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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-09-07 05:03:35 +02:00
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7de768041676bd3e41fd77eae7478d9bed3cb31c
ppsspp/Common/GPU
T
History
Henrik Rydgård 7de7680416 Apple driver bug workaround. See issue #13451
2020-12-16 14:39:08 +01:00
..
D3D9
thin3d: Add a way to query the current render target for debugging.
2020-12-13 00:20:13 +01:00
D3D11
GL: Detect Apple GPUs as a category
2020-12-14 22:10:18 +01:00
OpenGL
Apple driver bug workaround. See issue #13451
2020-12-16 14:39:08 +01:00
Vulkan
Merge pull request #13760 from hrydgard/fix-dirt-graphics
2020-12-13 09:19:34 +01:00
DataFormat.h
Move most GPU things to Common.
2020-10-04 23:39:02 +02:00
Shader.cpp
Better GLSL version handling. Now specify the latest version supported by the device.
2020-11-16 23:30:07 +01:00
Shader.h
Better GLSL version handling. Now specify the latest version supported by the device.
2020-11-16 23:30:07 +01:00
ShaderTranslation.cpp
Move ShaderTranslation.cpp/h to Common/GPU.
2020-11-09 11:18:43 +01:00
ShaderTranslation.h
Move ShaderTranslation.cpp/h to Common/GPU.
2020-11-09 11:18:43 +01:00
ShaderWriter.cpp
Turn off vertex range culling in bezier/spline calls.
2020-12-13 16:04:16 +01:00
ShaderWriter.h
More consistent use of GLSL precision modifiers, now use them in Vulkan too.
2020-11-10 22:42:41 +01:00
thin3d_create.h
Move most GPU things to Common.
2020-10-04 23:39:02 +02:00
thin3d.cpp
More shadergen work
2020-11-08 11:32:53 +01:00
thin3d.h
Apple driver bug workaround. See issue #13451
2020-12-16 14:39:08 +01:00
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