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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-09-11 15:13:37 +02:00
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cd6be61d98b66e6b4a20186e933820cd01fac974
ppsspp/Common/GPU
T
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Unknown W. Brackets cd6be61d98 Common: Correct some formatting type mismatches.
2021-01-01 15:43:13 -08:00
..
D3D9
thin3d: Add a way to query the current render target for debugging.
2020-12-13 00:20:13 +01:00
D3D11
GL: Detect Apple GPUs as a category
2020-12-14 22:10:18 +01:00
OpenGL
Apple driver bug workaround. See issue #13451
2020-12-16 14:39:08 +01:00
Vulkan
Merge pull request #13760 from hrydgard/fix-dirt-graphics
2020-12-13 09:19:34 +01:00
DataFormat.h
Move most GPU things to Common.
2020-10-04 23:39:02 +02:00
Shader.cpp
Better GLSL version handling. Now specify the latest version supported by the device.
2020-11-16 23:30:07 +01:00
Shader.h
Better GLSL version handling. Now specify the latest version supported by the device.
2020-11-16 23:30:07 +01:00
ShaderTranslation.cpp
Postprocessing shader, GL: Fix shader version bug. Fixes #13779
2020-12-19 23:45:31 +01:00
ShaderTranslation.h
Postprocessing shader, GL: Fix shader version bug. Fixes #13779
2020-12-19 23:45:31 +01:00
ShaderWriter.cpp
Common: Correct some formatting type mismatches.
2021-01-01 15:43:13 -08:00
ShaderWriter.h
More consistent use of GLSL precision modifiers, now use them in Vulkan too.
2020-11-10 22:42:41 +01:00
thin3d_create.h
Move most GPU things to Common.
2020-10-04 23:39:02 +02:00
thin3d.cpp
More shadergen work
2020-11-08 11:32:53 +01:00
thin3d.h
Apple driver bug workaround. See issue #13451
2020-12-16 14:39:08 +01:00
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