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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-07-29 10:09:13 +02:00
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69108ab2e9d2ee15aec24271d36c878426e660cb
ppsspp/Common/GPU
T
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Henrik Rydgård 69108ab2e9 On GLES3, GL_EXT_shader_framebuffer_fetch works a little differently.
2020-11-09 13:32:49 +01:00
..
D3D9
Move shader language feature detection to the draw context.
2020-11-06 09:11:57 +01:00
D3D11
More work on reinterpret. Get Vulkan running
2020-11-08 11:32:55 +01:00
OpenGL
On GLES3, GL_EXT_shader_framebuffer_fetch works a little differently.
2020-11-09 13:32:49 +01:00
Vulkan
Get shader color write masking going on all backends.
2020-11-08 23:45:47 +01:00
DataFormat.h
Move most GPU things to Common.
2020-10-04 23:39:02 +02:00
Shader.cpp
Add compat flag for reinterpret shader, also disable on platforms that can't support it yet
2020-11-08 11:32:55 +01:00
Shader.h
Add compat flag for reinterpret shader, also disable on platforms that can't support it yet
2020-11-08 11:32:55 +01:00
ShaderWriter.cpp
Fix HLSL shader gen issue
2020-11-09 09:10:44 +01:00
ShaderWriter.h
More shadergen work
2020-11-08 11:32:53 +01:00
thin3d_create.h
Move most GPU things to Common.
2020-10-04 23:39:02 +02:00
thin3d.cpp
More shadergen work
2020-11-08 11:32:53 +01:00
thin3d.h
More shadergen work
2020-11-08 11:32:53 +01:00
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