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Qt: Fix description for Trigger & Button Deadzone
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@@ -423,7 +423,7 @@ static const SettingInfo s_dualshock2_settings[] = {
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"controllers, e.g. DualShock 4, Xbox One Controller.",
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"1.33", "0.01", "2.00", "0.01", "%.0f%%", nullptr, nullptr, 100.0f},
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{SettingInfo::Type::Float, "TriggerDeadzone", "Trigger Deadzone",
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"Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored.",
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"Sets the deadzone for activating triggers, i.e. the fraction of the trigger which will be ignored.",
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"0.00", "0.00", "1.00", "0.01", "%.0f%%", nullptr, nullptr, 100.0f},
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{SettingInfo::Type::Float, "TriggerScale", "Trigger Sensitivity",
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"Sets the trigger scaling factor.",
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@@ -434,8 +434,8 @@ static const SettingInfo s_dualshock2_settings[] = {
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{SettingInfo::Type::Float, "SmallMotorScale", "Small Motor Vibration Scale",
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"Increases or decreases the intensity of high frequency vibration sent by the game.",
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"1.00", "0.00", "2.00", "0.01", "%.0f%%", nullptr, nullptr, 100.0f},
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{SettingInfo::Type::Float, "ButtonDeadzone", "Button/Trigger Deadzone",
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"Sets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored.",
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{SettingInfo::Type::Float, "ButtonDeadzone", "Button Deadzone",
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"Sets the deadzone for activating buttons, i.e. the fraction of the button push which will be ignored.",
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"0.00", "0.00", "1.00", "0.01", "%.0f%%", nullptr, nullptr, 100.0f},
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/*{SettingInfo::Type::Float, "InitialPressure", "Initial Pressure",
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"Sets the pressure when the modifier button isn't held.",
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