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Pad/Counters: Rearrange Pad/Core updates on VSync
Apparently this gets around some weird input lag issue.
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@@ -602,9 +602,9 @@ static __fi void frameLimit()
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static __fi void VSyncStart(u32 sCycle)
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{
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// Update vibration at the end of a frame.
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VSyncUpdateCore();
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PAD::Update();
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VSyncUpdateCore();
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frameLimit(); // limit FPS
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gsPostVsyncStart(); // MUST be after framelimit; doing so before causes funk with frame times!
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VSyncCheckExit();
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