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gsdx-ogl: inline function only call once
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@@ -62,10 +62,10 @@ class GSRendererOGL final : public GSRendererHW
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GSVector4i ComputeBoundingBox(const GSVector2& rtscale, const GSVector2i& rtsize);
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private:
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void EmulateGS();
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void SetupIA();
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bool EmulateTextureShuffleAndFbmask(GSDeviceOGL::PSSelector& ps_sel, GSDeviceOGL::OMColorMaskSelector& om_csel);
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bool EmulateBlending(GSDeviceOGL::PSSelector& ps_sel, bool DATE_GL42);
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inline void EmulateGS();
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inline void SetupIA();
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inline bool EmulateTextureShuffleAndFbmask(GSDeviceOGL::PSSelector& ps_sel, GSDeviceOGL::OMColorMaskSelector& om_csel);
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inline bool EmulateBlending(GSDeviceOGL::PSSelector& ps_sel, bool DATE_GL42);
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public:
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GSRendererOGL();
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