Commit Graph
1195 Commits
Author SHA1 Message Date
Unknown W. Brackets 6247e4d0ee Windows: Add some missing override specifiers. 2021-02-14 10:30:10 -08:00
Unknown W. Brackets 2c165c9b6d Windows: Fix improper case or missing includes.
As per mingw errors/warnings.
2021-02-14 10:30:10 -08:00
Henrik Rydgård c8dfa091fa Add some checks trying to prevent creation of 0 sized textures.
Saw a crash log with a driver crash in CreateTexture...
2021-02-13 11:33:15 +01:00
Henrik RydgårdandGitHub d23bef1525 Merge pull request #14129 from unknownbrackets/gpu-copyimage
GPU: Force reinterpret off without copy image
2021-02-13 07:38:52 +01:00
Unknown W. Brackets 5aa3e3180f GPU: Force reinterpret off without copy image.
Also, assert we have it when using it, since there's ifs.
2021-02-12 20:40:21 -08:00
Henrik Rydgård c76fe9cec4 Assorted paranoid cleanups, inspired by #14082 2021-02-10 00:20:52 +01:00
Henrik Rydgård c48bdf7efc Vulkan: Fix image layout issues after compute shader uploads.
We're already in GENERAL so probably not worth to transfer to DST just
to do even more transfers due to the silliness of GenerateMip.

I'm planning to rework the whole texture upload thing to be far more
optimal with some kind of TextureUploadManager

Fixes #13987
2021-01-30 23:09:42 +01:00
Henrik Rydgård 1eeebccd04 Fix Apple gpu detection 2021-01-30 18:31:39 +01:00
Henrik Rydgård c251d69eab Minimize the Adreno shader compiler bug repro test 2021-01-30 10:21:14 +01:00
Unknown W. Brackets 6798d5379a GLES: Remove direct khrplatform.h header include.
Shouldn't be needed anymore, was a hack for Nokia.  See #13978.
2021-01-25 18:42:24 -08:00
Henrik Rydgård ca50077341 More GPU test improvements
* Fix the flat test. Unfortunately doesn't repro the bug :(
2021-01-17 18:04:00 +01:00
Unknown W. Brackets 6ca9acf94b Vulkan: Delete only created swapchain images.
We do other null checks here, same reason.  Create may have failed.
2021-01-16 20:55:34 -08:00
Henrik Rydgård 3f01cbb98c Initialize/Deinitialize the shader translation system once globally.
Fixes #13839.
2021-01-04 23:51:34 +01:00
Henrik Rydgård 1acbfb1a52 Never pass a null into QueueDeleteImageView (got a report of that).
Went through them all to see where this could happen, can't find any
other path than this, though it's strange.
2021-01-03 21:46:12 +01:00
Henrik Rydgård f0bb504bb1 Postshader: Improve error reporting. 2021-01-03 19:15:05 +01:00
Unknown W. Brackets ca0763c7f1 Vulkan: Remove #10097 hack for newer AMD drivers.
Fixes #10643.  Assumes affected drivers only supported 1.0 due to year 1.1
supporting drivers started coming out.
2021-01-03 09:24:14 -08:00
Unknown W. Brackets cd6be61d98 Common: Correct some formatting type mismatches. 2021-01-01 15:43:13 -08:00
Henrik Rydgård a272deeba3 Postprocessing shader, GL: Fix shader version bug. Fixes #13779 2020-12-19 23:45:31 +01:00
Conrad Kreyling e3540ccd17 First pass on using Display KHR, needs proper init flags 2020-12-16 13:15:39 -05:00
Henrik Rydgård 7de7680416 Apple driver bug workaround. See issue #13451 2020-12-16 14:39:08 +01:00
Henrik Rydgård 2dcfa63498 GL: Detect Apple GPUs as a category 2020-12-14 22:10:18 +01:00
Henrik Rydgård 32c9728c0c Some cleanups in GL feature and shader language detection.
Gets rid of many wrong or bad checks for IsCoreContext.
2020-12-14 19:46:11 +01:00
Henrik Rydgård f3ebd6553d Turn off vertex range culling in bezier/spline calls.
When we do lower res tess than the real PSP, we cant trust the game to not cause range culling to kick in.

Fixes #11692
2020-12-13 16:04:16 +01:00
Henrik RydgårdandGitHub 1c925e705f Merge pull request #13760 from hrydgard/fix-dirt-graphics
Fix car lighting issues in DiRT 2.
2020-12-13 09:19:34 +01:00
Henrik Rydgård 6a5522b185 thin3d: Add a way to query the current render target for debugging. 2020-12-13 00:20:13 +01:00
Halo-Michael 0652d2b52f Change the typo 2020-12-08 14:42:07 +08:00
Halo-Michael a40674d770 Fix loader 2020-12-08 14:40:29 +08:00
Halo-Michael 277b00dfa0 Bundle libMoltenVK 2020-12-08 13:46:14 +08:00
Henrik Rydgård c0c2bfb293 D3D11: Fix shader module leak in thin3d.
Thanks Unknown.
2020-12-01 09:20:13 +01:00
Henrik Rydgård 032890803e Need to take renderArea into account when merging render passes.
Fixes #13664
2020-11-26 23:29:59 +01:00
Henrik Rydgård 3c2733d8eb Adreno/OpenGL: Limit shader depal to 6xx series GPUs. Should help #13668.
Also make a function static.
2020-11-22 18:00:07 +01:00
Henrik Rydgård 29b2f2c4ef Better GLSL version handling. Now specify the latest version supported by the device.
Correct the version check for our own implementations of packUnorm4x8 etc.
2020-11-16 23:30:07 +01:00
Henrik Rydgård 90cc325b53 Clears didn't always properly set the RenderArea. Should help #13664 2020-11-15 22:30:16 +01:00
Henrik Rydgård e14437cb3f OpenGL: Assorted shader-depal bugfixes and regression fixes.
Fixes #13517
2020-11-11 23:09:48 +01:00
Henrik Rydgård a3d06e366f OpenGL: Detect Adreno model number 2020-11-11 22:46:25 +01:00
Henrik Rydgård 34efa1281b More consistent use of GLSL precision modifiers, now use them in Vulkan too.
Might help #13464 ?
2020-11-10 22:42:41 +01:00
Henrik Rydgård d99cba7308 Outrun on OpenGL: Fix weird purple highlight seen on some devices
mediump int is just not enough.
2020-11-10 22:01:57 +01:00
Henrik Rydgård 5eea7435d0 Minor cleanup in GL backend, fixes #13647
Was a stray old texture in boundTextures_ in thin3d. Now makes sure to
invalidate them, and also make it possible to look up bound framebuffer
textures when checking for valid tex parameters.
2020-11-10 00:13:44 +01:00
Henrik RydgårdandGitHub 9f33a82b49 Merge pull request #13646 from hrydgard/framebuffer-fetch-fixes
Framebuffer fetch fixes
2020-11-09 19:30:35 +01:00
Henrik Rydgård ba139975e0 Linker fix - need to move init_resources along. 2020-11-09 15:39:46 +01:00
Henrik Rydgård 69108ab2e9 On GLES3, GL_EXT_shader_framebuffer_fetch works a little differently. 2020-11-09 13:32:49 +01:00
Henrik Rydgård 2384b7a17d Remove support for NV_shader_framebuffer_fetch extension, very old and rare.
Minor refactor.
2020-11-09 13:31:39 +01:00
Henrik Rydgård e77a9d7368 Reorganize the end of the fragment shader generator.
Thanks unknown.
2020-11-09 11:19:02 +01:00
Henrik Rydgård 864cc54aa4 Remove ForceGL2 flag. Add comments... hm. 2020-11-09 11:18:43 +01:00
Henrik Rydgård 766dbc5a9f Move ShaderTranslation.cpp/h to Common/GPU. 2020-11-09 11:18:43 +01:00
Henrik Rydgård 50619af71d Fix HLSL shader gen issue 2020-11-09 09:10:44 +01:00
Henrik RydgårdandGitHub b9dd866c2d Merge pull request #13640 from hrydgard/shader-color-write-mask
Fix car reflections in Outrun by implementing per-bit color masking
2020-11-09 08:45:28 +01:00
Henrik Rydgård 0c3ead1437 Temporarily disable GL frame-init error checks, see #13639 2020-11-09 00:30:24 +01:00
Henrik Rydgård 6310af25fa Get shader color write masking going on all backends. 2020-11-08 23:45:47 +01:00
Henrik Rydgård 9105249901 Add compat flag for reinterpret shader, also disable on platforms that can't support it yet 2020-11-08 11:32:55 +01:00