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GS:MTL: Properly initialize has variable
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@@ -287,7 +287,7 @@ public:
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bool blend_color : 1;
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bool pipeline_sel : 1;
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bool sampler : 1;
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} has;
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} has = {};
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DepthStencilSelector depth_sel = DepthStencilSelector::NoDepth();
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// Clear line (Things below here are tracked by `has` and don't need to be cleared to reset)
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SamplerSelector sampler_sel;
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