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debugger: Reset breakpoint skip on boot
Fixes an issue where the first breakpoint after rebooting a game may be skipped if the following sequence takes place: - The first breakpoint after booting the game is triggered once. - The user hits run to resume the game - The user reboots the game without any other breakpoint being triggered.
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@@ -1089,6 +1089,7 @@ protected:
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CoreThread.ResetQuick();
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symbolMap.Clear();
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CBreakPoints::SetSkipFirst(0);
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CDVDsys_SetFile(CDVD_SourceType::Iso, g_Conf->CurrentIso );
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if( m_UseCDVDsrc )
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