii
8d3c82de19
Gamedb: upscaling fixes for 'Need for Speed: Hot Pursuit 2'
2022-05-30 00:37:04 +01:00
Mrlinkwii
3bff10e17d
Gamedb: add upscaling fixes for ' The Sims 2 pets'
2022-05-29 23:15:44 +01:00
refractionpcsx2
6562a5191a
MTGS: Fix GS reset behaviour
2022-05-29 22:03:02 +01:00
Connor McLaughlin
5ef159876a
Build: Don't rewrite svnrev.h unconditionally
...
Stops VS from recompiling the files which include it every time you hit
run.
2022-05-29 16:19:08 +01:00
Mrlinkwii
1bb86d8984
GameDB: remove gameFixes for 'nfl street 3'
2022-05-29 16:17:15 +01:00
Connor McLaughlin
edd735ce80
GS: Read local memory without sync when readbacks are disabled
2022-05-29 16:15:34 +01:00
Connor McLaughlin
4fd06b5ea8
GS: Clear current/merge textures on hardware reset
2022-05-29 16:15:18 +01:00
Connor McLaughlin
f6d997ca87
GS: Clear local memory on hardware reset
2022-05-29 16:15:18 +01:00
Connor McLaughlin
5963efcec8
GS: Get rid of redundant pointers to VM
2022-05-29 16:15:18 +01:00
Silent
f8fbfee49d
GameDB: Add Auto Flush for 24 - The Game
...
Fixes pause menu backgrounds.
2022-05-29 14:34:15 +01:00
Mrlinkwii
4d7ee63d77
GameDB: remove gameFixes from'NFL Street 2'
2022-05-29 14:30:16 +01:00
Mrlinkwii
21b97f68fa
Config: Remove unused macro from superVU. ( #6240 )
2022-05-29 01:04:24 +02:00
refractionpcsx2
95c91b4dc6
GS-TC: Preserve scale when resizing target for display.
2022-05-28 23:59:31 +01:00
Mrlinkwii
ca1b35a351
GameDB: add missing serials
2022-05-28 23:27:48 +01:00
Mrlinkwii
84177d38d4
GameDB: update 'Growlanser Generations' name
2022-05-28 19:28:14 +01:00
Mrlinkwii
e21589da86
Gamedb: fix up some game titles
2022-05-28 18:56:13 +01:00
refractionpcsx2
0768971f35
GS: Bug fix Scissor Optimization
2022-05-28 14:29:37 +01:00
Mrlinkwii
6c42a7f6e4
GameDB: fix up game names
2022-05-28 13:51:57 +01:00
Connor McLaughlin
a65f3bd116
GS/DX12: Fix incorrect blend factor for primid DATE
2022-05-28 05:50:21 +01:00
Connor McLaughlin
822e508d13
D3D12: Don't call GetGPUDescriptorHandleForHeapStart() on non-shader-visible heaps
2022-05-28 05:50:21 +01:00
RedDevilus
1611aeedce
GameDB: Tales of Legendia + Batman Begin + ...
...
- Added FMV switch for Tales of Legendia which can show garbage textures
- Added Batman Begins (Autoflush and Special Texture half pixel offset for the lighting misalignment)
- Some extra clean-up on Spartan - Total Warrior
2022-05-28 05:49:36 +01:00
refractionpcsx2
7c243756bc
GS: Better swapped draw direction detection on scissor opt
2022-05-28 04:42:33 +01:00
refractionpcsx2
43b53df0a0
Patches: Make cheats_ws.zip search case insensitive
2022-05-28 03:32:43 +01:00
C.W. Betts
66c6c2400a
Some Qt for Mac fixes.
2022-05-27 21:21:48 -05:00
Connor McLaughlin
30096a5ae4
Qt: Add hardware check for SSE4 and AVX2
2022-05-27 17:39:09 +01:00
refractionpcsx2
c70afc24bd
GUI/Qt: Prioritize serial in cover lookup
2022-05-27 11:34:39 +01:00
Connor McLaughlin
ce53b7adb1
Qt: Implement drag/drop to main window
2022-05-27 09:55:02 +01:00
Connor McLaughlin
25fa70fe9e
Qt: Fix loading save state from manual file
2022-05-27 09:55:02 +01:00
RedDevilus
724957fbec
Qt: Revision default hotkeys
...
There has been a re-order of keybindings, new keybindings and missing Single Frame GS Dump, Multi Frame GS Dump, Input Recording mode.
To be decided for the rest.
2022-05-26 19:27:04 +01:00
TellowKrinkle
9084ef35b4
GS:SW: Restore zequal for optimization
2022-05-26 03:51:39 -05:00
TellowKrinkle
e58b1054ea
GS:SW: Use restrict on DrawTriangleSection
...
Improves compiler optimization
2022-05-26 03:51:39 -05:00
TellowKrinkle
24de0866f7
GS:SW: Don't interpolate xy fields for scanlines
...
By that point, xy is what's being used to advance the scanline and won't be needed as a parameter
2022-05-26 03:51:39 -05:00
TellowKrinkle
0cec99361b
GS:SW: Use floats for zskip
2022-05-26 03:51:39 -05:00
TellowKrinkle
8ba745030a
GS:SW: Hold double z in registers more
2022-05-26 03:51:39 -05:00
TellowKrinkle
4ddf897719
GS:SW: Use doubles for Z calculation
2022-05-26 03:51:39 -05:00
TellowKrinkle
9be7eb67d8
GS:SW: Rearrange GSVertexSW members to better match planned DoubleZ arrangement
...
Note: Removes zequal. DoubleZ will fix, but until then things will break
2022-05-26 03:51:39 -05:00
TellowKrinkle
56bba522ac
GS:SW: Unvectorize unneccessarily-vectorized things
2022-05-26 03:51:39 -05:00
TellowKrinkle
b6c1b3fb96
GS: Add double operations to GSVector/GSNewCodeGenerator
2022-05-26 03:51:39 -05:00
TellowKrinkle
82de13d95a
GS: Better cxpr GSVector init
2022-05-26 03:51:39 -05:00
TellowKrinkle
92dd6fb575
GHActions: Improve macOS artifact name for tagged builds
2022-05-26 03:26:12 -05:00
TellowKrinkle
ced58a047d
CMake: Set fp-contract=fast
...
Clang defaults to off, everyone else defaults to on or fast. Allows multiplies and adds to be merged into fma
2022-05-25 21:56:21 -05:00
refractionpcsx2
2d98b877a2
Patches-NI: Remove broken Silent Hill 3 patch
2022-05-26 00:54:59 +01:00
Master Builder
a26b91291c
Common/Linux/LnxHostSys: Fixed compatibility issues with FreeBSD, made error
...
handling more explicit
2022-05-26 00:28:44 +02:00
Connor McLaughlin
46a649afc1
GS: Add Skip Presenting Duplicate Frames option
2022-05-25 23:24:44 +01:00
Connor McLaughlin
3ce242886b
VMManager: Disable symbol map update on Qt
...
Until it's implemented.
2022-05-25 23:24:30 +01:00
Connor McLaughlin
3b5538a09c
VMManager: Fix no ws/ni patches message showing up on reset
2022-05-25 23:24:30 +01:00
Connor McLaughlin
796519f6a7
D3D12HostDisplay: Fix vsync
2022-05-26 00:04:46 +02:00
Connor McLaughlin
2365a9caab
D3D12/Texture: Fix incorrect resource state for fallback staging buffer
2022-05-26 00:04:46 +02:00
Connor McLaughlin
425b5d0478
BlockdumpFileReader: Extra error checking to detection
2022-05-25 14:08:54 +01:00
Connor McLaughlin
628560850a
CDVD: Fix crash when trying to scan small gzip files
2022-05-25 14:08:54 +01:00
Tzerinas
69f058e532
GameDB: Removes missed french Tak fmv fix
2022-05-25 12:12:03 +01:00
Mrlinkwii
c66b660c10
GameDB: more removal of software FMV fixes from games
2022-05-25 11:56:38 +01:00
Mrlinkwii
4fdb3322cc
Gamedb: remove software FMV fixes from games
2022-05-25 11:33:24 +01:00
Connor McLaughlin
73122400e3
GSTextureCache: Expand target to fit readout height
...
This handles a case where you have two images stacked on top of one another (usually FMVs), and
the size of the top framebuffer is larger than the height of the image. Usually happens when
conservative FB is on, as off it'll create a 1280 high framebuffer.
The game alternates DISPFB between the top image, where the block pointer matches the target,
but when it switches to the other buffer, LookupTarget() will score a partial match on the target
because e.g. 448 < 512, but the target doesn't actually contain the full image. This usually leads
to flickering. Test case: Neo Contra intro FMVs.
So, for these cases, we simply expand the target to include both images, based on the read height.
It won't affect normal rendering, since that doesn't go through this path.
2022-05-25 10:51:54 +01:00
refractionpcsx2
d1cdfafe22
Qt: Fix auto updater
...
CI didn't build it, so we missed it lol
2022-05-25 10:28:43 +01:00
Connor McLaughlin
91e8a2cf0e
Qt: Fix adding multi bindings from pad
2022-05-25 10:15:48 +01:00
Connor McLaughlin
b5721a92e9
Misc: Fix a bunch of recent warnings from clang
2022-05-25 10:15:48 +01:00
Connor McLaughlin
cefe4b773c
Qt: Add clear bindings button to controllers
2022-05-25 10:15:48 +01:00
Connor McLaughlin
332346449f
Qt: Remove presets dropdown, hide restore defaults
...
Until it's implemented.
2022-05-25 10:15:48 +01:00
Connor McLaughlin
2c199e7c42
Qt: Add log timestamps
2022-05-25 10:15:48 +01:00
Connor McLaughlin
2a32864856
Qt: Get rid of duplicate base setting query helpers
2022-05-25 10:15:48 +01:00
Connor McLaughlin
9481bbd2ef
Qt: Add OSD message when block dumps are enabled
2022-05-25 10:15:48 +01:00
Connor McLaughlin
08aad5461e
Qt: Add block dump options
2022-05-25 10:15:48 +01:00
Connor McLaughlin
0bab9474ae
Qt: Add file logging option
2022-05-25 10:15:48 +01:00
Connor McLaughlin
1f802eca46
Common: Redo assertions, purge DiagnosticOrigin
2022-05-25 10:15:48 +01:00
Mrlinkwii
a02df6c980
GameDB: add 'disablePartialInvalidation' to 'Shadow Hearts 2'
2022-05-24 23:34:57 +01:00
refractionpcsx2
e0194b2b95
GUI: Enable verbose messages for patch loading.
2022-05-24 20:31:36 +01:00
RedDevilus
74f4886ea6
GameDB: Revise serial names + GsHWFixes
...
With Qt being released there were still illegal characters being used in the name, also found some random typo mistakes.
Fixes #6170
GsHWFixes:
- Ratatouille
- Wild Arms series
- Tony Hawk Downhill Jam
2022-05-24 20:27:50 +01:00
refractionpcsx2
d9119921de
GS: Limit interlace offset to FFMD mode.
...
The offset is only really needed when the game is rendering half frames and expects a certain amount of offset.
2022-05-24 18:03:07 +01:00
refractionpcsx2
4a12ec6fc0
GS: Add option to disable Interlace Offset
2022-05-24 18:03:07 +01:00
refractionpcsx2
0c855cdd6d
GS: Update interlacing on Metal
2022-05-24 18:03:07 +01:00
refractionpcsx2
89d44a5f60
GS: Offset interlace when upscaling
2022-05-24 18:03:07 +01:00
Connor McLaughlin
aa47018197
Qt: Apply patches on entry point compile
...
Fixes WRC4's entrypoint patch not being used.
2022-05-24 18:00:59 +01:00
refractionpcsx2
d5cd2446e4
GUI/Qt: Use higher quality icon
2022-05-24 17:59:05 +01:00
lightningterror
eb386fb0fb
Qt: Gray out language selection.
...
Not yet implemented.
2022-05-24 16:59:26 +02:00
Connor McLaughlin
cb24b84bff
Add cheats_ni.zip
2022-05-24 12:50:43 +01:00
Connor McLaughlin
d65522a9b4
VMManager: Add no-interlacing patches
2022-05-24 12:50:43 +01:00
Connor McLaughlin
fa91d0b705
Qt: Make relationship between vsync queue/optimal pacing clearer
2022-05-24 11:34:56 +01:00
Connor McLaughlin
ae43cfaaf2
R5900: Fix format string for TLB misses etc
2022-05-24 11:34:56 +01:00
Connor McLaughlin
8bbcb05303
MultipartFileReader: Fix use-after-free when opening multipart files
...
Also fixes loading uppercase filenames on Linux.
2022-05-24 11:34:56 +01:00
Connor McLaughlin
f2713462cc
Qt: Fix starting after theme change
2022-05-24 11:34:56 +01:00
refractionpcsx2
ac9d406862
Adding FUNDING file
...
Adds a button to the project
2022-05-23 19:20:19 +01:00
Connor McLaughlin
74738022da
Qt: Use SERIAL_CRC.ini naming for per-game settings
2022-05-23 17:27:11 +01:00
PCSX2 Bot
aae8d5d639
PAD: Update to latest controller database.
2022-05-23 18:20:41 +02:00
lightningterror
372ee9b6b6
Qt: Allow to load/browse block dump files.
2022-05-23 18:19:14 +02:00
lightningterror
943e21f507
Qt: Fix link/url colours in various themes.
...
Fixes #6148
2022-05-23 17:11:29 +02:00
Connor McLaughlin
b6308bab4f
Qt: Initialize COM ourselves on EmuThread
...
If we don't, SDL initializes it first in STA mode, which prevents MT
mode from being used, which prevents us from using XAudio2.
2022-05-23 15:45:53 +01:00
Connor McLaughlin
6a4df2a641
GS: Move GSinit()/GSshutdown() to GS thread
...
This initializes COM, so it has to be done on the thread which is
actually going to use it.
2022-05-23 15:45:53 +01:00
lightningterror
a92eb4d10a
Qt: Disable/remove unused buttons.
...
Not implemented yet.
2022-05-23 16:32:02 +02:00
Mrlinkwii
c03e52c06f
GameDB: upscaling fixes for 'KimiKiss'
2022-05-23 13:35:42 +01:00
Christian Kenny
66e663757a
NSIS: Remove installer as it is is not compatible with Qt
2022-05-23 13:11:46 +01:00
Connor McLaughlin
d279f61d0b
VMManager: Clear memory card eject timeout when game starts
...
If we don't reset the timer here, when using folder memcards
the reindex will cause an eject, which a bunch of games don't
like since they access the memory card on boot.
2022-05-23 13:11:06 +01:00
Connor McLaughlin
b59d4791cf
Qt: Fix game grid scale/title setting not loading
2022-05-23 13:09:41 +01:00
Connor McLaughlin
680a3802d7
Updater: Remove update zip after committing
2022-05-23 13:09:41 +01:00
Connor McLaughlin
c3ee97103f
Qt: Don't display update errors for background checks
...
It can be annoying, e.g. if you're not connected to the internet.
2022-05-23 13:09:41 +01:00
Connor McLaughlin
489fbe628a
Qt: Remove download size from update prompt
...
The pcsx2.net api doesn't provide it.
2022-05-23 13:09:41 +01:00
Tyler Wilding
9ba42ec950
ci: format the GameDB and make sure it stays that way
2022-05-23 13:08:48 +01:00
Tyler Wilding
b54facdbd8
ci: catch duplicate YAML keys in the GameDB
2022-05-23 13:08:48 +01:00
Tyler Wilding
5c790b8540
ci: differentiate cmake windows build from the others
2022-05-23 13:06:35 +01:00
Tyler Wilding
ef32b49e50
input-rec: add back safeguard around controller input hook and dont deref null virtual pads
2022-05-22 22:45:01 -04:00
Tyler Wilding
8fb09d07ed
input-rec: ensure controller logging is disabled by default
2022-05-22 20:29:42 -04:00
kenshen112
710d3360ac
Cmake: Link InputRecording
2022-05-22 23:47:14 +01:00
lightningterror
ded036b93e
Qt: Remove rich discord presence button.
...
Not implemented.
2022-05-23 00:34:37 +02:00
Silent
364e6a1341
GameList: Mark search directory cells as read-only
2022-05-22 23:16:10 +01:00
Tyler Wilding
2aec91d8c0
input-rec: remove frame-advance and adjust folder structure
2022-05-22 17:24:02 -04:00
Tyler Wilding
4f0c880e3e
input-rec: append .p2m2 automatically when browsing for a file
2022-05-22 17:24:02 -04:00
Tyler Wilding
13d623f350
input-rec: cleanup VS and CMake project files
2022-05-22 17:24:02 -04:00
Tyler Wilding
9aecf79d7f
input-rec: refactor core code, freeze wxWidgets version
2022-05-22 17:24:02 -04:00
Tyler Wilding
2e8076d909
input-rec: begin achieving parity in Qt
2022-05-22 17:24:02 -04:00
Tyler Wilding
655939147a
input-rec: Remove DISABLE_RECORDING usages
2022-05-22 17:24:02 -04:00
arcum42
bf899022d7
DMAC: Testing a constant value is always true. ( #6122 )
2022-05-22 13:38:02 -07:00
Connor McLaughlin
ed5aa4a67d
Qt: Cancel game list scanning when VM starts
...
Because of CDVD global state, and the fact that we hijack CDVD for
getting the game details, we have to cancel the scan. Otherwise, the
scanner will clash with the game's CDVD access.
2022-05-22 22:30:02 +02:00
Connor McLaughlin
22bf3549b6
Host: Add game list refresh/cancel calls
2022-05-22 22:30:02 +02:00
Connor McLaughlin
f260a8be66
GameList: Add region string/fix cached progress increment
2022-05-22 22:30:02 +02:00
Tyler Wilding
068ab8ab36
ci: fix windows release asset structure
2022-05-22 15:55:06 -04:00
iMineLink
6fde585504
gs-hw: remove tales of abyss cu hack.
...
fixes ghosting when upscaling.
2022-05-22 21:54:11 +02:00
iMineLink
c45cc6928d
gs-hw-tc: add some assertions on source scale.
2022-05-22 21:54:11 +02:00
iMineLink
110b7df4d5
gs-hw-tc: set scale in missing create source path.
2022-05-22 21:54:11 +02:00
iMineLink
73eea20fcc
gs-hw: fix invalid reference to target texture.
...
if the target texture changes after the source
lookup, correctly propagate the texture update.
fixes tales of abyss fullscreen blur when upscaling.
2022-05-22 21:54:11 +02:00
TheLastRar
4f20a68b33
Core: Fix LnxFlatFileReader compile error with Qt
2022-05-22 19:54:28 +01:00
Tyler Wilding
dafef46a1b
ci: add SSE4 support for tagged Qt builds
2022-05-22 14:18:50 -04:00
Christian Kenny
e283831841
HW: Use more sensible variable names for logging
2022-05-22 17:59:15 +01:00
Christian Kenny
d13c7b6b3e
DMAC: Remove some old defines, optimize case statements
2022-05-22 17:59:15 +01:00
Tyler Wilding
e7d1477a7e
ci: build the right solution file for Qt builds
2022-05-22 12:54:54 -04:00
Tyler Wilding
2810f6afc1
ci: update docs
2022-05-22 12:54:54 -04:00
Tyler Wilding
821811cf0c
ci: create simpler and more efficient release pipeline
2022-05-22 12:54:54 -04:00
Tyler Wilding
fea666bd1e
ci: make build workflows re-usable, extract common scripts
2022-05-22 12:54:54 -04:00
Tyler Wilding
193254de94
ci: improve workflow organization
2022-05-22 12:54:54 -04:00
Connor McLaughlin
b919719aeb
GzippedFileReader: Fix index creation
2022-05-22 16:13:12 +01:00
Connor McLaughlin
ea051c6d5f
Everything: Get rid of wx entirely from the Qt build
2022-05-22 13:58:56 +01:00
Connor McLaughlin
893b3c629d
Everything: Remove a **lot** of wx, and px nonsense
...
- common has no wx left except for Path.
- pcsx2core only has it in a few places (memory cards and path related
stuff).
2022-05-22 13:58:56 +01:00
Connor McLaughlin
c07c942659
Common/StringUtil: Handle error returns in StdStringFromFormatV()
2022-05-22 13:58:56 +01:00
Connor McLaughlin
b1d6d84e6f
Qt: Get rid of wx module init
...
We're not using any wx thread junk anymore, so this can go.
2022-05-22 13:58:56 +01:00
tellowkrinkle
1afb248e4d
Optionally use system libs ( #6094 )
...
* CMake: Make zstd and libzip optionally use system-installed versions
* CMake: Make SDL2 optionally use system version
* CMake: Disable crypto support in bundled libzip
* CMake: Fix bundled SDL build on macOS
2022-05-21 20:28:06 -07:00
Mrlinkwii
cad85d76a5
GameDB: Fix 'Hajime no Ippo - Victorious Boxers' serial
2022-05-21 00:28:52 +02:00
iMineLink
29ad851a9c
gs-ogl: fix depth copy shader in stretch rect.
2022-05-20 01:12:38 +02:00
Mrlinkwii
cb9eaeeff9
GameDB: fix 'R: Racing Evolution' serial
2022-05-19 17:58:45 +01:00
Christian Kenny
7c9493cbc2
Core: Refactor code for shutting down internal PS2 components.
2022-05-16 17:30:52 +01:00
Christian Kenny
d21c01f8d1
Core: Remove unused code/includes.
2022-05-16 17:30:52 +01:00
RedDevilus
f4f06c9777
GameDB: Add new serials, GS (HW) Fixes
...
GS (HW) Fixes:
- R - Racing Evolution
- Lemony Snicket's A Series of Unfortunate Events
- Free Running
- Sopranos
New Serials:
- Shadow Hearts II [Demo]
- GI Jockey 2 [Demo]
- Hajime no Ippo - Victorious Boxers
2022-05-16 17:30:28 +01:00
Connor McLaughlin
437b6f3f0e
Host: Reset imgui state when there's no frame to present
...
Prevents things getting into a messed up state internally where several
frames are buffered.
2022-05-16 17:30:11 +01:00
Connor McLaughlin
a163c90f2b
3rdparty/imgui: Update to 60bea05
2022-05-16 17:30:11 +01:00
PCSX2 Bot
9d9d22fcba
PAD: Update to latest controller database.
2022-05-16 18:02:34 +02:00
Connor McLaughlin
df5e175b86
GS: Support creating/replaying dumps in zstandard format
2022-05-16 15:03:29 +01:00
Connor McLaughlin
0f8bbfd64c
GS: Fix aspect ratio cycle hotkey in Qt
2022-05-16 15:03:29 +01:00
Connor McLaughlin
8c270288de
GS: Refactor screenshots/GS dumping triggers
...
i.e. make it not rubbish and a massive race condition.
Also adds GS dump saving to Qt.
2022-05-16 15:03:29 +01:00
LargoUsagi
7bd7cdd867
GameDB: Modify .hack // games to use 'dot hack' and '-'( #6086 )
2022-05-16 10:36:10 +01:00
Mrlinkwii
f618713551
GameDB: update EyeToy - Play 2 compat
2022-05-16 10:11:59 +01:00
refractionpcsx2
de329e49a8
GS: Redo a bunch of the ignore offset code
...
Plus clean up a bunch of stuff which isn't needed
2022-05-16 10:09:42 +01:00
Connor McLaughlin
2aa6f771a9
GS/TextureCache: Handle edge cases of paltex and texture replacement
2022-05-15 11:40:49 +01:00
Connor McLaughlin
7787fcff8e
GS/TextureCache: Fix partial replacement of textures with same hash and paltex on
2022-05-15 11:40:49 +01:00
SgtSteel
6e576d208e
README.md: update website links ( #6073 )
...
Updated the downloads link to point to the new page;
Changed the "Want more?" link to point to the homepage
Removed GitHub Releases link for development builds, since they are available on the website.
Also removed any reference to Windows and Linux, since binaries are now available for all three major OS
2022-05-13 16:34:37 +01:00
Connor McLaughlin
00751dc5d3
GS/TextureCache: Force hash caching for replaced textures
...
If we didn't do this, and preloading wasn't set to full, we'd partial
load the texture, and it wouldn't be in the hash cache. Then, when the
replacement came back (after being asynchronously loaded), there'd be
nothing for it to swap out with.
2022-05-13 12:50:08 +01:00
arcum42
e456fb8f88
Qt: Hook up screenshot button. ( #6070 )
...
Qt: Implemented hotkey as well.
2022-05-12 14:53:40 -07:00
Mrlinkwii
9dd579a6d5
GameDB: add some missing serials
2022-05-12 17:31:21 +01:00
Connor McLaughlin
fbd36a4347
Qt: Fix building on Linux
2022-05-12 17:31:06 +01:00
Connor McLaughlin
7f8bfb22de
Build: Fix revision extractor for Qt auto updater
2022-05-12 17:31:06 +01:00
Connor McLaughlin
943b513a52
GS/TextureReplacements: Use aligned buffer for texture dumping
2022-05-12 15:08:45 +01:00
Connor McLaughlin
221eaf1a81
Common/AlignedMalloc: Add move constructor/assignment
2022-05-12 15:08:45 +01:00
Connor McLaughlin
41f1ec445f
Qt: Add auto updater UI
2022-05-12 15:03:26 +01:00
Connor McLaughlin
a289723f66
Qt: Add update extractor source
2022-05-12 15:03:26 +01:00
Connor McLaughlin
a3f6efecb8
libchdr: Use in-tree lzma instead of bundled
...
Since we need it for the Qt updater.
2022-05-12 15:03:26 +01:00
Connor McLaughlin
2587cf3b95
3rdparty: Add lzma/7Z SDK 21.07
2022-05-12 15:03:26 +01:00
Connor McLaughlin
d535331b4b
Misc: Remove __fastcall, __fc, __concall and friends
...
These have no meaning in x64 (apart from throwing compiler warnings),
and we don't do 32-bit anymore. Also saves needing to include
`Pcsx2Defs.h` in files which don't otherwise need it.
2022-05-12 14:58:03 +01:00
lightningterror
6d85399ec5
GameDB: Add OPHFlagHack to Naruto - Uzumaki Chronicles 2.
...
Fixes game freezing.
Fixes #6053
2022-05-12 12:58:52 +02:00
lightningterror
7a113474f0
GameDB: Add textureInsideRT to Turok Evolution.
...
Fixes underwater levels.
Fixes #6064
2022-05-12 12:51:38 +02:00
Connor McLaughlin
0bb7cc0a1a
GS: Add texture dumping/replacement/reload replacement hotkeys
...
Qt only.
2022-05-11 14:44:42 +01:00
Connor McLaughlin
322ff3fcb9
GS/TextureReplacements: Add options to filter dumping to direct/palette textures
2022-05-11 14:44:42 +01:00
Connor McLaughlin
d329cabf07
GS/TextureReplacements: Fix queued items not getting purged after shutdown
2022-05-11 14:44:42 +01:00
Connor McLaughlin
38c48e8b6a
Vulkan/Context: Don't write timestamp on an unreset query
2022-05-11 13:07:58 +01:00
Mrlinkwii
cd0b349496
GUI: update hyperlink in WX
2022-05-11 12:58:40 +01:00
TheLastRar
7f1932e282
DEV9: Fix double calling freeifaddrs()
2022-05-11 13:14:11 +02:00
Connor McLaughlin
17f2fb4471
Qt: Fix nightly builds not showing version in title bar
2022-05-11 13:13:39 +02:00
PCSX2 Bot
022a9cc6df
PAD: Update to latest controller database.
2022-05-09 20:20:19 +02:00
Connor McLaughlin
c88db3221c
GS/TextureCache: Flush dirty areas of textures during TC move
...
Dark Cloud does a bunch of VRAM writes overlapping the render target,
then moves over the top of it. If we didn't flush these, the target
would still be considered dirty, and later we'd trash the move
destination, and/or not use it as a source.
2022-05-09 17:45:53 +01:00
TellowKrinkle
bd3e1299a3
GS:MTL: Disable blending when color isn't written
...
Can come up in two-pass alpha, and Metal doesn't like it if blending uses SRC1 and your shader doesn't output it
2022-05-09 17:43:47 +01:00
TellowKrinkle
3a97688804
GS: Fix TextureMinMax when coordinates are completely outside of min/max
2022-05-09 17:43:47 +01:00
TellowKrinkle
3f027b2698
GS:SW: Clamp Z with unsigned clamp
2022-05-09 17:34:19 +01:00
Mrlinkwii
916754ea6d
GameDB: add VUclamping to 'Monster Hunter 2' and 'Monster Hunter G'
2022-05-09 17:29:20 +01:00
TellowKrinkle
335633a5e0
CI: Update SDL
2022-05-09 10:28:58 -05:00
Connor McLaughlin
925bfc2a99
Tests: Set PCSX2_CORE macro
...
They shouldn't be using wx, and it gets rid of the pthreads4w reference.
2022-05-09 16:06:33 +01:00
Connor McLaughlin
d19c767ad1
Common/Dependencies: Use deletion for declaring non-copyable
...
This is the preferred method in modern C++.
2022-05-09 16:06:33 +01:00
Connor McLaughlin
d2347d9972
Common/Threading: Replace TLS macros with standard thread_local
2022-05-09 16:06:33 +01:00
Connor McLaughlin
f8dcff9fc4
Common: Remove references to pthreads4w
...
It's only needed for wx now.
2022-05-09 16:06:33 +01:00
Connor McLaughlin
e5716922a3
Common/Threading: Move a bunch of unnecessary wrappers to gui
2022-05-09 16:06:33 +01:00
Connor McLaughlin
65e956a01c
Misc: Replace use of Threading::Mutex with std::mutex in core code
2022-05-09 16:06:33 +01:00
Connor McLaughlin
a93829557b
SaveState: Misc refactoring and improvements
...
- Block until saves are completed when resuming.
- Save shutdown state asynchronously.
- Add function to read screenshot out of zip file (useful for
previous, now we're using zstd).
2022-05-09 10:20:48 +01:00
Connor McLaughlin
c21d475bbd
Qt: Implement save-state-on-shutdown
2022-05-09 10:20:48 +01:00
Connor McLaughlin
935dd046da
3rdparty/SDL2: Bump to 2.0.22 release
...
Fixes a crash on shutdown in Windows::Gaming::Input.
2022-05-09 10:01:45 +01:00
refractionpcsx2
1b2d9f0c5d
GS: Scissor opt - handle reverse read sprites
2022-05-08 18:22:12 +01:00
Connor McLaughlin
4baea67e75
Common: Remove RwMutex
...
It wasn't used, and if we need it, we can use std::shared_mutex.
2022-05-08 05:40:59 +01:00
Connor McLaughlin
1e8332f36a
Misc: Move pxThread and friends to gui
2022-05-08 05:40:59 +01:00
Connor McLaughlin
096696bed7
Misc: Replace core usage of Semaphore with KernelSemaphore
...
i.e. decouple it from the UI.
2022-05-08 05:40:59 +01:00
Connor McLaughlin
756cd1ee47
System: Move old SysThread junk to gui
2022-05-08 05:40:59 +01:00
Connor McLaughlin
64534542a9
Threading: Move a couple of function declarations to correct location
2022-05-08 05:40:59 +01:00
Connor McLaughlin
b22e31c302
Common: Add WIN32_LEAN_AND_MEAN and NOMINMAX to RedtapeWindows.h
...
Otherwise, it doesn't get set for cmake.
2022-05-08 05:40:59 +01:00
Connor McLaughlin
008beb4896
ThreadedFileReader: Fix possible race with synchronous reads
2022-05-08 05:10:09 +01:00
refractionpcsx2
576bcc6979
GameDB: Add HPO for Dog's Life
2022-05-08 02:54:47 +01:00
refractionpcsx2
4ec345a239
GS: Improve read heights with screen offset disabled
2022-05-08 01:16:04 +01:00
RedDevilus
972bfbcccc
GameDB: Monster Hunter 1
...
Fixes lighting on character models as caves and other locations don't turn mobs into glow-in-the-dark creatures by themselves.
2022-05-07 23:27:46 +01:00
RedDevilus
f59fbaf0eb
GameDB: Star Ocean 3
...
Certain areas have bloom effects which are misaligned, this should fix it. Though minor regression has to be made in the minimap as full round sprite is too aggressive for bloom filter.
2022-05-07 23:08:53 +01:00
refractionpcsx2
631ed8c0fd
GUI-WX: Restore panel size override.
...
Fixes the panels going wonky after the recent dead code removal
2022-05-07 16:10:32 +01:00
Connor McLaughlin
41e8a2a7d1
MTGS: Purge pxThread
2022-05-07 15:43:03 +01:00
Connor McLaughlin
599626b709
MTVU: Purge pxThread
2022-05-07 15:43:03 +01:00
Immersion95
0ae17ddb1a
GS: Adding KOF2002 CRC IDs
...
Adding:
- The King of Fighters 2002 (EUR)
- The King of Fighters 2002 (JAP)
- The King of Fighters 2002 - SNK Best Collection (JAP)
- The King of Fighters 2002 (USA) from Disc 1 of the bundle of The King of Fighters 02/03
2022-05-07 15:33:27 +01:00
Immersion95
7353c26a4f
GS-TC: Don't skip depth lookup on KOF2002
...
Don't skip draw calls on KOF2002
2022-05-07 15:33:27 +01:00
Immersion95
b8769e954e
GS: Adding KOF2002 CRC Title
...
Adding KOF2002 CRC Title
2022-05-07 15:33:27 +01:00
Connor McLaughlin
81cd2d9be9
Qt: Add placeholder for when no games are in list
2022-05-07 15:32:59 +01:00
Connor McLaughlin
90707c453d
Qt: Rework VM pausing when popup dialogs are opened
...
Also cleans up fullscreen transitions further.
2022-05-07 15:32:59 +01:00
Connor McLaughlin
ec0e9f078c
Qt: Confirm disc change type when switching to game list
2022-05-07 15:32:59 +01:00
Connor McLaughlin
98b537575f
Qt: Rework display widget swapping
2022-05-07 15:32:59 +01:00
arcum42@gmail.com
233195b020
Remove macros that 'might be needed again in the future'.
2022-05-07 05:26:46 +01:00
arcum42@gmail.com
7d71e28bfc
Delete various unused px stuff.
2022-05-07 05:26:46 +01:00
arcum42@gmail.com
13e09953af
Remove unused code in Dependencies.h
2022-05-07 05:26:46 +01:00
Connor McLaughlin
a85ca4108c
GS/DX11: Fix a possible texture leak with sw blend and tex-is-ds
2022-05-06 09:37:53 +01:00
Connor McLaughlin
8620febeb3
GL/Context: Load wayland-egl dynamically
...
Gets rid of the dependency on libwayland-egl, allowing us to always use
the system version.
Solves missing symbol issues by including it in the AppImage.
2022-05-06 01:00:24 +01:00
Connor McLaughlin
af4c047c41
MetalHostDisplay: Fix fullscreen in Qt interface
2022-05-05 23:23:48 +01:00
Connor McLaughlin
bec9b34f54
Vulkan/SwapChain: Fix crash on fullscreen toggle with Mac
2022-05-05 23:23:48 +01:00
refractionpcsx2
9989daec94
GSWindow: Remove force disable full screen hack now the GS Window doesn't suck
2022-05-05 23:19:35 +01:00
Mrlinkwii
c86dd7397d
microVU : correct logging and remove not needed comments
2022-05-05 23:13:33 +01:00
Connor McLaughlin
eefc81ed8c
Qt: Fix incorrect resources directory on config reset
2022-05-05 09:51:56 +01:00
Connor McLaughlin
91c717376f
Qt: Use app bundle resources directory on Mac
2022-05-05 09:51:56 +01:00
Connor McLaughlin
344c918b65
Qt: Fix possible race when shutting down (Mac)
2022-05-05 09:51:56 +01:00
Connor McLaughlin
deeda519b0
Qt: Remove unused host display includes from EmuThread.cpp
2022-05-05 09:51:56 +01:00
Connor McLaughlin
2db12b9d84
Qt: Hook up axis/vibration scale in controller settings
2022-05-05 09:51:56 +01:00
Connor McLaughlin
378588c67d
Qt: Implement more command line arguments
2022-05-05 09:51:56 +01:00
Connor McLaughlin
119b6bdfd5
Qt: Fix not-render-to-main after start fullscreen+toggle
2022-05-05 09:51:56 +01:00
Connor McLaughlin
8751a2d330
Qt: Make win32 console less garbage
2022-05-05 09:51:56 +01:00
Connor McLaughlin
4543ddbcc2
Common/FileSystem: Don't recompress already compressed files
2022-05-05 09:46:52 +01:00
Immersion95
77a7b18b29
GameDB: Add patches for remaining KOF series
...
Fix for Depth precision.
Game fills upper 16bits of depth with 0xFFFF.
This results in a really high 32 bit value which is then converted to float because both hw and sw renderers lack double precision the lower 16 bits of the initial 32 bit value lose precision.
PAL : KOF2002+KOF2003
NTSC-J : NGBC+KOF2002+KOF2003
2022-05-05 09:45:43 +01:00
lightningterror
749aef1a64
GS-d3d11: Get rid of vendor check in device.
...
Rely on the vendor check we already use for best renderer selection.
2022-05-04 21:31:58 +02:00
lightningterror
8091b6bc1b
GS: Adjust default renderer based on vendor and feature level.
...
Vulkan default:
Nvidia Maxwell gen2 and higher.
OpenGL default:
From Fermi to Mawell gen1.
Everything else Direct3D11.
2022-05-04 21:31:58 +02:00
refractionpcsx2
4efa845580
GS: Add missing CRC for SNK vs Capcom Chaos (J)
2022-05-04 13:23:25 +01:00
Linus Heckemann
8c9ae90753
Wayland fixes ( #5979 )
...
* Linux/PAD: only attempt to reset X screensaver on X11
This would previously crash PCSX2 after 4096 frames on Wayland.
* Linux: only grab pointer on X11
This silently disables the functionality on Wayland, but that's one
step better than the previous behaviour: PCSX2 would crash when
Shift-F12 was pressed.
2022-05-03 23:24:47 -07:00
7oxicshadow
d1117aafac
Allow commandline params to be passed through to the patched apprun file ( #5777 )
2022-05-03 23:24:10 -07:00
TellowKrinkle
a565182b2b
GS:SW: Fix lod on C rasterizer
2022-05-04 01:02:36 -05:00
TellowKrinkle
650b0ae646
GS:SW: Prevent CDrawScanline from trashing unused Z bits
2022-05-03 21:47:57 -05:00
TellowKrinkle
b677619f32
GS: Formatting
2022-05-03 21:47:57 -05:00
TellowKrinkle
2fa8f09a21
GS:SW: Only run zclamp once
...
Also fixes clamping in the wrong spot in the C SW rasterizer
2022-05-03 21:47:57 -05:00
lightningterror
73c9279907
GS: Cleanup variable declarations/initalizations.
...
GSDevice11, 12, ogl, GSRendererHW.
2022-05-03 23:28:02 +02:00
Mrlinkwii
7d8912f170
GameDB: add 'VIF1StallHack' to 'Ikusa Gami'
2022-05-03 16:31:24 +01:00
lightningterror
2601ba53d4
GS-hw: Add brackets to the recommended crc selection just in case.
2022-05-03 11:58:51 +02:00
lightningterror
81baaaa98a
GS-hw: Fix recommended crc for dx12.
...
Full level should be selected.
Once rov is added we can remove it.
2022-05-03 11:42:40 +02:00
TellowKrinkle
c2638131b4
GS:SW: Merge SSE and AVX implementations of CDrawScanline
2022-05-02 16:28:45 -05:00
TellowKrinkle
586486b81c
GS:SW: Merge SSE and AVX implementations of CSetupPrim
2022-05-02 16:28:45 -05:00
PCSX2 Bot
af75ac00e2
PAD: Update to latest controller database.
2022-05-02 18:03:05 +02:00
RedDevilus
67b66c1780
GameDB: Sniper Elite + Naruto Shippuuden Ninja 3-5 + GT4
...
Adds FMV switch for both and adds special texture half pixeloffset for Sniper Elite.
Finally adding Halfpixel normal offset for Gran Turismo 4.
2022-05-02 15:04:28 +01:00
RedDevilus
b3dce680b0
GSHWHack: Comment CrashBandicoot
...
Explains what the actual CRC does and why.
2022-05-02 15:04:08 +01:00
RedDevilus
d01a59650f
GSCrc: Add missing Crash Bandicoot
2022-05-02 15:04:08 +01:00
RedDevilus
5ae987d48e
GameDB: Crash Bandicoot - Wrath of Cortex
...
Adds missing gamefixes that influenced random corruptions and the famous fog wall.
2022-05-02 15:04:08 +01:00
Connor McLaughlin
6a6ecbf826
Common: Remove ThreadCPUTimer as it's unused now
2022-05-02 14:25:05 +01:00
Connor McLaughlin
4bdf180145
PerformanceMetrics: Switch to ThreadHandle
2022-05-02 14:25:05 +01:00
Connor McLaughlin
6ebb8c2e91
Threading: Add ThreadHandle class
2022-05-02 14:25:05 +01:00
Connor McLaughlin
5eae7a6328
Threading/Win32: Use QueryThreadCycleTime() for thread CPU time
2022-05-02 14:25:05 +01:00
TheLastRar
7d81c979fe
DEV9: Fix Auto Adapter in Socket backend on Mac and FreeBSD
2022-05-02 15:01:41 +02:00
TheLastRar
c06ac00677
DEV9: Allow DHCP Server to find Gateway on Mac and FreeBSD
2022-05-02 15:01:41 +02:00
refractionpcsx2
85c754b456
GS: Limit scissor optimisation, fix repeat condition
...
Only allow scissors to happen on single draws, multiple draws (likely using it as a texture map) will possibly falsely limit the range.
2022-05-02 04:58:57 +01:00
refractionpcsx2
35d3547b62
GS: Fix up SW FMV switch behaviour
2022-05-02 04:53:51 +01:00
Immersion95
8661f42fce
GameDB: Add SoftwareRendererFMVHack for KOF Orochi/Nests. ( #5987 )
...
The FMV has black frames when upscaled.
2022-05-02 01:46:04 +02:00
refractionpcsx2
a28098c4f8
GS: Account for frame offset in output circuit
2022-05-01 13:15:08 +01:00
arcum42@gmail.com
d45f34ee8b
Remove iMisc.cpp, and move the code to System.cpp/h.
2022-05-01 11:43:14 +01:00
Connor McLaughlin
d552f8dc43
GS/HW: Implement moves in texture cache
2022-05-01 11:40:34 +01:00
Connor McLaughlin
b45360b49e
VMManager: Don't load WS patches zip multiple times
2022-05-01 11:37:35 +01:00
Connor McLaughlin
fffdf8d671
Counters: Fix software renderer FMV fix with auto renderer
2022-05-01 11:36:57 +01:00
Connor McLaughlin
2634134481
microVU: Remove unused VSync() callback
2022-05-01 11:36:37 +01:00
Connor McLaughlin
c0ac71611b
GS: Remove GSState.cpp
...
Seems like old/unused code, and we have a replacement GSDump replayer
now anyway.
2022-05-01 11:36:37 +01:00
Mrlinkwii
63ecdfefe3
Gamedb:add 'XGKickHack' to 'WRC II Extreme'
2022-04-30 22:04:41 +01:00
lightningterror
6345e8e467
GS-hw: Cleanup Half pixel offset Normal.
...
Now that custom res is removed, we don't need to split modx and mody.
Also purely rely on the tc to handle the HPO hack.
2022-04-30 18:30:11 +02:00
Ziemas
e96545ca29
IopCounters: missing include
2022-04-29 09:50:29 +01:00
arcum42
dc08858e0f
build: Remove i386_flag, as it is no longer used. ( #5897 )
...
* build: Remove i386_flag, as it is no longer used.
build: Put back in ncpu.
* build: Move ncpu to set_make.
2022-04-28 13:35:15 -07:00
Mrlinkwii
f5787f9ba0
GameDB: Japanese entries Batch 3
2022-04-28 17:11:32 +01:00
refractionpcsx2
a271fe11e9
GS: limit merge circuit memory read height
2022-04-28 16:32:36 +01:00
RedDevilus
a20a3866d0
Qt: Append warning for Manual Hardware Renderer Fixes
...
Same as the WX side where if you enable this option for doing hardware renderer or upscaling fixes it will disable the automatic settings from the GameDB.
But in tooltip version.
2022-04-27 16:14:07 +01:00
RedDevilus
28d25fdf33
WX: Append warning for Manual HW Hacks
...
WX and Qt both will disable renderer and upscaling fixes if you want to manually handle the renderer and upscaling fixes. For years enabling this option didn't do much harm for users even if you didn't change any other setting, but since 1.7 development series automatised these to a degree it would be nice for users to know why their game looks potentially awful.
2022-04-27 16:14:07 +01:00
Connor McLaughlin
f13ad4fcb3
InputManager: Switch InputEventHandler to std::variant
2022-04-27 15:32:52 +01:00
Connor McLaughlin
a524410b0a
Qt: Fix firing multiple bindings with chords
2022-04-27 15:32:52 +01:00
TellowKrinkle
8e23d8d557
GS: Fix ReadTexture on unaligned reads
...
No longer reads out of bounds
2022-04-27 09:33:20 +01:00
Connor McLaughlin
59531f005e
Patch: Merge patch and patchHelper
2022-04-27 09:09:38 +01:00
Connor McLaughlin
4c8cba53ef
Patch: Fix incorrect format string on patch error
2022-04-27 09:09:38 +01:00
Mrlinkwii
34cd53249d
GameDB: Japanese entries Batch 2
2022-04-27 09:08:13 +01:00
Connor McLaughlin
14ce344a3f
GS: Merge GSRendererNew and GSRendererHW
2022-04-27 09:06:05 +01:00
TellowKrinkle
cc5142000b
MTGS: Prevent the emulator from crashing if GS fails to init
2022-04-27 01:49:59 -05:00
TellowKrinkle
1ad6532f1a
GS:MTL: Report error if no Metal devices are available
2022-04-27 01:49:59 -05:00
TellowKrinkle
f136a1a970
WX: Make GSDumpViewer override picker properly show only enabled options
2022-04-27 01:49:59 -05:00
TellowKrinkle
a959ec7571
CI:macOS: Disable OpenGL
...
It won't work
2022-04-27 01:49:59 -05:00
TellowKrinkle
e1a6304e32
CMake: Set version based on git tag
2022-04-27 01:49:59 -05:00
TellowKrinkle
be05c95026
CI:macOS: Add MoltenVK to build
2022-04-27 01:49:59 -05:00
TellowKrinkle
3983e542b2
CI: Enable macOS artifacts
2022-04-27 01:49:59 -05:00
TellowKrinkle
3d76652b5f
macOS: Build dependencies manually
2022-04-27 01:49:59 -05:00
lightningterror
6532dbced4
GameDB: Add preload frame data for Ninja Assault.
...
Fixes intro captions not displaying.
2022-04-27 00:45:36 +02:00
refractionpcsx2
fe27ebefc8
GS: Ignore fractional parts when reducing tex ranges
2022-04-26 16:57:49 +01:00
Connor McLaughlin
6e84613a14
GS: Make renderer a global
2022-04-26 10:33:05 +01:00
Connor McLaughlin
568ebc6199
GS/HW: Don't clear temporary copies for HDR/DS
...
Invalidating is enough here.
2022-04-26 09:45:53 +01:00
Connor McLaughlin
cf1d67d927
GS: Adjust texture coverage based on scissor
...
A good test case here is Resident Evil 4, the shuffles draw over the
entire framebuffer, but get scissored to each strip.
2022-04-26 09:45:53 +01:00
Connor McLaughlin
8181cc8528
GS: Only copy texture coverage area for current FRAME/Z sources
2022-04-26 09:45:53 +01:00
Connor McLaughlin
b344ee094f
GS: Make CopyRect() take a destination offset
2022-04-26 09:45:53 +01:00
TellowKrinkle
b042aeacf5
PAD: Fix race on shutdown
2022-04-26 00:01:58 -05:00
NightFyre
fea58d2271
GameDB: SOCOM Combined Assault NTSC Patch ( #5964 )
2022-04-26 00:43:23 +01:00
refractionpcsx2
ca5da27170
GS: Correct display offsets for Interlaced (FFMD) Framebuffers
2022-04-26 00:35:52 +01:00
RedDevilus
11eab828c4
Qt: Fix VuClamp values
...
This was an oversight, probably from copying the EEClamp value variables.
2022-04-25 23:28:03 +01:00
RedDevilus
8ca3f9a9c2
GameDB: SOCOM 3 + Combined Assault
...
Fixes SPS and invisible/flickering characters.
2022-04-25 23:28:03 +01:00
Mrlinkwii
deb044357b
GameDB: game fixes for 'DMC', 'Fatal Frame' and 'MX vs. ATV - Untamed'
2022-04-25 23:04:37 +01:00
PCSX2 Bot
00c07d2dff
PAD: Update to latest controller database.
2022-04-25 18:09:59 +02:00
Connor McLaughlin
185ed3ce0b
MTGS: Combine init/read FIFO and remove several MTGS waits
2022-04-25 13:32:53 +01:00
BuildTools
3b043250b6
UI: Rename Ultra Blending to Maximum Blending
...
Rename Ultra Blending to Maximum Blending
2022-04-25 11:43:04 +02:00
Connor McLaughlin
3359b3c7ab
GS/DX11: Fix possible use-after-free on cached RT/DS
2022-04-25 09:27:43 +01:00
TellowKrinkle
6b1e483d28
GS: fbfetch full_barrier and one_barrier are identical
2022-04-24 23:10:38 -05:00
TellowKrinkle
d3faa05479
GS:MTL: Avoid uchar in shaders
...
Intel compiler's uchar codegen is buggy
2022-04-24 23:10:38 -05:00
Connor McLaughlin
73f17be890
Qt: Implement proper data directory selection
2022-04-24 06:08:37 +01:00
refractionpcsx2
9292ceedb1
GS: Correct SetScaling when ignoring offsets (FB size)
2022-04-24 01:43:08 +01:00
refractionpcsx2
d1470a9935
GS: Clean up some code and correct heights when offset by 1
2022-04-24 01:43:08 +01:00
arcum42@gmail.com
38fa137cfd
build: Include CrashHandler.cpp in cmake. Fixes #5938 .
2022-04-24 01:42:10 +01:00
qurious-pixel
a7288d8ad8
BUILD: exclude libgmodule-2.0
2022-04-23 18:22:31 +02:00
Connor McLaughlin
0692517f13
ElfObject: Ignore section headers when offset is invalid
...
This happens in V-Rally 3:
(ELF) Section header offset 14853196 is larger than file size 5898828
2022-04-22 13:09:31 +01:00
Connor McLaughlin
4f44e3fc46
GS/SW: Get rid of extra pointers to perfmon
2022-04-22 11:37:11 +01:00
Connor McLaughlin
14398da51f
GS/SW: Fix use-after-free on worker thread shutdown
2022-04-22 11:37:11 +01:00
Sam H
6e8897d62b
build: use system wayland libs if available (appimage)
2022-04-21 19:27:38 +01:00
Connor McLaughlin
69da1e4559
Qt: Install crash handler on startup
2022-04-21 14:21:49 +01:00
Connor McLaughlin
abde47fa18
Common: Add CrashHandler
2022-04-21 14:21:49 +01:00
seta-san
f46b406cbd
ReadMe.md: Clarify only Windows 8.0 dropped.
2022-04-20 21:16:48 +01:00
RedDevilus
48313b42a2
GameDB: Mosquito + RE Dead Aim + Ice Age
...
Adds some missing upscaling fixes for Mister Mosquito (blurriness when upscaling) and quite a few for Resident Evil - Dead Aim.
Along with Ice Age Meltdown upscaling and a rare SPS issue and Ice Age 3 upscaling.
2022-04-20 21:07:39 +01:00
Connor McLaughlin
1e06b57f25
VMManager: Fix disc path when specifying source type
2022-04-19 12:34:03 +01:00
lightningterror
8a6c896dde
vcxproj.filters: Adjust d3d shader and source file group naming to accommodate d3d12 addition.
2022-04-19 10:54:45 +02:00
lightningterror
b3c7b07813
GS-qt: Gray out texture barriers and geometry shaders on d3d or sw renderers.
2022-04-19 10:52:59 +02:00
lightningterror
65072ddbe5
readme: Remove broken screenshots.
...
Ideally we should put new ones.
2022-04-18 22:38:44 +02:00
lightningterror
d42fb851a2
GS-wx: Gray out texture barriers and geometry shader options on d3d.
2022-04-18 22:01:25 +02:00
lightningterror
ea0791a3bf
pine: Fix Wswitch-bool warning.
2022-04-18 21:10:35 +02:00
lightningterror
8d4df7f74b
spu2: Fix Wunused-private-field warning.
2022-04-18 21:10:35 +02:00
PCSX2 Bot
4b07eae80e
PAD: Update to latest controller database.
2022-04-18 18:02:26 +02:00
lightningterror
77162ff637
GS-d3d11: Purge the NVIDIA hack.
...
The driver issue got resolved by nvidia.
2022-04-18 17:25:32 +02:00
Timothy O'Barr
e10f414724
CDVD: Rename cdrom files to Ps1CD for clarity of function ( #5907 )
2022-04-18 12:15:23 +01:00
Mrlinkwii
53c3f253e6
GameDB:add 'EETimingHack' to'Harry Potter and the Chamber of Secrets'
2022-04-18 12:14:22 +01:00
Connor McLaughlin
b0f20c9973
GS/DX11: Fix MMOD=1 merge background color
2022-04-18 04:29:19 +01:00
Sam H
5c3ae656a0
GS: fix display width calculation for frame when offsets off
2022-04-17 23:21:50 +01:00
TellowKrinkle
a98efdfedd
GS: Per-selector C draw scanline
2022-04-17 15:22:49 -05:00
TellowKrinkle
3b8eb6731c
Add more values to GSScanlineSelector ToString
2022-04-17 15:22:49 -05:00
TellowKrinkle
89bc4707ab
Add to_string to GSScanlineSelector
2022-04-17 15:22:49 -05:00
TellowKrinkle
e5a8b01980
GS: Always compile C rasterizer
2022-04-17 15:22:49 -05:00
Connor McLaughlin
7194542029
Qt: Fix fullscreening in Wayland
2022-04-17 11:56:37 +01:00
Connor McLaughlin
06beadba74
CdRom: Fix clear error bit in StartReading()
2022-04-17 11:42:48 +01:00
Connor McLaughlin
b10249af7d
CdRom: Remove Speed field/add accessor instead
...
This way it doesn't break save states.
2022-04-17 11:42:48 +01:00
Ty Lamontagne
1f04214461
Dmac: LegacyDmac.cpp -> Dmac.cpp
2022-04-17 10:54:39 +01:00
SeraphisCain
39d611e870
GameDB: Transformers Tatakai, T3: The Redemption, Urban Reign
...
GameDB fixes for a few games.
2022-04-17 10:47:09 +01:00
Connor McLaughlin
b913d39a50
Common/Timer: Fix closing invalid handle on Win32
...
Only is an issue if you have a debugger attached and the exception
enabled.
2022-04-17 10:45:22 +01:00
TellowKrinkle
eb60e9aa9b
Common: Avoid libstdc++ assert
2022-04-17 10:44:02 +01:00
Mrlinkwii
53bb0c508f
GameDB: upscaling fixes and documentation updates
2022-04-16 19:40:26 +01:00
Connor McLaughlin
1c50d3e4b3
GS: Add stat for barriers
2022-04-16 19:10:18 +01:00
Connor McLaughlin
de724d9570
GS/HW: Skip unnecessary barriers (usually two pass alpha)
2022-04-16 19:10:18 +01:00
Connor McLaughlin
e8293b2e06
GS/Vulkan: PrimID DATE doesn't need feedback loop
2022-04-16 19:10:18 +01:00
refractionpcsx2
904345ff82
GS: Get display width for frame when offsets off
2022-04-16 18:21:00 +01:00
Connor McLaughlin
d16592817b
Frontend/OpenGLHostDisplay: Remove unused variables
...
clang likes to whinge about this one.
2022-04-16 13:57:23 +02:00
Connor McLaughlin
14f1a78608
GS/DX12: Fix DATE not being set in shader macros
2022-04-16 03:57:04 +01:00
refractionpcsx2
68c2a68087
microVU: Clean up warnings
2022-04-16 03:20:54 +01:00
refractionpcsx2
ae83f729db
USB: Clean up warnings
2022-04-16 03:20:54 +01:00
refractionpcsx2
c53f4d0d63
SPU2: Clean up warnings
2022-04-16 03:20:54 +01:00
refractionpcsx2
cbb3134740
App/BIOS: Clean up warnings
2022-04-16 03:20:54 +01:00
refractionpcsx2
9b97c157f2
Recording: Clean up warnings
2022-04-16 03:20:54 +01:00
refractionpcsx2
11cf244e97
GS: Clean up warnings
2022-04-16 03:20:54 +01:00
kenshen112
6673bd9212
CDVD.cpp: Remove Elf parser from ps1 mode.
2022-04-16 03:19:21 +01:00
kenshen112
02dfc5d20d
cdrom: Update status flags and implementations for PSX CD-Rom.
...
Added SEEKERROR and IDERROR status. Set StatP to account for SEEKS, READS and shell open.
Added speed to cdrom struct instead of cdvd. Adjustments to cdlPlay to be in line with No$ description.
Added MODE_INIT. Removed old needless hack. Added ToDo in cdlPlay
2022-04-16 03:19:21 +01:00
SeraphisCain
565ff86ab4
GameDB: Several game fixes and a gamelist entry correction ( #5872 )
2022-04-16 02:50:36 +01:00
refractionpcsx2
5a77790859
BIOS/GUI: Mark Qt only variables as maybe unused
2022-04-16 02:59:21 +02:00
refractionpcsx2
66101f8628
SPU2: Clean up warnings
2022-04-16 02:59:21 +02:00
refractionpcsx2
2f70b153f2
GS: Clean up warnings, fix a small error.
2022-04-16 02:59:21 +02:00
refractionpcsx2
31fe9979dd
GS: Fix undefined behaviour on interlacing
2022-04-15 22:12:04 +01:00
RedDevilus
4fc6e9240c
OSD: Minor clean up
...
Fixes variable for interlacemode
2022-04-15 22:01:48 +01:00
RedDevilus
0eae59ee66
GameDB: Black
...
GameDB Black roundsprite to half for lighting.
2022-04-15 22:01:48 +01:00
RedDevilus
8e6cd47f25
PCSX2: Fix Interlacing Ini
...
Oversight in having the correct config for the ini. Replaced CycleMipmap mode with the CycleInterlace one for correct OSD message.
2022-04-15 20:34:51 +01:00
Connor McLaughlin
ecdbe17fba
Wx: Fix widescreen patch loading
2022-04-15 19:44:05 +01:00
Connor McLaughlin
0e9dcf74b2
Common/Semaphore: Fix WaitWithYield() returning immediately
...
This caused the WaitGS() issued from the main thread when applying
renderer settings (while the core thread was paused) to return
immediately, and a massive race resuming.
2022-04-15 19:43:22 +01:00
RedDevilus
5297c2a995
GameDB: Japanese entries
...
Adds a bunch of gamefixes and upscaling fixes to games as well as just entries.
Fixes:
- 0 Story
- Amagami
- Bleach Blade Battlers 2nd
- Chobits
- D.C. Da Capo The Origin
- Pandora - Kimi no Namae o Boku wa Shiru
- Katekyoo Hitman Reborn! Nerae!? Ring x Vongola Trainers
- Kateikyoushi Hitman Reborn!! Let's Ansatsu! Nerawareta 10 Daime!
- Kino no Tabi - The Beautiful World
- Kyuuketsu-hime Yui - Sen'yashou
- Shikigami no Shiro - Nanayozuki Gensoukyoku
- Secret of Evangelion
2022-04-15 19:41:48 +01:00
Connor McLaughlin
edf5e2c14e
Vulkan/Context: Use static loading for vk_mem_alloc
...
In doing so, we simplify things a bit, as we can assume Vulkan 1.1
support. It needed it before anyway, and would crash on Vulkan 1.0
drivers.
2022-04-15 19:41:12 +01:00
Connor McLaughlin
9180adb850
VulkanHostDisplay: Handle surface loss better
...
Just try again next frame.
2022-04-15 19:41:12 +01:00
Connor McLaughlin
1b080f1777
Vulkan/Loader: Make vkDestroyInstance() a module import
2022-04-15 19:41:12 +01:00
Connor McLaughlin
0a2584172a
GS/HW: Clear blend bits for color dest blend
2022-04-15 16:55:24 +02:00
Connor McLaughlin
1993203d26
GS: Add Direct3D 12 renderer
2022-04-15 12:56:41 +01:00
Connor McLaughlin
3c18cdcb1f
Frontend: Add D3D12HostDisplay
2022-04-15 12:56:41 +01:00
Connor McLaughlin
e767fb8d35
Common: Add D3D12 wrapper/helper classes
2022-04-15 12:56:41 +01:00
Connor McLaughlin
3255422836
Common/StringUtil: Optimize equal stride copy case
2022-04-15 12:56:41 +01:00
Connor McLaughlin
67fa06b933
3rdparty/imgui: Enable DX12 backend
2022-04-15 12:56:41 +01:00
Connor McLaughlin
398e468c9e
3rdparty: Add D3D12MemoryAllocator
2022-04-15 12:56:41 +01:00
Connor McLaughlin
f7ee35e578
Wx: Reset/restore API state after window resize
2022-04-15 12:56:41 +01:00
Connor McLaughlin
800b458d3d
Wx: Fix incorrect OSD scale after resize on Windows
2022-04-15 12:56:41 +01:00
Connor McLaughlin
3f31a4d25b
GS: Fix edge case of broken alpha with no-DSB+ATST
2022-04-15 12:56:41 +01:00
Connor McLaughlin
0592abd31b
GL/ContextEGL: Fix broken surface creation
...
Regression from #5676 .
2022-04-15 11:46:07 +01:00
refractionpcsx2
55d546b892
GS: Maintain framebuffer size when not using offsets
...
This reduces blurriness
2022-04-15 11:07:22 +01:00
refractionpcsx2
f28e42c4fe
GS: Set correct framebuffer size for output
2022-04-15 11:07:22 +01:00
refractionpcsx2
7cdc849ffa
GS: Clean up new DISPLAY Merging code.
2022-04-15 11:07:22 +01:00
refractionpcsx2
eed04b3ff3
GS: Redesign some of the offset code for FFMD
...
Half height buffers need to be drawn half height, not stretched to full height during the draw, it will be bad times.
2022-04-15 11:07:22 +01:00
refractionpcsx2
e2044eba66
GS/Window: Add Automatic 4:3/3:2 mode, keep 4:3 separate
2022-04-15 11:07:22 +01:00
refractionpcsx2
06e6d12e2f
GS: Added automatic 3:2 aspect for 480p mode
2022-04-15 11:07:22 +01:00
refractionpcsx2
48fd68ca87
GS: Implement PCRTC Offsets
...
This is off by default because people will complain about black borders, but I've tried to keep it to a minimum.
Enabling this option (Screen Offsets in the graphics settings) will allow you to position the screen in games which allow you to do so, maintain correct aspect ratios, and screen shake effects which are done on PCRTC (WipEout Fusion for example) will work.
2022-04-15 11:07:22 +01:00
refractionpcsx2
7ad59a7af1
GS: Remove NTSC Saturation option (No longer required)
2022-04-15 11:07:22 +01:00
refractionpcsx2
bae2c9c1d8
GS: Saturate DISPLAY heights and limit max height
2022-04-15 11:07:22 +01:00
Connor McLaughlin
3d171686b5
CI/Windows: Switch to Qt 6.3.0
2022-04-15 08:53:02 +01:00
Connor McLaughlin
f86b3a32cd
Qt: Switch to QtEntryPoint.lib instead of explicit main()
2022-04-15 08:53:02 +01:00
Connor McLaughlin
59d6113ee4
VSProps: Fix Qt TLS plugins not getting copied
2022-04-15 08:53:02 +01:00
Connor McLaughlin
f270f34865
Qt: Move to Qt 6.3.0
2022-04-15 08:53:02 +01:00
Connor McLaughlin
b2514d49d2
3rdparty/wx: Fix compilation in MSVC conformance mode
2022-04-15 08:53:02 +01:00
Tyler Wilding
2951068e0c
memcard: Detect and attempt to repair broken index files from the v1.7.2115 bug
2022-04-15 08:47:46 +01:00
Ty Lamontagne
a4dcaa7c14
BiosTools: Allow BIOS region patching
2022-04-15 08:44:46 +01:00
TellowKrinkle
b90de6d89f
PAD: Process keycodes the same way on Linux and macOS
2022-04-15 08:43:12 +01:00
BuildTools
532a7addd4
Documentation: Update recommended OpenGL version
2022-04-15 08:42:59 +01:00
tcoyvwac
5389178644
Common: Prefer standard algorithms
...
GL/ContextEGL.cpp:
Prefer std::find_if over ranged-for.
2022-04-15 08:42:29 +01:00
tcoyvwac
6cbdc8c8b7
Common: Prefer pre-built array-form to assign values.
...
GL/ContextEGL.cpp:
Replace raw-index manipulation / arithmetic as logic. Now a variable-length array.
2022-04-15 08:42:29 +01:00
tcoyvwac
6e6a70b8ed
Common: Prefer returning std::array by lambda expression
...
GL/ContextEGL.cpp:
Replace raw-index manipulation / arithmetic as logic. Variable now using IIFE (Immediately invoked function expression) to strengthen immutability.
2022-04-15 08:42:29 +01:00
TellowKrinkle
1a0a0423e7
Core: Switch MTGS and SysThreadBase to WorkSema
2022-04-15 08:41:58 +01:00
TellowKrinkle
b28779b0f6
Common: Add dead thread support to WorkSema
...
MTGS supports having exceptions kill the thread and send their result back to a thread calling WaitGS...
2022-04-15 08:41:58 +01:00
TellowKrinkle
63fd349e3c
GS: Switch GSJobQueue to WorkSema
2022-04-15 08:41:58 +01:00
TellowKrinkle
481c92c1c8
MTVU: Use WorkSema
2022-04-15 08:41:58 +01:00
TellowKrinkle
d733730950
Common: Add WorkSema
2022-04-15 08:41:58 +01:00
SeraphisCain
93a9e5dd83
GameDB: Fixes for Wrestle Kingdom 1 + 2 ( #5863 )
2022-04-15 08:24:14 +01:00
TellowKrinkle
db9672509c
3rdparty: Update fmt to 8.1.1
2022-04-15 08:22:13 +01:00
Mrlinkwii
ffe69d313b
GameDB: add missing serials
2022-04-15 08:19:43 +01:00
Silent
502a44e9f5
XInputSource: Add support for SCP API extension
...
Allows to query pressure sensitive DualShock 3 buttons via
XInput when DsHidMini is used in SXS mode, with its xinput1_3.dll dropped
in the emulator directory.
2022-04-15 08:18:57 +01:00
Silent
5e913b0e9e
XInputSource: Fix triggers input range
2022-04-15 08:18:57 +01:00
Connor McLaughlin
864651ce8d
System: Purge WinCompressNTFS.cpp
...
This is the most overengineered, stupid rubbish I've ever seen.
2022-04-15 08:15:40 +01:00
Connor McLaughlin
850deed6c1
HwRegs: Swap wxString desc() for std::string
2022-04-15 08:15:40 +01:00
Connor McLaughlin
63424b765d
CDVD: Purge wxString
2022-04-15 08:15:40 +01:00
Connor McLaughlin
a635e84d82
FileSystem: Add path splitting helpers
2022-04-15 08:15:40 +01:00
Connor McLaughlin
6991f819f3
SaveState: Switch to zstd compression
...
zstd can be 10x+ fast compressing, 2x+ decompressing at default levels,
and provides slightly better ratios.
There's a hidden option in the config, SavestateZstdCompression, which
you can set to false if you want to use deflate.
2022-04-15 08:15:40 +01:00
Connor McLaughlin
a22c634cd4
3rdparty: Add zstd
2022-04-15 08:15:40 +01:00
Connor McLaughlin
80aaa962ec
Common: Move IniInterface to WX GUI
...
Qt doesn't use it.
2022-04-15 08:15:40 +01:00
Connor McLaughlin
876ea3db52
Common: Purge pxStreams and some other wx string routines
2022-04-15 08:15:40 +01:00
Connor McLaughlin
1bfc0f3138
CDVD: Remove wxStr from SYSTEM.CNF parsing
2022-04-15 08:15:40 +01:00
Connor McLaughlin
5fa9427323
Patch: Store gamedb patches as single string
2022-04-15 08:15:40 +01:00
Connor McLaughlin
29cea58471
Patch: Remove all wx usage
2022-04-15 08:15:40 +01:00
Connor McLaughlin
4779bc830a
StringUtil: Add more whitespace cleaners and ParseAssignmentString
2022-04-15 08:15:40 +01:00
Connor McLaughlin
dd8a645986
SaveState: Use libzip instead of wx
2022-04-15 08:15:40 +01:00
Connor McLaughlin
9aa2c52b20
3rdparty: Add libzip
2022-04-15 08:15:40 +01:00
Connor McLaughlin
0914b2a474
Qt: Fix compiling without Vulkan renderer
2022-04-15 07:21:18 +01:00
Connor McLaughlin
d387a1f4dc
GS: Support compiling without OpenGL renderer
2022-04-15 07:21:18 +01:00
arcum42
3488aa54be
Remove wx code from build.sh and a bit of cleanup. ( #5817 )
...
* build: Fix up the menu printed by build.sh.
* build: Removed wx code from build.sh.
2022-04-14 22:04:26 -07:00
lightningterror
de541aeba9
GS: Remove unused default configs.
2022-04-14 12:07:59 +02:00
lightningterror
5fb00bd6c7
GS: Fix some log warnings.
2022-04-14 00:47:08 +02:00
kenshen112
fdabc82342
Remove IopCommon.h added proper includes to files. Removing circle includes in several files that sometimes was several layers deep
2022-04-11 21:25:20 +01:00
refractionpcsx2
e5f90f176c
Emitter: Fix s8 problem with displacements
2022-04-11 21:09:12 +01:00
PCSX2 Bot
6438547edc
PAD: Update to latest controller database.
2022-04-11 18:33:35 +02:00
dependabot[bot]
0f0ab25fe8
Bump actions/upload-artifact from 2 to 3
...
Bumps [actions/upload-artifact](https://github.com/actions/upload-artifact ) from 2 to 3.
- [Release notes](https://github.com/actions/upload-artifact/releases )
- [Commits](https://github.com/actions/upload-artifact/compare/v2...v3 )
---
updated-dependencies:
- dependency-name: actions/upload-artifact
dependency-type: direct:production
update-type: version-update:semver-major
...
Signed-off-by: dependabot[bot] <support@github.com >
2022-04-11 10:45:35 +01:00
TellowKrinkle
fc7a20dd0f
wx: Fix compile on wx 3.1.6
2022-04-11 10:45:06 +01:00
TellowKrinkle
f8c7237bba
i18n: Formatting
2022-04-11 10:45:06 +01:00
Ty Lamontagne
00af7d6835
GSState: Remove transfer direction warning
2022-04-10 07:19:52 +01:00
refractionpcsx2
86fb8e5809
GS: Flush PRIM on write if pending PRIM draw had TME
2022-04-08 11:46:27 +01:00
RedDevilus
29964c3f26
Qt: Fix interlacing
...
I actually made it backwards compatible but then reverted this line at the last minute, rendering the Qt variant useless. This fixes it again.
2022-04-08 08:24:54 +01:00
RedDevilus
ec787d090d
Qt: Add Gzipped
...
WX supported this, I don't see why not add to Qt. Though no idea why anyone wants to use it above CSO or CHD if you look at filesize.
2022-04-08 08:24:54 +01:00
Connor McLaughlin
f9707e6809
LnxMisc: Use clock_gettime() instead of gettimeofday()
2022-04-07 21:22:24 +01:00
RedDevilus
5665e5e222
GameDB: Fix name + add comment
...
Fixes Ar Tonelico II and adds comments for Legion - The Legend of Excalibur
2022-04-06 21:06:55 +01:00
Mrlinkwii
336e5c77fe
Gamedb: add 'VUSyncHack' to 'Next Generation Tennis 2003'
2022-04-06 20:36:43 +01:00
RedDevilus
d8b107f59c
PCSX2: Interlacing to Deinterlacing
...
There are some more strings but don't want to mess around with too much
2022-04-06 19:19:01 +01:00
RedDevilus
19197fabe8
GameDB: God Of War 1 / 2
...
The GameDB changes were reverted but then the CRC hacks were removed so this fixes it.
2022-04-06 17:40:07 +01:00
Connor McLaughlin
3801825793
R3000A/R5900: Refactor interpreter/recompiler exits
...
Now, IOP breakpoints work nice and reliably in both interpreter and
recompiler, exiting as soon as possible, without leaving the event state
indeterminate.
2022-04-06 15:27:15 +01:00
Connor McLaughlin
25e15a16b1
VMManager: Add frame advance hotkey
...
Now that exits are consistent, this is easy.
2022-04-06 15:27:15 +01:00
Connor McLaughlin
5ac9419703
R5900: Make CPU exits consistent and safe
...
Previously, we would either throw an exception (ints), or longjmp out of
the recompiler when the execution state was checked. Unfortunately for
our stability, this happened at the end of the frame, just before it was
pushed to the GS, and in the middle of processing EE events (!).
Doing so not only meant that we executed a bunch of event
testing/exception code twice (once after we paused, again when we
resumed), but it also could potentially leave things in an inconsistent
state.
So instead, let's do it safely with a flag, replacing the old
iopBreakpoint flag, so there's no additional overhead on the hot path.
2022-04-06 15:27:15 +01:00
Connor McLaughlin
821e15f1ee
Qt: Add QtHost::RunOnUIThread()
2022-04-06 15:22:39 +01:00
Connor McLaughlin
0efe03e726
Qt: Implement Host::RunOnCPUThread()
2022-04-06 15:22:39 +01:00
seta-san
577d6e735c
Gamedb: Add Bumpy Trot Trial serial
2022-04-06 15:17:47 +01:00
Ty Lamontagne
7668123aaa
gitignore: ignore bin/textures
2022-04-06 01:30:22 +02:00
Mrlinkwii
0b87d580c3
Gamedb: Add Hachi-One Diver serial. ( #5828 )
2022-04-05 20:40:14 +02:00
Connor McLaughlin
170a03cac6
GSDump: Drop last packet of truncated dumps
2022-04-05 12:08:06 +01:00
PCSX2 Bot
70d8acb812
PAD: Update to latest controller database.
2022-04-05 13:02:32 +02:00
TheLastRar
2670d5a9aa
Core: Move Applying GameFixes into GameEntry
...
Also add similar logging to GS Hardware fixes (on Qt)
2022-04-05 11:12:14 +01:00
TheLastRar
44081671ac
Config: Fix saving/loading EnableGameFixes in Core
2022-04-05 11:12:14 +01:00
refractionpcsx2
462b304bea
GameDB: Update Simple Series entries
2022-04-05 11:06:58 +01:00
Odin Vex
059f58803c
Remove erroneous unmanaged cleanup of managed code
...
`loadYamlFile` calls `OpenManagedCFile` which handles closing the file-handle used. Thus, closing the file-handle outside the API call to `OpenManagedCFile` is not necessary.
2022-04-05 11:04:51 +01:00
refractionpcsx2
e170e9281d
GS: Fix reversed reversed GS copies.
2022-04-04 18:07:54 +01:00
Connor McLaughlin
5987e03463
GS: Force min/mag linear when trilinear is forced
...
Trilinear implies that min/mag will be linear. Less confusing, makes
sense, and the min/mag point + mip linear case is currently not handled
properly with regard to the GS registers.
2022-04-04 17:01:23 +01:00
Connor McLaughlin
ddbdfd47be
GS: Make hardware renderer trilinear consistent
...
Trilinear without bilinear was inconsistent previously.
2022-04-04 17:01:23 +01:00
Connor McLaughlin
1b83e17d60
GS: Add automatic trilinear filtering level
2022-04-04 17:01:23 +01:00
AndreAuth
bc7ed4e7d0
GameDB: Metal Gear Solid 3 PAL - Fix blurry characters ( #5819 )
2022-04-04 11:33:16 +01:00
refractionpcsx2
283c7fa88c
GS: Improve autoflush rect checks
2022-04-04 11:25:25 +01:00
Connor McLaughlin
d01ee3163d
Qt: Add performance metrics to status bar
2022-04-03 23:59:05 +01:00
Mrlinkwii
90457e32b6
Gamedb: update changes to pdf
2022-04-03 10:09:05 +01:00
refractionpcsx2
4cb6c94693
CI/Docs: Update validation and document
2022-04-03 08:50:09 +01:00
refractionpcsx2
93c78a27b3
GS: Add interlace override to gamedb, revert earlier change
2022-04-03 08:50:09 +01:00
Connor McLaughlin
50452848e7
BiosTools: Bounds check strings in LoadBiosVersion()
2022-04-03 07:57:42 +01:00
Connor McLaughlin
4f70fd9583
VMManager: Make EE rec toggles reliable
...
Before, it'd swap out the Cpu while it was executing...
2022-04-03 07:57:02 +01:00
Connor McLaughlin
e6c8354ec8
EERec: Purge PCSX2_SEH define
...
No longer needed since we don't have 32-bit.
2022-04-03 07:57:02 +01:00
Connor McLaughlin
a1e77002c3
iR5900: Exit on NeedsReset not IsReset
...
This is an edge case which can be hit in Goemon, but also when changing
settings in Qt, as they will be applied at guest vsync time, which is
called within the JIT.
Also, do the reset before entering JIT code, rather than when the first
block is compiled.
2022-04-03 07:57:02 +01:00
Connor McLaughlin
099cd52381
gitignore: Remove unused portaudio files
2022-04-03 06:09:09 +02:00
lightningterror
0d1675fbaa
GS-hw: Purge custom resolution entirely.
...
Code debt, not used anymore, get rid of it.
2022-04-02 16:54:26 +02:00
lightningterror
f021da5627
GS-tc-hw: Fix Normal Half pixel offset on 7x upscale.
2022-04-01 13:58:54 +02:00
refractionpcsx2
906480b8e2
GS: Only flush on PRIM if a new draw is requested
2022-04-01 10:48:22 +01:00
refractionpcsx2
38b83af714
GS: Improve interlace handling and odd frames
2022-04-01 10:48:01 +01:00
Tyler Wilding
05dab12b7c
releases: simplify discord announcements, and link to the right page
2022-04-01 10:45:59 +01:00
TellowKrinkle
c0628a64a6
GS: Add Metal renderer to settings
2022-03-31 23:51:27 -05:00
TellowKrinkle
5ecaa9459d
GS: Add Metal renderer
2022-03-31 23:51:27 -05:00
TellowKrinkle
24b2277206
GS: Give names to blend enums
2022-03-31 23:51:27 -05:00
TellowKrinkle
8e60d2c72e
GS: Rename Int32 texture to PrimID
...
Not always Int32
2022-03-31 23:51:27 -05:00
TellowKrinkle
cfe2f9e6b4
Common: Add helpers for enum classes
2022-03-31 23:51:27 -05:00
TellowKrinkle
0a11b5898a
CMake: Disable PCH for mm files
2022-03-31 23:51:27 -05:00
TellowKrinkle
be49de6fa0
Config: Format Pcsx2Config
2022-03-31 23:51:27 -05:00
RedDevilus
1ad52e918b
GameDB: Caspian
...
Reduces ghosting but on normal vertex causes the rainbow corruption at the screen sides
2022-03-31 15:45:12 +01:00
Tzerinas
53388336d2
GameDB: Fixes for Tomb Raider Games
...
Added the FMV Hack for every game except Underworld and the missing mipmap Setting for the US version of Legend.
2022-03-31 15:44:58 +01:00
Chromaryu
4e1496e736
GameDB: Add Zwei AutoFix
2022-03-31 15:43:22 +01:00
RedDevilus
216c964d13
GameDB: Silent Hill Origins
...
Wildarms while making the alignment perfect in the 3D environment, messes with the maps.
2022-03-31 12:03:31 +01:00
Angel Toloza
6bb828eb8f
GameDB : Atelier Marie + Elie: Salburg no Renkinjutsushi 1&2 ( #5784 )
2022-03-30 23:45:14 +01:00
Tzerinas
511845a1c4
GameDB: Corrected GSHW Fixes for Radiata Stories
...
Adds Special (Texture) and Align Sprite to Radiata Stories.
2022-03-30 23:39:28 +01:00
RedDevilus
89f10e1605
GameDB: ':' to '-' + GS and other fixes
...
Windows doesn't like you to use ':' in folders this caused issues for when CK1 did savestates in folders and now it's also messing with unable to add covers in Qt so better to replace them and also to avoid other issues now and the future.
GS HW Fixes and other fixes for:
- Adventures of Cookie & Cream, The
- Brothers in Arms - Earned in Blood / Road to Hill 30
- Black
- Chaos Legion
- God Hand
- Knockout Kings 2001
- Kuon
- Outrun 2006 / 2 SP
- Project Eden
- Psi-Ops - The Mindgate
- Punisher, The
- Ratchet Deadlocked (USA) / Gladiator (Europe) / 3 Up Your Arsenal
- Silent Hills Origins / Shattered Memories / 3 / 4
- SoulCalibur II / III
Also made sure that the comments and their spacing were consistent.
2022-03-30 23:38:18 +01:00
Connor McLaughlin
76b4e93604
Vulkan/ShaderCache: Don't delete cache when running 2 instances
2022-03-30 12:38:08 +02:00
Connor McLaughlin
cec089a271
D3D11/ShaderCache: Don't delete cache when running 2 instances
2022-03-30 12:38:08 +02:00
PCSX2 Bot
b4bd36c4b2
PAD: Update to latest controller database.
2022-03-28 18:04:15 +02:00
RedDevilus
338eb42b04
Qt: Reduce max SPU - Change Speed Preset
...
Qt has a leftover from the old SPU2-X values which is 3000 ms (3 seconds) latency meaning that if an user sets it to the max it will do something like this: Videoframe ~150 / 180 happens and it makes the first sound after 3 seconds for the first videoframe which is far too long. Also changed 1% speed as it messed with the GSdump player and too stuttery to be usable in other usecases.
2022-03-28 10:44:04 +01:00
lightningterror
8e42fce0aa
gamedb: Add alignSprite to GOW 2.
...
Fixes water vertical lines.
2022-03-28 10:16:59 +02:00
lightningterror
a7900b342e
GS-hw: Purge GodOfWar 1 and 2 crc hacks.
...
Not needed, can be solved with upscaling hw hacks, and gs db fixes are a thing.
2022-03-28 09:59:41 +02:00
Connor McLaughlin
506bbe1c08
GS/OpenGL: Don't emit #extension after #define for FXAA
...
This is technically not valid GLSL.
2022-03-28 09:24:51 +02:00
Connor McLaughlin
d32d8cc0ec
Shaders/FXAA: Fix warnings with Vulkan compiler
2022-03-28 09:24:51 +02:00
Connor McLaughlin
0cb9655523
GS/Vulkan: Remove unused color attribute
...
Would likely be getting optimized out anyway.
2022-03-28 09:24:51 +02:00
Connor McLaughlin
3067bef82d
GS/Vulkan: Implement FXAA
2022-03-28 09:24:51 +02:00
Connor McLaughlin
486764be03
GS/Vulkan: Implement shadeboost
2022-03-28 09:24:51 +02:00
Connor McLaughlin
5e336138d0
Qt: Add shadeboost settings
2022-03-28 09:24:51 +02:00
Connor McLaughlin
4a5180bc0a
GS: Put shadeboost params in uniforms
...
Compiling variants for these is silly.
2022-03-28 09:24:51 +02:00
dependabot[bot]
dd28e33612
Bump peter-evans/create-pull-request from 3 to 4
...
Bumps [peter-evans/create-pull-request](https://github.com/peter-evans/create-pull-request ) from 3 to 4.
- [Release notes](https://github.com/peter-evans/create-pull-request/releases )
- [Commits](https://github.com/peter-evans/create-pull-request/compare/v3...v4 )
---
updated-dependencies:
- dependency-name: peter-evans/create-pull-request
dependency-type: direct:production
update-type: version-update:semver-major
...
Signed-off-by: dependabot[bot] <support@github.com >
2022-03-28 09:10:03 +02:00
dependabot[bot]
b66c0411df
Bump actions/cache from 2.1.7 to 3
...
Bumps [actions/cache](https://github.com/actions/cache ) from 2.1.7 to 3.
- [Release notes](https://github.com/actions/cache/releases )
- [Commits](https://github.com/actions/cache/compare/v2.1.7...v3 )
---
updated-dependencies:
- dependency-name: actions/cache
dependency-type: direct:production
update-type: version-update:semver-major
...
Signed-off-by: dependabot[bot] <support@github.com >
2022-03-28 09:09:41 +02:00
arcum42
c59b114a1d
Build: Remove cross compiling from build.sh. ( #5713 )
2022-03-27 17:38:41 -07:00
TheLastRar
352faeddb2
DEV9: Add Socket api mode
2022-03-27 16:16:19 +01:00
TheLastRar
140d44d826
DEV9: Add code for reading ARP, TCP & ICMP packets
2022-03-27 16:16:19 +01:00
TheLastRar
db220001f6
DEV9: Add cloning of packets
2022-03-27 16:16:19 +01:00
TheLastRar
5ac9b5576a
DEV9: Add PayloadData classes
2022-03-27 16:16:19 +01:00
TheLastRar
b23873e0ed
DEV9: Add adapter reset function
2022-03-27 16:16:19 +01:00
TheLastRar
284ec35699
DEV9: Add GetHeaderLength() to IP_Packet
2022-03-27 16:16:19 +01:00
TheLastRar
cb0e629dd3
DEV9: Make internal servers protected
2022-03-27 16:16:19 +01:00
TheLastRar
1aaadd6228
DEV9: Make DHCP_Server::GetGatewaysLinux() public
...
Needed for auto adapter on linux, if only to check if an adapter has a gateway
2022-03-27 16:16:19 +01:00
TheLastRar
e20a357340
DEV9: Allow user DHCP settings to be overridden
2022-03-27 16:16:19 +01:00
TheLastRar
fef2952d47
DEV9: Fix typo in DHCP_Packet
2022-03-27 16:16:19 +01:00
TheLastRar
f4b2e0dd7a
DEV9: Correct PayloadPtr::WriteBytes()
2022-03-27 16:16:19 +01:00
Connor McLaughlin
d3aace98ac
GS/OpenGL: Fix fb target conflict without fbfetch
2022-03-27 04:33:20 +01:00
Connor McLaughlin
3a7f82eb66
GS/HW: Fix fbmask not inserting barriers
...
Or, missing the fb copy for D3D/barriers off.
Regression from fbfetch PR.
2022-03-27 04:33:20 +01:00
Connor McLaughlin
3e24b678c4
Build: Don't install pcsx2 core static lib on Linux
2022-03-26 14:11:33 +00:00
Connor McLaughlin
2ab6ca06ed
Qt: Fix compile issues on Linux
2022-03-26 14:11:33 +00:00
Connor McLaughlin
9ac5041b43
Qt: Fix double entries in audio output modules
2022-03-26 14:11:33 +00:00
Connor McLaughlin
9262422d01
Qt: Add missing null terminator in audio settings
2022-03-26 07:56:52 +00:00
Mrlinkwii
9f04becc7a
GameDB : various game improvements
2022-03-25 17:00:57 +00:00
RedDevilus
8485af6cac
GameDB: GS HW Fix XI
...
The game also needs round sprite half for the transitional areas and red forest because of vertical lines similar to Star Ocean 3.
+ other fixes, read the GameDB comments for more information.
Relevant games:
- Atelier Iris 3 - Grand Phantasm
- Baldur's Gate - Dark Alliance 1 / 2
- Call of Duty 2 - Big Red One
- Dark Cloud 1 / 2
- Mana Khemia 1 / 2
- Sims 2 - Castaway
- Valkyrie 2 - Silmeria
2022-03-25 16:31:07 +00:00
TheLastRar
48f7e6c63f
DEV9: Add Qt UI
2022-03-25 13:50:25 +00:00
TheLastRar
e1fb84d6a3
DEV9: Separate HddCreate code from Wx
...
Also disable auto generating an image on boot if one is not found
2022-03-25 13:50:25 +00:00
TheLastRar
5db9a738c5
Config: Integrate internal DNS host list on Qt
2022-03-25 13:50:25 +00:00
TheLastRar
145e75624d
Config: Allow setting DNS1/2 internal instead of manual/auto
2022-03-25 13:50:25 +00:00
Connor McLaughlin
d09b49e17c
Qt: Hook up automatic mapping
2022-03-25 12:51:31 +00:00
Connor McLaughlin
fdc3ca1227
PAD: Add automatic mapping functions
2022-03-25 12:51:31 +00:00
Connor McLaughlin
51d47a1455
InputManager: Add generic input mappings
2022-03-25 12:51:31 +00:00
Connor McLaughlin
9504671919
PAD: Add macro buttons
2022-03-25 12:51:31 +00:00
Connor McLaughlin
e5248db844
StringUtil: Add SplitString()
2022-03-25 12:51:31 +00:00
Connor McLaughlin
551d013b63
Qt: Add shutdown hotkey
2022-03-25 12:51:18 +00:00
Connor McLaughlin
d65950cda2
VMManager: Add BIOS check on startup
...
Except when running GS dumps.
2022-03-25 12:51:18 +00:00
Connor McLaughlin
15c38a0a4e
GSDumpReplayer: Add missing license header
2022-03-25 12:51:18 +00:00
TheLastRar
74ed14496b
Qt: GS Settings Fixes
2022-03-25 10:26:23 +00:00
Connor McLaughlin
1fa6fb0a8c
Qt: Add memory card settings
2022-03-25 10:26:09 +00:00
Connor McLaughlin
3dc6ae115f
Qt: Implement (partial) audio settings
2022-03-25 10:26:09 +00:00
Connor McLaughlin
fa36b9b5cb
MemoryCardFile: Add formatted/mtime to query, rename/delete ops
2022-03-25 10:26:09 +00:00
Connor McLaughlin
47fff9304b
FileSystem: Add DeleteDirectory() and recursive variant
2022-03-25 10:26:09 +00:00
Mrlinkwii
29c0d93864
GUI/Docs : update compatibility URLs
2022-03-23 10:27:36 +00:00
RedDevilus
38ff521851
GameDB: Megaman + Nicktoons
...
Megaman X - Command Mission flickering FMV fix and fix for the lighting in the game Nicktoons Unite!
2022-03-22 22:02:30 +00:00
RedDevilus
34de1bffc6
GameDB: Remove outdated comments
...
The gameDB still had some leftover comments that aren't true anymore. In the past before 1.7.2002 / https://github.com/PCSX2/pcsx2/pull/3936 you needed to use full boot to correctly pass your chosen BIOS language to be piped to the game. Basically fast boot defaulted to the first entry in the available language list.
Full boot:
If you want to see BIOS logo - Good
Region check - Bad
Fast boot:
Immediately jump into the game - Good
Skips region check - Good
Now acts like full boot for languages - Good
2022-03-22 20:58:02 +00:00
Connor McLaughlin
8dc1592278
GSDumpReplayer: Fix ReadFIFO2 packet executing on wrong thread
2022-03-22 16:50:31 +00:00
Mrlinkwii
5b86205349
Gamedb: add 'VUSyncHack' to Totally Spies! Totally Party
2022-03-22 14:45:35 +00:00
Mrlinkwii
0d4fbd540e
Gamedb: Fix 'SLES-54453' title
2022-03-22 14:27:39 +00:00
Connor McLaughlin
b9edabc236
Qt: Fix incorrect setting binding for display linear
2022-03-22 13:38:26 +00:00
Connor McLaughlin
180d9ae9c9
Qt: Correct EE/IOP console defaults
2022-03-22 13:38:26 +00:00
Connor McLaughlin
80cc2f0cb7
Qt: Log machine caps on startup
2022-03-22 13:38:26 +00:00
Connor McLaughlin
1927896442
GS: Fix some edge cases with fbfetch
...
Second alpha pass with A masked, DATE enabled, etc.
2022-03-21 20:24:09 +00:00
RedDevilus
bf9c1176b6
GameDB: Fix Midnightclub 3 + Add Evangelion Jo
...
Special texture to:
Midnight club 3
Evangelion - Jo
2022-03-21 20:23:54 +00:00
Tzerinas
166156519a
GameDB: Fixes to TeamICO games.
...
Adds the Software Renderer FMV hack to ICO and Half-Pixel Offset (Vertex) to both games.
2022-03-21 20:16:46 +00:00
lightningterror
d89daa1b25
misc: A few more 32bit cleanups.
2022-03-21 20:56:03 +01:00
lightningterror
efc17f265c
readme: Update to reflect recent drop of 32bit.
2022-03-21 20:28:33 +01:00
lightningterror
8427e6fd3e
emitter test: Cleanup 32bit code.
2022-03-21 20:21:36 +01:00
lightningterror
f1ac712eba
build: Remove _M_X86_64, __M_X86_64, _M_X86_32 defines.
...
32bit cleanup.
2022-03-21 20:21:36 +01:00
lightningterror
0d4394a749
core: Clean up 32bit code.
2022-03-21 20:21:36 +01:00
lightningterror
9dac598113
common: Clean up 32bit code.
2022-03-21 20:21:36 +01:00
lightningterror
6db573d255
emitter: Clean up 32bit code.
2022-03-21 20:21:36 +01:00
Connor McLaughlin
9b21f31b0d
GS/Vulkan: Fix crash is vertex/index buffer causes exec
2022-03-21 18:36:31 +00:00
lightningterror
2fedecb809
GS-hw: Purge Evangelion crc hack.
...
It's broken, HPO special does the job.
Someone should add it to the hw gamefixes.
2022-03-21 17:25:25 +01:00
PCSX2 Bot
b24a8c70e3
PAD: Update to latest controller database.
2022-03-21 17:14:41 +01:00
RedDevilus
d6684efd26
GameDB: GS HW Batch X
...
Relevant:
Bully
Colosseum - Road to Freedom
Dark Chronicle (Dark Cloud 2)
Killzone
God of War
Gun
Midnight Club 3
Mortal Kombat - Deadly Alliance
Need for Speed Carbon / Most Wanted / Undercover
Prince of Persia - Sand of Time / The Two Thrones / Warrior Within
Resident Evil 4 (BioHazard 4)
Thrillville / Off the Rails
2022-03-21 15:04:45 +00:00
TellowKrinkle
644241959a
GS: Fix inverted DSB check
2022-03-21 02:33:38 +00:00
TellowKrinkle
273c1b1922
GS: Clean up leftover definitions
...
Accidentally leftover during the blend op refactor
2022-03-21 02:33:38 +00:00
Connor McLaughlin
45682c382f
GS: Add NO_COLOR flag to PS (depth-only)
2022-03-20 23:41:33 +00:00
Connor McLaughlin
4e6b86f8f4
GS/Vulkan: Use VK_ARM_rasterization_order_attachment_access if available
2022-03-20 23:41:33 +00:00
Connor McLaughlin
a6b4ca69db
GS/Vulkan: Support rendering without D32S8
2022-03-20 23:41:33 +00:00
Connor McLaughlin
6b32e00097
GS: Make factors part of blend state
...
Instead of using the blend map indices.
2022-03-20 23:41:33 +00:00
Connor McLaughlin
19d310475b
GS: Draw alpha pass when dual source blend is missing
2022-03-20 23:41:33 +00:00
Connor McLaughlin
a8b9df3952
GS: Utilize GL_EXT_framebuffer_fetch where available
2022-03-20 23:41:33 +00:00
Connor McLaughlin
bb75c78c1a
GS: Add option to disable texture barriers/geometry shaders
2022-03-20 23:41:33 +00:00
Mrlinkwii
57ea137982
Gamedb: add missing serials
2022-03-20 23:25:42 +00:00
refractionpcsx2
9721ed0fb3
GS: Use pixel format mask for FBMSK checks
2022-03-20 23:24:42 +00:00
Mrlinkwii
224863fbd5
GameDB: adds 'VUSyncHack' to Panzer Elite Action - Fields of Glory
2022-03-20 17:40:43 +00:00
Mrlinkwii
1d459d8fab
Gamedb: Remove VU rounding form 'Hitman - Contracts'
2022-03-20 15:30:00 +00:00
arcum42@gmail.com
33e0ac729e
Core: Remove memcmp_mmx.
2022-03-20 12:54:58 +00:00
Connor McLaughlin
268ecf42c3
Build: Remove 32bit configs from vsprops
2022-03-20 12:53:42 +00:00
refractionpcsx2
708281f00b
GS: Properly detect 16bit format on Texture Shuffle + Convert
2022-03-20 06:49:16 +00:00
RedDevilus
56b68a50e9
GameDB: Even more GS HW Fixes
...
Affects:
Ape Escape 3
Armored Core Last Raven
Berserk
Forever Kingdom
Front Mission 4 / 5
Need For Speed Underground 1 / 2
Kings Field 4 - The Ancient City
Test Drive Unlimited
Jak 2 / 3 / X
2022-03-20 05:57:18 +00:00
RedDevilus
e4048dc2dd
CI: Update labeler to expand WX
2022-03-20 04:50:29 +00:00
TheLastRar
5949c772d1
Qt: Fix bugs relating to per-game settings
2022-03-20 04:13:45 +00:00
RafaelTrepaUnCarballo
63998b64cc
fix comment format
2022-03-20 04:10:11 +00:00
RafaelTrepaUnCarballo
fbb3ea142a
Add files via upload
...
Added gshack (wild arms hack) for all releases of Wild Arms Alter Code F
2022-03-20 04:10:11 +00:00
Tyler Wilding
435f760b5d
GameDB: remove duplicate YAML keys
2022-03-20 04:03:03 +00:00
Tyler Wilding
f47129bd72
deps: update rapid-yaml to v0.4.1
2022-03-20 04:03:03 +00:00
Tyler Wilding
aa42acfe22
common: fix method name and clarify some behaviour
2022-03-20 04:03:03 +00:00
Tyler Wilding
ddfe6ac5c1
memcard: update ryml parsing for folder memory cards
...
also make the file handling safer
2022-03-20 04:03:03 +00:00
Tyler Wilding
624dff1b96
gamedb: move away from deprecated ryml::parse func
2022-03-20 04:03:03 +00:00
Tyler Wilding
8d498b564d
deps: update rapid-yaml to latest commit
...
has a bug fix that we hit in folder memory cards
2022-03-20 04:03:03 +00:00
Christian Kenny
26561261bc
Core: Remove unused code
2022-03-20 04:00:27 +00:00
Connor McLaughlin
44728be719
Misc: Fix incorrect printf of std::string_view
2022-03-20 04:00:13 +00:00
Tzerinas
678bb1218b
GameDB: Add fixes for Tak Games
...
SoftwareRendererFMVHack for Tak 1&2, Half-Pixel Offset (Texture) for Guardians of Gross.
2022-03-20 04:00:04 +00:00
RedDevilus
c496e80eac
PCSX2-GUI: Rename skipdraw and IDC for Partial Invalidation
...
Skipdraw and SkipDrawOffset isn't obvious to what it is. SkipDrawStart and SkipDrawEnd makes it obvious it's a range of values.
Also forgot to change the IDC for Disabling Partial Invalidation.
2022-03-20 03:59:38 +00:00
refractionpcsx2
269db188d0
Build: Remove 32bit from CMake.
2022-03-20 00:39:39 +00:00
refractionpcsx2
f5afbfd4f5
GS: Remove 32bit code from SW renderer
2022-03-20 00:39:39 +00:00
refractionpcsx2
ccd86a242c
EE/VU JIT: Remove 32bit code
2022-03-20 00:39:39 +00:00
refractionpcsx2
42a5cb7ad2
Build: Remove 32bit targets from VS solution
2022-03-20 00:39:39 +00:00
Tyler Wilding
6977323d88
ci: remove redundant words from job names
...
its always 64bit now!
2022-03-19 21:19:48 +00:00
Tyler Wilding
7b1d03d45a
ci: add link to previous release page in discord announcement
2022-03-19 21:19:48 +00:00
Tyler Wilding
8a4f1ef51a
ci: stop building 32-bit
...
At this point -- not cleaning up the solution files / etc, only our actions.
Until the 32bit code itself is removed, we should still have an easy way to flip these back on.
2022-03-19 21:19:48 +00:00
Mrlinkwii
9b50bb2e81
Gamedb: remove no longer needed comments
2022-03-19 15:56:06 +00:00
Connor McLaughlin
4f27d779a1
GS/DX11: Fix incorrect format check for compressed textures
2022-03-19 03:57:20 +00:00
RedDevilus
73c6353351
Qt: Partial Invalidation
...
Some missing strings from the renaming.
2022-03-18 23:47:21 +00:00
Immersion95
f571b66a43
GameDB: HW fixes for Mega Man/Rockman X7 + Clamping mode fix ( #5694 )
2022-03-18 20:53:48 +00:00
BuildTools
901664ba44
GameDB: Rename fastTextureInvalidation
...
Attempt 2 renames fastTextureInvalidation to disablePartialInvalidation for more consistency with the new GUI name.
2022-03-18 13:52:36 +00:00
Immersion95
02012b5491
GameDB: HW fixes for Rockman X8
...
SoftwareRendererFMVHack for the NTSC-J & NTSC-K version of Megaman X8
2022-03-18 10:24:58 +00:00
TellowKrinkle
4f57e40c91
GS:SW: Fix lod on x64
2022-03-18 03:59:51 -05:00
RedDevilus
832e536a9e
GameDB: Haunting Ground + 50 Cent and Level 5
...
Ranging from blurriness to font artifacts.
2022-03-18 08:44:33 +00:00
BuildTools
c2316ca5bc
GUI: Rename Fast Texture Invalidation
...
Renames Fast Texture Invalidation to Disable Partial Invalidation.
Update GraphicsSettingsWidget.ui
2022-03-18 02:11:12 +00:00
refractionpcsx2
3535edcfa1
GameDB: Add partial preloading to Stolen
2022-03-17 18:40:11 +00:00
KrossX
a4932ed0f1
GameDB: Add DMABusy fix to Shining Wind
2022-03-17 14:33:07 +00:00
seta-san
515d9040a1
GameDB: Add gsHWFixes for Tales of Symphonia
...
Co-Authored-By: RedDevilus <martensregis@gmail.com >
2022-03-17 09:16:20 +00:00
Connor McLaughlin
fe3a743814
ImGuiManager: Cap usage percents to 100%
2022-03-17 09:10:12 +00:00
Connor McLaughlin
8e08cd772b
PerformanceMetrics: Add GPU time
2022-03-17 09:10:12 +00:00
Connor McLaughlin
206f80c5f4
GS: Compute SW CPU per-thread not per-draw
2022-03-17 09:10:12 +00:00
RedDevilus
c6ce380042
GameDB: More GS HW Fixes
...
Some extra comments for Monster Lab and SSX Tricky.
New entries:
- Alter Echo
- Beyond Good and Evil
- Dragon Ball Z - Budokai Tenkaichi 2
- Fatal Frame 1 / 3
- Ghost in the Shell - Stand Alone Complex
- Global Defence Force
- Xenosaga 1 / 2 / 3
2022-03-17 08:57:58 +00:00
lightningterror
939d98d660
Qt: Allow skipdraw up to 10k max.
2022-03-17 02:44:14 +01:00
lightningterror
c9a3420f85
GS: Fix Wunused-variable warnings.
2022-03-17 00:50:28 +01:00
refractionpcsx2
9a1a399bac
GameDB: Add a bunch of hw fixes and upscaling fixes
2022-03-16 23:40:53 +00:00
RedDevilus
c8aac1dca9
GameDB: Ace Combat + Soul Calibur + Metal Gear Solid Series
...
Missing mipmap from the Europese Ace Combat Zero/4/5, Align Sprite for them and Round Sprite. Align Sprite for SoulCalibur series.
Metal Gear 2 substance gets round sprite for font and Metal Gear 3 Subsistence gets Special (Texture) for blurriness.
2022-03-16 22:38:39 +00:00
lightningterror
14c17916f5
GS-hw: Optimize blending equations based on alpha value.
...
It will allow us to use free sw blending without texture barriers.
Will be especially helpful for opengl/vulkan.
2022-03-16 15:17:00 +01:00
RedDevilus
7b0576d7cc
GameDB: Dog Island and COD Final Fronts ( #5671 )
2022-03-16 07:24:05 +00:00
Blackbird88
ecb118d5af
GameDB: Add gsHWFixes for GTA LCS/VCS ( #5662 )
...
Co authored by @Blackbird88
2022-03-15 20:22:19 +00:00
RedDevilus
efbf187b35
GameDB: Upscaling GS Batch 2
...
Adds second batch of upscaling fixes.
2022-03-15 20:21:15 +00:00
Tzerinas
2ea3feba90
GameDB: Add Upscaling Fixes to Onimusha 3
...
Adds Half-Pixel Offset: Special (Texture) and Round Sprite (Full) to Onimusha 3: Demon Siege
2022-03-15 20:19:06 +00:00
Tzerinas
f265257efb
GameDB: Add Software FMV to Grandia 2 and Xtreme
...
Adds the SoftwareRendererFMV hack to Grandia 2 and Xtreme. Also adjusted titles.
2022-03-15 20:18:43 +00:00
lightningterror
13cc0caed7
GS Debugger: Fix hw hacks behavior not properly disabling.
2022-03-15 15:46:24 +01:00
refractionpcsx2
2068240e1a
GS: Adjust Auto Flush to catch edge cases
...
Affected Beyond Good and Evil water
2022-03-15 10:15:21 +00:00
Tzerinas
7f5901f022
GameDB: GS HW renderer fixes for Tales of the Abyss
...
Description of Changes
Add Half-Pixel Offset: Special (Texture) to Tales of the Abyss.
2022-03-15 09:38:24 +00:00
Tokman5
a022de6225
GameDB: Add gsHWFixes for Shutokou Battle 01. ( #5659 )
...
Co-authored-by: Tokman5 <isozin_1210@yahoo.co.jp >
2022-03-15 08:12:52 +00:00
RedDevilus
f5570b7f40
GameDB: Rogue Galaxy
...
Adds half roundsprite to make upscaled HW more like software mode such as minimap while fighting.
2022-03-15 08:11:17 +00:00
RedDevilus
7e1c48694a
GameDB: Upscaling GS Batch 1
...
Fixes the lint and adds a bunch of upscaling fixes.
2022-03-15 00:54:38 +00:00
lightningterror
a546f61ea8
Qt: Fix Round sprite hack not applying.
2022-03-14 23:43:25 +01:00
PCSX2 Bot
7ecac10eee
PAD: Update to latest controller database.
2022-03-14 22:20:49 +01:00
Mrlinkwii
ee2e10e86b
GameDB: correct and update serials
2022-03-14 19:15:50 +00:00
RedDevilus
7752f44a90
GameDB: Documentation
...
Add values for GameDB, GUI options and the default to easier make GameDB changes
2022-03-14 19:14:40 +00:00
refractionpcsx2
e01fc3eb47
GS: Loosen requirement for half bottom
2022-03-14 19:14:26 +00:00
SaltyBet
910c8190e0
GameDB: Added missing variants of NAMCO games
2022-03-14 15:47:02 +00:00
SaltyBet
a62ccc0d69
GameDB: Auto GS HW renderer fixes for some NAMCO games
...
- Tekken 4
- Tekken 5
- Tekken Tag Tournament
2022-03-14 15:47:02 +00:00
Dreadmoth
4f47041108
GameDB: Metal Arms - Glitch in the System (PAL)
...
Force disable mVU Flag Hack to prevent SPS
2022-03-14 15:33:39 +00:00
Connor McLaughlin
16cfde0538
GS: Use single array for dump packets
2022-03-14 15:26:19 +00:00
Connor McLaughlin
6a15d46461
Qt: Improve boot filename autodetection
2022-03-14 15:26:19 +00:00
Connor McLaughlin
4331ae1925
VMManager: Support playing back GS dumps
2022-03-14 15:26:19 +00:00
Connor McLaughlin
4d85d916b7
GS: Move dump file loading to core
2022-03-14 15:26:19 +00:00
Connor McLaughlin
4f4b14dd4d
GameList: Add GetEntryByCRC()
2022-03-14 15:26:19 +00:00
Connor McLaughlin
444e650711
StringUtil: Add StartsWithNoCase/EndsWithNoCase
2022-03-14 15:26:19 +00:00
refractionpcsx2
c65ccaa153
GS-Config: Clear missing manual GS fixes
2022-03-14 11:08:39 +00:00
Connor McLaughlin
6b54db9b75
GS/VertexTrace: Fix min/max when last provoking vertex unsupported
...
This was causing incorrect min/max alpha values due to the index swap,
which caused the sides of text boxes in KH to disappear (because the
alpha test optimized to always failing).
Closes #5639 .
2022-03-14 08:47:32 +00:00
Mrlinkwii
3bab470db6
Docs : Add GS hardware fixes and MTVUSpeedHack
2022-03-13 18:33:37 +00:00
refractionpcsx2
adf01cb56a
GS-Build: Fix Dump Verticles for linux
2022-03-13 05:01:51 +00:00
refractionpcsx2
bbe3af7f61
GS-Debug: Dump verticles with draws
...
- Move context dumping to the top so we see it as the game set, not after we've messed with it.
Thanks to tadanokojin for these changes
2022-03-13 03:46:16 +00:00
refractionpcsx2
3e7d32c807
GameDB: Give slightly clearer message for GS Fix override
2022-03-13 03:18:44 +00:00
refractionpcsx2
76e25cb738
GameDB: Add mipmapping/trilinear for Hot Shots/Everybody's Golf games
2022-03-13 02:34:29 +00:00
refractionpcsx2
8f0dc34847
GS: Improvements to MTBA address calculation
2022-03-13 01:55:08 +00:00
RedDevilus
fc6ec2cc02
GameDB: Transformers Armada: Prelude to Energon
...
Adds missing VIFFIFO + force disabling MTVU for not getting black screen
2022-03-13 01:53:48 +00:00
refractionpcsx2
34b7b07ff8
GameDB: Added a whole host of auto GS HW renderer fixes
2022-03-13 01:53:15 +00:00
Connor McLaughlin
6c33b73cdd
GS: Make TC offset changable without recreating
2022-03-12 20:48:51 +00:00
Connor McLaughlin
1e86ba4120
GS: Append game serial/name to dump filename
2022-03-12 20:48:51 +00:00
Connor McLaughlin
89c79aa6c3
GSDump: Add embedded screenshot
2022-03-12 20:48:51 +00:00
Connor McLaughlin
4ed748fa30
GSDump: Add extensible header and serial
...
Serial is used to apply hw fixes.
2022-03-12 20:48:51 +00:00
Connor McLaughlin
5569e94f41
GS: Make setting change detection more fine grained
...
Avoids the slower full restart when it's not needed.
2022-03-12 20:48:51 +00:00
Connor McLaughlin
892eec79ed
Workflows: Fix lint-gamedb for gsHWFixes
2022-03-12 20:48:51 +00:00
Connor McLaughlin
b248b4a8af
GameDB: Add HW fixes for GTASA/GOW/GOW2
2022-03-12 20:48:51 +00:00
Connor McLaughlin
39fe467b64
GS: Purge CRCs of unused titles
2022-03-12 20:48:51 +00:00
Connor McLaughlin
1c301ec889
GS: Move point list palette to gamedb
2022-03-12 20:48:51 +00:00
Connor McLaughlin
de5690ddcb
GS: Move texture-inside-rt flag to gamedb
2022-03-12 20:48:51 +00:00
Connor McLaughlin
f376c8f7ae
GS: Remove second source of truth for HWMipmap
2022-03-12 20:48:51 +00:00
Connor McLaughlin
2e199d47a8
GS: Move automatic mipmapping override to gamedb
2022-03-12 20:48:51 +00:00
Connor McLaughlin
96269db93e
GameDatabase: Add ability to override GS fixes
2022-03-12 20:48:51 +00:00
Connor McLaughlin
d35db63d73
GS: Reference GSConfig instead of using theApp
...
Removes multiple sources of truth, enables overrides.
2022-03-12 20:48:51 +00:00
refractionpcsx2
9d003486c2
GS-hw: Attempt to improve half screen detection
2022-03-12 12:28:18 +00:00
refractionpcsx2
0c4b85980c
GS: Support local to local transfers that overwrite themselves
2022-03-12 12:27:43 +00:00
Connor McLaughlin
5961db6b9b
GS/Vulkan: Elide render pass restarts on depth buffer toggle
2022-03-12 12:22:51 +00:00
Connor McLaughlin
d0039c2920
Gif_Unit: Vectorize analyzeTag()
2022-03-12 12:10:32 +00:00
TellowKrinkle
5bdec2f532
x86emitter: Fix x64 8-bit rmw codegen
2022-03-11 12:59:57 +00:00
refractionpcsx2
fd758bb307
GameDB: Added MTVU disable to InstantVU off games
2022-03-11 10:25:15 +00:00
refractionpcsx2
a11d09ebdf
Git: Update GameDB Validation script
2022-03-11 10:25:15 +00:00
refractionpcsx2
d294064da6
GameDB: Disable MTVU on T-Bit games
2022-03-11 10:25:15 +00:00
refractionpcsx2
fd4a5acc40
MTVU: Try to make T-Bit more reliable.
...
Add MTVUSpeedHack option to GameDB so it can be forcefully disabled
2022-03-11 10:25:15 +00:00
refractionpcsx2
05a7a61257
GS/Autoflush: Handle different page widths/arrangements
2022-03-11 10:24:26 +00:00
refractionpcsx2
90a4a11d49
GS: Add Auto Flush for Z buffer draws
...
Adjust Burnout CRC hack
2022-03-11 10:24:26 +00:00
lightningterror
d9f914eb7c
GS-hw: Move the Ad to As equation swap when alpha is masked to Basic level and higher on gl/vk.
...
Safer this way, otherwise need to take in to account when accumulation, non recursive, and blend mix is enabled, or manually enable them on Minimum level.
Everything that we need is enabled on Basic level.
Change is done for clamp 1 only.
2022-03-09 23:24:44 +01:00
TheLastRar
134242973b
Config: Set a sane default value for HddSizeSectors
2022-03-09 10:07:54 +00:00
TheLastRar
92900d8dc8
Config: Fix manual subnet mask save/load
2022-03-09 10:07:54 +00:00
Ziemas
7a970e1d00
Filesystem: Properly convert stat return to bool.
...
Two of the overloads where wrong.
2022-03-09 09:33:51 +00:00
Connor McLaughlin
e8e0f355fc
GS/WX: Fix default adapter causing unnecessary GS restarts
2022-03-09 09:14:36 +00:00
Mrlinkwii
3202fd88d2
Gamedb: add VU clamping to 'DT Racer' and update MGS2 hack
2022-03-09 00:10:00 +00:00
RedDevilus
1c66c904ab
GameDB: Katamari games
...
Katamari games have become sensitive again to this hack. It's forcefully disabled for this PR to fix performance and other breaking issues.
2022-03-09 00:08:21 +00:00
lightningterror
784e090081
GS-hw: Improve how we handle blending when output is Cd.
...
Disable hw blending on Cd output,
Disable rgb write on Cd output.
2022-03-08 23:46:27 +01:00
Connor McLaughlin
2d08d3dc94
GL/Context: Drop GL string logging back to devbuilds
2022-03-08 10:39:50 +01:00
Connor McLaughlin
237b9754c6
Qt: Log graphics driver info on startup
2022-03-08 10:39:50 +01:00
Connor McLaughlin
74bbccdf59
Wx: Log graphics driver info on startup
2022-03-08 10:39:50 +01:00
Connor McLaughlin
062d625901
Vulkan/Context: Allow non-debug device when validation layers unavailable
2022-03-08 10:39:50 +01:00
Connor McLaughlin
3f30c2bda2
VulkanHostDisplay: Improve Vulkan version reporting
2022-03-08 10:39:50 +01:00
PCSX2 Bot
0702692746
PAD: Update to latest controller database.
2022-03-07 17:11:41 +01:00
dependabot[bot]
11a218b1aa
Bump actions/checkout from 2 to 3
...
Bumps [actions/checkout](https://github.com/actions/checkout ) from 2 to 3.
- [Release notes](https://github.com/actions/checkout/releases )
- [Changelog](https://github.com/actions/checkout/blob/main/CHANGELOG.md )
- [Commits](https://github.com/actions/checkout/compare/v2...v3 )
---
updated-dependencies:
- dependency-name: actions/checkout
dependency-type: direct:production
update-type: version-update:semver-major
...
Signed-off-by: dependabot[bot] <support@github.com >
2022-03-07 14:15:25 +01:00
Connor McLaughlin
f4acff1321
Qt: Fix incorrect dropdown value in game properties
2022-03-07 14:14:49 +01:00
Connor McLaughlin
a8ee746c39
Qt: Fix live changing game settings not applying
2022-03-07 14:14:49 +01:00
Connor McLaughlin
ddd5fc7bf3
VMManager: Fix brief unpause before shutdown
2022-03-07 14:14:04 +01:00
lightningterror
22dfe05287
GS-hw: Optimize blending when ALPHA.A is equal to ALPHA.B.
...
Set ALPHA A B to 0 (Cs), and ALPHA.C to 0 (As).
2022-03-07 14:13:19 +01:00
refractionpcsx2
fa78e1295a
GS: Handle Auto Flush across pages + scissor, add TEXFLUSH
...
Fixes Jak 3 shadows, partially fixes Beyond Good and Evil water, improves Auto Flush performance hugely (x3 in Jak 2 @ 3x Native)
2022-03-06 03:07:37 +00:00
refractionpcsx2
4a634ca154
GS: Fix compilation of GS SW Int Rasterizer
2022-03-05 16:55:54 +00:00
refractionpcsx2
bd1f5d0888
GS: Adjust Tekken 5 CRC hack for fire effect, fixes sun bleed.
...
Fixes #2766
2022-03-05 15:55:36 +00:00
Connor McLaughlin
2f028c5f40
Qt: Implement CTRL+C and confirm shutdown
2022-03-04 17:41:28 +00:00
Connor McLaughlin
56c8843406
Qt: Add log options to debug menu
2022-03-04 17:41:28 +00:00
Connor McLaughlin
37c4c596b5
Qt: Fix a few warnings on Linux
2022-03-04 17:41:28 +00:00
Connor McLaughlin
7b0bde4f1f
Qt: Move section/key in setting binder
...
It's passed in by value, so elide the copy.
2022-03-04 17:41:28 +00:00
Connor McLaughlin
5c5c7d64a8
Qt: Remove version check macros
...
Not needed anymore since we require Qt6 on all platforms.
2022-03-04 17:41:28 +00:00
lightningterror
565189d08c
GS-hw: Fix Wunused-variable warning in GSRendererHW.
2022-03-03 22:27:40 +01:00
lightningterror
682580e318
GS-hw: Fix Wsign-compare warnings in GSRendererNew.
2022-03-03 22:27:40 +01:00
lightningterror
74e3d6470a
GS-hw: Fix Wunused-but-set-variable warnings in GSTextureCache.
2022-03-03 22:27:40 +01:00
refractionpcsx2
b4e6a715fc
EE/JIT: Flush const on LDL/LDR instructions
2022-03-03 16:18:16 +00:00
Mrlinkwii
85f0d44997
Gamedb: add patch for Cars
2022-03-03 11:29:52 +00:00
TellowKrinkle
294855700d
GS:OGL: Don't memset C++ objects
2022-03-02 12:10:12 +00:00
TellowKrinkle
099ddfedc7
GS:Mac: Properly init vulkan on main thread
2022-03-02 12:02:15 +00:00
TellowKrinkle
d9e2bcef6d
GS:Mac: Nicer message send
2022-03-02 12:02:15 +00:00
TellowKrinkle
7a628f1a12
WX: Make texture dump location configurable
2022-03-02 11:58:44 +00:00
Mrlinkwii
75bc680934
GameDB: add 'VUSyncHack' to 'Tiger Woods PGA Tour 2002' and update documentation
2022-03-02 11:36:11 +00:00
Connor McLaughlin
0c98b5ff76
GS/TextureCache: Don't let hash cache memusage go negative
2022-03-01 17:34:59 +00:00
arcum42
11918e5846
Disable warnings on several third party libraries. ( #5519 )
2022-02-28 21:14:52 -08:00
refractionpcsx2
2c33bf8c6f
GUI/Qt: Update VU Sync option in Qt interface
2022-02-28 19:29:53 +00:00
refractionpcsx2
e833a67bb7
VU: Rework VUKickstart in to VUSync, swap behaviour
2022-02-28 19:29:53 +00:00
refractionpcsx2
6dc5087cbd
VU: Run sync ahead on small blocks
2022-02-28 19:29:53 +00:00
PCSX2 Bot
eabda670ac
PAD: Update to latest controller database.
2022-02-28 17:52:52 +01:00
Connor McLaughlin
845e7930d7
microVU: Move VU0 micro flag instance setup to program start
...
They're only used in micro mode, so no point updating them in a cop2
chain.
2022-02-28 15:07:15 +00:00
Connor McLaughlin
d20bfa240d
EE: Add COP2 flag hack
2022-02-28 15:07:15 +00:00
Connor McLaughlin
ba27a46ac6
GS/TextureCache: Don't count replacements in hash cache budget
...
Large replacement textures were causing the hash cache to disable
itself. There's plenty of other massive VRAM sinks in PCSX2 that we need
to consider before we can say we're managing VRAM well anyway.
2022-02-28 09:38:12 +00:00
Connor McLaughlin
866e5bd929
GS/TextureReplacements: Disable generated mipmaps on compressed textures
...
They should be provided in the file.
2022-02-28 09:38:12 +00:00
TellowKrinkle
1beb5517a7
Pad: Fix connection of macOS GameController framework controllers
2022-02-28 09:51:11 +01:00
TheLastRar
a12ad1f627
Config: Clang format Pcsx2Config
2022-02-28 09:44:14 +01:00
TheLastRar
c18be9dde7
Dependencies: Remove LibXml
2022-02-28 09:44:14 +01:00
TheLastRar
4eba400170
DEV9: Don't enforce MTA requirement
...
Also CoUninitialize() needs to be called for all successful calls to CoInitialize/Ex(), not just those that return S_OK
2022-02-28 09:44:14 +01:00
TheLastRar
dc376ab161
DEV9: Clang format net.cpp
2022-02-28 09:44:14 +01:00
TheLastRar
5ff49a78eb
Config: Add DEV9 options to global struct
...
Additionally switch to using std::string in various locations in DEV9
2022-02-28 09:44:14 +01:00
TheLastRar
6df50992c4
DEV9: Remove old settings/log directory functions
2022-02-28 09:44:14 +01:00
TheLastRar
5d2bcfaa38
DEV9: Fix off by one error on LBA range check
2022-02-28 09:44:14 +01:00
TheLastRar
990d7ad0f7
DEV9: Correct DEV9 include in Tap
2022-02-28 09:44:14 +01:00
TheLastRar
510283cd4d
DEV9: Rename DEV9's Config.h to DEV9Config.h
2022-02-28 09:44:14 +01:00
TheLastRar
dcc183179a
DEV9: Use fs namespace instead of ghc
2022-02-28 09:44:14 +01:00
TheLastRar
30bc9b04c5
DEV9: Use UTF8 strings on windows for AdapterEntry
2022-02-28 09:44:14 +01:00
dependabot[bot]
8aaeb1c7ce
Bump actions/setup-node from 2 to 3
...
Bumps [actions/setup-node](https://github.com/actions/setup-node ) from 2 to 3.
- [Release notes](https://github.com/actions/setup-node/releases )
- [Commits](https://github.com/actions/setup-node/compare/v2...v3 )
---
updated-dependencies:
- dependency-name: actions/setup-node
dependency-type: direct:production
update-type: version-update:semver-major
...
Signed-off-by: dependabot[bot] <support@github.com >
2022-02-28 09:25:18 +01:00
AKuHAK
1984c68516
PCSX2: Add ability to combine CLI options --elf or --irx with --gameargs
...
Exception: if full path to host: contains spaces, then arguments will be ignored. To avoid this you can use relative paths when possible.
2022-02-28 09:20:01 +01:00
refractionpcsx2
c81c89d6d9
GUI/Qt: Fix startup project for debugger
2022-02-28 07:34:52 +00:00
refractionpcsx2
9ce2405f3f
GUI/Qt: Fix loading ELF files from menu
2022-02-28 07:05:15 +00:00
refractionpcsx2
21fba45a3c
GameDB: Added patch for PowerDrome US
2022-02-27 15:22:42 +00:00
refractionpcsx2
a0bbdcefb3
GS: Ignore 24bit on DATE and Handle Reversed Color and Z
...
Clamp Framebuffer width to 1-32
2022-02-27 15:22:42 +00:00
lightningterror
753da789a0
GS-hw: Adjust DATE selection.
...
Remove fbmask check from DATE,
Enable DATE_BARRIER with one barrier when alpha isn't written and there is no alpha test.
2022-02-26 17:48:27 +01:00
lightningterror
cd5ce6e162
GH-workflows: Remove os mentions for auto pad db update.
...
Not needed anymore.
2022-02-24 14:52:41 +01:00
Connor McLaughlin
5a25cc171d
GS: Add texture dumping and replacement system
2022-02-24 10:18:49 +00:00
Connor McLaughlin
32dc68f103
GS: Support BC1/BC2/BC3/BC7 compressed texture formats
2022-02-24 10:18:49 +00:00
Connor McLaughlin
69a500d657
GS: Add Swap() to GSTexture
2022-02-24 10:18:49 +00:00
Connor McLaughlin
ed9f34de5f
Common/FileSystem: Add EnsureDirectoryExists()
2022-02-24 10:18:49 +00:00
iMineLink
d6f1291c0b
GS: skip no output draws.
2022-02-24 10:12:59 +00:00
iMineLink
01079f5162
GS: upscale regardless of PCRTC enabling.
2022-02-24 10:12:59 +00:00
RedDevilus
9b0dc287c1
PCSX2-GUI: Rename Interlacing to Deinterlacing
...
So to sketch what is an annoying issue is that this for years has been wrongly presented to users.
None Interlacing = Interlacing but if used with a no-interlacing patch it will look like progressive but PCSX2 or really the internal PS2 side only detects interlacing mode. Which blows my mind that the user wouldn't be wrong to assume that None Interlacing = Interlacing.
Weave = Interlacing method (saw-tooth)
Bob = Likely the sharpest but can do vertical bouncing.
Blending = A bit blurry but the most consistent and has no bouncing.
I didn't change the code just the visual presentation to the users.
Example in gif format: https://upload.wikimedia.org/wikipedia/de/1/1e/Interlaced_Animation.gif
2022-02-24 00:38:01 +00:00
lightningterror
bb92566781
GS-hw: Don't trigger no overlap check for DATE_BARRIER on d3d11.
...
d3d11 doesn't support DATE_BARRIER, it's better to let the Date one cases handle it as it will be more accurate.
2022-02-23 20:48:00 +01:00
Connor McLaughlin
17b1c664a8
GS: Add option to disable status indicators
...
Fast forward/pause icons.
2022-02-23 15:45:47 +00:00
Connor McLaughlin
2eaba084c7
GS/TextureCache: Fix target not getting invalidated in some cases
...
This would happen when there was a source from local memory with the
same pointer as the target.
Fixes sky getting messed up in the Jak 3 menu when the hash cache is
enabled.
2022-02-23 15:45:19 +00:00
arcum42@gmail.com
ff75ab73cc
Qt: Fix qt compilation on linux.
2022-02-22 19:23:51 +00:00
RedDevilus
3c54593456
Qt: Add themes
...
Ranging from ColorBlind themes to flashy to pastel. Based on the Fusion factory. 3 Light and 1 Dark extra themes (2 light and 2 dark themes on master) with enough variability and choice.
It's just a placeholder for when other factories are implemented and perhaps even viable for future community-based static or dynamic ones.
2022-02-22 16:13:09 +00:00
RedDevilus
39dfb2e606
Qt: Resize default headersize BIOS
...
Qt: Resize default headersize BIOS
The first column was too small and visually makes it harder to see what BIOS you have.
2022-02-22 16:13:09 +00:00
PCSX2 Bot
4e7ade8612
pad-windows/unix: Update to latest controller database.
2022-02-21 21:22:07 +01:00
seta-san
664013e7ad
Qt: Fix type on graphics panel ( #5553 )
2022-02-21 19:10:14 +00:00
Connor McLaughlin
9d51c64d92
GS: Support mipmaps in hash cache
2022-02-21 16:50:57 +01:00
Connor McLaughlin
ee82c7834d
GS: Auto-disable hash cache when it's too large
2022-02-21 16:50:57 +01:00
Connor McLaughlin
b389c6e103
GS: Only allocate valid page array when needed
2022-02-21 16:50:57 +01:00
Connor McLaughlin
b3a2d3c1e4
GS: Track hash cache memory usage
2022-02-21 16:50:57 +01:00
Connor McLaughlin
5d33af13ca
GS: Add full (hash cache) texture preloading option
2022-02-21 16:50:57 +01:00
Connor McLaughlin
6b2a851dec
GS/Vulkan: Fix uploading large (>64MB) textures
2022-02-21 16:50:57 +01:00
Connor McLaughlin
3b3072801c
GS/OpenGL: Fix uploading large (>16MB) textures
2022-02-21 16:50:57 +01:00
Connor McLaughlin
9ed33d4337
GS/HW: Fix mipmap level not updating on live config change
2022-02-21 16:50:57 +01:00
Mrlinkwii
728b3eb5db
Core: remove not needed logging
2022-02-21 10:46:29 +01:00
Connor McLaughlin
f73398ea84
GS/Vulkan: Fix warning when compiling RGBA8->RGB5A1 shader
...
Also gets rid of the program info log length check, since that's been
long removed in glslang.
2022-02-20 14:03:33 +00:00
lightningterror
2b646c2153
GS-hw: Disable dithering if blend mix is enabled.
...
It breaks stuff since we do a mix of hw/sw.
2022-02-20 02:31:03 +01:00
lightningterror
f83692c0df
GS-ogl: Remove GL_ARB_get_texture_sub_image.
...
Not used.
Also remove some not used commented out defines.
2022-02-19 18:08:05 +01:00
lightningterror
b8236b1b1c
GS-hw: Partially revert #5540
...
Allow to wrap on colclip.
For real tho, ideal solution is sw blend, doing any clamp/wrap is wrong on blend mix.
2022-02-19 00:38:13 +01:00
lightningterror
1a3d77b2c0
GS-hw: Fix d3d11 depth sample shader.
...
Also adjust some comments to match updated shader names.
2022-02-18 19:21:01 +01:00
lightningterror
816ee9e545
GS-hw: Prefer sw blend for clr_blend1_2 on ultra blending.
...
Opengl/Vulkan: Prefer sw blend over hw for clr_blend1_2 on ultra blending, doing hw is less accurate and will introduce rounding issues.
Direct3D11: Prefer sw blend over hw for clr_blend1_2 only when primitives don't overlap.
2022-02-18 19:06:49 +01:00
lightningterror
06766ddb98
GS-hw: Don't wrap on 16bit destination format for blend mix.
...
Helps Dog's Life blending, we shouldn't wrap as we do more blend math afterward which will be wrong if we wrapped before.
2022-02-18 19:00:54 +01:00
lightningterror
7151848406
GS-hw: Rename alpha_clamp to blend_mix.
2022-02-18 19:00:54 +01:00
Ziemas
45b5347092
SPU2: Don't cap pitch setting on register write.
...
While 0x3FFF is indeed the highest playable pitch I think that the
register is 16 bits wide and that the cap is enforced by the pitch
counter algorithm.
This fixes the air time ticking sound in Jak X.
2022-02-18 12:32:04 +00:00
Ty Lamontagne
5b6986c230
Core: Export recompiler offsets
2022-02-16 17:51:40 +00:00
Connor McLaughlin
de195d9b20
Qt: Add game summary and audio/memcard placeholders
2022-02-16 17:34:53 +01:00
Connor McLaughlin
b47552c08f
Qt: Add per-game settings UI
2022-02-16 17:34:53 +01:00
Mrlinkwii
48dabd3ca2
QT: Add icon for Hk BIOS.
2022-02-15 20:54:27 +01:00
lockhart
91ac0368e3
GameDB: Add Ratchet & Clank demo and Spider-Man 3 Fixes + several new entries as well as the removal of the virtual-on Ontario program fixes.
...
This commit fixes several entries from the GameIndex, removes the clamping fixes from Virtual On ontario program which wasn't needed, adds several rounding fixes to Ratchet 1 titles to fix the Hydrodisplacer Behaviour and adds several entries as well.
For Ratchet 1, After having done tests on actual hardware,
the results shows that even real hardware will behave badly on the retail version....
However, the demo does indeed have an issue, so let's fix that.
Also, this fixes an oversight made for Spiderman 3 in the past, now the proper fix is applied.
2022-02-15 12:58:27 +00:00
Connor McLaughlin
dfe4bc199f
GS/HW: Use integers for depth conversion shaders
...
Fixes z-fighting in reflections in DBZ BT3, maybe others?
2022-02-15 10:41:37 +01:00
PCSX2 Bot
1630404621
pad-windows/unix: Update to latest controller database.
2022-02-14 21:06:50 +01:00
Mrlinkwii
02c66491e8
Gamedb: add 'VUKickstartHack' to 'Jet Li - Rise to Honor'
2022-02-14 18:29:57 +00:00
refractionpcsx2
d4b1d9abe5
GS-hw: Increase 32->16bit conversion accuracy
...
Improves Dogs life (no longer goes completely black right away, but has decal problems)
Vastly improves texture quality in Spider-Man 3 when using Framebuffer Conversion to fix the textures
2022-02-14 14:50:21 +00:00
Ty Lamontagne
6ab77be8fc
COP2: Move COP2 timing messages to release builds.
2022-02-14 01:52:44 +00:00
RedDevilus
6cf518e7df
actions: Add windows category for SDL
...
Upcoming Qt will feature native support for multiple controllers + remapping for all relevant OSes. This makes the step a bit easier.
Rationale:
Windows has cleaner code (becoming just like OnePad) and no more DS4/DualSense/Switch Pro/... wrapper such as steam or DS4Windows (ryochan7) though will still work if you want it.
Linux will have OnePad legacy remapping.
Mac will have feature parity to some extent.
2022-02-14 01:50:57 +00:00
Mrlinkwii
8f1745bf44
Gamedb: add EETimingHack to 'Obscure 2' and patch to 'Snoopy Vs Red Baron'
2022-02-14 01:50:39 +00:00
lightningterror
38f1ae34ad
GS-hw: Prefer sw blend when one barrier is already enabled and prims don't overlap.
...
More accurate, speed will be the same.
2022-02-13 14:11:51 +01:00
refractionpcsx2
ad415945a6
GS-hw: Apply clamp/wrap when FBMask enabled
2022-02-11 19:33:38 +01:00
Frank Hartung
a44fe29b8d
CMake: add back HarfBuzz to fix build ( #5510 )
...
- pango relies on HarfBuzz & pulls in its headers
2022-02-10 17:56:19 -08:00
RedDevilus
c1d96fc876
CI: Label Qt into GUI/Qt
...
The label has recently been changed into GUI/Qt for more clarity that it touches upon a GUI toolkit just like WX. Also added the 3rdparty for the binary.
2022-02-10 21:04:28 +01:00
Florin9doi
65db50df5d
Qt: Add icon for Cn BIOS.
2022-02-10 21:02:55 +01:00
Blackbird88
f009d6f9e7
GameDB: Add missing Gran Turismo demos
2022-02-09 10:56:25 +00:00
Mrlinkwii
ed8bd18dfb
GameDB: disable mVUFlagHack for Maken Shao
2022-02-09 10:21:52 +00:00
PCSX2 Bot
af648334d1
pad-linux: Update to latest controller database.
2022-02-07 17:11:12 +01:00
987123879113
8f4ce02d05
GameDB: Update Bemani game titles and add new entries for Japanese DDR X and SuperNOVA2
2022-02-07 02:52:57 +00:00
C.W. Betts
9b7e87c043
Mark static functions in headers as static inline:
...
This quiets unused function warnings (-Wunused-function) which is on by default on Xcode.
2022-02-07 02:32:56 +00:00
C.W. Betts
cae8e6ae79
Change a couple of includes from angle brackets to quotes:
...
This makes Xcode happy, as it interprets angled brackets as system headers or headers inside of frameworks.
2022-02-07 02:32:56 +00:00
iMineLink
1a2272ad43
GS: partially revert "c1e5e45431863bc206686c49b8fb4fa2775be9a2".
...
overwrite the target pitch when an overlapping write is detected
with the write pitch itself.
fixes the broken splashscreen in This is Football 2002.
2022-02-07 02:17:19 +00:00
iMineLink
fede91a98b
GS: update target pitch on frame lookup.
...
fix Jurassic Park - Operation Genesis loading disk logo.
2022-02-07 01:42:54 +00:00
Connor McLaughlin
7e8c6fcc9d
Wx: Fix live vsync changes not applying
2022-02-07 01:42:40 +00:00
Connor McLaughlin
0ca3167595
Vulkan: Implement adaptive vsync (FIFO-relaxed)
2022-02-07 01:42:40 +00:00
Connor McLaughlin
c74cc9bc12
HostDisplay: Fix vsync getting lost on window changes
2022-02-07 01:42:40 +00:00
iMineLink
061fff6f17
cmake: copy resources in build folder.
2022-02-06 16:01:39 +00:00
lightningterror
2aaabdd2ea
GS-hw: Cleanup crc stuff.
...
Merge the following crc lists, gets rid of duplication since code is shared:
BurnoutDominator, BurnoutRevenge, BurnoutTakedown ->BurnoutGames
GetaWay, GetaWayBlackMonday ->GetaWayGames
GT3, GT4, GTConcept, TouristTrophy ->PolyphonyDigitalGames
Yakuza, Yakuza2 -> YakuzaGames
ValkyrieProfile2, StarOcean3, RadiataStories -> TriAceGames
Rename defines Dx_and_OGL to CRC_Partial, Dx_only to CRC_Full, Aggressive to CRC_Aggressive
2022-02-06 16:21:30 +01:00
lightningterror
2f06ed2af8
GS-hw-tc: Remove JackieChanAdv crc hack.
...
Game seems to work fine currently.
2022-02-06 15:45:49 +01:00
Florin9doi
52252de3a6
GameDB: Add missing NTSC-J games ( #5491 )
...
Co-authored-by: Florin9doi <Florin9doi@users.noreply.github.com >
2022-02-06 13:58:09 +00:00
Florin9doi
ff725980c3
Game DB: Add missing PAL games to GameIndex Correct AFL Football serial
...
PR #5490
Co-authored-by: Florin9doi <Florin9doi@users.noreply.github.com >
2022-02-06 13:57:12 +00:00
lightningterror
d6d420b1f7
QT: Add missing Texture Inside RT option.
2022-02-06 13:17:28 +01:00
TellowKrinkle
977e8a4c54
GS:HW: Fix scale of color → 8 bit converted textures
2022-02-06 05:04:56 +00:00
iMineLink
b8188a7954
GS: remove bw equality check in tex in rt.
...
fixes jak mipmapping.
2022-02-06 04:53:09 +00:00
refractionpcsx2
8ac57db117
GS: Don't process CLUT load condition on invalid PSM
2022-02-05 15:13:48 +00:00
RedDevilus
5cc66e4d36
Qt: Resize Windows + Change Framerate Presets + Lower OSD time
...
The main window will now correctly display the full Toolbar. Interface Settings will not go out of bounds. The OSD message for cheats and patches has been changed and the overall timing of the static (not dynamic) OSD messages are now 5 seconds instead of 10 seconds which is pretty long. Tested on 1920 x 1080 + 2560 x 1080 on 125% and 150% DPI scaling.
2022-02-05 14:09:34 +00:00
Connor McLaughlin
d9d2022096
InputManager: Missing motor bindings are not errors
2022-02-05 14:09:11 +00:00
Connor McLaughlin
1ea38b1981
Qt: Fix current tab resetting when switching renderers
2022-02-05 14:09:11 +00:00
Connor McLaughlin
d63a36216f
Qt: Fix default values for software mipmap/AA1
2022-02-05 14:09:11 +00:00
s-andro
9ac935ed94
CRC: Gran Turismo 4 [PlayStation 2 Racing Pack]
2022-02-05 09:01:41 +01:00
s-andro
02bb2b7477
GameDB: Gran Turismo 4 [PlayStation 2 Racing Pack]
2022-02-05 09:01:41 +01:00
TheLastRar
9cfce59547
DEV9: Check for null ifa_addr in PCAPGetIfAdapter
2022-02-05 00:51:50 +00:00
lightningterror
99f0d5c685
GS-hw: Properly enable/disable each channel based on fbmask, adjust fbmask detection when to do blending for 16bit/24bit.
...
Optimization.
2022-02-04 23:28:24 +01:00
lightningterror
f84cb1c9cc
GS-hw: Optimize fbmask on 16bit format.
...
Set fbmask to 0 if unused bits are the ones enabling it, they aren't used anyway.
2022-02-04 19:27:08 +01:00
lightningterror
ae4733c59d
GS-hw: Purge LordOfTheRingsThirdAge crc hack.
...
Shadows are now rendered correctly on all renderers.
2022-02-04 18:53:28 +01:00
Connor McLaughlin
2629c92a00
GS/Vulkan: Fix HDR resolve to cleared target
...
Fixes shadows in LOTR: Third Age.
2022-02-04 18:32:53 +01:00
Ty Lamontagne
4ccb922d1a
Debugger: Make memory search size depend on platform
2022-02-04 16:52:27 +00:00
Ty Lamontagne
8113e9a168
Debugger: Fix memory search drawing and sizing
...
Now it should be sized a little better
A little funky on dpis greater than 100%
(sorry wx is not easy to work with)
2022-02-04 16:52:27 +00:00
Ty Lamontagne
a632f3c5cb
Core: Lighten IOP breakpoint load
...
standardizeBreakpintAddress calls on the IOP just return the address unmodified. Considering this is called at least once every load / store instruction when there is an IOP OR EE memcheck enabled, it's pretty hot.
2022-02-04 16:52:27 +00:00
Tokman5
e64e2f2c4e
Debugger: add register name pattern
2022-02-04 15:34:46 +00:00
RedDevilus
f6d49eb5b9
Qt: More sizing + improve hotkeys code
...
There were other sizing issues with region and CRC that are now have better width. Taking the liberty to organise the hotkeys as it is laid on the GUI-level + adding missing hotkeys. There is still much work to be done.
2022-02-04 02:26:01 +00:00
lightningterror
ee4f498a13
GS-hw: Re add alpha c check for clr_blend1_2.
...
Removed it by accident, nobody saw nothing.
2022-02-03 23:37:01 +01:00
lightningterror
3bdb1f8550
GS-hw: No PABE for hw clr_blend1_2 optimization.
...
Will require sw blend.
2022-02-03 23:34:59 +01:00
RedDevilus
971f060029
Qt: Fix type table sizing + spaces
...
Type table in the main window was not wide enough. Also adding spaces in some strings and removing some redundant spaces in others.
2022-02-03 15:22:08 +00:00
Connor McLaughlin
2684fd6b62
GS: Add depth copy convert shader
2022-02-03 15:20:35 +00:00
lightningterror
6085c5bf01
GS-hw: Enable Ad to As blend swap when it detects barrier(fbmask) on d3d11..
...
Allow to run it on basic level, fb is already read so there is no extra cost and is more accurate.
2022-02-03 10:16:16 +01:00
lightningterror
550f0d9936
GS-hw: Cleanup some stuff from clr3 blend.
2022-02-03 01:11:08 +01:00
lightningterror
9c00554118
GS-hw: Allow to run clr_blend1 and clr_blend2 over sw blending.
...
As or F case only, no Ad.
Allow condition to run when there are no texture barriers (gl/vk),
or copying the fb (d3d11).
Run when colclamp is 1 as hw blend will clamp value to 0-1.
Check for texture barriers, don't run if any is enabled.
2022-02-03 01:11:08 +01:00
lightningterror
ec7e8989a6
GS-hw: Move the sw blend for BLEND_C_CLR3 to High level and upper.
...
Reading the frame buffer is slow, let's allow hw blend to run, can partially handle it.
2022-02-03 01:11:08 +01:00
lightningterror
3ca4272230
GS-hw: Implement hw, hw/sw, sw blending on Ad when alpha write is masked.
...
Idea is to replace Ad with As when alpha write is masked,
then expand/let blend mix, accumulation blend non recursive blend or hw clr blend to
do the blending with Ad swapped as As.
We are doing this to try to bring some originally higher blending modes to lower levels
where we can do the draws with less texture barriers instead (gl/vk),
as for d3d11 this allows to run blending on the draws since previously the cases weren't handled properly,
it will be slower on d3d11 since we will be reading the frame buffer but it's better than nothing.
D3D11: It is enabled on Medium blending or higher, if draw is fbmask then it will enable
it on basic blending too.
OpenGL/Vulkan:
It is enabled based on the previous blending modes:
accumulation blend -> either minimum or basic level, depending on colclamp.
non recursive blend -> either minimum or basic level, depending on colclamp.
blend mix -> basic and higher level.
hw clr blend -> minimum and higher level.
All:
Prefer full sw blend when primitives don't overlap, sw fbmask or full barrier is used, it is more accurate.
2022-02-03 01:11:08 +01:00
lightningterror
ae14afd5f7
GS-hw: Combine BLEND_C_CLR2_AF and BLEND_C_CLR3_AS in one shader bit.
...
Free a shader bit.
2022-02-03 01:11:08 +01:00
RedDevilus
3d40b23496
GameDB: Beatmania entries
...
Adding missing entries so that Ziemas can be happy.
2022-02-02 23:52:59 +00:00
TellowKrinkle
88c0c41a70
CMake: Use relative paths for package mode
...
Allows relocating install prefix without recompiling
2022-02-02 17:09:48 -06:00
TellowKrinkle
176917caf4
CMake: Require gettext for translations on macOS
...
MacOS uses modified po files, which means it can't use the precompiled mos
2022-02-02 17:09:48 -06:00
TellowKrinkle
e2e8fdafb1
CMake: Make translation macro a function
...
Macros can set variables in the parent scope but we don't need that here
2022-02-02 17:09:48 -06:00
TellowKrinkle
aad8b09d81
CMake: Remove all argument option from translations macro
...
There's no reason you wouldn't want it
2022-02-02 17:09:48 -06:00
TellowKrinkle
90e3d9e460
CMake: Move translation file processing to main pcsx2 directory
...
Reduces workarounds for cmake dumbness
2022-02-02 17:09:48 -06:00
TellowKrinkle
baf9e4a9af
CMake: Properly use MACOSX_PACKAGE_LOCATION for translations on macOS
...
Translations are now properly tracked by CMake and will be regenerated if you delete them
2022-02-02 17:09:48 -06:00
TellowKrinkle
1b453d0436
GUI: Move translations to resources directory
...
Also fixes finding translations in package mode builds
2022-02-02 17:09:48 -06:00
TellowKrinkle
49b1a496b1
GS: Fix OSD scaling on hidpi displays
2022-02-02 16:29:19 -06:00
TellowKrinkle
50afd83bc6
GUI: Fix scale factor on macOS
2022-02-02 16:29:19 -06:00
TellowKrinkle
85934dcbe2
GS: Track DPI change events
2022-02-02 16:29:19 -06:00
Connor McLaughlin
095ff20e2b
GS/DX11: Fix binding depth as tex + fbmask
2022-02-02 20:05:54 +01:00
Connor McLaughlin
3a91ed2571
Vulkan/Context: Remove unused memory type functions
...
VulkanMemoryAllocator takes care of this.
2022-02-02 17:39:53 +00:00
Connor McLaughlin
20c534fc46
Vulkan/Context: Fix incorrect app name/version
2022-02-02 17:39:53 +00:00
Connor McLaughlin
0c0bd8be98
GS/Vulkan: Use fence counter for upload cmdbuffer selection
...
Readbacks don't increment the frame number, but submit the cmdbuffer.
Fixes incorrectly rendered status bar in Devil May Cry.
2022-02-02 17:39:53 +00:00
RedDevilus
ead6f9f4cd
CI: Automatically label Qt
...
This will label PRs that touches on Qt-related files.
2022-02-02 17:33:41 +00:00
Connor McLaughlin
2328d9e107
ImGui/Vulkan: Don't leak font image/memory on reupload
2022-02-02 11:50:34 +00:00
Connor McLaughlin
87aa8333a8
ImGuiManager: Fix double init of font texture
2022-02-02 11:50:34 +00:00
Connor McLaughlin
f1de985304
GS: Reset/restore API state when changing OSD scale
...
Closes https://github.com/PCSX2/pcsx2/issues/5451
2022-02-02 11:50:34 +00:00
TellowKrinkle
5d3cbf8d1a
GS: ReadAndExpandBlock4H_32 improvements
2022-02-02 09:34:30 +00:00
TellowKrinkle
c24ed8d47b
GS: Use smartblend on WriteColumn32
2022-02-02 09:34:30 +00:00
TellowKrinkle
cbf4a83b3f
GS: Minor Zen optimizations
2022-02-02 09:34:30 +00:00
TellowKrinkle
a6887715c7
GS: Faster palette lookup for AVX2 platforms with slow VPGATHERDD
2022-02-02 09:34:30 +00:00
TellowKrinkle
e2169bc1da
GS: Consolidate repeated BlockH code
2022-02-02 09:34:30 +00:00
TellowKrinkle
89f3b46a9e
GS: AVX2 ReadBlock4P
2022-02-02 09:34:30 +00:00
TellowKrinkle
d64e838b6d
GS: AVX2 WriteBlock functions
2022-02-02 09:34:30 +00:00
TellowKrinkle
263e495561
GS: Make xmm → ymm zext/sext functions take GSVector4i
...
Removes the need for casts everywhere
Also renames them to remove the `c`, the fact that they take a GSVector4i should make it clear
2022-02-02 09:34:30 +00:00
TellowKrinkle
127433628d
GS: AVX2 ReadAndExpandBlock4(HH|HL)_32
2022-02-02 09:34:30 +00:00
TellowKrinkle
29e8da0944
GS: pshufb-based ReadAndExpandBlock4(HH|HL)_32
2022-02-02 09:34:30 +00:00
TellowKrinkle
a2992c86e6
GS: AVX2 ReadAndExpandBlock8[H]_32
2022-02-02 09:34:30 +00:00
TellowKrinkle
1cc796b1a7
GS: AVX2 ReadAndExpandBlock4_32
2022-02-02 09:34:30 +00:00
TellowKrinkle
679cc7af38
GS: pshufb-based ReadAndExpandBlock4_32
2022-02-02 09:34:30 +00:00
TellowKrinkle
c4b3239e33
GS: Improved ReadColumn4
2022-02-02 09:34:30 +00:00
TellowKrinkle
4139da82b9
GS: Remove special casing alignment on AVX+
...
Extra code, unneeded as AVX+ has fast unaligned loads
2022-02-02 09:34:30 +00:00
TellowKrinkle
bdc7dc2cd8
GS: ReadColumn8 AVX2 path
2022-02-02 09:34:30 +00:00
TellowKrinkle
244a4da28a
GS: ReadBlock16 performance improvements
2022-02-02 09:34:30 +00:00
TellowKrinkle
e7e0dbd29a
GS: Drop SSE3 ReadColumn16
...
It was no faster than the SSE2 one and requires loading an extra shuffle vector
2022-02-02 09:34:30 +00:00
TellowKrinkle
1f6b2e629b
GS: Use broadcast loads on AVX2
...
Broadcast loads are free on AVX2 processors, might as well use them
2022-02-02 09:34:30 +00:00
Connor McLaughlin
793ba944d6
GS/Vulkan: Prefer coherent for upload and cached for download buffers
2022-02-02 00:30:56 +00:00
Connor McLaughlin
438480517b
GS/Vulkan: Prevent GS state overriding present viewport/scissor
2022-02-02 00:30:56 +00:00
Connor McLaughlin
e3b4d13c47
HostDisplay: Remove levels/layers from HostDisplayTexture
...
Wasn't implemented for updates, and we're not going to use it any time
soon.
2022-02-02 00:30:56 +00:00
Connor McLaughlin
3caebb31ae
Qt: Add save state loading/loaded/saved events
2022-02-02 00:23:49 +00:00
Connor McLaughlin
8b9eee4961
Qt: Add QtUtils::StringViewToQString()
2022-02-02 00:23:49 +00:00
Mrlinkwii
280f5adb22
Readme: add note about Vulkan drivers
2022-02-02 00:22:06 +00:00
iMineLink
16cfcad0bf
GS: fully support target rescaling in TC, take 2.
2022-02-02 00:21:48 +00:00
Tyler Wilding
51431d22ba
memcard: fix YAML emitting bugs
2022-02-02 00:21:07 +00:00
Tyler Wilding
ef3bc9202b
memcard: don't fail on bad yaml, but this isn't the underlying issue...
2022-02-02 00:21:07 +00:00
refractionpcsx2
cdae169922
GS: Add Point Pallete SW Render for 120-en no Haru
...
Fixes #5211
2022-02-02 00:14:41 +00:00
RedDevilus
c45a7a2ef6
GameDB: Urban Reign
...
EE cyclerate +1 will fix the issue but a compromise on default is to enable EE-Timing-hack. Ee cyclerate +1 can be combined with or without EETiming.
2022-02-01 23:02:58 +00:00
Mrlinkwii
ddf16b71c2
GameDB: add eerounding to 'Neopets - The Darkest Faerie'
2022-02-01 22:59:00 +00:00
Connor McLaughlin
d29f843525
GS/HW: Don't disable depth testing for channel shuffle
...
Mercenaries needs it. But we can skip it when z testing is off.
2022-02-01 12:40:40 +01:00
Connor McLaughlin
8ce8ac4404
GS/Vulkan: Handle case where DS == Texture
...
Technically we can handle this as another feedback loop, but in my
opinion it's not worth it, since there's only two games I've seen which
do this - Ico and Mercenaries.
2022-02-01 12:40:40 +01:00
TellowKrinkle
b55e59e665
GS: Fix region repeat bounds checking for zero crossings
2022-02-01 02:58:09 -06:00
TellowKrinkle
598a3b5d7b
GS:HW: Avoid REGION_REPEAT when possible
...
We don't support upscaling for it right now
2022-02-01 01:24:35 +00:00
TellowKrinkle
8c16e3231e
GS:HW: Add a few clamp mode optimizations
2022-02-01 01:24:35 +00:00
TellowKrinkle
eca5eced63
GS:HW: Handle coordinate wrapping on target-sized sources
2022-02-01 01:24:35 +00:00
TellowKrinkle
e87d8da1fb
GS:TC: Track whether or not textures use their clamp modes
2022-02-01 01:24:35 +00:00
TellowKrinkle
f5fba1cbd1
GS: Add BitScanReverse polyfill
2022-02-01 01:24:35 +00:00
TellowKrinkle
06b4c3faab
GS: Fix minmax of REGION_REPEAT
2022-02-01 01:24:35 +00:00
TellowKrinkle
6d0b9b3747
GS:HW: Don't scale rt when converting to texture
...
Scale texture coordinates instead
2022-02-01 01:24:35 +00:00
TellowKrinkle
92f2cef4d1
GS:HW: Default rt size to 0
2022-02-01 01:24:35 +00:00
lightningterror
5fdfbd470b
Revert GS-hw: Exclude triangles from no prim overlap fb read on dx11.
...
Issue fixed in #5422
2022-01-31 19:13:45 +01:00
Connor McLaughlin
75b5f70196
CI: Build Qt binaries
2022-01-31 16:46:23 +00:00
PCSX2 Bot
b68be77865
pad-linux: Update to latest controller database.
2022-01-31 17:11:37 +01:00
refractionpcsx2
105aab0345
QT-SDL: Fix SDL Input compilation
2022-01-31 14:29:03 +00:00
Connor McLaughlin
9c3270a2de
InputManager/SDL: Drop version checks
...
They're not needed since we're always using the latest SDL.
2022-01-31 14:21:38 +00:00
Connor McLaughlin
5c33e9666a
Qt: Enable SDL2 input source for Qt
2022-01-31 14:21:38 +00:00
Connor McLaughlin
aeb9403b67
3rdparty: Add SDL2
2022-01-31 14:21:38 +00:00
Connor McLaughlin
50735567c9
Qt: Fix crash when disconnecting controller which isn't last in list
2022-01-31 13:56:28 +00:00
Connor McLaughlin
0e83c992c3
InputManager/XInput: Fix inverted/incorrect axes
2022-01-31 13:56:28 +00:00
Connor McLaughlin
dac7106df8
Qt: Make input binding dialog match widget
2022-01-31 13:56:28 +00:00
refractionpcsx2
11b467e455
QT: Remove 32bit build targets (which don't exist)
...
Use a separate environment varible for our QT folder to save conflicts
2022-01-31 12:40:25 +00:00
TellowKrinkle
7cc2437ef7
Core: Enable GS Debugger with DevMode flag
2022-01-31 12:54:57 +01:00
TellowKrinkle
8d4ffc0713
GSDumpGUI: Add framelimiter
2022-01-31 12:54:57 +01:00
TellowKrinkle
5ec5fb17ca
GSDumpGUI: .gs.xz support
2022-01-31 12:54:57 +01:00
TellowKrinkle
234d643dd3
GSDumpGUI: Parse all the packets in a transfer
2022-01-31 12:54:57 +01:00
TellowKrinkle
7288a1fcb2
GSDumpGUI: Don't expand everything by default
2022-01-31 12:54:57 +01:00
TellowKrinkle
b8b23cd359
GSDumpGUI: Show packet data in main entry
2022-01-31 12:54:57 +01:00
TellowKrinkle
c05eaa9382
GSDumpGUI: Make window resizable
2022-01-31 12:54:57 +01:00
TellowKrinkle
6d14bda7b0
GSDumpGUI: Format floats with %g
2022-01-31 12:54:57 +01:00
TellowKrinkle
e2fd951ff3
GSDumpGUI: Cleanup
2022-01-31 12:54:57 +01:00
Mrlinkwii
bf598d5fe9
GameDB: add 'EETimingHack' to 'Indiana Jones and the Emperor's Tomb'
2022-01-31 10:42:55 +00:00
iMineLink
32f420dbe5
GS: fix overlap check in hw tc.
...
Textures can span a single block indeed.
Fixes Jak 3 desert rendering.
2022-01-31 09:39:54 +00:00
TellowKrinkle
6d0e35ddcb
CMake: Prevent people from doing in-tree builds
...
Can create weird messes with include directories
2022-01-30 20:07:34 -06:00
dependabot[bot]
f9f4557841
Bump node-fetch in /.github/workflows/scripts/releases/announce-release
...
Bumps [node-fetch](https://github.com/node-fetch/node-fetch ) from 2.6.5 to 2.6.7.
- [Release notes](https://github.com/node-fetch/node-fetch/releases )
- [Commits](https://github.com/node-fetch/node-fetch/compare/v2.6.5...v2.6.7 )
---
updated-dependencies:
- dependency-name: node-fetch
dependency-type: indirect
...
Signed-off-by: dependabot[bot] <support@github.com >
2022-01-30 19:06:25 +01:00
dependabot[bot]
d441cdba71
Bump node-fetch
...
Bumps [node-fetch](https://github.com/node-fetch/node-fetch ) from 2.6.5 to 2.6.7.
- [Release notes](https://github.com/node-fetch/node-fetch/releases )
- [Commits](https://github.com/node-fetch/node-fetch/compare/v2.6.5...v2.6.7 )
---
updated-dependencies:
- dependency-name: node-fetch
dependency-type: indirect
...
Signed-off-by: dependabot[bot] <support@github.com >
2022-01-30 19:06:11 +01:00
dependabot[bot]
9f24fb618f
Bump node-fetch
...
Bumps [node-fetch](https://github.com/node-fetch/node-fetch ) from 2.6.5 to 2.6.7.
- [Release notes](https://github.com/node-fetch/node-fetch/releases )
- [Commits](https://github.com/node-fetch/node-fetch/compare/v2.6.5...v2.6.7 )
---
updated-dependencies:
- dependency-name: node-fetch
dependency-type: indirect
...
Signed-off-by: dependabot[bot] <support@github.com >
2022-01-30 19:05:39 +01:00
refractionpcsx2
9d43641765
Build-QT: Fix error in VS Project
2022-01-30 15:27:20 +00:00
Connor McLaughlin
93f9ae8a31
Qt: Add work in progress interface
2022-01-30 14:29:18 +00:00
Connor McLaughlin
c2ca0852d9
Build: Add pcsx2core variant for Qt
2022-01-30 14:29:18 +00:00
Connor McLaughlin
8bedfc257f
Common: Don't define __i386__ on Windows
...
It breaks Qt.
2022-01-30 14:29:18 +00:00
Connor McLaughlin
b709810079
PAD/Host: Add default settings
2022-01-30 14:29:18 +00:00
Connor McLaughlin
d4721d50f7
VMManager: Permit setting reload without active VM
2022-01-30 14:29:18 +00:00
Connor McLaughlin
14b54e554e
InputManager: Add device/motor enumeration, connect callbacks
2022-01-30 14:29:18 +00:00
Connor McLaughlin
7555091d56
InputManager: Add UpdateSettings() to sources
2022-01-30 14:29:18 +00:00
Connor McLaughlin
dbc176fe25
GS/DX11: Don't bind 16 SRVs every draw
...
That's just silly.
2022-01-30 14:17:12 +00:00
Connor McLaughlin
0a45385d48
GS/DX11: Only copy draw area when sampling RT/depth
...
Should save a decent chunk of VRAM bandwidth outside of channel
shuffles.
2022-01-30 14:17:12 +00:00
Connor McLaughlin
f33ee27f56
GS: Get rid of extra binding for channel shuffle
...
Having this binding was redundant, as there's no "normal" texture
sampled when we're doing a channel shuffle, and it caused issues in
Vulkan when the render target or depth buffer the source.
Also fixes the Urban Chaos HLE shader.
Fixes validation errors in GT4, NFS: Carbon, Urban Chaos, probably
others too.
2022-01-30 14:17:12 +00:00
tellowkrinkle
5444b575f3
GS: Prefer one-frame-old textures
2022-01-28 18:17:31 -06:00
iMineLink
6361cd8268
GS: add TextureInsideRt flag to selected games.
2022-01-29 00:03:10 +00:00
iMineLink
0055fcf489
GS: add tex in rt hw hack in GUI.
2022-01-29 00:03:10 +00:00
iMineLink
b7899d0c8c
GS-hw, TC: search tex in wrapping RT.
...
Improves Beyond Good & Evil shadow.
2022-01-29 00:03:10 +00:00
iMineLink
c1e5e45431
GS-hw, TC: search tex in rt in dirty targets.
...
Also move any target BW update from InvalidateVideoMem to LookupTarget.
Fixes Indiana Jones map rendering in cutscenes.
2022-01-29 00:03:10 +00:00
iMineLink
44d0966892
GS: improve GSDirtyRect psm conv., add bw field.
2022-01-29 00:03:10 +00:00
iMineLink
be0932f538
GS-hw, TC: add some const modifiers.
2022-01-29 00:03:10 +00:00
iMineLink
6cfa740f90
GS-hw: reset RT size on reset.
2022-01-29 00:03:10 +00:00
iMineLink
1bd8ec786b
GS-hw, TC: log InvalidateLocalMem calls.
2022-01-29 00:03:10 +00:00
iMineLink
9a276d7289
GS-hw, TC: invalidate targets from LRU to MRU.
2022-01-29 00:03:10 +00:00
iMineLink
ac63d41daf
GS-hw: lookup source before target.
...
- this avoids the currently used target to
become the MRU in its cache and correctly keeps
the target used by the previous draw as the MRU
during the lookup source call.
2022-01-29 00:03:10 +00:00
iMineLink
bd0a8a642b
GS-hw, TC: log LookupSource calls.
2022-01-29 00:03:10 +00:00
iMineLink
3e9b38044f
GS-hw, TC: improve tex in rt.
2022-01-29 00:03:10 +00:00
lightningterror
d8ca9b5f39
GS-hw: Replace depth +bilinear assert with log, also do some cost, fix some logs.
...
Assert was annoying when debugging, being hit too often.
2022-01-27 19:57:29 +01:00
lightningterror
e9f8e5eebd
GS-hw: Properly disable skipdraw when userhacks are disabled.
2022-01-27 18:55:46 +01:00
lightningterror
bf2613ee49
GS-hw: Adjust how clr_blend is handled based on blend level on d3d11.
...
Blend level High and lower: Prefer clr_blend.
Blend level Full, prefer clr_blend when ALPHA.C != 1, otherwise sw when primitives don't overlap.
Blend level Ultra, remains the same but we can probably prefer clr_blend when alpha again is As or F, let's play it safe and leave it as it is for now.
2022-01-27 12:09:35 +01:00
lightningterror
3b691da8d1
GS-hw: Implement alternative hw blending for Cs*Ad, Cs*Ad + Cd, Cd - Cs*Ad.
...
Alpha destination value is wrong so let us try to compensate.
Multiply Cs by (255/128) in shader.
Will work best if Cs is 0.5 or less, if it's higher than 0.5 then the closer to 1 the less accurate it gets.
Ofc it is best to use sw blending but it will help if sw blending is not present/selected for specific draw, will help d3d11 quite more.
2022-01-27 12:09:35 +01:00
Ty Lamontagne
4955a4ef98
GS-wx: Add extra check for shader options when VK is selected
2022-01-27 08:46:48 +01:00
lightningterror
ca55d86187
GS-hw: Exclude triangles from no prim overlap fb read on dx11.
...
Fixes mgs3 regression on ultra blending.
2022-01-25 21:34:35 +01:00
refractionpcsx2
5974856924
GS: Adjust auto interlace mode with scanmask(frame)
2022-01-25 00:18:01 +00:00
Mrlinkwii
bdb7c65ab0
Gamedb: remove EETimingHack from 'Paris-Dakar 2'
2022-01-24 21:19:03 +00:00
Florin9doi
45ba8690a9
USB: CaptureEye/OV511p webcam emulation
2022-01-24 21:06:03 +00:00
refractionpcsx2
7054190832
Revert "GS: fully support target rescaling in TC."
...
This reverts commit 2a2564cf45 .
2022-01-24 21:02:10 +00:00
PCSX2 Bot
dbd997b551
pad-linux: Update to latest controller database.
2022-01-24 17:45:11 +01:00
refractionpcsx2
369bda13f8
GS: Only autoflush on draws of same format
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Move overlap check to State
2022-01-24 12:00:37 +00:00
lightningterror
c9216e5625
GS-hw: Remove useless shader line from CLR As/Af case.
2022-01-24 11:42:54 +01:00
lightningterror
93af9656d0
GS-hw: Fix clr 1 case shader.
...
Forgot to rename.
2022-01-24 11:11:38 +01:00
refractionpcsx2
bcade5bb9d
mVU: Clean up branch chain handling
2022-01-23 20:31:08 +00:00
refractionpcsx2
59ab303c5c
mVU: Rework multiple branch chaining
2022-01-23 20:31:08 +00:00
lightningterror
4ab9d1a493
GS-hw: Implement alternative hw blending for Cd*As, Cd*F.
...
Do hw blend for Cd*As, Cd*F, expand the clear color blend method as it is almost the same.
Most helpful for dx11 ofc, for gl/vulkan will help with rendering on lower
levels of blending without needing a barrier.
2022-01-23 20:59:35 +01:00
refractionpcsx2
f1576eeb32
GameDB: Patch for Midnight Club 2 T-Bit
2022-01-23 18:35:30 +00:00
iMineLink
1f851887d9
GS: fix Majokko A-La-Mode 2 palette rendering.
2022-01-23 17:56:46 +00:00
iMineLink
2a2564cf45
GS: fully support target rescaling in TC.
...
Also avoid redundant clears when the target
is going to be completely drawn when rescaling.
2022-01-23 17:56:46 +00:00
Connor McLaughlin
b5a78763f8
GameList: Add game list and scanner functions
2022-01-23 17:15:48 +00:00
Connor McLaughlin
728e1ffdd0
VMManager: Introduce new manager functions
...
VMManager takes the place of all the core thread stuff for Qt.
2022-01-23 17:15:48 +00:00
Connor McLaughlin
14c9cfb310
InputManager: Add InputManager implementation
2022-01-23 17:15:48 +00:00
Connor McLaughlin
b511a54445
MemoryCardFile: Add routine to enumerate cards
2022-01-23 17:15:48 +00:00
Connor McLaughlin
f446e5ad3d
SaveState: Save screenshot in state archive
2022-01-23 17:15:48 +00:00
Connor McLaughlin
c263c12448
HostDisplay: Add GetDriverInfo()
2022-01-23 17:15:48 +00:00
Connor McLaughlin
ed9b6f0d3f
Vulkan/Context: Get driver properties
2022-01-23 17:15:48 +00:00
Connor McLaughlin
d3152bee9c
GS: Add heuristic-based internal FPS
2022-01-23 17:15:48 +00:00
Connor McLaughlin
a504b429bd
GS: Use global upscale multiplier
2022-01-23 17:15:48 +00:00
refractionpcsx2
7b6db5ad7a
IPU DMA: If no underflow occurs on QWC = 0, end DMA.
...
Explanation in changes
2022-01-23 15:52:02 +00:00
Connor McLaughlin
398f675412
GS/Vulkan: Add image format check to features
2022-01-23 15:51:37 +00:00
Connor McLaughlin
d18bf338b6
Host: Fix ReportFormattedErrorAsync()
2022-01-23 15:51:37 +00:00
Connor McLaughlin
3091d28615
GS: Release host display if GS init fails
...
That way we don't try to create it when it already exists next attempt.
2022-01-23 15:51:37 +00:00
lightningterror
ab2365b475
GS-hw: Disable BLEND CD when full barrier is already enabled.
2022-01-22 23:59:02 +01:00
refractionpcsx2
7d356a2d20
GS: Force Blend TFF when scanmsk is used on the frame
2022-01-22 22:03:14 +00:00
refractionpcsx2
e5a4f27e79
VU: Adjust path for conditional evil blocks
...
Add patch for Pac-man World Rally
2022-01-22 21:43:45 +00:00
TellowKrinkle
9cbcda0f7b
GS: Fix alpha blend mode clamping
2022-01-22 19:40:20 +01:00
Mrlinkwii
93b2cd6002
GameDB: add fixes for Simple Series vol.7 and other games
2022-01-22 17:06:18 +00:00
Mrlinkwii
411ed1e0c7
GameDB: add 'SkipMPEGHack' to "David Beckham Soccer"
2022-01-22 15:12:17 +00:00
TheLastRar
e5c4fe003b
Build: Use git tag for file version on windows, attempt 2
2022-01-21 23:41:07 +00:00
TellowKrinkle
d6293ab081
Revert "Build: Use git tag for file version on windows"
...
This reverts commit 7f2a9f6806 .
2022-01-20 23:17:43 -06:00
TheLastRar
38a5431ceb
Build: Update file copyright to 2022
...
Also update the copyright year of SysForwardDefs.h
2022-01-20 22:52:09 +00:00
TheLastRar
7f2a9f6806
Build: Use git tag for file version on windows
2022-01-20 22:52:09 +00:00
lightningterror
6ab69e5c1c
GS-hw: dbg: Fix blend debug logs.
2022-01-20 21:36:16 +01:00
lightningterror
cd902a12b3
GS-hw: Always enable full sw blend on full barrier, disable accumulation mode (hw/sw blend).
...
Full barrier requires full sw blend, disable accumulation mode for it (sw fbmask, date_barrier).
2022-01-20 21:02:25 +01:00
lightningterror
72809e8724
GS-hw: Purge TenchuFS, TenchuWoH crc hacks.
...
d3d11 will require high blending to render properly.
2022-01-20 21:02:25 +01:00
lightningterror
610cad00bf
GS-hw: Move fbmask for texture shuffle on Basic level.
...
Shouldn't be that slow, right?
Also update comments.
Previous High level is now Medium.
2022-01-20 21:02:25 +01:00
lightningterror
4f5bbebcd8
GS-hw: Move blend mix condition to blend switch case.
...
Cleaner.
2022-01-20 21:02:25 +01:00
lightningterror
33f88039d7
GS-hw: Disable accumulation blend when there is fbmask with no overlap.
...
Using a mix of hw/sw will be slower, so let's just do full sw blend, we already read the fb.
2022-01-20 21:02:25 +01:00
lightningterror
2cf6b5052d
GS-hw: Enable sw blend when prims don't overlap on basic blend with fbmask.
...
FBMASK already reads the fb so let's allow it to run sw blending since there will be no cost, only if fbmask is already running.
2022-01-20 21:02:25 +01:00
lightningterror
8cb680f34e
GS-hw: Remove fbmask check for Genji.
...
Fb will be read when primitives don't overlap, no need for the mask check now.
2022-01-20 21:02:25 +01:00
lightningterror
f089ef3fbe
GS-hw: Allow to sample the framebuffer when primitives don't overlap on d3d11.
...
All: check when prims don't overlap.
High: When there is no blend mix, accu blend, recursive.
Full: When there is no accu blend, or recursive.
alpha is higher than 1.
Ultra: When there is no accu blend or recursive blend.
Allow to check for overlap on d3d11.
Support sw colclip when prims don't overlap on d3d11.
Support sw pabe when prims don't overlap on d3d11.
2022-01-20 21:02:25 +01:00
lightningterror
e1d2d4b863
GS-hw: Fix interaction with hdr and sw colclip on PABE.
...
PABE will do full sw blend so we need to disable hdr and enable sw colclip instead.
2022-01-20 08:10:29 +01:00
lightningterror
d0b34dc04c
GS-hw: Implement BLEND CD.
...
Allow hw blend only to do the math, output will be Cd, no need to run costly barriers, will help Vulkan/Opengl.
Disable colclip on BLEND CD as there is no wrapping, will help all renderers, especially on hdr cases.
2022-01-20 08:10:29 +01:00
refractionpcsx2
6a8cffe615
GameDB: Correct Kessen 2 Korean patch
2022-01-19 18:00:40 +00:00
Connor McLaughlin
d08101a5f4
GS/Vulkan: Fix combining DATE/barriers with HDR
2022-01-19 14:40:42 +01:00
Connor McLaughlin
7b6a26367a
R5900: Use unsigned ops for add/sub
2022-01-17 20:08:11 +01:00
Connor McLaughlin
08ecf3f582
iR5900: Use unsigned math for constant prop of add/sub
...
Signed overflow is undefined.
2022-01-17 20:08:11 +01:00
arcum42@gmail.com
8d38e97c0b
PAD: Clean up the remains of the old logging code from when this was Onepad.
2022-01-17 20:03:23 +01:00
iMineLink
4c167cf528
GS: remove redundant clears from tc.
2022-01-17 20:02:16 +01:00
iMineLink
7d27b675d0
GS: sparse targets need to be cleared on fetch.
2022-01-17 20:02:16 +01:00
PCSX2 Bot
0ef7e82548
pad-linux: Update to latest controller database.
2022-01-17 19:34:44 +01:00
iMineLink
8db0b52821
GS: optimize xxHash usage in palette hashing.
2022-01-16 11:54:58 +00:00
Connor McLaughlin
364199916f
GS: Hash local memory blocks instead of expanded textures
2022-01-16 11:54:28 +00:00
iMineLink
42066ecaba
GS: use xxHash to hash palettes.
2022-01-16 03:28:28 +00:00
Connor McLaughlin
986b5a2afe
GS/DX11: Use shader cache
2022-01-16 03:17:04 +00:00
Connor McLaughlin
921689aa04
Common: Add D3D11 shader cache/compiler classes
2022-01-16 03:17:04 +00:00
TellowKrinkle
283dcaffe2
GS: Support wrapping off-the-end offsets in GSOffset
2022-01-16 02:00:53 +00:00
Christian Kenny
074ffacf9d
GS: Don't apply offset when using SLBG. Fixes The Suffering video monitors
2022-01-15 23:19:55 +00:00
Silent
f1d3177b69
GUI: Make aspect ratio/frame limiter OSD messages keyed
...
Keyed messages don't pile up so spamming turbo/frame limiter
keys will not generate multiple messages now.
2022-01-15 13:51:54 +01:00
Mrlinkwii
fa50e9dd20
GameDB: add VUKickstartHack to Ghosthunter
2022-01-15 12:12:14 +00:00
icup321
d4de43a062
GameDB: Add eeRoundMode to Teen Titans & Scaler and fixes to other games ( #5338 )
2022-01-14 22:13:06 +00:00
TellowKrinkle
af795985fc
GS:SW: Allow up to 32 threads without breaking
2022-01-14 19:24:51 +01:00
TellowKrinkle
610b19d646
GS:SW: Fix crash when scanline count wasn't divisible by thread count
2022-01-14 19:24:51 +01:00
arcum42
95c8915d78
Fix several gcc warnings. ( #5232 )
2022-01-13 12:19:23 -08:00
Mrlinkwii
6bdfec743c
GameDB: add EETiming to 'Kya: Dark Lineage'
2022-01-13 11:40:24 +00:00
refractionpcsx2
e270c46703
GIF: Separate GIF Reset and GIF DMA Reset
...
The two shouldn't be reset together anyway, the GIF has no control over the DMA.
2022-01-13 09:53:11 +00:00
Mrlinkwii
0c0a866481
GameDB: add serials from #4535
...
Co-Authored-By: icup321 <28464642+icup321@users.noreply.github.com >
2022-01-13 09:52:36 +00:00
Mrlinkwii
28ca0aed48
GameDB: add patch to MX Unleashed Migrated
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Co-Authored-By: icup321 <28464642+icup321@users.noreply.github.com >
2022-01-13 09:52:36 +00:00
lightningterror
ca9ab100e5
GS-hw: Add crc ids for Ape Escape 2.
...
Sp, De, It, Fr versions.
2022-01-13 03:32:33 +01:00
icup321
73732bfb29
GS-hw: Add/remove crc ids.
...
Add CRCs for (almost) all versions of R&C, WOC, & J&D.
Remove all non-retail crc versions.
Re-add Crash 4 version CRC, it's retail actually.
Original PR #4535
Close #4535
2022-01-13 03:17:24 +01:00
refractionpcsx2
048e7f4c1b
GUI: Convert Power plan name to UTF-8
2022-01-12 18:45:47 +00:00
lightningterror
d041df8254
GS-hw: Don't enable blending when only alpha is written.
...
Optimization.
2022-01-12 18:15:50 +01:00
lightningterror
8e8b9a3cff
GS-wx: Add tooltip for Preload Textures.
2022-01-11 15:11:43 +01:00
lightningterror
b7b65d7361
GS: Fix tooltips, d3d11 blend, add vulkan in tooltips.
2022-01-11 15:11:43 +01:00
lightningterror
6263c8a0cd
GS-wx: Fix d3d11 blend option, broke during Vulkan merge.
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Merge the option with GL/VK.
2022-01-11 15:11:43 +01:00
lightningterror
3c92054a6e
GS-hw: Move PABE shader bit to the top of sw blending.
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Early return when there is no sw blending, no need to run the blend code.
Optimization.
2022-01-11 13:15:56 +01:00
Connor McLaughlin
cf2b6a895f
GS/DX11: Get rid of local context reference in GSTexture11
2022-01-11 12:30:11 +01:00
Connor McLaughlin
5bdb34521d
GS/HW: Add a field for LOD clamp to sampler
...
This way SampleLevel for manual LOD doesn't get clamped.
2022-01-11 12:30:11 +01:00
Connor McLaughlin
e1e83c11cc
GS: Compute mipmap levels in base device
...
Also fixes the incorrect number of levels.
2022-01-11 12:30:11 +01:00
Connor McLaughlin
0f5b17de0f
GS/DX11: Implement automatic/manual LOD in pixel shader
2022-01-11 12:30:11 +01:00
Connor McLaughlin
568d9a3e30
GS/HW: Correct min lod/minification filter for mipmaps
2022-01-11 12:30:11 +01:00
Connor McLaughlin
1518b793dc
GS/DX11: Fix mipmap textures and support trilinear
2022-01-11 12:30:11 +01:00
Connor McLaughlin
6182b46033
GSState: Minimum texture size is 1x1, not 2x2
...
Fixes out of bounds uploads when full mipmapping is enabled.
2022-01-11 12:30:11 +01:00
refractionpcsx2
4194553450
CDVD: Centralise cdvd.Ready updates + add MECHA_INIT bit
2022-01-10 22:57:09 +00:00
PCSX2 Bot
5f5a696717
pad-linux: Update to latest controller database.
2022-01-10 20:42:54 +01:00
lightningterror
35d516e140
GS: Fix GetRecommendedCRCHackLevel for Vulkan.
...
Issue #5312
2022-01-10 20:42:06 +01:00
refractionpcsx2
fb5e5cc13f
CDVD: Don't delay abort commands on DVDs, at least for now..
...
Fixes #5301
2022-01-10 11:28:10 +00:00
lightningterror
aa475a8d2e
GS-hw: Rename DATE_GL42 DATE_GL45.
...
DATE_GL42 -> DATE_PRIMID
DATE_GL45 -> DATE_BARRIER
2022-01-09 17:54:13 +01:00
Mrlinkwii
fa5c023d33
GameDB: add game fix to Cocoto Funfair
2022-01-09 16:08:58 +00:00
Connor McLaughlin
22d8e6f79f
GS/SW: Use target instead of texture for upload
2022-01-09 16:35:34 +01:00
Connor McLaughlin
126ae4a0f0
GS/Vulkan: Handle uploads to render targets
2022-01-09 16:35:34 +01:00
Connor McLaughlin
68f18245a7
GS/DX11: Implement merge feedback write
2022-01-09 16:35:34 +01:00
Mrlinkwii
e2e25b7134
GameDB: fix some entries
2022-01-09 15:35:08 +00:00
Mrlinkwii
32088647c3
GameDB: add some missing serials
2022-01-09 13:27:06 +00:00
Mrlinkwii
baf8df9597
GameDB: add patches to Koukaku Kidoutai and fixes for other games
2022-01-09 13:25:16 +00:00
lightningterror
34aa266260
vcxproj: Add vulkan shaders and group shaders in renderer category.
2022-01-08 18:22:40 +01:00
refractionpcsx2
8c887c2eee
CDVD: Adjust error timing and modify error used for high sector.
2022-01-08 17:07:43 +00:00
lightningterror
a95250cabb
GS-hw: Purge WildArms4 and WildArms5 crc hacks.
...
Issue got resolved before 1.6 release.
2022-01-08 09:27:27 +01:00
lightningterror
96bc6807ae
github: auto labeler: Add GS Vulkan label.
2022-01-08 08:35:02 +01:00
Connor McLaughlin
81a139b875
Vulkan: Force textures to be allocated in device local memory
2022-01-08 05:19:45 +00:00
Connor McLaughlin
1a3c20f0f7
Vulkan: Use memory budget extension where available
2022-01-08 05:19:45 +00:00
Connor McLaughlin
4f735d0201
GS: Prevent out of bounds copy for half_right TC target copies
2022-01-08 05:19:45 +00:00
Connor McLaughlin
ec0543335e
GS: Fine gained change detection for mips/trifilter/anisotropy
2022-01-08 05:19:45 +00:00
Connor McLaughlin
0872d024f9
GSDevice: Add ClearSamplerCache() method
2022-01-08 05:19:45 +00:00
Connor McLaughlin
0ce21c91ef
GS: Allocate mipmaps for Basic+ and only on non-copy textures
2022-01-08 05:19:45 +00:00
Connor McLaughlin
220c7c271b
GS/Vulkan: Use VK_EXT_provoking_vertex where supported
2022-01-08 05:19:45 +00:00
Connor McLaughlin
bf389b94d6
GS: Add texture preloading option
2022-01-08 05:19:45 +00:00
Connor McLaughlin
6187f36c33
Vulkan/StreamBuffer: Use VulkanMemoryAllocator
2022-01-08 05:19:45 +00:00
Connor McLaughlin
73df4e4abf
GS: Only swap DATE_GL42 with DATE_GL45 when full barriers are used
...
Saves the expensive draw splitting/barriers when mixed software blending
is used.
2022-01-08 05:19:45 +00:00
Connor McLaughlin
1a8a5a5e8e
GS: Add Vulkan renderer
2022-01-08 05:19:45 +00:00
Connor McLaughlin
c4ab6280c6
Frontend: Add VulkanHostDisplay
2022-01-08 05:19:45 +00:00
Connor McLaughlin
a27b6a113a
Common: Add Vulkan helper classes
2022-01-08 05:19:45 +00:00
Connor McLaughlin
a60ded5c94
3rdparty: Add Vulkan headers
2022-01-08 05:19:45 +00:00
Connor McLaughlin
5ff67d4b2d
3rdparty: Add glslang
2022-01-08 05:19:45 +00:00
Connor McLaughlin
874e3d976f
GSTexture: Implement Save() using common code
2022-01-08 05:19:45 +00:00
Connor McLaughlin
90e1284d83
GS: Move mipmap generation flag to GSTexture
2022-01-08 05:19:45 +00:00
Connor McLaughlin
75518b71ea
GS: Fix forced trilinear + full mipmapping
...
i.e. generate mips when not provided by the game and trilinear filtering
is forced on.
2022-01-08 05:19:45 +00:00
Connor McLaughlin
b355efd73a
GS: Separate shader convert for float -> 16/32bit int
2022-01-08 05:19:45 +00:00
Connor McLaughlin
8e920d727f
GS: Make GL_NNN macros device independent
2022-01-08 05:19:45 +00:00
Connor McLaughlin
5976be55f4
GS: Use textures instead of render targets for target copies
...
Saves the clear.
2022-01-08 05:19:45 +00:00
Ty Lamontagne
4c3df1a963
CMake: Pass -fsanitize=address to the linker when USE_ASAN
2022-01-08 00:15:51 +00:00
lightningterror
5b44f495ee
GS-hw: Improve DATE selection.
...
Check for fbmask, accurate path isn't supported so just to DATE.
Check for FBA, all pixels will be 128 or more so use Fast path DATE_one.
2022-01-08 01:15:19 +01:00
refractionpcsx2
3951e15446
VIF: If Force break + Reset requested, Reset gets priority
...
Fixes #5275
2022-01-07 17:37:10 +00:00
lightningterror
b9da7c6f27
GS-d3d11: Enable amd broken point sampler hack only for amd.
...
Intel and Nvidia don't need it, get rid of it for them.
2022-01-07 14:06:53 +01:00
refractionpcsx2
c5ae4a6957
CDVD: If you abort, actually abort.
2022-01-06 14:16:31 +00:00
Connor McLaughlin
e40c2f97f0
SysThreadBase: Fix double init of SPU2 etc
2022-01-06 11:46:01 +00:00
Connor McLaughlin
1dbc11bdd5
IPU: Fix software renderer FMV hack without AR change
2022-01-06 09:05:41 +00:00
Connor McLaughlin
299edae7c0
GSDump: Fix renderer override
2022-01-06 07:32:32 +00:00
refractionpcsx2
86309bd837
GS SW: Adjust order SW is destroyed, fixes GS Dump crash
2022-01-06 07:15:01 +00:00
refractionpcsx2
0312e9026d
Core: Savestate version bump
2022-01-05 17:13:50 +00:00
refractionpcsx2
a7bafb60e9
CDVD: Improve Break/Abort handling
2022-01-05 17:13:50 +00:00
refractionpcsx2
602769b9d0
CDVD: Add Eject IRQ
2022-01-05 17:13:50 +00:00
refractionpcsx2
e76546f8e4
CDVD: Implement speed register, fix up SpindleCtrl
...
Also Set the drive as not spinning when ejected
2022-01-05 17:13:50 +00:00
Mrlinkwii
a9ef1680ce
GameDB: Removal of some patches and adding some fixes
2022-01-04 14:10:37 +00:00
trostboot
670ddef944
GameDB: Add VU Kickstart Hack to Dark Cloud 2/Dark Chronicle ( #5266 )
...
Co-authored-by: trostboot <trostboot@gmx.de >
2022-01-04 13:56:24 +00:00
TellowKrinkle
be6b8dce25
VTLB: Fix ppmap allocation in 64-bit
2022-01-04 13:01:49 +00:00
Connor McLaughlin
75fd20f5df
3rdparty: Add xxhash.h
2022-01-04 13:00:40 +00:00
Connor McLaughlin
f0509a6631
3rdparty: Add Vulkan Memory Allocator
2022-01-04 13:00:33 +00:00
PCSX2 Bot
702319c4ca
pad-linux: Update to latest controller database.
2022-01-03 17:14:01 +01:00
iMineLink
d5bd187930
GS: fix loopPagesWithBreak last iteration logic.
2022-01-03 14:21:04 +00:00
RedDevilus
753036f0c8
ProgramLog: Comment out deleted keymapping
2022-01-03 10:18:59 +00:00
iMineLink
cfc763b488
gitignore: update gs debug gl filename.
2022-01-03 09:45:56 +01:00
Connor McLaughlin
7edfeab0b7
3rdparty: Remove freetype
2022-01-03 09:45:31 +01:00
Connor McLaughlin
226b0540c5
GS: Enhance stats
2022-01-02 15:06:39 +00:00
Connor McLaughlin
0c36647506
GS: Rewrite presentation interface and OSD
2022-01-02 15:06:39 +00:00
Connor McLaughlin
1348c8880e
Add font resources
2022-01-02 15:06:39 +00:00
Connor McLaughlin
9334285edd
3rdparty: Add imgui
2022-01-02 15:06:39 +00:00
Connor McLaughlin
2330d3a056
GS: Use hardware point/line expansion where supported in GL
2022-01-02 15:06:39 +00:00
Connor McLaughlin
bce54a64ff
GS: Use flat/nointerpolation for IIP=0 instead of GS
2022-01-02 15:06:39 +00:00
Connor McLaughlin
bd43400ad8
GS/OpenGL: Set features in Create() instead of constructor
2022-01-02 15:06:39 +00:00
Connor McLaughlin
b16c75324e
GSState: Move m_dev to base class
2022-01-02 15:06:39 +00:00
TellowKrinkle
0ddef1169d
GS: Fix config default label alignment
2022-01-01 16:58:26 -06:00
TellowKrinkle
4da09bd841
GS: Fix missing space in config dialog
2022-01-01 16:58:26 -06:00
TellowKrinkle
6811cd617b
GS: Add system default adapter config option
2022-01-01 16:58:26 -06:00
TellowKrinkle
4e762c75b0
GS: Move adapter list stuff to module in GSUtil
...
Will be helpful for when renderers other than DX that let you choose adapters are added
2022-01-01 16:58:26 -06:00
TellowKrinkle
f471c30036
GS: Default adapter_index to -1 to indicate default
2022-01-01 16:58:26 -06:00
TellowKrinkle
aaed932a67
PAD:SDL: Remove fallback code for unsupported SDL versions
2022-01-01 16:36:15 -06:00
TellowKrinkle
5f168b1a1e
PAD: Store rumble intensity as float
...
No longer have to worry about what the max value should be
Unlocks > 50% rumble power on new rumble API
2022-01-01 16:36:15 -06:00
TellowKrinkle
5d6f0d7e47
PAD: Call SDL_GameControllerUpdate during pad testing
2022-01-01 16:36:15 -06:00
TellowKrinkle
cf176f1b99
CMake: Remove SDL1.2 option
...
Not sure if it worked before but it definitely doesn't work now
2022-01-01 16:36:15 -06:00
TellowKrinkle
d97e867c07
GHActions: Cache patchelf
2022-01-01 16:36:15 -06:00
TellowKrinkle
3d0654dd48
PAD:SDL: Let users set their own hints from the config
2022-01-01 16:36:15 -06:00
TellowKrinkle
e688840703
PAD:SDL: Set some hints
2022-01-01 16:36:15 -06:00
TellowKrinkle
8bf272e806
PAD:SDL: Switch to SDL_GameControllerRumble for rumble
...
Old method was deprecated according to https://github.com/libsdl-org/SDL/issues/4435#issuecomment-896432954
2022-01-01 16:36:15 -06:00
TellowKrinkle
0744bc4004
GHActions: Build latest SDL on linux
...
Package manager version too old
2022-01-01 16:36:15 -06:00
TellowKrinkle
918f8cbe16
PAD: Format some things
2022-01-01 16:36:15 -06:00
xantares
b6dafff524
Rename ConfigSoundtouch.cpp to ConfigSoundTouch.cpp ( #5238 )
...
Fixes build on a case-sensitive filesystem
2021-12-31 16:51:36 -06:00
Mrlinkwii
34686dc167
GameDB: remove patches for 'Neo Contra' and add EE rounding and clamping
2021-12-30 15:15:38 +00:00
Ty Lamontagne
c0c75bf18e
Linux: Fix executable case in PCSX2-linux.sh
2021-12-30 14:04:02 +00:00
lightningterror
66cfb403c6
GS-d3d11: MaxAnisotropy value range is 1-16, clamp it.
2021-12-29 15:45:41 +01:00
lightningterror
0375f9c0ae
GS-wx: Aniso can run with nearest texture filtering so let's leave it.
...
Option just disabled the toggle, it would still run on opengl.
2021-12-29 15:45:41 +01:00
lightningterror
11ac758d78
GS-d3d11: Mirror anisotropic filtering behavior on Direct3D11.
...
Don't run aniso filter on m_convert.pt and m_convert.ln samplers.
Running m_convert.pt broke shadows on color clipping.
Also use the aniso bit from hw renderer.
Aniso will now behave the same as on OpenGL.
2021-12-29 15:45:41 +01:00
Filipe da Silva Santos
9e705b2f53
FileSystem: follow c++17 and unbreak FreeBSD
2021-12-28 19:11:18 -06:00
Filipe da Silva Santos
b475108ff3
ryml: unbreak non-Linux Unices
2021-12-28 19:11:18 -06:00
Florin9doi
ab34dff152
USB: Save Sony prints in BMP format
2021-12-29 00:38:52 +00:00
Florin9doi
6a3f093cfa
USB: Sony DPP-MP1 printer emulation
2021-12-29 00:38:52 +00:00
lightningterror
04ef9af703
GS-hw: Optimize PABE.
...
Add an early condition to check if alpha is lower than 128, if so then no blending so early exit.
2021-12-28 18:39:32 +01:00
TellowKrinkle
b773ab3fb4
GHActions: Fix game controller db updater
2021-12-28 18:04:19 +01:00
refractionpcsx2
32085dc009
CDVD: Add detection for PS2 Linux Disc 2
2021-12-28 12:17:42 +00:00
refractionpcsx2
18fdfc26aa
Core: Savestate version bump
2021-12-28 12:17:42 +00:00
refractionpcsx2
f50d2fa48e
CDVD: Add more error checking, set seek status
2021-12-28 12:17:42 +00:00
refractionpcsx2
e82859c979
CDVD: Separate SCMD/NCMD Fifo's set to right size
2021-12-28 12:17:42 +00:00
refractionpcsx2
99bb35f109
CDVD: Added missing busy/ready checks
2021-12-28 12:17:42 +00:00
refractionpcsx2
8637f8ee9b
CDVD: Extra error handling and fix some flag details
2021-12-28 12:17:42 +00:00
refractionpcsx2
1e11d40828
CDVD: Improve status handling/implement sticky status
2021-12-28 12:17:42 +00:00
refractionpcsx2
5546b102eb
CDVD: Replace cdvd.Ready handling
2021-12-28 12:17:42 +00:00
refractionpcsx2
7d9c8c9172
CDVD: Add some error handling, fix up some IRQ stuff
2021-12-28 12:17:42 +00:00
refractionpcsx2
8dd51b7207
CDVD: Zero sector handling and fix CdStop
2021-12-28 12:17:42 +00:00
lightningterror
746c5b603f
GS: Try to fix -Wreorder warning.
2021-12-28 10:09:08 +01:00
qurious-pixel
d0de8d22fe
MISC: codacy fixes
2021-12-28 08:54:17 +00:00
qurious-pixel
231b8e9481
reference the app-variables.sh apprun-hook file
2021-12-28 08:54:17 +00:00
qurious-pixel
f9f36700bb
Update AppRun
2021-12-28 08:54:17 +00:00
qurious-pixel
ba9fced3db
Create app-variables.sh
2021-12-28 08:54:17 +00:00
Connor McLaughlin
c192ecf6b7
GSDumpDialog: Cache length instead of querying every packet
...
Length() internally calls fseek() to end, ftell(), and fseek() back
again (really slow).
Shaves several seconds off loading large gs dumps.
2021-12-28 07:43:28 +00:00
Connor McLaughlin
6ee029e14b
PAD: Add platform independent implementation
2021-12-28 05:22:45 +00:00
Connor McLaughlin
935f880fa7
USB: Fix compilation of USBNull on Windows
2021-12-28 05:22:45 +00:00
Connor McLaughlin
47d046c5fe
DEV9: Prepare for Qt
2021-12-28 05:22:45 +00:00
Connor McLaughlin
4305e17cbe
SPU2: Prepare for Qt (add Host wrapper)
2021-12-28 05:22:45 +00:00
Connor McLaughlin
c5c4cdd0b4
PINE: Disable for Qt (for now)
2021-12-28 05:22:45 +00:00
Connor McLaughlin
252562db90
Misc: #ifdef out last bits of wx-dependent code
2021-12-28 05:22:45 +00:00
Connor McLaughlin
a898682f3e
Host: Add layered settings interface for per-game settings
2021-12-28 05:22:45 +00:00
Connor McLaughlin
7829094668
3rdparty: Add simpleini
2021-12-28 05:22:45 +00:00
Connor McLaughlin
042c23a545
Config: Add folder initializers
2021-12-28 05:22:45 +00:00
Connor McLaughlin
af2b9e3a4c
Config: Add SPU2 options to global struct
2021-12-28 05:22:45 +00:00
Connor McLaughlin
b3b7c55b9a
Host: Add ReportErrorAsync() and formatted variant
2021-12-28 05:22:45 +00:00
Connor McLaughlin
1859ede325
GameDatabase: Use resource abstraction to read yaml
2021-12-28 05:22:45 +00:00
Connor McLaughlin
2c32c374fb
GameDatabase: Don't include rapidyaml in header
...
Name clashes with Qt.
2021-12-28 05:22:45 +00:00
Connor McLaughlin
65d22406a3
SettingsWrapper: Fix enums being stored as ints
2021-12-28 05:22:45 +00:00
Connor McLaughlin
92689a60ae
Common/StringUtil: Add whitespace strip methods
2021-12-28 05:22:45 +00:00
Connor McLaughlin
1a598ccf0d
Common/StringUtil: Add wide string conversion for non-windows
2021-12-28 05:22:45 +00:00
Italo Di Renzo
e50feb74fd
Add "Clear missing files" option to recent ISO list ( #4975 )
...
* GUI: Add "Clear missing files" option to Recent ISO list
* GUI: Show list of files to remove in confirmation dialog.
2021-12-27 20:50:04 -08:00
arcum42
af067a8c84
Default to a native build. Remove --clean-plugins. ( #5132 )
2021-12-27 20:31:27 -08:00
tellowkrinkle
61a196bc3d
GS: Move afix check to high blend level
2021-12-27 20:18:47 -06:00
lightningterror
6a431daffc
GS-hw: Extend Blend mix to work when alpha is higher than 1.
...
Clamp the alpha(As/Af) to 1 in the shader, it is already clamped to 1 in hw blend unit.
It should allow to better render the effects, still not fully accurate but it's closer to what we want.
Hopefully it helps D3D11 more.
2021-12-27 20:22:41 +01:00
Mrlinkwii
1aad3e6cc8
GameDB: add VU clamping to "Ultimate Spider-Man" and fixes to other games
2021-12-27 18:02:16 +00:00
refractionpcsx2
c8d42e32ed
GameDB: Properly use vuRoundMode child node
2021-12-27 03:47:52 +00:00
refractionpcsx2
514cc6edb8
IPU: Unbreak previous change with IDEC sync
...
Testing in Production y'all
2021-12-26 23:44:50 +00:00
lightningterror
208d3ffa7b
GS-hw: Fix pabe regression from renderers merge.
...
Only OpenGL should disable accumulation and blend mix to allow reading the framebuffer next.
Also pabe will only be accurate with non recursive blend on d3d11 only so enable it for it only.
2021-12-26 19:12:28 +01:00
refractionpcsx2
25dd92f8c0
IPU: Modify IDEC sync position.
...
Previously broke the Onimusha patch, sorry
2021-12-26 14:56:52 +00:00
Connor McLaughlin
3f81b7e56d
GL/ShaderCache: Time various shader compilation tasks
2021-12-26 13:21:51 +00:00
Connor McLaughlin
99b7333991
GS/OpenGL: Add option to disable shader cache
2021-12-26 13:21:51 +00:00
Connor McLaughlin
a2ae4ba441
GS/OpenGL: Get rid of interface blocks for convert shaders
2021-12-26 13:21:51 +00:00
Connor McLaughlin
4e1b2792c9
GS/OpenGL: Move some uniform buffers to program uniforms
2021-12-26 13:21:51 +00:00
Connor McLaughlin
55695bb5bc
GS/OpenGL: Use ShaderCache
2021-12-26 13:21:51 +00:00
Connor McLaughlin
6e064da536
GS/OpenGL: Use programs instead of separate pipelines
2021-12-26 13:21:51 +00:00
Connor McLaughlin
69ff12645c
Common: Add GL/ShaderCache
2021-12-26 13:21:51 +00:00
Connor McLaughlin
efb93d22d9
Common: Add GL Program wrapper class
2021-12-26 13:21:51 +00:00
Connor McLaughlin
cdb0068dcc
Common: Add MD5Digest
2021-12-26 13:21:51 +00:00
Connor McLaughlin
b0a0d714c4
Common: Add HashCombine.h
2021-12-26 13:21:51 +00:00
refractionpcsx2
7e36ee243c
GameDB: Fix Round/Clamp nodes
2021-12-26 11:58:27 +00:00
Sergeanur
21bc56a8ba
GS: Simulate scan mask
2021-12-26 11:51:25 +00:00
refractionpcsx2
e920c0fe3e
VS: Fix filters
2021-12-26 10:37:43 +00:00
refractionpcsx2
31992fb398
GameDB: Fix loading patches for some games
2021-12-26 08:43:06 +00:00
refractionpcsx2
dc65599fae
GameDB: Remove no longer required patches
2021-12-26 04:48:49 +00:00
refractionpcsx2
eb9dc7b70d
IPU: BDEC/IDEC wait for IPU0 to drain before proceeding
2021-12-26 04:48:49 +00:00
refractionpcsx2
06bf2502a6
IPU: Tidy up and fix up toIPU DMA, remove some hacks
2021-12-26 04:48:49 +00:00
refractionpcsx2
242655bac9
IPU: Tidy up some DMA and FIFO behaviour
2021-12-26 04:48:49 +00:00
refractionpcsx2
8335b3ee77
IPU: Only fill IPU with required data, no more.
2021-12-26 04:48:49 +00:00
refractionpcsx2
a0c8ad9511
Savestate: Bump version
2021-12-26 04:48:49 +00:00
refractionpcsx2
d775a9364b
IPU: Set DMA to only transfer on request (or reset)
2021-12-26 04:48:49 +00:00
Ty Lamontagne
1695124472
Linux / Windows CMake Builds: Change output executable to lowercase
...
No reason to be uppercase.
2021-12-25 15:11:17 +00:00
Tyler Wilding
70145eb150
macos: add undef to fix macOS builds
2021-12-25 15:11:01 +00:00
Tyler Wilding
dacd7d94d9
memcard: fix saving and loading handling on new yaml lib
2021-12-25 15:11:01 +00:00
Tyler Wilding
85bd8555c0
common: add some file-path helpers to Path ns
2021-12-25 15:11:01 +00:00
Tyler Wilding
6920b4e366
gamedb: handle yaml parsing errors properly
2021-12-25 15:11:01 +00:00
Tyler Wilding
bda3835cb1
memcard: migrate folder memory cards to rapidyaml
2021-12-25 15:11:01 +00:00
Tyler Wilding
83e5aa6137
gamedb: migrate GameDB implementation to rapidyaml
2021-12-25 15:11:01 +00:00
Tyler Wilding
4719e52c6e
fs-api: extend host API to allow retrieval of a resource file path
2021-12-25 15:11:01 +00:00
Tyler Wilding
e313eadcd2
common: pull our string functions into common
2021-12-25 15:11:01 +00:00
Tyler Wilding
be952e40ba
vs: update project configuration to include rapidyaml
2021-12-25 15:11:01 +00:00
Tyler Wilding
4d4b24f8b0
cmake: support rapidyaml
2021-12-25 15:11:01 +00:00
Tyler Wilding
9533fa25c3
deps: remove yaml-cpp and add rapidyaml
2021-12-25 15:11:01 +00:00
lightningterror
013c9072b9
GS-hw: Move the blend mix alpha check after sw blending selection.
...
Optimization.
2021-12-25 14:52:07 +01:00
lightningterror
bf8dc05fac
GS: Redo GetAlphaMinMax.
...
Cleaner this way, also fix recent regression on Full Blend with alpha max.
2021-12-25 14:52:07 +01:00
Connor McLaughlin
f4b38662fa
GS/Null: Move methods to cpp file
2021-12-24 11:01:00 +00:00
Connor McLaughlin
ea41cce5ef
GS: Add missing override specifier to a few files
2021-12-24 11:01:00 +00:00
TellowKrinkle
013c292ffb
GS: Fix looping over pages of textures with massive strides
2021-12-23 19:10:19 -06:00
refractionpcsx2
cb18f11133
GS: Added auto Mipmap support in hardware for Jurassic Park
2021-12-23 08:25:52 +00:00
TellowKrinkle
ea25f49c65
Common: Fix GetWorkingDirectory on unix
2021-12-23 07:49:14 +00:00
Connor McLaughlin
5d15d5958e
GS: Only copy draw area for colclip/DATE
2021-12-22 11:41:57 +01:00
Connor McLaughlin
efed92b15c
GS/OpenGL: Move scaling factor to shader constant
2021-12-22 11:41:57 +01:00
Connor McLaughlin
7d39d02e98
GSDeviceOGL: Don't set scissor unconditionally
2021-12-22 11:41:57 +01:00
Connor McLaughlin
e006442e4f
GSRendererNew: Remove another constant buffer copy
2021-12-22 11:41:57 +01:00
Connor McLaughlin
212848e931
GSDevice: Force inline accessor methods
...
Don't want to make debug builds slower.
2021-12-22 11:41:57 +01:00
Connor McLaughlin
732de53d1b
GS: Get rid of second constant buffer for alpha pass
2021-12-22 11:41:57 +01:00
Connor McLaughlin
08c00eed1e
GS: Unify constant buffers between renderers
2021-12-22 11:41:57 +01:00
refractionpcsx2
2a1c3d1f33
GS: Fix texture offset Y vector
2021-12-20 16:30:26 +00:00
lightningterror
5f57084ed9
GS-hw: Run GetAlphaMinMax only when required for Blend Mix.
...
Optimization.
2021-12-20 16:23:43 +01:00
lightningterror
9368e29d62
GS-d3d11:fx: Flip x and y dithering positions.
2021-12-19 22:24:30 +01:00
TellowKrinkle
ae8751e9ca
GS:DX11: Use GSHWDrawConfig selector structs
2021-12-19 22:21:10 +01:00
TellowKrinkle
a11b8c4750
GS:OGL: Use GSHWDrawConfig selector structs
2021-12-19 22:21:10 +01:00
TellowKrinkle
1e7e23df96
GS: Less memcmp
...
It has a lot of work to do for its fancier return value
2021-12-19 22:21:10 +01:00
TellowKrinkle
8395e00835
GS: Remove now-unused renderers
2021-12-19 22:21:10 +01:00
TellowKrinkle
66bc1bdc77
GS: Add new shared hw renderer
2021-12-19 22:21:10 +01:00
TellowKrinkle
b8984661d9
GS: Use shared enum for blend level
...
Even if DX11 doesn't support all modes we can just use the ones it does support from the enum
2021-12-19 22:21:10 +01:00
Mrlinkwii
ea98a1c9f9
GameDB: change VUclamping on "Sled Storm"
2021-12-19 16:45:31 +00:00
Connor McLaughlin
9173b40e2e
SPU2: Add function to pause output stream
2021-12-19 15:14:04 +00:00
Connor McLaughlin
59e5b1918f
SPU2/XAudio: Get rid of exceptions
2021-12-19 15:14:04 +00:00
Connor McLaughlin
ab4b7b8ee6
SPU2: Remove unused methods from output modules
2021-12-19 15:14:04 +00:00
Connor McLaughlin
7f0f153ebd
3rdparty: Remove Portaudio
2021-12-19 15:14:04 +00:00
Connor McLaughlin
f3d51a242d
SPU2: Remove Portaudio and SDL2 output modules
2021-12-19 15:14:04 +00:00
Connor McLaughlin
88ce192610
SPU2: Add Cubeb SndOut driver
2021-12-19 15:14:04 +00:00
Connor McLaughlin
bd489647e9
3rdparty: Add cubeb
2021-12-19 15:14:04 +00:00
Florin9doi
c36666b4d4
USB: Gametrak/RealPlay
2021-12-19 13:33:04 +00:00
Connor McLaughlin
97727cae2c
GS/OpenGL: Don't delete null objects for PBO
2021-12-18 14:12:37 +00:00
Connor McLaughlin
f412b6818e
GS/OpenGL: Fix incorrect VAO cleanup
...
This wasn't an issue in wx, since the whole context/device gets torn
down and recreated when you pause/unpause, or change settings.
But on Qt it is, since the context/device is preserved for a
faster/lighter settings apply.
2021-12-18 14:12:37 +00:00
Mrlinkwii
e8aea86e75
GameDB: Add EE Clamping to 'Digimon Battle Chronicle' and fixes to other games ( #5178 )
2021-12-18 14:04:18 +00:00
Connor McLaughlin
fac171fa95
CDVD: Check file actually opened before proceeding
...
If you loaded an invalid file, particularly with compression, the file
open may fail, leading to a division by zero (on block size), or trying
to read from nothing.
2021-12-18 13:41:56 +00:00
refractionpcsx2
fa1b6493da
CDVD GZip: Correct type causing index creation to fail
2021-12-17 11:46:31 +00:00
refractionpcsx2
e58766745c
Log: Restore BIOS Found message
2021-12-16 11:45:12 +00:00
Mrlinkwii
d8a9c5b479
Gamedb add gamefixes to 'Titeuf Mega-compet' and patch 'Yamiyo ni Sasayaku - Tantei Sagara Kyouichirou' series
2021-12-15 17:17:18 +00:00
Mrlinkwii
9a4d8ba934
Gamedb: add more 2k games patches
2021-12-15 10:52:22 +00:00
refractionpcsx2
ab816543c8
CDVD: Fixed typo opening gzip files
...
Fixes #5162
2021-12-15 09:38:04 +00:00
refractionpcsx2
37ccd81985
GS: Avoid some unnecessary flushes
...
CLUT only updates if valid index type used in PSM
2021-12-14 18:28:21 +00:00
refractionpcsx2
42dad4ade8
GS: Check CLUT dirty write on vertex kick
2021-12-14 18:28:21 +00:00
refractionpcsx2
b2ac035862
VS: Fix location of shaders in project
2021-12-14 17:47:53 +00:00
refractionpcsx2
f42d7eec74
CDVD: Don't set as Reading when buffering.
2021-12-14 10:35:12 +00:00
refractionpcsx2
e4ef41f86a
CDVD: Fix some read timing logic
2021-12-14 10:35:12 +00:00
Mrlinkwii
103dd3954a
missing UI and game elements.
2021-12-14 09:22:31 +00:00
Tokman5
2f9577a28e
Add "Jikkyou Powerful Pro Yakyuu 2009" to GameIndex.yaml
2021-12-14 08:06:34 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech
33ec4d9430
msvc: fix issues with size() not being correctly evaluated as const
2021-12-13 09:34:24 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech
209f09ca7a
pine: send serial without gui beautification
2021-12-13 09:34:24 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech
2e6af75f1d
pine: add vle replies
2021-12-13 09:34:24 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech
f68122a380
ipc: rename to pine
2021-12-13 09:34:24 +00:00
TellowKrinkle
d51bdccf7f
CMake: Remove gio dependency on macOS
2021-12-13 03:29:16 -06:00
iMineLink
7d8377b133
GS-hw: define some consts only in debug mode.
2021-12-13 08:06:52 +01:00
iMineLink
80d3a8a757
GS-hw, TC: don't linearly interpolate downloads.
...
Greatly improves Burnout games clouds rendering
with even (x2, x4, ...) upscaling factors.
2021-12-13 08:06:52 +01:00
iMineLink
2e6c5cde29
GS-hw: rework surface fetching.
...
Factorized code.
Always clear render targets and depth stencils
when being fetched.
"force_texture_clear" OGL only config removed.
2021-12-13 08:06:52 +01:00
iMineLink
0f2768dca4
GS-hw, TC: improve LookupTarget.
...
allow propagation of increased target size and
correct the rescaling.
2021-12-13 08:06:52 +01:00
iMineLink
d5be095482
GS-hw: fix burnout black sky and no clouds.
...
Achieved with a combination of OI+OO hacks that operate
during level loading to consolidate the rendering results
in the GS local memory.
* OI_BurnoutGames to perform small draws directly in local memory:
** improved OI_PointListPalette to draw clouds CLUT,
** improved SwSpriteRender to draw sky texture;
* OO_BurnoutGames used to download clouds texture from GPU.
2021-12-13 08:06:52 +01:00
iMineLink
b315625a94
GS-hw: resize rt and ds before draw if necessary.
2021-12-13 08:06:52 +01:00
iMineLink
6b51462fa0
GS-hw: use CanUpscale to check for upscaling.
2021-12-13 08:06:52 +01:00
iMineLink
373e698545
GS-hw, TC: fix tex scaling for native res draws.
...
The GSTextureCache::ScaleTexture method did not work
correctly when an old texture with a scale factor
different from 1 was recycled for a draw which was forced at
native resolution (the old scale factor was kept).
2021-12-13 08:06:52 +01:00
iMineLink
3b309c6d4e
GS: dump alpha channel too.
2021-12-13 08:06:52 +01:00
kenshen112
8e93e9f516
CMake: Switch Wayland find script and usage to use imported targets
...
Also clears warning about mismatched names getting sent to FIND_PACKAGE_HANDLE_STANDARD_ARGS
2021-12-13 00:23:52 -06:00
kenshen112
ac8582eca7
CMake: Set minimum version first
...
Makes policy enabling based on minimum version work properly
Also increases minimum version to 3.11 because we actually do use 3.11 features
2021-12-13 00:23:52 -06:00
kenshen112
e6f72fdde7
GHActions: Enable Wayland in CI builds
2021-12-13 00:23:52 -06:00
Connor McLaughlin
9166218d07
EERec: Remove zero-distance jmp in full fpu mode
2021-12-13 00:56:50 +00:00
Mrlinkwii
c0b1bde94b
Gamedb: add EEclamping to 'Dark cloud 2'
2021-12-12 22:31:30 +00:00
Mrlinkwii
756a679262
Gamdb:add EE clamping to 'Chou Saisoku! Zokusha King B.U.'
2021-12-12 21:35:54 +00:00
Mrlinkwii
13b19b35c0
GameDB: add patches to the 'Netsu Chu!' series and 'Samurai 7' series
2021-12-12 18:16:46 +00:00
Mrlinkwii
cadb70d1e4
Gamedb: add EEtiminghack to 'MGS2' and change VU and EE rounding for 'Primal' and add missing entries
2021-12-12 12:30:47 +00:00
TellowKrinkle
4cb4844e8d
AppImage: Fix resource location
2021-12-12 06:10:47 -06:00
TellowKrinkle
556c7ca080
CMake: Don't include non-windows files on non-windows
2021-12-12 06:10:47 -06:00
TellowKrinkle
962db4bfc4
Resources: Move fxaa.fx to out of dx11 directory
...
It was used by both DX and OGL
2021-12-12 06:10:47 -06:00
TellowKrinkle
da651cabe4
Resources: Move shaders to shared shader/ directory
2021-12-12 06:10:47 -06:00
TellowKrinkle
e03076c6ff
CMake: Fix macOS resource packaging
...
Previously was just putting in empty folders
2021-12-12 06:10:47 -06:00
refractionpcsx2
122968e63a
CDVD: No rotational delay for seeks less than buffered sectors
...
Fixes Shadow Hearts Covenant hangs
2021-12-12 06:33:01 +00:00
Connor McLaughlin
6beac26727
GS/OpenGL: Fix an unused variable warning
2021-12-12 03:27:43 +00:00
Connor McLaughlin
3073281d13
CMake: Fix package mode
2021-12-12 03:27:43 +00:00
TellowKrinkle
0e0e23eefb
PAD: Use files on disk instead of embedded resources
2021-12-12 03:27:43 +00:00
Connor McLaughlin
bcec38bd97
Patch: Make variables static
2021-12-12 03:27:43 +00:00
Connor McLaughlin
bd706f99b2
GlobalCommands: Remove FreezeGS
...
This was ifdefed out anyway...
2021-12-12 03:27:43 +00:00
Connor McLaughlin
501af632f7
IopBios: Use FileSystem for host access
2021-12-12 03:27:43 +00:00
Connor McLaughlin
a143122804
CI: Copy resources into AppImage
2021-12-12 03:27:43 +00:00
Connor McLaughlin
92aa426bba
Move cheats_ws.zip to resources directory
2021-12-12 03:27:43 +00:00
Connor McLaughlin
96a1ce2fb2
CI: Fix path to GameIndex.yaml
2021-12-12 03:27:43 +00:00
Connor McLaughlin
c203a09435
Wx: Add check for resources directory before starting
2021-12-12 03:27:43 +00:00
Connor McLaughlin
c4084b4162
Add PerformanceMetrics to replace multiple sources of truth
2021-12-12 03:27:43 +00:00
Connor McLaughlin
2a7c948a57
GameDatabase: Store enums instead of strings
2021-12-12 03:27:43 +00:00
Connor McLaughlin
46912595ea
GameDatabase: Move out of gui
2021-12-12 03:27:43 +00:00
Connor McLaughlin
120ee6c673
Get rid of wxChar in EnumToString
2021-12-12 03:27:43 +00:00
Connor McLaughlin
112238fbd7
Config: Add cache folder
2021-12-12 03:27:43 +00:00
Connor McLaughlin
38e288ef6a
Common: Add utility classes
2021-12-12 03:27:43 +00:00
Connor McLaughlin
35322cf49b
BiosTools: Add autoloader
2021-12-12 03:27:43 +00:00
Connor McLaughlin
8d44e1af0e
CDVD: Remove wx from file access
2021-12-12 03:27:43 +00:00
Connor McLaughlin
16af078b3b
BiosTools: Remove wx
2021-12-12 03:27:43 +00:00
Connor McLaughlin
3e968b4390
GS: Use files on disk instead of embedded resources
2021-12-12 03:27:43 +00:00
Connor McLaughlin
0029dac32d
Host: Add the ability to read files from the resources directory
2021-12-12 03:27:43 +00:00
Connor McLaughlin
a083343c6e
Common: Add FileSystem
2021-12-12 03:27:43 +00:00
refractionpcsx2
c277ee1d34
GS: D3D11 Download texture use rect
2021-12-10 11:06:36 +00:00
refractionpcsx2
ebe8592a8d
GS: Fix typo on GS download
...
Fixes #5131
2021-12-10 09:49:50 +00:00
lightningterror
6c3e357d9e
GS-ogl: Optimize fragment shader uniform buffer.
...
Couple MaxDepthPS with TA and Af vector.
Vectors are free so let's use them.
Optimization.
2021-12-10 03:44:47 +01:00
TellowKrinkle
64455620e8
GS: Use actual names for GL convert shaders
2021-12-09 05:26:26 -06:00
TellowKrinkle
fc799778de
GS: Use actual names for DX11 convert shaders
2021-12-09 05:26:26 -06:00
TellowKrinkle
e04e0e38d1
GS:GL: Move TextureOffset to vs cb
...
It's used by the vs, why would you put it in the ps cb?
2021-12-09 05:26:26 -06:00
TellowKrinkle
8d6569be95
GS: Remove separate GSTextureCaches
2021-12-09 05:26:26 -06:00
TellowKrinkle
8b086a3898
Common: Clean up ScopedAlloc
2021-12-09 05:26:26 -06:00
TellowKrinkle
a4b8c33cf3
GS: Convert texture format to enum
2021-12-09 05:26:26 -06:00
TellowKrinkle
1d37ba47f4
GS: Make GSTexture::Type an enum class
2021-12-09 05:26:26 -06:00
TellowKrinkle
8d480c28ce
GS: Remove unused virtuals from GSDevice
2021-12-09 05:26:26 -06:00
TellowKrinkle
6e38f40f96
GS: Convert ShaderConvert to enum class
2021-12-09 05:26:26 -06:00
arcum42
017c37f212
Only pass C++ flags to C++ files. ( #5115 )
2021-12-08 21:10:21 -08:00
TellowKrinkle
6eee4cb38a
Core: Remove empty file
...
Had everything commented out and there's already a file with the same name and things not commented out in CDVD
2021-12-08 11:18:42 +00:00
TellowKrinkle
1f6a14261c
VS: Add missing filters
2021-12-08 11:18:42 +00:00
refractionpcsx2
14e8d840ff
GS SW: Handle flat prims without float conversion
2021-12-08 10:57:00 +00:00
lightningterror
125b9ea1e1
GS-hw: Purge SoTC crc hack.
...
No longer needed, fixed by #5110
2021-12-08 11:48:29 +01:00
lightningterror
e6b1e1948e
GS-d3d11: Add a condition to not enable blend_mix if sw blending is already enabled.
...
Not yet needed but will be useful for sw blending when prims don't overlap.
2021-12-08 11:36:22 +01:00
lightningterror
ba1072f470
GS-ogl: Don't enable blend_mix if sw blend is already enabled.
...
Less accurate.
2021-12-08 11:36:22 +01:00
lightningterror
1fb29de082
GS-ogl: Try to use a mix of hw/sw blending in more situations.
...
When alpha is less than 128:
Do Cs*F or Cs*As in shader.
Do Cs*(As + 1) or Cs*(F + 1) in shader.
Do Cs*(1 - As) or Cs*(1 - F) in shader.
Optimization, might be faster as we will require less barriers.
2021-12-08 11:36:22 +01:00
lightningterror
f79e5ab559
GS-d3d11: Try to use a mix of hw/sw blending in more situations.
...
When alpha is less than 128:
Do Cs*F or Cs*As in shader.
Do Cs*(As + 1) or Cs*(F + 1) in shader.
Do Cs*(1 - As) or Cs*(1 - F) in shader.
2021-12-08 11:36:22 +01:00
Mrlinkwii
c3a9fd469e
GameDB: add VU clamping to 'MVP Baseball 2003'
2021-12-08 10:29:05 +00:00
Mrlinkwii
c8abc909fa
GameDB:add EEclamping full to 'Shinobido Takumi'
2021-12-07 20:00:15 +00:00
Mrlinkwii
401a9f4c62
GameDB: add patches to the 'K-1 World' series games and EE clamping full to 'D1 Professional Drift Grand Prix Series'
2021-12-07 15:51:13 +00:00
lightningterror
f1edb0c960
GS-ogl: Disable accumulation blend on PABE.
...
Requires accurate sw blending.
2021-12-07 10:12:58 +01:00
lightningterror
d73335e4d3
GS-d3d11: Don't enable PABE on accumulation blend.
...
Requires full sw blending.
2021-12-07 10:11:02 +01:00
TellowKrinkle
7a554be7a7
GS: Fix compiler warning and possible memory leak on exception
2021-12-06 05:44:16 +01:00
TellowKrinkle
31b6ff6046
GS: Use static_assert over assert where possible
2021-12-06 05:44:16 +01:00
lightningterror
38ab0630e6
GS-ogl: Update SetupCBMisc buffer only when GXBY channel is used, and cleanup some variables.
...
Optimization.
2021-12-06 03:15:48 +01:00
lightningterror
b5fa9deb30
GS-d3d11: Update ChannelShuffle buffer only when GXBY channel is used, and cleanup some variables.
...
Optimization.
2021-12-06 03:15:48 +01:00
lightningterror
4e8bae1703
GS-ogl: Sample depth on green channel.
2021-12-06 03:15:48 +01:00
lightningterror
464ce1c3cd
GS-d3d11: Sample depth on green channel.
2021-12-06 03:15:48 +01:00
lightningterror
bb55c320c1
GS Debugger: Fix Length of dump.
2021-12-05 10:57:24 +01:00
TheLastRar
af585bffa9
DEV9: Add DEV9: prefix to "Can't open Device" log message
2021-12-05 03:53:33 +01:00
TheLastRar
bde4868b67
DEV9: Enable pcap non-blocking
2021-12-05 03:53:33 +01:00
TheLastRar
3835fc5ad1
DEV9: Don't shadow return value of GetAdaptersAddresses
2021-12-04 06:09:01 +01:00
Tyler Wilding
7b815b5f07
actions: increase linux build times as well until cache is reliable
...
We can rely on the cache more once the following issue is resolved - https://github.com/actions/cache/issues/342#issuecomment-673371329
Once we can, we should be able to dynamically set the timeout according to the cache-hit/miss
2021-12-04 06:05:38 +01:00
Tyler Wilding
754c6126b1
actions: Only announce pre-release releases in the discord
2021-12-04 05:57:05 +01:00
Mrlinkwii
2dc2a32e45
GameDB: add 'VUKickstartHack' to 'Crash Twinsanity'
2021-12-04 02:56:22 +00:00
lightningterror
7a579303b9
GS-d3d11:fx: Split color clamp/wrap in it's own function.
...
Use the function for both sw blending and dithering, less code duplication.
2021-12-03 19:59:29 +01:00
lightningterror
03401e377b
GS-ogl:glsl: Split color clamp/wrap in it's own function.
...
Use the function for both sw blending and dithering, less code duplication.
2021-12-03 19:59:29 +01:00
Ziemas
ff4ec6d843
SPU: Change dummy SP check for consistency
2021-12-03 19:37:19 +01:00
Ziemas
0dc3dcd9ed
SPU: Start the sample pointer at -1
...
This makes videos in Stolen work again.
2021-12-03 19:37:19 +01:00
Ziemas
ed3237f808
SPU: Use hex values for sample pointer
2021-12-03 19:37:19 +01:00
Tyler Wilding
9321c3c334
gh: remove 32-bit Windows 11, it doesn't exist
2021-12-03 19:24:05 +01:00
Tyler Wilding
adc7d41183
gh: add minimal issue template for issues that don't pertain to games
...
A lot of the required information we enforce is not applicable to application level bugs
2021-12-03 19:24:05 +01:00
Tyler Wilding
4ca69d8818
gh: Update issue-templates to include Win11
2021-12-03 19:24:05 +01:00
Mrlinkwii
cca52e271b
Gamedb: add 'VIFFIFOHack' to 'Men in Black II: Alien Escape'
2021-12-02 19:29:28 +00:00
TellowKrinkle
a2e15bbc87
GHActions:macos: Install glib
...
Looks like GHActions changed what things they preinstall
2021-12-02 15:08:18 +01:00
Mrlinkwii
9d6ad0303c
GameDB: Add fixes for 'Shadow Man - 2econd Coming' and 'Ghosthunter' games.
2021-12-02 14:01:47 +00:00
Mrlinkwii
bbaa23c22d
Readme : update links
2021-12-01 22:43:36 +00:00
Ziemas
bacb860cc1
GUI: Allow relative elf file paths on command line. ( #4451 )
2021-11-30 10:06:17 +01:00
Ziemas
7a4191e16d
Fix compilation with LTO on GCC
2021-11-30 02:25:06 +00:00
PCSX2 Bot
0fa620e3ba
pad-linux: Update to latest controller database.
2021-11-29 17:17:26 +01:00
dependabot[bot]
96642d8bc3
Bump mathieudutour/github-tag-action from 5.6 to 6.0
...
Bumps [mathieudutour/github-tag-action](https://github.com/mathieudutour/github-tag-action ) from 5.6 to 6.0.
- [Release notes](https://github.com/mathieudutour/github-tag-action/releases )
- [Commits](https://github.com/mathieudutour/github-tag-action/compare/v5.6...v6.0 )
---
updated-dependencies:
- dependency-name: mathieudutour/github-tag-action
dependency-type: direct:production
update-type: version-update:semver-major
...
Signed-off-by: dependabot[bot] <support@github.com >
2021-11-29 16:01:55 +01:00
dependabot[bot]
8a26c3783a
Bump actions/cache from 2.1.6 to 2.1.7
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Bumps [actions/cache](https://github.com/actions/cache ) from 2.1.6 to 2.1.7.
- [Release notes](https://github.com/actions/cache/releases )
- [Commits](https://github.com/actions/cache/compare/v2.1.6...v2.1.7 )
---
updated-dependencies:
- dependency-name: actions/cache
dependency-type: direct:production
update-type: version-update:semver-patch
...
Signed-off-by: dependabot[bot] <support@github.com >
2021-11-29 13:21:27 +00:00
lightningterror
d2742a177c
GS-d3d11: Properly set afix in EmulateBlending.
...
Accumulation blend -> afix is already handled in shader, no need to set it for hw blending too.
SW blending -> done in shader.
HW blending - > set only when it is actually used, Alpha C.
GS-d3d11: Properly set afix in EmulateBlending.
Accumulation blend -> afix is already handled in shader, no need to set it for hw blending too.
SW blending -> done in shader.
HW blending - > set only when it is actually used, Alpha C.
2021-11-26 21:25:16 +01:00
TellowKrinkle
6d4713e069
GS: Alloc sw renderer things on custom heap
2021-11-26 13:44:07 -06:00
TellowKrinkle
342170b077
GS: Add new heap for SW renderer allocations
2021-11-26 13:44:07 -06:00
TellowKrinkle
df02d784d6
GS: Throw from vmalloc on failure
2021-11-26 13:44:07 -06:00
tellowkrinkle
340874996e
CMake: Always default CMAKE_BUILD_PO off
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Git files getting modified by build is just as much of a pain in release builds as it is in devel builds
2021-11-26 13:02:25 -06:00
lightningterror
3bd89154d3
GS-wx: Fix some gui interaction.
...
Fix interaction of Anisotropic filtering with Nearest Texture Filtering and GPU Palette Conversion.
Fix interaction of Trilinear Filtering with selected renderer.
Options should gray out properly now.
2021-11-26 18:32:58 +00:00
Connor McLaughlin
1e198fbb83
GS/OpenGL: Use CreateRenderTarget() for temp HDR target
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Probably won't change much, except maybe with sparse textures,
where it'll use less video memory.
2021-11-25 23:26:31 +01:00
TellowKrinkle
01855fc66a
GHActions: Don't shallow clone submodules
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Shallow clones tend to be 5-10s slower
2021-11-24 15:43:56 -06:00
refractionpcsx2
7ac045b5e2
GS: Partial revert of #5061
2021-11-24 01:01:55 +00:00
lightningterror
03f1617ff5
GS-GSState: Mask out AA1 on triangles.
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AA1 is not supported on hw renderers so ignore flushing the prims on triangles.
Should provide a nice speed boost on games that use AA1 on triangle prims.
2021-11-24 00:14:03 +01:00
lightningterror
c75b20e37d
GS-hw: Also disable Blending when AA1 and ABE or PABE are both set on lines.
...
There's no need to blend them since there is no implementation.
2021-11-24 00:14:03 +01:00
lightningterror
08f72596d4
GS-hw: EmulateBlending move early return to the top.
...
Optimization.
2021-11-24 00:14:03 +01:00
lightningterror
dcd1f90ae7
GS-hw: Disable Z writes on AA1 flag when prim are lines.
...
When AA1 flag is enabled Z is not written on lines since coverage is always less than 0x80.
2021-11-24 00:14:03 +01:00
lightningterror
c10603d161
GS-hw: Disable alpha blending when only AA1 flag is enabled.
...
There is no hw implementation of AA1.
Alpha blending shouldn't be enabled by AA1 flag, only ABE and PABE flags.
2021-11-24 00:14:03 +01:00
Mrlinkwii
7ea335e59b
GameDB : fix Fuuraiki 2 patch
2021-11-23 11:55:23 +00:00
lightningterror
d20cb91d90
Gs-d3d11:fx: Adjust sw blend shader a bit.
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Use As and Cs in pabe code, makes more sense.
Get rid of Cv vector, use Color parameter for operations instead like on gl.
2021-11-23 09:02:54 +01:00
lightningterror
e38d754e86
Gs-ogl:glsl: Adjust sw blend shader a bit.
...
Get rid of Color_pabe vector, makes more sense to use As and Cs in pabe code.
2021-11-23 09:02:54 +01:00
refractionpcsx2
afacc47f33
CDVD: Adjust DMA timing based on PS1 timings.
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Bus width is 16bit on the PS2 and 8bit on PS1, so serves to reason the DMA would be twice the speed. (PS1 is 24 cycle per word)
2021-11-22 22:18:32 +00:00
refractionpcsx2
5803cc441e
GS: Improve FixedTEX0 accuracy
2021-11-22 22:17:59 +00:00
Mrlinkwii
d60c66deee
GameDB: purge patches for 'Knockout Kings 2002'
2021-11-22 21:42:26 +00:00
PCSX2 Bot
d7797a50f5
pad-linux: Update to latest controller database.
2021-11-22 20:55:52 +01:00
Mrlinkwii
87bbebed36
Gamedb: remove the patch for Virtua Fighter 4
2021-11-22 17:51:51 +00:00
Mrlinkwii
3aa33bf0b1
Gamedb :add 'GIFFIFOHack' to 'FIFA 2005'and EE clamping for 'D1 Professional Drift Grand Prix Series 2005'
2021-11-22 15:41:25 +00:00
Christian Kenny
e37afd6976
3rdparty: Upgrade soundtouch lib to 2.3.1
2021-11-22 15:38:03 +00:00
Christian Kenny
791f2a63ac
3rdparty: Upgrade xbyak to 6.00
2021-11-22 15:37:44 +00:00
refractionpcsx2
1917f2b98a
GS: Re-remove part of Clamp Repeat opt.
...
This is kind of not needed, it's handled above really.
2021-11-22 10:35:19 +00:00
Connor McLaughlin
78b74f1115
GLLoader: Remove glCopyTextureSubImage2D() wrapper
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Not needed anymore.
2021-11-22 05:53:44 +01:00
Connor McLaughlin
8ea24d9ff9
GS/OpenGL: Use shader+draw for CopyRectConv
2021-11-22 05:53:44 +01:00
Ty Lamontagne
f36d5fdbdf
Debugger: Format search hits with proper specifier
2021-11-21 22:00:49 +01:00
RedDevilus
d421fc6e6f
GUI: Bring back F6 string (Aspect Ratio)
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Fixes regression from https://github.com/PCSX2/pcsx2/pull/4140
2021-11-21 20:28:23 +00:00
refractionpcsx2
90c4c9e96b
Build: Fix clang
...
Stupid thing, the actions builds were fine!
2021-11-21 18:43:37 +00:00
refractionpcsx2
0a79892923
microVU: Preserve XGKIck cycles in delay slot
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Also added handling for xgkick sync on single instructions
2021-11-21 17:18:34 +00:00
refractionpcsx2
d88f638fbc
GS: Redo the Texture min/max opt
2021-11-21 17:18:11 +00:00
Christian Kenny
d29121a871
Core: Reset game loaded/started variables on recompiler shutdown.
2021-11-21 03:25:37 +00:00
Christian Kenny
5b8e983478
ELFHeader: Detect CRC properly for PSX games, improve formatting of game serial output.
2021-11-21 03:25:37 +00:00
Christian Kenny
24d47cb10b
Don't update saveslot info if VM isn't running yet
2021-11-21 03:25:37 +00:00
Christian Kenny
ae7b84a85f
Savestates: Use folders for organizing savestates per game.
2021-11-21 03:25:37 +00:00
Mrlinkwii
161240045f
Gamedb: add various fixes for various games and removal of patches
2021-11-21 03:03:21 +00:00
refractionpcsx2
fe85fc9d25
GIF: Modify fifo read behaviour
...
Fixes some glitching in Need for Speed Underground 2
2021-11-21 03:01:03 +00:00
arcum42
b8a2cd1b06
PAD: Call one joint pad header in most of pcsx2, not two. ( #4985 )
...
Add Gamepad.h
Cleanup.
Remove the Windows version of PAD.h as well.
Update CMakeLists.txt
Revert language changes.
2021-11-20 18:57:58 -08:00
refractionpcsx2
eee51828cb
Build: Remove old unused cheatscpp.h file
2021-11-21 00:22:34 +00:00
refractionpcsx2
1eddd9017b
3rd Party: Update rogue file to correct license.
...
Got missed in an update as they switched to auto generation, but the license was switched prior to us last updating the library. See this commit: https://github.com/libsndfile/libsamplerate/commit/819c6a8d680d7385ce54f5e0d4ff62266d349d05#diff-dcf9d0451a6397210424fc9699e209255660a4d3b3072c2f1b35048df8df4092
2021-11-20 23:33:48 +00:00
tellowkrinkle
9c0582a103
wx: Fix pxExplore on macOS ( #4989 )
...
* wx: Fix `pxExplore` on macOS
Trying to open file urls in a browser does not actually launch a file explorer in macOS
* wx: Remove pxExplore/pxLaunch
Was barely used
2021-11-19 18:35:50 -08:00
arcum42
6cd8b34abb
Update the FAQ, as well as some general cleanup. ( #5033 )
...
* Update the FAQ, as well as some general cleanup.
* A few more adjustments.
* Change indentation.
* Minor changes.
* Remove the information about the time, which was incorrect.
* Life is like a hurricane...
* Modify Windows controller information.
* Add more ways to contribute.
2021-11-19 16:22:44 -08:00
Ty Lamontagne
47075bec49
Debugger: Make memory dialog transparent
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Was supposed to do this in my initial memory search pr but ended up removing while fighting with git accidentally.
2021-11-19 00:53:05 +00:00
lightningterror
8eb6cbd400
GS-gui: Change blending option from None to Minimum.
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None doesn't actually fully disable sw blending, so the option is a bit inaccurate, rename it to Minimum instead.
Also slightly update tooltip.
2021-11-17 22:44:51 +01:00
TellowKrinkle
8f394b5c3f
GHActions:macos: Remove gtk3 dependency
2021-11-17 14:23:15 -06:00
TellowKrinkle
2245315b60
CMake: Remove gtk dep on macOS
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We only need gio now
2021-11-17 14:23:15 -06:00
Connor McLaughlin
0d40661b33
VSProps: Set MultiProcessorCompilation in CodeGen props
2021-11-16 10:08:20 +00:00
refractionpcsx2
e015b91ed1
CDVD: Don't allow DMA read if DMA isn't running
2021-11-16 09:31:34 +00:00
PCSX2 Bot
de577709d9
pad-linux: Update to latest controller database.
2021-11-15 17:19:19 +01:00
refractionpcsx2
52c6d79975
VS: Organise filter confusion between GS and GIF files
2021-11-14 21:57:33 +00:00
refractionpcsx2
512064f1b5
GS: Only reload Auto MIPs on TEX base change
2021-11-14 21:57:33 +00:00
Ty Lamontagne
a396b50610
Debugger: Allow access to all of 0xBXXXXXXX
2021-11-14 20:19:33 +00:00
TellowKrinkle
67299fcd9f
Core: Remove __packed macro
2021-11-14 13:52:20 -06:00
TellowKrinkle
f7476dfb63
Core: Replace alignment macros with alignas
2021-11-14 13:52:20 -06:00
TellowKrinkle
87f7672dbf
GS: Remove windows includes from GS.h
2021-11-14 13:52:20 -06:00
TellowKrinkle
648a958290
GS: Split GS.h into multiple smaller headers
2021-11-14 13:52:20 -06:00
TellowKrinkle
ed90e2fcf9
GS: Header cleanup
2021-11-14 13:52:20 -06:00
TellowKrinkle
b74be70ffc
GS: Switch integer typedefs to match rest of pcsx2
...
Had to capitalize the names of some struct params that had the same names
2021-11-14 13:52:20 -06:00
TellowKrinkle
2351431d71
Misc: Remove custom countof macros in favor of std::size
2021-11-14 13:52:20 -06:00
TellowKrinkle
7435f76609
Misc: Move GS preprocessor defs to main PCSX2 file
2021-11-14 13:52:20 -06:00
TellowKrinkle
d2c1a4a7fb
Core: Add header for PCSX2-specific preprocessor definitions
2021-11-14 13:52:20 -06:00
TellowKrinkle
e37fbfddc3
Misc: Better GCC defs
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Less warnings about fastcall being unsupported, proper __assume implementation
2021-11-14 13:52:20 -06:00
TellowKrinkle
8ab884a89e
Misc: Format Pcsx2Defs.h
2021-11-14 13:52:20 -06:00
Mrlinkwii
42f438146c
GameDB: add ee-rounding and vu-rounding to various entries
2021-11-14 16:31:25 +00:00
TellowKrinkle
08b1b350db
wx: Remove wxString implicit conversion to std::string on windows
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Can be lossy, and no one likes a lossy implicit conversion
2021-11-13 18:44:26 -06:00
TellowKrinkle
cbcd9b5004
wx: Remove wxString implicit constructor from std::string
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On windows, it uses the current system's character encoding instead of utf-8, which breaks a lot of things. We should avoid it.
2021-11-13 18:44:26 -06:00
TellowKrinkle
162a0bbe46
CMake: Fix duplicate definition of WavFile on Windows
2021-11-13 18:44:26 -06:00
refractionpcsx2
69d50e583e
GameDB: Patches for MX Vs ATV Unleashed SPS
2021-11-13 18:51:11 +00:00
orbea
40a8384087
Update libchdr
...
Fixes https://github.com/PCSX2/pcsx2/issues/5009
2021-11-13 01:11:37 +00:00
lightningterror
6053b2b5c9
GS-wx: Adjust some checkboxes to be in alphabetical order.
2021-11-12 20:32:18 +01:00
TellowKrinkle
7e17497c1e
GS: Require hardware renderer for hacks in wx config
2021-11-12 20:15:07 +01:00
TellowKrinkle
b573be918e
wx:GS: Grow notebook with GS settings pane
2021-11-12 20:15:07 +01:00
TellowKrinkle
2fada14a65
GS: Fix Half Pixel Offset and Half Screen Fix config swap
2021-11-12 20:15:07 +01:00
TellowKrinkle
cf64a2bc8e
GS: Rename accurate date config option
2021-11-11 18:18:28 -06:00
TellowKrinkle
39fd3479b7
Core: Add dev mode config
2021-11-11 18:18:28 -06:00
TellowKrinkle
536133289f
wx:GS: Pad all the things
2021-11-11 18:18:28 -06:00
TellowKrinkle
3f280649a9
GS: Make spinners full width in wx config
...
Lines up nicer with other elements
2021-11-11 18:18:28 -06:00
TellowKrinkle
6c80aa8c98
GS: Add D3D11 blend mode selector to wx config
2021-11-11 18:18:28 -06:00
TellowKrinkle
65c39f600f
GS: Renderer and upscale prerequisites for wx config
2021-11-11 18:18:28 -06:00
TellowKrinkle
3b5a9f6c6a
GS: More generic prerequisite checking for wx config
2021-11-11 18:18:28 -06:00
TellowKrinkle
665db4bdad
wx: Stop tripping wx3.1+ asserts in gs config
2021-11-11 18:18:28 -06:00
TellowKrinkle
b34e7fa303
GS: Add X and Y labels to wx settings texture offset
2021-11-11 18:18:28 -06:00
kojin
abc0458d4f
GS: remove image header from wx settings dialog
2021-11-11 18:18:28 -06:00
kojin
1e35398a84
GS: new wx config dialog working on windows
2021-11-11 18:18:28 -06:00
kojin
be3253bf87
d3d: abstract some dxgi functionality
...
- adapters are now referenced by index instead of string matching, hopefully this will make a few things easier
- add a setting to enable dxgi/device debugging (instead of hiding it behind a compiler macro)
- improve logging
- remove some d3d cruft from gsutils
2021-11-11 18:18:28 -06:00
arcum42
241a762d04
GS: Switch to wx config dialog
2021-11-11 18:18:28 -06:00
TellowKrinkle
b944687191
GS: Clean up wx config code
2021-11-11 18:18:28 -06:00
arcum42
736c66ee31
GS: Add tooltips to the wx settings dialog
2021-11-11 18:18:28 -06:00
arcum42
d96f31d01b
GS: Add new wx version of GS settings dialog
2021-11-11 18:18:28 -06:00
Mrlinkwii
e30c096d87
GameDB:add 'GIFFIFOHack' to 'Gunfighter 2 - Legend of Jesse James'
2021-11-11 09:15:35 +00:00
Ty Lamontagne
be71b98c55
Debugger: Update enums and fix 32 bit support
...
Also move bitcast to a proper location
2021-11-11 00:41:40 +00:00
Ty Lamontagne
6bec3162f6
Debugger: Use bit_cast where needed, cleanup some stuff
2021-11-11 00:41:40 +00:00
Ty Lamontagne
c863876dee
Debugger: Implement CtrlMemorySearch
2021-11-11 00:41:40 +00:00
TellowKrinkle
f5d0542f06
DEV9-GUI: Rearrange config interface
...
Fixes HDD Size ticks from 1 to 10 (40,50,60,...) and less squished together.
2021-11-11 00:40:23 +00:00
RedDevilus
b1650eb503
PCSX2-GUI: Fix Groupboxes to align correctly
...
Make things look more symmetrical and structured.
Affects Audio Settings (SPU2) , Gamepad Settings (PAD) + Network and HDD Settings (DEV9).
For audio settings the slider will no longer do 0.5 steps when you change from TimeStretch. Reduce max audio latency from 750 to 200 (less is better if your PC can handle it).
Windows SPU2 codebase is in dire need of a rehaul on how it handles this behaviour (not convert it multiple times).
2021-11-11 00:40:23 +00:00
Mrlinkwii
82b090e234
GameDB: add nearest rounding to 'Hitman - Contracts' and various fixes
2021-11-10 14:14:52 +00:00
lightningterror
7f1e416d31
GS-ogl: Remove device, driver checks in GLLoader.
...
Duplicate, it is already handled elsewhere.
Also cleanup some stuff.
2021-11-10 02:27:18 +01:00
Ty Lamontagne
4312bf711c
Debugger: Fix breakpoint window on linux
2021-11-09 18:07:46 +01:00
Ty Lamontagne
f8061448d1
Debugger: Reset breakpoint skip on savestate load
2021-11-09 18:06:54 +01:00
PCSX2 Bot
e934bec4b7
pad-linux: Update to latest controller database.
2021-11-08 17:27:08 +01:00
TellowKrinkle
4e5d7ba8ef
GS:SW: Fix fog on x64 avx2
2021-11-08 09:19:05 +00:00
TellowKrinkle
59fd815c3d
GS: Faster GSOffset::PAHelper
2021-11-07 03:44:31 +00:00
TellowKrinkle
b901c6af71
GS: Switch back to row+column for pixel lookups
...
Code for the full calculation was way too complicated to run for every pixel in a loop
2021-11-07 03:44:31 +00:00
TellowKrinkle
b2fb6c7804
GS: Don't calculate a pageOffset per bp
2021-11-07 03:44:31 +00:00
TellowKrinkle
84c5f8f738
GS: Remove rowOffset
2021-11-07 03:44:31 +00:00
TellowKrinkle
39c7f11b98
GS: Pixel loop optimizations
2021-11-07 03:44:31 +00:00
TellowKrinkle
86a2d73931
GS: Clean up old GSOffset remnants
2021-11-07 03:44:31 +00:00
TellowKrinkle
8eb50c3517
GS: Switch to new non-cached GSOffset
2021-11-07 03:44:31 +00:00
TellowKrinkle
d9defb19f9
GS: Add new GSOffset class
2021-11-07 03:44:31 +00:00
TellowKrinkle
874804bcfd
GS: Add block/page loop functions to GSSwizzleInfo
2021-11-07 03:44:31 +00:00
TellowKrinkle
b0f9662811
GS: Add srav and blend backwards compat to GSVector4i
2021-11-07 03:44:31 +00:00
TellowKrinkle
24850823a2
GS: Use new swizzle calculation class
2021-11-07 03:44:31 +00:00
TellowKrinkle
951604475b
GS: Add class for swizzle calculations
2021-11-07 03:44:31 +00:00
Ty Lamontagne
74f3bb2aa9
Debugger: Make the register list DPI aware
2021-11-07 03:43:55 +00:00
Tyler Wilding
4442b798c9
CDVD: set the correct RTC year when input recording
2021-11-07 02:21:01 +00:00
Tyler Wilding
f10a8de2c1
input-rec: Use a constant RTC for power-on recordings
2021-11-06 16:24:53 +00:00
Tokman5
329b29269b
GameDB: Add and fix Power Pros series
2021-11-06 16:23:02 +00:00
Mrlinkwii
5b3ffe6bab
GameDB: add EE clamping to 'Shadow of Zorro' and 'Evil Twin - Cyprien's Chronicles'
...
GameDB: add EE clamping to 'Shadow of Zorro' and 'Evil Twin - Cyprien's Chronicles'
2021-11-06 16:20:04 +00:00
Joey
fb14500b41
pad-linux: Abort 'set all btns' on escape key + gui fixes ( #4809 )
2021-11-06 00:44:08 -07:00
TellowKrinkle
ad29594d08
Use correct clock for GS fps calculations on unix
2021-11-05 23:11:53 -05:00
tellowkrinkle
37e2142cca
Common: Fix Darwin thread times
...
Percentages will now actually be percentages instead of permille (units of 1/1000)
Was caused by trying to match Windows's returns of 100ns units, but then reporting 1µs units from `GetThreadTicksPerSecond()`
2021-11-05 23:11:53 -05:00
tellowkrinkle
1e5f1de12c
CMake: Increase deployment target to 10.13
...
Allows use of throwing `optional` and `variant` methods
2021-11-05 23:11:53 -05:00
tellowkrinkle
0f93dbcd5e
USB: Make save state non-required
...
Fixes save state loading for systems using a null USB plugin (macOS, BSD)
2021-11-05 23:11:53 -05:00
RedDevilus
e415d85dbe
GameDB: Add and fix SingStar Entries
...
I noticed we had a ton of missing SingStar serial + minor other fixes.
2021-11-05 15:59:29 +00:00
Mrlinkwii
4c8bf53e69
CI:Add build date to program log of nightly builds
2021-11-05 01:16:08 +00:00
refractionpcsx2
83fcd4bd1f
SPU: Kind of revert last ADMA change. Clear as reading.
...
This is a temporary measure while we run some hardware tests, the previous change broke Burnout 3's engine sounds.
2021-11-04 20:13:18 +00:00
TellowKrinkle
bfd960ad1b
GHActions:Linux: Upgrade to Clang 9
2021-11-04 20:11:15 +00:00
qurious-pixel
6b81808ecc
gcc compatibility for older distros
...
Add compatibility layer for using newer gcc on older distros.
- use AppImageKit-checkrt
- copy build system stdc++ and gcc_s
2021-11-04 20:11:15 +00:00
TellowKrinkle
c615a6f6e2
GHActions:Linux: Upgrade to GCC 10
2021-11-04 20:11:15 +00:00
TellowKrinkle
40b522b42f
GHActions:Linux: Remove unneccessary packages
2021-11-04 20:11:15 +00:00
TellowKrinkle
f2655b763f
GHActions:Linux: Clean up setup scripts
2021-11-04 20:11:15 +00:00
TellowKrinkle
fd145e65aa
GS: Remove virtual destructor from GSAlignedClass
...
No point, and made it not a standard layout type
2021-11-04 19:32:27 +00:00
TellowKrinkle
6596b7f27e
GS: Enable AVX2 on x64
2021-11-04 19:32:27 +00:00
TellowKrinkle
9d767838d6
GS: Remove old DrawScanline code generators
2021-11-04 19:32:27 +00:00
TellowKrinkle
f55219bb1b
GS: Replace 6 DrawScanline code generators with one merged one
2021-11-04 19:32:27 +00:00
TellowKrinkle
805b647c73
GS: Remove old SetupPrim code generators
2021-11-04 19:32:27 +00:00
TellowKrinkle
fd0351ca8f
GS: Replace 6 SetupPrim code generators with one merged one
2021-11-04 19:32:27 +00:00
TellowKrinkle
ed5a7802f3
Common: Add non-constant offsetof macro
2021-11-04 19:32:27 +00:00
TellowKrinkle
44f8317b7e
GS: Add new code generator for easy native-isa codegen
2021-11-04 19:32:27 +00:00
TellowKrinkle
0200933ddd
GS: Don't catch code generation exceptions
...
If codegen throws an exception, it ends up just crashing when you jump to the incompletely-generated code which is kind of useless
2021-11-04 19:32:27 +00:00
lightningterror
f712b2b63a
GSDeviceOGL: Fix Wunused-private-field warnings.
2021-11-04 11:18:26 +01:00
Tyler Wilding
71923e7cba
actions: cleanup discord embed links and add release body
2021-11-03 23:46:45 +00:00
refractionpcsx2
532d14611c
GS: Properly loop when reading 32bit CLUT from offset
2021-11-03 18:24:57 +00:00
refractionpcsx2
3a91a07d51
GS: Fix up CLUT offset handling in 32bit I8 mode
2021-11-03 18:24:57 +00:00
refractionpcsx2
6a8287ea9f
EE JIT: Backup shift on LDR/L if rs==rt
2021-11-03 18:03:09 +00:00
Tyler Wilding
dc051541bd
actions: create automatic controller db updating workflow
2021-11-03 16:40:36 +01:00
lightningterror
3265c2a614
GS-ogl: Put GL_ARB_get_texture_sub_image code under a define.
...
Code is currently disabled, no need to check for the extension.
2021-11-03 16:37:55 +01:00
lightningterror
f798401e93
GS-ogl: Remove checks for extensions we don't yet use.
...
They serve no purpose, no need to check unless we actually use them
GL_ARB_compute_shader,
GL_ARB_shader_storage_buffer_object,
GL_ARB_texture_view,
GL_ARB_vertex_attrib_binding,
GL_ARB_multi_bind
2021-11-03 16:37:55 +01:00
tellowkrinkle
60791e4c2b
GS-OGL: Add comment on m_accurate_stq usage
2021-11-03 01:21:11 +00:00
TellowKrinkle
bd8fcc8f81
GS: Remove inaccurate stq calculations from GSVertexTrace
...
They were the same speed or slower than full div on IvyBridge+ and Bulldozer+
2021-11-03 01:21:11 +00:00
TellowKrinkle
5d33165fa5
GS: Reduce repeated code in GSVertexTrace::FindMinMax
...
Why repeat things when you can make the compiler repeat them for you
2021-11-03 01:21:11 +00:00
TellowKrinkle
2e1d147135
GS: Faster accurate_stq calculations
2021-11-03 01:21:11 +00:00
refractionpcsx2
ee8d24a260
GS: Don't propagate 24bit textures on download
2021-11-03 00:54:29 +00:00
RedDevilus
81ac26c33c
GameDB: Clean-up V2
...
Some minor typo clean-up and fix japanese serials.
2021-11-03 00:54:06 +00:00
Tyler Wilding
0a9cc924a4
actions: only run these new workflows and new steps on PCSX2/pcsx2
2021-11-01 20:07:31 -05:00
Tyler Wilding
86e12c9603
cmake: properly set the new tag variable
2021-11-01 20:07:31 -05:00
Tyler Wilding
79e56f21d1
actions: lint yaml replace semver with just version
2021-11-01 20:07:31 -05:00
Tyler Wilding
f9e4bb5288
actions-win: Remove remaining retention override
2021-11-01 20:07:31 -05:00
Tyler Wilding
d1085a40ba
actions-docs: Add documentation for how this works
2021-11-01 20:07:31 -05:00
Tyler Wilding
c0f83524a9
actions-linux: Update linux workflow to upload artifacts to release
2021-11-01 20:07:31 -05:00
Tyler Wilding
9d2976cef6
actions-win: Update windows workflow to upload to release, also include symbols as an artifact
2021-11-01 20:07:31 -05:00
Tyler Wilding
b20dd73b30
actions: Add brand new workflows - creating and announcing the releases
2021-11-01 20:07:31 -05:00
Tyler Wilding
c32d5f1672
actions: Create script to announce a new release via a Discord WebHooks
2021-11-01 20:07:31 -05:00
Tyler Wilding
6eacade082
actions: Move the temporary location of the AppImages to align with the rest
2021-11-01 20:07:31 -05:00
Tyler Wilding
8baecb9c9c
actions: Create script to upload artifacts from workflow and publish release if all are accounted for
2021-11-01 20:07:31 -05:00
Tyler Wilding
b7bdbffad4
actions: Create script for generating release notes
2021-11-01 20:07:31 -05:00
Tyler Wilding
c4e5a21c86
build: If available - use the current git tag for the build metadata
2021-11-01 20:07:31 -05:00
refractionpcsx2
a494e05fd9
CDVD: Left a debug message enabled.
2021-11-01 12:23:31 +00:00
refractionpcsx2
b5eed53db0
CDVD: Fix rotational delay, don't apply to seek commands.
...
Fixes #4955
2021-11-01 12:07:42 +00:00
refractionpcsx2
78881113b9
GS: Further state cleanup + fixes for older dump compatibility
2021-10-31 23:49:39 +00:00
refractionpcsx2
0d946d8083
GS: Let draw happen even if invalid, log invalid draws
2021-10-31 23:48:48 +00:00
lightningterror
2a20119fbb
GSRenderer: Fix Wunused-variable warning.
2021-10-31 21:12:14 +01:00
refractionpcsx2
c84e56329f
SPU2: Don't read sound input area if ADMA disabled
2021-10-31 02:24:35 +00:00
refractionpcsx2
6348fe7362
CDVD: Fix handling of Dual Layer disc latencies
...
Fixes #4962
2021-10-30 20:49:03 +01:00
Connor McLaughlin
20ab4dbf20
GL/StreamBuffer: Use partial instead of exact match for NVIDIA
...
It's "NVIDIA Corporation" on Macs, and on Windows we don't support any
GL3 GPUs anyway.
2021-10-30 16:01:55 +01:00
Connor McLaughlin
c09240de3b
GS: Use stream buffer for VS/GS/FS uniforms
2021-10-30 16:01:55 +01:00
Connor McLaughlin
62b40b516c
GS: Use stream buffer for vertices/indices
2021-10-30 16:01:55 +01:00
TellowKrinkle
9d2bdd5681
ContextAGL main thread & wx compatibility fixes
2021-10-30 02:00:21 +01:00
Connor McLaughlin
46283cd513
GS: Make Config.h include explicit
2021-10-30 02:00:21 +01:00
Connor McLaughlin
5ba70c8c20
GS: Remove GSWnd and use GL::Context
2021-10-30 02:00:21 +01:00
Connor McLaughlin
198fc2629e
Common: Add GL context wrappers
2021-10-30 02:00:21 +01:00
Connor McLaughlin
5848efe03b
GS: Migrate to glad
2021-10-30 02:00:21 +01:00
Connor McLaughlin
ca2a75db9c
3rdparty: Add glad
2021-10-30 02:00:21 +01:00
Connor McLaughlin
97474488d8
wx: Call XInitThreads on startup
2021-10-30 02:00:21 +01:00
Connor McLaughlin
0f5ed59e50
Replace pDsp with WindowInfo
2021-10-30 02:00:21 +01:00
Connor McLaughlin
114d78d378
CMake: Add options for building with X11/Wayland
2021-10-30 02:00:21 +01:00
Connor McLaughlin
fadd97c021
Common: Add WindowInfo
2021-10-30 02:00:21 +01:00
Connor McLaughlin
09764393e0
Common: Add align helpers
2021-10-30 02:00:21 +01:00
Connor McLaughlin
de8b4f17a1
Common: Add ScopedGuard
2021-10-30 02:00:21 +01:00
refractionpcsx2
52eab49359
Merge branch 'master' of https://github.com/PCSX2/pcsx2
2021-10-28 20:03:03 +01:00
refractionpcsx2
3ac86a19ff
GIF: Time transfers from FIFO correctly.
...
Will break FIFA Street 2 / FIFA 2005 but they can be fixed with GIF FIFO Gamefix + Cycle Rate + 3
2021-10-28 20:02:35 +01:00
TheLastRar
0dea6dbc9d
DEV9: DNS logger crash fix
2021-10-28 19:48:20 +02:00
lightningterror
23283b7f0a
pad-linux: Update to latest controller database.
2021-10-27 01:50:27 +02:00
lightningterror
7ac56a0d11
emitter: Fix Wsign-compare warnings.
2021-10-27 01:00:38 +02:00
lightningterror
667f98334a
iR5900: Fix Wodr warnings.
2021-10-27 01:00:38 +02:00
lightningterror
6825b5d79a
SaveSlots/UpdateUI: Fix Wsign-compare warning.
2021-10-27 01:00:38 +02:00
lightningterror
ac91a48182
PGIF: Fix Wunused-variable warnings.
2021-10-27 01:00:38 +02:00
refractionpcsx2
855b46edee
VU: Fix Wsign-compare warnings.
2021-10-27 01:00:38 +02:00
lightningterror
8a531ad2cb
VU: Fix Wsequence-point warnings.
2021-10-27 01:00:38 +02:00
lightningterror
5a1dabc293
GS: Fix Wunused-variable warnings.
2021-10-27 01:00:38 +02:00
Ty Lamontagne
3705054095
Debugger: Support multi-line assembling
2021-10-26 15:24:52 +01:00
Ty Lamontagne
0fed1cbedd
clang-format: pcsx2/CDVD/CDVD.cpp
2021-10-26 09:56:41 +01:00
Ty Lamontagne
f5a9b98578
CDVD: Reset VM on sceCdPowerOff writes
2021-10-26 09:56:41 +01:00
refractionpcsx2
bfbe86a3d5
COP2: Tighten LQC2/SQC2 sync
...
Fixes some small glitches with the R&C games
2021-10-26 00:05:46 +01:00
kojin
d70631477d
gs: remove unused path3 hack
2021-10-25 20:35:37 +02:00
kojin
936cf5b60d
gs: remove unused tex flush param
...
keep the logging for now
2021-10-25 20:35:37 +02:00
kojin
8095490d23
gs: remove old pre-mtgs cruft
2021-10-25 20:35:37 +02:00
kojin
740b421ce8
gs: gsstate (the old gsdx one) misc cleanup
...
just some spring cleaning since I'm here anyway.
mostly getting rid of dead code and comments
adding some comments and logging
remove some asserts
making the code a little easier to read
stuff like that
2021-10-25 20:35:37 +02:00
TheLastRar
4273b6ce37
DEV9: Fix Windows config saving/loading
2021-10-25 20:31:39 +02:00
lightningterror
0717353069
Core: Few more warnings fixup.
2021-10-25 20:23:55 +02:00
refractionpcsx2
bb494af6b0
CDVD: Buffer up to 16 sectors
2021-10-25 09:42:00 +01:00
Mrlinkwii
05dfe0b0ac
GameDB:add 'VUKickstart' to 'Maken Shao' games ( #4935 )
2021-10-24 23:40:09 +01:00
TellowKrinkle
b63f6e807c
DEV9: Prevent saving invalid configurations
2021-10-22 20:39:44 -05:00
TellowKrinkle
18b982dc6a
DEV9: Clean up config code
2021-10-22 20:39:44 -05:00
TellowKrinkle
f5cfd7e6bf
DEV9: Split ethernet adapter api config selection into separate dropdown
2021-10-22 20:39:44 -05:00
TellowKrinkle
b16b759adf
DEV9: Inline hdd size in config
2021-10-22 20:39:44 -05:00
TellowKrinkle
687e5d41e1
DEV9: Don't use collapsible panes for config
2021-10-22 20:39:44 -05:00
TellowKrinkle
3ba3ac5813
DEV9: Add tap adapters to new config on Windows
2021-10-22 20:39:44 -05:00
TellowKrinkle
b48ae6d519
DEV9: Translatable strings for HddCreate
2021-10-22 20:39:44 -05:00
TellowKrinkle
e068d24920
DEV9: Switch Windows config dialog to wx
2021-10-22 20:39:44 -05:00
TellowKrinkle
85bc4f1027
DEV9: Switch Linux config dialog to wx
2021-10-22 20:39:44 -05:00
Connor McLaughlin
005f8c7d1d
Config: Fix zoom/stretch options not updating on Apply
2021-10-21 13:22:31 +02:00
refractionpcsx2
0a72e7474e
GameDB: Add gamefixes for Ruff Trigger
2021-10-20 20:18:22 +01:00
refractionpcsx2
7a330340ac
GameDB: Port Iridium Runners patch, update fixes
2021-10-20 20:15:46 +01:00
refractionpcsx2
24e73b3134
Savestates: Add missing things from Savestates ( #4917 )
...
Savestates: Add missing variables from Savestates
2021-10-20 10:41:50 +01:00
TellowKrinkle
c3e5b4225b
GSdx:SW: Prevent thread ping-pong in software renderer sync
2021-10-19 16:04:15 -04:00
TellowKrinkle
85f1acb7b7
MTGS: Don't unlock mutex if you're just going to lock it again
...
Poor MTVU thread getting trolled by the GS thread. By the time it wakes up its lock is taken again. When under contention (GS thread behind the VU thread), this caused the GS thread to waste an additional 8% of its time pointlessly waking the VU thread
2021-10-19 16:04:15 -04:00
TellowKrinkle
881b017606
Utilities: Add TryWait and spin waits to semaphore and mutex
2021-10-19 16:04:15 -04:00
TellowKrinkle
5ff89dd695
Utilities: Add functions for spin waiting
2021-10-19 16:04:15 -04:00
TellowKrinkle
cf02893d22
macOS: faster semaphores
...
mach semaphore is kernel-only, and doesn't have a userspace fast path
2021-10-19 16:04:15 -04:00
refractionpcsx2
5011b9ead5
EE: Cyclerate > 1 caused some cycles to be lost
2021-10-19 20:09:07 +01:00
refractionpcsx2
6746578120
VU JIT: Include ADDi in flag calculations
...
Fixes #4916
2021-10-18 12:32:44 +01:00
refractionpcsx2
a85247ff9f
GIF: re-re-fix FIFO behaviour
...
Fixes #4915
2021-10-18 12:14:21 +01:00
refractionpcsx2
c363241fad
GS: Partial revert of #4891
...
Fixes performance problems with Baldur's Gate 2
2021-10-17 16:45:04 +01:00
lightningterror
d875bff471
pad-linux: Update to latest controller database.
2021-10-17 17:15:38 +02:00
Connor McLaughlin
44bc273590
microVU: Use uncached reg when clamping for FMAC instructions
2021-10-17 15:54:58 +01:00
arcum42
9044531a80
Add the current profile to the status bar. ( #4888 )
2021-10-17 01:19:18 -07:00
TellowKrinkle
f22ba886d9
Fix unparenthesized macro input
2021-10-17 04:17:58 +01:00
Ziemas
3f6ac2fa68
Debugger: Separate EE and IOP symbol maps
...
Previously they shared a single map which dosen't make sense.
2021-10-17 04:08:35 +01:00
Ziemas
7fd40f094a
Debugger: more clang-tidy
2021-10-17 04:08:35 +01:00
Ziemas
f873e3b630
Debugger: Prefer override over virtual
2021-10-17 04:08:35 +01:00
Connor McLaughlin
6da938a714
GS: Get rid of a bunch of warnings in GSDeviceOGL
2021-10-17 03:34:44 +01:00
tellowkrinkle
934a7f70b2
Remove 30-day artifact retention on windows builds
...
Should revert to default of 90 days
2021-10-16 23:55:24 +01:00
refractionpcsx2
9109751ff0
CDVD: Insert step on swap for Generic Detect before type detect
2021-10-14 23:16:48 +01:00
refractionpcsx2
880107e72b
BIOS/FastBoot: If OSDConfig is written, turn off HLE
...
Fixes #4902
Savestate bump, sorry.
2021-10-14 22:27:02 +01:00
refractionpcsx2
f14c9e7ddd
CDVD: Fix tray closure on No Disc
2021-10-14 22:22:37 +01:00
refractionpcsx2
d736c8b281
CDVD: Use CD or DVD detecting types
2021-10-14 21:51:48 +01:00
refractionpcsx2
a96f900760
COP2: Simplify reg allocation
2021-10-14 10:06:13 +01:00
Ziemas
45bb57a38c
IOP Recompiler: Fix BIOS trace logging on 64bit
2021-10-13 22:42:51 +02:00
refractionpcsx2
1b31eb9e4a
Common: Fix AT&T mixup in FastJmp code
2021-10-12 23:08:13 +01:00
lightningterror
d36043c678
GS Debugger: Show "D3D11 HW" only on windows.
2021-10-12 03:54:35 +02:00
refractionpcsx2
54d10d21ec
CDVD: Simulate 1 sector read ahead
2021-10-11 00:16:00 +01:00
Mrlinkwii
4c7a251f6d
GUI : remove EE Cycle Skipping 3
2021-10-10 16:52:28 +01:00
lightningterror
e597f68620
pad-linux: Update to latest controller database.
2021-10-10 15:07:26 +02:00
lightningterror
6ed00107cf
GS: Revert be7e1163b4
...
Completely remove the code instead of commenting it out, seems to cause
issues with several games.
2021-10-08 21:56:25 -04:00
kojin
ef2c7ac480
gs-tc: propagate texture shuffle format on readback
2021-10-08 21:43:54 -04:00
lightningterror
575b88ac04
gs: Fix recent clamp range changes.
...
Arguments were in wrong order by mistake.
Let's pretend that didn't happen.
2021-10-09 02:40:30 +02:00
lightningterror
2e0b8302dd
GS-hw: Add Slam Tennis to automatic mipmapping.
...
Close #4866
2021-10-08 20:57:39 +02:00
lightningterror
a2ba0ae818
gs-d3d11: Fix Shade Boost Contrast and Saturation swapped values.
2021-10-08 13:31:17 +02:00
refractionpcsx2
ae1f1599f6
COP2: Fix reg allocation issue
...
Really fixes Devil May Cry which was a bug hidden by clamping hidden by a bug, yeah i think that covers it all...
2021-10-07 23:29:04 +01:00
Mrlinkwii
296911bef9
GUI: remove preset 4,5,6
2021-10-07 22:15:00 +01:00
refractionpcsx2
05dc48df07
GameDBL Add VU clamping for Devil May Cry
...
Also fix a COP2 arrangement issue, not sure what it fixes.
Clamping previously wasn't needed as it was masked by a bug.
Fixes #4884
2021-10-07 20:45:24 +01:00
lightningterror
660c623dd0
pad-linux: Update to latest controller database.
2021-10-05 16:29:14 +02:00
refractionpcsx2
b8f4a8ffb3
CDVD: Added simple rotational latency
...
Also removed DMA delay
2021-10-05 13:25:12 +01:00
refractionpcsx2
6bed14cb26
CDVD: Time reads by sectors per second instead of bytes
2021-10-05 13:25:12 +01:00
Mrlinkwii
8cad96499d
GameDB :add PS2Linux Release 1.0 Runtime Environment [Disc 1]
2021-10-05 13:24:57 +01:00
Connor McLaughlin
0ccad56ee6
Wx: Reinitialize folders after running first time wizard
2021-10-05 11:54:44 +01:00
Connor McLaughlin
d440360906
clang-format Config.h and Pcsx2Config.cpp
2021-10-05 11:54:44 +01:00
Connor McLaughlin
3c522a0e60
Config: Add missing equality comparisons for a few fields
...
Fixes memory card changes not getting applied.
2021-10-05 11:54:44 +01:00
Connor McLaughlin
00fbc8289d
Wx: Fix trace log settings getting very confused
2021-10-05 11:54:44 +01:00
kojin
1f386cf8bd
recording: don't use NULL in wxChoice
2021-10-04 03:17:30 -04:00
kojin
86278b75e4
core: fix header includes for bsd
2021-10-04 03:17:30 -04:00
kojin
a94a324423
common: Don't use linux-specific OS description
...
wxGetLinuxDistributionInfo is linux only
2021-10-04 03:17:30 -04:00
kojin
4df3bee178
common: don't use NULL in SafeSysMunmap
...
BSD maps NULL to nullptr_t which is a problem because it's not a ptr type
2021-10-04 03:17:30 -04:00
kojin
e04c890018
cmake: freebsd fixup
2021-10-04 03:17:30 -04:00
kojin
e096814697
cmake: fix a bunch of override warnings
2021-10-03 18:27:19 -04:00
refractionpcsx2
a6e188692e
Savestate version bump due to CDVD changes
2021-10-03 20:14:55 +01:00
refractionpcsx2
8d92c0668c
CDVD: Implement Disc Swapping ( #4860 )
...
Inspired by the work by fldef, fixes up swapping support for ISO's and physical discs
CDVD: Set the disk type to none/detecting when seeking.
Also disable the skip BIOS flag if we're not skipping the BIOS
CDVD: Fix up swapping behaviour, Singstar etc
2021-10-03 17:27:15 +01:00
Mrlinkwii
759b869c1c
GameDB :add VU clamping to Monster Rancher 3
2021-10-03 17:00:02 +01:00
lightningterror
c59db35ce2
GS: Fix OSD, Shade Boost slider values not showing.
2021-10-03 14:25:44 +02:00
refractionpcsx2
d0d58ded29
CDVD: Redesign and fix the Fast CDVD speedhack
...
Rather than setting it to a constant cycle count, it just halves all cycle counts being passed to it which aren't full seeks.
2021-10-03 10:49:51 +01:00
Mrlinkwii
65ce152e2c
Gamedb :add 'SingStar ABBA' entry
2021-10-03 10:16:21 +01:00
Connor McLaughlin
4fc8a588ed
Wx: clang-format AppConfig.cpp
2021-10-03 06:04:00 +01:00
Connor McLaughlin
a585a27d1e
Wx: Fix regressions from settings decouple
...
Wx: Fix GS hotkeys losing values after reboot
Wx: Fix trace log hotkey losing value after reboot
WxSettingsInterface: Fix uint value loads
Wx: Fix presets resetting GS window settings
Common/SettingsWrapper: Fix SettingsWrapBitfield
2021-10-03 06:04:00 +01:00
Connor McLaughlin
1e703286f0
Config: Convert MemoryCardType to an enum class
2021-10-03 04:44:16 +01:00
Connor McLaughlin
d72c476483
Config: Fix folder memory cards initial load
2021-10-03 04:44:16 +01:00
Ty Lamontagne
3fdc32d9d7
Debugger: fix Goto in Disasm option for memory view
...
Was I drunk?
2021-10-02 22:04:11 +01:00
lightningterror
5e481951ea
GS: Cleanup ini ranges for some values.
...
Use clamp instead of min max for OSD and Shade Boost.
Don't allow negative value for upscale multiplier.
2021-10-02 17:59:39 +02:00
TellowKrinkle
603537719e
GS: Switch SW renderer statistics back to rdtsc
...
GetCPUTicks can be pretty low resolution on some systems
2021-10-02 00:01:19 -04:00
TellowKrinkle
c4e3bd148f
GS: SW renderer statistics printout improvements
2021-10-02 00:01:19 -04:00
TellowKrinkle
91f1eca95e
GS: Fix prim count in SW renderer debug stats
...
Previously was actually draw count, not prim count
2021-10-02 00:01:19 -04:00
TellowKrinkle
8123cc27db
GS: Improved SW renderer debug stats
2021-10-02 00:01:19 -04:00
TellowKrinkle
e68fa34372
core: Force-include pch on vs
...
CMake does this by default. This way we can make non-pch builds not take forever by only including what's required instead of the entire pch
2021-10-01 23:58:27 -04:00
refractionpcsx2
8476fc3b5a
CDVD: Implement correct SpindleCtrl handling
...
Semi decouple end of CDVD DMA's
Fix alternative reading method for reading not picking the correct speeds for DVD's
2021-10-02 04:47:11 +01:00
Connor McLaughlin
a41ec422d2
Config: Move some Current fields to wx and fix UTF8 handling
2021-10-01 23:46:52 -04:00
Connor McLaughlin
ca523edf0e
Config: Move folders to their own namespace
...
Don't duplicate in EmuOptions.
2021-10-01 23:46:52 -04:00
Connor McLaughlin
43dfbe3f29
Move more classes from common to gui
2021-10-01 23:46:52 -04:00
Connor McLaughlin
c1fc018449
Config: Use SettingsInterface for base config
2021-10-01 23:46:52 -04:00
Connor McLaughlin
6fa82da1f1
Common: Add SettingsInterface and SettingsWrapper
2021-10-01 23:46:52 -04:00
Connor McLaughlin
817524bd1c
Config: Use std::string instead of wxFileName
2021-10-01 23:46:52 -04:00
Connor McLaughlin
171a395369
Common: Add StringUtil
2021-10-01 23:46:52 -04:00
Connor McLaughlin
4d8905abd6
Config: Swap out wxString for std::string
...
Also in CDVD.
2021-10-01 23:46:52 -04:00
Connor McLaughlin
d13982ea0e
IniInterface: Support std::string entries
2021-10-01 23:46:52 -04:00
Connor McLaughlin
f79f85480b
CDVD: Use ANSI variants on Windows for disc access
...
The drive path is not going to contain unicode characters.
2021-10-01 23:46:52 -04:00
Connor McLaughlin
17c049d7e3
SaveState: Simplify and convert to std::thread
2021-10-01 23:46:52 -04:00
Connor McLaughlin
3fdab1222b
Rename keyEvent to HostKeyEvent
2021-10-01 23:46:52 -04:00
Connor McLaughlin
c234f83ca6
SaveState: Move file generation logic out of GUI
2021-10-01 23:46:52 -04:00
Connor McLaughlin
640e955c38
Move MemoryCard{File,Folder} out of GUI
2021-10-01 23:46:52 -04:00
Connor McLaughlin
307feefa87
Config: Move gzip index template to base config
2021-10-01 23:46:52 -04:00
Connor McLaughlin
15365c8702
Config: Remove unused FullBootConfig
2021-10-01 23:46:52 -04:00
Connor McLaughlin
bd9b43b482
Config: Move more GS settings to base class
2021-10-01 23:46:52 -04:00
Connor McLaughlin
77a890ff4a
Config: Move Folders/BaseFilenames to base config
2021-10-01 23:46:52 -04:00
Connor McLaughlin
3f265b3f1c
Config: Get rid of subset mutators and const global
2021-10-01 23:46:52 -04:00
Connor McLaughlin
4b2a81e7ff
Move GetCoreThread()/GetMTGS() to AppCoreThread.cpp
2021-10-01 23:46:52 -04:00
Connor McLaughlin
6b2a865e57
Remove references to global CoreThread (use accessor)
2021-10-01 23:46:52 -04:00
Connor McLaughlin
324a3d09e6
PathUtils: Make wxDirName::{Rmdir,Mkdir} const
2021-10-01 23:46:52 -04:00
Connor McLaughlin
8b44e3d6f6
Config: Move some enums from AppConfig->Config
2021-10-01 23:46:52 -04:00
TellowKrinkle
0cc8d402d6
GHActions: Enable partial LTO
2021-10-01 23:04:42 -04:00
TellowKrinkle
83e9513623
CMake: Add option for partial LTO
2021-10-01 23:04:42 -04:00
TellowKrinkle
7ede817241
CMake: Move PCSX2 compile flags to separate target
...
Makes it easier to split compilation across multiple targets
2021-10-01 23:04:42 -04:00
kozarovv
a09a6db24d
PGIF: Remove force fifo clear on GP1 (00-01)
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Clearing GP0 fifo is handled internally in PS1DRV.
This commit additionally remove annoying log from devbuilds.
2021-10-01 22:47:17 -04:00
Connor McLaughlin
2241e635c6
gui: Use uintptr_t for storing numbers in pointers
2021-10-01 22:45:12 -04:00
Connor McLaughlin
dd3db3fc54
GS: Fix a couple of 64 bit warnings
2021-10-01 22:45:12 -04:00
Connor McLaughlin
928bf71d2a
tools/bin2cpp: Fix 64-bit warnings
2021-10-01 22:45:12 -04:00
Connor McLaughlin
8e1470f637
iR5900: Use fastjmp instead of longjmp
2021-10-01 23:30:39 +01:00
Connor McLaughlin
91627b28b4
R5900: Get rid of ScopedBools
2021-10-01 23:30:39 +01:00
Connor McLaughlin
4594e02812
Common: Add Fastjmp
2021-10-01 23:30:39 +01:00
refractionpcsx2
2af8cde40d
GIF: Correct GIF FIFO timing logic
2021-10-01 22:25:09 +01:00
Connor McLaughlin
97b94acd86
CDVD: Fix possible uncaught exception in CheckDiskTypeFS
2021-10-01 13:26:08 +01:00
lightningterror
e0caacfa6f
GS-hw: Don't write clamped depth test value to depth buffer when ZMSK is enabled.
...
Fixes missing shadows in Kingdom Hearts: Chain of Memories.
2021-10-01 13:25:49 +02:00
Connor McLaughlin
6ff46a795f
Common/StringHelpers: Fix printing of 64-bit pointers
2021-10-01 12:10:19 +01:00
Connor McLaughlin
9abaa1adf6
Common/Mutex: Fix compiling without wxUSE_GUI
2021-10-01 10:06:09 +01:00
jackun
42d730c80f
USB: dshow: Initialize multi-threaded COM libs
2021-09-30 21:49:56 +02:00
Tokman5
c3c15a95c4
Use GetCheatsFolder() to check the path correctly when non-default folder is set.
2021-09-30 10:00:56 +01:00
lightningterror
384f87b89c
locales: Fix '\v' escape sequence warnings.
2021-09-30 02:15:43 +02:00
lightningterror
a25dc9c38c
ICore: Cleanup Wsign-compare warnings.
2021-09-30 01:07:59 +02:00
lightningterror
1497e894cf
Debugged: Fix Wimplicit-fallthrough warning.
2021-09-30 01:07:59 +02:00
Mrlinkwii
e6728d9d55
Docs : add 'VUOverflowHack' to GameIndex documentation and corrections
2021-09-29 17:41:08 +01:00
refractionpcsx2
c0443e25f9
UI: Reorder the gamefixes panel
2021-09-29 17:33:13 +01:00
refractionpcsx2
7faa5db9e5
VU/GameDB: Move Mac/Status overflow flag checks to a gamefix
...
We can't really do this reliably on x86 without soft floats, but superman still needs it, but it breaks other games.
2021-09-29 17:33:13 +01:00
lightningterror
d53171e20f
ci-mac: Bump macos version to 11.
2021-09-28 20:14:29 -05:00
Mrlinkwii
48eee328b9
UI: Hide Synchronous GS in release builds ( #4838 )
...
UI: make ' Synchronized MTGS' UI settings exclusive to debug/devel
2021-09-28 12:11:12 +01:00
lightningterror
21c6bb6b59
SourceLog: Try to fix Wreorder warnings.
2021-09-26 20:42:12 +02:00
lightningterror
b0932825a9
Debugger: Try to fix Wreorder warnings.
2021-09-26 20:42:12 +02:00
TheLastRar
be9587d520
DEV9: Reuse variable in internal server
2021-09-26 17:56:42 +01:00
TheLastRar
635f411880
DEV9: Add DNS Logging
2021-09-26 17:56:42 +01:00
TheLastRar
24f97fd221
DEV9: Add internal DNS server
2021-09-26 17:56:42 +01:00
TheLastRar
ca3b857f22
DEV9: Rename config struct to avoid conflicting with USB Config struct
2021-09-26 17:56:42 +01:00
TheLastRar
bac0930591
DEV9: Correct namespace for DNS Enums
2021-09-26 17:56:42 +01:00
Ty Lamontagne
1f31edf65c
Perf: Fix missing include
2021-09-26 17:26:57 +01:00
TheLastRar
39328c5c66
DEV9: Clang format tap-win32
2021-09-26 17:14:40 +01:00
TheLastRar
26ea5bcfed
DEV9: Log when we fail to get adapter information for internal servers
2021-09-26 17:14:40 +01:00
TheLastRar
2d0ad7fb72
DEV9: Add missing flag to GetAdaptersAddresses call in pcap
2021-09-26 17:14:40 +01:00
Ty Lamontagne
cd22a1d00d
GS-ogl: Fix regression that broke linux HW mode
2021-09-26 17:05:04 +01:00
Mrlinkwii
485e514409
SPU2:fix Wsign-compare warning
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SPU2:fix Wsign-compare warning
2021-09-26 16:47:18 +01:00
Silent
71b2c17e2c
SPU2: Refactor SndOut_XAudio2.cpp
2021-09-26 16:06:40 +01:00
Mrlinkwii
954688a38d
Docs: improve documentation for Gameindex.md
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Docs: improve documentation for Gameindex.md
2021-09-26 16:01:12 +01:00
lightningterror
def04c2524
pad-linux: Update to latest controller database.
2021-09-26 14:16:04 +02:00
lightningterror
963f071a70
GS-d3d11: Cleanup GSDevice11 a bit.
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Use const if possible, declare and initialize HRESULT at the same time
when possible.
2021-09-26 14:09:43 +02:00
lightningterror
e45aa63a8b
GS-ogl: Cleanup GSDeviceOGL a bit.
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Use const, constexpr if possible,
Isolate m_debug_gl_file code in debug level only,
shorten some functions and properly initialize variables.
2021-09-26 14:09:43 +02:00
lightningterror
5627d91c17
GS: Cleanup GSDevice a bit, use const when possible.
2021-09-26 14:09:43 +02:00
Ty Lamontagne
aef731fdbe
MicroVU: Fix branch type detection
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amendment of 589aba
2021-09-26 05:13:28 +01:00
Mrlinkwii
5a9aeb165f
GameDB:add 'VUKickstartHack' to SOCOM II entries
2021-09-26 03:20:43 +01:00
Silent
c1fea5bc16
GSTexture11::Save: Preserve the original pointers for a RAII Unmap
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Fixes a regression from WIL migration, Unmap was called on
mutated pointers.
2021-09-25 14:32:10 -04:00
Silent
b5f9e14cd3
PortAudio: Uncomment Pa_Terminate
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Thanks to the threading changes, proper teardown can now be allowed.
2021-09-25 14:32:10 -04:00
Silent
0ab31a2e9f
GSCapture: Fix a premature GSSource release
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CUnknown starts with a refcount of 0, so a "nonstandard"
assignment needs to be performed, even though it looks like
a COM reference leak at the first glance.
2021-09-25 14:32:10 -04:00
Silent
4c941f81ec
Delegate systems teardown to EE Core when pausing
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Fixes issues caused by Cleanup/Init on the Main Thread
instead of the EE Core thread. Now systems are only set up
and torn down on one thread.
2021-09-25 14:32:10 -04:00
Silent
e6e7a55d7e
AppCoreThread: Clean up BaseSysExecEvent_ScopedCore usage
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Seems like the ScopedCoreThreadPause parameter is legacy
and was only getting in the way of an upcoming change to that event.
2021-09-25 14:32:10 -04:00
refractionpcsx2
f7bcb92d9a
VU: Only wait for VU sync after wait macro if VU0 still running
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Makes Tekken Tag a good 2-4 FPS faster.
2021-09-25 01:51:19 +01:00
Mrlinkwii
2406ae6e07
GameDB: add EEclamping to the 'Virtual On' series
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GameDB: add EEclamping to the 'Virtual On' series
2021-09-24 15:59:21 +01:00
TellowKrinkle
74b08589c4
CMake: Fix up some defines
2021-09-24 00:31:16 -05:00
TellowKrinkle
5435718167
Common: Clean up DarwinMisc
2021-09-23 22:45:37 -05:00
TellowKrinkle
87c56ccfc4
macOS: Fix async file reader error handling
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Should fall back to blocking io if aio fails
2021-09-23 22:42:11 -05:00
kojin
1a29a6da1d
gs: test for th for tex0 flush
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previous code didn't test TH which was a problem for vampire nights because they upload a c16 texture to the same address but with a different height
2021-09-23 16:48:39 -04:00
refractionpcsx2
d73bf834b3
SIF: Kind of revert a SIF timing change made a while back to fix Parappa the Rapper 2
2021-09-23 04:44:34 +01:00
TellowKrinkle
ffbfd2c844
GUI: Check console color support before using it
2021-09-22 15:16:02 -05:00
TellowKrinkle
0f4f09c597
GUI: Enable console to stdio on macOS
2021-09-22 15:16:02 -05:00
refractionpcsx2
f5f44286bf
EE: 64bit compare for 64bit mode, not 32bit
2021-09-22 19:57:40 +01:00
TellowKrinkle
65e57a8230
iR5900: Use 64-bit math on x86-64
2021-09-22 12:47:49 +01:00
TellowKrinkle
e74ba82093
iR5900: Move repeated code into functions
2021-09-22 12:47:49 +01:00
TellowKrinkle
b8eb18836f
GUI: Remove ineffective alignment specifiers
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WX 3.1.5 asserts on these, not fun
2021-09-21 22:04:56 -05:00
TellowKrinkle
66a1c26b77
GUI: Fix crash on asserts from outside of PCSX2
2021-09-21 22:04:56 -05:00
TellowKrinkle
f4010029f1
core: Fix up issues introduced in vtlb xmm change
2021-09-21 21:47:40 -05:00
Silent
cff9f83a45
PortAudio: Remove DirectSound backend
2021-09-21 23:14:39 +01:00
TellowKrinkle
0d7f141279
EERec: Don't load in skip case of SW[LR]
2021-09-21 22:57:41 +01:00
TellowKrinkle
23578e963f
EERec: Don't load in skip case of SD[LR]
2021-09-21 22:57:41 +01:00
TellowKrinkle
e9518f78c7
vtlb: Switch read64 and read128 handlers to return in sse regs
2021-09-21 22:57:41 +01:00
TellowKrinkle
7563f54e83
EERec: Clean up [LS]D[LR] a bit
2021-09-21 22:57:41 +01:00
RedDevilus
b7f1c65f7e
GameDB: Add missing chinese entries v2
...
Seems there were still some missing serials, it's pretty hard to track if there are dozen more but it did had a console ban there after short-lived debut.
2021-09-21 22:50:00 +01:00
refractionpcsx2
e127ca0cd1
COP2: Set correct number of XMM's per COP2 OP + Fix some hidden bugs
...
Corrects XMM count for COP2 ops (some might be wrong, keep an eye out in the logs)
Fixes a hidden microVU bug with a SUB shortcut + some reg allocation bugs in QMFC/QMTC hidden by flushes.
2021-09-21 22:46:33 +01:00
refractionpcsx2
752957604e
COP2: Flush only needed register slots
2021-09-21 22:46:33 +01:00
refractionpcsx2
fba9c6c04d
COP2: never flush EE regs but back them up conditionally
2021-09-21 22:46:33 +01:00
Mrlinkwii
05b8e80ac8
GameDB: add VU clamping to 'Battle Engine Aquila'
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GameDB: add VU clamping to 'Battle Engine Aquila'
2021-09-21 18:32:21 +01:00
Mrlinkwii
5f9653d9ef
Gamedb: add EE clamping to 'Max Payne 2 - The Fall of Max Payne'
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Gamedb: add EE clamping to 'Max Payne 2 - The Fall of Max Payne'
2021-09-21 18:31:20 +01:00
Joey
d67caab621
Docs: correct CONTRIBUTING.md
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fix spelling mistake in CONTRIBUTING.md
2021-09-21 17:59:54 +01:00
Mrlinkwii
5e9fe31f4e
GameDB:fix serial for 'Panzer Elite Action - Fields of Glory'
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GameDB:fix serial for 'Panzer Elite Action - Fields of Glory'
2021-09-20 21:28:10 +01:00
RedDevilus
55173bf27a
GS-GUI: Add tooltip for Dithering
...
The PS2 and PS1 supported dithering where-as PCSX2 didn't support hardware dithering till 1.7 dev builds. Some games have no dithering, others have dithering in the shadows or others like baroque just smear it full with this affect so it's an extreme example: https://cdn.knightlab.com/libs/juxtapose/latest/embed/index.html?uid=ab92a0e0-f91e-11ea-bf88-a15b6c7adf9a
2021-09-19 21:04:53 +01:00
Ty Lamontagne
252eaa2d62
UI: Select a bios by default
2021-09-19 20:47:28 +01:00
Mrlinkwii
cfdacb900e
GameDB: add VU clamping to 'Enthusia Professional Racing'
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GameDB: add VU clamping to 'Enthusia Professional Racing'
2021-09-19 18:53:13 +01:00
refractionpcsx2
8fe0061751
VU: Sync tighter when VU Kickstart is disabled + Improved M-Bit Sync
2021-09-19 18:49:24 +01:00
refractionpcsx2
ee9672858c
VU Int: Remove rogue value from debug logging
2021-09-19 16:30:08 +01:00
Connor McLaughlin
1ee0e23617
GS: Downgrade include AppCoreThread.h -> AppConfig.h
2021-09-17 22:03:00 -04:00
Connor McLaughlin
1dfd2e2ec1
AppCoreThread: Remove unused DisassemblyDialog.h include
2021-09-17 22:03:00 -04:00
Connor McLaughlin
65aa811344
DebugTools: Add missing Config.h include
2021-09-17 22:03:00 -04:00
Connor McLaughlin
e2992cbc02
Remove gui/ directory from target-wide includes
2021-09-17 22:03:00 -04:00
refractionpcsx2
a546cb8f7f
microVU: Use 16 xmm's in x64
2021-09-17 14:37:11 +01:00
Mrlinkwii
9c24e48e68
Docs: update GameIndex .md and .pdf
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Docs: update GameIndex .md and .pdf
2021-09-17 14:29:49 +01:00
refractionpcsx2
862d606514
EE Rec: Added LDR/LDL
...
Also fixed slight optimisation bug in SDL
2021-09-17 13:06:47 +01:00
refractionpcsx2
5f58c325ca
EE JIT: Implement SDR/SDL instructions
2021-09-17 13:06:47 +01:00
refractionpcsx2
c1d21c5513
GameDB: Added some required XGKick gamefixes
2021-09-17 13:04:26 +01:00
refractionpcsx2
d9c4ace613
VU: Put XGKick 1 cycle behind to fix sync issues with Jaws Unleashed
...
Also added Jaws unleashed xgkick gamefixes to the DB
2021-09-17 13:04:26 +01:00
refractionpcsx2
59dfe52b52
microVU: Replace XGKick hack with synced XGKick option
...
Fixes Tennis Court Smash and Love Smash games which previously couldn't be fixed.
WRC no longer requires a patch, just the xgkickhack option.
Note: it's not a hack anymore, it just has to be called that :P
2021-09-17 13:04:26 +01:00
refractionpcsx2
d3f0718001
SPU2: Disallow KeyOn within 2T of last KeyOn
...
Fixes Legend of Spyro New Beginning hang
2021-09-17 13:04:15 +01:00
RedDevilus
f460cac3ba
GameDB: Sports (RTL)
...
Mostly missing RTL sports clamp modes. People knew the fixes on the forum but don't make PR or didn't tell anyone. Testers hoarding bugs :P
2021-09-17 10:24:13 +01:00
RedDevilus
4586a645fc
GameDB: Katamari Games
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The automatic gamefixes were incorrect as it would SPS. Fix the SPS with nearest VuRound and then Extra + Preserve sign for VuClamp. God will be pleased.
2021-09-17 10:20:15 +01:00
Mrlinkwii
beb8ec2668
GameDB :add 'VUKickstartHack' to the Full Spectrum games
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GameDB :add 'VUKickstartHack' to the Full Spectrum games
2021-09-17 10:19:57 +01:00
Mrlinkwii
e68c977ecf
GameDB: add 'VUKickstartHack; to path of neo
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GameDB: add 'VUKickstartHack' of path of neo
2021-09-17 01:08:43 +01:00
Silent
45de8f77cd
Make CheckIsUserOnHighPerfPowerPlan use WIL
2021-09-16 17:31:45 -04:00
Silent
ec9c6521fd
Migrated tap-win32
2021-09-16 17:31:45 -04:00
Silent
bdb4ff0d83
Migrated SndOut_XAudio2
2021-09-16 17:31:45 -04:00
Silent
f343614640
Target Windows 8 via project settings
...
It's needed for the next commit, as thanks to wxWidgets
anything using the precompiled header would default to 0x0600 (Vista)
instead of 0x0602 (Win8).
Now-redundant WINNT definitions resulting in macro redefinition
warnings have been removed.
2021-09-16 17:31:45 -04:00
Silent
8841df96c0
Migrated GSDevice11, GSTexture11, GSSettingsDlg, GSUtil
2021-09-16 17:31:45 -04:00
Silent
8c6cad559e
Migrated GSCapture and GSCaptureDlg
2021-09-16 17:31:45 -04:00
Silent
ed62ae124b
Add Windows Implementation Libraries
2021-09-16 17:31:45 -04:00
kojin
0a7b725340
don't track local vs cmake settings
2021-09-16 14:56:10 -04:00
refractionpcsx2
ac87484acc
GameDB: Patch rounding problem in Playmobil Hype The Time Quest
2021-09-14 17:45:29 +01:00
RedDevilus
8235d6cb72
GameDB: Punisher
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Changes to recent VU timings have upset the punisher, this will quench his issues with VUKickstart.
2021-09-14 09:23:59 +01:00
kojin
77c961ba40
vs: fix an oversight
...
when I merged the utils and emitter project in #4707 I neglected to update the SVNRootDir macro so it was causing common libraries to not be written to the correct directory.
don't use this macro anymore so just remove it make output relative to solution dir instead
2021-09-13 20:51:58 -04:00
refractionpcsx2
154ed57633
VU Int: Remove need to pass VU struct to XGKick function.
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It's always VU1, so we don't need to tell it.
2021-09-13 20:55:53 +01:00
refractionpcsx2
b0d1d4ff44
VU Int: Clang formatting
2021-09-12 16:12:31 +01:00
refractionpcsx2
52943d8399
VU Int: Link in clamping settings from UI
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The only settings are either None or every other option is On (basically Extra + Preserve Sign)
2021-09-12 16:12:31 +01:00
refractionpcsx2
980c954bf4
GIF: Fix GIF FIFO behaviour when the FIFO drains
2021-09-12 16:12:31 +01:00
refractionpcsx2
73bb8e4fdf
VU Int: Make XGKick flush on VU program end
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Some games like to write directly to VU memory once the program has finished and I have no easy way to update the kick without being super slow. so for now, we'll just flush it.
2021-09-12 16:12:31 +01:00
refractionpcsx2
3f56414824
VIF/VU: Cleaned up VIF Stall behaviour, sync XGKick with Unpacks.
...
Also cleaned up a bunch of bad/old code
Fixed branches on E-Bit and M-Bit (VU0)
Fixed up VU Int behaviour with VU Instant on/off
Savestate bump
2021-09-12 16:12:31 +01:00
refractionpcsx2
7e29a7e5a4
VU Int: Put XGKicks through the Gif Unit directly, don't buffer
...
Solves problems with PATH3 masking games
2021-09-12 16:12:31 +01:00
refractionpcsx2
7966c27246
GIF: Handle PATH2 ending when VIF not running
2021-09-12 16:12:31 +01:00
refractionpcsx2
c2af477758
VU Int: Combine XGKick handling in to one function
...
Also fixed a situation where PATH3 could transfer a packet to the GIF and finish its DMA while PATH1 was busy, so PATH3 never finished transferring properly as it relies on the DMA to handle the pretend timing of PATH3.
2021-09-12 16:12:31 +01:00
refractionpcsx2
b4eaf3722f
VU: Adjust timings of VU calls
2021-09-12 16:12:31 +01:00
refractionpcsx2
ddf305fce5
VU Int: Correct EFU stalls + explanation
2021-09-12 16:12:31 +01:00
refractionpcsx2
857ab07f1c
VUInt: Fix macro flags and implement EFU ops correctly.
...
Also now using the microVU style Tri-Ace hack as the interpreters seem to now need it
2021-09-12 16:12:31 +01:00
refractionpcsx2
1f50dd7496
VU Int: Some formatting/logging cleanup, optimise some variable placement
2021-09-12 16:12:31 +01:00
refractionpcsx2
83143bd42e
VU Int: Rewrote most of the FMAC/IALU handling, now with 2x performance
2021-09-12 16:12:31 +01:00
refractionpcsx2
e19b0bce57
VU: Improve VU0/Mbit sync with VU Interpreter. Improve Kickstart.
2021-09-12 16:12:31 +01:00
refractionpcsx2
2e2d6ba35d
VU Int: IALU stalls, improve VI backup emulation
2021-09-12 16:12:31 +01:00
refractionpcsx2
aad4f3e753
VU: Tag which VU is being logged
2021-09-12 16:12:31 +01:00
refractionpcsx2
d7e6ef4ce6
VU Int: Properly limit ints when converting from float
2021-09-12 16:12:31 +01:00
refractionpcsx2
77eb380305
VU Int: Stop old versions of flags being written
2021-09-12 16:12:31 +01:00
refractionpcsx2
0326659b14
VU Int: Write back all pending pipes (will likely be ripped out later)
2021-09-12 16:12:31 +01:00
refractionpcsx2
3bad60ce84
VU Int: Fix XGKick wrapping
2021-09-12 16:12:31 +01:00
refractionpcsx2
067faccdd2
VU: Initial work to overhaul VU interpreter
...
Still a bit janky in some games and subject to changes
2021-09-12 16:12:31 +01:00
Ziemas
253571fd35
Delete unused vol_t type
2021-09-12 00:17:37 -04:00
Ziemas
a58fde68e6
C++-ify freezeData definition
2021-09-12 00:17:37 -04:00
Ziemas
8fe7a173cd
C++-ify Pcsx2Types
2021-09-12 00:17:37 -04:00
Ziemas
fc9beafc32
Change s8 typedef to int8_t
2021-09-12 00:17:37 -04:00
Ty Lamontagne
2175814acf
Debugger: CtrlRegisterList: Fix warning and screw up
2021-09-12 00:17:08 -04:00
Kojin
19072b6595
common: move some gui stuff into the main project ( #4751 )
...
* common: move ThreadingDialogs and wxAppWithHelpers to main project
* common: move CheckedStaticBox to the main project
* common: move pxCheckBox to the main project
* common: move pxRadioPanel to the main project
* common: move pxEvents.h to main project
2021-09-11 10:59:14 -04:00
kojin
43e3055d11
config: normalize limiter values before saving
2021-09-11 10:48:24 -04:00
Ty Lamontagne
ab64023e56
MicroVU: Cleanup stale comments and code
2021-09-11 01:33:02 +01:00
Connor McLaughlin
a8a50641f6
R5900: Fix LWL not sign extending in interpreter
...
This was zero extending because of the implicit promotion from
signed->unsigned, causing incorrect high bits in the GPR.
Funnily enough, this was noted in the source, but implemented
incorrectly.
2021-09-09 09:28:03 +01:00
refractionpcsx2
9722bcd3c3
CDVD: Revert seek status.
...
WRC didn't like "Seek" being on the seek... We're going to need to run tests for this.
2021-09-09 02:55:16 +01:00
Ziemas
9832a935d7
Common: Fix IniInterface warnings
2021-09-07 09:33:09 -04:00
Ty Lamontagne
b12f0d865f
Debugger: Remove 64/32 bit views. Revamped VU0F titles
2021-09-06 22:24:46 +01:00
Ty Lamontagne
77e630b78a
Debugger: Don't resize register view anymore
...
Possible workaround for broken wx or gtk or wm implementations where setting an initial size of the current size breaks the register view.
2021-09-06 22:24:46 +01:00
kojin
30e5731f14
common: fix locale oversight in IniInterface
2021-09-06 16:53:32 -04:00
Ty Lamontagne
18311d6a4c
MicroVU: Purge Min/Max speedhack
2021-09-06 21:36:10 +01:00
Mrlinkwii
17fdc6a0f3
GameDB: Dropship disable InstantVU
...
GameDB: Dropship disable InstantVU
2021-09-06 20:55:39 +01:00
refractionpcsx2
33ac2e7d15
CDVD: Fix up Pause and some Status behaviour
2021-09-06 20:54:16 +01:00
Ty Lamontagne
589aba3713
[MicroVU] Revert "bla"
...
This reverts commit 6800753f09 .
2021-09-06 19:53:08 +01:00
HazNut
2e6174bd2c
readme: Replace dead BIOS extraction link
2021-09-06 19:43:14 +01:00
Kojin
13dfceff48
Common: reformat ( #4720 )
...
* common: format AlignedMalloc.cpp
* common: format AppTrait.h
* common: format Assertions.h
* common: format CheckedStaticBox
* common: format Console
* common: format Dependencies.h
* common: format EmbeddedImage
* common: format EventSource
* common: format Exceptions
* common: format FastFormatString.cpp
* common: format General.h
* common: format InitInterface
* common: format MathUtils.h
* common: format MemsetFast/MemcpyFast
* common: format Mutex.cpp
* common: format PageFaultSource.h
* common: format Path.h
* common: format PathUtils.cpp
* common: format Pcsx2Types.h
* common: format Perf
* common: format PersistentThread.h
* common: format RwMutex
* common: format SafeArray
* common: format ScopedAlloc.h
* common: format ScopedPtrMT.h
* common: format Semaphore.cpp
* common: format StringHelpers
* common: format ThreadTools.cpp
* common: format Threading.h
* common: format ThreadingDialogs
* common: format ThreadingInternal.h
* common: format TraceLog.h
* common: format VirtualMemory.cpp
* common: format pxCheckBox
* common: format pxEvents.h
* common: format pxForwardDefs.h
* common: format pxRadioPanel
* common: format pxStaticText
* common: format pxStreams
* common: format pxTranslate.cpp
* common: format pxWindowTextWriter.cpp
* common: format wxAppWithHelpers
* common: format wxBaseTools.h
* common: format wxGuiTools
* common: format wxHelpers.cpp
* common: format Darwin directory
* common: format Linux directory
* common: format Windows directory
* common: format LnxCpuDetect.cpp
* common: format WinCpuDetect.cpp
* common: format bmi.cpp
* common: format cpudetect.cpp
* common: format cpu_detect_internal.h
* common: format fpu.cpp
* common: format groups.cpp
* common: format instructions.h
* common: format internal.h
* common: format jmp.cpp
* common: format legacy.cpp
* common: format legacy_instructions.h
* common: format legacy_internal.h
* common: format movs.cpp
* common: format simd.cpp
* common: format tools.h
* common: format x86emitter.cpp
* common: format x86types.h
* common: format bmi.h
* common: format dwshift.h
* common: format group1.h group2.h group3.h
* common: format incdec.h
* common: format jmpcall.h
* common: format movs.h
* common: format simd_arithmetic.h
* common: format simd_comparisons.h
* common: format simd_helpers.h
* common: format simd_moremovs.h
* common: format simd_shufflepack.h
* common: format simd_templated_helpers.h
* common: format test.h
2021-09-06 14:28:26 -04:00
Mrlinkwii
f9bf87f50d
GameDB: add positive EE&VU rounding to Simple 2000 Series Vol.48
...
GameDB: add positive EE&VU rounding to Simple 2000 Series Vol.48
2021-09-06 17:56:09 +01:00
refractionpcsx2
0226c443e7
GameDB: Update patches for Musashi Samurai Legend/Musashiden II
...
These don't cause TLB misses
2021-09-05 21:18:29 +01:00
Ty Lamontagne
f91286dbf3
MicroVU: Skip VU1 instructions on VU0
2021-09-05 21:18:19 +01:00
lightningterror
aec1249481
pad-linux: Update to latest controller database.
2021-09-05 21:48:56 +02:00
refractionpcsx2
b919de9dd1
VU: Adjust sync timing for VU Kickstart
...
Fixes Crash Twinsanity
2021-09-05 18:14:53 +01:00
lightningterror
c2dad218e5
microVU: Combine mVU0cacheReserve and mVU1cacheReserve.
2021-09-05 18:06:46 +02:00
refractionpcsx2
ddb300027c
VU: Improve sync during interlock and Scratchpad VU mem writes
...
Also added some setting of next block cycles to 0 in cases where we don't know ahead of compile time or the VU is ending.
2021-09-05 16:37:43 +01:00
refractionpcsx2
420b675746
GameDB: Revert Musashi - Samurai Legend (PAL-M4) patch until it's improved
...
Patch causes TLB misses and can make the game non-functional. Will replace it again once the TLB misses have been corrected.
2021-09-05 06:28:17 +01:00
TellowKrinkle
1fe352d8a6
CMake: Add proper dependencies for bin2cpp invocations
2021-09-04 21:06:20 -05:00
RedDevilus
de7a92944f
Add 7xMultiplier
...
7x was bullied for far too long (2520P / 4.5K resolution).
2021-09-04 18:31:28 -04:00
TellowKrinkle
dae8e0d233
Core: Remove unused mmx stuff
2021-09-04 18:28:24 -04:00
TellowKrinkle
5260d63565
Core: Format recompilers
2021-09-04 18:28:24 -04:00
kojin
7aa85960ba
common: add vs filters
2021-09-04 18:28:07 -04:00
kojin
dcbf62a294
common: add some stuff to the pch
2021-09-04 18:28:07 -04:00
kojin
42f2210f7f
common: remove unused pch
2021-09-04 18:28:07 -04:00
kojin
0717bf788a
common: fix cmake on linux/macos
2021-09-04 18:28:07 -04:00
kojin
831c8b9189
common: fix cmake on win32
2021-09-04 18:28:07 -04:00
kojin
8fdaaa2eab
common: reorganize
2021-09-04 18:28:07 -04:00
RedDevilus
ce8a30bf8f
Gamedb:Kuon
...
Fixes game pieces in the mini-game
2021-09-04 23:27:33 +01:00
Mrlinkwii
0a0430051c
GS : update OGL advanced settings tool tip
...
GS : update OGL advanced settings tool tip
2021-09-04 03:31:26 +02:00
dependabot[bot]
8ba9cc102a
build(deps): bump mikehardy/buildcache-action from 1.2.1 to 1.2.2
...
Bumps [mikehardy/buildcache-action](https://github.com/mikehardy/buildcache-action ) from 1.2.1 to 1.2.2.
- [Release notes](https://github.com/mikehardy/buildcache-action/releases )
- [Changelog](https://github.com/mikehardy/buildcache-action/blob/main/CHANGELOG.md )
- [Commits](https://github.com/mikehardy/buildcache-action/compare/v1.2.1...v1.2.2 )
---
updated-dependencies:
- dependency-name: mikehardy/buildcache-action
dependency-type: direct:production
update-type: version-update:semver-patch
...
Signed-off-by: dependabot[bot] <support@github.com >
2021-09-03 16:48:16 -05:00
refractionpcsx2
bb5bfda5c6
App: Link in version number information to exe version information
2021-09-02 10:00:59 +01:00
refractionpcsx2
b61f6d517b
App: Add Windows exe version information
2021-09-02 10:00:59 +01:00
kojin
38f1a9a762
util: purge fixed-point library
2021-09-01 08:32:14 -04:00
refractionpcsx2
bda80fc748
Clang Format VU files
2021-08-31 21:29:31 +01:00
refractionpcsx2
553d8ccbb4
Savestate version bump
2021-08-31 21:29:31 +01:00
refractionpcsx2
d8dfe0a1e9
VU: optimise entering VU JITs
...
Keeps note on how many cycles it needs for the next block to save exiting the EE JIT and entering the microVU JIT for no reason
2021-08-31 21:29:31 +01:00
refractionpcsx2
ef9c8ce877
SPU2: Don't initialise sound buffer if it's not open
2021-08-31 20:03:40 +01:00
refractionpcsx2
4dc0db6ee6
SPU2: Adjust DMA timings for IRQ's and small packets
...
This also gets rid of a little kinda hack thing that was in there.
2021-08-31 20:03:25 +01:00
TellowKrinkle
c93692a779
GHActions:Linux: Make ccache config global
...
New testing step was missing the config
2021-08-30 13:42:28 +02:00
lightningterror
756e3b4a12
pad-linux: Update to latest controller database.
2021-08-30 12:45:49 +02:00
kojin
681531d128
vs: enable mp on debug/devel builds
2021-08-29 19:51:24 -04:00
kojin
6bff64f834
vs: fix some project config associations
2021-08-29 19:51:24 -04:00
kojin
4dc26ab234
vs: remove optimizations for debug config of a few projects
2021-08-29 19:51:24 -04:00
kojin
c6fc357c43
vs: fix a few compiler warnings
2021-08-29 19:51:24 -04:00
kojin
64cc1b106c
linux: remove gl optimizations from wrapper script
2021-08-29 01:17:41 -04:00
tellowkrinkle
b61619cf40
CMake: Fix builds outside of CI
2021-08-27 23:27:59 -05:00
kenshen112
14cfdafd05
Disable gl threaded optimization
2021-08-28 00:14:23 -04:00
TellowKrinkle
010893092e
CMake: Match recently removed files from vcxproj
2021-08-28 04:27:16 +01:00
Christian Kenny
b5fd684160
PAD: Clean up includes, remove old code
2021-08-28 03:27:29 +01:00
Christian Kenny
a9c2409e0f
PAD: Remove Force Hide (for mouse). Remove DirectInput options for mouse and keyboard
2021-08-28 03:27:29 +01:00
TellowKrinkle
6d5fedcf97
tmp: Add manifest to CMakeLists on Windows
2021-08-28 03:25:33 +01:00
TellowKrinkle
2881149f0b
CMake: Add CI flag for CI builds
2021-08-28 03:25:33 +01:00
TellowKrinkle
142d91dfb5
GHActions: Run tests on Windows
2021-08-28 03:25:33 +01:00
TellowKrinkle
4d8b9aee2a
CMake: Support windows for tests
2021-08-28 03:25:33 +01:00
TellowKrinkle
04df2824cf
GHActions: Clean up old unused code
2021-08-28 03:25:33 +01:00
TellowKrinkle
059d856f45
CMake: Match git info to vs project
2021-08-28 03:25:33 +01:00
TellowKrinkle
2ce3a004ba
GHActions: Add buildcache on windows
2021-08-28 03:25:33 +01:00
TellowKrinkle
e9e58fd791
GHActions: Use ninja for windows cmake builds
2021-08-28 03:25:33 +01:00
TellowKrinkle
4f22bc8162
GHActions: Add windows cmake build
2021-08-28 03:25:33 +01:00
TellowKrinkle
1159f6d4f8
Remove unused file
2021-08-28 03:25:33 +01:00
TellowKrinkle
315c87bd4f
cmake: Windows build
2021-08-28 03:25:33 +01:00
TellowKrinkle
e1bb96cc94
cmake: Windows dependency builds
2021-08-28 03:25:33 +01:00
kojin
205c8a05c3
gs: purge clut reload before draw hack
2021-08-27 22:01:36 -04:00
refractionpcsx2
c288be3d4c
COP0 PCCR: Don't update counters if counting is disabled
...
Gets rid of the spooky apparition in Grand Theft Auto 3 if you watch the intro.
This is kind of just enabling the old code which was kind of correct, but the old code didn't ignore the time passed, so this also updates the last cycles.
2021-08-27 19:42:28 +01:00
TheLastRar
feaf5ba5f2
DEV9: Reduce the amount of log spam from HDD access
2021-08-26 00:21:38 +01:00
TheLastRar
f7838750c9
DEV9: Reduce the amount of log spam form network traffic in Debug mode
2021-08-26 00:21:38 +01:00
TheLastRar
6051312dfb
DEV9: Dev logging fixes
2021-08-26 00:21:38 +01:00
Mrlinkwii
bafb0db6d1
GameDB: Add various fixes
...
GameDB: Add various fixes
2021-08-25 18:29:54 +01:00
refractionpcsx2
31dcacb941
GameDB: Added VU Kickstart for remaining Dororo (Blood Will Tell) entries
2021-08-24 23:38:10 +01:00
Ty Lamontagne
74105d6983
AppMain: Fix no$ symbol loading for elfs
...
Previously, we would look for (isoname.sym) even if we were loading an ELF. Just another part of the mess that CDVD is.
2021-08-24 23:15:34 +02:00
Mrlinkwii
e4e306baca
SPU2: remove waveout windows
...
SPU2: remove waveout windows
2021-08-24 23:13:26 +02:00
Ziemas
5f3c1816f9
Cmake: Link vtune in utilities
2021-08-24 23:10:06 +02:00
Ziemas
90a198e3f1
Cmake: Update vtune paths
2021-08-24 23:10:06 +02:00
lightningterror
2dbfe9f743
gs: Cleanup remaining stuff from sse2/3 purge.
2021-08-24 12:58:18 +02:00
kojin
a68d834f8f
gs: remove a bunch of unofficial crcs
...
stop encouraging people
2021-08-24 05:39:14 -04:00
arcum42@gmail.com
c3b45f3237
Remove MakeUnique.h, which is unused.
2021-08-24 04:33:46 -04:00
refractionpcsx2
61dca40679
GameDB: Added VU Kickstart for Dororo (Blood Will Tell)
2021-08-22 08:20:29 +01:00
Mrlinkwii
94c6814be8
GameDB: add'EE timing hack' to Spartan: Total Warrior
...
GameDB: add'EE timing hack' to Spartan: Total Warrior
2021-08-21 21:44:53 +01:00
RedDevilus
436e252d0e
GameDB: Ratchet and Clank
...
Add EETiming to Ratchet and clank to avoid TLB misses.
2021-08-21 20:18:30 +01:00
RedDevilus
4032b91e72
GameDB:Powerpuff Girls
...
Fixes hangs in certain locations like building under construction.
2021-08-21 20:15:08 +01:00
Ty Lamontagne
509e24f966
IOPBios: Fix OOB read when IRQ line is invalid.
...
Fixes a PS2AutoTest where RegisterIntrHandler(-1,... ) crashes PCSX2.
2021-08-21 20:08:36 +01:00
lightningterror
d0f3c620d2
GSBlock: Cleanup warnings.
2021-08-20 13:35:01 +02:00
lightningterror
86263d05bc
pgif: Cleanup warnings.
2021-08-20 13:35:01 +02:00
TellowKrinkle
cee077d1d3
cmake: Fix missing librt include
2021-08-19 20:46:37 -05:00
RedDevilus
ee0b2b1249
GS-GUI: Enable Software Edge-Aliasing by default
...
This will enable the checkbox for the software renderer, it has far more pros than cons (negligble performance hit)
2021-08-19 19:22:30 -04:00
refractionpcsx2
b167bd6807
GameDB: Added other versions of midnight club.
...
Improved the patches also as apparently was causing issues with the net config
2021-08-19 14:29:08 +01:00
refractionpcsx2
90e8923c31
GameDB: Add patch for MTVU performance in Midnight Club 3 Dub Remix
2021-08-19 11:31:19 +01:00
TellowKrinkle
7af74deaac
Pad: Fix crash on shutdown in macOS
2021-08-18 17:25:37 -05:00
TellowKrinkle
d96b1ef525
Pad: Formatting
2021-08-18 17:25:37 -05:00
kojin
0bd65614d0
wx: make position validation multi-monitor aware
2021-08-18 13:40:45 -04:00
Mrlinkwii
0e3401da2c
Clang: LnxMisc.cpp
...
Clang: LnxMisc.cpp
2021-08-18 18:24:47 +02:00
Mrlinkwii
692adbd04a
Utilities : Return distro info instead of kernel version
...
Utilities: Return distro info instead of kernel version
Co-Authored-By: Ty <29295048+F0bes@users.noreply.github.com >
2021-08-18 18:24:47 +02:00
lightningterror
7b587dcc9c
pad-linux: Update to latest controller database.
2021-08-18 15:20:53 +02:00
Ty Lamontagne
17c66cc2d3
Misc: Fix lastpath updating when using --elf cmdline
2021-08-18 14:26:17 +02:00
Connor McLaughlin
d7de81aaaa
iR5900: Make const register write clearer
...
This was apparently sign extending anyway, but using SD makes it clear
that the 32-bit assignment will sign extend to 64-bit.
2021-08-17 14:43:24 -04:00
Connor McLaughlin
a216f28c9d
iR5900: Use a signed multiply for MULT1 const prop
2021-08-17 14:43:24 -04:00
refractionpcsx2
1180de51fd
GameDB: Add clamping to True Crime: New York, fixing SPS
2021-08-16 22:32:36 +01:00
Connor McLaughlin
6844849305
microVU: Don't emit add reg, 0 in a few instructions
2021-08-15 08:02:34 +01:00
TellowKrinkle
af07d803fd
cmake: Enable features by checking targets
...
Helpful for if targets are added as submodules in the future (hint: Windows builds)
2021-08-15 02:13:36 -04:00
TellowKrinkle
284ca6ae68
cmake: Add support for using c++ bin2cpp instead of perl
2021-08-15 02:13:36 -04:00
TellowKrinkle
122de7a7d7
cmake: Remove old add_pcsx2_* macros
...
No longer used
2021-08-15 02:13:36 -04:00
TellowKrinkle
e17f83c2cf
bin2cpp: Remove fcloseall usage
...
fcloseall isn't available on macOS, and everything gets closed when the program exits anyways
2021-08-15 02:13:36 -04:00
TellowKrinkle
7ed0f38623
CMake: Define targets early instead of gathering variables
2021-08-15 02:13:36 -04:00
Tyler Wilding
ae2ae8b982
github: Switch to new issue forms ( #4657 )
...
* github: New issue forms
* remove default numbered list
2021-08-14 01:08:18 -04:00
RedDevilus
02a60acbcc
3rdparty: Update GHC 1.5.4 to 1.5.8
...
Make ghc act more like std::fs + consistency with C++17 and other fixes.
2021-08-13 18:53:11 -04:00
RedDevilus
69ba5b447f
Update SysConfigDialog.cpp
2021-08-13 23:10:24 +02:00
RedDevilus
11c346ab02
PCSX2-GUI: Undo formatting
2021-08-13 23:10:24 +02:00
RedDevilus
88c2e9ea48
PCSX2-GUI: Remove hackfix
...
Future change to be made to fix the height of General Settings.
2021-08-13 23:10:24 +02:00
Gauvain 'GovanifY' Roussel-Tarbouriech
52cefc5543
ftw: remove inheritance, make sure warning popup shows
...
Turns out we had an unneeded layer of inheritance in the name of
BasePathsPanel, whose only job was to, wait for it, be inherited.
It is an empty class inheriting wxPanel instead of the needed
BaseApplicationConfigPanel, making it all the more unecessary.
Someone _really_ loved their OOP.
Also added back the OnShown trigger for the BIOS page to ensure BIOS
confirmity.
2021-08-13 23:10:24 +02:00
RedDevilus
3e1b76c0a9
PCSX2-GUI: Rehaul BIOS / Folder Selector ( #4620 )
...
Since emulation settings has been renamed general settings, we can put BIOS and Folder in the same location where people have an overview and can just use tab key on icons or mouse. Less confusion and also fixes the speedhacks section *for the zillionth time*.
2021-08-13 23:10:24 +02:00
Silent
f45c618fc2
KeyboardQueue: Remove a Windows-specific critsec
2021-08-13 17:00:56 -04:00
refractionpcsx2
9892624242
Counters: Fix scanline count for double strike modes.
2021-08-13 16:21:13 +01:00
GiantEnemyCrab
4dee68faaf
Add StartupWMClass to desktop file
2021-08-12 12:43:40 +02:00
Mrlinkwii
04aa251dee
Docs: correct GameIndex.md
...
Update GameDB docs
2021-08-12 11:40:32 +01:00
Mrlinkwii
be6db93698
GameDB: add 'EETimingHack' for Marvel Super Hero Squad and positive EE and VU rounding forPac-Man Fever
...
GameDB: add 'EETimingHack' for Marvel Super Hero Squad and positive EE and VU rounding forPac-Man Fever
2021-08-10 23:21:43 +01:00
refractionpcsx2
c61473d060
SPU2: Re-enable log file writing in dev builds
2021-08-10 18:08:13 +01:00
kozarovv
47bdc58c1a
PGIF: Code refactoring/cleanup.
...
Improve few games like RE2, THPS2, Castlevania SOTN, FF8.
2021-08-08 19:01:35 +01:00
lightningterror
70a862fced
pad-linux: Update to latest controller database.
2021-08-08 19:09:32 +02:00
RedDevilus
c6a39006d5
3rdparty: update GL headers
...
Update the headers to a more recent version while it brings no improvements at this moment, it can in the future.
Update glcorearb.h from 7 February 2019
Update wglext.h from 33248 (10-24-2016) to 20200813 (13 August 2020)
Update glext.h from 33248 (10-24-2016) to 20210420 ( 20 April 2021)
Creation of khrplatform.h
2021-08-07 20:58:19 -04:00
refractionpcsx2
0c5df806bf
Counters: Correct H-Blank for 1080i mode
2021-08-07 14:02:12 +01:00
kozarovv
94910216f7
CDVD: Implement SCMD 0x27
...
Fix PS1 mode for SCPH-50009, and DTL-H50009.
2021-08-07 13:11:04 +01:00
Ty Lamontagne
f1b4bee88f
X86Emitter: Use __rdtsc define on non-msvc compilers
2021-08-07 00:57:22 -04:00
Ty Lamontagne
87ee413141
Debugger: codacy warnings
2021-08-07 05:54:13 +01:00
Ty Lamontagne
823618aea8
Debugger: Properly implement VU0F titles
2021-08-07 05:54:13 +01:00
Ty Lamontagne
bb3fb35c7e
clang-format: DebugInterface.cpp CtrlRegisterList.cpp CtrlRegisterList.h
2021-08-07 05:54:13 +01:00
Ty Lamontagne
8f171c70f5
Debugger: Add option to display VU0F registers as floats
2021-08-07 05:54:13 +01:00
Christian Kenny
f11334cb3b
SPU2: Missed Linux WX files
2021-08-07 05:51:58 +01:00
Christian Kenny
df1461bba6
SPU2: Final GUI adjustments. It's not pretty but it'll do until the dialog gets rewritten.
2021-08-07 05:51:58 +01:00
Christian Kenny
97749e6005
SPU2: Remove awful dealias filter that made games sound like crap.
2021-08-07 05:51:58 +01:00
Christian Kenny
11ed747741
SPU2: Remove user option to disable reverb.
2021-08-07 05:51:58 +01:00
lightningterror
a982852e30
pad-linux: Update to latest controller database.
2021-08-06 07:07:31 +02:00
jackun
a811e653a7
USB: Fix HID mouse packet size and tablet poll interval
2021-08-06 03:33:34 +03:00
TellowKrinkle
0d4549a66e
cmake: Mark .inl files with the right type in Xcode
2021-08-05 18:20:58 -05:00
TellowKrinkle
f3dbf24864
vcxproj: Add filters for some missing files
2021-08-05 18:20:58 -05:00
TellowKrinkle
525027f993
vcxproj: Fix filters for case sensitive matching
2021-08-05 18:20:58 -05:00
TellowKrinkle
e34116e340
cmake: Parse vcxproj filters for cmake generators
2021-08-05 18:20:58 -05:00
Christian Kenny
55d0d40697
SPU2: Restore functionality to switch modules on the fly without being tied to GS window status.
2021-08-05 23:51:11 +01:00
Christian Kenny
9d9e8a9217
SPU2: Simplify reset mode function for sample rate.
2021-08-05 23:51:11 +01:00
kozarovv
167a4b4d12
CDVD: Fix CdlReadS for PS1 games with CDDA.
...
Fix Legend of Dragoon, maybe more.
2021-08-05 23:04:01 +01:00
TellowKrinkle
c1e6773818
cmake: fix missing .h on header reference
...
Prevents cmake from bugging us about it
2021-08-05 03:00:43 -05:00
TellowKrinkle
e1a223c7c3
deps: Update gtest to 1.11.0
...
Prevents newer cmake from screaming at us about its ancient CMakeLists
2021-08-05 03:00:43 -05:00
Jannik Vogel
21c13a850c
Misc:Debugger: Fix vmulai and vmaddai disassembly
2021-08-04 00:49:14 +01:00
Mrlinkwii
64d8b7fbe7
GameDB: add 'EEtiming hack' to Way of the Samurai Sega Soccer Slam ( #4643 )
...
GameDB: add 'EEtiming hack' to Way of the Samurai & Sega Soccer Slam
2021-08-03 22:55:26 +01:00
refractionpcsx2
8f82cd11b9
microVU: avoid half completed program loading null block
2021-08-03 11:52:15 +01:00
TellowKrinkle
958e27c782
GHActions: Run tests
2021-08-02 00:24:59 -05:00
TellowKrinkle
f032e663cd
testing: Fix x86emitter includes on x86emitter tests
2021-08-02 00:24:59 -05:00
TellowKrinkle
70a1b31f5d
testing: Add block swizzle tests
2021-08-02 00:24:59 -05:00
lightningterror
dc4b382b20
gs-d3d11: Move BlendEnable toggle.
2021-08-01 10:03:44 +02:00
lightningterror
4308aa29dd
gs-d3d11: Set blend index to 0 when hw blending is disabled.
2021-08-01 10:03:44 +02:00
lightningterror
043b5d351f
gs-d3d11: Cleanup fxaa and external shader.
...
Instead of relying on bools for checks rely on the pixel shader
pointer, also merge the functions.
2021-08-01 10:02:59 +02:00
refractionpcsx2
97bfe08c04
VIF: Only enable reverse FIFO hack if VIF1 is still active
2021-08-01 01:54:32 +01:00
Francisco Javier Trujillo Mata
407a64c118
HostFS: make const several no mutable variables
2021-07-31 23:23:40 +01:00
Francisco Javier Trujillo Mata
e7513c8c58
HostFS: Add remove file functionality
2021-07-31 23:23:40 +01:00
refractionpcsx2
3eda42075a
Clang: Format FiFo.cpp
2021-07-29 20:33:52 +01:00
Timothy O'Barr
85d35311d0
UI: Added PGIF log source ( #4564 )
2021-07-29 17:56:17 +01:00
refractionpcsx2
88a53f013e
Clang: Format Gif.cpp, Vif_Codes.cpp, Vif.cpp
2021-07-29 14:58:36 +01:00
refractionpcsx2
88edd1acd6
GIF: Adjusted intermittent mode split of large packets
...
Should be a bit more performant now in games like Tekken Tag
Adjusted for The Suffering
2021-07-29 14:58:36 +01:00
refractionpcsx2
fd1305e4da
GIF: Reimplement GIF FIFO to kick in only when it is needed.
...
Need to adjust GameDB entries for to remove ones no longer required, added EE Timing fix for SOCOM as that seems to fix it up like its sequel.
Some misc changes too which are inconsequential (mostly formatting)
2021-07-29 14:58:36 +01:00
lightningterror
35c50e01e1
gs-hw: Sync external shader logs between gl and d3d11.
2021-07-29 12:32:39 +02:00
RedDevilus
2a409af54e
GameDB: Patches for 18 games (or 15 individual games)
...
- Arctic Thunder
- Evolution Snowboarding
- From Software First Previews
- Growlanser Generations
- ICO
- Major League Baseball 2K5
- Major League Baseball 2K10
- Musashiden II - Blademaster
- Musashi Samurai Legend
- NHL 2K5
- NHL 2K6
- NHL 2K7
- NHL 2K8
- NHL 2K9
- Virtua Fighter 4
-- Removed patches and other miscellaneous changes
2021-07-29 10:36:02 +01:00
Christian Kenny
cf3d5bc040
SPU2: Remove unused Lowpass files
2021-07-29 10:33:53 +01:00
Christian Kenny
40da5697c5
SPU2: Remove unused includes, defs, ect.
2021-07-29 10:33:53 +01:00
lightningterror
ea759d7b68
microVU: Clean up a few warnings.
2021-07-28 22:10:47 +02:00
Connor McLaughlin
34e779a654
GS: Manage draw rectangle in GS instead of wx
2021-07-27 12:38:52 -04:00
Ty Lamontagne
8bc01eb375
IOPBios: Workaround for '\' for HLE path functions
...
Fixes some ulaunchelf's on *NIX platforms
2021-07-27 15:37:41 +01:00
Francisco Javier Trujillo Mata
b373763924
Fix warning and disable dummy static analysis warnings
2021-07-27 15:37:41 +01:00
Francisco Javier Trujillo Mata
b2618ba148
HostFS: Add is_host check in the dopen_HLE method
2021-07-27 15:37:41 +01:00
Francisco Javier Trujillo Mata
6902ce007a
HostFS: Improve Hle_SetElfPath method
2021-07-27 15:37:41 +01:00
Francisco Javier Trujillo Mata
e9b3b89620
HostFS: Use filesystem to make it compile in windows
2021-07-27 15:37:41 +01:00
Francisco Javier Trujillo Mata
1606a50bb4
HostFS: Improving buffers allocation
2021-07-27 15:37:41 +01:00
Francisco Javier Trujillo Mata
4402bbda55
clang-format: pcsx2/IopBios.h and pcsx2/IopBios.cpp
2021-07-27 15:37:41 +01:00
Francisco Javier Trujillo Mata
4bf3819778
HostFS: Clean functions to save host path and elf path
2021-07-27 15:37:41 +01:00
Francisco Javier Trujillo Mata
9ecda0489b
HostFS: Add native mode to the open file
2021-07-27 15:37:41 +01:00
Francisco Javier Trujillo Mata
0dadda66cf
HostFS: Implement getstat and dread
2021-07-27 15:37:41 +01:00
Francisco Javier Trujillo Mata
aa20220627
HostFS: Implement opendir and closedir
2021-07-27 15:37:41 +01:00
Francisco Javier Trujillo Mata
45103ec496
HostFS: Add mkdir and rmdir support
2021-07-27 15:37:41 +01:00
lightningterror
397f257b39
vcxproj: Cleanup file includes, makes the solution a bit more tidy.
...
Mostly mirrors how source files are oranized.
2021-07-26 14:19:51 +02:00
Ty Lamontagne
0f20a22e10
Counters: Reset Timer Count Regardless of Interrupt Enable
2021-07-25 22:56:55 +01:00
Mrlinkwii
e64567e119
GameDB: add 'XGKickHack' to Super Monkey Ball Adventure
...
GameDB: add 'XGKickHack' to Super Monkey Ball Adventure
2021-07-25 20:25:22 +01:00
TellowKrinkle
73116752b9
GHActions: Remove dashes from build names
...
If you're going to switch dashes to spaces, swich all the dashes to spaces
2021-07-23 21:02:15 -05:00
kozarovv
cd33a17584
IPU: Store thresholds for color conversions in u16, bump savestate version.
2021-07-23 18:10:56 +01:00
Mrlinkwii
1a327a73a0
SPU2: remove unused variable
...
SPU2: remove unused variable
2021-07-22 14:19:04 +02:00
Ziemas
c1232136c2
SPU: Remove NEVER_SKIP_VOICES
...
This optimization is disabled and not really safe. Lets just remove it
and clean up the function that uses it.
2021-07-22 10:17:31 +01:00
refractionpcsx2
06d6001b0c
SPU2: Add rogue BIOS loop point which Megaman X7 relies on.
...
Thanks to Ziemas for debugging this!
2021-07-22 09:38:17 +01:00
Ziemas
080ba94ed2
CHD: Fix parent search on windows
...
Apparently you can't use the constructor to concat a literal and a
wxString like that.
2021-07-21 08:51:57 +01:00
TellowKrinkle
a13222f926
CMake: Fix cmake reconfigure breaking dependencies
...
pkg_search_module was looking at our lib_FOUND and thinking it was its own
Fixed by tracking who found the library and only invoking pkg_search_module if pkg_search_module also found the library the previous time
2021-07-20 01:14:54 -05:00
Ty Lamontagne
146f9a766e
System: Check active power profile on application launch
2021-07-20 07:31:56 +02:00
lightningterror
7b495437ae
GSDebugger: Rename dump load error window title.
2021-07-20 06:45:17 +02:00
lightningterror
2b95e3b48b
vcxproj: Include shaders in vs project.
2021-07-20 02:45:50 +02:00
RedDevilus
22fb1e2df4
GUI: Re-order config settings
...
This will re-organise the config window to be more visually distinct.
Also fixes the issue where GamePad and Graphics if used with Alt, though it would still work technically if you press G again.
2021-07-20 00:39:30 +02:00
kojin
52b6ae0bc2
vs update project files with new build props
2021-07-19 17:05:52 -04:00
kojin
e293e96f00
vs: add base and avx2 build config props
2021-07-19 17:05:52 -04:00
TellowKrinkle
d4f87112ec
CDVD: Add minimum buffer size to ThreadedFileReader
...
If buffers are smaller than the threshold PCSX2 uses to decide whether to time a read as a seek, ThreadedFileReader fails to provide data in time for the very small linear read time cutoff
2021-07-19 22:01:41 +02:00
TellowKrinkle
f3ac8ee464
CDVD: Clean up CHD initialization
...
Now with 100% less `delete`s
2021-07-19 22:01:41 +02:00
TellowKrinkle
286e32c012
GUI: Add CHD to macOS Info.plist
2021-07-19 22:01:41 +02:00
TellowKrinkle
c39598b98d
CDVD: Make CHD file reader threaded
2021-07-19 22:01:41 +02:00
TellowKrinkle
ae945f49e3
CDVD: Make CSO file reader threaded
2021-07-19 22:01:41 +02:00
TellowKrinkle
bdcfcc65ea
CDVD: Add ThreadedFileReader
2021-07-19 22:01:41 +02:00
TellowKrinkle
d8d69f2aa8
Misc: Move thread name setting to global function
...
Useful for things that don't want an entire pxthread
2021-07-19 22:01:41 +02:00
Gauvain 'GovanifY' Roussel-Tarbouriech
70f29072bf
debian: Remove debian specific packaging hooks.
...
We switched to appimage in an earlier commit. It makes more sense for us
to maintain a distribution agnostic packaging method than something
which is already forked by upstream anyways.
2021-07-19 20:04:12 +02:00
Ziemas
9bdf6675fc
USB: Freeze mode enum for keyboardmania
2021-07-19 19:37:30 +02:00
Ziemas
3ba2ae0275
SaveState: Use enum for freeze mode
...
Instead of preprocessor defines.
2021-07-19 18:39:41 +02:00
TellowKrinkle
4f50e7e478
GHActions: Don't update homebrew when not necessary
...
It's pretty slow and if GH hasn't been updating their image, could cause huge numbers of extra dependants and dependencies to have to be installed
2021-07-18 22:49:31 -05:00
kojin
2e411a6019
vs: drop asio build configuration for portaudio
2021-07-18 12:03:21 -04:00
arcum42
6d9d39d4c8
Completely remove __rdtsc define. ( #4510 )
2021-07-17 19:34:33 -07:00
TellowKrinkle
dba223eb18
cmake: override yaml-cpp settings to clear warning
2021-07-17 21:08:30 -05:00
TellowKrinkle
c072c0e82b
cmake: Don't overwrite cmake default flags
...
Also makes sure we don't push our warning settings onto 3rd party libraries
2021-07-17 21:08:30 -05:00
TellowKrinkle
7bb3f41fdc
cmake: Drop X11 requirement on macOS
...
We don't actually benefit from it
2021-07-17 21:08:30 -05:00
TellowKrinkle
248c8b9da4
GS: Remove circular header include
2021-07-17 21:08:30 -05:00
TellowKrinkle
4213b4a409
cmake: Use imported targets
2021-07-17 21:08:30 -05:00
TellowKrinkle
e788dd352c
cmake: Fix FindGTK3 not creating targets properly
2021-07-17 21:08:30 -05:00
TellowKrinkle
2c869afbc6
Upgrade libchdr
...
Fixes cmake includes
2021-07-17 21:08:30 -05:00
TellowKrinkle
108e8bdf0a
cmake: Remove unused options
2021-07-17 21:08:30 -05:00
refractionpcsx2
7584571fbc
GameDB: Removed Ratchet Dynamic patch.
2021-07-18 01:24:29 +01:00
tellowkrinkle
e92d15e459
CI: Fix avx2-pch build
...
Was broken when `ADDITIONAL_CMAKE_ARGS` got quoted
2021-07-17 17:39:29 -05:00
refractionpcsx2
03b0d2eb00
RatchetDynaHack: Actually enable it when enabling the gamefix
2021-07-17 16:54:59 +01:00
Florin9doi
0fcabe2b8e
Change Graphical to Graphics
2021-07-17 08:57:49 -04:00
Florin9doi
2925f3635f
Set missing icons and update titles
2021-07-17 08:57:49 -04:00
Margen67
8628993fb0
Build improvements
...
Remove unneeded quotation marks.
linux-workflow.yml:
Checkout Submodules:
Shorten --jobs to -j, use $(getconf _NPROCESSORS_ONLN).
Make restore-keys into one line.
Remove unneeded ./.
macos-workflow.yml:
Checkout Submodules:
Shorten --jobs to -j.
Use $(getconf _NPROCESSORS_ONLN) instead of 2.
Move HOMEBREW_NO_INSTALL_CLEANUP to env: and add HOMEBREW_NO_ANALYTICS.
Remove unneeded ./.
pr-triage.yml:
Make on: pull_request_target into one line.
Properly capitalize GitHub.
compile.sh:
Add warning when running outside of GitHub Actions CI.
Use $(getconf _NPROCESSORS_ONLN).
validate-vs-filters.ps1:
End of file newline.
windows-workflow.yml:
Rename config to configuration.
Opt out of PowerShell telemetry.
Checkout Submodules:
Shorten --jobs to -j, use $env:NUMBER_OF_PROCESSORS.
Remove unneeded shell from Verify VS Project Files.
setup-msbuild:
Use v1. (always the latest version)
Remove useless vs-version parameter.
Remove unneeded ./ and .\.
Add -p to mkdir.
.gitmodules:
Make submodules shallow.
build.sh:
Move parameters from shebang to set.
Consistent formatting for ifs.
Use $(getconf _NPROCESSORS_ONLN).
2021-07-17 08:07:53 -04:00
qurious-pixel
4995b13994
Build: Add Nix dependencies
...
Add libthai.so.0
2021-07-17 07:38:31 -04:00
qurious-pixel
f430bca472
Build: Bundle GDK/GTK modules
...
Fixes Manjaro and Fedora crashes
2021-07-17 07:38:31 -04:00
qurious-pixel
c3403de216
Build: Bundle GDK/GTK modules
...
Add pkg-config and librsvg2-dev for i386.
Fixes Manjaro and Fedora crashes
2021-07-17 07:38:31 -04:00
lubuntu
dcfe9f7aff
Build: Remove plugin references
2021-07-17 07:38:31 -04:00
qurios-pixel
bac66e1e5e
CI: generate appimage with linux workflow
2021-07-17 07:38:31 -04:00
kojin
4eb5d2c5ed
vs: properly disable gm and warnings
2021-07-17 00:31:33 -04:00
TellowKrinkle
5bfd48c65c
cmake: Convert indentation to tabs
...
Previously was a random mix of tabs and spaces
2021-07-16 22:05:48 -05:00
lightningterror
d1344fdd91
pad-linux: Update to latest controller database.
2021-07-17 01:31:16 +02:00
kojin
a8b392e662
vs: clean up libsamplerate project
2021-07-16 19:17:02 -04:00
kojin
9768cfb4ba
3rdparty: convert jpgd to external library
2021-07-16 06:26:32 -04:00
Ziemas
975f33df52
SPU: Delete broken/unused alsa backend ( #4530 )
2021-07-15 22:41:44 -07:00
Ty Lamontagne
49986bab5e
IOP: Warn on branches to zero
2021-07-15 18:34:53 +01:00
RedDevilus
a949b24434
GameDB: Official Playstation Demo serials
...
Adds a bunch of missing magazine demos.
2021-07-15 18:17:45 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech
6523b0e9c2
cmake: remove leftover calls to plugin cmakefiles
2021-07-15 14:01:45 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech
29f83b4364
AppCoreThread: remove unneeded includes & unneeded double init call
2021-07-15 14:01:45 +01:00
Ty Lamontagne
efd2df8a33
clang-format: Debugger files (check commit message)
...
gui/Debugger/CtrlDisassemblyView.cpp
gui/Debugger/CtrlMemView.cpp
gui/DebugerLists.cpp
Had to manually format wx event tables
2021-07-15 14:01:09 +01:00
Ty Lamontagne
58a9460f7c
Debugger: Modify hotkeys, add delete breakpoint context menu button
...
Add assemble opcode hotkey as well
Update debugger docs
2021-07-15 14:01:09 +01:00
IlDucci
f9909f4226
GameDB: Adding a couple of demo discs.
...
Adding Forbidden Siren (PAL demo disc) as well as the Bonus Demo 8 (old) demo disc, which was included with an updated Network Disc.
NOTE: The "(old)" part is written verbatim on the disc.
2021-07-15 14:00:26 +01:00
refractionpcsx2
56372cc46d
GameDB: Rename VU0Kickstart -> VUKickstart
...
Clean up a couple of bits in microVU
2021-07-15 13:58:34 +01:00
refractionpcsx2
c31d6b9ca3
GameDB: Add dynamic patching for Ratchet & Clank games
...
Removed IPUWait hack as it is no longer required
2021-07-15 13:43:16 +01:00
refractionpcsx2
6d9ace148e
VU: Improve sync with VU Kickstart, loosen without kickstart
2021-07-15 13:42:52 +01:00
Víctor "IlDucci
8d167158ae
GameDB: Changing some Spanish-exclusive disc content. ( #4551 )
...
- Adding the hack fix for Oni (Spanish).
- Adding the proper name for GoldenEye Rogue Agent on the Spanish disc.
2021-07-15 12:45:32 +01:00
Mrlinkwii
71a04aae23
GameDB:add missing serials
...
GameDB: add serials that where missing
2021-07-14 17:16:58 +01:00
lightningterror
21908bdaad
libchdr: Undo recent libchdr change.
2021-07-13 17:22:39 -05:00
sonicfind
1e056ca3fa
Capture: Stop a capture at the end of an input recording
2021-07-13 23:03:03 +02:00
refractionpcsx2
45c1579a15
Debug: ignore perfectly timed DIV's, cycle count is off by one
2021-07-13 10:26:42 +01:00
Florin9doi
b85ebbbc2d
USB: Move jpgd files to 3rdparty
2021-07-12 23:20:01 +03:00
Florin9doi
060ca1915f
USB: Add experimental support for JPEG and multiple resolutions
2021-07-12 23:20:01 +03:00
Florin9doi
de728dbefc
USB: Add jpge from https://github.com/richgel999/jpeg-compressor
2021-07-12 23:20:01 +03:00
Florin9doi
bba37b1ff7
USB: EyeToy's default registers
2021-07-12 23:20:01 +03:00
Florin9doi
e5f19a4312
USB: EyeToy LED status
2021-07-12 23:20:01 +03:00
refractionpcsx2
14be2649cf
Debug: Detect bad COP2 DIV Unit Timing in Devel Builds
2021-07-12 20:45:50 +01:00
jackun
1f0f584397
USB: Simplify evdev controller mapping
...
Remove "clever autoconfig" that possibly mapped wrong control to wrong player.
Breaks mapping analog stick's single axis to two axes, for now.
2021-07-12 18:09:39 +03:00
jackun
2925077169
USB: Remove joydev support
2021-07-12 18:09:39 +03:00
jackun
d0ada6b40a
USB: Add evdev support for keyboardmania
2021-07-12 18:09:39 +03:00
Aleksander Rem
238da17196
USB: Add keyboardmania
...
Signed-off-by: jackun <jack.un@gmail.com >
2021-07-12 18:09:39 +03:00
refractionpcsx2
9b8239bafa
gameDB: Added required gamefix for Fighting Fury
2021-07-11 18:45:13 +01:00
Mrlinkwii
6d21761a4e
Gamedb: add missing serial
...
Gamedb: add missing serial
2021-07-11 18:43:21 +01:00
Mrlinkwii
16fcd1d1ad
GameDB: add missing serials
...
GameDB: add serials that were missing
2021-07-11 18:43:21 +01:00
kojin
d9bd63fcb7
gs: add jakx greatest hits crc
2021-07-10 05:13:33 -04:00
refractionpcsx2
98b19656c9
VU: Fix address masking in MTVU
2021-07-10 03:31:04 +01:00
refractionpcsx2
93e5f86e24
VUs: Mask start addresses
...
Fixes the crash in Red Faction 2 when using the VU0 JIT
2021-07-09 23:14:26 +01:00
RedDevilus
2195ac9051
SPU2: Clean up + add Gaussian value in comment
2021-07-09 19:00:42 +02:00
RedDevilus
be2bf9faca
clang-format: -pcsx2\gui\Debugger\DisassemblyDialog.cpp
2021-07-09 18:59:35 +02:00
RedDevilus
b0edc68c3d
Debugger-GUI: Resize help + add 2 hotkeys
...
A bit easier and nicer to look at but still needs some work.
2021-07-09 18:59:35 +02:00
Silent
a4057d569f
GSFrame: Pass focus to GSPanel once Frame receives focus
...
Passing focus on the focus message instead of the activate message
resolves an issue where external processes (e.g. NVIDIA overlay)
forced a focus change to the GS Frame, requiring the window to be
refocused in order for keyboard inputs to work again.
Currently, GSFrame rejects focus messages and instead passes it to
the child GSPanel.
2021-07-09 18:45:31 +02:00
lightningterror
f7966bd213
misc: Change gsdx to gs comments.
2021-07-09 18:03:44 +02:00
lightningterror
e8cc2df46c
cmake: SearchForStuff update to match gs merge.
2021-07-09 18:03:44 +02:00
lightningterror
7283b1a177
linux various: Update/tweak stuff to match recent gs merge.
2021-07-09 18:03:44 +02:00
lightningterror
26fdc3ea4b
github: Update contributing template to match gs merge.
2021-07-09 18:03:44 +02:00
lightningterror
b52a2f4962
pad-linux: Update to latest controller database.
2021-07-08 20:03:31 +02:00
lightningterror
3376722a43
gs: Add crc id for GetaWay JP.
2021-07-08 18:58:31 +02:00
kozarovv
7dd4fd16fd
IPU: Fix SETTH threshold masks
...
Bits 8:0 for transparency, and 24:16 for translucency.
2021-07-08 09:20:59 +01:00
Ty Lamontagne
178354099d
clang-format: WinMisc.cpp
2021-07-07 18:30:38 -04:00
Ty Lamontagne
d9cee7467f
Utilities: remove getversionex dependency
2021-07-07 18:30:38 -04:00
Tyler Wilding
811f9c52c6
ci: Split avx2 and non-avx2 windows builds ( #4522 )
...
* ci: Split avx2 and non-avx2 windows builds
* ci: Improve workflow naming
* ci: Avoid bleeding-edge emojis 🪟
* ci: Don't include debug symbol artifacts by default
2021-07-06 21:23:04 -04:00
ty
6dd90aeaef
clang-format: -BiosSelectorPanel.cpp -ConfigurationPanels.h
...
If you need the full paths:
-pcsx2/gui/Panels/BiosSelectorPanel.cpp
-pcsx2/gui/Panels/ConfigurationPanels.h
2021-07-05 22:14:03 +02:00
ty
24e5d909d0
UI: Async bios enumeration
...
Update pcsx2/gui/Panels/BiosSelectorPanel.cpp
gonna squash this 1sec
Co-authored-by: Silent <CookiePLMonster@users.noreply.github.com >
2021-07-05 22:14:03 +02:00
Ty Lamontagne
2101e17004
Misc: Suppress a warning regarding GetVersionEx
2021-07-05 22:08:48 +02:00
refractionpcsx2
627f216bf7
Core: Reset game CRC when rebooting. Avoids previous games patches being loaded.
2021-07-05 15:43:57 +01:00
lightningterror
1630805fd8
GS-hw: Enable pabe bit only when sw blending is enabled.
...
Minor optimization.
2021-07-05 13:14:06 +02:00
refractionpcsx2
c77e0a3a56
microVU: Enable T-Bit to work with MTVU
2021-07-05 10:26:50 +01:00
refractionpcsx2
f925c88753
Update gamedb test workflow
2021-07-05 10:26:09 +01:00
refractionpcsx2
973ebd153d
microVU: Consolidate I-bit hacks in to one generic one
2021-07-05 10:26:09 +01:00
TellowKrinkle
4116aed738
MTGS: Only pause when the queue is empty
...
Prevents other threads from freezing waiting for the queue to empty when it never will
2021-07-05 10:25:28 +01:00
arcum42
0f917c24a5
General cleanup of various linux pad code. ( #4281 )
...
* Headers cleanup.
* Remove stray Windows code.
* Rename Gamepad.* to Device.*.
* Rename ini.cpp to Config.cpp. Get rid of controller.cpp, moving code to controller.h.
* Change controller.h to Config.h. More cleanup.
* More header cleanup.
* Switch things over to the InputManager. Didn't move the update code there for now.
* Move to pragma once. Move update code to InputManager.
* Reformatted files. Rearranged some includes and defines.
* Not sure how I missed this...
* It's 2021.
* clang-format: make sure the formatting changes are correct
Co-authored-by: Gauvain 'GovanifY' Roussel-Tarbouriech <gauvain@govanify.com >
2021-07-04 19:39:52 -07:00
arcum42@gmail.com
2feaa8adf7
Don't include GS.h twice in a row.
2021-07-04 19:11:59 -07:00
ty
54590a843a
Misc: Pattern match to find the bios thread address
2021-07-05 03:17:10 +02:00
lightningterror
91acaa2555
ci: Update pr labelers to match gs merge.
2021-07-05 02:56:37 +02:00
lightningterror
a0dc71378e
nsis: Update external shader file names.
2021-07-04 03:09:48 +02:00
Gauvain 'GovanifY' Roussel-Tarbouriech
c19f8f8997
mcd: correctly display osd message
2021-07-03 18:16:11 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
bd3918bd64
settings: make emulation settings modal as it changes core state
2021-07-03 18:16:11 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
d85d02ac02
shaders: rename to fit new defaults
2021-07-03 18:16:11 -04:00
kojin
32c30ad9e4
vs: split target names for avx and avx2 builds
2021-07-03 18:16:11 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
8dd9af23d4
gs: make sure gspanel close doesn't starve corethread events
2021-07-03 18:16:11 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
2384a3d172
mcd: make sure to allow two resume in a row
...
the cleaner solution would be to make our cdvd implementation using
scopecorepausedthread cleaner but I'm probably going to hold off on
doing that until I do some major refactoring because the GS merge is
alreadying getting out of hand
2021-07-03 18:16:11 -04:00
kojin
9814d442cd
vs: move the pcsx2 project
...
Move the pcsx2 project from pcsx2/windows/VCprojects/ to pcsx2/
This is to fix an issue that was causing the intermediate files to go to the wrong directory.
pcsx2/windows/VCprojects/Win32/Devel/../../GS/GS.o -> pcsx2/Win32/Devel/GS/GS.o
2021-07-03 18:16:11 -04:00
kojin
601241b2c7
vs: move the common props
2021-07-03 18:16:11 -04:00
TellowKrinkle
63645de85b
GS: Don't include xbyak into everything
...
Xbyak header is massive
2021-07-03 18:16:11 -04:00
TellowKrinkle
2849f0bc81
GS: Fix some defines
2021-07-03 18:16:11 -04:00
TellowKrinkle
d2d5fcf07a
gs: formatting
2021-07-03 18:16:11 -04:00
lightningterror
8281eec60e
gs: change screenshot prefix from gsdx to gs.
2021-07-03 18:16:11 -04:00
lightningterror
146b33f120
misc-linux: Cleanup leftover stuff from gs merge for linux build.
2021-07-03 18:16:11 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
483f28044b
gs: fix freeze on close all windows
2021-07-03 18:16:11 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
7597ac12b6
gs: ensure the panel doesn't open at all when unneeded
2021-07-03 18:16:11 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
b06468e268
gs: ensure gspanel is correctly defined as in use when paused
2021-07-03 18:16:11 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
a3a700eeaf
gs: ensure the frame is hidden if not in use
2021-07-03 18:16:11 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
8d56332993
misc: fix codacy warnings
2021-07-03 18:16:11 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
23c0b0f7b1
settings: ensure gs settings are applied on close/make gs sstate
2021-07-03 18:16:11 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
3ca8ada424
gs: fix avx2 64bit compile
2021-07-03 18:16:11 -04:00
kojin
7040ad9990
gs: workaround failing avx2 compile
2021-07-03 18:16:11 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
a9d8a7d70f
renderswitch: remove delay, fix long standing race condition
2021-07-03 18:16:11 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
4237ab9925
buildbot: default to non avx2 release
2021-07-03 18:16:11 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
db80ff5477
mtgs: fix threading woes
2021-07-03 18:16:11 -04:00
kojin
c73769607e
vs: fix some SSE/AVX stuff
2021-07-03 18:16:11 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
841d0cfe0e
linux_various: remove plugin ldd finder on runner
2021-07-03 18:16:11 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
d6e39b7ab0
gs: ensure gs has a first try at input handling before pad
2021-07-03 18:16:11 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
31c70a7c38
gs: ensure the config file is set correctly
2021-07-03 18:16:11 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
edaa8f7817
gs-debugger: fix gsfreeze wrong retval
2021-07-03 18:16:11 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
8e52dc1e22
gs: ensure closegspanel is closed after suspend, in sysexecutor
2021-07-03 18:16:11 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
1e84b00126
mtgs: comment the waitforopen reasoning + add closepanel
2021-07-03 18:16:11 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
ab02bfa7c0
buildbot: compile without plugins
2021-07-03 18:16:11 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
b70b3382c7
cmake: remove infinite warning spam on clang
2021-07-03 18:16:11 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
5a4c05607d
sstate: make use of mtgs to ensure thread safety when saving
2021-07-03 18:16:11 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
fa4f4bca73
mtgs: make renderswitch save current state
2021-07-03 18:16:11 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
ab65f2ab5e
gs: port renderswitch to mtgs
2021-07-03 18:16:11 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
527e5a8610
gs: gui-windows: fix alignment of swthreads
2021-07-03 18:16:11 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
e65019a6fc
sstate: use structs instead of parallel arrays + enum
2021-07-03 18:16:11 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
0009ff8853
gs: ensure gsclose is sent from the main mtgs thread and not sysexecutor
2021-07-03 18:16:11 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
70a6c59126
gs: update windows ui to fit with pluginless system
2021-07-03 18:16:11 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
90a9708619
gs: use sstate freezedata includes
2021-07-03 18:16:11 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
b5f50f283c
gs: make sure the gs panel handler is opened when needed
2021-07-03 18:16:11 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
44026aa899
sstate: major redesign, remove split freeze{out,in}, remove gsfreezedata
2021-07-03 18:16:11 -04:00
Kojin
e90fbfe138
vs: explicitly add floating point model back with note
2021-07-03 18:16:11 -04:00
Kojin
848a930e1a
vs: cleanup deps
2021-07-03 18:16:11 -04:00
Kojin
2669a31171
vs: clcompile cleanup
2021-07-03 18:16:11 -04:00
Kojin
59e06c8bbd
gs: silence a couple warnings
2021-07-03 18:16:11 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
3ed58ffde0
sstate: bump version
2021-07-03 18:16:11 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
0542fa527c
mtgs: ensure gs is closing when necessary
2021-07-03 18:16:11 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
d48e4cd138
mtgs: use SysExecutor to route events back to itself for suspend operations
2021-07-03 18:16:11 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
f020ffabeb
bin: remove spu2 replay cmd
2021-07-03 18:16:11 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
1317f19de2
gs: initial windows port compiles!
2021-07-03 18:16:11 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
614ef4a35b
gs: continuing on linker errors on windows
2021-07-03 18:16:11 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
c8524022b7
gs: initial windows port done up to linking issues
2021-07-03 18:16:11 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
9c77896f2d
baseclasses: prevent collision with wxwidgets
...
surprisingly, GSdx never ran into this issue prior as linux didn't use
baseclasses but used wxwidgets, while windows did but used the winAPI
GUI system. Software is cursed
2021-07-03 18:16:11 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
d5abf459bb
windows: continue the merge, handle some subprojects linking
2021-07-03 18:16:11 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
763533060a
gitignore: update to ignore obj files
2021-07-03 18:16:11 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
8cd2da61c5
windows: remove project references to plugins
2021-07-03 18:16:11 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
8a7f6c8c01
windows: update the resource pre-build step to remove plugins assets
2021-07-03 18:16:11 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
290ca11fc7
gs: update gui to remove logo/references to gsdx
2021-07-03 18:16:11 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
8281b57c56
windows: make object files relative to their directory so vs isn't drunk with 2 files sharing the same filename
2021-07-03 18:16:11 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
4803ed0a4e
windows: add xbyak as a windows dependency
2021-07-03 18:16:11 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
3313acac84
windows: add gs filters
2021-07-03 18:16:11 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
b52063e4e0
gs: remove unneeded windows project files
2021-07-03 18:16:11 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
2e9349328a
gs: begin preliminary windows support
2021-07-03 18:16:11 -04:00
lightningterror
94901f8be3
nsis: Remove remaining plugins (gsdx) and references.
2021-07-03 18:16:11 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
06da3a1359
mtgs: fix pesky assert on gs init
2021-07-03 18:16:11 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
25af4de320
cmake: remove infinite warning spam
2021-07-03 18:16:11 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
80c67e2d48
pad: separate full and per-pad sstate
2021-07-03 18:16:11 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
9cb0093a1a
docs: update them to remove mention of plugins
2021-07-03 18:16:11 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
136c326059
pcsx2: clean up references to plugins
2021-07-03 18:16:11 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
3b56b0340d
ftw: remove the plugin panel
2021-07-03 18:16:11 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
a7ff19ac98
gs: reimplement renderer switch sstate
2021-07-03 18:16:11 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
18bc19a09c
savestate: remove a bunch of dead code
2021-07-03 18:16:11 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
a781b4529b
gs: ensure coherent use of gsfreeze
2021-07-03 18:16:11 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
fbf10dcdf5
gs: implement sstate handler functions
2021-07-03 18:16:11 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
83a28ddab1
savestate: add back gs sstate
2021-07-03 18:16:11 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
70dde551e3
gs: introspect gs state directly
2021-07-03 18:16:11 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
fa9b30fa9e
pcsx2: remove relative imports
...
gosh that was a pain, please don't make me do that again
2021-07-03 18:16:11 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
4f33bfb9f3
gsdump: fix reorder warning
2021-07-03 18:16:11 -04:00
TellowKrinkle
b2da348834
GS: Fix GSVector.h not seeing SSE defines
2021-07-03 18:16:11 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
e0499b587e
gs: remove old logo
2021-07-03 18:16:11 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
9d4c41e051
gs: pause configuration screen when opened
2021-07-03 18:16:11 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
707d2dae71
gs: add back configuration menu
2021-07-03 18:16:11 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
9422e32f23
gs: ensure avx2 has access to gsvector8
2021-07-03 18:16:11 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
d2a5e3b675
gs: fix redefinition hell on _d token concatenation
2021-07-03 18:16:11 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
727693248d
utilities: fix a few omissions when building on nopch
2021-07-03 18:16:11 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
c1e625cc4b
cmake: require XCB libs and not just X11-XCB
2021-07-03 18:16:11 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
77b6ce1c27
gitignore: update gs templates
2021-07-03 18:16:11 -04:00
TellowKrinkle
a207abcfc1
ghactions: Add avx2 CI
...
Needed until we get multi-isa working again
2021-07-03 18:16:11 -04:00
TellowKrinkle
7177bd3597
GS: Disable clang-format to keep alignment
2021-07-03 18:16:11 -04:00
TellowKrinkle
67a5c8e314
cmake: Enable sse4.1 by default
2021-07-03 18:16:11 -04:00
TellowKrinkle
fec12819fa
GS: Fix warning spam in macOS
2021-07-03 18:16:11 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
08419440f1
license: clarify we are licensing under LGPLv3+
2021-07-03 18:16:11 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
18e892f473
gs: update license headers
2021-07-03 18:16:11 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
48aef61027
gui: fix assert with default case unreachable by removing plugin remnant
2021-07-03 18:16:11 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
b7c0c9589a
gs: initial merge complete
2021-07-03 18:16:11 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
24b9c5698e
gs: initial merge complete up to linking errors
2021-07-03 18:16:11 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
3a5d1ace91
gs-merge: gui fixups, getting rid of the plugin selector
2021-07-03 18:16:11 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
4e96ed3e74
gs-merge: initial merge of the gs codebase finished
2021-07-03 18:16:11 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
00ed02f831
gs-merge: fix codegen scoping/xbyak misc things for our jit
2021-07-03 18:16:11 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
3851014634
gs-merge: make sure x11 defines are scoped
2021-07-03 18:16:11 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
fef8dfd05b
gs-merge: make xbyak intrinsics includes scoped, avoid cross project linking with x86_intrin
2021-07-03 18:16:11 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
bbcfc0ff1d
gs-merge: include hell, scoping, redefinitions
2021-07-03 18:16:11 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
5f0699d382
gs: xbyak and gs type incompat workarounds for the merge
2021-07-03 18:16:11 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
fc1e00b7ef
gs: trying to sort out this include hell
2021-07-03 18:16:11 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
b284ab7566
gs: core code and components merged up to gs
2021-07-03 18:16:11 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
ada56a1c03
mtgs: ensure thread safety, reimplement coreplugins intermediate layer
2021-07-03 18:16:11 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
160117ffbb
mtgs: switching to a plugin-less architecture
2021-07-03 18:16:11 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
f04f941dbb
gs: continue merge, modify plugin boundaries and expose signature
2021-07-03 18:16:11 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
e68a3606a9
mcd: finish to remove the remnants of the plugin interface
2021-07-03 18:16:11 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
27cb700259
mcd: begin to remove the plugin interface
2021-07-03 18:16:11 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
f75ae3e046
gs: continue merge, remove plugin selector references
2021-07-03 18:16:11 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
d272334c71
plugins: cleaning up more plugin cruft, adding a note on freezeData
2021-07-03 18:16:11 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
9587afc5ed
cmake: port glib resources for gs into core
2021-07-03 18:16:11 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
fd39f14b4e
cmake: initial cleanup of the dep lookup
2021-07-03 18:16:11 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
1893bfe93d
gs: initial build system additions
2021-07-03 18:16:11 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
c87a054b4c
3rdparty: initial addition of xbyak
2021-07-03 18:16:11 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
587a893a0e
gs-merge: remove initial plugin subsystem
2021-07-03 18:16:11 -04:00
Ty Lamontagne
fbffa1c7bc
Translations: Remove unnecessary warning regarding string length
2021-07-03 20:48:46 +02:00
lightningterror
e3d6e50ba0
pad-linux: Update to latest controller database.
2021-06-29 16:32:51 +02:00
Ziemas
b7dfb2c294
vsprops: Explicitly link setupapi. ( #4495 )
...
Currenty it only works because of portaudio linking it with a pragma.
2021-06-27 13:13:05 +02:00
Ilya Trukhanov
3c59221dd1
pad: Fix gamepad choice not affecting rumble test on Linux
...
The rumble test using either the checkbox or the slider in the gamepad
configuration GUI always causes the first gamepad to rumble, even if
other gamepads are selected in the drop-down menu.
2021-06-26 22:09:38 +01:00
Ziemas
d310ae948d
SPU2: Remove SPU2setClockPtr
2021-06-23 14:30:54 +02:00
Ziemas
67cd7713b8
SPU2: Remove cycleptr and read the cycle directly
...
Seemed like any chance of working without grabbing this straight out of
the iop was given up on anyway.
2021-06-23 14:30:54 +02:00
TheLastRar
f5346129ae
DEV9: Clang format pcap_io.cpp
2021-06-22 04:34:50 +02:00
TheLastRar
a333a65419
DEV9: Discard Jumbo Frames from pcap
2021-06-22 04:34:50 +02:00
Jonathan Li
982ef41814
cdvd: Simplify and fix disc variable handling
...
This fixes an issue on Windows where the previously selected disc drive
choice is cleared if there is no disc in the drive when PCSX2 is opened.
2021-06-20 10:00:31 +01:00
Jonathan Li
7f8ca17752
cdvd:windows: Fix disc path
...
The disc path was not always in the correct format.
Fixes a regression from the CDVD merge.
2021-06-20 10:00:31 +01:00
lightningterror
33d8290fd4
pad-linux: Update to latest controller database.
2021-06-18 04:40:34 +02:00
TellowKrinkle
f3b17cf021
iR5900: Move recConstBuf memory near recompiler memory
2021-06-18 00:44:02 +01:00
Mrlinkwii
b5a917fb08
GameDB: remove 'OPHFLagHack' for ""Naruto - Uzumaki Chronicles 2" ( #4488 )
...
No longer needed.
2021-06-09 18:47:47 +02:00
refractionpcsx2
739787e8c4
Add new hack
2021-06-08 19:07:19 +01:00
Tyler Wilding
d988e8d764
input-rec: Add warning when creating a save-state recording
2021-06-06 17:51:28 +02:00
refractionpcsx2
a6193b0a51
Core: Make DMA's instant during the BIOS
2021-06-05 02:01:10 +01:00
Mrlinkwii
8552090f50
GameDB: Adds VU clamping mode extra to 'Enthusia Professional Racing' ( #4478 )
2021-06-04 18:03:55 +02:00
TheLastRar
286b6448be
DEV9: Always open HDD image as binary
...
Previously the file was only opened in binary mode if it existed before starting emulation
2021-06-02 20:28:19 +02:00
lightningterror
48961ed3df
usb: Fix a few more warnings.
2021-06-02 20:27:50 +02:00
dependabot[bot]
1b4c8991c8
build(deps): bump actions/cache from 2.1.5 to 2.1.6
...
Bumps [actions/cache](https://github.com/actions/cache ) from 2.1.5 to 2.1.6.
- [Release notes](https://github.com/actions/cache/releases )
- [Commits](https://github.com/actions/cache/compare/v2.1.5...v2.1.6 )
Signed-off-by: dependabot[bot] <support@github.com >
2021-05-31 21:15:59 +02:00
TheLastRar
a35edc95cf
DEV9: Clang format DHCP_Server.cpp
2021-05-27 16:07:18 +02:00
TheLastRar
91c2f62c9e
DEV9: Fix off by one error with manual DNS1, auto DNS2
2021-05-27 16:07:18 +02:00
Tyler Wilding
7a7f98955b
input-rec: Allow configuring the frame advance amount
2021-05-27 16:02:06 +02:00
TheLastRar
3a877a51b5
DEV9: Sleep instead of yield in RxThread
2021-05-27 16:00:07 +02:00
refractionpcsx2
17519c21b4
SPU2: Fix hi def audio streaming
2021-05-27 00:10:33 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech
ead1243c61
DEV9: ensure DEV9 use wchar ghc
2021-05-26 15:52:21 +02:00
TheLastRar
fad389faab
DEV9: Clang Format
2021-05-26 15:52:21 +02:00
TheLastRar
af63023d92
DEV9: GHC related changes
2021-05-26 15:52:21 +02:00
Florin9doi
0b51f09a38
Remove PSX references to distinguish between PS1 and DVR
2021-05-26 15:24:41 +02:00
Tyler Wilding
18abe94e7f
ci: Make acceptable values obvious
2021-05-26 15:07:26 +02:00
Tyler Wilding
128eaf5790
ci: Add workflow_dispatch support for Windows debugging builds
2021-05-26 15:07:26 +02:00
Tyler Wilding
bfe0ba7e99
ci: Add an explicit flag to retain Windows debugging artifacts
2021-05-26 15:07:26 +02:00
Mrlinkwii
1bbc51c947
GameDB: Add missing db entries. ( #4456 )
...
Official Playstation Magazine - Demo Disc 40'entries, Official Playstation Magazine - Demo Disc 85, Singstar Boy Bands vs Girl Bands, Singstar Take That.
2021-05-26 14:52:39 +02:00
Ty Lamontagne
1097e246a4
Differentiate Impossible block clearing message from IOP & EE
2021-05-26 10:14:20 +01:00
icup321
f90a4871b4
GameDB: Add Kickstart for Rayman Raving Rabbids ( #4462 )
2021-05-26 10:13:52 +01:00
Nobbs66
e0111195a5
Fix Emulated PSX GPU Version
...
The PS2 emulates a version 0 PSX GPU rather than a version 2 GPU. This removes the extra v2 commands
2021-05-21 00:06:16 +02:00
Ziemas
bb09d3fe74
SPU: Make SPU use the MADR from iopHw
2021-05-20 23:50:49 +02:00
Ty Lamontagne
e88f29d3ac
Misc: Save ELF last path when auto-running an elf
2021-05-20 23:48:54 +02:00
TheLastRar
084c7db9ac
DEV9: Increase min HDD size to 40gb
2021-05-17 14:29:03 +02:00
Mrlinkwii
1af6979e88
GUI: change 'Console to Stdio' to 'Program Log to Stdio'
...
GUI: change 'Console to Stdio' to 'Program Log to Stdio'
2021-05-17 14:25:59 +02:00
TheLastRar
f28bfa4ad1
DEV9: Correctly populate DNS2 field with DNS2 IP
2021-05-17 14:25:21 +02:00
lightningterror
7efa96c732
pad: Update log that mentioned plugin settings.
2021-05-12 18:20:54 +02:00
Florin9doi
2eb6d9a0fb
Eyetoy: Don't send duplicate frames
2021-05-10 17:02:59 +02:00
Florin9doi
02546459ea
Eyetoy: Improve logging
2021-05-10 17:02:59 +02:00
Mrlinkwii
b6ac5e3be0
GUI: Updates the 2 smaller icons to the same icon as the main icon used for the program. ( #4431 )
2021-05-10 16:53:29 +02:00
TheLastRar
bc25ffb52c
DEV9: Better align IP fields
2021-05-10 16:24:43 +02:00
TheLastRar
3d1b79464c
DEV9: Add internal DHCP Server
2021-05-10 16:24:43 +02:00
TheLastRar
221a8dc530
DEV9: Move reconfiguration code into net.cpp
...
Also make the internal server aware of the reconfiguration
2021-05-10 16:24:43 +02:00
TheLastRar
36406e2fd9
DEV9: Have each backend use the internal server
2021-05-10 16:24:43 +02:00
TheLastRar
7e35c7750e
DEV9: Add shared internal server code
2021-05-10 16:24:43 +02:00
TheLastRar
c1ab094938
DEV9: Add internal server mac and IP
2021-05-10 16:24:43 +02:00
TheLastRar
26b954fdc6
DEV9: Add code for reading packets
2021-05-10 16:24:43 +02:00
TheLastRar
1221b5c271
DEV9: Add message in pcap GetMACAddress() for unsupported OS
2021-05-10 16:24:43 +02:00
TheLastRar
f1f888bd11
DEV9: Report blocks as true for pcap
2021-05-10 16:24:43 +02:00
TheLastRar
869bdb727a
DEV9: Move ATA write queue logic into its own class
2021-05-10 16:24:43 +02:00
Tyler Wilding
076d13a7c2
lint: Address Codacy linter findings
2021-05-10 16:23:42 +02:00
Tyler Wilding
109ca396b9
ci: Create GitHub action to validate GameDB when it's modified
2021-05-10 16:23:42 +02:00
Tyler Wilding
ce0395947f
ci: Create script to validate GameDB at build-time
2021-05-10 16:23:42 +02:00
Tyler Wilding
551b52922a
input-rec: Remove unnecessary externs and resolve linter errors
2021-05-10 16:19:27 +02:00
Tyler Wilding
90938b100c
input-rec: Cleanup inputRec namespace
2021-05-10 16:19:27 +02:00
RedDevilus
ee0ebe1c04
PCSX2-GUI: Console log rename and newline
2021-05-10 16:17:23 +02:00
ty
23f727351c
Core / VU: Disable MTVU when VU1 Interpreter is selected
...
Also clean up Config.h a little
2021-05-10 16:15:16 +02:00
Gauvain 'GovanifY' Roussel-Tarbouriech
133af79c45
CONTRIBUTING.md: removed reference to forums for development(????)
2021-05-10 16:14:25 +02:00
Margen67
704d998c7f
CONTRIBUTING.md: Typo fixes, https
2021-05-10 16:14:25 +02:00
lightningterror
e50a4463a5
recording-gui: Add close box to New Input Recording.
2021-05-09 22:59:12 +02:00
macmenot
6a2ed3d078
DEV9: consistently prefix all console output with DEV9:
...
Around half of the debug and console output from the DEV9 tree already
had this prefix. Adding it everywhere for consistency. Also fixed
misspelling of "Unknown" whilst there.
2021-05-08 17:05:23 +02:00
kozarovv
0ad5680597
FPU: Remove FPU Compare Hack
...
FULL clamping mode fix games where hack was used, so is no longer required.
This commit remove hack, adjust GameDB according to that change, and rename fpuFloat4 function to fpuFloat3.
Last change is because fpuFloat3 was just wrapper for fpuFloat4 with added check for compare hack.
Additionally fpuFloat2 was only function that called fpuFloat4 directly, so that one call was changed to fpuFloat3 to respect previous changes.
2021-05-08 17:04:09 +02:00
TellowKrinkle
2e0baa7162
Update ghc::filesystem to 1.5.4
...
Switches to wchar on windows, which allows construction of a path from wchar*
2021-05-07 02:23:04 -05:00
lightningterror
11e08642f3
pad-linux: Update to latest controller database.
2021-05-06 01:19:38 +02:00
RedDevilus
8760214817
clang-format: -pcsx2\gui\AppRes.cpp
2021-05-05 18:10:15 +02:00
RedDevilus
d760ad7293
CDVD-GUI: Swap Browse and Ask before booting + Ask before booting is off by default
2021-05-05 18:10:15 +02:00
Mrlinkwii
0a247868df
GameDB: Fix typo causing gamedb not to load ( #4417 )
2021-05-04 20:13:18 +01:00
Mrlinkwii
15b9e775a1
GameDB: add Nearest EErounding to SSX and SSX tricky. ( #4405 )
2021-05-04 17:37:26 +02:00
Tyler Wilding
82ce20210f
input-rec: Resolve crash when closing emulator involving GUI elements
...
Gist is we paused the CoreThread without resuming it (input recording would wait until the next VSync), the shutdown routine triggers it when all required window elements are already cleaned up, hence the crash.
Reproduction Steps:
- boot game so gs window is open
- open the dialog for a new input recording, then close it
- close the GS window
- re-open the dialog for a new input recording, then close it
- close pcsx2, should error.
2021-05-04 17:35:41 +02:00
refractionpcsx2
467659200d
GameDB: Add patches for Elemental Gerad and K-1 Grand Prix 2006 (SLPS)
2021-05-03 16:13:58 +01:00
RedDevilus
5639273cec
readme: Add discord shield
...
- Discord is more obvious to endusers now with logo and corresponding blue color.
readme: Remove coverity
- Sets discord to white icon and remove coverity because it hasn't been used since 2019 and replaced by codacy.
readme: SSE4 to SSE4.1
- Make it more obvious to have atleast SSE 4.1
2021-05-01 00:34:55 +02:00
Tyler Wilding
07f2459178
github: Remove now redundant comment in PR template
2021-04-29 18:41:34 +02:00
Tyler Wilding
be6b46b793
github: Add first-time contributor message
2021-04-29 18:41:34 +02:00
Silent
bd4d04f914
clang-format: -pcsx2/gui/MemoryCardFolder.cpp -pcsx2/gui/MemoryCardFolder.h
2021-04-28 01:10:24 +02:00
Silent
c27ae16b42
Folder memcards: Suppress "file does not exist" errors for memcard index
2021-04-28 01:10:24 +02:00
Silent
affa24e596
Folder memcards: Remove an unused variable
2021-04-28 01:10:24 +02:00
Silent
52408145c1
Folder memcards: Properly handle zero sized files when writing the memcard index
...
fileRef is nullptr for zero sized files
2021-04-28 01:10:24 +02:00
Silent
19af887257
Folder memcards: Improve handling of legacy folder memcards (without the index file)
2021-04-28 01:10:24 +02:00
Silent
607b56be97
Folder memcards: Ensure YAML nodes are always referenced by UTF-8
2021-04-28 01:10:24 +02:00
Silent
c7ad748e98
Folder memcards: Write the file index from FlushFileEntries
...
Resolves issues with flushes being performed out of order,
breaking the intended order of files in the file dictionary
2021-04-28 01:10:24 +02:00
Silent
f8f783737d
Folder memcards: Write metadata for directories
2021-04-28 01:10:24 +02:00
Silent
a6cec6a04e
Folder memcards: Add an index file to track timestamps and file order
...
This resolves folder memory card incompatibilities with games assuming
the order of files in the filesystem - e.g. Grand Theft Auto games.
A newly added index file tracks the order in which files would have
landed in the FAT partition and attempts to preserve this order
upon loading.
2021-04-28 01:10:24 +02:00
Silent
8dee1a3e9f
Folder memcards: Clean up FolderMemoryCard code a bit
2021-04-28 01:10:24 +02:00
ty
eef643cf63
Core: Purge OS specific CPU usage providers
2021-04-28 01:03:14 +02:00
lightningterror
290183040f
gsdx-vsprops: Fix build configuration.
...
Fixes AVX2 build configuration on VS.
Issue was gsdx would still build as SSE4 instead of AVX2 on AVX2 configuration.
Also remove sse2.props.
2021-04-24 20:07:46 +02:00
lightningterror
ee2890517c
gsdx-hw: Cleanup renderer code a bit.
...
Mark variables as const if applicable, initialize some as well.
2021-04-24 20:05:43 +02:00
lightningterror
46cd43ab9e
gsdx-ogl: Cleanup renderer code a bit.
...
Mark variables as const if applicable.
2021-04-24 20:05:43 +02:00
lightningterror
4ca84e8049
gsdx-d3d11: Cleanup renderer code a bit.
...
Mark variables as cost if applicable.
Initialize D3D11_PRIMITIVE_TOPOLOGY.
2021-04-24 20:05:43 +02:00
tellowkrinkle
a4bb6234ac
Rename main menu back to System ( #4362 )
...
There's already a `PCSX2` menu on macOS, adding a second one is incredibly confusing
2021-04-24 08:46:34 -07:00
macmenot
dac2a302ec
DEV9: add ATA Idle Immediate (E1) stub
...
Fixes https://github.com/PCSX2/pcsx2/issues/4358
2021-04-24 14:12:16 +02:00
TheLastRar
72eddb7286
DEV9: Do not apply byteswapping to TX/RX FIFO writes/reads
2021-04-24 14:08:22 +02:00
RedDevilus
f0cdf398a6
pad-linux: Update to latest controller database.
2021-04-24 13:59:20 +02:00
Mrlinkwii
ffb1a3d11e
GameDB: Fix errors in GameDB. ( #4389 )
2021-04-24 13:58:54 +02:00
Mrlinkwii
721253bf49
GameDB: Adds gamefixes for various games. ( #4388 )
...
Adds fixes for Energy Airforce - Aim Strike , K-1 World Grand Prix 2006.
2021-04-24 00:45:08 +02:00
Mrlinkwii
526c143eb5
GUI: rename 'show debug' to 'show debugger' and move the create blockdump' option above it above
...
GUI: rename 'show debug' to 'show debugger' and move the create blockdump' option above it above
2021-04-23 00:17:07 +02:00
Mrlinkwii
4d2f7ae9e2
clang-format : pcsx2/gui/MainFrame.cpp
...
clang-format : pcsx2/gui/MainFrame.cpp
2021-04-23 00:17:07 +02:00
Mrlinkwii
d7851132c4
GUI: change window to debug and move blockdump to to debug
...
GUI: change window to debug and move blockdump to to debug
2021-04-23 00:17:07 +02:00
refractionpcsx2
6f7890b709
microVU: Fix mistake when setting Status Flag bits for Signed/Zero
2021-04-19 10:55:33 +01:00
dependabot[bot]
d3be481327
build(deps): bump actions/cache from v2.1.4 to v2.1.5
...
Bumps [actions/cache](https://github.com/actions/cache ) from v2.1.4 to v2.1.5.
- [Release notes](https://github.com/actions/cache/releases )
- [Commits](https://github.com/actions/cache/compare/v2.1.4...1a9e2138d905efd099035b49d8b7a3888c653ca8 )
Signed-off-by: dependabot[bot] <support@github.com >
2021-04-19 08:34:26 +02:00
tellowkrinkle
256afa8b9d
clang-format: change alignment settings
2021-04-18 17:39:09 -05:00
Tyler Wilding
770eb0bdaf
github: Beef up the CONTRIBUTING file and point people there for best-practices
2021-04-19 00:37:46 +02:00
Tyler Wilding
6e8578ff6c
github: Add PULL_REQUEST template
2021-04-19 00:37:46 +02:00
Tyler Wilding
5e585c69ff
github: Move CONTRIBUTING file into .github folder
2021-04-19 00:37:46 +02:00
TellowKrinkle
3db5e42b96
GSdx: Add clang-format off/on to parts clang-format breaks really badly on
2021-04-17 05:11:33 -05:00
TellowKrinkle
ae1bc651d6
GSdx: Format
2021-04-17 05:11:33 -05:00
lightningterror
fafbb3cc63
gsdx: Clean up a few warnings.
2021-04-13 02:05:18 +02:00
Gauvain 'GovanifY' Roussel-Tarbouriech
6251c3f8ab
gsvector: fix forgotten elif during purge
2021-04-13 02:04:16 +02:00
tellowkrinkle
1e60161932
ghactions: brew update before installing in macOS
...
Should fix issues with homebrew's old package provider shutting down
2021-04-12 15:04:05 -05:00
Tyler Wilding
6cc969a89c
ci: Automatically label pull requests
2021-04-10 20:41:01 +02:00
KrossX
0235bec410
PAD: Just enable pressure on CMD 0x4F
2021-04-10 19:46:30 +02:00
Gauvain 'GovanifY' Roussel-Tarbouriech
12e9ddfa2b
core: change sse4 fatal error to sse4.1
2021-04-10 19:16:42 +02:00
Gauvain 'GovanifY' Roussel-Tarbouriech
8a9ec4c706
core: purge sse2
2021-04-10 19:16:42 +02:00
Gauvain 'GovanifY' Roussel-Tarbouriech
5509bfc003
spu2: purge sse2
2021-04-10 19:16:42 +02:00
Gauvain 'GovanifY' Roussel-Tarbouriech
48f51b3ce3
gs: purge sse2/sse3
2021-04-10 19:16:42 +02:00
Gauvain 'GovanifY' Roussel-Tarbouriech
6bc31a0023
cmake: make sse4 default
2021-04-10 19:16:42 +02:00
Gauvain 'GovanifY' Roussel-Tarbouriech
fb1f73fbd4
sln: remove SSE4 from build options, make SSE4 default
2021-04-10 19:16:42 +02:00
Gauvain 'GovanifY' Roussel-Tarbouriech
970dfb9cfd
buildbot: change default target because of sse2 purge
2021-04-10 19:16:42 +02:00
pgert
87daea8a06
GUI > SpeedhacksPanel: textstringcorrections
2021-04-10 13:31:58 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech
edeb0d7bd7
ipc: keep previous file socket formatting
2021-04-09 11:30:21 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech
1d93cd25e5
ipc: switch to std::string, more readable code + fixes memleak
2021-04-09 11:30:21 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech
80cd65d347
ipc: remove possible memory corruption due to strcat on provided pointer
2021-04-09 11:30:21 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech
4a2482e950
ipc: implement MsgStatus
2021-04-09 11:29:58 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech
bc6e5213a0
ipc: implement MsgGameVersion
2021-04-09 11:29:58 +01:00
lightningterror
434a06cb72
gsdx-gui: Remove partial and full crc hack levels on release builds.
...
Normal users shouldn't really need to choose partial or full since
automatic already does that.
Keep the options on debug for testing only.
2021-04-08 21:17:07 +02:00
lightningterror
05a31bd656
pad-linux: Update to latest controller database.
2021-04-07 13:32:23 +02:00
refractionpcsx2
b60765e976
Gif: Remove MTVU spam that isn't required
...
Solves stuttering in MTVU mode in some games, and gets rid of some annoying asserts which mean nothing.
2021-04-05 04:45:04 +01:00
lightningterror
c61566dec0
misc: Enable GS debugger on CI artifacts.
2021-04-05 00:23:31 +02:00
RedDevilus
0fe9a9535e
SPU2: Change default of latency slider
...
Linux: 300 to 100 (which should be fine for everyone.
Windows: Change the steps to start from 3 and increment on higher numbers instead of 0.5 steps which is just stupid to be that granular.
2021-04-04 23:18:07 +01:00
lightningterror
048356a393
pad-linux: Update to latest controller database.
2021-04-02 05:57:15 +02:00
RedDevilus
7704960e1d
GUI-Speedhacks: Grayout Instant VU1 when MTVU is enabled
...
MTVU checked + Instant VU1 checked = MTVU is on
MTVU checked + Instant VU1 off = MTVU is on
Essentially it doesn’t matter for Instant VU1 be checked or unchecked if MTVU is checked.
MTVU off + Instant VU1 checked = Instant VU1 is on
MTVU off + Instant VU1 off = both are off
Instant VU1 enabled is the old behaviour (so think of it always being enabled in the past). Some games however don’t like this and for those few games they should be off, those kind of games should’ve normally been added as an automatic gamefix or will be in the future.
2021-04-02 00:36:51 +01:00
ty
e36199c499
Misc:Debugger: Support write-only GS priv reads
2021-04-01 16:32:47 +02:00
ty
9ea1610d37
Misc:Debugger: Bios thread view support
2021-04-01 16:30:55 +02:00
Jonathan Li
a6fac1e009
gsdx:windows: Fix incorrect printf specifier
2021-03-27 18:51:17 +00:00
Jonathan Li
157add3eea
gsdx:windows: Handle capture dialog filenames properly
...
The capture dialog filename handling code did not handle non-English
filenames properly.
Fix the filename handling by working in Unicode only and avoiding
unnecessary and incorrect string conversions.
2021-03-27 18:51:17 +00:00
Jonathan Li
d81f236910
gsdx:windows: Handle shader dialog filenames properly
...
The shader dialog filename handling code had several buffer overflows
and also did not handle non-English filenames well.
Fix the filename handling by storing them as UTF-8 in the ini and
converting them to/from UTF-16 as necessary, and also fix the buffer
overflows.
2021-03-27 18:51:17 +00:00
Jonathan Li
dedd860d40
windows: Add utf-16 to utf-8 conversion function
2021-03-27 18:51:17 +00:00
KrossX
294e54c42b
PAD: Add one more byte to umask. ( #4305 )
...
Seems to be enough to fix Warriors of Might and Magic.
Increased savestate version since it changes the size of the PadFreezeData struct.
2021-03-26 23:23:03 +01:00
ty
690dae5c17
Misc: Support another bios for the debugger threadlist
2021-03-26 14:26:31 +01:00
Tyler Wilding
72eafeaf40
docs: Hide PDF metadata from rendered markdown in github
2021-03-26 14:24:02 +01:00
Kojin
51253193e0
msbuild: fix libchdr include directory
...
I don't know what PublicIncludeDirectories is, it's not documented anywhere by MS.
Even if it doesn't fix the bot, it's at least consistent now.
2021-03-25 19:28:56 -04:00
TellowKrinkle
4a55f7b845
Upgrade libchdr
...
Fixes things getting built as dylibs
2021-03-25 17:12:55 -04:00
lightningterror
bc477e1ce1
pad-linux: Update to latest controller database.
2021-03-23 17:56:18 +01:00
Romain TISSERAND
b436898d2a
Formatting: clang-format + copyright headers
2021-03-23 11:06:48 +00:00
Romain TISSERAND
742b829c82
MSVC: fix libchdr integration
2021-03-23 11:06:48 +00:00
Romain TISSERAND
c5196b4ebf
cmake: Fix libchdr clang CI faliure
2021-03-23 11:06:48 +00:00
SleepyMan
0599e675a0
CDVD: Add support for CHD format
2021-03-23 11:06:48 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech
3dc5162079
gsdump: change the location of the settings button
2021-03-22 23:37:24 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
6c73256196
gsdump: add a settings button; add safety checks for user missing braincells
2021-03-22 23:37:24 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
d5b312866d
gsdump: disable renderer switch keybind on debug
2021-03-22 23:37:24 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
cf46e52035
gsdump: simplify a switch case and do-while
2021-03-22 23:37:24 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
475e5865d7
gsdump: move all gui porcelains to main thread and code reorg
2021-03-22 23:37:24 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
1248aa95cb
gsdump: make wxwidgets highlight selected packet on debug mode
2021-03-22 23:37:24 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
ce24c87a3f
gsdump: implem debug button functions & disable in release & minimize
2021-03-22 23:37:24 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
2076b90d92
gsdump: filter fswatcher events & rename the app
2021-03-22 23:37:24 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
06fa29678b
gsdump: ensure q is printed as float
2021-03-22 23:37:24 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
00d680f4bd
gsdump: reset state when dump is invalid & ensure you can't run it if started
2021-03-22 23:37:24 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
d6a671d4ae
gsdump: add enter+dclick selection on lv + fix rd crash lifetime switch
2021-03-22 23:37:24 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
501225c630
gsdump: force close-shutdown when gsdump is the callee
2021-03-22 23:37:24 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
f407c5aabd
gsdump: switch to Add instead of += overloading, unlink about and gsdump
2021-03-22 23:37:24 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
d8b52111cf
gsdump: remove the list refresh when stopping the dump
2021-03-22 23:37:24 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
1851595aff
gsdump: disable run button when already running
2021-03-22 23:37:24 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
6249831bb9
gsdump: implement renderer overrides, fix linux GSRT, remove GS assert
2021-03-22 23:37:24 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
0020568823
gsdump: make our own window, handle close event, make our own vsync timers
2021-03-22 23:37:24 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
a4e01d4593
gsdump: fix parsing of last packet in non debug mode and code simplification
2021-03-22 23:37:24 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
3cfc00b355
gsdump: move to unique_ptr & references and fix GS hanging bug
2021-03-22 23:37:24 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
49f566dc9f
gsdump: add automatic fs watcher for dumps list & remove todo
2021-03-22 23:37:24 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
4280ee1f0a
gsdump: add message when failing to load dump, fix dumps without preview image
2021-03-22 23:37:24 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
3bb8fcf655
gsdump: various logic and code formatting improvements
2021-03-22 23:37:24 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
65291ace12
gsdump: fix crash on shutdown & ui refinement work
2021-03-22 23:37:24 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
7674545814
gsdump: use automatically initialized vectors
2021-03-22 23:37:24 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
d86d9f66a9
gsdump: add missing gifreg naming, fix vsync type casting & formatting
2021-03-22 23:37:24 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
db2b487247
gsdump: fix casting on vsync type field
2021-03-22 23:37:24 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
29356ef465
gsdump: fix windows filters & clear up warnings & unix builds
2021-03-22 23:37:24 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
dae36f59d2
gsdump: new freeze definition, the dump now gets correctly loaded in memory
2021-03-22 23:37:24 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
6840041ee6
gsdump: use correct plugin lifetime callbacks
2021-03-22 23:37:24 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
9bfc82cfc7
gsdump: switch processing into a thread
2021-03-22 23:37:24 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
c9201111ab
gsdump; packet reg parser finalized and confirmed complete
2021-03-22 23:37:24 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
3ef92baa74
gsdump: wxwidgets ux improvements
2021-03-22 23:37:24 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
423f677264
gsdump: finalize reg parsing, we are theoretically at feature parity
2021-03-22 23:37:24 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
7412d1ac43
gsdump: finish implement reg tree subparsing
2021-03-22 23:37:24 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
2068f3fc60
gsdump: implementing some reg packet parsers
2021-03-22 23:37:24 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
82c99695d7
gsdump: enum to string mapping thanks to preprocessor magic
2021-03-22 23:37:24 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
f9ee7e01bf
gsdump: vastly simplify string exports & beginning to work on reg browser
2021-03-22 23:37:24 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
8817e71c99
gsdump: packet browser fields implemented up to prim
2021-03-22 23:37:24 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
3beb47f8d9
gsdump: implement basics of the packet browser
2021-03-22 23:37:24 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
de38219927
gsdump: parse gsdump packets into treeview
2021-03-22 23:37:24 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
e208c0f8cf
gsdump: wiring up buttons
2021-03-22 23:37:24 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
ca33ccc60e
gsdump: debug mode messages implemented
2021-03-22 23:37:24 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
7c0fc3b777
gsdump: initial implem of standard replay mode done
2021-03-22 23:37:24 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
20d825b054
gsdump: initial implementation of gssdump event processing
2021-03-22 23:37:24 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
d579dc16f1
gsdump: dump fully parsed
2021-03-22 23:37:24 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
0ba7b18032
gsdump: initial parsing of the dump file
2021-03-22 23:37:24 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
fa0deffc5d
GSDump: implement layout of dump replay
2021-03-22 23:37:24 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
e94b5f9e54
GSDump: initial implementation of the run feature
2021-03-22 23:37:24 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
f1df1de64f
GSDump: implement dump preview
2021-03-22 23:37:24 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
1f5c0639b9
GSDump: initial windows port
2021-03-22 23:37:24 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
dedd82747a
GSDump: add some basic event handling
2021-03-22 23:37:24 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
d5e8fc6fea
GSDump: further painful work on the UI, preview icon added
2021-03-22 23:37:24 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
794ef66392
GSDump: very early draft of the UI
2021-03-22 23:37:24 -04:00
Tyler Wilding
0dffc13e49
gui: Visually indicate the current savestate slot in the load/save menu
2021-03-22 08:40:53 +01:00
TellowKrinkle
9a435c1a7e
GSdx: Re-add __forceinline to GSVector functions
...
Looks like MSVC isn't smart enough to inline things properly
2021-03-22 02:09:31 -04:00
TellowKrinkle
fcee1e5496
GSdx: Don't use constexpr vector constructors at runtime
...
The MSVC implementation is slow
2021-03-22 02:09:31 -04:00
TellowKrinkle
f8b8b5db13
GSdx: Compiler check for const initialization of vectors
...
Make sure we don't accidentally end up with a vector-based non-const initialization
2021-03-22 02:09:31 -04:00
Kojin
5ac4b41281
gs: remove some pesky asserts
2021-03-22 02:07:54 -04:00
Silent
68d8840075
USB: Improve Force Feedback test so it doesn't block UI
2021-03-20 23:01:11 +02:00
RedPanda4552
0af847bd29
Change visibility of end of file error
...
We want this to be visible at all times so ISO damage issues are more visible without enabling advanced logs. Conversely, we don't want this to show up as a big red error, since it is not necessarily a critical error as mentioned in li's comment.
2021-03-20 04:54:38 +00:00
Tyler Wilding
af98432881
ci: Stop caching submodules, no consistent way to detect changes
...
There doesn't seem to be an obvious way to detect a submodule change. If the TAG was put inside the `gitmodules` file that would be another thing, but it isn't. So after a new submodule is added, the cache is never evicted (for instance in this PR's case, where an existing submodule is bumped to a new commit)
2021-03-20 04:20:43 +01:00
Tyler Wilding
b819cfcbe8
cmake: Update minimum {fmt} version
2021-03-20 04:20:43 +01:00
Tyler Wilding
501a714b98
deps: Update {fmt} to 7.1.3
2021-03-20 04:20:43 +01:00
refractionpcsx2
d55ddd4795
GameDB: Elvandia Story, favour full clamping instead
2021-03-19 11:41:16 +00:00
refractionpcsx2
37221a5fe5
GameDB: Add clamp mode setting for Elvandia Story
2021-03-19 09:54:17 +00:00
lightningterror
5e27e6dd78
pad-windows: Fix a couple of warnings, make codacy happy.
2021-03-18 19:28:34 +01:00
ty
0a3f380718
Misc: Support 21 more BIOSes for the Debugger Thread View
2021-03-17 18:32:19 +00:00
ty
794e2e47d0
Debugger: Require emulator start before enabling Break/Run button
2021-03-17 15:39:11 +00:00
ty
e18ee42afc
Misc: Fix various DebugTools Codacy complaints
2021-03-16 17:38:54 +00:00
Mrlinkwii
789c619169
Misc: cleanup more MD codacy issues
2021-03-15 15:48:27 +00:00
RedDevilus
ad4a5f9ef4
Misc: Fix regression in templates ( #4299 )
2021-03-15 13:57:46 +00:00
Florin9doi
b2b8bfc433
Change wheel type to device subtype
2021-03-14 23:29:43 +02:00
lightningterror
f6e12f82de
gsdx-hw: Remove Bully crc hack.
...
Hack breaks a bunch of effects, upscaling issues can be fixed with
texture offset hw hack.
2021-03-14 21:19:02 +01:00
lightningterror
b68e8f059b
gsdx-d3d11: Cleanup some gsdevice11.cpp warnings reported on codacy.
2021-03-14 21:08:17 +01:00
lightningterror
8d977d43bb
pad-linux: Update to latest controller database.
2021-03-14 20:58:51 +01:00
Pierre GRASSER
be89e23030
GameDB: renamed Rogue Galaxy Director's Cut and added kozarovv's patch
2021-03-13 02:03:06 +00:00
RedDevilus
4840d1db93
Misc: cleanup MD codacy issues
...
Not the worst issues, we could still block or revise the styling rules where it's complaining.
2021-03-13 02:00:18 +00:00
sonicfind
bb39276ccc
Input-recording: Prompt a file dialog when the base savestate can't be located
...
The chosen file (if one is made in the dialog window) will be saved and used as the base from then on (until the recording is stopped).
2021-03-12 15:58:43 +00:00
sonicfind
a74609d321
GUI: Additonal text and prompts with an active savestate recording
2021-03-12 15:58:43 +00:00
sonicfind
ceb7eaaf47
GUI: Visually alter status bar and Boot menu option while an input recording is active
...
+ Defines GSPanel method for generating the string keycode for a command
2021-03-12 15:58:43 +00:00
sonicfind
c664a48f26
Input-recording: Add new FirstFrame function
...
Jumps emulation to the initial state of an active input recording file whether boost or savestate. Makes it easier to reset savestate-based recordings.
* Overrides the Boot ISO/CDVD/Bios menu option.
2021-03-12 15:58:43 +00:00
sonicfind
7b9c8634f4
Capture: Swap int return types with bool
...
Additionally fix SPU2 error message
2021-03-12 13:22:40 +00:00
sonicfind
df446510da
Capture: Introduce audio toggle setting
...
Allows a user to toggle recording an audio .wav file alongside the video .avi file before capturing.
2021-03-12 13:22:40 +00:00
sonicfind
c60cdbba07
Capture: Optimizations with filenames, audio, and capture mainFrame gui
...
*Resulting .wavs should get saved in the same location as the video file on linux
*Keep gui capture state consistent regardless of the method used to start recording
*Reworked mainFrame capture menu video options to route to a single toggleCapture_click function
*Split GS & SPU2 recording into start & end functions
2021-03-12 13:22:40 +00:00
sonicfind
1e5e742601
recording: Fix issue with drawing VPads
2021-03-12 13:22:29 +00:00
sonicfind
0a88fe1f3b
recording: Remove frameLock check at the end of a frame
2021-03-12 13:22:29 +00:00
sonicfind
d49acfc087
recording: Complete separation of pasuing execution
...
Unhooks the execution of emulation pausing from pre-set static frame counts
2021-03-12 13:22:29 +00:00
sonicfind
b5b74388f4
recording: Reposition inputRecordingControl function execution in vsync
...
* No longer calls HandleFrameAdvanceAndPausing() more than once per frame. No need to increment frameCountTracker.
* Splits framelocking into its own function (which could harmlessly get called more than once per frame).
2021-03-12 13:22:29 +00:00
Tyler Wilding
b7d01b4889
gui: Don't check if the backup menu option should be enabled every UI event
2021-03-12 13:22:17 +00:00
Tyler Wilding
717677402c
gui: Simplify function and solve unlikely edge-case
...
If backups are enabled, the .backup file will have already been created via renaming the original save-state. The asynchronous process is dumping the current emulation state, but by the time we've hit this function the rename has already taken place so we have a guarantee.
This solves a potential bug in the existing code (which probably would have never been hit):
Save to slot that has no current backup
Rename fails
Update method looks for the file without .backup, which is still there.
Load backup option is enabled despite there not actually being a backup to load.
2021-03-12 13:22:17 +00:00
Tyler Wilding
288c8fedce
gui: Enable backup saveslot when game is first loaded, if available
2021-03-12 13:22:17 +00:00
refractionpcsx2
f2525acedf
LibSampleRate: Fix configs so Singstar mic works
2021-03-11 10:14:49 +00:00
refractionpcsx2
ec09699fb0
3rd Party: Update Libsamplerate to 0.2.1
2021-03-11 10:14:49 +00:00
Christian Kenny
693de2a9dd
IPU: Remove useless define/includes
2021-03-11 10:13:44 +00:00
lightningterror
7d875076e2
cmake: Remove unused dependency logs.
2021-03-09 16:15:58 +01:00
lightningterror
880b93246c
pad-linux: Update to latest controller database.
2021-03-09 16:00:46 +01:00
refractionpcsx2
b33321d6c6
GameDB: Added VU0 Kickstart for Ghosthunter
2021-03-07 19:51:47 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech
d24450f4a9
IPC: Fix type polymorphism & checkbox
2021-03-06 11:13:21 -05:00
TellowKrinkle
862518e7da
gsdx: Use constexpr to initialize avx vectors without avx instructions
2021-03-05 17:33:26 -06:00
Tyler Wilding
8117df5644
CI: Add Codacy config file and README badge
2021-03-05 18:57:09 +01:00
ty
cb56b3f76b
Debugger: Add "Go to address" for both disasm and memory view
2021-03-05 15:53:33 +00:00
Immersion95
1bb398c6c2
GameDB: Add kozarovv's KOF '94 Rebout - NTSC-J patch
2021-03-05 15:17:29 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech
1949c586f3
IPC: formatting & typo
2021-03-05 15:15:28 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech
23897eca23
IPC: windows port
2021-03-05 15:15:28 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech
df7ee3b166
IPC: add safety warranty on slot numbers
2021-03-05 15:15:28 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech
0142d33d5c
IPC: make dialog close when pressing enter
2021-03-05 15:15:28 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech
52c1d027ee
IPC: add the settings dialog
2021-03-05 15:15:28 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech
0be35a3799
IPC: make per emulator configuration a bit easier
2021-03-05 15:15:28 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech
119942b7a4
IPC: add slot init
2021-03-05 15:15:28 +00:00
Ignaz Forster
b6246a7ba4
Fix compilation in path with spaces
...
Compilation with the default settings failed when downloading PCSX2 into
a directory with spaces somewhere in its path:
* In CompileGResources.cmake the paths had been escaped already, resulting
in double escaping the strings (i.e. embedding them in quotes _and_
escaping spaces with a backslash. cmake wasn't able to parse the line
any more.
* In pcsx2/CMakeLists.txt the paths were not escaped, but also not
embedded in quotes, resulting in an invalid Bash command.
This commit fixes these cases (but is neither a review to find all cases
or making sure other characters such as a newline character would work).
2021-03-02 22:39:26 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech
a40e6ba693
IPC: avoid deadlocks
2021-03-02 11:05:18 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech
49dc994351
IPC: specify UTF-8 to avoid variadic traps on wxwidgets
2021-03-02 11:05:18 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech
5ea864f09d
IPC: add GetGameUUID
2021-03-02 11:05:18 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech
30024767ea
IPC: add GetGameID
2021-03-02 11:05:18 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech
593e44ca54
clang-format: AppCoreThread.h
2021-03-02 11:05:18 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech
0dee88e805
IPC: add GetTitle
2021-03-02 11:05:18 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech
5153d9a198
IPC: add LoadState
2021-03-02 11:05:18 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech
e651147c53
IPC: add SaveState
2021-03-02 11:05:18 +01:00
ty
047e63ee5f
GSdx: Switch tooltips to unicode
2021-03-02 00:35:25 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech
b7bb3daa9d
IPC: keep reusing the same socket to avoid windows overfill & better perf
2021-03-01 10:24:42 +00:00
jackun
3f9ea1d01b
USB: remove lingering if and lock pulseaudio's recording ringbuffer earlier just in case
2021-03-01 10:07:06 +02:00
RedPanda4552
9cfe1b88fc
GameDB: Add improved Xenosaga save crash prevention patch ( #4259 )
2021-02-28 21:30:57 +00:00
refractionpcsx2
951cce7543
microVU: move the overflow flags to the correct position...
2021-02-28 05:21:18 +00:00
refractionpcsx2
f9d96f55a5
microVU: Remove SSE4 op from Overflow flag checks + clean up the code
2021-02-28 01:20:38 +00:00
refractionpcsx2
cc9c3a2a28
GameDB: Add VU0 Kickstart for Simpsons Road Rage
2021-02-28 00:35:29 +00:00
Mrlinkwii
db4d4ed278
GameDB: Remove patches from lam manger 2003 and flipnic
...
GameDB: Remove patches from lam manger 2003 and flipnic
2021-02-27 21:38:59 +00:00
lightningterror
dbddc3dd75
readme: Update cpu requierements to minimum sse4.
2021-02-27 21:51:28 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech
d8f65dc427
GS: switch debug output to the ASCII variant by default
2021-02-27 20:43:40 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech
f3d31a1946
GS: fix LPARAM casted wchar transformation
2021-02-27 20:43:40 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech
1cbd959ae8
GS: fix unix compatibility
2021-02-27 20:43:40 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech
8bfe851446
GS: finish unicode conversion, fix signature inheritance and non wchar external import
2021-02-27 20:43:40 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech
5917029788
GS: initial switch to unicode
2021-02-27 20:43:40 +00:00
refractionpcsx2
7512c01ca6
GameDB: Removed no longer required FMV skip patches
...
Games are:
BDFL Manager 2005 (EU)
F1 Racing Championship (Japan and EU regions)
Paris-Dakar Rally (EU)
2021-02-27 06:11:23 +00:00
refractionpcsx2
f42befadf1
SPU: Try to recover DMA pointer after savestate load
2021-02-27 04:10:32 +00:00
Tupelov
e42d506a64
Patch System: Support Little Endian values for non-extended ( #4255 )
...
Allows users to use the leshort, leword, and ledouble datatypes inside their patches. Using these datatypes ensures that values in the memory view appear the same as the values in the patch.
This was made with easing patch development in mind as now developers can make patches without having to reverse endianness. This is especially useful when using programs like ghidra who display an instructions bytes in little endian.
2021-02-27 03:38:12 +00:00
kozarovv
9e3fb9f3ce
GameDB: Fix KOF98 patches
2021-02-25 20:38:21 +00:00
TheLastRar
3806c93867
DEV9: Don't import pcap_bufsize
...
This got accidentally re-added in 4b722cc253
2021-02-25 19:40:15 +00:00
refractionpcsx2
4b71dd3c08
GameDB: Remove patches for Quake 3 videos, no longer required
2021-02-25 18:06:15 +00:00
ty
10e995aa06
IOP: Implement memchecks for the interpreter
2021-02-24 18:31:17 +00:00
ty
e1df43703c
IOP: Execute breakpoints for the interpreter
2021-02-24 18:31:17 +00:00
ty
b088ee69cd
COP0: Preserve read only fields IC and DC in the config register
2021-02-24 17:44:14 +00:00
Mrlinkwii
0a8ac3ba04
GameDB: Add entries for Tourist Trophy demo and GT3 trial ( #4246 )
2021-02-23 21:25:31 +00:00
lightningterror
2243b56115
spu2: Rename spu2x to SPU2 in some logs.
2021-02-23 18:18:07 +01:00
lightningterror
87eb7f1e1f
build-linux: Remove EXTRA_PLUGINS flag.
...
There are no extra plugins.
2021-02-23 16:45:47 +01:00
KrossX
9db778a1ed
Avoid presets from resetting VsyncQueueSize
2021-02-23 15:34:41 +00:00
Romain TISSERAND
7295837135
Build: Drop GSnull plugim
...
Fixes #4242
2021-02-23 09:19:06 +00:00
lightningterror
513f377a8f
pad-linux: Update to latest controller database.
...
Close #4237
2021-02-23 08:34:11 +01:00
kozarovv
25628d09e6
GameDB: Add patches for KOF series
...
Fix for Depth precision.
Game fills upper 16bits of depth with 0xFFFF.
This results in a really high 32 bit value which is then converted to float because both hw and sw renderers lack double precision the lower 16 bits of the initial 32 bit value lose precision.
2021-02-23 00:30:29 +00:00
Oschowa
f62636e893
SPU2/SDL: Remove intermediate buffer and write samples directly to the
...
buffer provided by the SDL callback.
2021-02-23 00:29:58 +00:00
RedPanda4552
c5a243ba43
Prevent Vsync setting from being wiped on preset changes
2021-02-23 00:29:18 +00:00
Christian Kenny
e9e7974b15
Common: Remove obsolete/unused code
2021-02-23 00:28:53 +00:00
refractionpcsx2
e703a7b5b7
IPU: Flush DMA if BCLR called without stopping DMA
...
* Set VDEC Picture type to I-Picture if none selected in IPU_CTRL
2021-02-23 00:27:47 +00:00
refractionpcsx2
40d9e13334
IPU: Fill Input FIFO on command end ready for next command
2021-02-23 00:27:47 +00:00
Ziemas
32eac3ff13
SPU2: Fix windows
2021-02-23 00:27:33 +00:00
Ziemas
64c526ede2
SPU2: Optimize reverb upsampling
...
Skip the 0 coefs here as well.
2021-02-23 00:27:33 +00:00
Ziemas
458f22d214
SPU2: Optimize reverb downsampling.
...
Skip multiplying the 0's
2021-02-23 00:27:33 +00:00
Ziemas
599d25c59b
SPU2: Reverb resampling, now upwards as well
...
Using the same filter as the downsampling
2021-02-23 00:27:33 +00:00
Ziemas
390391e119
SPU2: Downsample reverb input
...
These filter coefficients come from mednafen, I think they were
originally found by Neill Corlett.
I have not personally verified their accuracy.
2021-02-23 00:27:33 +00:00
ty
bbf248fc46
CDVD: Implement mechacon command 0xEF
2021-02-23 00:22:16 +00:00
Mrlinkwii
d4b1a0daa5
GameDB:corrects various singstar enteries ( #4238 )
...
GameDB: Correct and modify SingStar entries
2021-02-23 00:21:49 +00:00
jackun
edf3b43e2f
USB: Don't remap R1/L1 to R2/L2 for Driving Force wheel
2021-02-22 14:18:00 +02:00
lightningterror
14edc2246e
usb-gui-windows: Better align/position text and buttons.
...
Could be better.
2021-02-22 13:18:20 +01:00
RedDevilus
398a2dfd30
GameDB: Cleanup names + add new serials
...
I was expecting to add some more serials to SLUS (NTSC) but it seems to be more well maintained than the SLES (PAL). Most additions are demos but there are some normal full entries . Minor fixups on SLUS and other regions for names.
2021-02-21 21:46:49 +00:00
Romain TISSERAND
7acc51ef67
Fix Linux build not compiling afer commit a37e62337d
...
Missing include leads to wxTheApp macro not being defined and throw errors (GCC 10, Linux x86_64)
2021-02-21 21:04:46 +00:00
Florin9doi
7e10e4d6eb
USB: eyetoy mirroring
2021-02-21 18:38:32 +00:00
lightningterror
7801682377
pad-linux: Update to latest controller database.
2021-02-21 05:46:29 +01:00
jackun
c695a7eabb
USB: usb-mic: send 1ms worth of samples for 48kHz and 8kHz sample rates
2021-02-21 04:42:12 +02:00
ty
aa338d234d
GSDX: Update OOM message
2021-02-20 18:42:26 +00:00
Nobbs66
1b931172fb
PGIF- Fix Castlevania SoTN
...
PS1DRV handles bit 28 of GPU Status register, not PGIF. This fixes several games.
2021-02-20 17:53:50 +00:00
refractionpcsx2
84913da5b9
GameDB: Added Myst III - Exile patch for EU version
2021-02-20 16:15:33 +00:00
Christian Kenny
c59f1bfea6
SPU2: Add interpolate_table.h to VC project filter
2021-02-20 06:00:15 +00:00
Christian Kenny
993af8c19e
SPU2: Purge SPU2Replay
2021-02-20 06:00:15 +00:00
refractionpcsx2
20e2a4055c
GameDB: Remove patch for SX Superstar. No longer required
2021-02-20 01:55:19 +00:00
refractionpcsx2
8dcaa48651
GameDB: Patch for Myst 3: Exile IPU timing problems.
...
P.S. Game totally sucks
2021-02-20 00:31:38 +00:00
refractionpcsx2
ce8047bd8c
SPU2: Reset IRQ Status when swapping game in case it got set previously
2021-02-19 10:02:45 +00:00
TheLastRar
4b722cc253
DEV9: Move Windows pcap function list to it's own file
2021-02-17 20:06:54 +00:00
TheLastRar
c121b180be
DEV9: Use unique_ptr to manage buffer lifetime
2021-02-17 20:06:54 +00:00
TheLastRar
a8d1a7cba1
DEV9: Inline if in dialog code
2021-02-17 20:06:54 +00:00
TheLastRar
5d111636b4
DEV9: Clang format
2021-02-17 20:06:54 +00:00
TheLastRar
c634f2e6e3
DEV9: Retry if GetAdaptersAddresses() returns ERROR_BUFFER_OVERFLOW
2021-02-17 20:06:54 +00:00
TheLastRar
2473d626d8
DEV9: Don't import Npcap only functions
...
Comment out functions not present in winPcap
2021-02-17 20:06:54 +00:00
TheLastRar
4507712a72
DEV9: Re-add winpcap bridged
2021-02-17 20:06:54 +00:00
TheLastRar
2e8ca89f3d
DEV9: Move Tap's packet verification into NetAdapter
...
Make pcap use it for addition of bridge mode
2021-02-17 20:06:54 +00:00
TheLastRar
82493343fa
DEV9: Only log packets in debug mode
2021-02-17 20:06:54 +00:00
TheLastRar
33b6cbc2a9
DEV9: Use FriendlyName for Pcap adapters on windows
2021-02-17 20:06:54 +00:00
TheLastRar
802c18cb68
DEV9: Remove unneeded functions
2021-02-17 20:06:54 +00:00
TheLastRar
31606db6fe
DEV9: Match Win32 adapter with Pcap adapter using GUID
...
When getting the source mac to generate the PS2 mac
2021-02-17 20:06:54 +00:00
TheLastRar
1144cc9ad9
DEV9: Re-enable windows support
2021-02-17 20:06:54 +00:00
TheLastRar
df6c0b610b
DEV9: Add dynamic loader for pcap on windows
2021-02-17 20:06:54 +00:00
TheLastRar
e01bba4525
Deps: Add pcap includes
...
From Npcap SDK 1.06
2021-02-17 20:06:54 +00:00
TheLastRar
4c287191cd
DEV9: Save selected api along with selected ethernet device
...
Also unified GetNetAdapter()
2021-02-17 20:06:54 +00:00
TheLastRar
e883e93f52
Common: Clang format PS2Ext.h
2021-02-17 15:07:10 +00:00
TheLastRar
a37e62337d
Common: Allow calling SysMessage off the main thread on linux
...
DEV9 uses this when it can't open the selected adapter, and calls it from the EE thread
2021-02-17 15:07:10 +00:00
TheLastRar
6177f89c3f
DEV9: Use PS2Ext.h SysMessage() on Linux
...
We still need to use the narrow char SysMessage() on windows
2021-02-17 15:07:10 +00:00
TheLastRar
81fd8e011f
DEV9: Apply settings if configuration was performed during emulation
2021-02-17 14:36:21 +00:00
TheLastRar
0800cdbbc2
DEV9: Merge _DEV9open into InitNet, and check ethEnable before calling
2021-02-17 14:36:21 +00:00
lightningterror
7187b883b0
recording: Fix compilation when DISABLE_RECORDING is defined.
2021-02-12 08:10:46 +01:00
Ziemas
ef6b65afb4
SPU2: Add SPU interpolation option on windows
2021-02-11 21:49:10 +00:00
Ziemas
7f362de7db
SPU2: Default to gaussian interpolation
2021-02-11 21:49:10 +00:00
Ziemas
d72a49ad5c
SPU2: Add header to build files
2021-02-11 21:49:10 +00:00
Ziemas
4c166eb3e3
SPU2: SPU-style gaussian interpolation
2021-02-11 21:49:10 +00:00
Ziemas
66b2659a47
SPU2: Correct sample index advancement
2021-02-11 21:49:10 +00:00
refractionpcsx2
efe0ceb588
Counters: Add Vsync information to savestates + bump savestate version.
...
I honestly don't know *why* this wasn't in there already....
2021-02-11 21:34:51 +00:00
lightningterror
02bf212789
pad-linux: Update to latest controller database.
...
Close #4218
2021-02-09 15:50:44 +01:00
dependabot[bot]
5804af6b6c
Bump actions/cache from v2 to v2.1.4
...
Bumps [actions/cache](https://github.com/actions/cache ) from v2 to v2.1.4.
- [Release notes](https://github.com/actions/cache/releases )
- [Commits](https://github.com/actions/cache/compare/v2...26968a09c0ea4f3e233fdddbafd1166051a095f6 )
Signed-off-by: dependabot[bot] <support@github.com >
2021-02-08 17:35:23 +01:00
lightningterror
7c072094ae
gsdx-hw: Always enable blending if env pabe is 1.
2021-02-06 15:41:10 +01:00
lightningterror
37089065ba
gsdx-hw: Implement per pixel alpha blending (PABE).
...
Fixes Strawberry Shortcake character lighting/face shadow.
Fixes Cartoon Network Racing shadows.
Credits to Kojin.
2021-02-06 15:41:10 +01:00
lightningterror
d993e4ebc8
misc: Update feature request template.
...
Exclude libretro feature requests.
2021-02-06 15:36:44 +01:00
RedDevilus
0ec98e32d4
GameDB: Add missing Speed Kings patches ( #4211 )
...
GameDB: Added Speed Kings patches for ingame hang
2021-02-04 19:45:13 +00:00
Ziemas
d55c611947
SPU2: Adjust interpolation implementations.
...
These seems to be have been adjusted to match the output of catmull-rom
which is really the one in the wrong by being twice as loud.
As a result of the the interpolated output being at a reasonable level
we can use ApplyVolume to apply the ADSR volume.
2021-02-04 13:02:20 +00:00
kozarovv
f3b6868e51
GameDB: Add missing GoemonTLB Hack
2021-02-04 10:19:34 +00:00
TellowKrinkle
4105fe41fb
Pad: formatting
...
Clang format why
2021-02-04 01:26:37 -06:00
TellowKrinkle
84e0f315ad
Pad: fix crash on touching disabled slider in macOS
2021-02-04 01:26:37 -06:00
TellowKrinkle
4890a26ae0
Pad: Don't Destroy() modals
...
On macOS it prevents the parent window from regaining focus
Also remove OK/Cancel buttons JoystickConfiguration, they already obey the Cancel/Apply/OK of the parent
2021-02-04 01:26:37 -06:00
tellowkrinkle
1470315356
Fix compile of eeProfiler
2021-02-03 20:44:03 -06:00
lightningterror
456ea95794
pad-linux: Update to latest controller database.
2021-02-04 03:34:28 +01:00
refractionpcsx2
de6c1f88dc
GameDB: Patch for Dragon Quest & Final Fantasy in Itadaki Street
...
Fixes missing board items
2021-02-04 01:18:21 +00:00
refractionpcsx2
712a922cc5
SPU2: Make sure cache hits match previous block decoded samples
...
Caching blocks of ADPCM is a bit sketchy because the previous samples (which it uses to generate the new ones) can change, so you can end up with blips and glitches in the sample stream, this should avoid that problem whilst not making the cache completely unusable.
2021-02-03 16:23:42 +00:00
refractionpcsx2
97ed78109c
SPU: Wait 2T when keying on a voice
...
Just like Delay cycles used to do, but done better and tested on a PS2 to get the correct timings
2021-02-03 16:23:26 +00:00
refractionpcsx2
2415fd3415
SPU2: Ignore LSAL/H Writes after key on if voice sets loop point
...
Savestate bump again
2021-02-03 16:23:26 +00:00
t o
6a6fd48af9
CDVD.cpp: Cleared old reset from write14. Cleaned up logging and added comment. cdrom.cpp: fixed bad logging statements
2021-01-31 22:14:06 +00:00
kozarovv
983f6e28f5
microVU: Fix Esin opcode
...
Fix X2 - Wolverine's Revenge
2021-01-31 18:33:01 +00:00
lightningterror
6445af6eb2
dev9: Fix warning, add [[maybe_unused]] attribute.
2021-01-30 19:40:46 +01:00
lightningterror
376e699515
spu2: Fix a few warnings.
...
Cast DMAICounter to u32, hopefully it isn't negative.
2021-01-30 19:40:46 +01:00
refractionpcsx2
e0394921e9
SPU2: Tighten AutoDMA IRQ timing.
...
Fixes games which monitor the MADR while transferring.
Tom & Jerry War of the Whiskers was one game that suffered (Jumpy music)
2021-01-30 04:55:28 +00:00
Mrlinkwii
4624d2d175
Update GameIndex.yaml
2021-01-29 19:22:48 +00:00
RedDevilus
541dfdfc7f
GSdx-GUI: Fix alignment of font
...
Should fix invisible characters and move hardware renderer settings 2px down.
Also make the full window and software renderer settings consistent at 2px towards the bottom.
2021-01-27 16:50:10 +01:00
refractionpcsx2
5b5b9cc6c9
SPU2: Fix up ReadInput_HiFi to proceed correctly
...
Make sure CDDA mode is handled separately
2021-01-27 00:03:09 +00:00
refractionpcsx2
9efcd9a096
SPU2: Improve SPDIF Bitstream Bypass on Core 0, track MADR
...
Required for GTA Vice City to work
2021-01-27 00:03:09 +00:00
refractionpcsx2
e15807eff8
SPU2: Minor improvements to ADMA Timing
2021-01-27 00:03:09 +00:00
refractionpcsx2
c7267d3665
SPU2: Handle partial ADMA Transfers
2021-01-27 00:03:09 +00:00
refractionpcsx2
7c37e86283
SPU2: Change input area updates for Hifi reads
...
Remove the no longer required InputPosRead
Bump Savestates
2021-01-27 00:03:09 +00:00
refractionpcsx2
4497532edb
SPU2: Improve ADMA behaviour/timing
2021-01-27 00:03:09 +00:00
TellowKrinkle
b9a6dca4b4
i18n: Add window menu to WX string override list
...
WX's translation has mnemonics on macOS
2021-01-25 18:33:47 -06:00
TellowKrinkle
803bac5da0
macOS: Properly include GameIndex in app bundle
2021-01-25 18:33:47 -06:00
TellowKrinkle
91e8e0d33c
macOS:i18n: Include translations in app bundle
2021-01-25 18:33:47 -06:00
TellowKrinkle
5470f7ff5e
macOS: Use standard paths
...
Most macOS users expect applications to store their stuff in ~/Library/Application Support
Documents is protected on newer macOSes and requires users' explicit permission (and also may be cloud synced), and use of ~/ is fairly uncommon
2021-01-25 18:33:47 -06:00
lightningterror
dabfff8b35
gsdx-hw: Get rid of some extra branches/conditions in DATE selection.
2021-01-25 23:17:42 +01:00
lightningterror
e96d316d41
pad-linux: Update to latest controller database.
2021-01-25 09:31:10 +01:00
Ziemas
ff0c9334e6
SPU2: Fix pitch modulation
2021-01-24 03:47:43 +00:00
arcum42
34f665dc7e
Deleted assorted unused headers and functions. ( #4138 )
2021-01-23 08:14:59 -08:00
lightningterror
18da716016
pad-linux: Update logs, db should be updated via upstream only.
2021-01-23 10:01:02 +01:00
jeltaqq
e3c40359d4
Repairing dead links
2021-01-23 06:55:41 +00:00
Mrlinkwii
0689f4bb36
GUI: Fix bios label capitalization. ( #4165 )
2021-01-21 19:57:25 +01:00
refractionpcsx2
2ffc6b3acd
SPR: Wrap transfers which would have read outside of SPR memory
2021-01-20 18:41:04 +00:00
Tyler Wilding
99f8d2fa84
input-rec: Update the GS Frame's freq. properly on enabling/disabling
2021-01-19 04:37:08 +01:00
RedDevilus
cf33fb3ca1
GUI: Address review changes + Fix formatting + Misc fixes
...
- Change the wxitems to reflect a more appropiate name + change comment to explain the process of Custom hotkeys.
- Cycling savestates are now in the GUI but they are grayed out because it's only used like labels for now.
- The most essential custom hotkeys are now included.
- F8 Snapshot needs some future tinkering but atleast shows up correctly now
2021-01-18 16:40:38 +00:00
RedDevilus
028f468d26
pcsx2-gui: Clang format - pcsx2\gui\AppAccelerators.h - pcsx2\gui\GlobalCommands.cpp - pcsx2\gui\MainFrame.cpp - pcsx2\gui\MainFrame.h - pcsx2\gui\Panels\GSWindowPanel.cpp - pcsx2\gui\Panels\VideoPanel.cpp
2021-01-18 16:40:38 +00:00
RedDevilus
ee54396670
GUI: Implement custom hotkeys
...
- This will show `default hotkeys` from `PCSX2_keys.ini.default` or based on the `copy of PCSX2_keys.ini` that the user itself added to `inis folder` for changing it `for custom hotkeys`.
2021-01-18 16:40:38 +00:00
RedDevilus
5583a75eac
GUI: Keyboard Shortcuts Strings
...
- This will add extra hotkeys to the GUI. You can look up https://wiki.pcsx2.net/Hotkeys for all of them (not everything is added from there)
2021-01-18 16:40:38 +00:00
RedDevilus
d841f27b25
GameDB: VU0Kickstart for Spartan Total Warrior
...
Fixes character SPS
2021-01-18 16:33:12 +00:00
ty
cebc531c13
Core: Implement proper %s handling for syscall 117
2021-01-17 18:06:18 +00:00
TheLastRar
b8858663f4
DEV9: Use DevCon/Console log functions & silence some logs
2021-01-17 14:04:45 +00:00
TheLastRar
53dfb8efb9
DEV9: Add missing pch include to linux specific files
2021-01-17 14:04:45 +00:00
TheLastRar
b501a1deae
DEV9: Run clang format on ATA code
2021-01-17 14:04:45 +00:00
TheLastRar
dc3bd53f7b
DEV9: Allow configuring HDD in UI & add progress UI for HDD creation
2021-01-17 14:04:45 +00:00
TheLastRar
31a3ee3cbc
DEV9: Improved SPEED emulation, also hookup ATA emulation
2021-01-17 14:04:45 +00:00
TheLastRar
afc9412191
DEV9: move DMA size correction into DEV9read/writeDMA8Mem
...
ATA also needs the size correction, so do it in one place
2021-01-17 14:04:45 +00:00
TheLastRar
64bc5409d1
DEV9: support old config files that specify a file name, but no path
2021-01-17 14:04:45 +00:00
TheLastRar
b76abc3550
DEV9: Unicode support
2021-01-17 14:04:45 +00:00
TheLastRar
5640ee8a23
DEV9: Add ATA emulation & Hdd Creator code
2021-01-17 14:04:45 +00:00
TheLastRar
d32b583b3e
DEV9: Tweak logging to ease debugging
2021-01-17 14:04:45 +00:00
TheLastRar
e0da758d1b
DEV9: Add extra defines
2021-01-17 14:04:45 +00:00
TheLastRar
6c5b63707d
DEV9: Fix wrong filter for net.cpp
2021-01-17 14:04:45 +00:00
refractionpcsx2
4f9ec8caa0
CDVD: Increase buffer for DVD_LAYER_DESCRIPTOR
...
Also added some extra messages if that fails (and not because it's a CD)
2021-01-17 13:45:39 +00:00
TheLastRar
e649ad8241
CORE: Allow ApplySettings to be called on the core thread during emulation
...
Needed for CDVD to apply gamefixes after a disc swap
2021-01-17 13:45:25 +00:00
TheLastRar
5826be9a74
Core: Attempt to fix CDVD regression
2021-01-17 13:45:25 +00:00
Tyler Wilding
406403cd8e
docs: Automatically update links to use the latest tagged release
2021-01-16 21:56:23 +01:00
Tyler Wilding
3f8510eaae
docs: Generate PDFs
2021-01-16 21:56:23 +01:00
Tyler Wilding
11eba8738c
docs: Minor edits to existing markdown documentation
2021-01-16 21:56:23 +01:00
Tyler Wilding
cd0bda3ab4
docs: Add latex template for generating PDFs
...
From here https://github.com/Wandmalfarbe/pandoc-latex-template
Licensed under BSD-3-Clause
2021-01-16 21:56:23 +01:00
Tyler Wilding
464031e8d3
docs: Add script for generating PDFs from markdown, add usage info
2021-01-16 21:56:23 +01:00
Ziemas
6c81bb54f7
SPU2: Switch to a more accurate noise algorithm
...
This algorithm comes from pcsxr and is an implementation of Dr. Hell's
research. It's supposed to be very accurate.
Bumps savestate because of new SPU core struct members.
2021-01-15 21:16:06 +00:00
refractionpcsx2
f5d89062e0
SPU2: Update voices before DMA reads, reset OutPos on reset.
...
Improves the booting reliability of GTA VC, especially on consecutive boots without closing the emulator.
2021-01-15 20:53:04 +00:00
tellowkrinkle
0f685fbb49
ghactions:macos: Disable homebrew cleanup
...
Homebrew periodic cleanup and containers don't mix well, as the "every 30 days" turns into "every time", ends up wasting 1-2m of build time
2021-01-15 04:42:01 -06:00
tellowkrinkle
de3bb1b39d
Fix usage of brew --cask
...
I guess it didn't like that
2021-01-14 23:23:56 -06:00
lightningterror
ade09b0630
pad-linux: Update to latest controller database.
...
Close #4137
2021-01-14 16:30:43 +01:00
refractionpcsx2
1e7b6d6dbe
GameDB: Patch for Hot Wheels - Velocity X SPS issues. Fixes #4139
2021-01-14 10:10:38 +00:00
tellowkrinkle
23d436237c
ghactions:macOS: Use brew --cask
...
brew cask was deprecated and later disabled, breaking our builds
2021-01-14 03:59:27 -06:00
refractionpcsx2
9f12d3a380
Counters: Remove additional Pad update for now, seems to break USB somewhat.
2021-01-14 08:11:43 +00:00
jackun
618940d78c
USB: skip extra audio endpoint descriptor data so it doesn't get parsed twice
2021-01-14 09:04:31 +02:00
refractionpcsx2
538e5691f0
PAD/Counters: Make VSync Queue adjustable in the UI. Extra Pad update.
...
New UI option (ini option has been there a while) so users can choose between a little bit extra performance or better input lag. Also added the PAD Update to the VSync call in Counters as it seemed to improve Input lag marginally.
2021-01-13 23:50:38 +00:00
refractionpcsx2
9e23d15d51
GUI: Adjust description of DMA Busy hack
2021-01-13 14:22:07 +00:00
refractionpcsx2
f21fbc24cf
GameFix: Modify how DMA Busy hack works
...
In IPU cases, it allows writes depending on what it's doing, in the case of other channels it waits until the transfer has finished.
2021-01-13 14:22:07 +00:00
jackun
efed4a07ef
USB: safe_release dshow filters
...
Pausing/resuming could cause double-release.
2021-01-12 00:07:16 +02:00
ManDude
0d02d1e41b
GameDB: Add korean Crash Bandicoot The Wrath of Cortex
2021-01-11 20:54:15 +00:00
TheLastRar
d6575ed267
GameDB: 'Network Access Disc & Hardware - Online Arena' needs InstantVU1
2021-01-11 20:32:19 +00:00
Tyler Wilding
9031c24fc7
ci: Improve windows artifact name
...
Add PR title if applicable, limit the length of the file to avoid file-name length issues.
Also put all contents of the artifact into a folder with the same name to simplify extraction.
2021-01-11 03:51:09 +01:00
refractionpcsx2
89991594de
Vif: Clean up some old (incorrect) code.
2021-01-10 11:02:19 +00:00
refractionpcsx2
8ec4e40ae1
GameDB: Add missing rounding for Guitar Hero Metallica (US)
2021-01-10 11:00:46 +00:00
refractionpcsx2
262d36f49a
GameDB: Added WRC patch by kozarovv to fix SPS
2021-01-10 10:33:44 +00:00
Pierre GRASSER
ec7116f2ed
rawinput_usb.cpp: removed unused WM_ACTIVATE/SETFOCUS/KILLFOCUS logging ( #4121 )
...
* rawinput_usb.cpp: removed unneeded WM logging
2021-01-09 17:01:12 +00:00
TheLastRar
9468b04713
DEV9: adjusted logic for loading default MAC
...
Now a little less confusing
2021-01-09 00:06:29 +00:00
TheLastRar
5cdb6dcb12
DEV9: Replace pcap not supported messagebox with console log
2021-01-09 00:06:29 +00:00
TheLastRar
bae445d9d2
DEV9: Generate unique MAC for TAP, much like pcap backend does
2021-01-09 00:06:29 +00:00
TheLastRar
5f2441e832
DEV9: Move writing generated MAC out of winpcap
2021-01-09 00:06:29 +00:00
RedDevilus
275f5bd744
PCSX2-GUI: Move blockdump to game settings
...
Blockdump gets a bit too much love which hampers with playing normally.
2021-01-08 23:59:13 +00:00
TheLastRar
4aaf55b4b7
Core: Clang-format AppCorePlugins.cpp
2021-01-08 23:54:30 +00:00
TheLastRar
acd7fa90ef
Core: AppCorePlugins.cpp add missing const
2021-01-08 23:54:30 +00:00
TheLastRar
0192c538ee
Core: Resume plugin if suspended for configure
...
SysExecEvent_SaveSinglePlugin would close the plugin, but not reopen it
2021-01-08 23:54:30 +00:00
KrossX
aed639bb20
Declangify parity tables
2021-01-08 23:47:11 +00:00
KrossX
5fe01f0149
Format documents using Clang-Format
2021-01-08 23:47:11 +00:00
KrossX
3a054b9f91
Avoid malloc when converting to RAW
2021-01-08 23:47:11 +00:00
KrossX
511ceede3b
Add support for OpenPS2Loader VirtualMemoryCards
2021-01-08 23:47:11 +00:00
Maxim Nikitin
7dbf01b024
Implements IOP breakpoints ( #3011 )
...
IOP: Implement IOP Breakpoints
2021-01-08 23:34:08 +00:00
RedDevilus
170d1cb94c
GSdx-GUI: Conservative Buffer Allocation + GPU Palette Conversion + Misc fixes
...
- Conservative Buffer Allocation will be enabled by default.
- Unscaled has a lesser visual impact but will be moved to the middle so it is more consistent with the other options in the GUI.
- Monitor will hence be named Statistics Monitor which makes it more obvious that it's similar to RivaTuner Statistics Server.
- The monitor will print the stats of the emulated components EE (roughly CPU-usage) , GS (roughly GPU-usage).
- Make room for the new checkboxes with revision of names and tooltips.
- GPU (color) Palette Conversion instead of 8bit textures (the name didn't make much sense).
2021-01-08 08:51:13 -05:00
Ziemas
1f236cab75
Folder memcards: prevent out of bounds access
2021-01-07 15:17:04 -05:00
refractionpcsx2
95e7045db7
PortAudio: Upgrade PortAudio to latest master
2021-01-07 08:55:13 +00:00
TheLastRar
f45f8c9479
DEV9: Support 16bit reads/writes to SPD_R_PIO_DATA & SPD_R_PIO_DIR
...
Using the same code as 8bit reads/writes
2021-01-06 17:58:58 +00:00
iwilliamson
1ad5711b63
build: Update mscompile.cmd to build with VC2019. ( #4084 )
2021-01-06 17:48:58 +01:00
Tyler Wilding
06cf30019b
gamedb: Delimit memcard filters with '/' instead of ','
2021-01-05 23:19:59 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech
7a1ee439d2
README: add discord
2021-01-05 09:27:10 -05:00
refractionpcsx2
f1e44bfd47
SPU2: ADMA fix for Vice City
...
TFW you revert using the wrong variable..
2021-01-04 17:11:54 +00:00
lightningterror
89a33c0ab3
misc: A couple of more leftovers from SPU2 merge.
2021-01-04 02:07:30 +01:00
refractionpcsx2
a8aeeb5a6a
SPU2: Change how ADMA gets cancelled, IOP handles cancelling DMA
...
Fixes Raw Danger
2021-01-03 23:18:29 +00:00
refractionpcsx2
a679766740
Counters: Adjust SPU async rate
...
Back to original value, however modified how the next SPU2 sync value is applied
2021-01-03 23:18:29 +00:00
refractionpcsx2
f5e50d4571
SPU2: Fixes for Titeuf buzzing
2021-01-03 23:18:29 +00:00
refractionpcsx2
5cf5f40c65
SPU: Fix bugs in recent commits, redesign DMA slightly
...
Savestate bump, sorry
2021-01-03 23:18:29 +00:00
refractionpcsx2
ddffd9acd6
VIF: Fix MPG VU Address wrapping, fixes Boogie (works for the first time)
...
Thanks to deus-libri for spotting that one!
2021-01-03 21:47:55 +00:00
refractionpcsx2
bc9892d324
GameDB: Corrected patch for Titeuf Mega Compet to fix game bug
2021-01-03 21:29:59 +00:00
refractionpcsx2
0f7044a90f
mVU: Removed full flag optimisations
...
They were unused, broken and cluttering up the code, so gotten rid.
2021-01-03 16:17:19 +00:00
refractionpcsx2
c9bc6eac69
mVU: Fix P flag instance on Ebit
...
Also small fix for flag statuses on M-Bit on Branch
2021-01-03 12:03:55 +00:00
Timothy O'Barr
bfdfc495a3
Add GHC Filesystem ( #3999 )
...
Adds GHC filesystem to 3rdparty deps and updates cmake and vs project accordingly.
2021-01-02 13:47:09 -05:00
lightningterror
faf147d029
pad-linux: Update to latest controller database.
2021-01-02 18:49:21 +01:00
Kojin
6bcdb55f22
GS: Remove Unofficial CRCs ( #4082 )
...
* Remove ArTonelico2 Retranslation CRCs
* Remove Wild Arms and ToA undub CRCs
* Remove unused Star Ocean 3 Undub CRC
2021-01-02 11:11:13 -05:00
refractionpcsx2
413fd004da
mVU: Fix jump caching when using doJumpAsSameProgram. This is by default
2021-01-02 08:35:32 +00:00
refractionpcsx2
ee07f860fc
microVU: Implement Overflow checks. Fixes Superman Returns
...
Removed patches for Superman Returns
2021-01-01 20:55:11 +00:00
refractionpcsx2
af89879750
SPU2: Attempt 96khz sample rate if 48khz fails
2021-01-01 04:54:29 +00:00
refractionpcsx2
a94561fba7
SPU2: Improve DMA Write timing. Better sync DMA speeds with IOP
...
It takes 4 cycles per word, according to No$PSX documents
Also fixed an issue with when ADMA refills the buffer, fixes The Simpsons (for real this time)
2021-01-01 04:38:23 +00:00
refractionpcsx2
f07ca859e5
SPU2: Improve DMA/IRQ timing.
...
Tighten SPU2 sync with IOP
2021-01-01 04:38:23 +00:00
refractionpcsx2
b7f5404062
GameDB: Remove FMV skip patches no longer required
2021-01-01 04:38:02 +00:00
refractionpcsx2
a8a5d4bca9
IPU: Return contents of the bottom of the FIFO in CMD except FDEC/VDEC
2021-01-01 04:38:02 +00:00
refractionpcsx2
c998a51f71
IOP DMA: Only acknowledge SPU2 DMA interrupt if DMA hasn't been cancelled
...
Fixes Gregory Horror Show bad audio
2020-12-30 05:58:24 +00:00
Christian Kenny
3b771a6a94
PAD (Windows): Remove code for fullscreen and resizing the game window. Also removed code that modified the titlebar text on the output window.
2020-12-30 04:31:59 +01:00
refractionpcsx2
3d3c039596
SPU2: Fix Address masks for voices + Effect area
...
Fixes reverb in The Suffering
2020-12-30 01:13:52 +00:00
refractionpcsx2
2859123c47
MTVU: Actually add MTVU to savestates
...
On loading a savestate, restore the VIF state on the MTVU side
2020-12-29 23:15:39 +00:00
sonicfind
c278e6414c
recording: Improve NewRecordingFrame window
...
* File browsing will be required when creating a new input recording if at any point the filename box is empty.
* Removes the "Current Frame" selection if GS is closed. Corethread check in InputRecordingFile::openNew() no longer necesaary.
2020-12-29 22:59:55 +00:00
sonicfind
a6b2d30bd0
recording: Internalize VirtualPad Windows
...
* Hold virtualPad window pointers solely in the g_inputRecording object
* Only inits the windows once per session and only if recording options are enabled
2020-12-29 22:59:55 +00:00
sonicfind
acb61a3cf2
recording: Disable create & play options until a game is loaded at least once
...
Ensures no frames are skipped on an initial load of a input recording before booting a game first.
2020-12-29 22:59:55 +00:00
sonicfind
3f359147c8
recording: Fix console logging for file read and write errors
2020-12-29 22:32:15 +00:00
sonicfind
a1b6f0b76a
recording: Log all PadData and draw all VirtualPads altogether once per frame
...
Fixes improper virtualPad behavior for games that do not check for button pressure values (ex: Sonic Mega Collection Plus)
2020-12-29 22:32:15 +00:00
sonicfind
ca5d78e7a5
input-recording: Re-place "replaying" osd log
2020-12-29 22:10:20 +00:00
sonicfind
7431a18bbe
input-recording: Wait for savestate confirmation on initial load
...
* Required splitting some recording menu-related code into separate public functions to work most efficiently.
2020-12-29 22:10:20 +00:00
refractionpcsx2
c9a5443539
VIF: Slightly optimise when Row/Col are written to MTVU
2020-12-28 19:01:17 +00:00
refractionpcsx2
e8c91f0537
MTVU: Stop the buffer filling up when MTVU is disabled
2020-12-28 18:40:07 +00:00
RedDevilus
8190379519
GameDB: Cleanup comments
...
Adding punctation, removing duplicate serial and making english language more happy for reading.
2020-12-28 14:52:08 +01:00
TellowKrinkle
4ffc0d2247
MTVU: Allow stacking of LABEL
2020-12-28 02:12:52 -06:00
TellowKrinkle
3c2f7983a5
MTVU: Cleaned up GS SIGNAL/LABEL/FINISH communication
2020-12-28 02:12:52 -06:00
Mrlinkwii
527ba52dec
Update GameIndex.yaml
2020-12-26 22:57:27 +00:00
Florin9doi
17d5f8985d
USB: Improve some cryptic warnings. ( #4046 )
2020-12-26 12:43:03 +01:00
lightningterror
232c4b482a
tools: Remove GameIndex.dbf-tool.
...
Deprecated with yaml db, maybe a new alternative can be made in the
future.
2020-12-26 11:09:38 +01:00
lightningterror
657ce60ff8
pad-linux: Update to latest controller database.
2020-12-26 11:04:28 +01:00
refractionpcsx2
839b243bf1
VIF: Always update MTVU thread with Row/Col Changes
...
Fixes graphical issues in Fatal Frame 2 when swapping to MTVU
2020-12-25 00:57:37 +00:00
jackun
9534b2af1d
USB: Early return from FF test in case of failure
2020-12-24 21:57:01 +02:00
TheLastRar
b8406a5b95
DEV9: Tap, remove empty blocks
2020-12-24 17:34:26 +00:00
TheLastRar
b097ca9979
DEV9: Tap, make GetOverlappedResult calls one line
2020-12-24 17:34:26 +00:00
TheLastRar
54651731f9
DEV9: Cancel read of TAP device on suspend/shutdown
...
CancelIo() must be performed on the thread that started the IO operation, hence the use of an event.
2020-12-24 17:34:26 +00:00
Silent
f19985c410
USB: Remove "Bypass Startup Calibration"
...
It wasn't hooked up to anything
2020-12-24 17:23:17 +02:00
Silent
2c1ebae039
USB: Misc code cleanup
2020-12-24 17:23:17 +02:00
Silent
a1f213cfd0
USB: Slightly decrease strength of FF Test
...
Right now it can be a bit too strong
2020-12-24 17:23:17 +02:00
Silent
d65c4c1892
USB: Set FF gain for a device, not effects, apply settings before Test
...
Fixes Test not using new settings until the next time the setting dialog
is opened, also simplifies changing Gain
2020-12-24 17:23:17 +02:00
Silent
2465b0e278
USB: Pass a top-level window to DirectInput
...
Fixes Force Feedback not initializing properly
2020-12-24 17:23:17 +02:00
refractionpcsx2
fa18568d62
GS: Properly mirror GS reads to CSR
2020-12-24 10:56:36 +00:00
refractionpcsx2
d78de3237c
MTVU: Redesign of how to handle signals, seems more reliable
...
Added new variables to savestates
2020-12-24 09:03:45 +00:00
refractionpcsx2
6066f48d7c
MTVU/GIF: Clang Formatting
2020-12-24 09:03:45 +00:00
refractionpcsx2
20695d6b15
MTVU: Add new savestate variables, bump savestate version
2020-12-24 09:03:45 +00:00
refractionpcsx2
3f4bb44310
MTVU: Improve compatibility with games that do GS SIGNAL/LABEL/FINISH
2020-12-24 09:03:45 +00:00
jackun
4ab7d78574
USB: Fix Seamic "failing" to load Singstar api
2020-12-24 03:56:52 +02:00
RedDevilus
74336d952d
SPU2: Change VolumeSteps 42 to 5
...
This will change the PageUp/PageDown and also to clicks near/far but still on the slidebar and the jumps are changed from 42 to 5 , scroll wheel will still be 2 and all the arrows keys on 1. If you click and hold and then move just outside of the slider you now get nice jumps of multitudes of 5. Dragging the slider will not be affected.
2020-12-23 22:51:18 +00:00
jackun
ade01ecb86
USB: HID: fix E0/E1 keys not sending "pressed down" event, like arrow keys etc.
...
RAWKEYBOARD::Flags actually _is_ a bitmap for a change
2020-12-23 19:54:00 +02:00
jackun
91d4c4aa37
USB: make dev_index u32 for simpler check if it is valid
2020-12-23 19:54:00 +02:00
jackun
17cbb835ce
USB: load main settings once per startup and remove "configChanged" boolean
...
Let save state loading override currently selected devices
2020-12-23 19:54:00 +02:00
jackun
b2bf0301bb
USB: skip parsing inputs if HID device type doesn't match
...
Kb/mouse event handler pointers are in the same union in HIDState struct
and overlap other variables so not usable for checking validity.
2020-12-23 19:54:00 +02:00
jackun
7a5f9e80e7
USB: remove BUILD_RAW and CALLBACK define
2020-12-23 19:54:00 +02:00
jackun
b5e561e68f
USB: restore qemu hid event handler after savestate load
2020-12-23 19:54:00 +02:00
jackun
b3b272e2e2
USB: Use PAD's WndProcEater for raw input, don't reinit raw input, check WM_ENABLE
...
Skip reinit when swapping discs or it probably hooks dinput8 wndproc causing recursion.
If swapping discs, use WM_ENABLE to signal we have focus again.
2020-12-23 19:54:00 +02:00
jackun
df5cfb303b
USB: lock raw input callbacks when adding/removing
2020-12-23 19:54:00 +02:00
jackun
191ebbcacf
USB: close devices before destroying and loading save state and just allocate 64KiB for save states
...
USBfreezeData itself is currently ~20K so maybe 64K is enough
2020-12-23 19:54:00 +02:00
orbea
44b700a6fd
cmake: Use GNUInstallDirs.
2020-12-23 01:04:26 +01:00
refractionpcsx2
97b74fa6ea
VIF: MSCNT address is -1, so don't mask it.
2020-12-22 14:55:03 +00:00
refractionpcsx2
843650e79e
VIF: Mask VU program address on MSCAL/MSCNT instructions
2020-12-22 14:12:27 +00:00
refractionpcsx2
a4553e821f
VIF: Allow VIF1 to continue if stalled and the FIFO is reversed
2020-12-22 09:20:03 +00:00
Christian Kenny
2c7f54134e
GameDB: Add GIF FIFO Hack for Fight Night Round 3. Fixes corrupted textures.
2020-12-19 23:57:53 +00:00
jeltaqq
7287dce376
GameDB: Porting patch and add Idea Factory games ( #4025 )
...
GameDB: Add patches for Idea Factory games
Ported Neo Contra and Savage Skies patches to NTSC-J
2020-12-19 17:04:05 +00:00
Christian Kenny
3143a46e4d
GameDB: Add VU0 Kickstart for King Kong. Fixes bad polygons on characters
2020-12-18 23:12:33 +00:00
refractionpcsx2
155cf385bd
microVU: Flush running VU1 program when toggling MTVU on
2020-12-18 20:55:02 +00:00
Kojin
ce332571dc
core: fix speedhacks panel ( #4007 )
2020-12-18 14:22:47 -05:00
lightningterror
6a7648d2b0
misc: Cleanup remaining pad stuff from merge. ( #4014 )
2020-12-18 00:48:33 +01:00
refractionpcsx2
ee890c508e
BIOS/CDVD: Set language defaults instead of making the user do it.
...
Removed message nobody read.
2020-12-17 22:56:42 +00:00
lightningterror
10afd0b684
pad-linux: Update to latest controller database.
2020-12-17 11:05:37 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech
38c03ecbbb
PAD: review & formatting fixes
2020-12-17 09:38:21 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech
d8884e3a2f
PAD: fix regression on MTGS scheduler close
2020-12-17 09:38:21 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech
80e379820d
PAD: formatting fixes for linux
2020-12-17 09:38:21 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech
d3b120fafd
PAD: fix quick setup and probably other issues
2020-12-17 09:38:21 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech
02c028d14f
PAD: ensure auto generated resources are not in the source tree
2020-12-17 09:38:21 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech
5769ae3e78
PAD: formatting fixes
2020-12-17 09:38:21 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech
b941d16f78
PAD: windows: fix pad reloading when core actions are done
2020-12-17 09:38:21 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech
b8cedae527
PAD: windows: fix DInput
2020-12-17 09:38:21 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech
913cb296b4
PAD: windows: fix error message when uninit
2020-12-17 09:38:21 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech
c4abe44e67
PAD: windows, fix crash on config when playing
2020-12-17 09:38:21 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech
2c5b75a695
PAD: windows, pause config when in game and make sure it opens
2020-12-17 09:38:21 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech
3e0f9d3931
PAD: bump sstate version on windows subsystem
2020-12-17 09:38:21 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech
dc5e4e61c5
PAD: fix ini on windows
2020-12-17 09:38:21 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech
093e19aae6
PAD: windows: fix RTL_CRITICAL_SECTION nullptr
2020-12-17 09:38:21 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech
83e6ecb5af
PAD: s/Lily/PAD/g + logging changes
2020-12-17 09:38:21 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech
8067a480c7
PAD: windows: clang-format
2020-12-17 09:38:21 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech
9cdc963c97
PAD: windows: update copyright headers
2020-12-17 09:38:21 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech
f38c132efe
PAD: s/OnePad/PAD/g
2020-12-17 09:38:21 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech
cd70ba753e
PAD: initial windows merge complete
2020-12-17 09:38:21 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech
a0c18d97fd
PAD: backport macos patches
2020-12-17 09:38:21 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech
d05c4e60be
msvc: disable warnings on 3rdparty
2020-12-17 09:38:21 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech
494e384d9e
msvc: disable /Gm as it is deprecated
2020-12-17 09:38:21 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech
2b4e73e885
PAD: windows merge relatively complete, linker issues left
2020-12-17 09:38:21 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech
ce7fbe6398
PAD: windows sstates support
2020-12-17 09:38:21 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech
afef852609
PAD: windows removal of callbacks, merging with linux api
2020-12-17 09:38:21 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech
7d5066bc3c
PAD: windows merge pch fixes, continuing
2020-12-17 09:38:21 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech
140f2fc0dd
PAD: continuing windows merge
2020-12-17 09:38:21 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech
d1c6b6b789
PAD: fix macos build
2020-12-17 09:38:21 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech
c6d6865bb9
PAD: fix nopch builds
2020-12-17 09:38:21 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech
a9da983d02
PAD: ensure gamepad works on linux
2020-12-17 09:38:21 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech
eed1e4fe8a
PAD: beginning windows initial merge
2020-12-17 09:38:21 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech
a90d588167
PAD: fix ini saving
2020-12-17 09:38:21 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech
8f7b9f609f
PAD: sstate support
2020-12-17 09:38:21 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech
82f7a23be4
PAD: clang-format
2020-12-17 09:38:21 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech
2e0be1f75a
PAD: add back config screen, pause core when opened
2020-12-17 09:38:21 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech
6df4fea079
PAD: implement lifecycle callbacks
2020-12-17 09:38:21 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech
84f838aab0
PAD: update copyright headers
2020-12-17 09:38:21 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech
e47aa28af9
PAD: linux initial merge complete
2020-12-17 09:38:21 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech
1703e9f8d9
PAD: more work on resources compilation, linker issues left
2020-12-17 09:38:21 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech
69e837c1ea
PAD: initial merge relatively complete, linker issues left
2020-12-17 09:38:21 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech
913bb359a0
PAD: continuing merge, debugging lexer bugs
2020-12-17 09:38:21 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech
a691abc630
PAD: continuing merge, header/export port
2020-12-17 09:38:21 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech
93fba0a8e7
PAD: include back resources generation
2020-12-17 09:38:21 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech
85231dfca6
PAD: add back some initial references
2020-12-17 09:38:21 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech
01b210f42a
PAD: remove initial references
2020-12-17 09:38:21 +01:00
Quinton Clark
0e13200911
gui: Apply missing recording menu option disablers. ( #4001 )
...
Fixes recording keybind menu options not disabling when pause is selected or when the ESC key is used.
2020-12-17 07:12:23 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech
37b8819fc5
formatting: remove editorconfig
2020-12-17 07:05:19 +01:00
tellowkrinkle
66ed78f2c8
x86emitter: fix order of operations mixup
2020-12-16 23:40:14 -06:00
lightningterror
406ef3741c
nsis: Fix uninstall path for GameIndex.
2020-12-17 05:52:58 +01:00
Tyler Wilding
e168b00ee0
GameDB: Move the documentation file one last time
2020-12-17 05:09:11 +01:00
Tellow Krinkle
1a727febe9
x86emitter: Remove unused classes
...
xAddressInfo was not being used
xSmartJump was not being used and is incompatible with x86-64
2020-12-16 20:31:19 -06:00
Tellow Krinkle
096bb8bf74
x86emitter: Remove virtual methods from register types
...
Allows methods to generate variable-sized registers
2020-12-16 20:31:19 -06:00
orbea
f33a6076dc
cmake: Fix the install target.
2020-12-17 03:15:28 +01:00
Florin9doi
bf8fb7bad6
Resolve a crash when EyeToy is opened the second time ( #3972 )
...
* Resolve a crash when EyeToy is opened the second time
* Replace NULL/0 with nullptr
Co-authored-by: Florin9doi <Florin9doi@users.noreply.github.com >
2020-12-17 01:29:14 +02:00
Tyler Wilding
271f60b65a
NSIS: Updated filepath from old GameDB
2020-12-16 22:42:57 +00:00
Tyler Wilding
c90eec2814
GameDB: Move the documentation file out of /bin
2020-12-16 22:42:57 +00:00
Tyler Wilding
57c7e56203
GameDB: Fix incorrect parsing around round and clamp modes
2020-12-16 22:42:57 +00:00
refractionpcsx2
7b7278bc85
VIF: Fix MPG bug incrementing addresses properly when using MTVU
...
Also handle wrapping
2020-12-16 14:04:54 +00:00
Tyler Wilding
4d79754f78
GameDB: Follow the same pattern for Speedhacks as for GameFixes
...
In preparation for #3998
GameDB: Update with current master's GameDB file
2020-12-16 09:31:58 +00:00
Tyler Wilding
34fe57d84b
GameDB: Support case-insensitive serials and patch CRCs like existing GameDB impl.
...
GameDB: Regenerate with master's .dbf file
GameDB: Update with master's latest changes
2020-12-16 09:31:58 +00:00
Tyler Wilding
4b975efa23
GameDB: Hopefully resolve possible unicode filepath issues
...
GameDB: Big cleanup as a result of review feedback
2020-12-16 09:31:58 +00:00
Tyler Wilding
e90046d8a2
GameDB: key patches by their CRC or default to prevent duplicates
...
GameDB: Regenerate GameDB file
GameDB: Fix typos in gamefix names
2020-12-16 09:31:58 +00:00
Tyler Wilding
279dfd741a
lint: Clang Format files
2020-12-16 09:31:58 +00:00
kenshen112
5ef141187a
GameDB: Address string related compiler errors on linux
2020-12-16 09:31:58 +00:00
Tyler Wilding
39a4d3ce4e
GameDB: Typo / remove debugging code
...
GameDB: Remove unneeded include
2020-12-16 09:31:58 +00:00
kenshen112
3f6193580c
CMake: Add yaml-cpp to cmake
2020-12-16 09:31:58 +00:00
Tyler Wilding
18ea20e7b0
GameDB: Add markdown documentation for GameDB
...
cmake: Add yaml-cpp to cmake
2020-12-16 09:31:58 +00:00
Tyler Wilding
dc52ec7aec
GameDB: Detect and skip patches with duplicate CRCs
2020-12-16 09:31:58 +00:00
Tyler Wilding
b800ed0a10
GameDB: Fixed invalid GameFix instances using new validation process
...
GameDB: Delete the .dbf file
2020-12-16 09:31:58 +00:00
Tyler Wilding
df1a8e8667
GameDB: Beef up the validation and finish refactor
...
GameDB: Regenerate with current master's file
2020-12-16 09:31:58 +00:00
Tyler Wilding
9fa484dbab
GameDB/MSVC: renamed _Target_ to _InstrucTarget_ to avoid collisions
2020-12-16 09:31:58 +00:00
t o
b102134ae3
GameDB: Fixed return and added include
2020-12-16 09:31:58 +00:00
Tyler Wilding
675a60b3d4
GameDB: Add new GameDB implementation
...
vendor new yaml file, this one is OUT OF DATE!
Resolve a slew of compiler errors
Down to just the weird _Target_ usage in 5900.cpp
2020-12-16 09:31:58 +00:00
refractionpcsx2
03445d0b55
microVU: Add sanity check when loading quick block from program.
...
Sometimes (CoD Finest Hour) can somehow end up with blocks missing from a program, not sure how, but it still finds the current program, so we check if the block exists, if not, recompile new ones.
2020-12-15 20:26:41 +00:00
refractionpcsx2
678829a5b2
VIF: Don't rush finish VU programs, fixes remaining SPS in Shadowman
2020-12-13 23:17:07 +00:00
refractionpcsx2
7138769182
VU: Synchronise VU1, added speedhack for old behaviour
2020-12-13 22:02:37 +00:00
refractionpcsx2
4a90499ec9
CDVD: Adjust read speed depending on if in inner/outer edge
...
Fixes Shadowman 2 Second Coming textures
Fixes Arctic Thunder loading problems
2020-12-13 22:02:09 +00:00
refractionpcsx2
446adf1983
GameDB: Remove SkipmMPEG patch for Arctic Thunder
2020-12-13 22:02:09 +00:00
refractionpcsx2
ab0d785ab5
VIF: Don't start transfer if VIF1/0 is stalled
...
Fix missing VIF status check on MFIFO
2020-12-13 22:01:51 +00:00
Tyler Wilding
083380297f
GUI: Resolve issue causing a crash when using Close All Windows while a game is running
2020-12-12 23:03:14 +01:00
jeltaqq
88983caaba
GameDB: Add patches for Idea Factory games
...
Add patches for another Idea Factory games.
Info here: https://github.com/PCSX2/pcsx2/pull/3854
2020-12-11 10:56:24 +01:00
lightningterror
3e5f434df3
usb: Warnings cleanup.
2020-12-11 06:19:02 +01:00
lightningterror
cfb795c23c
gsdx: Warnings cleanup.
2020-12-11 06:18:31 +01:00
TheLastRar
f25091414e
USB: Fix integer overflow on IOP memory range check
2020-12-11 06:12:12 +01:00
lightningterror
85c3ee823f
gsdx-hw: Remove Sly 2 3 TS crc hacks.
...
HPO special aggressive does a pretty good job when upscaling.
2020-12-10 15:18:02 +01:00
lightningterror
d5adcdd1b2
gsdx-hw: Remove TS crc hack for GodOfWar2.
...
HPO Special does a good job when upscaling.
2020-12-10 15:04:22 +01:00
lightningterror
8cbaacfe38
gsdx-hw: Remove Aggressive crc hack for Kunoichi.
...
Speedhack.
2020-12-10 01:49:19 +01:00
Kojin
8e191dabbd
gsdx: run clang format on GSState.cpp
2020-12-09 08:14:31 -05:00
Kojin
5d01952254
gsdx: remove broken tbw code
2020-12-09 08:14:31 -05:00
lightningterror
5729230f56
gsdx-hw: Add Shadow of the Colossus to auto mipmapping.
...
Fixes #3981
2020-12-07 01:17:29 +01:00
refractionpcsx2
f27baec6fb
GUI: Force Full Boot on first run of new version
...
This gets around users having crashes because they haven't configured the language in their BIOS
2020-12-06 20:20:26 +00:00
TellowKrinkle
56b0026160
macOS:cmake: build plugins directly to app bundle
...
Copying them afterwards ended up in the wrong order with Xcode's code signing, causing unsigned plugins to get copied, which would break the later step of signing the whole bundle
2020-12-06 14:02:43 -06:00
Tyler Wilding
2c8b2b48bd
ci: Add MacOS github actions build
2020-12-06 14:02:43 -06:00
TellowKrinkle
790e0a8327
macOS: Fix things broken by plugin merges
2020-12-06 14:02:43 -06:00
TellowKrinkle
16750c19ce
cmake: Fix build on newer macOS
2020-12-06 14:02:43 -06:00
TellowKrinkle
a29a4d69d9
cmake: mark Utilities as needing C++17
2020-12-06 14:02:43 -06:00
TellowKrinkle
2ec8cdb86d
onepad: Fix macOS build
2020-12-06 14:02:43 -06:00
Tellow Krinkle
34425d892c
onepad: Fix binding A on macOS
...
The key value 0 (which was being used to indicate esc) was already in use as the A key on macOS
2020-12-06 14:02:43 -06:00
Tellow Krinkle
7fa6740710
GSdx: Fix issues on macOS
...
Note: Doesn't add the ability to make windows, so GSdx won't actually play games on macOS with this
2020-12-06 14:02:43 -06:00
arcum42
99b8168ea8
Only search for yaml-cpp if asked to. ( #3975 )
2020-12-06 11:39:25 -08:00
refractionpcsx2
7bcee22890
BIOS: Don't HLE OSD Parameters if BIOS has no OSD
2020-12-06 19:30:46 +00:00
refractionpcsx2
a0ac42cf6d
GameDB: Added another required gamefix for Rocky
...
Also added to other versions
2020-12-06 18:29:30 +00:00
refractionpcsx2
7f6e2e4bf4
GameDB: Add VIF Delay Stall hack to Rocky (E)
2020-12-06 18:12:26 +00:00
Dylan Smit
65ee46c0fb
misc: Added the PlayStation name properly. ( #3915 )
2020-12-06 10:27:51 +01:00
refractionpcsx2
16d33f8960
VIF/MTVU: Correctly increment tag addr on VIF when using MTVU
...
Fixes Def Jam Fight for NY when using MTVU
2020-12-06 07:06:51 +00:00
refractionpcsx2
4595aae0de
mVU: Keep start PC, modify prog search to avoid recompilation
...
Also fix some M-Bit stuff
2020-12-06 07:06:51 +00:00
refractionpcsx2
378eccc6ea
IPU: Stop IPU0 looping when there's no data for it to read
...
Fixes bad slowdowns in Ratchet games when using EE Timing fix caused by bad IPU streams
2020-12-03 20:00:22 +00:00
lightningterror
d0dd60f295
gsdx-hw: Purge BleachBladeBattlers crc hack.
...
Not needed.
2020-12-02 23:02:20 +01:00
refractionpcsx2
3d43293a5d
DMA: Correctly emulate QWC 0 on NORMAL transfers
2020-12-02 20:00:02 +00:00
refractionpcsx2
32f14f48b0
MFIFO: Maintain VIF DMA status and Empty condition on VIF reset
...
Also don't decrement/change VIF1 QWC on VIF1 FIFO write
2020-12-02 19:59:47 +00:00
refractionpcsx2
465aa00fc7
SPU2: Get rid of the need for delay cycles
...
Properly handle KeyOn/KeyOff happening in quick succession.
2020-12-02 19:59:29 +00:00
refractionpcsx2
f929d79473
SPU2: Delay DMA Reads to prevent overrun
...
Savestate bump
2020-12-02 19:59:08 +00:00
refractionpcsx2
7f9f7d49c6
SPU: Adjust final mix volume
2020-12-02 19:58:51 +00:00
lightningterror
55d4604d8f
onepad: Update to latest controller database.
2020-12-02 19:08:02 +01:00
refractionpcsx2
5d00a845ac
GameDB: Add Soul Calibur III Gamefix to other NTSC versions
2020-12-01 20:41:03 +00:00
refractionpcsx2
79a0403163
GameDB: Add EE Timing fix for Soul Calibur 3 US
...
Fixes the bad colours on the character select when using Progressive Scan mode
Fixes #1931
2020-12-01 20:00:56 +00:00
lightningterror
be85c568ab
Build: Remove appveyor and travis leftovers.
2020-12-01 10:25:52 +01:00
lightningterror
705e39473d
gsdx: Fix a couple more warnings.
...
Still a lot left to go on x64 build.
2020-12-01 10:21:52 +01:00
lightningterror
430fc7b596
x86emitter: Fix a few warnings.
2020-12-01 10:21:52 +01:00
refractionpcsx2
cd9a0cd1d5
GameDB: Put the WRC patch in the right place
2020-12-01 01:10:22 +00:00
refractionpcsx2
2057f3ff15
GameDB: Added EE Rounding (Nearest) for WRC, fixes Subaru crash
2020-12-01 00:52:09 +00:00
Tyler Wilding
6e47834e8a
Dep/CMake: Add yaml-cpp support to CMake
2020-11-30 04:22:17 -05:00
Tyler Wilding
4a477244f1
Dep: Add yaml-cpp submodule to Windows project
2020-11-30 04:22:17 -05:00
orbea
3b073343cc
Fix build without pulseaudio.
2020-11-29 01:45:20 -05:00
refractionpcsx2
76c98e7140
GameDB: Correct Tekken 5 Clamping mode to fix coin noises on Pirates Cove
2020-11-28 04:10:58 +00:00
GovanifY
047599e12c
CMake: fix generation due to warnings treated as errors ( #3948 )
2020-11-27 07:57:28 -08:00
jackun
b5fecc49a3
USB: Release wasapi resampler's mutex
...
Got removed in the clean up.
2020-11-26 18:28:31 +02:00
Tyler Wilding
b8eb4c26ea
CI: Remove Travis-CI and AppVeyor
2020-11-25 19:01:26 -05:00
jackun
52d88a7282
USB: check that HidD_GetPreparsedData succeeded
2020-11-24 17:57:59 +02:00
TellowKrinkle
5927cef89f
GHActions: Disable PCH on clang builds
...
There's an incompatibility between ccache and clang's PCH that's fixed by cmake 3.17 (ubuntu 20.04 has 3.16)
2020-11-24 09:52:15 -05:00
TellowKrinkle
10a7e7a15f
usb: Fix build with older libsamplerate
2020-11-24 09:52:15 -05:00
TellowKrinkle
e50efceb62
core: Fix no-pch build
2020-11-24 03:16:59 -05:00
TellowKrinkle
559f93f353
GSdx: Fix sse2 build on clang
2020-11-24 03:16:59 -05:00
TellowKrinkle
40f26cb975
GHActions: Don't use march=native
...
It breaks ccache
2020-11-24 03:16:59 -05:00
TellowKrinkle
12bf837eee
GHActions: Actually use ccache
2020-11-24 03:16:59 -05:00
TellowKrinkle
8ef6d7ffec
GHActions: Add no-pch build
2020-11-24 03:16:59 -05:00
refractionpcsx2
37f145f6bd
BIOS/HLE: Write OSD config with memwrites instead of direct to physical
...
fixes crashes with Crash Twinsanity
2020-11-22 21:25:04 +00:00
arcum42@gmail.com
c25ae58c6f
Disable a few warnings.
2020-11-21 10:29:32 -08:00
refractionpcsx2
142082837c
CDVD/NVM: Plan B, force user to set up their BIOS first run.
2020-11-21 17:01:14 +00:00
refractionpcsx2
358f098b65
BIOS/HLE: Match ODS Config names to Syscalls
...
CDVD/NVM: Write default language/screen settings to be English, 4:3, GMT Timezone
2020-11-21 16:31:36 +00:00
Kojin
626bf27887
core: send osd log event when snapshot is taken
2020-11-19 18:42:19 -05:00
Gauvain 'GovanifY' Roussel-Tarbouriech
86ed9f68f6
PNACH: combined patch effects
2020-11-19 22:51:32 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech
a0cb6dda94
PNACH: apply repeating codes also on load
2020-11-19 22:51:32 +00:00
RedDevilus
97a24c006a
GameDB: Add new entries part 1
2020-11-19 20:59:51 +01:00
lightningterror
56893a0731
gsdx-hw: Merge TriAceGames crc hacks for dx in to one.
...
StarOcean3, ValkyrieProfile2, RadiataStories.
2020-11-19 20:03:23 +01:00
lightningterror
0f17734896
USB: Fix a few more warnings.
2020-11-19 16:23:24 +01:00
kozarovv
4b4fa06432
Debugger: Remove delay slot for ERET and SYSCALL opcodes
2020-11-19 13:43:00 +00:00
refractionpcsx2
5a77ed14bf
BIOSHLE: Implement GetOSDParamConfig2 for DST/24h/Format settings
2020-11-19 11:22:40 +00:00
refractionpcsx2
e8ebb7d23d
BIOSHLE: Get all OSDSYS Parameters. Only use when Fast Boot is enabled
2020-11-19 11:22:40 +00:00
lightningterror
ab97832a78
gsdx-ogl: Check MinMax for PSConstantBuffer.
2020-11-19 11:51:54 +01:00
TheLastRar
5d071ceebe
Core: Replace Fall through comment with c++17 attribute
2020-11-18 19:44:08 +00:00
TheLastRar
9983bcfbe6
Core: clang-format SysThreadBase.cpp
2020-11-18 19:44:08 +00:00
TheLastRar
ba1497ca48
Core: Don't reopen everything when we just want to reopen the CDVD
2020-11-18 19:44:08 +00:00
lightningterror
f2fa60e56b
misc: Remove more leftover stuff from plugins merge.
...
Bonus: Remove old_plugins solution.
2020-11-18 18:02:03 +01:00
lightningterror
27536283f2
onepad: Update to latest controller database.
2020-11-17 18:30:41 +01:00
arcum42
9d4337b7eb
[USB+] Clean up Warnings ( #3930 )
...
* Suppress hardening warning spam for the moment. Get rid of a multi-line comment warning.
* Resolve a bunch of warnings about unused variables, unused labels, and sign mismatches.
* Deal with various possibly unused variables.
* Rearrange member variables to match initialization order.
* Move [[maybe_unused]] to a separate line in one spot to make it easier to read.
2020-11-15 04:37:58 -08:00
Shanoah Alkire
532e7c906d
Add libsamplerate to travis.
2020-11-15 01:45:55 -08:00
lightningterror
46e8057f9c
gsdx-gui-win: Disable Aniso option when 8bit textures is checked on gl.
2020-11-15 08:59:07 +01:00
lightningterror
a6e845088d
gsdx-ogl: Fix anisotropic filtering.
...
Aniso filtering doesn't work with textureLod so use texture
(automatic_lod) instead.
Credits to KrossX.
Note: Won't work on AMD because the driver is broken.
2020-11-15 08:59:07 +01:00
refractionpcsx2
d9936dbbfb
GameDB: Fix typo
2020-11-14 22:10:50 +00:00
refractionpcsx2
91292f0bfa
GameDB: Fix comment on new patch
2020-11-14 22:08:30 +00:00
refractionpcsx2
5000687b10
GameDB: Added patch for MX Unleashed
2020-11-14 22:07:15 +00:00
Shanoah Alkire
20c8a11925
Okay, the USB dialogs that were merged are written in Gtk 2, causing lots of deprecation warnings if you compile with Gtk 3. I'm just going to suppress all of those for the moment until they can be dealt with properly.
2020-11-13 20:42:18 -08:00
Florin9doi
319287dbe5
USB: Resolve an EyeToy crash when no webcam is connected
2020-11-13 00:15:55 +00:00
refractionpcsx2
7117633204
Counters/Vsync: Do correct number of HBlanks per VSync for PAL/NTSC
2020-11-12 23:13:55 +00:00
Kojin
c57f861f2b
counters: account for vertical frequency differences in non-interlaced anolog modes ( #3862 )
2020-11-12 17:15:42 -05:00
refractionpcsx2
35122e6601
GameDB: Added patch for one version Hardware - Online Arena
2020-11-12 14:39:46 +00:00
jackun
60ef26ec51
USB: revert irq hack
2020-11-11 22:07:16 +02:00
Gauvain 'GovanifY' Roussel-Tarbouriech
f3f50a948e
USB: misc fixes on settings string conversion
2020-11-11 19:22:17 +00:00
Kojin
ce658e8a96
Update issue templates ( #3917 )
2020-11-11 12:14:03 -05:00
Gauvain 'GovanifY' Roussel-Tarbouriech
961715ab62
CDVD: fix logic bug introduced in ada80474
2020-11-11 10:11:52 -05:00
Gauvain 'GovanifY' Roussel-Tarbouriech
a699e94b2b
USB: remove unused logos
2020-11-11 13:34:16 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech
b1d1783da4
USB: warnings fixups
2020-11-11 13:34:16 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech
6bdee6a5bd
USB: remove version check for plugin
2020-11-11 13:34:16 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech
08adfb5746
USB: purge USBnull related mentions in cmake/nsis & formatting
2020-11-11 13:34:16 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech
3b6cdf32fc
USB: various formatting nitpicks
2020-11-11 13:34:16 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech
5b67f8528a
USB: build date removal, formatting
2020-11-11 13:34:16 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech
613fe3740f
USB/dev9: final dialog fixes & winloadconfig initial load
2020-11-11 13:34:16 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech
d2fa215aa9
USB: fix singstar & tangling if/comments
2020-11-11 13:34:16 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech
3279cba559
USB: windows very much like its filenames (fix various dialog bugs)
2020-11-11 13:34:16 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech
1881d12f61
USB: dialog,windows and dev9/usb conflicts fixes
2020-11-11 13:34:16 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech
1aa585e56b
USB: clean up logging
2020-11-11 13:34:16 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech
47d65c3f89
USB: fix ini saves
2020-11-11 13:34:16 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech
b5dbd794de
USB: evdev mDevices clear fix
2020-11-11 13:34:16 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech
a1c4077d83
USB: fix resume issues with wheels and unneeded init
2020-11-11 13:34:16 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech
5799e35327
USB: remove outdated macros instances
2020-11-11 13:34:16 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech
73ca53eadc
USB: fix debug builds on linux by switching to devcon
2020-11-11 13:34:16 +00:00
GovanifY
ede7fa86fa
USB: restore formatting of standalone third party code
2020-11-11 13:34:16 +00:00
GovanifY
9da3d9a5bf
USB: fix windows sstates and dialog related bugs
2020-11-11 13:34:16 +00:00
GovanifY
9eb78a0a19
USB: windows support!
2020-11-11 13:34:16 +00:00
GovanifY
92be17986f
USB: introduce back linux support
2020-11-11 13:34:16 +00:00
GovanifY
30235f49db
USB: fix more linker issues on windows
2020-11-11 13:34:16 +00:00
GovanifY
395b372ef7
USB: windows mostly complete, linker issues left
2020-11-11 13:34:16 +00:00
GovanifY
bc022789fc
USB: initial windows project support
2020-11-11 13:34:16 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech
f1d1acd487
USB: backport fixes from develop branch
2020-11-11 13:34:16 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech
53b818ac3b
USB: fix sstates when invalid USB device is selected
2020-11-11 13:34:16 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech
90c9686684
USB: savestate bump + initial sstate implem for usb
2020-11-11 13:34:16 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech
0c43fa92e5
USB: clang-format
2020-11-11 13:34:16 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech
56e96a8ff9
USB: update copyright headers
2020-11-11 13:34:16 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech
37e54ebd9f
USB: add back config screen, pause core when opened
2020-11-11 13:34:16 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech
a6c67dde55
USB: implement lifecycle callbacks
2020-11-11 13:34:16 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech
e5a7cc4a1c
USB: actions and cmakelists formatting
2020-11-11 13:34:16 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech
e2a72b2798
USB: initial merge finally complete
2020-11-11 13:34:16 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech
d33eff635b
USB: initial merge relatively complete, linking issues left
2020-11-11 13:34:16 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech
eb4089657e
USB: cleaning up a bunch of warnings, platcompat fixes
2020-11-11 13:34:16 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech
50969601bf
USB: continuing merge, platformcompat fixes
2020-11-11 13:34:16 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech
de314d253e
USB: importing some references, updating handlers and c exports
2020-11-11 13:34:16 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech
2788198b75
3rdparty: add libsamplerate cmake defs
2020-11-11 13:34:16 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech
8f8a83a038
USB: beginning to add back initial references
2020-11-11 13:34:16 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech
9dd0ef681d
USB: remove initial references for merge
2020-11-11 13:34:16 +00:00
TheLastRar
3442ba7483
DEV9: net.cpp use __POSIX__ to check for pthread support
2020-11-10 18:21:32 +00:00
TheLastRar
2a921b40af
DEV9: use pthreads to set priority on mac
2020-11-10 18:21:32 +00:00
TheLastRar
be67773dd7
DEV9: switch net.cpp to use std::threads
...
Also merge windows & linux net.ccp into one file
2020-11-10 18:21:32 +00:00
Yuri Konotopov
64010cf797
Support build with system fmt ( #3838 )
...
Signed-off-by: Yuri Konotopov <ykonotopov@gnome.org >
2020-11-08 16:28:43 -08:00
lightningterror
12c21de66c
spu2: Rename SPU2 Config -> Audio Settings.
...
We can have a better user friendly name as the plugin is merged in to
core.
2020-11-08 14:37:00 +01:00
lightningterror
476a4ec882
dev9/spu2: remove useless defines.
2020-11-08 14:37:00 +01:00
lightningterror
3d12b33113
dev9: fix not defined macro warning.
2020-11-08 14:37:00 +01:00
lightningterror
a7c9005626
dev9-gui-linux: Rename linux buttons/texts to match previous windows changes.
2020-11-08 14:37:00 +01:00
lightningterror
a52607e346
dev9-gui-win: Cleanup DEV9 gui a bit.
...
Rename window title: HDD Configure -> Network and HDD Settings
Remove about dialog code.
Move around button positions.
2020-11-08 14:37:00 +01:00
lightningterror
83a5a78728
gsdx-gui-win: Adjust some tooltips to include d3d 11 version.
2020-11-08 13:01:24 +01:00
lightningterror
f6478a2c0c
gsdx-gui-gtk: Change date accuracy button list to a checkbox.
2020-11-08 13:01:24 +01:00
lightningterror
6c6071b939
gsdx-gui-win: Change date accuracy button list to a checkbox.
2020-11-08 13:01:24 +01:00
lightningterror
67a7c326fc
gsdx-hw: Merge Basic and Full DATE code.
...
gl: Do Full date accuracy when option enabled.
d3d11: Do Basic date accuracy when option is enabled, no support for
full.
2020-11-08 13:01:24 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech
ee25b2e5b2
SPU2: switch to ConWarn for linux fallback
2020-11-08 12:14:53 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech
f9b42716d2
SPU2: default to XAudio when failing to read conf
2020-11-08 12:14:53 +01:00
lightningterror
5a8c75e4a8
gsdx-hw: Don't always set MaxDepth on ps/fs.
...
Value will be read only when zclamp is enabled. It will avoid an extra
upload to buffer maybe.
2020-11-08 05:56:09 +01:00
lightningterror
e68674bc5e
gsdx-gtk: Run clang on GSLinuxDialog.cpp
2020-11-08 05:48:22 +01:00
lightningterror
ecc37c4d1f
gsdx: Remove TV Shader hotkey toggle (F7).
...
Plenty of users misclick this setting and don't know how to switch back
since it's a rarely used option.
Let's get rid of the hotkey toggle for a quality of life change.
2020-11-08 05:48:22 +01:00
kozarovv
a59e098b5a
GSdx: Remove Star Wars - Force Unleashed CRC hack
...
Replaced by gamedb EE patch which work also in software mode.
2020-11-08 05:43:06 +01:00
kozarovv
268a6dc6c1
GameDB: Add SW Force Unleashed patches
2020-11-08 05:43:06 +01:00
lightningterror
306681bc93
misc: Remove merged plugins leftover stuff.
2020-11-06 21:36:04 +01:00
Tyler Wilding
ac9700f261
CI: Fix Ubuntu package installation failure ( #3901 )
...
Co-authored-by: Jonathan Li <jonathan.li@hotmail.co.uk >
2020-11-06 12:11:31 +00:00
lightningterror
0e60733537
x86emitter: Comment out unused variables.
...
cpudetect.cpp -> x86_64_8BITBRANDID and x86_64_12BITBRANDID.
2020-11-06 11:42:29 +01:00
lightningterror
f8fd636eac
gsdx-sw: Comment out not used variables, will fix a few warnings.
...
GSDrawScanlineCodeGenerator.x64.avx ->_rz_r14, _rz_r15
2020-11-06 11:42:29 +01:00
Timothy O'Barr
ada8047419
PSX/CDVD: Check register 14 (ps1 status register) for cd speed and CDDA ( #3899 )
...
Fix to CD speed courtesy of Ref
Restored amount of old PCSX code for CDDA courtesy of pcsxr
2020-11-05 18:03:49 +00:00
Jonathan Li
0a312295db
travis-ci: Update the build
2020-11-05 15:20:42 +00:00
Jonathan Li
dca272e12d
cmake: Specify the gtk version being used with wx
...
Fixes potential compilation issues due to gtk3 and gtk2 being used at
the same time.
2020-11-05 15:20:42 +00:00
lightningterror
a15d3d5811
gsdx-hw: EmulateAtst -> Remove unused tex parameter
2020-11-04 07:48:58 +01:00
lightningterror
246dab3375
gsdx-hw: Move EmulateAtst in common hw renderer code.
...
v1 Code is identical so no need to have separate functions for gl and
d3d11.
v2 Change pass integer parameter with bool that checks for pass 2.
2020-11-04 07:48:58 +01:00
RedDevilus
f60148979f
onepad: Update to latest controller database.
...
Support for PS5 controller (DualSense).
2020-11-04 01:04:35 +01:00
RedDevilus
a83077285f
GameDB: 24 The game
...
-VuClamp to extra to fix minimap HUD.
2020-11-03 18:03:44 +01:00
lightningterror
9140f071f6
misc: Replace Fall through comments with c++17 attribute.
...
Silences warnings about not having breaks on switch cases.
Added a few missing ones too.
2020-11-02 17:39:02 +01:00
lightningterror
5dc7ef9ed1
gsdx-hw: EmulateBlending -> add [[fallthrough]] attribute to switch cases.
2020-11-01 23:21:38 +01:00
lightningterror
8831ed80df
gsdx-d3d11: Clean up blending code a bit.
...
Directly calculate blend index in rendererdx11, and send the value to
SetupOM. Get rid of duplicate calculation and abcd variables.
Code is cleaner this way.
2020-11-01 23:21:38 +01:00
Shanoah Alkire
5e6cb22eeb
Remove references to dev9ghzdrk. If dev9 is built in, we need to always do the setcap check when not disabled, not just if dev9ghzdrk is built.
2020-10-31 19:45:15 -07:00
GovanifY
86e6745f21
DEV9: remove unneeded error message
2020-10-31 16:35:38 +00:00
GovanifY
667ccfad76
DEV9: fix wide char conversion & review fixes
2020-10-31 16:35:38 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech
ba14536441
DEV9: misc formatting
2020-10-31 16:35:38 +00:00
GovanifY
52b687dc55
DEV9: integrate lean and mean and rebase with spu2
2020-10-31 16:35:38 +00:00
GovanifY
fabef0334b
DEV9: windows support unicode fixes
2020-10-31 16:35:38 +00:00
GovanifY
eea4e383f9
DEV9: windows support mostly done, unicode thingies to fix
2020-10-31 16:35:38 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech
149bcea2d8
DEV9: bugfix on linux when no if, config revamp
2020-10-31 16:35:38 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech
2c1bbd5efb
DEV9: updated license headers and clang-format
2020-10-31 16:35:38 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech
ca8bf22423
DEV9: add back configure GUI
2020-10-31 16:35:38 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech
ab22d56735
DEV9: implement lifecycle callbacks
2020-10-31 16:35:38 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech
a2e2ed1ecf
DEV9: initial merge complete
2020-10-31 16:35:38 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech
b3ae282522
DEV9: including back initial original references
2020-10-31 16:35:38 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech
f430a63312
DEV9: initial work on merge, removing references
2020-10-31 16:35:38 +00:00
refractionpcsx2
7a2c94f6e1
GameDB: Added patch for Black NTSC-J to fix collisions
2020-10-30 10:28:24 +00:00
refractionpcsx2
2d9f72c2a8
GameDB: Added Black PAL-E patch for collisions
2020-10-30 09:33:20 +00:00
arcum42
540c69897e
Loosen up wxwidget version restrictions. Default to Gtk 3. Cleanup. ( #3832 )
...
* Remove version and platform checks for wxwidgets. It's probably better to find *something* rather then fail because you have 3.1.2 and the build was looking for 3.0 when both work.
* Build gtk 3 by default. Replace gtk 3 flag with one for gtk 2.
* Remove two unused cmake modules.
* Forgot to change a description in build.sh.
2020-10-29 22:30:03 -07:00
Yuri Konotopov
48bff06202
Added cmake options to bypass setcap execution. ( #3840 )
...
This call became a problem with distributions (eg Gentoo GNU/Linux) that
builds PCSX2 in sandboxed environment which disallows setcap execution.
Signed-off-by: Yuri Konotopov <ykonotopov@gnome.org >
2020-10-29 22:25:41 -07:00
lightningterror
7d9d2f3982
gsdx-gui: Yeah why not, update the DATE accuracy tooltip along the way.
2020-10-30 01:41:09 +01:00
lightningterror
076b336b0f
gsdx-hw: Set Full DATE accuracy as default.
...
GL only, D3D11 doesn't have Full level.
It is more accurate and there likely isn't any speed impact.
Rename Fast level to Basic.
2020-10-30 01:41:09 +01:00
GovanifY
a3695f1cfd
JIT: fix FPU IEEE float conversion on x64
2020-10-30 00:25:03 +00:00
refractionpcsx2
44416bbf7f
GameDB: Change clamping on missed versions of Black
2020-10-30 00:18:02 +00:00
refractionpcsx2
fbeb2737bd
GameDB: Correct CRC for Black US patch, also comment vuclamp fix
2020-10-29 23:55:09 +00:00
refractionpcsx2
5103ef27e6
GameDB: Add patches for Black PAL-M5 and NTSC-U, fixes Collisions
...
Also changed the clamp mode to 3 as that also works and is preferred
2020-10-29 23:37:16 +00:00
lightningterror
fca9f7a458
MTGS: Remove old DXGI fullscreen overrides code, run clang.
2020-10-29 15:41:48 +01:00
refractionpcsx2
05f20fa664
GameDB: Added patch for Ratchet & Clank 3 demo shadows
2020-10-28 21:55:26 +00:00
kozarovv
b25bb59aea
GameDB: Remove IHRA 2005 patch
...
Fixed in #3865
2020-10-28 20:19:54 +00:00
lightningterror
af19813d99
onepad: Update to latest controller database.
...
Close #3866
2020-10-28 18:06:31 +01:00
TellowKrinkle
6ad8563c16
ee: update cache emulation for 64 bits
2020-10-27 14:14:38 +00:00
kozarovv
82ea30cf3f
GameDB: Add patches for Idea Factory games
2020-10-27 12:56:19 +01:00
RedDevilus
809c8bf291
GSdx: Clang format
...
- plugins/GSdx/Renderers/OpenGL/GLLoader.cpp
2020-10-27 12:00:08 +01:00
RedDevilus
6366284385
pcsx2-gui: Clang format
...
- pcsx2/SourceLog.cpp
- pcsx2/gui/AppInit.cpp
- pcsx2/gui/ConsoleLogger.cpp
- pcsx2/gui/MainFrame.cpp
2020-10-27 12:00:08 +01:00
RedDevilus
9a50e7ea99
pcsx2-gui: Further improve with adding punctation,tooltip and formatting.
2020-10-27 12:00:08 +01:00
refractionpcsx2
3dc44bafb3
microVU: Fix program range wrapping
2020-10-26 22:44:52 +00:00
refractionpcsx2
9ebcb3b141
microVU: Sort out when the Status flag is de/normalized
...
Properly clear non-stick invalid/zero flags on DIV/SQRT/RSQRT COP2 instructions
2020-10-26 22:44:36 +00:00
refractionpcsx2
4b0dc9c0df
microVU: properly normalise Status flags when exiting a VU program
...
Fixes shadows in Ratchet Gladiator
2020-10-26 22:44:36 +00:00
refractionpcsx2
f25e7ff004
microVU: Save valid flag instances at the end of a VU0 program.
...
Fixes State of Emergency 2 black screens and BIOS reboot in Driving Emotion Type-S
2020-10-26 22:44:36 +00:00
Kojin
d8a8b31eb4
gsdx: properly init clut ptrs v2 ( #3858 )
...
* gsdx: properly init clut ptrs v2
2020-10-26 13:22:07 -04:00
refractionpcsx2
385ae40646
GameDB: Added patch for Twisted Metal Head On fire effects
2020-10-26 12:03:01 +00:00
refractionpcsx2
0448b4902c
microVU: Fixed bug in E-bit conditional branches. Fixes DT Racer
...
GameDB: Added VU0 Kickstart hack for DT Racer
2020-10-25 21:41:29 +00:00
lightningterror
418974a28a
gsdx-hw: Add ICO to automatic mipmapping.
...
Improves godrays.
Needs Full mipmap with ultra trilinear for extra accuracy.
2020-10-21 17:34:33 +02:00
lightningterror
d6e06e9bc7
onepad: Update to latest controller database.
2020-10-21 17:19:40 +02:00
Kojin
ca0f15a31f
Revert "gsdx: properly init gsclut function ptrs"
...
This reverts commit 6186676add .
2020-10-21 02:52:05 -04:00
refractionpcsx2
9bb9037e42
GameDB: Added XGKick hack to Zombie Hunters 2
...
Fixes blank textures
2020-10-20 17:48:34 +01:00
refractionpcsx2
99670fde76
GameDB: Ported US patches to European versions of Mafia
2020-10-19 16:39:38 +01:00
RedDevilus
d48166be64
GameDB: Multiple gamefixes to: ( #3843 )
...
ChaosLegion
vuClampMode 2. Fixes SPS in the item menu. Found by EspeonScottie.
Dragons's lair
EETimingHack, VU0KickstartHack. Fixes hang and SPS.
Astro Boy (Atom)
eeRoundMode 0. Fixes character behaviour.
2020-10-19 16:48:10 +02:00
kozarovv
51976aa06b
CDVD: Fix iLink issues
...
Previously iLinkId was writen/overwriten to .nvm only when user not supplied own file.
But when user supplied file with empty iLinkId, then value is never set. So games fail to get correct data.
That implementation return hardcoded ilinkId when read is requested, and correct iLinkId is not found.
2020-10-18 18:05:34 +01:00
kozarovv
d87330fcca
GameDB: Patch for Ecco the Dolphin PAL
...
PSI patch ported to PAL version (PAL use the same offset).
2020-10-18 18:04:43 +01:00
refractionpcsx2
2409486c2d
VIF: Fixed undefined behaviour of Unpack V3-16 in final QW write.
...
Fixes Homerun
2020-10-18 17:24:43 +01:00
refractionpcsx2
f1e2a2efbb
GameDB: Set vu clamping to none for Hitman - Blood Money
...
Fixes bump mapping issues
2020-10-18 01:55:54 +01:00
refractionpcsx2
2608673ca7
GS: Fix handling of PRIM/PRMODE on PRMODECONT switching ( #3831 )
...
* GS: Fix handling of PRIM/PRMODE on PRMODECONT switching
* GS: Correctly set PRIM on Defrost
2020-10-17 00:49:37 -04:00
Tyler Wilding
2ff231c27d
CI/Travis: Fix newly introduced cmake failure in Travis-CI after adding {fmt} ( #3837 )
...
* ci: Verify Travis works with cmake fix
* ci: Scope travis-ci to only `master` branch again
2020-10-17 00:44:39 -04:00
Tyler Wilding
a4b307a3bd
git: pin fmt submodule to v7.0.3
2020-10-17 04:12:50 +01:00
Tyler Wilding
397cb081c3
cmake: Add fmt to cmake configuration
2020-10-17 04:12:50 +01:00
Tyler Wilding
39ac5bff71
recording: Updated all current logging instances to use new logger
2020-10-17 04:12:50 +01:00
Tyler Wilding
0fede4cb66
recording: Add logging header to simplify input recording logging
...
Appends [REC] to console logs when appropriate. Auto appends new-line. Sends similar logs to OSD if desired.
2020-10-17 04:12:50 +01:00
Tyler Wilding
bab8bdfe47
vs: Setup fmt on Visual Studio
2020-10-17 04:12:50 +01:00
Tyler Wilding
2764474274
git: Add fmt submodule
2020-10-17 04:12:50 +01:00
Tyler Wilding
fd5378d9c1
ci: Remove now unnecessary way of cleaning up old artifacts
2020-10-17 04:12:06 +01:00
Tyler Wilding
75606fd1a9
Add clang linux build
2020-10-17 04:12:06 +01:00
Tyler Wilding
ab0fc39520
Revert "recording: Add logging header to simplify input recording logging"
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This reverts commit b8f4fa0e87 .
2020-10-17 01:33:18 +01:00
Tyler Wilding
aad5efa637
Revert "recording: Updated all current logging instances to use new logger"
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This reverts commit 8decc44476 .
2020-10-17 01:33:18 +01:00
Tyler Wilding
2c6805259e
GSdx: Compare file extensions as lower-case
2020-10-16 23:29:12 +01:00
Tyler Wilding
5f62a5752e
pcsx2-gui: Pause and resume emulation when using Screenshot As..
2020-10-16 23:29:12 +01:00
Tyler Wilding
9f41f33e86
GSdx: Save PNG compressed screenshots as .png files
2020-10-16 23:29:12 +01:00
Tyler Wilding
9da0cc6a91
gui: Add Screenshot As... option
2020-10-16 23:29:12 +01:00
Tyler Wilding
152d1d8ac4
recording: Don't reload cheats/settings on every frame-advance
...
I believe the intention of the cheats/settings reloading is for the conventional pause/resume from the MainFrame's menu.
However, with input recording, nothing ever actually gets closed so I doubt the settings need to be reloaded. This stops that from happening on every individual frame advance. However, in case im wrong and it is needed, they do get re-applied when emulation is fully resumed (Shift+P by default). This just dramatically reduces the console spam.
2020-10-16 23:28:42 +01:00
Tyler Wilding
8decc44476
recording: Updated all current logging instances to use new logger
2020-10-16 23:28:10 +01:00
Tyler Wilding
b8f4fa0e87
recording: Add logging header to simplify input recording logging
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Appends [REC] to console logs when appropriate. Auto appends new-line. Sends similar logs to OSD if desired.
2020-10-16 23:28:10 +01:00
Tyler Wilding
e44a6dcddb
recording: Skip extraneous code in SaveState handler if recording is disabled
2020-10-16 23:23:55 +01:00
Tyler Wilding
c329bae403
vs: Move the VirtualPad images into their own filter
2020-10-16 23:23:55 +01:00
orbea
f0cf1a36ed
cmake: Fix the build without portaudio (Again). ( #3827 )
2020-10-16 13:52:50 -07:00
Ryudo300
29c7c7291c
gamedb: Rename Colosseum - Road to Freedom to 21 Card Games. ( #3830 )
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Fixed incorrect game title.
SLES-53357
2020-10-16 16:13:23 +02:00
refractionpcsx2
cf05f6ca40
Cop2: Make sure the status flag gets updated on DIV/SQRT/RSQRT ( #3813 )
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Fixes Yanya Caballista (patches removed)
Fixes Disney's Treasure Plantet's crazy camera (that flies off) and ground displacement. Fixes #3441
2020-10-16 09:47:23 +01:00
refractionpcsx2
92171ddbaa
GameDB: Add COP2 Arrangement for Everyblue 2 (EU/US) Fixes #3392
2020-10-15 15:58:22 +01:00
RedDevilus
15dfad0ebc
GameDB: Patches for 12 games (or 9 individual games):
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- Galerians Ash
- Gladiator: Sword of Vengeance
- IHRA Professional Drag Racing 2005
- Musashi Samurai Legend
- Pilot Down: Behind Enemy Lines
- Superman Returns
- Test Drive
- TD Overdrive: The Brotherhood of Speed
- WRC 4
2020-10-15 14:54:21 +01:00
RedDevilus
03ba36411c
GameDB: Add gamefixes for the following games listed, change detail are in db comments:
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- Primal
- Code veronica X
- Virtua Tennis 2
- Power Smash 2
- Sega Tennis Sports
2020-10-15 10:08:05 +01:00
Kojin
1feadc186d
pcsx2: enable hostfs on release builds
2020-10-15 00:29:32 -04:00
refractionpcsx2
fb29353d5d
GameDB: Patch for Dynasty Warriors 3 (C)
2020-10-11 08:22:43 +01:00
refractionpcsx2
db82744553
GameDB: Added Dynasty Warriors 3 (US) patch to sort crazy cloth in opening
2020-10-11 06:17:36 +01:00
refractionpcsx2
4a1e838220
GameDB: Patch for Yanya Caballista Japan version
2020-10-10 20:37:22 +01:00
refractionpcsx2
057791607b
EE Int Cache: Fix crash when booting the BIOS in 32bit
2020-10-10 15:27:40 +01:00
refractionpcsx2
7e2ccd64e8
SIF: Fix attempting to write junk when FIFO full
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Also fix the amount of words written to temporary junk
2020-10-09 23:51:12 +01:00
Kojin
da3c3a828c
pcsx2: purge fmv in sw hack ( #3806 )
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* pcsx2: purge fmv in sw hack
* gamedb: remove mention of fmv in sw hack
2020-10-09 17:19:17 -04:00
refractionpcsx2
0d1a583144
DMA: Handle undefined Chain mode tags
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Fixes DT Racer speed issues
2020-10-07 14:05:27 +01:00
refractionpcsx2
49b92d956a
GameDB: Added VU Kickstart gamefix for Moto GP
2020-10-06 21:44:07 +01:00
Nobbs66
981cb4c22c
PGIF/PS1: Correct PGIF Register bit masks ( #3791 )
2020-10-06 20:45:20 +01:00
refractionpcsx2
1ea573dc54
GameDB: Apparently Extra+sign on VU still needed for Another Century's Episode 3
2020-10-06 17:05:35 +01:00
refractionpcsx2
2897494732
GameDB: Removed game fixes for Another Century's Episode 3
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Were added to fix a crash going in to mission 2, but now causes it to crash instead.
2020-10-06 16:27:15 +01:00
RedPanda4552
b62270ea2e
Counters: Tighten tolerances on framelimiter ( #3785 )
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Smooths out frame pace and keeps average framerate closer to target.
2020-10-06 14:14:07 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech
11bb7bdff9
SPU2: more missing PCH
2020-10-06 09:34:13 +01:00
Kojin
f5b92ecdee
gsdx-osd: fix crashing on d3d11
2020-10-05 21:23:29 -04:00
Tyler Wilding
bd1cc9b4f4
ci: Automatically watch for updates on github actions
2020-10-06 00:47:53 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech
9c17d7687a
SPU2: missing pch
2020-10-05 21:52:36 +01:00
refractionpcsx2
bec587164b
microVU: Make sure flags are exact on M-bit ( #3797 )
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* microVU: Don't break on M-Bit if previous instruction was M-Bit
Fixes Gungrave
2020-10-05 21:49:15 +01:00
Mrlinkwii
5c88d259f5
GameDB: Correct title for Sly 3 ( #3796 )
2020-10-05 19:05:15 +01:00
RedDevilus
c772b6a843
GameDB: VU0 Kickstart to Beyond Good and Evil
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Fixes Character SPS.
2020-10-05 19:06:02 +02:00
GovanifY
f30b66522f
CDVD: fix ISO swapping ( #3788 )
2020-10-04 22:34:06 +01:00
refractionpcsx2
2c717c3cdb
GameDB: Better patch for ONI games, less invasive
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On real hardware the PCR write will be completed after the BC0F instruction causing it to pass, so we simulate this now
2020-10-04 21:33:44 +01:00
Shanoah Alkire
7ca2385da2
SPU2: Cleanup. Remove a few unused variables, and make a few local that didn't need to be in classes, renaming them accordingly.
2020-10-03 18:12:38 -07:00
Gauvain 'GovanifY' Roussel-Tarbouriech
655748f2d9
SPU2: clang-format, spu close before cdvd and remove unused refs
2020-10-04 00:13:36 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech
b11ad72473
SPU2: linux fix where config wasn't setup on init & savestate bump
2020-10-04 00:13:36 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech
1e7b69b1ab
SPU2: pause while config screen is open
2020-10-04 00:13:36 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech
7d917afcbb
SPU2: purge DSound & log + config fix
2020-10-04 00:13:36 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech
c8abed371b
SPU2: fix nullptr crash on DSound
2020-10-04 00:13:36 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech
444f5ed515
SPU2: fix config path
2020-10-04 00:13:36 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech
c36c26800b
SPU2: remove logo from config
2020-10-04 00:13:36 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech
faae323d9d
SPU2: enable portaudio on linux and additional clang-format
2020-10-04 00:13:36 +01:00
GovanifY
3d3e4ec1ba
SPU2: enabling portaudio on windows
2020-10-04 00:13:36 +01:00
GovanifY
f58d9e3f39
SPU2: s/NULL/nullptr/, s/SPU-2/SPU2/
2020-10-04 00:13:36 +01:00
GovanifY
5cf2147754
SPU2: fix DMA issues
2020-10-04 00:13:36 +01:00
GovanifY
a3a530adf6
SPU2: windows config and s/SPU2-X/SPU-2/g
2020-10-04 00:13:36 +01:00
GovanifY
7ec2eb050b
SPU2: windows support!
2020-10-04 00:13:36 +01:00
GovanifY
1727c863fe
SPU2: windows: fix most build issues, linker issues left
2020-10-04 00:13:36 +01:00
GovanifY
d393116fb9
SPU: adding windows filters
2020-10-04 00:13:36 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech
15c955c384
SPU2: preliminary windows support
2020-10-04 00:13:36 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech
6dc3966be9
SPU2: clang-format
2020-10-04 00:13:36 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech
b0b4adea75
SPU2: license header update
2020-10-04 00:13:36 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech
c5b5a3039a
SPU2: redesign save states into a working state, config saves now works
2020-10-04 00:13:36 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech
e8c50aaadf
SPU2: add back configuration GUI
2020-10-04 00:13:36 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech
b6356eb5f8
SPU2: implement lifecycle callbacks
2020-10-04 00:13:36 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech
cb0e422228
SPU2: remove setup irq callback functions
2020-10-04 00:13:36 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech
0ece59b710
SPU2: initial merge complete
2020-10-04 00:13:36 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech
fe8160f3ec
SPU2: merged more core callbacks
2020-10-04 00:13:36 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech
67738a57b7
SPU2: redesign the save state system
2020-10-04 00:13:36 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech
9c97092efd
SPU2: merging some codebase callbacks
2020-10-04 00:13:36 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech
3d3ccbfcd7
SPU2: merge initial code, remove plugin exports
2020-10-04 00:13:36 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech
b8c3bd4fae
SPU2: remove initial plugin references
2020-10-04 00:13:36 +01:00
GovanifY
cf58a32583
DEV9: fix crash when closing game window with ethernet disabled
2020-10-03 23:47:04 +01:00
Kojin
6186676add
gsdx: properly init gsclut function ptrs
2020-10-02 22:30:04 -04:00
sonicfind
329a1ae59d
pcsx2-gui: Disable recording shortcuts on any GS panel close, even from pausing or shutting down
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Now that there's a reason for it, enable the call to the CloseGSPanel function (although it still won't delete the panel).
pcsx2-gui: Remove input recording keybinds when tools are disabled
recording: Log "Recording" > "Input Recording" consistency
2020-10-03 01:45:18 +01:00
Tyler Wilding
0df056ac61
pcsx2-gui: Enable and disable new recording menu items when appropriatewhen
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pcsx2-gui: Don't attempt to modify recording items if main frame is null
pcsx2-gui: Add some help text for the recording options as well
pcsx2-gui: Disable `Toggle Recording Mode` if no recording is active
2020-10-03 01:45:18 +01:00
Tyler Wilding
1954c2ce09
pcsx2-gui: Add handlers for new menu options
2020-10-03 01:45:18 +01:00
Tyler Wilding
b39f408afc
pcsx2-gui: Improve method of adding key shortcut to menu items
2020-10-03 01:45:18 +01:00
RedDevilus
d304261333
GameDB: VU0 Kickstart to Blood Will Tell
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Fixes main character model SPS.
2020-10-03 01:44:24 +01:00
RedDevilus
df9a45aa14
GameDB: VU0Kickstart to 24 the game
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Fixes missing textures.
2020-10-03 01:44:09 +01:00
refractionpcsx2
d2169d725b
SIF: Correct IOP cycle count for SIF transfers
2020-10-03 01:42:46 +01:00
refractionpcsx2
dcbb05982a
Savestates: Move variable to sif struct, bump savestate version
2020-10-03 01:42:46 +01:00
refractionpcsx2
b916ce6d30
GameDB: Remove patches for True Crime: Streets of LA
2020-10-03 01:42:46 +01:00
refractionpcsx2
1a3b532530
SIF: Transfer SIF0 junk for partial QW transfers from IOP
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Fixes True Crime: Streets of LA
2020-10-03 01:42:46 +01:00
refractionpcsx2
435b7dcd2b
IOP DMA: Always fire interrupts for SIF0/SIF1 ( #3778 )
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Fixes Knockout Kings 2001 hang on boot
Also cleaned up a bit of white space
2020-10-03 01:41:59 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech
85c1aca70e
DEV9: fix compilation issues
2020-10-02 19:26:23 +01:00
GovanifY
b4185a96c7
DEV9: only list tap interfaces
2020-10-02 19:26:23 +01:00
GovanifY
0dbb467045
DEV9: rewrite TAP driver and switch to TAP for windows
2020-10-02 19:26:23 +01:00
GovanifY
342e114de8
DEV9: implement get_{num,desc,name} with the winapi
2020-10-02 19:26:23 +01:00
GovanifY
5e8501b5f1
DEV9: initial removal of winpcap
2020-10-02 19:26:23 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech
0ed46c8b74
CDVD: fix for loading games in BIOS
2020-10-02 16:24:48 +01:00
lightningterror
3231e79566
[skip ci] nsis: Update message box for minimum supported os.
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Separate message boxes for v1.4.0 and v1.6.0.
2020-10-01 21:02:22 +02:00
Tyler Wilding
400ed82715
recording: Many adjustments on VirtualPad from review feedback
...
recording: Factor in DPIScaling when scaling VirtualPad window
recording: Add a reset button, hopefully better quality backgrounds for lower resolutions
recording: Improved VPad analog alignment
Co-authored-by: sonicfind
recording: Some final VirtualPad coordinate adjustments
2020-10-01 17:52:59 +01:00
Tyler Wilding
28a4d0390f
cmake: Generate resource header files alongside .pngs just like on windows
2020-10-01 17:52:59 +01:00
Tyler Wilding
14e1ecbbf6
recording: Store VirtualPad window position in .ini file
2020-10-01 17:52:59 +01:00
Tyler Wilding
4519e32586
vs/recording: Remove the committed header files, generate them at build-time
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recording: General cleanup, remove obvious code duplication
recording: Improved function arg names in VirtualPad
format: Clang-format all new files
2020-10-01 17:52:59 +01:00
Tyler Wilding
8a968a0c11
recording: set ReadOnlyMode correctly when playing/recording a movie
...
cmake: Update cmake file lists accordingly
cmake: debugging
cmake debugging
2020-10-01 17:52:59 +01:00
Tyler Wilding
566d0c846f
recording: improvements so frame will be less likely to appear un-rendered
2020-10-01 17:52:59 +01:00
Tyler Wilding
32047c6130
recording: Disable widgets in replay mode, simplify ControllerInterrupt
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recording: Added some comments to the more complex parts
2020-10-01 17:52:59 +01:00
Tyler Wilding
bbc305d2b9
recording: Linting pass on files involved in this change
2020-10-01 17:52:59 +01:00
Tyler Wilding
c89e9134f6
recording: Done micro-optimizing GUI
2020-10-01 17:52:59 +01:00
Tyler Wilding
d296f0257f
recording: Removed redundant #includes and reliance on Common.h
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Including Common.h was excessive (for logging) and causing compiler errors on MSVCv142, this bypasses that issue.
The only references to something similar to the errors I was seeing was this https://developercommunity.visualstudio.com/content/problem/845325/stdmake-shared-pch-virtual-method-googletest-cause.html which is resolved in the upcoming VS - 16.6 release (16.5 at the time of writing)
2020-10-01 17:52:59 +01:00
Tyler Wilding
ed829d427c
recording: Update controller interrupt to handle both the VirtualPad and the movie
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vs: solution updates for new folders / filters / files
2020-10-01 17:52:59 +01:00
Tyler Wilding
0728acaf55
recording: New VirtualPad implementation
2020-10-01 17:52:59 +01:00
Tyler Wilding
b53d22ae7d
recording: Rewrite of PadData class
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Now a pure object representation of the controller data, no longer tightly coupled to the VirtualPad
2020-10-01 17:52:59 +01:00
Tyler Wilding
1afc75d6d9
recording: Commit all new .png image files for new GUI
2020-10-01 17:52:59 +01:00
Tyler Wilding
3e0ec4ebd3
recording: script to auto-regen image header files
2020-10-01 17:52:59 +01:00
Tyler Wilding
a50d67e59e
recording/core: greatly simplify Sio hook and update includes
2020-10-01 17:52:59 +01:00
Tyler Wilding
788a3c294c
git: auto-collapse image header files from PR reviews
2020-10-01 17:52:59 +01:00
Ty
00cc4362e8
dev9ghzdrk: Remove obsoleted keyword for Clang. ( #3768 )
2020-10-01 14:38:27 +02:00
lightningterror
441602aee0
nsis: Bump minimum Windows requirement to 8.1
2020-10-01 00:08:30 +02:00
lightningterror
a0829e9a24
nsis: Remove dx runtimes.
2020-10-01 00:08:30 +02:00
lightningterror
da5da1425b
nsis: Remove old v1.4 checks no longer needed.
...
Remove StrContains.nsh which was used for the
1.4 check.
2020-10-01 00:08:30 +02:00
lightningterror
6040f8c838
nsis: Bump version to 1.8.0
2020-10-01 00:08:30 +02:00
lightningterror
74817a52ef
nsis: Remove plugins that were merged in to core.
...
cdvdGigaherz, FWnull.
TODO: Check if any other plugins got merged in the future.
2020-10-01 00:08:30 +02:00
kozarovv
491b6e12f7
Core: Fix recLUT_SetPage in recResetIOP for ROM1, and ROM2 ( #3753 )
2020-09-30 11:44:20 +01:00
Ty
5858f72748
Bump up C++ version to c++17 for gcc & clang ( #3746 )
...
Use target_compile_features to enforce c++17 standard
2020-09-29 10:30:03 -04:00
Mrlinkwii
21c9d9d020
gamedb: Add vuClampMode 3 to Legend of Kay. ( #3762 )
...
Fixes broken polygons on trees.
2020-09-29 07:42:54 +02:00
RedDevilus
0e9dcfbf31
GameDB: Fix wrong names.
2020-09-27 22:05:31 +01:00
GovanifY
5de82289dd
IPC: fix windows warnings
2020-09-26 04:13:27 +02:00
refractionpcsx2
aaf1fbd83e
GameDB: Change clamping for Armored Core 2. Fixes #2395
2020-09-25 21:37:51 +01:00
Tyler Wilding
5523b02718
ci: Add packages to fix linux build ( #3750 )
...
* ci: Add packages to fix linux build
* ci: Sort packages
2020-09-25 00:26:42 -04:00
refractionpcsx2
0ae5c89656
GameDB: Added patch for Jonny Moseley - Mad Trix NTSC to fix videos
2020-09-25 05:08:49 +01:00
lightningterror
dcfb6a56b3
gsdx-ogl: Move DATE_GL42 swap code after colclip.
...
We can avoid adding extra conditions this way.
2020-09-24 21:59:31 +02:00
Christian Kenny
ec1656f380
Vif: Remove unused variables
2020-09-24 20:12:14 +01:00
refractionpcsx2
669d6096d0
GameDB: Add VU0 Kickstart to Twisted Metal Black games Fixes #3748
2020-09-24 18:58:00 +01:00
Kojin
a60b45f481
msbuild: update project to cpp17 ( #3745 )
2020-09-24 06:39:30 -04:00
lightningterror
271bec0f14
gsdx-ogl: Make sure DATE_GL42 doesn't run on clamp 0 with non recursive or accu blending.
...
Also remove DATE_GL42 asserts.
2020-09-24 00:47:13 +02:00
lightningterror
bb4efe7a34
gsdx-ogl: Swap DATE_GL42 with DATE_GL45 on sw blending draw.
...
It will allow to run sw blending with DATE draw which was previously
DATE_GL42 by default.
2020-09-24 00:47:13 +02:00
C.W. Betts
9952bf285d
Better Apple icon file:
...
* 256 px taken from Windows icon.
* Scaled down 256 to 128 for better-looking 128 px.
* Add retina versions of 16 and 128 px.
2020-09-22 14:26:44 -05:00
TheCakeIsNaOH
e479bc923e
NSIS: Add support for command line flags and fix silent install ( #3435 )
2020-09-22 20:24:04 +01:00
arcum42
2849776054
UI: Refactored plugin loops to use lambdas. ( #3569 )
2020-09-22 11:07:13 +01:00
Kojin
79f2468952
GSdx: Purge D3D11 Software
...
F9 now has the following functionality on Windows:
- If the renderer in the config is D3D11, switch between D3D11 and SW
- If the renderer in the config is OGL, switch between OGL and SW
- If the renderer in the config is SW, switch between SW and the renderer returned by GetBestRenderer()
2020-09-21 20:30:20 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
6c4ac7eb7f
IPC: implement MsgVersion and fix boundings bug
2020-09-22 01:28:14 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech
cb775c64b1
IPC: testing grounds for MsgVersion
2020-09-22 01:28:14 +01:00
refractionpcsx2
54bcf9a657
SPU2: Only reset output modules if the sample rate changes.
...
Also don't reset all SPU2 regs when entering PS1 mode, only need to set the sample rate.
Fixes issues with portaudio.
2020-09-21 15:13:51 +01:00
Tyler Wilding
c4ca10258b
ci: Validate VS filter files in buiild
...
msbuild does not use the project in it's entirety to build the app. This means problems can slip through, so an easy solution is just to ensure the XML is well-formed. More sophisticated validation could be done with something like `xmllint` but seems overkill.
2020-09-21 02:45:25 +01:00
Timothy O'Barr
73b02c204b
SPU2: Set sample rate correctly for PS1 mode ( #3532 )
...
* Moved ps1 init. Added Sample Rate change for SPU that gets set but not applied
* SPU: misc fixes on SPU ps1 mode init
* Init the soundbuffer to apply sample rate. Actually set the correct sample rate for the ps1 though it still won't apply
Co-authored-by: Gauvain 'GovanifY' Roussel-Tarbouriech <gauvain@govanify.com >
Co-authored-by: kenshen112 <obarrtimothy@gmail.com >
2020-09-21 01:04:40 +01:00
refractionpcsx2
551847411f
CDVD: Revert change from CDVD merge which broke a few things.
2020-09-20 22:27:58 +01:00
lightningterror
2684093b5b
lilypad: Default.ini
...
Update to reflect recent changes.
2020-09-20 19:19:26 +02:00
lightningterror
451f4267ba
Lilypad: Remove saveStateIndex.
...
Was used in saveStateTitle.
2020-09-20 19:19:26 +02:00
lightningterror
93274bfa49
lilypad: Remove disableScreenSaver from Linux too.
2020-09-20 19:19:26 +02:00
lightningterror
c1ec6337a4
lilypad: Remove saveStateTitle and leftovers TitleHackWndProc, PCSX2_overrideConfig.
2020-09-20 19:19:26 +02:00
lightningterror
27542901c8
lilypad: Remove escapeFullscreenHack fully.
2020-09-20 19:19:26 +02:00
lightningterror
78a899b36b
lilypad: Remove disableScreenSaver fully.
2020-09-20 19:19:26 +02:00
lightningterror
00e7429c5f
lilypad: Remove closeHack fully, remove autoAnalog.
2020-09-20 19:19:26 +02:00
lightningterror
7f57166eea
lilypad: Remove psx/ps1 emulator compatibility.
...
Same as https://github.com/PCSX2/pcsx2/pull/3274
2020-09-20 19:19:26 +02:00
sonicfind
0ce4f7624f
GSdx-Capture: Abort capture if an invalid directory is given
2020-09-20 17:36:33 +01:00
sonicfind
7662e22665
GSdx-GUI: Add wchar_t variant of ComboBoxAppend
2020-09-20 17:36:33 +01:00
sonicfind
1ff67c6c1b
Capture: Share filename between GSdx and Spu2-x
...
Shares a single filename between the two capture functions so that the .avi and .wav will match.
Default wavdump filename changed to "audio_recording.wav"
2020-09-20 17:36:33 +01:00
sonicfind
bd91a571a6
GSdx-Capture: Append a missing .avi extension
...
Filenames of zero length do not allow OK to be pressed.
2020-09-20 17:36:33 +01:00
RedDevilus
e8b16bb145
GSdx-gui: Properly grays out Dithering(PgDn) in software and none renderers. ( #3722 )
2020-09-20 14:12:24 +02:00
Tyler Wilding
fe10f23994
ci: Resolve git-submodules related Actions warning
...
The `.git/modules` folder was not being initialized, which caused the post-cleanup of the `Checkout` step to flag an error at the end. Caching this folder and thus completely caching anything submodule related, should eliminate this warning.
Also allowed submodules to be pulled in parallel when they aren't cached.
2020-09-20 05:51:46 +02:00
Gauvain 'GovanifY' Roussel-Tarbouriech
e1ff498a8e
FW: fix FWirq callback bug
2020-09-19 22:38:32 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech
6f98fd4b65
FW: clang-format
2020-09-19 22:38:32 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech
385c698212
FW: merge into core, simplify setup and config
2020-09-19 22:38:32 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech
4a3e67d143
FW: including back some references
2020-09-19 22:38:32 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech
0fdef7b7d7
FW: removing initial references
2020-09-19 22:38:32 +01:00
Tyler Wilding
86639114e5
ci: Increase verbosity on msbuild logs - includes timing information and such
2020-09-19 21:54:20 +02:00
Tyler Wilding
1a79e421cd
Add github actions status badges to readme
2020-09-19 21:54:20 +02:00
Tyler Wilding
2e9a32e7ec
ci: Cache submodules and fix artifact naming
2020-09-19 21:54:20 +02:00
refractionpcsx2
2a292fdc05
Build: Fix filters, again.
2020-09-19 16:07:17 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech
ee53bd795b
CDVD: fix conflicts merging
2020-09-19 06:56:25 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech
ad1cdc9122
IPC: return an error when packet is too big
2020-09-18 21:10:04 -05:00
Gauvain 'GovanifY' Roussel-Tarbouriech
a0aaad7ff8
IPC: per user tmp folder in macOS + logic bugs
2020-09-18 21:10:04 -05:00
Gauvain 'GovanifY' Roussel-Tarbouriech
cd0bf66434
IPC: conform to the XDG base specification on linux
2020-09-18 21:10:04 -05:00
Gauvain 'GovanifY' Roussel-Tarbouriech
136b6d8098
IPC: updating IPCMsg doc
2020-09-18 21:10:04 -05:00
Gauvain 'GovanifY' Roussel-Tarbouriech
f0179b5be6
IPC: reply datagram splittage
2020-09-18 21:10:04 -05:00
Gauvain 'GovanifY' Roussel-Tarbouriech
265c9ec055
IPC: timeout on read/write operations
2020-09-18 21:10:04 -05:00
Gauvain 'GovanifY' Roussel-Tarbouriech
f1b1babcf7
IPC: query datagram splitting
2020-09-18 21:10:04 -05:00
Gauvain 'GovanifY' Roussel-Tarbouriech
d70309503f
IPC: implement better error handling
2020-09-18 21:10:04 -05:00
Gauvain 'GovanifY' Roussel-Tarbouriech
439ed9617c
IPC: perform memory checks, virtually no perf hit
2020-09-18 21:10:04 -05:00
Gauvain 'GovanifY' Roussel-Tarbouriech
89ce774d7e
IPC: implement batch command processing
2020-09-18 21:10:04 -05:00
Gauvain 'GovanifY' Roussel-Tarbouriech
86757fd36f
IPC: original socket ipc implementation
2020-09-18 21:10:04 -05:00
refractionpcsx2
c422aa00aa
VS Project: Fix filters
2020-09-19 02:19:18 +01:00
lightningterror
b1f0f7f2e8
ci appveyor/travis: Build only master branch.
...
Keep them around for now, we will remove them along the way.
Replaced by Github Actions.
2020-09-19 03:18:23 +02:00
Gauvain 'GovanifY' Roussel-Tarbouriech
1f327346f7
CDVD: remove non-fatal logging
2020-09-19 01:37:43 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech
b46736836e
CDVD: remove disc selector dialog
2020-09-19 01:37:43 +01:00
GovanifY
4b1467ea69
CDVD: safety fixes on hard swaps
2020-09-19 01:37:43 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech
f9be4286bd
CDVD: clang-format
2020-09-19 01:37:43 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech
c4fa3e3304
CDVD: polishing rebase and fixing nullptr bug
2020-09-19 01:37:43 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech
fd70ddda02
CDVD: reproducing old behavior, boot in BIOS if invalid drive found
2020-09-19 01:37:43 +01:00
unknown
4df5c0ee1e
CDVD: check if CDVD thread is already open
2020-09-19 01:37:43 +01:00
Filjo Abraham
656efa5e20
CDVD: drive selection submenu and OS-specific fixes
2020-09-19 01:37:43 +01:00
Filjo Abraham
2c5a23b696
CDVD: ensure thread/state is ok before proceeding
2020-09-19 01:37:43 +01:00
Filjo Abraham
029461c5ae
CDVD: merging and removing remnants of plugin
2020-09-19 01:37:43 +01:00
Filjo Abraham
a70bfbdaa9
CDVD: add menu item for discReader and gui for drive selection
2020-09-19 01:37:43 +01:00
lightningterror
0c67dc99f7
gsdx-gui: Add dithering option go linux gtk gui too.
2020-09-19 01:09:25 +02:00
RedDevilus
4e13c3375b
GSdx-gui: Add dithering option to windows gui. ( #3706 )
...
- Dropdown menu for 3 options: Off (No Effect/ Been always like this), Scaled (Strongest effect/obvious), Unscaled (Weakest effect/less obvious).
- Change default from Scaled to Unscaled.
2020-09-19 00:57:35 +02:00
sonicfind
11fe2619eb
recording: Disable currently active frame advancing when opening a different recording
2020-09-18 23:31:23 +01:00
sonicfind
9936fc7f15
recorrding: Resolve issues with starting a new file
2020-09-18 23:31:23 +01:00
sonicfind
23dba26ba3
recording: Rearrangements + Formatting
...
* RecordingReset is now a function of the InputRecording class
* TotalFrames is now signed
* InputRecordingControls refactor, IsRecordingPaused -> IsPaused
* Add check to keep frameCounter from overflowing (not like someone is gonna record a year's worth of inputs though).
* Code Formatting adjustments (more to do in a separate PR)
2020-09-18 23:31:23 +01:00
sonicfind
f881bd9bd6
recording: Lock frameCounter incrementation on initial recording file load or during full/fast boot
...
Ensures that no frames of input are skipped over on the initial load of a recording file or during a fast/full boot when a recording file is active. Improved consistency.
2020-09-18 23:31:23 +01:00
sonicfind
5c5d3a770f
recording: Handle mode toggle in InputRecordingControls
2020-09-18 23:31:23 +01:00
sonicfind
975a37f209
recording: Handle Boots & Savestates similarly
...
* Replaces the savestate load flag with a more general initial load flag to be used by full/fast boots and savestates.
* Have the Pcsx2App::ResetRecordingCounter() method mirror the similar method of the savestate class.
2020-09-18 23:31:23 +01:00
sonicfind
b591c5e9ab
recording: Rework Frame Value & Undo Count Functions
...
* Handle setting frameCounter to 0 in SetStartingFrame().
* FrameCounter, signed -> unsigned.
* Have SetFrameCounter handle the calculations for the relative frame displacement from the startingFrame.
* Optimizes InputRecording::controllerInterrupt.
* Flip the order of execution in inputRecordingFreeze.
* Set framecounter properly on full/fast boot.
* More accurately increment undo count
2020-09-18 23:31:23 +01:00
sonicfind
0304b124ed
recording: Recording mode-based refactors
...
* Recording mode enum, NoneActive -> NotActive
* Changed IsMode method names and added an IsRecording method.
* Add methods designated to setting a recording to a certain mode.
Co-authored-by: Tyler Wilding <xtvaser@gmail.com >
2020-09-18 23:31:23 +01:00
Tyler Wilding
74bba35765
recording: Resolve issues discovered while testing around savestate handling
...
* Add a flag to explicitly indicate if the initial SS has been loaded.
* Additionally: bracket formatting / spaces -> tabs.
2020-09-18 23:31:23 +01:00
Tyler Wilding
6c80e6b93f
recording: Recording controls rename and refactor to attempt to simplify
...
* RecordingControls - > InputRecordingControls (+ function refactors & simplifications)
* Avoid mutating g_FrameCount - now use isolated frameCounter & startingFrame variables for input recordings
* Pause or resume emulation preemptively based on GUI actions
* Exclusively handle GS window title updates in FrameForGS
2020-09-18 23:31:23 +01:00
GovanifY
fa894d9d48
HostFS: free fds when shutting down vm ( #3671 )
...
* HostFS: free fds when shutting down vm
* HostFs: init arrays at given value
2020-09-18 15:34:43 -04:00
Kojin
db36dc2326
GSdx: Purge International Star Soccer Hack
...
Confirmed to be a core issue.
See: #3568
2020-09-18 14:46:27 -04:00
lightningterror
8cdd823671
build.sh/cmake: Remove OPENCL_API flag.
2020-09-18 20:04:11 +02:00
lightningterror
413d58df57
3rdparty: Remove opencl lib source files.
2020-09-18 19:14:32 +02:00
lightningterror
6529fa419f
vcxproj/vsprops/sln: Remove opencl 3rdparty libs.
2020-09-18 19:14:32 +02:00
lightningterror
c50c6034c0
gsdx-hw: Remove opencl code and files from gsdx.
2020-09-18 19:14:32 +02:00
lightningterror
fb640cbdb9
build.sh: Remove opencl.
2020-09-18 19:14:32 +02:00
lightningterror
edd949583a
cmake: Remove opencl.
2020-09-18 19:14:32 +02:00
lightningterror
3f99395d3b
vcxproj: Remove opencl.
2020-09-18 19:14:32 +02:00
lightningterror
f86ea02594
tools: Remove dynacrchack source files.
2020-09-18 19:13:45 +02:00
lightningterror
dd5d1a1abb
gsdx-hw: Remove DynamicCrcHack feature.
2020-09-18 19:13:45 +02:00
refractionpcsx2
40d02400ca
DMAC: Improve DMA Stall handling ( #3701 )
...
SIF: Implemented SIF0 and SIF1 DMA Stall handling
Cleaned up some of the handling of DMA Stalls on the other channels
2020-09-18 16:23:18 +01:00
Tyler Wilding
a5cc8efb10
ci: Ignore workflows on non-code changes or irrelevant code changes
2020-09-18 03:31:13 +02:00
Tyler Wilding
645b2dc17a
ci: Properly fail the linux workflows if the build fails
2020-09-18 03:31:13 +02:00
Tyler Wilding
0bd49ad778
ci: Remove clang, use GCC 10 and GTK 3
2020-09-18 03:31:13 +02:00
Tyler Wilding
81ccb637f9
ci: Remove directX downloading from windows build
2020-09-18 03:31:13 +02:00
Tyler Wilding
3fba5a2c11
ci: Add cron action to cleanup old artifacts to avoid hitting GH Actions limits
2020-09-18 03:31:13 +02:00
Tyler Wilding
359be55ce0
ci: Add working linux workflow
2020-09-18 03:31:13 +02:00
Tyler Wilding
d7beb3cdc7
ci: Add windows workflow
2020-09-18 03:31:13 +02:00
Jonathan Li
176e3609a5
ci: base github actions from turtleli
2020-09-18 03:31:13 +02:00
RedDevilus
07eb0770cd
Gamedb: Remove patches and add manual gamefixes
...
- Spiderwick Chronicles
- Amplitude
2020-09-18 02:25:37 +02:00
lightningterror
366e7b9dbd
gsdx-hw: Purge Grandia3 crc hacks.
...
Upscaling issues can be solved with half pixel offset. Leave the
accurate blur alone!
2020-09-17 20:10:44 +02:00
lightningterror
8d8f0f82d8
gsdx-hw: Run clang format on GSHwHack.cpp.
2020-09-17 19:53:24 +02:00
lightningterror
baabbc3c9f
gsdx-hw: Purge Genji crc hacks.
...
Effects rendered correctly.
2020-09-16 01:22:26 +02:00
refractionpcsx2
751447a028
GameDB: Added missing rounding mode for Shin Megami Tensei: Lucifer's Call
2020-09-15 17:12:13 +01:00
refractionpcsx2
b5e3fc97dc
VIF: Set decoding status on VIF stall ( #3683 )
...
* VIF: Set decoding status on VIF stall
* VIF/GIF: Remove VIF Reset hack, Let GIF Unit reset queued path data (Except MTVU)
2020-09-14 23:28:55 +01:00
refractionpcsx2
f7f9e30efc
SIF DMA: Fix bug with Tag Interrupts
2020-09-14 20:26:25 +01:00
refractionpcsx2
6229b204fa
GameDB: Add auto game fixes for Taxi Rider to fix white models
2020-09-12 14:59:09 +01:00
lightningterror
e5db98c137
[skip ci] Tools: Move gsdumpgui in it's own repository.
...
https://github.com/PCSX2/GSDumpGUI
Initial release has been published as well so developers can download
and use it without the hassle of compiling.
2020-09-12 14:16:14 +02:00
arcum42
dae2c31951
Revamp the wx spu2-x dialog. ( #3670 )
...
* Revamp the spu2-x wx dialog box to be more consistant with the wx GSdx dialog.
* Revised advanced sync text for brevity, changed it back to a label, and renamed the dialog box.
* LightningTerror thinks Spu2 looks better in uppercase.
* Change around the time stretching labels again.
2020-09-11 22:30:11 -07:00
sonicfind
4d66818746
GUI/Recording: Resolve issues around playing and creating input recordings under certain scenarios ( #3669 )
...
* recording: Only stop the current recording once the menuing hasnt been cancelled
* recording: Avoid changing menu option's state if the recording couldn't be played
* recording: Don't play a recording that uses a savestate, if no game is running
* recording: Don't modify `frameAdvance` flag when explicitly [un]pausing
These functions are only called when creating/playing a recording, and modifying the frameAdvance flag leads to unexpected behaviour (such as the game starting paused if the recording was made from "power-on")
* recording: Refactor and simplify `InputRecordingFile`
InputRecordingFile will no longer be concerned with loading the save-state when playing back an existing recording. This makes it much easier to only load the save-state if the file is valid and manipulate the emulation state correctly.
* recording: Update play logic with new refactor, resume emulation in the event of a failure
* recording/lint: spaces to tabs
* recording: Properly only examine controller 1A & 2A
The previous controller port checks in place never actually succeeded in their designated task. A new slot check in sio.cpp will perform this task instead.
* recording: Save the savestate in OpenNew() instead of open()
Ensures that the savesate could be saved before trying to create the actual input recording file. It will overwrite any previous backup savestate.
Also, allows for a simplified & easier to read code struture of open().
* Refactor and simplify `InputRecording`
Changes the return type of Play/Create from void to bool.
Optimizes Stop(), Pause(), and Unpause() call placements
Improved handling of emulation pause state, the recording menu on failures, and the conditioning of when a recording file should actually be unloaded.
For example, a currently loaded recording should not get unloaded if a user presses Play *but* chooses cancel in the file browser. However, the emulation should be paused during the duration of this action.
On the flipside, a loaded recording *should* get unloaded if the tools get disabled in settings AND emulation should resume if not already playing.
* recording: Simplify VirtualPad_Open_Click
Co-authored-by: Tyler Wilding <xtvaser@gmail.com >
2020-09-11 21:30:56 +01:00
lightningterror
4d0650baa0
3rdparty:opencl: Remove unused opencl files.
...
Currently they are not used when compiling with opencl so don't include
them, entire opencl 3rdparty needs to be updated. Can be done when
someone attempts to fix the opencl renderer.
2020-09-11 02:18:02 +02:00
RedDevilus
043832abdf
Console-gui: Update descriptions.
...
Add Input to recording. Lowercase to uppercase words.
2020-09-11 01:49:32 +02:00
RedDevilus
e079604c48
pcsx2-gui: Update main window description/tooltips.
...
Change 2 recordings (CaptureVideo and Recordings) to Screenrecorder and Input Recording.
2020-09-11 01:49:32 +02:00
RedDevilus
6a9a61ec68
MemoryCards-gui: Update descriptions/tooltips.
...
Auto-Eject checkbox is a failsave for broken saves. Card (file)name to Memory Card (like a real PS2 you need to plug a memory card in port 1 to work).
Add usable to formatted to be obvious if you can use the memory card. Changed default column width.
2020-09-11 01:49:32 +02:00
RedDevilus
3d014d28e6
EmulationSettings-gui: Update descriptions/tooltips.
...
FMV Aspect Ratio Override = Off is the same as the value for Aspect Ratio. Formatting fix for Zoom tooltip.
Double click on emulation windows also does fullscreen. Disable framelimiting means Uncapping the FPS.
Capped slowmotion adjust at 5% (it doesn't accept lower than 5 anyway). MTGS gets debug tag (useless for many).
2020-09-11 01:49:32 +02:00
RedDevilus
03a41fee23
GSdx-gui: Update descriptions/tooltips.
...
Large framebuffer should only be used in cases of stuttery FMVs (cutscenes). 4/8 bits is best used where GPU is much stronger than CPU.
Fix DPI scaling for OSD color sliders (FPS + other stats).
2020-09-11 01:49:32 +02:00
RedDevilus
4e2319c075
Lilypad-gui: Update descriptions/tooltips.(PR3457)
...
DS4 is finicky sometimes with Directinput enabled and is best used with Xinput + Steam (Steam is recommended for all controllers).
Alternative for DS4 is Ryochan7/DS4Windows (not main DS4Windows).
2020-09-11 01:49:32 +02:00
Tyler Wilding
79cd8d2190
GUI: Fix recording related hang when PAD plugin is open/closed while game is paused ( #3299 )
...
* recording: Resolve hang when opening PAD plugin with the game paused
* pcsx2-gui: Forbid editing the PAD settings while emulation is paused by recording tools
* pcsx2-gui: Resume emulation before configuring PAD plugin, resume on return
2020-09-10 23:05:54 +01:00
lightningterror
fe872b5caa
[skip travis] ci-appveyor: Skip building commits if only the following directories/files are changed.
2020-09-10 17:08:08 +02:00
refractionpcsx2
1b6b3f692d
GS/Counters: Fix CSR Swap and VBlank Interrupt timing
2020-09-10 15:47:11 +01:00
refractionpcsx2
197eaf3899
VU: Also update Status/Mac instances after COP2, just in case
2020-09-10 12:25:52 +01:00
refractionpcsx2
19ab48c280
VU: Copy CLIP flag instance back to VU0 int and microVU when COP2 modifies it
...
Fixes Soul Calibur 3 hair
2020-09-10 11:52:47 +01:00
Mrlinkwii
27598fecce
GSdx: Console printf CRC fix for starter character 0. ( #3678 )
2020-09-08 22:18:27 +02:00
RedDevilus
127bdb4cef
Gamedb: Remove duplicate gamefix for Primal, and rename Wilds Arms to Wild ARMs. ( #3672 )
2020-09-07 13:56:36 +02:00
Tyler Wilding
fd4f9aacf0
pcsx2-gui: Clear console log when theme is changed
2020-09-04 15:11:42 +02:00
Tyler Wilding
457830d65d
pcsx2-gui: Change the console logger's theme on the fly
2020-09-04 15:11:42 +02:00
RedDevilus
b633b2a2d1
onepad: Update to latest controller database.
2020-09-03 11:23:23 +02:00
arcum42
a1d6cb278f
Make a few settings in spu2-x stick under Linux. The whole config section should probably be rewritten, but that's for a later date.
2020-09-02 21:56:54 -07:00
lightningterror
19f153adf1
pcsx2: Remove unused cheats and browser source files.
...
Unimplemented since pcsx2 moved to wxWidgets (0.9.x era).
2020-09-02 13:44:56 +02:00
lightningterror
4ad60d5de5
vcxproj: Remove old cheats and browser references.
2020-09-02 13:44:56 +02:00
lightningterror
53ada061d2
cmake: Remove old cheats and browser references.
2020-09-02 13:44:56 +02:00
refractionpcsx2
4629c8363c
microVU: Fix state saving when m-bit is reached
...
microVU: Fix range merging to encompass whole ranges of programs
2020-09-01 20:49:07 +01:00
refractionpcsx2
d3f4427ee9
GameDB: Added VU0Kickstart to Horsez 2
2020-09-01 20:31:35 +01:00
JC
23248b5293
GSdx: Add Default OSD Font Resource ( #3605 )
...
GSdx: Add Roboto font to resources and make it the default for the OSD
2020-09-01 11:50:09 -04:00
kozarovv
6a4e93db3c
VU: Remove unused code in VUmicro
...
Some of that is not used for more than 10 years. Not even useful for testing now.
2020-09-01 15:34:18 +01:00
TellowKrinkle
a1bf677514
cmake: Don't add xsave flag
2020-09-01 09:28:31 -04:00
TellowKrinkle
19f2d96d06
x86emitter: Don't use xgetbv
...
All OSes now support AVX
2020-09-01 09:28:31 -04:00
lightningterror
9c0865c0f4
[skip travis] ci-appveyor: Some tweaks.
...
Add skip_branch_with_pr reference.
- Do not build feature branch with open Pull Requests.
Remove VS2017 32bit build, will allow appveyor to finish
jobs/work faster.
2020-09-01 14:19:03 +02:00
Silent
6f0011ac9c
GameDB: Add GT Concept 2002 memcard filter
2020-08-30 21:50:20 +02:00
refractionpcsx2
87dc885a4a
VU: Improved EE Cycle Skipping hack to work better with the new VU0 sync changes
2020-08-30 17:15:18 +01:00
refractionpcsx2
10aced77f0
GIF: Solve stack overflow problem on large GS packets with no data
2020-08-30 15:13:28 +01:00
TellowKrinkle
56f2d307bc
microVU: Fix empty register use
2020-08-30 04:31:10 +01:00
refractionpcsx2
ecebaca3f0
VU: Fix x64 crash introduced with VU Sync PR
...
Thanks to TellowKrinkle for helping me debug this one
2020-08-30 04:08:23 +01:00
kozarovv
67235e9a38
GameDB: Update gamedb to match new VU changes
2020-08-29 21:56:26 +01:00
kozarovv
df79a17baa
VU: Improve VU0/EE sync, Implement better M-Bit Handling, Fix VU program handing on VIF
2020-08-29 21:56:26 +01:00
RedDevilus
0354e5e710
Gamedb: Add Narnia Chapter 2 Prince Caspian to gamedb ( they didnt even bother doing more languages for 1 entry and can't proofcheck other serials)
2020-08-29 17:55:11 +02:00
kozarovv
98f87dfcc3
Gamedb: Add CTTR hack description, add P4 PAL VU clamping. ( #3606 )
...
P4: Fix flickering floor during cutscenes in school.
2020-08-29 15:44:43 +02:00
arcum42
a06ed39151
fixed (was @arcum42 plz fix :p)
2020-08-28 19:10:37 -07:00
Luminar Light
5118aba456
gsdx-hw: Updated Jak CRCs. ( #3634 )
...
Added missing CRC for Jak II PAL Preview and Review builds. Due to the protection, the CRCs are identical.
Added mention of Jak 3 Review build in comments. Same CRC as two other builds, due to its protection.
Added a missing Jak X Demo CRC.
2020-08-27 16:26:58 +02:00
lightningterror
9aab6ae7fa
Lilypad: Remove Vista mention from config error popup.
2020-08-27 13:37:55 +02:00
lightningterror
13ff9ab7db
gsdx-hw: Purge TimeSplitters2 crc hack.
...
Not needed anymore.
See https://github.com/PCSX2/pcsx2/issues/3568#issuecomment-663927379
2020-08-25 16:57:47 +02:00
TellowKrinkle
91326e1d93
cmake: Remove x86-64 warnings
...
It's supported now
2020-08-24 16:20:09 -05:00
Tellow Krinkle
35eac7c82f
GSdx 64-Bit: Fix register misinterpretation
...
If the C prototype says int, the compiler might leave garbage in the top half
2020-08-24 16:20:09 -05:00
beaumanvienna (JC)
4bbf0eeb8b
ci:appveyor: Add 64-bit build
...
Since x86-64 recompilers now work
2020-08-24 16:20:09 -05:00
beaumanvienna (JC)
556ec932fb
logging: x64 boot message changed
...
No longer says x86-64 breaks recompilers
2020-08-24 16:20:09 -05:00
tellowkrinkle
310648fb88
recompiler: Fix exception handling on WIN64
...
Use VEH instead of SEH on WIN64, as SEH needs us to register all our JIT functions for it
2020-08-24 16:20:09 -05:00
TellowKrinkle
970ed11def
vsprops: Add __M_X86_64 flag to win64 build
...
Required to build x86-64 correctly
2020-08-24 16:20:09 -05:00
Tellow Krinkle
cd813edb1b
x86emitter: Remove deprecated codegen functions
...
Successfully moved off of all of them
2020-08-24 16:20:09 -05:00
Tellow Krinkle
0711e0cd52
recompiler: Add comments to recLUT_SetPage
...
It's kind of confusing
2020-08-24 16:20:09 -05:00
Tellow Krinkle
dc57270fb8
EE/IOP/VU: x86-64 recompiler support
2020-08-24 16:20:09 -05:00
arcum42
eeca29b6d3
pcsx2-gui: Some menu changes ( #3597 )
...
* Reshuffle and reorganize menus. Add a help menu with links to the main website, forums, github page, wiki, and getting started pages.
* Change fast boot to an option.
* Make the Debug window menu option checkable, similar to the Log window.
* Move log settings to the Log menu.
* Add more information to the status bar.
* Moved a few things around. Added Compatibility to the Help menu.
* Removed Pcsx2 from the menu item names in the Help menu, and rearranged a bit.
* Fix crash on cancelling.
* Status bar changes.
* Add minimize/maximize flags to debug window.
* Don't strip out the maximize and minimize boxes on the debugger in weird Windows-only code.
* Add Help button. Fix Help dialog on Linux.
* Remove no longer used Windows code for Debug window.
2020-08-23 16:10:39 -07:00
orbea
c8042fe937
man: Silence warnings. ( #3590 )
...
man: ./PCSX2.1:65:9: STYLE: no blank before trailing delimiter: Fl h,
man: ./PCSX2.1:119:9: WARNING: skipping no-space macro
man: ./PCSX2.1:180:72: WARNING: skipping no-space macro
2020-08-23 16:05:20 -07:00
RedDevilus
f78fa2aacf
Disney Golf instead of Disney's golf. Same as other regions ( #3626 )
2020-08-23 16:03:27 -07:00
helkaluin
a0fe237dde
debian-packager: Explicitly add libx11-xcb-dev to Debian packager. ( #3621 )
...
Ubuntu 20.04 onwards stopped pulling in libx11-xcb-dev with libx11-dev
2020-08-23 19:05:33 +02:00
Timothy O'Barr
dc5bfbb470
Fixes to Arch WX length_error ( #3625 )
2020-08-23 04:59:15 +01:00
lightningterror
3324043d21
gamedb: Remove zerospu2 comment.
2020-08-23 05:27:22 +02:00
lightningterror
383fa03a34
Remove zerogs and zerospu2 source project files.
2020-08-23 05:27:22 +02:00
lightningterror
664559b6d4
pcsx2: Remove zerogs, zzogl code and comments.
2020-08-23 05:27:22 +02:00
lightningterror
96c057466b
sln: Remove zerogs and zerospu2 from build solution.
2020-08-23 05:27:22 +02:00
lightningterror
0939c6302e
cmake/linux: Remove zerogs zerospu build environments.
2020-08-23 05:27:22 +02:00
lightningterror
ee3b153d7b
gitignore: Remove zerogs, zerospu2
2020-08-23 05:27:22 +02:00
refractionpcsx2
86bb50b9b7
Why is that file spaces and not tabs
2020-08-23 01:40:42 +01:00
refractionpcsx2
deed83a282
Revert bad wxString ini fix which was actually caused by a bad Arch package
2020-08-23 01:39:13 +01:00
lightningterror
f6c138ca7e
Goodbye, old friend... Remove zzogl from master branch ( #3614 )
...
* cmake: Remove zzogl from cmake.
* cmake/build: Remove GLSL_API and EGL_API flags.
Only used in zzogl.
* linux various: Remove zzogl.
* sln: Remove zzogl from old plugins solution.
* zzogl: Remove source files.
* debian: Exclude zzogl from copyright.
* linux various: Remove glsl2h.pl
Used only in zzogl?
* linux various: Remove zzogl code from validate_glsl.sh
* debian: Remove zzogl mentions in create built tarball.
* gitignore: Remove zzogl paths.
2020-08-21 20:41:45 -07:00
seta-san
328e358b21
Define IPUDMAMode 2 ( #3617 )
...
Define IPUDMAMode 2
2020-08-21 19:27:56 +01:00
lightningterror
fc882c9efc
debian: Remove gsdx legacy from packager.
2020-08-20 15:34:20 +02:00
lightningterror
35fa2253dd
cmake/linux various: Remove remaining traces of GSdx legacy.
2020-08-20 15:34:20 +02:00
lightningterror
dc0db7c58b
gsdx-legacy: Purge gsdx legacy from master branch.
2020-08-20 15:34:20 +02:00
tellowkrinkle
850efdc690
Move VTLB manipulation to class ( #3524 )
...
Another small piece of #3451
Moves all VTLB pointer manipulation into dedicated classes for the purpose, which should allow the algorithm to be changed much more easily in the future (only have to change the class and recVTLB.cpp assembly since it obviously can't use the class)
Also some of the functions that manipulated the VTLB previously used POINTER_SIGN_BIT (which 1 << 63 on 64-bit) while others used a sign-extended 0x80000000. Now they all use the same one (POINTER_SIGN_BIT)
Note: recVTLB.cpp was updated to keep it compiling but the rest of the x86-64 compatibility changes were left out
Also, Cache.cpp seems to assume VTLB entries are both sides of the union at the same time, which is impossible. Does anyone know how this actually worked (and if this patch breaks it) or if it never worked properly in the first place?
2020-08-19 09:37:23 +01:00
tellowkrinkle
75aac90452
Allocate memory in an x86-64-compatible way ( #3523 )
...
Allocate memory in an x86-64-compatible way
Another part of #3451
Note: While this shouldn't change how anything works, it's been the #1 source of breakage of 32-bit builds in #3451 (it was the cause for the failure of win32 to allocate memory and the failure of linux-32 afterward) so we should definitely make sure it gets tested
see #3523 for more information
2020-08-19 09:20:48 +01:00
tellowkrinkle
4f56db9f18
Fix codegen on x86-64 ( #3512 )
...
Fix codegen on x86-64
Part 1 of the changes being worked on in #3451
Makes x86emitter emit the x86-64 machine code you would expect it to
Also adds some unit tests to verify that things are working
2020-08-19 09:19:28 +01:00
seta-san
61f3258b96
GamesDB: Remove Eyetoy Check for Card Captor Sakura ( #3595 )
2020-08-13 21:35:00 +01:00
lightningterror
edc701d3fc
gsdx-d3d11: Remove old nvidia hack reference.
2020-08-11 00:50:56 +02:00
Hamish
8816f4bf0d
GSdx: Remove GLX in favor of EGL ( #3562 )
2020-08-09 04:39:56 +01:00
Mrlinkwii
bf2904d380
GameDB: Adjust KOF: Maximum Impact - Maniax naming. ( #3585 )
2020-08-09 01:00:29 +02:00
ichee
543bb2270e
GameDB: Add gamefix patch for Rogue Galaxy. ( #3547 )
...
Fixes Vedan Myna area out of bounds glitch.
2020-08-08 23:40:43 +02:00
Tyler Wilding
9d6d7f7f63
pcsx2-tas: Corrections to recording file's header data ( #3480 )
...
* The emulator version was hard-coded to PCSX2-1.5.X which is no longer accurate, it is no longer hard-coded and will use the correct version number the same way it is calculated to display in the window title.
* When creating a recording, the game name is preferred over the ISO name. This is determined via the GameDB. When playing back the recording, a simple check occurs to see if the game running is the same one that was used to make the recording. On the playback side, it always only checked with the ISO filename.
2020-08-08 22:25:19 +02:00
lightningterror
b3d90537ba
pcsx2: Adjust windows OS support logs.
...
List Windows 8.1 and Windows 10 as supported OSes only.
Windows 8.0 and lower as unsupported.
Simplify/clean up the code.
2020-08-08 22:22:16 +02:00
kozarovv
6794bbbd6a
Add rom2: support (Fix Chinese Bios) ( #3439 )
...
* Add rom2 support
* Add rom2 support on IOP
* Valid memory range for rom2
* Add rom2 support to IopMem.cpp
2020-08-08 20:59:46 +01:00
RedDevilus
60e075d6c9
onepad: Rock Candy Nintendo Switch Controller ( #3582 )
2020-08-07 15:37:18 +02:00
Kojin
454704d967
vs-build: use the win10 sdk ( #3560 )
...
vs-build: use the win10 sdk
2020-08-05 14:12:00 -04:00
RedDevilus
c5470a7f53
onepad: Update to latest controller database.
2020-08-04 05:31:18 +02:00
KrossX
9222e93c40
GSdx-hw: Fix OGL line scaling
2020-08-02 14:07:31 +02:00
tellowkrinkle
95b5ab5f1f
clang: Update .clang-format to better match upcoming style guide. ( #3535 )
...
People were turning it off because it was doing stupid things, hopefully it'll be more usable now.
2020-07-30 01:44:04 +02:00
RedDevilus
0bf54aa6f6
Gamedb: Cleanup/correct formatting and code comments v2.
2020-07-29 00:07:22 +02:00
lightningterror
25bf39e895
gsdx glsl/fx: Remove unused Uber_ATST shader code.
2020-07-28 01:59:53 +02:00
arcum42
f44f676cce
Remove old obsolete code specific to ancient Windows versions of GSdx.
2020-07-25 19:15:03 -07:00
Tyler Wilding
ef96e050f9
Resolve Recording Issues for Linux / OnePad users ( #3293 )
...
* git: Ignore uncaught linux build artifacts
* onepad-legacy: Return legitimate key event on `PADkeyEvent` call
Onepad-legacy was the plugin that was building and being used on my linux environment. I'm not sure if t hat's expected and normal 'onepad' has yet to take over.
* onepad: Return legitimate key event on `PADkeyEvent` call
* recording: Remove unnecessary `PadKeyDispatch(ev)` wrapping func
* recording: Cleanup key event handling when GSFrame CoreThread is paused
* recording: Refactor recording status check to be more explicit
* recording: Define additional key bindings for capitalized varient
Despite the advice of the docstrings in these files, on linux this seems to be required for the bindings to consistently fire.
* onepad: Declare `AnalyzeKeyEvent` not static
* recording: Ensure file extension is appended to recording file on linux
* recording: Correct typo in comment
* recording: Better wording around linux keybinding handling
* Remove unneeded `extern`
2020-07-25 17:58:50 -07:00
RedDevilus
aee23929dc
GameDB: Test Drive Unlimited. ( #3561 )
...
Fix ordering + Region PAL.
2020-07-24 11:57:33 +01:00
refractionpcsx2
b28382632a
IPU: Perform an interrupt on IPU_CTRL Reset. ( #3555 )
...
* IPU: Perform an interrupt on IPU_CTRL Reset.
Doing this reset performs a forced command end, meaning the IPU will run through the procedure of ending any command running and telling the core that it is done, even if there is no command currently active.
Fixes Fightbox
* Remove Fightbox patch
2020-07-24 08:56:46 +01:00
lightningterror
a1acaaa50c
pcsx2-gui: Remove SuperVU reference from vuflaghack tooltip.
2020-07-23 21:06:55 +02:00
RedDevilus
d1af8cd806
GameDB: Patches for 22 games (or 16 individual games)
...
- 24 : The game
- Amplitude
- Freaky Flyers
- Free Running
- Ghosthunter
- Next Generation Tennis 2003
- NHL 2K6
- NHL 2K9
- Primal
- Ruff Trigger
- Salt Lake 2002
- Savage Skies
- SOCOM 3
- Tomb Raider: Angel of Darkness
- True Crime: Streets of LA
- Yanya Caballista: City Skater
2020-07-21 17:40:16 -04:00
lightningterror
e3f195cf5c
onepad: Update to latest controller database.
2020-07-21 22:08:34 +02:00
refractionpcsx2
6a067f5cd6
GameDB: Added missing EU version of Test Drive Unlimited
2020-07-20 14:04:30 +01:00
xddxd
ee77822d22
Fix no portaudio build ( #3510 )
2020-07-19 19:21:54 -07:00
John Zimmermann
7e52b9550f
Allow running on systems without wx stackwalker ( #3519 )
...
closes #2796
2020-07-19 19:13:15 -07:00
arcum42
e42b9ce110
More gtk removals and Onepad dialog tweaks ( #3525 )
...
* Improve secondary dialogs in Onepad. I'll do gtk stuff in this branch, too, I promise...
* More fiddling with onepad's secondary dialogs.
* Rework config.inl to use wx, getting the rest of the null plugins.
* Remove some unnecessary includes, and convert SysMessage to wx in onepad.
* Add in tellowkrinkle's Mac OS fixes.
2020-07-19 19:11:42 -07:00
lightningterror
b00c603e0b
gsdx-hw: Remove aggressive crc hack for SMTDDS1, SMTDDS2, SMTNocturne.
...
Removed motion blur and filter on the player. Hack is awful, get rid of
it! Related
https://github.com/PCSX2/pcsx2/commit/4e7e7f2dd5e549183e1a233db3f7a2950ec58326
Bonus: remove commented out hack for VP2.
2020-07-19 00:14:37 +02:00
refractionpcsx2
8a6d56bb29
Revert IOP Counter change. IOP counters already edge triggered based on INT flag
2020-07-18 20:54:29 +01:00
lightningterror
30e6a7a62a
onepad: Update to latest controller database.
2020-07-17 21:20:05 +02:00
lightningterror
0ee3983421
gsdx-hw: Add missing crc for RatchetAndClank pal.
2020-07-17 19:51:43 +02:00
refractionpcsx2
389d664ffd
Clarified my patch comment slightly
2020-07-17 14:47:55 +01:00
refractionpcsx2
adbb12befe
Added patch for FightBox
2020-07-17 14:31:52 +01:00
refractionpcsx2
54f47572af
EE REC: Prevent crash when DI instruction is in branch delay slot
2020-07-16 20:09:12 +01:00
refractionpcsx2
a782e03ebf
GSdx-hw: Improve HW dithering ( #3534 )
...
* Improve HW dithering to stop it creating line artifacts across the screen
* Make DX dithering code OGL-like
2020-07-15 13:51:03 +01:00
refractionpcsx2
e04d86ad39
VIF MSCAL instructions wait on VU T-Bit stop ( #3539 )
...
* VIF MSCAL instructions wait on VU T-Bit stop
Fixes:
The Sims
Spiderman 3
Sharks Tale
Maybe some bits of Over the Hedge
* Removed Spiderman 3 patches
* Fix VIF DMA resuming when stalled on tag
* Remove warning which doesn't really need to be there anymore
2020-07-15 13:15:47 +01:00
refractionpcsx2
105478aa6d
EE/IOP Timer Interrupt Handling
...
Don't interrupt if compare/overflow flag is already set
Removed patches for Harry Potter Prisoner of Azkeban and Chamber of Secrets as they should no longer be required.
Note - Some harry potter games still have the EE Timing Fix which may also not be required
2020-07-15 13:14:19 +01:00
tellowkrinkle
1e1d455a4d
Use PCH with Clang ( #3546 )
2020-07-14 22:57:11 -07:00
tellowkrinkle
18f5deede7
Reduce header dependencies on x86Emitter ( #3545 )
2020-07-14 22:56:58 -07:00
Filjo Abraham
715672481b
Update gitignore ( #3538 )
...
PCSX2-linux.sh is generated when building
GSdx debug files are created when running
2020-07-12 14:54:59 -07:00
tellowkrinkle
f7d84c4637
pcsx2: Fix a few crashes in macOS. ( #3424 )
...
* Fix crash on shutdown in macOS
* Fix crashing in ISO list on macOS
* Use MAP_FIXED on linux too
It works as expected and has no race conditions.
2020-07-12 23:54:21 +02:00
RedDevilus
c23f3be21f
pcsx2-gui: Modern Dark Themed Console v2.Replaces old dark mode with modern dark mode to the console.
...
Darker than dark (#3446 )
2020-07-12 18:46:50 +01:00
RedDevilus
257f8b1142
pcsx2-gui: Modern Dark Themed Console. (3446)
...
Replaces old dark mode with modern dark mode to the console.
2020-07-11 22:44:24 +02:00
Kojin
e0037ff709
gsdx-d3d11: remove legacy d3dcompiler code
2020-07-10 17:04:33 -04:00
RedPanda4552
1a1a338d68
GameDB: Add Xenosaga save point crash patch ( #3418 )
2020-07-10 18:04:44 +01:00
Kojin
210336d8c1
gsdx-d3d11: Modernize swapchain and device creation
...
Updates the d3d device and swapchain creation to more modern methods.
- Use CreateDXGIFactory2 to create the factory and store in member
- Use CreateSwapChainForHwnd
- Add messages for failures to the console
- Some general formatting improvements
2020-07-07 15:59:44 -04:00
Mrlinkwii
91e7c5b7f1
gamedb: Add The Ultimate World Cup Quiz. ( #3522 )
2020-07-04 16:47:13 +02:00
arcum42
6afee4ae0c
Don't call PressButton if the key pressed isn't in the index.
2020-07-03 21:56:46 -07:00
lightningterror
b45e524b2c
gsdx-d3d11: SetupIA, allow sprite conversion to be done on the cpu on d3d hw renderer when applicable.
...
Convert sprites on the cpu instead of the gpu when applicable. Port from
Opengl.
Lines: GPU conversion.
Triangles: CPU conversion.
Disable Geometry shader when conversion is done on the cpu.
2020-07-03 13:00:49 +02:00
RedDevilus
7d35892def
GameDB: Add EETimingHack gamefix to Yakuza.
...
(#2774 ) Fixes flickering.
2020-07-02 08:37:42 +02:00
RedDevilus
4102489d84
onepad: Add Alienware controller
...
Fixes #3505
2020-06-29 16:41:48 +02:00
lightningterror
c7bc1c2cfa
gsdx-gui: Limit spin buttons input properly.
...
v1 It won't allow users to try to input a value that isn't supported
osd (size, timeout, max), tc offsets (x, y), rendering threads.
v2 Use const if applicable for variables throughout
GSSettingsDlg.cpp. Will cleanup some warnings.
2020-06-28 20:48:37 +02:00
RedDevilus
711314dfd8
GameDB: Add EETimingHack gamefix to King of Colosseum Green. ( #3493 )
...
Fixes hang on opening.
2020-06-27 16:44:42 +02:00
Florin9doi
be1c97a18b
Mpeg.cpp/h indentation
2020-06-27 15:03:44 +01:00
arcum42
3119e0a2e7
Rewrite the spu2-x dialog on Linux in wxwidgets. ( #3454 )
2020-06-27 01:00:50 -07:00
lightningterror
a2c62c30ad
gsdx-hw: Remove Itadaki Street hw hack.
...
The hack didn't properly work and it is a core issue.
2020-06-27 09:02:18 +02:00
Mrlinkwii
0f1cbe7410
SPR spacing cleanup ( #3499 )
...
Correct spacing in SPR.cpp
2020-06-26 20:21:55 +01:00
lightningterror
3269c58c8d
gsdx-hw: Improve detection of Texture Shuffle effect.
...
DMC3, Onimusha 3 rely on this behavior.
They do fullscreen rectangle with scissor, then shift by 8 pixels, not done with recursion.
So we check if it's a TS effect by checking the scissor value.
Credits to Kojin for figuring out the issue.
2020-06-24 22:39:06 +02:00
lightningterror
cc3c5a8efc
gsdx-hw: Remove Onimusha3 and DevilMayCry3 crc hacks.
...
Next commit will allow to render the effects properly.
2020-06-24 22:39:06 +02:00
Víctor "IlDucci
2365e4ff7f
Locales: Updating Spanish translation. ( #3476 )
...
Overhauls the previous batch of changes and adds the latest changes. Changes include:
- Unification of terminology between all the strings.
- Changing quotation marks with the ones used in Spanish.
- Removal of some GT-like translations.
- Unification of parenthesis symbols.
- Removal of title uppercasing (Spanish language doesn't use that many uppercased words).
- Checked fuzzy entries.
2020-06-24 13:10:26 +02:00
RedDevilus
7de8e34963
Gamedb: Cleanup/correct formatting and code comments. ( #3490 )
2020-06-24 13:07:30 +02:00
lightningterror
19e872453d
gsdx-d3d11: Remove Alpha Stencil hack.
...
Hack is obsolete/replaced with accurate date/date_one option/code.
There's pretty much no usecase for it remaining other than using it as
an alternative to skipdraw which removes/breaks transparency effects.
2020-06-23 21:39:39 +02:00
lightningterror
297f91ae7d
spu2-x-gui: Fix text being cut off on some options when using dpi scaling.
2020-06-21 01:50:26 +02:00
lightningterror
d7118671e6
lilypad-gui: Fix text being cut off on some options when using dpi scaling.
2020-06-21 01:50:26 +02:00
lightningterror
6032d91293
gsdx-gui: Fix text being cut off on some options when using dpi scaling.
2020-06-21 01:50:26 +02:00
iMineLink
1426dc1fc5
GSdx-hw: use CanUseSwSpriteRender in OI_JakGames. ( #3463 )
...
In GSRendererHW, reuse the method CanUseSwSpriteRender for OI_JakGames.
As in current master, 16x16 "flat" sprite draws are performed via CPU: those are palette rendering better emulated with the SwSpriteRender.
Jak games do also many 64x64 "flat" draws, but mostly for render to texture effects that are already correctly emulated in the TC, so those draws are not done via CPU (as on the contrary happens for DBZ BT games).
2020-06-20 20:22:27 +02:00
iMineLink
e2c472baa9
GSdx-hw, TC: invalidate Source w overlapping draw. ( #3131 )
...
Improve texture cache Source objects invalidation logic taking into account overlapping with current draw.
Fixes eyes rendering for the Major in Jak 1.
2020-06-19 21:36:19 +02:00
lightningterror
5362fc9c26
gsdx-ogl: Fix MaxDepthPS byte alignment.
...
Bigger value comes first, then smaller to fill the gap so the alignment
can be proper.
vec3
float
2020-06-19 19:37:32 +02:00
RedDevilus
5d318c9c3c
[skip ci] Update PCSX2_keys.ini.default hotkey info comments for gsdx.
...
Revise gsdx hotkeys (dithering) and others.
2020-06-19 17:25:09 +02:00
RedDevilus
dacbe78f35
GameDB: Butt Ugly Martians ( #3470 )
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Fixes #3466 .
2020-06-18 15:33:37 +01:00
RedDevilus
8b2a3e3c10
onepad: Add PC Game Controller to db. ( #3465 )
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Fixes #3464 .
2020-06-17 16:38:10 +02:00
Alessandro Vetere
ca9e876241
GSdx-hw: use SSR in DBZBT3.
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Closes #2001 .
2020-06-16 22:28:51 +02:00
lightningterror
76fae2282e
onepad: Update to latest controller database.
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Close #3461
2020-06-16 21:45:48 +02:00
Alessandro Vetere
d05b31e91c
GSdx-hw: get rid of some VS warnings.
2020-06-15 22:52:26 +02:00
Alessandro Vetere
60e8d40492
GSdx-hw: DBZBT2, remove OO & CU, add OI.
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Use SwSpriteRender to render sprites, which:
- fixes kaioken effect,
- fixes character outlines when upscaling,
- reduces frametime by up to 3ms with big upscaling factors.
2020-06-15 22:52:26 +02:00
Alessandro Vetere
e71380b82c
GSdx-hw: DBZBT2, remove GSC.
2020-06-15 22:52:26 +02:00
Alessandro Vetere
fb3eaa9eff
GSdx-hw: add CanUseSwSpriteRender method.
2020-06-15 22:52:26 +02:00
Alessandro Vetere
ff4ba6712c
GSdx-hw: SwSpriteRender, improve no raster check.
2020-06-15 22:52:26 +02:00
Alessandro Vetere
c164769eec
GSdx-hw: SwSpriteRender, use m_r, correct assert.
2020-06-15 22:52:26 +02:00
Alessandro Vetere
9b73c0eeec
GSdx-hw: use PRIM enums in SwSpriteRender.
2020-06-15 22:52:26 +02:00
Alessandro Vetere
cd0a6f05a0
GSdx-hw: SwSpriteRender, implement TEX0.TFX=1.
2020-06-15 22:52:26 +02:00
Alessandro Vetere
f2dd92b5f8
GSRendererHW: SwSpriteRender, fix FBMSK.
2020-06-15 22:52:26 +02:00
Alessandro Vetere
09116d8964
GSdx-hw: SwSpriteRender, implement all ALPHA.C.
2020-06-15 22:52:26 +02:00
lightningterror
d648755d75
gsdx-ogl: Correct intel bad driver log.
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Log should paste if either DSA or texture barrier aren't supported.
2020-06-14 00:02:26 +02:00
lightningterror
e64ae9b6bf
gsdx-ogl: Adjust sparse texture handle.
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Don't disable sparse texture by default before extension check, it will
display sparse texture always not supported. Do an ini check in
check_sparse_compatibility function instead.
Log should properly state if sparse texture is supported now.
2020-06-14 00:02:26 +02:00
lightningterror
5db24d4e4a
gsdx-ogl: Adjust some gl debug logs.
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Move Additional colclip info, dithering, FixedTEX0 to extra debug logs.
It will allow to keep track of more important stuff going on and they
can be enabled with ENABLE_EXTRA_LOG if needed.
Change context creation log type from stderr to stdout.
2020-06-14 00:02:26 +02:00
RedDevilus
d923432023
GameDB: Adds SkipMPEGHack gamefix to Tiger Woods PGA Tour 06. ( #3456 )
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Fixes hang after EA intro (IPU).
2020-06-13 04:29:37 +02:00
prafullpcsx2
4e4a097240
Implemented memory mode check in cop0.cpp ( #3324 )
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This makes Next Generation Tennis 2003 (Roland Garros French Open 2003) and Spongebob Battle for Bikini Bottom (PAL) work.
2020-06-09 21:50:06 +01:00
Mrlinkwii
f9f55029d1
GameDB: Add Slam Tennis. ( #3453 )
2020-06-09 16:57:33 +02:00
KrossX
b5625ad8b0
gsdx-hw: Add zclamping to ps/fs.
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Add zclamping to ps/fs, enable vs, ps/fs clamp when needed with a macro.
2020-06-06 23:56:41 +02:00
lightningterror
5d0eefeebd
gsdx-hw: Cleanup a bit EmulateZbuffer.
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Update the comment to reflect recent changes,
Rename DepthMask to MaxDepth,
use a mask shift to get z format,
Do vs cb padding on d3d11.
2020-06-06 23:56:41 +02:00
lightningterror
845a3d0ab8
gsdx-hw: Remove the code block for the bad Z sise check in EmulateZbuffer.
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Also fixes Itadaki Street text and F1 2004 starting lights
2020-06-06 23:56:41 +02:00
lightningterror
33678441dc
gsdx-hw: Clamp zbuffer to depthmask instead of wrapping.
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The behavior was verified on Dobie to be correct.
The code needs to be ported to SW renderer too to
improve rendering on SW side.
Current PR will fix plenty of games on HW renderer
that had/have zbuffer issues before.
v2. Set DepthMask to the maximum the current depth format allows.
Will properly clamp for 16bit and 24bit formats.
v3. gl: Fix uniform buffer upload/cache for VSConstantBuffer.
2020-06-06 23:56:41 +02:00
lightningterror
24f06187df
gsdx-d3d11: Port/add depth mask support to EmulateZbuffer.
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Add support for depthmasking to EmulateZbuffer, previous old code had
support but wasn't ported properly with the new code a few years back.
VS Constant buffer is now properly setup.
2020-06-06 23:56:41 +02:00
RedDevilus
639986faa7
GameDB: Add gamefixes for the following games listed, change details are in db comments: ( #3402 )
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- DT Racer
- Gran Turismo Prologue
- Gretzky NHL 2005
- Hot Shots Tennis
- Justice League Heroes
- Melty Blood - Act Cadenza
- Metal Arms - Glitch in the System
- Next Generation Tennis 2003
- Official PlayStation 2 Magazine Demo 33
- Primal
- SOCOM 3
- SOCOM Combined Assault
- UFEA Euro 2004
- WRC 4
2020-06-06 23:34:39 +02:00
lightningterror
4aa8b0f977
onepad: Update to latest controller database.
2020-06-06 22:30:24 +02:00
refractionpcsx2
ca903b6b14
GSdx-sw: Add Z clamping to GSdx SW mode ( #3433 )
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* Add Z clamping to GSdx SW mode
* Fix spacing
* Only clamp when max vertex z is greater than zfmt max
* Fix Z format switches
* Get rid of needless shuffle
* Whoops, missed a case
* Replace switches with a shift
* Disable triangle clamping for SSE2
* Implement clamping on GS Raster Interpreter
* Added SSE2 Triangle Z clamping by KrossX
2020-06-05 20:56:16 +01:00
Jonathan Li
d08e49f2df
pcsx2: Remove leftover array entry from SuperVU removal
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It was causing GameDB fixes to be applied wrongly.
2020-06-03 20:16:00 +01:00
Shanoah Alkire
30ffda406c
Remove -Wno-char-subscripts, as it was there for supervu.
2020-06-01 16:34:31 -07:00
arcum42
8023183999
Switch over the null plugins dialog code to use wxWidgets instead of gtk on Linux. ( #3420 )
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* Make the other null plugins use the same functions, and convert PS2Eext.h to use wx.
2020-05-30 13:31:52 -07:00
Ryudo300
2a9451fed5
PCSX2-GUI: Update BackgroundLogo. ( #3423 )
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Fixes the background/logo glitching out when using DPI scaling.
2020-05-30 21:19:09 +02:00
lightningterror
a9f41c6824
Revert "pcsx2: Change order of "Video (GS)" submenu. ( #3265 )"
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This reverts commit b00792d6ce .
It confused a lot of people that were used to the previous position.
Maybe was a good idea, but bad result.
2020-05-27 22:34:48 +02:00
lightningterror
9cf54b8897
onepad: Update to latest controller database.
2020-05-27 11:57:11 +02:00
arcum42
5903ee95fe
Remove unused folder in Visual Studio project.
2020-05-24 20:04:20 -07:00
arcum42
2b115d031e
Remove superVU. ( #3386 )
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* Remove superVU, as well as the VUClipFlagHack, which was SuperVU only.
2020-05-24 19:08:12 -07:00
Jonathan Li
3c65ddf72e
GameDB: Remove Klonoa 2 patches
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They are no longer necessary now that the PACK command has been fixed.
2020-05-25 00:20:44 +01:00
Jonathan Li
0277b69ff1
ipu: Revert Klonoa 2 workaround
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This reverts commit 10ee832dc1 .
The workaround should be unnecessary now that the indx4 is properly
aligned.
2020-05-25 00:20:44 +01:00
Jonathan Li
08cb843180
ipu: Use alignas to ensure 16-byte alignment of indx4 array
2020-05-25 00:20:44 +01:00
Christian Kenny
aec8e959d9
SaveStateBase: Remove unused "m_DidBios" bool.
2020-05-24 13:27:11 +01:00
Christian Kenny
5ab97eb873
Savestate: Remove unimplemented exceptions.
2020-05-24 13:27:11 +01:00
tellowkrinkle
f9771c38a6
macOS fixes ( #3357 )
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* macOS compile
* Fix memprotect error on macOS
* Fix semaphore wait + thread cancel on macOS
* Fix timedlock timeout calculation
* spu2-x macOS
* onepad macOS support
* Add MacOS game controller db
* Disable onepad_legacy on macOS
* Fix spu2-x configuration crashes
* Make recompiler work on 32-bit macOS
* Use dylib extension for plugins on macOS
* Make app bundle on macOS
* Use git info for Info.plist version
2020-05-23 23:19:47 -07:00
Timothy O'Barr
8eb1bc1986
Fix length_error crash in basic_string in the ini code. ( #3411 )
2020-05-23 23:09:11 -07:00
SuperSamus
26a4ba360f
Locales: Update Italian translations (it_IT). ( #3412 )
2020-05-23 12:55:51 +02:00
Shadix Aced
2fed813228
Locales: Update French Translations (fr_FR). ( #3393 )
2020-05-22 03:09:02 +02:00
lightningterror
f2560998c8
[skip ci] Misc documentation updates.
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Update issue template with newer release versions.
Update readme, list windows 7 and 8 as no longer supported.
2020-05-20 16:56:17 +02:00
arcum42
c8c27cbfd1
Bump up the minimum cmake version slightly, and make older versions happy with the regex in FindHarfbuzz.cmake.
2020-05-19 22:15:47 -07:00
Jonathan Li
efe3bc1613
pcsx2: Implement IPU VQ conversion
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Fixes the blue flames in Klonoa 2.
2020-05-17 21:33:41 +01:00
Jonathan Li
dca0c4ed79
pcsx2: Change IPU vqclut data type
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This should improve the readability of the IPU VQ conversion.
2020-05-17 21:33:41 +01:00
Jonathan Li
c533a65764
pcsx2: Add IPU dither block SSE2 implementation
2020-05-17 21:33:41 +01:00
Jonathan Li
f9b51e2656
pcsx2: Add IPU dithering to RGB32->RGB16 conversion
2020-05-17 21:33:41 +01:00
Jonathan Li
1ac1bc9a95
pcsx2: Move IPU RGB32->RGB16 format conversion to separate file
2020-05-17 21:33:41 +01:00
Jonathan Li
cb96dec8a6
pcsx2:windows: Remove DWM code
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DwmEnableMMCSS doesn't seem to make a difference.
DwmSetPresentParameters is unused and is also not implemented from
Windows 8.1 onwards.
2020-05-17 18:13:39 +01:00
lightningterror
a30a6583c1
onepad: Update to latest controller database.
2020-05-16 22:20:06 +02:00
KrossX
61c4f9399a
GSdx: Dithering setting Hotkey
2020-05-16 21:53:17 +02:00
KrossX
8b1eb3b456
GSdx: Dithering on Hardware
2020-05-16 21:53:17 +02:00
lightningterror
297459c9f6
gsdx-d3d11: Remove exclusive fullscreen code used in legacy gsopen.
2020-05-16 08:43:25 +02:00
lightningterror
37c0067caf
gsdx-d3d11: Remove Dispatch function, was never used.
2020-05-16 08:43:25 +02:00
Raziel Znot
a14e3c25b0
Performance fix for Primal and Ghosthunter. ( #3376 )
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Fix for terrible performance in US versions of Primal (all the time) and Ghosthunter (when encountering Teddy Bear and in the moment of Gator-Man's rush attack, maybe few other cases), Both games use shared code with pretty dumb wait loops in the microcode, those are absolutelly unnecessary and significantly kill performance on emulator.
* Performance fix for Primal and Ghosthunter
Fix for terrible performance in US versions of Primal (all the time) and Ghosthunter (when encountering Teddy Bear and in the moment of Gator-Man's rush attack, maybe few other cases). Both games use shared code with pretty dumb wait loops in the microcode, those are absolutely unnecessary and significantly kill performance on the emulator.
2020-05-16 00:06:49 +01:00
Filjo Abraham
b00792d6ce
pcsx2: Change order of "Video (GS)" submenu. ( #3265 )
2020-05-15 16:46:46 +02:00
lightningterror
2e06e960bb
gsdx-sw: Remove s_n (draw number) parameter from GetSizeFixedTEX0.
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Opengl debug macro already provides draw number so it is esentially
useless.
2020-05-14 03:28:07 +02:00
water111
94e1635882
Make recLUT not hardcoded to 32 MB. ( #3095 )
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This change makes the EE recompiler not hardcoded to working with 32 MB of RAM, and instead work with the amount of RAM set in Ps2MemSize::MainRam. The rest of PCSX2 seems to work fine with more than 32 MB of RAM - it is only the EE recompiler that has trouble. If the Ps2MemSize::MainRam value is not changed from the default 32 MB, there should be no change: 32 MB / 0x10000 = 0x200, the value that was there previously.
This may be helpful if anybody else in the future wants to emulate a PS2 dev kit with 128 MB or RAM, or maybe the PSX dvr thing which I think has 64 MB of RAM. I've confirmed that with the change, you could set Ps2MemSize::MainRam to 128 MB, and execute code with the recompiler that's above the first 32 MB of RAM, and do VIF and scratchpad DMA transfers from this upper memory as well.
2020-05-12 23:03:38 -07:00
arcum42
3c8d4029dd
Only update the backup when freezing or defrosting, not when updating the ui. Refactor saveslot code. ( #3363 )
2020-05-12 22:55:34 -07:00
lightningterror
333cd61c17
gsdx: Rename BLEND_NO_BAR to BLEND_NO_REC.
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Since we use it on d3d too it will better fit the naming.
2020-05-13 05:38:25 +02:00
refractionpcsx2
c009a95d68
Fix situation where a VIF IRQ triggers and the game triggers a STOP causing the IRQ to never trigger. ( #3385 )
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Fixes Nitro Bike
2020-05-12 23:59:56 +01:00
refractionpcsx2
184f0df2c5
Modify VU PC addressing so it only multiplies by 8 before entering the p… ( #3362 )
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* Modify VU addressing so it only multiplies by 8 before entering the program
Fixes issues with VU1 TPC being read multiplied by 8 (bad)
* Removed assert on SuperVU which no longer makes sense
2020-05-12 23:59:42 +01:00
lightningterror
593d948615
gsdx-hw: Adjust PABE logs and expand the mentioned games list for it.
2020-05-12 00:11:11 +02:00
lightningterror
e860742131
gsdx-ogl: Synchronize accurate blending enumeration with gui options.
2020-05-12 00:11:11 +02:00
lightningterror
aaaf80f785
gsdx-ogl: Some colclip adjustments.
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- Always enable sw colclip for BLEND_NO_BAR.
Free blending and it's faster than standard hdr algo when Blending
Accuracy is disabled.
- Enable sw colclip for Safe FBMASK SW emulated.
instead of hdr mode with accumulation blend so we don't use a mix of sw
and hw blending. It is more accurate.
Test case: Superman Shadows of Apokolips, fixes shadows when blending is enabled.
- Use const to get rid of some warnings.
2020-05-12 00:11:11 +02:00
lightningterror
3f467cae67
gsdx-d3d11: Always enable sw colclip for BLEND_NO_BAR.
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- Free blending and it's faster than standard hdr algo when Blending
Accuracy is disabled.
- Add assert when disabling hw blending, hw blending should only be disabled
on free/no barrier blending. D3D11 lacks other types of blending.
- Use const to get rid of some warnings.
2020-05-12 00:11:11 +02:00
lightningterror
95e91b8f44
gsdx-hw: add crc id for The Getaway EU region.
2020-05-11 21:34:29 +02:00
Shadix Aced
6b76db2973
Locales: Update French translations (fr_FR). ( #3366 )
2020-05-10 17:30:49 +02:00
Jonathan Li
5a5dc7f67f
cmake: Fix issue with Harfbuzz not being found
2020-05-09 17:58:19 +01:00
Filjo Abraham
9319ed1afb
Remove XAudio 2.7 file refrences
2020-05-09 11:18:39 +01:00
Filjo Abraham
6ef3bfb943
Merge XAudio.inl to XAudio.cpp
2020-05-09 11:18:39 +01:00
Filjo Abraham
9f664c5f9c
Drop XAudio 2.7 module
2020-05-09 11:18:39 +01:00
lightningterror
b6e95fea52
GSdx.fx: Fix Border Pass, function should only run when PX_BORDER is enabled/read from the config.
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Fixes an issue where external shader broke rendering when enabled if
config wasn't loaded properly.
2020-05-09 05:14:06 +02:00
Kojin
8bf6ba1440
Merge pull request #3263 from tadanokojin/ridge-racer-v
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gsdx: mirror RGBAQ to 0x11
2020-05-07 20:31:01 +01:00
refractionpcsx2
ce1955ff60
Allow reading of 8bit timers (and other hardware pages) ( #3361 )
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Fixes Robin Hood
2020-05-07 20:30:35 +01:00
Jonathan Li
16431653e4
gsdx:windows: Use precise floating point behaviour
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Fast floating point behaviour can optimise out handling for special
floating point values e.g. NaNs. As GSdx needs to handle NaNs in a few
places, precise floating point behaviour should be used instead.
Fixes a flashlight regression in Silent Hill 2/3 that was caused by
VS2019 optimising out NaN handling.
2020-05-07 19:30:29 +01:00
arcum42
5c60f66890
Fix various cmake issues ( #3352 )
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* Change the minimum cmake version to a range. Uses the new policies of the newer versions if you are on them, taking care of CMP0054.
* Grab a newer version of FindHarfBuzz.cmake from Webkit that fixes the cmake warning the earlier one was giving.
* Add in -ftime-trace as an option on build.sh.
* Precompile PrecompiledHeader.h if you are using cmake 3.16+ and GCC. (Currently disabled on clang due to compilation issues.)
* Check if target_precompile_headers exists rather than by version.
Co-authored-by: scribam <scribam@users.noreply.github.com >
2020-05-07 08:32:34 -07:00
orbea
84d090e2fd
spu2-x: Make portaudio an optional dependency. ( #3110 )
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* spu2-x: Make portaudio an optional dependency.
v2: Fix crash in the audio settings with SDL1 and without portaudio.
* cmake: Add PORTAUDIO_API to disable portaudio support.
2020-05-07 08:31:48 -07:00
lightningterror
1a52179298
Gamedb: port CART Fury Championship Racing gamefix patch to PAL version.
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SLES-50267
Same patch works for both versions.
Close #3322
2020-05-07 15:57:26 +02:00
lightningterror
6f8dbe589c
gsdumpgui: Use PS2EGetLibName instead of PSEGetLibName export.
2020-05-07 14:28:31 +02:00
Ryudo300
280553b41f
gsdx-gui: Update logos to match current changes.
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Remove mentions of ps1 emulators,
adjust the image slightly and change the colors to match api logo
colors.
Direct3D11 green, OpenGL blue.
2020-05-07 14:28:31 +02:00
lightningterror
0b9d68e60c
gsdx: Remove psx/ps1 emulator compatibility.
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ePSXe for example.
There is little to no benefit in keeping it, especially when nobody was
maintaining the code. If we ever want to reintroduce it we can do so
from older branches like 1.6.
Plus if we want to integrate plugins into pcsx2 itself this is a required step.
PS1 games can ofc still be played within pcsx2.
2020-05-07 14:28:31 +02:00
lightningterror
2b884a7e7c
[skip ci] GSDumpGUI: Add context menu to GSdx and Internal log.
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Copy, Clear Log, Select All.
2020-05-07 12:34:37 +02:00
Vyktory Knight
1ef35e7a1e
Gamedb: Add memory card filters to several games. ( #3364 )
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Let's Make a Soccer Team!, Virtua Pro Football, Pro Soccer Club o Tsukurou! Europe Championship, World Football Climax.
Technicals:
SLES-54151 reads data from SLES-54153 to allow importing players. Same with the Japanese equivalents.
The above pairing in reverse allows importation of custom teams exported in 54151's VS mode. Again, same with the Japanese equivalents.
SLPM-66442 is listed in PCSX2 Wiki but not in GameIndex.
2020-05-07 12:11:23 +02:00
refractionpcsx2
b8ed34a277
GSState: Mask A+D addresses. Fixes network configuration tool screen.
2020-05-07 12:07:42 +02:00
lightningterror
8f3b908e38
gsdx-gui: Remove custom resolution from the windows gui.
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Leave it as an ini option only.
People should never use custom resolution as it causes many issues and
many features aren't supported with it.
On linux option was removed a long time ago.
2020-05-07 12:03:05 +02:00
Jonathan Li
15a9a95284
pcsx2: Bump version number
2020-05-07 08:40:04 +01:00
knight-ryu12
56ea8c4fe6
locale:ja_jp Add missing hotkey notations
2020-05-05 20:07:19 +01:00
Christian Kenny
c4c1b58108
NSIS: QoL changes, general cleanup, bug fixes ( #3335 )
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Uninstaller:
- Removed dependency for AdvUninstallLog, it wasn't really used for anything.
- Remove unpacked installer files upon successful installation.
Installer:
- Remove detection code for versions prior to 1.4.
- Fix Unicode path issues.
- Fix path issues if install folder already exists.
- Remove language option.
- Fix redistributable installation issues.
- Move redistributable installation to after user proceeds with install.
2020-05-05 20:02:07 +01:00
lightningterror
6fd328611f
onepad: Update to latest controller database.
2020-05-04 21:01:27 +02:00
refractionpcsx2
18f772e71c
Debugger: Fix editing of function names
2020-05-02 14:56:49 +01:00
refractionpcsx2
97df1dd3b5
Only reload the function symbols in debugger once per game
2020-05-02 14:22:43 +01:00
refractionpcsx2
4ce3fdfcb2
Fix up debugger stepping
2020-05-02 04:53:03 +01:00
refractionpcsx2
939e576df9
Separate debug pausing from savestates and recording frame advance
2020-05-02 04:29:30 +01:00
lightningterror
1939671e7f
onepad: Add PDP Kingdom Hearts Controller.
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Close #3342
2020-05-02 05:00:38 +02:00
refractionpcsx2
ea52da9428
Move debugger function list reset to when the debugger breaks in to the code. Stops a long freeze when first launching a game
2020-05-02 03:41:42 +01:00
lightningterror
f0d08aa7d0
Revert "Locale:ja_JP:Update Hotkey notation"
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This reverts commit a7717b9ff1 .
It actually broke hotkeys, we noticed a bit too late.
2020-05-01 00:09:55 +02:00
knight-ryu12
a7717b9ff1
Locale:ja_JP:Update Hotkey notation
2020-04-30 21:58:38 +02:00
lightningterror
ba449a524a
Revert "gsdx-ogl/d3d11: Add a assert when texture is too small or too big."
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This reverts commit 99f814d376 .
The assert gets triggered on Linux and so debug build can't be used properly.
Would be nice to investigate why in the first place but until then revert the
entire commit. We have checks for texture limits anyway so it shouldn't be an issue.
2020-04-29 19:33:38 +02:00
Shadix Aced
f68bbfba60
Locales: Update translations (fr-FR). ( #3326 )
2020-04-28 14:33:52 +02:00
lightningterror
bce30e7388
onepad: Add SZMY-POWER CO. LTD. GAMEPAD to db.
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Close #3329
2020-04-28 01:28:14 +02:00
Abdullah Hashim
58f5a5b915
Locales: Update Arabic Translations ar_SA. ( #3302 )
2020-04-14 18:40:25 +02:00
lightningterror
e53b2585d1
onepad: Add SZMY-POWER CO. LTD. GAMEPAD 3 TURBO controller.
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Issue: https://github.com/PCSX2/pcsx2/issues/3309
2020-04-14 18:28:16 +02:00
lightningterror
49e316e488
onepad: Update to latest controller database.
2020-04-08 19:31:26 +02:00
lightningterror
56b76b17a0
onepad: Update to latest controller database.
2020-03-27 18:30:28 +01:00
lightningterror
8d3ff9444f
gamedb: Remove gamefix patch for Petz - Horsez 2.
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No longer needed, fixed with DI execution PR.
Game requires EE Cyclerate +2 or +3 to work properly.
Tested by Prafull.
2020-03-23 00:18:24 +01:00
RedDevilus
7b9547de3e
Locales: Update Arabic Translations ar_SA
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Unneeded spaces and symbols changed and removed.
2020-03-23 00:13:38 +01:00
StarFang208
d652d4e364
Locales: Update Italian translations it_IT. ( #3289 )
2020-03-22 13:28:22 +01:00
Christian Kenny
69b97dc3a6
cheats_ws: Remove R&C NTSC Patch - resolves Vid Comic 1 Boss Hang.
...
45FE0CC4.pnach
Close #3291
2020-03-19 21:52:53 +01:00
dio-gh
2c294fad8e
Locales: Update Hungarian Translations hu_HU
2020-03-19 21:22:43 +01:00
lightningterror
4aa594197a
gsdx: Bump gsdx version number to 1.2.0.
2020-03-19 20:27:42 +01:00
lightningterror
62dd5d980d
pcsx2-tas: Adjust TAS code to be properly disabled with macro.
...
VS complains about errors so isolate the code in each file for TAS with macros.
Remove ifndef for m_capturingVideo as it is used for video capture menu.
2020-03-19 20:27:19 +01:00
lightningterror
5afa0e6d20
cheats_ws: Update widescreen patches for 1.6 release.
...
Version 18.01.2020
2020-03-19 20:17:35 +01:00
lightningterror
79db01d7ed
gsdx-d3d11: Truncate fog in tfx.fx shader.
...
The change should've been pushed in #3091
Fixes regression with fog rendering.
2020-02-29 22:47:30 +01:00
xddxd
2c4af87e13
Locales: Add Lithuanian Translations lt_LT. ( #3267 )
2020-02-29 19:08:18 +01:00
Christian Kenny
6e22efe790
NSIS: Don't pack files twice - reduces installer size to 7MB.
2020-02-22 08:38:50 +01:00
Christian Kenny
3b380148ee
NSIS: Fix uninstaller issue with shortcut removal.
2020-02-22 08:38:50 +01:00
lightningterror
420f642f65
onepad: Update to latest controller database.
2020-02-21 00:25:12 +01:00
altiereslima
d7ae93d856
Locales: Update Portuguese Brazilian Translations pt_BR. ( #3259 )
2020-02-20 01:30:52 +01:00
RedDevilus
a3114a2f8d
Locales: Update Polish Translations pl_PO
...
Mo minor fixes to polish
2020-02-19 02:49:06 +01:00
TheNekOz
47cfbcb3fb
Locales: Update Norwegian Translations nb_NO
...
Fixes for Norwegian Translations (merged)
Fix Norwegian lines + reviews
2020-02-19 02:49:06 +01:00
RedDevilus
d13f5b192b
Locales: Update French Translations fr_FR
...
Fixes for French Translations (merged)
Rebased for translation French
Fixes to mo files
2020-02-19 02:49:06 +01:00
refractionpcsx2
160f4fd255
GameDB: Added VU patch for Powerdrome PAL. ( #3255 )
...
This patches some values in Powerdromes VU microprogram, which restores the 3d models of the characters.
The game uses the extended PS2 float range to do some culling calculations, so I have brung them down to be usable by x86, no other way to really fix this game.
2020-02-15 13:24:20 +01:00
teorex
9770755881
Locales: Update Russian Translations (ru_RU). ( #3253 )
2020-02-14 05:10:29 +01:00
lightningterror
82ebf36970
onepad: Update to latest controller database.
2020-02-13 20:56:47 +01:00
RedDevilus
9fd8d5c58c
Locales: Translation/localisation fixes for Arabic/French/German. ( #3251 )
2020-02-12 23:42:19 +01:00
Chromaryu
e55ad0a12e
Locales: Update Japanese translations ja_JP. ( #3250 )
2020-02-11 14:55:31 +01:00
RedDevilus
b944e54868
Locales: Update Dutch/Polish translations (nl_NL, pl_PL). ( #3245 )
2020-02-11 10:35:36 +01:00
Christian Kenny
e45fa9b6d8
NSIS: Update VC Redist URL/comments
2020-02-10 23:18:23 +01:00
Jonathan Li
6a5795abaf
locales: Refresh locales to include updated strings
...
Updated strings:
"Configuration Guides (online)" -> "Configuration Guide"
"Readme / FAQ (Offline/PDF)" -> "Readme / FAQ"
Any string reformatting/sorting was done automatically by script.
2020-02-10 17:38:08 +00:00
Jonathan Li
4858dea259
locales: Renormalise nl_NL line endings
2020-02-10 17:25:56 +00:00
Jonathan Li
75346f42c3
locales: Remove pl_PL duplicate metadata
2020-02-10 17:25:45 +00:00
RedPanda4552
a7285ff375
PCSX2: PCSX2 1.6 Documentation Overhaul. ( #3139 )
...
Update all documentation for 1.6.
Source files for documentation are in md format and are kept in pcsx2\pcsx2\Docs, final exported/converted docs are in pdf format (Configuration_Guide and PCSX2_FAQ).
Update First time wizard to reflect recent documentation changes.
Update cmake to reflect recent documentation changes.
PO/POT/MO Localisation needs to be updated for the First time wizard to include the documentation changes.
NSIS installer needs to be updated to reflect the recent changes.
2020-02-10 04:46:49 +01:00
lightningterror
63eaea26d2
onepad: Update to latest controller database.
2020-02-09 17:51:22 +01:00
JohnHolmesII
c0eb053866
gsdx-hw: Add Jak 2 JP to crc list. ( #3240 )
2020-02-07 11:53:07 +01:00
atomic83GitHub
2b6905307d
GameDB: New fixes/patches
...
This commit add several fixes for several games as well as some serial updates:
- Batman Vengeance - patch removal and the addition of EETiminghack to fix slow videos.
- Musashiden 2 - Several fixes which reduce by a large margin the amount of graphical issues.
- F1 2001 - Adjustment of the patch to make it fully working as well as the addition of the NTSC-U patch.
- Sprint Car 2 - Added a patch to make it playable without bouncing cars.
- Wakeboarding Unleashed - Added 2 fixes to fix various graphics issues (still unplayable on retail builds).
- Netsu Chu! Pro Baseball 2003 - Added a patch to fix game hanging when going ingame.
- Hisshou Pachinko-Pachislot series - Added the EETiminghack to solve crashing videos.
- Yu Gi ho 2 - Added several fixes to fix battle annimation.
- .hack fragment - Removal of all unneeded hacks.
- Ratchet and Calnk 2 - Removal of the EEtimingHack causing problems in the game.
2020-02-06 19:21:16 +01:00
lightningterror
5308be3c4d
Locales: Fix First time wizard window width on Chinese Simplified language zn_CN.
2020-02-04 22:57:09 +01:00
teorex
654af774c8
Locales: Update Russian translations ru_RU. ( #3234 )
...
Some strings haven't been translated, another translator will have to look in to them.
2020-02-04 20:27:47 +01:00
XXXBold
4b72c32a09
Locales: Update German translations de_DE. ( #3230 )
2020-02-04 19:58:21 +01:00
arcum42
8550cb9b1b
onepad: Broken haptic != Broken controller.
2020-02-02 01:49:00 -08:00
lightningterror
69ae598b7e
gsdx-gui: Update crc hack level and Image load store tooltips to reflect recent changes.
2020-01-31 16:19:58 +01:00
lightningterror
f54b79c274
gsdx-hw: Move GSC_XenosagaE3 crc hacks to Aggressive state.
...
It will allow D3D11 to render Texture shuffle effects.
Keep the crc hacks on aggressive instead of removing them as they might
still be useful.
2020-01-31 16:19:58 +01:00
lightningterror
9af1d3b137
onepad: Update to latest controller database.
2020-01-27 20:51:41 +01:00
RedDevilus
46f1821046
Locales: Update Dutch translations nl_NL. ( #3224 )
2020-01-27 18:10:48 +01:00
lightningterror
6bcd118b62
gsdx-d3d11: Adjust anisotropic filtering handle.
...
Previous behaviour:
Anisotropic filtering was continuing to run even with Nearest filtering.
On opengl it doesn't run on nearest filtering. The gui for both
renderers also greys out aniso when nearest is selected.
Anisotropic filtering being able to run on palette texture. This caused
to break the rendering on palette textures for games that use it.
PR behavior:
The PR corrects both of these behaviors, Aniso won't run on palette
textures as well as nearest filtering.
Test cases for observing the issues were used: Star Ocean 3, Fifa
Street.
2020-01-26 22:02:19 +01:00
manz4rk
eb2ca00e8d
Locales: Polish localization/translation fixes. ( #3223 )
2020-01-26 16:16:43 +01:00
resadent
6ef0e94520
Locales: Update Spanish translations es_ES. ( #3203 )
2020-01-23 13:47:38 +01:00
lightningterror
0c5353a709
gsdx-hw: Remove GSC_DemonStone crc hack.
...
It removed texture shuffle effects.
Half screen issue can be properly emulated with "Half-screen fix" option
set to Force Enabled.
2020-01-23 01:22:23 +01:00
lightningterror
f9e3605254
gsdx-gui: Add an option in hw hacks to control the half bottom detection.
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Automatic, Force Disabled, Force Enabled.
Automatic - automatically determinate if a game needs the half screen
fix.
Force Disabled - fully disables the half bottom fix. It will help
Xenosaga games.
Force Enabled - fully enables the half bottom fix. Will help Lord of the
Rings Two Towers, Superman Shadows of Apokolips, Midnight Club 3.
2020-01-23 01:11:57 +01:00
lightningterror
f5eeaf1baa
gsdx-hw: Split half screen/bottom detection in 3 levels.
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Automatic, same as before, automatically enable based on height delta.
Force Disabled, fully disables the half bottom detection.
Force Enabled: Fully enables the half bottom detection.
2020-01-23 01:11:57 +01:00
hchsu
5aef5030d7
Locales: Update Traditional Chinese (zh_TW) translations. ( #3216 )
2020-01-21 07:30:24 +01:00
Marcin Mitura
cacaf3822b
Locales: Polish localization fix. ( #3222 )
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Fixed missing space gaps and corrected some stuff.
2020-01-20 11:24:32 +01:00
lightningterror
e43ba53ea9
gsdx-d3d11: Remove unused m_rt_ss sampler.
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It was removed with old rtCopy DATE code.
2020-01-18 18:06:46 +01:00
Chromaryu
3d06cca15c
Locale: Update Japanese translations ja_JP. ( #3204 )
2020-01-17 15:34:25 +01:00
Marcin Mitura
d77168f19e
Locales: Update Polish language translations pl_PL. ( #3213 )
2020-01-17 15:21:24 +01:00
JudgeJE
8e420fe39b
Locales: Updated the Turkish(tr_TR) translation with the missing string. ( #3217 )
2020-01-17 15:09:20 +01:00
Jonathan Li
b9c0faf51c
locales: Refresh locales to include missing string
2020-01-17 08:52:48 +00:00
Jonathan Li
bb5e91a377
pcsx2:gui: Make the presets tooltip translatable again
2020-01-17 08:45:42 +00:00
JudgeJE
6452ae077c
Locales: Updated Turkish translations for PCSX2(tr_TR). ( #3208 )
2020-01-17 04:06:02 +01:00
Hamish
96ef800777
Update locale files to current set of translatable strings ( #3158 )
2020-01-15 10:30:19 +00:00
Jonathan Li
7a83f7c8f6
pcsx2: Quickfix for translatable string not being picked up by xgettext
2020-01-15 09:24:41 +00:00
lightningterror
df639970c6
gsdx-hw: Add some missing game regions to crc list.
...
ArTonelico2 JP, Okami KO, SMTNocturne KO, TenchuWoH KO, TimeSplitters2
KO, Xenosaga 3 Demo JP, ShadowofRome JP, BurnoutTakedown KO,
BurnoutDominator JP,, ShinOnimusha disc 1 and 2 JP (PS2 the best), Jak
2 KO, Jak 3 KO, Barnyard KO, HarryPotterATGOF KO, SoulReaver2 US/KO,
Persona 3 KO, ShoX KO/EU, TheIncredibleHulkUD US and Whiplash EU.
2020-01-14 02:02:04 +01:00
lightningterror
9c12937351
gsdx-hw: Add GT4 Mazda MX-5 Edition to crc list.
2020-01-05 16:00:52 +01:00
Christian Kenny
80e3e00f96
GameDB: Add patch for Nascar09. ( #3193 )
...
This prevents the DMA transfer from being corrupted intentionally from values written in cached memory (that require the EE data cache).
2019-12-31 22:09:42 +01:00
lightningterror
d78f9fdf2b
gsdx-hw: Add Jak1 Cingular/Underground Demo, Jak X trilogy demo, RatchetAndClank3 1108 Beta to crc list.
2019-12-31 17:32:34 +01:00
lightningterror
03027453c8
onepad: Update to latest controller database.
...
Close #3188
2019-12-30 20:58:08 +01:00
refractionpcsx2
10dd9412a1
Fix CMSAR1 execution to use correct multiplier
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Fix ILW/ISW/LQ/SQ on microVU for reading VU1 regs
Marvel Nemesis - Rise of the Imperfects goes ingame now, but it's quite messy
2019-12-30 15:26:44 +00:00
lightningterror
90b0e7af83
pcsx2-gui: Remove Dump memory option from Debugger.
...
Feature was never implemented, option served no purpose to remain there.
Issue #3186
2019-12-23 19:47:55 +01:00
Mrlinkwii
471a58a7a9
GameDB: Add Burnout 3 - Takedown [Demo], International Cue Club, Telly Addicts to db. ( #3185 )
2019-12-23 15:53:56 +01:00
chaoticgd
63a6e94444
Fix VIF unpack log message in Vif_Unpack.cpp for VU1
2019-12-23 01:17:25 +00:00
lightningterror
9ff5f5de7e
gamedb: remove gamefix patches for DI execution fixes.
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Jak X, Spongebob Squarepants( The movie and Battle for Bikini Bottom),
namCollection - Namco 50th Anniversary, Disney-Pixar's The Incredibles,
Incredibles, The - Rise of the Underminer.
2019-12-22 20:58:29 +01:00
refractionpcsx2
908049a0fb
pcsx2: DI execution is delayed by one instruction.
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Fixes booting issues in the following games:
Jak X, Namco 50th anniversary, Spongebob the Movie, Spongebob Battle for Bikini Bottom,
The Incredibles, The Incredibles rize of the underminer, Soukou kihei armodyne, Garfield Saving Arlene, Tales of Fandom Vol. 2.
The games will no longer require a patch to boot.
2019-12-22 20:58:29 +01:00
Jonathan Li
363b87b334
gui: Fix about dialog logo DPI scaling
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Also dynamically allocate the wxStaticBitmap control since its parent
window will delete it, which can cause issues.
2019-12-19 19:53:40 +01:00
lightningterror
1dc5d07696
pcsx2-gui: Fix dpi scaling for some windows.
...
About, first time wizard, import settings, assertion dialog.
2019-12-19 19:53:40 +01:00
lightningterror
18fe9431e0
pcsx2-gui: Update About window.
...
Add forum and license links.
Remove Developers and Contributors names, replaced with:
"Big thanks to everyone who contributed to the project throughout the years."
2019-12-19 19:53:40 +01:00
lightningterror
bbc3e36055
Lilypad-gui: Fix gui overlapping for force feedback axis 2 value.
2019-12-19 19:53:40 +01:00
lightningterror
23cbfdcf47
gsdx-gui: Redesign hw hacks gui on Windows.
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Separate and group hack types in to Rendering and Upscaling hacks. This
should help users identify better what some hacks do and make it a
little bit easier to use.
2019-12-19 19:53:40 +01:00
lightningterror
2ec35f4493
gsdx-gui: Adjust some gui options.
...
Rename Automatic CRC Level label back to CRC Hack Level.
Rename Accurate Date label to DATE Accuracy.
Rename Accurate Blending label to Blending Accuracy.
Remove 10x and 12x upscaling options, we don't want to hit the maximum
texture size limit and cause issues so better play it safe and allow
only up until 8x upscaling.
Reword the tooltip to make it a bit more fitting with it's current
behavior.
Add all games in the list that have some sort of aggressive state.
Update anisotropic filtering, autoflush sw, sparse texture, gl blending tooltips.
2019-12-19 19:53:40 +01:00
lightningterror
92473c2ef6
gsdx-hw: Add missing crc id for Star Wars: The Force Unleashed PAL region.
...
Issue #3175
2019-12-19 19:17:10 +01:00
Christian Kenny
02a9d73c89
GameDB: Resolve missing blade issue in Castlevania Curse of Darkness. ( #3173 )
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Fixes issue regarding a missing blade in Castlevania Curse of Darkness. User reported in Discord that any EE clamping modes besides full would work (they used Extra + Preserve sign, so we've done that here as well).
2019-12-19 16:34:06 +01:00
atomic83GitHub
9c65b73ae6
GameDB: Ecco the dolphin - Defender of the Future patch
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This commit add a patch for the game : Ecco the Dolphin - Defender of the Future
This resolve a race condition causing the game to hang on the main loading screen.
2019-12-08 17:39:01 +01:00
lightningterror
23174f3a00
onepad: Update to latest controller database.
2019-12-06 20:13:28 +01:00
Jonathan Li
aa03c83126
pcsx2: Fix mainframe wxStaticBitmap delete issue
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wxWindow classes will delete their children when destroyed, so
the wxStaticBitmap control must be allocated with new to avoid
undefined behaviour.
2019-12-02 20:40:48 +00:00
lightningterror
230c1ece35
gamedb: Add vuClampMode 2 gamefix to Soul Calibur 2.
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Fixes respawn issues as well as SPS.
Also add a missing DB entry for a JAP release of SC3 Trial. The demo
discs may not actually need the gamefixes so they aren't included.
Wasn't able to verify if the gamefixes are required for SC3.
2019-12-02 20:43:20 +01:00
atomic83GitHub
21227cd12f
GameDB: Patches update. ( #3166 )
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This commit add multiples patch for various games.
F1 Racing championship - Fixes IPU hanging.
Sprint Cars 2 - Rearrange COP2 instructions to fix bad mac flag stuff. Fix for bouncing vehicles. Close #1991
Knockout Kings 2002 - Fixes DMA loop causing Hanging at start of fight.
2019-12-01 18:03:08 +01:00
lightningterror
2827394f3c
gsdx-hw: Disable half screen TS fix for Xenosaga 3.
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Xenosaga handles the half bottom as an vertex offset instead of a buffer
offset which does the effect twice.
Half bottom won't trigger a cache miss that skip the draw because it is
still the normal buffer but with a vertices offset.
Issue #3147
2019-11-28 00:04:15 +01:00
lightningterror
f2da7ece5c
onepad: Update to latest controller database.
2019-11-25 22:56:51 +01:00
lightningterror
cc62165e36
gsdx-hw: Remove GSC_ResidentEvil4 crc hack.
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Game is properly rendered on all renderers, any upscaling issues can be
resolved with Half Pixel Offset Normal.
2019-11-25 08:17:25 +01:00
lightningterror
50dda75c0d
gsdx-hw: Add missing crc id for CrashBandicootWoC, pal region.
2019-11-25 05:34:09 +01:00
atomic83GitHub
f6600ec835
GameDB: Various updates
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This commit add several changes:
- Various serials updates.
- An Emotion Engine clamping fix to solve the inability of collecting items in Lemony Snicket's A Series of Unfortunate Events. Tested by atomic83github
- A missing XgKickHack fix for Crash Twinsanity.
- An adjustment of the fixes applied to Muppets Party Cruise which allow to make the game fully playable. Tested by atomic83github
- A patch for Superman Returns (Pal only) to fix major SPS ingame. Tested by kozarovv
- A missing Gif Fifo fix for Puzzle Quest - Challenge of the Warlords to correct flickering black and white sprites.
- A removal of Vif Fifo hack for Pippa Funnell which do not change anything.
- A XgKickHack fix for Eternal Quest which fixes missing blue lines on the characters in dark areas. Tested by atomic83github
- Several EETiminghack fixes to various games of the Hisshou Pachinko-Pachislot Kouryoku series which fixes FMV hanging. Tested by atomic83github
- A patch for namCollection - Namco 50th Anniversary which fixes a game hanging at the intro. Tested by atomic83github - PSI and Refraction
- An adjustment of the VU clamping mode fix for Pac-Man World Rally which require a higher value to work. Tested by atomic83github
- A patch for True Crime streets of LA which fixes a game hanging before going ingame. Tested by PSI
2019-11-24 21:07:19 +01:00
lightningterror
dbfbc333f4
fps2bios: Remove fps2bios from master branch.
...
It's an abandoned project pretty much, if someone needs to go back and
take a look at it we have 1.4 branches and older.
2019-11-18 18:30:58 +01:00
lightningterror
89848346ae
gsdx-hw: Add comments explaining what GSC_MidnightClub3 crc hack does.
2019-11-17 17:14:27 +01:00
Christian Kenny
132caf7f4a
GameDB: Update/Remove outdated gamefixes for the following titles:
...
---------REMOVALS--------
EETimingHack:
- Blade 2 (replace EE TimingHack with GIF FIFO Gamefix)
- Buffy the Vampire Slayer
- Drakan The Ancient Gates
- Euro Rally Champion
- Obscure
- R-Type Final
- Muppets Party Cruise (replace EETimingHack with mVUFlagSpeedHack)
OPHFlagHack:
- Sphinx and the Cursed Mummy
- Buffy the Vampire Slayer
- Motorstorm Arctic Edge
------ADDITIONS```````
- Evergrace (Full EE Clamping - fixes hanging going in-game.)
2019-11-13 18:59:54 +01:00
lightningterror
3c38087e78
Gamedb: Remove FMVinSoftwareHack gamefix for Silent Hill 3.
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On Direct3D11 FMVinSoftwareHack in combination with FXAA or External
shader enabled cause the emulator to hang. This is only a temporary
solution, a real solution would be to fix the fmv issue instead.
2019-11-03 16:25:28 +01:00
lightningterror
24be7785db
gsdx-hw: Add Persona 3 to automatic mipmapping (basic level).
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Fixes flashing / strobing windows.
Issue #1342
2019-10-27 02:03:56 +01:00
Jonathan Li
5b6b386708
ci:appveyor: Add VS2019 and remove VS2015
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[skip travisci]
2019-10-23 15:33:13 +01:00
Some1fromthedark
e7d1a58a5a
pcsx2: Remove special case from pointer patch command parsing ( #3135 )
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Removes the special case in type 6 (pointer) code parsing when the data value
is 0. This matches Codebreaker behaviour.
2019-10-23 01:21:01 +01:00
lightningterror
b34338a500
gsdx-d3d11: Fetch the texture PSM format rather than the context format in texture sampler.
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Match opengl behavior.
2019-10-21 23:23:22 +02:00
lightningterror
70c2778686
gsdx-hw: Adjust GSC_Bully crc hack.
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Previous skip value 6 wasn't enough and caused some visual issues on the
ntsc version. Use value of 8 instead.
Issue reported by ozzie212121 on discord.
2019-10-21 18:55:45 +02:00
orbea
293983ea71
common: Silence -Wunused-function clang warnings. ( #3127 )
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v2: Use pragma instead of [[maybe_unused]].
v3: Silence warnings with older clang versions too.
2019-10-12 12:14:40 -07:00
lightningterror
7bf920b07c
gsdx-hw: Purge impact screen crc hack for Burnout Revenge.
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Effect is properly rendered with depth emulation, so far only Burnout
Revenge triggered the crc hack from my testing.
Triggering the draw is done when the player car crashes.
2019-10-11 21:04:20 +02:00
lightningterror
c6b8763ba6
Onepad: Update to latest controller database.
2019-10-08 14:02:06 +02:00
orbea
afde59bb19
spu2-x: Fix crash with an invalid output module. ( #3125 )
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* spu2-x: Fix crash with an invalid output module.
This will default to SDLOut.
Fixes https://github.com/PCSX2/pcsx2/issues/3124
* spu2-x: Create non-empty defaults for OutputApi and SdlOutputApi.
2019-10-06 18:05:19 -07:00
Jonathan Li
fa096cfce0
cmake: Change FreeBSD wx-config path
2019-10-07 01:39:32 +01:00
Jonathan Li
c87b8c7f49
pcsx2|utilities: Remove ambiguous wxString-related overloads
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Avoid some function overloads that can accept char*, wxChar* and
wxString as a parameter. wxString can be constructed with either of
those parameters, so the function overloads may actually result in
ambiguity errors. Keep the wxString parameter versions and remove the
rest.
Fixes some compile errors on FreeBSD.
2019-10-07 01:39:32 +01:00
Jonathan Li
aee571e9b2
utilities: Split thread internal callback function
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__try is used in pthread_cleanup_push when CLEANUP_SET is used as the
pthread cleanup model. That can't be used in functions with objects that
have destructors, so move it into a separate function.
Prevents compile errors on non-release Windows builds if other things in
the internal callback function change.
2019-10-07 01:39:32 +01:00
atomic83GitHub
cc52be15f3
GameDB: Asobo VU Rounding mode fixes ( #3129 )
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This commit adds VU rounding modes (Positive) to Asobo games (Disney-Pixar WALL-E, Disney-Pixar Toy Story 3) which produces small lines in game.
Also add missing PAL entries to DB for Disney-Pixar WALL-E.
2019-10-05 20:17:23 +02:00
atomic83GitHub
3a15751fe9
GameDB: Fahrenheit asylum crashing fixes. ( #3109 )
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This commit add a patch to solve a crash in the game "Fahrenheit".
Found with the help of the dev-9 plugin and the PS4 emu.
This is a game bug trigger by a timing issue. The game have an internal crash reporting system
which rely on a debug server connected to the console.
When the game do an error, it expects the debug server to be connected to send the crash dump.
But that never happen on PCSX2 as the debug server is not present.
Thus, the game will enter in an infinite loop at the asylum level.
This only happen when certain conditions are meet in the game.
This patch makes the game to exit the loop by cancelling the debug reporting.
On top of that the game have no frame pacing system in place which causes a massive slowdown in loading screens.
Thankfully, this can be patched out.
Note: NTSC version is fine and doesn't require the patch.
Tested by atomic83github
2019-10-05 11:34:19 +02:00
lightningterror
f2a9b59aae
gsdx-ogl: Hit unsafe instead of safe path for sw fbmask when there is no alpha blending. ( #3100 )
...
So far notable performance improvement show Spiderman 3 and Scarface of 1-2 fps when using basic blending. Full list of known affected games at #3100
2019-10-03 15:50:19 +02:00
orbea
1c66851344
gsdx_legacy: Silence very verbose clang warnings. ( #3126 )
...
[107/641] Building CXX object plugins/GSdx_legacy/CMakeFiles/GSdx-legacy-1.0.0.dir/stdafx.cpp.o
warning: unknown warning option '-Wno-class-memaccess'; did you mean '-Wno-class-varargs'? [-Wunknown-warning-option]
warning: unknown warning option '-Wno-packed-not-aligned'; did you mean '-Wno-over-aligned'? [-Wunknown-warning-option]
2 warnings generated.
2019-09-30 16:23:47 -07:00
KrossX
fd5d80b53f
Set F4's AlsoApplyToGui to false to avoid a hang when spammed.
2019-09-30 19:56:10 +05:30
orbea
d943870413
common: Fix build error with clang 9. ( #3123 )
...
clang 9 now provides _rotr and _rotl.
2019-09-29 20:30:47 +01:00
Jonathan Li
45687cd51a
pcsx2: Partially fix IPU PACK command
...
The pack command converts from RGB32 to RGB16/INDX4, not RAW8 to
RGB16/INDX4.
Also, the VQ conversion (still unimplemented) only occurs when the
output format is 0, so fix that as well.
2019-09-29 12:06:27 +01:00
lightningterror
e506dc1457
Onepad: Update to latest controller database.
2019-09-22 17:49:05 +02:00
orbea
d92e4343e3
cmake: Fix build with cmake-3.5.2. ( #3117 )
2019-09-21 18:00:52 -07:00
Jonathan Li
0967f9bcfc
cdvdgigaherz: Prevent potential infinite loop on ini read
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Fixes a condition where a file read error could cause an infinite loop.
2019-09-21 22:29:23 +01:00
Some1fromthedark
33f4f04594
pcsx2: Fix parsing error in pointer patch command ( #3112 )
...
Fixes a type 6 (pointer) code parsing error that resulted in codes
with more than one offset getting terminated early.
2019-09-21 17:32:33 +01:00
lightningterror
6392f79fb6
gsdx-gui: Fix FXAA Shader checkbox not working properly.
...
Bonus: Remove unused "ModeRefreshRate" ini setting, leftover from d3d9,
psx option.
2019-09-17 23:05:03 +02:00
lightningterror
2a94dbcfe3
Gamedb: Remove Dakar 2 gamefix patches.
...
On earlier versions (0.9.8) the KOSMOS patches were used to fix an
emulator crash on bootup, the patches are no longer needed and cause an
emulator crash on OpenGL HW before a race begins.
The intro video patch skip also isn't needed anymore since intro video
is emulated properly. So far the only issue I spotted on earlier
versions such as 0.9.8 was fmv screen shaking.
Bug Report:
https://forums.pcsx2.net/Thread-Regression-Bug-Report-Emulator-crash-with-game-Dakar-2?pid=602842
2019-09-17 19:58:37 +02:00
KrossX
4db6b287cd
GSdx-d3d11: Make TFX shader more similar to OGL's.
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Denormalize FOG and COLOR to match as well.
2019-09-15 19:02:36 +02:00
KrossX
ee05d55a51
GSdx-d3d11: Reorganize TFX shader to match OGL's.
2019-09-15 19:02:36 +02:00
Hamish
e2d8992310
GSdx: Enable OpenCL on Linux ( #3099 )
2019-09-11 17:59:33 -07:00
lightningterror
a69cb88b16
Onepad: Update to latest controller database.
2019-09-10 23:35:50 +02:00
arcum42
877c4358d8
Take care of a typo that only effects pcsx2 if built without superVU.
2019-09-07 11:09:45 -07:00
lightningterror
159ce78680
gsdx-gui: Fix Align Sprite checkbox not working properly.
2019-09-06 13:12:49 +02:00
altiereslima
f2b402b0cb
Locales: Update Portuguese Brazilian Translation. ( #3092 )
2019-09-04 22:09:15 +02:00
FlatOutPS2
0e84e2c438
pcsx2-counters: Revert to older VRender/VBlank timings
...
This fixes timing issues in Dynasty Warriors 3 Xtreme Legends
(fake save corruption), Jak II (random speedup issues) and Shadow of
Rome (FMV audio issues).
Also update the comments since a lot of them refer to past revisions of
the code.
2019-09-02 08:23:05 +01:00
Jonathan Li
aef0f94dcf
gsdx: Use the same ini code on both Windows and Linux
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Partially replace the Linux ini code so that it:
- works on both Windows and Linux
- is backwards compatible with older GSdx inis
- properly handles UTF-8 ini pathnames
Fix an issue with GSdx on Windows not being able to handle non-ASCII
ini pathnames.
2019-09-02 00:06:26 +01:00
Chromaryu
476ccf8ac9
Locales: ja-JP: fix non-desu-masu forms. ( #3097 )
2019-09-01 23:57:12 +02:00
lightningterror
b44c0a3fbd
gsdx-hw: Add FFX us/eu demo/prototype discs to crc list.
2019-08-31 23:32:00 +02:00
lightningterror
d3ecec5d6c
Gamedb: Adjust/add some entries for Jak games.
...
Add Jak 1 Jap versions:PAPX-90222, PAPX-90223
Add Jak 1 Korean version: SCPS-56003
Add Jak 2 Jap version:PAPX-90516
Add Jak 2 demo EU version: SCED-51700
Add Jak 3 demo EU version: SCED-52952
Adjust/ correct some of the names for Jak games to better fit their
region name and wiki entries.
2019-08-31 04:10:44 +02:00
lightningterror
62d07c8335
gsdx-hw: Add Jak 1 jap, Jak 2 eu, Jak 3 eu/us demo discs to crc list.
2019-08-31 04:10:23 +02:00
lightningterror
99f814d376
gsdx-ogl/d3d11: Add a assert when texture is too small or too big.
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Add an assert for when texture is below 1 on direct3d/ogl.
Add an assert for when texture is above direct3d limit.
2019-08-26 15:55:43 +02:00
lightningterror
de7a3b70c9
gsdx-d3d11: Adjust maximum texture size limit based on available feature level.
...
d3d10 = 8192
d3d11 = 16384
Seems it is easier to hit the limit. Champions of Norrath with 8x
upscale for example.
2019-08-26 15:55:43 +02:00
Jonathan Li
92aa43fe91
cdvd: Fix end-of-disc issues ( #3051 )
...
* cdvd: Fix off-by-one end of file checks
* cdvd: Fix loading for games that attempt to read non-existent sectors
Some games will hang when attempting to read non-existent sectors.
Just do nothing when it occurs instead of erroring out.
* cdvdgigaherz: Fix loading for games that attempt to read non-existent sectors
Some games will hang when attempting to read non-existent sectors.
Just do nothing when it occurs instead of erroring out.
* cdvd: Don't write non-existent sectors to blockdump
2019-08-25 16:09:28 +02:00
arcum42
014753894a
Get rid of extremely spammy warnings when compiling as debug.
2019-08-24 18:47:49 -07:00
arcum42
d048baf503
pango: reenable harfbuzz check, but don't fail if it isn't there. Revisit once travis builds have pango 1.44 in them.
2019-08-24 15:50:02 -07:00
arcum42
74e6c437f2
Add option not to build dev9ghzdrk.
2019-08-23 15:31:46 -07:00
arcum42
7679dcf469
clang: Get rid of a number of warnings. I don't need pages of warnings that things clearly marked in the code as deprecated are deprecated, and I doubt I'll be worrying about those overloaded functions any time soon.
2019-08-23 14:40:33 -07:00
atomic83GitHub
03133bc539
GameDB: Enter the Matrix changes. ( #3081 )
...
This commit add some explaination about what the EETiming hack does in "Enter the Matrix" and add a missing serial with corresponding fixes to it.
Tested by atomic83github
2019-08-20 22:56:30 +02:00
lightningterror
d77d440a04
gsdx-hw: Re enable automatic mipmapping for Jak 1 and 3.
...
Issue #2916 has been resolved in #3076
2019-08-19 23:27:58 +02:00
Alessandro Vetere
6feb59fef5
GSdx-hw OGL: log if tex size gt PBO segment size.
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Texture data may be corrupted in this case due to missing
fences synchronization.
2019-08-19 23:13:56 +02:00
Alessandro Vetere
63982bf6b7
GSdx-hw OGL: fix PBO pool map size.
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Round up mapping size for alignment before computing
wrapped pointer.
Avoids memcpy after end of PBO buffer.
2019-08-19 23:13:56 +02:00
KrossX
9788f6db2c
PCSX2: Avoid hang when switching renders with hotkey. ( #3072 )
2019-08-19 15:44:33 +02:00
arcum42
33571dda42
Comment out the fix for the moment, since Travis hates me.
2019-08-17 21:23:18 -07:00
arcum42
0db14df070
One more try here. Make harfbuzz optional instead of required for the moment, and worry about travis once it's on distributions with pango 1.44+.
2019-08-17 21:04:46 -07:00
arcum42
c381cb90be
Add harfbuzz to travis as well.
2019-08-17 20:52:03 -07:00
arcum42
eda1ab44ac
Add harfbuzz as a dependency to play nice with pango 1.44+.
2019-08-17 20:33:14 -07:00
lightningterror
e8fe2eeb59
Revert "3rdparty/pthreads4w: Fixup process exit logic. ( #3056 )"
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This reverts commit af6f040202 .
2019-08-18 02:24:58 +02:00
lightningterror
fc8423e49d
Revert "3rdparty/pthreads4w: Ensure on_process_init early execution. ( #3073 )"
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This reverts commit 88a02941f6 .
2019-08-18 02:24:58 +02:00
Silent
88a02941f6
3rdparty/pthreads4w: Ensure on_process_init early execution. ( #3073 )
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This fixes a semi-consistent regression introduced by #3056 , where on_process_exit would execute before other destructors relying on pthreads.
Now on_process_init has been moved to an earlier section of static initializers, ensuring it will be initialized first. Previously, this initializer was placed in the same section as any other initializer, making their order of execution non-deterministic across compilations - for example, I was unable to reproduce this issue as soon as I forced pthreads4w.c to recompile last!
2019-08-16 17:22:29 +02:00
KrossX
9b651e44d0
GSdx: Fix mipmap SSE2 code for linear mipmap nearest filter. ( #3064 )
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Fixes a regression introduced in e728a14c19
2019-08-16 09:03:05 +01:00
lightningterror
9830b2dd98
GSdx-hw: Add Jak 1 JP and Jak 3 EU crc ids.
2019-08-14 22:56:03 +02:00
lightningterror
beac776025
GSdx-hw: Add a crc id for Jak 1 US region.
2019-08-14 17:54:55 +02:00
Alessandro Vetere
9e687895e1
GSdx-hw TC: improve search tex in RT
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Fixes eyes rendering in Jak games both ingame and in cutscenes.
Previous method yielded no eyes in Jak 2/3/X cutscenes.
- Generalized offset search logic with caching system (works for BW > 1
and any PSM, limited to PSMCT32 for now)
- CRC Flags mechanism for default behavior enabling in Jak games
2019-08-14 17:09:51 +02:00
Alessandro Vetere
7c42928b57
GSdx-hw TC: invalidate Source with Target TEX0
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Fixes eyes blinking in Jak games with tex in rt search
enabled.
- Target TEX0 in Source is Source TEX0 if the Source is
not build from Target, otherwise it is the Target TEX0,
allowing improved Source invalidation
2019-08-14 17:09:51 +02:00
Alessandro Vetere
68cfc5d953
GSdx-hw TC: fix Target::Inside check
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- inclusion shall not be strict only on start side
2019-08-14 17:09:51 +02:00
Alessandro Vetere
2007894ba6
GSdx-hw TC: fix end block computations
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- compute bottom right texel block as last valid block
2019-08-14 17:09:51 +02:00
Alessandro Vetere
dfa4680547
GSdx-hw: SwSpriteRender, fix drawing region
2019-08-14 16:18:39 +02:00
Alessandro Vetere
1f6b44d556
GSdx-hw: SwSpriteRender, improve no rast. check
2019-08-14 16:18:39 +02:00
atomic83GitHub
924156f3cb
GameDB: Crazy Frog Racer 2/Alone in the Dark fixes
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This commit add a FPU negative div hack to Crazy Frog Racer 2 to fix black fade effects and some overlays texts in the menus.
It also add EETimingHack on some missing Alone in the Dark revisions which fixes game hanging at boot.
Tested by Forum member:
- LoStraniero1991
2019-08-14 10:56:18 +02:00
Silent
af6f040202
3rdparty/pthreads4w: Fixup process exit logic. ( #3056 )
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This PR modifies a third party module - I realize normally those should be fixed upstream, but I really doubt pthreads4w would a) consider it a valid bug and b) fix it. To make all my changes easily visible, I wrap them all in #if PCSX2_FIX.
This PR fixes a process exit routine in pthreads. This third party module exploits CRT initialization order to inject their initializer/deinitializer earlier than the others by putting their functions in .CRT$XCU and .CRT$XPU pseudo regions. The problem comes when a module gets build with dynamic CRT (/MD or /MDd), like most of PCSX2 plugins, it doesn't actually use .CRT$XPx regions as terminators, and instead lets dynamic CRT handle them.
This PR corrects this issue by registering the terminator via atexit, so it works with both static and dynamic CRT. This resolves an issue where SPU2-X plugin (and potentially more) leaks TLS handles when unloaded.
2019-08-13 18:32:41 +02:00
arcum42
ed6ac00186
onepad-legacy: Use mt_queue, and move it from onepad to common. ( #3060 )
2019-08-10 15:46:29 -07:00
lightningterror
4e58558eb7
Gamedb: Also add Norway region of Harry Potter COS to gamedb with a gamefix patch.
2019-08-10 20:52:53 +02:00
lightningterror
4c1b7086be
Gamedb: Add Harry Potter and the Chamber of Secrets Finnish version to gamedb along with a gamefix patch.
2019-08-10 20:15:30 +02:00
KrossX
4bb968158d
PCSX2: Wait some frames between F9 SW render toggles. ( #3052 )
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Setting the toggle variable is now at the vsync point. FMV toggle should still work as usual, but the F9 toggle should have to wait the full period of around 32 frames. This seems short enough while also depends on how fast those frames can rendered, avoiding having to set a timer in ms.
2019-08-07 19:51:29 +02:00
KrossX
c0a38b45f1
GSDumpGUI: Replaced watchdog thread with Forms.Timer
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Explicit dispose of watchers and timer on Form dispose, also event enum.
2019-08-07 16:50:59 +02:00
KrossX
77f52cf04d
GSDumpGUI: Some changes based on willkuer's review.
2019-08-07 16:50:59 +02:00
KrossX
c8a285dee6
GSDumpGUI: Now textbox path change requires enter key.
2019-08-07 16:50:59 +02:00
KrossX
7b6c2be067
GSDumpGUI: Make it 64bit friendly.
2019-08-07 16:50:59 +02:00
KrossX
c6b944753b
GSDumpGUI: Add bits information to window title.
2019-08-07 16:50:59 +02:00
KrossX
6bc322cab1
GSDumpGUI: Avoid startup crash on invalid path settings.
2019-08-07 16:50:59 +02:00
KrossX
62c1fc621a
GSDumpGUI: Update textboxes after using the File Dialog.
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Also, minor style changes.
2019-08-07 16:50:59 +02:00
KrossX
c14c23a063
GSDumpGUI: Actually start reading the stderr stream.
2019-08-07 16:50:59 +02:00
KrossX
b6415bf6fc
GSDumpGUI: Different color for error log output.
2019-08-07 16:50:59 +02:00
KrossX
73369db6c2
GSDumpGUI: Enable stderr redirection.
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Also some tabs to spaces.
2019-08-07 16:50:59 +02:00
KrossX
9dd92c1cb5
GSDumpGUI: Replace directory tree dialog.
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Also fix refresh on manual label change.
2019-08-07 16:50:59 +02:00
KrossX
bd6261e3de
GSDumpGUI: Watch for directory changes.
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Also try to avoid unclosed file handles.
2019-08-07 16:50:59 +02:00
KrossX
b749c8ef7d
GSDumpGUI: Fix unbalanced stack exception.
2019-08-07 16:50:59 +02:00
KrossX
317683461f
GSDumpGUI: Run one frame per loop for better performance.
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Also, make sure to check messages before vsync. GSdx message loop runs per vsync.
2019-08-07 16:50:59 +02:00
KrossX
0d6b9e9570
GSDumpGUI: Close when GSdx window is hidden.
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The plugin hides the window on WM_CLOSE (wnd x button) and does not post quit message.
2019-08-07 16:50:59 +02:00
KrossX
b245b06959
GSDumpGUI: create the vsync packet just once.
2019-08-07 16:50:59 +02:00
KrossX
003046c91c
GSDumpGUI: Minor improvements.
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Loop changes, icon and info shows up, can take screenshot.
2019-08-07 16:50:59 +02:00
atomic83GitHub
66487b18e3
GameDB: MTX Mototrax glitchy graphics fixes
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This PR add a VU rounding mode fix to MTX Mototrax which solve glitchy graphics ingame.
Tested by forum member: wheninrome
2019-08-04 15:35:22 +02:00
lightningterror
51ba799779
GSdx: Use rt for dRect size, update crc level label.
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Use rt for dRect size for OI_SonicUnleashed fix.
Make CRC level label name and position match between windows and linux.
2019-08-04 13:16:47 +02:00
arcum42
11187cff9e
PCSX2: Set pad plugin and bios defaults automatically. ( #3020 )
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Default to Onepad on Linux, Lilypad on Windows, and default to using the bios if there is one listed.
2019-08-02 20:06:50 -07:00
lightningterror
0814690534
GSdx: Remove useless logo_ogl.bmp include from VS project files.
2019-07-31 17:36:28 +02:00
lightningterror
c8c1429493
gsdx-hw: Add some logs for OI fixes, add JakX beta eu crc id.
2019-07-30 01:01:23 +02:00
lightningterror
e79ea75ae2
gsdx-hw: Add OI rendering fix for Big Mutha Truckers.
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It will allow to render the shadows properly, also update the crc
hack to skip less effects.
2019-07-30 00:29:07 +02:00
lightningterror
55d469e7f2
gsdx-hw/gamedb: Add gamefix for Dog of Bay as well as some game crc ids.
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Add XgKickHack gamefix for Dog of Bay., fixes corrupt textures. Issue
#3041
Add some crc ids. Big Mutha JP version(Bakusou Convoy Densetsu - Otoko
Hanamichi America Roman),
Jak X Public Beta v.1 US, Sly 3 EU Prototype.
2019-07-28 06:54:58 +02:00
atomic83GitHub
ddb6aac826
GameDB: Super Monkey Ball Deluxe Monkey Billiards DX minigame fixes
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This commit add an emotion engine rounding fix for Super Monkey Ball Deluxe to fix object balls never stoping in the Monkey Billiards DX minigame.
Tested by atomic83github
2019-07-26 18:10:55 +02:00
atomic83GitHub
fd69720d11
Lilypad: Update Xinput description. ( #3038 )
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This commit add the Xbox ONE controller mention in the Xinput description. This include the Mediatek wireless adapter.
2019-07-26 00:38:17 +02:00
arcum42
b48bc8e71c
spu2-x: Set default to SDL on Linux instead of portaudio, unless you don't have SDL 2.
2019-07-22 21:16:14 -07:00
monster860
902b88ac1a
Spu2-x: Fix noise generator. ( #3030 )
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Fixes the noise generator outputting a 4.8 kHz tone instead of white noise. The random number generator used in GetNoiseValues currently repeats every 10 samples, which is really really awful for a random number generator.
New code based on http://problemkaputt.de/psx-spx.htm#spunoisegenerator
2019-07-22 18:46:10 +02:00
arcum42
7d1d88e408
Fix Game Database error message.
2019-07-20 12:10:07 -07:00
Luminar Light
5de92562a7
Gamedb: Patch for Jak X NTSC Public Beta. ( #3029 )
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Patches HookOrDie()
Emulator can't boot this without the patch. All Jak X builds have this problem, but soon I will patch the few remaining ones too.
2019-07-18 20:50:54 +02:00
lightningterror
2e4e22f0a5
Gamedb: Update Spider Man 3 Jap patch, add Korean version to db list along with a gamepatch port by Arapapa.
2019-07-17 09:08:03 +02:00
lightningterror
a4d899132c
Gamedb: Add some gamefix patches, add/modify db entries.
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Add/update patches/entries for WWE SmackDown! Shut Your Mouth:
SLES-51283, SLKA-25030, SLUS-20483
Fixes freeze during entrances.
Add gamefix patch for Dead or Alive 2 SLPS-25026 JP.
Fixes game hanging on boot, fixes sound.
Add gamefix patches for Spider Man 3 US/EU regions:
SLES-54723, SLES-54724, SLUS-21552, SLPS-25823.
Fixes hang before loading level 2.
Issue #3012
Patch sources from thread:
https://forums.pcsx2.net/Thread-Fixing-unplayable-games
2019-07-17 08:31:31 +02:00
lightningterror
41baf1de14
gsdx-gui: A few more adjustments to the osd/shade boost sliders.
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Finally fix overlapping? I hope.
2019-07-17 05:12:56 +02:00
lightningterror
91570a9e0f
gsdx-ogl/d3d11: Also ensure that we set proper ini values for Shade Boost sliders.
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Should avoid any potential issues if ini values are wrong for shade
boost.
Bonus: Fix gui overlapping issues when sliders are on maximum (100).
2019-07-17 01:16:46 +02:00
lightningterror
888897ed48
gsdx-osd: Ensure we set proper data for osd options.
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Should avoid any potential issues if ini values are wrong for osd.
2019-07-16 23:42:34 +02:00
lightningterror
56b8612502
gsdx-d3d11: Set maximum allowed texture size to d3d10 limits which is 8192.
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Should prevent any issues if we ever go over the limit.
2019-07-15 22:32:45 +02:00
lightningterror
557f50fb4e
gsdx-gui: Allow only digit inputs in osd edit boxes for font size, timeout, and max logs.
2019-07-15 21:41:30 +02:00
lightningterror
6ccc4911c5
gsdx-gui: Fix some overlapping text on osd gui.
2019-07-15 19:30:26 +02:00
lightningterror
ee9c31317e
gsdx-gui: Put/move hw adv. & hacks option after blending option.
2019-07-15 01:49:10 +02:00
arcum42
2f8932e370
Cache code cleanups.
2019-07-13 17:49:51 -07:00
Kojin
dbfe21c444
Travis: Bump Ubuntu version to Xenial
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- Update Ubuntu version to Xenial as Trusty is EOL as of April
- Drop GCC 4.9 build
2019-07-13 20:10:05 +02:00
iMineLink
f409079864
GSdx-hw: New SW sprite renderer, used in Jak games only for now. ( #3001 )
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Developed a new SW sprite render function, which is used to fix
Jak and Daxter colors in Jak games and to remove the old Jak games hack
which yielded wrong colors and clashed with TC search texture in RT function.
- Remove OO_JakGames hack for palette readback from framebuffer (slow,
clashes with texture in RT TC function, clashes with Target readback logic)
- Developed new method SwSpriteRender with CPU rendering logic
- Add OI_JakGames method using SwSpriteRender for CPU palette rendering (fast,
does not clash with texture in RT TC function, no readback required)
Bonus: fps also sees an improvement in Jak games 3-5 increase.
2019-07-13 01:05:27 +02:00
KrossX
c678627b19
pcsx2: Auto select proper GSdx plugin in Plugin Selection. ( #3013 )
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In order AVX2 -> SSE4 -> SSE2.
Auto selected by cpu instruction support.
2019-07-12 23:48:20 +02:00
atomic83GitHub
a3f3e7705d
GameDB: Various updates/cleanup and gamefixes for Ratatouille and Dog's Life
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This PR clean a bit the GameDB and add 2 fixes for:
-Ratatouille: Add vu round mode to positive to fix very minor lines appearing at certain points during the game.
tested by atomic83github
-Dog's Life and Wallace & Gromit in Project Zoo: Add vu clamping mode to extra+preserv sign to fix minor white SPS problem on characters.
Tested by discord member: LastBreath
2019-07-12 13:48:19 +02:00
gibbed
b739e9187d
pcsx2: Fix microVU debug logging.
2019-07-12 06:25:12 +02:00
lightningterror
8e3b34bce6
gsdx-ogl: Comment out pabe bit, not yet used.
2019-07-11 20:11:34 +02:00
lightningterror
6f09cd9b81
gsdx: Fix unknown pragma clang warnings.
2019-07-11 20:11:27 +02:00
lightningterror
96b02be1d1
gsdx-hw: Add Harry Potter and the Goblet of Fire,
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Project Snowblind to automatic mipmapping.
Add some extra missing crc ids too for GT4 and Ape Escape 2.
2019-07-11 13:12:06 +02:00
atomic83GitHub
9961478212
GameDB: Bully/Canis Canem Edit unbeatable Chapter 2 level fixes.
...
This commit add FPU clamping fixes for Bully/Canis Canem Edit to fix the inability to take the bottle in the trophy case in Chapter 2: Hattrick vs Galloway.
Tested by atomic83github.
2019-07-11 12:27:44 +02:00
Dogway
3886d72e0f
GSdx: Add temperature setting. ( #2989 )
...
Ported libretro's white_point shader to GSdx.
Based on the work described here:
http://www.zombieprototypes.com/?p=210
2019-07-11 00:20:00 +02:00
lightningterror
d0cb0f59d9
gsdx-d3d11: Extend BLEND_NO_BAR to also hit on clamp 0, it's faster than standard HDR algo.
...
GOW shows a nice fps improvement (+6 give or take). Spyro too maybe.
2019-07-08 00:40:54 +02:00
lightningterror
2cd9aff867
gsdx-d3d11: Extend sw blending to BLEND_NO_BAR which is also free and doesn't require rt sample nor any barriers.
...
It helps light rendering in SW Battlefront 2, VP2 also triggers it but needs to be further tested what it does.
2019-07-08 00:40:54 +02:00
arcum42
cc1a320c61
Remove sVU_Compare.h and iVU1micro.cpp, both of which appear unused.
2019-07-06 15:47:26 -07:00
arcum42
441e786d3d
Take care of a few clang warnings.
2019-07-06 14:16:04 -07:00
lightningterror
7c17b9ef5b
gamedb: Looks like I copied outdated patch codes on my previous commit for Ace Combat Zero.
...
Update the patches to the correct values.
2019-07-06 22:20:31 +02:00
lightningterror
132332f9b8
Gamedb/GSdx-hw: Add gamefix patches for Ace Combat Zero JP/KO versions. Add KO version to crc id list.
...
Fixes collision/missle hit issues.
Issue and patch sources (provided by arapapa) from thread:
https://forums.pcsx2.net/Thread-Ace-Combat-Zero-Collision-Issues
2019-07-06 22:11:47 +02:00
arcum42
fc35de02f2
build.sh and cmake plugin code cleanup ( #2953 )
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* Refactor build.sh. Restructure finding plugins. Remove legacy code. Add --clean-plugins option. Document --no-trans option.
Don't do setcap if dev9ghzdrk isn't being built. List dependencies if they are missing. Remove code related to zerospu2, and misc plugins we aren't building. Minor message changes.
2019-07-04 19:49:11 -07:00
Kojin
7054450348
[skip ci] README: Update system requirements
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- Update min OS to Windows 7
- Update recommended OS to Windows 10
- Update recommended CPU to anything with AVX2
- Some small wording changes
2019-07-05 01:06:54 +02:00
lightningterror
a6f7a9576e
Onepad: Update controller database.
2019-07-05 01:01:33 +02:00
Akash
a36d5a0221
CDVD: Add fallback path for blockdump source name unavailability
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2 pass fallback cases for the untitled scenario was mentioned in the TODO comment to be completed, added one of them. (Still doesn't seem reliable enough, but honestly when do we Also modified blank space indentation at a part to tab space to satisfy lightning boi.
2019-07-01 11:29:35 +05:30
Akash
7290576a2a
CDVD: Add configurable directory for blockdumps storage
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Previously the blockdumps will be automatically stored in the root directory of PCSX2, added an INI option in "PCSX2_ui.ini" named "CurrentBlockdump" to modify the directory to whatever is preferred by the user. (Some people were requesting for this)
A GUI could also be added if anyone wants, but considering the popularity of this I'm not sure as blockdumps will only be used my less percentile of users and mostly by testers and developers for debugging.
2019-06-30 11:48:12 +05:30
Alessandro Vetere
ba2efec983
GsDumpFinder: fix error when dir not found
2019-06-29 16:14:28 +05:30
lightningterror
b19804190e
gsdx-hw: Add an OI hack for Sonic Unleashed.
...
It will allow to render the shadows properly.
Rendering pattern is:
Save RG channel with a kind of a TS (replaced by a copy in this hack),
compute shadow in RG,
save result in alpha with a TS,
Restore RG channel that we previously copied to render shadows.
2019-06-23 23:34:25 +02:00
lightningterror
40929a4728
gsdx-d3d11: Add rgba channel selection/support to StretchRect.
2019-06-23 23:34:25 +02:00
lightningterror
e9825dccc0
gsdx-ogl: Add rgba channel selection/support to StretchRect.
2019-06-23 23:34:25 +02:00
lightningterror
066a9aaf71
gsdx-hw: Purge Sonic unleashed crc hack.
2019-06-23 23:34:25 +02:00
atomic83GitHub
3ee72e7cec
GameDB: Serials update and some gamefixes. ( #2999 )
...
- serials update along with a minor modification to siphon filter patches typo.
- Pac Man world 2 Timing fixes to avoid hangs at various levels. Tested by atomic83github.
- Missing VU clamping fixes for some EA sports titles. Tested by atomic83github.
2019-06-23 12:54:33 +02:00
lightningterror
62417dae99
gsdx-hw: Revert dmc 3 TS hack purge.
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Seems like Texture shuffle/depth is not handled properly in all cases so
revert the change until we fix it properly. Move it to gl level too.
Commit:
https://github.com/PCSX2/pcsx2/commit/11cd6b56cd14905467c7fd36cca07a5175f512d1
2019-06-20 10:36:21 +02:00
atomic83GitHub
14178cb184
GameDB: Popcap crashing fixes
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- Added EETimingHack to Popcap hits vol1 and 2 to fixes random crashing in the game.
Tested by atomic83github and discord memeber "Jacoby".
2019-06-19 13:57:51 +05:30
Shanoah Alkire
de1717c1a1
Switch a bunch of 64 bit #ifdef's to use the cross-platform 64-bit define I added into Pcsx2Defs.h.
2019-06-18 22:08:43 -07:00
Shanoah Alkire
43981f5981
Add warning on gcc 9.
2019-06-18 21:24:30 -07:00
lightningterror
300f16df61
Gamedb/gsdx-hw: Add gamefix patch and crc id for Harry Potter and the Prisoner of Azkaban EU.
...
Gamefix patch source:
https://forums.pcsx2.net/Thread-Fixing-unplayable-games?pid=600492#pid600492
2019-06-18 22:34:17 +02:00
lightningterror
9401e52b08
gsdx-d3d11/gui: Move the nvidia hack toggle to Disable Safe Features.
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With the sprite hack removed it was no longer possible to toggle this
hack on nvidia gpus, the toggle has been moved to Disable Safe Features.
It some issues caused by the hack in sotc, fatal frame and border offset
issues.
2019-06-18 22:06:35 +02:00
Alessandro Vetere
61b984a6c1
BuildParameters.cmake: fix typo
2019-06-18 21:28:57 +02:00
lightningterror
11cd6b56cd
gsdx-hw: Purge useless d3d11 only hacl for DMC3.
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Texture shuffle emulated correctly.
2019-06-18 20:21:03 +02:00
atomic83GitHub
1fc3516637
GameDB: Naruto games fixes and beta trial updates ( #2994 )
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Added VU clamping to none for Ulitmate Ninja 2 to fix minor visual issues with lights.
- Tested by boberto5888
Added VU clamping to extra for Ulitmate Ninja 3 to fix minor visual issues with lights as well as missing QTE.
- Tested by boberto5888
Added beta trial serials.
- Tested by atomic83github
2019-06-17 17:22:25 +02:00
Akash
4195b77fa3
GSdx-dialog: Unused parameter on hacks dialog constructor
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Apparently someone was careless enough to forget removing the parameter on the constructor which passes the adapter ID >_<
2019-06-17 13:01:16 +05:30
Akash
9acb871c7b
GSdx-Dialog: Remove useless member variable
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The adapter ID was needed to be passed before for a legacy DX9 hack which is no longer present, I figured it could cause a potential conflict when the adapter value stored at INI is outdated. (which is now a possibility after
lightning removed reference device)
The other alternative would be to just force set the INI value on dialog initialization to avoid unavailable values in the INI file, but that would be a rough for a person transitioning from debug build to release build using the reference device
option, so just removing this outdated variable for now, I rather doubt we'd be needing it in the future, in case we need adapter passing to subdialogs, the former suggestion needs to be implemented. Not implementing it right now since there's no need for it.
2019-06-17 12:47:03 +05:30
Shanoah Alkire
cc6a58da18
Remove sVU_Debug.h, as nothing in it is actually used anywhere.
2019-06-16 19:31:02 -07:00
arcum42
563772fdf1
Added a universal 64-bit define, and a message indicating that Pcsx2 was compiled as 64 bit in the system information.
2019-06-16 17:33:17 -07:00
lightningterror
e6d42338ad
gsdx-hw: Fix incorrect variable name when tc is disabled.
...
Allows to compile gsdx with tc disabled properly again.
2019-06-17 00:11:47 +02:00
lightningterror
e89f46139b
gsdx-d3d11/gui: Don't display Reference Device in available Adapters in release builds. Display it only on debug builds.
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It is used for debugging only.
2019-06-16 21:25:25 +02:00
lightningterror
a936cd9eb1
gsdx-d3d11: Remove remaining uav (UnorderedAccessView) code, it wasn't used
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. Code can be readded in the future if there is a need for it. Advanced
DATE for example.
2019-06-16 20:42:28 +02:00
lightningterror
34bedddd5c
gsdx-d3d11: Update nvidia hack handling.
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Don't query the api for the adapter description twice.
2019-06-16 20:42:28 +02:00
KrossX
55f4dea468
gsdx-gui: Purge Sprite hack from the gui.
...
Collaborator: lightningterror
2019-06-16 20:42:28 +02:00
KrossX
39f509feaa
gsdx-hw: Remove no longer needed Sprite hack, replaced by improved atst code already.
2019-06-16 20:42:28 +02:00
KrossX
6a122268cb
gsdx-d3d11: Update d3d shader macro handling to a much better algorithm.
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Bonus, remove unused options variable
D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS.
2019-06-16 20:42:28 +02:00
lightningterror
cec185fd66
gsdx-hw: Add Jak2 demo crc id, US version.
2019-06-15 22:35:17 +02:00
lightningterror
0781cb65bf
gsdx-hw purge HauntingGround crc hacks.
...
Half Pixel Offset can solve the misaligned blur when upscaling, while
the second hack is also no longer needed and it broke depth effects too.
2019-06-14 23:32:58 +02:00
lightningterror
3228789808
gsdx-d3d11: Add draw call number to debug logs.
2019-06-13 14:52:03 +02:00
lightningterror
6024359011
gsdx-hw: Purge CastlevaniaCoD, CastlevaniaLoI, NanoBreaker crc hacks.
...
Shadows emulated correctly with accumulation blend, d3d11 misses sw
blend for extra accuracy (darker shadow).
gsdevice11: Remove unused IsCLR1() variable.
2019-06-13 13:38:24 +02:00
hibye8313
60cf62fea1
GSdx-d3d11: Partial port of EmulateBlending() from OGL renderer to DX11 renderer and ps_blend() from OGL shader to DX11 shader (only accumulation blend).
2019-06-13 13:25:46 +02:00
hibye8313
6bdd4ff186
GSdx-d3d11: Ported SW blending variables from OGL to DX11 PSSelector/BSSelector/pixel shader.
2019-06-13 13:25:46 +02:00
hibye8313
718042e6a6
GSdx: Made a DX11/OGL-independent blend map in GSDevice.cpp. Convert to OGL/DX11 specific constants at run time.
2019-06-13 13:25:46 +02:00
willkuer
a3bf46ecd9
[skip ci] GSDumpgui: Handle dumpPath as optional. ( #2981 )
...
GsDump file can be optional in case you just want to launch the plugin config dialog.
Throw with a meaningful error message in case validation layer fails.
2019-06-06 04:21:02 +02:00
lightningterror
cd11ae1ac6
Gamedb: Add SLES-51219 Harry Potter and the Chamber of Secrets Portugal release.
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Bonus, include the gamefix patches for all remaining PAL releases that
were missing. crc and patch codes should be the same considering other
releases share it.
Issue:
https://forums.pcsx2.net/Thread-Bug-report-Harry-Potter-and-the-Chamber-of-Secrets-PAL-PS2-Disc-and-Iso-Problem?pid=600047
2019-06-04 02:41:19 +02:00
Marco Estevez
668670941c
Gamedb: Fix for Mafia (S) SLES-52282. ( #2974 )
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Allow pass the initial splash screen.
EETimingHack = 1
2019-06-02 03:16:27 +02:00
lightningterror
976b77f144
gsdx-hw: Use std max for scaling factor, bonus add jak3 crc id for eu preview/us international release.
2019-06-01 16:46:17 +02:00
Ian Brown
a1a6374709
Build: Changes required to compile and run using VS 2019 ( #2975 )
...
in vs 2019, the system xhash used by unordered_map uses Target in its template definition. pcsx2 #defines this in the r5900 and r3000 headers which leak cause a cryptic compilation error. A quick fix here is just to undef it in gamebase.h. A better fix would be to encapsulate the definition or use something more c++ to avoid the pre-processor. Add a comment to explain the _Target_ undef.
tap.h did not have string defined. I guess this was included transitively somewhere with an earlier set of system headers.
Biostools, the file is opened in text mode which causes the bios to be partially read. I'm not sure that's vs2019 specific but it's wrong in any case. Maybe the default mode parameter changed at some point. Maybe wxFile would be a better choice here rather than WxFFile because wxFile always open s in binary mode.
2019-06-01 13:34:21 +02:00
Thomas Evans
1f1b68a9b4
debugger: Muti-byte hex strings can now be pasted into the memory view. ( #2960 )
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You can now paste a hex string into the memory view (with Ctrl+V).
2019-06-01 13:30:03 +02:00
lightningterror
fbafd44209
[skip ci] gsdumpgui: Auto select gsdx dll and gs dump when a directory location is reloaded/changed.
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First on list only. Feature to save selection isn't available for now.
2019-05-31 19:24:48 +02:00
lightningterror
877a112193
gsdx-hw: Remove no longer used linear parameter from ComputeFixedTEX0,
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add an assert that m_target isn't handled with invalid_tex0 yet due to upscaling.
2019-05-31 13:50:28 +02:00
lightningterror
8ff74fc6c2
gsdx-hw: Fix border issue on ComputeFixedTEX0.
...
It is quite complex to handle rescaling on ComputeFixedTEX0
so this function is less stricter than GetSizeFixedTEX0,
therefore we remove the reduce optimization,
and we don't handle bilinear filtering which might create wrong interpolation at the border.
Fixes FFX upscaling issues on Bilinear filter during cutscenes.
comment
2019-05-31 13:50:28 +02:00
pgert
afd5ceef7a
PCSX2 > GUI: update and improvements of Scandinavian translations
2019-05-26 16:09:58 +02:00
lightningterror
5e043b3b6f
gsdx-hw: Re add GSC_RedDeadRevolver crc hack that only skipped blur effects to aggressive mode only.
...
Previous commit for reference:
https://github.com/PCSX2/pcsx2/commit/548d6b31bf74d4b03422e427122ab6fef97b0c1f
2019-05-25 17:19:17 +02:00
lightningterror
3fb2afb51a
onepad: Update to latest controlled database.
2019-05-24 08:06:23 +02:00
lightningterror
482f1e953a
gamedb/gsdx: Harry Potter Chamber of secrets db and crc update.
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Remove some crc lookups for gamefix patches that share the same serial
and patch codes. It will allow game versions with different crc ids to
use the patches. Close #2654
Add JP version to automatic mipmapping.
2019-05-24 07:41:50 +02:00
lightningterror
ed8592b30b
gsdx-d3d11: Don't run Alpha Stencil on DATE with texture shuffle.
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It breaks DATE with tex shuffle (Haunting Ground 2, Superman shadow of
Apokolips, possibly others too).
2019-05-24 01:17:33 +02:00
lightningterror
3289dc1cc7
gsdx-gui: update alpha stencil, crc hack level tooltips.
2019-05-23 18:11:26 +02:00
lightningterror
fe8793081a
[skip ci] gsdumpgui: Properly disable/grey out some debug options based on Debug Mode check.
2019-05-23 18:05:38 +02:00
Chromaryu
c6fcf0aaab
Locales: Update ja_JP localing.
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To match up with newly added strings.
2019-05-17 23:46:55 +02:00
lightningterror
87808fee03
gsdx-hw: Purge GSC_GTASanAndreas crc hacks.
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Auto flush allows us to render the effects properly.
Small ghosting may not be an actual issues as it's also present on sw
renderer.
2019-05-17 03:35:17 +02:00
Shanoah Alkire
2941fd9b87
wx: Replace a bunch of wx 2.8 macros with the wx 3.x versions.
2019-05-11 20:43:47 -07:00
Shanoah Alkire
5d4ae31ba1
Add a few default functions in explicitly. (-Wdeprecated-copy)
2019-05-11 19:18:18 -07:00
Shanoah Alkire
284880f768
GSdx: Variables should be initialized in the order in which they are declared. (-Wreorder)
2019-05-11 19:00:29 -07:00
Kojin
2d46bc661d
gsdx-d3d11: ensure texture size of at least 1x1
2019-05-11 22:23:12 +02:00
lightningterror
9a5225dfdf
gsdx-hw: Purge GSC_SimpsonsGame crc hacks.
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Upscaling issue can be resolved with Half Pixel Offset Normal.
2019-05-05 23:37:18 +02:00
Christian Kenny
079baaed99
gamedb: Add CrashTagTeamRacingIbit gamefix to Crash Tag Team Racing.
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Fixes constant recompilation problems.
2019-05-03 01:03:05 +02:00
lightningterror
be46832c7b
gsdx-hw/gamedb: Add Star Wars - The Force Unleashed to gamedb and crc list.
2019-05-03 00:47:45 +02:00
lightningterror
637f777ea9
gsdx-hw: Update OI_StarWarsForceUnleashed hack.
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Remove hack that was replaced by OI_GsMemClear and OI_DoubleHalfClear.
2019-05-02 22:53:44 +02:00
lightningterror
eb0d22626f
gsdx-hw: Purge GSC_StarWarsForceUnleashed crc hacks.
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Shadows are rendered correctly with basic blending on opengl, high on
d3d11.
2019-05-02 21:07:46 +02:00
Kojin
de0c4a7fc7
gsdx-hw: Check for null texture before commit in hacks. ( #2951 )
...
Issue ##2943
2019-05-02 19:57:00 +02:00
lightningterror
5a69a2f689
gsdx-sw: Add an option to toggle auto flush on sw renderer.
...
Windows + Linux.
2019-05-02 15:35:55 +02:00
lightningterror
87f36852b6
pcsx2: ofc I forgot to completely remove the variable from the previous commit ...
2019-05-01 22:57:46 +02:00
lightningterror
bbce809ac9
pcsx2-gui: Don't put Screenshot button in a submenu.
...
Bonus take care of a compiler warning.
Issue #2949
2019-05-01 22:40:49 +02:00
hibye8313
56a976e277
microVU: Add gamefix for Crash Tag Team Racing. Fixes constant recompilation problems.
2019-04-30 22:57:11 +01:00
Shanoah Alkire
b270c1bb67
onepad: Cleanup in a few places.
2019-04-28 01:36:43 -07:00
Shanoah Alkire
6a202c9b5f
onepad: Update to include latest controller database.
2019-04-27 21:15:53 -07:00
Shanoah Alkire
d00b8081ac
onepad: bring the sensibility changes over to onepad as well as onepad_legacy.
2019-04-27 19:30:29 -07:00
Yaroslav Salnikov
ff9749f6dc
Onepad (legacy) sensibility implementation for linux ( #2932 )
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* Implementation of onepad sensibility for linux
* cast floats to int
* Fix the sensibility sanity checking, and clean up the dialog box a bit.
2019-04-27 18:35:35 -07:00
Gregory Hainaut
ead3d21bdb
gsdx ogl: commit texture in copy function
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So far not yet used but safer this way
2019-04-26 12:40:04 +02:00
Gregory Hainaut
568b96b885
gsdx ogl: only always uncommit texture in debug build
...
It is good for memory but bad for the speed. There is likely a better trade-off
but it should be enough for now
2019-04-26 12:40:04 +02:00
Gregory Hainaut
70c3c1a48f
gsdx ogl: always commit a sparse texture when force_texture_clear is enabled
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The goal is to ensure the behavior of the option. VRAM usage isn't important
as option is mainly intented for debug purpose.
2019-04-26 12:40:04 +02:00
lightningterror
e77aac0bf1
gsdx-ogl: Do some integer casts for destination texture commit to StretchRect.
...
Fixes warning.
2019-04-26 12:40:04 +02:00
Gregory Hainaut
bdcf83ca45
gsdx ogl: sparse texture : only commit new area
...
Avoid potential driver overhead
2019-04-26 12:40:04 +02:00
Gregory Hainaut
bb306dfe90
gsdx hw: commit texture before a clear in OI hack
...
Note I didn't bother to compute the draw region for single game hack.
Gain would be 0 if game doesn't suffer of memory issue in the first place
2019-04-26 12:40:04 +02:00
Kojin
116a5d822c
gsdx-ogl: update Save() to use committed size of texture
2019-04-26 12:40:04 +02:00
Kojin
9618283217
gsdx-ogl: Add detection of Sparse Depth in isDss()
2019-04-26 12:40:04 +02:00
Kojin
55e95cc552
gsdx-ogl: add destination texture commit to StretchRect
2019-04-26 12:40:04 +02:00
Kojin
e9989a5966
gsdx: enable sparse render target in TC
2019-04-26 12:40:04 +02:00
Kojin
a1cdeb2fd1
gsdx: add uncommit in recycle
2019-04-26 12:40:04 +02:00
Kojin
4e675ef6e1
gsdx-ogl: add texture commit ogl renderer
2019-04-26 12:40:04 +02:00
Gregory Hainaut
ba782e90c8
gsdx ogl: enable sparse feature on GSdevice interface
...
Note: remain
* To really use sparse texture
* To debug it ^^
2019-04-26 12:40:04 +02:00
Gregory Hainaut
16d5f477ff
gsdx ogl: implement CommitPages
2019-04-26 12:40:04 +02:00
Gregory Hainaut
e8b2d036ee
gsdx ogl: handle creation of sparse texture
2019-04-26 12:40:04 +02:00
Gregory Hainaut
9e7069f374
gsdx hw: add API to manage sparse texture allocation
...
DX/GL should implement "CommitPages" to really commit memory
Note: CommitPages should also update the m_committed_size member
2019-04-26 12:40:04 +02:00
Gregory Hainaut
643ed528c2
gsdx hw: allow to create sparse texture at device level
...
Obviously texture allocation should be updated too
2019-04-26 12:40:04 +02:00
lightningterror
3408d1a873
gsdx-d3d11: Move colclip code to blending function.
...
Also disable a log that was accidentally enabled/pushed.
2019-04-25 16:48:07 +02:00
lightningterror
a0c6c1cb9f
gsdx-hw: Forgot to remove a crc region check for dbzbt2-3, no longer needed.
2019-04-25 16:34:28 +02:00
lightningterror
8eab618502
gsdx-hw: Purge crc hacks that had their half screen issues resolved (Texture shuffle case).
...
DBZBT2, DBZBT3, MetalGearSolid3.
2019-04-25 15:08:51 +02:00
Kojin
34ac15f7eb
GSdx-hw: Add secret ini option to disable TS half bottom detection
2019-04-25 13:42:47 +02:00
Kojin
7eb0b0ac65
GSdx-hw: Add automatic detection of half-bottom in TS
...
Typical shuffle case is 1/2 height so other half is undesired
In dbz we split the depth buffer.
- Sample first half, write to `0x0`.
- Sample second half, write to `0x800`
- Finally, sample `0x0` though `0xffc`
Crash Twinsanity is a similar case.
2019-04-25 13:42:47 +02:00
Kojin
97612edd58
GSdx-hw: Move src to protected member
2019-04-25 13:42:47 +02:00
Kojin
6af2f7ef46
GSdx-hwtc: Propagate valid area from dst to source
2019-04-25 13:42:47 +02:00
Kojin
acf771edd8
GSdx-hw: Store bounding rectangle in protected member
2019-04-25 13:42:47 +02:00
Christian Kenny
7f5dc2135e
GameDB: Add VU Clamping for Battle Gear 3. ( #2939 )
...
Stops car from falling through track.
2019-04-24 02:28:31 +02:00
lightningterror
c3f36ad430
gsdx-gui: Separate opengl and direct3d blending options.
...
A short summary how d3d option behaves compared to gl.
None d3d-> behaves the same
Basic d3d-> even less than 1/3 of Basic opengl.
Medium d3d -> less than 1/3 of Basic opengl.
High d3d -> 1/3 of Basic opengl.
Note: Medium and High options are mostly intended for debug use.
2019-04-23 15:24:04 +02:00
lightningterror
d4b62444d1
gsdx-d3d11: Adjust fbmask code on d3d11.
...
Add the remaining code and separate it in levels because dx sux.
Basic blending mode -> doesn't enable fbmask on texture shuffle and
triangle primitives.
Medium -> doesn't enable fbmask on triangle primitives.
High mode- > fully enables fbmask, note it's still not on par with
opengl because we miss sw blending for some games.
Also keep in mind that High Blending option on d3d11 is like 1/3 of
Basic Blending option on GL.
2019-04-23 15:24:04 +02:00
lightningterror
6a4fa90b8f
pcsx2-wx: Remove extra separator line.
...
Close #2936
2019-04-22 17:38:28 +02:00
lightningterror
641df126c4
gsdx-d3d11: Don't enable fbmask on triangle primitives.
...
It is quite slow due to fb copy on d3d, add potential notes for future
improvements so I don't forget what I wanted to do.
2019-04-22 05:07:42 +02:00
lightningterror
e72aa23436
gsdx-gui: Purge the aout (Alpha hack) from the gui, will be useless with fbmask emulation, enable blending option on d3d11.
...
Blending option allows us to toggle fbmask on or off with at least basic
level just like on gl.
2019-04-22 05:07:42 +02:00
lightningterror
de5e9a85bb
gsdx-d3d11: Partial port of frame buffer masking from opengl.
...
It works on games such as Fifa Street 1 and 2 (character and stage
rendering), mission impossible operation surma (shadow rendering).
It needs at least Basic level of blending enabled on d3d11.
2019-04-22 05:07:42 +02:00
lightningterror
9d60d6acfd
gsdx-d3d11: Remove old aout code.
...
Will be replaced with fbmask code in next commits.
2019-04-22 05:07:42 +02:00
pgert
060689d3e9
PCSX2: update & improvments of Scandinavian translations
2019-04-21 23:20:38 +02:00
Yaroslav Salnikov
6bae2f7629
Fixing stiks state monitor ( #2933 )
2019-04-21 13:49:11 -07:00
lightningterror
4202cbe7e8
pcsx2 savestates: Bump savestate version, required for the previous TAS PR merge.
...
Attention! Older savestates will be incompatible so please use a
previous older dev build (such as dev 3043) to save your progress on
memory cards instead!
2019-04-21 00:50:18 +02:00
Tyler Wilding
0980c7185f
recording: Opt-into keybindings, revert potential overrides if disabled
2019-04-21 00:45:44 +02:00
Tyler Wilding
ec9c97e0bf
recording: freeze recording information to savestate regardless
2019-04-21 00:45:44 +02:00
Tyler Wilding
506ea4c4d2
recording: various formatting and review corrections
...
Squashed commit:
[7955b42e3] recording: Throw errors on fread/fwrite errors.
[5a2160f9e] recording: Remove function implementation from header files
[f2937ab5f] recording: Fixed UndoCount metadata bug and will gracefully fail if savestate is missing
[d7f4d43e5] recording: Refactored code-style to be consistent
[0f77fbb71] recording: Refactor to use switch statements
[28d7945f6] recording: Resolve CMake warnings and use tagged github links for cross-linking to LilyPad
[7c01c6cb4] recording: corrected disparity between comment and code
[17a8bd8d6] recording: Remove all usages of #define
[3830f5a82] recording: Refactor enums and general cleanup
[569ef7d67] recording: Completely disable new console log sources when recording is disabled
2019-04-21 00:45:44 +02:00
Tyler Wilding
08d923ca6f
recording: Append copyright headers
...
Squashed commits:
[47be08613] recording: Forgot to refactor the usage of std::size
2019-04-21 00:45:44 +02:00
Tyler Wilding
64104ca9fd
gui:recording: Revert addition of Screenshot As, will contribute as separate PR
...
Along with changing the .bmp file naming scheme.
2019-04-21 00:45:44 +02:00
Tyler Wilding
c12c6ed149
recording: Added some more useful logs and cleaned up some TODOs
2019-04-21 00:45:44 +02:00
Tyler Wilding
eb7030cf12
recording: Use conventional savestate functions, save save-state in a separate file alongside recording file
...
Regressions were discovered after merging with master due to way the save state data was saved within the movie file.
This change uses the same functions used in the GUI to create savestates to create a compressed save-state file. Eventually this could be re-incorporated back into the recording file and could be backwards compatible.
2019-04-21 00:45:44 +02:00
Tyler Wilding
270f7fd905
recording: Significant refactor on VirtualPad implementation
2019-04-21 00:45:44 +02:00
Tyler Wilding
d7074503d8
recording: Use wxFopen instead of f_open
2019-04-21 00:45:44 +02:00
Tyler Wilding
6b3fb14339
recording:gui: Temporarily remove Movie Editor GUI, add back at a later date
...
This is a rather involved refactor and isn't critical to getting the main PR / spike merged.
2019-04-21 00:45:44 +02:00
Tyler Wilding
db4ff1e8fc
recording:gui: Overhaul VirtualPad GUIs
2019-04-21 00:45:44 +02:00
Tyler Wilding
3d6bfacd55
recording:gui: was not correctly removing recording top level menu bar option
2019-04-21 00:45:44 +02:00
Tyler Wilding
8b6ccde441
gui:recording: force ascii for filepath of recording, remove legacy conversions
2019-04-21 00:45:44 +02:00
Tyler Wilding
cb7425c59f
recording: removed C++ reserved pattern usages, removed japanese comments
2019-04-21 00:45:44 +02:00
Tyler Wilding
6e111205a2
travis: include recording header files in travis build properly
2019-04-21 00:45:44 +02:00
Tyler Wilding
5fefe28e39
recording: recording file implementation
2019-04-21 00:45:44 +02:00
Tyler Wilding
94c160401c
recording: implementation for recording file GUI panel
2019-04-21 00:45:44 +02:00
Tyler Wilding
0021ad66e0
recording:gui: dialog for creating a new recording
2019-04-21 00:45:44 +02:00
Tyler Wilding
ddd2e3f8f0
recording: main recording functions and input gathering
2019-04-21 00:45:44 +02:00
Tyler Wilding
7a03bafa27
recording:gui: movie editor window and virtual pads
2019-04-21 00:45:44 +02:00
Tyler Wilding
7b79235f19
gui:recording: new mainmenu event listeners
2019-04-21 00:45:44 +02:00
Tyler Wilding
e2e882e08b
gui:recording: All main window modifications and additions
2019-04-21 00:45:44 +02:00
Tyler Wilding
bad3fa73f4
recording: implementation for new keybindings
2019-04-21 00:45:44 +02:00
Tyler Wilding
407224d29c
recording: added new log sources
2019-04-21 00:45:44 +02:00
Tyler Wilding
e3333a9b8c
recording: all modifications to pcsx2/ source
2019-04-21 00:45:44 +02:00
Tyler Wilding
413ba4b430
GSdx: implemented saving a snapshot to a dialog provided file path
2019-04-21 00:45:44 +02:00
Tyler Wilding
6252c7bd6a
recording: visual studio project changes
2019-04-21 00:45:44 +02:00
Tyler Wilding
f147923555
travis:recording: added Recording sources to CMake scripts
2019-04-21 00:45:44 +02:00
Tyler Wilding
c2a19b7be5
recording: gitignore modifications and new keybindings
2019-04-21 00:45:44 +02:00
Avindra Goolcharan
4d88a57f27
gsdx-gui: Fixes typos on the tooltip for disabling safe features. ( #2931 )
2019-04-20 04:52:28 +02:00
atomic83GitHub
ac89730a4d
Gamedb: Visual concept hanging fixes. ( #2929 )
...
This PR allow each fixes to by apply in all situations (such as exiting from the NETGUI utility). It makes these games completely playable in all cases.
2019-04-18 17:57:55 +02:00
lightningterror
ac1bc9d6fc
gsdx-hw: Move GSC_RadiataStories, GSC_StarOcean3, GSC_ValkyrieProfile2 crc hacks to D3D level.
...
Follow up from the previous commit which is bypassing the texture cache
when the frame buffer is sampled.
Crc hacks are no longer needed on opengl.
Note: it requires at least Basic blending support.
2019-04-17 03:48:30 +02:00
Gregory Hainaut
f406051ed9
gsdx ogl: Bypass the texture cache when the frame buffer will be sampled.
...
Proof of concept. It should provide a huge speedup when accurate
blending is enabled for tri-ace / Jak / R&C (shadow rendering).
See #2894
Need PR#2892
v2: Add const + comment to explain that code isn't ideal.
2019-04-17 03:48:30 +02:00
willkuer
1414d64b18
[skip ci] GSDumpGui: Only reload dumps and dlls separately if their respective settings change, make config portable, autodetect dump/dll folder. ( #2926 )
...
- Add simple logging infrastructure and further improve the existing one
- Delegate loading of dlls and dumps into dedicated loader classes
- Adjust user interaction to restrict updates to only relevant parts
- Gsdx dlls (dumps) are only reloaded when a new path for gsdx dlls (dumps) was given. That means dlls are not reloaded just because the dumps path was changed or another dump was selected
- When GSDumpGui can not find the specified settings folder or there is no setting saved so far it will look into the directory of the currently running application (however as before only exactly in the directory and not in subdirectories)
- Further decouple model, view and 'controller' logic.
- Restrict directory checks to application basepath instead of current directory as current directly is changed at too man places
- Avoid some minor memory leaks by disposing some disposable elements
Note: Net framework requirement has been increased to 4.0 to run/compile the application.
2019-04-15 17:24:25 +02:00
pgert
773be7bb95
PCSX2: compiled mo-file for latest pt_BR update ( #2910 ).
2019-04-14 17:01:58 +02:00
willkuer
48b2383096
[skip ci] GSDumpGUI: Fixes multiinstance crashes. ( #2925 )
...
- automatically find the next free TCP port yielded by OS
- transfering currently used instance-fixed port to launched clients
- connect each client via given port
See #1637
2019-04-14 12:04:58 +02:00
Guilherme Dias
075a9f38ed
Locale: Br. Portuguese Translation - Update. ( #2910 )
...
* A lot of grammatical errors were fixed.
* Several sentences were reformulated for a better understanding and a better quality of the translation.
2019-04-14 04:28:14 +02:00
atomic83GitHub
d3ddd9b1f7
Gamedb: WRC avec sebastien loeb performance fixes. ( #2923 )
...
This commit re introduces a partial patch to WRC avec sebastien loeb to fix a performance problem with a delay slot instruction.
Follow up from https://github.com/PCSX2/pcsx2/commit/a58f56fa4a1a268b3a4f8490f69d1e8ec1f32fe8
2019-04-13 21:11:38 +02:00
lightningterror
163fd2bad9
spu2-x-gui: Increase synchronizing mode drop down list vertical size.
...
Will help the list display properly on frontends like spectabis.
2019-04-11 21:41:56 +02:00
lightningterror
52da124a2b
gsdx-ogl: Check if primitives are triangles instead of overlapping.
...
Single triangle draw can now hit the tex_is_fb path.
Primitive Overlap will return no overlap for single primitive (triangle).
Ratchet and Clank, Jak, tri-Ace games.
It should improve shadow rendering.
Idea by Gregory.
2019-04-10 12:33:31 +02:00
lightningterror
a58f56fa4a
Gamedb: Remove stall delay branch patches from WRC3, WRC Rally Evolved/WRC avec Sebastien Loeb.
...
Bonus, add XgKickHack for the French version of WRC Rally.
2019-04-10 04:06:18 +02:00
FlatOutPS2
17ac536116
pcsx2: Fix stall on branch .. in delay slot.
...
Fixes stall when loading a stage in WRC 3.
Original pr https://github.com/PCSX2/pcsx2/pull/1783
Collaborator: lightningterror
2019-04-10 04:06:18 +02:00
Kojin
73e3072715
GSdx-d3d11: Enable break on D3D message
...
Enable automatic breaking on d3d11 messages:
- D3D11_MESSAGE_SEVERITY_CORRUPTION
- D3D11_MESSAGE_SEVERITY_ERROR
- D3D11_MESSAGE_SEVERITY_WARNING
- D3D11_MESSAGE_SEVERITY_INFO
Hidden option dx_break_on_severity bitfield
Debug build only.
2019-04-08 00:45:50 +02:00
lightningterror
9332f9b1ac
[skip ci] Readme.md: Update system requirements info.
...
Replace GHz with STR requirements,
Mention that 1.4 is the last version to support D3D9.
2019-04-08 00:06:12 +02:00
lightningterror
508a8b477e
gsdx-hw: Disable automatic mipmapping on Jak games for now.
...
It crashes the emulator so until the issue is resolved properly comment
out/disable automatic mipmapping for jak games.
Issue #2916
2019-04-07 19:50:46 +02:00
atomic83GitHub
b68761fa0d
Gamedb: Fixes, serial and patches update. ( #2914 )
...
This commit add the rounding fix for the international version of Final Fantasy X, a Emotion Engine Clamping fix for let's make a soccer team, a Emotion Engine rounding fix for Eternal Ring, and add the WRC avec Sebastien Loeb patch.
There are also several additions about Winback fixes for various regions.
2019-04-07 19:38:58 +02:00
lightningterror
bb0c0d3d27
Gamedb: Add gamefix patch for (Choro Q - High Grade) Gadget Racers NTSC-J.
...
Patch by Prafull.
Fixes vsync issues, avoid hang at first loading screen, skips movies.
https://forums.pcsx2.net/Thread-Fixing-unplayable-games?pid=597546#pid597546
2019-04-05 22:52:06 +02:00
lightningterror
fc5dde464f
Lilypad: Replace question mark with "N/A" on Diagonotics window when a device is not active.
2019-04-04 03:05:06 +02:00
lightningterror
9c222f8efe
gsdx-hw: Some minor comment and code adjustments.
2019-04-04 02:13:57 +02:00
Chromaryu
5f099b1bea
Pnach: Add Author line. ( #2911 )
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Adds a separate author line for pnach entries. This will allow to separate comments with other info such as pnach purposes.
GameDB could be updated with the new changes for a more slick and clean look.
2019-04-01 23:10:43 +02:00
Souzooka
55112938a2
GSDumpGUI: Make sure all child processes are closed when closing main form. ( #2900 )
...
* Make sure all child processes are closed when closing main form
* Try/catch kill processes in case they are starting/exiting, dispose after killing
2019-03-26 23:27:13 +01:00
lightningterror
e73607395b
gsdx:-debug: Update previous GSDrawingContext commit to show log only on gl sw renderer.
...
Follow up from:
https://github.com/PCSX2/pcsx2/commit/46e63c1f17ac608fdb9bf73f8ce924af5668e526
2019-03-26 14:40:17 +01:00
Gregory Hainaut
a16fe6f016
gsdx TC: remove dead code
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src->m_texture is always NULL, set in Source constructor
Potentially it was a leftover of msaa or the commented code to handle mutable FBW
2019-03-26 14:22:34 +01:00
Gregory Hainaut
374374fdf1
gsdx ogl: disable sparse in extenstion detection
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* Allow to keep automatic as default value in the option
* You need to force enable sparse in the option to enable sparse
2019-03-26 14:22:23 +01:00
lightningterror
535b0d4aac
gsdx-ogl: Disable sparse depth on amd.
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* Bad driver as usual.
* Driver reports a compatible sparse format for depth texture but it isn't attachable to a frame buffer.
2019-03-26 14:22:16 +01:00
Chromaryu
0e3e9c2c59
GameDB: Add patch for Panzer Dragoon. ( #2902 )
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Stop screen shaking (game switches to Progressive).
Patch by PSI.
2019-03-26 14:03:17 +01:00
Aced14
987f783632
GameDB: Fix PlayStation Underground 4.4 entries
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PlayStation Underground 4.4 is a set of 2 discs:
* SCUS-97120: PS1 CD (disc 1)
* SCUS-97121: PS2 DVD (disc 2)
Specific changes:
* Remove disc 1 since it's out of scope
* Change 4.3 to 4.4 in disc 2's name (4.3 doesn't include any PS2 discs)
2019-03-26 13:53:39 +01:00
lightningterror
936f66d701
Gamedb: Also add patches for Klonoa 2 JP version.
...
Follow up from:
https://github.com/PCSX2/pcsx2/commit/3133221fd7c856bc26d9c452a1d3a70cd34fb2b7
Backport by Arapapa:
https://forums.pcsx2.net/Thread-Fixing-unplayable-games?pid=597525#pid597525
2019-03-23 20:46:25 +01:00
lightningterror
3133221fd7
Gamedb: Also add patches for Klonoa 2 EU version.
...
Follow up from:
https://github.com/PCSX2/pcsx2/commit/d7fd3d764893b8f80409609585cab8beb0a156d1
Patch by Prafull:
https://forums.pcsx2.net/Thread-Fixing-unplayable-games?pid=597499#pid597499
2019-03-23 01:04:56 +01:00
refractionpcsx2
d7fd3d7648
Updated Klonoa 2 patch to new one by Prafull, works much better and fixes some corrupt textures
2019-03-21 20:25:52 +00:00
refractionpcsx2
10ee832dc1
Workaround to avoid access violation problem in Klonoa 2 loading Volkan Inferno
...
Lets hope the build bot doesn't mess this up :P
2019-03-21 20:17:14 +00:00
Sean Nam
5c7084f8bf
[skip ci] README.md: Improve readability. ( #2893 )
2019-03-19 19:38:23 +01:00
lightningterror
f5bf1f655d
gsdx-hw: Add another Sly 2 prototype/beta disc to crc list.
2019-03-17 20:47:40 +01:00
lightningterror
a30f642860
gsdx-hw: Purge GSC_NarutimateAccel, GSC_Naruto crc hacks.
...
Naruto Shippuden - Narutimate Accel 3,
Naruto - Narutimate Hero 3.
Depth effects (shadows) rendered correctly.
2019-03-17 05:34:13 +01:00
lightningterror
0d5ae808ef
gsdx-gui: Fix overlap issue with Rendering threads text.
...
Issue was visible only on gsdumpgui.
2019-03-17 05:04:08 +01:00
lightningterror
f8a6a3c6ef
Gamedb: Add King's Field IV ntsc-j patch.
...
Follow up from https://github.com/PCSX2/pcsx2/commit/6052614233b30dbd3d994ed60cb4739fbb59f1e4
Fixes (black voids) central tower level loading.
Issue: Some doors leading to some areas appeared as black voids that you can walk in to.
Credits to @wgarvin0 for the patch.
2019-03-12 13:13:01 +01:00
lightningterror
c8d4d5528e
gsdx-ocl: Fix some compile warnings.
2019-03-12 02:36:49 +01:00
lightningterror
e9e7580582
gsdx-gui: Properly grey out opencl device text when opencl is enabled, also some minor cleanup.
2019-03-12 01:49:48 +01:00
Christian Kenny
3296ade983
Plugins: Remove PADSSSPSX and xpad.
2019-03-11 23:34:47 +01:00
Jannik Vogel
7982e3abfe
dev9ghzdrk: pthread_create returns status, not thread handle
2019-03-11 00:52:05 +01:00
lightningterror
7354c1fa0d
gsdx-hw: Update a few crc issue categories for several games.
2019-03-08 19:33:28 +01:00
lightningterror
889001c026
gsdx-hw: Move GSC_Okami to Aggressive level.
...
Upscaling issues, hack needs to be updated because it removes too many
effects. Maybe HPO or Wild Arms offset are fine, needs further testing.
2019-03-08 19:23:03 +01:00
lightningterror
910ef1db41
Gsdx hw: Purge GSC_TalesOfAbyss crc hacks.
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Depth and channel shuffle rendered correctly on all renderers.
Also add some missing crc ids for Tales of Abyss.
PS: I'm ninjaing 3000 builds on the buildbot 😄
2019-03-08 16:13:39 +01:00
lightningterror
47c255be2c
gsdx-gui: Adjust advanced settings and hacks gui.
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Allow to open Advanced settings and hacks window even when hw hacks are
off, this should allow OpenGL advanced settings to be configured even
when hw hacks are off in the gui since the options are configurable
wihtout depending on hw hacks checkbox.
Hw hacks will be greyed out when the checkbox button is not enabled.
New behavior will only be present on opengl hw gui. Direct3d11 will remain the same.
2019-03-06 18:11:26 +01:00
Chromaryu
3155278ac7
Locale: purging some ja_JP localization
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Sync up with current codebase
Update ja_JP localization
2019-03-05 15:28:06 +01:00
lightningterror
8219bcd1b4
gsdx-hw: Move GSC_YakuzaGames to partial level.
...
Don't enable hack on native res if crc is below aggressive. Upscaling
issues.
Bonus, revert recent barrier changes on gl date code.
2019-03-05 12:39:07 +01:00
lightningterror
e36976bf86
gsdx-d3d11: Minor adjustments to DATE code.
...
Run fast accurate date instead of alpha stencil when accurate date is
enabled on supported calls, also update some logs and comments.
2019-03-04 20:35:09 +01:00
lightningterror
e48ce1bc69
gsdx-ogl: Minor adjustments to DATE code.
...
Don't set DATE true when Accurate Date is off, DATE is true anyway so
no need to set it again.
Don't call full barrier for DATE 45 at the date selection, do it
at the shader call check. It's the same, plus we avoid extra checks.
2019-03-04 19:39:58 +01:00
lightningterror
46e63c1f17
gsdx-debug: Use gl GL_INS print macro for a log instead of relying on debug build.
...
In GSDrawingContext.
Also some minor format cleanup to match the rest of the code.
2019-03-04 19:39:47 +01:00
lightningterror
5c23a9fac0
gsdx-gui: Update blending option.
...
Change the name to Accurate Blending so it fits more with Date option
next to it, get rid of low/high end recommended nametag for the list and
just use Recommended for Basic level, lot of users seem to be using high
for "high end pc" which they shouldn't.
2019-03-03 00:47:40 +01:00
Christian Kenny
5af929a387
Gamedb: Add vuClampMode 2 gamefix for James Bond 007 - Nightfire.
...
Fixes polygon clipping in driving missions.
Close #2872
2019-03-02 23:25:33 +01:00
lightningterror
811d8781ab
cdvd: Get rid of code that disabled loading psx discs.
...
Not used anymore.
2019-03-01 17:21:13 +05:30
Chromaryu
8a16d96112
PCSX2-EE: Improve SetGSCrt logging
2019-03-01 17:09:37 +05:30
Akash
7106909d3f
PCSX2: Avoid enabling VuClipFlag at some scenarios
...
VuClipFlag hack is only used for SuperVU1 Recompiler, let's avoid enabling it when it's not used.
Previously a console message would be provided stating that "(GameDB) Enabled Gamefix: VuClipFlagHack" even when the user is using the Interpreter (or) MicroVU Recompiler. The following patch prevents such confusions.
2019-03-01 14:41:13 +05:30
Chromaryu
90531f8b7b
Locale: Update ja_JP translation
2019-03-01 10:01:54 +01:00
lightningterror
425059d882
gsdx: Forgot to move the crc state for mgs3 and ace combat 4.
...
crc hacks are aggressive only. Fixes regressions mentioned in
https://forums.pcsx2.net/Thread-Metal-Gear-Solid-3-OpenGL-Issue-with-Latest-Builds
2019-03-01 08:37:04 +01:00
lightningterror
8a9abd8a1b
gsdx: Purge depth crc hack for GSC_RadiataStories.
...
Effects rendered correctly, blur/ghosting upscaling issues can be
resolved with HPO special.
2019-02-25 11:35:27 +01:00
lightningterror
ffe6587e62
[skip ci] git: Update issue template links.
2019-02-25 09:35:11 +01:00
lightningterror
79a38858d1
gsdx: Purge GSC_CrashNburn crc hacks.
...
Depth, texture shuffle rendered correctly.
@MrCK1 did the tests. PAL needs to be tested as well.
2019-02-24 22:12:27 +01:00
Shanoah Alkire
64ab2d53e1
Add comments to prevent various warnings about falling through on case statements.
2019-02-23 22:08:57 -08:00
lightningterror
8e8598412d
gsdx: Purge all crc hacks for GSC_OnePieceGrandAdventure and GSC_OnePieceGrandBattle.
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Texture shuffle and hdr colclip.
Effects rendered correctly.
2019-02-23 06:52:40 +01:00
lightningterror
930f07df4a
gsdx: Purge depth crc hack for Haunting Ground.
...
Effects rendered correctly on all renderers.
2019-02-22 17:18:58 +01:00
Gregory Hainaut
e56f75fe9a
gsdx hw:move vertices fixup for texture shuffle in RendererHw
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Bonus: fix m_vt value
2019-02-22 16:57:59 +01:00
lightningterror
aa2b474d1a
Gamedb: Add GIFFIFOHack gamefix to remaining Mana Khemia games.
...
Fixes flickering sprites.
Close #2645
2019-02-21 08:15:36 +01:00
lightningterror
a9c1a1c768
Gamedb: Add gamefixes for NFL Street 2, Killzone, Constantine, ShellShock.
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Add GIFFIFOHack to NFL Street 2.
Fixes garbage graphics. Close #2857
Add vuClampMode None for Killzone, ShellShock.
Resolves I Reg Clamping / performance impact and yellow graphics in
certain areas.
Add eeRoundMode Positive for Constantine.
Resolves dumpster not being able to be climbed from front in level 2.
Clamp and round mode patches by @MrCK1
2019-02-21 07:54:45 +01:00
lightningterror
80f8de5e0b
Revert "gsdx-gui: Use a separate drop down list for sparse texture."
...
This reverts commit 61c4df0375 .
It was a bad idea from the start.
2019-02-20 17:42:49 +01:00
lightningterror
61c4df0375
gsdx-gui: Use a separate drop down list for sparse texture.
...
It's temporary until sparse texture is fully implemented.
Force Disabled should be Default option.
2019-02-20 16:56:51 +01:00
lightningterror
e55fcae981
gsdx d3d11: re-normalize coordinate when TEX0 is invalid.
2019-02-20 13:49:57 +01:00
Gregory Hainaut
29aef04fbf
gsdx ogl: re-normalize coordinate when TEX0 is invalid
...
Fix #258
Fix #695
2019-02-20 13:49:57 +01:00
Gregory Hainaut
12dcb701c7
gsdx: add a function to fix the TEX0 register value for HW renderer
...
Based on the SW renderer
2019-02-20 13:49:57 +01:00
Gregory Hainaut
6df9eb8dab
gsdx: Allow to save and restore drawing context
...
Purpose is to allow edition of the context for current draw call
2019-02-20 13:49:57 +01:00
lightningterror
9c60541f3c
gsdx-gui: Adjust psx compat gui.
...
Fix up options to properly disable on Null render.
Clean up some resource defines.
2019-02-20 13:38:49 +01:00
lightningterror
c6f57c0bdb
gsdx: Save hotkey toggle to ini config.
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This will allow to save hotkey option toggling to the ini which
should fix gui updating with hotkey toggles.
Note: Render hw/sw switch doesn't work.
Also update some options that didn't have hotkey nametag.
2019-02-20 11:07:02 +01:00
lightningterror
8cb6d255ca
fxaa.fx: Purge d3d9 shader code.
...
Looks like I forgot this one.
2019-02-19 15:36:15 +01:00
lightningterror
6905d4d883
x86emitter: Purge empty file sse_helpers.h.
...
Code was removed in
https://github.com/PCSX2/pcsx2/commit/60a9463e7ad3c8936eae1aad688cf72e6c734159
Right now it's useless.
Update VS/cmake project files to remove any mentions of the file as
well.
2019-02-18 11:51:06 +01:00
lightningterror
cc2fda6d6d
gsdx-gui: Add hotkey nametags to some options that have hotkey support already.
2019-02-18 05:11:43 +01:00
lightningterror
c0a47c2c79
Lilypad: Don't toggle width and heigh for Inputs window with Show/hide Special Inputs button.
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Use a fixed size instead. It will avoid DPI scaling issues.
Also adjust the Special Inputs buttons height position so that the
window height remains a reasonable size.
2019-02-17 20:17:41 +01:00
lightningterror
bcba2597f3
Lilypad: Partially revert #2832
...
DPI scaling doesn't work for the window resize so it made things worse.
Maybe once that is fixed this code can be reverted back again.
2019-02-17 18:42:55 +01:00
Gregory Hainaut
31d95448ed
gsdx device: use same target for fxaa/shaderboost/shaderfx
...
It avoid to waste VRAM memory
2019-02-13 19:52:43 +01:00
Gregory Hainaut
45dfb0dcdb
gsdx device: use generic resize texture function
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V2: add missing size for merge and interlace
2019-02-13 19:52:43 +01:00
lightningterror
90e38f68d8
onepad/onepad legacy: Remove Windows placeholder dirs.
...
They are useless.
2019-02-13 14:01:34 +01:00
lightningterror
ea6f9acf86
spu2-x-gui: Reduce window height.
...
Should help low res monitors.
2019-02-13 13:34:40 +01:00
lightningterror
a130fcaa4e
gsdx-gui: Adjust some button positioning and window width.
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"Symmetry"
2019-02-13 13:07:33 +01:00
lightningterror
119ab90657
gsdx: Reuse same selected renderer image/banner for ps1 emu compatibility as ps2.
...
There's no need to have duplicate images that basically do the same
thing. Update the gui to reflect latest changes and use the same images
on both. It will reduce plugin size.
Remove old images and update VS project files.
2019-02-13 12:30:00 +01:00
lightningterror
5a4541f2f4
gsdx: Adjust/cleanup ini options.
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Opencl device, Alpha, Alpha stencil are windows only options so no need
to clutter ini on linux with useless stuff.
2019-02-13 11:06:02 +01:00
lightningterror
12b622c9c1
gsdx: Cleanup/update Wild Arms offset hack.
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Don't use integer for the variable, option has only on and off states.
Use member variable names and adjust some checks.
2019-02-13 10:28:07 +01:00
lightningterror
19586fdd7f
gsdx: Move GSTexturecache files from Common to HW renderer.
2019-02-11 18:18:02 +01:00
lightningterror
ca002c56e5
GSdx: Adjust Burnout crc hacks to work on multiplayer mode as well.
...
Yellow stripes crc hack.
Note: Only Takedown was tested but other games should work as well.
2019-02-09 21:42:38 +01:00
lightningterror
c898c13eb9
lilypad: Some tweaks and fixes.
...
Hide all ps1 emu options instead of disable. Some options still got
enabled when they shouldn't have so just hide everything. This way we
avoid adding extra code, plus the gui looks cleaner.
Disable ini read/write for Analog ps1 mode, the feature was accidentaly
enabled for pcsx2. By looking at the code it should only be enabled for
ps1 combatibility mode. Also hide the option for pcsx2 as well.
Move around some of the hacks and advanced options to reflect the recent
changes.
2019-02-09 20:28:36 +01:00
lightningterror
7406e13028
gsdx-egl: Also do the same for egl pointer logs.
2019-02-09 11:16:51 +01:00
lightningterror
cc6ac657f8
gsdx-ogl: Enable function pointer support logs only when "debug_opengl" is enabled in the ini.
...
They are mostly for debugging driver issues so regular users don't
actually need to see them most of the time.
2019-02-09 11:10:00 +01:00
lightningterror
6e49139d0e
[skip ci] gsdumpgui: Auto select first GSdx dll on the list upon program launch.
2019-02-09 02:06:38 +01:00
lightningterror
46b70a72cb
[skip ci] gsdumpgui: Allow to open ini file even when no gsdx dll is selected.
...
ini file is already shared between dlls (previous commit) so there's no
need for verification anymore.
2019-02-09 01:14:53 +01:00
lightningterror
8c6e4cd28b
[skip ci] gsdumpgui: Update code to share only one gsdx config for all dlls.
2019-02-09 01:14:53 +01:00
lightningterror
dabc99f466
gsdx-ogl: Small colclip improvements.
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1. Allow hrd colclip to also run on the unsupported
cases which should be pretty rare.
2. Remove colclip from high sw blending.
3. Disable the hdr colclip shader which may not be
actually required to run.
Idea by Gregory
2019-02-08 14:53:15 +01:00
lightningterror
b5f0959e6d
GSdx-gui: Set ini option to 0 for sparse texture since the feature is not yet implemented,
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also add tooltip for the gui option.
2019-02-07 18:38:40 +01:00
lightningterror
a9e622357a
gsdx-ogl: Fix override detection for extensions.
2019-02-07 18:38:40 +01:00
lightningterror
371b52f4f3
gsdx-gtk: Add linux option for Sparse Texture in advanced options.
2019-02-07 18:38:40 +01:00
lightningterror
ad0279a0ab
gsdx-gui: Add windows option for GL Sparse Texture in advanced options.
2019-02-07 18:38:40 +01:00
lightningterror
96623acdcd
gsdx-ogl: glTexturePageCommitmentEXT should be optional for sparse texture.
2019-02-07 14:32:10 +01:00
Gregory Hainaut
6282c3d263
gsdx ogl: remove boilerplate of extension check
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* Use GLExtension::Has in cold path
* Throw error at first error
* Remove aniso check, all hardware support it. Bonus add GL4.6 extension support
* Remove viewport array check. We replace the function pointer anyway
2019-02-07 12:34:02 +01:00
Gregory Hainaut
86a10969f3
gsdx ogl: load GL_EXT_direct_state_access for sparse texture
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They forgot to add is to the ARB extension...
2019-02-07 12:34:02 +01:00
Gregory Hainaut
2ea47a1d96
gsdx-ogl: add sparse format detection
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v2: fix wrong variable name
2019-02-07 12:34:02 +01:00
Gregory Hainaut
fa7ffcd1bf
gsdx-ogl: use a print_once macro
2019-02-07 12:34:02 +01:00
Gregory Hainaut
0e4c63db5d
gsdx-ogl: add extensions check that might be useful in the future
...
Namely
* GL_ARB_multi_bind
* GL_ARB_vertex_attrib_binding
* GL_ARB_shader_storage_buffer_object
* GL_ARB_sparse_texture
* GL_ARB_sparse_texture2
* GL_ARB_compute_shader
* GL_ARB_texture_view
v2: add default option value
2019-02-07 12:34:02 +01:00
Gregory Hainaut
aed7ccaadf
gsdx ogl: use a set to store the supported extension
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Split mandatory/optional extensions
Note: set is nice but likely much slower than reading a boolean
So both are kept
2019-02-07 12:34:02 +01:00
Gregory Hainaut
e6b0a7828e
gsdx-ogl: add a separate glext.h file
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Allow to compile on distribution that still ship an older file
The file is only a patchup of the missing 4.3/4.4/4.5/4.6 define
v2: rename the file and add khronos copyright
2019-02-07 12:34:02 +01:00
Gregory Hainaut
2c99a0775c
3rdpary: import GL/glcorearb.h
...
It will replace glext.h in the future
v2: add requirement in gsdx
2019-02-07 12:34:02 +01:00
Gregory Hainaut
8cd6f4375e
gsdx-ogl: use only core debug extension
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There are 2 extensions GL_ARB_debug_output (promoted from amd extension)
and GL_KHR_debug (the core extension, promoted from GL_ARB_debug_output)
As we use the callback we could drop the manual query of errors.
And save us the load of the GL_ARB_debug_output extension function pointer.
2019-02-07 12:34:02 +01:00
Gregory Hainaut
cd333c2c94
gsdx-ogl: add missing define of glcorearb.h
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Migration isn't expected soon but it should ease the process
2019-02-07 12:34:02 +01:00
Gregory Hainaut
8a723b3be8
gsdx-ogl: clean partially the GL1 mess
...
Remaining will require a move to glcorearb.h
2019-02-07 12:34:02 +01:00
Gregory Hainaut
4f09124f19
gsdx-ogl: generate nearly all gl entries function pointers
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I used glcorearb.h as input file
Code is limited to core gl + KHR/ARB extension
GL1.X must be handled manually (need only 3 functions)
I think the solution would be to migrate gl.h/glext.h to the
single glcorearb.h. However we might need to update the code to fetch
pointer accordingly
Note: we don't check the null ptr anymore on GSwnd. It isn't important
as we check the extension.
v2: update copyright
v3: update copyright space
v4: update copyright of script
fix copyright
2019-02-07 12:34:02 +01:00
Gregory Hainaut
dbffad2aef
gsdx hw: use non virtual Create Texture function.
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Just do the format check in FetchSurface. It removes a level of virtual function
and avoid useless code duplication.
2019-02-02 22:54:30 +01:00
Christian Kenny
f25fe48c9b
3rdparty:soundtouch: Upgrade SoundTouch lib to 2.1.2. ( #2787 )
2019-02-02 17:50:38 +01:00
lightningterror
1ae48db873
[skip ci] nsis: Update banner/logo.
...
It's a lot better than the previous one.
Example:
https://cdn.discordapp.com/attachments/324631776863453185/540619462219399188/unknown.png
2019-01-31 21:10:08 +01:00
lightningterror
1094446862
lilypad: Adjust Special Inputs window and button behavior.
...
Fixes an issue with the window size and Show/Hide special inputs button
resetting when lilypad was closed and reopened, this was because the
code was executed only when the button was actually clicked.
The values will be properly stored in cache along with the rest already
working properly buttons.
2019-01-31 15:15:44 +01:00
RedPanda4552
6a52b8cdcb
pcsx2: Update speed hack presets to be more friendly and usable ( #2793 )
...
Old presets touched parts such as VU clamping for what seems to be no good reason at all, and applied some rather dodgy combinations of EE cyclerate and cycle skipping. Also added MTVU to presets 3-6.
2019-01-30 22:29:47 +01:00
Christian Kenny
d71dac0918
[skip ci] NSIS: Add code comments, small tweaks, misc. copyright changes
...
blorp
2019-01-30 22:23:57 +01:00
Christian Kenny
61c68f20f0
NSIS: Fix uninstaller regression with regkey removal.
2019-01-30 22:23:57 +01:00
lightningterror
f02c683178
gsdx: Merge Sly 2 and 3 crc hacks.
...
Upscaling issue with texture shuffle on dx and gl. Also removes shadows
on gl.
Bbox issue on dx.
Dumps from Sly 2 and 3 look fine after the merge.
Also add a crc id BF1739E2 for a prototype Sly2. I don't remember who
game me the dump or if it's official.
2019-01-28 21:58:30 +01:00
lightningterror
ee7749452d
gsdx-d3d11: Remove unused function OMSetRenderTargets with UnorderedAccessView.
...
Note ID3D11UnorderedAccessView parameters are also unused but could be
useful for future DATE ports.
2019-01-28 21:01:22 +01:00
lightningterror
4c477d3cd6
gsdx-debug: Disable Alpha Test debug logs on d3d11.
...
Unfortunately they do more harm than help, slowing things quite a lot
because of the endless log spam when debugging gs dumps.
2019-01-28 20:38:11 +01:00
Kojin
af64865c5d
gsdx-d3d11: Framebuffer copy improvements
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Improved handling of frame buffer copy by accounting for fb read on all slots.
- implement before/after draw functions
- defer setting of resources on the api to just before the draw
- use a bitfield to keep track of set/copied resources
- recycle copies after draw
Fixes: RE4 and Tales of Abyss
2019-01-27 16:40:39 +01:00
lightningterror
ece7d6e718
gsdx-ogl: Update intel bad driver log.
...
Assume that driver support is good when GL_ARB_texture_barrier and
GL_ARB_direct_state_access are both supported, disable the log in that
case.
Kaby Lake and above already support the required extensions (windows) so
the log is useless. It should be the same case for Skylake. Mesa driver
should already be good.
Note: SSO is still broken even on latest igpu.
2019-01-27 00:12:08 +01:00
lightningterror
4ab29eb280
gsdx: Remove some useless dx9 comments.
2019-01-26 16:13:07 +01:00
lightningterror
d4833a4618
gsdx-d3d11: Add final specifier to some voids.
2019-01-26 16:13:07 +01:00
lightningterror
744fa18d95
gsdx-d3d11: Merge/move GSDeviceDX code to GSDevice11.
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Update VS and cmake project files, remove GSDeviceDX files.
2019-01-26 16:13:07 +01:00
lightningterror
19b97f8684
gsdx-ogl: Remove useless SetupIA from GSDeviceOGL.h not used.
2019-01-26 16:13:07 +01:00
lightningterror
2e2c9b14a4
gsdx-ogl: Enable anisotropic filtering only for triangles.
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Sprites are flat so aniso is likely useless (it would save perf for
others primitives).
Idea by Gregory.
2019-01-26 14:52:30 +01:00
lightningterror
224d51b0aa
gamedb: Add eeClampMode full gamefix for Castlevania - Lament of Innocence.
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Fixes cutscene freezes.
Close #2812
2019-01-26 13:21:51 +01:00
ghost-101
ac1424ad6d
onepad: Add the Logitech Chillstream to the database.
2019-01-25 22:51:22 +01:00
lightningterror
0e239cac66
gsdx-ocl: Add some ifdef checks for opencl renderer.
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Should resolve gsdx crashes when ini value is selected as opencl when
opencl is disabled.
Properly fallback to default renderer.
2019-01-25 22:35:11 +01:00
Shanoah Alkire
8791d8e5b0
onepad: Add the SteelSeries Stratus XL to the database. Issue #2825
2019-01-24 21:48:56 -08:00
lightningterror
7b4133ac08
GSdx-d3d11: Add final to Renderer class and DrawPrims, also change some voids to inline.
2019-01-24 20:30:48 +01:00
lightningterror
78f0b65e19
GSdx-d3d11: Merge GSRendererDX11 and GSRendererDX together.
...
Update VS and cmake project files to match new changes.
2019-01-24 20:30:48 +01:00
lightningterror
b9df1e643b
gsdx-hw: Adjust/cleanup hw hacks variable calls.
...
Use a function to check UserHacks for all variables in GSState.cpp
instead of checking each variable individually.
Get rid of UserHacks_HPO local variables in GSRendererOGL/DX and use the
member variable m_userHacks_HPO instead, we don't need duplicates that
do the same thing.
Add ResetStates call at the beginning of GSRendererDX to match gl
behavior.
2019-01-23 12:24:12 +01:00
GovanifY
628f5abaac
PCSX2: Remove the arbitrary limit on patches by converting the patch list to a vector. ( #2797 )
...
Pnach had a limit that, while increased at some point to 2048, is still not enough for everyone. This uses a vector to avoid that limit, as there is no reason to keep it and people loading pnach with over 2048 patches most likely know what they are doing.
Inipatch group member was also unused in the whole codebase so I did some cleanup and removed it.
2019-01-23 02:01:30 +01:00
lightningterror
2aadf0be89
GSdx: Adjust Scaling Factor.
...
Use value of 1 when upscale multiplier is 0 for ScalingFactor, this is
to avoid doing math with 0 in shader.
It helps custom res be less broken. Still not recommended to use custom
res ofc.
2019-01-22 23:25:01 +01:00
lightningterror
55bc8e13fc
gsdx-gui: Update Accurate date tooltip.
2019-01-22 22:14:28 +01:00
Kojin
8c8b1f497c
gsdx-d3d11: ICO depth HLE
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Game reads framebuffer depth as alpha of texture.
However, this is a problem for d3d11 as a shader read on the fb is not allowed.
So let's handle it in a similar fasion to channel shuffle:
- Set depth to slot 4
- Detect when slot 4 matches depth rt
- Copy and send the copy to the shader
2019-01-22 06:52:24 +01:00
Kojin
468b9ded46
gsdx-d3d11: Update texture copy method to handle depth
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- Rename CopyRenderTarget to CloneTexture
- Allow copy of depth target
Also fix a small oversight from the removal of MSAA.
2019-01-22 06:52:24 +01:00
Kojin
57824261c6
gsdx-d3d11: Cache rt depth stencil on m_state
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Cache the depth stencil in addition to color rt.
This will allow us to check for depth stencil equality on slot 4.
2019-01-22 06:52:24 +01:00
lightningterror
946e6046b3
gsdx: Adjust some crc hack comments for some games.
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Maybe in the future I'll add github issue links to corresponding crc
hacks.
2019-01-21 19:38:20 +01:00
lightningterror
548d6b31bf
Gsdx: Purge GSC_RedDeadRevolver crc hacks.
...
Blurring with a bit of ghosting is intended and it looks like that on
the console as well.
Depth properly emulated.
D3D11 misses blending.
2019-01-20 19:49:36 +01:00
lightningterror
4ecbb750a8
GSdx: Purge GSC_BlackHawkDown crc hacks.
...
Channel and texture shuffle emulated correctly.
2019-01-20 00:05:18 +01:00
lightningterror
7247ee1ad0
GSdx: Add glsl shaders to VS solution.
...
It should make searching/navigating a bit easier now.
2019-01-18 15:56:54 +01:00
lightningterror
b4cb805a91
gsdx-tc: Remove CanConvertDepth virtual bool and use m_can_convert_depth for depth toggling.
2019-01-18 14:53:06 +01:00
lightningterror
bbd8cbbcf4
GSdx: Move GSC_DeathByDegreesTekkenNinaWilliams to partial crc level.
...
Upscaling issues + unsupported texture shuffle.
Hacks might need to be updated.
2019-01-18 13:17:28 +01:00
lightningterror
85e2a0a6bb
gsdx: Add Death By Degrees crc id for US region.
...
crc hacks still need to be tested properly.
2019-01-18 11:29:45 +01:00
lightningterror
f28f03803f
tfx.fx: Correct a couple more blending factors.
...
Chane 0.5 to 128.0f/255.0f which is 0.50196078431.
Just to be safe it's accurate.
2019-01-18 06:10:41 +01:00
lightningterror
0c3a0da58f
GSdx: Purge GSC_LegoBatman crc hacks.
...
Effects emulated correctly with texture shuffle and depth.
Game has upscaling issues which can be fixed with TC offsets.
2019-01-17 09:58:59 +01:00
lightningterror
51fe6c20ca
GSdx: Adjust dbz bt glow/blur crc hack.
...
Don't enable hack on native res if crc(ntsc only) is below aggressive.
Note for future so I don't forget: This hack can be disabled if depth
hack is also disabled.
2019-01-17 07:45:35 +01:00
Kojin
5fe1cab889
gsdx: Remove remaining MSAA ui code
...
We are removing MSAA for the following reasons:
1. It's broken
2. Fixing it would mean it would perform as well as FSAA, which defeats the purpose of having it
3. It's only supported by DX and Windows
4. Reduction in code complexity
Press F to pay respect
2019-01-15 19:13:14 +01:00
Kojin
e429677a07
gsdx-hw: Completely remove MSAA from renderer code.
2019-01-15 19:13:14 +01:00
atomic83GitHub
bf8dc7707a
GameDB: Add vuClampMode = 2 for UEFA Euro 2004. ( #2814 )
...
This commit fixes black box issues when going ingame.
2019-01-15 05:34:41 +01:00
lightningterror
fa4ae7800b
tfx.fx: Adjust some blending factors
...
255.0f / 128.0f gives us 1.9921875.
128.0f / 255.0f gives us 0.50196078431.
Which are more accurate.
Fixes regression in dbz bt3 where characters appeared darker.
2019-01-14 17:01:17 +01:00
lightningterror
ee4d295667
GSdx-d3d11: Remove afix factor from 24bit format.
2019-01-14 16:52:19 +01:00
lightningterror
e05b5d2420
GSdx-d3d: Move channel and texture shuffle in GSRendererDX.
...
Preparations for file merge.
2019-01-14 02:30:25 +01:00
lightningterror
25ed5857d8
GSdx-gui: Add 10x and 12x as an upscaling option.
...
10x ~3160p 6K
12x ~4320p 8K"
Can anyone even run these ?
2019-01-14 01:44:58 +01:00
lightningterror
3a7f2a5c0b
GSdx: Hide the MSAA option.
...
No need to have an option on display that does nothing for now.
2019-01-13 17:57:29 +01:00
lightningterror
106c678cc1
GSdx: Purge GSC_EternalPoison crc hacks.
...
Shadows are better rendered now with hdr colclip, blending is still
needed but the shadow's shape is proper now so let's purge the hack.
2019-01-13 17:33:08 +01:00
lightningterror
52bad3505c
GSdx: Adjust GSC_GodOfWar 1 and 2 crc hacks a bit more.
...
GSC_GodOfWar moved to aggressive state.
GSC_GodOfWar2 some value swere corrected (should fix some regressions)
and hack was moved to partial state because we have an upscaling hack.
2019-01-13 16:26:09 +01:00
lightningterror
f5b9965910
GSdx: Purge OI_GodOfWar2 hw hack.
2019-01-13 15:08:36 +01:00
lightningterror
6f01936943
GSdx: Remove depth crc hacks for god of war 1 and 2.
...
Effects rendered correctly with depth on all renderers.
2019-01-13 14:42:53 +01:00
lightningterror
9119e3110d
GSdx-ogl: Correct DATE log.
2019-01-12 16:43:26 +01:00
lightningterror
f73de4c59c
GSdx-ogl: Add perf log for Slow DATE code on texture shuffle/no prim overlap.
2019-01-12 09:59:28 +01:00
lightningterror
7e6c325210
GSdx: Move BoundingBox to HW render and update d3d11 code to use the gl bounding box as well.
...
hdr colclip and date uses it.
2019-01-12 09:53:51 +01:00
lightningterror
86327b52a9
convert.fx: Update main4 shader to better support hdr colclip.
2019-01-12 09:53:51 +01:00
lightningterror
d17e0eba9b
GSdx-d3d11: Add/port HDR colclip support.
...
It helps render shadows a lot better compared to the old code.
Credits to Gregory and Kojin for helping with the code.
2019-01-12 09:53:51 +01:00
lightningterror
8a57d7f470
GSdx-d3d11: Remove colclip and negative blend algo.
...
Code was old and inefficient. HDR colclip will do a better job.
2019-01-12 09:53:51 +01:00
Shanoah Alkire
1b41d19016
Remove the unused 'incomplete and untested' BaseTaskThread class.
2019-01-10 13:13:20 -08:00
lightningterror
e0877608ae
spu2-x: Remove DecodeDPLII.cpp and DPLII.h files "Dolby Pro Logic II".
...
DecodeDPLII.cpp is an old duplicate of DplIIdecoder.cpp which seems to
be useless.
Code was updated in
https://github.com/PCSX2/pcsx2/commit/a4a40441c932ccf33d2284dd98d6155e7ba0e20c#diff-7b7ddfd7d5c8c428703a057822e60668
2019-01-09 20:05:29 +01:00
lightningterror
fb5471f34f
spu2-x: Adjust some Dolby Pro Logic II code.
...
Comment out unused variable sLogTable in DplIIdecoder.cpp.
Remove DPLII.h from cmake list, it's unused so don't list it.
Some people suggested to keep the source files even if they are unused
so we can do that. Maybe someone will get the code to work properly.
2019-01-09 16:01:56 +01:00
lightningterror
ea38e2eba5
pcsx2: Remove/disable unused variables.
...
Removed:
MC2_SIZE in MemoryCardFile.cpp,
length in microVU_Log.inl
VU_Neg_Infinity in sVU_Upper.cpp.
Commented out:
mc_sizeinfo_8mb in Sio.cpp
2019-01-09 16:01:56 +01:00
lightningterror
f2f66c02d3
GSdx: Add option to Disable Safe Features.
...
Idea is to disable multiple features in 1 option to avoid gui clutter.
Unscale Point and Line:
This partially reverts PR #2710 restoring Unscale Point and Line but as a disable option.
It can help Xenosaga games.
GS Memory clearning:
This disables GS memory clearing to be done on the CPU, by default both gpu and cpu do memory clearing
which is more accurate.
It can help Kingdom Hearts games.
2019-01-09 15:44:41 +01:00
arcum42
c58acd1105
Remove CDVDPeops and PeopsSPU2. ( #2792 )
2019-01-03 19:55:03 -08:00
lightningterror
54f8aca7d5
GSdx-d3d11: Re enable shader code logging.
...
Log was disabled in #2760
2019-01-04 01:00:10 +01:00
lightningterror
062d141cf1
cmake: Re add the -mxsave flag to compiler flags.
...
The warnings issue should be resolved now thanks to arcum.
Fixes compiling issues on some systems/distros using gcc 8.2+
Idea by turtleli.
Also add -mfxsr flag suggested by Gregory.
2019-01-02 23:45:23 +01:00
Shanoah Alkire
67a6f31b88
Properly escape the period in Translation.cmake.
2019-01-02 00:01:00 -08:00
lightningterror
4cf3328682
GSdx: Adjust some checks in the gui code.
...
Now that d3d9 has been removed we can ease up and reduce/remove some
render variable checks.
2019-01-02 03:11:47 +01:00
lightningterror
549b438a84
pcsx2: Remove unused variable "maddr" from Vif1_MFIFO.cpp.
...
One less warning to worry about.
2019-01-01 22:07:18 +01:00
Shanoah Alkire
43fa7cd6c6
Skip over translation files with .git in the path when building pcsx2 with cmake. Fixes an intermittant cmake build error about duplicate rules.
2018-12-31 23:02:34 -08:00
lightningterror
d55e9cbd96
spu2-x: Remove unused GetLinearSrAr code.
...
Get rid of GetLinearSrAr code, it wasn't used anywhere so I don't see a
reason why to keep it, other than clogging up the code, if someone wants
to work on it they can re add the function in the future.
2018-12-31 18:06:31 +01:00
lightningterror
ec6ac75b10
GSdx-gui: Update the crc hack level tooltip again.
...
Suggested by Gregory.
2018-12-31 18:03:15 +01:00
lightningterror
5d62e47229
GSdx-gui: Update crc hack level tooltip.
...
The tooltip was way too big so this should shrink it down a bit. Remove
the mentioned games on Aggressive state, it was a bit useless.
2018-12-30 23:59:59 +01:00
Kojin
eddaf71d47
gsdx: remove dds parameter from texture save method
2018-12-30 20:13:59 +01:00
Kojin
e847d94062
gsdx-d3d11: enable splitting of alpha in dumps
2018-12-30 20:13:59 +01:00
lightningterror
781323ff10
GSdx: Purge a crc hacks for GSC_Onimusha3.
...
Hack removed depth effects which are rendered properly. I wasn't able to
trigger a skip on the other hack draw calls, they need to be
investigated further what they actually did.
2018-12-29 01:35:44 +01:00
lightningterror
01c64f1b35
GSdx: Purge some crc hacks for GSC_BurnoutGames.
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Purge hacks that removed texture shuffle effects only.
2018-12-28 20:21:02 +01:00
lightningterror
7577165a97
GSdx: Adjust Aggressive state crc level.
...
Create a Aggressive state function instead of adjusting the hacks
separate, move the aggressive only there.
It's more efficient this way.
2018-12-28 20:03:38 +01:00
lightningterror
0b72708981
Gabedb: Add EE clampmode gamefix to full for DreamWorks Shrek the Third.
...
Fixes objects spawning.
Also add missing game db entry for a missing version.
2018-12-28 19:42:10 +01:00
lightningterror
d13d5aef00
Gabedb: Add EE clampmode gamefix to full for NFS Carbon.
...
Fixes game hang after opening intro.
Close #2776
2018-12-28 02:26:58 +01:00
Shanoah Alkire
a97bc2309a
Take care of a cmake 3.11 deprecation warning when finding OpenGL.
2018-12-26 22:00:03 -08:00
Shanoah Alkire
0ff7ea3ccc
Only use -Wno-class-memaccess on gcc 8.0 or higher, as it didn't exist previously.
2018-12-26 21:55:25 -08:00
lightningterror
9c0bbfec1f
Revert "cmake: Add -mxsave flag to ARCH_FLAG in BuildParameters."
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gcc complained about "Wno-packed-not-aligned" and "Wno-class-memaccess"
flags so I won't bother with it, the warnings can be fixed properly
but for now I'll just revert the previous commit.
2018-12-27 06:20:26 +01:00
lightningterror
752dbdefd2
cmake: Add -mxsave flag to ARCH_FLAG in BuildParameters.
...
A couple of users reported compilation issues using gcc 8.2+ on some
machines/distros on github and discord and adding the -mxsave flag
suggested by turtleli seems to fix the issue.
Fixes #2669
2018-12-27 04:55:50 +01:00
pgert
eb7824e6ff
PCSX2: updates & improvements of Scandinavian translations
2018-12-27 02:00:02 +01:00
lightningterror
d1c8808797
GSdx-d3d: Add texture shuffle check in DATE selection.
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It ensures the code cases are hit properly for all DATE selection cases.
Texture shuffle case with Slow DATE is not yet supported so keep using
the old DATE method.
2018-12-26 18:45:11 +01:00
lightningterror
6575fe7cce
GSdx: Disable/uncheck "Large Framebuffer" option by default.
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Some games don't play nice with the option and have huge amounts of
ram/vram spikes that can even lock up the system so it's better to have
the option disabled by default.
2018-12-26 13:43:37 +01:00
lightningterror
d5bd5db072
GSdx: Fix OpenCL detection.
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Fixes an issue when the plugin detects an opencl ini value for the
render. It used to throw a "GS plugin failed to load" error when opencl
was disabled but the ini value remained the same. The render will
fallback to D3D11 now.
2018-12-26 05:13:15 +01:00
Daniel Nowak
b3006e2a6a
Dev9ghzdrk: MAC updated to work with XLink 7.4.32
2018-12-25 22:57:19 +01:00
lightningterror
a020c98421
GSdx: Cleanup file includes.
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Remove GSCrc.h include in GSRendererHW and GSRendererDX11, file is
already included in GSState.h.
Remove GSRenderer.h include from renderers except Null and CL, file already
included in TextureCache hw/sw.
Remove resource.h include from GSRendererDX11, already included in GSDevice11.
Remove GSOsdManager.h from GSDeviceOGL, already included in GSDevice
2018-12-25 20:12:29 +01:00
Kojin
a5564896ea
gsdx-d3d11: remove useless gs creation method
2018-12-25 13:38:19 +01:00
Kojin
e0c598f38e
gsdx-d3d11: Enable HLSL debugging on development builds
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Enable HLSL compile flags that allow devs to use tools such as NSight or VS Graphics debugging for HLSL.
2018-12-25 13:38:19 +01:00
lightningterror
4076e3387e
GSdx-osd: Change default font color to blue/cyan.
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It matches the color theme of the emu better.
2018-12-25 02:35:49 +01:00
lightningterror
29941f3e0d
GSdx: Partially re add Bully crc hack.
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Game has upscaling issues so let's only add the hack for upscaling,
also merge the two regions together.
Hack will be disabled on native res if crc is below aggressive, upscaled
is set to partial level.
2018-12-24 15:25:06 +01:00
lightningterror
e299ac1ffa
GSdx: Update GSC_DBZBT2, GSC_DBZBT3 crc hacks.
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Purge dbz bt3 crc hack that removed outlines, I don't want to mix it
with the depth effect hack that I also moved to aggressive.
Move depth hacks for ntsc region to aggressive state.
2018-12-23 18:48:17 +01:00
lightningterror
59ecfb23d7
GSdx: Purge GSC_Bully, GSC_BullyCC crc hacks. It's the same game.
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Depth and texture shuffle render the effects correctly.
Dump shows the game look splending compared to before on d3d11.
2018-12-23 17:55:27 +01:00
lightningterror
154dea1557
GSdx: Purge OI_SMTNocturne hw hack.
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The hack was used when depth emulation was not supported or when depth
is disabled.
It causes graphical glitches with the faces when depth is disabled.
2018-12-23 17:12:10 +01:00
lightningterror
da76440c14
GSdx-TC: Get rid of nasty ZWriteMustNotClear hack.
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d3d11 supports depth now.
2018-12-23 16:03:28 +01:00
Kojin
dc2eed6ca1
gsdx-d3d11: Fix CopyOffscreen bug
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Update CopyOffscreen to accept the ps_shader value when doing StretchRect.
This fixes an issue where it was selecting the wrong PS for depth cache read.
Should (hopefully) fix SMT.
2018-12-23 15:20:04 +01:00
lightningterror
f6df6b350b
GSdx-d3d: Disable MSAA unti it's properly fixed.
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MSAA causes a lot of graphical issues when enabled with the recent
accuracy changes so better disable the feature until it's properly
fixed.
2018-12-23 14:21:44 +01:00
lightningterror
83da33e2ab
GSdx: Remove d3d9.lib and d3d9.dll from common.props.
2018-12-22 22:53:09 +01:00
lightningterror
cb59794b8d
GSdx: Remove d3d9 header include from stdafx.h
2018-12-22 22:53:09 +01:00
lightningterror
1ae4b5d0ba
GSdx-d3d: update blend table to use src1 blending and remove the nasty hack which we couldn't before because of d3d9.
2018-12-22 22:53:09 +01:00
Kojin
5e9ffc4a94
GSdx-d3d: Adjust D3D11Blend, get rid of some casts.
2018-12-22 22:53:09 +01:00
lightningterror
bf4997b6a5
GSdx: Update/remove useless d3d9 comments.
2018-12-22 22:53:09 +01:00
lightningterror
48007350b6
GSdx-ogl: Update blend table and remove d3d9 code, remove useless defines and directly use gl code.
2018-12-22 22:53:09 +01:00
lightningterror
4644a16c5b
GSdx-d3d: Update blend table enums from D3D9 to D3D11.
...
GSDeviceDX.
2018-12-22 22:53:09 +01:00
lightningterror
7e8360efbc
GSdx-d3d: Rename d3d9 blendtable and variables to d3d11.
2018-12-22 22:53:09 +01:00
lightningterror
6a5bb5df83
GSdx: Remove support for D3D9 device on ps1 emu compatibility.
...
Note: Resolution scaling is unavailable right now so I disabled the
option, if someone feels like fixing it they can do so.
2018-12-22 22:53:09 +01:00
lightningterror
e12447101f
GSdx: Get rid of d3d9 adapter code from GSSettingsdlg and GSDevice.
2018-12-22 22:53:09 +01:00
lightningterror
48b8d78139
GSdx-osd: Lower default font size from 28 to 25.
2018-12-22 21:56:35 +01:00
Kojin
a2f3b78bac
gsdx-d3d11: Fix Depth FST
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Texture scaling for x/y values wasn't being set in all cases.
This ensures that it is to fix a bug in finding nemo (and possibly others).
2018-12-22 15:53:20 +01:00
lightningterror
1957cf13c2
GSdx: Purge GSC_Black crc hacks.
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Effects are rendered correctly with depth and texture shuffle on all
renders.
2018-12-21 07:32:20 +01:00
lightningterror
eb000f0f41
GSdx: Move GSC_GTASanAndreas crc hack to aggressive state.
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Can be used as an upscaling hack, but it removes some nice effect so
Aggressive only.
2018-12-21 05:03:45 +01:00
lightningterror
f41b536682
GSdx: Adjust GSC_DemonStone crc hack.
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Move back to partial level, half screen issue.
2018-12-21 02:28:59 +01:00
lightningterror
11f09d4944
GSdx: Purge GSC_SuikodenTactics crc hacks.
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Depth effects are rendered properly on all renders.
2018-12-21 01:06:47 +01:00
lightningterror
691eae755f
GSdx-gui: Might bea good idea to also change Auto to Automatic for interlacing option to keep it consistent with the other options.
2018-12-21 00:05:05 +01:00
lightningterror
02bde2f386
GSdx-gui: Add Default name tags to default options for Anisotropic Filtering and Interlacing.
2018-12-20 23:49:28 +01:00
lightningterror
c23d256f02
GSdx: Purge GSC_LordOfTheRingsTwoTowers crc hacks.
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Depth effects properly rendered on all renders.
2018-12-20 23:11:42 +01:00
lightningterror
526faf9193
GSdx: Move GSC_MetalGearSolid3 to Aggressive crc state.
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Half screen bottom issue, hack needs to be updated to skip less effects.
2018-12-20 22:13:39 +01:00
lightningterror
606944a127
GSdx-gui: Update MSAA tooltip.
2018-12-20 22:05:50 +01:00
lightningterror
4a0697fda2
tfx.fx: Remove commented out code in clamp_wrap_uv function.
2018-12-20 18:41:30 +01:00
lightningterror
0901f0a848
GSdx: Remove some crc hacks for GSC_IkkiTousen.
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Remove depth hacks that skipped shadow rendering, shadows work properly
on all renders.
Upscaling hack needs to be further tested.
2018-12-20 18:31:53 +01:00
Kojin
e51eadaf16
gsdx-osd: Update m_font to use unique_ptr
2018-12-20 15:32:04 +01:00
Shanoah Alkire
a4f794f3a6
GSdx: Add color to OSD, move it to its own tab, and change the widget defaults on the dialog box.
2018-12-20 15:32:04 +01:00
lightningterror
58be50d978
gsdx-osd: Update Linux dialog
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Update linux dialog to match Windows.
Only color is missing.
2018-12-20 15:32:04 +01:00
Kojin
f8ae0f7e19
gsdx-osd: Update osd gui
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Add support for color picker, remove font selector, enable the menu for dx11 and some other tweaks.
2018-12-20 15:32:04 +01:00
Kojin
3819e22432
gsdx-osd: Add support for custom colors
2018-12-20 15:32:04 +01:00
Kojin
1b0112de22
gsdx-osd: Rename log speed to log timeout
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Linux/Windows GUI to be updated in later commits.
2018-12-20 15:32:04 +01:00
Kojin
038ae8c7fc
gsdx-osd: Switch to opacity
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Switch to using opacity since this is how most software works.
Transparency is simply confusing to the average user.
Linux/Windows GUI to be updated in later commits.
2018-12-20 15:32:04 +01:00
Kojin
d624927022
gsdx-osd: Scale based on window size
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Switch to scaling on the window size instead of a hardcoded monitor res
2018-12-20 15:32:04 +01:00
Kojin
5e75a66f82
gsdx-d3d11: Port RenderOsd function from opengl to support osd on d3d11
2018-12-20 15:32:04 +01:00
KrossX
83d293d41c
gsdx-d3d11: Port OSD shader from OGL
2018-12-20 15:32:04 +01:00
Kojin
5713993777
convert.fx: Add color support to IA
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Support color input in vs and ps.
Skipping dx9.
2018-12-20 15:32:04 +01:00
Kojin
e683ce2994
gsdx-osd: Update manager to support DX11
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Fix an issue with w coordinate values being 0 which caused issues on DX11.
2018-12-20 15:32:04 +01:00
lightningterror
63bbf52219
GSdx-d3d11: Adjust DATE code, and remove rtCopy.
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Remove DATE shader macro and bit.
Remove useless HasStencil case. If DATE is enabled stencil is also
enabled, this check is useless.
Remove leftover rt and rtCopy code case from d3d9.
Remove traces of rtCopy and sampler in slot 2.
rtcopy
2018-12-20 14:42:56 +01:00
lightningterror
cdeacafd27
tfx.fx: Remove datst (DATE), and RTCopy.
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Code was never hit on D3D11. D3D11 uses stencil operations.
Also Remove VS_RTCOPY which was used only by d3d9.
Remove RTCopy Sampler from the shader.
tfx rtcopy
2018-12-20 14:42:56 +01:00
lightningterror
8ec184d265
GSdx: Set some enum values correctly.
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Previous commit broke the values with the removal on the d3d9 code.
2018-12-20 14:16:47 +01:00
lightningterror
824473a34b
GSdx-gui: Remove some leftover D3D9 code in the gui.
2018-12-20 14:00:03 +01:00
lightningterror
d4d95e2f10
GSdx: Adjust some of the crc hacks comments and what category they fall under.
2018-12-20 13:55:26 +01:00
lightningterror
697aa5e4b7
GSdx: Purge GSC_SpyroNewBeginning, GSC_SpyroEternalNight crc hacks.
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Effect correctly emulated with texture shuffle on all renders.
2018-12-20 13:22:12 +01:00
lightningterror
f0fec02eec
GSdx: Purge GSC_StarWarsBattlefront and GSC_StarWarsBattlefront2 crc hacks.
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Channel shuffle emulates the effects correctly on all renders.
2018-12-20 12:34:09 +01:00
lightningterror
6f6e5eb325
GSdx: Purge GSC_SoulCaliburGames crc hacks.
...
Depth emulation renders the background properly and the stage is no
longer dark.
Shadows are still missing on D3D11, colclip emulation perhaps.
2018-12-20 12:09:57 +01:00
lightningterror
6899fc74f9
GSdx: Purge GSC_HeavyMetalThunder crc hacks.
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Depth renders effects properly on all renders.
2018-12-20 03:05:05 +01:00
lightningterror
415e27136e
GSdx: Adjust/remove crc hacks GSC_FrontMission5, GSC_HauntingGround.
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Remove one crc hack for GSC_HauntingGround. It skipped some depth
effects. Correctly rendered now
Remove all crc hacks for GSC_FrontMission5.
Texture shuffle, depth emulation and enabling Preload Frame Data
emulates the effects correctly.
Add a note for GSC_Tenchu for future testing.
2018-12-20 02:13:11 +01:00
lightningterror
d9da9f4bc2
GSdx: Purge GSC_FinalFightStreetwise crc hacks.
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Depth is emulated correctly on all renders.
Blending issues remains.
2018-12-20 02:01:57 +01:00
lightningterror
fce3918562
GSdx: Purge Direct3D9 Render entirely. ( #2762 )
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And the time has come to say good bye (good riddance?), this build removes Direct3D9 entirely from GSdx. D3D9 is/was holding us back in some D3D11 fixes that we want to further implement.
The last build that supports D3D9 is v1.5.0-dev-2779-g1a61148b0 for anyone still interested.
"Press F to pay respect.
2018-12-20 00:54:51 +01:00
lightningterror
e091f4233a
GSdx-d3d11: Remove commented out code for int_fst.
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VS FST is already enabled, values are inverted on D3D11.
2018-12-19 19:59:23 +01:00
Kojin
0353273733
tfx.fx: Update Vertex and Geometry shaders to support the new
...
depth sample state.
Note this breaks D3D9 but we will be purging it shortly after
so there's nothing to worry about.
2018-12-19 19:59:23 +01:00
KrossX
3b11164637
tfx.fx: Add tfx shaders to support depth sampling.
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Add clamp wrap uv depth,
Add sample depth.
Sample shaders depth fmt 1 and 2 are based on convert shaders.
2018-12-19 19:59:23 +01:00
lightningterror
1ad71a9b85
GSdx-gui: Remove Direct3D9 option from the gui.
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D3D9 will be broken once #2756 is merged so let's disable it to avoid
any potential crashing if the render is selected.
Complete D3D9 purge will shortly follow afterwards.
2018-12-19 17:17:39 +01:00
lightningterror
1a61148b00
GSdx-d3d11: Redo destination format and alpha output.
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Dfmt in texture shuffle function already picks the 16 format on slot 2
so it's better to let it call the shader instead of aout.
We can keep old aout code until FbMask emulation is added on d3d11. We
can purge aout along with alpha hack then.
Added fixme note.
2018-12-18 12:55:23 +01:00
lightningterror
0c0e0e9266
GSdx-d3d11: Add support for dfmt shader macro.
2018-12-18 12:55:23 +01:00
lightningterror
59752120d6
tfx.fx: Add support for dfmt to pick the shader for 16bit alpha output.
2018-12-18 12:55:23 +01:00
Kojin
5527bcb13e
GSdx-debug: Do some casts and fix warnings.
2018-12-17 15:52:27 +01:00
lightningterror
bf0106d2bc
GSdx-d3d: Add remaining code for RGB channel.
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Enable channel shuffle on GT3, GT4, Tourist Trophy and Tekken5.
And with that we reach OpenGL accuracy on this specific feature.
2018-12-17 11:50:16 +01:00
Kojin
ef0ebd6517
gsdx-d3d11: Copy render target when it matches texture in slot 4
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Needed for channel shuffle, this copies the render target when it's
the same as the resource texture bound on slot 4.
2018-12-17 11:43:15 +01:00
Kojin
554b797b92
gsdx-d3d11: Move shader/sample state set to it's own function
2018-12-17 11:43:15 +01:00
Kojin
84dbdd6b18
gsdx-d3d11: Add CopyRenderTarget function
2018-12-17 11:43:15 +01:00
Kojin
1427d55b08
gsdx-d3d11: Store shader resource textures on GSDevice11
2018-12-17 11:43:15 +01:00
Kojin
a743707728
gsdx-d3d11: Store render target texture in GSDevice11
2018-12-17 11:43:15 +01:00
Kojin
07989a0a17
gsdx-d3d11: Add equality check for GSTexture11
2018-12-17 11:43:15 +01:00
lightningterror
c2fd67b1cb
GSdx-d3d11: Add remaining psm.depth code.
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Fixes recent regression on Soul Calibur.
It helps isolate psm.depth when it should and shouldn't run even if
sampling isn't supported yet.
Finding Nemo depth issue remains.
People can use the option to disable depth for now on that game.
2018-12-17 07:17:17 +01:00
lightningterror
93f1dc2804
GSdx-d3d: Remove psm.depth skip on d3d.
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I'm seeing better results with this skip not included.
So far DBZBT, God of War, Haunting Ground seem better.
Depth sampling is still not yet added.
Also fixes a regression in GT4 when depth was enabled because the skip
function was misplaced. Other games might've been affected as well.
2018-12-16 20:32:05 +01:00
lightningterror
7d938834d2
GSdx: Add crc id for ZettaiZetsumeiToshi2 EU.
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SLES-54587 Raw Danger!
2018-12-16 16:02:50 +01:00
lightningterror
bb0f08b2c1
GSdx-d3d: Simplify aout for reading.
2018-12-15 05:46:15 +01:00
lightningterror
a8c2076d04
GSdx: Adjust God of War 1 and 2 crc hacks.
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Move texture shuffle (shadows) hack to aggressive state.
Adjust water/hell effect crc hack - don't enable hack on native res if
crc is below aggressive, enable if resolution is higher on dx and gl
state.
2018-12-14 15:16:26 +01:00
lightningterror
e87a6b9ccd
GSdx-d3d11: Plug the TOA and Urban Chaos code in to channel shuffle.
...
On Tales of Abyss it fixes blur,
On Urban Chaos it fixes fog/transparent layer.
Note: Depth needs to be enabled on d3d11.
No support for d3d9 ofc.
2018-12-13 22:14:49 +01:00
lightningterror
a1f4d2ca3f
GSdx-d3d11: Add support for Tales of Abyss and Urban Chaos shader bit and shader macro.
2018-12-13 22:14:49 +01:00
KrossX
013c47950d
tfx.tx: Add support for Tales of Abyss and Urban Chaos HLE shader.
...
Add sample_depth function, note only Tales of Abyss and Urban Chaos
depth sampling is supported, full depth fmt will need to wait a little
longer.
2018-12-13 22:14:49 +01:00
lightningterror
50b71f69da
GSdx-d3d: Add fixme note fo rPSSetShaderResource slot 4 channel shuffle.
2018-12-13 01:47:10 +01:00
lightningterror
7215618621
GSdx-d3d11: Add support for depth convert format in texture sampler.
...
Idea is to allot partial support of depth fmt on the new depth convert
format, this way we can utilize channel shuffle on Red, Blue or gXbY
channels with depth shader conversion.
Terminator 3 hits this code path and seems to fix a transparent wall.
Other games will probably benefit from this as well.
2018-12-13 01:47:10 +01:00
lightningterror
3a9ff840cf
GSdx-d3d11: Add support for depth_fmt bit as well as macro for shader.
2018-12-13 01:47:10 +01:00
lightningterror
abb1cc5fe7
tfx.fx: Add shaders support for PS_DEPTH_FMT on channel shuffle.
...
Red, blue and gXbY channels support it.
2018-12-13 01:47:10 +01:00
lightningterror
c511ce80d2
GSdx-d3d: Add support for channel shuffle in GSRendererDX.
...
Split the code from GSRendererDX to GSRendererDX9 and GSRendererDX11. We
ensure d3d9 doesn't blow up with regressions, add required code to
GSRendererDX11 to properly support channel shuffle.
Note the feature is still not yet complete, copy function needs to be
implemented (suggested by Gregory) but it can be done at a later date,
this still fixes a bunch of issues on various games.
2018-12-13 01:47:10 +01:00
lightningterror
c7aca64642
GSdx-d3d: Add support for ChannelShuffle in PS constant buffer.
...
Needed for GXBY channel.
2018-12-13 01:47:10 +01:00
lightningterror
c8f53f32fc
GSdx-d3d11: Add the shader fetch in GSTextureFX11.
...
Allows us to fetch the channel from the tfx shader.
2018-12-13 01:47:10 +01:00
lightningterror
cd5132d201
GSdx-d3d: Add the channel bit to support channel shuffle.
2018-12-13 01:47:10 +01:00
KrossX
d38bd9c950
tfx.fx: Port channel shuffle shaders from OpenGL.
...
Port RGBA shaders to support channel shuffle on Direct3D11.
2018-12-13 01:47:10 +01:00
Chromaryu
4669e1423d
Localization: Update ja_JP localization
...
Got reported that VSync translation is missing.
2018-12-12 19:17:51 +01:00
Shanoah Alkire
0e43803562
SaveSlots: Initialise the crc to 0, as well as serialName being an empty string.
2018-12-11 23:34:24 -08:00
Shanoah Alkire
73209c520c
Some annoying logs about COP0 are now COP0 Logs.
2018-12-11 21:22:41 -08:00
lightningterror
46989a0c6c
GSdx: Forgot to remove OI_TalesOfLegendia from header file.
2018-12-11 23:19:02 +01:00
orbea
aa5c0ebb95
GSdx: Remove OI_TalesOfLegendia HW hack. ( #2747 )
...
The hack caused glitches to appear on the right side of the screen, the hack was used as a workaround to properly display game ui elements however it is no longer needed on opengl and d3d11. The ui elements are rendered properly with Depth Conversion.
Shadow issues are solved with at least partial level crc hacks.
See https://github.com/PCSX2/pcsx2/issues/2692 for more detailed information.
2018-12-11 19:36:15 +01:00
Kojin
b2155f82f4
pcsx2-git: Update ignored files
...
Ignore all .vs directories and not just the top-level one
Ignore OpenGl debug logs
2018-12-11 19:24:21 +01:00
Alessandro Vetere
fe845aee58
GSTextureCache: Initialize palette texture if needed and not done yet.
...
Also comment on the reason behind palette texture is always created with size 256x1.
2018-12-11 16:36:14 +01:00
Alessandro Vetere
0a5b1eb75d
GSTextureCache: Attach palette if needed (psm.pal > 0) also when reading part of framebuffer as texture.
2018-12-11 16:36:14 +01:00
Alessandro Vetere
f605012659
GSTextureCache: Refactor and fix palette management (v2).
...
1) Refactor palette comparison fast path mechanism to avoid using mutable member of Source,
2) Attach palette to texture as soon as needed,
3) Bugfix attach CLUT copy only when pal > 0.
2018-12-11 16:36:14 +01:00
Alessandro Vetere
c183368d72
GSTextureCache: Refactor code to avoid using local shared pointer.
2018-12-11 16:36:14 +01:00
Alessandro Vetere
894ce5b7d6
GSTextureCache: Centralize CLUT comparison logic in PaletteKey equality operator.
2018-12-11 16:36:14 +01:00
Alessandro Vetere
c368afd6d2
GSTextureCache: Reformat code and adjust comments.
2018-12-11 16:36:14 +01:00
Alessandro Vetere
e1dff69a43
GSTextureCache: Compare also pal value in PaletteKey eq operator.
2018-12-11 16:36:14 +01:00
Alessandro Vetere
774373cc65
GSTextureCache: Add ASSERTs on pal value to ease debugging.
2018-12-11 16:36:14 +01:00
Alessandro Vetere
acbe6c24a0
GSRendererOGL/GSTextureCache: Improve ICO hack by using palette cache for depth sampling, removing only point of creation of palette textures outside TC.
2018-12-11 16:36:14 +01:00
lightningterror
202945aa49
GSdx: Add proper Jak1 game to Automatic mipmapping.
...
I added Jak X: Combat Racing by mistake thinking it's Jak1.
Don't include Jak X, we don't know the status yet.
2018-12-11 13:44:54 +01:00
lightningterror
bc524d5e56
Gsdx: Adjust Burnout crc hacks to work on progressive mode.
...
NTSC only.
I don't know what the "impact screen" crc hack did since the dump didn't
show any difference so that may need to be updated as well.
Note: I only tested the JP version.
2018-12-11 12:59:18 +01:00
Shanoah Alkire
bea4e56d5d
Saveslots: Initialize serialName to a blank string.
2018-12-10 19:55:54 -08:00
lightningterror
80af99bb44
GSdx-ogl: Switch shader numbers main18 and main19.
...
Allows us to port feedback write (DoMerge function) to D3D11 without
adding dummy shaders for osd.
2018-12-10 18:31:59 +01:00
lightningterror
0704b73c2f
GSdx-TCOGL: Adjust depth format cases in Texture Cache GL.
...
Get rid of duplicate code in switch cases.
2018-12-10 03:11:34 +01:00
arcum42
d05163a26f
Remove gigaherz old wip 'new' iopdma code. ( #2703 )
...
* Remove gigaherz old wip new iopdma code.
* Second pass removing dma code I missed last time.
2018-12-09 18:00:04 -08:00
lightningterror
ecbd8d9f2f
GSdx-gui: Enable "Disable Depth Emulation" option for Direct3D11.
2018-12-10 00:17:04 +01:00
Kojin
ade00f8a70
GSdx-d3d: Support depth as texture.
...
- Create depth as typeless format and bind shader resource flag.
- Create depth and shader resource view using proper typed formats.
2018-12-10 00:17:04 +01:00
lightningterror
eb3a423f80
GSdx: Enable Texture Cache and RendererHW to support depth on Direct3D11.
2018-12-10 00:17:04 +01:00
lightningterror
4328d099c4
GSdx-d3d: Add support to write in depth buffer.
...
Add support for dss_write.
Enable writing in depth buffer for dss_write,
when depth conversion is active data will be writen in the depth buffer,
if not then use the old method (don't write).
2018-12-10 00:17:04 +01:00
lightningterror
9a5bf12c0b
Gsdx-d3d: Allow Direct3D11 to skip psm.depth on texture sampler.
...
depth fmt is not yet supported. This ensures there are no regressions,
and we are skipping the draw calls for depth fmt not yet supported.
2018-12-10 00:17:04 +01:00
lightningterror
7928cff354
GSdx-TC11: Add support for depth formats in Direct3D11 Texture Cache.
...
Add depth formats for Direct3D11 to properly support depth.
2018-12-10 00:17:04 +01:00
KrossX
c3a1cc3801
convert.fx port main10-16 shaders from Opengl to Direct3d11.
...
Adds support to do depth conversion through the shaders.
2018-12-10 00:17:04 +01:00
arcum42
af742a753e
spu2-x: Fix warnings regarding initializing with memset/memzero/etc... ( #2682 )
...
* spu2-x: Fix warnings regarding initializing with memset/memzero/etc...
* Use fill_n instead, per turtleli's suggestion.
* spu2-x: Comment out StereoOut initialization.
* spu2-x: As requested, remove commented out code.
2018-12-09 14:09:22 -08:00
Shanoah Alkire
3a094604f6
onepad: Add support for the Nintendo Switch Horipad controller.
2018-12-09 13:20:33 -08:00
lightningterror
71ac570f32
GSdx-gui: Correct Large Framebuffer tooltip.
...
Wording/typos.
2018-12-09 17:04:29 +01:00
lightningterror
b6d06f53d6
GSdx-gui: Update Large Framebuffer tooltip.
...
Include games that don't play well with the option (cause ram/vram
spikes).
2018-12-08 14:48:55 +01:00
lightningterror
4da3f567f4
GSdx: Reduce some code checks for dbz bt hacks.
2018-12-08 13:49:06 +01:00
arcum42
959d652dbb
Switch to using the current cmake policies, not deprecated ones. ( #2642 )
...
* Switch to using the current cmake policies, not depreciated ones.
* Bring the cmake version up to 3.0.2, and get rid of the depreciated policies.
2018-12-07 22:18:12 -08:00
Shanoah Alkire
38da174670
zzogl-pg: Don't include GLWin32.cpp when compiling for Linux.
2018-12-07 14:28:15 -08:00
lightningterror
1fa68071d8
GSdx: Add Nickelodeon: Barnyard to automatic mipmapping.
2018-12-06 12:35:28 +01:00
lightningterror
f8ec61a3fc
GSdx: Add crc ids for Burnout: Takedown and Revenge.
...
Jap discs.
2018-12-06 05:31:19 +01:00
lightningterror
417ba188bd
PCSX2: Change EE Cyclerate, Cycle Skipping speedhacks gui level colors.
...
0 - Green - no change
-1/+1 - Orange
-2/+2 - Light Red
-3/+3 - Red - no change.
2018-12-05 21:27:58 +01:00
lightningterror
e4e93bd7f5
GSdx: Remove bloom crc hack for Haunting Ground.
...
Effect is already handled better in Texture Cache. No need for a
duplicate function.
D3D9 might look a bit worse but nobody cares about D3D9.
2018-12-05 13:21:54 +01:00
lightningterror
cf97c304ac
GSdx: Revert DBZ BT3 Ghosting/Blur hack.
...
The game still has a bunch of depth and other issues even on gl and it
doesn't play nice with the blur effect as well. Perhaps the hacks can be
changed to work better but for now enable it on native as well.
2018-12-02 05:28:34 +01:00
lightningterror
8307cfc54d
GSdx: Ease crc hack for DBZ BT2.
...
Fixes ground corrupt textures caused by the hack on the EU version.
US works fine with skip 5 but not 4. Didn't spot any regressions on both
so far. Might need extra testing by users.
2018-12-01 16:06:36 +01:00
lightningterror
8747781bdc
GSdx: Add JaX and Jak 3 to automatic mipmapping.
...
Jak 2 not included. See #2712
Close #2712
2018-12-01 12:53:04 +01:00
lightningterror
9abe96cba4
GSdx-d3d: Update Fast DATE and Alpha Stencil behaviour.
...
Idea is to allow Alpha Stencil to work with Fast Date.
Let Fast Date run for the supported calls since it's more accurate, let
Alpha Stencil take care of the rest.
This might fix some issues where Alpha Stencil caused some issues making
it a bit more accurate.
2018-11-30 10:44:25 +01:00
Chromaryu
5035869d96
PCSX2: Apply updated ja_jp translation. ( #2724 )
2018-11-30 08:21:05 +01:00
lightningterror
f687f993cc
GSdx-d3d: Replace DATE one calls with a variable.
2018-11-29 20:29:28 +01:00
lightningterror
6c34f6c334
GSdx-d3d: Partial port for DATE one (Fast Date) and Fast Accurate Date.
...
It fixes a bunch of shadow/transparency issues.
Fast DATE doesn't rely on the gui option and is always on.
Confirmed fixed issues: Persona 3 shadows on d3d11,
Digital Devil Saga Transparency d3d9/11.
Fast accurate date works the same/similar to OpenGL.
Confirmed fixed issues: DBZ BT3 ground shadows, Fifa Street 1 shadows
on all d3d renders as well.
Also this option doesn't cause other transparency issues like the
Alpha Stencil hack.
Note: If Alpha Stencil is enabled Fast Date and Fast Accurate Date will
be disabled.
Note2: Full Accurate Date is not implemented so the code fallbacks to
Fast mode instead.
Commits:
https://github.com/PCSX2/pcsx2/commit/3ab12cef2f2010372e9625759b5bfb8004662e37
https://github.com/PCSX2/pcsx2/commit/584397a3fda9ea8afa39885b37b89c0dbe2047b6
This will probably be the last feature d3d9 gets before getting purged.
2018-11-29 20:29:28 +01:00
lightningterror
b33418f270
GSdx: Ease crc hack for DBZ BT3.
...
Fixes some ground black texture flickering on some stages on the ntsc
version.
2018-11-29 18:24:08 +01:00
Chromaryu
31c2d2a654
PCSX2: Update ja_JP translations. ( #2721 )
2018-11-28 17:58:18 +01:00
lightningterror
f183ca12d9
GSdx-gtk: Move around some options to better match windows gui.
...
Move Enable User Hacks at the top. Otherwise spacing looks weird.
Large Framebuffer should be next to Allow 8 bit textures.
Move Accurate Date and Accurate Blending at the bottom (similar to windows).
2018-11-28 08:21:13 +01:00
lightningterror
584397a3fd
GSdx-ogl: Implement a fast Accurate Date algorithm.
...
Suggested by Gregory.
Change the checkbox to a drop down list Off, Fast, Full.
Off and Full do the same as before, the Fast option is new. Most of the
time users don't actually need full Accurate Date so why not reduce that
cost and use a fast mode instead, plus it can also be used on a gpu with
a limited driver. Also change the default value to Fast instead of Off.
2018-11-28 08:21:13 +01:00
Ryudo300
8a04f5f52c
SPU2-X-gui: Replace logo. ( #2719 )
...
Update the logo to match the changes with the rest of the updated logos (namely GSdx).
2018-11-27 23:21:33 +01:00
lightningterror
ef9570003e
Gamedb: Purge FMVinSoftwareHack gamefixes for Silent Hill 2.
...
Direct3D11/OpenGL properly render it with Unscale Point and Line.
2018-11-26 19:34:20 +01:00
lightningterror
9899d0d6b7
GSdx: Always enable Unscale Point and Line.
...
Always enable unscale point and line hack on upscaled resolutions, and
purge the gui option.
It was discussed in the past with Gregoy that it can be enabled without
causing any issues which will be beneficial to getting rid of 1 less
option and fixing a bunch of fmv issues without relying on a gui toggle.
2018-11-26 17:13:45 +01:00
iMineLink
8ff0249213
GSVector4i: Fix compare64 function.
...
Fix GSVector4i::compare64 function by adjusting the number of iterations
needed to cover the comparison of all the elements of the input arrays,
where the number of bytes to compare is indicated in the size parameter
of the function.
The function is used only in GSdx-TC to compare CLUT arrays.
On one hand this fix closes the recent #2706 and possibly the color
regressions indicated in #2702 (which were both introduced with the new
PaletteMap mechanism, which partially replaced the GSVector4i::update
logic with the bugged GSVector4i::compare64).
On the other hand this might impact long standing wrong texture cache
lookup when palette was involved with 8-bit palette disabled (to be
verified which ones).
Close #2713
Fixes #2706
Fixes #2715
2018-11-26 10:01:10 +01:00
lightningterror
9a10612f0b
GSdx: Adjust Frame Buffer Conversion tooltip and TC comment to match recent changes.
2018-11-25 13:35:00 +01:00
lightningterror
c8f52b0ba3
GSdx-ogl: Move rgb channel 7 to empty slot 5.
2018-11-25 04:06:04 +01:00
lightningterror
193bda164b
GSdx: Make OI_TalesOfLegendia hack active only when depth is not supported/disabled.
...
Fixes right half screen issue on TalesOfLegendia. UI elements of the
screen are properly emulated with depth emulation on gl (possibly fixed
by
https://github.com/PCSX2/pcsx2/commit/1cc696ab31f51da331ea755e6cd45f1bdb02fbc6 ).
Shadows will be glitchy if crc hack level is below partial level.
I'm not even sure if the hack is useful at all anymore since it
introduces issues now.
Issue #2692
2018-11-24 13:40:36 +01:00
lightningterror
3b96e98eac
GSdx: Add crc id for Tenchu Fatal Shadows JP.
2018-11-24 02:34:02 +01:00
lightningterror
f0c064261b
Gamedb: Ease Ghost in the Shell COP2 patch.
...
Makes character shadows work properly.
Also remove crc check to make the Russian version work.
Testing was also done by @ivan89el.
US and EU regions only.
2018-11-24 01:26:33 +01:00
lightningterror
ee89fa5eec
pcsx2: Add StaticLine between Zoom and Disable window resize border.
2018-11-22 06:19:15 +01:00
lightningterror
57a90e5fa5
pcsx2: Purge leftover commented out code for exclusive fullscreen.
...
Keep the comment references as they provide some good info.
2018-11-22 01:46:54 +01:00
Chromaryu
3d6921d9ca
GameDB: Fix Ace Combat V NTSC-J Patch Address. ( #2700 )
2018-11-21 16:40:57 +01:00
pgert
651d287f1d
Minor README edit by TheTechnician27
2018-11-20 02:35:02 +01:00
lightningterror
ec6b5a12e3
pcsx2: Fix some issues on FMV Aspect Ratio Override.
...
gui: Move the Off option to the top instead of bottom for FMV Aspect Ratio Override.
It's not ideal for it to be at the bottom.
Adjust the logic how the button works, there was an issue if both aspect ratios
were the same the aspect ratio chosen was selected to Fill.
Also adjust the code so the button better responds to realtime toggling.
If disabling the button realtime during a fmv then the normal aspect ratio
should be chosen.
There's still an issue left where if the fmv button is changed first and then
the aspect ratio button the button would would not work. Switching it off
seems to reset and make it work again.
2018-11-19 17:03:45 +01:00
Chromaryu
252458d5bd
GameDB: Add Ace Combat 5 COP2 Patch on NTSC-J. ( #2694 )
...
This'll potentially fix "Unplayable Bug" caused by COP2. (This patch exists in NTSC-U, but confirmed this patch work on NTSC-J.)
2018-11-19 16:08:34 +01:00
lightningterror
c6abc08b5f
PCSX2: Correct FMVAspectRatioSwitchNames ini labels.
...
Small follow up correction from #2690 , the ini options were inverted.
2018-11-18 21:15:29 +01:00
FlatOutPS2
fd7a862226
PCSX2: "FMV Aspect Ratio Switch/Override" feature.
...
Change "Switch to 4:3 aspect ratio when an FMV plays" to
"FMV Aspect Ratio Override" drop down menu.
The option temporarily changes the Aspect Ratio to either
16:9 or 4:3 depending on the option that is selected,
and depending on the Window Aspect ratio that is selected.
Original commit:
https://github.com/PCSX2/pcsx2/pull/1918/commits/8d471e1f1683af1d23a274a165ee1865633f9e82
Co author: lightningterror.
2018-11-18 19:26:07 +01:00
lightningterror
292e7a6573
GSdx-osd: Remove/purge OSD Indicator code.
...
The code was never working properly ( tested by @tadanokojin ) so let's
clean up and remove it. If someone actually wishes to maintain it then
they can re add it and update the code to a functional stage.
2018-11-18 14:15:17 +01:00
lightningterror
a092806d38
GSdx-gtk: Adjust some spacing, ocd satisfaction and preparation for the next commit.
2018-11-18 14:15:17 +01:00
lightningterror
40e9ce9036
Gamedb: Add gamefix patch for SpongeBob SquarePants: Battle for Bikini Bottom.
...
PAL only, ntsc seems to be fine according to the compatibility reports.
Patch by Prafull.
Close #2689
2018-11-18 01:43:54 +01:00
lightningterror
9994111173
Gsdx: Adjust GSC_Oneechanbara2Special (Zombie Hunters 2) crc hack.
...
Add a few crc ids (ntsc-j and eu).
Adjust hack, crc hack won't be active on native res if crc level is
below Aggressive state.
Issue #2007
2018-11-18 01:16:50 +01:00
lightningterror
11ddfefb60
GSdx-TC: Adjust comment for PaletteMap when 8-bit texture is disabled.
...
Follow up to the requested comment changes at
https://github.com/PCSX2/pcsx2/pull/2681#pullrequestreview-174683105
2018-11-17 21:38:35 +01:00
lightningterror
0161c2838e
GSdx: Add some extra comments for GSC_HauntingGround crc hacks.
2018-11-17 21:20:27 +01:00
lightningterror
ae2642e55a
GSdx: Remove blur/ghosting crc hacks for GSC_ShadowofRome.
...
Upscaling issue. Half Pixel Offset hack solves the issue.
2018-11-17 20:33:39 +01:00
lightningterror
d8702a9523
GSdx: Add google translated comments for crc hacks in GSHwHacks.cpp.
...
Cutie Chinese comments, they were removed in commit
https://github.com/PCSX2/pcsx2/commit/21522e71b2267f879b1c5cef0049959ac42adcf4
It's better to have google translated comments than nothing, at least we
have something to go on when doing future testing.
Also ghosting and blur crc hacks might need to be updated as they may
not be necessary on native res only.
2018-11-17 03:09:43 +01:00
lightningterror
210829f633
GSdx: Remove/purge commented out hacks "GSHwHacks.cpp.
...
List: GSC_Tekken5, GSC_TombRaiderUnderWorld, GSC_XE3, GSC_AceCombat4,
GSC_SoTC, GSC_ResidentEvil4.
Note: I left GSC_ValkyrieProfile2 in there because it might need to be
re enabled for dx, someday will look in to it when I'm up for the task.
2018-11-17 02:19:36 +01:00
Shanoah Alkire
cfb61c71dd
GSdx: Prevent Null Renderer from crashing in Linux.
2018-11-16 14:50:25 -08:00
arcum42
2e1db411fa
GSdx: Folder Reorganization. ( #2657 )
...
This pull request is for the pending reorganization of the folder structure on GSdx,
making it better organized and easier to work with.
Also remove unused GSTextureFX.cpp file.
2018-11-16 19:41:37 +01:00
Jonathan Li
15733ed8cf
gsdx: Fix memory leak
...
The memory was allocated with new so it should be freed with delete and
not _aligned_free. Fixes the destructors not being called.
2018-11-16 02:00:42 +00:00
Shanoah Alkire
51ceec74a3
A bit of cleanup.
2018-11-15 00:55:49 -08:00
Jonathan Li
ca68ddd0d0
ci: Fix Travis CI builds
2018-11-14 13:03:09 +00:00
iMineLink
42aee34482
GSdx-TC: Use PaletteMap also when 8-bit texture is disabled by caching only clut copies. ( #2681 )
...
Enabled caching of clut copies with PaletteMap also in the case 8-bit texture is disabled, which is the default (on #2344 the caching of clut copies and palette textures was done only when 8-bit texture was enabled).
Brings moderate speedups ~10% in the most concitated parts of the ZoE2 Anubis benchmark, but may improve performance in all the cases when there are many Source objects created with clut copies to be stored.
The quality of the comments has been improved to better highlight the mechanics of the caching system.
2018-11-13 19:22:13 +01:00
lightningterror
ef3802b67a
GSdx-d3d: Rename Blend Selector to better match opengl code.
...
Use member name.
om_bsel - > m_om_bsel
2018-11-13 01:56:11 +01:00
lightningterror
41459e6a2c
GSdx-d3d: Rename Depth Stencil Selector to better match opengl code.
...
om_dssel - > m_om_dssel
Blend selector next.
2018-11-13 01:25:15 +01:00
lightningterror
63f9d419f8
GSdx: Rename some variables in GSHwHack.cpp.
...
GSC_TombRaider -> GSC_TombRaiderAnniversary,
GSC_Burnout - > GSC_BurnoutGames,
GSC_GetaWay - > GSC_GetaWayGames,
GSC_Castlevania - > GSC_CastlevaniaGames.
2018-11-12 21:15:12 +01:00
lightningterror
a26dc73836
GSdx-gui: Switch places for "Alpha Correction" and "Logarithmic Z" on d3d9.
2018-11-12 20:13:47 +01:00
lightningterror
48d90a988a
GSdx-d3d: Remove not yet used rt parameter in channel shuffle function.
2018-11-11 23:59:11 +01:00
lightningterror
b26ed0db60
GSCrc: Small comment correction that I didn't notice before.
2018-11-11 03:45:06 +01:00
lightningterror
3280860ca9
GSdx: Add a couple of GT3/4 crc ids.
...
Rare demo/beta discs.
Source:
https://forums.pcsx2.net/Thread-Testing-out-games-not-in-the-database?pid=593185#pid593185
2018-11-11 03:42:35 +01:00
iMineLink
292dbbb6ac
GSdx-TC: Remove virtual specifier from PaletteKeyHash operator, PaletteKeyEqual operator and Palette destructor. ( #2680 )
...
Small follow up corrections from #2344 highlighted by @turtleli
2018-11-10 18:50:19 +01:00
Dmitry
1b0b89776f
GSdx: Removed crc id 0x7D4EA48F (multiloader). ( #2677 )
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Removed crc id 0x7D4EA48F and mentions of that id and it's duplicates. The id is from a multiloader when packing images, and not an actual crc id from a game(s).
2018-11-10 02:27:38 +01:00
Jos van Mourik
56fb12878e
PCSX2: Update Dutch Translations. ( #2678 )
2018-11-09 14:36:50 +01:00
PSISP
9e7b2ed153
Debugger: Make EE kernel region accessible to debugger. ( #2559 )
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Currently, none of the EE kernel is viewable from the debugger, which poses issues when debugging code that makes use of syscalls. This PR should allow the memory region 0x80000000 - 0x800FFFFF to have readable disassembly.
2018-11-08 23:17:30 +01:00
Silent
b8b6a55952
Removed hack - use xinputNotInstalled as a flag instead of reusing pXInputEnable
2018-11-08 10:26:00 +00:00
Silent
c280d69d6f
Call XInputGetState only when XInputGetExtended is not
2018-11-08 10:26:00 +00:00
Iritscen
a3c6ad636b
PCSX2: Add ability to pass launch arguments to games with CLI option '--gameargs="-arg1 -arg2 -etc ( #2576 )
...
For more information please check the PR (#2576 ) since it's a bit detailed.
2018-11-07 19:07:17 +01:00
Christian Kenny
d1dc12f6b0
GameDB: Remove CRC check for Forbidden Siren 2 patch allowing it to work with another version as found in https://forums.pcsx2.net/Thread-bug-report-Forbidden-Siren-2-Pal?page=2
2018-11-05 23:08:30 +01:00
iMineLink
9fa1b290ba
GSdx-TC: Palette management rework. ( #2344 )
...
This follows the 4th point of #2310 .
The idea was to rework the current palette texture management to improve performances with games that uses multiple palettes for the same data texture.
The new management shows small to none performances improvement in almost every game in terms of FPS, and it lowers the GPU BUS usage by some percentage points in games like Baldur's Gate: Dark Alliance (9% to 7%) which uses many palettes.
The hot topic is that the performances in Zone Of The Enders 2 skyrocketed (2x), because of the fact that the game uses many palettes and a small number of textures to render it's effects.
For more detailed information check the PR #2344
2018-11-04 22:06:24 +01:00
pgert
77a924ee7d
PCSX2: Update of Brazilian-Portuguese Main mo-file
2018-11-04 00:13:13 +01:00
Dmitry
3ccc53ee74
GSdx: Add a CRC id for RedDeadRevolver RU. ( #2673 )
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Add missing RU crc id: RedDeadRevolver
2018-11-03 22:40:49 +01:00
Guilherme Dias
5faed17d21
PCSX2: Update Brazilian/Portuguese translations. ( #2672 )
...
Fixed typos, grammatical errors, several inconsistencies with words and terms, changed some words that had a wrong translation or could be improved according to context and translated some untranslated terms.
2018-11-03 21:33:27 +01:00
lightningterror
9fdb7f6cd5
GSdx-gui: Remove "Recommended" word from crc hack levels Partial and Full.
...
Some users get confused and change the setting to a recommended option.
This can cause some issues when switching different hw render types.
Most of the time users shouldn't change the option and leave it on
Automatic.
Also remove ICO from crc Aggressive tooltip.
2018-11-02 14:54:24 +01:00
lightningterror
96ccdb40f1
Gamedb: Change the Kings Field 4 comments for the patches a bit to explain what the issue is.
2018-11-01 13:57:42 +01:00
lightningterror
6052614233
GameDB: Add patches for King's Field IV PAL/NTSC-U.
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Fixes central tower level loading.
Patches by Wgarvin.
2018-11-01 12:41:53 +01:00
lightningterror
fd75085111
GSdx-gui: Increase the vertical size for the drop down list for crc hack level, blending accuracy, and TV shader.
...
Gets rid of scroll bars appearing on GSDumpGui, also fixes TV Shader
drop down list issues.
2018-11-01 00:08:39 +01:00
Silent
c5edd38681
3rdparty:wxwidgets: Cache strings for "Next>" or "Finish" buttons in wxWizard so locale stays consistent throughougt wizard's lifetime ( #2664 )
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When updating from a higher wx release this change needs to be rechecked. The change was also included on the current 3.1.2 branch https://github.com/wxWidgets/wxWidgets/pull/1000 so this is essentially a backport (to 3.0.2 I believe pcsx2 uses ? ).
2018-10-31 09:57:57 +01:00
Shanoah Alkire
8f52d82e58
Refresh the save slots if either the crc *or* the serial number are different. (Needed for ps1 saves.)
2018-10-28 16:03:50 -07:00
Akash
fc1d9aef09
GSdx-GUI: Disable large framebuffer for custom res
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No longer needed after I combined the aligorithm in my previous commit.
2018-09-27 15:41:52 +05:30
Akash
dce6d3f451
GSdx-HW: Remove inefficient scaling algorithm
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Only impacts custom resolution, there used to be a much weaker algorithm
which doens't consider scissor sizes and gives a minor performance boost
in costs of accuracy (which was used when large framebuffer was disabled
in custom resolutions)
I've removed this as the performance tradeoff is rather negligible after
the implementation of #1942 and the older one is no longer necessary.
Also added an extra parameter for considering the horizontal scissor,
I'm not sure where this might be useful so this is disabled in code for
now till I discover a testcase where this helps or run it on random data
ensuring it's working properly.
Also porting this to the general scaling function might help with memory
spikes which are experienced when large framebuffer is enabled.
2018-09-27 15:34:26 +05:30
Shanoah Alkire
122871654e
Expand out a define to get rid of a warning. Get rid of other compiler warnings. Re-indent so that it doesn't look like a statement is part of an if statement when it isn't.
2018-10-27 02:49:03 -07:00
Shanoah Alkire
6710b0c906
Get rid of a few GSdx warnings. Remove some extra newlines in Sio's console output.
2018-10-27 01:59:53 -07:00
lightningterror
0cbbf2daf9
GSdx: Add an enum for channel fetch.
2018-10-23 16:52:47 +02:00
lightningterror
a25f3ccdda
pcsx2-gui: Align some of the buttons/options in GS Window.
...
They look a little bit more tidy now.
2018-10-22 21:22:43 +02:00
lightningterror
bb5d120a3b
GSdx-d3d: SetupDATE - > use pretty enum names.
2018-10-20 21:12:16 +02:00
lightningterror
6dca3656ed
GSdx: Add Harry Potter and the Half-Blood Prince to automatic mipmapping.
2018-10-19 22:16:00 +02:00
KrossX
df307bed02
GSdx-d3d: Add macro to support ScalingFactor in shaders.
2018-10-19 11:36:23 +02:00
lightningterror
5ef53b4587
GSdx-d3d: Partial port of the ICO HLE workaround.
...
We can't do a full port because channel shuffle and depth sampling need
to be ported to d3d but at the very least we can do a partial port that
skips the bad draw calls.
This way we can remove all the remaining crc hacks for ICO in GSHwHacks.
2018-10-19 07:15:06 +02:00
lightningterror
6ab47c934d
GSdx: Revert disabled crc hack on native res for SFEX3.
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I forgot that it's not an upscaling issue.
2018-10-18 16:13:45 +02:00
lightningterror
a8e8cb9b6e
GameDB: Add GIFFIFOHack to Mana Khemia 1 and 2.
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SLUS-21735
SLUS-21890
Fixes flickering sprites.
Close #2645
2018-10-18 11:58:56 +02:00
lightningterror
411e434baf
GSdx-d3d: Move around some functions in DrawPrims to better match ogl.
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IsOpaque(), EmulateChannelShuffle, dfmt check for 24bit alpha channel.
2018-10-18 07:02:45 +02:00
lightningterror
c92e76b17e
GSdx-gui: Change internal resolution drop down list names.
...
This should make things a bit easier for users when picking resolutions.
Native (PS2)
2x Native (~720p)
3x Native (~1080p)
4x Native (~1440p 2K)
5x Native (~1620p 3K)
6x Native (~2160p 4K)
8x Native (~2880p 5K)
Custom (Not Recommended)
2018-10-16 16:48:50 +02:00
Shanoah Alkire
322290b19c
Reenable the new saveslots. Disable the logging for them.
2018-10-15 23:57:33 -07:00
Shanoah Alkire
8f986828e7
Revert "Saveslots: This version is still commented out, and somewhat broken at the moment. If you uncomment it, after loading a game, pause and then resume to force the save and load menus to update."
...
This reverts commit 49b91ea78f .
2018-10-15 23:46:41 -07:00
lightningterror
77ac35058c
pcsx2: small string typo fix.
2018-10-16 01:08:12 +02:00
lightningterror
933e43cb58
GSdx: Change how crc hacks work on native res.
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Change the code so that some crc hacks on some games that remove
ghosting/blur issues on upscaled resolutions are disabled on native
resolution if crc hack level is below Aggressive state (most of the time).
They aren't needed then so why don't we aim for better accuracy.
2018-10-15 20:41:23 +02:00
lightningterror
5f9ddd2f83
SPU2-X: Adjust NextA case comments a bit.
2018-10-15 15:16:12 +02:00
lightningterror
eb955592ee
SPU2-X: Also include the registers from case 5 since it makes more sense to have both NextA writable.
...
Continuation from:
https://github.com/PCSX2/pcsx2/commit/6b22450a1bcaf2899ec6c1f14dde80b8b314bbca
2018-10-15 13:15:40 +02:00
lightningterror
6b22450a1b
SPU2-X: Fixes a regression with Wallace And Gromit: Curse Of The Were-Rabbit sound cutting off.
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Follow up from PR #2315
Partially reverts commit:
https://github.com/PCSX2/pcsx2/commit/57cbc901b
2018-10-15 13:03:31 +02:00
lightningterror
06f4b77f63
PCSX2: Add tooltip warning for Widescreen Patches.
...
Close #1733
2018-10-15 09:14:57 +02:00
Daniel Nowak
21f0752ce7
Dev9ghzdrk: Postinst for deb to add network capabilities
2018-10-15 07:26:53 +02:00
Shanoah Alkire
49b91ea78f
Saveslots: This version is still commented out, and somewhat broken at the moment. If you uncomment it, after loading a game, pause and then resume to force the save and load menus to update.
2018-10-14 02:41:41 -07:00
Shanoah Alkire
cb05daf437
Add some logging for the saveslot changes, and the option to turn on just the extra ui update calls without the other saveslot changes, for testing.
2018-10-13 18:43:41 -07:00
Shanoah Alkire
6ad4345a39
A few more flags that slipped by the last commits.
2018-10-13 14:45:13 -07:00
Shanoah Alkire
149f30c7fa
Removing some warnings from GSdx and pcsx2 because gcc 8 spams them mercilessly. They should probably be fixed properly, but in the meantime, this'll prevent them from masking other compiler warnings.
2018-10-13 13:56:38 -07:00
pgert
802ae36a66
PCSX2: update of Scandinavian translations
2018-10-13 20:42:43 +02:00
Shanoah Alkire
70033020a3
Update compiler flags, as a number of plugins didn't have them set. Setting -Wno-parentheses across the board to suppress warnings about gtk from gcc 8.
2018-10-13 11:05:27 -07:00
Shanoah Alkire
af646895f4
onepad_legacy: Separate the wx dialog code from the linux code here, too.
2018-10-12 23:09:24 -07:00
Shanoah Alkire
a892a95af7
onepad: Start to separate wx dialog code from linux code, as wxWidgets is multiplatform.
2018-10-12 22:29:38 -07:00
pgert
48d9763d26
PCSX2: GUI textstring corrections
2018-10-10 23:40:11 +02:00
lightningterror
fa53968b3c
GSdx-gui: Forgot to update the buttons in Capture Settings.
2018-10-10 21:44:11 +02:00
lightningterror
f3610b7c5c
GSdx-gui: Minor spacing changes to some buttons.
2018-10-10 21:35:00 +02:00
Shanoah Alkire
b5e8a2166b
Onepad_legacy: Add missing header copyright notices.
2018-10-09 23:25:40 -07:00
Shanoah Alkire
7837d69021
Remove the -fpermissive flag, as it doesn't actually seem necessary, and it generates a compiler warning.
2018-10-09 23:13:31 -07:00
Daniel Nowak
a84a315473
Dev9ghzdrk: Get host mac correctly on Windows. ( #2619 )
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Follow up from #2586 which ensures that MAC address is unique on Xlink Kai when using Windows.
Previous build was returning last two bytes as 00:00 rather than last two bytes of host adapter's MAC.
2018-10-09 20:37:41 +02:00
lightningterror
eac7527b93
GSdx-d3d: 24bit no alpha channel port from OpenGL.
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Commit:
https://github.com/PCSX2/pcsx2/commit/419dfe054464eeacadd1fb725c1ca8a1687571d4
2018-10-09 20:25:37 +02:00
lightningterror
54ddf5becb
GameDB: Add patches for Ice Age 2 to make the games playable.(ntscu and pal).
...
Patches provided by Kozarovv.
Close #2628
2018-10-09 16:49:15 +02:00
lightningterror
b360c07253
glsl, fx: Update point sampler comment.
2018-10-09 09:07:45 +02:00
lightningterror
b1ca6ba528
GSdx-d3d: Use a pretty enum for ate_second_pass.
2018-10-08 23:58:15 +02:00
lightningterror
0dcd60b524
GSdx-d3d: Remove point sampler from d3d9.
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It did nothing.
2018-10-08 21:22:34 +02:00
lightningterror
c337ab6a66
GSdx-d3d: Use Colormask instead of GSDXRecoverableError on d3d9 texture shuffle.
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Might be better.
2018-10-08 21:12:05 +02:00
Jos van Mourik
897b17d259
PCSX2: Added complete Dutch translations. ( #2625 )
2018-10-08 18:22:35 +02:00
Sunderland93
1bd26f6fc9
Fix
2018-10-08 11:09:07 +02:00
Sunderland93
904ffb5d20
Enable dev9ghzdrk plugin for Linux build
2018-10-08 11:09:07 +02:00
lightningterror
201e7d1430
GSdx-d3d: Reformat GSRendererDX11.cpp.
2018-10-08 07:19:07 +02:00
lightningterror
e5565d32b1
GSdx-d3d: Port directly set impossible mode in the blending table from OpenGL.
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Commit:
https://github.com/PCSX2/pcsx2/commit/97b38d9e1bf0a26bff41766d0206a5498393698e
2018-10-08 01:06:45 +02:00
Shanoah Alkire
f965502187
onepad_legacy: delete dead code.
2018-10-06 23:05:01 -07:00
Shanoah Alkire
896c9cccec
onepad_legacy: reformat code.
2018-10-06 22:54:47 -07:00
Shanoah Alkire
f800ed9c2e
Onepad-legacy: Even if std is used all over the place, lets not put the entire project in std's namespace.
2018-10-06 20:01:23 -07:00
lightningterror
e44fc33d48
GSdx-d3d: Add some comments in blendmap enums.
2018-10-06 08:26:45 +02:00
lightningterror
4a2549ef24
GSdx-d3d: Make blend enums easier to read.
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Easier on the eyes this way.
2018-10-06 08:00:25 +02:00
Shanoah Alkire
8defe54e3b
Redo how the saveslot code works. Still leaving disabled until it's been tested.
2018-10-05 22:21:54 -07:00
Shanoah Alkire
db18a01a7b
Update Onepad's controller list.
2018-10-05 13:48:18 -07:00
lightningterror
379d9e4b88
GSdx-d3d: optimize colclip 0 port from OpenGL.
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Commits:
https://github.com/PCSX2/pcsx2/commit/7979dec5b089ef7435f344c7d3eead521efe1f3c
https://github.com/PCSX2/pcsx2/commit/15b934eb2a85b680e9e61dad7fc6138b60321bc7
2018-10-05 08:40:01 +02:00
lightningterror
d5700a8508
pcsx2: Update some redirect links.
2018-10-05 02:01:53 +02:00
KrossX
5719c6c3c0
glsl: remove signed int cast side (masks and offsets are unsigned to begin with.
...
Issue #2617
2018-10-04 20:47:03 +02:00
Daniel Nowak
281b6861e1
Update Travis CI for Linux networking addition
2018-10-04 16:15:00 +01:00
lightningterror
614209be2d
GSdx-d3d: Change DATE variable to local.
2018-10-04 05:39:01 +02:00
lightningterror
940263d490
GSdx-gui: Adjust space/rows on some tooltips so they fit better, rename Auto to Automatic list on adv. gl settings in hw hacks.
2018-10-03 15:27:42 +02:00
KrossX
2d094cbc3b
tfx.fs: Remove whitespaces.
2018-10-03 15:21:46 +02:00
KrossX
9d562a454b
GSdx: Limit Wrap negative UV when PS_FST is 0 only.
2018-10-03 15:21:46 +02:00
Daniel Nowak
da1eb056a3
Add network capability for Linux ( #2586 )
2018-10-02 21:37:34 -07:00
lightningterror
694546e870
GSdx-d3d: Add colclip_wrap variable.
2018-10-03 05:50:54 +02:00
lightningterror
ef29daa9d0
GSdx-d3d: purge GSDrawingContext* context and GSDrawingEnvironment env from GSRendererDX.h
...
Not used anywhere in dx code and the code is already defined in
GSState.h with member variable names.
2018-10-03 04:41:17 +02:00
Shanoah Alkire
7641d6726f
New helper include for gtk for use in plugins. Mostly based on the gtk 2/3 helper functions I added to spu2-x for the moment.
2018-10-02 01:20:54 -07:00
lightningterror
08a270a429
GSdx-d3d: Reformat GSRendererDX.cpp.
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Let's keep the file clean and use 1 type of formatting and not a bunch.
It's easier to read this way and looks tidy.
Also correct some commented out code in Texture Sampler.
2018-10-02 02:16:38 +02:00
lightningterror
2aedb97796
GSdx: Add a crc id for Burnout Revenge EU.
2018-10-01 23:29:46 +02:00
lightningterror
f6ba6cc3a9
GSdx-gui: Remove Xenosaga tooltip from TC Offset hack.
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No longer needed since the issue is fixed.
Commit:
https://github.com/PCSX2/pcsx2/commit/629d2bd425b6270625b470ebe22279ad9f100620
2018-10-01 22:42:17 +02:00
KrossX
629d2bd425
GSdx: Wrap negative UV on region repeat wrap mode.
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Makes UV coord be on the range [0, SIZE) before applying mask and
offset. This fixes Xenosaga's hair for example, which has negative UV
coords.
2018-10-01 22:38:22 +02:00
Shanoah Alkire
92484a8416
Disable the new saveslot code. (It can be reenabled by uncommenting the define in Saveslots.h)
2018-09-30 02:46:44 -07:00
Shanoah Alkire
042311a827
Make it easy to turn on and off the new saveslot code. Comment out a UI update that doesn't look needed that could have been causing issues.
2018-09-29 14:27:58 -07:00
KrossX
e90c87a8ef
GSdx-d3d: Keep fract in [0;1] range port from OpenGL.
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Fixes texture flickering in Oni on d3d11.
Commit:
https://github.com/PCSX2/pcsx2/commit/a8968257db0b3cfaeafa872cdeddd455280802c8
2018-09-28 02:33:58 +02:00
Christian Kenny
d632454a23
GameDB: Add VU Clamp Mode and GIF FIFO Hack to SOCOM 1. Resolves bad shadows/random HUD and sprite corruption.
2018-09-26 14:37:19 +02:00
KrossX
560966c539
GSdx-d3d: Update nvidia hack with vendor id detection.
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Hack will no longer be active on Intel or AMD gpus.
Also remove UserHacks_disable_NV_hack. sprite hack
basically does the same thing so it's kinda useless.
2018-09-25 08:35:05 +02:00
KrossX
e063be3043
GSdx-d3d: Port mipmap max_layer calculation from opengl to direct3d.
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Fixes texture corruption on direct3d when full mipmapping was used.
2018-09-25 08:35:05 +02:00
pgert
a275cf8e57
PCSX2: update of Scandinavian translations
2018-09-23 11:07:09 +02:00
Jonathan Li
3fe9ff7ac8
gsdx: Split TC offset hack into X and Y components
2018-09-20 01:01:49 +01:00
Jonathan Li
2f5ba10e6b
gsdx:hw: Move TC offset variables to GSRendererHW
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Also rename them for consistency.
2018-09-20 01:01:49 +01:00
lightningterror
728fa2c1a4
GSdx-d3d: tfx.fx correct texture shuffle shaders.
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Some values were incorrect, now I'm no expert but looking at the code
and behavior seemed a bit wrong compared to gl.
Improves d3d rendering on Sonic Unleashed, the purple screen is gone
matching it with gl visuals.
2018-09-17 14:26:08 +02:00
Jonathan Li
7433ee7fc1
pcsx2: Warn if GameDB section start tag is incorrect
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This helps avoid patches not being applied due to whitespace mismatches.
For example:
[patches ]
[ patches]
[patches = 012345678]
2018-09-17 08:41:53 +01:00
Jonathan Li
f47321c287
pcsx2: Improve GameDB multiline section parsing
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If the entry separator (line of dashes) is found, assume the multiline
section end tag is missing or incorrect and stop parsing so that it
doesn't affect subsequent database entries.
Also improve the error messages so it is slightly more clear what the
error is.
2018-09-17 08:41:53 +01:00
lightningterror
8acc319a4a
GSdx-d3d: Mask alpha channel on 24bit format.
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dfmt is not supported but we can use the variable to select the
frame buffer format and later disable writting to the alpha channel.
MGS3 sees an improvement, and possibly other games as well.
So far didn't spot any regressions.
2018-09-16 12:54:47 +02:00
arcum42
f3d738d771
Remove an extern that goes to a function not in the code.
2018-09-16 00:40:07 -07:00
arcum42
914573a5c3
Restore wxInvalidDateTime, and fix the call that was crashing debug.
2018-09-15 23:51:52 -07:00
lightningterror
14a62c3a3f
GSdx-tc: Update fb conversion hack comment with latest d3d changes.
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D3D10/11 now supports fb conversion through a shader but only on native
res for now.
Nobody cares about D3D9 so don't ask :).
2018-09-15 14:27:04 +02:00
arcum42
e9ae9cacd8
Using wxInvalidDatetime does not get along with debug builds. Using 1/1/1970 instead.
2018-09-15 03:52:41 -07:00
lightningterror
577bfaa8cd
GSdx-d3d: Move Selector reset states in to a separate function.
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Also move vs_sel def in header file and rename it using the member name.
Code is easier to read/move/adjust similar to GL.
2018-09-15 05:49:18 +02:00
lightningterror
f40c1de919
GSdx: GPU accelerate 8 bits texture conversion port from OpenGL to Direct3D11.
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Commit:
https://github.com/PCSX2/pcsx2/commit/d29e375f72c94fb206812e589cf6b8c5814249f9
Only native res is supported currently, but it's still great progress.
Someone needs to port the ScalingFactor to D3D from commit:
https://github.com/PCSX2/pcsx2/commit/6121677aa1064269db333f4d5db0b3ead65270c1
Credits to KrossX for porting the shader.
2018-09-13 19:56:59 +02:00
lightningterror
6b52cc9829
GSdx-gui: Minor osd gui adjustments.
...
Grey out scrolling speed and maximum onscreen messages when
Enable Log is not checked.
2018-09-13 03:23:36 +02:00
lightningterror
ad143d92da
GSdx: Add Yakuza ntsc-u demo crc id.
2018-09-12 11:33:07 +02:00
arcum42
9cb35a8972
PCSX2: Save/load slot improvements.
...
With these changes, saveslots will be labeled as either empty or
with the date that the file was last updated on. The menu items
for loading them are also disabled if the slot is empty.
It's possible if you are very fast to access the menu before the
slots change. It updates when the crc changes. When you save a saveslot,
the menu item also changes to show the time you told it to save until the
file is actually done saving.
Also fix an issue with backup saveslots not working properly from the
gui on first load.
2018-09-11 00:39:33 +02:00
lightningterror
6e3f41f164
build.sh: correct some tab/space issues left by arcum from previous commit.
2018-09-10 05:54:15 +02:00
arcum42
d8e6ba4274
Add a new option to build.sh to not generate translations while building the project.
2018-09-05 21:38:38 -07:00
Jonathan Li
a977f1e6c1
pcsx2|utilities; Revert ambiguous wxString related commits
...
This reverts
93d5b52df3
f3e78b8267
55155ca7f1 .
Unfortunately wxString stuff is a PITA to deal with. Breaks FreeBSD
compile, but there are probably more issues that just haven't been
reported yet...
2018-09-04 21:57:27 +01:00
refractionpcsx2
d520f3852b
Missed some more code from testing.
...
I do know what I'm doing I swear
2018-09-04 20:52:17 +01:00
refractionpcsx2
50e3474b60
Missed a debug log.
2018-09-04 20:51:07 +01:00
refractionpcsx2
3c5fad7ef6
Reverted shift register stuff back to how it was, my changes made no difference now and it was slightly more optimal before.
...
Also fixed spaces (blame PSI :P )
2018-09-04 20:45:28 +01:00
refractionpcsx2
f7fb0f686b
Fixed MFSA/MTSA, of course there's a game that abuses it (Rayman 3)
2018-09-04 20:26:36 +01:00
Jonathan Li
55155ca7f1
utilities: Fix compile when using --enable-stl wxWidgets builds
...
Regression introduced in 93d5b52df3 .
2018-09-03 20:30:14 +01:00
Jonathan Li
f3e78b8267
utilities: Split thread internal callback function
...
__try is used in pthread_cleanup_push when CLEANUP_SEH is used as the
pthread cleanup model. That can't be used in functions with objects
that have destructors, so move it into a separate function.
Fixes a non-release build compile error on Windows. Regression was
introduced in 93d5b52df3 .
2018-09-03 20:30:14 +01:00
lightningterror
6b2fcbd070
SPU2-X-gui: Small corrections requested by turtleli.
2018-09-03 20:58:26 +02:00
lightningterror
c39dc3dd78
GSdx-gui: Minor adjustements.
...
Purge unused IDC_CHECK_DISABLE_ALL_HACKS tooltip from old GSdx versions.
Rename TC Offsets to Texture Offsets.
2018-09-03 20:48:17 +02:00
lightningterror
e1fcd569e7
SPU2-X: More gui adjustements.
...
Adjust gui accross various gui windows.
Adjust naming, positioning of buttons, spacing ...etc.
The different windows should look more similar and not be different.
Also purge IDD_XAUDIO2 window that wasn't used anywhere.
2018-09-03 11:31:41 +02:00
lightningterror
96a62351ac
GSdx: GSHwHack.cpp adjust a few lines I forgot in the previous commit.
2018-09-03 04:51:53 +02:00
lightningterror
38366c084e
GSdx: Adjust Yakuza games crc hacks and do some reformatting.
...
Add a missing crc id for the US version,
, move the crc to DX level - effect is emulated correctly on OpenGL with
depth,
merge the two Yakuza hacks together and reformat it making it easier to
be read.
Skip 3 also seems to work on Yakuza 2.
Related commit:
https://github.com/PCSX2/pcsx2/commit/7f0f19ee02b6b8c6eaebba8900ff59344b71dd70
Reformat the code a bit, ocd satisfaction.
2018-09-03 04:36:11 +02:00
Jonathan Li
93d5b52df3
pcsx2|utilities: Remove ambiguous wxString-related overloads
...
Avoid some function overloads that can accept char*, wxChar* and
wxString as a parameter. wxString can be constructed with either of
those parameters, so the function overloads may actually result in
ambiguity errors. Keep the wxString parameter versions and remove the
rest.
Fixes some compile errors on FreeBSD.
2018-09-03 01:56:35 +01:00
lightningterror
5b9e93c652
GSdx: Add Sly2 Internal prototype disc crc id.
2018-09-01 03:03:20 +02:00
lightningterror
37d84a7148
Gamedb: Tidy up remaining tab spaces and some other cleaning.
...
I believe there are no more tab space issues.
Also purge commented out patch for Final Fantasy VII - Dirge of
Cerberus.
2018-08-31 20:33:59 +02:00
lightningterror
ada5daf7c7
Gamedb: Merge duplicate patches, the only difference is the crc id, the patch codes are the same.
...
Tekken 4 ntsc-j, pal
Growlanser Generations ntsc-u
2018-08-30 16:48:14 +02:00
Jonathan Li
b374b1bca6
GameDB: Remove trailing whitespace
...
The GameDB multiline section parser is rather flaky as it will not
recognise a closing multiline section tag if there is trailing
whitespace.
Fixes an issue where 136 games are devoured by the parser (9632 -> 9768).
2018-08-30 00:13:56 +01:00
Jonathan Li
81faa33a38
debugger: Reset breakpoint skip on boot
...
Fixes an issue where the first breakpoint after rebooting a game may
be skipped if the following sequence takes place:
- The first breakpoint after booting the game is triggered once.
- The user hits run to resume the game
- The user reboots the game without any other breakpoint being
triggered.
2018-08-29 23:04:56 +01:00
Jonathan Li
a922a0b1f5
pcsx2: Don't store the GameDB serial in the key list
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It's already available in the id field, so storing it again is a waste
of space and CPU cycles.
2018-08-29 22:26:09 +01:00
Jonathan Li
4dcb47d829
pcsx2: Remove GameDB blocktable
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It doesn't provides much of a performance improvement over directly
using an unordered map. This change also means that if there are
duplicate GameDB entries then they'll be merged together instead of
having only the last entry take effect.
Also increase the unordered map reserve size.
2018-08-29 22:26:09 +01:00
Jonathan Li
fcda371f9a
utilities: Remove HashMap
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It's now unused.
2018-08-29 22:26:09 +01:00
Jonathan Li
6e3d6a1b17
pcsx2: Simplify GameDB hashing
...
Converting the string to lowercase is unnecessary when the actual entry
is still case sensitive.
Also just use std::hash of std::string and std::wstring instead, which
fixes a FreeBSD compile error (cannot convert to const char*).
2018-08-29 22:26:09 +01:00
Jonathan Li
bde62436fa
pcsx2: Simplify Game_Data member functions
...
There's no need to have a lot of overloads accepting wxChar*, char* cand
const wxString&. Keep only the const wxString& versions and remove the
rest. This fixes an infinite recursion warning on FreeBSD.
Also simplify sectionExists and getSection to avoid unnecessary
conversion to and from wxString.
2018-08-29 22:26:09 +01:00
Jonathan Li
76a75efef1
pcsx2: Remove GameDB write related code
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There's no use for it now that the database editor has been removed.
Also remove the Game_Data POD comment because I don't think it makes
sense and remove an unused variable.
2018-08-29 22:26:09 +01:00
lightningterror
846f31851e
GSdx-gui: Grey out Texture filtering and Interlacing on Null.
2018-08-29 02:12:00 +02:00
Jonathan Li
22f1048e8f
gsdx:windows: Show different adapters for each renderer
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OpenGL does not allow an adapter to be selected, and the available
adapters for D3D11 and D3D9 may be slightly different.
2018-08-29 00:48:16 +01:00
Jonathan Li
e4dd0069ca
gsdx:windows: Don't refer to D3D10
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Direct3D11 is used even if the user's GPU only supports Direct3D feature
level 10.0.
2018-08-29 00:48:16 +01:00
Jonathan Li
05004450a0
gsdx:windows: Refactor D3D11/9 adapter enumeration code
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Move the code into separate functions.
2018-08-29 00:48:16 +01:00
Jonathan Li
3e8f9ac518
gsdx:windows: Init hacks dialog member variables in constructor
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The skipdraw variables can now be initialised in the constructor as the
dialog no longer preserves state when it is reopened.
2018-08-29 00:48:16 +01:00
Jonathan Li
4d8dea0892
gsdx:windows: Open sub dialogs using temporary objects
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This prevents the dialog from preserving state after it is closed, which
simplifies the logic slightly for reopening the dialog.
Also remove an unused variable.
2018-08-29 00:48:16 +01:00
Gregory Hainaut
eb104f60e2
round count in constructor (to squash)
2018-08-28 15:30:56 +02:00
Gregory Hainaut
b6db0a3c30
gsdx ogl: allow to reallocate the vertex/index buffer
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Replace some raw pointers with unique_ptr
When Vertex buffer is updated, we should set again the layout
2018-08-28 15:30:56 +02:00
Gregory Hainaut
5694ef56ca
gsdx ogl: use vector for layout parameter of Vertex Array
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And keep the state in the object
2018-08-28 15:30:56 +02:00
Gregory Hainaut
8a93a71504
i10n: update pt_BR translation
2018-08-28 15:27:01 +02:00
lightningterror
d09ac6d589
GSdx: Add some crc ids for HarryPotterATPOA KO/JP.
2018-08-27 21:26:19 +02:00
lightningterror
5a77123a15
Gamedb: Add Harry Potter and The Prisoner of Azkaban KO/JP gamefix patches.
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Makes the games bootable.
EETimingHack wasn't added, needs to be verified first.
2018-08-27 21:20:40 +02:00
lightningterror
98ac329cf5
Gamedb: Correct misspelled SkipMPEGHack for Paris-Dakar Rally.
2018-08-27 20:49:11 +02:00
lightningterror
122f730608
glsl: Replace leftover tabs with spaces in shaderboost.
...
I believe all glsl files are cleaned up now.
2018-08-27 14:01:25 +02:00
Souzooka
7963f418c1
Add System Out as a logging source. ( #2563 )
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* Enable logging from new source, PS2 system output
* Enable printf formatting with (up to only 7 currently)
* Fix fallthrough bug in SYSCALL switch/case
* Remove unnecessary memread32 call in sysPrintOut case
2018-08-27 13:56:48 +02:00
Jonathan Li
4eaee45d1a
pcsx2:gui: Remove Game Database dialog and panel
...
It has too many issues:
- It's in an incomplete state. The ListView isn't connected up and I'm
not sure what it was supposed to do.
- Comments are stripped from the database when changes are saved.
- Some key value pairs do not show (EE/VU clamp/rounding and
MemCardFilter).
- It doesn't work well on Linux (though this one seems easy to fix).
2018-08-26 22:31:49 +01:00
arcum42
7c33694c1a
SPU2-X (Linux): Lets try this again. GTK 3 fixes. Volume slider added. Latency slider shows ms. Debug button disables and reenables. Various dialog box tweaks.
2018-08-25 15:20:14 -07:00
RedPanda4552
4dc4892588
Rename VU Cycle stealing to EE Cycle Skipping, and change tool tips for
...
EE Cycle Stealing and EE Cycle Skipping
2018-08-25 18:50:26 +02:00
Jonathan Li
0a62461515
ci: Disable clang-format checks on Travis CI
...
Unfortunately it's better to disable this for now, due to problems with
clang-format version mismatches between what devs use and what the
buildbot uses. There's also problems with availability of specific
versions on non-Windows systems.
2018-08-25 10:26:19 +01:00
arcum42
78282c7ed7
Revert my last couple commits because they don't meet a robot's code formatting standards.
2018-08-24 19:34:48 -07:00
arcum42
33db759a77
Attempt to placate evil spirits.
2018-08-24 18:58:43 -07:00
arcum42
10ac426fd5
Spu2-x(Linux): Debug button greys out when appropriate. Minor cleanup on last commit.
2018-08-24 16:09:37 -07:00
arcum42
4c9525c9d9
Spu2-X (Linux): Dialog cleanup. Add volume control. Switch Ok/Cancel buttons to be the same as other plugins on Linux. Add in code for GTK 3 to get rid of depreciation warnings.
2018-08-24 13:41:56 -07:00
lightningterror
bcb7805c11
GSdx-gui: Don't disable Anisotropic Filtering on gl when Allow 8-bit textures is enabled.
...
Anisotropic works even with 8bit textures enabled.
2018-08-24 13:12:26 +02:00
lightningterror
1aeec47b30
glsl: Replace leftover tabs with spaces in tfx_fs.
2018-08-22 20:12:53 +02:00
lightningterror
d7cdbf6f27
Gsdx: Point Sampler changes.
...
Re add point sampler to OpenGL. Fixes graphical issues when
Allow 8-bit textures is enabled on AMD gpus.
Issue: https://forums.pcsx2.net/Thread-GSDX-Hardware-mode-Bug-Report-Allow-8-bit-Texture
Adjust the code to be easier to read, and execute the gl code only on amd - suggested by Gregory.
Remove useless ATI_SUCKS define in tfx shader.It wasn't used anywhere outside of the shader.
2018-08-22 20:12:53 +02:00
lightningterror
4060bcf9c9
[skip ci] Update all links to https on README.md.
2018-08-22 17:27:49 +02:00
Rafael Fontenelle
f09837f939
Translations: pt_BR: fix typo in pcsx2_Iconized.po ( #2561 )
2018-08-22 12:15:21 +02:00
arcum42
7bcfc9827e
Get rid of AppConfigDialog.cpp.
2018-08-21 11:48:48 -07:00
lightningterror
cf222d1ccf
GSdx: Add Ape Escape 2 to automatic mipmapping.
2018-08-21 17:28:14 +02:00
lightningterror
937fee84f4
GSdx-gui: Put TC Offset X Y hacks in one line similar to Skipdraw Offset
2018-08-21 14:35:17 +02:00
lightningterror
11bad7b07a
GSdx-d3d: Reduce state change - port from GL.
...
Commit: https://github.com/PCSX2/pcsx2/pull/782/commits/37f9bcf9cb5bb6372acbe4394586fc99e301bc79
Don't dirty aref when a fog color is uploaded.
Only set clamp mode in clamp mode (region clamp is handled in shader).
2018-08-21 13:56:06 +02:00
lightningterror
6eb385fd9b
GSdx-d3d: s/sample_4a/sample_4_index/
2018-08-21 13:56:06 +02:00
lightningterror
188a1f1416
GSdx-d3d: Drop an useless min in FS - port from GL.
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Commit: https://github.com/PCSX2/pcsx2/commit/a1957a685d810f8707f03c1fdcbe805f624a1268
GPU will clamp color anyway. It reduces the number of instruction of 25%
(4->3).
2018-08-21 13:56:06 +02:00
FlatOutPS2
1498f538dd
gsdx:hw: Enable skipdraw hack to skip a range of draw calls
...
Enhance the skipdraw hack by allowing skipdraw to skip a range of draw
calls.
For example: When the broken effects are at frames 90-100, the default
skipdraw always skips 0-100, possibly skipping several functioning
effects as well. By enhancing the skipdraw feature, it is now possible
to skip just frames 90-100.
For the example given above set the first box to 90 and the second box
to 100 to skip frames 90-100.
coauthor:turtleli (Linux GUI + tidy/simplify Windows GUI code)
2018-08-20 23:35:01 +01:00
lightningterror
fc1d88cb51
GSdx-gui: Revert spacing between Texture filtering and Hardware settings.
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I forgot all about OpenCL which caused some overlapping with the OpenCL
device option.
2018-08-20 02:10:00 +02:00
lightningterror
51cf02d27b
GSdx-gui: Adjust main gui spacing.
...
Decrease spacing between Hardware Settings and Texture Filtering
slightly. It was a bit too much before,
Adjusted spacing to be equal between options, some had incorrect
spacing.
Maybe Accurate Date and Blending Unit Accuracy can be swapped.
2018-08-19 23:05:02 +02:00
arcum42
04ff2aff65
Add the Logitech Rumble Gamepad F510 to onepad's database.
2018-08-18 12:11:01 -07:00
arcum42
c695d6a3a3
Make the dialog for zzogl-pg GTK 3 compatible.
2018-08-17 19:13:51 -07:00
Jonathan Li
890d7ab953
utilities: Restrict pxWindowAndFlag templates to wxObject derived classes
...
Fixes a compile error (C2666) on VS2017 15.8 caused by ambiguity issues.
The sstream header uses
constexpr auto _both = ios_base::in | ios_base::out;
Without the extra type restrictions the compiler cannot tell whether to
use the template or the built-in | operator (the const wxSizerFlags &
parameter will accept ints).
2018-08-17 22:37:39 +01:00
Jonathan Li
b84a2cfaf6
cmake: Add -mxsave flag to compiler flags
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Fixes compilation when using GCC8.2 to compile a non-native build.
Fixes #2554 .
2018-08-16 08:33:57 +01:00
Jonathan Li
d258ef6275
gsdx:gtk: Improve dialog for small screen resolutions
...
Makes all the tabs scrollable, which makes the dialog more usable (the
OK button should always be present unless the screen is absurdly small).
Only checked on GTK3.
2018-08-12 19:38:21 +01:00
Jonathan Li
546eac4646
gsdx:gtk3: Fix fetching of monitor resolution
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The user may not have configured a primary monitor, so get the
resolution of the monitor that the mouse cursor is currently located on.
2018-08-12 19:38:21 +01:00
Jonathan Li
8391b08e8f
gsdx:gtk+3: Adjust visual layout
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Use hexpand instead of expand, and use margin-start instead of
margin-left (margin-left is deprecated in GTK+ 3.12). IMO it looks
better this way.
Also, set the properties using gtk_widget_set_* instead of g_object_set.
2018-08-12 19:38:21 +01:00
Jonathan Li
c28353e01f
gsdx:gtk3: Switch to non-deprecated GTK3 API
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The widget expanding issue seems to have resolved itself (probably a
change on the GTK3 end).
2018-08-12 19:38:21 +01:00
Jonathan Li
e8ed18feba
common: Use GCC's _xgetbv definition from GCC 8.2 onwards
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The _xgetbv bug was fixed, so avoid using our own definition (again).
2018-08-12 18:07:13 +01:00
Christian Kenny
39b405648a
GameDB: Add XgKickHack to Warhammer 40K. Fixes corrupted graphics.
2018-08-12 07:49:04 +02:00
Souzooka
d00e0ed605
Debugger: Display ACC register. ( #2527 )
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Displays/allows ACC VU0f register to be set.
2018-08-11 16:14:08 +02:00
lightningterror
8a4cfe9b23
SPU2-X-gui: Update gui interface.
...
Adjust/tidy up the gui to make it more appealing,
some bad positioning has been fixed.
Properly grey out Audio Expansion Mode text when
the option is inactive.
2018-08-09 20:22:10 +02:00
Jonathan Li
29eb9f05de
spu2-x:gtk3: Fix hbox/vbox deprecation warnings
2018-08-08 00:27:49 +01:00
Jonathan Li
811605fcb5
spu2-x:linux: Reduce non-timestretch minimum latency to 3ms
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This matches the Windows GUI behaviour.
2018-08-08 00:27:49 +01:00
lightningterror
ca35e707c4
GSdx-gui: Properly grey out Anisotropic Filtering text when the option is inactive.
2018-08-07 13:12:24 +02:00
lightningterror
352fbf0c1f
GSdx-gui: Update CRC Hack Level tooltips.
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Update Aggressive level tooltips.
Display the correct games that have Aggressive level crc hacks.
2018-08-07 11:41:28 +02:00
Jonathan Li
8b6ffc3f45
gsdx:ogl: Remove unused variables
...
Fixes some clang warnings.
2018-08-07 00:15:10 +01:00
Jonathan Li
cdee1875a5
pcsx2: Avoid trigraphs
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Fixes a -Wtrigraph warning on clang.
2018-08-07 00:15:10 +01:00
Jonathan Li
354b11c619
onepad|spu2-x: Avoid -Wmissing-braces on clang
2018-08-07 00:15:10 +01:00
Jonathan Li
c10d6c3ed1
pcsx2: Add override to SysTraceLog functions declarations/definitions
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Makes it clearer what is being overridden. Also avoids a
-Winconsistent-missing-override warning on clang.
2018-08-07 00:15:10 +01:00
lightningterror
a0f96189d3
GSdx: Adjust God of War II crc hack.
...
Extend the hack to remove the water / hell effect (vertical lines) on
interlaced mode.
Close #2533
2018-08-04 20:07:26 +02:00
lightningterror
27d39d98d3
GameDB: Add eeClampMode gamefix to Destroy All Humans 2 (ntsc).
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EEClampMode to full.
Fixes material stretching across screen that appears for a split second.
Other regions could probably need the gamefix but need to be tested
first.
Close #1436
2018-08-03 18:53:26 +02:00
lightningterror
9255f785da
GameDB: Add EE and VU clamping mode gamefix for A.C.E. 3 the final.
...
EEClamping mode to Full,
VUClamping mode to Extra+Preserve Sign.
Fixes hangs/freezes on mission 2 loading.
Close #777
2018-08-03 15:41:38 +02:00
lightningterror
6cfe287c70
GSdx: Add/adjust crc ids.
...
Add God of War Demo ntsc,
Add Burnout Takedown E3 Demo ntsc,
Adjust regions for Harry Potter ATCOS/ATPOA,
Add comment for crc 0x7ACF7E03 - multiloader.
2018-08-03 12:35:26 +02:00
ivan89el
f80af64a2b
GSdx: Adjust ShinOnimusha crc hack. ( #2521 )
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The hacks remove smoke/fog effects. They are rendered correctly so let's move the hacks to Aggressive crc state. They can be used as speedhacks.
2018-08-01 11:25:24 +02:00
howjun
d9fa7f7d34
Grammar corrections in readme-Docs.txt ( #2529 )
2018-07-31 21:12:46 +02:00
lightningterror
4a7304de50
GameDB: Add patches for Harry Potter (Chamber of Secrets, Prisoner of Azkaban).
...
Chamber of Secrets/Prisoner of Azkaban: Add gamefix patches to make the
games playable/bootable. Some regions that don't have the patches added
still need testing for verification.
Add some missing regions to the DB for the above two games.
2018-07-31 20:00:42 +02:00
refractionpcsx2
8b0114596b
Just adding some comments to MMI fix.
2018-07-31 18:48:51 +01:00
refractionpcsx2
1e0b0605a6
Corrected MMI PMADDW and PMSUBW on the Interpreters thanks to DobieStation for finding the fix
2018-07-31 18:45:32 +01:00
lightningterror
59ec48a120
GSdx: Add games to automatic mipmapping, add some crc ids.
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Automatic mipmapping: Harry Potter (Chamber Of Secrets,
Prisoner of Azkaban, Order Of The Phoenix), The Incredible Hulk:
Ultimate Destruction.
Add some missing crc ids for GT4 demo discs.
2018-07-31 02:43:21 +02:00
atomic83GitHub
b5d6ccace1
GameDB: Conflict 4, K-1 WorldGP 2006 and Mahou Sensei Negima! Kagai Jugyou fixes.
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This PR add an emotion engine rounding fix for Conflict 4 which solve bad character behaviour, 2 VU Xgkick timing adjustment for K-1 World GP 2006 which solve missing colors on the fighters, 1 VU Xgkick timing adjustment for Mahou Sensei Negima! Kagai Jugyou which solve bad rendering, comment adjustment for Socom 2 fixes and a missing entry.
2018-07-30 22:09:30 +02:00
Souzooka
4e429b27be
Debugger: Display/set correct VU values ( #2526 )
2018-07-30 09:20:37 +01:00
Christian Kenny
0efbd283c4
GameDB: Apply EE Clamp gamefix to Kenran Butousai. Fixes missing graphics.
2018-07-23 20:20:39 +02:00
Jonathan Li
1b5f2639a0
pcsx2:windows: Fix path issues
...
Fixes some issues with opening files if the path contains characters not
present in the current codepage.
2018-07-23 00:51:02 +01:00
Jonathan Li
219519b578
spu2-x:linux: Fix ini path issue
...
Fixes an issue with opening ini files when a non-ASCII path is used.
2018-07-23 00:51:02 +01:00
Jonathan Li
286e7293fa
gsdx:windows: Fix screenshot/GS dump path issues
...
Fixes an issue with screenshots/GS dumps not saving if the path contains
characters not present in the current codepage.
2018-07-23 00:51:02 +01:00
Jonathan Li
c9dbd4118b
misc-plugins:windows: Fix ini/log path issues
...
Fixes some issues with opening ini/log files when the path contains
characters that are not present in the current codepage for the
following plugins:
SPU2-X
LilyPad
cdvdGigaherz
Dev9null
USBnull
FWnull
2018-07-23 00:51:02 +01:00
Jonathan Li
27d0995a8b
common: Add plugin compatibility file
...
Adds a helper function for converting UTF-8 to UTF-16 on Windows. Also
adds a fopen wrapper function for pathnames that may contain characters
that are not present in the current Windows codepage.
2018-07-23 00:51:02 +01:00
Jonathan Li
126bfa3ee7
dev9null|fwnull|usbnull:windows: Export *setLogDir
...
Now changing the log directory actually works.
2018-07-23 00:51:02 +01:00
Jonathan Li
b2ae86d142
pcsx2: Pass UTF-8 pathnames to plugins
...
Fixes empty log and ini directory paths being passed to the plugins on
Windows when the pathnames contain characters not present in the current
system codepage.
Fixes the inability to create snapshots when the pathname contains
non-ASCII characters on Linux (Windows requires more pathname handling
fixes).
2018-07-23 00:51:02 +01:00
ivan89el
d09737dbb5
GSdx: Adjust Spartan crc hack, add missing crc id. ( #2510 )
...
Adjust Spartan crc hack: Combine/ease the hacks in to one.
Only remove the glow/yellow bloom effect and don't skip any other effects that shouldn't be skipped. UI and some other post processing effects work properly now.
Add crc id CrashBandicootWoC RU.
2018-07-19 19:33:06 +02:00
Christian Kenny
6d1d32cd83
GSdx: Add Harry Potter Order of the Phoenix to automatic mipmapping.
2018-07-19 04:37:14 +02:00
Dmitry
dca7bf5edc
GSdx: Add/adjust some CRC ids. ( #2512 )
...
Add some missing RU crc ids: Onimusha3, ICO, TombRaiderUnderworld, SoulReaver2, LegacyOfKainDefiance.
Removed crc id 7ACF7E03 and mentions of that id and it's duplicates. The id is from a multiloader when packing images, and not an actual crc id from a game(s).
2018-07-19 00:53:22 +02:00
ivan89el
4ebfceffd2
GSdx: Add some missing crc ids.
...
Add FinalFightStreetwise RU, SoulCalibur3 RU. Correcting the wrong id TenchuFS RU (the elf was modified widescreen cheat, sorry). Delite Kunoichi RU (the elf was modified widescreen cheat, the original coincides with the EU).
2018-07-15 22:03:08 +02:00
refractionpcsx2
69888e5ab0
EE Rec/Int: Removed micro optimisation in QFSRV/MSTAB/MSTAH. Reverted functionality to match the documentation. There were some scenarios that weren't really accounted for, like developers doing what they're told not to do.
2018-07-15 13:14:46 +01:00
refractionpcsx2
46662b0436
MFIFO: Fix Tadr position on END tags with data. An Empty interrupt needs to be fired at DMA end for FF7 DoC, but the formula doesn't work out normally since we don't increment TADR on END tags (due to Soul Calibur 2 & 3 breaking), so a special case is made for MFIFO
2018-07-14 14:32:02 +01:00
Christian Kenny
d300d85787
GameDB: Disable mVU Flag hack for Full Spectrum Warrior. Remove EE Timing hack from Full Spectrum Warrior games. ( #2504 )
...
Remove the EE Timing hack from the Full Spectrum Warrior Series, my tests show that it doesn't do anything.
Disable the mVU Flag Speedhack for Spectrum Warrior: Ten Hammers. This fixes bad graphics in FSW.
2018-07-12 22:35:02 +02:00
ivan89el
75264ee423
GSdx: Adjust Kunoichi crc hack ( #2502 )
...
Move a hack that removed burning/hot air effect. The effect is rendered properly but causes slowdowns so it's best to move it to aggressive for now.
Add comments explaining what the crc hacks do.
2018-07-12 20:31:24 +02:00
Jonathan Li
fb7c2c1837
dev9null|fwnull|usbnull: Switch to new null config code
2018-07-12 01:05:09 +01:00
Jonathan Li
9d4f8a322c
common: Add common null plugin config code
...
This adds code that allows modifying the log options via the GUI
(Windows, Linux) and also saving and loading the log options in a
reusable form.
2018-07-12 01:05:09 +01:00
Jonathan Li
ac7cbdf6c3
dev9null|fwnull|usbnull:windows: Remove snprintf define
...
Not necessary anymore with recent VS versions.
2018-07-12 01:05:09 +01:00
Jonathan Li
7cdec614c7
dev9null|fwnull|usbnull: Remove *About()
...
It's unused.
2018-07-12 01:05:09 +01:00
Jonathan Li
43f461cc36
common: Remove PluginNullAbout
...
It's unused.
2018-07-12 01:05:09 +01:00
Jonathan Li
ceb383628b
fwnull|usbnull: Remove unused Windows-specific stuff
2018-07-12 01:05:09 +01:00
Christian Kenny
278f6e5941
GameDB: Fix missing game board in Monopoly Party, add Gene Troopers
2018-07-09 22:58:48 +02:00
ivan89el
46866268ed
GSdx: Add some missing crc ids. ( #2498 )
...
Kunoichi\Nightshade RU,
Tenchu Fatal Shadows RU,
Urban Reign RU,
Ghost In The Shell SOC RU.
2018-07-03 18:37:12 +02:00
atomic83GitHub
d73741c9b8
GameDB: Drakengard 2 fixes, Mvu flag fix for Full Spectrum Warrior and missing serials. ( #2490 )
...
This PR add an Emotion Engine clamping fix for Drakengard 2 (tested by Shadow Lady), and Mvu flag fix for Full Spectrum Warrior (Tested by CK1) along with missing serials entries.
It also adds MemCardFilter for Galaxy Angel II - Mugen Kairou no Kagi to be able to recognize the progression acquired from the first disc.
2018-07-02 22:52:56 +02:00
ivan89el
cbf8f22b62
GSdx: Adjust Ghost In The Shell SOC crc hack. ( #2492 )
...
Ease the crc hack and skip less effects, makes shadows and some other effects work properly.
The game experiences a bit more upscaling issues which can be resolved with Merge Sprite and Wild Arms offset HW hacks.
2018-07-02 22:42:56 +02:00
lightningterror
1fefb4897e
GSdx: Add crc id for Shadow of Rome Demo (NTSC-U).
2018-07-01 04:34:08 +02:00
lightningterror
7b8d2d1945
GSdx: Add crc id for ICO Demo (NTSC-U).
2018-06-30 15:30:14 +02:00
lightningterror
be4b06ef3e
GSdx: Add crc id for The Getaway Black Monday Demo (NTSC-U).
2018-06-30 14:13:06 +02:00
Robert Neumann
f41e5da94b
IOP: VBlank handler small fix
2018-06-28 18:08:10 +02:00
atomic83GitHub
7761ec5584
GameDB: Various patches update. ( #2487 )
...
This PR brings some patches to fix various unplayable games (made by Prafull).
It also adds comments for Savage skies to warn users to use the interpreter + cache, a missing rounding fix for some versions of Shin Megami Tensei 3, and an Emotion Engine timing fix for NBA Shootout 2003 (tested by someother1ne).
2018-06-27 21:18:24 +02:00
Akash
bb1c225e66
Counters: Fix vsync hsync cycles calculation for rounding error
...
In games like ICO where the render and blanks both need to be rounded,
one was prioritized over the other one leading to a truncated value in
the total vsync cycles. This patch fixes it, it's more or less for a
trivial cycle accuracy rather than a signfifcant change which might
influence games. (Not sure, maybe it would?)
Potentially it might be nice to revamp the whole vertical blank
calculation system to make it more readable (discussed about this with
ref), but it's not of much priority right now.
2018-06-27 19:55:33 +05:30
lightningterror
387db6d4ba
GSdx: Add Nicktoons Unite to Automatic Mipmapping.
...
Game is still broken but a bit better now.
2018-06-26 20:23:12 +02:00
lightningterror
5c483df3e8
GSdx: Add crc id for The Getaway Black Monday (NTSC-J).
2018-06-26 19:13:57 +02:00
lightningterror
2af05a92f8
GSdx: Add crc id for Ratchet And Clank 3 Regular Demo (NTSC-U).
2018-06-25 22:14:07 +02:00
lightningterror
f22843816b
GSdx: Add crc id for Ratchet & Clank 2: Going Commando & Jak II Demo disc (NTSC-U).
2018-06-24 21:45:58 +02:00
Jonathan Li
54b0edbb13
ci: Update Travis CI configuration
...
Remove python dependency workaround.
Use clang 5 (provided by Travis CI).
Add GCC-8 and remove GCC-6.
Remove unused clang stuff in 64-bit script.
2018-06-22 01:22:34 +01:00
Jonathan Li
fa7822fbbf
common: Call va_end after vfprintf in PluginLog
...
The C spec states that the va_arg argument value is indeterminate after
returning from vfprintf. va_end and va_start must be called before the
variable is reused.
2018-06-22 01:20:40 +01:00
refractionpcsx2
ba1689f6d6
Mild improvement to VIF MFIFO logging, got rid of a useless global variable \o/
2018-06-20 22:01:10 +01:00
lightningterror
150b1e8423
GSdx: Add Sly 3 PAL demo crc id.
2018-06-18 21:02:44 +02:00
Luminar Light
74aefcb918
GameDB: Add Jak X Beta Trial to DB and a patch that makes it able to boot. ( #2482 )
2018-06-18 19:55:19 +02:00
lightningterror
abdd847fbe
GSdx: Add some missing crc ids.
...
Ratchet And Clank NTSC-U: E3 Demo and EB Games Demo,
Soul Calibur 2 NTSC-U: Demo.
2018-06-18 00:53:49 +02:00
pgert
62b7097731
PCSX2: Update Scandinavian translations. ( #2481 )
2018-06-13 17:05:25 +02:00
Jonathan Li
6bd5afea8f
cdvdgigaherz:gtk: Simplify GUI dialog
...
Avoid always setting the dialog to the centre of the screen - the GTK+3
documentation advises against it.
Avoid using a GUI callback - it's unnecessary since the value can just
be retrieved afterwards.
Simplify the GUI construction - a container to handle layout isn't
necessary due to the GUI's lack of complexity.
2018-06-11 02:15:47 +01:00
Jonathan Li
6778fa2b71
cdvdgigaherz: Replace use of deprecated wstring_convert
...
wstring_convert is deprecated in C++17. Use MultiByteToWideChar() and
WideCharToMultiByte() instead.
2018-06-11 02:15:47 +01:00
Jonathan Li
4ab97be693
cdvdgigaherz:windows: Adjust CD read success condition
...
IOCTL_SCSI_PASS_THROUGH_DIRECT will return success even if the read
fails (I'm not sure when it'll return failure). Assume the read is
successful only when the read length is correct.
2018-06-11 02:15:47 +01:00
Jonathan Li
83ffbc2d3d
cdvdgigaherz: Remove unused mode parameter/member variables
2018-06-11 02:15:47 +01:00
lightningterror
2b9c368fa8
GSdx-d3d: Rearange PSSelector(GSDeviceDX.h).
...
Rearange PSSelector shader list in GSDeviceDX.h
to match GL format.
Easier to read and will make someone's life easier.
2018-06-11 01:08:36 +02:00
lightningterror
6f4212320b
GameDB: Moorhuhn Fun Kart 2008.
...
Add Moorhuhn Fun Kart 2008 to DB.
eeClampMode = 3 // Fixes falling through ground.
Close #2479
2018-06-11 00:01:40 +02:00
lightningterror
bb5f989c05
GSdx: Purge leftover SSX3 crc ids no longer needed.
2018-06-10 18:34:24 +02:00
lightningterror
af3e55af63
GSdx: Also update Tekken 5 ntsc-j crc hacks to work on progressive mode.
2018-06-09 10:15:55 +02:00
lightningterror
1c58d5acff
GSdx: CRC hacks for Tekken 5 NTSC-U should work on progressive mode as well now.
2018-06-08 22:54:56 +02:00
Robert Neumann
6f2ded8222
psxmode: move pgifInit() over to EE reset; start porting recent (later than ~2001) changes in CdRom.cpp, starting with labels; add a note on missing video timing recalculation when entering psxmode
2018-06-08 21:53:36 +02:00
Robert Neumann
30b722b807
psxmode: actually apply the new iop / cd read timings; add seek delays that mimic real ones; altogether this at least fixes fmv playing way too quickly (music in Chrono Cross intro is fine now, for example)
2018-06-08 03:57:14 +02:00
Akash
a9af0ee5a0
GameDB: Remove Rounding modes on Teen Titans
...
This isn't the right fix for this game, the text issue is caused due to a bug on GSdx depth test, and is not a
core issue. These rounding modes for some reason only partially alleviate the issue (https://forums.pcsx2.net/Thread-GSDX-Software-mode-Bug-Report-Teen-Titans-Load-Game-menu-not-displaying-text-where-it-should )
while not fully fixing it, ZeroGS on the other hand doesn't have this issue even without these rounding mode changes.
TL;DR - Issue is on GS, and it's troublesome when a GS issue is masked like this.
This reverts commit 4765770dc8 .
2018-06-06 12:20:06 +05:30
Christian Kenny
4765770dc8
GameDB: Add gamefix to restore missing text in Teen Titans.
2018-06-05 18:58:17 +02:00
lightningterror
9c1224b045
GameDB: Add/adjust DOA2 Hardcore patch.
...
Add iop patch to fix the sound on the US version as well.
Original IOP EU patch by Kozarovv ported to US version by Refraction.
2018-06-02 12:55:25 +02:00
lightningterror
140a61692d
GameDB: Add EE patches for Spyro NB/EN.
...
Add EE patches for Spyro New Beginning and Eternal Night NTSC/PAL.
Fixes HUD and menu display in hw/sw mode.
Original patches provided by Kozarovv, improved by Refraction.
2018-06-02 12:38:49 +02:00
lightningterror
f244706cc2
GSdx: Purge Spyro NB /EN hw hack fixes.
...
Purge Hw hack fixes for Spyro New Beginning and Eternal Night that fixed
HUD and menu display.
They will be replaced with EE patches in GameDB that work for both
software and hardware mode. A much better alternative and less GSdx
hacks.
2018-06-02 12:38:49 +02:00
lightningterror
ba463ed076
GSdx: Disable Alpha hack gui option on D3D9.
...
Hack is only used on D3D10/11.
2018-05-31 21:22:12 +02:00
Jonathan Li
61406a4349
cmake: Fix GSdx EGL build libX11-xcb linkage issue
...
Prevents a XGetXCBConnection undefined symbol error.
2018-05-31 01:02:26 +01:00
lightningterror
6ef793545d
GSdx:Port better support of palette from GL to D3D10/11.
...
Port from commit b0af54d3
Fixes shadows in Star Ocean 3.
Note: It works properly on native res only just like on GL.
Upscaling will cause some issues.
Only Direct3D10/11 supports it, D3D9 doesn't support integer operations
so we can't reuse the code.
2018-05-30 14:47:06 +02:00
refractionpcsx2
c78b5b706d
MFIFO: Refactor of some of the VIF/GIF MFIFO functionality. Centralised the MFIFO resume function which should have been separate anyway.
...
Added some more memory address safeguards.
Logging now makes a bit more sense to look at.
2018-05-30 01:29:23 +01:00
lightningterror
810bec2d65
GameDB: Clean up/reformat db a bit more.
...
Whitespaces and comments.
Slowly getting there.
2018-05-27 15:27:36 +02:00
atomic83GitHub
e0029270e3
GameDB: Rayman Revolution fixes + missing demo entry
...
This PR add an Emotion Engine Rounding fix Rayman Revolution (nearest).
- Tested by @atomic83github @prafullpcsx2 and @Helium-4
It also add a missing demo entry along with dedicaced comments for some demo issues.
[skip ci]
2018-05-27 10:45:36 +02:00
refractionpcsx2
823431599f
Previous fix for Eragon was incorrect. Game makes PATH3 busy then performs a reset, allowing VIF to continue, this is the fix I should have made ;)
2018-05-26 16:00:37 +01:00
Timothy O'Barr
342c10bd85
PS1 mode: Adjustments to processor clock speed and CD read speed. ( #2447 )
...
switch IOP clock, CD read speed and EE/IOP cycle ratio for PSX mode
2018-05-26 13:20:02 +02:00
lightningterror
a6db486afe
Gamedb: Clean up db partially.
...
Remove disabled patches for GT4 and Wallace & Gromit.
Reformat code (Adjust whitespaces, empty rows, code comments).
It should look much cleaner now, there's still a lot more to be done but
it's a good start.
2018-05-24 20:03:36 +02:00
lightningterror
48ebfea17b
Gamedb: Add Giffifohack gamefix to NFL Street 3.
...
Fixes corrupted textures.
NTSC/PAL.
2018-05-23 18:10:54 +02:00
lightningterror
dc2779b385
GSdx: Adjust Sky Gunner crc hack.
...
Move hack back to Partial (GL level).
Huge vram usage on both gl and dx - maybe not a channel
effect or channel effect not yet detected.
2018-05-22 20:08:45 +02:00
lightningterror
8c2a79ab54
GSdx: Add some missing crc ids.
...
Sky Gunner US Regular and Trade Demo.
2018-05-22 20:05:14 +02:00
refractionpcsx2
6bf87d7eff
VIF FIFO: Hacked the hack. Fixes Downtown Run. Tested all known games that need the hack, they still work *phew*
2018-05-21 21:54:00 +01:00
lightningterror
d900917bfa
GSdx-OSD: Adjust messages.
...
Change font size from 32 to 28 default.
Change log speed from 6 to 4 default.
Change max log messages from 3 to 2 default.
2018-05-21 17:56:14 +02:00
lightningterror
c5f94fbced
GSdx: Adjust Spyro New Beginning crc hack.
...
The hack should now work on the PAL version as well.
2018-05-21 02:33:46 +02:00
lightningterror
c4068e5188
GSdx: Update Spyro Hw fix/hack.
...
Revert merge of Spyro Eternal Night / New Beginning hw hack.
Update Spyro New Beginning hack - fixes menu/hud flicker in HW mode.
SW mode still has issues with the menu/hud elements.
Improve #1490
2018-05-20 16:30:32 +02:00
lightningterror
ff3052935e
GSdx: Adjust Sonic Unleashed crc hacks.
...
Move crc hacks back to Partial (OpenGL) level.
Game experiences improper texture shuffle emulation and half screen
bottom issue.
2018-05-19 08:48:24 +02:00
refractionpcsx2
9b82449542
Fixed optimisation problem on branch in branch delay slot. Fixes Dropship - United Peace Force. Props to MrCK1 for finding the issue.
2018-05-19 02:23:58 +01:00
lightningterror
290397d1af
GSdx: Add a missing crc id for CrashNburn EU.
2018-05-16 01:09:56 +02:00
atomic83GitHub
ade38d4f85
GameDB: Code cleanup/ Vampire Night EE Timing Hack removal/ Armored Core fixes
...
This commit remove the EETimingHack for Vampire Night wich is not anymore needed due to a fix in PCSX2 0.99, add fixes for various Armored core games as well as some code cleanup.
[skip ci]
2018-05-15 23:30:56 +02:00
Christian Kenny
8b6751943e
GSdx: Remove Hummer Badlands CRC Hack.
2018-05-15 20:52:05 +02:00
Jonathan Li
171e7f016d
common: Work around GCC8 _xgetbv bug
...
clang and earlier GCC versions do not provide the _xgetbv intrinsic.
GCC8 does, but unfortunately it's broken.
(https://gcc.gnu.org/bugzilla/show_bug.cgi?id=85684 ).
Re-use our _xgetbv implementation to avoid the bug, but rename it to
avoid compilation errors as well.
2018-05-12 12:05:20 +01:00
pgert
5ec5265ec4
GameDB: Scarface and Harry Potter COS Updates. ( #2431 )
...
Add ScarfaceIbitHack gamefix to Scarface The World Is Yours (NTSC-U) SLUS-21111 and SLUS-21492.
Change Scarface Compatibility to 5 to the above two games.
Add code comments to Harry Potter and the Chamber of Secrets (PAL) SLES-51192 and (NTSC-U) SLUS-20576 explaining that they both share the same CRC id.
2018-05-11 20:40:03 +02:00
lightningterror
78af562897
GameDB: Update Dead or Alive 2 gamefix patch.
...
Update the patch for Dead or Alive 2 Hardcore.
Previously the patch had a side effect of removing all sound effects in
the game, this new patch doesn't have that issue.
The patch was improved by kozarovv.
This patch is for the PAL version SCES-50003.
2018-05-10 23:24:18 +02:00
lightningterror
a17b0e5364
[skip ci] GSDumpGui: Adjust copyright information.
...
Add copyright header information to files that didn't
have any. The info is copied from files that already
had copyright information.
Add info for Alessio when he last commited.
Add PCSX2 Dev Team in copyright information.
2018-05-10 14:47:30 +03:00
lightningterror
3a8857a782
GSdx: Adjust crc hacks for Big Mutha Truckers.
...
Move crc hacks back to OpenGL(Partial) level.
Game experiences a half screen bottom issue and vertical stripes.
2018-05-09 18:42:49 +02:00
lightningterror
fbc0b1849d
GSdx: Adjust crc hacks for Heavy Metal Thunder.
...
Move the hacks to DX Level(Full). OpenGL renders the effects properly
with Depth Emulation.
2018-05-09 00:07:59 +02:00
Christian Kenny
35a2c59181
GameDB: Add Prafull's Patch for Klonoa 2.
...
Adds an IPU patch to Klonoa 2 to prevent hanging in Volk City. Temporary workaround for #2349 .
2018-05-07 18:34:25 +02:00
Jonathan Li
8f6a3d9fe8
gsdx: remove DirectCompute backend
...
It hasn't been accessible since OpenCL was added, and it was barely
updated since it was introduced.
2018-05-06 02:01:22 +01:00
Jonathan Li
15efe69e46
common: Fix multiple _xgetbv() error on GCC 8
...
GCC 8 now provides _xgetbv, so avoid using our own definition in that
case.
2018-05-06 00:52:47 +01:00
lightningterror
191219f7d8
GSdx: Purge crc ids/games no longer needed.
...
The following games in the crc list are not used anywhere so
we can clean this list up. If some are needed in the future then
they can be re added.
List of removed games:
CaptainTsubasa,
Dororo,
HarvestMoon,
Jak1,
JamesBondEverythingOrNothing,
NamcoXCapcom,
SDGundamGGeneration,
SeintoSeiya,
SengokuBasara,
SilentHill2,
SilentHill3,
Siren,
TalesofDestiny,
VF4,
VF4EVO.
2018-05-05 23:21:34 +02:00
Gregory Hainaut
1f21945d52
i10n: update mo files
2018-05-05 19:28:40 +02:00
lightningterror
e606958a43
Gsdx: Remove Captain Tsubasa crc hacks.
...
The crc hack broke graphics ingame, causing flickering/transparent
textures and other similar issues.
On a side note the game experiences upscaling issues that can be fixed
with Half Pixel offset hack.
2018-05-05 00:10:11 +02:00
lightningterror
34a94990c4
GSdx: Adjust crc ids.
...
Add a missing crc id for Captain Tsubasa-JP.
Rename WildArms5 to WildArms4 for crc 565B6170 Jap,
it was incorrect.
2018-05-05 00:10:11 +02:00
lightningterror
3f916f440a
GameDB: Add Harry Potter patch for the PAL version.
...
Makes the PAL version playable as well.
Patch is the same as NTSC version including CRC.
2018-05-03 00:32:03 +02:00
pgert
4de2df2865
GameDB: Minor info-alterations ( #2379 )
...
* GameDB: Minor info-alterations
* CRC removal
* Correction of a regional-code.
* Deleted some incorrect info
* Oops - re-added some info
* Minor alterations.
* A minor alteration.
* Minor alterations.
2018-05-02 14:09:48 +02:00
lightningterror
a3f07e6baf
GameDB: Add XgKickHack for Crash Twinsanity (NTSC-J).
...
Fixes bad geometry on character.
Follow up from #2372
2018-05-01 00:05:58 +02:00
Jonathan Li
17027c16cd
gsdx-legacy: Copy GSdx baseclasses changes
...
So it compiles. Bit of a pain though.
2018-04-29 02:19:17 +01:00
Jonathan Li
ab9bdb009b
baseclasses: Move from unfree to 3rdparty
...
Update it to the version found at
https://github.com/Microsoft/Windows-classic-samples , which is in an
MIT licensed repo, and add the LICENSE file (edited to remove the SIL
Open Font LICENSE part since that doesn't apply).
Some modifications have been made to reduce the diff/stop git
complaining (not including any file that wasn't in the previous version
and removing the related header includes in streams.h, and fixing some
but not all of the whitespace issues).
2018-04-29 02:19:17 +01:00
Jonathan Li
b84b2808f4
baseclasses|gsdx: Move code from baseclasses to GSdx
...
Moved code seems to be from Gabest. Only the code that is currently used
has been kept.
2018-04-29 02:19:17 +01:00
Jonathan Li
7ea0273119
gsdx: Remove code that does nothing
2018-04-29 02:19:17 +01:00
Jonathan Li
dc53278163
pcsx2: Remove theming support
...
It's incomplete, and there's not much that is actually themeable
(basically only the background logo and icons can be changed).
2018-04-28 01:18:12 +01:00
lightningterror
6496e6db11
Gsdx: Adjust Front Mission 5 crc hacks.
...
Move CRC hacks do DX level.
Hack that fixes shadows:
Shadows/glitchy black ground textures can be fixed with Preload Frame Data.
Hack that removed vertical stripes:
D3D10/11 correctly emulates texture shuffle but also needs depth support.
2018-04-27 17:59:24 +01:00
Jonathan Li
1d7cef08a7
pcsx2: Fix potential return of uninitialised value
2018-04-26 01:15:44 +01:00
Jonathan Li
908a37598c
pcsx2: Use enums instead of hardcoded integer
...
Might prevent future breakage.
2018-04-26 01:15:44 +01:00
lightningterror
c8c9731262
GSdx: Update D3D fbmask emulation on texture shuffle.
...
Improves accuracy on Sly series.
Rendering is still bad and needs a lot more work but
it's a little bit better.
2018-04-24 22:42:59 +01:00
lightningterror
0f5d3d2f1b
GSdx: Add Sly 3 demos crc ids.
...
Regular Demo US,
E3 Demo US.
2018-04-22 23:51:56 +01:00
Christian Kenny
011cd90fbe
GameDB: Add vuClampMode hack/remove eeClampMode hack for Pac-Man World Rally. Fixes bad geometry. This also replaces the EEClampMode hack in the NTSC-U release which didn't appear to do anything.
2018-04-19 12:19:40 +01:00
Ryudo300
f99711cdc2
PCSX2-GUI: 'About' Logo
...
Updated the About page's logo to match our current logo.
2018-04-17 12:29:49 +01:00
Ryudo300
630177ef4c
PCSX2-GUI
...
BackgroundLogo update, also in preparation for use in other places. Used zopflipng to compress the file.
2018-04-16 16:28:49 +01:00
Christian Kenny
28fd47dd22
Add missing names to About Box, removed duplicate, misc. formatting
2018-04-15 18:56:50 +01:00
Christian Kenny
2c11acf40c
GameDB: Add vuClampMode hack to Katamari/SkipMPEGHack to Arctic Thunder.
2018-04-15 18:55:43 +01:00
lightningterror
230a497a12
GSdx-TC: Don't skip depth lookup on Jackie Chan Adv and SVC Chaos.
...
Don't skip draw calls on Jackie Chan Adv and SVC Chaos,
fixes regressions on Jackie Chan Adv and SVC Chaos.
Gregory: The correct fix would be to trace all textures writes to
be sure of the source. But it is a much bigger work.
2018-04-15 00:42:07 +01:00
lightningterror
6073a26f5d
GSdx: Add some missing crc ids.
...
Add SVC Chaos: SNK vs. Capcom EU/JP,
Add Jackie Chan Adventures EU.
2018-04-15 00:42:07 +01:00
lightningterror
b622474adb
Update widescreen patches/cheats.
...
This syncs the cheats_ws.zip widescreen patches archive with Devina's
archive from 22.02.2018.
Compared to the previous content of cheats_ws.zip:
- 4 files deleted 9C4BA2CE, 113035B9E, C565E79E and duplicate 1429EB9F (2)
- 142 files modified
- 760 new files
- 2294 files identical to before
- 28 files that were removed from the forum archive that contained hunting/fishing
games have been re added. Separate archive provied by FlatOut.
The zip now has a total of 3200 patch files, compared to 2440 before.
7zip with the Ultra compression method was used to compress the archive.
2018-04-14 23:41:42 +01:00
TotalCaesar659
834cd08f8c
Updated Russian translation ( #2377 )
...
Updated Russian translation
2018-04-13 21:16:33 +01:00
lightningterror
0e329347cf
PCSX2: Update gamefix tooltip.
...
Remove mention of Crash Tag Team Racing from VU I bit gamefix tooltip.
Not needed since the gamefix has been removed for the game as it causes
more issues.
2018-04-11 19:37:29 +01:00
lightningterror
e27ef3c081
GameDB: Revert Crash Tag Team Racing gamefix.
...
Revert ScarfaceIbitHack Gamefix.
Regression was introduced in #2326 .
Caused hard freezes making the game unplayable and required an emulator
restart without gamefixes enabled.
Without the fix the game experiences short freezes but the game is still
playable.
2018-04-10 20:43:56 +01:00
Christian Kenny
1292cd505e
GameDB: Add XgKickHack for Crash Twinsanity (NTSC-U)
2018-04-07 02:21:16 +01:00
lightningterror
0e39caaad3
GSdx: Adjust Naruto series crc hacks
...
Purge CRC hacks that removed lighting on maps.
Games: Naruto - Narutimate Hero 3,
Naruto Shippuuden: Narutimate Accel.
2018-04-03 16:01:22 +01:00
lightningterror
b6a73f6db3
Gsdx: Add some missing crc ids.
...
Tenchu Fatal Shadows US,
God Hand EU,
The Getaway EU,
The Getaway Black Monday EU.
2018-04-02 11:39:45 +01:00
lightningterror
4cb164b795
GSdx: Adjust CRC hacks.
...
Purge Sengoku Basara crc hacks. Texture shuffle is emulated correctly on
d3d11/ogl. d3d9 skips the bad draw call.
Move Eternal Poison crc hack to d3d level. Not needed on ogl since
the game is emulated correctly.
Move hack that removes texture shuffle for Demon Stoneback back to ogl level,
half screen bottom issue remains.
Extent CRC hack for The Getaway and The Getaway Black Monday to work on
EU regions.
2018-04-02 11:39:45 +01:00
FlatOutPS2
ee3038c5b7
SPU2-X: Fix UI regression
...
Fixes regression. Audio Expansion Mode was no longer available in the UI when using XAudio2 on Windows versions before 8.
2018-03-31 00:52:18 +01:00
lightningterror
efc1274b2c
GameDB: Add Quake 3 Revolution patch.
...
Removes intro and end credits FMVs.
Fixes hanging caused by FMVs.[skip ci]
2018-03-27 15:33:00 +01:00
lightningterror
014e27bc20
GSdx: Add Quak3 Revolution to Automatic mipmapping.
2018-03-27 15:11:08 +02:00
lightningterror
312db7755b
GSdx: Adjust CRC hacks.
...
Move CRC hack that removed shadows to Aggressive, shadows are misaligned
when upscaling - can be fixed with HPO. We can use the hack as a
speedhack for Aggressive state.
Add correct FBP code for Sly 2 E3 Demo. CRC hack should work properly now.
Purge God of War 1/2 CRC hacks that fixed/removed the vertical red lines.
No longer needed since the issue is fixed accross all renders.
Also useless to be kept for speedhacks.
2018-03-27 15:11:08 +02:00
lightningterror
9769f19ebe
GSdx: Remove fbmask handle in GSRendererDX.
...
It's already handled in texture shuffle code.
2018-03-27 15:11:08 +02:00
lightningterror
0e83b89dbd
GSdx-D3D: Texture and channel shuffle improvements.
...
Texture Shuffle changes:
Always Enable Texture shuffle on D3D10/11.
Previously Texture shuffle was enabled if CRC hack
level was below Full, this was kinda not good since
D3D also relies on CRC hacks on Full so you could either
stick with texture shuffle or crc hacks.
Texture shuffle is not supported on D3D9, however we can do a partial
port where instead of vertical lines with the effect we get the effect
on the entire screen. Better than nothing I suppose.
Ported some of the code from OpenGL to D3D
( just a copy - paste job :) ),
part of the code misses a dedicated shader but we can still
use it to fix various issues on many games.
List of affected games tested so far:
The Godfather, Final Fight Streetwise, The Suffering Ties that Bind,
Urban Chaos have their vertical lines issues fixed
(highly possible for other games as well), MGS and Stolen see an improvement
but they are still broken without crc hacks. Other games that suffered
similar issues are probably affected as well.
Channel Shuffle changes:
Update Channel Shuffle detection. A lot of games should see an improvement,
MGS, Urban Chaos, Stolen have their top left corner issues resolved.
Other games should be affected as well that use similar logic.
They still miss a shader so some effects are still broken/show glitches
but it's a nice improvement for D3D users.
Shared changes:
Texture Shuffle and Channel shuffle have been moved to their
own dedicated functions. Should make things a bit cleaner.
Move part of the code for Texture Shuffle to GSRendererHW to be shared
across all HW renderers, should aboid copy paste/duplicate code.
2018-03-23 13:38:34 +01:00
lightningterror
2ad5db2279
GSdx Adjust/Replace crc hack for Final Fight Streetwise.
...
Replace/remove an old crc hack that was used to fix the red vertical
lines issue, the hack is no longer needed. The new hack removes depth
effects on D3D only.
Note: The game has another vertical lines issue that can be fixed with
texture shuffle on D3D.
Add comments to Simple2000Vol114 explaining what the hacks do.
2018-03-22 14:46:31 +01:00
lightningterror
99350d6caa
GSdx: Add some missing crc ids.
...
Sly 2 E3 Demo US, Sly 2 JP.
2018-03-22 14:46:31 +01:00
refractionpcsx2
1f0de9a1ce
Merge pull request #2332 from atomic83GitHub/Patches-fix
...
GameDB: Patch update for multiple games. Closes #1496
2018-03-20 10:12:12 +00:00
Christian Kenny
40f7d6c95b
GSdx: Add Shox to Automatic Mipmapping
2018-03-19 01:00:26 +05:30
atomic83GitHub
f6637ff958
GameDB: Updates
...
-Removed patches for Drakan - The Ancients' Gates, out of place hack for a hardware renderer issue.
-Added patch for Yoake no Mariko 2nd Act, fixes initial hang.
-Added patch for Batman Vengeance (PAL), fixes hang in certain scenarios.
-Added patch for Weakest Link, fixes game hanging at start.
-Added patch for Crashed, fixes hang at start and ingame.
-Added patch for Titeuf Mega Compet, fixes Sheep screen freeze.
-Added patch for The Spiderwick Chronicles, fixes hang at boot.
-Added patch for Drift Champ, fixes the hang at start of chapter 2.
-Added patch for Ice Age 2 (NTSC-J), fixes intro screen freeze.
-Added patch for Harry Potter and The Chamber of Secrets (NTSC-U - NTSC-J), fixes initial/ingame hang, flickering graphics and speed up loading.
-Added patch for Mafia (NTSC-U), fixes hang before molotov party and a crash in The priest mission.
-Added patch for ESPN - College Hoops 2K5, fixes hang at loading.
-Added patch for Harvest Moon - A Wonderful Life [Special Edition], fixes hang at shipping shed.
-Added patch and EE Timing Hack for Ruff Trigger - Vancore Conspiracy, fixes ingame freeze.
-Added patch for Major League Baseball 2K5 [World Series Edition], fixes hang at start.
-Code reformatting, cleaned up comments/whitespaces.
[skip ci]
2018-03-15 22:03:10 +01:00
lightningterror
6aaae6970e
GSdx: Cleanup hacks in GSRendererHW.
...
Merge identical code for Spyro Games in to one to avoid duplicate code.
Rename hacks name for Jak series from OO_Jak to OO_JakGames since there
are multiple games added.
2018-03-13 18:56:30 +05:30
lightningterror
f4fa115c82
GSdx: Remove GT3/Concept CRC Hacks.
...
This follows PR #2304 .
The CRC hacks are no longer needed due to the partial port of channel
shuffle on D3D.
They cause higher vram spikes now.
2018-03-13 18:56:30 +05:30
lightningterror
bd0947e7a3
GSdx: Add/adjust CRC ids.
...
This follows PR #2330 .
Add some missing regions: Tomb Raider Legend JP,
StarWars Force Unleashed EU, SuperMan Returns EU, Valkyrie Profile 2 FR.
Rename GT3/Concept titles, they were incorrect.
Adjust Harley Davidson region id from NoRegion to US.
Add some missing regions to automatic mipmapping:
FIFA 03 US, FIFA 04 EU, FIFA 05 EU.
Reformat a few comments.
2018-03-13 18:56:30 +05:30
pgert
432999fae8
PCSX2: Minor lingual correction on tooltip ( #2328 )
...
Small correction to trace logging tooltip string.
2018-03-08 23:24:37 +05:30
refractionpcsx2
6d7e2c56d9
Gif: Allow flag setting for PRIM/REG transfers on 0 length packets. Fixes Reservoir Dogs
2018-03-07 22:23:01 +00:00
Christian Kenny
f6e4a3081d
Console Window: Reset the titlebar when the VM is shutdown.
2018-03-05 20:17:01 +05:30
refractionpcsx2
de1584b9f2
Merge pull request #2334 from MrCK1/gamedb_spongebob
...
GameDB: Add GIF FIFO hack for Spongebob: Creature From the Krusty Krab
2018-03-05 08:49:14 +00:00
Christian Kenny
a132d923ce
GameDB: Add GIF FIFO hack for Spongebob SquarePants: Creature From the Krusty Krab (fixes bad graphics) [skip ci]
2018-03-04 14:51:43 -05:00
lightningterror
73f1d7d099
GSdx: Rename HW hacks drop list options.
...
Add "Default" nametag for default list options for the hacks: Sprite,
Round Sprite, GL Advanced settings, HPO.
Should help users know which options are the default ones with less
confusion.
2018-03-04 20:54:10 +05:30
Christian Kenny
a9168fed56
PCSX2: Remove the "DisableOutput" option. ( #2298 )
...
It's been broken/unused for some time.
2018-03-04 14:03:50 +00:00
refractionpcsx2
084530eeca
Merge pull request #2122 from PCSX2/target_load
...
GSdx-TC: Fix load size calculation in target update Fixes #1972 Fixes #2110 Fixes #2138
2018-03-03 03:31:25 +00:00
Jonathan Li
fb4f274882
gsdx: Remove inappropriate comment
2018-03-02 23:41:46 +00:00
lightningterror
38aa4e1745
GSdx: GSCrc.cpp reformat comments and whitespaces.
2018-03-02 10:10:31 +05:30
lightningterror
2be9cf060d
GSdx: Add/adjust CRC ids.
...
Add CRC id for FFXII US, SFEX3 EU,
GT4 CH and GT4 Online Beta US.
Adjust BullyCC region from US to EU.
Add Missing regions for Ratchet & Clank,
Ace Combat, Destroy All Humans and Soul Reaver
series to Automatic Mipmapping.
2018-03-02 10:10:31 +05:30
Jonathan Li
faa4be49c7
gui: Fix trace logging panel misc section behaviour
...
This enables/disables the misc section when the master trace log toggle
checkbox has changed state.
2018-02-28 01:19:12 +00:00
Jonathan Li
8dfeeb354f
pcsx2: Fix Trace Logging enable/disable behaviour
...
This disables SIF logging if the master trace logging switch has been
disabled.
2018-02-28 01:19:12 +00:00
Jonathan Li
c3dbc4e945
gui: Fix apply button on Trace Logging dialog
...
Instead of binding all checkbox events to an event handler, bind only
the master trace log toggle checkbox event and continue processing the
event after it has been handled. This fixes the non-functional apply
button and is also more efficient.
2018-02-28 01:19:12 +00:00
Jonathan Li
629bb23832
utilities: Fix CheckedStaticBox behaviour
...
Avoid enabling the child windows when SetValue is called if the window
is currently disabled.
Also continue processing the checkbox event after it has been handled,
which allows the event to propagate to the parent window.
2018-02-28 01:19:12 +00:00
refractionpcsx2
ff68ad61e7
Merge pull request #2309 from pgert/master
...
GameDB: Scarface
2018-02-27 18:40:44 +00:00
atomic83GitHub
0c20385ccf
Fr translation update ( #2270 )
...
update the Fr translation.
2018-02-27 17:25:57 +00:00
refractionpcsx2
ed0fba174e
Merge pull request #2231 from atomic83GitHub/Beyond-good-and-evil-fix
...
GameDB: Max Payne, Klonoa 2, Evolution Snowboarding, Mana Khemia and Fifa Street 2 fixes
2018-02-27 17:24:06 +00:00
refractionpcsx2
b3a1345bb8
Merge pull request #2326 from FlatOutPS2/1_GameIndex
...
GameDB: Update Crash Tag Team Racing
2018-02-27 17:20:11 +00:00
FlatOutPS2
41f6337bfa
GameDB: Update Crash Tag Team Racing
...
Fixes performance drops and short freezes in adventure mode.
Alas, there is no Crash Tag Team Wrestling, so I replaced it with the
correct title.
Updates Gamefixes Panel entry of VU I bit Hack.
Closes #1785
2018-02-27 01:06:30 +01:00
bositman
333e0cc82f
Merge pull request #2302 from MrCK1/gamedb_ck1
...
GameDB: VU rounding fixes for Guitar Hero series and Hitman Contracts.
2018-02-25 16:50:57 +02:00
bositman
afd6541ca4
Merge pull request #2324 from altiereslima/master
...
Portuguese-BR translation update
2018-02-24 22:59:44 +02:00
altiereslima
de0f36fe78
Portuguese-BR translation update
2018-02-23 23:12:45 -03:00
Christian Kenny
ee57605f77
GameDB: VU rounding fixes for Guitar Hero series and Hitman Contracts.
...
Guitar Hero Series: Fix cut-off numbers and restore missing whitespace in combo meter
Hitman Contracts: Fix missing light shafts under lamps
2018-02-22 19:00:24 -05:00
Christian Kenny
10ebe16653
GSdx (OGL HW): Perform a texture shuffle when the address of the framebuffer and the texture are the same.
...
Tomb Raider: Angel of Darkness relies on this behavior to produce a distance fog effect.
Closes #2215
2018-02-22 00:20:54 +05:30
FlatOutPS2
c1fd01545a
GSdx: Remove GT4/Tourist Trophy CRC hacks
...
Removes GT4/Tourist Trophy CRC hacks. The hack had already been moved to
aggressive due to VRAM spike issues, but is no longer necessary at all
due to the in-game brightness/contrast setting issue being moved to
behind the frame buffer conversion hack for Direct3D and being resolved for OpenGL.
2018-02-21 17:08:48 +05:30
lightningterror
768a4412d5
Gsdx: Adjust Ikkitousen CRC hacks.
...
Move hacks that disabled shadows to DX level since OpenGL renders
shadows properly with Depth Emulation.
Some other upscaling issues appear with the disabled hack like a small
black border on the bottom of the screen or some ui elements but those
can be fixed with TC X,Y Offset hack.
2018-02-21 17:06:16 +05:30
refractionpcsx2
64442379aa
Merge pull request #2251 from atomic83GitHub/Game-db-Missing-games-add
...
GameDB: Final Fantasy X fix Closes #760
2018-02-20 19:25:48 +00:00
Huud
4e3730f8f4
Utilities: Fix subtraction operation function in FixedInt class ( #2313 )
2018-02-20 15:39:34 +05:30
atomic83GitHub
7667635752
GameDB: Fix for many games
...
EE clamping mode to full fix Max Payne from crashing and freezing. Tested on NTSC-U/Pal-M4
VU clamping mode to extra fix some reflection issues in Klonoa 2. Tested on Pal-M5
OPHflaghack fix the "press start" screen from freezing in Evolution Snowboarding. Tested by MrCK1 on NTSC-U
EE round mode to nearest fix some jumping issue in Mana Khemia. Tested by Schtolteheim (PCSX2 forum) on NTSC-U
Gif fifo hack fix some flag corruptions and characters garbages ingame on Fifa Street 2. Tested on Pal-M6
[skip ci]
2018-02-16 20:41:31 +01:00
atomic83GitHub
78d4e5a3bf
Final Fantasy X fix, Compat update
...
EEround mode to negative for Final Fantasy X (fix reverse boss/gameplay issue).
[skip ci]
2018-02-16 20:36:00 +01:00
pgert
5aba06f354
More Relocations
2018-02-15 13:41:59 +01:00
pgert
b8257d2c58
Relocations
2018-02-14 17:09:33 +01:00
pgert
15c9006f0d
GameDB: Scarface
2018-02-13 16:38:57 +01:00
Jonathan Li
41c49faa81
cmake: Improve wxWidgets and SDL linkage check
...
If wxWidgets is linked to SDL, check what version it's actually linked
against instead of assuming it's linked to SDL1.2 (which isn't true on
Fedora 27).
2018-02-13 12:26:00 +01:00
Akash
c23241c5f4
PCSX2-Counters: Fix rounding of blank and render
...
I guess the intention of the older logic was to get the truncated part
by comparing with the original value, but that went wrong due to using
the pre-normalized value (before the division) for comparison.
Hence let's just do a modulo for rounding the render and blank.
2018-02-10 16:10:41 +05:30
Akash
785fe6b2e3
Counters: Fix Hblank calculation for DVD videmodes
...
Previously, the DVD variant NTSC/PAL modes used the horizontal blanking
interval calculation algorithm used by digital video modes, which
shouldn't be used and also rounding error check was neglected.
Added the DVD variant modes to the list in analog video mode finder
subroutine. This should impact timing/vertical synchronization in PSX
games significantly.
2018-02-08 15:56:00 +05:30
refractionpcsx2
5fdc9da885
Merge pull request #2299 from FlatOutPS2/1_GameIndex
...
GameDB: Update Silent Hill 3
2018-02-07 22:15:01 +00:00
FlatOutPS2
ca22aadca9
GameDB: Update Silent Hill 3
...
Adds vuClampMode = 2
This fixes some lighting/shadow artefacts. Most light sources like the
Flashlight are unaffected and don't cause any artefacts.
2018-02-06 22:37:01 +01:00
Akash
b10c357065
GSdx-TC: Fix load size calculation in target update
...
Previously, the calculation for the size of data to be loaded was done
based on the rendering target buffer size and scaling multiplier, which
was totally wrong. This led to different resolutions having different
load sizes while the size of the real GS memory is common regardless of
the scaling variancies.
Hence use the default rendering target buffer size for the load size
independent of the scaling values. I've also removed a buffer height saturation
code which seemed unreliable.
Note: The accurate version of the code can be enabled using the macro
provided in config.h (which is more intensive on resources), the current
code goes along with the approach of maintaining a decent performance
level along with a formidable accuracy.
2018-02-06 18:00:22 +05:30
Jonathan Li
743caf46f2
pcsx2: Fix string truncation on Windows
2018-02-06 00:04:52 +00:00
Jonathan Li
f64488f818
gsdx:d3d: Fix fbmask conversion on texture shuffle
...
Port of 6580f4922f .
2018-02-06 00:03:25 +00:00
Jonathan Li
75c803df11
cdvdgigaherz:windows: Refactor to use early returns
2018-02-05 23:31:24 +00:00
Jonathan Li
5c158b4df9
cdvdgigaherz:windows: Avoid unneeded DVD ioctls
...
Avoid using the IOCTL_DVD_START_SESSION and IOCTL_DVD_END_SESSION ioctls
- it's not necessary to obtain an Authentication Grant ID (AGID) before
requesting the DVD physical format layer descriptor.
2018-02-05 23:31:24 +00:00
lightningterror
85c59fdb5e
GSdx: Adjust DBZ BT2 CRC hack and id, add R&C3 EU to Automatic Mipmap.
...
Adjust region id for BT2.
Move the sky texture(depth) hack back to Partial level only for the EU
regions. Effect is still not rendered correctly and causes a half
screen bottom issue.
Add R&C3 EU to Automatic Mipmapping.
2018-02-05 23:03:19 +00:00
lightningterror
86a8cbf402
GSdx: Change Skipdraw Maximum limit value.
...
Previously the limit was 1000, now 10000 in the GUI. It should help in
some rare cases where a higher number is needed without the need of ini
editing and value reset issues caused by the GUI.
2018-02-05 23:03:19 +00:00
Christian Kenny
94b822df3b
Resolve cases where GUI values are not updated when adjusting sliders with the scroll wheel.
2018-02-05 22:49:09 +00:00
Christian Kenny
a5db116d00
Remove unused 'About Box' references on Linux and Windows from SPU2-X/CMakeLists, ect.
2018-02-05 22:49:09 +00:00
Christian Kenny
168402217f
Make GUI more user-friendly by disabling some options when they aren't used.
2018-02-05 22:49:09 +00:00
FlatOutPS2
af74a75c54
Plugins: Move Xpad and USBqemu plugins to old plugins solution
...
The XPad plugin has been superseded by the LilyPad plugin, and is known
to cause control issues.
The USBqemu plugin is an dead plugin with no functionality.
Close #106
Close #2293
2018-02-05 22:34:29 +00:00
viciousShadow
27c45fc995
pcsx2: Fix copy bytes patch command
...
This adjusts the copy bytes command format from
5aaaaaaa nnnnnnnn
00000000 bbbbbbbb
to
5aaaaaaa nnnnnnnn
bbbbbbbb 00000000
so that it matches the copy bytes command format used by PS2 cheat
devices (GS/CB/XP/AR2).
2018-02-05 00:56:59 +00:00
FlatOutPS2
8600ada735
PCSX2: Avoid SYSTEM.CNF error message in PSX mode ( #2286 )
...
Avoid error on non-empty last line of file.
2018-02-03 16:08:49 +01:00
bositman
081676bcd8
Merge pull request #2276 from altiereslima/master
...
Portuguese-BR translation update
2018-02-02 15:03:05 +02:00
lightningterror
ab44ebd7e0
PCSX2: Add configurable Cheats folder to Components Selectors.
...
Add GUI option to Plugins Components Selectors to change the default
"Cheats" folder location. Similar to savestates/logs/..etc.
2018-01-27 23:26:11 +00:00
Jonathan Li
eeca9f61bf
cdvd: Fix writing of CD blockdumps
...
Write the full CD sector (not including subchannels) to a blockdump
instead of just a partial CD sector that isn't offset correctly.
2018-01-27 22:28:29 +00:00
Jonathan Li
79d57e2949
cdvd: Fix and switch to writing v2 format blockdumps
...
Switch to using vector for the dump sector table, and also fix a bug
where memory was not allocated when writing to a v2 format block dump,
causing a null pointer dereference.
Also switch to using the v2 block dump format, which generally produces
smaller dump files (the dumps also seem smaller than the ones generated
by cdvdiso, which seems to repeat sectors).
2018-01-27 22:28:29 +00:00
refractionpcsx2
f7c0a910f8
Gif: Don't set state on NOP packet. Fixes #2277
2018-01-26 23:02:23 +00:00
altiereslima
63bbe55ecd
Portuguese-BR translation update
2018-01-24 23:14:18 -02:00
FlatOutPS2
24b83fd96c
PCSX2: Memory card minor code improvements
...
- Adds tooltip for Convert memory card button in the memory card dialog
- Updates several memory card console writes.
- Adds 2018 copyrights to the updated files
2018-01-18 23:04:50 +00:00
FlatOutPS2
c749f961ef
PCSX2: Add keyboard shortcuts to memory card dialog right-click menu
2018-01-18 23:04:50 +00:00
FlatOutPS2
1ad6fd8297
PCSX2: Update PSX memory card file extension
...
Changes the file extension used by PSX memory cards to the common .mcr
instead of using the same (.ps2) extension used by PS2 memory cards.
Updates the extension listed in Create memory card dialog when a PSX or
PS2 memory card is selected.
2018-01-18 23:04:50 +00:00
FlatOutPS2
f8e2c65cef
PCSX2: Replace PSX memory card checkbox
...
Replaces the awkward checkbox for a PSX memory card in the bottom left
of the Create Memory Card dialog with a radio button like the other
memory card types.
2018-01-18 23:04:50 +00:00
lightningterror
acc9530d66
GSDumpGUI: Update the GUI interface
...
Rearranged/updated many GUI elements.
Reduce height of window to make it more appealing for laptop users.
Add OpenGL HW/SW options to Renderer Override.
[skip ci]
2018-01-18 21:50:54 +00:00
lightningterror
039d035952
gsdumpgui: s/GSDX/GSdx/
2018-01-18 21:50:54 +00:00
Jonathan Li
8fff11fdee
gsdumpgui: Improve renderer override handling
...
Instead of faffing around with strings and having to handle a lot of
edge cases when trying to override the renderer, just let
WritePrivateProfileString do all the hard work for us instead.
2018-01-18 21:50:54 +00:00
Jonathan Li
fad0a2a55f
cmake: Remove old macro substitution workaround
...
The workaround was used to prevent macro substitution occuring on paths
containing "linux", but it's no longer necessary since "linux" is not
set as a predefined macro when a "-std=" option is passed to gcc.
Fixes #2268 .
2018-01-18 20:50:58 +00:00
Russ K
43d0bd99cb
Enhance "Assemble Opcode" to be pre-populated by existing instruction. ( #2244 )
2018-01-14 02:47:00 +01:00
lightningterror
4aa25c4971
GSdx: Disable Merge Sprite on native resolution.
...
Previously if HW hacks were enabled Merge Sprite was active(if checked) on
native resolution even if the GUI option was disabled, which in result
caused glitches in games on native resolution.
This should address that issue.
2018-01-13 23:18:57 +05:30
refractionpcsx2
5d61f656eb
Merge pull request #2264 from FlatOutPS2/SPU2
...
SPU2-X: Prevent volume check from altering volume
2018-01-12 14:21:20 +00:00
FlatOutPS2
57cbc901b7
SPU2-X: Prevent volume check from altering volume
...
Fixes issue in Tokyo Xtreme Racer Zero where checking the left master
volume would alter it.
2018-01-12 14:37:40 +01:00
FlatOutPS2
fe27d3b25a
GSdx: Add Dark Cloud CRCs to automatic mipmapping
2018-01-12 13:28:43 +05:30
lightningterror
9dc7930ff2
GSdx: Merge CRC hacks of Wild Arms 4 and 5
...
It's better to avoid duplicate code so let's merge these two together
as well.
2018-01-12 13:25:40 +05:30
orbea
49cd6bc782
cmake: Don't print a git describe error with shallow clones.
2018-01-10 15:09:59 +01:00
lightningterror
fbdd0f4394
GSdx: Remove/move/merge CRC hacks.
...
Remove Aggressive CRC hacks for SSX 3. Was used to remove the red lines
on older versions but no longer needed since the issue has been fixed.
Offered 1fps or less speed bump but it's not worth keeping for such a
minimal increase.
Merge all FFX CRC hacks in to one. They share the same code so it's
better to have one to avoid duplicate code.
Move CRC hack for Bleach Blade Battlers to Aggressive. It removes the
character shading. It can be used as a speed hack since the gains are
quite good from it. Around 15-30%.
2018-01-10 08:10:56 +05:30
lightningterror
29ef586f91
GSdx: Move CRC hacks for Soul Calibur 2&3 to DX level.
...
Add missing CRC ids for Soul Calibur 2 and 3.
Move CRC hacks to DX level. They are not needed anymore on OpenGL since
Depth Emulation fixes depth issues (shadows).
2018-01-09 20:36:14 +05:30
Akash
36a1c7a265
PCSX2-WX: Display the video mode on titlebar
...
I found it might be useful for looking into issues at certain cases
where users provide a screenshot covering the titlebar, so we can easily
identify which video mode is being used.
Especially useful for looking into PCRTC issues.
2018-01-07 13:32:47 +05:30
Jonathan Li
e0ec8b3be1
iop: Fix booting ELF files on a different drive
...
Fixes a regression introduced in b3b1f3ac68 ,
where ELF files on a different drive to PCSX2 would fail to load.
2018-01-07 06:22:42 +00:00
Russ K
854246846d
Fix mouse click focus in debugger near functions ending in a branch. ( #2250 )
...
This code updates the DisassemblyFunction objects to only include Delay Slots when they are within the bounds of the function.
2018-01-06 11:05:42 +01:00
Russ K
74282b46ff
Corrected MipsOpscodes table for unconditional branch. ( #2247 )
...
The assembler was previously assembling instruction "b i" as an alias to "j I".
This caused unexpected behavior when attempting to assemble an
unconditional branch. The previous behavior would cause
position-independent code to fail due to the distinction between
the absolute address of a jump vs. the offset of a branch.
2018-01-04 10:01:48 +01:00
altiereslima
e10ac8cbec
Portuguese-BR translation update ( #2209 )
...
Translated new strings and few updates.
2017-12-28 11:11:23 +05:30
atomic83GitHub
18ea36adc4
GameDB: Fixes and compatibility status update ( #2223 )
...
- Added proper clamping/rounding modes for Star Wars Bounty Hunter
- Added VIF FIFO hack for Petz - Horsez 2 to resolve hang at loading screen
- Update to compatibility status of few games
[skip ci]
2017-12-28 11:01:52 +05:30
Leucos
13526fc679
Italian translation update ( #2155 )
...
- Translated new strings
- Various fixes and improvements
2017-12-20 09:51:04 +05:30
atomic83GitHub
bea611e805
GameDB: Add proper rounding mode for Beyond Good and Evil v2 ( #2214 )
...
Apparently the nearest rounding mode is necessary to fix some effects which weren't fixed in positive rounding.
[skip ci]
2017-12-20 09:48:20 +05:30
lightningterror
687c0b45e2
Gsdx: Tekken 5 Channel effect and CRC Hacks
...
Move CRC hack to Partial that fix the half screen
bottom issue since the effect is not rendered correctly.
Move CRC hack to Aggressive. These hacks are only
needed when running upscaled resolution. They skip the
blur effect which cause ghosting and some other screen issues.
Side effect is they also remove the channel effect on OpenGL
which is emulated correctly so let's put them on Aggressive.
Comment out a hack, it's unknown what the hack does atm.
If there are new issues then it will be added back.
Added comments what the hacks do.
Partial port for channel shuffle effect to Direct3D for Tekken5.
The effect is skipped and not rendered but now the top left
screen glitch has been resolved.
Note: At least Minimum CRC level is required for this to work.
2017-12-13 13:31:49 +01:00
lightningterror
41051f3cfe
GSdx: Add hidden option to disable Nvidia hack
...
Add hidden option "UserHacks_DisableNVhack" to disable
the Nvidia hack on Direct3D which added black lines on the right
and bottom of the screen. Could be useful for Intel and AMD GPUs.
A better solution would be to add Vendor Id detection instead,
but this will do for now.
To disable the Nvidia hack add UserHacks_DisableNVhack=1 in GSdx.ini
2017-12-10 21:37:00 +05:30
RedPanda4552
5fec900861
Make PSX cards appear as Pocketstation devices. ( #2208 )
...
Fixes memcard access in Final Fantasy VIII, and likely in other PSX
games supporting the Pocketstation peripheral. This makes inserted PSX cards show up as PocketStation devices in the PS2 browser, which is okay for now.
2017-12-10 17:03:26 +01:00
atomic83GitHub
4558dd9e28
GameDB: Add proper rounding mode for Beyond Good and Evil ( #2210 )
...
[skip ci]
2017-12-10 21:04:30 +05:30
Christian Kenny
7a71b6f3d0
Flag XP as an unsupported OS.
2017-12-02 23:47:08 +00:00
Jonathan Li
bc8d9d40bd
ci: Fix Travis CI build issues
...
Add python:i386 to gcc 32-bit builds to avoid a strange dependency
issue with the gcc-4.9 and gcc-7 builds.
Remove chrome workaround since it's not needed anymore.
Change 32-bit clang dependency to gcc-7-multilib (no real reason, I just
feel like doing so).
[skip appveyor]
2017-11-30 23:56:11 +00:00
lightningterror
a74a5d95ab
GSdx: Remove/move CRC hacks for Simpsons Game
...
Remove CRC hacks no longer needed.
Move CRC hacks to Aggressive level. Can be used as a performance hack.
2017-11-28 16:59:13 +05:30
lightningterror
3c74f0f907
GSdx: Extend support of "Preload Frame Data" for Direct3D.
...
Fixes glitchy water in Rogue Galaxy in Direct3D when the hack is
enabled.
Fixes Test Drive car reflection in Direct3D when the hack is enabled.
OTher games are affected as well.
2017-11-27 11:01:43 +01:00
Jonathan Li
025eef63b5
pcsx2:gui: Display '&' properly in recent ISO list menu
...
& is used to specify the keyboard shortcut key in menu labels. && must
be used to display an &.
Closes #2148 .
2017-11-26 22:47:16 +00:00
Jonathan Li
c9abec7cbe
cdvdgigaherz: Always read 2352 bytes from CD sectors
...
For some CDs (i.e. Suikoden), trying to read a 2048 byte "cooked" sector
does not work. However, reading the raw sector and then extracting the
required 2048 bytes works fine, so let's do that.
This also makes it easier to port CD/DVD disk reading to operating
systems that don't provide CD/DVD interface conveniences.
2017-11-24 00:08:26 +00:00
Jonathan Li
0a4ff90bfb
cdvdgigaherz: Detect CD track mode correctly
...
In every CD data sector, byte 15 indicates what the CD track mode is.
2017-11-24 00:08:26 +00:00
Jackson Sommerich
eb796a13ce
Update PCSX2_FAQ.doc to reflect changes made on the PCSX2 Forum ( #2087 )
...
doc: Update FAQ document
* Update system requirements to match README.md and remove references to v0.9.6
* Fix formatting issues, add link for DirectX and speed issues
2017-11-23 09:45:08 +01:00
bositman
be32e8940a
Merge pull request #2142 from altiereslima/master
...
Updating Portuguese-BR translation
2017-11-22 13:52:23 +02:00
altiereslima
d179efc3ea
Updating Portuguese-BR translation
2017-11-22 01:01:56 -02:00
lightningterror
49cea778a0
Translations: French
...
Update French translations.
By @atomic83GitHub
2017-11-20 09:56:49 +01:00
lightningterror
6d49bf6fc6
GSdx: Automatic HW Mipmapping option
...
Adds automatic HW mipmapping support.
It relies on CRC ids so if a game does
not have their CRC id but needs mipmapping
it will not work until the id is added.
Add GUI menu and tooltip for Automatic mipmap
"Automatic (Default)"
This option will be default option from now on.
Rename "Very Slow" text option to "Slow" for full mipmap
as it caused the text not to fit properly in the menu.
Credits also go to @RedPanda4552 and @ssakash for helping
with the code.
2017-11-20 09:54:56 +01:00
lightningterror
431b4f6f17
GSdx: Rearrange HW Hacks
...
Rearrange the two columns of HW hacks, new arrangement
is done in alphabetical order on Windows and Linux.
Rename some hacks on Linux to match the windows version.
Some other minor tweaks as well.
2017-11-20 09:54:32 +01:00
Víctor "IlDucci
ff30e15a4c
Updating Spanish translation
...
- Removing accents on the word "solo" (New RAE rules)
- Improving the wording on some lines.
2017-11-20 09:54:19 +01:00
pgert
2aea8ee696
Swedish translation update
2017-11-20 09:54:02 +01:00
Christian Kenny
5956493684
GSdx: Remove CRC hack for James Bond Everything or Nothing. Thes hack was used to avoid a VRAM spike, but isn't needed anymore.
2017-11-19 12:58:48 +05:30
UlsterRose
3b122a1ba5
Add vuClampMode fix to EA Burnout titles.
2017-11-14 15:42:59 +05:30
lightningterror
b31c23b37b
GSdx: Add/move CRC hacks for Street Fighter EX3
...
Add missing CRC ids.
Move CRC hacks to OpenGL since the effects aren't emulated properly atm.
2017-11-13 16:04:42 +05:30
Akash
6299d9efa9
GSdx-Capture: Grayout configure button for codecs
...
The following patch grays out the configure button when there's no
configuration dialog available for the selected codec. What's the use in
clicking it when no dialog pops up? :P (I've been tricked by it lots of
times)
2017-11-11 12:50:22 +05:30
Akash
849c2f36d9
GSdx-Capture: Format event commands in switch-case
...
Use switch-case over chained if statements for the event commands, makes
the code more readable in my opinion.
2017-11-11 12:50:22 +05:30
lightningterror
1cbd4c5387
GSdx: Add CPU Frame buffer Conversion Hack
...
Add HW Hack that enables Framebuffer Conversion on the CPU instead of the GPU.
Can fix broken textures on games but at the cost of slower performance.
List of games: Harry Potter games, FIFA Street games.
Games like Call of Duty, Kung fu Panda might also be affected as well as others
especially on Direct3D.
Add HW Hack GUI option on Windows/Linux for 4-bit and 8-bit Framebuffer conversion hack
named "Frame Buffer Conversion".
2017-11-02 10:38:07 +01:00
Christian Kenny
574e0a7531
Update SoundTouch lib to v2.0.0
2017-10-31 19:53:05 +00:00
Jonathan Li
96b412ebb8
pcsx2|common|gsnull: Remove GSprintf API
...
It's not really used, and the OSD uses a different API.
The specified calling convention (stdcall) is also incorrect since
variadic functions are caller-clean, not callee-clean. The compilers
ignore the stdcall and just use cdecl (I think), though it does trigger
a -Wcast-calling-convention on clang.
2017-10-29 01:01:49 +01:00
Jonathan Li
58f2b6c257
windows: Fix Devel solution configuration
...
The FreeType release configurations should be used for devel solution
configurations.
2017-10-14 22:54:40 +01:00
Akash
c783b6d7b5
PS2-HW: Remove address of non-existent registers
...
It seems not all DMA channels have the same set of 32 bit registers. Removed
addresses of registers which aren't actually present in the memory
space.
Example: Channel 0/1/2 have address stack registers but the other
channels lack it. According to documents, the remaining memory space of
the channels seems to be reserved. Which means, write access would be
disregarded and read access would return an unknown value.
Credit goes to Gregory and CK1 for notifying me about it, special mention to ssakash for actually pushing the change to github. Also I wasn't the one who introduced the non-existent registers into the code, these registers were present before under a different name.
2017-10-13 20:28:34 +05:30
Jonathan Li
9be61f83df
cdvdgigaherz: Fix Q subchannel relative offset calculation
...
The wrong comparison was used, so all the relative offsets were
completely wrong. Fixes the wrong track issue in the CD player.
Regression introduced in f314c2a4d9 .
2017-10-12 23:54:59 +01:00
Jonathan Li
1bcb7eccbc
ci: Update Travis CI and AppVeyor configurations
...
Travis CI:
Replace GCC4.9 64-bit with GCC7 64-bit.
Replace GCC5 32-bit with GCC7 32-bit.
Move 64-bit to top of matrix so it gets built first (ccache doesn't work
on the 64-bit build and I don't know why (it works locally), so it takes
the longest to build).
AppVeyor:
Add VS2017 build job.
2017-10-12 23:54:12 +01:00
Brian
7a7844162d
Add clear list option to ISO Selector
2017-10-10 22:43:40 +01:00
Akash
3356c63cdc
PS2-HW: Fix DMA channel register addresses
...
The macro for address of channel 9 was wrongly having the address of
channel 8, fixed it. (Luckily MADR and QWC were unused so we should be
safe)
Thanks to Fireboyd78 for notifying us about this. (Closes #2091 )
Also fixed some inconsistencies where some of the DMA channel register
addresses weren't defined for all the bitfields.
2017-10-10 19:54:48 +05:30
ramapcsx2
af2278c3c2
Merge pull request #2067 from RedPanda4552/master
...
Add PSX memory card support
2017-09-17 16:53:36 +02:00
Brian
e4777f6563
Allow PSX memcard creation, dynamic SIO delay type.
2017-09-15 11:19:33 -04:00
Jonathan Li
fe2dfdb3b9
gsdx: Remove "using namespace std"
2017-09-08 09:56:28 +02:00
Jonathan Li
82d1aba67f
gsdx: Prefix std:: to ostringstream, pair, codecvt*
2017-09-08 09:56:28 +02:00
Jonathan Li
7ed360e06b
gsdx: Prefix std:: to shared_ptr
2017-09-08 09:56:28 +02:00
Jonathan Li
0cde534e30
gsdx: Prefix std:: to min and max
2017-09-08 09:56:28 +02:00
Jonathan Li
54c320c724
gdsx: Prefix std:: to map
...
Also use auto when appropriate.
2017-09-08 09:56:28 +02:00
Jonathan Li
2ff67f3741
gsdx: Prefix std:: to list
...
Also use auto when appropriate
2017-09-08 09:56:28 +02:00
Jonathan Li
5415b7ad5b
gsdx: Prefix std:: to vector
...
Also use auto when appropriate
2017-09-08 09:56:28 +02:00
Jonathan Li
2aeb406e38
gsdx: Remove hash_{map,set} macros
...
Also use auto when appropriate.
2017-09-08 09:56:28 +02:00
Jonathan Li
d57b812f36
gsdx: Prefix std:: to string and to_string
2017-09-08 09:56:28 +02:00
Ryudo300
ada0d57452
PCSX2-GUI: Logo Update (Wider image)
...
New logo for the main interface of PCSX2. (400px instead of 380)
2017-09-07 18:15:26 +02:00
lightningterror
d158ac5ffe
GSdx-ogl:
...
Comment out driver version detection on amd as it was not working properly.
Rename bools for vendor ids.
2017-09-06 18:08:37 +02:00
lightningterror
481a884d25
GSdx - dx9: Edit Alpha Correction (FBA) tooltip.
...
Can cause graphical glitches in some games.
2017-09-06 18:05:21 +02:00
lightningterror
f14c78cf12
GSdx-ogl: Fix GSdx crashing on Intel igpus
...
Regression was introduced in #1954
GSdx caused the emulator to crash when the renderer was restarted.
It may have affected older gpus from nvidia/amd
with older OpenGL support as well.
2017-09-06 17:14:21 +02:00
lightningterror
91d8e7c7c6
GSdx-Windows: Grey out OSD and Shader Configuration
...
Grey out OSD Configuration button for Direct3D
since only OpenGL supports the feature atm.
Grey out Shader Configuration button in Core Benchmark.
2017-08-31 21:11:43 +05:30
Jonathan Li
854f3d5b85
lilypad: Fix Lock Direction/Input/Both features
...
Regression was introduced in 2ea078beb5 .
Coverity CID 178405.
2017-08-30 22:25:06 +01:00
Jonathan Li
056cbbcdcd
pcsx2: Fix inconsistent framelimiter/vsync interaction
...
If emulation is paused and resumed, vsync may become enabled even if the
frame limiter is currently disabled. This state persists until the
settings are changed or the hotkeys are used.
Fix the inconsistent framelimiter/vsync behaviour so that vsync isn't
enabled whenever the framelimiter is disabled, which matches the
behaviour in the rest of the code.
2017-08-30 21:08:54 +01:00
Jonathan Li
c02a545c7d
pcsx2: Apply vsync changes immediately on settings change
...
Fixes an issue where changes to the vsync settings are not applied until
emulation is paused and resumed.
2017-08-30 21:08:54 +01:00
Jonathan Li
fecf8e3ed2
gsdx:ogl: Call swap interval function on rendering thread
...
The swap interval function must be called on the same thread that
rendering takes place on. This fixes an issue where the turbo speed and
frame limiter hotkeys fail to disable vsync when the OpenGL renderer is
used.
2017-08-30 21:08:54 +01:00
Jonathan Li
12e7eac1b4
ci: Fix Travis CI
...
[skip appveyor]
2017-08-30 19:11:34 +01:00
Alessandro Vetere
f8e89b694a
GSdx GSLocalMemory: Reserve space required in the std::vector before adding elements to it.
2017-08-30 11:43:18 +02:00
Alessandro Vetere
a0aa585afd
GSdx GSTextureCache: Using FastList instead of std::list. Various other improvements.
...
Using range loops where possible (correctly).
Using auto where possible (minimize code changes whenever it's decided to change back to a std container).
Use more efficient erase pattern (where possible).
Minor code tweaks.
2017-08-30 11:43:18 +02:00
Alessandro Vetere
3300470a29
GSdx GSCodeBuffer: std::vector instead of std::list, to speedup linear scan. Using range loop on destruction.
2017-08-30 11:43:18 +02:00
Alessandro Vetere
b2508dcb59
GSdx GSDevice: Using FastList instead of std::list. Using range loops (correctly). Using auto instead of declaring iterator type.
2017-08-30 11:43:18 +02:00
Alessandro Vetere
798d6a9134
GSdx GSDevice11: Fix unsigned warning under VS2015 with DEBUG build enabled.
2017-08-30 11:43:18 +02:00
Alessandro Vetere
965334350f
GSdx GSTextureCacheSW: Ported erase iterator trick. Using FastList instead of std::list. Using range loops. Using more efficient erase pattern.
2017-08-30 11:43:18 +02:00
Alessandro Vetere
676c7b89c7
GSdx GSFastList: Introducing the custom container template class.
2017-08-30 11:43:18 +02:00
Alessandro Vetere
b431d172b7
GSdx GSDirtyRect: std::vector instead of std::list, to speedup linear scan. Improved const-ness. Using range loop.
2017-08-30 11:43:18 +02:00
Akash
8fe8cad8f9
GSdx-D3D11: Avoid undefined behavior in swapchain
...
PCSX2 sends a negative value (-1) to GSdx when adaptive mode is
specified for Vsync, this mode is exclusive to OpenGL at the moment
and is unimplemented on the D3D11 renderer. Also the present function
of swapchain only accepts values from 0 to 4 as parameter, hence
passing negative values to the function is undefined behavior.
So let's fallback to standard synchronization method on D3D11 when
PCSX2 requests for adaptive mode.
2017-08-25 22:40:42 +01:00
lightningterror
420f111611
GSdx: Add missing CRC for GT3
2017-08-16 17:35:32 +05:30
ramapcsx2
9c8a48f38c
Merge pull request #2038 from FiLeonard/master
...
Update German Translation
2017-08-14 12:03:19 +02:00
FiLeonard
50bb101abf
small update
2017-08-13 17:55:29 +02:00
FiLeonard
21dcfc8dae
correction
2017-08-12 18:59:52 +02:00
FiLeonard
24e5819f99
correction
2017-08-12 18:46:00 +02:00
Gregory Hainaut
64c197de47
glsl: miss color of SSO interface
...
It was added with the OSD
Fix #2037
2017-08-12 15:43:15 +02:00
Gregory Hainaut
c4bf09ad32
glsl: extension must be declared first
...
Mesa follows this rule of the standard.
Issue #2037
Shader compile fines now but SSO interface seems to be broken.
2017-08-12 15:37:29 +02:00
Gregory Hainaut
8c37418e44
onepad: print a more accurate message when only a single pad is detected
2017-08-10 22:00:33 +02:00
Gregory Hainaut
d6c27c190d
onepad: fallback on 2nd gamepad for the 2nd player
...
Close #2039
2017-08-10 22:00:28 +02:00
Gregory Hainaut
0d0a54f095
Merge pull request #2040 from orbea/horipad
...
Add Horipad One config
2017-08-10 11:45:35 +02:00
orbea
590b75453c
Add Horipad One config
2017-08-09 17:56:18 -07:00
FiLeonard
f80d17c2be
revert kapitalized personal pronouns
2017-08-10 00:32:02 +02:00
FiLeonard
58b94d5a63
a few corrections
2017-08-09 21:36:33 +02:00
Akash
1d95dbe4a1
PCSX2-Git: Minor changes in issue template file
...
* Remove redundant mention of MTVU hack speedhack.
(It's grayed out at safest preset)
* Change ``Note 1/2`` into a single notes header with
multiple lists, also modified the "is in active development"
part as it's no longer the case.
[skip ci]
2017-08-09 20:10:17 +05:30
Akash
ebe9b3368e
PCSX2-WX: Force disable MTVU hack on safest preset
...
The safest preset should ideally try to provide
the highest accuracy and stability when emulating the
PS2, allowing the manipulation of the MTVU hack could
just destroy both of these things, hence the following patch
force disables the hack on safest preset.
2017-08-09 20:10:17 +05:30
FiLeonard
504337d25e
small update
2017-08-09 14:50:50 +02:00
FiLeonard
c53d11b2cd
small update
2017-08-09 14:38:22 +02:00
FiLeonard
6de73c7ab3
small updates
2017-08-09 14:15:32 +02:00
FiLeonard
83fecb46f6
Update German Translation
2017-08-09 04:23:48 +02:00
lightningterror
20cc02c90d
Update Translations ( #2029 )
...
Update tr_TR - credits to PyramidHead
Remove .mo files from locales for tr_TR and cs_CZ
2017-08-06 22:45:49 +05:30
Gregory Hainaut
41bfb6e80a
Merge pull request #2000 from PCSX2/greg/vsync-take2
...
Greg/vsync take2
2017-08-05 11:44:41 +02:00
Gregory Hainaut
f5838c5178
pcsx2 gui: uses a combo box for Vsync
...
The possible values are
* Disabled
* Enabled
* Adaptive Vsync (the new possibility)
2017-08-05 11:00:41 +02:00
Gregory Hainaut
e8636136c8
core: add a getter for the vsync option
...
v2: allow all combinations of framelimiter and vsync options
v3:
* disable vsync when the user disable framelimiter with F4
* Use g_Conf->EmuOptions instead of EmuConfig
2017-08-05 11:00:41 +02:00
Gregory Hainaut
17d2d9217b
gsdx ogl: test adaptive/late vsync driver support
...
Supported on GLX (but not Linux free driver) and WGL
2017-08-05 11:00:39 +02:00
Gregory Hainaut
2e4643a398
gsdx ogl: factorize SetVSync
...
Move common logic into base class
Add API to handle late Vsync (only stub)
2017-08-05 10:59:48 +02:00
Gregory Hainaut
2204885fbb
gsdx ogl: factorize common context init code
2017-08-05 10:56:54 +02:00
lightningterror
66a87ce4d0
GSdx: Add missing CRC for Tomb Raider Underworld
2017-07-29 20:10:46 +05:30
Akash
31400b29c3
Merge pull request #2017 from lightningterror/dbzbt3-crcfixup
...
GSdx: Adjust CRC hack for DBZ BT3
2017-07-27 00:23:25 +05:30
lightningterror
f5b4ccf741
GSdx: Adjust CRC for DBZ BT3
...
Fix CRC hacks on PAL version.
PAL version will no longer experience very high brightness/contrast
issues on stages in hw mode caused by an incorrect CRC hack.
Moved a CRC hack back to OpenGL mode only for the PAL version
because texture shuffling does not work properly on PAL games.
2017-07-26 20:19:44 +02:00
Akash
59fa831542
PCSX2-Counters: Fix tracking of scalar limit
...
The scalar limit value was updated only during any turbo/slowmotion
toggle, let's also update it properly after any change in the emulation
settings.
This prevents the need of toggling from turbo/slowmotion to update to
your requested frame rate percentage.
2017-07-25 21:55:22 +02:00
Jonathan Li
4e19f7adbf
lilypad: Fix button detection issue in Kung Fu Panda
...
Kung Fu Panda becomes stuck at an autosave warning screen since it
cannot detect button presses correctly. This fixes the issue, though
potentially it may negatively affect some other games (see #1831 ,
unfortunately no game titles weren't mentioned).
The issue was introduced in commit 3075ec2203
Closes #1965 .
2017-07-24 00:46:00 +01:00
Akash
bd5e54e825
GSdx-Windows: Fix Shadeboost text bug
...
Forgot to replace `IDC_TEXT` with `IDC_VALUE` macros, due to this the
text containing the name of the options was being updated with the
current value of the option instead of updating the text designated for
holding the values.
2017-07-23 22:50:40 +01:00
puzzo888
1d983a6818
Update GSCrc.cpp ( #2018 )
...
gsdx crc: add Front Mission 5 CRC
2017-07-22 11:32:15 +02:00
Gregory Hainaut
390568ade9
onepad: add a first time wizard to notify that plugin auto-map the Gamepad/Joystick
...
It should avoid some bug reports of not-working-as-expected GUI
v2: English improvement
v3: ditto
v4: :)
2017-07-22 11:31:35 +02:00
Akash
c3ff1074bb
GSdx: Rework framebuffer height calculation
...
DBY isn't an offset to the frame memory but rather an offset to read
output circuit inside the frame memory, hence the top offset should also
be calculated for the total height of the frame memory. Fixes software
mode regression in Beyond Good and Evil.
Also handle cases when GetFrameRect() is called without any paramerer to
avoid an illegal value access violation on the DISP register.
2017-07-13 17:53:29 +02:00
Akash
9af03035aa
PCSX2-WX: Revert titlebar update behavior on Windows
...
Current behavior - The tilebar isn't updated when the user enters full screen mode and when the user returns back to windowed mode they have the older title bar values for a brief second, this sort of behavior is undesirable just in the cost of saving some overhead for updating title. (which is really negligent)
Hence reverting the code back to how it has been for the past 7 years (Yes, I did my research), I'm doing it only for the windows side at the moment as a code comment describes of some sort of Linux specific issue on wxWidgets side.
2017-07-12 22:07:37 +02:00
Akash
9e13b7da01
PCSX2-WX: Add restore defaults to GS panel
2017-07-12 22:04:37 +02:00
Gregory Hainaut
c5d35d434c
glsl: reduce geometry shader complexity
...
output 1 strip of 2 triangles instead of 2 strips of 1 triangle.
Potentially it would reduce the geometry shader overhead. And it
might avoid a middle line in sprite in some AMD GPU/driver/OS
bad combination
2017-07-12 22:04:03 +02:00
Gregory Hainaut
38010432ee
gsdx ogl: handle float integral coordinate for depth sampling
...
Fix depth effect regression on Nemo (issue #1979 )
2017-07-12 22:03:47 +02:00
Gregory Hainaut
bab9826fb1
i10n: upload da_DK precompiled mo file
2017-07-03 19:22:03 +02:00
lightningterror
aaf03123f8
GameDB
...
Remove recent db fix for MGS3 Subsistence
Fixes #1992
2017-07-03 19:06:33 +02:00
pgert
46ab3ee24f
Added Danish mo-files.
2017-07-03 19:06:21 +02:00
Jonathan Li
45ac69a1f6
gsdx:d3d11: Fix sprite geometry shader
...
Sprites always use flat shading.
Fixes #1980
2017-07-02 22:54:36 +01:00
Gregory Hainaut
b8f7e12bc0
onepad: Add platform:Linux on game db entries that miss it
...
SDL doc:
"Mappings not belonging to the current platform or with no platform
field specified will be ignored (i.e. mappings for Linux will be ignored
in Windows, etc)."
Issue #1978
2017-07-02 16:55:50 +02:00
Gregory Hainaut
2ced227ad3
i10n: upload cs_CZ mo binary files
2017-07-02 15:31:52 +02:00
Gregory Hainaut
392816fae3
gsdx: store vsync state into an integer
...
allow to support late vsync (Adaptive vsync).
2017-07-02 15:14:45 +02:00
Gregory Hainaut
36fd2b6854
gsdx: remove the unused GSsetFrameLimit API
2017-07-02 15:09:47 +02:00
Gregory Hainaut
1279112ac0
core: add hidden option EnableVsyncWindowFlag to add the WS_POPUP flag
...
Goal is to ease testing of Vsync/Tearing
v2:
Properly propagate the WS_POPUP flag
2017-07-02 15:08:16 +02:00
lightningterror
358954d69e
GSdx-ogl: Printing console messages v2 ( #1954 )
...
GSdx-ogl: Console messages v2
Follow up to
commit/ec63b04719fd9c05a6aeeacb55dc1c54f5ef145b
Add intel broken driver wiki link message in console (OpenGL).
Print intel / amd buggy driver message once in console (OpenGL).
Pring texture barrier and viewpoint array info once in console (OpenGL).
2017-07-02 13:56:45 +02:00
František Zatloukal
f6c02262c4
cs_CZ update
2017-07-02 13:55:37 +02:00
Jonathan Li
6e029fc184
cmake: Fix NetBSD compilation
...
Closes #1973
2017-07-01 11:54:59 +01:00
lightningterror
5c7e2d103c
GameDB: Add fixes to various games ( #1977 )
...
GameDB: Add fixes to various games
Add fix for R&C2 Going Commando
- fixes cinematic and crash
Add fix for Metal Gear Solid 3: Subsistence
- fixes screen artifacts
Add multiple fixes for Max Payne
Add / correct fix for Mercenaries 2
- Corrected incorrect title and added timing fix
Add fixes for Scarface
Add missing games to DB
2017-06-30 11:59:24 +02:00
lightningterror
f88972013f
GSdx: Remove/move DBZ:BT3 CRC
...
Enables character outlines to partially work on Full CRC.
DX9 has a small issue where a small black line at the bottom shakes when outlines are enabled.
You can either use Aggressive crc or x,y offset to fix the issue.
Removed unnecessary crc hack that caused shadows on stationary objects (trees) to move on Direct3D in a weird
motion blur type way when the player moved slightly.
2017-06-29 16:54:11 +02:00
Akash
f2de553d63
GSdx: Cleanup warnings on MSVC
...
* Cast return value of IsEof() to bool. (Avoids int -> bool performance
warning error)
* Cast field and index to the required parameter type of AppendRawData.
2017-06-29 16:48:50 +02:00
Gregory Hainaut
7d75a73105
cmake: blacklist GCC 7.0 and GCC 7.1 (based on a small testcase)
...
GCC bug => https://gcc.gnu.org/bugzilla/show_bug.cgi?id=80799
Close #1937
2017-06-29 14:51:50 +02:00
Jonathan Li
07c69ebed4
ci: Fix 32-bit Travis CI builds
...
[skip appveyor]
2017-06-23 20:50:14 +01:00
Akash
58102a39a4
PCSX2-WX: Add "Always ask when booting" option
...
When enabled, this option opens the file explorer to directly select the
ISO at each boot instances instead of relying on the Recent ISO list.
2017-06-19 23:33:29 +01:00
Akash
b75868cc7c
PCSX2-WX: Increment max ISO count in recent ISO list
...
The default 12 is rather low and won't suffice for most cases, updating
it to 20 to give some extra space for additional ISOs. Incrementing it
to an even higher value might not be so good as it consumes lots of
vertical space, not a nice idea for people with smaller screens.
2017-06-19 23:33:29 +01:00
Jonathan Li
4a562401dc
gsdx:d3d11: Fix incorrect geometry shader use
...
The sprite geometry shader was still being used even if the sprites were
converted on the CPUs.
Convert all sprites using the GPU - the fix isn't ideal, but it'll
likely have to do unless someone feels like porting over more of the
OpenGL changes to the D3D11 renderer.
Closes #1921 .
2017-06-13 01:11:45 +01:00
Jakob5566
8b245c12ad
Add Danish translation
2017-06-09 11:18:41 +02:00
Jonathan Li
f8787ca6b9
gsdx: Fix variable initialisation issue
...
Class member variables are initialised in order of declaration in the
class definition. Move native_buffer to the top of the class definition
to avoid initialising m_width and m_height to random values.
2017-06-05 01:12:41 +01:00
Akash
23fa0657a7
GSdx-HW: Move scaling code to separate subroutine
...
Move the custom resolution scaling code to a separate subroutine and
allow future RT buffer resize calls when the buffer size isn't enough.
(Example: when a game's CRTC/Framebuffer size changes. The older code
didn't consider such cases)
2017-06-04 17:10:25 +02:00
Akash
a04d9fa388
GSdx-HW: Revamp buffer size calculation
...
Added a more robust buffer size calculation mechanism for custom
resolutions. Improves performance in higher resolutions for games
which don't need a big buffer. There's a great boost in performance
at GS limited scenarios.
I don't even feel there's a need for the large framebuffer option right
now, For future - I plan on making the large framebuffer enabled version
as the default as the overhead is there only at situations when it's
necessary. Until then keeping the original code just to be on the safe
side in case any issue pops up.
2017-06-04 17:10:25 +02:00
Akash
266c114c1e
GSdx-OGL: Extend ICO workaround to PAL videomode
2017-06-03 14:52:42 +02:00
Jonathan Li
11ed4de0aa
gsdx: windows: Port xz dump readback
...
Also modernize and std:: a bit while I'm at it.
2017-06-03 14:52:01 +02:00
Jonathan Li
742b0edaa8
gsdx: Fix GS dump readback EOF handling
...
An EOF only occurs after attempting to read past the end of the file.
Account for this correctly, which fixes a potential infinite loop when
reading back an xz compressed GS dump.
2017-06-03 14:52:01 +02:00
Jonathan Li
a6ed698fca
unix: Remove LZMA_SUPPORTED define
2017-06-03 14:52:01 +02:00
Jonathan Li
3912f3330f
windows: Link GSdx to liblzma (xz)
2017-06-03 14:52:01 +02:00
Jonathan Li
97d99632a6
gsdx: Use std::vector for xz dump output buffer
...
By default, Windows has a 1MB stack size limit per thread, so array
cannot be used...
2017-06-03 14:52:01 +02:00
Jonathan Li
b170bddad9
3rdparty:xz: Add project and config file
...
The config file is currently just a straight copy of the one in the xz
repo.
2017-06-03 14:52:01 +02:00
Jonathan Li
a26afbe9a1
3rdparty: Add xz submodule
...
The submodule commit corresponds to the v5.2.3 release.
2017-06-03 14:52:01 +02:00
Akash
49840bb621
GSdx: Implement SYNCV register bitfields
...
Add the bitfield structure of the undocumented SYNCV register,
potentially might be useful in proper height determination of the output
circuit for some weird games which still get it wrong but still haven't
figured out how it might be useful. Maybe some sort of black magic
formula with the vertical synchronization values?
The differential phase value seems to closely resemble the display
height value of the video modes (480 for NTSC, 576 for PAL) but after
some investigating into the differential phase, I have no clue on how
they might be even related. Hopefully the mystery will be unveiled in
the near future.
2017-05-24 13:44:52 +02:00
Jonathan Li
e8f35f0bab
onepad: Remove use of "using namespace std"
...
"using namespace std" was causing ambiguity issues and compile errors on
FreeBSD. Remove it.
2017-05-23 01:11:49 +00:00
Gregory Hainaut
802f1029e9
gsdx: dump gsdump in xz format directly
...
Reduce disk space. Easy to share.
It would be nice to port the code to Windows.
libzma code was taken from https://git.tukaani.org/xz.git
Note: only short dumps are supported so far. Big dump will freeze the interface during the compression.
Or will suck all the RAM.
Note2: a multithreaded encoder would badly impact the compression ratio
Thanks to Turtleli for all review comments
2017-05-21 23:45:35 +02:00
Gregory Hainaut
53b2fdf31c
linux: requires liblzma (xz) to build GSdx
2017-05-21 23:45:35 +02:00
Gregory Hainaut
5c7d9d08e2
gsdx: defer init of GSUtil global object
...
Close #1935
2017-05-21 14:39:22 +02:00
Christian Kenny
b51eca87b6
Reformat version detection, move null plugins, force remove folder in uninstaller.
...
Null plugins are sad and lonely, put them with the others later
Minor tweaks, force remove Plugins folder because it can prevent $INSTDIR from being deleted (assuming we're doing a standard uninstall)
Rewrite version detection to search for 0.9.8 to 1.4.0 as well as future builds.
Remove offending whitespace
2017-05-16 09:39:12 +02:00
Christian Kenny
e043822a93
Added pre-install dialog, updated build instructions, fix RegKey in uninstaller, automatically backup old configuration folder, misc. changes.
...
Automatically backup old configuration folder to avoid conflicts, misc. changes.
Added reviewed changes
2017-05-16 09:39:12 +02:00
Christian Kenny
732dc881e4
Block installation on XP/fix an uninstaller regression and add ManifestDPIAware to the installer. Remove NSIS dirs from .gitignore.
...
Typo ;)
Remove XPStyle parameter. It isn't needed anymore
Updated copyright, added ManifestDPIAware for rich folks, removed IDOK true and Cheats folder from $INSTDIR as Turtleli suggested, formatting adjustments.
Gitignore: remove now unused NSIS directories
Fixed a nasty regression I introduced after a registry pointer was assumed to be incorrect. It contained UserMode data generated by the First Time Wizard. This was causing conflicts and the FTW to fail randomly when running PCSX2 after a reinstall due to old configuration data being read.
I added clarifcation below the original comment to reduce confusion in the future.
2017-05-16 09:39:12 +02:00
Christian Kenny
b896eed5d4
Split portable/pre-install and full installer into own scripts. Move shared definitions to their own files to reduce code duplication.
...
Move version check to own file
Split main installer into own script. Integrated changes for portable/standard installation.
Forgot to remove a message box
2017-05-16 09:39:12 +02:00
Christian Kenny
5298c2016f
Remove unused SVN templates and condense installer files. Reduced compile errors by removing output folder dependency.
...
Forgot to add SharedRedtape changes to last commit
Remove unused SVN templates
Compile the installer to the NSIS folder so that the user doesn't need to worry about the output folder missing; and wonder why the installer won't compile ;)
2017-05-16 09:39:12 +02:00
Christian Kenny
833622c870
Check/Install DirectX redistributables on Win8.1 and older (so as long as they have admin privileges). Removed SSSE3 and AVX references from build instructions.
...
Remove old build targets from instructions
Don't install DXRedists on 8.1 and newer
2017-05-16 09:39:12 +02:00
Christian Kenny
b7659ea3a5
Implement version detection for previous installs, separate savestates/memcard categories in the uninstaller. Cleanup scripts and misc. tweaks.
...
Minor tweaks for SharedBase and SharedRedTape:
-Updated ${APP_VERSION} to 1.6.0 and tweaked uninstall_log for functionality with uninstall script in pcsx2_full_install.nsi
-Added !define for installer icon
-Replaced obsolete function with RMDir functionality, uninstaller speed improved marginally
-Added filepath for $DOCUMENTS to be removed if empty
Main installer tweaks/enhancements:
-Tested installer functions in NSIS 3.01
-Implemented uninstall script for future version detection. If an older or equivalent PCSX2 version is detected, the user is prompted to silently uninstall/overwrite or abort the installer. (The function is not compatible with any current stable releases because they lack the registry string required for version detection.)
-Added a new installer function so that we can launch PCSX2 directly from the installer.
-Supressed some errors related to unused plugins in MakeNSIS.
-Replaced File with CreateDirectory function (for Cheats only) because it can't be used on an empty folder and will cause MakeNSIS to fail.
-Removed unused /oname parameter that was leftover from SVN builds.
-Added option to install additional languages for those who desire to save 2MB of space.
-Condensed DirectX Packages into SectionGroup for neatness
2017-05-16 09:39:12 +02:00
Christian Kenny
5986cbcfe6
Add installer icon, update copyright and build instructions for NSIS 3.0.
...
Update copyright
Reformatted instructions, added info specific to NSIS 3.0
2017-05-16 09:39:12 +02:00
Gregory Hainaut
bc0b1a78e5
common: workaround to start ASAN with recent glibc
...
Issue: wait of the semaphore timedout. However semaphore was properly posted
counter is 1.
To workaround the issue, only throw an error if semaphore counter is 0.
Note: I reduced the timeout to 100ms by threads to avoid huge startup delay
Close #1939
2017-05-16 09:20:35 +02:00
Gregory Hainaut
9cb8c70434
gsdx linux: port to latest GTK3 API
...
* replace gtk_table by gtk_grid
=> it still misses some paddings
* Use 3.22 monitor API to query screen size
=> need to be tested
* directly add scrolled windows into a container without bothering with
the viewport.
Code compile fine but wasn't tested.
v2: disable the code until I (or someone) get a chance to test and fix it.
2017-05-13 10:39:06 +02:00
Gregory Hainaut
02861fabc8
pcsx2|common: replace throw() by noexcept
2017-05-13 10:38:35 +02:00
Gregory Hainaut
33fb806f13
core: remove noexcept on destructor
...
It is the default on C++11
2017-05-13 10:38:35 +02:00
Gregory Hainaut
47264dc350
core: use = default for trivial destructor
...
Again not reported by clang-tidy and done with sed
2017-05-13 10:38:35 +02:00
Gregory Hainaut
2ff43f2ed8
core: remove throw specifier on destructor
...
It is the 'default' on C++11
2017-05-13 10:38:35 +02:00
Gregory Hainaut
1a9a65d4d0
common: use = default instead of trivial destructor
...
Strangely clang-tidy didn't report them.
Commit was done with a sed to it need careful review.
2017-05-13 10:38:35 +02:00
Gregory Hainaut
b951e24024
common: remove throw specifier on destructor
...
By default in C++11 destructors are noexcept.
Besides throw is deprecated
2017-05-13 10:38:35 +02:00
Gregory Hainaut
b15ab1b1cf
gsdx: use = default instead of trivial constructor/destructor
...
reported by clang-tidy
2017-05-13 10:38:35 +02:00
Gregory Hainaut
94b50b85e7
core: use = default instead of trivial copy constructor
2017-05-13 10:38:35 +02:00
Gregory Hainaut
585ccc1b24
core: use = default instead of trivial constructor/destructor
...
reported by clang-tidy
Note: drop throw() specifier as it is the 'default' in C++11 for
destructor
2017-05-13 10:38:35 +02:00
Gregory Hainaut
d332bb1645
core/gui: use = default instead of trivial constructor/destructor
...
reported by clang-tidy
Note: drop throw() specifier as it is the 'default' in C++11 for
destructor
2017-05-13 10:38:35 +02:00
Gregory Hainaut
9e101c9ef0
common: use = default instead of trivial constructor/destructor
...
reported by clang-tidy
Note: drop throw() specifier as it is the 'default' in C++11 for
destructor
2017-05-13 10:38:35 +02:00
Gregory Hainaut
595ad99a5b
Cmake: what should have been the previous commit
2017-05-12 19:38:51 +02:00
Gregory Hainaut
05763b3669
cmake: better gcc + gsdx integration
...
Only set fabi-version on older GCC (5.0 and below)
Disable broken optimization for GCC7+ (until we find a better solution)
2017-05-11 23:14:06 +02:00
Gregory Hainaut
ec63b04719
gsdx: only print once OpenGL status message
...
All credits go to @lightningterror
Fix #1882
2017-05-11 22:35:31 +02:00
Gregory Hainaut
0939424574
onepad: be sure m_unique_id is set even in case of early return
...
not important as the object will be deleted but please coverity
2017-05-11 21:47:39 +02:00
Gregory Hainaut
806ede241a
onepad: remove useless code
...
reported by Coverity (I forgot to remove the code)
2017-05-11 21:46:28 +02:00
Akash
984fcfda2e
Counters: Update videomode enum with proper prefix
...
Thanks to @colepcsx2 (https://github.com/PCSX2/pcsx2/pull/1896#commitcomment-21858717 ) for pointing it out!
I also updated the prefix in the inferior video mode detection of GSdx, I'm not even sure why we need the videomode info on the plugin side, might be useful someday.
2017-05-11 11:23:10 +02:00
Akash
7a2cbfd6bf
GSFrame: Update title only after rendering starts
...
The title bar will display "progressive" for 1-2 seconds when booting an interlaced game at some cases, it's due to an uninitialized SMODE2 register, so let's wait till the rendering starts to allow time for the
SMODE2 init and get the proper values from games.
2017-05-11 11:23:10 +02:00
orbea
2dcc85d64c
Allow building the player with the legacy GSdx.
2017-05-11 09:50:01 +02:00
Gregory Hainaut
9b0b325339
cmake: search /usr/bin/wx-config32 (for arch users...)
...
issue #1933
2017-05-08 09:53:46 +02:00
Akash
7a3239cba0
GSDX: Remove redundant parenthesis from combobox text
...
The third parameter of the GSSetting constructor already encloses the
text in parenthesis, so the right bracket here just messed up things.
2017-05-07 19:31:37 +01:00
Akash
5f449151a1
GSDX: Add missing grayouts to Shadeboost options
...
The shadeboost options text (Contrast, Brightness, Saturation) were not
grayed out when shadeboost was disabled, it was sort of inconsistent
compared to the behavior of external shader, so added grayouts to them
when shadeboost is disabled.
Also changed "OpenGL Very Advanced Custom Settings" to "OpenGL Advanced
Settings", the verbosity didn't help much in my opinion.
2017-05-07 19:31:37 +01:00
Gregory Hainaut
ecd7107ccb
onepad: move KeyName in the dialog and remove the now useless dialog.h
...
Note: use C++ construct to avoid C buffer.
2017-05-03 16:42:03 +02:00
Gregory Hainaut
a71a549fa3
onepad: create a LUT for the pad key => SDL key mapping
...
Initial plan was to allow to remap the logical (SDL) key.
Unfortunately I feel some issues with the current enum.
* button/axis overlap
* trigger/axis must be handled differently
Nevertheless, code is easier this way
2017-05-03 12:33:42 +02:00
Gregory Hainaut
7597b31215
onepad: replace conf pointer by g_conf object
2017-05-03 12:03:56 +02:00
Gregory Hainaut
db4f28f4ca
onepad: replace key_status pointer by g_key_status object
2017-05-03 12:03:56 +02:00
Gregory Hainaut
b09a82fb94
onepad: remove dead code
2017-05-03 12:03:56 +02:00
Gregory Hainaut
36528bb723
onepad: allow to save/reload SDL2 mapping from OnePAD2.ini file
...
SDL_GAMECONTROLLERCONFIG is nice but limited to a single entry. (Note it can still be used)
Option name is SDL2. Here an example
SDL2 = 03000000a306000020f6000011010000,PS2700 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Linux,
2017-05-03 12:03:56 +02:00
Gregory Hainaut
03899a6240
onepad: drop useless goto statement
2017-05-03 12:03:56 +02:00
Gregory Hainaut
d8f88ee1e3
onepad: s/set_keyboad_key/set_keyboard_key/
2017-05-03 12:03:56 +02:00
Gregory Hainaut
b9e62be3c1
modernize: use std::make_unique instead of std::unique_ptr
...
I didn't update GSdx and cdvdGigaherz because we need to pull
common include files
2017-05-03 12:03:38 +02:00
Gregory Hainaut
756176118b
common: add make_unique for C++11
...
v2: fix windows compilation
v3: fix copyright date
2017-05-03 12:03:38 +02:00
Gregory Hainaut
6be52e435d
build.sh: avoid duplicate on clang-tidy analysis
2017-05-03 12:03:38 +02:00
Gregory Hainaut
2159245224
onepad: add DUALSHOCK4 USB Wireless Adapator mapping
...
Close #1924
2017-05-02 10:07:17 +02:00
Jonathan Li
29eed182c2
pcsx2: Remove unnecessary aMax/aMin macros
2017-04-30 23:41:19 +01:00
Jonathan Li
1d364f1991
spu2-x: Remove outdated website text file
2017-04-30 23:31:08 +01:00
Gregory Hainaut
0d3f02ee34
svu: cast variable to int to avoid unsigned vs int comparison
2017-04-30 21:20:23 +02:00
Gregory Hainaut
3a04e3d003
gif: avoid (wrong) uninitialized warning
...
My guess is that GCC reports an warning because of the default case.
I don't think we support yet __builtin_unreachable on Linux
Nevertheless it will still be an issue in non-release build
2017-04-30 21:20:23 +02:00
Gregory Hainaut
dc00af8829
psx|spu2x|gsdx: shift negative value is undefined in C standard
...
Instead does the negation after the shift
v2: assert shift <= 15 in clamp_mix
2017-04-30 21:20:23 +02:00
Gregory Hainaut
9d99889703
pcsx2: remove unused variable
2017-04-30 21:20:23 +02:00
Gregory Hainaut
627212290e
spu2x: comment unused variable
2017-04-30 21:20:23 +02:00
Gregory Hainaut
d9e43b5d8d
gsdx egl: rewrite the EGL implementation
...
Split code in 2 parts
* Base class (GSWndEGL) that implement the core EGL and GL context
* Derived class (GSWndEGL_X11/GSWndEGL_WL) that implement the backend to handle native resources
Note: Most backend code is only useful for GSopen1/PS1 mode. GSopen2 only requires
the AttachNativeWindow implementation
Code is based around EGL_EXT_platform extension that allow to select the platform at runtime.
Note: I think the extension was integrated in EGL 1.5
The X11 backend was mostly converted to XCB
The wayland backend is only a placeholder for future code
I don't know if MS windows is/could be supported with EGL_EXT_platform API
Code validated on Mesa. Proprietary drivers aren't yet tested.
2017-04-30 14:04:24 +02:00
Gregory Hainaut
98a5492e37
Revert "pcsx2: call XInitThreads at init"
...
This reverts commit 99180f5afb .
Unfortunately Mint/Arch got segmentation fault in Xlib mutex locking...
Sadly Xlib will be back to thread-unsafe mode.
I'm cooking another solution based on EGL
2017-04-30 12:49:52 +02:00
Jonathan Li
a3b3b4f657
gsdx: Fix uptr size on Windows x64 build
2017-04-29 23:22:02 +01:00
Gregory Hainaut
413d1828eb
gsdx: call XInitThread on Linux dump replay
2017-04-29 13:05:28 +02:00
Gregory Hainaut
4b5aabe6b0
onepad: move an ok button to the right corner
2017-04-28 23:24:49 +02:00
Gregory Hainaut
5b4c948e43
onepad: clean the gamepad/joystick interface
...
Remove return of empty function
Use final/override qualifier
Remove useless virtual
Thanks turtleli for the advices
2017-04-28 11:27:19 +02:00
Gregory Hainaut
f91faacc53
onepad: remove autorepeat deadcode
...
a9af374 onepad: don't touch autorepeat setup
2017-04-28 11:27:19 +02:00
Gregory Hainaut
e408b3ab02
onepad: replace pthred/queue with std::mutex/mt_queue
...
v2: based on turtleli feedback
rename m_q into m_queue
add includes
2017-04-28 11:27:19 +02:00
Gregory Hainaut
7d771229e2
onepad: add a GUI list box to select joypad based on UID
...
Note: remove the cancel management of the small modal
It is easier, it doesn't always work anyway
2017-04-28 11:27:19 +02:00
Gregory Hainaut
31d8142a0d
onepad: plug uid instead of the index
...
ini must be recreated
2017-04-28 11:27:19 +02:00
Gregory Hainaut
3cff588eff
onepad: add an unique identifier
2017-04-28 11:27:19 +02:00
Gregory Hainaut
a50766384b
onepad: use range loop for hash iteration
2017-04-28 11:27:19 +02:00
Gregory Hainaut
c183de5662
onepad: add hot-plugging support
...
Note: pad to player mapping is done later
v2: remove the useless print
2017-04-28 11:27:19 +02:00
Gregory Hainaut
1b369520ed
onepad: drop the pad if an error was detected
...
v2:
init m_no_error in gamepad constructor
2017-04-28 11:27:19 +02:00
Gregory Hainaut
2e09c7faf3
onepad: Move init/destroy code to constructor/destructor
...
* prefix remaining member with m_
* Use array for m_effect_id
* Properly Destroy/Close Haptic/Joystick/Game Controller
(except on older SDL versions which are buggy)
2017-04-28 11:27:19 +02:00
Gregory Hainaut
4b24cfa5ea
onepad: use external resource to support more joysticks
2017-04-28 11:27:19 +02:00
Gregory Hainaut
9da843c994
onepad: plug SDL2 API game controller
2017-04-28 11:27:19 +02:00
Gregory Hainaut
35b162adbf
onepad: move enum first in .h file
...
It would avoid future compilation issue
2017-04-28 11:27:19 +02:00
Gregory Hainaut
94e19ac903
onepad: remove SDL1 manual detection code path
2017-04-28 11:27:19 +02:00
Gregory Hainaut
61182249f0
onepad: drop hacks/options for DualShock3
...
SDL2 will take care of correct detection
2017-04-28 11:27:19 +02:00
Gregory Hainaut
5c537fdbe3
onepad: properly indent comments
...
Clang-format doesn't like the double *
2017-04-28 11:27:19 +02:00
Gregory Hainaut
9c7e9cc6f2
onepad: use range loop and vector of unique_ptr to manage the joystick
2017-04-28 11:27:19 +02:00
Gregory Hainaut
873ae6717e
onepad: add a game controller db resource
...
It will be used later by the SDL2 API
2017-04-28 11:27:19 +02:00
Gregory Hainaut
d3a3a8528f
cmake: reindent onepad/CMakeLists.txt with space
2017-04-28 11:27:19 +02:00
Gregory Hainaut
41990a6402
cmake: create the macro add_custom_glib_res to handle resources
2017-04-28 11:27:19 +02:00
Jonathan Li
ffcac1bc3b
spu2-x:xaudio2: Comment stuff to investigate
2017-04-28 10:12:50 +02:00
Jonathan Li
adb92ce349
spu2-x:xaudio2: Use unique_ptr
...
Also remove the unused constructor parameter from StreamingVoice and
rename the variables slightly.
2017-04-28 10:12:50 +02:00
Jonathan Li
14bd5a4f59
spu2-x:xaudio2: Improve cleanup after an exception
...
Initialise pointers to nullptr, move the LoadLibrary code into the try
block (where it should have been in the first place), and use Close()
to cleanup if an exception occurs. Also initialise/destroy the critical
section in the base class constructor/destructor.
This should avoid resource leaks if an exception occurs.
2017-04-28 10:12:50 +02:00
Jonathan Li
6c512c1973
spu2-x:xaudio2: Simplify XAudio2Error exception
...
Instead of creating a separate message function, just reuse what() and
pass the string to the std::runtime_error constructor instead.
Also catch a reference to a std::runtime_error instead, since it'll
allow for simpler cleanup.
2017-04-28 10:12:50 +02:00
Jonathan Li
3cb0e3bb13
spu2-x: Combine XAudio2 2.7/2.8+ code into an inline file
...
Avoids code duplication, though there's now messy ifdefs...
2017-04-28 10:12:50 +02:00
lightningterror
303564fd70
GSdx: Move/add GT4 CRC
...
Moved a CRC hack to Aggressive that can cause or fix VRAM and RAM spikes.
This way people can switch between each config if they experience problems with either.
Varies on userconfig , game version and maybe hardware.
Added missing CRC game version for GT4 pal.
Note: The issue might be the same on GT3 and GTConcept , the code might
need to be removed for those games as well.
2017-04-27 17:46:58 +02:00
Gregory Hainaut
99180f5afb
pcsx2: call XInitThreads at init
...
X11 isn't thread safe by default. It make sense in 1990 but it is ugly nowadays.
The trick is that is must called before any X11 function. So the only
safe place is at the start of the main. Pcsx2App::OnInit() is the
sooner that I've found.
2017-04-26 21:23:31 +02:00
Kazushim
201c9cd2a4
zh_CN mo files update
2017-04-23 16:00:19 +02:00
Kazushim
07df39c208
zh_CN po files update
2017-04-23 16:00:19 +02:00
Gregory Hainaut
b2a2a3ace1
cmake: update "check these lib..." strings
...
wx 3.10 is the minimum
sdl2 too for onepad
a recent glew/gtk2 version is enough
2017-04-23 10:59:33 +02:00
Gregory Hainaut
bb35261aca
gsdx: don't request a depth buffer on the window
...
Code directly uses depth buffer attached to a frame buffer
2017-04-23 10:59:33 +02:00
Gregory Hainaut
2155f65478
gsdx: fix EGL build
2017-04-23 10:59:33 +02:00
Jonathan Li
16904d580d
pcsx2: Fix booting ISO from commandline
2017-04-21 22:45:19 +01:00
refractionpcsx2
cca6e1dcae
Merge pull request #1896 from ssakash/counterstuff
...
PCSX2-Counters: Detect DVD variant videomodes
2017-04-21 10:26:58 +01:00
FlatOutPS2
47c2f0a289
GSdx: Remove Dirge Of Cerberus CRC hack
...
Hack was used to remove garbage data rectangles from popping up on screen when objects and characters were added to or removed from the world.
This issue is now being handled by OI_DoubleHalfClear in GSRendererHW.cpp, so the hack is no longe necessary and has been removed.
2017-04-21 11:13:27 +02:00
FlatOutPS2
7392f52184
GSdx: Move Resident Evil 4 and The Getaway series CRC hacks
...
Moves Resident Evil 4 hack to Aggressive level as it is no longer
required to fix any issues, but does offer a decent speed boost.
Moves The Getaway & The Getaway Black Monday CRC hack to Full level, as the issue can be resolved
when using the OpenGL Hardware renderer.
2017-04-21 11:13:27 +02:00
Jonathan Li
620b9b3300
pcsx2: Avoid clearing current ISO when not autorunning with an ISO
2017-04-21 10:54:16 +02:00
Jonathan Li
92b1f3cf6d
pcsx2: Fix "nodisc" commandline option
...
It was present in the help text but didn't actually do anything.
2017-04-21 10:54:16 +02:00
Jonathan Li
088aa2ffdc
pcsx2: Fix autorun when commandline and current CDVD options differ
...
Fixes an issue where the game will either boot the wrong CDVD source or
fail to boot if the current CDVD option doesn't match the option
specified in the command line.
2017-04-21 10:54:16 +02:00
Gregory Hainaut
688f05ff26
gsdx sw: always enable the gs memory wrapping emulation
2017-04-21 10:53:05 +02:00
Gregory Hainaut
c115a4cf76
Merge branch 'greg/onepad-legacy'
2017-04-19 19:02:49 +02:00
Gregory Hainaut
ef3435441f
onepad: create a legacy version for SDL1
...
The legacy version is the version 1.3
The new version is the version 2.0. It would be based on SDL2 only
Distribution information.
If you link wxWidget with SDL, you will need to be sure it is SDL2 or upgrade.
You can build wxWidget with SDL2 with the following trick
export SDL_CONFIG=/usr/bin/sdl2-config
./configure --with-sdl .....
2017-04-19 19:02:36 +02:00
Akash
73a879caad
PCSX2-Counters: Detect DVD variant videomodes
...
Improved the video mode detection code by also detecting the DVD variant video modes of NTSC & PAL, PSX mode actually make use of these specific variants, as well as the BIOS. Previously, I just had them as a single bios video mode due to laziness. (I know, my bad)
After further research, it seems that these DVD variant modes have their own individual VSync timing values similar to the standard NTSC & PAL video modes, dealing with those timer codes might be essential in getting timing accuracy of the PSX mode games. (I kept it to default NTSC/PAL values for now, interested people can mess with it later)
I had planned to do this before but there some were concerns that two different video modes make use of 0x73 gate in SetGsCrt, which was rather weird (how the heck could two video modes be used in a single param value?)
0x73- DVDPAL ( 720 x 480 @ ??.???Hz)
0x73- DVD480P ( 720 x 480 @ ??.???Hz)
Hence, we had decided to use the CMOD bit from SMODE1 (AKA color subcarrier frequency) to detect whether it's an analog or digital video mode and update the necessary timing values but seems like it's no longer necessary, after further discussions from some PS2 developers, we've come to the conclusion that only DVDPAL is possible via 0x73 in SetGsCrt. (So I assume the DVD480p init possibility was fake info from Blue and those other GSM guys who were reverse engineering the PS2)
2017-04-19 21:49:43 +05:30
Kingcom
92aa270062
Align functions to up to 16 bytes in the function scanner
2017-04-19 08:34:03 +02:00
Jonathan Li
d23caa9b72
ci: Initialise git submodules in AppVeyor
2017-04-17 23:03:21 +01:00
Kingcom
4b9d409628
Make memory view row size configurable, store it and "Align window to row size" in settings
2017-04-15 22:48:33 +01:00
Gregory Hainaut
a378e307b3
common: drop pthread TLS emulation
...
thread_local is supported by all C++11 compliant compiler
Keep a way to disable TLS for shared object to avoid issue of DTV
slot shortage.
2017-04-14 17:18:20 +02:00
KousukeItsagame
11aebe465f
common: Replace __threadlocal with C++11 thread_local
2017-04-13 19:59:00 +02:00
Gregory Hainaut
3b97137ccf
linux: mesa full steam ahead !
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Enable multithread openGL
* Might be slower until all improvements are merged to mesa
Disable error validation
* Not yet merged
2017-04-13 18:04:53 +02:00
Gregory Hainaut
24eb1627e5
gsdx: add GStempdir wrapper to get a tempory directory
...
Allow to use Linux compatible code for OpenCL
2017-04-12 18:39:11 +02:00
Gregory Hainaut
2b30e7880e
gsdx: add GSmkdir for windows based on CreateDirectory
...
v2: use nullptr
2017-04-12 18:39:11 +02:00
Gregory Hainaut
2d0a61fc8d
gsdx ogl: use load resource to load shader
...
* Windows behavior must be checked
* remove glsl_source.h
v2: fix missing include
Big thanks to Turtleli
v3:
fix indentation in gsdx-res.xml
add dependency in cmake
remove old res/glsl/fxaa.fx symlink
add tfx.cl for OpenCL support on Linux
v4, v5
fix cmake indentation
2017-04-12 18:09:06 +02:00
Gregory Hainaut
38c4f5b6e7
gsdx: always NULL terminate resources on Windows
...
It is done automatically on Linux. Strings are much
better with this NULL char ;)
All credits go to turtleli
v2: increase resize instead of push_back NULL char
2017-04-12 18:09:06 +02:00
Gregory Hainaut
ebae8b65f8
gsdx linux: implement GSdxApp::LoadResource based on g_resource
...
v2: use early return to reduce code/branch complexity
v3: use nullptr
2017-04-12 18:09:06 +02:00
Gregory Hainaut
1cbade511d
gsdx: use vector of char as shader container
...
It will avoid various char cast on Linux.
v2:
remove cast on windows file and std prefix shader vector
v3:
forget to remove some char cast
2017-04-12 18:09:06 +02:00
Jonathan Li
cf131b51a2
cdvdgigaherz: Avoid LL after date in library name string
2017-04-11 00:31:14 +01:00
Gregory Hainaut
e91194994f
gsdx ogl: remove useless glx/egl context print
2017-04-09 12:59:08 +02:00
Jonathan Li
9fa053cd88
pcsx2: Remove unused variables
...
I'm not sure these variables were ever used.
2017-04-09 00:44:16 +01:00
Gregory Hainaut
8555b9b5ec
remove an old merge conflict file (that souldn't have been commited)
2017-04-08 14:40:55 +02:00
Gregory Hainaut
dad4ab1980
gsdx ogl: Deleted objects are automatically unbound/unmapped
2017-04-08 14:40:54 +02:00
Gregory Hainaut
12d2c6be56
gsdx linux gui: align gui with wndows (tooltip + checkbox)
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add checkboxes for the 2 "new" hacks
Wrap gs memory & merge postprocessing sprite
add tooltip for OpenGL options
v2: based on turtleli feedback
use gtk_scrolled_window_set_propagate_natural_height on GTK 3.22+
use the nicer GTK_CHECK_VERSION macro
2017-04-07 23:06:29 +02:00
Gregory Hainaut
83d83b9add
gsdx linux gui: reduce height on/for small screen
...
* Remove the logo
* add a scroll on the osd panel
2017-04-07 23:06:29 +02:00
lightningterror
820919c0a9
GSdx ogl sw: Move GL_ARB_copy_image to optional
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Move GL_ARB_copy_image to optional for OpenGL SW render.
It will allow Ivy Bridge to work with OpenGL SW as it's not required.
Sandy Bridge is not yet tested , would be nice if someone could test.
2017-04-06 18:14:59 +02:00
trostboot
2940320930
GameDB: Add GT3 memcard filter
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Adds base GT3 serial to other release as per #1878
2017-04-06 15:09:56 +01:00
Gregory Hainaut
ad63c13cd1
gsdx sw: Update comment on the GCC bug
...
Add link to bugzilla. Bug will be fixed in GCC7
Close #1881
2017-04-04 19:04:21 +02:00
Gregory Hainaut
5b91dc45e0
gsdx ogl: reduce requirement for SW renderer
...
Clip Control is only used for the HW renderer.
It will help Nvidia DX10 GPU on Windows. Potentially old AMD GPU too.
Unfortunately Ivy bridge still misses texture copy
Note on Linux, you can use the free Mesa driver.
Otherwise, it is time to save money for a future upgrade :)
2017-04-04 18:37:26 +02:00
Gregory Hainaut
df32564bef
gsdx: workaround AVX2 generated code by GCC
...
See commit for the full details.
v2: use a direct access to the union field instead of extract32
It gives us both optimal and working code.
2017-04-01 14:05:40 +02:00
FlatOutPS2
82405982f7
GSdx: Add merge sprite hack to GSdx hacks dialog
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Adds merge sprite hack to GSDx hacks dialog
And ports merge sprite hack to Direct3D renderers.
Special thanks to my keyboards Ctrl, c and v buttons for all their hard
work in porting this hack.
2017-04-01 11:16:25 +02:00
FlatOutPS2
557b672232
GSdx: Unscale Point and Line Direct3D11 port
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Ports the "Unscale Point and Line" hack to the Direct3D11 Hardware renderer.
And enables the "Unscale Point and Line" hack for Custom Resolutions with Direct3D11 and OpenGL.
2017-04-01 11:16:25 +02:00
FlatOutPS2
117c249595
GSdx: Add Windows GUI for split texture filtering option
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Adds Windows GUI elements of the split texture filtering options.
Bilinear Texture Filtering is moved to the top section of the main GSdx window,
and Trilinear Filtering is moved to Hacks.
2017-04-01 11:16:25 +02:00
FlatOutPS2
cb0a430aa4
GSdx: Shader & OSD window update
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Adds Texture Filtering Of Display option to the Shader dialog window Windows UI.
Updates the layouts of the Shader and OSD dialog windows to more closely resemble the Linux GUI.
2017-04-01 11:16:25 +02:00
FlatOutPS2
df5278df72
GSdx: Main & Hacks window update
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Reorganizes Hacks dialog window.
Adds UI elements for the Memory Wrapping and HPO v2/Special commits
Adds advanced OpenGL functions "Geometry Shader" and "Image Load Store" to the Windows UI.
Renames "Configure Hacks" to "Advanced Settings and Hacks", to more closely resemble the Linux GUI.
2017-04-01 11:16:25 +02:00
FlatOutPS2
975441dfe9
GSdx: Direct3D port of HPO special/V2
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Adds a port of the new Half-pixel Offset options for the Direct3D
Hardware renderers.
2017-04-01 11:16:25 +02:00
FlatOutPS2
2d591182c4
GSdx: Memory Wrapping Windows port
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Adds GS Memory Wrapping hack to Windows. Enabling the hack will fix cut-off cutscenes in Wallace & Gromit: The Curse of the Were-Rabbit and Thrillville.
2017-04-01 11:16:25 +02:00
Gregory Hainaut
41fb11d846
gsdx: cpu detection take 3! Don't use 64 bits type in Xbyak::Cpu
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Recent GCC uses SSE4/AVX code to optimize the 64 bits operation.
It is bad idea as it would generate an illegal instruction on
older CPU.
2017-04-01 11:14:18 +02:00
FlatOutPS2
bcc0160103
GameIndex: minor update
...
Update compatibility info for 2 games based on compatibility reports I
made earlier.
Fixes title for the PAL and NTSC-U releases of Tokyo Xtreme Racer Drift 2.
And adds a fix for Sled Storm(confirmed to be required for both the PAL(SLES-50683) and NTSC-U(SLUS-20363) versions).
2017-03-31 23:50:35 +01:00
FlatOutPS2
4c84a99f68
PCSX2: Console log widescreen patch folder message improvement
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Improves the widescreen patch message when loading from the cheats_ws
folder instead of the archive.
2017-03-31 23:50:35 +01:00
FlatOutPS2
b4001e65e7
PCSX2: Console log plugin message update
...
Remove full path from every plugin binding and only add it to the
preceding "Loading Plugins..." line.
Instead the revision date and version number are printed for each plugin
to make it easier to identify issues with plugin versions.
2017-03-31 23:50:35 +01:00
FlatOutPS2
82ad1392ef
GSdx: Move Ace Combat 4 CRC hack to aggressive level and fix spelling issues
...
Ace Combat 4 CRC hack removes clouds for a good speed boost, which removes both 3D clouds(invisible with Hardware renderers, but cause slowdown) and 2D background clouds.
Removes blur from player airplane.
This hack also removes rockets, shows explosions(invisible without CRC hack) as garbage data, causes flickering issues with the HUD, and in some (night) missions removes the HUD altogether.
The CRC hack has been moved to the aggressive level.
Aggressive is misspeled several times in the file, this has been adressed.
2017-03-31 23:36:35 +02:00
Jonathan Li
815ac8be04
gsdx:cmake: Fix logo dependency issue
...
Changes to the dependencies of the generated logo files did not trigger
a rebuild of the files. Use add_custom_command instead of
execute_process so build dependencies can be specified.
Also prevent the generated files from polluting the source directory.
2017-03-30 22:55:34 +01:00
Jonathan Li
ba94643f0f
gsdx:linux: Fix missing logo on some Linux distros
...
The pixdata format loader has been removed from recent versions of
gdk2-pixbuf, so the logo doesn't load. Avoid preprocessing the data and
leave the logo as an embedded bitmap file.
2017-03-30 17:45:49 +01:00
Jonathan Li
ae73356ecf
gsdx: Avoid const strings in header file
...
This prevents each .cpp file that included stdafx.h (IOW everything)
from having its own copy of the strings.
2017-03-30 01:10:48 +01:00
Akash
38c2de3ae3
GSdx-PCRTC: Minor modification to NTSC saturation
...
Allow the output circuit saturation to take place at cases where one of the output circuit is enabled with frame mode rendering, I'm not sure it would be safe to allow saturations when both of the output circuits are enabled with frame mode rendering. Unlike field mode rendering, frame mode doesn't use identical rectangles at same co-ordinates for output in two alternating fields and potentially they could use a much bigger output size when both of the output circuits are enabled and are separated without any intersection. So let's limit the saturation to only the cases where we detect a single output circuit for frame mode rendering.
Fixes a regression in Devil May Cry 3 and Sky Gunner.
2017-03-29 19:37:44 +02:00
willkuer
a18d624bcb
gsdx: Add an automatic CRC hack level
...
If a user switches renderer they also have to remember to change the CRC
hack level for the best user experience with the selected renderer.
This commit adds a new automatic CRC level that autoselects the
recommended CRC level for the selected renderer, so that a user doesn't
have to make the change manually.
coauthor: turtleli
2017-03-28 23:05:24 +02:00
willkuer
439472d4f8
gsdx: Add template version of GetConfig
...
It allows static_casts to be avoided for enum classes
2017-03-28 23:05:24 +02:00
Jonathan Li
85ddf69042
gsdx: Improve OpenGL HW renderer checks
...
If OpenGL software is the saved ini renderer and F9 is pressed to toggle
to the hardware renderer, depth emulation will be disabled. This fixes
that issue.
2017-03-28 23:05:24 +02:00
Jonathan Li
a5282daf91
gsdx: Store the current renderer in GSdxApp
2017-03-28 23:05:24 +02:00
Jonathan Li
94f2ad9263
gsdx: Move renderer config loading from GSOpen2 to _GSOpen
...
Some duplicate logic is avoided this way.
2017-03-28 23:05:24 +02:00
lightningterror
6977658443
GSdx ogl: SSO Workaround for AMD buggy drivers ( #1858 )
...
GSdx ogl: SSO Workaround for AMD buggy drivers
All 2017 drivers are now blacklisted.
The BSOD/crash issue is still there so don't set Blending Accuracy to None!
Shortened the message in the console making it more appealing.
2017-03-28 23:02:19 +02:00
orbea
2aa33e2875
Add crc hack for project metafalica
...
Closes https://github.com/PCSX2/pcsx2/issues/1762
2017-03-27 12:51:43 +02:00
pgert
b123b6df89
Swedish translation update.
2017-03-27 12:51:10 +02:00
Jonathan Li
eb8ede38cf
lilypad: Use l length modifier for wide character string
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w is Windows specific. Fixes a gcc and clang warning.
2017-03-23 22:35:49 +00:00
Jonathan Li
f1eff358da
gsdx:windows: Fix console output when replaying dumps
2017-03-23 01:33:35 +00:00
Jonathan Li
cf4194fef7
pcsx2: Remove unused Windows files
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There's actually more (old cheats and patch browser?), but I don't know
whether they'd be useful so I'll leave those alone for now.
2017-03-22 18:15:07 +00:00
Jonathan Li
f174d71ac7
gsdx: Fix vsnprintf usage in format function
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-1 is only returned when there is an encoding error, and the va_list
argument is indeterminate after being passed to vsnprintf.
Use the return value to determine the buffer length, and call va_end and
then va_start before vsnprintf is called again.
2017-03-21 23:21:26 +00:00
Jonathan Li
ae2e8469b4
gsdx: Remove ancient codeblocks file
2017-03-21 23:21:26 +00:00
Jonathan Li
4fff0e952c
3rdparty:freetype: Use zlib in 3rdparty instead of internal version
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Reduces the GSdx DLL size slightly (14kb with VS2017)
2017-03-21 23:21:26 +00:00
Jonathan Li
67d9436f22
gsdx: Remove unused and incomplete GSDeviceSW
2017-03-21 23:21:26 +00:00
Jonathan Li
178f31f4c6
pcsx2:mainframe: Remove some comments and unused prototypes
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The flag comment was wrong, the rest are mostly old leftovers/TODOs.
2017-03-21 23:21:20 +00:00
Jonathan Li
e344578a01
pcsx2: Remove unused MenuId_Sys_Restart and related code
2017-03-21 19:06:34 +00:00
Jonathan Li
1837d43d96
gui: Remove unused/incomplete panels/dialogs
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Also rearrange the CMakeLists.txt slightly so things are easier to find
and to remove a duplicate entry.
2017-03-21 00:10:45 +00:00
Jonathan Li
fb174b482f
pcsx2: Remove unused/incomplete stuck/wait for thread dialogs
2017-03-21 00:10:45 +00:00
Jonathan Li
448ca97d93
gsdx: Avoid "using namespace std" in spsc queue
2017-03-21 00:10:35 +00:00
Gregory Hainaut
9865270e68
gsdx: split GSVector.h into smaller files
2017-03-19 13:50:13 +01:00
FlatOutPS2
f3a89f59e4
LilyPad: General fixes and UI improvements
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Some general fixes and UI improvements.
Adds Reset Configuration to Input/Force Feedback configuration screens that resets the configuration for the selected control(s).
Adds Restore Defaults button to the General tab that deletes all LilyPad
Settings and bindings and resets to the default settings.
Adds double-click functionality to the PAD list on the General tab,
which will now send the user straight to the corresponding PAD tab.
2017-03-16 22:43:53 +00:00
FlatOutPS2
84a8fdadc5
LilyPad: Fix F4 button (PCSX2 FrameLimiter toggle) getting blocked
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Fixes issue where losing focus after pressing alt-tab would end up
blocking the F4 button (which is used for turning the PCSX2 FrameLimiter
on and off).
Fixes: https://github.com/PCSX2/pcsx2/issues/1797
2017-03-16 22:43:53 +00:00
FlatOutPS2
bd45bab34a
LilyPad: Display a warning when all controls are inactive
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Displays a console warning if no controls/controllers are active and the
emulation cannot be controlled.
2017-03-16 22:43:53 +00:00
FlatOutPS2
2ea078beb5
LilyPad: Add Quick Setup
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Adds quick setup that allows for quickly setting up all the default pad
buttons without having to click on each one separately.
Hides special inputs(inputs that aren't available on a PS(2) controller) by default.
2017-03-16 22:43:53 +00:00
FlatOutPS2
3075ec2203
LilyPad: Improve analog/pressure sensitive detection
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Improves detection of analog or pressure sensitive support, which previously made some games unable to detect the correct mode.
2017-03-16 22:43:53 +00:00
Gregory Hainaut
a3efc77255
gsdx ogl: use an HLE shader to avoid upscaling line in ICO
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ICO uses a depth of field effect for the fog. Depth is extracted
into the alpha channel of a texture. And then used as blending factor.
You need a 1:1 texture/pixel mapping otherwise you will line at boundaries.
In order to extract the DoF, ICO moves the depth buffer around the GS
memory. Memory moves are implemented in the not-scaled world. It means
that we can't have the above 1:1 ratio. And we don't know anymore that
data are coming from the current depth buffer.
The solution: I reused an HLE channel shader to read the depth buffer directly.
This way I have the guarantee that pixel/depth are aligned.
Close #1816
2017-03-16 08:27:12 +01:00
Gregory Hainaut
1a768ca438
gsdx sw: sync thread if current target pages are already used by input texture
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Otherwise you have a write before read typical race condition. It works
most of the time because textures are stored in temporary buffers (aka
texture cache). So the race condition requires texture invalidation in the mix.
I hope the perf impact will be small enough.
Fix #1691
Blood Will Tell: gray scale effect description
Frame is renderer in 0x700
Sync 0x700 (RT will be used as input)
Foreach page of frame
// The missing Sync was this one. You can't copy new data to 0x2800
// until you finish the rendering that use 0x2800 as input texture
// (AKA end of this foreach loop)
Sync 0x2800 (not the first iteration, texture will be used as a RT)
Copy page from 0x700+offset to 0x2800
Sync 0x2800 (RT will be used as input)
Render Effect line1 from 0x2800 to 0x700
2017-03-15 18:30:46 +01:00
Jonathan Li
559f64ee4f
pcsx2: Remove VS2013 ifdefs
2017-03-13 23:57:28 +00:00
Jonathan Li
c498833c27
gsdx: Remove VS2013 stuff
2017-03-13 23:57:15 +00:00
Gregory Hainaut
0af80b7c86
gsdx: restore the order of the texture filtering option
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It was modified by mistake with previous filtering refactoring
2017-03-13 22:55:47 +01:00
Gregory Hainaut
4227a5bb59
debugger: add eu bios info
2017-03-13 19:41:19 +01:00
Gregory Hainaut
84222a9746
gamedb: wrong entry (duplicated)
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Close #915
2017-03-13 19:24:40 +01:00
Gregory Hainaut
0e2d61d422
i10n: add nb_NO mo files
2017-03-12 23:36:59 +01:00
Jonathan Li
58df02e97f
ci|mscompile: Remove VS2013 configurations
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VS2017 hasn't been added to mscompile since a VC150COMNTOOLS environment
variable isn't set when VS2017 is installed.
2017-03-12 16:29:55 +00:00
Jonathan Li
5c1023a332
spu2-x:windows: Replace GUIDFromString with IIDFromString
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Does the same thing.
2017-03-12 00:04:09 +00:00
DandelionSprout
4889e9783f
Norwegian translation update ( #1850 )
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i10n: update Norwegian po files
2017-03-11 17:41:55 +01:00
Akash
f423cf73c4
GSdx: Fix Alpha test value initialization
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Alpha test should only be disabled when writes to all of the alpha bits in the Framebuffer are masked. Fixes a regression in Dragon Ball Z: Budokai 3 scouter image rendering.
2017-03-11 17:40:28 +01:00
Gregory Hainaut
7d3c850813
gsdx ogl: improve ST/Q precision
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When a float overflow is detected, geometry shader is disabled. And ST/Q is done on the CPU
It will help
Issue 551
Issue 1684
2017-03-11 00:24:38 +01:00
Gregory Hainaut
6d6ed1a205
gsdx sw: do const q division in ConvertVertexBuffer
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It allow to do the division before the size multiplication
It avoid a float overflow if T is too big.
Old behavior: (T * size) / Q
New behavior: (T / Q) * size
Performance Note:
* Rcp was replaced by a slow division (more accurate)
* At least we avoid a 2nd loop on the vertex buffer
It helps on Pro Soccer Club and Galerians Ash rendering
Tric Note:
SPRITE must be handled differently because the 'q' of first vertex could
be invalid
2017-03-10 20:45:14 +01:00
Gregory Hainaut
611239db5c
gsdx: handle float overflow on Q in vertex trace
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Replace the fast reciprocal with a slower division when we detect a too big Q value.
Improve #551 , #1684
2017-03-10 20:45:14 +01:00
Gregory Hainaut
f862f5be03
gsdx sw: use accurate division for the C reference implementation
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Speed isn't important here. It would allow to compare the rendering with
the JIT implementation. If it is necessary we could an option for the JIT.
2017-03-10 20:45:14 +01:00
Gregory Hainaut
b54a824abd
gsdx: split texture filtering option
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Bilinear applies to all renderer
* Common code done in GSVertexTrace
* Extend it with forced but sprite (trade-off between linear/upscale glitches)
* Linux GUI option was moved at the top with the renderer selection
Trilinear is moved to OGL hack
close #1837
Thanks to Flatout for the review and feedback.
It will take care to update the Window GUI :)
2017-03-10 18:05:34 +01:00
Akash
f443804b35
PCSX2-Git: Move the Q&A section content
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Removed the superfluous table and moved the Appveyor, Travis CI and Coverity status boxes to the top to make it easily noticeable.
2017-03-10 00:00:06 +01:00
Akash
b1de70c526
PCSX2-Git: Move screenshots to a new section
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The previous placement of the screenshots were inconsistent and they were just arbitrarily placed in different sections of the ReadMe file, moving them to a separate "Screenshot" section to make them look more organized.
2017-03-10 00:00:06 +01:00
bositman
05a186af82
Add new images 2/2
2017-03-10 00:00:06 +01:00
bositman
b538c8fe75
Removing broken images - Adding new ones 1/2
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Because changing them with one commit fails for some magical reason -_-
2017-03-10 00:00:06 +01:00
Jonathan Li
ec7781f1f9
windows: Fix VS project file issues
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Fixes "project out of date" issue for wx_config on VS2017.
Fixes whole program optimisation possibly not being applied on release
builds for USBqemu (it may have been applied, but I can't actually tell,
and now it at least shows properly in the VS property editor).
2017-03-07 19:47:54 +00:00
Gregory Hainaut
91f805675b
gsdx: dump xyoffset register
2017-03-05 22:16:01 +01:00
Gregory Hainaut
0a5f796c33
gsdx sw: missing texture due to wrong optimization fix
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Typical bug, missing/wrong texture on the SW renderer but working fine on the HW renderer
Debugged on ATV Quad Power Racing 2 but I suspect couple of game are impacted
Bug description:
GSdx flatten the Q value of sprite. So m_vt.m_eq.q is true when Q(2N+1) are the same.
Q(2N) values could be random. The fix replaces Q0 by Q1 for the uniform Q value.
2017-03-05 20:27:19 +01:00
Gregory Hainaut
438fbf31cf
gsdx sw: rcp introduce bad rounding on the grandient
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Division is slower but more accurate. Fix rendering issue on Xenosaga (batte slot)/Jak3 (skin color)
Coauthor:pseudonym
Fix issue #1769
2017-03-05 10:53:07 +01:00
Gregory Hainaut
ae8aa358e4
gsdx: move window creation before renderer/device setup
2017-02-26 19:09:16 +01:00
Gregory Hainaut
da2bf4e366
gsdx: reduce the complexity on window creation
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Improve code sharing between OS
Use vector to handle priority
Throw in GSWndDX create in case of error
2017-02-26 19:09:16 +01:00
Gregory Hainaut
9ff385f6f3
gsdx: use shared_ptr instead of raw GSWnd*
2017-02-26 19:09:16 +01:00
Gregory Hainaut
714fcaaadd
gsdx ogl: move the validation of the gl context in the window
2017-02-26 19:09:16 +01:00
Gregory Hainaut
b3836c58d2
gsdx ogl: properly plug the new HPO option
2017-02-26 19:04:00 +01:00
Gregory Hainaut
646c02a5e2
gsdx linux: update GUI based on previous commit
2017-02-26 19:04:00 +01:00
woj1993
4a6a3af418
gsdx windows: update gui to add a HPO v2 checkbox
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Squash done by greg
v2: update tooltip
2017-02-26 19:04:00 +01:00
Akash
8f02052232
Plugin-Function: Add OSD for incomplete/corrupt savestates
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Previously, the OSD neglected to mention any sort of message when the savestate load is failed, the following patch now also prints a message on OSD when detecting such cases of loading an incomplete/corrupt savestate.
2017-02-24 19:21:37 +01:00
refractionpcsx2
489a89ae8b
Merge pull request #1835 from volodymyrkutsenko/vu0_cfc2_tpc_adjustment
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VU0: fix for Street Fighter EX3 and R: Racing Evolution
2017-02-23 11:39:13 +00:00
Volodymyr Kutsenko
6862106dee
VU0: added a special case to the CFC2 instruction if it copies the value
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from the TPC register (fixes Street Fighter EX3 #954 and R Racing
Evolution the invisible cars issue)
2017-02-23 04:38:26 +02:00
uyjulian
607e01690c
Make fps2bios compilable with latest PS2 toolchain
2017-02-21 10:55:18 +01:00
Akash
500d2e076d
GSdx-PCRTC: Apply saturation only for field mode
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Previously, the NTSC saturation was also applied for double scan mode (Interlaced and Frame) where the developers send double the height to the DISP registers, saturation shouldn't be performed at such cases as the developers could send a value of 780 while the real size of the output would be 390 due to double scan mode. Doing the saturation later after identifying the real size also seems a bit counter-intuitive as we haven't discovered any cases where double scan games require the NTSC saturation hack. So let's just apply the saturation only for Interlaced (Field) Mode and omit the saturation step for other modes.
2017-02-21 10:54:28 +01:00
Akash
17b33afd64
GSdx-PCRTC: Move hacks away from GetDisplayRect()
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Isolate all the hacks into a separate subroutine and properly document about them, should make it easier for people to understand the display rectangle setup code, the hacks were totally messing up the readability of the function earlier.
2017-02-21 10:54:28 +01:00
Akash
319b3dabdf
GSdx-Windows: Automatic CRC hack level selection
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Default to "Partial" CRC hack level when the GPU's best renderer is determined as the OpenGL hardware renderer.
2017-02-21 10:54:03 +01:00
Akash
ff89619b09
GSdx: Add an Enumeration for CRC Hack level
2017-02-21 10:54:03 +01:00
Gregory Hainaut
726f9d5312
gsdx ogl: improve error message on windows
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* Common function
* Print an error id
* Don't exit on bad setpixelformat (it is illegal to call it twice)
2017-02-18 22:25:27 +01:00
Gregory Hainaut
f3adf4bf57
gsdx ogl: texture barrier is optional too
2017-02-18 20:11:56 +01:00
Gregory Hainaut
193d9f838b
gsdx ogl: mark 2 DSA functions as optional
2017-02-18 19:44:17 +01:00
Jonathan Li
1ff6eec1e3
isoreader:gzip: Avoid shallow copying z_stream objects
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This prevents the internal state of the objects from becoming
inconsistent, which causes inflate() to fail with recent zlib versions
(1.2.9 and later).
2017-02-18 15:49:00 +00:00
Jonathan Li
c218ef3970
3rdparty: Update zlib from 1.2.8 to 1.2.11
2017-02-18 15:49:00 +00:00
Gregory Hainaut
674d22321a
gsdx wgl: drop GL2.0 context and avoid a context leak
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Namely detach/delete context before throwing
2017-02-17 19:20:42 +01:00
Gregory Hainaut
cdb71101a1
gsdx ogl: As Intel is too cheap to provide GL_ARB_direct_state_access on theirs expensive iGPUs
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Add a "slower" emulation of the extension...
Hopefully it will allow to start openGL on haswell (maybe broadwell) and later.
2017-02-17 17:44:26 +01:00
Gregory Hainaut
26993380b1
gsdx-ogl: black list 2016/2017.1 AMD driver
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Based on AMD feedback, I'm might blacklist all 2017 drivers too.
2017-02-17 17:32:53 +01:00
Gregory Hainaut
da1bb43618
cmake: Add various missing file in CMakeLists.txt
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Add some windows code path. It would reduce the burden to port Cmake to windows.
(sill miss 3rdparty/some plugins/...)
2017-02-16 20:11:57 +01:00
Robert Neumann
f86ea9f19b
GameIndex.dbf: Removed Shin Megami Tensei Digital Devil Saga series EE timing hack
2017-02-11 14:48:21 +01:00
Gregory Hainaut
0610690fa7
Merge pull request #1814 from PCSX2/greg/gsdx-wgl-context
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gsdx wgl: retry to create a context without advance flag
2017-02-11 14:02:48 +01:00
Gregory Hainaut
de962d3e7e
gsdx wgl: retry to create a context without advance flag
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Hopefully it will support more drivers #1813
2017-02-10 22:26:41 +01:00
Gregory Hainaut
213fa1c148
gsdx sw: init completely m_scanline buffer
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The buffer contains extra room to avoid a segmentation fault due to an overflow.
Unfortunately the end of the buffer wasn't initialized which can lead to unexpected behavior.
Based on issue #1806 it could impact Guilty Gear X2
2017-02-08 19:42:54 +01:00
Gregory Hainaut
2a2a022792
gsdx ogl: add a texture barrier when target is read back
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Fix graphical corruption in Nouveau/BUA/devil may cry
Issue #1805
2017-02-08 19:42:54 +01:00
Gregory Hainaut
ba91c8f0c2
gsdx opencl: warning+compilation fixes
2017-02-08 19:42:54 +01:00
Gregory Hainaut
c232f90d6e
cmake: add an option to enable openCL
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Note: nothing work
2017-02-08 19:42:54 +01:00
Gregory Hainaut
d0b1162b15
gsdx ogl: drop fallback of GL_ARB_clear_texture
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Mesa AMD was updated :)
all drivers[1] that support GL_ARB_shader_image_load_store got GL_ARB_clear_texture
[1] Intel driver misses others extensions to run GSdx
2017-02-03 21:56:24 +01:00
Gregory Hainaut
63944e8c43
gsdx ogl: allow to start without GL_ARB_texture_barrier
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Rendering will be corrupted (for advance effects) if the driver doesn't support it.
However it allow to run with Mesa software emulation (or inside a virtual machine)
Note: mesa still requires an override of the buffer storage extension
MESA_EXTENSION_OVERRIDE=GL_ARB_buffer_storage
2017-02-03 21:56:24 +01:00
Gregory Hainaut
35ed991abe
pcsx2: set the size of the vector in the constructor
2017-02-03 21:56:24 +01:00
Gregory Hainaut
23d081ab21
common: remove an old gcc workaround
2017-02-01 18:24:51 +01:00
Gregory Hainaut
6d7b1f9dbd
common: move ssappendf in DisR59000asm.cpp
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Legacy function to print EE opcode. It doesn't worth an extra file.
2017-02-01 18:24:51 +01:00
Gregory Hainaut
965fccaff0
common: use C++11 version vssappendf
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* use std::vector instead of VLA
* remove windows code (optimization is useless here)
2017-02-01 18:24:51 +01:00
Gregory Hainaut
dc42c65dfb
gsdx: requires/allow BMI instruction in AVX2 build
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So far BMI is inclusive in AVX2 CPU. Help compiler to generate better code
2017-02-01 18:24:51 +01:00
Akash
eda22c241d
GSdx: Improve robustness of ComboBoxInit()
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Previously, the combobox will reach an indeterminate state whenever it's passed with a value out of range via ComboBoxInit(). To avoid such cases, let's initialize the current selection of the combobox with the front element of the settings vector whenever we detect an out of range value which is not declared in the vector.
To reproduce the issue, set "Renderer" to some sort of crazy value like 50 in the GSdx.ini file and it'll mess up the whole GSdx plugin dialog really bad. This patch prevents such undesirable behavior by simply selecting the front element in the vector when we read an unsupported value.
2017-02-01 11:29:38 +00:00
Huud
c56ac2cf3e
PCSX2: Remove Unused And Unneeded Argument. ( #1799 )
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EE interpeter: remove unused argument
rdd is neither used, nor needed. It appears it was there to pass the _Rd_ word to write to, but the writing was moved to PHMSBH() to have one "if (_Rd_)".
Add a note on undefined behavior
2017-02-01 11:30:41 +01:00
Jonathan Li
af38b8bf97
pcsx2: Avoid having to translate the same strings twice
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Both strings have almost identical strings present elsewhere in the code,
the only difference being that they use one less space.
2017-01-31 22:30:08 +00:00
Jonathan Li
c65e467c83
pcsx2:windows: Fix unreferenced local variable warning
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Also fix some typos in the warning messages.
2017-01-31 22:26:03 +00:00
Gregory Hainaut
5751e38180
gsdx: use range loop instead of for_each
2017-01-30 17:58:39 +01:00
Gregory Hainaut
cf71049bd4
gsdx tc: use unsigned constant
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Help the compiler to generate better code
C code:
uint32 addr = (i >> 3u) % MAX_BLOCKS;
uint32 row = addr >> 5u;
uint32 col = 1 << (addr & 31u);
ASM Before
f48: mov eax,esi
f4a: mov ecx,esi
f4c: mov edx,DWORD PTR [ebp+0x8]
f4f: sar eax,0x1f
f52: sar ecx,0x3
f55: shr eax,0x12
f58: add ecx,eax
f5a: and ecx,0x3fff
f60: sub ecx,eax
f62: mov eax,0x1
f67: shl eax,cl
f69: shr ecx,0x5
f6c: lea edx,[edx+ecx*4]
ASM After
f48: mov ecx,edi
f4a: mov eax,0x1
f4f: sar ecx,0x3
f52: shl eax,cl
f54: shr ecx,0x3
f57: and ecx,0x7fc
f5d: add ecx,DWORD PTR [ebp+0x8]
2017-01-30 17:54:29 +01:00
Gregory Hainaut
da054a2aab
gsdx: remove useless debug log
2017-01-30 17:54:21 +01:00
Gregory Hainaut
09b8aaed71
gsdx tc: extend the wrap option to the texture cache
2017-01-30 17:54:07 +01:00
Akash
bf10873405
GSdx: Remove useless check and add debug messages
...
IsEnabled() check is already done in GetDisplayRect, so it's pointless to do it here. Also updated a debug message in the GetFrameRect() function.
2017-01-30 15:29:28 +01:00
Akash
a2cdcb4e4d
GSdx-PCRTC: Improve output circuit selection
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Previously, the auto output circuit selection of the GSdx wasn't good, it simply defaulted to the second output circuit even when the first output circuit is also enabled. The new algorithm for auto selecting returns the merged rectangle dimensions when both of the output circuits are enabled and if the condition for merge is not satisfied then it returns the bigger output circuit.
2017-01-30 15:29:28 +01:00
Gregory Hainaut
bccc3ef253
Merge pull request #1770 from np511/gcc-cleanup
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Cleanup GCC warnings - still needs some work
2017-01-30 15:28:33 +01:00
np511
e5e601eb75
Use GResources API instead of deprecated inline
2017-01-29 09:06:22 -05:00
np511
15d66cf337
Properly format
2017-01-29 09:06:21 -05:00
np511
936d9edc4c
Remove old/pointless code
2017-01-29 09:06:21 -05:00
np511
de6216b37b
Remove warnings about ISO C++11 conformance
2017-01-29 09:06:10 -05:00
Gregory Hainaut
72d54d3df6
Merge pull request #1792 from FlatOutPS2/Core
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GameDB: Add game fixes for Silent Hill 2 and 3
2017-01-27 14:20:46 +01:00
FlatOutPS2
7ff28ab5ae
GameDB: Add fixes for Silent Hill 2 and 3
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Adds FMVinSoftwareHack gamefix to the game fixes list and activates it
for Silent Hill 2 and 3.
2017-01-27 13:05:41 +01:00
Gregory Hainaut
9393b20e13
Merge pull request #1791 from turtleli/remove-old-cdvd
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Remove old cdvd plugins
2017-01-27 11:10:07 +01:00
Jonathan Li
754045b6f7
gsdx:windows: Remove SSSE3 and AVX configurations
2017-01-27 11:06:30 +01:00
Gregory Hainaut
972c907ac2
Merge pull request #1794 from turtleli/add-cdvd-block-dump-menu
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pcsx2:gui: Add menu item for creating block dumps
2017-01-27 11:05:47 +01:00
lightningterror
f0393e50c2
GSdx: Windows gui updates ( #1768 )
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* Rename CRC Hack Level "Full (Safest)" to "Full (Direct3D Recommended)"
* add link/info of AMD driver epic fail status
2017-01-27 11:00:23 +01:00
Jonathan Li
625c4a9a05
Merge pull request #1751 from FlatOutPS2/Lily
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LilyPad: Another GUI update and add more new functions
2017-01-27 00:22:44 +00:00
Jonathan Li
56c2d20b90
pcsx2:gui: Add menu item for creating block dumps
2017-01-26 18:48:07 +00:00
FlatOutPS2
8d00ae25c4
LilyPad: UI restructure
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UI restructure and improvements.
2017-01-26 19:46:37 +01:00
FlatOutPS2
6074d60a90
LilyPad: Replace Turbo hack
...
The "L3 Toggles Turbo" hack has been removed and been replaced by a
bindable Turbo button on the Pad tabs. The Turbo function in the input
configuration has been renamed Rapid Fire.
2017-01-26 19:46:36 +01:00
FlatOutPS2
6e54dfe5ba
LilyPad: Remove outdated hacks
...
Removes Ignore Key(hasn't functioned since LilyPad 0.9.9 (PCSX2 0.9.6)),
and "Send escape on window close" hack (unnecessary for PCSX2 and caused
issues with other emulators).
2017-01-26 19:46:36 +01:00
FlatOutPS2
9163ed351c
LilyPad: Add Exclude Input option
...
This new option on the pad tabs disables an input so it will be ignored
when trying to bind another input. This is helpful when binding controls
for a device with an input that's difficult to center like an
accelerator, or just always active like a faulty button or analog stick.
2017-01-26 19:46:36 +01:00
FlatOutPS2
f8a79e5d40
LilyPad: Add neGcon support
...
Adds neGcon as a new pad type.
For use with several PS1 and PS2 games like the Ridge Racer and Ace
Combat series.
2017-01-26 19:46:19 +01:00
lightningterror
1cf30584f0
CP update
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Replace Gregory's name with PCSX2 Dev Team
2017-01-26 17:12:13 +01:00
lightningterror
1ecb5aed0f
Update Copyright v2
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Revernt changes , update Gregory's name
2017-01-26 17:12:13 +01:00
lightningterror
0b93aa5d12
Revert "Update Copyright notices/disclaimers 2017"
...
This reverts commit fc5bdb771f .
2017-01-26 17:12:13 +01:00
lightningterror
3d4e1c1246
Update Copyright notices/disclaimers 2017
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Update all Copyright notices/disclaimers in scripts to 2017
2017-01-26 17:12:13 +01:00
Gregory Hainaut
096c9316b8
gsdx cl: fix various compilation issues and a couple of warnings
...
I didn't fix all the warnings (purpose was to realign code with "recent" update)
Linux note: only miss 2 major items
* res/tfx.cl loading
* device descriptor
* And various bug fixes ;)
2017-01-24 19:38:31 +01:00
Gregory Hainaut
d67b9cba14
gsdx tc: merge page coverage code
...
A function was already done for openCL. Use the same for others renderers
2017-01-24 19:38:16 +01:00
Gregory Hainaut
5c7c9452d6
onepad|gsdx: remove useless debug messages
2017-01-22 21:47:05 +01:00
Gregory Hainaut
1e7fd83ac5
gsdx|spu2x: fix %d/%u in printf (cppcheck)
2017-01-22 21:10:40 +01:00
Gregory Hainaut
077ae2e6a0
gsdx: use (void)(0) for empty statement
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Reduce warning in cppcheck
2017-01-22 21:10:40 +01:00
Gregory Hainaut
28e1f87d9e
build.sh: reduce the number of define for cppcheck analysis + add cdvd giga
2017-01-22 21:10:40 +01:00
Jonathan Li
1a5f01ca9f
man-page: Update and use mdoc macros
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[skip ci]
2017-01-22 18:38:50 +01:00
Gregory Hainaut
1d2ce62b2c
gsdx tc: comment dead code
2017-01-22 16:52:14 +01:00
Gregory Hainaut
d9efbfb178
pcsx2: don't use npos as array index
2017-01-22 16:50:55 +01:00
Gregory Hainaut
6f9feee759
common: init m_vtune_id
2017-01-22 16:45:49 +01:00
Gregory Hainaut
701743a4ec
gsdx boost queue: init all states
2017-01-22 16:43:35 +01:00
Gregory Hainaut
9183d1d2c6
gsdx osd: set m_face to null in case of error
2017-01-22 16:42:01 +01:00
Gregory Hainaut
9120c3bfb1
onepad: init all fields of objects
2017-01-22 16:34:27 +01:00
Gregory Hainaut
5d119bec31
vif: init field in constructor + remove empty function
2017-01-22 16:23:40 +01:00
Gregory Hainaut
ad7892bd15
svu: init all field of RANGE struct
2017-01-22 16:10:43 +01:00
Gregory Hainaut
33a7672196
spu2x: use default contructor of the compiler
2017-01-22 16:06:54 +01:00
Gregory Hainaut
44b5552231
MTVU: hide ring buffer pointer bug under the carpet
...
There is a bug lurking around (intro of SotC). Unfortunately, I didn't find it. So instead, I added a safety net
in the ring buffer reservation.
2017-01-22 15:42:14 +01:00
Gregory Hainaut
81adc3ef4d
gsdx ogl: don't use per buffer blending
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It increases the number of state that driver must handle.
2017-01-20 18:22:52 +01:00
Gregory Hainaut
3400d7eecc
i10n: update es mo file
2017-01-20 18:22:52 +01:00
Jonathan Li
03acb22212
plugins: Remove cdvdlinuz
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Superseded by PCSX2 internal ISO reader and cdvdGigaherz.
2017-01-20 00:04:14 +00:00
Jonathan Li
9b110d8c3c
plugins: Remove CDVDisoEFP
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Superseded by PCSX2 internal ISO reader and cdvdGigaherz.
2017-01-20 00:04:14 +00:00
Jonathan Li
0ad5abbbfc
3rdparty: Remove bzip2
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Now unused.
2017-01-20 00:04:14 +00:00
Jonathan Li
cb64cb6abe
plugins: Remove CDVDiso
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Superseded by PCSX2 internal ISO reader.
2017-01-20 00:04:14 +00:00
Jonathan Li
6aef44271e
plugins: Remove CDVDolio
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Superseded by PCSX2 internal ISO reader and cdvdGigaherz.
2017-01-20 00:04:14 +00:00
Akash
0d659a1b46
GSdx: Improve captured screenshots naming
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Previously, when F8 was triggered multiple times in a single second, the latest captured image would replace the previous captured one as it has the same name as the previous image.
The following patch detects such cases and adds a number along with the filename when new image capture is requested under the same time as the previous capture.
2017-01-19 23:47:34 +00:00
Gregory Hainaut
21612cafc1
Merge branch 'greg/mtvu-mtgs-lockless'
2017-01-18 19:12:26 +01:00
Gregory Hainaut
24c780c884
MTVU/GS: try to relax the readAmount atomic operation
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I suspect it to be the same on x86
The real issue is the various atomic in FinishGSPacketMTVU which I'm afraid will create some cpu stall
2017-01-18 19:11:51 +01:00
Gregory Hainaut
e3d1871f86
MTVU: small thread scheduling improvement
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* Use yield to avoid a spin loop during WAIT
* Don't flush the full buffer when we miss space
2017-01-18 19:11:10 +01:00
Gregory Hainaut
fff5230631
MTVU: redo properly atomic management around the MTVU ring buffer
...
The ring buffer is composed of severals read/write by transaction.
Atomic operations are only required at the start/end of the full
transaction. In the middle, you can use normal variable (optimization
opportunity for the compiler)
Use acquire/release semantics on isBusy and vuCycles to remain 100% safe
(relaxed might be doable but better be safe than sorry)
Use dedicated cache line for atomic variable to avoid any conflict between CPU
2017-01-18 19:10:47 +01:00
Gregory Hainaut
d589be9415
GIF: remove 'done' of the GS_Packet struct
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The struct is copied in various ring buffer (hot path)
We only need the return status of the function so use a reference instead of
a state variable
Side note: if we align the struct to 16B maybe the compiler can use SSE to copy it.
Warning: it breaks save state compatibility
2017-01-18 19:08:29 +01:00
Gregory Hainaut
7b3984059a
MTVU/MTGS: use a mutex free ring buffer
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Most of the time the mutex was likely optimized. Now we have the guarantee that
thread won't block.
2017-01-18 19:07:01 +01:00
Gregory Hainaut
e4f4350bb4
boost ring queue: dedicate cache line for atomic variable
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Bad for data cache ! But it might be better for atomic operation.
2017-01-18 19:07:01 +01:00
Gregory Hainaut
8779583bdb
boost ring queue: use % to wrap the index
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For power of 2, it is replaced with a single and instruction. If it potentially faster
than branch. But it worths a benchmark
2017-01-18 19:07:01 +01:00
Gregory Hainaut
725aaccf5c
boost ring queue: extend the interface to ease replacement of dequeue class in core
2017-01-18 19:07:00 +01:00
refractionpcsx2
671a575216
refractionpcsx2
...
GameDB: Set VU rounding to nearest in Sonic R (Sonic Gems Collection).
2017-01-18 08:28:01 +00:00
Gregory Hainaut
253057a765
Merge pull request #1777 from IlDucci/master
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Updating Spanish translation
2017-01-17 18:47:52 +01:00
Aced14
70cec30dcf
GameDB: Set VU rounding to nearest in Sonic R (Sonic Gems Collection).
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Fixes #1759 .
2017-01-16 23:25:28 -05:00
Víctor "IlDucci
240191dff8
Updating Spanish translation
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Updating the Spanish translation with the latest updates.
2017-01-16 22:03:29 +01:00
Gregory Hainaut
8fe94ec07e
Merge pull request #1776 from FlatOutPS2/DX
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Revert "gsdx tc: partial support of pseudo depth for Dx"
2017-01-16 19:43:16 +01:00
FlatOutPS2
fffd829f88
Revert "gsdx tc: partial support of pseudo depth for Dx"
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This reverts commit
https://github.com/PCSX2/pcsx2/commit/d6383e6c211e03a9bb036c6fc8655cd6bba8b9ff
It created a regression in Everybody's Golf 4/Hot Shots Golf 4, breaking the renderering when depth emulation is disabled/when using a Direct3D Hardware renderer.
2017-01-16 19:15:46 +01:00
Gregory Hainaut
f9c2025149
gsdx tc: avoid any pitfall with 1 << 31
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Based on Turtleli feedback
"1 << 31 is undefined in C++11, but defined in C++14"
2017-01-15 20:11:34 +01:00
Gregory Hainaut
87cf7b6d30
gsdx tc: implement a safe RemoveAt
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The code is now a mirror of the ::add. So 1 insert == 1 erase
This way it won't crash on future update. And it will support future GS
memory wrapping improvement.
2017-01-15 20:11:34 +01:00
Gregory Hainaut
d1315b6187
gsdx tc: save list iterator to allow fast removal
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ZoE2:
RemoveAt overhead plummet to 0.5%. It was 17% !
However insertion is a bit slower. Due to the begin() after the push_front
v2: use std:: for lists and arrays
2017-01-15 20:11:34 +01:00
Gregory Hainaut
87fc4c1e44
gsdx tc: skip draw call when input texture can't be fetched
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Avoid garbage on Full Spectrum Warrior
2017-01-15 20:09:39 +01:00
Gregory Hainaut
2f972b91a3
gsdx tc: allow a hit on older depth buffer
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Avoid an issue when rendering take some shortcut (Full Spectrum Warrior)
Close #1757
2017-01-15 20:09:39 +01:00
FlatOutPS2
3acac3203b
GSdx: Remove/move CRC hacks
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Removes Alpine Racer 3 hack. Issue has been resolved.
Moves NanoBreaker hack. Issue has been resolved for OpenGL and hack has
been moved to DX only.
Moves Tri-Ace games hacks. Hacks are also necessary for OpenGL with "Partial" CRC Hack Level to prevent massive slowdown.
Move Tales Of Legendia hack back as it's also necessary for OpenGL with "Partial" CRC Hack Level to prevent graphical issues.
Close: https://github.com/PCSX2/pcsx2/issues/1698
Added PAL and NTSC-U CRC's for Ar tonelico II.
2017-01-15 20:07:10 +01:00
Jonathan Li
52ec143a92
gsdx:windows: Fix deprecated ATL attributes warning
2017-01-13 23:52:25 +00:00
Jonathan Li
fe1947ea48
gsdx: Fix minor user visible typos
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Well. it should be better; but my grammar is questionable at times,
2017-01-13 23:52:02 +00:00
Gregory Hainaut
696510d220
Merge pull request #1763 from guoyunhe/patch-1
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Translate Simple Chinese in .desktop file
2017-01-12 14:44:42 +01:00
Guo Yunhe
f5e6c82e86
Translate Simple Chinese in .desktop file
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Add Simple Chinese translation in .desktop file
Change "Playstation" to "PlayStation". (Official name)
2017-01-12 13:32:59 +02:00
Gregory Hainaut
8cf3a83dd7
gsdx: try to ask GCC to generate not dumb code
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Unfortunately it requires at least GCC6. If a nice guy can check the generated code on GCC6.
I don't know clang status.
Here the only example, I have found on the web
https://developers.redhat.com/blog/2016/02/25/new-asm-flags-feature-for-x86-in-gcc-6/
Current generated code in GSTextureCache::SourceMap::Add
38b3: bsf eax,esi
38b6: add esp,0x10
38b9: test esi,esi
38bb: jne 387e <GSTextureCache::SourceMap::Add(GSTextureCache::Source*, GIFRegTEX0 const&, GSOffset*)+0x6e>
BSF already set the Z flag when input (esi) is 0. So it would be better
to not put a silly add before the jump and to skip the test operation.
2017-01-11 21:36:05 +01:00
Gregory Hainaut
1fbee92044
gsdx tc: add a comment for a potential "ASM" optimization
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I'm not sure it worth it yet. But a generic function would be nice for
future.
2017-01-11 20:13:53 +01:00
Gregory Hainaut
ced2dd9200
gsdx: hidden option disable_hw_gl_draw
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OMG, Zone of Ender got a speed boost from 11 fps to 45 fps
Seriously, the goal is to allow benchmarking GSdx without too much overhead of the main renderer draw call
Note: unlike the null renderer, texture/vertex uploading, 2D draw, texture conversions are still done.
2017-01-11 18:54:36 +01:00
Gregory Hainaut
6dabc68c16
gsdx linux gui: compact the GUI for Nx768 display (seriously guy it is time to upgrade !)
...
* move the post-processing frame into the OSD tab
* Rename Global Settings to Renderer Settings
* put monitor and indicator check box on the same line
At least we have a similar number of options by tab
2017-01-11 18:32:02 +01:00
Gregory Hainaut
f5fbfe98bd
gsdx: fix warning: variable ‘success’ might be clobbered by ‘longjmp’ or ‘vfork’ [-Wclobbered]
2017-01-11 18:23:34 +01:00
Jonathan Li
62c21fd58f
i10n: Update pt_BR (Brazilian Portuguese) .mo files
2017-01-10 21:11:15 +00:00
Jonathan Li
791dc84d49
gsdx:gtk: Update GUI
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Set slider ranges to 0-100, which matches what Windows uses.
Add OSD maximum log messages option and tooltips.
2017-01-10 20:47:33 +00:00
FlatOutPS2
6a7c38f30d
GSdx: Minor update to GS Settings Dialog
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Update a few parts of the GS Shader dialog to reflect the improvements
from the OSD dialog code.
2017-01-10 20:07:29 +00:00
FlatOutPS2
da57014eb8
GSdx OSD: Add Windows UI and new option
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Adds Windows UI and option to limit the amount of log messages on the
screen at the same time/in the buffer.
2017-01-10 20:07:29 +00:00
FlatOutPS2
d42759c641
GSdx OSD: Minor log improvements
2017-01-10 20:07:29 +00:00
Gregory Hainaut
83b5bdbd29
Merge pull request #1753 from josephgbr/master
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Update Brazilian Portuguese translation
2017-01-10 11:46:48 +01:00
refractionpcsx2
b02cc6ecbe
Whoops, over zealous with removing things.
2017-01-09 22:37:15 +00:00
refractionpcsx2
b0baa8d8f9
Revert CLUT change, seems it causes more problems than it solves. Leaving the comment for future investigation
2017-01-09 22:30:54 +00:00
Rafael Fontenelle
fcdc3a4745
Update Brazilian Portuguese translation
2017-01-09 09:53:02 -02:00
Gregory Hainaut
7c4a952ee0
Revert "gsdx tc: always clear a new depth buffer"
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This reverts commit f77c1900fa .
Conflicts:
plugins/GSdx/GSTextureCache.cpp
Another fix was done later for Jak cut scene (or FMV). One game got a regression (don't remember which)
2017-01-09 10:21:23 +01:00
Gregory Hainaut
3fab287e8d
onepad: don't load joyid_map from the ini
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Old option from the older GUI can cause issue.
Close #1139
2017-01-07 16:38:13 +01:00
Gregory Hainaut
5c6d10da96
i10n: remove build file
2017-01-07 16:02:15 +01:00
Jonathan Li
285bcbcec0
vifUnpack: Report the correct number of bytes
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It now reports 6904 bytes instead of just less than 4GB.
2017-01-07 14:49:33 +00:00
Jonathan Li
c2e21fa30e
gsdx: Don't use atomic for exit variable
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All accesses are protected by locks, so there's no need for it to be
atomic.
2017-01-07 13:54:45 +01:00
Jonathan Li
cb2c9ce4e6
gsdx: Don't use separate count variable
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It's only ever updated after the queue is updated, so its state will
always lag slightly behind it. It's sufficient to just use empty().
This seems to fix some caching issues that were noticeable on Skylake
CPUs (#998 ).
2017-01-07 13:54:45 +01:00
Jonathan Li
a583fafa37
gsdx: Use lock instead of loop to terminate threads
2017-01-07 13:54:45 +01:00
Jonathan Li
b244de73ca
gsdx: Use separate mutex for waiting
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In the previous code, the worker thread would notify the MTGS thread
while the mutex is still locked, which could cause the MTGS thread to
wake up and immediately go back to sleep again since it can't lock the
mutex.
Use a separate mutex for waiting, which avoids the issue.
2017-01-07 13:54:45 +01:00
Gregory Hainaut
93471d46df
build: workaround to detect freetype on my Debian system
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I don't know if recent Cmake/Debian work better.
2017-01-07 13:49:56 +01:00
Gregory Hainaut
648cc2bb39
Merge pull request #1693 from ssakash/framebuff
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GSDX: Pass total height of framebuffer on GetOutput()
2017-01-07 13:48:35 +01:00
ramapcsx2
80be9d92ca
Merge pull request #1709 from turtleli/cdvd-street-fighter-ex3
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cdvd: Street Fighter EX3 (NTSC-J) black screen fix.
2017-01-06 22:21:03 +01:00
Akash
09c72375ab
GSDX: Pass total height of framebuffer on GetOutput()
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Some PSX games seem to store image data of the drawing results in an undeterminate area out of range from the current context buffer. At such cases, calculate the height of both the frame memory rectangles combined.
What happens on "Crash bash" -
* At first draw, scissoring is limited to SCAY0- 0 & SCAY1- 255
* At second draw, scissoring is limited to SCAY0- 255 & SCAY0-511
Previously, we limited the height to the value of one single output texture, so instead of that let's calculate the total height of both the two buffers combined to prevent such issues.
2017-01-04 22:17:26 +05:30
refractionpcsx2
98e8d93fa3
Merge pull request #1728 from ssakash/custom_regression
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GSDX-TextureCache: Fix corner cases on custom resolution scaling
2017-01-04 16:21:18 +00:00
Gregory Hainaut
ecd00d377a
Merge pull request #1729 from np511/master
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Extend LTO support and remove warnings
2017-01-04 17:03:38 +01:00
np511
f55f3b94a1
Removes LTO warnings and sets -flto=number of cores.
2017-01-03 15:45:24 -05:00
Jason Brown
fce2814735
Added callbacks for OSD Log and Monitor. Added wrappers in PCSX2 main for callbacks. Added some basic info calls (e.g. Saving loading FPS)
2017-01-03 10:43:56 +01:00
Jason Brown
44e671bb0a
Add an RGBA getter for ConsoleColors
2017-01-03 10:43:56 +01:00
Jason Brown
248ad0ddde
Added config page to linux setting dialog
2017-01-03 10:43:56 +01:00
Jason Brown
b8a84d170a
Added OSD Manager which depends on FreeType2. Added functions into GSDeviceOGL to render OSD and a point shader.
2017-01-03 10:43:56 +01:00
Jason Brown
4c084391fc
Changed the GSBufferOGL interface from map and upload to map and unmap. This allows rendering directly into the OGL buffer instead of having to do copy at some point.
2017-01-03 10:43:56 +01:00
Gregory Hainaut
b87881c91b
Merge pull request #1735 from FlatOutPS2/W
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GSdx: Prevent FMV crash
2017-01-03 10:36:29 +01:00
FlatOutPS2
048b657c8f
GSdx: Prevent FMV crash
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Fixes FMV crashing PCSX2 in The Simpsons: Road Rage.
2017-01-03 00:46:38 +01:00
Akash
6c521c36dd
GSdx-TC: Remove some old hacks
...
Previously, we only calculated the width of a single output circuit which lead to missing a single pixel from the other output circuit which in turn causes offset issues in Persona games, I have customized GetDisplayRect() to now also calculate the dimensions of the merged rectangle when both the output circuits are enabled through the PMODE register, so this hack is no longer needed. :)
TL;DR - The above commit of mine accurately handles the offset issues by calculating union of the rects, removing this stupid hack. (not insulting any other developers, this stupid hack was mine :)
2017-01-02 14:43:17 +05:30
Akash
b56ff3fce7
GSDX-TC: Pass merged output size for scaling
...
Passes the merged output circuit as the base size for texture cache scaling code. Helps fixing scaling issues where games use both of the output circuits for rendering.
Future Note: Alter the behavior of IsEnabled() check always preferring the second output circuit for some weird reason. I plan on changing it to a better auto-output circuit selection mechanism but that could probably be done some time in the future.
2017-01-02 14:42:32 +05:30
Gregory Hainaut
9d1b27cde8
miss a ;
...
I don't know what I compiled for my previous push !
2016-12-31 17:42:38 +01:00
Gregory Hainaut
1be3f48017
gsdx sw: minor fix on the thread management
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* Upgrade the counter to signed 32 bits. 16 bits is too small to contains the 64K value.
* Read ThreadProc/m_count when the mutex is locked
* Use old value of the fetch instead to read back the new value
2016-12-31 16:59:38 +01:00
Gregory Hainaut
14a76a8499
cmake: don't use SSE2 suffix on libgsdx.so file
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In debug build, SIMD is disabled, so it is dangerous (use wrong binary) to debug
2016-12-31 13:37:43 +01:00
Gregory Hainaut
761ce60a8e
i10n: refresh translated based on latest string change
2016-12-31 11:40:46 +01:00
refractionpcsx2
7a61dc2c88
GSDX: CLUT temp old regression fix for the Romance of the Three Kingdoms games, until somebody who knows what they are doing fixes it properly :P
2016-12-30 22:00:54 +00:00
refractionpcsx2
8fecd3512c
refractionpcsx2
...
GSdx Merge Circuit: Fix regression and issue
2016-12-27 12:08:18 +00:00
refractionpcsx2
c88cd1b065
Merge pull request #1720 from ssakash/rtc
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PCSX2-Counters: Fix RTC counting in Progressive modes
2016-12-27 00:00:00 +00:00
refractionpcsx2
af3c1fc510
Gif MFIFO: Slight Optimisation for GIF MFIFO heavily used area.
...
Hopefully this translates well to slower systems :)
Tekken Tag:
Before: 79-81fps
After: 82-84fps
Front Mission 4 intro (as it pans over the roofs)
Before: 158-159fps
After: 165-166fps
2016-12-24 20:09:47 +00:00
Akash
c92830b103
PCSX2-Counters: Fix RTC counting at certain cases
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Previously, the seconds variable of the RTC was updated on progressive modes after every 50 Vsyncs, which was obviously wrong. The code has been adjusted to update the RTC with respect to the vertical frequencies of various other video modes.
2016-12-24 11:54:25 +05:30
refractionpcsx2
7aa554b8eb
GameDB: Adding Hugo: Magic in the Trollwoods
2016-12-22 21:12:16 +00:00
Akash
8038ce1aa9
GSDX: Cleanup warnings on MSVC ( #1694 )
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Explicitly cast some bitfields/local loop variables to uint8 as these functions have uint8 as the parameter datatype.
2016-12-21 23:21:07 +00:00
Jonathan Li
10eb88f6fe
Merge pull request #1706 from PCSX2/greg/vif-hash
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Greg/vif hash
2016-12-21 22:30:27 +00:00
FlatOutPS2
9b6c3bd106
GSdx Merge Circuit: Fix regression and issue
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Avoids graphical issues in EA NASCAR games and a regression in Time Crisis 2/3 split screen mode.
2016-12-21 01:28:43 +01:00
Jonathan Li
5a63a62454
cdvdgigaherz: Fix read past the end of the buffer
2016-12-19 23:56:48 +00:00
Jonathan Li
f2edc50675
cdvdgigaherz: Improve prefetch logic
...
Avoid reading past the end of the disk.
Avoid waiting when there are prefetches remaining.
Fix the maths so that the first prefetch after a request attempts to
read the next block of sectors and not the block of sectors that was
just read (which will just be skipped anyway because the data has just
been cached).
Avoid potential prefetch after disk is swapped (though disc swap doesn't
work properly if you just eject and insert a different disk).
Stop prefetching on disk read failure (Suikoden hits this case - 2048
byte reads are requested, but only 2352 byte reads will succeed).
Also reduce the read retry count to 2.
2016-12-19 23:56:48 +00:00
Jonathan Li
c1160f40d0
cdvdgigaherz: Rename variables/parameters in cdvdDirectReadSector
...
s/sector/sector_block
s/first/sector
2016-12-19 23:56:48 +00:00
Jonathan Li
3f89f4bd32
cdvdgigaherz: Use constant for sectors per read
2016-12-19 23:56:48 +00:00
Gregory Hainaut
58e4076620
vif: update alignment constraint
...
16B alignment is now useless for nVifBlock (no more SSE)
However update the alignment of bucket to 64B. It will reduce cache miss
probability in the find loop
2016-12-18 22:51:23 +01:00
Gregory Hainaut
d812222061
vif: use u32 code instead of u8/u16
...
It avoids memory stalls and greatly reduces the overhead of the dVifUnpack function
Here a vtune summary of this branch (done on SotC init)
dVifUnpack<1> was 14.5% of effective VU thread time
dVifUnpack<1> is now 3.8% of effective VU thread time
I hope it will translate to better fps
2016-12-18 22:44:24 +01:00
Gregory Hainaut
ef75b36013
vif: move back the cache seach in the unpack function
...
Avoid the various move to return the value (actually due to the pointer)
2016-12-18 22:44:22 +01:00
Gregory Hainaut
e4c2c53b19
vif: inline dVifsetVUptr function
...
It avoid a double cmp/jmp on the dynarec/interpreter mode.
2016-12-18 22:44:01 +01:00
Gregory Hainaut
6ae082dab2
vif: compute the length during the compilation stage
2016-12-18 22:44:00 +01:00
Gregory Hainaut
7a33cda122
vif: replace sse cmp code with standard cmp
...
Standard instruction are faster to execute besides the CPU can optimize the cmp/jne
SSE
e0: add ecx,0x10
e3: cmp eax,0x7
e6: jg 1b0 <void dVifUnpack<0>(unsigned char const*, bool)+0x1b0>
enter_loop:
ec: vpcmpeqd xmm0,xmm1,XMMWORD PTR [ecx]
f0: vmovmskps eax,xmm0
f4: cmp eax,0x7
f7: jne e0 <void dVifUnpack<0>(unsigned char const*, bool)+0xe0>
Standard cmp
d8: add eax,0x10
db: mov esi,DWORD PTR [eax+0xc]
de: test esi,esi
e0: je 190 <void dVifUnpack<0>(unsigned char const*, bool)+0x190>
enter_loop:
e6: cmp ecx,DWORD PTR [eax+0x4]
e9: jne d8 <void dVifUnpack<0>(unsigned char const*, bool)+0xd8>
eb: cmp DWORD PTR [eax+0x8],ebx
ee: jne d8 <void dVifUnpack<0>(unsigned char const*, bool)+0xd8>
v2: use reference instead of a pointer for find parameter
2016-12-18 22:43:07 +01:00
Jonathan Li
f441efd776
cdvd: Set the data ready flag after a finished transfer
...
Fixes a black screen loading issue in Street Fighter EX3 (NTSC-J).
2016-12-18 16:27:05 +00:00
Jonathan Li
5c53708f43
cdvd: cdvdRead08 is interrupt reason, not status
...
It seems there was a bad copy paste that caused PwOff to be changed to
Status in bc9e0b08ad .
2016-12-18 16:25:52 +00:00
Jonathan Li
0708d7c539
onepad: Fix variable type
...
Fixes a type limits warning on a 64-bit build.
2016-12-18 14:32:13 +00:00
Jonathan Li
c974a0d888
pcsx2: Fix "ISO Selector" menu item removal memleak
...
Delete() deletes the menu item but keeps the sub menu. Remove() doesn't
delete the menu item.
Also use AppendSubMenu - using Append on a submenu is deprecated.
2016-12-18 14:31:27 +00:00
Gregory Hainaut
2320efeb55
vif: increase buckets number to 64K
...
It allow to compare only 8B in the lookup so SSE could be replaced with general instruction
As a bonus, it allow to compute the hash key with a mov rather than modulo (which was an 'and')
2016-12-18 14:05:55 +01:00
Gregory Hainaut
1a32062439
vif: repack nVifBlock struct
...
cl/wl can fit in a single byte. Add a 2B length field instead.
It will contains the pre computed length to reduce dVifsetVUptr overhead
2016-12-18 14:05:55 +01:00
Gregory Hainaut
d34e99b38b
vif: handle the special case 0 in the compilation stage (rather than lookup)
2016-12-18 14:05:55 +01:00
Gregory Hainaut
555c96a941
vif: reorganize dVifUnpack
...
Inline the execution part
Add a num parameter to dVifsetVUptr
Use a local variable for the nVifBlock instead of a global struct state
The goal is to ease future update of the nVifBlock struct
2016-12-18 14:05:55 +01:00
Gregory Hainaut
10b3d429fe
vif: new implementation of the hash bucket
...
Previous implementation saved the both the chain pointer and the chain size
Rational: size is useful to add new element and to detect the end of the chain
Vif cache is rarely miss. So 'add' is barely called and the end of a chain is
barely reached.
New implementation will add a null cell at the end of the chain. As a
cell contains a x86 pointer, if is null you could conclude that you
reach the end of the chain.
The 'add' function will traverse the chain to get the current size. It is
a cold path besides the chain is often short (< 4).
The 'find' function only need to check the startPtr bytes to detect the end
of the loop.
Note: SizeChain was replaced with a std::array
2016-12-18 14:05:53 +01:00
Gregory Hainaut
c58b04979f
vif: remove the type template of HashBucket
...
The class is designed and optimized for the layout of nVifBlock.
Besides it will ease future improvement.
2016-12-18 13:41:14 +01:00
Gregory Hainaut
c368618d09
vif: use intrinsic cast instead of ugly define
2016-12-18 13:41:14 +01:00
Gregory Hainaut
1acc81c25d
vif: don't allocate vifblock hash on the heap
...
Avoid an extra indirection to access the hash bucket (Find function)
2016-12-18 13:41:14 +01:00
Gregory Hainaut
3dc7dc0cdc
vif: improve block compilation management
...
Safety:
* check remaining space before compilation
* clear hash if recompiler is reset
Perf:
* don't research the hash after a miss
* reduce branching in Unpack/ExecuteUnpack
Note: a potential speed optimization for dVifsetVUptr
Precompute the length and store in the cache. However it need 2B on the
nVifBlock struct. Maybe we can compact cl/wl. Or merge aligned with upkType
(if some bits are useless)
2016-12-18 13:41:13 +01:00
Gregory Hainaut
b0b5c27fec
vif: remove useless state from nVifStruct
2016-12-18 13:23:07 +01:00
Gregory Hainaut
c2587abcea
mVU: always call perf before leaving the compilation function
...
I misses some early return in my first tentative. Now VTune shows me
properly the time in VU recompiler.
Note: It seem some block overlap (likely due to the branching mess). But it is still way better than no data
2016-12-16 22:01:06 +01:00
Gregory Hainaut
632b4971de
common: remove memset duplicates
...
Use standard memset instead of memset_8
Move memzero/memset8 in a common OS file.
2016-12-16 20:45:22 +01:00
Gregory Hainaut
b3474b5a71
MTVU/gif: prebuilt the fake packet
...
GS_Packet constructor calls memset which is quite slow and useless as data is overwritten
Vtune overhead of Gif_Unit::Execute goes from 5.8% to 3.0% (EE thread)
2016-12-16 10:31:23 +01:00
ramapcsx2
29d229264d
Merge pull request #1696 from FlatOutPS2/master
...
psxmode: Correct exe name for several PSX titles
2016-12-13 23:54:58 +01:00
FlatOutPS2
ff98dac104
psxmode: Correct exe name for several PSX titles
...
Several PSX titles lack a backslash in the elf path, which made the disc
serial contain 'cdrom:', this caused savestate issues in those ganes.
Solves: https://github.com/PCSX2/pcsx2/issues/1692
2016-12-13 17:32:26 +01:00
Jonathan Li
61669d1f3f
gsdx:png: Fix accidental resource leak
...
Oops.
Unfortunately it'll reintroduce the clobbering warning on gcc 4.9.
2016-12-12 23:08:30 +00:00
Jonathan Li
b178423166
gsdx-replayer:cmake: Reduce build time/filesize
...
Avoid building GSdx twice if the replayer is being built.
2016-12-12 18:54:54 +00:00
Jonathan Li
2c3fd160c3
gsdx-replayer:linux: Fix strict-aliasing warnings
...
Use a reinterpret_cast instead of casting the function pointer address
to a void** and dereferencing it.
Also remove an unnecessary (void) and avoid including stdafx.h.
2016-12-12 18:14:38 +00:00
Jonathan Li
d4a6e18c01
gsdx:png: Fix gcc clobber warnings
...
Don't adjust 'image' and just use an additional offset.
'success' was kinda unnecessary when true or false could just be
directly returned.
Move 'compression' clamping out to GSPng::Save instead.
And throw in a whole bunch of const for good measure.
2016-12-12 17:39:05 +00:00
Jonathan Li
415090d249
common: Avoid wchar_t in pxTextWrapper
...
wchar_t is 16-bits on Windows, which can't actually properly fit all
Unicode characters.
Use the wx3.0.x wxTextWrapper approach of using iterators that increment
by actual characters to fix the issue, and also switch to using the
std::string style functions in wxString.
2016-12-10 22:30:27 +00:00
Jonathan Li
afe86a5f66
cmake: Only use -fprofile-dir when PGO is used
...
It stops clang from warning that '-fprofile-dir' is not supported.
2016-12-10 21:51:21 +00:00
Akash
a83042d5c0
PCSX2-WX: Update strings in Language dialog
2016-12-10 12:35:57 +00:00
Akash
83eb79c9d9
PCSX2-WX: Proper source medium on menuitem
...
Previously the boot menu items always displayed "Boot CDVD" regardless of the current source medium, this behavior has been fixed to properly adjust the text when source medium is changed. Now it'll display Boot CDVD/ISO/BIOS with respect to the current source medium.
v2: Some instances of "Iso" have been changed to "ISO" for consistency.
v3: Remove the unnecessary "Reboot" on menu item labels, saves some string translations.
v4: Add a new shortcut key for the primary boot menu item.
2016-12-10 12:35:57 +00:00
Akash
b86518ef24
CDVD: Convert CDVD_SourceType into enum class
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* Add a template function for underlying type conversions of enumerations
2016-12-10 12:35:57 +00:00
Akash
f367fa5a98
PCSX2-WX: Fix Shutdown menu item behavior
...
There is already a dedicated bind event to handle the gray out of the menu item, so let's just gray it out initially and let the bind event handler do it's thing.
The previous behavior would only gray out the menu item when all the plugins are in a non-active state which didn't seem ideal as the plugins were shutdown only when closing PCSX2 (or) switching plugins.
2016-12-10 12:35:57 +00:00
Akash
259b81317d
PCSX2-WX: Disable HostFs for release builds
2016-12-10 12:35:57 +00:00
FlatOutPS2
947b6b5503
LilyPad: Add Device Select option
...
Adds a device select option that hides bindings and disables binding new
inputs from all non-selected devices on the bindings list. This also
avoids input conflict issues when one controller is recognized as
several devices through different APIs.
2016-12-10 12:16:44 +00:00
FlatOutPS2
872ab9d2b1
LilyPad: Add Configure on bind option
...
Part of the GUI update, this function switches to the configuration page
immediately after binding an input instead of staying on the bindings
page.
2016-12-10 12:16:44 +00:00
FlatOutPS2
1f8608f6dd
LilyPad: GUI update
...
Updates the UI by reducing the height of the plugin window. This has
been achieved by removing some buttons below the diagnostics and
bindings list and incorporating those functions into the
lists(accessible by right-clicking in the list). The binding
configurations on the Pad tabs have been moved to a separate page, like
the Forcefeedback bindings, to separate the configuration from the
bindings.
2016-12-10 12:16:44 +00:00
FlatOutPS2
deaceb6b08
LilyPad: Add skip deadzone option
...
Adds a skip deadzone option to the Pad tabs.
With the normal deadzone, if the control input value is below the
deadzone threshold, the input is ignored.
However, some controllers also benefit from shortening the input range
by skipping a deadzone.
2016-12-10 12:16:44 +00:00
Akash
61a6fe9cd9
GSDX: Apply saturation only to interlaced video mode
...
JMMT uses a bigger display height on NTSC progressive scan mode, which is not really unusual hence adjust the saturation hack to only take effect on interlaced NTSC mode.
However, the whole double screen issue on FMV still exists. As a bit of information, this game has the second output disabled but seems to have some valid data inside of it, maybe the second output data is leaked into the first one? most likely a bug in the frambuffer data management rather than a CRTC issue (needs to be investigated)
2016-12-10 11:29:10 +01:00
np511
b9d57843eb
Adds PGO support. Profile data is stored in a folder called profile
...
in the top-level source directory. The build folder should NOT be
transferred between computers when PGO is used, though I don't
see why anyone would be doing so anyway.
Also adds support for PGO and LTO to the build.sh script.
2016-12-10 11:26:16 +01:00
Gregory Hainaut
40ac87c9bc
Merge pull request #1690 from PCSX2/greg/vtune
...
Greg/vtune
2016-12-10 11:25:58 +01:00
Gregory Hainaut
7f64f39c05
vtune: count the number of ERET to trigger a quick exit
...
The purpose is to stop vtune profiling in a predictable way. It allows
to compare multiple runs.
ERET is called every syscall/interrupt return so it is proportional to
the EE program execution.
2016-12-10 11:07:35 +01:00
Gregory Hainaut
031b6e6372
common: improve vtune merge support
...
Mapping the full buffer is killer on Vtune (either crash or requires a huge processing time).
Instead keep the same ID for code in the same buffers.
I think all buffers are correctly mapped now but I still miss the frame pointer
for VU code.
2016-12-09 09:28:19 +01:00
Gregory Hainaut
b9369e7c00
pcsx2: remove the reserve feature of recompiler memory
...
Cons:
* requires ~180MB of physical memory (virtual memory is the same so it
doesn't impact the 4GB limit)
From steam: 98.81% got at least 2GB of RAM. 83.62% got at least 4GB of RAM.
That being said, it might not really increase RAM requirements as OS could put the
new allocation in the swap.
Pro:
* code is much easier
* remove at least half of the signal listener
* last but not least, it is way easier for profiler/debugger
2016-12-09 09:28:19 +01:00
Gregory Hainaut
903d3595e5
pcsx2: add a --profiling cli option
...
Disable Framelimiter and Vsync
So you can profile real data instead of the idle time between vsync ;)
2016-12-09 09:28:19 +01:00
Gregory Hainaut
0453e5cad8
cmake: improve vtune integration
...
Year is included in the path so search in order 2018/2017/2016
Not ideal but at least all logic is inside the FindVtune module
2016-12-09 09:28:19 +01:00
Akash
07d7905896
GSDX: Fix output texture height calculation
...
Previously, the height of the frame offset was also considered for the total height of the texture which was obviously wrong as the portion before the offset value isn't part of the frame memory.
2016-12-08 22:14:05 +01:00
Gregory Hainaut
4d39bbe329
Merge pull request #1688 from turtleli/gsdx-thread
...
gsdx: Use std::thread and std::function for GSJobQueue
2016-12-08 22:07:36 +01:00
Jonathan Li
ac78688a32
gsdx: Make GSJobQueue non-inheritable
...
In the previous code, the threads were created and destroyed in the base
class constructor and destructor, so the threads could potentially be
active while the object is in a partially constructed or destroyed state.
The thread however, relies on a virtual function to process the queue
items, and the vtable might not be in the desired state when the object
is partially constructed or destroyed.
This probably only matters during object destruction - no items are in
the queue during object construction so the virtual function won't be
called, but items may still be queued up when the destructor is called,
so the virtual function can be called. It wasn't an issue because all
uses of the thread explicitly waited for the queues to be empty before
invoking the destructor.
Adjust the constructor to take a std::function parameter, which the
thread will use instead to process queue items, and avoid inheriting
from the GSJobQueue class. This will also eliminate the need to
explicitly wait for all jobs to finish (unless there are other external
factors, of course), which would probably make future code safer.
2016-12-08 01:18:17 +00:00
Jonathan Li
cdeed349e3
gsdx: Replace platform-specific threads with std::thread
...
GSThread now doesn't seem to have a purpose, so it's been removed.
2016-12-08 00:36:32 +00:00
Jonathan Li
faa46bb62d
gui: Fix Plugin Selector panel memory leak
...
SafeList is totally unsafe for non-POD objects.
2016-12-07 20:25:45 +00:00
Jonathan Li
592d4b024a
cdvdgigaherz:linux: Swap Ok and Cancel button order
...
This now matches the usual GTK GUI button order.
Also bump the version number.
2016-12-07 01:40:44 +00:00
Jonathan Li
1d634f9b44
cdvdgigaherz:linux: Use pread instead of lseek + read
...
It'll make it unnecessary to use a lock when reading disc sectors.
2016-12-07 00:54:11 +00:00
Jonathan Li
5109687a31
gui: Remove "Restore Defaults" button tooltip on Speedhacks panel
...
It's incorrect, and the button is self explanatory - fixing it would
just mean having a marginally useful tooltip that would require
translating.
2016-12-07 00:46:56 +00:00
refractionpcsx2
cfb801345b
Merge pull request #1681 from PCSX2/interrupt_mask_register
...
PCSX2-GS: Use interrupt mask register bitfields
2016-12-04 01:42:44 +00:00
Jonathan Li
24038f8ce7
3rdparty:wxwidgets: Use locale name directly
...
Upstream commit 713c3f9d1b10ac25fb3c4a1ff115e23c035851dba from the wx
master branch (3.1.x).
Fixes the crash when the current language is Korean and the Change
Language dialog is accessed.
2016-12-02 00:07:16 +00:00
Jonathan Li
56d0c51033
pcsx2:windows: Don't create console stdio menu item
...
It's not used on Windows and it causes Visual Studio to report a memory
issue.
2016-12-01 18:25:14 +00:00
Akash
a9b63a2106
PCSX2-GS: Use interrupt mask register bitfields
...
Previously, the code used a lot of "bitwise AND" to get specific bitfields of the interrupt mask control register, which makes the code look a bit hacky, also it's even more hard for normal people to calculate the value when hexadecimal values are used for the bitwise operations where the register is totally binary. Instead of dealing with all those mess, let's just get the bitfield values from the already implemented nice union of the IMR register. FWIW it also makes the code more readable.
2016-12-01 16:32:27 +05:30
Gregory Hainaut
f41bb8db5e
common: forget to format common properly
...
Moral of the story, don't rely on the commit hook when it isn't installed correctly ;)
2016-11-29 22:59:06 +01:00
Gregory Hainaut
310181b97f
common: remove a gcc 4.6 hack
...
Not supported anymore
2016-11-29 22:59:06 +01:00
Gregory Hainaut
2b8a808fe3
remove trailing white space (until I run clang-format on the full code)
2016-11-29 22:59:06 +01:00
Gregory Hainaut
704776027b
gsdx linux: update gui to add a HPO v2 checkbox
...
Sort std hack & upscaling hack
2016-11-29 17:22:02 +01:00
Gregory Hainaut
a95adcb999
gsdx-ogl: correct texture coordinate by 0.5 when vertex position is -0.5
...
Avoid ghosting in Captain tsubasa
2016-11-29 17:22:02 +01:00
Gregory Hainaut
61a7c747e1
gsdx-ogl: alternate implementation of half pixel offset
...
The previous implementation of HPO adds an offset on vertex position. It
doesn't always work beside it moves the rendering window.
The new implementation will add a texture offset so that instead to sample
the middle of the GS texel, we will sample the middle of the real texture texel.
It must be manually enabled with
* UserHacks_HalfPixelOffset_New = 1 (keep a small offset as intended by GS effect)
* UserHacks_HalfPixelOffset_New = 2 (no offset)
v2: always apply a 0.5 offset in case of float coordinates (Tales of Abyss)
Might break other games but few of them uses float coordinates to read
back the target
2016-11-29 17:22:02 +01:00
Gregory Hainaut
c2229e3c0b
gsdx-ogl: add a texture offset uniform parameter to vertex shader
...
It would be used for a new implementation of the half pixel offset hack
Hopefully it doesn't badly impact the perf on low end iGPU
2016-11-29 17:22:02 +01:00
Gregory Hainaut
f6cad2235b
gsdx: defer GSScanlineConstantData init
...
Avoid AVX instruction in the middle
Issue #1677
2016-11-28 19:40:25 +01:00
Gregory Hainaut
4c3e98754e
vif JIT: increment based on sizeof(T)
...
Struct on x64 will be 32B so +2 instead of +1
2016-11-28 19:07:04 +01:00
Gregory Hainaut
9862e5d207
vif hash: move bucket size check in the 'add' path instead of 'find' path
...
More logical this way
2016-11-28 19:07:04 +01:00
Gregory Hainaut
c9db1c6c4b
vtune: plug PCSX2 core + add missing profiling (VU/VIF/TLB)
...
Doesn't fully work yet
* Unknown stack frame
* Outside any known module
Potential root cause:
* Nvidia driver
* VU code as ebp is required for emulation so likely no frame
2016-11-28 19:07:04 +01:00
Gregory Hainaut
4fca5f4d88
mvu: use static array for dispatcher code
...
I don't understand why but standard mmap blew up Vtune
2016-11-28 19:07:04 +01:00
refractionpcsx2
7ec8c7f9fe
Merge pull request #1676 from FlatOutPS2/master
...
GameDB: Add fixes for EA Sports team games and more
2016-11-28 12:57:51 +00:00
FlatOutPS2
fadc727df4
GameDB: Add fixes for EA Sports team games and more
...
Fixes missing geometry in EA Sports team games.
All NTSC-J and the Madden NFL PAL versions unconfirmed, but extremely
unlikely to act any different.
And adds The Simpsons: Hit & Run lens flar fix (see issue
https://github.com/PCSX2/pcsx2/issues/1670 )
Fixed title for NCAA College Football 2K3, game is not in compatibility
list.
2016-11-25 21:00:40 +01:00
Gregory Hainaut
aeef39a417
Merge pull request #1672 from np511/master
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Fix LTO flags.
2016-11-25 17:09:54 +01:00
Gregory Hainaut
e4516ac9b8
cmake: add extra SSE4 and AVX2 build of GSdx when DISABLE_ADVANCE_SIMD is enabled
...
It will provide a speed boost on distribution that only enable SSE2
2016-11-25 16:35:40 +01:00
Gregory Hainaut
8431299b92
gsdx sw: port code to the new constant object
2016-11-24 23:03:26 +01:00
Gregory Hainaut
3b5bc9c38d
gsdx sw: create a constant buffer
...
* Use POD type to avoid SSE/AVX compilation dependency
* global object to reduce cache miss
* dynamically object so give a chance to allocate below 2GB (allow x64
optimization)
2016-11-24 23:03:26 +01:00
Gregory Hainaut
0f5529be18
gsdx sw: s/g_cpu/m_cpu/
2016-11-24 23:03:25 +01:00
Gregory Hainaut
c3e38e46c7
gsdx sw x64: disable mipmap support on AVX
...
Until it is implemented (might never happen)
2016-11-24 23:03:25 +01:00
Gregory Hainaut
608bb5ccb2
gsdx sw x64: add AVX2 implementation for VS
...
FS was copied from 32 bits (require massive update)
2016-11-24 23:03:25 +01:00
Gregory Hainaut
15220c386a
gsdx sw x64: setup prim miss some optimizations
2016-11-24 23:03:25 +01:00
Gregory Hainaut
e3bfa2be88
gsdx sw: factorize common draw scanline code
...
Ymm inherite from Xmm so it is useless to duplicate the code
Add a parameter to alltrue to test the good register
2016-11-24 23:03:25 +01:00
Gregory Hainaut
211c7745de
gsdx: don't try to correct depth in primitive trace
...
Avoid to go above the maximum size allowed by the format
Issue #1674
2016-11-24 22:24:00 +01:00
Jonathan Li
230b470a3c
pcsx2:freebsd: Disable aio use on FreeBSD 10.3 and earlier
...
A FreeBSD 10.3 user (meowthink) reported to me that games were not
working properly on their system. After some investigation, it was
discovered that aio was buggy on their setup. There's also bug reports
for other applications that involve aio too.
Workaround the issue by using a normal read and disabling the use of aio
on FreeBSD 10.3 and earlier. It'll remain enabled on FreeBSD 11.0 in the
hope that the aio issue has since been fixed.
2016-11-24 19:50:07 +00:00
Gregory Hainaut
df96361ded
Merge pull request #1673 from FlatOutPS2/W
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GSdx Merge Circuit: Fix regressions
2016-11-24 11:02:38 +01:00
FlatOutPS2
417d0a3606
GSdx Merge Circuit: Fix regressions
...
Fixes screen shaking in Tenchu: Wrath Of Heaven, and graphical issues in
NASCAR 09.
2016-11-23 22:14:44 +01:00
np511
46fb6e9b48
Fixes LTO flags. Disables the use of the "gold" linker as a few plugins fail to compile with "gold" and "gold" is not used outside of LTO currently anyway.
2016-11-22 16:10:25 -05:00
Jonathan Li
483b3d6368
cdvdgigaherz: Avoid holding lock during thread sleep
...
Fixes Coverity CID 127721: Program hangs
Change the sleep to a condition variable wait, which has the added
benefit of allowing the plugin to close ever so slightly faster if
there's no disc in the drive.
2016-11-22 21:26:41 +01:00
Jonathan Li
29c2ccb310
cdvdgigaherz: Use a queue to manage sector requests
...
Fixes a data race.
Also avoid copying from the cache when it's unnecessary to do so.
2016-11-22 21:26:41 +01:00
Jonathan Li
3919a32dc3
cdvdgigaherz: Avoid race condition by reading from cache/disk
...
Instead of reading from a buffer shared by multiple threads, just read
the correct data from the cache or disk instead.
2016-11-22 21:26:41 +01:00
Jonathan Li
31b0b53394
cdvdgigaherz: Read correct sector type in keepalive thread
...
It'll prevent errors messages when raw sector reading is used.
2016-11-22 21:26:41 +01:00
Jonathan Li
a34942c882
cdvdgigaherz: Only update cache if the read succeeds
2016-11-22 21:26:41 +01:00
Jonathan Li
bb25ce1c6a
cdvdgigaherz: Add cache entry check function
...
Useful when you don't actually want the cached data.
2016-11-22 21:26:41 +01:00
Jonathan Li
23f48e07ed
cdvdgigaherz: Change signs
...
Avoid some unnecessary casting.
2016-11-22 21:26:41 +01:00
Jonathan Li
008fea5d89
common|cdvdgigaherz: Fix API sign mismatch
...
The typedef and function declaration don't quite match.
2016-11-22 21:26:41 +01:00
Gregory Hainaut
0d275868a5
gsdx x64: quick fix for windows
...
Until we got a full implementation
2016-11-21 18:18:09 +01:00
Vladimir Jigulin
268b4d9f9f
debugger: memory view improvements
...
Highlight memory location referenced by current register
Allow memory window not be aligned by row size
Use radio and checks in menu
2016-11-21 10:31:34 +01:00
Gregory Hainaut
dc85989553
cmake: only enable SSE2 on x64 build
...
SW will generate AVX code anyway
2016-11-20 23:27:13 +01:00
Gregory Hainaut
37379d5d1d
gsdx sw x64: shuffle memory allocation
...
tex address is a3
vm address is a1
Could help to avoid REX prefix
Reduce prologue/epilogue register copy
Byte code size 41893 => 38912 (on my testcase)
2016-11-20 20:19:13 +01:00
Gregory Hainaut
b76305a0d2
gsdx sw x64: keep the copy of top in the stack for dthe
...
An extra stack access by pixel won't impact perf (only 16 bits game with dithering)
Allow to save 2 registers (a1/a3)
2016-11-20 20:19:13 +01:00
Gregory Hainaut
994274623b
gsdx sw x64: use rip addressing on draw scan line
...
byte code 41997 => 41893
However it will allow to save 2 registers as future optimization
2016-11-20 20:19:12 +01:00
Gregory Hainaut
7c06e87d59
gsdx sw x64: use rip addressing on setup prim
...
byte code: 9017 => 8736
Save a register
2016-11-20 20:19:12 +01:00
Gregory Hainaut
923c297dfc
gsdx sw: vinsert128 opcode require an XMM register
...
Reported as an error on lastest Xbyak
2016-11-20 20:19:12 +01:00
Gregory Hainaut
e674518c4e
Update from xbyak 4.84 to 5.11
...
* bin2hex.h is removed
* vptest/vpblendvb YMM support integrated upsteam
* better support of rip for 64 bits
* AVX512 support (only miss the CPU now)
Local change: add BSD3 clause
2016-11-20 13:21:11 +01:00
Gregory Hainaut
681c09f25c
gsdx sw: catch xbyak exception
2016-11-20 12:58:07 +01:00
Gregory Hainaut
0fd5346860
gsdx x64 linux: only mmap in lower 2GB code segment
...
Allow to use rip addressing
2016-11-20 10:38:15 +01:00
Gregory Hainaut
2252ba1bb7
gsdx: add the detected ISA on the name
...
As a SSE build could potentially uses AVX operations.
2016-11-20 10:38:15 +01:00
Gregory Hainaut
30a5922a0b
pcsx2: reduce std padding to 1 for small screen
2016-11-19 21:52:08 +01:00
Gregory Hainaut
58c3794ce7
Merge pull request #1664 from PCSX2/greg/gsdx-64b
...
Greg/gsdx 64b
2016-11-19 18:12:41 +01:00
Jonathan Li
ef25502491
gsdx build: don't exclude AVX files.
...
Thanks for the patch :)
2016-11-19 17:01:36 +01:00
Gregory Hainaut
cc6d193e1d
gsdx: Relax SSE/AVX constraint on 64 bits
...
The JIT will automatically select the best ISA (only AVX1 so far)
2016-11-19 17:01:29 +01:00
Gregory Hainaut
8fd46e96aa
gsdx sw JIT: dynamically select ISA for SetupPrim
2016-11-19 17:00:33 +01:00
Gregory Hainaut
574a2c774e
gsdx sw JIT: dynamically select between AVX1 and SSE code path (scanline)
2016-11-19 17:00:33 +01:00
Gregory Hainaut
6b78b8f9ce
gsdx sw JIT: dynamically select SSE41 at runtime even on SSE2 build (scanline)
...
It won't give the full SSE41 speed boost but it is better than nothing
2016-11-19 17:00:33 +01:00
Gregory Hainaut
322473c295
gsdx sw: add a code example for gather instruction
...
It will requires a generic (register naming) linear interpolation to use it properly
Gather instruction requires an extra mask register therefore all registers name will be shuffled
Perf wise, initial haswell implementation seems to be microcode emulated.
2016-11-19 17:00:33 +01:00
Gregory Hainaut
2e20693583
gsdx sw x64: restore read texel optimization
2016-11-19 17:00:33 +01:00
Gregory Hainaut
e728a14c19
gsdx sw: factorize color split in split16_2x8
2016-11-19 17:00:33 +01:00
Gregory Hainaut
d58e43edbf
gsdx linux: plug vtune as Windows
2016-11-19 17:00:32 +01:00
Gregory Hainaut
8abf242e2c
gsdx: small x64 printf warning fixes
2016-11-19 17:00:32 +01:00
Gregory Hainaut
051c5c4bf7
gsdx sw x64: small stack optimization on linux
...
mov with the stack pointer require less bytecode
2016-11-19 17:00:32 +01:00
Gregory Hainaut
141c9e9c86
gsdx sw x64: prefer faster 32 bits operation when possible
2016-11-19 17:00:32 +01:00
Gregory Hainaut
a281bda9a6
gsdx sw x64: port the scanline generator on AVX
...
Based on Gabest's work.
* Miss mipmap
Note: dithering info
It is a bit tricky as a2 on linux was rdx register which overlap with fzm (dh/dl)
It might require dedicated windows code
2016-11-19 17:00:32 +01:00
Gregory Hainaut
8e29e09943
gsdx sw x64: update setup prim generator x64 SSE&AVX
2016-11-19 17:00:32 +01:00
Gregory Hainaut
4a47224ac1
gsdx: define the linux x64 ABI
2016-11-19 17:00:32 +01:00
Gregory Hainaut
e31ce87bb3
gsdx: SW JIT debug helper
...
Allow to compare 32/64 bits (and all ISAs too)
Allow to breakpoint (int3)
Print selector info
Print size of buffer and start (disabled by default)
2016-11-19 17:00:32 +01:00
Gregory Hainaut
633f7a1db9
xbyak: add int3 instruction
...
Very useful to stop the JIT
2016-11-19 17:00:32 +01:00
Gregory Hainaut
43b4cfc215
gsdx: separate dump directory for 32/64 bits
2016-11-19 17:00:32 +01:00
Gregory Hainaut
82d12691e1
gsdx: properly check SSE support
...
1/ Check all "levels"
2/ requires AVX for 64 bits
2016-11-19 17:00:32 +01:00
Gregory Hainaut
8b4da69861
cmake: always define avx on 64 bits build
2016-11-19 17:00:32 +01:00
Gregory Hainaut
0e2ec9c2cb
pcsx2 gui: reduce the padding to 2 for low cost display
2016-11-19 11:27:20 +01:00
Gregory Hainaut
4aa79df402
pcsx2 gui: increase a bit the about box
...
It was too crowded
2016-11-19 11:21:07 +01:00
Gregory Hainaut
b251d47712
pcsx2 gui: use dynamic section sized for ee/vu cycle message
...
Static size is better aligned but it consumes too much space on the GUI
Besides, if a string (translation) is bigger that the static size it will be cut off.
VU/EE min sized are the same to keep a proper alignment
2016-11-19 11:21:07 +01:00
Gregory Hainaut
9c598fcd01
common: finally spot the text size bug
...
GetBestWrappedSize (hence the BestSize) computes the size of
the wrapped text based on box side minus padding.
So the width of the widget is already the good size for text wrapping
2016-11-19 11:21:07 +01:00
Gregory Hainaut
4ee942aba2
pcsx2 gui: use pxGetFixedFont helper instead of wxFont constructor
2016-11-19 11:19:24 +01:00
Jonathan Li
d64db65743
LilyPad: Add PS mouse support ( #1660 )
...
Adds Playstation Mouse as a new pad type.
For use with PS1 games only.
2016-11-14 13:37:00 +00:00
FlatOutPS2
8db9a27970
fix2
2016-11-14 13:55:55 +01:00
Gregory Hainaut
259521ec3e
Merge pull request #1659 from PCSX2/greg/clang-format-common
...
reformat main common directory
2016-11-14 11:37:53 +01:00
refractionpcsx2
e0cd520837
VIF: Apply stall fix to VIF0 as well.
2016-11-13 12:15:18 +00:00
FlatOutPS2
d1788ac1e9
fix
2016-11-13 10:56:35 +01:00
FlatOutPS2
de8d3fb1eb
LilyPad: Add PS mouse support
...
Adds Playstation Mouse as a new pad type.
For use with PS1 games only.
2016-11-13 01:23:59 +01:00
FlatOutPS2
a3478e02f4
LilyPad: Add tooltips ( #1653 )
...
Adds informational tooltips to several UI options.
2016-11-12 23:52:56 +00:00
Jonathan Li
f513ca2a28
cdvdgigaherz:linux: Check ioctl return value
...
Fixes Coverity CID 172718: Unchecked return value
Also avoid adding the sector leadout descriptor info to the TOC since it
actually isn't used.
2016-11-12 23:28:17 +00:00
Gregory Hainaut
c5d727da39
CDVD: check return value of ToLong
...
Reported by coverity
2016-11-12 19:36:44 +01:00
Gregory Hainaut
356429d0e7
Sio: use & 0xFF instead of u8 mask
...
Tentative to avoid various bad coverity reports
2016-11-12 19:29:10 +01:00
Gregory Hainaut
2da6cb263d
pcsx2: Gcc warning in copy constructor of BaseMessageBoxEvent
...
../pcsx2/gui/MessageBoxes.cpp:62:1: warning: base class ‘class pxActionEvent’ should be explicitly initialized in the copy constructor [-Wextra]
BaseMessageBoxEvent::BaseMessageBoxEvent( const BaseMessageBoxEvent& event )
2016-11-12 18:47:11 +01:00
Gregory Hainaut
5e5b927abd
gzip reader: bad find interface
...
Find => return int
find => return size_t (behave as STL)
Thanks to gcc for the useful warning
+ a cast to avoid an useless warning
2016-11-12 18:41:07 +01:00
Gregory Hainaut
a7e76438b2
iop: use const on some variables
...
Avoid coverity warning
2016-11-12 18:26:28 +01:00
Gregory Hainaut
056ecb1c39
pcsx2: add some cast to fix gcc (int vs uint) warning
...
I'm pretty sure that .RMSK (which is an u32:31) warnings are false positives
2016-11-12 17:36:40 +01:00
Gregory Hainaut
63c825d0e0
pcsx2: check return value of std functions
...
Avoid noisy gcc warnings
2016-11-12 17:36:06 +01:00
Clang Format
1fba5cb580
reformat main common directory
...
Disable some reformat around emitter registers declaration and a massive cases.
2016-11-12 16:52:49 +01:00
refractionpcsx2
1053234507
VIF: Fix some stalls getting stuck in situations, fixes #1658
...
Gif FIFO: Improve reliability a little bit, especially when MFIFO is in use.
2016-11-12 12:36:04 +00:00
Gregory Hainaut
49d5c4260f
gsdx state: post fix depth tracing
...
The main FindMinMax methods is perf critical so instead I created a separate function
to ensure the constness of the depth
Fix letter regression on Xenosaga3
2016-11-11 23:39:34 +01:00
Jonathan Li
1530effb29
gsdx: Catch bad_alloc exceptions
2016-11-09 22:41:02 +00:00
Jonathan Li
ae6f26f3ef
gsdx: Skip texture cache read if any dimension is 0
...
Fixes a crash at the PSX logo if either the DX9 or DX11 hardware
renderer is used.
2016-11-09 22:39:53 +00:00
Gregory Hainaut
cf739d2493
Merge pull request #1655 from PCSX2/greg/git-rev-title
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pcsx2 gui: use git desribe as version name
2016-11-08 23:42:15 +01:00
Gregory Hainaut
18f677d530
oups miss one minus
2016-11-08 23:11:12 +01:00
Gregory Hainaut
f6c27c2abf
pcsx2: use ASCII minus
2016-11-08 23:09:20 +01:00
Gregory Hainaut
5596f69c0e
pcsx2 gui: use git desribe as version name
...
Shorter than date and give all the useful info
Require windows test
close #1043
2016-11-08 22:44:39 +01:00
Gregory Hainaut
784f549339
pcsx2: always probe the ctrl/shift/alt key state
...
Event handling becomes messy when you press in the app but release outside of it (due to desktop change)
close #477
2016-11-08 22:42:42 +01:00
Gregory Hainaut
5b3dfc3f9e
Merge branch 'greg/gcc-warning-iop-fixes'
2016-11-08 21:53:43 +01:00
Gregory Hainaut
6c3a4c6927
iop bios: fix gcc warnings
...
* return value of function can't be const
* use unique_ptr
2016-11-08 21:53:27 +01:00
Gregory Hainaut
f3e1ba5251
onepad gui: always assume rumble is supported on the GUI
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close #1497
2016-11-08 21:23:56 +01:00
Gregory Hainaut
31b32d3b11
gsdx linux: don't require to hit enter for Texture Offset text entry
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close #1292
2016-11-08 20:28:42 +01:00
Pseudonym
b3b1f3ac68
IOP: Convert most IOP memory access in the IRX HLE and debugging module to
...
safe access through iopMem* functions.
2016-11-08 19:08:51 +00:00
Gregory Hainaut
d3a748ce3a
cmake: drop CDVDlinuz and CDVDiso
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You can use cdvdGigaherz on linux now
close #464
close #465
2016-11-08 19:58:44 +01:00
Gregory Hainaut
ed3052dea5
gsdx: remove various assertion
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Useless or wrong assertion
2016-11-08 18:58:10 +01:00
Pseudonym
809684e9de
IOP: PSX bios console output filtering of repeated and empty lines.
2016-11-07 10:09:12 +00:00
Jonathan Li
a283e95fed
cmake: Add cdvdgigaherz and dependencies
...
Only new dependency is libudev.
2016-11-07 00:08:23 +00:00
Jonathan Li
16b6cc41a4
cdvdgigaherz:linux: Add config and GUI code
2016-11-07 00:08:23 +00:00
Jonathan Li
747f4dc3fe
cdvdgigaherz:linux: Add initial IOCtlSrc implementation
2016-11-07 00:08:23 +00:00
Jonathan Li
f13f50779c
cdvdgigaherz: Export plugin interface when using gcc/clang
2016-11-07 00:08:23 +00:00
Jonathan Li
363b581926
cdvdgigaherz: ifdef Windows specific stuff
2016-11-07 00:08:23 +00:00
Jonathan Li
1573f513ce
cdvdgigaherz: Move lba_to_msf to header
...
Also use proper inline keyword.
2016-11-07 00:08:23 +00:00
Jonathan Li
ae0577bc16
cdvdgigaherz: Fix write-strings warnings
...
Too bad I can't change PS2Edef.h to use a const char*.
Also remove SVN_MOD ifdef from version string.
2016-11-07 00:08:23 +00:00
Jonathan Li
cccf216dbb
cdvdgigaherz: Use C++11 threads instead of Win32 threads
2016-11-07 00:08:23 +00:00
Jonathan Li
d872c0560a
cdvdgigaherz: Use unique_ptr for src
2016-11-07 00:08:23 +00:00
Jonathan Li
f8f79788e4
cdvdgigaherz: Use condition variables for event waiting
...
Also use atomics for thread exit variables.
2016-11-07 00:08:23 +00:00
Jonathan Li
f678ff8cfd
cdvdgigaherz: Replace critical section with mutex
2016-11-07 00:08:23 +00:00
Jonathan Li
b1850f2465
cdvdgigaherz: Move dllmain to a Windows only file
2016-11-07 00:08:23 +00:00
Jonathan Li
d7866831ae
cdvdgigaherz: Use Unicode on Windows
2016-11-07 00:08:23 +00:00
Jonathan Li
5917bf31c3
cdvdgigaherz: Remove old config code
2016-11-07 00:08:23 +00:00
Jonathan Li
59247c7838
cdvdgigaherz: Switch to using the new settings system
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Also refactor the default drive selection and GUI code so optical drive
detection is shared.
Note: This breaks the current config, but there's only one setting
anyway.
2016-11-07 00:08:23 +00:00
Jonathan Li
dce3c57e6a
cdvdgigaherz: Add portable setting class
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Can load/save inis (though functionality is very basic).
2016-11-07 00:08:23 +00:00
Jonathan Li
9c440ab6b7
cdvdgigaherz: Use bool return for ReadSectors*
...
More readable.
2016-11-07 00:08:23 +00:00
Jonathan Li
fc085c1758
cdvdgigaherz: Improve IOCtlSrc::ReadSectors2048
...
Don't use a RAW_READ_INFO struct when only the LARGE_INTEGER member is
used. Use SetFilePointerEx which is slightly simpler and doesn't require
checking GetLastError() in some circumstances to check whether the read
has actually failed.
Also use a mutex to prevent simultaneous access from both the read
thread and the keepalive thread to prevent overlapping SetFilePointerEx
calls from causing the wrong data to be read.
And print error messages should a failure occur.
2016-11-07 00:08:23 +00:00
Jonathan Li
fdd6ea3651
cdvdgigaherz: Simplify SetSpindleSpeed
...
Also set the max drive speed to 4x DVD and 24xCD (down from 8x DVD and
36x CD) - it seems to reduce pausing slightly since the drive doesn't
require as much time to spin up to the desired speed.
2016-11-07 00:08:23 +00:00
Jonathan Li
1834b7d0f9
cdvdgigaherz: Get disc info when disc is first ready
...
Also set the disc speed at the correct time - CDROM SET SPEED only stays
in effect till the disc is removed.
Also fix a memleak in CDVDopen when the drive cannot be accessed.
2016-11-07 00:08:23 +00:00
Jonathan Li
95b98c5a38
cdvdgigaherz: Use a formatted TOC instead of a raw TOC
...
It's simpler and provides almost the same information. The only
information that might be lost is the first track specific track type.
2016-11-07 00:08:23 +00:00
Jonathan Li
327515366f
cdvdgigaherz: Don't calculate the track length
...
Not really necessary.
Also fix 2 off-by-ones.
2016-11-07 00:08:23 +00:00
Jonathan Li
1f60e3101e
cdvdgigaherz: Reduce disc info ioctl calls
...
It's rather unnecessary to use the same ioctls multiple times per disc
when the info returned doesn't change. Just use each ioctl once and
read/calculate all the necessary info all at onace.
This also fixes an issue where the IOCTL_DVD_START_SESSION ioctl is
repeatedly used if the returned session ID is 0. The previous code
assumed that 0 was not a valid session ID and would repeatedly use the
ioctl to obtain a non-zero session ID. However, 0 is a valid session ID,
and it seems IOCTL_DVD_START_SESSION can repeatedly return a 0 session
ID even if the corresponding IOCTL_DVD_END_SESSION has not been called.
In our case, a DVD session is only necessary for DVD detection and
reading the physical format information. This fix seems to alter drive
speed behaviour.
2016-11-07 00:08:23 +00:00
Jonathan Li
f8e474a1c5
cdvdgigaherz: s/device/m_device/
2016-11-07 00:08:23 +00:00
Jonathan Li
8f11049c9f
cdvdgigaherz: Remove non-SPTI raw sector reading code
...
There doesn't seem to be any issues calling CreateFile with
GENERIC_WRITE access (which is necessary for SPTI) on a standard user
account, so the SPTI code should work in all cases.
2016-11-07 00:08:23 +00:00
Jonathan Li
f314c2a4d9
cdvdgigaherz: Simplify Q subchannel relative offset calculation
...
That way there's no need to calculate the track length for each track.
2016-11-07 00:08:23 +00:00
FlatOutPS2
5d90afe648
LilyPad: Add separate bindings for each pad type ( #1609 )
...
Adds separate bindings for each of the pad types (DualShock2,
Guitar,Pop'n Music). This allows the user to change the button
configuration to better suit the Guitar and Pop'n Music pads without
messing up the bindings already setup for the DS2.
Close #1576 .
2016-11-06 21:59:19 +00:00
Gregory Hainaut
5ff9e94a2e
gsdx linux: align mipmapping gui option on Windows
2016-11-06 16:39:40 +01:00
Gregory Hainaut
107251e099
gsdx: sort crc game list
2016-11-06 16:30:51 +01:00
Gregory Hainaut
f970090577
Merge pull request #1625 from ssakash/mipmap_ui
...
GSDX-Windows: Add mipmap combobox on GUI
2016-11-05 19:02:28 +01:00
Akash
1547dd4215
GSDX-UI: Add Mipmap combobox
...
Mipmapping is now supported on hardware renderers thanks to Gregory. Please report any observed hardware mipmapping issues on the forums (http://forums.pcsx2.net/Thread-New-feature-Needs-testing-GSdx-HW-mode-Experimental-mipmap-support ) as potentially the HW mipmap code might still have some bugs.
2016-11-05 22:19:32 +05:30
Gregory Hainaut
253bd1aea3
linux compilation fix of previous iop change
2016-11-05 15:44:57 +01:00
refractionpcsx2
49b80a4916
Merge pull request #1383 from PCSX2/prafullpcsx2-eecache
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EE-Int: Minor EE Cache changes
2016-11-05 13:30:31 +00:00
Pseudonym
8259b29896
IOP: PSX bios console output
2016-11-05 12:14:01 +00:00
Akash
f1c4b7d5df
PSX-mode: Detect video mode via colorburst
...
Previously the video mode was initialized using the info fetched from SetGsCrt Syscall though unfortunately, it doesn't seem to work with PSX games as they don't use the SetGsCrt syscall. At such cases, we get the video mode info from the SMODE2 colorburst to properly maintain the timing as per the video mode. Might help some cases on PSX games where PAL/NTSC video mode was improperly set to a wrong limit instead of it's actual vertical frequency limit.
2016-11-05 10:29:29 +01:00
Akash
58ed49f3c9
GSDX: Clean up warnings on MSVC
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* Explicitly cast w_pages and h_pages into uint32.
* Prevent signed/unsigned comparison by converting lod into unsigned integer, honestly how coud a mipmapping level be negative?
2016-11-05 10:28:04 +01:00
refractionpcsx2
ae57b960c2
Vif-Rec: Initialise IsAligned for VifUnpackSSE_Simple. Should fix the valgrind reported issue (no compatibility changes expected)
2016-11-04 22:31:07 +00:00
Gregory Hainaut
758cf25888
gsdx: wrap bp for block ptr
...
Fix massive flickering of Beyond Good&Evil on SW renderer (HW happily overflow)
2016-11-04 23:03:12 +01:00
Gregory Hainaut
3d65312999
gsdx hw: remove old assert
...
Code is working fine with all formats
2016-11-04 23:02:49 +01:00
Akash
437afbbbf3
GSDX-PCRTC: Move Saturation hack to displayrect()
...
Fixes custom resolution scaling on Tribes aerial assault.
2016-11-01 17:54:46 +01:00
Akash
b871c6b46f
GSDX-TextureCache: Generalize scaling equation
...
Previously the dedicated custom resolution scaling equation was ignored for the second SetScale() call, generalizing the equations will also fix the DMC scaling issue on custom resolution. Also remove unnecessary checks for null on scale factors. The possibility for having a null scale factor value only exists on custom resolution and it will only happen on cases where the output circuit isn't ready yet. So the ideal way would be to handle all the required conditions of output circuit on "m_renderer->CanUpscale()" itself.
2016-11-01 17:54:46 +01:00
Akash
055f236aa5
GSVector: Add constructor to dispatch same values
2016-11-01 17:54:46 +01:00
refractionpcsx2
85fe24cede
Merge pull request #1623 from Catarax/master
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GameDB: World Rally Championship Freeze Fix (PAL)
2016-11-01 16:05:59 +00:00
Gregory Hainaut
8562409a92
i10n: upload new russian mo file
2016-11-01 13:47:20 +01:00
Gregory Hainaut
c9974b65c4
iop: remove kernelTTYFileDescrWrite debug function
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Recommended by pseudo
Main issue is a buffer underflow when strlen(...) < 2
2nd issue is code is called based on hardcoded address of a single bios.
2016-11-01 13:41:54 +01:00
Gregory Hainaut
270d7191ce
sio: increase buffer to avoid overflow
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memcardWrite will use "sio.buf[data + 5] = mcd->term;" and data is 8 bits
Reported by coverity
2016-11-01 13:41:03 +01:00
Gregory Hainaut
aa4b2d9f3a
gsdx sw: wrap GS memory
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Cost ought to remain small. Worst case is 2 extra "and" operation by group of pixels in scanline renderer
I think PixelAddressN functions are mostly call in the init.
2016-11-01 13:33:11 +01:00
Pseudonym
233f66db5e
Fixed effects area wrapping calculation, which was always buggy but this
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wasn't evident until additional addresses were precalculated.
Not expected to improve compatibility.
2016-11-01 11:12:41 +00:00
Christian Kenny
d1ae298211
3rd Party: Update glext and wglext to the current revision 33248 (10-24-2016)
2016-11-01 10:02:29 +01:00
TotalCaesar659
5d1b160fe9
Fixed Russian translation
2016-11-01 09:47:21 +01:00
Jonathan Li
ba557e20a4
gsdx:recorder:unix: Fix thread leaking
2016-10-28 18:33:50 +01:00
Jonathan Li
7ab5cb20c8
gsdx: Don't close threads twice
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CloseThread is called in the GSJobQueue destructor, so don't call it
again in the GSThread destructor.
Fixes #392 , which was caused by a use after free.
Also prevents pthread_join() from being called twice for each thread
on non-Windows operating systems, which is undefined behaviour.
2016-10-28 18:33:35 +01:00
Jonathan Li
bc7aa1a500
spu2-x:freebsd: Enable SDL backends
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portaudio currently isn't providing me with sound, even though it did
before.
2016-10-27 22:03:49 +01:00
Jonathan Li
86951aff9a
build.sh: Fix for FreeBSD
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"--jobs" isn't present in FreeBSD's make, but "-j" is.
2016-10-27 22:02:43 +01:00
refractionpcsx2
653d825083
Merge pull request #1640 from AniLeo/patch-3
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Updates locales/templates readme
2016-10-27 15:24:33 +01:00
AnnieL
72fc467109
Updates locales/templates readme
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Replaces the broken wiki link for the correct one
2016-10-27 14:19:36 +01:00
Jonathan Li
86a6f5d67c
cdvdgigaherz: s/itob/dec_to_bcd/
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There's no need to have 2 ways to convert a u8 to a binary coded
decimal. Remove the macro version.
2016-10-26 22:11:40 +01:00
Jonathan Li
852ed21e88
cdvdgigaherz: Remove no drive support
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It's the same as "No disc" or having no disc in the drive.
2016-10-26 17:30:28 +01:00
Jonathan Li
c023d7676a
cdvdgigaherz: Remove Source base class
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Also remove virtuals from IOCtlSrc.
2016-10-26 17:30:27 +01:00
Jonathan Li
9f6c6d9917
cdvdgigaherz: Don't use GetFileSizeEx to get disk size
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It doesn't seem to work for disks, and IOCTL_DISK_GET_LENGTH_INFO
usually succeeds instead.
2016-10-26 17:30:23 +01:00
Jonathan Li
9c643ae9ca
cdvdgigaherz: Remove CDVDabout and SysMessage
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It's not accessible from PCSX2. More importantly, I don't want to port
it.
2016-10-26 17:30:21 +01:00
Jonathan Li
fb3580efa1
cdvdgigaherz: Remove unneeded code
2016-10-26 17:30:16 +01:00
Gregory Hainaut
5dfb7d63dc
gsdx: wrap gs page/block instead to skip them
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Fix FMV of Thrillville when coupled with wrap_gs_mem = 1
2016-10-25 22:49:05 +02:00
Gregory Hainaut
db4b4fb166
gsdx ogl: keep a separate log for sw
2016-10-25 22:00:41 +02:00
Gregory Hainaut
cedc8aae44
gsdx: implement a shared memory to emulate the wrapping of the gs memory
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Code can be enabled with "wrap_gs_mem = 1". Code only allow a single shared memory but
I don't think we need more anyway.
Linux only, Kernel panic expected with the HW renderer.
Fix FMV on Silent Hill 3 with the SW renderer
2016-10-25 20:29:38 +02:00
Gregory Hainaut
42b51611af
gsdx: don't dump debug file if not requested
2016-10-25 17:10:57 +02:00
sudonim1
820462dbc0
Merge pull request #1635 from sudonim1/reverb
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SPU2-X: Reverb rewrite
2016-10-24 17:17:48 +01:00
Gregory Hainaut
e80ca0fa92
gsdx ogl: of course some driver don't work with GL_ARB_enhanced_layouts
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Windows and (AMD or Intel)
2016-10-23 12:48:23 +02:00
Gregory Hainaut
885ef7a46f
gsdx ogl: reduce complexity of driver detection
2016-10-23 12:43:50 +02:00
Gregory Hainaut
565cb70875
gsdx ogl: don't request arb_texture_barrier for the SW renderer
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Allow[1] to use the mesa software emulated driver to test EGL.
[1] also need export MESA_EXTENSION_OVERRIDE="GL_ARB_buffer_storage"
2016-10-23 12:13:57 +02:00
Pseudonym
1668392988
SPU2-X: Mass reverb register renaming. Hopefully I didn't screw up the
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cross-channel reflection registers.
2016-10-22 19:16:11 +01:00
Pseudonym
9a51820dec
SPU2-X: Experimental reverb based on Dr. Hell's
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http://drhell.web.fc2.com/ps1/ and/or Martin Korth's
http://problemkaputt.de/psx-spx.htm reverse engineering.
Negate final reverb output (don't know why but it's an
improvement when comparing the waveform).
2016-10-22 19:16:11 +01:00
Gregory Hainaut
01f0f436ac
gsdx linux replayer: allow to repack gs dump
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linux_replay = -N will save N first frames to a new gs dump
Save disk space & debug time
2016-10-22 13:22:28 +02:00
Gregory Hainaut
99c43881df
gsdx egl: report an error if we fail to bind the openGL API
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It seems Nvidia added openGL support in 355 (whereas I have 352 on debian).
I don't know the status on AMD.
2016-10-22 13:22:28 +02:00
Gregory Hainaut
d4a163e9cc
spu2: improve format consistency
2016-10-22 13:22:28 +02:00
Pseudonym
1f44c4be2f
SPU2-X: PSX games should be able to read ENDX correctly now, which is
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important functionality for many sound engines.
Fixed two other obvious errors in the psx compatibility merge, probably
inconsequential.
2016-10-20 04:17:03 +01:00
Gregory Hainaut
8fdf973e66
gsdx glsl: add basic support of GL_ARB_enhanced_layouts (GL4.4)
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Hardcode location of interface to the location 0. If I understand the
spec correctly (unlikely), variable in interface will get successive
location.
Goal is to reduce driver work. Instead to compute some location based on
name matching approach (and silly validation), the driver can now use
static allocation.
Tests on future Mesa 13 are welcome
2016-10-19 23:03:39 +02:00
Gregory Hainaut
b1f2d27ddf
gsdx: move Haunting Ground CRC to dx level
2016-10-19 21:10:44 +02:00
Gregory Hainaut
264b764d6e
gsdx tc: improve haunting ground hack to remove the bloom effect
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Just clear the buffer. The generic solution will be a copy from buffer A
to buffer B But it requires
1/ a big buffer A (otherwise it would overflow)
2/ a line width rescaling (+ the upscaling mess support)
2016-10-19 19:31:32 +02:00
František Zatloukal
8958b2042f
Force GDK_BACKEND to x11 in .desktop
2016-10-18 11:15:26 +02:00
František Zatloukal
a9bc568217
Force GDK_BACKEND to x11
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Fixes PCSX2 on Wayland
2016-10-18 11:15:26 +02:00
Gregory Hainaut
c2cf8e528c
gsdx ogl: tekken5: only trigger channel effect shader when frame buffer is a single page
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Fix missing model regression.
2016-10-17 19:34:55 +02:00
Clang Format
604d3bac3c
clang format: set SpacesBeforeTrailingComments to 1
2016-10-16 21:42:31 +02:00
Akash
8945ace3f7
GSDX-UI: Remove Trilinear options at some cases
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Currently the Trilinear option only works on OpenGL. Remove it from combobox when other renderers are used.
2016-10-16 17:36:30 +01:00
Akash
45be4626f6
GSDX: Add an enum for texture filtering
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Also re-order the combobox to make it look consistent with the tooltip description.
2016-10-16 17:36:30 +01:00
Gregory Hainaut
cc4cc342c2
gsdx hw: add a special sub target invalidation for haunting ground
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Fix a wrong blending/blooming
Based on CRC to reduce impact on others games (speed)
2016-10-16 17:32:57 +02:00
Gregory Hainaut
31248da3d1
gsdx sw: Fix 16 bits date test on SSE build
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AVX Builds were fixed in this commit a1a842b07f
2016-10-16 16:48:23 +02:00
Gregory Hainaut
defdd27987
gsdx: set m_nativeres to true in replayer
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Otherwise you can't compare draw call between native and upscaled
2016-10-16 16:48:23 +02:00
Robert Neumann
f5e096a66f
spu2x: indicate pitch modulation and noise enabled status in the visual debugger
2016-10-16 14:15:12 +02:00
Gregory Hainaut
c284459382
gsdx tc: allow to search old depth/color in texture cache
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But give higher priority to recent buffer.
Fix cut scene issue in Jak II (and potentially various game when EE/VU hacks are used)
2016-10-15 18:08:00 +02:00
Gregory Hainaut
7bb201a1d2
gsdx tc: move code to allow to lookup an older target if none was found
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Next step is to enable it by uncommenting line 452
2016-10-14 22:03:29 +02:00
Catarax
978b3eca05
GameDB: World Rally Championship Freeze Fix (PAL)
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Fix the random freeze in WRC for PAL release with the EETimingHack.
2016-10-14 21:02:16 +02:00
Gregory Hainaut
24684033ca
gsdx: enable clut_load_before_draw option on Harley Davidson (CRC hack)
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At least the game is good until we find how the HW really behave
2016-10-14 20:47:18 +02:00
Gregory Hainaut
2c0a4ac906
gsdx ogl: add an extra debug log level
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Avoid too much log
2016-10-14 20:46:58 +02:00
Gregory Hainaut
3c30db965d
gsdx gui: add a combo box on linux (below Interlace)
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3 states are off/half/full. I'm too lazy to create a better combo box.
The hack option will be removed when Windows GUI is ready
2016-10-14 19:26:58 +02:00
Gregory Hainaut
37a1230c01
gsdx: reduce code duplication for key event
2016-10-14 19:26:58 +02:00
Gregory Hainaut
a4658eac24
gsdx hw: allow overlapping of texture (alpha) and framebuffer (RGB)
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Fix HUD on Berserk
v2: use fbmask instead of hacking the target format to 24 bits.
2016-10-14 19:26:27 +02:00
Gregory Hainaut
25e76d0564
gsdx ogl: use an invalid value for stencil state
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Fix shadow in WWE Smackdown Vs Raw 2006
2016-10-14 19:01:18 +02:00
Gregory Hainaut
51c64fcbe6
gsdx sw: trick GetFeedbackOutput to handle basic merge loopback
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It is enough for Xenosaga.
2016-10-14 18:13:20 +02:00
Gregory Hainaut
deb2ed3d09
gsdx ogl: reimplement merge circuit to support feedback write
2016-10-14 18:13:20 +02:00
Gregory Hainaut
06055add5c
gsdx merge: get a new buffer for the feedback write
2016-10-14 18:13:20 +02:00
Gregory Hainaut
317a464278
gsdx shader: RGB => YUV conversion
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Required for write feedback emulation
2016-10-14 18:13:20 +02:00
Jason Brown
6ef5607d99
gsdx shader: add a shader to render text for OSD
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Gregory: code extracted from the OSD PR to reduce conflict
2016-10-14 18:13:20 +02:00
Jason Brown
d84d30fe87
gsdx: Add color component to OGL shaders
2016-10-14 18:13:20 +02:00
Gregory Hainaut
7ca9ca9465
gsdx: new parameter for merge virtual function
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* Add full PMODE register to replace slbg/mmod
* Add full EXTBUF register (will allow to emulate write feedback)
* Add a third source (which will actually be the destination of the
write feedback)
2016-10-14 18:13:20 +02:00
FlatOutPS2
357dcdb55e
GSdx: Move alpha stencil hack back to original location
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Avoids skipping the alpha stencil hack.
2016-10-14 16:36:17 +02:00
Gregory Hainaut
fbf7ccbdda
gsdx: by default new will throw std::bad_alloc
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So catch/use it and don't bother with GSDXErrorOOM
2016-10-13 20:44:59 +02:00
Gregory Hainaut
c440c7c93a
gsdx gui: update the filter combox box with new trilinear options
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OpenGL only
v2: update setting tooltip based on turtleli feedback
2016-10-13 20:16:38 +02:00
Gregory Hainaut
5ced9c1f19
gsdx mipmap:ogl: plug trilinear/mipmap2 option
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mipmap option 3. Actually maybe a separate tri-linear option will be better
m_mipmap == 2 => use manual PS2 trilinear/mipmap
Otherwise
m_filter == 3 => always use full automatic trilinear interpolation
m_filter == 4 => use automatic trilinear interpolation when PS2 uses mipmap
m_filter == 5 => like 4 but force bilinear interpolation inside layer
2016-10-13 20:16:38 +02:00
Gregory Hainaut
c2777ff989
gsdx state: split IsMipmapActive in 2 pieces
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This way we can test if a draw call requires a triliner filtering.
It will be used in next commit to implement automatic trilinear
2016-10-13 20:16:38 +02:00
Gregory Hainaut
1b9b47dd6a
gsdx mipmap:ogl: add capabilities to automatically generate mipmap layer
2016-10-13 20:16:38 +02:00
Gregory Hainaut
510eccd471
gsdx mipmap: enable fully tri-linear filtering
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(when mipmap > 1)
2016-10-13 20:16:38 +02:00
Gregory Hainaut
a8a2db8eb1
gsdx mipmap:ogl: extend HW sampler with tri-linear filtering
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v2:
* use nice enum
* use bilinear info when there is no mipmap (more accurate)
2016-10-13 20:16:38 +02:00
Gregory Hainaut
335d7f3ae5
gsdx: add a nice enum for min filter
2016-10-13 20:16:38 +02:00
Gregory Hainaut
7ea0e90678
gsdx mipmap:ogl: extend shader to support trilinear filtering
2016-10-13 20:16:38 +02:00
Gregory Hainaut
d185a85a07
gsdx ogl: replace simple_sample variable by the opposite shader_emulated_sampler
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It feels easier to read this way
2016-10-13 20:16:38 +02:00
Gregory Hainaut
ae441e6a2c
gsdx mipmap:HW: Update all valid texture layers
2016-10-13 20:16:38 +02:00
Gregory Hainaut
5d593dd948
gsdx mipmap:HW: save state of both min&max lod values
2016-10-13 20:16:38 +02:00
Gregory Hainaut
15b1d8d3f0
gsdx mipmap:tc: add code to update a single layer of a mipmap
2016-10-13 20:16:38 +02:00
Gregory Hainaut
dbb4bdf59f
gsdx mipmap:ogl: add GL_TEXTURE mipmap support
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* Allocate more memory for extra layers
* Allow to upload data in any layers
2016-10-13 20:16:38 +02:00
Gregory Hainaut
76bd968c59
gsdx mipmap: extend texture/cache to support a layer parameter
2016-10-13 20:16:38 +02:00
Gregory Hainaut
b695e0065a
gsdx mipmap: use a 3 state option
2016-10-13 20:16:38 +02:00
Pseudonym
a415d59e2f
Remove use of integer constants for iop events that I missed in the
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previous commit (thank you @turtleli, I was mentally filtering this line
of code).
Fixes #1618
2016-10-13 16:30:05 +01:00
Pseudonym
733fd79f46
Removed internal iop event enum assignments which just confuse readers and
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traces of an old hack.
2016-10-11 18:53:23 +01:00
Jonathan Li
679f3347bb
cdvdgigaherz: Read raw CD sectors one by one ( #1590 )
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A multi sector raw disk sector read that reads data from two tracks of
different types will not complete successfully. Reading the sectors one
at a time should fix the issue.
2016-10-10 22:33:15 +01:00
Gregory Hainaut
4d52c55784
QA: add a git hook script to validate the format & check spu2x format
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Note: pre-commit hook is for linux, need to be manually installed in .git/hooks/
A windows solution is welcome
2016-10-10 20:43:30 +02:00
Clang Format
039573b133
clang-format spu2x
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Note: it doesn't play well with define around forceinline (might need to fix the inline btw)
And a single macro in RegTable.cpp
2016-10-10 20:41:24 +02:00
ramapcsx2
0f022da98c
Merge pull request #1615 from ramapcsx2/psxmode-rebase-spu2x
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psxmode: SPU2-X backwards compatibility with the original SPU
2016-10-10 15:36:50 +02:00
Robert Neumann
9a832c7bcd
Issue template now mentions psxmode is unstable and reports for broken PSX games are too early.
2016-10-10 00:01:15 +02:00
Robert
36631f2270
remove a useless define
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cosmetics
more cosmetics
some more cosmetics? sure!
whitespaces
whiterspaces
2016-10-09 20:10:53 +02:00
Robert Neumann
3bc847a9f0
bad merge fix 2
2016-10-09 16:21:48 +02:00
Robert
95fe77a594
bad merge fix
2016-10-09 16:15:19 +02:00
Robert Neumann
19a8ed8b25
psxmode: Spu2x: more native SPU2 reghandlers. first "working" reverb! (everything before was just random data)
2016-10-09 15:52:47 +02:00
Robert Neumann
ee05137415
psxmode: Spu2x: add reverb register handling, fix a problem with the address translation, re-enable "VMIXEL" writing (which should just be named Echo/Effect ON or EON really)
2016-10-09 15:52:47 +02:00
Robert Neumann
1ec70f1df3
psxmode: Spu2x now working correctly. Kudos to pseudonym. Took him 30 minutes to fix this!
2016-10-09 15:52:46 +02:00
Robert Neumann
08b6edae80
psxmode: further spu2x work
2016-10-09 15:52:45 +02:00
Robert
3aabc1adbf
spu2x work 1
2016-10-09 15:52:05 +02:00
Gregory Hainaut
9af34cc611
gsdx tc: miss a set scaling call
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Likely impact issue #83/#694
2016-10-09 13:07:08 +02:00
Gregory Hainaut
3b733930fe
gsdx: UserHacks_TextureInsideRt must be disabled by default
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Likely a bad copy/past
2016-10-09 12:13:37 +02:00
Gregory Hainaut
344636d88e
gsdx ogl: attach input texture before copy
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Help to ensure with copy the good texture in debugger
2016-10-08 23:42:39 +02:00
Gregory Hainaut
22ebdcf1cf
gsdx debug: create a nice dump function for kernel gs registers
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Add missing register
2016-10-08 23:42:39 +02:00
Andreas
ab228c8484
Added missing CRC for Grand Theft Auto San Andreas.
2016-10-08 18:38:50 +03:00
Robert Neumann
ca59ce45c0
psxmode: Make cd read delays longer to avoid mdec glitches and possibly some other data corruption. Proper read timings can be added later using cdvd.cpp as an example.
2016-10-07 21:36:06 +02:00
Robert Neumann
f45527468f
psxmode: silence "vsync timeout" spam
2016-10-07 18:22:37 +02:00
FlatOutPS2
db853b4462
GSdx: Add Jak 2 US CRC to GSCrc list.
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Fixes issue: https://github.com/PCSX2/pcsx2/issues/1603
2016-10-07 13:14:15 +03:00
FlatOutPS2
5ca63a4e89
GameDB: Add Tiger Woods PGA Tour series VU Clamping Mode fixes
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Fixes black textures on characters in Tiger Woods PGA Tour 2004, 2005,
and 06 through 10.
Known to fix the issue for the following serials: SLES-51887, SLUS-21877, SLES-52509, SLES-54253, SLUS-21483, SLUS-21002
Presumed to also fix the issue for serials(known to suffer from the exact same issue and use the same engine as the other games, so the fix should be the same): SLUS-20757, SLES-53541, SLUS-21264, SLUS-21646, SLUS-21772, SLPM-66191, SLES-54253, SLPM-66674
2016-10-07 13:14:15 +03:00
Gregory Hainaut
574a807678
gsdx tc: new hack to extract texture from rt
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UserHacks_TextureInsideRt = 1 (don't look at Jak)
2016-10-07 01:43:04 +02:00
Gregory Hainaut
8873b27eb8
gsdx: let's keep the new clut option off
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There are still issue with virtua fighter (albeit my dump is better...)
2016-10-06 22:05:03 +02:00
Gregory Hainaut
79666b26c0
gsdx sw: restore the const reference
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It was removed for PSX hack which was removed a couple of commits ago
2016-10-06 20:02:22 +02:00
Gregory Hainaut
c66004bbb2
gsdx: hidden option to better support dual context clut
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Option is on by default. Just a safety net in case of regression
Fix clut issue on virtua fighter (SW) and harley davidson (SW/HW).
2016-10-06 19:08:21 +02:00
Gregory Hainaut
9cd4984f7c
gsdx debug: more log
2016-10-06 18:56:31 +02:00
Akash
b36dfb356e
PCSX2-Git: Add an issue template file ( #1567 )
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Merge issue template
[skip ci]
2016-10-06 00:04:16 +02:00
Gregory Hainaut
d827497403
gsdx: let's handle illegal 4 bits format too
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In doubt if some games use them.
2016-10-05 22:07:49 +02:00
Gregory Hainaut
9b93c07339
gsdx: Handle illegal 8 bits format. Found the most silly GS dev trick
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Fix Berserk #1526 Well done guys but we're more clever than you ;)
So instead to mask the color channels as any guy that RTFM, they decided to use the illegal 8H frame format
2016-10-05 22:07:43 +02:00
Gregory Hainaut
6fd46eb36a
gsdx: move the validation of the texture format before the draw call
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Avoid false positive when game write dummy stuff
2016-10-05 22:07:23 +02:00
Pseudonym
a0629587be
gsdx memory: implement read texture of PS GPU24
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convert the swizzled block as tightly packed 24 bits RGB
Then convert scanline to standard 32 bits RGBA
The HW renderer requires the preload data hack
2016-10-05 21:59:42 +02:00
Gregory Hainaut
1c900e780a
gsdx memory: add a PS GPU 24 bits format
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Same swizzle as 16 bits. But contains tightly packed RGB pixels.
2016-10-05 21:06:38 +02:00
Gregory Hainaut
1cc696ab31
gsdx hw: update TEST.ATE field after ATE optimization
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Otherwise DoFirstPass/DoSecondPass will give you result based on pre-ATE optimization
Close #1607
2016-10-05 09:43:24 +02:00
Gregory Hainaut
3653a7746a
gsdx psxmode: small hack to "see" video until we found a better solution
2016-10-05 09:43:24 +02:00
Gregory Hainaut
677f890c5c
gsdx debug: static GSState::s_n
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This way you can access the current draw call anywhere. Very useful for debug.
2016-10-05 09:43:24 +02:00
Gregory Hainaut
61333ecb40
gsdx debug: trace register access
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I didn't include high frequency register such as vertex stuff
main goal is to give the possibility to trace the texture/clut update
2016-10-05 09:43:24 +02:00
Gregory Hainaut
1b8d6a38e7
Merge pull request #1586 from PCSX2/gsdx-refresh-gui-options
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Gsdx refresh gui options
2016-10-04 18:30:48 +02:00
Gregory Hainaut
7d165da105
pcsx2: update credit box
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Put turtleli in dev section
Add FlatOut in special thanks section
Thanks you very much for your hard work.
2016-10-03 22:25:59 +02:00
Gregory Hainaut
354aa6831b
gsdx ogl: brain hang in the middle of the line
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Only impact if bilinear is forced
2016-10-03 18:52:02 +02:00
Gregory Hainaut
5b72fab2e4
gsdx ogl: depth regression from 866173a481
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Only mask depth if the min value is too big
Issue #1602
2016-10-03 18:32:54 +02:00
Gregory Hainaut
3be055a366
gsdx hw: remove code to detect an effect
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It was a tentative to emulate GTA radiosity but the new hack is more generic
2016-10-02 18:29:23 +02:00
Gregory Hainaut
7dcf1cbf90
Merge pull request #1593 from PCSX2/greg/gsdx-hw-ate
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gsdx hw ate
2016-10-02 18:22:02 +02:00
Gregory Hainaut
49c44db635
gsdx:dx: make filtering right
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WMS/WMT 2 is the region clamping mode.
Hw unit can't emulate it right so it can give you bad filtering (Fix #1025 )
Note: I only did the fix because I wanted to remove the TEXA hack. Otherwise
it is still recommended to use openGL
2016-10-02 18:21:52 +02:00
Gregory Hainaut
7f4791fa85
gsdx hw: improve no_ds detection
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Support ZTST_NEVER as no depth read => psx mode speed boost
Use zm/fm to reduce further depth lookup
2016-10-02 18:21:52 +02:00
Gregory Hainaut
c3ac3ecbe7
gsdx hw: move try alpha test at the beginning
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Will allow to use alpha test optimization to better optimize depth lookup
Require to do clut handling before
2016-10-02 18:21:52 +02:00
Gregory Hainaut
dc365e066d
gsdx tc: remove old plain TEXA hack
...
It must work fine without it now.
From the google code comments:
It would be nice to test those games
* Ar Tonelico 2 (line in sprite regression?)
* breath of fire dragon quarter (overlayed user interface in the game)
v2: update Dx code to use the good format
2016-10-02 18:21:52 +02:00
Gregory Hainaut
cf13cccb1e
gsdx: avoid useless spamming of INVALID PSM in release build
2016-10-02 18:21:41 +02:00
refractionpcsx2
471f33ceef
Vif Unpack: initialise UnpkNoOfIterations before use.
2016-10-02 17:18:49 +01:00
refractionpcsx2
744d07b8a1
Vif: Fix MSCNT for MK: Shaolin Monks.
...
-Tested Baldurs Gate, Twisted Metal, Warship Gunner 2 and Downhill Domination, all seem to be fine still.
2016-10-02 15:35:06 +01:00
refractionpcsx2
59be0818e2
Gif: Fix MFIFO logic so it doesn't get caught in a loop (Tekken Tag)
2016-10-02 14:35:36 +01:00
Gregory Hainaut
955a69b16e
gsdx ogl: fix GT4 regression (wrong texture on timing)
2016-10-02 12:16:48 +02:00
Gregory Hainaut
c7c6566bca
gsdx hw: of course the full Jak series will kill me
2016-10-02 11:57:09 +02:00
Gregory Hainaut
b6638d4eec
gsdx hw: forgot to comment an unused variable
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Keep the code in case, we better solution is found to validate the depth/frame format
2016-10-02 10:18:15 +02:00
Jonathan Li
fd1cc2fdcb
ci:appveyor: Don't use branch name to name directory
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Fixes issues with using a / in the branch name, which causes the rename
command to fail because the parent directory isn't present.
2016-10-02 00:04:56 +01:00
Gregory Hainaut
3996fbe365
gsdx hw: reduce conplexity around TryAlphaTest
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* As sw renderer, don't bother to bypass it when it is ATST_ALWAYS
* Don't update the ATE register value
=> It is a really bad idea. Next draw call will be wrong if TEST register isn't written.
The TryAlphaTest context could have been updated
2016-10-01 19:20:49 +02:00
Gregory Hainaut
c5f086b385
gsdx ate: separate the code that depends on TEST.AFAIL
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Easier to read and allow a switch optimization
Add a shortcut for the common ATST_ALWAYS case
2016-10-01 19:20:38 +02:00
Gregory Hainaut
4612b79575
gsdx: add a warning on vertex trace
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Due to a division by 2, depth lsb bit is always 0
I'm not sure it is critical but let's keep a note for the future
2016-10-01 19:16:44 +02:00
Gregory Hainaut
d1e07295e7
gsdx linux: add the missing gui option for unscale point/line primitive
2016-10-01 19:16:44 +02:00
Gregory Hainaut
5e1064da55
gsdx: remove the safe accurate blending hack
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V2: Integrate Flatout patch to do the Window side
2016-10-01 19:15:52 +02:00
Gregory Hainaut
f77c1900fa
gsdx tc: always clear a new depth buffer
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Random data isn't a good idea for a depth buffer. It can cause flickering. (Jak2 FMV)
Hopefully it won't impact too much the speed.
2016-10-01 19:00:17 +02:00
Gregory Hainaut
9c84712640
gsdx hw: enable palette read back on Jak2
2016-10-01 18:47:21 +02:00
Robert Neumann
98c22b9acb
psxmode: tried to put the hardware reconfiguration reset in the proper location. didn't work for some reason.
2016-10-01 12:16:56 +02:00
Robert Neumann
d8e0b9f541
psxmode: few comments and a missing hw write.
2016-10-01 11:41:07 +02:00
Jonathan Li
e8ab0f6e85
Merge pull request #1591 from turtleli/update-wx
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3rdparty: Update wxWidgets to latest 3.0.x git branch
2016-10-01 02:34:45 +01:00
Gregory Hainaut
5d93a392e4
gsdx hw: xman half screen correction
2016-09-30 22:25:24 +02:00
Gregory Hainaut
29c25bc375
gsdx clut: disable some assertions often fired
2016-09-30 22:24:38 +02:00
Gregory Hainaut
34686394a6
gsdx hw: add an hack for Jak3
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I'm disappointed...
Read back palette written by the GPU. Avoid strange color on the skin.
2016-09-30 19:22:16 +02:00
Gregory Hainaut
df2f8684d6
gsdx: improve TC cache log
2016-09-30 19:18:58 +02:00
Gregory Hainaut
8d24aa2b39
gsdx: GoW2 half screen bug
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... Seriously ...
2016-09-30 19:15:25 +02:00
Gregory Hainaut
fc32b749dd
onepad: fix a pad regression on odin sphere
2016-09-30 10:25:14 +02:00
Jonathan Li
7ad38057b5
symbolmap: Use C++11 recursive mutex
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Newer wxWidgets versions call SetThreadUILanguage() on Windows, which
somehow causes our recursive mutex implementation to take ~1ms when
recursive locking occurs. So when a game boots up and the debugger is
loading the symbol map which can easily have 15000+ symbols, the GUI
locks up for 15+ seconds.
Switching to C++11 recursive mutexes seems to work around the issue. It
should be safe here since there's no direct interaction with the GUI.
Note: There is still a 1-2 second GUI lockup when booting a game on
Windows (it has existed for quite a while, and is more noticeable with
fast boot). It doesn't seem to affect Linux (or maybe it's harder to
detect).
2016-09-30 00:55:07 +01:00
Robert Neumann
a6eb615431
psxmode: kernel TTY (printf)
2016-09-29 19:02:57 +02:00
Jonathan Li
e511265cc9
gsdumpgui: Make it work even if it's not named GsDumpGUI.exe
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Fixes #1592 .
[skip ci]
2016-09-28 23:21:26 +01:00
Gregory Hainaut
8d4fadb3c8
Revert "gsdx state: TEX0 write behavior might depends on the context"
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This reverts commit b34243fa7b .
Unfortunately we have a regression on GT4. I'm doomed
2016-09-28 20:00:56 +02:00
Gregory Hainaut
90ad9cf668
gsdx hw mipmap: tune the rounding + remove previous hack
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GS really uses an invalid texture located at 0.
Improve the rounding for R&C. The idea is to avoid the corner case were only
the corner of the triangle touch the 7/16 edge.
2016-09-28 19:41:12 +02:00
Gregory Hainaut
adb8be3287
gsdx: add/update comment
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Need to investigate why the number of vertex is different in upscaled resolution
2016-09-28 19:41:12 +02:00
Gregory Hainaut
749037346c
gsdx: report an error if PSM is invalid
2016-09-28 19:41:12 +02:00
Gregory Hainaut
fea31f7422
gsdx: don't use virtual when it is useless
2016-09-28 19:41:11 +02:00
Gregory Hainaut
97172f5e51
gsdx debug: count draw call in a different way
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* Always do +1 before the draw call
* Prefix texture name with i (as input) to keep them before the FB
Goal is to ensure that all renderers share the same draw call value.
2016-09-28 19:41:11 +02:00
Robert Neumann
fd58ee6289
psxmode: disabled a PGIF ringbuffer memset, added comments
2016-09-28 16:18:59 +02:00
Gregory Hainaut
c272359f20
Merge pull request #1550 from PCSX2/gsdx-dual-context-clut
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gsdx state: TEX0 write behavior might depends on the context
2016-09-27 12:06:17 +02:00
Gregory Hainaut
b34243fa7b
gsdx state: TEX0 write behavior might depends on the context
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Game: harley davidson
* write tex0 ctx0
* write tex0 ctx1
* draw ctx 0
Previous GSdx behavior will load the clut every write of TEX0. In the
above case the draw will take the wrong clut.
To be honest, it could be a wrong emulation on the EE core emulation.
The hardware likely got a single clut (1KB cache is quite expensive)
So clut loading must be skipped if the context is wrong.
Next draw will use the ctx1 clut so I apply TEX0 when the context is switched
Please test harley davidson :)
v2: detect context switch from UpdateContext function
V3: always set m_env.CTXT[i].offset.tex, avoid crash (Thanks to FlatOutPS2 that spot the issue)
V4: move bad psm correction code (rebase put it in the wrong place)
2016-09-27 10:04:09 +02:00
Gregory Hainaut
e0961d81a0
gsdx HW: use after free crash
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Free bt
3 0xe676d194 in ~Source ../plugins/GSdx/GSTextureCache.cpp:1526
4 0xe676d194 in GSTextureCache::SourceMap::RemoveAt(GSTextureCache::Source*) ../plugins/GSdx/GSTextureCache.cpp:1990
5 0xe676f0fe in GSTextureCache::IncAge() ../plugins/GSdx/GSTextureCache.cpp:1022
Use bt
0 0xe6772a83 in GSTextureCache::LookupSource(GIFRegTEX0 const&, GIFRegTEXA const&, GSVector4i const&) ../plugins/GSdx/GSTextureCache.cpp:204
1 0xe66b0c9f in GSRendererHW::Draw() ../plugins/GSdx/GSRendererHW.cpp:579
2 0xe66fb43e in GSState::FlushPrim() ../plugins/GSdx/GSState.cpp:1509
Hypothesis the m_map array of list contains an invalid pointer
It is populated GSTextureCache::SourceMap::Add based on the coverage. The coverage is based on the offset.
So offset is potentially wrong. As mipmap code hack the offset value. It would be a nice culprit.
This commit avoids a potential bad transition between MIPMAP (which
overwrite the "offset") and the base layer (which wrongly keep an old "offset")
Conclusion, pray for my soul as it is very hard to reproduce
2016-09-26 20:34:38 +02:00
Gregory Hainaut
04d82d8127
gsdx: size doesn't count but 0.625 might change your life :p
2016-09-26 19:42:07 +02:00
Gregory Hainaut
be9995bd1e
gsdx mipmap: improve robustness to avoid potential crash
2016-09-26 09:27:03 +02:00
Jonathan Li
43f5b5e2a6
3rdparty: Update wxWidgets to latest wx3.0.x branch
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Fixes a whole bunch of warnings.
Updated to revision d77661c73bf6f9668077ac5a85b4854a1a2204ee.
2016-09-25 21:19:07 +01:00
Gregory Hainaut
ebb2a8ad5a
gsdx debug: Add DISABLE_WIP_ASSERTION
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To easily disable assertion on codes that only require investigation
2016-09-25 20:00:51 +02:00
Gregory Hainaut
ca4f265ce6
gsdx debug: dump mipmap register could be useful now :)
2016-09-25 20:00:51 +02:00
Robert Neumann
013940250b
psxmode: color for mdec please! ;p
2016-09-25 19:55:44 +02:00
ramapcsx2
fdf5e7ab2a
Merge pull request #1583 from PCSX2/ramapcsx2-psx-mode
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PCSX2 rudimentary supports PlayStation 1 games now. Many thanks to user Wisi on the assemblergames.com forums. He researched and wrote the essential missing piece; The PGIF device!
Note: To use this in any form, SPU2-X needs to be fixed. ZeroSPU2 can be used to boot games for now, but without sound.
2016-09-25 12:51:29 +02:00
Gregory Hainaut
ef9a144437
gsdx hw: extra trick for the mipmap
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Ratchet & Clank (the third) uses an address of 0 for invalid mipmap.
It would be very awkward to put the middle layer of texture in start of
memory. So let's use this information to correct the lod.
It make the game more robust on the lod rounding
2016-09-25 11:54:00 +02:00
Gregory Hainaut
78b2848622
gsdx: factorize the TEX0 generation for mipmap
2016-09-25 11:51:48 +02:00
Gregory Hainaut
ccd9ce1728
gsdx hack: move tales of legendia hack to full move
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Also remove the OI hack which is handled by the generic double half clear
2016-09-25 10:17:08 +02:00
Gregory Hainaut
e229dc1549
gsdx hack: move Resident Evil 4 to full level
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The CRC hack removes the fog, without the hack the screen turns green with D3D,, but the fog emulates correctly on OGL with hardware depth.
2016-09-25 10:13:21 +02:00
Gregory Hainaut
307c4a22ed
Merge pull request #1579 from PCSX2/gsdx-generic-double-half-clear
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Gsdx generic double half clear
2016-09-25 10:09:24 +02:00
Gregory Hainaut
ad8a84a532
gsdx hw: reduce hack of Spyro series
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Based on the comment, it ought to be fixed with previous commit.
2016-09-25 10:08:55 +02:00
Gregory Hainaut
7f871b0cc6
gsdx hw: remove various CRC hack that ought to be fixed with previous commit
...
* SpidermanWoS
* TyTasmanianTiger
* TyTasmanianTiger2
* DigimonRumbleArena2
* XmenOriginsWolverine
* CallofDutyFinalFronts
* GoW2 (only in openGL)
2016-09-25 10:08:54 +02:00
Gregory Hainaut
1e343084e2
gsdx hw: group the double half clear with gs mem clear hack
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It avoid redundant check of the GS context
You can disable the extra clear with UserHacks_DisableGsMemClear = 1
2016-09-25 10:08:54 +02:00
Gregory Hainaut
6c6ed5f443
gsdx ogl: trigger the special RW framebuffer shader when only Alpha is written ( #1588 )
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* gsdx ogl: trigger the special RW framebuffer shader when only Alpha is written
It will work for both Jak and Ratchet&Clank and without CRC
2016-09-25 10:05:44 +02:00
Robert
5e460c57f8
psxmode: add all the rest on core side. psx mode works now.
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- include a small game exe detection so pcsx2 doesn't believe it's running the bios
- cdrom.cpp has a hack to account for pcsx2's wrong iop dma timing when mixing mdec and cdrom dmas. This should be properly fixed for the benefit of all ps2 / psx software!
- dmasif2 is disabled since pgpu already handles it
2016-09-24 20:11:32 +02:00
Robert
277b8f3503
psxmode:EE: Plug SBUS PGIF register
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v2: improve code integration
v3: fix conflict between sif2/pgif code
2016-09-24 20:11:32 +02:00
Robert
43e8796b2c
psxmode:IOP: Init mdec and pgif
2016-09-24 20:11:32 +02:00
Robert
4047e34050
psxmode:IOP: plug in hardware read / write handlers for PGIF and MDEC
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v2:
* Update sioRead8() to read a single byte and add a comment on it
* Better code integration IOP REG
v3:
* only log the bad 16 bit access
2016-09-24 20:11:16 +02:00
Robert
35fa20d965
psxmode: changes to sio that allow psx pads to work
2016-09-24 20:08:46 +02:00
Robert
95be7cf505
build: cmake/MSVC add mdec.cpp/h files
2016-09-24 20:08:46 +02:00
Robert Neumann
f22a8126ed
psxmode: prepare mdec
2016-09-24 20:08:46 +02:00
Robert Neumann
236c0c78c3
psxmode:MDEC: use dedicated MDEC_LOG
2016-09-24 20:08:46 +02:00
Robert Neumann
58fe959f85
build: cmake/MSVC add the 2 new files
2016-09-24 20:08:46 +02:00
Robert
280b036b91
psxmode: add PGPU.cpp/h code by user wise on the assemblergames.com forums.
2016-09-24 20:08:45 +02:00
Gregory Hainaut
6e2bf98d5f
gsdx hw: round mipmap lod value
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Will avoid some corruption based on distance/angle
2016-09-24 20:05:39 +02:00
Gregory Hainaut
719982e4a3
gsdx hw: forget to update a parameter
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OMG, fixes various mipmap issues
2016-09-24 18:57:47 +02:00
Gregory Hainaut
76494e5f9c
gsdx hw: add an userhack for hw mipmap
2016-09-24 12:39:31 +02:00
Gregory Hainaut
e38aba0dff
gsdx: rename SW texture dump filename
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* Use texraw for the unconverted texture (keep index fmt)
=> avoid bad filename order with the multiple texture layers
* add the real mipmap address
* Use a nice string format
2016-09-24 09:15:40 +02:00
Gregory Hainaut
f26842faa7
Of course I screwed up in the rebase!
...
It is a shame!
2016-09-23 18:08:51 +02:00
Gregory Hainaut
816e38db8e
Merge branch 'pcsx2-gif-fifo'
2016-09-23 17:50:55 +02:00
refractionpcsx2
2734f53a79
GIF: Implement GIF FIFO on GIF MFIFO mode.
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-Removed some obsolete code
-Tiny optimisation for the gifUnit
-Fixed a tiny bug on GIF MFIFO
2016-09-23 17:48:13 +02:00
refractionpcsx2
71601b88ff
Fix & symbols in GameFixesPanel
2016-09-23 17:41:48 +02:00
refractionpcsx2
97a8cc7ce5
PCSX2/GameDB: Savestate version bump, Added GIFFIFO entries to GameDB
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-RE Savestate version: Sorry, not sorry ;)
2016-09-23 17:41:48 +02:00
refractionpcsx2
0b83b849e7
GIF: Implement GIF FIFO - Enabled as hack as it is slow
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-Fixes DJ Hero, Wallace & Gromit (properly), Hot Wheels (closer)
2016-09-23 17:41:48 +02:00
Gregory Hainaut
d89b09427f
gsdx: gl logging is only available in MTGS thread
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Fix crash in debug build
2016-09-22 17:54:44 +02:00
Gregory Hainaut
b00ae974d2
gsdx ogl: fix bad interaction between accurate blending and geometry shader
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Recent optimization allow to use triangle to render sprite even when gs is supported
close #1574
2016-09-20 09:30:24 +02:00
Jonathan Li
c64e8f944e
cdvdgigaherz: Fix printf sign mismatch warnings
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Fixes warning C6340: printf sign mismatch
Only remaining warnings for cdvdGigaherz (using level 4 warning
settings) are:
C6258: TerminateThread does not allow proper thread clean up
C4201: nonstandard extension used: nameless struct/union (from the
lo/hi u128 struct in common/include/Pcsx2Types.h)
2016-09-20 01:24:23 +01:00
Jonathan Li
57d029f34a
cdvdgigaherz: Use INT_PTR for dialog handler return type
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BOOL is not the correct return type (though it works for 32-bit).
2016-09-20 01:23:47 +01:00
Jonathan Li
0ca36e8943
cdvdgigaherz: Fix value truncation warnings
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Fixes warning C4244: conversion to smaller data type, possible loss of
data.
2016-09-20 00:47:15 +01:00
Jonathan Li
a61aa8ff0b
cdvdgigaherz: Remove unreachable return
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Fixes warning C4702: unreachable code
2016-09-20 00:46:33 +01:00
Jonathan Li
49cd751acf
format-check: enable checking cdvdGigaherz
2016-09-19 19:53:06 +01:00
Clang Format
2967d5d3f1
cdvdgigaherz: Reformat with clang-format
2016-09-19 19:53:00 +01:00
Jonathan Li
60da39712c
cdvdgigaherz: Remove unused code/macros/variables/etc
...
The SPTI code is unused, and it's simpler to just use the Windows
ioctls/API if they work (only raw disk sector reading is an issue and
the SPTI workaround is already in place).
2016-09-19 19:50:55 +01:00
Avi Halachmi (:avih)
52fbfdc5ab
Revert most of "Updated some entries in the GameIndex ( #1487 )"
...
This reverts commit 07d54587 except for the updates of SCUS-97150 (Formula
One 2001 NTSC-U) - where we have a record of compatibility 5, and also
there's an agreement that the patch is not required anymore since ad61503 .
The reverted compatibility values are because we don't have any kind of
records to support them, no one tested them, and they also don't appear at
our online compatibility list.
2016-09-19 20:47:08 +03:00
Gregory Hainaut
b91bd3ea01
gsdx dx/gl: fix potential bug in alpha test handling
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Depth test must remain disabled if write were masked.
Bug was detected on ICO (sea/sky) but the previous commit removes
the wrong ATE draw call.
2016-09-19 08:56:49 +02:00
Gregory Hainaut
6966e08306
gsdx: move alpha test optimization in base class
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One code for all renderers :)
2016-09-19 08:48:32 +02:00
Gregory Hainaut
38b77397e0
gsdx hw: remove custom Ty Tasmanian Tiger / Simposons OI hack
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Replaced by the generic OI_DoubleHalfClear. If OI_DoubleHalfClear is fast/safe enough, it
will enabled by default in the future.
2016-09-18 18:50:16 +02:00
Gregory Hainaut
6558317a7e
gsdx: s/m_eq.xzyf & 4/m_eq.z/
...
Much better this way
2016-09-18 18:50:15 +02:00
Gregory Hainaut
7a40b27931
gsdx CRC: move GTA hack to full level
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You can now emulate the radiosity effect with the UserHacks_AutoFlush hack.
2016-09-18 18:50:15 +02:00
Gregory Hainaut
0f387a8e3c
Merge pull request #1535 from PCSX2/clang-tidy-macro-parenthesis
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clang-tidy: use parenthesis around macro parameters
2016-09-18 18:48:04 +02:00
Jonathan Li
15fbd6fbf4
cdvdgigaherz: Remove ISO file reader ( #1569 )
...
It doesn't support dual layer ISO images, and the ini has to be edited
manually so it loads an ISO image ("$" has to be prepended to the ISO
path as well). The PCSX2 internal ISO file reader is probably better in
most/all aspects and I don't think it's worth copying the logic from
PCSX2 into the plugin.
2016-09-18 18:38:21 +02:00
Gregory Hainaut
310f13a2f7
gsdx ogl: only use geometry shader to convert big enough draw call ( #1554 )
...
gsdx ogl: only use geometry shader to convert big enough draw call
The purpose of geometry shader is to reduce bandwidth (72 bytes by sprite)
and CPU load.
Unfortunately it increases CPU load due to extra shader validations.
So geometry shader will only be enabled for draw call with more than
16 sprites (arbitrarily, smallest number before shadow hearts plummet)
v2: don't disable geometry shader in replayer.
It is easier to spot sprite rendering and to manually read vertex info.
2016-09-18 16:58:02 +02:00
Gregory Hainaut
2a60264e40
gsdx replayer: improve error message when file is corrupted
2016-09-18 16:52:35 +02:00
Gregory Hainaut
6e6eae7844
pcsx2:gsdx:spu2x: use parenthesis around macro parameters
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For safety reasons.
2016-09-18 16:13:55 +02:00
Gregory Hainaut
b3d31869d6
recompiler: use a function to replace HWADDR macro
2016-09-18 16:13:55 +02:00
Gregory Hainaut
c448c2becb
mtvu: use function instead of macro
2016-09-18 16:13:55 +02:00
Gregory Hainaut
d39f17bda3
FPU: replace check* macros by functions
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v2: remove useless return after function call
2016-09-18 16:13:29 +02:00
Gregory Hainaut
9648e25018
pcsx2: don't obfuscate the template type with macro
2016-09-18 16:13:29 +02:00
Gregory Hainaut
64d499af6e
pcsx2|spu2x: remove unused macro
2016-09-18 16:13:29 +02:00
Gregory Hainaut
02da178d5c
pcsx2: replace macro in GameDb by function
2016-09-18 16:13:28 +02:00
Gregory Hainaut
35cf2638e8
Vif: replace makeMergeMask macro with a function
2016-09-18 16:13:28 +02:00
Gregory Hainaut
b1d446895b
GSdx: replace IsTopLeftAligned macro with a function
2016-09-18 16:13:28 +02:00
Gregory Hainaut
f0a54bf6e3
spu2x: replace EMITC macro with a function
2016-09-18 16:13:28 +02:00
Gregory Hainaut
a5a2298c7d
IPU: replace BUTTERFLY macro with a function
2016-09-18 16:13:28 +02:00
Gregory Hainaut
796b2d4970
IPU: replace SATURATE macro with a function
2016-09-18 16:13:28 +02:00
Gregory Hainaut
ac1b3845b2
pcsx2:log: add MDEC_LOG trace capability
2016-09-18 15:35:59 +02:00
Gregory Hainaut
5ef2d538a0
gsdx hw: only keep a single half clear implementation
2016-09-18 13:16:59 +02:00
Gregory Hainaut
a0c1719695
gsdx hw: DoC takes 3
...
Add support for 16 bits format too. Fix shadows.
2016-09-17 12:06:43 +02:00
Gregory Hainaut
ebdf54a60b
gsdx sw: don't enable auto flush hack in replayer
...
Otherwise we don't have same number of draw call in HW/SW which is
awful to compare
2016-09-17 12:05:05 +02:00
Gregory Hainaut
3546d54e3b
gsdx hw: improve the vertical half clear for DoC
...
Previous assumption that crazyness was used to clear the buffer is wrong.
It was also used to write a constant color to the buffer.
2016-09-17 10:34:35 +02:00
Jonathan Li
639aafda12
ci: Remove Travis CI caching workaround
...
Travis CI now takes into account the environment variables when
generating the cache hash. So the workaround of appending random unique
stuff to "compiler" is now unnecessary.
2016-09-16 23:45:44 +01:00
Jonathan Li
4d5e051387
gsdx: Fix missing "\n" in rc file
...
It stops Visual Studio from asking to normalise the line endings
everytime the resource editor is used.
2016-09-16 23:42:54 +01:00
Jonathan Li
91b2e5bdbb
Merge pull request #1564 from FlatOutPS2/master
...
GSdx: Add Windows UI options for HW hacks
2016-09-16 23:35:45 +01:00
Gregory Hainaut
7b9654f164
gsdx hw: CRC based solution to solve half screen issue on FFVII Dirge Of Cerberus
...
The trick is that the depth buffer is actually the right of the frame buffer
2016-09-17 00:02:32 +02:00
Christian Kenny
07d54587bd
Updated some entries in the GameIndex ( #1487 )
2016-09-16 22:31:20 +01:00
FlatOutPS2
55b0be36cd
GSdx: Add cancel button to Hacks dialog
...
Add a cancel button to the Hacks dialog to make it easier for the user
to exit the window without making changes.
2016-09-16 23:22:13 +02:00
FlatOutPS2
5420fcaf3a
GSdx: Add Windows UI options for HW hacks
...
Add UI options for Auto Flush and Unscale Point Line HW hacks.
2016-09-16 23:19:05 +02:00
Nobbs66
6589feaacd
Link Unconditionally ( #1566 )
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EE Interpreter: Link Unconditionally on Branch and Link instructions
-Link instructions used to store the return address if the branch was
taken, but the correct behaviour is to store the return address whether
or not the branch is taken.
2016-09-16 09:58:37 +01:00
Gregory Hainaut
3994141d40
gsdx sw: always enable the auto flush hack on the SW renderer
...
There are enough option. Will remove it if too slow.
Positively impact Jak, GTA, Battlefield 2
2016-09-15 17:24:40 +02:00
Gregory Hainaut
1a1d6ab478
gsdx: handle the invalid format 0x3
...
International Super Star Soccer seems to use it.
It could be a core bug, in doubt uses the likely expected standard 0x13
2016-09-14 19:22:45 +02:00
Gregory Hainaut
4796803c33
pcsx2: Remove == true/false for boolean logic ( #1556 )
...
As discussed in #1553
Clang Tidy reports goes from 156 to 9.
Remain some macro in spu2x + a deadcode line
2016-09-10 20:08:14 +02:00
ramapcsx2
95063a7b65
Merge pull request #1559 from Kingcom/memview
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Debugger: Fix various memory view issues
2016-09-10 16:51:53 +02:00
Kingcom
f2a0f9f61a
Fix memory view scrolling, keep window start aligned to row size, and retain focus upon positioning it to the address accessed by an opcode
2016-09-10 15:44:25 +02:00
Jonathan Li
77e128aa11
Merge pull request #1557 from turtleli/freetype
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3rdparty: Add Freetype and link to GSdx
2016-09-10 14:04:26 +01:00
Jonathan Li
72d3e4e03f
windows: Add freetype to solution and link to GSdx
2016-09-10 12:36:56 +01:00
Jonathan Li
751fdb96da
3rdparty: Add FreeType 2.7
...
Customisations:
/: remove all non directories
/builds: Only windows/ftdebug.c retained, custom project added
/objs: Removed (custom project doesn't use the directory)
/docs: Only licence files retained.
/devel: Removed (unused)
2016-09-10 12:29:53 +01:00
Gregory Hainaut
4ebe739b44
pcsx2: remove various unused variable
...
Warning can be reenabled on GCC
A warning isn't fixed as potentially the code is wrong
../pcsx2/gui/MemoryCardFolder.cpp: In member function ‘void FolderMemoryCard::FlushFileEntries(u32, u32, const wxString&, MemoryCardFileMetadataReference*)’:
../pcsx2/gui/MemoryCardFolder.cpp:1027:10: warning: unused variable ‘filenameCleaned’ [-Wunused-variable]
bool filenameCleaned = FileAccessHelper::CleanMemcardFilename( cleanName );
2016-09-10 00:09:05 +02:00
Gregory Hainaut
c8e9207879
svu: avoid a maybe uninitialized warning
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False positive but compilers aren't reliable
2016-09-10 00:03:53 +02:00
Gregory Hainaut
ccf198a80b
gsdx ogl: fix a regression on Okami
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Strangely the game uses large texture to handle texture buffer.
I think it plays with WMS/WMT. I'm not sure texture shuffling is 100%
correct here. But without it, it's completely broken.
2016-09-09 21:51:23 +02:00
Gregory Hainaut
8c1722faa2
gsdx: add a note that Jak shadows can be handled with HW GL without auto flush hack
2016-09-09 21:08:15 +02:00
Gregory Hainaut
64a97483fb
gsdx: add Jak3 US too
2016-09-09 21:05:00 +02:00
Gregory Hainaut
de480ec0f5
gsdx: add crc hack for Jak
...
* 0x9C712FF0, Jak1, EU
* 0x472E7699, Jak1, US
* 0x2479F4A9, Jak2, EU
* 0x12804727, Jak3, EU
* 0xDF659E77, JakX, EU
Please report me the CRC of the US version too so I can add them.
Please test the shadows rendering (openGL HW + accurate blending at least basic)
2016-09-09 19:44:04 +02:00
Jonathan Li
d540dbec79
cdvdgigaherz: Fix event handle memory leak
...
Also bump the version to 0.10.0.
2016-09-08 23:46:05 +01:00
Jonathan Li
303996818c
cdvdgigaherz: Delete duplicate PlainIso file
2016-09-08 23:14:26 +01:00
Gregory Hainaut
d27d2dd520
fix compilation issue
2016-09-09 00:11:02 +02:00
Gregory Hainaut
c2b67ccb78
gsdx ogl: implement an alternate shader for Jak Shadows
...
The game sets the framebuffer as an input texture. So I did the same for
openGL. Code is protected with a CRC. It is working because the game want to sample
pixels.
For the record, I tested it GTA too, it doesn't work as expected because
the game will resize the framebuffer to a smaller one. So you don't have
the guarantee that pixel will be read before a data write.
Note: it requires at least accurate blending set on basic
Note: I need CRC of all Jak games that suffers of this issue. Thanks you :)
2016-09-08 23:58:13 +02:00
Gregory Hainaut
c03b388786
Merge pull request #1551 from PCSX2/clang-format-v2
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Clang format v2
2016-09-08 22:53:21 +02:00
Gregory Hainaut
ac14db7b19
linux: use clang-format-3.8
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Default is potentially an old version
2016-09-08 21:54:50 +02:00
Gregory Hainaut
36d2f96519
format checker: enable it for lilypad/onepad/cdvdiso
2016-09-08 21:54:50 +02:00
Clang Format
e503534ff4
reformat CDVDiso
2016-09-08 21:54:50 +02:00
Clang Format
d6ae5bfafa
reformat lilypad
...
Note: I'm worried on the EXPORT/CALLBACK behavior on multiple OS
2016-09-08 21:54:49 +02:00
Clang Format
f06f44c30a
reformat onepad
2016-09-08 21:52:49 +02:00
Clang Format
0abf686406
pre-fomat onepad
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Clang doesn't move back the '{' if there is a comment on the if line
2016-09-08 21:52:49 +02:00
Clang Format
1f8a0db290
reformat null plugin with pointer symbol on the right
2016-09-08 21:52:49 +02:00
Gregory Hainaut
a678ae2529
clang format: put the pointer/reference symbol (*/&) on the right
2016-09-08 21:52:49 +02:00
Gregory Hainaut
f9d8cb97c0
Merge pull request #1508 from PCSX2/gsdx-allow-sso-amd
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Finally AMD delivered the fix to support separate shader object !!!
2016-09-08 21:47:32 +02:00
Gregory Hainaut
6ee841319f
gsdx: help stupid compiler to allow 32 byte move
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Default copy-constructor is eight 32 bits move
GSRendererOGL::Lines2Sprites code shrinks from 510B to 398B
(loop of the function 296B => 181B). Hopefully it will reduce the cost
to convert line to sprite on the CPU (i.e. when geometry shader is disabled)
2016-09-08 20:01:05 +02:00
Gregory Hainaut
b282909c9e
common: avoid silly compiler warning due to define redefinition
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comma was updated in plugings (due to clang reformat)
2016-09-08 19:20:24 +02:00
Gregory Hainaut
aba0c733cd
gsdx linux: add a gui check box to control previous hack
2016-09-08 17:34:28 +02:00
Gregory Hainaut
029d74f855
gsdx: add an auto flush hack to implement a Read Write GS effect.
...
It impacts all renderers. It ought to fix issue in GTA radiosity,
Shadows in Jak series. (note shadows will suck in upscaling)
Implementation is really brutal. Expect a massive slow down, but at least we can test the effect
easily.
Normally perf impact will remain reasonable if the game doesn't use a Read-Write effect
Performances number are welcomes (my guess is really awful in HW mode, slow in SW mode).
You can enable it with "UserHacks_AutoFlush = 1"
2016-09-08 17:25:59 +02:00
Gregory Hainaut
bcb951077d
gsdx: c_str() is useless when parameter is a string
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Reported by clang tidy
2016-09-07 22:10:50 +02:00
Gregory Hainaut
a6c25b7bff
ipu: DATA is an u32 not a pointer
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Fix compilers warning.
2016-09-07 22:06:27 +02:00
Gregory Hainaut
cac822f785
build.sh: also use ninja for coverity build
2016-09-07 18:58:31 +02:00
Gregory Hainaut
145d6e29c2
gsdx: increase the allocation of the GS memory
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GS memory is only 4MB but rendering is allowed to be 2048x2048
with 32 bits format (so 16MB). Technically the frame/depth buffer can start
at the end of the GS memory. Let's not waste too much memory.
Fix crash with BASARAX
(game draws a 2048x1664 32 bits area)
2016-09-07 08:34:24 +02:00
Gregory Hainaut
c638e5ec87
gsdx debug: use a pretty format name when dumping texture
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Much faster to read the format on the file name :)
+ remove a couple of useless ifdef
2016-09-07 08:34:24 +02:00
Gregory Hainaut
6abd806539
gsdx perf: print frame time distribution
2016-09-07 08:34:24 +02:00
Gregory Hainaut
244bb555f9
Merge pull request #1532 from ssakash/Coverity
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PCSX2: Fix a bunch of coverity defects
2016-09-05 20:16:13 +02:00
Gregory Hainaut
cedc4f241d
gsdx hw: add a crc hack for Dragon Quest & Final Fantasy in Itadaki Street
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The hack only fix the HW renderer but not the SW renderer. However I'm not sure
the issue is from GSdx.
The hack will disable alpha test that used to generate empty draw call.
2016-09-04 19:41:31 +02:00
Gregory Hainaut
bb50b3419e
Merge pull request #1542 from PCSX2/gsdx-texture-transfer-motocross
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gsdx: save the blit buffer register when a transfer is started
2016-09-04 16:55:08 +02:00
Akash
022e650dc6
SuperVU: Initialize class members
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CID 146985 (#1 of 1): Uninitialized pointer field (UNINIT_CTOR)8.
uninit_member: Non-static class member vuxy is not initialized in this
constructor nor in any functions that it calls
2016-09-03 20:29:50 +05:30
Akash
dc874a99cd
LilyPad: Remove useless self assignment
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CID 146888 (#1 of 1): Self assignment (NO_EFFECT)self_assign: Assignment
operation (this->devices[i]->virtualControls + j).uid =
(this->devices[i]->virtualControls + j).uid has no effect.
2016-09-03 20:29:46 +05:30
Akash
7e5bca3dfd
Counters: Make the code behavior more explicit
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CID 168623 (#1 of 1): Missing break in switch
(MISSING_BREAK)unterminated_case: The case for value
GS_VideoMode::Unknown is not terminated by a 'break' statement.
2016-09-03 20:29:40 +05:30
Gregory Hainaut
52a2bb5524
gsdx ogl: disable texture shuffle when a render a basic sprite
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Fix shadow issue on "Shadow of Memories"
2016-09-03 12:18:52 +02:00
Gregory Hainaut
79209c31bf
gsdx ogl: avoid bad logging of framebuffer/texture overlap
2016-09-03 12:18:51 +02:00
Jonathan Li
4d10eda308
Merge pull request #1545 from turtleli/cdvd-spti
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cdvdgigaherz: Use SPTI to read raw CD sectors
2016-09-02 23:56:05 +01:00
Gregory Hainaut
a123e65185
gsdx sw: handle the invalidation of the palette when written by the GS
...
Manual gives all setup to upload a palette from the host. But nothing forbid to render
directly in the palette buffer. (GS rule nb 1, there is no rule ^^)
Fix Virtua Fighter 2 dark colors
However I'm not sure we can fix HW renderer. Rendering is done on the GPU but palette
handling is done on the CPU... So we need to read back data (ouch, and slow). A quick
test didn't get the expected results. Potentially there are others bugs (aka not gonna
happen on the HW renderer)
2016-09-03 00:21:56 +02:00
Gregory Hainaut
d01194da0b
gsdx sw: help debug
...
* quick way to disable verbose fixed tex0
* use palette address/format when the palette is dumped :)
2016-09-03 00:10:23 +02:00
Gregory Hainaut
6323268f40
gsdx tc: reset dirty alpha flag when we lookup a frame
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Fix black skin regression for haunting ground (at least on my gs dump)
2016-09-02 21:31:13 +02:00
Gregory Hainaut
774d98991c
iop rec: fully enable COP2 support
2016-09-02 21:05:28 +02:00
Jonathan Li
3d8be787a2
cdvdgigaherz: Use SPTI to read raw CD sectors
...
IOCTL_CDROM_RAW_READ apparently does not work for some read modes on
some optical drives, which makes some CD-ROM games unplayable from the
disc.
Work around the issue by using SPTI to retrieve the raw sector data. The
old reading method has been retained in case SPTI cannot be used (if the
device could not be opened with write access).
2016-09-02 00:58:38 +01:00
Gregory Hainaut
b47c50ae5d
iop rec: add the missing LWC2/SWC2 (CP2 reg from/to mem)
2016-09-01 21:50:13 +02:00
Gregory Hainaut
1ee0526e41
iop rec: add constant propagation for COP2
...
Inspirated from COP0
2016-09-01 21:16:43 +02:00
Gregory Hainaut
bdc29dbbbf
iop rec: put cop2 comment in the good position...
2016-09-01 20:47:12 +02:00
Gregory Hainaut
c9a1558c60
gsdx: save the blit buffer register when a transfer is started
...
Fix motocross mania missing texture. Close #1319
As far as I understand, transfer is initialized in DIR. But the real
write only occured later so the blit buffer could have been overwritten
by a new value.
BLIT 0 13700
TREG 40 40
DIR 0 0
BLIT 0 13f00 <=== the bad guy
Write! ... => 0x3f00 W:1 F:C_32 (DIR 00), dPos(0 0) size(64 64)
v2: set a value in m_tr.m_blit for load state
2016-09-01 09:59:38 +02:00
Gregory Hainaut
b546d096bd
Finally AMD delivered the fix to support separate shader object !!!
...
v2: blacklist AMD driver from the start of 2016
Please note that it is highly recommended to upgrade to a stable&working driver
2016-09-01 09:47:57 +02:00
Gregory Hainaut
448fee76c1
gsdx ogl: move GS setup in SetupIA
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Fix regression when geometry shader is disabled
2016-09-01 09:47:46 +02:00
Gregory Hainaut
165bcf5662
Merge pull request #1539 from FlatOutPS2/DX
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GSdx DX: extend ATE to better support additional corner case DX port
2016-08-29 11:39:22 +02:00
Gregory Hainaut
19a9d639b1
Merge pull request #1538 from PCSX2/gsdx-improved-ate
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gsdx ogl: extend ATE to better support additional corner case (issue …
2016-08-29 11:38:57 +02:00
Gregory Hainaut
da688114f4
Merge pull request #1522 from PCSX2/gsdx-issue-1438
...
gsdx tc: don't partially invalidate small target
2016-08-28 16:51:25 +02:00
Gregory Hainaut
e4337b6631
glsl2h: add input files in the header
...
Close #1404
2016-08-28 16:31:35 +02:00
Gregory Hainaut
a1cdf7189a
gsdx tc: don't partially invalidate small target
...
It creates a regression on game that uses a small temporary target to
upload textures of various sizes. Inital code was done to handle direct
frame write (background, FMV) so big target
2016-08-28 16:24:02 +02:00
Gregory Hainaut
c71ef6fa4c
i10n: refresh tr_TR (turkish)
2016-08-28 15:43:54 +02:00
FlatOutPS2
e5c6b2e952
GSdx DX: extend ATE to better support additional corner case DX port
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Port for Direct3D renderers of PR #1538 .
2016-08-28 15:13:15 +02:00
Gregory Hainaut
7103707aeb
gsdx: new linux option linear_present
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Purpose is to control the filtering when final image is displayed on the screen
Could improve the sharpness of the output in some games (ofc, it will be pixelated)
2016-08-27 19:23:12 +02:00
Gregory Hainaut
d78d515acb
iop rec: plug GTE (aka COP2) in the recompiler
...
Code isn't enabled yet to avoid any breakage
Edit iR3000ATables.cpp line 1446
2016-08-27 17:23:37 +02:00
Gregory Hainaut
2b925e0103
gsdx ogl: extend ATE to better support additional corner case (issue #1499 )
...
When depth primitive is constant and depth test is greater or equal, we can
execute the depth write after color (depth status will only depends on the initial
value)
New case for RGB_ONLY ate:
If the blending equation uses a fixed alpha or a source alpha. We can postpone the alpha write
in a 2nd pass.
If depth can also be postponed, we can guarantee the order of correctness of the value.
1st pass => do RGB
2nd pass => do Alpha & Depth
It fixed Stuntman letter rendering :) Remaining of the game is still broken :(
2016-08-27 14:46:10 +02:00
Gregory Hainaut
b6693c4345
gsdx dx/gl: fix depth optimization
...
4th bit is the fog value, not the depth
2016-08-27 13:57:39 +02:00
Gregory Hainaut
7b222768d4
build: check syntax of null plugins
...
Temporary hack to compute the number of commit in the branch
[skip appveyor]
2016-08-27 13:35:36 +02:00
Gregory Hainaut
c6d42c09d8
travis: check format in clang build
...
I created a dedicated target (before script). Might not be the best idea
2016-08-27 13:35:20 +02:00
Gregory Hainaut
411a25b610
Merge pull request #1531 from PCSX2/clang-tidy-empty-instead-of-size
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pcsx2|common|gsdx: use empty() instead of .size() ==/!= 0 check
2016-08-26 10:05:01 +02:00
Gregory Hainaut
601c828562
Merge pull request #1530 from PCSX2/clang-format-plugin-v1
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Clang format plugin v1
2016-08-26 10:04:52 +02:00
Gregory Hainaut
5a1cb00a07
Merge pull request #1517 from FlatOutPS2/DX
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Gsdx alpha test improvement DX
2016-08-25 09:25:19 +02:00
Clang Format
eb18a2ac0f
PADnull reformat
2016-08-25 00:16:29 +02:00
Clang Format
6613862aed
CDVDnull reformat
2016-08-25 00:16:25 +02:00
Clang Format
25b0b63216
GSnull reformat
2016-08-25 00:16:21 +02:00
Clang Format
e61d14168a
dev9null reformat
2016-08-25 00:16:15 +02:00
Clang Format
e3a2ad03bc
SPU2null reformat
2016-08-25 00:16:11 +02:00
Clang Format
67e7d63f0f
FWnull reformat
2016-08-25 00:16:07 +02:00
Clang Format
b246d13bae
USBnull reformat
2016-08-25 00:16:00 +02:00
Gregory Hainaut
18941f1b80
clang-format: tune format after discussion
...
Use custom brace setup. So union/struct/class all behave the same.
Fix typo on 3rdparty
2016-08-24 22:55:37 +02:00
Gregory Hainaut
16f12bcfa5
build.sh: small improvement
...
Fix undefined variable in cpp check
Print current job on clang-tidy (ease replay of a single file)
Keep jobs order, ease diff between multiple run
2016-08-24 22:55:37 +02:00
Gregory Hainaut
2ec0f26122
build.sh:clang-tidy: drop the remaining ASM file
2016-08-24 22:55:37 +02:00
ramapcsx2
c1f45dafa5
Merge pull request #1507 from FlatOutPS2/master
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PCSX2: IPU end of video freeze fixes
Fixes end of video freeze in Enthusia - Professional Racing.
Fixes end of video freeze with IPU Normal error in games like Enter The Matrix(#1494 ), Rygar, Freestyle Metal X, etc. Also fixes The Incredible Hulk and Bolt (thanks to @prafullpcsx2 for testing).
2016-08-23 12:56:21 +02:00
Gregory Hainaut
de32691b4e
clang format: don't allow statement on single lines + disable resource.h too (generated file)
...
Following discussion in #1530
2016-08-22 18:21:17 +02:00
Gregory Hainaut
1fb2c66a21
gsdx ogl: Unscale line
...
Line thickness will be increased to N pixels (N is the upscaling factor).
Code will also be enabled by UserHacks_unscale_point_line = 1
2016-08-22 18:18:12 +02:00
Gregory Hainaut
018895067b
gsdx ogl: restore code to unscale point
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enabled by UserHacks_unscale_point_line = 1
Point will be transformed into a NxN square sprite. (N is the upscaling factor)
2016-08-22 18:18:12 +02:00
Gregory Hainaut
f3d14dadc7
Merge pull request #1524 from ssakash/SMODE2_Override
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EE: Minor changes to syscall function
2016-08-22 11:37:13 +02:00
Gregory Hainaut
1a8825b374
pcsx2|common|gsdx: use empty() instead of .size() ==/!= 0 check
...
Enhance readability reported by clang tidy
2016-08-21 17:20:13 +02:00
Gregory Hainaut
8ee2d3d367
gsdx: use static assert when possible
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reported by clang tidy
2016-08-21 15:22:09 +02:00
Nicolas Hillegeer
b2984cd3d0
build.sh: don't use -m option for parallel
...
My reasoning was off. The -m flag does avoid the clang-tidy startup
cost (which isn't large), but it also increases tail latency because it
allows a straggler command to run much longer. Suppose that many heavy
.cpp files are bundled into one clang-tidy invocation.
Bench from Greg
with -m
./build.sh --dbg --clean --no-simd --clang-tidy 3886.45s user 12.04s system 1066% cpu 6:05.71 total
without
./build.sh --dbg --clean --no-simd --clang-tidy 4297.51s user 41.70s system 1497% cpu 4:49.86 total
2016-08-21 14:29:49 +02:00
Gregory Hainaut
27ea9c22bb
Merge pull request #1529 from aktau/clang-tidy-parallelize
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build.sh: parallelize clang-tidy
2016-08-21 13:30:44 +02:00
Nicolas Hillegeer
b45adb6e6a
build.sh: parallelize clang-tidy
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Also suppress spurious output from command -v.
[ci skip]
2016-08-21 13:29:08 +02:00
Akash
6bc6d20a87
R5900: Add an enum class for SYSCALL
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v2: Fix indentation on switch-case.
2016-08-20 23:32:31 +05:30
Akash
95d70db153
Counters: Move interlace detection code to SetGsCrt
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* More accurate to PS2 behavior and avoids an useless SMODE write function, it makes sense to also move this as video mode specific colorburst detection was already moved to SetGsCrt.
2016-08-20 23:32:20 +05:30
Avi Halachmi (:avih)
a0b014ecfc
editorConfig: use tabs instead of spaces (indent stays 4)
...
The vast majority of PCSX2 files use tabs for indentations, and all new
commits also use tabs for indents and not spaces. Therefore, having space
.editorConfig makes it extremely hard to work on PCSX2 files with editors
which support this config file.
There were some concerns that github will make things harder for us
with tabs at .editorConfig, and if that indeed becomes an issue then
we'll have to address it somehow. For now, let's hope it won't.
Also, commented out the line which automatically removes trailing
spaces, since it affects the entire file and therefore makes changes
which the committer did not intend to make at places unrelated to the
commit.
2016-08-20 20:43:38 +03:00
Gregory Hainaut
fc996951cb
build.sh: use $flags instead of "$flags"
...
Otherwise bash add tick around it and cmake doesn't understand what happen
2016-08-20 19:05:23 +02:00
Gregory Hainaut
2ae133e993
build.sh: use clang when clang-tidy is enabled
...
avoid tons of warning that options XXX isn't supported
2016-08-20 19:01:14 +02:00
Gregory Hainaut
a02937a67b
Merge pull request #1528 from aktau/build-posixify
...
build.sh: simplify and semi-modernize
2016-08-20 18:32:51 +02:00
Gregory Hainaut
0f4cc3231a
i10n: upload precompiled es file
2016-08-20 18:23:48 +02:00
Jonathan Li
2b2042e1c2
gsdx: Allow screenshot compression level to be changed
...
At higher resolutions it takes too much time to save a screenshot at the
maximum compression level. So let's allow the user to set the
compression level.
This re-uses the png_compression_level setting. The default compression
level is 1 for speed, but if the user wishes to increase the compression
level (without using an external tool) and doesn't mind if the
screenshot takes more time to save then they can increase the
compression level up to a maximum of 9 (which can take quite a while).
Fixes #1527 .
2016-08-20 14:01:24 +01:00
Nicolas Hillegeer
57090e8ec5
build.sh: simplify and semi-modernize
...
1. All POSIX shells support $(...) syntax [1], including /bin/sh. shellcheck
warns about it.
2. [[ won't work in /bin/sh [2], so use [ everywhere. I wonder why it worked
now, perhaps the test was running on a system where /bin/sh -> /bin/bash.
3. In POSIX sh, string indexing is undefined. [SC2039]. Unfortunately, this
means we require a subprocess: https://wiki.ubuntu.com/DashAsBinSh . Very
ugly.
4. In POSIX sh, arrays are undefined. We seem to use $flags as an array
after constructing it by string concatenation. I tried to verify that
this has the same effect as just passing the quoted string in bash:
bash-3.2$ flags="-DCMAKE_GOOK"
bash-3.2$ flags="$flags -DCMAKE_MOARMA"
bash-3.2$ flags="$flags -DCMAKE_URURURUR"
bash-3.2$ ./argv $flags
0: ./argv
1: -DCMAKE_GOOK
2: -DCMAKE_MOARMA
3: -DCMAKE_URURURUR
bash-3.2$ ./argv "${flags[@]}"
0: ./argv
1: -DCMAKE_GOOK -DCMAKE_MOARMA -DCMAKE_URURURUR
bash-3.2$ ./argv "$flags"
0: ./argv
1: -DCMAKE_GOOK -DCMAKE_MOARMA -DCMAKE_URURURUR
bash-3.2$
5. Enable exit on unknown variable (-u). All variables should be known,
otherwise we have an error in the script. shellcheck doesn't warn so I
think it's fine.
Apart from shellcheck(1), I also ran checkbashisms(1). The latter only
reported that "command -v" might not be available in other shells.
Apparently only ash(1) doesn't understand it.
NOTE: Why are we even trying to support pre-Mavericks (Darwin < 13) OSX? We
don't even support the most modern OSX (El Capitan) fully yet. OSX upgrades
are free and generally don't leave old machines behind. Most machines made
after 2009 can upgrade to El Capitan, AFAIK. I also believe that systems
that have all the utilities and libraries necessary to build PCSX2 will have
/bin/bash >= 3.x.
NOTE 2: Does cmake/ninja generate the same type of output in
compile_commands.json?
[1]: http://pubs.opengroup.org/onlinepubs/009695399/utilities/xcu_chap02.html#tag_02_06_03
[2]: http://serverfault.com/a/52050
2016-08-20 13:15:57 +02:00
Gregory Hainaut
d6b834e8af
gsdx hw: don't execute blit fmv with target
...
Avoid invalid operation due to depth buffer
2016-08-20 12:56:30 +02:00
Gregory Hainaut
fa826b3167
gsdx tc: check compatible bit when wrote in middle of target
...
All maths are wrong otherwise. Fix half screen issue in WRC
2016-08-20 11:57:15 +02:00
Gregory Hainaut
a49b3c9bf6
gsdx tc: log more stuff on texture cache dirty & frame format
2016-08-20 11:52:22 +02:00
Gregory Hainaut
cdfbff9af0
build.sh: use command -v instead of which
2016-08-19 18:21:42 +02:00
FlatOutPS2
87eed3965e
GSDx GSRendererDX code improvement
...
Replace local copies context and env with m_ prefix originals.
2016-08-19 16:02:49 +02:00
FlatOutPS2
c5cd716c20
Gsdx alpha test improvement DX
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Port for the DX renderers of the alpha test improvement for OGL created by gregory38.
2016-08-19 15:59:54 +02:00
Gregory Hainaut
02cfe9aeeb
Merge pull request #1520 from IlDucci/master
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Updating Spanish translation
2016-08-19 09:55:41 +02:00
Gregory Hainaut
d87452ed21
build.sh: allow to replace make by ninja to speed up the build system
...
Quick benchmark. GCC debug mode
Full build: 6 second better, it can 2 additional cores :)
make : ./build.sh --dbg --clean 213.25s user 22.35s system 881% cpu 26.739 total
ninja: ./build.sh --dbg --clean 203.94s user 18.31s system 1085% cpu 20.474 total
No change build:: 1 second better :)
make -C build_dbg -j 16 install 1.51s user 0.34s system 206% cpu 0.898 total
ninja -C build_dbg -j 16 install 0.05s user 0.02s system 98% cpu 0.074 total
2016-08-18 22:45:46 +02:00
Jonathan Li
029468e7b4
ci: Add clang 3.8 to Travis CI
2016-08-17 22:07:42 +01:00
Jonathan Li
c9a1097579
console: Remove buffered and wxerror console writers
...
Both haven't been used for a long time, and don't seem to hold any
advantages over the default stdout console writer.
2016-08-17 22:07:42 +01:00
Jonathan Li
f338ffea74
console: Remove scrollbar mouse drag pause behaviour
...
If the dev/verbose logging option is enabled and the game requires
automatic gamefixes, the console log will always scroll to the bottom
when the scrollbar is released since a new log message will be output
when emulation unpauses.
This could be quite annoying when checking a log while the game is
running. The behaviour doesn't seem to be all that useful anymore
(previously it was useful to work around a GUI bug where the automatic
gamefixes/widescreen patches/cheats menu options didn't apply
immediately) and only works on Windows, so let's remove it.
2016-08-17 22:07:42 +01:00
Gregory Hainaut
765b68458a
gsdx: improve logging
...
Don't enable UpdateValidity print by default (+20~25% on log size)
Only useful in rare cases
2016-08-17 21:23:06 +02:00
Gregory Hainaut
15a4d1f0a9
pcsx2: fix gcc warning
...
MIPSAnalyst.cpp:124:9: warning: ‘takeBranch’ may be used uninitialized in this function [-Wmaybe-uninitialized]
else if (sure && !takeBranch)
False positive as sure will be false but safer this way
2016-08-17 21:23:06 +02:00
Gregory Hainaut
bf0e5dc5bd
Merge pull request #1516 from PCSX2/emitter-manual-void-cast
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pcsx2: manually cast function pointer to void*
2016-08-17 18:56:55 +02:00
Gregory Hainaut
19ceea4f1e
Merge branch 'strict-aliasing'
2016-08-17 18:53:08 +02:00
Gregory Hainaut
cc68776069
pcsx2: manually cast function pointer to void*
...
Templace is nicer but give a hard time to compiler.
New version compile in both gcc&clang without hack
v2: add an uptr cast too for VS2013 sigh...
v3: use an ugly function pointer cast to please VS2013
2016-08-17 09:53:30 +02:00
Jonathan Li
d36002a02a
gsdx:cmake: Use PNG_LIBRARIES instead of PNG_LIBRARY
...
PNG_LIBRARIES adds both libpng and zlib to the command line.
PNG_LIBRARY only adds libpng to the linker command line, and the cmake
documentation also suggests not to use it.
2016-08-16 20:35:21 +01:00
IlDucci
fa5effafcd
Updating Spanish translation
...
Added the new shortcut identifiers. Warning: Some strings are shown in
English.
2016-08-16 13:40:09 +02:00
Gregory Hainaut
fa249a3f78
gsdx ogl: don't rely on the Z value in m_vt
...
Value seems wrongly rounded and you can't distinguish 0xFFFF from 0xFFFE
Instead check that depth is constant for the draw call and the value from the vertex buffer
Fix recent regression on GTA (and likely various games)
2016-08-16 07:30:52 +02:00
FlatOutPS2
c8f6d68d68
PCSX2: IPU end of video freeze fix
...
Fixes end of video freeze in Enthusia - Professional Racing.
2016-08-15 19:48:21 +02:00
Gregory Hainaut
44bbdbe49d
common: use free directly instead of an Alloc(0)
...
Easier to understand the intent. And avoid false positive in coverity
2016-08-15 15:51:22 +02:00
Gregory Hainaut
252c043409
Merge pull request #1518 from PCSX2/pcsx2-high-level-fopen
...
Pcsx2 high level fopen
2016-08-15 15:41:27 +02:00
Pseudonym
07e21427b9
When PS1 loading was enabled, someone neglected to check that allowing the function to continue wouldn't cause any problems.
...
Fixes #1515
2016-08-15 14:23:43 +01:00
Gregory Hainaut
0f1c10230a
CDVD: catch MEC/NVM file exception
...
It will stop the emulation and open a nice box with an error message instead of terminate PCSX2
2016-08-15 14:09:01 +02:00
Gregory Hainaut
deb7121fde
CDVD: Use wxFFile API to handle MEC file too
...
again nicer, exception safe, less compilation warning :)
v2:
* check file is properly opened in write mode
* only print an error when result is bad
2016-08-15 13:08:54 +02:00
Gregory Hainaut
534e01e2d6
CDVD: Use wxFFile API to handle NVM file
...
Nicer, exception safe, less compilation warning :)
v2: check fp is properly open in write mode
2016-08-15 13:06:34 +02:00
Gregory Hainaut
5c7e2432bd
gsdx-ogl: improve alpha test for GTA vice city (letters)
...
I don't understand why but it seems depth is rounded down even in 16 bits.
So uses 0xFFFE to enable ate_all_color_then_depth in 16 bits format too :)
2016-08-15 11:38:07 +02:00
Gregory Hainaut
5fbf702500
gsdx ogl: new optimization to bypass the alpha test
...
In FB_ONLY mode the alpha test impacts (discard) only the depth value.
If there is no depth buffer, we don't care about depth write. So alpha
test is useless and we can do the draw with a single draw call and no program
switch
2016-08-15 11:35:24 +02:00
Gregory Hainaut
b62859ffa2
gsdx ogl: only enable the alternate alpha test in FB_ONLY
...
RGB_ONLY requires to handle the alpha channel in the alpha test
2016-08-15 11:25:19 +02:00
Gregory Hainaut
2700f06fe7
Merge branch 'pcsx2-verbose-thread-error'
2016-08-14 22:31:28 +02:00
Gregory Hainaut
63ec74ebea
build: remove most of the bashism
...
Various distribution still ship the true old shell to win 1 second at startup.
Besides, bash syntax is no way better
Not fully tested, some bashism might remain for some options but at least you can
do a standard build
2016-08-14 22:29:12 +02:00
Gregory Hainaut
9d8135cf1c
x86emitter: allow strict aliasing optimization
2016-08-14 21:01:40 +02:00
Gregory Hainaut
2cc98191f0
common: allow strict aliasing optimization
2016-08-14 21:01:40 +02:00
Gregory Hainaut
0417a10483
gsdx: allow strict aliasing optimization
2016-08-14 21:01:40 +02:00
Gregory Hainaut
2e7fab7813
gsdx sw: avoid aliasing issue, clear function was wrong anyway
...
Value must be un-normalized. Function is only used with 0.0 so
API was updated to only use the 0 case.
2016-08-14 21:01:09 +02:00
Gregory Hainaut
ef7530af29
microVU: fix aliasing issue
...
Union is safer for the compiler
2016-08-14 20:49:12 +02:00
Gregory Hainaut
e8e66ec4b5
x86emitter: use memcpy to avoid aliasing issue
...
Code is only called once anyway.
2016-08-14 20:48:45 +02:00
Gregory Hainaut
90707f8d4e
gsdx: avoid aliasing issue
...
Extend GSVector to support float move
Initial code likely used integer move for performance reason. However due to
the nan correction, register is now in float domain.
2016-08-14 20:48:34 +02:00
Gregory Hainaut
cc15a9480b
clang format: disable vertical alignment
...
Avoid issue of bad alignment on some versions
To reduce change impact
2016-08-14 20:47:36 +02:00
Gregory Hainaut
447e0d0336
Merge pull request #1514 from PCSX2/gsdx-nouveau-driver
...
Gsdx alpha test improvement
2016-08-14 20:29:09 +02:00
Gregory Hainaut
15db7eeb81
gsdx: use correct format in printf
...
u => unsigned
d => signed
zu => size_t
2016-08-13 12:48:35 +02:00
Gregory Hainaut
0a1454ff6c
gsdx: use prefix increment operator for non-primitive type
...
I think compiler is clever enough to optimize the code but it won't hurt
and it reduces the number of cpp check warning.
2016-08-12 23:11:26 +02:00
Gregory Hainaut
dc2864ad7a
gsdx hw: avoid a null deferenced false-positive in coverity
...
It is a false positive because it supposes that PRIM->TME is both true and false.
It is the first Schrodinger's variable ;)
2016-08-12 23:02:06 +02:00
Gregory Hainaut
2d2fdd6e44
debugger: remove useless null check
...
It is done too late.
CID 168625 (#1 of 1): Dereference before null check (REVERSE_INULL)
check_after_deref: Null-checking this->cpu suggests that it may be null, but it has already been dereferenced on all paths leading to the check.
2016-08-12 22:57:09 +02:00
Gregory Hainaut
f38cd9d80d
onepad: add a missing break when CMD_CONFIG_MODE is true but configuration isn't enabled.
...
I hope it wasn't done on purpose.
CID 168624 (#1 of 1): Missing break in switch (MISSING_BREAK)
unterminated_case: The case for value CMD_CONFIG_MODE is not terminated by a 'break' statement.
2016-08-12 22:55:19 +02:00
Gregory Hainaut
1a09712f89
gsdx: init m_custom_width/height to a default value
...
Avoid useless warning on coverity
2016-08-12 22:48:20 +02:00
Gregory Hainaut
c41cf6c444
gsdx: init variable in constructor
...
CID 168626 (#1 of 1): Uninitialized scalar field
uninit_member: Non-static class member m_end_block is not initialized in this constructor nor in any functions that it calls.
2016-08-12 22:45:17 +02:00
Gregory Hainaut
39bf84a13c
onepad: don't duplicate the "GamePad" base class code/member in the "JoystickInfo" derivated class
2016-08-12 22:37:37 +02:00
Gregory Hainaut
2d8a0dc59c
onepad: fix a couple of ccpcheck warning
...
Yes I know formating suck
2016-08-12 22:36:17 +02:00
Gregory Hainaut
61eddca39d
clang format: preliminary support
...
Add a .clang-format example file. Might need minor tuning. If people doesn't like the syntax
Add a basic script to validate current change is compliant with clang-format
* on master it will test last 20 commits
* on branch it will test all commits of the branch
Idea is to plug it into travis (might require clang 3.8). Everything is blacklisted. Use "ALL" parameters
to test all standard directories.
2016-08-12 20:28:00 +02:00
Gregory Hainaut
8fe65ec371
cmake: add -Wextra warning on GCC
...
Add 3 new warnings (first one must be fixed I think)
pcsx2/gui/MessageBoxes.cpp: In copy constructor ‘BaseMessageBoxEvent::BaseMessageBoxEvent(const BaseMessageBoxEvent&)’:
pcsx2/gui/MessageBoxes.cpp:62:1: warning: base class ‘class pxActionEvent’ should be explicitly initialized in the copy constructor [-Wextra]
BaseMessageBoxEvent::BaseMessageBoxEvent( const BaseMessageBoxEvent& event )
plugins/GSdx/GSPng.cpp: In function ‘bool GSPng::SaveFile(const string&, GSPng::Format, uint8*, uint8*, int, int, int, int, bool, bool)’:
/home/gregory/playstation/emulateur/pcsx2_merge/plugins/GSdx/GSPng.cpp:64:14: warning: variable ‘success’ might be clobbered by ‘longjmp’ or ‘vfork’ [-Wclobbered]
bool success = false;
^
plugins/GSdx/GSPng.cpp:44:58: warning: argument ‘image’ might be clobbered by ‘longjmp’ or ‘vfork’ [-Wclobbered]
bool SaveFile(const string& file, Format fmt, uint8* image, uint8* row,
2016-08-12 19:30:14 +02:00
Gregory Hainaut
24ff2482a4
pcsx2: break when switch value is CoreThread_Indeterminate
...
Fix another GCC warning
2016-08-12 19:30:14 +02:00
Gregory Hainaut
6f64fc9f84
pcsx2: don't compare pointer with 0
2016-08-12 19:30:14 +02:00
Gregory Hainaut
41afd85a5d
gsdx sw: fix GCC warning enumeral and non-enumeral type in conditional expression
2016-08-12 19:30:14 +02:00
Gregory Hainaut
5ad4cbace7
onepad|common: fix GCC warning type limit
2016-08-12 19:30:14 +02:00
Gregory Hainaut
88b7470c07
gsdx: use const qualifier to avoid gcc (false positive) warning
...
variable might be clobbered by ‘longjmp’ or ‘vfork’
Only remains warning for 2 variables: success & image
2016-08-12 19:30:14 +02:00
Gregory Hainaut
f28ab4c280
pcsx2: gcc warning sign compare
2016-08-12 19:30:14 +02:00
Gregory Hainaut
214253c579
pcsx2: properly init structure with the { } pattern
...
Remove also 2 unused variables
GCC warning is still disabled as it generates lots of false positive. GCC5 and later will improve the situation
https://gcc.gnu.org/bugzilla/show_bug.cgi?id=36750
2016-08-12 19:30:14 +02:00
ramapcsx2
823670e4c5
Merge pull request #1513 from trostboot/g3mcfix
...
GameDB: Fix Grandia III MemCardFilter
2016-08-12 18:05:58 +02:00
trostboot
276bd01fcc
GameDB: Fix Grandia III MemCardFilter
...
MemCardFilter for Grandia III NTSC-U Disc 2 was applied to the wrong
game. The serials for Disc 1 and 2 are SLUS-21334 and SLUS-21345,
respectively - I assume someone fatfingered when issuing the serials.
2016-08-12 16:12:39 +02:00
Gregory Hainaut
19e992869a
Merge pull request #1512 from PCSX2/gsdx-dynamic-thread-height
...
gsdx sw: add extrathreads_height to control the quantity of pixels pr…
2016-08-12 15:52:13 +02:00
Gregory Hainaut
078577c7c5
common: try to print a nice error message when pthread_create is bad
2016-08-12 10:05:14 +02:00
Gregory Hainaut
332ef5892b
gsdx: replace hardcoded constant with nice enum
2016-08-11 22:30:34 +02:00
Gregory Hainaut
8b94320524
gsdx ogl: implement another algo to handle alpha test
...
Fix rendering issue on letters on Kengo/burnout 3/...
Default algo will execute the alpha test in 2 passes. However due to blending
you can't handle accurately the color.
Fortunately for us, the rendering uses an always pass depth test so you
can execute first all the color rendering (which doesn't depends on the alpha test)
And then the depth part which depends on the alpha test.
2016-08-11 21:15:17 +02:00
Gregory Hainaut
866173a481
gsdx ogl: move zbuffer emulation code into a dedicated function
...
* Code was factorized a bit with the help of max_z
* Add an extra optimization if test is ZTST_GEQUAL and min z value is
the biggest value. Z test will always be pass.
Note: due to float rounding (23 bits mantissa vs 24 bits depth) the test
is done against 0xFF_FFFE and not 0xFF_FFFF. It is wrong but GPU will
also use float so impact will be null.
2016-08-11 21:14:58 +02:00
Gregory Hainaut
1fa9e3fc93
gsdx ogl: align shader self test to atst previous change
2016-08-10 11:30:13 +02:00
Gregory Hainaut
74822d6ba3
gsdx ogl: rework atst handling
...
* Move the rounding operation in the constant buffer
* Merge less with less equal. And merge greater with greater equal
Need test
2016-08-10 11:30:11 +02:00
Gregory Hainaut
9a188a87c2
gsdx ogl: move ATST emulation in a dedicated function
...
Future commit will try to reduce the number of Alpha Test possibilities
2016-08-09 20:53:44 +02:00
Gregory Hainaut
fb2182dd9b
gsdx small nitpick
2016-08-09 15:15:30 +02:00
FlatOutPS2
59a4442880
PCSX2: IPU Normal error end of video freeze fix
...
Fixes end of video freeze with IPU Normal error in games like Enter The
Matrix, Rygar, Freestyle Metal X, etc.
2016-08-09 14:06:21 +02:00
Gregory Hainaut
0b86aad059
spu2x sdl: increase the number of samples
...
Avoid alsa error "buffer underrun"
2016-08-09 11:38:25 +02:00
Jonathan Li
efb5c85c76
3rdparty:portaudio: Fix module omission in Devel builds
...
Preprocessor defines were set for Release and Debug modes, but not Devel
builds. Broken since 259a39ef0c .
Fixes #1505 .
2016-08-08 23:01:28 +01:00
Jonathan Li
5d6f9a316a
cdvdgigaherz: Use null for event/thread handle init
...
CreateEvent and CreateThread return NULL on failure, not
INVALID_HANDLE_VALUE. This should have been done in
0477e03965 , I didn't check thoroughly
enough.
2016-08-08 22:34:58 +01:00
avih
5a75906ce7
Merge pull request #1492 from ssakash/EE_Cyclerate
...
PCSX2-WX: Add a mild overclock option on the slider
2016-08-08 19:27:33 +03:00
avih
f35c5f1c91
Merge pull request #1491 from ssakash/VFrequency
...
PCSX2-WX: Add proper vertical frequency values on GS Frame
2016-08-08 18:44:49 +03:00
Gregory Hainaut
0dcce91a6e
Merge pull request #1504 from ssakash/RemoveFunction
...
GSDX: Remove GetDeviceSize()
2016-08-08 16:15:07 +02:00
Akash
0ff7076d84
GUI: Convert text color for -1 value to red
...
* Only use dark green color for the default cycle rate. using a different color just for a single value (previously for -1) might be confusing for users.
* Use a constant RGB form of dark sea green color instead of the regular dark green color. these new RGB values have been *tuned* for perf...err perfection!
2016-08-08 19:20:51 +05:30
Akash
bc54e3d01b
R5900: Add a mild overclock option
...
* Adds a mild overclock option to have the 0 at middle of the slider.
2016-08-08 19:20:44 +05:30
Akash
e738acbe3c
R5900: Minor clean up (no functional change)
...
* Rename some variables as the previous names didn't make much sense.
* Convert unnecessary int data types to bool.
2016-08-08 18:45:00 +05:30
Avi Halachmi (:avih)
8e8b8f8ed5
widescreen cheats_ws.zip: 6 removed, 49 changed, 452 new, 2440 total
...
This syncs the cheats_ws.zip widescreen patches archive with Devina's
archive from 2016-08-07.
The zip file is the zipped content of folder cheats_ws at the archive,
after removing the following 10 known WIP patches: 00000000 1771BFE4
C77AF2CA DA3DD765 07652DD9 FDA1CBF6 CC96CE93 2545CA71 1CE1DA8A CD787D68
Compared to the previous content of cheats_ws.zip:
- 6 files deleted (07652DD9 1CE1DA8A 44D23E5F CC96CE93 CD787D68 FDA1CBF6)
- 49 modified files
- 452 new files (w00t!)
- 1939 files identical to before
The zip now has a total of 2440 patch files, compared to 1994 before.
2016-08-08 08:49:51 +03:00
refractionpcsx2
84f1b08033
VIF: Fix up some scenarios with Reverse VIF FIFO. Fixes #1502
...
-Also noted a scenario which isn't really handled correctly but unsure what would happen in those cases (if there are any). I guess we'll find out :)
2016-08-07 12:27:28 +01:00
Akash
bc24e90070
GSDX: Remove GetDeviceSize()
...
It's not used anywhere and it doesn't seem needed.
2016-08-07 12:43:03 +05:30
Akash
005f63d455
PCSX2-WX: Improve percentage calculation on GSFrame
...
Calculate the percentage value using the vertical frequency fetched from counters.
2016-08-05 18:24:03 +05:30
Akash
e7f66900fa
Counters: Add a new function GetVerticalFrequency()
...
No functional changes done, the current commit helps us to pass vertical frequency values of individual video modes to GUI code for accurate percentage calculation on titlebar. (which is done on the succeeding commit)
2016-08-05 18:23:55 +05:30
Jonathan Li
0477e03965
cdvdgigaherz: Fix CreateEvent/CreateThread return value checks
...
CreateEvent and CreateThread return NULL on failure, not
INVALID_HANDLE_VALUE.
Spotted using Visual Studio Code Analysis Tools (Warning C6387)
2016-08-05 00:30:25 +01:00
Jonathan Li
a8286e7458
cdvdgigaherz: Remove unused variables
2016-08-04 23:46:26 +01:00
Jonathan Li
af60501fb6
windows: Remove unused solution files and property sheets
...
The solution files are unused and for ancient Visual Studio versions -
GSDumpGUI has its own solution file, and bin2cpp is included in the main
solution file.
The property sheets have either fallen out of use or were never used in
the first place.
2016-08-04 23:09:08 +01:00
Jonathan Li
869f4d1898
gsdx: Only set ini path in GSdxApp::Init() if it's empty
...
Fixes a regression introduced by 46ba9aa117 ,
where the Linux GS replayer would always use the options in inis/GSdx.ini
(or use the default options if that doesn't exist) to replay the dump,
instead of using the GSdx.ini from the specified ini folder.
2016-08-04 00:53:50 +01:00
Gregory Hainaut
e9e1b33884
gsdx: log a nice string instead of the hex format of PSM
2016-08-03 18:07:54 +02:00
Gregory Hainaut
ac9f2ed284
lilypad: fix the gcc warning take 3
...
Signed vs non-signed comparison
2016-08-03 18:06:27 +02:00
Gregory Hainaut
41bede60eb
gsdx replayer: fix broken init in replayer
...
"regression" from previous defered init
2016-08-03 11:57:56 +02:00
Gregory Hainaut
27f313ee16
gsdx hw: limit OI_GsMemClear to large clear
...
Help to reduce the speed impact
2016-08-03 11:23:23 +02:00
Jonathan Li
f978f9a07d
Merge pull request #1477 from turtleli/gsdx-defer-init
...
gsdx: Avoid illegal instruction crash on older CPUs
2016-08-02 23:00:19 +01:00
Gregory Hainaut
4eda5fb924
Revert "lilypad: use size_t instead of int for num* variable"
...
This reverts commit 87d73684fa .
Will do something that work ;)
close #1498
2016-08-02 22:40:03 +02:00
Gregory Hainaut
16affc9ef4
gsdx tc: potentially fix a regression
...
Update done on f712c5c6d0
Previous code use the size of the draw to compute latest block. I
don't know why I use .x/.y which are the origin offset so the start of the block.
2016-08-02 15:35:28 +02:00
Gregory Hainaut
2844facae5
FPU/sVU: Fix GCC warning
...
may be used uninitialized in this function
Jump pointer are false positive but it helps to make compiler happy
2016-08-02 15:29:38 +02:00
Gregory Hainaut
87d73684fa
lilypad: use size_t instead of int for num* variable
...
Fix noisy GCC warning: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
2016-08-02 15:29:38 +02:00
Avi Halachmi (:avih)
4096e72835
gameindex.dbf: updated compatibility (1 new, 23 better, 0 worse)
...
Updated/synced from the online compatibility list.
- Update summary:
Not at dbf (and added): 1
Not at csv (but have compat info at the dbf): 258
Unchanged: 2560
Better compat: 23
Worse compat: 0
- Status before:
Imported entries: 9706
Compatibility 1: 7 games
Compatibility 2: 31 games
Compatibility 3: 48 games
Compatibility 4: 70 games
Compatibility 5: 2665 games
- Status after:
Imported entries: 9707
Compatibility 1: 7 games
Compatibility 2: 29 games
Compatibility 3: 48 games
Compatibility 4: 71 games
Compatibility 5: 2687 games
2016-08-02 16:22:04 +03:00
Gregory Hainaut
f19da94bfd
Merge pull request #1476 from PCSX2/onepad-input-state
...
onepad 1.3: import lilypad state machine into onepad
2016-08-02 15:01:42 +02:00
Jonathan Li
44f90efb93
gsdx:psx: Fix illegal instruction crash on old CPUs
...
Check the instruction set first in GPUinit, GPUconfigure and GPUtext
to prevent unsupported vector instructions from being executed.
Move the vector initialisation in GPUinit to a separate function - it
avoids a vzeroupper instruction.
2016-08-01 19:38:23 +01:00
Avi Halachmi (:avih)
e329b6ffd0
boot: fix: show bios info at the console title
...
This is a regression from 6db18446 , which, due to correctly applying
the patches when the bios starts, also updated the console title (which
happens at the same function).
So when updating the settings and loading the patches, only update the
console title if we're already outside of the bios.
2016-07-31 20:56:00 +03:00
Avi Halachmi (:avih)
6db1844656
patches: load correctly for the bios on full boot
...
We already had loading of the patches (and applying patch=0) before the
game elf recompiles, now do the same when the bios starts too.
2016-07-31 20:05:04 +03:00
Avi Halachmi (:avih)
2aac8d875a
patches: more consistency with console messages
...
If the dev/verbose console source is enabled then there's no change.
If it's not enabled (i.e. most users), then:
- Don't show patch info messages twice on boot (regression from 27e7ecce ).
- Show patch info messages when loading a saved state (never worked).
- Don't show patch info messages for the bios.
It still doesn't print the info when patches/fixes/etc are enabled or
disabled while a game is running, because such actions while a game is
running can have unexpected effects regardless (for instance, it's
technically impossible to unapply a patch).
If one really wants to follow the exact timing and info about patch
loading, just enable the dev/verbose console source at the console menu.
2016-07-31 19:07:14 +03:00
Gregory Hainaut
92ae8a5be7
gsdx sw: print current draw call of GetSizeFixedTEX0
...
To easily detect compare with hardware renderer
2016-07-31 13:19:38 +02:00
Gregory Hainaut
1ea83ba3a7
gsdx debug: log current area of the draw
...
This way it is easier to see which part of the texture is read, and which part
of the framebuffer is updated
2016-07-31 13:19:38 +02:00
Adam Diffin
6376e8d6e7
Just a simple grammar fix. ( #1489 )
2016-07-31 01:23:35 +01:00
Avi Halachmi (:avih)
5e3c2f0c6a
eeCycleRage: negligible fix for the milest underclock calculation
...
This now makes the mildest underclock really identical to before 90b11b2 .
2016-07-30 18:11:35 +03:00
Avi Halachmi (:avih)
460b7be47a
eeCycleRate: add/restore a milder underclock value to the slider
...
Also slightly modify the textual description of the other underclock items.
All previous values available at the slider are still there, but since
the new value is now the mildest (slider == -1), it "pushes" the previous
-1 and -2 values one notch down.
This restores the mildest value to be identical to how it behaved before
90b11b2f , which is measured as about 75% speed.
Because the "balanced" preset uses the -1 slider value, it means this
restored mild value is now also used by the balanced preset.
As a note, while the message for the mildest value was always "reduce by
about 33%", before 90b11b2f it was actually about 25% reduction (75% speed,
like with this commit now), and after that commit it was about 40% reduction
(60% speed).
Also, since we add new value to the slider only on one side, the "0"
(default) slider position is now not at the exact middle. That's fine,
but maybe we could also add a milder overclock value on the other side
to have that symetric again.
2016-07-30 17:36:34 +03:00
Avi Halachmi (:avih)
67dc3eef4b
gui: eeCycleRate: more accurate description based on measurements
...
The ee cyclerate percentage values at the slider text were inaccurate,
and sometimes wildely so.
Add some code to measure the actual speed at runtime (disabled by default)
and update the (static) slider text values according to the measurements.
Also change the description from increase/reduce "by AA %" to "to BB %".
This makes it slightly easier to grasp. E.g. "reduce speed to 10%" is
easier to grasp than "reduce speed by 90%", and similarly, "increase
speed to 300%" is easier to grasp than "increase speed by 200%".
2016-07-30 16:04:27 +03:00
Gregory Hainaut
140fe74ca2
gsdx ogl: fix bad blending regression
...
(when accurate blending is disabled)
Regression was introduced in 29c97a9bf2 (11th June)
2016-07-30 09:59:53 +02:00
Avi Halachmi (:avih)
e8e6d3bc77
game settings/patches: don't apply acidentally to the bios
...
While c782b62 added much more reliable game game startup detection, the
settings system did not yet gain that knowledge, but typically that's OK.
Typically the settings (and patches) are loaded according to the current
CRC, which happens once on bios boot (with general settings) and then again
when the game starts, which includes game-specific fixes, patches, etc.
However, if the setting are changed (and therefore also applied) after
the game CRC is known but before the game starts, such as if the user
presses Tab to change framelimiter while at the bios, then until now it
was accidentally applying the game's settings while still at the bios.
This commit makes the settings routine know whether or not the game actually
started, and apply the generic/game settings accordingly.
2016-07-29 20:55:58 +03:00
Pseudonym
c782b6222c
More robust eeload hooking to monitor and interfere with bios and game loading.
...
Maybe some other cruft can go now this should be reliable.
2016-07-29 16:51:18 +01:00
Gregory Hainaut
242ac26299
Merge pull request #1485 from ssakash/HPO_Custom
...
GSDX-TextureCache: Port Half pixel offset hack for custom resolutions
2016-07-29 15:07:02 +02:00
Gregory Hainaut
55599e1802
Merge pull request #1486 from FlatOutPS2/master
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GSdx: Star Ocean 3 depth issue fix
2016-07-29 15:06:35 +02:00
Gregory Hainaut
11cdb070c0
cmake: use only sse2 flag for ICC
...
Default is pentium4
2016-07-29 15:00:52 +02:00
Robert Neumann
eacd789a88
Fix an oversight (missing an include)
2016-07-29 14:06:27 +02:00
FlatOutPS2
02b0451d3c
GSdx: Star Ocean 3 depth issue fix
...
Fixes issue #1475
2016-07-29 12:13:26 +02:00
FlatOutPS2
91e07727e3
GSdx Add missing CRC hacks
2016-07-29 12:12:52 +02:00
ramapcsx2
1068208887
Merge pull request #1484 from ssakash/annoying_warning
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GSDX: Silence an implicit conversion warning
2016-07-29 10:11:31 +02:00
Avi Halachmi (:avih)
27e7ecce65
patches: load before recompiling the elf entry block
...
Commit 330704a added code which applies the patches before recompiling the
elf entry block, but because at that stage the patches for the current
CRC were not yet loaded, effectively it did nothing.
Now it actually loads the patches before applying them.
As a result, it should now be possible for patches (with place=0) to be
effective before the elf is executed.
This is a hack, because the emulation loads the patches while it's not
paused. It works, but it's not great. A better way would be to pause the
emulation once the entry point is detected, then make the setting get
applied normally (which also loads the patches normally), and then resume
the emulation.
This _should_ properly fix #627 (the test case works as expected now).
2016-07-28 22:25:00 +03:00
Avi Halachmi (:avih)
defbdcc2b8
AppCoreThread: small refactor (no-op)
...
In preparation for the next commit
2016-07-28 22:19:45 +03:00
Akash
dbad57b8e8
GSDX: Silence an implicit conversion warning
...
OMSetBlendState() doesn't accept passing a float value as it's argument
(AKA actual parameter).
2016-07-28 18:58:06 +05:30
Akash
47f69f694a
GSDX-TextureCache: Port Half pixel offset hack for custom resolutions
2016-07-28 18:45:23 +05:30
Gregory Hainaut
620876e0e7
gsdx: fix compilation error with ICC
...
just require the -restrict compilation flag
2016-07-28 11:01:28 +02:00
Gregory Hainaut
76f38d3da0
onepad: fix ICC compilation warning
2016-07-28 10:48:43 +02:00
Gregory Hainaut
d714a2a393
lilypad: fix compilation on ICC
2016-07-28 10:46:40 +02:00
Gregory Hainaut
55bc7a678a
pcsx2: ICC warning: type qualifier on return type is meaningless
2016-07-28 10:36:58 +02:00
Gregory Hainaut
64e8e02f54
cmake: add Intel's ICC compiler support
...
Full of compilations errors and warnings
2016-07-28 10:36:40 +02:00
Gregory Hainaut
48c4d54a6c
onepad: support load/save state for the plugin
...
close #205
close #1375
close #1465
v2: don't bump PCSX2 savestate version
2016-07-28 09:48:44 +02:00
Jonathan Li
a9f9c1406c
Merge pull request #1474 from turtleli/windows-64-bit-fixes
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Windows 64-bit compile fixes
2016-07-28 00:19:04 +01:00
Jonathan Li
7e30d16797
gsdx: Use char array instead of string for name
...
"static string str;" causes a SIGILL signal on a "Nehalem" (SSE4.2)
QEMU VM when compiled with GCC 6.1.1.
2016-07-27 23:34:16 +01:00
Jonathan Li
46ba9aa117
gsdx: Defer GSdxApp initialisation on Linux only
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vector push_back causes a SIGILL signal on a Nehalem (SSE4.2) QEMU VM
when compiled with GCC 6.1.1.
However, an empty constructor causes illegal instruction exceptions to be
generated on a Windows VM.
So here's an inbetween that looks stupid but works on what I've tested.
2016-07-27 23:34:15 +01:00
Jonathan Li
9f53987e3b
gsdx: Use map for GSCRC::m_map
...
Visual Studio 2015 initialises unordered_map using vector instructions,
which can cause PCSX2 to crash if the instructions aren't supported.
2016-07-27 23:34:14 +01:00
Jonathan Li
e5ea4cc5d4
gsdx: Defer vector initialisation to GS/GPUinit
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It can cause PCSX2 to crash if the instructions aren't supported.
2016-07-27 23:34:14 +01:00
Jonathan Li
d726d4d4aa
gsdx: Add AVX2 to instruction set test
...
Also add a newline to the error message and report AVX/AVX2 instead of
SSE5.00 and SSE5.01.
2016-07-27 23:34:12 +01:00
Gregory Hainaut
7fa55c39f1
Merge pull request #1479 from ssakash/custom_fixes
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GSDX-TextureCache: Add proper rounding when unscaling texture size
2016-07-27 22:31:21 +02:00
Avi Halachmi (:avih)
cff8cb137c
patches: simplify by unifying patches/cheats (effectively no-op)
...
patches and cheats are exactly the same (pnach style patch line) but we
stored two sets of them depending on their source: "patches" for
GameIndex.dbf patches, and "cheats" for all the rest (cheats, widescreen,
etc).
Unify patches and cheats and keep only "patches", cleanup and rename the
public API at Patch.h, and add documentation.
Also: add some console messages on invalid "place" value, and when we skip
searching cheats_ws.zip because a pnach file was found at cheats_ws dir.
Also: removed checks before applying different kinds of patches/cheats
because we don't need them (we didn't have disabled patches loaded anyway).
The checks removal _shouldn't_ have any effect, except that the checks were
wrong and accidentally prevented loading widescreen hacks which have a place
value of 0. No one probably noticed it since all the widescreen patches
which I looked at have a place value of 1. So now ws patches with place=0
would load correctly too. If we'll ever have such.
2016-07-27 18:15:17 +03:00
Avi Halachmi (:avih)
eb1e890278
patches/cheats: document "place" value and use it explicitly
...
This commit doesn't change any behavior, but documents the "places" value
of the patch structure ("place" is 1 in patch=1,... and 0 in patch=0,...)
and also uses an enum to make its use explicit.
2016-07-27 14:21:37 +03:00
Avi Halachmi (:avih)
67aee8a19c
patches: reset also patches on VM restart
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This should fully fix #851
2016-07-27 14:21:37 +03:00
Avi Halachmi (:avih)
56adb85a87
cheats: reset cheats when restarting the VM
...
If cheats are enabled and loaded (pnatch files from the cheats folder, or
from the cheats_ws folder, or from cheats_ws.zip), then they were still
applied for some time while rebooting the emulation after a game is already
loaded (e.g. start pcsx2, boot fast, play, boot full). This could cause
the reboot to fail if some patches were applied (e.g. widescreen patches).
It seems that the offending application of the cheats happens at
SysCoreThread::VsyncInThread(), which possibly runs before the config
change event is handled (and re-load the cheats for the current crc).
So reset/invalidate the cheats when the VM is reset.
This should improve issue #851 , but ultimately not fully fix it, since
the patches (from games db) are not reset yet with this commit, and we
don't have a function to do so. For now the non-cheats patches are only
reset/reloaded when a configuration change is being handled.
It would probably be a good thing if we can unify patches/cheats.
2016-07-27 14:21:37 +03:00
Gregory Hainaut
62aff1f2a1
onepad 1.3: import lilypad state machine into onepad
...
Not tested
* rumble
Save/load state will be implemented in the next commit
v2:
* Print current deteced pad mode
* fix dpad button tranmission
close #366
2016-07-27 08:55:27 +02:00
Gregory Hainaut
d6383e6c21
Merge pull request #1472 from PCSX2/gsdx-gta-depth-issue-1457
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Gsdx gta depth issue 1457
2016-07-26 18:40:53 +02:00
Akash
d3ebd4b318
GSDX-TextureCache: Add proper rounding when unscaling texture size
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Fixes flickering issues on Dragon Ball Z Budokai Tenkaichi FMV's on custom resolution, might also help prevent some crashes on custom resolution.
2016-07-26 18:28:07 +05:30
ramapcsx2
c592ccb3e5
Merge pull request #1435 from ssakash/Custom_TextureCache
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GSDX: Improve scaling of custom resolution
2016-07-26 14:07:19 +02:00
Gregory Hainaut
20aee23edc
onepad: fix gcc warning
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warning: comparison between signed and unsigned integer expressions
2016-07-26 09:27:57 +02:00
Gregory Hainaut
0937526aac
onepad: handle correctly the release state of analog pad
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Axe ranges from 0 to 255 but the release state value is 127 not 128.
close #243
2016-07-26 09:27:14 +02:00
Jonathan Li
77b9f2c15e
pcsx2: Initialise g_Conf->Mcd[].Type
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Fixes a valgrind warning. Folder memory cards are autodetected later, so
it's safe to set it to a file memory card.
2016-07-24 22:41:54 +01:00
Jonathan Li
dbf6b38a2e
windows: Remove intrin_x86.h from solution
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File was deleted recently.
2016-07-24 22:25:08 +01:00
Jonathan Li
38c802a4ef
pcsx2:windows: Remove unused sampling profiler
...
Visual Studio has a much more powerful performance profiler which can do
the same task and more.
2016-07-24 21:42:53 +01:00
Jonathan Li
ed47dca8a1
x86emitter:windows: Make cpu detection/affinity 64-bit compatible
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Use DWORD_PTR since that works on both 32-bit and 64-bit builds. And
remove some empty unused functions.
Fixes a 64-bit compilation issue.
2016-07-24 19:05:18 +01:00
Robert Neumann
b8c1fa9b43
Fix warning in dev9ghz
2016-07-23 15:58:37 +02:00
Jonathan Li
043d2926fa
pcsx2:windows: Disable SuperVU for 64-bit builds
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Doesn't compile. Not going to make this work either.
2016-07-23 10:52:10 +01:00
Jonathan Li
f04dfe43a8
utilities:windows: Restrict memcmp_mmx to 32-bits
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Fixes a 64-bit compilation issue.
2016-07-23 10:52:09 +01:00
Jonathan Li
8387de09e2
pcsx2: Use _M_X86_64 for Baseblock static_assert ifdef
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Fixes a 64-bit compilation issue.
2016-07-23 10:51:56 +01:00
Jonathan Li
ac7e7a79c3
utilities:windows: Remove memset32 assembly
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It's unused, and it doesn't compile in 64 bits.
2016-07-23 02:21:21 +01:00
Jonathan Li
768ed80ece
utilities:threading:windows: Use intrinsic pause
...
Fixes a 64-bit compile error.
2016-07-23 02:21:13 +01:00
Jonathan Li
f40b2e641b
spu2-x:windows: Use INT_PTR for DialogProc return type
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Fixes a 64-bit compile error.
2016-07-23 02:19:29 +01:00
Jonathan Li
5719bddbb5
gsdx:windows: Change m_colorspace to INT_PTR
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Fixes a 64-bit compile error.
2016-07-23 02:19:28 +01:00
Gregory Hainaut
aea75f51bd
gsdx tc: partial support of pseudo depth for Dx
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Fix #1457 (GTA)
The game uses a depth format for a pure color buffer (cokes do ravage
in gaming industry)
However I'm really afraid that it migth break another effect in other games.
2016-07-22 20:38:46 +02:00
Gregory Hainaut
d58c07d697
onepad: init event struct
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Might help to reduce valgrind warning
2016-07-22 20:27:54 +02:00
Gregory Hainaut
fa12743c8e
debugger: fix another missing init
...
==18373== Conditional jump or move depends on uninitialised value(s)
==18373== at 0x825CC9B: CtrlMemView::render(wxDC&) (CtrlMemView.cpp:277)
==18373== by 0x825DA19: CtrlMemView::paintEvent(wxPaintEvent&) (CtrlMemView.cpp:138)
==18373== by 0x81F3A5F: Pcsx2App::HandleEvent(wxEvtHandler*, void (wxEvtHandler::*)(wxEvent&), wxEvent&) (AppMain.cpp:614)
==18373== by 0x40BC50B: wxAppConsoleBase::CallEventHandler(wxEvtHandler*, wxEventFunctor&, wxEvent&) const (in /usr/lib/i386-linux-gnu/libwx_baseu-3.0.so.0.2.0)
==18373== by 0x426C654: wxEvtHandler::ProcessEventIfMatchesId(wxEventTableEntryBase const&, wxEvtHandler*, wxEvent&) (in /usr/lib/i386-linux-gnu/libwx_baseu-3.0.so.0.2.0)
==18373== by 0x426C752: wxEventHashTable::HandleEvent(wxEvent&, wxEvtHandler*) (in /usr/lib/i386-linux-gnu/libwx_baseu-3.0.so.0.2.0)
Reported by gcc too
2016-07-22 19:02:34 +02:00
Gregory Hainaut
5cf2688c0c
common: remove useless x86_intrin.h
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Yeah one less licence in the project :)
2016-07-22 18:47:51 +02:00
Gregory Hainaut
7d35e15fea
Merge pull request #1444 from PCSX2/atomic-relax
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Atomic relax
2016-07-22 18:36:02 +02:00
Gregory Hainaut
0f62bccb0b
Merge pull request #1470 from ssakash/spu2_x_nitpicks
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SPU2-X: Align GUI elements on debug dialog
2016-07-22 18:18:20 +02:00
Gregory Hainaut
9182a287e2
Merge pull request #1469 from PCSX2/valgrind-memleak
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Valgrind memleak
2016-07-22 18:17:37 +02:00
Akash
8e2b19ada7
SPU2-X: Align GUI elements on debug dialog
2016-07-22 19:29:45 +05:30
Gregory Hainaut
55a408edad
debugger: init resolvePointerStrings to a default value
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Fix valgrind issue:
==3560== Conditional jump or move depends on uninitialised value(s)
==3560== at 0x81F7949: CtrlRegisterList::OnDraw(wxDC&) (CtrlRegisterList.cpp:291)
==3560== by 0x47826DE: wxAnyScrollHelperBase::HandleOnPaint(wxPaintEvent&) (in /usr/lib/i386-linux-gnu/libwx_gtk2u_core-3.0.so.0.2.0)
==3560== by 0x4785969: wxScrollHelperEvtHandler::ProcessEvent(wxEvent&) (in /usr/lib/i386-linux-gnu/libwx_gtk2u_core-3.0.so.0.2.0)
==3560== by 0x426CA0E: wxEvtHandler::SafelyProcessEvent(wxEvent&) (in /usr/lib/i386-linux-gnu/libwx_baseu-3.0.so.0.2.0)
==3560== by 0x4710BAE: wxWindowBase::HandleWindowEvent(wxEvent&) const (in /usr/lib/i386-linux-gnu/libwx_gtk2u_core-3.0.so.0.2.0)
==3560== by 0x44EF67D: wxWindow::GTKSendPaintEvents(_GdkRegion const*) (in /usr/lib/i386-linux-gnu/libwx_gtk2u_core-3.0.so.0.2.0)
2016-07-22 10:13:54 +02:00
Jonathan Li
fee374b0e9
Merge pull request #1462 from turtleli/tidy-vs-projects
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Tidy Visual Studio project files
2016-07-22 00:30:52 +01:00
Jonathan Li
259a39ef0c
windows: Update VS solution configurations
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Use portaudio devel build for devel config - it fixes a warning that
occurs due to incompatible linker settings (incremental vs whole program
optimisation)
Also add 64-bit configurations.
2016-07-21 23:59:41 +01:00
Gregory Hainaut
53a70d9018
onepad: use modal dialog instead of frame
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Avoid various pitfall such as #1387
v2:
* use stack object
2016-07-21 09:51:16 +02:00
Gregory Hainaut
1e3c46a6bb
gsdx ogl: purge debug message in destructor
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Allow to see latest error and avoid noise in Valgrind log
2016-07-21 09:51:16 +02:00
Gregory Hainaut
b6a55f50ab
gsdx ogl: fully initialise PSConstantBuffer structure
2016-07-21 09:51:16 +02:00
Gregory Hainaut
b322ef286e
CDVD: initialize a temporary buffer
...
I'm not sure to understand why Valgrind reports it as we populate the buffer
during the ReadAsync. Maybe Valgrind doesn't like async IO from the kernel.
In doubt, the init will avoid those warnings
==19897== Thread 6 EE Core:
==19897== Conditional jump or move depends on uninitialised value(s)
==19897== at 0x80FE9E1: BlockdumpFileReader::DetectBlockdump(AsyncFileReader*) (BlockdumpFileReader.cpp:40)
==19897== by 0x8109EE5: InputIsoFile::Open(wxString const&, bool) (InputIsoFile.cpp:229)
==19897== by 0x810939E: ISOopen(char const*) (CDVDisoReader.cpp:57)
==19897== by 0x810194E: DoCDVDopen() (CDVDaccess.cpp:359)
==19897== by 0x80B651C: SysCorePlugins::OpenPlugin_CDVD() (PluginManager.cpp:1219)
2016-07-21 09:51:16 +02:00
Gregory Hainaut
3c0a97354c
pcsx2:linux: leaking allocation isn't necessary
2016-07-21 09:51:15 +02:00
Gregory Hainaut
8b91aefd49
gui: add a destructor to CtrlRegisterList object
...
So we can free allocated memory
2016-07-21 09:51:15 +02:00
Gregory Hainaut
11e5fe8879
pcsx2 gui: fix a pseudo memory leak on SavestateEntryPack
...
It is a pseudo leak as it is a global object. Nevertheless it pollutes
the valgrind log.
v2:
* use an array of unique pointer
* use ArraySize instead of a constant
2016-07-21 09:50:28 +02:00
trostboot
dbda9292d8
Add EE clamp modes for Shadow Hearts ( #1463 )
...
GameDB: Full EE clamping is required in Shadow Hearts for characters to appear correctly in
various scenes throughout the game.
2016-07-20 11:56:10 +01:00
Jonathan Li
e271932f41
bin2cpp: Tidy VS project
...
Group common properties. This removes some of the optimisation
properties, which aren't really essential since bin2cpp is only used as
a tool to convert images to header files.
Add 64-bit configurations.
2016-07-19 23:25:12 +01:00
Jonathan Li
e25e8bc580
plugins: Tidy/standardise VS projects
...
Combine all the different configurations together so the project files
are more generic and maintainable.
Also standardise the layout so all the project files will be similar and
all have the same standard elements (even if empty).
Add 64-bit configurations.
Additional specifics:
spu2-x: FLOAT_SAMPLES preprocessor definition removed since it's unused.
2016-07-19 23:25:12 +01:00
Jonathan Li
f8605dda61
common|pcsx2: Tidy/standardise VS project
...
Combine all the different configurations together so the project files
are more generic and maintainable.
Also standardise the layout so all the project files will be similar and
all have the same standard elements (even if empty).
Add 64-bit configurations.
2016-07-19 23:25:12 +01:00
Jonathan Li
97e268e5a5
3rdparty: Tidy/standardise VS projects
...
Combine all the different configurations together so the project files
are more generic and maintainable.
Also standardise the layout so all the project files will be similar and
all have the same standard elements (even if empty).
Add 64-bit configurations.
Additional specifics:
wxWidgets: Common stuff into the property sheets.
pthreads: Fixes the LNK4068 warning.
portaudio: Devel config added.
libjpeg: Non-existent file removed.
Side note: libjpeg is barely used - wxWidgets uses it but doesn't have
to, ZeroGS uses it but we don't develop that anymore.
2016-07-19 23:25:12 +01:00
Jonathan Li
7c3cee0624
spu2-x: Rearrange lowpass.cpp header order
...
It allows VS to use the precompiled header for that file too.
2016-07-19 23:25:12 +01:00
Jonathan Li
296ef4184f
3rdparty: Use SolutionDir instead of SvnRootDir in property sheet
...
It's part of Visual Studio, and more importantly, I don't need to
specify a build output directory in the libpng project file.
2016-07-19 23:25:12 +01:00
Jonathan Li
7277074d9e
windows: Fix incremental linking property sheet
...
Don't use "-dbg" target suffix - both Devel and Debug builds use the
property sheet, so it's incorrect.
Also don't set optimise references to false - it's incompatible with
incremental linking and causes compile failures.
2016-07-19 23:25:12 +01:00
Lena
5a17b95901
x86_intrin.h: fix build using GCC ( #1468 )
...
__GNUG__ is not defined while compiling this file,
this causes the build to fail.
Replacing this with __GNUC__ fixes this.
2016-07-19 23:13:24 +01:00
Akash
1e92c24847
SPU2-X: Convert inline assembly to intrinsics ( #1464 )
2016-07-19 23:11:12 +01:00
ramapcsx2
ddc68626d8
Merge pull request #1442 from ssakash/Counters
...
PCSX2-Counters: Improve video mode detection
2016-07-18 19:28:24 +02:00
Gregory Hainaut
e680a90e90
Merge branch 'intrinsic-cleanup'
2016-07-17 11:33:06 +02:00
Gregory Hainaut
6e306ee44f
common: move _xgetbv with cpuid intrin
...
Besides, code comes from Gabest and not reactOS
2016-07-17 10:25:00 +02:00
Gregory Hainaut
e872552fdc
spu2x|common: s/jASSUME/pxAssume/ allow to remove code and __debugbreak intrinsic
2016-07-17 10:24:29 +02:00
Gregory Hainaut
c56ca4a0fa
common: include cpuid.h on unix
...
I tested both clang and gcc.
2016-07-17 10:24:29 +02:00
Gregory Hainaut
f9ebc0ba70
Merge pull request #1459 from frantisekz/master
...
Degrade GTK3 Fatal Error to Warning
2016-07-15 09:35:36 +02:00
Gregory Hainaut
25bc2dff07
gsdx: dump and log EE texture read
...
It gives a visual opportunity to detect a bad read of the texture cache
2016-07-14 19:45:06 +02:00
Gregory Hainaut
f76bf9dddc
gsdx: dump and log EE texture read
...
It gives a visual opportunity to detect a bad read of the texture cache
2016-07-14 19:41:21 +02:00
Gregory Hainaut
10ea05bc6f
common: remove old atomic wrapper
...
Use cross-platform std::atomic instead
2016-07-14 18:29:41 +02:00
Gregory Hainaut
812e41d578
common: relax atomic of m_IsBeingDeleted
...
Avoid the memory fence in the constructor
2016-07-14 18:29:41 +02:00
Gregory Hainaut
086dfc8a14
gsdx sw: use acquire/release semantics for atomic operation
...
* Avoid the generation of memory barrier (mfence)
2016-07-14 18:29:41 +02:00
Gregory Hainaut
567976e822
MTVU: port vuCycles to std::atomic
...
V2: use relaxed order as the variable doesn't carry load/store dependency
It is only used as a counter for the speed hack
2016-07-14 18:29:41 +02:00
Gregory Hainaut
3f0655c821
MTVU: port write pointer to atomic and optimize atomic access
...
Write pointer can be relaxed-read from the EE thread
Read pointer can be relaxed-read from the VU thread
Warning: AtomicExchange calls were replaced by release-store
However AtomicExchange generates a memory barrier (at least on linux)
So either it is useless and it will be faster, or it will explode ;)
2016-07-14 18:29:41 +02:00
Gregory Hainaut
ca46921796
MTVU: use acquire/release semantics for atomic operation
...
* Avoid the generation of memory barrier (mfence)
* Based on the fact that it used to work on previous code without any
barrier
v2:
* keep basic code in reset path
* use relaxed access for isBusy. The variable doesn't carry load/store
dependency but is instead an hint to optimize semaphore post
2016-07-14 18:29:40 +02:00
Gregory Hainaut
3b4c357aaa
MTGS: avoid a potential very rare deadlock
2016-07-14 18:29:40 +02:00
Gregory Hainaut
4cdf05efac
MTGS: use private member for RingBufferLock
...
Easier to understand the purpose of the 2nd lock
2016-07-14 18:29:40 +02:00
Gregory Hainaut
5913ff1bd8
MTGS: port read/write pointer to full atomic + optimize atomic access
...
Read pointer is only written by the MTGS thread so it can be relaxed-read
by the MTGS thread
Write pointer is only written by the EE thread so it can be relaxed-read
by the EE thread
Remove volatile stuff
2016-07-14 18:29:40 +02:00
Gregory Hainaut
6fb7beb58a
MTGS: use acquire/release semantics for atomic operation
...
* Avoid the generation of memory barrier (mfence)
* Based on the fact that it used to work on previous code without any
barrier
v2:
* keep "slow" and safe atomic on reset path
* use relaxed atomic for m_RingBufferIsBusy
The signal doesn't carry dependency with others load/store. Instead it is used
as an hint to awake the semaphore
As a side, there is a potential thread bug
T1 do
* wait sema
* busy = true;
* while (!queue.empty) do work...
* busy = false;
* go back to wait sema
T2 do
* post sema even if busy is false
If T1 stop after the while queue but before the busy, T2 won't post the
event. When T1 will wake up, it will block on the semaphore
2016-07-14 18:29:40 +02:00
Gregory Hainaut
d855bc5ca8
gsdx sw: improve exit condition of SW extra thread
...
Use a relaxed atomic to read the exit variable in the hot path
Wait that exit is deasserted in the destructor, so we are sure the
thread will "soon" return
2016-07-14 18:29:22 +02:00
Gregory Hainaut
abc9f7d096
gsdx tc: log unsupported LookupDepthSource
2016-07-14 18:29:22 +02:00
František Zatloukal
2c74ff1e54
Degrade GTK3 Fatal Error to Warning
2016-07-13 02:08:14 +02:00
ramapcsx2
093704f073
Merge pull request #1456 from NZJenkins/master
...
Zero out the skip bp
2016-07-12 12:15:09 +02:00
NZJenkins
b491f5cdc5
Zero out the skip bp
...
Fixes #1453
2016-07-12 17:51:56 +12:00
Gregory Hainaut
e642bbc426
gsdx sw: add extrathreads_height to control the quantity of pixels processed by a thread
...
Value could range from 1 to 9. Default is 4 and it is potentially the
best option. Feel free to test some values on your system, behavior
might depends on the core number and thread number
Value is exponential so 4 is 2 times more pixels than 3.
Small value increased thread overhead, big value increase wait/sync latency
2016-07-10 17:48:10 +02:00
Gregory Hainaut
91eccb7bab
gsdx sw: increase the size of the ring buffer 256 => 65536
...
memory overhead by thead is only 256KB
However it will reduce the probability to block the push thread to nearly 0
I tested a couple of dumps and only manage 4000 element with 1 extrathread.
2016-07-10 10:49:06 +02:00
Gregory Hainaut
85fb55a0e1
gsdx ogl: memory management take 3
...
Add a factor 2 on the VRAM to get the quantity of available memory for the textures.
The driver is allowed to put some textures in RAM. Of course it is bad for performance
but it won't crash.
Due to the 4GB by process limit, I keep a (reasonable) maximum of 3.8GB.
In order to avoid a crash when memory is too low an exception will be risen
with no guarantee on rendering and big performance impact. In this situation
you ought to reduce upscaling/disable large framebuffer.
2016-07-10 10:23:23 +02:00
Akash
2ed67f6d65
EE-SYSCALL: Move messages back to dev/verbose level
...
These messages are not needed anymore as we'll get the video mode
information from the console messages on Counters.
2016-07-09 21:50:41 +05:30
Akash
78bf5ad88e
PCSX2-Counters: Move VideoMode init code from _gsSMODEwrite to SYSCALL
...
* Moving the code to SYSCALL enables us to detect all the video modes properly.
* Added proper detection of VESA,HDTV,BIOS video modes.
2016-07-09 21:50:38 +05:30
Akash
e7d4bc4506
PCSX2-Counters: Remove default video mode variable
...
* Fixes a bug where NTSC VideoMode was automatically used when videomode is uninitialized. the bug was only temporary till the SMODE register was written.
2016-07-09 21:50:37 +05:30
Akash
a1fdf1e625
PCSX2-Counters: Rename "GS_RegionMode" to "GS_VideoMode"
...
Technically there's no term called "RegionMode" and the values obtained through the SMODE1 register is actually used for identifying the video mode of the game not any region modes.
* Convert "GS_VideoMode" into an enum class
2016-07-09 21:50:28 +05:30
Gregory Hainaut
a37cd40ce3
gsdx ogl: only print an error when VRAM is low
...
Until a better solution is found or people buy better GPU :)
2016-07-09 11:43:28 +02:00
Gregory Hainaut
a2086ed458
gsdx profiler: drop latest frame time
...
Value is out of the chart. I'm not even sure it is a real frame so let's just remove it.
2016-07-09 10:03:21 +02:00
Gregory Hainaut
82d83ca579
gsdx: dull driver
...
Hopefully futur low-end GPU will get 4GB of VRAM
2016-07-08 21:53:42 +02:00
Gregory Hainaut
3f03f7333c
gsdx: improve builtin profiler
...
* Does the first vsync (start counter) after the sleep
* Dump data after the rendering, avoid to count extra destructor,sleep time
* Dump data into a basic csv file (if people want nice graph)
2016-07-08 21:47:53 +02:00
Gregory Hainaut
8b3e04d1b6
onepad: fix keyboard on 2nd pad
...
There is only a single event queue, so you need to detect the pad based
on the configuration
Mouse/Wiimote is limited to first pad
Related to issue #1441
2016-07-08 19:07:42 +02:00
Gregory Hainaut
eefe3e8d4f
gsdx ogl: reserve 200MB of the VRAM for various gl buffers (IBO/VBO/PBO/UBO)
2016-07-08 09:43:47 +02:00
Gregory Hainaut
df4645a84a
gsdx ogl: Don't use NV extension on AMD
...
potentially the NV extension is wrongly used but can't test it with the free driver
2016-07-07 23:48:56 +02:00
Gregory Hainaut
d6e447a89c
gsdx: fix for old gl header release (build bot)
2016-07-07 22:23:20 +02:00
Gregory Hainaut
d8050634f6
gsdx ogl: plug GL_NVX_gpu_memory_info and GL_ATI_meminfo
...
to query available memory on the GPU
Requirement
* dedicated GPU (ofc!)
* proprietary driver. Free driver supports r600, radeonsi
2016-07-07 22:05:15 +02:00
Gregory Hainaut
7e2b3da928
gsdx ogl: monitor global GPU memory texture usage
...
So far there is a hardcoded limit at ~3.7GB
In the future, the limit will be reduced for low-end GPU.
2016-07-07 22:05:15 +02:00
Gregory Hainaut
f450056626
gsdx: fix initialization list order
...
In file included from GSRenderer.cpp:23:0:
GSRenderer.h: In constructor ‘GSRenderer::GSRenderer()’:
GSRenderer.h:58:12: warning: ‘GSRenderer::m_dev’ will be initialized after [-Wreorder]
GSDevice* m_dev;
^
GSRenderer.h:52:13: warning: ‘GSVector2i GSRenderer::m_real_size’ [-Wreorder]
GSVector2i m_real_size;
^
GSRenderer.cpp:32:1: warning: when initialized here [-Wreorder]
2016-07-07 22:05:15 +02:00
Gregory Hainaut
a735e2b58f
Merge pull request #1287 from mogaika/debug_window_improve
...
Debugger features
2016-07-07 19:59:33 +02:00
Gregory Hainaut
29c97a9bf2
gsdx ogl: only enable accumulation hack in HDR algo
...
Goal is to reduce shader permutations and improve perf when sw blending is disabled
2016-07-07 19:56:23 +02:00
Gregory Hainaut
16c2baa0df
gsdx-ogl: don't hardcode the accumulation blend trick
...
Perf impact is bigger than expected
2016-07-07 19:56:23 +02:00
ramapcsx2
6b6821d0c6
Merge pull request #1433 from FlatOutPS2/master
...
Merge Circuit: Enhance offset detection of output circuit
2016-07-06 12:15:08 +02:00
Akash
309a8283b2
GSDX-TextureCache: Don't allow RT size below default value
...
Fixes upscaling issues on Burnout dominator where setting custom resolution of 640x448 looks way worse than the native resolution.
2016-07-05 19:15:23 +05:30
Catarax
31a74abebe
GameDB: Kessen 2 refraction patch (NTSC-J/NTSC-K) ( #1447 )
...
Apply the refraction patch for Kessen 2 NTSC-J/NTSC-K releases.
2016-07-05 09:13:17 +01:00
ramapcsx2
5c614bceba
Merge pull request #1446 from Catarax/master
...
GameDB: Syphon Filter (The Omega Strain) NTSC-K fixes
2016-07-04 14:45:20 +02:00
Akash
6085da91e2
GSDX-Dialog: Clamp custom res and sw threads values to input range ( #1443 )
...
Fixes crash on custom resolution when users select a value below 256 or above 8192
2016-07-03 22:04:16 +01:00
Vladimir Jigulin
7e91eb6616
debugger: some user-friendly improves in ui
...
Grouping bytes in debugger memory window, following pointers and history
Goto in register view
Printing strings in pointer registers
Memory view can be resized correctly by ctrl+wheel
Improvement in function 5900DebugInterface::isValidAddress
2016-07-03 22:01:09 +03:00
Catarax
8aa70f05ad
GameIni: Syphon Filter (The Omega Strain) NTSC-K fixes
...
NTSC-U fixes of Syphon Filter (the Omega Strain) applied to the NTSC-K release.
2016-07-03 20:14:18 +02:00
Gregory Hainaut
a1a5f470f7
gsdx-ogl: fix builtin profiler frame counting
2016-07-03 15:54:58 +02:00
Gregory Hainaut
cc62e8c785
Merge pull request #1439 from ssakash/Cleanup_Warnings
...
PCSX2: Clean up warnings on MSVC
2016-07-03 15:45:39 +02:00
Akash
d69f2b6cc5
cdvdGigaherz: Clean up warnings on MSVC
...
SectorConverters: convert variables to u8.
2016-07-02 23:38:02 +05:30
Akash
1bcb5e0cc1
dev9ghzdrk: Clean up warnings on MSVC
...
pcap_io: cast ``pcap_io_running`` to bool.
2016-07-02 23:38:01 +05:30
Akash
264eb52d61
USBqemu : Clean up warnings on MSVC
...
usb-kbd: Remove unused variable.
usb-ohci: Add proper casts for the variables.
vl: Add proper casts for the variables.
USB: Add proper casts for the variables.
2016-07-02 23:37:37 +05:30
Gregory Hainaut
11eeeb6ab1
gsdx ogl: be sure sw blending is enabled in sw colclip
...
Hit the assertion on superman
2016-07-02 17:19:41 +02:00
Akash
4cfb2b248e
GSDX: Clean up warnings on MSVC
...
GLLoader: cast passed parameters to required type.
GSDeviceOGL: cast variables to required type and silence warnings.
GSRendererOGL: cast variables to required type and silence warnings.
2016-06-30 16:50:10 +05:30
Akash
72661e7c16
PCSX2-Core: Clean up some warnings on MSVC
...
x86emitter : Convert variable type from u8 to bool.
recVTLB: Cast "sign" to bool to prevent a warning.
R5900OpcodeImpl: Cast all the values in array to u64 instead of s64.
2016-06-30 16:49:18 +05:30
Gregory Hainaut
a065a1d918
gsdx ogl: don't use GL_ARB_clear_texture for the depth buffer
...
It creates some slowdowns for unknown reason. My best hypothesis is
that stencil will be cleared too which is slow.
Let's keep the code for the future when stencil will be dropped.
Fix #1420
2016-06-30 09:40:07 +02:00
FlatOutPS2
1e3e343e43
Merge Circuit: Enhance offset detection of output circuit
...
If baseline and display rectangle offsets differ by small values then consider the status of frame memory offsets, prevents blurring on Tenchu: Fatal Shadows, Worms 3D, ProStroke Golf, Vexx
2016-06-29 22:35:53 +02:00
Akash
a5671f016a
GSDX-TextureCache: Add proper scaling for custom resolution
...
* Improve frame buffer height management on custom resolution. Width seems to be fine with the same size as scaled image output.
* Prevent offset issues on Persona 3 based on the data from merge circuit.
Note: Fixes custom resolution upscaling on ICO 50Hz/60Hz mode when large frame buffer is enabled. previously 60Hz mode only displayed half of the screen and 50Hz mode only worked due to the scissor hack.
2016-06-30 00:35:10 +05:30
Jonathan Li
79d019b5bb
utilities: Don't use TLS buffers in FastFormatString classes ( #1430 )
...
The TLS buffers used by the FastFormatUnicode and FastFormatAscii
classes seem to be responsible for PCSX2 not terminating properly on
Windows under certain conditions (using MTVU before commit
1111e03901 , using CDVDgigaherz without a
disc, possibly other conditions).
When PCSX2 shut downs and the FastFormatBuffers are being cleaned up,
the call to pthread_key_delete() would end up calling
WaitForSingleObject(e, INFINITE) and waiting indefinitely for an event
to trigger. It never does get triggered (for reasons unknown) and
therefore PCSX2 doesn't terminate properly.
Remove the usage of TLS buffers in the FastFormatString classes - it
fixes the termination issue on Windows and doesn't seem to have much
effect on performance.
2016-06-29 13:13:51 +01:00
Gregory Hainaut
1f4f55bcc9
gsdx: tentative fix for 64 bits buildl
2016-06-26 18:27:50 +02:00
Gregory Hainaut
4ec941440d
gsdx replay: use the new profiler data
2016-06-26 17:53:22 +02:00
Gregory Hainaut
d7c1faf563
gsdx ogl: add GPU timers to measure time between 2 vsync
...
So far only basic stuff (min/mean/max frame rendering time)
2016-06-26 15:34:36 +02:00
Akash
ce20544a4f
GSDX-TextureCache: Remove hacks which caused scaling issues
...
* Ignore Frame memory offsets for calculating dimensions value of display rectangle.
* Remove hack which limited scaling size based on the scissor value.
Note: With the following commit, SilentHill 2 now properly outputs the desired resolution by the users on custom resolution. Previously if we set 1024 x 1024 , it'll output a lower height value which was caused by the hack removed on this commit.
2016-06-26 12:14:38 +05:30
Gregory Hainaut
79587215bb
gsdx ogl: add the option force_texture_clear for test purpose
...
Might be completely useless.
1 => always clear framebuffers and textures to black (aka 0)
2 => always clear framebuffers and textures to red
2016-06-24 18:41:55 +02:00
Pseudonym
36dd50005a
Changed the M[FT]P[CS] instruction decoding logic to match results from this test:
...
https://github.com/unknownbrackets/ps2autotests/blob/master/tests/cpu/ee_cop0/performance.cpp
2016-06-23 20:57:43 +01:00
Catarax
1a085788de
GameIni: The Lord of the Rings: The Two Towers White Shiny Weapons Fix ( #1429 )
...
Force VU round mode set to Extra+preserve sign in The Lord of the Rings: The Two Towers : Shiny weapons will no more show as white texture in-game. For all PAL/NTSC/NTSC-J releases of the game. Fix the name of a japanese release and add the chinese release of the game to the database.
2016-06-22 09:50:30 +01:00
FlatOutPS2
896730ceda
LilyPad: Fix regression in configure binding ( #1426 )
...
Fixes regression introduced by the pop'n music controller support PR.
When modifying the axis direction combo box in the Configure Binding
group, the modified binding's info would get deleted and replaced by the
next binding's info. This results in incorrect info being passed to
BindCommand().
This commit reverts the incorrect code so the binding info is backed up
before deletion takes place, therefore ensuring the correct info is
passed to BindCommand().
2016-06-21 22:54:52 +01:00
ramapcsx2
dce67351f9
Merge pull request #1416 from ssakash/Real_IR
...
GSDX: Add proper detection of internal resolution
2016-06-21 18:05:46 +02:00
Jonathan Li
185012b2b7
gui: Use newer wxWidgets event type names
...
Also add a comment about how the wxEVT_LIST_ITEM_DESELECTED bug only
affects Windows.
2016-06-20 00:00:26 +01:00
Jonathan Li
b8ac54052c
gui: Use Bind instead of Connect for everything else
2016-06-19 23:25:09 +01:00
Jonathan Li
1c398c2b77
gui: Use Bind instead of Connect for menus
...
Also rearrange the order to (mostly) reflect menu ordering and remove
some bindings to non-existent menu items.
2016-06-19 23:14:55 +01:00
Gregory Hainaut
36e82abd12
Merge pull request #1411 from ssakash/PCRTC
...
Merge Circuit: Improve offset detection of output circuit
2016-06-19 13:45:51 +02:00
Gregory Hainaut
41c522104e
Merge pull request #1414 from PCSX2/gsdx-single-pbo
...
gsdx ogl: replace eight 8MB PBO with a single fat 64MB PBO
2016-06-19 13:40:38 +02:00
Akash
e05e7bee82
GSDX: Add proper detection of internal resolution
2016-06-19 17:10:03 +05:30
FlatOutPS2
ce8b9c153c
LilyPad: Make D-pad buttons independent of each other ( #1412 )
...
Fixes games that require dance pad support (Dance Dance
revolution series).
2016-06-19 12:25:00 +01:00
Gregory Hainaut
4318b83414
cmake: lilypad requires wx library
2016-06-19 09:49:49 +02:00
Gregory Hainaut
113c78b67e
gsdx ogl: replace eight 8MB PBO with a single fat 64MB PBO
...
It ought to be the same in performance but code will be easier this way
v2: print the sync status
v3: use a performance print so it doesn't spam the console
2016-06-18 14:59:19 +02:00
Jonathan Li
eddabf9dbc
spu2-x: Remove unused DirectSound 5.1 module
...
It was copied over from SPU2ghz but never actually used.
2016-06-18 00:01:32 +01:00
Jonathan Li
0ecee3deda
cleanup: Remove unnecessary rebuild files
...
They're used for converting the image files to header files, but they're
outdated and have been unused for quite a while.
2016-06-17 23:56:31 +01:00
Akash
ab1ab7b6f1
GSDX: Remove redundant "Null" string from GS Frame title bar ( #1409 )
...
* GSDX: Remove redundant "Null" string
* GSDX: Convert "GetConfigI" into "GetConfigB"
2016-06-17 14:25:09 +01:00
Jonathan Li
2436480d9b
gui: Use Bind instead of Connect for panels and dialogs
2016-06-17 00:03:59 +01:00
Jonathan Li
3904c67e6e
utilities: Use Bind instead of Connect
2016-06-17 00:03:58 +01:00
Jonathan Li
c10728319b
utilities: Use Bind compatible event declarations/definitions
2016-06-16 23:49:34 +01:00
Jonathan Li
7ac47676e2
pcsx2: Use Bind compatible event declarations/definitions
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Also remove some unused event types.
2016-06-16 21:37:45 +01:00
Jonathan Li
aee0d4c0c8
gsframe: Use Bind instead of Connect
2016-06-16 21:37:45 +01:00
Jonathan Li
2112e38886
gsframe: Use wx enum for left mouse button
2016-06-16 21:37:45 +01:00
Akash
4a0656e903
Merge Circuit: Improve offset detection of output circuit
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* Fixes blurring / wrong resolution output on FFXII
2016-06-16 13:22:53 +05:30
Catarax
cf48e9d640
Guitar Hero III + Aerosmith : Crash & Graphics Fix ( #1407 )
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Force Round Mode to Nearest on Guitar Hero 3 & Aerosmith version by default : Fix the random crash on PCSX2 while playing and fix all graphics issues in Software Mode.
For all PAL/NTSC/NTSC-J versions.
2016-06-14 17:32:46 +01:00
Jonathan Li
5aa3d71eaf
Merge pull request #1398 from FlatOutPS2/PS1
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LilyPad PS1 analog mode fix and UI improvement
2016-06-13 22:39:16 +01:00
Jonathan Li
52a88a7bdf
Merge pull request #1384 from ssakash/gsdx-default-renderer
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gsdx:windows: Automatically determine best renderer
gsdx:windows: Only enable "Disable Depth Emulation" checkbox on OpenGL
2016-06-13 22:04:46 +01:00
Gregory Hainaut
08579021c5
gsdx ogl: 1 isn't used for WMT/WMS in shader
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Stick it to 0 to avoid useless shader toggling
2016-06-11 13:35:32 +02:00
Gregory Hainaut
3234c8241b
gsdx ogl: massively extend glsl self test
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* Support Mesa Nouveau IR (free driver for Nvidia's GPU)
=> Print intermediate representation + final shader
=> Dump GPR usage
* Move dumped shader in /tmp/GSdx_Shader/<sub_dir>
=> Avoid the landing of 3 thousands of files in $PWD ^^
* Use function instead of macro
2016-06-11 13:34:37 +02:00
Gregory Hainaut
1c8de02c8d
gsdx ogl: trace shader permutation
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Too much permutation is bad for driver performances
2016-06-11 13:34:23 +02:00
Gregory Hainaut
5ffc911a69
gsdx: avoid crash in DX debug build
2016-06-11 01:13:20 +02:00
Gregory Hainaut
bbf046033c
i10n: update precompiled files
2016-06-11 01:13:20 +02:00
Akash
c13fd1923b
GameDB: Add Full Clamping for Toy Golf Extreme ( #1399 )
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GameDB: Add clamping for Toy Gold Extreme to stop falling through tables. Fixes #1397
2016-06-10 15:46:08 +01:00
FlatOutPS2
d736dc1a0a
LilyPad PS1 analog mode fix
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Fixes issue where "Use analog mode if possible - PS1 only" would enable
analog mode when playing games that don't support it.
2016-06-10 11:30:30 +02:00
FlatOutPS2
60ece1ee72
LilyPad UI improvement
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The layout of the buttons is improved to more closely resemble a modern analog controller/DualShock configuration, and the Device column of the list view has been reduced slighty so by default the horizontal scroll bar isn't visible.
2016-06-10 11:30:18 +02:00
Gregory Hainaut
8c4d8cfdca
glsl: avoid an unset warning
2016-06-09 18:27:58 +02:00
Gregory Hainaut
df45c99f96
gsdx ogl: prefix member in GSUniform object with m_
2016-06-09 18:27:58 +02:00
Gregory Hainaut
fca2661e05
gsdx ogl: add a pretty name to various opengl opengl
2016-06-09 18:27:58 +02:00
Gregory Hainaut
ff3d9bd373
gsdx ogl: add function pointer to name object
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It could be nice to ease debug
2016-06-09 18:27:58 +02:00
Gregory Hainaut
415ce93425
gsdx ogl: rename the confusing function EmulateGS to Lines2Sprites
2016-06-09 18:27:58 +02:00
Gregory Hainaut
61075febae
gsdx ogl: move selector as state variables
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Will be easier to move code around if required in the future
2016-06-09 18:27:58 +02:00
Gregory Hainaut
1132230674
gsdx ogl: create m_require_one_barrier/m_require_full_barrier state variable
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hopefully code will be more readable
2016-06-09 18:27:58 +02:00
Gregory Hainaut
7ece9b823d
gsdx ogl: move texture management into a separate function
2016-06-09 18:27:57 +02:00
Akash
399ad3f450
GSDX: Gray out "Disable Depth Emulation" for renderers other than OpenGL
2016-06-09 15:27:18 +05:30
Akash
fdc10e13ec
GSDX: Better detection of default renderer
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* Better detection of default renderer based on the vendor ID ( Nvidia, AMD , Intel)
* GSUtil: Add a dedicated function for identifying best renderer
2016-06-09 15:27:11 +05:30
ramapcsx2
f5675fc0fe
Merge pull request #1394 from PCSX2/revert-1368-Counters
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Revert "PCSX2-Counters: Some Changes to Video mode counter stuffs"
Problem: New timings for HDTV modes make games run too slow. VSyncInfoCalc() needs to be checked first.
2016-06-09 00:57:32 +02:00
ramapcsx2
ec07571069
Revert "PCSX2-Counters: Some Changes to Video mode counter stuffs"
2016-06-09 00:44:14 +02:00
ramapcsx2
d482c5de91
Merge pull request #1368 from PCSX2-Alpha/Counters
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PCSX2-Counters: Some Changes to Video mode counter stuffs / introduce proper names and differentiate between official PS2 video modes
2016-06-09 00:14:25 +02:00
FlatOutPS2
f1ba9c9d6a
PCSX2-WX: MainFrame keyboard navigation improvement ( #1388 )
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Adding shortcuts to all the menu options, that only some of the options
in the Config tab already had.
Also update translations so menus are still localised (well, mostly).
2016-06-08 21:48:16 +01:00
Jonathan Li
e6e8e2e4d5
gsdx-fx: Fix shader when using OpenGL
2016-06-07 00:14:48 +01:00
Jonathan Li
9e9505a732
linux: Fix hotswapping CDVD message truncation
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Iso, Plugin, and NoDisc were truncated to I, P, and N. Fix the issue.
2016-06-06 23:35:05 +01:00
refractionpcsx2
c530858df3
GSdx: Move "isNative" check to DX11 context creation. Resolves speed regression in games that constantly change the viewport size.
2016-06-06 20:45:30 +01:00
Jonathan Li
7c205d7a1e
windows: Don't use __declspec(dllexport) for plugin exports
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Using __declspec(dllexport) causes duplicate export warnings to be
generated when compiling 64-bit builds. Name mangling also occurs on
functions that are exported this way, so it doesn't actually work with
the plugin system, which uses unmangled names.
The module definition file exports the functions without name mangling
and is sufficient on its own.
2016-06-05 22:57:42 +01:00
Jonathan Li
292c6810ad
lilypad: Fix missing call to HidD_GetHidGuid
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I accidentally removed it in a previous commit. It probably didn't
affect anyone though (you'd need to be using a DS3 via libusb, most
people will be using other methods).
2016-06-05 20:04:17 +01:00
Gregory Hainaut
2b00447a43
glsl: optimize the number of active constant buffer
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Increase the performance on the free driver (Nouveau)
Currently the driver validates all UBO when only 1 is updated. It
is clearly a bad idea to put all UBO in a single common headers.
2016-06-05 16:45:11 +02:00
Jonathan Li
e6bf77d148
Merge pull request #1253 from turtleli/spu2x-xaudio
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spu2-x:windows:Use XAudio2.8+ for Windows 8 and later
2016-06-05 00:28:26 +01:00
Jonathan Li
c7940856ce
windows: Remove unneeded library dependencies
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Some are unnecessary since they're already taken care of by project
references, while others are duplicates or unused.
2016-06-04 22:55:48 +01:00
Jonathan Li
8dd16b1fdb
zerospu2: Remove unneeded preprocessor macros and properties
2016-06-04 21:35:55 +01:00
Jonathan Li
471722482e
gsdx-legacy: Remove baseclasses
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Use the baseclasses project in unfree instead.
2016-06-04 21:22:24 +01:00
Akash
f9b56bc354
EE-SYSCALL: Move messages back to dev/verbose level
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Not needed anymore as we get another message from Counters for each
change in video mode. (refer previous commit)
2016-06-04 22:10:36 +05:30
Akash
1a41053c76
PCSX2-Counters: Improved video mode detection
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* The detected values using the SMODE registers were for the video modes and not the region of the game, changed the variable naming to video modes to prevent any confusions.
* Fix a bug where 1080I was reported as progressive
* Convert GS_VideMode into an enum class
* Move VideoMode init code from _gsSMODEwrite to SYSCALL
* PCSX2 will now correctly report whether the video mode is NTSC/PAL/VESA/480p/576p/720p/1080i/1080p
2016-06-04 22:10:27 +05:30
refractionpcsx2
3b2b6a20aa
eeCache: Flush cache entries on DXLTG
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-SYNC.L should be called before this command forcing the cache to writeback to memory, but that would be slow to do every time, so we will do it on this command.
2016-06-04 12:57:14 +01:00
Gregory Hainaut
4768f912b8
gsdx linux: add vsync support for free driver
2016-06-04 13:17:59 +02:00
prafullpcsx2
8418d54ac7
Minor EE Cache changes
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This seems to help games that require EE Cache. Please test Ice Age 2 and Evolution Snowboarding.
2016-06-03 12:00:55 +05:30
Gregory Hainaut
2b2412ca20
gsdx hw: disable OI_GsMemClear when framebuffer writes are masked.
2016-06-01 22:34:14 +02:00
Gregory Hainaut
7202cac7d0
gsdx ogl: remove the dual source blending workaround
2016-06-01 21:00:29 +02:00
Gregory Hainaut
08a8bfa76c
gsdx ogl: plug new program compilation for bad driver
2016-06-01 21:00:29 +02:00
Gregory Hainaut
17988fc7de
gsdx ogl: add code to compile a single shader
2016-06-01 21:00:29 +02:00
Gregory Hainaut
405f312fe8
gsdx ogl: format GSShader code
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Move the Geometry Shader to the call of the function
2016-06-01 21:00:29 +02:00
Jonathan Li
5672d2b39e
ci: Remove clang from Travis CI builds
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llvm's apt repo is currently switched off so the builds are erroring
out.
[skip ci]
2016-06-01 18:05:00 +01:00
Gregory Hainaut
538bb418ce
gsdx ogl: revert the removal of single shader compilation function pointer
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(It doesn't mean I will drop SSO but that I will do some tests one day)
2016-06-01 09:29:56 +02:00
Gregory Hainaut
5d49a6b685
gsdx ogl: replace 4 VS shader variation by an AND mask
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Perf will be roughly the same. However there is a single VS for all
the HW emulation.
2016-06-01 09:29:56 +02:00
Gregory Hainaut
959abe64f8
gsdx ogl: implement wildhack on the CPU
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Speed impact is likely small and the plan is only to keep a single Vertex Shader
2016-06-01 09:29:56 +02:00
Gregory Hainaut
3d192b7f8d
gsdx ogl: separate channel code into a separate function
2016-06-01 09:29:56 +02:00
pal1000
c6e1753803
gitignore: Add Visual Studio 2015 databases ( #1380 )
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[skip ci]
2016-05-31 19:14:42 +01:00
Gregory Hainaut
6d2196125d
gsdx: fix TVshader case option
2016-05-31 19:35:35 +02:00
Gregory Hainaut
564bf8a089
gsdx ogl: terminator 3 supports sampling from the depth
2016-05-30 19:39:52 +02:00
Gregory Hainaut
43a1c48f75
gsdx option: add missing default and fix case
2016-05-30 18:23:22 +02:00
Jonathan Li
c2b31c0987
Merge pull request #1377 from NZJenkins/master
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GetBreakPointCondition handle temp breakpoints
2016-05-30 15:12:36 +01:00
NZJenkins
6bc02cbb45
GetBreakPointCondition handle temp breakpoints
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Fixes #1374
temp bp were not previously handled
2016-05-30 16:16:32 +12:00
Gregory Hainaut
9c8b5e37a4
gsdx ogl: blacklist AMD 2015 drivers
2016-05-29 18:21:12 +02:00
Gregory Hainaut
12512f767b
gsdx linux gui: disable the hack panel when user hacks are disabled
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Move the user hack option to the main panel (Box with a single option doesn't look nice)
Hopefully it will be less confusing for linux users.
2016-05-29 18:09:22 +02:00
Gregory Hainaut
38a511e3e1
gsdx linux: some capture options are cross platform
2016-05-29 17:38:40 +02:00
Jonathan Li
e7745d13f4
spu2-x:windows: Add XAudio2 2.8 backend
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On Windows Vista and 7, the XAudio2 2.7 backend will still be used.
Windows 8, 8.1 and 10 users will use XAudio2 2.8/2.9 (depending on OS).
2016-05-29 14:50:12 +01:00
Jonathan Li
5344c3f121
spu2-x: Rename SndOut_XAudio2.cpp to SndOut_XAudio2_7.cpp
2016-05-29 14:50:12 +01:00
Jonathan Li
de56e30bba
spu2-x:windows:xaudio: Remove ifdefs and rename class/vars
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This reverts commit 8a61c7d336 .
The plan is to support both XAudio2 2.7 and 2.8+. This file will only be
used for 2.7, so let's remove the ifdefs and rename the class and vars.
2016-05-29 14:50:12 +01:00
Jonathan Li
c8162df936
spu2-x: Only XAudio2 2.7 requires the DXSDK
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Use the newer Windows SDK for everything else.
2016-05-29 14:50:12 +01:00
Jonathan Li
5ea80b86db
spu2-x:windows: Remove VersionHelpers workaround
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We've moved to the non-XP toolkit - it can be removed.
2016-05-29 14:50:12 +01:00
Jonathan Li
8b74c108a4
Revert "gsdx:windows: Fix Windows 7 compile"
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This reverts commit 7736c90457 .
It wasn't actually a Windows 7 compile fix, but a bad build environment
workaround.
2016-05-29 14:33:58 +01:00
refractionpcsx2
67288b4735
A wild bracket has appeared! I choose you, delete button!
2016-05-29 14:13:45 +01:00
refractionpcsx2
bbecc3d0c2
microVU: Only spam "Reading VU1 Regs" warning in Dev mode and only when MTVU is enabled. It's useless when it isn't.
2016-05-29 13:23:25 +01:00
Jonathan Li
b20433c0be
windows: Remove user.props references from all projects
...
find . -name *.vcxproj -exec sed -i -e '/user.props/d' {} \;
Microsoft recommends against using .user files. From
https://msdn.microsoft.com/en-us/library/669zx6zc.aspx :
"The best practice is to delete the reference to them in Property
Manager to ensure that your projects operate independently of any
per-user, per-computer settings. This is important to ensure correct
behaviour in a SCC (source code control) environment."
If you cannot compile SPU2-X after this commit (since that still relies
on the old DirectX SDK), you'll need to fix your build environment.
2016-05-29 12:21:52 +01:00
Gregory Hainaut
fb26254fbb
gsdx ogl: implement a more generic HLE shader for terminator 3
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Hopefully without regression for others games
2016-05-29 10:13:43 +02:00
Gregory Hainaut
f7ddd488e1
gsdx ogl: Extend uniform buffer with channel parameter
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Instead to use the standard ps ubo which is used every draw call.
I reused a barely used buffer to reduce the extra cost of the upload
2016-05-29 10:13:43 +02:00
Gregory Hainaut
6f19d928f6
gsdx ogl: use the new uniform cache upload method
2016-05-29 10:13:43 +02:00
Gregory Hainaut
fa15d7fd26
gsdx ogl: generic code to cache uniform buffer
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It will allow to skip a buffer transfer if the new content is the same
2016-05-29 10:13:43 +02:00
Jonathan Li
be7af60ab5
lilypad: Use Windows SDK headers for HID functions
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Has been available since the switch to the Windows 8.1 SDK.
2016-05-28 23:30:28 +01:00
Jonathan Li
c6ed5ee9c6
windows: Make build work with non-English parent directory
...
Not a recommendation to do so. Alsorecommendnottousespaceseither.
2016-05-28 23:27:34 +01:00
Jonathan Li
36cd1ae3cc
windows: Remove parameter from prebuild command
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It's unused. Also convert to using SolutionDir instead of Svnwhatever.
2016-05-28 23:25:08 +01:00
Gregory Hainaut
58f04975e1
oups fix link
2016-05-28 18:49:49 +02:00
Gregory Hainaut
179681ef18
gsdx ogl: enable AMD driver blending workaround only on latest legacy driver
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Legacy GPU:
Older driver will be broken.
Still supported GPU:
Please upgrade to the latest AMD driver 16.5.2 or 16.5.3 (and prey that future driver will still work)
2016-05-28 18:43:55 +02:00
Gregory Hainaut
7682bf9b49
Merge pull request #1370 from PCSX2/gsdx-default-option
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Gsdx default option
2016-05-28 18:28:36 +02:00
Gregory Hainaut
a648e2db70
gsdx: switch to dx10/11 as default on Windows
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1/ Detecting Dx level requires a DX context.
2/ Dx9 GPU market is 1-2% (I'm not even sure they can run latest windows 10)
2016-05-28 10:07:27 +02:00
Gregory Hainaut
c61e09e36a
fix left over default
2016-05-28 10:07:27 +02:00
Gregory Hainaut
453ac88dce
gsdx option: use CaptureWidth/CaptureHeight on linux too
2016-05-28 10:07:27 +02:00
Gregory Hainaut
a9c18c57e4
gsdx option: use the new GetConfig* function
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v2:
add PSX stuff
ssakash review
2016-05-28 10:07:27 +02:00
Gregory Hainaut
03a6f2093e
gsdx option: add multiple GetConfig to avoid overload issue
2016-05-28 10:07:27 +02:00
Gregory Hainaut
05818d70f4
gsdx option: centralize default configuration to a single file
...
Potential issue
* miss a default value
* Renderer is DX9 again on windows
* Case issue
* Same default for all code paths
* overload of GetConfig
v2: separate specific OS option
2016-05-28 10:07:26 +02:00
Jonathan Li
f888aa61fb
lilypad: Remove local volume control
...
Windows Vista onwards provides application specific volume controls, and
the local volume feature only interferes with it. Any volume adjusting
stuff probably belongs in SPU2-X.
Closes #629
2016-05-27 23:55:45 +01:00
Jonathan Li
2aeceafb36
lilypad:windows: Remove keyboard hooks code
...
The code wasn't used, and generally low level hooks should be avoided
since they affect the responsiveness of all applications. On Windows 7
and later, the hooks may also be silently removed if they timeout, which
could be possible under heavy load.
2016-05-27 23:40:31 +01:00
Jonathan Li
4f24d22a68
lilypad: Disable close hacks when loaded by PCSX2
...
The close hacks don't work with PCSX2 - the WM_CLOSE message can't
actually be triggered for the rendering window. The hacks were also
designed as a workaround for some PSX emulator close window bugs, which
don't affect us.
2016-05-27 00:36:11 +01:00
Gregory Hainaut
d33bdc7da1
cmake: drop the now useless -no-integrated-as option
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close #303
2016-05-26 19:40:02 +02:00
Gregory Hainaut
9150747df1
Merge pull request #1369 from PCSX2-Alpha/GSDX_PSX
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GSDX: Move PSX code to an isolated path
2016-05-26 18:45:41 +02:00
Akash
2409817556
GSDX: Move PSX code to an isolated path
2016-05-26 19:04:17 +05:30
Jonathan Li
06dba2d258
Merge pull request #1372 from PCSX2-Alpha/Windows_GUI
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GSDX-Windows: Add "Large Framebuffer" option
2016-05-26 08:57:33 +01:00
Akash
9ae6c2673a
GSDX-Windows: Add "Large Framebuffer" option
2016-05-26 11:38:24 +05:30
Jonathan Li
352b61c741
gsdx: Allow normal assert to be used
2016-05-26 00:11:52 +01:00
Jonathan Li
db81925c4b
Merge pull request #1335 from turtleli/freebsd
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Support FreeBSD
2016-05-25 18:55:51 +01:00
Gregory Hainaut
60e0f3b9b5
Merge pull request #1234 from PCSX2-Alpha/Time_Crisis
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GSDX: Improve CRTC width detection
2016-05-25 17:51:07 +02:00
Jonathan Li
68eb3774b9
GameDB: Add memcard filter for THAW (collector's edition)
...
The game saves using the SLUS-21208 serial (normal edition).
Fixes #1367 .
2016-05-23 23:06:21 +01:00
Gregory Hainaut
b6da1bcb15
gsdx linux: add the new option checkbox
2016-05-23 19:38:44 +02:00
Gregory Hainaut
0c3324b6ef
gsdx hw: create a large_framebuffer option
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Enable it to ensure correct rendering (FMV)
Disable it to reduce GPU/memory requirement
Option will likely be removed when the perf impact will be reduced.
2016-05-23 19:38:44 +02:00
Gregory Hainaut
1f4439a89e
gsdx: add some notes of potential optimization
2016-05-23 19:38:44 +02:00
Jonathan Li
d2e5c32c83
cmake: Disable SuperVU for non-Linux OS
...
Doesn't work on FreeBSD, would be annoying to port.
2016-05-21 23:26:19 +01:00
Jonathan Li
bde5960581
iop: Use count_leading_sign_bits for err, counting sign bits
...
Replaces the inline assembly and generic version with the unified
implementation.
2016-05-21 23:26:18 +01:00
Jonathan Li
eaa4abea45
ipu: Convert yuv2rgb sse2 inline assembly to intrinsics
...
It's more portable.
Use _mm_shuffle_epi32 instead of _mm_movehl_ps - I think it avoids
data bypass delays going from integer to float domains on older
processors, and Agner's tables indicate that the instruction has the
same latency and occasionally has higher throughput (depending on cpu).
And switch the _mm_xor_si128 and _mm_unpacklo_epi8 around so the same
constant can be used for both C bias and alpha.
2016-05-21 23:26:17 +01:00
refractionpcsx2
5c02636dd9
GameDB: Auto fixes for Bakugan - Battle Brawlers
2016-05-21 21:23:38 +01:00
Jonathan Li
571432a7aa
gsdx:freebsd: Fix compilation
2016-05-21 13:34:18 +01:00
Jonathan Li
57cdf0bf16
gsdx:linux: Use clock_gettime instead of ftime
...
ftime is obsolete and not present in recent POSIX specifications.
2016-05-21 13:33:40 +01:00
Jonathan Li
da2046e90e
gsdx: Use alignas instead of __aligned
...
__aligned is defined in FreeBSD headers and will cause compile errors.
2016-05-21 13:23:11 +01:00
Jonathan Li
6362b9c9b2
pcsx2: aio: Complete POSIX AIO reader
2016-05-21 13:23:10 +01:00
Jonathan Li
e10ed744bc
pcsx2:freebsd: Fix build
2016-05-20 22:32:41 +01:00
Jonathan Li
5f6658ae9a
common:freebsd: Kill some warnings
2016-05-20 22:32:41 +01:00
Jonathan Li
7aa6564dcc
common:freebsd: Fix compilation
2016-05-20 22:32:41 +01:00
Jonathan Li
280ca1dd85
utilities: Add FreeBSD thread name implementation
2016-05-20 22:32:41 +01:00
Jonathan Li
e23b6e3484
cmake: Setup FreeBSD
2016-05-20 22:31:30 +01:00
Jonathan Li
f95c38f632
spu2-x:freebsd: Adjust cmake and ifdefs
...
For now the SDL backend has been removed, mainly cause it makes the
dialog code too messy.
2016-05-20 22:30:52 +01:00
Jonathan Li
f963fcfa66
onepad:freebsd: Adjust ifdefs
2016-05-20 22:30:52 +01:00
Gregory Hainaut
a7ba779ba8
gsdx ogl: another HLE channel effect for terminator 3
...
Same as before but with a different fbmask value (I don't know why but
I have the feeling that I might need the others value too)
2016-05-20 19:55:39 +02:00
Gregory Hainaut
1c21ea955c
gsdx ogl: HLE channel effect for terminator 3
...
Unfortunately I think the game uses another similar effects
2016-05-20 19:45:20 +02:00
Gregory Hainaut
247d33a627
gsdx ogl: always clear depth buffer in FFX2
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It avoid depth issues and I'm sure it won't broke other games this way.
Issue #1340
2016-05-19 17:53:46 +02:00
Akash
2166980f91
GSDX: Calculate dimensions of rectangle after merge
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* Properly display rectangle size after passing through merge circuit on
GS Dumps and GS Frame titlebar.
2016-05-19 15:53:49 +05:30
Akash
58b43dbb6c
GSDX: Rework video mode detection code
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* Use some nice enums instead of macros
* properly detect 720P/1080I separately.
* Some code cleanup, extended variable names and added few comments
2016-05-19 14:02:50 +05:30
Jonathan Li
9537accb51
linux: Remove old recent ISO list workarounds
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Seems to work fine now, no warnings or compile errors.
2016-05-19 09:08:13 +01:00
Gregory Hainaut
e258f3e2fa
gsdx ogl: update accurate DATE behavior
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* Fast accurate DATE is always enabled, it was faster than standard DATE
* The less fast version is always enabled too. It is likely barely used
so perf impact will be small on few game that could hit this path.
Nice rendering has a higher priority
* The "slow" path will depends on the date option.
Note normally it isn't too slow (-10%) if GL_ARB_shader_image_load_store
is supported but AMD crimson is an epic fail.
2016-05-19 10:03:46 +02:00
Jonathan Li
7b27be1306
gsdx: Consider horizontal offsets when merging output
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Fixes games like Time Crisis 2/3, which use two half-width display
rectangles placed side by side in split screen mode by using different
DISPLAY.DX values.
2016-05-19 10:06:12 +05:30
Jonathan Li
203fb71851
linux:async-iso: Fix invalid file descriptor checks
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-1 is returned when open() fails, not 0.
2016-05-18 23:31:32 +01:00
Jonathan Li
899784cbdc
onepad: Only append -dev to library name for Devel builds
2016-05-18 22:58:15 +01:00
Jonathan Li
3a274e85f0
cmake:onepad: Add wxWidgets to dependencies
2016-05-18 22:56:59 +01:00
refractionpcsx2
ad61503d83
CDVD: Fix drive status on BREAK.
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-Formula One 2001 expects the drive to be paused after break.
-The command breaks from the current command, it doesn't stop the drive :)
2016-05-18 21:44:13 +01:00
Gregory Hainaut
14fa797235
gsdx hw: always uses a big RT on snowblind engine game
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Avoid headack to avoid conflict between 1280x1024 and 640x1280 resolution
2016-05-17 20:01:00 +02:00
Gregory Hainaut
156f1b70c3
cmake: disable avx2+ on debug build
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Gdb (7.7.1) doesn't support it properly.
2016-05-17 19:33:12 +02:00
Gregory Hainaut
a4c7541092
gsdx ogl: tentative hack to make FFX go along with depth option
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Issue1: Depth buffer is wrongly invalidated only the first page is detected.
Issue2: First page seems to be partially written. Could be a GSdx transfer bug.
Anyway, invalidation only support a page granularity.
So here a quick workaround that will clear depth buffer in case of very small partial write.
Might worth to check regression on nocturne/digital saga
2016-05-17 19:33:12 +02:00
Jonathan Li
df5035d975
ci:travis ci: Use ccache and add gcc 6 build config
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Also make the build noisier to prevent some build failures when download
speeds are slow from whatever repository.
Note: The 64-bit devel build currently doesn't benefit from ccache for
whatever reason.
[skip appveyor]
2016-05-16 23:48:13 +01:00
Gregory Hainaut
37c049425d
gsdx ogl: gl depth is written by default
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Fix bad depth state in dump (yes the bug is 2 years old!)
2016-05-16 20:10:32 +02:00
Gregory Hainaut
f5b174f985
gsdx ogl: pitch is always the width of the transfer not the size of the texture
2016-05-16 19:20:01 +02:00
Gregory Hainaut
fa921215d9
gsdx ogl: add GL_ARB_get_texture_sub_image extension support
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could help to read back a portion of a texture
2016-05-16 18:58:33 +02:00
Gregory Hainaut
e02753df46
gsdx ogl: oups, mandatory function pointer was wrongly optional
2016-05-16 18:58:33 +02:00
Gregory Hainaut
37e4d2bd48
gsdx ogl: update old comment
2016-05-16 18:58:33 +02:00
Gregory Hainaut
96b5170d8c
Merge pull request #1317 from PCSX2/gsdx-array-coverage
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Gsdx array coverage
2016-05-16 18:16:15 +02:00
Gregory Hainaut
ed0adf61d3
gsdx ogl: allow to define a debug context in windows.
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Be aware: dev build will be slow and quite chatty
2016-05-16 17:08:20 +02:00
Gregory Hainaut
30ce6b0a6a
gsdx ogl: check debug function exists
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I'm sure they exists in the openGL renderer context but there are
also used in common code. So potentially in DX context.
2016-05-16 16:59:00 +02:00
Gregory Hainaut
99476f4b13
gsdx ogl: explain better previous clear vs framebuffer comment
2016-05-16 16:49:18 +02:00
Gregory Hainaut
08f7bd2dc3
gsdx: add crc hack for Ar tonelico 2
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It would requires some texture dynamic width convert shaders.
So as a quick solution, let's add a new CRC hack.
For issue #1362 (granted the CRC is correct)
2016-05-16 10:55:02 +02:00
Gregory Hainaut
1522cba5b0
gsdx ogl: performance note of texture clear vs framebuffer clear
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In case of render target. FB clear is better
2016-05-16 10:38:47 +02:00
Gregory Hainaut
e776118de9
gsdx-ogl: implement previous DATE optimization in a single shader pass
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Faster :) Reduce further the cost of accurate date
The optimization will clear the stencil to 1. So all pixels will have a
single sample that pass both the depth & stencil test. No primitive
overlaps So the destination alpha test can be done directly in the
shader.
2016-05-15 17:44:40 +02:00
Gregory Hainaut
3ab12cef2f
gsdx ogl: accelerate special case of accurate date.
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Game often uses date to allow a single pixel pass. If this
use case is detected, stencil buffer will be cleared after first pixels
that pass both depth&stencil test.
It seems to reduce the load on the GPU.
Note: with the help of texture barriere, maybe we could implement the algo
with a single pass.
2016-05-15 17:22:58 +02:00
Gregory Hainaut
025be70c42
gsdx-ogl: allow to fallback to a slow accurate DATE when GL_ARB_shader_image_load_store isn't supported
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The best is still to have a DX11 generation GPU
2016-05-15 16:29:29 +02:00
Gregory Hainaut
5b061e062c
gsdx ogl: replace ClearRenderTarget_i by glClearTexSubImage
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Avoid state change, avoid potential texture buffer reallocation
Note: require GL_ARB_clear_texture
2016-05-15 15:55:31 +02:00
Gregory Hainaut
82060320ef
gsdx ogl: use draw list size for sprite instead of vertex number to select date algo
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Latest overlap detection allow to draw multiple sprite instead of 1,
so the limit based on vertex number is too conservative.
2016-05-15 15:00:52 +02:00
Gregory Hainaut
c054b097e9
gsdx ogl: fix wrong depth clear
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If a color buffer is still attached and is smaller than depth buffer,
the latter won't be fully cleared.
As a faster alternative, use GL4.4 clear texture function. Avoid to fiddle with
framebuffer and pixel tests.
Fix #1362x Ar Tolenico 2 map clip
2016-05-15 14:57:37 +02:00
Gregory Hainaut
caacb1dc9f
gsdx-ogl: add texure clear function (GL4.4)
2016-05-15 14:57:11 +02:00
Gregory Hainaut
d47d9e5017
gsdx-ogl: fix a minor gcc warning
2016-05-15 13:10:46 +02:00
Gregory Hainaut
913e3d65d2
gsdx ogl: use glViewportIndexedf and glScissorIndexed
2016-05-14 17:18:16 +02:00
Gregory Hainaut
cd9ee3c468
gsdx ogl: emulate GL_ARB_draw_buffers_blend and GL_ARB_viewport_array
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New functions only set the parameter to a single buffer whereas old function
set all buffers
2016-05-14 17:15:30 +02:00
Gregory Hainaut
4065730e36
gsdx ogl: merge sprite hack take 2
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try to detect paving correctly. Avoid to break effect such as Heat effect in Tekken5
2016-05-14 12:24:56 +02:00
Gregory Hainaut
2fc244a3eb
gsdx-ogl: inline function only call once
2016-05-14 11:53:02 +02:00
Gregory Hainaut
24a673c482
gsdx ogl: avoid special format on the merge sprite hack
2016-05-13 18:28:21 +02:00
Gregory Hainaut
b57b97eb3c
debian: update dependency for latest Debian/Ubuntu
2016-05-13 18:28:21 +02:00
Jonathan Li
92d4d93fce
Merge pull request #1312 from FlatOutPS2/master
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Automatic aspect ratio switch during FMV playback
2016-05-11 14:07:59 +01:00
FlatOutPS2
5871874f70
Avoid crash on some systems with FMV software switch
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Avoid crash on some systems switching HW><SW in fullscreen aspect
ratio's with FMV Software switch.
Replaces previous zoom adjusting fix with a more efficent one.
Squashed a small improvement into commit.
2016-05-11 14:33:25 +02:00
Jonathan Li
32aab3366d
Merge pull request #1356 from NZJenkins/master
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Ensure selected rows are visible in debugger
2016-05-10 22:25:24 +01:00
Gregory Hainaut
156b6425d2
gsdx ogl: add UserHacks_merge_pp_sprite option to reduce upscaling glitches
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For test purpose, it is higly experimental.
So far it is yield interesting result for tekken5
2016-05-10 08:12:07 +02:00
Gregory Hainaut
c019f86529
gsdx ogl: add a performance note for a potential channel optimization
2016-05-10 08:11:28 +02:00
NZJenkins
25b29a2864
Ensure selected rows are visible in debugger
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Fixes #1353
DebuggerLists:
Select does not ensure the item is visible if selecting
Went with existing convention of Select and Focus.
CtrlRegisterList:
Added ensureVisible, called whenever the current row selection is
changed
2016-05-10 13:01:18 +12:00
Gregory Hainaut
4effc70792
gsdx hw: Fix regression on align sprite
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The hack also updates position of not texture mapped sprite.
Unlike the 2nd hack (round sprite) which can be skipped if TME is disabled
2016-05-09 09:45:34 +02:00
Jonathan Li
23782b5c24
Merge pull request #1337 from turtleli/autodock
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Console: Add AutoDock option to menu
2016-05-09 00:13:21 +01:00
Gregory Hainaut
5ecbc2889b
Merge pull request #1349 from PCSX2/gsdx-channel-effect
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Gsdx channel effect
2016-05-08 19:03:18 +02:00
Gregory Hainaut
5b04672ba2
gsdx ogl: separate Tales of Abyss/Urban Chaos effect based on the fbmask
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Avoid to rely on CRC
2016-05-08 17:31:13 +02:00
Gregory Hainaut
48d962e15a
gsdx log: print detected crc
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Helpful to get crc from gs dump
2016-05-08 16:30:50 +02:00
Gregory Hainaut
fb6a6f73c4
gsdx: move Tekken5/Tales of Abyss CRC to Dx level
2016-05-07 22:46:42 +02:00
Gregory Hainaut
ecbcc566fe
gsdx ogl: use GT shader for Tourist Trophy
2016-05-07 22:46:41 +02:00
Gregory Hainaut
fc86620327
gsdx ogl: disable channel effect when signature is a bit different
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Hack to avoid regression on Blood Will Tell
2016-05-07 22:46:41 +02:00
Gregory Hainaut
30b452543a
gsdx ogl: tekken5 uses similar effect as Gran Turismo
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So just reuse GT hle shader :) Acid stage is now correct. However it might need
some tuning for others stages.
Still look awful with uspcaled resolution (note internal game framebuffer is around 160x128)
2016-05-07 22:46:41 +02:00
Gregory Hainaut
d41613c46a
gsdx ogl: add a Tales of Abyss HLE shader
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Again fast and efficient but it relies on CRC
v2: forget to update the precompiled shader...
2016-05-07 22:46:41 +02:00
Gregory Hainaut
d5681ba01c
glsl: fix a bug in urban chaos hle shader
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Bug only impact the lsb bits of the depth conversion, so impact is likely small
2016-05-07 22:46:41 +02:00
Gregory Hainaut
70ee8c5bc4
gsdx ogl: add an HLE brightness/contrast shader for GT series.
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It works and it is very fast. But it relies on CRC
Others effect need to be tested as well
2016-05-07 22:46:41 +02:00
Gregory Hainaut
91c164ecca
gsdx tc: avoid potential division by 0
2016-05-07 18:36:28 +02:00
Gregory Hainaut
265ea82780
gsdx tc: avoid to load data outside of the GS memory
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Avoid crash in Kungfu panda
2016-05-06 21:46:29 +02:00
Jonathan Li
c540840cd4
pcsx2: Apply auto gamefix/widescreen/cheat changes immediately
2016-05-06 20:32:31 +01:00
Gregory Hainaut
f34e77f08c
gsdx: fix regression on 24 bit format (gust game)
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bpp is the size of the container format but not the size of the format itself.
For PSM24, bpp is 32, trbpp is 24
2016-05-06 13:49:24 +02:00
Gregory Hainaut
c94fecdadb
Merge pull request #1346 from PCSX2/gsdx-cleanup
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Gsdx cleanup
2016-05-06 12:23:54 +02:00
Jonathan Li
f97b556e23
pcsx2: Use incoming settings when applying settings
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The old config settings were wrongly used when determining whether to
load patches, cheats and widescreen hacks. These settings needed to be
applied twice to actually take effect if they were changed while a game
is running.
Use the incoming settings so the settings only need to be applied once.
2016-05-06 01:03:51 +01:00
Gregory Hainaut
e890ce989c
gsdx: throw oom exception + error
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Texture can't be NULL anymore, so we can remove a couples of check
2016-05-05 18:53:51 +02:00
Gregory Hainaut
d58b71688b
gsdx debug: auto GL_POP
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Nicer and exception safe
V2: miss definition of vs/ps
2016-05-05 18:53:32 +02:00
Gregory Hainaut
37c7fa7663
gsdx: add draw exception (OOM and Recoverable)
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The exception will free the unused (but allocated) texture aka the emergency break ;)
Recoverable could be useful for unsupported draw call
2016-05-05 17:47:32 +02:00
Gregory Hainaut
c8dddfed06
gsdx hack: move m_skip and m_userhacks_skipdraw to GSState level
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Avoid to push argument to call IsBadFrame
2016-05-05 16:22:14 +02:00
Gregory Hainaut
21d1bd48ec
gsdx hack: move the CRC setup into a separate function
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In order to reduce a bit the overhead of IsBadFrame called each draw calls
2016-05-05 16:03:48 +02:00
Gregory Hainaut
7b0427e86e
gsdx hack: use psm lookup + remove now useless log
2016-05-05 15:46:54 +02:00
Gregory Hainaut
8424eeb4ee
gsdx tc: small hint for the compiler
2016-05-05 15:32:21 +02:00
Gregory Hainaut
055b9c57e7
gsdx tc: use unscaled size as clamping in Target::Update
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Might avoid/reduce crash like #1340
2016-05-05 12:59:49 +02:00
Gregory Hainaut
5948c2d8cd
gsdx AMD: broken for broken
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Until AMD release the driver with a fix, I can't use 2nd blending source with SSO.
So let's use the first source. Blending/Alpha will be wrong. But it is likely better
than an uninitialized alpha value.
2016-05-05 12:24:55 +02:00
Gregory Hainaut
f712c5c6d0
gsdx tc: use GSLocalMemory::m_psm instead of hardcoded value
2016-05-05 12:19:25 +02:00
Gregory Hainaut
642cc50ac4
gsdx hw: reduce verbosity of channel skip log
2016-05-05 12:19:19 +02:00
Gregory Hainaut
7c430c9d3c
glsl: fix coordinate in channel depth effect
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UV can't be used directly in channel effect
Properly fix Urban Chaos smoke
2016-05-04 18:08:40 +02:00
Gregory Hainaut
b8b0a0d662
gsdx hw: remove dead code
2016-05-04 18:08:34 +02:00
Jonathan Li
f4566acfa5
Merge pull request #1338 from turtleli/breakpoint-windows-fix
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debugger:windows: Fix vanishing breakpoints when scrollbar disappears
2016-05-04 11:17:20 +01:00
FlatOutPS2
6defe6e07d
Automatic aspect ratio switch during FMV playback
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Updated to bypass ini setting for automatic aspect ratio switch.
2016-05-03 16:50:42 +02:00
Jonathan Li
ad652706d6
debugger:windows: Fix vanishing breakpoints when scrollbar disappears
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On Windows, it seems that if you resize the columns in the size event
handler when the scrollbar disappears, the listview contents may decide
to disappear as well. So let's avoid the resize for this case.
2016-05-03 00:42:45 +01:00
Gregory Hainaut
90af611fdb
gsdx ogl: Fix channel effect interaction with accurate blending
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* Vertex info must be updated before PrimitiveOverlap
* Fix the vertex number (2 not 4)
* add an uint16 cast to shut up Visual Studio
2016-05-02 19:48:11 +02:00
Gregory Hainaut
e190841d67
gsdx ogl: improve blending logging
2016-05-02 18:14:02 +02:00
Gregory Hainaut
3077cc82cc
gsdx hack: Ghost in the Shell still broken in openGL
2016-05-02 18:14:02 +02:00
Jonathan Li
7435e6e7b3
Console: Add AutoDock option to menu
2016-05-02 17:02:16 +01:00
Jonathan Li
6430e41fb5
gsdx:windows: Update GUI to reflect recent changes
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"Enable Hardware Depth" removed from main dialog.
"Disable Depth Emulation" and "Fast Texture Invalidation" added to Hacks
dialog.
And fix lots of whitespace issues.
2016-05-02 00:28:10 +01:00
Jonathan Li
9b58b3fb6e
Console: Do not scroll to bottom unless text is updated
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Also remove the size event handler and use Bind instead of Connect
2016-05-01 18:38:59 +01:00
Akash
21e6a344a2
GSDX: Improvements to the GSDX dialog ( #1284 )
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GSDX: Improvements to the config interface.
- GSDX: Add new logos to dialog
- GSDX: Remove all the extra null renderers
- GSDX: Changes to renderer combobox
- Sort all the renderers in ascending order. (the fact that D3D11 was
above D3D9 really annoyed me >_<)
- Properly display usage of D3D10/D3D11 on the combobox.
- Use highest available version of DX by default.
- GSDX: gray out upscaling hacks at native resolution
- GSDX-PSX: Modifications to the dialog
- Add new logos
- Remove SDL renderer from combobox since it was removed long ago.
2016-05-01 17:33:53 +01:00
Gregory Hainaut
826b38c47a
gsdx tc: use array in GSOffset to store texture coverage
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GSOffset is already based on a lookup of PSM/BP/BW. Coverage only adds
the size parameters (so only 256 possibilities)
It replaces the hash lookup with a free array access.
2016-05-01 15:02:36 +02:00
Gregory Hainaut
9cacfee8c7
Merge pull request #1322 from PCSX2/gsdx-8b-subrt
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gsdx: improve detection of channel shuffle
2016-05-01 14:28:22 +02:00
Gregory Hainaut
7add3d1018
gsdx hack: add a lengthy comment to explain man hunt2 hack
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An HLE shader replacement could be done for this game but it is
low priority
2016-05-01 13:37:54 +02:00
Gregory Hainaut
4bf484c881
gsdx: move various games crc to dx level
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* GT3
* GT4
* GTConcept
* JamesBondEverythingOrNothing
* SkyGunner
* StarWarsBattlefront2
* StarWarsBattlefront
* TouristTrophy
* ICO
* DeathByDegreesTekkenNinaWilliams
2016-05-01 13:22:12 +02:00
Jonathan Li
6b5761dfa4
gui: Avoid out-of-bound access when sVU is disabled
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The radio buttons are ifdef'd out so they don't exist.
2016-05-01 09:52:36 +00:00
FlatOutPS2
424e7d65e5
Add several XGKick hacks ( #1332 )
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Add XGKicks for Formula One 2001-2003, World Of Outlaws and Sprint Cars
2016-04-30 21:27:22 +01:00
Gregory Hainaut
5676acaef9
glsl: support channel effect on depth texture too
2016-04-30 16:07:45 +02:00
Gregory Hainaut
e0581ee771
gsdx ogl: Finalize the urban chaos workaround
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Rendering must be nice now
2016-04-30 14:52:53 +02:00
Gregory Hainaut
14e1ed06df
glsl: add an HLE shader for Urban Chaos
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Pro:
* Replace 140 draw calls into a single one
* No complex texture conversion/lookup
* smaller solution than a generic solution
2016-04-30 14:52:53 +02:00
Gregory Hainaut
7d191ebf8e
gsdx tc: load palette for pseudo 8 bits depth
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Rendering is still broken but I'm afraid it will need a dedicated shader
2016-04-30 14:52:43 +02:00
Gregory Hainaut
12b8704502
gsdx dx: disable channel shuffle
2016-04-30 14:52:43 +02:00
Gregory Hainaut
b4c7d32741
gsdx ogl: avoid to wrongly detect a channel shuffle
2016-04-30 14:52:43 +02:00
Gregory Hainaut
1011a757a8
gsdx hw: factorize redundant code
2016-04-30 14:52:43 +02:00
Gregory Hainaut
b78c772a14
gsdx: improve detection of channel shuffle
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Improve rendering on Prince Of Persia (requires preload data hack)
Worth to re-test: MTGS2/3
Urban Chaos is a bit better but there still a bad overlay
2016-04-30 14:52:43 +02:00
Gregory Hainaut
2160d7da81
Merge pull request #1330 from PCSX2/gsdx-move-crc-separate-file
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Gsdx move crc separate file
2016-04-30 14:33:44 +02:00
Gregory Hainaut
02dff2653a
gsdx hack: sort the file
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* separate Dx only/aggresive hack
* add GSC_CrashNburn and GSC_BullyCC to Dx only section
2016-04-30 12:45:06 +02:00
Gregory Hainaut
60267790a1
gsdx: move (most) of the hw hack into a separate file
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GSState.cpp was really too big
2016-04-30 12:24:08 +02:00
Gregory Hainaut
7a5e1d4154
gsdx ogl: allow to use a separate texture for the channel effect
2016-04-29 17:34:17 +02:00
Gregory Hainaut
a9d25efcde
gsdx ogl: extend state to support up to 8 textures
2016-04-29 17:34:17 +02:00
Gregory Hainaut
e45f90fac3
gsdx: fix a gcc warning
2016-04-29 17:34:17 +02:00
Gregory Hainaut
e195e67a48
gsdx: move Metal Gear Solid CRC to DX level
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OpenGL is near perfect :)
2016-04-29 17:34:17 +02:00
Jonathan Li
35e17127af
debugger: Use Bind instead of Connect for events
2016-04-29 00:16:16 +01:00
Jonathan Li
4227477fc4
ConsoleLogger: Use wxTE_NOHIDESEL style for pxLogTextCtrl
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It prevents the console logger text from disappearing on Windows and we
can remove a Windows specific fix.
2016-04-29 00:15:44 +01:00
Jonathan Li
f78d1a4018
utilities: Remove wx2.8 code and uses of wxMAJOR_VERSION
2016-04-29 00:09:47 +01:00
Jonathan Li
d89043d8ac
pcsx2: Remove wx2.8 code and uses of wxMAJOR_VERSION
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Technically wxMAJOR_VERSION wasn't the right thing to use, but it was
good enough.
2016-04-29 00:09:47 +01:00
Gregory Hainaut
5e5069423b
Merge pull request #1321 from PCSX2/gsdx-preloadcrash
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GSDX: Avoid crash when TBW == 0 - Preload data frame
2016-04-28 23:06:29 +02:00
Gregory Hainaut
cb19451418
gsdx ogl: implement RT channel fetch
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Fix blending of Metal Gear Solid/KillZone (and potentially other games)
Potentially impact issue #905 , #594 , #914 , #896
2016-04-28 22:56:38 +02:00
Gregory Hainaut
c445a14c46
gsdx ogl: extend shader to lookup a single channel
2016-04-28 22:56:38 +02:00
Gregory Hainaut
eaa4fd41e2
gsdx ogl: improve logging of special effect
2016-04-28 22:56:38 +02:00
refractionpcsx2
0aa8fe0f20
GSDX: Avoid crash when TBW == 0
2016-04-28 21:36:21 +01:00
Gregory Hainaut
f946f38f26
gsdx hw: keep the debug counter in sync
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Otherwise I'm screwed :p
2016-04-28 20:03:53 +02:00
Gregory Hainaut
04a578495f
gsdx hw: disable channel shuffle effect
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Greatly reduce memory requirement for target
MGS3 at 4x: from 2680MB to 160MB
Remove a couple of (slow) draw calls
2016-04-28 19:46:26 +02:00
Gregory Hainaut
f63e38a59e
gsdx ogl: as always some games do bad stuff
...
Let's keep a comment for the moment. I don't know if we need to fix it, neither how.
2016-04-28 19:42:00 +02:00
Gregory Hainaut
45bfe2ad58
gsdx hw: trace some special post processing effect
...
* Double downscale is done in GTA
* Channel Shuffle is the top-left corner issue
So far nothing is emulated
2016-04-28 19:39:57 +02:00
Gregory Hainaut
5b04f4dab9
gsdx: add optimization note for the future
2016-04-28 18:01:21 +02:00
Gregory Hainaut
4808d89449
gsdx ogl: use enum pretty name
2016-04-28 18:01:20 +02:00
Jonathan Li
f7495c6867
ConsoleLogger: Use Bind instead of Connect
2016-04-27 23:24:17 +01:00
Jonathan Li
de6b7752d4
ConsoleLogger: Define events in a Bind compatible way
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Also remove the pxEvt_LogWrite event, since that isn't used.
2016-04-27 23:24:17 +01:00
Jonathan Li
a6ba7a19b9
ConsoleLogger: Removed DockedMove
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It's unused.
2016-04-27 23:24:17 +01:00
Jonathan Li
5d81fa70ff
windows: Remove USBqemu from old_plugins solution
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USBqemu is included in the main PCSX2_suite solution, so it doesn't need
to be in old_plugins as well.
2016-04-27 20:38:37 +01:00
Jonathan Li
91161b37dd
pcsx2: Remove duplicate license blurb in BreakpointWindow.cpp
2016-04-27 20:38:08 +01:00
Jonathan Li
0de8f4a3a6
onepad: Use Bind instead of Connect
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It's the recommended dynamic event binding method since wx2.9.
2016-04-27 08:59:11 +01:00
Jonathan Li
0d43de516c
onepad: Remove wx2.8 compatibility code
2016-04-27 08:59:11 +01:00
Gregory Hainaut
ab31915ce9
gsdx: glsl: fix silly typo
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And regression on various games
2016-04-27 09:52:35 +02:00
Gregory Hainaut
aeb92592e7
gsdx ogl: use GSUtil::GetClassVertexCount
2016-04-26 19:29:04 +02:00
Gregory Hainaut
df70b8bb0e
gsdx: fix Q NaN value
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Avoid potential undefined results
2016-04-26 19:09:32 +02:00
Gregory Hainaut
726b901dc5
Merge pull request #1304 from PCSX2/gsdx-faster-texture-cache
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gsdx tc: reduce texture cache overhead
2016-04-26 16:46:44 +02:00
Gregory Hainaut
c7f0a85d41
Merge pull request #1306 from PCSX2/gsdx-direct-depth-sample
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Gsdx direct depth sample
2016-04-26 16:46:22 +02:00
Gregory Hainaut
49d175b677
gsdx tc: allow to create a dummy Source without tons of memory allocation
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It makes shared texture virtually free from the CPU PoV.
2016-04-24 22:30:56 +02:00
Gregory Hainaut
ad08701cb1
gsdx tc: trick the texture cache to use a depth format for depth texture
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This way we avoid the rescaling of the depth buffer and texture allocation.
2016-04-24 22:18:26 +02:00
Gregory Hainaut
1960d51e60
gsdx tc: properly support 16 bits depth conversion
2016-04-24 22:18:26 +02:00
Gregory Hainaut
de38963904
gsdx ogl: plug the new depth sampling in the renderer
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Note:
When source format is depth, integral texture coordinate must be used => depth_fmt 1/2/3
2016-04-24 22:18:26 +02:00
Gregory Hainaut
fda511a949
gsdx glsl: extend hw shader to sample depth texture
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Will use integral coordinate to avoid any rescaling.
Bilinear interpolation isn't supported. I don't think it is allowed to
filter a depth texture anyway.
2016-04-24 22:18:26 +02:00
Gregory Hainaut
583de1bf0b
gsdx tc: add a dedicated function to lookup a depth source
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The hypothesis is that game will use a depth (aka Z32/Z24/Z16/Z16S)
format when sampling depth texture as color. Technically one could use
a standard color format but block/pixel order won't be the same.
(otherwise I'm screwed)
=> Hypothesis invalid on GoW. They just do a scrambled rendering...
Lookup info:
* The first searched list is the depth pool as we search a depth
texture.
* 2nd one is the render target pool (if a depth was converted to a
render target already)
To avoid any CPU overhead, the source will be a pointer to the real texture
* Conversion (if float texture) will be done on the fly by the shader (GPU).
* Relative rescaling won't be supported. Texture must be fetched with
integral coordinate
2016-04-24 22:18:26 +02:00
Gregory Hainaut
9ee090a36e
gsdx tc: add a shareable texture flag
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Plan is to bypass shader conversion/rescaling/copy for depth texture
2016-04-24 22:18:26 +02:00
Gregory Hainaut
8ec1461842
gsdx: increase the number of texture in the pool
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It could slightly increase the VRAM requirement but it will reduce texture
allocation/unallocation at start/end of frame.
2016-04-24 22:14:51 +02:00
Gregory Hainaut
b4b878ac24
gsdx-ogl: add a note for a future small optimization
2016-04-24 22:14:51 +02:00
Jonathan Li
9d2cd8490c
Merge pull request #1305 from adamantike/trivial-wxfont-fix
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Trivial fix on wxFont style/weight usage
2016-04-24 18:43:21 +01:00
adamantike
a0eca54f96
Trivial fix on wxFont style/weight usage
2016-04-24 13:25:56 -03:00
Gregory Hainaut
da1b032793
spu2x-linux: update GUI to support a 15 ms latency
2016-04-24 11:13:28 +02:00
Gregory Hainaut
4281b8630b
gsdx ogl: remove the useless shadeboost Constant Buffer
2016-04-24 11:08:14 +02:00
Gregory Hainaut
d610a6aac4
gsdx glsl: ofc forget to do the shader in bin
2016-04-24 11:07:46 +02:00
Gregory Hainaut
d027ed2092
gsdx ogl: merge GSTextureFXOGL to GSDeviceOGL
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First file is rather small in openGL. And it is linked to the latter.
2016-04-24 10:55:22 +02:00
Gregory Hainaut
1558220f74
gsdx glsl: create a common header definition
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* avoid duplication between all the files for UBO
* remove various interface define
2016-04-24 10:54:39 +02:00
Gregory Hainaut
8ee0783bd3
GSdx: remove useless variable
2016-04-24 10:42:03 +02:00
Gregory Hainaut
fa1377a8ee
gsdx tc: reduce texture cache overhead
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Cache page coverage of texture into a hash map
Test done on Champion of Norrath (paltex + DisablePartialInvalidation)
Profiler:
Self of GSTextureCache::SourceMap::Add 5.39% => 0.23%
Self of GSTextureCache::LookupSource 15.27% => 10.82%
Hard to measure on CoN as it depends on memory transfer. Seem to be 5-10 fps faster.
2016-04-23 19:22:58 +02:00
Gregory Hainaut
67e955919f
gsdx: keep dump code enabled in dev release too
2016-04-23 18:29:56 +02:00
Gregory Hainaut
a149d6b26f
gsdx: use psm.bpp flag to improve code reading
2016-04-23 18:29:39 +02:00
Gregory Hainaut
dd98a0b913
gsdx: add a depth format flag
2016-04-23 18:28:50 +02:00
Jonathan Li
5035c8bd48
utilities: always include wx/crt.h on Linux
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The header is necessary if the wx3.0 package isn't compiled with
wx2.8 backwards compatibility.
2016-04-23 13:57:47 +01:00
Jonathan Li
dda44519c1
pcsx2|utilities: Use non-deprecated wxFont stuff
2016-04-23 13:57:42 +01:00
Gregory Hainaut
87867beb0e
gsdx-ogl: remove the invalidation of texture
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It doesn't help the perf and only create overhead (test done on snow engine game)
2016-04-21 21:07:17 +02:00
Gregory Hainaut
3709b5aecc
gsdx: add a small comment to ease code reading
2016-04-21 09:28:44 +02:00
Gregory Hainaut
b5ec683318
gsdx-linux: remove custom resolution from the GUI
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It would be replaced by a float resolution factor
2016-04-21 09:28:44 +02:00
Gregory Hainaut
821e3ff294
gsdx-ogl: reduce length of debug message
2016-04-21 09:28:44 +02:00
Gregory Hainaut
8217c717f6
gsdx-ogl: require GL_KHR_debug
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Will reduce the slowdown on debug build
2016-04-21 09:28:44 +02:00
Gregory Hainaut
9598417f42
gsdx-ogl: GL_ARB_copy_image is now mandatory
2016-04-21 09:28:44 +02:00
Gregory Hainaut
99bccc6dff
gsdx-ogl: remove the geometry shader blacklist for Gallium Mesa drivers
2016-04-21 09:28:44 +02:00
Gregory Hainaut
cb8088216b
Merge pull request #1281 from PCSX2-Alpha/NTSC_saturation
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GSDX: Remove some unnecessary/dubious hacks
2016-04-21 09:28:30 +02:00
Gregory Hainaut
59ef668fd2
Merge pull request #1222 from PCSX2/gsdx-black-fmv
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Gsdx black fmv
2016-04-21 09:25:36 +02:00
Gregory Hainaut
8b247bde35
Merge pull request #1301 from clbr/master
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textureSW: fix Map with offset
2016-04-20 10:05:32 +02:00
Lauri Kasanen
994c9147f5
textureSW: fix Map with offset
2016-04-19 21:22:53 +03:00
Gregory Hainaut
943e000c41
Merge pull request #1299 from PCSX2/gcc-6
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x86emitter: gcc 6 compilation fix
2016-04-18 20:54:25 +02:00
Gregory Hainaut
c44f605b5e
x86emitter: gcc 6 compilation fix
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Fix #1297
2016-04-18 19:27:06 +02:00
Gregory Hainaut
5b68415173
cmake: add an alternate wx-config path for Fedora 24
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Fix #1296
2016-04-17 17:14:51 +02:00
Catarax
0f226939aa
GameDB: Burnout 2 Graphics Fix (Bright Lights in Cars) ( #1293 )
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Remove bright lights in cars for Burnout 2 (Demo/Japanese/Second PAL release)
2016-04-14 16:53:33 +01:00
refractionpcsx2
25fb54e959
GameDB: Automatic VU Rounding to Nearest on "Gun" game. Fixes #43
2016-04-14 15:20:55 +01:00
refractionpcsx2
dcb676765e
GSdx: Clean up some warning under windows ( #1289 )
2016-04-14 11:00:58 +01:00
Gregory Hainaut
2e567d6d55
gsdx ogl: update comment
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something to test in the future
2016-04-14 10:19:18 +02:00
Gregory Hainaut
d129aedfe8
GSdx:vector: add sllv32 and srlv32 for 128 bits op
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(variable shift)
2016-04-14 10:18:43 +02:00
Jonathan Li
5035e7417d
Merge pull request #1239 from FlatOutPS2/master
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Remove cheats file from redundant folder
2016-04-13 23:21:56 +01:00
Jonathan Li
2c02094281
Merge pull request #1290 from turtleli/remove-nulls
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windows: Remove GSNull, PADNull, and CDVDNull from VS solution
2016-04-12 23:42:27 +01:00
Gregory Hainaut
8a7184be3f
gsdx: fix hack logic
2016-04-12 11:36:24 +02:00
Jonathan Li
04a72381e6
windows: Remove GSNull, PADNull, and CDVDNull from VS solution
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They're not really needed, and some of the exported functions don't
actually match what PCSX2 currently expects (i.e. PADgsDriverInfo,
GSgetDriverInfo).
Although it can be fixed up, it's simpler to just remove them.
2016-04-12 00:23:56 +01:00
Gregory Hainaut
6a09fa56fb
gsdx: disable nocturne CRC hack
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Yeah one less !
2016-04-11 22:41:19 +02:00
Gregory Hainaut
4611264ce3
gsdx: add CRC hack for Nocturne PAL
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Reduce depth transfer to the real size of the game. Otherwise
we need to handle a mix of color/depth transfer.
2016-04-11 16:04:04 +02:00
refractionpcsx2
00aa07ad97
GameDB: Remove IPU hack for Klonoa 2 (J)
2016-04-11 14:29:22 +01:00
Gregory Hainaut
22a40b65ae
gsdx-ogl: always use 1 for GL_UNPACK_ALIGNMENT
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Avoid a gl function call for each texture uploads
2016-04-11 12:45:11 +02:00
refractionpcsx2
fdae698f07
SPU2-X: Correct project settings for devel profile. Fixes #1288
2016-04-11 01:15:07 +01:00
Jonathan Li
d158d4de51
windows: Move baseclasses to a separate project
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It saves the buildbots from needlessly recompiling the files for each GSdx
configuration.
2016-04-11 00:22:31 +01:00
Gregory Hainaut
847b57907e
Revert "gsdx-ogl: add a new hack to force anisotropic filtering"
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This reverts commit 53690cf9d0 .
Quoting user:
For aliasing, the option allow of reduce a little but always very
visible compared with DX11 even with anisotropic OFF, , furthermore
many textures bug added with option activated (predictable but not see
on DX11 with anisotropic ON).
TL;DR doesn't worth it.
Note: it seem to work on DX because DX uses HW texturing in clamp region
mode (and others invalid case). OpenGL uses SW texturing to ensure accuracy
2016-04-10 17:30:49 +02:00
Gregory Hainaut
2941adf364
gsdx ogl: use the new pipeline API
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Pre build all SW shader into pipeline.
Directly bind the pipeline instead of all pipeline stages. (less work for the driver)
2016-04-10 17:28:05 +02:00
Gregory Hainaut
95e3dcb448
gsdx-ogl: improve the shader program management
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* keep a reference of program/pipeline created to ease the deletion
* extend a bit the API to support multiple pipeline
Final goal will be to use a pre link pipeline for SW shaders. And uses
the default pipeline for HW shaders.
2016-04-10 17:05:33 +02:00
Gregory Hainaut
395e2f31d0
gsdx-ogl: remove dead code (due to legacy removal)
2016-04-10 14:23:58 +02:00
Gregory Hainaut
3f404c8edb
gsdx-ogl: update shader pipeline intertace to use vs/gs/ps triplet
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Better to have 1 function calls with 3 parameters rather 3 functions call with 1 parameter.
2016-04-10 14:14:30 +02:00
Gregory Hainaut
53690cf9d0
gsdx-ogl: add a new hack to force anisotropic filtering
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By default, anisotropic filtering was disabled when textures aren't countinuous.
This hack allows to force it. It can help to reduce aliasing but it would create
unexpected effect on texture boundaries.
Again, someone ought to add the option on Windows too
2016-04-10 13:53:17 +02:00
Gregory Hainaut
9e6cb79f4e
gsdx linux: move depth option as a speed hack
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Someone ought to add the Windows option too (and DisablePartialInvalidation too)
It might break a couple of games but most of them run better with depth enabled.
2016-04-10 13:22:55 +02:00
Gregory Hainaut
12443da00c
GSdx ogl: ouch the typo exp != exp2
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Fix some rounding issue on depth effect (shadow in Dot hack games)
2016-04-10 11:31:40 +02:00
Gregory Hainaut
c2a9118186
debian: add the GSdx legacy build
2016-04-10 11:31:40 +02:00
Gregory Hainaut
7aaf36d24d
gsdx ogl: add function pointer for framebuffer no attachment extension
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Could be useful in the future
2016-04-10 11:31:40 +02:00
Gregory Hainaut
7cc13ce99c
gsdx-ogl: only bind the FB to the draw FB
2016-04-10 11:31:40 +02:00
Gregory Hainaut
d533c393b2
gsdx ogl: rely on DSA API
2016-04-10 11:31:40 +02:00
Jonathan Li
fb97de7f79
gsdx:windows: Fix crash on psx side of plugin
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I forgot it had a psx emu interface.
2016-04-09 19:56:23 +01:00
refractionpcsx2
23289c09bb
Merge pull request #1285 from PCSX2-Alpha/klonoa2
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GameDB: Remove IPU hack for klonoa 2
2016-04-09 16:28:09 +01:00
Akash
7c34982528
GameDB: Remove IPU hack for klonoa 2
2016-04-08 19:25:17 +05:30
Jonathan Li
5de16001e2
Merge pull request #1273 from PCSX2-Alpha/Willkuer_suggestion
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Always show number of loaded widescreen hacks/cheats in console title
if the respective options are enabled (even if none are loaded).
Always print the number of loaded widescreen hacks to the console if
the option is enabled (even if none are loaded).
2016-04-07 23:38:23 +01:00
Gregory Hainaut
b9e8384c11
gsdx-ogl: move the mandatory extension into mandatory section
2016-04-07 22:29:35 +02:00
Gregory Hainaut
121e92a829
gsdx ogl: remove a now useless warning message
2016-04-07 22:28:11 +02:00
Gregory Hainaut
4475c4fe7c
gsdx linux: remove the old extension options
2016-04-07 22:27:33 +02:00
Gregory Hainaut
cef76de547
gsdx ogl: GL_ARB_direct_state_access is now mandatory
2016-04-07 22:27:28 +02:00
Gregory Hainaut
a62019a3fd
gsdx-ogl: found_GL_ARB_buffer_storage is now mandatory
2016-04-07 22:17:22 +02:00
Gregory Hainaut
52e3c3516d
gsdx-ogl: GL_ARB_separate_shader_objects is now mandatory
2016-04-07 22:11:35 +02:00
Gregory Hainaut
f751f70b1e
gsdx ogl: GL_ARB_clip_control is now mandatory
2016-04-07 21:57:54 +02:00
Gregory Hainaut
dfb4b5a339
gsdx-ogl: GL_ARB_texture_barrier is now mandatory
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(GL4.5 extension)
2016-04-07 21:51:37 +02:00
Gregory Hainaut
1208dbe8c7
cmake: add an option to build the new legacy GSdx plugin
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+ bump the new one to 1.1.0 (to ease reporting)
2016-04-07 21:46:42 +02:00
Gregory Hainaut
8751203986
fork GSdx into a GSdx_legacy plugin
2016-04-07 21:27:55 +02:00
Gregory Hainaut
8ccdc05c08
Merge pull request #1217 from PCSX2-Alpha/CRTC_option
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GSDX : Add an option for CRTC size and some other video mode stuffs
2016-04-07 21:24:46 +02:00
Gregory Hainaut
17886a9808
gsdx-ogl: allow some accurate date when GL_ARB_shader_image_load_store isn't supported
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Close #1282
2016-04-07 19:29:46 +02:00
Jonathan Li
69a84a2782
gsdx:windows: Don't call GSshutdown in GSconfigure
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Fixes an issue with the D3D backends crashing if the configure dialog
is accessed and ok is pressed. The D3Dcompiler dll is freed and a null
pointer is dereferenced.
It might break gsdxgui but GSshutdown really should not be called unless
GSdx is shutting down. GSDumpGUI on Windows provides the same (or
better) functionality.
2016-04-07 18:18:36 +01:00
Akash
9ad33012ad
Core: Cleanup and some changes to console messages
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* Always show number of cheats/widescreen hacks loaded in console title when respective options are enabled.
* Make the placement of braces consistent
2016-04-07 15:48:49 +05:30
Akash
a1b0ae467e
GSDX: Remove dubious/unnecessary hacks
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* Silent Hill 2 doesn't need the CRC hack
* GSRenderer: no need to explicitly set bottom value for r.
* Texture Cache: Removed a check which couldn't possibly enter true
branch.
2016-04-07 15:15:39 +05:30
Akash
69c9a3d793
GSDX: Add an option to disable NTSC saturation
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v2: convert it into a member variable.
2016-04-07 15:15:17 +05:30
Gregory Hainaut
5736b5e9eb
debugger: properly init DisassemblyLineInfo
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Avoid conditinal check on uninitialized value (reported by Valgrind)
2016-04-07 09:36:22 +02:00
Jonathan Li
0ab7b6340d
Merge pull request #1275 from AdmiralCurtiss/memcard-plugin-switch-filter-reset
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Move folder memcard filter management into the actual folder memcard class to fix #1179 and similar.
2016-04-06 23:59:36 +01:00
Jonathan Li
e16b367e6e
windows: Workaround weird LoadLibraryEx failures
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For some reason some Windows 7 systems (most are unaffected) cannot cope
with LoadLibraryEx and return error code 87 - "The parameter is
incorrect".
Switch to using LoadLibrary instead for any case where Windows 7 is
expected to successfully load the requested dll. Potentially Windows
Vista is also affected.
2016-04-06 19:52:59 +01:00
Gregory Hainaut
da9577076c
Merge pull request #1278 from PCSX2/gsdx-EE-read-depth-support
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gsdx ogl: allow to read the depth buffer
2016-04-06 12:20:16 +02:00
Akash
3dd8574e33
EE-Syscall: print log messages even without dev/verbose checked
2016-04-06 09:22:55 +05:30
Akash
af1b6f4b42
EE-Syscall: Add some missing video modes
2016-04-06 09:22:53 +05:30
Gregory Hainaut
b8a023d158
gsdx ogl: mark OGL object as final
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Give the compiler more devirtualization hint
2016-04-05 00:01:43 +02:00
Gregory Hainaut
decac5fd12
gsdx ogl: implement an empty BeginScene
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Compile will devirtualize it and then remove it during the inline.
2016-04-04 23:32:11 +02:00
Gregory Hainaut
cb279ef321
gsdx ogl: help compiler to devirtualize
2016-04-04 23:12:31 +02:00
Gregory Hainaut
e3787b6b3c
gsdx-ogl: use final qualifier to help compiler
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Improve Devirtualization optimization
2016-04-04 22:52:59 +02:00
Gregory Hainaut
771583c559
gsdx-ogl: help the compiler to propagate stride constant
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Optimize various multiplication
Note: potentially we can do it with constexpr but I'm not sure of compiler support
2016-04-04 22:46:31 +02:00
Gregory Hainaut
8943a9db4a
gsdx hw: GS can draw 2 frames in a single framebuffer
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So let's increase the height. It will increase the memory requirement on some games
v2: try to do it automatically
(not sure it will useful as most game will requires it)
v3: let's back to an hardcoded 1280 size. It generates too much issue
2016-04-04 21:30:40 +02:00
Gregory Hainaut
063d2e568a
gsdx tc: re-implement frame lookup
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Try to avoid random black screen frame
v2: don't force the preload hack on the frame
It creates a ghost image over FMV
v3: support offset within a frame
2016-04-04 21:30:37 +02:00
Gregory Hainaut
eec74fd963
gsdx hw: Add an alternate draw call for FMV rendering
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The long story:
Game blits FMV far aways of the RT which is actually the input of the RO texture...
Currently GSdx suffers of 2 bugs.
1/ RT is too small
2/ texture isn't properly updated with the rendered value. Texture is invalidated
but it reads back the pixels from the GS memory whereas the correct
value is located on the GPU.
This commit will replace the standard draw by a manual blit. Therefore it avoid
size issue and bad upscaling issue.
v2:
* Use various copy to be more compatible with dx api
* Move all part of the hack info the BlitFMV function
v3: add log message
2016-04-04 21:29:32 +02:00
Gregory Hainaut
72d43b2e56
gsdx tc: add an invalidation procedure to drop sub rt
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It will be used in next commit. However, it might not be the best solution
2016-04-04 21:29:32 +02:00
Gregory Hainaut
2ca624c8c6
gsdx tc: implement a read function of Source texture
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It will be used in the following commit
2016-04-04 21:29:31 +02:00
Gregory Hainaut
d922225e69
gsdx tc:invalidate RT when a texture is written inside it
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It often happens the game try to upload the FMV directly which typically
gave a black screen.
Commit fix rules of roses and I hope various black screen FMV
Performance impact must be tested, and I'm afraid of strange texture cache behavior.
V2: check the size of the transfer too
V3: add support of 16 bits format
V4: avoid division by 0
2016-04-04 21:29:31 +02:00
Gregory Hainaut
9aea76b0e8
gsdx tc: store a hint on the target size
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The hint is based on the rendering
2016-04-04 21:29:31 +02:00
Gregory Hainaut
8ee9295f39
x86emitter: increase size of union capabilities
2016-04-04 21:04:41 +02:00
Gregory Hainaut
c4ebdd1f37
gsdx ogl: allow to read the depth buffer
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Unfortunately can't be tested on gs dump
Ought to impact #1276 (Incognito/Eat Sleep Play's games, Nocturne too)
2016-04-03 12:30:14 +02:00
Gregory Hainaut
00643dbdfb
gsdx tc: report unsupported depth read path
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Help to debug depth issue (aka lighting effects pass through wall)
2016-04-03 11:22:11 +02:00
Gregory Hainaut
ee08a6fc53
Merge pull request #1270 from PCSX2/monolithic-build
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Monolithic build
2016-04-03 11:20:07 +02:00
Gregory Hainaut
5bdadbc089
Merge pull request #1268 from PCSX2/coverity-uninitialized-members
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Coverity uninitialized members
2016-04-03 11:19:37 +02:00
Admiral H. Curtiss
97a68becb9
Handle filter management in the folder memcard class rather than outside.
...
This prevents desync between what is assumed to be the active filter and
what is actually the active filter, fixing errors like #1179 where the
memory cards are closed and reopened for whatever reason.
2016-04-02 15:22:11 +02:00
Jonathan Li
7736c90457
gsdx:windows: Fix Windows 7 compile
...
Somehow D3D_COMPILE_STANDARD_FILE_INCLUDE isn't defined, so the correct
headers aren't being used.
2016-04-02 12:17:52 +01:00
Admiral H. Curtiss
3b7ba39590
Fix potential access of free'd memory when re-opening an already open folder memory card.
2016-04-02 04:03:07 +02:00
Gregory Hainaut
eec3d02737
cmake: fix prof build
...
It was a dev build actually...
2016-04-02 00:56:41 +02:00
Gregory Hainaut
cc1756b8e5
gsdx: disable dump in release build
2016-04-02 00:56:41 +02:00
Jonathan Li
16ef7ca5fd
Merge pull request #1238 from turtleli/gsdx-use-windows-sdk
...
gsdx: Remove DirectX SDK dependency
2016-04-01 23:31:45 +01:00
Gregory Hainaut
b42ddba13c
onepad: repopulate option at the init
...
CID 159402
2016-03-30 19:56:19 +02:00
Gregory Hainaut
8dee7daeb9
gsdx-ogl: init textures for all formats
...
CID 150171
2016-03-30 19:56:19 +02:00
Gregory Hainaut
856a12f94f
gsdx-ogl: init Render object
...
CID 147002
2016-03-30 19:56:19 +02:00
Gregory Hainaut
a4d0c23071
gsdx: init GSCapture field
...
CID 159404
2016-03-30 19:56:19 +02:00
Gregory Hainaut
e96b29f84f
mVU: init microRegAlloc
...
CID 146988
2016-03-30 19:56:19 +02:00
Gregory Hainaut
eb2c61ccc0
pcsx2: init FileMemoryCard
...
CID 147037
2016-03-30 19:56:19 +02:00
Gregory Hainaut
27400b0be1
pcsx2: initialize pxEvtQueue
...
CID 146991
2016-03-30 19:56:19 +02:00
Gregory Hainaut
cf722fdf50
pcsx2: Initialized member of SysCorePlugins
...
CID 147006
2016-03-30 19:56:19 +02:00
Gregory Hainaut
459aebe8bf
pcsx2:gif: initialize gif unit member
...
CID 147032
2016-03-30 19:56:19 +02:00
Gregory Hainaut
beadc0e69b
pcsx2:gif: reset field from the constructor
...
CID 147031
2016-03-30 19:56:19 +02:00
Gregory Hainaut
0fb249284f
debugger: initialized member
...
CID 147003
CID 147004
2016-03-30 19:56:19 +02:00
Gregory Hainaut
791a0ce702
common: initialize scalar field of pxThread
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CID 147022
v2: initialize all member in initializer list
2016-03-30 19:55:45 +02:00
Gregory Hainaut
37de84d55f
x86emitter: initialize scalar field
...
CID:147038
2016-03-30 19:50:41 +02:00
Gregory Hainaut
1bd8113f66
cmake: add various option to disable plugin support
2016-03-30 10:19:54 +02:00
Gregory Hainaut
f010f9458b
plugin: add define to select builtin plugin
2016-03-30 09:54:34 +02:00
Gregory Hainaut
3a8164ac4e
plugins: add a dynamic/static loader
2016-03-30 09:42:17 +02:00
Jonathan Li
e347c8b0b1
gsdx:windows: Remove DXSDK references from property sheets
...
GSdx doesn't use the DirectX SDK anymore.
Also clean up the property sheets while I'm at it.
2016-03-30 00:03:04 +01:00
Jonathan Li
b243e2532b
gsdx-d3d9: Remove d3dx9 stuff and use d3dcompile
...
Using D3DX9 requires the end user to install the Direct X redist files.
Switch to using D3DCompile.
2016-03-30 00:03:04 +01:00
Jonathan Li
2ec8d88d80
gsdx-d3d11: Remove d3dx11 stuff and use d3dcompile
...
Using D3DX11 requires the end user to install the DirectX redist files.
Switch to using D3DCompile, and distribute D3DCompiler_47.dll for
Windows Vista, 7 and 8 users (Windows 8.1 onwards supplies
D3DCompiler_47.dll with the OS).
2016-03-30 00:03:04 +01:00
Jonathan Li
8f4823d604
gsdx-dx: Load D3DCompiler dll at runtime
...
D3DCompiler_47.dll will be loaded for Windows 8.1 and above (and maybe
Windows 7 devs), D3DCompiler_43.dll will be loaded for Windows 7 and
below.
2016-03-30 00:03:04 +01:00
Jonathan Li
80b6140a3e
gsdx:windows: Prefer Windows SDK over old DX SDK
...
Some files are present in both the Windows SDK and the old DirectX SDK.
Use the newer versions of the files in the Windows SDK where possible.
2016-03-30 00:03:04 +01:00
Jonathan Li
7f3f6e96d8
cdvdgigaherz: Use Windows SDK headers
...
The rosddk headers are no longer necessary and have been removed.
2016-03-29 23:51:17 +01:00
Gregory Hainaut
f1b3d7d036
Merge pull request #1200 from hoholee12/master
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GameDB: Default to Positive round mode for Ed, Edd, 'n Eddy & GameDB: SLES-52895 and SLUS-20904 are same, and patch works.
2016-03-29 11:08:00 +02:00
Gregory Hainaut
de24ce0a8f
x86emitter: miss comas here
2016-03-28 18:10:39 +02:00
Jonathan Li
cb29585e84
Merge pull request #1254 from turtleli/isoreader-layer1
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cdvd:iso: Use Primary Volume Descriptor to find DVD layer break
2016-03-28 13:05:02 +01:00
Gregory Hainaut
f6ee94589f
gsdx hw: OI_GSMemClear supports various frame formats
...
Could help #1267
2016-03-28 10:47:42 +02:00
Jonathan Li
587c0ea339
Merge pull request #1237 from turtleli/xinput
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lilypad|xpad: Remove DirectX SDK dependency, support both XInput 1.3 and 1.4
2016-03-28 09:46:58 +01:00
Gregory Hainaut
a99750ae87
gsdx hw: only enable OI_GsMemClear when both depth/alpha test are disabled
...
Fix #1262
2016-03-26 11:28:28 +01:00
refractionpcsx2
181d8f52d5
Merge pull request #1261 from Catarax/master
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GameDB: Oni (PAL-F) Black Screen Fix & Missing Oni PAL Entries
2016-03-25 17:12:18 +00:00
Gregory Hainaut
261ef9ab6a
gsdx: move some DBZGT hacks to Dx level
...
Based on this thread:
http://forums.pcsx2.net/Thread-Dragon-Ball-Z-Budokai-Tenkaichi-3-Graphical-Issue-Emulator-does-not-render-outlines
2016-03-25 08:23:50 +01:00
Gregory Hainaut
8ca212d142
linux: example how to use clang tidy
2016-03-25 08:23:50 +01:00
Gregory Hainaut
791a14bec0
gsdx linux: add a gui box to select the png compression level
2016-03-25 08:23:50 +01:00
Jonathan Li
a80a7175f3
xpad: Use the Windows SDK and remove unneeded dependencies
2016-03-23 19:12:44 +00:00
Jonathan Li
13bb7cf30a
xpad: Support both XInput 1.3 and 1.4
2016-03-23 19:12:43 +00:00
Catarax
b866055264
GameDB: Oni (PAL-F) Black Screen Fix & Missing Oni PAL Entries
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The french version of Oni will be playable, no more stuck in a black screen after the intro videos. Added also the PAL-S and PAL-I Oni entries to the list.
2016-03-22 15:39:51 +01:00
refractionpcsx2
c163b845eb
Merge pull request #1260 from Catarax/master
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GameDB: Tony Hawk's Games Crash and Graphics Fix & Jak X Boot Fix
2016-03-22 12:33:54 +00:00
Catarax
3f9ea4fc79
GameDB: Tony Hawk's Games Crash and Graphics Fix & Jak X Black Screen Patch
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Set VU0/1 to Nearest by default in order to fix the graphics and avoid a PCSX2 crash to Tony Hawk's games. Corrected the name of a Tony Hawk's Underground (PAL) release. And Jak X (PAL/NTSC) will now boot correclty, avoiding a black screen by default.
2016-03-22 12:41:13 +01:00
Gregory Hainaut
93067ee30f
Merge pull request #1258 from orbea/master
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MAN_DIR added
2016-03-22 00:04:44 +01:00
Gregory Hainaut
205b496d5c
gsdx: fix gl recording regression
2016-03-21 18:52:26 +01:00
Gregory Hainaut
8e5e770fd1
gsdx hw: Ensure GS memory is always cleared properly
...
It will fix some issues on FMV
Previous behavior can be restored with the hack "UserHacks_DisableGsMemClear"
Fix #768
And maybe #855
2016-03-21 18:26:22 +01:00
refractionpcsx2
c87e4a4582
Merge pull request #1255 from Catarax/master
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GameDB: Tony Hawk's Proving Ground PAL Crash & Graphics Fix
2016-03-21 09:06:43 +00:00
orbea
72699bc988
MAN_DIR added
2016-03-20 23:02:59 -07:00
Catarax
c59406e9e4
GameDB: Tony Hawk's Pro Skater 2003 Crash & Graphics Fix
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Set VU0/1 to Nearest by default in order to fix the graphics and avoid a PCSX2 crash (the game is Tony Hawk's Pro Skater 4 in japanese)
2016-03-21 02:40:38 +01:00
Catarax
9f8e4bcef4
GameDB: Tony Hawk's Project 8 PAL Crash & Graphics Fix
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Set VU0/1 to Nearest by default in order to fix the graphics and avoid a PCSX2 crash (like other Tony Hawk's episodes made by Neversoft)
2016-03-21 02:27:51 +01:00
Catarax
722448c97b
GameDB: Fixed Region Info of SLES-51721
2016-03-20 23:47:22 +01:00
Catarax
007c46eedd
GameDB: Tony Hawk's Proving Ground PAL Crash & Graphics Fix
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Set VU0/1 to Nearest by default in order to fix the graphics and avoid a PCSX2 crash (like other Tony Hawk's episodes made by Neversoft)
2016-03-20 23:44:03 +01:00
Jonathan Li
5d303c793b
cdvd:iso: Use Volume Descriptor to find layer break
...
The DVD layer 0 sector count is stored in the Volume Space Size field of
the Primary Volume Descriptor on DVD layer 0. This value is the same as
the total sector count for a single layer DVD and the first layer 1 LSN
of a dual layer DVD.
Let's use that to determine the layer 1 start LSN instead of using the
brute force approach. Since this approach is much faster than the
previous approach, the layer break is no longer cached.
2016-03-20 21:42:35 +00:00
refractionpcsx2
6649f43069
VIF: Only delay MSCAL - Fixes #1218 Downhill Domination and Twisted Metal Head-On. Snowblind games still fine
2016-03-20 17:18:17 +00:00
Gregory Hainaut
c43b1ac201
gsdx tc: extend the fast invalidation hack to limit the size of target read
...
It actually removes the previous hack that read the full target.
Unfortunately snowblind engine game uses big target so the read is very big too (1280x448)
which is killer for the perf. Whereas the game requires only 24x12 texels
Give a 2x speed boost on Champion of Norrath !!!
2016-03-20 18:11:44 +01:00
refractionpcsx2
be34b963e9
Merge pull request #1252 from Catarax/master
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GameDB: Various Graphics Fix
2016-03-20 17:06:37 +00:00
Catarax
3f67fac085
GameDB: Tony Hawk's American Wasteland PAL Crash & Graphics Fix
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Set VU0/1 to Nearest by default in order to fix the graphics and avoid a PCSX2 crash (like other Tony Hawk's episodes made by Neversoft)
2016-03-20 17:34:32 +01:00
Catarax
ade2c23fb5
GameDB: Tony Hawk's Downhill Jam NTSC Graphics Fix (SLUS-21456)
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Set VU0/1 to Nearest by default to Tony Hawk's Downhill Jam in order to fix the graphics (like other Tony Hawk's episodes using the engine by Neversoft).
2016-03-20 17:31:22 +01:00
Catarax
e344ec46a5
GameDB: Tony Hawk's Project 8 NTSC Graphics Fix (SLUS-21444)
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Set VU0/1 to Nearest by default to Tony Hawk's Project 8 in order to fix the graphics (like other Tony Hawk's episodes using the engine by Neversoft).
2016-03-20 17:28:57 +01:00
Catarax
0fdaf659d6
GameDB: Tony Hawk's Proving Ground NTSC Graphics Fix (SLUS-21616)
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Set VU0/1 to Nearest by default to Tony Hawk's Proving Ground in order to fix the graphics (like other Tony Hawk's episodes using the engine by Neversoft).
2016-03-20 17:25:04 +01:00
Catarax
d998ca2f0f
GameDB: Burnout 2 PAL Graphics Fix (SLES-51044)
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VU0/1 set to "Negative" by default to the SLES-51044 release, this fix is already used in the SLUS-20497 release on GameDB.
2016-03-20 17:19:58 +01:00
Catarax
d4b79754ad
GameDB: Disney's Extreme Skate Adventure Graphics Fix (SLES-51721)
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VU0/1 set to "Nearest" by default to the SLES-51721 release, this fix is already done in the SLES-51721 release.
2016-03-20 17:10:02 +01:00
Gregory Hainaut
46ff5dccff
gsdx: be debug friendly
2016-03-20 16:15:00 +01:00
Gregory Hainaut
a83b8d62ec
gsdx linux: add a gui checkbox for the "fast texture invalidation" hack
2016-03-20 13:59:24 +01:00
Gregory Hainaut
7eb242d3ad
gsdx-ogl: remove the ogl_texture_storage option
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The previous commits make PBO faster for all drivers.
2016-03-19 01:00:52 +01:00
Gregory Hainaut
68aa182b16
gsdx-ogl: sort the texture upload code
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I wanted to do a separate path for palette texture. So far, it isn't very
conclusive.
2016-03-19 00:58:58 +01:00
Gregory Hainaut
46a4d2dc47
gsdx-tc: add UserHacks_DisablePartialInvalidation for snowblind engine game
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Games uses very special texture with a lots of repeating.
It is much faster to send the full texture rather than trying to partially invalidate it.
On my gs dump:
FPS: 29 => 68 !
2016-03-19 00:25:58 +01:00
Gregory Hainaut
eb69522641
gsdx-ogl: optimize texture memory upload
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Previous code was
1/ unpack texture into local buffer
2/ copy local buffer into gl buffer
3/ copy gl buffer to texture
New code is
1/ unpact texture directly into gl buffer
2/ copy gl buffer to texture
Perf increase (done in native)
DQ8: 255 -> 270 (+5%)
Colin: 126 -> 135 (+8%)
ZoE: 50 -> 54 (+8%)
2016-03-18 20:24:42 +01:00
Gregory Hainaut
da741e294e
gsdx-ogl: optimize GPU->CPU memory transfer size
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Might help for snow engine game (a little)
Previous code use to read the full texture whereas now it will be limited
to the size of the useful data.
2016-03-18 20:24:42 +01:00
FlatOutPS2
adb17bb071
Remove cheats file from redundant folder
...
Persona 4 cheats file and the cheats folder a redundant, as the
installer doesn't use this folder, but creates a seperate cheats folder
in My Documents/PCSX2 and the Binary release creates a cheats folder the
first time you start up PCSX2.
2016-03-18 15:38:35 +01:00
Jonathan Li
02ea7d390c
lilypad:windows: Switch to includes from Windows SDK
2016-03-17 23:58:19 +00:00
Jonathan Li
834652922a
lilypad:windows:xinput: Only support 1.3 and 1.4
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1.3 is used on Vista and 7, so we don't need earlier versions.
2016-03-17 23:58:18 +00:00
Jonathan Li
490cb757bf
lilypad:windows: Clean up property mess
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I probably should have used property sheets as well, but it's still a
good improvement. It does cut down quite a few 64-bit warnings.
2016-03-16 20:54:54 +00:00
Jonathan Li
e760a9566a
windows: Move EmbeddedImage.h to utilities project file
2016-03-16 20:41:21 +00:00
Jonathan Li
a487aaf952
Merge pull request #1232 from turtleli/nonxp-toolkit
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windows: Switch to Non-XP compatible toolkits
2016-03-16 20:34:27 +00:00
Jonathan Li
c829826870
Merge pull request #1231 from turtleli/cdvd-fixes
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cdvdgigaherz: Dual layer DVD fixes
2016-03-16 19:55:20 +00:00
Jonathan Li
bfbc6de7b5
cdvdgigaherz: Fix Dual layer DVD layer 1 read
...
ReadFile reports that the DVD is reading from the end of file when
attempting to read any layer 1 sectors.
Use the FSCTL_ALLOW_EXTENDED_DASD_IO ioctl to prevent the file system
driver from carrying out boundary checks.
2016-03-16 17:55:27 +00:00
Jonathan Li
2213564977
cdvdgigaherz: Fix TOC creation
...
cdvdgigaherz only determines whether there is no disc, a CD, a single
layer DVD or dual layer DVD in the drive. It does not detect whether a
CD/DVD is a PS2 CD/DVD or not.
Fix the missing TOCs.
2016-03-16 17:55:26 +00:00
Jonathan Li
9e2f309e30
cdvdgigaherz: Fix incorrect dual-layer DVD track info
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Single-session DVDs only have 1 track, regardless of whether the DVD is
single or dual layered.
2016-03-16 17:55:19 +00:00
Gregory Hainaut
ba458c1391
Merge pull request #1209 from rz5/master
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Exclude 'PCSX2-linux.sh' from Windows builds.
2016-03-16 14:16:19 +01:00
Jonathan Li
643db78cc4
cdvdgigaherz: Fix last resort DVD size calculations
...
The calculated size values were off by one for single layer DVDs, off by
two for dual layer PTP DVDs, and just wrong for OTP DVDs.
Usually the IOCTL_DISK_GET_LENGTH_INFO ioctl will have succeeded already.
2016-03-15 23:20:06 +00:00
Jonathan Li
41986f4307
cdvdgigaherz: Remove unneeded IOCTL_DVD_READ_STRUCTURE ioctls
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Only 1 IOCTL_DVD_READ_STRUCTURE ioctl call is necessary for determining
the DVD media type and layer break address. All the necessary
information is already present in the layer 0 physical descriptor.
2016-03-15 23:19:10 +00:00
rz5
0b3542a573
Move linux file to linux-various to avoid including it in win builds.
...
Changed the condition around for sake of ease of reading.
2016-03-15 21:47:11 +00:00
Gregory Hainaut
0ef8ddb2a2
Merge pull request #924 from kust2708/onepad-gui
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Onepad GUI for Linux - New wxWidget interface
2016-03-15 20:23:44 +01:00
Jonathan Li
7292955600
cdvdgigaherz: Fix sector address endian issue
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The sector addresses returned when reading the layer information from a
DVD are big-endian. Convert the addresses to little endian.
2016-03-15 17:34:36 +00:00
Jonathan Li
5db0d682b8
cdvdgigaherz: Fix detection typo
2016-03-15 17:34:35 +00:00
Jonathan Li
d07076b9d4
cdvdgigaherz: Dual layer DVD type/layer 1 start LSN fixes
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For dual layer DVDs, CDVDgetDualInfo() should return the first layer 1
LSN, not the last layer 0 LSN, which is what GetLayerBreakAddress()
returns. This matches what the internal ISO reader returns.
Also, PTP DVDs should return a value of 1 for the media type, not 2.
Finally, adjust the CDVDgetDualInfo() return value so PCSX2 correctly
recognises dual layer DVDs.
2016-03-15 17:28:43 +00:00
Akash
9b0ecdf43f
GSDX-OGL: gray out MSAA on opengl renderer
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It's currently unimplemented on OpenGL renderer.
2016-03-14 18:38:40 +05:30
Jonathan Li
b516c1001a
windows: Set _WIN32_WINNT to 0x0600 (Windows Vista)
2016-03-13 13:41:16 +00:00
Jonathan Li
9ed9b2d8cd
windows: Switch to DefaultPlatformToolset aka non-XP toolsets
...
Basically I ran
find . -name "*.vcxproj" -exec sed -i -e 's/_xp//' {} \;
This will likely break XP, but it paves the way on Windows for a PCSX2
that does not require the DirectX redistributables to be installed for
Windows 8, 8.1 and 10 users. Windows Vista and 7 users will still require
the DirectX redistributable files for XInput and XAudio, though PCSX2
should still be capable of running if a user does not actually use either
of them.
2016-03-13 12:04:28 +00:00
Gregory Hainaut
4ff1f31ecd
i10n: add fr mo files
2016-03-12 16:15:48 +01:00
Gregory Hainaut
653998e005
gsdx: add vertex data offset in comment
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Avoid to recompute them every time I want to decode the vertex stream
2016-03-12 15:53:38 +01:00
Gregory Hainaut
de7d127c52
gsdx-ogl: create a small macro to load function pointers
2016-03-12 15:52:36 +01:00
Gregory Hainaut
95ef4e20f8
gsdx-ogl: load GL_ARB_viewport_array function pointer for the future
2016-03-12 15:52:36 +01:00
Gregory Hainaut
56c2e94daf
gsdx-ogl: sort extension requirement
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All GL4 extensions supported by DX10 class GPU will be soon mandatory
Namely:
* GL_ARB_copy_image
* GL_ARB_texture_barrier
* GL_ARB_clip_control
* GL_ARB_direct_state_access
* GL_ARB_separate_shader_objects
* GL_ARB_buffer_storage
2016-03-12 15:52:36 +01:00
Gregory Hainaut
01b7f1ae18
Merge pull request #1230 from TotalCaesar659/master
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Adding russian translation for the pop-up comment
2016-03-12 15:42:31 +01:00
Gregory Hainaut
a3788c4e98
Merge pull request #1225 from PCSX2-Alpha/scaling_fix
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GSDX: set a safe limit to Framebuffer width
2016-03-12 15:42:18 +01:00
ramapcsx2
e7581f4e15
Merge pull request #1229 from FlatOutPS2/master
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GameDB: Adding VU XGKick hack game fix for WRC II Extreme
2016-03-12 11:40:31 +01:00
TotalCaesar659
b508a07d74
Merge pull request #1 from TotalCaesar659/TotalCaesar659-patch-1
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Update PCSX2.desktop.in
2016-03-12 01:01:33 +03:00
TotalCaesar659
afa375f220
Update PCSX2.desktop.in
2016-03-12 00:21:57 +03:00
Akash
997f0535f5
GSDX: Set a safe limit to Framebuffer width
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There are likely few games (RE4) which constantly change the FBW register value causing the framebuffer width to be updated at every interval. Adding a safe limit (512) similar to frame buffer height would prevent such constant changes of the framebuffer width when FBW changes once again to an even lower value.
2016-03-11 07:28:05 +05:30
Gregory Hainaut
d378021dee
Merge pull request #1221 from piorrro33/master
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Big French translation update
2016-03-10 20:28:41 +01:00
Gregory Hainaut
ec57f1305a
gsdx: detect rendering outside of the framebuffer
...
Could help to detect rendering issue (for example missing fmv)
2016-03-10 19:03:39 +01:00
Gregory Hainaut
bc73195193
gsdx-ogl: pack more tightly the FS UBO
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Merge TA vec2 + Af vec1 into a single vec4
2016-03-10 18:29:05 +01:00
FlatOutPS2
696d95b112
Renaming WRC to appropriate abbreviations
2016-03-10 17:33:21 +01:00
FlatOutPS2
0b10ea6e36
Added XGKick hack game fix to GameIndex file
2016-03-10 16:29:29 +01:00
Jonathan Li
3e278a2e75
Merge pull request #1197 from turtleli/gsdx-png
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Gsdx: PNG screenshots (Windows), use libpng directly
2016-03-08 23:49:56 +00:00
refractionpcsx2
236e5fcf9d
Merge pull request #1226 from PCSX2-Alpha/GameDB_once_again
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GameDB: Remove some unnecessary old patches
2016-03-08 09:59:03 +00:00
Akash
8e83564ce9
GameDB: Remove some old patches
2016-03-08 15:11:51 +05:30
refractionpcsx2
dadbebd3ea
Merge pull request #1223 from PCSX2-Alpha/Game_DB
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GameDB: Add Prafull's Gamefix patches
2016-03-07 16:41:40 +00:00
Akash
88900ed0d5
GameDB: Add Prafull's Gamefix patches
2016-03-07 00:14:20 +05:30
Gregory Hainaut
7b8616ac7b
gsdx-ogl: add function pointer for query object
2016-03-06 13:39:24 +01:00
Jonathan Li
5abacd3667
Merge pull request #1205 from NZJenkins/Delay-bp-conditions
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Check delay breakpoint conditions
2016-03-04 18:16:08 +00:00
Jonathan Li
34ea33f237
ci: Fix Travis CI 32-bit builds
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Build broke because Chrome is now 64-bit only. We don't use Chrome
anyway, so let's just delete the Chrome repository list.
2016-03-04 00:12:47 +00:00
NZJenkins
ba706b6dab
Check delay breakpoint condition
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isBreakpointNeeded returns if breakpoints are needed for any combination
of the current pc and delay slot.
dynarecCheckBreakpoint checks conditions for each breakpoint slot.
2016-03-04 11:26:37 +13:00
Jonathan Li
6b950d0408
gsdx: Allow dump and capture PNG compression to be changed
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Valid values for png_compression_level are from 0 (no compression) to 9
(max compression). The default is 1.
v2: Use zlib Z_BEST_SPEED (1) and Z_BEST_COMPRESSION (9) defines.
2016-03-02 22:58:45 +00:00
Jonathan Li
a97cbf038c
gsdx-d3d9: Save screenshots as PNG files
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v2: Avoid unnecessary memory copy
2016-03-02 22:57:17 +00:00
Jonathan Li
d865efceb9
gsdx-d3d11: Save screenshots as PNG files
2016-03-02 22:57:16 +00:00
Jonathan Li
cf939620ea
gsdx-ogl: Save depth image as RGB and alpha images
2016-03-02 22:57:16 +00:00
Jonathan Li
aa3f4c74dc
GSDumpGUI: Add png image display support
2016-03-02 22:57:15 +00:00
Jonathan Li
97215008c9
ci|cmake|debian: Remove png++ build dependencies
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GSdx now uses libpng directly. png++ is now unused, so let's remove it.
2016-03-02 22:57:15 +00:00
Jonathan Li
ee5861efc8
gsdx: Remove non-PNG code
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It's no longer in use.
2016-03-02 22:57:12 +00:00
Jonathan Li
38edd77034
gsdx-ogl:windows: Save screenshots as PNG files
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v2: Add zlib directory to property sheet
2016-03-02 22:52:08 +00:00
Jonathan Li
87dcfbc645
gsdx-png: Use libpng directly instead of via png++
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v2: Increase compression to maximum
v3: Add zlib to GSdx build dependencies
v4: Reduce memory usage
2016-03-02 22:48:54 +00:00
Gregory Hainaut
edef3ad8c3
Merge pull request #1170 from PCSX2-Alpha/TC_Scaling
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GSDX: Detect RT size based on display and frame registers.
2016-03-02 13:51:28 +01:00
yop yop yop
af01e95164
added comment
2016-03-02 20:36:51 +09:00
Gregory Hainaut
883963232f
Merge pull request #1211 from PCSX2/atomix-fetch-correction
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Core|Common: restore old interlocked add/sub behavior
2016-02-29 22:29:54 +01:00
Gregory Hainaut
3d5c1b4ef8
Core|Common: restore old interlocked add/sub behavior
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interlocked* returns the new value whereas fetch_add/sub returns the old value.
2016-02-29 21:43:56 +01:00
Gregory Hainaut
4b00ec9d4f
Merge pull request #1210 from IlDucci/master
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Updating Spanish Translation
2016-02-29 19:27:53 +01:00
IlDucci
2e3a7386e9
Updating Spanish Translation
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Updated Spanish translation with latest changes.
2016-02-28 22:52:19 +01:00
Gregory Hainaut
e57a75ac55
Merge pull request #1202 from PCSX2/atomic-v2
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Atomic v2
2016-02-28 22:08:29 +01:00
Gregory Hainaut
610bf8a277
Common: delete most of the deprecated atomic API
2016-02-28 15:29:31 +01:00
Gregory Hainaut
5ca92ecd67
Common: port code to std::atomic
2016-02-28 15:29:31 +01:00
Gregory Hainaut
ca8955daf3
MTVU: port ScopedLockBool to std::atomic
2016-02-28 15:29:31 +01:00
Gregory Hainaut
3a4787dd98
MTVU: partially port code to MTVU
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Remains volatize as MTGS and the ScopedLockBool stuff
2016-02-28 15:29:31 +01:00
Gregory Hainaut
40b1a3996a
VU: port BaseVUmicroCPU to std::atomic
2016-02-28 15:29:31 +01:00
Gregory Hainaut
8555a87380
GS.h: use std::atomic
2016-02-28 15:29:31 +01:00
Gregory Hainaut
5a84a0d8d2
MTGS: port to std::atomic
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Except the ring pointers m_ReadPos/m_WritePos because it requires
memory access optimization
2016-02-28 15:29:31 +01:00
Gregory Hainaut
410922a943
Deci2: port to std::atomic
2016-02-28 15:29:31 +01:00
Gregory Hainaut
3a9bd90a3b
Gif: port code to std::atomic
2016-02-28 15:29:31 +01:00
Gregory Hainaut
92078b1c58
System: port to std::atomic
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v2: use an explicit int type for clang
// multiple conversions from switch condition type
// 'std::atomic<ExecutionMode>' to an integral or enumeration type
v3/v4: use .load to read variable (clang 3.7)
v5: add back 'std::atomic<ExecutionMode>' now that .load is used everywhere
2016-02-28 15:29:00 +01:00
Gregory Hainaut
34826c9506
PluginManager: port to std::atomic
2016-02-28 15:29:00 +01:00
Gregory Hainaut
97cc468509
gui: use std::atomic bool to manage the gui
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V2: Don't use 64 bits atomic (I'm not sure it is legal on 32 bits)
Note: Clang-3.7 fails to link
2016-02-28 15:29:00 +01:00
Gregory Hainaut
e5d4f2c24f
EE: use std::atomic<bool> for reset variable
2016-02-28 15:29:00 +01:00
Gregory Hainaut
60fe26ff2f
common:threading: Port NonblockingMutex to std::atomic_flag
2016-02-28 15:29:00 +01:00
Gregory Hainaut
89fad4d3ad
common: port ScopedPtrMT to std::atomic
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v2: s/NULL/nullptr/
v3: tentative fix for MSVC
// ScopedPtrMT.h(91, 0): error C2593: 'operator ==' is ambiguous
2016-02-28 15:29:00 +01:00
Gregory Hainaut
db379ad7b5
Merge pull request #1206 from pgert/master
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Update & Improvements of Swedish GUI-translation.
2016-02-28 15:21:50 +01:00
Jonathan Li
2d4e2fb8cb
windows: spu2-x does not use the emitter
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So let's not specify it as a build dependency.
Also remove some unnecessary manual library linkage and remove the
wsWidgets GUI property sheet, which does nothing useful.
2016-02-28 11:08:08 +00:00
Jonathan Li
66050db322
3rdparty: add zlib project reference to libpng
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It was missing.
2016-02-28 03:09:19 +00:00
Jonathan Li
bfeb3e801a
gsnull: Remove GSsetWindowInfo
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PCSX2 doesn't actually use it.
GSnull also seems a bit behind the current GS plugin API - perhaps it
should be removed.
2016-02-28 02:45:59 +00:00
Jonathan Li
6c7cfe9e4d
xpad: Change to Unicode project and remove unused headers
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Also remove an unnecessary ASSERT define, and delete the copy
constructors.
2016-02-28 02:45:10 +00:00
kust2708
de5f7f70e2
OnePad: Fix multi-gamepad support
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Can change the number of gamepad with the constant GAMEPAD_NUMBER in the onepad.h file
2016-02-27 22:11:08 +01:00
kust2708
0b0e2a3f34
Onepad : Fix compilation with wx2.8
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Feedback fix, when more than two gamepad are used simultaneously.
Change all 'this->' by 'm_'
fix on the hack sixaxis pressure
Modification of the size (1000x760 -> 1000x730)
2016-02-27 21:45:37 +01:00
kust2708
02b5d80bb9
Onepad : Modification for the new background
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Add new checkbox for the hack ds3 pressure
2016-02-27 21:45:37 +01:00
kust2708
0e602ab50b
OnePad : Add set all buttons + fix bug
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Can set all buttons. Buttons labels are not printed correctly in spite of update and refresh
The cause of this problem come from the while in the config_key function which monopolise ressources
Add arrow pictures implementation
OnePad : bug fixed (assert failure)
Modification of copyright
2016-02-27 21:44:58 +01:00
Pierre GRASSER
e98eedb16a
Big French translation update
2016-02-27 13:47:51 +01:00
pgert
72a5425c3c
Update & Improvements of Swedish GUI-translation.
2016-02-26 23:00:41 +01:00
Jonathan Li
234bf8af34
3rdparty: wxWidgets: Remove WS_POPUP style from ShowFullScreen
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WS_POPUP causes fullscreen tearing when using OpenGL and the GSPanel
rendering area exactly covers the full screen. (always affects stretch
mode, but most people have 16:9 monitors, so in general the widescreen
16:9 mode is also affected).
Fixes #1075
2016-02-25 23:52:32 +00:00
Jonathan Li
85489d05e0
lilypad:windows: Set Unicode in project file instead
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Also move the DirectInput define.
2016-02-25 23:36:11 +00:00
Jonathan Li
6fa7a8989c
lilypad:windows: LoadLibrary is not required for Raw Input
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It's been available since XP and it's not special like XInput (where we
might have SCP in the middle) so let's have the linker resolve the
functions at link time.
2016-02-25 23:36:11 +00:00
Jonathan Li
fd8c762772
lilypad: Fix gcc strict-aliasing warning
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The fixme I added was likely wrong. Not sure what I was thinking.
2016-02-25 23:36:11 +00:00
yop yop yop
3d38cdb609
GameDB: SLES-52895 and SLUS-20904 are same, and patch works.
2016-02-25 16:14:32 +09:00
Jonathan Li
1103f9046a
Merge pull request #1201 from PCSX2-Alpha/minor_changes
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PCSX2-WX: Minor changes to core panels/dialog
2016-02-24 19:59:40 +00:00
Akash
b07b06a9fb
GSDX-Texture Cache: Rework scaling function
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The following patch uses the height value of the display rectangle rather than make an estimation of the Frame buffer height when the game uses a non-referenceable height (or) width.
2016-02-24 09:14:01 +05:30
Gregory Hainaut
cb776d2f50
gsdx:atomic: better match the old if(!_interlockedbittestandset(&m_mapped, 0)) behavior
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Thanks @turtleli
2016-02-23 18:43:44 +01:00
Akash
e1febf7ec1
EE/VU Panel: Remove unnecessary code
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Removed some unneeded explicit calls of the enable function and also corrected the placement of braces on a function. ( do note that only the specific function at the file used a different placement of the braces)
Also fix the grayout behavior of SuperVU recompiler option when DISABLE_SVU is defined. (thanks to turtleli)
2016-02-23 17:51:20 +05:30
Akash
35f599833c
EE-Panel: gray out EE Cache when recompiler is set
2016-02-23 17:51:12 +05:30
Gregory Hainaut
c0e58e48ae
Merge pull request #467 from PCSX2/atomic
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Replace volatile with real atomic
2016-02-22 21:20:03 +01:00
Gregory Hainaut
f9b4ff17a5
gsdx: drop interlocked* function on linux
2016-02-22 19:12:50 +01:00
Gregory Hainaut
a601991f91
gsdx: add atomic for transaction scope object
2016-02-22 19:12:50 +01:00
Gregory Hainaut
f904cd6c4a
gsdx: add atomic for SW Renderer
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V2: fix assertion
2016-02-22 19:12:37 +01:00
NZJenkins
729218ec4b
debugger: Fix opcode lookup crash
2016-02-21 22:39:29 +00:00
Gregory Hainaut
9bbb0fe1f6
gsdx: add atomic for texture upload
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V2: fix init of atomic flag object
2016-02-21 18:17:53 +01:00
Gregory Hainaut
1db5e0c0bf
cmake: create a prof build type
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It is the same as a release build but with the debug symbol and the
frame pointer.
2016-02-21 16:24:47 +01:00
Gregory Hainaut
a66c911fed
cmake: factorize debug/dev define
2016-02-21 16:17:10 +01:00
Gregory Hainaut
8987ca61a1
cmake: Og for debug build + extra debug information (ggdb3)
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GSdx is utterly slow on debug build. -Og enable a couple of debugger-friendly optimization.
2016-02-21 16:05:00 +01:00
Akash
ef9b8b792f
About Box: Fix a very minor typo
2016-02-21 17:45:23 +05:30
Gregory Hainaut
1e018d8a8a
i10n: refresh POT
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Add the new VU gamefix string
2016-02-21 11:55:20 +01:00
Gregory Hainaut
9ba470fc63
gsdx-ogl: properly handle t_float in GS
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f8c442cf76 misses the swap of t_float in GS
Fix regression in Okami
Bonus: factorize VS_WILDHACK in the VS
2016-02-21 11:48:30 +01:00
Gregory Hainaut
d53ed5bbee
i10n: update pre-build mo
2016-02-21 11:37:15 +01:00
yop yop yop
a788173534
GameDB: Default to Positive round mode for Ed, Edd, 'n Eddy
2016-02-21 16:51:44 +09:00
ramapcsx2
eee10a10d8
Merge pull request #1192 from battletoast/master
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Update german translation
2016-02-20 15:49:54 +01:00
Gregory Hainaut
bef8447447
Merge pull request #1186 from PCSX2/gsdx-unoptimize-vs
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gsdx-ogl: make VS more generic
2016-02-20 10:39:19 +01:00
Gregory Hainaut
6002719c8c
Merge pull request #1185 from PCSX2/tekken5-fast-depth
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gsdx: no depth lookup optimization
2016-02-20 10:24:21 +01:00
Gregory Hainaut
f569606475
Merge pull request #1184 from PCSX2/invert-unsafe-fbmask-option
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gsdx-ogl: invert behavior of unsafe user hack
2016-02-20 10:09:39 +01:00
Gregory Hainaut
e3867ffa41
Merge pull request #1193 from piorrro33/master
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French localization update, 2nd try
2016-02-19 16:28:33 +01:00
Pierre GRASSER
5b5655c989
French translation update (100% complete)
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Pretty big translation update. It is now 100% complete, but I'll go on using it to see if I forgot some things.
Pretty big translation update. It is now 100% complete, but I'll go on using it to see if I forgot some things.
Localization update #2
3rd edit (and the last, hopefully)
4th edit
5th edit (the last, for sure)
Fixed a string that was too long and didn't fit
This is a combination of 2 commits.
2016-02-19 13:10:14 +01:00
battletoast
fe45975f43
Update pcsx2_Iconized.po
2016-02-18 21:21:41 +01:00
Gregory Hainaut
1853d0d16d
gsdx: no depth lookup optimization
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Don't lookup a depth buffer if depth test is always pass without write
Boost performance on Tekken5 when depth emulation is enabled in openGL
(Tekken5 sets same address for both the RT and the depth but depth is disabled)
v2:
Keep ds if DATE is enabled (some implementation uses a stencil buffer)
Be more aggressive to avoid an useless depth lookup
2016-02-18 20:35:50 +01:00
Gregory Hainaut
8637516565
linux: fix the \n handling
2016-02-18 19:02:16 +01:00
Gregory Hainaut
f8c442cf76
gsdx-ogl: make VS more generic
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Texture coordinate could be dummy/float/int integral/int normalized.
Old behavior:
* VS was in charge to select the texture coordinate
* int integral format wasn't supported
New behavior:
* Always compute all formats
* FS will be in charge to select the good format
Impact:
* VS will be slightly slower but it reduces shaders permutation from
little to 0 (won't be bad for CPU)
* FS speed isn't impacted as 2 separate code paths were already required
to support both format
* Rasterizer will be 33% slower but unlikely to be the limited factor of
the GPU
* In future we could directly use the integral format in the FS.
V2: remove useless PSin_t
2016-02-18 19:02:05 +01:00
Gregory Hainaut
0dadc124d3
gsdx-ogl: invert behavior of unsafe user hack
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It would be on by default. Unsafe & fast path.
The hack is a security if someone encounters any issue
v2: update Windows gui file
v3: fix typo in tooltip and linux gui
2016-02-18 18:48:13 +01:00
Gregory Hainaut
1e549b0ab4
Merge pull request #1190 from piorrro33/patch-2
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Typo correction #2
2016-02-18 14:36:40 +01:00
Pierre "Piorrro" GRASSER
30d1c0e0b5
Typo correction #2
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I forgot to edit the other strings, last time.
2016-02-18 13:49:56 +01:00
refractionpcsx2
44e6445180
Merge pull request #1183 from netoale/patch-1
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GSDX: Add The Simpsons Game (F) CRC to GSCrc.cpp
2016-02-17 11:12:14 +00:00
netoale
b910e20413
Update GSCrc.cpp
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added french version of Simpsons The Game 0x5C1EBF61
2016-02-15 21:56:53 +01:00
refractionpcsx2
909584d473
GSDX: Disable Nvidia hack when in native res
2016-02-15 20:27:51 +00:00
Jonathan Li
aff75131e4
gui: Fix console log source menu item behaviour
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Fixes an issue where the Enable all/Disable all/Restore Default menu
items in the Console Log Sources menu do not immediately enable/disable
CDVD log output.
2016-02-15 20:05:17 +00:00
Jonathan Li
999166fa58
lilypad: Fix some gcc and clang warnings
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Fixes writable-strings, missing-braces, and undefined-inline warnings.
2016-02-14 22:25:17 +00:00
Jonathan Li
2b558a9606
lilypad: Make command/response debug output portable
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It also makes the log viewable in Windows Notepad.
Also fix an off-by-one and fix the missing C++ exception settings.
2016-02-14 22:25:17 +00:00
kust2708
823a37aed7
OnePad : New GUI based on gwWidget
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Buttons done, configuration initialization done.
Still need to add Gamepad and Joysticks configuration frames.
Require png file for the moment (the embedded picture will be fixed after).
New Onepad GUI based on wxWidget (Main frame almost finish)
Background picture is now embedded
Button binding works
Loading and saving works
Need to add feedback and gamepad, joysticks configuration frame
Modification of the onepad CMakeList.txt
Automatic generation of images headers using perl script
Modification of the test feedback function
2016-02-14 17:26:31 +01:00
kust2708
5b287deca2
Onepad : Add GUI images
2016-02-14 17:25:28 +01:00
Jonathan Li
2b61edb80d
lilypad:windows: Remove NO_CRT configurations
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It's Windows-only and isn't actually used.
2016-02-14 13:24:59 +00:00
Gregory Hainaut
4061539e1b
Merge pull request #1181 from piorrro33/master
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Typo correction
2016-02-14 13:36:54 +01:00
Jonathan Li
1718d07f94
Merge pull request #1174 from NZJenkins/stepOut-Fix
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StepOut breakpoint fix
2016-02-14 11:39:39 +00:00
Pierre "Piorrro" GRASSER
d7b40433db
Typo correction
2016-02-14 09:30:49 +01:00
BoopFtang
fd4997ab94
StepOut breakpoint fix
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Fixes #1164
SetSkipFirst wasn't called
2016-02-14 19:22:43 +13:00
Gregory Hainaut
8ae7f60b04
Merge pull request #1175 from PCSX2-Alpha/GSDX_stuffs
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GSDX: Vertical frequency corrections and extra stuffs
2016-02-13 18:15:49 +01:00
Gregory Hainaut
85cf009f80
Merge pull request #1176 from Asmodean-/master
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GSdx: Update Post-Processing
2016-02-13 18:13:48 +01:00
Gregory Hainaut
dc347e4854
Merge pull request #1178 from PCSX2/opengl-release-mode
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gsdx-gl: use CONTEXT_FLAG_NO_ERROR_BIT_KHR to reduce driver overheard
2016-02-13 18:13:05 +01:00
Gregory Hainaut
81a4ca5667
Merge pull request #1177 from PCSX2-Alpha/EditorConfig
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EditorConfig: Enforce Indent size for specific files on project
2016-02-13 17:38:33 +01:00
Kieran Hanrahan
7236ed93e9
Update GSdx_FX_Settings.ini
2016-02-13 16:02:37 +00:00
Kieran Hanrahan
fc0cebe7c5
More scaling workarounds
2016-02-13 16:02:14 +00:00
Jonathan Li
c47501d228
lilypad: Fix function name typo
2016-02-13 15:03:31 +00:00
Jonathan Li
f423549257
pcsx2: Fix savestate saving crash
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My bad.
2016-02-13 14:57:55 +00:00
Gregory Hainaut
77f9113301
gsdx-gl: use CONTEXT_FLAG_NO_ERROR_BIT_KHR to reduce driver overheard
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Didn't test it yet as my driver is too old.
Note: might break the open source drivers.
2016-02-13 15:28:11 +01:00
Karasuhebi
c843130854
Change Playstation to PlayStation in the About dialog and the CLI dialog.
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Changed the word "Playstation" to the proper "PlayStation" in the About
dialog and the Command Line Options dialog.
Add a space between PlayStation and 2.
2016-02-13 13:58:58 +01:00
Gregory Hainaut
38b9198dba
Merge pull request #1173 from turtleli/replace-scoped-ptr
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Replace ScopedPtr with unique_ptr
2016-02-13 13:49:18 +01:00
ramapcsx2
32182fe126
always fflush ee/iop logs. fixes the test suite timing out on windows.
2016-02-13 12:14:40 +01:00
Jonathan Li
255a62dd21
Merge pull request #1144 from ekudritski/ekudritski-popn-patch-1
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Add pop'n music controller support to LilyPad.
Also fix some warnings.
2016-02-13 00:15:15 +00:00
Kieran Hanrahan
c05195a47b
Update GSdx_FX_Settings.ini
2016-02-12 21:29:28 +00:00
Kieran Hanrahan
eec86488e8
Add GS scaling workaround logic
2016-02-12 21:29:18 +00:00
Kieran Hanrahan
5ace5a5d8e
Update GS post-processing
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Update GSdx FX, & added debanding effect, and Timothy Lottes CRT by request.
2016-02-12 18:13:23 +00:00
Kieran Hanrahan
b2b0cf11eb
Update GSdx_FX_Settings.ini
2016-02-12 18:11:06 +00:00
Gregory Hainaut
8ab46827de
tests: be more user friendly
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Default inis dir
Use 8 CPU by default
Print a nice gdb command to replay the test
2016-02-12 19:10:36 +01:00
Akash
0a60e504b6
EditorConfig: Enforce Indent size for specific files
2016-02-12 21:16:09 +05:30
ekudritski
e2c5236706
Just some cleaning
2016-02-12 09:57:08 +02:00
Akash
a20edc1783
GitIgnore: Ignore wav files for local diff
2016-02-12 12:05:43 +05:30
Akash
e810428c86
GSDX: Remove some old comments
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Disgaea 2 intro FMV now works fine with/without upscaling. (confirmed
with rama)
2016-02-12 12:05:42 +05:30
Akash
465cfb4fad
PCSX2-GSFrame: Make upscaling impact resolution values
2016-02-12 11:57:41 +05:30
Akash
67a7a63a36
GSDX: Add vertical frequency for all video modes
2016-02-12 05:28:30 +05:30
Akash
1445bf7fb1
GSDX: Extend macros for all video modes.
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The following patch detects the other video modes based on Phased lock loop divider (LC)
2016-02-12 04:43:57 +05:30
Jonathan Li
f67cb001df
Merge pull request #1172 from NZJenkins/master
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Debugger breakpoint bugfix
2016-02-11 22:47:40 +00:00
Jonathan Li
b1404cff37
ci: Fix Travis CI clang build
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There are dependency issues with g++-4.8-multilib, so let's use
g++-4.9-multilib from the toolchain repo instead.
[skip appveyor]
2016-02-11 20:44:56 +00:00
Gregory Hainaut
50caca4002
EE: replace EE/FPU mov opcode when FPU_RECOMPILE isn't enabled
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It will be easier for testing if we change the format of the FPU register
2016-02-11 18:53:28 +01:00
Gregory Hainaut
122baa17a2
EE: intruder detected
2016-02-11 18:43:33 +01:00
BoopFtang
83a877c3dc
Fixes #1161
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In the case of a disabled breakpoint at the address, false would be
returned without checking for temp breakpoint
2016-02-10 15:54:56 +13:00
Gregory Hainaut
253e801f51
linux: enable float operation on SSE unit
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Potentially faster and requires to flush denormal float to 0
2016-02-09 18:24:12 +01:00
Jonathan Li
e92636ab1a
utilities: Remove ScopedPtr and pxObjPtr implementation
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Both are now unused.
2016-02-08 22:31:45 +00:00
Jonathan Li
a74677acf7
utilities: Convert ScopedPtr to unique_ptr
2016-02-08 22:31:45 +00:00
Jonathan Li
499fed40f2
pcsx2: Convert ScopedPtr to unique_ptr
2016-02-08 22:31:45 +00:00
Jonathan Li
8889f4fdcc
gui: Replace ScopedPtr with unique_ptr
2016-02-08 22:31:45 +00:00
Jonathan Li
92bb849e7c
Use unique_ptr instead of ScopedPtr for exceptions
2016-02-08 22:31:45 +00:00
Jonathan Li
115b14bc94
cdvd: Replace ScopedPtr with unique_ptr
2016-02-08 22:31:45 +00:00
Gregory Hainaut
5b74374bb2
Merge pull request #1169 from PCSX2/remove-mmx
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Remove mmx
2016-02-08 19:17:24 +01:00
Gareth Poole
0b362fd866
GSdx: Fix spelling issues in GSdx Linux configuration window
2016-02-08 19:14:56 +01:00
Gregory Hainaut
fe0229aed0
EE: remove dead code
2016-02-08 09:52:31 +01:00
Gregory Hainaut
5611333c29
PCSX2: remove reporting of mmx/3dnow
2016-02-08 09:16:52 +01:00
Gregory Hainaut
5140a2e107
x86emitter: remove MMX support
2016-02-08 09:13:24 +01:00
Gregory Hainaut
0f81482ed1
EE: remove most of MMX allocator code
2016-02-07 13:21:11 +01:00
Gregory Hainaut
278411898a
EE: drop MMX/FPU state management
...
Useless as MMX code is removed
2016-02-07 13:07:55 +01:00
Gregory Hainaut
9af112b38f
EE: remove _clearNeededMMXregs and deadcode
...
Nop because needed is always 0
2016-02-07 13:00:48 +01:00
Gregory Hainaut
095437d0c7
EE: _flushMMXregs is a nop because inuse==0
2016-02-07 12:57:56 +01:00
Gregory Hainaut
45443b48ef
EE: freeMMXreg is a nop because inuse == 0
2016-02-07 12:56:30 +01:00
Gregory Hainaut
6f561d6bd7
EE: delete the nop _deleteMMXreg()
2016-02-07 12:53:17 +01:00
Gregory Hainaut
c3afcffc50
EE: replace _checkMMXreg and _allocCheckGPRtoMMX
...
Both functions return -1
Remove all conditions (-1 >= 0)
2016-02-07 12:46:34 +01:00
Gregory Hainaut
e1651c752a
EE: mmxregs[i].inuse is never set to true
...
Let's remove code that depends on it
_deleteMMXreg/_checkMMXreg/_getNumMMXwrite/_flushMMXunused are now stub
2016-02-07 12:23:15 +01:00
Gregory Hainaut
054d8c4c9f
EE: remove more unused MMX functions
2016-02-07 12:08:33 +01:00
Gregory Hainaut
a0e619bcd7
VTLB: disable MMX optimization
...
memory copy will be done in SSE or X86 only. It is very unlikely that
it was used anyway (need 64 bits transfer and no XMM register available)
Remove the now useless _allocMMXreg and _getFreeMMXreg too
2016-02-07 12:06:41 +01:00
Gregory Hainaut
15390cd966
EE: remove unused MMX path
...
All commented and disabled code
2016-02-07 12:02:17 +01:00
Gregory Hainaut
ea1a9943fc
EE: disable the old mmx code
...
Time to test and report bug or speed issue.
2016-02-07 11:35:03 +01:00
Gregory Hainaut
51b40c6b18
gsdx: move black CRC hack from openGL to DX level
...
Rendering is much nicer this way
2016-02-06 17:32:12 +01:00
Gregory Hainaut
c2aa56ac38
EE: fix shift constant propagation in new SSE code
...
It seems constant must be flushed before any call to _allocGPRtoXMMreg
2016-02-06 16:47:44 +01:00
Gregory Hainaut
fd4bc63854
EE: disable VF delete when SVU is disabled
2016-02-06 15:51:59 +01:00
Gregory Hainaut
a9a955f8b9
EE: port MMX code to SSE for shift opcode
...
Code need to be enabled with a define (NO_MMX 1)
Code was tested with ps2autotest but it need more tests. I need to check
alignement issue too.
Globally code is potentially a little slower than SSE.
The trick is that we need to shift only the 64 lsb whereas SSE will
shift the full 128 bits register.
Current implementation flush the lsb and drop the full register. It is
unlikely that next intruction will be done in SSE anyway.
Note: it would be easier in x64 arch
2016-02-06 15:24:26 +01:00
Gregory Hainaut
119f6deb24
EE: add some assert(0) on likely unused code
...
if someone hit the assertion please report it
2016-02-05 00:27:29 +01:00
Gregory Hainaut
6ac76c86d7
recompiler: document the register allocation
2016-02-05 00:27:29 +01:00
Jonathan Li
224370e866
debugger: Fix breakpoint window list item deletion
...
Fixes #1163 .
2016-02-04 19:12:48 +00:00
Jonathan Li
98de0d4351
pcsx2: Do not move console with main frame if maximised
2016-02-04 19:12:48 +00:00
Jonathan Li
d6e702a9eb
pcsx2: Do not save console position when maximised
2016-02-04 19:12:47 +00:00
Jonathan Li
93dc772565
GSdx: Missed a _WINDOWS usage...
...
Visual Studio Find and Replace can only be trusted if all the files are
included in the project. I suppose it's time to add any missing files
to the relevant projects...
2016-02-04 19:12:46 +00:00
Gregory Hainaut
d59e4ca4d1
intrinsic: add rotate support for clang....
2016-02-01 18:46:10 +01:00
Elgar
8c5c4608d2
LilyPad: Add support for Pop'N Music Controller
2016-02-01 15:45:26 +02:00
Gregory Hainaut
85f64b8c08
Merge pull request #1137 from PCSX2-Alpha/CRTC_Scaling
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PCRTC: Proper handling for 720P/1080P video modes.
2016-02-01 10:11:58 +01:00
Gregory Hainaut
c20dc61f16
EE: fix compilation when branch recompilation is disabled
2016-01-31 23:45:08 +01:00
Gregory Hainaut
3ec458ef4f
FPU: sqrt(-0) == 0
...
It is marked as a special case in the doc (sqrt(-0) == -0)
but test on the PS2 show the contrary. Quite a mistery
2016-01-31 23:43:55 +01:00
refractionpcsx2
6391b00c00
Merge pull request #1158 from AdmiralCurtiss/memcard-documentation
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Add Memory Card File System documentation to repository for easy reference.
2016-01-31 20:24:45 +00:00
Admiral H. Curtiss
35a1c9a133
Add Memory Card File System documentation to repository for easy reference.
...
Originally from http://www.csclub.uwaterloo.ca:11068/mymc/ps2mcfs.html .
It's public domain, so there's no problem with just putting it in here.
2016-01-31 20:42:29 +01:00
Gregory Hainaut
64001c9643
Merge pull request #1153 from jobermayr/master
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Dump.cpp: Fix Linux build.
2016-01-31 17:55:17 +01:00
refractionpcsx2
da347aa077
Merge pull request #1156 from AdmiralCurtiss/memcard-folder-dot-and-space
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Folder Memory Card: Detect and handle filenames that end in dots and/or spaces.
2016-01-30 20:39:45 +00:00
Admiral H. Curtiss
326d50b686
Folder Memory Card: Detect and handle filenames that end in dots and/or spaces.
2016-01-30 20:14:42 +01:00
Johannes Obermayr
ec3170752a
Fix Linux build.
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pcsx2/Dump.cpp: In function 'void iDumpBlock(u32, u32, uptr, u32)':
pcsx2/Dump.cpp:258:4: error: cannot convert 'wxString' to 'const char*' for argument '1' to 'int system(const char*)'
pcsx2/x86/iR3000A.cpp: In function 'void iIopDumpBlock(int, u8*)':
pcsx2/x86/iR3000A.cpp:285:45: error: cannot convert 'wxString' to 'const char*' for argument '1' to 'int system(const char*)'
2016-01-30 17:56:35 +01:00
Gregory Hainaut
8e17f915c6
Merge pull request #1150 from jobs-git/patch-3
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Fix Windows Resource file name error
2016-01-30 13:33:51 +01:00
Jonathan Li
62e4423f30
Merge pull request #1145 from PCSX2-Alpha/WX_stuffs
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VideoPanel: Fix gray/ungray behaviour
2016-01-30 12:17:14 +00:00
Gregory Hainaut
3329bc1748
linux: drop wx2.8 support. Only 3.0 is supported
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Close #1152
2016-01-30 12:48:35 +01:00
Gregory Hainaut
91e46a94f5
tests: disable spu sound in test
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Avoid spurious alsa error message
2016-01-30 12:39:17 +01:00
Akash
c889659ad7
GSDX: Prevent a bad division
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GetDeviceSize() already does a half division based on the INT and FFMD
registers.
2016-01-30 05:20:06 +05:30
Akash
7407162dfe
GSDX: Add some nice macros
2016-01-30 05:19:53 +05:30
refractionpcsx2
2ffdbe781f
Vif-Int: Fix mode = 3
2016-01-29 23:11:54 +00:00
refractionpcsx2
e5e0f85b50
Vif Rec: Emulate Mode = 3 for test, not sure any games use it.
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Interpreter is still wrong, but currently crashy on this test, as it doesn't get this far I'm scared to change it in case it kills other stuff
2016-01-29 23:01:54 +00:00
Dominic Guana
766b5514f0
Fix Windows Resource file name error
...
The original file name is given by
SampleProf.cp
However this is not the file we could find in any Code or Directory of PCSX2, rather it should be:
SamplProf.cpp
2016-01-30 06:41:19 +08:00
Gregory Hainaut
eaa211212d
ee-fpu: upgrade the FPU to 3.0
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properly return reserved register
Fix FCR test :)
2016-01-29 23:24:11 +01:00
refractionpcsx2
cf993c2a36
Vif-Rec: Fix skip size calculation.
...
(also a line ending issue, hope it doesn't mess it up lol)
2016-01-29 21:03:02 +00:00
Akash
edfda74e9c
PCSX2: Fix preset grey out behavior
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Previously the text box for "Frames to Draw" and "Frames to Skip" got failed to grey out properly and only the text and arrows got greyed out, The following patch properly greys out the elements.
To be noted that the issue wasn't present on 1.2.1 , I guess this was some regression along with WX 3.0 ?
v2: Fix Indentation
2016-01-30 01:22:37 +05:30
Gregory Hainaut
2662809900
pcsx2:miss a rename of branch to g_branch
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Fix compilation issue with no fpu recompiler
2016-01-29 19:53:21 +01:00
Gregory Hainaut
65daf74d0e
tests: sort the blacklisted test
2016-01-29 19:53:21 +01:00
Jonathan Li
fdbe018cdf
pcsx2: Fix memleak in portable mode error dialog handling
2016-01-28 20:51:19 +00:00
Gregory Hainaut
841df74010
gsdx: add info to get a working driver
2016-01-28 21:18:24 +01:00
Gregory Hainaut
5efbf2a802
dmac: madr msb bit is fixed to 0 in 8/9 channels
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Fix another dmac tests :)
2016-01-28 21:16:20 +01:00
Gregory Hainaut
b2fbbddfa0
dmac: implement memcpy wrapping for SPR
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Partially fix the dma test
2016-01-28 21:02:35 +01:00
Jonathan Li
e983be4060
Merge pull request #1142 from PCSX2-Alpha/Consolelog_stuffs
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console: don't remember size when maximised
console: make enable/disable/restore defaults affect all items
2016-01-28 12:52:45 +00:00
Jonathan Li
3544b84632
usbqemu|dev9ghzdrk: Use _WIN32 for Windows preprocessor macro
2016-01-27 22:58:09 +00:00
Jonathan Li
d5e56c7e76
spu2-x: Use _WIN32 for Windows preprocessor macro
2016-01-27 22:49:41 +00:00
Jonathan Li
04a8efd8c3
pcsx2|common: Use _WIN32 for Windows preprocessor macro
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It's predefined, unlike WIN32 and _WINDOWS (and other variants), which
are defined in the property sheets.
2016-01-27 22:41:45 +00:00
Jonathan Li
0f11838d93
gsdx: s/_WINDOWS/_WIN32/
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It's the proper Windows preprocessor macro.
2016-01-27 22:41:45 +00:00
Jonathan Li
50c7775e47
utilities: Use C99+ size definitions on Windows
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Also remove a LONG definition for Linux - it's unused.
2016-01-27 22:41:45 +00:00
Jonathan Li
2939abd8de
pcsx2: Remove useless plugin load failure error messages
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If wxDynamicLibrary.Load() fails, wxWidgets provides a good enough error
message anyway.
2016-01-27 22:41:45 +00:00
Gregory Hainaut
1d4e2cedf8
tests: update the list of bad test
2016-01-27 22:39:40 +01:00
Gregory Hainaut
5d1e5df205
dmac: wrap source address to remain in 16K
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Add some assertions of memcpy that overflow (need to be wrapped)
2016-01-27 22:39:39 +01:00
Gregory Hainaut
c959424957
dmac: limit address to the scratch pad memory
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Help dma tests
2016-01-27 22:39:39 +01:00
Gregory Hainaut
c037686a26
iop: don't load any value in r0
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Fix lsu.irx test
2016-01-27 20:08:37 +01:00
Gregory Hainaut
b21ce8c9fb
iop: fix division handling based on the EE div operator
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Division will now handle properly division by 0 and signed overflow
2016-01-27 19:13:31 +01:00
Gregory Hainaut
11f59ada16
iop:interpreter: remove special case for unsigned division
2016-01-27 18:20:54 +01:00
Gregory Hainaut
135cdfca46
iop: fix division on the interpreter
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Recompiler is still completely broken just add tons of FIXME
2016-01-27 18:15:14 +01:00
Gregory Hainaut
41157ee3e9
iop: fix 64 bits build
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remove the offset which is useless
2016-01-27 16:49:06 +01:00
Gregory Hainaut
ba62ce9e93
iop: fix MTLO instruction
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Test hilodelay.irx is now pass ^^ (but test only covers constant path.)
2016-01-27 10:27:34 +01:00
Gregory Hainaut
bfd1bcec69
iop: improve debug
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Add a nop between instruction
Dump mips instruction
Add pretty print support
Note: it would be nicer to plug pretty print in the system command directly
2016-01-27 10:27:34 +01:00
Gregory Hainaut
53e24a8e30
x86emitter: fix an useless gcc warning on int/uint cast
2016-01-27 10:27:34 +01:00
Gregory Hainaut
ebea587465
vif: add an assert 0 for x64
2016-01-27 10:27:34 +01:00
refractionpcsx2
7185927e7e
Vif-Rec: Fix up nVifBlock structure, thanks sudonim1
2016-01-26 19:19:02 +00:00
Gregory Hainaut
522149f503
tests: remove some carriage returns
2016-01-26 18:15:47 +01:00
Gregory Hainaut
f5d71352ca
pcsx2: avoid flushing issue with the test suite
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Linux only as I don't know if windows suffers of the same issue.
2016-01-26 09:18:15 +01:00
Gregory Hainaut
75ec16fd72
test: redo run phase to support windows
2016-01-26 09:18:15 +01:00
refractionpcsx2
d0a23a7d73
Vif-Rec: Sort of fix for tests using masks with different cl/wl values.
...
Now gives correct results, but, ugh, I'm not sure on this whole hashing thing, it's probably doing something else wrong now.
2016-01-26 00:02:21 +00:00
refractionpcsx2
0147e6cb8d
Vif: Fix for Unpacks when WL = 0. (KH2 + Tests) Removes a long standing hack.
...
Note: CL = 0 behaviour is still not completely accurate, the first vector is incorrect, but will look at that another day, need a game that does it first really so we can see if it helps :)
2016-01-25 21:43:53 +00:00
Akash
fea95c2951
Log window: Fix behavior of some menu items
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Previously the Enable all / Disable all / Restore defaults menu options ignored the status of Dev/verbose and CDVD reads. The following commit makes them to also impact the other two menu items.
2016-01-25 18:25:07 +05:30
Akash
af855bc295
Log window: better handling of display size.
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Fixes Issue #1092 , don't remember the display size when the log window is maximized since the display size gets too big and the next time you open PCSX2 you'll see a gigantic log window ;)
V2: Fix a wrong indentation.
2016-01-25 18:24:27 +05:30
Gregory Hainaut
393e56a604
tests: handle better timeout
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Relying on the timeout program
2016-01-24 22:32:00 +01:00
Gregory Hainaut
8485a8c654
iop: fix division overflow
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So far only on the const path because it is was easy (and free)
but it ought to be done on the recompiler too.
2016-01-24 21:49:06 +01:00
Gregory Hainaut
95be13bc4a
VIF: add 2 hacks to avoid crash/infinite loop when wl = 0
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This way we could run some tests on wl = 0 behavior
2016-01-24 20:29:42 +01:00
Gregory Hainaut
411010e6e6
tests: add --bad option to run only blacklisted test
2016-01-24 20:11:25 +01:00
Gregory Hainaut
64718e576f
test: fix path mess
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Not a good idea to compute the absolute path 2 times. Add more logging.
2016-01-24 19:27:24 +01:00
Gregory Hainaut
3f5ac02697
tests: take 431414...
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restore cwd after the find
just put the front letter in cyg_abs_path (as previous working bash script)
2016-01-24 18:53:46 +01:00
Gregory Hainaut
8b1c465bf6
fix a typo
2016-01-24 18:28:38 +01:00
Gregory Hainaut
00dea566f2
tests: auto detect cygwin
2016-01-24 18:18:22 +01:00
Gregory Hainaut
e8f8d55010
tests: uses standard perl path for perl operation
2016-01-24 16:37:36 +01:00
Gregory Hainaut
e985488471
tests: create a common cygpath function to ease future test
2016-01-24 15:21:47 +01:00
Gregory Hainaut
5a20d629ab
spu2x: add comment on the previous fix
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Always enabled it for all SDL2 versions. A shift won't kill perf.
And no surprise if they backport the behavior on older version.
2016-01-24 12:41:29 +01:00
Gregory Hainaut
90c5f0e1ae
spu2x: tentative fix for SDL 2.0.4
2016-01-24 11:01:41 +01:00
Gregory Hainaut
91362f938d
tests: use cygpath on cfg destination dir
2016-01-23 18:58:36 +01:00
Gregory Hainaut
82fe0148f2
tests:chomp cygpath
2016-01-23 18:50:43 +01:00
Gregory Hainaut
b174f4736f
tests: replace cygwin auto detection by an option
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Until I found a better solution
2016-01-23 18:42:17 +01:00
Gregory Hainaut
e0ac3cfb12
test: add an useful print
2016-01-23 18:37:22 +01:00
Gregory Hainaut
8ff78378cd
tests: try to be compatible with cygwin
2016-01-23 18:35:34 +01:00
Gregory Hainaut
e36f1d3128
tests: requires a double escape due to double evaluation
2016-01-23 13:45:16 +01:00
Gregory Hainaut
c00b427efa
tests: add irx support
2016-01-23 13:37:39 +01:00
Gregory Hainaut
117c3414f2
oups wrongly remove a line
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Thanks tapcio
2016-01-22 22:56:57 +01:00
Gregory Hainaut
724542d870
pcsx2: add --irx option to inject an irx module
...
Irx module will be loaded at the end of the ROM (limited
at 256KB)
At the execution of the boot the list of module addresses are
hacked to add the new module.
For #1130
2016-01-22 19:46:03 +01:00
Gregory Hainaut
2ff611137e
pcsx2|lilypad|gsdx: use portable printf format
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(portable: let's see VS compilation...)
2016-01-22 19:46:03 +01:00
bositman
2c3f9e35ac
Merge pull request #1091 from vgturtle127/patch-1
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Update README for the latest version, and fix a few things
2016-01-22 12:12:12 +02:00
Gregory Hainaut
8c127a8193
travis: report 64 bits compilation issue
2016-01-22 09:40:47 +01:00
Gregory Hainaut
da4d3562f5
gsdx-ogl: update status of the SSO extension
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AMD (proprietary) is working on it
Free driver will be fixed on Mesa 11.2 (and I hope mesa 11.1.2)
2016-01-22 09:28:59 +01:00
Gregory Hainaut
3f3141c186
GSdx-ogl: limit accurate sprite blending to smaller draw call
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Completely restore speed in Zone of Ender
Fix #1093
2016-01-22 09:07:35 +01:00
Gregory Hainaut
3ea98b0c00
Merge pull request #1040 from KrossX/scp_support
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LilyPad XInputness
2016-01-22 08:07:26 +01:00
Gregory Hainaut
69d585e867
Merge pull request #1114 from remeh/clang-unused-param
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gsdx: cmake: don't display "unused parameters" warnings on release bu…
2016-01-22 08:07:07 +01:00
Gregory Hainaut
6dd83d3cba
x86emitter: there are 16 int registers for all sizes.
2016-01-21 22:34:13 +01:00
Gregory Hainaut
9e773ff980
Merge pull request #1123 from PCSX2/emitter-Trex
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Emitter trex
2016-01-21 22:32:37 +01:00
Gregory Hainaut
a2a23579bd
Merge pull request #1122 from PCSX2/emitter-64b
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Emitter 64b
2016-01-21 22:31:01 +01:00
ramapcsx2
fb184da86e
The GTE opcode table was missing 4 commands. took them from another PCSX derived emulator.
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Now the simple GTE test works :)
2016-01-21 14:45:24 +01:00
Derek "Turtle" Roe
72327802d6
See description
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Fix redundancy and change wording of a few things
Make Vista with Service Pack 2 the minimum requirement so we don't have
to deal with the horrid mess that was launch Vista.
[skip ci]
2016-01-20 18:14:53 -06:00
refractionpcsx2
09817b24f0
IOP: Readd GTE now we know it exists, plus a couple of devcon outputs.
2016-01-20 20:29:18 +00:00
Gregory Hainaut
6b513239f8
tests: add --option k=v to overload PCSX2 option
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Allow to easily switch rounding/clamping/Interpreter vs recompiler
2016-01-20 20:31:55 +01:00
Gregory Hainaut
7b2dc697fb
tests: add dry_run and regression option
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dry_run to quickly test the script
regression to blacklist bad test
2016-01-20 19:37:45 +01:00
Gregory Hainaut
1a700145ec
x86emitter: remove unused FPU opcode
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Future code would rely on SSE anyway
2016-01-20 10:23:23 +01:00
Gregory Hainaut
162bf3d22d
debug: add a nop between EE instruction in dev build
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This way it is easier to detect the boundary in the x86 asm block
2016-01-20 09:33:56 +01:00
Gregory Hainaut
d78f887d1c
recVtlb: separate dispatcher generation into a dedicated function
2016-01-20 09:23:32 +01:00
Gregory Hainaut
8a9a56707c
tests: fix diff bug and use default option value
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You can use the 2 following variables to give a default --suite and --cfg options
* PS2_AUTOTESTS_ROOT
* PS2_AUTOTESTS_CFG
2016-01-20 07:56:32 +01:00
Akash
22fccd5143
GSDX: Add a nice debug message
2016-01-20 04:29:23 +05:30
Akash
ebb6e34196
PCRTC: Fix video modes higher than 480P
2016-01-20 04:23:45 +05:30
Gregory Hainaut
30c4456b85
tests: port shell code to pure PERL
2016-01-19 22:59:20 +01:00
Gregory Hainaut
9ac6cd503d
Merge pull request #1018 from willkuer/GenericGSSetting
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gsdx: Generic GSSetting
2016-01-19 16:23:19 +01:00
Gregory Hainaut
71c440862c
Merge pull request #1126 from turtleli/replace-scoped-array-with-unique-ptr
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Replace ScopedArray with unique_ptr
2016-01-19 16:22:13 +01:00
Gregory Hainaut
961abd823f
Merge pull request #1127 from ssakash/FPU_Profiler-opcodes
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EE: Add COP1 Instructions to profiler
2016-01-19 16:21:57 +01:00
willkuer
fd412c2938
gsdx: Generic GSSetting
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The old implementation saved the current value of a GSSetting as uint in
a field called 'id'. The implementation of GSSettings suggests that
GSSettings could be saved in a database with id as primary key. This
would require a translation look up from id to value but could have all
advantages of a database. However the interface to GSSetting was never
implemented like that.
In the new implementation GSSetting has a 'value' field that stores an
int representative value of the desired state. Additionally the
constructor is 'overloaded' as template to reduce casting in the
consumer code. However all consumer values need to be castable to int.
Accordingly combobox initialization was adjusted.
2016-01-18 23:59:27 +01:00
Gregory Hainaut
fd237244a2
tests: add a testname option to filter tests
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[skip ci]
2016-01-18 23:53:28 +01:00
Gregory Hainaut
39f661c5f5
tests: show replay command for timed-out test
2016-01-18 23:40:04 +01:00
KrossX
e86e472d4f
Less bind pressure for XInput too.
2016-01-18 19:36:02 -03:00
KrossX
dafec4642c
Default mappings for XInput devices
...
Copied if there's no settings file present.
2016-01-18 19:27:48 -03:00
KrossX
27f6fb1ff1
Add support for Scarlet Crush's XInput extensions
...
Also adds support for the GUIDE buttons to be used.
2016-01-18 19:27:48 -03:00
Gregory Hainaut
807ec04229
tests: help + replay command
...
Remove useless debug info too
2016-01-18 21:41:16 +01:00
Gregory Hainaut
44f1281915
tests: add a show diff opt
2016-01-18 20:26:36 +01:00
Gregory Hainaut
c6794733ca
tests: detect timeout
...
Unfortunately I doesn't manage to kill the bad process.
2016-01-18 20:20:57 +01:00
Gregory Hainaut
157b68a29f
tests: add a nice reporting status, fix MT test
2016-01-18 18:54:43 +01:00
Gregory Hainaut
00dde7d2cf
i10n: update ca_ES and ru_RU
2016-01-18 18:25:15 +01:00
Gregory Hainaut
68daf5f0ad
test: improve the test runner
...
Improve the configuration of the build (log)
Run on multiple CPU (not tested)
Remove the logging hack in the GUI
Still miss:
* result
* help
2016-01-18 18:19:38 +01:00
Akash
72e8d083b7
EE: Add COP1 Instructions to profiler
2016-01-18 19:45:28 +05:30
Gregory Hainaut
b9c5ab08a8
test: add a new PERL test runner
...
Miss all importants features.
* Multi thread
* Self Configuration
* Result report
* help ;)
2016-01-18 10:34:58 +01:00
Derek "Turtle" Roe
a569a2e166
See long description
...
Fixed italic links not being clickable on GitHub
Added some updated info about requirements
Merged some notes
Fixed some incorrect grammar and typos
Updated formatting a little
[skip ci]
2016-01-17 20:31:36 -06:00
Jonathan Li
3c7e45ccc8
utilities: Remove ScopedArray implementation
...
It's now unused.
2016-01-17 22:54:22 +00:00
Jonathan Li
e7ca031d1e
pcsx2: Replace ScopedArray with unique_ptr
...
Same functionality, but we don't have to maintain code ourselves.
2016-01-17 22:54:22 +00:00
Jonathan Li
e472713c62
pcsx2: Fix inverted EE cycle rate range check
...
Overclock is now positive and underclock is now negative (it used to be
the other way round), so the range check should reflect that.
Coverity CID 156245 Bad bit shift operation(BAD SHIFT)
2016-01-17 22:27:16 +00:00
Jonathan Li
f3f0d743ff
pcsx2: Use std::array for Console colours
...
Using a memcpy to copy non-POD classes with virtual methods is undefined
behaviour. clang was warning that the vtable was being overwritten.
Replace the SafeArray with std::array.
2016-01-17 22:06:32 +00:00
Jonathan Li
e8596f0430
pcsx2: Rearrange Console colour enum order
...
Preparation for next commit - The default isn't bold, so it's slightly
neater to have it at the start.
2016-01-17 22:06:32 +00:00
Jonathan Li
8a61c7d336
spu2-x:windows: ifdef XAudio2 2.7 specific stuff
...
Support for XAudio2 2.8+ still requires build configurations that use
the Windows SDK include and library files (instead of the DirectX SDK
files).
2016-01-17 22:06:32 +00:00
refractionpcsx2
87138c9854
GameDB: Enabled SkipMpeg hack by default on BDFL Manager PAL-G
2016-01-17 20:03:06 +00:00
Gregory Hainaut
05b8ec97e9
Merge pull request #1124 from TotalCaesar659/master
...
Fixes some mistakes in Russian translation
2016-01-17 17:52:12 +01:00
Jonathan Li
fa9981b1ca
ci: Add 64-bit build to Travis CI
...
Allow the 64-build to fail (at least until the 64-bit emitter stuff is
merged so it compiles properly).
[skip appveyor]
2016-01-17 16:42:58 +00:00
TotalCaesar659
bdfe8a224a
Fixes some mistakes in Russian translation
2016-01-17 19:24:54 +03:00
Gregory Hainaut
41a80fce20
x86emitter: finally support 64 bits instructions
...
Note: a couple of instructions don't support REX prefix. Some
exception ought to be implemented later
2016-01-17 17:02:38 +01:00
Gregory Hainaut
40438cf2bd
x86emitter: port couple of simd instrusction to xOpWrite0F template
2016-01-17 16:59:44 +01:00
Gregory Hainaut
9ac22ee9aa
x86emitter: rewrite remaining function to use generic template
2016-01-17 16:42:39 +01:00
Gregory Hainaut
5bf12519da
Merge pull request #1105 from ssakash/CRTC_-NTSC-height-saturation
...
PCRTC: Better handling of CRTC height saturation
2016-01-17 16:38:59 +01:00
Gregory Hainaut
42783279ff
Merge pull request #1020 from ramapcsx2/loading_psx_games_enable
...
Enable loading psx games by default. Should help fixing PSX support w…
2016-01-17 16:35:55 +01:00
Gregory Hainaut
522ca27243
Merge pull request #1111 from Dokman/ca_ES
...
Catalan Translation
2016-01-17 16:30:45 +01:00
Gregory Hainaut
254081e3ad
Merge pull request #1115 from turtleli/gsdx-ogl-blend
...
gsdx-ogl: Improve accurate blend sprite draw speed
2016-01-17 15:42:07 +01:00
Gregory Hainaut
fc5e293ef6
x86emitter: rewrite move to use generic template
2016-01-17 13:44:29 +01:00
Gregory Hainaut
25cd35147e
x86emitter: rewrite groups to use generic template
2016-01-17 12:34:44 +01:00
Gregory Hainaut
a9864a5619
x86emitter: create xOpAccWrite handy template for special accumulator opcode
2016-01-17 12:34:28 +01:00
Gregory Hainaut
d2436fa86d
x86emitter: remove unused function
2016-01-17 12:07:41 +01:00
Gregory Hainaut
16057d8b04
x86emitter: inc/dec are illegal on x86_64
2016-01-17 12:07:03 +01:00
Gregory Hainaut
f2ecfc99ad
x86emitter: align EmitRex interface on EmitSibMagic
2016-01-17 12:06:08 +01:00
Gregory Hainaut
e50e9a5e65
x86emitter: sed/32orLess/64orLess/
2016-01-17 00:29:19 +01:00
Gregory Hainaut
395d43fd9c
x86emitter: jump: use base type directly
...
which fix 16 bits call (no prefix)
2016-01-17 00:21:05 +01:00
Gregory Hainaut
968af6148e
x86emitter: extend SSE instruction type
2016-01-17 00:21:05 +01:00
Gregory Hainaut
4bc9cbc24f
x86emitter: extend lea/bswap
2016-01-17 00:21:05 +01:00
Gregory Hainaut
eb4db2152c
x86emitter: add x64 to push/pop
2016-01-17 00:21:05 +01:00
Gregory Hainaut
ef21a8dbd0
x86emitter: extend group8 type
2016-01-17 00:21:05 +01:00
Gregory Hainaut
39a6bda52d
x86emitter: extend test & bitscan type
...
Factorize the code to support any types
2016-01-17 00:21:05 +01:00
Gregory Hainaut
e285036455
x86emitter: shift: extend it to 64 bits type
2016-01-17 00:21:05 +01:00
Gregory Hainaut
fdaf0e9979
x86emitter:group: uses base type
...
Add 64 bits support for free ;)
Note: 64b still requires the REX prefix
2016-01-17 00:21:05 +01:00
Gregory Hainaut
e2602b3967
x86emitter:move: factorize type and extend it to 64 bits
...
It's still missing the REX prefix support
2016-01-17 00:21:05 +01:00
Gregory Hainaut
41f509873d
x86emitter: extend xIndirect32orLess to support 64 bits
...
It would be renamed later to avoid conflict with pending updates
2016-01-17 00:12:31 +01:00
Gregory Hainaut
39dc8368fa
x86emitter: add GetPrefix16 helper
2016-01-17 00:12:21 +01:00
Gregory Hainaut
be0b8cf2f5
x86emitter: implement some function to emit the REX prefix
...
Same fashion as EmitSibMagic
2016-01-17 00:10:21 +01:00
Gregory Hainaut
53b5ecf34a
x86emitter: add the new x86_64 registers set
2016-01-17 00:10:21 +01:00
Gregory Hainaut
366f793cf0
core: use xRegisterLong instead of xRegister32
...
Code needs to work with xAddressReg however the x32 inheritance doesn't
exits anymore on 64 bits.
Note: it might be possible to uses some kind of autoconversion with
xRegister32or64. Could be a future improvement.
2016-01-17 00:10:21 +01:00
Gregory Hainaut
1328865279
x86emitter: xAddressReg size will depend on the arch
...
Note: displacement are never 8B. The max is 4B which is sign extended to 8B.
So we can't store a pointer into it anymore.
Add xRegisterLong that will be x64 on 64 bits and x32 on 32 bits
2016-01-17 00:10:21 +01:00
Gregory Hainaut
a865ba8cf5
x86emitter: add various type for 64 bits
2016-01-17 00:10:21 +01:00
Gregory Hainaut
2fea78a6c4
x86emitter: remove not virtual inherited function
...
IsSIMD isn't virtual
2016-01-17 00:10:21 +01:00
Jonathan Li
37deeb0d52
gsdx-ogl: Optimise overlap detection algorithm
...
Vectorise coordinate min/max sorting, and use the ordered runion
instead.
2016-01-16 19:21:56 +00:00
Jonathan Li
14dffa762b
gsdx: Add runion_ordered to GSVector
...
Allows to save a few instructions cycles when xy and zw are already
sorted (min and max rectangle coords).
2016-01-16 19:21:55 +00:00
Jonathan Li
2fc3ef8124
gsdx-ogl: Add sprite overlap statistics to debug messages
2016-01-16 19:21:54 +00:00
Gregory Hainaut
38c548854e
Merge branch 'uptr-addr'
2016-01-16 18:34:27 +01:00
ramapcsx2
20c8b89bb7
cdvd: return 0xff instead of 0 on unknown 8 bit reads. improves compatibility with popstarter a bit.
...
Unfortunately, it then fails to load pops with "loadmodule: fname rom0:UDNL args 5 arg crap:"
2016-01-16 14:36:09 +01:00
Gregory Hainaut
35568f6425
gsdx: disable simd in 64 bits
...
Let's concentrate first on SSE2
This commit fuses a couple of ifdef
2016-01-16 14:34:00 +01:00
Gregory Hainaut
76230c1305
MTGS: s/u32 pointer/uptr/
2016-01-16 14:34:00 +01:00
Gregory Hainaut
e23ba2340c
core: s/u32 pointer/uptr/
2016-01-16 14:34:00 +01:00
Gregory Hainaut
022cd9cd64
gsdx: s/u32 pointer/uptr/
2016-01-16 14:34:00 +01:00
Gregory Hainaut
6ec7d2c340
x86emitter: ease template stuff
2016-01-16 14:34:00 +01:00
Gregory Hainaut
8c3798e96b
core: pointers are 8B on 64 bytes
2016-01-16 14:34:00 +01:00
Gregory Hainaut
d623453451
build.sh: automatically configure wx-config on debian system
...
It is easier to alternate between 32/64 bits build
2016-01-16 14:33:49 +01:00
ramapcsx2
aafa333355
added the profiler to the visual studio solution. also added preliminary cop1 (fpu) tables, ready for implementation
2016-01-15 00:26:52 +01:00
Gregory Hainaut
9bcd9f0a73
cmake: onepad require gtk
2016-01-14 19:26:55 +01:00
Gregory Hainaut
a7a8c542f5
Merge pull request #1100 from PCSX2/recompiler-abi-wrapper
...
Recompiler abi wrapper
2016-01-14 19:21:27 +01:00
Jonathan Li
74ace74d50
gsdx-ogl: Group non-overlapped accurate blend sprite draws
...
Reduces the number of draw calls and barriers when drawing sprites.
2016-01-13 08:07:53 +00:00
Jonathan Li
f3b6829c74
gsdx-ogl: Restart collision detection algorithm for remaining sprites
...
It's useless on its own, but it prepares for the next commit.
2016-01-13 08:02:42 +00:00
Gregory Hainaut
c73d626757
build.sh: separate release/dev/dbg into separated directory
...
Avoid useless recompilation
2016-01-13 08:58:50 +01:00
Gregory Hainaut
4ac17428ac
Merge branch 'EmperorArthur-build_with_spaces'
2016-01-13 08:15:06 +01:00
Gregory Hainaut
c8da280a19
Merge branch 'build_with_spaces' of git://github.com/EmperorArthur/pcsx2 into EmperorArthur-build_with_spaces
...
Conflicts:
build.sh
2016-01-13 08:14:46 +01:00
Gregory Hainaut
d4b30620a7
pcsx2: avoid a segmentation fault due to previous hack
2016-01-12 19:35:23 +01:00
Gregory Hainaut
46a2f6ed24
interpreter: fix a subtle bug in a QFSRV
...
Math is correct but a shift of 64 bits is illegal in x86 because the cl register is masked
From the x86 spec:
The destination operand can be a register or a memory location. The count operand can be an immediate value or
the CL register. The count is masked to 5 bits (or 6 bits if in 64-bit mode and REX.W is used). The count range is
limited to 0 to 31 (or 63 if 64-bit mode and REX.W is used). A special opcode encoding is provided for a count of 1.
2016-01-12 19:29:10 +01:00
remeh
28cfd50f08
gsdx: cmake: don't display "unused parameters" warnings on release build with clang.
2016-01-12 13:42:47 +01:00
dokman
f06d055372
Now it's usable!
...
All done
ToDo:
Details of every setting
2016-01-12 10:44:36 +01:00
dokman
7fae220f18
Emulation Settings done
2016-01-12 10:26:10 +01:00
dokman
7b48923a2c
Updating with newest templates.
...
Emulation Settings
EE/IOP done
VUs done
GS done
GS Window done
Speedhacks done
Game fixes ToDo
Plugin/BIOS Selector done
2016-01-12 10:05:34 +01:00
refractionpcsx2
22de865582
Gamefix: Add Scarface - The World is Yours Gamefix, might help other games that do constant VU recompilation.
2016-01-11 23:32:33 +00:00
dokman
5f680141b4
Pushing base of translation with the newest template
2016-01-11 22:39:06 +01:00
Gregory Hainaut
3c528f0fdd
common define _32kb and _4kb
2016-01-11 18:00:25 +01:00
Gregory Hainaut
812a2e4850
recVtlb: Align dispatcher to 32B boundary
...
Better for cache coherency
2016-01-11 18:00:19 +01:00
Gregory Hainaut
e3d5eb5a4e
core: convert xCALL to xFastCall
...
SuperVU wasn't converted (unlikely to be ported to 64 bits)
A couple of calls weren't converted because they require extra work
but there are not mandatory (debug/MTVU/...)
2016-01-11 09:21:45 +01:00
Gregory Hainaut
859d62d2a7
ee|iop: use xScopedStackFrame to handle dynarec frame
...
* Rework a bit MVU to support xScopedStackFrame. Potentially
stack frame can be optimized (save 5 instructions)
* I removed the recompiler stack check. Address sanitizer is more efficient anyway
2016-01-11 09:21:45 +01:00
Gregory Hainaut
6e66bea152
x86emitter: improve the various abi wrapper
...
V2:
* Add various option to handle the different frame
* Basic x86-64 port (untested so likely completely broken)
v3:
Create an templated xImpl_FastCall object
v4:
clang compilation fix
2016-01-11 09:21:32 +01:00
Gregory Hainaut
a6eb871b42
pcsx2: use a common general intrin include
...
Avoid issue with various compiler conversion
Fix build with GCC4.8
2016-01-11 09:13:52 +01:00
Derek "Turtle" Roe
a09b42e046
Revert title case
2016-01-10 19:55:30 -06:00
Derek "Turtle" Roe
c85713850d
Revert change
2016-01-10 19:53:43 -06:00
Derek "Turtle" Roe
3823b1a6fc
Update MTVU speedhack commit
2016-01-10 19:48:49 -06:00
Gregory Hainaut
52b4604d3b
iop: remove unused iPsxMem.cpp file
2016-01-10 18:41:18 +01:00
Akash
aade5278d8
PCRTC: Better handling of CRTC height saturation
2016-01-10 21:47:59 +05:30
Gregory Hainaut
afdf5cdfe2
x86emitter: remove old unused macro
...
Add some notes for a GCC "bug"
2016-01-10 16:49:50 +01:00
Gregory Hainaut
41d13dc2c6
vtlb: remove SetBaseAddr
...
Base address is given in the constructor
2016-01-10 14:31:49 +01:00
Gregory Hainaut
9bcd34349f
Merge branch 'recompiler-prof'
2016-01-10 14:15:42 +01:00
Gregory Hainaut
1c4b430984
profiler: plug recompiler with new perf infra
...
Only EE/IOP support by block profiling
v2: cast wxString with ToUTF8 (windows)
2016-01-10 13:43:08 +01:00
Gregory Hainaut
92d7639267
profiler: add functions to plug linux Perf Event on JIT
...
Basically it creates a /tmp/perf-`pid`.map file which will contains
a mapping of the x86 code with the EE/IOP/VU code
* You need to enable the profiler with a define
* You can split the profiling by block (inside a recomp buffer)
v2: add new file to VS xml files
v3: remove useless include
2016-01-10 13:42:59 +01:00
Jonathan Li
8977673fdf
ci: reduce AppVeyor workload
...
Don't compile with VS2013 if VS2015 compilation fails.
Build only SSE2 and AVX2 GSdx variants.
2016-01-10 12:11:49 +00:00
Derek "Turtle" Roe
25a4636d0a
Update some links and fix some more errors
2016-01-09 23:01:37 -06:00
Derek "Turtle" Roe
80589dfeb2
Update notes
2016-01-09 21:27:18 -06:00
Derek "Turtle" Roe
76ca2aab29
Fix some typos and fix screenshots not lining up correctly
2016-01-09 18:22:16 -06:00
Derek "Turtle" Roe
429005559d
More updates
2016-01-09 18:20:20 -06:00
Derek "Turtle" Roe
e193a48b75
Small updates
2016-01-09 18:09:45 -06:00
Derek "Turtle" Roe
09b975ab46
Add screenshots back in and update the requirements
2016-01-09 18:07:07 -06:00
Derek "Turtle" Roe
582a834b89
Fix some more grammatical errors and punctuation, and some small updates
2016-01-09 17:17:50 -06:00
Derek "Turtle" Roe
1ae9c0858a
Fix a punctuation error and remove title case
2016-01-09 17:12:02 -06:00
Derek "Turtle" Roe
5211c95b81
Fix some more things in the README and remove low-res screenshots
2016-01-09 17:10:36 -06:00
Gregory Hainaut
e75d3f759f
ee:profiler: add instructions counters
2016-01-09 23:29:03 +01:00
Gregory Hainaut
5b08bda5b8
ee:profiler: count EE memory access
2016-01-09 23:29:03 +01:00
Gregory Hainaut
0e1188565e
ee:profiler: count EE instruction execution
...
Based on microVU_Profiler.h
It remains to emit all the opcode to use it properly
2016-01-09 23:29:03 +01:00
Gregory Hainaut
50c7cb1717
x86emitter: implement some BMI instructions
...
Only a couple of one to do some memory profiling
2016-01-09 23:29:01 +01:00
Gregory Hainaut
9e13a7bdaa
x86emitter: add support for the VEX opcode
2016-01-09 22:59:31 +01:00
Gregory Hainaut
29b0b17f50
x86emitter: add BMI1 & BMI2 instruction detection
2016-01-09 22:59:31 +01:00
Gregory Hainaut
d57466608e
linux: pretty print dump
...
allow to replace 0xBADA55 address with nice name such as v0_b0
2016-01-09 22:59:31 +01:00
Gregory Hainaut
c80037bb2f
debug: add a new function to dump EE block
...
Give both EE and x86 code.
Don't rely on global variable. The dump still dump the content of the register.
Of course value will be wrong if you don't dump it at the start of the block.
It help to detect register/memory access
the cpu struct address is also printed to easily postprocess the x86 memory pointer
(see next commit)
2016-01-09 22:59:31 +01:00
Gregory Hainaut
dd097fe361
cmake: clang, please compile my code quietly
2016-01-09 22:57:43 +01:00
Gregory Hainaut
fd56195b2d
x86emitter: drop old register define
2016-01-09 21:28:10 +01:00
Gregory Hainaut
5c0c9a60e9
core: use ecx directly
2016-01-09 21:26:25 +01:00
Gregory Hainaut
834cc3f2c5
core|x86emitter: port basic jump instruction
2016-01-09 21:26:25 +01:00
Gregory Hainaut
b09295fc7c
core: use xRegister32 for _allocX86reg
2016-01-09 21:26:25 +01:00
Gregory Hainaut
4ddc4778e4
ee: use xRegister32 for 1st argument of _psxMoveGPRtoR
2016-01-09 21:26:25 +01:00
Gregory Hainaut
3570467838
core: inline LogicalOp* functions
2016-01-09 21:26:25 +01:00
Gregory Hainaut
9b7b9bc407
fix compilation issue due to bad renaming
...
:(
2016-01-09 21:26:25 +01:00
Gregory Hainaut
9eb73e1ef0
core: rely on register.GetId() instead of define
2016-01-09 21:15:46 +01:00
Gregory Hainaut
743e615224
core: overload _freeX86reg with xRegister32
2016-01-09 21:15:25 +01:00
Gregory Hainaut
6291910b02
ee: use xRegister32 for 1st argument of _eeMoveGPRtoR
2016-01-09 21:15:12 +01:00
Gregory Hainaut
8737db97e7
core: remove allocation error check
...
1/ Allocation can't fail anymore
2/ Avoid to convert it to new register syntax
2016-01-09 21:14:05 +01:00
Gregory Hainaut
60a9463e7a
x86emitter: remove unused legacy function
...
And mark the remaining one as deprecated
Clang only as it relies on C++14
2016-01-09 21:13:29 +01:00
Gregory Hainaut
fcdbae6806
core: massively sed old emitter syntax to the new one
...
It misses jump & FPU. Jump need to be handled manually.
Syntax isn't perfect yet because of various casts. But it will allow to have a
single emitter syntax and rely on type safety on the future.
Conflicts:
pcsx2/x86/iR3000Atables.cpp
pcsx2/x86/ix86-32/iR5900-32.cpp
2016-01-09 20:56:07 +01:00
Gregory Hainaut
bd1d3724c1
core: manually convert few functions to new emitter
...
Remaining part will be done by a sed scripts
2016-01-09 20:39:32 +01:00
Gregory Hainaut
a9a26b93f9
ee: directly call EMMS from dispatcher
...
Until we completely remove MMX from the recompiler
2016-01-09 19:57:28 +01:00
Gregory Hainaut
c121bccb03
pcsx2: delete old asm file
2016-01-09 18:45:34 +01:00
Gregory Hainaut
39b77c6fd3
cmake: remove unused asm file
...
Code was ported (inlined asm/recompiler)
2016-01-09 15:48:58 +01:00
Gregory Hainaut
3f17898bf5
spu2x: linux compilation fix
2016-01-09 14:26:57 +01:00
Gregory Hainaut
fbffa507b8
cmake: fix linux case
...
Close #1094
2016-01-09 12:15:29 +01:00
Derek "Turtle" Roe
e392212e67
Update README for the latest version, and fix a few things
2016-01-08 21:12:27 -06:00
Gregory Hainaut
de2b97c640
linux compilation fix
2016-01-08 22:35:55 +01:00
Gregory Hainaut
74db92bee4
Merge pull request #978 from juhalaukkanen/apple_osx_master_merge
...
OSX 32bit build
2016-01-08 20:09:37 +01:00
Gregory Hainaut
4f28403c03
Merge pull request #972 from PCSX2/clean-gcc-opt-cmake
...
cmake: reenable a couple of missing gcc optimization
2016-01-08 19:32:18 +01:00
Gregory Hainaut
963be27b75
Merge pull request #1057 from ssakash/videmode_changes
...
EE SYSCALL: Add missing video modes at SYSCALL 2
2016-01-08 19:31:48 +01:00
Gregory Hainaut
19b0f604b4
Merge pull request #1087 from katamaritaco/patch-1
...
Fixed broken link; Add wiki link; Formatting
2016-01-08 19:28:49 +01:00
Gregory Hainaut
7c7de87fcf
Merge pull request #1078 from PCSX2/gsdx-unsafe-fbmask
...
Gsdx unsafe fbmask
2016-01-08 19:26:14 +01:00
Nick Heindl
b50a777437
Added github issues to the tasks
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Added github issues to the tasks
2016-01-06 01:15:36 -06:00
Nick Heindl
4852d255c7
Format, add forum link, and organize per PR-889 👽
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Added forum link, organized the wiki links into sections as per suggestions on PR-889 (I found that after I made original PR, apologies).
2016-01-06 01:08:26 -06:00
Nick Heindl
ae18127409
Fixed broken link; Add wiki link; Formatting
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Added the wiki link and better description.
Fix broken link of 'todo'.
Formatted 'Coding Style' to 'Code Formatting Guidelines' for consistency.
Added the Commenting Etiquette link as well.
2016-01-05 18:08:25 -06:00
Akash
8c5c73ea4b
GSDX: Fast blending option for windows
2016-01-03 15:40:04 +01:00
Gregory Hainaut
24be4b4969
gsdx-ogl: remove unsafe fbmask of the free SW blending
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Initially it was free to do the SW blending because safe fbmask
will already do a sw blending.
Unsafe version uses a fast path with a limited blending. Therefore
SW blending isn't free anymore.
Improve the speed of the previous speed hack (xenosaga 1)
2016-01-03 15:39:45 +01:00
Gregory Hainaut
bb15e54438
gsdx-linux: add a new gui entry for the previous hack
2016-01-03 15:39:45 +01:00
Gregory Hainaut
0d25a0592a
gsdx-ogl: fast blending accurate hack
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The hack relies on the undefined behavior of the hardware so it can
potentially generate rendering corruption.
This new hack drops the cache flusing when only the alpha channel is masked.
Alpha is a direct copy of the fragment. Normally masked bits will be constant
everywhere (RT, FS output, texture cache) so it would likely work.
Just in case, code is only enabled with the new shiny hack
2016-01-03 15:39:45 +01:00
Akash
6dda879e63
EE-Syscall: Add missing modes
2015-12-24 13:30:25 +05:30
Arthur Moore
6698c5760b
Quote all uses of coverity_dir
2015-12-17 19:47:48 -05:00
Arthur Moore
9f87fb16a2
Quote all uses of the build directory
2015-12-17 19:45:23 -05:00
ramapcsx2
6a94a7d49a
Enable loading psx games by default. Should help fixing PSX support when people don't have to first find the hidden config variable before they can even test this.
2015-12-05 12:31:45 +01:00
Juha Laukkanen
c72400e927
Darwin/OSX - spu2x apple build with portaudio only.
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OSX compilation fix: spu2x: Windows & Linux
2015-12-02 05:01:12 +02:00
Juha Laukkanen
b56197d30b
Darwin/OSX - cmake which enables apple build and hopefully won't break Linux build.
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OSX compilation fix: librt & not wxgl (yet).
2015-12-02 05:00:55 +02:00
Juha Laukkanen
ade57809c1
Darwin/OSX - bash doesn't understand '|&' - alt format for stderr redirect pipe.
2015-12-02 05:00:55 +02:00
Juha Laukkanen
4fa8834de4
Darwin/OSX ifdef __APPLE__ or __WXMAC__ cases.
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OSX comment about __WXMAC__ usage
2015-12-02 05:00:41 +02:00
Juha Laukkanen
592aacb25a
Darwin/OSX __POSIX__ definitions.
2015-12-02 05:00:41 +02:00
Juha Laukkanen
7edf747e84
Darwin/OSX Mutex & MAP_ANON vs. MAP_ANONYMOUS.
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OSX compilation fix: mutex: Windows
2015-12-02 05:00:23 +02:00
Juha Laukkanen
fc3ff48777
Darwin/OSX SysMessage stub & __POSIX__ define.
2015-11-30 12:18:44 +02:00
Arthur Moore
5252edcd0e
Properly handle spaces in the build path
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Ex: /usr/local/Console Emulators/pcsx2/
2015-11-30 01:01:11 -05:00
Juha Laukkanen
f813b9e25b
Darwin/OSX semaphore & thread & os backend.
2015-11-17 19:30:20 +02:00
Juha Laukkanen
c15958f3c2
Darwin/OSX flat file reader stub.
2015-11-17 19:28:03 +02:00
Juha Laukkanen
be720b96c1
Added OSX Darwin v13+ cmake files.
2015-11-17 19:25:12 +02:00
Gregory Hainaut
d5830ef708
cmake: reenable a couple of missing gcc optimization
2015-11-14 09:54:09 +01:00