GSHWHack: Comment CrashBandicoot

Explains what the actual CRC does and why.
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RedDevilus authored and refractionpcsx2 committed 2022-05-02 15:04:08 +01:00
1 parent d01a59650f
commit b3dce680b0
1 file changed
+2 -1
+2 -1
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@@ -142,7 +142,8 @@ bool GSC_Manhunt2(const GSFrameInfo& fi, int& skip)
bool GSC_CrashBandicootWoC(const GSFrameInfo& fi, int& skip)
{
if (skip == 0)
// Channel effect not properly supported - Removes fog to fix the fog wall issue on Direct3D at any resolution, and while upscaling on every Hardware renderer.
if (skip == 0)
{
if (fi.TME && (fi.FBP == 0x00000 || fi.FBP == 0x008c0 || fi.FBP == 0x00a00) && (fi.TBP0 == 0x00000 || fi.TBP0 == 0x008c0 || fi.TBP0 == 0x00a00) && fi.FBP == fi.TBP0 && fi.FPSM == PSM_PSMCT32 && fi.FPSM == fi.TPSM)
{