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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-10-30 19:24:23 +01:00
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e77a9d73682c00ca30c000a78084501bb9f7c206
ppsspp/Common/GPU
T
History
Henrik Rydgård e77a9d7368 Reorganize the end of the fragment shader generator.
Thanks unknown.
2020-11-09 11:19:02 +01:00
..
D3D9
Move shader language feature detection to the draw context.
2020-11-06 09:11:57 +01:00
D3D11
More work on reinterpret. Get Vulkan running
2020-11-08 11:32:55 +01:00
OpenGL
Remove ForceGL2 flag. Add comments... hm.
2020-11-09 11:18:43 +01:00
Vulkan
Get shader color write masking going on all backends.
2020-11-08 23:45:47 +01:00
DataFormat.h
Move most GPU things to Common.
2020-10-04 23:39:02 +02:00
Shader.cpp
Reorganize the end of the fragment shader generator.
2020-11-09 11:19:02 +01:00
Shader.h
Add compat flag for reinterpret shader, also disable on platforms that can't support it yet
2020-11-08 11:32:55 +01:00
ShaderTranslation.cpp
Move ShaderTranslation.cpp/h to Common/GPU.
2020-11-09 11:18:43 +01:00
ShaderTranslation.h
Move ShaderTranslation.cpp/h to Common/GPU.
2020-11-09 11:18:43 +01:00
ShaderWriter.cpp
Fix HLSL shader gen issue
2020-11-09 09:10:44 +01:00
ShaderWriter.h
More shadergen work
2020-11-08 11:32:53 +01:00
thin3d_create.h
Move most GPU things to Common.
2020-10-04 23:39:02 +02:00
thin3d.cpp
More shadergen work
2020-11-08 11:32:53 +01:00
thin3d.h
More shadergen work
2020-11-08 11:32:53 +01:00
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