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gsdx ogl: texture barrier is optional too
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@@ -168,7 +168,7 @@ void GSWndGL::PopulateGlFunction()
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GL_EXT_LOAD_OPT(glCreateProgramPipelines);
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GL_EXT_LOAD(glClipControl);
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GL_EXT_LOAD(glTextureBarrier);
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GL_EXT_LOAD_OPT(glTextureBarrier);
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GL_EXT_LOAD_OPT(glGetTextureSubImage);
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#ifdef _WIN32
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