gsdx-ogl: inline function only call once

This commit is contained in:
Gregory Hainaut committed 2016-05-14 11:53:02 +02:00
1 parent 24a673c482
commit 2fc244a3eb
1 file changed
+4 -4
+4 -4
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@@ -62,10 +62,10 @@ class GSRendererOGL final : public GSRendererHW
GSVector4i ComputeBoundingBox(const GSVector2& rtscale, const GSVector2i& rtsize);
private:
void EmulateGS();
void SetupIA();
bool EmulateTextureShuffleAndFbmask(GSDeviceOGL::PSSelector& ps_sel, GSDeviceOGL::OMColorMaskSelector& om_csel);
bool EmulateBlending(GSDeviceOGL::PSSelector& ps_sel, bool DATE_GL42);
inline void EmulateGS();
inline void SetupIA();
inline bool EmulateTextureShuffleAndFbmask(GSDeviceOGL::PSSelector& ps_sel, GSDeviceOGL::OMColorMaskSelector& om_csel);
inline bool EmulateBlending(GSDeviceOGL::PSSelector& ps_sel, bool DATE_GL42);
public:
GSRendererOGL();