GSdx-d3d: Add the channel bit to support channel shuffle.

This commit is contained in:
lightningterror
2018-12-13 01:47:10 +01:00
parent d38bd9c950
commit cd5132d201
+4 -1
View File
@@ -201,13 +201,16 @@ public:
uint32 rt:1;
uint32 colclip:2;
// Others ways to fetch the texture
uint32 channel:3;
// Hack
uint32 aout:1;
uint32 spritehack:1;
uint32 tcoffsethack:1;
uint32 point_sampler:1;
uint32 _free:30;
uint32 _free:27;
};
uint64 key;