GS/SW: Use target instead of texture for upload

This commit is contained in:
Connor McLaughlin authored and lightningterror committed 2022-01-09 16:35:34 +01:00
1 parent 126ae4a0f0
commit 22d8e6f79f
1 file changed
+1 -1
+1 -1
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@@ -146,7 +146,7 @@ GSTexture* GSRendererSW::GetOutput(int i, int& y_offset)
// TODO: round up bottom
if (g_gs_device->ResizeTexture(&m_texture[i], w, h, false))
if (g_gs_device->ResizeTarget(&m_texture[i], w, h))
{
static int pitch = 1024 * 4;