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GS-HW: Fix special CLUT case that uses preloading.
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@@ -1396,7 +1396,7 @@ void GSRendererHW::Draw()
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!IsOpaque()) // Blending enabled
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{
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GL_INS("Forcing preload due to partial/blended CLUT draw");
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preload = true;
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preload = m_force_preload = true;
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}
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}
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}
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