Pad/Counters: Rearrange Pad/Core updates on VSync

Apparently this gets around some weird input lag issue.
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refractionpcsx2 committed 2023-02-18 01:13:39 +00:00
1 parent c9078af45e
commit 6ccfa011d4
1 file changed
+1 -1
+1 -1
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@@ -602,9 +602,9 @@ static __fi void frameLimit()
static __fi void VSyncStart(u32 sCycle)
{
// Update vibration at the end of a frame.
VSyncUpdateCore();
PAD::Update();
VSyncUpdateCore();
frameLimit(); // limit FPS
gsPostVsyncStart(); // MUST be after framelimit; doing so before causes funk with frame times!
VSyncCheckExit();