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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-09-07 05:03:35 +02:00
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90cc325b53514748746df80708a540cbda533d03
ppsspp/Common/GPU
T
History
Henrik Rydgård 90cc325b53 Clears didn't always properly set the RenderArea. Should help #13664
2020-11-15 22:30:16 +01:00
..
D3D9
Move shader language feature detection to the draw context.
2020-11-06 09:11:57 +01:00
D3D11
More work on reinterpret. Get Vulkan running
2020-11-08 11:32:55 +01:00
OpenGL
OpenGL: Assorted shader-depal bugfixes and regression fixes.
2020-11-11 23:09:48 +01:00
Vulkan
Clears didn't always properly set the RenderArea. Should help #13664
2020-11-15 22:30:16 +01:00
DataFormat.h
Move most GPU things to Common.
2020-10-04 23:39:02 +02:00
Shader.cpp
Linker fix - need to move init_resources along.
2020-11-09 15:39:46 +01:00
Shader.h
Add compat flag for reinterpret shader, also disable on platforms that can't support it yet
2020-11-08 11:32:55 +01:00
ShaderTranslation.cpp
Move ShaderTranslation.cpp/h to Common/GPU.
2020-11-09 11:18:43 +01:00
ShaderTranslation.h
Move ShaderTranslation.cpp/h to Common/GPU.
2020-11-09 11:18:43 +01:00
ShaderWriter.cpp
More consistent use of GLSL precision modifiers, now use them in Vulkan too.
2020-11-10 22:42:41 +01:00
ShaderWriter.h
More consistent use of GLSL precision modifiers, now use them in Vulkan too.
2020-11-10 22:42:41 +01:00
thin3d_create.h
Move most GPU things to Common.
2020-10-04 23:39:02 +02:00
thin3d.cpp
More shadergen work
2020-11-08 11:32:53 +01:00
thin3d.h
More shadergen work
2020-11-08 11:32:53 +01:00
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