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gsdx sw: don't enable auto flush hack in replayer
Otherwise we don't have same number of draw call in HW/SW which is awful to compare
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@@ -75,8 +75,10 @@ GSRendererSW::GSRendererSW(int threads)
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// Reset handler with the auto flush hack enabled on the SW renderer
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// Impact on perf is rather small, and it avoids an extra hack option.
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m_userhacks_auto_flush = true;
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ResetHandlers();
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if (!GLLoader::in_replayer) {
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m_userhacks_auto_flush = true;
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ResetHandlers();
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}
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}
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GSRendererSW::~GSRendererSW()
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