Ty Lamontagne
9a75509614
EE Cache: Fix up TLB related register fetching
2024-12-27 14:18:32 -05:00
Ty Lamontagne
c513a29bcf
EE Cache: Freeze cached entries in sstates
...
[SAVEVERSION+]
2024-12-27 14:18:32 -05:00
Ty Lamontagne
5d39c884b5
R5900: Improve the EE cache performance with SIMD
2024-12-27 14:18:32 -05:00
TheLastRar
6a0f811812
Build: Always set EnhancedInstructionSet for AVX2 configs
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Replaces the march arguments for clang-cl
2024-12-24 22:05:50 -05:00
TheLastRar
f509fb6950
CI/Appimage: Suppress error when no tags are present
2024-12-24 12:00:56 -05:00
Ziemas
33a475a456
DebugTools: Fix GCC build, missing include
2024-12-24 13:47:49 +01:00
JordanTheToaster
d2fb90a700
GameDB: Various fixes
2024-12-23 19:40:29 -05:00
PCSX2 Bot
a34467dccd
[ci skip] PAD: Update to latest controller database.
2024-12-23 17:58:45 +01:00
Hallkezz
c6d0f5e3cd
GameDB: Change recommended blending level 2 to 4 for Twisted Metal: Head-On [Extra Twisted Edition]. ( #12107 )
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Fixes menu text brightness in Twisted Metal: Head-On [Extra Twisted Edition].
2024-12-22 13:03:40 +01:00
PCSX2 Bot
34c9590cf1
[ci skip] Qt: Update Base Translation.
2024-12-18 19:06:27 -05:00
Ty Lamontagne
a2c7542e48
Savestates: Warn on savestate load and saves without mcd activity
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[SAVEVERSION+]
2024-12-18 18:01:30 -05:00
TheLastRar
72a9f18456
3rdparty: Sync libchdr to commit cb077337d53392454e7100a0fd07139ca678e527
2024-12-18 17:58:44 -05:00
TheLastRar
7f59757eea
3rdparty/libchdr: Purge almost all remaining patches
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Leaving only the chd_read_header_* functions, of which exists an equivalent in later libchdr versions
2024-12-18 17:58:44 -05:00
TheLastRar
3b89020082
3rdparty/libchdr: Purge now unused patches
2024-12-18 16:23:49 -05:00
TheLastRar
a7b07eb53f
ChdReader: Use core_file to implement precaching
2024-12-18 16:23:49 -05:00
TheLastRar
58d13dac34
FileSystem: Add ReadFileWithPartialProgress for multiple files
2024-12-18 16:23:49 -05:00
Ty Lamontagne
5a8921dd22
IOPBios: Defer to iopMemSafeReadBytes when HLEing writes
2024-12-18 16:15:07 -05:00
Ty Lamontagne
f964dfaa5e
IOPBios: Defer to iopMemSafeWriteBytes when HLEing reads
2024-12-18 16:15:07 -05:00
PCSX2 Bot
17274eb397
[ci skip] Qt: Update Base Translation.
2024-12-17 20:54:52 -05:00
TheLastRar
2f0b00a7a1
ChdFileReader: Migrate libchdr patch into PCSX2
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Added function didn't need to be in libchdr
2024-12-17 13:35:10 -05:00
Mrlinkwii
260380abec
CI: disable builds on controller database update
2024-12-17 19:22:03 +01:00
KamFretoZ
57fc87061d
Cheats: Update notes on how PNACH 2.0 works
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Co-Authored-By: Mrlinkwii <Mrlinkwii@users.noreply.github.com >
2024-12-17 11:27:45 -05:00
KamFretoZ
cc9f7e723a
Qt/Patches: Get rid of the global WS/NI toggle
2024-12-17 11:27:45 -05:00
PCSX2 Bot
6a41e05694
PAD: Update to latest controller database.
2024-12-16 11:06:52 -05:00
TheLastRar
c8e1dc5328
ChdFileReader: Use core_file instead of modifing chd_open_file
2024-12-16 09:39:46 -05:00
lightningterror
c2ee5a0234
GS/HW: Get the proper context for the next draw if it's a split texture shuffle.
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Draw might switch the context so make sure we get the correct one.
2024-12-16 08:37:39 +01:00
nassau-tk
3cafd2dc69
GameDB: Japanese game updates
2024-12-15 01:33:40 -06:00
JordanTheToaster
4b8890c438
3rdparty: Sync vkmemoryallocator to commit 5a53a198945ba8260fbc58fadb788745ce6aa263
2024-12-14 13:41:32 -05:00
JordanTheToaster
19882dc160
3rdparty: Sync d3d12memalloc to commit da380f69bd4547cd776c525ae225bb9d13df94e2
2024-12-14 13:41:32 -05:00
chaoticgd
0c21023bb2
Path: Prevent Path::RealPath from returning '.' and '..' components
2024-12-14 13:41:01 -05:00
chaoticgd
68e6ede47e
Path: Add tests for Path::RealPath
2024-12-14 13:41:01 -05:00
chaoticgd
1ed3001358
FileSystem: Add CreateSymLink function
2024-12-14 13:41:01 -05:00
chaoticgd
b8ff171127
FileSystem: Improve directory deletion test slightly
2024-12-14 13:41:01 -05:00
lightningterror
7d16a915ed
GS/HW: Adjust how we handle dithering on blend mix.
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Allow dither adjust regardless of alpha. usually it is clamed to 1 anyway so we can expand it if alpha max is higher than 128.
Expand dither adjust to work in rev subtract conditions.
2024-12-13 08:27:00 +01:00
lightningterror
ecc24ce2e9
GS/TC: Use proper alpha min max for palettes.
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If it's an old source made from target make sure it isn't a palette, alphas need to be used from the palette then.
2024-12-13 08:27:00 +01:00
TheLastRar
65748351c7
ChdFileReader: Correct extension check
2024-12-12 08:39:28 -05:00
Ty Lamontagne
a60489b6fd
FileSystem: Add a case-insensitive match for nvm and mec file loading.
2024-12-12 08:37:16 -05:00
TheLastRar
e8dbcc31aa
SaveState: Fix comparison warning
2024-12-10 21:26:14 +01:00
PCSX2 Bot
5dbaf194c5
PAD: Update to latest controller database.
2024-12-09 12:14:31 -05:00
JordanTheToaster
affdb78a65
GameDB: Change LSW 2 fixes
2024-12-09 12:14:24 -05:00
Ty Lamontagne
313ddb7879
EE Cache: Writeback dirty cache entries when exiting the interpreter.
2024-12-08 17:49:33 -05:00
JordanTheToaster
046b416f61
Deps: Update SDL to 2.30.10
2024-12-08 11:06:01 -05:00
JordanTheToaster
2cb311dd24
3rdparty: Update googletest to v1.15.2
2024-12-08 11:04:38 -05:00
JordanTheToaster
ba36d4b0c8
GameDB: Fix incorrect field order in Silent Hill 3 FMVs
2024-12-08 10:16:12 -05:00
TheLastRar
5de1c60d50
DEV9: Apply const within in PacketReader
2024-12-07 09:22:26 +01:00
TheLastRar
a8a170ebe6
DEV9: Apply const to basic payload types
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Propagate const into PacketReader classes as needed
Provide non-const editor version for pcap
2024-12-07 09:22:26 +01:00
PCSX2 Bot
d7937943b0
[ci skip] Qt: Update Base Translation.
2024-12-06 19:14:30 -05:00
JordanTheToaster
3f1df0ea92
3rdparty: Update WIL to v1.0.240803.1
2024-12-06 16:59:34 -05:00
JordanTheToaster
caaa3519ad
3rdparty: Update Vulkan-Headers to v1.4.303
2024-12-06 16:59:34 -05:00
JordanTheToaster
58ab271fc1
Deps: Update to libzip 1.11.2
2024-12-06 16:59:34 -05:00
JordanTheToaster
981fedfdd1
3rdparty/rcheevos: Bump to v11.6.0
2024-12-06 16:59:34 -05:00
JordanTheToaster
ac968f9a6a
OSD: Fix status view regression
2024-12-06 16:59:15 -05:00
JordanTheToaster
ac15b77f89
Deps: Update to Qt 6.8.1 on Windows and Linux
2024-12-06 16:59:15 -05:00
chaoticgd
6e4dc1e8ab
FileSystem: Don't follow symlinks when recursively deleting directories
2024-12-05 11:52:40 -05:00
chaoticgd
46d17fcb20
FileSystem: Add a test for deleting directories with symlinks
2024-12-05 11:52:40 -05:00
TheLastRar
f91f39afcd
DEV9: Fix race-condition while handling closed connection
2024-12-05 11:32:24 -05:00
TheLastRar
f317ba327c
DEV9: Correct alignment calculation in Sockets
2024-12-05 11:32:24 -05:00
TheLastRar
00f4cd5252
DEV9: Prevent out of bounds reads in ICMP fix
2024-12-05 11:32:24 -05:00
TheLastRar
0a44e20c34
DEV9: Correct function definitions
2024-12-05 11:32:24 -05:00
TheLastRar
abeb1ca49d
DEV9: Skip over invalid gateways
2024-12-05 11:32:24 -05:00
PCSX2 Bot
ee3abe745c
[ci skip] Qt: Update Base Translation.
2024-12-03 19:03:20 -05:00
KamFretoZ
a024c25019
Achievements: Fix progression overlay stacking
2024-12-03 17:39:17 +01:00
KamFretoZ
5bf3166832
Qt: Fix Verbose Status Formatting
2024-12-03 17:39:17 +01:00
KamFretoZ
7ef293744a
Qt: Move video capture option from Tools to System
2024-12-03 17:39:17 +01:00
TheLastRar
07df874603
DEV9: Avoid iterating over modified vector in UDP_FixedPort
2024-12-03 11:10:31 -05:00
TheLastRar
687c587d19
DEV9: Always bind UDP ports
2024-12-03 11:10:31 -05:00
PCSX2 Bot
671255c684
PAD: Update to latest controller database.
2024-12-02 23:27:24 +01:00
PCSX2 Bot
c31f324853
[ci skip] Qt: Update Base Translation.
2024-11-29 01:30:06 +01:00
lightningterror
5b7122bd30
GS/TC: Remove no longer needed asserts in PreloadTarget.
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Asserts are no longer needed as we check for width offset and adjust width accordingly using the offset.
2024-11-28 23:59:52 +01:00
TheLastRar
4a04100207
[SAVEVERSION+] HostFS: Always write savestate tag
2024-11-28 15:47:52 -05:00
TheLastRar
93652a3115
SaveState: Bounds check FreezeMem loads
2024-11-28 15:47:52 -05:00
chaoticgd
4ad1355af3
Debugger: Make sure the colours of functions are consistent across runs
2024-11-28 12:59:24 -05:00
chaoticgd
2501d87840
Console: Fix newline logging regression
2024-11-28 12:53:42 -05:00
Ty Lamontagne
4eae1b7127
Deps: Fix zlib patch hash
2024-11-27 15:13:57 -05:00
TellowKrinkle
a71ea9917a
Vulkan: Re-add shaderc status strings to error messages
2024-11-27 14:57:16 -05:00
KamFretoZ
500e2c43b1
Shaderc: Make non-semantic debug optional
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Don't you hate it when you come up with more ideas just minutes AFTER the PR has been merged?
2024-11-27 14:57:16 -05:00
KamFretoZ
e6a4cee86c
CI: Ensure dependency cache key reflects all state
2024-11-27 14:57:16 -05:00
Dreadmoth
5a94f6819d
GameDB: Champions of Norrath & Champions: Return to Arms (PAL) ( #11976 )
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Add Half Pixel Offset Special (Texture) and Round Sprite Half to Champions of Norrath.
Add Show Overscan to Champions of Norrath and Champions: Return to Arms.
2024-11-27 17:39:40 +01:00
chaoticgd
132e3e507d
3rdparty/ccc: Fix some bounds checks and other error handling logic
2024-11-27 17:37:36 +01:00
chaoticgd
ffa06fbb09
3rdparty/ccc: Make CCC_ASSERT macro call abort instead of exit
2024-11-27 17:37:36 +01:00
TheLastRar
028e6cd8a8
CDVD: Fix DevCon log typo
2024-11-26 19:09:07 -05:00
chaoticgd
719063e996
Console: Limit buffer size in ConsoleLogFromVM::Write
2024-11-26 22:44:00 +01:00
PCSX2 Bot
5d40f36fa8
[ci skip] Qt: Update Base Translation.
2024-11-26 19:33:00 +01:00
PCSX2 Bot
31ffcfc920
PAD: Update to latest controller database.
2024-11-25 17:06:11 +01:00
Ty Lamontagne
c9642b70f6
CDVD: Only take ADR and track index/num from host IOCTL SUBQ
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Fixes the OSDSYS CD player minute:second counter
2024-11-25 10:02:23 -05:00
Ty Lamontagne
849fa57bf6
CDVD: Adjust register logging
2024-11-25 10:02:23 -05:00
Ty Lamontagne
2c95ef76f1
CDVD: Minor cleanup and fix off-by-one TOC filling issue
2024-11-25 10:02:23 -05:00
Ty Lamontagne
4d9cb885b2
CDVD: Use disc track indexes for our track array.
2024-11-25 10:02:23 -05:00
Ty Lamontagne
e375f98f7a
CDVD: Fix OSDSYS Audio CD regression.
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There is still an existing issue with the tracks.
2024-11-25 10:02:23 -05:00
lightningterror
1b80f3aea2
Vif: Cleanup code a bit.
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Const, casts, nullptr.
2024-11-25 14:02:59 +01:00
Jordan
b0496645f1
GameDB: Various fixes ( #12030 )
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Fixes texture flickering in mission screens on PTO IV Pacific Theater of Operations and corrupted textures banding lighting in levels and bloom misalignment in MOH European Assault.
2024-11-24 19:39:05 +01:00
lightningterror
235cb13647
Vif: Replace some asserts with logs.
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The conditions need hardware testing.
Use logs instead so the games don't crash and are still playable.
2024-11-23 13:13:19 +01:00
lightningterror
504dd9f513
Vif: Rename/remove new prefix from files.
2024-11-23 13:13:19 +01:00
Ty Lamontagne
e3fedf1676
QT: Use SetStatusText instead of passing a formatted string as a fmt
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This caused crashes when file names had percent signs in them because we passed the file name as the format to SetFormattedStatusText. I opted to continue to use fmt for consistency.
2024-11-22 19:28:55 -05:00
lightningterror
f113a51783
DEV9: Code cleanup.
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Casts, constants, unused functions, switch cases.
2024-11-23 00:21:41 +01:00
chaoticgd
f69d5835b8
PINE: Fix stack buffer overflow for long XDG_RUNTIME_DIR paths
2024-11-22 14:10:32 -05:00
PCSX2 Bot
8e8277c0c9
[ci skip] Qt: Update Base Translation.
2024-11-21 01:42:41 +01:00
secondsabre
c6c4eaf31c
GameDB: Atelier Iris (SLUS-21113) fixes ( #12021 )
2024-11-20 15:33:34 -05:00
KamFretoZ
6324722b65
Qt: Add Volume indicator to verbose status
2024-11-20 15:56:15 +01:00
KamFretoZ
efd8c9ec69
OSD: Move VU stats above SW threads.
2024-11-20 15:56:15 +01:00
TellowKrinkle
9858aa1aa5
CMake: Try to put /usr/local/include last
2024-11-18 02:22:30 -06:00
PCSX2 Bot
256a946f96
[ci skip] Qt: Update Base Translation.
2024-11-17 14:43:32 +01:00
chaoticgd
a507964f33
Debugger: Generate a name map for label symbols
2024-11-16 11:50:19 -05:00
chaoticgd
7584a6bb29
Debugger: Allow symbols starting with an underscore in expressions
2024-11-16 11:50:19 -05:00
chaoticgd
ce6103be30
Debugger: Improve function scanner performance for unmapped addresses
2024-11-16 11:50:19 -05:00
chaoticgd
9da4459ab3
Debugger: Run the function scanner on the main symbol database
2024-11-16 11:50:19 -05:00
chaoticgd
3b9b9a84cd
Debugger: Use expressions for the function scanner address range
2024-11-16 11:50:19 -05:00
chaoticgd
cce0ae4369
Debugger: Allow loading symbols conditionally and with a base address
2024-11-16 11:50:19 -05:00
chaoticgd
efb43ac7f9
Debugger: Make the expression parser thread safe
2024-11-16 11:50:19 -05:00
lightningterror
8132a8a7f8
USB: Cleanup eyetoy code a bit.
...
Types, casts, consts.
2024-11-15 15:58:23 +01:00
PCSX2 Bot
9c753cb692
[ci skip] Qt: Update Base Translation.
2024-11-15 14:26:08 +01:00
Berylskid
514e6675c4
GameDB: Fix Enemies Stuck in Armored Core Nine Breaker
2024-11-14 11:22:00 -05:00
Chromaryu
18454fd5d0
GameDB: Add TexInRT on SLPM-62482
2024-11-14 11:20:03 -05:00
chaoticgd
eeb919325e
Misc: Minimise the amount of work done when svnrev.h is updated
2024-11-12 09:14:39 -05:00
Julien Reichardt
959be142ed
Deps: Update Flatpak dependencies
2024-11-12 08:36:52 -05:00
PCSX2 Bot
42be91d48d
PAD: Update to latest controller database.
2024-11-11 14:20:57 -05:00
Bobby Smith
908f916656
GameDB: NBA 2K6 fix hangs on PAL version
2024-11-11 11:52:44 -05:00
Ty Lamontagne
5441c7ed59
Debugger: Use native separators when using external symbol files
2024-11-06 17:06:37 -05:00
chaoticgd
bea471a0e3
Debugger: Fix loading symbols from ELF files other than the boot ELF
2024-11-06 16:58:07 -05:00
chaoticgd
4dafee17e0
Debugger: Refactor nocash symbol importer
2024-11-06 14:23:22 -05:00
PCSX2 Bot
af10be9036
[ci skip] Qt: Update Base Translation.
2024-11-05 19:06:39 -05:00
KamFretoZ
1a4e3ab581
OSD: Fix Pause indicator not showing up
2024-11-05 10:38:49 -05:00
lightningterror
d9e9cf8967
workflows: Fix commit name for daily translations.
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Also keep [ci skip] at the start of the commit name as some workflows may require it at the start.
2024-11-05 14:38:58 +01:00
PCSX2 Bot
041b0cb561
PAD: Update to latest controller database.
2024-11-04 17:37:11 +01:00
JordanTheToaster
4ad5dde780
3rdparty: Sync cpuinfo to commit 8df44962d437a0477f07ba6b8843d0b6a48646a4
2024-11-04 12:41:54 +01:00
JordanTheToaster
0bc043a0bb
3rdparty: Update LZMA/7zipSDK to 24.08
2024-11-04 12:41:54 +01:00
JordanTheToaster
c936b7db29
Deps: Update SDL to 2.30.9
2024-11-04 12:41:54 +01:00
JordanTheToaster
2793c49694
Deps: Update Freetype to 2.13.3
...
a
2024-11-04 12:41:54 +01:00
JordanTheToaster
c578859122
3rdparty: Update xbyak to 7.21
2024-11-04 12:41:54 +01:00
JordanTheToaster
43e6f06a9e
Deps: Update libpng to 1.6.44
2024-11-04 12:41:54 +01:00
JordanTheToaster
cf8e9f773e
Deps: Update Harfbuzz to 10.0.1
2024-11-04 12:41:54 +01:00
PCSX2 Bot
ed3bdc61f4
Qt: Update Base Translation
2024-11-04 12:40:42 +01:00
TheLastRar
e57f7d92c3
FSUI: Don't move IMGUI cursor unnecessarily in DrawGameGrid()
2024-11-04 12:40:31 +01:00
Gd7
b95eb5cd74
GameDB: Final Fantasy X Optimal FPU config. ( #11958 )
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Fixes the vast majority of FFX's FPU glitches as well as fixing a major cutscene bug without breaking anything more than what the current config already breaks.
EE clamping fixes reverse controls and characters and enemies facing the wrong way during battles, everything else is affected by EE rounding and EE division rounding.
VU0 clamping affects nothing.
2024-11-04 12:40:16 +01:00
KamFretoZ
b865bbb0d3
CI: Add ci skip to base translation update workflow
2024-11-04 12:39:04 +01:00
KamFretoZ
ca6e1c9a46
Qt: Cleanup Unused InputRec Menu
2024-11-04 12:39:04 +01:00
KamFretoZ
ea8a2deae6
Qt: Icon Tweaks
2024-11-04 12:39:04 +01:00
KamFretoZ
c67237672c
Qt/Savestate: Add option to disable savestate selector UI
2024-11-04 12:39:04 +01:00
Ty Lamontagne
2d5faa627f
CI: Default to flatpak beta branch
2024-10-31 09:22:11 -04:00
Tyler Wilding
1562ba4ca0
translations: Syncing Crowdin translations ( #11970 )
2024-10-31 09:21:06 -04:00
Ty Lamontagne
a5d94ac454
Patches: Fix a regression that broke gamedb dynpatches
2024-10-30 17:07:07 -04:00
Ty Lamontagne
943fbd8719
Dis5900asm: Fix an out of bounds access on invalid pmfhl formats
2024-10-30 09:15:17 -04:00
Ty Lamontagne
eea1d57e7e
PAD: Fix negon and jogcon BPM crash
2024-10-29 18:52:44 -04:00
PCSX2 Bot
74645aa1b7
PAD: Update to latest controller database.
2024-10-28 17:56:47 +01:00
PCSX2 Bot
dfd23d9a25
Qt: Update Base Translation
2024-10-27 20:07:36 -04:00
KamFretoZ
27cf16a09c
CI: Fix Translation Workflow Scripts Order of Operation
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[ci skip]
2024-10-27 10:20:02 -04:00
PCSX2 Bot
0dee9e3ff1
Qt: Update Base Translation
2024-10-26 21:06:14 -04:00
KamFretoZ
9b47dc0ee3
OSD: Fix Input Overlay Clipping
2024-10-26 11:20:49 -04:00
KamFretoZ
c7b9ee92b7
Qt: Properly Grey Out Checkboxes When Perf OSD is Disabled
2024-10-26 11:20:49 -04:00
KamFretoZ
ac32e6ca92
FSUI: Fix and Tweak BPM Buttons and Legends
2024-10-26 11:20:49 -04:00
TheLastRar
0c204c3ebb
Qt: Hackfix settings icon stretching on Windows themes
2024-10-24 12:23:36 -04:00
PCSX2 Bot
016b871734
Qt: Update Base Translation
2024-10-23 20:04:03 -04:00
lightningterror
22413b8e7f
GS/OGL: Only paste all available extensions in dev/debug build.
2024-10-23 10:11:06 -04:00
lightningterror
1b50057764
GS/Qt: Adjust how we handle Default adapter.
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Try to resolve it again since it annoys me.
Treat is as empty.
Also do NOT translate Default adapter,
it messes with the ini config.
2024-10-23 10:11:06 -04:00
lightningterror
9e15058634
GS/D3D12: Disable DX12 if feature level is not detected.
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Intel Haswell doesn't actually support DX12 even tho the device is created which results in a crash,
to get around this check if device can be created using feature level 12 (skylake+).
2024-10-23 10:11:06 -04:00
lightningterror
2a81a7af9e
GS: Check feature level 12 as a requirement when selecting auto renderer on intel.
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Just to be on the safe side when selecting OpenGL.
2024-10-23 10:11:06 -04:00
chaoticgd
6d3d5ebdc5
Qt: Fix symbol sources list in per-game settings dialog
2024-10-23 09:58:59 -04:00
chaoticgd
7d63a9e51c
Debugger: Avoid resetting symbol trees while single stepping
2024-10-23 09:58:02 -04:00
JordanTheToaster
56a2b3b5ad
VMManager: Add renderer selection warning
2024-10-23 09:55:36 -04:00
badfontkeming
f46f788d80
USB: Fix FFB quality and dropouts for most wheels, make workaround optional
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The original workaround for FFB issues simply restarted the constant force
each time it was updated. Turns out that a lot of wheels don't behave
perfectly during this. A better fix was found, which is to set the effect
duration to infinite. However, some wheels are so bugged that they don't even
respect THAT, so the workaround needs to stick around in some capacity.
2024-10-23 08:40:47 -04:00
TheLastRar
a044b7cf6e
DEV9: Set/Clear SEEK bit in all relevent commands ( #11931 )
...
* DEV9: Set SEEK on all successful seeks
* DEV9: Complete HDD_Flush immediately when write queue is empty
Also set SEEK when write queue isn't empty
* DEV9: Lock reported value of SEEK when errored
2024-10-23 08:36:16 -04:00
Rares-Alexandru Fodor
8afd29e1a2
Qt: Add search bar for cheats
2024-10-23 08:34:47 -04:00
Rares-Alexandru Fodor
d89b051e6d
Qt: Replace QTreeWidget with QTreeView for cheat list
2024-10-23 08:34:47 -04:00
Ty Lamontagne
47cf69d2b3
TraceLogging: Fix SIF trace logging
2024-10-23 08:30:37 -04:00
PCSX2 Bot
35c3c912e7
PAD: Update to latest controller database.
2024-10-21 12:02:59 -04:00
Ziemas
67c5f0229b
EE: vtlb handler for writes to IOP mem
2024-10-21 11:14:29 -04:00
github-actions[bot]
5dcc79555d
Qt: Update Base Translation ( #11932 )
...
Co-authored-by: PCSX2 Bot <PCSX2Bot@users.noreply.github.com >
2024-10-20 20:04:11 -04:00
TheLastRar
82f741e1dc
DEV9: Add ATA commands used by PS2 Linux ( #11925 )
2024-10-19 20:05:34 -04:00
Ty Lamontagne
ab21d22514
Misc: wire up and refactor trace logging
2024-10-19 20:04:02 -04:00
PCSX2 Bot
0a599e7337
Qt: Update Base Translation
2024-10-18 20:26:49 -04:00
chaoticgd
f77bf1ec6b
Debugger: Be smarter about deciding when functions should be hashed
2024-10-18 13:57:05 -04:00
chaoticgd
ed4fbb4f5a
Debugger: Hash functions scanned in by the MIPS analyst
2024-10-18 13:57:05 -04:00
chaoticgd
f963291970
Debugger: Cache hash match results on symbol tree nodes
2024-10-18 13:57:05 -04:00
chaoticgd
2c3abe33d5
Debugger: Add settings to control the analysis passes
2024-10-18 13:57:05 -04:00
chaoticgd
0fd7e1d7c2
Debugger: Split out SymbolImporter into its own class
2024-10-18 13:57:05 -04:00
TheLastRar
1e23e7efc4
DEV9: Add note regarding IF_CTRL bit 3
2024-10-17 16:10:38 -04:00
TheLastRar
46d5d24fcd
DEV9: Correct SPD_XFR_DMAEN define
2024-10-17 16:10:38 -04:00
TheLastRar
3276c0db9c
DEV9: Correct implementation of SPD_R_DBUF_STAT reset
2024-10-17 16:10:38 -04:00
TheLastRar
1bdd53a6c5
DEV9: Don't fake the FIFO
2024-10-17 16:10:38 -04:00
TheLastRar
1f2d9ab4e5
IOP: Seperate completing DMA8 to a seperate function
2024-10-17 16:10:38 -04:00
TheLastRar
0806ca442a
DEV9: Use ReceivedPayload more in TCP_Session
...
Instead of shuffling a unique_ptr around
Fixes handling of connection failure in ConnectTCPComplete()
2024-10-15 08:51:09 -04:00
TheLastRar
e3a666bfe4
DEV9: Move adapter detection hack
2024-10-15 08:37:21 -04:00
TheLastRar
6b2dc7a68c
DEV9: Move call to network backend reset
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SMAP_R_EMAC3_TxMODE1_L is unrelated to resetting the adapter
2024-10-15 08:37:21 -04:00
PCSX2 Bot
18c492d9da
Qt: Update Base Translation
2024-10-15 12:28:13 +02:00
TheLastRar
6065caaf19
DEV9: Allow writes to ATA_R_CONTROL while busy
2024-10-15 12:22:03 +02:00
TheLastRar
bb4c456f35
DEV9: Disable interrupts on reset
2024-10-15 12:22:03 +02:00
TheLastRar
078a10dcdb
DEV9: Implement ATA pending interrupts
2024-10-15 12:22:03 +02:00
TheLastRar
a8a0c5c0bf
DEV9: Rewrite suppression of diagnostics IRQ during reset
2024-10-15 12:22:03 +02:00
TheLastRar
1a95bd3088
DEV9: Support 8bit reads/writes for most ATA regs
2024-10-15 12:22:03 +02:00
PCSX2 Bot
cf157fd2d7
PAD: Update to latest controller database.
2024-10-14 18:12:02 +02:00
Ziemas
35ada362d4
IOP/EE: Add SBUS interrupts
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Lets the CPUs trigger an interrupt on the other.
2024-10-14 09:15:42 -04:00
KamFretoZ
444b110411
GSDevice11: Don't try to get the adapter name twice
2024-10-14 14:42:01 +02:00
KamFretoZ
1b82fac70e
OSD: Clarify Min/Avg/Max label to Frametime counter
2024-10-14 14:42:01 +02:00
badfontkeming
dafca1e264
USB: Work around FFB dropouts with modern wheels
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Certain modern direct-drive wheels such as the Moza R5, R9, etc. implement
timeouts for FFB constant forces, and expect the forces to be re-run
rather than updated in order to refresh these timeouts.
2024-10-13 17:58:52 -04:00
lightningterror
69de95df8b
GS: Default to OpenGL on intel GPUs that support it.
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Feature level 12 requirement.
2024-10-13 23:15:22 +02:00
JordanTheToaster
ca9f64a08b
GameDB: Various fixes
2024-10-13 11:03:22 -04:00
PCSX2 Bot
3b3e35beb7
Qt: Update Base Translation
2024-10-13 00:05:55 +02:00
TheLastRar
c087fc430b
DEV9: Allow 8bit reads/writes to all SPEED regs
2024-10-11 19:13:06 -04:00
TheLastRar
d1a4733939
DEV9: Replace incorrect SPD_R_20 behaviour
2024-10-11 19:13:06 -04:00
Bobby Smith
5845109b75
Qt: Call 'map_text_to_keycode()' only when Shift modifier is being used
2024-10-10 18:35:36 -04:00
Ty Lamontagne
7dd2ebdf49
Translations: hotfix a translation mistake causing fmt to crash
2024-10-09 19:24:08 -04:00
TheLastRar
3e78322ea4
DEV9: Rework tx_process based on HW tests
2024-10-09 10:37:54 -04:00
Chromaryu
8d6633fcf9
OSD: Update OSD Text on SW mode so no overlap keyword appears ( #11881 )
2024-10-09 08:25:30 -04:00
Ty Lamontagne
1c1f67c091
IOP HLE: Only track handles to valid files.
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Bonus check for file validity when saving states.
2024-10-08 18:01:11 -04:00
PCSX2 Bot
324b1464e4
Qt: Update Base Translation
2024-10-08 22:13:02 +02:00
JordanTheToaster
1e9a248a0c
Deps: Update to Qt 6.8.0 on Windows and Linux
2024-10-08 16:00:37 -04:00
TheLastRar
4319094b02
QT: Clear m_status_verbose_widget text on VM stop
2024-10-08 15:44:59 -04:00
chaoticgd
60abebb3a5
Debugger: Fix crash in symbol tree menu code
2024-10-08 09:47:41 -04:00
PCSX2 Bot
62f20a4809
PAD: Update to latest controller database.
2024-10-07 18:06:16 +02:00
Ty Lamontagne
924326460c
Debugger: Destroy and re-create the debugger on theme change
2024-10-07 11:24:09 -04:00
pips3
bba85dc08f
HostFS: Retain File Handles in Save States
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[SAVEVERSION+]
Save file handle information in save states, and reopen handles when states are loaded.
2024-10-07 09:56:31 -04:00
KamFretoZ
68678ac4ec
CI: Add other translations related scripts script to the daily workflow
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[ci skip]
2024-10-06 09:31:31 -04:00
PCSX2 Bot
7f9f383324
Qt: Update Base Translation
2024-10-05 20:06:55 -04:00
wxvu
1239c94fba
GameDB: Add hwfixes to Armored Core 3 and Sandlot titles. ( #11873 )
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Adds Merge Sprite to Armored Core 3 and adds HPO Native + Autoflush to all Sandlot titles.
2024-10-06 00:38:34 +02:00
KamFretoZ
2ab24bbf28
Qt: Move savestate related options to its new home
2024-10-05 11:04:39 -04:00
KamFretoZ
a304959933
OSD/Savestate: Add close menu hint to the selector
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Don't you hate it when you come up with more ideas just minutes AFTER the PR has been merged?
2024-10-05 11:04:39 -04:00
lightningterror
5f0bc729d7
GS/TC: Clamp TW/TH to 11 in source flush.
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Clamp TW/TH to 11, as GS memory loops around 2048, anything higher than 12 causes a crash when texture mapping isn't supported like in Direct3D11.
2024-10-03 17:25:23 +02:00
JordanTheToaster
e2421bf3c6
Deps: Update to SDL 2.30.8
2024-10-02 12:53:27 -04:00
JordanTheToaster
9b4b21887f
3rdparty: Update Vulkan-Headers to v1.3.296
2024-10-02 09:52:13 -04:00
PCSX2 Bot
cc9eaef477
Qt: Update Base Translation
2024-10-01 20:18:11 -04:00
KamFretoZ
c1eecb3512
Savestate: Make selector dismissible by opening pause menu
2024-10-01 19:05:51 -04:00
KamFretoZ
58a26dbca4
Qt: Update Glyph Ranges
2024-10-01 19:05:51 -04:00
KamFretoZ
d06700276f
Tools: Add shebang to generate fs translation script
2024-10-01 19:05:51 -04:00
KamFretoZ
ab5b622d70
Qt: Fix VPS Counter
2024-10-01 19:05:51 -04:00
KamFretoZ
60e21e2530
SaveState: Add configurable compression type and level
2024-10-01 19:05:51 -04:00
Ty Lamontagne
a694c1bd26
Debugger: Use safe VTLB functions for memory reading and writing
2024-09-29 10:23:00 -04:00
Ty Lamontagne
84d16802a3
iop/hostfs: don't replace back slashes with forward slashes on Windows
2024-09-29 10:20:31 -04:00
JordanTheToaster
02fda478ea
Deps: Update to libzip 1.11.1
2024-09-29 10:17:43 -04:00
chaoticgd
31dcda05b7
DebugTools: Scan for functions from the ELF instead of from memory
2024-09-28 12:17:55 -04:00
PCSX2 Bot
5479ab1b8a
Qt: Update Base Translation
2024-09-26 20:24:43 -04:00
Ty Lamontagne
cc9c0f9b12
Patches: Implement dynamic patching support in pnaches
2024-09-26 17:15:31 -04:00
Tyler Wilding
aa5a94df5a
translations: Syncing Crowdin translations ( #11849 )
2024-09-26 16:42:42 -04:00
PCSX2 Bot
d9b7f413ff
Qt: Update Base Translation
2024-09-26 02:47:57 +02:00
crashGG
6c3cf12df6
GS: Add a 10:7 pixel ration option
2024-09-25 11:46:09 -04:00
lightningterror
13e0546f56
GS/HW: Make sure it's not a channel shuffle when the alpha of a target is used as source.
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The alpha of a target used a source is meaningless to us,
since it's not really an indexed texture.
2024-09-23 23:57:09 +02:00
PCSX2 Bot
c01dc20284
Qt: Update Base Translation
2024-09-23 23:56:16 +02:00
PCSX2 Bot
3faf22256e
PAD: Update to latest controller database.
2024-09-23 18:01:50 +02:00
Matthew
ac4d827a9c
Qt: Add a permission error dialog when converting memorycards in a R/O directory
2024-09-22 14:15:22 -04:00
weirdbeardgame
95201409e3
CDVD: 0 index into tracks array
2024-09-21 10:49:26 -04:00
weirdbeardgame
89cd474278
CDVD: Added cdvdTrack, cdvdTrackIndex
...
used IOCtl SubQ reads to get proper control register
Added Checks for Control fields.
2024-09-21 10:49:26 -04:00
Joe Wagner
fc715d58f0
Qt: Fix keyboard SHIFT for non-alpha characters
2024-09-20 03:01:33 +02:00
Stuart Kenny
217e1c8fae
GS: Update lottes crt shader.
2024-09-19 17:51:29 +02:00
lightningterror
5486eed151
GS/HW: Merge blend ad a mask separate conditions in to one.
...
Duplicate code.
2024-09-19 00:19:05 +02:00
Ty Lamontagne
d1721360ff
DebugInterface: Fix formatting
2024-09-18 16:57:20 -04:00
Ty Lamontagne
0a0f99dd1b
DebugInterface: Try to show the kernel memory mappings, again
2024-09-18 12:50:48 -04:00
PCSX2 Bot
eb5ea6f64e
Qt: Update Base Translation
2024-09-18 17:38:09 +02:00
lightningterror
1d449e9675
FullscreenUI: Remove unused function.
...
CopyGlobalControllerSettingsToGame.
2024-09-17 23:19:00 +02:00
Ty Lamontagne
c82671fce4
microVU: fix block clearing regression
2024-09-16 16:46:23 -04:00
oltolm
4c267c4206
microvu: fix ASAN container-overflow in mVUsetupRange
2024-09-16 13:48:00 -04:00
PCSX2 Bot
158e67cf6d
Qt: Update Base Translation
2024-09-16 18:41:23 +02:00
Pyra Drake
1afff1a064
GameDB: Pro Race Driver fixes
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Pro Race Driver fixes for upscaling lines.
2024-09-16 18:41:05 +02:00
JordanTheToaster
904874d959
OSD: Improve main window stat spacing
2024-09-16 18:40:20 +02:00
PCSX2 Bot
d33168d31f
PAD: Update to latest controller database.
2024-09-16 18:39:49 +02:00
Ty
2b7c4ae438
gh: update the feature request template labels
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We are trying out a new feature request labelling system.
2024-09-15 14:40:05 -04:00
lightningterror
6483565d47
GS/HW: Fix/cleanup pabe optimization condition.
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We should check only if As max is 128, also make sure we are checking the original Alpha C value as it could have been modified for an optimization.
2024-09-15 20:39:41 +02:00
JordanTheToaster
11704f7f0c
GameDB: Various fixes
2024-09-15 14:38:38 -04:00
chaoticgd
8d3f4fac23
Debugger: Prevent flicker when resetting symbol tree node children
2024-09-15 08:57:12 -04:00
chaoticgd
93b18412f5
Debugger: Make check box widgets in the symbol tree more responsive
2024-09-15 08:57:12 -04:00
JordanTheToaster
d9c5f22d1e
OSD: Rename various fields
2024-09-15 08:41:12 -04:00
KamFretoZ
d12ef2b17c
OSD: Add GPU Info ( #11808 )
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* OSD: Add GPU Info
* Qt: More Translatable Strings
2024-09-15 08:24:05 -04:00
lightningterror
e8e0b97f6d
GS/HW: Reduce sw/hdr colclip in more cases.
...
When doing `Cs*Alpha + Cd*(1 - Alpha)` or `Cd*Alpha + Cs*(1 - Alpha)` with an alpha of 128 or lower
we don't really need to hdr or sw colclip blend it because colour range of the result will be
between 0-1 (0-255) without it overflowing.
Also update previous optimizations to include Ad cases when RTA is already scaled.
2024-09-15 01:09:28 +02:00
PCSX2 Bot
f50083e47a
Qt: Update Base Translation
2024-09-14 18:07:20 +02:00
Farran666
461ee350c2
GameDB: Add Skip MPEG Hack to Never7
2024-09-13 16:45:43 -04:00
TheLastRar
0cf4b76876
Common: Fix Recursive CreateDirectoryPath() on Windows
2024-09-12 15:45:45 -04:00
KamFretoZ
4e1979427d
Qt: Make Settings List Word Wrapped
2024-09-12 15:42:00 -04:00
KamFretoZ
110426ac9f
DiscordRPC: Further improve icon url call
2024-09-12 15:42:00 -04:00
OctopusButtons
4565a62634
UI: Update mipmapping help description
...
Added mipmapping description similar to the help/hover text of other items. Wording is my own phrasing.
2024-09-12 15:36:19 -04:00
JordanTheToaster
f75da73fca
3rdparty/ffmpeg: Bump headers to version 7.0.2
2024-09-12 11:19:05 -04:00
Ziemas
5c83edb7b2
ExpressionParser: Add missing include in header
2024-09-11 09:09:38 -04:00
Ty Lamontagne
bb1162f6cc
Achievements: Reset client state on system reset
2024-09-10 16:58:58 -04:00
Martino Fontana
a4d2332f9c
Config: Set {ntsc,pal}FrameRate bounds to 10-300 Hz
2024-09-10 11:58:42 -04:00
Nenderus
4963ea9b11
CMake: Install translations in PACKAGE MODE
2024-09-09 20:11:21 -04:00
PCSX2 Bot
11caae46c1
Qt: Update Base Translation
2024-09-09 20:10:18 -04:00
dependabot[bot]
bfaad9f9bf
Bump peter-evans/create-pull-request from 6 to 7 in the ci-deps group
...
Bumps the ci-deps group with 1 update: [peter-evans/create-pull-request](https://github.com/peter-evans/create-pull-request ).
Updates `peter-evans/create-pull-request` from 6 to 7
- [Release notes](https://github.com/peter-evans/create-pull-request/releases )
- [Commits](https://github.com/peter-evans/create-pull-request/compare/v6...v7 )
---
updated-dependencies:
- dependency-name: peter-evans/create-pull-request
dependency-type: direct:production
update-type: version-update:semver-major
dependency-group: ci-deps
...
Signed-off-by: dependabot[bot] <support@github.com >
2024-09-09 20:03:17 -04:00
RedPanda4552
0792ceb21a
Config: Prevent pad settings lingering in game properties blocking profiles
2024-09-09 15:06:28 -04:00
smasimar@gmail.com
2886f825aa
Added "SaveStateAndSelectNextSlot" hotkey for alternative save slot cycling functionality.
2024-09-09 14:58:15 -04:00
smasimar@gmail.com
22c9b70ca3
Flipped the order of "SaveStateAndSelectNextSlot" to "SelectNextSlotAndSaveState"
2024-09-09 14:58:15 -04:00
PCSX2 Bot
6dbbebeafb
PAD: Update to latest controller database.
2024-09-09 18:28:55 +02:00
KamFretoZ
f54eeca1fd
FSUI: Move Texture Preloading to Advanced
2024-09-08 14:37:28 -04:00
PCSX2 Bot
7d6f74083b
Qt: Update Base Translation
2024-09-06 18:59:17 +02:00
KamFretoZ
28e4b10fda
Translation: Remove excess double quote ( #11777 )
...
* Translation: Remove excess double quote on the train controller
* Qt: Add Train Controller Icon
* Qt: Expand controller input list
* FSUI: Base Translation Update
* Qt: Update Base Translations
2024-09-03 12:09:54 -04:00
JordanTheToaster
b8405ef7a6
Deps: Update to SDL 2.30.7
2024-09-03 10:26:12 +02:00
PCSX2 Bot
d178bb3904
Qt: Update Base Translation
2024-09-03 10:24:50 +02:00
KamFretoZ
1ea512655a
FileSystem: Fix handling of symlinks
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Revert of https://github.com/PCSX2/pcsx2/pull/11739/commits/c8a3e5a9ec4b41ae8c268de78414942b726c9e1f
2024-09-02 16:18:01 -04:00
chaoticgd
90463a4a6c
Debugger: Bring back the expression parser
2024-09-02 16:16:05 -04:00
PCSX2 Bot
f340b5ebd0
Qt: Update Base Translation
2024-09-01 19:07:18 +02:00
Joe Stringer
ab2d18ebf0
USB: Add passthrough support to DenshaCon
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Enable an option to use native Densha De Go! controllers and pass the axis inputs from the controller directly through to the game.
2024-08-31 20:47:29 +02:00
Joe Stringer
8d3bb1ad80
Settings: Add DenshaCon bindings UI
2024-08-31 20:47:29 +02:00
Joe Stringer
ed3405b5a9
USB: Add support for Ryojouhen DenshaCon
...
Add support for TCPP20014 controllers, datasheets courtesy of Marc Riera. Tested with a One Handle MasCon for Nintendo Switch as the controller device.
Link: https://marcriera.github.io/ddgo-controller-docs/controllers/usb/tcpp20014/
2024-08-31 20:47:29 +02:00
Joe Stringer
904d6b9c78
USB: Add support for Shinkansen DenshaCon
...
Add support for TCPP20011 controllers, datasheets courtesy of Marc Riera. Tested with a One Handle MasCon for Nintendo Switch as the controller device.
Link: https://marcriera.github.io/ddgo-controller-docs/controllers/usb/tcpp20011
2024-08-31 20:47:29 +02:00
Joe Stringer
edcd1d0f9f
USB: Add support for Type 2 DenshaCon
...
Add support for TCPP20009 controllers, datasheets courtesy of Marc Riera. Tested with a One Handle MasCon for Nintendo Switch as the controller device.
Link: https://marcriera.github.io/ddgo-controller-docs/controllers/usb/tcpp20009/
2024-08-31 20:47:29 +02:00
Ty Lamontagne
a8ce6a9f0e
UI: Enable "System" and toolbar savestate options in OSDSYS
...
Saving state in OSDSYS was supported and worked fine with hotkeys, the UI just didn't reflect that.
2024-08-29 11:40:20 -04:00
chaoticgd
42e4a47bfc
DebugTools: Fix some compiler warnings
2024-08-28 23:29:35 +02:00
Jordan
e423fd10c6
Misc: Minor text and settings changes ( #11751 )
...
* VMManager: Update CPU detection text
* Settings: Move texture preload to advanced
* Settings: Move spin during readback to advanced
* Translations: Add extra comment to mailbox presentation
Update GraphicsSettingsWidget.ui
2024-08-28 16:08:49 -04:00
PCSX2 Bot
f73a9e89f6
Qt: Update Base Translation
2024-08-28 01:02:56 +02:00
chaoticgd
48de49b85d
DebugTools: Fix iterator invalidation bug in IopBios.cpp
2024-08-27 18:13:25 -04:00
lightningterror
da1ee3a3b9
GS/HW: Add afix to alphas log.
2024-08-27 19:35:19 +02:00
chaoticgd
79dbc272b8
Debugger: Add symbol tree widgets for functions and variables
...
This adds three new tabs in the debugger: The Globals tab, the Locals
tab and the Parameters tab. In addition, it rewrites the Functions tab.
All four of these tabs use the new symbol tree widgets and the
associated model. This allows the user the inspect complex data
structures in memory with full type information.
Lastly, new dialogs have been added for creating symbols.
2024-08-27 12:48:40 -04:00
chaoticgd
c83cca1d87
Debugger: Add GNU demangler
...
This code is taken from GCC 13.2.0 with a number of modifications
applied. See the included readme for more information.
2024-08-27 12:48:40 -04:00
chaoticgd
44b50bee26
Debugger: Replace SymbolMap class with new SymbolGuardian class
...
This new class uses the CCC library I added in the last commit and
parses the symbol tables on a worker thread.
2024-08-27 12:48:40 -04:00
chaoticgd
87b03fdc28
3rdparty: Add CCC v2.1
...
This is the symbol table parser that I'm replacing the existing ELF
symbol table parser with. It supports STABS symbols in .mdebug sections
as well as ELF symbols and SNDLL symbols.
It includes its own symbol database, and an AST which facilitates
debugging tools that let the user inspect complex data structures with
full type information.
More information is provided in the included readme.
2024-08-27 12:48:40 -04:00
chaoticgd
b43e05a8fc
Debugger: Remove the Avast demangler
...
This library doesn't support the demangling scheme used by GCC 2.x
compilers and hence doesn't work in lots of cases.
2024-08-27 12:48:40 -04:00
lightningterror
67d7744f7f
GS/HW: Further expand blend multipass.
...
For formulas:
Cs*Alpha + Cd*(1 - Alpha).
Cd*Alpha + Cs*(1 - Alpha).
Where Alpha is higher than 1 and is either As or Af.
2024-08-27 13:38:44 +02:00
RedPanda4552
27fb7dc26e
Big Picture: Remove ability to make per-game controls
...
Replace with profile selector instead
2024-08-26 19:36:25 -04:00
PCSX2 Bot
04168a0359
PAD: Update to latest controller database.
2024-08-26 18:42:50 +02:00
deanff
1131db784f
Qt: Set focus to Game Library for improved keyboard navigation ( #11719 )
...
Improved keyboard navigation. Users can navigate the Library and play/exit games with just the arrow keys and Enter/Esc.
2024-08-24 18:00:34 +02:00
Florin9doi
517fba3686
USB: Fix CaptureEye corruption on dark images
2024-08-24 17:28:17 +02:00
KamFretoZ
64e17fce3f
Qt: Fix a couple of instances of inconsistent sorting
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Backport from https://github.com/stenzek/duckstation/commit/7927ec647fcee3e2d7a919149939289fd27ccdb1
2024-08-24 17:27:39 +02:00
KamFretoZ
518728ca36
Qt: Center type icon in game list
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Backport from: https://github.com/stenzek/duckstation/commit/93836636a1b758617018e426e4f47a1ceea55691
2024-08-24 17:27:39 +02:00
KamFretoZ
d1a7430f80
Qt: Fix incorrect sort indicator on loading
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Backport from: https://github.com/stenzek/duckstation/commit/a56ebf24b2721d3cb07c5a71031ce2a80fd52903
2024-08-24 17:27:39 +02:00
KamFretoZ
973c522756
Qt: Ensure fullscreen UI is stopped on exiting
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Backport from: https://github.com/stenzek/duckstation/commit/533022bb7d27446b65c12a6f39d35c5c5d9ec9d8
2024-08-24 17:27:39 +02:00
KamFretoZ
5536342f9d
ImGuiManager: Fix stutter when multiple OSD messages lapse
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https://github.com/stenzek/duckstation/commit/fe55446c25849ec4c8c1c1cb9c171353289fda66
2024-08-24 17:27:39 +02:00
KamFretoZ
d9ddab1a33
ImGuiFullscreen: Fix incorrect notification width
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Backport from: https://github.com/stenzek/duckstation/commit/e455a5e37172bbb3df5b141a74208cb3a267ad8e
2024-08-24 17:27:39 +02:00
KamFretoZ
c915aac1fa
FileSystem: Correctly use lstat() on Linux
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Backport from: https://github.com/stenzek/duckstation/commit/81295c8a7d88bb70d782c94361a5a100f446a9df
2024-08-24 17:27:39 +02:00
KamFretoZ
a3c2a4db5f
GSTextureVK: Fix download inside render pass
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Backport from: https://github.com/stenzek/duckstation/commit/5f8082734e91b27d0c0ad70d8d90e7d3a3a6cc2e
2024-08-24 17:27:39 +02:00
KamFretoZ
aebebf5115
Qt: Work around theme switching bug
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backport from: https://github.com/stenzek/duckstation/commit/b2577ef8bdaae99840874b6dae8146f0316357b4
2024-08-24 17:27:39 +02:00
KamFretoZ
9a50218400
Image: Fix crash loading corrupted/invalid JPEG files
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Backport from: https://github.com/stenzek/duckstation/commit/afea18f65ecd4d1abf06ab834deccd2d6c9223bd
2024-08-24 17:27:39 +02:00
TellowKrinkle
fd5a652270
Vk: Don't try to transition present source during present
2024-08-23 20:59:26 -05:00
Farran666
c647a30aa9
GameDB: Add multiple fixes
2024-08-23 15:22:51 +02:00
lightningterror
40d5c78573
GS/HW: Implement PABE(Per pixel alpha blending) on accumulation blend and add optimizations.
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PABE accumulation blend:
Idea is to achieve final output Cs when As < 1, we do this with manipulating Cd using the src1 output.
This can't be done with reverse subtraction as we want Cd to be 0 when As < 1.
Blend mix is excluded as no games were found, otherwise it can be added.
PABE Disable blending:
We can disable blending here as an optimization since alpha max is 128
which if alpha is 1 in the formula Cs*Alpha + Cd*(1 - Alpha) will give us a result of Cs.
2024-08-22 21:39:19 +02:00
xperia64
fe2a9fc2cd
GameDB: Correct two Phoenix Games title names
2024-08-22 11:34:51 -04:00
squidbus
83f9add68b
Config: Allow specifying portable directory relative path in portable.txt
2024-08-21 12:32:10 -04:00
KamFretoZ
ffe8d16df4
DiscordRPC: Add game icon support.
2024-08-21 12:28:56 -04:00
PCSX2 Bot
31b5672870
Qt: Update Base Translation
2024-08-20 10:11:20 +02:00
Florin9doi
777fc444ae
USB: Rename singstar to usb_mic
2024-08-20 10:09:21 +02:00
Florin9doi
cd5c961dc4
USB: Konami ON-SAY microphone emulation
2024-08-20 10:09:21 +02:00
Florin9doi
c2ea8c4eab
USB: Audio support for EyeToy
2024-08-20 10:09:21 +02:00
Florin9doi
d6507a945b
USB: Merge Singstar and Logitech mics in a single device with 2 subtypes
2024-08-20 10:09:21 +02:00
PCSX2 Bot
f1abee5d0b
Qt: Update Base Translation
2024-08-19 09:15:02 +02:00
Jordan
e4dccc237c
Misc: Minor cleanup. ( #11717 )
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Changes video max bitrate to 200,000kbps default audio from 160kbps to 192kbps and adds a missing name I forgot to add previously.
2024-08-19 09:14:27 +02:00
KamFretoZ
92d8c740d4
Qt: Fix a couple of theme switching glitches
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Backport from: https://github.com/stenzek/duckstation/commit/6f9e8efee54e25a57cc17d41bc9ccc10aff6a001
2024-08-19 08:54:35 +02:00
KamFretoZ
b6eddade00
Qt: Slightly increase game list title size
2024-08-19 08:54:35 +02:00
KamFretoZ
04fdd09d1e
ImGuiFullscreen: Display checkmark on right of choice dialog
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Backport from: https://github.com/stenzek/duckstation/commit/f5815f3183a5c99b974e66ff9f39dae54f17cbff
2024-08-19 08:54:35 +02:00
KamFretoZ
69574aecc6
ImGuiFullscreen: Fix choice popup selected drawing over border
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Backport from https://github.com/stenzek/duckstation/commit/05f9f33ec6294621a75b887b9573dc83344c4420
2024-08-19 08:54:35 +02:00
KamFretoZ
c72d98d4cd
FullscreenUI: Fix popup close resetting window scroll
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Backport from https://github.com/stenzek/duckstation/commit/13a37418e6cb4596f74fcfa1b38276c14d125e1e
2024-08-19 08:54:35 +02:00
Florin9doi
4f405adea9
USB: Store unique disk images for MSD and PictureParadise
2024-08-18 19:29:09 +02:00
Florin9doi
5217ec375d
USB: Fix Konami Capture Eye assert
2024-08-18 19:27:48 +02:00
JordanTheToaster
10b264b9ec
3rdparty/imgui: Disable the nav menu
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Courtesy to Fobes for figuring this out because I was not getting anywhere.
2024-08-16 11:27:24 -04:00
JordanTheToaster
dc741e95bd
3rdparty/imgui: General cleanup
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Clean up and replacing obsolete functions.
2024-08-16 11:27:24 -04:00
PCSX2 Bot
a1ca0a9a02
Qt: Update Base Translation
2024-08-15 19:14:14 +02:00
lightningterror
c076c50b68
GS/DX11: Fix feedback write 1 null pointer crash.
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We were using the wrong texture as the source, should be dTex when copying.
2024-08-15 10:26:27 +02:00
lightningterror
c688db8f08
GS/HW: Rename blend second pass to blend multi pass.
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Easier if I want to add more passes.
2024-08-14 12:35:52 +02:00
PCSX2 Bot
469053de9b
Qt: Update Base Translation
2024-08-13 19:42:38 +02:00
squidbus
185b85f86a
Config: Use directory containing bundle as AppRoot on macOS.
2024-08-12 22:50:49 -04:00
PCSX2 Bot
11096a520e
PAD: Update to latest controller database.
2024-08-12 19:01:26 -04:00
Florin9doi
07fd035aa2
USB: Set actual_length value for Get HID descriptor
2024-08-12 19:01:08 -04:00
seta-san
6bedcd768f
Qt: Update Trilinear Filtering Description
2024-08-12 19:00:28 -04:00
weirdbeardgame
0c949db506
CMake: Added PACKAGE_MODE option
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Set paths, add check in SetResourcesDir
2024-08-12 11:33:02 -04:00
PCSX2 Bot
4c5253c0f5
Qt: Update Base Translation
2024-08-11 07:46:00 +02:00
Mrlinkwii
325133e54c
GameDB: add missing serial
2024-08-11 00:50:33 +02:00
JordanTheToaster
4113ac574d
GameDB: ATV Offroad Fury 2 Fixes
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Adds bilinear upscale nearest to fix garbage textures.
2024-08-11 00:47:48 +02:00
JordanTheToaster
2d6c687913
GSTextureCache: Extend Bilinear Upscale to dirty depth
2024-08-11 00:47:48 +02:00
lightningterror
f9fbecc783
GS: Match data types in shaders to be the same when doing bitwise operations.
2024-08-11 00:35:42 +02:00
seta-san
c5ceba35b6
Qt: Update Texture Filtering Description
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Qt: Update Texture Filtering Description
2024-08-10 18:25:44 -04:00
oltolm
c7a53703b1
iR5900: fix heap-buffer-overflow in recompileNextInstruction
2024-08-10 17:47:39 -04:00
JordanTheToaster
2151ffcb6a
GameDB: Various fixes
2024-08-10 22:21:46 +02:00
TheLastRar
e25cb92041
Build: Copy resources when building for ARM64 with MSBuild
2024-08-10 14:12:28 -04:00
TheLastRar
c3ed4faec1
gitignore: Fix ignore of bin-arm64
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Reverts 2d4313cc5b and provides a correct ignore entry
2024-08-10 14:12:28 -04:00
TheLastRar
01de02677f
Build: Set Page/Cache line sizes on Windows ARM
2024-08-10 14:12:28 -04:00
TheLastRar
6c44e985b1
Core: Replace 'Mac' with 'system' in page size error message
2024-08-10 14:12:28 -04:00
JordanTheToaster
31026e420d
3rdparty/imgui: Update to v1.91.0
2024-08-10 14:07:22 -04:00
Mrlinkwii
f2523bdf9f
GameDB : fix Test Drive Unlimited CRC for patch
2024-08-09 15:03:27 -04:00
JordanTheToaster
5c4d814b63
GameDB: Snow White and the 7 clever boys fixes
2024-08-09 12:17:46 +02:00
KamFretoZ
752f479483
CI/Appimage: Drop gcc13 workaround
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Backport from https://github.com/stenzek/duckstation/commit/aac7a9992c4dcd97fc8d3166e0020fac3ed89a43
since it has been fixed upstream for some time
2024-08-08 15:19:53 -04:00
KamFretoZ
3a53144bdb
CI/Appimage: Use fuse3 compatible appimagetool
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Backport from: https://github.com/stenzek/duckstation/pull/3251
Co-Authored-By: Samuel <36420837+samueru-sama@users.noreply.github.com >
2024-08-08 15:19:53 -04:00
lightningterror
b0940094f0
workflows: Update sdl controller db script.
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Remove reviewers.
Add proper branch name.
Add branch deletion if there is no open pr(either closed or merged).
2024-08-07 17:50:05 +02:00
PCSX2 Bot
92904994ef
Qt: Update Base Translation
2024-08-07 10:10:38 -04:00
Ty Lamontagne
112d02eaf5
Debugger: Track remaining buffer size for snprintf to prevent fortify fail
2024-08-06 17:03:11 -04:00
JordanTheToaster
deb8e5bf18
3rdparty/rcheevos: Bump to v11.5.0
2024-08-06 18:52:43 +02:00
KamFretoZ
fe3eab5815
Code: Formatting
2024-08-06 18:51:00 +02:00
KamFretoZ
72034da6ac
OSD: Add InputRec/VideoCapture OSD Toggle
2024-08-06 18:51:00 +02:00
KamFretoZ
2106c353d9
OSD: Icon Tweaks
2024-08-06 18:51:00 +02:00
KamFretoZ
27b681bb4c
OSD: More Translatable Strings
2024-08-06 18:51:00 +02:00
KamFretoZ
ad3e66f903
FSUI: Base Translation Update
2024-08-06 18:51:00 +02:00
lightningterror
3f7190e884
GS/TC: Adjust how we handle merging targets in PreloadTarget.
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If the two targets are misaligned, it's likely a relocation, so we can just kill the old target.
Kill targets that are overlapping new targets, but ignore the copy if the old target is dirty because we favour GS memory.
Also check for width offset and adjust width accordingly using the offset.
2024-08-06 18:50:25 +02:00
JordanTheToaster
e2fd09df88
GameDB: SMT Nocturne Fixes
2024-08-06 18:49:27 +02:00
JordanTheToaster
ebc3923b35
3rdparty/soundtouch: Bump to v2.3.3
2024-08-06 18:48:03 +02:00
Pyra Drake
30e7de7555
Add memcardFilter for SLES-51953 and SLES-52022
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Enables use of the Football Fusion cross-play feature in FIFA 2004 and Total Club Manager 2004 with FolderMCs.
2024-08-06 18:47:28 +02:00
Florin9doi
15dfc0496e
USB: Remove unused HID data
2024-08-05 18:24:37 +02:00
Florin9doi
3a55653c3e
USB: Merge generic HID Keyboard and Konami Beatmania
2024-08-05 18:24:37 +02:00
JordanTheToaster
1df2fdff3e
Deps: Update to SDL 2.30.6
2024-08-05 18:22:12 +02:00
JordanTheToaster
dd16ff5021
GS/Vulkan: Restore VK_EXT_attachment_feedback_loop_layout
2024-08-05 18:21:40 +02:00
PCSX2 Bot
2633bc4d59
PAD: Update to latest controller database.
2024-08-05 18:21:19 +02:00
PCSX2 Bot
e7a8c2b037
Qt: Update Base Translation
2024-08-05 16:36:35 +02:00
TheLastRar
e292c0986f
Build: Add ENABLE_GSRUNNER option to build GSRunner via CMake
2024-08-04 20:15:46 -04:00
TheLastRar
2320330b6a
GSRunner: Correct CMake typo
2024-08-04 20:15:46 -04:00
Florin9doi
8cd12852ce
USB: Sony MSAC-US1/PictureParadise emulation
2024-08-02 11:57:02 -04:00
Florin9doi
51019dc456
USB: Add new SCSI commands used by Zip100
2024-08-02 11:57:02 -04:00
Florin9doi
5a35afadd7
USB: Convert the generic Mass Storage Device to Zip100
2024-08-02 11:57:02 -04:00
JordanTheToaster
63e516ebfe
OSD: Add hardware info statistics
2024-08-01 16:23:17 -04:00
RedDevilus
7086060724
Qt: Add Override word to FMV Aspect Ratio
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To all sources, like big picture (fullscreenui), translation files, and general Qt GUI
2024-08-01 16:14:41 -04:00
RedDevilus
93e4bd8215
Translations: Fix typo + frame-time
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Can smooth our frame time fluctuations is technically grammatically correct but a wrong statement, it's smoothing out the frame-times
2024-08-01 16:14:41 -04:00
RedDevilus
85fc04598b
Qt: FMV Aspect Ratio
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In future would add the Virtual in front of the controller name, but we should change the struct so if you change to other type like Guitar, Pop n Music, or in future new pad devices to not say controllers.
Also added that FMV Aspect Ratio will inherent the value of the regular Aspect Ratio if you put the same value for Aspect Ratio and FMV Aspect ratio it would have the same effect if you left FMV Aspect Ratio on the 'Off (Default)'
2024-08-01 16:14:41 -04:00
Florin9doi
36d4f2602f
Pad: Add Jogcon and Negcon images from @kamfretoz / MBee
2024-08-01 14:30:04 -04:00
Florin9doi
129be9dfe4
Pad: Jogcon and Negcon emulation
2024-08-01 14:30:04 -04:00
TheTechnician27
ed9b82097d
Docs: Update FAQ
2024-08-01 12:05:28 -04:00
TheTechnician27
2fea312187
GameDB: Fix game names
2024-08-01 11:54:24 -04:00
TheTechnician27
c6b8df0588
OSD: Allow independent left- and right-align for OSD
2024-07-31 14:07:55 -04:00
Ty Lamontagne
40cd0d898f
ci: temporarily override release version check
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[ci skip]
2024-07-31 13:19:08 -04:00
KamFretoZ
d6e57f3867
Qt: Add new icon for gametrak and realplay
2024-07-31 12:42:58 -04:00
KamFretoZ
c3a5b13301
FSUI: Update Base Translation
2024-07-31 12:42:58 -04:00
KamFretoZ
1c7b1d7ff9
Translation: Make game type string translatable
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Addresses `Game Properties -> Details -> Type -> Type names are untranslatable.`
2024-07-31 12:42:58 -04:00
KamFretoZ
a1ac86934e
Translation: Make "Version" string translatable
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Addresses `About Window -> The "Version: " string is untranslatable`
2024-07-31 12:42:58 -04:00
Ty Lamontagne
b0026ff59f
ci: use fromJson to propely compare flatpack and pcsx2 release versions
2024-07-31 12:20:45 -04:00
Ty Lamontagne
a5a8a1a06b
ci: Possibly fix flatpack release vs pcsx2 release version compare
2024-07-31 10:57:14 -04:00
GovanifY
132431b7c8
headers: relicense to GPL-3.0+
...
also update to 2024 while i'm at it
2024-07-30 17:17:13 -04:00
Ty Lamontagne
e045d4a0ff
GameDB: Fix the Test Drive Unlimited COP2 patch
2024-07-30 15:35:21 -04:00
JordanTheToaster
a41be51385
GameDB: Various fixes
2024-07-30 12:40:43 -04:00
Ty Lamontagne
acb0829d81
USB: Implement trance vibrator and buzz savestate freezing
2024-07-30 11:26:45 -04:00
TheTechnician27
02e0d2acde
Qt: Use serials by default for cover filenames with downloader
2024-07-29 18:46:43 -04:00
Colin Kinloch
6b6993cc24
CI: Move appdata generation into flatpak manifest
...
Also update ffmpeg to 23.08
2024-07-29 18:40:09 -04:00
PCSX2 Bot
3af50632d1
PAD: Update to latest controller database.
2024-07-29 22:42:19 +02:00
Ty Lamontagne
cd7cb18274
GameDB: Add another COP2 patch for Test Drive Unlimited
2024-07-29 15:44:51 -04:00
Ty Lamontagne
7a99ed3c8e
GameDB: Add COP2 patch for Test Drive Unlimited
2024-07-29 11:08:33 -04:00
Tyler Wilding
7d0eaf9a05
translations: Syncing Crowdin translations ( #11640 )
2024-07-29 11:07:17 -04:00
Florin9doi
0b59b930a3
USB: Move Buzz device to dedicated files and create custom UI
2024-07-28 14:01:00 -04:00
PCSX2 Bot
5dc015c0a3
Qt: Update Base Translation
2024-07-27 20:24:35 -04:00
Florin9doi
edd39dfe08
USB: ASCII Trance Vib emulation
2024-07-27 14:25:29 -04:00
KamFretoZ
f5320e201e
FSUI: Update Base Translation
2024-07-27 13:05:56 -04:00
KamFretoZ
37569d1526
DiscordRPC: More translatable strings.
2024-07-27 13:05:56 -04:00
KamFretoZ
1efeab4078
OSD: Move hardcore notification from toast to OSD
2024-07-27 13:05:56 -04:00
Florin9doi
2bff3579e5
USB: Gametrak/RealPlay emulation
2024-07-27 12:01:31 -04:00
TheTechnician27
2fa85c56c2
GameList: Make compat strings translatable
2024-07-26 19:30:02 -04:00
TheLastRar
ded55635c1
input-rec: Directly use recorded values for pressure sensitive buttons
2024-07-26 08:57:14 +02:00
PCSX2 Bot
c9b8874eb6
Qt: Update Base Translation
2024-07-25 20:17:06 -04:00
KamFretoZ
9172a1a6f8
Qt: Add prompt to missing ffmpeg warning
2024-07-25 09:26:58 -04:00
KamFretoZ
b2ac7afbcb
Qt: Add Video Capture button to toolbar
2024-07-25 09:26:58 -04:00
TheTechnician27
dcfd663c19
Qt: Simplify compat line in GameSummaryWidget
2024-07-24 13:14:05 -04:00
TheLastRar
225f057a5c
gitignore: Ignore bin*
2024-07-23 18:56:17 -04:00
TheLastRar
0017e33023
Deps: Remove hardcoded version for zstd
2024-07-23 18:56:17 -04:00
TheLastRar
76ced16f9e
Deps: Update Windows ARM64 dependencies
2024-07-23 18:56:17 -04:00
TheLastRar
245937eb85
3rdparty/cpuinfo: Fix ARM64 project
2024-07-23 18:56:17 -04:00
TheTechnician27
3a72328d55
Qt: Add per-game link to PCSX2 Wiki pages on right-click
2024-07-23 18:51:44 -04:00
PCSX2 Bot
06bc0300c0
Qt: Update Base Translation
2024-07-22 22:17:10 +02:00
PCSX2 Bot
98dcf40967
PAD: Update to latest controller database.
2024-07-22 21:39:29 +02:00
Ty Lamontagne
6b61ffbb63
GS Capture: Allow selecting the pixel format based on the current codec
2024-07-22 10:56:30 -04:00
Ty Lamontagne
dd7eef723a
GS Capture: Set ffmpeg channel layout
2024-07-22 10:56:30 -04:00
TellowKrinkle
328275cd45
GS:Capture: VAAPI support
2024-07-21 14:31:22 -04:00
PCSX2 Bot
a4f1431bcc
Qt: Update Base Translation
2024-07-20 23:10:29 +02:00
lightningterror
473df8dad4
Debugger: Cleanup warnings and casts.
...
MemoryViewWidget.cpp
BreakpointModel.cpp
2024-07-20 23:09:51 +02:00
lightningterror
042959958e
GS/HW: Use enum for blend_hw shader bit everywhere.
...
Leftover places I forgot to replace.
2024-07-20 15:20:07 +02:00
KamFretoZ
cd4de28b9e
OSD: Add PCSX2 Version toggle
2024-07-19 12:46:35 -04:00
TheTechnician27
24a87c3fee
Qt: Disable Single Frame GS Dump tool when not playing a game
2024-07-19 09:14:43 -04:00
GovanifY
17567b960f
qt/MainWindow: for disable hide window if render to main is enabled
...
This fixes a crash on wayland (and possibly others)
2024-07-19 07:49:50 -04:00
JordanTheToaster
7a3d22ecdf
GameDB: TC SOLA fixes
2024-07-18 19:55:28 -04:00
Ty Lamontagne
7e5016fdab
linux/cmake: Allow libbacktrace to be disabled
2024-07-18 16:46:24 -04:00
PCSX2 Bot
47606400fa
Qt: Update Base Translation
2024-07-18 19:11:09 +02:00
TheLastRar
d6076a6107
DEV9: Use const in ICMP session
2024-07-18 19:10:40 +02:00
TheLastRar
95c57462cc
DEV9: FreeBSD/Mac Fixes for ICMP session
2024-07-18 19:10:40 +02:00
TheLastRar
48a1ec3531
DEV9: Use std::unique_ptr for tracking active pings
2024-07-18 19:10:40 +02:00
TheLastRar
9da3bccca2
DEV9: Use vector for ICMP temp buffer
2024-07-18 19:10:40 +02:00
TheLastRar
a1a92920b2
DEV9: Fix handling of ICMP timeout
2024-07-18 19:10:40 +02:00
TheLastRar
b6b775e44e
DEV9: Fix IP_PayloadPtr::WriteBytes()
2024-07-18 19:10:40 +02:00
TheLastRar
5ea46ac076
DEV9: Use non-blocking sockets for ICMP Sessions on Unix
2024-07-18 19:10:40 +02:00
TheLastRar
ab008bf5d0
DEV9: Correct ICMP log messages
2024-07-18 19:10:40 +02:00
TheLastRar
54782cbf70
DEV9: Amend ICMP_Session comments
2024-07-18 19:10:40 +02:00
TheLastRar
3c7cff99f4
DEV9: Eliminate c-style casts from ICMP_Session
2024-07-18 19:10:40 +02:00
TheLastRar
f326e8775f
DEV9: Correct spelling in ICMP session
2024-07-18 19:10:40 +02:00
AKuHAK
a2a711b1b3
Bios: add support for Rom2 up to 4Mb
2024-07-18 11:50:57 -04:00
PCSX2 Bot
dfb857b68f
Qt: Update Base Translation
2024-07-17 22:20:21 +02:00
TheLastRar
ad64d88e7b
Common: Fix FreeBSD build
2024-07-17 22:15:09 +02:00
TheTechnician27
cbd207d3f4
Qt: Add Emerald theme and fix palette var names
2024-07-17 21:56:46 +02:00
gooosedev
4bf8b23204
Debugger: change how the nullbyte (0x00) are displayed in the memoryview widget.
2024-07-17 21:55:04 +02:00
Ty Lamontagne
951780b43d
Debugger: Implement little endian memory view support
2024-07-17 21:55:04 +02:00
TheTechnician27
84fe413635
GameDB: Ensure NativeScaling doesn't nag users at native res
2024-07-17 15:01:07 -04:00
Mrlinkwii
17aaa31362
github: mention to verify games if making an issue
...
[ci skip]
2024-07-17 14:58:37 -04:00
TheTechnician27
f943bdad98
Covers: Use serial for cover image names when selected individually
2024-07-17 14:58:04 -04:00
JordanTheToaster
09b2b6f949
GameDB: Fix up ATV ORF 3 fixes
2024-07-17 20:57:56 +02:00
L1Q
c46902c0f5
ReadMe: Fix BIOS dump link. ( #11552 )
2024-07-17 20:57:07 +02:00
PCSX2 Bot
c0dce9f64b
PAD: Update to latest controller database.
2024-07-17 20:55:31 +02:00
Silent
cd3e11bff7
InputManager: Release settings lock before shutting down the input source
2024-07-13 07:29:26 -04:00
refractionpcsx2
2f46e5a840
UI: Fix updater to ignore installer version
2024-07-13 04:19:16 +01:00
refractionpcsx2
4e3d28f03f
UI: Update glyphs
2024-07-13 01:20:19 +01:00
Tyler Wilding
27b4b42e29
translations: Syncing Crowdin translations ( #11541 )
2024-07-12 23:58:52 +01:00
JordanTheToaster
8d1533938c
GameDB: Various fixes
2024-07-12 18:47:48 -04:00
TheTechnician27
6092918f20
Debugger: Fix Open Debugger option to not toggle
2024-07-12 23:25:30 +01:00
KamFretoZ
2e0039ee88
Qt: Update Base Translation
2024-07-11 17:19:43 +01:00
KamFretoZ
55a97293c1
Qt: Clarify Pressure Modifier String
2024-07-11 17:19:43 +01:00
PCSX2 Bot
9b0655b9d9
Qt: Update Base Translation
2024-07-11 11:23:41 -04:00
Ty Lamontagne
de020978e4
Debugger: Use std::string for bp conditions. Implement memory bp conditions
2024-07-11 11:21:39 -04:00
lightningterror
75defbeded
GS/HW: Adjust point sampler behavior.
...
VK/GL/Metal: Get rid of it completely as it doesn't seem needed anymore.
DX: Only enable it with combination with GPU Palette Conversion enabled as that's when the issue occurs.
Test: See if Metal breaks with no point sampler.
2
2024-07-09 19:20:38 +02:00
Ty Lamontagne
294bb4d4f2
UI: Update Glyph Ranges
2024-07-09 18:44:56 +02:00
Ty Lamontagne
81c35d1c49
Qt: Update Base Translation
2024-07-09 18:44:56 +02:00
Mrlinkwii
d057b0fa79
UI: fix broken link in setup
2024-07-09 18:44:56 +02:00
PCSX2 Bot
c68222d9ac
Qt: Update Base Translation
2024-07-09 16:00:55 +02:00
refractionpcsx2
d68f1aa73a
GameDB: Add native scaling to Scaler
2024-07-09 15:21:57 +02:00
refractionpcsx2
e2a126722f
GS/HW: Improve scale detection and allow non-bilinear downscales
2024-07-09 15:21:57 +02:00
lightningterror
fdcb0efe0a
GS/HW: Make sure both bitwise values are unsigned for ps_convert_float32_float24 depth.
2024-07-09 15:19:45 +02:00
lightningterror
51fcd7b886
GS/HW: Check for full cover in more situations when we disable blending.
...
More hits on RTA Scaling/Descaling.
2024-07-09 15:19:45 +02:00
JordanTheToaster
7420956136
GameDB: Various fixes
2024-07-08 13:43:35 +02:00
lightningterror
a2aae7fb45
GS/Metal: Add FLOAT32_TO_FLOAT24 case to DepthStencil texture format for shader convert.
2024-07-08 11:52:24 +02:00
lightningterror
93abd2f2e5
GS: Fix Wsign-compare warning.
2024-07-08 11:52:24 +02:00
nishinji
c127d23d75
GameDB: Some fixes for NTSC-J titles. ( #11508 )
...
Enclose the strings by quotation marks.
Remove (some) symbols from name-sort that are not read aloud.
2024-07-08 01:22:59 +02:00
lightningterror
404824e69e
GS: Fix half pixel offset normal upscaling above 8x.
2024-07-08 00:58:07 +02:00
Ty Lamontagne
06c9c60717
Debugger Expressions: Add FPU registers to breakpoint conditionals.
2024-07-08 00:57:08 +02:00
PCSX2 Bot
28f7860af0
Qt: Update Base Translation
2024-07-08 00:49:48 +02:00
TheTechnician27
05a7a5bdad
Bring ControllerBindingWidget .cpp and .h files in line with others/.ui file
2024-07-07 16:22:00 +01:00
JordanTheToaster
9781d29768
GameDB: Various fixes
2024-07-07 17:19:39 +02:00
Ty Lamontagne
8543e87b19
GS: Clear draw queue when using the null renderer
2024-07-07 16:17:59 +01:00
JordanTheToaster
b2062c93d9
Deps: Update to SDL 2.30.5
...
*jazz hands*
2024-07-07 17:05:46 +02:00
TheLastRar
30b6641025
USB: Fix period key not working
2024-07-06 23:28:12 +02:00
Pyra Drake
a52f823500
GameDB: Add eeClampMode fix to SLPM-66644 ( #11505 )
...
Add eeClampMode fix to SLPM-66644 (J-League Pro Soccer Club o Tsukurou 5)
2024-07-05 23:27:43 +01:00
TheTechnician27
10a7fe07a2
UI: Add text to upscaling multipliers and remove two fractional
2024-07-05 21:09:28 +01:00
Dreadmoth
defb50aac2
GameDB: Destroy All Humans! 2 PAL Title
...
Title includes exclamation mark.
"Make War, Not Love!" is a tagline, not part of the title. Removed.
2024-07-03 13:01:21 +01:00
KamFretoZ
84e36463b4
Qt: Update Base Translation
2024-07-03 09:38:35 +01:00
KamFretoZ
48d88c5fea
Qt: Make more precache strings translatable
2024-07-03 09:38:35 +01:00
Ty Lamontagne
dbfd506c8a
Clang Format: cache.cpp and vtlb.cpp
2024-07-02 17:45:33 +01:00
Ty Lamontagne
d47cdfba2d
EE Cache: Invalid physical address caching and line locking
...
Hopefully the final fix required for the find my own way demo to work.
2024-07-02 17:45:33 +01:00
Ty Lamontagne
a0b42f069f
EE Cache: Fix PageMask reg usage when checking TLB entry cache mode
2024-07-02 17:45:33 +01:00
refractionpcsx2
c7e516b743
UI: Fix per game internal resolution dropdown
2024-07-02 15:50:49 +01:00
Stenzek
315d30fe4c
GS: Uncap upscale multiplier subject to GPU limits
2024-07-02 21:51:33 +10:00
Stenzek
46e30467de
Config: Don't copy global WS/NI to game settings
2024-07-02 15:28:03 +10:00
Stenzek
e7139ab801
Qt: Fix use-after-free in settings reopen()
2024-07-02 15:28:03 +10:00
lightningterror
3f952c88a4
DEV9: Fix function parameter should be passed by const reference warnings.
...
Codacy.
2024-07-01 15:41:39 +02:00
lightningterror
bed31d3903
GS/HW: Get rid of GetAFAIL duplicates.
2024-07-01 15:41:39 +02:00
Connor McLaughlin
5ff35927a7
GS: Remove unused enum
2024-06-30 23:03:28 +10:00
refractionpcsx2
f6ce7b9ede
GS/HW: Fix downscales on target regions
2024-06-29 21:16:48 +01:00
refractionpcsx2
7ab494ca31
GS: Clean up usage of PrimitiveCoversWithoutGaps
2024-06-29 21:16:48 +01:00
refractionpcsx2
b5258a83c8
GS: Remove std::optional from gaps variable.
2024-06-29 15:04:24 +01:00
refractionpcsx2
2ce9dd4689
GS/HW: Improve texture coverage detection
2024-06-29 15:04:24 +01:00
refractionpcsx2
bb67ed3ded
GS/HW: Optimize area of downscale algorithm to reduce processing
2024-06-29 15:04:24 +01:00
JordanTheToaster
a483aca361
Deps: Avoid -1 return in rc_runtime_progress_size()
2024-06-29 16:04:24 +10:00
JordanTheToaster
44038adaf8
Deps: Set RC_NO_THREADS
...
We protect the state ourselves, **and** Win32 mutexes are horribly slow.
2024-06-29 16:04:24 +10:00
Stenzek
d3bcfe0f5c
GS/HW: Prefer already-RTA-target over SW blend for no-overlap
...
Saves barriers in Ace Combat and Metal Gear Solid games.
2024-06-29 11:14:34 +10:00
Stenzek
6600d09966
GS/HW: Prefer SW blend over HDR for colclip without overlap
2024-06-29 11:14:34 +10:00
Dreadmoth
3cfd4a7958
GameDB: Shadow of Rome revert to HPO Special
...
Revert Half Pixel Offset to Special (Texture) to avoid shadow glitches introduced by Align To Native
2024-06-28 20:11:40 +01:00
Stenzek
51917c4461
GS/DX11: Fix downsample uniform unpack
...
Fixes #11482 .
2024-06-29 01:15:25 +10:00
refractionpcsx2
56f32ff332
GameDB: Add fixes to Harry Potter Quidditch World Cup
2024-06-28 04:15:12 +01:00
refractionpcsx2
a7047b605e
GS/HW: Allow conversion from 32bit to 24bit depth
2024-06-28 04:15:12 +01:00
refractionpcsx2
faa54f6c14
GS/HW: Always update preloaded dirty areas
2024-06-27 23:41:17 +01:00
refractionpcsx2
b38d008a96
GS/HW: Ignore any preload outside of the valid area
2024-06-27 23:41:17 +01:00
Berylskid
cd300c21d9
GameDB: Revert an wrong game title
2024-06-27 11:13:23 +01:00
Stenzek
5b45913a6a
GS/HW: Use box filtering for source downsampling
2024-06-27 10:49:46 +10:00
refractionpcsx2
1627bd6cc7
GS/HW: Fix upscale draw detection check
2024-06-26 16:02:40 +01:00
Stenzek
7f0ab1442e
GS/HW: Clear instead of invalidating upscaled targets
...
This'll require a little more VRAM bandwidth, but it's better than
sampling random garbage because HPO pushes the coordinates down.
2024-06-26 21:22:36 +10:00
JordanTheToaster
71cb2daea8
GameDB: GOW 2 revert to HPO Special
2024-06-25 13:48:00 +01:00
Tyler Wilding
63619ef40f
translations: Syncing Crowdin translations ( #11462 )
...
* New translations
[ci skip]
2024-06-25 11:26:49 +01:00
TheLastRar
baec86e39b
DEV9: Return sender IP alongside payload
...
Also return payload in a unique_ptr,
2024-06-25 11:05:19 +01:00
TheLastRar
fbac331528
DEV9: Use std::move in SimpleQueue
2024-06-25 11:05:19 +01:00
Ty Lamontagne
a00cb49035
COP0 TLB: Fix mapping ScratchpadRam Entries
...
Unsure why that was there. It would vtlbVMapBuffer if the mapping was for SPR (correct) but then continue and map on top of that as if it were a normal mapping.
2024-06-25 11:04:41 +01:00
JordanTheToaster
ba73a4cf3f
GameDB: RE Outbreak disable FBMask patch
2024-06-25 11:03:00 +01:00
JordanTheToaster
f8ab3843f7
GameDB: Various fixes
2024-06-25 11:02:26 +01:00
Stenzek
107c117a4e
VMManager: Don't use achievements when playing GS dumps
2024-06-25 19:12:23 +10:00
Stenzek
c44500ba0f
Achievements: Fix async HC mode disable running on wrong thread
2024-06-25 19:12:23 +10:00
Stenzek
d53b2ae104
ImGuiManager: Avoid invalid scale update on surfaceless
2024-06-25 19:12:23 +10:00
Stenzek
f909282973
Achievements: Eliminate intermediate malloc on state save
2024-06-25 19:12:23 +10:00
Stenzek
46931072c7
3rdparty/rcheevos: Hash functions are not needed
2024-06-25 19:12:23 +10:00
Stenzek
9225fa9efd
3rdparty/rcheevos: Bump to d54cf8f
2024-06-25 19:12:23 +10:00
PCSX2 Bot
46f37f3b45
PAD: Update to latest controller database.
2024-06-25 04:03:08 +02:00
refractionpcsx2
8e891b0c5a
GS/HW: Add missing blend optimization check
2024-06-24 19:12:22 +01:00
refractionpcsx2
fc4bdfd025
GS: Avoid pointlessly trying to map more pages in memory than the GS has
2024-06-24 18:15:29 +01:00
refractionpcsx2
7e53cb8e99
GS/HW: Optimize blends in some zero scenarios
2024-06-24 18:15:29 +01:00
Stenzek
3040474f99
Qt: Fix duplicate log window when theme switching
2024-06-24 13:17:53 +10:00
Stenzek
02ef8098c9
Qt: Work around theme swap bug with Classic Windows
2024-06-24 13:17:53 +10:00
Stenzek
4924d8c984
GS/Vulkan: Release swap chain images on acquire fail
2024-06-24 10:16:04 +10:00
Stenzek
57d225437e
GS/HW: Ensure mipmaps aren't generated on hash cache textures
2024-06-24 10:15:48 +10:00
Stenzek
f6a7dc52e2
GS/HW: Better eliminate redundant clamps with mipmapped draws
...
TW/TH won't match when mipmap minimization eliminates the base level.
Use the TEX0 register from the context instead.
2024-06-24 10:15:48 +10:00
Stenzek
ec8d5d1b71
GS/HW: Allow use of trilinear with shader sampling
2024-06-24 10:15:48 +10:00
refractionpcsx2
f47b2d02cb
GS/HW: Improve scale preservation check
2024-06-23 23:35:48 +01:00
Immersion95
32721f9f8f
GameDB: Street Fighter EX3 - Fix the post processing at high resolution
...
When upscaled, the post processing is misaligned and there's a weird ghosting effect. The new "Natively downscale targets" hack solves it.
2024-06-23 18:06:50 +01:00
JordanTheToaster
27e2138d6c
Deps: Update to Qt 6.7.2
2024-06-23 14:17:54 +10:00
JordanTheToaster
512ab67efc
Deps: Update to SDL 2.30.4
2024-06-23 11:14:11 +10:00
refractionpcsx2
9d66c8b1a1
GS/HW: Correct rect checks in textureminmax
...
Was supposed to be in my PR but forgot to push it.
2024-06-23 02:10:43 +01:00
refractionpcsx2
a132a6f979
GS: Make sure min/max for texture is at least 1 pixel
2024-06-23 00:34:43 +01:00
refractionpcsx2
6fc631eaba
GS/HW: Fix up Burnout CRC so NS properly detects downscale.
2024-06-23 00:07:23 +01:00
refractionpcsx2
915ed85f5d
GS/HW: Reduce misdetections for downscaling
2024-06-23 00:07:23 +01:00
refractionpcsx2
2c9ddf3b38
GS/HW: Restrict maximum direct copy size
2024-06-23 00:07:23 +01:00
Sestain
1d4d75fda0
GameDB: Fix shadows alignment on Crash Twinsanity
2024-06-22 22:01:56 +01:00
refractionpcsx2
dda6e37bd0
GS/HW: When detecting target overlap, offset copy from base
2024-06-22 21:41:13 +01:00
refractionpcsx2
a4ffc6c457
GS/HW: Fix line width factor when upscaling.
2024-06-22 21:40:49 +01:00
dependabot[bot]
5e9b31d243
ci: bump ws dependency in announce workflow
...
Bumps [ws](https://github.com/websockets/ws ) from 8.2.3 to 8.17.1.
- [Release notes](https://github.com/websockets/ws/releases )
- [Commits](https://github.com/websockets/ws/compare/8.2.3...8.17.1 )
---
updated-dependencies:
- dependency-name: ws
dependency-type: indirect
...
Signed-off-by: dependabot[bot] <support@github.com >
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2024-06-19 19:21:52 -04:00
PCSX2 Bot
97bb270a2b
Qt: Update Base Translation
2024-06-18 20:39:45 +10:00
refractionpcsx2
2bbb167541
GameDB: Add round sprite half to Valkyrie Profile 2
2024-06-18 06:08:35 +01:00
refractionpcsx2
74ea27817d
GS/HW: Keep real rect before draw to avoid bad valid rect update
2024-06-18 06:08:35 +01:00
refractionpcsx2
779b175567
GS/HW: Don't scale up downscaled targets when copying directly
2024-06-17 22:25:33 +01:00
refractionpcsx2
e252bcf425
GS/HW: Add new Opaque check + use components for scaling discard check
2024-06-17 22:25:33 +01:00
refractionpcsx2
bdc3585b60
GS/HW: Improve detection of upscaling and downscaling
2024-06-17 22:25:33 +01:00
refractionpcsx2
ce7ee345c7
GS/HW: Avoid downscaling as much as possible to increase quality
2024-06-17 22:25:33 +01:00
refractionpcsx2
2fc6357ac4
GS/HW: Correct some scaling behaviour
2024-06-17 22:25:33 +01:00
refractionpcsx2
1d46ec2059
UI: Add new UI upscaling fix for Native Scaling
2024-06-17 22:25:33 +01:00
refractionpcsx2
839a6daa63
GS: Split out sprite gap check for downscale gap checking
2024-06-17 22:25:33 +01:00
refractionpcsx2
ae57878b27
GS/HW: Add detection for upscales
2024-06-17 22:25:33 +01:00
refractionpcsx2
eb5f90027d
GS/HW: Don't downscale if draw is the same or larger than final output
2024-06-17 22:25:33 +01:00
refractionpcsx2
c077d9e2e1
GS/HW: First pass having downscaled post processing
2024-06-17 22:25:33 +01:00
refractionpcsx2
55e0464cd3
GS/HW: Allow offset channel shuffles on sources.
2024-06-17 22:24:46 +01:00
PCSX2 Bot
e843e17403
PAD: Update to latest controller database.
2024-06-17 20:00:59 +02:00
KamFretoZ
6195c1a3ac
Resources: Compress the PNGs
2024-06-17 16:09:31 +02:00
KamFretoZ
a507d55467
FSUI: Icon Tweaks
2024-06-17 16:09:31 +02:00
KamFretoZ
807050db0d
FSUI: Add new Game List icon
2024-06-17 16:09:31 +02:00
void
d626028203
UI: fix invert settings being incorrectly set in big picture mode
2024-06-17 12:33:01 +10:00
lightningterror
f565da6c58
GameDB: Make sure hw renderer is running for hw renderer OSD messages.
2024-06-16 21:25:26 +02:00
lightningterror
8f72c4f4a6
VMManager: Make sure hw renderer is running for hw renderer OSD messages.
2024-06-16 21:25:26 +02:00
refractionpcsx2
9c45567d8d
GS/HW: Additional texture shuffle dimension check
2024-06-16 11:52:19 +01:00
Stenzek
ab2874749e
CI/AppImage: Explicitly remove libwayland-*
2024-06-16 16:05:25 +10:00
Stenzek
8766d0b676
VMManager: Refactor Affinity Control to Thread Pinning
...
Instead of having control over specific threads, thread pinning puts the
EE/VU/GS threads on the most performant cores, then the software threads
on the remaining cores, but only if they're in the same cluster.
This way we don't end up pinning across clusters with different
performance characteristics, which would harm instead of help software
renderer performance.
Also unpins on shutdown, that way we don't keep CPU cores awake.
2024-06-16 14:18:49 +10:00
refractionpcsx2
b1f051df40
GS/HW: Fix up Tekken 5 CRC to get rid of boxes when upscaling
2024-06-15 22:30:37 +01:00
Connor McLaughlin
707d61f54d
CDVD: Remove leftover debug log
...
Didn't mean to commit this.
2024-06-16 00:06:55 +10:00
lightningterror
4e3431585f
CDVD: Fix -Wsign-compare warnings.
2024-06-15 13:39:05 +02:00
Connor McLaughlin
6fcd5d0aff
GzippedFileReader: Don't write OOB in last chunk
...
zlib_indexed can write the full span to the block, despite the length being shorter. This code can die in a fire.
Closes #11398 .
2024-06-15 17:42:56 +10:00
refractionpcsx2
9c57ac34e3
GS/HW: Include block offsets on invalidation by page
2024-06-15 08:15:33 +01:00
refractionpcsx2
e6714db7b3
GS/HW: Don't kill old targets unless completely dirty or targets overlap
2024-06-15 08:15:33 +01:00
Connor McLaughlin
21df138833
MSBuild: RecStubs.cpp should be excluded
2024-06-15 15:18:38 +10:00
Stenzek
36f9715637
CDVD: Actually fix NVRAM open mode
2024-06-15 12:44:46 +10:00
refractionpcsx2
a0d32d493c
CDVD: Correct NVM file saving to be in write mode
2024-06-14 21:32:23 +01:00
JordanTheToaster
f3776fa886
UI: Rename Wild Arms hack
2024-06-14 21:01:13 +01:00
refractionpcsx2
de7d934a05
UI: Increase draw dumping start/count limit
2024-06-14 20:51:58 +01:00
refractionpcsx2
8917c5dbc9
GS: Correct depth trace for sprites + optimize HW depth selection
2024-06-14 20:51:58 +01:00
TheLastRar
6aa57b7e87
DEV9: Handle adapters that provide FCS in capture
2024-06-14 21:41:21 +02:00
TheLastRar
6a37353565
DEV9: Always require MAC address with pcap
...
We should be able to get the MAC address on all supported platforms
2024-06-14 21:41:21 +02:00
TheLastRar
bf50bad287
DEV9: More strictly enforce MTU in pcap
2024-06-14 21:41:21 +02:00
lightningterror
7aea867a66
GS/HW: Use enum for blend_hw shader bit.
...
Better readability.
2024-06-14 21:40:31 +02:00
lightningterror
abec2738b9
GS/HW: Extend blend second pass to more blend formulas v2.
...
Cd*(1 + Alpha).
Alpha = As, Ad or Af.
For As or Af case when alpha > 128.
For Ad case when there is no RTA correction.
2024-06-14 21:40:31 +02:00
Stenzek
480bd2da4b
DarwinMisc: Use template sysctlbyname
2024-06-14 20:45:44 +10:00
KamFretoZ
774f68936d
Qt: Cleanup Internal label names
2024-06-14 17:28:51 +10:00
KamFretoZ
99a30733c1
Qt: Hide Video Recording Directory option per-game
2024-06-14 17:28:51 +10:00
KamFretoZ
62c5309b23
Qt: Hide texture directory option per-game
2024-06-14 17:28:51 +10:00
Stenzek
8a18403fea
arm64: Add stubs for EE/VU/IOP recs
2024-06-14 17:06:45 +10:00
Stenzek
fe9399612d
arm64: Add VIF dynarec
2024-06-14 17:06:45 +10:00
Stenzek
0a4c037898
GS: ARM64 compatibility
2024-06-14 17:06:45 +10:00
Stenzek
71036c95a4
Core: ARM64 compatibility
2024-06-14 17:06:45 +10:00
Stenzek
7d098674f2
IPU: ARM64 compatibility
2024-06-14 17:06:45 +10:00
Stenzek
4e0e8cef54
Common: ARM64 compatibility
2024-06-14 17:06:45 +10:00
Stenzek
6ee99d8b81
Build: Add ARM64 configurations
2024-06-14 17:06:45 +10:00
Stenzek
22d929d171
VTLB: Fix unmapping all pages with 16K host
2024-06-14 17:06:45 +10:00
Stenzek
122f1ec767
TextureDecompress: Re-add non-SSE code paths
2024-06-14 17:06:45 +10:00
Stenzek
04d7d1a1db
3rdparty/winpixeventruntime: Fix build with ARM64 clang-cl
2024-06-14 17:06:45 +10:00
Stenzek
3c69d5cf70
3rdparty/cubeb: Fix build for ARM64
2024-06-14 17:06:45 +10:00
Stenzek
e03e8b602c
3rdparty/cpuinfo: Fix build for ARM64
2024-06-14 17:06:45 +10:00
Stenzek
cc7b58eef0
3rdparty/lzma: Fix ARM64 build with clang-cl
2024-06-14 17:06:45 +10:00
Stenzek
a703076720
3rdparty/soundtouch: Enable NEON on ARM64
2024-06-14 17:06:45 +10:00
Stenzek
21897414ac
CI: Add required files for Windows ARM64 build
2024-06-14 17:06:45 +10:00
Stenzek
1a286b0bec
CI: Add script for building universal Mac dependencies
2024-06-14 17:06:45 +10:00
Stenzek
94fc34dd62
GS: Tidy up shifts in GSVector4i
2024-06-14 11:54:17 +10:00
Stenzek
4731c6d290
GS: Fix a couple of non-immediate constant shifts
2024-06-14 11:54:17 +10:00
Stenzek
153b492a79
GS: Remove unordered runion()
...
We're working with rectangles everywhere.
2024-06-14 11:54:17 +10:00
Stenzek
ccb23868e5
GSRunner: Enable the crash dump writer
2024-06-14 11:54:17 +10:00
Stenzek
affbcfe135
GS/SW: Zero out texture cache buffers
...
This _shouldn't_ be necessary, but apparently our texture min/max is wrong
somewhere, and we end up sampling from "random" malloc memory, which breaks
GS dump runs.
2024-06-14 11:54:17 +10:00
Ty Lamontagne
bdeb0fcb76
Debugger: Disable pseudo ops
2024-06-13 09:56:58 +01:00
Connor McLaughlin
08e824831b
Achievements: Fix incorrect data source for mastery points
2024-06-12 14:44:54 +10:00
PCSX2 Bot
d2f101c7d7
Qt: Update Base Translation
2024-06-12 13:24:14 +10:00
JordanTheToaster
0717b1f7c0
FullscreenUI: Fix incorrect padding calculation in pause menu
...
Fixes scrollbars appearing in menu.
2024-06-12 11:37:17 +10:00
Stenzek
7ad27e6e9d
CDVD: Add precaching option
2024-06-11 11:31:28 +10:00
Stenzek
e1596c7911
FileSystem: Add ReadFileWithProgress()
2024-06-11 11:31:28 +10:00
Stenzek
8a3513f2ba
3rdparty/libchdr: Allow cancelling precache
2024-06-11 11:31:28 +10:00
Stenzek
d43171454b
CI: Disable repository submodule cloning
...
No longer needed.
2024-06-11 11:30:45 +10:00
Stenzek
e5917fa47a
GS/Vulkan: Disable unused-function warning for vk_mem_alloc
2024-06-11 11:30:45 +10:00
Stenzek
5ee751326a
3rdparty/fmt: Work around RTTI being disabled
2024-06-11 11:30:45 +10:00
Stenzek
226a02a770
MemoryCardFolder: Fix rapidyaml deprecation warnings
2024-06-11 11:30:45 +10:00
Stenzek
8cc7e60138
3rdparty: Move WIL v1.0.240122.1 in-tree
...
Renamed to winwil, because otherwise you won't be able to easily git
pull these changes.
2024-06-11 11:30:45 +10:00
Stenzek
5c59288b39
3rdparty: Move rapidyaml v0.6.0 in-tree
...
Also c4core v0.2.0, fast-float v6.1.1.
2024-06-11 11:30:45 +10:00
Stenzek
d6c4a9a4d5
3rdparty: Move Vulkan-Headers v1.3.287 in-tree
2024-06-11 11:30:45 +10:00
Stenzek
08975bd9f1
3rdparty: Move googletest v1.14.0 in-tree
2024-06-11 11:30:45 +10:00
Stenzek
cf475d961a
3rdparty: Move fmt v10.2.1 in-tree
2024-06-11 11:30:45 +10:00
Stenzek
cb0f0b65cc
DEV9: Add missing RedtapeWindows.h include
2024-06-11 11:30:45 +10:00
PCSX2 Bot
28734a65dc
PAD: Update to latest controller database.
2024-06-10 18:14:24 +02:00
Stenzek
cc7313bf32
Qt: Use 64-bit comparison for VC runtime check
...
Backport https://github.com/stenzek/duckstation/commit/484c1dccd4ca588ce8b9bd11481695669eb6f5bc
2024-06-10 16:48:35 +10:00
JordanTheToaster
b011e91abd
3rdparty: Update CPUInfo to latest
...
Allows building on FreeBSD.
2024-06-10 12:51:57 +10:00
Stenzek
e2a4d8f1e6
CDVD: Force initialized flag on NVRAM reads
...
Jak 1 crashes on boot if it's not set.
2024-06-10 12:51:18 +10:00
Stenzek
b55ec3ae58
CDVD: Tidy up NVRAM read helpers
...
Get rid of the janky offsetof.
2024-06-10 12:51:18 +10:00
Stenzek
6220148be7
CDVD: Cache mechacon version
2024-06-10 12:51:18 +10:00
Stenzek
919da4d97a
CDVD: Read NVRAM on startup, cache, and save on shutdown
2024-06-10 12:51:18 +10:00
refractionpcsx2
ac38a350a0
Updater: Add VC Runtime check
2024-06-09 17:44:42 +01:00
Stenzek
4f5562ad3f
GS: Swap to cpuinfo for checking CPU features
2024-06-09 22:18:59 +10:00
Stenzek
37df1adff6
Qt: Add very-early VC++ runtime version check
...
Backport of https://github.com/stenzek/duckstation/commit/a2e6a48d2eee2d863c8fc2dfce60a574b14f4048
2024-06-09 21:47:32 +10:00
TheLastRar
7878dee32d
input-rec: Display message when we fail to create/open file
2024-06-09 21:03:23 +10:00
TheLastRar
a95288946c
input-rec: Use toNativeSeparators() when opening recording
...
In the recording viewer
2024-06-09 21:03:23 +10:00
TellowKrinkle
58ae9fd355
GS:MTL: Fix handling of tex is depth fb
2024-06-08 18:23:35 -05:00
refractionpcsx2
d34f359621
GS/HW: Correct TEXA behaviour on shuffles
2024-06-08 19:26:35 +01:00
icup321
986a9773e6
GameDB: Some NTSC-K fixes
...
Adds some missing patches for NTSC-K games that were overlooked.
2024-06-07 20:03:41 +01:00
JordanTheToaster
7d530228e3
3rdparty: Update xbyak to 7.06
...
Might fix a crash on older AMD CPUs apparently.
2024-06-07 16:09:10 +01:00
Stenzek
1ec4c248fb
CI/Windows: Disable Qt's PCRE2 JIT
...
Backport of https://github.com/stenzek/duckstation/commit/daed75de20e8d533bf0ef3a53b314780ba1d136e
2024-06-07 16:14:34 +10:00
Connor McLaughlin
91fbf1b22e
CI/Windows: Uninstall system LLVM package
...
Instead of upgrading it, we haven't tested clang-18 with PCSX2 yet.
2024-06-07 15:56:53 +10:00
refractionpcsx2
5e858fa1bc
GS/HW: Take render target end block for channel shuffles if bigger
2024-06-06 22:59:12 +01:00
refractionpcsx2
f771b0f29c
CI: Tempfix windows clang builds
2024-06-06 21:31:13 +01:00
refractionpcsx2
3c15f6e42f
GameDB: Add Texture inside RT to Mobile Suit Gundam - One Year War
2024-06-04 22:07:06 +01:00
refractionpcsx2
0522da2299
GS: Don't be inclusive of textures edges in all cases
2024-06-04 22:07:06 +01:00
TheLastRar
877c3ee90d
input-rec: Use toNativeSeparators() when opening recording
2024-06-04 11:19:41 +10:00
PCSX2 Bot
9e1acc5744
PAD: Update to latest controller database.
2024-06-03 20:03:55 +02:00
Blackbird88
bc9edb5387
GameDB: Tokyo Xtreme Racer Drift/Kaido Racer - Upscaling fixes
2024-06-02 19:50:42 +01:00
TellowKrinkle
8625e30dc6
GS:MTL: Add Intel HD 4000 to the list of GPUs to use PixelFormatView on
...
No clue why, but apparently this helps them a lot, at least on OCLP Big Sur
2024-06-01 19:08:45 -05:00
JordanTheToaster
af8fdae75e
GameDB: Various bodges
2024-06-01 20:04:11 +01:00
refractionpcsx2
7de06e340b
GS/HW: Improve some tex in rt handling
2024-06-01 20:03:50 +01:00
refractionpcsx2
4c8e42d801
GS/HW: Improve handling of channel shuffles on new targets
2024-06-01 02:32:02 +01:00
refractionpcsx2
834f12dd55
GS/HW: Update the target width to match source in channel shuffle
...
Also kill an annoying assert
2024-06-01 02:32:02 +01:00
refractionpcsx2
6d67156707
GS/HW: Favour newer draw on source overlap + improve target overwrite
2024-06-01 02:32:02 +01:00
refractionpcsx2
4faa5f2095
GS/HW: Compensate for edges in complex clamps to reduce upscale garbage
2024-06-01 02:31:20 +01:00
Connor McLaughlin
69c2c53ca7
CI/AppImage: QtNetwork is no longer needed
2024-05-31 13:39:51 +10:00
Stenzek
d48f527d6d
Common: Tidy up signal handlers
...
Move MacOS into its own file.
Fix assertion failure crash dumping.
2024-05-31 13:39:36 +10:00
TheLastRar
f2e4a5e780
GS: Remove MSVC macro hack
2024-05-30 19:01:23 +01:00
PCSX2 Bot
c44659d3ab
Qt: Update Base Translation
2024-05-30 11:28:02 +01:00
TheLastRar
ee9866b568
DEV9: Prefer C++ string comparison in AdapterUtils
2024-05-30 11:25:02 +01:00
TheLastRar
f58ee161c7
DEV9: Use const in AdapterUtils
2024-05-30 11:25:02 +01:00
TheLastRar
0856f3b223
DEV9: Shuffle code in Linux GetAdapter
...
Giving same flow as Windows code
2024-05-30 11:25:02 +01:00
TheLastRar
3acf898680
DEV9: Use helper method to get the sockaddr address family
...
This attempts to avoid undefined behaviour with our current assumptions about the socket api
2024-05-30 11:25:02 +01:00
TheLastRar
38f02de318
DEV9: Eliminate c-style casts in AdapterUtils
2024-05-30 11:25:02 +01:00
TheLastRar
a6ddbdb879
DEV9: Use correct buffer type in Win32 GetAdapter
...
Returned data is not sequenced IP_ADAPTER_ADDRESSES entries
We will use implicit object creation avoid UB
2024-05-30 11:25:02 +01:00
TheLastRar
3aff833b5c
DEV9: Unify GetAdapter code
2024-05-30 11:25:02 +01:00
TheLastRar
344cf6fffb
DEV9: Add general notes regarding sockaddr casting
2024-05-30 11:25:02 +01:00
refractionpcsx2
8f1b804f98
GS/CRC: Improve Street Fighter 3 EX CRC to remove shimmer
...
(and some potential input lag)
2024-05-30 11:20:38 +01:00
JordanTheToaster
226cf2d21d
3rdparty: Update to VK memory allocator 3.1
2024-05-30 20:19:29 +10:00
Stenzek
ecbe239c0b
Common: Use Mach VM routines for memory mapping
...
MacOS does not support an equivalent of MAP_FIXED_NOREPLACE via mmap(),
which means that our usage for allocating PCSX2's memory map is not
thread-safe.
2024-05-30 13:39:07 +10:00
Stenzek
18665b81c4
3rdparty/vixl: Import @ 8eca2b7
2024-05-30 13:38:51 +10:00
TellowKrinkle
525a7c48e9
GS:MTL: Fix inverted UseMipmapFiltering check
2024-05-29 19:13:47 -05:00
TellowKrinkle
521038984a
CMake:macOS: Sign with --deep
...
Fixes complaints about MoltenVK not getting signed
2024-05-29 19:28:34 +10:00
Stenzek
94bd7c96b9
GS/HW: Use valid rect over size in CopyRGBFromDepthToColor()
...
Avoids a copy.
2024-05-28 12:44:27 +10:00
Stenzek
e863da9490
GS/HW: Fix unscaled rect in CopyRGBFromDepthToColor()
...
Fixes fade transitions when upscaling in GT3.
2024-05-28 12:44:27 +10:00
Stenzek
c94282ce5f
GS/Vulkan: Purge threaded presentation
2024-05-27 21:10:59 +10:00
Stenzek
d94f1dd9a3
GS: Add option to disable mailbox presentation
...
For those who like terrible frame pacing.
2024-05-27 21:10:59 +10:00
Stenzek
5dc1167fa8
GS/DX11: Don't spin on CPU when GPU results aren't available
...
Backport of https://github.com/stenzek/duckstation/commit/547587af111506376f3ab2ea0d4805d481bd0880
2024-05-27 21:10:59 +10:00
Stenzek
9187e7eb34
InputManager: Fix exit menu button forwarding to game
...
Backport of https://github.com/stenzek/duckstation/commit/a7f2ad37de936d68e8881aa6878e91ed213d228a
2024-05-27 00:18:53 +10:00
refractionpcsx2
2d127039e1
UI: Fix dithering description + make it so 4 lines of description fits
2024-05-25 15:16:42 +01:00
Stenzek
3928014e5c
GS/Vulkan: Work around validation layer semaphore error
2024-05-25 14:06:50 +10:00
Stenzek
c7a21a60cf
GS: Improve vsync mode selection
...
All games use mailbox/triple buffering. Except when you enable sync to
host refresh, in which case FIFO/double buffering is used.
This means vsync enabled will ever tear, but at the same time, never
drop to 30fps on a missed frame due to frame rate differences.
To have the "best of both worlds", you should enable vsync and sync to
host refresh. Previously, this resulted in additional input lag, since
the host vsync would drive the EE frame timing. Now, this behaviour is
disabled by default, unless you enable "Use Host VSync Timing".
2024-05-25 14:06:50 +10:00
Stenzek
82fbf34f5b
ImGuiOverlays: Display vsync queue size in OSD
2024-05-25 14:06:50 +10:00
refractionpcsx2
256babd337
GS/HW: Allow forcing Dither to 32bit for 16bit draws
2024-05-25 02:13:33 +01:00
Stenzek
99e38bc458
GS/Vulkan: Prefer mailbox presentation for vsync-on
2024-05-23 11:34:49 +10:00
Stenzek
68bbc2cc92
GS/Vulkan: Log any image acquire error
2024-05-23 11:34:49 +10:00
TheLastRar
63a5a15c37
Common: Provide a MAP_FIXED_NOREPLACE define for FreeBSD
2024-05-23 11:34:06 +10:00
TheLastRar
19d5d5c485
AutoUpdater: Correct type on stub processUpdate()
2024-05-23 11:34:06 +10:00
lightningterror
4fe5064b8c
GS/HW: Cleanup RendererHW.
...
Null pointer dereferences, constants, redefinitions.
2024-05-23 02:21:41 +02:00
refractionpcsx2
0ea98d6edb
GS/HW: Restrict CPU Sprite abort to non-opaque draws
2024-05-22 14:22:29 +01:00
Connor McLaughlin
92b707db99
Common: Missed MAP_FIXED -> MAP_FIXED_NOREPLACE
2024-05-22 00:05:24 +10:00
Connor McLaughlin
d765f2e15c
Common: Fix Mac build
2024-05-21 23:14:47 +10:00
refractionpcsx2
b512162956
GS/HW: Ignore alpha on double half clear if not used
2024-05-21 15:07:51 +02:00
Stenzek
e24d97bbe4
Common: Don't use MAP_FIXED on Linux
...
MAP_FIXED will clobber any existing memory mapping, and is not safe
to use in a multi-threaded environment. Whether we like it or not,
we are a multi-threaded environment, because Qt initializes before
we get to main(), so it's already too late to safely use MAP_FIXED
by the time we get there.
Use MAP_FIXED_NOREPLACE instead. This is how MAP_FIXED should have
behaved from the beginning.
Obviously this means you'll need Linux 4.17+ and a semi-recent libc
to use PCSX2 now. But if you're running a 6 year old unsupported
kernel, you have bigger problems.
Fixes "random" startup crashes.
2024-05-21 22:44:00 +10:00
refractionpcsx2
fb4aaf5236
GS: Increase sensitivity of texflush but avoid some situations
2024-05-21 14:33:42 +02:00
Mrlinkwii
8d0af30e0e
Docs : update configuration guide
2024-05-21 11:45:26 +02:00
lightningterror
06efa93070
Config: Change hw mipmap from enum to bool.
2024-05-21 10:45:02 +02:00
lightningterror
8d3617bb71
VMManager: Remove osd message for hw mipmap.
2024-05-21 10:45:02 +02:00
lightningterror
ef2549edb1
Overlays: Update hw mipmap code.
2024-05-21 10:45:02 +02:00
lightningterror
c5511d0afa
Misc: Update hw mipmap code hotkey.
2024-05-21 10:45:02 +02:00
lightningterror
68eed55490
FullscreenUI: Change hw mipmap to a toggle button.
2024-05-21 10:45:02 +02:00
lightningterror
2d79b89acc
Qt: Change hw mipmap to a toggle button.
2024-05-21 10:45:02 +02:00
lightningterror
9242da96f2
GameDB: Update db accordingly.
...
Credits to TheTechnician27 and Jordan.
2024-05-21 10:45:02 +02:00
lightningterror
932474a7d6
GameDB: Adjust mipmap and trilinear behavior.
2024-05-21 10:45:02 +02:00
lightningterror
115d83a02e
GS/HW: Enable Full mipmap with ps2 trilinear always y default.
...
Change mipmap config to bool.
2024-05-21 10:45:02 +02:00
Stenzek
2e882dfabc
CI/Flatpak: libaio is no longer needed
2024-05-21 18:34:01 +10:00
Stenzek
ff7995f0d6
Deps: Bump to shaderc 2024.1
...
And use dynamic loading.
2024-05-21 18:34:01 +10:00
Stenzek
f11ef37745
Deps: Switch to sourceforge mirror for FreeType
...
The savannah.gnu.org link redirects to non-existant domains, at least in
Australia.
2024-05-21 18:34:01 +10:00
Stenzek
9044f54353
Deps: Apply qtbase commit 7b01862
2024-05-21 18:34:01 +10:00
Stenzek
475bd6ee7d
Deps: Bump Qt to 6.7.1
2024-05-21 18:34:01 +10:00
Ziemas
086bbf95dc
Misc: Fix building with gcc14 ( #11278 )
2024-05-21 12:25:11 +10:00
PCSX2 Bot
4536daa5f8
PAD: Update to latest controller database.
2024-05-20 20:22:06 +02:00
refractionpcsx2
570039f49a
GS/HW: Adjust conditions for CPU sprite renderer
2024-05-19 14:15:28 +01:00
refractionpcsx2
c6b55e5aa3
GS/HW: Improve texture shuffle double direction with future draw
2024-05-19 14:13:15 +01:00
Connor McLaughlin
7683674585
Qt: Fix default tab of Graphics Settings
2024-05-19 22:25:55 +10:00
Stenzek
81f1102809
Qt: Update base translation
2024-05-19 16:07:15 +10:00
Stenzek
ebb315ab6f
Qt: update_base_translation.sh should be executable
2024-05-19 16:06:48 +10:00
KamFretoZ
f0b8895350
FSUI: Gate HW Download mode behind per-game settings
...
Just like how it was on Qt.
2024-05-19 14:45:20 +10:00
KamFretoZ
4134e7a7e0
Qt: Tidy up texture replacement settings
2024-05-19 14:45:20 +10:00
GovanifY
39a493f7d3
GameDB: fix tearing like issues on KH2 when upscaled
2024-05-19 05:38:59 +01:00
Connor McLaughlin
70b709a675
CI/Flatpak: Temporarily disable repo/appstream validation
...
pcsx2.net (cloudflare?) appears to be blocking the GitHub runner. Until this is resolved, disable runner-side validation.
2024-05-19 13:27:10 +10:00
Stenzek
31e935d831
GzippedFileReader: Don't clamp chunkID on read
2024-05-18 02:45:26 +10:00
Stenzek
34ae500614
CsoFileReader: Fix devbuild assertion
2024-05-18 02:45:26 +10:00
Stenzek
2cead675bb
Revert "CI/AppImage: Don't bundle libssl/libcrypto"
...
This reverts commit 21c46b778e .
2024-05-18 02:45:26 +10:00
Stenzek
a6f7159537
CDVD: Simplify ISO opening
2024-05-17 11:58:01 +10:00
Stenzek
d099f7afd6
CDVD: Purge AsyncFileReader interface
...
Everything goes through ThreadedFileReader now.
2024-05-17 11:58:01 +10:00
Stenzek
7587bb8a07
CDVD: Use ThreadedFileReader for gzip ISOs
2024-05-17 11:58:01 +10:00
Stenzek
29e9125b15
CDVD: Use ThreadedFileReader for uncompressed ISOs
2024-05-17 11:58:01 +10:00
Stenzek
f0ae33d61e
CDVD: Use ThreadedFileReader for block dumps
2024-05-17 11:58:01 +10:00
Stenzek
89c4e2c1a4
CDVD: Fix error propagation from ThreadedFileReader
2024-05-17 11:58:01 +10:00
Stenzek
431b8b0df6
CDVD: Purge MultpartFileReader
...
Nobody should be using this.
2024-05-17 11:58:01 +10:00
Stenzek
e8e84d160b
Qt: Update base translation
2024-05-17 11:57:38 +10:00
Stenzek
3fd1eabdb8
Qt: Rename Load Profile to Apply Profile
...
And make it copy hotkeys.
2024-05-17 11:57:38 +10:00
Stenzek
21c46b778e
CI/AppImage: Don't bundle libssl/libcrypto
2024-05-17 11:57:38 +10:00
Stenzek
55ee8242cc
VMManager: Rewrite input profile hotkey priority logic
2024-05-17 11:57:38 +10:00
Stenzek
967a41c035
USB-Eyetoy: Fix unused comprLen warning
...
But this also has a behavioural change.
2024-05-17 11:57:38 +10:00
Stenzek
75894501ee
FullscreenUI: Warning fix
2024-05-17 11:57:38 +10:00
Stenzek
39b29b3542
AudioStream: Vectorize volume application
2024-05-17 11:57:38 +10:00
Stenzek
25bc75a468
InputManager: Add push to toggle for macros
...
Backport of https://github.com/stenzek/duckstation/commit/f0a4ceb909adee07501c48adb631a5d3f02f1f6f
2024-05-17 11:57:38 +10:00
Stenzek
12a0644315
Misc: Pass most string_views by value instead of reference
2024-05-17 11:57:38 +10:00
Stenzek
9fac941570
GS: Make VSync a boolean toggle
...
i.e. ditch the old adaptive mode, and always use adaptive if available.
2024-05-17 11:57:38 +10:00
Stenzek
81203d9a15
Config: Remove redundant GS setting macros
...
Not needed without WX.
2024-05-17 11:57:38 +10:00
Stenzek
5d50cd562f
MTGS: Eliminate redundant SynchronousMTGS checks in Release build
2024-05-17 11:57:38 +10:00
Stenzek
49a17b3a2e
Error: Strip trailing whitespace from Windows errors
...
Backport of https://github.com/stenzek/duckstation/commit/c85e74357356fd0d9b5b0c7711cf514ef47feeea
2024-05-17 11:57:38 +10:00
Stenzek
cfecbf53aa
Host: Add plural translation support
...
Backport of https://github.com/stenzek/duckstation/commit/f3aec0c965df248b316709e2aa9742f8d554b42f
2024-05-17 11:57:38 +10:00
Stenzek
3a0b26225d
SettingsInterface: Fix TinyString helper
...
Backport of https://github.com/stenzek/duckstation/commit/d9003b10c36494d981c8541833ecc48de37c5759
2024-05-17 11:57:38 +10:00
Stenzek
0628e8cc87
GS/Vulkan: Simplify loader using DynamicLibrary
...
Backport of https://github.com/stenzek/duckstation/commit/8e3284d8c6b28c4a73752da005e3881e6b270d10
2024-05-17 11:57:38 +10:00
Stenzek
6545c62d26
3rdparty/cubeb: Only include connected devices when enumerating wasapi
...
Otherwise you just get a ton of unusable outputs.
2024-05-17 11:57:38 +10:00
Stenzek
c573c00eb0
3rdparty/cubeb: Sync to 19fcbef
...
Backport of https://github.com/stenzek/duckstation/commit/872cee908c99e72f7738c16641a1021445616ecf
And apply PR #740 (Re-enable and polish IAudioClient3 to achieve lower
latencies).
`*latency_frames = min_period;` in wasapi_get_min_latency was changed to
`*latency_frames = hns_to_frames(params.rate, min_period_rt);`, as
otherwise it reports in mixer frames, not stream frames.
2024-05-17 11:57:38 +10:00
Stenzek
f084e76f36
Qt: Add option to pause when controller is disconnected
2024-05-17 11:57:38 +10:00
Stenzek
b9d7b63b32
FullscreenUI: Use native file selector on Flatpak
2024-05-17 11:57:38 +10:00
Stenzek
4d67f71217
FullscreenUI: Add horizontal padding to menu windows
...
Backport of https://github.com/stenzek/duckstation/commit/37a76a020aa67e534425e5b1717587f5899f774f
2024-05-17 11:57:38 +10:00
Stenzek
4b1a4fdbb9
FullscreenUI: Fix minimal output latency toggle
2024-05-17 11:57:38 +10:00
Stenzek
a0bc8e0ff8
FullscreenUI: Fix gaps between some UI elements
...
Backport of https://github.com/stenzek/duckstation/commit/4d8ed49b24f4b680fd5454ee43e229bbb3b109db
https://github.com/stenzek/duckstation/commit/69e0c1681cf4a8934e19fe47dfb4ec6c83f048f1
2024-05-17 11:57:38 +10:00
Stenzek
7166c04ff2
R3000: Serialize IOP->EE ticks carry
...
[SAVEVERSION+]
2024-05-16 20:08:38 +10:00
Jaime J. Denizard
1483e4f88e
Qt: Rename "Enable" to "Apply" for WS/NI patches ( #11236 )
2024-05-16 13:04:17 +10:00
refractionpcsx2
454d4c9fa0
IOP: Adjust cycle counts slightly more accurately in some situations
2024-05-15 20:14:08 +01:00
refractionpcsx2
8887930fd5
GS/SW: Don't use fast reciprocal stq calculation, it's too inaccurate
2024-05-15 18:13:46 +01:00
refractionpcsx2
c8047c1a61
Audio: Clamp final output to avoid cracking at high volumes
2024-05-15 11:15:00 +01:00
refractionpcsx2
566ea8ea9b
Core: Refactor a lot of timer work and fix a couple of bugs
...
EE/IOP Timers: improve clock sync, disable v/h sync when SINT enabled.
Some changes based on tests from PS2
[SAVEVERSION+]
2024-05-15 10:54:26 +01:00
Connor McLaughlin
67f1d6e24b
FullscreenUI: Fix deadlock/abort in Graphics Settings
...
Regression from https://github.com/PCSX2/pcsx2/commit/b9f4a011381fba0555fee27bec5701579da0cd15 .
Closes #11249 .
2024-05-15 01:33:28 +10:00
KamFretoZ
e520dc2605
Qt/SaveState: Simplify warning message.
2024-05-14 16:09:21 +10:00
KamFretoZ
b9f4a01138
FSUI: Automatically hide advanced graphics settings
...
depending on global advanced settings visibility
2024-05-14 16:08:15 +10:00
PCSX2 Bot
aeff832ffc
PAD: Update to latest controller database.
2024-05-14 00:17:21 +02:00
JordanTheToaster
3cb12cce84
Qt: Fix copy paste fail
2024-05-13 22:37:51 +01:00
JordanTheToaster
fc2a750f85
3rdparty: Update LZMA/7zipSDK to 23.01
2024-05-13 14:17:33 +01:00
Biendeo
e3ccb500d8
USB: Add d-pad controls to RBDrumKitDevice
2024-05-12 14:49:08 +10:00
Stenzek
0aea297b73
GS/DX12: Fix incorrect resource state of ImGui font
2024-05-12 14:48:51 +10:00
Stenzek
20dbcfd2eb
GS/HW: Avoid barriers on second alpha pass when only writing to Z
...
Completely redundant. We also don't need to use the drawlist.
2024-05-12 11:55:37 +10:00
Stenzek
ba7096c9fa
GS/Vulkan: Always issue first barrier on RDNA3
...
It turns out *not* doing this causes GPU resets on RDNA3, specifically
Windows drivers. Despite the layout changing enforcing the execution
dependency between previous draws and the first input attachment read,
it still wants the region/fragment-local barrier...
2024-05-12 11:55:37 +10:00
Connor McLaughlin
4cc4a6561c
GS: Fix use-after-free on lost device
2024-05-12 11:54:48 +10:00
Connor McLaughlin
95843dc84a
GS/HW: Fix invalid self copy from move in DX renderers
2024-05-12 11:54:48 +10:00
Connor McLaughlin
fdb751ed1a
GS/HW: Fix possible texture leak on skipped draw
2024-05-12 11:54:48 +10:00
Connor McLaughlin
612c24e0c0
GS/HW: Fix incorrect StretchRect() in double buffer copy
2024-05-11 20:26:18 +10:00
lightningterror
da9e3fdc32
GS/HW: Rename alpha_one to alpha_eq_one pxAssert.
...
It slipped.
2024-05-10 22:17:30 +02:00
lightningterror
58defda298
GS/HW: Better name get alpha values for blend.
2024-05-10 21:23:28 +02:00
lightningterror
8b9b7f7baf
GS/HW: Optimize sw/hdr colclip on some blend formulas.
...
Alpha is either As or Af.
`Cd*Alpha, Cd*(1 - Alpha).`
When Alpha <= 128 we can let hw blend do it's thing as it won't be able to wrap.
2024-05-10 21:23:28 +02:00
lightningterror
8ad08706aa
Achievements: Fix function parameter should be passed by const reference warnings.
...
Codacy.
2024-05-10 20:00:43 +02:00
lightningterror
4035f1c554
Gif: Fix the scope of the variable can be reduced warnings.
...
Codacy.
2024-05-10 20:00:43 +02:00
lightningterror
f0c331e32b
IopBios: Fix function parameter should be passed by const reference warnings.
...
Codacy.
2024-05-10 20:00:43 +02:00
lightningterror
43fb79d669
R5900: Fix the scope of the variable can be reduced warnings.
...
Codacy.
2024-05-10 20:00:43 +02:00
lightningterror
a4cc42c6ad
Mdec: Cleanup file.
...
Constants, initializations.
2024-05-10 20:00:43 +02:00
lightningterror
2e89f6ad4d
Mdec: Clang format.
2024-05-10 20:00:43 +02:00
Benjamin Moir
9b03b236fe
VMManager: Clear protected pages before changing extra memory mode
2024-05-10 22:33:01 +10:00
refractionpcsx2
052951fbb0
EE: Correct update of EE cycles on low cycle counts when overclocking
2024-05-10 01:39:00 +01:00
TheLastRar
e53abb1989
DEV9: Add DHCP logger
...
Enabled by setting `EthLogDHCP = true` in PCSX2.ini
2024-05-09 15:48:35 +10:00
TheLastRar
dc20521b01
DEV9: Fix incorrect cmake entry
2024-05-09 15:48:35 +10:00
Benjamin Moir
4081d07dd8
CDVD: Improve handling of host: paths in cdvdLoadElf
2024-05-09 15:48:03 +10:00
TheLastRar
85888a9a81
DEV9: Better error handling on UDP_FixedPort creation
2024-05-09 15:47:27 +10:00
TheLastRar
d7101c3be5
DEV9: Slightly simplify UDP socket closing
2024-05-09 15:47:27 +10:00
TheLastRar
b3bb40980e
DEV9: Improve support for sending multicast packets
2024-05-09 15:47:27 +10:00
TheLastRar
cf3ad3f855
DEV9: Adjust comments in UDP_Session
2024-05-09 15:47:27 +10:00
TheLastRar
c6e7e15599
DEV9: Correct capitalisation on UDP log messages
2024-05-09 15:47:27 +10:00
TheLastRar
a0f6036337
DEV9: Eliminate some c-style casts in UDP_Session
2024-05-09 15:47:27 +10:00
Benjamin Moir
2fc4d02dd6
SaveState: Reset VM when save state fails to load
2024-05-09 13:45:06 +10:00
Benjamin Moir
c6cd6b5eb3
Misc: Remove unused ps macros from Memory.h
...
The psHu64, psHu128 and psSu64 macros are also unused, but are kept for completeness.
2024-05-09 13:45:06 +10:00
Benjamin Moir
5f7e97c27c
[SAVEVERSION+] EE: Expose advanced option for extra memory
2024-05-09 13:45:06 +10:00
TheLastRar
49d5e69e70
gitignore: Add deps-build path
2024-05-09 13:44:19 +10:00
Stenzek
7bc5427908
Qt: Fix remove game directory button being enabled w/o selection
2024-05-07 12:41:03 +10:00
Stenzek
1881139b0a
Error: Fix negative formatting of HRESULT
2024-05-07 12:41:03 +10:00
Stenzek
339dc2313b
CrashHandler: Use SetUnhandledExceptionFilter() and terminate on crash
...
Fixes zombie processes sticking around.
2024-05-07 12:41:03 +10:00
Stenzek
9752a037be
HostSys: Simplify page fault handler installation
...
And include whether it was a write or a read access.
2024-05-07 12:41:03 +10:00
Stenzek
d8cd336674
CI/Flatpak: Update to SDL2 2.30.3
2024-05-07 12:41:03 +10:00
PCSX2 Bot
7264e397e2
PAD: Update to latest controller database.
2024-05-06 18:17:50 +02:00
JordanTheToaster
3114332c89
Qt: Add label next to audio buffer size
2024-05-06 23:34:34 +10:00
TheLastRar
f67611cbe6
DEV9: Inherit from QStyledItemDelegate for address fields in hosts table
2024-05-06 12:26:14 +10:00
xujibbs
11264e6c08
Mark %d ms for translation
2024-05-06 12:25:46 +10:00
KamFretoZ
89749f2206
Qt: Fix incorrectly labeled Reset Volume button
2024-05-06 12:25:19 +10:00
JordanTheToaster
6630783686
3rdparty: Update simpleini to v4.22
2024-05-05 12:14:16 +10:00
Stenzek
90338ed065
HeapArray: Add missing field swap
2024-05-05 12:13:20 +10:00
Stenzek
89f4ac9b9a
Config: Remove unused FrameLimitEnable field
2024-05-05 12:13:20 +10:00
Stenzek
2ab6a3b873
Qt: Clean and remove empty game settings
2024-05-05 12:13:20 +10:00
Stenzek
12af031193
Qt: Fix volume reset button in game properties
2024-05-05 12:13:20 +10:00
JordanTheToaster
ddd2018e81
Deps: Update to SDL 2.30.3
2024-05-04 19:02:32 +10:00
Stenzek
8d9c89a871
GS/SW: Remove redundant code generator classes
...
Makes space for ARM64.
2024-05-04 19:02:12 +10:00
TellowKrinkle
e48c68d80f
CI:mac: Disable libpng framework build
...
PCSX2 and Qt were disagreeing on which libpng to pick (framework or dylib), and wasting space putting both in the app
2024-05-04 14:34:12 +10:00
TellowKrinkle
0ccf8a7775
CI:mac: Use -dead_strip in dependency builds
2024-05-04 14:34:12 +10:00
TellowKrinkle
63e6248fd3
CI:mac: Build x86_64 only MoltenVK
...
Save some CI time
2024-05-04 14:34:12 +10:00
PCSX2 Bot
8d678c6c6f
Qt: Update Base Translation
2024-05-04 14:13:58 +10:00
Stenzek
0f5e7355ff
SPU2: Use AudioStream for output
2024-05-04 14:12:20 +10:00
Stenzek
ca091eeea9
Host: Add AudioStream
2024-05-04 14:12:20 +10:00
Stenzek
ca8a837614
3rdparty: Add FreeSurround
2024-05-04 14:12:20 +10:00
Stenzek
dceac5372a
Qt: Handle sliders in per-game settings
2024-05-04 14:12:20 +10:00
Stenzek
7fae0f499f
SettingsWrapper: Add SmallString overloads
2024-05-04 14:12:20 +10:00
Stenzek
964dcfcb0a
Console: Add log macros
2024-05-04 14:12:20 +10:00
TheLastRar
8bfcbdebf3
DEV9: Defer deletion of socket sessions
2024-05-04 14:00:59 +10:00
JordanTheToaster
ce734f8a0d
Qt: Add Classic Windows as theme option
...
But it'll bug out when switching between windows11/windowsvista.
Restart to fix.
2024-05-04 13:59:18 +10:00
Stenzek
b67b555617
GS/HW: Fix blend_mix regression
2024-05-04 13:10:11 +10:00
Mrlinkwii
29b886eafb
GameDB: patches for NHL 2K9 and Major League Baseball 2K9
2024-05-03 22:09:57 +01:00
Ziemas
fd81349dab
SPU: Only fire IRQ for Reverb reads when FxEnable
2024-05-03 21:35:51 +01:00
Connor McLaughlin
09ea13df55
CI/Linux: Remove invalid download links
2024-05-04 02:58:38 +10:00
JordanTheToaster
ff3fc9b362
GameDB: CMR 2005 Timer fix
2024-05-03 17:51:05 +01:00
refractionpcsx2
3b63445f07
Timers: Fix up some timer behaviour
2024-05-02 09:07:09 +01:00
TellowKrinkle
999f0cc84f
CMake: Unbreak finding base translations
2024-05-02 17:48:46 +10:00
JordanTheToaster
04957b6bda
GameDB: Code Lyoko QFI fixes
2024-05-01 20:28:54 +01:00
lightningterror
df6a33ef7c
GS/HW: Implement dithering on blend second pass on some formulas.
...
Alpha = As or Af
Cs + Cd*Alpha, Cs - Cd*Alpha.
2024-05-01 14:23:25 +02:00
lightningterror
8f57d8afe0
GS/HW: Make sure when a draw is rta scaled for blend second pass.
2024-05-01 14:23:25 +02:00
lightningterror
4c24d96966
GS/HW: Ger rid of clr_blend1_2 condition.
...
Prefer sw blend instead when Alpha > 1 on Cd*(Alpha + 1) contitions when there's no overlap
on basic blend.
2024-05-01 14:23:25 +02:00
JordanTheToaster
8a7d5bc417
GameDB: Add missing GT fixes
2024-05-01 13:29:50 +02:00
refractionpcsx2
e46d435d28
EE/JIT: Increase size of jump for FPU MUL
2024-04-30 09:56:15 +01:00
TellowKrinkle
c03cffb5c2
CMake: Don't assume all qt utils are in the same place
...
moc often installs to libexec, while lconvert and macdeployqt go to bin
2024-04-30 16:51:42 +10:00
Stenzek
40c7982dcf
GS: Predivide ST by Q on large equal-Q triangles
...
In addition to sprites.
Fixes intro screen of IndyCar Series, which uses rotated sprites (tris).
Fixes some onscreen sprites in SpongeBob SquarePants - Revenge of the Flying Dutchman.
Fixes menu background in Cold Winter.
Fixes health bars in Biker Mice From Mars.
2024-04-30 16:43:23 +10:00
Stenzek
fd0c82c04a
GS: Use insertps/blendps instead of shuffles
...
Faster by one cycle on any CPU we care about these days.
2024-04-30 16:43:23 +10:00
Abel Briggs
8e5b84b097
DEV9: Fix MacOS crash upon receiving an ICMP reply
...
Apple (old BSD)'s raw IP sockets implementation converts the
`ip_len` field to host byte order, but also subtracts the
IP header length as well.
This caused us to effectively subtract the header length twice
and allocate the return ping in `ICMP_Session::Recv()
with a negative size, crashing PCSX2.
2024-04-30 16:42:58 +10:00
JordanTheToaster
e862e68192
GameDB: God of War 2 mipmapping fixes
2024-04-29 19:58:57 +02:00
JordanTheToaster
46f6e691e0
GameDB: Crash Nitro Kart fixes
2024-04-29 17:28:02 +01:00
refractionpcsx2
5f7c2b7cd8
EE/IOP Timers: Rewrote most of the gate handling to be better.
...
[SAVEVERSION+]
2024-04-29 17:25:51 +01:00
refractionpcsx2
4363255234
EE/Timer: Don't reset count on setting gate
2024-04-29 17:25:51 +01:00
PCSX2 Bot
d1e9a5265d
PAD: Update to latest controller database.
2024-04-29 18:10:17 +02:00
JordanTheToaster
a485398029
GameDB: Various fixes
2024-04-28 18:31:42 +01:00
TheLastRar
33556c70f2
DEV9: Add const to variables in TCP session
2024-04-28 17:43:57 +02:00
TheLastRar
ba16a90290
DEV9: Fix incorrect error check on TCP send
2024-04-28 17:43:57 +02:00
TheLastRar
894f2f145c
DEV9: Format comments in TCP session
2024-04-28 17:43:57 +02:00
TheLastRar
56b06a0495
DEV9: Correct capitalisation on log messages
...
Also reword a few messages
2024-04-28 17:43:57 +02:00
TheLastRar
fe4693f158
DEV9: Use reinterpret_cast for sockaddr
...
This is UB, but is required by the api
2024-04-28 17:43:57 +02:00
TheLastRar
f5de7da42f
DEV9: Eliminate some c-style casts in TCP_Session
2024-04-28 17:43:57 +02:00
Stenzek
107a3fda44
GS/HW: Rename RTCorrect/Decorrect to ScaleAlpha
2024-04-28 17:40:20 +02:00
Stenzek
e734eb415c
GS/HW: Allow transition to RTA on full cover draw
2024-04-28 17:40:20 +02:00
Stenzek
aa48256010
GS/HW: Round alpha values for indexed sample of RTA
2024-04-28 17:40:20 +02:00
Stenzek
77a03498c1
GS: Round coordinates in PrimitiveCoversWithoutGaps()
2024-04-28 17:40:20 +02:00
refractionpcsx2
1cf8c7c375
GS/HW: Remove shuffle misdetection hack
2024-04-28 16:39:37 +01:00
refractionpcsx2
f5276f13ae
GS/HW: Detect shuffles using quads
2024-04-28 16:39:13 +01:00
Francisco Javier Trujillo Mata
d63966b071
DEV9: Improve logic for getting MacAddress ( #10937 )
...
* Change error to normal message
* DEV9: Improve logic for getting MacAddress
2024-04-28 21:08:31 +10:00
JordanTheToaster
b01871aea8
GameDB: Jak 1 and CMR 2005 fixes
2024-04-27 15:49:34 +01:00
Connor McLaughlin
f5c3cd0f87
GS/HW: Ensure valid alpha doesn't get cleared on 24-bit targets
2024-04-27 20:23:17 +10:00
Stenzek
85a33971e7
Misc: Add gstreamer fallback to aplay
2024-04-26 20:30:16 +10:00
Stenzek
4e79e85f3f
GH: Clarify lack of support for third-party Linux builds
2024-04-26 20:07:12 +10:00
refractionpcsx2
a0e323dae5
GS: Improve Autoflush detection with channel masks
2024-04-26 10:17:52 +01:00
refractionpcsx2
25737a1a46
GS: Improve STQ loggin in draw dumps
2024-04-26 10:17:52 +01:00
refractionpcsx2
6816f640e2
GS/HW: Improve depth deswizzle
2024-04-26 10:17:52 +01:00
Stenzek
c831f5759f
CI: Simplify Linux build
2024-04-26 13:09:30 +10:00
Stenzek
9f1483f01b
GS/HW: Check for format combinations that make sense for CSBW
...
True Crime: New York City strikes again...
2024-04-25 11:58:37 +10:00
Stenzek
ece89051bd
GS/HW: Stretch double buffered targets when scale changes
...
Otherwise the coordinates are out of range => GPU crash.
2024-04-25 11:58:37 +10:00
Stenzek
e768f1c93b
MSBuild: Use AVX/AVX2 for 3rdparty as well
2024-04-25 11:55:41 +10:00
Stenzek
56cd7f2259
INISettingsInterface: Fix file descriptor leak on Linux
2024-04-25 11:55:19 +10:00
RedDevilus
a14d699f28
Docs: Initial overhaul for stable 2024 (GameIndex)
...
Adds some new values and more contextual extra info. Needed for having up-to date information. Still need to update other docs like FAQ, Readme and Debugger but that's future work.
Fixed some typos along the way.
2024-04-24 22:18:40 +01:00
Benjamin Moir
d48c3cfce5
HeapArray: Avoid writing out of bounds in internal_resize
2024-04-24 21:44:48 +01:00
JordanTheToaster
550da21015
GameDB: LOTR Twin Towers fixes
2024-04-24 21:30:01 +01:00
PCSX2 Bot
98eda97bd2
Qt: Update Base Translation
2024-04-24 10:09:30 +02:00
lightningterror
a2439d120e
GS/HW: Optimize medium blend on dx.
...
Try to prefer blend second pass for Ad cases on medium blend, higher levels will still prefer sw blend.
2024-04-24 10:07:19 +02:00
refractionpcsx2
0ca816d030
CDVD/BIOS: On creating NVM, force setup on next full boot
2024-04-23 15:03:14 +01:00
refractionpcsx2
b44d479921
BIOS/HLE: Improve handling of OSD params when fast booting
2024-04-23 15:03:14 +01:00
forrvalhalla
0acc91403d
GameDB: Various fixes
2024-04-23 15:02:17 +01:00
forrvalhalla
d6a29d483c
GameDB: Various Fixes
2024-04-23 15:02:17 +01:00
refractionpcsx2
6d25c6b1ef
GS/HW: Allow preload if FBW = 0 on small draw
2024-04-23 15:00:46 +01:00
Silent
c5604472f6
Qt: Fix rare crash during update download
2024-04-23 19:50:46 +10:00
TheLastRar
59d7a36068
DEV9: Also defer loading until ethernet is enabled
2024-04-23 13:19:59 +10:00
TheLastRar
500b31eab0
DEV9: Lazy load adapter list in settings UI
2024-04-23 13:19:59 +10:00
TheLastRar
cd907584ee
DEV9: Use a signal blocker instead of disconnecting signal
2024-04-23 13:19:59 +10:00
TheLastRar
5af5fe8387
DEV9: Properly disable/enable the DHCP label
2024-04-23 13:19:08 +10:00
TheLastRar
346823f7c2
DEV9: Fixup Settings Layout
2024-04-23 13:19:08 +10:00
TheLastRar
fc712a0724
DEV9: Properly disable/enable the LBA48 checkbox
2024-04-23 13:19:08 +10:00
Silent
e97fc40dec
GSLzma: Fix a file handle leak in GSDumpLzma
2024-04-23 13:06:23 +10:00
KamFretoZ
e99fc5c3a8
FullscreenUI: Add Save State Backup toggle to BPM
2024-04-23 13:04:58 +10:00
KamFretoZ
a00056599c
Updater: Clarify updater error message to point to official site
2024-04-23 13:04:58 +10:00
KamFretoZ
ccd6f91c66
FullscreenUI: Clean up speed limiter toggle leftover
2024-04-23 13:04:58 +10:00
Stenzek
3d11057177
GS/HW: Clear dirty list on target clear
2024-04-23 11:57:17 +10:00
Stenzek
fe0e71f586
GS/Vulkan: Drop feedback loop extension
...
Apparently this causes GPU crashes on RDNA3, and didn't provide any
tangible benefit for NVIDIA.
I'll replace this at some point with dynamic rendering local reads,
either before or after the GPUDevice transition.
2024-04-23 11:57:05 +10:00
lightningterror
d824ae6e0c
GS/HW: Extend blend second pass to more blend formulas.
...
`Cs + Cd*Ad, Cs - Cd*Ad, Cd*(1 - Ad), Cs*(1 + Ad), Cs*(1 - Ad).`
2024-04-23 02:00:02 +02:00
lightningterror
4e06d51a00
GS/HW: Cleanup date and rt alpha min max function.
...
Always make sure rt is checked for date, no need for individual checks.
Code cleanup.
Some other cleanups.
2024-04-23 01:54:13 +02:00
Stenzek
5a91ecd16a
GS: Fix crash and file leak during dump
2024-04-22 23:31:10 +10:00
lightningterror
7dd7345e08
GS/HW: Minor shader optimization.
...
Use saturate instead of min max, saturate is faster than min max.
2024-04-21 15:10:53 +02:00
JordanTheToaster
7e1900a8a1
VMManager: Add warning for texture dumping
...
Adds a warning for texture dumping to disk being enabled.
2024-04-21 04:21:49 +01:00
JordanTheToaster
cbecda8850
RedumpDatabase: Update hash database
2024-04-21 04:21:49 +01:00
JordanTheToaster
b9cc65704e
GSHwHack: Purge The Getaway CRC
...
No longer needed as the fog wall does not appear on basic blending.
2024-04-21 03:57:33 +01:00
JordanTheToaster
49c6f5e866
GameDB: Various fixes
2024-04-21 03:57:33 +01:00
TheLastRar
bdd0f7e2f4
DEV9: Correct type used to store GetDelta result
...
Also relocate call
2024-04-21 12:47:45 +10:00
TheLastRar
1e094096c2
DEV9: Improve validation of received sequence numbers
2024-04-21 12:47:45 +10:00
Connor McLaughlin
6d8a906605
CI/Flatpak: Bump to KDE 6.7 container
2024-04-20 19:10:41 +10:00
Ty Lamontagne
f75a0df449
Debugger: Disable the debugger toolbar ctx menu
...
The context menu by default has a checkbox to hide the toolbar. The
issue is, once the toolbar is hidden you can no longer un-hide it.
2024-04-20 11:56:51 +10:00
refractionpcsx2
f16ce3bdbe
GS/HW: Re-sort the pre-source shuffle check.
2024-04-20 02:46:25 +01:00
refractionpcsx2
a38dd74d0e
GS/HW: Improve depth updating on source target match
2024-04-20 02:46:25 +01:00
refractionpcsx2
2a2dad9280
GS/HW: Fix some small errors updating depth in RT targets
2024-04-20 02:46:25 +01:00
TellowKrinkle
0b5a3fa6af
GS:Capture: ffmpeg 7 support
2024-04-19 17:54:10 +10:00
TellowKrinkle
3fea71731f
CI:mac: Add option to not build ffmpeg to dependency build script
2024-04-19 17:54:10 +10:00
Stenzek
c0b36a482a
Achievements: Fix fullscreen window height
2024-04-19 14:58:38 +10:00
Stenzek
a9311142dc
Achievements: Fix HC mode activating on reset of non-cheevo game
2024-04-19 14:58:38 +10:00
Stenzek
3c901543bd
ImGuiOverlays: Fix possible crash in save state selector
2024-04-18 00:15:19 +10:00
Stenzek
410e950da6
FullscreenUI: Get rid of extra scrollbar in save state selector
2024-04-18 00:15:19 +10:00
TheLastRar
815e5d952d
DEV9: Adjustments to HDD logs
2024-04-17 13:36:19 +10:00
KamFretoZ
8723513528
BPM: Small icon tweaks
2024-04-17 13:35:08 +10:00
KamFretoZ
6eab82ecc0
BPM: Make open in file browser exit fullscreen when clicked
2024-04-17 13:35:08 +10:00
KamFretoZ
f09e99fb05
Qt: Add Grey Matter theme
2024-04-17 13:35:08 +10:00
Stenzek
ed8e1aa6db
GS/HW: Cross-reference RT alpha with CLUT for P8H
2024-04-17 13:24:02 +10:00
Stenzek
8e8581cb15
GS: Fix error and OOB access in GSGetRGBA8AlphaMinMax()
2024-04-17 13:24:02 +10:00
lightningterror
b5472c1b51
Config/FullscreenUI: Properly disable GPU Palette Conversion.
2024-04-16 18:52:25 +02:00
Benjamin Moir
14b2335c54
VMManager: Log entry point in hexadecimal
2024-04-17 02:45:54 +10:00
lightningterror
b94a232b31
GS/HW: Ensure tex shuffles, masking are render target draws.
...
Fixes Castlevania Curse of Darkness crashing.
2024-04-16 15:33:54 +02:00
refractionpcsx2
79a882d18b
GS/HW: Try to keep old targets around without overlap or dirty areas
2024-04-15 19:05:51 +01:00
PCSX2 Bot
d98b7d9505
PAD: Update to latest controller database.
2024-04-15 18:31:58 +02:00
Stenzek
5351a6a64a
FullscreenUI: Fix images in DX11/GL
2024-04-15 22:10:56 +10:00
Stenzek
850845ea44
Qt: Shrink settings window by ~30 pixels
2024-04-15 22:02:21 +10:00
Stenzek
55907bf310
GS/HW: Fix RTACorrect/Decorrect debug log
2024-04-14 22:29:53 +10:00
Stenzek
83bf215ead
GS/HW: Allow creation of known targets via move with offset
...
Fixes upscaling with subtitles in Devil May Cry.
2024-04-14 22:29:53 +10:00
Stenzek
070068366f
GS/Vulkan: Add env var for non-semantic debug info
2024-04-13 13:55:04 +10:00
PCSX2 Bot
ee07b71a62
Qt: Update Base Translation
2024-04-13 13:23:36 +10:00
Stenzek
5219f52130
ImGuiFullscreen: Use popup background for all popups
...
Backport of https://github.com/stenzek/duckstation/commit/44a4f2703a70e1437dedf3cab34c88bf57d62eb7
and https://github.com/stenzek/duckstation/commit/57f6bda59bc9c2c12b73c722a834b7bdc7134d33
2024-04-13 13:21:17 +10:00
Stenzek
2157a7ed0b
FullscreenUI: Redo landing page and add help bar
...
Backport of https://github.com/stenzek/duckstation/commit/bf4e8feb25cd186e42115877d8541219504047dd
2024-04-13 13:21:17 +10:00
Stenzek
888f3d8499
ImGuiManager: Fix double press to activate menu items
2024-04-13 13:21:17 +10:00
Stenzek
e027874468
ImGuiManager: Increase key repeat delay
2024-04-13 13:21:17 +10:00
Stenzek
a1ec590bf8
FullscreenUI: Avoid per-frame memory allocations with SmallString
...
Backport of https://github.com/stenzek/duckstation/commit/de1a1af90831615d5ff1bdb8e11638e19025f684
2024-04-13 13:21:17 +10:00
Stenzek
35525d5304
SettingsInterface: Add SmallString overloads
...
Backport of https://github.com/stenzek/duckstation/commit/631fca30422f2dc00f22b73c421d5e6a29843292
2024-04-13 13:21:17 +10:00
Stenzek
9fdd609add
3rdparty/imgui: Use face up for menu
2024-04-13 13:21:17 +10:00
Stenzek
9fa409a1a9
SmallString: Add missing methods
...
Backport of
https://github.com/stenzek/duckstation/commit/79c226efff661efcae89297aeb0b4bd02c9724b6
https://github.com/stenzek/duckstation/commit/2cd747983add594a588340e4ee9dc31526a7e794
https://github.com/stenzek/duckstation/commit/6b7cf6a432905868593cd363a7bc05a73b2cbcf7
https://github.com/stenzek/duckstation/commit/f75a5605eb793bdc6f1babfd539e983041cbe25d
2024-04-13 13:21:17 +10:00
Stenzek
ece20b1307
Image: Don't pass FILE across CRT boundary
...
Fixes crash using libpng/libjpeg in Debug builds.
2024-04-13 12:35:22 +10:00
Stenzek
ff0b748d58
Qt: Change stateChanged() to checkStateChanged()
...
Introduced in Qt 6.7.
2024-04-13 12:35:22 +10:00
Stenzek
c746a3c4e6
Qt: Fix 6.7.0 deprecation warnings
2024-04-13 12:35:22 +10:00
Stenzek
b1aa82db18
CI/Flatpak: Bump to KDE 6.7 SDK
2024-04-13 12:35:22 +10:00
Stenzek
f6e08f3cc2
CI/Flatpak: Swap to CMake for building SDL2
...
Consistency.
2024-04-13 12:35:22 +10:00
Stenzek
fbfdf1200d
GS/Vulkan: Gate non semantic debug info behind extension
2024-04-13 12:35:22 +10:00
Stenzek
1cd4ba2698
CI: Add non semantic debug option to shaderc
2024-04-13 12:35:22 +10:00
Stenzek
17e0d9fcbe
GS/Vulkan: Fix depth not clearing with first colclip draw
2024-04-13 12:33:58 +10:00
KamFretoZ
91b0b16b35
BPM: Light Mode color scheme update
2024-04-10 21:18:05 +10:00
KamFretoZ
b86c72732f
BPM: Fixes swapped arrow key glyphs
2024-04-09 15:54:58 +01:00
Silent
91f16ae45a
Debugger/CPUWidget: Make "Go to in Memory View" open the Memory View
2024-04-08 19:54:46 +01:00
Silent
272c0369f1
Debugger: Untangle the breakpoints data flow to resolve races
...
Tightens the data flow between the CPU and UI threads
to resolve multiple race conditions, such as:
1. Unbinding a debug interface update CB while it's in use,
causing a possible use-after-free.
2. Binding breakpoints via the disassembly widget that would read
a stale local variable, and bind the breakpoint to a bogus address
+ probably more subtle races that are now resolved
2024-04-08 19:54:46 +01:00
Ty Lamontagne
c0a6e21599
DebugTools: Properly Mark Addresses < 0xBFC00000 as Invalid
...
Fixes asserts and possible crashes in release when these addresses are accessed in the debugger.
2024-04-08 19:54:46 +01:00
Silent
6d478021f9
Debugger: Prompt for HC restart on Boot and Debug
2024-04-08 19:54:46 +01:00
Silent
5e1009b4fb
Debugger: Unbind the BP UpdateHandler on destructing DebuggerWindow
...
Prevents an use-after-free on the DebuggerWindow object
2024-04-08 19:54:46 +01:00
PCSX2 Bot
c3c602b5a4
Qt: Update Base Translation
2024-04-08 18:20:02 +02:00
RedDevilus
18e484f766
GameDB:Bigger blob of various fixes
...
Harry Potter half-blood prince
Soukou kihei votoms
Harry potter Prisoner of azkaban
Titeuf
Rygar
Ruff Trigger
2024-04-08 18:19:44 +02:00
TellowKrinkle
82bd9bbd6c
Core: Work around GCC bug
2024-04-08 18:16:25 +02:00
TellowKrinkle
5271e83824
Common: Don't forceinline vararg functions
...
No compiler actually inlines them, and GCC issues an error saying that it can't force inline vararg functions
2024-04-08 18:16:25 +02:00
TheLastRar
52ddb0efd9
DEV9: Increase allowed number of to be ACKed tcp packets
2024-04-08 18:12:15 +02:00
TheLastRar
7903c7c17e
DEV9: Improve tracking of acknowledged data
2024-04-08 18:12:15 +02:00
TheLastRar
8a14552e56
DEV9: Move and fix GetDelta Function
2024-04-08 18:12:15 +02:00
TheLastRar
569b93da51
DEV9: Correct Console Logs
2024-04-08 18:12:15 +02:00
TheLastRar
889af7cf17
DEV9: Increase number of tracked sent SEQ number
2024-04-08 18:12:15 +02:00
PCSX2 Bot
d685a7f2fe
PAD: Update to latest controller database.
2024-04-08 18:07:43 +02:00
lightningterror
9849992cfd
GS/HW: Cleanup EmulateBlending a bit more.
2024-04-08 17:53:12 +02:00
refractionpcsx2
30f4e77b31
GS/HW: Rearrange color on shuffle if SW Blend or TFX
2024-04-08 12:09:30 +01:00
lightningterror
b1f4f67130
GS/HW: Add support for blend second pass.
...
Allows us to blend Cd with full alpha range of 0-2 bypassing hw blend limitations.
Not all Cd cases are covered, but it's a good start.
Also allows us to do Ad cases where we can double the blend to get the
proper blend result since Ad range is 0-1 instead of 0-2.
2024-04-07 20:04:50 +02:00
KamFretoZ
dcdb39026c
Qt: Use window modality for message boxes
...
Backport from DuckStation:
https://github.com/stenzek/duckstation/commit/86927ea3eb474f397ffdf7b42931259ac4bd2778
2024-04-06 22:36:38 +10:00
KamFretoZ
14a1d7a608
Qt: Fix native message boxes on MacOS
...
Backported from DuckStation:
https://github.com/stenzek/duckstation/commit/f0f1473b6e50ad8e6355a63df9c0dc03d34e65cb
2024-04-06 22:36:38 +10:00
KamFretoZ
eafdd8bc76
Qt: Translatification
2024-04-06 22:36:38 +10:00
Stenzek
72e8ba2203
Qt: Change 'N/A' to 'No Image' in status bar
2024-04-06 22:21:53 +10:00
Stenzek
fdb29a3a09
Docs: Add shaderc to third-party licenses
2024-04-06 22:21:53 +10:00
Stenzek
c8698dac79
3rdparty/imgui: Update to v1.90.4
2024-04-06 22:21:53 +10:00
Stenzek
25726d2aef
3rdparty: Remove glslang
2024-04-06 21:16:52 +10:00
Stenzek
ec3f1b2aa4
GS/Vulkan: Swap out glslang for shaderc
2024-04-06 21:16:52 +10:00
Stenzek
291ce2cbb0
CI: Build shaderc as part of deps
2024-04-06 21:16:52 +10:00
Connor McLaughlin
49c199e7e8
GSRunner: Fix build on Windows
2024-04-06 17:43:13 +10:00
Stenzek
e6ff49eb60
GS/OpenGL: Use EGL 1.5 platform interface
2024-04-06 14:37:55 +10:00
Stenzek
8890e5948b
Common: Sync DynamicLibrary with DuckStation
2024-04-06 14:37:55 +10:00
Stenzek
651e9a7f9c
Docs: Update third-party notices
...
- Remove jpgd.
- Add FreeType, HarfBuzz, libjpeg.
2024-04-06 13:17:22 +10:00
Stenzek
caf0ade6f3
3rdparty: Remove jpgd
2024-04-06 13:17:22 +10:00
Stenzek
431b2c5b83
USB: Swap jpge for libjpeg
2024-04-06 13:17:22 +10:00
Stenzek
ebf0cf91b6
GS: Support saving WebP screenshots
2024-04-06 13:17:22 +10:00
Stenzek
590b81a782
Image: Use libjpeg and support WebP saving
...
Backport from:
https://github.com/stenzek/duckstation/commit/f3c0c14b2a5ac6957729e70e3d8218a75a77c257
https://github.com/stenzek/duckstation/commit/c854b8f85e0d01ab50d0179d6b3b4320fd280cea
2024-04-06 13:17:22 +10:00
Stenzek
6808db1cde
3rdparty: Remove unused in-tree libs
2024-04-06 13:17:22 +10:00
Stenzek
dfa5fccec9
Build: Unify shared libraries across platforms
...
Use DLLs/shared libraries for:
- libjpeg
- libpng
- libwebp
- lz4
- SDL
- zlib
- zstd
2024-04-06 13:17:22 +10:00
Stenzek
d5290e93a8
Qt: Fix crash on shutdown settings save
2024-04-05 21:12:59 +10:00
Connor McLaughlin
056a8d0274
Updater: Fix incorrect CoInitializeEx() call
2024-04-05 20:52:04 +10:00
JordanTheToaster
da7284f185
GH: Bug report clarification
2024-04-04 21:11:21 +01:00
JordanTheToaster
434001d4a3
GameDB: Various fixes
2024-04-04 21:11:21 +01:00
Stenzek
14ad8014e2
CMake: Skip deploying dxcompiler on Windows
...
We don't need it (yet).
2024-04-04 23:10:15 +10:00
Stenzek
dd82ee532c
Updater: Use IFileOperation for cleanup
2024-04-04 23:10:15 +10:00
Stenzek
29a961a407
Qt: Fix a couple more missing native separator calls
2024-04-04 17:35:14 +10:00
Stenzek
7066369887
Qt: Fix BIOS list
2024-04-04 17:35:14 +10:00
Stenzek
efa8f058d4
Deps: Update to Qt 6.7.0 and SDL 2.30.2
2024-04-04 11:49:22 +10:00
Stenzek
f8b18d406f
Qt: Ensure settings are writable before running setup wizard
2024-04-04 11:40:10 +10:00
Stenzek
332be6c771
SettingsInterface: Add Error to Save()
2024-04-04 11:40:10 +10:00
Stenzek
81502e6c7d
FileSystem: Add Error to CreateDirectory()/RenamePath()
2024-04-04 11:40:10 +10:00
Stenzek
b06da6607b
Error: Add prefix methods
2024-04-04 11:40:10 +10:00
Stenzek
f3d6249cc1
FileSystem: Handle paths longer than MAX_PATH on Windows
2024-04-04 11:39:40 +10:00
refractionpcsx2
c16ac2034c
GS/HW: Fix operator precedence warning
2024-04-03 21:40:34 +01:00
refractionpcsx2
c5dfc5d5da
GS/TC: Read indexed texture from GS memory if complete dirty overlap
2024-04-03 21:40:34 +01:00
Stenzek
2693bbff95
GS/HW: Prioritize loading required replacement textures over precache
2024-04-03 19:29:21 +10:00
refractionpcsx2
8e008288b6
GS/HW: Further fix up RTA handling
2024-04-02 21:48:32 +01:00
refractionpcsx2
effdfd5a22
GS/HW: Fix up some RTA behaviour and reduce copies
2024-04-02 21:48:32 +01:00
refractionpcsx2
8a73f98b1f
GS/TC: When preloading new targets, include the preloaded size as valid
2024-04-02 21:48:32 +01:00
refractionpcsx2
553ad0a372
GS/HW: Stop 24bit targets from RT Alpha correcting
2024-04-02 21:48:32 +01:00
JordanTheToaster
088ba4e2ea
GameDB: Various fixes
2024-04-01 18:37:54 +01:00
PCSX2 Bot
1cd69977e4
PAD: Update to latest controller database.
2024-04-01 18:22:47 +02:00
Stenzek
69349e9d38
GS/HW: Fix loading replacement textures
2024-04-01 18:22:37 +02:00
JordanTheToaster
aeb3cb0945
GameDB: Various fixes
2024-04-01 13:40:04 +01:00
refractionpcsx2
c729a6f91c
GS: Move PrimitiveWithoutGaps function to GSState
2024-04-01 13:35:44 +01:00
refractionpcsx2
f3a75f55e7
GS: Improve optimizing scissoring texture when REPEAT sampling
2024-04-01 13:35:44 +01:00
Mrlinkwii
8dce187746
Docs: Remove XZ Utils from thirdpartynotices ( #11016 )
2024-04-01 22:26:29 +10:00
Stenzek
fce8317da7
GS/HW: Compute source alpha min/max based on texture instead of CLUT
...
Stops alpha from unused CLUT colours from leaking into the alpha range,
saves a good number of draw calls on many games, and some RTA
conversions.
2024-04-01 21:51:03 +10:00
Stenzek
64a471b5a2
GS/TextureCache: Remove redundant parameter to RTA{De,C}orrect
2024-04-01 21:51:03 +10:00
Stenzek
c9fdd0197f
GS/TextureCache: Fix incorrect alpha min/max read on block offsets
2024-04-01 21:51:03 +10:00
Stenzek
c650b4b00f
Qt: Fix vanishing status bar renderer info
2024-04-01 13:03:59 +10:00
Stenzek
64b6dec56f
Qt: Fix crash on shutdown with BP mode open
2024-04-01 13:03:49 +10:00
refractionpcsx2
4d531384e9
GS/HW: Avoid deleting depth targets on shuffles
2024-03-31 19:15:40 +01:00
Stenzek
085699f9de
GS/Vulkan: Fix incorrect clear colour for fast colclip
2024-03-31 19:02:23 +10:00
refractionpcsx2
9de38e50e2
GS/HW: Improve handing of some texture shuffles
...
More prominent when using an API without barriers (like Direct3D)
2024-03-30 11:43:20 +00:00
refractionpcsx2
545fbdeed1
GS/HW: Round source lookup rect to block boundary and improve overlap check.
...
- also clean up formatting in GSTextureCache.cpp
2024-03-30 11:43:20 +00:00
Stenzek
a959d33f85
GS/DX12: Fix FXAA compilation
2024-03-30 21:37:29 +10:00
Stenzek
00b2ad49d5
CI: Remove xz/liblzma from build scripts
2024-03-30 21:37:29 +10:00
Stenzek
872f5c677d
3rdparty: Remove xz
...
Had a backdoor. Best to not trust it.
2024-03-30 21:37:29 +10:00
Stenzek
ad81318854
GS: Replace xz/liblzma with 7zip LZMA SDK
2024-03-30 21:37:29 +10:00
Stenzek
907ae642d0
Common: Update FixedArray.h from DuckStation
2024-03-30 21:37:29 +10:00
Stenzek
299fd3d5ad
GS/DX11: Re-enable FL10 support with a warning
2024-03-30 11:33:57 +10:00
Stenzek
4dca6c3bb2
GS/DX: Fix ALT+ENTER causing mode switch
2024-03-29 23:05:07 +10:00
Stenzek
615e30fa52
GS/OGL: Fix recursive macro compile error
...
On some Intel drivers.
2024-03-29 23:04:43 +10:00
Stenzek
8679755d18
GSDevice: Improve IsEffective() test
...
Ensure blending is disabled when colormask is zero.
Intel's (older) DX11 drivers apparently crash the GPU when SRC1_COLOR is
used in blend, when the shader doesn't output it, even though it's not
being written.
It was also missing entirely for OpenGL.
2024-03-29 23:04:43 +10:00
Stenzek
11ee0a8613
GS: Remove reduced-depth-range hack
2024-03-29 20:44:02 +10:00
Stenzek
7ddf6386f1
GS: Remove DSB feature
...
No longer needed, since it's mandatory.
2024-03-29 20:44:02 +10:00
Mrlinkwii
253e02b4c1
Config: Allow the use of portable.txt ( #10984 )
2024-03-29 13:12:00 +10:00
JordanTheToaster
b2b7fa36bb
Qt: Remove Speed Limiter setting
...
Causes confusion when users untick it and wonder why games won't react to F4 or tab.
2024-03-28 14:04:26 +00:00
JordanTheToaster
cf1f2d6919
GameDB: Various fixes
2024-03-28 14:04:26 +00:00
AKuHAK
9c320a90db
CDVD: fix sceCdReadConsoleID on bios v1.70 and up
2024-03-28 13:42:08 +00:00
Stenzek
5be4326626
GS: Purge GSinit() and GSshutdown()
2024-03-28 17:25:59 +10:00
KamFretoZ
0384d9c29f
OSD: Minor adjustment to basic blending notification
2024-03-28 08:02:44 +01:00
lightningterror
aa82789132
GS/Metal: Fix Wunused-const-variable warning.
2024-03-28 05:48:42 +01:00
Stenzek
2eab0f9757
GS: Improve state load determinism
...
CLUT wasn't force reloaded, so if the game didn't write to TEX0 before
its first draw after loading a state, you got either the CLUT before the
state was loaded, or random/uninitialized garbage.
Do the same for reset as well, except zero it out in that case.
2024-03-28 12:56:51 +10:00
Stenzek
a317e9c038
GS/HW: Improve accuracy of RGB_ONLY AFAIL
...
Instead of breaking the draw into two passes, which breaks when
fragments overlap each other and blending is enabled, use blending to
leave the value of Ad intact when a pixel fails the alpha test.
In the case of DATE being enabled, prefer PrimID over stencil, as since
we are changing Ad on a per-fragment basis, with some fragments not
being modified, stencil DATE will become desynchronized with the value
of Ad.
2024-03-28 11:46:20 +10:00
Stenzek
b644f85f51
GSDevice: Add separate RGB/A blend factors
2024-03-28 11:46:20 +10:00
Stenzek
ee3b6e59eb
GS: Use SRC1_COLOR instead of SRC1_ALPHA for DSB
...
Frees up the alpha channel of the second source for use with single pass
afail.
2024-03-28 11:46:20 +10:00
Stenzek
0917d49a01
GS: Remove separate alpha pass fallback
...
This is just wrong when overlap and depth writes are involved.
2024-03-28 11:46:20 +10:00
lightningterror
0d61f154d7
GS/HW: Cleanup blend function, update blend levels.
...
Cleanup and optimize blend levels for all renderers:
For Gl/Vk
High blend: Prefer sw blend when RTA > 128, otherwise try to use RTA correction.
For DX:
Medium blend: Prefer sw blend on Ad cases where prims don't overlap, alpha masked case or rta correction isn't possible.
High: Prefer sw blend on Cd*(Alpha + 1) cases where prims don't overlap.
Full: Prefer sw blend on cases where Alpha > 128 when prims don't overlap.
Add some optimizations for Ad cases to not do any blending depending on Alpha value.
2024-03-26 12:55:16 +01:00
refractionpcsx2
d6e3eccf45
GS/HW: Detect shuffles reshaping the target
2024-03-26 07:46:02 +00:00
TellowKrinkle
e9ac262cd3
GS:MTL: RTA correction shader is used to scale textures
...
Can't use a DirectReadTextureIn, which reads from the pixel with the same location
2024-03-26 07:38:16 +00:00
TellowKrinkle
68a71d2e12
GS:MTL: Formatting
2024-03-26 07:38:16 +00:00
TellowKrinkle
478033037f
GS: Treat rta as a bit flag
2024-03-26 07:38:16 +00:00
refractionpcsx2
059ec49389
GS/HW: RTA improvements and enhancements
2024-03-25 17:58:12 +00:00
dependabot[bot]
d0f070bf97
ci: Bump the ci-deps group with 5 updates ( #10944 )
...
Bumps the ci-deps group with 5 updates:
| Package | From | To |
| --- | --- | --- |
| [peter-evans/create-pull-request](https://github.com/peter-evans/create-pull-request ) | `5` | `6` |
| [actions/cache](https://github.com/actions/cache ) | `3` | `4` |
| [mathieudutour/github-tag-action](https://github.com/mathieudutour/github-tag-action ) | `6.1` | `6.2` |
| [softprops/action-gh-release](https://github.com/softprops/action-gh-release ) | `1` | `2` |
| [microsoft/setup-msbuild](https://github.com/microsoft/setup-msbuild ) | `1` | `2` |
Updates `peter-evans/create-pull-request` from 5 to 6
- [Release notes](https://github.com/peter-evans/create-pull-request/releases )
- [Commits](https://github.com/peter-evans/create-pull-request/compare/v5...v6 )
Updates `actions/cache` from 3 to 4
- [Release notes](https://github.com/actions/cache/releases )
- [Changelog](https://github.com/actions/cache/blob/main/RELEASES.md )
- [Commits](https://github.com/actions/cache/compare/v3...v4 )
Updates `mathieudutour/github-tag-action` from 6.1 to 6.2
- [Release notes](https://github.com/mathieudutour/github-tag-action/releases )
- [Commits](https://github.com/mathieudutour/github-tag-action/compare/v6.1...v6.2 )
Updates `softprops/action-gh-release` from 1 to 2
- [Release notes](https://github.com/softprops/action-gh-release/releases )
- [Changelog](https://github.com/softprops/action-gh-release/blob/master/CHANGELOG.md )
- [Commits](https://github.com/softprops/action-gh-release/compare/v1...v2 )
Updates `microsoft/setup-msbuild` from 1 to 2
- [Release notes](https://github.com/microsoft/setup-msbuild/releases )
- [Changelog](https://github.com/microsoft/setup-msbuild/blob/main/building-release.md )
- [Commits](https://github.com/microsoft/setup-msbuild/compare/v1...v2 )
---
updated-dependencies:
- dependency-name: peter-evans/create-pull-request
dependency-type: direct:production
update-type: version-update:semver-major
dependency-group: ci-deps
- dependency-name: actions/cache
dependency-type: direct:production
update-type: version-update:semver-major
dependency-group: ci-deps
- dependency-name: mathieudutour/github-tag-action
dependency-type: direct:production
update-type: version-update:semver-minor
dependency-group: ci-deps
- dependency-name: softprops/action-gh-release
dependency-type: direct:production
update-type: version-update:semver-major
dependency-group: ci-deps
- dependency-name: microsoft/setup-msbuild
dependency-type: direct:production
update-type: version-update:semver-major
dependency-group: ci-deps
...
Signed-off-by: dependabot[bot] <support@github.com >
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2024-03-24 12:45:58 -04:00
refractionpcsx2
452f9e4b50
GS/HW: Check both edges of current triangle for quads
2024-03-24 12:20:33 +00:00
refractionpcsx2
2a6d71cd5a
GS/HW: Compare dirty rects by valid bounds
2024-03-24 11:55:26 +00:00
refractionpcsx2
4ba43b8496
GS/HW: Improve channel + texture shuffle detection and processing
2024-03-24 11:38:33 +00:00
Connor McLaughlin
9e42bf7385
CI: Set build-log-url for Flathub upload
2024-03-23 14:24:53 +10:00
lightningterror
4ace75151f
USB: Cleanup usb qemu.
...
Make it suck less.
2024-03-23 14:21:18 +10:00
Stenzek
f416fd7a9e
UnitTests: Only build SSE4 on Apple Silicon host
2024-03-23 12:14:56 +10:00
Stenzek
e20984a5f7
CI: Swap to MacOS 14 runner
2024-03-23 12:14:56 +10:00
Stenzek
18e3a9987e
deps: Build MoltenVK on MacOS
2024-03-23 12:14:56 +10:00
Stenzek
fb1a5eab7e
Qt: Don't invoke quit() from closeEvent()
2024-03-23 12:14:19 +10:00
Stenzek
8ae01f642f
Qt: Enable unifiedTitleAndToolBarOnMac for main window
2024-03-23 12:14:19 +10:00
refractionpcsx2
20fa3b6af9
GS/HW: Make sure RTA doesn't correct when it can't
2024-03-22 18:03:23 +00:00
TellowKrinkle
a462c914fc
CI:mac: Update to Xcode 15.2
2024-03-23 00:01:43 +10:00
TellowKrinkle
60cb78577f
CI:mac: Set CMAKE_INSTALL_NAME_DIR
...
CMake defaults to using rpath-based installs, but doesn't set rpath to include the deps dir when building, breaking Qt builds when they try to invoke rcc (which links against zstd) from the build dir
2024-03-23 00:01:43 +10:00
TellowKrinkle
e8ad355a90
CI:mac: Use shared cmake config variable
2024-03-23 00:01:43 +10:00
TellowKrinkle
0a161f9591
CI: Support relative dirs in install scripts
2024-03-23 00:01:43 +10:00
Stenzek
234acf5ca2
Qt: Fix main window stuck open after update
2024-03-22 22:58:29 +10:00
KamFretoZ
7689729d9b
README: Update docs link
2024-03-22 08:11:57 +00:00
refractionpcsx2
6177825939
GameDB: Fix SSX On Tour NTSC-US patch
2024-03-22 08:10:06 +00:00
KamFretoZ
a74a236654
Qt: Update docs link on setup wizard
...
Since the links for the docs has been changed, update the link on the setup wizard.
2024-03-22 12:37:13 +10:00
lightningterror
93a1ae9f2f
GameDB: Add some gshw fixes.
...
Add full mipmap with ps2 trilinear to Global Storm:
Fixes ground textures.
Add missing autoflush fixes to other regions of Terminator 3 The Redemption:
Fixes environment lights visible through player model.
2024-03-22 03:29:41 +01:00
JordanTheToaster
3f4d9fd23c
Qt: Fix closing log window via taskbar
2024-03-21 13:07:48 +10:00
refractionpcsx2
23d98e9352
GS/HW: Optimize RTA correction to reduce copies
2024-03-20 23:51:17 +00:00
lightningterror
8f381a4e16
GS/HW: Improve how we handle texture shuffles with barriers.
...
If barriers are already present and it's a texture shuffle then prefer full sw blend, it will be more accurate with no cost.
One barrier is enough for texture shuffles, no need to do full, which means less texture barriers and draw calls.
2024-03-19 15:38:20 +01:00
PCSX2 Bot
7e43448110
PAD: Update to latest controller database.
2024-03-18 17:33:05 +01:00
JordanTheToaster
3ca9680c88
UI: Rename screenshot size options
2024-03-18 14:43:24 +01:00
JordanTheToaster
6f1048d6fd
GameDB: Various fixes
2024-03-18 14:43:24 +01:00
nishi
6d92cee5bb
GameDB: NTSC-J Fixes. ( #10928 )
...
Typo/mistake corrections and improvements to sorting.
2024-03-18 14:19:24 +01:00
Pierre GRASSER
d1bff18e0c
UI: Add the "points" unit in some RA-related strings ( #10917 )
2024-03-17 22:29:09 +00:00
refractionpcsx2
4d2b2e5803
GS/HW: Decorrect targets for readbacks.
2024-03-17 17:24:39 +01:00
refractionpcsx2
bfef8397d6
GS/HW: Allow source is rt to use corrected alpha in most cases.
2024-03-17 17:24:39 +01:00
lightningterror
886a368297
GS/HW: Clean up Correct/Decorrect calls and functions.
...
No need to check m_rt_alpha_scale and m_type == RenderTarget when we already check them in the Correct/Decorrect functions.
2024-03-17 17:24:39 +01:00
lightningterror
73d617fb72
GS/HW: RTA Decorrect on Target Update.
2024-03-17 17:24:39 +01:00
lightningterror
3a2888a5d5
GS/HW: Adjust RTA shader precision.
2024-03-17 17:24:39 +01:00
lightningterror
97237c963f
GS/HW: Check if channel shuffling actually needs decorrecting.
...
Saves copies.
2024-03-17 17:24:39 +01:00
lightningterror
f2b3db9cbc
GS/HW: Improve how we handle decorrection on texture shuffles.
...
Avoid copies if we can.
2024-03-17 17:24:39 +01:00
refractionpcsx2
7a547e64c4
GS/HW: RTA checks for moves and DST matches and ICO CRC.
2024-03-17 17:24:39 +01:00
lightningterror
6a5ac4fe54
GS/HW: Avoid corrections on new targets.
2024-03-17 17:24:39 +01:00
lightningterror
500e86c43c
GS/HW: Update TargetClear to work with RTA Correction.
2024-03-17 17:24:39 +01:00
lightningterror
0900c2fd8b
GS/HW: RTA Correction, implement on DATE.
...
Less copies, and makes it work with DATE.
2024-03-17 17:24:39 +01:00
lightningterror
58628b8dd3
GS/HW: Make sure we don't multiply Cs if Ad is corrected.
...
Another potential to avoid copies.
2024-03-17 17:24:39 +01:00
lightningterror
71376ff4e6
GS/HW: Decorrect Ad on sw blend in tfx shader.
...
Otherwise if we do decorrection in covert shader we add more copies.
Also make sure to decorrect for fbmask, tex is fb.
2024-03-17 17:24:39 +01:00
lightningterror
fff4aea076
GS/HW: Avoid (Ad + 1) cases on RTA correction.
...
HW blend will be wrong here so no need to do copies.
2024-03-17 17:24:39 +01:00
lightningterror
6c9f132093
GS/HW: Add support for Ad (RTA) correction.
...
The idea is to adjust the alpha destination for more
accurate hw blending which will work on all renderers.
Old behavior has Ad in range within 0-1 whereas for blending 0-2 is needed.
copy rt -> adjust the alpha -> copy back the adjusted alpha-> restore old alpha after blending is done
2024-03-17 17:24:39 +01:00
refractionpcsx2
3b7ad788bf
GS/HW: Improve shuffle width/height detection
2024-03-16 11:19:26 +00:00
lightningterror
867afd7da0
Qt: Disable Texture barriers option on Metal.
...
Not implemented.
2024-03-15 18:02:54 +01:00
lightningterror
c4bfdc4506
GS/Metal: Fix some Wformat warnings.
2024-03-14 18:18:57 +01:00
lightningterror
a7c5eebf99
GS/HW: Adjust blend mix for impossible blend.
...
Since we can't do Cd*(Alpha + 1) - Cs*Alpha in hw blend what we can do is adjust the Cs value that will be subtracted,
this way we can get a better result in hw blend. Result is still wrong but less wrong than before.
2024-03-14 16:16:11 +01:00
Dan McCarthy
a2a6a98635
Debugger: Fixes crash selecting a filter search with new search button
...
Fixes crash issues when trying to use a search comparison that requires prior results with the New Search button instead of Filter Search.
2024-03-14 01:42:11 +01:00
Dan McCarthy
d309e24e60
Debugger: Reduces RAM useage for searches (Act 1)
...
Reduces memory useage during memory searching process.
- Minimizes passing by copy, uses references to avoid causing copies
- Deletes FutureWatcher ptr when no longer needed to avoid leaking memory (thanks Fobes)
- Updates the search results vector in-place so that no extra copies are needed.
- Makes use of std::move to transfer resources instead of keeping two copies.
- No longer keeps a copy of prior search results in addition to the active search, the stored results are transferred to the search worker and then transferred back.
More improvements to be made, but making a first that should make a
decent impact.
Also: Updates storage of prior results a s a vector now.
Prior since the results were stored in a hashmap, the .keys() function needed to be used to index at an arbitrary point when loading results into the UI.
This caused a big spike in memory usage when the results count is particularly large.
Using a vector optimizes this as we don't need to add any memory when indexing in this way.
Also unlike before when we used vector, we're also removing elements in place when doing filter searches so we don't need two vectors.
2024-03-14 01:42:11 +01:00
KamFretoZ
7abbdf89af
OSD: Add Memcard Icon in more places
2024-03-13 11:57:36 +00:00
KamFretoZ
4720f69b76
BPM: Implement "Open in File Browser" Function
2024-03-13 11:57:36 +00:00
Stenzek
515cbc7b29
Path: Add CreateFileURL()
2024-03-13 20:13:35 +10:00
lightningterror
b4992856f7
GS/HW: Instead of adjusting blend min/max, adjust GetAlphaMinMax.
...
Might help in blending cases.
2024-03-12 11:25:29 +00:00
lightningterror
74df63ff94
GS/HW: Remove blend_ad_improved case.
...
Didn't work properly and will be useless when RTA correction pr is merged.
2024-03-12 11:25:29 +00:00
lightningterror
52ac8f0d7b
GS/HW: Calculate blend/rt alpha min/max based on alpha test.
2024-03-12 11:25:29 +00:00
lightningterror
760ea91cc1
GS/HW: Adjust blend_alpha_min/max based on DATE.
2024-03-12 11:25:29 +00:00
refractionpcsx2
2324922111
GS/HW: Don't allow conversion to indexed is read is outside the target
2024-03-12 09:12:56 +00:00
PCSX2 Bot
1cfc2780d0
PAD: Update to latest controller database.
2024-03-11 17:04:34 +01:00
lightningterror
c0e47767b7
GS/HW: Adjust dither on Blend Mix when Cs-Cd * Af blend.
2024-03-10 23:41:18 +00:00
refractionpcsx2
65649b3cbb
GS/HW: Adjust dither on Blend Mix when Cs-Cd * As blend.
2024-03-10 23:41:18 +00:00
Stenzek
d28ba0e53c
GS/HW: Don't include TBW in hash cache key
...
Since we're hashing at the block level, a different TBW that causes a
different-looking texture should cause different blocks to get hashed,
and thus, a different hash.
2024-03-10 23:22:34 +10:00
Stenzek
4fef86a635
GS/HW: Reduce duplicates in hash cache
...
- Don't include TCC in the hashed TEX0 bits.
- Hash the region size, not rectangle.
Significantly reduces hash cache size in Ace Combat 5, over the course
of 30 frames from 1,000+ textures down to 400.
NOTE: This will change texture replacement hashes. Any "old" region
textures will transparently be converted to the new internal name format
upon loading.
2024-03-10 18:26:14 +10:00
Stenzek
b16bb14c58
GS/Vulkan: Work around NVIDIA attachment clear bug
2024-03-10 13:16:18 +10:00
Stenzek
36278b6aae
GS/HW: Handle redundant FRAME+Z buffer clears
2024-03-10 13:16:03 +10:00
Stenzek
88165ab072
CI: Update to SDL2 2.30.1 and Qt 6.6.2
2024-03-09 14:04:14 +10:00
Stenzek
5337e46f43
Qt: Fix log window disabling itself on close
2024-03-08 23:43:13 +10:00
Stenzek
7ed6801101
VulkanDevice: Add additional semaphore on swap chain
...
We don't actually need +1 semaphores, or, more than one really.
But, the validation layer gets cranky if we don't fence wait before the next image acquire.
So, add an additional semaphore to ensure that we're never acquiring before fence waiting.
2024-03-08 23:42:58 +10:00
dreamsyntax
162354decf
Qt: Toggle for DualSense Player LED
2024-03-07 12:37:00 +10:00
Ty Lamontagne
483c7f41de
vmmanager:revert gpu logging
2024-03-07 02:34:53 +00:00
Ty Lamontagne
46e039dab2
VMManager: Log power profile and GPUs on startup
2024-03-07 01:21:28 +00:00
refractionpcsx2
4d23410b99
GS/HW: Pre check DATE requirement before updating rt alphas
2024-03-07 01:20:25 +00:00
JordanTheToaster
88192adfd0
GameDB: God of War 2 Fixes
2024-03-05 12:21:14 +00:00
KamFretoZ
e3c745cf9b
OSD: Fix Recording Icon
2024-03-05 12:19:51 +00:00
Pierre GRASSER
e5de4c8f10
UI: Fix broken setup guide links
2024-03-05 00:51:03 +00:00
PCSX2 Bot
511cb0c322
PAD: Update to latest controller database.
2024-03-04 17:07:55 +01:00
PCSX2 Bot
688306dd9c
Qt: Update Base Translation
2024-03-03 00:10:02 +00:00
refractionpcsx2
d39e655fa2
GS/HW: Require alpha for 8H, 4HH, 4HL on source lookup
2024-03-02 21:18:33 +00:00
refractionpcsx2
812a3c1123
GS/HW: Improvements to rt alpha accuracy
2024-03-02 15:28:55 +00:00
KamFretoZ
244a8775dd
Qt: Fix InterfaceSettingsWidget layout
2024-03-02 15:08:11 +00:00
KamFretoZ
5e28c2608a
FSUI: Icon treatments
...
OSD: Add Icon for USB Devices
2024-03-02 15:08:11 +00:00
Dan McCarthy
bd032bbcb8
Debugger: Memory search expansions + results count
...
Adds memory search comparisons for Increased, Increased By, Decreased, Decreased By, Changed, Not Changed, Changed By.
For arrays, adds not equals, changed, not changed for filter searches.
Now only shows the comparison types that are currently valid for the given search type and if there's prior search results.
Also refactors to allow holding the prior set of search results rather than just the addresses, needed for these search comparisons to work.
Also adds a ui label to show that the debugger is searching after clicking the search button which then gets replaced with the results count when the search completes.
2024-03-02 14:49:15 +00:00
Stenzek
875fdc40a5
GS/Vulkan: Don't ever fully clear stencil on DATE draws
...
We manually clear the drawn region when it's needed, in all other cases
it's pre-filled with the setup.
Therefore, the two load actions should be preserve and don't care.
2024-03-02 12:42:42 +10:00
Stenzek
0ae3cbf4d6
GS/Vulkan: Use attachment clear for ONE stencil
...
66% faster in Persona 3 in DATE-heavy scenes.
2024-03-02 12:42:42 +10:00
JordanTheToaster
b9a7143dee
GameDB: Arc the Lad TOTS Fixes
2024-03-01 18:57:29 +00:00
Stenzek
ef9cbf6be8
3rdparty/rcheevos: Bump to 3d01191 and move in-tree
...
- aes and 3DS functions in hash.c removed, due to potential legal issues.
- .github/test/validator directories removed, as they are unnecessary.
2024-02-29 15:46:05 +10:00
Dan McCarthy
a903387182
Debugger: Add automatic refresh on 1 second interval
...
The debugger now refreshes/updates it's widgets once a second so that the user does not need to interact with the debugger to know when data/state changes.
2024-02-28 17:07:56 +00:00
Ty Lamontagne
4919f9b18c
DebugTools: Add noreturn heuristic
2024-02-28 16:48:54 +00:00
JordanTheToaster
b07b56fce6
GameDB: FIFA Street 2 Fixes
2024-02-28 14:53:41 +00:00
JordanTheToaster
3a8845dc6f
GameDB: FIFA 14 Fixes
2024-02-28 02:06:04 +00:00
refractionpcsx2
de64f784e8
GS/HW: Calculate alpha on updated areas on RT invalidation
2024-02-27 18:19:32 +00:00
PCSX2 Bot
f2a614913d
PAD: Update to latest controller database.
2024-02-26 18:43:23 +01:00
JordanTheToaster
6b54094e26
GameDB: Various fixes
2024-02-25 14:56:11 +00:00
Stenzek
4442ff7221
CI/Flatpak: Fix dubious ownership error
2024-02-24 14:54:24 +10:00
Bart Piotrowski
19c3dd8419
ci: Switch Flatpak build to flathub-infra/flatpak-github-actions ( #10838 )
...
* ci: Switch Flatpak build to flathub-infra/flatpak-github-actions
Flathub team has recently forked flatpak-github-actions and merged
various PRs submitted to the original repo. However, it's not versioned
(yet?), so pin the latest commit instead.
Additionally, enable validation of the build using flatpak-builder-lint,
and run all steps in the container with the runtime and required tooling
baked in.
* Update mirror-screenshots-url
* Shush git complaining about "dubious" ownership
* Update date format to iso8601
* Fix flatpak-builder-lint invocations
2024-02-24 14:19:35 +10:00
JordanTheToaster
9c9d2b7c9c
3rdparty: Update xbyak to 7.05.1
2024-02-23 22:04:46 +00:00
Dan McCarthy
f00f0cc846
Debugger: Fixes crash on debugger open when cpu not alive
...
The debugger was crashing on open if no game was running due to failing to read from the CPU while the cpu was not alive.
The opcode was read before checking if it should be shown, so I have moved it to only read if the showOpcode boolean is true, and set it to not show opcodes of the cpu is not alive.
2024-02-23 11:36:41 +00:00
Ty Lamontagne
78b6323272
DisassemblyWidget: Allow showing opcodes & some key bind modification
2024-02-23 01:28:44 +00:00
refractionpcsx2
a272d99335
GS/HW: Preload whole target on match
2024-02-21 20:37:34 +00:00
Dan McCarthy
ce5e66a2d5
Debugger: Migrates Memory Search tab to it's own widget
...
Moves the Memory Search fucntionality to it's own widget so as to not pollute the CpuWidget with search related functionality, especially as it is intended to grow in scope. CpuWidget is fairly general and as such everything tends to get tossed together which makes it harder to navigate/understand/maintain.
2024-02-21 00:25:40 +00:00
Matías Israelson
1f584736f1
Core: Correctly identify TOOL and Namco 246/256 bios ( #10836 )
2024-02-21 00:16:07 +00:00
JordanTheToaster
645dc3fa9d
GameDB: Jak TLF Fixes
2024-02-20 14:02:18 +00:00
Sestain
96a72286b7
GameDB: Add PCRTCOverscan to Crash Twinsanity (PAL)
2024-02-20 14:01:21 +00:00
Stenzek
d3c97bedb9
ImGuiManager: Defer scale updates
...
Fixes OSD spinbox closing on click, and popups closing on window resize.
2024-02-20 15:52:44 +09:00
Stenzek
e6303cef9e
3rdparty/libchdr: Rebase to upstream 2a1119c
...
Backport of https://github.com/stenzek/duckstation/commit/0e6a9f637bc1975a75edcfd0ccf32f59bbafd733
2024-02-20 15:52:23 +09:00
PCSX2 Bot
5b5e11828f
PAD: Update to latest controller database.
2024-02-19 17:07:05 +01:00
DigitalMajestic
84972d2548
UI: Update SW Renderer Threads Tooltip
2024-02-18 19:46:35 +00:00
TellowKrinkle
76be30f5c8
GitHub: Update macOS versions on issue templates
2024-02-17 16:21:07 -06:00
Connor McLaughlin
689a512f5d
GS/Vulkan: Use fbfetch flag for subpass dependency
...
llvmpipe apparently supports raster order attachment access now, and if you force-disable fbfetch, it wasn't creating the render passes with the self-dependency declared.
2024-02-17 15:16:05 +00:00
JordanTheToaster
f81d555f7e
GSBlock: Add Zen 4 to comment
2024-02-17 15:15:51 +00:00
JordanTheToaster
83376d3f3b
Misc: Rename Disable Depth Emulation
...
Renames Disable Depth Emulation to Disable Depth Conversion as it is both more correct to what it does and less likely for a user to think it is free performance.
2024-02-17 15:15:51 +00:00
JordanTheToaster
ea00a89cff
Interpreter: Comment cleanup
2024-02-17 15:15:51 +00:00
JordanTheToaster
418a97a02a
R5900: Comment cleanup
2024-02-17 15:15:51 +00:00
JordanTheToaster
d2830b77ec
GameDB: Various fixes
2024-02-17 15:15:51 +00:00
PCSX2 Bot
dcb60c785f
PAD: Update to latest controller database.
2024-02-17 09:16:15 +01:00
refractionpcsx2
987dd805c2
UI: Remove option to disable per-game settings
2024-02-17 02:41:20 +00:00
refractionpcsx2
45421a9f96
GS: Fix crop scaling for software and bilinear (sharp)
2024-02-15 13:42:02 +00:00
refractionpcsx2
71c8ad605f
RAchievements: Fix off by one error in scratchpad reads
2024-02-14 15:47:24 +00:00
nishi
e1fc414691
GameDB: NTSC-J Overhaul
2024-02-13 03:53:31 -06:00
KamFretoZ
dc68da4236
OSD: Add icon for Slow-Mo
2024-02-12 15:13:21 +00:00
RedPanda4552
8dc16827ea
Memcard: Fix incorrect order of directory/filename path components for _pcsx2_meta_directory files
2024-02-12 14:51:01 +01:00
Mrlinkwii
6e7c6c205c
Memory cards: Update error message
...
Co-Authored-By: Christian Kenny <16314399+MrCK1@users.noreply.github.com >
2024-02-10 20:42:52 +00:00
PCSX2 Bot
734cfb8966
Qt: Update Base Translation
2024-02-10 00:04:34 +00:00
refractionpcsx2
43c85f22c3
GameDB: Add Autoflush to X2: Wolverine
2024-02-09 13:44:06 +00:00
refractionpcsx2
85e899b92c
GS/HW: Only allow tex is fb on alpha if draw is recursive
2024-02-09 13:44:06 +00:00
KamFretoZ
941a8832bf
Qt: Revert to old icon
2024-02-06 22:14:35 +00:00
KamFretoZ
8ae111add3
Qt: Translation Fixes
2024-02-06 22:14:35 +00:00
TheTechnician27
88672dc38f
Debugger: Create check for successful QString conversion in MemoryViewerWidget.cpp
2024-02-06 22:02:01 +00:00
KamFretoZ
dccba86dde
Qt: Default to No for exit Memcard abort msgbox
2024-02-06 21:49:58 +00:00
JordanTheToaster
a7bced02da
FS: Fix cover text truncation
2024-02-06 02:01:53 -06:00
PCSX2 Bot
a654e2ac43
PAD: Update to latest controller database.
2024-02-06 01:05:30 +01:00
Stenzek
56b54e0e17
GS: Move input recording shutdown to VMManager
2024-02-05 13:20:57 +10:00
Stenzek
8ffd920700
deps: Fix prefix for libbacktrace on Linux
2024-02-05 13:19:27 +10:00
Stenzek
b6f67a7a6e
Qt: Increase controller settings window height
...
Stop it chopping off text when you switch to profile view.
2024-02-05 13:19:27 +10:00
Stenzek
9308410e12
SDLInputSource: Expose IOKit/MFI toggles
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Backport of https://github.com/stenzek/duckstation/commit/73bb2e77affa450fa8c446864d69e18201277e57
2024-02-05 13:19:27 +10:00
Stenzek
65882ae14d
deps: Bump to SDL2 2.30.0
2024-02-05 13:19:27 +10:00
Buzzardsoul
0f533ec16c
GameDB: Add patch for Samurai Warriors 2 - Xtreme legends
2024-02-04 21:54:24 +00:00
JordanTheToaster
0c708e8c1e
GameDB: Various fixes
2024-02-04 18:37:38 +00:00
Stenzek
2693544faa
GS/Vulkan: Fix incorrect memory order arg
2024-02-05 02:34:21 +10:00
refractionpcsx2
2e95e59f40
DEV9: Fix HDD Response when no HDD is connected
2024-02-03 12:29:50 +00:00
JordanTheToaster
72bc826907
GameDB: Various fixes
2024-02-03 00:15:25 +00:00
RedDevilus
21440c31f4
Qt: Add mention zso formatted roms
...
This was an oversight for the Wizard Setup where it didn't list with the supported formats and the GameList when you don't have any games added. It already works when you click open file among supported formats.
2024-02-02 09:36:45 +00:00
PCSX2 Bot
3e225d78fa
Qt: Update Base Translation
2024-02-01 22:57:27 +00:00
Tyler Wilding
5464463ab0
translations: Syncing Crowdin translations ( #10759 )
...
* New translations pcsx2-qt_en.ts (Romanian)
[ci skip]
* New translations pcsx2-qt_en.ts (French)
[ci skip]
* New translations pcsx2-qt_en.ts (Spanish)
[ci skip]
* New translations pcsx2-qt_en.ts (Afrikaans)
[ci skip]
* New translations pcsx2-qt_en.ts (Arabic)
[ci skip]
* New translations pcsx2-qt_en.ts (Catalan)
[ci skip]
* New translations pcsx2-qt_en.ts (Czech)
[ci skip]
* New translations pcsx2-qt_en.ts (Danish)
[ci skip]
* New translations pcsx2-qt_en.ts (German)
[ci skip]
* New translations pcsx2-qt_en.ts (Greek)
[ci skip]
* New translations pcsx2-qt_en.ts (Finnish)
[ci skip]
* New translations pcsx2-qt_en.ts (Hebrew)
[ci skip]
* New translations pcsx2-qt_en.ts (Hungarian)
[ci skip]
* New translations pcsx2-qt_en.ts (Italian)
[ci skip]
* New translations pcsx2-qt_en.ts (Japanese)
[ci skip]
* New translations pcsx2-qt_en.ts (Korean)
[ci skip]
* New translations pcsx2-qt_en.ts (Lithuanian)
[ci skip]
* New translations pcsx2-qt_en.ts (Dutch)
[ci skip]
* New translations pcsx2-qt_en.ts (Norwegian)
[ci skip]
* New translations pcsx2-qt_en.ts (Polish)
[ci skip]
* New translations pcsx2-qt_en.ts (Portuguese)
[ci skip]
* New translations pcsx2-qt_en.ts (Russian)
[ci skip]
* New translations pcsx2-qt_en.ts (Serbian (Cyrillic))
[ci skip]
* New translations pcsx2-qt_en.ts (Swedish)
[ci skip]
* New translations pcsx2-qt_en.ts (Turkish)
[ci skip]
* New translations pcsx2-qt_en.ts (Ukrainian)
[ci skip]
* New translations pcsx2-qt_en.ts (Chinese Simplified)
[ci skip]
* New translations pcsx2-qt_en.ts (Chinese Traditional)
[ci skip]
* New translations pcsx2-qt_en.ts (Vietnamese)
[ci skip]
* New translations pcsx2-qt_en.ts (Portuguese, Brazilian)
[ci skip]
* New translations pcsx2-qt_en.ts (Indonesian)
[ci skip]
* New translations pcsx2-qt_en.ts (Persian)
[ci skip]
* New translations pcsx2-qt_en.ts (Croatian)
[ci skip]
* New translations pcsx2-qt_en.ts (Latvian)
[ci skip]
* New translations pcsx2-qt_en.ts (Hindi)
[ci skip]
* New translations pcsx2-qt_en.ts (Spanish, Latin America)
[ci skip]
2024-02-01 16:43:56 +00:00
refractionpcsx2
9c9bae7443
GS/HW: Clear draw list when replacing with single sprite
2024-02-01 00:13:39 +00:00
refractionpcsx2
9d69a0ad54
GameDB: Add MipMap to Arc the Lad games for Depth of Field
2024-02-01 00:13:39 +00:00
refractionpcsx2
4b88256df2
GS/HW: Allow palette lookups from depth and deswizzle manual deswizzles
2024-02-01 00:13:39 +00:00
Dan McCarthy
bc7b0e53f0
Debugger: Adds editing register values via double click
...
Double clicking a register segment will open the segment edit dialogue that normally has to be accessed by the right click menu.
2024-01-31 14:46:28 +00:00
KamFretoZ
3695862368
Qt/BPM: Minor icon tweaks
2024-01-31 14:45:03 +00:00
KamFretoZ
18ae23b99d
InputRec: Stop input recording on VM shutdown
2024-01-31 14:45:03 +00:00
Stenzek
bb60058fa0
Achievements: Handle fake memory map
2024-01-30 15:26:40 +00:00
Stenzek
1ad25605d1
GS: Check for D3D Mapping Layers and disable Vulkan if present
2024-01-30 15:26:21 +00:00
Stenzek
9809265be4
GS/Vulkan: Fix potential race between submit and main thread
...
Backport of https://github.com/stenzek/duckstation/commit/bcf7f55b93d6c61a66c1aabec5b8568d10a5b26c
2024-01-29 12:40:06 +10:00
Stenzek
63872e6b28
GS/Capture: Stop capture on VM shutdown
2024-01-28 21:23:05 +10:00
Stenzek
fb3a9eae9b
ImGuiOverlays: Use white font for recording time
2024-01-28 21:23:05 +10:00
Stenzek
f53c3050df
GS/Capture: Show video timestamp instead of wall time
2024-01-28 21:23:05 +10:00
PCSX2 Bot
67bd0dfcdb
Qt: Update Base Translation
2024-01-28 21:12:06 +10:00
Stenzek
12196359f7
Qt: Deprecate per-game WS/NI toggles in favor of Patches
2024-01-28 21:09:53 +10:00
Stenzek
609165e412
USB: Fix buffer copies in EyeToy
2024-01-28 17:04:24 +10:00
lightningterror
41f14a8cf8
GameDB: Add mipmap full with ps2 trilinear to SWAT Global Strike Team.
...
Improves building textures to match sw renderer.
2024-01-28 02:36:46 +01:00
lightningterror
a8bdd3fbfc
GameDB: Add gshwfixes to Band Hero.
...
Fixes character shadow misalignment.
Fixes icons.
2024-01-28 00:27:25 +01:00
refractionpcsx2
993ec82a9e
GSDumpReplayer: Fix UI not responded to messages when replaying dumps
2024-01-27 16:38:54 +00:00
Stenzek
c5a2844367
USB: Fix possible buffer overflow in webcam
2024-01-27 21:26:04 +10:00
Stenzek
e5bb405b47
USB: Don't reset configuration when saving state
2024-01-27 21:26:04 +10:00
Stenzek
8c9a65d094
USB: Audio devices don't need port numbers
2024-01-27 21:26:04 +10:00
Stenzek
047b8593ac
USB: Fix incorrect config keys for usb-headset
2024-01-27 21:26:04 +10:00
Stenzek
4fc4eb8a66
USB: Rewrite RingBuffer class
...
It was overflowing and corrupting the heap...
2024-01-27 21:26:04 +10:00
PCSX2 Bot
1f95a86f0a
Qt: Update Base Translation
2024-01-27 13:32:21 +10:00
lightningterror
2b90451c4a
Qt: Fix more compiler warnings.
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-Wsign-compare, -Wunused-variable.
2024-01-27 13:30:45 +10:00
Stenzek
77a6525556
Counters: Move input poll to after throttle
2024-01-27 13:29:55 +10:00
refractionpcsx2
5eacab387d
GameDB: Add Merge Targets to Shadow Hearts
2024-01-26 12:17:52 +00:00
refractionpcsx2
ddaf57d5b0
GS/HW: Kill old source using target if rect is outside target surface
2024-01-26 12:17:52 +00:00
Stenzek
1144c46109
ImGuiOverlays: Fix OSD margin
2024-01-26 19:47:50 +10:00
Stenzek
850b839fc3
Qt: Make "Ignore Inversion" a global mapping setting
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Instead of being specific to DInput.
2024-01-26 18:14:08 +10:00
PCSX2 Bot
22037e75ba
Qt: Update Base Translation
2024-01-26 13:04:42 +10:00
TheLastRar
303ab163ab
DEV9: Remove some casts in ATA Info
2024-01-26 13:03:06 +10:00
TheLastRar
2833537167
DEV9: Various ATA fixes
2024-01-26 13:03:06 +10:00
TheLastRar
1aa7b591b6
DEV9: LBA48 Support
2024-01-26 13:02:53 +10:00
KamFretoZ
2f0463d936
Qt: Icon Refresh
2024-01-26 13:02:36 +10:00
TellowKrinkle
82a1ec0c3a
Qt: Fix use of tr outside of Qt class
2024-01-26 12:48:37 +10:00
TellowKrinkle
d65133451d
Common: Add helper for creating an NSString from a string_view
2024-01-26 12:48:37 +10:00
TellowKrinkle
36e81949e0
Qt: Use proper Show in Finder on macOS
2024-01-26 12:48:37 +10:00
TellowKrinkle
6b62945632
CMake: Set qm files as non-source data in Xcode
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Prevents their contents from coming up in searches
2024-01-26 12:48:37 +10:00
Stenzek
fa2f578900
GS/HW: Handle more double-half clear edge cases
...
Spiderman: Web of Shadows clears its depth buffer with 32-bit FRAME
and 24-bit Z. So the upper 8 bits of half the depth buffer are not
cleared, yay. We can't turn this into a 32-bit clear, because then
it'll zero out those bits, which other games need (e.g. Jak 2). We
can't do a 24-bit clear, because something might rely on half those
bits actually getting zeroed. So, instead, we toss the depth buffer,
and let the mem clear path write out FRAME and Z separately, with
their associated masks. Limit it to black to avoid false positives.
Also fixes FBW getting blown out to 20 for a horizontal double-half
clear in Wakeboarding Unleashed.
2024-01-26 12:08:29 +10:00
JordanTheToaster
e1c9987059
GameDB: Hot Shots Golf Fore Fixes
2024-01-26 01:51:00 +00:00
GovanifY
325e219bb1
PINE: fix save state regression introduced during the switch to Qt
...
Ensure thread safety when loading/saving state
2024-01-25 20:05:44 +10:00
Dan McCarthy
be208df11b
Debugger: Allow copying address of memory search results
...
Adds the ability to copy the address directly of a memory search result through the right click context menu.
2024-01-25 16:55:43 +10:00
KamFretoZ
49df804d1b
FSUI: Add Recording Indicator and Time
2024-01-25 00:05:34 +10:00
JordanTheToaster
122fde79bd
GameDB: Thrillville fixes
2024-01-24 20:07:12 +10:00
Pierre GRASSER
2099e68c41
GUI: Memory Card "slot" instead of "port"
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"Slot" is the official term, we should use it instead of "port".
2024-01-24 20:06:54 +10:00
Dan McCarthy
52ccc609cd
Debugger: Adds loading breakpoints/saved addresses from settings
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Adds `/inis/debuggersettings/` settings folder to contain settings specifically for the debugger. Adds functionality to manually save (to settings) Breakpoints/Saved addresses and automatically load them upon launching the debugger.
2024-01-24 20:06:20 +10:00
Stenzek
b402f6a404
Qt: Fix unclickable links in Setup Wizard
2024-01-24 17:49:18 +10:00
KamFretoZ
3576a1824d
Qt: Remove the duplicate memcard button
2024-01-24 13:47:20 +10:00
Stenzek
c3afaae169
Qt: Remove NTFS compression checkbox on Linux/Mac
2024-01-24 13:46:47 +10:00
Stenzek
c5a9ce6b56
MemoryCardFile: Log size/formatted state on load
2024-01-24 13:46:47 +10:00
Stenzek
4f0d944bb9
MemoryCardFile: Don't compress file on opening
2024-01-24 13:46:47 +10:00
Stenzek
5684bcb6f4
Qt: Explicitly set memcard compression regardless of choice
...
Fixes compressed cards being created when the directory has the
compressed flag set (probably from wx..).
2024-01-24 13:46:47 +10:00
JordanTheToaster
5087fcea88
GameDB: Various fixes
2024-01-23 18:52:09 +00:00
refractionpcsx2
28f984e87f
GS/HW: Don't preload target from other targets after hw clear
2024-01-22 20:38:49 +00:00
PCSX2 Bot
e0233daeb0
PAD: Update to latest controller database.
2024-01-22 19:30:53 +01:00
refractionpcsx2
49922ebe32
GS/HW: Fix up Tekken 5 CRC hack to not remove post + break other scenes
2024-01-21 14:56:54 +00:00
Mrlinkwii
8fe0c3441c
config: remove unused variables
2024-01-21 21:39:07 +10:00
PCSX2 Bot
ba55caa404
Qt: Update Base Translation
2024-01-21 19:28:44 +10:00
Stenzek
e50e651078
Qt: Warning fix
2024-01-21 19:04:16 +10:00
Stenzek
39b4fd47c7
GS/HW: Fix incorrect page mask in ClearGSLocalMemory()
2024-01-21 19:04:16 +10:00
Stenzek
56b83e5cfa
GS/HW: Fix double-half clears misfiring on CT32+Z24 when clearing depth
2024-01-21 19:04:16 +10:00
Stenzek
ed57355948
GS/HW: Prevent creating texture with invalid mipmap levels
...
Fixes crash during loading in Jak with Metal renderer, and UB with
Vulkan.
2024-01-21 19:04:16 +10:00
Stenzek
b4b2f3a0b6
GS/Metal: Don't discard alpha on RGB depth copy
2024-01-21 19:03:16 +10:00
TheTechnician27
1946882952
GameDB: A few trilinear+mipmap games
2024-01-21 09:00:09 +00:00
refractionpcsx2
dbe4930c17
GS: Correct flush reasons
2024-01-20 18:41:06 +00:00
Stenzek
3b25fa3065
GS/HW: Better avoid target uploads on HW clear
2024-01-21 00:49:35 +10:00
Ziemas
01849565aa
SPU: VolumeSlide: disregard phase when exp + decr
2024-01-21 00:05:50 +10:00
Stenzek
e3ca5833d0
GS/HW: Fix false positive on shared bits with double-half clears
2024-01-20 23:03:01 +10:00
Stenzek
dfac1f034b
Qt: Make Shift+Wheel scroll settings info panel
2024-01-20 22:58:22 +10:00
Stenzek
a8d07df81d
GunCon2: Fix cursor assertions in devbuilds
2024-01-20 22:58:22 +10:00
refractionpcsx2
609cb44b01
GS/HW: Optimize out some situations of texture loading
2024-01-20 06:05:49 +01:00
JordanTheToaster
feb4d605d0
GameDB: Various fixes 2: Electric Boogaloo
...
Revert VP2 changes as they cause issues and fix a shadow issue in Star Wars Force Unleashed.
2024-01-19 11:38:54 +00:00
JordanTheToaster
276d887917
GameDB: Various fixes
2024-01-19 08:27:43 +00:00
PCSX2 Bot
61aef9c96f
Qt: Update Base Translation
2024-01-18 16:56:06 +01:00
lightningterror
b4005682f2
GS/HW: Fix compiler warnings.
2024-01-18 16:41:05 +01:00
Pierre GRASSER
7d98461fc6
Qt: Remove non-printable character from some strings
...
This non-printable character (U+FE0F, VARIATION SELECTOR 16) has been added for seemingly no reason to multiple strings and have polluted Translation Memory on Crowdin for some languages (👀 ).
Let's get rid of it.
2024-01-18 15:02:20 +00:00
Stenzek
862d03b78e
FullscreenUI: Link create memory card to Qt dialog
2024-01-18 21:48:22 +10:00
Stenzek
0ecf46240f
Qt: Fix OSD/Big Picture display for missing languages
2024-01-18 21:10:52 +10:00
Tyler Wilding
a2755e212b
translations: Syncing Crowdin translations ( #10638 )
...
* New translations pcsx2-qt_en.ts (Romanian)
[ci skip]
* New translations pcsx2-qt_en.ts (French)
[ci skip]
* New translations pcsx2-qt_en.ts (Spanish)
[ci skip]
* New translations pcsx2-qt_en.ts (Afrikaans)
[ci skip]
* New translations pcsx2-qt_en.ts (Arabic)
[ci skip]
* New translations pcsx2-qt_en.ts (Catalan)
[ci skip]
* New translations pcsx2-qt_en.ts (Czech)
[ci skip]
* New translations pcsx2-qt_en.ts (Danish)
[ci skip]
* New translations pcsx2-qt_en.ts (German)
[ci skip]
* New translations pcsx2-qt_en.ts (Greek)
[ci skip]
* New translations pcsx2-qt_en.ts (Finnish)
[ci skip]
* New translations pcsx2-qt_en.ts (Hebrew)
[ci skip]
* New translations pcsx2-qt_en.ts (Hungarian)
[ci skip]
* New translations pcsx2-qt_en.ts (Italian)
[ci skip]
* New translations pcsx2-qt_en.ts (Japanese)
[ci skip]
* New translations pcsx2-qt_en.ts (Korean)
[ci skip]
* New translations pcsx2-qt_en.ts (Lithuanian)
[ci skip]
* New translations pcsx2-qt_en.ts (Dutch)
[ci skip]
* New translations pcsx2-qt_en.ts (Norwegian)
[ci skip]
* New translations pcsx2-qt_en.ts (Polish)
[ci skip]
* New translations pcsx2-qt_en.ts (Portuguese)
[ci skip]
* New translations pcsx2-qt_en.ts (Russian)
[ci skip]
* New translations pcsx2-qt_en.ts (Serbian (Cyrillic))
[ci skip]
* New translations pcsx2-qt_en.ts (Swedish)
[ci skip]
* New translations pcsx2-qt_en.ts (Turkish)
[ci skip]
* New translations pcsx2-qt_en.ts (Ukrainian)
[ci skip]
* New translations pcsx2-qt_en.ts (Chinese Simplified)
[ci skip]
* New translations pcsx2-qt_en.ts (Chinese Traditional)
[ci skip]
* New translations pcsx2-qt_en.ts (Vietnamese)
[ci skip]
* New translations pcsx2-qt_en.ts (Portuguese, Brazilian)
[ci skip]
* New translations pcsx2-qt_en.ts (Indonesian)
[ci skip]
* New translations pcsx2-qt_en.ts (Persian)
[ci skip]
* New translations pcsx2-qt_en.ts (Croatian)
[ci skip]
* New translations pcsx2-qt_en.ts (Latvian)
[ci skip]
* New translations pcsx2-qt_en.ts (Hindi)
[ci skip]
* New translations pcsx2-qt_en.ts (Spanish, Latin America)
[ci skip]
2024-01-18 20:21:15 +10:00
forrvalhalla
2ec5559dd6
GameDB: Add HPO Native to SLAI
2024-01-18 09:28:34 +00:00
RedDevilus
6f904759ee
GameDB: Gun Align to Native + typo fix
...
Looks better with the bloom and character shadows
2024-01-18 09:27:14 +00:00
RedPanda4552
507fafd601
Pad: Force multitapped slots to Not Connected if their multitap is missing
2024-01-18 14:05:21 +10:00
refractionpcsx2
9c463f1338
GS/HW: Add DS and Alpha Test checks
2024-01-18 13:33:34 +10:00
Stenzek
8818cd0285
GS/HW: Further improve no_rt heuristics
...
Reduces copies by almost 500 in Crash and Burn, few hundred drawcall
reductions in other games.
2024-01-18 13:33:34 +10:00
Stenzek
23b72d08d2
ImGuiOverlays: Fix analog input display
2024-01-17 19:02:33 +10:00
Stenzek
227049b6f2
FileSystem: Handle infinite symlink loops in FindFiles()
2024-01-17 13:57:19 +10:00
Stenzek
97abd3e1f9
ImGuiOverlays: Display inputs as integer, ignoring deadzone
2024-01-17 13:56:54 +10:00
Stenzek
6f34b7ba99
Pad: Add GetEffectiveInput()
...
Returns the value, incorporating any deadzone.
2024-01-17 13:56:54 +10:00
Alessa Baker
c0d86c3852
Adding Jetbrains Rider to Gitignore.
2024-01-17 12:24:15 +10:00
Stenzek
bf743ff467
gitignore: Add portable.ini/fix font paths
2024-01-16 22:13:56 +10:00
Connor McLaughlin
306f994464
CI/Linux: Use wildcard for AppImage libc downgrade
2024-01-16 21:43:25 +10:00
TheLastRar
f56676942b
DEV9: Remove SDMA code
2024-01-16 10:45:14 +00:00
TheLastRar
bfd0a05289
DEV9: Fix ATA MDMA
2024-01-16 10:45:14 +00:00
JordanTheToaster
3999c08f00
GameDB: Various fixes
2024-01-16 10:43:38 +00:00
TheTechnician27
febb8ec1a6
GameDB: Fix water in Just Cause ( #10645 )
2024-01-16 10:29:31 +00:00
RedPanda4552
cdd38ef7aa
Game List: Ignore exclusion paths if they are empty string
...
Works around a bug of unknown origin which causes empty string to be added to the exclusions list, clearing the games list completely.
2024-01-16 18:38:18 +10:00
Stenzek
54c620a5df
CI: Default to non-portable builds
2024-01-16 13:13:02 +10:00
Martino Fontana
089b7fa73e
Build: Remove unused option DISABLE_BUILD_DATE
2024-01-16 13:12:20 +10:00
PCSX2 Bot
d9d0e84ca1
PAD: Update to latest controller database.
2024-01-15 17:17:01 +01:00
refractionpcsx2
badede2e2d
GS/HW: ignore lower 3 bits of 16bit color for AEM check
2024-01-15 14:45:00 +00:00
Stenzek
e2ae28741d
Qt: Look for a file named DefaultUpdaterChannel.h
...
Make manual releases create this file, and make it contain
#define DEFAULT_UPDATER_CHANNEL "stable"
So that the release defaults to the stable update channel.
2024-01-15 15:35:21 +10:00
Stenzek
ff34150b15
Build: Simplify Git version extraction
...
Get rid of SysForwardDefs.h
Use last known git tag to determine version info, if it is not a tagged commit.
2024-01-15 15:35:21 +10:00
Tyler Wilding
4a93ceac58
Update Crowdin configuration file
2024-01-14 14:18:03 -05:00
JordanTheToaster
5a724bf49e
GameDB: Flower sun and rain fixes
2024-01-14 17:40:58 +00:00
Connor McLaughlin
c23bcf6322
Qt: Remove debug popup after update cleanup
2024-01-14 18:36:01 +10:00
PCSX2 Bot
c863149ad9
Qt: Update Base Translation
2024-01-14 18:07:44 +10:00
Connor McLaughlin
5fb6e22bed
Qt: Invoke Updater as Administrator for Program Files installs
2024-01-14 18:03:10 +10:00
refractionpcsx2
d634088282
GS/HW: Don't mark 24bit alpha as valid on upgrade
2024-01-14 06:56:57 +00:00
Stenzek
c99a935831
CDVD: Fix block dump path generation
2024-01-14 15:23:25 +10:00
Stenzek
165da677ed
Qt: Use native path separators for block dump
2024-01-14 15:23:25 +10:00
Stenzek
0bbde2ca52
IPU: Fix regression from #10617
2024-01-14 15:22:43 +10:00
Stenzek
3d13c5d13c
CI: Allow user to override deps build path
2024-01-14 14:05:16 +10:00
Stenzek
9d978c67ec
GS/DX11: Remove unused field
2024-01-14 12:51:51 +10:00
Stenzek
8766e1fa57
GS: Fix enum type return warnings
2024-01-14 12:51:51 +10:00
Stenzek
c0e4883987
GS: Make GSVertex POD
...
Same code is generated with optimization (256-bit store in AVX2).
2024-01-14 12:51:51 +10:00
Stenzek
57f2cd5f9e
GS: Make GSDrawingContext and GSDrawingEnvironment POD
2024-01-14 12:51:51 +10:00
Stenzek
50d8d06a94
GS: Make vector types POD
...
Generates the same code in Release, but slightly difference code in Debug.
In Debug, with the default copy assignment operator, it turns into two
8-byte moves. With the overloaded operator, it turns into a function call
with a vector move.
2024-01-14 12:51:51 +10:00
Stenzek
2e07328878
GS: Skip vertex append for GS_INVALID PRIM
2024-01-14 12:51:51 +10:00
Stenzek
ad8294e521
GS: Remove unused vertex types
2024-01-14 12:51:51 +10:00
Stenzek
14426a7b45
GSCapture: Fix invalid substring comparison
2024-01-14 12:51:51 +10:00
Stenzek
6697e76be1
x86/iR5900: Fix signed/unsigned comparison in timeout loop
2024-01-14 12:51:51 +10:00
Stenzek
73cd876f6d
SPU2: Make StereoOut16/32 POD
2024-01-14 12:51:51 +10:00
Stenzek
e626754000
IPU: Remove last parameter from IDCT_Add
...
It was always being used uninitialized.
2024-01-14 12:51:51 +10:00
Stenzek
1fedd31229
HW: Make various DMAC/IPU/VIF register types POD
2024-01-14 12:51:51 +10:00
Stenzek
bfe1746ddb
Cache: Make CacheTag/CacheData POD
2024-01-14 12:51:51 +10:00
PCSX2 Bot
4800c32db4
Qt: Update Base Translation
2024-01-13 12:27:29 +10:00
KamFretoZ
140fc28b3e
FSUI: Allow toggling fullscreen when VM is paused
2024-01-13 12:27:05 +10:00
Stenzek
f9833bb8af
Qt: Tidy up Tools menu
...
Make System Console and Verbose contingent on Advanced Settings being enabled.
Make Debug Console contingent on actually running under a debugger.
2024-01-13 12:26:34 +10:00
TheTechnician27
4b6ddaf09e
Update VMManager.cpp to not count paused time toward time played
...
Hopefully resolves #10497 . Between each update to played time, we calculate the sum of the deltas between VM resume and pause in order to subtract that off from the total session (paused and unpaused) session time.
Thus, if someone pauses the emulator, that time spent paused will no longer be reflected in the GameList.
2024-01-12 22:52:34 +10:00
Stenzek
d427db4a15
GS/HW: Fix drawing with mismatched target sizes
2024-01-12 19:40:30 +10:00
Stenzek
deb39cc20f
CMake: Set LINUX in current and parent scope
2024-01-12 19:21:31 +10:00
Stenzek
3a4c25e916
VMManager: Force TimeStretch in Achievements HC Mode
2024-01-12 19:20:38 +10:00
Dan McCarthy
f416eb3d4f
Translation\UI: Updates Bitrate "Kbps" to "kpbs"
...
Co-Authored-By: KamFretoZ <14798312+kamfretoz@users.noreply.github.com >
2024-01-12 15:59:15 +10:00
Dan McCarthy
87cbb1f90c
Settings: Adds description to 'All CRCs' on hover for cheat/patch settings
...
Add an on hover description to explain the purpose of the 'All CRCs' button in the Cheat and Patch Settings window.
2024-01-12 15:59:15 +10:00
Stenzek
68f43121fb
MTGS: Explicitly set FP control register on startup
...
Linux appears? to inherit the value of MXCSR from the creating thread,
and that breaks parts of the software renderer.
2024-01-12 15:23:31 +10:00
Stenzek
51ceab1f3c
PINE: Convert from class to namespace
...
Fewer global objects, indirect includes via headers.
2024-01-12 12:57:28 +10:00
Stenzek
2257992a3f
PINE: Tidy up and fix shutdown hang on Linux
2024-01-12 12:57:28 +10:00
TellowKrinkle
40ead584d7
GS:MTL: Properly handle hdr rendering to cleared textures
2024-01-12 12:51:50 +10:00
PCSX2 Bot
6f2be7bd17
Qt: Update Base Translation
2024-01-12 12:51:24 +10:00
KamFretoZ
af9ca4cf7d
3rdparty: Add source for modified PromptFont that we use for OSD
2024-01-12 12:44:43 +10:00
Stenzek
ea98203ac5
Qt: Add log window
2024-01-12 12:40:46 +10:00
Stenzek
e908bbfae6
Qt: Add accessors for UI thread view of current game
2024-01-12 12:40:46 +10:00
Stenzek
fa00069068
Console: Remove WX rubbish and replace
2024-01-12 12:40:46 +10:00
refractionpcsx2
efae58de52
GS/HW: Don't bother trying to draw empty draws
2024-01-11 14:43:04 +00:00
refractionpcsx2
39c7f703cb
GameDB: Remove GS fixes from Ty The Tasmanian Tiger
2024-01-11 13:52:53 +00:00
refractionpcsx2
96220e509c
GSDumpRunner: Fix dump runner
2024-01-11 13:52:53 +00:00
refractionpcsx2
4de495ad59
GS/HW: Upgrade target to C32 if alpha requested on src is rt
2024-01-11 13:52:53 +00:00
refractionpcsx2
56a950a074
GS/HW: Update cached source alpha if linked to target
2024-01-11 12:46:23 +00:00
forrvalhalla
2b47254bdd
GameDB: Set HPO Native to Fast and Furious ( #10595 )
2024-01-11 08:20:56 +00:00
Tyler Wilding
da28e2cc37
CI: fix flatpak cron and add a way to manually kick off a release ( #10567 )
...
* CI: fix mistake stopping flatpak cron from running
* CI: add a way to manually kick off releases with a custom tag
* cmake: handle edge-case where a commit can have multiple tags
* CI: set release channel appropriately when it's a stable release
2024-01-10 19:04:42 -05:00
refractionpcsx2
3d64f4a548
GameDB: Merge sprite to remove blur on Sakura Taisen - Atsuki Chishioni
2024-01-10 15:50:33 +00:00
refractionpcsx2
abf03b0c79
GS/HW: Detected striped moves in HW
2024-01-10 15:50:33 +00:00
refractionpcsx2
8381742422
GS: Flush draw when address matches FRAME/Z
2024-01-10 15:43:06 +00:00
Stenzek
724bb09aec
GS/HW: Don't rely on old targets for double-half clear
2024-01-10 19:36:49 +10:00
Stenzek
ad5de248b4
Qt: Fix incorrect renderer shown in status bar
2024-01-10 19:35:26 +10:00
AKuHAK
1a1fdf6a5a
DEV9: various fixes for ATA Identify
...
improved 48-bit addressing
UDMA mode now set correctly
MDMA0 mode now set correctly
fixed user addressable sectors limit
2024-01-09 21:39:27 +00:00
Stenzek
c469b17350
GS/HW: Fix incorrect resizing of Ico move target
2024-01-09 19:50:51 +00:00
refractionpcsx2
01842a3c6b
GS/HW: Allow blending on normal shuffles
2024-01-09 13:17:52 +00:00
Berylskid
4cd385dbff
GameDB: Fix broken shadows in Armored Core Last Raven
2024-01-09 11:56:31 +00:00
GovanifY
72787d103f
PINE: fix regressions introduced in #10448
2024-01-08 22:01:24 +00:00
PCSX2 Bot
59072272a9
PAD: Update to latest controller database.
2024-01-08 17:06:21 +01:00
Stenzek
ef76666e5a
Misc: Warning fixes
2024-01-08 23:33:43 +10:00
Stenzek
0a0994b19c
Qt: Fix docs file not getting included on Linux/Mac
2024-01-08 23:33:43 +10:00
psykose
ab68c570a9
Debugger: initialise SavedAddress.address with 0 instead of NULL
2024-01-08 20:44:26 +10:00
JordanTheToaster
dcdf3b39a3
GameDB: Various fixes
2024-01-08 10:38:53 +00:00
Stenzek
476cb2db34
Qt: Add third-party license statements
2024-01-07 22:20:43 +10:00
Stenzek
34a7e00413
GameDB: Use chop rounding for division in GT4 NTSC-J
2024-01-07 21:42:18 +10:00
Stenzek
413ba09ee0
Config: Replace FpuNegDivHack with eeDivRoundMode
2024-01-07 21:42:18 +10:00
KamFretoZ
33eefefffb
Qt: Update Base Translation
2024-01-07 10:44:12 +00:00
KamFretoZ
b3c822e31b
Qt: Minor Translation Fixes
2024-01-07 10:44:12 +00:00
Connor McLaughlin
14a458a275
Qt: Fix HTTP download error format string
2024-01-07 20:14:01 +10:00
JordanTheToaster
6c49f9cf52
GameDB: DMC 1 Fixes
2024-01-07 18:40:47 +10:00
Stenzek
803ea4dda5
Qt: Update base translation
2024-01-07 18:35:50 +10:00
Stenzek
c9b23e6e4e
Qt: Fix opening game properties causing patch reload
2024-01-07 18:35:50 +10:00
Stenzek
509c9318af
Qt: Fix missing font message not being translatable
2024-01-07 18:35:50 +10:00
Stenzek
46e1e3d904
Qt: Add runtime downloading of CJK OSD fonts
2024-01-07 17:23:57 +10:00
Stenzek
7a045d837b
Qt: Add runtime resource downloading
2024-01-07 17:23:57 +10:00
Stenzek
574ea820f7
Config: Add UserResources to EmuFolders
...
Allowing some resources, such as fonts/sounds to be overridden by the
user.
2024-01-07 17:23:57 +10:00
Stenzek
7061d48dde
SDLInputSource: Replace hint strings with macros
2024-01-07 16:19:29 +10:00
Stenzek
53633b7279
Qt: Fix columns in cheat tree list not auto-sizing
2024-01-07 16:03:37 +10:00
Stenzek
05bb126af9
Patch: Fix ungrouped patches from >1 file not merging
2024-01-07 16:03:37 +10:00
Stenzek
436fba77ac
SDLInputSource: Log axes/buttons when controller is opened
2024-01-07 14:07:53 +10:00
Ty Lamontagne
91c0e64159
Misc: Enable some disabled warnings
...
smite you windows for keeping long 32 bits
2024-01-07 13:19:14 +10:00
dependabot[bot]
7207681485
CI: migrate to upload-artifact@v4, download-artifact@v4 and labeler@v5 ( #10431 )
...
* Bump actions/upload-artifact from 3 to 4
Bumps [actions/upload-artifact](https://github.com/actions/upload-artifact ) from 3 to 4.
- [Release notes](https://github.com/actions/upload-artifact/releases )
- [Commits](https://github.com/actions/upload-artifact/compare/v3...v4 )
---
updated-dependencies:
- dependency-name: actions/upload-artifact
dependency-type: direct:production
update-type: version-update:semver-major
...
Signed-off-by: dependabot[bot] <support@github.com >
* Bump actions/download-artifact from 3 to 4
Bumps [actions/download-artifact](https://github.com/actions/download-artifact ) from 3 to 4.
- [Release notes](https://github.com/actions/download-artifact/releases )
- [Commits](https://github.com/actions/download-artifact/compare/v3...v4 )
---
updated-dependencies:
- dependency-name: actions/download-artifact
dependency-type: direct:production
update-type: version-update:semver-major
...
Signed-off-by: dependabot[bot] <support@github.com >
* github: group github actions updates going forward
* ci: update to labeler@v5
* ci: properly differentiate between windows build artifacts on PRs
* ci: workaround flatpak-builder temporarily as well as test fix
* ci: simplify things, just explicitly specify the artifact names in the workflows
---------
Signed-off-by: dependabot[bot] <support@github.com >
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: Tyler Wilding <xtvaser@gmail.com >
2024-01-06 15:44:44 -05:00
KamFretoZ
eef53f1b54
Qt: Minor Translation Fixes
2024-01-06 16:03:19 +00:00
KamFretoZ
150d8d3214
Qt: Add Popn icon to Input OSD
2024-01-06 16:03:19 +00:00
JordanTheToaster
a14376abb6
GameDB: Various fixes
2024-01-06 15:58:00 +00:00
KamFretoZ
dfb45a8ebc
GameDB: Fixes for Bully
2024-01-06 15:56:51 +00:00
Dan McCarthy
00137c3031
Misc: Uses Qt::UserRole for hardcoded literals & const changes
...
Adds const to variables that could use them but currently don't and replaces 256 literal uses with Qt::UserRole to be clear what it is for and how this number is used as currently it's a bit confusing.
2024-01-06 13:17:39 +10:00
Dan McCarthy
b9c7dacbd1
Debugger: Double clicking Memory Search result switches to memory view tab
...
Previously when double clicking a memory search result it would go to the address but not switch to the memory view tab if the user wasn't already on it.
Now it ensures the user moves to the memory view widget, as this is almost always going to be the user's intention.
2024-01-06 13:17:39 +10:00
Dan McCarthy
3a03b579d2
Debugger: Add Saved Addresses tab widget for bookmarking mem addresses
...
Adds a tab widget to the debugger that allows saving/bookmarking memory addresses and giving them labels/descriptions for convenience. Includes the ability to jump back to memory addresses from the Saved Addresses tab, and adding Saved Addresses from memory search search results context menu and the memory view context menu.
Also supports importing and exporting the saved addresses as CSV format.
2024-01-06 13:17:39 +10:00
lightningterror
e2bbe5cd8b
SIO: Fix Wunused-variable compiler warnings.
2024-01-05 14:30:40 +01:00
PCSX2 Bot
c7347a3a16
Qt: Update Base Translation
2024-01-05 14:30:18 +01:00
Stenzek
8749b3c782
Patch: Fix last duplicate patch group not being ignored
2024-01-05 22:32:11 +10:00
RedPanda4552
10389dc3f1
Pad: Add Pop'n Music controller type
2024-01-05 16:44:36 +10:00
Stenzek
5e191a6cd8
GameDB: Add fullblend/autoflush/tex-in-RT for Catwoman
2024-01-05 13:55:18 +10:00
Stenzek
a247625095
GS/HW: Handle offset RTs when offset texture is detected
...
Catwoman draws to the target at 2E60 via 2D00, one page back
horizontally, and one vertically.
The Destroy All Humans fix also works here, but it only applied to the
texture, not the RT. So do a very conservative form of RT-in-RT to
handle Catwoman.
Unfortunately nothing else benefits from it.
2024-01-05 13:55:18 +10:00
refractionpcsx2
0fb234f3e4
Linux: Stop OpenGL overriding Vulkan if both VK and OpenGL are enabled
2024-01-05 00:03:09 +00:00
Dan McCarthy
e3e35d3bc6
Misc: Add patches folder to gitignore
...
Adds Patches folder to git ignore so that changing branches/stashing/unstashing does not impact patches files in repository folder.
This matches how the cheats folder is handled.
2024-01-04 23:29:19 +00:00
Dan McCarthy
6b12ca5b39
CheatsSettings/PatchSettings: Add toggle for showing All CRCs
...
This used to be off by default, but was changed to show found patches/cheats for all CRCs for a game serial. However, this also clutters and shows cheats for CRCs that may not be applicable without a way to hide them.
This puts this setting behind a toggle to choose if this should be enabled/disabled so the user has choice. Still defaults to enabled to keep current behavior.
2024-01-04 23:29:19 +00:00
PCSX2 Bot
44e2837efb
Qt: Update Base Translation
2024-01-04 23:50:13 +01:00
Ty Lamontagne
27dcd1bba2
Core: Remove unused variable
...
Caused from my previous commit. oops
2024-01-04 21:31:47 +00:00
Ty Lamontagne
ebf8cba6a4
Core: Remove syscon log and merge with EE logs
2024-01-04 21:10:37 +00:00
Christian Kenny
e06cf23a03
Readme: Update and Remove Redundant Info
...
This PR updates the readme to be more concise. Much of the old information has been moved over to the new documentation site and no longer needs to be duplicated.
2024-01-04 20:31:09 +00:00
Dan McCarthy
dd55887f4b
Debugger: Add support for Not Equals Array filter searches
...
Adds the ability to do Not Equals filter searches for arrays and strings. Refactors array search function for easily adding new search types.
Adds error message that informs the user that Not Equals can not be used for initial searches and can only be used for filter searches.
2024-01-04 20:24:38 +00:00
Dan McCarthy
39b7b29af8
Debugger: Combine Start & End addresses to 1 line & add comparison label
...
- Combines the start and end address inputs for memory search into a single line to not take up unnecessary space and allow room for other UI elements.
- Adds 'Comparison' label to memory search UI to describe the comparison input dropdown.
2024-01-04 20:24:38 +00:00
Dan McCarthy
6f0aef3344
Settings: Clearing settings disables Cheats/Patches
...
The 'Clear Settings' button will now disable all cheats and patches from the configuration. This will allow quickly resetting to having no game altering pnach patches/cheats.
2024-01-04 20:23:18 +00:00
Mrlinkwii
85c3a413fa
GameDB: remove Knights Of The Temple 2 CRC
2024-01-04 20:19:52 +00:00
Mrlinkwii
b6c365b89d
HW/CRC: remove Knights Of The Temple 2 CRC hacks
2024-01-04 20:19:52 +00:00
Stenzek
9eedf3901a
GS: Fix autoflush init after renderer switch
2024-01-04 15:27:59 +10:00
Mrlinkwii
2a6ecaeb09
GameDB: fixes for Mary-Kate & Ashley - Sweet Sixteen - Licensed to Drive
2024-01-02 22:03:10 +00:00
JordanTheToaster
027db2480a
GameDB: Rock Band Track Pack Volume 2 Fixes
...
Fixes for complete lack of visuals in menus and game.
2024-01-02 10:02:25 +00:00
KamFretoZ
f4cabca62d
Qt: More Translation Fixes
2024-01-02 07:48:23 +00:00
ElTioRata
0b3edc5fd4
GameDB: 007 - Agent Under Fire
...
Recommends 'Full' blending setting to fix lighting issues
2024-01-02 07:40:39 +00:00
PCSX2 Bot
b05152da0f
PAD: Update to latest controller database.
2024-01-01 17:22:34 +01:00
Ty Lamontagne
2e0988ff03
IOP HLE: Fix broken dopen implementation
2024-01-01 04:07:21 +10:00
Silent
ec12d9b657
PCAP: Fix a regression from #10448
2023-12-31 12:19:50 +00:00
Stenzek
f388de26ab
GS: Refactor renderer switching
...
- Fix automatic renderer causing delay when changing settings.
- Make the Debug -> Switch Renderer menu actually save.
2023-12-31 19:17:43 +10:00
Stenzek
68df8bf8ea
GS/DX11: Ignore two irrelevant warnings
2023-12-31 16:19:03 +10:00
Stenzek
4a960bba5e
GS/DX11: Fix crash with debug device
2023-12-31 16:19:03 +10:00
Stenzek
3a72b3fe3f
GS/HW: Fix crash with custom textures
2023-12-31 16:19:03 +10:00
Stenzek
47f372f215
Achievements: Wrap long achievement descriptions
2023-12-31 13:40:32 +10:00
Stenzek
7dc93bee7e
ImGuiFullscreen: Add LayoutUnscale()
2023-12-31 13:40:32 +10:00
Stenzek
69ff64149a
Achievements: Display missable/progression/win icons
2023-12-31 13:40:32 +10:00
Stenzek
4795f0a7dd
3rdparty/rcheevos: Bump to 3cadf84
2023-12-31 13:40:32 +10:00
Stenzek
e9411a3db5
Resources: Add achievement icons to PromptFont
...
By @kamfretoz.
2023-12-31 13:40:32 +10:00
Stenzek
6a064a4fa5
GS/HW: Add descriptive labels to RTs/textures
2023-12-31 13:09:54 +10:00
Stenzek
f036cdaaad
GS: Move texture object labels to base class
2023-12-31 13:09:54 +10:00
Stenzek
46a68e2118
GS: Purge GSTextureSW
...
Everything uses hardware device textures now.
2023-12-31 13:09:54 +10:00
Stenzek
d020ea8f63
GS/SW: Remove use of GSTextureSW for dumping
2023-12-31 13:09:54 +10:00
Stenzek
a4b40ab9e1
GS: Purge GSTexture::Swap()
...
Was only used for texture replacements, and that can just be a pointer
swap instead.
2023-12-31 13:09:54 +10:00
Stenzek
7c62b86ed9
CMake: Move unsupported compiler warning to end
2023-12-31 13:08:03 +10:00
Stenzek
96fb49e35c
3rdparty/libzip: Hardcode most checks
...
We are only targetting a limited number of platforms.
Significantly speeds up generation time with Xcode.
2023-12-31 13:08:03 +10:00
User
8e5fc236ca
CMake: Fix building x86 on Apple Silicon
2023-12-31 13:08:03 +10:00
Stenzek
0784b5930b
CMake: Use shared libwebp, liblz4, and libzstd on Linux/Mac
2023-12-31 13:08:03 +10:00
Stenzek
6de792c465
CI: Add xz/zstd/lz4/webp to Mac dependencies
...
Also fix building on Apple Silicon, and allow the destination path to be
specified, instead of being hardcoded to $HOME/deps.
2023-12-31 13:08:03 +10:00
Silent
e9a2c89930
GamePatchSettingsWidget: Enable word wrap for long patch names/descriptions
2023-12-31 13:05:02 +10:00
PCSX2 Bot
9d9f3acbe6
Qt: Update Base Translation
2023-12-31 13:03:27 +10:00
Stenzek
b67126e917
GS/HW: Use DECAL/TCC for GT4 render fix
...
That way the channel gets actually written to alpha.
2023-12-31 12:06:08 +10:00
Stenzek
bcbf390334
GS/HW: Don't discard alpha in C32 targets being used as C24
2023-12-31 12:06:08 +10:00
KamFretoZ
714e355c87
Qt/Translations: Hopefully filled the remainder of still missing description
2023-12-30 22:55:49 +10:00
KamFretoZ
f258ea2906
Tools: Fix glyph range generator script
2023-12-30 22:55:49 +10:00
KamFretoZ
9445018586
Qt: Use more fitting icon for the cover download FSUI
2023-12-30 22:55:49 +10:00
TellowKrinkle
97310b8912
GS:MTL: Give labels to textures
2023-12-30 19:11:30 +10:00
JordanTheToaster
47073040d4
GameDB: Various fixes
2023-12-30 05:50:58 +00:00
Stenzek
a93663af0b
VMManager: Fix disc change path message
2023-12-30 15:24:28 +10:00
Dan McCarthy
ecd3b87cc0
Debugger: Fix Importing Breakpoints CSV functionality ( #10486 )
...
* Debugger: Fix Importing Breakpoints CSV functionality
This resolves a few issues with the Breakpoint CSV importing functionality.
Makes the following changes/fixes:
- Assembly instructions with commas caused part of the instruction text to be considered the start of a new column (comma is the CSV delimiter), resulting in "too many columns errors" and failing to import. Now puts values in quotes and detects the true start and end of the values, so that no extra columns are created.
- The import function was using the incorrect columns to load since the Enabled column was moved to be the first one but the import function had not been updated. Fixed this by using the column enum values instead of hardcoded numbers, so if ordering in the model changes it will still import fine.
- Updates the beginRemoveRows function to not remove an extra row. With this function you would want a "count" of 0 to remove 1, so "row, row" deletes one, "row, row+1" deletes 2. Updates it to subtract one so that the range is not including one more than it is intended to.
-
* Misc: Cleanup regex string & add explicit imports
Uses raw string literal to make the regular expression easier to read since regex is ugly enough as it is, we really don't need escaping characters in a string on top.
Also explicitly includes used Qt classes.
2023-12-30 14:01:30 +10:00
PCSX2 Bot
5c34f208bd
Qt: Update Base Translation
2023-12-30 14:00:42 +10:00
Stenzek
47f8d8c71c
GS: Use templates for shift immediates
...
Also removes the __m128 overloads - it's too easy to mistake for a
variable shift (which doesn't exist in SSE4), instead it takes the shift
amount from the lowest 32-bits.
2023-12-30 14:00:03 +10:00
Stenzek
b2a0dba3bb
GS/SW: Replace non-constant shift immediate
2023-12-30 14:00:03 +10:00
Stenzek
fc1304dff5
GS/SW: Work around not being able to use non-constant offsetof
2023-12-30 14:00:03 +10:00
Stenzek
0e15de7103
CMake: Tidy up platform/architecture detection
2023-12-30 14:00:03 +10:00
psykose
182375314e
DEV9: fix some missing includes and nonportable u_long type use
2023-12-30 13:05:39 +10:00
星云nebulas
69ac4ddedc
GameDB: Add some NTSC-C game's official Simplified Chinese names
2023-12-30 00:03:19 +00:00
JordanTheToaster
68b31347f4
GameDB: Ace Combat fixes
...
Hopefully this will be the last time I have to do this but knowing my luck.
2023-12-29 17:04:39 +00:00
refractionpcsx2
6be2d1cbc0
GS/HW: Fix some target resize/clear handling
2023-12-29 05:33:19 +00:00
refractionpcsx2
5fac15c449
GS/HW: Include expansion of new targets in preload
...
Also potentially avoids a copy
2023-12-29 05:33:09 +00:00
refractionpcsx2
ecb86b01c8
GS/TC: Fix invalidation when start page is negative
2023-12-29 05:33:09 +00:00
refractionpcsx2
1744a6ffeb
GS/TC: Fix invalidation bug when translating P8->C32
2023-12-29 05:33:09 +00:00
refractionpcsx2
fb393c22b6
GS/HW: Improve target lookup handling + fix alpha requirements
2023-12-29 05:33:09 +00:00
Stenzek
fe2ed74020
GS: Use DX11/GL for Auto when no compatible Vulkan devices exist
2023-12-29 15:29:54 +10:00
Stenzek
5f51050b2f
GS/Vulkan: Ignore GPUs that don't meet the required extensions
2023-12-29 15:29:54 +10:00
refractionpcsx2
913253d861
GS/TC: Remove old targets when changing width and outside a page
2023-12-28 14:57:22 +00:00
AKuHAK
8172b2e5ed
DEV9: Add support for external HDD ID.
...
This commit introduces the capability to read the content of a *.hddid file located in the same directory as the HDD image (same name, different extension). The retrieved content is then used to fill the SCE_IDENTIFY_DRIVE response.
2023-12-28 22:19:19 +10:00
AKuHAK
0a7fc06510
R5900: fix ParseArgumentString for strings with spaces in the beginning
2023-12-28 22:18:20 +10:00
AKuHAK
a81b20d9d5
QT: Add ability to pass launch arguments with CLI option -gameargs
2023-12-28 22:18:20 +10:00
Stenzek
90a09eb520
GameDB: Remove mention of full clamp for GT4
2023-12-28 22:15:29 +10:00
Stenzek
4ffbe0bbf9
x86/FPU: Always preserve sign in neg.s
2023-12-28 22:15:29 +10:00
Stenzek
8f991c311f
GameList: Sanitize all cover paths
2023-12-28 18:35:28 +10:00
Stenzek
367f839934
Qt: Fix game properties dialog not activating
2023-12-28 18:35:11 +10:00
PCSX2 Bot
6c15359137
Qt: Update Base Translation
2023-12-28 14:02:38 +10:00
Stenzek
fa05d656ad
VMManager: Simplify CPU heuristics for MTVU default
2023-12-28 14:02:14 +10:00
KamFretoZ
76e32f55de
Qt: Hide advanced graphics settings by default.
...
To show it, enable "Show Advanced Settings" option first.
2023-12-28 13:34:06 +10:00
KamFretoZ
30ca79a23a
Qt/Translation: Make the input setting value for Analog Sensitivity Consistent with Description
2023-12-28 13:34:06 +10:00
KamFretoZ
0ce6961972
gitignore: Don't include KDevelop 4 workspace configs
2023-12-28 13:34:06 +10:00
KamFretoZ
b0ae2caef8
Qt/Translation: Attempt to fill in missing descriptions in settings
2023-12-28 13:34:06 +10:00
JordanTheToaster
3eb4a64517
GameDB: Various fixes
...
Fixes for HC size in Ace Combat and FMVs now working fine without SoftwareFMV in COD 2
2023-12-28 01:23:23 +00:00
PCSX2 Bot
61a80b59d1
Qt: Update Base Translation
2023-12-27 23:28:50 +01:00
refractionpcsx2
71eaef35e3
GSDumpRunner: Fix dump runner not starting
2023-12-27 19:10:47 +00:00
Connor McLaughlin
b7ae453d84
Common: Fix duplicate fastjmp on Windows/CMake
2023-12-27 16:03:49 +10:00
Stenzek
33958fed96
Qt: Fix AutoUpdaterDialog building
2023-12-27 14:34:48 +10:00
Stenzek
59d29b3648
Common: Rename General to HostSys
...
Actually fits what it's doing.
2023-12-27 13:55:35 +10:00
Stenzek
911d7f6533
Common: Move janky macros to Config.h
2023-12-27 13:55:35 +10:00
Stenzek
9d49015c0c
Common: Purge pxEnum macros
2023-12-27 13:55:35 +10:00
Stenzek
d585712b40
GIF: Comment out packet register assertion
...
Triggers on "normal" register writes.
2023-12-27 13:55:35 +10:00
Stenzek
fb15893521
VMManager: Remove and merge System.cpp
2023-12-27 13:55:35 +10:00
Stenzek
308f8c5112
x86emitter: Abstract MXCSR into a general FPControlRegister type
2023-12-27 13:55:35 +10:00
Stenzek
86edc0dbe2
x86emitter: Make SSE_MXCSR not dependent on emitter
2023-12-27 13:55:35 +10:00
Stenzek
f461bc9176
x86emitter: Purge x86caps
...
We can use cpuinfo for querying AVX/AVX2.
2023-12-27 13:55:35 +10:00
Stenzek
b121e5af25
x86emitter: Purge MXCSR mask
...
We require SSE4, no need to mask away things that are unsupported by
SSE1.
2023-12-27 13:55:35 +10:00
Riley011
d292835941
GameDB: Add a couple more dothack title adjustments
2023-12-26 14:58:02 +00:00
Stenzek
88aee00a02
GS/Vulkan: Disable threaded presentation when spin is enabled
2023-12-26 14:14:15 +10:00
Jakey
2fa806bbee
GameDB: Recommended blending for Silent Hill: Origins.
...
Recommend full blending to fix grey text.
2023-12-26 03:54:09 +00:00
refractionpcsx2
ae3faa1540
GS/HW: Only copy valid channels for copied channels in hw move
2023-12-26 03:51:33 +00:00
Riley
e1e9c428f1
GameDB: Fix dothack titles ( #10477 )
2023-12-26 01:52:37 +00:00
PCSX2 Bot
443ca9da56
Qt: Update Base Translation
2023-12-25 19:50:45 +01:00
JordanTheToaster
ef05da1860
GameDB: Various fixes
...
Gamer
2023-12-25 12:54:06 +00:00
refractionpcsx2
e5a87c7463
GS/HW: further Z copy improvements and reverse shuffle coords
2023-12-25 11:49:40 +00:00
refractionpcsx2
da2f419b86
GS/HW: Fix some behaviour when target is copied from Z
2023-12-25 11:49:40 +00:00
refractionpcsx2
4586a12859
GS/HW: Correct some channel shuffle behaviour for alpha shuffles
2023-12-25 11:49:40 +00:00
Stenzek
9c416bdbc1
Qt: Patch macdeployqt to always deploy Qt SVG imageformat plugin
...
This seems silly, but since we don't have a direct reference to
QtSvg, it doesn't deployed directly from the main binary
(only indirectly from iconengines), and the libqsvg.dylib imageformat
plugin does not get deployed.
Patch macdeploy to remove the Svg check, ensuring the dylib is always
deployed.
Fixes controller images not being displayed in Mac builds.
2023-12-25 18:05:41 +10:00
Stenzek
f43255a1fb
MSBuild: Don't supply PrecompiledHeader.h to moc
...
Redundant, since it's force included anyway.
2023-12-25 12:39:08 +10:00
Stenzek
59949c50d3
CMake: Don't compile PrecompiledHeader.cpp
2023-12-25 12:39:08 +10:00
Stenzek
4608579c31
GIF: Get rid of assertion with side effects
2023-12-24 23:12:12 +10:00
Stenzek
8b7c69c4b0
GS/HW: Further improve GT4 render fix
...
Fixes transitions in Prologue version, and the coloured strip when
starting normal races.
2023-12-24 22:01:32 +10:00
Stenzek
0d519a5f28
x86/FPU: Use SSE4 pminsd+pminud for sign clamping
2023-12-24 22:01:23 +10:00
Stenzek
47ae3ff8d3
SDLInputSource: Optionally load game_controller_db.txt from data dir
2023-12-24 15:52:56 +10:00
refractionpcsx2
97b7d7c7b9
GameDB: Add merge targets for Wave Rally
2023-12-24 04:19:39 +00:00
refractionpcsx2
c552d717ff
GS/HW: Only update dirty if intersects + fix tex is rt regions
2023-12-24 04:19:39 +00:00
Stenzek
3230287a5f
UnitTests: Hopefully fix random failures based on load address
2023-12-24 14:03:14 +10:00
Stenzek
0bc9c7ffa1
Common: Replace x86_intrin.h with generic Intrin.h
...
For later Apple Silicon support.
2023-12-24 14:03:14 +10:00
Stenzek
d9abe10308
Misc: Remove explicit PCH include, switch to SPDX
2023-12-24 14:03:14 +10:00
Stenzek
3f62e7d36f
Qt: Force include PrecompiledHeader.h for MSBuild
2023-12-24 14:03:14 +10:00
Stenzek
47a65ce01e
Misc: Slim down PCH
2023-12-24 14:03:14 +10:00
Stenzek
cd6590e15c
Misc: Fix clang warnings
2023-12-24 14:03:14 +10:00
Stenzek
87d392adb5
Common: Don't include x86_intrin.h globally
2023-12-24 14:03:14 +10:00
Stenzek
1dac754ca3
Misc: Purge OFFSETOF
2023-12-24 14:03:14 +10:00
Stenzek
b844bb1268
Misc: Simplify platform/compiler macros
2023-12-24 14:03:14 +10:00
Stenzek
dc859ca0a6
Misc: Simplify assertion macros
2023-12-24 14:03:14 +10:00
Stenzek
20e75b4057
GS: Replace ASSERT() with pxAssert()
2023-12-24 14:03:14 +10:00
Stenzek
a69977c62b
Misc: Always use C++20 constinit
2023-12-24 14:03:14 +10:00
Stenzek
3b0513a57c
Misc: Purge _M_AMD64 define
2023-12-24 14:03:14 +10:00
Stenzek
a5c2ea679d
TextureDecompress: Remove non-SSE code paths
2023-12-24 14:03:14 +10:00
Stenzek
0dd5e7c081
GS: Move privileged register dump to GSRenderer.cpp
2023-12-24 14:03:14 +10:00
Stenzek
31e9206fc0
Common: Purge unused macros
2023-12-24 14:03:14 +10:00
Stenzek
4bf7d2b2fe
Common: Remove macro checks for unsupported platforms
2023-12-24 14:03:14 +10:00
Stenzek
c8b051628f
Misc: Replace likely/unlikely with C++20 equivalents
2023-12-24 14:03:14 +10:00
Stenzek
76f36b780c
StringUtil: Replace StartsWith/EndsWith with C++20 equivalents
2023-12-24 14:03:14 +10:00
Stenzek
d73d698fd5
FileSystem: Purge GetDisplayNameFromPath()
...
Redundant function.
2023-12-24 14:03:14 +10:00
Stenzek
9967d5ca9e
CDVD: Simplify compressed ISO detection
2023-12-24 14:03:14 +10:00
refractionpcsx2
fdc0370cdf
Perfmon: Fix statistics for GS dump runner to ignore idle frames
2023-12-23 19:17:01 +00:00
refractionpcsx2
a51a46f61a
GS/HW: Fix texture shuffles with reversed co-ords
2023-12-23 19:17:01 +00:00
refractionpcsx2
3edd508fc8
PerfMon: Fix statistics for games with idle frames
2023-12-23 19:17:01 +00:00
refractionpcsx2
18fea6440e
DumpRunner: Fix script handling of paths containing square brackets
2023-12-23 18:40:38 +00:00
refractionpcsx2
3a242b513c
GS/PCRTC/HW: Correct height of framebuffer reads
2023-12-23 18:40:38 +00:00
Dan McCarthy
ade6a6c3ab
Debugger: Add memory search types: GreaterThan(OrEqual), LesserThan(OrEqual), and Not Equal ( #10441 )
...
* Make memory search search type handling more clear with enum
Adds an enum class to represent the Search type used in a memory search. Prior, this was just handled with an integer to represent each type, but it was very unclear what corresponded to which type at first glance.
Made this easier to follow by using an enum to represent the type.
* Debugger : Add support for greater than/less than/not equal search types
Adds support for basic greater than/greater than or equal/less than/less than or equal/not equal search types for the debugger's Memory Scan.
This adds a new input to allow selecting the search comparison type, which defaults to Equals, and allows switching to the above mentioned comparisons.
It's set up to allow for adding more easily. Restructures some of the functions to make having multiple comparisons quite manageable.
Adds an enum for search comparison types for easy logic handling.
* Debugger: Update Array/String search type error to mention not handling Not Equals
Currently array/string searches don't support Not Equals searches, so this needs to be removed.
* Debugger: Code cleanup + feedback changes
Sets up if expressions to use constexpr for compile time evaluation and makes the is greater/less than logic simpler to read for int. Also removes an unneeded QPushButton cast and simply compares the pointers directly.
2023-12-23 19:02:48 +10:00
JordanTheToaster
9740ebe2a4
GameDB: Various fixes
2023-12-23 17:55:16 +10:00
Silent
0a2e137613
DiscordRPC: Show session time in Discord Rich Presence
2023-12-23 17:54:58 +10:00
refractionpcsx2
56056c4846
GS/HW: Fix source partial preload alpha tracking behaviour
2023-12-23 03:29:06 +00:00
Stenzek
b32d96636d
GS/HW: Always mark fetched/created depth targets as used
...
Same as colour targets. Fixes half screen after cutscenes in Merceneries
- Playground of Destruction.
2023-12-23 13:01:27 +10:00
Stenzek
9a4094e997
GS/Vulkan: Fix incorrect layout in depth feedback loops
...
Was setting the incorrect texture slot as dirty.
2023-12-23 13:01:27 +10:00
refractionpcsx2
6a0bbea9c5
GS/HW: Fix 16bit depth conversion in shuffles + fix NFSU CRC
2023-12-22 19:33:41 +00:00
PCSX2 Bot
fea213ee2c
Qt: Update Base Translation
2023-12-21 13:40:51 +10:00
AKuHAK
669cadf1ee
DEV9: fix incorrect max hdd size
...
PS2 support 28-bit addressing not the the 24-bit addressing. 24-bit addressing is limited by 8Gb storage, while 28-bit is limited by 128Gb
2023-12-20 22:22:55 +00:00
RedPanda4552
c3bafa2a40
Memcard: Fix terminator not properly flagging ejections
2023-12-20 09:58:35 +00:00
refractionpcsx2
2611a93af2
MCD: Correctly wait 60 frames for eject timeout
2023-12-19 19:02:11 +00:00
KamFretoZ
651e7e5963
OSD/FSUI: Adjust PromptFont for more readability
2023-12-19 15:38:48 +00:00
refractionpcsx2
7bf18a4464
DEV9: Implement a slightly less hacky (incomplete) DVE reg set
2023-12-19 15:14:35 +00:00
Stenzek
14fd42ad91
Core/Memory: Properly reset memory on reset
...
[SAVEVERSION+]
2023-12-19 15:14:35 +00:00
refractionpcsx2
33a61558e1
Core: Improve determinism on reset + default fast boot interlaced
2023-12-19 15:14:35 +00:00
RedPanda4552
05ed785af1
Memcard: Remove option to disable auto eject
2023-12-18 21:06:58 +00:00
PCSX2 Bot
158193a6c4
PAD: Update to latest controller database.
2023-12-18 19:23:29 +01:00
Stenzek
2671da5c2f
GS/HW: Don't crash on texture allocation failure
2023-12-18 18:19:13 +10:00
Stenzek
a99a819e75
Qt: Fix game properties dialogs keeping app open
2023-12-18 14:12:57 +10:00
KamFretoZ
94664c24d8
GameDB: Fixes for Boku no Natsuyasumi 2
2023-12-17 16:41:55 +00:00
JordanTheToaster
466e96e79a
GameDB: Sims 2 Castaway fixes
...
Fixes dastardly lines appearing on the ground at certain viewing angles.
2023-12-17 16:41:40 +00:00
Stenzek
fd2cd0b904
ImGui: Fix save state selector crash in DX11
2023-12-17 22:06:55 +10:00
Stenzek
4afe14dff7
Qt: Fix settings window focusing
2023-12-17 19:59:05 +10:00
Stenzek
9436a823ba
Qt: Fix incorrect translation context preventing settings switch
2023-12-17 19:59:05 +10:00
Stenzek
1346c98a58
GS: Autodetect Vulkan for Intel Xe GPUs
2023-12-17 19:35:18 +10:00
lightningterror
93992ee1c1
ImGui: Fix Wsign-compare compiler warning.
2023-12-16 14:35:36 +01:00
lightningterror
e29bc933fe
FullscreenUI: Fix Wunused-function compiler warning.
2023-12-16 14:35:36 +01:00
lightningterror
6df5cd8222
GS: Fix compiler warnings.
...
GSDeviceVK:
Fixes Wlogical-op-parentheses warning.
GSTextureCAche:
Fixes Wunused-lambda-capture warning.
GSRendererHW:
Fixes Wlogical-op-parentheses warning.
2023-12-16 14:35:36 +01:00
Stenzek
2dfc75c341
GS/DX12: Fix a warning during PrimID DATE pipeline creation
2023-12-16 21:04:52 +10:00
refractionpcsx2
e75a1edea8
GameDB: Add VU1 clamping to Dino Stalker/Gun Survivor 3
2023-12-16 03:02:03 +00:00
PCSX2 Bot
8c94efd61a
Qt: Update Base Translation
2023-12-16 01:33:46 +01:00
Ty Lamontagne
20c3178dfe
Debugger: Don't modify disassembly focus on CPU state change
2023-12-15 20:35:06 +00:00
refractionpcsx2
a7271697a2
CDVD: Adjust abort behaviour on action.
2023-12-15 16:12:26 +00:00
Stenzek
c2bd21922f
GS: Fix more lambda capture warnings
2023-12-15 15:42:08 +00:00
lightningterror
96831b0970
GS/D3D: Fix X3206 CAS shader warning.
...
Warning X3206: implicit truncation of vector type warning fix.
2023-12-15 15:40:31 +01:00
refractionpcsx2
0fd5db9f78
GS: Add local references to Move lambda function
2023-12-15 12:57:14 +00:00
refractionpcsx2
918328e5b0
GS/TC: Copy only up to old RT size on preload overlap
2023-12-15 12:57:14 +00:00
lightningterror
6bb6322bde
GameDB: Remove Merge sprite from God Hand.
...
It breaks the lighting in the game making it dark, changing the Shadeboost is not a good solution and just masks the issue.
2023-12-15 11:59:42 +01:00
JoseAaronLopezGarcia
00e255ee3c
CDVD: Add ZSO support ( #10396 )
...
* add zso support
* format and fixed typo
* fix typo in extension (duplicated .cso)
* format
* proper casting
* use regular casting; added lz4 to gitmodules
* use C++ style casting
* fix casts
* add lz4 submodule
* added windows build configuration
* add lz4 to cmake
* undo
* undo
* add lz4 to SearchForStuff
* undo
* add own lz4 source code
* cleanup
* fix
* add nwe sources to windows build
* cleanup
* don't use precompile headers on lz4
* stupid compiler
* add const. better logging.
* cast to std::string
* 3rdparty: Add lz4
* use 3rdparty lz4
* cleanup references to lz4.cpp
* format code
* add missing header
* use fmt::format
* don't call inflateReset on ZSO
* use LZ4_decompress_safe
* fix syntax
* fix call to LZ4_decompress_safe
* use LZ4_decompress_safe_partial to ignore padded data
* cleanup
* refactor
---------
Co-authored-by: Stenzek <stenzek@gmail.com >
2023-12-15 13:05:04 +10:00
Stenzek
c662dd8b04
ImGuiFullscreen: Add hover animation
2023-12-15 13:04:03 +10:00
Stenzek
a85a246ab8
ImGui: Add save state selector UI
2023-12-15 13:04:03 +10:00
Mrlinkwii
9132a7c8d4
GameDB: Add monster hunter memcard filters
2023-12-14 23:40:45 +00:00
Connor McLaughlin
44367f24f9
Pad: Fix incorrect RDown icon for DualShock2
2023-12-14 17:54:28 +10:00
Mrlinkwii
5d6a9a68fe
GameDB: memcardFilters for Ratchet&Clank series
2023-12-13 19:51:01 +00:00
JordanTheToaster
476d15f0fc
GameDB: Various fixes
...
You like HPO?
2023-12-13 16:53:01 +10:00
Stenzek
cce7f465f2
CI/AppImage: Bump libc6 downgrade version
2023-12-13 14:51:06 +10:00
ElTioRata
0e289d2d3b
GameDB: Darkwatch Upscaling Fix
...
Sets HPO to Special setting to fix bloom misalignment seen on blood vision
2023-12-13 14:50:39 +10:00
ElTioRata
efc9321cec
GameDB: RPM Tuning bloom alignment fix
...
Enables Full Round Sprite + Wild Arms Hack + Autoflush
2023-12-12 21:42:55 +00:00
PCSX2 Bot
4154784f09
Qt: Update Base Translation
2023-12-12 12:55:30 +10:00
RedPanda4552
feb9d7b2a9
Memcard/Qt/Big Picture: Make shutdowns, resets, disc swaps, and savestates aware of memcard busy status
2023-12-12 12:47:39 +10:00
RedPanda4552
da22df5f5d
Memcard: Move auto eject countdown out of CDVD up into counters vsync loop
2023-12-12 12:47:39 +10:00
Stenzek
78f751959d
GS/HW: Don't try to double-buffer preload depth targets
...
Spec violations if we do.
2023-12-12 12:46:39 +10:00
Stenzek
b0c3a1e23f
GS/HW: Handle GT4 alpha channel shuffle
2023-12-12 12:46:39 +10:00
Mrlinkwii
cb703a6ce5
GameDB : Upscaling fixes for X-Men 2 - Wolverine's Revenge
2023-12-11 20:22:28 +00:00
PCSX2 Bot
c1b26b87a8
PAD: Update to latest controller database.
2023-12-11 17:34:11 +01:00
PCSX2 Bot
15f752f002
Qt: Update Base Translation
2023-12-11 11:27:11 +01:00
Stenzek
af1a4ab07a
FullscreenUI: Use PromptFont for keyboard/controller icons
2023-12-11 16:55:29 +10:00
KamFretoZ
5413765a23
GameDB: Update GameDB Schema for the new HPO Native Option
2023-12-11 16:55:17 +10:00
KamFretoZ
da63afa758
GameDB: Fixes for WALL-E
2023-12-11 16:55:17 +10:00
JordanTheToaster
1d86d674e5
GameDB: FFX International fixes
...
Fixes for character flickering caused by the EE clamp mode being set to full.
2023-12-11 15:01:34 +10:00
lightningterror
5718c3d14d
Input-rec: Set git tagged emu version instead of static version.
...
The static version was set as 1.7.0, not knowing which nightly version the recordings were made on.
2023-12-11 15:01:13 +10:00
IlDucci
2bfefaf296
UI: Minor additions for translations and English text changes
...
- Adding translation support for all the substrings related to the single/multiframe GS Dump message.
- Correcting the None option in the Deinterlacing settings according to what was talked about in Crowdin, unified that string with the Big Picture mode.
- Minor English text fixes reported in Crowdin.
Second attempt at doing this PR after the former, https://github.com/PCSX2/pcsx2/pull/10253 , was mangled by bad squashing and rebasing.
2023-12-11 15:00:56 +10:00
Stenzek
2c00ccca83
Qt: Resolve any symbolic links in AppRoot/DataRoot
...
Should fix incorrect relative path generation when PCSX2's data
directory is a within a symbolic link.
2023-12-11 14:55:36 +10:00
Stenzek
ade2cc8182
Path: Add RealPath()
2023-12-11 14:55:36 +10:00
lightningterror
f546ea1f8a
iR5900: Correct some log links.
2023-12-10 16:34:40 +01:00
lightningterror
ff499d42a0
GS/HW: Fix Wunused-variable warning.
2023-12-10 16:34:40 +01:00
lightningterror
10e5af2ddf
GS/D3D12: Fix variable is reassigned a value before the old one has been used warning.
...
Codacy.
2023-12-10 16:34:40 +01:00
lightningterror
724f92562c
GSDumpRunner: Fix trailing whitespace warning.
...
Codacy.
2023-12-10 16:34:40 +01:00
lightningterror
2b68c5e383
GS: Fix format string arguments warning.
...
%i in format string (no. 1) requires 'int' but the argument type is Unknown.
Codacy.
2023-12-10 16:34:40 +01:00
lightningterror
47545e511d
DEV9: Fix Function parameter should be passed by const reference warnings
...
Codacy.
2023-12-10 16:34:40 +01:00
Stenzek
b7aea5b726
SmallString: Add missing copy construct/assign operators
2023-12-11 01:28:34 +10:00
Stenzek
5338a4f17c
GS/HW: Add 'Align To Native' HPO mode
2023-12-10 15:32:01 +10:00
Stenzek
e2dcabcbea
Qt: Prompt user to enable HC mode on achievement login
2023-12-10 13:09:21 +10:00
Stenzek
971929777d
Achievements: Handle dynamically-sized leaderboard trackers
2023-12-10 13:09:21 +10:00
Dan McCarthy
0f4a95e31b
Qt: (Debugger) Add ability to remove result from Memory Search results
...
Adds the ability to remove individual search results from the Memory Search results list. Right clicking a result will give the "Remove Result" option in the context menu.
2023-12-09 15:29:35 +00:00
Dan McCarthy
b453787670
Qt: Adds right click Go To Disassembly menu option to Memory Search
...
Allows user to right click a memory search result in order to go to that memory address location in the disassembly view. This saves several step and makes it easier to do.
Also adds precedent for the memory search result context menu which will be used in future features.
2023-12-08 22:21:29 +10:00
JordanTheToaster
c555dbc3e8
3rdparty: Update VK memory allocator
...
Updates VK memory allocator to latest master commit.
2023-12-08 22:20:33 +10:00
JordanTheToaster
1561e07ddf
3rdparty: Update D3D12 memory allocator
...
Updates D3D12 memory allocator to latest master commit.
2023-12-08 22:20:15 +10:00
JordanTheToaster
ec9bc59962
GameDB: PJ King Kong fixes
...
Fixes for the hash cache being silly and spiking to stupid levels killing performance.
2023-12-08 20:20:35 +10:00
JordanTheToaster
7fd82fffab
3rdparty: Update Vulkan Headers to v1.3.272
...
Updates Vulkan Headers to v1.3.272.
2023-12-06 20:16:59 +10:00
RedPanda4552
0652b218db
Big Picture: Enforce immediate save for macro button selection and frequency
...
Fixes settings not saving until emulator exit
2023-12-06 14:25:55 +10:00
RedPanda4552
59217b9af3
Big Picture: Fix macro pressure/deadzone not having independent labels
...
Fixes mangled pop-up, allows both to be set correctly/independently
2023-12-06 14:25:55 +10:00
RedPanda4552
46c9bcbc4f
Big Picture: Don't use macro frequency display label as config key
...
Fixes Big Picture unable to set macro frequency
2023-12-06 14:25:55 +10:00
JordanTheToaster
f6154032c7
3rdparty: Use upstream XZ submodule
...
For some reason we used a branch XZ from around 6 years ago? Honestly not sure why.
2023-12-04 22:16:11 +00:00
JordanTheToaster
6c2d2e8455
GameDB: FIFA World Cup 2006 Fixes
...
Fixes broken player textures.
2023-12-04 16:55:27 +00:00
JordanTheToaster
4d61f26dfa
ci: Revert to labeler version 4.3.0
...
Seems to cause the labeler to explode.
2023-12-04 16:55:27 +00:00
RedPanda4552
86c42a00a3
Pad: Add controller ejection
2023-12-04 16:28:38 +10:00
RedPanda4552
2443e06745
[SAVEVERSION+] Multitap: Make multitaps manage their own states
2023-12-04 16:28:38 +10:00
RedPanda4552
eb1d93d4e5
Pad/Multitap: Improve PS2-side ejection detection
2023-12-04 16:28:38 +10:00
Dan McCarthy
f0bf525cf4
Qt: Addresses typo in duplicate Patch console log warning
...
Fixed unintentionally non-sensical wording in log warning to inform the user that a patch was skipped over since a patch with the same name had already been loaded.
2023-12-04 16:23:40 +10:00
Dan McCarthy
45758add5d
Use consistent snake_case naming & don't pass string_view by ref
...
Addresses feedback to use consistent naming conventions as most variables are using snake_case. Also no longer passes string_view by reference as per feedback.
2023-12-04 16:23:40 +10:00
Dan McCarthy
57465b2892
Qt: Clarifies wording of Patch log for disabling duplicate patch
...
Adds a better worded log statement for informing the user that a patch with a duplicate name was found and not loaded to avoid conflict.
The common expected reason this can happen is a bundled patch having the same name as a /patches/ pnach patch having the same name. By default it will prioritize the folder patch over the bundled patch.
Makes it more clear/less confusing in phrasing.
2023-12-04 16:23:40 +10:00
Dan McCarthy
8a95eecf60
Qt: Use const patch lists for ContainsPatchName
2023-12-04 16:23:40 +10:00
Dan McCarthy
766b0ba9c8
Qt: Update to use string_view references & const
...
Co-authored-by: Silent <CookiePLMonster@users.noreply.github.com >
2023-12-04 16:23:40 +10:00
Dan McCarthy
a6796fe80a
Qt: Improves wording of patch skipping log
2023-12-04 16:23:40 +10:00
Dan McCarthy
5e450388f9
Qt: Fix final return condition for PatchStringHasUnlabelledPatch
2023-12-04 16:23:40 +10:00
Dan McCarthy
cc62825081
Qt: Fix console warning about hiding bundled patches
...
Fixes syntax error with console write format to display warning when bundled patches are hidden due to unlabeled patches being loaded.
2023-12-04 16:23:40 +10:00
Dan McCarthy
7b5d640f35
Qt: Add warning that unlabeled patches cause bundled patches to hide
...
Bundled patches don't display when unlabeled patches are loaded (since we can't guarantee they don't collide). This warns the user that bundled patches are hidden when unlabeled patches are loaded. (The warning hides when no unlabeled patches are loaded)
2023-12-04 16:23:40 +10:00
Dan McCarthy
96a9e8a090
Qt: Display patch folder patches & .zip patches if no name collision
...
Currently if one has patches from the patch folder, no bundled patches from the .zip file will be displayed.
This changes it so that we can display both the folder patches AND the .zip bundled patches as long as their names don't collide. If there's a collision, the folder patch will override the bundled patch.
Also, if an unlabeled patch is loaded from the folder then all bundled patches will be hidden (like they did prior) since we can't guarantee there's no collision.
2023-12-04 16:23:40 +10:00
Stenzek
d572765f09
Qt: Allow language change without shutting down VM
2023-12-04 14:21:33 +10:00
Mrlinkwii
ce539f30a5
Qt: Fix links in first page of Setup Wizard
...
Co-Authored-By: Connor McLaughlin <11288319+stenzek@users.noreply.github.com >
2023-12-04 14:20:41 +10:00
PCSX2 Bot
103cf9c3bf
Qt: Update Base Translation
2023-12-03 14:40:39 +01:00
Silent
e9fca78c13
FullscreenUI: Fixup mistakes missed in #10330
2023-12-02 15:39:36 +00:00
refractionpcsx2
19431ef675
GS: Fix bug in STQ rounding
2023-12-02 15:39:21 +00:00
refractionpcsx2
8d6c5ea406
GS/HW: Combine strips from same pixels, slight different sub pixel
2023-12-02 15:39:21 +00:00
Stenzek
0dfc35ee5f
deps: Bump to Qt 6.6.1 and SDL2 2.28.5
2023-12-02 16:51:46 +10:00
JordanTheToaster
b8a1d07cdc
GameDB: Misc fixes
...
Fixes for right edge artifacts in Katamari Damacy.
2023-12-01 15:19:24 +00:00
JordanTheToaster
574f95a35b
3rdparty: Update fmt to v10.1.1
...
Updates fmt to v10.1.1.
2023-12-01 20:59:18 +10:00
JordanTheToaster
cefcd843fc
Misc: Fix fmt errors
2023-12-01 20:59:18 +10:00
Silent
279c84f8e1
Achievements: Fix the percentage counter when only unofficial achievements exist
...
Now correctly shows "This game has no achievements" and no percentage bar,
as per the RetroAchievements integration guide.
2023-12-01 20:35:45 +10:00
Mrlinkwii
b69cfad8ef
QT: add the ability to load .backup save states in UI
2023-12-01 20:35:22 +10:00
Stenzek
0bdc4394aa
3rdparty/rcheevos: Bump to 8afec6c
2023-12-01 20:35:08 +10:00
Stenzek
9e720d1e2b
Achievements: Fix multiple leaderboard trackers
2023-12-01 20:35:08 +10:00
Silent
9a932e7dd5
FullscreenUI: Properly account for multiline Rich Presence in Title Info
2023-11-30 22:44:52 +00:00
Radiata
62c0148472
GameDB: Radiata Stories
...
Fixes random incorrect model position.
2023-11-30 13:40:36 +00:00
Stenzek
97cedb311a
CDVD: Get rid of negative data offsets
...
It doesn't make sense. Code was written in 2009 with no explaination.
2023-11-30 18:51:08 +10:00
Stenzek
776cdd60fa
GzippedFileReader: Prevent out-of-bounds reads
2023-11-30 18:51:08 +10:00
lightningterror
234b3df332
GameDB: Various gshw fixes.
...
Add full mipmap plus ps2 trilinear to Snoopy vs. The Red Baron.
Improves ground textures to match sw renderer.
Add full recommended blending level to Blokus Club with Bumpy Trot.
Fixes water reflections.
Add full mipmap plus ps2 trilinear and medium recommended blending level to Gallop Racer 2003: A New Breed.
Blending improves lighting, maximum blending is needed for full accuracy.
Mipmap + trilinear, improves ground textures to match sw renderer.
Add full mipmap plus ps2 trilinear
2023-11-28 19:08:12 +01:00
PCSX2 Bot
fa0744fb8e
Qt: Update Base Translation
2023-11-28 11:31:02 +01:00
PCSX2 Bot
376216a2c0
PAD: Update to latest controller database.
2023-11-28 11:30:42 +01:00
Stenzek
88989bfbfd
Hotkeys: Throttle pause requests
2023-11-27 12:24:51 +10:00
Stenzek
acb45459f5
Achievements: Use big picture to confirm HC mode disable
2023-11-27 12:24:51 +10:00
JordanTheToaster
8a93c5696f
Console: Update CPU detection
...
Cuts out unnecessary info and uses CPUInfo to print processor name core count and thread count.
2023-11-27 12:24:28 +10:00
JordanTheToaster
33a6948e68
GameDB: Ace Combat 4 fixes
...
Fixes large HC size causing high GS%.
2023-11-26 22:44:56 +01:00
lightningterror
cdd5bd538a
GameDB: Update Ar tonelico upscaling fixes.
...
Round sprite from half to Full.
Fixes textboxes and character portraits.
2023-11-26 22:44:32 +01:00
JordanTheToaster
15082d7777
GameDB: NBA Live 05 and 09 fixes
...
Fixes for sprite rendering and crowd rendering.
2023-11-25 16:23:01 +00:00
JordanTheToaster
5d2177d929
GameDB: Purge HPO Normal from NFS U2
...
Purges HPO Normal from Underground 2 as it causes screen shake even with the software FMV workaround in place.
2023-11-25 16:23:01 +00:00
refractionpcsx2
31642ceca9
GS/HW: Partial revert earlier FMV fix
2023-11-25 12:48:08 +00:00
refractionpcsx2
e84335742d
GS/HW : Mirror half pixel offset when using FMV Blit override
2023-11-25 12:48:08 +00:00
refractionpcsx2
6d31ef8849
GameDB: Add Autoflush and HPO Normal to Manhunt
2023-11-25 12:47:54 +00:00
refractionpcsx2
2fd24277c1
GS: Pre-round/truncate STQ values based on hardware tests
2023-11-25 12:47:54 +00:00
lightningterror
a60c30155e
GS: Cleanup GSClut.
...
Constants, switch cases.
2023-11-25 13:11:05 +01:00
Stenzek
041d26670f
3rdparty/cubeb: Minimize and update to 54217bc
2023-11-25 13:07:50 +10:00
JordanTheToaster
0891a27f75
3rdparty: Update CPUInfo to latest
...
Updates CPUInfo to the latest version.
2023-11-25 13:05:54 +10:00
refractionpcsx2
d25246a212
GS/HW: Allow more draws to remain if recent draws done near vsync
2023-11-24 23:45:57 +00:00
refractionpcsx2
7853843b0b
GameDB: Fix FMVs on Rule of Rose + PAL Region
2023-11-24 20:53:34 +00:00
refractionpcsx2
7cc6af8f85
GS/HW: Restrict making new targets if no uploads
2023-11-24 10:34:51 +00:00
refractionpcsx2
7fcc47dd86
GS/HW: In double half clears, take larger bitdepth
2023-11-24 10:34:51 +00:00
JordanTheToaster
bca4f15f9d
3rdparty: Update xbyak to 6.73
...
Updates xbyak from 6.00 to 6.73.
2023-11-24 09:43:35 +00:00
Connor McLaughlin
b644957cee
Achievements: Avoid string copy on server call
2023-11-24 16:27:22 +10:00
Mrlinkwii
2806b3a3c3
GameDB : update Driving Emotion fixes
2023-11-23 19:22:57 +00:00
PCSX2 Bot
b166615067
Qt: Update Base Translation
2023-11-22 15:28:23 +01:00
Dan McCarthy
ae2860d03d
Debugger: Allow copying function names
...
Add the ability to copy a function name when you right click the first instruction of a function (the line where the function name displays).
Instructions inside the function that are not the first instruction will not show the copy option, partly because it's less clear what will be copied but also to not needlessly overpopulate the context menu.
2023-11-21 20:54:27 +00:00
Tyler Wilding
21b3464212
translations: Syncing Crowdin translations ( #10301 )
2023-11-21 18:13:47 +00:00
TellowKrinkle
5c1f280988
Mac: Add microphone permissions string
...
Allows us to ask permission to use the microphone
2023-11-21 20:45:55 +10:00
Stenzek
7ec57692b1
Qt: Remove QtNetwork dependency
2023-11-21 20:40:13 +10:00
Stenzek
d096fed8db
Qt: Use HTTPDownloader instead of QtNetwork for updates
2023-11-21 20:40:13 +10:00
Stenzek
15091cea54
Qt: Fix progress dialog cancelling
2023-11-21 20:40:13 +10:00
Stenzek
7715d122c7
HTTPDownloader: Add support for progress updates/cancelling
2023-11-21 20:40:13 +10:00
Stenzek
f18964ad44
Qt: Use main window geometry for temporary window
...
When displaying the confirm popup when fullscreen.
2023-11-21 15:37:10 +10:00
Stenzek
b79edf1cb5
MemoryCardFolder: Remove unused constant
2023-11-21 13:35:46 +10:00
Stenzek
67c5509524
Qt: Fix confirm dialog parenting to wrong window
2023-11-21 13:35:46 +10:00
Stenzek
0770249da1
Qt: Make ALT+F4 while fullscreen exit PCSX2
2023-11-21 13:35:46 +10:00
dreamsyntax
0ebc1ce7b2
Readme: Clarify latest build/contribution info; Adjust Technical Notes header type for consistency
2023-11-20 15:37:19 +00:00
Dan McCarthy
90e9b60287
Debugger: Implement subsequent/next scan for Mem Search ( #10260 )
...
Co-authored-by: Ty <AmFobes@gmail.com >
2023-11-19 14:41:27 +00:00
Ty Lamontagne
9a6e5458c9
Debugger: Clear breakpoint skips when resetting
2023-11-19 14:27:30 +00:00
cyanea-bt
3333553b24
MemoryCardFolder: Fix incorrect save timestamps ( #10287 )
...
* MemoryCardFolder: Fix incorrect save timestamps
* MemoryCardFolder: move timegm macro to source file
* MemoryCardFolder: remove timegm macro
2023-11-19 13:30:10 +10:00
JordanTheToaster
1565c59714
GameDB: Sega Ages 2500 Fixes
...
Fixes for excessive texture uploads and massive hash cache sizes.
2023-11-18 14:10:53 +00:00
Goatman13
92a1eda82a
R3000: Fix COP0 Status value on reset
...
Previously used value was wrong. BEV bit wasn't correct one, and CU0 and TS bits are not enabled by default.
2023-11-17 11:20:48 +00:00
Dan McCarthy
84e24a0142
Fix Failing to reload cheats on button press
...
The Cheats Settings menu was failing to reload cheats when pressing the button. This meant if you enabled a cheat, made changes, and clicked reload, there would be no updates in behavior.
This was due to the reload button getting wired to the function that refreshes the list of cheats, rather than the function that refreshes the list AND reloads the actual enabled cheats.
This now calls the right function and when reloading, any changes thart were saved to the cheat will now be present.
2023-11-17 13:33:20 +10:00
PCSX2 Bot
d235c2d899
Qt: Update Base Translation
2023-11-17 01:53:17 +01:00
refractionpcsx2
a26d7f615b
CDVD: Tidy up some bits, abort read head on Abort/Break
2023-11-16 12:34:38 +00:00
refractionpcsx2
3411729ca5
CDVD: Don't include read times during seeks
2023-11-16 12:34:38 +00:00
refractionpcsx2
62c35753aa
GS/TC: Readd horizontal offset if not processed during invalidation
2023-11-16 12:11:35 +00:00
lightningterror
6967e66f74
GameDB: Add Auto flush to MGS2 Substance.
...
Fixes depth of field blur.
2023-11-15 13:22:55 +00:00
JordanTheToaster
9d96e23cb3
GameDB: Ace combat fixes
...
Fixes for terrain rendering in Ace Combat 4 and Zero.
2023-11-15 13:22:29 +00:00
Mrlinkwii
91fa8426f1
GameDB: fixes for XS Junior League Soccer & Guitar Hero - Van Halen
2023-11-14 15:13:08 +00:00
Daniel Gerendasy
4af89576aa
IOP HLE: Rename update host root functions
2023-11-14 18:38:19 +10:00
Daniel Gerendasy
b5f8ef0106
Added support for HostFs when booting an iso
2023-11-14 18:38:19 +10:00
Connor McLaughlin
3ca7d2d626
CI/Flatpak: Disable build/repo linting
...
We're currently failing validation with a `finish-args-unnecessary-xdg-config-access` error.
This is **not** caused by anything we're doing, it's an issue with the upstream Qt SDK: https://invent.kde.org/packaging/flatpak-kde-runtime/-/blob/3bac997f76646f1abda38d376e217a5635167144/org.kde.Sdk.json.in#L84
So, for now, just disable it. I don't have time at the moment to chase bugs upstream, if it's still broken next week, I'll do so then.
2023-11-14 13:09:48 +10:00
PCSX2 Bot
d37cd2e26d
PAD: Update to latest controller database.
2023-11-13 17:10:52 +01:00
JordanTheToaster
46527cab53
GameDB: PJ King Kong fixes
...
Games still busted but it at least matches software in hardware now.
2023-11-10 20:38:21 +00:00
Connor McLaughlin
09d15c4bce
GS/HW: Fix incorrect alpha valid check in LookupTarget()
...
Regression from #10254 .
2023-11-10 17:27:56 +10:00
seta-san
68f7df6a52
GameDB: Fix some Japanese Games ( #10247 )
2023-11-09 23:29:12 -06:00
Stenzek
4714a2fccb
Achievements: Identify using running ELF instead of disc ELF
2023-11-09 17:55:22 +00:00
Stenzek
72145f4914
Common: Remove ThreadPool class
...
No longer needed.
2023-11-09 17:55:22 +00:00
Stenzek
7247a1e5a4
HTTPDownloaderCurl: Switch to multi/async API
2023-11-09 17:55:22 +00:00
Stenzek
343315c587
Achievements: Use a 60 second timeout for server calls
2023-11-09 17:55:22 +00:00
Stenzek
c557ea1b6f
HTTPDownloader: Drop Common namespace
...
Annoying to type...
2023-11-09 17:55:22 +00:00
Stenzek
e9a4d9702c
Achievements: Use retryable client error status code
2023-11-09 17:55:22 +00:00
Stenzek
5e48e0d8c0
3rdparty/rcheevos: Update to 8a717b1
2023-11-09 17:55:22 +00:00
refractionpcsx2
fa5aedc906
GS/HW: Don't convert old depth if being overwritten
2023-11-09 17:52:18 +00:00
refractionpcsx2
a3eb1655c6
COP0: Correctly update performance counter cycles
2023-11-09 14:20:51 +00:00
refractionpcsx2
8e9fd91cee
Counters: Pass correct start cycle
2023-11-08 17:19:55 +00:00
lightningterror
e3d4b0e56a
SPU2: Fix Wsign-compare warnings.
2023-11-08 15:43:52 +01:00
lightningterror
8d7227b1f9
Interpreter: Fix Wsign-compare warning.
2023-11-08 15:43:52 +01:00
lightningterror
d07b190322
IOP: Fix Wunused-variable warnings.
2023-11-08 15:43:52 +01:00
noproblemx2
e2d8b9d06b
Templates: Update piracy note ( #10251 )
2023-11-08 14:32:07 +00:00
TellowKrinkle
fecee19e1a
Qt: Check both English and non-English name for cover paths
2023-11-06 22:51:36 -06:00
PCSX2 Bot
f04efead96
Qt: Update Base Translation
2023-11-06 23:19:07 +01:00
JordanTheToaster
b13ecb7cfd
GameDB: Various fixes
...
Fixes for FFX and player uniforms in Fifa 2005.
2023-11-06 18:50:42 +00:00
refractionpcsx2
0fc9fa541f
IPU: Pause IPU_TO on tag edge. Stop repeat Interrupts
2023-11-06 14:21:39 +00:00
refractionpcsx2
b824c2d31a
Counters: Improve counter updates and fix a couple of errors
2023-11-06 14:20:49 +00:00
refractionpcsx2
65d4baa944
EE/Int: Improve FPU emulation
2023-11-06 14:20:22 +00:00
Stenzek
cd5a916f99
GS: Fix reload texture replacements hotkey
...
Also skips tossing targets, they can get kept around for less jank.
2023-11-05 13:40:45 +10:00
Stenzek
66b779a77d
Qt: Fix Big Picture UI locking up after game list switch
2023-11-05 13:40:45 +10:00
Stenzek
c62bd4ce97
Qt: Fix prefer-English-title when changing languages
2023-11-05 13:40:45 +10:00
Ty Lamontagne
2f95dc20c6
IOP HLE: Generate module list on release builds
2023-11-04 17:31:38 +00:00
KamFretoZ
a284d49692
GameDB: Fixes for Kamen Rider Kabuto
2023-11-04 13:38:27 +00:00
lightningterror
68c73c5be1
GS/VK: Make sure feedback loop is enabled for SW_AD_TO_HW blend. ( #10225 )
...
Fixes Colin McRae Rally 2005 on Vulkan.
Possible others as well on basic blend with barriers or Medium blend with barriers disabled.
Bump shader cache version.
2023-11-04 11:00:43 +01:00
TellowKrinkle
4fcbee9594
Updater:Mac: Show tar stderr if it fails
2023-11-04 02:24:51 -05:00
refractionpcsx2
e9afe396b0
COP2/Int: Flush VU0 before running COP2
2023-11-03 21:28:39 +00:00
refractionpcsx2
927d8ce237
EE Int: Implement a variation of the wait loop hack
2023-11-03 21:28:39 +00:00
refractionpcsx2
461f3bd89f
EE Int: Add EE overclocking to interpreter
2023-11-03 21:28:39 +00:00
refractionpcsx2
ed1791ab02
Int/VU0: Improve VU0 sync, mainly for interpreter.
...
Also correctly doubles the opcode time when double issue is disabled (interpreter).
2023-11-03 21:28:39 +00:00
refractionpcsx2
8b9af2c21b
VU: Avoid overclocking when VUSync fix is enabled
2023-11-03 21:28:39 +00:00
refractionpcsx2
50872438e9
VU: scale VU0 cycle rate with EE
...
Also fix cycle underflow issue
2023-11-03 21:28:39 +00:00
PCSX2 Bot
9b9e70e7e8
Qt: Update Base Translation
2023-11-03 14:56:51 +01:00
JordanTheToaster
f832a07755
GameDB: SOCOM Fixes
...
Fixes for every other SOCOM game I missed that needs InstantDMA to fix texture corruption.
2023-11-02 09:13:12 +00:00
kamfretoz
c3a632e612
Qt: Show currently active savestate slot on status bar
2023-11-01 13:17:47 +00:00
JordanTheToaster
bad7a94b6d
GameDB: Various fixes
...
Fixes for floating eye balls being kinda creepy and a really bad game having really bad interlacing issues.
2023-11-01 11:01:42 +00:00
JordanTheToaster
7e9fbabd83
GameDB: Scarface TWIY Fixes
...
Fixes for chromatic fringing on edges.
2023-10-31 22:40:20 +00:00
JordanTheToaster
f5750628bf
GameDB: SOCOM II Fixes
...
Fixes for texture corruption.
2023-10-31 19:32:07 +00:00
Ty Lamontagne
692ca763a1
Debugger: Use the proper data role for sorting threads
2023-10-31 15:42:56 +00:00
Ty Lamontagne
9eb1731516
Debugger: Flip the Enabled breakpoint column
2023-10-31 15:42:56 +00:00
Ty Lamontagne
93776707a9
Debugger: Stub the current opcode if no function is selected
2023-10-31 15:42:56 +00:00
Ty Lamontagne
ebe6d3cbee
Debugger: Prevent crashing opportunities when there is an empty function list
2023-10-31 15:42:56 +00:00
Ty Lamontagne
46a0c2d5b6
Debugger: IOP Function Tree
...
Co-authored-by: Ziemas <ziemas@ziemas.se >
2023-10-31 15:42:56 +00:00
Ty Lamontagne
85539c7bb9
DebugTools: Simplify the symbol map
2023-10-31 15:42:56 +00:00
dependabot[bot]
78bc0a52ea
Bump actions/setup-node from 3 to 4
...
Bumps [actions/setup-node](https://github.com/actions/setup-node ) from 3 to 4.
- [Release notes](https://github.com/actions/setup-node/releases )
- [Commits](https://github.com/actions/setup-node/compare/v3...v4 )
---
updated-dependencies:
- dependency-name: actions/setup-node
dependency-type: direct:production
update-type: version-update:semver-major
...
Signed-off-by: dependabot[bot] <support@github.com >
2023-10-30 21:28:31 +00:00
Mrlinkwii
13784d3576
GameDB: add EE clamping to FF X-2
2023-10-30 15:16:21 +00:00
Mrlinkwii
d0371b0ff7
GameDB: add EE clamping to FFX
2023-10-30 15:16:21 +00:00
PCSX2 Bot
ae490125e9
Qt: Update Base Translation
2023-10-30 12:10:42 +00:00
refractionpcsx2
bb9e1c5dbc
GS: Properly check load condition when reloading CLUT
2023-10-30 12:10:15 +00:00
JordanTheToaster
f350f9905a
GameDB: Various fixes
...
Fixes for various games interlacing by using software FMV switch.
2023-10-30 10:15:53 +00:00
Mrlinkwii
040cf41468
GameDB: Revert Valkyrie Profile 2 PAL patch ( #10205 )
...
This reverts commit e016e3280d .
2023-10-30 09:14:08 +00:00
refractionpcsx2
e016e3280d
GameDB: Patch to fix Valkyrie Profile 2 PAL FMV timing
2023-10-29 22:20:37 +00:00
refractionpcsx2
3850227605
PCRTC/Counters: Fix H-Blanks per frame
2023-10-29 22:20:24 +00:00
refractionpcsx2
06e80f0c31
GS: Disable interlace skipping on FMVs on SW FMV switch
2023-10-29 22:19:32 +00:00
Stenzek
bb7e08cdce
CI/AppImage: Add I_WANT_A_BROKEN_WAYLAND_UI environment variable
2023-10-29 22:48:37 +10:00
lightningterror
3b3fb28412
GS/HW: Fix Tex in RT Merge Targets crashing.
...
Check if src->m_from_target is actually null so it doesn't cause any access violations when reading.
Fixes Dirge of Cerberus crashing with Merge Targets enabled.
2023-10-29 01:32:25 +02:00
lightningterror
ba27d3ff79
GameDB: Add speedhack and hwfixes to McDonald's Original Happy Disc.
...
PaRappa the Rapper 2:
Instant Vu 0, MTVU0, fixes noodles.
Pipo Saru 2001:
Recommended blend level high, fixes metal surfaces not being rendered correctly.
Full mipmap, plus trilinear ps2, fixes ground textures to match sw renderer.
2023-10-29 01:31:50 +02:00
PCSX2 Bot
6ac8ac6ae6
Qt: Update Base Translation
2023-10-28 15:18:28 +02:00
Stenzek
802081c3f8
CI/Flatpak: Validate build before pushing
2023-10-28 21:28:36 +10:00
Stenzek
2a2cd0dbca
CI/Flatpak: Use socket=x11 instead of fallback
2023-10-28 21:28:36 +10:00
Stenzek
75a824e164
CI/AppImage: Work around GH runner issue 8659
2023-10-28 21:16:48 +10:00
refractionpcsx2
27d71f530a
GS/HW: Disable texture when not required
2023-10-27 18:24:27 +01:00
lightningterror
b53ffb65af
GS/HW: Minor optimization on color dest blend.
...
Add early return, no need to run the rest of the code.
2023-10-27 00:31:50 +02:00
Ty Lamontagne
e9ead0d33d
Debugger: Disable instruction simplification
2023-10-26 19:26:43 +01:00
Ty Lamontagne
be405eb705
Debugger: Visually show what CPU triggered a breakpoint
2023-10-26 19:26:43 +01:00
Ty Lamontagne
95d1dcc521
Debugger: Fallback to unmangled symbol when it cannot be demangled
2023-10-26 19:26:43 +01:00
Ty Lamontagne
96895a80c1
Debugger: Try to rationally size bp,tl and sf columns
2023-10-26 19:26:43 +01:00
Ty Lamontagne
132726bc45
Debugger: Provide visual feedback of a breakpoints enable setting
2023-10-26 19:26:43 +01:00
Ty Lamontagne
593f977621
Debugger: Add spacebar as a breakpoint toggle hotkey
2023-10-26 19:26:43 +01:00
Ty Lamontagne
582c23bae8
Debugger: Humanise CSV exporting
...
An oversight of the old system was that all integers were converted to hexadecimal
2023-10-26 19:26:43 +01:00
Ziemas
e1bfd95f63
MipsStackWalk: Detect leaf functions.
2023-10-26 19:25:13 +01:00
Ziemas
715bc94bd9
MipsStackWalk: Fix IOP stack walking
2023-10-26 19:25:13 +01:00
Ziemas
e19c9a967d
MipsStackWalk: clang-format
2023-10-26 19:25:13 +01:00
Ziemas
83c18d0cb6
DebugInterface: Fix r3000 isValidAddress
2023-10-26 19:25:13 +01:00
JordanTheToaster
bfd1a4c341
GameDB: MGS 3 Fixes
...
Fixes for skin colour and banding by recommending high blending.
2023-10-25 17:48:09 +01:00
Stenzek
3878e94253
Qt: Fix QFileDialog usage in NewInputRecordingDlg
2023-10-25 23:43:35 +10:00
Silent
af07ee9abb
Achievements: Don't prompt for system reset if enabling Hardcore Mode on a game without achievements/leaderboards
...
Also improves behaviour parity between Qt and Fullscreen UI,
since the latter used to prompt for system reset even if the game had
no RetroAchievements entry.
2023-10-25 19:01:47 +10:00
Silent
22590754fd
Achievements: Disable Hardcore Mode if the game has a RetroAchievements entry, but no achievements or leaderboards
2023-10-25 19:01:47 +10:00
Stenzek
7205f10ec2
CI/Flatpak: Drop host:ro filesystem permission
...
We don't need it. Adding directories through portals in Qt works fine.
2023-10-25 17:53:17 +10:00
Stenzek
f7750f04a6
CI/Flatpak: Disable Wayland support
2023-10-25 17:53:17 +10:00
Stenzek
d58d84dbcf
CI/Flatpak: Bump to KDE 6.6 runtime
2023-10-25 17:53:17 +10:00
Stenzek
f025261ddf
CI/AppImage: Bump to Clang/LLVM 17
2023-10-25 17:53:17 +10:00
Stenzek
dcf57093f8
CI/AppImage: Disable Wayland support
2023-10-25 17:53:17 +10:00
Connor McLaughlin
3c8591d371
CI/AppImage: Increase timeout to 90 minutes
2023-10-25 16:36:08 +10:00
Stenzek
d27ad8e23a
CI/AppImage: Enable DBus for dependencies
2023-10-25 13:38:15 +10:00
PCSX2 Bot
3ecfb5b073
PAD: Update to latest controller database.
2023-10-23 18:03:03 +02:00
Mrlinkwii
e9777cf325
GameDB: fixes for "NFL Quarterback Club 2002
2023-10-23 11:42:34 +01:00
Mrlinkwii
7aa46e7eeb
GameDB: fixes for Football Manager series
2023-10-23 11:42:34 +01:00
Silent
775f1a042d
DInputSource: Limit the amount of reported buttons and POV hats to what the data format supports
...
Fixes a crash when the device reports more buttons than what
DIJOYSTATE2 can handle.
2023-10-23 18:46:33 +10:00
dependabot[bot]
82f09bdb81
Bump flatpak/flatpak-github-actions from 6.2 to 6.3
...
Bumps [flatpak/flatpak-github-actions](https://github.com/flatpak/flatpak-github-actions ) from 6.2 to 6.3.
- [Release notes](https://github.com/flatpak/flatpak-github-actions/releases )
- [Commits](https://github.com/flatpak/flatpak-github-actions/compare/v6.2...v6.3 )
---
updated-dependencies:
- dependency-name: flatpak/flatpak-github-actions
dependency-type: direct:production
update-type: version-update:semver-minor
...
Signed-off-by: dependabot[bot] <support@github.com >
2023-10-23 18:45:25 +10:00
refractionpcsx2
489fdc5566
GS/TC: Invalidate alpha on overlapping targets with no alpha
2023-10-21 23:52:07 +01:00
refractionpcsx2
3e4be2c800
GS/TC: Check transfer list is empty before accessing on source lookup
2023-10-21 20:33:56 +01:00
Connor McLaughlin
f61bb99d3a
DInputSource: Ignore devices with no buttons
2023-10-22 02:02:57 +10:00
Lucy Phipps
0a8f71e76e
USB: Fix inverted mouse wheel ( #10158 )
...
fixes usb mouse wheel inputs for e.g. Half-Life
2023-10-22 02:02:27 +10:00
lightningterror
833cb48050
GS/HW: Enable PABE only when Alpha min is lower than 128.
...
When alpha min is higher or equal to 128 we will always blend so no need to enable the pabe flag, enable only when alpha min is lower than 128.
2023-10-21 10:03:44 +02:00
Ziemas
09574b3937
SPU2: Temporary CDDA fix
2023-10-20 16:46:12 +01:00
Ziemas
e2d4e384e3
SPU2: Minor cleanup
...
Remove useless RegWrite_Reverb
Update some comments and remove some useless ones.
2023-10-20 16:46:12 +01:00
Ziemas
6bff6016ff
SPU2: Rearrange interpolation table
...
Being able to contiguously access the terms we need might come in handy
for SIMD fun later.
2023-10-20 16:46:12 +01:00
Mrlinkwii
09cb84f617
GameDB: Adjust fixes for PaRappa the Rapper 2
2023-10-20 10:47:01 +01:00
Ziemas
d920fe6c5e
SPU2: Pass reverb input by value
2023-10-20 00:34:39 +01:00
Ziemas
676402854b
SPU2: Put clamp_mix in header for more inlining
2023-10-20 00:34:39 +01:00
Ziemas
5eacc7c327
SPU2: Multi-isa resampling functions
2023-10-20 00:34:39 +01:00
Ziemas
f29346f0b7
SPU2: Optimize reverb resampling [SAVEVERSION+]
2023-10-20 00:34:39 +01:00
Ziemas
facada5d04
SPU2: Simplify reverb resampling
2023-10-20 00:34:39 +01:00
lightningterror
d945477369
GS: Fix Wunused-variable warning.
2023-10-19 21:09:33 +02:00
lightningterror
f96e7a9156
GS/HW: Rename dfmt to dst_fmt.
...
It was confusing whenever the d meant depth or destination, this should make the code easier to read.
2023-10-19 19:25:13 +02:00
lightningterror
fc22268fc2
GS: Bump shader cache version.
2023-10-19 19:25:13 +02:00
Mrlinkwii
7dbb9931ec
GameDB: Fixes for FIFA Total Football 2
2023-10-19 16:50:08 +01:00
PCSX2 Bot
b14145f3dc
Qt: Update Base Translation
2023-10-18 21:31:24 +02:00
lightningterror
5a414d5711
GS/HW: Use enum for format checks.
...
Easier to read code.
2023-10-18 21:30:17 +02:00
Ziemas
7cc6f635fc
SPU2: Clamp before Applying master volume
...
ApplyVolume needs both its arguments to be within 16bit range.
[SAVEVERSION+]
2023-10-18 14:53:31 +01:00
Ziemas
a90695ef1f
SPU2: Make mixer gates s32 for safety
...
Don't wanna accidentally truncate
2023-10-18 14:53:31 +01:00
lightningterror
0e99c9b9a4
Readme: Update macos requirements.
2023-10-18 14:00:48 +02:00
kamfretoz
93becd5629
Qt: Small icon changes to profile buttons
2023-10-17 23:57:02 +01:00
kamfretoz
b13b398204
Qt: Revamped controller preview icon
2023-10-17 23:57:02 +01:00
refractionpcsx2
f531c0a405
GS: Fix some flush check behaviour, small optimisation
2023-10-17 23:50:00 +01:00
Stenzek
3e8e1ed596
GS/HW: Don't align dirty rectangles to block sizes when updating
...
Don't align the area we write to the target to the block size. If the format matches, the writes don't need
to be block aligned. We still read the whole thing in, because that's the granularity that ReadTexture
operates at, but discard those pixels when updating the framebuffer. Onimusha 2 does this dance where it
uploads the left 4 pixels to the middle of the image, then moves it to the left, and because we process
the move in hardware, local memory never gets updated, and thus is stale.
2023-10-18 01:08:34 +10:00
Mrlinkwii
b90c2ec385
GameDB: Fixes for Maxxed Out Racing Nitro and Chou Saisoku! Zokusha King B.U.
2023-10-17 15:04:23 +01:00
Stenzek
9ad85288a9
Qt: Fix re-showing Controller Settings
2023-10-17 15:56:35 +10:00
PCSX2 Bot
54858dffdb
Qt: Update Base Translation
2023-10-17 13:12:02 +10:00
kamfretoz
86597ab2da
Qt/Updater: Move download size indicator to better placement
2023-10-17 13:10:34 +10:00
JordanTheToaster
92e246a574
GameDB: Formula One 2003 Fixes
...
Fixes for bad polys.
2023-10-16 20:33:54 +01:00
PCSX2 Bot
2a596bc2cc
PAD: Update to latest controller database.
2023-10-16 18:15:11 +02:00
TellowKrinkle
b28c11cb54
VMManager: Support picking between en and non-en title
2023-10-15 23:13:04 -05:00
TellowKrinkle
4ed9ade4fc
GameDB: Normalize JP Final Fantasy names
2023-10-15 23:13:04 -05:00
TellowKrinkle
2d474b3d3a
GameDB: Use sort names for titles beginning with "The"
2023-10-15 16:23:40 +01:00
Ziemas
ee4d0bf4b5
SPU: Lower final output volume
2023-10-15 16:23:00 +01:00
Ziemas
f8e8bd03cd
SPU2: Implement inverse phase slide mode
2023-10-15 16:23:00 +01:00
Ziemas
509613d2e5
SPU2: Delete stupid comment
...
What "volume pump" is this even reffering to?
2023-10-15 16:23:00 +01:00
Ziemas
cf3395b9ce
SPU2: Cleanup unused destructor
2023-10-15 16:23:00 +01:00
Ziemas
16a11b75a8
SPU2: Get rid of 32bit volumes [SAVEVERSION+]
2023-10-15 16:23:00 +01:00
Ziemas
07d4a65a45
SPU2: Rewrite volume slides [SAVEVERSION+]
2023-10-15 16:23:00 +01:00
Ziemas
7bf8f6115f
SPU2: Rewrite ADSR [SAVEVERSION+]
2023-10-15 16:23:00 +01:00
lightningterror
43e700036d
GameDB: Adjust hwfixes for Tom & Jerry's War of the Wiskers.
...
Change mipmap basic to full with trilinear and add it to a missing region.
2023-10-15 16:05:18 +02:00
Berylskid
ad1f5fc18d
GameDB: Various fixes
...
- Fixed Japanese names of Armored Core games
- Replaced all "Playstation2 the Best" with "PS2 the Best"
2023-10-15 03:28:58 -05:00
TellowKrinkle
51f9ab8498
Qt: Fix typo
2023-10-15 01:11:35 -05:00
TellowKrinkle
592e356932
Qt: Move game list display settings below scanning settings
2023-10-15 01:11:35 -05:00
TellowKrinkle
e6f1f6eeb1
Qt: Put game scanning config in groupbox
2023-10-15 01:11:35 -05:00
TellowKrinkle
86782e7f3e
Qt: Show EN and Sorting titles in game summary
2023-10-15 01:11:35 -05:00
TellowKrinkle
4136545b6b
Qt: Add option to prefer English titles in Game List
2023-10-15 01:11:35 -05:00
TellowKrinkle
c9099f3a2f
GHActions: Improve failure message for prettier lint failures
2023-10-15 01:11:35 -05:00
TellowKrinkle
a28328dd96
GHActions: Add yamllint pass to gamedb lint
...
ajv errors are completely useless
2023-10-15 01:11:35 -05:00
TellowKrinkle
485f8a6d3a
Qt: Use locale-sensitive compare for game list sort
2023-10-15 01:11:35 -05:00
TellowKrinkle
3c05d000f5
FSUI: Use English titles
...
ImGui can't render characters from languages that aren't the currently selected language, which non-English titles requires
2023-10-15 01:11:35 -05:00
TellowKrinkle
4850615327
GameDB:JP: Use parenthesized readings for sort names
2023-10-15 01:11:35 -05:00
TellowKrinkle
5702b525d1
GameDB:JP: Normalize edition formatting
2023-10-15 01:11:35 -05:00
TellowKrinkle
b2e57e1bde
GameDB:JP: Move collection names to the end
...
So they don't affect sorting
2023-10-15 01:11:35 -05:00
TellowKrinkle
c987c62819
GameDB:JP: Add disk numbers
2023-10-15 01:11:35 -05:00
TellowKrinkle
4aa8c756c2
GameDB: Add Japanese names
2023-10-15 01:11:35 -05:00
TellowKrinkle
37aa481dd0
GameDB: Add name-sort and name-en fields
2023-10-15 01:11:35 -05:00
Stenzek
0b5c070ad1
GS/HW: Restore off-by-one clamp when upscaling
...
Xenosaga and VP2 break otherwise.
Xenosaga draws a line around the RT, which is offset by 1 row/column,
which the off-by-one clamp was previously masking.
VP2 is just a can of worms I don't have the energy to deal with at the
moment.
2023-10-15 15:43:05 +10:00
Ziemas
7b1412004f
GameDB: Ayakashi-bito needs software clut
2023-10-15 05:19:16 +01:00
JordanTheToaster
3270a38d69
GameDB: Force minimum blend for Gun
...
Forces high blending for Gun as it's required for the game to render correctly anyway.
2023-10-15 01:17:36 +01:00
Mrlinkwii
1bc77620d9
CI: remove libjpeg from mac build script
2023-10-14 21:48:41 +10:00
Stenzek
2ef5490297
Qt: Change settings windows from QDialog to QWidget
2023-10-14 21:00:33 +10:00
Stenzek
19b3bd151e
Qt: Enable RTTI in Debug builds for MSVC
...
Qt 6.6 chokes otherwise.
2023-10-14 21:00:33 +10:00
Stenzek
d8774d2f5a
IopMem: Fix incorrect memory pointer
...
Was pointing into rec space instead of the data space.
2023-10-14 17:01:33 +10:00
Stenzek
e5cb313d92
deps: Update to Qt 6.6.0 and SDL2 2.28.4
...
Also bumps the minimum macOS version to 11.0.
Minimum for building is 6.5.3, because there's no 6.6 flatpak runtime yet.
2023-10-14 12:26:44 +10:00
JordanTheToaster
ac0138a7e1
GameDB: Taito memory fixes
...
Fixes for vertical and horizontal lines in game.
2023-10-14 02:42:10 +01:00
Ty Lamontagne
6e5fbe8991
Debugger: Fix an issue where the debugger is always on top of the main window
...
Add an optional "always on top" toolbar button as well
2023-10-13 13:53:12 +01:00
JordanTheToaster
56ec842c00
GameDB: Black Hawk Down fixes
...
Fixes for misaligned bloom and likely depth issues.
2023-10-12 14:03:44 +01:00
PCSX2 Bot
c3420a0a6e
Qt: Update Base Translation
2023-10-12 13:07:35 +10:00
Ty Lamontagne
8d13877002
Debugger: Demangle symbols in the disassembly view as well
2023-10-12 12:46:12 +10:00
Ty Lamontagne
065f7d6cc7
Debugger: Don't elide func names as much when func start is selected
2023-10-12 12:46:12 +10:00
Ty Lamontagne
03a7c745c9
Debugger: Implement function/instruction nop restore
2023-10-12 12:46:12 +10:00
Ty Lamontagne
4269f16bcd
Debugger: Implement stubbing (noping) functions
2023-10-12 12:46:12 +10:00
Ty Lamontagne
55c9cb45ac
Debugger: Fix the popup position of context menus for lists
...
Use viewport(), otherwise it does not account for the table view header for some reason.
2023-10-12 12:46:12 +10:00
Ty Lamontagne
4f825641ce
Debugger: Copy as CSV. Breakpoint import from CSV
2023-10-12 12:46:12 +10:00
Ty Lamontagne
ade2b4baea
Debugger Thread List: Sorting
2023-10-12 12:46:12 +10:00
Ty Lamontagne
1e1091b365
Updater: Fetch best asset size for download size notification
2023-10-12 12:45:48 +10:00
RedPanda4552
93e1a7047c
DInput: Add option to ignore inversion flag
2023-10-12 12:45:05 +10:00
Stenzek
99554f5622
GS/HW: Allow bilinear from colour backed Z formats
...
Fixes the haze effect in GTA: San Andreas from being extra blurry.
Improves shadows in Everybody's Golf and Tennis.
2023-10-12 11:56:57 +10:00
Stenzek
b09240702e
GS/HW: Fix off-by-one in region clamp
...
Fixes text in ZIPANG, decals in Enthusia Professional Racing, edge of
screen in Dynasty Warriors, and others.
2023-10-12 11:56:57 +10:00
Stenzek
fbf7f91e4f
GameDB: Add Tex in RT to Tokimeki Memorial 3
2023-10-12 11:56:57 +10:00
Stenzek
9a0d655788
GS/HW: Toss targets when BW changes instead of incorrectly converting
...
But be careful with it, we don't want to falsely do this for shuffles.
2023-10-12 11:56:57 +10:00
refractionpcsx2
aa77d156a9
CDVD: Fix seek times, improve read flow
2023-10-11 16:06:56 +01:00
lightningterror
493e95d9d6
CDVD: Fix Wunused-variable warnings.
2023-10-11 19:49:05 +10:00
Stenzek
4aaf6ba69e
Common: Fix unused function warning
2023-10-11 19:15:58 +10:00
refractionpcsx2
88f8ef0244
Build: Fix up various warnings, increase variable readability
2023-10-10 20:39:54 +01:00
Stenzek
312a583092
CMake: Remove -segprot flag on MacOS
...
We no longer need to change page protection.
2023-10-10 18:01:30 +10:00
Stenzek
c8e0390aaf
MSBuild: Fix libpng warning
2023-10-10 18:01:30 +10:00
Stenzek
8e2af39c06
x86/R5900: EE rec doesn't need a stack frame
2023-10-10 18:01:30 +10:00
Stenzek
606cbb3883
System: Simplify memory allocation
2023-10-10 18:01:30 +10:00
Stenzek
377746f155
x86: Move dispatchers to recompiler code space
2023-10-10 18:01:30 +10:00
refractionpcsx2
5f11ba0445
CDVD: Better simulate RPM changes going in to CLV
...
- Fix bugs with rotational latency
[SAVEVERSION+]
2023-10-10 08:17:19 +01:00
JordanTheToaster
be7d4c3c93
GameDB: Misc fixes
...
Re adds partial texture preloading to Battlefield Modern Combat 2 as it still seems to make the hash cache explode CPU Sprite to Dark Cloud 2 to fix lines in geometry and disabling MVU Flag Hack for tales of rebirth to fix graphical corruption
2023-10-09 13:21:28 +01:00
tokuna2020
ec53e8949a
GameDB: Update memcard filters and names ( #10076 )
2023-10-07 12:05:54 +01:00
tokuna2020
f04cc7aa08
GameDB: Update memcard filters on some Japanese games ( #10077 )
2023-10-07 12:05:09 +01:00
Ty Lamontagne
b994d0ad70
Debugger: Run the tables keybind handler before the widgets
...
This fixes the issue of 'G' executing the go-to box instead of putting it into the text view
2023-10-07 14:12:18 +10:00
kamfretoz
68b2fee9be
Qt: Update base translation
2023-10-07 14:11:30 +10:00
kamfretoz
82b9c9781c
Qt: Small tweaks to Cobalt Sky theme
2023-10-07 14:11:30 +10:00
kamfretoz
6d15eac2c6
Qt/WinUpdater: Remove "Update Complete" dialog
2023-10-07 14:11:30 +10:00
kamfretoz
faa740a8dd
Qt/Updater: Add download size estimation to the Updater
...
Co-Authored-By: Mrlinkwii <Mrlinkwii@users.noreply.github.com >
2023-10-07 14:11:30 +10:00
JordanTheToaster
872faf2abe
GameDB: MVP NCAA Baseball fixes
...
Fixes for broken rendering on replay window and likely other things.
2023-10-05 00:49:23 +01:00
PCSX2 Bot
bc85d6518b
Qt: Update Base Translation
2023-10-04 07:02:32 +02:00
aeiouaeiouaeiouaeiouaeiouaeiou
15e7a94640
Readme: Fix Codacy Badge link
2023-10-03 22:13:01 +01:00
PCSX2 Bot
810295aafa
PAD: Update to latest controller database.
2023-10-03 19:35:37 +02:00
PCSX2 Bot
ffd45d58fe
Qt: Update Base Translation
2023-10-03 14:45:31 +10:00
Ty Lamontagne
852923ea34
UI: Rename the "Open in Explorer" button to "Open BIOS Folder"
2023-10-03 14:45:06 +10:00
JordanTheToaster
979b34d717
GameDB: Battlefield 2 Modern Combat Fixes
...
Forces full blending to fix rendering of the ground and also removes unnecessary fixes that do not fix what they state.
2023-10-02 17:58:26 +01:00
Stenzek
34f92fe4e5
Qt: Add webp to cover file filter
2023-10-02 19:52:29 +10:00
Stenzek
10b217e0c2
Image: Support loading webp files
2023-10-02 19:52:29 +10:00
Stenzek
2b0593e5ff
3rdparty: Add libwebp @ v1.3.2
2023-10-02 19:52:29 +10:00
IlDucci
2b329e6899
Replacing Unicode arrows in the Input Viewer with text.
2023-10-02 19:27:55 +10:00
IlDucci
5b0bf40508
UI: Making some strings translatable
...
Solving the easy cases where strings can be made translatable. See https://github.com/PCSX2/pcsx2/issues/9062 for more information.
2023-10-02 19:27:55 +10:00
Stenzek
210a936483
3rdparty: Remove qt directory
...
Windows Qt lives in /deps now.
2023-10-02 18:57:39 +10:00
Stenzek
813e2d5b2c
GS/SW: Replace sprintf() with snprintf()
2023-10-02 17:37:38 +10:00
Stenzek
a18c940503
IopBios: Mute deprecated warnings
...
This would be annoying/slow to rewrite.
2023-10-02 17:37:38 +10:00
Stenzek
329d8acca7
GS/Capture: Mute deprecrated warnings
...
At least while we're targeting multiple FFMpeg versions.
2023-10-02 17:37:38 +10:00
Stenzek
bf2cdc3c9b
DebugTools: Replace sprintf() with snprintf()
2023-10-02 17:37:38 +10:00
Stenzek
61ce0d1117
DEV9: Replace sprintf()/strcat() with snprintf()
2023-10-02 17:37:38 +10:00
Stenzek
e8201b115f
3rdparty/SimpleINI: Replace sprintf() with snprintf()
2023-10-02 17:37:38 +10:00
Stenzek
5690742937
3rdparty: Remove libjpeg
...
Doesn't appear to be used anywhere.
2023-10-02 17:17:50 +10:00
Stenzek
9f29f41288
3rdparty/zstd: Bump to v1.5.5
2023-10-02 17:17:50 +10:00
Stenzek
828c0bcb99
3rdparty/zlib: Update to 1.3
2023-10-02 17:17:50 +10:00
Stenzek
fe0d31ae94
3rdparty/libpng: Update to 1.6.40
2023-10-02 17:17:50 +10:00
Stenzek
175d10c5d1
Qt: Update base translation
2023-10-02 15:28:24 +10:00
Stenzek
02b5349db2
Qt: Fix update_en_translation.bat script
2023-10-02 15:28:24 +10:00
Stenzek
a64d69560c
Misc: Warnings cleanup
2023-10-02 15:28:24 +10:00
Stenzek
e18205e6c7
Qt: Allow SettingInfo format to be translated
2023-10-02 15:28:24 +10:00
Stenzek
0f542809a4
FullscreenUI: Use Qt Cover Downloader
...
The ImGui-based one was pretty janky, didn't support pasting, etc.
2023-10-02 15:28:24 +10:00
refractionpcsx2
d171fb1570
GS/HW: Remove CRC hack for Sakura Taisen
2023-10-02 00:23:57 +01:00
refractionpcsx2
b913523066
GS/HW: Update dirty depth in matching format
2023-10-01 22:37:26 +01:00
refractionpcsx2
16588ab0bf
GS: Bump shader cache version
2023-10-01 21:08:39 +01:00
refractionpcsx2
5dc27ed275
GS/HW: Convert depth16->rgba16 shader to integer
2023-10-01 21:08:39 +01:00
kamfretoz
63826f5567
GameDB: Xenosaga Eps III Fixes
2023-10-01 20:26:33 +01:00
Pierre GRASSER
0d3d115d67
Qt: Make "100%" string available for translation
2023-10-02 04:13:17 +10:00
Stenzek
a9959bcd62
CDVD: Report open errors to host
2023-10-01 17:46:26 +10:00
Stenzek
93a4e67813
Host: Remove resource read wrappers
...
No more wx, no need to abstract this.
2023-10-01 17:45:54 +10:00
RedPanda4552
0e79db6cf7
More detailed log for pads
2023-10-01 17:45:36 +10:00
PCSX2 Bot
7b1f6d7ce3
Qt: Update Base Translation
2023-09-29 20:54:02 +10:00
Víctor "IlDucci
8c452288f4
UI: Changes for translators ( #10038 )
...
* UI: Changes for translators
- Added numbers to all strings with more than one {} so translators who might not know that they can move those variables can, in fact, move them around the string.
- Tagged a number of untranslatable strings in Big Picture. Keep in mind that these are the strings that actually exist within the FullscreenUI.cpp file, as there's a number of those strings that do not seem to be taken from there (I do not know from where, though, so I'm leaving those out of scope). The FSUI_XSTR names have been added by guesswork, so more expert eyes are required.
- Ran the generate_fullscreen_ui_translations script, which removes that "Quick Save Slot" string that was inherited from DuckStation for Android.
- The "Trigger" text needs to be flagged as translatable, but I can't do that right now. That needs someone who knows better.
* Adding corrections by Stenzek.
2023-09-29 20:22:04 +10:00
lightningterror
bf5137ed6b
GS/HW: Fix Wunused-variable warning.
2023-09-28 22:43:11 +02:00
lightningterror
c8e4f9160c
DEV9: Fix Wunused-variable warning.
2023-09-28 22:43:11 +02:00
Stenzek
fae4f7c8b4
ChdFileReader: Rewrite CHD opening
...
Almost copied verbatim from DuckStation.
- Doesn't have race conditions between checking header and opening the
file for reading.
- Handles both MD5/SHA1 hashes.
- Caches CHD headers when searching for parents.
- Doesn't break with unicode filenames on Windows.
2023-09-27 18:11:46 +10:00
Stenzek
2148d3d3ab
3rdparty: Move libchdr in-tree
...
Based on 54bfb87 with modifications from DuckStation.
2023-09-27 18:11:46 +10:00
kamfretoz
8ccd442647
Qt: Update Base Translation
2023-09-26 22:44:33 +10:00
kamfretoz
d44a7fc23a
Qt: Fix untranslated string on cover downloader
2023-09-26 22:44:33 +10:00
refractionpcsx2
5c63d75c86
GS/HW: Require 24/16bit RGB color if using AEM
2023-09-26 01:14:54 +01:00
refractionpcsx2
fef282fcd5
GS: Clean up CLUT dirty handling
2023-09-25 20:11:51 +01:00
refractionpcsx2
ec9e5402c0
GS: Reduce unnecessary flushes
2023-09-25 20:11:51 +01:00
PCSX2 Bot
a45378cadf
PAD: Update to latest controller database.
2023-09-25 18:03:10 +02:00
refractionpcsx2
a5127c7c07
Build: Fix GS Dump Runner building
2023-09-24 22:06:58 +01:00
Ziemas
0197aeeb4b
SPU: Fix DC filter types and clamping
...
Fix wrong type being used for dc filter state.
The filter seems to introduce some small amount of gain, so we need to
clamp it.
2023-09-24 20:25:16 +01:00
Víctor "IlDucci
8b84b0403b
Minow tweaks on Big Picture
...
Removing two strings that were remnants of DuckStation for Android.
2023-09-24 23:54:01 +10:00
PCSX2 Bot
6a671a5cd1
Qt: Update Base Translation
2023-09-24 22:47:30 +10:00
Valtekken
1be4eee674
UI: Different choice of words in achievement popup
2023-09-24 22:46:02 +10:00
Stenzek
1eed8a2a86
Achievements: Fix UI crash with DX11
2023-09-24 22:03:57 +10:00
Víctor "IlDucci
e782ddc143
[UI] Add achievement-related translatable strings
...
Adding more translatable strings.
2023-09-24 22:03:34 +10:00
Ziemas
d91e3f568b
SPU: DC filter output
...
Some games leave paused voices hanging with volume turned on which
results in dc offset. Filter it out.
2023-09-24 11:56:30 +01:00
TheLastRar
98eb006cdd
DEV9: Do not save hdd size
2023-09-24 11:53:02 +01:00
TheLastRar
60154b7c26
DEV9: Better handling of invalid LBA values
2023-09-24 11:53:02 +01:00
refractionpcsx2
dab9e7aaa2
GS/HW: Resize rect from half point in Double Half Clear
2023-09-24 11:52:46 +01:00
kamfretoz
0f8dceed89
Qt: Removes stray strings from translations
...
Qt: Update base translation
2023-09-24 19:28:01 +10:00
Stenzek
affa091ccb
GS/Vulkan: Make line rasterization optional on MacOS
...
MoltenVK does not support VK_EXT_line_rasterization. We want it for other platforms,
but on Mac, the implicit line rasterization apparently matches Bresenham anyway.
2023-09-24 14:29:47 +10:00
Stenzek
8a022f877e
Qt: Update base translation
2023-09-24 14:26:06 +10:00
Stenzek
579a542815
Qt: String unification with Big Picture UI
2023-09-24 14:26:06 +10:00
PCSX2 Bot
080d021fb3
Qt: Update Base Translation
2023-09-24 11:27:00 +10:00
Stenzek
10ec91065e
Achievements: Switch to rc_client
2023-09-24 11:22:22 +10:00
Stenzek
25a3ea98bc
Timer: Add ResetIfNPassed()
2023-09-24 11:22:22 +10:00
Stenzek
5555e334af
FileSystem: Fix DeleteDirectory() on Unix
2023-09-24 11:22:22 +10:00
Stenzek
3c41c286c7
StringUtil: Add Ellipsise
2023-09-24 11:22:22 +10:00
Stenzek
bf9fbc46fd
SmallString: Fix new buffer size not getting set
2023-09-24 11:22:22 +10:00
Stenzek
824ef9a9d3
SmallString: Add end_ptr()
2023-09-24 11:22:22 +10:00
Stenzek
8a84d4812f
LRUCache: Use heterogeneous container
2023-09-24 11:22:22 +10:00
Stenzek
ffe456ea7c
3rdparty/rcheevos: Bump to 43f8c2a
2023-09-24 11:22:22 +10:00
Stenzek
a997845604
GS/HW: Resize target in Ico move fix
2023-09-23 23:22:09 +01:00
Mrlinkwii
f887eae0f7
GameDB: fixes for Minna no Tennis
2023-09-23 23:21:27 +01:00
Stenzek
508c209270
Qt: Get rid of nextStatePaused
2023-09-24 02:20:37 +10:00
Stenzek
4027304ece
Qt: Replace debugger menu bar with toolbar
...
That way it's not missing on MacOS.
2023-09-24 02:20:37 +10:00
KamFretoZ
0ac59b4152
Qt: Add step into/out/over icons
2023-09-24 02:20:37 +10:00
Stenzek
2272134442
Qt: Fix debugger font on MacOS
...
And only set it on the tabs, not the whole window.
2023-09-24 02:20:37 +10:00
refractionpcsx2
1c828bd680
GS/HW: Assume not a DHC if clut overlap on depth clear
2023-09-23 15:05:58 +01:00
refractionpcsx2
499867255b
GS: Don't flush on CLUT reload unless invalidated or using texture
2023-09-23 15:05:58 +01:00
refractionpcsx2
dc142a5531
GS/HW: Redo some double half clear checks
2023-09-23 15:05:58 +01:00
AKuHAK
2115e92520
DEV9: implemented ATA SCE IDENTIFY DRIVE.
...
Documented other ATA SCE commands.
2023-09-22 15:43:51 +01:00
Alexis Lefebvre
c3d31f11e4
FAQ: update links to BIOS dumper
2023-09-22 15:41:43 +01:00
Mrlinkwii
bf4d908eab
GameDB: remove State of Emergency 2 fixes
2023-09-22 12:13:34 +01:00
Ziemas
2a3ba03226
[SAVEVERSION+] SPU: Revork reverb buffer logic
2023-09-21 02:08:00 +01:00
RedDevilus
5c6f72ac57
GameDB: Add missing fixes and unknowns for EU
2023-09-21 02:01:28 +01:00
forrvalhalla
bfcf2d98b5
GameDB: Name changes to Petit Copter series ( #9999 )
2023-09-20 21:31:48 +01:00
refractionpcsx2
0b01e7edea
GS/HW: Don't require alpha when requesting 24bit
2023-09-20 09:28:48 +01:00
lightningterror
84a4d114c4
Build: Remove GSTextureFX11.cpp from project.
2023-09-19 11:19:38 +02:00
lightningterror
44b47f4d88
GS/D3D11: Merge GSTextureFX11 in to GSDevice11.
...
Makes more sense to move them in to Device11.
2023-09-19 11:19:38 +02:00
Mrlinkwii
1175a22d53
Translations: Add Croatian to the UI menu
2023-09-18 22:49:07 +01:00
PCSX2 Bot
5aa8761c7e
PAD: Update to latest controller database.
2023-09-18 21:39:15 +02:00
refractionpcsx2
1668ec2fc6
GS/HW: Improve half right detection on shuffles
2023-09-18 17:42:51 +01:00
refractionpcsx2
eaf3b7943c
GS/HW: Properly scale RT in Sonic Unleashed CRC
2023-09-18 16:07:49 +01:00
refractionpcsx2
1551b413fb
GS/HW: Detect split shuffle if first draw overdraws
2023-09-18 08:47:48 +01:00
refractionpcsx2
05a1b0203b
GS/HW: Tex in RT fixes handling shuffles
2023-09-18 08:47:48 +01:00
PCSX2 Bot
c83667e432
Qt: Update Base Translation
2023-09-18 10:20:35 +10:00
refractionpcsx2
9203ae20cd
GIF: Don't check current path for FINISH
2023-09-17 23:23:04 +01:00
refractionpcsx2
43f658a82b
GS/HW: Fix crash when looping memory during clear
2023-09-17 18:48:53 +01:00
refractionpcsx2
3dcc6dc299
GS/HW: Improve clear detection with multiple Tris
2023-09-17 18:48:53 +01:00
Mrlinkwii
fe79c0d294
Translations: Add Lithuanian & hindi to the UI menu
2023-09-17 18:48:36 +01:00
refractionpcsx2
1f0a91c313
VIF: Fix VU Sync option infinite loop
2023-09-17 14:52:47 +01:00
refractionpcsx2
ae5cd7b3c3
IPU: Adjust DMA timings, improve internal calling
...
[SAVEVERSION+]
2023-09-17 14:52:47 +01:00
refractionpcsx2
2947e11b9b
GIF: Correctly delay FINISH interrupts/flags
...
[SAVEVERSION+]
2023-09-17 14:52:47 +01:00
refractionpcsx2
85670dd4a1
VIF: Correct DMA stall for VIF1 MFIFO
2023-09-17 14:52:47 +01:00
lightningterror
5d88c1a19e
GS/HW: Adjust scissor for BeginHLEHardwareDraw.
2023-09-17 15:02:11 +02:00
refractionpcsx2
3004007f96
UI: Update glyphs and fa glyph range script
2023-09-17 11:04:24 +01:00
Stenzek
58244d5a3d
FullscreenUI: Typo fix
2023-09-17 19:40:27 +10:00
Stenzek
ac97e0c6e9
ImGuiManager: Fix icon OSD messages
2023-09-17 19:40:27 +10:00
lightningterror
d9bdb0d7e1
GS: Remove fm_mask parameter from TryAlphaTest.
...
Not used, we get the value locally instead.
2023-09-17 11:11:40 +02:00
Tyler Wilding
83da1773b5
translations: Syncing Crowdin translations ( #9975 )
2023-09-17 08:24:21 +01:00
PCSX2 Bot
44e4e0a2b3
Qt: Update Base Translation
2023-09-17 17:01:28 +10:00
Stenzek
9dad1d79d7
CMake: Generate/copy qtbase translations on Linux/Mac
2023-09-17 16:57:58 +10:00
Stenzek
3a3a9af284
MSBuild: Generate qtbase translations like CMake
2023-09-17 16:57:58 +10:00
Stenzek
c2a7fbaadc
Qt: Fix loading of base translations for two-code locale
2023-09-17 16:57:58 +10:00
Stenzek
b2789bea6b
FullscreenUI: Localize a bunch of missing strings
2023-09-17 16:57:58 +10:00
Stenzek
807e8642fa
ImGuiManager: Easing for OSD messages
2023-09-17 16:57:58 +10:00
Stenzek
c9008bf78b
Error: Fix errno resolution on Win32
2023-09-17 16:57:58 +10:00
lightningterror
a641d2a2de
iR5900: Cleanup code.
...
Variable scopes, constants, casts initializations.
2023-09-16 18:46:45 +02:00
lightningterror
6186f39068
Elfheader: Fix the scope of the variable can be reduced warning.
...
Codacy.
2023-09-16 18:46:45 +02:00
lightningterror
6bd1209146
Input: Fix opposite inner 'if' condition leads to a dead code block warning.
...
Codacy.
2023-09-16 18:46:45 +02:00
lightningterror
2a9c379a1c
GS: Fix Using memset() on struct which contains a floating point number warning.
...
Codacy.
2023-09-16 18:46:45 +02:00
Mrlinkwii
1b983111f6
Translations : some typo fixes
2023-09-16 17:35:53 +01:00
Stenzek
cf5dd8b822
CMake: Drop Discord Presence option
...
Also no reason to disable this, and an untested configuration.
2023-09-16 19:32:13 +10:00
Stenzek
069d2b275a
MSBuild: Remove unused define
2023-09-16 19:32:13 +10:00
Stenzek
368e35abb6
CMake: Purge no-achievements option
...
Keeps breaking because we never test it, and there's no reason to
disable achievements anyway.
2023-09-16 19:32:13 +10:00
Stenzek
81a51d750c
GS: Remove _d undef
...
WX nonsense I guess?
2023-09-16 19:32:13 +10:00
Stenzek
d93b137b85
GS: Remove unnecessary #pragma pack in GSVector
...
This was leaking into included headers.
2023-09-16 19:32:13 +10:00
Stenzek
d15f2a0cbe
CMake: Purge USE_LEGACY_USER_DIRECTORY
...
Had plenty of time to move over.
2023-09-16 19:32:13 +10:00
Stenzek
bd54729257
CMake: Simplify X11 dependencies
2023-09-16 19:32:13 +10:00
Stenzek
6123ef12bd
GS: Fix alignment crash with constant buffers
2023-09-16 19:32:13 +10:00
lightningterror
14cf008a19
GameDB: Various gs hw fixes.
...
Kazoku Keikaku - Kokoro no Kizuna:
Replace gpuTargetCLUT with cpuCLUTRender, fixes black letters.
Ricky Ponting International Cricket 2007:
Change mipamp basic to mipmap full with ps2 trilinear.
Add cpuSpriteRenderBW 4, fixes garbage menus.
Add the hw fixes to all serials.
Add recommended blend level to full, to fix dark stage.
Cat in the Hat, The:
Add full mipmap with ps2 trilinear, improves textures to match sw renderer.
2023-09-16 10:22:21 +02:00
refractionpcsx2
da8db72328
GS/HW: Don't allow PCRTC frames pull RGB from depth
2023-09-15 22:26:03 +01:00
PCSX2 Bot
30e3a3a958
Qt: Update Base Translation
2023-09-15 09:44:15 +02:00
Stenzek
b384a2fff6
Qt: Fix returning from fullscreen on MacOS
2023-09-15 09:51:02 +10:00
Ty Lamontagne
8dd866a35e
iR5900 Recompiler: Emulate exception handler cycles on syscall skip
2023-09-14 18:51:47 +01:00
Ty Lamontagne
b36e2eb5f4
iR5900 Recompiler: Skip exception handling for (i)FlushCache
2023-09-14 18:51:47 +01:00
Mrlinkwii
9c4fdc18b8
GameDB: various fixes
2023-09-13 21:00:46 +01:00
refractionpcsx2
357a90db71
GS/PCRTC: Avoid trying to lookup bad framebuffers
2023-09-13 15:03:58 +01:00
Hallkezz
8c65d4e131
GameDB: Add recommended blending level for Twisted Metal: Head On ( #9952 )
...
* GameDB: Add VU Clamping to Twisted Metal - Head-On
* Update GameIndex.yaml
* GameDB: Add minimum blending level for Twisted Metal: Head On
* Change BlendingLevel minimum to recommended
2023-09-13 22:30:10 +10:00
refractionpcsx2
07971d25a6
VU/Int: Fix for completing XGKick
2023-09-12 14:07:36 +01:00
refractionpcsx2
ce538a804d
GS/HW: Restore scissor after draw
2023-09-12 14:07:36 +01:00
Mrlinkwii
d480f19b24
GameDB: Add upscaling fixes for Club Football 2005 series ( #9949 )
2023-09-11 20:41:42 +01:00
Mrlinkwii
5deb1d35e3
Misc: update CONTRIBUTING.md
2023-09-11 19:30:40 +01:00
PCSX2 Bot
140514b408
PAD: Update to latest controller database.
2023-09-11 18:06:38 +02:00
PCSX2 Bot
34d40364a3
Qt: Update Base Translation
2023-09-11 14:01:13 +02:00
dependabot[bot]
a4d7f5e7d1
Bump flatpak/flatpak-github-actions from 6.1 to 6.2
...
Bumps [flatpak/flatpak-github-actions](https://github.com/flatpak/flatpak-github-actions ) from 6.1 to 6.2.
- [Release notes](https://github.com/flatpak/flatpak-github-actions/releases )
- [Commits](https://github.com/flatpak/flatpak-github-actions/compare/v6.1...v6.2 )
---
updated-dependencies:
- dependency-name: flatpak/flatpak-github-actions
dependency-type: direct:production
update-type: version-update:semver-minor
...
Signed-off-by: dependabot[bot] <support@github.com >
2023-09-11 14:00:44 +02:00
dependabot[bot]
b3aa3d3b83
Bump actions/checkout from 3 to 4
...
Bumps [actions/checkout](https://github.com/actions/checkout ) from 3 to 4.
- [Release notes](https://github.com/actions/checkout/releases )
- [Changelog](https://github.com/actions/checkout/blob/main/CHANGELOG.md )
- [Commits](https://github.com/actions/checkout/compare/v3...v4 )
---
updated-dependencies:
- dependency-name: actions/checkout
dependency-type: direct:production
update-type: version-update:semver-major
...
Signed-off-by: dependabot[bot] <support@github.com >
2023-09-11 14:00:09 +02:00
Stenzek
3f9e4731b8
Qt: Pause VM for disc change popup
2023-09-10 11:19:53 +10:00
Stenzek
3e79a86008
Qt: Update icons on dark/light mode switch
2023-09-10 11:19:53 +10:00
Stenzek
126c6e1b6c
Qt: Improve file drop handling
...
Allow switching ELF.
Closes #7681 .
2023-09-10 11:19:53 +10:00
Stenzek
90c6e4cd1b
Qt: Rename (Default) to (Borderless Fullscreen) for per-game config
2023-09-10 11:19:53 +10:00
Stenzek
e1616af98c
Qt: Set memcard name scrollbars to always-off
...
And mirror the text in the tooltip.
Closes #9139 .
2023-09-10 11:19:53 +10:00
Stenzek
388e488bc1
Qt: Add Edit Cheats/Patches to Tools menu
...
Closes #4634 .
2023-09-10 11:19:53 +10:00
Stenzek
b601c49f6c
Qt: Cancel existing BIOS search on refresh
...
Stops lockups if you set a large directory.
2023-09-10 11:19:53 +10:00
Stenzek
d9587e20c0
Qt: Defer folder update until editing complete
...
Closes #7215 .
2023-09-10 11:19:53 +10:00
Stenzek
f5684c43dd
Qt: Fix mouse mapping setting not applying to input profiles
...
Closes #9914 .
2023-09-10 11:19:53 +10:00
Stenzek
d25700e241
Qt: Fix cover spacing not updating on resize
...
Closes #9869 .
2023-09-10 11:19:53 +10:00
Stenzek
9dde599e00
Qt: Fix grid scale resetting on theme change
...
Closes #8044 .
2023-09-10 11:19:53 +10:00
Stenzek
96f0d65f7d
Qt: Disallow copying cover when source == destination
...
Closes #6159 .
2023-09-10 11:19:53 +10:00
Stenzek
abe64ae8fb
VMManager: Rewrite frame limiting
...
No more messing with counter state on setting changes.
Closes #9929 .
2023-09-10 11:18:20 +10:00
GiladNir
5df6fc4c1b
GameDB: Upscaling fixes for King's Field IV
2023-09-10 02:02:26 +01:00
Hallkezz
a4a6929ca4
GameDB: Add VU Clamping to Twisted Metal - Head-On ( #9936 )
2023-09-09 18:09:35 +01:00
Stenzek
cc221f590c
Counters: Don't skip vblanks on video mode change
2023-09-09 21:07:32 +10:00
forrvalhalla
ec1b782f2c
GameDB: Various Fixes
...
GameDB: Various Fixes
GameDB: Various Fixes
GameDB: Various Fixes
2023-09-09 11:03:07 +01:00
Mrlinkwii
48549ff790
Misc : Fixed undefined behaviour warning
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Co-Authored-By: Ty <29295048+F0bes@users.noreply.github.com >
2023-09-09 09:15:54 +01:00
refractionpcsx2
5633053655
GS/HW: Check for half point on double half clear, improve width check
2023-09-09 09:15:33 +01:00
JordanTheToaster
92acbd006b
GameDB: DT games various fixes
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Fixes for slow performance and shadows being less broken now.
2023-09-09 08:48:52 +01:00
refractionpcsx2
8552a89838
GS/TC: Ignore horizontal offset in invalidation start position
2023-09-08 00:57:04 +01:00
RedDevilus
ce90d81a2f
GameDB: Battlefront + Lara Croft Legend + CT Fire
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Adds mipmapping full and trilinear for better ground texture for battlefront, also missing a '-' with new entry with missing fixes and region
Lara Croft Tomb Raider Legend, gets higher minimum blending as it looks better and is less than 500 readbacks so should be fine, also had missing gamefixes for entries.
Counter Terrorist Special Forces - Fire for Effect needs vu1clamping (extra can be with sign) fixes https://github.com/PCSX2/pcsx2/issues/9885
2023-09-07 08:17:55 +01:00
Stenzek
f250b006b1
CI: Disable MFI joystick for SDL on MacOS
2023-09-07 14:09:25 +10:00
Stenzek
f46c3b36cc
SDLInputSource: Deduplicate controllers based on instance ID
2023-09-07 14:09:25 +10:00
PCSX2 Bot
217999912a
Qt: Update Base Translation
2023-09-06 20:50:40 +10:00
Stenzek
82e6192c05
GS/Vulkan: Clear primid texture binding before prepass
...
Prevents incorrect-state descriptor.
2023-09-05 20:03:01 +10:00
Stenzek
03abfa9c59
Qt: Add option to exit Big Picture UI
2023-09-05 12:32:37 +10:00
Stenzek
97155c50c4
Qt: Stop fullscreen UI on window close
2023-09-05 12:32:37 +10:00
Stenzek
7b45e9296a
Qt: Add copy global settings/clear per-game settings
2023-09-05 12:32:37 +10:00
Stenzek
c16836e7c0
Misc: Drop stat compatibility calls
2023-09-05 12:32:23 +10:00
PCSX2 Bot
1f88072eae
PAD: Update to latest controller database.
2023-09-04 18:04:03 +02:00
Mrlinkwii
858ea9c3de
GameDB : replace skipmpeg with eeCycleRate for David Beckham Soccer
2023-09-04 15:28:31 +01:00
refractionpcsx2
1248858303
GS/TC: Update source age on HW move
2023-09-03 17:15:52 +01:00
refractionpcsx2
a472a95945
GameDB: Replace EE timing with cycle rate on Robin Hood 2 - The Siege
2023-09-03 15:51:49 +01:00
PCSX2 Bot
c8af57c65d
Qt: Update Base Translation
2023-09-03 12:47:30 +10:00
Stenzek
d00eb38bbc
FullscreenUI: Make localizable
2023-09-03 12:42:30 +10:00
Stenzek
f8e1b9b11b
Common: Add SmallString class
2023-09-03 12:42:30 +10:00
ehw
bbb807d860
GameDB: Set cpuCLUTRender to 2 for Sega Ages 2500 Vol.31 - Dennou Senki Virtual On (SLPM-62767)
...
Fixes black and white colors in hardware renderers.
Fix the large amount of differences between the .yaml commit hopefully
Revert to the original GameIndex.yaml from the main branch
Adding the modified GameIndex.yaml with the game fix
Revert "Adding the modified GameIndex.yaml with the game fix"
This reverts commit afcf226932b1e27aa3db710f0cbd2e9deb9113f7.
Revert "Revert to the original GameIndex.yaml from the main branch"
This reverts commit 141cbad15d9de1a8d5fa36bc98f43bdc895afa42.
Revert "Fix the large amount of differences between the .yaml commit hopefully"
This reverts commit e03b2ffa537864f67ddf367105477f5a8cf5990c.
Revert "GameDB: Set cpuCLUTRender to 2 for Sega Ages 2500 Vol.31 - Dennou Senki Virtual On (SLPM-62767)"
This reverts commit 76d3c9d33542b3c303191b247a432a8b823535be.
Set cpuCLUTRender to 2 for SLPM-62767
2023-09-02 09:55:56 +01:00
Mrlinkwii
355c68f687
Build: remove references to Vista and Windows 7 & Windows 8/8.1
2023-09-02 11:39:36 +10:00
refractionpcsx2
b74ae9fabf
Build: patch in Qt monitor fix from post 6.5.2
2023-09-01 17:09:21 +01:00
refractionpcsx2
17d2fb1858
GameDB: Remove Tex in RT for Dragon Quest VIII
2023-08-31 13:09:26 +01:00
refractionpcsx2
222fad315d
GS/HW: Allow reverse primitive gap checking
2023-08-31 13:09:26 +01:00
refractionpcsx2
124ba2a124
GS/TC: Avoid no size targets being made
2023-08-31 11:55:20 +01:00
refractionpcsx2
9b8dc448f6
GS/TC: Only look up alternate depth sources if inside the target
2023-08-31 08:45:23 +01:00
refractionpcsx2
0a44a81d18
GS/HW: Round up when checking odd width double half clears
2023-08-31 08:44:45 +01:00
refractionpcsx2
c4ec841c0f
IPU: Move decode delay to after the decode
2023-08-31 08:44:30 +01:00
refractionpcsx2
6fe5d9a9e9
GameDB: Add missing BlueTongue GSC entries
2023-08-30 14:40:47 +01:00
refractionpcsx2
18c74a245d
GS/HW: Fix up bluetongue GSC fix for NTSC FMVs
2023-08-30 14:40:47 +01:00
refractionpcsx2
2fb311e090
GameDB: Add VU0 clamping Extra + Sign to Sky Odyssey
2023-08-30 10:11:17 +01:00
refractionpcsx2
d6822b85b3
GS/HW: Kill old opposite type targets on clears
2023-08-29 09:56:38 +01:00
PCSX2 Bot
d08461bd4c
Qt: Update Base Translation
2023-08-28 16:16:25 +02:00
refractionpcsx2
f4d63877e4
GS/HW: Fix up and restore some old valid channel behaviour
2023-08-28 12:07:19 +01:00
refractionpcsx2
43335cd729
GS/HW: Always calculate valid area + end block on new targets
2023-08-27 23:19:54 +01:00
Stenzek
0678bb03d7
GS/Vulkan: Prevent transition back to Undefined layout
2023-08-27 20:41:02 +10:00
Stenzek
b15102d45a
FullscreenUI: Make back button go back to pause menu
2023-08-27 20:35:57 +10:00
Stenzek
fb26842046
GS/HW: Fix depth getting discarded with DATE on
2023-08-27 20:35:39 +10:00
Connor McLaughlin
e703baf295
GSCapture: Fix incorrect format string for FFmpeg version
2023-08-27 20:34:36 +10:00
Stenzek
94670baa64
Qt: Fix global volume slider overriding per-game
2023-08-27 15:33:04 +10:00
Stenzek
62c67435e6
Hotkeys: Add "Toggle On-Screen Display"
2023-08-27 13:00:33 +10:00
Stenzek
1e492721ba
Pad: Don't serialize buttons or config
...
[SAVEVERSION+] hopefully the last time.
2023-08-27 12:59:29 +10:00
refractionpcsx2
2fe635a958
GS/HW: Don't rely on transfer rect size if target width changes
2023-08-26 22:33:29 +01:00
refractionpcsx2
c1bdbffc87
GameDB: Remove Tex in RT for Final Fantasy X
2023-08-26 22:33:16 +01:00
refractionpcsx2
a654f5bf13
GS/HW: Remove Final Fantasy X CRC hack
2023-08-26 22:33:16 +01:00
Stenzek
7a8d99304a
StateWrapper: Use is_standard_layout+is_trivial instead of is_pod
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is_pod is deprecated in C++20.
2023-08-27 01:08:56 +10:00
Stenzek
7e0ce1fa48
Pad: Don't save button/analog state
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[SAVEVERSION+] unfortunately, because I haven't moved everything over to
StateWrapper yet.
2023-08-27 01:08:56 +10:00
kamfretoz
b84d3a5612
Qt: Rename Keyboardmania to KeyboardMania
2023-08-26 22:54:34 +10:00
kamfretoz
81b110feb6
Qt: Rename BeatMania Da Da Da!! Keyboard to Konami Keyboard
2023-08-26 22:54:34 +10:00
kamfretoz
4556f7b8a4
Qt: Add variety of icons to USB + general refinements
2023-08-26 22:54:34 +10:00
Stenzek
a9b6f8976e
Build: Clean up optional components
2023-08-26 17:23:14 +10:00
Stenzek
dfa6165662
CI/MacOS: No longer need to build SoundTouch
2023-08-26 17:23:14 +10:00
Stenzek
ee3ee63ff5
3rdparty: Remove SDL2 submodule
...
Unnecessary since we always dynamic link it now.
2023-08-26 17:23:14 +10:00
Stenzek
3567d8913f
CMake: Use dynamic SDL2 on all platforms
2023-08-26 17:23:14 +10:00
Stenzek
8276054671
CI: Build Windows dependencies as part of workflow
2023-08-26 17:23:14 +10:00
Stenzek
220117f07c
MSBuild: Put all objects/libs together in build directory
2023-08-26 17:23:14 +10:00
Stenzek
728ca8aa9d
GS: Fix depth texture dumping for HW
2023-08-26 16:18:07 +10:00
Stenzek
e3a1125e84
Build: Silence warnings in third-party projects
2023-08-26 15:02:17 +10:00
Stenzek
02b64f4027
3rdparty/SoundTouch: Warning fixes
2023-08-26 15:02:17 +10:00
Stenzek
2ae44ca493
Misc: Fix various warnings
2023-08-26 15:02:17 +10:00
Stenzek
afdd63521f
Build: Fix ZIP_STATIC macro redefinition
2023-08-26 15:02:17 +10:00
TellowKrinkle
bced0b91a0
GS: Fix sub-page addressing of Z formats
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They aren't just an offset of the base value like the color formats, but instead an xor of the associated color format
2023-08-26 03:00:21 +01:00
TellowKrinkle
2a6f2939be
GS: Remove GSOffset::PAPtrHelper
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Not compatible with the real GS's Z addressing, RIP
2023-08-26 03:00:21 +01:00
refractionpcsx2
13880354cf
GS/TC: Don't expand block offsets to page size when small
2023-08-26 03:00:05 +01:00
refractionpcsx2
5df0c95e51
GS/HW: Don't use TEXA on 16/24 bit when TCC is set to Vertex alpha
2023-08-26 02:54:23 +01:00
refractionpcsx2
447054a14f
GameDB: Add Hitman Blood Money HW fix to the US versions
2023-08-25 14:31:13 +01:00
refractionpcsx2
5f348a8ea3
GS/HW: Warning fixes
2023-08-24 15:41:58 +01:00
Stenzek
1d69411eba
GS/HW: Separate mem clears in to colour and depth
2023-08-24 15:41:58 +01:00
lightningterror
fb24a8fdb1
Config: Remove Target Partial Invalidation.
2023-08-24 15:41:58 +01:00
lightningterror
827fb7fa82
GameDB: Remove Target Partial Invalidation from the db code.
2023-08-24 15:41:58 +01:00
lightningterror
c6365bebac
ImGui: Remove Target Partial Invalidation.
2023-08-24 15:41:58 +01:00
lightningterror
c7b94d0a42
Qt: Remove Target Partial Invalidation hwfix from the gui.
2023-08-24 15:41:58 +01:00
lightningterror
86f82951d5
GameDB: Remove partialTargetInvalidation hwfix from games.
2023-08-24 15:41:58 +01:00
refractionpcsx2
72b865b50e
GS/TC: Improve use of alpha validity and clearing bad targets
2023-08-24 15:41:58 +01:00
refractionpcsx2
b2f7e4b16b
GS: Don't invalidate CLUT on GS Read/Download
2023-08-24 15:41:58 +01:00
refractionpcsx2
2f01299472
GS/HW: Kill old dirty targets when source not using them
2023-08-24 15:41:58 +01:00
refractionpcsx2
5cc851e175
GS/TC: On LocalMemInvalidate, check for RT's if Z mismatches
2023-08-24 15:41:58 +01:00
refractionpcsx2
66986e66e3
GS/HW: Add GSC for Hitman - Blood Money to avoid failed shuffle/move.
2023-08-24 15:41:58 +01:00
refractionpcsx2
9292bbcd1b
GS/HW: Rewrite invalidation and fix up surrounding behaviour.
2023-08-24 15:41:58 +01:00
refractionpcsx2
dfba3c51fb
GameDB: Add EE timing fix to Gunfighter II
2023-08-24 15:08:32 +01:00
Stenzek
da7e501e3a
Tests: Force 1MB stack size for MSVC
...
For some reason, the stack refuses to grow with the latest MSVC updates,
at least within our unit tests that bump the stack considerably within
a lambda function.
Just force the commit size to 1MB for now.
2023-08-24 14:43:00 +01:00
Stenzek
42ae23f279
3rdparty: Fix Debug CMake build on Windows
2023-08-24 14:43:00 +01:00
Stenzek
c43775f7b2
3rdparty: Un-submodule libzip
2023-08-24 14:43:00 +01:00
Stenzek
86ee1270e2
3rdparty/cpuinfo: Fix build with clang-cl
2023-08-24 14:43:00 +01:00
Berylskid
b8cfd83d33
GameDB: Remove EE Round Mode from Armored Core 3
2023-08-23 15:04:31 +01:00
PCSX2 Bot
bfd56bf904
Qt: Update Base Translation
2023-08-23 00:24:48 +02:00
refractionpcsx2
df2311cdaf
GS/HW: Fix CRC hack for Growlanser V not checking for null
2023-08-22 23:23:20 +01:00
Goatman13
d609c2b0ff
GameDB: Change VU1 clamping mode for Naruto 2
2023-08-22 21:47:03 +01:00
Ty Lamontagne
70e1d2bf3d
Debugger: Implement "Copy Address" context menu in memory view
2023-08-22 21:23:16 +02:00
Ty Lamontagne
1697c2160c
Debugger: Properly initialize primitive class members
2023-08-22 21:23:16 +02:00
Buzzardsoul
c28301bb7e
GameDB: Add missing patch for Myst III
2023-08-22 21:22:17 +02:00
PCSX2 Bot
b5eadb158c
PAD: Update to latest controller database.
2023-08-22 21:19:02 +02:00
RedPanda4552
e94912cdb9
Pad: Only consider LSB for small motor vibration
2023-08-20 06:30:53 +01:00
lightningterror
dfb967834f
GS/HW: Cleanup draw when pixels fail on alpha test/date.
...
Also make CleanupDraw use it's own function.
2023-08-19 19:36:07 +02:00
Stenzek
98f7c29683
GS/Vulkan: Avoid incorrect-layout RT descriptor
2023-08-19 16:16:05 +01:00
RedDevilus
0998c5539a
GameDB: SoulCalibur III
...
Normal (Vertex) causes align sprite artifacting, also Special aggressive reduces blurriness even more.
2023-08-19 16:15:43 +01:00
lightningterror
1a79e23b12
GS/HW: Further adjust how we handle RT alpha in blending.
...
Check whenever RT alpha min is equal or higher than RT alpha max / 2.
This will allow us to use the min value as a more accurate option than
the actual value since it will be less accurate.
2023-08-18 21:44:11 +02:00
refractionpcsx2
d49323c7c4
GS/HW: Skip DATE/draw if not required
2023-08-18 11:34:54 +01:00
refractionpcsx2
98eb3cb7f0
GameDB: Add COP2 patch for Initial D - Special Stage (SLPM-65268)
2023-08-17 12:44:10 +01:00
RedDevilus
c75ae73814
GameDB: Naruto Ultimate Ninja 5 + same for 4th
...
Games have the same issues and fixes, also normal vertex introduces some texture gaps whilst full roundsprite looks to be better, also add Vu0clampmode for some of the bad dialog backgrounds.
See also: https://github.com/PCSX2/pcsx2/pull/9803
2023-08-17 02:11:03 +01:00
PCSX2 Bot
07519b7c28
Qt: Update Base Translation
2023-08-17 01:48:56 +01:00
ElTioRata
4c62c82dab
GameDB: Hardware Fixes for Burnout 2 ( #9770 )
2023-08-17 01:46:58 +01:00
refractionpcsx2
92a9554240
GameDB: Add VU0 clamping to Naruto Ultimate Ninja 5 (Accel 2)
2023-08-16 17:01:02 +01:00
refractionpcsx2
324a700fb7
GS/TC: Don't allow tex is rt for PSMT8 on 16bit targets
2023-08-16 09:48:23 +01:00
refractionpcsx2
a6b934758b
GS/HW: Only preserve valid channels on target overlap
2023-08-16 01:13:01 +01:00
Stenzek
cd5ec59f6a
GS/DX11: Commit clear before clearing stencil
...
Stops the discard happening later, and blowing away the cleared value.
2023-08-15 13:08:51 +10:00
RedPanda4552
80fe813116
[SAVEVERSION+] Remove old trigger deadzone references, replace with button deadzone
...
Was removed from UI but not the backend
2023-08-14 20:06:47 +10:00
Stenzek
1262afef63
GS/DX12: Use WinPixEventRuntime for debug messages
2023-08-14 20:06:16 +10:00
Stenzek
987489b34a
3rdparty: Add WinPixEventRuntime
2023-08-14 20:06:16 +10:00
TellowKrinkle
9310861cc2
GS:MTL: Properly set stencil reference on draw encoders
2023-08-14 20:06:04 +10:00
kamfretoz
53f0db99ca
GameDB: Various Fixes
2023-08-14 09:09:43 +01:00
Christian Kenny
2eb125f6e2
gitignore: Don't include TXT files generated by crash dumps
2023-08-12 23:02:33 +01:00
Mrlinkwii
f805d9432e
UI: remove mention of Half Screen Fix
2023-08-12 23:02:14 +01:00
refractionpcsx2
054cb9e9fa
GS/HW: Correctly remove offset when detecting shuffle coords
2023-08-12 19:39:25 +01:00
refractionpcsx2
1f77e7d90a
GS/CRC: Fix the sizing on Sonic Unleashed copy CRC
2023-08-12 19:34:06 +01:00
lightningterror
7ed33832b8
GS/HW: Isolate early returns for blending.
...
Optimization.
2023-08-12 18:14:37 +02:00
lightningterror
d19e9cc662
GS: Bump shader cache version.
2023-08-12 18:14:37 +02:00
lightningterror
846c9cec6a
GS/HW: Adjust how we handle RT alpha in blending.
...
When both rt min and max are equal then we know what Ad value is,
if so use Af bit instead and set AFIX value from rt alpha value that we know.
On OpenGL when BLEND C == 1 but reading the rt is disabled, set the value to 0 instead
of reading an undefined value.
2023-08-12 18:14:37 +02:00
Sanjay Govind
460e4b8bb3
USB-Turntable: Default multiplier to 1
2023-08-12 14:07:37 +01:00
Stenzek
2e6bd23f22
Qt: Fix arrow key handling on macOS
2023-08-12 16:17:47 +10:00
refractionpcsx2
7763948fe4
GS/HW: Restrict double buffer detection to widths greater than 256
2023-08-12 01:54:31 +01:00
refractionpcsx2
2a0f001902
GIF: Adjust run length of split in intermittent packets
2023-08-12 00:28:28 +01:00
refractionpcsx2
14df69e180
GS/HW: Fix crash where it could process a texture with no RT
2023-08-12 00:28:28 +01:00
refractionpcsx2
28b6389b36
GS/HW: Stop errantly halfing normal height
2023-08-12 00:28:28 +01:00
lightningterror
905c0b8c7a
GS: Fix warnings.
...
GSRendererHW:
Fix Wtautological-constant-out-of-range-compare.
GSSstate:
Fix Wunused-variable.
Fix Wsign-compare.
2023-08-11 21:46:29 +02:00
lightningterror
b674cc95ac
Qt: Fix Wreorder-ctor warning.
2023-08-11 21:46:29 +02:00
Mrlinkwii
bccb2509b5
GameDB: Fixes for Ghost Recon - Advanced Warfighter & Battlefield 2
2023-08-11 18:16:33 +02:00
refractionpcsx2
cd980c6604
GS/TC: Fix crash in debug message (only affects debug device)
2023-08-11 16:08:38 +01:00
lightningterror
ddff4ec083
GameDB: Add full mipmap plus triliear ps2 to The Godfather.
...
Improves building textures to match sw renderer.
2023-08-11 17:05:21 +02:00
kamfretoz
5bf97be8ef
Qt: Even further icon refinement
2023-08-11 15:24:04 +01:00
lightningterror
7fadb6ed05
GS/HW: Cleanup texture shuffle shaders.
2023-08-11 15:23:50 +01:00
lightningterror
89688d67dd
GS: Bump shader cache version.
2023-08-11 15:23:50 +01:00
refractionpcsx2
279007544a
GS/HW: Allow double clear when src is lowest bitsize denominator
2023-08-11 14:28:34 +01:00
lightningterror
1c0f0e1423
GS: Bump shader cache version.
2023-08-11 13:14:19 +01:00
lightningterror
1ab909addc
Config/gamedb: Remove screen fix from config entirely.
...
No longer needed.
2023-08-11 13:14:19 +01:00
lightningterror
99dfd15469
ImGui: Remove Half Screen Fix from the ui.
...
No longer needed.
2023-08-11 13:14:19 +01:00
lightningterror
be18ecf74e
Qt: Remove Half Screen Fix from the ui.
...
No longer needed.
2023-08-11 13:14:19 +01:00
lightningterror
713bd132dc
GS/D3D: Add initial support for complex shuffles.
2023-08-11 13:14:19 +01:00
refractionpcsx2
20f03e237e
GameDB: Add Autoflush to Minority Report
2023-08-11 13:14:19 +01:00
refractionpcsx2
7d3c3911ea
GS/HW: Update BigMuthaTruckers hack to a GSC
2023-08-11 13:14:19 +01:00
refractionpcsx2
ccfee2be83
GameDB: Add Tex in RT to Godfather + remove skipdraw
2023-08-11 13:14:19 +01:00
refractionpcsx2
1193b0b990
GS/TC: Delete old targets which aren't preserved and don't match size
2023-08-11 13:14:19 +01:00
refractionpcsx2
5a3ba4e563
GS/HW: Add support for complex offset shuffles
2023-08-11 13:14:19 +01:00
refractionpcsx2
e9c342ef74
GS/Autoflush: Account for CLAMP & better handle different formats
2023-08-11 12:35:42 +01:00
refractionpcsx2
8927ffa035
GS: Fix autoflush behaviour when using Z + C formats together
2023-08-11 12:35:42 +01:00
Ty Lamontagne
fdb0312326
Dis5900: Mask and extend the pmfhl & pmthl LUT
...
Fixes an OOB access when disassembling an invalid opcode (71756972h)
2023-08-11 00:09:25 +01:00
refractionpcsx2
2f21caa41c
GameDB: Add Instant DMA to Jak X Combat Racing
2023-08-10 10:40:43 +01:00
Stenzek
51a35d40e5
3rdparty: Bump rcheevos to 3af1e2fc5188d6e932ee379942f4049ea877e648
2023-08-10 01:27:20 +01:00
Stenzek
6ec524adec
USB/GunCon2: Fix cursor not starting in center
2023-08-10 01:27:10 +01:00
Stenzek
7d4a7ec8c7
ImGuiManager: Fix window width/height not being initialized
2023-08-10 01:27:10 +01:00
Silent
0256c4521d
GameList: Support adding custom title and region to files
2023-08-10 01:26:06 +01:00
Silent
be3ed181c1
SettingsInterface: Fix constness of a few methods
2023-08-10 01:26:06 +01:00
PCSX2 Bot
38cf7884fe
Qt: Update Base Translation
2023-08-09 21:37:15 +10:00
JordanTheToaster
25d426e8b2
GameDB: Various fixes
...
Fixes for missing recommended blending on MGS 2 Sub and post processing positioning on Project Snowblind.
2023-08-09 21:35:34 +10:00
TellowKrinkle
edff9ae684
GS:MTL: Include full error messages in aborts
2023-08-09 21:34:38 +10:00
TellowKrinkle
a622e3bda6
Mac: Mark crash info as used so it doesn't get DCE'd
2023-08-09 21:34:38 +10:00
Mrlinkwii
4d54e28e63
GameDB: remove all god hand getSkipCount
2023-08-09 21:34:07 +10:00
Mrlinkwii
c89d023f91
CRC/HW: remove god hand GSC
2023-08-09 21:34:07 +10:00
Stenzek
c7cfea1daa
GS/Vulkan: Make VK_EXT_provoking_vertex optional again
...
RenderDoc doesn't support it.
2023-08-09 21:33:45 +10:00
Stenzek
beb07365a0
Build: Disable Vulkan on macOS builds
...
MoltenVK does not support the extensions we now require.
2023-08-09 19:34:23 +10:00
Stenzek
0787c65e51
GS/Vulkan: Mandate well-supported extensions
...
- VK_EXT_provoking_vertex and provokingVertexLast
- VK_EXT_line_rasterization and bresenhamLines
- VK_KHR_shader_draw_parameters
Lack of these would cause rendering issues anyway.
2023-08-09 19:34:23 +10:00
Stenzek
d48dea7273
GS/Vulkan: Don't track vertex buffer state
...
It never changes.
2023-08-09 19:34:23 +10:00
Stenzek
2432cc6ed2
GS/Vulkan: clang-format
2023-08-09 19:34:23 +10:00
Stenzek
cf523d4215
GS/Vulkan: Use push descriptors instead of per-frame allocations
2023-08-09 19:34:23 +10:00
lightningterror
906d87c4b8
GS/HW: Fix nfs undercover crashing on dev/debug builds.
...
We were reading the wrong value.
2023-08-09 10:23:47 +02:00
Connor McLaughlin
9c4a92c015
GS/Metal: Fix crash when Z write is on second pass
2023-08-08 18:27:54 -05:00
lightningterror
0c056ba691
USB: Fix function parameter should be passed by const reference warnings.
...
Codacy.
2023-08-08 21:27:36 +02:00
lightningterror
424158b28d
DEV9: Fix function parameter should be passed by const reference warnings.
...
Codacy.
2023-08-08 21:27:36 +02:00
JordanTheToaster
57f118a5b5
GameDB: Various fixes
...
Fixes line across the screen and offset blur in Samurai Westerner and corrects region of Chinese entry's to properly use the flag included in the icons folder.
2023-08-08 08:58:55 +01:00
refractionpcsx2
65e75f3da2
GS/TC: Ignore linear part of rect when translating
2023-08-08 08:57:09 +01:00
refractionpcsx2
41174cde45
GS: Elide flushes on GS transfer if not required
2023-08-08 08:57:09 +01:00
refractionpcsx2
cb7d01fb36
GameDB: Improve Myst 3 patch
2023-08-08 08:56:52 +01:00
refractionpcsx2
3e78f8e87d
IPU: Improve DMA/IPU call locations to reduce looping
2023-08-08 08:56:52 +01:00
BacklogOdyssey
f2c032ba07
RetroAchievements/Qt: Add configurable achievement notification duration
2023-08-08 13:17:28 +10:00
refractionpcsx2
2ef1589e76
GameDB: Remove NFS HP2 GS fix which did nothing.
2023-08-07 23:03:11 +01:00
refractionpcsx2
5c394557e3
GS/HW: Handle split shuffles with a width of 1
2023-08-07 23:03:11 +01:00
PCSX2 Bot
5c4a5b0a61
PAD: Update to latest controller database.
2023-08-07 17:10:55 +01:00
Silent
be22b7349d
GameList: Add an option to exclude entire directories
2023-08-07 16:50:15 +01:00
refractionpcsx2
023e4774a1
UI: Only allow relative memcard files in memcard interface
2023-08-07 16:49:45 +01:00
Stenzek
56b706f25e
Achievements: Tag a few missing strings for translation
2023-08-07 16:49:34 +01:00
Stenzek
9d07ee43eb
VMManager: Fix achievements HC mode not applying on reset
2023-08-07 16:49:34 +01:00
Connor McLaughlin
147a6c81a1
GS/Metal: Don't end up with two encoders on readback
2023-08-06 16:38:59 -05:00
RedPanda4552
5972f4947d
InputManager: Fix incorrect compare for multitap enabled
2023-08-06 00:45:58 +01:00
refractionpcsx2
9c99a624d7
GS/HW: Optimise usage of 24bit alphas
2023-08-05 22:01:59 +01:00
refractionpcsx2
d812d83dda
GS/HW: Limit alpha range on 16bit targets
2023-08-05 22:01:59 +01:00
refractionpcsx2
f81c5c2455
GS/HW: Guess alpha values when using 16bit RT as TEX = RT
2023-08-05 22:01:59 +01:00
refractionpcsx2
dc8c5e6209
GS/HW: Use texture alpha for 16bit textures in CalcAlphaMinMax
2023-08-05 22:01:59 +01:00
Stenzek
14833582b2
GS/HW: Re-optimize alpha test after updating direct alpha range
2023-08-05 22:01:59 +01:00
Mrlinkwii
cca813fd1d
GameDB: fixes for Panzer Elite Action & Totally Spies
2023-08-04 16:30:19 +01:00
lightningterror
d4102e75c5
Readme: Update requirements.
...
Minimum: Lower STR requirements to 1500 from 1800.
Recommended: Lower STR requirements to 2000 from 2500.
Add Heavy category with STR requirements 2600.
2023-08-04 16:32:16 +02:00
Tyler Wilding
76a04efc5c
ci: properly fetch release info to make announcement
2023-08-03 21:41:46 +01:00
JordanTheToaster
a34e139843
GameDB: Remove CCLUT from Raw Danger
...
Doesn't appear to do anything currently and causes the game to do almost 100 readbacks totally killing performance in hardware mode.
2023-08-03 11:59:09 +01:00
Tyler Wilding
a1727a2ac7
ci: announce release after it's published
...
It's no longer working because workflows will not implicitly trigger from another workflow when initiated by the default token.
You must explicitly call them via a `workflow_dispatch` or use a distinct PAT.
The announce workflow isn't really used anywhere else so simplifying and consolidating the steps feels appropriate.
2023-08-03 01:51:58 +01:00
Stenzek
7ac224adf3
MemoryCardFolder: Initialize hostFilePath
2023-08-02 16:06:37 +01:00
RedDevilus
d5e3d02a98
GameDB: Missing Korean entries + maintenance
...
Based on:
https://github.com/PCSX2/pcsx2/pull/9671#issuecomment-1657337888
I do see a lot of the missing entries actually come from the PCSX2 wiki, and the csv was mostly duplicates but I checked and cleaned it up while looking at other things to potentially fix.
GGeneration is faulty naming though, G Genereration needs a space.
There are also 2 reasons why we don't fully follow redump:
For starters Windows uses specific characters in their code and following that would make it impossible to make covers for them and some other things
The other thing is when The blablabla turns into blablabla, The for filtering purposes.
In future we should probably have a display language for specific languages, ex. Korean entries show Japanese, English or others
2023-08-02 16:02:53 +01:00
Connor McLaughlin
68ad3e8db4
FileSystem: Partial revert of c82f800
...
Mixing stdio and raw FD access is a bad thing, filelength() isn't going to return correct results when extending a file has been buffered.
2023-08-02 18:45:52 +10:00
Stenzek
31029b2fe4
InputManager: Don't connect bindings for disabled multitap ports
2023-08-02 12:44:31 +10:00
Stenzek
8b0c101768
Pad: Move multitap into its own config section
...
And more config cleanups.
2023-08-02 12:44:31 +10:00
JordanTheToaster
50b66f526b
GameDB: Various fixes
...
Fixes menu corruption and likely other issues the game may have had similar to all future entry's.
2023-08-02 01:07:45 +01:00
RedDevilus
f3fcf010fb
GameDB: Remove accidental addition Growlanser 5+6
...
Texture Inside RT was fixed in https://github.com/PCSX2/pcsx2/pull/9187
2023-08-01 17:31:47 +01:00
PCSX2 Bot
4da53bd00d
Qt: Update Base Translation
2023-08-01 17:18:23 +01:00
Mrlinkwii
c6cef45f0e
Inputmanager: fix possible build issue
2023-08-01 17:07:51 +01:00
Mrlinkwii
e36cd7fe5c
Build: remove -32 notation from core filenames
2023-08-01 16:09:09 +01:00
Stenzek
0c24f2db7b
GS/HW: Don't discard target when SCANMSK is set
2023-08-01 13:31:42 +10:00
Stenzek
8866faa8d5
GS: Remove GSCrc
...
Finally!
2023-08-01 12:42:06 +10:00
Stenzek
b2dc31ba80
GS/HW: Move Tekken 5 CRC hack to the GSC
2023-08-01 12:42:06 +10:00
pgert
061ea30199
GameDB: entry correction
2023-07-31 22:36:56 +01:00
refractionpcsx2
0e9e94d090
UI: Delete rogue quote breaking HTML in Memcard Convert dialog
2023-07-31 16:36:14 +01:00
Stenzek
3321cb37ef
GS/HW: Don't invalidate alpha on display target lookup
2023-07-31 21:08:33 +10:00
JordanTheToaster
d60a818791
GameDB: Go Go Golf Fixes
...
Fixes for the pretty awful brightness on pretty PS1 looking textures.
2023-07-31 10:59:54 +01:00
PCSX2 Bot
3937a52b4f
Qt: Update Base Translation
2023-07-31 19:28:43 +10:00
Stenzek
2c3902b1a1
GS/HW: Fix bilinear-over-self targets getting discarded
2023-07-31 19:24:08 +10:00
RedPanda4552
f43b5ee76f
Pad: Respect non-standard vibration mappings and pure digital button query
2023-07-30 23:48:12 +01:00
refractionpcsx2
bab16a5251
UI: Update glyphs for asian languages.
2023-07-30 19:20:29 +01:00
Mrlinkwii
08c734d7fd
GameDB: various fixes
2023-07-30 14:23:45 +01:00
Connor McLaughlin
36126a3ad9
GS: Drop alignment from ClearValue
2023-07-30 21:44:44 +10:00
kamfretoz
ce505d33bd
Qt: Make incompatible savestate message translateable
2023-07-30 20:28:50 +10:00
Stenzek
de0d859502
Qt: Fix changing cover file formats
2023-07-30 19:25:51 +10:00
Stenzek
ce96d4bcc5
SaveState: Store the current PCSX2 version in the save state
2023-07-30 18:13:25 +10:00
Chromaryu
fb242274d5
GameDB: Fix PoPoLoCrois Naming
2023-07-30 16:18:55 +10:00
Stenzek
938bc7cdd7
GS/HW: Allow fast clears even when expanding
...
Doesn't make sense not to.
2023-07-30 16:18:04 +10:00
Stenzek
36865f2930
GS/HW: Skip target conversion when alpha doesn't exist
2023-07-30 16:18:04 +10:00
refractionpcsx2
12e79cccf6
GS/HW: Improve detection of reverse texture shuffles
2023-07-30 07:04:39 +01:00
PCSX2 Bot
6180f12ba3
Qt: Update Base Translation
2023-07-30 12:26:53 +10:00
refractionpcsx2
c00b6c6237
GameDB: Sort and append missing entried from Redump
2023-07-30 02:37:18 +01:00
RedPanda4552
dbdc74fdef
Memcard: Remove erroneous auto eject decrement
2023-07-29 19:11:33 +01:00
pgert
5bb0a07164
GameDB: correct an entry
2023-07-29 18:32:26 +01:00
Stenzek
543f09999f
GS/HW: Fix target memory usage underflowing
2023-07-30 01:03:46 +10:00
Connor McLaughlin
812f32efdd
README: Update DirectX Requirements
2023-07-29 22:32:20 +10:00
Stenzek
784264eba4
GS: Drop alpha gather from FXAA
...
It's not used by any backends.
2023-07-29 22:28:49 +10:00
Stenzek
ff9ca059c7
GS/DX11: Require feature level 11.0
...
Feature level 11.0 GPUs were first released in 2009, almost 14 years ago
now. Older GPUs have not had drivers released in a long time, and are
known to be buggy.
None of us have hardware this old, so it's impossible for us to support
it.
2023-07-29 22:28:49 +10:00
Silent
d4b0c39485
Achievements: Fix Leaderboard submission UI when multiple leaderboards update at once
2023-07-29 22:23:11 +10:00
Ty Lamontagne
87c42aeaf4
Debugger: Fix mismatch sign compare & bitwise on different enum warnings
2023-07-28 22:00:08 +01:00
Ty Lamontagne
5ba6e57c71
CDVD: Fix unused qualifier warning
2023-07-28 22:00:08 +01:00
Ty Lamontagne
6d2ba5c2d0
Common | TextureDecompress: Fix unused variable warning
2023-07-28 22:00:08 +01:00
Ty Lamontagne
0d42b81285
Debugger: Fix 'run-to-cursor' context action
2023-07-28 22:00:08 +01:00
Stenzek
9ce2ae613b
GS/HW: Update vertex trace in ReplaceVerticesWithSprite()
2023-07-29 02:56:59 +10:00
PCSX2 Bot
13c9e0e666
Qt: Update Base Translation
2023-07-28 16:32:23 +01:00
Stenzek
784118e9c1
GS/HW: Don't drop fractional colour before modulating
...
Fixes banding in Xenosaga, Tales of the Abyss, Beyond Good and Evil.
2023-07-28 16:31:35 +01:00
Mrlinkwii
df32a32d99
GameDB: add missing serials
2023-07-28 16:29:25 +01:00
JordanTheToaster
655241aed3
Translations: Add Latvija to the menu
...
Adds missing Latvija option to the menu of selectable languages.
2023-07-28 16:28:29 +01:00
refractionpcsx2
60a2b246e2
GS: Correct alpha test for RGB Only and non-32bit colours
2023-07-28 15:57:28 +01:00
Tyler Wilding
ebd60d93f3
translations: Syncing Crowdin translations ( #9655 )
2023-07-28 14:50:23 +01:00
Connor McLaughlin
cc4ba935b5
CI/Linux: Fetch tags for Flatpak scheduled builds
...
Regression from #9224 .
2023-07-28 21:48:35 +10:00
RedPanda4552
824147fd7d
[SAVEVERSION+] Fix vibration motors backwards and too low power delivery to small motor
...
Also fix inconsequential but (technically) incorrect return values for vibration mapping command
2023-07-28 11:27:51 +01:00
refractionpcsx2
c3446a16cc
GS: Kill SMT Nocturne CRC hack
2023-07-28 01:48:45 +01:00
Stenzek
82135d1892
GS/OGL: Fix depth state in MultiStretchRects
2023-07-28 01:48:27 +01:00
refractionpcsx2
1cff63bc01
UI: Add some missing string translations
2023-07-27 20:25:17 +01:00
refractionpcsx2
e488e74313
UI: Fix minor typo
2023-07-27 20:25:17 +01:00
refractionpcsx2
1a17c9da86
GameDB: Add Preload Frame to remaining versions of Keroro Gunsou
2023-07-27 20:25:17 +01:00
refractionpcsx2
20e1f773fc
GS/HW: Mark alpha invalid on framebuffer resize.
2023-07-27 20:25:17 +01:00
refractionpcsx2
56d80ff293
GS/HW: Update Blue Tongue CRC and remove frame width hacks
2023-07-27 20:25:17 +01:00
refractionpcsx2
80e176136a
GS/HW: Adjust Burnout bloom CRC to work better with upscaling
2023-07-27 20:23:21 +01:00
RedPanda4552
0ae66d3e24
Pad: Set data low when no pad present
...
Fixes uLaunchELF spinning waiting for second pad to come online.
2023-07-27 20:19:45 +01:00
RedDevilus
802ab8238e
GameDB: Beeg fixing about everything
...
Sims M6 to M8 (more languages)
Tarzan (Slight Blurring)
Winnie Poo (Misaligned sprites and models)
Blood Will Tell: More vibrant text with medium blending
Recommended blending for SSX series
etc Because I keep forgetting to PR this otherwise
2023-07-27 17:09:31 +01:00
refractionpcsx2
ec9c07a646
GS/HW: Tweak Burnout bloom CRC coords
2023-07-27 14:50:29 +01:00
refractionpcsx2
b75ad663f2
USB/UI: Fix small typo
2023-07-27 13:08:08 +01:00
Stenzek
e4a017fc00
Qt: Add callback for forcing achievements re-login
2023-07-27 20:40:58 +10:00
Silent
5b486ca6b8
Achievements: Log-in explicitly on startup to refresh the token
2023-07-27 20:40:58 +10:00
PCSX2 Bot
1c39ed6130
Qt: Update Base Translation
2023-07-27 12:50:26 +10:00
lightningterror
a47563b12f
GSRunner: Fixes runner compile.
...
Pad include from previous refactor.
2023-07-26 21:56:56 +02:00
refractionpcsx2
84491ff655
GS/HW: Modify Burnout IO CRC hack to not affect online mode screen
2023-07-26 20:23:37 +01:00
refractionpcsx2
e5991a4379
GameDB: Add Partial Target Invalidation to Racing Simulation 3
2023-07-26 16:07:57 +01:00
JordanTheToaster
0b3d4615b8
ImGuiOverlays: Fix missing space
...
Text gets bunched up otherwise with no space.
2023-07-26 14:38:18 +01:00
JordanTheToaster
a8f6336b47
GameDB: Various fixes
...
Fixes for flickering lights in Area 51 and missing fixes for Burnout Revenge and Dominator.
2023-07-26 14:38:18 +01:00
RedPanda4552
0b33df3341
Pad: Change button query response depending on current mode
...
Fixes CoD 3 not understanding which buttons the controller has available
2023-07-26 21:23:21 +10:00
kamfretoz
744cc4b705
Qt: Add an instruction to the autoupdater pop up.
2023-07-26 15:03:11 +10:00
kamfretoz
9d3cd5784f
Qt: Further icon refinement and additions
2023-07-26 13:28:23 +10:00
Stenzek
06ea58198a
GameDB: Use nearest dirty upload for Burnout 3 and Onimusha 3
...
Burnout 3: Fixes sun banding in some stages.
Onimusha 3: Fixes vertical line down screen.
2023-07-26 13:21:35 +10:00
Stenzek
3692d7d090
GS/HW: Extend bilinear dirty upscale fix to force nearest
2023-07-26 13:21:35 +10:00
Stenzek
460a2dbbd3
Qt: Add custom binding widget for GunCon2
2023-07-26 13:20:44 +10:00
Stenzek
228f4f1010
USB-GunCon2: Support binding to controller
2023-07-26 13:20:44 +10:00
Stenzek
2703b91e41
USB: Add ConfigKeyExists()
2023-07-26 13:20:44 +10:00
Stenzek
24171787f8
ImGuiManager: Add software cursor support
...
Can be used to render a crosshair for GunCon.
2023-07-26 13:20:44 +10:00
PCSX2 Bot
49d3338d4a
Qt: Update Base Translation
2023-07-26 13:19:37 +10:00
Stenzek
a9d693e1c3
GS/HW: Improve readback-avoiding CLUT heuristics
...
Use target overlap instead of exact match.
2023-07-26 13:18:04 +10:00
Stenzek
4ef69248d0
GSRunner: Add readbacks to stats
2023-07-26 13:18:04 +10:00
Stenzek
247b3ed740
GS/HW: HLE the Burnout games bloom effect
2023-07-26 13:18:04 +10:00
Stenzek
1edca6235c
Sio: Migrate to StateWrapper
...
Also fixes the crash due to serializing pointers.
[SAVEVERSION+] and actually bump the save version.
2023-07-26 01:22:11 +01:00
Connor McLaughlin
ab5c03b1d9
Pad: Fixes and cleanup ( #9623 )
...
* Pad: Get rid of redundant object lookup
* Pad: Serialize 'stage' state
[SAVEVERSION+]
* Pad: Reduce Freeze duplication and add markers
Catch any possible unhandled device type change.
[SAVEVERSION+]
* Pad: Localize controller type names
* Pad: Handle mismatch between state and current config
* Misc: Drop .at() from vector/array access
We don't use exceptions.
* Pad: Remove redundant GetUnifiedSlot()
Sio has routines for converting these.
* Sio2: Remove redundant optional in Pad()
* Pad: Constify and finalize controller classes
* Pad: Move PadManager to Pad namespace
No point having a class when there's only a single instance.
* Pad: Move PadConfig to Pad namespace
* Pad: Move PadMacros to Pad namespace
* Pad: Re-localize controller bindings/settings
* Pad: Make controller info local
Don't want to create duplicates.
* Pad: Use span for ControllerInfo settings/bindings
* Pad: Fix auto-toggled macro buttons
* Pad: Fix pressure for macros
* Pad: Merge PadConfig/PadManager/PadMacros
Faster compile time.
* Pad: Fix incorrect condition in Sio0::SetTxData()
* Pad: Add deadzone for macro triggers
2023-07-26 01:10:02 +10:00
TheLastRar
d4cb35469d
DEV9: Perform a null check on ifa_addr when searching adapters
2023-07-25 13:23:01 +01:00
Stenzek
fd1b1d0c24
GS/HW: Improve Basic blending
...
- Don't assume no overlap = free. Reduces a number of barriers.
- Prefer SW blend for Ad blends, except when it's constant. It's
impossible to emulate accurately in HW, because 128 is 1, not 255.
- Prefer SW blend for AFIX > 128 on no-overlap sprites.
2023-07-25 13:04:45 +10:00
Stenzek
bf96ceeacc
GS/HW: Assume primitive does not overlap if it is a single quad
...
Enables one-barrier software blending for fullscreen quads.
We can also use tex-is-fb safely in these scenarios too.
Fixes Persona 4 menu background, Hard Hitter Tennis shadows at
Basic blending.
2023-07-25 13:04:45 +10:00
RedPanda4552
2c08b385e5
Pad: Revert back to old Constant 1 behavior
...
Fixes pad detection in NBA 2K7, possibly others.
2023-07-25 00:27:53 +01:00
JordanTheToaster
051d13ec7a
GameDB: Various fixes
...
Adds missing fixes and game entry's for guitar hero and re fixes LOTR Third Age.
2023-07-24 23:18:30 +01:00
refractionpcsx2
a2a9643123
GameDB: Move Haunting Ground over to HPO Special + Round Sprite Half
2023-07-24 21:44:24 +01:00
refractionpcsx2
1286bfe75b
UI/UX: Added popup when updating if savestate version changes
2023-07-24 19:42:36 +01:00
RedPanda4552
1f74f82796
[SAVEVERSION+] Reimplement PAD system
...
Force pushed because git hates me
[SAVEVERSION+] Bump savestate version
CI: Update locations of pad/memcard sources
Discard leftover old PAD code
Fix additional merge oddities
Add translations for OSD messages
Copyright headers
Version bump
Fix a whole boatload of concurrency problems from file moves and other miscellaneous update problems
Partial redo of PS1 pad support
Fix incorrect mode due to analog behavior at startup
Mostly reimplement SIO0 memory card logic
Still needs pocketstation
Use new runtime wrapped translate function
Dead code
Fix multiple port/slot/presence issues for PS1
Save State version bump
Clean up some duplicate/unused headers
More header consistency
Remove old stray files
Fix incorrect return
Fix uninitialized array
Add missing overrides
Switch to init/close model used by other subsystems
Remove old input recording references
Rename SIO globals
Rename SIO2 FIFO globals
Remove commented SIO0 code for illegal write
Add guitar icon
2023-07-24 16:41:17 +01:00
Stenzek
876b576679
CI: Pin flat-manager-client version
2023-07-24 21:26:41 +10:00
Stenzek
c927e4785b
GS/HW: Get rid of 2 frame forced preload
2023-07-24 18:31:07 +10:00
refractionpcsx2
97672828e8
GameDB: Add patch for Shadow Hearts NTSC-U bad clip arrangement
2023-07-24 09:01:44 +01:00
refractionpcsx2
b96978494b
GS/HW: Fix Double Half Clear bug + better detect double buffer changes
2023-07-23 19:40:14 +01:00
Stenzek
2f105cbe15
VMManager: Display title as serial or ELF
2023-07-23 19:09:41 +01:00
Stenzek
2539a07b7d
Qt: Add dump verification to game properties
2023-07-23 19:09:31 +01:00
Stenzek
73f903f402
GameDatabase: Add hash database parse/lookup
2023-07-23 19:09:31 +01:00
Stenzek
94c48a4c2d
CDVD: Add IsoHasher
2023-07-23 19:09:31 +01:00
Stenzek
eb8d938c94
Resources: Add redump database
2023-07-23 19:09:31 +01:00
CRASHARKI
92b8316182
GameDB: Add nativePaletteDraw and halfPixelOffset to Crash Tag Team Racing
2023-07-23 19:09:15 +01:00
Stenzek
610cb2626b
GS/HW: Use GetUnwrappedEndBlockAddress() where appropriate
2023-07-23 19:09:01 +01:00
Stenzek
2033f813da
GS/HW: Fix incorrect usage of bit_ceil()
2023-07-23 19:09:01 +01:00
pgert
a6fbd0fe69
GameDB: correct an entry
2023-07-23 19:00:55 +01:00
Stenzek
abadb7f80f
GSRunner: Fix Unicode command line on Win32
2023-07-24 00:55:54 +10:00
JordanTheToaster
1c6be3f400
GameDB: Various fixes
...
Fixes for Link being a doughnut and missing a line and for crusty field textures in all NCAA Football games TW PGA golf games and Madden games.
2023-07-23 13:28:40 +01:00
CRASHARKI
52111be20a
GameDB: Change halfPixelOffset to Spyro: A Hero's Tail
2023-07-23 13:27:51 +01:00
Stenzek
eae29bb1f2
Common: Make __pagesize unsigned
2023-07-23 21:52:36 +10:00
Stenzek
9191e8ce91
Misc: Use std::bit_ceil()/std::has_single_bit()
2023-07-23 21:52:36 +10:00
Stenzek
2b4c7d12b6
Common: Merge MathUtils.h into BitUtils.h
2023-07-23 21:52:36 +10:00
Stenzek
7dd1f7321a
Misc: Replace _BitScanForward() with std::countr_zero()
2023-07-23 21:52:36 +10:00
Stenzek
088630a999
Misc: Replace bit_cast wrapper with std::bit_cast
2023-07-23 21:52:36 +10:00
Stenzek
d2a5cdcca7
Misc: Remove string map lookup wrappers
...
No longer needed.
2023-07-23 21:52:36 +10:00
Stenzek
4b50d016b5
CI: Add qtimageformats for Linux/Mac
2023-07-23 17:34:50 +10:00
PCSX2 Bot
7a073e0e8d
Qt: Update Base Translation
2023-07-23 13:41:25 +10:00
Stenzek
b56958abe4
USB-Turntable: Implement Freeze()
2023-07-23 13:41:00 +10:00
CRASHARKI
57d042ca4a
GameDB: Add Blending Accuracy to Spyro: Enter the Dragonfly
...
Added Blending Accuracy 3 to fix Gems not shining properly.
Revert "GameDB: Add Blending Accuracy to Spyro: Enter the Dragonfly"
This reverts commit d2b8017e59cfbb99beee8cb7f912b327c5ffaf9e.
GameDB: Add Blending Accuracy to Spyro: Enter the Dragonfly
2023-07-23 00:34:28 +01:00
Riley
3895f3c826
CDVD: Fix DevCon typo for cdvdUncheckedLoadDiscElf
2023-07-23 00:04:54 +01:00
Mrlinkwii
75aed7c44f
GameDB: Adding Cop 2 patches for French & German versions of Kessen II
...
Co-Authored-By: prafullpcsx2 <12788199+prafullpcsx2@users.noreply.github.com >
2023-07-22 16:46:34 +01:00
Stenzek
041c0ce86c
CI/Linux: Include AppStream XML in AppImage
2023-07-22 18:47:47 +10:00
Stenzek
90aabdf499
CI/Linux: Fix AppImage getting symbols stripped
2023-07-22 18:47:47 +10:00
Stenzek
40f7ec3ca1
GS/HW: Fix alpha min/max crashing on BC1 textures
2023-07-22 17:15:27 +10:00
TellowKrinkle
1e32fcaebe
GS:Capture: Prefer h264 as the default codec
...
FFmpeg's default is mpeg4 for a number of containers if it was compiled without x264
2023-07-22 00:40:24 -05:00
TellowKrinkle
9f23755a62
GS:Capture: Support user pixel format overrides
2023-07-22 00:40:24 -05:00
TellowKrinkle
dad03478fd
GS:Capture: Fix s16 audio output
2023-07-22 00:40:24 -05:00
TellowKrinkle
484b75f755
GHActions:MacOS: Bundle a minimal ffmpeg
2023-07-22 00:40:24 -05:00
TellowKrinkle
7138faa5cd
CMake: Support linked ffmpeg on macOS
2023-07-22 00:40:24 -05:00
TellowKrinkle
fef1706fc8
GS: Add mov capture option
2023-07-22 00:40:24 -05:00
Stenzek
1929b20a6c
GSRunner: Add modal comparison
...
Click on a dump to open.
Left/right arrow keys switch between dumps.
Space bar toggles between before/after.
Escape closes.
2023-07-22 05:15:21 +01:00
Stenzek
3991ff5d3a
GSRunner: Fix incorrect total/average counters
2023-07-22 05:15:21 +01:00
PCSX2 Bot
e4b1c89719
Qt: Update Base Translation
2023-07-22 12:12:28 +10:00
Stenzek
3d51eec89c
VMManager: Notify MTGS in UpdateDiscDetails()
2023-07-21 18:05:14 +01:00
lightningterror
f9016f3ea7
vcxproj: Add missing shader filters.
...
All renderers: present and imgui.
Vulkan: shadeboost.
2023-07-21 10:24:15 +02:00
lightningterror
3dce969a5e
GS-shaders: Add missing copyright headers.
2023-07-21 10:24:15 +02:00
PCSX2 Bot
542d257b8f
Qt: Update Base Translation
2023-07-21 12:58:34 +10:00
Stenzek
2eb7c47572
Qt: Fix game properties for unscanned files
2023-07-21 12:57:25 +10:00
Stenzek
32621a9369
3rdparty: Update wil
...
Gets rid of a -Wdeprecated-volatile error.
2023-07-20 21:23:31 +10:00
Stenzek
7676a74f73
HeterogeneousContainers: Drop pre-C++20 path
2023-07-20 21:23:31 +10:00
Stenzek
1fae35231b
3rdparty: Remove GSL
2023-07-20 21:23:31 +10:00
Stenzek
cd4daa115f
Misc: Swap from gsl::span to std::span
2023-07-20 21:23:31 +10:00
Stenzek
ad0190d6ed
Build: Require C++20
2023-07-20 21:23:31 +10:00
Stenzek
296dcccd81
Misc: Fix a bunch of issues preventing C++20 compilation
2023-07-20 21:23:31 +10:00
TellowKrinkle
7ba7e04a13
Qt: Stop open/save dialogs from spamming users with permission requests
2023-07-20 19:58:45 +10:00
Stenzek
3109c5ef67
GS/HW: Replace Ico CRC hack with move handler
2023-07-20 19:56:20 +10:00
Stenzek
d5776e8946
GSRunner: Dump/compare stats
2023-07-20 19:24:36 +10:00
Tyler Wilding
c59ea602c5
crowdin: update PR title
2023-07-20 18:47:33 +10:00
JordanTheToaster
16bebbea50
GameDB: Various fixes
...
Many fixes.
2023-07-20 18:44:45 +10:00
Stenzek
0e21b6da3d
GS/HW: Add PSM logging to ClearGSLocalMemory()
2023-07-20 18:42:51 +10:00
Stenzek
b3403c40e1
GS/HW: Stop Vulkan validation layer complaining on download
2023-07-20 18:42:51 +10:00
Stenzek
863e8bb290
GS/Vulkan: Fix crash when startup fails
2023-07-20 18:42:51 +10:00
Stenzek
1a16a527b3
GS: Hardware reset on load state
...
Stops unnecessary readbacks.
2023-07-20 18:42:51 +10:00
Stenzek
c72329d990
GameDB: Recommend High blending for Eragon
2023-07-20 18:40:16 +10:00
Stenzek
dffeb2b5dd
GS/HW: Support alpha in RT concurrently with Z
...
Also further improve double half clear detection, and handling of
horizontal page clears.
Fixes lens flare and DoF in True Crime: NYC.
Fixes reflections in Eragon.
Fixes floor in Area 51.
Fixes flickering in Transformers.
Fixes text in Katamari Damashii.
2023-07-20 18:40:16 +10:00
charlesthobe
fef06a1544
Flatpak: Add project links to the flathub store page
2023-07-20 18:34:47 +10:00
Tyler Wilding
7d9ad6daab
ci: only fetch tags for releases
2023-07-20 08:38:05 +01:00
Tyler Wilding
822b166753
ci: one workflow to fix caching issue and simplify releases
2023-07-20 08:38:05 +01:00
PCSX2 Bot
8fad768d39
Qt: Update Base Translation
2023-07-20 12:27:09 +10:00
TellowKrinkle
d46b8390f1
Qt:Mac: Add Qt mac application menu strings
...
The official Qt translations don't match the rest of macOS for some reason
2023-07-19 13:46:40 +10:00
TellowKrinkle
4262715590
Qt:Mac: Add CJK font paths
2023-07-19 13:46:40 +10:00
TellowKrinkle
9818446c7d
Qt: Default to system language
2023-07-19 13:46:40 +10:00
TellowKrinkle
22682e4150
Qt:Mac: Add CFBundleLocalizations tag
2023-07-19 13:46:40 +10:00
TellowKrinkle
1d63779b7d
Qt:Mac: Enable translations
2023-07-19 13:46:40 +10:00
Silent
c82f800794
FileSystem: Use _filelengthi64 to get the file size on Windows
2023-07-19 13:45:46 +10:00
lightningterror
d96dea49bf
R3000A: Fix Wsign-compare warning.
2023-07-19 03:03:44 +02:00
lightningterror
c574c3e08c
GS-vk: Fix Wunused-variable warning.
2023-07-19 03:03:44 +02:00
lightningterror
e7e6f765b5
GS-hw: Fix Wreorder-ctor warnings.
2023-07-19 03:03:44 +02:00
Silent
240586875c
FileSystem: Make FILE* unique pointers use a functor deleter
2023-07-18 17:24:34 +01:00
PCSX2 Bot
d6c5903569
PAD: Update to latest controller database.
2023-07-17 23:13:37 +02:00
JordanTheToaster
55da5cc397
GameDB: Lego Drome Racers blackscreen fix
...
Fixes lego drome racers having a black screen in hardware mode.
2023-07-17 19:56:32 +01:00
Connor McLaughlin
943359e328
CI: Fix incorrect commit message in base translation update
2023-07-17 23:31:02 +10:00
PCSX2 Bot
92c54cc1f8
PAD: Update Base Translation
2023-07-17 23:28:02 +10:00
Stenzek
6ec0b44487
CI: Add daily base translation update
2023-07-17 23:24:37 +10:00
charlesthobe
85d2ca626f
Common: Linux: fix potentially unsafe screensaver inhibitor
2023-07-17 20:11:32 +10:00
solid1353
68865a2bca
Debugger/MemorySearch: search for byte array instead of converting byte array to string
2023-07-17 19:29:39 +10:00
solid1353
8362e6f435
Debugger Memory Search: add Array of byte type
2023-07-17 19:29:39 +10:00
JordanTheToaster
3804a58729
GameDB: Naruto Ultimate Ninja Fixes
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Fixes for spikey SPS on characters with VU1 clamp extra plus sign.
2023-07-17 19:19:37 +10:00
TellowKrinkle
fbb67a6ee9
Qt:Translation: Remove mnemonics from toolbar strings
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They're not useful, and may make translators think they need to add extra characters in parentheses for the mnemonics to be placed on
2023-07-17 19:17:53 +10:00
TellowKrinkle
19d8b59ca7
FSUI: Switch Secondary Light/Dark colors with Strong/Weak
...
Strong has higher than contrast against the background than the base color (lighter on dark theme, darker on light theme), weak is the opposite.
Previously the light color increased contrast in dark themes, but descreased contrast in light themes, which meant it wasn't suitable for the same things in the respective themes
2023-07-16 22:59:16 -05:00
TellowKrinkle
7ca726492f
FSUI: Remove PushSecondaryColor
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It's not being used, and this way I can rename some colors to better describe our usage of them
2023-07-16 22:59:16 -05:00
TellowKrinkle
96a43ca254
GS:MTL: Don't dispatch 0-element imgui draws
...
Metal validation doesn't like them
2023-07-16 22:59:16 -05:00
TellowKrinkle
bf34eb32ed
FSUI: Fix background colors in light mode
2023-07-16 22:59:16 -05:00
TellowKrinkle
433612cde0
Qt:Mac: Make sure settings windows are raised when requested
2023-07-16 22:12:13 -05:00
lightningterror
807db91140
GS: Bump shader cache version.
2023-07-16 12:45:42 +02:00
lightningterror
7791809224
GS-metal: Fix initialization shader warnings.
2023-07-16 12:45:42 +02:00
lightningterror
9b3d31cd47
GS-vk: Fix initialization shader warnings.
2023-07-16 12:45:42 +02:00
lightningterror
65a3a97ab2
GS-d3d: Fix initialization shader warnings.
2023-07-16 12:45:42 +02:00
lightningterror
e3593574b0
GS-ogl: Fix initialization shader warnings.
2023-07-16 12:45:42 +02:00
refractionpcsx2
f81d391546
GS/HW: Use draw for valid height, preload cached size
2023-07-15 23:09:35 +01:00
JordanTheToaster
bd3b00793a
GameDB: Various fixes
...
Fixes for missing sun in Ford Racing 2 and vertical lines in Digi World Collaboration SP.
2023-07-15 21:26:12 +01:00
kamfretoz
757a72fb57
Qt: More icon treatments
2023-07-15 20:46:19 +10:00
kamfretoz
fbbec480af
Qt: Add a reminder to New Input Profile dialog
2023-07-15 20:46:19 +10:00
Stenzek
ba3b43c66c
Qt: Show cheats/patches for all CRCs in game properties
...
Not just the primary/disc ELF.
Also get rid of duplicates from the list.
2023-07-15 12:08:53 +10:00
refractionpcsx2
e040b83b2c
GS: Fix debug builds
2023-07-15 00:48:33 +01:00
refractionpcsx2
76f4a5b2fe
UI: Add controller binding tooltips for additional controls
2023-07-14 13:48:24 +01:00
TellowKrinkle
4f4b9956b3
GS: Reduce cutoff for primid destination alpha
2023-07-14 13:44:08 +02:00
TellowKrinkle
ba37a0f3a9
GS:MTL: Allow disabling fbfetch
...
For testing and stuff
2023-07-14 13:44:08 +02:00
Ali
d4acb95d7c
Flatpak: Add the talk-name flag for org.freedesktop.Screensaver
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This brings the functionality in line with the old Flatpak release. This allows PCSX2 to inhibit the screensaver or screen blanking without needing to touch the mouse/keyboard while the VM is running.
2023-07-14 14:53:05 +10:00
Stenzek
2887baefb8
GS/DX12: Combine GSDevice12 and D3D12Context
2023-07-14 12:21:51 +10:00
Stenzek
9678bf1e2f
GS/Vulkan: Combine GSDeviceVK and VKContext
...
Less indirection.
2023-07-14 12:21:51 +10:00
Stenzek
e2fc68ff2d
GS/Vulkan: Use VK_EXT_attachment_feedback_loop_layout when supported
2023-07-13 22:35:34 +10:00
refractionpcsx2
4a7b641bc3
GameDB: Add HPO Special for LEGO Batman
2023-07-12 10:28:28 +01:00
refractionpcsx2
719b83bf42
GS: Only clamp tex coords to bounds in hardware.
2023-07-12 10:18:16 +01:00
Goatman13
f201a2e5dd
GameDB: Fix patch for Michigan: Report from Hell
2023-07-11 20:09:29 +01:00
refractionpcsx2
fd6f47f5ca
GS/HW: Tempfix alignment problem with texture replacements
2023-07-11 16:07:45 +01:00
Stenzek
8524fbbaf9
GS/HW: Decompress replacement textures to get alpha min/max
2023-07-11 13:30:47 +01:00
Stenzek
a371c5b7d0
GS/HW: Calculate alpha values for sources
2023-07-11 02:01:57 +01:00
refractionpcsx2
ef7ce4dfc8
GS/HW: Don't use DATE_one when alpha 128 (1.0) is masked
2023-07-11 02:01:57 +01:00
refractionpcsx2
189f6fa2a3
GS/HW: Calculate target alpha min/max
2023-07-11 02:01:57 +01:00
refractionpcsx2
472f4922bd
GS/HW: Improve double half clear for strange strip drawing
2023-07-11 02:01:35 +01:00
Sestain
8ba2f342df
OSD: Input recording overlap fixed ( #9211 )
2023-07-11 02:01:17 +01:00
JordanTheToaster
5d6b9d25bd
Readme: Update OS requirements
...
Updates OS requirements to be in line with what we currently support and or the latest Windows in support at the time.
2023-07-10 18:19:02 +01:00
JordanTheToaster
1231499aaa
GameDB: Various fixes
...
A lot of missing demo serials and some name fixes that bugged me.
2023-07-10 18:19:02 +01:00
Stenzek
9c4788432d
GS/HW: Avoid tex-is-fb when incompatible clamp is used
2023-07-10 22:19:47 +10:00
lightningterror
4ded2caa0b
GS-ogl: Comment out intel vendor set. ( #9203 )
...
Fixes Wunused-but-set-variable warning.
2023-07-10 07:30:15 +02:00
Stenzek
494afb9d43
Linux/CI: Switch to Ubuntu 22.04 and linuxdeploy
2023-07-10 14:16:41 +10:00
refractionpcsx2
c994e4828d
Build: Restore old filenames temporarily
2023-07-09 23:18:43 +01:00
refractionpcsx2
e50f12a925
Updater: Make it not care about the Qt extension
2023-07-09 23:18:43 +01:00
refractionpcsx2
df75d70df4
VIF: Add missing internal DMA stall flag
2023-07-09 22:03:23 +01:00
Stenzek
c5aa04d4eb
CI: Remove redundant GUI variables
...
And adjust release filenames.
2023-07-09 21:14:23 +01:00
Blackbird88
81ae1ce362
GameDB: NFS UG1 Blending
2023-07-09 17:10:24 +01:00
JordanTheToaster
e1921e660d
GameDB: Various fixes
...
Fixes for Fifa Street 2 corrupted graphics and Onimusha Warlords.
2023-07-09 16:04:30 +01:00
KrossX
32aa24f6fd
GS: Add fancy downsampling shaders.
2023-07-09 14:04:06 +01:00
refractionpcsx2
7fbc63b8e8
EE/IOP Sync: Optimize EE/IOP sync for more intelligent syncing
2023-07-09 13:53:00 +01:00
refractionpcsx2
443adcdd5b
EE/IOP Sync: Calculate IOP interrupt delta after running IOP
2023-07-09 13:53:00 +01:00
refractionpcsx2
05b064d513
IOP/Counters: Fix off by 1 error
2023-07-09 13:53:00 +01:00
refractionpcsx2
b327033333
Counters: Process overflow before Target in case of Target = 0
2023-07-09 13:53:00 +01:00
refractionpcsx2
36c9b68b6c
EE/Counters: Update HBlank before recalculating Next Event
2023-07-09 13:53:00 +01:00
refractionpcsx2
7d8d16091e
EE/DMA: Try to avoid very small DMA loops
2023-07-09 13:53:00 +01:00
refractionpcsx2
c1c6bde429
Counters: Only schedule an EE interruption if they interrupt
2023-07-09 13:53:00 +01:00
Stenzek
8f0901e7a5
VMManager: Flag BIOS missing error for translation
2023-07-09 21:52:02 +10:00
Stenzek
6edba3820b
GameList: Don't repeatedly scan invalid files every startup
2023-07-09 21:52:02 +10:00
Stenzek
db1e1bcc1f
CDVD: Rewrite ISO parser
2023-07-09 21:52:02 +10:00
Stenzek
51aeaeb508
CDVD: Ignore version information when loading ELF
2023-07-09 21:52:02 +10:00
Stenzek
dcd0a1f002
GS/HW: Add render fix for complex moves
...
And use it to fix Growlanser.
2023-07-09 17:42:21 +10:00
Stenzek
819b61937f
GS: Slim down GSState.h includes
2023-07-09 15:34:59 +10:00
Stenzek
9da7628083
GS: Move PCRTC function definitions to GSState.cpp
2023-07-09 15:34:59 +10:00
Ziemas
c5f47a8db3
mipsanalyst: sign extend 32 bit regs
2023-07-08 18:51:36 +01:00
Stenzek
c2786b91ce
GS/OGL: Fix sampling from cleared targets
...
And merge GLLoader into GSDeviceOGL while we're at it.
2023-07-09 00:46:52 +10:00
Stenzek
4290c16997
GS/DX11: Fix sampling from cleared targets
2023-07-09 00:46:52 +10:00
Stenzek
475e90b654
GS/HW: Don't invalidate buffers on partial clear
2023-07-09 00:45:16 +10:00
Stenzek
ebb291e06d
GS/DX12: Fix targets getting stuck undirtied
2023-07-08 14:33:21 +10:00
Stenzek
a2c9069dda
GameDB: Add eeCycleRate option
...
For those pesky games with cache/DMA issues only!
2023-07-08 14:28:30 +10:00
Stenzek
48cfe9ca73
Config: Make SpeedHack a scoped enum
...
And get rid of the redundant "SpeedHack" suffix on all values.
2023-07-08 14:28:30 +10:00
Stenzek
b53e9856b8
USB/usb-mic: Fix buffer handling
...
- RingBuffer would store a size of zero if you wrote the entire
the entire buffer in one call.
- ResetBuffers() should be called before starting the stream,
otherwise you risk a race where the callback happens before
the buffer is allocated.
- Fix incorrect latency being passed into Cubeb.
2023-07-08 14:27:51 +10:00
Stenzek
20420da326
Input/SDL: Don't pass stdio handle to SDL
...
Apparently on cmake, SDL isn't compiled with stdio support...
2023-07-08 14:21:02 +10:00
bitiutsm
9162f176a2
GameDB: Fix names
2023-07-07 20:32:36 +01:00
JordanTheToaster
3c140c2ef4
GameDB: NFS U2 Name fix
...
Quick fix for an incorrect name for NFS U2
2023-07-07 14:10:17 +01:00
JordanTheToaster
511d37e7c3
GameDB: X Squad Fixes
...
Fixes for crusty textures by using Full mipmapping and trilinear filtering.
2023-07-07 12:55:50 +01:00
Stenzek
10a5ea2a29
3rdparty/SDL2: Bump to v2.28.1
2023-07-07 21:06:53 +10:00
Stenzek
c049f6814b
Input/SDL: Load controller DB after init
...
Tries to lock a non-existant mutex on Windows otherwise.
2023-07-07 21:06:53 +10:00
Sanjay Govind
0716abdbf8
USB: Fix DJ Hero Turntable Labels
2023-07-07 17:25:46 +10:00
Stenzek
989f2bbbb0
GameDB: Enable preload frame for Rocky Legends
2023-07-07 12:35:19 +10:00
Stenzek
45c564749c
GS/HW: Improve striped double clear detection
...
Co-authored-by: refractionpcsx2 <refraction@gmail.com >
2023-07-07 12:35:19 +10:00
Stenzek
a62737b244
GS/HW: Be more strict with double half clear detection
...
And less strict with letting depth mem clears go through.
2023-07-07 12:35:19 +10:00
Stenzek
1fa3111e67
Qt: Sync video capture state
2023-07-07 12:34:58 +10:00
Stenzek
0e78f3f3bc
GS: Improve capture robustness
...
Automatically restart capture on renderer or hardware reset.
2023-07-07 12:34:58 +10:00
Berylskid
6bf07086a0
GameDB: Various fixes for Armored Core games
2023-07-07 01:41:18 +01:00
JordanTheToaster
b3f8f4e8ec
GameDB: Some fixes
...
Fixes for Redump lying to me and for a black screen in Giant Robot The Animation.
2023-07-07 00:58:16 +01:00
lightningterror
65ee7e82aa
gitignore: Remove no longer used files.
...
wx era.
2023-07-06 13:16:49 +02:00
lightningterror
c78f3b4e24
Savestate: Fix Wsign-compare warning.
2023-07-06 12:58:48 +02:00
lightningterror
51aa7c8ecf
GS-hw: Fix warnings.
...
Wunused-variable,
Wunused-lambda-capture.
2023-07-06 12:58:48 +02:00
Stenzek
64ab92ced6
Qt: Update base translation
2023-07-06 12:30:35 +10:00
Stenzek
8f9f351940
Qt: Don't allow creation of memory cards with invalid names
2023-07-06 12:30:35 +10:00
Stenzek
a9a1af7307
FileSystem: Add IsValidFileName()
...
And associated tests.
2023-07-06 12:30:35 +10:00
Stenzek
5057dfedba
Qt: Rename CreateMemoryCardDialog to MemoryCardCreateDialog
...
Consistency.
2023-07-06 12:30:35 +10:00
Stenzek
ecabadbf95
CMake: Use FindWayland from ECM
...
Fixes previously-broken FindWayland.cmake which had local modifications
that prevented PCSX2 from being compiled on OpenSUSE.
2023-07-06 12:30:05 +10:00
Stenzek
97630039d8
CMake: Bump minimum version to 3.16
...
Required for ECM FindWayland.
2023-07-06 12:30:05 +10:00
forrvalhalla
e7f1178469
GameDB: Various fixes
...
GameDB: Various fixes
2023-07-06 00:42:08 +01:00
Stenzek
87245ef978
GameDB: Add auto flush for Okage
2023-07-05 12:19:58 +10:00
Stenzek
455aa28724
GS/HW: Use minimum UV as a channel shuffle heuristic
...
Used by Ape Escape 2, Everybody's Tennis/Golf, Okage, and Valkyrie
Profile 2.
2023-07-05 12:19:58 +10:00
JordanTheToaster
92f70228c9
GameDB: Various fixes
2023-07-04 11:56:04 +01:00
Stenzek
5fa862b346
GS: Fix uninitialized data in deinterlacing
2023-07-04 19:45:48 +10:00
Stenzek
d5c6c318ba
GS: Move VSync flush to caller
2023-07-04 19:45:33 +10:00
refractionpcsx2
02133a0290
GS/HW: Missed a Div 0 in previous push.
2023-07-04 10:32:38 +01:00
refractionpcsx2
92b6c1c08d
GS/HW: avoid divide by zero's in draw rect calculations
2023-07-04 10:26:38 +01:00
Stenzek
08649b7aa8
GS/Vulkan: Work around NVIDIA driver clear issue
...
NVIDIA drivers appear to return random garbage when sampling the
RT via a feedback loop, if the load op for the render pass is CLEAR.
Using vkCmdClearAttachments() doesn't work, so we have to clear the
image instead.
I'm not sure if this is a spec violation, or what we're doing just
happens to be undefined. Given attachment clear doesn't work, I'm
inclined to go with the former.
2023-07-04 18:53:11 +10:00
Stenzek
9e19ef0d03
GS/DX12: Fix initial state of expand index buffer
2023-07-04 18:53:11 +10:00
Stenzek
33af3392aa
GS: Move clear functions to base GSDevice class
2023-07-04 18:53:11 +10:00
Stenzek
e5a5cf0ef0
GS/Vulkan: Fix merging non-black cleared target
2023-07-04 18:53:11 +10:00
Stenzek
c1ca3888ec
GS/HW: Handle more edge cases in double-half clears
...
Fixes Siren, God of War 2.
2023-07-04 17:33:17 +10:00
Stenzek
1b76bf59a1
GS/HW: Improve accuracy of PrimitiveCoversWithoutGaps()
2023-07-04 17:33:17 +10:00
Stenzek
699c6bf13d
GS/HW: Detect one-page-offset RT+Z clear
...
Gran Turismo 4 Online uses it.
2023-07-03 00:52:33 +01:00
RedDevilus
d9dbf2c5e9
Qt: Add Polish flag
...
Polish were neglected, that ends now. Flag will be used when it sees a Polish entry in the gamelist.
Fixes https://github.com/PCSX2/pcsx2/issues/9137
Bumps the gamelist cache version from 32 to 33
Adds to enumeration
And make it visible in both gamelist and per-game summary view
Update GameList.cpp
2023-07-02 21:14:40 +01:00
RedDevilus
c22f794a20
Qt: Fix wrongly labeled strings Translations
...
Bahasa Indonesia and Norsk were wrongly labeled, also marked English as the Default language.
2023-07-02 21:15:59 +10:00
Stenzek
972135e184
GS/Vulkan: Use attachment clear for clears when inside render pass
2023-07-02 13:00:16 +10:00
Stenzek
96fad124ac
GS/HW: Improve detection of clears
...
- Detect "normal" target clears and HLE accordingly
- Rewrite double-half clears to mask Z or FRAME, reducing false target creation.
- Handle split single-page-wide clears, and attempt to get a real FBW.
- Propogate clear values between targets, instead of blitting.
2023-07-02 13:00:16 +10:00
Stenzek
ce7c466041
GS/HW: Fix mem clear when width != fbw
2023-07-02 13:00:16 +10:00
Berylskid
db0c7ca907
GameDB: Various fixes for Armored Core games
...
- Remove unnecessary CPU Sprite Render Size
- Add HPO Normal for fixing blur
2023-07-01 20:57:33 +01:00
Mrlinkwii
9f62ecdb33
GameDB: add more missing demos
2023-07-01 20:56:18 +01:00
Sanjay Govind
f91f257a7d
USB: Add DJ hero turntable emulation
2023-07-01 20:42:48 +10:00
Bartłomiej Piotrowski
28a197b8cd
flatpak: Fix the location of mirrored screenshots
2023-07-01 19:55:00 +10:00
Stenzek
9d2d8c0713
CI/Linux: Hopefully fix Flathub release versioning
2023-07-01 14:17:29 +10:00
Stenzek
b431f1dc0d
Qt: Update base translation
2023-07-01 14:17:29 +10:00
Stenzek
67eb2975f6
Qt: Make achievements login dialog resizeable
2023-07-01 14:17:29 +10:00
Stenzek
4192de7dac
USB: Fix some default strings not being translatable
2023-07-01 14:17:29 +10:00
Stenzek
82cecc89e2
Qt: Fix dropdowns in DEV9 not translating
2023-07-01 14:17:29 +10:00
Stenzek
113e264617
Qt: Fix theme names not being translatable
2023-07-01 14:17:29 +10:00
Stenzek
a705a69022
Qt: Make memory card convert dialog translatable
2023-07-01 14:17:29 +10:00
Stenzek
d757360f4e
Qt: Remove some unused Form strings
2023-07-01 14:17:29 +10:00
Stenzek
cc978daeef
Qt: Disambiguate toolbar and menu bar items
2023-07-01 14:17:29 +10:00
lightningterror
d38ad1df94
GS-hw: Change some blend operations in hw blend table.
...
Change the operations for Cs in table to CONST_ZERO as we want it to be 0.
2023-06-30 20:10:12 +02:00
refractionpcsx2
1fd7bcf9a9
GS: Update draw number on combined EE transfers
2023-06-30 16:31:12 +01:00
refractionpcsx2
06abb70624
GS/HW: Don't use unsigned values when calculating rect
2023-06-30 16:31:12 +01:00
Stenzek
78e20868df
GS/OpenGL: Fix potentially-incorrect line width
2023-06-30 23:06:51 +10:00
Stenzek
e52766d047
Misc: Fix a few warnings
2023-06-30 21:37:44 +10:00
Stenzek
224460e62d
CMake: Remove no-builtin-*cmp, fpmath=sse
...
The former was for a gcc bug which was long fixed (and we don't use gcc).
The latter is irrelevant with 64-bit builds.
2023-06-30 21:37:44 +10:00
Stenzek
3c408de5c9
Build: Disable exceptions in the compiler
2023-06-30 21:37:44 +10:00
Stenzek
ea803ff2d4
Build: Always use bundled soundtouch
...
Because we're disabling exceptions in it.
Might gain a bit of speed by -Ofast as well.
2023-06-30 21:37:44 +10:00
Stenzek
14a0786982
3rdparty/soundtouch: Add missing overrides
2023-06-30 21:37:44 +10:00
Stenzek
1dbccb5e3d
3rdparty: Remove exception usage
2023-06-30 21:37:44 +10:00
Stenzek
adca796d94
Common: Remove SafeArray
...
And replace with std::vector.
2023-06-30 21:37:44 +10:00
Stenzek
732aa96656
Common: Remove AlignedBuffer
...
And replace its one use site (texture dumping).
2023-06-30 21:37:44 +10:00
Stenzek
6beaec8ba1
Common: Remove Exceptions
...
The satisfaction is immeasurable.
2023-06-30 21:37:44 +10:00
Stenzek
2ae78f6e2f
Misc: Clean up the last places exceptions were used
2023-06-30 21:37:44 +10:00
Stenzek
a889acb332
GS: Remove exceptions
2023-06-30 21:37:44 +10:00
Stenzek
81236209db
SaveState: Remove exceptions
2023-06-30 21:37:44 +10:00
Stenzek
52266d7ac0
CDVD: Remove exceptions (completely this time)
...
The actual reads are still missing error checking...
2023-06-30 21:37:44 +10:00
Stenzek
ab4592b8e9
Common: Add Error class
2023-06-30 21:37:44 +10:00
Connor McLaughlin
7cda571d72
CI/Linux: Enable daily Flathub builds
2023-06-30 20:00:32 +10:00
Stenzek
d0ce4c52b0
GS/Vulkan: Set line width unconditionally on line draw
2023-06-30 14:16:35 +10:00
Stenzek
64ed6f5572
VMManager: Fix cheats warning showing with per-game HC mode
2023-06-29 20:30:10 +01:00
Stenzek
987bebffc7
GS/Vulkan: Make line width dynamic
2023-06-29 20:29:59 +01:00
Stenzek
e9c3807509
CI/Linux: Publish Flathub builds daily [disabled for now]
2023-06-30 02:41:29 +10:00
Stenzek
db642b05c0
CI/Linux: Add manifest to AppStream XML
2023-06-30 02:41:29 +10:00
Stenzek
7da904aa00
CI/Linux: Use add-extensions for ffmpeg in Flatpak
2023-06-30 02:41:29 +10:00
lightningterror
8c09daa22d
Revert "Sio: Fix Wunused-variable warning."
...
This reverts commit 9254403a51 .
Apparently there were new changes that made use of the variable.
2023-06-28 23:11:39 +02:00
lightningterror
7ebc04bc34
Interpreter: Cleanup constants, casts, formatting.
2023-06-28 22:59:58 +02:00
lightningterror
9254403a51
Sio: Fix Wunused-variable warning.
2023-06-28 22:59:58 +02:00
Connor McLaughlin
b4250965e6
ElfObject: Fix inverted condition
2023-06-29 00:32:06 +10:00
Stenzek
3fbe704e21
Sio: Replace reinsert spam with a single message
2023-06-28 22:44:54 +10:00
Stenzek
4bfbc355a2
R5900: Fully get rid of exceptions
2023-06-28 22:44:54 +10:00
Stenzek
4d22102fd1
Interpreter: Use local variables for action PCs
2023-06-28 22:44:54 +10:00
Mrlinkwii
129efbda40
GameDB: general clean up
2023-06-28 13:37:54 +01:00
Stenzek
828fb8972c
GS/HW: Use range erase instead of vector swap for draw transfers
2023-06-28 20:59:18 +10:00
Stenzek
29b97209fe
GS/HW: Split LookupTarget() and CreateTarget()
2023-06-28 20:59:18 +10:00
Berylskid
9c71bec4a0
UI: Remove outdated info from descritption
2023-06-28 15:56:51 +10:00
TellowKrinkle
1bc24c8d7c
GHActions:MacOS: Update to macOS 13
...
Newer clang fixes fun compiler bugs
2023-06-27 20:22:11 -05:00
kamfretoz
76ae5f3b12
Qt: Adjust hyperlink color for Cobalt and Pizza theme
2023-06-27 21:13:12 +01:00
kamfretoz
7a6c0c6b4b
Qt: Update main PCSX2 icon
2023-06-27 21:13:12 +01:00
Stenzek
db42792abf
GS/HW: When page aligned, dirty page rects instead of SO
...
Fixes broken scrolling effects in Onimusha 3.
2023-06-27 17:50:04 +10:00
Stenzek
131f16b731
Qt: Update base translation sources
2023-06-27 09:21:23 +02:00
Stenzek
16e47f1d6b
Qt: Move audio backend names to core and allow translation
2023-06-27 09:21:23 +02:00
PCSX2 Bot
79e1fd1ea4
PAD: Update to latest controller database.
2023-06-26 23:06:35 +01:00
Mrlinkwii
0c3cc59228
GameDB: fixes for WRC4 demos & update patches
2023-06-26 23:02:11 +01:00
Mrlinkwii
15db9e1778
GameDB: add missing demos
2023-06-26 20:13:02 +01:00
Stenzek
19cf29e5cf
CI/Linux: Push to Flathub beta
2023-06-27 01:50:15 +10:00
refractionpcsx2
d51d51b3cc
Memcard: Stop Folder memcards double reindexing
2023-06-26 14:45:50 +01:00
refractionpcsx2
c40e132284
SIO/MCD: hugely improved memcard swapping + reinsertion
2023-06-26 14:45:50 +01:00
Connor McLaughlin
f8f54bd892
Qt: Adjust cache folder help text
2023-06-26 20:40:18 +10:00
Stenzek
5302cdcf2b
Qt: Remove renderer title from top group box
...
Save a little vertical space.
2023-06-26 17:52:39 +10:00
Stenzek
8fe9282bd9
Qt: De-duplicate AppIcon
2023-06-26 17:52:39 +10:00
refractionpcsx2
07ed213b1f
GameDB: Add blending for Clannad and Clover Heart's VNs
2023-06-25 17:08:22 +01:00
JordanTheToaster
8a1b8d2091
GameDB: Add missing WRC 3 serial
...
God help me.
2023-06-25 15:30:36 +01:00
IlDucci
034ef5692c
Qt: Updating language names
...
Correcting or expanding language names for both variants of Spanish and Portuguese.
2023-06-25 21:14:46 +10:00
Stenzek
b9b9405c35
Qt: Hook up current translations
2023-06-25 16:45:37 +10:00
JordanTheToaster
ca8d4f9ff0
GameDB: Add missing WRC II Fixes
...
Adds missing demos and fixes to fix SPS on demos.
2023-06-25 04:09:43 +01:00
Stenzek
0dc39a66d7
GS: Use ResetGS() for CSR resets
2023-06-25 12:54:14 +10:00
Stenzek
55e73bb4b9
MTGS: Convert to namespace
2023-06-25 12:54:14 +10:00
refractionpcsx2
6f9164b986
IPU: Slow down BDEC and IDEC so they don't outstrip DMA data writes
2023-06-25 01:05:42 +01:00
TellowKrinkle
8d27c32418
Updater:Mac: Delay launch of new application until the old one exits
...
Prevents duplicate dock icons
2023-06-24 22:28:56 +01:00
refractionpcsx2
a17a7ad1ec
UI: Expand Achievement login box height slightly
2023-06-24 20:06:53 +01:00
refractionpcsx2
585868f930
GS/Cleanup: Remove some remaining eewrite references
2023-06-24 18:29:28 +01:00
refractionpcsx2
795d0a6682
GS: Double buffer the EE transfer queue
2023-06-24 18:29:28 +01:00
refractionpcsx2
3c0b7f7724
IPU: Redo FIFO transfers, plus small IPU_TO DMA tweak
2023-06-24 18:11:46 +01:00
Stenzek
ff23f87010
FullscreenUI: Add patches/cheats to game settings
2023-06-25 01:52:56 +10:00
Stenzek
989fca99c6
FullscreenUI: Add Disable VS expand option
2023-06-25 01:52:56 +10:00
KamFretoZ
b44e10df3c
Qt: Removes hyperlink color override from Rcheevos
2023-06-24 22:10:33 +10:00
Stenzek
c9e9f92c93
Qt: Add Setup Wizard
2023-06-24 15:18:24 +10:00
refractionpcsx2
bb1a366989
GS/HW: Update drawn area and full valid bits on hardware move
2023-06-24 04:50:21 +01:00
refractionpcsx2
1458511756
Config: Don't apply upscaling fixes from GameDB in native
...
Also removed some stuff we no longer need
2023-06-24 04:49:44 +01:00
JordanTheToaster
3ebfc81727
GameDB: Spartan Total Warrior Fixes
...
Fixes for missing post processing.
2023-06-24 01:48:20 +01:00
refractionpcsx2
8d0d59175d
DEV9: Fix typo preventing linux debug builds
2023-06-24 01:42:02 +01:00
Tyler Wilding
a46b3f2ed9
New Crowdin updates ( #9030 )
2023-06-23 15:08:16 -04:00
TheLastRar
cb224789e2
DEV9: Deduplicate sparse file assert code
2023-06-23 20:05:50 +01:00
Stenzek
cd4d829f9f
CI/Linux: Use clang 16 for AppImage
2023-06-24 02:10:35 +10:00
refractionpcsx2
faa25f2a96
GameDB: Add minimum blending level for Snow (SLPS 25342 & 25332)
2023-06-23 14:46:35 +01:00
refractionpcsx2
36e8f49b63
GameDB: Add Partial Target Invalidation to Princess Maker 2
2023-06-23 13:42:04 +01:00
refractionpcsx2
e2a4657777
GS/HW: Improve full dirty rect clears. Remember new EE draws.
...
Rocky Legends transfers the new frame sometimes just before vsync, and it was getting lost.
2023-06-23 13:42:04 +01:00
refractionpcsx2
261b3f7e5c
GS/HW: Remove eewrite from invalidatevideomem, allow age on frame
2023-06-23 13:42:04 +01:00
Stenzek
d6ba2aa76a
CI: Prevent double builds on pushes to pcsx2 repo
2023-06-23 13:20:18 +01:00
refractionpcsx2
fb135a87ab
GameDB: Fix CLUT colors for Kazuku Keikaku (SLPM-65889)
2023-06-23 13:17:14 +01:00
Stenzek
286fabaddc
MemoryCardFolder: Fix saved message displaying junk
2023-06-23 11:50:39 +01:00
Stenzek
a79ad44370
Qt: Fix crash when right clicking volume slider
2023-06-23 11:42:23 +01:00
Stenzek
2046a9b414
GS: Use 32-bit vertex positions for culling
...
More accurate, stops it passing through vertices which are off-screen
and coordinates overflowed.
Differences versus current have been manually verified to be correct.
2023-06-23 19:54:46 +10:00
lightningterror
c77d8b3709
DEV9: Cleanup ATA.
2023-06-23 00:52:15 +02:00
lightningterror
7b428bb6b0
DEV9: Cleanup dev9 base tree.
2023-06-23 00:52:15 +02:00
Tyler Wilding
6986030cd9
ci: don't build the localization branch on push ( #9031 )
2023-06-22 17:33:10 -04:00
refractionpcsx2
cc9b9a1935
UI: Fix some typo's and casing in UI
2023-06-22 18:42:03 +01:00
JordanTheToaster
2b7eeba55c
GameDB: Matrix Path Of Neo Fixes
...
Fixes broken post processing by using autoflush.
2023-06-22 10:13:50 +01:00
Stenzek
c87dd99824
GS/HW: Remove targets which lie completely within the invalidate range
...
Fixes part of Burnout 3's car reflections.
2023-06-22 19:12:22 +10:00
Stenzek
fbd837eadb
GS/HW: Improve draw rect accuracy
2023-06-22 19:12:22 +10:00
Stenzek
7c9c8e197c
Common: Replace MemsetFast routines with C memset
...
And associated cleanup.
On most compilers these days, it'll either inline the memset with vector
fills or rep stosq, or outline with a call to memset.
I trust the compiler is probably going to make a better decision here,
than manual SSE intrinsics.
Ends up a couple of percent faster in FMV decoding.
2023-06-22 19:11:57 +10:00
Stenzek
0366929231
Flatpak: Add screenshots
2023-06-22 18:32:51 +10:00
KamFretoZ
10d5261153
Updater: Clarify the error message when the program being runs directly
2023-06-21 17:32:24 +01:00
refractionpcsx2
3278856764
GS/HW: Adjust BurnoutGames CRC to allow preloading of undercarriage
2023-06-21 15:11:09 +01:00
refractionpcsx2
ff5a9e0ea1
GS/HW: Add target check safety to FFX and Sonic Unleashed CRC hacks
2023-06-21 15:11:09 +01:00
lightningterror
59b0c09443
GS-hw: Fix Wunused-variable warning.
2023-06-21 00:19:26 +02:00
lightningterror
ae772e6a74
Elfheader: Fix Wsign-compare warnings.
2023-06-21 00:19:26 +02:00
RedPanda4552
0a58783a86
Translations: Fix missing context marker on Manual Hardware Fixes string
...
Fixes CTD when OSD messages print
2023-06-20 21:19:07 +01:00
refractionpcsx2
6f6de13fd4
GameDB: Add VU Clamping to Motorstorm
2023-06-20 20:30:23 +01:00
refractionpcsx2
89dcb78efa
GS/CRC: Fix Ar Tonelico 2 CRC hack to check DS exists
2023-06-20 20:14:13 +01:00
Stenzek
703c02c32c
Qt: Update base (en) translation
2023-06-20 22:46:00 +10:00
Stenzek
adcfca4db3
Qt: Localization support
2023-06-20 22:46:00 +10:00
Stenzek
c359223fd4
ImGuiManager: Localization support
2023-06-20 22:46:00 +10:00
Stenzek
c4c7d26bb3
Host: Remove now-unused Add[Keyed]FormattedOSDMessage
2023-06-20 22:46:00 +10:00
Stenzek
c06bc16b22
Misc: Mark core strings for translation
2023-06-20 22:46:00 +10:00
Stenzek
f7bc05c735
Host: Add message translation functions
2023-06-20 22:46:00 +10:00
Stenzek
ff02d41992
USB: Make GetDeviceTypes() return C strings
2023-06-20 22:46:00 +10:00
Stenzek
ec180e2771
Hotkeys: Fix adjust target speed
2023-06-20 20:36:47 +10:00
Stenzek
dffa9e0b8c
VMManager: Fix WS patch not applying auto aspect ratio
2023-06-20 20:36:47 +10:00
Stenzek
497e06bcd9
VMManager: Close memcards on boot failure
...
And get rid of some double shutdowns.
2023-06-20 20:36:47 +10:00
Stenzek
4c67c165fa
GS/HW: Preload uploads even when CPU CLUT is on
2023-06-20 12:52:06 +10:00
Stenzek
2c175c0c7e
GS/Skip draw when ZTE=1 and ZTST is NEVER
2023-06-20 12:52:06 +10:00
Stenzek
6babbc1ff9
GS/HW: Cache PrimitiveCoversWithoutGaps() value
2023-06-20 12:52:06 +10:00
Stenzek
8af9aace3c
GS/Vulkan: Fix incorrect push/pop with cleared colclip target
2023-06-20 12:52:06 +10:00
Stenzek
601b75b611
GS/HW: Fix some incorrect clear behavior
2023-06-20 12:52:06 +10:00
Stenzek
350037fc75
GS: Store clear colour as RGBA32
...
And defer clears until draw time for DX11 and OpenGL.
2023-06-20 12:52:06 +10:00
Stenzek
f6bcfc3abd
GS: Make ClearDepth() take a value
2023-06-20 12:52:06 +10:00
Stenzek
a480c972f7
GS/HW: Add ReplaceVerticesWithSprite() helper
2023-06-20 12:52:06 +10:00
Stenzek
581ded2c93
GS/HW: Fix mem clear for Z formats
2023-06-20 12:52:06 +10:00
Stenzek
06176e291a
GS/Vulkan: Prevent upload heap being used w/ debug and non Re-BAR GPUs
2023-06-20 12:52:06 +10:00
Stenzek
14ee1b40d0
MTGS: Sync privileged registers before loading state
...
Fixes display registers not being present for the first frame when
loading GS dumps.
2023-06-20 12:52:06 +10:00
refractionpcsx2
9acb98a2c8
Host/Mcd: Fix boot order so memcard type is set before loading memcards
2023-06-19 22:21:16 +01:00
PCSX2 Bot
daf50df337
PAD: Update to latest controller database.
2023-06-19 18:23:42 +02:00
Stenzek
c4d136383c
Qt: Fix size of input profile dropdown
2023-06-19 23:16:37 +10:00
Stenzek
5b5016bfd4
USB: Copy configuration when creating input profile
...
Also reset configuration when requested.
2023-06-19 23:16:37 +10:00
Stenzek
02352ab231
VMManager: Only reload core settings on ELF load
...
Game/HW fixes are really the only thing which is going to change, so we
can save ourselves some time by only applying those.
2023-06-19 23:16:37 +10:00
Stenzek
a4909d3575
Qt: Fix crash booting with mouse mapping
2023-06-19 23:16:37 +10:00
Stenzek
fbb50e2895
VMManager: Fix fast forward boot with GS dumps
2023-06-19 23:16:37 +10:00
Stenzek
0e4bf501f1
VMManager: Fix title updates when switching GS dumps
2023-06-19 23:16:37 +10:00
Stenzek
89b97456b7
VMManager: Fix dump playback adding to play time
2023-06-19 23:16:37 +10:00
Stenzek
fc4112c459
GS/HW: Implement FBW-based moves
...
Used by Metal Gear Solid 2, and Zone of the Enders 2.
2023-06-19 13:42:02 +10:00
Stenzek
b6923f49b1
GS/HW: Add render fix for MGS3 DoF effect
2023-06-17 20:26:19 +01:00
KamFretoZ
b476ed9186
Qt: Icon Refine
2023-06-17 18:36:37 +01:00
Stenzek
b6ba3f9059
VMManager: Fix game fixes not getting applied to BIOS
2023-06-17 18:23:01 +01:00
refractionpcsx2
4d921cc9f9
GS: Fix up overscan offsets. Stop using 3:2 for overscan.
2023-06-17 15:42:06 +01:00
JordanTheToaster
e5ac7d66ba
GameDB: Various fixes
2023-06-17 15:24:11 +02:00
JordanTheToaster
d8173873c1
Qt: Fix Fast Forward Boot description box
...
Copy pasta fail lets go gamers.
2023-06-17 15:24:11 +02:00
Stenzek
36c27188a4
VMManager: Refactor and improve boot process
...
[SAVEVERSION+] VM struct changes.
- Serial/title is now linked to disc, instead of running ELF.
- Save states can be created during BIOS boot.
- Patches now apply based on the executing CRC, and only after the
entry point starts executing (fixes multi-game discs).
- Add "Fast Forward Boot" option.
- Split achievements download and activation, downloads occur on
initialization, but are not activated until after the ELF loads.
- Prevent HostFS access while in PS1 mode.
- Remove multiple sources of truth for ELF/CRC/etc.
- Move ELF state from global scope to VMManager.
- Prevent game fixes and hw fixes being active while booting game.
- Simplify game update.
- Flush recompilers after ELF loads. No point keeping boot code around
which gets overwritten.
2023-06-17 17:38:43 +10:00
RedPanda4552
0cf4cb6e4f
GameDB: Xenosaga Ep 1 - Attempt to use quality level 100 as a base
...
Patch still decrements until satisfactory level
2023-06-17 01:24:41 +01:00
Stenzek
29420c25e4
3rdparty: Update ffmpeg headers to 6.0
2023-06-16 22:36:57 +10:00
Stenzek
161cead2e4
CI: Install ffmpeg packages on AppImage builder
2023-06-16 22:36:57 +10:00
Stenzek
03242a2953
Common: Move MemcpyFast routines to General.h
...
And add a trivially-copyable check, so nobody accidentially uses them
with non-POD types.
2023-06-16 18:26:28 +10:00
Stenzek
9613b43d50
Common: Purge SingleCoreAffinity
...
No longer used, never worked on Linux.
2023-06-16 18:26:28 +10:00
Stenzek
8a8e6c5d20
Common: Purge CPU frequency measurement
...
It's not accurate, and we can query the registry for the TSC frequency
for thread timers.
Also replaces InitCPUTicks() with a global constructor.
2023-06-16 18:26:28 +10:00
Stenzek
5d64a2b889
GS/SW: Replace __rdtsc() with GetCPUTicks()
2023-06-16 18:26:28 +10:00
Stenzek
85b41e23f0
GS/HW: Make Haunting Ground render fix invalidate depth as well
...
Fixes depth leaking into the image.
2023-06-15 23:06:33 +10:00
Stenzek
9d1c60239e
Qt: Fix icon in memory card create dialog
2023-06-15 22:43:34 +10:00
Stenzek
de433cb896
GS/Capture: Support hardware video encoding
2023-06-15 20:51:31 +10:00
KamFretoZ
683c8d0cc3
Qt: Icon Revamps
2023-06-15 20:51:15 +10:00
Stenzek
bca20c9e27
Common: Call dwmapi directly
2023-06-15 20:46:56 +10:00
Stenzek
1de3e0986e
Build: Remove unused pthreads.props
2023-06-15 20:46:56 +10:00
Abel Briggs
8b2fa73b45
Debugger/MemoryView: Support pasting hex/text from clipboard
2023-06-15 00:08:15 +10:00
Stenzek
1b953c1dc7
CI/Linux: Add Flatpak build files
2023-06-14 22:56:37 +10:00
Stenzek
c33960b411
CI/Linux: Allow path to clang and build deps to be set at build time
2023-06-14 22:56:37 +10:00
Stenzek
8d5728097b
CMake: Add USE_LINKED_FFMPEG option
2023-06-14 22:56:37 +10:00
refractionpcsx2
9706045656
GS: Fix reg used to get frame mask on autoflush
2023-06-13 14:10:01 +01:00
refractionpcsx2
3a953eb5df
GS: Flush when FRAME or Z matches write location
2023-06-13 14:10:01 +01:00
refractionpcsx2
35971b29bc
GS: Skip autoflush optimisation when pending texflush
2023-06-13 14:09:38 +01:00
maxdunbar
76cbc64f99
Docs: update build guide URLs ( #8972 )
2023-06-13 05:10:06 +01:00
PCSX2 Bot
8f8c85273c
PAD: Update to latest controller database.
2023-06-12 18:46:05 +02:00
pgert
25b953b7ec
GameDB: minor correction ( #8954 )
2023-06-12 13:07:31 +01:00
Stenzek
c40f205bd3
GS/Capture: Fix audio encoding without format conversion
2023-06-12 20:44:10 +10:00
Mrlinkwii
be1b698af1
GameDB: correct Frogger Rescue serial
2023-06-11 12:47:04 +01:00
Sestain
c9ec71eeba
GameDB: Added fixes for Crash Bandicoot 5
2023-06-11 12:43:57 +01:00
Stenzek
4df27e6efb
GS/Vulkan: Add missing chain to exclusive fullscreen control
2023-06-11 13:02:36 +10:00
Stenzek
02f3279dec
GS/HW: Get rid of padding in present UBO
...
It was adding additional padding, which blew the block size out.
2023-06-11 13:02:36 +10:00
refractionpcsx2
21900555dc
DEV9: swap unlocks to avoid potential deadlock
2023-06-10 15:23:08 +01:00
Silent
5a4e21287a
Achievements: Retain Hardcore Mode state after toggling Test Mode/Rich Presence
2023-06-10 15:17:46 +01:00
Silent
3e8e5216eb
Patch: Always enumerate patches/cheats for UI
2023-06-10 15:17:46 +01:00
refractionpcsx2
c679de8e39
USB: Properly initialise effect unions (C rules gotcha)
2023-06-10 13:10:58 +01:00
refractionpcsx2
a979d2283f
USB: Increase length of FFB events
2023-06-10 13:10:58 +01:00
refractionpcsx2
3254714b70
USB: Improve FFB for steering wheels
2023-06-10 13:10:58 +01:00
Stenzek
65374f50cf
VMManager: Fix patches OSD not getting shown in some cases
2023-06-10 12:35:08 +10:00
Mrlinkwii
1a62cd064c
GameDB: add missing entry for Nuga-Cel
2023-06-09 17:45:25 +01:00
Stenzek
40bd19ccbb
VMManager: Move unknown serial print to UpdateRunningGame()
2023-06-09 00:59:16 +10:00
Stenzek
642adffeb8
Revert "Patches: Don't reload GameDB when crc is 0."
...
This reverts commit 5b942f0508 .
This was causing patches to not get removed when resetting.
2023-06-09 00:59:16 +10:00
lightningterror
5b942f0508
Patches: Don't reload GameDB when crc is 0.
...
Bios uses crc 0, spams useless log that bios serial is not in the gamedb.
2023-06-08 00:57:31 +01:00
Ty Lamontagne
b4b5b58e35
IsoFS: Create 'hard-links' for non-conforming version suffixes
2023-06-07 20:41:12 +01:00
DarkC
bf4672fb2b
Qt: Add missing bigpicture parameter to help text
2023-06-07 20:38:18 +01:00
lightningterror
d6e2dcd25b
Qt: Fix Wunused-variable warning.
2023-06-06 12:46:46 +02:00
lightningterror
3b7d22153f
SPR: Cleanup constants.
2023-06-06 12:46:46 +02:00
lightningterror
490a8d35cb
GIF: Cleanup Gif.
...
Constants, initializations, declarations, unused code.
2023-06-06 12:46:46 +02:00
TellowKrinkle
260846e9e9
CMake: Don't use system rapidyaml in default builds
2023-06-06 11:29:40 +01:00
Stenzek
d1ed5aadc2
VMManager: Fix patches when booting with a state
2023-06-06 11:25:46 +01:00
JordanTheToaster
1067ed309a
GameDB: Various fixes
...
Fixes for missing lighting in No One Lives Forever and somehow fixes Spongebob Revenge of The Flying Dutchman not starting a new game in the PAL version.
2023-06-05 16:34:11 +01:00
refractionpcsx2
1ef9bc464d
GS-HW: Only preload targets when data is needed
2023-06-05 11:26:33 +01:00
Stenzek
ba3a7fc11a
GS/HW: Rename IsBlendedOrOpaque() to IsDiscardingDstColor()
...
And remove the dst color output case, this is clearly wrong when we're
using this to try to identify clears.
2023-06-05 11:26:33 +01:00
Stenzek
c44b4c3d35
GS/HW: Black blending should preserve RGB, not A
2023-06-05 11:26:33 +01:00
Stenzek
c79c79fe0e
GS/HW: Fix PrimitiveCoversWithoutGaps returning true with gaps
...
Previously it only checked that all sprites matched in size, not that
there wasn't actually any gaps between them.
2023-06-05 11:26:33 +01:00
Stenzek
a7c70a3916
GS/Vulkan: Colclip drawback shouldn't use DONT_CARE load op
2023-06-05 11:26:33 +01:00
TellowKrinkle
325a8cba58
GS:MTL: Fix ICE on macOS 10.15
...
Apparently the Catalina Intel UHD 630 backend compiler ICE's on use of the bool3 constructor over a float3...
(Weirdly this happens on the Metal22 metallib compiled for 10.15 but not on the one compiled for 10.13... we do still want PrimID support if possible so I'd rather not remove it if I don't have to)
2023-06-05 11:26:23 +01:00
refractionpcsx2
35387eeabb
GIF: Fix some incorrect unknown register warnings
2023-06-04 18:20:02 +01:00
Stenzek
9d3de8631c
Patch: Add "bytes" type
...
Allows patching an arbitrary range of bytes.
2023-06-03 23:09:52 +01:00
Stenzek
940e211bb6
Patch: Improve logging
2023-06-03 23:09:52 +01:00
Mrlinkwii
5eb425bc4c
GameDB: Fix up some names
2023-06-02 17:57:01 +01:00
refractionpcsx2
bd6b529157
Patches: Allow duplicate lines with complex types
2023-06-01 16:08:22 +01:00
Stenzek
0d59e0a2e9
GS/Vulkan: Remove render area heuristics
...
And just set the render area to the full target every time.
Except colclip draws.
2023-06-01 15:56:25 +01:00
JordanTheToaster
1826d122f5
GameDB: Various fixes
...
Fixes for FMVs blowing up the HC in Ace Combat games and FMVs being broken in Jonnys Mad Trixx.
2023-06-01 12:06:16 +01:00
Stenzek
ed6dd6f6cd
CI: Update build to use patches.zip instead of cheats
2023-05-31 16:38:14 +01:00
Stenzek
81da9fb5a4
Patch: Add new toggleable cheat and patch interface
2023-05-31 16:38:14 +01:00
Mrlinkwii
ec35330593
GameDB: Fixes for Onimusha Warlords
2023-05-30 23:52:59 +01:00
Stenzek
f741953ee4
Qt: Add memory cards to per-game settings
2023-05-30 18:21:00 +01:00
lightningterror
c0343897cd
GameDB: Add full mipmap with ps2 trilinear to ESPN NFL 2K5.
...
Improves textures to match sw renderer.
2023-05-30 16:16:34 +02:00
refractionpcsx2
d880f8cde5
GS-TC: Fix bugs with target resize and borders in texture min max
2023-05-30 13:32:30 +02:00
TheLastRar
1175bd822c
Github: Update issue template
...
Corrects spelling of appropriate
Adds text area for logs/dumps for the application template
Clarifies that dumps should be in a zip file
2023-05-28 19:29:14 +01:00
Stenzek
63a141abe6
GS/HW: Don't preload large framebuffer alpha textures
2023-05-28 17:31:04 +01:00
Stenzek
abce57ce9c
GS: Enable API debug logging in Devel builds
2023-05-28 14:55:53 +01:00
JordanTheToaster
c471f7cf6c
GameDB: Urban Chaos Light alignment fix
...
Fixes light alignment at native resolution to match software.
2023-05-28 01:33:05 +01:00
TellowKrinkle
656c2775ac
CMake: Add vtune support on Windows
2023-05-27 17:54:53 +02:00
TellowKrinkle
a2c6e050d7
VMManager: MacOS CPU count detection
2023-05-27 04:57:50 +01:00
Mrlinkwii
f3adb05b1c
GameDB: add various entries
2023-05-26 19:43:34 +01:00
Stenzek
bfc3d2e1d4
Patch: Rename le{short,word,double} to be{short,word,double}
...
MIPS is little endian, not big endian. Having little endian commands
suggests to the reader that the "normal" format is big endian, which is
obviously incorrect.
2023-05-25 16:47:36 +01:00
Stenzek
680affd1fe
Common: Add ByteSwap.h
...
Provides a C++23-like std::byteswap implementation.
2023-05-25 16:47:36 +01:00
TellowKrinkle
ab1d2009a0
Core: Use 2MB stacks for µVU
2023-05-25 16:16:14 +01:00
lightningterror
8196f46721
GS-Metal: Fix Wunused-variable warnings.
2023-05-25 13:24:40 +02:00
Stenzek
44460365c0
GS/HW: Vectorize mem clears
2023-05-25 09:49:31 +01:00
Stenzek
38d9aa5e73
GS/HW: Detect row/page-based split clears
...
And turn them into a single mem clear.
2023-05-25 09:49:31 +01:00
descawed
830db2b326
GameDB: Fix missing textures in Galerians: Ash
2023-05-25 09:48:58 +01:00
refractionpcsx2
51165f6061
Patches: Fix parsing of double words. Expand error log.
2023-05-24 19:49:32 +01:00
Mrlinkwii
2a9d38048e
github: update issue templates
2023-05-24 17:44:47 +01:00
Stenzek
bba65b8a82
Patch: Discard patches with non-hex addresses/values
2023-05-24 12:24:47 +01:00
Stenzek
884086ba76
StringUtil: Fix incorrect value of endptr
...
And add associated unit tests.
2023-05-24 12:24:47 +01:00
Ty Lamontagne
1fa6614cd5
Achievements: Implement the ELF suffix hack from CDVD when hashing
2023-05-23 09:56:08 +01:00
Mrlinkwii
57581724cd
GameDB: add missing entries
2023-05-23 10:17:02 +02:00
lightningterror
0ae6f7efc5
GameDB: Add full mipmap with ps2 trilinear to 2002 FIFA World Cup.
...
Improves ground textures to match sw renderer.
2023-05-22 15:27:07 +02:00
Abel Briggs
d0346436fb
LogSink: Log BIOS print syscall messages if EE console is enabled
2023-05-22 08:37:50 +01:00
JordanTheToaster
1b28980454
GameDB: HP COS Fixes
...
Fixes for Full mipmapping causing texture problems with Harrys and lighting being wonky at lower than full blending.
2023-05-21 15:48:25 +01:00
Stenzek
90a6088d61
GSRunner: Fix log file writing
...
Wasn't getting flushed/closed on shutdown.
2023-05-21 08:52:45 +01:00
TellowKrinkle
338a2beaf0
GS:MTL: Remove pre-10.14 fallback
...
We no longer support pre-10.14
2023-05-20 10:59:23 +02:00
TellowKrinkle
ff9a910c1a
GS:MTL: Use GSTexture base class's clear tracking
2023-05-20 10:59:23 +02:00
TellowKrinkle
d88921bb58
GS: Remove ClearStencil from GSDevice
...
It's never used generically, and GSTexture's shared clear tracking doesn't support it
If anyone ever actually needs this, they should update GSTexture to make it properly tracked into a render pass load action
2023-05-20 10:59:23 +02:00
TellowKrinkle
c1f3f0a247
GS: Fix index expand buffer size
...
Expansion multiplies indices by 4 for vertices, so the maximum is 65535 / 4 = 16383
2023-05-20 10:59:23 +02:00
TellowKrinkle
df847835ad
GS:MTL: Implement DrawMultiStretchRects
2023-05-20 10:59:23 +02:00
TellowKrinkle
8aad1c78af
GS:MTL: Remove hdr copy pipeline
...
No longer needed
2023-05-20 10:59:23 +02:00
TellowKrinkle
7c97cf4799
GS:MTL: Implement InvalidateRenderTarget
2023-05-20 10:59:23 +02:00
TellowKrinkle
fd11523cf4
GS:MTL: Implement ClearSamplerCache
2023-05-20 10:59:23 +02:00
TellowKrinkle
a293a9bd4b
GS:GL: Fix GLContextAGL compile
2023-05-20 10:59:23 +02:00
refractionpcsx2
8de0eb3c06
GameDB: Readd software FMV fix for Onimusha Warlords (PAL)
2023-05-19 06:40:06 +01:00
refractionpcsx2
8bff172f0b
GS: Extract end block address in to helper function
2023-05-19 06:40:06 +01:00
refractionpcsx2
7f26595804
GS-HW: Avoid clears with new targets
2023-05-19 06:40:06 +01:00
lightningterror
68ec70f24f
GameDB: Add full mipmap with ps2 trilinear to Super Monkey Ball Adventure.
...
Improves textures to match sw renderer.
2023-05-18 21:41:59 +02:00
lightningterror
836591a44f
GameDB: Correct a couple of regions for games.
...
From PAL-E to PAL-A.
From NTSC-J to NTSC-K.
2023-05-18 21:41:59 +02:00
refractionpcsx2
dd4ded3d4b
GameDB: Add missing COP2 patches for Call of Duty Finest Hour
2023-05-16 23:16:13 +01:00
Mrlinkwii
995e294856
GameDB : fixes for Bonus Demo 6
2023-05-16 19:55:03 +01:00
Stenzek
c4e623eec2
VMManager: Don't rescan symbols when swapping discs
...
The ELF isn't changing.
2023-05-16 12:58:19 +01:00
Stenzek
61253d8201
VMManager: Reload settings after shutting down
...
Prevents any whacky settings from the previous game hanging around until
the next one boots.
2023-05-16 12:58:19 +01:00
Stenzek
0f05967190
CommonHost: Purge and move functions to appropriate locations
2023-05-16 12:58:19 +01:00
Stenzek
ad0e469f87
Misc: Clang warning fixes
2023-05-16 12:58:19 +01:00
Stenzek
512d24cea6
Misc: More build system cleanups
...
Set UTF-8 source file format globally.
Set permissive/compliance mode globally.
Get rid of include of base 3rdparty directory, be explicit.
Get rid of duplicated properties.
Get rid of leftover plugin property files.
2023-05-16 12:58:19 +01:00
Stenzek
0850a3fab7
Misc: Support building without -fno-operator-names
...
Better to have standard compliance, and MSVC in conformance mode needs
it.
2023-05-16 12:58:19 +01:00
lightningterror
16db92526c
GameDB: Add full mipmap with ps2 trilinear to Rally Shox.
...
Also add missing db entries.
Improves textures to match sw renderer.
2023-05-16 12:30:52 +02:00
lightningterror
30ad66e8f1
VMManager: Don't lookup the bios as a game.
...
Fixes the gamedb log falsely pasting that a bios
is not in the db.
2023-05-16 11:26:11 +02:00
refractionpcsx2
77f600a16c
GameDB: Added round sprite fixes for Street Fighter Alpha/Zero
2023-05-16 01:20:45 +01:00
refractionpcsx2
d96bf7f951
GameDB: Add upscaling fixes for Vampire Darkstalkers Collection
2023-05-16 01:20:45 +01:00
refractionpcsx2
15948c2781
GS-HW: Allow recursive HW move with temp copy
2023-05-16 01:20:45 +01:00
refractionpcsx2
b0c744bd29
GS-HW: Invalidate local mem for whole texture on local->local copy
2023-05-16 01:20:45 +01:00
Stenzek
5eacfe1afb
x86/microVU: Reference StateEnd instead of inlining state
2023-05-16 01:20:22 +01:00
refractionpcsx2
2f985b479e
GS-TC: Delete fully dirtied old targets
2023-05-16 01:19:58 +01:00
PCSX2 Bot
e61d8f2f8f
PAD: Update to latest controller database.
2023-05-15 19:22:33 +02:00
refractionpcsx2
f4e338f9fb
Build: Fix GS Runner compilation.
...
Stuff got moved, GS Runner wasn't told :)
2023-05-14 02:45:30 +01:00
Mrlinkwii
9509745be9
GameDB : add missing Gran Turismo fixes
2023-05-13 22:50:29 +01:00
JordanTheToaster
91b47134ad
GameDB: Various fixes
...
Various fixes for Ace Combat 4 5 and Zero to fix broken upscaling on airburst and possibly other effects.
2023-05-13 16:43:16 +01:00
Stenzek
6426f4432e
SPU2: Get rid of dynamic allocations
2023-05-13 16:39:40 +01:00
Stenzek
191ea50663
GS/HW: Fix GT4 render hack
2023-05-13 16:38:53 +01:00
Stenzek
7f5c0fca8f
MSBuild: Fix lib/pdb output directory
2023-05-13 16:29:06 +01:00
refractionpcsx2
5f8798cf94
VMManager: Split reload game swap, avoid reloading patches
2023-05-13 16:27:53 +01:00
refractionpcsx2
3aac709682
CDVD: Reload game data when swapping discs to reflect new name.
2023-05-13 16:27:53 +01:00
isJuhn
e3962aa794
PINE: Update to the age of Qt
2023-05-13 16:17:30 +01:00
Stenzek
1964bbc03a
MSBuild: Rename pcsx2core to pcsx2
...
No need to differentiate it, since wx is gone.
2023-05-13 07:12:12 +01:00
Stenzek
80675399aa
Misc: Various cleanup
...
Move files from Frontend directory to pcsx2 and/or subdirectories.
Get rid of double GS init.
Combine HostSettings and Host.
Combine Frontend/Achievements.h and Achievements.h.
2023-05-13 07:12:12 +01:00
refractionpcsx2
6fb4c724bd
VS: Reorganise some file filters
2023-05-13 06:24:15 +01:00
refractionpcsx2
b34606c9ce
UI: Add ability to list .mdf files
2023-05-13 05:04:34 +01:00
refractionpcsx2
4e97381709
GS-HW: Fix bug in Prim cover with no gaps + allow horizontal strips
2023-05-13 05:04:16 +01:00
refractionpcsx2
d4db49f969
GS-PCRTC: Fix up Anti-Blur with negative framebuffer offsets
2023-05-13 04:34:26 +01:00
refractionpcsx2
4b54870da1
GameDB: Add MAD deinterlace and Round sprite to NASCAR Thunder games
2023-05-13 04:34:26 +01:00
refractionpcsx2
0ae91cbf64
GS-HW: Fix annoying NASCAR offsets in PCRTC
2023-05-13 04:34:26 +01:00
Mrlinkwii
041abd8abc
GameDB: fix up Midnight Club memcard filters
2023-05-13 01:08:05 +01:00
Stenzek
43be6883df
GS/HW: Remove targets when invalidate area covers valid area
2023-05-12 16:24:03 +01:00
lightningterror
ad4e95cb78
SPU2: Cleanup spu2.
...
Constants, initializations, casts, switch cases not handling default case, unused functions.
2023-05-12 15:55:29 +02:00
Stenzek
38480d3aed
GS/HW: Fix crash in PossibleCLUTDraw()
2023-05-12 14:19:58 +01:00
Stenzek
3436bb3792
GS/HW: Include FBMSK in target lookups for debug traces
2023-05-12 14:19:58 +01:00
Stenzek
5bab8af38f
GS/HW: Rename and improve dirty alpha to valid alpha
2023-05-12 14:19:58 +01:00
Stenzek
61f344dd66
GS/HW: Handle texture shuffles using region repeat
...
Ace Combat 04 reads RG, writes to RGBA by setting a MINU of 1015.
2023-05-12 14:19:58 +01:00
Stenzek
1811955fce
GameDB: Add SW FMV render to Poinie's Poin
...
Game does 640x1232 draws to clear out most (but not all) of GS memory,
then 224 high draws to 1216 high targets, presumably moving GS memory
around.
Enabling SW FMV render isn't needed for the FMV, it's just a convenient
way to remove these targets from the TC, as the clearing/copying mess
happens before the FMVs play.
2023-05-12 12:37:00 +01:00
lightningterror
449da42108
USB: Fix struct member not used warnings.
...
Codacy.
2023-05-11 19:57:34 +02:00
Stenzek
9493d3e9c9
USB/GunCon2: Adjust calibration timer
...
Credit to @pcnimdock for debugging.
2023-05-11 16:24:27 +01:00
Stenzek
e5c1052062
GS: Add option to disable vertex shader expand
...
And automatically disable it on Fermi (buggy driver).
2023-05-11 16:18:01 +01:00
Stenzek
7edc4e2cb3
GS: Remove CRC hack levels
...
Replace it with a boolean "Disable Render Fixes" option.
2023-05-11 16:16:15 +01:00
Stenzek
7ca28fc796
GS/HW: Remove aggressive CRC hacks
...
GSC_AceCombat4 - couldn't get this to trigger.
GSC_FFXGames - dunno what this did, but FFX has been fine for some time.
GSC_Okami - breaks a bunch of the game's effects, downsample is intentional.
GSC_RedDeadRevolver - working as intended, patch on forums.
GSC_ShinOnimusha - breaks effects, only saves 5-10% GPU at 8x.
GSC_XenosagaE3 - breaks cutscenes, minimal perf difference.
2023-05-11 16:16:15 +01:00
refractionpcsx2
72f9bf83fd
SIF: Correct junk data behaviour. Fixes True Crime Streets of LA
2023-05-11 16:03:13 +01:00
forrvalhalla
2695ddc9fc
GameDB: Various fixes
2023-05-11 09:23:54 +01:00
JordanTheToaster
fbcc8671ac
GameDB: Various fixes
...
Fixes for broken refraction effect in Crash WOC and broken FMVs in Army Men 2.
2023-05-10 13:27:29 +01:00
Stenzek
7e76230cf8
GameDB: Enable TexInRT for Project Snowblind
...
Seems it does the same target offset thing:
```
TC: Target 0x3600 detected in front of TBP 0x3560 with 64,32 offset (5 pages)
```
2023-05-10 13:26:19 +01:00
Stenzek
ba27221bf2
GameDB: Enable TexInRT for Enthusia - Professional Racing
...
Fixes reflections (C32 target with offset C24 texture).
2023-05-10 13:26:19 +01:00
Stenzek
6cf1501050
GameDB: Change Destroy All Humans to base tex-in-rt
...
Since it handles offset targets now, there's no need to use the merge
path, and the former is cheaper (no copy).
However, I'm keeping it around for Guitar Hero III (eventually I'll get
back to that..)
2023-05-10 13:26:19 +01:00
Stenzek
a30ca0ce2a
GS/HW: Remove Tomb Raider CRC hacks
...
It works correctly with tex-in-rt now.
2023-05-10 13:26:19 +01:00
Stenzek
5e3e988846
GS/HW: Allow finding targets offset behind FBP for tex-in-rt
2023-05-10 13:26:19 +01:00
Stenzek
bb42353c81
GS/HW: Make regions signed, and use compatible bits for tex-in-rt
2023-05-10 13:26:19 +01:00
Stenzek
61740fc9ed
GS/HW: Break channel shuffle on CBP change
...
Needed for Tomb Raider: Underworld
2023-05-10 13:26:19 +01:00
Stenzek
ea30c90a6c
GS/HW: Use source resolution rather than CRTC for channel shuffle
2023-05-10 13:26:19 +01:00
Stenzek
3968a82775
GS/HW: Turn GT4 CRC hack into a GSC instead
...
Keep the hacks with the rest of the hacks.
2023-05-10 13:26:19 +01:00
Goatman13
6e40081dd9
GameDB: Remove DOA2 iop patches.
...
Fixed in https://github.com/PCSX2/pcsx2/pull/3778
2023-05-09 18:41:40 +01:00
Stenzek
2b8b43c94c
GS/Vulkan: Simplify and refactor swap chains
2023-05-09 13:44:56 +01:00
Stenzek
3f0ecc2284
GS/Vulkan: Submit cmdbuffer each frame even when surfaceless
...
Stops out-of-descriptor scenarios which are not realistic in the GS
runner.
2023-05-08 20:48:14 +01:00
Stenzek
828e86bdf4
GS: Skip draws when scissor is invalid
...
i.e. the bottom-right is greater than the top-left.
tombraidertitle.gs.xz hits this.
2023-05-08 20:48:14 +01:00
Stenzek
159d0c060f
GS/Vulkan: Clear out previous texture binding when it's RT/DS
2023-05-08 20:48:14 +01:00
Stenzek
4a29fdb3f2
GS/Vulkan: Ensure restarted render passes don't clear
...
We don't want to wipe out what's done, and we don't know the clear
values anyway.
2023-05-08 20:48:14 +01:00
Stenzek
29da1bb9ef
GS: Make context scissor.in an integer vector
...
Doesn't make sense for it to be floats, and saves a bunch of
conversions.
2023-05-08 20:48:14 +01:00
Stenzek
47636bb30f
Config: Fix incorrect key for DisableShaderCache
2023-05-08 20:48:14 +01:00
Stenzek
5fe64396b4
GS/Vulkan: Fix incorrect layout during copy to self
...
Of course this happened in Dark Cloud 2.
2023-05-08 20:48:14 +01:00
Stenzek
75b782f261
GS/Vulkan: Enable geometryShader for Primitive ID
...
Apparently it is needed..
2023-05-08 20:48:14 +01:00
Stenzek
4a5cf0efb9
GS: Combine texture classes and add custom layout for Vulkan
2023-05-08 20:48:14 +01:00
PCSX2 Bot
cfdae77331
PAD: Update to latest controller database.
2023-05-08 18:51:41 +02:00
lightningterror
ec0aaff8ac
GS: Replace EmuConfig.GS with GSConfig.
...
EmuConfig isn't safe to run on the gs thread.
2023-05-08 12:47:56 +02:00
refractionpcsx2
f651d8e26a
GameDB: Add text fix for State of Emergency 2
2023-05-06 17:43:05 +01:00
Stenzek
0526769808
GS/Vulkan: Remove more unused code
2023-05-06 07:18:55 +01:00
Connor McLaughlin
1866745936
GS/DX12: Fix building in debug
2023-05-06 04:02:29 +01:00
Stenzek
920c5ab266
Qt: Expose disable shader cache option
2023-05-06 03:40:00 +01:00
Stenzek
c57d8980a1
GS: Move Vulkan helpers from common to GS
2023-05-06 03:40:00 +01:00
Stenzek
0ed418834a
GS: Move OpenGL helpers from common to GS
2023-05-06 03:40:00 +01:00
Stenzek
083969a3d2
GS: Move DirectX helpers from common to GS
2023-05-06 03:40:00 +01:00
Ty Lamontagne
6740fff179
Profiling: Fix missing cast breaking VTune builds on Linux
...
Also remove now-pointless SW-JIT VTune code.
2023-05-06 03:15:46 +01:00
JordanTheToaster
25e24d1d09
GameDB: More Juiced 1 FIxes
...
Fixes for broken headlights and enforcing high blending for more accuracy.
2023-05-06 00:52:47 +01:00
refractionpcsx2
76cc9c8b21
GS: Only update dirty on local invalidate if bp matches
2023-05-05 14:58:41 +01:00
Regan Green
7dcf6b70d9
GameDB: Apply THUG2 GS HW fixes to THAW
2023-05-05 13:00:44 +01:00
Regan Green
f26b26b73e
GameDB: Tony Hawk's post-processing fixes
2023-05-05 13:00:44 +01:00
JordanTheToaster
055beaa27a
GameDB: Juiced 1 FIxes
...
Fixes for broken window and shadow rendering headlight brightness and overbightness in hardware mode.
2023-05-05 10:21:25 +01:00
lightningterror
a4623c3c63
Qt: Sort checkbox upscale and renderer hw hacks in alphabetical order.
2023-05-05 00:31:01 +02:00
Zwip-Zwap Zapony
4e3a94809d
GameDB: Secret Agent Clank compat and bloom fix
2023-05-04 22:37:58 +01:00
JordanTheToaster
5ff64899e6
GameDB: True Crime LA Fixes
...
Fixes for the sun going through buildings.
2023-05-04 18:00:51 +01:00
lightningterror
971f172c91
GS: Cleanup GSRenderer.
...
Constants, casting.
2023-05-04 16:37:39 +02:00
CharlesThobe
4671167a2c
VIF: Fix assertion error not returning int value
2023-05-04 14:39:14 +01:00
CharlesThobe
7aff4ee4cb
Misc: Minor cleanup
2023-05-04 14:39:14 +01:00
JordanTheToaster
30f7685435
GameDB: Various fixes
...
Fixes for Underground 1 PAL and Transformers.
2023-05-04 12:53:26 +01:00
refractionpcsx2
341f377e6d
VIF: Improve IR setup for skipped unpack inputs/writes
2023-05-04 01:37:54 +01:00
refractionpcsx2
fe4788ae3f
GS:MTL: Extend render pass restart avoidance code to depth-only passes
...
Previously only worked when the depth texture was removed, but not when the color texture was removed
2023-05-04 00:10:14 +01:00
Connor McLaughlin
e133e89b6b
Qt: Fix crash in graphics settings on Linux
2023-05-03 16:39:48 +01:00
refractionpcsx2
bf6a0a035a
VIF-JIT: Ignore completely write protected vectors
2023-05-02 23:19:02 +01:00
refractionpcsx2
790447ecc9
VIF-JIT: Use non-reserved XMM for zero register
2023-05-02 21:27:53 +01:00
Stenzek
47506d1433
GS/HW: Don't memclear with vertical gaps in the sprites
...
Xenosaga 3's FMVs clear out a top/bottom letterbox.
2023-05-02 21:12:18 +01:00
Stenzek
933e6aa62e
GS/HW: Fix target region textures not getting invalidated
...
Xenosaga 3 has tex-in-RT, offsetting a source from a larger target, but
the invalidation kills the target but not the source otherwise.
Also fixes m_from_target_TEX0 being tested when it might not be valid.
2023-05-02 21:12:18 +01:00
Stenzek
6736ef1d44
GS/Vulkan: Add exclusive fullscreen control option
2023-05-02 19:55:43 +01:00
refractionpcsx2
3e631e047f
GS-HW: Avoid clear misdetection with DATE enabled
2023-05-02 19:55:32 +01:00
refractionpcsx2
dd2d4edffc
VIF-JIT: Get rid of mem read for mask
2023-05-02 18:20:55 +01:00
refractionpcsx2
fd2960c9cb
VIF-JIT: Skip src reads on fill writes using regs
...
Clean up some of the code
2023-05-02 18:20:55 +01:00
refractionpcsx2
c2907ea58f
VIF-JIT: Clean up pointless code, optimise protected vector copies
2023-05-02 18:20:55 +01:00
PCSX2 Bot
41f62cf53d
PAD: Update to latest controller database.
2023-05-02 11:49:57 +02:00
Ty Lamontagne
e462f1ff9c
iR3000: Fix memchecks that only log
2023-05-01 07:02:21 +01:00
Ty Lamontagne
5b0b6191d8
iR5900: Fix memchecks that only log
2023-05-01 07:02:21 +01:00
Ty Lamontagne
ab9a1e4307
R5900 interpreter: Fix breakpoint exits
...
Exit exceptions were not being caught, causing a crash.
2023-05-01 07:02:21 +01:00
Ty Lamontagne
029c11c8d2
Debugger: Fix an oversight on how breakpoints are managed
2023-05-01 07:02:21 +01:00
TellowKrinkle
e221d31b45
GS:OGL:Shaders: Formatting
2023-04-30 23:48:49 +02:00
lightningterror
dfbdaa651c
vcxproj.filters: Remove common_header.glsl mention.
...
No longer exists.
2023-04-30 23:48:49 +02:00
CharlesThobe
9de152b8ee
Linux: implement DBus screensaver inhibitor
2023-04-30 19:18:53 +01:00
Mrlinkwii
360f9afb70
GameDB: Fixes for Shin Sangoku Musou Series Collection Joukan
2023-04-30 16:41:40 +01:00
Connor McLaughlin
1b81825218
x86/microVU: Fix typo in VI CRC
...
Doesn't actually affect anything, only for debugging.
2023-04-30 06:12:01 +01:00
Stenzek
b3e6e28827
x86/iR5900: Fast forward timeout loops
2023-04-30 04:52:50 +01:00
Stenzek
eaceb27879
x86/microVU: Remove redundant cmp in mVUtestCycles
2023-04-29 18:24:49 +01:00
Stenzek
cd9b6c7ac3
x86/microVU: Pack VF cycles into bitfields
...
The VF cycle count doesn't go above 4, across 32 registers that saves 64
bytes.
Also gets rid of blockhasmbit, since save states are getting invalidated
anyway, it was never used.
[SAVEVERSION+] VU struct changes.
2023-04-29 18:24:49 +01:00
TellowKrinkle
d3e527f2a4
GS:MTL: Always end all encoders on FlushEncoders
...
Previously, texture upload encoders weren't submitted if no rendering had been done, which would result in an assertion failure if the device was destroyed in that state, as the encoders would be released without calling `endEncoding` on them.
2023-04-29 17:37:24 +01:00
TellowKrinkle
b47fdcdfab
GS: Fix crash when looking up color textures with depth lookups
2023-04-29 17:02:16 +01:00
Stenzek
2550ad7fd1
GS/HW: Detect clears spanning multiple sprites
...
Fixes GT4 rendering to >1000x1000 targets.
2023-04-29 17:01:15 +01:00
Stenzek
1717f584a0
GS/HW: Add flush reason to draw tracing
2023-04-29 17:01:15 +01:00
Stenzek
0822d3e3e5
GS/HW: Cache possible mem clear value
2023-04-29 17:01:15 +01:00
Stenzek
ec41af760a
GS/Vulkan: Make primid not require barycentric extension
2023-04-29 16:23:09 +01:00
Stenzek
a5ed24ca88
Perf: Support instruction-level profiling with jitdump on Linux
2023-04-29 16:22:37 +01:00
Stenzek
b3697579c0
GS/Vulkan: Simplify GPU selection
...
Hopefully stops a crash on broken drivers.
2023-04-29 16:20:01 +01:00
JordanTheToaster
388da2058b
GameDB: FFXII texture fixes
...
Fixes for broken textures on player model.
2023-04-29 08:01:59 +01:00
Stenzek
aa9a0dca4b
GS/HW: Fix HW move debug message
2023-04-28 13:34:45 +02:00
Stenzek
2a892da0da
GS/HW: Improve split shuffle detection
...
Fixes transition effects in DBZ BT3 PAL.
2023-04-28 13:34:45 +02:00
Stenzek
9237bf9429
GS/HW: Relax PSM match requirement for move targets
...
Fixes broken car preview in Tokyo Xtreme Racer Zero.
2023-04-28 13:34:45 +02:00
Stenzek
10533dce02
GS/HW: Swap xyxy() for upld()
...
In theory more efficient.
2023-04-28 13:34:45 +02:00
Stenzek
b5ebc19eff
GS/HW: Don't mess with ZMSK for no_ds
...
Fixes broken depth in Superman Returns.
2023-04-28 13:34:45 +02:00
Stenzek
6535e7e43a
GS: Add natvis for vector types
2023-04-28 10:22:45 +01:00
Ty Lamontagne
5f9473ef02
ci: Update labeler debugger directories
2023-04-28 06:15:27 +01:00
Stenzek
fbb1c7cb8e
GS/OGL: Don't reuse targets when they're the texture
...
I don't trust drivers to insert a barrier here. At least one of them
gets it wrong.
Also moves the masking of depth/colour to the common renderer for
consistency.
2023-04-27 23:22:09 +01:00
lightningterror
2d97d85ca5
GS-hw: Use correct format specifier for blend log, use constants for mergesprite log.
2023-04-27 21:20:31 +02:00
Stenzek
ecd7d0fc35
GS/HW: Fix pipeline/shader duplication
2023-04-27 12:01:34 +01:00
Stenzek
0c389789f3
GS: Fix hang when switching renderer while fullscreen
2023-04-27 09:17:27 +01:00
Stenzek
d8239664a8
GS/Vulkan: Re-enable async presentation
2023-04-27 09:17:16 +01:00
rayanHappy
c06d4f477a
Misc: remove unneeded file and clean up a 32bit check
2023-04-27 09:09:04 +01:00
refractionpcsx2
cdd88a6e5c
GS-HW: Fix std::sort comparator for purging hash cache
2023-04-27 09:07:21 +01:00
refractionpcsx2
5a73fa2d23
GS-TC: Update dirty read overlap on local mem invalidate
2023-04-27 09:07:05 +01:00
Stenzek
0367851b8e
GS: Make TEXFLUSH a flag instead
2023-04-26 16:00:59 +01:00
Stenzek
33b2f6331c
GS/HW: Allow auto flush to be applied only to sprites
2023-04-26 16:00:59 +01:00
Stenzek
befbf57191
GS: Refactor exclusive fullscreen yet again
...
Also acquire render window as late as possible.
Limits the duration that the main window isn't displaying anything.
2023-04-26 16:00:39 +01:00
JordanTheToaster
20d040d5d1
GameDB: Disney Golf Fixes
...
Fixes for grass rendering to match software with mipmapping and trilinear filtering.
2023-04-26 02:07:15 +01:00
TellowKrinkle
06fdc75945
CMake: Properly fail on windeployqt failure
2023-04-26 02:06:58 +01:00
refractionpcsx2
ded971a3ec
Build: Fix Qtdir for windows build workdflows
2023-04-25 22:57:05 +01:00
Stenzek
abc0f99ddd
Qt: Move themes to its own file
...
It's getting a bit out of hand.
2023-04-25 21:53:30 +01:00
Stenzek
b3a88d6ea7
Qt: Migrate to 6.5.0 on Windows
2023-04-25 21:53:30 +01:00
refractionpcsx2
76014b7cb9
GS-TC: Use the expected rect to expand the target when Tex is RT.
2023-04-25 20:53:31 +01:00
Stenzek
0ab6eb6587
GS: Rework texture pooling behavior
...
- Split into texture/target pools.
- Keep textures around when they're used recently regardless of size
(saves work in the backend/driver).
- Don't boot textures out of the pool when it's an idle frame.
2023-04-25 20:53:21 +01:00
Stenzek
a4e99366fb
GS/HW: Put a cap on the hash cache count
...
As well as VRAM usage. Stops Corvette allocating 16,000+ textures.
Also reduce max age for hash cache sources, since they get kept around
in the latter for another 30 frames.
2023-04-25 20:53:21 +01:00
Stenzek
a32ab4cc97
GS: Refactor ResizeTexture() to ResizeRenderTarget()
2023-04-25 20:53:21 +01:00
JordanTheToaster
e7f3c42f9d
GameDB: Various FIFA 2001-2004 fixes
...
Fixes for broken player textures and some missing fixes.
2023-04-25 20:53:05 +01:00
Ty Lamontagne
d76a0d7416
Debugger: Implement BC0XY branches & their condition evaluation
2023-04-25 17:28:31 +01:00
Stuart Kenny
79f4af8ab5
Qt: Delete SDLRawInput on non win32 builds
2023-04-25 15:05:30 +01:00
Stuart Kenny
a5f83329cb
FullscreenUI: Only show SDL Raw on win32 builds.
2023-04-25 15:05:30 +01:00
rayanHappy
267479f31d
Misc: Cmake and GCC compiler flags cleanups
2023-04-25 15:04:39 +01:00
rayanHappy
164462e510
Misc: Remove ICC compiler support
2023-04-25 15:04:39 +01:00
TellowKrinkle
6331df306f
qt:resources: Use black and white icon for forum menu entry
2023-04-25 15:04:26 +01:00
TellowKrinkle
027ceebcbd
qt:resources: Use black and white icons for discord menu icon
2023-04-25 15:04:26 +01:00
TellowKrinkle
edb2c0080c
qt:resources: Use separate black/white github icon
2023-04-25 15:04:26 +01:00
TellowKrinkle
caafc87b29
qt:resources: Sort qrc filenames
...
Many filesystems (e.g. btrfs, apfs) return results in some internal non-alphabetical ordering, which isn't great for minimizing changes to files
2023-04-25 15:04:26 +01:00
TellowKrinkle
5d37cac4a0
qt:resources: Skip dotfiles when generating qrc
2023-04-25 15:04:26 +01:00
Stenzek
8f68e096d4
GS/HW: Avoid render pass restarts to turn off RT
...
Significantly reduces render passes in Sly 2.
2023-04-24 22:17:25 +01:00
Stenzek
430cad48e3
GS/Metal: Get rid of redundant pointer
2023-04-24 22:17:04 +01:00
Stenzek
757a9532e6
GS: Add Render Pass stats
2023-04-24 22:17:04 +01:00
KamFretoZ
f26f8cafa9
Qt: Even more fixes to the Cobalt Theme
2023-04-24 19:24:19 +02:00
KamFretoZ
128a79e355
Qt: Help menu icon fix for macOS user
2023-04-24 19:24:19 +02:00
PCSX2 Bot
cc2d99db3a
PAD: Update to latest controller database.
2023-04-24 19:21:18 +02:00
KamFretoZ
30a31d931a
Qt: Add extra icons to the help menu
2023-04-23 03:56:36 +01:00
KamFretoZ
1c30d449bf
Tools: Fix filename lookup error on the python glyph updater script
2023-04-23 03:56:36 +01:00
refractionpcsx2
dc4ce58248
VU-JIT: Avoid writeReg stealing loadReg GPR
2023-04-23 03:54:53 +01:00
Mrlinkwii
dc93e861c7
GameDB: various fixes
2023-04-22 23:58:58 +01:00
refractionpcsx2
960daf27e2
GameDB: Add FullVU0SyncHack to the linter
2023-04-22 23:38:05 +01:00
Goatman13
844f21344d
GameDB: Add patch for Michigan: Report from Hell
2023-04-22 16:55:27 +01:00
refractionpcsx2
535ad110e3
VU-JIT: Backup non cached VI before writing to it when load != write
2023-04-22 15:15:25 +01:00
JordanTheToaster
0e0d7a5441
GameDB: Various fixes
...
Fixes for vertical lines in Ring of Red and invisible text in Dynasty Warriors 2.
2023-04-22 03:03:27 +01:00
SeruranBlue
ed63221c7e
GameDB: Fixes for Air Ranger: Rescue Helicopter ( #8711 )
2023-04-22 03:02:46 +01:00
seta-san
f9c2d7767d
CDVD: Fix Error Message in InputIsoFile.cpp
2023-04-21 10:53:48 +01:00
Berylskid
cb91478590
UI: Correct Recommended Value for Show Indicators
2023-04-20 10:18:25 +01:00
Mrlinkwii
5dec7fe27d
GameDB : fixes for Hanjuku Hero 4
2023-04-19 23:30:31 +01:00
Berylskid
575d487c65
GameDB: Fix Armored Core water and game names ( #8702 )
2023-04-19 19:14:37 +01:00
Stenzek
2b9289f402
GS/HW: Fix missing init of non-CLUT replacement textures
2023-04-19 13:38:20 +01:00
Mrlinkwii
9273683d3c
GameDB: fixes for Dark cloud
2023-04-17 21:06:48 +01:00
PCSX2 Bot
88f8465e7e
PAD: Update to latest controller database.
2023-04-17 20:02:50 +02:00
refractionpcsx2
f26031cada
Vif: Fix up Instant DMA behaviour
2023-04-16 21:15:26 +01:00
JordanTheToaster
3352d71515
GameDB: Various fixes
...
Fixes for a potential slowdown in Super Robot Taisen and replace disabling Instant VU with InstantDMA in MGS 3 Subsistence.
2023-04-16 21:10:31 +02:00
Connor McLaughlin
999f9532ee
GS: Warning fix
2023-04-16 06:43:22 +01:00
Stenzek
d1f62ca9bf
GS: Remove GSVertexList
...
It doesn't appear to be used anywhere.
2023-04-16 06:35:05 +01:00
Stenzek
ef9f0cf635
GS: Replace magic alignment number with constant
...
And ensure it gets used in None preloading.
2023-04-16 06:35:05 +01:00
Stenzek
d745564451
GS/HW: Adjust Black/Burnout sky CRC hack
...
Apparently some stages use a sky height of 128 instead of 256?
2023-04-15 22:01:38 +01:00
Stenzek
d37ac992fc
GS/HW: Use bitfield extract for VS expand (GL/VK)
2023-04-15 20:10:25 +01:00
Stenzek
e7fc3de90c
GS/HW: Ensure region texture mipmaps don't go out of bounds
2023-04-15 20:10:15 +01:00
Stenzek
bde81380c3
GS/SW: Stop C rasterizer crashing with AA1
2023-04-15 20:10:03 +01:00
Stenzek
839b482cb5
GS: Use 16-bit indices instead of 32-bit
...
Save some bandwidth.
2023-04-15 20:10:03 +01:00
Stenzek
72f70d4789
GS/Vulkan: Clear textures/RTs at end of frame
...
Prevents us from updating potentially changed-state descriptors.
2023-04-15 20:09:48 +01:00
Stenzek
d646bbf5c1
GS/Vulkan: Prioritize VK_EXT_rasterization_order_attachment_access
...
.. over the ARM version. But continue to support both.
2023-04-15 20:09:48 +01:00
Stenzek
e68aaf6540
GS/Vulkan: Saturate ImGui scissor to zero
2023-04-15 20:09:48 +01:00
Stenzek
20ab5ed0fa
GS/Vulkan: Don't assume opaque composite alpha is supported
2023-04-15 20:09:48 +01:00
Stenzek
8590e390a2
GS/Vulkan: Don't enable geometryShader
2023-04-15 20:09:48 +01:00
Stenzek
ab1d558420
GS/Vulkan: Make provoking vertex consistent across pipelines
2023-04-15 20:09:48 +01:00
Stenzek
53c9021455
GS/HW: Don't attempt to colour copy into depth target
2023-04-15 20:09:26 +01:00
Stenzek
8bd00e2433
GS: Remove unused scissor variables
2023-04-15 18:01:52 +01:00
Stenzek
c045feae50
GS/HW: Skip draws on reset until scissor is set
2023-04-15 18:01:52 +01:00
Stenzek
7531080e51
GS/HW: Only force shader sampling for non-32bit targets
...
Not sources.
2023-04-15 17:37:34 +01:00
TellowKrinkle
bf57ab3e39
GS:OGL: Support vs expand on older GL with SSBO extension
2023-04-15 04:29:10 +01:00
JordanTheToaster
dfcb96a4b6
GameDB: Various fixes
...
Fixes for bloom alignment in Dogz and Catz and broken sun in Ace Combat 4.
2023-04-14 23:01:26 +01:00
refractionpcsx2
5c4fad6725
GameDB: Remove no longer needed Spyro patches
2023-04-14 18:17:44 +01:00
refractionpcsx2
988b1ad03b
SPU2: Don't make end IRQ positions inclusive
2023-04-14 18:17:44 +01:00
refractionpcsx2
79705a2514
SPU2: Increase maximum ADSR rate from 0x3FFF to 0x4000
2023-04-14 18:17:44 +01:00
JordanTheToaster
0919b15183
GameDB: Various fixes
...
Fixes for Dogz and Catz vertical lines and black squares and a workaround for FMVs causing screen shaking in NFS U2.
2023-04-14 13:13:35 +01:00
kenshen112
8162c87884
GameIndex: Added Boss Hang Fix to more regions.
...
Added Kirie hang fix to Fatal Frame Korea and Asia.
2023-04-14 09:23:35 +01:00
Stuart Kenny
09394ee4b7
Qt: Hide SDL Raw option on non win32 builds
2023-04-13 12:14:15 +01:00
Stenzek
7f7dd60587
GS/HW: VS expand instead of GS for DX/GL/Vulkan
2023-04-13 11:12:11 +01:00
Stenzek
6877abb2ec
GS/HW: Remove FFXII CRC hack
...
No longer needed, and it causes issues with splitting point draws.
2023-04-13 11:12:11 +01:00
Stenzek
ce5dd88790
GS/OGL: Fix GL error on shutdown
2023-04-13 11:12:11 +01:00
Stenzek
5bc9d625e7
GL/StreamBuffer: Align CPU side fallback buffers
2023-04-13 11:12:11 +01:00
Connor McLaughlin
1d7a69ad40
AppImage: Include libxcb-cursor
2023-04-13 10:51:09 +01:00
JordanTheToaster
f7d87076a3
Qt: Adjust MTVU core count text
...
The wording here was causing confusion and unneeded arguments over what it actually means.
2023-04-13 09:39:02 +01:00
JordanTheToaster
9d20b4d6a6
GameDB: Soulcalibur 2&3 blending recommendations
...
Fixes menu transparency when using high blending.
2023-04-13 09:39:02 +01:00
TellowKrinkle
128cf9b57d
3rdparty:macOS: Update to Qt 6.4.3
...
Gives us 5 more months to decide whether we want to use 6.2 LTS or drop macOS 10.14 and macOS 10.15 support
2023-04-13 08:27:49 +01:00
TellowKrinkle
e5b7adb228
3rdparty:linux: Update to Qt 6.5.0
2023-04-13 08:27:49 +01:00
TellowKrinkle
bd5ae66fbe
3rdparty: Update SDL to 2.26.5
2023-04-13 08:27:49 +01:00
Romain Tisserand
a3af4155f8
3rdparty: Bump libchdr to support raw DVD ISO as CHD
2023-04-12 09:37:46 +01:00
refractionpcsx2
1ec83dc790
SPU2: Fix savestate loading setting incorrect variable
2023-04-11 18:45:27 +01:00
Stenzek
f26cc38b80
SPU2: Store DMA pointers as offsets in save state
...
[SAVEVERSION+] Sadly need to bump save state, don't want to have a mess
of different version handling here.
2023-04-11 15:30:54 +01:00
lightningterror
d9f537e9dc
GS-hw: Fix Wsign-compare warning.
2023-04-11 01:06:15 +02:00
PCSX2 Bot
94c75df0d0
PAD: Update to latest controller database.
2023-04-10 20:35:28 +02:00
Stenzek
423a8884e8
GS/Vulkan: Don't try to render out of bounds in Interlace()
2023-04-10 16:51:01 +01:00
Stenzek
1f26502c64
GS/HW: Always convert float depth to integer on readback
...
Even if it's been reinterpreted as a colour format.
2023-04-10 16:51:01 +01:00
dependabot[bot]
f61f7bb711
Bump peter-evans/create-pull-request from 4 to 5
...
Bumps [peter-evans/create-pull-request](https://github.com/peter-evans/create-pull-request ) from 4 to 5.
- [Release notes](https://github.com/peter-evans/create-pull-request/releases )
- [Commits](https://github.com/peter-evans/create-pull-request/compare/v4...v5 )
---
updated-dependencies:
- dependency-name: peter-evans/create-pull-request
dependency-type: direct:production
update-type: version-update:semver-major
...
Signed-off-by: dependabot[bot] <support@github.com >
2023-04-10 16:13:04 +02:00
KamFretoZ
971acd3fdb
Qt: Fills in the settings help description fields
2023-04-09 19:13:09 +01:00
JordanTheToaster
bba070bdbf
GameDB: PAL ZoE 2 Text fix
...
Fixes cut off text in PAL versions of Zone of the Enders 2
2023-04-09 19:12:56 +01:00
Connor McLaughlin
6c4152a7e0
GS/HW: Update 32-bit flag for depth buffers too
...
Jackie Chan Adventures re-uses a previous C32 target pointer as a Z16S
depth buffer, but it does clear it inbetween. So we need to remove the
32-bit flag on the clear.
2023-04-09 17:56:49 +01:00
Stenzek
f569ad0970
GS/HW: Allow translating targets for depth sources
...
Fixes broken half screen in Miami Vice and 10 Pin - Champions Alley.
2023-04-09 17:56:49 +01:00
Stenzek
f16a291412
GS/HW: Adjust TextureMinMax end coordinate when point sampling
2023-04-09 17:56:49 +01:00
refractionpcsx2
e0cfa2dff3
EE/COP2: Increase likely clear sync
2023-04-09 17:23:09 +01:00
Stenzek
bf9d087e74
GS/HW: Adjust Burnout CRC to fully skip broken post effect
2023-04-09 16:28:57 +01:00
JordanTheToaster
b245dd55d6
Github: Change emu bug report template
...
Missed when changing the other template.
2023-04-09 16:26:23 +01:00
JordanTheToaster
1e3f429169
GameDB: Various fixes
...
Alieviates high VU % usage in Pilot Down Behind Enemy Lines and sets max blending level to minimum for other Monster Hunter games to fix heavy GPU usage for no reason.
2023-04-09 16:26:23 +01:00
refractionpcsx2
8d429c7e5a
GameDB: Update the VU clamp mode on Ultimate Spider-Man
2023-04-09 16:24:46 +01:00
Stenzek
b9be3ad3b8
GS/HW: Tiny optimization in source lookup
...
Don't want to do divides per-target.
2023-04-09 06:01:54 +01:00
refractionpcsx2
3099090e6a
GameDB: Add InstantDMA to Jak 3 for holes in face geometry
2023-04-09 05:56:58 +01:00
refractionpcsx2
5e27c65615
EE/COP2: Check for likely zero clears in COP2 synced ops
2023-04-09 05:55:15 +01:00
refractionpcsx2
8b32382e1b
GameDB: Add Autoflush and HPO Special to Ultimate Spider-Man
2023-04-09 03:31:41 +01:00
arcum42
60047e8029
common: Remove some unneeded includes.
2023-04-08 20:26:39 +01:00
arcum42
e37fff1213
common: Remove SafeList and SafeAllignedArray as unused.
2023-04-08 20:26:39 +01:00
JordanTheToaster
64a6d8027b
GS: Reset performance counters on renderer switch
...
Resets performance counters on renderer switch.
2023-04-08 13:37:21 +01:00
Stenzek
cd4434135e
GSRunner: Don't skip dumps with dots in their filename
2023-04-08 13:36:45 +01:00
Stenzek
747e11d7dd
GS/HW: Allow region targets for half-right fix
2023-04-08 12:44:33 +01:00
Stenzek
3cae728aba
Qt: Recreate new window immediately when switching APIs
2023-04-08 12:42:34 +02:00
Stenzek
7f24a5cf82
GS: Fix crash when resizing window
2023-04-08 04:05:45 +01:00
refractionpcsx2
1b8f5f232a
GS-HW: Fix bug with looping invalidation
2023-04-08 00:08:08 +01:00
refractionpcsx2
77d37de18c
GameDB: Add mipmapping to Hasbro Family Game Night
2023-04-07 20:34:03 +01:00
Mrlinkwii
5ea3fb8e1e
Github: Update issue template
2023-04-07 19:52:50 +01:00
refractionpcsx2
d683aa43d8
GS: Clean up Host->Local code
2023-04-07 17:18:33 +01:00
refractionpcsx2
d4c3501bb8
GS: Retool downloads to buffer full read
2023-04-07 17:18:33 +01:00
Stenzek
f2229a0007
GS/OGL: Don't leak shader objects when compiling
2023-04-07 17:18:21 +01:00
Stenzek
2a06bb6e2c
GS/OGL: Use VS/GS selectors from base class
2023-04-07 17:18:21 +01:00
lightningterror
a06f890ab9
GS: Fix Wunused-variable warning.
2023-04-07 01:26:00 +02:00
refractionpcsx2
bbe22f95d1
GS: Avoid modifying single QW downloads as they go to a register
...
Also avoid downloading more than requested
2023-04-06 23:26:59 +01:00
Stenzek
631f75a79c
GS/HW: Don't break out of target search loop on dirty target
2023-04-06 14:28:19 +01:00
Stenzek
c121aae8f1
GS: Add VS natvis files for FastList and TC Targets
2023-04-06 14:27:36 +01:00
refractionpcsx2
fed7629632
GS: Fix typo in ResizeTexture which was causing a crash
2023-04-06 14:27:08 +01:00
Stenzek
0825ca736f
GS/HW: Add other StretchRect() calls to texture copies counter
...
Better reflects GPU work.
2023-04-06 14:20:20 +01:00
Stenzek
660974c9d1
GS/HW: Update target in new format when reinterpreting
...
Fixes block scrambling in Budokai 3 during screen transitions.
2023-04-06 14:20:20 +01:00
Stenzek
4404b06d2a
Qt: Fix lockup when cancelling shutdown and fullscreen
2023-04-06 08:48:07 +01:00
Stenzek
daef69099b
Qt: Fix improper shutdown with CTRL+C
2023-04-06 08:48:07 +01:00
Stenzek
6362994fd8
GS: Default to Vulkan for suitable GPUs on Linux
2023-04-06 08:48:07 +01:00
Stenzek
398cf43782
GS: Combine HostDisplay with GSDevice
...
GS/DX11: Don't throw bad_alloc on surface creation fail
GS: Link device and host display construction/destruction
FullscreenUI: Replace HostDisplayTexture with GSTexture
GS: Purge HostDisplayTexture
GS: Move everything in HostDisplay to GSDevice
GS: Move ImGui rendering to GSDevice
GS: Get rid of reset/store API state
2023-04-06 08:48:07 +01:00
refractionpcsx2
77f8a0f5f6
Counters: Retool UpdateVSyncRate
2023-04-06 08:47:35 +01:00
lightningterror
d7e54ccbed
CDVD: Fix struct member variables not used.
...
Codacy.
2023-04-05 20:15:18 +02:00
lightningterror
53a8855696
INISettingsInterface: Fix scope of variable warning.
...
Codacy.
2023-04-05 20:15:18 +02:00
lightningterror
bd16ed1340
iR5900: Fix scope of variable warning.
...
Codacy.
2023-04-05 20:15:18 +02:00
lightningterror
dd365fe334
GS-hw/tc: Fix Wsign-compare warnings.
2023-04-05 20:15:18 +02:00
refractionpcsx2
2a6ba739bc
GS-HW: Fix stretch rects errantly discarding data
2023-04-05 16:29:36 +01:00
refractionpcsx2
a863466f70
GS-HW: Better handle double half clears + masked channels + invalidate
...
Also add Auto Flush to Power Drome US, apparently it wasn't there.
2023-04-05 16:29:36 +01:00
refractionpcsx2
32f07f4aae
GS-HW: Read back TC on GS CSR Reset
2023-04-05 16:29:36 +01:00
refractionpcsx2
3ed0e010be
GS-TC: Improve handing of wrapping targets in tex in rt
2023-04-05 16:29:36 +01:00
GiladNir
fb3c0c8138
GameDB: Added fixes for Fatal Frame and Siren
2023-04-05 15:10:48 +01:00
Stenzek
58ded2e0d0
GS/HW: Fix incorrect hashing of non-palette textures
2023-04-05 15:01:42 +01:00
Stenzek
369b9a4808
Misc: Fix up a few recent clang warnings
2023-04-05 12:43:45 +01:00
Stenzek
0bd57986a9
GS/HW: Don't try to use forced trilinear on shuffles
2023-04-05 12:43:45 +01:00
refractionpcsx2
559b88438b
GS: Fix some Scanmask situations in PCRTC
2023-04-04 17:33:32 +01:00
refractionpcsx2
5d140f7db3
GS: Fix missing PSM references.
2023-04-04 17:32:59 +01:00
Stenzek
7b512ce296
GS/HW: Fix Final Fantasy XII CRC hack
2023-04-04 17:27:57 +01:00
refractionpcsx2
ada291c0f6
GS: Remove redundant PSM enum naming
2023-04-04 13:56:44 +01:00
refractionpcsx2
857cb36707
GS-HW: Add CRC hack for NFS Undercover to handle weird shuffle
2023-04-04 13:56:44 +01:00
refractionpcsx2
4a702e0585
EE: Clear reset required status on JIT overflow reset
2023-04-04 11:16:31 +01:00
refractionpcsx2
eac420f205
GameDB: Replace Tex in RT with Partial Target Invalidation, Dark Cloud 2
2023-04-03 21:54:31 +01:00
TellowKrinkle
23d4fa9d9e
GS:MTL: Process uv in place
...
The separate uv_out made it easy to make mistakes, especially when copying code from other renderers
2023-04-03 20:21:15 +01:00
From: TellowKrinkle
f6523f34d8
GS:MTL: Implement region rect
2023-04-03 20:21:15 +01:00
TellowKrinkle
82971d3ef7
GS:MTL: Test and sample depth should be supported
...
Untested, but we restart the render pass if it's detected, which should be accurate, even if it's not the most efficient.
2023-04-03 20:21:15 +01:00
PCSX2 Bot
8d9a5111a1
PAD: Update to latest controller database.
2023-04-03 18:10:16 +02:00
Stenzek
e8dac0051c
GS: Move expanded dither storage to software renderer
...
Hardware doesn't use it.
2023-04-03 14:19:46 +01:00
Stenzek
72802aa125
GS/HW: Move channel shuffle test to top of Draw()
2023-04-03 14:19:46 +01:00
Stenzek
f77a5c23fc
GS/HW: Get rid of GSFrameInfo
2023-04-03 14:19:46 +01:00
Stenzek
cf772fcdd6
GS: Reuse backup environment instead of copying
2023-04-03 14:19:46 +01:00
Stenzek
4313c64d9d
GS: Remove unused offsets (tex/fzb)
2023-04-03 14:19:46 +01:00
refractionpcsx2
38bf916231
GS: Update fixes for Sacred Blaze
2023-04-02 19:44:11 +01:00
refractionpcsx2
cf59c0b854
GS/Counters: Catch SMODE changes and update VSync rate
2023-04-02 16:19:11 +01:00
refractionpcsx2
10e192deed
GS/Counters: Use progressive check, not GSSetCRT for interlace mode
2023-04-02 16:19:11 +01:00
refractionpcsx2
b3fb6e7822
GS: Don't reset CRT mode on reset
2023-04-02 13:11:27 +02:00
Stenzek
3f640ed7eb
GS/HW: Fix blue screen in GT4 transitions
2023-04-02 13:10:08 +02:00
Stenzek
cc814585ee
GS/OGL: Fix incorrect binding in multi stretch rect
2023-04-02 04:29:56 +01:00
refractionpcsx2
b0d26c8242
EE: Correct FPU_MUL_HACK result value
2023-04-02 04:09:47 +01:00
Stuart Kenny
4133be28c6
USB: Remove force feedback logspam
2023-04-02 01:56:00 +01:00
JordanTheToaster
6e81879436
GameDB: Various fixes
...
Fixes for Driv3r and VP2.
2023-04-01 23:45:10 +01:00
refractionpcsx2
5ea670ece4
GS-HW: Handle triangle memory clears
2023-04-01 16:47:29 +01:00
Stenzek
e8e9702d7e
GS/HW: Swap Crash WoC CRC hack for native palette draws
2023-04-01 15:45:14 +01:00
Stenzek
4cbdbaabdb
GS/HW: Add NativePaletteDraw upscaling fix
2023-04-01 15:45:14 +01:00
Stenzek
f332d4f880
GS/HW: Set no_ds if Z tests are disabled and masked
2023-04-01 15:45:14 +01:00
Stenzek
5ce418cdaf
GS/HW: Set m_channel_shuffle if late tests succeed
2023-04-01 15:45:14 +01:00
Stenzek
81ab2b9cd1
GS/HW: Minor texture cache cleanups
2023-04-01 15:45:14 +01:00
Stenzek
c441d76b7b
GS/HW: Fix some asserts tripping in debug builds
2023-04-01 15:45:14 +01:00
Stenzek
fcbc027abc
GS: Unify D3D device creation paths
...
Also makes Vulkan the device for Intel Arc GPUs.
2023-04-01 14:15:18 +01:00
Stenzek
8989b69ce8
GS: Fix crash on shutdown when using software renderer
2023-04-01 14:14:19 +01:00
Stenzek
e9a624ab54
Qt: Fix main window closing on fullscreen shutdown
2023-04-01 14:14:00 +01:00
Stuart Kenny
8a9df89bf6
SDLInputSource: SDL raw input as config option.
2023-04-01 02:32:01 +01:00
JordanTheToaster
e95d75e01f
GameDB: Fix missing Tekken 5 demo
...
Fixes for missing Tekken 5 demo that caused camera issues.
2023-04-01 01:44:17 +01:00
Mrlinkwii
bbe58b07a8
GameDB: fixes for Super Trucks Racing
2023-03-31 21:29:46 +01:00
tangomike99
7886c9ea27
GameDB: Fix fog line in Over the Hedge
2023-03-31 21:29:34 +01:00
tangomike99
1c072f38bb
GameDB: Fix blurriness in Sitting Ducks
2023-03-31 21:29:34 +01:00
KamFretoZ
6c2bbdef1f
Qt: Theme Polishes for Pizza and Cobalt
2023-03-31 20:16:33 +01:00
Stenzek
a5ebb388a0
CMake: Enable RAIntegration on Windows builds
2023-03-31 15:46:33 +01:00
Buzzardsoul
9c91c700ac
GameDB: Add roundsprite 2 to Samurai Warriors 2
2023-03-31 11:59:44 +01:00
Stenzek
28b111b669
x86/iFPU: Inline FPU_MUL_HACK to dynarec
...
Fixes Tales of Destiny crashing on clang builds (clang was using r8,
which was allocated by a caller, msvc was not).
2023-03-31 11:39:46 +01:00
Stenzek
1be6e1f374
Misc: Fix a bunch of warnings
2023-03-31 11:39:46 +01:00
Stenzek
fff8592b4e
GS/HW: Fix GT4/T5 CRC hacks in DirectX renderers
2023-03-31 11:24:31 +01:00
lightningterror
4af3856d15
GS: Bump shader cache version.
2023-03-31 10:18:27 +01:00
lightningterror
8a06fb1840
GS: Fix fxaa bad shader on opengl.
2023-03-31 10:18:27 +01:00
Stuart Kenny
e2e2ab62f4
MSBuild: Enable DirectX in cmake SDL build
2023-03-31 10:12:14 +01:00
Ty Lamontagne
e7e3f30fce
3rdparty: Update SDL2
2023-03-31 02:06:32 +01:00
Stenzek
affc45e752
GSDumpReplayer: Fix crash when downloading Z24 targets
...
e.g. Lego Racers 2
2023-03-30 21:55:50 +01:00
Stenzek
d70334ee57
GS/HW: Slight shader simplification
...
- Don't declare texture if it's not read from. Stops Vulkan validation
layers whinging.
- Get rid of OpenGL common_header.glsl, and use name linking instead of
leftovers from separate shader objects.
2023-03-30 21:55:50 +01:00
Stenzek
1c600c7068
GS/HW: Remove m_used from SourceMap
...
Not used anymore, since we don't age the TC when there's no draws.
2023-03-30 21:55:50 +01:00
Stenzek
7a93f1fc23
GS/HW: Remove KOF2002/SVCChaos CRC hacks
...
10 Pin - Champions Alley needs texture-inside-RT in LookupDepthSource(),
but otherwise nothing else appears to break if we fall back to normal
lookup for Z sources.
Relaxes the page alignment requirement for split texture shuffle
detection, Psi-Ops does an A->A copy with coordinates offset by +8.
2023-03-30 21:55:50 +01:00
Stenzek
9c2f7aeb6a
GS/HW: Get rid of reset-32bits-fmt flag hack
...
Doesn't appear to be needed anymore.
2023-03-30 21:55:50 +01:00
Stenzek
8af2d17d1f
GS/HW: Cache target widths as well as heights
...
Avoids redundant resizes.
Also align widths to page sizes, like heights.
2023-03-30 21:55:50 +01:00
Stenzek
65d78eff57
GS/HW: Sample depth buffer instead copying when safe
...
OpenGL and Vulkan only.
2023-03-30 21:55:50 +01:00
Stenzek
8be9e2dc71
GameDB: Remove preload/CPU FB for Crash WoC
...
Fog effect works correctly now (at least at 1x).
2023-03-30 21:55:50 +01:00
Stenzek
faecc6913b
GS/HW: Texture cache improvements
...
GS/HW: Only use temporary source for recursive draw
.. and don't insert it into the page map.
GS/HW: Lookup page list for depth sources
GS/HW: Avoid target copies by using shader sampling
GS/HW: Make texture cache a global pointer
GS/HW: Remove GetID() from GSTexture
It only made sense for OpenGL, was always zero in Vulkan.
GS/HW: Rewrite texture sampling hazard detection
Also avoid redundant channel shuffle setup.
GS/HW: Turn Haunting Ground CRC into an OI fix
2023-03-30 21:55:50 +01:00
Stenzek
ed90c8868f
GS/HW: Don't leave ZBUF_TEX0 partially uninitialized
2023-03-30 21:55:50 +01:00
Stenzek
71edce43ca
GS/HW: Fix incorrect condition for continuing channel shuffle
2023-03-30 21:55:50 +01:00
Stenzek
4e9ef34f58
GS/HW: Fix incorrect end block computation in Overlaps()
2023-03-30 21:55:50 +01:00
Stenzek
de55596926
GS/Vulkan: Include source code in shader debug info
2023-03-30 21:55:50 +01:00
JordanTheToaster
316bc422bc
GameDB: Various fixes
...
Fixes lack of sun intensity in WRC texture distortion in Ultimate Spiderman and missing serials and fixes for those serials for Sakura Taisen.
2023-03-30 20:40:03 +01:00
Stenzek
c73ae3dfb3
x86/iR5900: Get rid of eeRecIsReset
...
It was preventing the rec being reset inbetween launching different games.
2023-03-30 19:45:11 +01:00
Stenzek
27b45276ae
SPU2: Remove GetLongName() from SndOutModule
...
Unused since WX.
2023-03-30 16:55:17 +01:00
JordanTheToaster
b00852fada
GameDB: More WWE text fixes
...
Adds the text fix to WWE 2007 to 2010
2023-03-30 11:03:29 +01:00
refractionpcsx2
663f61f4e1
GS-TC: only escape Local Mem Invalidate early on exact BP match
2023-03-30 11:03:10 +01:00
refractionpcsx2
110bc64ee4
GS-TC: Fix up page translation logic, clean up variables
2023-03-30 11:03:10 +01:00
refractionpcsx2
3764e773b3
GS-HW: Check what channel is being read during a possible split shuffle
2023-03-30 11:03:01 +01:00
icup321
682f0c7984
GameDB: Add Mipmap/Trilinear to SpongeBob Movie & Incredibles
...
Update settings for The Incredibles + ROTU and The SpongeBob Movie Game
2023-03-30 09:46:43 +01:00
JordanTheToaster
93014bfede
CI: Switch Windows Qt builds to Clang
...
Switches the Qt builds over to using Clang by default which should be a bit faster overall.
2023-03-30 09:27:10 +01:00
JordanTheToaster
4dd946bc8a
CI: Remove separate Windows builds
...
Removes the AVX2 and SSE4 builds in favour of the unified Qt build.
2023-03-29 20:00:51 -05:00
JordanTheToaster
2222007516
GameDB: WWE 2011 Text fixes
...
Fixes for the broken text in WWE 2011.
2023-03-29 17:28:55 +01:00
refractionpcsx2
b09e3b0613
GS: Split ModXY in to its own function
2023-03-29 17:08:41 +01:00
refractionpcsx2
3a193956ff
GS: Provide HPO Normal offsets when there is no RT.
2023-03-29 17:08:41 +01:00
Mrlinkwii
786eedf2f2
GameDB: fixes for various games
2023-03-29 15:18:16 +01:00
Stuart Kenny
f217519e97
GameDB: Fix WRC 4 car discolouration
2023-03-29 11:50:13 +01:00
Buzzardsoul
4caaa70726
GameDB: Add Mipmap and Trilinear to The Incredibles
2023-03-28 21:54:57 +01:00
JordanTheToaster
02a27a6974
GameDB: Rogue Galaxy character fix
...
Fixes broken characters in Rogue Galaxy.
2023-03-28 19:52:17 +02:00
Stenzek
6d7eceb4f1
GS/HW: Remove JakGames/JakX CRC hack
2023-03-28 11:21:47 +01:00
Stenzek
f52e72b026
GS/HW: Swap OI_JakGames CRC hack for CPU sprite render
2023-03-28 11:21:47 +01:00
Stenzek
ebeb646e4d
GS/HW: Relax CPU sprite render requirements further via levels
2023-03-28 11:21:47 +01:00
refractionpcsx2
70c1620a87
GameDB: Add Partial Target Invalidation for Fatal Frame III
...
aka Project Zero 3
2023-03-28 11:09:44 +01:00
refractionpcsx2
d45964d0c7
GS-HW: improve dirty handling with expanded tex is rt's
2023-03-28 11:09:44 +01:00
refractionpcsx2
e67aa73e75
GS-HW: Round up rect for hardware draws
2023-03-28 11:09:44 +01:00
refractionpcsx2
cb2fe3792a
GS-HW: Resize RT used as larger source
2023-03-28 11:09:44 +01:00
Stenzek
2b94cfe782
GS/HW: Allow strip channel shuffles to be detected
...
Fixes fog wall in WRC 4.
2023-03-27 18:29:01 +02:00
PCSX2 Bot
a1c99f3e7a
PAD: Update to latest controller database.
2023-03-27 18:28:13 +02:00
Stenzek
57fa3ac653
ChdFileReader: Prefer using TOC for file size over header
...
The header is incorrect, and pads each track to 4 frames.
2023-03-27 10:21:10 +01:00
refractionpcsx2
01b6e1b88d
CDVD: Add missing TOC information
2023-03-27 10:21:10 +01:00
refractionpcsx2
294aca82c4
GS-TC: Give option to match target on exact memory addresses
...
Chances of it being the wrong thing but having the same start/end address is pretty slim. Hopefully
2023-03-26 22:28:23 +01:00
refractionpcsx2
d080e7e7bd
VTLB: Show rough EE PC when a TLB miss happens
2023-03-26 22:14:28 +01:00
refractionpcsx2
66a13d4c3a
GS-TC: Only stop checking for RT's if whole read is inside that RT.
2023-03-26 15:28:14 +01:00
JordanTheToaster
87c76ad010
GameDB: Various fixes
...
Helps alleviate some issues in Shrek 2 and removes round sprite and merge sprite from Driv3r as they cause issues
2023-03-25 06:16:25 +00:00
Dreadmoth
822d292e2f
GameDB: Ratchet & Clank 1&2
...
Fixes broken pause menu.
2023-03-25 06:06:24 +00:00
KamFretoZ
42155dd11b
Qt: Add a New Light Theme and Cobalt Theme Fix ( #8471 )
2023-03-24 12:03:05 +00:00
Stenzek
9b1a2d9eaf
GS/DX11: Fix incorrect UBO for P8 conversion
2023-03-24 11:43:51 +00:00
TellowKrinkle
8d0307cedd
UI: Fix build with achievements disabled
2023-03-23 23:48:40 -05:00
refractionpcsx2
72b38ce712
CDVD: Don't auto mount disc again if game ejects it.
2023-03-23 20:40:45 +00:00
refractionpcsx2
caf8eedd76
CDVD: Correct SCMD error states and init SCMD result
2023-03-23 20:40:45 +00:00
refractionpcsx2
181b05daf0
CDVD: Don't let it try to close the tray if it isn't open
2023-03-23 20:40:45 +00:00
refractionpcsx2
92b21ac9c2
CDVD: Correct status sequence during disc swap.
2023-03-23 20:40:45 +00:00
Berylskid
ad12a3f735
UI: Correct Recommended Values for a few items ( #8465 )
2023-03-22 13:25:31 +00:00
Stenzek
badca7c20b
GS/HW: Fix texture replacement precaching option
2023-03-22 10:03:31 +00:00
Stenzek
7cdcfd4b1a
Qt: Remove backup AppImage on next launch
2023-03-21 13:48:50 +00:00
Stenzek
b02af117f8
CMake: Swap -g for -g1 in Linux Release builds
...
-g tends to blow the AppImage sizes up a bit too much...
2023-03-21 13:48:16 +00:00
Stenzek
87d269512e
GS/HW: Compiler warning fixes
2023-03-21 13:15:31 +00:00
Stenzek
3346349bba
GS: Remove GSDeviceNull
...
It hasn't been used in a while, we just use a normal device
and null renderer instead.
2023-03-21 13:15:31 +00:00
Mrlinkwii
280a41806f
GameDB: fixes for Metal Gear Solid 3 Snake Eater
2023-03-20 21:27:03 +00:00
Ikko Eltociear Ashimine
134937082d
Counters: fix typo
...
recieve -> receive
2023-03-20 15:46:56 +00:00
Stenzek
1499994143
CI: Update Linux to Qt 6.4.3 and SDL2 2.26.4
2023-03-20 15:46:32 +00:00
Stenzek
5805142fd7
CrashHandler: Print backtrace on Linux
2023-03-20 15:46:32 +00:00
Stenzek
5fc855e519
CMake: Add libbacktrace module
2023-03-20 15:46:32 +00:00
Stenzek
8c8bf22892
CI: Build libbacktrace in Linux deps
2023-03-20 15:46:32 +00:00
Stenzek
ec927e5dd9
CMake: Force debug symbols in Linux Release builds
2023-03-20 15:46:32 +00:00
refractionpcsx2
3a042d8c14
GS: Compensate for misaligned 24bit partial local->host transfers
2023-03-20 14:35:31 +00:00
JordanTheToaster
fc88d1de85
GameDB: From Soft game fixes
...
Adds partial target invalidation to every From Soft game because they used way too much glue.
2023-03-20 11:19:49 +00:00
JordanTheToaster
6cf48e9e2b
GameDB: Various fixes
...
Fixes R&C 3 broken pause menu and broken textures in AC Last Raven.
2023-03-20 10:05:00 +00:00
refractionpcsx2
db22377a0d
GS: Remove ExpandTarget on EE Write
2023-03-19 23:32:17 +00:00
Silent
443cc08229
VMManager: Fix "X widescreen patches loaded" text when loading from files
2023-03-19 23:31:52 +00:00
Stenzek
6ad222117d
GS: Reduce MAD buffering draw size
...
It's silly to draw to the whole double-sized render target, but discard
half the pixels.
Also centralizes the constant setup, get rid of the duplication.
2023-03-19 23:31:37 +00:00
Stenzek
b26acad721
GS: Sample LOD 0 explicitly in interlace shaders
...
Can't use normal sampling because the derivates are undefined in
non-uniform control flow (in MAD).
2023-03-19 23:31:37 +00:00
refractionpcsx2
76e8bfe42f
GS-TC: Make sure drawn/target coords match for adjusting drawn rect
2023-03-19 15:18:54 +00:00
refractionpcsx2
1f6704dbda
GS-TC: mask target rect with drawn area before download.
2023-03-19 15:18:54 +00:00
Toastarrr
33ea4e6225
Debugger: fix memory search crash
2023-03-19 13:44:11 +00:00
Toastarrr
d9cecbde7d
Debugger: use unsigned long long for memory search
2023-03-19 13:44:11 +00:00
JordanTheToaster
84fab9ccd3
ImGuiOverlays: Fix incorrect fix naming
...
Fixes incorrect target partial invalidation overlay name and makes autoflush more distinct from anisotropic filtering.
2023-03-19 13:18:37 +00:00
JordanTheToaster
137dfc20fa
GameDB: Various fixes
...
Fixes for Smash Cars This is Football 2002 and Champions Return to Arms.
2023-03-19 13:18:37 +00:00
TellowKrinkle
f39e856fee
iR5900: Don't limit block sizes to 16 bits
2023-03-19 11:40:51 +00:00
Connor McLaughlin
e91aabc843
Qt: Fix graphics settings opening to other pages
...
Regression from 2b49614df9
2023-03-19 11:15:53 +00:00
Mrlinkwii
f85a99b6f0
GameDB: fixes for True Crime - Streets of L.A.
2023-03-19 00:15:29 +00:00
TellowKrinkle
a59f95317a
Core: Use auto for ryml noderefs
...
The return type switched between 0.4 and 0.5, so this will be compatible with both
2023-03-18 17:28:30 -05:00
Mrlinkwii
6923000b52
GameDB: remove SoftwareRendererFMVHack from Siren 2
2023-03-18 22:26:41 +00:00
Víctor "IlDucci
83471bdacd
Qt:i18n: Adding I18N comments for translators, minor typo fixes ( #8048 )
2023-03-18 16:14:55 -05:00
refractionpcsx2
18045c195a
GameDB: Readd Tex in RT for Xenosaga Ep.III
2023-03-18 17:07:29 +00:00
refractionpcsx2
b1edadfe3a
GameDB: Add partial target invalidation to Ratchet Gladiator/Deadlocked
2023-03-18 17:07:29 +00:00
refractionpcsx2
ed5984aa3a
GS-TC: Update draw rect on draw + invalidate bad match old targets
2023-03-18 17:07:29 +00:00
refractionpcsx2
bfca8b8461
GS-HW: Update dirty PCRTC framebuffer on output
2023-03-18 17:07:29 +00:00
refractionpcsx2
63cb0f3577
GameDB: Add partial target invalidation to ZoE 2nd Runner + MGS2
2023-03-18 17:07:29 +00:00
refractionpcsx2
2b49614df9
GS-HW: Don't bilinear dirty rects by default, added as upscale hack.
2023-03-18 17:07:29 +00:00
refractionpcsx2
fa439a465d
GS-TC: Fix dirty rect sizes and merging.
2023-03-18 17:07:29 +00:00
refractionpcsx2
11a74c2c05
GS: Fix up some dirty behaviour, allow dirtying by page
2023-03-18 17:07:29 +00:00
refractionpcsx2
a693efad1e
GameDB: Correct Dog's Life fixes
2023-03-18 17:07:29 +00:00
refractionpcsx2
75357a2f0a
GS-TC: Remove uses of Surface Offsets where possible.
2023-03-18 17:07:29 +00:00
refractionpcsx2
a70f5ebc08
GS-TC: Rewrite rect translation
2023-03-18 17:07:29 +00:00
refractionpcsx2
b161df69e1
GS-TC: Fix up expand targets when mixing 24 and 32bit.
2023-03-18 17:07:29 +00:00
refractionpcsx2
85a0e75e28
GameDB: Add needed updates for Siren 2 and Legion
2023-03-18 17:07:29 +00:00
refractionpcsx2
56022a9af3
GS-TC: Remove uses of Surface Offsets where possible.
2023-03-18 17:07:29 +00:00
refractionpcsx2
5cbcf706e9
GS-HW: use page aligned rects for inexact matches when possible
2023-03-18 17:07:29 +00:00
refractionpcsx2
500b449422
GS-HW: Correct region size when source is in render target
2023-03-18 15:36:18 +00:00
Mrlinkwii
8b78388834
GameDB: various fixes
2023-03-18 13:49:37 +00:00
Mrlinkwii
b44d40d919
GameDB: remove not needed game fix for Yakuza
2023-03-18 13:49:17 +00:00
Mrlinkwii
f8310e0a35
GS/CRC : purge Yakuza CRC hack
2023-03-18 13:49:17 +00:00
refractionpcsx2
59dc0e2cbf
GS-SW: Fix rects for sw dumps
2023-03-18 12:49:15 +00:00
refractionpcsx2
6a4a7b1a3b
HW-CRC: Draw glass smash on CPU in Burnout 3
2023-03-18 12:49:15 +00:00
lightningterror
d62a7999fb
GS-hw: Clean up Wunused-variable warnings.
2023-03-17 20:20:10 +01:00
TellowKrinkle
0ba1a42867
CI:macOS: Use xz for distribution
...
macOS 10.14 fixed a bug where Archive Utility couldn't decompress .tar.xz and is now our minimum version
2023-03-17 03:18:02 +01:00
JordanTheToaster
68ef49aef5
GameDB: SMT DS Fixes
...
Fixes broken effects when using lower than high blending.
2023-03-17 00:55:51 +00:00
Buzzardsoul
d0a65153df
GameDB: Add Mipmap and Trilinear to Spyro: Enter the Dragonfly
2023-03-17 00:55:36 +00:00
refractionpcsx2
ac113b48e7
COP2: Mask R register on CFC2 reads
2023-03-17 00:43:23 +00:00
Mrlinkwii
6e14680ac7
GameDB: add fixes for Lupin III - Columbus no Isan wa Akenisomaru and fix game names
2023-03-16 13:23:09 +00:00
Mrlinkwii
ba03a533d8
GameDB: fixes for Biker Mice from Mars
2023-03-15 23:21:34 +00:00
JordanTheToaster
9abbecb286
GameDB: Various fixes
...
Fixes for incorrect region codes and adding merge sprite to Zone of Enders 2 to fix beeg bloom.
2023-03-15 20:39:44 +00:00
refractionpcsx2
9a20ea5c21
GS: Detect double width texture shuffles
2023-03-14 18:13:07 +00:00
refractionpcsx2
8ac4b125d2
UI: Fix masking of Target Partial Invalidation with Tex in RT
2023-03-14 15:04:10 +00:00
refractionpcsx2
f9b682ad10
GS: Fix integer scaling when using Bilinear (Sharp)
2023-03-14 14:51:00 +00:00
TellowKrinkle
58959b6114
CMake: Output test logs on failure
2023-03-13 20:45:12 +00:00
TellowKrinkle
b90405a7d2
GHActions:Windows: Add CMake clang-cl build
2023-03-13 20:45:12 +00:00
TellowKrinkle
e0a1613ad9
CMake: Allow overriding the exe name
2023-03-13 20:45:12 +00:00
TellowKrinkle
11930ed7a2
CMake: Clang-cl support
2023-03-13 20:45:12 +00:00
JordanTheToaster
f3ff1cec54
Documentation: Remove unused files
...
Removes old or unused files from the docs folder.
2023-03-13 20:29:27 +00:00
Stenzek
435e73d838
GS/HW: Texture cache improvements
...
Change texture scale from vector to scalar
- Independent X and Y scaling is long gone.
- Also separate size and scale in TC lookup
Move clear value for texture to base class
Align heights to page size
- Since FRAME and Z are in page units, we can't have two targets
- overlapping within the same page.
- Stops some small resizes too.
- Test cases: Genji and Spider-Man 2 shadows.
Don't modify target TEX0 on shuffle/clear
Move upscale multiplier to uniform
Make P8 conversion page-aware
Fix incorrect depth preload shader
Improve HLE of texture shuffles
When a texture shuffle is split into two half-screen draws, we skip the
first, and draw the whole thing in the second, taking care of when both
the texture and framebuffer are offset.
2023-03-13 20:29:05 +00:00
Stenzek
2fdea258fa
GS/HW: Fix incorrect depth preload shader
2023-03-13 20:29:05 +00:00
Stenzek
b453a6a46d
GS/Vulkan: Actually disable shader cache when requested
2023-03-13 20:29:05 +00:00
Stenzek
5b88e637d8
GS/Vulkan: Fix clear order in Merge/Interlace
...
Fixes blank frame when changing resolutions.
2023-03-13 20:29:05 +00:00
Stenzek
ac02bcbe33
GSRunner: Default to window but surfaceless when scripted
2023-03-13 20:29:05 +00:00
Stenzek
9efdeae3ac
GSRunner: Reduce log spam
2023-03-13 20:29:05 +00:00
Stenzek
54e59e2f7b
GSRunner: Support upscale parameter
2023-03-13 20:29:05 +00:00
PCSX2 Bot
2c4e02ff34
PAD: Update to latest controller database.
2023-03-13 17:56:18 +01:00
Berylskid
2a306cbd91
GS-OGL: Remove available_vram ( #8389 )
2023-03-13 09:07:34 +00:00
Víctor "IlDucci
b244136179
GUI/Qt: Minor text corrections, nitpicks ( #8213 )
...
- Adding the actual corrections from #8048 that were not added by #8119 .
- Fixing typos and missing ending periods.
- Unifying the writing of certain terms:
- Memory Card uppercased following Sony's writing (taken from PS2 manual).
- gamefixes/game fixes -> game fixes
- fast forward/fastforward/fast-forward -> fast-forward (taken from Oxford)
- slowmotion/slow motion/slow-motion -> slow-motion (following the same convention as before, as I could not find this in Oxford's)
- framebuffer/frame buffer -> framebuffer
- Xbox name properly uppercased (for Controller settings)
- Correcting RA's Rich Presence to separate it from Discord's Rich Presence (after discussions in the Translations channel).
- Unification of option names in the option area and the hint area.
- Adding a fix for the (currently broken) Stretch Height/Vertical Stretch tooltip.
2023-03-12 19:34:20 -05:00
Stenzek
b897f367ce
FullscreenUI: Mirror Qt graphics settings changes
2023-03-12 16:21:36 +00:00
refractionpcsx2
6c46418f68
CI: Remove WrapGS from GameDB Schema
2023-03-12 15:11:29 +00:00
refractionpcsx2
f0d5d21e64
GS-Config: Remove remnants of the WrapMem setting.
2023-03-12 15:11:29 +00:00
Stenzek
93490876c9
Qt: Fix crash when changing renderer
2023-03-12 15:11:16 +00:00
Stenzek
74763d2156
Qt: Hide manual hardware fixes from global settings
2023-03-12 14:27:20 +00:00
Stenzek
b849d9862d
Qt: Move CRC Fix Level to HW Fixes
2023-03-12 14:27:20 +00:00
Stenzek
cd575e0ed8
Qt: Move GPU Palette Conversion to HW Fixes
2023-03-12 14:27:20 +00:00
Stenzek
b5fbd88c34
GS/HW: Move old-target invalidation to after draw
...
Fixes crash in Radiata Stories.
2023-03-12 14:25:45 +00:00
refractionpcsx2
6003673165
GS-HW: Correct page aligned end blocks
2023-03-12 12:52:53 +00:00
refractionpcsx2
4555667554
GS: Rename bad_shader files to pcsx2_bad_shader for linux clarity
2023-03-12 00:07:52 +00:00
TellowKrinkle
c0db6d49f4
GS:MTL: Fix wrong function constant type
2023-03-11 23:34:56 +00:00
Buzzardsoul
6630066f0b
GameDB: Add missing Tony Hawk's Underground 2 fixes.
2023-03-11 21:43:54 +00:00
Buzzardsoul
20e6a55dd1
GameDB: Add blending level 3 to Tony Hawk's Underground 2
2023-03-11 21:22:35 +00:00
Mrlinkwii
d3f82c800f
GameDB: add fixes to Crouching Tiger, Hidden Dragon
2023-03-11 21:06:08 +00:00
JordanTheToaster
e0e525d9ae
ImGuiOverlays: Add missing fix to status bar
...
Adds Estimate Texture Region and GPU CLUT to the status bar as well as amends the names of CPU CLUT and GPU CLUT.
2023-03-11 20:41:19 +00:00
Buzzardsoul
12f4d6f872
GameDB: Add Mipmap and Trilinear to Tony Hawk's Underground 2 ( #8372 )
2023-03-11 20:40:39 +00:00
lightningterror
0668e9bad9
GS: Bump shader cache version.
2023-03-11 20:44:11 +01:00
lightningterror
06aed8491c
GS-hw: Separate the Alpha masked Ad case from blend hw bit.
...
Allows for cleaner code.
2023-03-11 20:44:11 +01:00
lightningterror
df2d11e70d
GS-hw: Blend table formatting.
2023-03-11 20:44:11 +01:00
lightningterror
2dde8a5e90
GS-hw: No need to set both BLEND_NO_REC and BLEND_A_MAX in table.
...
Setting only BLEND_NO_REC is enough as blending is free.
2023-03-11 20:44:11 +01:00
lightningterror
674b13fb3f
GS-hw: Cleanup BLEND_C_CLR blend flags.
...
Rename BLEND_C_CLR to BLEND_HW_CLR.
Merge CLR2_AF and CLR2_AS to CLR2, don't need to be separate as we rely on PS_BLEND_C in shader.
2023-03-11 20:44:11 +01:00
lightningterror
ab17c3693f
Gs-hw: Clean up blend flags.
...
Re arrange them from hw to sw.
2023-03-11 20:44:11 +01:00
lightningterror
a6c372de46
GS-hw: Rename clr_hw to blend_hw PSSampler bit.
2023-03-11 20:44:11 +01:00
lightningterror
62497b9300
GS-hw: Rename PS_CLR_HW to PS_BLEND_HW shader macro.
2023-03-11 20:44:11 +01:00
Yiays
1461a3f8d7
Readme: Update cpubenchmark links ( #8331 )
2023-03-11 16:40:37 +00:00
JordanTheToaster
686b31765d
GameDB: Various fixes
...
Adds estimate texture region to Combat Elite WWII Paratroopers and round sprite half to Champions Return To Arms to fix lines in HUD and menus.
2023-03-11 16:34:06 +00:00
lightningterror
05e4e98e64
GS: Bump shader cache version.
2023-03-09 21:08:52 +01:00
lightningterror
e95b60d527
GS-hw: Cleanup hw blend clr cases.
...
Cleanup redundant Blend C sets, they are already set properly beforehand.
Cleanup multiple barrier sets for Ad cases, set one at the end instead.
Cleanup conditions, reduce and cleanup the code.
2023-03-09 21:08:52 +01:00
lightningterror
59aba9f757
GS-hw: Support Ad masked alpha on blend mix 1 and 2 clr cases.
2023-03-09 21:08:52 +01:00
Buzzardsoul
248e94dc4c
GameDB: Add autoflush to Dirge of Cerberus: Final Fantasy VII ( #8351 )
2023-03-09 16:09:53 +00:00
kamfretoz
a7d574cff0
Qt: Fix description for Trigger & Button Deadzone
2023-03-09 16:04:35 +00:00
Stenzek
ad05193916
GameDatabase: Fix recommended blending message
...
It was reading from the GS thread copy instead of the CPU thread config.
2023-03-09 12:44:21 +01:00
Stenzek
b24b353b2d
Qt: Change Profile label to Editing Profile
...
Hopefully less confusing this way.
2023-03-09 08:40:35 +01:00
Stenzek
18e4a04dba
PAD: Add pressure option to macros
2023-03-09 08:40:35 +01:00
Stenzek
30989761e2
Qt: Fix sensitivity/deadzone showing for shift-click macro trigger
2023-03-09 08:40:35 +01:00
Stenzek
b219ee9049
GS/Metal: Align texture upload pitch to 32 bytes
2023-03-09 08:40:09 +01:00
TellowKrinkle
98c611e404
GS:MTL: Don't start render passes with no targets
2023-03-09 08:37:57 +01:00
TellowKrinkle
7a4ef32210
Qt: Restore main menu settings button
...
Required for expected behavior on macOS
2023-03-09 08:36:48 +01:00
lightningterror
c3359cea1f
Qt: Disable framebuffer fetch option on d3d.
2023-03-08 20:23:01 +01:00
JordanTheToaster
f73a2d571f
GameDB: Add missing Ponkotsu Roman Fixes
...
Adds missing JP fixes for Ponkotsu Roman Daikatsugeki Bumpy Trot.
2023-03-07 18:59:59 +00:00
JordanTheToaster
6dfb02c826
GSDumpReplayer: Fix widescreen patch crashing
...
Fixes a regression which caused PCSX2 to crash if you loaded a dump with widescreen patches enabled.
2023-03-07 14:19:55 +01:00
lightningterror
6c093fc81e
GS: Bump shader cache version.
2023-03-06 23:36:54 +01:00
lightningterror
911d35e800
GS-hw: Fix invert rounding for accumulation blend on gl.
...
Also make the checks consistent for all renderers.
2023-03-06 23:36:54 +01:00
lightningterror
084fdc0a65
GS: Bump shader cache version.
2023-03-06 19:49:27 +01:00
lightningterror
1382fe9c6c
GS-metal: Automatically adjust color compensation based on rgb value for hw blend clr3 case.
...
Auto adjust when any color is higher than 128 ( 1.0f) to get more accurate color results.
2023-03-06 19:49:27 +01:00
lightningterror
b33242830e
GS-vk: Automatically adjust color compensation based on rgb value for hw blend clr3 case.
...
Auto adjust when any color is higher than 128 ( 1.0f) to get more accurate color results.
2023-03-06 19:49:27 +01:00
lightningterror
8c0ee33c4c
GS-ogl: Automatically adjust color compensation based on rgb value for hw blend clr3 case.
...
Auto adjust when any color is higher than 128 ( 1.0f) to get more accurate color results.
2023-03-06 19:49:27 +01:00
lightningterror
e8cf4822b1
GS-d3d: Automatically adjust color compensation based on rgb value for hw blend clr3 case.
...
Auto adjust when any color is higher than 128 ( 1.0f) to get more accurate color results.
2023-03-06 19:49:27 +01:00
PCSX2 Bot
3462f02ce2
PAD: Update to latest controller database.
2023-03-06 17:07:54 +01:00
Stenzek
1a67b2146a
GS/HW: Fix incorrect condition in DX11/OGL
2023-03-06 09:11:51 +00:00
Stenzek
eb0d18f484
GSDumpReplayer: Fix resetting
...
And get rid of memory reset, it's never used.
2023-03-06 09:11:08 +00:00
Stenzek
c783fc0f59
GSDumpReplayer: Update serial on dump load
...
Fixes title and HW fixes not applying when dragging a new GS dump onto a
running PCSX2.
2023-03-05 15:41:42 +00:00
refractionpcsx2
31d02c1278
GS-TC: Allow TBW expansion
2023-03-05 11:17:33 +00:00
JordanTheToaster
85f96bb248
GameDB: Various recommendations and fixes
...
Adds a variety of fixes and recommendation's for users to ignore.
2023-03-05 10:06:51 +00:00
Stenzek
229cf908b7
GS/HW: Use multi stretch for preloading
2023-03-05 10:03:15 +00:00
Stenzek
89b18275c0
GS/DX11: Get rid of runtime blend state creation
2023-03-05 10:03:15 +00:00
Stenzek
b8a86baec7
GS/HW: Implement multi stretch for DX11/DX12/OpenGL
2023-03-05 10:03:15 +00:00
Stenzek
8505e9203a
Qt: Support changing running GS dump by drag/dropping
2023-03-03 16:43:16 +00:00
Stenzek
5d95a503bf
Qt: Fix crash when spamming shutdown button
2023-03-03 16:43:16 +00:00
Stenzek
36c7f96a1e
GS/HW: Get rid of GetOutputSize()
...
And use PCRTCDisplays instead.
2023-03-03 16:42:54 +00:00
Mrlinkwii
b40b606608
GameDB: update Oneechanbara2Special
2023-03-03 16:42:24 +00:00
Mrlinkwii
03764a624f
GS/CRC: purge Oneechanbara2Special CRC
2023-03-03 16:42:24 +00:00
RedDevilus
962cfa9441
GameDB: Steambot Chronicles + typo fix
...
- Steambot Chronicles has quite an extensive hack for a game doing weird stuff with their Z-buffer, it does mess with the sea being green which is incorrect but the game also looks off for rest of the cutscene.
- misalgined typo to misaligned
2023-03-03 16:42:09 +00:00
lightningterror
b2f30ab080
GS: Bump shader cache version.
2023-03-03 16:35:10 +01:00
lightningterror
24c42ae2d9
GS-hw: Replace alpha factor/alpha source1 with source 1 color.
...
Output 1 will be used since we want to modify each color channel based on overflow value.
2023-03-03 16:35:10 +01:00
lightningterror
af9353298c
GS-metal: Add clr3 case for blend mix 2.
...
When Cs*(Alpha + 1) overflows compensate with adjusting Alpha output for Cd*Alpha.
2023-03-03 16:35:10 +01:00
lightningterror
a3ecf0b0bd
GS-vk: Add clr3 case for blend mix 2.
...
When Cs*(Alpha + 1) overflows compensate with adjusting Alpha output for Cd*Alpha.
2023-03-03 16:35:10 +01:00
lightningterror
58cb6ab728
GS-ogl: Add clr3 case for blend mix 2.
...
When Cs*(Alpha + 1) overflows compensate with adjusting Alpha output for Cd*Alpha.
2023-03-03 16:35:10 +01:00
lightningterror
f478b3959c
GS-d3d: Add clr3 case for blend mix 2.
...
When Cs*(Alpha + 1) overflows compensate with adjusting Alpha output for Cd*Alpha.
2023-03-03 16:35:10 +01:00
Stenzek
35ce680859
GameDB: Add PCRTCOffsets to Xiaolin Showdown
...
Stops screen shaking.
2023-03-03 15:33:47 +00:00
Stenzek
7df189ced4
GameDB: Add PCRTC and blending HW fixes
2023-03-03 15:33:47 +00:00
Stenzek
c35092504c
GS/HW: Avoid copying an empty rectangle
...
Fixes a possible validation error in Ultraman Fighting Evolution -
Rebirth.
2023-03-03 14:59:07 +00:00
Stenzek
0bff6f7ad9
GS/HW: Require FBW=1 for Jak OI fix
...
The legit palette draws all seem to use FBW 1.
There's a couple of draws which use the alpha channel of the FB which
are currently falsely triggering.
2023-03-03 14:04:43 +00:00
JordanTheToaster
805f985144
GameDB: Gun fixes
...
Fixes for rainbowing at the edges of the screen missing bloom intensity and alignment and reflections on water and ground textures.
2023-03-02 21:16:57 +00:00
Stenzek
12e578b93c
GS/Vulkan: Don't skip barrier with colclip+readwrite date
...
Value written from HDR setup must be visible for any DATE reads. Fixes
flickering in DBZ BT2.
2023-03-02 17:01:50 +00:00
JordanTheToaster
1312952305
GameDB: Various fixes
...
Adds Tex In RT 2 to Armoured Core 2 to fix texture corruption in future and adds merge sprite to Destroy All Humans 1&2 to further fix misaligned bloom.
2023-03-02 15:50:02 +00:00
Stenzek
6118b94f9e
GS/Vulkan: Fix a bunch of validation warnings
...
None of these were errors, but it's still good to have clean output.
2023-03-02 15:49:13 +00:00
Stenzek
520320535e
Qt: Clear all keyboard bind states when focus is lost
2023-03-02 15:49:04 +00:00
Mrlinkwii
262b5f1dc0
GameDB: add fixes to Knight Rider - The Game
2023-03-02 11:07:28 +00:00
Mrlinkwii
ac36162ddc
GameDB: upscaling fixes for Springdale
2023-03-02 09:50:38 +00:00
Stenzek
9b813f4ae3
Qt: Fix skipdraw not being hidden globally again
...
And slience a warning in TC.
2023-03-02 09:34:41 +00:00
JordanTheToaster
35d05b8653
GameDB: DAH 1&2 Fixes
...
Fixes for misaligned bloom and sun occlusion and intensity in Destroy All Humans 1 and 2.
2023-03-02 09:18:18 +00:00
Mrlinkwii
e4d6b87e5d
GameDB: add textureInsideRT to NBA '07 featuring The Life Vol.2
2023-03-02 01:34:39 +00:00
Stenzek
64b38e5a4a
GS/HW: Add "Merge Targets" texture-in-RT mode
...
Can take several targets from the cache, and create a combined/merged
source from them.
Fixes shadow maps in Destroy All Humans.
2023-03-01 21:13:37 +00:00
Stenzek
75957c84e3
GS: Add "multi stretch rect" drawing to device
2023-03-01 21:13:37 +00:00
Silent
c33fb2adbd
Qt: Add a context menu to the toolbar's Settings button when the game is running
...
A new small context menu that allows to select between global settings
and game settings.
2023-03-01 20:38:42 +00:00
Silent
97d3baba35
Qt: Move "Game Properties" from View to Settings
2023-03-01 20:38:42 +00:00
Stenzek
e91f9925f8
Qt: Display a slightly more helpful error on display create failure
2023-03-01 20:37:18 +00:00
Stenzek
b484f7aef0
Context/Vulkan: Handle VK_INCOMPLETE return from vkEnumeratePhysicalDevices()
2023-03-01 20:37:18 +00:00
Stenzek
9a3904103a
GS/HW: Fix off by one in estimate texture region
...
And enable it for Justice League.
2023-03-01 20:36:36 +00:00
refractionpcsx2
2a2d39b392
GS-TC: On invalidate of the alpha of 32bit, drop back to 24bit
2023-03-01 20:35:38 +00:00
Stenzek
3005ba629f
GS/Vulkan: Fix RT being left bound as texture
2023-03-01 21:02:57 +01:00
Mrlinkwii
795741a341
GameDB: various fixes
2023-02-28 21:39:50 +00:00
JordanTheToaster
da98465d4b
GameDB: Remove unneeded Midnight Club 3 fixes
...
Removes the texture preloading restriction as the game no longer violently blows up during gameplay with the hash cache enabled.
2023-02-28 20:52:03 +00:00
Stenzek
d28e46796f
GameDB: Enable estimate texture region on Snowblind games
2023-02-28 17:39:15 +00:00
Stenzek
43c6e321f5
GS/HW: Add a new option to attempt to reduce large texture sizes
...
For Snowblind games which use 1024x1024 textures and UVs.
2023-02-28 17:39:15 +00:00
Stenzek
4595c2feec
GS/HW: Allow moves to create larger targets, align to 64 width
2023-02-28 17:39:15 +00:00
Stenzek
8b4402c517
Qt: Skipdraw shouldn't be visible in global settings
2023-02-28 11:49:26 +00:00
Stenzek
e08ae7e8fa
GS/HW: Handle end-of-memory wrapping for surface Overlaps()
2023-02-28 09:12:14 +00:00
Stenzek
753efd8c4a
GS/HW: Track target sources in all pages
...
... instead of just the first page it falls within.
2023-02-28 09:12:14 +00:00
forrvalhalla
cb786f0320
GameDB: Various Armored Core Improvements
2023-02-28 08:51:39 +00:00
PCSX2 Bot
6ff64cc984
PAD: Update to latest controller database.
2023-02-27 18:29:35 +01:00
Mrlinkwii
475b816280
Gamedb: remove HPO normal from Dragon Ball Z Budokai - Tenkaichi 2
2023-02-27 13:51:37 +01:00
Stenzek
229005942f
GS/DX12: Add missing clip_control support flag
...
Fixes depth inaccuracy in WWE SmackDown! Here Comes the Pain.
2023-02-27 13:19:51 +01:00
Stenzek
4af25d20fe
GS: Fix output equal check in Merge()
2023-02-27 10:21:39 +00:00
Stenzek
6bf5b9a8e3
GS/HW: Fix incorrect size of region mipmap levels
2023-02-27 07:55:58 +00:00
Stenzek
be769c28fa
Qt: Cancel game list refresh before GetSaveStateFileName()
...
Fixes lockup/crash when starting a file early.
2023-02-26 22:27:49 +00:00
JordanTheToaster
3128c48d5b
GameDB: Dance Summit 2001 Fixes
...
Adds paltex to Dance Summit 2001 to massive increase FPS and reduce hash cache usage dramatically.
2023-02-26 22:27:39 +00:00
RedDevilus
5c7161fd2f
GameDB: NASCAR '06 Total Team Control
...
Forces Adaptive TFF to stop bouncing/shaking vertical screen
2023-02-26 15:38:48 +00:00
Stenzek
e85790b84b
GS/HW: Don't try to draw with invalid TEX0 configuration
...
Fixes the texture cache falling apart in 007: Everything or Nothing.
2023-02-26 15:37:58 +00:00
Stenzek
980e2f67fd
Qt: Don't display updater if running a game or fullscreen
2023-02-26 15:33:02 +00:00
TellowKrinkle
7781907f0e
GS: Blend truncation and dither goes the other way when subtracting
...
Truncation happens after subtraction, so it's the equivalent of rounding the value to subtract *up* instead of down
2023-02-26 07:22:32 +01:00
TellowKrinkle
1d145dd48a
GS:MTL: Clip control is supported
...
(Well technically, it's not but the default value is the one we want)
2023-02-26 07:22:32 +01:00
TellowKrinkle
1a1eb30e60
GS:MTL: Properly initialize has variable
2023-02-26 07:22:32 +01:00
TellowKrinkle
a7e2b98dc7
Vulkan: Format tfx.glsl
2023-02-26 07:22:32 +01:00
Stenzek
2bf74622a5
GS/DX12: Fix potential crash in PrimID DATE setup
2023-02-26 03:49:40 +00:00
refractionpcsx2
6bcaef9325
GS-HW: Allow swapping of start/end block on overlap check within page
2023-02-26 01:29:49 +00:00
refractionpcsx2
0b3aac3d91
GS-HW: Add channel masks to dirty rects, allows partial updates
2023-02-26 01:29:49 +00:00
refractionpcsx2
9a53f0f853
GS-HW: Improve Local->Host and preload accuracy.
2023-02-26 01:29:49 +00:00
refractionpcsx2
a97df14064
GS-HW: Set scale on temporary depth stencil
2023-02-26 01:29:34 +00:00
RedDevilus
9a0cd1157f
GameDB: Timesplitters Series + minor maintenance
...
- Timesplitters 2 (normal vertex screwing up bottom)
- Timesplitters Future Perfect (remove depth lines)
- Dragon Ball Z - Infinite World (dash
2023-02-26 01:13:24 +00:00
Mrlinkwii
16c41255d0
Gamedb: remove disable partial invalidation from fatal frame
2023-02-26 00:24:24 +00:00
Stenzek
c2d1e5bd18
GameDB: Switch CPU CLUT for GPU CLUT in The Godfather
...
It can do 10+ readbacks in one frame, which is way too much.
2023-02-25 12:31:28 +00:00
Stenzek
3c85ba3eb8
GS/HW: Use 1023 for skip-target-creation threshold
...
Fixes target blowout in The Godfather (it does a 1023x1023 draw on
boot).
2023-02-25 12:31:28 +00:00
JordanTheToaster
f3b67b158c
GameDB: Gorwlanser 5&6 and Poinies Poin Fixes
...
Adds Texture in RT to Growlanser 5 and 6 to fix a layering issue and to Poinies Poin to fix text corruption after an FMV.
2023-02-25 12:28:05 +00:00
kamfretoz
8dac10ae36
Qt: Add a new theme, Cobalt Sky.
2023-02-25 11:00:56 +00:00
JordanTheToaster
6b81050283
GameDB: 007 EON Fixes
...
Adds mipmapping full and trilinear PS2 to 007 Everything Or Nothing to fix up texture detail and removes mipmapping from Fifa games to prevent players from going bald or having rainbow vomit shirts.
2023-02-25 10:55:53 +00:00
Stenzek
b4beacfc43
GS/OGL: Avoid framebuffer swaps when depth is being alternated
2023-02-25 08:18:34 +00:00
Stenzek
1b607a8c4d
GameDB: Add partial target invalidation to affected games
2023-02-25 08:18:34 +00:00
Stenzek
4583c64ff7
GS/HW: Add partial target invalidation option
...
Eventually hopefully we can make this the default, but it breaks too
much at the moment.
Fixes missing/corrupted textures in True Crime: New York City.
2023-02-25 08:18:34 +00:00
Stenzek
a06a07d961
GS/HW: Allow sw prim render when texture rect is dirty
...
Gets rid of an unnecessary readback in True Crime: New York City.
2023-02-25 08:18:34 +00:00
Stenzek
520a369872
GS/HW: Prevent out of bounds copy in OI_BlitFMV()
2023-02-25 08:18:34 +00:00
Stenzek
1eaec773e2
GS/HW: Don't allocate Z buffer if tests always pass
...
.. and Z is masked.
Stops some offscreen targets from expanding in size.
Partial fix for regressions in True Crime: New York City.
2023-02-25 08:18:34 +00:00
Stenzek
3433a42e42
GS/DX12: Fix incorrect pipeline RT format
2023-02-25 03:04:50 +00:00
lightningterror
e01eac615d
GS-tc: Fix Wreorder-ctor warning.
2023-02-24 11:29:53 +01:00
lightningterror
8116646dee
GS: Bump shader cache version.
2023-02-24 02:06:00 +01:00
lightningterror
7f7950cd6b
GS-d3d: Check each channel individually if it overflows and do corrections.
2023-02-24 02:06:00 +01:00
lightningterror
2eb11ded52
GS-metal: Check each channel individually if it overflows and do corrections.
2023-02-24 02:06:00 +01:00
lightningterror
bd64ad510b
GS-vk: Check each channel individually if it overflows and do corrections.
2023-02-24 02:06:00 +01:00
lightningterror
4e9b7e61a7
GS-ogl: Check each channel individually if it overflows and do corrections.
2023-02-24 02:06:00 +01:00
lightningterror
37b19495a8
GS-hw: Use rgb color for second output instead of alpha.
...
We want different alpha value for each channel.
2023-02-24 02:06:00 +01:00
refractionpcsx2
c12b412e87
GS-HW: Remove debug message, partial Clang format GSRendererHW.cpp
2023-02-23 23:21:53 +00:00
refractionpcsx2
17f137f8be
GS-HW: Slightly better check for target expanding
2023-02-23 20:13:01 +00:00
JordanTheToaster
fcc627c65c
GameDB: Various fixes
...
Fixes for missing bloom intensity in Ferrari Challenge mipmapping in Dark Cloud and adjusts HPO on The Dog Island and adding missing Scandinavia entrys.
2023-02-23 19:37:29 +00:00
refractionpcsx2
5bb3d8e60d
GS-HW: Improve GS read target detection, avoid reading dirty targets.
2023-02-23 18:27:01 +00:00
refractionpcsx2
264086e0aa
GS-HW: Improve clear detection and avoid making bad render targets
2023-02-23 18:27:01 +00:00
refractionpcsx2
6013d7172a
GS-HW: Drop to CPU CLUT w/e invalidate only if dirty covers whole tex
2023-02-23 18:27:01 +00:00
refractionpcsx2
a7714b2725
MCD: Stop Memcard Folders spamming the console/OSD when saving a game
2023-02-23 18:02:07 +00:00
Stenzek
f9dcac8cd0
GS/HW: Make readback-on-close a HW fix
...
Unfortunately it's too risky to enable by default all the time. So,
we'll make it a hw fix, and hopefully one day can make it default on.
Also makes save states readback the TC as well.
2023-02-23 17:25:03 +00:00
Stenzek
2487322e47
GS/HW: Track which bits are actually written to targets
...
Fixes Burnout 3 sky getting corrupted when flushing.
2023-02-23 17:25:03 +00:00
Stenzek
c7e9c9542e
GS/HW: Don't try to dirty targets which don't overlap
...
The current invalidation code sucks, but at least this stops things
which are blatently wrong from happening.
2023-02-23 10:12:05 +00:00
Stenzek
c1bc1af302
GS/HW: Don't mess with the buffer width of the target on invalidate
2023-02-23 10:12:05 +00:00
Stenzek
739f9ec758
GS/HW: Set valid rect on targets created by Move
2023-02-23 10:12:05 +00:00
refractionpcsx2
f70a140f42
GS-HW: Fix Download readbacks and limit FB resizing
2023-02-22 11:50:11 +00:00
refractionpcsx2
a716e69dc0
GameDB: Remove no longer needed SW FMV switch fixes
2023-02-21 16:15:29 +00:00
refractionpcsx2
0c6e1a4d56
GS-HW: Invalidate overlapped target when expanding.
2023-02-21 16:15:29 +00:00
Stenzek
faf36ecba6
GS/D3D: Default to D3D11 for Intel
2023-02-21 15:49:59 +00:00
Stenzek
49f2900e1f
GS/D3D: Combine driver version lookup for D3D11+D3D12
2023-02-21 15:49:59 +00:00
AKuHAK
8bd522d283
BiosTools: Implement SysGetBiosDiscID function, for Bios Serial used EXTINFO build unique timestamp
2023-02-21 15:24:36 +00:00
AKuHAK
e9034a1ba1
Biostools: remove unused external variable BiosZone
2023-02-21 15:24:36 +00:00
Stenzek
03feacd69a
GS/HW: Use FB size instead of output size for target lookup
...
Fixes render target height doubling unnecessarily in Ridge Racer V.
2023-02-21 15:22:09 +00:00
Stenzek
0c9f44d8a4
GS/HW: Don't allow region textures to make sources larger
...
Currently not handled. Fixes Ridge Racer V intro again.
2023-02-21 15:22:09 +00:00
RedDevilus
39fb64cdcd
GameDB: Dark Cloud 2 + Dark Chronicle
...
I had a dark joke on the fix, but let's not jester about it. The clown now has more colors than just 1.
2023-02-21 14:10:14 +00:00
JordanTheToaster
d531a7f1af
GameDB: Remove CPU CLUT from Transformers The Game
...
Something changed and now this just causes rainbow vomit in game and in menus instead of fixing the issue it was originally put in for.
2023-02-21 09:36:49 +00:00
PCSX2 Bot
bb7ff414ae
PAD: Update to latest controller database.
2023-02-21 02:14:48 +01:00
JordanTheToaster
215f112521
GameDB: Port patch to PAL Transformers ROTF
...
Ports a patch over to the PAL version to fix the pause menu hud and other parts.
2023-02-19 15:50:05 +00:00
Florin9doi
644766d965
USB: Fix Sega Seamic buttons
2023-02-19 13:15:53 +01:00
JordanTheToaster
1e1a555d3b
GameDB: Various fixes
...
Fixes for Transformers Revenge of the Fallen misaligned bloom and soft shadows and Legend of Kay broken shadow rectangles and misaligned bloom.
2023-02-19 03:53:20 +00:00
refractionpcsx2
c64ae2684d
GS-PCRTC: Handle extended height when there's a negative offset
2023-02-19 00:57:52 +00:00
refractionpcsx2
50ed04436d
GS-HW: Preserve width of frame textures
2023-02-19 00:57:38 +00:00
Stenzek
2fb9beca52
GS/HW: Use block instead of page pointer for height lookup
...
Some callers were using blocks, others were using pages before.
Enables target expansion in Stuntman, which slightly improves rendering
without CPU sprite. The full "fix" needs page handling in P8 conversion.
2023-02-19 00:57:24 +00:00
refractionpcsx2
cd4c1e920e
GS: Flush targets back to GS memory when swapping renderers
2023-02-19 00:57:01 +00:00
refractionpcsx2
e846ac367a
GS-HW: Fix downloads in offset BP and different widths
2023-02-19 00:03:49 +00:00
Mrlinkwii
ef31c733ee
Gamedb: update Armored Core - Nexus
2023-02-18 15:53:30 +00:00
Stenzek
724aa657f3
Qt: Fix window geometry not saving on exit
2023-02-18 14:50:09 +00:00
kenshen112
0284c35f4c
GameDB: Add Fatal Frame 1 / Project Zero final boss game bug fix patch
2023-02-18 05:04:20 +00:00
TheTechnician27
6ce33de287
UI: Update and Add mouseover dialog ( #8119 )
2023-02-18 01:58:32 +00:00
refractionpcsx2
6ccfa011d4
Pad/Counters: Rearrange Pad/Core updates on VSync
...
Apparently this gets around some weird input lag issue.
2023-02-18 01:13:39 +00:00
refractionpcsx2
c9078af45e
GS: Bump shader cache version
2023-02-17 19:40:16 +00:00
refractionpcsx2
6745428d0c
GS-SW: Fix SW texture dumping
2023-02-17 19:06:35 +00:00
refractionpcsx2
925e874ada
GS-HW: Fix real 16bit value shuffles
2023-02-17 19:06:35 +00:00
lightningterror
03f0f2f803
GameDB: Add missing db entry for Silent Scope 3.
...
Korean version.
2023-02-17 16:35:46 +01:00
lightningterror
857360d6b2
GameDB: Add full mipmap with ps2 trilinear to Matrix, The - Path of Neo.
...
Improves ground textures to match sw renderer.
2023-02-17 16:35:46 +01:00
Stenzek
2dd76c3f12
GS/HW: Force region match on fixed TEX0
...
Fixes lightmapping in Spinter Cell - Double Agent.
2023-02-17 13:20:04 +00:00
Stenzek
666de3a874
GS/HW: Allow hardware sampling when clamp_max is larger
...
Fixes some mipmapping issues in GT4.
2023-02-17 13:20:04 +00:00
Stenzek
e0e9b64db6
GS/HW: Fix region textures being used when redundant
2023-02-17 13:20:04 +00:00
JordanTheToaster
2f521348c6
GameDB: Add VU Sync hack to Salt Lake 2002
...
Fixes the awful flickering and missing textures that happens all over the game.
2023-02-17 13:12:33 +00:00
Stenzek
8ac2949a1f
GS/HW: Fix incorrect bitfield width in height cache
...
This lead to duplication and possibly larger-than-intended heights.
2023-02-16 16:44:40 +00:00
Stenzek
d0d5d991ce
GS/HW: Fix repeat sampler being used for region clamp/repeat
...
The coordinates are clamped in the shader, but normalized UV of 1 and
bilinear may repeat.
2023-02-16 16:44:40 +00:00
Mrlinkwii
1fc2d7de3c
GameDB : remove skipdraw from Need for Speed - Undercover
2023-02-16 15:00:27 +00:00
refractionpcsx2
2598e8d9b9
GS-PCRTC: Fix Anti-blur in screen offset.
...
No this doesn't mean it won't look blurry, that's a downside of screen offsets in some games, but it might look *less* blurry.
2023-02-16 14:47:09 +00:00
refractionpcsx2
01f65e98e6
GS-PCRTC: Fix up some PCRTC anti-blur behaviour + code cleanup
2023-02-16 14:47:09 +00:00
Ganael Laplanche
c5330cf166
Common: FreeBSD fixes. ( #8163 )
...
* Fix SIGSEGV handler on FreeBSD
* Fix config dir location on FreeBSD
2023-02-16 09:30:18 +01:00
JordanTheToaster
b78796d0c1
GameDB: Add HPO Special to Arthur and the minimoys
...
Fixes misaligned bloom that looks gross.
2023-02-16 00:32:17 +00:00
RedDevilus
da1e9db2c0
GameDB: Ruff Trigger
...
Rename Europe serial and fix offset and blooming.
2023-02-15 19:18:11 +00:00
RedDevilus
6beb6aa05b
GameDB: Bakugan Battle Brawlers
...
Se Deinterlace to Adaptive TFF. I thought this was fixed but needs to be checked later.
2023-02-15 19:15:49 +00:00
Mrlinkwii
6ea7777a3a
GS-HW: remove Fighting Beauty Wulong & Spartan Total Warrior CRC ( #8158 )
2023-02-15 14:56:53 +00:00
Stenzek
f97191e241
GS/HW: Split up consecutive channel shuffles
2023-02-15 11:04:05 +00:00
Stenzek
51420dade4
VMManager: Clear host root on booting ISO
2023-02-15 10:04:39 +00:00
Tokman5
cc55c01197
GameDB: Add EETimingHack to Crazy Taxi
2023-02-15 10:04:04 +00:00
JordanTheToaster
86ce464ee3
GameDB: Fix V-Rally 3 graphical corruption
...
Fixes random graphical corruption that can happen by adding EE Timing hack.
2023-02-15 00:04:44 +00:00
refractionpcsx2
0fa52a75ad
GS-HW: Optimise readback performance for some cases
2023-02-14 22:27:35 +00:00
Mrlinkwii
c91e7dc3b0
GameDB: remove not needed hw fixes for Metal Slug 6
2023-02-14 22:27:17 +00:00
Mrlinkwii
88034b176c
GS-HW:purge MetalSlug6 CRC
2023-02-14 22:27:17 +00:00
JordanTheToaster
efeaff488c
GameDB: Add HPO Special to 007 EON
...
Lines bad must fix lines.
2023-02-14 17:49:53 +00:00
Berylskid
5df30f5bdd
OSD: Change the lower limit of OSD Scale from 100 to 50 ( #8135 )
2023-02-14 14:03:24 +00:00
C.W. Betts
cf179c42b8
cmake: Quiet macOS building warning, we can build on macOS just fine. ( #8136 )
2023-02-14 11:32:39 +01:00
Berylskid
a615f8bf17
Qt: Change "Save State On Shutdown" to Unchecked ( #8147 )
2023-02-14 10:30:34 +00:00
refractionpcsx2
b38964e814
GS: Partial revert of #8101 pending investigation.
...
Sometimes great ideas don't always go smoothly to plan, this is one of those, but it will be back when we work out what's up with Soul Calibur 2 and DBZ BT3 :)
2023-02-14 10:23:09 +00:00
JordanTheToaster
013c9eec58
GameDB: Various fixes
...
Some fixes I missed in the last PR because I am a doughnut and can't remember what I needed to do.
2023-02-14 00:20:52 +00:00
refractionpcsx2
ddbd6eddf7
GameDB: Add Autoflush for Astro Boy and CPU Sprite for Alias
2023-02-14 00:18:08 +00:00
refractionpcsx2
982fd42683
GS: Preload whenever it matches an upload. GUI option forces preloads.
2023-02-14 00:18:08 +00:00
RedDevilus
90e28e7957
GameDB: Fix Japanese KH2 - Final Mix
...
Change Normal Vertex halfpixel with roundsprite
2023-02-13 23:59:41 +00:00
JordanTheToaster
f4201f3947
GameDB: Remove fix from Soulcalibur 3
...
No longer needed as the hash cache no longer does an explosion.
2023-02-13 23:27:27 +00:00
PCSX2 Bot
7844b40243
PAD: Update to latest controller database.
2023-02-13 17:37:59 +01:00
JordanTheToaster
d0839a3d55
GameDB: Fixes for graphics in Mana Khemia 2
...
Fixes missing graphical effects in battles by disabling mvu speedhack.
2023-02-13 16:07:31 +00:00
JordanTheToaster
876fd9ba9e
GameDB: Vexx underwater rendering fixes
...
Adds Tex in RT to fix underwater rendering being totally broken.
2023-02-13 09:37:31 +00:00
lightningterror
e12717c108
CDVD: Fix FreeBSD compile.
2023-02-13 03:02:59 +01:00
refractionpcsx2
af0b17bb7a
Counters: Present at VSync End
2023-02-12 21:13:42 +00:00
Stenzek
6f595b7d87
GS/HW: Allow previous frame in depth source lookup
...
Fixes pulling random junk from local memory in Black after adjusting
vsync timing.
2023-02-12 21:13:42 +00:00
JordanTheToaster
59cbdc79f5
GameDB: Fixes for V-Rally 3 and Berserk
...
Fixes sun occlusion in V-Rally 3 and fixes missing subtitles in FMVs in Berserk.
2023-02-12 19:28:13 +00:00
refractionpcsx2
50ff3649b1
GS: Fix divide by zero error
2023-02-12 19:14:54 +00:00
refractionpcsx2
9ca9db8770
GS: Fix undefined behaviour bug in PCRTC
2023-02-12 15:03:24 +00:00
Stenzek
fa70f0e764
GS/HW: Don't age texture cache on idle frames
2023-02-12 08:34:39 +00:00
Stenzek
3eb629f133
InputManager: Restore passing wheel events to ImGui
2023-02-12 07:25:56 +00:00
Stenzek
c9aba6bbe1
GS/TextureCache: Allow tex-in-rt for 16/24/32-bit targets
...
Fixes swirl battle transition in Valkyrie Profile 2.
Fixes top-left screen rendering in Lego Racers 2.
2023-02-12 07:07:52 +00:00
Stenzek
0a26adae76
GS/TextureCache: Dirty with target PSM/TBW, not the EE write
2023-02-12 07:07:52 +00:00
Stenzek
f0798f6510
GS/HW: Combine dirty rectangles for target updates
...
Fewer texture uploads makes Intel GPUs happy.
2023-02-12 07:07:52 +00:00
refractionpcsx2
245b03e208
GS: Limit the height of framebuffer reads
2023-02-12 07:07:26 +00:00
refractionpcsx2
4e31e5fdc2
GS: Use linear interpolation for Screen Offsets
2023-02-12 04:34:07 +00:00
Stenzek
750a74206c
InputManager: Warning fix/default interia value
2023-02-12 04:32:47 +00:00
Stenzek
7e64dc2576
GS/HW: Don't defer TC reset until next vsync
2023-02-12 04:32:47 +00:00
Stenzek
8a08e2fd97
GS: Make sure everything in GSState is initialized
2023-02-12 04:32:47 +00:00
Stenzek
d0a933cda8
GS/TextureCache: Clear surface offset cache on reset
...
Also get rid of RemovePartial(), it's never called.
2023-02-12 04:32:47 +00:00
lightningterror
d00845f56b
GameDB: Add missing Need for Speed - Carbon entry.
2023-02-12 00:46:01 +00:00
lightningterror
3350e5ebb1
GameDB: Replace DMABusyHack with InstantDMAHack for MGS2 Sons of Liberty.
...
DMA timing problem.
Fixes broken half-bottom artifacts.
2023-02-12 00:46:01 +00:00
SideProjectsLab
aeb4445cad
Qt/Input: Improved how mouse movements are mapped to analog ( #7910 )
2023-02-11 23:58:58 +00:00
refractionpcsx2
73abae8cb9
GameDB: Remove forced deinterlacing modes which are no longer required
2023-02-11 20:08:36 +00:00
refractionpcsx2
7ecc7b76ba
GS-PCRTC: Improve automatic de-interlacing to avoid it more often.
2023-02-11 20:08:36 +00:00
refractionpcsx2
71d0bbbc25
GS: Rework of PCRTC code.
2023-02-11 20:08:36 +00:00
JordanTheToaster
26e691ba93
GameDB: Update HPO on Spider Man 2
...
Changes HPO to HPO Special to fix rainbow garbage on the top and left side of the screen when moving.
2023-02-11 17:43:05 +00:00
Stenzek
c7352d9e10
GS: Attempt to recreate device if GPU crashes
2023-02-11 15:33:55 +00:00
Stenzek
7b8f9a54ec
GS/HW: Purge FFX-2 depth clear CRC hack
2023-02-11 15:26:04 +00:00
JordanTheToaster
28980af858
GameDB: Port COP2 patch for Disneys Cars
...
Ports patch to fix broken collisions to PAL Disney's Cars
2023-02-11 15:24:23 +00:00
Stenzek
80dce398e0
GS/HW: Carefully allow move to create new targets
...
Xenosaga I does a move from BP 1C00 to E00, then from E00 to 2A00 a few
frames later for its cutscene transitions. 2A00 then gets used as a
texture and blended on top of the later frames. Because there's no
target at 2A00, the move falls back to the CPU, and E00 contains junk
which gets moved and eventually preloaded instead.
Gradius V uses moves for a screen move/wobble-like effect, by moving
chunks of the framebuffer out, then using those as a texture. It's not
broken at the moment, but it does readback (slow), and break upscaling.
2023-02-11 07:16:19 +00:00
TheTechnician27
06db8eec48
Context.cpp: fix minor typo
2023-02-11 06:46:44 +00:00
Stenzek
9c720efe46
GS/OGL: Fix possible crash downloading odd texture sizes
2023-02-11 06:43:20 +00:00
refractionpcsx2
cbf91a8d19
GS-HW: Tighten CLUT detection slightly.
2023-02-11 02:07:01 +00:00
TheTechnician27
f99414708d
Readme: Two minor changes to the README ( #8105 )
2023-02-11 00:00:25 +00:00
refractionpcsx2
9549a6b16a
GS: Fix TME processing when Alpha->IsBlack & !TEX0->TCC
2023-02-10 23:48:43 +00:00
lightningterror
3206094545
GameDB: Add full mipmap and trilinear ps2 to Hard Hitter games.
...
Improves ground texture rendering.
2023-02-10 22:24:33 +01:00
Stenzek
5cfae80701
GL/OpenGL: Add a hidden [EmuCore/GS] DisableGLDownloadPBO option
...
.. to disable the use of PBOs when reading back.
2023-02-10 14:38:21 +00:00
JordanTheToaster
b4d140c6bb
GameDB: Fixes for 187 Ride or Die
...
Add autoflush to soften bloom and HPO Special Texture to fix misaligned bloom.
2023-02-10 14:15:51 +00:00
Stenzek
c65eb3c3ee
GS/HW: Fix crash with AVX2 due to unaligned pitch
2023-02-10 14:15:33 +00:00
Mrlinkwii
eec0984dbe
Gamedb: remove skipdraw from Need for Speed - Undercover
2023-02-10 14:47:52 +01:00
Stenzek
9b1163f959
GS/HW: Use sampler for clamp/repeat when it's redundant
...
But only for local memory sources (not targets), it causes issues with
upscaling otherwise.
2023-02-10 11:20:37 +00:00
Stenzek
5b5edc506d
Misc: Warning fixes
2023-02-10 11:20:37 +00:00
refractionpcsx2
b30b4375e7
GS: Detect 16bit source copy in to 32bit target shuffle
2023-02-10 11:19:41 +00:00
Stenzek
1b0c03d892
GS/HW: Fix fixed/invalid TEX0 case in TimeSplitters 2
2023-02-10 03:43:10 +00:00
Ziemas
bca49184e7
Debugger: Fix missing return path. ( #8094 )
2023-02-09 19:48:54 +00:00
Stenzek
26d6c33163
GSRunner: Clear bindings and disable game settings
2023-02-09 17:29:47 +01:00
Ziemas
9420615317
Implement thread listing for IOP
...
Abstracts away threads behind a common interface for both EE and IOP
2023-02-09 15:49:56 +00:00
Stenzek
7198c6b8c6
GS: Use u32 instead of size_t for index storage
...
These are never going to be greater than 2^32-1, and they're truncated
in a bunch of places anyway.
2023-02-09 14:54:42 +00:00
Stenzek
9513864851
GS: Make prim a template parameter for auto flush
...
It's force inlined into VertexKick(), which also has prim as a template
parameter.
2023-02-09 14:54:42 +00:00
Stenzek
f9b8aa1862
GS: Handle index swap case for auto flush
...
DirectX and OpenGL no longer have different draw splitting.
2023-02-09 14:54:42 +00:00
refractionpcsx2
34371c070c
Mcd-Folder: Prevent crash trying to delete non-existent node.
2023-02-09 14:06:21 +00:00
Stenzek
d6099dd263
GS/Vulkan: Use Bresenham line rasterization when supported
2023-02-09 13:42:05 +00:00
Stenzek
a1bc39141e
PAD: Fix trigger deadzone/scale setting
2023-02-09 12:30:20 +00:00
Connor McLaughlin
13ed41d077
GS/DX11: Disable multisampling in rasterizer state
2023-02-09 11:13:42 +00:00
Stenzek
8a0a8f718f
GameDB: Remove preloading disable for a bunch of games
...
These are fine now.
2023-02-09 10:51:06 +00:00
Stenzek
7d08a54ad9
GS/HW: Optimize TC source size based on CLAMP
2023-02-09 10:51:06 +00:00
Stenzek
b9b47e3ec7
GS/OGL: Fix upload row length for texture Update()
2023-02-09 10:51:06 +00:00
refractionpcsx2
16989f2122
GS-HW: On overwrite of large incompatible format texture, erase old.
2023-02-09 10:50:40 +00:00
Berylskid
892d3a370d
GameDB: Fix texture flickers of Armored Core Nexus
2023-02-09 09:37:17 +00:00
Stenzek
6af7ca9867
PAD: Fix invert in deadzone computation
2023-02-09 10:03:55 +01:00
Stenzek
c3c354f794
PAD: Add trigger deadzone/sensitivity settings
2023-02-09 10:03:55 +01:00
Stenzek
43572a1560
Qt: Mark widget binder functions as inline
...
Should also fix the unused warning without using [[maybe_unused]];
2023-02-09 10:03:55 +01:00
Stenzek
79daed63ee
Qt: Handle multiplier in controller settings
2023-02-09 10:03:55 +01:00
Stenzek
21d3ad86d4
Qt: Make controller settings page scrollable
2023-02-09 10:03:55 +01:00
Stenzek
31ebe842e8
Qt: Add per-bind sensitivity/deadzone controls (shift-click)
2023-02-09 10:03:55 +01:00
eyfix
88487de72f
USB: Add values to GunCon2 config. ( #8078 )
2023-02-09 09:55:23 +01:00
Haruka
616da8c99d
CDVD: simplify code
2023-02-09 09:52:00 +01:00
Haruka
ec8712cceb
CDVD: use DevCon logging instead of stdout / stderr
2023-02-09 09:52:00 +01:00
Haruka
3d6923b2a1
CDVD: implement SetSpindleSpeed on macOS
2023-02-09 09:52:00 +01:00
Haruka
f04337becf
CDVD: fix macOS CD reading
2023-02-09 09:52:00 +01:00
Haruka
9a5dd4c19d
CDVD: macOS physical disc support
2023-02-09 09:52:00 +01:00
lightningterror
643e0b1039
GameDB: Add Autoflush hw fix to MGS3 Subsistence.
...
Fixes lens flare.
2023-02-09 07:06:21 +01:00
Stenzek
330061a6e7
GS/OGL: Fix offseted downloads not being offset
...
Fixes background screen effect in Gradius V.
2023-02-09 07:04:50 +01:00
Stenzek
0a292715cf
GS/OGL: Align texture uploads to 64 bytes
...
Fixes potential crash in some games with odd-sized targets
and preloading (e.g. Densha De Go).
2023-02-09 07:04:50 +01:00
Berylskid
52f034a513
GameDB: Add missing quatation marks in memcardFilters for Armored Core Last Raven
2023-02-08 17:32:49 +01:00
Stenzek
25e05388ba
Qt: Open fullscreen window on same display as main
2023-02-08 17:29:59 +01:00
JordanTheToaster
7ad9a1af03
GameDB: Add Paltex to Gacharoku
...
Stops the hash cache from being silly and exploding.
2023-02-08 17:29:22 +01:00
refractionpcsx2
9346c69343
GS-HW: Iterate dirty rects in reverse to join existing ones.
2023-02-08 00:05:44 +00:00
refractionpcsx2
4a3f0ccf96
GS-HW: Process dirty rects separately, improved Tex in RT compatibility
2023-02-08 00:05:44 +00:00
refractionpcsx2
52a1396e29
GSDumpRunner: Fix new options, add missing Preload Frame
2023-02-07 23:40:01 +00:00
JordanTheToaster
f556dd2584
GameDB: Add missing The Godfather fixes
...
Adds missing fixes for other entry's of The Godfarther.
2023-02-07 23:26:04 +00:00
refractionpcsx2
aea5c09825
GSDumpRunner: Ability to enable manual hw hacks for testing
2023-02-07 22:31:36 +00:00
refractionpcsx2
8c3c9a1219
GSDumpRunner: Tweaks to reduce console messages and redundant frame dumps
2023-02-07 22:31:36 +00:00
eyfix
a4f1f383a7
USB/LightGun/GunCon2: Fix wrong code of GunCon2. ( #8066 )
...
240 is used for the default screen height elsewhere in the file.
BID_SHOOT_OFFSCREEN is already handled at line 295.
2023-02-07 06:21:48 +01:00
JordanTheToaster
ee73c5c1b5
GameDB: Various small fixes
...
Fixes for Transformers The Game to fix bloom and mipmapping issues and add missing db entrys.
2023-02-07 06:19:59 +01:00
refractionpcsx2
c2904a4633
GS-HW: Don't enable merge sprite in native resolution
2023-02-06 23:59:06 +00:00
JordanTheToaster
6faa2249f9
GameDB: Add Disable InstantVU to MGS 3 Subsistence
...
Disables InstantVU1 to fix missing letters in text such as the letter E also adds more fixes and missing fixes for Forever Kingdom / Evergrace 2.
2023-02-07 00:24:47 +01:00
lightningterror
119c3acfe7
GS-tc: Cleanup hw texturecache.
...
Initializations, constants, casts.
2023-02-07 00:22:46 +01:00
lightningterror
138a2683f2
USB: Fix Variable is assigned a value that is never used warning.
...
Codacy.
2023-02-07 00:22:46 +01:00
PCSX2 Bot
463637fa10
PAD: Update to latest controller database.
2023-02-07 00:19:55 +01:00
refractionpcsx2
d5aab926bf
GameDB: Add Game Fix for Scandal
2023-02-05 17:40:02 +00:00
KamFretoZ
37ba04b770
GameDB: Fixes for "Toy Story 3" & "WALL-E" ( #8045 )
2023-02-05 14:53:09 +00:00
refractionpcsx2
3d0b7dee71
GameDB: Update K-1 Grand Prix fixes to use Instant DMA instead.
...
This seems to be more reliable in correcting the issue, and for some reason the old way is no longer working properly.
2023-02-05 14:50:36 +00:00
JordanTheToaster
a287c2caac
GameDB: Add Align Sprite to Football Kingdom
...
Fixes vertical lines.
2023-02-05 14:42:58 +00:00
Stenzek
1b673d9dd0
GS/HW: Simplify m_vertex/m_index
...
Switches DX11 to a larger streaming buffer, adds missing texture copy
counter for colclip.
2023-02-04 12:30:24 +00:00
Stenzek
d10621c201
GS/DX11: Use annotations for debug messages
2023-02-04 12:30:24 +00:00
Ziemas
e1d6dfc324
Add command line boot and debug option
2023-02-04 12:30:07 +00:00
Stenzek
130ea2a7ca
PAD: Fix pressure getting set to 1 after modifier
2023-02-04 12:29:53 +00:00
Stenzek
c8d53253d2
Qt: Defer application quit on window close
...
Fixes Mac builds crashing when the Metal renderer tries to clear the
layer on a non-existant window.
2023-02-04 12:29:44 +00:00
Stenzek
5c67438925
VMManager: Only exit CPU execution if we were running
...
Fixes crash if you were paused when you shut down the VM with the EE
interpreter enabled.
2023-02-04 12:29:44 +00:00
lightningterror
1012dba8d7
GameDB: Add basic mipmap to Narc and Tom & Jerry War of the Whiskers.
...
Fixes textures.
2023-02-03 23:51:05 +01:00
Mrlinkwii
e8d43f53d9
GameDB: fixes for 'Tom & Jerry - War of the Whiskers' & 'Brave - The Search for Spirit Dancer''
2023-02-03 18:19:42 +00:00
RedDevilus
a0e8ce4b13
Qt: Fix compatibility string
...
Playable rating was missing which is the most common rating for PCSX2. There are some other issues like the images look bad for star rating and some other stuff. Also resize the compatibility table width a bit.
2023-02-03 16:09:46 +00:00
refractionpcsx2
0e35b3edcb
GS: Extend things to handle the alpha blended clear in NARC/Brave
2023-02-03 15:17:10 +00:00
refractionpcsx2
25bb5851ec
GS-HW: Fix special CLUT case that uses preloading.
2023-02-03 15:17:10 +00:00
refractionpcsx2
80b0bc0869
GS-HW: Adjust clear detection for clears with FBMSK
2023-02-03 15:17:10 +00:00
refractionpcsx2
c05743b7b9
GS-HW: Improve FBW=1 clear for Singstar games
2023-02-03 15:17:10 +00:00
Stenzek
7c2a1f0f37
GS: Vectorize CLUT rect update
2023-02-03 14:36:37 +00:00
Stenzek
0b8b9e75d1
GS: Don't do CLUT auto flush test on invalid PRIM
...
Fixes OOB array access in Xenosaga I's cutscenes.
2023-02-03 14:36:37 +00:00
refractionpcsx2
d65c343e91
GameDB: Add preload to Siren 2
2023-02-03 06:54:56 +00:00
refractionpcsx2
cd8e7cc947
GS-HW: Queue preloads from Local->Local moves on CPU also
2023-02-03 06:54:56 +00:00
refractionpcsx2
0df5cf2e91
GS-CLUT: Handle invalidation on wrapping writes
2023-02-03 01:55:25 +00:00
refractionpcsx2
412275e40d
GS: Convert ee write list to vector, fix some bugs.
2023-02-03 00:09:54 +00:00
refractionpcsx2
4c7ad66bd7
GS-HW: Check for CLUT upload before invalidating or running on GPU.
...
Clean up some preload code and improve the detection.
2023-02-03 00:09:54 +00:00
refractionpcsx2
8ac21357c3
GS-HW: Force preload 1 frame after reset
2023-02-03 00:09:54 +00:00
refractionpcsx2
2fd88b901b
GS-TC: Don't clear on reset, only invalidate frames.
...
Fixes bug with counting writes before flushing.
Track what textures are used as frames.
It's possible that further to this the PCRTC disables on CSR reset, but we need to test this first, but that would fix the logo at the bottom when booting through the bios in Software mode.
2023-02-03 00:09:54 +00:00
refractionpcsx2
5697759d9e
GS-HW: Try to make Preload Frame Data slightly less gross.
...
These changes make sure there's a matching EE transfer to texture allocation in that frame, if not, then don't allocate anything. This should reduce bad data being loaded in to the Rt.
Preload replaced for Simple 2000 Series Vol. 114 - The Onna Okappichi Torimonochou, preload worked by chance (but no more), disable depth works.
2023-02-03 00:09:54 +00:00
refractionpcsx2
ee0042c768
GameDB: Remove no longer needed Preload Frame settings
2023-02-03 00:09:54 +00:00
refractionpcsx2
a6212f1388
GS-HW: Always preload new frames for PCRTC if none found.
2023-02-03 00:09:54 +00:00
refractionpcsx2
7bfea60b35
GS-TC: Tex In RT expand target match
2023-02-02 23:46:05 +00:00
refractionpcsx2
beee740dc8
GameDB: Add Mipmapping to Jak X, replace FMV fix on Snowboard Heaven
2023-02-02 23:46:05 +00:00
refractionpcsx2
e31387b8bc
GS-TC: Don't Tex in RT on old targets/PCRTC only frames.
2023-02-02 23:46:05 +00:00
TheLastRar
3586a12c46
DEV9: Remove pcap dumper
...
Never worked in Qt
2023-02-02 21:13:52 +00:00
TheLastRar
bf21254b13
DEV9: Pcap loop instead of returning on invalid packet
...
Should improve pcap bridged performance when lots of unrelated network traffic is present.
2023-02-02 21:13:52 +00:00
TheLastRar
dc9f61e70a
DEV9: Add classes for editing packets and make PCAP use them
2023-02-02 21:13:52 +00:00
TheLastRar
3028998a43
DEV9: Move most of the pcap methods into PCAPAdapter
...
Also includes the following changes;
pcap_io_running checks replaced with assets in send/recv
pcap_io_running checks replaces checks on hpcap being non null.
Don't cast header->len from unsigned to signed when checking for jumbo frames
Log dropping jumbo frames
Free pcap filter code
Check return value of GetMACAddress() and handle appropriately.
2023-02-02 21:13:52 +00:00
TheLastRar
42511ce8d8
DEV9: Remove unneeded headers
...
by providing a typedef for Adapter
2023-02-02 21:13:52 +00:00
RedDevilus
c245d2134f
GameDB: Driver Parallel Lines + Godfather + ...
...
Godfather: remove on-screen garbage
Driver Parallel Lines: Reduce misaligned bloom issues
Simple 2000 Series Vol. 109 - The Taxi 2: name fix to be Chauffeur and not like train driver (Utenshi to Untenshu)
Rimococoron
2023-02-02 14:22:06 +00:00
JordanTheToaster
f01884537d
GameDB: Assorted fixes
...
Fixes the name of GT-R 400 and adds round sprite to fix lines in menus and text and corrects the name of 40k Fire Warrior to correctly have a space.
2023-02-01 10:23:11 +00:00
Mrlinkwii
b48fb0d4da
Misc : label & comment fixes
...
Misc : remove old comments
labeler: Add labels for Translations
2023-02-01 10:22:12 +00:00
RedDevilus
7a6470a19d
CI: Add RetroAchievements/Rcheevos labels for PRs
...
Beats doing it manually labels for Rcheevos.
2023-02-01 09:39:30 +00:00
Silent
bfd8fc771a
Qt: Clear the status text after gamelist scanning
...
Improves UI parity with DuckStation.
2023-02-01 09:38:46 +00:00
Connor McLaughlin
f96ca4ac1f
GS/OGL: Fix syntax error in fragment shader
2023-02-01 09:04:52 +01:00
TheLastRar
937bfce68e
DEV9: Better match HDD size per-game UI to rest of settings
2023-01-31 21:23:05 +00:00
TheLastRar
5869d35d85
DEV9: Consider placeholderText when opening File dialog
...
Per-game settings store the global setting as placeholderText.
If no per-game setting is present we can prefill the dialog with the global setting, before falling back to a default value
2023-01-31 21:23:05 +00:00
TheLastRar
8d3325e6cd
DEV9: Fix HDD file overwrite check
2023-01-31 21:23:05 +00:00
TheLastRar
4badb5b975
DEV9: Fix HddEnable not enabling UI correctly in per-game settings
2023-01-31 21:23:05 +00:00
TheLastRar
7e4ff233ec
DEV9: Fix Per-game HDD path
...
SettingWidgetBinder isn't capable of handling this yet
2023-01-31 21:23:05 +00:00
refractionpcsx2
0e3397239d
GS: Correct GSIMR/GSCSR reg init, regression from previous release
2023-01-31 16:55:45 +00:00
refractionpcsx2
08bae3da2e
GS: Fix h/vsync counters on mode change/sync.
2023-01-31 14:56:48 +00:00
refractionpcsx2
4b49c8bd6e
GS: Correct CSR behaviour on mode change
2023-01-31 14:56:48 +00:00
refractionpcsx2
c1bd1fcbd4
GS: Clear Privilage registers on GS Reset via CSR
2023-01-31 14:56:48 +00:00
TheLastRar
1c3379f082
Qt: Connect close instead of accept for the close button
2023-01-31 02:06:09 +00:00
Mrlinkwii
86c97a8ba3
GameDB: fixes for Megaman X Command Mission
2023-01-30 20:55:18 +00:00
lightningterror
8e6c18d3f4
emitter: Ignore Wmissing-braces warnings on clang.
2023-01-30 20:32:33 +01:00
Goatman13
f1e80c466d
IPU: Reset threshold on IPU reset.
2023-01-30 19:13:50 +00:00
Mrlinkwii
9a542bcb20
GameDB: fixes for Simple 2000 Series Vol. 48
2023-01-30 17:31:00 +00:00
JordanTheToaster
290c8ec420
GameDB: Various Tekken fixes
...
Disables preloading entirely on Tekken Tag Tournament and Tekken 4 and adds missing fix comments and missing db entry's for both games.
2023-01-30 14:03:58 +00:00
Mrlinkwii
517ccd5e40
GameDB:fixes for Dragon Quest VIII - Journey of the Cursed King
2023-01-29 17:14:17 +00:00
JordanTheToaster
bb7bbe0a60
GameDB: Add full Mipmapping to HP COS
...
Adds full mipmapping and trilinear (PS2) to harry potter and the chamber of secrets to fix blurry textures also adds a missing DB entry.
2023-01-29 16:17:35 +00:00
TellowKrinkle
ca25a31d79
GS: Display output ignores TEXA
2023-01-29 10:39:33 +00:00
RedDevilus
e804e99013
GameDB: Harry Potter and the Chamber of Secrets
...
No texture preloading for Harry Potter and the chamber of secrets to improve performance.
2023-01-28 22:56:12 +00:00
Stenzek
f447aded57
Qt: Better handle VM-requesting-shutdown case
...
This was a bit wonky in batch mode before. Now all possible exit paths
close the application at the same point.
2023-01-28 13:40:55 +00:00
Stenzek
c596a51593
VMManager: Exit the CPU rec immediately on stopping
2023-01-28 13:40:55 +00:00
Stenzek
ed26368a3a
Achievements: Fix race in notifications
...
GS thread might not initialize fullscreen UI before data finishes
parsing.
2023-01-28 13:40:41 +00:00
Stenzek
1b40e4aaca
Qt: Fix -nogui/-batch closing
2023-01-28 02:51:02 +00:00
Stenzek
84d7fe550b
GSDumpReplayer: Fix frame limiting
2023-01-28 02:51:02 +00:00
TheLastRar
e68d507659
DEV9: Unify GetAdapter method definitions
...
by providing a typedef for Adapter
2023-01-27 18:52:29 +00:00
TheLastRar
2db1e8fb81
DEV9: Move logic for getting MAC address into AdapterUtils
2023-01-27 18:52:29 +00:00
JordanTheToaster
df674d4056
GameDB: Correct use of Norway PAL code
...
Uses the correct flag instead of a spooky question mark.
2023-01-27 18:51:54 +00:00
Silent
21dcda147c
Host: Fix a context menu regression from #7960
2023-01-27 18:46:20 +00:00
JordanTheToaster
201d5ba219
Docs: Update sponsors in README
2023-01-27 17:59:01 +00:00
JordanTheToaster
2728462d77
GameDB: A variety of fixes
...
Fixes to names of games depth line fixes and misaligned bloom galore.
2023-01-27 17:59:01 +00:00
Silent
f73b497b67
Host/VMManager: Remove save state cache invalidation and just populate lists every time
...
Fixes issues where inexistant save states are listed in dropdowns
2023-01-27 13:52:58 +00:00
Silent
d2bdb85dc8
SaveState: Add a distinct error message when the file doesn't exist
...
It doesn't make sense to say that the file is not a valid archive,
because it doesn't exist in the first place.
2023-01-27 13:52:58 +00:00
Tyler Wilding
3572b4752e
translations: initial run of lupdate for base english strings
...
lupdate.exe -recursive '.' -ts ./Translations/pcsx2-qt_en.ts -source-language en
2023-01-27 11:11:32 +00:00
Toastarrr
20de162a55
OSD: Fix invisible inputs
...
OSD: Show all button inputs and their pressure when available
2023-01-27 11:10:47 +00:00
TheLastRar
64a8e66bac
DEV9: Sockets, Treat UDP connections with nearby src/dst ports as fixed
...
Only doing this for equal ports proved too strict for some games.
2023-01-27 11:02:29 +00:00
TheLastRar
ccc1874a4b
DEV9: Correct a few socket logs
2023-01-27 11:02:29 +00:00
Stenzek
4fec896378
Qt: Make behavior between both update checks consistent
2023-01-27 10:37:00 +00:00
Stenzek
d485fcb3ee
GameList: Fix double CDVD open
2023-01-26 18:26:32 +00:00
Stenzek
c9498c3cec
CDVD: Don't report host error on iso detect fail
...
We don't want it popping up while scanning the game list.
2023-01-26 18:26:32 +00:00
Stenzek
62fffaf56f
GzippedFileReader: Fix freeing potentially-invalid pointer
2023-01-26 18:26:32 +00:00
Stenzek
553a5cc455
CDVD: Remove exceptions
2023-01-26 11:11:36 +00:00
Stenzek
957ec1d3d3
VTLB: Add option to pause on TLB miss
...
Rather than making it contingent on dev builds.
2023-01-26 11:11:36 +00:00
Stenzek
00c158387b
x86/iR5900: Use event test to break execution on exit
...
Particularly relevant for TLB misses, we want to stop execution as soon
as possible.
2023-01-26 11:11:36 +00:00
Stenzek
d12fa690c0
R5900: Remove exceptions
2023-01-26 11:11:36 +00:00
Stenzek
94226e83ba
Common: Purge EventSource
2023-01-26 11:11:36 +00:00
Stenzek
4cf041f6cb
Common: Move VirtualMemory related functionality to core
...
Also rewrites page fault handling to not use EventSource junk.
2023-01-26 11:11:36 +00:00
icup321
1b86a6e6f8
GameDB: Fixes for Incredibles - ROTU
2023-01-26 09:44:59 +00:00
Stenzek
6e907ae618
vtlb: Remove upper/lower 32-bit unmapped split
...
This was only necessary on 32-bit because the sign bit was abused for
representing handlers. Since we're 64-bit only, we use bit 63, which
won't clash with the guest's 32-bit virtual address.
2023-01-26 09:41:13 +00:00
Stenzek
39dde85d03
Qt: Fix -Wunused-lambda-capture warning
2023-01-26 09:28:13 +00:00
Stenzek
8bb9170865
Build: Enable RTTI for Clang debug builds
...
Qt tries to dynamic_cast as part of an assertion, which aborts at
runtime. When we next rebuild Qt, we'll disable RTTI in Qt, so this will
be a non-issue. But until then, this change makes debug clang builds
usable.
2023-01-26 09:28:13 +00:00
TellowKrinkle
2cd5ce6aea
GHActions: Update release pipeline for MultiISA
2023-01-25 18:27:06 -06:00
Florin9doi
64fbaff82b
DInput: Support for up to 128 buttons
2023-01-25 20:46:44 +00:00
Stenzek
15a38f5f9d
x86/iR5900: Remove reset atomics
...
These only ever get changed on the EE thread now, this ain't no wx mess.
2023-01-25 15:51:53 +00:00
Stenzek
4c1d93a322
VMManager: Defer reset when running
...
Stops us resetting during the event test, which can leave things in a
pretty messed up state.
2023-01-25 15:51:53 +00:00
Silent
6a40959f3a
DInputSource: Use wil on m_dinput_module
2023-01-25 13:21:51 +00:00
Mrlinkwii
c4bf297f42
GameDB: clean up comments
2023-01-25 13:15:58 +00:00
Stenzek
da1b408f97
GS: Remove config.h
...
It conflicts with the main PCSX2 Config.h, and the defines don't need to
be set in the global namespace anymore.
2023-01-25 13:15:17 +00:00
Stenzek
91c3e3b684
GS/SW: Use rip-relative addressing for constants
2023-01-25 13:15:17 +00:00
Stenzek
609a44aaf2
GS/SW: Move code buffer into main memory map
2023-01-25 13:15:17 +00:00
Stenzek
3d84443bcf
GS/SW: Share JIT code between all threads
2023-01-25 13:15:17 +00:00
Stenzek
56046d4db8
GS/SW: Move scanline local data to rasterizer
2023-01-25 13:15:17 +00:00
Stenzek
90fc037833
GS/SW: Share global data between threads
2023-01-25 13:15:17 +00:00
Stenzek
ee4eadf7a6
GS/SW: Make local a function parameter to DrawScanline
2023-01-25 13:15:17 +00:00
Stenzek
3292121e67
GS/SW: Make local a function parameter to SetupPrim
...
.. and associated 32-bit removal.
2023-01-25 13:15:17 +00:00
Stenzek
c8416b820b
GS/SW: Combine IDrawScanline and GSDrawScanline
2023-01-25 13:15:17 +00:00
Stenzek
c9d229e336
OpenGLHostDisplay: Set colour mask before drawing OSD
...
Fixes OSD getting messed up when the GS output is turned off.
2023-01-25 12:08:43 +00:00
pgert
bfbcd7a949
GameDB: Force English in Tomb Raider - The Angel of Darkness US ( #7950 )
...
Due to a game bug, the game will crash if your BIOS language is set to French or Spanish due to missing files on the disc.
2023-01-25 10:29:23 +00:00
JordanTheToaster
bf2ba3c4d1
GameDB: Add missing demos
...
Adds some missing PAL demos to the DB.
2023-01-24 18:31:36 +00:00
Stenzek
9d50d44c99
GS: Show VRAM usage in statistics
2023-01-24 10:38:03 +00:00
Stenzek
e76afee12d
GS/TextureCache: Only expand target on write on TBW match
2023-01-24 10:20:42 +00:00
TheLastRar
06ef51db2e
DEV9: Move NetLib functions into header and mark as inline
2023-01-23 18:47:28 +00:00
TheLastRar
a85a2a3cc5
DEV9: Make use of MAC_Address struct
2023-01-23 18:47:28 +00:00
TheLastRar
8fbecbcdd7
DEV9: Add MAC_Address struct
2023-01-23 18:47:28 +00:00
TheLastRar
b386f78d68
DEV9: Make use of WriteIPAddress
2023-01-23 18:47:28 +00:00
TheLastRar
095757044a
DEV9: Add IP_Address helpers to NetLib
2023-01-23 18:47:28 +00:00
PCSX2 Bot
9b3b8aa4de
PAD: Update to latest controller database.
2023-01-23 17:05:04 +01:00
Connor McLaughlin
4932834441
GSRunner: Release globals on shutdown
2023-01-23 16:49:24 +01:00
refractionpcsx2
8773ebf64b
VM: Queue shutdown message when called from inside emulation.
2023-01-23 16:45:58 +01:00
Connor McLaughlin
f628795b3f
GS/Vulkan: Don't apply TFX state on utility draw
2023-01-23 15:01:57 +01:00
lightningterror
0c78bda328
GS-hw: Fix texture shuffle assert which broke debug builds.
2023-01-23 14:48:40 +01:00
lightningterror
d9f4bc70fb
common-ogl: Fix Shader compiled with warnings log spam on gl.
...
Observed on intel igpu.
2023-01-23 14:48:40 +01:00
lightningterror
ddd2ea5f4d
GS-gl/vk: Cleanup some logs.
...
Instead of ifdefing the longs use Devcon, does the same thing.
Hide point expansion logs behind dev/debug build.
2023-01-23 14:48:40 +01:00
JordanTheToaster
a326303956
GameDB: Fixes for TC SC Pandora Tomorrow
...
Fixes for black loading screens and misaligned bloom.
2023-01-23 09:47:19 +00:00
refractionpcsx2
ba1eba98ea
GS/Debug: Fix bitfield reading in fprintf for cross compatibility.
2023-01-22 23:49:40 +00:00
refractionpcsx2
8282ebce40
GS-HW: Don't optimise clamp on shuffle
2023-01-22 23:12:19 +00:00
Berylskid
4c3b7c45cf
GameDB: Remove Preload Frame Data for AC Last Raven
...
On SLPS-25462, disabling Preload Frame Data no longer causes black screens during missions, so it seems no longer necessary.
2023-01-22 16:18:39 +00:00
JordanTheToaster
668251274a
GameDB: Disable Instant VU in Kim Possible WTS
...
Disables Instant VU to dramatically decrease the load the game puts on the EE and VU for seemingly no reason.
2023-01-22 15:51:38 +00:00
KFZ
e79fc72950
GameDB: Fixes for SpongeBob - The Movie ( #7936 )
2023-01-22 15:51:22 +00:00
JordanTheToaster
bcda41120e
GameDB: Add Autoflush to Dynasty Warriors 5 Xtreme
...
Autoflush fixes the missing sun luminosity.
2023-01-22 15:01:54 +00:00
Mrlinkwii
80fc00bb05
GameDB: fixes for 'Snowboard Heaven'
2023-01-21 18:39:45 +00:00
refractionpcsx2
f71ccab811
GameDB: Remove BFF deinterlacing from Alpine Racer 3, no longer required
2023-01-21 18:14:13 +00:00
refractionpcsx2
795951a2e8
Build: Fix some VS filers.
2023-01-21 18:14:13 +00:00
refractionpcsx2
d62999ed16
GS: Don't do fast clear if SCANMSK is enabled.
2023-01-21 18:14:13 +00:00
lightningterror
9b1699a5a4
GS-hw: Cleanup GS memory clear.
...
Create IsConstantDirectWriteMemClear function to reduce code duplication and making code cleaner.
2023-01-21 17:01:32 +00:00
Stenzek
88c1f00b62
GS: Add audio capture and custom resolution
2023-01-21 16:56:57 +00:00
Stenzek
6834367a3e
GS: Move video capture encoding onto its own thread
2023-01-21 16:56:57 +00:00
Stenzek
dedcf21a37
GSCapture: Make readback for capture asynchronous
2023-01-21 16:56:57 +00:00
Stenzek
a747a5f9fa
SPU2: Make SndOut.h compile in isolation
2023-01-21 16:56:57 +00:00
Stenzek
fcfb9865df
GS: Add GSDownloadTexture (so we can download more than one at once)
2023-01-21 16:56:57 +00:00
JordanTheToaster
aa1e9cc9fa
GameDB: Add AutoFlush to Battle For Volcano Island
...
Adds autoflush to fix texture corruptions.
2023-01-21 16:02:08 +00:00
Silent
9b7d21891d
GameDB: Correct Colin McRae Rally 3 sun rendering
2023-01-21 14:18:17 +00:00
lightningterror
df19baed37
labeler: Add labels to shader files changes based on renderer.
2023-01-21 01:28:59 +01:00
Leyo
7848f6a1c5
GameDB: Syphon Filter: The Omega Strain Beta Speed Fix ( #7926 )
...
Co-authored-by: Leyo1 <71053461+Leyo1@users.noreply.github.com >
2023-01-20 22:57:25 +00:00
JordanTheToaster
14e128337d
GameDB: Add missing Bratz The Movie fix
...
Adds a missing fix for the NTSC-U version of the game.
2023-01-20 22:56:31 +00:00
lightningterror
cb314f0a0b
labeler: PAD labels are unified now.
2023-01-20 18:38:54 +01:00
Oymat
ddb313fd2b
GameDB: Add Mipmapping and Trilinear to Parappa the Rapper 2 ( #7924 )
...
Closes https://github.com/PCSX2/pcsx2/issues/7922
2023-01-20 15:53:13 +00:00
lightningterror
8f183955a0
GS-vk: Fix sample_4_index shader.
...
Macro conditions conditions should return a value.
Fixes bad shader issues on games that trigger it.
Fixes Star Ocean shadows.
Fixes Keroro Gunsou - Mero Mero Battle Royale text.
Make the rounding consistent accross all renderers.
2023-01-20 10:18:03 +01:00
Mrlinkwii
536a4162c4
GameDB: upscaling fixes for 'TOCA Race Driver'
2023-01-19 21:47:36 +00:00
TheLastRar
41a47f99f7
DEV9: Use unique_ptr via typedef for ifadddrs buffer
2023-01-19 14:56:18 +01:00
TheLastRar
31fa1ea21e
DEV9: AdapterUtils formatting
2023-01-19 14:56:18 +01:00
Stenzek
fb49c71118
SPU2: Clean up some unused/conditionally used functions
2023-01-19 11:02:13 +00:00
Stenzek
0b87cfc7d4
SPU2: Clamp output to 32767 instead of 32512
...
Another air-ism which doesn't make much sense.
2023-01-19 11:02:13 +00:00
Stenzek
76fa37019e
SPU2: Use 16-bit samples for output
...
It's clamped to 16-bit in the output anyway.
Volume application is moved to the audio thread, so the stretcher has
higher precision if the user chooses a low volume.
Also vectorizes the int->float conversion (since it happens on the EE
thread, it's beneficial for performance).
2023-01-19 11:02:13 +00:00
Tokman5
d94e861a78
GS: Add video folder and support additional arguments for video dumping
2023-01-19 10:39:22 +00:00
Oymat
d9b537d334
GameDB: Add SoftwareRendererFMVHack to Onimusha: Warlords ( #7916 )
...
close https://github.com/PCSX2/pcsx2/issues/7787
2023-01-18 19:15:43 +00:00
Stenzek
93c2081d3f
USB: Remove readerwriterqueue
...
Not used anymore, apparently forgot to remove this in the USB refactor.
2023-01-18 10:08:46 +00:00
Leyo
5ad8ed43fd
GameDB: Syphon Filter: The Omega Strain PAL speed fix patch ( #7806 )
...
Co-authored-by: Leyo1 <71053461+Leyo1@users.noreply.github.com >
2023-01-17 20:21:13 +00:00
Mrlinkwii
1f4416a77a
GameDB: upscale fixes for 'Lord of the Rings, The - The Two Towers'
2023-01-17 19:26:13 +00:00
Mrlinkwii
e9d4dba64b
GameDB: fixes for 'Dreamworks Madagascar'
2023-01-17 11:15:42 +00:00
lightningterror
3a2307a5c6
GS-hw: Cleanup GSRendererHW.
...
Constants, initializations, casts, broken commented out logs and more.
Remove unused/duplicate function EmulateAtst.
2023-01-16 20:34:10 +00:00
Stenzek
d6c1af1a0c
IPU: Combine source files to work around an LTO bug in clang 15
...
Works around an LTO bug which seems to occur in clang 15, but not in
clang 12. The entire else branch in the 0 case in get_non_intra_block()
was being removed...
Fixes Burnout 3 crashing in clang builds.
2023-01-16 20:13:46 +00:00
JordanTheToaster
f6cb7ca01d
GameDB: Add HPO Normal to WWE 2008 and 2009
...
Fixes slight blur on people and depth bleed that happens on the right hand side.
2023-01-16 18:19:27 +00:00
PCSX2 Bot
bc0fdc49e0
PAD: Update to latest controller database.
2023-01-16 17:18:26 +01:00
Stenzek
43ccb63eb5
Qt: Add DS4/DS5 LED settings
2023-01-16 14:08:01 +01:00
Ty Lamontagne
a0000a8547
Debugger: Implement boot and debug
...
Creates a breakpoint automatically on the ELF entry point
2023-01-15 17:05:35 +00:00
Stenzek
a37ff0c4f2
GS/Vulkan: Fix incorrect clamp in CreateSurface()
2023-01-15 17:40:15 +01:00
Stenzek
e449ad7472
GS/TextureCache: Check PSM matches before expanding target
...
Mercenaries is doing a 128x4095 write in PSMT4, which when upscaling,
goes beyond the limits of most GPUs.
2023-01-15 17:40:15 +01:00
Stenzek
a718a785b3
GS/TextureCache: Don't recycle resized target textures
...
They're probably going to be oddly-sized.
2023-01-15 17:40:15 +01:00
Stenzek
ea7cc08832
GameDB: Remove preload frame from Burnout games
...
Doesn't appear to be needed with GPU CLUT?
2023-01-15 16:20:40 +00:00
Stenzek
a342f4c7e9
GS/HW: Adjust Burnout CRC hack to stop hash cache spiking
2023-01-15 16:20:40 +00:00
JordanTheToaster
0af2657bbc
UI: More text descriptions for options
...
Adds more text descriptions for various options to help understand what a setting does better.
2023-01-15 14:49:05 +00:00
Stenzek
451c2a244f
SPU2: Fix sound output
...
Regression from a603aed7db
2023-01-15 12:48:47 +01:00
lightningterror
a603aed7db
SPU2: Update WriteSamples function commented out code to work properly when enabled.
2023-01-15 11:10:46 +01:00
lightningterror
f6bbf410f1
SPU2: Remove dynamic tuning commented out code.
...
No longer works as it relied on wx.
2023-01-15 11:10:46 +01:00
lightningterror
018692edd0
SPU2: Cleanup SndOut.cpp
...
const, casts, constexpr, initializations.
2023-01-15 11:10:46 +01:00
pgert
2740785df5
UI: Correct Error-messages: "SSE4.1" not "SSE4" ( #7890 )
2023-01-14 23:06:56 +00:00
Stenzek
613a9964a1
FullscreenUI: Fix descriptor use-after-free when deleting state
2023-01-14 14:07:30 +00:00
Ty Lamontagne
2ef2f5db1d
Debugger: Fix step out
2023-01-14 12:51:14 +01:00
Ty Lamontagne
577e15a949
Debugger Expressions: Add 'target', 'load', and 'store' reference
...
target -> The evaluated target of the load or the store, 0 if the opcode is not a memory access
load -> The evaluated target of a load, is 0 if the opcode is not loading
store -> The evaluated target of a store, is 0 if the opcode is not storing
Fixes the disassembly widget mouse click handler
Fixes the breakpoint dialog not setting the breakpoint address or condition cpu (oops)
2023-01-14 01:58:04 +00:00
Mrlinkwii
58ff3e6c0d
GameDB: add missing serial
2023-01-13 23:57:13 +00:00
Stenzek
80c471a939
Dmac: Fix incorrect condition for OPH flag hack
...
Fixes tutorial level in Naruto - Uzumaki Chronicles.
2023-01-13 12:20:12 +00:00
refractionpcsx2
b78fca7b91
GameDB: Add Half-Pixel Offset for Sega Superstars Tennis
2023-01-13 10:26:41 +00:00
Connor McLaughlin
be76092195
USB: Correct Keyboardmania binding list
2023-01-13 09:31:27 +00:00
Stenzek
771d3c3c9d
CI: Retry downloading commands on Linux
...
The Azure Ubuntu package server, in particular, seems to be very
unreliable. Hopefully within 10 attempts it'll complete the package
download in such cases.
2023-01-13 09:30:46 +00:00
arcum42
8c21765c0f
cmake: Turn back on some warnings that no longer need to be turned off.
2023-01-13 09:27:29 +00:00
TellowKrinkle
a2e3522862
GS:MTL: Implement clut shaders
2023-01-13 00:43:47 -04:00
Mrlinkwii
e20c2210f5
GameDB: fixes for Made Man
2023-01-12 20:56:51 +00:00
lightningterror
11f3fecd11
GS-d3d: Fix Wmissing-braces warnings.
2023-01-12 16:26:56 +01:00
lightningterror
1a5d7c1c5d
Qt: Fix Wunused-const-variable and Wunused-function warnings.
2023-01-12 16:26:56 +01:00
Connor McLaughlin
0bca1aab74
Misc: Latest round of warning cleanups
2023-01-12 11:04:29 +01:00
Connor McLaughlin
95fa15f902
Vulkan: Use pool of semaphores instead of per-image
...
Some drivers apparently don't iterate images in the order you expect.
2023-01-12 11:03:21 +01:00
lightningterror
d586582489
GS: Purge leftover wx tooltips.
2023-01-12 01:38:35 +01:00
Stenzek
7ef46eaa29
GameDB: Swap some CPU CLUT games for GPU CLUT
...
Burnout series, NFS Most Wanted.
2023-01-11 23:37:43 +00:00
Stenzek
38957625ad
GameDatabase: Add GPUTargetCLUT
2023-01-11 23:37:43 +00:00
Stenzek
d30e076dbd
GS: Add GPU Target CLUT
2023-01-11 23:37:43 +00:00
Stenzek
0619555232
GS/HW: Use texel fetch/load instead of sampler for palettes
...
Saves a multiply in the shaders in some cases, and frees up one
descriptor slot.
2023-01-11 23:37:43 +00:00
Stenzek
3ffa5eb613
GS: Add const to GSDirtyRect functions
2023-01-11 23:37:43 +00:00
Mrlinkwii
c60583c6bb
GameDB: fixes for Battle for Volcano Island
2023-01-11 23:10:14 +00:00
Stenzek
4cf7a1086d
GS/HW: Adjust Barnyard fix for Jurassic Park and Nicktoons Unite
...
Draws its mipmaps at runtime in a very similar way, except with 24-bit
textures as well as 16/32-bit.
2023-01-11 22:40:04 +00:00
RedDevilus
fa75006ca9
VMManager: Increase software thread count on multicore (4+) CPUs
...
3 is a nice compromise if you have 4 core or more but for some games higher numbers like 8 or even higher would work, however for a lot of games it would perhaps even reduce the performance compared to 3 software rendering threads or in more likelihood have diminishing returns.
Keep in mind that this is just a general situation, in actual use it might be less extra performance (if at all) as you have expected.
2023-01-11 21:48:36 +00:00
RedDevilus
d28b2fa057
Qt: Lower audio ms + Tooltip (affinity+Cycle skip)
...
Lowering 100 ms audio latency to 60 ms.
Makes 100 mixing latency with 20 output latency (120) into a new default of 80 ms which is 50% lower but still is enough headroom as 40 ms even for less capable machines is too high.
Adding tooltip for Affinity Control
Changing tooltip for Cycle Skip from None to Disabled as that is a valid option.
2023-01-11 18:56:42 +00:00
arcum42
0a90765ed0
build: -Wno-maybe-uninitialized is a gcc only warning.
2023-01-11 00:55:21 +01:00
arcum42
2892f629f0
build/QT: Unmute the warnings for deprecation & overloading virtuals. Fix assorted warnings. Mute 'maybe initialized' warnings. Add a policy to take care of LTO warnings in cmake.
2023-01-11 00:55:21 +01:00
Mrlinkwii
5be05853c6
GameDB: fixes for Hawk Kawasaki Racing
2023-01-10 21:00:43 +00:00
JordanTheToaster
0f569ac5cb
Format: Clang format System.cpp
2023-01-10 16:18:26 +01:00
JordanTheToaster
b725c1e8e0
System: Remove unused extensions
...
PCSX2 does not even boot on SSE2 or SSE3 systems and we do not use SSE4a so we should remove it SSE4.1 / 4.2 is a requirement so no use being here either.
2023-01-10 16:18:26 +01:00
JordanTheToaster
4d418d1bb5
Emitter: Remove old unused code
...
Irrelevant and outdated code that is no longer needed.
2023-01-10 16:18:26 +01:00
Ty Lamontagne
752594f69a
Debugger Breakpoints: Implement the user data role in the model
...
Consistent with the other models, and saves some awkward usage in the cpu widget where we have to interpret the variant as a string, to then convert it to a uint. I like this better as it provides an easy interface to get the 'raw' breakpoint data out of the model.
2023-01-10 13:57:06 +01:00
Ty Lamontagne
b6125e97e9
Debugger Stack frames: (Refactor) Use model based widgets
2023-01-10 13:57:06 +01:00
Ty Lamontagne
c00caa886e
Debugger Threads: (Refactor) Use model based widgets
2023-01-10 13:57:06 +01:00
Ty Lamontagne
37540d1c68
Debugger Breakpoints: (Refactor) Use some reflection and item models
2023-01-10 13:57:06 +01:00
lightningterror
8fca67f0d6
FullscreenUI: Cleanup remnants of spu2 interpolation mode.
2023-01-10 13:47:41 +01:00
PCSX2 Bot
13f891c34f
PAD: Update to latest controller database.
2023-01-09 17:05:52 +01:00
JordanTheToaster
f924ab721a
SPU2: Purge interpolation options
...
Removes the options menu for interpolation as all but gaussian will be removed.
2023-01-08 15:19:51 +00:00
JordanTheToaster
ae3708edc6
GameDB: Correct Blood Omen 2 name
...
Corrects Blood Omen 2s name to properly say "The Legacy of Kain".
2023-01-08 14:08:54 +00:00
Stenzek
4ef2574ae3
GS: Separate Cd output from Cs blend cases
...
Fixes white screen inbetween logos in FFX.
2023-01-08 12:44:17 +00:00
Stenzek
154171e01e
x86/microVU: Don't assert clearing macro mode temps
2023-01-08 09:12:44 +01:00
refractionpcsx2
17732a0b8a
VU: Fix out of bounds check for Q clamp
2023-01-07 23:18:33 +00:00
Stenzek
b6906d1edc
FullscreenUI: Fix Threaded Presentation toggle title
2023-01-07 09:48:14 +00:00
Stenzek
26329765d1
SPU2: Apply volume on startup
2023-01-07 09:48:14 +00:00
arcum42
fab7424ebb
x86regs: iCore.h cleanup. ( #7769 )
...
* VU: Make _x86regs.reg signed, as -1 is supposed to indicate that it is unassigned.
* VU: Convert a few defines to enums.
* microVU: Set bool to true rather than 1.
* xmm: Use std:array in a few spots, and make initializing some spots less verbose.
* iCore: Remove comment, as it's inaccurate. Leaving as s8 for consistency with xmm.
2023-01-06 21:40:09 -08:00
TellowKrinkle
e4c9416c4a
3rdparty: Update to gtest 1.12.1
2023-01-06 20:27:18 -04:00
Víctor "IlDucci
72c661e8f5
GameDB: Fix Terminator 3 Spain region, add Buzz Brain of Spain( #7813 )
2023-01-06 21:53:22 +00:00
refractionpcsx2
d5acd98eb3
UI: Correct default tab for graphics settings.
...
Apparently Qt Designer thinks if you're renaming a checkbox, *obviously* that means you're wanting the default tab changing too...
2023-01-06 20:56:40 +00:00
Mrlinkwii
849c754ca2
GameDB:: fixes for 'Obscure II - The Aftermath'
2023-01-06 17:39:47 +00:00
refractionpcsx2
e6f6385173
GameDB: Add Disable Instant VU to Batman - Rise of Sin Tzu
2023-01-06 16:11:09 +00:00
refractionpcsx2
d3ca2bf58f
GS: Make VK threaded presentation the default
2023-01-06 15:49:49 +00:00
Mrlinkwii
82f1dbca89
memory card: Remove commented out WX code.
2023-01-06 15:35:20 +00:00
Stenzek
c85b826978
PerformanceMetrics: Track min/avg/max frame time
2023-01-06 14:57:57 +00:00
Stenzek
f28c40aa8e
Qt: Expose Threaded Presentation setting
2023-01-06 14:57:57 +00:00
Stenzek
3fa3bc1719
Vulkan/Context: Acquire swap chain image after presenting
2023-01-06 14:57:57 +00:00
Stenzek
93bd95f4bd
Vulkan/Context: Pass swap chain through to submission
...
Simplifies things a bit.
2023-01-06 14:57:57 +00:00
Stenzek
7d572ff794
Vulkan/SwapChain: Use a separate semaphore for each image
2023-01-06 14:57:57 +00:00
JordanTheToaster
693278a87b
GameDB: More BF2 MC Fixes
...
Adds Tex in RT and CPU CLUT to BF2 MC to fix lights shining through objects like the moon shining through buildings.
2023-01-06 14:25:09 +00:00
RedDevilus
b6bcbcac96
Qt: Fix light themes
...
I've given some love to dark themes, but doesn't mean light themes doesn't deserve it either. Making it better in contrast to make it more legible along with making it a bit more appealing.
2023-01-06 12:43:42 +00:00
Stenzek
4cfea01aa8
GS/HW: Add CRC hack for Battlefield 2: Modern Combat
...
Full blending is needed to render the terrain correctly.
2023-01-06 11:59:10 +00:00
Stenzek
9e301e1aec
GS/HW: CRC hack for Barnyard
2023-01-06 11:59:10 +00:00
Stenzek
8502acffb7
GS/HW: Add mipmap support to SwPrimRender()
2023-01-06 11:59:10 +00:00
Stenzek
580b7c94fb
GS/HW: Remove AfterDraw function
...
Not needed.
2023-01-06 11:59:10 +00:00
Stenzek
fe1e432f9e
GS: Move HW hacks into game database
2023-01-06 11:59:10 +00:00
Stenzek
904ccc7a91
VMManager: Log when game changes
2023-01-06 11:59:10 +00:00
Stenzek
069196704e
GS: Move HW hacks into their own file and remove from GSState
2023-01-06 11:59:10 +00:00
arcum42
2db6bf399e
common: Remove pxUSE_SECURE_MALLOC.
2023-01-05 14:58:54 -08:00
Mrlinkwii
a5bc49ee4a
Misc : remove missed wx vs filters
2023-01-05 20:54:16 +00:00
arcum42
949d455d2f
cmake: Make the clang release build always lto.
2023-01-05 07:48:06 -08:00
arcum42
3254d27fc2
cmake: Changed the preset names, made clang always use lld, and added a new lto preset.
2023-01-05 07:48:06 -08:00
arcum42
4921afdb51
build: Cleanup. Fix a few names, and use cache variables for the compiler.
2023-01-05 07:48:06 -08:00
arcum42
54b653cc00
cmake: Add CMakePresets.json to project.
2023-01-05 07:48:06 -08:00
lightningterror
3066ab0d06
Qt: Fix Wunused-variable warning.
2023-01-05 15:02:17 +01:00
lightningterror
17c5acda3c
microVU: Fix Wunused-function warning.
2023-01-05 15:02:17 +01:00
lightningterror
ee3cacffd7
SPU2: Fix class has a constructor with 1 argument that is not explicit warnings.
...
Codacy.
2023-01-05 15:02:17 +01:00
lightningterror
0cd5b9072c
D3D12HostDisplay: Fix class has a constructor with 1 argument that is not explicit warning.
...
Codacy.
2023-01-05 15:02:17 +01:00
lightningterror
987fdd32fb
Frontend-imgui: Fix scope of the variable can be reduced warning.
...
Codacy.
2023-01-05 15:02:17 +01:00
lightningterror
314143db7a
Debugger: Fix clarify calculation precedence for '&' and '?' warnings.
...
Codacy.
2023-01-05 15:02:17 +01:00
lightningterror
10f468dd3f
USB: Fix struct member is never used warning.
...
Codacy.
2023-01-05 15:02:17 +01:00
Mrlinkwii
c66881d4a6
gitignore: remove wx mentions
2023-01-05 14:53:10 +01:00
Mrlinkwii
45d42da528
GzippedFileReader: Remove commented out WX code. ( #7796 )
2023-01-05 14:31:04 +01:00
refractionpcsx2
c50e1800ec
SPU2: Allow loop rewrite of LOOPSTART if block header already passed
2023-01-04 22:40:18 +00:00
Stenzek
06aa051162
UnitTests: Combine into core/common test suites
...
Should reduce CI run time.
2023-01-04 11:43:23 +00:00
Stenzek
33e7bcbdb8
UnitTests: Compile with PCSX2 core library
...
Instead of shoehorning GS source files into the unit tests, we link with
the full PCSX2 core library. We stub out all the Host functions, as,
well, there isn't one, and they may be indirectly referenced.
2023-01-04 11:43:23 +00:00
Connor McLaughlin
c44266eb82
MTVU: Fix hang on shutdown if thread never opened
2023-01-04 11:43:23 +00:00
Connor McLaughlin
dcbb1483b9
USB: Fix incorrect serialization of HIDKbdDevice.
2023-01-04 10:53:38 +01:00
Mrlinkwii
4620b566b9
GameDB: add fixes to Syphon Filter - The Omega Strain
2023-01-03 20:21:13 +00:00
JordanTheToaster
076b11a735
GameDB: Various fixes
...
Adds HPO Special Mipmapping Full and Trilinear PS2 to FIFA 06 to 10 and fixes the name and adds HPO Special to Conan.
2023-01-03 13:20:56 +00:00
Stenzek
246f783a64
CI: Generate Windows Clang builds
2023-01-03 12:16:50 +00:00
Stenzek
ac3e7fbf44
MSBuild: Support building with clang-cl
2023-01-03 12:16:50 +00:00
Stenzek
dda1665b9c
USB: Support stereo input for Singstar Mic
2023-01-03 12:16:30 +00:00
Stenzek
db4d721b93
x86/iR5900: Always break rec blocks on SYSCALL/BREAK
...
In all cases except for GetOsdConfigParam/GetOsdConfigParam2 the HLE
syscall handler will raise the CPU exception, changing the PC.
So, there's no point compiling the rest of the block, especially when it
may contain garbage code. No point checking the PC either, as in almost
every case, it will have changed. So just go straight to the dispatcher.
Note this will have a slight behavioral change - both SYSCALL/BREAK will
check the cycle count for an event test now, whereas before only BREAK
did. But I doubt this'll cause any issues.
2023-01-03 12:16:06 +00:00
JordanTheToaster
f48824dec0
GameDB: Remove disable Instant VU from SoTC
...
Removes disable Instant VU1 from SoTC as it should be user choice to enable or disable it if needed.
2023-01-03 09:27:04 +00:00
Ty Lamontagne
eac90c6b42
Debugger Disassembly: Add 'NOP Instruction(s)' Context menu action
2023-01-03 04:38:14 +01:00
Ty Lamontagne
ec5a91b89a
Debugger Breakpoints: Allow toggling from list / dialog.
2023-01-03 04:38:14 +01:00
Ty Lamontagne
a9a3342519
Debugger: Disable certain actions when the VM is not alive.
2023-01-03 04:38:14 +01:00
Ty Lamontagne
51f3e1b684
Debugger Disassembly: Page Up/Down hotkey for disassembly view
2023-01-03 04:38:14 +01:00
PCSX2 Bot
2459145dbf
PAD: Update to latest controller database.
2023-01-02 18:03:24 +01:00
refractionpcsx2
d48abe03b0
GameDB: Comment all EE/VU fixes, add some missing ones, modify vu fixes
2023-01-02 16:11:02 +00:00
Stenzek
1e4e54eca0
GS: Silence ignored-qualifiers warning in GCC too
2023-01-02 14:13:42 +00:00
Stenzek
9d23da226f
Misc: Remove linux_various subdirectory
...
Again, nothing in here has been used in a long time.
2023-01-02 14:13:42 +00:00
Stenzek
c911738b5c
Misc: Remove build.sh
...
Majority of stuff in this file is deprecated, or hasn't been used
in a long time.
2023-01-02 14:13:42 +00:00
Stenzek
574e0a10e2
gitignore: WX cleanup and add build dir variants
2023-01-02 14:13:42 +00:00
Stenzek
f240660a6e
CMake: Post-WX cleanup
...
- Remove unused build options
- Disable setcap by default
Applications should not need to call sudo as part of the build process.
- Rename XDG_STD to USE_LEGACY_USER_DIRECTORY
By default, we use ~/.config/PCSX2 now.
- Default Wayland support to on
I don't think there's any systems worth supporting that don't have it.
- Rework "install" logic
Linux no longer installs to GIT_ROOT/bin, it builds direct to BUILD/bin.
Saves a file copy, and running make install before running your developer
build was always silly.
- Don't require install target to build appimage
AppImage creator now just adds the entire bin directory as-is.
Everything needed is in there.
2023-01-02 14:13:42 +00:00
Connor McLaughlin
b2416c6466
GS/DX12: Remove undefined functions from header
2023-01-02 13:02:36 +00:00
Stenzek
3ed489f35c
Qt: Only apply non-visible window info rule for X11
...
Again, DInput needs the main window, even if it's not visible.
2023-01-02 08:31:55 +00:00
Stenzek
f96ad8ff6e
Qt: Return main window info when not running
...
Needed for DInput.
2023-01-02 08:31:55 +00:00
Stenzek
2d7289a248
DInputSource: Fix incorrect unlock on failure
2023-01-02 08:31:55 +00:00
lightningterror
2de6a5029f
gh-workflows-macos: Remove leftover wx dependencies.
...
Also remove qt gui check since it's the only gui we use.
2023-01-02 08:50:43 +01:00
Mrlinkwii
bed3cae6df
GameDB: remove SoftwareRendererFMVHack from Onimusha - Dawn of Dreams
2023-01-01 17:41:21 +00:00
Stenzek
b3bf3e46be
Qt: Fix per-game settings with sliders
2023-01-01 17:12:04 +00:00
Stenzek
336ef58f61
CMake: Search specifically for the ffmpeg components we need
...
And fix the not-found logic.
2023-01-01 17:11:49 +00:00
Stenzek
f3e7491c3a
CMake: Don't disable native arch in debug builds
...
The reasoning apparently dates back to 2016, and was stupid even then.
2023-01-01 17:11:49 +00:00
lightningterror
48b9d2f53e
common-ogl: Fix Program linked with warnings log spam on gl.
...
Mostly observed on amd driver.
2023-01-01 12:03:02 +01:00
Stenzek
1dff9897c9
x86/microVU: Only update MXCSR when it's different
...
Saves reloading it when the EE and VU0 rounding modes are the same.
2023-01-01 10:42:59 +00:00
Stenzek
b5a61d2915
SPU2: Move WaveDump and friends behind PCSX2_DEVBUILD
2023-01-01 09:50:54 +00:00
Stenzek
0c5b43bcdd
SPU2: Move SndOut declarations to header
...
In some cases clang will optimize out the global variable definition
otherwise.
2023-01-01 09:50:54 +00:00
Stenzek
fe8ebe3f79
SPU2/Cubeb: Fix unused variable warning
2023-01-01 09:50:54 +00:00
Stenzek
265afcec7e
x86/microVU: Fix incorrect VI being backed up when uncached
...
Fixes hang going ingame in Gitaroo Man.
2023-01-01 09:47:46 +00:00
RedDevilus
26d5ee0c93
Qt: Fix out-of-focus colors + 2 new dark themes
...
One annoying issue is when you watch the emulator when unfocused especially on light themes such as the blue theme where the button is very light and the text as well.
Re-ordered the themes according to their position in the GUI.
Also added a purple and a more dark calm variant compared to vibrant Scarlet Red and a Blue variant for Ruby.
2022-12-31 23:25:31 +00:00
Stenzek
6e1011f18a
VMManager: Only warning for audio if async mix is used
2022-12-31 23:23:58 +00:00
Stenzek
9bca1946ed
SPU2: Add output device selection
2022-12-31 23:23:58 +00:00
Stenzek
0c8beedb94
SPU2: Split output latency and target buffer size
2022-12-31 23:23:58 +00:00
Stenzek
c274e447dd
Qt: Don't push volume changes through full settings apply
...
Saves the thread sync, means we don't lag.
2022-12-31 23:23:58 +00:00
Stenzek
2bc2891c73
CommonHotkeys: Add volume control hotkeys
2022-12-31 23:23:58 +00:00
Stenzek
fe1bebc12d
SPU2: Namespace logging/debugging
2022-12-31 23:23:58 +00:00
JordanTheToaster
339c483a4b
GameDB: Set preloading to Partial for Tekken 4
...
Sets texture preloading to partial for Tekken 4 to prevent it from exploding most violently.
2022-12-31 23:23:45 +00:00
RedDevilus
73f1f0e1d6
GameDB: Iris 2 + Iris 3
...
Hashcache disabled + FMVsoftwaregamefix + Roundsprite for Iris 2
Roundsprite was forgotten to be added for the Japanese entries for iris 3 (eternal mana 2)
2022-12-31 23:23:27 +00:00
Stenzek
f83fc9ba27
Qt: Fix Host::GetTopLevelWindowInfo() in nogui mode
2022-12-31 23:22:27 +00:00
xujibbs
4e5692e935
UI/AudioSettings: Correct recommended value for overlap ( #7748 )
2022-12-31 23:22:01 +00:00
Mrlinkwii
2bb707299a
GameDB: add missing serial
2022-12-31 23:20:32 +00:00
Stenzek
9aa46e8543
Misc: Remove GS/config.h include from PCSX2Base.h
...
Also remove unused options from config.h
2022-12-31 06:57:21 +00:00
JordanTheToaster
4831e51cb4
GameDB: Add SW CLUT to The Incredibles
...
SW CLUT fixes post processing and HPO Normal aligns the post processing.
2022-12-30 23:38:25 +00:00
Stenzek
4ea331ecf2
x86/microVU: Fix VU1->VU0 register access in MTVU mode
...
eax wasn't being backed up, and in most cases it contains the address
we're loading from/storing to.
2022-12-30 08:49:05 +00:00
TheLastRar
79764430d8
DEV9: Fix out_of_range exception with automatic gateway
2022-12-29 22:54:04 +00:00
refractionpcsx2
51107ee9dd
mVU: Align x86ptr based on AVX2 caps
2022-12-29 20:02:57 +00:00
Connor McLaughlin
d359e8420b
x86/iR5900: Fix incorrect blend in mfsa
2022-12-29 14:18:21 +00:00
JordanTheToaster
ea11bb61e3
GameDB: Disable texture preloading for Time Crisis 3
...
Disables texture preloading in Time Crisis 3 to massively improve performance.
2022-12-29 12:18:51 +00:00
JordanTheToaster
4a90a3e1c9
Readme: Update specifications requirements
...
Update brings the requirements more in line with modern hardware.
2022-12-29 10:24:13 +00:00
JordanTheToaster
8f73e93205
GameDB: Add VU0 Clamping to Sly 3
...
Adds VU0 Extra + Preserve Sign to Sly 3 to fix the bugged camera and not break the "The Ancestors' Gauntlet" level.
2022-12-29 10:01:48 +00:00
Stenzek
1a7263cb9f
x86/microVU: Forward CTC2 I direct to VNNNi instructions
2022-12-29 10:01:25 +00:00
Stenzek
d6332e796e
x86/iR5900Analysis: Correct backprop for VNNNi
2022-12-29 10:01:25 +00:00
Stenzek
ebcb3b413c
x86/iR5900: Use register cache for mfsa
...
It also was incorrect for the XMM path before... loading 64 bits instead
of 32.
2022-12-29 10:01:25 +00:00
Stenzek
2a92edd7ed
x86/iR5900: Don't rename GPR from mf{hi,lo} when in xmm
...
Redundant codegen, also incorrect when not in GPR.
2022-12-29 10:01:25 +00:00
Stenzek
9584672051
x86/microVU: Rewrite IADD from vi00 to mov
2022-12-29 10:01:25 +00:00
Stenzek
6018936dc2
x86/microVU: Optimize loadstores to offsets from vi00
2022-12-29 10:01:25 +00:00
Stenzek
d00da31e60
x86/microVU: Avoid redundant register move on stores
2022-12-29 10:01:25 +00:00
Stenzek
afd8ff1435
x86/microVU: Flush register cache before T/D-bit
...
Saves flushing in both execution paths.
2022-12-29 10:01:25 +00:00
Stenzek
4f65ef4d33
x86/microVU: Preload registers at beginning of block
2022-12-29 10:01:25 +00:00
Stenzek
cdadad5689
x86/microVU: Use unrolled copy loop for updating PL state
2022-12-29 10:01:25 +00:00
Stenzek
00d768a6bf
x86/microVU: Add VI caching
2022-12-29 10:01:25 +00:00
Stenzek
08faba5455
x86/microVU: Add tracing similar to EE
...
Can dump per-block or per-instruction, useful for debugging regressions.
2022-12-29 10:01:25 +00:00
lightningterror
c1e92b594e
Qt: Move around tooltips where the majority of bulk is.
2022-12-29 09:47:42 +01:00
lightningterror
d38147bcf2
Qt: Allow to run bilinear filtering with integer scaling.
2022-12-29 09:47:42 +01:00
Mrlinkwii
8681eb0251
CI : remove mention to wxWidgets in MAC build-dependencies
2022-12-29 09:37:40 +01:00
refractionpcsx2
72ecb0fce3
VIF: use outer cast in VU cycle checks
2022-12-29 04:43:12 +00:00
refractionpcsx2
17b052430b
USB: Limit microphone lower latency to 1ms
2022-12-29 03:24:39 +00:00
refractionpcsx2
94d52d9ddb
GameDB: Add HW mode fixes for Princess Maker 2
2022-12-29 00:33:34 +00:00
JordanTheToaster
9ecaa46eb8
GameDB: Add VU1 Rounding to Hitman Contracts
...
Adds vu1 nearest rounding to Hitman Contracts to fix missing light cones curtains and certain effects.
2022-12-28 22:46:18 +00:00
refractionpcsx2
a10b0c5dc5
VIF: Make sure VU's are updated when waiting
2022-12-28 19:08:18 +00:00
Stenzek
4242201777
GameDB: Add nearest VU1 rounding to Destruction Derby Arenas
2022-12-28 16:36:36 +00:00
Stenzek
ff82232e27
Config: Add separate VU0/VU1 round/clamp mode options
2022-12-28 16:36:36 +00:00
refractionpcsx2
5ee0565342
VM: Only load patches if game is loading.
2022-12-28 14:42:45 +00:00
refractionpcsx2
483e2236ca
GameDB: Add Ratchet & Clank 2 Megaturrent Dynapatch
2022-12-28 13:55:26 +00:00
refractionpcsx2
7ee62b8222
GameDB/Patching: Add dynamic EE JIT patching
2022-12-28 13:55:26 +00:00
refractionpcsx2
74c14fdf66
GameDB: Add fixes for Robin Hood 2 - The Siege
2022-12-28 11:10:59 +00:00
Stenzek
8a34c4b2e2
Common: Remove mt_queue.h
...
More stuff from wx.
2022-12-28 11:02:53 +00:00
Stenzek
b1dcd53212
Qt: Merge old wxResources.rc (icon) into PCSX2.rc
2022-12-28 11:02:53 +00:00
Stenzek
4d1671f147
USB: Use map lookup instead of advance
2022-12-28 11:02:53 +00:00
Stenzek
deedc5d79f
Updater: Fix incorrect identifier in manifest
2022-12-28 11:02:53 +00:00
Stenzek
02dc164611
SPU2: Move files from host into main directory
...
And get rid of the questionable WavFile.
2022-12-28 11:02:53 +00:00
Stenzek
de7bbd6c37
Common: Add WAVWriter
...
To replace WAVFile with a questionable license history.
2022-12-28 11:02:53 +00:00
Stenzek
ddf66056ec
PAD: Remove Gamepad.h
...
Declarations were incompatible with Qt anyway.
2022-12-28 11:02:53 +00:00
Stenzek
f0a7c41b81
Misc: Remove last remnants of DISABLE_RECORDING
2022-12-28 11:02:53 +00:00
Stenzek
cb200f6e9e
SPU2: Remove some now-unused functions
2022-12-28 11:02:53 +00:00
Stenzek
78a66147f1
GSDevice: Ignore -Wignored-qualifiers for CAS
...
warning: 'restrict' type qualifier on return type has no effect [-Wignored-qualifiers]
2022-12-28 11:02:53 +00:00
Stenzek
5999a1a62e
D3D12/Texture: Fix crash when upload buffer exhausts
2022-12-28 10:58:37 +00:00
refractionpcsx2
ab56cfe762
Minor update to main site technical notes.
2022-12-27 16:31:56 +00:00
Florin9doi
654c501fb8
Github: Update issue templates
2022-12-27 16:28:17 +00:00
refractionpcsx2
227c2563c5
GS-HW: Disable texture mapping if not required
2022-12-27 01:38:50 +00:00
refractionpcsx2
4b270e703e
GS-HW: Put black draws through blending if Alpha Blend enabled
2022-12-27 01:38:50 +00:00
refractionpcsx2
5bc3b4bf7d
GS-HW: On memory clear with alpha blend, check if output colour is black
2022-12-27 01:38:50 +00:00
Connor McLaughlin
353124d82d
GS-HW: Make memory clear work for Burnout 3
2022-12-27 01:38:50 +00:00
refractionpcsx2
15a82e2324
GS-HW: Handle clears with single page width better + use vert color
2022-12-27 01:38:50 +00:00
PCSX2 Bot
2b85f96406
PAD: Update to latest controller database.
2022-12-26 20:44:27 +01:00
refractionpcsx2
8d408eaadb
UI: Fix selected tab from hotkeys menu shortcut
2022-12-26 15:11:20 +00:00
Stenzek
51f29f40ee
USB: Fix loading old states without USB.bin
2022-12-26 14:56:09 +00:00
Florin9doi
72d6ff625c
GameDB: Update Utility Disc names
2022-12-26 14:53:33 +00:00
refractionpcsx2
b1766779ee
UI: Fix GT Force wheel image
2022-12-26 14:37:37 +00:00
Stenzek
a42143690c
USB: Only update when devices plugged
2022-12-26 05:07:05 +00:00
Florin9doi
c21df3b7f0
Pad: DInput: Fix incorrect Dpad labels
2022-12-26 04:53:35 +00:00
Stenzek
a8faf2eb6e
SaveState: Partial migration to StateWrapper for USB
2022-12-26 04:26:21 +00:00
refractionpcsx2
8abe5b42e5
GS-HW: Adjust Yakuza CRC hack to remove weird shadow
2022-12-26 03:53:02 +00:00
autofire372
3cfc4cd5be
Qt: Allow editing the cheats directory.
...
Feature parity with the now-gone wx.
2022-12-25 18:28:17 +00:00
Mrlinkwii
661d22f46c
3rdparty: Update svn readme. ( #7685 )
2022-12-25 15:23:56 +01:00
Stenzek
1f40302b36
GS: Remove GS.rc/resource.h references
2022-12-25 14:47:05 +01:00
Stenzek
dff6d1843a
Misc: Remove more wxWidgets references
2022-12-25 14:47:05 +01:00
Stenzek
07b7420ba5
vsprops: Remove a wx reference
2022-12-25 14:47:05 +01:00
Stenzek
43afeb205f
Common: Get rid of pxTrap()
...
wx rubbish, no longer needed
2022-12-25 14:47:05 +01:00
Stenzek
6aeca2c1e3
GSRunner: Warning fixes for clang-cl
2022-12-25 09:27:44 +00:00
Stenzek
30b1129d60
Dump: Remove unused routines
...
Sounds like these have been broken for some time, and I added new
dumping functions with the EErec refactor anyway.
2022-12-25 09:27:44 +00:00
Stenzek
8e0e4cf25d
3rdparty: Error fixes for clang-cl
2022-12-25 09:27:44 +00:00
Stenzek
7aa3322a04
Qt: Warning fixes for clang-cl
2022-12-25 09:27:44 +00:00
Stenzek
07789f5dad
Core: Warning fixes for clang-cl
2022-12-25 09:27:44 +00:00
Stenzek
a1ffe4deff
x86: Warning fixes for clang-cl
2022-12-25 09:27:44 +00:00
Stenzek
f407bc12df
SPU2: Warning fixes for clang-cl
2022-12-25 09:27:44 +00:00
Stenzek
4df5c9e1e1
USB: Warning fixes for clang-cl
2022-12-25 09:27:44 +00:00
Stenzek
a2abe49d3f
GS: Warning fixes for clang-cl
2022-12-25 09:27:44 +00:00
TellowKrinkle
b0e911ad7f
GS: Work around clang-cl issues
...
"error: inheritance model does not match definition" really means "Classes with virtual methods need to be compiled differently from those without in ms-abi, and you declared a pointer to member function, which needs to know what type of pointer to use, before clang knew about any virtual methods, so it guessed the wrong type".
2022-12-25 09:27:44 +00:00
Stenzek
3bb6eb16de
Frontend: Warning fixes for clang-cl
2022-12-25 09:27:44 +00:00
Stenzek
a978abb523
DEV9: Warning fixes for clang-cl
2022-12-25 09:27:44 +00:00
Stenzek
c4345f9a85
CDVD: Warning fixes for clang-cl
2022-12-25 09:27:44 +00:00
Stenzek
ca92d4ea3d
Common: Warning fixes for clang-cl
2022-12-25 09:27:44 +00:00
arcum42
5c95a6f4fa
NTFS: Disable the NTFS checkbox on the platforms that don't have NTFS compression, not the one that does.
2022-12-25 07:48:20 +00:00
JordanTheToaster
dfb0246826
GameDB: Add Mipmapping to Eragon
...
Adds mipmapping full trilinear PS2 and HPO Special to Eragon to fix up the rather terrible looking image quality.
2022-12-25 05:55:52 +00:00
Mrlinkwii
791bf2c52e
Labeler: remove GUI/WX in auto labeler. ( #7676 )
2022-12-25 03:24:42 +01:00
Mrlinkwii
18bdf4a8d0
README:update Technical Notes
2022-12-24 17:02:19 +00:00
Ziemas
af789a4f8d
Add missing <cassert> include
2022-12-24 16:35:43 +00:00
arcum42
30a2675972
Windows: Update CMakelists.txt.
2022-12-24 16:35:31 +00:00
arcum42
5539fe0b73
windows: remove Win32.h
2022-12-24 16:35:31 +00:00
Chromaryu
30504660fa
Translation: Add translation notation for all translatable strings
2022-12-24 14:42:20 +01:00
arcum42
00d06db90e
build: Get rid of the no-trans flag, and the freetype related function.
2022-12-24 05:31:10 -08:00
arcum42
108a0d0ce6
build: Don't try to install a non-existant file.
2022-12-24 05:31:10 -08:00
arcum42
1bff48cbf9
GS: Get rid of the last two places the now non-existant s_dump_root variable was used.
2022-12-24 05:31:10 -08:00
arcum42
c91cbebc9f
build: Remove gtk2 and qt6 options from build.sh.
2022-12-24 05:31:10 -08:00
Mrlinkwii
305df89438
locale: purge wx locale files
2022-12-24 13:51:37 +01:00
Stenzek
42eb289d97
Config: Remove Pcsx2Config::CopyConfig()
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Was only needed for wx.
2022-12-24 09:41:06 +00:00
Stenzek
b8596c6f2a
Tools: Remove bin2cpp
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Stragglers from wx...
2022-12-24 09:41:06 +00:00
Stenzek
8696812d23
3rdparty: Remove pthreads4w
2022-12-24 08:42:23 +00:00
Stenzek
70cd26ce6a
3rdparty: Remove wxwidgets
2022-12-24 08:42:23 +00:00
Stenzek
2b99f3c753
pcsx2-wx: Finally remove it all
2022-12-24 08:42:23 +00:00
Stenzek
96a1c77577
Core: Remove PCSX2_CORE define and leftovers from wx
2022-12-24 08:42:23 +00:00
Stenzek
9a3e7eecd9
CMake: Remove all references to wx
2022-12-24 08:42:23 +00:00
Stenzek
7cb22815e6
CI: Remove wx builds
2022-12-24 07:59:22 +00:00
Stenzek
da2efd88f2
CMake: Default QT_BUILD to on
2022-12-24 07:59:22 +00:00
Ty Lamontagne
2f0b244f48
Debugger: Initial debugger implementation
2022-12-24 07:21:49 +00:00
Ty Lamontagne
78c9b7f33e
Debugger Core: Initial QT core work
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Revert 3ce242886b (Disabled force symbol loading) until solution is found
If this isn't caught when the game is loaded, the symbols will not be properly loaded while the game is running.
DisassemblyManager: Don't spin continuously if the guest CPU is dead
2022-12-24 07:21:49 +00:00
Stenzek
9f461253a8
Qt: Fix relative directories not being canonicalized
2022-12-24 04:37:51 +00:00
Stenzek
a3d02b8702
Qt: Add debug options panel
2022-12-24 04:37:51 +00:00
Stenzek
8dcda63c85
GS: Get rid of hardcoded dump directory
2022-12-24 04:37:51 +00:00
Stenzek
35e28fc0d0
GS: Get rid of GSApp for Qt
2022-12-24 04:37:51 +00:00
Connor McLaughlin
72fd5211f0
USB: Fix building without cubeb
2022-12-24 04:25:29 +00:00
Connor McLaughlin
690d4fa4b1
FullscreenUI: Add USB to controller settings
2022-12-24 04:25:29 +00:00
Connor McLaughlin
c477ea1628
USB: Change SubTypes() to use a span
2022-12-24 04:25:29 +00:00
Mrlinkwii
9837dc88a0
GameDB: upscaling fixes for Captain Tsubasa and update docs
2022-12-24 01:22:32 +00:00
RedDevilus
23f1c1a149
GameDB: Nascar Thunder 2003
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Fixing weird vertical and horizontal artifacting while racing with round sprite half.
2022-12-23 22:45:54 +00:00
Mrlinkwii
d9cf8a474a
USB: fix more keyboard issues
2022-12-23 22:45:39 +00:00
JordanTheToaster
5bec0e510d
GameDB: Fix Reveal Fantasia hang
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Fixes the GIFChain hang on Reveal Fantasia by adding InstantDMA.
2022-12-23 17:41:11 +00:00
Mrlinkwii
14f443124a
USB :fix some keyboard issues
2022-12-23 17:07:20 +00:00
lightningterror
9d968e7906
INI: Fix C5051 warning.
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Comment out the attribute, can be used in the future.
C++20 requirement.
2022-12-23 14:18:16 +01:00
lightningterror
bc7ffe4720
USB-lightgun: Fix C4305 warning.
2022-12-23 14:18:16 +01:00
lightningterror
29f0090417
Frontend-ogl: Fix Wunused-variable warning.
2022-12-23 14:18:16 +01:00
Connor McLaughlin
509be0b3f8
MemorySettingsInterface: Add {Set,Get}KeyValueList
2022-12-23 07:24:32 +01:00
Connor McLaughlin
b1b3f0dbac
GS/HW: Reuse texture for RT copy in DX12/GL/Vulkan
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Fixes VRAM usage blowing out with high blending.
2022-12-22 12:07:18 +01:00
Connor McLaughlin
269d3d22b5
Config: Fix McdCompressNTFS not getting set in Qt
2022-12-22 10:43:56 +01:00
Stuart Kenny
78c05b263f
USB: Power curve option for wheel steering axis.
2022-12-22 10:41:49 +01:00
lightningterror
a0b6290a4d
GameDB: Fix empty could not find serial and searching for serial logs.
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Fixes the logs from pasting when the size of the serial is 0 which is invalid.
Update GameDatabase.cpp
2022-12-22 10:27:00 +01:00
Connor McLaughlin
059ce3b7f0
3rdparty: Remove baseclasses
2022-12-22 04:27:30 +00:00
Connor McLaughlin
699c3d80b7
GS: Add video dumping via ffmpeg
2022-12-22 04:27:30 +00:00
Connor McLaughlin
e5009398e0
3rdparty: Add ffmpeg headers
2022-12-22 04:27:30 +00:00
Connor McLaughlin
899eef18ec
Common: Add DynamicLibrary
2022-12-22 04:27:30 +00:00
lightningterror
3210f24293
GS-d3d12: Fix macro redefinition error in fxaa shader.
2022-12-22 04:27:20 +00:00
Ty Lamontagne
cc391e1a9e
CDVD: Warn the user when a selected game image is on a removable drive.
2022-12-22 04:27:09 +00:00
Ty Lamontagne
70982f6969
README: Use the new API from our badge provider
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See: https://github.com/badges/shields/issues/8671
2022-12-21 20:55:11 +00:00
Stenzek
2abbda924b
x86/iR5900: Ignore double jr/jalr branches like others
2022-12-21 09:32:48 +00:00
arcum42
b3179f75f4
build: remove flag for skipping portaudio, as we no longer use portaudio.
2022-12-21 08:56:07 +00:00
Mrlinkwii
c0934d141f
usb: GT Force paddles Fix
2022-12-20 17:54:31 +00:00
JordanTheToaster
1e0b9bb51e
GameDB: Add CPU CLUT to Lego Batman
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Adds CPU CLUT to fix ghosting on basically everything.
2022-12-20 15:26:34 +00:00
Víctor "IlDucci
9143d47bd2
USB: Adding PAL values for Guncon2. ( #7636 )
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- Adding PAL values for Dino Stalker, Resident Evil Dead Aim, Crisis Zone.
- Minor text cleanup and unified the sorting order.
- Fixing an old mistype on Dead Aim (U)'s serial.
- Adding additional values from dante3732.
2022-12-20 16:15:04 +01:00
Connor McLaughlin
6df0a315a9
Qt: Ensure game list refresh is cancelled before destroying
2022-12-20 16:14:02 +01:00
Connor McLaughlin
3f4f9ad5f1
Qt: Fix global string list setting not showing in input profiles
2022-12-20 14:59:27 +01:00
Connor McLaughlin
749f225562
FullscreenUI: Use spinboxes for crop
2022-12-20 13:34:40 +01:00
Comfarol
2e065b128a
GunCon2: Add screen parameters for more games
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PAL versions of Endgame, Vampire Night adjustment, Guncom 2, Virtua Cop
2022-12-20 07:03:16 +01:00
PCSX2 Bot
d60ae20839
PAD: Update to latest controller database.
2022-12-19 17:55:24 +01:00
Comfarol
441b23bce5
GunCon2: Add screen parameters for more games ( #7627 )
2022-12-19 15:42:35 +00:00
Ziemas
44c01dd73e
qusb: missing <cstdint> & <cstddef> include
2022-12-19 15:41:07 +00:00
Ziemas
01ca4e25ae
usb-eyetoy: missing <memory> include
2022-12-19 15:41:07 +00:00
Ziemas
3c39a9ab22
StateWrapper: Add missing <array> include
2022-12-19 15:41:07 +00:00
RedDevilus
74808095b9
GameDB: Wild ARMs 3,4,5,F + maintenance
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Reduces Hash cache numbers, improving speed in certain areas and reduces GS usage.
An oddity is that it is less effective on 5 and also needs roundsprite half and not Wild arms. I wonder if they made big changes in the engine compared to 3 and 4.
I also fixed the discrepancies between regions (missing fixes probably missed due to having different naming for the Japanese versions)
As well as fixing comments + missing serials
2022-12-19 15:40:42 +00:00
Connor McLaughlin
09f2d4f546
GS/DX12: Fix incorrect sampler being used in utility draws
2022-12-19 15:38:59 +00:00
Stuart Kenny
1480d9ac20
USB: Add deadzone for USB wheel steering axis
2022-12-19 13:41:08 +00:00
lightningterror
c00c125191
Revert "USB: Buzz Button reorder"
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This reverts commit 7ac0e38f35 .
This was actually wrong, there's a correct way to go about it.
2022-12-19 03:28:43 +01:00
Simonxdd
7ac0e38f35
USB: Buzz Button reorder
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reordered Buttons to be more intuitive
2022-12-18 23:52:15 +01:00
Mrlinkwii
59b870d3dc
GameDB: Add autoFlush to Syphon Filter - The Omega Strain
2022-12-18 20:26:33 +00:00
Connor McLaughlin
d2dd796cb9
USB: Add missing extra controller bindings for Buzz
2022-12-18 16:24:30 +00:00
JordanTheToaster
ccadf5d09c
GameDB: Add missing Energy Airforce entry's
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Adds missing entry's for energy airforce
2022-12-18 16:08:46 +00:00
Connor McLaughlin
dbe078c8b3
GunCon2: Add values for TC2/3 PAL
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Courtesy of Codeine.
2022-12-18 14:54:21 +01:00
Connor McLaughlin
129bc0819b
InputManager: Input subclass needs 3 bits now
2022-12-18 14:54:21 +01:00
Connor McLaughlin
3f5dc4e182
GunCon2: Max value for scale X/Y should be 200 not 100
2022-12-18 14:54:21 +01:00
arcum42
4de0fbe6b0
USB: Don't register the device if the DeviceType is none.
2022-12-18 09:00:25 +00:00
arcum42
c46d316e95
USB: Don't crash and burn if there is no ini file for pcsx2.
2022-12-18 09:00:25 +00:00
TellowKrinkle
8cf430ef7e
SDLInputSource: Custom hint support
2022-12-18 08:27:07 +00:00
TellowKrinkle
e2c3a8b1e1
SettingsInterface: Add Key+Value setting support
2022-12-18 08:27:07 +00:00
TellowKrinkle
1b50fb982a
LayeredSettingsInterface: Simplify checked unwraps
2022-12-18 08:27:07 +00:00
TellowKrinkle
ff4c741f4b
Input:SDL: Add more hints
2022-12-18 08:27:07 +00:00
TellowKrinkle
1a015089ed
wxSettingsInterface: Formatting
2022-12-18 08:27:07 +00:00
TellowKrinkle
ef70aa410e
Updater: Properly display error messages
2022-12-18 07:56:03 +00:00
TellowKrinkle
636e0de5aa
Updater: Disable updater for tags that don't look like official releases
2022-12-18 07:56:03 +00:00
TellowKrinkle
8925da94e1
Updater: MacOS support
2022-12-18 07:56:03 +00:00
TellowKrinkle
d7ef8a48fe
Updater: Use ifdef for multi isa check
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if worked fine but it really should be ifdef
2022-12-18 07:56:03 +00:00
TellowKrinkle
bf32cdd683
Updater: Formatting
2022-12-18 07:56:03 +00:00
Connor McLaughlin
6b3a8066e3
cmake: Remove PulseAudio dependency
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Also no longer needed.
2022-12-18 04:24:04 +00:00
Connor McLaughlin
fddef65a58
3rdparty: Remove libsamplerate
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Since we're using cubeb for USB audio emulation, libsamplerate is no
longer needed as cubeb has its own resampler.
2022-12-18 04:24:04 +00:00
Connor McLaughlin
9388c483ec
InputManager: Support for inverted bindings (i.e. pedals)
2022-12-18 03:47:00 +00:00
Connor McLaughlin
7cbede9190
USB: Remove IO vector for packets
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It was unnecessary as our packets were always contiguous, and also GPL
instead of LGPL.
2022-12-18 03:47:00 +00:00
Connor McLaughlin
fc14b8f0da
USB: Move to Qt (with *significant* refactoring)
2022-12-18 03:47:00 +00:00
Connor McLaughlin
4ebb5a87b2
SDLInputSource: Support joysticks as well as controllers
2022-12-18 03:47:00 +00:00
Connor McLaughlin
8dba6a186f
Config: Add dynamic options to SettingInfo
2022-12-18 03:47:00 +00:00
Connor McLaughlin
b1ff979171
Misc: Add StateWrapper
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Eventually we'll move save states over to it..
2022-12-18 03:47:00 +00:00
Connor McLaughlin
ebeb88d425
Common: Add HeapArray
2022-12-18 03:47:00 +00:00
Connor McLaughlin
d7c7aa2215
InputManager: Move GenericInputBinding to core
2022-12-18 03:47:00 +00:00
Connor McLaughlin
6f407b2080
PAD: Add bind index to InputBindingInfo
2022-12-18 03:47:00 +00:00
Connor McLaughlin
59e10bcac6
PAD: Move input-related stuff out
2022-12-18 03:47:00 +00:00
Connor McLaughlin
256f7b9b0f
OpenGLHostDisplay: Fix incorrect EndQuery() on shutdown
2022-12-17 11:40:06 +01:00
Connor McLaughlin
f2ca07033c
GS/OpenGL: Fix texture uploads in big picture mode
2022-12-17 11:40:06 +01:00
lightningterror
e233f1dded
GS-ogl: Remove extra DSA log.
...
There is already a log that checks the extension itself.
2022-12-17 02:49:29 +01:00
lightningterror
07c09f255d
GS: Move osd log for unsupported cas in Renderer code.
2022-12-16 18:32:57 +01:00
lightningterror
774d0326c7
GS-d3d11: Fix dx11 bad shader/crashing on dx10 gpus.
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CAS requires feature level 11.0.
2022-12-16 18:32:57 +01:00
Connor McLaughlin
ce412686b9
VMManager: Better separate shutdown and close for SPU2 and GS
2022-12-16 11:51:26 +00:00
Connor McLaughlin
dfcf9fa6aa
ImGuiManager: Log OSD messages when they're added
2022-12-16 11:15:42 +00:00
Connor McLaughlin
6a548440ea
D3D12/Context: Don't assert-fail when D3D12 is unavailable
2022-12-16 11:11:36 +00:00
Connor McLaughlin
eba2273cd1
GS/OpenGL: Cleanups and GLES support
2022-12-16 11:11:15 +00:00
lightningterror
3f1fb1fc3c
GS-d3d12: Fix command buffer log.
2022-12-16 11:34:17 +01:00
lightningterror
35cbfb3fb0
wx: Fix console warnings for no longer used hotkeys.
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Fixes Kbd Accelerator warnings on pcsx2 console.
2022-12-16 11:19:19 +01:00
RedDevilus
6bf8f43ab1
GameDB: Black line removal K-1 World Grand Prix
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Align Sprite needed, surprised this one wasn't discovered before.
2022-12-16 10:05:36 +00:00
TellowKrinkle
3204b98aaf
microVU: Fix mVUcustomSearch
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Apparently NOT doesn't set flags
2022-12-16 08:18:49 +00:00
refractionpcsx2
f29c2a5805
GameDB: Add upscaling fix for Violet no Atelier
2022-12-15 10:04:48 +00:00
Connor McLaughlin
facbfa479b
Qt: Fix graphics settings opening to replacement tab
2022-12-14 12:50:30 +01:00
refractionpcsx2
555b8efcad
GSRunner: Fix compilation
2022-12-13 20:57:55 +00:00
Mrlinkwii
0e268864e2
GameDB : add EE Nearest Rounding to Blood Omen 2
2022-12-13 19:10:29 +00:00
refractionpcsx2
a7687947e6
GS: Fix crash if FXAA/Shadeboost enabled with Bilinear Sharp
2022-12-13 01:21:29 +00:00
PCSX2 Bot
8254ff078e
PAD: Update to latest controller database.
2022-12-12 23:53:55 +01:00
refractionpcsx2
f8d90d68a3
GameDB: Add mipmapping fixes for Monster Attack/Chikyuu Boueigun
2022-12-12 20:49:03 +00:00
Connor McLaughlin
60fe05bc63
Qt: Fix crash opening ELF game properties
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Introduced in 9da8e9280f
2022-12-12 14:46:49 +00:00
Connor McLaughlin
fa2db10e44
GSRunner: Kick screenshots on the GS thread
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Instead of from the "CPU" thread.
2022-12-12 14:34:22 +00:00
Connor McLaughlin
06081ca18b
GSDumpReplayer: Fix frame advancing
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It would always advance by two frames before.
2022-12-12 14:34:22 +00:00
Connor McLaughlin
34fad0bf98
GS: Ensure screenshots are saved before shutting down
2022-12-12 14:34:22 +00:00
AKuHAK
78ad2cfb88
CDVD: set default region data for PStwo nvram, set iLink ID checksum for bios v1.70 and up
2022-12-12 13:38:42 +00:00
Connor McLaughlin
9da8e9280f
Qt: Add disc path option for ELF game list entries
2022-12-12 13:35:37 +00:00
IlDucci
8ac0bd452e
GameDB: PAL localized names fixes
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What began as a proofread/revision of all PAL-S discs ended up touching a bit more than I thought, adding the proper names for also other French/Italian/German exclusive versions.
Summary of changes:
- Verified EVERY PAL-S disc's name and uppercasing following whatever is written on the cover's side.
- Added the proper translations for French/German/Italian versions of the discs I have changed in their Spanish equivalents. For these cases, I first took the name from Wikipedia and then verified it by searching good photos of the cover sides on eBay. I was able to double check the wordings and accents (I'm looking at you, German Wikipedia and the Lord of The Rings games...), but not the actual uppercasing for all of these versions, so some of those have the uppercasing from Wikipedia.
- When I checked Terminator 3 - Rise of the Machines's Spanish version, I found out that the disc seems to be Italian/Spanish, so I changed that accordingly. Reference: https://www.ebay.es/itm/192542047505?hash=item2cd4667d11:g:420AAOSwJX5f9EXg&amdata=enc%3AAQAHAAAA4EfM99%2Bn1tQrgxNjriGyyACKNUHzF1eA2G3W4Ig9NuggC280vKaD5O0lG8xWUDOAS6vaXepjpLFpv0REdj8r5lGdiIUs4OFD6s65%2FH0vSC%2Bb7X%2F%2BmsfEyUGhuvJEXEFQC96lDHkyyOqkQabmyM%2Bj881BRmGiUzDorYRZWnHhAOEDWSmErI8oyK%2F0U5eCOF3vPF8bDZaFO54eJ7VjO0UcDmniSvyWUq7lOIiFhEgFeGeZIKIW%2BLPcQMGGZ7oUT5AmNis2aluj2Wg6rOSAQaie1fe7zf6%2FkJ5Db%2BDrfB6vsp31%7Ctkp%3ABk9SR_bDyeOgYQ
- I've removed a mistype for Over the Hedge's Spanish version, as it was duped: I do not know what SLES-53897 contains, but the actual game seems to be SLES-53987.
2022-12-12 12:22:53 +00:00
Connor McLaughlin
98038201b3
GS: Always allocate wrapped local memory
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Simplifies things since we don't need to care about <Win10 support now.
Also gets rid of vmalloc() in favor of the common routines.
2022-12-12 11:54:25 +00:00
JordanTheToaster
62b1688856
GameDB: Game and name fixes
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Fixes white lines in Drakengard using merge sprite and fixes the name of the Spanish monsters inc scare island and Buzz!.
2022-12-12 09:32:20 +00:00
refractionpcsx2
2dd9741102
GameDB: Remove wrapgsmem entries from gamedb
2022-12-12 09:31:26 +00:00
refractionpcsx2
6d5c05fba3
GS: Enable memory wrapping always
2022-12-12 09:31:26 +00:00
Connor McLaughlin
d93b49cc4f
GS: Use point sampling for shadeboost
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DX12/Vulkan already did, but DX11/GL used linear.
2022-12-12 09:31:11 +00:00
Connor McLaughlin
6ccb55d6f7
GS: Remove additional copy in FXAA/ShadeBoost
2022-12-12 09:31:11 +00:00
Connor McLaughlin
a1fb735fde
GS/DX12: Ensure utility root signature is set before constants
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Fixes a validation error when using shade boost.
2022-12-12 09:31:11 +00:00
Connor McLaughlin
066cf42338
GS: Compute luminance in shader for FXAA
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Fixes FXAA being broken after b706c25b68 .
Will be slightly difference since this is using the BT.709 coefficients
instead of CCIR 601 - but it matches the non-gather codepath now.
2022-12-12 09:31:11 +00:00
KrossX
5c952fbbd6
GS: Preserve deinterlacing render target when Shadeboost or FXAA are
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enabled.
2022-12-11 19:07:38 +00:00
escape209
60b92ba775
Qt: Fix being able to access hidden tabs in Graphics menu
2022-12-11 16:02:55 +01:00
refractionpcsx2
1242f6c942
GS-SW: Don't anti-blur frame rect when same source and not anti-bluring
2022-12-11 06:41:48 +00:00
Connor McLaughlin
1920bff007
x86/iR5900: Fix msub.s/madd.s when ACC isn't live
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Don't read EEREC_nnn without checking the process/valid bit first.
2022-12-11 05:43:49 +00:00
Connor McLaughlin
05c12e2505
x86/iR5900: Don't flush regcache for store logging
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Makes it a bit easier to debug register cache issues.
2022-12-11 05:43:49 +00:00
Connor McLaughlin
354951f1d6
GS: Add internal resolution screenshot option
2022-12-11 03:00:49 +00:00
Connor McLaughlin
a67d3e9aee
GS: Remove Zoom and Offsets
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Crop is far superior since it operates at pixel increments, and lets
you control all four edges independently.
2022-12-11 03:00:49 +00:00
Connor McLaughlin
b706c25b68
GS: Change transparency shader to output full alpha
2022-12-11 03:00:49 +00:00
Mrlinkwii
4dbe17eaf9
GameDB: add VUclamping to 'NHL 2004'
2022-12-11 00:30:58 +00:00
TellowKrinkle
a4b598aa15
Updater: Preserve non-standard exe names on update
2022-12-10 20:06:05 +00:00
TellowKrinkle
05a9a71f4a
Updater: Support multi-isa switchover
2022-12-10 20:06:05 +00:00
Mrlinkwii
9b2caa6fdd
GameDB : add fixes to 'Conspiracy - Weapons of Mass Destruction'
2022-12-08 18:32:09 +00:00
lightningterror
bebb748546
wx: Rename some options to match recent Qt changes.
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TV Shader drop down list:
None -> None (Default)
Sharpening drop down list:
Disabled -> None (Default)
Renderer Automatic -> Automatic (Default)
2022-12-08 19:18:20 +01:00
lightningterror
b509a849a1
Qt: Add tooltips to Audio settings.
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Only option name and default setting, no actual tooltip.
2022-12-08 19:18:20 +01:00
lightningterror
20602650c4
FullscreenUI: Rename some options.
...
TV Shader drop down list:
None -> None (Default)
Sharpening drop down list:
Disabled -> None (Default)
Renderer Automatic -> Automatic (Default)
2022-12-08 19:18:20 +01:00
lightningterror
a2d0b8b452
Qt: Add tooltips to Advanced settings.
2022-12-08 19:18:20 +01:00
lightningterror
1fa7526036
Qt: Properly disable Skipdraw global on release builds.
2022-12-08 19:18:20 +01:00
lightningterror
1033726d65
Qt: Rename some options.
...
TV Shader drop down list:
None -> None (Default)
Sharpening drop down list:
Disabled -> None (Default)
Renderer Automatic -> Automatic (Default)
2022-12-08 19:18:20 +01:00
lightningterror
e5c3f82dd9
Qt: Add tooltips to Graphics settings.
...
Most of them are only default settings for the options.
2022-12-08 19:18:20 +01:00
lightningterror
2c21dddea9
Qt: Add tooltips to Interface settings.
...
Tooltips itself are empty, just add the default checked value.
2022-12-08 19:18:20 +01:00
RedDevilus
208812347f
Qt: Resizes + better tooltips + Savestate warning
...
Bigger tooltip window
Controllers button shows up correctly at different DPI percentages
Rename some options
2022-12-08 16:06:31 +00:00
Mrlinkwii
8c8a8f9994
GameDB: add missing Arcana Heart 2 serial
2022-12-08 16:05:05 +00:00
Connor McLaughlin
77e9938f0f
GS: Manually throttle fullscreen UI rendering
...
Fixes rendering at thousands of FPS when pausing if FSUI is active.
Avoids flickering when recreating swap chain in vulkan on menu open,
because we're no longer doing it.
2022-12-08 09:36:41 +00:00
Connor McLaughlin
aea6a9f534
Common: Add Threading::SleepUntil()
2022-12-08 09:36:41 +00:00
TellowKrinkle
a346cff472
CMake: Fix issues with linkers failing on Linux
2022-12-07 22:31:33 -06:00
Connor McLaughlin
1b3c3efcd5
Achievements: Add option to disable notifications
2022-12-07 00:25:13 +00:00
Connor McLaughlin
898055a3c2
GS/HW: Don't consider custom textures in hash cache overflow
...
Prevents hash cache from being disabled due to a large number of custom
textures. The VRAM usage from the custom textures will still be shown in
the OSD.
2022-12-07 00:24:51 +00:00
JordanTheToaster
f2030d9957
GameDB: A few game fixes and tweaks
...
HPO Normal causes really bad glitching on the floor in KH2 round sprite breaks light bloom in Price of Persia WW and WRC Rally Evolved needs round sprite half to fix misaligned text.
2022-12-06 16:36:35 +00:00
Connor McLaughlin
a5f323e4e3
GS: Add missing initialization of m_skipped_duplicate_frames
2022-12-06 13:04:12 +00:00
lightningterror
bdb1fd517b
gui-wx: Fix OsdShowFrameTimes default config.
2022-12-05 23:00:33 +01:00
PCSX2 Bot
6ce75453fe
PAD: Update to latest controller database.
2022-12-05 22:35:13 +01:00
lightningterror
80aed98e97
Qt: Add tooltips to memcard checkbox options.
2022-12-05 06:49:38 +01:00
Connor McLaughlin
7e939b7535
SaveState: Bump version
...
[SAVEVERSION+] 44e69a9 changed the size of the microVU state struct, which is saved
(to resume incomplete micros), without bumping the version.
2022-12-05 04:07:15 +01:00
JordanTheToaster
57f0ebbff9
GameDB: Add comment for Mipmapping on P3 FES
...
Adds a comment to the game fix on P3 Fes to mention the flashing windows it fixes.
2022-12-04 23:42:25 +00:00
lightningterror
a426df9c65
Qt: Correct bilinear default option tooltip.
...
Close #7538
2022-12-04 23:10:09 +01:00
Connor McLaughlin
2584835176
CMake: Drop SPU2X_PULSEAUDIO define
2022-12-04 20:56:48 +00:00
refractionpcsx2
40cb41399f
VU: Correct XGKick timing when using XGKickSync
2022-12-04 19:44:15 +00:00
Mrlinkwii
eedea5cbf7
GameDB : add AdaptiveBFF to 'K-1 World Grand Prix 2006' and 'Elemental Gerad'
2022-12-04 16:28:39 +00:00
Connor McLaughlin
bd97a7a216
FullscreenUI: Allow unbinding a hotkey/controller with Triangle
...
Previously this wasn't possible with a controller, only the mouse.
Follow the same convention as other UI options (alternate action =
triangle/Y).
2022-12-04 14:33:23 +00:00
Connor McLaughlin
d1891fc31c
Qt: Remove hardware download mode from global settings
...
Previously it would be disabled, leading to user confusion.
2022-12-04 14:33:00 +00:00
Connor McLaughlin
20193eae36
Qt: Remove dead code from ControllerBindingWidget_Base
...
This was moved to the settings tab a while back.
2022-12-04 11:37:54 +01:00
Connor McLaughlin
1cb10eb889
FullscreenUI: Don't clear state when switching renderers
...
Fixes things like the achievement summary not being displayed, or if the
pause menu is never accessed, the popups from showing at all.
2022-12-04 04:27:38 +00:00
Connor McLaughlin
d52352966e
InputManager: Add IsInputSourceEnabled
2022-12-04 04:27:38 +00:00
TellowKrinkle
a8382ceb50
GHActions: Switch linux release pipeline to full lto
...
Missed that last time
2022-12-03 14:42:22 -06:00
TellowKrinkle
d47c9b0773
CMake: Fix LTO_PCSX2_CORE + DISABLE_ADVANCE_SIMD
2022-12-03 14:42:22 -06:00
TellowKrinkle
1a383de5c4
IPU: MultiISA IPU
2022-12-03 00:52:10 -06:00
TellowKrinkle
44e69a9603
microVU: Adjust microRegInfo to match size of mVUCustomSearch
2022-12-03 00:52:10 -06:00
TellowKrinkle
91cba0ec45
microVU: Fix up mVUCustomSearch
...
Fixes SSE4 version to follow WIN32 x86-64 calling convention (don't clobber xmm6 or xmm7)
Fixes AVX version to properly include fourth ymm register in result
2022-12-03 00:52:10 -06:00
TellowKrinkle
e0a0e0b00c
microVU: Choose AVX2/SSE at runtime
2022-12-03 00:52:10 -06:00
TellowKrinkle
22f214c8e1
GHActions: Check multi-isa builds for global constructors
2022-12-03 00:52:10 -06:00
TellowKrinkle
9ff2dd6be1
GHActions:Windows: Enable multi-isa builds in cmake
2022-12-03 00:52:10 -06:00
TellowKrinkle
4e09f903ca
GS: MultiISA XXH3
2022-12-03 00:52:10 -06:00
TellowKrinkle
a45f674bc1
GS: Use MultiISA ProcessorFeatures struct for SW codegen
2022-12-03 00:52:10 -06:00
TellowKrinkle
75da9809e9
GS: Single build with all ISAs
2022-12-03 00:52:10 -06:00
TellowKrinkle
561fb7a4be
GS: Prepare for separation of multi-isa code
2022-12-03 00:52:10 -06:00
TellowKrinkle
b0da6361cb
GS: Mark SW renderer as multi-isa unshared
2022-12-03 00:52:10 -06:00
TellowKrinkle
bc74c9064a
GS: Make g_const constant initialized
...
We never took advantage of the ability to relocate the pointer
2022-12-03 00:52:10 -06:00
TellowKrinkle
66133b8b21
GS: GSVertexTrace Multi-ISA Support
2022-12-03 00:52:10 -06:00
TellowKrinkle
b69c270c31
GS: GSLocalMemory Multi-ISA support
2022-12-03 00:52:10 -06:00
TellowKrinkle
d56e6427a9
GS: Add MultiISA files
2022-12-03 00:52:10 -06:00
TellowKrinkle
0692a9ff51
Core: Use GCC-style defines for sse detection
...
Much nicer for adding extensions afterwards
2022-12-03 00:52:10 -06:00
Connor McLaughlin
4bf6b1df5e
ImGuiOverlays: Add frame time graph
2022-12-03 04:07:31 +00:00
Connor McLaughlin
bb7ab5690c
GSRunner: Fix imgui breaking if skip dupe frames is on
2022-12-03 04:07:31 +00:00
TellowKrinkle
c12422b2cd
MTGS: Fix spinning when out of space with MTVU off
2022-12-03 02:44:25 +01:00
TellowKrinkle
be6598e224
Threading: DarwinSemaphore.cpp things no longer need to be cancellation points
2022-12-03 02:44:25 +01:00
TellowKrinkle
faf750a544
GS: Use semaphores with a fast userspace path
2022-12-03 02:44:25 +01:00
refractionpcsx2
ab7105ffa0
GameDB: Add fixes for Busin 0: Wizardry Alternative games. Fixes titles.
2022-12-02 20:02:13 +00:00
lightningterror
e4da6829d3
InputRecording: Fix Wunused-private-field warning.
2022-12-02 20:23:25 +01:00
Mrlinkwii
1c1d494913
GameDB: fix naming of Castlevania LoI games ( #7516 )
2022-12-01 23:54:41 +00:00
TheLastRar
a22b34ed25
DEV9: Use native APIs to check for holes
2022-12-01 21:40:31 +00:00
TheLastRar
31c045fdb5
DEV9: Allow sparse writing to HDD file
2022-12-01 21:40:31 +00:00
TheLastRar
887a1685dd
DEV9: Create Sparse files
2022-12-01 21:40:31 +00:00
TellowKrinkle
ec887d5aaf
GS:MTL: Clear a few warnings
2022-11-30 18:21:49 -06:00
TellowKrinkle
08f503748e
GS:MTL: Use presentDrawable on Ventura and during vsync
2022-11-30 18:21:49 -06:00
TellowKrinkle
656f0f7b16
GS:MTL: Fix spin timer initialization
2022-11-30 18:21:49 -06:00
JordanTheToaster
410378dccd
Qt: Tiny UI changes
...
Just some minor UI changes.
2022-11-29 23:50:18 +00:00
refractionpcsx2
ff22a32a61
CDVD: Escape descriptor read on iso read failure
2022-11-29 20:45:42 +00:00
lightningterror
5cdf0552ac
labeler: Remove buildbot.xml
2022-11-29 12:20:01 +01:00
lightningterror
d4cd8442c4
build: Remove buildbot.xml
...
Was used compiling and distributing builds via Orphis buildbot, no longer needed as we host the builds on our website.
Was also used for mscompile.
2022-11-29 12:20:01 +01:00
lightningterror
b0430af217
build: Remove mscompile.cmd
...
Outdated, allowed to compile pcsx2 through command prompt.
2022-11-29 12:20:01 +01:00
refractionpcsx2
a6c22731ba
GameDB: Add EE clamping for Shinobido - Way of the Ninja
2022-11-29 10:53:51 +00:00
lightningterror
61b562fcaa
codacy: Exclude md files.
2022-11-29 09:46:18 +00:00
lightningterror
3d551e384a
workflows: Remove external shaders directory from appimage.
2022-11-29 09:46:31 +01:00
lightningterror
4cf9b7adac
shaders: Remove external shaders.
2022-11-29 09:46:31 +01:00
lightningterror
f76559b791
GS: Remove external shader support.
2022-11-29 09:46:31 +01:00
lightningterror
ea6d276a46
config: Remove external shader support.
2022-11-29 09:46:31 +01:00
lightningterror
a323145344
gui-wx: Remove external shader support.
2022-11-29 09:46:31 +01:00
lightningterror
26aa7ef09f
MemoryCardFile: Fix Wunused-result warnings.
2022-11-29 01:55:22 +01:00
lightningterror
4a5f9df7bf
Sio: Fix Wunused-variable warning.
2022-11-29 01:55:22 +01:00
PCSX2 Bot
f2a9c8558b
PAD: Update to latest controller database.
2022-11-28 18:22:54 +01:00
Tyler Wilding
07c3b6ad04
input-rec: remove input recording code from wx-related source
2022-11-28 14:25:11 +00:00
JordanTheToaster
8cbdd61f98
GameDB: Fixes for HP OFTF and MLB 2K5
...
FIxes freezing and stuttering in MLB 2K5 and ghosting and vertical lines in HP OFTF.
2022-11-28 13:57:34 +00:00
lightningterror
276b1b5539
iR3000A: Fix variable is assigned a value that is never used warning.
...
Codacy.
2022-11-28 01:33:01 +01:00
lightningterror
fbc4a5cac2
PAD: Fix variable is assigned a value that is never used warnings.
...
Codacy.
2022-11-28 01:33:01 +01:00
lightningterror
8b01fb0bcf
USB: Fix variable is assigned a value that is never used warnings.
...
Codacy.
2022-11-28 01:33:01 +01:00
lightningterror
f565014203
GS-sw: Fix Winconsistent-missing-override warning.
2022-11-28 01:33:01 +01:00
Tyler Wilding
3a048dafab
gui/qt: allow the opened recording to be closed
2022-11-27 20:02:29 +00:00
Tyler Wilding
7383bc3f44
input-rec: remove integration from SIO/Counters, fix imgui updating
2022-11-27 20:02:29 +00:00
Tyler Wilding
96d9eadb4b
gui/wx: disable input recording on the wxWidgets side
2022-11-27 20:02:29 +00:00
Tyler Wilding
199db12565
input-rec: integrate with new SIO code
2022-11-27 20:02:29 +00:00
Tyler Wilding
f66ea63b7e
input-rec: ensure wx code is frozen for PadData files
2022-11-27 20:02:29 +00:00
sonicfind
bed53be218
input-rec: fix captialization of IRFile function names
2022-11-27 20:02:29 +00:00
sonicfind
af1e41681c
input-rec: move IRFileHeader & IRSavestate privately into the IRFile class
...
+ Add getters for the header char array variables. No longer allow direct access to header content outside of the class.
2022-11-27 20:02:29 +00:00
sonicfind
7987430825
input-rec: Always show current GSFrame on any savestate load or reset
...
Knowing the frame count after either can be very useful, so that should be displayed regardless of the blank screen.
2022-11-27 20:02:29 +00:00
sonicfind
592395d15c
input-rec: Set frame count to zero on "reset"
2022-11-27 20:02:29 +00:00
sonicfind
5cd243f2c1
input-rec: disable the "Reset" option when a recording uses a savestate
2022-11-27 20:02:29 +00:00
sonicfind
f699807cae
input-rec: updates to bulk read implementation
...
+ Handles edge cases where the file is too small
+ Minor performance optimizations around reserving vector memory space
+ Simpler file seeking
2022-11-27 20:02:29 +00:00
sonicfind
31b7ec7308
input-rec: recording viewer touchup
2022-11-27 20:02:29 +00:00
sonicfind
5ea882dae3
input-rec: remove excessive returns in ControllerInterrupt
2022-11-27 20:02:29 +00:00
sonicfind
1628237ba7
input-rec: replace u64s with u32
...
+ Converts g_inputRecordingFile's total frame count to unsigned long to match.
2022-11-27 20:02:29 +00:00
sonicfind
b86241695d
input-rec: remove private InputRecordingFile::open()
...
The code that gets ran by each branch differs enough that just moving them into openNew() & openExisting() is more beneficial. Removes the unnecessary runtime boolean check.
2022-11-27 20:02:29 +00:00
sonicfind
7bab2d197e
input-rec: touch up InputRecordingFile.h/.cpp
2022-11-27 20:02:29 +00:00
sonicfind
6288f945cd
input-rec: refactor PadData button state control
2022-11-27 20:02:29 +00:00
sonicfind
1356171af5
input-rec : additional m_/s_ variable tags and constexpr placements
2022-11-27 20:02:29 +00:00
Tyler Wilding
409c285f36
input-rec: refresh imgui overlay when recording mode changes while paused
2022-11-27 20:02:29 +00:00
Tyler Wilding
844ff5bb04
input-rec: fix running input recording functions from UI thread
2022-11-27 20:02:29 +00:00
Tyler Wilding
6ae9e7edb5
input-rec: facilitate changing controls immediately for certain edge-cases
2022-11-27 20:02:29 +00:00
Tyler Wilding
a38fbb157d
input-rec: necessary renaming on the wx side
2022-11-27 20:02:29 +00:00
Tyler Wilding
b4db00b979
input-rec: display recording related information with imgui
2022-11-27 20:02:29 +00:00
Tyler Wilding
142a1a392f
input-rec: wire up changes to the rest of the project
2022-11-27 20:02:29 +00:00
Tyler Wilding
c98b90a4e2
input-rec: cleanup irrelevant input recording controls
2022-11-27 20:02:29 +00:00
Tyler Wilding
c5298cf12d
input-rec: refactor main input recording class
2022-11-27 20:02:29 +00:00
Tyler Wilding
9e30fa81de
input-rec: refactor and cleanup the file and logging classes
2022-11-27 20:02:29 +00:00
Tyler Wilding
8f5458f3ae
input-rec: Add very basic file viewer to assist with debugging
2022-11-27 20:02:29 +00:00
refractionpcsx2
0a8f5e97e4
GS-HW: Update validity when resizing a texture during the draw.
2022-11-27 19:15:59 +00:00
refractionpcsx2
92bec955a8
GS-SW: Revert software clamp changes from large TH/TW PR.
...
This change didn't need to be done as the th and tw are sized based on the actual sizes anyway, if these are wrong, the software renderer can crash when trying to draw out of bounds, so this needs to stay as it is.
2022-11-27 08:47:46 +00:00
Connor McLaughlin
89c0d95a94
Common: Slim down RedtapeWindows and correct case
2022-11-27 03:45:54 +00:00
xantares
2c88cd7ac0
CMake: Lowercase Winmm for case-sensitive fs
...
Fix build on mingw from linux
2022-11-26 19:05:58 +00:00
xantares
0440079a24
FileSystem: Use _stat64 routines
2022-11-26 19:05:49 +00:00
xantares
5fbf21c1bd
RedtapeWindows: Lowercase includes for linux fs
2022-11-26 19:03:15 +00:00
refractionpcsx2
e4cc0e04e8
GS-DX11: Fix D3D11_BOX parameters (missing "front")
2022-11-26 18:24:12 +00:00
refractionpcsx2
01179c69ec
CDVD: Correct DMA timing if sectors are buffered.
2022-11-26 18:03:05 +00:00
Connor McLaughlin
038e22e5db
MTGS: Make PresentCurrentFrame() callable from CPU thread
...
GS thread can use GSPresentCurrentFrame().
2022-11-26 16:32:39 +00:00
Connor McLaughlin
ebeba2ba17
GS/Vulkan: Enable samplerAnisotropy before using
2022-11-26 16:17:20 +00:00
Connor McLaughlin
daebb5753a
GS/HW: Fix various issues with texture replacements
...
- Replacement textures now show in HC usage to give a clearer picture
of VRAM usage.
- Fixed crashes when loading compressed and mipmapped DDS textures.
- Fixed compressed mipmapped textures in Direct3D 12.
- Fixed GPU crashes in D3D11/D3D12/Vulkan when compressed textures went
down the last 1x1 mipmap level.
2022-11-26 16:17:20 +00:00
TellowKrinkle
bb2016889a
3rdparty: Update SDL to 2.26.0
2022-11-25 23:47:32 -06:00
EdnessP
470bbc9899
Patches: Add extended PS2rd support; used by OPL ( #7381 )
2022-11-26 05:07:36 +00:00
refractionpcsx2
527fa587ce
CDVD: Don't account for rotation if sectors are buffered
2022-11-26 05:04:49 +00:00
refractionpcsx2
8a22e44f3b
GS-TC: Make sure if we have an old frame check bounds of other frame
2022-11-26 05:04:38 +00:00
RedDevilus
ad7736f90d
GameDB: Remove blit from PAL being dumb
...
The gamefix works well for NTSC, but I had added blit to every version of resident evil doing wrong fixes which were meant for Silent Hill 4 and forget this part where it only gives 10 FPS instead of more.
2022-11-26 03:59:00 +00:00
AKuHAK
2ab27ef42a
formatter: apply editorconig into various files
2022-11-25 22:41:00 +00:00
TellowKrinkle
314c840293
VIF: Reduce alignment of empty hash buckets
...
They'll never be in hot codepaths (since they're empty) and memalign with 64-byte alignment is noticeably slower than 16-byte alignment
2022-11-25 20:20:24 +00:00
TellowKrinkle
ee451fe345
Common: Fix slow emulator startup on M1s
2022-11-25 20:20:24 +00:00
JordanTheToaster
50f90aee79
GameDB: Fix incorrect name of SLPM-65140
...
Fixes an incorrect game name.
2022-11-25 19:51:10 +00:00
Connor McLaughlin
31c02e5915
FullscreenUI: Don't show game fixes unless advanced is enabled
2022-11-25 16:46:26 +00:00
Connor McLaughlin
d08f4df146
ImGuiFullscreen: Fix navigating to root on Linux
2022-11-25 16:46:26 +00:00
JordanTheToaster
e17f592602
GameDB: Set texture preloading to Partial for Espagaluda
...
Setts texture preloading to partial to almost double the speed of the game because it's stupid and seems to absolutely destroy the HC.
2022-11-25 15:27:46 +00:00
lightningterror
50bb362dc9
GS-hw: Further optimize blending equations.
...
Allow to run free sw blend with no texture barriers, more speed for all renderers.
CLAMP 1, negative result will be clamped to 0.
Condition 1:
(0 - Cs)*Alpha + 0, (0 - Cd)*Alpha + 0
Condition 2:
Alpha is either As or F higher than 1.0f
(0 - Cd)*Alpha + Cd, (0 - Cs)*F + Cs
2022-11-25 15:04:04 +01:00
Mrlinkwii
1d1ee314ca
GameDB:Fixing some minor typos
2022-11-25 10:31:31 +00:00
Connor McLaughlin
db8fb7f5a3
AppImage: Don't change current working directory
2022-11-25 10:25:28 +00:00
refractionpcsx2
498fe48255
GS: Combine dirty rects when having matching edges
2022-11-24 11:43:16 +00:00
Connor McLaughlin
2b75f9638d
GS/DX12/Vulkan: Handle out-of-VRAM better
...
Instead of immediately failing the allocation, flush the texture pool,
and execute/wait for the command buffer. This will clear out any
textures which have already been freed, and the storage can be reused
for.
2022-11-24 10:38:53 +00:00
Connor McLaughlin
f159d1de55
GS/TextureCache: Better handle batched tiny moves
...
e.g. Dark Cloud's menu.
Also prevents an out-of-VRAM situation from crashing.
2022-11-24 10:38:53 +00:00
Connor McLaughlin
eb67c87e20
FullscreenUI: Match settings grouping with Qt
2022-11-24 09:46:49 +00:00
Connor McLaughlin
95953c86ae
VMManager: Write unsafe settings to emulog
2022-11-24 09:46:49 +00:00
Connor McLaughlin
f8bd4d7155
Qt: Shuffle some settings around/hide advanced by default
2022-11-24 09:46:49 +00:00
RedDevilus
4d73147121
GameDB: Fixes to multiple games yet again
...
- Thrillville + Thrillville Off The Rails: Mad TFF / deinterlace 8 to stop shaking the whole game
- Forgotten Realm Demon Stone: Get rid of more blur
- ATV Offroad Fury 3: MTVU disabled which was an odd find to improve FPS
- Crimson Tears: Wild arms + Full Sprite for reducing bloom misalignment + note that Blending TFF might be better especialy when you use Software.
- Final Fantasy X: Texture in Rt for fixing endgame summons like Anima and The Magus Sisters
- No One Lives Forever: Mipmap full + trilinear + full blending needed to fix lighting
2022-11-23 22:02:06 +00:00
lightningterror
0466114f67
gui-wx: Add FidelityFX CAS support.
...
Add FidelityFX CAS support to wxwidgets.
Rename Texture Filtering of Display to Bilinear filtering.
Remove Debug box.
Misc cleanup.
2022-11-23 22:52:10 +01:00
lightningterror
0a585e00e5
gui-wx: Add default configs for CAS filtering.
2022-11-23 22:52:10 +01:00
JordanTheToaster
5048f1c21b
GameDB: Remove Round Sprite from POPSOT
...
Removes round sprite from prince of persia sands of time as it causes lines to appear in post processing.
2022-11-23 21:27:31 +00:00
icup321
486c823111
GameDB: Fixes for Finding Nemo, Haven: Call of the King, Kinetica
...
#7396
2022-11-23 19:44:17 +00:00
refractionpcsx2
7e66eb856c
GS: Add sharp bilinear post filter
...
Remove internal screenshot setting, all screenshots are internal (and it wasn't hooked up)
2022-11-23 17:28:54 +00:00
Connor McLaughlin
edb9a5ba3c
Qt: Add -testconfig option
2022-11-23 15:55:39 +00:00
Connor McLaughlin
6f354c6c02
Qt: Move post-processing options into its own tab
2022-11-23 11:45:37 +00:00
TellowKrinkle
2fb8ecbf02
GS:MTL: CAS support
2022-11-23 11:45:37 +00:00
Connor McLaughlin
f7c79fe3cc
GS: Implement FidelityFX CAS
2022-11-23 11:45:37 +00:00
Connor McLaughlin
5363a90c6b
D3D12: Add compute shader support
2022-11-23 11:45:37 +00:00
Connor McLaughlin
d132ddefef
GL: Add support for compute shaders
2022-11-23 11:45:37 +00:00
TellowKrinkle
46db4077b8
Common:Vulkan: Add storage descriptors to pool
...
Needed for CAS
2022-11-23 11:45:37 +00:00
Connor McLaughlin
344d27ea5a
Vulkan: Add ComputeShaderPipelineBuilder
2022-11-23 11:45:37 +00:00
TellowKrinkle
2dfb819d35
Resources: ffx_cas.h Metal support
2022-11-23 11:45:37 +00:00
TellowKrinkle
cef8d03d49
Resources: ffx_a MSL support
2022-11-23 11:45:37 +00:00
Connor McLaughlin
4177b090b2
Resources: Add GPUOpen's FidelityFX CAS headers
2022-11-23 11:45:37 +00:00
refractionpcsx2
26075a9520
GS-HW: Remove mistake from old frame PR
2022-11-23 10:27:03 +00:00
JordanTheToaster
76b88ebdbf
GameDB: Add fixes for Demon Chaos
...
Adds auto flush and half pixel offset special texture to fix missing bloom and misaligned bloom and lighting.
2022-11-23 09:24:57 +00:00
TellowKrinkle
bae4a2df7e
GS:MTL: Fix mad shader on M1
2022-11-23 00:57:03 -06:00
refractionpcsx2
e8ce1e3445
GS-TC: Only reset age when it's definitely an EE write
2022-11-22 20:00:31 +00:00
AKuHAK
90a4025bcc
BiosTools: improve region codes
...
Region code numbering now matches regions inside CDVD_internal.h
Added region assignment for non-standard romver
Renamed HK region to Asia as 'H' covers not only Hong Kong, but also Korea and Taiwan
2022-11-22 17:19:01 +00:00
Connor McLaughlin
f66797c5cf
Qt: Add option to reset play time for games
2022-11-22 17:14:56 +00:00
Connor McLaughlin
bd22d29d58
Host: Make OSD message timing consistent
...
It was all over the place previously.
2022-11-22 17:14:56 +00:00
Connor McLaughlin
5026dda9ca
Qt: Fix Enable Per-Game Settings option
2022-11-22 17:14:56 +00:00
Connor McLaughlin
b30e93389c
GS/OpenGL: Remove disable_hw_gl_draw option
...
I'm not sure what the point of it ever was..
2022-11-22 14:56:57 +00:00
refractionpcsx2
a2a635a141
GS: Favour newer targets unless no match found. No age update on frame.
2022-11-22 10:51:09 +00:00
refractionpcsx2
05dd0831c1
GS: Avoid large clears in HW
2022-11-22 10:51:09 +00:00
refractionpcsx2
db788452bd
PAD: increase number of macros per controller from 4 to 16
2022-11-22 10:50:44 +00:00
JordanTheToaster
5c5fdcf14d
Qt: Change dump compression to Zstandard
...
Until XZ stops exploding we should default to Zstandard for dump compression.
2022-11-22 10:50:28 +00:00
RedPanda4552
b96a252a61
Memory Card: Make access denied pop-up actually explain the problem
2022-11-22 00:08:24 +00:00
PCSX2 Bot
793aa7fd7f
PAD: Update to latest controller database.
2022-11-21 18:43:37 +01:00
Connor McLaughlin
d0673f9133
Sio: Fix host pointer getting serialized
...
[SAVEVERSION+] It wasn't saving the FIFO anyway. Sorry for the save
state bump, but it's unavoidable :(
2022-11-21 13:40:01 +00:00
lightningterror
4b4b82bd5f
Readme: Mention that win 8.1 was dropped after 1.6 stable.
2022-11-20 22:28:43 +01:00
lightningterror
dda0b6c296
common: Drop windows 8.1 and server 2012 r2 support.
...
We already require windows 10 (build 1809) with the recent recompiler changes.
2022-11-20 22:28:43 +01:00
refractionpcsx2
e212c611be
GS-HW: Expand target on EE write and improve overlap check
2022-11-20 18:51:13 +00:00
refractionpcsx2
a95492f7a0
GS-TC: Only reset age on new Tex in RT targets.
...
Caused huge GS usage on Urban Reign due to old target.
2022-11-20 18:50:40 +00:00
refractionpcsx2
ff3c22fc2b
GS: Allow negative offset on single display
2022-11-20 18:50:21 +00:00
Mrlinkwii
59e8a2dfae
GameDB: add fixes to 'Car Racing Challenge'
2022-11-20 18:25:41 +00:00
JordanTheToaster
d44e215e5e
GameDB: Add Blit gamefix to Worms 4
...
Adds Blit gamefix to Worms 4 Mayhem to fix internal FPS detection.
2022-11-20 18:25:17 +00:00
Connor McLaughlin
129fddf07c
Qt: Switch to 6.4.0 on Windows
2022-11-20 17:25:55 +00:00
Connor McLaughlin
0dd766cec8
Qt: Work around theme switching issue in 6.4.0
...
Starting in dark theme then switching to native/light would not restore
the standard palette.
2022-11-20 17:25:55 +00:00
Mrlinkwii
f79b57d0cf
Gamedb: add fixes to 'Sega Rally 2006'
2022-11-20 17:22:34 +00:00
refractionpcsx2
226b188eaf
WX-UI: Fix deinterlace dropdown.
2022-11-20 16:25:32 +00:00
Connor McLaughlin
8f4e01e004
CI: Change Windows builders to VS2022
2022-11-20 11:35:16 +01:00
JordanTheToaster
d54dab87ef
Metal: Fix usage of MAD
...
Fixes pink or frozen images of the last frame in games when using MAD with Metal.
2022-11-20 00:47:01 -06:00
Connor McLaughlin
ef8e35032e
x86/iR5900: Don't swap loadstore delay slots for BC0/BC2 conditions
...
Swapping the loadstore could affect the condition of the instruction,
leading to incorrect code execution.
Fixes lock up in Oni after intro FMVs.
2022-11-20 04:47:08 +00:00
Connor McLaughlin
599e291824
R5900: Fix disassembling of BC0 instructions
2022-11-20 04:47:08 +00:00
TellowKrinkle
3d8fe01bc6
Input:DInput: Fix build after adding FullAxis support for SDL
2022-11-20 02:40:07 +00:00
TellowKrinkle
a72cecd235
Input: Add FullAxis modifier
2022-11-19 19:16:52 -06:00
TellowKrinkle
02a2e8a7f1
Input:SDL: Support Joystick axes that aren't used in GameController mappings
2022-11-19 19:16:52 -06:00
TellowKrinkle
38c1b031c2
Input:SDL: Allow use of axes and buttons outside the normal range
2022-11-19 19:16:52 -06:00
lightningterror
3ba72e8728
MemoryCardFolder: Fix Wsign-compare warning.
2022-11-19 19:28:52 +01:00
lightningterror
5286b19af5
MultitapProtocol: Fix Wtype-limits warning.
2022-11-19 19:28:52 +01:00
lightningterror
5c104f8e1d
common linux: Fix Wunused-variable warning.
2022-11-19 19:28:52 +01:00
lightningterror
0988b08f7a
GS interlace: Fix Wreturn-type, Wunused-variable, Wsometimes-uninitialized warnings.
2022-11-19 19:28:52 +01:00
lightningterror
bfcd5c84ca
IopHwRead: Fix Wmaybe-uninitialized warning.
2022-11-19 19:28:52 +01:00
lightningterror
93b24f98a6
microVU_Macro: Fix Wunused-variable warning.
2022-11-19 19:28:52 +01:00
lightningterror
32d52cb0dd
recVTLB: Fix Wsign-compare warnings.
2022-11-19 19:28:52 +01:00
lightningterror
552d5d8928
iR5900Templates: Fix Wunused-variable warnings.
2022-11-19 19:28:52 +01:00
lightningterror
5b583fefbc
MemoryCardProtocol: Fix Wimplicit-fallthrough warnings.
2022-11-19 19:28:52 +01:00
lightningterror
3c4d48f45d
SIO: Fix Wunused-variable warning.
2022-11-19 19:28:52 +01:00
lightningterror
f6b8b6cb9b
gui-wx: Fix Deinterlace option.
2022-11-19 18:20:28 +01:00
Mrlinkwii
78cf98dcb7
Build.sh : remove refernces to coverity
2022-11-19 16:55:34 +00:00
Mrlinkwii
13e95ad5cb
Readme: update Minimum and Recommended specs
2022-11-19 16:55:34 +00:00
Connor McLaughlin
5ab4263c0a
MemoryCardFolder: Add missing bounds check to Read()
2022-11-19 16:55:16 +00:00
refractionpcsx2
77ea599e36
GameDB: Add Mipmap Full + Trilinear for Shadow of the Colossus
2022-11-19 07:07:21 +00:00
Connor McLaughlin
6793a84f9b
x86/iR5900: Fix compiling with DUMP_BLOCKS
2022-11-19 06:16:44 +00:00
Connor McLaughlin
9ab449dcf3
3rdparty/zydis: Silence static define warning
2022-11-19 06:16:44 +00:00
Connor McLaughlin
c883e9d792
Sio: Only eject memory cards when loading state if changed
...
[SAVEVERSION+] Regression from #6741 .
2022-11-19 06:01:09 +00:00
Connor McLaughlin
0e73bf1e6d
SaveState: Only remap changed TLB slots on load
2022-11-19 04:59:10 +00:00
Connor McLaughlin
1ccddb92d4
EE Rec/IOP Rec: Rewrite large portions
...
- Add fastmem
- Add delay slot swapping
- Add COP2 sync elision
- Add block analysis and use analysis
- Add GPR register caching and renaming
2022-11-19 04:59:10 +00:00
Connor McLaughlin
56501e0811
x86emitter: Fix up emitting of xmm -> ptr64 operands
2022-11-19 04:59:10 +00:00
Connor McLaughlin
3d6a550f23
x86Emitter: Add 8-bit variants for spl..r15b
...
Also fixes PINSR/PEXTR.
2022-11-19 04:59:10 +00:00
Connor McLaughlin
8de4e190dc
EERec: Disable large block splitting
2022-11-19 04:59:10 +00:00
Connor McLaughlin
d17ceec14b
EERec: Add block dumping
2022-11-19 04:59:10 +00:00
Connor McLaughlin
741ddaf384
3rdparty: Add zydis
2022-11-19 04:59:10 +00:00
Connor McLaughlin
76b03a8a88
VSProps: Use MultiToolTask mode
...
Much better parallelism, due to our source files being spread out across
multiple folders.
pcsx2core build time on a Ryzen 3900X with 12C/24T:
Before: Time Elapsed 00:00:26.74
After: Time Elapsed 00:01:03.21
2022-11-19 04:58:23 +00:00
Connor McLaughlin
fd194124a9
x86: Move cycle/writeback fields to CPU structs
...
[SAVEVERSION+] Potentially better locality, keeps everything we're
accessing from the rec together.
2022-11-19 03:54:02 +00:00
RedDevilus
ff7053c566
GameDB: Fixes multiple games for Xth time and more
...
Bakugan: Deinterlace adaptive tff due to the game attempting to deinterlace FMVs but PCSX2 going nuts
Driv3r: Fixes janky coloured cars with cpuCLUT
Megaman X8: Deinterlace blending tff due to either looking like missing half the text or flicker as how the game handles empty and subtitles
Tales of Destiny 1: Texture preload partial for better performance in certain areas
2022-11-19 03:00:17 +00:00
refractionpcsx2
be438587c7
mVU: Clean up range function and improve merging. Slim down cmpProg.
2022-11-19 02:35:25 +00:00
RedPanda4552
1146175648
SIO: Separate SIO2 from SIO0, reimplement memcard protocol
...
[SAVEVERSION+] Fixes memcard issues in MGS3, Shining Force EXA, and others which do 4 sector reads
2022-11-19 02:08:13 +00:00
lightningterror
3f99d1d3cc
GameDB: Change mipmap to full and add trilinear ps2 for Die Hard - Vendetta.
...
Further improves ground rendering.
Improves #5127
2022-11-19 01:45:08 +01:00
lightningterror
af58273c4c
GameDB: Add basic mipmap to Winning Post 4 Maximum 2001 and Winning Post 5 Maximum 2002.
...
Improves ground textures rendering.
Close #4923
2022-11-19 01:28:57 +01:00
sideprojectslab
93abf66240
GameDB: forced Alpine Racer 3 deinterlacing to Adaptive BFF when Auto
2022-11-18 21:29:37 +00:00
sideprojectslab
6924249bcf
GS: Reverted field order in MAD shader updated weave shader to same field order as MAD and merged two Weave shaders into one
...
GS: corrected refactoring errors in interlace shaders
2022-11-18 21:29:37 +00:00
sideprojectslab
21fa2ee87b
GS: Improved MAD compatibility with other graphics settings
2022-11-18 21:29:37 +00:00
sideprojectslab
50861dc5c1
UI/GameDB: fixed issues with MAD integration in UI and GameDB
...
GameDB: fixed compile error
2022-11-18 21:29:37 +00:00
sideprojectslab
64f6bf52b0
GS: Cleaned up and commented Motiond Adaptive Deinterlacing shader code
...
GS: fixed compile error in Metal interlace shader
GS fixed more compile errors in Metal interlace shader
GS: Adjusted code indentation in interlace shader for all renderers
2022-11-18 21:29:37 +00:00
sideprojectslab
e9d256aa74
INI: created new deinterlace_mode config setting to force new default to Automatic
2022-11-18 21:29:37 +00:00
sideprojectslab
79b5f2154f
GS: added Motion Adaptive Deinterlacing support for Metal renderer
2022-11-18 21:29:37 +00:00
sideprojectslab
0f42eab7a4
UI: Integrated Motion Adaptive Deinterlacing with UI
...
[SETTINGSVERSION+]
Added entries in the drop-down menu for Adaptive Deinterlacing
Re-arranged deinterlacing mode order in the drop-down menu.
"Auto" mode defaults to MAD.
Adjusted GameDB entries to be compatible with the new order of entries.
Improved Bob description for WX
2022-11-18 21:29:37 +00:00
sideprojectslab
f10e7f4ab7
GS: Implemented Motion Adaptive Deinterlacing for all renderers
...
implemented FastMAD motion-adaptive deinterlacing for OpenGL renderer, other renderers will crash. FastMAD is replacing blend (either mode) so select blend to activate MAD under the hood
fixed an assert and assessed that one MUST select mode Blend bottom field first to enable MAD
removed forced mode 2, added separate motion thresholds for current field and alternate field motion and optimized MAD for Top-FIeld-First mode
committing kind-of broken status for review
the algorithm works well on most games, but somehow Kingdom Hearts works at half resolution
completely fixed weird artifacts on MAD, I only need to fix a 1-line offset that is causing the top of the screen to flicker
fixed flicker on first line, I still need to fine-tune some coefficients
solved all nastiness by realizing that MAD MUST work on an even resolution, so odd resolutions are rounded up. Now all games I tried look great
made MAD sensitivity adjustable inside GDDevice.h and passed to shaders as a parameters. For this purpose ZrH is now a vec4 to hold more parameters conveniently
ported MAD to DX11 and DX12
removed rounding of texture size to closest multiple of 2 and fized odd number of lines inside the shaders by also passing the vertical resolution as a parameter
improved compatibility of upper buffer offset adjustment for odd resolutions
added Vulkan support
2022-11-18 21:29:37 +00:00
Ty Lamontagne
e1f7fe5700
GIF: Fix MFIFO DMAStalls. Fix InstantDMA with PSE bit set
2022-11-18 01:55:43 +00:00
JordanTheToaster
ebfd656c54
GameDB: Add fixes for Shadow Hearts Covenant
...
Adds Round Sprite Full and Auto Flush to Shadow Hearts Covenant to make the shadow monsters appear and fix garbage in the UI.
2022-11-18 01:55:31 +00:00
refractionpcsx2
630ebb0583
GS: Expand "progressive" analogue games to full height, in case they lie
2022-11-18 01:32:09 +00:00
JordanTheToaster
748dcbd989
ImGuiOverlays: Add missing fixes
...
Adds the last of the fixes to the overlay
2022-11-18 00:38:14 +00:00
Mrlinkwii
c0b4ceef0b
GameDB: add InstantDMAHack to King of Colosseum - Red/Green
2022-11-17 22:20:03 +00:00
refractionpcsx2
8ba768ecec
GIF: Fix reset functionality to properly abort the current packet
2022-11-17 11:18:48 +00:00
refractionpcsx2
cfb5e203b3
GS-HW: Increase channel shuffle sizes to resolution or higher.
...
GS-TC: Fix small bug which could end up with an invalidation being skipped.
2022-11-17 11:18:24 +00:00
lightningterror
433e42e3e4
GameDB: Fix bad formatting failing ci.
2022-11-17 02:34:05 +01:00
lightningterror
1519a6b1da
GameDB: Add full mipmap + trilinear ps2 to Virtua Tennis 2.
...
Game requires full mipmap + trilinear ps2 to match ground to sw renderers.
Close #5961
2022-11-17 02:13:34 +01:00
RedDevilus
87abacc632
GameDB: Fix multiple games + maintenance
...
- Area 51: Half Pixel Normal vertex for lighting and other places
- Shrek 2: Basic mipmapping which kinda half fixes the sun missing
- Galaxy Angel II: Normal vertex which reduces misalignment
- Forgotten Realms - Demon Stone: Clamping Mode extra + preserve which will solve the occasional SPS + missing demo entry.
- Spyro Dawn of dragon: SW clut + sprite which doesn't make you vomit from the overbloomification and looks similar to the software renderer
- Castlevania Curse of darkness half sprite which will enlarge the font similar to software renderer + some missing fixes that were available on the Europe and America versions but not Japanese.
- Drakengard 1 + 2 (Also know as Drag-on Dragoon) : Partial (no hashcache) to avoid slow transitions and other areas. Adds missing Japanese Drakengard 1
- Urban reign: Partial texture preloading to fix performance issues in the gameplay
- Onimusha Warlord: Partial preloading to fix performance issues
- Sniper Elite: Fix sky lighting
- Maintenance that add spaces in the titles for Disc1of1 to Disc 1 of 1 and more...
2022-11-16 20:35:37 +00:00
RedDevilus
e5bc1defa2
Documentation: VSCode integration addendum + y2022
...
- GameIndex.md updated with the year 2022.
- GameIndex.pdf updated with VSCode integration for yaml.
2022-11-15 18:12:49 +01:00
lightningterror
c975a78ed7
GameDB: Add autoflush to Jak X combat racing and add comments to the fixes.
2022-11-15 17:39:56 +01:00
lightningterror
4537342ec2
FullscreenUI: Fix Wunused-variable warnings.
2022-11-15 16:47:51 +01:00
lightningterror
ee80bca994
GS: Fix Wunused-variable warnings.
2022-11-15 13:03:51 +01:00
lightningterror
55c1012d1c
GS: Fix Wsign-compare warnings.
2022-11-15 13:03:51 +01:00
Tyler Wilding
df5a7d4fb1
ci/lint: add InstantDMAHack to valid list of game fixes
2022-11-15 12:15:42 +01:00
Tyler Wilding
fba0e5932f
ci: use the json schema to validate the GameDB
2022-11-15 12:15:42 +01:00
Tyler Wilding
28c2c8d179
docs: update relevant documentation
2022-11-15 12:15:42 +01:00
Tyler Wilding
d1459650e1
ci/lint: remove GameDB python lint script, replace with json-schema
2022-11-15 12:15:42 +01:00
Ty Lamontagne
6138ac009f
Core: Sign extend the interpreter impl of MFC0
2022-11-15 08:50:00 +00:00
PCSX2 Bot
aa4a9cdad7
PAD: Update to latest controller database.
2022-11-14 17:06:34 +01:00
Connor McLaughlin
a7af3cd483
x86/microVU: Write VIs from CTC2 as 16 bits
...
The micro recompilers only write as 16 bit, so in case the value in the
register was greater than 0xFFFF, we don't want to store higher bits
that get stuck.
2022-11-13 16:15:36 +00:00
Connor McLaughlin
a12accf3fa
x86/iR5900: Align LQC2/SQC2 to 16 bytes
...
LQ/SQ were already 16 byte aligned.
2022-11-13 16:15:36 +00:00
David Scholberg
ffe669137b
Qt: fix inhibit screensaver on Linux (X11)
...
This change fixes https://github.com/PCSX2/pcsx2/issues/7367 .
xdg-screensaver expects the given window ID to be that of the top level
window.
2022-11-13 09:29:41 +00:00
refractionpcsx2
a874c5455d
GS-TC: Reset age on Host->Local dirty textures
2022-11-12 21:47:36 +00:00
refractionpcsx2
d70b7e5bc7
GS-TC: Don't shufflemove data which isn't in the texture.
...
Allowing this could expand the texture to just be black, causing bad copies.
2022-11-12 21:46:44 +00:00
refractionpcsx2
8e80662bb0
GS-TC: Invalidate videomem still if surface becomes invalid
2022-11-12 21:46:34 +00:00
refractionpcsx2
dbd7d2e290
GS: Correct the height on reversed local->local transfers
...
Also avoid messing around in reverse if possible
2022-11-12 21:46:13 +00:00
Silent
93d948ac57
GameDB: Added HPO Special to The Getaway and The Getaway: Black Monday
2022-11-10 10:30:10 +00:00
Silent
c69c7ce59c
GS/TextureCache: Add a CRC hack in InvalidateVideoMemType for Getaway games
2022-11-10 10:30:10 +00:00
refractionpcsx2
79c79b06ca
GS: Don't add overscan to offsets when looking up output texture.
...
This can cause mis-detection when Show Overscan is enabled, making it miss the target.
2022-11-10 09:28:45 +00:00
RedDevilus
b922667fbd
GameDB: Multiple fixes for games
...
V-Rally: Fixes fog and lights on car
Okami: Adds missing Korean entry + Full Round for misaligment
Colosseum: Road to Freedom (Or Gladiator in Japan): Fixes the sunlight in the window in the selection screen
Chronicles of Narnia, Prince Caspian (2nd game in series): Fixes broken upscaling in different areas such as screen and new game
Gakuen Alice: Reduces vertical line issue in textbox
Monster Lab: Fix slow speed due to high hash cache usage
Naruto Shippuden - Ultimate Ninja 4
Dragon Ball Z Tenkaichi 1 + 3: SW clut instead of CRC hack
Deletes double punctation in a comment and changed 3d to 3D. Rename all Dragon Ball games correctly with spaces and uppercases. Fix apostrophes on game serial.
2022-11-10 09:28:14 +00:00
refractionpcsx2
9bfe89f115
CDVD: Adjust rotational delay after seek behaviour
2022-11-09 22:49:10 +00:00
Ty Lamontagne
4975f7f098
Profiling: Fix QT builds where USE_VTUNE is true
2022-11-09 19:00:11 +00:00
JordanTheToaster
4db49038c8
GameDB: Add VU Clamp Extra+Sign to Lego Starwars
...
Adds VU Clamp Extra+Sign to Lego Starwars to fix bad coordinate spam.
2022-11-09 18:45:19 +00:00
JordanTheToaster
4cc7ec5a02
GameDB: Add CPU CLUT to Bionicle Heroes
...
Adds CPU CLUT Normal to Bionicle Heroes to fix ghosting.
2022-11-09 18:03:02 +00:00
JordanTheToaster
930de813f7
GameDB: Add CPU CLUT to Lego Starwars 2
...
Adds CPU CLUT normal to Lego Starwars 2 to fix ghosting.
2022-11-09 12:33:32 +00:00
refractionpcsx2
e9ec9e79ac
GS-HW: Assume points of right size are paletted, regardless of Z writes.
...
Adds Clannad CLUT setting in the gamedb.
2022-11-09 10:24:47 +00:00
Tyler Wilding
212b2aea16
releases: allow publishing discord announcements to multiple webhooks
2022-11-08 17:44:00 +00:00
JordanTheToaster
06a0dc374f
GameDB: Set texture preloading to Partial for Keihin Keikyu Train Simulator
...
Set texture preloading to Partial for Keihin Keikyu Train Simulator
2022-11-08 12:12:38 +00:00
Mrlinkwii
1cc63412ec
GameDB : add upscaling fixes to 'Headhunter - Redemption'
...
GameDB : add upscaling fixes to 'Headhunter - Redemption'
2022-11-08 11:05:33 +00:00
refractionpcsx2
39c35d4430
Updater: Check for [SAVEVERSION+] etc before clearing out most of the message.
2022-11-07 21:34:02 +00:00
PCSX2 Bot
10699b7c09
PAD: Update to latest controller database.
2022-11-07 21:24:06 +01:00
Risae
25c807965c
GameDB: Disable gsHWFixes for Growlanser 5 & 6
2022-11-07 19:11:07 +00:00
refractionpcsx2
5321ca913e
EE: Implement Instant DMA hack for some cache problematic games
...
Bump savestate version for new dma stall flag
[SAVEVERSION+]
2022-11-07 18:56:04 +00:00
refractionpcsx2
b8c7ac4529
GS: On Local->Local transfer wrap around 2048
2022-11-07 09:46:27 +00:00
MomosuWarosu
5b98c0b7ff
GameDB: Add Wild Arms Hack to Kaido Battle games, and RBC1GP.
2022-11-07 09:46:11 +00:00
refractionpcsx2
7ed4e3ae35
GS-HW: Further restrict CLUT heuristics.
...
Reduces readbacks in Burnout by like 75%
2022-11-06 17:02:59 +00:00
refractionpcsx2
250b266321
GS: Pass original height for feedback lookup.
2022-11-05 18:18:01 +00:00
refractionpcsx2
682797c54b
GameDB: Re-remove Half-Pixel Offset from Mercenaries.
...
Left commented out so we don't make the same mistake again.
2022-11-05 14:46:10 +00:00
refractionpcsx2
2221a12950
GS-HW: GetOutput loop on 2048 and restrict height.
2022-11-05 04:57:44 +00:00
refractionpcsx2
e2cdcd094a
GameDB: Add upscaling fixes for many games.
2022-11-05 03:45:31 +00:00
refractionpcsx2
71b0d9cc38
GameDB: Add COP2 patch for Donald Duck Goin' Quackers
2022-11-04 23:12:25 +00:00
refractionpcsx2
808fadd061
GameDB: Add COP2 patch for Donald Duck - Quack Attack
2022-11-04 19:44:53 +00:00
Mrlinkwii
760d349af1
GameDB:Fix minor typos
2022-11-04 19:44:41 +00:00
refractionpcsx2
6b2a20231d
SPU: On config change don't reinit sample rate.
...
Also fix up some other samplerate related things and turn the soundtouch pointer in to a unique pointer.
2022-11-04 16:45:26 +00:00
refractionpcsx2
975aac5a00
GS-HW: Further restrict CLUT width to 8, 16, 32, 64
2022-11-04 16:45:07 +00:00
refractionpcsx2
f6909d0ea9
GameDB: Add autoflush to Tales of the Abyss. Fixes lighting post
2022-11-04 02:14:57 +00:00
Mrlinkwii
88ee6659b2
GameDB: some minor corrections
2022-11-03 23:35:14 +00:00
dependabot[bot]
3e878f5124
Bump mathieudutour/github-tag-action from 6.0 to 6.1
...
Bumps [mathieudutour/github-tag-action](https://github.com/mathieudutour/github-tag-action ) from 6.0 to 6.1.
- [Release notes](https://github.com/mathieudutour/github-tag-action/releases )
- [Commits](https://github.com/mathieudutour/github-tag-action/compare/v6.0...v6.1 )
---
updated-dependencies:
- dependency-name: mathieudutour/github-tag-action
dependency-type: direct:production
update-type: version-update:semver-minor
...
Signed-off-by: dependabot[bot] <support@github.com >
2022-11-03 21:50:57 +00:00
Mrlinkwii
c32c4c1e46
GameDB: disable MTVU & instantVU for K1 series games
2022-11-03 19:08:15 +00:00
refractionpcsx2
1e526097f6
GameDB: Add upscaling fixes for Super Trucks (Racing)
2022-11-03 19:07:08 +00:00
refractionpcsx2
7c728c4ae1
GameDB: HPO for Destruction Derby Arenas
2022-11-03 19:07:08 +00:00
refractionpcsx2
87aa7bbb76
GS: Restrict age of targets for GS Download invalidation.
2022-11-03 15:26:25 +00:00
Mrlinkwii
729fd3cebf
GameDB: add upscaling fixes to F1 2001/2002 and F1 Career Challenge
2022-11-03 10:26:09 +00:00
suXin
a9d7164b58
GameDB: WRC Rally Evolved - Fix rare bug causing player to respawn unexpectedly
2022-11-03 10:17:41 +00:00
RedDevilus
8a9a7f0858
GameDB: Silent Hill 4
...
Silent Hill 4: Fixes invisible wall in front of the door leading to East 3F in the 2nd visit of Apartment world preventing Eileen's Nurse Outfit. (accidentally did Resident Evil 4 instead)
2022-11-03 00:38:05 +00:00
RedDevilus
f02aa252b7
GameDB: Resident Evil 4 (BioHazard 4) + Umisho
...
Resident Evil 4 / BioHazard 4: Fixes invisible wall in front of the door leading to East 3F in the 2nd visit of Apartment world preventing Eileen's Nurse Outfit.
Umisho: Minor upscaling line issue fix
2022-11-02 23:12:30 +00:00
refractionpcsx2
6103d07d07
GS: Restrict CLUT SW draw widths to multiples of 8
...
code does 0-7 for points (inclusive) and 0-8 for anything else (exclusive)
2022-11-02 12:17:29 +00:00
Mrlinkwii
66f166909e
GameDB: add missing serial
2022-11-01 21:51:05 +00:00
Fothsid
03f7002711
GS/TextureCache: remove an unnecessary TBW check
2022-11-01 21:25:46 +00:00
lightningterror
ff58de2d8c
cmake: comment out config guide.
...
Outdated, will be re added once guides are updated.
2022-11-01 16:06:32 +01:00
lightningterror
9a4585d438
gui-wx: Comment out config guide code.
...
Outdated.
2022-11-01 16:06:32 +01:00
lightningterror
81800c5a4d
Documentation: Remove config guide from dev builds.
...
Outdated/irrelevant mostly.
2022-11-01 16:06:32 +01:00
Fothsid
e2e9249d40
GS: Check memory overlaps with targets for GS downloads
2022-11-01 10:55:02 +00:00
Connor McLaughlin
9cc852a097
GS/Vulkan: Copy entire target when ds == tex
...
Also for DX12. Shadow Hearts 3 does a downsample, and we don't copy enough
if we limit to the render area.
Really, the texture cache should be handling this. But since we have the
target height more correct now, the perf hit shouldn't be much.
2022-11-01 09:55:17 +00:00
Connor McLaughlin
0b98c7a352
D3D12HostDisplay: Fix defaulting to vsync off
2022-11-01 09:47:24 +00:00
Connor McLaughlin
4463531f1e
FullscreenUI: Various improvements
2022-11-01 09:47:24 +00:00
JordanTheToaster
61ed160881
GameDB: Add HPO Normal to Indiana Jones SOK
...
Adds HPO Normal to Indiana Jones Staff of Kings.
2022-10-31 23:36:08 +00:00
refractionpcsx2
fd6b0d07fb
GS: Fix small config refresh bug.
2022-10-31 21:04:18 +00:00
JordanTheToaster
d92b6648ac
GameDB: Add HPO Normal to WRC 4 and VU Round Nearest to GH 5
...
Adds HPO Normal to WRC 4 to fix minor ghosting on objects and VU Round Mode Nearest to GH 5 to fix SPS and console log spamming size.
2022-10-31 20:57:01 +00:00
PCSX2 Bot
ae71427b91
PAD: Update to latest controller database.
2022-10-31 21:04:25 +01:00
xujibbs
08a9c052d5
Qt: Add translate tag to shutdown message ( #7302 )
2022-10-31 12:05:47 +00:00
refractionpcsx2
865c103d42
GameDB: Add SW CLUT draws to Ridge Racer, Fixes car textures.
...
Warning: This is possibly a misdetection, so it might break later on.
2022-10-31 00:05:09 +00:00
refractionpcsx2
fc87b54439
GS-HW: Fix bugs in CLUT draw heuristics, fixes up Driver Parallel Lines
2022-10-30 23:58:11 +00:00
refractionpcsx2
fe53a3f52c
GSHW: Ignore recursive draws in CLUT heuristics.
2022-10-30 20:39:34 +00:00
refractionpcsx2
72e8c66879
GameDB: Add CLUT renderer + other fixes
2022-10-30 14:46:11 +00:00
refractionpcsx2
bc2f576b30
GS-HW: SW Render CLUT draws
2022-10-30 14:46:11 +00:00
Mrlinkwii
614c535f5e
Gamedb: add WRC4 patch to NTSC-J version
2022-10-30 13:12:29 +00:00
JordanTheToaster
92b5a6e381
GameDB: Add fixes and missing fixes to Ape Escape 3
...
Adds HPO Special Texture and Autoflush to Ape Escape 3 as well as adding missing fixes to other versions of Ape Escape 3.
2022-10-29 18:33:44 +01:00
refractionpcsx2
c6924ccaeb
HW-TC: Keep old frames usable a bit longer.
...
The old value was a bit too violent on loading screens which didn't update very frequently (Mission Impossible), this new value works pretty well with both.
2022-10-28 23:04:56 +01:00
Ganael Laplanche
aa59547af7
build: Fix build on FreeBSD
...
- ftruncate64() does not exist on FreeBSD
- add missing environ(7) declaration
2022-10-28 13:25:49 +02:00
Ganael Laplanche
67f1cd4e15
Fix shm_open(3) call on FreeBSD
...
On FreeBSD, shm_open(3) requires name to start with a '/', else EINVAL
is returned.
See: https://www.freebsd.org/cgi/man.cgi?shm_open
2022-10-28 13:25:49 +02:00
TheLastRar
6ad98e2c70
DEV9: Sockets: Fix UDP FixedPort
2022-10-27 23:53:37 +02:00
TheLastRar
0ee28f3433
DEV9: Sockets: Log correct UDP port
2022-10-27 23:53:37 +02:00
TheLastRar
25107bd2db
DEV9: Fix setting response code
2022-10-27 23:53:37 +02:00
TheLastRar
304f260cff
DEV9: Fix DNS Internal mode acting as Auto mode
2022-10-27 23:53:37 +02:00
Mrlinkwii
9bcf4d2571
Gamedb :add upscaling fixes to 'Kingdom Hearts II'
2022-10-27 15:28:22 +01:00
Geordie
e129a06436
MemoryCard: Fix a crash that happens when copying from one card to a folder memory card via BIOS. ( #6746 )
...
This fixes a crash that happens if you attempt to copy from one memory card to a formatted folder memory card.
2022-10-26 18:30:44 +02:00
lightningterror
c99714dbb2
GSClut: Fix Wsign-compare warning.
2022-10-26 13:54:14 +02:00
lightningterror
8771d3bc19
GS-hw: Use GSVector for rb ga masks in texture shuffle.
2022-10-26 13:16:49 +02:00
Mrlinkwii
e5964ae35b
GS-hw: purge DBZBT3 upscaling CRC hack
2022-10-25 10:14:38 +01:00
JordanTheToaster
218b792e73
GameDB: Add VUSyncHack to Twisted Metal Head On
...
Adds VUSyncHack to Twisted Metal Head On to fix the black doors issue.
2022-10-25 00:36:28 +01:00
Mrlinkwii
0b253b07b2
Gamedb: fix 'Fatal Fury Battle Archives Vol.1' name
2022-10-24 21:43:16 +01:00
PCSX2 Bot
be85ed3645
PAD: Update to latest controller database.
2022-10-24 18:10:20 +02:00
JordanTheToaster
9868abe1b1
UI: Minor text fixes
...
Fixes flipped text from the Spin GPU PR.
2022-10-24 16:56:27 +02:00
lightningterror
cdb886a454
GS-hw: Implement missing st_int shader bit.
...
Was causing bad shader errors in GT4.
2022-10-24 16:22:44 +02:00
TellowKrinkle
ac1f31f2cd
GS:HW: Add option to spin CPU during readbacks
2022-10-24 14:33:17 +01:00
TellowKrinkle
89dd7f19ef
Misc: Improve pause speed measurements
...
Avoids issues with cores being clocked down during the measurement
2022-10-24 14:33:17 +01:00
TellowKrinkle
923b0817ce
GS:Vk: Add option to spin GPU during readbacks
2022-10-24 14:33:17 +01:00
TellowKrinkle
4c9981f3c8
Common:Vk: Move command buffer completion processing to separate function
2022-10-24 14:33:17 +01:00
TellowKrinkle
0ef469f3b5
Common:Vk: Load VK_EXT_calibrated_timestamps
2022-10-24 14:33:17 +01:00
TellowKrinkle
73044dffed
GS:MTL: Add option to spin GPU during readbacks
2022-10-24 14:33:17 +01:00
TellowKrinkle
ea35619a78
Common: Add class for spinning GPUs
2022-10-24 14:33:17 +01:00
TheLastRar
8280292fb4
DEV9: Add per game host list support
2022-10-23 22:20:39 +01:00
Connor McLaughlin
dc8cdc95d0
GSRunner: Write log and disable cache in parallel runs
2022-10-22 23:19:54 +01:00
Connor McLaughlin
5e9710a8c6
Qt: Support overriding log file on command line
2022-10-22 23:19:54 +01:00
Connor McLaughlin
c404bd9f17
GSRunner: Support running surfaceless
2022-10-22 23:19:54 +01:00
Connor McLaughlin
61de98d651
Vulkan: Support running surfaceless
2022-10-22 23:19:54 +01:00
Connor McLaughlin
bf2575c3c9
GL/ContextWGL: Fix running surfaceless
2022-10-22 23:19:54 +01:00
Connor McLaughlin
f5e64232c9
GSRunner: Strip spaces from filenames
2022-10-22 23:19:54 +01:00
Connor McLaughlin
9daedf6f09
x86/microVU: Fix last block comparison for AVX2
2022-10-22 23:19:54 +01:00
Connor McLaughlin
dad1e659a5
Achievements: Disable challenge mode on shutdown
2022-10-22 23:19:54 +01:00
Connor McLaughlin
0a8547a692
Qt: Fix main window briefly showing when exiting game in FSUI
2022-10-22 23:19:54 +01:00
Connor McLaughlin
5647ca7f08
Qt: Add play time tracking based on serials
2022-10-22 11:08:23 +01:00
Connor McLaughlin
a3b3edb565
Qt: Add interface section to per-game settings
2022-10-22 10:13:40 +01:00
Connor McLaughlin
fb9c9cb172
Qt: Don't load confirm shutdown/render separate/etc from base
2022-10-22 10:13:40 +01:00
Connor McLaughlin
2815bd177c
GS/HW: Fix RGB/A splitting on accumulation blend with DSB off
2022-10-22 10:13:30 +01:00
refractionpcsx2
7aa05c08f1
EEJIT/COP2: Remove redundant instruction/allocation
2022-10-22 03:42:31 +01:00
refractionpcsx2
112ba57729
EE/JIT: Flush Rt on LDR/LDL before write
2022-10-22 03:42:31 +01:00
refractionpcsx2
bdac7672b7
SPU2: Move ADMA clear to ADMA disable.
...
Fix bug with errantly setting data size if there isn't any.
2022-10-22 01:51:22 +01:00
JordanTheToaster
09a49cfaa0
GameDB: Add mipmapping and trilinear filtering to Black
...
Adds Mipmapping Full and Trilinear (PS2) to Black.
2022-10-21 13:16:52 +01:00
refractionpcsx2
08cac6affd
CDVD: Partial revert change from #5142 keep read state when buffering.
2022-10-21 12:41:11 +01:00
refractionpcsx2
ade8517429
GameDB: Remove SW switch for Grandia Xtreme + Update Simpsons GSHwHacks
2022-10-21 12:02:53 +01:00
refractionpcsx2
c9826cb26a
GS: Only allow recently updated frames for display.
2022-10-21 12:02:53 +01:00
refractionpcsx2
3f764e3122
Qt: Fix updating settings when bios changed
2022-10-21 12:02:23 +01:00
refractionpcsx2
9d29287c02
Qt: Update emuthread settings on blockdump directory change
2022-10-21 12:02:23 +01:00
refractionpcsx2
b9cdd452df
GameDB: Remove Dragon Quest & Final Fantasy in Itadaki Street patch
2022-10-21 11:04:45 +01:00
refractionpcsx2
32d1105833
GS: Improve upload TEX overwrite detection
2022-10-21 11:04:45 +01:00
JordanTheToaster
d84d4cec4f
GameDB: Add autoflush to Suffering TTB
...
Adds Autoflush to the suffering ties that bind.
2022-10-21 01:31:31 +01:00
Connor McLaughlin
e9a61c24df
GSRunner: Add standalone GS runner/dumper
2022-10-20 19:43:29 +01:00
Connor McLaughlin
5ffcbad18b
GSDumpReplayer: Support no-looping/frame number queries
2022-10-20 19:43:29 +01:00
Connor McLaughlin
e7c4894833
Common: Add MemorySettingsInterface
2022-10-20 19:43:29 +01:00
Ty Lamontagne
3289cd1e2b
Move some IPU logging to systrace instead of devcon
...
My code emits 64 bit reads for some reason, and it's slowing me down.
2022-10-20 18:39:18 +01:00
refractionpcsx2
4127253650
GS/State: Correct CLUT invalidation range check
2022-10-20 14:57:30 +01:00
Connor McLaughlin
2c55cce6ba
GS/TextureCache: Use Inside() for checking display target
...
The existing code was adding however many pages the framebuffer crossed unconditionally,
when practically this last row will only be read when the height isn't page-aligned.
2022-10-20 14:57:30 +01:00
Silent
633eb45011
vs: Enable Function Level Linking solution-wide and AVX2 for Common project
...
Shrinks the AVX2 Qt binary by ~2.3MB.
2022-10-20 12:10:17 +01:00
TellowKrinkle
65aeeba567
GHActions: Migrate to new variable output system
2022-10-20 09:30:00 +01:00
TellowKrinkle
f37fd29fd0
CMake:Windows: Add install step
2022-10-19 15:50:43 -05:00
TellowKrinkle
310ed9af0d
GHActions: Add CMake Qt build
2022-10-19 15:50:43 -05:00
TellowKrinkle
4e4ffa6526
CMake: Windows Qt build support
2022-10-19 15:50:43 -05:00
TellowKrinkle
8975f2d92c
Qt: Add comment on ODR violation workaround
2022-10-19 15:50:43 -05:00
Connor McLaughlin
ddf839beb0
Achievements: Rework challenge mode enabling
...
Fixes enabling hardcore mode per-game not having any effect.
2022-10-19 18:35:08 +02:00
Connor McLaughlin
53bd98394b
FullscreenUI: Fix achievements/lb hotkey running on EE thread
2022-10-19 18:35:08 +02:00
Connor McLaughlin
84bea96941
GS: CRC hack for Black
2022-10-19 17:17:46 +01:00
lightningterror
4470379dfb
GameDB: Add Round Sprite Half to Ikki Tousen.
...
Aligns bloom effect.
2022-10-19 10:14:27 +01:00
lightningterror
f727561553
GS-hw: Remove Ikki Tousen crc hack.
...
Upscaling hack, upscaling fixes in gamedb will deal with it.
2022-10-19 10:14:27 +01:00
Connor McLaughlin
e6dbd55644
Qt: Use vsync when any FSUI window is open
...
Fixes high GPU usage when pause menu is opened. Previously, it was fine
if you started from big picture mode, but not if you invoked it by
opening the menu.
2022-10-19 10:12:44 +01:00
Ty Lamontagne
0df6fda9e8
Cubeb: Fix logging comparison, causing verbose spam
2022-10-19 10:12:17 +01:00
Connor McLaughlin
1d58f59190
GS/Vulkan: Fix condition for skipping first barrier
...
Use the image layout instead of start-of-render-pass, because the image
may already be in general, or it could be restarting the RP from a
render area change.
2022-10-19 10:11:07 +01:00
lightningterror
a30a41c2cc
GS-wx: Misc fixes.
...
Add Hardware Download Mode option.
Remove Disable Hardware Readbacks.
Set dump decompression to LZMA.
And some other misc fixes.
2022-10-19 00:16:26 +02:00
JordanTheToaster
7a82b941cb
ImGuiOverlays: Add Texture in RT
...
Adds Texture in RT to the imgui overlay.
2022-10-18 21:01:24 +02:00
JordanTheToaster
480e126437
GameDB: Correct Big Game Hunter name
...
Corrects the name of SLUS-21021 and SLUS-21011.
2022-10-18 19:52:03 +01:00
refractionpcsx2
92d43d042d
GameDB: Add HW/Upscale fixes for King's Field IV
2022-10-18 19:34:37 +01:00
lightningterror
f2b172738f
GS-wx: Add show settings and show inputs options to osd.
2022-10-18 18:26:32 +02:00
refractionpcsx2
4fe1217a69
SPU: Clamp final volume in the right place.
2022-10-18 16:47:43 +01:00
Connor McLaughlin
fa82fc49bb
GS/Vulkan: Skip first barrier when starting pass
2022-10-18 17:34:15 +02:00
JordanTheToaster
5d1e340cbb
GameDB: Add " World Soccer Winning Eleven 2012" missing entry
...
Adds a missing entry in the DB.
2022-10-18 17:10:19 +02:00
lightningterror
abcbdc4a25
GS-hw: Further improve how we handle blend mix 1.
...
Compensate slightly for Cd*(As + 1) - Cs*As.
Try to compensate a bit with substracting 1 (0.00392) * (Alpha + 1) from Cs.
The initial factor we chose is 1 (0.00392) as that is the minimum color Cd can be, then we multiply by alpha to get the minimum blended value it can be.
2022-10-18 15:20:41 +02:00
Florin9doi
8fbb1e5565
BIOS: Map the entire ROM1 file to PS2 memory
...
EROM is part of ROM1, its exact location vary and can't be predicted
2022-10-18 10:04:52 +01:00
JordanTheToaster
149a08914e
GameDB: Copy missing "Game ni Nattayo! Dokuro-chan" patch
...
Copys over the existing patch that was missing from the limited edition version.
2022-10-18 10:03:35 +01:00
Mrlinkwii
f5c51f7cf7
GameDB: add missing patch to Asobi ni Iku yo! Chikyuu Pinch no Kon'yaku Sengen
2022-10-18 10:03:17 +01:00
RedDevilus
280b3c66eb
GameDB: Kaido/Xtreme Racer upscaling + comments
...
Adding upscaling fixes for vertical lines for Kaido / Tokyo Xtreme Racer by Developer Genki and Publisher Crave. Needs check-up if other fixes are needed as well.
2022-10-17 23:56:41 +01:00
PCSX2 Bot
3a3732a6c6
PAD: Update to latest controller database.
2022-10-17 18:08:41 +02:00
lightningterror
2093c19127
GS: Adjust default renderer for vendors on windows.
...
AMD, feature level 12.0 and higher pick Vulkan by default.
Intel, feature level 12.0 and higher, pick OpenGL by default.
2022-10-17 16:36:46 +02:00
Connor McLaughlin
c2823aae39
GS: Fix fractional scaling in GL/Vulkan
2022-10-17 15:26:01 +01:00
Connor McLaughlin
ec1a896795
GS/TextureCache: Partially invalidate overlapping targets with tex-in-rt
2022-10-17 10:47:13 +01:00
Mrlinkwii
a46964a258
Mac: add PCSX2 to Launchpad Game Category
2022-10-17 09:45:07 +01:00
lightningterror
b4036f44f1
GS-hw: Disable blend mix on colclip.
...
Regression, should be disabled.
2022-10-17 10:29:33 +02:00
TellowKrinkle
1ad6605dfb
GS:HW: Remove comment on rgba to 8i only-blue optimization
...
Doesn't seem to improve anything anymore (GPUs do this with csel now anyways, it's like 5 instructions with no divergence)
2022-10-17 10:28:27 +02:00
TellowKrinkle
c6add663f8
GS:HW: Clean up ps_convert_rgba_8i
2022-10-17 10:28:27 +02:00
TellowKrinkle
1ac081ef4c
Common: Make GL::Context::Create use gsl::span
2022-10-16 19:24:45 -05:00
TellowKrinkle
074e90d046
3rdparty: Add GSL
...
Version 4.0.0 (a3534567187d2edc428efd3f13466ff75fe5805c)
2022-10-16 19:24:45 -05:00
TellowKrinkle
a2c3050c51
Common: Formatting
2022-10-16 19:24:45 -05:00
JordanTheToaster
de60209e2b
GameDB: Enable Paltex for Zone of The Enders
...
Improves FPS and drastically reduces the size of the hash cache in game.
2022-10-16 21:38:16 +01:00
Mrlinkwii
d385480b52
GameDB: add fixes for Eternal Ring and Spongebob SquarePants Featuring Nicktoons - Globs of Doom
2022-10-16 15:58:54 +01:00
lightningterror
6b1cea6c91
FullscreenUI: Fix Wunused-variable warning.
2022-10-16 16:14:49 +02:00
lightningterror
d2b5f86639
Qt: Fix Wunused-variable warning.
2022-10-16 16:14:25 +02:00
Connor McLaughlin
e8877daca3
Qt: Register for device notifications on Windows
...
That way we know when a controller is connected/disconnected, and don't
have to poll unconnected XInput controllers.
2022-10-16 14:54:38 +01:00
Connor McLaughlin
b9dffcb069
Qt: Add DInput input source
2022-10-16 14:54:38 +01:00
Connor McLaughlin
bcd19dd0f5
Qt: Add Host::GetTopLevelWindowInfo()
2022-10-16 14:54:38 +01:00
Connor McLaughlin
48926a7ec4
x86/iR5900: Fix quadword stores on Linux
...
Linux counts vector and GPR registers separately for which register
they get passed in when calling functions.
Windows uses the argument position.
2022-10-16 14:41:33 +02:00
TellowKrinkle
8981572674
GS:HW: blend_mix doesn't get you fast hdr
...
It didn't before either, it just accidentally turned on full barriers
2022-10-16 05:09:02 +01:00
Connor McLaughlin
f836fe2056
GS/Vulkan: Ensure we don't leave a bound texture in copy state
...
Causes the validation layer to get angry, even though it's not used.
2022-10-15 17:42:51 +01:00
Connor McLaughlin
1067714c2c
PAD/Qt: Compute deadzone as circular instead of square
2022-10-15 17:38:09 +01:00
Connor McLaughlin
6b0564d6e4
Qt: Add automatic updater for Linux
2022-10-15 17:37:49 +01:00
Connor McLaughlin
6c17f7ad49
GS: Support fractional upscale
2022-10-15 17:37:35 +01:00
Connor McLaughlin
44bad588b4
GS: Unify shader cache versions across renderers
...
It's not often that we make a change unique to one API. This way, you
only have to bump the version in one location, instead of four.
2022-10-15 15:17:06 +01:00
Connor McLaughlin
44c8974aba
GS: Set vsync based on host decision
...
Fixes bug where after changing settings in the big picture UI, if you
didn't have a game running, it would turn off vsync, making GPU go brr.
Also cleans up HostDisplay a bit, removing redundant parameters.
2022-10-15 15:17:06 +01:00
Connor McLaughlin
6a1eb231dd
ImGuiOverlays: Add hardware download mode to settings OSD
2022-10-15 15:16:50 +01:00
lightningterror
39ab409970
GameDB: Add Full mipmap + Trilinear ps2 on GT4.
...
Better accurately render ground textures, makes it match sw renderer.
2022-10-15 15:16:34 +01:00
Connor McLaughlin
cb1817f440
GS: Add hardware download mode option
2022-10-15 10:18:31 +01:00
Connor McLaughlin
0b09c259aa
Qt: Add input and settings overlays
2022-10-15 10:11:17 +01:00
Connor McLaughlin
d446e40741
System: Remove/move out a bunch more leftover stuff from wx
...
The exceptions are particularly nasty, because there's nothing which
catches them.
2022-10-14 22:24:42 +01:00
Connor McLaughlin
00bcb4cf02
System: Revamp memory allocation
...
Guest memory is now mapped into a shared memory/file mapping, for use
with fastmem.
64-bit and 128-bit arguments are passed by register/value instead of by
reference/address.
LDL/LDR/SDL/SDR now use 64-bit GPRs instead of SSE.
2022-10-14 22:24:42 +01:00
Connor McLaughlin
92ad6f3baf
x86emitter: Fix missing W REX bit for movq reg, xmm
2022-10-14 22:24:42 +01:00
RedPanda4552
fb9c38b75f
Qt: Add dialog for memory card conversion
2022-10-14 21:56:41 +01:00
Connor McLaughlin
ab295f0f10
x86/microVU: Add a reference list for quick block lookups
...
This way, we can pack 8 entries in a single cache line, instead of one.
2022-10-14 20:54:39 +01:00
Connor McLaughlin
197d4d1c81
x86/microVU: Use AVX2 for full block comparisons
2022-10-14 20:54:39 +01:00
Connor McLaughlin
bf95193d5b
x86/microVU: Use 64-bit comparisons for quick lookup
2022-10-14 20:54:39 +01:00
Connor McLaughlin
375c0a02bb
x86emitter: Add some AVX/AVX2 instructions and YMM registers
2022-10-14 20:54:39 +01:00
Mrlinkwii
ac10e00d7c
Gamedb : add upscaling fixed to Call of duty 3
2022-10-14 20:28:06 +01:00
Ganael Laplanche
f5498a4660
Build: Fix build with wx 3.1 on FreeBSD ( #7178 )
2022-10-14 10:55:55 +01:00
Connor McLaughlin
95968c7e0e
CommonHotkeys: Fix target speed going below zero
...
Also clamps to 100% for challenge mode.
2022-10-14 10:52:27 +01:00
boringhexi
f59030ecaf
GameDB: 'Gitaroo Man' patches and fixes ( #7184 )
2022-10-14 10:50:15 +01:00
Connor McLaughlin
da7f068d5d
FullscreenUI: Deadlock fix and add reset confirm for HC enable
2022-10-13 09:03:13 +01:00
Mrlinkwii
e845c59229
Gamedb: miscellaneous missing entries
2022-10-12 11:17:14 +01:00
refractionpcsx2
c391e84451
GS: Only TEXFLUSH if it's an Auto Flush draw.
2022-10-11 18:45:32 +01:00
TellowKrinkle
9b5dd92dad
GS:HW: Use 16-bit unorm for HDR
2022-10-11 18:17:27 +02:00
TellowKrinkle
4a7539cd06
GS:HW: Rename FloatColor to HDRColor
...
It will soon be not a float
2022-10-11 18:17:27 +02:00
refractionpcsx2
e8a021e1b0
GS: Add flush reason to draw call vertex dumps
2022-10-11 17:16:18 +01:00
RedDevilus
8b92872c1f
Qt: Changing Cheevos URL color
...
At the moment it uses a dark blue color which looks fine on light themes but hurts my eyes on the darker themes, reminds me of the old 1.6 console dark mode
Making it currently a bit lighter blue which should fit all the themes, in the future we could make it follow the link color.
2022-10-11 13:14:25 +01:00
Connor McLaughlin
6f99ac676e
INISettingsInterface: Write changes atomically
2022-10-11 12:57:27 +01:00
lightningterror
7433cec2c4
GameDB: Add HPO normal to remaining regions of Wallace & Gromit - The Curse of the Were-Rabbit.
...
Names were different so didn't pick them up during search, also make the names match.
2022-10-11 01:52:25 +02:00
lightningterror
a1e5ce246b
GameDB: Add HPO Special to Wallace & Gromit - The Curse of the Were-Rabbit.
...
Fixes misalignment/bloom when upscaling.
2022-10-11 01:37:45 +02:00
lightningterror
97ba76ab47
GameDB: Add trilinear PS2 and change mipmap from Basic to Fast to Hulk The Ultimate Destruction
...
Further fixes textures to match sw renderers.
2022-10-11 01:29:58 +02:00
lightningterror
866dee7cc2
GameDB: Adjust HPO from Normal to Special for Shadow of Rome and Onimusha Dawn of Dreams.
...
Issues with HPO special were the clamp optimizations.
2022-10-11 01:08:31 +02:00
lightningterror
4f1143420c
GS-hw: Fully purge Shadow of Rome crc hacks.
...
Issue with upscaling and hpo special was clamp optimizations.
2022-10-11 00:56:02 +02:00
lightningterror
702aefa43e
GS-hw: Disable clamp more optimizations for now.
...
We currently crop off the rightmost and bottommost pixel when upscaling clamps, until the issue is properly solved we should keep this disabled as it breaks many games when upscaling.
2022-10-11 00:43:23 +02:00
PCSX2 Bot
86ca20403e
PAD: Update to latest controller database.
2022-10-10 18:05:12 +02:00
RedDevilus
356b5c1750
Qt: Consistent save state list in big picture
...
In the WX days we had savestate 0-9 where 0 was the first. Then Qt came around where savestate 0-10 existed for Big Picture and 1-10 for the main listing this can cause headaches where you cycle through savestates or just save to the current slot 0 and it doesn't show up in the main window.
2022-10-10 14:06:59 +01:00
Mrlinkwii
37c89ffba3
gamedb: add autoflush to 'The Simpsons: Hit & Run.'
2022-10-09 21:01:40 +01:00
lightningterror
4a83efcd61
GS-hw: Cleanup GSHWHack.cpp
...
Declare functions noexcept, initialize variables.
2022-10-09 21:10:20 +02:00
lightningterror
871308cf25
GS-hw: Remove condition to enable upscaling hacks on Aggressive crc.
...
Not really needed, favor accuracy.
2022-10-09 21:10:20 +02:00
lightningterror
90f1ea7896
GS-hw: No need to check for coverage when getting alpha value.
...
We already set the alpha min max value to 128 if coverage is used.
2022-10-09 17:51:33 +02:00
lightningterror
1c308b2710
GS: When CoverageAlpha is used set Alpha min max to 128.
2022-10-09 17:51:33 +02:00
lightningterror
5227bc9167
GS-hw: Add missing stencil buffer check for fba or coverage alpha DATE.
2022-10-09 17:51:33 +02:00
refractionpcsx2
4f93ee29e6
GS: Remove no longer needed logging.
2022-10-09 13:37:00 +01:00
Connor McLaughlin
07a51589cb
GameDB: Normalize HW fixes for Xenosaga Episode II
2022-10-09 09:32:28 +02:00
RedDevilus
67847c9485
Qt: Amendment for Turbo naming
...
PCSX2 uses the Fast Forward naming in the hotkeys but DuckStation uses Turbo for a similar function.
Makes it easier to see what the hotkey is for.
2022-10-09 09:30:36 +02:00
refractionpcsx2
96071e157a
GS: Modify clamp behaviour on large specified texture sizes
...
Add temp logging
2022-10-09 06:25:22 +01:00
refractionpcsx2
f70da4b33e
GS: Handle higher TH/TW for STQ calculation
2022-10-09 06:25:22 +01:00
refractionpcsx2
92cd6e8435
GS: Fix DX shader error
2022-10-09 04:53:18 +01:00
TellowKrinkle
0637682eb0
GS:HW: Properly handle fbmask of negative values
...
Previously was possible with blending and colclip, but now more common with the new hdr algorithm
2022-10-09 04:06:59 +01:00
TellowKrinkle
af1888b21a
GHActions:macOS: Remove unused dependencies
2022-10-08 22:41:59 +01:00
TellowKrinkle
fca61d68b0
GHActions:MacOS: Disable Qt gssapi support
...
Qt's build script picks up gssapi_krb5.dylib instead of GSS.framework on some MacOS SDKs, failing the build. We don't need GSS, so disable it instead of patching
2022-10-08 22:41:59 +01:00
TellowKrinkle
954e9fc7c1
CMake: Prevent finding Mono.framework libpng
2022-10-08 22:41:59 +01:00
refractionpcsx2
9750cfe6bf
GS: Fixes for flushes from PR #6389
2022-10-08 21:10:13 +01:00
Connor McLaughlin
1910c8fc0f
GS/HW: Only allocate as many mip levels as present
...
This prevents any possibility of sampling undefined or garbage/reused
texture data from levels which aren't used by the current draw.
And a tiny bit of VRAM. But nothing really measurable.
Also fixes a bug in Vulkan where a copied texture can get mip-generated
in the wrong command buffer when using basic mipmapping.
2022-10-08 19:42:45 +01:00
lightningterror
7f9932129d
FullscreenUI: Remove unused variables.
2022-10-08 20:16:31 +02:00
Connor McLaughlin
8947c0d2e7
Qt: Fix primed indicator not being disabled when achievements off
2022-10-08 14:18:35 +01:00
Connor McLaughlin
48015d3f43
Achievements: Append notifications downwards not upwards
2022-10-08 14:18:35 +01:00
Connor McLaughlin
74ffdca614
Achievements: Save submitted time from API in leaderboards
2022-10-08 14:18:35 +01:00
Connor McLaughlin
2ae3c6bf29
Achievements: Check for nulls in API responses
...
rc_json_get_string() stores NULL if the server literally sends "null".
2022-10-08 14:18:35 +01:00
Connor McLaughlin
28e33e1883
Achievements: Reapply settings on HC enable
2022-10-08 14:18:35 +01:00
Connor McLaughlin
9615120586
VulkanHostDisplay: Fix crash when driver uses large preferred upload stride
2022-10-08 14:18:35 +01:00
lightningterror
3d557be918
GS-hw: Adjust Shadow of Rome crc hacks.
...
Remove some unneeded crc hacks while making leftover upscale only.
2022-10-08 14:49:19 +02:00
icup321
b166b1a383
GameDB: Fix missing splash logos in Krome games
...
Also fixes water textures in TY 2 & 3.
2022-10-08 13:17:51 +01:00
Connor McLaughlin
905e573520
Qt: Fix error writing config on first launch
2022-10-08 13:17:34 +01:00
Connor McLaughlin
15b91fb6a4
Qt: Drop libsamplerate dependency for Qt+MSVC
...
It's only used by USB/WASAPI, which doesn't exist in Qt.
2022-10-08 12:50:10 +02:00
Connor McLaughlin
2c64c729bf
VMManager: Remove unused variable
2022-10-08 12:49:00 +02:00
refractionpcsx2
2ddc7897e0
WX: Backport Resamplebox patch to fix GSDump previews in vs2022
2022-10-08 05:41:28 +01:00
icup321
e359cc5da9
GameDB: Fix ghosting in BlitzTech engine games
...
Also fixes a few game title issues.
2022-10-07 21:32:01 +01:00
TellowKrinkle
73ae9f8879
GS:HW: Make HDR algorithm more float-precision-friendly
...
- Use whole numbers instead of 255ths
- Use range -128 - 127 instead of 0 - 255 for accumulation blends
2022-10-07 20:44:53 +02:00
Connor McLaughlin
7ea8b983d4
CI: Switch from libcurl4-gnutls-dev to libcurl4-openssl-dev
...
Hopefully fix the Linux AppImage not finding certificates on Debian.
2022-10-07 11:28:16 +01:00
refractionpcsx2
4b652e6878
GameList: remove playlists
2022-10-06 21:57:03 +01:00
Mrlinkwii
90c541d117
Gamedb: add EE rounding to 'Ty the Tasmanian Tiger 3'
2022-10-06 15:45:51 +01:00
Connor McLaughlin
540cd272e0
FullscreenUI: Display primed achievement list in pause menu
2022-10-06 12:11:56 +01:00
Connor McLaughlin
0cc665a26b
Qt: Add option to hide primed/challenge achievements
2022-10-06 12:11:56 +01:00
Connor McLaughlin
c0965f7205
Qt: Remove m3u from open file filter
2022-10-06 10:23:48 +01:00
JordanTheToaster
e092726070
GameDB: Add Ufficiale PlayStation 2 Speciale Platinum 2007
...
Adds missing demo entry.
2022-10-05 13:00:16 +01:00
JordanTheToaster
08bf7acb29
GameDB: Add missing Spiderman WoS fix
...
Adds missing clamp mode fix to PAL version of Spiderman WoS.
2022-10-05 09:18:37 +01:00
refractionpcsx2
2f7d45db09
SPU: Allow up to 200% final volume
2022-10-04 23:42:42 +01:00
rewasdadmin
7c3aa65166
Pad: Native DualShock 3 support in Windows by official Sony driver (sixaxis)
2022-10-04 20:03:48 +01:00
suXin
5637ff4228
GameDB: WRC Rally Evolved - Fix delay slot slowdowns
2022-10-04 10:01:13 +01:00
PCSX2 Bot
7f47ce268f
PAD: Update to latest controller database.
2022-10-03 18:05:22 +02:00
Connor McLaughlin
0af2e4af03
Achievements: Avoid potential crash when parsing malformed responses
2022-10-03 16:10:01 +01:00
Connor McLaughlin
c379c833e4
Linux: Implement screensaver inhibit for X11
2022-10-03 11:55:31 +01:00
Connor McLaughlin
f63e1b3760
Qt: Implement screensaver inhibit
2022-10-03 11:55:31 +01:00
JordanTheToaster
16f7bdcd33
GameDB: Minor game fixes
...
Undo VU clamp change for Revenge adds missing Burnout 2 entry and Killzone entry and adds half pixel offset normal to Berserk.
2022-10-02 20:21:38 +01:00
Connor McLaughlin
bebad5127c
Qt: Implement save state backups option
2022-10-02 21:08:58 +02:00
Connor McLaughlin
4907003d3c
Qt: Add Delete Save States to load menu
2022-10-02 21:08:58 +02:00
Mrlinkwii
cac62b31b1
linux-various : remove no longer needed shellscript
2022-10-02 21:08:41 +02:00
arcum42
5d3b3319ad
Remove references to unused define.
2022-10-02 05:21:51 -07:00
SlyCooperReloadCoded
736b5a2a06
GameDB: Fix some game titles and add some missing fixes ( #7121 )
2022-10-02 13:18:29 +01:00
JordanTheToaster
92a9aa6d3c
GameDB: Update Burnout games VU Clamp mode
...
Changes the VU Clamp on the Burnout games from none to extra + preserve sign.
2022-10-02 00:42:50 +01:00
lightningterror
d908fa5e38
GS/wx: Change TriFilter name and move it to main renderer tab on wx.
...
Matches Qt behavior.
2022-10-01 17:34:42 +01:00
lightningterror
aafb7e22df
Qt: Change TriFilter config name.
2022-10-01 17:34:42 +01:00
Connor McLaughlin
2c1f0d248c
GS/HW: Shuffle moves don't need barriers with fbfetch
2022-10-01 17:32:10 +01:00
Connor McLaughlin
e744fe666b
Acheivements: Make login progress indeterminate
...
It doesn't have a percentage.
2022-10-01 17:29:03 +01:00
Connor McLaughlin
ea45025bf9
FullscreenUI: Clean boot if resume picked without state
2022-10-01 17:28:50 +01:00
Connor McLaughlin
ea19514b53
Qt: Fix main window hiding with EFS bug
2022-10-01 17:27:46 +01:00
Connor McLaughlin
1186025c89
Qt: Add Discord Rich Presence support
2022-10-01 17:27:05 +01:00
Connor McLaughlin
85b6842557
3rdparty: Add rapidjson and discord-rpc
2022-10-01 17:27:05 +01:00
refractionpcsx2
86685a9db4
CDVD: Increase cycle accuracy + simulate speedup for CLV/CAS swap
2022-10-01 08:18:25 +01:00
Connor McLaughlin
256a5b94c5
Qt: Hook up reset timestretch button
2022-10-01 05:00:40 +01:00
Connor McLaughlin
d1021749bc
SPU2: Fix uninitialized bitset
...
Causes config reloads even when nothing changed.
2022-10-01 05:00:40 +01:00
Connor McLaughlin
27229da36f
CI: Install libasound2-dev for Linux builds
...
Hopefully sort out cubeb not building with ALSA support.
2022-10-01 05:00:40 +01:00
Connor McLaughlin
44d969c0d2
Qt: Add audio backend selection (only cubeb for now)
2022-10-01 05:00:40 +01:00
Connor McLaughlin
9170a5abc1
3rdparty/cubeb: Add cubeb_get_backend_names()
2022-10-01 05:00:40 +01:00
Connor McLaughlin
1aa734cb83
3rdparty/cubeb: Silence wasapi output frames logging unless mismatch
2022-10-01 05:00:40 +01:00
Connor McLaughlin
3695ae07d5
3rdparty: Move cubeb 93d1fa3fccdc22da37aa59f67b213591797db369 in-tree
2022-10-01 05:00:40 +01:00
Connor McLaughlin
fea6e1b236
Achievements: Drop OOB poke log messages to verbose
2022-10-01 04:21:50 +01:00
refractionpcsx2
2ff72867e3
Achievements: Fix a couple of typos
2022-10-01 00:26:26 +01:00
Connor McLaughlin
0419de4baf
Qt: Add RetroAchievements implementation
2022-10-01 00:00:02 +01:00
Connor McLaughlin
843b0b3eb1
3rdparty: Add RAInterface
2022-10-01 00:00:02 +01:00
Connor McLaughlin
9f2c4c6b59
3rdparty: Add rcheevos
2022-10-01 00:00:02 +01:00
Connor McLaughlin
9c64193434
HTTPDownloader: Pass content type by reference
2022-10-01 00:00:02 +01:00
Connor McLaughlin
99fbe4e9ff
VMManager: Reload save state ELF in internals
...
We should serialize this in the state at some point.
2022-10-01 00:00:02 +01:00
Connor McLaughlin
ffa014f910
ImGuiFullscreen: Add indeterminate background progress
2022-10-01 00:00:02 +01:00
Mrlinkwii
1edb856214
Gamedb: fixes for 'Guitar Hero - World Tour'
2022-09-30 23:09:18 +01:00
Connor McLaughlin
c2cafd1a80
GS/Vulkan: Actually store the readback buffer size
...
This being missing was causing the buffer to be reallocated every
download.
2022-09-30 14:06:47 +01:00
JordanTheToaster
da8a79a857
GameDB: Add Trilinear (PS2) to Burnout games
...
Trilinear makes the image much smoother and more natural.
2022-09-29 14:28:37 +01:00
Connor McLaughlin
cb73017fbe
GameDB: Enable full mipmapping + PS2 trilinear for Ape Escape games
2022-09-29 13:28:38 +01:00
Connor McLaughlin
56d6014626
GS/HW: Improve PS2 trilinear selection
...
trilinear_auto should only be set when using basic, trilinear can be
used with PS2 mips.
2022-09-29 13:28:38 +01:00
Connor McLaughlin
3bbb510b7a
GS/HW: Make trilinear filtering behavior consistent across backends
...
Previously, triln=0 would result in nearest mipmap filtering in
D3D/Vulkan, but forced base level in OpenGL.
2022-09-29 13:28:38 +01:00
Connor McLaughlin
f2e6c61bfa
GS: Use memcmp for GSVector2 comparisons
...
Single compare-and-branch versus two.
2022-09-29 13:28:38 +01:00
Connor McLaughlin
f1cb13fd94
GS/TextureCache: Fix non-mipmap sources conflicting with mipmap sources
...
Fixes building flicker in Burnout 3 with Full mipmapping, as the first
draws don't use mipmapping, but the others do, resulting in the texture
having whatever was last left in it before it was recycled.
2022-09-29 13:28:38 +01:00
RedDevilus
7d1e7f2b58
GameDB: Jackass
...
GSHWFix halfpixeloffset for upscaling issue
2022-09-28 17:42:09 +01:00
Ganael Laplanche
6229148307
cmake: Fix build on FreeBSD. ( #7080 )
...
${pcsx2OSXSources} cannot be built on FreeBSD, so remove them.
2022-09-27 14:40:19 +02:00
lightningterror
18288544a5
GUI-wx: Fix condition is always true/false warnings.
...
Codacy.
2022-09-27 14:36:36 +02:00
lightningterror
de5f310011
USB: Try to fix variable never used warnings.
...
Codacy.
2022-09-27 14:36:36 +02:00
lightningterror
7ef998e438
GameDB: Add a bunch of Korean games.
2022-09-26 19:45:53 +02:00
Christian Kenny
0b7c36c456
gitignore: Don't track bad_shader logs
2022-09-26 00:09:03 +01:00
Connor McLaughlin
bf8d3a044f
GS/Vulkan: Fix redundant constant buffer reuploads
...
Also the redundant descriptor set binds.
2022-09-25 15:12:40 +01:00
Connor McLaughlin
000de4c72e
GS/HW: HLE shuffles (more like copies) done through moves
...
Fixes broken shadows in the hardware renderer in Final Fantasy XII.
2022-09-25 15:09:46 +01:00
Connor McLaughlin
5d7ab54340
GS/HW: Vertex/index pointers should be constant
2022-09-25 15:09:46 +01:00
Connor McLaughlin
d5e8fadc64
VMManager: Fix per-game memory cards getting ejected on boot
2022-09-25 14:32:25 +01:00
JordanTheToaster
5db2bef7b0
GameDB: Disable InstantVU1 for SoTC
...
Disables InstantVU1 for a moderate increase in FPS due to lower VU % usage.
2022-09-25 14:59:16 +02:00
Connor McLaughlin
41a03c98f3
INISettingsInterface: Use ToChars() for int/float conversion
...
Avoids locale issues.
2022-09-25 14:49:48 +02:00
Connor McLaughlin
af646e4496
Common: Add StringUtil::ToChars() wrapper
2022-09-25 14:49:48 +02:00
Stuart Kenny
b3590430c9
MemoryCardFolder: Use icon osd notification method.
2022-09-24 17:21:07 +02:00
Mrlinkwii
0aea2bac74
GameDB:add HWfixes to Steel Dragon EX
2022-09-23 19:26:41 +01:00
Stuart Kenny
2915a1a145
MemoryCardFolder: Add write osd notification.
2022-09-23 17:41:11 +02:00
Ty Lamontagne
14e0aeb4f3
IOPBios: Implement the different iomanx stat file modes
2022-09-20 18:09:58 +01:00
JordanTheToaster
638f2e09ed
GameDB: Correct incorrect GTA SA fix
...
Fixes a mistake someone made adding ee clamping to GTA SA.
2022-09-20 18:09:46 +01:00
icup321
880e2f0d30
GameDB: Spyro NTSC-U bloom fix and add missing PAL demo disc. ( #6960 )
...
* Add NTSC-U Spyro fix and missing PAL demo disc
* Add missing PAL Sonic Riders demo disc
* Add HalfPixelOffset fix to Crash Twinsanity demo
Necessary for fixing depth lines in Crash Twinsanity demo.
2022-09-19 18:12:31 +02:00
PCSX2 Bot
e5698e6c8f
PAD: Update to latest controller database.
2022-09-19 18:08:43 +02:00
lightningterror
aa075bdf6b
GS-wx: Rearrange debug checkboxes in advanced tab graphics settings.
...
Less confusing and easier to debug.
2022-09-19 01:55:43 +02:00
JordanTheToaster
96b00e95f5
GameDB: Add missing DB entrys
...
Adds various missing entry's.
2022-09-18 18:40:11 +01:00
RedPanda4552
9394e3ec42
Config: Preserve memcard types instead of wiping to defaults ( #7065 )
2022-09-18 12:38:34 +01:00
Ty Lamontagne
435b5a2b27
IOPBios: Differentiate ioman and iomanx dread & getStat HLE
...
Structure differences with fio_stat_t and fxio_stat_t make them incompatible
2022-09-18 01:52:22 +01:00
Ty Lamontagne
4ad563f8fc
IOPBios: Properly increment host dir iterator
...
Fixes uLaunchELF and any other homebrew that iterates over directories.
2022-09-18 01:52:22 +01:00
JordanTheToaster
e94f56a185
Qt: Make FastCDVD per game only
...
Makes FastCDVD per game only to prevent users enabling a destructive setting globally.
2022-09-17 17:51:54 +01:00
Connor McLaughlin
a2c140c87f
VMManager: Ensure MTGS is finished before resetting
2022-09-17 17:51:14 +01:00
Connor McLaughlin
1a979a8498
VMManager: Fix inactive per-game bindings taking precedence over global
2022-09-17 17:51:14 +01:00
Connor McLaughlin
a020e985f2
VMManager: Fix toggling game fixes per-game (stuck enabled)
2022-09-17 17:51:14 +01:00
Connor McLaughlin
f8d9e6eeb8
InputManager: Split AddBinding() and AddBindings()
2022-09-17 17:51:14 +01:00
Connor McLaughlin
564c81575f
FullscreenUI: Various improvements
2022-09-17 17:51:14 +01:00
Connor McLaughlin
8b16a7a8c7
Qt: Add cover downloader
2022-09-17 17:51:14 +01:00
Connor McLaughlin
6b245f34a2
CI: Add libcurl to appimages
2022-09-17 17:51:14 +01:00
Connor McLaughlin
f17a77c18e
Common: Add HTTPDownloader implementation
2022-09-17 17:51:14 +01:00
Connor McLaughlin
17ac5ffe99
GameList: Use sanitized game titles for covers
...
Fixes covers for games such as dot hack which use characters incompatble
with the file system.
2022-09-17 17:51:14 +01:00
Connor McLaughlin
2b04f0b585
Path: Make sanitize routine follow OS rules
2022-09-17 17:51:14 +01:00
Connor McLaughlin
22ed71cef4
StringUtil: Add UTF-8 encode and decode
2022-09-17 17:51:14 +01:00
Connor McLaughlin
1f5d672cbf
Qt: Open host input method on imgui text edit
...
This should open virtual keyboards on devices which do not have a
physical keyboard.
2022-09-17 17:51:14 +01:00
Connor McLaughlin
c136bb4ea8
PAD: Add analog stick invert and button deadzone options
2022-09-17 17:51:14 +01:00
Connor McLaughlin
e28a3ac945
FullscreenUI: Fix controller setting saving
2022-09-17 17:51:14 +01:00
Connor McLaughlin
3829f574ca
3rdparty/imgui: Round when DPI scaling instead of flooring
2022-09-17 17:51:14 +01:00
Connor McLaughlin
d8ac919543
3rdparty/imgui: Fix text input with gamepad
2022-09-17 17:51:14 +01:00
Silent
97e4f39492
QtHost: Fix Unicode command line arguments
2022-09-17 17:51:03 +01:00
Ty Lamontagne
9d58a1be8b
Revert "BiosTools: Allow BIOS region patching"
...
This reverts commit a4dcaa7c14 .
2022-09-17 17:50:46 +01:00
rufotheone-fr
4be34d3cf1
GameDB: fixes letter C + some missing A/B fixes
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+ changes asked by refractionpcsx2
2022-09-17 11:05:22 +01:00
Connor McLaughlin
6ef57bf7d6
Build: Use in-tree imgui
...
Snapshot was taken at commit 5b9d197b7d
2022-09-16 10:15:28 +01:00
Connor McLaughlin
c70d833a5e
3rdparty: Move imgui in-tree
2022-09-16 10:15:28 +01:00
Connor McLaughlin
7b10240297
VMManager: Re-add .mdf as a disc filename
...
Fixes them not being scannable.
2022-09-16 10:15:17 +01:00
TellowKrinkle
0f0543d3f6
PAD: Remove weird unused binary file
2022-09-16 00:52:28 -05:00
TellowKrinkle
738c8cb630
Core: Remove trailing whitespace from all files
2022-09-16 00:52:28 -05:00
noigeaR
09c41b6e20
GameDB: More fixes, less missing
2022-09-15 20:51:56 +01:00
Connor McLaughlin
324eb4d4bf
Qt: Fix crash on clearing controller bindings
2022-09-15 16:46:44 +01:00
Connor McLaughlin
0f24048cd5
GameDatabase: Add gpuPaletteConversion = 2 value
...
Some games (e.g. Metal Gear Solid 2) use large-ish textures, with a
bunch of different CLUTs/palettes, depending on the draw. Kind-of like a
texture atlas.
This causes issues when texture preloading is enabled, as both VRAM and
GS CPU thread usage increase proporiately to the number of texture:clut
pairs (since it has to be hashed).
An alternative to disabling preloading, which is what we currently do,
is enabling GPU palette conversion in these games. Even though we
ever-so-slightly increase the GPU load due to having to do shader
sampling, the CPU load on the GS thread is considerably reduced, and
overall performance is greater. In theory it'll also achieve higher
cache hit rates on the GPU, since we're not duplicating a bunch of
textures.
However, as a general rule of thumb, we don't want to encourage people
to enable paltex, as most games run slower with it on. So, what this PR
does, is add a GameDB option for these types of games, to enable paltex
when texture preloading is set to full/hash cache, but otherwise leave
the setting alone. The best of both worlds.
NOTE: I've also forced paltex=0 for Spider-Man 2, as it uses a massive
number of palettes which can cause descriptor issues in DX12/Vulkan. A
perfect example of where you *don't* want to use paltex.
2022-09-15 12:24:43 +01:00
noigeaR
0ffdc485d7
GameDB: Fix DOA 2 naming. Yamasa Digi World add missing & fix naming
2022-09-15 12:23:50 +01:00
Connor McLaughlin
6810a9d593
Qt: Deduplicate interface code and reduce core coupling
...
This enables more code sharing between interfaces in the future (e.g.
nogui, gsrunner, etc). Eventually I'll move everything in Frontend/ to
its own project.
- VMManager now no longer depends on anything in Frontend.
- Moved INISettingsInterface out of Frontend.
- Log settings can now be overridden per-game (if you really want to)..
- Hotkeys get their own file.
2022-09-15 11:50:51 +01:00
Connor McLaughlin
c96f1d28e6
Qt: Fix fullscreen/window size being enabled in game list
2022-09-15 11:50:40 +01:00
neonoxd
f2d86f2782
Qt: Scroll GameList by pixels using scrollwheel
2022-09-14 00:38:49 +02:00
noigeaR
ee88ea90ee
GameDB: Fix Kaidou Battle upscaling and add missing games
2022-09-13 21:50:12 +01:00
lightningterror
7c1bf15618
tools: Cleanup trailing whitespace.
...
Codacy warning.
2022-09-13 20:19:53 +02:00
lightningterror
fdb170b443
Core: Remove unused IopSif.cpp file.
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Codacy warnings.
2022-09-13 20:19:53 +02:00
lightningterror
1fa7ae4f0d
PAD: Cleanup unused variable warnings.
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Codacy.
2022-09-13 20:19:53 +02:00
PCSX2 Bot
7641890910
PAD: Update to latest controller database.
2022-09-12 18:16:09 +02:00
JordanTheToaster
72c78fc163
UI: Fullscreen UI typo fix
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Fixes a typo in cycle skip.
2022-09-12 10:23:27 +01:00
SupervisedThinking
8d8c076931
CMake: fix Xrandr
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- fix path to includes
- fix lib name
2022-09-11 16:30:21 +02:00
JordanTheToaster
f3f495d23b
WX: Add Disable Hardware Readbacks option
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Adds the missing disable hardware readback option to WX.
2022-09-11 01:10:31 +01:00
Connor McLaughlin
bc3729c930
iR5900: Skip reloading COP2 flags register when it's not used
2022-09-10 15:26:30 +01:00
Connor McLaughlin
5a0c8c9f32
iR5900Analysis: Always set COP2 status flag bit for VSQRT/VRSQRT/VDIV
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These update flags unconditional on FMAC.
2022-09-10 15:26:30 +01:00
JordanTheToaster
367a69cdfe
GameDB: MGS2 Document of text fixes for more versions
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Adds EETimingHack to more versions of MGS2 the document of to fix the flickering broken text.
2022-09-10 14:47:34 +01:00
Connor McLaughlin
e8230ee01f
Qt: Fix load input profile/reset controller defaults
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Same deal as #7029 .
2022-09-10 05:19:09 +01:00
Connor McLaughlin
99f1ad0ea6
Qt: Fix crash when autobinding controller
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Regression from #7016 .
2022-09-10 04:40:56 +01:00
JordanTheToaster
11d3326d73
GameDB: Beyond Good and Evil rendering fix
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Fixes shield rendering on BGAE.
2022-09-10 02:59:27 +01:00
KrossX
7dd88213b1
Qt: include more entry strings in search
2022-09-09 21:25:49 +01:00
Connor McLaughlin
e0cb165927
LRUCache: Fix Evict() removing too many items
2022-09-09 21:21:14 +01:00
Connor McLaughlin
1e660c8e85
Qt: Fix possible crash when starting game while scanning
2022-09-09 21:21:14 +01:00
Connor McLaughlin
e8704adc67
GzippedFileReader: Don't double open when creating index
2022-09-09 21:21:14 +01:00
Connor McLaughlin
43d6ddd7cf
VMManager: Add warning for unsafe settings on boot
2022-09-09 21:21:14 +01:00
Connor McLaughlin
6e0ac7fa75
HostDisplay: Make GL/D3D timestamp queries slightly less rubbish
2022-09-09 21:21:14 +01:00
Connor McLaughlin
800aca6f0f
GS/OpenGL: Force UBO reupload on restore api state
2022-09-09 21:21:14 +01:00
Connor McLaughlin
a228582984
Host: Add GetResourceFileTimestamp()
2022-09-09 21:21:14 +01:00
Connor McLaughlin
9f9f8e0e39
GameList: Fix title for ELFs
2022-09-09 21:21:14 +01:00
Connor McLaughlin
3d6f4629e9
PAD: Fix copying input sources
2022-09-09 21:21:14 +01:00
Connor McLaughlin
6fca0dac0e
VMManager: Only trigger hotkeys with valid VM
2022-09-09 21:21:14 +01:00
Connor McLaughlin
22e9aea827
Config: Fix frame rate being parsed ever-so-slightly off
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Also converts from double to float, we don't need additional precision
for storing these values.
2022-09-09 21:21:14 +01:00
Connor McLaughlin
e064e96c96
HostDisplay: Make global pointer instead of function
2022-09-09 21:21:14 +01:00
Connor McLaughlin
b667236c92
Qt: Combine EmuThread.cpp and QtHost.cpp
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These mostly called back between one another.
2022-09-09 21:21:14 +01:00
Connor McLaughlin
e4df563811
Qt: Implement settings reset
2022-09-09 21:21:14 +01:00
Connor McLaughlin
d86abebb50
VMManager: Add SetDefaultSettings()
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Also removes the affinity control default for <=2 threads, best to let
the OS handle this.
2022-09-09 21:21:14 +01:00
Connor McLaughlin
1b3bf89ee8
PAD: Split set default controller and hotkey settings
2022-09-09 21:21:14 +01:00
noigeaR
291063bd98
GameDB: Add missing games
2022-09-09 20:04:10 +01:00
TellowKrinkle
4c298ca484
GS: Add zequal to GSScanlineSelector to_string
2022-09-08 19:55:09 -05:00
TellowKrinkle
650dc8bc6a
GS: Fix zequal handling in CDrawScanline
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I somehow didn't use the same algorithm as the asm version originally
2022-09-08 19:55:09 -05:00
Mrlinkwii
2ee8236365
Gamedb: upscaling fixes for 'Urbz, The - Sims in the City'
2022-09-08 22:30:00 +01:00
JordanTheToaster
4707c02a34
GameDB: Deus Ex various fixes
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Adds round sprite half preload frame data and partial texture preloading to Deus Ex.
2022-09-08 21:38:01 +01:00
JordanTheToaster
d0faa14760
GameDB: Death by Degrees FMV line fixes
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Adds align sprite to Death by Degrees to fix FMV lines.
2022-09-08 18:28:01 +01:00
Connor McLaughlin
19725deb7e
FullscreenUI: Remove accurate DATE option
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It doesn't exist anymore.
2022-09-08 12:45:48 +02:00
TellowKrinkle
81cafd21d0
GS:MTL: Don't override GSTexture::Save with a TODO
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There's a working default implementation
2022-09-08 02:20:26 -05:00
TellowKrinkle
365c1c3f3e
GS:MTL: Implement GPU usage tracking
2022-09-08 02:20:26 -05:00
TellowKrinkle
fbc3120c47
GS:MTL: Ensure prim id init actually writes
2022-09-08 02:20:26 -05:00
TellowKrinkle
66093c3278
GS:MTL: Add barrier counting
2022-09-08 02:20:26 -05:00
Ty Lamontagne
7d4ca441d5
clang-format: pcsx2/IopBios.cpp
2022-09-07 20:54:12 +01:00
Ty Lamontagne
cee8598b3f
IOPBios: Hook iomanx library as well as ioman
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Fixes fileXio incompatibility
2022-09-07 20:54:12 +01:00
Mrlinkwii
256e845e7a
Gamedb: Fix 'Muppets Party Cruise'
2022-09-07 20:46:48 +01:00
lightningterror
f39ac6f58b
Qt: Remove Accurate DATE from Qt gui.
2022-09-07 12:17:08 +01:00
lightningterror
a397de448b
GS-wx: Remove Accurate DATE from wx gui.
2022-09-07 12:17:08 +01:00
lightningterror
62adad0739
GS-config: Remove Accurate Date from the config.
2022-09-07 12:17:08 +01:00
lightningterror
3d647fe55a
GS-hw: Remove Accurate DATE option, no longer needed.
2022-09-07 12:17:08 +01:00
JordanTheToaster
65b0511d9e
GameDB: Kikou graphics fixes
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Disables mVU flag speedhack to fix broken graphics.
2022-09-07 09:18:30 +01:00
Connor McLaughlin
16a33e42e2
GS/Vulkan: Discard instead of clear for PrimID setup fill
2022-09-07 09:18:11 +01:00
Connor McLaughlin
81c0e000e7
GS/DX12: Discard instead of clear for PrimID setup fill
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We're writing the render area anyway.
2022-09-07 09:18:11 +01:00
Connor McLaughlin
d4a5a714fb
GS/DX12: Fix incorrect topology on PrimID DATE setup
2022-09-07 09:18:11 +01:00
rufotheone-fr
e60e0c02c0
GameDB: fixes letter B ( #6973 )
2022-09-07 09:17:28 +01:00
TellowKrinkle
5fa35c5273
CMake:MacOS: Don't strip qt binaries
2022-09-07 01:18:34 -05:00
TellowKrinkle
95ad6b8ab4
GS:DX11: Add primid destination alpha support
2022-09-06 21:07:56 +02:00
TellowKrinkle
1b34eb14f8
GS: Pass through primitive ID in geometry shaders in DX12 and VK
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Fixes primid destination alpha on sprites
2022-09-06 21:07:56 +02:00
TellowKrinkle
412480b326
GS: Don't add 10 to date flag to indicate initialization
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We already have 1 and 2 dedicated to the job
2022-09-06 21:07:56 +02:00
TellowKrinkle
0500824e57
GS:Vk: Change primitive_id enable to match the new meaning
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A bit messy, due to the fact that its support piggybacks on support of other features, instead of having a dedicated feature flag
2022-09-06 21:07:56 +02:00
TellowKrinkle
3e0f3d05e2
GS: Rename image_load_store capability to primitive_id
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The algorithm it enables has changed for all renderers, and no longer needs image_load_store
2022-09-06 21:07:56 +02:00
TellowKrinkle
62f9b16139
GS:OGL: Use blend min for primid destination alpha
2022-09-06 21:07:56 +02:00
TellowKrinkle
80523828c7
GS:HW: Properly use primid dst alpha as a fallback to barrier dst alpha
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Even when we would have otherwise used barrier over primid if both were supported
2022-09-06 21:07:56 +02:00
PCSX2 Bot
979a105071
PAD: Update to latest controller database.
2022-09-05 18:22:28 +02:00
TellowKrinkle
ea81b74e3b
GS:OGL: Add fetch_rt function to shader
2022-09-04 23:02:44 -05:00
TellowKrinkle
1864440f5c
GS:OGL: Support disabling texture barrier
2022-09-04 14:47:39 -05:00
JordanTheToaster
b96594b17c
GameDB: Corvette game fixes
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Adds half pixel offset special aggressive and disables MTVU for Corvette.
2022-09-02 19:38:09 +01:00
Connor McLaughlin
97960a2232
microVU: Fix program dumping
2022-09-02 11:21:30 +01:00
refractionpcsx2
5fc73f87f4
OSD: Correct region2 parameter offset.
2022-09-01 23:19:16 +01:00
JordanTheToaster
8ca5cb18a3
GameDB: General title fixes and adds a gamefix
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Corrects some more titles and adds preload frame data to "Takahashi Naoko no Marathon Shiyou yo!".
2022-09-01 16:31:53 +01:00
TellowKrinkle
517f3b7709
GS:HW: Don't skip FBW 0
2022-09-01 11:01:50 +02:00
TellowKrinkle
603f863b71
GS: Don't clamp fbw to 1
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fbw zero is a thing
2022-09-01 11:01:50 +02:00
TellowKrinkle
e40a93e389
GS: Don't clamp scissor to fbw
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HW tests indicate this doesn't happen
2022-09-01 11:01:50 +02:00
lightningterror
6279ae63ce
GS-hw: Remove remaining 24bit destination checks for Ad.
2022-09-01 10:28:42 +02:00
Connor McLaughlin
cb2a21ef19
IopBios: Fix opening host: or host:. as a directory
2022-08-31 21:29:01 +01:00
lightningterror
edc82d77a5
GS-hw: Improve how we handle blending on 24bit with Ad factor in renderer.
2022-08-31 20:34:51 +02:00
TellowKrinkle
e89612e5b9
GS: Use accumulation blend when alpha is known to be 1
2022-08-31 18:17:43 +02:00
rufotheone-fr
9150e69783
GameDB: some title fixes letter A + SCAJ-30004 + SLPM-62346
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+ fix "Attheraces Presents Gallop Racer" double space
2022-08-31 15:33:47 +01:00
JordanTheToaster
4b95112724
GameDB: Various title fixes and game fixes
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Fixes various titles and adds autoflush to Yumeria.
2022-08-31 11:17:03 +01:00
PCSX2 Bot
b45748fead
PAD: Update to latest controller database.
2022-08-30 18:23:29 +02:00
Mrlinkwii
0b3052ced2
Gamedb: fix incorrect korean serials
2022-08-30 14:36:16 +01:00
JordanTheToaster
aae53fb9da
GameDB: Fix "Curious George" region
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Changes the region from NTSC-Unk to the correct NTSC-HK.
2022-08-30 09:46:35 +01:00
Mrlinkwii
291d32bd35
GameDB: add missing serial for 'Hyper Sports 2002 Winter'
2022-08-30 01:18:51 +01:00
Connor McLaughlin
6386be09c2
CMake: Throw error when building Qt with PACKAGE_MODE
...
We don't support this.
1. It doesn't make sense to put data in /usr/share since it's not shared between applications.
2. Makes the application not self-contained for easily being moved/removed.
3. Means you can't have multiple versions installed.
4. Every other platform is self-contained (Windows, Mac).
2022-08-29 13:58:22 +01:00
Connor McLaughlin
05bed05afe
Frontend: Add fullscreen UI implementation
2022-08-29 13:39:09 +01:00
Connor McLaughlin
5b9d197b7d
3rdparty/imgui: Include imgui_stdlib
2022-08-29 13:39:09 +01:00
Connor McLaughlin
9cce6945e6
Common: Add Image and Easing classes
2022-08-29 13:39:09 +01:00
Connor McLaughlin
33f1e51ebc
3rdparty: Move jpgd from pcsx2 to separate static lib
2022-08-29 13:39:09 +01:00
Connor McLaughlin
d466184a02
MTGS: Support 'running idle', i.e. redisplaying the current frame
2022-08-29 13:39:09 +01:00
Connor McLaughlin
be3f120548
VMManager: Support per-game controller settings
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Global bindings will be ignored in such a case.
2022-08-29 13:39:09 +01:00
Connor McLaughlin
2e303da384
Qt: Move pressure modifiers to settings tab
2022-08-29 13:39:09 +01:00
Connor McLaughlin
dfc3fd8e58
VMManager: Add icons to some OSD messages
2022-08-29 13:39:09 +01:00
Connor McLaughlin
51e3ec27d8
VMManager: Clear last elf/serial on shutdown
2022-08-29 13:39:09 +01:00
Connor McLaughlin
1ec76ce248
VMManager: Move semantics for VMBootParameters
2022-08-29 13:39:09 +01:00
Connor McLaughlin
9012afc534
Qt: Forward text input to ImGui
2022-08-29 13:39:09 +01:00
Connor McLaughlin
a19045f9d6
Host: Add ConfirmMessage() and OpenURL()
2022-08-29 13:39:09 +01:00
Mrlinkwii
d18c8976b9
readme: update readme
2022-08-29 13:31:56 +01:00
Mrlinkwii
5485ef4f50
CI: update to 20.04 for WX
2022-08-29 13:31:56 +01:00
TellowKrinkle
f4a56ae106
GHActions:macOS: Use ccache
2022-08-28 18:35:03 -05:00
TellowKrinkle
280316dceb
Qt: no-pch support
2022-08-28 18:35:03 -05:00
Connor McLaughlin
9094ee0dc6
D3D11HostDisplay: Migrate to wil
2022-08-27 13:52:12 +01:00
Connor McLaughlin
cad489480c
Frontend: Remove unused code
2022-08-27 13:52:12 +01:00
Connor McLaughlin
9655d28a23
Common: Remove unused code
2022-08-27 13:52:12 +01:00
refractionpcsx2
76d3299690
GS-Dumps: Fix Local->Host download size
2022-08-27 02:43:03 +01:00
lightningterror
7b846b42e3
GameDB: Remove R&C 3 patch for ps2 demo disc.
...
Broke Jak 3 causing it to hard crash.
2022-08-27 01:43:58 +02:00
refractionpcsx2
b8ca60ebd5
DEV9: Codacy fix codacy errors and warnings
2022-08-27 00:33:59 +01:00
refractionpcsx2
ddb9f0b95d
SPU2: Codacy fix codacy errors and warnings
2022-08-27 00:33:59 +01:00
refractionpcsx2
93f4277b3c
UI-Files: Codacy fix codacy errors and warnings
2022-08-27 00:33:59 +01:00
refractionpcsx2
f841a8ba58
Core: Fix codacy errors and warnings
2022-08-27 00:33:59 +01:00
refractionpcsx2
4d4825de75
GS: Fix codacy warnings
2022-08-27 00:33:59 +01:00
Mrlinkwii
a71bac037c
Misc: fix some codacy warnings
2022-08-26 22:58:08 +02:00
lightningterror
02e4e4da01
USB: Cleanup const reference warnings.
...
Codacy warning: Function parameter should be passed by const reference.
2022-08-26 20:57:57 +02:00
lightningterror
0bf6f9d596
CDVD: Cleanup const reference warning.
...
Codacy warning: Function parameter should be passed by const reference.
2022-08-26 20:57:57 +02:00
RedDevilus
472c6efc12
GameDB: Re-ordering gshwfix
...
GameDB: Star Wars Episode 3 re-ordering
2022-08-26 19:32:28 +01:00
lightningterror
66d88ed10b
GS: Fix Wunused-but-set-variable, Wunused-variable warnings.
2022-08-26 14:42:37 +02:00
lightningterror
4439b3ad22
PAD: Fix variable initializations.
...
Codacy Warning: Variable 'variable' is assigned in constructor body. Consider performing initialization in initialization list.
2022-08-26 14:33:20 +02:00
lightningterror
7c6a838d7f
GUI-Wx: Fix variable initializations.
...
Codacy Warning: Variable 'variable' is assigned in constructor body. Consider performing initialization in initialization list.
2022-08-26 14:33:20 +02:00
refractionpcsx2
5c951afa64
GameDB: Remove SoftwareFMV switches no longer needed
2022-08-26 09:07:42 +01:00
refractionpcsx2
878e06cd36
GS-HW: Limit BP overlap check to stop FMV flicker.
...
Games changing the double buffer addresses get screwed up, make sure we don't misdetect
2022-08-26 09:07:42 +01:00
refractionpcsx2
4ef879d1f2
GS-HW: Scale display texture width in TC.
2022-08-26 09:07:42 +01:00
refractionpcsx2
b74f91b868
GS-HW: Expand width on output read if DBX offset
2022-08-26 09:07:42 +01:00
TellowKrinkle
693790a19f
GS:MTL: Expand lines and sprites in vertex shader
2022-08-26 01:18:00 -05:00
lightningterror
98724979cb
GUI-Wx: Fix variable initializations.
...
Codacy Warning: Variable 'variable' is assigned in constructor body. Consider performing initialization in initialization list.
2022-08-26 02:16:00 +02:00
lightningterror
ab430355ec
CDVD: Fix variable initializations.
...
Codacy Warning: Variable 'variable' is assigned in constructor body. Consider performing initialization in initialization list
2022-08-26 02:16:00 +02:00
lightningterror
060a8f6345
PAD: Fix variable initializations.
...
Codacy Warning: Variable 'variable' is assigned in constructor body. Consider performing initialization in initialization list
2022-08-26 02:16:00 +02:00
lightningterror
97aaf3ef9b
MemoryCard: Fix variable initializations.
...
Codacy Warning: Variable 'variable' is assigned in constructor body. Consider performing initialization in initialization list.
2022-08-26 02:16:00 +02:00
lightningterror
6eb7f5f962
DebutTools: Fix variable initializations.
...
Codacy Warning: Variable 'variable' is assigned in constructor body. Consider performing initialization in initialization list.
2022-08-26 02:16:00 +02:00
lightningterror
313fe1ca2c
GS: Fix variable initializations.
...
Codacy Warning: Variable 'variable' is assigned in constructor body. Consider performing initialization in initialization list.
2022-08-26 02:16:00 +02:00
TellowKrinkle
ce34fbe502
3rdparty: Update cubeb
2022-08-25 15:16:46 +02:00
TellowKrinkle
562e9bfebb
GS:FindMinMax: sprites use flat Z and color
2022-08-25 15:15:07 +02:00
TellowKrinkle
c2fbe5c606
GS: Fix up FindMinMax handling of swapped lines and final triangles
2022-08-25 15:15:07 +02:00
TellowKrinkle
f53cb0fae7
GS: Reduce FindMinMax instantiation count
2022-08-25 15:15:07 +02:00
JordanTheToaster
9d8b93a269
Revert "GS-hw: Purge MidnightClub3 crc hacks."
...
This reverts commit f53fbd6282 .
2022-08-25 10:39:02 +01:00
raid273
e65ef95027
GameDB: Added memcardFilters to Armored Core - Last Raven
2022-08-24 09:11:48 +01:00
refractionpcsx2
3455c2955f
CDVD: Fix integer division on floats and fix logging
2022-08-24 08:43:11 +01:00
JordanTheToaster
4abd395efa
GameDB: Major League Baseball 2K5 Hang fix
...
Adds EE Clamp Extra + Sign to MLB 2K5 and the world series edition.
2022-08-24 08:41:56 +01:00
lightningterror
c332bd198a
GS-wx: Remove unused FMVSoftwareRendererSwitch config.
2022-08-24 01:42:28 +02:00
lightningterror
6c395cc07d
GS-wx: Set texture preloading to full as default.
...
Already is on Qt.
2022-08-24 01:37:29 +02:00
lightningterror
7eea2fba9b
GS-wx: Update tooltips.
2022-08-24 01:36:37 +02:00
JordanTheToaster
e89115a027
GameDB: Fixing fixes
...
Fixes some previous fixes so those fixes actually work or don't break the game
2022-08-23 12:18:32 +01:00
refractionpcsx2
00ffa42f50
UI-Qt: Hide Dolby Pro Logic Decoding (It doesn't do anything)
2022-08-23 10:35:55 +01:00
TellowKrinkle
e55825fd88
GHActions:Windows:CMake: Properly exit on failed build
2022-08-23 03:32:26 -05:00
TellowKrinkle
a50a9fcf9a
GHActions: CMake builds are SSE4
2022-08-23 03:32:26 -05:00
TellowKrinkle
ce8679a978
CMake: Use full LTO
...
Speeds up Vulkan backend a bit compared to LTO_PCSX2_CORE, since Vulkan calls into a lot of common methods
2022-08-23 03:32:26 -05:00
TellowKrinkle
5d6348fbf9
CMake: Add GS- flag to MSVC bulds
2022-08-23 03:32:26 -05:00
TellowKrinkle
63e9d47f09
CMake: Add SPU and GS to LTO_PCSX2_CORE LTO
2022-08-23 03:32:26 -05:00
TellowKrinkle
8cc7343201
GHActions: Publish PDB for cmake builds
2022-08-23 03:32:26 -05:00
TellowKrinkle
2aabd54e6a
GHActions: Disable buildcache on windows
...
Not compatible with PDB
2022-08-23 03:32:26 -05:00
TellowKrinkle
bb56f274c8
CMake: Enable PDB generation in Release builds
2022-08-23 03:32:26 -05:00
TellowKrinkle
241d7335e4
SDL2: Remove mac crash workaround for SDL 2.0.22
...
2.24 is here!
2022-08-23 03:24:57 -05:00
TellowKrinkle
bc7037bb52
3rdparty: Upgrade SDL to 2.24
2022-08-23 03:24:57 -05:00
TellowKrinkle
e7e5814214
3rdparty: Sort SDL vcxproj entries
2022-08-23 03:24:57 -05:00
lightningterror
4c9fbd3fba
GS-hw: Cleanup GSRendererHW.cpp.
...
Constants,duplicate declarations, initializations, null pointers.
2022-08-23 02:38:49 +02:00
PCSX2 Bot
566d397bd1
PAD: Update to latest controller database.
2022-08-22 19:40:29 +02:00
JordanTheToaster
2da65cdd5f
GameDB: Add some missing demos
...
Adds missing demos
2022-08-22 08:49:41 +01:00
JordanTheToaster
e3eae7fbe8
GameDB: Various game fixes and missing entrys
...
Adds software FMV switch to The Thing JP and texture preloading to partial for Osouji Sentai Clean Keeper H
2022-08-20 23:57:48 +01:00
TellowKrinkle
91601e5647
GS: Manually do bilinear sampling when converting RGBA to depth
...
Shader bilinear doesn't properly handle the case where r overflows into g (or g overflows into b, etc)
2022-08-20 10:12:24 +01:00
TellowKrinkle
882c09b870
Vulkan: Format convert.glsl
2022-08-20 10:12:24 +01:00
JordanTheToaster
1d7a130bd1
GameDB: Tomb Raider Angle of Darkness effect fixes
...
Adds autoflush to restore the lava fire effect
2022-08-20 09:53:16 +01:00
iMineLink
202fb5fef3
GS: improve haunting ground hw tc hack.
...
when clearing the render target, also discard all the dirty
rectangles previously marked, to avoid spurious uploads
later.
2022-08-19 10:55:27 +01:00
JordanTheToaster
f73d7b4cb9
GameDB: Driving Emotion Type-S fixes
...
Adds VUSyncHack and VU Clamp mode Extra + Sign.
2022-08-19 10:45:04 +01:00
TellowKrinkle
48d3d38e84
GS: Fix wx replayer readbacks
...
WX runs GS commands directly, so GS isn't open
2022-08-18 20:35:35 -05:00
lightningterror
11c903a3e9
GS: Cleanup GSState.cpp.
...
constants, scope, duplicate declarations, initializations.
2022-08-18 23:04:13 +02:00
iMineLink
4992659b46
GS: fix out of bounds access to index buffer.
2022-08-18 20:36:46 +01:00
JordanTheToaster
7285eca249
GameDB: Shellshock Nam 67 Upscaling fixes
...
Adds round sprite half to Shellshock Nam 67
2022-08-17 19:46:13 +01:00
lightningterror
dc8021e952
GS: Fix Wsign-compare warning.
2022-08-17 19:47:48 +02:00
Connor McLaughlin
fb18143791
Qt: Fix newline printed for guest printf on Linux
2022-08-17 19:38:02 +02:00
JordanTheToaster
475551b0d9
GameDB: Interlace and upscale fixes for Cocoto Fishing Master
...
Adds interlacing Blend BFF and half pixel offset vertex to Cocoto Fishing Master
2022-08-17 00:26:56 +01:00
refractionpcsx2
5447da0588
GS: Don't do blend_mix on HDR
2022-08-16 20:54:55 +01:00
refractionpcsx2
1b18e02fe0
GS: Add constant adjustment in blend mix when reverse subtracting.
2022-08-16 20:54:55 +01:00
KrossX
2e63a4c037
Qt: Add ProLogic decoding audio settings
2022-08-16 20:28:10 +01:00
JordanTheToaster
2d0e0c8fcc
Qt: Change name of Adjust to Host Refresh Rate
...
Changes the name of Adjust To Host Refresh Rate to Scale to Host Refresh Rate.
2022-08-16 19:58:51 +01:00
Daisouji
2b61e10d91
QT: Changing checked to Checked
2022-08-16 19:58:37 +01:00
JordanTheToaster
97ce72ed07
Qt: Add missing description box texts
...
Adds missing texts descriptions to VSync Internal Resolution Screenshots and Integer Scaling.
2022-08-16 08:44:37 +01:00
refractionpcsx2
fcbf9f7d8f
GameDB: Upscaling fix for Naruto Ultimate Ninja 5/Narutimate Accel 2
2022-08-15 20:41:06 +01:00
refractionpcsx2
c2a68aa0b8
GS: Fix bug where incorrect verticles were saved on flush
...
Probably didn't matter in most cases, but for autoflush draws, it certainly does.
2022-08-15 18:27:09 +01:00
refractionpcsx2
080c70e8a8
GS: Add shortcut for Autoflush on Tri-Strip/Fan
2022-08-15 18:27:09 +01:00
refractionpcsx2
c11030dde5
GS: Improve autoflush detection.
...
Old way didn't really work with triangles, especially triangle fans. Some games will be slower, others faster.
2022-08-15 18:27:09 +01:00
JordanTheToaster
a2e6a8e41f
GameDB: DBZ Budokai Tenkaichi fixes
...
Adds half pixel offset special and full round sprite to Dragon Ball Z Budokai Tenkaichi
2022-08-15 15:29:34 +01:00
Mrlinkwii
ec5f614a25
Gamedb: add upscaling fixes to 'Charlie's Angels'
2022-08-15 09:40:03 +01:00
lightningterror
23338319a0
PAD: Fix Wsign-compare warning.
2022-08-14 20:48:04 +02:00
lightningterror
191c7fdf30
GS: Fix Wunused-private-field warning.
2022-08-14 20:48:04 +02:00
refractionpcsx2
1342ed2afe
GS: Revert #6838
2022-08-14 16:57:59 +01:00
Left-Empty
69b0193535
gameDB: Kessen 2 NTSC-J refraction patch fix ( #6842 )
2022-08-14 12:22:04 +01:00
Connor McLaughlin
db2489a555
GS/TextureCache: Fix texture resize in DX11
2022-08-14 03:54:19 +01:00
Silent
b191126f36
Workflows: Download cheats from pcsx2_patches repo on build time
2022-08-14 02:58:10 +01:00
JordanTheToaster
ef0de38624
GameDB: Add various Burnout fixes
...
Adds various Burnout fixes and adds a missing demo entry for Burnout Revenge
2022-08-14 01:56:46 +01:00
noigeaR
3d0a43d0e7
GameDB: Fix typos in game names
2022-08-13 21:27:52 +01:00
Dreadmoth
874be7ea8b
GameDB: Remove half-pixel offset from Mercenaries
...
Remove half-pixel offset from Mercenaries - it breaks the skybox.
2022-08-13 21:26:45 +01:00
Mrlinkwii
a93034ad59
Gamedb: add fixes for 'World Rally Championship' NTSC-J versions
2022-08-13 17:02:18 +01:00
JordanTheToaster
134cee6adc
WX: Change default sound module
...
Changes the default sound module from XAudio2 to Cubeb to prevent USB crashing and parity with Qt
2022-08-13 16:48:58 +01:00
TellowKrinkle
cb64e8d504
GS:HW: More accurate blend equation for blend mix
2022-08-13 00:01:23 +02:00
JordanTheToaster
35a6dfb52a
Config: Change default dump compression
...
Changes default dump compression from uncompressed to LZMA (xy)
2022-08-12 19:30:08 +01:00
Mrlinkwii
1c276db76f
Gamedb: add missing 'Ace Combat 04' entry
2022-08-12 18:13:04 +01:00
Mrlinkwii
400e0f1dd4
Gamedb: add missing Alpine Racer 3 entries
2022-08-11 14:05:57 +01:00
Connor McLaughlin
9a7ed81759
Qt: Improve controller settings and add macro UI
2022-08-10 17:25:11 +01:00
Connor McLaughlin
6f40cf9beb
Qt: Only hide global texture offset/skipdraw in release builds
2022-08-10 17:25:11 +01:00
Connor McLaughlin
307028734f
Qt: Fix several issues in SettingWidgetBinder
...
- Possible nullopt value().
- Incorrect loading of some folder values.
- Enable per-game setting of spinboxes.
2022-08-10 17:25:11 +01:00
refractionpcsx2
cd2d7c91c3
GS: Add slow path for odd width 4bpp host->local transfers
2022-08-10 16:52:07 +01:00
TellowKrinkle
8b375d66fa
GHActions:MacOS: Don't fail on failed brew unlink
...
If brew can't unlink them, they're not there and there's no need to do anything
2022-08-10 04:28:31 -05:00
JordanTheToaster
8f367abe0b
GameDB: Ace Combat 5 Fixes
...
Adds texture preloading partial to Ace Combat 5 for better performance.
2022-08-10 06:44:20 +01:00
Mrlinkwii
fdc84be0d9
Gamedb: upscaling fixes for Shadow of Rome
2022-08-10 06:44:00 +01:00
BreakPoints
edfceaad14
Qt: Force helpText size to avoid overflow at default size
...
Increase minimum size of helpText to match max
2022-08-09 15:35:52 +01:00
JordanTheToaster
40fda5067d
GameDB: Add DBZ Budokai Tenkaichi 2 fixes
...
Adds half pixel offset normal to DBZ BT 2 and removes full round sprite to fix the insane amount of ghosting in some areas
2022-08-09 15:33:42 +01:00
lightningterror
573706e5e4
GS-hw: Don't disable second output on blend mix when using constant factor.
...
We don't want to disable second output when using blend mix1 above 1.0f Af.
Reason is we change Af to As and later output it on second output for hw blending.
2022-08-08 18:11:28 +02:00
PCSX2 Bot
1ef4acc2af
PAD: Update to latest controller database.
2022-08-08 18:11:16 +02:00
lightningterror
6035db3231
GS-d3d11: Disable blending when color isn't written.
...
Fixes d3d11 crashing on mgs3 using intel igpu.
2022-08-08 12:51:17 +02:00
Mrlinkwii
2cd44412f6
Gamedb: upscaling fixes for Poison Pink/ Eternal Poison
2022-08-08 11:21:14 +01:00
JordanTheToaster
c149fe31fb
GameDB: Add missing Korean serials
...
Adds missing Korean serials as well as the accompanying fixes
2022-08-08 04:40:02 +01:00
JordanTheToaster
0e24d638c9
GameDB: Fixes for Devil Kings
...
Adds Special HPO to Devil Kings
2022-08-07 20:37:31 +01:00
JordanTheToaster
5c056f0c4d
GameDB: Add Disaster Report fixes
...
Adds auto flush to Disaster Report to correct an inaccurate blur filter
2022-08-07 18:57:35 +01:00
lightningterror
62b838427f
GS-hw: Purge tri ace crc hacks.
...
Star Ocean 3, Valkyrie Profile 2, Radiata Stories.
The crc hacks aren't that needed anymore since right now D3D is much faster than it used to be.
2022-08-07 14:13:56 +02:00
BreakPoints
ad529c10ab
Qt Updater: Copy new icon to updater
...
So that the updater benefits from the new icon changes in #6785 (file size, sharpness of small icon sizes)
2022-08-07 13:09:26 +01:00
noigeaR
8ef7399612
GameDB: Add missing Japanese games ( #6790 )
2022-08-07 13:08:59 +01:00
JordanTheToaster
939c1f0f29
GameDB: Add 007 NightFire fixes
...
Adds half pixel offset special to 007 NightFire
2022-08-07 13:08:22 +01:00
lightningterror
6b48cf574d
GS-hw: Adjust how we handle specific blend mix cases.
...
Replace Cs*As + Cd*(1 - As) with Cs*As - Cd*(As - 1).
Replace Cs*F + Cd*(1 - F) with Cs*F - Cd*(F - 1).
As - 1 or F - 1 subtraction is only done for the dual source output (hw blending part)
since we are changing the equation.
Af will be replaced with As in shader and send it to dual source output.
Also check if A*Alpha in the shader overflows, if it does then adjust the
alpha that is sent for HW blending further to compensate.
2022-08-07 14:08:04 +02:00
Mrlinkwii
1478819258
GS-hw: Purge SkyGunner crc hacks.
2022-08-07 03:07:04 +02:00
Mrlinkwii
f53fbd6282
GS-hw: Purge MidnightClub3 crc hacks.
2022-08-07 03:06:51 +02:00
lightningterror
60e6e1f242
Qt: Fix Wunused-but-set-variable warnings.
2022-08-07 03:00:22 +02:00
lightningterror
7a5f63e0f5
GS-metal: Move PABE shader bit to the top of sw blending.
...
Early return when there is no sw blending, no need to run the blend code.
Optimization.
2022-08-06 17:36:24 +02:00
refractionpcsx2
c0e325dfbf
GS-HW: Correct FBMask masks for texture shuffles
2022-08-06 12:35:16 +01:00
JordanTheToaster
62e775b7c2
GameDB: Correct The Incredible Hulks name
...
Corrects the name of the PAL version of The Incredible Hulk and adds missing demo version to the db
2022-08-06 11:52:44 +01:00
BreakPoints
37676a296a
UI: Update all sizes of App Icon ( #6785 )
2022-08-06 10:12:52 +01:00
Connor McLaughlin
bcc4548f7b
GS/HW: Clamp draw rect to unscaled, not scaled coordinates
...
Fixes broken shuffle effect in Haunting Ground when upscale is set above
1x.
2022-08-06 06:13:30 +01:00
JordanTheToaster
60714b5ca4
Qt Updater: Fix use of old icons
...
Fixes the updater seemingly using the old style of PCSX2 icon.
2022-08-06 00:13:59 +02:00
Mrlinkwii
d632634e56
Gamedb: add basic mipmap to Blood Omen 2
2022-08-05 19:17:14 +01:00
lightningterror
bec8b40edb
GS-wx: Remove some unused upscale code for renderer tab.
2022-08-05 11:41:29 +02:00
lightningterror
ab361eef72
GS-wx: Fix Wunused-but-set-variable warning.
2022-08-05 11:37:50 +02:00
Connor McLaughlin
1f16adbca7
GS/Vulkan: Don't use clear attachments on cleared RT/DS
...
Redundant.
2022-08-05 07:16:53 +01:00
Connor McLaughlin
1677ef3189
GS/TextureCache: Elide copies when source matches target
...
Assuming everything matches up, instead of copying the target, we can just sample it directly.
It's the same as doing the copy first, except we save GPU time.
2022-08-05 07:16:53 +01:00
Connor McLaughlin
36defdfbe9
GS: Use tex-is-fb for sprites/shuffles
2022-08-05 07:16:53 +01:00
Mrlinkwii
7ba6e4adc3
Gamedb: remove not needed upscaling fixes for God of war
2022-08-05 00:19:55 +01:00
TheLastRar
ee2cbc80b8
DEV9: Sockets: Set Arp Hardware Type
2022-08-03 21:05:40 +02:00
lightningterror
b4d960e795
GS-ogl: Remove bad driver messages for intel/amd.
...
AMD has new gl drivers which work well now.
For intel it's not really needed as the log may be useful for broadwell or lower igpu.
2022-08-03 20:57:47 +02:00
lightningterror
0f716d9053
GS-hw: Fix dithering log.
2022-08-03 20:54:30 +02:00
JordanTheToaster
cdbfd22296
GameDB: Corrects name of Asterix & Obelix XXL2
...
Fixes the incorrect name of Asterix & Obelix XXL
2022-08-03 19:34:10 +01:00
Goatman13
de801a4f23
GameDB: Replace Evolution Snowboarding patches.
...
Instead of skipping videos, patches extend stack in problematic function. So required data is no longer overwritten. Workaround for missing EE data cache emulation.
2022-08-03 11:46:51 +02:00
JordanTheToaster
1376a615b7
GameDB: Misc compat level fixes
...
Fixes some out of date compat levels
2022-08-03 09:51:23 +01:00
noigeaR
1fbc9ab85e
GameDB: add Panzer Elite Action upscaling fix
2022-08-03 09:51:00 +01:00
refractionpcsx2
9a8a3601a7
UI-Qt: Add Bilinear dropdown to SW options
2022-08-02 23:35:48 +01:00
refractionpcsx2
f1e68e9bd0
GS: Don't double res on No-Interlace patch when interlaced
2022-08-02 23:35:35 +01:00
ichee
5228e6e6c7
GameDB: Fixes Dual Hearts FMV's not being deinterlaced
...
Deinterlacing is not being applied causing the FMV's to be offset. This forces blend tff.
Fixes #6715 .
2022-08-02 11:36:24 +01:00
PCSX2 Bot
5b977cef54
PAD: Update to latest controller database.
2022-08-01 23:43:45 +02:00
refractionpcsx2
a802deeb51
GameDB: Add round sprite full for DMC3, reduces blur.
2022-08-01 21:07:30 +01:00
JordanTheToaster
eaf6375410
GameDB: Maximo vs Army of Zin Fixes
...
Adds fixes and adds a missing entry in the DB for the Korean version.
2022-08-01 16:54:00 +01:00
JordanTheToaster
d1daf21a3f
GameDB: Misc fixes
...
Fixes many problems with many games and adds missing hacks and fixes.
2022-08-01 14:02:13 +01:00
Risae
98c83c8509
GameDB: Add fixes for Growlanser V & Growlanser VI
2022-08-01 09:02:10 +01:00
Mrlinkwii
b25731f621
Gamedb:upscaling fixes for "dot hack Infection Part 1"
2022-07-31 19:50:01 +01:00
Mrlinkwii
563f5ec713
Gamedb: add partial preload to "Hitman Contracts"
2022-07-31 12:36:48 +01:00
refractionpcsx2
ad25ae43d5
GameDB: Disable Instant VU for Juiced
2022-07-31 10:58:51 +01:00
refractionpcsx2
b058e72fdd
VIF: Wait for VU on flush + clang format
...
Improves performance in MTVU + Non-instant a little.
2022-07-31 10:58:51 +01:00
refractionpcsx2
38ee8ccfe3
VU: Fix some bugs, ignore VU's in EE Timing Hack
2022-07-31 10:58:51 +01:00
refractionpcsx2
53161f76a6
VU-MTVU: Simulate VU times when in MTVU w/o Instant VU.
2022-07-31 10:58:51 +01:00
Connor McLaughlin
742a929966
GS: Purge sparse texture
...
Only worked on a limited number of drivers, not reliable, and not
necessary now that we're reducing target sizes, which works better
anyway.
2022-07-31 10:58:39 +01:00
Connor McLaughlin
63b3646e73
GS/TextureCache: Expand perfect-matched targets for display when needed
...
Hitman Contracts draws a line near the bottom of the screen, presumably
with a smaller scissor, then scans out 448 lines. Which meant the merge
oversampled and smeared.
2022-07-31 10:39:35 +01:00
refractionpcsx2
794c73a613
GS-debug: Fix GSDumps when rt or ds is null.
2022-07-31 08:21:22 +01:00
JordanTheToaster
59fc2a4c15
GameDB: WRC 4 Fixes
...
Fixes misaligned text and car shadow softness.
2022-07-30 22:15:44 +01:00
Connor McLaughlin
6a144f86cf
GS: Improve target size calcs and remove conservative framebuffer
2022-07-30 17:16:59 +01:00
refractionpcsx2
f218e11d78
GS: Rearrange GS Dump names to be less annoying to navigate
2022-07-30 17:16:35 +01:00
JordanTheToaster
f6bcd8a2c2
GameDB: Various texture preloading fixes
...
Fixes performance problems when texture preloading is set to Full (Hash Cache).
2022-07-30 17:08:23 +01:00
JordanTheToaster
bf0cd5a6cd
Qt: Recommended text fixes
...
Fixes some missing or incorrect recommended boxes.
2022-07-29 13:42:31 +01:00
tellowkrinkle
fc1504f2e5
GHActions: Properly label Linux AVX2/SSE4 releases
2022-07-28 20:45:23 -05:00
Stuart Kenny
7b4d545dca
GameDB: Ridge Racer V upscaling fixes.
2022-07-28 22:27:12 +01:00
JordanTheToaster
89f27d0b2d
Qt: Change cycle skipping text
...
Changes the cycle skipping default level text from "Normal" to "None".
2022-07-28 20:54:55 +01:00
Anderson_Cardoso
3728f42185
GUI-Qt: Updated Controller Image ( #6729 )
2022-07-28 11:52:03 +01:00
lightningterror
2d6c4c6aee
GameDB: Change halfPixelOffset normal to special for shadow hearts series.
...
Normal breaks shadows.
2022-07-28 12:47:14 +02:00
lightningterror
83b8ec6a99
cheats_ni: Cleanup no interlace patches. ( #6717 )
...
Remove widescreen, blur, and other crap patches that shouldn't be here.
Affected crcs 1F34E107,14DDB291,71B142EC,586EA828,64328775,A8D83239
2022-07-27 14:04:16 +02:00
Jordan
5e87f6d806
GameDB: Energy Airforce fixes ( #6714 )
...
Adds autoflush to Energy Airforce Aim Strike.
2022-07-26 18:50:27 +02:00
Mrlinkwii
f2da932777
GameDB: Correct title for Mushihimesama
2022-07-26 13:10:30 +01:00
refractionpcsx2
4b3e6d7a58
GS: Flush any pending draws on reset.
2022-07-25 22:04:16 +01:00
Mrlinkwii
c50d671bdb
GameDB: add 'VUSyncHack' to Air Ranger - Rescue Helicopter
2022-07-25 19:57:33 +01:00
PCSX2 Bot
5290cbea94
PAD: Update to latest controller database.
2022-07-25 18:12:34 +02:00
Connor McLaughlin
f6b55a4e19
GS/Vulkan: Fix incorrect render pass for stencil DATE
2022-07-25 14:33:09 +01:00
Mrlinkwii
4e0d2207a3
GameDB: add gamefixes to cod 2 and fix titles
2022-07-25 00:53:13 +01:00
icup321
f089d5714f
GameDB: Add mipmap fixes to Toshi engine games ( #6680 )
2022-07-24 16:24:00 +01:00
Connor McLaughlin
be26c04dd1
Qt: Asynchronous loading of covers
2022-07-24 16:22:37 +01:00
Connor McLaughlin
cbcfe37e28
Common: Add LRUCache
2022-07-24 16:22:37 +01:00
Connor McLaughlin
ef0fde8615
CI: Use Qt 6.3.1 for all platforms
2022-07-24 16:22:37 +01:00
Connor McLaughlin
cc728642ed
Qt: Allow changing theme without recreating window
2022-07-24 15:42:29 +01:00
Connor McLaughlin
d9360a66af
Qt: Fix bindings not applying after profile load/reset
2022-07-24 15:15:27 +01:00
Connor McLaughlin
4040f7afca
Qt: Fix game list not resizing after resize+shutdown game
2022-07-24 15:15:27 +01:00
JordanTheToaster
758c347258
GameDB: GoW Fixes
2022-07-24 14:20:31 +01:00
JordanTheToaster
cf76a605d2
GameDB: Arean Football fixes
2022-07-24 10:00:34 +01:00
refractionpcsx2
1cfcfc465e
GS: CLUT Invalidation on transfer accounts for offset.
2022-07-24 10:00:14 +01:00
refractionpcsx2
fc611dee57
GS-PCRTC: Remove frame offset from anti-blur hacks in software.
...
Turns out this is now more detrimental than an improvement
2022-07-24 09:59:58 +01:00
refractionpcsx2
de8b23db4e
GS-SW: Fix framebuffer looping at 2048 height.
...
Also limit height read on hardware to 2048
2022-07-24 09:59:58 +01:00
Jordan
b036dcece6
GameDB: Urban Chaos fixes. ( #6690 )
2022-07-23 22:08:06 +02:00
BreakPoints
94c83245db
GameDB: Missed R&C3 and R&C4 Fixes
...
Adds fixes for bloom from #6688 to remaining R&C3 and R&C4 entries
2022-07-23 16:15:51 +01:00
JordanTheToaster
c14146926a
GameDB: Add COP2 patch
2022-07-23 00:13:43 +01:00
JordanTheToaster
29dffd06b3
GameDB: R&C3 and R&C4 Fixes
2022-07-22 21:35:11 +01:00
JordanTheToaster
9646d18624
GameDB: Urban Reign fixes
2022-07-22 16:37:20 +01:00
lightningterror
170d9a27ff
cheats_ws: Disable unnecessary patches.
...
60 fps, progressive, interlace, ghosting, blur, drain, draw distance, skip draws and more.
Shouldn't be here to begin with.
2022-07-22 10:49:56 +02:00
JordanTheToaster
4d43374b31
GameDB: God Of War 2 Fixes
2022-07-22 09:30:41 +01:00
NicknineTheEagle
085332da27
GameDB: Fix glows in Disney-Pixar Ratatouille. ( #6597 )
...
Enable Auto Flush GS HW hack in Disney-Pixar Ratatouille.
2022-07-22 03:56:25 +02:00
rufotheone-fr
4dae3ee33b
GameDB: check & fix of titles + add of missing serial (numbers) ( #6681 )
2022-07-21 17:44:37 +01:00
Daisouji
dd729ec649
QT: Change Pathing
...
Formatted MainWindow.cpp code
2022-07-21 11:59:00 +02:00
Daisouji
9ef582bd6f
QT: Implements 2 Theming options
...
Added 2 New Theme options.
2022-07-21 11:59:00 +02:00
rufotheone-fr
a4fec6323c
GameDB: Addition of missing serials and fixes of some titles. ( #6678 )
2022-07-21 02:23:29 +02:00
Alban Zekthi
4e9d56441a
GameDB: Game title and Ace Combat updates. ( #6600 )
...
Fixed some game titles; added halfPixelOffset: 3 to Ace Combat 5 and Zero; adding mergeSprite: 1 to all Ace Combat
2022-07-21 02:20:33 +02:00
JordanTheToaster
af71ae9dd9
QT: Add missing gamefix dialog
2022-07-20 21:35:08 +01:00
Mrlinkwii
305563e44f
Gamedb: GShw fixes for Spider-Man 2
2022-07-20 12:47:55 +01:00
lightningterror
f042fd2e88
GS-config: Remove AA1 toggle config leftovers.
2022-07-20 00:32:42 +02:00
lightningterror
5a13932dd9
GS: Remove AA1 gui condition, it will always be enabled.
2022-07-20 00:32:42 +02:00
lightningterror
06c9967971
Qt: Remove AA1 option from the gui.
2022-07-20 00:32:42 +02:00
lightningterror
6e8d667c6a
Wx: Remove AA1 option from the gui.
2022-07-20 00:32:42 +02:00
noigeaR
0529ce2bc4
GameDB: Fix and add Japanese game names, apply upscaling fixes
2022-07-19 22:43:41 +01:00
kenshen112
639552ae8f
CDVD: Change CDVDaccess to CDVDcommon
2022-07-19 22:36:31 +01:00
JordanTheToaster
0d1cc8581a
QT: Change MTVU recommendation
2022-07-19 21:49:41 +01:00
PCSX2 Bot
ed54b55a63
PAD: Update to latest controller database.
2022-07-19 00:35:42 +02:00
C.W. Betts
12d8a1f92e
fix build error when recording is disabled.
2022-07-18 10:49:09 +01:00
refractionpcsx2
ed76e54904
GS: Move force_a_one to IsCoverageAlpha function
2022-07-18 09:40:21 +01:00
refractionpcsx2
c2bb936586
GS-HW: Added DATE check for AA1
...
Also fix bug when DATE+FBA is on and alpha is masked (rare)
2022-07-18 09:40:21 +01:00
refractionpcsx2
42b334efcd
GS-HW: Use correct alphas when AA1 is enabled + ABE disabled.
2022-07-18 09:40:21 +01:00
Mrlinkwii
56367f257a
Gamedb: clean-up game titles
2022-07-18 09:35:04 +01:00
refractionpcsx2
55db243362
GUI-Qt: Avoid divide by zero on empty gamelist folder.
2022-07-18 08:47:57 +01:00
refractionpcsx2
395f4e904c
GUI-Qt fix full screen toggle hotkey
2022-07-18 01:52:26 +01:00
Connor McLaughlin
3c5a39a99a
GS/OpenGL: Fix incorrect detection of DXT/BPTC texture support
2022-07-17 23:40:24 +01:00
rufotheone-fr
572c3be647
GameDB: Update names for localisation ( #6661 )
2022-07-17 23:40:05 +01:00
Connor McLaughlin
06e7d6c3df
Qt: Hide system console if enabled in nogui mode
2022-07-17 23:29:48 +01:00
Connor McLaughlin
bcde888257
Qt: Restore geometry before going fullscreen
...
Fixes fullscreen with separate window on another monitor popup switching
the fullscreen monitor case.
2022-07-17 23:29:48 +01:00
Connor McLaughlin
1767213321
Qt: Fix CRC in game list showing in lowercase
2022-07-17 23:29:48 +01:00
Connor McLaughlin
b36b4e4ad1
Qt: Hide main window when in fullscreen
2022-07-17 23:29:48 +01:00
Connor McLaughlin
8857eb4e78
Qt: Fix state not being saveable on separate window close
2022-07-17 23:29:48 +01:00
Connor McLaughlin
fce3414c65
INISettingsInterface: Don't try to save with no filename
2022-07-17 23:29:48 +01:00
Connor McLaughlin
f0f23a2c61
Qt: Elide redundant scan progress updates
...
Fixes UI locking up for ages when switching theme.
2022-07-17 23:29:48 +01:00
Connor McLaughlin
a77f78f08f
Qt: Replace hotkey tabs with a scrollable view
2022-07-17 23:29:48 +01:00
Connor McLaughlin
9269792a8c
Qt: Move hotkeys to VMManager, remove sorting
2022-07-17 23:29:48 +01:00
Connor McLaughlin
e87d507c0c
GameList: Populate game list from cache in batch mode
...
Stop-gap until we make CDVD/scanning thread-safe, and can create game
list entries on demand.
2022-07-17 23:29:48 +01:00
Connor McLaughlin
5fc07180dd
Qt: Add -nogui command line parameter
2022-07-17 23:29:48 +01:00
Connor McLaughlin
a35990ee4c
Qt: Move Main.cpp to QtHost.cpp
2022-07-17 23:29:48 +01:00
Connor McLaughlin
7d71954674
Qt: Add search/filter toolbar
2022-07-17 23:29:48 +01:00
Connor McLaughlin
1cee55bf45
Qt: Fix game list glitching out in X11
2022-07-17 23:29:48 +01:00
Connor McLaughlin
c11ca2ff64
GS/TextureCache: Remove redundant CLUT read
2022-07-17 16:23:49 +01:00
Connor McLaughlin
f88756cb53
Qt: Add crop options
2022-07-17 15:34:20 +01:00
JordanTheToaster
54d284cdac
GameDB: MGS 2 texture preload to partial
2022-07-17 12:23:57 +01:00
Mrlinkwii
011d6bebfa
Github: clean-up issue templates
2022-07-16 21:41:58 +01:00
Mrlinkwii
447dc54710
Gamedb: missing serial
2022-07-16 21:38:34 +01:00
refractionpcsx2
e2ff6327eb
IPU: Adjust timing on IDEC/BDEC after IPU0 transfer
2022-07-16 18:43:19 +01:00
macmmm81
a293b6fc77
Periodication
2022-07-16 11:16:03 +01:00
macmmm81
e56ffc689d
GameDB: add The Sims 2 missing fixes
2022-07-16 11:16:03 +01:00
macmmm81
4cca6a72d8
GameDB: add The Sims 2 missing fixes
2022-07-16 11:16:03 +01:00
Mrlinkwii
6e79b29678
GameDB: various GSHWFixes
2022-07-16 04:07:39 +01:00
noigeaR
a432ffc0ce
GameDB: fixes for Taiko no Tatsujin series
...
Correct names and add fixes for hw rendering and upscaling for the Taiko no Tatsujin series
2022-07-16 04:04:04 +01:00
lightningterror
205cb2c29d
iCore: Fix more negative array index warnings.
...
Forgot these.
Codacy.
2022-07-15 17:50:41 +02:00
lightningterror
1594b46f68
iCore: Fix negative array index warning.
...
Codacy.
2022-07-15 15:55:38 +02:00
lightningterror
e1e7791dff
Core: Bump savestate version.
2022-07-15 15:55:38 +02:00
lightningterror
d3accbc085
USB: Fix struct member 'structname::variable' is never used warnings.
...
Codacy.
2022-07-15 15:55:38 +02:00
lightningterror
69cc5a559e
PAD: Fix struct member 'structname::variable' is never used warnings.
...
Codacy.
2022-07-15 15:55:38 +02:00
lightningterror
9f8f2f6730
GS-tc: Fix condition is always true warning.
...
Codacy.
2022-07-15 15:55:38 +02:00
lightningterror
498eb9330b
USB: Fix array index 'i' is used before limits check warning.
...
Codacy.
2022-07-15 15:55:38 +02:00
lightningterror
6047322f0c
USB: Fix a condition is always false warning.
...
Codacy.
2022-07-15 15:55:38 +02:00
rufotheone-fr
2ce6a031a4
Update GameIndex.yaml
2022-07-15 12:33:44 +01:00
rufotheone-fr
323bab7d4a
Update GameIndex.yaml
2022-07-15 12:33:44 +01:00
refractionpcsx2
73f45b8772
GS-OGL: Remove wide line support (deprecated in OGL Spec).
2022-07-15 13:19:41 +02:00
BuildTools
a9407f055c
GameDB: Disable texture preloading in Xenosaga Episode III
2022-07-15 11:05:33 +01:00
MetrosexualGarbodor
2eb1134828
GameDB: remove texture inside RT from Xenosaga Episode III
2022-07-14 15:14:03 +02:00
Mrlinkwii
7e35571b94
Gamedb: autoflush for Burnout Dominator/ Revenge
2022-07-13 20:13:05 +01:00
Mrlinkwii
19f7e3631a
Gamedb: add missing MGS3 HWfixes
2022-07-12 21:09:08 +01:00
Mrlinkwii
094f2da774
Gamedb: add EEclamping for "Cowboy Bebop" and autoflush for burnout 3
2022-07-12 20:28:57 +01:00
Goatman13
1b9d22a491
GameDB: Remove Musashi SPS patches/fixes.
...
No needed anymore.
2022-07-12 10:02:28 +01:00
Goatman13
df1e19dd47
COP2: Fix CTC2 to R register
...
Only 23 bits are writable. Upper 9 bits are hardcoded to 001111111.
2022-07-12 10:02:28 +01:00
github-actions[bot]
8c4fa838fe
PAD: Update to latest controller database. ( #6610 )
...
Co-authored-by: PCSX2 Bot <PCSX2Bot@users.noreply.github.com >
2022-07-11 18:11:17 +02:00
refractionpcsx2
2f6df2f9af
GS: Fix scanmask interlace offsetting on even numbers
2022-07-11 15:16:11 +01:00
refractionpcsx2
446b0c2dfa
GS: CLUT - check the whole page range of transfer for CLUT clear.
2022-07-11 12:19:32 +01:00
refractionpcsx2
0eb963d491
GS: Remove needless flush check on Host->Local write.
2022-07-10 17:50:05 +01:00
refractionpcsx2
156484ac80
GS: Invalidate CLUT by page
...
Some games (We Love Katamari) write offset inside the CLUT, and one block is only 32 colours (in 32bit) anyway, so by block is insufficient.
Also add check for CLUT invalidation from Z writes, because it *could* happen, weirder things have been done in games.
2022-07-10 17:50:05 +01:00
Mrlinkwii
6511d4c21c
GameDB: fix memcard filters
2022-07-10 09:31:36 +01:00
BuildTools
e2a8c70f3d
UI: Minor typo fixes
2022-07-09 22:26:58 +01:00
Mrlinkwii
53386e4d42
Gamedb: fix game titles
2022-07-09 22:26:39 +01:00
Jordan
d82d25cc10
Patches: Cleanup more ws patches. ( #6595 )
...
Removes more 60 fps codes.
2022-07-09 14:49:26 +02:00
Mrlinkwii
d79b4b2352
Gamedb: fix up game names and add HWfixes
2022-07-08 12:29:35 +01:00
refractionpcsx2
a206187802
GS: Improve clut testing, add test for local->local transfers.
...
Fixes Sagashi ni Ikouyo which does local->local transfers in to the CLUT so it needs flushing.
2022-07-08 11:58:21 +01:00
Mrlinkwii
e48e810005
QT: set Texture Offsets & Skipdraw Range per game only
2022-07-08 11:05:59 +01:00
Connor McLaughlin
fbac3ebad1
GS/TextureCache: Fix incorrect hashing of L/H/small textures
...
Fixes text getting garbled in Valkyrie Profile 2 with preloading on.
2022-07-07 12:09:40 +01:00
Jordan
c88a042c8b
Patches: Cleanup cheats_ws. ( #6577 )
...
60 fps hacks do not belong in the widescreen patches archive.
2022-07-06 23:29:41 +02:00
Mrlinkwii
a78d76d143
QT: more missing descriptions
2022-07-06 20:57:36 +01:00
BuildTools
33ea0af06f
Patches: Misc cheats_ni cleanup
...
Patches: Misc cheats_ni cleanup
2022-07-06 01:17:01 +01:00
Mrlinkwii
55a15f5a21
QT: more settings descriptions
2022-07-06 01:16:41 +01:00
Daisouji
3dd5a32cc0
QT: Adds descriptions to OSD/Post Processing Settings ( #6571 )
...
Co-authored-by: Ty <AmFobes@gmail.com >
2022-07-05 23:52:27 +01:00
Pyra Drake
0df86c6aaf
GameDB: EA Sports BIO FolderMC Support ( #6575 )
2022-07-05 19:47:36 +01:00
Mrlinkwii
383ff6c234
QT: more missing descriptions
2022-07-05 18:02:27 +01:00
Connor McLaughlin
2cf920a1d4
CI: Add AppImage builder for Qt
2022-07-05 13:05:57 +01:00
Connor McLaughlin
dc8bb7cc2f
Qt: Use same data directory as wx with XDG_STD enabled
2022-07-05 13:05:57 +01:00
Connor McLaughlin
cfe51035fb
CMake: Drop unused ALSA dependency
2022-07-05 13:05:57 +01:00
Connor McLaughlin
a2afbd3080
Qt: Make status bar less confusing
2022-07-05 13:04:40 +01:00
Connor McLaughlin
dcb17243f8
ThreadedFileReader: Fix a low-chance race when closing file
2022-07-05 13:04:26 +01:00
Connor McLaughlin
6e706b3a8c
Qt: Implement mouse wheel binding
2022-07-05 13:04:03 +01:00
PCSX2 Bot
f5e3d79cc7
PAD: Update to latest controller database.
2022-07-04 19:05:46 +02:00
Mrlinkwii
1febfa4f4e
QT: settings descriptions
2022-07-04 11:39:18 +01:00
BuildTools
9601d0fc45
Patches: Update Persona 4 WS Patch
2022-07-04 09:57:33 +01:00
Connor McLaughlin
9f8f0262c7
Qt: Show disabled hw fixes in OSD
2022-07-03 03:59:04 +01:00
Mrlinkwii
e718a4f843
Gamedb: upscaling fixes for Kingdom Hearts - Final Mix
2022-07-02 23:50:41 +01:00
lightningterror
2257103ee6
GS-hw: Fix Wunused-but-set-variable warning.
2022-07-02 22:29:52 +02:00
Mrlinkwii
9e58aafa4a
Gamedb: fixup wrong titles and add game fixes
2022-07-02 15:30:54 +01:00
BuildTools
a13096bdfe
Config: Set texture preloading to full by default
2022-07-02 14:44:22 +01:00
Connor McLaughlin
53c3958b2b
3rdparty: Remove ghc::filesystem
2022-07-02 06:21:30 +01:00
Connor McLaughlin
bbc0bcae1e
IopBios: Replace ghc::filesystem with our wrappers
2022-07-02 06:21:30 +01:00
Connor McLaughlin
2b52bf4539
DEV9: Replace ghc::filesystem with our wrappers
2022-07-02 06:21:30 +01:00
refractionpcsx2
40f315a259
GS: Fix CLUT changing bit depth.
...
This usually means the storage method changes with it, so it's a good idea to reload it
2022-07-01 17:10:26 +01:00
refractionpcsx2
f191915b53
GS: Adjust CLUT dirty checks to reduce false positives
2022-07-01 13:56:55 +01:00
lightningterror
cb0e79972d
GS: Fix default config for UserHacks_CPUSpriteRenderBW for wx build.
2022-06-30 21:23:44 +02:00
Ty Lamontagne
2a980d9fc0
IOPBios: Make our hostfs HLE safer
...
For example, if you mkdir a path that is taken by an existing _file_, GHC would throw an exception and crash the emulator.
2022-06-30 01:19:12 +01:00
Connor McLaughlin
6daeb56550
GS: Support using SW renderer for texture decompression sprites
2022-06-29 14:03:16 +01:00
Connor McLaughlin
65ae3e1d8d
Qt: Make mouse mapping opt-in (less annoying)
2022-06-29 11:55:58 +01:00
Connor McLaughlin
403b93daf6
Qt: Fix drag/drop of blockdumps
2022-06-29 11:55:58 +01:00
Connor McLaughlin
ff0380b456
Qt: Fix drag/drop of GS dumps/ELFs
2022-06-29 11:55:58 +01:00
Connor McLaughlin
e7bb6c8767
PAD: Adjust existing button pressure when modifier activated
2022-06-29 11:55:58 +01:00
MomosuWarosu
f9c7b4e441
GameDB: Upscaling fixes and region corrections for Armored Core 3/Silent Line
2022-06-29 09:34:43 +01:00
Connor McLaughlin
0540b8e1ad
GS: Switch to placeholders for VM repeat mapping in Qt
...
This is not reliant on having larger gaps in the virtual address space,
and should never fail.
2022-06-29 09:18:20 +01:00
Connor McLaughlin
fcde6f686e
Build: Bump _WIN32_WINNT to Windows 10 and link against OneCore
...
Necessary for us to utilize the new WinAPI functions. We just need to be
careful not to call any of these in wx, because otherwise it'll no
longer run on Win8.
2022-06-29 09:18:20 +01:00
Connor McLaughlin
444dce4aeb
PAD: Fix incorrect MAX_KEYS check
2022-06-29 09:04:30 +01:00
Connor McLaughlin
1a0b8fb37f
Qt: Fix window reopening after close
2022-06-29 09:04:30 +01:00
Connor McLaughlin
4fcc8abf55
Qt: Add pressure modifier button for pads
2022-06-29 01:09:29 +02:00
Connor McLaughlin
131b92e9fe
Qt: Implement remove disc
2022-06-28 20:01:42 +01:00
Connor McLaughlin
5391b529b6
Qt: Implement start disc
2022-06-28 20:01:42 +01:00
Connor McLaughlin
92aea38230
GS: Reset stats on open
...
Fixes junk/bogus stats when switching to/from software renderer, and
when shutting down/starting a new game.
2022-06-28 20:01:42 +01:00
Connor McLaughlin
590ca98463
Qt: Implement pause on focus loss
2022-06-28 20:01:42 +01:00
Connor McLaughlin
16936aa452
Qt: Make UI thread VM valid/paused globally accessible
2022-06-28 20:01:42 +01:00
Connor McLaughlin
dedb1e0c80
Qt: Implement pause on start
2022-06-28 20:01:42 +01:00
Connor McLaughlin
63163737c2
Qt: Implement disable window resize
2022-06-28 20:01:42 +01:00
Connor McLaughlin
9f99e88c92
Qt: Fix game properties staying open after closing main window
2022-06-28 20:01:42 +01:00
Connor McLaughlin
b6f748ad8f
Qt: Add option to hide main window when game running
2022-06-28 20:01:42 +01:00
Mrlinkwii
1f3f70a642
GameDB: fix game titles and add an entry
2022-06-28 20:01:20 +01:00
dio-gh
edfb59a87d
Add MacOS badge to the README
2022-06-28 18:48:23 +01:00
refractionpcsx2
999b01c814
GS: Fix interlace offset for native.
2022-06-28 15:47:36 +01:00
refractionpcsx2
e7f52cbf98
GS: Fix interlace offsets for no-interlace patches
2022-06-28 09:57:23 +01:00
Mrlinkwii
311d1c805d
Gamedb: add VUclamping to "NCAA March Madness 2003/2004"
2022-06-28 10:43:24 +02:00
lightningterror
2908c97432
Qt: Fix anti blur tooltip.
2022-06-28 10:35:48 +02:00
lightningterror
122423e535
Qt: Add tooltlips to System Settings.
2022-06-28 10:35:48 +02:00
lightningterror
639865f3e2
Qt: Add tooltlips to Advanced System Settings.
2022-06-28 10:35:48 +02:00
lightningterror
42e214eb17
Qt: Add tooltips to Emulation Settings.
2022-06-28 10:35:48 +02:00
refractionpcsx2
73c29d44c3
GS: Don't vmalloc inside fifo_alloc to avoid logic confusion.
...
Also remove a pointless check from my previous COP2 fix.
2022-06-28 09:29:47 +01:00
chaoticgd
ab6148f0b4
Config: Fix loading of SavestateZstdCompression setting
...
It seems like when the setting was originally added, the author
forgot to add a line to the Pcsx2Config::CopyConfig function which
meant that the setting was not loaded properly.
2022-06-28 09:13:41 +01:00
refractionpcsx2
bf0243c253
iR5900: Ignore Non delayed COP2 commands when not interlocked
2022-06-27 23:32:25 +01:00
PCSX2 Bot
b53c9daf50
PAD: Update to latest controller database.
2022-06-27 22:15:10 +02:00
refractionpcsx2
7fa482e5c6
GS: Adjust interlacing offsets to something more sensible.
2022-06-27 19:35:43 +01:00
refractionpcsx2
391bd119b8
VU: Don't clamp VF00 or I Reg
2022-06-27 14:44:57 +01:00
Connor McLaughlin
cdd9b1fa3b
iR5900: Elide VU0 micro finish calls when safe
...
This makes a difference in COP2-heavy games, where a chain of
instructions will repeatedly test the VU0 idle bit unnecessarily, as it
is impossible for a micro to be started inbetween the instruction chain.
Saves a bit of code size (for register backup/restore), as well as
getting rid of branches. Seems to make a 1-2% difference in performance
in Ratchet on a 3900X, but if we're lucky, more on slower chips.
2022-06-27 14:44:48 +01:00
dependabot[bot]
99487d0e2b
Bump mikehardy/buildcache-action from 1.2.2 to 1.3.0
...
Bumps [mikehardy/buildcache-action](https://github.com/mikehardy/buildcache-action ) from 1.2.2 to 1.3.0.
- [Release notes](https://github.com/mikehardy/buildcache-action/releases )
- [Changelog](https://github.com/mikehardy/buildcache-action/blob/main/CHANGELOG.md )
- [Commits](https://github.com/mikehardy/buildcache-action/compare/v1.2.2...v1.3.0 )
---
updated-dependencies:
- dependency-name: mikehardy/buildcache-action
dependency-type: direct:production
update-type: version-update:semver-minor
...
Signed-off-by: dependabot[bot] <support@github.com >
2022-06-27 12:11:32 +02:00
Mrlinkwii
5ff98258df
GameDB: fix up wrong titles
2022-06-27 00:21:10 +01:00
lightningterror
41bc4832f3
USB: More variable scope warnings.
...
Looks like there are still more, let's see if it complains more about this file.
Codacy.
2022-06-26 19:23:49 +02:00
BuildTools
69dbb2e17c
Readme: Update Linux version
2022-06-26 19:03:11 +02:00
lightningterror
3dbaf96a9a
USB: Cleanup more variable scope warnings.
...
Codacy.
Looks like I missed some.
2022-06-26 19:02:08 +02:00
Ty Lamontagne
15d8b891d6
Core: Replace old include guard with pragma once
2022-06-26 12:42:10 +02:00
Connor McLaughlin
efc09a7b47
GS/TextureCache: Unswizzle shared texture formats when hashing
...
Fixes formats such as PSMT4HL giving different hashes depending on what
the overlapping/shared pixels in local memory contain.
Enable this unconditionally, rather than only when dumping, because
unswizzling and hashing is around 25% faster on AVX2 builds than hashing
the backing local memory for larger textures (e.g. Star Ocean 3 menus).
Also has the added bonus of hitting the cache more often in such cases
too.
2022-06-26 03:08:57 +01:00
refractionpcsx2
6e84e5ce9c
VU: YOLO T-Bit on MTVU
...
More games than I expected just turn T-Bit on but never actually use it, which causes poor performance in MTVU due to threading. If there is a game that uses it, we can disable MTVU in the GameDB, since it will break the performance of the game, even if we try to handle it correctly.
Maybe we can re-enable it in the future if some threading genius figures it out.
2022-06-25 16:54:42 +01:00
refractionpcsx2
7d5d2b86cf
GS: Don't do interlace offset if de-interlacing is disabled.
2022-06-25 16:46:59 +01:00
Mrlinkwii
e887600c7e
Gamedb: Fix game names
2022-06-25 16:14:35 +01:00
refractionpcsx2
8216faae6e
IPU: Fix GT3 regression from #6506
...
BTW it was totally not my suggestion to change it and I take no responsibility for the fact I bro.. I mean LT broke it.
2022-06-25 16:01:39 +01:00
lightningterror
8c1b9e1557
GS-hw: Fix redundant condition warning.
...
Codacy.
2022-06-25 13:26:46 +02:00
lightningterror
57595c70b0
PAD: Fix expression is always false warning.
...
Codacy.
2022-06-25 13:26:22 +02:00
lightningterror
cf568d2782
iR5900: Cleanup variable scope.
...
Codacy.
2022-06-25 11:20:53 +02:00
lightningterror
ba07e46cf8
iR3000A: Cleanup variable scope.
...
Codacy.
2022-06-25 11:20:53 +02:00
lightningterror
f19ba1b0db
iFPUd: Cleanup variable scope.
...
Codacy.
2022-06-25 11:20:53 +02:00
lightningterror
51887f1cbc
BaseBlockEx: Cleanup variable scope.
...
Codacy.
2022-06-25 11:20:53 +02:00
refractionpcsx2
539e285f86
GS: Limit the offset for FFMD to prevent over scaling.
2022-06-25 02:53:09 +01:00
refractionpcsx2
75d57640eb
GS: Rework interlace offsets
2022-06-25 02:53:09 +01:00
refractionpcsx2
56316ffcca
GS: Add internal FFMD offset to interlace.
2022-06-25 02:53:09 +01:00
Mrlinkwii
580dbd0905
Gamedb:Add missing serials
2022-06-25 02:29:43 +01:00
Mrlinkwii
42a394628e
GameDB: upscaling fixes for "Mike Tyson Heavyweight Boxing"
2022-06-24 23:29:51 +01:00
lightningterror
0233845994
USB: Cleanup uninitialized variable.
...
Codacy.
2022-06-24 23:32:30 +02:00
lightningterror
f42647426b
IOP: Cleanup variable scope.
...
Codacy.
2022-06-24 23:32:30 +02:00
lightningterror
b54521de51
iR5900: Cleanup variable scope.
...
Codacy.
2022-06-24 23:32:30 +02:00
lightningterror
d7e09167fa
iMMI: Cleanup variable scope.
...
Codacy.
2022-06-24 23:32:30 +02:00
lightningterror
26d20e458c
iFPU: Cleanup variable scope.
...
Codacy.
2022-06-24 23:32:30 +02:00
lightningterror
3099d55b40
RDebug: Cleanup variable scope.
...
Codacy.
2022-06-24 23:32:30 +02:00
lightningterror
72218929b9
SPU2: Cleanup variable scope.
...
Codacy
2022-06-24 23:32:30 +02:00
lightningterror
f99106ccb1
MemoryCardFolder: Cleanup variable scope.
...
Codacy.
2022-06-24 23:32:30 +02:00
lightningterror
dd6f9c5ad3
USB: Cleanup variable scope.
...
Codacy.
2022-06-24 23:32:30 +02:00
lightningterror
7d2209860e
IPU: Cleanup variable scope.
...
Use totalqwc instead of ipu1cycles for adding cycles.
Codacy.
2022-06-24 23:32:30 +02:00
lightningterror
c82a927556
GS: Cleanup variable scope.
...
Codacy.
2022-06-24 23:32:30 +02:00
lightningterror
59e9d80b18
PAD: Cleanup variable scope.
...
Codacy.
2022-06-24 23:32:30 +02:00
lightningterror
732d30c919
CDVD: Cleanup variable scope.
...
Codacy.
2022-06-24 23:32:30 +02:00
lightningterror
8586490162
Misc: Cleanup some stuff I didn't notice in previous commits.
2022-06-24 02:22:40 +02:00
lightningterror
f8a3cf2d3d
README: Update requirements.
2022-06-24 02:17:38 +02:00
lightningterror
826ca5ece5
GS-hw: Update crc hack comments.
2022-06-24 01:20:28 +02:00
refractionpcsx2
73a3542ab2
Build: Fix appimage.sh
2022-06-23 23:25:46 +01:00
lightningterror
dfbe243b4c
Misc: Clean up warnings.
...
Wsign-compare, Wunused-variable, Wunused-variable.
2022-06-23 22:48:07 +02:00
Stuart Kenny
f7d76ebf1d
GS: Add lottes crt to present shader.
2022-06-22 16:26:19 +02:00
lightningterror
34c36c09ff
wx: Rename gsdx to gs for window title statistics.
2022-06-22 13:58:26 +02:00
lightningterror
765dab5d8d
GS: Make sure upscaling hacks are disabled on native res.
...
There was a regression that caused upscaling hacks to still be enabled on native res.
2022-06-22 12:58:32 +02:00
lightningterror
063d02a9cb
GS-wx: Disable TX x y offsets on native res:
...
We already gray out the option on Qt, and it should be an upscaling hack only.
2022-06-22 12:58:32 +02:00
lightningterror
6e5e9ab7bc
GS-d3d12: Remove scale factor clamp.
...
Already handled in config so it's duplicate.
2022-06-22 12:58:32 +02:00
Ty Lamontagne
c8c7ac45d1
CDVD: Touch-Up GZip logging messages.
2022-06-21 23:49:27 +01:00
Connor McLaughlin
14181ec70d
InputManager: Fix chord bindings when activating in reverse
2022-06-21 21:53:02 +01:00
Connor McLaughlin
b20e5a1e01
VMManager: Convert to fmt
...
Also adds an error message when trying to save state in the BIOS.
2022-06-21 21:53:02 +01:00
Connor McLaughlin
64d222a1e4
Qt: Support binding numpad keys independently of number row
2022-06-21 21:53:02 +01:00
refractionpcsx2
e4554fe9ca
CDVD: Load GZip index location direct from ini.
...
Stops the Qt game list from putting indexes in the default location when a custom one is used.
2022-06-21 21:51:25 +01:00
refractionpcsx2
8ec736789c
GUI: Allow memcard names shorter than 4
2022-06-21 21:51:07 +01:00
refractionpcsx2
9a323a9a8d
GUI: Only add extension to new memcards on save
2022-06-21 21:51:07 +01:00
MomosuWarosu
298e626b6e
GameDB: Upscaling fixes added for all retail versions of Shutokou Battle 01
...
GameDB: Upscaling fixes for Shutokou Battle 01
GameDB: Upscaling fixes for Shutokou Battle 01
2022-06-21 21:22:03 +01:00
Blackbird88
af7308e395
GameDB: Fix name of "The Document of Metal Gear Solid 2"
2022-06-21 21:21:43 +01:00
Mrlinkwii
7c80fcacba
GameDB: add missing upscaling fixes to "Xenosaga Episode III"
2022-06-21 21:21:27 +01:00
Silent
beb23efa88
XInput: Fix axis inversion when using SCP extensions
2022-06-21 17:16:44 +01:00
Christian Murphy
1b65f5f164
PAD/Core bugfix for #6472
...
Bugfix for https://github.com/PCSX2/pcsx2/issues/6472 which was introduced by hold turbo changes
2022-06-21 09:36:06 +01:00
PCSX2 Bot
bb336f1bc7
PAD: Update to latest controller database.
2022-06-20 21:16:38 +02:00
Connor McLaughlin
36d386b451
Qt: Fix hide mouse cursor not working with render-to-main off
2022-06-20 15:14:23 +01:00
Connor McLaughlin
9199f48a3c
HostDisplay: Remove DestroyRenderDevice()/move to destructor
...
Saves having to remember to call this any time you destroy the display
object.
2022-06-20 15:14:15 +01:00
Connor McLaughlin
5c88c585a0
ContextWGL: Use pbuffers when we don't have a surface
...
Fixes context restore error tripping when confirming shutdown while
fullscreen in Qt.
2022-06-20 15:14:15 +01:00
Connor McLaughlin
771b1490d2
Qt: Get rid of redundant resume on confirm shutdown
2022-06-20 10:34:28 +01:00
Connor McLaughlin
4bbdbf6332
Qt: Fix crash on confirm shutdown when fullscreen
2022-06-20 10:34:28 +01:00
refractionpcsx2
7dc10fbe46
Docs: Add normal readme and rename documentation readme
2022-06-20 09:12:08 +01:00
Ali Mahdavi
90ca83bd96
Qt: Change the word “Save Slot” to “Load Slot” in Load State menu
...
First off, I must admit, I **HAVE NOT** compiled the project to see if my change breaks the whole thing or not. I just searched the entire repository for `Save Slot` and renamed the one related to `loadSaveStateSlot`.
2022-06-20 09:56:36 +02:00
Christian Murphy
4ee92fc637
Qt: Turbo (Hold) Hotkey binding
...
Fixes #5538
Acts as a temporary flip-flop switch while held that either enables turbo while held or disables turbo while held if you've already toggled turbo.
Default bind is Keyboard/Period but happy to make this unbound if preferred.
2022-06-20 09:55:53 +02:00
Florin9doi
1d39488061
Gamedb: DB Updates
2022-06-20 08:50:56 +01:00
MomosuWarosu
d87cd32ff4
GameDB: Upscaling fixes for Tokyo Xtreme Racer 3
2022-06-20 07:50:00 +01:00
Connor McLaughlin
2a50ae905d
VMManager: Don't try to load state when none exists
2022-06-20 07:38:19 +01:00
Connor McLaughlin
f536584d7a
VulkanHostDisplay: Fix uploading unaligned texture sizes
2022-06-20 07:28:12 +01:00
Connor McLaughlin
fa3bd58b7f
GS: Don't show GPU OSD when timing init fails
2022-06-20 07:28:12 +01:00
Connor McLaughlin
1f5d2c49fc
Qt: Split texture replacement settings to its own page
2022-06-20 07:28:12 +01:00
Connor McLaughlin
3e585c3438
Qt: Add folder settings
2022-06-20 07:28:12 +01:00
Connor McLaughlin
c23e792f68
Qt: Add folder selection to memory card settings
2022-06-20 07:28:12 +01:00
Connor McLaughlin
02d3c93c2c
Qt: Allow editing folder settings
2022-06-20 07:28:12 +01:00
Connor McLaughlin
a07ef0f5ee
Qt: Move logging setup into core
...
Sharable between frontends this way.
2022-06-20 07:28:12 +01:00
Connor McLaughlin
e415251f30
Qt: Add pad deadzone
2022-06-20 07:28:12 +01:00
Connor McLaughlin
ddbc143178
GS/DX12: Fix creating display textures mid-frame crashing
2022-06-20 07:28:12 +01:00
CharlesThobe
d54715a9c3
Updater: Do not extract portable.ini
...
DIO
2022-06-19 20:18:34 +01:00
refractionpcsx2
eb9507707d
GS: Unset scanmsk_used after 2 frames
2022-06-19 19:36:02 +01:00
lightningterror
3377de1fe3
gitignore: Ignore dmp files in bin directory.
2022-06-19 19:05:43 +02:00
refractionpcsx2
b5807e0788
GS-PCRTC: Add option to enable/disable Anti-Blur code.
...
For... accuracy?
Also clean up FIELD nonsense in the merge circuit.
Fixed up offset code for interlacing
2022-06-19 16:25:13 +01:00
Connor McLaughlin
c86e82039a
GS: Fix possible crash when changing settings with readbacks disabled
2022-06-19 09:32:31 +02:00
Connor McLaughlin
999b2267c0
Wx: Remove sync to host refresh rate option
...
Still available in Qt obviously. Apparently there's COM reinitialization
issues on the CPU thread in wx, and I don't want to deal with that nonsense.
2022-06-19 09:31:51 +02:00
Connor McLaughlin
fbf9585b5a
VMManager: Auto switch to 16:9 when ws patches are enabled/found
2022-06-19 02:18:08 +01:00
Connor McLaughlin
470365644f
Qt: Implement mouse->controller binding
...
Also implements forwarding mouse events to imgui.
2022-06-19 02:17:42 +01:00
Connor McLaughlin
7b3847cc5c
Qt: Fix incorrect input popup when no vibration sources available
2022-06-18 22:58:27 +02:00
Connor McLaughlin
2b0e1a1dec
Qt: Fix compiling with spaces in path on Windows
2022-06-18 22:57:51 +02:00
kmicki
316e140329
PAD: changed freeze data size in Linux for cross-platform compatibility
2022-06-18 22:56:59 +02:00
Mrlinkwii
02c4c3b03d
Gamedb: add "EETimingHack" for "Strikers 1945 1-2" and gamefixes for 'Star wars episode 3 "
2022-06-18 21:51:51 +01:00
TellowKrinkle
e5405e191b
Metal: Fix ImGui renderer
...
Turns out those were bitcasts, not conversions
2022-06-18 15:32:46 -05:00
TheLastRar
839ea61d55
DEV9: Formatting
2022-06-17 19:12:35 +02:00
TheLastRar
02f27f8cbc
DEV9: Have internal DHCP use AdapterUtils
2022-06-17 19:12:35 +02:00
TheLastRar
35b5138593
DEV9: Have internal DNS use AdapterUtils
2022-06-17 19:12:35 +02:00
TheLastRar
809c5ed051
DEV9: Have pcap backend use AdapterUtils
2022-06-17 19:12:35 +02:00
TheLastRar
412451f9d6
DEV9: Have Sockets backend use AdapterUtils
2022-06-17 19:12:35 +02:00
TheLastRar
35802f2089
DEV9: Add AdapterUtils
2022-06-17 19:12:35 +02:00
TheLastRar
8f6f0f8401
DEV9: Exclude pcap NPF_ Prefix from GUID on Windows
2022-06-17 19:12:35 +02:00
refractionpcsx2
44d95badc4
GUI-WX: Add Blit description in WX gamefix panel.
2022-06-17 00:30:06 +01:00
Mrlinkwii
d622faba17
GameDB: add autoflush and upscaling fixes for "Mega Man X8"
2022-06-16 20:29:23 +01:00
noigeaR
b5945d3d5c
GameDB: add missing Japanese game serials
...
GameDB: add missing Japanese game serials
2022-06-16 17:52:07 +01:00
Silent
52cd6fb1dd
GameDB: Port the Midnight Club 3 patch to NTSC-u v2.00
2022-06-16 15:05:25 +01:00
TellowKrinkle
04681babf1
Common: Add assertion failure message to crashlogs
2022-06-15 16:23:32 -05:00
Connor McLaughlin
e63c068720
GameDatabase: Add option to force blit-based FPS detection
2022-06-15 16:21:31 +01:00
refractionpcsx2
fb5b465a4e
GS: Fix overflow calculation from errantly going off.
2022-06-15 15:48:37 +01:00
RedPanda4552
59ea3c7949
GameDB: Add HPO Special (Texture - Aggressive) to Batman Vengeance
2022-06-15 15:48:18 +01:00
Mrlinkwii
6f5306dbdc
GameDB: Fix game names "ICO" and add "Monster Rancher Evo" fixes
2022-06-15 15:48:01 +01:00
refractionpcsx2
b5388fdf2f
GS: Only enable scanmsk offset on frames that need it
2022-06-14 23:07:21 +01:00
lightningterror
d2904c1fd5
GS: Fix up wave filter shaders.
2022-06-14 21:25:47 +02:00
kmicki
7718feedd5
PAD Linux: correct conversion of analog stick values.
2022-06-14 20:59:11 +02:00
Riccardo Marcangelo
56add277f9
GS: Migrate function pointer to lambda
...
Compilers can inline lambda for superior performance.
2022-06-14 20:48:37 +02:00
refractionpcsx2
86f772ad38
GS: Avoid Div by 0 on WriteImage
2022-06-14 17:51:04 +01:00
refractionpcsx2
24c99551c7
GS: Fix God of War regression from #6389 (v1.7.2937)
2022-06-14 02:12:26 +01:00
refractionpcsx2
9441d2a33a
IPU: Remove some DMA hacks
2022-06-13 23:47:47 +01:00
refractionpcsx2
3922091a58
GS: New state opt optimisation pass
2022-06-13 23:47:34 +01:00
refractionpcsx2
1107ce8fd8
GS: Check whole state before flushing draws
2022-06-13 23:47:34 +01:00
Mrlinkwii
3d10cd1adf
Gamedb: fix 'Sega Sports Tennis' name
2022-06-13 23:24:22 +01:00
refractionpcsx2
02ac3943f2
INTC: Give grace period after event for reading INTC
...
If a game is in a tight loop waiting for a bit of INTC, we could skip a bunch of cycles incorrectly.
2022-06-13 23:02:44 +01:00
refractionpcsx2
44b672b6f5
Counters/GS: Adjust FIELD swap timing for PAL
...
Console tests show about 3 PAL scanlines of time.
2022-06-13 23:02:44 +01:00
PCSX2 Bot
0239d8350d
PAD: Update to latest controller database.
2022-06-13 18:01:50 +02:00
Mrlinkwii
bada5fe941
Gamedb: remove gamefixes form "Axel Impact - The Extreme Racing"
2022-06-12 21:48:49 +01:00
Mrlinkwii
6db871958e
Gamedb: remove no longer needed patches
2022-06-12 15:40:33 +01:00
lightningterror
0b557fe265
GS/Core: Purge frameskipping.
...
Get rid of frameskipping, won't be added to Qt.
2022-06-12 11:43:10 +02:00
refractionpcsx2
ce08627396
GS: Reduce false positives in dev overflow errors
2022-06-12 08:03:14 +01:00
Christian Murphy
200ec5dcfb
Qt: Update GameList scrolling to be per pixel to better indicate direction of scroll
...
Addressing issue https://github.com/PCSX2/pcsx2/issues/6237
2022-06-12 06:47:21 +01:00
Christian Murphy
8a6f55a63e
Save/Load States via hotkey in QT
...
Addressing https://github.com/PCSX2/pcsx2/issues/6268 .
Adds the commands for loading/saving all numbered states via hotkeys, leaving them all unbound by default.
2022-06-12 02:29:24 +01:00
Mrlinkwii
e327f5e6f0
Gamedb: remove patches and add upscaling fixes for 'Onimusha - Dawn of Dreams'
2022-06-12 02:28:45 +01:00
Στέφανος "Coornio/8924th" Βλαστός
5849726913
GameDB: upscale fixes, adding missing serials, name corrections, etc
...
See PR for details
2022-06-12 02:10:05 +01:00
Mrlinkwii
e063613a7f
GameDB: add 'Axel Impact - The Extreme Racing'
2022-06-12 02:06:34 +01:00
Connor McLaughlin
48d2cb4975
Qt: Implement input profiles
2022-06-11 14:37:57 +01:00
Connor McLaughlin
59412b1673
Qt: Implement multitap
2022-06-11 14:37:57 +01:00
Connor McLaughlin
d1a235272e
SettingsInterface: Add ContainsValue() and copy helpers
2022-06-11 14:37:57 +01:00
Mrlinkwii
7db9627ff6
Gamedb: Fix games names
2022-06-10 23:23:42 +01:00
lightningterror
83550cd153
github labeler: Remove nsis.
2022-06-10 15:12:03 +02:00
TellowKrinkle
77471bd9d6
GS: Avoid using both blending and fbfetch
2022-06-10 14:40:30 +02:00
lightningterror
0e94211ff1
GS: Fix Wunused-variable warnings.
2022-06-10 14:16:11 +02:00
Mrlinkwii
f6e7bba354
GameDB: Remove patch for Panzer Dragoon
2022-06-10 11:33:27 +01:00
noigeaR
b2255e5b27
GameDB: add missing serials, upscaling fixes, name corrections ( #6385 )
2022-06-10 09:46:25 +01:00
Mrlinkwii
7b493ff4c8
Gamedb: add upscaling fixes to 'Fast and the Furious'
2022-06-09 15:23:33 +01:00
Mrlinkwii
aeef163349
GameDB: add missing serials
2022-06-08 19:25:30 +01:00
RedDevilus
26f2352059
GameDB: Fix flag + add missing US serial
...
Someone in the Discord said that they had the question mark flags for these 2 serials, 1 is Virtua Fighter 4 Evolution PAL which had a typo and another is NBA Live '09 NTSC version. Quite surprising to see a missing American release in the GameDB still.
2022-06-08 15:27:53 +01:00
arcum42
67e38d8de2
Build: Update build.sh to remove a no longer used flag and add a few more. ( #6124 )
...
* Build: Update build.sh. Remove a no longer used flag and add a few new ones.
* Fix spacing on --use-system and --use-bundled.
2022-06-07 21:45:40 -07:00
Mrlinkwii
2c3a4cbabf
Gamedb: fix up 'Deadly Skies III' name
2022-06-07 19:12:10 +01:00
Connor McLaughlin
fed3ea597c
Qt: Add swap memory card button
2022-06-07 15:09:41 +01:00
Connor McLaughlin
547b2fc9e8
VMManager: Cycle/autoeject memory cards when files change
...
Hopefully should fix card changes not getting picked up in some games.
2022-06-07 15:09:41 +01:00
Connor McLaughlin
cf07f4aef1
MemoryCardFolder: Fix empty/unplugged card detecting as folder
2022-06-07 15:09:41 +01:00
Connor McLaughlin
3dc4aea053
MemoryCardFile: Open file memcards in read share mode
...
Fixes cards showing up as "missing" in Qt's settings dialog if you
opened the dialog after starting a game.
2022-06-07 15:09:41 +01:00
Connor McLaughlin
afa29facc6
FileSystem: Add OpenSharedCFile()
2022-06-07 15:09:41 +01:00
Connor McLaughlin
8c0120bdbb
GS/Vulkan: Fix uploading compressed replacement textures
2022-06-07 13:49:51 +02:00
Silent
a3e72c5b43
Updater: Disable Maximize and Close buttons
2022-06-07 13:14:00 +02:00
Silent
33efc86788
Updater: Thread the UI updates, add a taskbar progress bar, add a marquee progress bar for indeterminate actions
2022-06-07 13:14:00 +02:00
Mrlinkwii
ec6be34c31
Gamedb: add disablePartialInvalidation to snowblind engine games
2022-06-07 11:44:05 +01:00
iMineLink
fd49a1e80a
GS: preserve target on different format write.
...
affects hardware texture cache.
2022-06-07 10:49:01 +01:00
Dreadmoth
d1d6855d58
Qt: Fix Disable Depth Emulation tooltip
2022-06-07 09:02:56 +01:00
lightningterror
504b9e7051
Qt: Fix Texture Offsets tooltip.
2022-06-07 02:28:12 +02:00
Mrlinkwii
9cb64fd087
GameDB: add HW fixes for 'Raging Bless'
2022-06-06 22:27:52 +01:00
refractionpcsx2
fe9ccf55c1
GS: Allow same src for DISPFB when using 32bit + 24bit
2022-06-06 21:07:08 +01:00
PCSX2 Bot
4840da2c1b
PAD: Update to latest controller database.
2022-06-06 19:21:56 +02:00
Connor McLaughlin
543fb282fe
VMManager: Set affinities for threads
2022-06-06 17:44:06 +01:00
Connor McLaughlin
9b7ae498d2
3rdparty: Add cpuinfo
2022-06-06 17:44:06 +01:00
refractionpcsx2
5668bcf19b
IOP: Revert a change from #6267
...
Think this was a misunderstanding of how the interrupts worked (was actually one shot)
2022-06-06 15:06:29 +01:00
refractionpcsx2
66c25b3cb6
GS: Auto adjust aspect when using Offsets + Overscan
2022-06-05 23:12:08 +01:00
refractionpcsx2
e234fb32d9
GS Add horizontal overscan
2022-06-05 23:12:08 +01:00
refractionpcsx2
f70c67ad7f
GS: Add option to show vertical overscan
2022-06-05 23:12:08 +01:00
refractionpcsx2
cf3cfdb2bc
GS: Correctly handle field/deinterlace for progressive/interlaced mode.
...
Also correct the number of scanlines for progressive (double strike) and how long vblank is.
2022-06-05 22:37:26 +01:00
Connor McLaughlin
394f1f2049
Vulkan: Enforce 32 byte alignment for uploads
...
It blows up on AVX2 stores on some drivers if we don't (e.g. AMD Linux).
2022-06-05 21:29:42 +01:00
Connor McLaughlin
a9819542d4
GS: Split convert and present shaders
2022-06-05 21:27:16 +01:00
Στέφανος "Coornio/8924th" Βλαστός
d0e3b8c4ee
fix dump n.1
2022-06-05 21:26:01 +01:00
refractionpcsx2
e3681cf993
GS: Be generous with the resolution for no-interlace patches
2022-06-05 21:21:13 +01:00
Mrlinkwii
26c717a1bf
Gamedb:add upscaling fixes for 'Test Drive'
2022-06-05 21:00:35 +01:00
refractionpcsx2
6efdbf2950
GIF: sync GIF packet ends
2022-06-05 16:50:20 +01:00
refractionpcsx2
b45b082c06
IPU: Wait for IPU_FROM to be ready
2022-06-05 16:50:09 +01:00
lightningterror
da21a649c0
Qt: Add tooltips to Graphics section.
...
Most of them are ported from WX.
2022-06-05 14:00:50 +02:00
TellowKrinkle
347736f2b4
GHActions:macOS: Add Qt SVG plugin
2022-06-04 22:28:15 -05:00
lightningterror
a6649b2d6b
GS: Fix SkipDuplicateFrames default config.
2022-06-05 00:01:19 +02:00
Mrlinkwii
33a78c1919
Gamedb: add missing serials
2022-06-04 22:08:12 +01:00
Mrlinkwii
3b4b669038
Gamedb: add patch for 'Transformers - Revenge of the Fallen'
2022-06-04 21:03:19 +01:00
Mrlinkwii
26b666abcd
Gamedb: fixes for 'Call of Duty - Le Jour de Gloire'
2022-06-04 20:25:19 +01:00
Mrlinkwii
32e2a8ba2c
GameDB: add HW fixes for snowblind engine games
2022-06-04 19:37:50 +01:00
Angel Toloza
fdc399b44c
GameDB: Mana Khemia
...
Fixes misalignment of textures in the Pause Menu.
2022-06-04 19:20:07 +01:00
Connor McLaughlin
ec43661664
GS: Add sync to host refresh rate option
2022-06-04 18:43:07 +01:00
Connor McLaughlin
a05a655037
HostDisplay: Create swap chain in CreateRenderDevice() for D3D
...
Fixes starting in exclusive fullscreen mode in Qt.
2022-06-04 18:15:59 +01:00
Connor McLaughlin
ca3833e71b
VulkanHostDisplay: Avoid redundant resizes
2022-06-04 18:10:46 +01:00
Connor McLaughlin
3910b047d4
InputManager: Fix incorrect default keyboard R2 binding
2022-06-04 18:10:46 +01:00
Connor McLaughlin
15c1381c1e
VMManager: Add input profile loading
2022-06-04 18:10:46 +01:00
Connor McLaughlin
c0e65d9a36
vtlb: Add RAM accessors which avoid hw access
2022-06-04 18:10:46 +01:00
Connor McLaughlin
38ff490b60
HostSettings: Add writer functions
2022-06-04 18:10:46 +01:00
Connor McLaughlin
f8fa41d4bf
VulkanHostDisplay: Upload textures in init command buffer
2022-06-04 18:10:46 +01:00
Connor McLaughlin
b74c65cc7c
GS: Make reopen fails non-fatal
...
It'll restore the old configuration instead.
2022-06-04 18:10:46 +01:00
Connor McLaughlin
624e5ae633
VMManager: Force reloading of LastELF on state load
2022-06-04 18:10:46 +01:00
Connor McLaughlin
71935e7099
VMManager: Relax memory ordering for state
...
CST is definitely overkill here.
2022-06-04 18:10:46 +01:00
Connor McLaughlin
bb9a551318
MTVU: Use Thread wrapper
2022-06-04 18:10:46 +01:00
Connor McLaughlin
457ec7f6f5
Threading: Add lightweight thread wrapper
2022-06-04 18:10:46 +01:00
Connor McLaughlin
433b88c0bf
GS/TextureReplacements: Be more lax about header flags
2022-06-04 18:10:46 +01:00
Connor McLaughlin
9f8911536a
GS/OpenGL: Use feature flag for D32F/D32FS8 selection
2022-06-04 18:10:46 +01:00
Connor McLaughlin
eeb09c54d8
GS/DX12: Use correct state for texture staging buffers
2022-06-04 18:10:46 +01:00
Connor McLaughlin
52a3777aae
Qt: Convert webp flags masquerading as png to png
2022-06-04 18:10:46 +01:00
Connor McLaughlin
ea1f451d35
Qt: Move flag/star icons to resources
2022-06-04 18:10:46 +01:00
Connor McLaughlin
28795e549b
GS/Qt: Represent the current frame on resize when paused
...
Stops the frame displayed with incorrect proportions.
2022-06-04 18:10:46 +01:00
Connor McLaughlin
0a667bf18a
SettingsInterface: Add optional accessors/mutators
2022-06-04 18:10:46 +01:00
Connor McLaughlin
2d8a4e13e6
GS: Fix a bunch of texture copy counters not adding
2022-06-04 18:10:46 +01:00
Connor McLaughlin
f1702b5693
Qt: Force game list column resize on window show
...
Fixes a regression from dbfb93a50f where
the game list columns would always be too short on open.
2022-06-04 18:00:06 +01:00
Connor McLaughlin
b89d0837a6
Qt: Avoid spamming resize events on paint
...
This caused long freezes on Windows when you dragged the window around,
because it was sending a paint event for every movement.
2022-06-04 17:27:55 +01:00
TellowKrinkle
cba6a6ec51
Qt: Add preferences button to menu system
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Important on macOS to get the expected keyboard shortcut
2022-06-04 14:50:33 +01:00
TellowKrinkle
d74623faf9
Qt: Support DPI change events
2022-06-04 14:50:33 +01:00
TellowKrinkle
db4bf08475
GHActions:macOS: Add Qt build
2022-06-04 14:50:33 +01:00
TellowKrinkle
f9c2327bf5
Qt: Respond to dark/light mode changes
2022-06-04 14:50:33 +01:00
TellowKrinkle
beab9870cf
Common: Move ObjC methods to CocoaTools
2022-06-04 14:50:33 +01:00
TellowKrinkle
dbfb93a50f
Qt: Calculate icon theme from palette instead of name
2022-06-04 14:50:33 +01:00
TellowKrinkle
6b66cd7f29
Qt: Remove [Light] from Native theme
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It's whatever your system theme is set to, be that light or dark
2022-06-04 14:50:33 +01:00
TellowKrinkle
08089e0654
Qt: Set isMask to true on menu items
...
Prevents icons from being the wrong color when the Qt theme doesn't match the macOS system theme (or when you use Native theme with dark mode)
2022-06-04 14:50:33 +01:00
TellowKrinkle
b2ef973f16
Qt: Fix game summary field size on macOS
2022-06-04 14:50:33 +01:00
TellowKrinkle
d862f8cd53
Qt: Fix SDL initialization crash on macOS
2022-06-04 14:50:33 +01:00
TellowKrinkle
9c61e9eda3
Qt: Mac build
2022-06-04 14:50:33 +01:00
Goatman13
dc000e08ab
GameDB: Add more Onimusha 3 HW fixes.
...
Fixes textureless graphics ingame.
2022-06-04 14:27:16 +01:00
Goatman13
5469d59de9
IPU: Set ECD if start code is not 1xx
...
Onimusha 3 send 0x200 and expect that start code search finish on it.
Setting ECD here helps The Sims Bustin' Out
2022-06-04 14:27:16 +01:00
refractionpcsx2
37f640ece2
IPU: Always process command if busy on DMA run
2022-06-04 13:30:48 +01:00
refractionpcsx2
906898c785
Savestates: Add developers comment for commit log messages
2022-06-04 04:57:37 +01:00
TheTechnician27
30f6c5f8f1
Update README.md to reflect project's age.
2022-06-04 02:36:13 +01:00
refractionpcsx2
1a2059c0f1
IOP Counters: Fix up interrupt behaviour
...
Also replace some magic values with macro/enum type thingies
2022-06-04 02:28:56 +01:00
RedDevilus
4fb0050411
GameDB: Forbidden Siren 2
...
Fixes vertical lines in-game (merge sprite) and FMV (software renderer gamefix)
2022-06-04 02:25:26 +01:00
refractionpcsx2
5708fb1668
IPU: add slight timing to IDEC/BDEC
...
Modify IPU to run on internal interrupts to give some timing
2022-06-04 01:46:01 +01:00
refractionpcsx2
870604d64c
Savestates: Add new IPU variable and bump version
2022-06-04 01:46:01 +01:00
refractionpcsx2
9f4bf4267d
IPU: Stop early IPUProcessInterrupt fires.
2022-06-04 01:46:01 +01:00
refractionpcsx2
5c15d57f5f
IPU: Reorder DMA timing for IPU_TO and IPU_FROM
2022-06-04 01:46:01 +01:00
Mrlinkwii
6e1f76185e
GameDB: add patches for 'Harry Potter and the Half-Blood Prince'
2022-06-03 23:00:05 +01:00
Goatman13
7fe5ba480c
GameDB: Replace Choro Q HG, and Penny/Gadget Racers patches.
...
Replace patches to less invasive solution. No longer need to skip movies, or skip SetVSyncFlag.
2022-06-03 18:25:56 +01:00
RedDevilus
2333ff7b2d
Qt: Bump Cache + new other icon
2022-06-03 16:23:54 +01:00
RedDevilus
5063961748
Qt: Readability and prevents false matches regions
...
Code readability is easier if you check out this page and also prevents false matches like PAL-FI which is a Finnish game would trigger PAL-F which gives a French flag.
2022-06-03 16:23:54 +01:00
RedDevilus
815c0a394d
Qt: Adding back BIOS flags
...
The old code was still being used for getting the icons but they were renamed and moved into another folder. Oops!
2022-06-03 16:23:54 +01:00
RedDevilus
6d3f42a441
Qt: Change array and rename flags to region
2022-06-03 16:23:54 +01:00
RedDevilus
4b76594d8d
Qt: Add array and look-up for flags
...
Stenzek doesn't love a lot for variables which impacts code readability, put into array for ease his mind.
2022-06-03 16:23:54 +01:00
RedDevilus
f5144f33da
Qt: Move flags to seperate folder
2022-06-03 16:23:54 +01:00
RedDevilus
03f7e9e15a
Qt: More flags and regions + enabling more icons
...
In reality it will show multiple flags like Korean flag but the flags aren't correct due to the structure in the GameDB actually being the languages more than the actual region.
At least people will have Korean flags and others for now and fix GameDB later as it's still a nightly/development cycle.
Though there are about 30 country flags included for future usage as of now.
2022-06-03 16:23:54 +01:00
Blackbird88
a8baa4b67c
GameDB: Added Tourist Trophy VU clamp fix
2022-06-03 13:52:50 +01:00
RedDevilus
f40bebed3b
GameDB: Fix line in the sky for Jak games
...
Read the description...
2022-06-02 18:25:35 +01:00
RedDevilus
5a036e572b
GameDB: Remove Kingdomhearts 1/2 GShwfixes
...
Issues with texture cache reveal themselves so best to remove it.
2022-06-02 18:25:16 +01:00
Mrlinkwii
cd31f5fceb
GameDB: upscaling fixes for 'Tokyo Xtreme Racer Drift 2'
2022-06-02 00:45:08 +01:00
Mrlinkwii
f812174270
Gamedb: fix game title typos
2022-06-01 21:39:33 +01:00
nev3rfail
aeaeb8ba94
GS/TextureReplacement: Ignore replaced textures in DumpTexture
2022-06-01 20:15:16 +02:00
Florin9doi
2adeb401ff
Gamedb: PlayStation BB Navigator
2022-06-01 12:38:19 +01:00
Florin9doi
52325cb7dd
Gamedb: Jissen Pachi-Slot Hisshouhou
2022-06-01 12:38:19 +01:00
Florin9doi
6265bbf99a
Gamedb: Web browsers
2022-06-01 12:38:19 +01:00
Mrlinkwii
8c0c9a5e29
PAD: fix typo in UI
2022-06-01 12:09:03 +01:00
Florin9doi
8638c73a4e
Gamedb: DVD Player
2022-06-01 11:01:00 +01:00
Florin9doi
d2d4038357
Gamedb: Chou! Rakushii Internet Tomodachi Nowa
2022-06-01 10:36:23 +01:00
refractionpcsx2
f8fdbaf566
CheatsWS: Remove bad Herdy Gurdy WS patch
2022-05-31 19:12:53 +01:00
Stuart Kenny
0b2536dd3e
GS/HW: Fix typos in wave filter shader
2022-05-31 17:36:16 +01:00
Mrlinkwii
b2b7d8d64e
Gamedb: remove patch from 'Boku to Mao'
2022-05-31 16:17:22 +01:00
Stuart Kenny
67c34794e8
Qt: wire in tv shaders
2022-05-31 15:22:47 +01:00
Dreadmoth
30f0cdde6f
GameDB: Add missing serial
...
Secret Agent Clank (PAL-M12) [SCES-55496]
2022-05-31 16:08:13 +02:00
TheLastRar
71637cc282
DEV9: Clang format Qt files
2022-05-31 13:57:24 +01:00
TheLastRar
56402db7ee
DEV9: Add DNS host export/import
2022-05-31 13:57:24 +01:00
TheLastRar
3e76d380a1
DEV9: Move helper Qt classes into a separate file
2022-05-31 13:57:24 +01:00
Connor McLaughlin
4873165dbc
PAD/Host: Fix unconditionally sending state for disconnected ports
2022-05-31 12:12:44 +01:00
Connor McLaughlin
277706505e
PAD: Make controller info public
2022-05-31 12:12:44 +01:00
Stuart Kenny
9f09aa725b
pad: Expose Analog mode button.
2022-05-31 11:35:13 +01:00
Connor McLaughlin
06fee385e1
Tests: Add unit tests for UNC paths on Win32
2022-05-31 11:01:14 +01:00
Connor McLaughlin
dc4ef1163f
Qt: Add logging of early directory setup
...
Makes debugging this stuff easier in the future.
2022-05-31 11:01:14 +01:00
Connor McLaughlin
2928837b76
Qt: Add command line parameter to force early console log
2022-05-31 11:01:14 +01:00
Connor McLaughlin
a5124b118b
FileSystem: Fix splitting UNC paths
2022-05-31 11:01:14 +01:00
Connor McLaughlin
e7db878188
GS: Clamp tex-in-rt source rectangle to rt bounds
...
Fixes GPU crash for DX12 in Ridge Racer V. Game still has broken car
textures.
2022-05-31 10:58:45 +01:00
lightningterror
0b164a7989
github labeler: Add/adjust renderer labels based on current renderers.
2022-05-31 01:14:20 +02:00
Mrlinkwii
a4088685a0
Gamedb: Fix up some game names and add upscaling fixes for 'Xenosaga'
2022-05-30 22:48:18 +01:00
TellowKrinkle
fc06963c56
Common: Implement screensaver prevention on macOS
2022-05-30 16:38:01 -05:00
PCSX2 Bot
9680e7460c
PAD: Update to latest controller database.
2022-05-30 21:43:49 +02:00
Connor McLaughlin
271e53a6bf
Assertions: Fix message not being included for pxAssert()
2022-05-30 10:20:44 +01:00
RedDevilus
3888483fb4
GameDB: Reflect some new regions + new serials
...
In case of new centralised way of regions like the flag icons for Qt and adding some new serials.
2022-05-30 10:00:06 +01:00
RedDevilus
d67e72912c
Qt: Fix DPI scaling 125% + higher quality icons
...
Upscaling on Qt didn't work properly as Windows calculates it differently, it's better to give far larger pictures and icons and let it downscale.
Also added most country flags that are relevant for PCSX2.
Reduces size icons from 3.5 MB to a whopping 0.34 MB (340 KB!) but looks even better for everyone.
Hopefully fixes #6255
2022-05-30 10:00:06 +01:00
refractionpcsx2
b843989719
Clang: Format GS.h
2022-05-30 09:48:26 +01:00
refractionpcsx2
7717450044
GS: Fix CSR.FIELD for progressive mode
2022-05-30 09:48:26 +01:00
TellowKrinkle
98947c10bb
wx: Fix assert on settings panel
2022-05-30 09:48:13 +01:00
TellowKrinkle
6aa7266084
Core: Fix LnxFlatFileReader FinishRead return
2022-05-30 09:46:53 +01:00
TellowKrinkle
bd5656bf89
Core: Fix DarwinFlatFileReader FinishRead return
...
Looks like the return value is expected to be the number of bytes read
2022-05-30 09:46:53 +01:00
TellowKrinkle
1e4795e653
CDVD: BlockDumpFileReader formatting
2022-05-30 09:46:53 +01:00
Goatman13
c8e0090870
GameDB: Remove few IPU patches
...
No longer needed.
2022-05-30 01:24:31 +01:00
Goatman13
2dd9d8338b
IPU: Implement start code validation for BDEC/IDEC
...
According to MPEG specs when 8 "0" bits are found, we should check for 000001xxh. Recommended way is to check 24 bits (000001h), and if they won't match discard 8 bits and try again until valid code is found, or stream ends.
2022-05-30 01:24:31 +01:00
Mrlinkwii
8d3c82de19
Gamedb: upscaling fixes for 'Need for Speed: Hot Pursuit 2'
2022-05-30 00:37:04 +01:00
Mrlinkwii
3bff10e17d
Gamedb: add upscaling fixes for ' The Sims 2 pets'
2022-05-29 23:15:44 +01:00
refractionpcsx2
6562a5191a
MTGS: Fix GS reset behaviour
2022-05-29 22:03:02 +01:00
Connor McLaughlin
5ef159876a
Build: Don't rewrite svnrev.h unconditionally
...
Stops VS from recompiling the files which include it every time you hit
run.
2022-05-29 16:19:08 +01:00
Mrlinkwii
1bb86d8984
GameDB: remove gameFixes for 'nfl street 3'
2022-05-29 16:17:15 +01:00
Connor McLaughlin
edd735ce80
GS: Read local memory without sync when readbacks are disabled
2022-05-29 16:15:34 +01:00
Connor McLaughlin
4fd06b5ea8
GS: Clear current/merge textures on hardware reset
2022-05-29 16:15:18 +01:00
Connor McLaughlin
f6d997ca87
GS: Clear local memory on hardware reset
2022-05-29 16:15:18 +01:00
Connor McLaughlin
5963efcec8
GS: Get rid of redundant pointers to VM
2022-05-29 16:15:18 +01:00
Silent
f8fbfee49d
GameDB: Add Auto Flush for 24 - The Game
...
Fixes pause menu backgrounds.
2022-05-29 14:34:15 +01:00
Mrlinkwii
4d7ee63d77
GameDB: remove gameFixes from'NFL Street 2'
2022-05-29 14:30:16 +01:00
Mrlinkwii
21b97f68fa
Config: Remove unused macro from superVU. ( #6240 )
2022-05-29 01:04:24 +02:00
refractionpcsx2
95c91b4dc6
GS-TC: Preserve scale when resizing target for display.
2022-05-28 23:59:31 +01:00
Mrlinkwii
ca1b35a351
GameDB: add missing serials
2022-05-28 23:27:48 +01:00
Mrlinkwii
84177d38d4
GameDB: update 'Growlanser Generations' name
2022-05-28 19:28:14 +01:00
Mrlinkwii
e21589da86
Gamedb: fix up some game titles
2022-05-28 18:56:13 +01:00
refractionpcsx2
0768971f35
GS: Bug fix Scissor Optimization
2022-05-28 14:29:37 +01:00
Mrlinkwii
6c42a7f6e4
GameDB: fix up game names
2022-05-28 13:51:57 +01:00
Connor McLaughlin
a65f3bd116
GS/DX12: Fix incorrect blend factor for primid DATE
2022-05-28 05:50:21 +01:00
Connor McLaughlin
822e508d13
D3D12: Don't call GetGPUDescriptorHandleForHeapStart() on non-shader-visible heaps
2022-05-28 05:50:21 +01:00
RedDevilus
1611aeedce
GameDB: Tales of Legendia + Batman Begin + ...
...
- Added FMV switch for Tales of Legendia which can show garbage textures
- Added Batman Begins (Autoflush and Special Texture half pixel offset for the lighting misalignment)
- Some extra clean-up on Spartan - Total Warrior
2022-05-28 05:49:36 +01:00
refractionpcsx2
7c243756bc
GS: Better swapped draw direction detection on scissor opt
2022-05-28 04:42:33 +01:00
refractionpcsx2
43b53df0a0
Patches: Make cheats_ws.zip search case insensitive
2022-05-28 03:32:43 +01:00
C.W. Betts
66c6c2400a
Some Qt for Mac fixes.
2022-05-27 21:21:48 -05:00
Connor McLaughlin
30096a5ae4
Qt: Add hardware check for SSE4 and AVX2
2022-05-27 17:39:09 +01:00
refractionpcsx2
c70afc24bd
GUI/Qt: Prioritize serial in cover lookup
2022-05-27 11:34:39 +01:00
Connor McLaughlin
ce53b7adb1
Qt: Implement drag/drop to main window
2022-05-27 09:55:02 +01:00
Connor McLaughlin
25fa70fe9e
Qt: Fix loading save state from manual file
2022-05-27 09:55:02 +01:00
RedDevilus
724957fbec
Qt: Revision default hotkeys
...
There has been a re-order of keybindings, new keybindings and missing Single Frame GS Dump, Multi Frame GS Dump, Input Recording mode.
To be decided for the rest.
2022-05-26 19:27:04 +01:00
TellowKrinkle
9084ef35b4
GS:SW: Restore zequal for optimization
2022-05-26 03:51:39 -05:00
TellowKrinkle
e58b1054ea
GS:SW: Use restrict on DrawTriangleSection
...
Improves compiler optimization
2022-05-26 03:51:39 -05:00
TellowKrinkle
24de0866f7
GS:SW: Don't interpolate xy fields for scanlines
...
By that point, xy is what's being used to advance the scanline and won't be needed as a parameter
2022-05-26 03:51:39 -05:00
TellowKrinkle
0cec99361b
GS:SW: Use floats for zskip
2022-05-26 03:51:39 -05:00
TellowKrinkle
8ba745030a
GS:SW: Hold double z in registers more
2022-05-26 03:51:39 -05:00
TellowKrinkle
4ddf897719
GS:SW: Use doubles for Z calculation
2022-05-26 03:51:39 -05:00
TellowKrinkle
9be7eb67d8
GS:SW: Rearrange GSVertexSW members to better match planned DoubleZ arrangement
...
Note: Removes zequal. DoubleZ will fix, but until then things will break
2022-05-26 03:51:39 -05:00
TellowKrinkle
56bba522ac
GS:SW: Unvectorize unneccessarily-vectorized things
2022-05-26 03:51:39 -05:00
TellowKrinkle
b6c1b3fb96
GS: Add double operations to GSVector/GSNewCodeGenerator
2022-05-26 03:51:39 -05:00
TellowKrinkle
82de13d95a
GS: Better cxpr GSVector init
2022-05-26 03:51:39 -05:00
TellowKrinkle
92dd6fb575
GHActions: Improve macOS artifact name for tagged builds
2022-05-26 03:26:12 -05:00
TellowKrinkle
ced58a047d
CMake: Set fp-contract=fast
...
Clang defaults to off, everyone else defaults to on or fast. Allows multiplies and adds to be merged into fma
2022-05-25 21:56:21 -05:00
refractionpcsx2
2d98b877a2
Patches-NI: Remove broken Silent Hill 3 patch
2022-05-26 00:54:59 +01:00
Master Builder
a26b91291c
Common/Linux/LnxHostSys: Fixed compatibility issues with FreeBSD, made error
...
handling more explicit
2022-05-26 00:28:44 +02:00
Connor McLaughlin
46a649afc1
GS: Add Skip Presenting Duplicate Frames option
2022-05-25 23:24:44 +01:00
Connor McLaughlin
3ce242886b
VMManager: Disable symbol map update on Qt
...
Until it's implemented.
2022-05-25 23:24:30 +01:00
Connor McLaughlin
3b5538a09c
VMManager: Fix no ws/ni patches message showing up on reset
2022-05-25 23:24:30 +01:00
Connor McLaughlin
796519f6a7
D3D12HostDisplay: Fix vsync
2022-05-26 00:04:46 +02:00
Connor McLaughlin
2365a9caab
D3D12/Texture: Fix incorrect resource state for fallback staging buffer
2022-05-26 00:04:46 +02:00
Connor McLaughlin
425b5d0478
BlockdumpFileReader: Extra error checking to detection
2022-05-25 14:08:54 +01:00
Connor McLaughlin
628560850a
CDVD: Fix crash when trying to scan small gzip files
2022-05-25 14:08:54 +01:00
Tzerinas
69f058e532
GameDB: Removes missed french Tak fmv fix
2022-05-25 12:12:03 +01:00
Mrlinkwii
c66b660c10
GameDB: more removal of software FMV fixes from games
2022-05-25 11:56:38 +01:00
Mrlinkwii
4fdb3322cc
Gamedb: remove software FMV fixes from games
2022-05-25 11:33:24 +01:00
Connor McLaughlin
73122400e3
GSTextureCache: Expand target to fit readout height
...
This handles a case where you have two images stacked on top of one another (usually FMVs), and
the size of the top framebuffer is larger than the height of the image. Usually happens when
conservative FB is on, as off it'll create a 1280 high framebuffer.
The game alternates DISPFB between the top image, where the block pointer matches the target,
but when it switches to the other buffer, LookupTarget() will score a partial match on the target
because e.g. 448 < 512, but the target doesn't actually contain the full image. This usually leads
to flickering. Test case: Neo Contra intro FMVs.
So, for these cases, we simply expand the target to include both images, based on the read height.
It won't affect normal rendering, since that doesn't go through this path.
2022-05-25 10:51:54 +01:00
refractionpcsx2
d1cdfafe22
Qt: Fix auto updater
...
CI didn't build it, so we missed it lol
2022-05-25 10:28:43 +01:00
Connor McLaughlin
91e8a2cf0e
Qt: Fix adding multi bindings from pad
2022-05-25 10:15:48 +01:00
Connor McLaughlin
b5721a92e9
Misc: Fix a bunch of recent warnings from clang
2022-05-25 10:15:48 +01:00
Connor McLaughlin
cefe4b773c
Qt: Add clear bindings button to controllers
2022-05-25 10:15:48 +01:00
Connor McLaughlin
332346449f
Qt: Remove presets dropdown, hide restore defaults
...
Until it's implemented.
2022-05-25 10:15:48 +01:00
Connor McLaughlin
2c199e7c42
Qt: Add log timestamps
2022-05-25 10:15:48 +01:00
Connor McLaughlin
2a32864856
Qt: Get rid of duplicate base setting query helpers
2022-05-25 10:15:48 +01:00
Connor McLaughlin
9481bbd2ef
Qt: Add OSD message when block dumps are enabled
2022-05-25 10:15:48 +01:00
Connor McLaughlin
08aad5461e
Qt: Add block dump options
2022-05-25 10:15:48 +01:00
Connor McLaughlin
0bab9474ae
Qt: Add file logging option
2022-05-25 10:15:48 +01:00
Connor McLaughlin
1f802eca46
Common: Redo assertions, purge DiagnosticOrigin
2022-05-25 10:15:48 +01:00
Mrlinkwii
a02df6c980
GameDB: add 'disablePartialInvalidation' to 'Shadow Hearts 2'
2022-05-24 23:34:57 +01:00
refractionpcsx2
e0194b2b95
GUI: Enable verbose messages for patch loading.
2022-05-24 20:31:36 +01:00
RedDevilus
74f4886ea6
GameDB: Revise serial names + GsHWFixes
...
With Qt being released there were still illegal characters being used in the name, also found some random typo mistakes.
Fixes #6170
GsHWFixes:
- Ratatouille
- Wild Arms series
- Tony Hawk Downhill Jam
2022-05-24 20:27:50 +01:00
refractionpcsx2
d9119921de
GS: Limit interlace offset to FFMD mode.
...
The offset is only really needed when the game is rendering half frames and expects a certain amount of offset.
2022-05-24 18:03:07 +01:00
refractionpcsx2
4a12ec6fc0
GS: Add option to disable Interlace Offset
2022-05-24 18:03:07 +01:00
refractionpcsx2
0c855cdd6d
GS: Update interlacing on Metal
2022-05-24 18:03:07 +01:00
refractionpcsx2
89d44a5f60
GS: Offset interlace when upscaling
2022-05-24 18:03:07 +01:00
Connor McLaughlin
aa47018197
Qt: Apply patches on entry point compile
...
Fixes WRC4's entrypoint patch not being used.
2022-05-24 18:00:59 +01:00
refractionpcsx2
d5cd2446e4
GUI/Qt: Use higher quality icon
2022-05-24 17:59:05 +01:00
lightningterror
eb386fb0fb
Qt: Gray out language selection.
...
Not yet implemented.
2022-05-24 16:59:26 +02:00
Connor McLaughlin
cb24b84bff
Add cheats_ni.zip
2022-05-24 12:50:43 +01:00
Connor McLaughlin
d65522a9b4
VMManager: Add no-interlacing patches
2022-05-24 12:50:43 +01:00
Connor McLaughlin
fa91d0b705
Qt: Make relationship between vsync queue/optimal pacing clearer
2022-05-24 11:34:56 +01:00
Connor McLaughlin
ae43cfaaf2
R5900: Fix format string for TLB misses etc
2022-05-24 11:34:56 +01:00
Connor McLaughlin
8bbcb05303
MultipartFileReader: Fix use-after-free when opening multipart files
...
Also fixes loading uppercase filenames on Linux.
2022-05-24 11:34:56 +01:00
Connor McLaughlin
f2713462cc
Qt: Fix starting after theme change
2022-05-24 11:34:56 +01:00
refractionpcsx2
ac9d406862
Adding FUNDING file
...
Adds a button to the project
2022-05-23 19:20:19 +01:00
Connor McLaughlin
74738022da
Qt: Use SERIAL_CRC.ini naming for per-game settings
2022-05-23 17:27:11 +01:00
PCSX2 Bot
aae8d5d639
PAD: Update to latest controller database.
2022-05-23 18:20:41 +02:00
lightningterror
372ee9b6b6
Qt: Allow to load/browse block dump files.
2022-05-23 18:19:14 +02:00
lightningterror
943e21f507
Qt: Fix link/url colours in various themes.
...
Fixes #6148
2022-05-23 17:11:29 +02:00
Connor McLaughlin
b6308bab4f
Qt: Initialize COM ourselves on EmuThread
...
If we don't, SDL initializes it first in STA mode, which prevents MT
mode from being used, which prevents us from using XAudio2.
2022-05-23 15:45:53 +01:00
Connor McLaughlin
6a4df2a641
GS: Move GSinit()/GSshutdown() to GS thread
...
This initializes COM, so it has to be done on the thread which is
actually going to use it.
2022-05-23 15:45:53 +01:00
lightningterror
a92eb4d10a
Qt: Disable/remove unused buttons.
...
Not implemented yet.
2022-05-23 16:32:02 +02:00
Mrlinkwii
c03e52c06f
GameDB: upscaling fixes for 'KimiKiss'
2022-05-23 13:35:42 +01:00
Christian Kenny
66e663757a
NSIS: Remove installer as it is is not compatible with Qt
2022-05-23 13:11:46 +01:00
Connor McLaughlin
d279f61d0b
VMManager: Clear memory card eject timeout when game starts
...
If we don't reset the timer here, when using folder memcards
the reindex will cause an eject, which a bunch of games don't
like since they access the memory card on boot.
2022-05-23 13:11:06 +01:00
Connor McLaughlin
b59d4791cf
Qt: Fix game grid scale/title setting not loading
2022-05-23 13:09:41 +01:00
Connor McLaughlin
680a3802d7
Updater: Remove update zip after committing
2022-05-23 13:09:41 +01:00
Connor McLaughlin
c3ee97103f
Qt: Don't display update errors for background checks
...
It can be annoying, e.g. if you're not connected to the internet.
2022-05-23 13:09:41 +01:00
Connor McLaughlin
489fbe628a
Qt: Remove download size from update prompt
...
The pcsx2.net api doesn't provide it.
2022-05-23 13:09:41 +01:00
Tyler Wilding
9ba42ec950
ci: format the GameDB and make sure it stays that way
2022-05-23 13:08:48 +01:00
Tyler Wilding
b54facdbd8
ci: catch duplicate YAML keys in the GameDB
2022-05-23 13:08:48 +01:00
Tyler Wilding
5c790b8540
ci: differentiate cmake windows build from the others
2022-05-23 13:06:35 +01:00
Tyler Wilding
ef32b49e50
input-rec: add back safeguard around controller input hook and dont deref null virtual pads
2022-05-22 22:45:01 -04:00
Tyler Wilding
8fb09d07ed
input-rec: ensure controller logging is disabled by default
2022-05-22 20:29:42 -04:00
kenshen112
710d3360ac
Cmake: Link InputRecording
2022-05-22 23:47:14 +01:00
lightningterror
ded036b93e
Qt: Remove rich discord presence button.
...
Not implemented.
2022-05-23 00:34:37 +02:00
Silent
364e6a1341
GameList: Mark search directory cells as read-only
2022-05-22 23:16:10 +01:00
Tyler Wilding
2aec91d8c0
input-rec: remove frame-advance and adjust folder structure
2022-05-22 17:24:02 -04:00
Tyler Wilding
4f0c880e3e
input-rec: append .p2m2 automatically when browsing for a file
2022-05-22 17:24:02 -04:00
Tyler Wilding
13d623f350
input-rec: cleanup VS and CMake project files
2022-05-22 17:24:02 -04:00
Tyler Wilding
9aecf79d7f
input-rec: refactor core code, freeze wxWidgets version
2022-05-22 17:24:02 -04:00
Tyler Wilding
2e8076d909
input-rec: begin achieving parity in Qt
2022-05-22 17:24:02 -04:00
Tyler Wilding
655939147a
input-rec: Remove DISABLE_RECORDING usages
2022-05-22 17:24:02 -04:00
arcum42
bf899022d7
DMAC: Testing a constant value is always true. ( #6122 )
2022-05-22 13:38:02 -07:00
Connor McLaughlin
ed5aa4a67d
Qt: Cancel game list scanning when VM starts
...
Because of CDVD global state, and the fact that we hijack CDVD for
getting the game details, we have to cancel the scan. Otherwise, the
scanner will clash with the game's CDVD access.
2022-05-22 22:30:02 +02:00
Connor McLaughlin
22bf3549b6
Host: Add game list refresh/cancel calls
2022-05-22 22:30:02 +02:00
Connor McLaughlin
f260a8be66
GameList: Add region string/fix cached progress increment
2022-05-22 22:30:02 +02:00
Tyler Wilding
068ab8ab36
ci: fix windows release asset structure
2022-05-22 15:55:06 -04:00
iMineLink
6fde585504
gs-hw: remove tales of abyss cu hack.
...
fixes ghosting when upscaling.
2022-05-22 21:54:11 +02:00
iMineLink
c45cc6928d
gs-hw-tc: add some assertions on source scale.
2022-05-22 21:54:11 +02:00
iMineLink
110b7df4d5
gs-hw-tc: set scale in missing create source path.
2022-05-22 21:54:11 +02:00
iMineLink
73eea20fcc
gs-hw: fix invalid reference to target texture.
...
if the target texture changes after the source
lookup, correctly propagate the texture update.
fixes tales of abyss fullscreen blur when upscaling.
2022-05-22 21:54:11 +02:00
TheLastRar
4f20a68b33
Core: Fix LnxFlatFileReader compile error with Qt
2022-05-22 19:54:28 +01:00
Tyler Wilding
dafef46a1b
ci: add SSE4 support for tagged Qt builds
2022-05-22 14:18:50 -04:00
Christian Kenny
e283831841
HW: Use more sensible variable names for logging
2022-05-22 17:59:15 +01:00
Christian Kenny
d13c7b6b3e
DMAC: Remove some old defines, optimize case statements
2022-05-22 17:59:15 +01:00
Tyler Wilding
e7d1477a7e
ci: build the right solution file for Qt builds
2022-05-22 12:54:54 -04:00
Tyler Wilding
2810f6afc1
ci: update docs
2022-05-22 12:54:54 -04:00
Tyler Wilding
821811cf0c
ci: create simpler and more efficient release pipeline
2022-05-22 12:54:54 -04:00
Tyler Wilding
fea666bd1e
ci: make build workflows re-usable, extract common scripts
2022-05-22 12:54:54 -04:00
Tyler Wilding
193254de94
ci: improve workflow organization
2022-05-22 12:54:54 -04:00
Connor McLaughlin
b919719aeb
GzippedFileReader: Fix index creation
2022-05-22 16:13:12 +01:00
Connor McLaughlin
ea051c6d5f
Everything: Get rid of wx entirely from the Qt build
2022-05-22 13:58:56 +01:00
Connor McLaughlin
893b3c629d
Everything: Remove a **lot** of wx, and px nonsense
...
- common has no wx left except for Path.
- pcsx2core only has it in a few places (memory cards and path related
stuff).
2022-05-22 13:58:56 +01:00
Connor McLaughlin
c07c942659
Common/StringUtil: Handle error returns in StdStringFromFormatV()
2022-05-22 13:58:56 +01:00
Connor McLaughlin
b1d6d84e6f
Qt: Get rid of wx module init
...
We're not using any wx thread junk anymore, so this can go.
2022-05-22 13:58:56 +01:00
tellowkrinkle
1afb248e4d
Optionally use system libs ( #6094 )
...
* CMake: Make zstd and libzip optionally use system-installed versions
* CMake: Make SDL2 optionally use system version
* CMake: Disable crypto support in bundled libzip
* CMake: Fix bundled SDL build on macOS
2022-05-21 20:28:06 -07:00
Mrlinkwii
cad85d76a5
GameDB: Fix 'Hajime no Ippo - Victorious Boxers' serial
2022-05-21 00:28:52 +02:00
iMineLink
29ad851a9c
gs-ogl: fix depth copy shader in stretch rect.
2022-05-20 01:12:38 +02:00
Mrlinkwii
cb9eaeeff9
GameDB: fix 'R: Racing Evolution' serial
2022-05-19 17:58:45 +01:00
Christian Kenny
7c9493cbc2
Core: Refactor code for shutting down internal PS2 components.
2022-05-16 17:30:52 +01:00
Christian Kenny
d21c01f8d1
Core: Remove unused code/includes.
2022-05-16 17:30:52 +01:00
RedDevilus
f4f06c9777
GameDB: Add new serials, GS (HW) Fixes
...
GS (HW) Fixes:
- R - Racing Evolution
- Lemony Snicket's A Series of Unfortunate Events
- Free Running
- Sopranos
New Serials:
- Shadow Hearts II [Demo]
- GI Jockey 2 [Demo]
- Hajime no Ippo - Victorious Boxers
2022-05-16 17:30:28 +01:00
Connor McLaughlin
437b6f3f0e
Host: Reset imgui state when there's no frame to present
...
Prevents things getting into a messed up state internally where several
frames are buffered.
2022-05-16 17:30:11 +01:00
Connor McLaughlin
a163c90f2b
3rdparty/imgui: Update to 60bea05
2022-05-16 17:30:11 +01:00
PCSX2 Bot
9d9d22fcba
PAD: Update to latest controller database.
2022-05-16 18:02:34 +02:00
Connor McLaughlin
df5e175b86
GS: Support creating/replaying dumps in zstandard format
2022-05-16 15:03:29 +01:00
Connor McLaughlin
0f8bbfd64c
GS: Fix aspect ratio cycle hotkey in Qt
2022-05-16 15:03:29 +01:00
Connor McLaughlin
8c270288de
GS: Refactor screenshots/GS dumping triggers
...
i.e. make it not rubbish and a massive race condition.
Also adds GS dump saving to Qt.
2022-05-16 15:03:29 +01:00
LargoUsagi
7bd7cdd867
GameDB: Modify .hack // games to use 'dot hack' and '-'( #6086 )
2022-05-16 10:36:10 +01:00
Mrlinkwii
f618713551
GameDB: update EyeToy - Play 2 compat
2022-05-16 10:11:59 +01:00
refractionpcsx2
de329e49a8
GS: Redo a bunch of the ignore offset code
...
Plus clean up a bunch of stuff which isn't needed
2022-05-16 10:09:42 +01:00
Connor McLaughlin
2aa6f771a9
GS/TextureCache: Handle edge cases of paltex and texture replacement
2022-05-15 11:40:49 +01:00
Connor McLaughlin
7787fcff8e
GS/TextureCache: Fix partial replacement of textures with same hash and paltex on
2022-05-15 11:40:49 +01:00
SgtSteel
6e576d208e
README.md: update website links ( #6073 )
...
Updated the downloads link to point to the new page;
Changed the "Want more?" link to point to the homepage
Removed GitHub Releases link for development builds, since they are available on the website.
Also removed any reference to Windows and Linux, since binaries are now available for all three major OS
2022-05-13 16:34:37 +01:00
Connor McLaughlin
00751dc5d3
GS/TextureCache: Force hash caching for replaced textures
...
If we didn't do this, and preloading wasn't set to full, we'd partial
load the texture, and it wouldn't be in the hash cache. Then, when the
replacement came back (after being asynchronously loaded), there'd be
nothing for it to swap out with.
2022-05-13 12:50:08 +01:00
arcum42
e456fb8f88
Qt: Hook up screenshot button. ( #6070 )
...
Qt: Implemented hotkey as well.
2022-05-12 14:53:40 -07:00
Mrlinkwii
9dd579a6d5
GameDB: add some missing serials
2022-05-12 17:31:21 +01:00
Connor McLaughlin
fbd36a4347
Qt: Fix building on Linux
2022-05-12 17:31:06 +01:00
Connor McLaughlin
7f8bfb22de
Build: Fix revision extractor for Qt auto updater
2022-05-12 17:31:06 +01:00
Connor McLaughlin
943b513a52
GS/TextureReplacements: Use aligned buffer for texture dumping
2022-05-12 15:08:45 +01:00
Connor McLaughlin
221eaf1a81
Common/AlignedMalloc: Add move constructor/assignment
2022-05-12 15:08:45 +01:00
Connor McLaughlin
41f1ec445f
Qt: Add auto updater UI
2022-05-12 15:03:26 +01:00
Connor McLaughlin
a289723f66
Qt: Add update extractor source
2022-05-12 15:03:26 +01:00
Connor McLaughlin
a3f6efecb8
libchdr: Use in-tree lzma instead of bundled
...
Since we need it for the Qt updater.
2022-05-12 15:03:26 +01:00
Connor McLaughlin
2587cf3b95
3rdparty: Add lzma/7Z SDK 21.07
2022-05-12 15:03:26 +01:00
Connor McLaughlin
d535331b4b
Misc: Remove __fastcall, __fc, __concall and friends
...
These have no meaning in x64 (apart from throwing compiler warnings),
and we don't do 32-bit anymore. Also saves needing to include
`Pcsx2Defs.h` in files which don't otherwise need it.
2022-05-12 14:58:03 +01:00
lightningterror
6d85399ec5
GameDB: Add OPHFlagHack to Naruto - Uzumaki Chronicles 2.
...
Fixes game freezing.
Fixes #6053
2022-05-12 12:58:52 +02:00
lightningterror
7a113474f0
GameDB: Add textureInsideRT to Turok Evolution.
...
Fixes underwater levels.
Fixes #6064
2022-05-12 12:51:38 +02:00
Connor McLaughlin
0bb7cc0a1a
GS: Add texture dumping/replacement/reload replacement hotkeys
...
Qt only.
2022-05-11 14:44:42 +01:00
Connor McLaughlin
322ff3fcb9
GS/TextureReplacements: Add options to filter dumping to direct/palette textures
2022-05-11 14:44:42 +01:00
Connor McLaughlin
d329cabf07
GS/TextureReplacements: Fix queued items not getting purged after shutdown
2022-05-11 14:44:42 +01:00
Connor McLaughlin
38c48e8b6a
Vulkan/Context: Don't write timestamp on an unreset query
2022-05-11 13:07:58 +01:00
Mrlinkwii
cd0b349496
GUI: update hyperlink in WX
2022-05-11 12:58:40 +01:00
TheLastRar
7f1932e282
DEV9: Fix double calling freeifaddrs()
2022-05-11 13:14:11 +02:00
Connor McLaughlin
17f2fb4471
Qt: Fix nightly builds not showing version in title bar
2022-05-11 13:13:39 +02:00
PCSX2 Bot
022a9cc6df
PAD: Update to latest controller database.
2022-05-09 20:20:19 +02:00
Connor McLaughlin
c88db3221c
GS/TextureCache: Flush dirty areas of textures during TC move
...
Dark Cloud does a bunch of VRAM writes overlapping the render target,
then moves over the top of it. If we didn't flush these, the target
would still be considered dirty, and later we'd trash the move
destination, and/or not use it as a source.
2022-05-09 17:45:53 +01:00
TellowKrinkle
bd3e1299a3
GS:MTL: Disable blending when color isn't written
...
Can come up in two-pass alpha, and Metal doesn't like it if blending uses SRC1 and your shader doesn't output it
2022-05-09 17:43:47 +01:00
TellowKrinkle
3a97688804
GS: Fix TextureMinMax when coordinates are completely outside of min/max
2022-05-09 17:43:47 +01:00
TellowKrinkle
3f027b2698
GS:SW: Clamp Z with unsigned clamp
2022-05-09 17:34:19 +01:00
Mrlinkwii
916754ea6d
GameDB: add VUclamping to 'Monster Hunter 2' and 'Monster Hunter G'
2022-05-09 17:29:20 +01:00
TellowKrinkle
335633a5e0
CI: Update SDL
2022-05-09 10:28:58 -05:00
Connor McLaughlin
925bfc2a99
Tests: Set PCSX2_CORE macro
...
They shouldn't be using wx, and it gets rid of the pthreads4w reference.
2022-05-09 16:06:33 +01:00
Connor McLaughlin
d19c767ad1
Common/Dependencies: Use deletion for declaring non-copyable
...
This is the preferred method in modern C++.
2022-05-09 16:06:33 +01:00
Connor McLaughlin
d2347d9972
Common/Threading: Replace TLS macros with standard thread_local
2022-05-09 16:06:33 +01:00
Connor McLaughlin
f8dcff9fc4
Common: Remove references to pthreads4w
...
It's only needed for wx now.
2022-05-09 16:06:33 +01:00
Connor McLaughlin
e5716922a3
Common/Threading: Move a bunch of unnecessary wrappers to gui
2022-05-09 16:06:33 +01:00
Connor McLaughlin
65e956a01c
Misc: Replace use of Threading::Mutex with std::mutex in core code
2022-05-09 16:06:33 +01:00
Connor McLaughlin
a93829557b
SaveState: Misc refactoring and improvements
...
- Block until saves are completed when resuming.
- Save shutdown state asynchronously.
- Add function to read screenshot out of zip file (useful for
previous, now we're using zstd).
2022-05-09 10:20:48 +01:00
Connor McLaughlin
c21d475bbd
Qt: Implement save-state-on-shutdown
2022-05-09 10:20:48 +01:00
Connor McLaughlin
935dd046da
3rdparty/SDL2: Bump to 2.0.22 release
...
Fixes a crash on shutdown in Windows::Gaming::Input.
2022-05-09 10:01:45 +01:00
refractionpcsx2
1b2d9f0c5d
GS: Scissor opt - handle reverse read sprites
2022-05-08 18:22:12 +01:00
Connor McLaughlin
4baea67e75
Common: Remove RwMutex
...
It wasn't used, and if we need it, we can use std::shared_mutex.
2022-05-08 05:40:59 +01:00
Connor McLaughlin
1e8332f36a
Misc: Move pxThread and friends to gui
2022-05-08 05:40:59 +01:00
Connor McLaughlin
096696bed7
Misc: Replace core usage of Semaphore with KernelSemaphore
...
i.e. decouple it from the UI.
2022-05-08 05:40:59 +01:00
Connor McLaughlin
756cd1ee47
System: Move old SysThread junk to gui
2022-05-08 05:40:59 +01:00
Connor McLaughlin
64534542a9
Threading: Move a couple of function declarations to correct location
2022-05-08 05:40:59 +01:00
Connor McLaughlin
b22e31c302
Common: Add WIN32_LEAN_AND_MEAN and NOMINMAX to RedtapeWindows.h
...
Otherwise, it doesn't get set for cmake.
2022-05-08 05:40:59 +01:00
Connor McLaughlin
008beb4896
ThreadedFileReader: Fix possible race with synchronous reads
2022-05-08 05:10:09 +01:00
refractionpcsx2
576bcc6979
GameDB: Add HPO for Dog's Life
2022-05-08 02:54:47 +01:00
refractionpcsx2
4ec345a239
GS: Improve read heights with screen offset disabled
2022-05-08 01:16:04 +01:00
RedDevilus
972bfbcccc
GameDB: Monster Hunter 1
...
Fixes lighting on character models as caves and other locations don't turn mobs into glow-in-the-dark creatures by themselves.
2022-05-07 23:27:46 +01:00
RedDevilus
f59fbaf0eb
GameDB: Star Ocean 3
...
Certain areas have bloom effects which are misaligned, this should fix it. Though minor regression has to be made in the minimap as full round sprite is too aggressive for bloom filter.
2022-05-07 23:08:53 +01:00
refractionpcsx2
631ed8c0fd
GUI-WX: Restore panel size override.
...
Fixes the panels going wonky after the recent dead code removal
2022-05-07 16:10:32 +01:00
Connor McLaughlin
41e8a2a7d1
MTGS: Purge pxThread
2022-05-07 15:43:03 +01:00
Connor McLaughlin
599626b709
MTVU: Purge pxThread
2022-05-07 15:43:03 +01:00
Immersion95
0ae17ddb1a
GS: Adding KOF2002 CRC IDs
...
Adding:
- The King of Fighters 2002 (EUR)
- The King of Fighters 2002 (JAP)
- The King of Fighters 2002 - SNK Best Collection (JAP)
- The King of Fighters 2002 (USA) from Disc 1 of the bundle of The King of Fighters 02/03
2022-05-07 15:33:27 +01:00
Immersion95
7353c26a4f
GS-TC: Don't skip depth lookup on KOF2002
...
Don't skip draw calls on KOF2002
2022-05-07 15:33:27 +01:00
Immersion95
b8769e954e
GS: Adding KOF2002 CRC Title
...
Adding KOF2002 CRC Title
2022-05-07 15:33:27 +01:00
Connor McLaughlin
81cd2d9be9
Qt: Add placeholder for when no games are in list
2022-05-07 15:32:59 +01:00
Connor McLaughlin
90707c453d
Qt: Rework VM pausing when popup dialogs are opened
...
Also cleans up fullscreen transitions further.
2022-05-07 15:32:59 +01:00
Connor McLaughlin
ec0e9f078c
Qt: Confirm disc change type when switching to game list
2022-05-07 15:32:59 +01:00
Connor McLaughlin
98b537575f
Qt: Rework display widget swapping
2022-05-07 15:32:59 +01:00
arcum42@gmail.com
233195b020
Remove macros that 'might be needed again in the future'.
2022-05-07 05:26:46 +01:00
arcum42@gmail.com
7d71e28bfc
Delete various unused px stuff.
2022-05-07 05:26:46 +01:00
arcum42@gmail.com
13e09953af
Remove unused code in Dependencies.h
2022-05-07 05:26:46 +01:00
Connor McLaughlin
a85ca4108c
GS/DX11: Fix a possible texture leak with sw blend and tex-is-ds
2022-05-06 09:37:53 +01:00
Connor McLaughlin
8620febeb3
GL/Context: Load wayland-egl dynamically
...
Gets rid of the dependency on libwayland-egl, allowing us to always use
the system version.
Solves missing symbol issues by including it in the AppImage.
2022-05-06 01:00:24 +01:00
Connor McLaughlin
af4c047c41
MetalHostDisplay: Fix fullscreen in Qt interface
2022-05-05 23:23:48 +01:00
Connor McLaughlin
bec9b34f54
Vulkan/SwapChain: Fix crash on fullscreen toggle with Mac
2022-05-05 23:23:48 +01:00
refractionpcsx2
9989daec94
GSWindow: Remove force disable full screen hack now the GS Window doesn't suck
2022-05-05 23:19:35 +01:00
Mrlinkwii
c86dd7397d
microVU : correct logging and remove not needed comments
2022-05-05 23:13:33 +01:00
Connor McLaughlin
eefc81ed8c
Qt: Fix incorrect resources directory on config reset
2022-05-05 09:51:56 +01:00
Connor McLaughlin
91c717376f
Qt: Use app bundle resources directory on Mac
2022-05-05 09:51:56 +01:00
Connor McLaughlin
344c918b65
Qt: Fix possible race when shutting down (Mac)
2022-05-05 09:51:56 +01:00
Connor McLaughlin
deeda519b0
Qt: Remove unused host display includes from EmuThread.cpp
2022-05-05 09:51:56 +01:00
Connor McLaughlin
2db12b9d84
Qt: Hook up axis/vibration scale in controller settings
2022-05-05 09:51:56 +01:00
Connor McLaughlin
378588c67d
Qt: Implement more command line arguments
2022-05-05 09:51:56 +01:00
Connor McLaughlin
119b6bdfd5
Qt: Fix not-render-to-main after start fullscreen+toggle
2022-05-05 09:51:56 +01:00
Connor McLaughlin
8751a2d330
Qt: Make win32 console less garbage
2022-05-05 09:51:56 +01:00
Connor McLaughlin
4543ddbcc2
Common/FileSystem: Don't recompress already compressed files
2022-05-05 09:46:52 +01:00
Immersion95
77a7b18b29
GameDB: Add patches for remaining KOF series
...
Fix for Depth precision.
Game fills upper 16bits of depth with 0xFFFF.
This results in a really high 32 bit value which is then converted to float because both hw and sw renderers lack double precision the lower 16 bits of the initial 32 bit value lose precision.
PAL : KOF2002+KOF2003
NTSC-J : NGBC+KOF2002+KOF2003
2022-05-05 09:45:43 +01:00
lightningterror
749aef1a64
GS-d3d11: Get rid of vendor check in device.
...
Rely on the vendor check we already use for best renderer selection.
2022-05-04 21:31:58 +02:00
lightningterror
8091b6bc1b
GS: Adjust default renderer based on vendor and feature level.
...
Vulkan default:
Nvidia Maxwell gen2 and higher.
OpenGL default:
From Fermi to Mawell gen1.
Everything else Direct3D11.
2022-05-04 21:31:58 +02:00
refractionpcsx2
4efa845580
GS: Add missing CRC for SNK vs Capcom Chaos (J)
2022-05-04 13:23:25 +01:00
Linus Heckemann
8c9ae90753
Wayland fixes ( #5979 )
...
* Linux/PAD: only attempt to reset X screensaver on X11
This would previously crash PCSX2 after 4096 frames on Wayland.
* Linux: only grab pointer on X11
This silently disables the functionality on Wayland, but that's one
step better than the previous behaviour: PCSX2 would crash when
Shift-F12 was pressed.
2022-05-03 23:24:47 -07:00
7oxicshadow
d1117aafac
Allow commandline params to be passed through to the patched apprun file ( #5777 )
2022-05-03 23:24:10 -07:00
TellowKrinkle
a565182b2b
GS:SW: Fix lod on C rasterizer
2022-05-04 01:02:36 -05:00
TellowKrinkle
650b0ae646
GS:SW: Prevent CDrawScanline from trashing unused Z bits
2022-05-03 21:47:57 -05:00
TellowKrinkle
b677619f32
GS: Formatting
2022-05-03 21:47:57 -05:00
TellowKrinkle
2fa8f09a21
GS:SW: Only run zclamp once
...
Also fixes clamping in the wrong spot in the C SW rasterizer
2022-05-03 21:47:57 -05:00
lightningterror
73c9279907
GS: Cleanup variable declarations/initalizations.
...
GSDevice11, 12, ogl, GSRendererHW.
2022-05-03 23:28:02 +02:00
Mrlinkwii
7d8912f170
GameDB: add 'VIF1StallHack' to 'Ikusa Gami'
2022-05-03 16:31:24 +01:00
lightningterror
2601ba53d4
GS-hw: Add brackets to the recommended crc selection just in case.
2022-05-03 11:58:51 +02:00
lightningterror
81baaaa98a
GS-hw: Fix recommended crc for dx12.
...
Full level should be selected.
Once rov is added we can remove it.
2022-05-03 11:42:40 +02:00
TellowKrinkle
c2638131b4
GS:SW: Merge SSE and AVX implementations of CDrawScanline
2022-05-02 16:28:45 -05:00
TellowKrinkle
586486b81c
GS:SW: Merge SSE and AVX implementations of CSetupPrim
2022-05-02 16:28:45 -05:00
PCSX2 Bot
af75ac00e2
PAD: Update to latest controller database.
2022-05-02 18:03:05 +02:00
RedDevilus
67b66c1780
GameDB: Sniper Elite + Naruto Shippuuden Ninja 3-5 + GT4
...
Adds FMV switch for both and adds special texture half pixeloffset for Sniper Elite.
Finally adding Halfpixel normal offset for Gran Turismo 4.
2022-05-02 15:04:28 +01:00
RedDevilus
b3dce680b0
GSHWHack: Comment CrashBandicoot
...
Explains what the actual CRC does and why.
2022-05-02 15:04:08 +01:00
RedDevilus
d01a59650f
GSCrc: Add missing Crash Bandicoot
2022-05-02 15:04:08 +01:00
RedDevilus
5ae987d48e
GameDB: Crash Bandicoot - Wrath of Cortex
...
Adds missing gamefixes that influenced random corruptions and the famous fog wall.
2022-05-02 15:04:08 +01:00
Connor McLaughlin
6a6ecbf826
Common: Remove ThreadCPUTimer as it's unused now
2022-05-02 14:25:05 +01:00
Connor McLaughlin
4bdf180145
PerformanceMetrics: Switch to ThreadHandle
2022-05-02 14:25:05 +01:00
Connor McLaughlin
6ebb8c2e91
Threading: Add ThreadHandle class
2022-05-02 14:25:05 +01:00
Connor McLaughlin
5eae7a6328
Threading/Win32: Use QueryThreadCycleTime() for thread CPU time
2022-05-02 14:25:05 +01:00
TheLastRar
7d81c979fe
DEV9: Fix Auto Adapter in Socket backend on Mac and FreeBSD
2022-05-02 15:01:41 +02:00
TheLastRar
c06ac00677
DEV9: Allow DHCP Server to find Gateway on Mac and FreeBSD
2022-05-02 15:01:41 +02:00
refractionpcsx2
85c754b456
GS: Limit scissor optimisation, fix repeat condition
...
Only allow scissors to happen on single draws, multiple draws (likely using it as a texture map) will possibly falsely limit the range.
2022-05-02 04:58:57 +01:00
refractionpcsx2
35d3547b62
GS: Fix up SW FMV switch behaviour
2022-05-02 04:53:51 +01:00
Immersion95
8661f42fce
GameDB: Add SoftwareRendererFMVHack for KOF Orochi/Nests. ( #5987 )
...
The FMV has black frames when upscaled.
2022-05-02 01:46:04 +02:00
refractionpcsx2
a28098c4f8
GS: Account for frame offset in output circuit
2022-05-01 13:15:08 +01:00
arcum42@gmail.com
d45f34ee8b
Remove iMisc.cpp, and move the code to System.cpp/h.
2022-05-01 11:43:14 +01:00
Connor McLaughlin
d552f8dc43
GS/HW: Implement moves in texture cache
2022-05-01 11:40:34 +01:00
Connor McLaughlin
b45360b49e
VMManager: Don't load WS patches zip multiple times
2022-05-01 11:37:35 +01:00
Connor McLaughlin
fffdf8d671
Counters: Fix software renderer FMV fix with auto renderer
2022-05-01 11:36:57 +01:00
Connor McLaughlin
2634134481
microVU: Remove unused VSync() callback
2022-05-01 11:36:37 +01:00
Connor McLaughlin
c0ac71611b
GS: Remove GSState.cpp
...
Seems like old/unused code, and we have a replacement GSDump replayer
now anyway.
2022-05-01 11:36:37 +01:00
Mrlinkwii
63ecdfefe3
Gamedb:add 'XGKickHack' to 'WRC II Extreme'
2022-04-30 22:04:41 +01:00
lightningterror
6345e8e467
GS-hw: Cleanup Half pixel offset Normal.
...
Now that custom res is removed, we don't need to split modx and mody.
Also purely rely on the tc to handle the HPO hack.
2022-04-30 18:30:11 +02:00
Ziemas
e96545ca29
IopCounters: missing include
2022-04-29 09:50:29 +01:00
arcum42
dc08858e0f
build: Remove i386_flag, as it is no longer used. ( #5897 )
...
* build: Remove i386_flag, as it is no longer used.
build: Put back in ncpu.
* build: Move ncpu to set_make.
2022-04-28 13:35:15 -07:00
Mrlinkwii
f5787f9ba0
GameDB: Japanese entries Batch 3
2022-04-28 17:11:32 +01:00
refractionpcsx2
a271fe11e9
GS: limit merge circuit memory read height
2022-04-28 16:32:36 +01:00
RedDevilus
a20a3866d0
Qt: Append warning for Manual Hardware Renderer Fixes
...
Same as the WX side where if you enable this option for doing hardware renderer or upscaling fixes it will disable the automatic settings from the GameDB.
But in tooltip version.
2022-04-27 16:14:07 +01:00
RedDevilus
28d25fdf33
WX: Append warning for Manual HW Hacks
...
WX and Qt both will disable renderer and upscaling fixes if you want to manually handle the renderer and upscaling fixes. For years enabling this option didn't do much harm for users even if you didn't change any other setting, but since 1.7 development series automatised these to a degree it would be nice for users to know why their game looks potentially awful.
2022-04-27 16:14:07 +01:00
Connor McLaughlin
f13ad4fcb3
InputManager: Switch InputEventHandler to std::variant
2022-04-27 15:32:52 +01:00
Connor McLaughlin
a524410b0a
Qt: Fix firing multiple bindings with chords
2022-04-27 15:32:52 +01:00
TellowKrinkle
8e23d8d557
GS: Fix ReadTexture on unaligned reads
...
No longer reads out of bounds
2022-04-27 09:33:20 +01:00
Connor McLaughlin
59531f005e
Patch: Merge patch and patchHelper
2022-04-27 09:09:38 +01:00
Connor McLaughlin
4c8cba53ef
Patch: Fix incorrect format string on patch error
2022-04-27 09:09:38 +01:00
Mrlinkwii
34cd53249d
GameDB: Japanese entries Batch 2
2022-04-27 09:08:13 +01:00
Connor McLaughlin
14ce344a3f
GS: Merge GSRendererNew and GSRendererHW
2022-04-27 09:06:05 +01:00
TellowKrinkle
cc5142000b
MTGS: Prevent the emulator from crashing if GS fails to init
2022-04-27 01:49:59 -05:00
TellowKrinkle
1ad6532f1a
GS:MTL: Report error if no Metal devices are available
2022-04-27 01:49:59 -05:00
TellowKrinkle
f136a1a970
WX: Make GSDumpViewer override picker properly show only enabled options
2022-04-27 01:49:59 -05:00
TellowKrinkle
a959ec7571
CI:macOS: Disable OpenGL
...
It won't work
2022-04-27 01:49:59 -05:00
TellowKrinkle
e1a6304e32
CMake: Set version based on git tag
2022-04-27 01:49:59 -05:00
TellowKrinkle
be05c95026
CI:macOS: Add MoltenVK to build
2022-04-27 01:49:59 -05:00
TellowKrinkle
3983e542b2
CI: Enable macOS artifacts
2022-04-27 01:49:59 -05:00
TellowKrinkle
3d76652b5f
macOS: Build dependencies manually
2022-04-27 01:49:59 -05:00
lightningterror
6532dbced4
GameDB: Add preload frame data for Ninja Assault.
...
Fixes intro captions not displaying.
2022-04-27 00:45:36 +02:00
refractionpcsx2
fe27ebefc8
GS: Ignore fractional parts when reducing tex ranges
2022-04-26 16:57:49 +01:00
Connor McLaughlin
6e84613a14
GS: Make renderer a global
2022-04-26 10:33:05 +01:00
Connor McLaughlin
568ebc6199
GS/HW: Don't clear temporary copies for HDR/DS
...
Invalidating is enough here.
2022-04-26 09:45:53 +01:00
Connor McLaughlin
cf1d67d927
GS: Adjust texture coverage based on scissor
...
A good test case here is Resident Evil 4, the shuffles draw over the
entire framebuffer, but get scissored to each strip.
2022-04-26 09:45:53 +01:00
Connor McLaughlin
8181cc8528
GS: Only copy texture coverage area for current FRAME/Z sources
2022-04-26 09:45:53 +01:00
Connor McLaughlin
b344ee094f
GS: Make CopyRect() take a destination offset
2022-04-26 09:45:53 +01:00
TellowKrinkle
b042aeacf5
PAD: Fix race on shutdown
2022-04-26 00:01:58 -05:00
NightFyre
fea58d2271
GameDB: SOCOM Combined Assault NTSC Patch ( #5964 )
2022-04-26 00:43:23 +01:00
refractionpcsx2
ca5da27170
GS: Correct display offsets for Interlaced (FFMD) Framebuffers
2022-04-26 00:35:52 +01:00
RedDevilus
11eab828c4
Qt: Fix VuClamp values
...
This was an oversight, probably from copying the EEClamp value variables.
2022-04-25 23:28:03 +01:00
RedDevilus
8ca3f9a9c2
GameDB: SOCOM 3 + Combined Assault
...
Fixes SPS and invisible/flickering characters.
2022-04-25 23:28:03 +01:00
Mrlinkwii
deb044357b
GameDB: game fixes for 'DMC', 'Fatal Frame' and 'MX vs. ATV - Untamed'
2022-04-25 23:04:37 +01:00
PCSX2 Bot
00c07d2dff
PAD: Update to latest controller database.
2022-04-25 18:09:59 +02:00
Connor McLaughlin
185ed3ce0b
MTGS: Combine init/read FIFO and remove several MTGS waits
2022-04-25 13:32:53 +01:00
BuildTools
3b043250b6
UI: Rename Ultra Blending to Maximum Blending
...
Rename Ultra Blending to Maximum Blending
2022-04-25 11:43:04 +02:00
Connor McLaughlin
3359b3c7ab
GS/DX11: Fix possible use-after-free on cached RT/DS
2022-04-25 09:27:43 +01:00
TellowKrinkle
6b1e483d28
GS: fbfetch full_barrier and one_barrier are identical
2022-04-24 23:10:38 -05:00
TellowKrinkle
d3faa05479
GS:MTL: Avoid uchar in shaders
...
Intel compiler's uchar codegen is buggy
2022-04-24 23:10:38 -05:00
Connor McLaughlin
73f17be890
Qt: Implement proper data directory selection
2022-04-24 06:08:37 +01:00
refractionpcsx2
9292ceedb1
GS: Correct SetScaling when ignoring offsets (FB size)
2022-04-24 01:43:08 +01:00
refractionpcsx2
d1470a9935
GS: Clean up some code and correct heights when offset by 1
2022-04-24 01:43:08 +01:00
arcum42@gmail.com
38fa137cfd
build: Include CrashHandler.cpp in cmake. Fixes #5938 .
2022-04-24 01:42:10 +01:00
qurious-pixel
a7288d8ad8
BUILD: exclude libgmodule-2.0
2022-04-23 18:22:31 +02:00
Connor McLaughlin
0692517f13
ElfObject: Ignore section headers when offset is invalid
...
This happens in V-Rally 3:
(ELF) Section header offset 14853196 is larger than file size 5898828
2022-04-22 13:09:31 +01:00
Connor McLaughlin
4f44e3fc46
GS/SW: Get rid of extra pointers to perfmon
2022-04-22 11:37:11 +01:00
Connor McLaughlin
14398da51f
GS/SW: Fix use-after-free on worker thread shutdown
2022-04-22 11:37:11 +01:00
Sam H
6e8897d62b
build: use system wayland libs if available (appimage)
2022-04-21 19:27:38 +01:00
Connor McLaughlin
69da1e4559
Qt: Install crash handler on startup
2022-04-21 14:21:49 +01:00
Connor McLaughlin
abde47fa18
Common: Add CrashHandler
2022-04-21 14:21:49 +01:00
seta-san
f46b406cbd
ReadMe.md: Clarify only Windows 8.0 dropped.
2022-04-20 21:16:48 +01:00
RedDevilus
48313b42a2
GameDB: Mosquito + RE Dead Aim + Ice Age
...
Adds some missing upscaling fixes for Mister Mosquito (blurriness when upscaling) and quite a few for Resident Evil - Dead Aim.
Along with Ice Age Meltdown upscaling and a rare SPS issue and Ice Age 3 upscaling.
2022-04-20 21:07:39 +01:00
Connor McLaughlin
1e06b57f25
VMManager: Fix disc path when specifying source type
2022-04-19 12:34:03 +01:00
lightningterror
8a6c896dde
vcxproj.filters: Adjust d3d shader and source file group naming to accommodate d3d12 addition.
2022-04-19 10:54:45 +02:00
lightningterror
b3c7b07813
GS-qt: Gray out texture barriers and geometry shaders on d3d or sw renderers.
2022-04-19 10:52:59 +02:00
lightningterror
65072ddbe5
readme: Remove broken screenshots.
...
Ideally we should put new ones.
2022-04-18 22:38:44 +02:00
lightningterror
d42fb851a2
GS-wx: Gray out texture barriers and geometry shader options on d3d.
2022-04-18 22:01:25 +02:00
lightningterror
ea0791a3bf
pine: Fix Wswitch-bool warning.
2022-04-18 21:10:35 +02:00
lightningterror
8d4df7f74b
spu2: Fix Wunused-private-field warning.
2022-04-18 21:10:35 +02:00
PCSX2 Bot
4b07eae80e
PAD: Update to latest controller database.
2022-04-18 18:02:26 +02:00
lightningterror
77162ff637
GS-d3d11: Purge the NVIDIA hack.
...
The driver issue got resolved by nvidia.
2022-04-18 17:25:32 +02:00
Timothy O'Barr
e10f414724
CDVD: Rename cdrom files to Ps1CD for clarity of function ( #5907 )
2022-04-18 12:15:23 +01:00
Mrlinkwii
53c3f253e6
GameDB:add 'EETimingHack' to'Harry Potter and the Chamber of Secrets'
2022-04-18 12:14:22 +01:00
Connor McLaughlin
b0f20c9973
GS/DX11: Fix MMOD=1 merge background color
2022-04-18 04:29:19 +01:00
Sam H
5c3ae656a0
GS: fix display width calculation for frame when offsets off
2022-04-17 23:21:50 +01:00
TellowKrinkle
a98efdfedd
GS: Per-selector C draw scanline
2022-04-17 15:22:49 -05:00
TellowKrinkle
3b8eb6731c
Add more values to GSScanlineSelector ToString
2022-04-17 15:22:49 -05:00
TellowKrinkle
89bc4707ab
Add to_string to GSScanlineSelector
2022-04-17 15:22:49 -05:00
TellowKrinkle
e5a8b01980
GS: Always compile C rasterizer
2022-04-17 15:22:49 -05:00
Connor McLaughlin
7194542029
Qt: Fix fullscreening in Wayland
2022-04-17 11:56:37 +01:00
Connor McLaughlin
06beadba74
CdRom: Fix clear error bit in StartReading()
2022-04-17 11:42:48 +01:00
Connor McLaughlin
b10249af7d
CdRom: Remove Speed field/add accessor instead
...
This way it doesn't break save states.
2022-04-17 11:42:48 +01:00
Ty Lamontagne
1f04214461
Dmac: LegacyDmac.cpp -> Dmac.cpp
2022-04-17 10:54:39 +01:00
SeraphisCain
39d611e870
GameDB: Transformers Tatakai, T3: The Redemption, Urban Reign
...
GameDB fixes for a few games.
2022-04-17 10:47:09 +01:00
Connor McLaughlin
b913d39a50
Common/Timer: Fix closing invalid handle on Win32
...
Only is an issue if you have a debugger attached and the exception
enabled.
2022-04-17 10:45:22 +01:00
TellowKrinkle
eb60e9aa9b
Common: Avoid libstdc++ assert
2022-04-17 10:44:02 +01:00
Mrlinkwii
53bb0c508f
GameDB: upscaling fixes and documentation updates
2022-04-16 19:40:26 +01:00
Connor McLaughlin
1c50d3e4b3
GS: Add stat for barriers
2022-04-16 19:10:18 +01:00
Connor McLaughlin
de724d9570
GS/HW: Skip unnecessary barriers (usually two pass alpha)
2022-04-16 19:10:18 +01:00
Connor McLaughlin
e8293b2e06
GS/Vulkan: PrimID DATE doesn't need feedback loop
2022-04-16 19:10:18 +01:00
refractionpcsx2
904345ff82
GS: Get display width for frame when offsets off
2022-04-16 18:21:00 +01:00
Connor McLaughlin
d16592817b
Frontend/OpenGLHostDisplay: Remove unused variables
...
clang likes to whinge about this one.
2022-04-16 13:57:23 +02:00
Connor McLaughlin
14f1a78608
GS/DX12: Fix DATE not being set in shader macros
2022-04-16 03:57:04 +01:00
refractionpcsx2
68c2a68087
microVU: Clean up warnings
2022-04-16 03:20:54 +01:00
refractionpcsx2
ae83f729db
USB: Clean up warnings
2022-04-16 03:20:54 +01:00
refractionpcsx2
c53f4d0d63
SPU2: Clean up warnings
2022-04-16 03:20:54 +01:00
refractionpcsx2
cbb3134740
App/BIOS: Clean up warnings
2022-04-16 03:20:54 +01:00
refractionpcsx2
9b97c157f2
Recording: Clean up warnings
2022-04-16 03:20:54 +01:00
refractionpcsx2
11cf244e97
GS: Clean up warnings
2022-04-16 03:20:54 +01:00
kenshen112
6673bd9212
CDVD.cpp: Remove Elf parser from ps1 mode.
2022-04-16 03:19:21 +01:00
kenshen112
02dfc5d20d
cdrom: Update status flags and implementations for PSX CD-Rom.
...
Added SEEKERROR and IDERROR status. Set StatP to account for SEEKS, READS and shell open.
Added speed to cdrom struct instead of cdvd. Adjustments to cdlPlay to be in line with No$ description.
Added MODE_INIT. Removed old needless hack. Added ToDo in cdlPlay
2022-04-16 03:19:21 +01:00
SeraphisCain
565ff86ab4
GameDB: Several game fixes and a gamelist entry correction ( #5872 )
2022-04-16 02:50:36 +01:00
refractionpcsx2
5a77790859
BIOS/GUI: Mark Qt only variables as maybe unused
2022-04-16 02:59:21 +02:00
refractionpcsx2
66101f8628
SPU2: Clean up warnings
2022-04-16 02:59:21 +02:00
refractionpcsx2
2f70b153f2
GS: Clean up warnings, fix a small error.
2022-04-16 02:59:21 +02:00
refractionpcsx2
31fe9979dd
GS: Fix undefined behaviour on interlacing
2022-04-15 22:12:04 +01:00
RedDevilus
4fc6e9240c
OSD: Minor clean up
...
Fixes variable for interlacemode
2022-04-15 22:01:48 +01:00
RedDevilus
0eae59ee66
GameDB: Black
...
GameDB Black roundsprite to half for lighting.
2022-04-15 22:01:48 +01:00
RedDevilus
8e6cd47f25
PCSX2: Fix Interlacing Ini
...
Oversight in having the correct config for the ini. Replaced CycleMipmap mode with the CycleInterlace one for correct OSD message.
2022-04-15 20:34:51 +01:00
Connor McLaughlin
ecdbe17fba
Wx: Fix widescreen patch loading
2022-04-15 19:44:05 +01:00
Connor McLaughlin
0e9dcf74b2
Common/Semaphore: Fix WaitWithYield() returning immediately
...
This caused the WaitGS() issued from the main thread when applying
renderer settings (while the core thread was paused) to return
immediately, and a massive race resuming.
2022-04-15 19:43:22 +01:00
RedDevilus
5297c2a995
GameDB: Japanese entries
...
Adds a bunch of gamefixes and upscaling fixes to games as well as just entries.
Fixes:
- 0 Story
- Amagami
- Bleach Blade Battlers 2nd
- Chobits
- D.C. Da Capo The Origin
- Pandora - Kimi no Namae o Boku wa Shiru
- Katekyoo Hitman Reborn! Nerae!? Ring x Vongola Trainers
- Kateikyoushi Hitman Reborn!! Let's Ansatsu! Nerawareta 10 Daime!
- Kino no Tabi - The Beautiful World
- Kyuuketsu-hime Yui - Sen'yashou
- Shikigami no Shiro - Nanayozuki Gensoukyoku
- Secret of Evangelion
2022-04-15 19:41:48 +01:00
Connor McLaughlin
edf5e2c14e
Vulkan/Context: Use static loading for vk_mem_alloc
...
In doing so, we simplify things a bit, as we can assume Vulkan 1.1
support. It needed it before anyway, and would crash on Vulkan 1.0
drivers.
2022-04-15 19:41:12 +01:00
Connor McLaughlin
9180adb850
VulkanHostDisplay: Handle surface loss better
...
Just try again next frame.
2022-04-15 19:41:12 +01:00
Connor McLaughlin
1b080f1777
Vulkan/Loader: Make vkDestroyInstance() a module import
2022-04-15 19:41:12 +01:00
Connor McLaughlin
0a2584172a
GS/HW: Clear blend bits for color dest blend
2022-04-15 16:55:24 +02:00
Connor McLaughlin
1993203d26
GS: Add Direct3D 12 renderer
2022-04-15 12:56:41 +01:00
Connor McLaughlin
3c18cdcb1f
Frontend: Add D3D12HostDisplay
2022-04-15 12:56:41 +01:00
Connor McLaughlin
e767fb8d35
Common: Add D3D12 wrapper/helper classes
2022-04-15 12:56:41 +01:00
Connor McLaughlin
3255422836
Common/StringUtil: Optimize equal stride copy case
2022-04-15 12:56:41 +01:00
Connor McLaughlin
67fa06b933
3rdparty/imgui: Enable DX12 backend
2022-04-15 12:56:41 +01:00
Connor McLaughlin
398e468c9e
3rdparty: Add D3D12MemoryAllocator
2022-04-15 12:56:41 +01:00
Connor McLaughlin
f7ee35e578
Wx: Reset/restore API state after window resize
2022-04-15 12:56:41 +01:00
Connor McLaughlin
800b458d3d
Wx: Fix incorrect OSD scale after resize on Windows
2022-04-15 12:56:41 +01:00
Connor McLaughlin
3f31a4d25b
GS: Fix edge case of broken alpha with no-DSB+ATST
2022-04-15 12:56:41 +01:00
Connor McLaughlin
0592abd31b
GL/ContextEGL: Fix broken surface creation
...
Regression from #5676 .
2022-04-15 11:46:07 +01:00
refractionpcsx2
55d546b892
GS: Maintain framebuffer size when not using offsets
...
This reduces blurriness
2022-04-15 11:07:22 +01:00
refractionpcsx2
f28e42c4fe
GS: Set correct framebuffer size for output
2022-04-15 11:07:22 +01:00
refractionpcsx2
7cdc849ffa
GS: Clean up new DISPLAY Merging code.
2022-04-15 11:07:22 +01:00
refractionpcsx2
eed04b3ff3
GS: Redesign some of the offset code for FFMD
...
Half height buffers need to be drawn half height, not stretched to full height during the draw, it will be bad times.
2022-04-15 11:07:22 +01:00
refractionpcsx2
e2044eba66
GS/Window: Add Automatic 4:3/3:2 mode, keep 4:3 separate
2022-04-15 11:07:22 +01:00
refractionpcsx2
06e6d12e2f
GS: Added automatic 3:2 aspect for 480p mode
2022-04-15 11:07:22 +01:00
refractionpcsx2
48fd68ca87
GS: Implement PCRTC Offsets
...
This is off by default because people will complain about black borders, but I've tried to keep it to a minimum.
Enabling this option (Screen Offsets in the graphics settings) will allow you to position the screen in games which allow you to do so, maintain correct aspect ratios, and screen shake effects which are done on PCRTC (WipEout Fusion for example) will work.
2022-04-15 11:07:22 +01:00
refractionpcsx2
7ad59a7af1
GS: Remove NTSC Saturation option (No longer required)
2022-04-15 11:07:22 +01:00
refractionpcsx2
bae2c9c1d8
GS: Saturate DISPLAY heights and limit max height
2022-04-15 11:07:22 +01:00
Connor McLaughlin
3d171686b5
CI/Windows: Switch to Qt 6.3.0
2022-04-15 08:53:02 +01:00
Connor McLaughlin
f86b3a32cd
Qt: Switch to QtEntryPoint.lib instead of explicit main()
2022-04-15 08:53:02 +01:00
Connor McLaughlin
59d6113ee4
VSProps: Fix Qt TLS plugins not getting copied
2022-04-15 08:53:02 +01:00
Connor McLaughlin
f270f34865
Qt: Move to Qt 6.3.0
2022-04-15 08:53:02 +01:00
Connor McLaughlin
b2514d49d2
3rdparty/wx: Fix compilation in MSVC conformance mode
2022-04-15 08:53:02 +01:00
Tyler Wilding
2951068e0c
memcard: Detect and attempt to repair broken index files from the v1.7.2115 bug
2022-04-15 08:47:46 +01:00
Ty Lamontagne
a4dcaa7c14
BiosTools: Allow BIOS region patching
2022-04-15 08:44:46 +01:00
TellowKrinkle
b90de6d89f
PAD: Process keycodes the same way on Linux and macOS
2022-04-15 08:43:12 +01:00
BuildTools
532a7addd4
Documentation: Update recommended OpenGL version
2022-04-15 08:42:59 +01:00
tcoyvwac
5389178644
Common: Prefer standard algorithms
...
GL/ContextEGL.cpp:
Prefer std::find_if over ranged-for.
2022-04-15 08:42:29 +01:00
tcoyvwac
6cbdc8c8b7
Common: Prefer pre-built array-form to assign values.
...
GL/ContextEGL.cpp:
Replace raw-index manipulation / arithmetic as logic. Now a variable-length array.
2022-04-15 08:42:29 +01:00
tcoyvwac
6e6a70b8ed
Common: Prefer returning std::array by lambda expression
...
GL/ContextEGL.cpp:
Replace raw-index manipulation / arithmetic as logic. Variable now using IIFE (Immediately invoked function expression) to strengthen immutability.
2022-04-15 08:42:29 +01:00
TellowKrinkle
1a0a0423e7
Core: Switch MTGS and SysThreadBase to WorkSema
2022-04-15 08:41:58 +01:00
TellowKrinkle
b28779b0f6
Common: Add dead thread support to WorkSema
...
MTGS supports having exceptions kill the thread and send their result back to a thread calling WaitGS...
2022-04-15 08:41:58 +01:00
TellowKrinkle
63fd349e3c
GS: Switch GSJobQueue to WorkSema
2022-04-15 08:41:58 +01:00
TellowKrinkle
481c92c1c8
MTVU: Use WorkSema
2022-04-15 08:41:58 +01:00
TellowKrinkle
d733730950
Common: Add WorkSema
2022-04-15 08:41:58 +01:00
SeraphisCain
93a9e5dd83
GameDB: Fixes for Wrestle Kingdom 1 + 2 ( #5863 )
2022-04-15 08:24:14 +01:00
TellowKrinkle
db9672509c
3rdparty: Update fmt to 8.1.1
2022-04-15 08:22:13 +01:00
Mrlinkwii
ffe69d313b
GameDB: add missing serials
2022-04-15 08:19:43 +01:00
Silent
502a44e9f5
XInputSource: Add support for SCP API extension
...
Allows to query pressure sensitive DualShock 3 buttons via
XInput when DsHidMini is used in SXS mode, with its xinput1_3.dll dropped
in the emulator directory.
2022-04-15 08:18:57 +01:00
Silent
5e913b0e9e
XInputSource: Fix triggers input range
2022-04-15 08:18:57 +01:00
Connor McLaughlin
864651ce8d
System: Purge WinCompressNTFS.cpp
...
This is the most overengineered, stupid rubbish I've ever seen.
2022-04-15 08:15:40 +01:00
Connor McLaughlin
850deed6c1
HwRegs: Swap wxString desc() for std::string
2022-04-15 08:15:40 +01:00
Connor McLaughlin
63424b765d
CDVD: Purge wxString
2022-04-15 08:15:40 +01:00
Connor McLaughlin
a635e84d82
FileSystem: Add path splitting helpers
2022-04-15 08:15:40 +01:00
Connor McLaughlin
6991f819f3
SaveState: Switch to zstd compression
...
zstd can be 10x+ fast compressing, 2x+ decompressing at default levels,
and provides slightly better ratios.
There's a hidden option in the config, SavestateZstdCompression, which
you can set to false if you want to use deflate.
2022-04-15 08:15:40 +01:00
Connor McLaughlin
a22c634cd4
3rdparty: Add zstd
2022-04-15 08:15:40 +01:00
Connor McLaughlin
80aaa962ec
Common: Move IniInterface to WX GUI
...
Qt doesn't use it.
2022-04-15 08:15:40 +01:00
Connor McLaughlin
876ea3db52
Common: Purge pxStreams and some other wx string routines
2022-04-15 08:15:40 +01:00
Connor McLaughlin
1bfc0f3138
CDVD: Remove wxStr from SYSTEM.CNF parsing
2022-04-15 08:15:40 +01:00
Connor McLaughlin
5fa9427323
Patch: Store gamedb patches as single string
2022-04-15 08:15:40 +01:00
Connor McLaughlin
29cea58471
Patch: Remove all wx usage
2022-04-15 08:15:40 +01:00
Connor McLaughlin
4779bc830a
StringUtil: Add more whitespace cleaners and ParseAssignmentString
2022-04-15 08:15:40 +01:00
Connor McLaughlin
dd8a645986
SaveState: Use libzip instead of wx
2022-04-15 08:15:40 +01:00
Connor McLaughlin
9aa2c52b20
3rdparty: Add libzip
2022-04-15 08:15:40 +01:00
Connor McLaughlin
0914b2a474
Qt: Fix compiling without Vulkan renderer
2022-04-15 07:21:18 +01:00
Connor McLaughlin
d387a1f4dc
GS: Support compiling without OpenGL renderer
2022-04-15 07:21:18 +01:00
arcum42
3488aa54be
Remove wx code from build.sh and a bit of cleanup. ( #5817 )
...
* build: Fix up the menu printed by build.sh.
* build: Removed wx code from build.sh.
2022-04-14 22:04:26 -07:00
lightningterror
de541aeba9
GS: Remove unused default configs.
2022-04-14 12:07:59 +02:00
lightningterror
5fb00bd6c7
GS: Fix some log warnings.
2022-04-14 00:47:08 +02:00
kenshen112
fdabc82342
Remove IopCommon.h added proper includes to files. Removing circle includes in several files that sometimes was several layers deep
2022-04-11 21:25:20 +01:00
refractionpcsx2
e5f90f176c
Emitter: Fix s8 problem with displacements
2022-04-11 21:09:12 +01:00
PCSX2 Bot
6438547edc
PAD: Update to latest controller database.
2022-04-11 18:33:35 +02:00
dependabot[bot]
0f0ab25fe8
Bump actions/upload-artifact from 2 to 3
...
Bumps [actions/upload-artifact](https://github.com/actions/upload-artifact ) from 2 to 3.
- [Release notes](https://github.com/actions/upload-artifact/releases )
- [Commits](https://github.com/actions/upload-artifact/compare/v2...v3 )
---
updated-dependencies:
- dependency-name: actions/upload-artifact
dependency-type: direct:production
update-type: version-update:semver-major
...
Signed-off-by: dependabot[bot] <support@github.com >
2022-04-11 10:45:35 +01:00
TellowKrinkle
fc7a20dd0f
wx: Fix compile on wx 3.1.6
2022-04-11 10:45:06 +01:00
TellowKrinkle
f8c7237bba
i18n: Formatting
2022-04-11 10:45:06 +01:00
Ty Lamontagne
00af7d6835
GSState: Remove transfer direction warning
2022-04-10 07:19:52 +01:00
refractionpcsx2
86fb8e5809
GS: Flush PRIM on write if pending PRIM draw had TME
2022-04-08 11:46:27 +01:00
RedDevilus
29964c3f26
Qt: Fix interlacing
...
I actually made it backwards compatible but then reverted this line at the last minute, rendering the Qt variant useless. This fixes it again.
2022-04-08 08:24:54 +01:00
RedDevilus
ec787d090d
Qt: Add Gzipped
...
WX supported this, I don't see why not add to Qt. Though no idea why anyone wants to use it above CSO or CHD if you look at filesize.
2022-04-08 08:24:54 +01:00
Connor McLaughlin
f9707e6809
LnxMisc: Use clock_gettime() instead of gettimeofday()
2022-04-07 21:22:24 +01:00
RedDevilus
5665e5e222
GameDB: Fix name + add comment
...
Fixes Ar Tonelico II and adds comments for Legion - The Legend of Excalibur
2022-04-06 21:06:55 +01:00
Mrlinkwii
336e5c77fe
Gamedb: add 'VUSyncHack' to 'Next Generation Tennis 2003'
2022-04-06 20:36:43 +01:00
RedDevilus
d8b107f59c
PCSX2: Interlacing to Deinterlacing
...
There are some more strings but don't want to mess around with too much
2022-04-06 19:19:01 +01:00
RedDevilus
19197fabe8
GameDB: God Of War 1 / 2
...
The GameDB changes were reverted but then the CRC hacks were removed so this fixes it.
2022-04-06 17:40:07 +01:00
Connor McLaughlin
3801825793
R3000A/R5900: Refactor interpreter/recompiler exits
...
Now, IOP breakpoints work nice and reliably in both interpreter and
recompiler, exiting as soon as possible, without leaving the event state
indeterminate.
2022-04-06 15:27:15 +01:00
Connor McLaughlin
25e15a16b1
VMManager: Add frame advance hotkey
...
Now that exits are consistent, this is easy.
2022-04-06 15:27:15 +01:00
Connor McLaughlin
5ac9419703
R5900: Make CPU exits consistent and safe
...
Previously, we would either throw an exception (ints), or longjmp out of
the recompiler when the execution state was checked. Unfortunately for
our stability, this happened at the end of the frame, just before it was
pushed to the GS, and in the middle of processing EE events (!).
Doing so not only meant that we executed a bunch of event
testing/exception code twice (once after we paused, again when we
resumed), but it also could potentially leave things in an inconsistent
state.
So instead, let's do it safely with a flag, replacing the old
iopBreakpoint flag, so there's no additional overhead on the hot path.
2022-04-06 15:27:15 +01:00
Connor McLaughlin
821e15f1ee
Qt: Add QtHost::RunOnUIThread()
2022-04-06 15:22:39 +01:00
Connor McLaughlin
0efe03e726
Qt: Implement Host::RunOnCPUThread()
2022-04-06 15:22:39 +01:00
seta-san
577d6e735c
Gamedb: Add Bumpy Trot Trial serial
2022-04-06 15:17:47 +01:00
Ty Lamontagne
7668123aaa
gitignore: ignore bin/textures
2022-04-06 01:30:22 +02:00
Mrlinkwii
0b87d580c3
Gamedb: Add Hachi-One Diver serial. ( #5828 )
2022-04-05 20:40:14 +02:00
Connor McLaughlin
170a03cac6
GSDump: Drop last packet of truncated dumps
2022-04-05 12:08:06 +01:00
PCSX2 Bot
70d8acb812
PAD: Update to latest controller database.
2022-04-05 13:02:32 +02:00
TheLastRar
2670d5a9aa
Core: Move Applying GameFixes into GameEntry
...
Also add similar logging to GS Hardware fixes (on Qt)
2022-04-05 11:12:14 +01:00
TheLastRar
44081671ac
Config: Fix saving/loading EnableGameFixes in Core
2022-04-05 11:12:14 +01:00
refractionpcsx2
462b304bea
GameDB: Update Simple Series entries
2022-04-05 11:06:58 +01:00
Odin Vex
059f58803c
Remove erroneous unmanaged cleanup of managed code
...
`loadYamlFile` calls `OpenManagedCFile` which handles closing the file-handle used. Thus, closing the file-handle outside the API call to `OpenManagedCFile` is not necessary.
2022-04-05 11:04:51 +01:00
refractionpcsx2
e170e9281d
GS: Fix reversed reversed GS copies.
2022-04-04 18:07:54 +01:00
Connor McLaughlin
5987e03463
GS: Force min/mag linear when trilinear is forced
...
Trilinear implies that min/mag will be linear. Less confusing, makes
sense, and the min/mag point + mip linear case is currently not handled
properly with regard to the GS registers.
2022-04-04 17:01:23 +01:00
Connor McLaughlin
ddbdfd47be
GS: Make hardware renderer trilinear consistent
...
Trilinear without bilinear was inconsistent previously.
2022-04-04 17:01:23 +01:00
Connor McLaughlin
1b83e17d60
GS: Add automatic trilinear filtering level
2022-04-04 17:01:23 +01:00
AndreAuth
bc7ed4e7d0
GameDB: Metal Gear Solid 3 PAL - Fix blurry characters ( #5819 )
2022-04-04 11:33:16 +01:00
refractionpcsx2
283c7fa88c
GS: Improve autoflush rect checks
2022-04-04 11:25:25 +01:00
Connor McLaughlin
d01ee3163d
Qt: Add performance metrics to status bar
2022-04-03 23:59:05 +01:00
Mrlinkwii
90457e32b6
Gamedb: update changes to pdf
2022-04-03 10:09:05 +01:00
refractionpcsx2
4cb6c94693
CI/Docs: Update validation and document
2022-04-03 08:50:09 +01:00
refractionpcsx2
93c78a27b3
GS: Add interlace override to gamedb, revert earlier change
2022-04-03 08:50:09 +01:00
Connor McLaughlin
50452848e7
BiosTools: Bounds check strings in LoadBiosVersion()
2022-04-03 07:57:42 +01:00
Connor McLaughlin
4f70fd9583
VMManager: Make EE rec toggles reliable
...
Before, it'd swap out the Cpu while it was executing...
2022-04-03 07:57:02 +01:00
Connor McLaughlin
e6c8354ec8
EERec: Purge PCSX2_SEH define
...
No longer needed since we don't have 32-bit.
2022-04-03 07:57:02 +01:00
Connor McLaughlin
a1e77002c3
iR5900: Exit on NeedsReset not IsReset
...
This is an edge case which can be hit in Goemon, but also when changing
settings in Qt, as they will be applied at guest vsync time, which is
called within the JIT.
Also, do the reset before entering JIT code, rather than when the first
block is compiled.
2022-04-03 07:57:02 +01:00
Connor McLaughlin
099cd52381
gitignore: Remove unused portaudio files
2022-04-03 06:09:09 +02:00
lightningterror
0d1675fbaa
GS-hw: Purge custom resolution entirely.
...
Code debt, not used anymore, get rid of it.
2022-04-02 16:54:26 +02:00
lightningterror
f021da5627
GS-tc-hw: Fix Normal Half pixel offset on 7x upscale.
2022-04-01 13:58:54 +02:00
refractionpcsx2
906480b8e2
GS: Only flush on PRIM if a new draw is requested
2022-04-01 10:48:22 +01:00
refractionpcsx2
38b83af714
GS: Improve interlace handling and odd frames
2022-04-01 10:48:01 +01:00
Tyler Wilding
05dab12b7c
releases: simplify discord announcements, and link to the right page
2022-04-01 10:45:59 +01:00
TellowKrinkle
c0628a64a6
GS: Add Metal renderer to settings
2022-03-31 23:51:27 -05:00
TellowKrinkle
5ecaa9459d
GS: Add Metal renderer
2022-03-31 23:51:27 -05:00
TellowKrinkle
24b2277206
GS: Give names to blend enums
2022-03-31 23:51:27 -05:00
TellowKrinkle
8e60d2c72e
GS: Rename Int32 texture to PrimID
...
Not always Int32
2022-03-31 23:51:27 -05:00
TellowKrinkle
cfe2f9e6b4
Common: Add helpers for enum classes
2022-03-31 23:51:27 -05:00
TellowKrinkle
0a11b5898a
CMake: Disable PCH for mm files
2022-03-31 23:51:27 -05:00
TellowKrinkle
be49de6fa0
Config: Format Pcsx2Config
2022-03-31 23:51:27 -05:00
RedDevilus
1ad52e918b
GameDB: Caspian
...
Reduces ghosting but on normal vertex causes the rainbow corruption at the screen sides
2022-03-31 15:45:12 +01:00
Tzerinas
53388336d2
GameDB: Fixes for Tomb Raider Games
...
Added the FMV Hack for every game except Underworld and the missing mipmap Setting for the US version of Legend.
2022-03-31 15:44:58 +01:00
Chromaryu
4e1496e736
GameDB: Add Zwei AutoFix
2022-03-31 15:43:22 +01:00
RedDevilus
216c964d13
GameDB: Silent Hill Origins
...
Wildarms while making the alignment perfect in the 3D environment, messes with the maps.
2022-03-31 12:03:31 +01:00
Angel Toloza
6bb828eb8f
GameDB : Atelier Marie + Elie: Salburg no Renkinjutsushi 1&2 ( #5784 )
2022-03-30 23:45:14 +01:00
Tzerinas
511845a1c4
GameDB: Corrected GSHW Fixes for Radiata Stories
...
Adds Special (Texture) and Align Sprite to Radiata Stories.
2022-03-30 23:39:28 +01:00
RedDevilus
89f10e1605
GameDB: ':' to '-' + GS and other fixes
...
Windows doesn't like you to use ':' in folders this caused issues for when CK1 did savestates in folders and now it's also messing with unable to add covers in Qt so better to replace them and also to avoid other issues now and the future.
GS HW Fixes and other fixes for:
- Adventures of Cookie & Cream, The
- Brothers in Arms - Earned in Blood / Road to Hill 30
- Black
- Chaos Legion
- God Hand
- Knockout Kings 2001
- Kuon
- Outrun 2006 / 2 SP
- Project Eden
- Psi-Ops - The Mindgate
- Punisher, The
- Ratchet Deadlocked (USA) / Gladiator (Europe) / 3 Up Your Arsenal
- Silent Hills Origins / Shattered Memories / 3 / 4
- SoulCalibur II / III
Also made sure that the comments and their spacing were consistent.
2022-03-30 23:38:18 +01:00
Connor McLaughlin
76b4e93604
Vulkan/ShaderCache: Don't delete cache when running 2 instances
2022-03-30 12:38:08 +02:00
Connor McLaughlin
cec089a271
D3D11/ShaderCache: Don't delete cache when running 2 instances
2022-03-30 12:38:08 +02:00
PCSX2 Bot
b4bd36c4b2
PAD: Update to latest controller database.
2022-03-28 18:04:15 +02:00
RedDevilus
338eb42b04
Qt: Reduce max SPU - Change Speed Preset
...
Qt has a leftover from the old SPU2-X values which is 3000 ms (3 seconds) latency meaning that if an user sets it to the max it will do something like this: Videoframe ~150 / 180 happens and it makes the first sound after 3 seconds for the first videoframe which is far too long. Also changed 1% speed as it messed with the GSdump player and too stuttery to be usable in other usecases.
2022-03-28 10:44:04 +01:00
lightningterror
8e42fce0aa
gamedb: Add alignSprite to GOW 2.
...
Fixes water vertical lines.
2022-03-28 10:16:59 +02:00
lightningterror
a7900b342e
GS-hw: Purge GodOfWar 1 and 2 crc hacks.
...
Not needed, can be solved with upscaling hw hacks, and gs db fixes are a thing.
2022-03-28 09:59:41 +02:00
Connor McLaughlin
506bbe1c08
GS/OpenGL: Don't emit #extension after #define for FXAA
...
This is technically not valid GLSL.
2022-03-28 09:24:51 +02:00
Connor McLaughlin
d32d8cc0ec
Shaders/FXAA: Fix warnings with Vulkan compiler
2022-03-28 09:24:51 +02:00
Connor McLaughlin
0cb9655523
GS/Vulkan: Remove unused color attribute
...
Would likely be getting optimized out anyway.
2022-03-28 09:24:51 +02:00
Connor McLaughlin
3067bef82d
GS/Vulkan: Implement FXAA
2022-03-28 09:24:51 +02:00
Connor McLaughlin
486764be03
GS/Vulkan: Implement shadeboost
2022-03-28 09:24:51 +02:00
Connor McLaughlin
5e336138d0
Qt: Add shadeboost settings
2022-03-28 09:24:51 +02:00
Connor McLaughlin
4a5180bc0a
GS: Put shadeboost params in uniforms
...
Compiling variants for these is silly.
2022-03-28 09:24:51 +02:00
dependabot[bot]
dd28e33612
Bump peter-evans/create-pull-request from 3 to 4
...
Bumps [peter-evans/create-pull-request](https://github.com/peter-evans/create-pull-request ) from 3 to 4.
- [Release notes](https://github.com/peter-evans/create-pull-request/releases )
- [Commits](https://github.com/peter-evans/create-pull-request/compare/v3...v4 )
---
updated-dependencies:
- dependency-name: peter-evans/create-pull-request
dependency-type: direct:production
update-type: version-update:semver-major
...
Signed-off-by: dependabot[bot] <support@github.com >
2022-03-28 09:10:03 +02:00
dependabot[bot]
b66c0411df
Bump actions/cache from 2.1.7 to 3
...
Bumps [actions/cache](https://github.com/actions/cache ) from 2.1.7 to 3.
- [Release notes](https://github.com/actions/cache/releases )
- [Commits](https://github.com/actions/cache/compare/v2.1.7...v3 )
---
updated-dependencies:
- dependency-name: actions/cache
dependency-type: direct:production
update-type: version-update:semver-major
...
Signed-off-by: dependabot[bot] <support@github.com >
2022-03-28 09:09:41 +02:00
arcum42
c59b114a1d
Build: Remove cross compiling from build.sh. ( #5713 )
2022-03-27 17:38:41 -07:00
TheLastRar
352faeddb2
DEV9: Add Socket api mode
2022-03-27 16:16:19 +01:00
TheLastRar
140d44d826
DEV9: Add code for reading ARP, TCP & ICMP packets
2022-03-27 16:16:19 +01:00
TheLastRar
db220001f6
DEV9: Add cloning of packets
2022-03-27 16:16:19 +01:00
TheLastRar
5ac9b5576a
DEV9: Add PayloadData classes
2022-03-27 16:16:19 +01:00
TheLastRar
b23873e0ed
DEV9: Add adapter reset function
2022-03-27 16:16:19 +01:00
TheLastRar
284ec35699
DEV9: Add GetHeaderLength() to IP_Packet
2022-03-27 16:16:19 +01:00
TheLastRar
cb0e629dd3
DEV9: Make internal servers protected
2022-03-27 16:16:19 +01:00
TheLastRar
1aaadd6228
DEV9: Make DHCP_Server::GetGatewaysLinux() public
...
Needed for auto adapter on linux, if only to check if an adapter has a gateway
2022-03-27 16:16:19 +01:00
TheLastRar
e20a357340
DEV9: Allow user DHCP settings to be overridden
2022-03-27 16:16:19 +01:00
TheLastRar
fef2952d47
DEV9: Fix typo in DHCP_Packet
2022-03-27 16:16:19 +01:00
TheLastRar
f4b2e0dd7a
DEV9: Correct PayloadPtr::WriteBytes()
2022-03-27 16:16:19 +01:00
Connor McLaughlin
d3aace98ac
GS/OpenGL: Fix fb target conflict without fbfetch
2022-03-27 04:33:20 +01:00
Connor McLaughlin
3a7f82eb66
GS/HW: Fix fbmask not inserting barriers
...
Or, missing the fb copy for D3D/barriers off.
Regression from fbfetch PR.
2022-03-27 04:33:20 +01:00
Connor McLaughlin
3e24b678c4
Build: Don't install pcsx2 core static lib on Linux
2022-03-26 14:11:33 +00:00
Connor McLaughlin
2ab6ca06ed
Qt: Fix compile issues on Linux
2022-03-26 14:11:33 +00:00
Connor McLaughlin
9ac5041b43
Qt: Fix double entries in audio output modules
2022-03-26 14:11:33 +00:00
Connor McLaughlin
9262422d01
Qt: Add missing null terminator in audio settings
2022-03-26 07:56:52 +00:00
Mrlinkwii
9f04becc7a
GameDB : various game improvements
2022-03-25 17:00:57 +00:00
RedDevilus
8485af6cac
GameDB: GS HW Fix XI
...
The game also needs round sprite half for the transitional areas and red forest because of vertical lines similar to Star Ocean 3.
+ other fixes, read the GameDB comments for more information.
Relevant games:
- Atelier Iris 3 - Grand Phantasm
- Baldur's Gate - Dark Alliance 1 / 2
- Call of Duty 2 - Big Red One
- Dark Cloud 1 / 2
- Mana Khemia 1 / 2
- Sims 2 - Castaway
- Valkyrie 2 - Silmeria
2022-03-25 16:31:07 +00:00
TheLastRar
48f7e6c63f
DEV9: Add Qt UI
2022-03-25 13:50:25 +00:00
TheLastRar
e1fb84d6a3
DEV9: Separate HddCreate code from Wx
...
Also disable auto generating an image on boot if one is not found
2022-03-25 13:50:25 +00:00
TheLastRar
5db9a738c5
Config: Integrate internal DNS host list on Qt
2022-03-25 13:50:25 +00:00
TheLastRar
145e75624d
Config: Allow setting DNS1/2 internal instead of manual/auto
2022-03-25 13:50:25 +00:00
Connor McLaughlin
d09b49e17c
Qt: Hook up automatic mapping
2022-03-25 12:51:31 +00:00
Connor McLaughlin
fdc3ca1227
PAD: Add automatic mapping functions
2022-03-25 12:51:31 +00:00
Connor McLaughlin
51d47a1455
InputManager: Add generic input mappings
2022-03-25 12:51:31 +00:00
Connor McLaughlin
9504671919
PAD: Add macro buttons
2022-03-25 12:51:31 +00:00
Connor McLaughlin
e5248db844
StringUtil: Add SplitString()
2022-03-25 12:51:31 +00:00
Connor McLaughlin
551d013b63
Qt: Add shutdown hotkey
2022-03-25 12:51:18 +00:00
Connor McLaughlin
d65950cda2
VMManager: Add BIOS check on startup
...
Except when running GS dumps.
2022-03-25 12:51:18 +00:00
Connor McLaughlin
15c38a0a4e
GSDumpReplayer: Add missing license header
2022-03-25 12:51:18 +00:00
TheLastRar
74ed14496b
Qt: GS Settings Fixes
2022-03-25 10:26:23 +00:00
Connor McLaughlin
1fa6fb0a8c
Qt: Add memory card settings
2022-03-25 10:26:09 +00:00
Connor McLaughlin
3dc6ae115f
Qt: Implement (partial) audio settings
2022-03-25 10:26:09 +00:00
Connor McLaughlin
fa36b9b5cb
MemoryCardFile: Add formatted/mtime to query, rename/delete ops
2022-03-25 10:26:09 +00:00
Connor McLaughlin
47fff9304b
FileSystem: Add DeleteDirectory() and recursive variant
2022-03-25 10:26:09 +00:00
Mrlinkwii
29c0d93864
GUI/Docs : update compatibility URLs
2022-03-23 10:27:36 +00:00
RedDevilus
38ff521851
GameDB: Megaman + Nicktoons
...
Megaman X - Command Mission flickering FMV fix and fix for the lighting in the game Nicktoons Unite!
2022-03-22 22:02:30 +00:00
RedDevilus
34de1bffc6
GameDB: Remove outdated comments
...
The gameDB still had some leftover comments that aren't true anymore. In the past before 1.7.2002 / https://github.com/PCSX2/pcsx2/pull/3936 you needed to use full boot to correctly pass your chosen BIOS language to be piped to the game. Basically fast boot defaulted to the first entry in the available language list.
Full boot:
If you want to see BIOS logo - Good
Region check - Bad
Fast boot:
Immediately jump into the game - Good
Skips region check - Good
Now acts like full boot for languages - Good
2022-03-22 20:58:02 +00:00
Connor McLaughlin
8dc1592278
GSDumpReplayer: Fix ReadFIFO2 packet executing on wrong thread
2022-03-22 16:50:31 +00:00
Mrlinkwii
5b86205349
Gamedb: add 'VUSyncHack' to Totally Spies! Totally Party
2022-03-22 14:45:35 +00:00
Mrlinkwii
0d4fbd540e
Gamedb: Fix 'SLES-54453' title
2022-03-22 14:27:39 +00:00
Connor McLaughlin
b9edabc236
Qt: Fix incorrect setting binding for display linear
2022-03-22 13:38:26 +00:00
Connor McLaughlin
180d9ae9c9
Qt: Correct EE/IOP console defaults
2022-03-22 13:38:26 +00:00
Connor McLaughlin
80cc2f0cb7
Qt: Log machine caps on startup
2022-03-22 13:38:26 +00:00
Connor McLaughlin
1927896442
GS: Fix some edge cases with fbfetch
...
Second alpha pass with A masked, DATE enabled, etc.
2022-03-21 20:24:09 +00:00
RedDevilus
bf9c1176b6
GameDB: Fix Midnightclub 3 + Add Evangelion Jo
...
Special texture to:
Midnight club 3
Evangelion - Jo
2022-03-21 20:23:54 +00:00
Tzerinas
166156519a
GameDB: Fixes to TeamICO games.
...
Adds the Software Renderer FMV hack to ICO and Half-Pixel Offset (Vertex) to both games.
2022-03-21 20:16:46 +00:00
lightningterror
d89daa1b25
misc: A few more 32bit cleanups.
2022-03-21 20:56:03 +01:00
lightningterror
efc17f265c
readme: Update to reflect recent drop of 32bit.
2022-03-21 20:28:33 +01:00
lightningterror
8427e6fd3e
emitter test: Cleanup 32bit code.
2022-03-21 20:21:36 +01:00
lightningterror
f1ac712eba
build: Remove _M_X86_64, __M_X86_64, _M_X86_32 defines.
...
32bit cleanup.
2022-03-21 20:21:36 +01:00
lightningterror
0d4394a749
core: Clean up 32bit code.
2022-03-21 20:21:36 +01:00
lightningterror
9dac598113
common: Clean up 32bit code.
2022-03-21 20:21:36 +01:00
lightningterror
6db573d255
emitter: Clean up 32bit code.
2022-03-21 20:21:36 +01:00
Connor McLaughlin
9b21f31b0d
GS/Vulkan: Fix crash is vertex/index buffer causes exec
2022-03-21 18:36:31 +00:00
lightningterror
2fedecb809
GS-hw: Purge Evangelion crc hack.
...
It's broken, HPO special does the job.
Someone should add it to the hw gamefixes.
2022-03-21 17:25:25 +01:00
PCSX2 Bot
b24a8c70e3
PAD: Update to latest controller database.
2022-03-21 17:14:41 +01:00
RedDevilus
d6684efd26
GameDB: GS HW Batch X
...
Relevant:
Bully
Colosseum - Road to Freedom
Dark Chronicle (Dark Cloud 2)
Killzone
God of War
Gun
Midnight Club 3
Mortal Kombat - Deadly Alliance
Need for Speed Carbon / Most Wanted / Undercover
Prince of Persia - Sand of Time / The Two Thrones / Warrior Within
Resident Evil 4 (BioHazard 4)
Thrillville / Off the Rails
2022-03-21 15:04:45 +00:00
TellowKrinkle
644241959a
GS: Fix inverted DSB check
2022-03-21 02:33:38 +00:00
TellowKrinkle
273c1b1922
GS: Clean up leftover definitions
...
Accidentally leftover during the blend op refactor
2022-03-21 02:33:38 +00:00
Connor McLaughlin
45682c382f
GS: Add NO_COLOR flag to PS (depth-only)
2022-03-20 23:41:33 +00:00
Connor McLaughlin
4e6b86f8f4
GS/Vulkan: Use VK_ARM_rasterization_order_attachment_access if available
2022-03-20 23:41:33 +00:00
Connor McLaughlin
a6b4ca69db
GS/Vulkan: Support rendering without D32S8
2022-03-20 23:41:33 +00:00
Connor McLaughlin
6b32e00097
GS: Make factors part of blend state
...
Instead of using the blend map indices.
2022-03-20 23:41:33 +00:00
Connor McLaughlin
19d310475b
GS: Draw alpha pass when dual source blend is missing
2022-03-20 23:41:33 +00:00
Connor McLaughlin
a8b9df3952
GS: Utilize GL_EXT_framebuffer_fetch where available
2022-03-20 23:41:33 +00:00
Connor McLaughlin
bb75c78c1a
GS: Add option to disable texture barriers/geometry shaders
2022-03-20 23:41:33 +00:00
Mrlinkwii
57ea137982
Gamedb: add missing serials
2022-03-20 23:25:42 +00:00
refractionpcsx2
9721ed0fb3
GS: Use pixel format mask for FBMSK checks
2022-03-20 23:24:42 +00:00
Mrlinkwii
224863fbd5
GameDB: adds 'VUSyncHack' to Panzer Elite Action - Fields of Glory
2022-03-20 17:40:43 +00:00
Mrlinkwii
1d459d8fab
Gamedb: Remove VU rounding form 'Hitman - Contracts'
2022-03-20 15:30:00 +00:00
arcum42@gmail.com
33e0ac729e
Core: Remove memcmp_mmx.
2022-03-20 12:54:58 +00:00
Connor McLaughlin
268ecf42c3
Build: Remove 32bit configs from vsprops
2022-03-20 12:53:42 +00:00
refractionpcsx2
708281f00b
GS: Properly detect 16bit format on Texture Shuffle + Convert
2022-03-20 06:49:16 +00:00
RedDevilus
56b68a50e9
GameDB: Even more GS HW Fixes
...
Affects:
Ape Escape 3
Armored Core Last Raven
Berserk
Forever Kingdom
Front Mission 4 / 5
Need For Speed Underground 1 / 2
Kings Field 4 - The Ancient City
Test Drive Unlimited
Jak 2 / 3 / X
2022-03-20 05:57:18 +00:00
RedDevilus
e4048dc2dd
CI: Update labeler to expand WX
2022-03-20 04:50:29 +00:00
TheLastRar
5949c772d1
Qt: Fix bugs relating to per-game settings
2022-03-20 04:13:45 +00:00
RafaelTrepaUnCarballo
63998b64cc
fix comment format
2022-03-20 04:10:11 +00:00
RafaelTrepaUnCarballo
fbb3ea142a
Add files via upload
...
Added gshack (wild arms hack) for all releases of Wild Arms Alter Code F
2022-03-20 04:10:11 +00:00
Tyler Wilding
435f760b5d
GameDB: remove duplicate YAML keys
2022-03-20 04:03:03 +00:00
Tyler Wilding
f47129bd72
deps: update rapid-yaml to v0.4.1
2022-03-20 04:03:03 +00:00
Tyler Wilding
aa42acfe22
common: fix method name and clarify some behaviour
2022-03-20 04:03:03 +00:00
Tyler Wilding
ddfe6ac5c1
memcard: update ryml parsing for folder memory cards
...
also make the file handling safer
2022-03-20 04:03:03 +00:00
Tyler Wilding
624dff1b96
gamedb: move away from deprecated ryml::parse func
2022-03-20 04:03:03 +00:00
Tyler Wilding
8d498b564d
deps: update rapid-yaml to latest commit
...
has a bug fix that we hit in folder memory cards
2022-03-20 04:03:03 +00:00
Christian Kenny
26561261bc
Core: Remove unused code
2022-03-20 04:00:27 +00:00
Connor McLaughlin
44728be719
Misc: Fix incorrect printf of std::string_view
2022-03-20 04:00:13 +00:00
Tzerinas
678bb1218b
GameDB: Add fixes for Tak Games
...
SoftwareRendererFMVHack for Tak 1&2, Half-Pixel Offset (Texture) for Guardians of Gross.
2022-03-20 04:00:04 +00:00
RedDevilus
c496e80eac
PCSX2-GUI: Rename skipdraw and IDC for Partial Invalidation
...
Skipdraw and SkipDrawOffset isn't obvious to what it is. SkipDrawStart and SkipDrawEnd makes it obvious it's a range of values.
Also forgot to change the IDC for Disabling Partial Invalidation.
2022-03-20 03:59:38 +00:00
refractionpcsx2
269db188d0
Build: Remove 32bit from CMake.
2022-03-20 00:39:39 +00:00
refractionpcsx2
f5afbfd4f5
GS: Remove 32bit code from SW renderer
2022-03-20 00:39:39 +00:00
refractionpcsx2
ccd86a242c
EE/VU JIT: Remove 32bit code
2022-03-20 00:39:39 +00:00
refractionpcsx2
42a5cb7ad2
Build: Remove 32bit targets from VS solution
2022-03-20 00:39:39 +00:00
Tyler Wilding
6977323d88
ci: remove redundant words from job names
...
its always 64bit now!
2022-03-19 21:19:48 +00:00
Tyler Wilding
7b1d03d45a
ci: add link to previous release page in discord announcement
2022-03-19 21:19:48 +00:00
Tyler Wilding
8a4f1ef51a
ci: stop building 32-bit
...
At this point -- not cleaning up the solution files / etc, only our actions.
Until the 32bit code itself is removed, we should still have an easy way to flip these back on.
2022-03-19 21:19:48 +00:00
Mrlinkwii
9b50bb2e81
Gamedb: remove no longer needed comments
2022-03-19 15:56:06 +00:00
Connor McLaughlin
4f27d779a1
GS/DX11: Fix incorrect format check for compressed textures
2022-03-19 03:57:20 +00:00
RedDevilus
73c6353351
Qt: Partial Invalidation
...
Some missing strings from the renaming.
2022-03-18 23:47:21 +00:00
Immersion95
f571b66a43
GameDB: HW fixes for Mega Man/Rockman X7 + Clamping mode fix ( #5694 )
2022-03-18 20:53:48 +00:00
BuildTools
901664ba44
GameDB: Rename fastTextureInvalidation
...
Attempt 2 renames fastTextureInvalidation to disablePartialInvalidation for more consistency with the new GUI name.
2022-03-18 13:52:36 +00:00
Immersion95
02012b5491
GameDB: HW fixes for Rockman X8
...
SoftwareRendererFMVHack for the NTSC-J & NTSC-K version of Megaman X8
2022-03-18 10:24:58 +00:00
TellowKrinkle
4f57e40c91
GS:SW: Fix lod on x64
2022-03-18 03:59:51 -05:00
RedDevilus
832e536a9e
GameDB: Haunting Ground + 50 Cent and Level 5
...
Ranging from blurriness to font artifacts.
2022-03-18 08:44:33 +00:00
BuildTools
c2316ca5bc
GUI: Rename Fast Texture Invalidation
...
Renames Fast Texture Invalidation to Disable Partial Invalidation.
Update GraphicsSettingsWidget.ui
2022-03-18 02:11:12 +00:00
refractionpcsx2
3535edcfa1
GameDB: Add partial preloading to Stolen
2022-03-17 18:40:11 +00:00
KrossX
a4932ed0f1
GameDB: Add DMABusy fix to Shining Wind
2022-03-17 14:33:07 +00:00
seta-san
515d9040a1
GameDB: Add gsHWFixes for Tales of Symphonia
...
Co-Authored-By: RedDevilus <martensregis@gmail.com >
2022-03-17 09:16:20 +00:00
Connor McLaughlin
fe3a743814
ImGuiManager: Cap usage percents to 100%
2022-03-17 09:10:12 +00:00
Connor McLaughlin
8e08cd772b
PerformanceMetrics: Add GPU time
2022-03-17 09:10:12 +00:00
Connor McLaughlin
206f80c5f4
GS: Compute SW CPU per-thread not per-draw
2022-03-17 09:10:12 +00:00
RedDevilus
c6ce380042
GameDB: More GS HW Fixes
...
Some extra comments for Monster Lab and SSX Tricky.
New entries:
- Alter Echo
- Beyond Good and Evil
- Dragon Ball Z - Budokai Tenkaichi 2
- Fatal Frame 1 / 3
- Ghost in the Shell - Stand Alone Complex
- Global Defence Force
- Xenosaga 1 / 2 / 3
2022-03-17 08:57:58 +00:00
lightningterror
939d98d660
Qt: Allow skipdraw up to 10k max.
2022-03-17 02:44:14 +01:00
lightningterror
c9a3420f85
GS: Fix Wunused-variable warnings.
2022-03-17 00:50:28 +01:00
refractionpcsx2
9a1a399bac
GameDB: Add a bunch of hw fixes and upscaling fixes
2022-03-16 23:40:53 +00:00
RedDevilus
c8aac1dca9
GameDB: Ace Combat + Soul Calibur + Metal Gear Solid Series
...
Missing mipmap from the Europese Ace Combat Zero/4/5, Align Sprite for them and Round Sprite. Align Sprite for SoulCalibur series.
Metal Gear 2 substance gets round sprite for font and Metal Gear 3 Subsistence gets Special (Texture) for blurriness.
2022-03-16 22:38:39 +00:00
lightningterror
14c17916f5
GS-hw: Optimize blending equations based on alpha value.
...
It will allow us to use free sw blending without texture barriers.
Will be especially helpful for opengl/vulkan.
2022-03-16 15:17:00 +01:00
RedDevilus
7b0576d7cc
GameDB: Dog Island and COD Final Fronts ( #5671 )
2022-03-16 07:24:05 +00:00
Blackbird88
ecb118d5af
GameDB: Add gsHWFixes for GTA LCS/VCS ( #5662 )
...
Co authored by @Blackbird88
2022-03-15 20:22:19 +00:00
RedDevilus
efbf187b35
GameDB: Upscaling GS Batch 2
...
Adds second batch of upscaling fixes.
2022-03-15 20:21:15 +00:00
Tzerinas
2ea3feba90
GameDB: Add Upscaling Fixes to Onimusha 3
...
Adds Half-Pixel Offset: Special (Texture) and Round Sprite (Full) to Onimusha 3: Demon Siege
2022-03-15 20:19:06 +00:00
Tzerinas
f265257efb
GameDB: Add Software FMV to Grandia 2 and Xtreme
...
Adds the SoftwareRendererFMV hack to Grandia 2 and Xtreme. Also adjusted titles.
2022-03-15 20:18:43 +00:00
lightningterror
13cc0caed7
GS Debugger: Fix hw hacks behavior not properly disabling.
2022-03-15 15:46:24 +01:00
refractionpcsx2
2068240e1a
GS: Adjust Auto Flush to catch edge cases
...
Affected Beyond Good and Evil water
2022-03-15 10:15:21 +00:00
Tzerinas
7f5901f022
GameDB: GS HW renderer fixes for Tales of the Abyss
...
Description of Changes
Add Half-Pixel Offset: Special (Texture) to Tales of the Abyss.
2022-03-15 09:38:24 +00:00
Tokman5
a022de6225
GameDB: Add gsHWFixes for Shutokou Battle 01. ( #5659 )
...
Co-authored-by: Tokman5 <isozin_1210@yahoo.co.jp >
2022-03-15 08:12:52 +00:00
RedDevilus
f5570b7f40
GameDB: Rogue Galaxy
...
Adds half roundsprite to make upscaled HW more like software mode such as minimap while fighting.
2022-03-15 08:11:17 +00:00
RedDevilus
7e1c48694a
GameDB: Upscaling GS Batch 1
...
Fixes the lint and adds a bunch of upscaling fixes.
2022-03-15 00:54:38 +00:00
lightningterror
a546f61ea8
Qt: Fix Round sprite hack not applying.
2022-03-14 23:43:25 +01:00
PCSX2 Bot
7ecac10eee
PAD: Update to latest controller database.
2022-03-14 22:20:49 +01:00
Mrlinkwii
ee2e10e86b
GameDB: correct and update serials
2022-03-14 19:15:50 +00:00
RedDevilus
7752f44a90
GameDB: Documentation
...
Add values for GameDB, GUI options and the default to easier make GameDB changes
2022-03-14 19:14:40 +00:00
refractionpcsx2
e01fc3eb47
GS: Loosen requirement for half bottom
2022-03-14 19:14:26 +00:00
SaltyBet
910c8190e0
GameDB: Added missing variants of NAMCO games
2022-03-14 15:47:02 +00:00
SaltyBet
a62ccc0d69
GameDB: Auto GS HW renderer fixes for some NAMCO games
...
- Tekken 4
- Tekken 5
- Tekken Tag Tournament
2022-03-14 15:47:02 +00:00
Dreadmoth
4f47041108
GameDB: Metal Arms - Glitch in the System (PAL)
...
Force disable mVU Flag Hack to prevent SPS
2022-03-14 15:33:39 +00:00
Connor McLaughlin
16cfde0538
GS: Use single array for dump packets
2022-03-14 15:26:19 +00:00
Connor McLaughlin
6a15d46461
Qt: Improve boot filename autodetection
2022-03-14 15:26:19 +00:00
Connor McLaughlin
4331ae1925
VMManager: Support playing back GS dumps
2022-03-14 15:26:19 +00:00
Connor McLaughlin
4d85d916b7
GS: Move dump file loading to core
2022-03-14 15:26:19 +00:00
Connor McLaughlin
4f4b14dd4d
GameList: Add GetEntryByCRC()
2022-03-14 15:26:19 +00:00
Connor McLaughlin
444e650711
StringUtil: Add StartsWithNoCase/EndsWithNoCase
2022-03-14 15:26:19 +00:00
refractionpcsx2
c65ccaa153
GS-Config: Clear missing manual GS fixes
2022-03-14 11:08:39 +00:00
Connor McLaughlin
6b54db9b75
GS/VertexTrace: Fix min/max when last provoking vertex unsupported
...
This was causing incorrect min/max alpha values due to the index swap,
which caused the sides of text boxes in KH to disappear (because the
alpha test optimized to always failing).
Closes #5639 .
2022-03-14 08:47:32 +00:00
Mrlinkwii
3bab470db6
Docs : Add GS hardware fixes and MTVUSpeedHack
2022-03-13 18:33:37 +00:00
refractionpcsx2
adf01cb56a
GS-Build: Fix Dump Verticles for linux
2022-03-13 05:01:51 +00:00
refractionpcsx2
bbe3af7f61
GS-Debug: Dump verticles with draws
...
- Move context dumping to the top so we see it as the game set, not after we've messed with it.
Thanks to tadanokojin for these changes
2022-03-13 03:46:16 +00:00
refractionpcsx2
3e7d32c807
GameDB: Give slightly clearer message for GS Fix override
2022-03-13 03:18:44 +00:00
refractionpcsx2
76e25cb738
GameDB: Add mipmapping/trilinear for Hot Shots/Everybody's Golf games
2022-03-13 02:34:29 +00:00
refractionpcsx2
8f0dc34847
GS: Improvements to MTBA address calculation
2022-03-13 01:55:08 +00:00
RedDevilus
fc6ec2cc02
GameDB: Transformers Armada: Prelude to Energon
...
Adds missing VIFFIFO + force disabling MTVU for not getting black screen
2022-03-13 01:53:48 +00:00
refractionpcsx2
34b7b07ff8
GameDB: Added a whole host of auto GS HW renderer fixes
2022-03-13 01:53:15 +00:00
Connor McLaughlin
6c33b73cdd
GS: Make TC offset changable without recreating
2022-03-12 20:48:51 +00:00
Connor McLaughlin
1e86ba4120
GS: Append game serial/name to dump filename
2022-03-12 20:48:51 +00:00
Connor McLaughlin
89c79aa6c3
GSDump: Add embedded screenshot
2022-03-12 20:48:51 +00:00
Connor McLaughlin
4ed748fa30
GSDump: Add extensible header and serial
...
Serial is used to apply hw fixes.
2022-03-12 20:48:51 +00:00
Connor McLaughlin
5569e94f41
GS: Make setting change detection more fine grained
...
Avoids the slower full restart when it's not needed.
2022-03-12 20:48:51 +00:00
Connor McLaughlin
892eec79ed
Workflows: Fix lint-gamedb for gsHWFixes
2022-03-12 20:48:51 +00:00
Connor McLaughlin
b248b4a8af
GameDB: Add HW fixes for GTASA/GOW/GOW2
2022-03-12 20:48:51 +00:00
Connor McLaughlin
39fe467b64
GS: Purge CRCs of unused titles
2022-03-12 20:48:51 +00:00
Connor McLaughlin
1c301ec889
GS: Move point list palette to gamedb
2022-03-12 20:48:51 +00:00
Connor McLaughlin
de5690ddcb
GS: Move texture-inside-rt flag to gamedb
2022-03-12 20:48:51 +00:00
Connor McLaughlin
f376c8f7ae
GS: Remove second source of truth for HWMipmap
2022-03-12 20:48:51 +00:00
Connor McLaughlin
2e199d47a8
GS: Move automatic mipmapping override to gamedb
2022-03-12 20:48:51 +00:00
Connor McLaughlin
96269db93e
GameDatabase: Add ability to override GS fixes
2022-03-12 20:48:51 +00:00
Connor McLaughlin
d35db63d73
GS: Reference GSConfig instead of using theApp
...
Removes multiple sources of truth, enables overrides.
2022-03-12 20:48:51 +00:00
refractionpcsx2
9d003486c2
GS-hw: Attempt to improve half screen detection
2022-03-12 12:28:18 +00:00
refractionpcsx2
0c4b85980c
GS: Support local to local transfers that overwrite themselves
2022-03-12 12:27:43 +00:00
Connor McLaughlin
5961db6b9b
GS/Vulkan: Elide render pass restarts on depth buffer toggle
2022-03-12 12:22:51 +00:00
Connor McLaughlin
d0039c2920
Gif_Unit: Vectorize analyzeTag()
2022-03-12 12:10:32 +00:00
TellowKrinkle
5bdec2f532
x86emitter: Fix x64 8-bit rmw codegen
2022-03-11 12:59:57 +00:00
refractionpcsx2
fd758bb307
GameDB: Added MTVU disable to InstantVU off games
2022-03-11 10:25:15 +00:00
refractionpcsx2
a11d09ebdf
Git: Update GameDB Validation script
2022-03-11 10:25:15 +00:00
refractionpcsx2
d294064da6
GameDB: Disable MTVU on T-Bit games
2022-03-11 10:25:15 +00:00
refractionpcsx2
fd4a5acc40
MTVU: Try to make T-Bit more reliable.
...
Add MTVUSpeedHack option to GameDB so it can be forcefully disabled
2022-03-11 10:25:15 +00:00
refractionpcsx2
05a7a61257
GS/Autoflush: Handle different page widths/arrangements
2022-03-11 10:24:26 +00:00
refractionpcsx2
90a4a11d49
GS: Add Auto Flush for Z buffer draws
...
Adjust Burnout CRC hack
2022-03-11 10:24:26 +00:00
lightningterror
d9f914eb7c
GS-hw: Move the Ad to As equation swap when alpha is masked to Basic level and higher on gl/vk.
...
Safer this way, otherwise need to take in to account when accumulation, non recursive, and blend mix is enabled, or manually enable them on Minimum level.
Everything that we need is enabled on Basic level.
Change is done for clamp 1 only.
2022-03-09 23:24:44 +01:00
TheLastRar
134242973b
Config: Set a sane default value for HddSizeSectors
2022-03-09 10:07:54 +00:00
TheLastRar
92900d8dc8
Config: Fix manual subnet mask save/load
2022-03-09 10:07:54 +00:00
Ziemas
7a970e1d00
Filesystem: Properly convert stat return to bool.
...
Two of the overloads where wrong.
2022-03-09 09:33:51 +00:00
Connor McLaughlin
e8e0f355fc
GS/WX: Fix default adapter causing unnecessary GS restarts
2022-03-09 09:14:36 +00:00
Mrlinkwii
3202fd88d2
Gamedb: add VU clamping to 'DT Racer' and update MGS2 hack
2022-03-09 00:10:00 +00:00
RedDevilus
1c66c904ab
GameDB: Katamari games
...
Katamari games have become sensitive again to this hack. It's forcefully disabled for this PR to fix performance and other breaking issues.
2022-03-09 00:08:21 +00:00
lightningterror
784e090081
GS-hw: Improve how we handle blending when output is Cd.
...
Disable hw blending on Cd output,
Disable rgb write on Cd output.
2022-03-08 23:46:27 +01:00
Connor McLaughlin
2d08d3dc94
GL/Context: Drop GL string logging back to devbuilds
2022-03-08 10:39:50 +01:00
Connor McLaughlin
237b9754c6
Qt: Log graphics driver info on startup
2022-03-08 10:39:50 +01:00
Connor McLaughlin
74bbccdf59
Wx: Log graphics driver info on startup
2022-03-08 10:39:50 +01:00
Connor McLaughlin
062d625901
Vulkan/Context: Allow non-debug device when validation layers unavailable
2022-03-08 10:39:50 +01:00
Connor McLaughlin
3f30c2bda2
VulkanHostDisplay: Improve Vulkan version reporting
2022-03-08 10:39:50 +01:00
PCSX2 Bot
0702692746
PAD: Update to latest controller database.
2022-03-07 17:11:41 +01:00
dependabot[bot]
11a218b1aa
Bump actions/checkout from 2 to 3
...
Bumps [actions/checkout](https://github.com/actions/checkout ) from 2 to 3.
- [Release notes](https://github.com/actions/checkout/releases )
- [Changelog](https://github.com/actions/checkout/blob/main/CHANGELOG.md )
- [Commits](https://github.com/actions/checkout/compare/v2...v3 )
---
updated-dependencies:
- dependency-name: actions/checkout
dependency-type: direct:production
update-type: version-update:semver-major
...
Signed-off-by: dependabot[bot] <support@github.com >
2022-03-07 14:15:25 +01:00
Connor McLaughlin
f4acff1321
Qt: Fix incorrect dropdown value in game properties
2022-03-07 14:14:49 +01:00
Connor McLaughlin
a8ee746c39
Qt: Fix live changing game settings not applying
2022-03-07 14:14:49 +01:00
Connor McLaughlin
ddd5fc7bf3
VMManager: Fix brief unpause before shutdown
2022-03-07 14:14:04 +01:00
lightningterror
22dfe05287
GS-hw: Optimize blending when ALPHA.A is equal to ALPHA.B.
...
Set ALPHA A B to 0 (Cs), and ALPHA.C to 0 (As).
2022-03-07 14:13:19 +01:00
refractionpcsx2
fa78e1295a
GS: Handle Auto Flush across pages + scissor, add TEXFLUSH
...
Fixes Jak 3 shadows, partially fixes Beyond Good and Evil water, improves Auto Flush performance hugely (x3 in Jak 2 @ 3x Native)
2022-03-06 03:07:37 +00:00
refractionpcsx2
4a634ca154
GS: Fix compilation of GS SW Int Rasterizer
2022-03-05 16:55:54 +00:00
refractionpcsx2
bd1f5d0888
GS: Adjust Tekken 5 CRC hack for fire effect, fixes sun bleed.
...
Fixes #2766
2022-03-05 15:55:36 +00:00
Connor McLaughlin
2f028c5f40
Qt: Implement CTRL+C and confirm shutdown
2022-03-04 17:41:28 +00:00
Connor McLaughlin
56c8843406
Qt: Add log options to debug menu
2022-03-04 17:41:28 +00:00
Connor McLaughlin
37c4c596b5
Qt: Fix a few warnings on Linux
2022-03-04 17:41:28 +00:00
Connor McLaughlin
7b0bde4f1f
Qt: Move section/key in setting binder
...
It's passed in by value, so elide the copy.
2022-03-04 17:41:28 +00:00
Connor McLaughlin
5c5c7d64a8
Qt: Remove version check macros
...
Not needed anymore since we require Qt6 on all platforms.
2022-03-04 17:41:28 +00:00
lightningterror
565189d08c
GS-hw: Fix Wunused-variable warning in GSRendererHW.
2022-03-03 22:27:40 +01:00
lightningterror
682580e318
GS-hw: Fix Wsign-compare warnings in GSRendererNew.
2022-03-03 22:27:40 +01:00
lightningterror
74e3d6470a
GS-hw: Fix Wunused-but-set-variable warnings in GSTextureCache.
2022-03-03 22:27:40 +01:00
refractionpcsx2
b4e6a715fc
EE/JIT: Flush const on LDL/LDR instructions
2022-03-03 16:18:16 +00:00
Mrlinkwii
85f0d44997
Gamedb: add patch for Cars
2022-03-03 11:29:52 +00:00
TellowKrinkle
294855700d
GS:OGL: Don't memset C++ objects
2022-03-02 12:10:12 +00:00
TellowKrinkle
099ddfedc7
GS:Mac: Properly init vulkan on main thread
2022-03-02 12:02:15 +00:00
TellowKrinkle
d9e2bcef6d
GS:Mac: Nicer message send
2022-03-02 12:02:15 +00:00
TellowKrinkle
7a628f1a12
WX: Make texture dump location configurable
2022-03-02 11:58:44 +00:00
Mrlinkwii
75bc680934
GameDB: add 'VUSyncHack' to 'Tiger Woods PGA Tour 2002' and update documentation
2022-03-02 11:36:11 +00:00
Connor McLaughlin
0c98b5ff76
GS/TextureCache: Don't let hash cache memusage go negative
2022-03-01 17:34:59 +00:00
arcum42
11918e5846
Disable warnings on several third party libraries. ( #5519 )
2022-02-28 21:14:52 -08:00
refractionpcsx2
2c33bf8c6f
GUI/Qt: Update VU Sync option in Qt interface
2022-02-28 19:29:53 +00:00
refractionpcsx2
e833a67bb7
VU: Rework VUKickstart in to VUSync, swap behaviour
2022-02-28 19:29:53 +00:00
refractionpcsx2
6dc5087cbd
VU: Run sync ahead on small blocks
2022-02-28 19:29:53 +00:00
PCSX2 Bot
eabda670ac
PAD: Update to latest controller database.
2022-02-28 17:52:52 +01:00
Connor McLaughlin
845e7930d7
microVU: Move VU0 micro flag instance setup to program start
...
They're only used in micro mode, so no point updating them in a cop2
chain.
2022-02-28 15:07:15 +00:00
Connor McLaughlin
d20bfa240d
EE: Add COP2 flag hack
2022-02-28 15:07:15 +00:00
Connor McLaughlin
ba27a46ac6
GS/TextureCache: Don't count replacements in hash cache budget
...
Large replacement textures were causing the hash cache to disable
itself. There's plenty of other massive VRAM sinks in PCSX2 that we need
to consider before we can say we're managing VRAM well anyway.
2022-02-28 09:38:12 +00:00
Connor McLaughlin
866e5bd929
GS/TextureReplacements: Disable generated mipmaps on compressed textures
...
They should be provided in the file.
2022-02-28 09:38:12 +00:00
TellowKrinkle
1beb5517a7
Pad: Fix connection of macOS GameController framework controllers
2022-02-28 09:51:11 +01:00
TheLastRar
a12ad1f627
Config: Clang format Pcsx2Config
2022-02-28 09:44:14 +01:00
TheLastRar
c18be9dde7
Dependencies: Remove LibXml
2022-02-28 09:44:14 +01:00
TheLastRar
4eba400170
DEV9: Don't enforce MTA requirement
...
Also CoUninitialize() needs to be called for all successful calls to CoInitialize/Ex(), not just those that return S_OK
2022-02-28 09:44:14 +01:00
TheLastRar
dc376ab161
DEV9: Clang format net.cpp
2022-02-28 09:44:14 +01:00
TheLastRar
5ff49a78eb
Config: Add DEV9 options to global struct
...
Additionally switch to using std::string in various locations in DEV9
2022-02-28 09:44:14 +01:00
TheLastRar
6df50992c4
DEV9: Remove old settings/log directory functions
2022-02-28 09:44:14 +01:00
TheLastRar
5d2bcfaa38
DEV9: Fix off by one error on LBA range check
2022-02-28 09:44:14 +01:00
TheLastRar
990d7ad0f7
DEV9: Correct DEV9 include in Tap
2022-02-28 09:44:14 +01:00
TheLastRar
510283cd4d
DEV9: Rename DEV9's Config.h to DEV9Config.h
2022-02-28 09:44:14 +01:00
TheLastRar
dcc183179a
DEV9: Use fs namespace instead of ghc
2022-02-28 09:44:14 +01:00
TheLastRar
30bc9b04c5
DEV9: Use UTF8 strings on windows for AdapterEntry
2022-02-28 09:44:14 +01:00
dependabot[bot]
8aaeb1c7ce
Bump actions/setup-node from 2 to 3
...
Bumps [actions/setup-node](https://github.com/actions/setup-node ) from 2 to 3.
- [Release notes](https://github.com/actions/setup-node/releases )
- [Commits](https://github.com/actions/setup-node/compare/v2...v3 )
---
updated-dependencies:
- dependency-name: actions/setup-node
dependency-type: direct:production
update-type: version-update:semver-major
...
Signed-off-by: dependabot[bot] <support@github.com >
2022-02-28 09:25:18 +01:00
AKuHAK
1984c68516
PCSX2: Add ability to combine CLI options --elf or --irx with --gameargs
...
Exception: if full path to host: contains spaces, then arguments will be ignored. To avoid this you can use relative paths when possible.
2022-02-28 09:20:01 +01:00
refractionpcsx2
c81c89d6d9
GUI/Qt: Fix startup project for debugger
2022-02-28 07:34:52 +00:00
refractionpcsx2
9ce2405f3f
GUI/Qt: Fix loading ELF files from menu
2022-02-28 07:05:15 +00:00
refractionpcsx2
21fba45a3c
GameDB: Added patch for PowerDrome US
2022-02-27 15:22:42 +00:00
refractionpcsx2
a0bbdcefb3
GS: Ignore 24bit on DATE and Handle Reversed Color and Z
...
Clamp Framebuffer width to 1-32
2022-02-27 15:22:42 +00:00
lightningterror
753da789a0
GS-hw: Adjust DATE selection.
...
Remove fbmask check from DATE,
Enable DATE_BARRIER with one barrier when alpha isn't written and there is no alpha test.
2022-02-26 17:48:27 +01:00
lightningterror
cd5ce6e162
GH-workflows: Remove os mentions for auto pad db update.
...
Not needed anymore.
2022-02-24 14:52:41 +01:00
Connor McLaughlin
5a25cc171d
GS: Add texture dumping and replacement system
2022-02-24 10:18:49 +00:00
Connor McLaughlin
32dc68f103
GS: Support BC1/BC2/BC3/BC7 compressed texture formats
2022-02-24 10:18:49 +00:00
Connor McLaughlin
69a500d657
GS: Add Swap() to GSTexture
2022-02-24 10:18:49 +00:00
Connor McLaughlin
ed9f34de5f
Common/FileSystem: Add EnsureDirectoryExists()
2022-02-24 10:18:49 +00:00
iMineLink
d6f1291c0b
GS: skip no output draws.
2022-02-24 10:12:59 +00:00
iMineLink
01079f5162
GS: upscale regardless of PCRTC enabling.
2022-02-24 10:12:59 +00:00
RedDevilus
9b0dc287c1
PCSX2-GUI: Rename Interlacing to Deinterlacing
...
So to sketch what is an annoying issue is that this for years has been wrongly presented to users.
None Interlacing = Interlacing but if used with a no-interlacing patch it will look like progressive but PCSX2 or really the internal PS2 side only detects interlacing mode. Which blows my mind that the user wouldn't be wrong to assume that None Interlacing = Interlacing.
Weave = Interlacing method (saw-tooth)
Bob = Likely the sharpest but can do vertical bouncing.
Blending = A bit blurry but the most consistent and has no bouncing.
I didn't change the code just the visual presentation to the users.
Example in gif format: https://upload.wikimedia.org/wikipedia/de/1/1e/Interlaced_Animation.gif
2022-02-24 00:38:01 +00:00
lightningterror
bb92566781
GS-hw: Don't trigger no overlap check for DATE_BARRIER on d3d11.
...
d3d11 doesn't support DATE_BARRIER, it's better to let the Date one cases handle it as it will be more accurate.
2022-02-23 20:48:00 +01:00
Connor McLaughlin
17b1c664a8
GS: Add option to disable status indicators
...
Fast forward/pause icons.
2022-02-23 15:45:47 +00:00
Connor McLaughlin
2eaba084c7
GS/TextureCache: Fix target not getting invalidated in some cases
...
This would happen when there was a source from local memory with the
same pointer as the target.
Fixes sky getting messed up in the Jak 3 menu when the hash cache is
enabled.
2022-02-23 15:45:19 +00:00
arcum42@gmail.com
ff75ab73cc
Qt: Fix qt compilation on linux.
2022-02-22 19:23:51 +00:00
RedDevilus
3c54593456
Qt: Add themes
...
Ranging from ColorBlind themes to flashy to pastel. Based on the Fusion factory. 3 Light and 1 Dark extra themes (2 light and 2 dark themes on master) with enough variability and choice.
It's just a placeholder for when other factories are implemented and perhaps even viable for future community-based static or dynamic ones.
2022-02-22 16:13:09 +00:00
RedDevilus
39dfb2e606
Qt: Resize default headersize BIOS
...
Qt: Resize default headersize BIOS
The first column was too small and visually makes it harder to see what BIOS you have.
2022-02-22 16:13:09 +00:00
PCSX2 Bot
4e7ade8612
pad-windows/unix: Update to latest controller database.
2022-02-21 21:22:07 +01:00
seta-san
664013e7ad
Qt: Fix type on graphics panel ( #5553 )
2022-02-21 19:10:14 +00:00
Connor McLaughlin
9d51c64d92
GS: Support mipmaps in hash cache
2022-02-21 16:50:57 +01:00
Connor McLaughlin
ee82c7834d
GS: Auto-disable hash cache when it's too large
2022-02-21 16:50:57 +01:00
Connor McLaughlin
b389c6e103
GS: Only allocate valid page array when needed
2022-02-21 16:50:57 +01:00
Connor McLaughlin
b3a2d3c1e4
GS: Track hash cache memory usage
2022-02-21 16:50:57 +01:00
Connor McLaughlin
5d33af13ca
GS: Add full (hash cache) texture preloading option
2022-02-21 16:50:57 +01:00
Connor McLaughlin
6b2a851dec
GS/Vulkan: Fix uploading large (>64MB) textures
2022-02-21 16:50:57 +01:00
Connor McLaughlin
3b3072801c
GS/OpenGL: Fix uploading large (>16MB) textures
2022-02-21 16:50:57 +01:00
Connor McLaughlin
9ed33d4337
GS/HW: Fix mipmap level not updating on live config change
2022-02-21 16:50:57 +01:00
Mrlinkwii
728b3eb5db
Core: remove not needed logging
2022-02-21 10:46:29 +01:00
Connor McLaughlin
f73398ea84
GS/Vulkan: Fix warning when compiling RGBA8->RGB5A1 shader
...
Also gets rid of the program info log length check, since that's been
long removed in glslang.
2022-02-20 14:03:33 +00:00
lightningterror
2b646c2153
GS-hw: Disable dithering if blend mix is enabled.
...
It breaks stuff since we do a mix of hw/sw.
2022-02-20 02:31:03 +01:00
lightningterror
f83692c0df
GS-ogl: Remove GL_ARB_get_texture_sub_image.
...
Not used.
Also remove some not used commented out defines.
2022-02-19 18:08:05 +01:00
lightningterror
b8236b1b1c
GS-hw: Partially revert #5540
...
Allow to wrap on colclip.
For real tho, ideal solution is sw blend, doing any clamp/wrap is wrong on blend mix.
2022-02-19 00:38:13 +01:00
lightningterror
1a3d77b2c0
GS-hw: Fix d3d11 depth sample shader.
...
Also adjust some comments to match updated shader names.
2022-02-18 19:21:01 +01:00
lightningterror
816ee9e545
GS-hw: Prefer sw blend for clr_blend1_2 on ultra blending.
...
Opengl/Vulkan: Prefer sw blend over hw for clr_blend1_2 on ultra blending, doing hw is less accurate and will introduce rounding issues.
Direct3D11: Prefer sw blend over hw for clr_blend1_2 only when primitives don't overlap.
2022-02-18 19:06:49 +01:00
lightningterror
06766ddb98
GS-hw: Don't wrap on 16bit destination format for blend mix.
...
Helps Dog's Life blending, we shouldn't wrap as we do more blend math afterward which will be wrong if we wrapped before.
2022-02-18 19:00:54 +01:00
lightningterror
7151848406
GS-hw: Rename alpha_clamp to blend_mix.
2022-02-18 19:00:54 +01:00
Ziemas
45b5347092
SPU2: Don't cap pitch setting on register write.
...
While 0x3FFF is indeed the highest playable pitch I think that the
register is 16 bits wide and that the cap is enforced by the pitch
counter algorithm.
This fixes the air time ticking sound in Jak X.
2022-02-18 12:32:04 +00:00
Ty Lamontagne
5b6986c230
Core: Export recompiler offsets
2022-02-16 17:51:40 +00:00
Connor McLaughlin
de195d9b20
Qt: Add game summary and audio/memcard placeholders
2022-02-16 17:34:53 +01:00
Connor McLaughlin
b47552c08f
Qt: Add per-game settings UI
2022-02-16 17:34:53 +01:00
Mrlinkwii
48dabd3ca2
QT: Add icon for Hk BIOS.
2022-02-15 20:54:27 +01:00
lockhart
91ac0368e3
GameDB: Add Ratchet & Clank demo and Spider-Man 3 Fixes + several new entries as well as the removal of the virtual-on Ontario program fixes.
...
This commit fixes several entries from the GameIndex, removes the clamping fixes from Virtual On ontario program which wasn't needed, adds several rounding fixes to Ratchet 1 titles to fix the Hydrodisplacer Behaviour and adds several entries as well.
For Ratchet 1, After having done tests on actual hardware,
the results shows that even real hardware will behave badly on the retail version....
However, the demo does indeed have an issue, so let's fix that.
Also, this fixes an oversight made for Spiderman 3 in the past, now the proper fix is applied.
2022-02-15 12:58:27 +00:00
Connor McLaughlin
dfe4bc199f
GS/HW: Use integers for depth conversion shaders
...
Fixes z-fighting in reflections in DBZ BT3, maybe others?
2022-02-15 10:41:37 +01:00
PCSX2 Bot
1630404621
pad-windows/unix: Update to latest controller database.
2022-02-14 21:06:50 +01:00
Mrlinkwii
02c66491e8
Gamedb: add 'VUKickstartHack' to 'Jet Li - Rise to Honor'
2022-02-14 18:29:57 +00:00
refractionpcsx2
d4b1d9abe5
GS-hw: Increase 32->16bit conversion accuracy
...
Improves Dogs life (no longer goes completely black right away, but has decal problems)
Vastly improves texture quality in Spider-Man 3 when using Framebuffer Conversion to fix the textures
2022-02-14 14:50:21 +00:00
Ty Lamontagne
6ab77be8fc
COP2: Move COP2 timing messages to release builds.
2022-02-14 01:52:44 +00:00
RedDevilus
6cf518e7df
actions: Add windows category for SDL
...
Upcoming Qt will feature native support for multiple controllers + remapping for all relevant OSes. This makes the step a bit easier.
Rationale:
Windows has cleaner code (becoming just like OnePad) and no more DS4/DualSense/Switch Pro/... wrapper such as steam or DS4Windows (ryochan7) though will still work if you want it.
Linux will have OnePad legacy remapping.
Mac will have feature parity to some extent.
2022-02-14 01:50:57 +00:00
Mrlinkwii
8f1745bf44
Gamedb: add EETimingHack to 'Obscure 2' and patch to 'Snoopy Vs Red Baron'
2022-02-14 01:50:39 +00:00
lightningterror
38f1ae34ad
GS-hw: Prefer sw blend when one barrier is already enabled and prims don't overlap.
...
More accurate, speed will be the same.
2022-02-13 14:11:51 +01:00
refractionpcsx2
ad415945a6
GS-hw: Apply clamp/wrap when FBMask enabled
2022-02-11 19:33:38 +01:00
Frank Hartung
a44fe29b8d
CMake: add back HarfBuzz to fix build ( #5510 )
...
- pango relies on HarfBuzz & pulls in its headers
2022-02-10 17:56:19 -08:00
RedDevilus
c1d96fc876
CI: Label Qt into GUI/Qt
...
The label has recently been changed into GUI/Qt for more clarity that it touches upon a GUI toolkit just like WX. Also added the 3rdparty for the binary.
2022-02-10 21:04:28 +01:00
Florin9doi
65db50df5d
Qt: Add icon for Cn BIOS.
2022-02-10 21:02:55 +01:00
Blackbird88
f009d6f9e7
GameDB: Add missing Gran Turismo demos
2022-02-09 10:56:25 +00:00
Mrlinkwii
ed8bd18dfb
GameDB: disable mVUFlagHack for Maken Shao
2022-02-09 10:21:52 +00:00
PCSX2 Bot
af648334d1
pad-linux: Update to latest controller database.
2022-02-07 17:11:12 +01:00
987123879113
8f4ce02d05
GameDB: Update Bemani game titles and add new entries for Japanese DDR X and SuperNOVA2
2022-02-07 02:52:57 +00:00
C.W. Betts
9b7e87c043
Mark static functions in headers as static inline:
...
This quiets unused function warnings (-Wunused-function) which is on by default on Xcode.
2022-02-07 02:32:56 +00:00
C.W. Betts
cae8e6ae79
Change a couple of includes from angle brackets to quotes:
...
This makes Xcode happy, as it interprets angled brackets as system headers or headers inside of frameworks.
2022-02-07 02:32:56 +00:00
iMineLink
1a2272ad43
GS: partially revert "c1e5e45431863bc206686c49b8fb4fa2775be9a2".
...
overwrite the target pitch when an overlapping write is detected
with the write pitch itself.
fixes the broken splashscreen in This is Football 2002.
2022-02-07 02:17:19 +00:00
iMineLink
fede91a98b
GS: update target pitch on frame lookup.
...
fix Jurassic Park - Operation Genesis loading disk logo.
2022-02-07 01:42:54 +00:00
Connor McLaughlin
7e8c6fcc9d
Wx: Fix live vsync changes not applying
2022-02-07 01:42:40 +00:00
Connor McLaughlin
0ca3167595
Vulkan: Implement adaptive vsync (FIFO-relaxed)
2022-02-07 01:42:40 +00:00
Connor McLaughlin
c74cc9bc12
HostDisplay: Fix vsync getting lost on window changes
2022-02-07 01:42:40 +00:00
iMineLink
061fff6f17
cmake: copy resources in build folder.
2022-02-06 16:01:39 +00:00
lightningterror
2aaabdd2ea
GS-hw: Cleanup crc stuff.
...
Merge the following crc lists, gets rid of duplication since code is shared:
BurnoutDominator, BurnoutRevenge, BurnoutTakedown ->BurnoutGames
GetaWay, GetaWayBlackMonday ->GetaWayGames
GT3, GT4, GTConcept, TouristTrophy ->PolyphonyDigitalGames
Yakuza, Yakuza2 -> YakuzaGames
ValkyrieProfile2, StarOcean3, RadiataStories -> TriAceGames
Rename defines Dx_and_OGL to CRC_Partial, Dx_only to CRC_Full, Aggressive to CRC_Aggressive
2022-02-06 16:21:30 +01:00
lightningterror
2f06ed2af8
GS-hw-tc: Remove JackieChanAdv crc hack.
...
Game seems to work fine currently.
2022-02-06 15:45:49 +01:00
Florin9doi
52252de3a6
GameDB: Add missing NTSC-J games ( #5491 )
...
Co-authored-by: Florin9doi <Florin9doi@users.noreply.github.com >
2022-02-06 13:58:09 +00:00
Florin9doi
ff725980c3
Game DB: Add missing PAL games to GameIndex Correct AFL Football serial
...
PR #5490
Co-authored-by: Florin9doi <Florin9doi@users.noreply.github.com >
2022-02-06 13:57:12 +00:00
lightningterror
d6d420b1f7
QT: Add missing Texture Inside RT option.
2022-02-06 13:17:28 +01:00
TellowKrinkle
977e8a4c54
GS:HW: Fix scale of color → 8 bit converted textures
2022-02-06 05:04:56 +00:00
iMineLink
b8188a7954
GS: remove bw equality check in tex in rt.
...
fixes jak mipmapping.
2022-02-06 04:53:09 +00:00
refractionpcsx2
8ac57db117
GS: Don't process CLUT load condition on invalid PSM
2022-02-05 15:13:48 +00:00
RedDevilus
5cc66e4d36
Qt: Resize Windows + Change Framerate Presets + Lower OSD time
...
The main window will now correctly display the full Toolbar. Interface Settings will not go out of bounds. The OSD message for cheats and patches has been changed and the overall timing of the static (not dynamic) OSD messages are now 5 seconds instead of 10 seconds which is pretty long. Tested on 1920 x 1080 + 2560 x 1080 on 125% and 150% DPI scaling.
2022-02-05 14:09:34 +00:00
Connor McLaughlin
d9d2022096
InputManager: Missing motor bindings are not errors
2022-02-05 14:09:11 +00:00
Connor McLaughlin
1ea38b1981
Qt: Fix current tab resetting when switching renderers
2022-02-05 14:09:11 +00:00
Connor McLaughlin
d63a36216f
Qt: Fix default values for software mipmap/AA1
2022-02-05 14:09:11 +00:00
s-andro
9ac935ed94
CRC: Gran Turismo 4 [PlayStation 2 Racing Pack]
2022-02-05 09:01:41 +01:00
s-andro
02bb2b7477
GameDB: Gran Turismo 4 [PlayStation 2 Racing Pack]
2022-02-05 09:01:41 +01:00
TheLastRar
9cfce59547
DEV9: Check for null ifa_addr in PCAPGetIfAdapter
2022-02-05 00:51:50 +00:00
lightningterror
99f0d5c685
GS-hw: Properly enable/disable each channel based on fbmask, adjust fbmask detection when to do blending for 16bit/24bit.
...
Optimization.
2022-02-04 23:28:24 +01:00
lightningterror
f84cb1c9cc
GS-hw: Optimize fbmask on 16bit format.
...
Set fbmask to 0 if unused bits are the ones enabling it, they aren't used anyway.
2022-02-04 19:27:08 +01:00
lightningterror
ae4733c59d
GS-hw: Purge LordOfTheRingsThirdAge crc hack.
...
Shadows are now rendered correctly on all renderers.
2022-02-04 18:53:28 +01:00
Connor McLaughlin
2629c92a00
GS/Vulkan: Fix HDR resolve to cleared target
...
Fixes shadows in LOTR: Third Age.
2022-02-04 18:32:53 +01:00
Ty Lamontagne
4ccb922d1a
Debugger: Make memory search size depend on platform
2022-02-04 16:52:27 +00:00
Ty Lamontagne
8113e9a168
Debugger: Fix memory search drawing and sizing
...
Now it should be sized a little better
A little funky on dpis greater than 100%
(sorry wx is not easy to work with)
2022-02-04 16:52:27 +00:00
Ty Lamontagne
a632f3c5cb
Core: Lighten IOP breakpoint load
...
standardizeBreakpintAddress calls on the IOP just return the address unmodified. Considering this is called at least once every load / store instruction when there is an IOP OR EE memcheck enabled, it's pretty hot.
2022-02-04 16:52:27 +00:00
Tokman5
e64e2f2c4e
Debugger: add register name pattern
2022-02-04 15:34:46 +00:00
RedDevilus
f6d49eb5b9
Qt: More sizing + improve hotkeys code
...
There were other sizing issues with region and CRC that are now have better width. Taking the liberty to organise the hotkeys as it is laid on the GUI-level + adding missing hotkeys. There is still much work to be done.
2022-02-04 02:26:01 +00:00
lightningterror
ee4f498a13
GS-hw: Re add alpha c check for clr_blend1_2.
...
Removed it by accident, nobody saw nothing.
2022-02-03 23:37:01 +01:00
lightningterror
3bdb1f8550
GS-hw: No PABE for hw clr_blend1_2 optimization.
...
Will require sw blend.
2022-02-03 23:34:59 +01:00
RedDevilus
971f060029
Qt: Fix type table sizing + spaces
...
Type table in the main window was not wide enough. Also adding spaces in some strings and removing some redundant spaces in others.
2022-02-03 15:22:08 +00:00
Connor McLaughlin
2684fd6b62
GS: Add depth copy convert shader
2022-02-03 15:20:35 +00:00
lightningterror
6085c5bf01
GS-hw: Enable Ad to As blend swap when it detects barrier(fbmask) on d3d11..
...
Allow to run it on basic level, fb is already read so there is no extra cost and is more accurate.
2022-02-03 10:16:16 +01:00
lightningterror
550f0d9936
GS-hw: Cleanup some stuff from clr3 blend.
2022-02-03 01:11:08 +01:00
lightningterror
9c00554118
GS-hw: Allow to run clr_blend1 and clr_blend2 over sw blending.
...
As or F case only, no Ad.
Allow condition to run when there are no texture barriers (gl/vk),
or copying the fb (d3d11).
Run when colclamp is 1 as hw blend will clamp value to 0-1.
Check for texture barriers, don't run if any is enabled.
2022-02-03 01:11:08 +01:00
lightningterror
ec7e8989a6
GS-hw: Move the sw blend for BLEND_C_CLR3 to High level and upper.
...
Reading the frame buffer is slow, let's allow hw blend to run, can partially handle it.
2022-02-03 01:11:08 +01:00
lightningterror
3ca4272230
GS-hw: Implement hw, hw/sw, sw blending on Ad when alpha write is masked.
...
Idea is to replace Ad with As when alpha write is masked,
then expand/let blend mix, accumulation blend non recursive blend or hw clr blend to
do the blending with Ad swapped as As.
We are doing this to try to bring some originally higher blending modes to lower levels
where we can do the draws with less texture barriers instead (gl/vk),
as for d3d11 this allows to run blending on the draws since previously the cases weren't handled properly,
it will be slower on d3d11 since we will be reading the frame buffer but it's better than nothing.
D3D11: It is enabled on Medium blending or higher, if draw is fbmask then it will enable
it on basic blending too.
OpenGL/Vulkan:
It is enabled based on the previous blending modes:
accumulation blend -> either minimum or basic level, depending on colclamp.
non recursive blend -> either minimum or basic level, depending on colclamp.
blend mix -> basic and higher level.
hw clr blend -> minimum and higher level.
All:
Prefer full sw blend when primitives don't overlap, sw fbmask or full barrier is used, it is more accurate.
2022-02-03 01:11:08 +01:00
lightningterror
ae14afd5f7
GS-hw: Combine BLEND_C_CLR2_AF and BLEND_C_CLR3_AS in one shader bit.
...
Free a shader bit.
2022-02-03 01:11:08 +01:00
RedDevilus
3d40b23496
GameDB: Beatmania entries
...
Adding missing entries so that Ziemas can be happy.
2022-02-02 23:52:59 +00:00
TellowKrinkle
88c0c41a70
CMake: Use relative paths for package mode
...
Allows relocating install prefix without recompiling
2022-02-02 17:09:48 -06:00
TellowKrinkle
176917caf4
CMake: Require gettext for translations on macOS
...
MacOS uses modified po files, which means it can't use the precompiled mos
2022-02-02 17:09:48 -06:00
TellowKrinkle
e2e8fdafb1
CMake: Make translation macro a function
...
Macros can set variables in the parent scope but we don't need that here
2022-02-02 17:09:48 -06:00
TellowKrinkle
aad8b09d81
CMake: Remove all argument option from translations macro
...
There's no reason you wouldn't want it
2022-02-02 17:09:48 -06:00
TellowKrinkle
90e3d9e460
CMake: Move translation file processing to main pcsx2 directory
...
Reduces workarounds for cmake dumbness
2022-02-02 17:09:48 -06:00
TellowKrinkle
baf9e4a9af
CMake: Properly use MACOSX_PACKAGE_LOCATION for translations on macOS
...
Translations are now properly tracked by CMake and will be regenerated if you delete them
2022-02-02 17:09:48 -06:00
TellowKrinkle
1b453d0436
GUI: Move translations to resources directory
...
Also fixes finding translations in package mode builds
2022-02-02 17:09:48 -06:00
TellowKrinkle
49b1a496b1
GS: Fix OSD scaling on hidpi displays
2022-02-02 16:29:19 -06:00
TellowKrinkle
50afd83bc6
GUI: Fix scale factor on macOS
2022-02-02 16:29:19 -06:00
TellowKrinkle
85934dcbe2
GS: Track DPI change events
2022-02-02 16:29:19 -06:00
Connor McLaughlin
095ff20e2b
GS/DX11: Fix binding depth as tex + fbmask
2022-02-02 20:05:54 +01:00
Connor McLaughlin
3a91ed2571
Vulkan/Context: Remove unused memory type functions
...
VulkanMemoryAllocator takes care of this.
2022-02-02 17:39:53 +00:00
Connor McLaughlin
20c534fc46
Vulkan/Context: Fix incorrect app name/version
2022-02-02 17:39:53 +00:00
Connor McLaughlin
0c0bd8be98
GS/Vulkan: Use fence counter for upload cmdbuffer selection
...
Readbacks don't increment the frame number, but submit the cmdbuffer.
Fixes incorrectly rendered status bar in Devil May Cry.
2022-02-02 17:39:53 +00:00
RedDevilus
ead6f9f4cd
CI: Automatically label Qt
...
This will label PRs that touches on Qt-related files.
2022-02-02 17:33:41 +00:00
Connor McLaughlin
2328d9e107
ImGui/Vulkan: Don't leak font image/memory on reupload
2022-02-02 11:50:34 +00:00
Connor McLaughlin
87aa8333a8
ImGuiManager: Fix double init of font texture
2022-02-02 11:50:34 +00:00
Connor McLaughlin
f1de985304
GS: Reset/restore API state when changing OSD scale
...
Closes https://github.com/PCSX2/pcsx2/issues/5451
2022-02-02 11:50:34 +00:00
TellowKrinkle
5d3cbf8d1a
GS: ReadAndExpandBlock4H_32 improvements
2022-02-02 09:34:30 +00:00
TellowKrinkle
c24ed8d47b
GS: Use smartblend on WriteColumn32
2022-02-02 09:34:30 +00:00
TellowKrinkle
cbf4a83b3f
GS: Minor Zen optimizations
2022-02-02 09:34:30 +00:00
TellowKrinkle
a6887715c7
GS: Faster palette lookup for AVX2 platforms with slow VPGATHERDD
2022-02-02 09:34:30 +00:00
TellowKrinkle
e2169bc1da
GS: Consolidate repeated BlockH code
2022-02-02 09:34:30 +00:00
TellowKrinkle
89f3b46a9e
GS: AVX2 ReadBlock4P
2022-02-02 09:34:30 +00:00
TellowKrinkle
d64e838b6d
GS: AVX2 WriteBlock functions
2022-02-02 09:34:30 +00:00
TellowKrinkle
263e495561
GS: Make xmm → ymm zext/sext functions take GSVector4i
...
Removes the need for casts everywhere
Also renames them to remove the `c`, the fact that they take a GSVector4i should make it clear
2022-02-02 09:34:30 +00:00
TellowKrinkle
127433628d
GS: AVX2 ReadAndExpandBlock4(HH|HL)_32
2022-02-02 09:34:30 +00:00
TellowKrinkle
29e8da0944
GS: pshufb-based ReadAndExpandBlock4(HH|HL)_32
2022-02-02 09:34:30 +00:00
TellowKrinkle
a2992c86e6
GS: AVX2 ReadAndExpandBlock8[H]_32
2022-02-02 09:34:30 +00:00
TellowKrinkle
1cc796b1a7
GS: AVX2 ReadAndExpandBlock4_32
2022-02-02 09:34:30 +00:00
TellowKrinkle
679cc7af38
GS: pshufb-based ReadAndExpandBlock4_32
2022-02-02 09:34:30 +00:00
TellowKrinkle
c4b3239e33
GS: Improved ReadColumn4
2022-02-02 09:34:30 +00:00
TellowKrinkle
4139da82b9
GS: Remove special casing alignment on AVX+
...
Extra code, unneeded as AVX+ has fast unaligned loads
2022-02-02 09:34:30 +00:00
TellowKrinkle
bdc7dc2cd8
GS: ReadColumn8 AVX2 path
2022-02-02 09:34:30 +00:00
TellowKrinkle
244a4da28a
GS: ReadBlock16 performance improvements
2022-02-02 09:34:30 +00:00
TellowKrinkle
e7e0dbd29a
GS: Drop SSE3 ReadColumn16
...
It was no faster than the SSE2 one and requires loading an extra shuffle vector
2022-02-02 09:34:30 +00:00
TellowKrinkle
1f6b2e629b
GS: Use broadcast loads on AVX2
...
Broadcast loads are free on AVX2 processors, might as well use them
2022-02-02 09:34:30 +00:00
Connor McLaughlin
793ba944d6
GS/Vulkan: Prefer coherent for upload and cached for download buffers
2022-02-02 00:30:56 +00:00
Connor McLaughlin
438480517b
GS/Vulkan: Prevent GS state overriding present viewport/scissor
2022-02-02 00:30:56 +00:00
Connor McLaughlin
e3b4d13c47
HostDisplay: Remove levels/layers from HostDisplayTexture
...
Wasn't implemented for updates, and we're not going to use it any time
soon.
2022-02-02 00:30:56 +00:00
Connor McLaughlin
3caebb31ae
Qt: Add save state loading/loaded/saved events
2022-02-02 00:23:49 +00:00
Connor McLaughlin
8b9eee4961
Qt: Add QtUtils::StringViewToQString()
2022-02-02 00:23:49 +00:00
Mrlinkwii
280f5adb22
Readme: add note about Vulkan drivers
2022-02-02 00:22:06 +00:00
iMineLink
16cfcad0bf
GS: fully support target rescaling in TC, take 2.
2022-02-02 00:21:48 +00:00
Tyler Wilding
51431d22ba
memcard: fix YAML emitting bugs
2022-02-02 00:21:07 +00:00
Tyler Wilding
ef3bc9202b
memcard: don't fail on bad yaml, but this isn't the underlying issue...
2022-02-02 00:21:07 +00:00
refractionpcsx2
cdae169922
GS: Add Point Pallete SW Render for 120-en no Haru
...
Fixes #5211
2022-02-02 00:14:41 +00:00
RedDevilus
c45a7a2ef6
GameDB: Urban Reign
...
EE cyclerate +1 will fix the issue but a compromise on default is to enable EE-Timing-hack. Ee cyclerate +1 can be combined with or without EETiming.
2022-02-01 23:02:58 +00:00
Mrlinkwii
ddf16b71c2
GameDB: add eerounding to 'Neopets - The Darkest Faerie'
2022-02-01 22:59:00 +00:00
Connor McLaughlin
d29f843525
GS/HW: Don't disable depth testing for channel shuffle
...
Mercenaries needs it. But we can skip it when z testing is off.
2022-02-01 12:40:40 +01:00
Connor McLaughlin
8ce8ac4404
GS/Vulkan: Handle case where DS == Texture
...
Technically we can handle this as another feedback loop, but in my
opinion it's not worth it, since there's only two games I've seen which
do this - Ico and Mercenaries.
2022-02-01 12:40:40 +01:00
TellowKrinkle
b55e59e665
GS: Fix region repeat bounds checking for zero crossings
2022-02-01 02:58:09 -06:00
TellowKrinkle
598a3b5d7b
GS:HW: Avoid REGION_REPEAT when possible
...
We don't support upscaling for it right now
2022-02-01 01:24:35 +00:00
TellowKrinkle
8c16e3231e
GS:HW: Add a few clamp mode optimizations
2022-02-01 01:24:35 +00:00
TellowKrinkle
eca5eced63
GS:HW: Handle coordinate wrapping on target-sized sources
2022-02-01 01:24:35 +00:00
TellowKrinkle
e87d8da1fb
GS:TC: Track whether or not textures use their clamp modes
2022-02-01 01:24:35 +00:00
TellowKrinkle
f5fba1cbd1
GS: Add BitScanReverse polyfill
2022-02-01 01:24:35 +00:00
TellowKrinkle
06b4c3faab
GS: Fix minmax of REGION_REPEAT
2022-02-01 01:24:35 +00:00
TellowKrinkle
6d0b9b3747
GS:HW: Don't scale rt when converting to texture
...
Scale texture coordinates instead
2022-02-01 01:24:35 +00:00
TellowKrinkle
92f2cef4d1
GS:HW: Default rt size to 0
2022-02-01 01:24:35 +00:00
lightningterror
5fdfbd470b
Revert GS-hw: Exclude triangles from no prim overlap fb read on dx11.
...
Issue fixed in #5422
2022-01-31 19:13:45 +01:00
Connor McLaughlin
75b5f70196
CI: Build Qt binaries
2022-01-31 16:46:23 +00:00
PCSX2 Bot
b68be77865
pad-linux: Update to latest controller database.
2022-01-31 17:11:37 +01:00
refractionpcsx2
105aab0345
QT-SDL: Fix SDL Input compilation
2022-01-31 14:29:03 +00:00
Connor McLaughlin
9c3270a2de
InputManager/SDL: Drop version checks
...
They're not needed since we're always using the latest SDL.
2022-01-31 14:21:38 +00:00
Connor McLaughlin
5c33e9666a
Qt: Enable SDL2 input source for Qt
2022-01-31 14:21:38 +00:00
Connor McLaughlin
aeb9403b67
3rdparty: Add SDL2
2022-01-31 14:21:38 +00:00
Connor McLaughlin
50735567c9
Qt: Fix crash when disconnecting controller which isn't last in list
2022-01-31 13:56:28 +00:00
Connor McLaughlin
0e83c992c3
InputManager/XInput: Fix inverted/incorrect axes
2022-01-31 13:56:28 +00:00
Connor McLaughlin
dac7106df8
Qt: Make input binding dialog match widget
2022-01-31 13:56:28 +00:00
refractionpcsx2
11b467e455
QT: Remove 32bit build targets (which don't exist)
...
Use a separate environment varible for our QT folder to save conflicts
2022-01-31 12:40:25 +00:00
TellowKrinkle
7cc2437ef7
Core: Enable GS Debugger with DevMode flag
2022-01-31 12:54:57 +01:00
TellowKrinkle
8d4ffc0713
GSDumpGUI: Add framelimiter
2022-01-31 12:54:57 +01:00
TellowKrinkle
5ec5fb17ca
GSDumpGUI: .gs.xz support
2022-01-31 12:54:57 +01:00
TellowKrinkle
234d643dd3
GSDumpGUI: Parse all the packets in a transfer
2022-01-31 12:54:57 +01:00
TellowKrinkle
7288a1fcb2
GSDumpGUI: Don't expand everything by default
2022-01-31 12:54:57 +01:00
TellowKrinkle
b8b23cd359
GSDumpGUI: Show packet data in main entry
2022-01-31 12:54:57 +01:00
TellowKrinkle
c05eaa9382
GSDumpGUI: Make window resizable
2022-01-31 12:54:57 +01:00
TellowKrinkle
6d14bda7b0
GSDumpGUI: Format floats with %g
2022-01-31 12:54:57 +01:00
TellowKrinkle
e2fd951ff3
GSDumpGUI: Cleanup
2022-01-31 12:54:57 +01:00
Mrlinkwii
bf598d5fe9
GameDB: add 'EETimingHack' to 'Indiana Jones and the Emperor's Tomb'
2022-01-31 10:42:55 +00:00
iMineLink
32f420dbe5
GS: fix overlap check in hw tc.
...
Textures can span a single block indeed.
Fixes Jak 3 desert rendering.
2022-01-31 09:39:54 +00:00
TellowKrinkle
6d0e35ddcb
CMake: Prevent people from doing in-tree builds
...
Can create weird messes with include directories
2022-01-30 20:07:34 -06:00
dependabot[bot]
f9f4557841
Bump node-fetch in /.github/workflows/scripts/releases/announce-release
...
Bumps [node-fetch](https://github.com/node-fetch/node-fetch ) from 2.6.5 to 2.6.7.
- [Release notes](https://github.com/node-fetch/node-fetch/releases )
- [Commits](https://github.com/node-fetch/node-fetch/compare/v2.6.5...v2.6.7 )
---
updated-dependencies:
- dependency-name: node-fetch
dependency-type: indirect
...
Signed-off-by: dependabot[bot] <support@github.com >
2022-01-30 19:06:25 +01:00
dependabot[bot]
d441cdba71
Bump node-fetch
...
Bumps [node-fetch](https://github.com/node-fetch/node-fetch ) from 2.6.5 to 2.6.7.
- [Release notes](https://github.com/node-fetch/node-fetch/releases )
- [Commits](https://github.com/node-fetch/node-fetch/compare/v2.6.5...v2.6.7 )
---
updated-dependencies:
- dependency-name: node-fetch
dependency-type: indirect
...
Signed-off-by: dependabot[bot] <support@github.com >
2022-01-30 19:06:11 +01:00
dependabot[bot]
9f24fb618f
Bump node-fetch
...
Bumps [node-fetch](https://github.com/node-fetch/node-fetch ) from 2.6.5 to 2.6.7.
- [Release notes](https://github.com/node-fetch/node-fetch/releases )
- [Commits](https://github.com/node-fetch/node-fetch/compare/v2.6.5...v2.6.7 )
---
updated-dependencies:
- dependency-name: node-fetch
dependency-type: indirect
...
Signed-off-by: dependabot[bot] <support@github.com >
2022-01-30 19:05:39 +01:00
refractionpcsx2
9d43641765
Build-QT: Fix error in VS Project
2022-01-30 15:27:20 +00:00
Connor McLaughlin
93f9ae8a31
Qt: Add work in progress interface
2022-01-30 14:29:18 +00:00
Connor McLaughlin
c2ca0852d9
Build: Add pcsx2core variant for Qt
2022-01-30 14:29:18 +00:00
Connor McLaughlin
8bedfc257f
Common: Don't define __i386__ on Windows
...
It breaks Qt.
2022-01-30 14:29:18 +00:00
Connor McLaughlin
b709810079
PAD/Host: Add default settings
2022-01-30 14:29:18 +00:00
Connor McLaughlin
d4721d50f7
VMManager: Permit setting reload without active VM
2022-01-30 14:29:18 +00:00
Connor McLaughlin
14b54e554e
InputManager: Add device/motor enumeration, connect callbacks
2022-01-30 14:29:18 +00:00
Connor McLaughlin
7555091d56
InputManager: Add UpdateSettings() to sources
2022-01-30 14:29:18 +00:00
Connor McLaughlin
dbc176fe25
GS/DX11: Don't bind 16 SRVs every draw
...
That's just silly.
2022-01-30 14:17:12 +00:00
Connor McLaughlin
0a45385d48
GS/DX11: Only copy draw area when sampling RT/depth
...
Should save a decent chunk of VRAM bandwidth outside of channel
shuffles.
2022-01-30 14:17:12 +00:00
Connor McLaughlin
f33ee27f56
GS: Get rid of extra binding for channel shuffle
...
Having this binding was redundant, as there's no "normal" texture
sampled when we're doing a channel shuffle, and it caused issues in
Vulkan when the render target or depth buffer the source.
Also fixes the Urban Chaos HLE shader.
Fixes validation errors in GT4, NFS: Carbon, Urban Chaos, probably
others too.
2022-01-30 14:17:12 +00:00
tellowkrinkle
5444b575f3
GS: Prefer one-frame-old textures
2022-01-28 18:17:31 -06:00
iMineLink
6361cd8268
GS: add TextureInsideRt flag to selected games.
2022-01-29 00:03:10 +00:00
iMineLink
0055fcf489
GS: add tex in rt hw hack in GUI.
2022-01-29 00:03:10 +00:00
iMineLink
b7899d0c8c
GS-hw, TC: search tex in wrapping RT.
...
Improves Beyond Good & Evil shadow.
2022-01-29 00:03:10 +00:00
iMineLink
c1e5e45431
GS-hw, TC: search tex in rt in dirty targets.
...
Also move any target BW update from InvalidateVideoMem to LookupTarget.
Fixes Indiana Jones map rendering in cutscenes.
2022-01-29 00:03:10 +00:00
iMineLink
44d0966892
GS: improve GSDirtyRect psm conv., add bw field.
2022-01-29 00:03:10 +00:00
iMineLink
be0932f538
GS-hw, TC: add some const modifiers.
2022-01-29 00:03:10 +00:00
iMineLink
6cfa740f90
GS-hw: reset RT size on reset.
2022-01-29 00:03:10 +00:00
iMineLink
1bd8ec786b
GS-hw, TC: log InvalidateLocalMem calls.
2022-01-29 00:03:10 +00:00
iMineLink
9a276d7289
GS-hw, TC: invalidate targets from LRU to MRU.
2022-01-29 00:03:10 +00:00
iMineLink
ac63d41daf
GS-hw: lookup source before target.
...
- this avoids the currently used target to
become the MRU in its cache and correctly keeps
the target used by the previous draw as the MRU
during the lookup source call.
2022-01-29 00:03:10 +00:00
iMineLink
bd0a8a642b
GS-hw, TC: log LookupSource calls.
2022-01-29 00:03:10 +00:00
iMineLink
3e9b38044f
GS-hw, TC: improve tex in rt.
2022-01-29 00:03:10 +00:00
lightningterror
d8ca9b5f39
GS-hw: Replace depth +bilinear assert with log, also do some cost, fix some logs.
...
Assert was annoying when debugging, being hit too often.
2022-01-27 19:57:29 +01:00
lightningterror
e9f8e5eebd
GS-hw: Properly disable skipdraw when userhacks are disabled.
2022-01-27 18:55:46 +01:00
lightningterror
bf2613ee49
GS-hw: Adjust how clr_blend is handled based on blend level on d3d11.
...
Blend level High and lower: Prefer clr_blend.
Blend level Full, prefer clr_blend when ALPHA.C != 1, otherwise sw when primitives don't overlap.
Blend level Ultra, remains the same but we can probably prefer clr_blend when alpha again is As or F, let's play it safe and leave it as it is for now.
2022-01-27 12:09:35 +01:00
lightningterror
3b691da8d1
GS-hw: Implement alternative hw blending for Cs*Ad, Cs*Ad + Cd, Cd - Cs*Ad.
...
Alpha destination value is wrong so let us try to compensate.
Multiply Cs by (255/128) in shader.
Will work best if Cs is 0.5 or less, if it's higher than 0.5 then the closer to 1 the less accurate it gets.
Ofc it is best to use sw blending but it will help if sw blending is not present/selected for specific draw, will help d3d11 quite more.
2022-01-27 12:09:35 +01:00
Ty Lamontagne
4955a4ef98
GS-wx: Add extra check for shader options when VK is selected
2022-01-27 08:46:48 +01:00
lightningterror
ca55d86187
GS-hw: Exclude triangles from no prim overlap fb read on dx11.
...
Fixes mgs3 regression on ultra blending.
2022-01-25 21:34:35 +01:00
refractionpcsx2
5974856924
GS: Adjust auto interlace mode with scanmask(frame)
2022-01-25 00:18:01 +00:00
Mrlinkwii
bdb7c65ab0
Gamedb: remove EETimingHack from 'Paris-Dakar 2'
2022-01-24 21:19:03 +00:00
Florin9doi
45ba8690a9
USB: CaptureEye/OV511p webcam emulation
2022-01-24 21:06:03 +00:00
refractionpcsx2
7054190832
Revert "GS: fully support target rescaling in TC."
...
This reverts commit 2a2564cf45 .
2022-01-24 21:02:10 +00:00
PCSX2 Bot
dbd997b551
pad-linux: Update to latest controller database.
2022-01-24 17:45:11 +01:00
refractionpcsx2
369bda13f8
GS: Only autoflush on draws of same format
...
Move overlap check to State
2022-01-24 12:00:37 +00:00
lightningterror
c9216e5625
GS-hw: Remove useless shader line from CLR As/Af case.
2022-01-24 11:42:54 +01:00
lightningterror
93af9656d0
GS-hw: Fix clr 1 case shader.
...
Forgot to rename.
2022-01-24 11:11:38 +01:00
refractionpcsx2
bcade5bb9d
mVU: Clean up branch chain handling
2022-01-23 20:31:08 +00:00
refractionpcsx2
59ab303c5c
mVU: Rework multiple branch chaining
2022-01-23 20:31:08 +00:00
lightningterror
4ab9d1a493
GS-hw: Implement alternative hw blending for Cd*As, Cd*F.
...
Do hw blend for Cd*As, Cd*F, expand the clear color blend method as it is almost the same.
Most helpful for dx11 ofc, for gl/vulkan will help with rendering on lower
levels of blending without needing a barrier.
2022-01-23 20:59:35 +01:00
refractionpcsx2
f1576eeb32
GameDB: Patch for Midnight Club 2 T-Bit
2022-01-23 18:35:30 +00:00
iMineLink
1f851887d9
GS: fix Majokko A-La-Mode 2 palette rendering.
2022-01-23 17:56:46 +00:00
iMineLink
2a2564cf45
GS: fully support target rescaling in TC.
...
Also avoid redundant clears when the target
is going to be completely drawn when rescaling.
2022-01-23 17:56:46 +00:00
Connor McLaughlin
b5a78763f8
GameList: Add game list and scanner functions
2022-01-23 17:15:48 +00:00
Connor McLaughlin
728e1ffdd0
VMManager: Introduce new manager functions
...
VMManager takes the place of all the core thread stuff for Qt.
2022-01-23 17:15:48 +00:00
Connor McLaughlin
14c9cfb310
InputManager: Add InputManager implementation
2022-01-23 17:15:48 +00:00
Connor McLaughlin
b511a54445
MemoryCardFile: Add routine to enumerate cards
2022-01-23 17:15:48 +00:00
Connor McLaughlin
f446e5ad3d
SaveState: Save screenshot in state archive
2022-01-23 17:15:48 +00:00
Connor McLaughlin
c263c12448
HostDisplay: Add GetDriverInfo()
2022-01-23 17:15:48 +00:00
Connor McLaughlin
ed9b6f0d3f
Vulkan/Context: Get driver properties
2022-01-23 17:15:48 +00:00
Connor McLaughlin
d3152bee9c
GS: Add heuristic-based internal FPS
2022-01-23 17:15:48 +00:00
Connor McLaughlin
a504b429bd
GS: Use global upscale multiplier
2022-01-23 17:15:48 +00:00
refractionpcsx2
7b6db5ad7a
IPU DMA: If no underflow occurs on QWC = 0, end DMA.
...
Explanation in changes
2022-01-23 15:52:02 +00:00
Connor McLaughlin
398f675412
GS/Vulkan: Add image format check to features
2022-01-23 15:51:37 +00:00
Connor McLaughlin
d18bf338b6
Host: Fix ReportFormattedErrorAsync()
2022-01-23 15:51:37 +00:00
Connor McLaughlin
3091d28615
GS: Release host display if GS init fails
...
That way we don't try to create it when it already exists next attempt.
2022-01-23 15:51:37 +00:00
lightningterror
ab2365b475
GS-hw: Disable BLEND CD when full barrier is already enabled.
2022-01-22 23:59:02 +01:00
refractionpcsx2
7d356a2d20
GS: Force Blend TFF when scanmsk is used on the frame
2022-01-22 22:03:14 +00:00
refractionpcsx2
e5a4f27e79
VU: Adjust path for conditional evil blocks
...
Add patch for Pac-man World Rally
2022-01-22 21:43:45 +00:00
TellowKrinkle
9cbcda0f7b
GS: Fix alpha blend mode clamping
2022-01-22 19:40:20 +01:00
Mrlinkwii
93b2cd6002
GameDB: add fixes for Simple Series vol.7 and other games
2022-01-22 17:06:18 +00:00
Mrlinkwii
411ed1e0c7
GameDB: add 'SkipMPEGHack' to "David Beckham Soccer"
2022-01-22 15:12:17 +00:00
TheLastRar
e5c4fe003b
Build: Use git tag for file version on windows, attempt 2
2022-01-21 23:41:07 +00:00
TellowKrinkle
d6293ab081
Revert "Build: Use git tag for file version on windows"
...
This reverts commit 7f2a9f6806 .
2022-01-20 23:17:43 -06:00
TheLastRar
38a5431ceb
Build: Update file copyright to 2022
...
Also update the copyright year of SysForwardDefs.h
2022-01-20 22:52:09 +00:00
TheLastRar
7f2a9f6806
Build: Use git tag for file version on windows
2022-01-20 22:52:09 +00:00
lightningterror
6ab69e5c1c
GS-hw: dbg: Fix blend debug logs.
2022-01-20 21:36:16 +01:00
lightningterror
cd902a12b3
GS-hw: Always enable full sw blend on full barrier, disable accumulation mode (hw/sw blend).
...
Full barrier requires full sw blend, disable accumulation mode for it (sw fbmask, date_barrier).
2022-01-20 21:02:25 +01:00
lightningterror
72809e8724
GS-hw: Purge TenchuFS, TenchuWoH crc hacks.
...
d3d11 will require high blending to render properly.
2022-01-20 21:02:25 +01:00
lightningterror
610cad00bf
GS-hw: Move fbmask for texture shuffle on Basic level.
...
Shouldn't be that slow, right?
Also update comments.
Previous High level is now Medium.
2022-01-20 21:02:25 +01:00
lightningterror
4f5bbebcd8
GS-hw: Move blend mix condition to blend switch case.
...
Cleaner.
2022-01-20 21:02:25 +01:00
lightningterror
33f88039d7
GS-hw: Disable accumulation blend when there is fbmask with no overlap.
...
Using a mix of hw/sw will be slower, so let's just do full sw blend, we already read the fb.
2022-01-20 21:02:25 +01:00
lightningterror
2cf6b5052d
GS-hw: Enable sw blend when prims don't overlap on basic blend with fbmask.
...
FBMASK already reads the fb so let's allow it to run sw blending since there will be no cost, only if fbmask is already running.
2022-01-20 21:02:25 +01:00
lightningterror
8cb680f34e
GS-hw: Remove fbmask check for Genji.
...
Fb will be read when primitives don't overlap, no need for the mask check now.
2022-01-20 21:02:25 +01:00
lightningterror
f089ef3fbe
GS-hw: Allow to sample the framebuffer when primitives don't overlap on d3d11.
...
All: check when prims don't overlap.
High: When there is no blend mix, accu blend, recursive.
Full: When there is no accu blend, or recursive.
alpha is higher than 1.
Ultra: When there is no accu blend or recursive blend.
Allow to check for overlap on d3d11.
Support sw colclip when prims don't overlap on d3d11.
Support sw pabe when prims don't overlap on d3d11.
2022-01-20 21:02:25 +01:00
lightningterror
e1d2d4b863
GS-hw: Fix interaction with hdr and sw colclip on PABE.
...
PABE will do full sw blend so we need to disable hdr and enable sw colclip instead.
2022-01-20 08:10:29 +01:00
lightningterror
d0b34dc04c
GS-hw: Implement BLEND CD.
...
Allow hw blend only to do the math, output will be Cd, no need to run costly barriers, will help Vulkan/Opengl.
Disable colclip on BLEND CD as there is no wrapping, will help all renderers, especially on hdr cases.
2022-01-20 08:10:29 +01:00
refractionpcsx2
6a8cffe615
GameDB: Correct Kessen 2 Korean patch
2022-01-19 18:00:40 +00:00
Connor McLaughlin
d08101a5f4
GS/Vulkan: Fix combining DATE/barriers with HDR
2022-01-19 14:40:42 +01:00
Connor McLaughlin
7b6a26367a
R5900: Use unsigned ops for add/sub
2022-01-17 20:08:11 +01:00
Connor McLaughlin
08ecf3f582
iR5900: Use unsigned math for constant prop of add/sub
...
Signed overflow is undefined.
2022-01-17 20:08:11 +01:00
arcum42@gmail.com
8d38e97c0b
PAD: Clean up the remains of the old logging code from when this was Onepad.
2022-01-17 20:03:23 +01:00
iMineLink
4c167cf528
GS: remove redundant clears from tc.
2022-01-17 20:02:16 +01:00
iMineLink
7d27b675d0
GS: sparse targets need to be cleared on fetch.
2022-01-17 20:02:16 +01:00
PCSX2 Bot
0ef7e82548
pad-linux: Update to latest controller database.
2022-01-17 19:34:44 +01:00
iMineLink
8db0b52821
GS: optimize xxHash usage in palette hashing.
2022-01-16 11:54:58 +00:00
Connor McLaughlin
364199916f
GS: Hash local memory blocks instead of expanded textures
2022-01-16 11:54:28 +00:00
iMineLink
42066ecaba
GS: use xxHash to hash palettes.
2022-01-16 03:28:28 +00:00
Connor McLaughlin
986b5a2afe
GS/DX11: Use shader cache
2022-01-16 03:17:04 +00:00
Connor McLaughlin
921689aa04
Common: Add D3D11 shader cache/compiler classes
2022-01-16 03:17:04 +00:00
TellowKrinkle
283dcaffe2
GS: Support wrapping off-the-end offsets in GSOffset
2022-01-16 02:00:53 +00:00
Christian Kenny
074ffacf9d
GS: Don't apply offset when using SLBG. Fixes The Suffering video monitors
2022-01-15 23:19:55 +00:00
Silent
f1d3177b69
GUI: Make aspect ratio/frame limiter OSD messages keyed
...
Keyed messages don't pile up so spamming turbo/frame limiter
keys will not generate multiple messages now.
2022-01-15 13:51:54 +01:00
Mrlinkwii
fa50e9dd20
GameDB: add VUKickstartHack to Ghosthunter
2022-01-15 12:12:14 +00:00
icup321
d4de43a062
GameDB: Add eeRoundMode to Teen Titans & Scaler and fixes to other games ( #5338 )
2022-01-14 22:13:06 +00:00
TellowKrinkle
af795985fc
GS:SW: Allow up to 32 threads without breaking
2022-01-14 19:24:51 +01:00
TellowKrinkle
610b19d646
GS:SW: Fix crash when scanline count wasn't divisible by thread count
2022-01-14 19:24:51 +01:00
arcum42
95c8915d78
Fix several gcc warnings. ( #5232 )
2022-01-13 12:19:23 -08:00
Mrlinkwii
6bdfec743c
GameDB: add EETiming to 'Kya: Dark Lineage'
2022-01-13 11:40:24 +00:00
refractionpcsx2
e270c46703
GIF: Separate GIF Reset and GIF DMA Reset
...
The two shouldn't be reset together anyway, the GIF has no control over the DMA.
2022-01-13 09:53:11 +00:00
Mrlinkwii
0c0a866481
GameDB: add serials from #4535
...
Co-Authored-By: icup321 <28464642+icup321@users.noreply.github.com >
2022-01-13 09:52:36 +00:00
Mrlinkwii
28ca0aed48
GameDB: add patch to MX Unleashed Migrated
...
Co-Authored-By: icup321 <28464642+icup321@users.noreply.github.com >
2022-01-13 09:52:36 +00:00
lightningterror
ca9ab100e5
GS-hw: Add crc ids for Ape Escape 2.
...
Sp, De, It, Fr versions.
2022-01-13 03:32:33 +01:00
icup321
73732bfb29
GS-hw: Add/remove crc ids.
...
Add CRCs for (almost) all versions of R&C, WOC, & J&D.
Remove all non-retail crc versions.
Re-add Crash 4 version CRC, it's retail actually.
Original PR #4535
Close #4535
2022-01-13 03:17:24 +01:00
refractionpcsx2
048e7f4c1b
GUI: Convert Power plan name to UTF-8
2022-01-12 18:45:47 +00:00
lightningterror
d041df8254
GS-hw: Don't enable blending when only alpha is written.
...
Optimization.
2022-01-12 18:15:50 +01:00
lightningterror
8e8b9a3cff
GS-wx: Add tooltip for Preload Textures.
2022-01-11 15:11:43 +01:00
lightningterror
b7b65d7361
GS: Fix tooltips, d3d11 blend, add vulkan in tooltips.
2022-01-11 15:11:43 +01:00
lightningterror
6263c8a0cd
GS-wx: Fix d3d11 blend option, broke during Vulkan merge.
...
Merge the option with GL/VK.
2022-01-11 15:11:43 +01:00
lightningterror
3c92054a6e
GS-hw: Move PABE shader bit to the top of sw blending.
...
Early return when there is no sw blending, no need to run the blend code.
Optimization.
2022-01-11 13:15:56 +01:00
Connor McLaughlin
cf2b6a895f
GS/DX11: Get rid of local context reference in GSTexture11
2022-01-11 12:30:11 +01:00
Connor McLaughlin
5bdb34521d
GS/HW: Add a field for LOD clamp to sampler
...
This way SampleLevel for manual LOD doesn't get clamped.
2022-01-11 12:30:11 +01:00
Connor McLaughlin
e1e83c11cc
GS: Compute mipmap levels in base device
...
Also fixes the incorrect number of levels.
2022-01-11 12:30:11 +01:00
Connor McLaughlin
0f5b17de0f
GS/DX11: Implement automatic/manual LOD in pixel shader
2022-01-11 12:30:11 +01:00
Connor McLaughlin
568d9a3e30
GS/HW: Correct min lod/minification filter for mipmaps
2022-01-11 12:30:11 +01:00
Connor McLaughlin
1518b793dc
GS/DX11: Fix mipmap textures and support trilinear
2022-01-11 12:30:11 +01:00
Connor McLaughlin
6182b46033
GSState: Minimum texture size is 1x1, not 2x2
...
Fixes out of bounds uploads when full mipmapping is enabled.
2022-01-11 12:30:11 +01:00
refractionpcsx2
4194553450
CDVD: Centralise cdvd.Ready updates + add MECHA_INIT bit
2022-01-10 22:57:09 +00:00
PCSX2 Bot
5f5a696717
pad-linux: Update to latest controller database.
2022-01-10 20:42:54 +01:00
lightningterror
35d516e140
GS: Fix GetRecommendedCRCHackLevel for Vulkan.
...
Issue #5312
2022-01-10 20:42:06 +01:00
refractionpcsx2
fb5e5cc13f
CDVD: Don't delay abort commands on DVDs, at least for now..
...
Fixes #5301
2022-01-10 11:28:10 +00:00
lightningterror
aa475a8d2e
GS-hw: Rename DATE_GL42 DATE_GL45.
...
DATE_GL42 -> DATE_PRIMID
DATE_GL45 -> DATE_BARRIER
2022-01-09 17:54:13 +01:00
Mrlinkwii
fa5c023d33
GameDB: add game fix to Cocoto Funfair
2022-01-09 16:08:58 +00:00
Connor McLaughlin
22d8e6f79f
GS/SW: Use target instead of texture for upload
2022-01-09 16:35:34 +01:00
Connor McLaughlin
126ae4a0f0
GS/Vulkan: Handle uploads to render targets
2022-01-09 16:35:34 +01:00
Connor McLaughlin
68f18245a7
GS/DX11: Implement merge feedback write
2022-01-09 16:35:34 +01:00
Mrlinkwii
e2e25b7134
GameDB: fix some entries
2022-01-09 15:35:08 +00:00
Mrlinkwii
32088647c3
GameDB: add some missing serials
2022-01-09 13:27:06 +00:00
Mrlinkwii
baf8df9597
GameDB: add patches to Koukaku Kidoutai and fixes for other games
2022-01-09 13:25:16 +00:00
lightningterror
34aa266260
vcxproj: Add vulkan shaders and group shaders in renderer category.
2022-01-08 18:22:40 +01:00
refractionpcsx2
8c887c2eee
CDVD: Adjust error timing and modify error used for high sector.
2022-01-08 17:07:43 +00:00
lightningterror
a95250cabb
GS-hw: Purge WildArms4 and WildArms5 crc hacks.
...
Issue got resolved before 1.6 release.
2022-01-08 09:27:27 +01:00
lightningterror
96bc6807ae
github: auto labeler: Add GS Vulkan label.
2022-01-08 08:35:02 +01:00
Connor McLaughlin
81a139b875
Vulkan: Force textures to be allocated in device local memory
2022-01-08 05:19:45 +00:00
Connor McLaughlin
1a3c20f0f7
Vulkan: Use memory budget extension where available
2022-01-08 05:19:45 +00:00
Connor McLaughlin
4f735d0201
GS: Prevent out of bounds copy for half_right TC target copies
2022-01-08 05:19:45 +00:00
Connor McLaughlin
ec0543335e
GS: Fine gained change detection for mips/trifilter/anisotropy
2022-01-08 05:19:45 +00:00
Connor McLaughlin
0872d024f9
GSDevice: Add ClearSamplerCache() method
2022-01-08 05:19:45 +00:00
Connor McLaughlin
0ce21c91ef
GS: Allocate mipmaps for Basic+ and only on non-copy textures
2022-01-08 05:19:45 +00:00
Connor McLaughlin
220c7c271b
GS/Vulkan: Use VK_EXT_provoking_vertex where supported
2022-01-08 05:19:45 +00:00
Connor McLaughlin
bf389b94d6
GS: Add texture preloading option
2022-01-08 05:19:45 +00:00
Connor McLaughlin
6187f36c33
Vulkan/StreamBuffer: Use VulkanMemoryAllocator
2022-01-08 05:19:45 +00:00
Connor McLaughlin
73df4e4abf
GS: Only swap DATE_GL42 with DATE_GL45 when full barriers are used
...
Saves the expensive draw splitting/barriers when mixed software blending
is used.
2022-01-08 05:19:45 +00:00
Connor McLaughlin
1a8a5a5e8e
GS: Add Vulkan renderer
2022-01-08 05:19:45 +00:00
Connor McLaughlin
c4ab6280c6
Frontend: Add VulkanHostDisplay
2022-01-08 05:19:45 +00:00
Connor McLaughlin
a27b6a113a
Common: Add Vulkan helper classes
2022-01-08 05:19:45 +00:00
Connor McLaughlin
a60ded5c94
3rdparty: Add Vulkan headers
2022-01-08 05:19:45 +00:00
Connor McLaughlin
5ff67d4b2d
3rdparty: Add glslang
2022-01-08 05:19:45 +00:00
Connor McLaughlin
874e3d976f
GSTexture: Implement Save() using common code
2022-01-08 05:19:45 +00:00
Connor McLaughlin
90e1284d83
GS: Move mipmap generation flag to GSTexture
2022-01-08 05:19:45 +00:00
Connor McLaughlin
75518b71ea
GS: Fix forced trilinear + full mipmapping
...
i.e. generate mips when not provided by the game and trilinear filtering
is forced on.
2022-01-08 05:19:45 +00:00
Connor McLaughlin
b355efd73a
GS: Separate shader convert for float -> 16/32bit int
2022-01-08 05:19:45 +00:00
Connor McLaughlin
8e920d727f
GS: Make GL_NNN macros device independent
2022-01-08 05:19:45 +00:00
Connor McLaughlin
5976be55f4
GS: Use textures instead of render targets for target copies
...
Saves the clear.
2022-01-08 05:19:45 +00:00
Ty Lamontagne
4c3df1a963
CMake: Pass -fsanitize=address to the linker when USE_ASAN
2022-01-08 00:15:51 +00:00
lightningterror
5b44f495ee
GS-hw: Improve DATE selection.
...
Check for fbmask, accurate path isn't supported so just to DATE.
Check for FBA, all pixels will be 128 or more so use Fast path DATE_one.
2022-01-08 01:15:19 +01:00
refractionpcsx2
3951e15446
VIF: If Force break + Reset requested, Reset gets priority
...
Fixes #5275
2022-01-07 17:37:10 +00:00
lightningterror
b9da7c6f27
GS-d3d11: Enable amd broken point sampler hack only for amd.
...
Intel and Nvidia don't need it, get rid of it for them.
2022-01-07 14:06:53 +01:00
refractionpcsx2
c5ae4a6957
CDVD: If you abort, actually abort.
2022-01-06 14:16:31 +00:00
Connor McLaughlin
e40c2f97f0
SysThreadBase: Fix double init of SPU2 etc
2022-01-06 11:46:01 +00:00
Connor McLaughlin
1dbc11bdd5
IPU: Fix software renderer FMV hack without AR change
2022-01-06 09:05:41 +00:00
Connor McLaughlin
299edae7c0
GSDump: Fix renderer override
2022-01-06 07:32:32 +00:00
refractionpcsx2
86309bd837
GS SW: Adjust order SW is destroyed, fixes GS Dump crash
2022-01-06 07:15:01 +00:00
refractionpcsx2
0312e9026d
Core: Savestate version bump
2022-01-05 17:13:50 +00:00
refractionpcsx2
a7bafb60e9
CDVD: Improve Break/Abort handling
2022-01-05 17:13:50 +00:00
refractionpcsx2
602769b9d0
CDVD: Add Eject IRQ
2022-01-05 17:13:50 +00:00
refractionpcsx2
e76546f8e4
CDVD: Implement speed register, fix up SpindleCtrl
...
Also Set the drive as not spinning when ejected
2022-01-05 17:13:50 +00:00
Mrlinkwii
a9ef1680ce
GameDB: Removal of some patches and adding some fixes
2022-01-04 14:10:37 +00:00
trostboot
670ddef944
GameDB: Add VU Kickstart Hack to Dark Cloud 2/Dark Chronicle ( #5266 )
...
Co-authored-by: trostboot <trostboot@gmx.de >
2022-01-04 13:56:24 +00:00
TellowKrinkle
be6b8dce25
VTLB: Fix ppmap allocation in 64-bit
2022-01-04 13:01:49 +00:00
Connor McLaughlin
75fd20f5df
3rdparty: Add xxhash.h
2022-01-04 13:00:40 +00:00
Connor McLaughlin
f0509a6631
3rdparty: Add Vulkan Memory Allocator
2022-01-04 13:00:33 +00:00
PCSX2 Bot
702319c4ca
pad-linux: Update to latest controller database.
2022-01-03 17:14:01 +01:00
iMineLink
d5bd187930
GS: fix loopPagesWithBreak last iteration logic.
2022-01-03 14:21:04 +00:00
RedDevilus
753036f0c8
ProgramLog: Comment out deleted keymapping
2022-01-03 10:18:59 +00:00
iMineLink
cfc763b488
gitignore: update gs debug gl filename.
2022-01-03 09:45:56 +01:00
Connor McLaughlin
7edfeab0b7
3rdparty: Remove freetype
2022-01-03 09:45:31 +01:00
Connor McLaughlin
226b0540c5
GS: Enhance stats
2022-01-02 15:06:39 +00:00
Connor McLaughlin
0c36647506
GS: Rewrite presentation interface and OSD
2022-01-02 15:06:39 +00:00
Connor McLaughlin
1348c8880e
Add font resources
2022-01-02 15:06:39 +00:00
Connor McLaughlin
9334285edd
3rdparty: Add imgui
2022-01-02 15:06:39 +00:00
Connor McLaughlin
2330d3a056
GS: Use hardware point/line expansion where supported in GL
2022-01-02 15:06:39 +00:00
Connor McLaughlin
bce54a64ff
GS: Use flat/nointerpolation for IIP=0 instead of GS
2022-01-02 15:06:39 +00:00
Connor McLaughlin
bd43400ad8
GS/OpenGL: Set features in Create() instead of constructor
2022-01-02 15:06:39 +00:00
Connor McLaughlin
b16c75324e
GSState: Move m_dev to base class
2022-01-02 15:06:39 +00:00
TellowKrinkle
0ddef1169d
GS: Fix config default label alignment
2022-01-01 16:58:26 -06:00
TellowKrinkle
4da09bd841
GS: Fix missing space in config dialog
2022-01-01 16:58:26 -06:00
TellowKrinkle
6811cd617b
GS: Add system default adapter config option
2022-01-01 16:58:26 -06:00
TellowKrinkle
4e762c75b0
GS: Move adapter list stuff to module in GSUtil
...
Will be helpful for when renderers other than DX that let you choose adapters are added
2022-01-01 16:58:26 -06:00
TellowKrinkle
f471c30036
GS: Default adapter_index to -1 to indicate default
2022-01-01 16:58:26 -06:00
TellowKrinkle
aaed932a67
PAD:SDL: Remove fallback code for unsupported SDL versions
2022-01-01 16:36:15 -06:00
TellowKrinkle
5f168b1a1e
PAD: Store rumble intensity as float
...
No longer have to worry about what the max value should be
Unlocks > 50% rumble power on new rumble API
2022-01-01 16:36:15 -06:00
TellowKrinkle
5d6f0d7e47
PAD: Call SDL_GameControllerUpdate during pad testing
2022-01-01 16:36:15 -06:00
TellowKrinkle
cf176f1b99
CMake: Remove SDL1.2 option
...
Not sure if it worked before but it definitely doesn't work now
2022-01-01 16:36:15 -06:00
TellowKrinkle
d97e867c07
GHActions: Cache patchelf
2022-01-01 16:36:15 -06:00
TellowKrinkle
3d0654dd48
PAD:SDL: Let users set their own hints from the config
2022-01-01 16:36:15 -06:00
TellowKrinkle
e688840703
PAD:SDL: Set some hints
2022-01-01 16:36:15 -06:00
TellowKrinkle
8bf272e806
PAD:SDL: Switch to SDL_GameControllerRumble for rumble
...
Old method was deprecated according to https://github.com/libsdl-org/SDL/issues/4435#issuecomment-896432954
2022-01-01 16:36:15 -06:00
TellowKrinkle
0744bc4004
GHActions: Build latest SDL on linux
...
Package manager version too old
2022-01-01 16:36:15 -06:00
TellowKrinkle
918f8cbe16
PAD: Format some things
2022-01-01 16:36:15 -06:00
xantares
b6dafff524
Rename ConfigSoundtouch.cpp to ConfigSoundTouch.cpp ( #5238 )
...
Fixes build on a case-sensitive filesystem
2021-12-31 16:51:36 -06:00
Mrlinkwii
34686dc167
GameDB: remove patches for 'Neo Contra' and add EE rounding and clamping
2021-12-30 15:15:38 +00:00
Ty Lamontagne
c0c75bf18e
Linux: Fix executable case in PCSX2-linux.sh
2021-12-30 14:04:02 +00:00
lightningterror
66cfb403c6
GS-d3d11: MaxAnisotropy value range is 1-16, clamp it.
2021-12-29 15:45:41 +01:00
lightningterror
0375f9c0ae
GS-wx: Aniso can run with nearest texture filtering so let's leave it.
...
Option just disabled the toggle, it would still run on opengl.
2021-12-29 15:45:41 +01:00
lightningterror
11ac758d78
GS-d3d11: Mirror anisotropic filtering behavior on Direct3D11.
...
Don't run aniso filter on m_convert.pt and m_convert.ln samplers.
Running m_convert.pt broke shadows on color clipping.
Also use the aniso bit from hw renderer.
Aniso will now behave the same as on OpenGL.
2021-12-29 15:45:41 +01:00
Filipe da Silva Santos
9e705b2f53
FileSystem: follow c++17 and unbreak FreeBSD
2021-12-28 19:11:18 -06:00
Filipe da Silva Santos
b475108ff3
ryml: unbreak non-Linux Unices
2021-12-28 19:11:18 -06:00
Florin9doi
ab34dff152
USB: Save Sony prints in BMP format
2021-12-29 00:38:52 +00:00
Florin9doi
6a3f093cfa
USB: Sony DPP-MP1 printer emulation
2021-12-29 00:38:52 +00:00
lightningterror
04ef9af703
GS-hw: Optimize PABE.
...
Add an early condition to check if alpha is lower than 128, if so then no blending so early exit.
2021-12-28 18:39:32 +01:00
TellowKrinkle
b773ab3fb4
GHActions: Fix game controller db updater
2021-12-28 18:04:19 +01:00
refractionpcsx2
32085dc009
CDVD: Add detection for PS2 Linux Disc 2
2021-12-28 12:17:42 +00:00
refractionpcsx2
18fdfc26aa
Core: Savestate version bump
2021-12-28 12:17:42 +00:00
refractionpcsx2
f50d2fa48e
CDVD: Add more error checking, set seek status
2021-12-28 12:17:42 +00:00
refractionpcsx2
e82859c979
CDVD: Separate SCMD/NCMD Fifo's set to right size
2021-12-28 12:17:42 +00:00
refractionpcsx2
99bb35f109
CDVD: Added missing busy/ready checks
2021-12-28 12:17:42 +00:00
refractionpcsx2
8637f8ee9b
CDVD: Extra error handling and fix some flag details
2021-12-28 12:17:42 +00:00
refractionpcsx2
1e11d40828
CDVD: Improve status handling/implement sticky status
2021-12-28 12:17:42 +00:00
refractionpcsx2
5546b102eb
CDVD: Replace cdvd.Ready handling
2021-12-28 12:17:42 +00:00
refractionpcsx2
7d9c8c9172
CDVD: Add some error handling, fix up some IRQ stuff
2021-12-28 12:17:42 +00:00
refractionpcsx2
8dd51b7207
CDVD: Zero sector handling and fix CdStop
2021-12-28 12:17:42 +00:00
lightningterror
746c5b603f
GS: Try to fix -Wreorder warning.
2021-12-28 10:09:08 +01:00
qurious-pixel
d0de8d22fe
MISC: codacy fixes
2021-12-28 08:54:17 +00:00
qurious-pixel
231b8e9481
reference the app-variables.sh apprun-hook file
2021-12-28 08:54:17 +00:00
qurious-pixel
f9f36700bb
Update AppRun
2021-12-28 08:54:17 +00:00
qurious-pixel
ba9fced3db
Create app-variables.sh
2021-12-28 08:54:17 +00:00
Connor McLaughlin
c192ecf6b7
GSDumpDialog: Cache length instead of querying every packet
...
Length() internally calls fseek() to end, ftell(), and fseek() back
again (really slow).
Shaves several seconds off loading large gs dumps.
2021-12-28 07:43:28 +00:00
Connor McLaughlin
6ee029e14b
PAD: Add platform independent implementation
2021-12-28 05:22:45 +00:00
Connor McLaughlin
935f880fa7
USB: Fix compilation of USBNull on Windows
2021-12-28 05:22:45 +00:00
Connor McLaughlin
47d046c5fe
DEV9: Prepare for Qt
2021-12-28 05:22:45 +00:00
Connor McLaughlin
4305e17cbe
SPU2: Prepare for Qt (add Host wrapper)
2021-12-28 05:22:45 +00:00
Connor McLaughlin
c5c4cdd0b4
PINE: Disable for Qt (for now)
2021-12-28 05:22:45 +00:00
Connor McLaughlin
252562db90
Misc: #ifdef out last bits of wx-dependent code
2021-12-28 05:22:45 +00:00
Connor McLaughlin
a898682f3e
Host: Add layered settings interface for per-game settings
2021-12-28 05:22:45 +00:00
Connor McLaughlin
7829094668
3rdparty: Add simpleini
2021-12-28 05:22:45 +00:00
Connor McLaughlin
042c23a545
Config: Add folder initializers
2021-12-28 05:22:45 +00:00
Connor McLaughlin
af2b9e3a4c
Config: Add SPU2 options to global struct
2021-12-28 05:22:45 +00:00
Connor McLaughlin
b3b7c55b9a
Host: Add ReportErrorAsync() and formatted variant
2021-12-28 05:22:45 +00:00
Connor McLaughlin
1859ede325
GameDatabase: Use resource abstraction to read yaml
2021-12-28 05:22:45 +00:00
Connor McLaughlin
2c32c374fb
GameDatabase: Don't include rapidyaml in header
...
Name clashes with Qt.
2021-12-28 05:22:45 +00:00
Connor McLaughlin
65d22406a3
SettingsWrapper: Fix enums being stored as ints
2021-12-28 05:22:45 +00:00
Connor McLaughlin
92689a60ae
Common/StringUtil: Add whitespace strip methods
2021-12-28 05:22:45 +00:00
Connor McLaughlin
1a598ccf0d
Common/StringUtil: Add wide string conversion for non-windows
2021-12-28 05:22:45 +00:00
Italo Di Renzo
e50feb74fd
Add "Clear missing files" option to recent ISO list ( #4975 )
...
* GUI: Add "Clear missing files" option to Recent ISO list
* GUI: Show list of files to remove in confirmation dialog.
2021-12-27 20:50:04 -08:00
arcum42
af067a8c84
Default to a native build. Remove --clean-plugins. ( #5132 )
2021-12-27 20:31:27 -08:00
tellowkrinkle
61a196bc3d
GS: Move afix check to high blend level
2021-12-27 20:18:47 -06:00
lightningterror
6a431daffc
GS-hw: Extend Blend mix to work when alpha is higher than 1.
...
Clamp the alpha(As/Af) to 1 in the shader, it is already clamped to 1 in hw blend unit.
It should allow to better render the effects, still not fully accurate but it's closer to what we want.
Hopefully it helps D3D11 more.
2021-12-27 20:22:41 +01:00
Mrlinkwii
1aad3e6cc8
GameDB: add VU clamping to "Ultimate Spider-Man" and fixes to other games
2021-12-27 18:02:16 +00:00
refractionpcsx2
c8d42e32ed
GameDB: Properly use vuRoundMode child node
2021-12-27 03:47:52 +00:00
refractionpcsx2
514cc6edb8
IPU: Unbreak previous change with IDEC sync
...
Testing in Production y'all
2021-12-26 23:44:50 +00:00
lightningterror
208d3ffa7b
GS-hw: Fix pabe regression from renderers merge.
...
Only OpenGL should disable accumulation and blend mix to allow reading the framebuffer next.
Also pabe will only be accurate with non recursive blend on d3d11 only so enable it for it only.
2021-12-26 19:12:28 +01:00
refractionpcsx2
25dd92f8c0
IPU: Modify IDEC sync position.
...
Previously broke the Onimusha patch, sorry
2021-12-26 14:56:52 +00:00
Connor McLaughlin
3f81b7e56d
GL/ShaderCache: Time various shader compilation tasks
2021-12-26 13:21:51 +00:00
Connor McLaughlin
99b7333991
GS/OpenGL: Add option to disable shader cache
2021-12-26 13:21:51 +00:00
Connor McLaughlin
a2ae4ba441
GS/OpenGL: Get rid of interface blocks for convert shaders
2021-12-26 13:21:51 +00:00
Connor McLaughlin
4e1b2792c9
GS/OpenGL: Move some uniform buffers to program uniforms
2021-12-26 13:21:51 +00:00
Connor McLaughlin
55695bb5bc
GS/OpenGL: Use ShaderCache
2021-12-26 13:21:51 +00:00
Connor McLaughlin
6e064da536
GS/OpenGL: Use programs instead of separate pipelines
2021-12-26 13:21:51 +00:00
Connor McLaughlin
69ff12645c
Common: Add GL/ShaderCache
2021-12-26 13:21:51 +00:00
Connor McLaughlin
efb93d22d9
Common: Add GL Program wrapper class
2021-12-26 13:21:51 +00:00
Connor McLaughlin
cdb0068dcc
Common: Add MD5Digest
2021-12-26 13:21:51 +00:00
Connor McLaughlin
b0a0d714c4
Common: Add HashCombine.h
2021-12-26 13:21:51 +00:00
refractionpcsx2
7e36ee243c
GameDB: Fix Round/Clamp nodes
2021-12-26 11:58:27 +00:00
Sergeanur
21bc56a8ba
GS: Simulate scan mask
2021-12-26 11:51:25 +00:00
refractionpcsx2
e920c0fe3e
VS: Fix filters
2021-12-26 10:37:43 +00:00
refractionpcsx2
31992fb398
GameDB: Fix loading patches for some games
2021-12-26 08:43:06 +00:00
refractionpcsx2
dc65599fae
GameDB: Remove no longer required patches
2021-12-26 04:48:49 +00:00
refractionpcsx2
eb9dc7b70d
IPU: BDEC/IDEC wait for IPU0 to drain before proceeding
2021-12-26 04:48:49 +00:00
refractionpcsx2
06bf2502a6
IPU: Tidy up and fix up toIPU DMA, remove some hacks
2021-12-26 04:48:49 +00:00
refractionpcsx2
242655bac9
IPU: Tidy up some DMA and FIFO behaviour
2021-12-26 04:48:49 +00:00
refractionpcsx2
8335b3ee77
IPU: Only fill IPU with required data, no more.
2021-12-26 04:48:49 +00:00
refractionpcsx2
a0c8ad9511
Savestate: Bump version
2021-12-26 04:48:49 +00:00
refractionpcsx2
d775a9364b
IPU: Set DMA to only transfer on request (or reset)
2021-12-26 04:48:49 +00:00
Ty Lamontagne
1695124472
Linux / Windows CMake Builds: Change output executable to lowercase
...
No reason to be uppercase.
2021-12-25 15:11:17 +00:00
Tyler Wilding
70145eb150
macos: add undef to fix macOS builds
2021-12-25 15:11:01 +00:00
Tyler Wilding
dacd7d94d9
memcard: fix saving and loading handling on new yaml lib
2021-12-25 15:11:01 +00:00
Tyler Wilding
85bd8555c0
common: add some file-path helpers to Path ns
2021-12-25 15:11:01 +00:00
Tyler Wilding
6920b4e366
gamedb: handle yaml parsing errors properly
2021-12-25 15:11:01 +00:00
Tyler Wilding
bda3835cb1
memcard: migrate folder memory cards to rapidyaml
2021-12-25 15:11:01 +00:00
Tyler Wilding
83e5aa6137
gamedb: migrate GameDB implementation to rapidyaml
2021-12-25 15:11:01 +00:00
Tyler Wilding
4719e52c6e
fs-api: extend host API to allow retrieval of a resource file path
2021-12-25 15:11:01 +00:00
Tyler Wilding
e313eadcd2
common: pull our string functions into common
2021-12-25 15:11:01 +00:00
Tyler Wilding
be952e40ba
vs: update project configuration to include rapidyaml
2021-12-25 15:11:01 +00:00
Tyler Wilding
4d4b24f8b0
cmake: support rapidyaml
2021-12-25 15:11:01 +00:00
Tyler Wilding
9533fa25c3
deps: remove yaml-cpp and add rapidyaml
2021-12-25 15:11:01 +00:00
lightningterror
013c9072b9
GS-hw: Move the blend mix alpha check after sw blending selection.
...
Optimization.
2021-12-25 14:52:07 +01:00
lightningterror
bf8dc05fac
GS: Redo GetAlphaMinMax.
...
Cleaner this way, also fix recent regression on Full Blend with alpha max.
2021-12-25 14:52:07 +01:00
Connor McLaughlin
f4b38662fa
GS/Null: Move methods to cpp file
2021-12-24 11:01:00 +00:00
Connor McLaughlin
ea41cce5ef
GS: Add missing override specifier to a few files
2021-12-24 11:01:00 +00:00
TellowKrinkle
013c292ffb
GS: Fix looping over pages of textures with massive strides
2021-12-23 19:10:19 -06:00
refractionpcsx2
cb18f11133
GS: Added auto Mipmap support in hardware for Jurassic Park
2021-12-23 08:25:52 +00:00
TellowKrinkle
ea25f49c65
Common: Fix GetWorkingDirectory on unix
2021-12-23 07:49:14 +00:00
Connor McLaughlin
5d15d5958e
GS: Only copy draw area for colclip/DATE
2021-12-22 11:41:57 +01:00
Connor McLaughlin
efed92b15c
GS/OpenGL: Move scaling factor to shader constant
2021-12-22 11:41:57 +01:00
Connor McLaughlin
7d39d02e98
GSDeviceOGL: Don't set scissor unconditionally
2021-12-22 11:41:57 +01:00
Connor McLaughlin
e006442e4f
GSRendererNew: Remove another constant buffer copy
2021-12-22 11:41:57 +01:00
Connor McLaughlin
212848e931
GSDevice: Force inline accessor methods
...
Don't want to make debug builds slower.
2021-12-22 11:41:57 +01:00
Connor McLaughlin
732de53d1b
GS: Get rid of second constant buffer for alpha pass
2021-12-22 11:41:57 +01:00
Connor McLaughlin
08c00eed1e
GS: Unify constant buffers between renderers
2021-12-22 11:41:57 +01:00
refractionpcsx2
2a1c3d1f33
GS: Fix texture offset Y vector
2021-12-20 16:30:26 +00:00
lightningterror
5f57084ed9
GS-hw: Run GetAlphaMinMax only when required for Blend Mix.
...
Optimization.
2021-12-20 16:23:43 +01:00
lightningterror
9368e29d62
GS-d3d11:fx: Flip x and y dithering positions.
2021-12-19 22:24:30 +01:00
TellowKrinkle
ae8751e9ca
GS:DX11: Use GSHWDrawConfig selector structs
2021-12-19 22:21:10 +01:00
TellowKrinkle
a11b8c4750
GS:OGL: Use GSHWDrawConfig selector structs
2021-12-19 22:21:10 +01:00
TellowKrinkle
1e7e23df96
GS: Less memcmp
...
It has a lot of work to do for its fancier return value
2021-12-19 22:21:10 +01:00
TellowKrinkle
8395e00835
GS: Remove now-unused renderers
2021-12-19 22:21:10 +01:00
TellowKrinkle
66bc1bdc77
GS: Add new shared hw renderer
2021-12-19 22:21:10 +01:00
TellowKrinkle
b8984661d9
GS: Use shared enum for blend level
...
Even if DX11 doesn't support all modes we can just use the ones it does support from the enum
2021-12-19 22:21:10 +01:00
Mrlinkwii
ea98a1c9f9
GameDB: change VUclamping on "Sled Storm"
2021-12-19 16:45:31 +00:00
Connor McLaughlin
9173b40e2e
SPU2: Add function to pause output stream
2021-12-19 15:14:04 +00:00
Connor McLaughlin
59e5b1918f
SPU2/XAudio: Get rid of exceptions
2021-12-19 15:14:04 +00:00
Connor McLaughlin
ab4b7b8ee6
SPU2: Remove unused methods from output modules
2021-12-19 15:14:04 +00:00
Connor McLaughlin
7f0f153ebd
3rdparty: Remove Portaudio
2021-12-19 15:14:04 +00:00
Connor McLaughlin
f3d51a242d
SPU2: Remove Portaudio and SDL2 output modules
2021-12-19 15:14:04 +00:00
Connor McLaughlin
88ce192610
SPU2: Add Cubeb SndOut driver
2021-12-19 15:14:04 +00:00
Connor McLaughlin
bd489647e9
3rdparty: Add cubeb
2021-12-19 15:14:04 +00:00
Florin9doi
c36666b4d4
USB: Gametrak/RealPlay
2021-12-19 13:33:04 +00:00
Connor McLaughlin
97727cae2c
GS/OpenGL: Don't delete null objects for PBO
2021-12-18 14:12:37 +00:00
Connor McLaughlin
f412b6818e
GS/OpenGL: Fix incorrect VAO cleanup
...
This wasn't an issue in wx, since the whole context/device gets torn
down and recreated when you pause/unpause, or change settings.
But on Qt it is, since the context/device is preserved for a
faster/lighter settings apply.
2021-12-18 14:12:37 +00:00
Mrlinkwii
e8aea86e75
GameDB: Add EE Clamping to 'Digimon Battle Chronicle' and fixes to other games ( #5178 )
2021-12-18 14:04:18 +00:00
Connor McLaughlin
fac171fa95
CDVD: Check file actually opened before proceeding
...
If you loaded an invalid file, particularly with compression, the file
open may fail, leading to a division by zero (on block size), or trying
to read from nothing.
2021-12-18 13:41:56 +00:00
refractionpcsx2
fa1b6493da
CDVD GZip: Correct type causing index creation to fail
2021-12-17 11:46:31 +00:00
refractionpcsx2
e58766745c
Log: Restore BIOS Found message
2021-12-16 11:45:12 +00:00
Mrlinkwii
d8a9c5b479
Gamedb add gamefixes to 'Titeuf Mega-compet' and patch 'Yamiyo ni Sasayaku - Tantei Sagara Kyouichirou' series
2021-12-15 17:17:18 +00:00
Mrlinkwii
9a4d8ba934
Gamedb: add more 2k games patches
2021-12-15 10:52:22 +00:00
refractionpcsx2
ab816543c8
CDVD: Fixed typo opening gzip files
...
Fixes #5162
2021-12-15 09:38:04 +00:00
refractionpcsx2
37ccd81985
GS: Avoid some unnecessary flushes
...
CLUT only updates if valid index type used in PSM
2021-12-14 18:28:21 +00:00
refractionpcsx2
42dad4ade8
GS: Check CLUT dirty write on vertex kick
2021-12-14 18:28:21 +00:00
refractionpcsx2
b2ac035862
VS: Fix location of shaders in project
2021-12-14 17:47:53 +00:00
refractionpcsx2
f42d7eec74
CDVD: Don't set as Reading when buffering.
2021-12-14 10:35:12 +00:00
refractionpcsx2
e4ef41f86a
CDVD: Fix some read timing logic
2021-12-14 10:35:12 +00:00
Mrlinkwii
103dd3954a
missing UI and game elements.
2021-12-14 09:22:31 +00:00
Tokman5
2f9577a28e
Add "Jikkyou Powerful Pro Yakyuu 2009" to GameIndex.yaml
2021-12-14 08:06:34 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech
33ec4d9430
msvc: fix issues with size() not being correctly evaluated as const
2021-12-13 09:34:24 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech
209f09ca7a
pine: send serial without gui beautification
2021-12-13 09:34:24 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech
2e6af75f1d
pine: add vle replies
2021-12-13 09:34:24 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech
f68122a380
ipc: rename to pine
2021-12-13 09:34:24 +00:00
TellowKrinkle
d51bdccf7f
CMake: Remove gio dependency on macOS
2021-12-13 03:29:16 -06:00
iMineLink
7d8377b133
GS-hw: define some consts only in debug mode.
2021-12-13 08:06:52 +01:00
iMineLink
80d3a8a757
GS-hw, TC: don't linearly interpolate downloads.
...
Greatly improves Burnout games clouds rendering
with even (x2, x4, ...) upscaling factors.
2021-12-13 08:06:52 +01:00
iMineLink
2e6c5cde29
GS-hw: rework surface fetching.
...
Factorized code.
Always clear render targets and depth stencils
when being fetched.
"force_texture_clear" OGL only config removed.
2021-12-13 08:06:52 +01:00
iMineLink
0f2768dca4
GS-hw, TC: improve LookupTarget.
...
allow propagation of increased target size and
correct the rescaling.
2021-12-13 08:06:52 +01:00
iMineLink
d5be095482
GS-hw: fix burnout black sky and no clouds.
...
Achieved with a combination of OI+OO hacks that operate
during level loading to consolidate the rendering results
in the GS local memory.
* OI_BurnoutGames to perform small draws directly in local memory:
** improved OI_PointListPalette to draw clouds CLUT,
** improved SwSpriteRender to draw sky texture;
* OO_BurnoutGames used to download clouds texture from GPU.
2021-12-13 08:06:52 +01:00
iMineLink
b315625a94
GS-hw: resize rt and ds before draw if necessary.
2021-12-13 08:06:52 +01:00
iMineLink
6b51462fa0
GS-hw: use CanUpscale to check for upscaling.
2021-12-13 08:06:52 +01:00
iMineLink
373e698545
GS-hw, TC: fix tex scaling for native res draws.
...
The GSTextureCache::ScaleTexture method did not work
correctly when an old texture with a scale factor
different from 1 was recycled for a draw which was forced at
native resolution (the old scale factor was kept).
2021-12-13 08:06:52 +01:00
iMineLink
3b309c6d4e
GS: dump alpha channel too.
2021-12-13 08:06:52 +01:00
kenshen112
8e93e9f516
CMake: Switch Wayland find script and usage to use imported targets
...
Also clears warning about mismatched names getting sent to FIND_PACKAGE_HANDLE_STANDARD_ARGS
2021-12-13 00:23:52 -06:00
kenshen112
ac8582eca7
CMake: Set minimum version first
...
Makes policy enabling based on minimum version work properly
Also increases minimum version to 3.11 because we actually do use 3.11 features
2021-12-13 00:23:52 -06:00
kenshen112
e6f72fdde7
GHActions: Enable Wayland in CI builds
2021-12-13 00:23:52 -06:00
Connor McLaughlin
9166218d07
EERec: Remove zero-distance jmp in full fpu mode
2021-12-13 00:56:50 +00:00
Mrlinkwii
c0b1bde94b
Gamedb: add EEclamping to 'Dark cloud 2'
2021-12-12 22:31:30 +00:00
Mrlinkwii
756a679262
Gamdb:add EE clamping to 'Chou Saisoku! Zokusha King B.U.'
2021-12-12 21:35:54 +00:00
Mrlinkwii
13b19b35c0
GameDB: add patches to the 'Netsu Chu!' series and 'Samurai 7' series
2021-12-12 18:16:46 +00:00
Mrlinkwii
cadb70d1e4
Gamedb: add EEtiminghack to 'MGS2' and change VU and EE rounding for 'Primal' and add missing entries
2021-12-12 12:30:47 +00:00
TellowKrinkle
4cb4844e8d
AppImage: Fix resource location
2021-12-12 06:10:47 -06:00
TellowKrinkle
556c7ca080
CMake: Don't include non-windows files on non-windows
2021-12-12 06:10:47 -06:00
TellowKrinkle
962db4bfc4
Resources: Move fxaa.fx to out of dx11 directory
...
It was used by both DX and OGL
2021-12-12 06:10:47 -06:00
TellowKrinkle
da651cabe4
Resources: Move shaders to shared shader/ directory
2021-12-12 06:10:47 -06:00
TellowKrinkle
e03076c6ff
CMake: Fix macOS resource packaging
...
Previously was just putting in empty folders
2021-12-12 06:10:47 -06:00
refractionpcsx2
122968e63a
CDVD: No rotational delay for seeks less than buffered sectors
...
Fixes Shadow Hearts Covenant hangs
2021-12-12 06:33:01 +00:00
Connor McLaughlin
6beac26727
GS/OpenGL: Fix an unused variable warning
2021-12-12 03:27:43 +00:00
Connor McLaughlin
3073281d13
CMake: Fix package mode
2021-12-12 03:27:43 +00:00
TellowKrinkle
0e0e23eefb
PAD: Use files on disk instead of embedded resources
2021-12-12 03:27:43 +00:00
Connor McLaughlin
bcec38bd97
Patch: Make variables static
2021-12-12 03:27:43 +00:00
Connor McLaughlin
bd706f99b2
GlobalCommands: Remove FreezeGS
...
This was ifdefed out anyway...
2021-12-12 03:27:43 +00:00
Connor McLaughlin
501af632f7
IopBios: Use FileSystem for host access
2021-12-12 03:27:43 +00:00
Connor McLaughlin
a143122804
CI: Copy resources into AppImage
2021-12-12 03:27:43 +00:00
Connor McLaughlin
92aa426bba
Move cheats_ws.zip to resources directory
2021-12-12 03:27:43 +00:00
Connor McLaughlin
96a1ce2fb2
CI: Fix path to GameIndex.yaml
2021-12-12 03:27:43 +00:00
Connor McLaughlin
c203a09435
Wx: Add check for resources directory before starting
2021-12-12 03:27:43 +00:00
Connor McLaughlin
c4084b4162
Add PerformanceMetrics to replace multiple sources of truth
2021-12-12 03:27:43 +00:00
Connor McLaughlin
2a7c948a57
GameDatabase: Store enums instead of strings
2021-12-12 03:27:43 +00:00
Connor McLaughlin
46912595ea
GameDatabase: Move out of gui
2021-12-12 03:27:43 +00:00
Connor McLaughlin
120ee6c673
Get rid of wxChar in EnumToString
2021-12-12 03:27:43 +00:00
Connor McLaughlin
112238fbd7
Config: Add cache folder
2021-12-12 03:27:43 +00:00
Connor McLaughlin
38e288ef6a
Common: Add utility classes
2021-12-12 03:27:43 +00:00
Connor McLaughlin
35322cf49b
BiosTools: Add autoloader
2021-12-12 03:27:43 +00:00
Connor McLaughlin
8d44e1af0e
CDVD: Remove wx from file access
2021-12-12 03:27:43 +00:00
Connor McLaughlin
16af078b3b
BiosTools: Remove wx
2021-12-12 03:27:43 +00:00
Connor McLaughlin
3e968b4390
GS: Use files on disk instead of embedded resources
2021-12-12 03:27:43 +00:00
Connor McLaughlin
0029dac32d
Host: Add the ability to read files from the resources directory
2021-12-12 03:27:43 +00:00
Connor McLaughlin
a083343c6e
Common: Add FileSystem
2021-12-12 03:27:43 +00:00
refractionpcsx2
c277ee1d34
GS: D3D11 Download texture use rect
2021-12-10 11:06:36 +00:00
refractionpcsx2
ebe8592a8d
GS: Fix typo on GS download
...
Fixes #5131
2021-12-10 09:49:50 +00:00
lightningterror
6c3e357d9e
GS-ogl: Optimize fragment shader uniform buffer.
...
Couple MaxDepthPS with TA and Af vector.
Vectors are free so let's use them.
Optimization.
2021-12-10 03:44:47 +01:00
TellowKrinkle
64455620e8
GS: Use actual names for GL convert shaders
2021-12-09 05:26:26 -06:00
TellowKrinkle
fc799778de
GS: Use actual names for DX11 convert shaders
2021-12-09 05:26:26 -06:00
TellowKrinkle
e04e0e38d1
GS:GL: Move TextureOffset to vs cb
...
It's used by the vs, why would you put it in the ps cb?
2021-12-09 05:26:26 -06:00
TellowKrinkle
8d6569be95
GS: Remove separate GSTextureCaches
2021-12-09 05:26:26 -06:00
TellowKrinkle
8b086a3898
Common: Clean up ScopedAlloc
2021-12-09 05:26:26 -06:00
TellowKrinkle
a4b8c33cf3
GS: Convert texture format to enum
2021-12-09 05:26:26 -06:00
TellowKrinkle
1d37ba47f4
GS: Make GSTexture::Type an enum class
2021-12-09 05:26:26 -06:00
TellowKrinkle
8d480c28ce
GS: Remove unused virtuals from GSDevice
2021-12-09 05:26:26 -06:00
TellowKrinkle
6e38f40f96
GS: Convert ShaderConvert to enum class
2021-12-09 05:26:26 -06:00
arcum42
017c37f212
Only pass C++ flags to C++ files. ( #5115 )
2021-12-08 21:10:21 -08:00
TellowKrinkle
6eee4cb38a
Core: Remove empty file
...
Had everything commented out and there's already a file with the same name and things not commented out in CDVD
2021-12-08 11:18:42 +00:00
TellowKrinkle
1f6a14261c
VS: Add missing filters
2021-12-08 11:18:42 +00:00
refractionpcsx2
14e8d840ff
GS SW: Handle flat prims without float conversion
2021-12-08 10:57:00 +00:00
lightningterror
125b9ea1e1
GS-hw: Purge SoTC crc hack.
...
No longer needed, fixed by #5110
2021-12-08 11:48:29 +01:00
lightningterror
e6b1e1948e
GS-d3d11: Add a condition to not enable blend_mix if sw blending is already enabled.
...
Not yet needed but will be useful for sw blending when prims don't overlap.
2021-12-08 11:36:22 +01:00
lightningterror
ba1072f470
GS-ogl: Don't enable blend_mix if sw blend is already enabled.
...
Less accurate.
2021-12-08 11:36:22 +01:00
lightningterror
1fb29de082
GS-ogl: Try to use a mix of hw/sw blending in more situations.
...
When alpha is less than 128:
Do Cs*F or Cs*As in shader.
Do Cs*(As + 1) or Cs*(F + 1) in shader.
Do Cs*(1 - As) or Cs*(1 - F) in shader.
Optimization, might be faster as we will require less barriers.
2021-12-08 11:36:22 +01:00
lightningterror
f79e5ab559
GS-d3d11: Try to use a mix of hw/sw blending in more situations.
...
When alpha is less than 128:
Do Cs*F or Cs*As in shader.
Do Cs*(As + 1) or Cs*(F + 1) in shader.
Do Cs*(1 - As) or Cs*(1 - F) in shader.
2021-12-08 11:36:22 +01:00
Mrlinkwii
c3a9fd469e
GameDB: add VU clamping to 'MVP Baseball 2003'
2021-12-08 10:29:05 +00:00
Mrlinkwii
c8abc909fa
GameDB:add EEclamping full to 'Shinobido Takumi'
2021-12-07 20:00:15 +00:00
Mrlinkwii
401a9f4c62
GameDB: add patches to the 'K-1 World' series games and EE clamping full to 'D1 Professional Drift Grand Prix Series'
2021-12-07 15:51:13 +00:00
lightningterror
f1edb0c960
GS-ogl: Disable accumulation blend on PABE.
...
Requires accurate sw blending.
2021-12-07 10:12:58 +01:00
lightningterror
d73335e4d3
GS-d3d11: Don't enable PABE on accumulation blend.
...
Requires full sw blending.
2021-12-07 10:11:02 +01:00
TellowKrinkle
7a554be7a7
GS: Fix compiler warning and possible memory leak on exception
2021-12-06 05:44:16 +01:00
TellowKrinkle
31b6ff6046
GS: Use static_assert over assert where possible
2021-12-06 05:44:16 +01:00
lightningterror
38ab0630e6
GS-ogl: Update SetupCBMisc buffer only when GXBY channel is used, and cleanup some variables.
...
Optimization.
2021-12-06 03:15:48 +01:00
lightningterror
b5fa9deb30
GS-d3d11: Update ChannelShuffle buffer only when GXBY channel is used, and cleanup some variables.
...
Optimization.
2021-12-06 03:15:48 +01:00
lightningterror
4e8bae1703
GS-ogl: Sample depth on green channel.
2021-12-06 03:15:48 +01:00
lightningterror
464ce1c3cd
GS-d3d11: Sample depth on green channel.
2021-12-06 03:15:48 +01:00
lightningterror
bb55c320c1
GS Debugger: Fix Length of dump.
2021-12-05 10:57:24 +01:00
TheLastRar
af585bffa9
DEV9: Add DEV9: prefix to "Can't open Device" log message
2021-12-05 03:53:33 +01:00
TheLastRar
bde4868b67
DEV9: Enable pcap non-blocking
2021-12-05 03:53:33 +01:00
TheLastRar
3835fc5ad1
DEV9: Don't shadow return value of GetAdaptersAddresses
2021-12-04 06:09:01 +01:00
Tyler Wilding
7b815b5f07
actions: increase linux build times as well until cache is reliable
...
We can rely on the cache more once the following issue is resolved - https://github.com/actions/cache/issues/342#issuecomment-673371329
Once we can, we should be able to dynamically set the timeout according to the cache-hit/miss
2021-12-04 06:05:38 +01:00
Tyler Wilding
754c6126b1
actions: Only announce pre-release releases in the discord
2021-12-04 05:57:05 +01:00
Mrlinkwii
2dc2a32e45
GameDB: add 'VUKickstartHack' to 'Crash Twinsanity'
2021-12-04 02:56:22 +00:00
lightningterror
7a579303b9
GS-d3d11:fx: Split color clamp/wrap in it's own function.
...
Use the function for both sw blending and dithering, less code duplication.
2021-12-03 19:59:29 +01:00
lightningterror
03401e377b
GS-ogl:glsl: Split color clamp/wrap in it's own function.
...
Use the function for both sw blending and dithering, less code duplication.
2021-12-03 19:59:29 +01:00
Ziemas
ff4ec6d843
SPU: Change dummy SP check for consistency
2021-12-03 19:37:19 +01:00
Ziemas
0dc3dcd9ed
SPU: Start the sample pointer at -1
...
This makes videos in Stolen work again.
2021-12-03 19:37:19 +01:00
Ziemas
ed3237f808
SPU: Use hex values for sample pointer
2021-12-03 19:37:19 +01:00
Tyler Wilding
9321c3c334
gh: remove 32-bit Windows 11, it doesn't exist
2021-12-03 19:24:05 +01:00
Tyler Wilding
adc7d41183
gh: add minimal issue template for issues that don't pertain to games
...
A lot of the required information we enforce is not applicable to application level bugs
2021-12-03 19:24:05 +01:00
Tyler Wilding
4ca69d8818
gh: Update issue-templates to include Win11
2021-12-03 19:24:05 +01:00
Mrlinkwii
cca52e271b
Gamedb: add 'VIFFIFOHack' to 'Men in Black II: Alien Escape'
2021-12-02 19:29:28 +00:00
TellowKrinkle
a2e15bbc87
GHActions:macos: Install glib
...
Looks like GHActions changed what things they preinstall
2021-12-02 15:08:18 +01:00
Mrlinkwii
9d6ad0303c
GameDB: Add fixes for 'Shadow Man - 2econd Coming' and 'Ghosthunter' games.
2021-12-02 14:01:47 +00:00
Mrlinkwii
bbaa23c22d
Readme : update links
2021-12-01 22:43:36 +00:00
Ziemas
bacb860cc1
GUI: Allow relative elf file paths on command line. ( #4451 )
2021-11-30 10:06:17 +01:00
Ziemas
7a4191e16d
Fix compilation with LTO on GCC
2021-11-30 02:25:06 +00:00
PCSX2 Bot
0fa620e3ba
pad-linux: Update to latest controller database.
2021-11-29 17:17:26 +01:00
dependabot[bot]
96642d8bc3
Bump mathieudutour/github-tag-action from 5.6 to 6.0
...
Bumps [mathieudutour/github-tag-action](https://github.com/mathieudutour/github-tag-action ) from 5.6 to 6.0.
- [Release notes](https://github.com/mathieudutour/github-tag-action/releases )
- [Commits](https://github.com/mathieudutour/github-tag-action/compare/v5.6...v6.0 )
---
updated-dependencies:
- dependency-name: mathieudutour/github-tag-action
dependency-type: direct:production
update-type: version-update:semver-major
...
Signed-off-by: dependabot[bot] <support@github.com >
2021-11-29 16:01:55 +01:00
dependabot[bot]
8a26c3783a
Bump actions/cache from 2.1.6 to 2.1.7
...
Bumps [actions/cache](https://github.com/actions/cache ) from 2.1.6 to 2.1.7.
- [Release notes](https://github.com/actions/cache/releases )
- [Commits](https://github.com/actions/cache/compare/v2.1.6...v2.1.7 )
---
updated-dependencies:
- dependency-name: actions/cache
dependency-type: direct:production
update-type: version-update:semver-patch
...
Signed-off-by: dependabot[bot] <support@github.com >
2021-11-29 13:21:27 +00:00
lightningterror
d2742a177c
GS-d3d11: Properly set afix in EmulateBlending.
...
Accumulation blend -> afix is already handled in shader, no need to set it for hw blending too.
SW blending -> done in shader.
HW blending - > set only when it is actually used, Alpha C.
GS-d3d11: Properly set afix in EmulateBlending.
Accumulation blend -> afix is already handled in shader, no need to set it for hw blending too.
SW blending -> done in shader.
HW blending - > set only when it is actually used, Alpha C.
2021-11-26 21:25:16 +01:00
TellowKrinkle
6d4713e069
GS: Alloc sw renderer things on custom heap
2021-11-26 13:44:07 -06:00
TellowKrinkle
342170b077
GS: Add new heap for SW renderer allocations
2021-11-26 13:44:07 -06:00
TellowKrinkle
df02d784d6
GS: Throw from vmalloc on failure
2021-11-26 13:44:07 -06:00
tellowkrinkle
340874996e
CMake: Always default CMAKE_BUILD_PO off
...
Git files getting modified by build is just as much of a pain in release builds as it is in devel builds
2021-11-26 13:02:25 -06:00
lightningterror
3bd89154d3
GS-wx: Fix some gui interaction.
...
Fix interaction of Anisotropic filtering with Nearest Texture Filtering and GPU Palette Conversion.
Fix interaction of Trilinear Filtering with selected renderer.
Options should gray out properly now.
2021-11-26 18:32:58 +00:00
Connor McLaughlin
1e198fbb83
GS/OpenGL: Use CreateRenderTarget() for temp HDR target
...
Probably won't change much, except maybe with sparse textures,
where it'll use less video memory.
2021-11-25 23:26:31 +01:00
TellowKrinkle
01855fc66a
GHActions: Don't shallow clone submodules
...
Shallow clones tend to be 5-10s slower
2021-11-24 15:43:56 -06:00
refractionpcsx2
7ac045b5e2
GS: Partial revert of #5061
2021-11-24 01:01:55 +00:00
lightningterror
03f1617ff5
GS-GSState: Mask out AA1 on triangles.
...
AA1 is not supported on hw renderers so ignore flushing the prims on triangles.
Should provide a nice speed boost on games that use AA1 on triangle prims.
2021-11-24 00:14:03 +01:00
lightningterror
c75b20e37d
GS-hw: Also disable Blending when AA1 and ABE or PABE are both set on lines.
...
There's no need to blend them since there is no implementation.
2021-11-24 00:14:03 +01:00
lightningterror
08f72596d4
GS-hw: EmulateBlending move early return to the top.
...
Optimization.
2021-11-24 00:14:03 +01:00
lightningterror
dcd1f90ae7
GS-hw: Disable Z writes on AA1 flag when prim are lines.
...
When AA1 flag is enabled Z is not written on lines since coverage is always less than 0x80.
2021-11-24 00:14:03 +01:00
lightningterror
c10603d161
GS-hw: Disable alpha blending when only AA1 flag is enabled.
...
There is no hw implementation of AA1.
Alpha blending shouldn't be enabled by AA1 flag, only ABE and PABE flags.
2021-11-24 00:14:03 +01:00
Mrlinkwii
7ea335e59b
GameDB : fix Fuuraiki 2 patch
2021-11-23 11:55:23 +00:00
lightningterror
d20cb91d90
Gs-d3d11:fx: Adjust sw blend shader a bit.
...
Use As and Cs in pabe code, makes more sense.
Get rid of Cv vector, use Color parameter for operations instead like on gl.
2021-11-23 09:02:54 +01:00
lightningterror
e38d754e86
Gs-ogl:glsl: Adjust sw blend shader a bit.
...
Get rid of Color_pabe vector, makes more sense to use As and Cs in pabe code.
2021-11-23 09:02:54 +01:00
refractionpcsx2
afacc47f33
CDVD: Adjust DMA timing based on PS1 timings.
...
Bus width is 16bit on the PS2 and 8bit on PS1, so serves to reason the DMA would be twice the speed. (PS1 is 24 cycle per word)
2021-11-22 22:18:32 +00:00
refractionpcsx2
5803cc441e
GS: Improve FixedTEX0 accuracy
2021-11-22 22:17:59 +00:00
Mrlinkwii
d60c66deee
GameDB: purge patches for 'Knockout Kings 2002'
2021-11-22 21:42:26 +00:00
PCSX2 Bot
d7797a50f5
pad-linux: Update to latest controller database.
2021-11-22 20:55:52 +01:00
Mrlinkwii
87bbebed36
Gamedb: remove the patch for Virtua Fighter 4
2021-11-22 17:51:51 +00:00
Mrlinkwii
3aa33bf0b1
Gamedb :add 'GIFFIFOHack' to 'FIFA 2005'and EE clamping for 'D1 Professional Drift Grand Prix Series 2005'
2021-11-22 15:41:25 +00:00
Christian Kenny
e37afd6976
3rdparty: Upgrade soundtouch lib to 2.3.1
2021-11-22 15:38:03 +00:00
Christian Kenny
791f2a63ac
3rdparty: Upgrade xbyak to 6.00
2021-11-22 15:37:44 +00:00
refractionpcsx2
1917f2b98a
GS: Re-remove part of Clamp Repeat opt.
...
This is kind of not needed, it's handled above really.
2021-11-22 10:35:19 +00:00
Connor McLaughlin
78b74f1115
GLLoader: Remove glCopyTextureSubImage2D() wrapper
...
Not needed anymore.
2021-11-22 05:53:44 +01:00
Connor McLaughlin
8ea24d9ff9
GS/OpenGL: Use shader+draw for CopyRectConv
2021-11-22 05:53:44 +01:00
Ty Lamontagne
f36d5fdbdf
Debugger: Format search hits with proper specifier
2021-11-21 22:00:49 +01:00
RedDevilus
d421fc6e6f
GUI: Bring back F6 string (Aspect Ratio)
...
Fixes regression from https://github.com/PCSX2/pcsx2/pull/4140
2021-11-21 20:28:23 +00:00
refractionpcsx2
90c4c9e96b
Build: Fix clang
...
Stupid thing, the actions builds were fine!
2021-11-21 18:43:37 +00:00
refractionpcsx2
0a79892923
microVU: Preserve XGKIck cycles in delay slot
...
Also added handling for xgkick sync on single instructions
2021-11-21 17:18:34 +00:00
refractionpcsx2
d88f638fbc
GS: Redo the Texture min/max opt
2021-11-21 17:18:11 +00:00
Christian Kenny
d29121a871
Core: Reset game loaded/started variables on recompiler shutdown.
2021-11-21 03:25:37 +00:00
Christian Kenny
5b8e983478
ELFHeader: Detect CRC properly for PSX games, improve formatting of game serial output.
2021-11-21 03:25:37 +00:00
Christian Kenny
24d47cb10b
Don't update saveslot info if VM isn't running yet
2021-11-21 03:25:37 +00:00
Christian Kenny
ae7b84a85f
Savestates: Use folders for organizing savestates per game.
2021-11-21 03:25:37 +00:00
Mrlinkwii
161240045f
Gamedb: add various fixes for various games and removal of patches
2021-11-21 03:03:21 +00:00
refractionpcsx2
fe85fc9d25
GIF: Modify fifo read behaviour
...
Fixes some glitching in Need for Speed Underground 2
2021-11-21 03:01:03 +00:00
arcum42
b8a2cd1b06
PAD: Call one joint pad header in most of pcsx2, not two. ( #4985 )
...
Add Gamepad.h
Cleanup.
Remove the Windows version of PAD.h as well.
Update CMakeLists.txt
Revert language changes.
2021-11-20 18:57:58 -08:00
refractionpcsx2
eee51828cb
Build: Remove old unused cheatscpp.h file
2021-11-21 00:22:34 +00:00
refractionpcsx2
1eddd9017b
3rd Party: Update rogue file to correct license.
...
Got missed in an update as they switched to auto generation, but the license was switched prior to us last updating the library. See this commit: https://github.com/libsndfile/libsamplerate/commit/819c6a8d680d7385ce54f5e0d4ff62266d349d05#diff-dcf9d0451a6397210424fc9699e209255660a4d3b3072c2f1b35048df8df4092
2021-11-20 23:33:48 +00:00
tellowkrinkle
9c0582a103
wx: Fix pxExplore on macOS ( #4989 )
...
* wx: Fix `pxExplore` on macOS
Trying to open file urls in a browser does not actually launch a file explorer in macOS
* wx: Remove pxExplore/pxLaunch
Was barely used
2021-11-19 18:35:50 -08:00
arcum42
6cd8b34abb
Update the FAQ, as well as some general cleanup. ( #5033 )
...
* Update the FAQ, as well as some general cleanup.
* A few more adjustments.
* Change indentation.
* Minor changes.
* Remove the information about the time, which was incorrect.
* Life is like a hurricane...
* Modify Windows controller information.
* Add more ways to contribute.
2021-11-19 16:22:44 -08:00
Ty Lamontagne
47075bec49
Debugger: Make memory dialog transparent
...
Was supposed to do this in my initial memory search pr but ended up removing while fighting with git accidentally.
2021-11-19 00:53:05 +00:00
lightningterror
8eb6cbd400
GS-gui: Change blending option from None to Minimum.
...
None doesn't actually fully disable sw blending, so the option is a bit inaccurate, rename it to Minimum instead.
Also slightly update tooltip.
2021-11-17 22:44:51 +01:00
TellowKrinkle
8f394b5c3f
GHActions:macos: Remove gtk3 dependency
2021-11-17 14:23:15 -06:00
TellowKrinkle
2245315b60
CMake: Remove gtk dep on macOS
...
We only need gio now
2021-11-17 14:23:15 -06:00
Connor McLaughlin
0d40661b33
VSProps: Set MultiProcessorCompilation in CodeGen props
2021-11-16 10:08:20 +00:00
refractionpcsx2
e015b91ed1
CDVD: Don't allow DMA read if DMA isn't running
2021-11-16 09:31:34 +00:00
PCSX2 Bot
de577709d9
pad-linux: Update to latest controller database.
2021-11-15 17:19:19 +01:00
refractionpcsx2
52c6d79975
VS: Organise filter confusion between GS and GIF files
2021-11-14 21:57:33 +00:00
refractionpcsx2
512064f1b5
GS: Only reload Auto MIPs on TEX base change
2021-11-14 21:57:33 +00:00
Ty Lamontagne
a396b50610
Debugger: Allow access to all of 0xBXXXXXXX
2021-11-14 20:19:33 +00:00
TellowKrinkle
67299fcd9f
Core: Remove __packed macro
2021-11-14 13:52:20 -06:00
TellowKrinkle
f7476dfb63
Core: Replace alignment macros with alignas
2021-11-14 13:52:20 -06:00
TellowKrinkle
87f7672dbf
GS: Remove windows includes from GS.h
2021-11-14 13:52:20 -06:00
TellowKrinkle
648a958290
GS: Split GS.h into multiple smaller headers
2021-11-14 13:52:20 -06:00
TellowKrinkle
ed90e2fcf9
GS: Header cleanup
2021-11-14 13:52:20 -06:00
TellowKrinkle
b74be70ffc
GS: Switch integer typedefs to match rest of pcsx2
...
Had to capitalize the names of some struct params that had the same names
2021-11-14 13:52:20 -06:00
TellowKrinkle
2351431d71
Misc: Remove custom countof macros in favor of std::size
2021-11-14 13:52:20 -06:00
TellowKrinkle
7435f76609
Misc: Move GS preprocessor defs to main PCSX2 file
2021-11-14 13:52:20 -06:00
TellowKrinkle
d2c1a4a7fb
Core: Add header for PCSX2-specific preprocessor definitions
2021-11-14 13:52:20 -06:00
TellowKrinkle
e37fbfddc3
Misc: Better GCC defs
...
Less warnings about fastcall being unsupported, proper __assume implementation
2021-11-14 13:52:20 -06:00
TellowKrinkle
8ab884a89e
Misc: Format Pcsx2Defs.h
2021-11-14 13:52:20 -06:00
Mrlinkwii
42f438146c
GameDB: add ee-rounding and vu-rounding to various entries
2021-11-14 16:31:25 +00:00
TellowKrinkle
08b1b350db
wx: Remove wxString implicit conversion to std::string on windows
...
Can be lossy, and no one likes a lossy implicit conversion
2021-11-13 18:44:26 -06:00
TellowKrinkle
cbcd9b5004
wx: Remove wxString implicit constructor from std::string
...
On windows, it uses the current system's character encoding instead of utf-8, which breaks a lot of things. We should avoid it.
2021-11-13 18:44:26 -06:00
TellowKrinkle
162a0bbe46
CMake: Fix duplicate definition of WavFile on Windows
2021-11-13 18:44:26 -06:00
refractionpcsx2
69d50e583e
GameDB: Patches for MX Vs ATV Unleashed SPS
2021-11-13 18:51:11 +00:00
orbea
40a8384087
Update libchdr
...
Fixes https://github.com/PCSX2/pcsx2/issues/5009
2021-11-13 01:11:37 +00:00
lightningterror
6053b2b5c9
GS-wx: Adjust some checkboxes to be in alphabetical order.
2021-11-12 20:32:18 +01:00
TellowKrinkle
7e17497c1e
GS: Require hardware renderer for hacks in wx config
2021-11-12 20:15:07 +01:00
TellowKrinkle
b573be918e
wx:GS: Grow notebook with GS settings pane
2021-11-12 20:15:07 +01:00
TellowKrinkle
2fada14a65
GS: Fix Half Pixel Offset and Half Screen Fix config swap
2021-11-12 20:15:07 +01:00
TellowKrinkle
cf64a2bc8e
GS: Rename accurate date config option
2021-11-11 18:18:28 -06:00
TellowKrinkle
39fd3479b7
Core: Add dev mode config
2021-11-11 18:18:28 -06:00
TellowKrinkle
536133289f
wx:GS: Pad all the things
2021-11-11 18:18:28 -06:00
TellowKrinkle
3f280649a9
GS: Make spinners full width in wx config
...
Lines up nicer with other elements
2021-11-11 18:18:28 -06:00
TellowKrinkle
6c80aa8c98
GS: Add D3D11 blend mode selector to wx config
2021-11-11 18:18:28 -06:00
TellowKrinkle
65c39f600f
GS: Renderer and upscale prerequisites for wx config
2021-11-11 18:18:28 -06:00
TellowKrinkle
3b5a9f6c6a
GS: More generic prerequisite checking for wx config
2021-11-11 18:18:28 -06:00
TellowKrinkle
665db4bdad
wx: Stop tripping wx3.1+ asserts in gs config
2021-11-11 18:18:28 -06:00
TellowKrinkle
b34e7fa303
GS: Add X and Y labels to wx settings texture offset
2021-11-11 18:18:28 -06:00
kojin
abc0458d4f
GS: remove image header from wx settings dialog
2021-11-11 18:18:28 -06:00
kojin
1e35398a84
GS: new wx config dialog working on windows
2021-11-11 18:18:28 -06:00
kojin
be3253bf87
d3d: abstract some dxgi functionality
...
- adapters are now referenced by index instead of string matching, hopefully this will make a few things easier
- add a setting to enable dxgi/device debugging (instead of hiding it behind a compiler macro)
- improve logging
- remove some d3d cruft from gsutils
2021-11-11 18:18:28 -06:00
arcum42
241a762d04
GS: Switch to wx config dialog
2021-11-11 18:18:28 -06:00
TellowKrinkle
b944687191
GS: Clean up wx config code
2021-11-11 18:18:28 -06:00
arcum42
736c66ee31
GS: Add tooltips to the wx settings dialog
2021-11-11 18:18:28 -06:00
arcum42
d96f31d01b
GS: Add new wx version of GS settings dialog
2021-11-11 18:18:28 -06:00
Mrlinkwii
e30c096d87
GameDB:add 'GIFFIFOHack' to 'Gunfighter 2 - Legend of Jesse James'
2021-11-11 09:15:35 +00:00
Ty Lamontagne
be71b98c55
Debugger: Update enums and fix 32 bit support
...
Also move bitcast to a proper location
2021-11-11 00:41:40 +00:00
Ty Lamontagne
6bec3162f6
Debugger: Use bit_cast where needed, cleanup some stuff
2021-11-11 00:41:40 +00:00
Ty Lamontagne
c863876dee
Debugger: Implement CtrlMemorySearch
2021-11-11 00:41:40 +00:00
TellowKrinkle
f5d0542f06
DEV9-GUI: Rearrange config interface
...
Fixes HDD Size ticks from 1 to 10 (40,50,60,...) and less squished together.
2021-11-11 00:40:23 +00:00
RedDevilus
b1650eb503
PCSX2-GUI: Fix Groupboxes to align correctly
...
Make things look more symmetrical and structured.
Affects Audio Settings (SPU2) , Gamepad Settings (PAD) + Network and HDD Settings (DEV9).
For audio settings the slider will no longer do 0.5 steps when you change from TimeStretch. Reduce max audio latency from 750 to 200 (less is better if your PC can handle it).
Windows SPU2 codebase is in dire need of a rehaul on how it handles this behaviour (not convert it multiple times).
2021-11-11 00:40:23 +00:00
Mrlinkwii
82b090e234
GameDB: add nearest rounding to 'Hitman - Contracts' and various fixes
2021-11-10 14:14:52 +00:00
lightningterror
7f1e416d31
GS-ogl: Remove device, driver checks in GLLoader.
...
Duplicate, it is already handled elsewhere.
Also cleanup some stuff.
2021-11-10 02:27:18 +01:00
Ty Lamontagne
4312bf711c
Debugger: Fix breakpoint window on linux
2021-11-09 18:07:46 +01:00
Ty Lamontagne
f8061448d1
Debugger: Reset breakpoint skip on savestate load
2021-11-09 18:06:54 +01:00
PCSX2 Bot
e934bec4b7
pad-linux: Update to latest controller database.
2021-11-08 17:27:08 +01:00
TellowKrinkle
4e5d7ba8ef
GS:SW: Fix fog on x64 avx2
2021-11-08 09:19:05 +00:00
TellowKrinkle
59fd815c3d
GS: Faster GSOffset::PAHelper
2021-11-07 03:44:31 +00:00
TellowKrinkle
b901c6af71
GS: Switch back to row+column for pixel lookups
...
Code for the full calculation was way too complicated to run for every pixel in a loop
2021-11-07 03:44:31 +00:00
TellowKrinkle
b2fb6c7804
GS: Don't calculate a pageOffset per bp
2021-11-07 03:44:31 +00:00
TellowKrinkle
84c5f8f738
GS: Remove rowOffset
2021-11-07 03:44:31 +00:00
TellowKrinkle
39c7f11b98
GS: Pixel loop optimizations
2021-11-07 03:44:31 +00:00
TellowKrinkle
86a2d73931
GS: Clean up old GSOffset remnants
2021-11-07 03:44:31 +00:00
TellowKrinkle
8eb50c3517
GS: Switch to new non-cached GSOffset
2021-11-07 03:44:31 +00:00
TellowKrinkle
d9defb19f9
GS: Add new GSOffset class
2021-11-07 03:44:31 +00:00
TellowKrinkle
874804bcfd
GS: Add block/page loop functions to GSSwizzleInfo
2021-11-07 03:44:31 +00:00
TellowKrinkle
b0f9662811
GS: Add srav and blend backwards compat to GSVector4i
2021-11-07 03:44:31 +00:00
TellowKrinkle
24850823a2
GS: Use new swizzle calculation class
2021-11-07 03:44:31 +00:00
TellowKrinkle
951604475b
GS: Add class for swizzle calculations
2021-11-07 03:44:31 +00:00
Ty Lamontagne
74f3bb2aa9
Debugger: Make the register list DPI aware
2021-11-07 03:43:55 +00:00
Tyler Wilding
4442b798c9
CDVD: set the correct RTC year when input recording
2021-11-07 02:21:01 +00:00
Tyler Wilding
f10a8de2c1
input-rec: Use a constant RTC for power-on recordings
2021-11-06 16:24:53 +00:00
Tokman5
329b29269b
GameDB: Add and fix Power Pros series
2021-11-06 16:23:02 +00:00
Mrlinkwii
5b3ffe6bab
GameDB: add EE clamping to 'Shadow of Zorro' and 'Evil Twin - Cyprien's Chronicles'
...
GameDB: add EE clamping to 'Shadow of Zorro' and 'Evil Twin - Cyprien's Chronicles'
2021-11-06 16:20:04 +00:00
Joey
fb14500b41
pad-linux: Abort 'set all btns' on escape key + gui fixes ( #4809 )
2021-11-06 00:44:08 -07:00
TellowKrinkle
ad29594d08
Use correct clock for GS fps calculations on unix
2021-11-05 23:11:53 -05:00
tellowkrinkle
37e2142cca
Common: Fix Darwin thread times
...
Percentages will now actually be percentages instead of permille (units of 1/1000)
Was caused by trying to match Windows's returns of 100ns units, but then reporting 1µs units from `GetThreadTicksPerSecond()`
2021-11-05 23:11:53 -05:00
tellowkrinkle
1e5f1de12c
CMake: Increase deployment target to 10.13
...
Allows use of throwing `optional` and `variant` methods
2021-11-05 23:11:53 -05:00
tellowkrinkle
0f93dbcd5e
USB: Make save state non-required
...
Fixes save state loading for systems using a null USB plugin (macOS, BSD)
2021-11-05 23:11:53 -05:00
RedDevilus
e415d85dbe
GameDB: Add and fix SingStar Entries
...
I noticed we had a ton of missing SingStar serial + minor other fixes.
2021-11-05 15:59:29 +00:00
Mrlinkwii
4c8bf53e69
CI:Add build date to program log of nightly builds
2021-11-05 01:16:08 +00:00
refractionpcsx2
83fcd4bd1f
SPU: Kind of revert last ADMA change. Clear as reading.
...
This is a temporary measure while we run some hardware tests, the previous change broke Burnout 3's engine sounds.
2021-11-04 20:13:18 +00:00
TellowKrinkle
bfd960ad1b
GHActions:Linux: Upgrade to Clang 9
2021-11-04 20:11:15 +00:00
qurious-pixel
6b81808ecc
gcc compatibility for older distros
...
Add compatibility layer for using newer gcc on older distros.
- use AppImageKit-checkrt
- copy build system stdc++ and gcc_s
2021-11-04 20:11:15 +00:00
TellowKrinkle
c615a6f6e2
GHActions:Linux: Upgrade to GCC 10
2021-11-04 20:11:15 +00:00
TellowKrinkle
40b522b42f
GHActions:Linux: Remove unneccessary packages
2021-11-04 20:11:15 +00:00
TellowKrinkle
f2655b763f
GHActions:Linux: Clean up setup scripts
2021-11-04 20:11:15 +00:00
TellowKrinkle
fd145e65aa
GS: Remove virtual destructor from GSAlignedClass
...
No point, and made it not a standard layout type
2021-11-04 19:32:27 +00:00
TellowKrinkle
6596b7f27e
GS: Enable AVX2 on x64
2021-11-04 19:32:27 +00:00
TellowKrinkle
9d767838d6
GS: Remove old DrawScanline code generators
2021-11-04 19:32:27 +00:00
TellowKrinkle
f55219bb1b
GS: Replace 6 DrawScanline code generators with one merged one
2021-11-04 19:32:27 +00:00
TellowKrinkle
805b647c73
GS: Remove old SetupPrim code generators
2021-11-04 19:32:27 +00:00
TellowKrinkle
fd0351ca8f
GS: Replace 6 SetupPrim code generators with one merged one
2021-11-04 19:32:27 +00:00
TellowKrinkle
ed5a7802f3
Common: Add non-constant offsetof macro
2021-11-04 19:32:27 +00:00
TellowKrinkle
44f8317b7e
GS: Add new code generator for easy native-isa codegen
2021-11-04 19:32:27 +00:00
TellowKrinkle
0200933ddd
GS: Don't catch code generation exceptions
...
If codegen throws an exception, it ends up just crashing when you jump to the incompletely-generated code which is kind of useless
2021-11-04 19:32:27 +00:00
lightningterror
f712b2b63a
GSDeviceOGL: Fix Wunused-private-field warnings.
2021-11-04 11:18:26 +01:00
Tyler Wilding
71923e7cba
actions: cleanup discord embed links and add release body
2021-11-03 23:46:45 +00:00
refractionpcsx2
532d14611c
GS: Properly loop when reading 32bit CLUT from offset
2021-11-03 18:24:57 +00:00
refractionpcsx2
3a91a07d51
GS: Fix up CLUT offset handling in 32bit I8 mode
2021-11-03 18:24:57 +00:00
refractionpcsx2
6a8287ea9f
EE JIT: Backup shift on LDR/L if rs==rt
2021-11-03 18:03:09 +00:00
Tyler Wilding
dc051541bd
actions: create automatic controller db updating workflow
2021-11-03 16:40:36 +01:00
lightningterror
3265c2a614
GS-ogl: Put GL_ARB_get_texture_sub_image code under a define.
...
Code is currently disabled, no need to check for the extension.
2021-11-03 16:37:55 +01:00
lightningterror
f798401e93
GS-ogl: Remove checks for extensions we don't yet use.
...
They serve no purpose, no need to check unless we actually use them
GL_ARB_compute_shader,
GL_ARB_shader_storage_buffer_object,
GL_ARB_texture_view,
GL_ARB_vertex_attrib_binding,
GL_ARB_multi_bind
2021-11-03 16:37:55 +01:00