Qt: Fix description for Trigger & Button Deadzone

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kamfretoz authored and refractionpcsx2 committed 2023-03-09 16:04:35 +00:00
1 parent ad05193916
commit a7d574cff0
1 file changed
+3 -3
+3 -3
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@@ -423,7 +423,7 @@ static const SettingInfo s_dualshock2_settings[] = {
"controllers, e.g. DualShock 4, Xbox One Controller.",
"1.33", "0.01", "2.00", "0.01", "%.0f%%", nullptr, nullptr, 100.0f},
{SettingInfo::Type::Float, "TriggerDeadzone", "Trigger Deadzone",
"Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored.",
"Sets the deadzone for activating triggers, i.e. the fraction of the trigger which will be ignored.",
"0.00", "0.00", "1.00", "0.01", "%.0f%%", nullptr, nullptr, 100.0f},
{SettingInfo::Type::Float, "TriggerScale", "Trigger Sensitivity",
"Sets the trigger scaling factor.",
@@ -434,8 +434,8 @@ static const SettingInfo s_dualshock2_settings[] = {
{SettingInfo::Type::Float, "SmallMotorScale", "Small Motor Vibration Scale",
"Increases or decreases the intensity of high frequency vibration sent by the game.",
"1.00", "0.00", "2.00", "0.01", "%.0f%%", nullptr, nullptr, 100.0f},
{SettingInfo::Type::Float, "ButtonDeadzone", "Button/Trigger Deadzone",
"Sets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored.",
{SettingInfo::Type::Float, "ButtonDeadzone", "Button Deadzone",
"Sets the deadzone for activating buttons, i.e. the fraction of the button push which will be ignored.",
"0.00", "0.00", "1.00", "0.01", "%.0f%%", nullptr, nullptr, 100.0f},
/*{SettingInfo::Type::Float, "InitialPressure", "Initial Pressure",
"Sets the pressure when the modifier button isn't held.",