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GameDB: Typo / remove debugging code
GameDB: Remove unneeded include
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@@ -115,7 +115,7 @@ The clamp modes are also numerically based.
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## Game Fixes
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These values are case-sensitive so take care. If you incorrect specify a GameFix, you will get a validation error on startup. Any invalid game-fixes will be dropped from the game's list of fixes.
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These values are case-sensitive so take care. If you incorrectly specify a GameFix, you will get a validation error on startup. Any invalid game-fixes will be dropped from the game's list of fixes.
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### Options
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@@ -76,8 +76,6 @@ std::vector<std::string> YamlGameDatabaseImpl::safeGetStringList(const YAML::Nod
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GameDatabaseSchema::GameEntry YamlGameDatabaseImpl::entryFromYaml(const std::string serial, const YAML::Node& node)
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{
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if (serial == "SCUS-97265")
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int x = 0;
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GameDatabaseSchema::GameEntry gameEntry;
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try
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{
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@@ -111,7 +109,7 @@ GameDatabaseSchema::GameEntry YamlGameDatabaseImpl::entryFromYaml(const std::str
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Console.Error(fmt::format("[GameDB] Invalid gamefix: '{}', specified for serial: '{}'. Dropping!", fix, serial));
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}
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}
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if (YAML::Node speedHacksNode = node["speedHacks"])
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{
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for (YAML::const_iterator entry = speedHacksNode.begin(); entry != speedHacksNode.end(); entry++)
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@@ -144,7 +142,7 @@ GameDatabaseSchema::GameEntry YamlGameDatabaseImpl::entryFromYaml(const std::str
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Console.Error(fmt::format("[GameDB] Patch with duplicate CRC: '{}' detected for serial: '{}'. Skipping patch.", crc, serial));
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continue;
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}
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GameDatabaseSchema::Patch patchCol;
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patchCol.author = safeGetString(node, "author");
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@@ -16,7 +16,6 @@
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#include "PrecompiledHeader.h"
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#include "Common.h"
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#include "AppConfig.h"
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#include "R5900.h"
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#include "R3000A.h"
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