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GS-hw: Fix clr 1 case shader.
Forgot to rename.
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@@ -720,7 +720,7 @@ void ps_blend(inout vec4 Color, float As)
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#else
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// Needed for Cd * (As/Ad/F + 1) blending modes
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#if PS_CLR1 == 1
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C.rgb = vec3(255.0f);
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Color.rgb = vec3(255.0f);
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#elif PS_CLR1 > 1
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// PS_CLR1 2 Af, PS_CLR1 3 As
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// Cd*As or Cd*F
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@@ -1058,7 +1058,7 @@ void ps_blend(inout vec4 Color, float As)
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#else
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// Needed for Cd * (As/Ad/F + 1) blending modes
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#if PS_CLR1 == 1
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C.rgb = vec3(255.0f);
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Color.rgb = vec3(255.0f);
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#elif PS_CLR1 > 1
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// PS_CLR1 2 Af, PS_CLR1 3 As
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// Cd*As or Cd*F
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