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gsdx hw: round mipmap lod value
Will avoid some corruption based on distance/angle
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719982e4a3
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@@ -491,7 +491,7 @@ void GSRendererHW::Draw()
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//gd.sel.mmin = (context->TEX1.MMIN & 1) + 1; // 1: round, 2: tri
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int mxl = std::min<int>((int)m_context->TEX1.MXL, 6);
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int k = (m_context->TEX1.K >> 4);
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int k = (m_context->TEX1.K + 8) >> 4;
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int lcm = m_context->TEX1.LCM;
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if ((int)m_vt.m_lod.x >= mxl) {
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@@ -510,7 +510,7 @@ void GSRendererHW::Draw()
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lod = std::max<int>(std::min<int>(k, mxl), 0);
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} else {
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// Not constant but who care !
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lod = std::max<int>((int)m_vt.m_lod.x, 0);
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lod = std::max<int>((int)round(m_vt.m_lod.x), 0);
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}
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MIP_CLAMP.MINU >>= lod;
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