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GS/HW: Fix up Burnout CRC so NS properly detects downscale.
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@@ -288,6 +288,8 @@ bool GSHwHack::GSC_BurnoutGames(GSRendererHW& r, int& skip)
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downsample_fb = GIFRegTEX0::Create(RFBP, RFBW, RFPSM);
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state = 3;
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GL_INS("GSC_BurnoutGames(): Downsampling.");
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// Fix up the texture width so the native scaling code can properly detect it as a downscale.
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RTBW = RFBW * 2;
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return true;
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}
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