- 23efd22efb : Fix Stuck issue on some games (Dissidia 012, Full Auto 2, etc) when Failed to connect to Adhoc Server (faked success)
- 7ec860c24f : Adhoc: Stop waiting for a login that has already failed
RenderNotice and MeasureNotice take padding (added inside the background)
and the corners to round. The drop shadow moves out of RenderNotice to the
floating OSD notices, since views don't have one. Without layout params, a
NoticeView is FILL_PARENT wide like a Choice.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Drawing now takes the style and scale too, like measuring, so the text
drawers have no font state left. UIContext keeps its current style and
passes it, and fills it in from the theme if nothing has set one yet.
PPGe passes its one font.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Measuring took the current font and scale, so UIContext switched to the
style being measured and back. On first draw the font to switch back to
could be an empty one, which the UWP drawer asserts on.
MeasureString and MeasureStringRect now take the style and scale, and the
backends' MeasureStringInternal measures in the style it's given.
SetOrCreateFont, which sets the font drawing uses, is shared, and the
backends only implement EnsureFont, which creates a font if needed.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
pspautotests audio/sceaudio/input and audio/sceaudio/routing.
- sceAudioInput fails until sceAudioInputInit, then checks that the
sample count is a nonzero multiple of 64 before checking the rate
(11025, 22050 or 44100 only). A rate of 0 now gets the PSP's error
instead of the USB mic's. Init takes about 3ms.
- A blocking mic input woke with the byte count rather than the sample
count that the non-blocking call returns.
- The routing functions are exported by both sceAudio and
sceAudioRouting, and the latter had its own copy that ignored the
stored modes. Both now share the one in sceAudio, with the ranges
checked. SetVolumeMode returns 0, not the previous mode, and both
modes start at 0.
sceAudio's savestate section goes to version 5 for the input init flag.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- sceHeapDeleteHeap never freed the heap's memory. Allocation failure
returned -1 rather than a null pointer, and a near-4GB size wrapped.
- The USB wait timeout resumed threads that were no longer waiting on
USB, and UsbUpdateState resumed them too, and never rescheduled.
- The Mersenne Twister drew from mt_[index_] with the index taken from
guest memory. It's now taken modulo the state size. sceSfmt19937
checks its index, and that fill arrays are at least a state long,
which the library writes regardless of the length it's given.
- sceCccEncodeUTF16's surrogate test also caught U+F800 - U+FFFF, which
includes the fullwidth forms.
- sceAudioRoutingSetVolumeMode stored the routing mode.
- A sample rate of 0 to sceAudioInput or the camera mic divided by zero,
and a huge sample count sized a host buffer. sceP3daBridgeCore's sizes
could wrap. sceRtc's tz offset could overflow tm_min.
- Camera shutdown freed the frame buffer and config without the lock
the capture thread uses. GPS data is set from the platform's location
thread, so it's now locked too, and the satellite index is bounded.
- A loop in the sys event handler list hung the unregister.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- The SAS thread waited without checking the state first, so a mix
queued before it got to the wait was missed, and the next drain hung.
The state is now atomic too.
- SAS raw output mode writes four planes, twice the size it asked for.
- DMACplus colour conversion with a huge stride overflowed its size
math. The syscon serial data index wasn't bounded on reads, writes or
load.
- Replace_memcpy_swizzled copies whole 16x8 blocks, more than the
pitch * h it asked for. The God Eater depth hook tested the color
buffer twice instead of the depth buffer, and its size could wrap.
- GranularMixer used 1/0 before the first FPS sample, and read the
granule being written next when the queue was empty.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- The apctl, NpAuth and NpMatching2 event loops kept references to the
front of their deque after popping it, so callbacks could get the
next event's arguments. NpMatching2 also dereferenced its optional
opt param when it was null.
- The resolver was left stopped after any savestate load or reboot,
which broke Outrun 2006 (it relies on it starting out running).
- Getpeername/Getsockname with a namelen under 2 copied a negative size.
They now write the PSP's 16-byte sockaddr truncated to namelen, with
sa_len 16, as pspautotests net/inet/poll shows on hardware.
- Poll handed an fd that isn't open (-1) to FD_SET. It now reports
POLLNVAL for it and counts it, as on hardware (net/inet/poll).
Setsockopt read past a local u32 for larger options, and passed a
negative optlen to the host. A zero cmsg_len looped forever.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
en_US had the raw section names ("TexMMPX"), which also shadowed the shader's
own Name= fallback, so the UI showed those. Now they match the Spline36/NNEDI3
entries, in every language.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
lt-LT used "Status" for Portrait and for logging, he_IL called texture
filtering "texture encoding".
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>