Unknown W. Brackets
6247e4d0ee
Windows: Add some missing override specifiers.
2021-02-14 10:30:10 -08:00
Unknown W. Brackets
2c165c9b6d
Windows: Fix improper case or missing includes.
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As per mingw errors/warnings.
2021-02-14 10:30:10 -08:00
Henrik Rydgård
c8dfa091fa
Add some checks trying to prevent creation of 0 sized textures.
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Saw a crash log with a driver crash in CreateTexture...
2021-02-13 11:33:15 +01:00
Henrik Rydgård and GitHub
d23bef1525
Merge pull request #14129 from unknownbrackets/gpu-copyimage
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GPU: Force reinterpret off without copy image
2021-02-13 07:38:52 +01:00
Unknown W. Brackets
5aa3e3180f
GPU: Force reinterpret off without copy image.
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Also, assert we have it when using it, since there's ifs.
2021-02-12 20:40:21 -08:00
Henrik Rydgård
c76fe9cec4
Assorted paranoid cleanups, inspired by #14082
2021-02-10 00:20:52 +01:00
Henrik Rydgård
c48bdf7efc
Vulkan: Fix image layout issues after compute shader uploads.
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We're already in GENERAL so probably not worth to transfer to DST just
to do even more transfers due to the silliness of GenerateMip.
I'm planning to rework the whole texture upload thing to be far more
optimal with some kind of TextureUploadManager
Fixes #13987
2021-01-30 23:09:42 +01:00
Henrik Rydgård
1eeebccd04
Fix Apple gpu detection
2021-01-30 18:31:39 +01:00
Henrik Rydgård
c251d69eab
Minimize the Adreno shader compiler bug repro test
2021-01-30 10:21:14 +01:00
Unknown W. Brackets
6798d5379a
GLES: Remove direct khrplatform.h header include.
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Shouldn't be needed anymore, was a hack for Nokia. See #13978 .
2021-01-25 18:42:24 -08:00
Henrik Rydgård
ca50077341
More GPU test improvements
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* Fix the flat test. Unfortunately doesn't repro the bug :(
2021-01-17 18:04:00 +01:00
Unknown W. Brackets
6ca9acf94b
Vulkan: Delete only created swapchain images.
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We do other null checks here, same reason. Create may have failed.
2021-01-16 20:55:34 -08:00
Henrik Rydgård
3f01cbb98c
Initialize/Deinitialize the shader translation system once globally.
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Fixes #13839 .
2021-01-04 23:51:34 +01:00
Henrik Rydgård
1acbfb1a52
Never pass a null into QueueDeleteImageView (got a report of that).
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Went through them all to see where this could happen, can't find any
other path than this, though it's strange.
2021-01-03 21:46:12 +01:00
Henrik Rydgård
f0bb504bb1
Postshader: Improve error reporting.
2021-01-03 19:15:05 +01:00
Unknown W. Brackets
ca0763c7f1
Vulkan: Remove #10097 hack for newer AMD drivers.
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Fixes #10643 . Assumes affected drivers only supported 1.0 due to year 1.1
supporting drivers started coming out.
2021-01-03 09:24:14 -08:00
Unknown W. Brackets
cd6be61d98
Common: Correct some formatting type mismatches.
2021-01-01 15:43:13 -08:00
Henrik Rydgård
a272deeba3
Postprocessing shader, GL: Fix shader version bug. Fixes #13779
2020-12-19 23:45:31 +01:00
Conrad Kreyling
e3540ccd17
First pass on using Display KHR, needs proper init flags
2020-12-16 13:15:39 -05:00
Henrik Rydgård
7de7680416
Apple driver bug workaround. See issue #13451
2020-12-16 14:39:08 +01:00
Henrik Rydgård
2dcfa63498
GL: Detect Apple GPUs as a category
2020-12-14 22:10:18 +01:00
Henrik Rydgård
32c9728c0c
Some cleanups in GL feature and shader language detection.
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Gets rid of many wrong or bad checks for IsCoreContext.
2020-12-14 19:46:11 +01:00
Henrik Rydgård
f3ebd6553d
Turn off vertex range culling in bezier/spline calls.
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When we do lower res tess than the real PSP, we cant trust the game to not cause range culling to kick in.
Fixes #11692
2020-12-13 16:04:16 +01:00
Henrik Rydgård and GitHub
1c925e705f
Merge pull request #13760 from hrydgard/fix-dirt-graphics
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Fix car lighting issues in DiRT 2.
2020-12-13 09:19:34 +01:00
Henrik Rydgård
6a5522b185
thin3d: Add a way to query the current render target for debugging.
2020-12-13 00:20:13 +01:00
Halo-Michael
0652d2b52f
Change the typo
2020-12-08 14:42:07 +08:00
Halo-Michael
a40674d770
Fix loader
2020-12-08 14:40:29 +08:00
Halo-Michael
277b00dfa0
Bundle libMoltenVK
2020-12-08 13:46:14 +08:00
Henrik Rydgård
c0c2bfb293
D3D11: Fix shader module leak in thin3d.
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Thanks Unknown.
2020-12-01 09:20:13 +01:00
Henrik Rydgård
032890803e
Need to take renderArea into account when merging render passes.
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Fixes #13664
2020-11-26 23:29:59 +01:00
Henrik Rydgård
3c2733d8eb
Adreno/OpenGL: Limit shader depal to 6xx series GPUs. Should help #13668 .
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Also make a function static.
2020-11-22 18:00:07 +01:00
Henrik Rydgård
29b2f2c4ef
Better GLSL version handling. Now specify the latest version supported by the device.
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Correct the version check for our own implementations of packUnorm4x8 etc.
2020-11-16 23:30:07 +01:00
Henrik Rydgård
90cc325b53
Clears didn't always properly set the RenderArea. Should help #13664
2020-11-15 22:30:16 +01:00
Henrik Rydgård
e14437cb3f
OpenGL: Assorted shader-depal bugfixes and regression fixes.
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Fixes #13517
2020-11-11 23:09:48 +01:00
Henrik Rydgård
a3d06e366f
OpenGL: Detect Adreno model number
2020-11-11 22:46:25 +01:00
Henrik Rydgård
34efa1281b
More consistent use of GLSL precision modifiers, now use them in Vulkan too.
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Might help #13464 ?
2020-11-10 22:42:41 +01:00
Henrik Rydgård
d99cba7308
Outrun on OpenGL: Fix weird purple highlight seen on some devices
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mediump int is just not enough.
2020-11-10 22:01:57 +01:00
Henrik Rydgård
5eea7435d0
Minor cleanup in GL backend, fixes #13647
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Was a stray old texture in boundTextures_ in thin3d. Now makes sure to
invalidate them, and also make it possible to look up bound framebuffer
textures when checking for valid tex parameters.
2020-11-10 00:13:44 +01:00
Henrik Rydgård and GitHub
9f33a82b49
Merge pull request #13646 from hrydgard/framebuffer-fetch-fixes
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Framebuffer fetch fixes
2020-11-09 19:30:35 +01:00
Henrik Rydgård
ba139975e0
Linker fix - need to move init_resources along.
2020-11-09 15:39:46 +01:00
Henrik Rydgård
69108ab2e9
On GLES3, GL_EXT_shader_framebuffer_fetch works a little differently.
2020-11-09 13:32:49 +01:00
Henrik Rydgård
2384b7a17d
Remove support for NV_shader_framebuffer_fetch extension, very old and rare.
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Minor refactor.
2020-11-09 13:31:39 +01:00
Henrik Rydgård
e77a9d7368
Reorganize the end of the fragment shader generator.
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Thanks unknown.
2020-11-09 11:19:02 +01:00
Henrik Rydgård
864cc54aa4
Remove ForceGL2 flag. Add comments... hm.
2020-11-09 11:18:43 +01:00
Henrik Rydgård
766dbc5a9f
Move ShaderTranslation.cpp/h to Common/GPU.
2020-11-09 11:18:43 +01:00
Henrik Rydgård
50619af71d
Fix HLSL shader gen issue
2020-11-09 09:10:44 +01:00
Henrik Rydgård and GitHub
b9dd866c2d
Merge pull request #13640 from hrydgard/shader-color-write-mask
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Fix car reflections in Outrun by implementing per-bit color masking
2020-11-09 08:45:28 +01:00
Henrik Rydgård
0c3ead1437
Temporarily disable GL frame-init error checks, see #13639
2020-11-09 00:30:24 +01:00
Henrik Rydgård
6310af25fa
Get shader color write masking going on all backends.
2020-11-08 23:45:47 +01:00
Henrik Rydgård
9105249901
Add compat flag for reinterpret shader, also disable on platforms that can't support it yet
2020-11-08 11:32:55 +01:00