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GS/SW: Use target instead of texture for upload
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@@ -146,7 +146,7 @@ GSTexture* GSRendererSW::GetOutput(int i, int& y_offset)
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// TODO: round up bottom
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if (g_gs_device->ResizeTexture(&m_texture[i], w, h, false))
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if (g_gs_device->ResizeTarget(&m_texture[i], w, h))
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{
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static int pitch = 1024 * 4;
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