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VMManager: Clear memory card eject timeout when game starts
If we don't reset the timer here, when using folder memcards the reindex will cause an eject, which a bunch of games don't like since they access the memory card on boot.
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@@ -1165,6 +1165,10 @@ void VMManager::Internal::GameStartingOnCPUThread()
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UpdateRunningGame(false);
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ApplyLoadedPatches(PPT_ONCE_ON_LOAD);
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ApplyLoadedPatches(PPT_COMBINED_0_1);
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// If we don't reset the timer here, when using folder memcards the reindex will cause an eject,
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// which a bunch of games don't like since they access the memory card on boot.
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ClearMcdEjectTimeoutNow();
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}
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void VMManager::Internal::VSyncOnCPUThread()
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