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gsdx: fix a gcc warning
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@@ -1438,7 +1438,9 @@ bool GSRendererHW::OI_SuperManReturns(GSTexture* rt, GSTexture* ds, GSTextureCac
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// Instead to use a fullscreen rectangle they use a 32 pixels, 4096 pixels with a FBW of 1.
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// Technically the FB wrap/overlap on itself...
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GSDrawingContext* ctx = m_context;
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#ifndef NDEBUG
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GSVertex* v = &m_vertex.buff[0];
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#endif
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if (!(ctx->FRAME.FBP == ctx->ZBUF.ZBP && !PRIM->TME && !ctx->ZBUF.ZMSK && !ctx->FRAME.FBMSK && m_vt.m_eq.rgba == 0xFFFF))
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return true;
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