From 6fc631eaba0bfbbc4246b519a2fdd3f9ff4cc864 Mon Sep 17 00:00:00 2001 From: refractionpcsx2 Date: Sat, 22 Jun 2024 12:23:33 +0100 Subject: [PATCH] GS/HW: Fix up Burnout CRC so NS properly detects downscale. --- pcsx2/GS/Renderers/HW/GSHwHack.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/pcsx2/GS/Renderers/HW/GSHwHack.cpp b/pcsx2/GS/Renderers/HW/GSHwHack.cpp index 78a5867b9d..89e964caf4 100644 --- a/pcsx2/GS/Renderers/HW/GSHwHack.cpp +++ b/pcsx2/GS/Renderers/HW/GSHwHack.cpp @@ -288,6 +288,8 @@ bool GSHwHack::GSC_BurnoutGames(GSRendererHW& r, int& skip) downsample_fb = GIFRegTEX0::Create(RFBP, RFBW, RFPSM); state = 3; GL_INS("GSC_BurnoutGames(): Downsampling."); + // Fix up the texture width so the native scaling code can properly detect it as a downscale. + RTBW = RFBW * 2; return true; }