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585 Commits

Author SHA1 Message Date
TheLastRar 38ee1e1e22 GS/DX: Specify shader model directly instead of via feature level 2026-05-11 22:29:45 +02:00
PCSX2 Bot 2b02a5dc78 [ci skip] PAD: Update to latest controller database. 2026-05-11 13:30:19 -04:00
descawed dead00eb62 GameDB: Enable Instant DMA Hack for SLPM-74405 to fix hang 2026-05-10 19:07:21 +02:00
TJnotJT 4fa2b8e45d GS/HW: Fixes/improvements to early scissor/bbox test. 2026-05-09 13:48:42 +02:00
refractionpcsx2 fc90973509 GS/HW/COLCLIP: Check tex mapping is enabled when checking for recursion 2026-05-09 13:47:58 +02:00
Immersion95 ff9176f83e GameDB: fixes wrong title for SLPM-65496 - Hyper Street Fighter II - The Anniversary Edition 2026-05-09 13:46:48 +02:00
refractionpcsx2 63d3dd9978 GS/TC: Update dirty target linked to source when dirty overlaps the read 2026-05-09 13:46:25 +02:00
JordanTheToaster b704c6caaa GameDB: Pump It Up Exceed Fixes 2026-05-08 18:56:51 +02:00
lightningterror a64465681c GS/HW: Disable texture shuffle if there's no tex. 2026-05-08 18:29:05 +02:00
refractionpcsx2 539357436c Build: Clean up a few warnings 2026-05-08 18:17:31 +02:00
refractionpcsx2 22cb6b0c9c GS/HW: Remove zero clear from GSUploadQueue, use transfer_type instead 2026-05-08 18:15:18 +02:00
PCSX2 Bot 81df4e5def [ci skip] Qt: Update Base Translation. 2026-05-07 02:15:53 +02:00
Ziemas a3f3e8733d GS: fix build with libstdc++ 16 2026-05-06 18:05:51 -04:00
SternXD 6fc84f76bb FullscreenUI: Fix RA login state, and add dismiss dialog 2026-05-06 20:55:44 +02:00
TJnotJT 0949f193b8 GS/SW: Adjust bounds in assertion to present false positive.
Account for the fact that bottom/right coordinates are exclusive.
2026-05-06 20:46:51 +02:00
TJnotJT 5f3dc1a76e GS/SW: Early exit optimization for multithreaded horizontal lines. 2026-05-06 20:46:51 +02:00
TJnotJT 9afea55bb6 GS/SW: Adjust bbox to account for AA1 and points/line rounding. 2026-05-06 20:46:51 +02:00
TJnotJT 433614ae85 GS: Adjust primitive bbox in vertex kick to account for AA1. 2026-05-06 20:46:51 +02:00
TJnotJT 00c85c4a8f GS/TC: Use temporary source on invalid TEX0. 2026-05-06 19:18:04 +02:00
PCSX2 Bot f9885315bd [ci skip] Qt: Update Base Translation. 2026-05-06 11:59:56 +02:00
TheLastRar 26563dbae2 GS/HW: Clamp large UVs in shader anisotropic filtering 2026-05-06 11:59:32 +02:00
Ty 53e3838c1d Qt: Add MainWindowMaximized to ini for human readable maximized override 2026-05-05 16:01:35 -04:00
Ty 4509d11daf Qt: Add MainWindowFullscreen to ini for human readable fullscreen override 2026-05-05 16:01:35 -04:00
JordanTheToaster 37d5bf33e8 Deps: Update SDL3 to v3.4.8 2026-05-05 20:01:47 +02:00
PCSX2 Bot 76842401ee [ci skip] PAD: Update to latest controller database. 2026-05-04 23:33:20 +02:00
PCSX2 Bot bf9d38e86a [ci skip] Qt: Update Base Translation. 2026-05-03 21:08:21 -04:00
Vishrut Sachan 7de2aad05a Qt: Fix Big Picture Mode mnemonic shortcut lost after state change 2026-05-03 19:41:23 -04:00
Florin9doi 7d11e1f963 USB: Support for Olympus storage devices
Also the commands were incorrectly handled as file R/W
operations when the host did not provide unique tags,
causing f.buf to be overwritten with file content
2026-05-03 19:38:07 -04:00
TellowKrinkle 452e239eb4 GS:MTL: Fix AA1 depth clears 2026-05-03 23:51:30 +02:00
TJnotJT 8b82fbb449 GS/HW: Add constant buffer dumping. 2026-05-03 18:05:35 +02:00
lightningterror de84c41757 GS: Check if current tex is valid before resizing. 2026-05-03 15:25:58 +02:00
PCSX2 Bot 3000e113e2 [ci skip] Qt: Update Base Translation. 2026-05-02 05:39:03 +02:00
refractionpcsx2 c5d6b28be4 GS/HW: Correct buffered rect size of corrected EE->GS transfers 2026-05-02 05:38:48 +02:00
chaoticgd c0dfb8cfa0 Debugger: Call QWidget::update instead of QWidget::repaint 2026-05-01 20:47:40 +02:00
lightningterror f9feca4f4d GS/DX11/GL: Further cleanup to the copy behavior and some features checks. 2026-05-01 20:35:30 +02:00
lightningterror 4fa9c4e382 GS/HW: Check if alpha second pass copies are feedback loops. 2026-05-01 20:35:30 +02:00
lightningterror 93f1fcbe88 GS/HW: Sync rt copy behaviour across renderers. 2026-05-01 20:35:30 +02:00
TJnotJT 3d71e310c0 GSRunner: Add -debugdevice command line parameter. 2026-04-30 02:21:35 +02:00
TJnotJT 02d0f613ba GS/HW: Fix brackets in texture shuffle detection. 2026-04-30 02:03:44 +02:00
PCSX2 Bot 3091407e9e [ci skip] Qt: Update Base Translation. 2026-04-29 22:53:37 +02:00
Ziemas 70f6169eff StackWalker: Fix bugs.
Fixes incorrect stack tracing in cases where we are stoppen on certain instructions.
2026-04-28 19:58:38 -04:00
Ziemas a1a3cd9d1b DebugData: Remove stack getters
They're not used and the naming is confused, we can readd these if we
actually want to use them.
2026-04-28 19:57:48 -04:00
Ziemas 86c5d2ae2a DebugInterface: Allow stack tracing any IOP thread 2026-04-28 19:57:48 -04:00
Ziemas d759055231 DebugInterface: Enable stack tracing any EE thread 2026-04-28 19:57:48 -04:00
Ziemas c6474852d5 DebugData: Add function for getting register state 2026-04-28 19:57:48 -04:00
Ziemas a2ac576711 DebugData: Add struct for the saved thread context 2026-04-28 19:57:48 -04:00
Ziemas 1b6924a033 DebugData: Rename EE sleep state to match IOP 2026-04-28 19:57:48 -04:00
Ziemas 8e5e053b81 DebugData: Fix EE thread struct 2026-04-28 19:57:48 -04:00
TheLastRar 6891511a1d GS/HW: Reject malformed UVs in shader anisotropic filtering 2026-04-29 00:14:51 +02:00
chaoticgd c186f8d366 Qt: Fix crash when closing OSD font picker dialog 2026-04-28 12:09:23 -04:00
KamFretoZ eed53d19a0 Qt: Move Cheevos Account Box to the top 2026-04-28 03:33:16 +02:00
PCSX2 Bot abb218c5cf [ci skip] PAD: Update to latest controller database. 2026-04-27 18:30:02 +02:00
PCSX2 Bot 249ac51827 [ci skip] Qt: Update Base Translation. 2026-04-27 02:33:55 +02:00
jasaaved 3da22f126e Qt: Fix Fullscreen not on the correct display
Replace setPosition with setGeometry. This makes sure when rendering to main window, it stays on the current display the main window is currently positioned at.
2026-04-26 16:17:09 -04:00
Ty a509350646 FullscreenUI: Use Host::TranslateTo(C)String directly for non-string literals 2026-04-26 16:13:13 -04:00
KamFretoZ bd486f1729 Qt: Add -datapath launch argument 2026-04-26 16:13:04 -04:00
lightningterror f7ef43b155 GS/HW: Match TEXA behavior on shuffles between renderers. 2026-04-26 21:07:44 +02:00
lightningterror 282129030f GS/HW: Exclude shuffles for dst no rgb blend and no rt check. 2026-04-26 21:07:44 +02:00
lightningterror 5734403ffc GS/HW: Several barrier fixes to sw blend and barrier date.
- Accumulation blend: Require 32 bit RT is only when texture barriers/multidraw fb copies are on/supported.

- Barrier DATE:
Always use barrier date if texture barrier/multidraw fb copies are supported.
Check if texture barriers/multidraw fb copies are supported before enabling barrier date for AA1.
2026-04-26 21:07:44 +02:00
lightningterror 8d4d9ce026 GS/HW: Allow Date barrier when texture barriers/multidraw fb copies are disabled. 2026-04-26 21:07:44 +02:00
lightningterror 390e3994ad GS/HW: Clean up date stencil temp ds texture creation.
Add barrier fallback method.
2026-04-26 21:07:44 +02:00
Pyra Drake 6c41c125d8 GameDB: Fixes for SLES-52674 & SLES-52563
The two 2005 releases, like their 2004 versions, have a cross-save feature allowing you to manage team in TCM and play matches in FIFA. This has been made available via memcardFilters for FolderMC users.
The name for SLES-52674 has also been changed from its German name to its English name as it is PAL-M5.
2026-04-26 20:52:51 +02:00
TellowKrinkle 83da1b6479 GS:MTL: AA1 Support 2026-04-26 13:06:57 +02:00
lightningterror 226b4d25dc GS/HW: More AA1 fixes and optimizations.
Do not enable AA1 if we aren't drawing to the RT.
Check if RT is written for IsCoverageAlphaSupported().
2026-04-26 13:05:39 +02:00
SternXD 27736ef47f Achievements: Block debugger in hardcore mode when using RAIntegration 2026-04-25 22:27:23 +02:00
TJnotJT f95b2ce24d GS/HW: Reorganize AA1 setup and fix some performance bugs.
Separate depth feedback setup it is not duplicated in both AA1 and alpha test setup.

Try to optimize out depth feedback in AA1 if triangle interiors are discarded.

Fix barriers not being properly enabled for AA1 triangles (was only activating if depth test was used).
2026-04-25 22:26:09 +02:00
chaoticgd f1d83f8c65 Qt: Automatically reflow settings check boxes 2026-04-24 13:32:24 +02:00
lightningterror 84c0cd8890 GS: Fix AA1 coverage regression on sw and cleanup. 2026-04-24 13:09:54 +02:00
lightningterror 971382f11e GS/DX12/Debug: Enable dx12 support for debug purposes on Haswell. 2026-04-24 01:30:59 +02:00
TellowKrinkle ddf6fe3264 GS: Add helper to check if devices support feedback loops 2026-04-24 01:19:27 +02:00
TellowKrinkle e5f0c99c76 GS: Remove depth feedback none option
Depth feedback doesn't get used most of the time anyways
2026-04-24 01:19:27 +02:00
TellowKrinkle af81d8b7da GS:MTL: Faster fbfetch depth feedback 2026-04-24 01:19:27 +02:00
TellowKrinkle 8f23e31ae4 GS:MTL: Implement depth feedback 2026-04-24 01:19:27 +02:00
TellowKrinkle 3737b1e06a GS: Move DS as RT texture creation to GSDevice 2026-04-24 01:19:27 +02:00
JordanTheToaster de848fe468 GameDB: Various fixes 2026-04-23 22:01:58 +02:00
TheLastRar ce2a859ad1 GS/HW: Use shader anisotropic filtering
Metal port by @TellowKrinkle

Co-Authored-By: TellowKrinkle <tellowkrinkle@gmail.com>
2026-04-23 18:19:57 +02:00
TJnotJT 8cfd583605 GS/HW: Use correct draw functions in backend passes.
Fixes broken primid and blend multipass draws.

Regression from AA1 changes to draw functions.
2026-04-23 02:32:33 +02:00
chaoticgd 8477679096 Qt: Make sure the game list table view cover column remains hidden 2026-04-22 15:37:01 +02:00
TJnotJT d0ee5b859a GS/VK: Fix flat specifier in VK shader. 2026-04-21 23:28:00 +02:00
lightningterror 16f2c262a3 GS/DX11: Clean up pre binding and srv conflict unbinding.
Move conflict check inside OMSetRenderTargets, it's easier to track and gets rid of duplicate code.

Move shader resource binding after rtv/dsv binding, easier to track and manage srv conflicts.

Get rid of shader resource pre binding, while it may work it's more of a headache to track so many states and things can go wrong easily, so just get rid of it, especially with shader binding after rtv/dsv binding.
2026-04-21 19:31:49 +02:00
lightningterror e8c750ee88 GS/DX11: Make sure we commit a clear for read only dsv too. 2026-04-21 19:31:49 +02:00
lightningterror 20bbb99516 GS/HW: Fix shader compile errors and warnings from AA1 on GL. 2026-04-21 02:20:13 +02:00
chaoticgd d9e0cd55c7 Hotkeys: Check if the memory card is busy before resetting 2026-04-20 19:43:55 -04:00
Mrlinkwii 9c64627b07 OSD : add OSD message for HW AA1 2026-04-20 19:49:00 +02:00
lightningterror 3cbc7f3f09 GS/DX11: Properly null out rtv/dsv during CAS.
This way we ensure the current states are also updated.
2026-04-20 19:10:31 +02:00
PCSX2 Bot 38bcdf65e3 [ci skip] PAD: Update to latest controller database. 2026-04-20 19:09:41 +02:00
TJnotJT 2ae8f1f23f GS/HW: Support HW AA1 for lines/triangles.
Credits: concept by TellowKrinkle.
2026-04-20 11:16:27 +02:00
jasaaved ed796ee3db Qt: Fix Exclusive Fullscreen Mode Saving to Config
Add a variable to keep track if the window was in exclusive fullscreen. This helps prevent saving geometry to config which is for windows rendered separate from main.

The variable is set back to false when render window is released.
2026-04-18 09:59:21 -04:00
jasaaved b1962d22b0 Qt: Fix main window not being hidden when using exclusive fullscreen with rendering to main
Fixed an issue where enabling both render‑to‑main and exclusive fullscreen caused the main window to remain visible when switching from windowed to fullscreen. This occurred because shouldHideMainWindow() relied solely on isRenderingFullscreen() to detect fullscreen state, but exclusive fullscreen is controlled by the GS thread and never sets Qt’s WindowFullScreen flag. The fix adds an additional check for isExclusiveFullscreen().
2026-04-18 09:59:21 -04:00
TJnotJT 3722d392d8 GS/TC: Remove debug code. 2026-04-18 13:30:19 +02:00
TheLastRar bda58fb0c1 GHActions: Check msbuild compile succeeds 2026-04-18 02:08:04 -05:00
SternXD 6f1f4e81d0 Qt: Add missing winwil include path 2026-04-18 02:10:53 +02:00
KamFretoZ 928bf313df Qt/Shortcut: Use WIL instead of WRL for shortcut COM initialization 2026-04-17 23:43:11 +02:00
KamFretoZ 7b2fa803de Qt: Add Icon Selection and Preview to the Shortcut Creator 2026-04-17 23:43:11 +02:00
TellowKrinkle 2dbae3bec9 Misc: Fix GCC arm linux build 2026-04-17 21:19:28 +02:00
TellowKrinkle fa26937885 CMake: Disable Wattributes on gcc 2026-04-17 21:19:28 +02:00
TellowKrinkle c610d4d2d4 Common: Fix arm64 linux build 2026-04-17 21:19:28 +02:00
TellowKrinkle 2f9d7a2901 Deps: Fix build on Xcode 26.4 2026-04-17 21:19:28 +02:00
TellowKrinkle 640a30a25b Deps: Don't remove downloaded files while building
That way we don't need to redownload if a deps build fails partway though and is restarted
2026-04-17 21:19:28 +02:00
refractionpcsx2 bf94ee1c8e GS: Simplify Overlaps check 2026-04-17 21:13:30 +02:00
refractionpcsx2 1fa3c6aa4a GS: Move new Draw Buffering to a UI option 2026-04-17 21:13:30 +02:00
refractionpcsx2 76c401b0fc GS: Implement draw buffering 2026-04-17 21:13:30 +02:00
Pyra Drake 1249846e87 GameDB: Fix name of SLES-54961
It was of low quality.
2026-04-17 20:51:36 +02:00
TJnotJT 09fcc4d60e GS/TC: Break LookupTarget() into 3 functions.
Separate draw lookup from frame lookup. Put common code in another processing function.
2026-04-17 20:17:46 +02:00
KamFretoZ fa9c99a948 Redump: Update Database 2026-04-17 19:46:48 +02:00
TheLastRar f85b20eb00 GS/GL: Initialise stencil ref/mask during device creation 2026-04-17 11:46:24 +02:00
lightningterror 420f4177c9 GS/GL/DX11: Don't bind source tex on shader resource if it's tex is fb with no barrier.
Texture will be copied, the copy will be used as a shader resource. Avoids useless binds.
2026-04-15 21:53:40 +02:00
TellowKrinkle 4f5bde2cef GS:MTL: 32K texture support for M5+ 2026-04-15 21:52:24 +02:00
TellowKrinkle 601b0e60ea GS:MTL: Move texture size calculation to dedicated function 2026-04-15 21:52:24 +02:00
lightningterror a2e354c629 GS/GL: Better handle shader resource null. 2026-04-15 21:51:20 +02:00
lightningterror 241a929748 GS/DX11: Better handle shader resource null. 2026-04-15 21:51:20 +02:00
SternXD 1bf80dbabd FullscreenUI: Add missing icons to settings
Signed-off-by: SternXD <stern@sidestore.io>
2026-04-15 21:00:48 +02:00
SternXD e6e9408f95 FullscreenUI: Reduce nav selection opacity from 100% to 70%
Signed-off-by: SternXD <stern@sidestore.io>
2026-04-15 21:00:48 +02:00
SternXD 1c01f8486d FullscreenUI: Add Preview/Reset buttons to Achievement Sounds
Signed-off-by: SternXD <stern@sidestore.io>
2026-04-15 21:00:48 +02:00
SternXD 8700ae00b5 FullscreenUI: center about version under banner
Signed-off-by: SternXD <stern@sidestore.io>
2026-04-15 21:00:48 +02:00
SternXD 427d53d3c4 FullscreenUI: Add configurable gamepad glyph style
Signed-off-by: SternXD <stern@sidestore.io>
2026-04-15 21:00:48 +02:00
SternXD b1a588cc50 FullscreenUI: Fix clipped summary text
Signed-off-by: SternXD <stern@sidestore.io>
2026-04-15 21:00:48 +02:00
SternXD 19738064f6 FullscreenUI: Reduce summary text opacity
Signed-off-by: SternXD <stern@sidestore.io>
2026-04-15 21:00:48 +02:00
SternXD 0eb4441dac FullscreenUI: Add text shadows for improved readability
Signed-off-by: SternXD <stern@sidestore.io>
2026-04-15 21:00:48 +02:00
SternXD fee5ab8e99 FullscreenUI: Align toggles with text
Signed-off-by: SternXD <stern@sidestore.io>
2026-04-15 21:00:48 +02:00
SternXD 6477a2d62e FullscreenUI: Add rounded corners
Signed-off-by: SternXD <stern@sidestore.io>
2026-04-15 21:00:48 +02:00
TJnotJT c26c2236c5 GS/TC: Fix alpha write masking check in target update.
Make sure we detect when FB mask is such that only alpha is written. Avoid incorrectly updating RGB to a target when we don't need it and possibly nuking other depth targets in the process.
2026-04-15 20:58:08 +02:00
TJnotJT f3496e3858 GS/HW: Set valid flags if display target has exact match with recent transfer. 2026-04-15 20:56:23 +02:00
JordanTheToaster 177318b353 GameDB: Various fixes 2026-04-15 16:36:21 +02:00
KamFretoZ 93695ce623 Achievements: Formatting Cleanup 2026-04-15 16:05:13 +02:00
KamFretoZ cc8292753f Achievement: Fix default custom sound effect behavior
Achievements: Preview custom sounds directly instead of using/opening the system's default audio player.
2026-04-15 16:05:13 +02:00
lightningterror 87319a2d2f GS/DX12: Replace the in render pass member check with function check.
Consitency.
2026-04-15 13:08:12 +02:00
lightningterror bf5be8ed4f GS/DX12: Fix render pass optimization not being properly hit.
The depth target render pass optimization wasn't being hit properly, so let's synch it with the other renderers.
2026-04-15 13:08:12 +02:00
github-actions[bot] 0fc1b66a9b Qt: Update Base Translation (#14297)
Daily update of base translation sources.

Co-authored-by: PCSX2 Bot <PCSX2Bot@users.noreply.github.com>
2026-04-13 21:35:31 -04:00
lightningterror cb63269d9e GS: Fix a bunch of compiler warnings.
Type comparisons, unused variables, missing return value.
2026-04-14 00:01:19 +02:00
lightningterror 903e859433 FSUI: Fix unused variable compiler warning. 2026-04-14 00:01:19 +02:00
chaoticgd ceb53a1626 Debugger: Merge redundant memory interfaces 2026-04-13 15:48:41 -04:00
Ty d23ba14335 GameList: Replace [ and ] with '{{' and '}}' to fix custom attributes 2026-04-13 15:43:25 -04:00
dependabot[bot] 71cdad8808 GHActions: Update CI dependencies
[ci skip]

Bumps the ci-deps group with 3 updates:
[peter-evans/create-pull-request](https://github.com/peter-evans/create-pull-request),
[flatpak/flatpak-github-actions](https://github.com/flatpak/flatpak-github-actions)
and
[softprops/action-gh-release](https://github.com/softprops/action-gh-release).

Updates `peter-evans/create-pull-request` from 8.1.0 to 8.1.1
<details>
<summary>Release notes</summary>
<p><em>Sourced from <a
href="https://github.com/peter-evans/create-pull-request/releases">peter-evans/create-pull-request's
releases</a>.</em></p>
<blockquote>
<h2>Create Pull Request v8.1.1</h2>
<h2>What's Changed</h2>
<ul>
<li>build(deps-dev): bump the npm group with 2 updates by <a
href="https://github.com/dependabot"><code>@​dependabot</code></a>[bot]
in <a
href="https://redirect.github.com/peter-evans/create-pull-request/pull/4305">peter-evans/create-pull-request#4305</a></li>
<li>build(deps): bump minimatch by <a
href="https://github.com/dependabot"><code>@​dependabot</code></a>[bot]
in <a
href="https://redirect.github.com/peter-evans/create-pull-request/pull/4311">peter-evans/create-pull-request#4311</a></li>
<li>build(deps): bump the github-actions group with 2 updates by <a
href="https://github.com/dependabot"><code>@​dependabot</code></a>[bot]
in <a
href="https://redirect.github.com/peter-evans/create-pull-request/pull/4316">peter-evans/create-pull-request#4316</a></li>
<li>build(deps): bump <code>@​tootallnate/once</code> and
jest-environment-jsdom by <a
href="https://github.com/dependabot"><code>@​dependabot</code></a>[bot]
in <a
href="https://redirect.github.com/peter-evans/create-pull-request/pull/4323">peter-evans/create-pull-request#4323</a></li>
<li>build(deps-dev): bump undici from 6.23.0 to 6.24.0 by <a
href="https://github.com/dependabot"><code>@​dependabot</code></a>[bot]
in <a
href="https://redirect.github.com/peter-evans/create-pull-request/pull/4328">peter-evans/create-pull-request#4328</a></li>
<li>build(deps-dev): bump flatted from 3.3.1 to 3.4.2 by <a
href="https://github.com/dependabot"><code>@​dependabot</code></a>[bot]
in <a
href="https://redirect.github.com/peter-evans/create-pull-request/pull/4334">peter-evans/create-pull-request#4334</a></li>
<li>build(deps): bump picomatch by <a
href="https://github.com/dependabot"><code>@​dependabot</code></a>[bot]
in <a
href="https://redirect.github.com/peter-evans/create-pull-request/pull/4339">peter-evans/create-pull-request#4339</a></li>
<li>build(deps-dev): bump handlebars from 4.7.8 to 4.7.9 by <a
href="https://github.com/dependabot"><code>@​dependabot</code></a>[bot]
in <a
href="https://redirect.github.com/peter-evans/create-pull-request/pull/4344">peter-evans/create-pull-request#4344</a></li>
<li>build(deps-dev): bump the npm group with 3 updates by <a
href="https://github.com/dependabot"><code>@​dependabot</code></a>[bot]
in <a
href="https://redirect.github.com/peter-evans/create-pull-request/pull/4349">peter-evans/create-pull-request#4349</a></li>
<li>fix: retry post-creation API calls on 422 eventual consistency
errors by <a
href="https://github.com/peter-evans"><code>@​peter-evans</code></a> in
<a
href="https://redirect.github.com/peter-evans/create-pull-request/pull/4356">peter-evans/create-pull-request#4356</a></li>
</ul>
<p><strong>Full Changelog</strong>: <a
href="https://github.com/peter-evans/create-pull-request/compare/v8.1.0...v8.1.1">https://github.com/peter-evans/create-pull-request/compare/v8.1.0...v8.1.1</a></p>
</blockquote>
</details>
<details>
<summary>Commits</summary>
<ul>
<li><a
href="https://github.com/peter-evans/create-pull-request/commit/5f6978faf089d4d20b00c7766989d076bb2fc7f1"><code>5f6978f</code></a>
fix: retry post-creation API calls on 422 eventual consistency errors
(<a
href="https://redirect.github.com/peter-evans/create-pull-request/issues/4356">#4356</a>)</li>
<li><a
href="https://github.com/peter-evans/create-pull-request/commit/d32e88dac789dcc7906e7d26f69f24116fa9c97d"><code>d32e88d</code></a>
build(deps-dev): bump the npm group with 3 updates (<a
href="https://redirect.github.com/peter-evans/create-pull-request/issues/4349">#4349</a>)</li>
<li><a
href="https://github.com/peter-evans/create-pull-request/commit/8170bccad11c0df62542c04dcaefe36d342dfd39"><code>8170bcc</code></a>
build(deps-dev): bump handlebars from 4.7.8 to 4.7.9 (<a
href="https://redirect.github.com/peter-evans/create-pull-request/issues/4344">#4344</a>)</li>
<li><a
href="https://github.com/peter-evans/create-pull-request/commit/00418193b417f888dbf1d993c5c0d31d27fdc7de"><code>0041819</code></a>
build(deps): bump picomatch (<a
href="https://redirect.github.com/peter-evans/create-pull-request/issues/4339">#4339</a>)</li>
<li><a
href="https://github.com/peter-evans/create-pull-request/commit/b993918c8536b6d44706130734d5456879762b27"><code>b993918</code></a>
build(deps-dev): bump flatted from 3.3.1 to 3.4.2 (<a
href="https://redirect.github.com/peter-evans/create-pull-request/issues/4334">#4334</a>)</li>
<li><a
href="https://github.com/peter-evans/create-pull-request/commit/36d7c8468b48f9c2f8f29e260e82f10d4b90d2bd"><code>36d7c84</code></a>
build(deps-dev): bump undici from 6.23.0 to 6.24.0 (<a
href="https://redirect.github.com/peter-evans/create-pull-request/issues/4328">#4328</a>)</li>
<li><a
href="https://github.com/peter-evans/create-pull-request/commit/a45d1fb447fcaf601166e405fd4f335cde1a8aa8"><code>a45d1fb</code></a>
build(deps): bump <code>@​tootallnate/once</code> and
jest-environment-jsdom (<a
href="https://redirect.github.com/peter-evans/create-pull-request/issues/4323">#4323</a>)</li>
<li><a
href="https://github.com/peter-evans/create-pull-request/commit/3499eb61835cc0015c0b786e203d74b1e8f55e43"><code>3499eb6</code></a>
build(deps): bump the github-actions group with 2 updates (<a
href="https://redirect.github.com/peter-evans/create-pull-request/issues/4316">#4316</a>)</li>
<li><a
href="https://github.com/peter-evans/create-pull-request/commit/3f3b473b8c148f5a7520efb4d1f9a70eea3d9d1f"><code>3f3b473</code></a>
build(deps): bump minimatch (<a
href="https://redirect.github.com/peter-evans/create-pull-request/issues/4311">#4311</a>)</li>
<li><a
href="https://github.com/peter-evans/create-pull-request/commit/6699836a213cf8b28c4f0408a404a6ac79d4458a"><code>6699836</code></a>
build(deps-dev): bump the npm group with 2 updates (<a
href="https://redirect.github.com/peter-evans/create-pull-request/issues/4305">#4305</a>)</li>
<li>See full diff in <a
href="https://github.com/peter-evans/create-pull-request/compare/c0f553fe549906ede9cf27b5156039d195d2ece0...5f6978faf089d4d20b00c7766989d076bb2fc7f1">compare
view</a></li>
</ul>
</details>
<br />

Updates `flatpak/flatpak-github-actions` from 6.6 to 6.7
<details>
<summary>Release notes</summary>
<p><em>Sourced from <a
href="https://github.com/flatpak/flatpak-github-actions/releases">flatpak/flatpak-github-actions's
releases</a>.</em></p>
<blockquote>
<h2>v6.7</h2>
<ul>
<li>Bump action to node 24</li>
<li>Add the git commit as the ostree commit subject</li>
<li>Allow configurable build/repo/state dirs</li>
<li>Add keep-build-dirs flag</li>
<li>Update action dependencies</li>
<li>Improvements to contributing docs</li>
</ul>
</blockquote>
</details>
<details>
<summary>Commits</summary>
<ul>
<li><a
href="https://github.com/flatpak/flatpak-github-actions/commit/401fe28a8384095fc1531b9d320b292f0ee45adb"><code>401fe28</code></a>
flatpak-builder: Add keepBuildDirs flag (<a
href="https://redirect.github.com/flatpak/flatpak-github-actions/issues/229">#229</a>)</li>
<li><a
href="https://github.com/flatpak/flatpak-github-actions/commit/fc05c5ecc19c74ec586bd7a5bc32532ab3f0043f"><code>fc05c5e</code></a>
action: Bump to node 24 (<a
href="https://redirect.github.com/flatpak/flatpak-github-actions/issues/243">#243</a>)</li>
<li><a
href="https://github.com/flatpak/flatpak-github-actions/commit/ce5753fa4123107dee7bb03dd0d360c884baf222"><code>ce5753f</code></a>
Some doc improvements (<a
href="https://redirect.github.com/flatpak/flatpak-github-actions/issues/245">#245</a>)</li>
<li><a
href="https://github.com/flatpak/flatpak-github-actions/commit/fef33cbb5c2d1a311753adfa02239b91fb237077"><code>fef33cb</code></a>
Update dependencies (<a
href="https://redirect.github.com/flatpak/flatpak-github-actions/issues/244">#244</a>)</li>
<li><a
href="https://github.com/flatpak/flatpak-github-actions/commit/0a631396999e4243489a8a6ecf54fcb9f0575078"><code>0a63139</code></a>
feat(flatpak-builder): Allow configurable build/repo/state dirs (<a
href="https://redirect.github.com/flatpak/flatpak-github-actions/issues/237">#237</a>)</li>
<li><a
href="https://github.com/flatpak/flatpak-github-actions/commit/ad1b66ed726a37baa034681da3009761063ec360"><code>ad1b66e</code></a>
flatpak-builder: Add the git commit as the ostree commit subject</li>
<li>See full diff in <a
href="https://github.com/flatpak/flatpak-github-actions/compare/92ae9851ad316786193b1fd3f40c4b51eb5cb101...401fe28a8384095fc1531b9d320b292f0ee45adb">compare
view</a></li>
</ul>
</details>
<br />

Updates `softprops/action-gh-release` from 2.6.1 to 3.0.0
<details>
<summary>Release notes</summary>
<p><em>Sourced from <a
href="https://github.com/softprops/action-gh-release/releases">softprops/action-gh-release's
releases</a>.</em></p>
<blockquote>
<h2>v3.0.0</h2>
<p><code>3.0.0</code> is a major release that moves the action runtime
from Node 20 to Node 24.
Use <code>v3</code> on GitHub-hosted runners and self-hosted fleets that
already support the
Node 24 Actions runtime. If you still need the last Node 20-compatible
line, stay on
<code>v2.6.2</code>.</p>
<h2>What's Changed</h2>
<h3>Other Changes 🔄</h3>
<ul>
<li>Move the action runtime and bundle target to Node 24</li>
<li>Update <code>@types/node</code> to the Node 24 line and allow future
Dependabot updates</li>
<li>Keep the floating major tag on <code>v3</code>; <code>v2</code>
remains pinned to the latest <code>2.x</code> release</li>
</ul>
<h2>v2.6.2</h2>
<!-- raw HTML omitted -->
<h2>What's Changed</h2>
<h3>Other Changes 🔄</h3>
<ul>
<li>chore(deps): bump picomatch from 4.0.3 to 4.0.4 by <a
href="https://github.com/dependabot"><code>@​dependabot</code></a>[bot]
in <a
href="https://redirect.github.com/softprops/action-gh-release/pull/775">softprops/action-gh-release#775</a></li>
<li>chore(deps): bump brace-expansion from 5.0.4 to 5.0.5 by <a
href="https://github.com/dependabot"><code>@​dependabot</code></a>[bot]
in <a
href="https://redirect.github.com/softprops/action-gh-release/pull/777">softprops/action-gh-release#777</a></li>
<li>chore(deps): bump vite from 8.0.0 to 8.0.5 by <a
href="https://github.com/dependabot"><code>@​dependabot</code></a>[bot]
in <a
href="https://redirect.github.com/softprops/action-gh-release/pull/781">softprops/action-gh-release#781</a></li>
</ul>
<p><strong>Full Changelog</strong>: <a
href="https://github.com/softprops/action-gh-release/compare/v2...v2.6.2">https://github.com/softprops/action-gh-release/compare/v2...v2.6.2</a></p>
</blockquote>
</details>
<details>
<summary>Changelog</summary>
<p><em>Sourced from <a
href="https://github.com/softprops/action-gh-release/blob/master/CHANGELOG.md">softprops/action-gh-release's
changelog</a>.</em></p>
<blockquote>
<h2>3.0.0</h2>
<p><code>3.0.0</code> is a major release that moves the action runtime
from Node 20 to Node 24.
Use <code>v3</code> on GitHub-hosted runners and self-hosted fleets that
already support the
Node 24 Actions runtime. If you still need the last Node 20-compatible
line, stay on
<code>v2.6.2</code>.</p>
<h2>What's Changed</h2>
<h3>Other Changes 🔄</h3>
<ul>
<li>Move the action runtime and bundle target to Node 24</li>
<li>Update <code>@types/node</code> to the Node 24 line and allow future
Dependabot updates</li>
<li>Keep the floating major tag on <code>v3</code>; <code>v2</code>
remains pinned to the latest <code>2.x</code> release</li>
</ul>
<h2>2.6.2</h2>
<h2>What's Changed</h2>
<h3>Other Changes 🔄</h3>
<ul>
<li>chore(deps): bump picomatch from 4.0.3 to 4.0.4 by <a
href="https://github.com/dependabot"><code>@​dependabot</code></a>[bot]
in <a
href="https://redirect.github.com/softprops/action-gh-release/pull/775">softprops/action-gh-release#775</a></li>
<li>chore(deps): bump brace-expansion from 5.0.4 to 5.0.5 by <a
href="https://github.com/dependabot"><code>@​dependabot</code></a>[bot]
in <a
href="https://redirect.github.com/softprops/action-gh-release/pull/777">softprops/action-gh-release#777</a></li>
<li>chore(deps): bump vite from 8.0.0 to 8.0.5 by <a
href="https://github.com/dependabot"><code>@​dependabot</code></a>[bot]
in <a
href="https://redirect.github.com/softprops/action-gh-release/pull/781">softprops/action-gh-release#781</a></li>
</ul>
<h2>2.6.1</h2>
<p><code>2.6.1</code> is a patch release focused on restoring linked
discussion thread creation when
<code>discussion_category_name</code> is set. It fixes
<code>[#764](https://github.com/softprops/action-gh-release/issues/764)</code>,
where the draft-first publish flow
stopped carrying the discussion category through the final publish
step.</p>
<p>If you still hit an issue after upgrading, please open a report with
the bug template and include a minimal repro or sanitized workflow
snippet where possible.</p>
<h2>What's Changed</h2>
<h3>Bug fixes 🐛</h3>
<ul>
<li>fix: preserve discussion category on publish by <a
href="https://github.com/chenrui333"><code>@​chenrui333</code></a> in <a
href="https://redirect.github.com/softprops/action-gh-release/pull/765">softprops/action-gh-release#765</a></li>
</ul>
<h2>2.6.0</h2>
<p><code>2.6.0</code> is a minor release centered on
<code>previous_tag</code> support for
<code>generate_release_notes</code>,
which lets workflows pin GitHub's comparison base explicitly instead of
relying on the default range.
It also includes the recent concurrent asset upload recovery fix, a
<code>working_directory</code> docs sync,
a checked-bundle freshness guard for maintainers, and clearer
immutable-prerelease guidance where
GitHub platform behavior imposes constraints on how prerelease asset
uploads can be published.</p>
<p>If you still hit an issue after upgrading, please open a report with
the bug template and include a minimal repro or sanitized workflow
snippet where possible.</p>
<h2>What's Changed</h2>
<!-- raw HTML omitted -->
</blockquote>
<p>... (truncated)</p>
</details>
<details>
<summary>Commits</summary>
<ul>
<li><a
href="https://github.com/softprops/action-gh-release/commit/b4309332981a82ec1c5618f44dd2e27cc8bfbfda"><code>b430933</code></a>
release: cut v3.0.0 for Node 24 upgrade (<a
href="https://redirect.github.com/softprops/action-gh-release/issues/670">#670</a>)</li>
<li><a
href="https://github.com/softprops/action-gh-release/commit/c2e35e05a74208bafbfcbdae5ebc9da7236e980f"><code>c2e35e0</code></a>
chore(deps): bump the npm group across 1 directory with 7 updates (<a
href="https://redirect.github.com/softprops/action-gh-release/issues/783">#783</a>)</li>
<li><a
href="https://github.com/softprops/action-gh-release/commit/3bb12739c298aeb8a4eeaf626c5b8d85266b0e65"><code>3bb1273</code></a>
release 2.6.2</li>
<li><a
href="https://github.com/softprops/action-gh-release/commit/c34030fec99b0db0f2f22ce7806c445dddb6e224"><code>c34030f</code></a>
chore: bump node to 24.14.1</li>
<li><a
href="https://github.com/softprops/action-gh-release/commit/8975bd05c0630603edb0dca2fc7544bf1c77f600"><code>8975bd0</code></a>
chore(deps): bump vite from 8.0.0 to 8.0.5 (<a
href="https://redirect.github.com/softprops/action-gh-release/issues/781">#781</a>)</li>
<li><a
href="https://github.com/softprops/action-gh-release/commit/f71937f44d5662ac6eb861431746174a7b46a7b6"><code>f71937f</code></a>
chore(deps): bump brace-expansion from 5.0.4 to 5.0.5 (<a
href="https://redirect.github.com/softprops/action-gh-release/issues/777">#777</a>)</li>
<li><a
href="https://github.com/softprops/action-gh-release/commit/3f0d239d58d5c226738ec0a08d0465b548dc026f"><code>3f0d239</code></a>
chore(deps): bump picomatch from 4.0.3 to 4.0.4 (<a
href="https://redirect.github.com/softprops/action-gh-release/issues/775">#775</a>)</li>
<li>See full diff in <a
href="https://github.com/softprops/action-gh-release/compare/153bb8e04406b158c6c84fc1615b65b24149a1fe...b4309332981a82ec1c5618f44dd2e27cc8bfbfda">compare
view</a></li>
</ul>
</details>
<br />


Dependabot will resolve any conflicts with this PR as long as you don't
alter it yourself. You can also trigger a rebase manually by commenting
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You can trigger Dependabot actions by commenting on this PR:
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2026-04-13 15:42:22 -04:00
PCSX2 Bot 2ca5ec169f [ci skip] PAD: Update to latest controller database. 2026-04-13 18:24:26 +02:00
SternXD f28adb9c30 Resources: Fix gradient on RetroAchievements icon
This logo (svg version) was originally done by @fffathur before he had a GitHub account. He recently touched up the file to fix some issues with the gradients and make it match the original much better.

Co-authored-by: fffathur <132241318+fffathur@users.noreply.github.com>
2026-04-13 17:22:03 +02:00
SternXD f1891d530b Qt: Fix achievement login hang before main window init
Signed-off-by: SternXD <stern@sidestore.io>
2026-04-13 17:22:03 +02:00
SternXD 285dc0070f Qt: Add RetroAchievements to Setup Wizard
Signed-off-by: SternXD <stern@sidestore.io>
2026-04-13 17:22:03 +02:00
PCSX2 Bot 6d0fbed646 [ci skip] Qt: Update Base Translation. 2026-04-13 17:21:41 +02:00
JordanTheToaster 7164e30809 Deps: Update Linux/Mac OS ffmpeg to 8.1 2026-04-13 16:13:50 +02:00
JordanTheToaster 0cb7045412 3rdparty: Update Vulkan-Headers to v1.4.348 2026-04-13 16:13:50 +02:00
JordanTheToaster 5d9655f0eb 3rdparty: Update soundtouch to v2.4.1 2026-04-13 16:13:50 +02:00
JordanTheToaster 603687389f 3rdparty: Update ImGui to v1.92.7 2026-04-13 16:13:50 +02:00
JordanTheToaster a6d4a67581 Deps: Update libjpegturbo to 3.1.4.1 2026-04-13 16:13:50 +02:00
JordanTheToaster a5dc31b62d Deps: Update agilitysdk to 1.619.1 2026-04-13 16:13:50 +02:00
JordanTheToaster 9d4731db18 Deps: Update harfbuzz to 14.0.0 2026-04-13 16:13:50 +02:00
JordanTheToaster 07fadaba75 Deps: Update freetype to 2.14.3 2026-04-13 16:13:50 +02:00
JordanTheToaster b5036aa87b Deps: Update libpng to v1.6.56 2026-04-13 16:13:50 +02:00
TellowKrinkle 4c42672971 GHActions:Linux: Don't build or bundle FreeType/HarfBuzz 2026-04-12 19:45:32 +02:00
TellowKrinkle 4abafa8ba8 FSUI: Disable SVGinOT support
We use COLRv0 fonts now
2026-04-12 19:45:32 +02:00
TellowKrinkle b366775f4f Formatting: Remove trailing whitespace from GHActions yaml 2026-04-12 19:45:32 +02:00
TellowKrinkle 33a5c4d83e FSUI: Switch emoji font to COLRv0 Twemoji 17.0.2 2026-04-12 19:45:32 +02:00
TJnotJT fce3be8544 GS/HW: Disable HPO/even sprite position on texture shuffles.
Quad conversion in texture shuffles is already aligned and not intended to interact with upscaling coord fixes.
2026-04-12 19:38:14 +02:00
TJnotJT 06616ec98e GS: Refactor texture shuffle detection and quad conversion. 2026-04-11 08:16:04 +02:00
TJnotJT 26bd916e37 GS: Add utility functions for vertices/quads. 2026-04-11 08:16:04 +02:00
PCSX2 Bot ba8804ead6 [ci skip] Qt: Update Base Translation. 2026-04-09 10:53:57 +02:00
Ty d37550fccb Qt: Make the SettingWidget default match the settings interface default 2026-04-08 10:42:25 -04:00
TellowKrinkle c1aa19c306 GS: Clean up feedback shader flags
No more checking 3 different flags to decide one thing
2026-04-08 10:42:36 +02:00
TellowKrinkle 95b50e7f81 GS: Clean trailing whitespace from shaders 2026-04-08 10:42:36 +02:00
TellowKrinkle 2be7f168ce GS:MTL: Use ATST/AFAIL enums 2026-04-08 10:42:36 +02:00
TellowKrinkle 3b6d5057fd GS: Use fmt for draw config dump 2026-04-08 10:42:36 +02:00
TellowKrinkle b854de9eea GS: Keep private stuff out of headers where possible 2026-04-08 10:42:36 +02:00
TellowKrinkle 38bd7b0402 GS: Move shader enums to dedicated file 2026-04-08 10:42:36 +02:00
PCSX2 Bot acb29963ba [ci skip] Qt: Update Base Translation. 2026-04-08 05:51:07 +02:00
TJnotJT 9022072de8 GS/HW: Separate DrawPrims() into functions. 2026-04-07 17:42:46 +02:00
TJnotJT 08d3cc32f4 GS: Ignore CRTC outputs with negative sizes. 2026-04-07 16:20:27 +02:00
lightningterror 629e7ffa2f GS/GL: Use memory barrier when texture barrier isn't supported.
Only in Force Enabled mode as it's not guaranteed to work, otherwise use multidraw fb copy.
Also added nv texture barrier fallback when regular texture barrier isn't supported.
2026-04-07 16:10:45 +02:00
PCSX2 Bot c648313edb [ci skip] PAD: Update to latest controller database. 2026-04-06 18:20:37 +02:00
lightningterror dc6c4d7e4e GS/DX11: Rename caching states. 2026-04-06 04:29:56 +02:00
lightningterror 2fb8a48418 GS/GL: Properly clear fbo states.
Fixes crashes in Renderdoc when re launching OpenGL again.
2026-04-05 10:29:28 +02:00
JordanTheToaster ce472dde8b Deps: Update SDL3 to v3.4.4 2026-04-05 04:12:52 +02:00
lightningterror f56d3b5f2f GS/GL: Drop requirement for GLAD_GL_ARB_draw_buffers_blend.
Currently we don't use hw blend on individual render targets
so we can revert to old behavior while keeping compatibility
with older drivers.
2026-04-05 04:12:39 +02:00
TellowKrinkle 0804b68fc6 Common: Fix build with older ryml 2026-04-04 19:40:48 -05:00
PCSX2 Bot 05c6a95fe5 [ci skip] Qt: Update Base Translation. 2026-04-05 02:20:15 +02:00
RedPanda4552 8a3f4609a6 Discord RPC: Swap Discord app id, use const vars for Discord constants 2026-04-04 15:39:20 -04:00
TellowKrinkle a5867bfd44 Deps: Disable unused SDL modules
Less to build, and avoids picking up unnecessary dependencies
2026-04-04 15:30:58 -04:00
lightningterror 2c608b4293 GS/GL: Backport multidraw fb copy for depth feedbacks. 2026-04-04 04:27:20 +02:00
lightningterror 2c908f4d09 GS/DX11: Check if Depth feedback is enabled before making a copy. 2026-04-04 04:27:20 +02:00
lightningterror c1bf4d5a56 GS/GL: Backport multidraw fb copy from DX11.
Will be used when GL_ARB_texture_barrier  isn't supported.
Can also be used for Depth feedback loops.
2026-04-04 04:27:20 +02:00
lightningterror eab8b92037 GS/DX11: Cleanup some multidraw fb copy code.
Remove skip first barrier check, rely on the one barrier parameter being set to false.
Other misc cleanup.
2026-04-04 04:27:20 +02:00
PCSX2 Bot 4aa72d949f [ci skip] Qt: Update Base Translation. 2026-04-04 02:09:05 +02:00
KamFretoZ 26a86130de Qt: Add a bunch of Open XXX Folder for Game List Entries 2026-04-03 13:00:31 -04:00
chaoticgd 0beb18c9e1 Deps: Update rapidyaml to v0.11.1 2026-04-03 12:41:47 -04:00
KamFretoZ ade5762a45 Qt: Add Option for storing video captures per-games 2026-04-03 12:41:05 -04:00
lightningterror 5cb7abf10c GS/GL: Make sure we always insert a barrier when tex is rt/ds. 2026-04-01 23:05:31 +02:00
JordanTheToaster 7561f7ef70 GameDB: Silent Hill Shattered Memories fixes 2026-03-31 23:42:34 +02:00
lightningterror ac69bb2142 GS/HW: Don't bind source tex when using tex is fb hle.
Slot 2 will be used for fb read instead of slot 0, don't bind it when it's not needed.
2026-03-31 02:07:12 +02:00
PCSX2 Bot 2c7c8e19e2 [ci skip] PAD: Update to latest controller database. 2026-03-30 12:21:27 -04:00
PCSX2 Bot 59d00a0134 [ci skip] Qt: Update Base Translation. 2026-03-30 02:06:50 +02:00
TJnotJT 372fadfb99 GS/HW: Disable depth if zero clear, ZBP == FBP, and depth/RT different bpp. 2026-03-29 21:53:14 +02:00
TJnotJT 406c2c0bbf GS/HW: Cleanup DATE configuration. 2026-03-29 21:10:33 +02:00
TJnotJT a5ba35ce92 GS/HW: Check overlap of required rect with valid area in source lookup.
Check recent transfers for RT in source lookup if it has dirty rects or the valid area does not intersect with the required rect. The latter check is needed in case a recent transfer did not intersect the valid area of the RT.
2026-03-29 21:04:09 +02:00
TellowKrinkle f6b2887ae0 GS: Add unsafe setting warnings for debug settings
It's pretty common to forget to turn them off after debugging...
2026-03-29 11:39:20 -04:00
TellowKrinkle cba474000e Deps: Use strict with shasum check
Catch any mistakes we make with the hash list
2026-03-29 11:38:45 -04:00
TellowKrinkle cb64246288 Deps: Use better GitHub archive URLs 2026-03-29 11:38:45 -04:00
TellowKrinkle 4006be49f8 Deps: Remove empty lines from shasum file
shasum util complains about them
2026-03-29 11:38:45 -04:00
TellowKrinkle 085f1dcb68 Deps: Hash check files before downloading
When working on the build scripts, it's convenient to not have to redownload everything every time you try to run and it fails to build
2026-03-29 11:38:45 -04:00
PCSX2 Bot 1372d71fa7 [ci skip] Qt: Update Base Translation. 2026-03-29 11:28:05 -04:00
TheLastRar 2fda2d512d GS/HW: Reduce number of cached palettes 2026-03-29 11:28:00 -04:00
TheLastRar 1edc304453 OSD: Add option to show descriptor usage in D3D12 2026-03-29 11:28:00 -04:00
TellowKrinkle a291936bf8 GS:SW: Use unaligned loads to reduce constant size on AVX2
Allows more instructions to use 1-byte offsets
2026-03-28 17:49:17 -04:00
TellowKrinkle 9b343bae3e GS:SW: Split g_const into separate structs for 128 and 256 bit vectors
Allows more code to access members with 8b offsets
2026-03-28 17:49:17 -04:00
TellowKrinkle 6336cc82e8 Common: Remove unused functions 2026-03-28 17:49:17 -04:00
TellowKrinkle 3450e3c238 Revert "Core: Reserve memory map as early as possible"
This reverts commit 337daf7ed9.

It's no longer needed
2026-03-28 17:49:17 -04:00
TellowKrinkle 49017c4813 Core: Reserve data and code areas together
They need to stay near each other for the x86 JIT to work
2026-03-28 17:49:17 -04:00
TellowKrinkle 27a88dd333 Common: Allow non-file mappings in SharedMemoryMappingArea 2026-03-28 17:49:17 -04:00
TellowKrinkle 6f4f6cf7de Common: Switch back to Linux allocation routines on macOS
We don't need MAP_FIXED anymore
2026-03-28 17:49:17 -04:00
TellowKrinkle 0020cac123 Core: Map sys memory anywhere 2026-03-28 17:49:17 -04:00
TellowKrinkle 1160758a81 GS:SW: Prepare DrawScanline for being more than 2GB from const data 2026-03-28 17:49:17 -04:00
TellowKrinkle 5c205d6287 EE:Rec: Allow rec memory anywhere 2026-03-28 17:49:17 -04:00
TellowKrinkle e814408026 EE:Rec: Avoid rbx
Will be used for holding a pointer to the PCSX2 text section
2026-03-28 17:49:17 -04:00
KamFretoZ 46e85c4586 VMManager: Make Prefer English also applies to other things 2026-03-27 17:21:33 -04:00
Heit0fff f4b16a8762 GameDB: NCAA Final Four 2004 - disable mVU Flag Hack 2026-03-27 17:07:32 -04:00
TheLastRar cdc8201222 CI: Use latest VS installed on runner 2026-03-27 16:49:58 -04:00
TheLastRar 94c10ca9f9 Deps: Try locating VS2026 if VS2022 is not installed 2026-03-27 16:49:58 -04:00
chaoticgd 724155ba91 Docs: Fix cubeb license 2026-03-26 16:04:49 -04:00
PCSX2 Bot 6ffa916336 [ci skip] Qt: Update Base Translation. 2026-03-26 08:15:16 -04:00
SternXD e3badc754d OSD: Use standard font for input overlay 2026-03-25 17:54:09 +01:00
JordanTheToaster df9783f41f Deps: Update Qt to 6.11.0 2026-03-25 16:15:42 +01:00
chaoticgd e9c6d51566 Qt: Fix position of game list header menu 2026-03-25 15:55:55 +01:00
PCSX2 Bot a8c8223f69 [ci skip] Qt: Update Base Translation. 2026-03-25 11:47:10 +01:00
TellowKrinkle 9b3f827991 GHActions: Accept commit names starting with numbers
[ci skip]
2026-03-25 01:23:12 -05:00
TheLastRar 2d2bfd64ff GHActions: Bump microsoft/setup-msbuild 2026-03-24 12:40:49 -04:00
TellowKrinkle 73a825cbb1 Common:Darwin: Mach exceptions don't need mutex
They run on their own thread, so there's no possibility of concurrent access.
2026-03-24 12:40:37 -04:00
TellowKrinkle 3e0e72e50c Common:Darwin: Don't crash from the mach exception thread
We want crash reports to point to the correct thread.
2026-03-24 12:40:37 -04:00
TellowKrinkle 259350c974 GS: Install page fault handler on GS thread too 2026-03-24 12:40:37 -04:00
PCSX2 Bot e14b4475ff [ci skip] PAD: Update to latest controller database. 2026-03-23 21:30:01 +01:00
Ty b4f030cd37 GHActions: Support '\' and 2026-03-23 09:43:52 -04:00
TellowKrinkle f28c488ecf GHActions: Run arm64 build in Release
We needs its caches on the master branch
2026-03-21 17:12:17 -05:00
PCSX2 Bot 2ac22f8dd9 [ci skip] Qt: Update Base Translation. 2026-03-21 02:32:02 +01:00
TellowKrinkle 5e0b92f1b4 GHActions: Make commit message pattern compatible with reverts
[ci skip]
2026-03-20 18:54:22 -05:00
Ty e1e35982e4 CI: Fix the check commits actions
did not RTFM
2026-03-20 17:50:14 -04:00
TJnotJT 1356f282d0 GS/HW: Don't clamp negative coords to 0 in texture shuffle detection. 2026-03-20 20:48:53 +01:00
TheLastRar 7e8e0d4744 Deps: Bundle ffmpeg on windows 2026-03-20 18:47:11 +01:00
TellowKrinkle 56b20a3a13 GHActions: Build GSRunner on macOS arm build
Should be fast since arm build runs without LTO since we don't need its artifact
2026-03-20 11:13:53 -04:00
TellowKrinkle 10cdacfa30 GHActions: Add macOS arm64 CI 2026-03-20 11:13:53 -04:00
TellowKrinkle 81a20150f2 Core: Use ARCH_ARM64 instead of _M_ARM64
fast_float assumes that _M_ARM64 means compiling for Windows
2026-03-20 11:13:53 -04:00
TellowKrinkle 5e5ea642b0 Deps: Reduce macOS universal build script failures 2026-03-20 11:13:53 -04:00
TellowKrinkle e7733a2d43 Deps: Fix macOS universal dependency build script 2026-03-20 11:13:53 -04:00
Ziemas 3e60e46ae4 IOP Jit: Error on jmup to unaligned address 2026-03-20 11:13:15 -04:00
Ziemas 194037bd4e IOP Jit: Add fallback for unmapped recLUT pages 2026-03-20 11:13:15 -04:00
Ty 5037be3d8f Actions: add a check to ensure commits have a prefix delimited by a colon 2026-03-20 11:12:16 -04:00
refractionpcsx2 8aca0fe288 VIF/MFIFO: Respect MFIFO empty condition on SPR transfers 2026-03-20 11:11:45 -04:00
TheLastRar 0e667a9b0f GS/DX12: Copy constant buffers to default heap 2026-03-20 14:26:12 +01:00
TheLastRar 12940f2e1b GS/DX12: Log if device is UMA 2026-03-20 14:26:12 +01:00
TheLastRar faf6c04dee GS/VK: Restart present pass when uploading large textures 2026-03-20 13:03:57 +01:00
JordanTheToaster 6aadbc18a9 GameDB: Various fixes 2026-03-20 12:54:00 +01:00
JordanTheToaster 2be34a6938 ImGui/GameDB: Add accurate alpha test 2026-03-20 12:54:00 +01:00
TJnotJT daa0d2d3c4 GS: Check if CRTCs have same source after register update.
Previously the check happened before the register update, which could cause it to be incorrect.
2026-03-20 12:40:23 +01:00
TJnotJT 1b4af9deef GS: Fix check for RC1 overwriting RC2 in merge.
Previously, the bbox of each output was not checked, leading to incorrectly assuming that RC2 was overwritten by RC1. This change makes sure that the RC2 bbox is contained in the RC1 bbox to determine that it's overwritten.
2026-03-20 12:40:23 +01:00
Ziemas db6cb43336 vif: warn on invalid unpack instead for crashing 2026-03-20 12:18:56 +01:00
TellowKrinkle 012d352fa7 GHActions: Retry metal toolchain download 2026-03-20 01:42:02 -05:00
PCSX2 Bot 904096cd6e [ci skip] Qt: Update Base Translation. 2026-03-20 01:06:07 +01:00
KamFretoZ b3bb67b43a Qt: Fix recommended value for accurate alpha testing 2026-03-19 20:56:34 +01:00
KamFretoZ deba43640e Qt: Move sstate selector back to interface settings 2026-03-19 20:56:34 +01:00
SternXD d665efdc3a GS/OGL: Query GL_MAX_TEXTURE_SIZE for extended upscale limits
Signed-off-by: SternXD <stern@sidestore.io>
2026-03-19 20:50:33 +01:00
SternXD 66493c8dd1 FullscreenUI: add extended internal resolution multipliers for VK/OGL
Signed-off-by: SternXD <stern@sidestore.io>
2026-03-19 20:50:33 +01:00
SternXD 9ff85a620e Qt: Temporarily add upscale multiplier if saved value exceeds UI limit
Signed-off-by: SternXD <stern@sidestore.io>
2026-03-19 20:50:33 +01:00
SternXD ae1ee7cc3d Qt: Expose extended upscale only when VK/OGL is used
Signed-off-by: SternXD <stern@sidestore.io>
2026-03-19 20:50:33 +01:00
SternXD 2392cf7014 Qt: Add Select All and Deselect All buttons for OSD options
Signed-off-by: SternXD <stern@sidestore.io>
2026-03-19 20:49:10 +01:00
SternXD 08fe525a3b OSD: Improve frame time overlay display
Signed-off-by: SternXD <stern@sidestore.io>
2026-03-19 20:49:10 +01:00
SternXD 1cd30601ed FullscreenUI: Add OSD Font Path setting
Signed-off-by: SternXD <stern@sidestore.io>
2026-03-19 20:49:10 +01:00
SternXD 07713e97d7 Qt: Add OSD font picker UI
Signed-off-by: SternXD <stern@sidestore.io>
2026-03-19 20:49:10 +01:00
SternXD be307f3eb9 GS/ImGui: Add custom OSD font support
Signed-off-by: SternXD <stern@sidestore.io>
2026-03-19 20:49:10 +01:00
SternXD d9bfdc3fcd Qt/FullscreenUI: Add Bold OSD Text option
Signed-off-by: SternXD <stern@sidestore.io>
2026-03-19 20:49:10 +01:00
SternXD 064a96dfd2 Qt/FullscreenUI: Add OSD Margin setting
Signed-off-by: SternXD <stern@sidestore.io>
2026-03-19 20:49:10 +01:00
SternXD 428e035032 FullscreenUI: Move OSD Settings to it's own tab
Signed-off-by: SternXD <stern@sidestore.io>
2026-03-19 20:49:10 +01:00
SternXD 2db9cd0437 Qt: Move OSD settings to its own tab/widget
Signed-off-by: SternXD <stern@sidestore.io>
2026-03-19 20:49:10 +01:00
PCSX2 Bot bd78c33f11 [ci skip] Qt: Update Base Translation. 2026-03-19 01:26:49 +01:00
TellowKrinkle f16774357a GHActions: Add periodic cache clean 2026-03-17 21:12:41 -05:00
TellowKrinkle 00868a1b29 Revert "GHActions: Clean up old caches"
This reverts commit c80866ab5c.

GH Actions refuses to give write perms to caches to PRs from outside the main repo, so this isn't actually very useful
2026-03-17 21:12:41 -05:00
TJnotJT 93212882d0 GS/HW: Depth feedback loops and accurate AFAIL. (#13631)
Add support for depth feedback loops either via texture barriers or copies.
DX12 and OpenGL do depth feedback by creating a temporary color texture to hold Z and using multiple color outputs.
Use the depth feedback for accurate AFAIL (enabled via INI setting).
2026-03-18 02:12:12 +01:00
PCSX2 Bot 7f1ab4043c [ci skip] Qt: Update Base Translation. 2026-03-18 01:07:27 +01:00
TellowKrinkle 65822ecf86 Revert "GHActions: Fix cache clean permissions"
This reverts commit 9dff4f2005.
2026-03-17 13:20:17 -05:00
TellowKrinkle 9dff4f2005 GHActions: Fix cache clean permissions 2026-03-17 14:05:48 -04:00
Ziemas ec8f3b0414 EE JIT: Error on jump to unaligned address 2026-03-17 11:31:56 -04:00
Ziemas dde3c73af7 EE JIT: Add fallback for unmapped recLUT pages.
This prevents guest from segfaulting pcsx2 by jumping to random memory.
2026-03-17 11:31:56 -04:00
JordanTheToaster bc80ea92a3 GameDB: Lots of Z fighting fixes 2026-03-17 16:13:08 +01:00
JordanTheToaster 497dc14d11 GS/HW: Add Limit 24 Bit Depth fix to db 2026-03-17 16:13:08 +01:00
TellowKrinkle c80866ab5c GHActions: Clean up old caches 2026-03-17 11:12:39 -04:00
chaoticgd d856f3f5bd HeapArray: Fix comparison operators 2026-03-17 08:29:18 -04:00
chaoticgd 5d811f03f4 HeapArray: Improve self-assignment behaviour 2026-03-17 08:29:18 -04:00
chaoticgd 600a8b468b Patch: Fix MemoryInterface::CompareBytes functions 2026-03-17 08:58:31 +01:00
PCSX2 Bot e0c5e861be [ci skip] PAD: Update to latest controller database. 2026-03-16 17:33:30 +01:00
chaoticgd d049c395fc SmallString: Improve self-assignment behaviour 2026-03-16 09:41:38 -04:00
dependabot[bot] 6aed46c603 CI: Bump softprops/action-gh-release
Bumps the ci-deps group with 1 update:
[softprops/action-gh-release](https://github.com/softprops/action-gh-release).

Updates `softprops/action-gh-release` from 2.5.0 to 2.6.1
<details>
<summary>Release notes</summary>
<p><em>Sourced from <a
href="https://github.com/softprops/action-gh-release/releases">softprops/action-gh-release's
releases</a>.</em></p>
<blockquote>
<h2>v2.6.1</h2>
<p><code>2.6.1</code> is a patch release focused on restoring linked
discussion thread creation when
<code>discussion_category_name</code> is set. It fixes
<code>[#764](https://github.com/softprops/action-gh-release/issues/764)</code>,
where the draft-first publish flow
stopped carrying the discussion category through the final publish
step.</p>
<p>If you still hit an issue after upgrading, please open a report with
the bug template and include a minimal repro or sanitized workflow
snippet where possible.</p>
<h2>What's Changed</h2>
<h3>Bug fixes 🐛</h3>
<ul>
<li>fix: preserve discussion category on publish by <a
href="https://github.com/chenrui333"><code>@​chenrui333</code></a> in <a
href="https://redirect.github.com/softprops/action-gh-release/pull/765">softprops/action-gh-release#765</a></li>
</ul>
<h2>v2.6.0</h2>
<p><code>2.6.0</code> is a minor release centered on
<code>previous_tag</code> support for
<code>generate_release_notes</code>,
which lets workflows pin GitHub's comparison base explicitly instead of
relying on the default range.
It also includes the recent concurrent asset upload recovery fix, a
<code>working_directory</code> docs sync,
a checked-bundle freshness guard for maintainers, and clearer
immutable-prerelease guidance where
GitHub platform behavior imposes constraints on how prerelease asset
uploads can be published.</p>
<p>If you still hit an issue after upgrading, please open a report with
the bug template and include a minimal repro or sanitized workflow
snippet where possible.</p>
<h2>What's Changed</h2>
<h3>Exciting New Features 🎉</h3>
<ul>
<li>feat: support previous_tag for generate_release_notes by <a
href="https://github.com/pocesar"><code>@​pocesar</code></a> in <a
href="https://redirect.github.com/softprops/action-gh-release/pull/372">softprops/action-gh-release#372</a></li>
</ul>
<h3>Bug fixes 🐛</h3>
<ul>
<li>fix: recover concurrent asset metadata 404s by <a
href="https://github.com/chenrui333"><code>@​chenrui333</code></a> in <a
href="https://redirect.github.com/softprops/action-gh-release/pull/760">softprops/action-gh-release#760</a></li>
</ul>
<h3>Other Changes 🔄</h3>
<ul>
<li>docs: clarify reused draft release behavior by <a
href="https://github.com/chenrui333"><code>@​chenrui333</code></a> in <a
href="https://redirect.github.com/softprops/action-gh-release/pull/759">softprops/action-gh-release#759</a></li>
<li>docs: clarify working_directory input by <a
href="https://github.com/chenrui333"><code>@​chenrui333</code></a> in <a
href="https://redirect.github.com/softprops/action-gh-release/pull/761">softprops/action-gh-release#761</a></li>
<li>ci: verify dist bundle freshness by <a
href="https://github.com/chenrui333"><code>@​chenrui333</code></a> in <a
href="https://redirect.github.com/softprops/action-gh-release/pull/762">softprops/action-gh-release#762</a></li>
<li>fix: clarify immutable prerelease uploads by <a
href="https://github.com/chenrui333"><code>@​chenrui333</code></a> in <a
href="https://redirect.github.com/softprops/action-gh-release/pull/763">softprops/action-gh-release#763</a></li>
</ul>
<h2>v2.5.3</h2>
<!-- raw HTML omitted -->
<p><code>2.5.3</code> is a patch release focused on the remaining
path-handling and release-selection bugs uncovered after
<code>2.5.2</code>.
It fixes
<code>[#639](https://github.com/softprops/action-gh-release/issues/639)</code>,
<code>[#571](https://github.com/softprops/action-gh-release/issues/571)</code>,
<code>[#280](https://github.com/softprops/action-gh-release/issues/280)</code>,
<code>[#614](https://github.com/softprops/action-gh-release/issues/614)</code>,
<code>[#311](https://github.com/softprops/action-gh-release/issues/311)</code>,
<code>[#403](https://github.com/softprops/action-gh-release/issues/403)</code>,
and
<code>[#368](https://github.com/softprops/action-gh-release/issues/368)</code>.
It also adds documentation clarifications for
<code>[#541](https://github.com/softprops/action-gh-release/issues/541)</code>,
<code>[#645](https://github.com/softprops/action-gh-release/issues/645)</code>,
<code>[#542](https://github.com/softprops/action-gh-release/issues/542)</code>,
<code>[#393](https://github.com/softprops/action-gh-release/issues/393)</code>,
and
<code>[#411](https://github.com/softprops/action-gh-release/issues/411)</code>,
where the current behavior is either usage-sensitive or constrained by
GitHub platform limits rather than an action-side runtime bug.</p>
<p>If you still hit an issue after upgrading, please open a report with
the bug template and include a minimal repro or sanitized workflow
snippet where possible.</p>
<h2>What's Changed</h2>
<!-- raw HTML omitted -->
</blockquote>
<p>... (truncated)</p>
</details>
<details>
<summary>Changelog</summary>
<p><em>Sourced from <a
href="https://github.com/softprops/action-gh-release/blob/master/CHANGELOG.md">softprops/action-gh-release's
changelog</a>.</em></p>
<blockquote>
<h2>2.6.1</h2>
<p><code>2.6.1</code> is a patch release focused on restoring linked
discussion thread creation when
<code>discussion_category_name</code> is set. It fixes
<code>[#764](https://github.com/softprops/action-gh-release/issues/764)</code>,
where the draft-first publish flow
stopped carrying the discussion category through the final publish
step.</p>
<p>If you still hit an issue after upgrading, please open a report with
the bug template and include a minimal repro or sanitized workflow
snippet where possible.</p>
<h2>What's Changed</h2>
<h3>Bug fixes 🐛</h3>
<ul>
<li>fix: preserve discussion category on publish by <a
href="https://github.com/chenrui333"><code>@​chenrui333</code></a> in <a
href="https://redirect.github.com/softprops/action-gh-release/pull/765">softprops/action-gh-release#765</a></li>
</ul>
<h2>2.6.0</h2>
<p><code>2.6.0</code> is a minor release centered on
<code>previous_tag</code> support for
<code>generate_release_notes</code>,
which lets workflows pin GitHub's comparison base explicitly instead of
relying on the default range.
It also includes the recent concurrent asset upload recovery fix, a
<code>working_directory</code> docs sync,
a checked-bundle freshness guard for maintainers, and clearer
immutable-prerelease guidance where
GitHub platform behavior imposes constraints on how prerelease asset
uploads can be published.</p>
<p>If you still hit an issue after upgrading, please open a report with
the bug template and include a minimal repro or sanitized workflow
snippet where possible.</p>
<h2>What's Changed</h2>
<h3>Exciting New Features 🎉</h3>
<ul>
<li>feat: support previous_tag for generate_release_notes by <a
href="https://github.com/pocesar"><code>@​pocesar</code></a> in <a
href="https://redirect.github.com/softprops/action-gh-release/pull/372">softprops/action-gh-release#372</a></li>
</ul>
<h3>Bug fixes 🐛</h3>
<ul>
<li>fix: recover concurrent asset metadata 404s by <a
href="https://github.com/chenrui333"><code>@​chenrui333</code></a> in <a
href="https://redirect.github.com/softprops/action-gh-release/pull/760">softprops/action-gh-release#760</a></li>
</ul>
<h3>Other Changes 🔄</h3>
<ul>
<li>docs: clarify reused draft release behavior by <a
href="https://github.com/chenrui333"><code>@​chenrui333</code></a> in <a
href="https://redirect.github.com/softprops/action-gh-release/pull/759">softprops/action-gh-release#759</a></li>
<li>docs: clarify working_directory input by <a
href="https://github.com/chenrui333"><code>@​chenrui333</code></a> in <a
href="https://redirect.github.com/softprops/action-gh-release/pull/761">softprops/action-gh-release#761</a></li>
<li>ci: verify dist bundle freshness by <a
href="https://github.com/chenrui333"><code>@​chenrui333</code></a> in <a
href="https://redirect.github.com/softprops/action-gh-release/pull/762">softprops/action-gh-release#762</a></li>
<li>fix: clarify immutable prerelease uploads by <a
href="https://github.com/chenrui333"><code>@​chenrui333</code></a> in <a
href="https://redirect.github.com/softprops/action-gh-release/pull/763">softprops/action-gh-release#763</a></li>
</ul>
<h2>2.5.3</h2>
<p><code>2.5.3</code> is a patch release focused on the remaining
path-handling and release-selection bugs uncovered after
<code>2.5.2</code>.
It fixes
<code>[#639](https://github.com/softprops/action-gh-release/issues/639)</code>,
<code>[#571](https://github.com/softprops/action-gh-release/issues/571)</code>,
<code>[#280](https://github.com/softprops/action-gh-release/issues/280)</code>,
<code>[#614](https://github.com/softprops/action-gh-release/issues/614)</code>,
<code>[#311](https://github.com/softprops/action-gh-release/issues/311)</code>,
<code>[#403](https://github.com/softprops/action-gh-release/issues/403)</code>,
and
<code>[#368](https://github.com/softprops/action-gh-release/issues/368)</code>.
It also adds documentation clarifications for
<code>[#541](https://github.com/softprops/action-gh-release/issues/541)</code>,
<code>[#645](https://github.com/softprops/action-gh-release/issues/645)</code>,
<code>[#542](https://github.com/softprops/action-gh-release/issues/542)</code>,
<code>[#393](https://github.com/softprops/action-gh-release/issues/393)</code>,
and
<code>[#411](https://github.com/softprops/action-gh-release/issues/411)</code>,
where the current behavior is either usage-sensitive or constrained by
GitHub platform limits rather than an action-side runtime bug.</p>
<p>If you still hit an issue after upgrading, please open a report with
the bug template and include a minimal repro or sanitized workflow
snippet where possible.</p>
<!-- raw HTML omitted -->
</blockquote>
<p>... (truncated)</p>
</details>
<details>
<summary>Commits</summary>
<ul>
<li><a
href="https://github.com/softprops/action-gh-release/commit/153bb8e04406b158c6c84fc1615b65b24149a1fe"><code>153bb8e</code></a>
release 2.6.1</li>
<li><a
href="https://github.com/softprops/action-gh-release/commit/569deb874d08cd8cc0aa24af7c0b21160fe4b0e4"><code>569deb8</code></a>
fix: preserve discussion category when publishing releases (<a
href="https://redirect.github.com/softprops/action-gh-release/issues/765">#765</a>)</li>
<li><a
href="https://github.com/softprops/action-gh-release/commit/26e8ad27a09a225049a7075d7ec1caa2df6ff332"><code>26e8ad2</code></a>
release 2.6.0</li>
<li><a
href="https://github.com/softprops/action-gh-release/commit/b959f31e968fb47fb7bb823087fc092d5613e0a4"><code>b959f31</code></a>
fix: clarify immutable prerelease uploads (<a
href="https://redirect.github.com/softprops/action-gh-release/issues/763">#763</a>)</li>
<li><a
href="https://github.com/softprops/action-gh-release/commit/8a8510e3a0d8dfc9296171fd405ca8c8ea6206a4"><code>8a8510e</code></a>
ci: verify dist bundle freshness (<a
href="https://redirect.github.com/softprops/action-gh-release/issues/762">#762</a>)</li>
<li><a
href="https://github.com/softprops/action-gh-release/commit/438c15ddf5b01e992ef98dc29cea3f9992ab54ac"><code>438c15d</code></a>
docs: clarify working_directory input (<a
href="https://redirect.github.com/softprops/action-gh-release/issues/761">#761</a>)</li>
<li><a
href="https://github.com/softprops/action-gh-release/commit/6ca3b5d96e3a0fac11dc53f0809c2cb029e64902"><code>6ca3b5d</code></a>
fix: recover concurrent asset metadata 404s (<a
href="https://redirect.github.com/softprops/action-gh-release/issues/760">#760</a>)</li>
<li><a
href="https://github.com/softprops/action-gh-release/commit/11f917660b31d6d56980ea3261f210556a812bd0"><code>11f9176</code></a>
chore: add RELEASE.md</li>
<li><a
href="https://github.com/softprops/action-gh-release/commit/1f3f350167714515d2bcf8a18afcc5e8e0a362a8"><code>1f3f350</code></a>
feat: add AGENTS.md</li>
<li><a
href="https://github.com/softprops/action-gh-release/commit/37819cb191890d306d21cfb5ac4e7a358f0a6e4f"><code>37819cb</code></a>
docs: clarify reused draft release behavior (<a
href="https://redirect.github.com/softprops/action-gh-release/issues/759">#759</a>)</li>
<li>Additional commits viewable in <a
href="https://github.com/softprops/action-gh-release/compare/a06a81a03ee405af7f2048a818ed3f03bbf83c7b...153bb8e04406b158c6c84fc1615b65b24149a1fe">compare
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</ul>
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2026-03-16 09:33:56 -04:00
Ziemas f0723a6ec9 vu: 64bit cycle fixes
[SAVEVERSION+]
2026-03-15 08:27:44 -04:00
JordanTheToaster bc624524cf GameDB:Paddington Bear half right fix 2026-03-13 09:43:13 +01:00
PCSX2 Bot d1a44cdae8 [ci skip] Qt: Update Base Translation. 2026-03-13 09:41:49 +01:00
TJnotJT 8a46f9e6ca GSRunner: Disable framerate limit in runner and dump frame timing information. 2026-03-12 18:46:47 +01:00
KamFretoZ eba66a2bb3 FSUI: Add Prefer English Game List Option
This is an addition to #13589
2026-03-12 18:35:17 +01:00
KamFretoZ 7ea5234049 OSD: Make Recommended Blending Accuracy Translatable 2026-03-12 18:35:17 +01:00
KamFretoZ 0b5c37e1c5 Hotkey: Add Cycle Blending Accuracy
Update GS.cpp
2026-03-12 18:35:17 +01:00
KamFretoZ 2f7be602c8 Config/GS: Move more default configs to its own constants 2026-03-12 18:35:17 +01:00
PCSX2 Bot 05289e80a0 [ci skip] Qt: Update Base Translation. 2026-03-12 12:46:17 +01:00
lightningterror 1ddc283ea2 GS/DX11: Check if depth testing and sampling is supported. 2026-03-12 12:32:41 +01:00
JordanTheToaster f969b0d4c7 3rdparty: Update Vulkan-Headers to v1.4.345 2026-03-11 16:51:14 +01:00
JordanTheToaster 1bd475cfab Mac OS: Use Xcode 26.2 2026-03-11 16:51:14 +01:00
JordanTheToaster f678788b6c Deps: Update harfbuzz to 13.0.0 2026-03-11 16:51:14 +01:00
JordanTheToaster 379371f0b5 Deps: Update shaderc to 2026.1 2026-03-11 16:51:14 +01:00
JordanTheToaster 247511fd38 3rdparty: Update rainterface to commit 5d763c2 2026-03-11 16:51:14 +01:00
JordanTheToaster 8de55a1937 Deps: Update zlib to 1.3.2 2026-03-11 16:51:14 +01:00
JordanTheToaster 73010de3b5 3rdparty: Update rcheevos to v12.3.0 2026-03-11 16:51:14 +01:00
JordanTheToaster b29496eb8e 3rdparty: Update libchdr to commit 7891cbe 2026-03-11 16:51:14 +01:00
JordanTheToaster dc88ed97ab 3rdparty: Update CPUInfo to commit 7364b49 2026-03-11 16:51:14 +01:00
JordanTheToaster 10d2e5dd40 3rdparty: Update xbyak to v7.35.2 2026-03-11 16:51:14 +01:00
JordanTheToaster f357fad0ff 3rdparty: Update WIL to v1.0.260126.7 2026-03-11 16:51:14 +01:00
JordanTheToaster 1ae55e8615 Deps: Update libjpegturbo to 3.1.3 2026-03-11 16:51:14 +01:00
JordanTheToaster 012120c344 Deps: Update libpng to v1.6.55 2026-03-11 16:51:14 +01:00
lightningterror e3565eb924 GS/DX11: Further improve shader resource pre binding.
Currently pre binding doesn't work correctly/to it's full capacity as I forgot to update PSUnbindConflictingSRVs.
When doing a pre bind idea is to update local state, then if there are no conflicts to use that newly updated local state instead of unbinding the slot, this will avoid unnecessary re bindings.
2026-03-11 16:27:02 +01:00
KamFretoZ cd9fe1630b Hotkey: Add Reload Patch hotkey 2026-03-11 16:15:30 +01:00
KamFretoZ f5524bab1b Qt/Patch: Cleanup Unused headers and formatting 2026-03-11 16:15:30 +01:00
chaoticgd 471a7203a5 Qt: Disallow writing to EE SIF RX FIFO while hardcore mode is active 2026-03-11 16:01:11 +01:00
chaoticgd 456c062246 Qt: Don't call VMManager::WriteBytesToEESIORXFIFO from the UI thread 2026-03-11 16:01:11 +01:00
Ziemas 2c0bb98cac SPU: Speed up DMA 2026-03-11 15:56:49 +01:00
lightningterror bf4670c855 GS/GL: Clear texture binding when it's bound to RT or DS.
This is already done on DX11/12/VK, this is usually a leftover from a previous draw.
2026-03-11 15:42:58 +01:00
Mrlinkwii 6113f9bcb4 GameDB : fix Xenosaga entries 2026-03-11 12:44:47 +01:00
SternXD fe919d18b2 GSRunner: Fix gsrunner ImGui fonts and host stubs 2026-03-11 12:44:05 +01:00
PCSX2 Bot d0687dd631 [ci skip] Qt: Update Base Translation. 2026-03-11 12:43:28 +01:00
Ziemas 1bf53e6432 AudioStream: Remove manual volume vectorization
Surely the compiler will do this fine now that it's a simple loop.
2026-03-10 10:39:02 +01:00
Ziemas 58a4f1e5e9 SPU: Do DC filtering with float samples 2026-03-10 10:39:02 +01:00
Ziemas ea304becf6 AudioStream: Remove now rendundant copying 2026-03-10 10:39:02 +01:00
Ziemas b0a7d6994b AudioStream/GSCapture: Use float output 2026-03-10 10:39:02 +01:00
PCSX2 Bot bd522e2385 [ci skip] Qt: Update Base Translation. 2026-03-10 10:38:36 +01:00
chaoticgd 27e9accffa Patch: Check all the pointers in a chain for null values 2026-03-09 22:18:53 -04:00
chaoticgd 4f41366600 Patch: Properly skip past pointer write commands if pointer is null 2026-03-09 22:18:53 -04:00
chaoticgd d26701c004 Patch: Reset extended code state (e.g. skip counter) between groups 2026-03-09 22:18:53 -04:00
chaoticgd d7983d81e3 Patch: Use idempotent writes for extended codes 2026-03-09 22:18:53 -04:00
chaoticgd 2e122c3255 Patch: Add unit tests 2026-03-09 22:18:53 -04:00
chaoticgd eef1f837a2 Patch: Use the new MemoryInterface classes to apply patches 2026-03-09 22:18:53 -04:00
chaoticgd e52d8f70ba Misc: Add MemoryInterface classes 2026-03-09 22:18:53 -04:00
PCSX2 Bot d4cf5a998c [ci skip] PAD: Update to latest controller database. 2026-03-09 12:22:43 -04:00
Ziemas 608922dc41 IOP: Override memory size argument to IOPBOOT
This makes the extended IOP ram accessible on regular bootroms
2026-03-08 14:46:09 -04:00
Ziemas 438937ace3 Debugger: Fix IOP thread list mem size check 2026-03-08 14:46:09 -04:00
Ziemas 50605bd0e9 IOP JIT: Switch LUT to DynamicHeapArray 2026-03-08 14:46:09 -04:00
Ziemas c1d46b1866 IOP: TOOL config registers 2026-03-08 14:46:09 -04:00
Ziemas e47b32b2e6 Memory: Combine main and extra memory arrays
There doesn't seem to be any particular reason to not combine them into
one, less sketchy than accessing the extra array by going past the end
of the main one too.
2026-03-08 14:46:09 -04:00
Ziemas f0dc40ac15 USB: Use Ps2MemSize instead of sizeof 2026-03-08 14:46:09 -04:00
Ziemas 15a502cf36 IOP: Enable extension of RAM to devkit spec (8MB) 2026-03-08 14:46:09 -04:00
chaoticgd a1152f5313 Qt: Save cover downloader URLs 2026-03-07 17:51:20 -05:00
chaoticgd 68150c7448 Docs: Remove git rebase markup 2026-03-07 13:37:23 -05:00
chaoticgd 71fe1b809c CMake: Add option to disable position independent code 2026-03-07 13:36:47 -05:00
chaoticgd ec6901b93d CMake: Make sure that position independent code is enabled properly 2026-03-07 13:36:47 -05:00
lightningterror 3c7eb2ac88 GS: Add CAS texture copies counter info. 2026-03-07 15:48:35 +01:00
Ziemas baecf73f4b IopCounters: Cast to u64 to get full 64-bit mask 2026-03-07 09:31:05 -05:00
Ziemas 9a2561d9cf IOP: Switch to 64bit cycle counter
[SAVEVERSION+]
2026-03-07 09:31:05 -05:00
Ziemas 14db91f756 mvu: fix missed 64bit conversion 2026-03-07 09:28:55 -05:00
Ziemas 99df8cacbf iR5900: resolve old TODO 2026-03-07 09:28:55 -05:00
Ziemas f576962dd8 EE: Switch to 64 bit cycle counter
[SAVEVERSION+]
2026-03-07 09:28:55 -05:00
chaoticgd 6284a5de4f Qt: Explicitly include source files generated by moc 2026-03-07 09:24:52 -05:00
TellowKrinkle 7a84cd3db7 FSUI: Use locale sensitive sort for game list 2026-03-07 09:12:00 -05:00
TellowKrinkle bfcb409e3b FSUI: Support non-English game titles 2026-03-07 09:12:00 -05:00
TellowKrinkle 40a5f1a13d Host: Add RunOnGSThread helper 2026-03-07 09:12:00 -05:00
TellowKrinkle 9fb889a85b FSUI: Avoid needing two copies of every settings value query 2026-03-07 09:12:00 -05:00
TellowKrinkle 2116ca16be CMake: Add option to skip installing Noto Color Emoji 2026-03-07 09:12:00 -05:00
TellowKrinkle 0de9c67a9a FSUI: Give horizontal titles a bit more space 2026-03-07 09:12:00 -05:00
TellowKrinkle eb7f9beec8 FSUI: Adjust sizes to match new font sizes 2026-03-07 09:12:00 -05:00
TellowKrinkle 3a2bdc5def imgui: Don't shrink fonts based on their line height 2026-03-07 09:12:00 -05:00
TellowKrinkle bb3937cd69 FSUI: Use system fonts when available 2026-03-07 09:12:00 -05:00
TellowKrinkle 337daf7ed9 Core: Reserve memory map as early as possible
Protects against all the other stuff we load eating up all the address space that we want
2026-03-07 09:12:00 -05:00
TellowKrinkle 2696e304e2 Add functions to map a file into the process 2026-03-07 09:12:00 -05:00
PCSX2 Bot 8d936b3c67 [ci skip] Qt: Update Base Translation. 2026-03-06 07:36:33 +01:00
Ziemas 1275a9ebaf iR3000A: rename "willbranch3" to link_next_block 2026-03-05 10:35:45 -05:00
Ziemas 3104fc20da IOP: Use names for interrupt registers 2026-03-05 10:35:45 -05:00
lightningterror 4dd0121576 Revert "GS/GL: Optimize shader copies states."
This reverts commit b25211fd0a.
2026-03-05 14:46:12 +01:00
lightningterror 96a6cfbf6f Revert "GS/DX11: Optimize shader copies states."
This reverts commit d178c451d8.
2026-03-05 14:46:12 +01:00
Ziemas 22cdc36aff Debugger: Show ID of waited object in thread list 2026-03-04 20:48:51 -05:00
Ziemas f5b33d376b Debugger: Fix IOP thread list offsets 2026-03-04 20:48:51 -05:00
JordanTheToaster 1683d36702 3rdparty: Update VMA to commit b3cbbb4 2026-03-05 01:50:31 +01:00
JordanTheToaster 6794bae8da 3rdparty: Update D3D12MA to v3.1.0 2026-03-05 01:50:31 +01:00
chaoticgd f50ad3b63e Debugger: Prevent menu items from moving slightly when clicked 2026-03-05 01:40:50 +01:00
KamFretoZ 3b527d4511 Deps: Bump Fontawesome to 7.2.0 2026-03-05 01:40:06 +01:00
TheLastRar 1b479d2a5e Deps: Update AgilitySDK to 1.619.0 2026-03-05 01:39:40 +01:00
SternXD 23783f77e2 VMManager: Show OSD warning when controller 1 has no input bindings configured 2026-03-05 01:38:48 +01:00
TheLastRar ce44032f1a Qt: Adjust positioning of window for fullscreen 2026-03-03 17:16:27 -05:00
dependabot[bot] 379c5d761e Actions: Bump the ci-deps group with 3 updates (#14081)
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2026-03-03 17:15:41 -05:00
chaoticgd 0197b56451 Qt: Commit game list widget configuration changes 2026-03-03 17:12:20 -05:00
PCSX2 Bot f25283e397 [ci skip] PAD: Update to latest controller database. 2026-03-02 19:04:55 +01:00
PCSX2 Bot f10228a1e1 [ci skip] Qt: Update Base Translation. 2026-03-02 01:57:40 +01:00
lightningterror b25211fd0a GS/GL: Optimize shader copies states.
Don't set blend state and color mask when writing depth stencil only.
Blend state and color mask is used when writing to render target.

Don't set depth stencil state when writing render target only.
Depth stencil state is used when writing to depth stencil only.
2026-03-01 10:08:25 +01:00
lightningterror d178c451d8 GS/DX11: Optimize shader copies states.
Don't set blend state when writing depth stencil only.
Blend state is used when writing to render target.

Don't set depth stencil state when writing render target only.
Depth stencil state is used when writing to depth stencil only.
2026-03-01 10:08:25 +01:00
TheLastRar b37d5754eb Common: Inline emitter header functions 2026-02-28 07:55:42 -05:00
chaoticgd 15723f3483 3rdparty: Remove demangler getopt implementation 2026-02-28 07:53:45 -05:00
lightningterror 91b5102c8c GS/HW: Further expand date with ate behavior.
In some cases if we don't have a first ate pass but we do a second pass we swap the ate second pass to the first, in such case we can also allow date one/primid/date barrier cases enabled.
2026-02-28 09:05:19 +01:00
lightningterror 462b77c3ff GS/HW: Extend date selection to alpha test draw.
When alpha is written extend only when there's no alpha second pass to date one/date barrier/date primid.
When alpha isn't written extend to date barrier.
2026-02-27 15:10:25 +01:00
refractionpcsx2 2f3006a572 GS: Anti-Blur takes lowest offset if neither display are alternating 2026-02-26 00:50:44 +01:00
mahoneyt944 2c69d31eae GameDB: Midnight Club II - fix light effect flicker while selecting a car at higher res 2026-02-26 00:49:56 +01:00
PCSX2 Bot bc46bef230 [ci skip] Qt: Update Base Translation. 2026-02-25 01:20:44 +01:00
lightningterror 408a25daef GS/HW: Enable non recursive sw blending on minimum level.
Blending is free, no barriers/copies, doesn't require reading the fb.
2026-02-25 01:20:08 +01:00
Alexei Doell bf7bff181c Qt: run clang-format on pcsx2-qt/ sources files 2026-02-24 11:55:09 -05:00
Alexei Doell b7d2b1a26c Qt: Add hotkey to toggle mouse lock 2026-02-24 11:55:09 -05:00
PCSX2 Bot dadf043e8c [ci skip] Qt: Update Base Translation. 2026-02-24 01:05:49 +01:00
lightningterror 7cf43515bb GS: Reduce the number of divisions in shader copies.
Less cpu cycles/work.
2026-02-24 00:03:44 +01:00
lightningterror 1dea7c48e7 GS: Further improve copy area hieratics for feedback loops(sw blending/fbmask/date).
1. Expand 4 pixel boundaries correction to non overlapping draws.

2. If the copy area covers 95% or more of the render target size switch to full copies using CopyResource instead of CopySubresourceRegion.
At this size using full copies should be faster.
Currently it is only used when texture barriers are disabled but can be used when Depth testing/Afail copies are implemented.

3. Backport to other renderers DX12/GL/VK.
2026-02-23 23:34:39 +01:00
PCSX2 Bot 98439f7b1f [ci skip] PAD: Update to latest controller database. 2026-02-23 17:20:01 +01:00
mahoneyt944 821bb9ec05 GameDB: Guitar Hero Smash Hits / Greatest Hits - fix text while changing video modes (#14033)
After switching to progressive output text failed to display.
2026-02-22 18:51:28 +01:00
refractionpcsx2 ac26a0836c Build/EE: Omit declaration of SQC2 and LQC2 in iR5900LoadStore 2026-02-22 08:01:55 -05:00
JordanTheToaster 75fa8f2bdd Deps: Update SDL3 to v3.4.2 2026-02-22 13:10:53 +01:00
SternXD 0a49e52fce 3rdparty: Update ImGui to v1.92.6 2026-02-22 13:10:31 +01:00
lightningterror 76a0cf525c GS/HW: Add missing multidraw fb copy check for date barrier. 2026-02-20 05:06:11 +01:00
refractionpcsx2 b7fa45ee76 GS: Improve anti blur handling 2026-02-19 14:17:47 +01:00
oltolm b8ab8b69bd microVU: clean up some for loops 2026-02-19 14:17:30 +01:00
oltolm 647b2b1cbd dev9: remove unnecessary cast 2026-02-19 14:17:30 +01:00
oltolm b97f652e3f GS/HW: return iterator from RemoveFromHashCache 2026-02-19 14:17:30 +01:00
oltolm 3eb2a2693f Misc: simplify for loop 2026-02-19 14:17:30 +01:00
oltolm 18fecfbd07 Misc: clean up some for loops 2026-02-19 14:17:30 +01:00
oltolm e8ba3653ee DX12: change type of "level" to u32 2026-02-19 14:17:30 +01:00
TJnotJT 848a9fd551 GS: Fix unused lambda capture warnings. 2026-02-19 14:14:16 +01:00
PCSX2 Bot 0cb16dee70 [ci skip] Qt: Update Base Translation. 2026-02-19 01:11:50 +01:00
TJnotJT 24090772cd GS/HW: Add option for dumping HW config data.
Dumps HW config per draw.

Helps debugging/optimizing HW pipeline changes.
2026-02-18 22:25:54 +01:00
crashGG 62c40f1f01 GS/HW: Resolving data range errors in int() when using depth.
Use uint instead of int when applicable in shaders when using depth.
2026-02-18 01:34:03 +01:00
SternXD e5c580a1d4 USB: Implement EyeToy camera support on macOS
Signed-off-by: SternXD <stern@sidestore.io>
2026-02-16 16:41:40 -05:00
PCSX2 Bot ad4bab8f68 [ci skip] PAD: Update to latest controller database. 2026-02-16 17:36:46 +01:00
PCSX2 Bot c16c1b76ed [ci skip] Qt: Update Base Translation. 2026-02-16 01:05:41 +01:00
Ty Lamontagne 763d005f06 UI: Add -turbo and -unlimited cli options to the shortcut dialog 2026-02-15 18:23:11 -05:00
Ty b26b0996e3 QT: Add -turbo and -unlimited commandline parameters 2026-02-15 18:23:11 -05:00
refractionpcsx2 23b931c5c6 GS/HW: Modify the conditions for updating GPU CLUT to be as optimal as possible 2026-02-15 23:23:10 +01:00
refractionpcsx2 31f621681d GS: Update draw count to be unsigned 64bit
I have no idea why this was ever signed int.

This doesn't update the draw settings from the UI, honestly there's no real need for it to get that high when dumping.
2026-02-15 23:23:10 +01:00
refractionpcsx2 581e21a5f7 GS/HW: Only update GPU CLUT on target change or draw update 2026-02-15 23:23:10 +01:00
Ty aa04e57df5 GS: Fix missing GSVector4i constructor in GSVector4i::hsub32 2026-02-15 16:58:24 -05:00
SternXD 99a8afac8d Achievements: Fix Active Challenges bucket with subsets
Signed-off-by: SternXD <stern@sidestore.io>
2026-02-15 21:17:40 +01:00
refractionpcsx2 16fde28c39 GS: Only copy Y offset for anti-blur, not the dimensions
Mobile Suit Gundam Climax uses the same display twice but only 419 high for one of them.
2026-02-15 20:14:41 +01:00
refractionpcsx2 ed515782f9 GS: Don't try to anti-blur if both displays are alternating 2026-02-15 20:14:41 +01:00
JordanTheToaster fa85ef3f92 GS: Remove OpenGL/CL compat check 2026-02-15 03:44:48 +01:00
TJnotJT 12136217c4 GS/HW: Use bounding octagon for overlap detection. 2026-02-14 21:51:23 +01:00
TJnotJT 0e5445d2a7 GS/HW: Simplify overlap heuristics, remove axis-aligned tristrip check. 2026-02-14 21:51:23 +01:00
TJnotJT e83a343bab GS/HW: Save tristrips in draw list computation to avoid recomputing. 2026-02-14 21:51:23 +01:00
TJnotJT d5aeb9e20a GS/HW: Clean up drawlist computation. 2026-02-14 21:51:23 +01:00
TJnotJT d9128872fd GS/HW: Paste together tristrips that share common end points. 2026-02-14 21:51:23 +01:00
TJnotJT 6e129a69d2 GS/HW: Detect tri strips with 2 triangles in drawlist. 2026-02-14 21:51:23 +01:00
chaoticgd 6e2d17073a CMake: Remove dead link 2026-02-14 10:02:54 -05:00
PCSX2 Bot f622726bb1 [ci skip] Qt: Update Base Translation. 2026-02-13 01:51:51 +01:00
Ziemas a39a0fd268 SPU: Move the isa selection for reverb resampling
Collect them all in SPU2::InternalReset.
2026-02-12 12:12:07 -05:00
Ziemas f14e061438 SPU: Multi-isa mixer 2026-02-12 12:12:07 -05:00
Ziemas 0356b8a73e SPU: Convert V_Core::Mix to free function 2026-02-12 12:12:07 -05:00
Ziemas 1d9b7c0387 SPU: Remove old comment 2026-02-12 12:12:07 -05:00
Ziemas 2164078b2d SPU: Moved mixer definitions to top of file 2026-02-12 12:12:07 -05:00
chaoticgd aeb1d500df Patch: Show correct place value when mixing labelled/unlabelled patches 2026-02-12 10:46:26 -05:00
RedDevilus e44a388455 Qt: Cleanup comments + replace lambda
Remove the less useful comments and revise others + change the lambda (it had for loops and visibility checks and the brackets [ ](){ ... } ) and move the logic function into the named function of ensureMinimumOneColumnVisible()
2026-02-12 10:39:53 -05:00
RedDevilus 74044cdbce Qt: Add helper function for older config
Remove unused variable and reset scope to older variant.
Add helper function that checks if it was already broken to reset it automatically to the default columns.

Also add to initialise check from the ini-side so it checks in both ways to ensure it works properly. There is another fallback that it will atleast set the Title Column to be available if all others were unchecked so you can reset and change however you want.
2026-02-12 10:39:53 -05:00
RedDevilus 3f6ec596f0 Qt: Prevent empty Gamelist header + reset option
There is an issue when an user right-clicks on the columns such as Title or the others; and they uncheck every single option it will make everything disappear visually for the user.

Barring the user to have access to order, disable or even add columns such as File Title which isn't part of the default. Another consequence is that it will hide ALL games until they reset or go to the PCSX2.ini and delete the headerstate entry which isn't user-friendly.

Drag and drop columns still work and a bit less spam in look-up when not needed as small optimisation.
2026-02-12 10:39:53 -05:00
chaoticgd 1831d11671 Qt: Refactor SettingWidgetBinder::BindWidgetToDateTimeSetting 2026-02-12 10:37:31 -05:00
chaoticgd 362e89d668 Qt: Run clang-format on all the source files in the pcsx2-qt directory 2026-02-12 10:37:31 -05:00
lightningterror 936836e096 GS/DX11: Expand caching constant buffer updates. 2026-02-11 23:15:34 +01:00
TJnotJT 0e9de44c72 GS: Add some GSVector4i methods. 2026-02-10 23:03:19 +01:00
PCSX2 Bot d3841591a5 [ci skip] Qt: Update Base Translation. 2026-02-10 01:08:03 +01:00
Guilherme Costa 7f13863bb8 GameDB: localized titles for "Buzz! The Big Quiz" and "Buzz! The Sports Quiz"
added "name-en" for translated Buzz games (Big, Mega and Sports quiz)
2026-02-09 16:12:54 -05:00
lightningterror dab29f8443 GS/VK : Remove skip barrier optimization.
Was already disabled on AMD and seems to be causing issues on intel as well so might not be worth keeping.
2026-02-09 18:11:36 +01:00
SternXD 73d11a88da Achievements: show subset stats and title in header when viewing a subset
Signed-off-by: SternXD <stern@sidestore.io>
2026-02-09 17:51:11 +01:00
SternXD 21320c750b Achivements: Use badges for achievement types
Signed-off-by: SternXD <stern@sidestore.io>
2026-02-09 17:51:11 +01:00
SternXD 35ce3c483f Achievements: Show notification when subset is completed
Signed-off-by: SternXD <stern@sidestore.io>
2026-02-09 17:51:11 +01:00
SternXD fdd360f919 Achievements: add sidebar UI for subset selection
Signed-off-by: SternXD <stern@sidestore.io>
2026-02-09 17:51:11 +01:00
TheLastRar fcb1d4ff4e GS/VK: Provide VkSwapchainPresentModesCreateInfo as per best practices 2026-02-09 17:49:32 +01:00
TheLastRar 815a59b6ed GS/VK: Make use of aliased swapchain maintenance types 2026-02-09 17:49:32 +01:00
refractionpcsx2 2097ff232c IOP: Fix IRQ edges for SIO2 and CDVD and SIO2 ISTAT usage
and silence a log
2026-02-09 17:48:51 +01:00
refractionpcsx2 53d98a53e8 GS/TC: Recycle instead of delete targets involved in native scaling 2026-02-09 17:48:11 +01:00
PCSX2 Bot f81a95f3a9 [ci skip] Qt: Update Base Translation. 2026-02-09 17:47:30 +01:00
PCSX2 Bot 74e190511b [ci skip] PAD: Update to latest controller database. 2026-02-09 11:29:54 -05:00
PCSX2 Bot a86f441ac8 [ci skip] Qt: Update Base Translation. 2026-02-08 09:28:18 -05:00
Ty Lamontagne 2557c2e887 Qt: Don't steal focus when a modal dialog is open 2026-02-08 09:28:05 -05:00
wxvu 6accade0d5 GameDB: Replace upscaling settings for Genki titles 2026-02-08 09:09:28 -05:00
Ziemas 9437e1ac41 SPU: Fix and simplify SPU IRQ's
The IRQ handling was bugged due to not resetting has_to_call_irq when
toggling the IRQ enable bit. But I don't see why we need that anyway, we
can just use the IRQ bit in SPDIF info to track that state.
2026-02-08 09:07:31 -05:00
refractionpcsx2 b2b87f9e87 IPU: Reset dc dct precision on soft reset 2026-02-08 09:07:02 -05:00
chaoticgd f2ab17ff94 Debugger: Prevent duplicate saved addresses from being loaded 2026-02-08 09:05:04 -05:00
TheLastRar a1514e2c6c Deps: Use vswhere to find Visual Studio 2026-02-08 09:04:28 -05:00
Ziemas 329c6d42be SIO2: Rename registers
Based on reverse engineering by frno7
2026-02-08 09:03:49 -05:00
chaoticgd 800da09b1d Qt: Update copyright year in AsyncDialogs.cpp and AsyncDialogs.h 2026-02-07 09:59:37 -05:00
chaoticgd fb8c1b901d Qt: Fix "Prompt On State Load/Save Failure" help message 2026-02-07 09:59:09 -05:00
KamFretoZ df817924e0 Deps: Dont build harfbuzz-gobject 2026-02-06 11:00:20 -05:00
KamFretoZ c227686d46 Deps: Dont include GTK when building Qt 2026-02-06 11:00:20 -05:00
dependabot[bot] 683ced4fe2 Bump peter-evans/create-pull-request in the ci-deps group
Bumps the ci-deps group with 1 update: [peter-evans/create-pull-request](https://github.com/peter-evans/create-pull-request).


Updates `peter-evans/create-pull-request` from 8.0.0 to 8.1.0
- [Release notes](https://github.com/peter-evans/create-pull-request/releases)
- [Commits](https://github.com/peter-evans/create-pull-request/compare/98357b18bf14b5342f975ff684046ec3b2a07725...c0f553fe549906ede9cf27b5156039d195d2ece0)

---
updated-dependencies:
- dependency-name: peter-evans/create-pull-request
  dependency-version: 8.1.0
  dependency-type: direct:production
  update-type: version-update:semver-minor
  dependency-group: ci-deps
...

Signed-off-by: dependabot[bot] <support@github.com>
2026-02-06 10:58:39 -05:00
chaoticgd ad6a8a5cf3 Qt: Only show "Applied" label for cheat tree items that are checkable 2026-02-06 10:57:38 -05:00
PCSX2 Bot 20e3896714 [ci skip] Qt: Update Base Translation. 2026-02-06 10:56:46 -05:00
JordanTheToaster 084df36598 Deps: Update Qt to 6.10.2 2026-02-06 10:56:30 -05:00
chaoticgd 28abbc6bf5 Qt: Don't set a layout for the log window central widget twice 2026-02-04 07:42:31 -05:00
chaoticgd 3a125a2d7a Debugger: Replace calls to QDialog::exec with QDialog::open 2026-02-03 20:07:32 -05:00
chaoticgd 8415a4b0d6 Debugger: Replace QMessageBox with AsyncMessageBox 2026-02-03 20:07:32 -05:00
chaoticgd 209e676e3a Debugger: Replace QInputDialog with AsyncInputDialog 2026-02-03 20:07:32 -05:00
chaoticgd a64431c7b5 Qt: Add asynchronous dialog box helper functions 2026-02-03 20:07:32 -05:00
PCSX2 Bot 665eb3d6b3 [ci skip] PAD: Update to latest controller database. 2026-02-02 12:18:00 -05:00
PCSX2 Bot fe7935ce0e [ci skip] Qt: Update Base Translation. 2026-02-02 01:59:37 +01:00
lightningterror 2fba420339 GS/DX11: Preemptively bind shader resources if possible.
Idea:
PSSetShaderResource binds local state only (ps_sr_views).
PSUnbindConflictingSRVs binds/updates local and gpu state (ps_sr_views, ps_cached_sr_views and srv gpu state)

What we can do is before checking for conflicts we can preemptively bind new tex on the local state if it's not already bound to the current render target, depth target, then PSUnbindConflictingSRVs will update the gpu state when it checks for conflicts.
Then the following update that happens during the Draw which calls for a gpu upgrade will be ignored since it's already been updated.
2026-02-02 00:13:02 +01:00
lightningterror e35c84c2c6 GS: Update Shader/texture copies counter handling.
Add the copy counters in the function themselves, easier to track.
This also tracks other shader copies such as setupdate, primid date,
post processing such as shade boost and others which weren't tracked before.
2026-02-01 13:35:24 +01:00
PCSX2 Bot 4b79645774 [ci skip] Qt: Update Base Translation. 2026-02-01 01:05:44 +01:00
lightningterror df4be2c170 GS/DX11: Add console logs for supported features. 2026-02-01 00:48:11 +01:00
lightningterror ede25a5ecc GS/DX11: Check if RGBA16 UNORM supports hw blending.
If not then use DXGI_FORMAT_R16G16B16A16_FLOAT,
it will be less precise but will still work on feature level 10.0 and some 10.1 gpus and allow for hardware blending.
2026-02-01 00:48:11 +01:00
lightningterror 76977da05a GS/DX11: Check if conservative depth is supported.
Fixes dx10 gpus being broken without  conservative depth.
2026-02-01 00:48:11 +01:00
lightningterror aca37d14a1 GS/DX11: Clear out render/depth stencil views before swap chain present.
Fixes api warning in specific scenario when force running through dxcpl:
D3D11 INFO: ID3D11DeviceContext::OMSetRenderTargets: Forcing OM Render Target slot 0 to NULL , since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage. [ STATE_SETTING INFO 49: OMSETRENDERTARGETS_UNBINDDELETINGOBJECT]
2026-02-01 00:48:11 +01:00
Ty eee315718f Darwin: Implement Mach exceptions ports instead of signals
Credit goes to the Julia language and Dolphin emulator for their free and open source implementations
2026-01-31 13:45:02 -05:00
TheLastRar a14d99e93c GS/DX12: Check for typed casting support 2026-01-31 19:16:35 +01:00
TheLastRar af3877ac7a GS/DX12: Init enhanced barriers to false 2026-01-31 19:16:35 +01:00
lightningterror c7f7bd6f3d GS/DX11: Align drawlist bounding box to 4 pixel boundaries.
Will be faster using Direct Memory Access, otherwise it may stall as more commands need to be issued.
2026-01-31 16:57:42 +01:00
PCSX2 Bot dd81fbbd5f [ci skip] Qt: Update Base Translation. 2026-01-31 02:58:58 +01:00
Mrlinkwii b4293a40d2 Docs: update Gamedb documentation 2026-01-30 18:06:59 +01:00
Mrlinkwii 9acadb21fe GameDB: remove left over schemea options 2026-01-30 18:06:02 +01:00
TJnotJT e82fa0bba5 GS/HW: Require 32 bit RT for accumulation blend on max blend. 2026-01-30 11:06:13 +01:00
Ziemas 45490d903a SPU: Slow down DMA 2026-01-29 22:26:28 -05:00
PCSX2 Bot 76dadf792a [ci skip] Qt: Update Base Translation. 2026-01-30 02:03:26 +01:00
wxvu 204829865d GameDB: Add fixes for Puchi Copter 2 2026-01-29 14:21:14 +01:00
lightningterror 84dc2959c5 GSDumpRunner: Use utf-8 encoding for opening files.
Allows the dump compare to work normally with unique characters.
2026-01-29 14:17:02 +01:00
refractionpcsx2 a85b203689 GS/TC: More fixes for dst_matches and old target deletion. 2026-01-29 14:17:02 +01:00
lightningterror 135d40fb7f GS/TC: Remove targets in reverse lookup if the targets are old. 2026-01-29 14:17:02 +01:00
lightningterror a0bc7a5d0e GS/TC: Update depth lookup when looking up targets. 2026-01-29 14:17:02 +01:00
SternXD 955b925633 FullscreenUI: Run translation script
Signed-off-by: SternXD <stern@sidestore.io>
2026-01-29 14:15:17 +01:00
SternXD cc338cdd9d Tools: Refactor translation string extraction to support multiple source files
Signed-off-by: SternXD <stern@sidestore.io>

f
2026-01-29 14:15:17 +01:00
SternXD 082a28dc13 FullscreenUI: Cleanup headers
Signed-off-by: SternXD <stern@sidestore.io>
2026-01-29 14:15:17 +01:00
SternXD 664e14bd6c FullscreenUI: Extract Settings into separate source and add internal header
Signed-off-by: SternXD <stern@sidestore.io>
2026-01-29 14:15:17 +01:00
refractionpcsx2 7ea33400a9 GS: Update the stored transfer rect if worked out to be different 2026-01-29 14:13:39 +01:00
refractionpcsx2 32a3e8e62d GS/HW: On EE->GS transfer only invalidate area actually transferred 2026-01-29 14:13:39 +01:00
refractionpcsx2 fa953d7bb3 GS/TC: Allow creation of target during GS->GS transfer with offset 2026-01-29 14:12:45 +01:00
TheLastRar 66cd51bcd5 GS/DX: Fix per game fullscreen mode setting 2026-01-29 14:11:58 +01:00
PCSX2 Bot ed7ebb77ca [ci skip] Qt: Update Base Translation. 2026-01-29 02:44:25 +01:00
Ziemas 10fc9a790d SPU: Emulate voice decode buffers
This makes the timing of NAX advancing more similar to console since it
emulates the decode buffer behaviour of it rushing ahead of playback
until the buffer is full.

It also makes interpolation of the first four samples more correct by
using real data instead of the zero filled previous values.

[SAVEVERSION+]
2026-01-28 12:18:43 -05:00
Ziemas c42330eebf SPU: Remove unused voice struct members
Might as well If the saveversion is already being bumped.

[SAVEVERSION+]
2026-01-28 12:18:43 -05:00
Ziemas 680e05fead SPU: clang-format mixer.cpp 2026-01-28 12:18:43 -05:00
chaoticgd 1f7b98bf6b Debugger: Allow removing conditions from the breakpoint dialog 2026-01-28 12:13:39 -05:00
TheLastRar c3a20d421e GS/DX12: Fix recreating swapchain failing on vsync mode changes 2026-01-28 01:30:12 +01:00
TheLastRar f03ab6f728 Deps: Bump ffnvcodec to 13.0.19.0 2026-01-28 01:14:08 +01:00
PCSX2 Bot e9275d78b5 [ci skip] Qt: Update Base Translation. 2026-01-28 01:04:00 +01:00
lightningterror 8ababb3890 GS/DX/VK: Properly align uniform buffers.
Make sure uniform buffers are 16 bytes aligned.
Make sure full size is 32 bytes with padding, was 28 previously which can be bad for cpu cache.
2026-01-28 01:00:36 +01:00
Mrlinkwii 422aba4b20 UI : rename fast boot option heading 2026-01-27 12:01:20 +01:00
wxvu 045b9bbf40 GameDB: Add EE Nearest Rounding to Steambot Chronicles (Bumpy Trot)
GameDB: Add EE Nearest Rounding to Steambot Chronicles (Bumpy Trot)

GameDB: Add EE Nearest Rounding to Steambot Chronicles (Bumpy Trot)
2026-01-27 12:00:25 +01:00
PCSX2 Bot 1f519acf92 [ci skip] Qt: Update Base Translation. 2026-01-27 11:59:55 +01:00
lightningterror ac9ebdecba GS/DX12: Check if D3D12GetInterface is supported first.
On older versions of Windows 10 (example 2019 LTSC) D3D12GetInterface may fail because it doesn't exist, in such case we can check if D3D12GetInterface exists first.
2026-01-27 00:09:43 +01:00
Ariel Nogueira Kovaljski 1861394216 Qt: Fix shortcut creation when special folders have been moved.
Use SHGetKnownFolderPath to get the path of special folders instead of building the path from %USERPROFILE%.

Special folders like "Desktop" and "Start Menu\Programs" can be moved from their default paths, which breaks the shortcut creation due to the assumption that they will always be present in the user's home directory (%USERPROFILE%).
2026-01-26 23:59:24 +01:00
PCSX2 Bot 11cc884c96 [ci skip] PAD: Update to latest controller database. 2026-01-26 23:34:42 +01:00
TJnotJT 5710c2740c GS/HW: Enable Z floor only when needed. 2026-01-26 23:30:09 +01:00
TJnotJT ec96feb22e GS/HW: Use conservative depth for shader depth output. 2026-01-26 23:30:09 +01:00
TJnotJT a1173c53d3 GS/HW: Reduce barriers in triangle strips/fans.
Account for triangles forming non-overlapping quads in triangles strips/fans.
2026-01-26 11:57:20 +01:00
JordanTheToaster ac0deff9b2 Memcard: Purge automatic save management 2026-01-26 03:35:44 +01:00
refractionpcsx2 3ae707464c GS/HW: Ignore point draws for a single black pixel in the top left 2026-01-26 03:19:49 +01:00
refractionpcsx2 00ef419023 GS/TC: Enhance depth clear behaviour to improve heuristics 2026-01-26 03:19:49 +01:00
refractionpcsx2 448a279cd4 GS/HW: Further improve clear behaviour 2026-01-26 03:19:49 +01:00
refractionpcsx2 70e13adfde GS/TC: Improve wrapping behaviour for inside target lookups 2026-01-26 03:19:49 +01:00
refractionpcsx2 25bc280818 GS/HW: Clear GS memory if not zero or target overwrite 2026-01-26 03:19:49 +01:00
TheLastRar 32e073002a [ci skip] CI/Linux: Fix contribute link 2026-01-25 19:55:48 +01:00
PCSX2 Bot 911314e948 [ci skip] Qt: Update Base Translation. 2026-01-25 02:38:54 +01:00
lightningterror a73fcb343c GS: Default to DX12 on NV/AMD.
DX12 trades blows with Vulkan on AMD depending on cpu usage and will be stable on RDNA 3 so let's default to it.

NVIDIA: 590 drivers on Nvidia are bad causing performance regressions so let's switch to DX12 as the default.
2026-01-24 20:28:04 +01:00
TheLastRar 251b2960f8 Revert "GS/VK: Use the compute queues for present" 2026-01-24 20:27:30 +01:00
refractionpcsx2 5bb99105c3 GS/HW: Clear downscale source on draw to avoid cross game corruption 2026-01-24 18:32:43 +01:00
lightningterror fa6e1b0949 GS/DX12: Don't end render passes on enhanced barriers. 2026-01-23 11:19:11 +01:00
oltolm 4297918ce2 cmake: remove Qt6::GuiPrivate dependency on WIN32 and APPLE 2026-01-21 18:56:00 -05:00
PCSX2 Bot 629a58469b [ci skip] Qt: Update Base Translation. 2026-01-21 09:06:57 +01:00
TheLastRar 5ff1eed28c Deps: Add DX12 Agility SDK 2026-01-21 09:06:44 +01:00
TheLastRar 4506ff1c46 GS/DX12: Use Enhanced Barriers API 2026-01-21 09:06:44 +01:00
TheLastRar 4daa455524 GS/VK: Fix the Nvidia present fix 2026-01-20 21:54:14 +01:00
TheLastRar 433e99baec GS/VK: Hackfix impatient present on Nvidia 2026-01-20 08:03:00 +01:00
Ty a1ac6662d3 QT: Focus the main window when the DisplayWidget is focused to get its toolbar 2026-01-19 09:31:55 -05:00
JordanTheToaster 87366cda9d 3rdparty: Update rcheevos to 12.2.1 2026-01-18 10:35:14 -05:00
refractionpcsx2 edb2b37a92 GS/HW: Use old hazard copy method when there's no multidraw or barriers 2026-01-17 19:48:01 +01:00
refractionpcsx2 4462b3f91d GS/HW: Add detection for continuous possible vertical shuffles 2026-01-17 19:48:01 +01:00
refractionpcsx2 57ded8a022 GS/HW: Support offsetting for channel shuffle instead of copying 2026-01-17 19:48:01 +01:00
refractionpcsx2 304a7f9d30 GameDB: Add necessary fixes for MotoGP 2026-01-17 18:18:00 +01:00
refractionpcsx2 73a09ffe6c GS/HW: Improve channel shuffle detection and use on 24bit sources 2026-01-17 18:18:00 +01:00
refractionpcsx2 4e5d7bd407 GS/TC: Delete empty target after height adjust 2026-01-17 16:58:37 +01:00
refractionpcsx2 2a3452a489 GameDB: Remove Preload Frame from PachiPara as it just causes problems 2026-01-17 16:52:27 +01:00
refractionpcsx2 2e7f951399 GS/HW: Fix up iRem CRC hack to be more accurate 2026-01-17 16:52:27 +01:00
refractionpcsx2 efb66c1d37 GS/TC: Small optimization to local memory invalidation 2026-01-17 16:32:10 +01:00
refractionpcsx2 6fc88a4499 GS/HW: Improve fog modulation accuracy in HW renderers 2026-01-17 16:32:10 +01:00
refractionpcsx2 238b29836e GS/TC: Only bilinearly scale render target if preserve_scale is not set 2026-01-17 15:53:08 +01:00
refractionpcsx2 58cbb61aac GS/TC: Only bilinear filter depth scales 2026-01-17 15:53:08 +01:00
refractionpcsx2 2c7a168029 GS/HW: Properly scale depth up if required when native scaling is in use 2026-01-17 15:53:08 +01:00
JordanTheToaster bb4ee5f0fb GS/HW: Optimize source sizes when using CLAMP_CLAMP 2026-01-16 14:37:22 -05:00
RedPanda4552 1940fdb3d3 Revert "Qt: Patch for distinguishing left and right variants of shift/alt/ctrl keys"
This reverts commit 3871d1bd5d.
2026-01-16 12:55:41 -05:00
RedPanda4552 bf269e1295 Revert "PAD: Fix hotkeys to differentiate between left and right keyboard keys"
This reverts commit 3e87bec0c0.
2026-01-16 12:55:41 -05:00
KamFretoZ 262bbdae9f Translations: Fix BPM crash on Chinese Traditional 2026-01-16 16:14:18 +01:00
lightningterror 6e5c228980 GS/DX12: Adjust partial depth copies.
Check if depth copies are supported first.

If depth copies aren't supported fallback to doing full depth copies, also make sure source and destination rects match.
2026-01-16 03:45:06 +01:00
lightningterror 62d46797ca GS/DX11: Make sure source and destination rect matches for depth copies. 2026-01-16 03:45:06 +01:00
lightningterror 3b561be221 GS/TC: Do a shader copy/blit for depth textures when doing tc moves.
dx11 doesn't support partial depth copies.
dx12 supports depth copies with Programmable Sample Positions tier 1 and up.
Add missing osd copy counts for moves.

We can just do blit for all since performance is the same.
2026-01-16 03:45:06 +01:00
PCSX2 Bot d1e1e59059 [ci skip] Qt: Update Base Translation. 2026-01-15 02:23:51 +01:00
SternXD d983b2b066 Copyright: Change year from 2002-2025 to 2002-2026 2026-01-15 00:22:32 +01:00
TheLastRar 82e5f80f11 GS/DX: Fix exclusive fullscreen potentially using wrong resolution 2026-01-15 00:20:58 +01:00
TheLastRar 44ba9e283e Qt: Fix exclusive fullscreen sometimes appearing on wrong screen 2026-01-15 00:20:58 +01:00
refractionpcsx2 0244cde98d GS: Correct GS to GS direction check and simplify 2026-01-15 00:19:25 +01:00
TheLastRar d75612e4c9 GS/VK: Fixes to queue creation 2026-01-15 00:19:11 +01:00
SternXD cbfc838aab FullscreenUI: Remove unnecessary menu scrollbars, standardize dialogs, and improve textboxes 2026-01-14 03:34:20 +01:00
TheLastRar 6a760e05a8 GS/VK: Use the compute queues for present 2026-01-13 19:41:36 -05:00
oltolm 5278477de9 GS: remove unused function BitCast 2026-01-13 19:41:05 -05:00
oltolm 0da84c2c69 Misc: use concepts instead of SFINAE 2026-01-13 19:41:05 -05:00
Ziemas ad6d0f7a6b EE JIT: Fix LUT weirdness 2026-01-13 19:37:18 -05:00
SternXD 3e87bec0c0 PAD: Fix hotkeys to differentiate between left and right keyboard keys 2026-01-13 19:35:57 -05:00
PCSX2 Bot 860921dab9 [ci skip] Qt: Update Base Translation. 2026-01-14 01:21:16 +01:00
Mrlinkwii 18c9f00b53 GameDB: add patch for Street Mahjong Trans-Asakami 2 2026-01-14 01:20:43 +01:00
refractionpcsx2 eec3951315 GS/TC: Check format matches on invalidation rect translation 2026-01-14 01:20:08 +01:00
lightningterror e5119e8ef2 Qt/FSUI: Mark DX11 as Legacy. 2026-01-14 01:19:38 +01:00
1351 changed files with 52260 additions and 65927 deletions
+23
View File
@@ -0,0 +1,23 @@
name: 'Commit Message Check'
on:
pull_request_target:
types:
- opened
- edited
- reopened
- synchronize
jobs:
check-commit-message:
name: Check Commit Message
runs-on: ubuntu-latest
steps:
- name: Check for a commit prefix
uses: gsactions/commit-message-checker@16fa2d5de096ae0d35626443bcd24f1e756cafee
with:
accessToken: ${{ secrets.GITHUB_TOKEN }}
pattern: '^[A-Z0-9][A-Za-z0-9 \["\/\\]+:.+'
excludeTitle: true
excludeDescription: true
checkAllCommitMessages: true
error: 'Commit messages should be capitalized, start with a prefix, delimited by a colon. Example: "Debugger: Add a paste bytes option to the memory view"'
+21
View File
@@ -0,0 +1,21 @@
name: 🧹 Clean Up Old Caches
on:
schedule:
- cron: "0 0 * * *" # Every day at 12am UTC.
workflow_dispatch: # As well as manually.
jobs:
clean:
name: "Clean Up Caches"
runs-on: ubuntu-latest
permissions:
actions: write
steps:
- name: Clean Caches
uses: PCSX2/cache-clean-action@v1.1.0
with:
items: '[{"key": " deps", "count": 4}, {"key": " ccache", "count": 1}, {"key": " flatpak", "count": 1}]'
token: ${{ secrets.GITHUB_TOKEN }}
branch: all
on_failure: error
@@ -17,7 +17,7 @@ jobs:
run: ./.github/workflows/scripts/common/update_base_translation.sh
- name: Create Pull Request
uses: peter-evans/create-pull-request@98357b18bf14b5342f975ff684046ec3b2a07725
uses: peter-evans/create-pull-request@5f6978faf089d4d20b00c7766989d076bb2fc7f1
with:
title: "Qt: Update Base Translation"
commit-message: "[ci skip] Qt: Update Base Translation."
@@ -19,7 +19,7 @@ jobs:
mv ./game_controller_db.txt ${{github.workspace}}/bin/resources/game_controller_db.txt
- name: Create Pull Request
uses: peter-evans/create-pull-request@98357b18bf14b5342f975ff684046ec3b2a07725
uses: peter-evans/create-pull-request@5f6978faf089d4d20b00c7766989d076bb2fc7f1
with:
title: "PAD: Update to latest controller database"
commit-message: "[ci skip] PAD: Update to latest controller database."
+5 -5
View File
@@ -93,7 +93,7 @@ jobs:
- name: Build Flatpak (beta)
if: ${{ inputs.stableBuild == false || inputs.stableBuild == 'false' }}
uses: flatpak/flatpak-github-actions/flatpak-builder@92ae9851ad316786193b1fd3f40c4b51eb5cb101
uses: flatpak/flatpak-github-actions/flatpak-builder@401fe28a8384095fc1531b9d320b292f0ee45adb
with:
bundle: ${{ steps.artifact-metadata.outputs.artifact-name }}.flatpak
upload-artifact: false
@@ -109,7 +109,7 @@ jobs:
- name: Build Flatpak (stable)
if: ${{ inputs.stableBuild == true || inputs.stableBuild == 'true' }}
uses: flatpak/flatpak-github-actions/flatpak-builder@92ae9851ad316786193b1fd3f40c4b51eb5cb101
uses: flatpak/flatpak-github-actions/flatpak-builder@401fe28a8384095fc1531b9d320b292f0ee45adb
with:
bundle: ${{ steps.artifact-metadata.outputs.artifact-name }}.flatpak
upload-artifact: false
@@ -129,7 +129,7 @@ jobs:
- name: Push to Flathub (beta)
if: ${{ inputs.publish == true && (inputs.stableBuild == false || inputs.stableBuild == 'false') }}
uses: flatpak/flatpak-github-actions/flat-manager@92ae9851ad316786193b1fd3f40c4b51eb5cb101
uses: flatpak/flatpak-github-actions/flat-manager@401fe28a8384095fc1531b9d320b292f0ee45adb
with:
flat-manager-url: https://hub.flathub.org/
repository: beta
@@ -138,7 +138,7 @@ jobs:
- name: Push to Flathub (stable)
if: ${{ inputs.publish == true && (inputs.stableBuild == true || inputs.stableBuild == 'true') }}
uses: flatpak/flatpak-github-actions/flat-manager@92ae9851ad316786193b1fd3f40c4b51eb5cb101
uses: flatpak/flatpak-github-actions/flat-manager@401fe28a8384095fc1531b9d320b292f0ee45adb
with:
flat-manager-url: https://hub.flathub.org/
repository: stable
@@ -153,7 +153,7 @@ jobs:
mv "./${{ steps.artifact-metadata.outputs.artifact-name }}.flatpak" "$GITHUB_WORKSPACE"/ci-artifacts/
- name: Upload artifact
uses: actions/upload-artifact@v6
uses: actions/upload-artifact@v7
with:
name: ${{ steps.artifact-metadata.outputs.artifact-name }}
path: ci-artifacts
+3 -7
View File
@@ -27,10 +27,6 @@ on:
required: false
type: boolean
default: false
detail:
required: false
type: string
default: ""
patchesUrl:
required: false
type: string
@@ -95,8 +91,8 @@ jobs:
uses: actions/cache@v5
with:
path: .ccache
key: ${{ inputs.os }} ${{ inputs.platform }} ${{ inputs.compiler }} ${{ inputs.detail }} ccache ${{ steps.ccache_cache_timestamp.outputs.timestamp }}
restore-keys: ${{ inputs.os }} ${{ inputs.platform }} ${{ inputs.compiler }} ${{ inputs.detail }} ccache
key: ${{ inputs.os }} ${{ inputs.platform }} ${{ inputs.compiler }} ccache ${{ steps.ccache_cache_timestamp.outputs.timestamp }}
restore-keys: ${{ inputs.os }} ${{ inputs.platform }} ${{ inputs.compiler }} ccache
- name: Install Packages
run: |
@@ -174,7 +170,7 @@ jobs:
- name: Upload artifact
if: inputs.buildAppImage == true
uses: actions/upload-artifact@v6
uses: actions/upload-artifact@v7
with:
name: ${{ steps.artifact-metadata.outputs.artifact-name }}
path: ci-artifacts
+25 -10
View File
@@ -13,6 +13,10 @@ on:
required: false
type: string
default: macos-26
arch:
required: false
type: string
default: x86-64
patchesUrl:
required: false
type: string
@@ -62,11 +66,15 @@ jobs:
echo "#define DEFAULT_UPDATER_CHANNEL \"stable\"" > ./pcsx2-qt/DefaultUpdaterChannel.h
cat ./pcsx2-qt/DefaultUpdaterChannel.h
- name: Use Xcode 26.0.1
run: sudo xcode-select -s /Applications/Xcode_26.0.1.app
- name: Use Xcode 26.2
run: sudo xcode-select -s /Applications/Xcode_26.2.app
- name: Install Metal Toolchain
run: xcodebuild -downloadComponent MetalToolchain
run: |
for i in {1..5}; do
if xcrun metal -v; then break; fi
xcodebuild -downloadComponent MetalToolchain
done
- name: Prepare Artifact Metadata
id: artifact-metadata
@@ -94,12 +102,12 @@ jobs:
uses: actions/cache@v5
with:
path: ~/deps
key: ${{ inputs.os }} deps ${{ hashFiles('.github/workflows/scripts/macos/*', '.github/workflows/scripts/common/*.patch') }}
key: ${{ inputs.os }} ${{ inputs.arch }} deps ${{ hashFiles('.github/workflows/scripts/macos/*', '.github/workflows/scripts/common/*.patch') }}
- name: Build Dependencies
if: steps.cache-deps.outputs.cache-hit != 'true'
run: |
.github/workflows/scripts/macos/build-dependencies.sh "$HOME/deps"
.github/workflows/scripts/macos/build-dependencies${{ case(inputs.arch == 'x86-64', '', '-universal') }}.sh "$HOME/deps"
- name: Download patches
run: |
@@ -115,16 +123,16 @@ jobs:
uses: actions/cache@v5
with:
path: .ccache
key: ${{ inputs.os }} ccache ${{ steps.ccache_cache_timestamp.outputs.timestamp }}
restore-keys: ${{ inputs.os }} ccache
key: ${{ inputs.os }} ${{ inputs.arch }} ccache ${{ steps.ccache_cache_timestamp.outputs.timestamp }}
restore-keys: ${{ inputs.os }} ${{ inputs.arch }} ccache
- name: Generate CMake Files
run: |
cmake -DCMAKE_PREFIX_PATH="$HOME/deps" \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_OSX_ARCHITECTURES="x86_64" \
-DCMAKE_OSX_ARCHITECTURES="${{ case(inputs.arch == 'x86-64', 'x86_64', inputs.arch) }}" \
-DDISABLE_ADVANCE_SIMD=ON \
-DCMAKE_INTERPROCEDURAL_OPTIMIZATION=ON \
-DCMAKE_INTERPROCEDURAL_OPTIMIZATION=${{ case(inputs.arch == 'x86-64', 'ON', 'OFF') }} \
-DUSE_LINKED_FFMPEG=ON \
-DCMAKE_C_COMPILER_LAUNCHER=ccache \
-DCMAKE_CXX_COMPILER_LAUNCHER=ccache \
@@ -147,6 +155,11 @@ jobs:
fi
done
- name: Build GSRunner
if: inputs.arch != 'x86-64'
working-directory: build
run: make -j$(getconf _NPROCESSORS_ONLN) pcsx2-gsrunner
- name: Run Tests
working-directory: build
run: make -j$(getconf _NPROCESSORS_ONLN) unittests
@@ -184,6 +197,7 @@ jobs:
app_store_connect_api_key_json_file: 'key.json'
- name: Zip Build Artifacts
if: inputs.arch == 'x86-64'
run: |
TAG="$(git tag --points-at HEAD)"
if [ -z "$TAG" ]; then
@@ -197,7 +211,8 @@ jobs:
cp "${{ steps.artifact-metadata.outputs.artifact-name }}.tar.xz" ci-artifacts/macOS.tar.xz
- name: Upload Artifact
uses: actions/upload-artifact@v6
if: inputs.arch == 'x86-64'
uses: actions/upload-artifact@v7
with:
name: ${{ steps.artifact-metadata.outputs.artifact-name }}
path: "*.tar.xz"
+9
View File
@@ -18,3 +18,12 @@ jobs:
artifactPrefixName: "PCSX2-macos-Qt"
sign_and_notarize: true # If we find that notarization takes a long time we should disable that on PR builds
secrets: inherit
build_macos_qt_arm:
name: "arm64"
if: github.repository != 'PCSX2/pcsx2' || github.event_name == 'pull_request'
uses: ./.github/workflows/macos_build.yml
with:
jobName: "MacOS arm64 Build"
artifactPrefixName: "PCSX2-macos-Qt-arm64"
arch: arm64
secrets: inherit
+16 -3
View File
@@ -68,7 +68,7 @@ jobs:
mv ./release-notes.md ${GITHUB_WORKSPACE}/release-notes.md
- name: Create a GitHub Release (Manual)
uses: softprops/action-gh-release@a06a81a03ee405af7f2048a818ed3f03bbf83c7b
uses: softprops/action-gh-release@b4309332981a82ec1c5618f44dd2e27cc8bfbfda
if: steps.tag_version.outputs.new_tag && github.event_name == 'workflow_dispatch'
with:
body_path: ./release-notes.md
@@ -77,7 +77,7 @@ jobs:
tag_name: ${{ steps.tag_version.outputs.new_tag }}
- name: Create a GitHub Release (Push)
uses: softprops/action-gh-release@a06a81a03ee405af7f2048a818ed3f03bbf83c7b
uses: softprops/action-gh-release@b4309332981a82ec1c5618f44dd2e27cc8bfbfda
if: steps.tag_version.outputs.new_tag && github.event_name != 'workflow_dispatch'
with:
body_path: ./release-notes.md
@@ -151,6 +151,19 @@ jobs:
sign_and_notarize: true
secrets: inherit
# We don't use the artifacts, but we need this for the cache it generates
build_macos_qt_arm:
if: github.repository == 'PCSX2/pcsx2'
needs:
- cut-release
name: "MacOS"
uses: ./.github/workflows/macos_build.yml
with:
jobName: "Generate arm64 Caches"
artifactPrefixName: "PCSX2-macos-Qt-arm64"
arch: arm64
secrets: inherit
# Upload the Artifacts
upload_artifacts:
if: github.repository == 'PCSX2/pcsx2'
@@ -168,7 +181,7 @@ jobs:
- name: Prepare Artifact Folder
run: mkdir ./ci-artifacts/
- uses: actions/download-artifact@v7
- uses: actions/download-artifact@v8
name: Download all Artifacts
with:
path: ./ci-artifacts/
@@ -1,16 +1,3 @@
diff --git a/CHANGES b/CHANGES
index 5d3dd16..587b612 100644
--- a/CHANGES
+++ b/CHANGES
@@ -4,7 +4,7 @@ v2024.1
- Update dependencies
- Propagate test/install options to Glslang
-v2024.0
+v2024.0 2024-03-09
- Update dependencies
- Utilities:
- Use Python3 explicitly in utility scripts
diff --git a/CMakeLists.txt b/CMakeLists.txt
index ffcb54b..7c1a6d8 100644
--- a/CMakeLists.txt
@@ -43,8 +43,6 @@ STRIP=strip
declare -a MANUAL_LIBS=(
"libshaderc_shared.so.1"
"libharfbuzz.so.0"
"libfreetype.so.6"
)
set -e
@@ -18,94 +18,96 @@ if [ "${INSTALLDIR:0:1}" != "/" ]; then
INSTALLDIR="$PWD/$INSTALLDIR"
fi
FFMPEG=8.0
FREETYPE=2.14.1
HARFBUZZ=12.2.0
LIBBACKTRACE=ad106d5fdd5d960bd33fae1c48a351af567fd075
LIBJPEGTURBO=3.1.2
LIBPNG=1.6.53
LIBWEBP=1.6.0
NVENC=11.1.5.3
SDL=SDL3-3.4.0
QT=6.10.1
QT=6.11.0
QTAPNG=1.3.0
FFMPEG=8.1
LIBBACKTRACE=ad106d5fdd5d960bd33fae1c48a351af567fd075
LIBJPEGTURBO=3.1.4.1
LIBPNG=1.6.56
LIBWEBP=1.6.0
NVENC=13.0.19.0
SDL=SDL3-3.4.8
LZ4=1.10.0
VULKAN=1.4.328.1
ZSTD=1.5.7
KDDOCKWIDGETS=2.4.0
PLUTOVG=1.3.2
PLUTOSVG=0.0.7
RAPIDYAML=0.11.1
SHADERC=2025.4
SHADERC_GLSLANG=7a47e2531cb334982b2a2dd8513dca0a3de4373d
SHADERC_SPIRVHEADERS=b824a462d4256d720bebb40e78b9eb8f78bbb305
SHADERC_SPIRVTOOLS=971a7b6e8d7740035bbff089bbbf9f42951ecfd5
SHADERC=2026.1
SHADERC_GLSLANG=f0bd0257c308b9a26562c1a30c4748a0219cc951
SHADERC_SPIRVHEADERS=04f10f650d514df88b76d25e83db360142c7b174
SHADERC_SPIRVTOOLS=fbe4f3ad913c44fe8700545f8ffe35d1382b7093
mkdir -p deps-build
cd deps-build
export PKG_CONFIG_PATH="$INSTALLDIR/lib/pkgconfig:$PKG_CONFIG_PATH"
cat > SHASUMS <<EOF
b2751fccb6cc4c77708113cd78b561059b6fa904b24162fa0be2d60273d27b8e ffmpeg-$FFMPEG.tar.xz
32427e8c471ac095853212a37aef816c60b42052d4d9e48230bab3bdf2936ccc freetype-$FREETYPE.tar.xz
f63fc519f150465bd0bdafcdf3d0e9c23474f4c474171cd515ea1b3a72c081fb harfbuzz-$HARFBUZZ.tar.gz
fd6f417fe9e3a071cf1424a5152d926a34c4a3c5070745470be6cf12a404ed79 $LIBBACKTRACE.zip
8f0012234b464ce50890c490f18194f913a7b1f4e6a03d6644179fa0f867d0cf libjpeg-turbo-$LIBJPEGTURBO.tar.gz
1d3fb8ccc2932d04aa3663e22ef5ef490244370f4e568d7850165068778d98d4 libpng-$LIBPNG.tar.xz
grep . > SHASUMS <<EOF
231ad85979864d914dc9568a1b71c91d6cf20d7b2021d059103bf0eb51cb755e qtbase-everywhere-src-$QT.tar.xz
d3adb02ac5e2fe24068dbdaee0d7cc68cc3fa8553291c1bfce77c9fe8e940cc8 qtimageformats-everywhere-src-$QT.tar.xz
dfa8d653be07087d9407ed4a4ebae847f8953e0b7abd829f089803ab652a30e6 qtsvg-everywhere-src-$QT.tar.xz
cfb1993d7a10848965b01b9cf33a54b8a4ba4e5e3a6d28d59483e73f10d9fc76 qttools-everywhere-src-$QT.tar.xz
54f48b2fe4316892ff930195f170a5385644acc7393505f3155c066b8e1ffe56 qttranslations-everywhere-src-$QT.tar.xz
e710e6e760f92922b86e4dd68f6bbe94ef6510919519d1b0068e874b5ad84d37 qtwayland-everywhere-src-$QT.tar.xz
f1d3be3489f758efe1a8f12118a212febbe611aa670af32e0159fa3c1feab2a6 QtApng-$QTAPNG.tar.gz
b072aed6871998cce9b36e7774033105ca29e33632be5b6347f3206898e0756a ffmpeg-$FFMPEG.tar.xz
96e5c2d7f2c482a60d5804da48a2eb9a0db0719b2c65dcc169fbfdcf37f3a45d libbacktrace-$LIBBACKTRACE.tar.gz
ecae8008e2cc9ade2f2c1bb9d5e6d4fb73e7c433866a056bd82980741571a022 libjpeg-turbo-$LIBJPEGTURBO.tar.gz
f7d8bf1601b7804f583a254ab343a6549ca6cf27d255c302c47af2d9d36a6f18 libpng-$LIBPNG.tar.xz
e4ab7009bf0629fd11982d4c2aa83964cf244cffba7347ecd39019a9e38c4564 libwebp-$LIBWEBP.tar.gz
082cbf5f429e0d80820f68dc2b507a94d4cc1b4e70817b119bbb8ec6a69584b8 $SDL.tar.gz
452a1a290bd0cf18737fad0057dc17b7fdf10a73eda2d6d4f31ba04fda25ef2c libpng-$LIBPNG-apng.patch.gz
e9fff7467fb60f037e6708da18b25560649e4c63edc2a69bb871b960d9cbfbba $SDL.tar.gz
9ce32d4a2763a2ac5f258726ba2f49e9011327c1ee8c30862a32d0f30889fbe8 libpng-$LIBPNG-apng.patch.gz
537512904744b35e232912055ccf8ec66d768639ff3abe5788d90d792ec5f48b lz4-$LZ4.tar.gz
2974b91062197e0527dffa3aadd8fe3bfa6681ae45f5ff9181bc0ca6479abd59 nv-codec-headers-$NVENC.tar.gz
13da39edb3a40ed9713ae390ca89faa2f1202c9dda869ef306a8d4383e242bee nv-codec-headers-$NVENC.tar.gz
c465aa56757e7746ac707f582b6e2d51546569a4a2488c1172fb543aa5fdfc2c vulkan-sdk-$VULKAN.tar.gz
eb33e51f49a15e023950cd7825ca74a4a2b43db8354825ac24fc1b7ee09e6fa3 zstd-$ZSTD.tar.gz
5a6226f7e23db51fdc3223121eba53f3f5447cf0cc4d6cb82a3a2df7a65d265d qtbase-everywhere-src-$QT.tar.xz
498eabdf2381db96f808942b3e3c765f6360fe6c0e9961f0a45ff7a4c68d7a72 qtimageformats-everywhere-src-$QT.tar.xz
c02f355a58f3bbcf404a628bf488b6aeb2d84a94c269afdb86f6e529343ab01f qtsvg-everywhere-src-$QT.tar.xz
8148408380ffea03101a26305c812b612ea30dbc07121e58707601522404d49b qttools-everywhere-src-$QT.tar.xz
8e49a2df88a12c376a479ae7bd272a91cf57ebb4e7c0cf7341b3565df99d2314 qttranslations-everywhere-src-$QT.tar.xz
49bf6db800227a6b2c971f4c5d03dd1e81297e7ffb296ce4a96437304f27cb13 qtwayland-everywhere-src-$QT.tar.xz
f1d3be3489f758efe1a8f12118a212febbe611aa670af32e0159fa3c1feab2a6 QtApng-$QTAPNG.tar.gz
8a89fb6612ace8954470aae004623374a8fc8b7a34a4277bee5527173b064faf shaderc-$SHADERC.tar.gz
272d2725b140e09e85b96eecdc59c2e00c1a14cda2301767e1bf3c363a44b931 shaderc-glslang-$SHADERC_GLSLANG.tar.gz
c693867f10a7760ef1bcf85419d51783586768cc2c601d03841bc6a8b2554b9c shaderc-spirv-headers-$SHADERC_SPIRVHEADERS.tar.gz
06b0a042f2e121e954badb4fd78c9e2d4bc7ed6087eceb26ab559c23cf94334f shaderc-spirv-tools-$SHADERC_SPIRVTOOLS.tar.gz
51dbf24fe72e43dd7cb9a289d3cab47112010f1a2ed69b6fc8ac0dff31991ed2 KDDockWidgets-$KDDOCKWIDGETS.tar.gz
7bd4e79ce18b1d47517e7e91fbb7cf19d4f01942804a519bc7c0bf32b6325dd5 plutovg-$PLUTOVG.tar.gz
78561b571ac224030cdc450ca2986b4de915c2ba7616004a6d71a379bffd15f3 plutosvg-$PLUTOSVG.tar.gz
9d9938269adc25e9a9b84650338b87d130cf469d82685fffc028c325279619c1 rapidyaml-$RAPIDYAML-src.tgz
245002feccbe7f8361b223545a5654cea69780745886872d7efff50a38d96c66 shaderc-$SHADERC.tar.gz
bd58dca4dac67dcf7640292d7d63e0416274d40ee2200f7301878cec11ac6647 shaderc-glslang-$SHADERC_GLSLANG.tar.gz
1b220e3eec1714f0451b0e3652979bd280edf10893f617837b88e6359a804ded shaderc-spirv-headers-$SHADERC_SPIRVHEADERS.tar.gz
cabb35f4eef0da3ef72ad9edd596af4191d7507a8f35c05df526d2d5ff889f59 shaderc-spirv-tools-$SHADERC_SPIRVTOOLS.tar.gz
EOF
curl -L \
-o "freetype-$FREETYPE.tar.xz" "https://sourceforge.net/projects/freetype/files/freetype2/$FREETYPE/freetype-$FREETYPE.tar.xz/download" \
-o "harfbuzz-$HARFBUZZ.tar.gz" "https://github.com/harfbuzz/harfbuzz/archive/refs/tags/$HARFBUZZ.tar.gz" \
-O "https://github.com/ianlancetaylor/libbacktrace/archive/$LIBBACKTRACE.zip" \
-O "https://github.com/libjpeg-turbo/libjpeg-turbo/releases/download/$LIBJPEGTURBO/libjpeg-turbo-$LIBJPEGTURBO.tar.gz" \
-O "https://downloads.sourceforge.net/project/libpng/libpng16/$LIBPNG/libpng-$LIBPNG.tar.xz" \
-O "https://download.sourceforge.net/libpng-apng/libpng-$LIBPNG-apng.patch.gz" \
-O "https://storage.googleapis.com/downloads.webmproject.org/releases/webp/libwebp-$LIBWEBP.tar.gz" \
-O "https://github.com/lz4/lz4/releases/download/v$LZ4/lz4-$LZ4.tar.gz" \
-O "https://libsdl.org/release/$SDL.tar.gz" \
-O "https://github.com/facebook/zstd/releases/download/v$ZSTD/zstd-$ZSTD.tar.gz" \
-O "https://github.com/KhronosGroup/Vulkan-Headers/archive/refs/tags/vulkan-sdk-$VULKAN.tar.gz" \
-O "https://github.com/FFmpeg/nv-codec-headers/releases/download/n$NVENC/nv-codec-headers-$NVENC.tar.gz" \
-O "https://ffmpeg.org/releases/ffmpeg-$FFMPEG.tar.xz" \
-O "https://download.qt.io/official_releases/qt/${QT%.*}/$QT/submodules/qtbase-everywhere-src-$QT.tar.xz" \
-O "https://download.qt.io/official_releases/qt/${QT%.*}/$QT/submodules/qtimageformats-everywhere-src-$QT.tar.xz" \
-O "https://download.qt.io/official_releases/qt/${QT%.*}/$QT/submodules/qtsvg-everywhere-src-$QT.tar.xz" \
-O "https://download.qt.io/official_releases/qt/${QT%.*}/$QT/submodules/qttools-everywhere-src-$QT.tar.xz" \
-O "https://download.qt.io/official_releases/qt/${QT%.*}/$QT/submodules/qttranslations-everywhere-src-$QT.tar.xz" \
-O "https://download.qt.io/official_releases/qt/${QT%.*}/$QT/submodules/qtwayland-everywhere-src-$QT.tar.xz" \
-o "QtApng-$QTAPNG.tar.gz" "https://github.com/jurplel/QtApng/archive/refs/tags/$QTAPNG.tar.gz" \
-o "shaderc-$SHADERC.tar.gz" "https://github.com/google/shaderc/archive/refs/tags/v$SHADERC.tar.gz" \
-o "shaderc-glslang-$SHADERC_GLSLANG.tar.gz" "https://github.com/KhronosGroup/glslang/archive/$SHADERC_GLSLANG.tar.gz" \
-o "shaderc-spirv-headers-$SHADERC_SPIRVHEADERS.tar.gz" "https://github.com/KhronosGroup/SPIRV-Headers/archive/$SHADERC_SPIRVHEADERS.tar.gz" \
-o "shaderc-spirv-tools-$SHADERC_SPIRVTOOLS.tar.gz" "https://github.com/KhronosGroup/SPIRV-Tools/archive/$SHADERC_SPIRVTOOLS.tar.gz" \
-o "KDDockWidgets-$KDDOCKWIDGETS.tar.gz" "https://github.com/KDAB/KDDockWidgets/archive/v$KDDOCKWIDGETS.tar.gz" \
-o "plutovg-$PLUTOVG.tar.gz" "https://github.com/sammycage/plutovg/archive/v$PLUTOVG.tar.gz" \
-o "plutosvg-$PLUTOSVG.tar.gz" "https://github.com/sammycage/plutosvg/archive/v$PLUTOSVG.tar.gz"
if ! shasum -sa 256 --check SHASUMS 2> /dev/null; then
curl -L \
-O "https://github.com/ianlancetaylor/libbacktrace/archive/$LIBBACKTRACE/libbacktrace-$LIBBACKTRACE.tar.gz" \
-O "https://github.com/libjpeg-turbo/libjpeg-turbo/releases/download/$LIBJPEGTURBO/libjpeg-turbo-$LIBJPEGTURBO.tar.gz" \
-O "https://downloads.sourceforge.net/project/libpng/libpng16/$LIBPNG/libpng-$LIBPNG.tar.xz" \
-O "https://download.sourceforge.net/libpng-apng/libpng-$LIBPNG-apng.patch.gz" \
-O "https://storage.googleapis.com/downloads.webmproject.org/releases/webp/libwebp-$LIBWEBP.tar.gz" \
-O "https://github.com/lz4/lz4/releases/download/v$LZ4/lz4-$LZ4.tar.gz" \
-O "https://libsdl.org/release/$SDL.tar.gz" \
-O "https://github.com/facebook/zstd/releases/download/v$ZSTD/zstd-$ZSTD.tar.gz" \
-O "https://github.com/KhronosGroup/Vulkan-Headers/archive/refs/tags/vulkan-sdk-$VULKAN.tar.gz" \
-O "https://github.com/FFmpeg/nv-codec-headers/releases/download/n$NVENC/nv-codec-headers-$NVENC.tar.gz" \
-O "https://ffmpeg.org/releases/ffmpeg-$FFMPEG.tar.xz" \
-O "https://download.qt.io/official_releases/qt/${QT%.*}/$QT/submodules/qtbase-everywhere-src-$QT.tar.xz" \
-O "https://download.qt.io/official_releases/qt/${QT%.*}/$QT/submodules/qtimageformats-everywhere-src-$QT.tar.xz" \
-O "https://download.qt.io/official_releases/qt/${QT%.*}/$QT/submodules/qtsvg-everywhere-src-$QT.tar.xz" \
-O "https://download.qt.io/official_releases/qt/${QT%.*}/$QT/submodules/qttools-everywhere-src-$QT.tar.xz" \
-O "https://download.qt.io/official_releases/qt/${QT%.*}/$QT/submodules/qttranslations-everywhere-src-$QT.tar.xz" \
-O "https://download.qt.io/official_releases/qt/${QT%.*}/$QT/submodules/qtwayland-everywhere-src-$QT.tar.xz" \
-O "https://github.com/jurplel/QtApng/archive/$QTAPNG/QtApng-$QTAPNG.tar.gz" \
-O "https://github.com/google/shaderc/archive/v$SHADERC/shaderc-$SHADERC.tar.gz" \
-O "https://github.com/KhronosGroup/glslang/archive/$SHADERC_GLSLANG/shaderc-glslang-$SHADERC_GLSLANG.tar.gz" \
-O "https://github.com/KhronosGroup/SPIRV-Headers/archive/$SHADERC_SPIRVHEADERS/shaderc-spirv-headers-$SHADERC_SPIRVHEADERS.tar.gz" \
-O "https://github.com/KhronosGroup/SPIRV-Tools/archive/$SHADERC_SPIRVTOOLS/shaderc-spirv-tools-$SHADERC_SPIRVTOOLS.tar.gz" \
-O "https://github.com/KDAB/KDDockWidgets/archive/v$KDDOCKWIDGETS/KDDockWidgets-$KDDOCKWIDGETS.tar.gz" \
-O "https://github.com/sammycage/plutovg/archive/v$PLUTOVG/plutovg-$PLUTOVG.tar.gz" \
-O "https://github.com/sammycage/plutosvg/archive/v$PLUTOSVG/plutosvg-$PLUTOSVG.tar.gz" \
-O "https://github.com/biojppm/rapidyaml/releases/download/v$RAPIDYAML/rapidyaml-$RAPIDYAML-src.tgz"
fi
shasum -a 256 --check SHASUMS
shasum -a 256 --check --strict SHASUMS
if [ "$BUILD_FFMPEG" -ne 0 ]; then
echo "Installing vulkan headers..."
@@ -140,9 +142,9 @@ fi
echo "Building libbacktrace..."
rm -fr "libbacktrace-$LIBBACKTRACE"
unzip "$LIBBACKTRACE.zip"
tar xf "libbacktrace-$LIBBACKTRACE.tar.gz"
cd "libbacktrace-$LIBBACKTRACE"
./configure --prefix="$INSTALLDIR"
./configure --prefix="$INSTALLDIR" --with-pic
make
make install
cd ..
@@ -150,7 +152,7 @@ cd ..
echo "Building libpng..."
rm -fr "libpng-$LIBPNG"
tar xf "libpng-$LIBPNG.tar.xz"
gunzip -d -f "libpng-$LIBPNG-apng.patch.gz"
gzip -kd -f "libpng-$LIBPNG-apng.patch.gz"
cd "libpng-$LIBPNG"
patch -p1 < "../libpng-$LIBPNG-apng.patch"
cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_PREFIX_PATH="$INSTALLDIR" -DCMAKE_INSTALL_PREFIX="$INSTALLDIR" -DBUILD_SHARED_LIBS=ON -DBUILD_SHARED_LIBS=ON -DPNG_TESTS=OFF -DPNG_STATIC=OFF -DPNG_SHARED=ON -DPNG_TOOLS=OFF -B build -G Ninja
@@ -198,40 +200,11 @@ cmake --build build --parallel
ninja -C build install
cd ..
echo "Building FreeType without HarfBuzz..."
rm -fr "freetype-$FREETYPE"
tar xf "freetype-$FREETYPE.tar.xz"
cd "freetype-$FREETYPE"
cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_PREFIX_PATH="$INSTALLDIR" -DCMAKE_INSTALL_PREFIX="$INSTALLDIR" -DBUILD_SHARED_LIBS=ON -DFT_REQUIRE_ZLIB=ON -DFT_REQUIRE_PNG=ON -DFT_DISABLE_BZIP2=TRUE -DFT_DISABLE_BROTLI=TRUE -DFT_DISABLE_HARFBUZZ=TRUE -B build -G Ninja
cmake --build build --parallel
ninja -C build install
cd ..
echo "Building HarfBuzz..."
rm -fr "harfbuzz-$HARFBUZZ"
tar xf "harfbuzz-$HARFBUZZ.tar.gz"
cd "harfbuzz-$HARFBUZZ"
# Add an SOVERSION to match system harfbuzz
sed -i 's/PROPERTIES VISIBILITY_INLINES_HIDDEN TRUE)/PROPERTIES VISIBILITY_INLINES_HIDDEN TRUE SOVERSION 0)/g' CMakeLists.txt
cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_PREFIX_PATH="$INSTALLDIR" -DCMAKE_INSTALL_PREFIX="$INSTALLDIR" -DBUILD_SHARED_LIBS=ON -DHB_BUILD_UTILS=OFF -DHB_HAVE_FREETYPE=ON -DHB_HAVE_GOBJECT=ON -B build -G Ninja
cmake --build build --parallel
ninja -C build install
cd ..
echo "Building FreeType with HarfBuzz..."
rm -fr "freetype-$FREETYPE"
tar xf "freetype-$FREETYPE.tar.xz"
cd "freetype-$FREETYPE"
cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_PREFIX_PATH="$INSTALLDIR" -DCMAKE_INSTALL_PREFIX="$INSTALLDIR" -DBUILD_SHARED_LIBS=ON -DFT_REQUIRE_ZLIB=ON -DFT_REQUIRE_PNG=ON -DFT_DISABLE_BZIP2=TRUE -DFT_DISABLE_BROTLI=TRUE -DFT_REQUIRE_HARFBUZZ=TRUE -B build -G Ninja
cmake --build build --parallel
ninja -C build install
cd ..
echo "Building SDL..."
rm -fr "$SDL"
tar xf "$SDL.tar.gz"
cd "$SDL"
cmake -B build -DCMAKE_BUILD_TYPE=Release -DCMAKE_PREFIX_PATH="$INSTALLDIR" -DCMAKE_INSTALL_PREFIX="$INSTALLDIR" -DBUILD_SHARED_LIBS=ON -DSDL_SHARED=ON -DSDL_STATIC=OFF -DSDL_X11_XSCRNSAVER=OFF -DSDL_TESTS=OFF -G Ninja
cmake -B build -DCMAKE_BUILD_TYPE=Release -DCMAKE_PREFIX_PATH="$INSTALLDIR" -DCMAKE_INSTALL_PREFIX="$INSTALLDIR" -DBUILD_SHARED_LIBS=ON -DSDL_SHARED=ON -DSDL_STATIC=OFF -DSDL_VIDEO=OFF -DSDL_POWER=OFF -DSDL_SENSOR=OFF -DSDL_DIALOG=OFF -DSDL_TRAY=OFF -DSDL_TEST_LIBRARY=OFF -DSDL_UNIX_CONSOLE_BUILD=ON -G Ninja
cmake --build build --parallel
ninja -C build install
cd ..
@@ -247,7 +220,7 @@ tar xf "qtbase-everywhere-src-$QT.tar.xz"
cd "qtbase-everywhere-src-$QT"
mkdir build
cd build
../configure -prefix "$INSTALLDIR" -release -dbus-linked -gui -widgets -fontconfig -qt-doubleconversion -ssl -openssl-runtime -opengl desktop -qpa xcb,wayland -xkbcommon -xcb -gtk -- --log-level=STATUS -DCMAKE_PREFIX_PATH="$INSTALLDIR" -DFEATURE_dbus=ON -DFEATURE_icu=OFF -DFEATURE_printsupport=OFF -DFEATURE_sql=OFF -DFEATURE_system_png=ON -DFEATURE_system_jpeg=ON -DFEATURE_system_zlib=ON -DFEATURE_system_freetype=ON -DFEATURE_system_harfbuzz=ON
../configure -prefix "$INSTALLDIR" -release -dbus-linked -gui -widgets -fontconfig -qt-doubleconversion -ssl -openssl-runtime -opengl desktop -qpa xcb,wayland -xkbcommon -xcb -- --log-level=STATUS -DCMAKE_PREFIX_PATH="$INSTALLDIR" -DFEATURE_dbus=ON -DFEATURE_icu=OFF -DFEATURE_printsupport=OFF -DFEATURE_sql=OFF -DFEATURE_system_png=ON -DFEATURE_system_jpeg=ON -DFEATURE_system_zlib=ON -DFEATURE_system_freetype=ON -DFEATURE_system_harfbuzz=ON -DFEATURE_gtk3=OFF
cmake --build . --parallel
ninja install
cd ../../
@@ -339,7 +312,16 @@ echo "Building PlutoSVG..."
rm -fr "plutosvg-$PLUTOSVG"
tar xf "plutosvg-$PLUTOSVG.tar.gz"
cd "plutosvg-$PLUTOSVG"
cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_PREFIX_PATH="$INSTALLDIR" -DCMAKE_INSTALL_PREFIX="$INSTALLDIR" -DBUILD_SHARED_LIBS=ON -DPLUTOSVG_ENABLE_FREETYPE=ON -DPLUTOSVG_BUILD_EXAMPLES=OFF -B build -G Ninja
cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_PREFIX_PATH="$INSTALLDIR" -DCMAKE_INSTALL_PREFIX="$INSTALLDIR" -DBUILD_SHARED_LIBS=ON -DPLUTOSVG_ENABLE_FREETYPE=OFF -DPLUTOSVG_BUILD_EXAMPLES=OFF -B build -G Ninja
cmake --build build --parallel
ninja -C build install
cd ..
echo "Building RapidYAML..."
rm -fr "rapidyaml-$RAPIDYAML-src"
tar xf "rapidyaml-$RAPIDYAML-src.tgz"
cd "rapidyaml-$RAPIDYAML-src"
cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_PREFIX_PATH="$INSTALLDIR" -DCMAKE_INSTALL_PREFIX="$INSTALLDIR" -DBUILD_SHARED_LIBS=ON -B build -G Ninja
cmake --build build --parallel
ninja -C build install
cd ..
@@ -24,6 +24,7 @@ LZ4=1.10.0
ZSTD=1.5.7
PLUTOVG=1.3.2
PLUTOSVG=0.0.7
RAPIDYAML=0.11.1
SHADERC=2025.4
SHADERC_GLSLANG=7a47e2531cb334982b2a2dd8513dca0a3de4373d
@@ -33,10 +34,10 @@ SHADERC_SPIRVTOOLS=971a7b6e8d7740035bbff089bbbf9f42951ecfd5
mkdir -p deps-build
cd deps-build
cat > SHASUMS <<EOF
grep . > SHASUMS <<EOF
32427e8c471ac095853212a37aef816c60b42052d4d9e48230bab3bdf2936ccc freetype-$FREETYPE.tar.xz
f63fc519f150465bd0bdafcdf3d0e9c23474f4c474171cd515ea1b3a72c081fb harfbuzz-$HARFBUZZ.tar.gz
fd6f417fe9e3a071cf1424a5152d926a34c4a3c5070745470be6cf12a404ed79 $LIBBACKTRACE.zip
96e5c2d7f2c482a60d5804da48a2eb9a0db0719b2c65dcc169fbfdcf37f3a45d libbacktrace-$LIBBACKTRACE.tar.gz
a050a892d3b4a7bb010c3a95c7301e49656d72a64f1fc709a90b8aded192bed2 libpng-$LIBPNG.tar.xz
e4ab7009bf0629fd11982d4c2aa83964cf244cffba7347ecd39019a9e38c4564 libwebp-$LIBWEBP.tar.gz
dad488474a51a0b01d547cd2834893d6299328d2e30f479a3564088b5476bae2 $SDL.tar.gz
@@ -49,30 +50,34 @@ c693867f10a7760ef1bcf85419d51783586768cc2c601d03841bc6a8b2554b9c shaderc-spirv-
06b0a042f2e121e954badb4fd78c9e2d4bc7ed6087eceb26ab559c23cf94334f shaderc-spirv-tools-$SHADERC_SPIRVTOOLS.tar.gz
7bd4e79ce18b1d47517e7e91fbb7cf19d4f01942804a519bc7c0bf32b6325dd5 plutovg-$PLUTOVG.tar.gz
78561b571ac224030cdc450ca2986b4de915c2ba7616004a6d71a379bffd15f3 plutosvg-$PLUTOSVG.tar.gz
9d9938269adc25e9a9b84650338b87d130cf469d82685fffc028c325279619c1 rapidyaml-$RAPIDYAML-src.tgz
EOF
curl -L \
-o "freetype-$FREETYPE.tar.xz" "https://sourceforge.net/projects/freetype/files/freetype2/$FREETYPE/freetype-$FREETYPE.tar.xz/download" \
-o "harfbuzz-$HARFBUZZ.tar.gz" "https://github.com/harfbuzz/harfbuzz/archive/refs/tags/$HARFBUZZ.tar.gz" \
-O "https://github.com/ianlancetaylor/libbacktrace/archive/$LIBBACKTRACE.zip" \
-O "https://downloads.sourceforge.net/project/libpng/libpng16/$LIBPNG/libpng-$LIBPNG.tar.xz" \
-O "https://download.sourceforge.net/libpng-apng/libpng-$LIBPNG-apng.patch.gz" \
-O "https://storage.googleapis.com/downloads.webmproject.org/releases/webp/libwebp-$LIBWEBP.tar.gz" \
-O "https://github.com/lz4/lz4/releases/download/v$LZ4/lz4-$LZ4.tar.gz" \
-O "https://libsdl.org/release/$SDL.tar.gz" \
-O "https://github.com/facebook/zstd/releases/download/v$ZSTD/zstd-$ZSTD.tar.gz" \
-o "shaderc-$SHADERC.tar.gz" "https://github.com/google/shaderc/archive/refs/tags/v$SHADERC.tar.gz" \
-o "shaderc-glslang-$SHADERC_GLSLANG.tar.gz" "https://github.com/KhronosGroup/glslang/archive/$SHADERC_GLSLANG.tar.gz" \
-o "shaderc-spirv-headers-$SHADERC_SPIRVHEADERS.tar.gz" "https://github.com/KhronosGroup/SPIRV-Headers/archive/$SHADERC_SPIRVHEADERS.tar.gz" \
-o "shaderc-spirv-tools-$SHADERC_SPIRVTOOLS.tar.gz" "https://github.com/KhronosGroup/SPIRV-Tools/archive/$SHADERC_SPIRVTOOLS.tar.gz" \
-o "plutovg-$PLUTOVG.tar.gz" "https://github.com/sammycage/plutovg/archive/v$PLUTOVG.tar.gz" \
-o "plutosvg-$PLUTOSVG.tar.gz" "https://github.com/sammycage/plutosvg/archive/v$PLUTOSVG.tar.gz"
if ! shasum -sa 256 --check SHASUMS 2> /dev/null; then
curl -L \
-O "https://sourceforge.net/projects/freetype/files/freetype2/$FREETYPE/freetype-$FREETYPE.tar.xz" \
-O "https://github.com/harfbuzz/harfbuzz/archive/$HARFBUZZ/harfbuzz-$HARFBUZZ.tar.gz" \
-O "https://github.com/ianlancetaylor/libbacktrace/archive/$LIBBACKTRACE/libbacktrace-$LIBBACKTRACE.tar.gz" \
-O "https://downloads.sourceforge.net/project/libpng/libpng16/$LIBPNG/libpng-$LIBPNG.tar.xz" \
-O "https://download.sourceforge.net/libpng-apng/libpng-$LIBPNG-apng.patch.gz" \
-O "https://storage.googleapis.com/downloads.webmproject.org/releases/webp/libwebp-$LIBWEBP.tar.gz" \
-O "https://github.com/lz4/lz4/releases/download/v$LZ4/lz4-$LZ4.tar.gz" \
-O "https://libsdl.org/release/$SDL.tar.gz" \
-O "https://github.com/facebook/zstd/releases/download/v$ZSTD/zstd-$ZSTD.tar.gz" \
-O "https://github.com/google/shaderc/archive/v$SHADERC/shaderc-$SHADERC.tar.gz" \
-O "https://github.com/KhronosGroup/glslang/archive/$SHADERC_GLSLANG/shaderc-glslang-$SHADERC_GLSLANG.tar.gz" \
-O "https://github.com/KhronosGroup/SPIRV-Headers/archive/$SHADERC_SPIRVHEADERS/shaderc-spirv-headers-$SHADERC_SPIRVHEADERS.tar.gz" \
-O "https://github.com/KhronosGroup/SPIRV-Tools/archive/$SHADERC_SPIRVTOOLS/shaderc-spirv-tools-$SHADERC_SPIRVTOOLS.tar.gz" \
-O "https://github.com/sammycage/plutovg/archive/v$PLUTOVG/plutovg-$PLUTOVG.tar.gz" \
-O "https://github.com/sammycage/plutosvg/archive/v$PLUTOSVG/plutosvg-$PLUTOSVG.tar.gz" \
-O "https://github.com/biojppm/rapidyaml/releases/download/v$RAPIDYAML/rapidyaml-$RAPIDYAML-src.tgz"
fi
shasum -a 256 --check SHASUMS
shasum -a 256 --check --strict SHASUMS
echo "Building libbacktrace..."
rm -fr "libbacktrace-$LIBBACKTRACE"
unzip "$LIBBACKTRACE.zip"
tar xf "libbacktrace-$LIBBACKTRACE.tar.gz"
cd "libbacktrace-$LIBBACKTRACE"
./configure --prefix="$INSTALLDIR"
make
@@ -82,7 +87,7 @@ cd ..
echo "Building libpng..."
rm -fr "libpng-$LIBPNG"
tar xf "libpng-$LIBPNG.tar.xz"
gunzip -d -f "libpng-$LIBPNG-apng.patch.gz"
gzip -kd -f "libpng-$LIBPNG-apng.patch.gz"
cd "libpng-$LIBPNG"
patch -p1 < "../libpng-$LIBPNG-apng.patch"
cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_PREFIX_PATH="$INSTALLDIR" -DCMAKE_INSTALL_PREFIX="$INSTALLDIR" -DBUILD_SHARED_LIBS=ON -DBUILD_SHARED_LIBS=ON -DPNG_TESTS=OFF -DPNG_STATIC=OFF -DPNG_SHARED=ON -DPNG_TOOLS=OFF -B build -G Ninja
@@ -150,7 +155,7 @@ echo "Building SDL..."
rm -fr "$SDL"
tar xf "$SDL.tar.gz"
cd "$SDL"
cmake -B build -DCMAKE_BUILD_TYPE=Release -DCMAKE_PREFIX_PATH="$INSTALLDIR" -DCMAKE_INSTALL_PREFIX="$INSTALLDIR" -DBUILD_SHARED_LIBS=ON -DSDL_SHARED=ON -DSDL_STATIC=OFF -G Ninja
cmake -B build -DCMAKE_BUILD_TYPE=Release -DCMAKE_PREFIX_PATH="$INSTALLDIR" -DCMAKE_INSTALL_PREFIX="$INSTALLDIR" -DBUILD_SHARED_LIBS=ON -DSDL_SHARED=ON -DSDL_STATIC=OFF -DSDL_VIDEO=OFF -DSDL_POWER=OFF -DSDL_SENSOR=OFF -DSDL_DIALOG=OFF -DSDL_TRAY=OFF -DSDL_TEST_LIBRARY=OFF -DSDL_UNIX_CONSOLE_BUILD=ON -G Ninja
cmake --build build --parallel
ninja -C build install
cd ..
@@ -173,6 +178,15 @@ cmake --build build --parallel
ninja -C build install
cd ..
echo "Building RapidYAML..."
rm -fr "rapidyaml-$RAPIDYAML-src"
tar xf "rapidyaml-$RAPIDYAML-src.tgz"
cd "rapidyaml-$RAPIDYAML-src"
cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_PREFIX_PATH="$INSTALLDIR" -DCMAKE_INSTALL_PREFIX="$INSTALLDIR" -DBUILD_SHARED_LIBS=ON -B build -G Ninja
cmake --build build --parallel
ninja -C build install
cd ..
echo "Building shaderc..."
rm -fr "shaderc-$SHADERC"
tar xf "shaderc-$SHADERC.tar.gz"
@@ -14,8 +14,8 @@
"sources": [
{
"type": "archive",
"url": "https://libsdl.org/release/SDL3-3.4.0.tar.gz",
"sha256": "082cbf5f429e0d80820f68dc2b507a94d4cc1b4e70817b119bbb8ec6a69584b8"
"url": "https://libsdl.org/release/SDL3-3.4.8.tar.gz",
"sha256": "e9fff7467fb60f037e6708da18b25560649e4c63edc2a69bb871b960d9cbfbba"
}
],
"cleanup": [
@@ -15,24 +15,24 @@
{
"type": "git",
"url": "https://github.com/google/shaderc.git",
"commit": "73743588fe9c39f2f1c780a087d94afac691a189"
"commit": "301b4ede53d59b68bf55f95bb26412d9233c8187"
},
{
"type": "archive",
"url": "https://github.com/KhronosGroup/glslang/archive/7a47e2531cb334982b2a2dd8513dca0a3de4373d.tar.gz",
"sha256": "272d2725b140e09e85b96eecdc59c2e00c1a14cda2301767e1bf3c363a44b931",
"url": "https://github.com/KhronosGroup/glslang/archive/f0bd0257c308b9a26562c1a30c4748a0219cc951.tar.gz",
"sha256": "bd58dca4dac67dcf7640292d7d63e0416274d40ee2200f7301878cec11ac6647",
"dest": "third_party/glslang"
},
{
"type": "archive",
"url": "https://github.com/KhronosGroup/SPIRV-Headers/archive/b824a462d4256d720bebb40e78b9eb8f78bbb305.tar.gz",
"sha256": "c693867f10a7760ef1bcf85419d51783586768cc2c601d03841bc6a8b2554b9c",
"url": "https://github.com/KhronosGroup/SPIRV-Headers/archive/04f10f650d514df88b76d25e83db360142c7b174.tar.gz",
"sha256": "1b220e3eec1714f0451b0e3652979bd280edf10893f617837b88e6359a804ded",
"dest": "third_party/spirv-headers"
},
{
"type": "archive",
"url": "https://github.com/KhronosGroup/SPIRV-Tools/archive/971a7b6e8d7740035bbff089bbbf9f42951ecfd5.tar.gz",
"sha256": "06b0a042f2e121e954badb4fd78c9e2d4bc7ed6087eceb26ab559c23cf94334f",
"url": "https://github.com/KhronosGroup/SPIRV-Tools/archive/fbe4f3ad913c44fe8700545f8ffe35d1382b7093.tar.gz",
"sha256": "cabb35f4eef0da3ef72ad9edd596af4191d7507a8f35c05df526d2d5ff889f59",
"dest": "third_party/spirv-tools"
},
{
@@ -14,21 +14,21 @@
"sources": [
{
"type": "archive",
"url": "https://downloads.sourceforge.net/project/libpng/libpng16/1.6.53/libpng-1.6.53.tar.xz",
"sha256": "1d3fb8ccc2932d04aa3663e22ef5ef490244370f4e568d7850165068778d98d4"
"url": "https://downloads.sourceforge.net/project/libpng/libpng16/1.6.56/libpng-1.6.56.tar.xz",
"sha256": "f7d8bf1601b7804f583a254ab343a6549ca6cf27d255c302c47af2d9d36a6f18"
},
{
"type": "file",
"url": "https://download.sourceforge.net/libpng-apng/libpng-1.6.53-apng.patch.gz",
"dest-filename": "libpng-1.6.53-apng.patch.gz",
"sha256": "452a1a290bd0cf18737fad0057dc17b7fdf10a73eda2d6d4f31ba04fda25ef2c"
"url": "https://download.sourceforge.net/libpng-apng/libpng-1.6.56-apng.patch.gz",
"dest-filename": "libpng-1.6.56-apng.patch.gz",
"sha256": "9ce32d4a2763a2ac5f258726ba2f49e9011327c1ee8c30862a32d0f30889fbe8"
},
{
"type": "shell",
"commands":
[
"gunzip -f libpng-1.6.53-apng.patch.gz",
"patch -p1 < \"libpng-1.6.53-apng.patch\""
"gunzip -f libpng-1.6.56-apng.patch.gz",
"patch -p1 < \"libpng-1.6.56-apng.patch\""
]
}
],
@@ -0,0 +1,23 @@
{
"name": "rapidyaml",
"buildsystem": "cmake-ninja",
"builddir": true,
"config-opts": [
"-DBUILD_SHARED_LIBS=ON"
],
"build-options": {
"strip": true
},
"sources": [
{
"type": "git",
"url": "https://github.com/biojppm/rapidyaml.git",
"tag": "v0.11.1",
"commit": "119b6042064d3828819e428e32e5a0f3035d5643"
}
],
"cleanup": [
"/include",
"/lib/cmake"
]
}
@@ -35,6 +35,7 @@
"modules/25-plutosvg.json",
"modules/26-libpng.json",
"modules/27-qtapng.json",
"modules/28-rapidyaml.json",
{
"name": "pcsx2",
"buildsystem": "cmake-ninja",
@@ -79,4 +80,3 @@
}
]
}
@@ -20,7 +20,7 @@
<url type="donation">https://github.com/sponsors/PCSX2</url>
<url type="faq">https://pcsx2.net/docs/</url>
<url type="help">https://pcsx2.net/discord</url>
<url type="contribute">https://github.com/PCSX2/pcsx2/blob/master/.github/CONTRIBUTING.md</url>
<url type="contribute">https://pcsx2.net/docs/category/contributing</url>
<url type="translate">https://crowdin.com/project/pcsx2-emulator</url>
<url type="contact">https://mastodon.social/@PCSX2</url>
<screenshots>
@@ -7,16 +7,21 @@ merge_binaries() {
ARMDIR=$2
echo "Merging ARM64 binaries from $ARMDIR into fat binaries at $X86DIR..."
IFS="
"
IFS=$'\n'
FILES=()
pushd "$X86DIR"
for X86BIN in $(find . -type f \( -name '*.dylib' -o -name '*.a' -o -perm +111 \)); do
if file "$X86DIR/$X86BIN" | grep "Mach-O.*x86_64" >/dev/null; then
ARMBIN="${ARMDIR}/${X86BIN}"
echo "Merge $ARMBIN to $X86BIN..."
lipo -create "$X86BIN" "$ARMBIN" -o "$X86BIN"
FILES+=("$X86BIN")
fi
done
# If the timestamps of all the files we touched aren't equal, make may recreate them on make install if one depends on another
# Minimize the chance of that by touching them all at once
touch "${FILES[@]}"
popd
}
@@ -38,26 +43,28 @@ if [ "${INSTALLDIR:0:1}" != "/" ]; then
INSTALLDIR="$PWD/$INSTALLDIR"
fi
FREETYPE=2.14.1
HARFBUZZ=12.2.0
SDL=SDL3-3.4.0
QT=6.11.0
QTAPNG=1.3.0
FREETYPE=2.14.3
SDL=SDL3-3.4.8
HARFBUZZ=14.0.0
ZSTD=1.5.7
LZ4=1.10.0
LIBPNG=1.6.53
LIBJPEGTURBO=3.1.2
LIBPNG=1.6.56
LIBJPEGTURBO=3.1.4.1
LIBWEBP=1.6.0
FFMPEG=8.0
FFMPEG=8.1
MOLTENVK=1.4.1
QT=6.10.1
QTAPNG=1.3.0
KDDOCKWIDGETS=2.4.0
PLUTOVG=1.3.2
PLUTOSVG=0.0.7
RAPIDYAML=0.11.1
SHADERC=2025.4
SHADERC_GLSLANG=7a47e2531cb334982b2a2dd8513dca0a3de4373d
SHADERC_SPIRVHEADERS=b824a462d4256d720bebb40e78b9eb8f78bbb305
SHADERC_SPIRVTOOLS=971a7b6e8d7740035bbff089bbbf9f42951ecfd5
SHADERC=2026.1
SHADERC_GLSLANG=f0bd0257c308b9a26562c1a30c4748a0219cc951
SHADERC_SPIRVHEADERS=04f10f650d514df88b76d25e83db360142c7b174
SHADERC_SPIRVTOOLS=fbe4f3ad913c44fe8700545f8ffe35d1382b7093
mkdir -p deps-build
cd deps-build
@@ -77,66 +84,72 @@ CMAKE_ARCH_X64=-DCMAKE_OSX_ARCHITECTURES="x86_64"
CMAKE_ARCH_ARM64=-DCMAKE_OSX_ARCHITECTURES="arm64"
CMAKE_ARCH_UNIVERSAL=-DCMAKE_OSX_ARCHITECTURES="x86_64;arm64"
cat > SHASUMS <<EOF
32427e8c471ac095853212a37aef816c60b42052d4d9e48230bab3bdf2936ccc freetype-$FREETYPE.tar.xz
f63fc519f150465bd0bdafcdf3d0e9c23474f4c474171cd515ea1b3a72c081fb harfbuzz-$HARFBUZZ.tar.gz
082cbf5f429e0d80820f68dc2b507a94d4cc1b4e70817b119bbb8ec6a69584b8 $SDL.tar.gz
grep . > SHASUMS <<EOF
231ad85979864d914dc9568a1b71c91d6cf20d7b2021d059103bf0eb51cb755e qtbase-everywhere-src-$QT.tar.xz
d3adb02ac5e2fe24068dbdaee0d7cc68cc3fa8553291c1bfce77c9fe8e940cc8 qtimageformats-everywhere-src-$QT.tar.xz
dfa8d653be07087d9407ed4a4ebae847f8953e0b7abd829f089803ab652a30e6 qtsvg-everywhere-src-$QT.tar.xz
cfb1993d7a10848965b01b9cf33a54b8a4ba4e5e3a6d28d59483e73f10d9fc76 qttools-everywhere-src-$QT.tar.xz
54f48b2fe4316892ff930195f170a5385644acc7393505f3155c066b8e1ffe56 qttranslations-everywhere-src-$QT.tar.xz
f1d3be3489f758efe1a8f12118a212febbe611aa670af32e0159fa3c1feab2a6 QtApng-$QTAPNG.tar.gz
36bc4f1cc413335368ee656c42afca65c5a3987e8768cc28cf11ba775e785a5f freetype-$FREETYPE.tar.xz
e9fff7467fb60f037e6708da18b25560649e4c63edc2a69bb871b960d9cbfbba $SDL.tar.gz
f29db9470e0ca5cef484e04e27baeec233aa428e8fdabe9e51b0f706c0809d24 harfbuzz-$HARFBUZZ.tar.gz
eb33e51f49a15e023950cd7825ca74a4a2b43db8354825ac24fc1b7ee09e6fa3 zstd-$ZSTD.tar.gz
537512904744b35e232912055ccf8ec66d768639ff3abe5788d90d792ec5f48b lz4-$LZ4.tar.gz
1d3fb8ccc2932d04aa3663e22ef5ef490244370f4e568d7850165068778d98d4 libpng-$LIBPNG.tar.xz
f7d8bf1601b7804f583a254ab343a6549ca6cf27d255c302c47af2d9d36a6f18 libpng-$LIBPNG.tar.xz
e4ab7009bf0629fd11982d4c2aa83964cf244cffba7347ecd39019a9e38c4564 libwebp-$LIBWEBP.tar.gz
452a1a290bd0cf18737fad0057dc17b7fdf10a73eda2d6d4f31ba04fda25ef2c libpng-$LIBPNG-apng.patch.gz
8f0012234b464ce50890c490f18194f913a7b1f4e6a03d6644179fa0f867d0cf libjpeg-turbo-$LIBJPEGTURBO.tar.gz
b2751fccb6cc4c77708113cd78b561059b6fa904b24162fa0be2d60273d27b8e ffmpeg-$FFMPEG.tar.xz
9985f141902a17de818e264d17c1ce334b748e499ee02fcb4703e4dc0038f89c v$MOLTENVK.tar.gz
5a6226f7e23db51fdc3223121eba53f3f5447cf0cc4d6cb82a3a2df7a65d265d qtbase-everywhere-src-$QT.tar.xz
498eabdf2381db96f808942b3e3c765f6360fe6c0e9961f0a45ff7a4c68d7a72 qtimageformats-everywhere-src-$QT.tar.xz
c02f355a58f3bbcf404a628bf488b6aeb2d84a94c269afdb86f6e529343ab01f qtsvg-everywhere-src-$QT.tar.xz
8148408380ffea03101a26305c812b612ea30dbc07121e58707601522404d49b qttools-everywhere-src-$QT.tar.xz
8e49a2df88a12c376a479ae7bd272a91cf57ebb4e7c0cf7341b3565df99d2314 qttranslations-everywhere-src-$QT.tar.xz
f1d3be3489f758efe1a8f12118a212febbe611aa670af32e0159fa3c1feab2a6 QtApng-$QTAPNG.tar.gz
8a89fb6612ace8954470aae004623374a8fc8b7a34a4277bee5527173b064faf shaderc-$SHADERC.tar.gz
272d2725b140e09e85b96eecdc59c2e00c1a14cda2301767e1bf3c363a44b931 shaderc-glslang-$SHADERC_GLSLANG.tar.gz
c693867f10a7760ef1bcf85419d51783586768cc2c601d03841bc6a8b2554b9c shaderc-spirv-headers-$SHADERC_SPIRVHEADERS.tar.gz
06b0a042f2e121e954badb4fd78c9e2d4bc7ed6087eceb26ab559c23cf94334f shaderc-spirv-tools-$SHADERC_SPIRVTOOLS.tar.gz
9ce32d4a2763a2ac5f258726ba2f49e9011327c1ee8c30862a32d0f30889fbe8 libpng-$LIBPNG-apng.patch.gz
ecae8008e2cc9ade2f2c1bb9d5e6d4fb73e7c433866a056bd82980741571a022 libjpeg-turbo-$LIBJPEGTURBO.tar.gz
b072aed6871998cce9b36e7774033105ca29e33632be5b6347f3206898e0756a ffmpeg-$FFMPEG.tar.xz
9985f141902a17de818e264d17c1ce334b748e499ee02fcb4703e4dc0038f89c MoltenVK-$MOLTENVK.tar.gz
51dbf24fe72e43dd7cb9a289d3cab47112010f1a2ed69b6fc8ac0dff31991ed2 KDDockWidgets-$KDDOCKWIDGETS.tar.gz
7bd4e79ce18b1d47517e7e91fbb7cf19d4f01942804a519bc7c0bf32b6325dd5 plutovg-$PLUTOVG.tar.gz
78561b571ac224030cdc450ca2986b4de915c2ba7616004a6d71a379bffd15f3 plutosvg-$PLUTOSVG.tar.gz
9d9938269adc25e9a9b84650338b87d130cf469d82685fffc028c325279619c1 rapidyaml-$RAPIDYAML-src.tgz
245002feccbe7f8361b223545a5654cea69780745886872d7efff50a38d96c66 shaderc-$SHADERC.tar.gz
bd58dca4dac67dcf7640292d7d63e0416274d40ee2200f7301878cec11ac6647 shaderc-glslang-$SHADERC_GLSLANG.tar.gz
1b220e3eec1714f0451b0e3652979bd280edf10893f617837b88e6359a804ded shaderc-spirv-headers-$SHADERC_SPIRVHEADERS.tar.gz
cabb35f4eef0da3ef72ad9edd596af4191d7507a8f35c05df526d2d5ff889f59 shaderc-spirv-tools-$SHADERC_SPIRVTOOLS.tar.gz
EOF
curl -C - -L \
-o "freetype-$FREETYPE.tar.xz" "https://sourceforge.net/projects/freetype/files/freetype2/$FREETYPE/freetype-$FREETYPE.tar.xz/download" \
-o "harfbuzz-$HARFBUZZ.tar.gz" "https://github.com/harfbuzz/harfbuzz/archive/refs/tags/$HARFBUZZ.tar.gz" \
-O "https://libsdl.org/release/$SDL.tar.gz" \
-O "https://github.com/facebook/zstd/releases/download/v$ZSTD/zstd-$ZSTD.tar.gz" \
-O "https://github.com/lz4/lz4/releases/download/v$LZ4/lz4-$LZ4.tar.gz" \
-O "https://downloads.sourceforge.net/project/libpng/libpng16/$LIBPNG/libpng-$LIBPNG.tar.xz" \
-O "https://download.sourceforge.net/libpng-apng/libpng-$LIBPNG-apng.patch.gz" \
-O "https://github.com/libjpeg-turbo/libjpeg-turbo/releases/download/$LIBJPEGTURBO/libjpeg-turbo-$LIBJPEGTURBO.tar.gz" \
-O "https://storage.googleapis.com/downloads.webmproject.org/releases/webp/libwebp-$LIBWEBP.tar.gz" \
-O "https://ffmpeg.org/releases/ffmpeg-$FFMPEG.tar.xz" \
-O "https://github.com/KhronosGroup/MoltenVK/archive/refs/tags/v$MOLTENVK.tar.gz" \
-O "https://download.qt.io/archive/qt/${QT%.*}/$QT/submodules/qtbase-everywhere-src-$QT.tar.xz" \
-O "https://download.qt.io/archive/qt/${QT%.*}/$QT/submodules/qtimageformats-everywhere-src-$QT.tar.xz" \
-O "https://download.qt.io/archive/qt/${QT%.*}/$QT/submodules/qtsvg-everywhere-src-$QT.tar.xz" \
-O "https://download.qt.io/archive/qt/${QT%.*}/$QT/submodules/qttools-everywhere-src-$QT.tar.xz" \
-O "https://download.qt.io/archive/qt/${QT%.*}/$QT/submodules/qttranslations-everywhere-src-$QT.tar.xz" \
-o "QtApng-$QTAPNG.tar.gz" "https://github.com/jurplel/QtApng/archive/refs/tags/$QTAPNG.tar.gz" \
-o "shaderc-$SHADERC.tar.gz" "https://github.com/google/shaderc/archive/refs/tags/v$SHADERC.tar.gz" \
-o "shaderc-glslang-$SHADERC_GLSLANG.tar.gz" "https://github.com/KhronosGroup/glslang/archive/$SHADERC_GLSLANG.tar.gz" \
-o "shaderc-spirv-headers-$SHADERC_SPIRVHEADERS.tar.gz" "https://github.com/KhronosGroup/SPIRV-Headers/archive/$SHADERC_SPIRVHEADERS.tar.gz" \
-o "shaderc-spirv-tools-$SHADERC_SPIRVTOOLS.tar.gz" "https://github.com/KhronosGroup/SPIRV-Tools/archive/$SHADERC_SPIRVTOOLS.tar.gz" \
-o "KDDockWidgets-$KDDOCKWIDGETS.tar.gz" "https://github.com/KDAB/KDDockWidgets/archive/v$KDDOCKWIDGETS.tar.gz" \
-o "plutovg-$PLUTOVG.tar.gz" "https://github.com/sammycage/plutovg/archive/v$PLUTOVG.tar.gz" \
-o "plutosvg-$PLUTOSVG.tar.gz" "https://github.com/sammycage/plutosvg/archive/v$PLUTOSVG.tar.gz"
if ! shasum -sa 256 --check SHASUMS 2> /dev/null; then
curl -L \
-O "https://sourceforge.net/projects/freetype/files/freetype2/$FREETYPE/freetype-$FREETYPE.tar.xz" \
-O "https://github.com/harfbuzz/harfbuzz/archive/$HARFBUZZ/harfbuzz-$HARFBUZZ.tar.gz" \
-O "https://libsdl.org/release/$SDL.tar.gz" \
-O "https://github.com/facebook/zstd/releases/download/v$ZSTD/zstd-$ZSTD.tar.gz" \
-O "https://github.com/lz4/lz4/releases/download/v$LZ4/lz4-$LZ4.tar.gz" \
-O "https://downloads.sourceforge.net/project/libpng/libpng16/$LIBPNG/libpng-$LIBPNG.tar.xz" \
-O "https://download.sourceforge.net/libpng-apng/libpng-$LIBPNG-apng.patch.gz" \
-O "https://github.com/libjpeg-turbo/libjpeg-turbo/releases/download/$LIBJPEGTURBO/libjpeg-turbo-$LIBJPEGTURBO.tar.gz" \
-O "https://storage.googleapis.com/downloads.webmproject.org/releases/webp/libwebp-$LIBWEBP.tar.gz" \
-O "https://ffmpeg.org/releases/ffmpeg-$FFMPEG.tar.xz" \
-O "https://github.com/KhronosGroup/MoltenVK/archive/v$MOLTENVK/MoltenVK-$MOLTENVK.tar.gz" \
-O "https://download.qt.io/archive/qt/${QT%.*}/$QT/submodules/qtbase-everywhere-src-$QT.tar.xz" \
-O "https://download.qt.io/archive/qt/${QT%.*}/$QT/submodules/qtimageformats-everywhere-src-$QT.tar.xz" \
-O "https://download.qt.io/archive/qt/${QT%.*}/$QT/submodules/qtsvg-everywhere-src-$QT.tar.xz" \
-O "https://download.qt.io/archive/qt/${QT%.*}/$QT/submodules/qttools-everywhere-src-$QT.tar.xz" \
-O "https://download.qt.io/archive/qt/${QT%.*}/$QT/submodules/qttranslations-everywhere-src-$QT.tar.xz" \
-O "https://github.com/jurplel/QtApng/archive/$QTAPNG/QtApng-$QTAPNG.tar.gz" \
-O "https://github.com/google/shaderc/archive/v$SHADERC/shaderc-$SHADERC.tar.gz" \
-O "https://github.com/KhronosGroup/glslang/archive/$SHADERC_GLSLANG/shaderc-glslang-$SHADERC_GLSLANG.tar.gz" \
-O "https://github.com/KhronosGroup/SPIRV-Headers/archive/$SHADERC_SPIRVHEADERS/shaderc-spirv-headers-$SHADERC_SPIRVHEADERS.tar.gz" \
-O "https://github.com/KhronosGroup/SPIRV-Tools/archive/$SHADERC_SPIRVTOOLS/shaderc-spirv-tools-$SHADERC_SPIRVTOOLS.tar.gz" \
-O "https://github.com/KDAB/KDDockWidgets/archive/v$KDDOCKWIDGETS/KDDockWidgets-$KDDOCKWIDGETS.tar.gz" \
-O "https://github.com/sammycage/plutovg/archive/v$PLUTOVG/plutovg-$PLUTOVG.tar.gz" \
-O "https://github.com/sammycage/plutosvg/archive/v$PLUTOSVG/plutosvg-$PLUTOSVG.tar.gz" \
-O "https://github.com/biojppm/rapidyaml/releases/download/v$RAPIDYAML/rapidyaml-$RAPIDYAML-src.tgz"
fi
shasum -a 256 --check SHASUMS
shasum -a 256 --check --strict SHASUMS
echo "Installing SDL..."
rm -fr "$SDL"
tar xf "$SDL.tar.gz"
cd "$SDL"
cmake -B build "${CMAKE_COMMON[@]}" "$CMAKE_ARCH_UNIVERSAL" -DSDL_X11=OFF -DBUILD_SHARED_LIBS=ON
cmake -B build "${CMAKE_COMMON[@]}" "$CMAKE_ARCH_UNIVERSAL" -DSDL_VIDEO=OFF -DSDL_POWER=OFF -DSDL_SENSOR=OFF -DSDL_DIALOG=OFF -DSDL_TRAY=OFF -DSDL_TEST_LIBRARY=OFF -DBUILD_SHARED_LIBS=ON
make -C build "-j$NPROCS"
make -C build install
cd ..
@@ -150,7 +163,7 @@ if [ "$BUILD_FFMPEG" -ne 0 ]; then
cd build
LDFLAGS="-dead_strip $LDFLAGS" CFLAGS="-Os $CFLAGS" CXXFLAGS="-Os $CXXFLAGS" \
../configure --prefix="$INSTALLDIR" \
--enable-cross-compile --arch=x86_64 --cc='clang -arch x86_64' --cxx='clang++ -arch x86_64' --disable-x86asm \
--enable-cross-compile --arch=x86_64 --cc='clang -arch x86_64' --cxx='clang++ -arch x86_64' \
--disable-all --disable-autodetect --disable-static --enable-shared \
--enable-avcodec --enable-avformat --enable-avutil --enable-swresample --enable-swscale \
--enable-audiotoolbox --enable-videotoolbox \
@@ -205,7 +218,7 @@ cd ..
echo "Installing libpng..."
rm -fr "libpng-$LIBPNG"
tar xf "libpng-$LIBPNG.tar.xz"
gunzip -d -f "libpng-$LIBPNG-apng.patch.gz"
gzip -kd -f "libpng-$LIBPNG-apng.patch.gz"
cd "libpng-$LIBPNG"
patch -p1 < "../libpng-$LIBPNG-apng.patch"
cmake "${CMAKE_COMMON[@]}" "$CMAKE_ARCH_X64" -DBUILD_SHARED_LIBS=ON -DPNG_TESTS=OFF -DPNG_FRAMEWORK=OFF -B build
@@ -257,7 +270,7 @@ echo "Building HarfBuzz..."
rm -fr "harfbuzz-$HARFBUZZ"
tar xf "harfbuzz-$HARFBUZZ.tar.gz"
cd "harfbuzz-$HARFBUZZ"
cmake "${CMAKE_COMMON[@]}" "$CMAKE_ARCH_UNIVERSAL" -DBUILD_SHARED_LIBS=ON -DHB_BUILD_UTILS=OFF -B build
cmake "${CMAKE_COMMON[@]}" "$CMAKE_ARCH_UNIVERSAL" -DBUILD_SHARED_LIBS=ON -DHB_BUILD_UTILS=OFF -DHB_BUILD_GPU=OFF -B build
cmake --build build --parallel
cmake --install build
cd ..
@@ -274,7 +287,7 @@ cd ..
# MoltenVK already builds universal binaries, nothing special to do here.
echo "Installing MoltenVK..."
rm -fr "MoltenVK-${MOLTENVK}"
tar xf "v$MOLTENVK.tar.gz"
tar xf "MoltenVK-$MOLTENVK.tar.gz"
cd "MoltenVK-${MOLTENVK}"
./fetchDependencies --macos
make macos MVK_CONFIG_USE_METAL_ARGUMENT_BUFFERS=0 MVK_CONFIG_USE_METAL_PRIVATE_API=1
@@ -288,6 +301,8 @@ cd "qtbase-everywhere-src-$QT"
# Patch Qt to support macOS 11
patch -p1 < "$SCRIPTDIR/qt-macos11compat.patch"
# Backport fix build on Xcode 26.4 (https://codereview.qt-project.org/c/qt/qtbase/+/724619)
patch -p1 < "$SCRIPTDIR/qt110-xcode264.patch"
# since we don't have a direct reference to QtSvg, it doesn't deployed directly from the main binary
# (only indirectly from iconengines), and the libqsvg.dylib imageformat plugin does not get deployed.
@@ -417,6 +432,15 @@ make -C build "-j$NPROCS"
make -C build install
cd ..
echo "Building RapidYAML..."
rm -fr "rapidyaml-$RAPIDYAML-src"
tar xf "rapidyaml-$RAPIDYAML-src.tgz"
cd "rapidyaml-$RAPIDYAML-src"
cmake "${CMAKE_COMMON[@]}" -DBUILD_SHARED_LIBS=ON -B build
make -C build "-j$NPROCS"
make -C build install
cd ..
echo "Cleaning up..."
cd ..
rm -rf deps-build
@@ -20,26 +20,28 @@ if [ "${INSTALLDIR:0:1}" != "/" ]; then
INSTALLDIR="$PWD/$INSTALLDIR"
fi
FREETYPE=2.14.1
HARFBUZZ=12.2.0
SDL=SDL3-3.4.0
QT=6.11.0
QTAPNG=1.3.0
FREETYPE=2.14.3
SDL=SDL3-3.4.8
HARFBUZZ=14.0.0
ZSTD=1.5.7
LZ4=1.10.0
LIBPNG=1.6.53
LIBJPEGTURBO=3.1.2
LIBPNG=1.6.56
LIBJPEGTURBO=3.1.4.1
LIBWEBP=1.6.0
FFMPEG=8.0
FFMPEG=8.1
MOLTENVK=1.4.1
QT=6.10.1
QTAPNG=1.3.0
KDDOCKWIDGETS=2.4.0
PLUTOVG=1.3.2
PLUTOSVG=0.0.7
RAPIDYAML=0.11.1
SHADERC=2025.4
SHADERC_GLSLANG=7a47e2531cb334982b2a2dd8513dca0a3de4373d
SHADERC_SPIRVHEADERS=b824a462d4256d720bebb40e78b9eb8f78bbb305
SHADERC_SPIRVTOOLS=971a7b6e8d7740035bbff089bbbf9f42951ecfd5
SHADERC=2026.1
SHADERC_GLSLANG=f0bd0257c308b9a26562c1a30c4748a0219cc951
SHADERC_SPIRVHEADERS=04f10f650d514df88b76d25e83db360142c7b174
SHADERC_SPIRVTOOLS=fbe4f3ad913c44fe8700545f8ffe35d1382b7093
mkdir -p deps-build
cd deps-build
@@ -58,66 +60,72 @@ CMAKE_COMMON=(
-DCMAKE_INSTALL_NAME_DIR='$<INSTALL_PREFIX>/lib'
)
cat > SHASUMS <<EOF
32427e8c471ac095853212a37aef816c60b42052d4d9e48230bab3bdf2936ccc freetype-$FREETYPE.tar.xz
f63fc519f150465bd0bdafcdf3d0e9c23474f4c474171cd515ea1b3a72c081fb harfbuzz-$HARFBUZZ.tar.gz
082cbf5f429e0d80820f68dc2b507a94d4cc1b4e70817b119bbb8ec6a69584b8 $SDL.tar.gz
grep . > SHASUMS <<EOF
231ad85979864d914dc9568a1b71c91d6cf20d7b2021d059103bf0eb51cb755e qtbase-everywhere-src-$QT.tar.xz
d3adb02ac5e2fe24068dbdaee0d7cc68cc3fa8553291c1bfce77c9fe8e940cc8 qtimageformats-everywhere-src-$QT.tar.xz
dfa8d653be07087d9407ed4a4ebae847f8953e0b7abd829f089803ab652a30e6 qtsvg-everywhere-src-$QT.tar.xz
cfb1993d7a10848965b01b9cf33a54b8a4ba4e5e3a6d28d59483e73f10d9fc76 qttools-everywhere-src-$QT.tar.xz
54f48b2fe4316892ff930195f170a5385644acc7393505f3155c066b8e1ffe56 qttranslations-everywhere-src-$QT.tar.xz
f1d3be3489f758efe1a8f12118a212febbe611aa670af32e0159fa3c1feab2a6 QtApng-$QTAPNG.tar.gz
36bc4f1cc413335368ee656c42afca65c5a3987e8768cc28cf11ba775e785a5f freetype-$FREETYPE.tar.xz
e9fff7467fb60f037e6708da18b25560649e4c63edc2a69bb871b960d9cbfbba $SDL.tar.gz
f29db9470e0ca5cef484e04e27baeec233aa428e8fdabe9e51b0f706c0809d24 harfbuzz-$HARFBUZZ.tar.gz
eb33e51f49a15e023950cd7825ca74a4a2b43db8354825ac24fc1b7ee09e6fa3 zstd-$ZSTD.tar.gz
537512904744b35e232912055ccf8ec66d768639ff3abe5788d90d792ec5f48b lz4-$LZ4.tar.gz
1d3fb8ccc2932d04aa3663e22ef5ef490244370f4e568d7850165068778d98d4 libpng-$LIBPNG.tar.xz
f7d8bf1601b7804f583a254ab343a6549ca6cf27d255c302c47af2d9d36a6f18 libpng-$LIBPNG.tar.xz
e4ab7009bf0629fd11982d4c2aa83964cf244cffba7347ecd39019a9e38c4564 libwebp-$LIBWEBP.tar.gz
452a1a290bd0cf18737fad0057dc17b7fdf10a73eda2d6d4f31ba04fda25ef2c libpng-$LIBPNG-apng.patch.gz
8f0012234b464ce50890c490f18194f913a7b1f4e6a03d6644179fa0f867d0cf libjpeg-turbo-$LIBJPEGTURBO.tar.gz
b2751fccb6cc4c77708113cd78b561059b6fa904b24162fa0be2d60273d27b8e ffmpeg-$FFMPEG.tar.xz
9ce32d4a2763a2ac5f258726ba2f49e9011327c1ee8c30862a32d0f30889fbe8 libpng-$LIBPNG-apng.patch.gz
ecae8008e2cc9ade2f2c1bb9d5e6d4fb73e7c433866a056bd82980741571a022 libjpeg-turbo-$LIBJPEGTURBO.tar.gz
b072aed6871998cce9b36e7774033105ca29e33632be5b6347f3206898e0756a ffmpeg-$FFMPEG.tar.xz
9985f141902a17de818e264d17c1ce334b748e499ee02fcb4703e4dc0038f89c v$MOLTENVK.tar.gz
5a6226f7e23db51fdc3223121eba53f3f5447cf0cc4d6cb82a3a2df7a65d265d qtbase-everywhere-src-$QT.tar.xz
498eabdf2381db96f808942b3e3c765f6360fe6c0e9961f0a45ff7a4c68d7a72 qtimageformats-everywhere-src-$QT.tar.xz
c02f355a58f3bbcf404a628bf488b6aeb2d84a94c269afdb86f6e529343ab01f qtsvg-everywhere-src-$QT.tar.xz
8148408380ffea03101a26305c812b612ea30dbc07121e58707601522404d49b qttools-everywhere-src-$QT.tar.xz
8e49a2df88a12c376a479ae7bd272a91cf57ebb4e7c0cf7341b3565df99d2314 qttranslations-everywhere-src-$QT.tar.xz
f1d3be3489f758efe1a8f12118a212febbe611aa670af32e0159fa3c1feab2a6 QtApng-$QTAPNG.tar.gz
8a89fb6612ace8954470aae004623374a8fc8b7a34a4277bee5527173b064faf shaderc-$SHADERC.tar.gz
272d2725b140e09e85b96eecdc59c2e00c1a14cda2301767e1bf3c363a44b931 shaderc-glslang-$SHADERC_GLSLANG.tar.gz
c693867f10a7760ef1bcf85419d51783586768cc2c601d03841bc6a8b2554b9c shaderc-spirv-headers-$SHADERC_SPIRVHEADERS.tar.gz
06b0a042f2e121e954badb4fd78c9e2d4bc7ed6087eceb26ab559c23cf94334f shaderc-spirv-tools-$SHADERC_SPIRVTOOLS.tar.gz
51dbf24fe72e43dd7cb9a289d3cab47112010f1a2ed69b6fc8ac0dff31991ed2 KDDockWidgets-$KDDOCKWIDGETS.tar.gz
7bd4e79ce18b1d47517e7e91fbb7cf19d4f01942804a519bc7c0bf32b6325dd5 plutovg-$PLUTOVG.tar.gz
78561b571ac224030cdc450ca2986b4de915c2ba7616004a6d71a379bffd15f3 plutosvg-$PLUTOSVG.tar.gz
9d9938269adc25e9a9b84650338b87d130cf469d82685fffc028c325279619c1 rapidyaml-$RAPIDYAML-src.tgz
245002feccbe7f8361b223545a5654cea69780745886872d7efff50a38d96c66 shaderc-$SHADERC.tar.gz
bd58dca4dac67dcf7640292d7d63e0416274d40ee2200f7301878cec11ac6647 shaderc-glslang-$SHADERC_GLSLANG.tar.gz
1b220e3eec1714f0451b0e3652979bd280edf10893f617837b88e6359a804ded shaderc-spirv-headers-$SHADERC_SPIRVHEADERS.tar.gz
cabb35f4eef0da3ef72ad9edd596af4191d7507a8f35c05df526d2d5ff889f59 shaderc-spirv-tools-$SHADERC_SPIRVTOOLS.tar.gz
EOF
curl -L \
-o "freetype-$FREETYPE.tar.xz" "https://sourceforge.net/projects/freetype/files/freetype2/$FREETYPE/freetype-$FREETYPE.tar.xz/download" \
-o "harfbuzz-$HARFBUZZ.tar.gz" "https://github.com/harfbuzz/harfbuzz/archive/refs/tags/$HARFBUZZ.tar.gz" \
-O "https://libsdl.org/release/$SDL.tar.gz" \
-O "https://github.com/facebook/zstd/releases/download/v$ZSTD/zstd-$ZSTD.tar.gz" \
-O "https://github.com/lz4/lz4/releases/download/v$LZ4/lz4-$LZ4.tar.gz" \
-O "https://downloads.sourceforge.net/project/libpng/libpng16/$LIBPNG/libpng-$LIBPNG.tar.xz" \
-O "https://download.sourceforge.net/libpng-apng/libpng-$LIBPNG-apng.patch.gz" \
-O "https://github.com/libjpeg-turbo/libjpeg-turbo/releases/download/$LIBJPEGTURBO/libjpeg-turbo-$LIBJPEGTURBO.tar.gz" \
-O "https://storage.googleapis.com/downloads.webmproject.org/releases/webp/libwebp-$LIBWEBP.tar.gz" \
-O "https://ffmpeg.org/releases/ffmpeg-$FFMPEG.tar.xz" \
-O "https://github.com/KhronosGroup/MoltenVK/archive/refs/tags/v$MOLTENVK.tar.gz" \
-O "https://download.qt.io/archive/qt/${QT%.*}/$QT/submodules/qtbase-everywhere-src-$QT.tar.xz" \
-O "https://download.qt.io/archive/qt/${QT%.*}/$QT/submodules/qtimageformats-everywhere-src-$QT.tar.xz" \
-O "https://download.qt.io/archive/qt/${QT%.*}/$QT/submodules/qtsvg-everywhere-src-$QT.tar.xz" \
-O "https://download.qt.io/archive/qt/${QT%.*}/$QT/submodules/qttools-everywhere-src-$QT.tar.xz" \
-O "https://download.qt.io/archive/qt/${QT%.*}/$QT/submodules/qttranslations-everywhere-src-$QT.tar.xz" \
-o "QtApng-$QTAPNG.tar.gz" "https://github.com/jurplel/QtApng/archive/refs/tags/$QTAPNG.tar.gz" \
-o "shaderc-$SHADERC.tar.gz" "https://github.com/google/shaderc/archive/refs/tags/v$SHADERC.tar.gz" \
-o "shaderc-glslang-$SHADERC_GLSLANG.tar.gz" "https://github.com/KhronosGroup/glslang/archive/$SHADERC_GLSLANG.tar.gz" \
-o "shaderc-spirv-headers-$SHADERC_SPIRVHEADERS.tar.gz" "https://github.com/KhronosGroup/SPIRV-Headers/archive/$SHADERC_SPIRVHEADERS.tar.gz" \
-o "shaderc-spirv-tools-$SHADERC_SPIRVTOOLS.tar.gz" "https://github.com/KhronosGroup/SPIRV-Tools/archive/$SHADERC_SPIRVTOOLS.tar.gz" \
-o "KDDockWidgets-$KDDOCKWIDGETS.tar.gz" "https://github.com/KDAB/KDDockWidgets/archive/v$KDDOCKWIDGETS.tar.gz" \
-o "plutovg-$PLUTOVG.tar.gz" "https://github.com/sammycage/plutovg/archive/v$PLUTOVG.tar.gz" \
-o "plutosvg-$PLUTOSVG.tar.gz" "https://github.com/sammycage/plutosvg/archive/v$PLUTOSVG.tar.gz"
if ! shasum -sa 256 --check SHASUMS 2> /dev/null; then
curl -L \
-O "https://sourceforge.net/projects/freetype/files/freetype2/$FREETYPE/freetype-$FREETYPE.tar.xz" \
-O "https://github.com/harfbuzz/harfbuzz/archive/$HARFBUZZ/harfbuzz-$HARFBUZZ.tar.gz" \
-O "https://libsdl.org/release/$SDL.tar.gz" \
-O "https://github.com/facebook/zstd/releases/download/v$ZSTD/zstd-$ZSTD.tar.gz" \
-O "https://github.com/lz4/lz4/releases/download/v$LZ4/lz4-$LZ4.tar.gz" \
-O "https://downloads.sourceforge.net/project/libpng/libpng16/$LIBPNG/libpng-$LIBPNG.tar.xz" \
-O "https://download.sourceforge.net/libpng-apng/libpng-$LIBPNG-apng.patch.gz" \
-O "https://github.com/libjpeg-turbo/libjpeg-turbo/releases/download/$LIBJPEGTURBO/libjpeg-turbo-$LIBJPEGTURBO.tar.gz" \
-O "https://storage.googleapis.com/downloads.webmproject.org/releases/webp/libwebp-$LIBWEBP.tar.gz" \
-O "https://ffmpeg.org/releases/ffmpeg-$FFMPEG.tar.xz" \
-O "https://github.com/KhronosGroup/MoltenVK/archive/refs/tags/v$MOLTENVK.tar.gz" \
-O "https://download.qt.io/archive/qt/${QT%.*}/$QT/submodules/qtbase-everywhere-src-$QT.tar.xz" \
-O "https://download.qt.io/archive/qt/${QT%.*}/$QT/submodules/qtimageformats-everywhere-src-$QT.tar.xz" \
-O "https://download.qt.io/archive/qt/${QT%.*}/$QT/submodules/qtsvg-everywhere-src-$QT.tar.xz" \
-O "https://download.qt.io/archive/qt/${QT%.*}/$QT/submodules/qttools-everywhere-src-$QT.tar.xz" \
-O "https://download.qt.io/archive/qt/${QT%.*}/$QT/submodules/qttranslations-everywhere-src-$QT.tar.xz" \
-O "https://github.com/jurplel/QtApng/archive/$QTAPNG/QtApng-$QTAPNG.tar.gz" \
-O "https://github.com/google/shaderc/archive/v$SHADERC/shaderc-$SHADERC.tar.gz" \
-O "https://github.com/KhronosGroup/glslang/archive/$SHADERC_GLSLANG/shaderc-glslang-$SHADERC_GLSLANG.tar.gz" \
-O "https://github.com/KhronosGroup/SPIRV-Headers/archive/$SHADERC_SPIRVHEADERS/shaderc-spirv-headers-$SHADERC_SPIRVHEADERS.tar.gz" \
-O "https://github.com/KhronosGroup/SPIRV-Tools/archive/$SHADERC_SPIRVTOOLS/shaderc-spirv-tools-$SHADERC_SPIRVTOOLS.tar.gz" \
-O "https://github.com/KDAB/KDDockWidgets/archive/v$KDDOCKWIDGETS/KDDockWidgets-$KDDOCKWIDGETS.tar.gz" \
-O "https://github.com/sammycage/plutovg/archive/v$PLUTOVG/plutovg-$PLUTOVG.tar.gz" \
-O "https://github.com/sammycage/plutosvg/archive/v$PLUTOSVG/plutosvg-$PLUTOSVG.tar.gz" \
-O "https://github.com/biojppm/rapidyaml/releases/download/v$RAPIDYAML/rapidyaml-$RAPIDYAML-src.tgz"
fi
shasum -a 256 --check SHASUMS
shasum -a 256 --check --strict SHASUMS
echo "Installing SDL..."
rm -fr "$SDL"
tar xf "$SDL.tar.gz"
cd "$SDL"
cmake -B build "${CMAKE_COMMON[@]}" -DSDL_X11=OFF -DBUILD_SHARED_LIBS=ON
cmake -B build "${CMAKE_COMMON[@]}" -DSDL_VIDEO=OFF -DSDL_POWER=OFF -DSDL_SENSOR=OFF -DSDL_DIALOG=OFF -DSDL_TRAY=OFF -DSDL_TEST_LIBRARY=OFF -DBUILD_SHARED_LIBS=ON
make -C build "-j$NPROCS"
make -C build install
cd ..
@@ -162,7 +170,7 @@ cd ..
echo "Installing libpng..."
rm -fr "libpng-$LIBPNG"
tar xf "libpng-$LIBPNG.tar.xz"
gunzip -d -f "libpng-$LIBPNG-apng.patch.gz"
gzip -kd -f "libpng-$LIBPNG-apng.patch.gz"
cd "libpng-$LIBPNG"
patch -p1 < "../libpng-$LIBPNG-apng.patch"
cmake "${CMAKE_COMMON[@]}" -DBUILD_SHARED_LIBS=ON -DPNG_TESTS=OFF -DPNG_FRAMEWORK=OFF -B build
@@ -203,7 +211,7 @@ echo "Building HarfBuzz..."
rm -fr "harfbuzz-$HARFBUZZ"
tar xf "harfbuzz-$HARFBUZZ.tar.gz"
cd "harfbuzz-$HARFBUZZ"
cmake "${CMAKE_COMMON[@]}" -DBUILD_SHARED_LIBS=ON -DHB_BUILD_UTILS=OFF -B build
cmake "${CMAKE_COMMON[@]}" -DBUILD_SHARED_LIBS=ON -DHB_BUILD_UTILS=OFF -DHB_BUILD_GPU=OFF -B build
make -C build "-j$NPROCS"
make -C build install
cd ..
@@ -236,6 +244,8 @@ cd "qtbase-everywhere-src-$QT"
# Patch Qt to support macOS 11
patch -p1 < "$SCRIPTDIR/qt-macos11compat.patch"
# Backport fix build on Xcode 26.4 (https://codereview.qt-project.org/c/qt/qtbase/+/724619)
patch -p1 < "$SCRIPTDIR/qt110-xcode264.patch"
# since we don't have a direct reference to QtSvg, it doesn't deployed directly from the main binary
# (only indirectly from iconengines), and the libqsvg.dylib imageformat plugin does not get deployed.
@@ -365,6 +375,15 @@ make -C build "-j$NPROCS"
make -C build install
cd ..
echo "Building RapidYAML..."
rm -fr "rapidyaml-$RAPIDYAML-src"
tar xf "rapidyaml-$RAPIDYAML-src.tgz"
cd "rapidyaml-$RAPIDYAML-src"
cmake "${CMAKE_COMMON[@]}" -DBUILD_SHARED_LIBS=ON -B build
make -C build "-j$NPROCS"
make -C build install
cd ..
echo "Cleaning up..."
cd ..
rm -rf deps-build
@@ -0,0 +1,25 @@
diff --git a/src/corelib/thread/qyieldcpu.h b/src/corelib/thread/qyieldcpu.h
index ab710ea..954c49a 100644
--- a/src/corelib/thread/qyieldcpu.h
+++ b/src/corelib/thread/qyieldcpu.h
@@ -33,7 +33,9 @@
noexcept
#endif
{
-#if __has_builtin(__yield)
+#if __has_builtin(__builtin_arm_yield)
+ __builtin_arm_yield();
+#elif __has_builtin(__yield)
__yield(); // Generic
#elif defined(_YIELD_PROCESSOR) && defined(Q_CC_MSVC)
_YIELD_PROCESSOR(); // Generic; MSVC's <atomic>
@@ -47,9 +49,6 @@
_mm_pause();
#elif defined(Q_PROCESSOR_X86)
__asm__("pause"); // hopefully asm() works in this compiler
-
-#elif __has_builtin(__builtin_arm_yield)
- __builtin_arm_yield();
#elif defined(Q_PROCESSOR_ARM) && Q_PROCESSOR_ARM >= 7 && defined(Q_CC_GNU)
__asm__("yield"); // this works everywhere
@@ -2,12 +2,24 @@
setlocal enabledelayedexpansion
echo Setting environment...
if exist "%ProgramFiles%\Microsoft Visual Studio\2022\Enterprise\VC\Auxiliary\Build\vcvarsamd64_arm64.bat" (
call "%ProgramFiles%\Microsoft Visual Studio\2022\Enterprise\VC\Auxiliary\Build\vcvarsamd64_arm64.bat"
) else if exist "%ProgramFiles%\Microsoft Visual Studio\2022\Community\VC\Auxiliary\Build\vcvarsamd64_arm64.bat" (
call "%ProgramFiles%\Microsoft Visual Studio\2022\Community\VC\Auxiliary\Build\vcvarsamd64_arm64.bat"
rem Favour VS2022 over VS2026 for now.
if exist "%ProgramFiles(x86)%\Microsoft Visual Studio\Installer\vswhere.exe" (
for /f "usebackq tokens=*" %%i in (`call "%ProgramFiles(x86)%\Microsoft Visual Studio\Installer\vswhere.exe" -version "[17, 18)" -latest -property installationPath`) do set "VSINSTPATH=%%i"
if defined VSINSTPATH (
echo VSINSTPATH=!VSINSTPATH!
call "!VSINSTPATH!\VC\Auxiliary\Build\vcvarsamd64_arm64.bat" || goto error
) else (
for /f "usebackq tokens=*" %%i in (`call "%ProgramFiles(x86)%\Microsoft Visual Studio\Installer\vswhere.exe" -version "[18, 19)" -latest -property installationPath`) do set "VSINSTPATH=%%i"
if defined VSINSTPATH (
echo VSINSTPATH=!VSINSTPATH!
call "!VSINSTPATH!\VC\Auxiliary\Build\vcvarsamd64_arm64.bat" || goto error
) else (
echo Visual Studio not found.
goto error
)
)
) else (
echo Visual Studio 2022 not found.
echo Visual Studio not found.
goto error
)
@@ -42,53 +54,60 @@ echo INSTALLDIR=%INSTALLDIR%
cd "%BUILDDIR%"
set FREETYPE=2.14.1
set HARFBUZZ=12.2.0
set LIBJPEGTURBO=3.1.2
set LIBPNG=1653
set LIBPNGLONG=1.6.53
set SDL=SDL3-3.4.0
set QT=6.10.1
set QTMINOR=6.10
set QT=6.11.0
set QTMINOR=6.11
set QTAPNG=1.3.0
set FREETYPE=2.14.3
set HARFBUZZ=14.0.0
set SDL=SDL3-3.4.8
set LIBJPEGTURBO=3.1.4.1
set LIBPNG=1656
set LIBPNGLONG=1.6.56
set LZ4=1.10.0
set WEBP=1.6.0
set ZLIB=1.3.1
set ZLIBSHORT=131
set ZLIB=1.3.2
set ZLIBSHORT=132
set ZSTD=1.5.7
set KDDOCKWIDGETS=2.4.0
set PLUTOVG=1.3.2
set PLUTOSVG=0.0.7
set RAPIDYAML=0.11.1
set SHADERC=2025.4
set SHADERC_GLSLANG=7a47e2531cb334982b2a2dd8513dca0a3de4373d
set SHADERC_SPIRVHEADERS=b824a462d4256d720bebb40e78b9eb8f78bbb305
set SHADERC_SPIRVTOOLS=971a7b6e8d7740035bbff089bbbf9f42951ecfd5
set SHADERC=2026.1
set SHADERC_GLSLANG=f0bd0257c308b9a26562c1a30c4748a0219cc951
set SHADERC_SPIRVHEADERS=04f10f650d514df88b76d25e83db360142c7b174
set SHADERC_SPIRVTOOLS=fbe4f3ad913c44fe8700545f8ffe35d1382b7093
call :downloadfile "freetype-%FREETYPE%.tar.gz" https://sourceforge.net/projects/freetype/files/freetype2/%FREETYPE%/freetype-%FREETYPE%.tar.gz/download 174d9e53402e1bf9ec7277e22ec199ba3e55a6be2c0740cb18c0ee9850fc8c34 || goto error
call :downloadfile "harfbuzz-%HARFBUZZ%.zip" https://github.com/harfbuzz/harfbuzz/archive/refs/tags/%HARFBUZZ%.zip 31490c781bacd2ce56862555b11c51c964977c39f14f51b817dfaecf0be089fe || goto error
call :downloadfile "lpng%LIBPNG%.zip" https://download.sourceforge.net/libpng/lpng1653.zip 140566abc64bb2320cb35f1d154d1cb3eb7174a12234d33bfdffb446bdc0a1d2 || goto error
call :downloadfile "lpng%LIBPNG%-apng.patch.gz" https://download.sourceforge.net/libpng-apng/libpng-%LIBPNGLONG%-apng.patch.gz 452a1a290bd0cf18737fad0057dc17b7fdf10a73eda2d6d4f31ba04fda25ef2c || goto error
call :downloadfile "libjpeg-turbo-%LIBJPEGTURBO%.tar.gz" "https://github.com/libjpeg-turbo/libjpeg-turbo/releases/download/%LIBJPEGTURBO%/libjpeg-turbo-%LIBJPEGTURBO%.tar.gz" 8f0012234b464ce50890c490f18194f913a7b1f4e6a03d6644179fa0f867d0cf || goto error
call :downloadfile "libwebp-%WEBP%.tar.gz" "https://storage.googleapis.com/downloads.webmproject.org/releases/webp/libwebp-%WEBP%.tar.gz" e4ab7009bf0629fd11982d4c2aa83964cf244cffba7347ecd39019a9e38c4564 || goto error
call :downloadfile "%SDL%.zip" "https://libsdl.org/release/%SDL%.zip" 9ac2debb493e0d3e13dbd2729fb91f4bfeb00a0f4dff5e04b73cc9bac276b38d || goto error
call :downloadfile "qtbase-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qtbase-everywhere-src-%QT%.zip" c43f471a808b07fc541528410e94ce89c6745bdc1d744492e19911d35fbf7d33 || goto error
call :downloadfile "qtimageformats-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qtimageformats-everywhere-src-%QT%.zip" 2d828d8c999fdd18167937c071781c22321c643b04a106c714411c2356cdb26d || goto error
call :downloadfile "qtsvg-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qtsvg-everywhere-src-%QT%.zip" ddd74a417d2397eb085d047a9b6ba52b76e748055817f728fe691f8456035d23 || goto error
call :downloadfile "qttools-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qttools-everywhere-src-%QT%.zip" db8e49ed50912c3c064a4f9ada7791c09eccec5a8d53463a19608eaab17679f0 || goto error
call :downloadfile "qttranslations-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qttranslations-everywhere-src-%QT%.zip" 868eb651e395d48ade5932ef2c386e606e054eb5888ebe5284fbd8cb63ed935a || goto error
set AGILITYSDK=1.619.1
call :downloadfile "qtbase-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qtbase-everywhere-src-%QT%.zip" 590d5ae246c85fa14d6458a36ff75a11236acfe8987c2475090aab1770acbdf8 || goto error
call :downloadfile "qtimageformats-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qtimageformats-everywhere-src-%QT%.zip" 5dfb3c0cb84d2c935c1716b3b86358ca496fb9216676e7e28fee1357fb4a050e || goto error
call :downloadfile "qtsvg-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qtsvg-everywhere-src-%QT%.zip" c92e1b46170b8671bbd46c783939f0c2dba4986882c5ebd37aaa9eba5b224fbe || goto error
call :downloadfile "qttools-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qttools-everywhere-src-%QT%.zip" ded4420823cb7b1bc49f38c5c56dd43ec27b6577ccbc7f620790abfabcc33b62 || goto error
call :downloadfile "qttranslations-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qttranslations-everywhere-src-%QT%.zip" f9c4fd4fd73dff51e9043d2825b04361b678f63798ed798021ef47f1ff0bfccf || goto error
call :downloadfile "QtApng-%QTAPNG%.zip" "https://github.com/jurplel/QtApng/archive/refs/tags/%QTAPNG%.zip" 5176082cdd468047a7eb1ec1f106b032f57df207aa318d559b29606b00d159ac || goto error
call :downloadfile "freetype-%FREETYPE%.tar.gz" https://sourceforge.net/projects/freetype/files/freetype2/%FREETYPE%/freetype-%FREETYPE%.tar.gz/download e61b31ab26358b946e767ed7eb7f4bb2e507da1cfefeb7a8861ace7fd5c899a1 || goto error
call :downloadfile "harfbuzz-%HARFBUZZ%.zip" https://github.com/harfbuzz/harfbuzz/archive/refs/tags/%HARFBUZZ%.zip f4b86f4d107bc4f0b005c97d6cde43e548a125ee2810fa00d41844b46b6fe16a || goto error
call :downloadfile "lpng%LIBPNG%.zip" https://download.sourceforge.net/libpng/lpng1656.zip 1ccf023c5f4ee1a7b75c5624f53acede5066f79b2fb14ddffaa28369adf9baac || goto error
call :downloadfile "lpng%LIBPNG%-apng.patch.gz" https://download.sourceforge.net/libpng-apng/libpng-%LIBPNGLONG%-apng.patch.gz 9ce32d4a2763a2ac5f258726ba2f49e9011327c1ee8c30862a32d0f30889fbe8 || goto error
call :downloadfile "libjpeg-turbo-%LIBJPEGTURBO%.tar.gz" "https://github.com/libjpeg-turbo/libjpeg-turbo/releases/download/%LIBJPEGTURBO%/libjpeg-turbo-%LIBJPEGTURBO%.tar.gz" ecae8008e2cc9ade2f2c1bb9d5e6d4fb73e7c433866a056bd82980741571a022 || goto error
call :downloadfile "libwebp-%WEBP%.tar.gz" "https://storage.googleapis.com/downloads.webmproject.org/releases/webp/libwebp-%WEBP%.tar.gz" e4ab7009bf0629fd11982d4c2aa83964cf244cffba7347ecd39019a9e38c4564 || goto error
call :downloadfile "%SDL%.zip" "https://libsdl.org/release/%SDL%.zip" 506206e02f90c1f37e048eacaf9e8a3a7dc682fd27783eb0ff15a7d2dcc9c2af || goto error
call :downloadfile "lz4-%LZ4%.zip" "https://github.com/lz4/lz4/archive/refs/tags/v%LZ4%.zip" 3224b4c80f351f194984526ef396f6079bd6332dd9825c72ac0d7a37b3cdc565 || goto error
call :downloadfile "zlib%ZLIBSHORT%.zip" "https://github.com/madler/zlib/releases/download/v%ZLIB%/zlib%ZLIBSHORT%.zip" 72af66d44fcc14c22013b46b814d5d2514673dda3d115e64b690c1ad636e7b17 || goto error
call :downloadfile "zlib%ZLIBSHORT%.zip" "https://github.com/madler/zlib/releases/download/v%ZLIB%/zlib%ZLIBSHORT%.zip" e8bf55f3017aa181690990cb58a994e77885da140609fc8f94abe9b65d2cae28 || goto error
call :downloadfile "zstd-%ZSTD%.zip" "https://github.com/facebook/zstd/archive/refs/tags/v%ZSTD%.zip" 7897bc5d620580d9b7cd3539c44b59d78f3657d33663fe97a145e07b4ebd69a4 || goto error
call :downloadfile "KDDockWidgets-%KDDOCKWIDGETS%.zip" "https://github.com/KDAB/KDDockWidgets/archive/v%KDDOCKWIDGETS%.zip" 47ddb48197872055f0adf8e90a7235f8a3b795ca1ee3a28ac2c504c673ae3806 || goto error
call :downloadfile "plutovg-%PLUTOVG%.zip" "https://github.com/sammycage/plutovg/archive/v%PLUTOVG%.zip" 4fe4e48f28aa80171b2166d45c0976ab0f21eecedb52cd4c3ef73b5afb48fac9 || goto error
call :downloadfile "plutosvg-%PLUTOSVG%.zip" "https://github.com/sammycage/plutosvg/archive/v%PLUTOSVG%.zip" 82dee2c57ad712bdd6d6d81d3e76249d89caa4b5a4214353660fd5adff12201a || goto error
call :downloadfile "agility-sdk-%AGILITYSDK%.nupkg" "https://www.nuget.org/api/v2/package/Microsoft.Direct3D.D3D12/%AGILITYSDK%" 9073a264301e93183844026239c9081717d52d13fb71aae68a0555c576b8de44 || goto error
call :downloadfile "rapidyaml-%RAPIDYAML%-src.zip" "https://github.com/biojppm/rapidyaml/releases/download/v%RAPIDYAML%/rapidyaml-%RAPIDYAML%-src.zip" 30054b74abdf0ba35bf2cb435b6e49fcb6d62a8e78a240a018c36aa60dba765f || goto error
call :downloadfile "shaderc-%SHADERC%.zip" "https://github.com/google/shaderc/archive/refs/tags/v%SHADERC%.zip" fab72d1a38eacea52710d18edb95dfd75db894ad869675d07a1eb26827da9b15 || goto error
call :downloadfile "shaderc-glslang-%SHADERC_GLSLANG%.zip" "https://github.com/KhronosGroup/glslang/archive/%SHADERC_GLSLANG%.zip" 4a118247386ffba9160113f146f2189ba5abe3995db357114d7112ede6bd3cd1 || goto error
call :downloadfile "shaderc-spirv-headers-%SHADERC_SPIRVHEADERS%.zip" "https://github.com/KhronosGroup/SPIRV-Headers/archive/%SHADERC_SPIRVHEADERS%.zip" 9a38cb3b14484f5038d78cd5df89404f2f5b389a6ad91f9f1df4ae71bb9490dc || goto error
call :downloadfile "shaderc-spirv-tools-%SHADERC_SPIRVTOOLS%.zip" "https://github.com/KhronosGroup/SPIRV-Tools/archive/%SHADERC_SPIRVTOOLS%.zip" a26383c836a84fab5b03aed5d98e8e27d6c0a9cdbc3b0f462ccfe0a11a3d91ea || goto error
call :downloadfile "shaderc-%SHADERC%.zip" "https://github.com/google/shaderc/archive/refs/tags/v%SHADERC%.zip" 3ac59c8216d367ab7858684d39c8faf872a64150aeb139335f4e083c5f79dde0 || goto error
call :downloadfile "shaderc-glslang-%SHADERC_GLSLANG%.zip" "https://github.com/KhronosGroup/glslang/archive/%SHADERC_GLSLANG%.zip" 42a30acca4a35955370ed8ff6e54b823b4d4a5a86571baec1203d3fce87da447 || goto error
call :downloadfile "shaderc-spirv-headers-%SHADERC_SPIRVHEADERS%.zip" "https://github.com/KhronosGroup/SPIRV-Headers/archive/%SHADERC_SPIRVHEADERS%.zip" 00ecd73dcaaa956cf2221ce899ce096e9535ba20695483c5277adede462d1bde || goto error
call :downloadfile "shaderc-spirv-tools-%SHADERC_SPIRVTOOLS%.zip" "https://github.com/KhronosGroup/SPIRV-Tools/archive/%SHADERC_SPIRVTOOLS%.zip" 65b23ace0ff0c64daf51f7741ebb6448899fa4aceefc72403e56f5b95607ca8e || goto error
if %DEBUG%==1 (
echo Building debug and release libraries...
@@ -152,7 +171,7 @@ echo Building HarfBuzz...
rmdir /S /Q "harfbuzz-%HARFBUZZ%"
%SEVENZIP% x "-x^!harfbuzz-%HARFBUZZ%\README" "harfbuzz-%HARFBUZZ%.zip" || goto error
cd "harfbuzz-%HARFBUZZ%" || goto error
cmake %ARM64TOOLCHAIN% -DCMAKE_BUILD_TYPE=Release -DCMAKE_PREFIX_PATH="%INSTALLDIR%" -DCMAKE_INSTALL_PREFIX="%INSTALLDIR%" -DBUILD_SHARED_LIBS=ON -DHB_BUILD_UTILS=OFF -B build -G Ninja || goto error
cmake %ARM64TOOLCHAIN% -DCMAKE_BUILD_TYPE=Release -DCMAKE_PREFIX_PATH="%INSTALLDIR%" -DCMAKE_INSTALL_PREFIX="%INSTALLDIR%" -DBUILD_SHARED_LIBS=ON -DHB_BUILD_UTILS=OFF -DHB_BUILD_GPU=OFF -B build -G Ninja || goto error
cmake --build build --parallel || goto error
ninja -C build install || goto error
cd .. || goto error
@@ -188,7 +207,7 @@ echo Building SDL...
rmdir /S /Q "%SDL%"
%SEVENZIP% x "%SDL%.zip" || goto error
cd "%SDL%" || goto error
cmake -B build %ARM64TOOLCHAIN% -DCMAKE_BUILD_TYPE=Release %FORCEPDB% -DCMAKE_INSTALL_PREFIX="%INSTALLDIR%" -DBUILD_SHARED_LIBS=ON -DSDL_SHARED=ON -DSDL_STATIC=OFF -G Ninja || goto error
cmake -B build %ARM64TOOLCHAIN% -DCMAKE_BUILD_TYPE=Release %FORCEPDB% -DCMAKE_INSTALL_PREFIX="%INSTALLDIR%" -DBUILD_SHARED_LIBS=ON -DSDL_SHARED=ON -DSDL_STATIC=OFF -DSDL_VIDEO=OFF -DSDL_POWER=OFF -DSDL_SENSOR=OFF -DSDL_DIALOG=OFF -DSDL_TRAY=OFF -DSDL_TEST_LIBRARY=OFF -G Ninja || goto error
cmake --build build --parallel || goto error
ninja -C build install || goto error
copy build\SDL3.pdb "%INSTALLDIR%\bin" || goto error
@@ -204,7 +223,7 @@ echo Building Qt base...
rmdir /S /Q "qtbase-everywhere-src-%QT%"
%SEVENZIP% x "qtbase-everywhere-src-%QT%.zip" || goto error
cd "qtbase-everywhere-src-%QT%" || goto error
cmake -B build %ARM64TOOLCHAIN% -DFEATURE_sql=OFF -DCMAKE_INSTALL_PREFIX="%INSTALLDIR%" -DQT_HOST_PATH="%X64INSTALLDIR%" %FORCEPDB% -DINPUT_gui=yes -DINPUT_widgets=yes -DINPUT_ssl=yes -DINPUT_openssl=no -DINPUT_schannel=yes -DFEATURE_system_png=ON -DFEATURE_system_jpeg=ON -DFEATURE_system_zlib=ON -DFEATURE_system_freetype=ON -DFEATURE_system_harfbuzz=ON %QTBUILDSPEC% || goto error
cmake -B build %ARM64TOOLCHAIN% -DFEATURE_sql=OFF -DCMAKE_INSTALL_PREFIX="%INSTALLDIR%" -DQT_HOST_PATH="%X64INSTALLDIR%" %FORCEPDB% -DINPUT_gui=yes -DINPUT_widgets=yes -DINPUT_ssl=yes -DINPUT_openssl=no -DINPUT_schannel=yes -DFEATURE_system_png=ON -DFEATURE_system_jpeg=ON -DFEATURE_system_zlib=ON -DFEATURE_system_freetype=ON -DFEATURE_system_harfbuzz=ON -DQT_FEATURE_windows_ioring=OFF %QTBUILDSPEC% || goto error
cmake --build build --parallel || goto error
ninja -C build install || goto error
cd .. || goto error
@@ -305,6 +324,29 @@ cmake --build build --parallel || goto error
ninja -C build install || goto error
cd .. || goto error
echo "Building RapidYAML..."
rmdir /S /Q "rapidyaml-%RAPIDYAML%-src"
%SEVENZIP% x "rapidyaml-%RAPIDYAML%-src.zip" || goto error
cd "rapidyaml-%RAPIDYAML%-src" || goto error
cmake %ARM64TOOLCHAIN% -DCMAKE_BUILD_TYPE=Release -DCMAKE_PREFIX_PATH="%INSTALLDIR%" -DCMAKE_INSTALL_PREFIX="%INSTALLDIR%" -DBUILD_SHARED_LIBS=ON -B build -G Ninja || goto error
cmake --build build --parallel || goto error
ninja -C build install || goto error
cd .. || goto error
echo Unpacking Agility SDK
rmdir /S /Q "agility-sdk-%AGILITYSDK%"
%SEVENZIP% x -o"agility-sdk-%AGILITYSDK%" "agility-sdk-%AGILITYSDK%.nupkg" || goto error
cd "agility-sdk-%AGILITYSDK%" || goto error
if not exist "%INSTALLDIR%\bin\D3D12" (
mkdir "%INSTALLDIR%\bin\D3D12" || goto error
)
rem the pdbs aren't in the list of distributable files, so only copy the dlls.
copy "build\native\bin\arm64\D3D12Core.dll" "%INSTALLDIR%\bin\D3D12\D3D12Core.dll" || goto error
if %DEBUG%==1 (
copy "build\native\bin\arm64\d3d12SDKLayers.dll" "%INSTALLDIR%\bin\D3D12\d3d12SDKLayers.dll" || goto error
)
cd .. || goto error
echo Building shaderc...
rmdir /S /Q "shaderc-%SHADERC%"
%SEVENZIP% x "shaderc-%SHADERC%.zip" || goto error
@@ -2,17 +2,32 @@
setlocal enabledelayedexpansion
echo Setting environment...
if exist "%ProgramFiles%\Microsoft Visual Studio\2022\Enterprise\VC\Auxiliary\Build\vcvars64.bat" (
call "%ProgramFiles%\Microsoft Visual Studio\2022\Enterprise\VC\Auxiliary\Build\vcvars64.bat"
) else if exist "%ProgramFiles%\Microsoft Visual Studio\2022\Community\VC\Auxiliary\Build\vcvars64.bat" (
call "%ProgramFiles%\Microsoft Visual Studio\2022\Community\VC\Auxiliary\Build\vcvars64.bat"
rem Favour VS2022 over VS2026 for now.
if exist "%ProgramFiles(x86)%\Microsoft Visual Studio\Installer\vswhere.exe" (
for /f "usebackq tokens=*" %%i in (`call "%ProgramFiles(x86)%\Microsoft Visual Studio\Installer\vswhere.exe" -version "[17, 18)" -latest -property installationPath`) do set "VSINSTPATH=%%i"
if defined VSINSTPATH (
echo VSINSTPATH=!VSINSTPATH!
call "!VSINSTPATH!\VC\Auxiliary\Build\vcvars64.bat" || goto error
) else (
for /f "usebackq tokens=*" %%i in (`call "%ProgramFiles(x86)%\Microsoft Visual Studio\Installer\vswhere.exe" -version "[18, 19)" -latest -property installationPath`) do set "VSINSTPATH=%%i"
if defined VSINSTPATH (
echo VSINSTPATH=!VSINSTPATH!
call "!VSINSTPATH!\VC\Auxiliary\Build\vcvars64.bat" || goto error
) else (
echo Visual Studio not found.
goto error
)
)
) else (
echo Visual Studio 2022 not found.
echo Visual Studio not found.
goto error
)
set SEVENZIP="C:\Program Files\7-Zip\7z.exe"
set PATCH="C:\Program Files\Git\usr\bin\patch.exe"
set BASH="C:\Program Files\Git\usr\bin\bash.exe"
set "UNIX_TOOLS=C:\Program Files\Git\usr\bin\"
if defined DEBUG (
echo DEBUG=%DEBUG%
@@ -20,6 +35,12 @@ if defined DEBUG (
set DEBUG=1
)
if defined BUILD_FFMPEG (
echo BUILD_FFMPEG=%BUILD_FFMPEG%
) else (
set BUILD_FFMPEG=0
)
pushd %~dp0
set "SCRIPTDIR=%CD%"
cd ..\..\..\..
@@ -40,53 +61,80 @@ set "PATH=%PATH%;%INSTALLDIR%\bin"
cd "%BUILDDIR%"
set FREETYPE=2.14.1
set HARFBUZZ=12.2.0
set LIBJPEGTURBO=3.1.2
set LIBPNG=1653
set LIBPNGLONG=1.6.53
set SDL=SDL3-3.4.0
set QT=6.10.1
set QTMINOR=6.10
set QT=6.11.0
set QTMINOR=6.11
set QTAPNG=1.3.0
set FFMPEG=8.1
set MESON=1.10.2
set PKGCONF=2.5.1
set AMF=1.5.0
set LIBVPL=2.16.0
set NVENC=13.0.19.0
set LIBOPUS=1.6.1
set LIBSVTAV1=4.0.1
set LIBX264=b35605ace3ddf7c1a5d67a2eb553f034aef41d55
set FREETYPE=2.14.3
set HARFBUZZ=14.0.0
set SDL=SDL3-3.4.8
set LIBJPEGTURBO=3.1.4.1
set LIBPNG=1656
set LIBPNGLONG=1.6.56
set LZ4=1.10.0
set WEBP=1.6.0
set ZLIB=1.3.1
set ZLIBSHORT=131
set ZLIB=1.3.2
set ZLIBSHORT=132
set ZSTD=1.5.7
set KDDOCKWIDGETS=2.4.0
set PLUTOVG=1.3.2
set PLUTOSVG=0.0.7
set RAPIDYAML=0.11.1
set SHADERC=2025.4
set SHADERC_GLSLANG=7a47e2531cb334982b2a2dd8513dca0a3de4373d
set SHADERC_SPIRVHEADERS=b824a462d4256d720bebb40e78b9eb8f78bbb305
set SHADERC_SPIRVTOOLS=971a7b6e8d7740035bbff089bbbf9f42951ecfd5
set SHADERC=2026.1
set SHADERC_GLSLANG=f0bd0257c308b9a26562c1a30c4748a0219cc951
set SHADERC_SPIRVHEADERS=04f10f650d514df88b76d25e83db360142c7b174
set SHADERC_SPIRVTOOLS=fbe4f3ad913c44fe8700545f8ffe35d1382b7093
call :downloadfile "freetype-%FREETYPE%.tar.gz" https://sourceforge.net/projects/freetype/files/freetype2/%FREETYPE%/freetype-%FREETYPE%.tar.gz/download 174d9e53402e1bf9ec7277e22ec199ba3e55a6be2c0740cb18c0ee9850fc8c34 || goto error
call :downloadfile "harfbuzz-%HARFBUZZ%.zip" https://github.com/harfbuzz/harfbuzz/archive/refs/tags/%HARFBUZZ%.zip 31490c781bacd2ce56862555b11c51c964977c39f14f51b817dfaecf0be089fe || goto error
call :downloadfile "lpng%LIBPNG%.zip" https://download.sourceforge.net/libpng/lpng1653.zip 140566abc64bb2320cb35f1d154d1cb3eb7174a12234d33bfdffb446bdc0a1d2 || goto error
call :downloadfile "lpng%LIBPNG%-apng.patch.gz" https://download.sourceforge.net/libpng-apng/libpng-%LIBPNGLONG%-apng.patch.gz 452a1a290bd0cf18737fad0057dc17b7fdf10a73eda2d6d4f31ba04fda25ef2c || goto error
call :downloadfile "libjpeg-turbo-%LIBJPEGTURBO%.tar.gz" "https://github.com/libjpeg-turbo/libjpeg-turbo/releases/download/%LIBJPEGTURBO%/libjpeg-turbo-%LIBJPEGTURBO%.tar.gz" 8f0012234b464ce50890c490f18194f913a7b1f4e6a03d6644179fa0f867d0cf || goto error
call :downloadfile "libwebp-%WEBP%.tar.gz" "https://storage.googleapis.com/downloads.webmproject.org/releases/webp/libwebp-%WEBP%.tar.gz" e4ab7009bf0629fd11982d4c2aa83964cf244cffba7347ecd39019a9e38c4564 || goto error
call :downloadfile "%SDL%.zip" "https://libsdl.org/release/%SDL%.zip" 9ac2debb493e0d3e13dbd2729fb91f4bfeb00a0f4dff5e04b73cc9bac276b38d || goto error
call :downloadfile "qtbase-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qtbase-everywhere-src-%QT%.zip" c43f471a808b07fc541528410e94ce89c6745bdc1d744492e19911d35fbf7d33 || goto error
call :downloadfile "qtimageformats-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qtimageformats-everywhere-src-%QT%.zip" 2d828d8c999fdd18167937c071781c22321c643b04a106c714411c2356cdb26d || goto error
call :downloadfile "qtsvg-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qtsvg-everywhere-src-%QT%.zip" ddd74a417d2397eb085d047a9b6ba52b76e748055817f728fe691f8456035d23 || goto error
call :downloadfile "qttools-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qttools-everywhere-src-%QT%.zip" db8e49ed50912c3c064a4f9ada7791c09eccec5a8d53463a19608eaab17679f0 || goto error
call :downloadfile "qttranslations-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qttranslations-everywhere-src-%QT%.zip" 868eb651e395d48ade5932ef2c386e606e054eb5888ebe5284fbd8cb63ed935a || goto error
set AGILITYSDK=1.619.1
call :downloadfile "qtbase-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qtbase-everywhere-src-%QT%.zip" 590d5ae246c85fa14d6458a36ff75a11236acfe8987c2475090aab1770acbdf8 || goto error
call :downloadfile "qtimageformats-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qtimageformats-everywhere-src-%QT%.zip" 5dfb3c0cb84d2c935c1716b3b86358ca496fb9216676e7e28fee1357fb4a050e || goto error
call :downloadfile "qtsvg-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qtsvg-everywhere-src-%QT%.zip" c92e1b46170b8671bbd46c783939f0c2dba4986882c5ebd37aaa9eba5b224fbe || goto error
call :downloadfile "qttools-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qttools-everywhere-src-%QT%.zip" ded4420823cb7b1bc49f38c5c56dd43ec27b6577ccbc7f620790abfabcc33b62 || goto error
call :downloadfile "qttranslations-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qttranslations-everywhere-src-%QT%.zip" f9c4fd4fd73dff51e9043d2825b04361b678f63798ed798021ef47f1ff0bfccf || goto error
call :downloadfile "QtApng-%QTAPNG%.zip" "https://github.com/jurplel/QtApng/archive/refs/tags/%QTAPNG%.zip" 5176082cdd468047a7eb1ec1f106b032f57df207aa318d559b29606b00d159ac || goto error
call :downloadfile "ffmpeg-%FFMPEG%.tar.xz" "https://ffmpeg.org/releases/ffmpeg-%FFMPEG%.tar.xz" b072aed6871998cce9b36e7774033105ca29e33632be5b6347f3206898e0756a || goto error
call :downloadfile "meson-%MESON%.tar.gz" "https://github.com/mesonbuild/meson/releases/download/%MESON%/meson-%MESON%.tar.gz" 7890287d911dd4ee1ebd0efb61ed0321bfcd87c725df923a837cf90c6508f96b || goto error
call :downloadfile "pkgconf-pkgconf-%PKGCONF%.zip" "https://github.com/pkgconf/pkgconf/archive/refs/tags/pkgconf-%PKGCONF%.zip" c5b5f88a2ca2324dc5d857e35bb145e24290e326357ea94a86d47b8d7fa15477 || goto error
call :downloadfile "amf-headers-v%AMF%.tar.gz" "https://github.com/GPUOpen-LibrariesAndSDKs/AMF/releases/download/v%AMF%/AMF-headers-v%AMF%.tar.gz" d569647fa26f289affe81a206259fa92f819d06db1e80cc334559953e82a3f01 || goto error
call :downloadfile "libvpl-%LIBVPL%.zip" "https://github.com/intel/libvpl/archive/v%LIBVPL%.zip" 0b2ee8da8b9ef07ed4b52bf9ddee05008ec999b7c3c41944d7a9f804631c398e || goto error
call :downloadfile "nv-codec-headers-%NVENC%.tar.gz" "https://github.com/FFmpeg/nv-codec-headers/releases/download/n%NVENC%/nv-codec-headers-%NVENC%.tar.gz" 13da39edb3a40ed9713ae390ca89faa2f1202c9dda869ef306a8d4383e242bee || goto error
call :downloadfile "opus-%LIBOPUS%.tar.gz" "https://downloads.xiph.org/releases/opus/opus-%LIBOPUS%.tar.gz" 6ffcb593207be92584df15b32466ed64bbec99109f007c82205f0194572411a1 || goto error
call :downloadfile "SVT-AV1-v%LIBSVTAV1%.zip" "https://gitlab.com/AOMediaCodec/SVT-AV1/-/archive/v%LIBSVTAV1%/SVT-AV1-v%LIBSVTAV1%.zip" bfafad9af17f87fff75e44ca9b2c10cdd83c576047c3e96229285a8a64c81afc || goto error
call :downloadfile "x264-%LIBX264%.zip" "https://code.videolan.org/videolan/x264/-/archive/%LIBX264%.zip" d95d059eff81cc565165cd058b66e208f0cc9874106a8fe94a811a66cf8a85a2 || goto error
call :downloadfile "freetype-%FREETYPE%.tar.gz" https://sourceforge.net/projects/freetype/files/freetype2/%FREETYPE%/freetype-%FREETYPE%.tar.gz/download e61b31ab26358b946e767ed7eb7f4bb2e507da1cfefeb7a8861ace7fd5c899a1 || goto error
call :downloadfile "harfbuzz-%HARFBUZZ%.zip" https://github.com/harfbuzz/harfbuzz/archive/refs/tags/%HARFBUZZ%.zip f4b86f4d107bc4f0b005c97d6cde43e548a125ee2810fa00d41844b46b6fe16a || goto error
call :downloadfile "lpng%LIBPNG%.zip" https://download.sourceforge.net/libpng/lpng1656.zip 1ccf023c5f4ee1a7b75c5624f53acede5066f79b2fb14ddffaa28369adf9baac || goto error
call :downloadfile "lpng%LIBPNG%-apng.patch.gz" https://download.sourceforge.net/libpng-apng/libpng-%LIBPNGLONG%-apng.patch.gz 9ce32d4a2763a2ac5f258726ba2f49e9011327c1ee8c30862a32d0f30889fbe8 || goto error
call :downloadfile "libjpeg-turbo-%LIBJPEGTURBO%.tar.gz" "https://github.com/libjpeg-turbo/libjpeg-turbo/releases/download/%LIBJPEGTURBO%/libjpeg-turbo-%LIBJPEGTURBO%.tar.gz" ecae8008e2cc9ade2f2c1bb9d5e6d4fb73e7c433866a056bd82980741571a022 || goto error
call :downloadfile "libwebp-%WEBP%.tar.gz" "https://storage.googleapis.com/downloads.webmproject.org/releases/webp/libwebp-%WEBP%.tar.gz" e4ab7009bf0629fd11982d4c2aa83964cf244cffba7347ecd39019a9e38c4564 || goto error
call :downloadfile "%SDL%.zip" "https://libsdl.org/release/%SDL%.zip" 506206e02f90c1f37e048eacaf9e8a3a7dc682fd27783eb0ff15a7d2dcc9c2af || goto error
call :downloadfile "lz4-%LZ4%.zip" "https://github.com/lz4/lz4/archive/refs/tags/v%LZ4%.zip" 3224b4c80f351f194984526ef396f6079bd6332dd9825c72ac0d7a37b3cdc565 || goto error
call :downloadfile "zlib%ZLIBSHORT%.zip" "https://github.com/madler/zlib/releases/download/v%ZLIB%/zlib%ZLIBSHORT%.zip" 72af66d44fcc14c22013b46b814d5d2514673dda3d115e64b690c1ad636e7b17 || goto error
call :downloadfile "zlib%ZLIBSHORT%.zip" "https://github.com/madler/zlib/releases/download/v%ZLIB%/zlib%ZLIBSHORT%.zip" e8bf55f3017aa181690990cb58a994e77885da140609fc8f94abe9b65d2cae28 || goto error
call :downloadfile "zstd-%ZSTD%.zip" "https://github.com/facebook/zstd/archive/refs/tags/v%ZSTD%.zip" 7897bc5d620580d9b7cd3539c44b59d78f3657d33663fe97a145e07b4ebd69a4 || goto error
call :downloadfile "KDDockWidgets-%KDDOCKWIDGETS%.zip" "https://github.com/KDAB/KDDockWidgets/archive/v%KDDOCKWIDGETS%.zip" 47ddb48197872055f0adf8e90a7235f8a3b795ca1ee3a28ac2c504c673ae3806 || goto error
call :downloadfile "plutovg-%PLUTOVG%.zip" "https://github.com/sammycage/plutovg/archive/v%PLUTOVG%.zip" 4fe4e48f28aa80171b2166d45c0976ab0f21eecedb52cd4c3ef73b5afb48fac9 || goto error
call :downloadfile "plutosvg-%PLUTOSVG%.zip" "https://github.com/sammycage/plutosvg/archive/v%PLUTOSVG%.zip" 82dee2c57ad712bdd6d6d81d3e76249d89caa4b5a4214353660fd5adff12201a || goto error
call :downloadfile "agility-sdk-%AGILITYSDK%.nupkg" "https://www.nuget.org/api/v2/package/Microsoft.Direct3D.D3D12/%AGILITYSDK%" 9073a264301e93183844026239c9081717d52d13fb71aae68a0555c576b8de44 || goto error
call :downloadfile "rapidyaml-%RAPIDYAML%-src.zip" "https://github.com/biojppm/rapidyaml/releases/download/v%RAPIDYAML%/rapidyaml-%RAPIDYAML%-src.zip" 30054b74abdf0ba35bf2cb435b6e49fcb6d62a8e78a240a018c36aa60dba765f || goto error
call :downloadfile "shaderc-%SHADERC%.zip" "https://github.com/google/shaderc/archive/refs/tags/v%SHADERC%.zip" fab72d1a38eacea52710d18edb95dfd75db894ad869675d07a1eb26827da9b15 || goto error
call :downloadfile "shaderc-glslang-%SHADERC_GLSLANG%.zip" "https://github.com/KhronosGroup/glslang/archive/%SHADERC_GLSLANG%.zip" 4a118247386ffba9160113f146f2189ba5abe3995db357114d7112ede6bd3cd1 || goto error
call :downloadfile "shaderc-spirv-headers-%SHADERC_SPIRVHEADERS%.zip" "https://github.com/KhronosGroup/SPIRV-Headers/archive/%SHADERC_SPIRVHEADERS%.zip" 9a38cb3b14484f5038d78cd5df89404f2f5b389a6ad91f9f1df4ae71bb9490dc || goto error
call :downloadfile "shaderc-spirv-tools-%SHADERC_SPIRVTOOLS%.zip" "https://github.com/KhronosGroup/SPIRV-Tools/archive/%SHADERC_SPIRVTOOLS%.zip" a26383c836a84fab5b03aed5d98e8e27d6c0a9cdbc3b0f462ccfe0a11a3d91ea || goto error
call :downloadfile "shaderc-%SHADERC%.zip" "https://github.com/google/shaderc/archive/refs/tags/v%SHADERC%.zip" 3ac59c8216d367ab7858684d39c8faf872a64150aeb139335f4e083c5f79dde0 || goto error
call :downloadfile "shaderc-glslang-%SHADERC_GLSLANG%.zip" "https://github.com/KhronosGroup/glslang/archive/%SHADERC_GLSLANG%.zip" 42a30acca4a35955370ed8ff6e54b823b4d4a5a86571baec1203d3fce87da447 || goto error
call :downloadfile "shaderc-spirv-headers-%SHADERC_SPIRVHEADERS%.zip" "https://github.com/KhronosGroup/SPIRV-Headers/archive/%SHADERC_SPIRVHEADERS%.zip" 00ecd73dcaaa956cf2221ce899ce096e9535ba20695483c5277adede462d1bde || goto error
call :downloadfile "shaderc-spirv-tools-%SHADERC_SPIRVTOOLS%.zip" "https://github.com/KhronosGroup/SPIRV-Tools/archive/%SHADERC_SPIRVTOOLS%.zip" 65b23ace0ff0c64daf51f7741ebb6448899fa4aceefc72403e56f5b95607ca8e || goto error
if %DEBUG%==1 (
echo Building debug and release libraries...
@@ -96,6 +144,139 @@ if %DEBUG%==1 (
set FORCEPDB=-DCMAKE_SHARED_LINKER_FLAGS_RELEASE="/DEBUG" -DCMAKE_MODULE_LINKER_FLAGS_RELEASE="/DEBUG" -DCMAKE_SHARED_LINKER_FLAGS_MINSIZEREL="/DEBUG" -DCMAKE_MODULE_LINKER_FLAGS_MINSIZEREL="/DEBUG"
if %BUILD_FFMPEG%==1 (
if not "%INSTALLDIR%"=="%INSTALLDIR: =%" (
echo FFmpeg does not support building in paths with spaces.
goto error
)
where nasm /q
set FOUND_NASM=0
if !ERRORLEVEL!==0 (
set FOUND_NASM=1
)
echo "Installing AMF headers"
rmdir /S /Q "amf-headers-v%AMF%"
tar -xf "amf-headers-v%AMF%.tar.gz" || goto error
xcopy "%BUILDDIR%\amf-headers-v%AMF%\AMF" "%INSTALLDIR%\include\AMF\" /y /s || goto error
echo.
echo "Installing libvpl"
rmdir /S /Q "libvpl-%LIBVPL%"
%SEVENZIP% x "libvpl-%LIBVPL%.zip" || goto error
cd "libvpl-%LIBVPL%" || goto error
cmake -DCMAKE_BUILD_TYPE=MinSizeRel -DCMAKE_PREFIX_PATH="%INSTALLDIR%" -DCMAKE_INSTALL_PREFIX="%INSTALLDIR%" -DBUILD_SHARED_LIBS=OFF -DINSTALL_EXAMPLES=OFF -DINSTALL_LIB=OFF -DCMAKE_INTERPROCEDURAL_OPTIMIZATION=ON -B build -G Ninja || goto error
cmake --build build --parallel || goto error
ninja -C build install || goto error
cd .. || goto error
echo "Installing libopus"
rmdir /S /Q "opus-%LIBOPUS%"
tar -xf "opus-%LIBOPUS%.tar.gz" || goto error
cd "opus-%LIBOPUS%" || goto error
cmake -DCMAKE_BUILD_TYPE=MinSizeRel -DCMAKE_PREFIX_PATH="%INSTALLDIR%" -DCMAKE_INSTALL_PREFIX="%INSTALLDIR%" -DBUILD_SHARED_LIBS=OFF -DCMAKE_INTERPROCEDURAL_OPTIMIZATION=ON -B build -G Ninja || goto error
cmake --build build --parallel || goto error
ninja -C build install || goto error
cd .. || goto error
echo "Installing libsvtav1"
rmdir /S /Q "SVT-AV1-v%LIBSVTAV1%"
tar -xf "SVT-AV1-v%LIBSVTAV1%.zip" || goto error
cd "SVT-AV1-v%LIBSVTAV1%" || goto error
if !FOUND_NASM!==0 (
set LIBSTVAV1_NASM=-DCOMPILE_C_ONLY=ON
)
cmake -DCMAKE_BUILD_TYPE=MinSizeRel -DCMAKE_PREFIX_PATH="%INSTALLDIR%" -DCMAKE_INSTALL_PREFIX="%INSTALLDIR%" -DBUILD_SHARED_LIBS=OFF -DBUILD_TESTING=OFF -DBUILD_APPS=OFF -DSVT_AV1_LTO=ON !LIBSTVAV1_NASM! -B build -G Ninja || goto error
cmake --build build --parallel || goto error
ninja -C build install || goto error
cd .. || goto error
echo "Extracting meson"
rmdir /S /Q "meson-%MESON%"
tar xf "meson-%MESON%.tar.gz" || goto error
set MASON_PY=python "%BUILDDIR%\meson-%MESON%\meson.py"
!MASON_PY! -v || goto error
echo.
rem Alternatively we could grab pkg-config-lite from chocolatey or WinGet.
echo "Installing pkgconf"
rmdir /S /Q "pkgconf-pkgconf-%PKGCONF%"
%SEVENZIP% x "pkgconf-pkgconf-%PKGCONF%.zip" || goto error
cd "pkgconf-pkgconf-%PKGCONF%" || goto error
!MASON_PY! setup --buildtype=release --prefix="%INSTALLDIR%" -Dtests=disabled build --backend=ninja || goto error
!MASON_PY! compile -C build || goto error
ninja -C build install || goto error
set PKG_CONFIG_ALLOW_SYSTEM_CFLAGS=1
set PKG_CONFIG_ALLOW_SYSTEM_LIBS=1
Set "PKG_CONFIG_PATH=%INSTALLDIR%\lib\pkgconfig"
cd .. || goto error
set "OLD_PATH=%PATH%"
set "PATH=%PATH%;%UNIX_TOOLS%"
echo "Installing nvenc headers..."
rmdir /S /Q "nv-codec-headers-%NVENC%"
tar xf "nv-codec-headers-%NVENC%.tar.gz" || goto error
make -C "nv-codec-headers-%NVENC%" PREFIX="%INSTALLDIR%" install || goto error
echo.
set CC=cl
set CXX=cl
echo "Installing libx264"
rmdir /S /Q "x264-%LIBX264%"
%SEVENZIP% x "x264-%LIBX264%.zip" || goto error
cd "x264-%LIBX264%" || goto error
if !FOUND_NASM!==0 (
set LIBX264_NASM=--disable-asm
)
%BASH% configure --prefix="%INSTALLDIR%" --disable-cli --enable-static --extra-cflags="-MD -w -Os -GL" !LIBX264_NASM! || goto error
make -j%NUMBER_OF_PROCESSORS% || goto error
make install || goto error
cd .. || goto error
echo.
echo "Installing FFmpeg..."
rmdir /S /Q "ffmpeg-%FFMPEG%"
tar xf "ffmpeg-%FFMPEG%.tar.xz" || goto error
cd "ffmpeg-%FFMPEG%"
%PATCH% -p1 < "%SCRIPTDIR%\ffmpeg-configure-escape.patch" || goto error
if not !FOUND_NASM!==1 (
rem MSVC LTO gives linker errors when building without nasm.
rem The following patches fixes that issue.
%PATCH% -p1 < "%SCRIPTDIR%\ffmpeg-no-nasm-fix-avc-air.patch" || goto error
%PATCH% -p1 < "%SCRIPTDIR%\ffmpeg-no-nasm-fix-swc-air.patch" || goto error
set FFMPEG_NASM=--disable-x86asm
)
rem FFmpeg's build seems to choke when extra-cflags contain `\`, so use `/` as the path separator.
set VULKAN_INCLUDE=%INSTALLDIR:\=/%/../3rdparty/vulkan/include
rem libvpl needs to have advapi32.lib & ole32.lib added as extra libs.
rem For some reason QSV requires the hevc parser on windows.
rem --enable-small removes the display names of codecs, so instead we specify optflag for minsize
%BASH% configure --prefix="%INSTALLDIR%" --disable-all --disable-autodetect --disable-static --enable-shared --disable-debug ^
--toolchain=msvc --extra-ldflags="-LTCG" --extra-libs="advapi32.lib ole32.lib" !FFMPEG_NASM! --pkg-config="%INSTALLDIR%\bin\pkgconf.exe" ^
--extra-cflags="-MD -GL -I!VULKAN_INCLUDE!" --extra-cxxflags="-MD -GL -I!VULKAN_INCLUDE!" --optflags="-O1" ^
--enable-avcodec --enable-avformat --enable-avutil --enable-swresample --enable-swscale ^
--enable-gpl --enable-libx264 --enable-libsvtav1 --enable-libopus --enable-vulkan --enable-ffnvcodec --enable-nvenc --enable-libvpl --enable-amf ^
--enable-d3d11va --enable-mediafoundation ^
--enable-encoder=ffv1,qtrle,libx264*,libsvtav1,aac,flac,libopus,pcm_s16be,pcm_s16le ^
--enable-encoder=h264_qsv,hevc_qsv,av1_qsv ^
--enable-encoder=h264_nvenc,hevc_nvenc,av1_nvenc ^
--enable-encoder=h264_amf,hevc_amf,av1_amf ^
--enable-encoder=h264_vulkan,hevc_vulkan,av1_vulkan ^
--enable-encoder=h264_mf,hevc_mf,av1_mf ^
--enable-parser=hevc ^
--enable-muxer=avi,matroska,mov,mp3,mp4,wav ^
--enable-protocol=file || goto error
make -j%NUMBER_OF_PROCESSORS% || goto error
make install || goto error
cd ..
echo.
set "PATH=!OLD_PATH!"
)
echo Building Zlib...
rmdir /S /Q "zlib-%ZLIB%"
%SEVENZIP% x "zlib%ZLIBSHORT%.zip" || goto error
@@ -149,7 +330,7 @@ echo Building HarfBuzz...
rmdir /S /Q "harfbuzz-%HARFBUZZ%"
%SEVENZIP% x "-x^!harfbuzz-%HARFBUZZ%\README" "harfbuzz-%HARFBUZZ%.zip" || goto error
cd "harfbuzz-%HARFBUZZ%" || goto error
cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_PREFIX_PATH="%INSTALLDIR%" -DCMAKE_INSTALL_PREFIX="%INSTALLDIR%" -DBUILD_SHARED_LIBS=ON -DHB_BUILD_UTILS=OFF -B build -G Ninja || goto error
cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_PREFIX_PATH="%INSTALLDIR%" -DCMAKE_INSTALL_PREFIX="%INSTALLDIR%" -DBUILD_SHARED_LIBS=ON -DHB_BUILD_UTILS=OFF -DHB_BUILD_GPU=OFF -B build -G Ninja || goto error
cmake --build build --parallel || goto error
ninja -C build install || goto error
cd .. || goto error
@@ -185,7 +366,7 @@ echo Building SDL...
rmdir /S /Q "%SDL%"
%SEVENZIP% x "%SDL%.zip" || goto error
cd "%SDL%" || goto error
cmake -B build -DCMAKE_BUILD_TYPE=Release %FORCEPDB% -DCMAKE_INSTALL_PREFIX="%INSTALLDIR%" -DBUILD_SHARED_LIBS=ON -DSDL_SHARED=ON -DSDL_STATIC=OFF -G Ninja || goto error
cmake -B build -DCMAKE_BUILD_TYPE=Release %FORCEPDB% -DCMAKE_INSTALL_PREFIX="%INSTALLDIR%" -DBUILD_SHARED_LIBS=ON -DSDL_SHARED=ON -DSDL_STATIC=OFF -DSDL_VIDEO=OFF -DSDL_POWER=OFF -DSDL_SENSOR=OFF -DSDL_DIALOG=OFF -DSDL_TRAY=OFF -DSDL_TEST_LIBRARY=OFF -G Ninja || goto error
cmake --build build --parallel || goto error
ninja -C build install || goto error
copy build\SDL3.pdb "%INSTALLDIR%\bin" || goto error
@@ -201,7 +382,7 @@ echo Building Qt base...
rmdir /S /Q "qtbase-everywhere-src-%QT%"
%SEVENZIP% x "qtbase-everywhere-src-%QT%.zip" || goto error
cd "qtbase-everywhere-src-%QT%" || goto error
cmake -B build -DFEATURE_sql=OFF -DCMAKE_INSTALL_PREFIX="%INSTALLDIR%" %FORCEPDB% -DINPUT_gui=yes -DINPUT_widgets=yes -DINPUT_ssl=yes -DINPUT_openssl=no -DINPUT_schannel=yes -DFEATURE_system_png=ON -DFEATURE_system_jpeg=ON -DFEATURE_system_zlib=ON -DFEATURE_system_freetype=ON -DFEATURE_system_harfbuzz=ON %QTBUILDSPEC% || goto error
cmake -B build -DFEATURE_sql=OFF -DCMAKE_INSTALL_PREFIX="%INSTALLDIR%" %FORCEPDB% -DINPUT_gui=yes -DINPUT_widgets=yes -DINPUT_ssl=yes -DINPUT_openssl=no -DINPUT_schannel=yes -DFEATURE_system_png=ON -DFEATURE_system_jpeg=ON -DFEATURE_system_zlib=ON -DFEATURE_system_freetype=ON -DFEATURE_system_harfbuzz=ON -DQT_FEATURE_windows_ioring=OFF %QTBUILDSPEC% || goto error
cmake --build build --parallel || goto error
ninja -C build install || goto error
cd .. || goto error
@@ -302,6 +483,29 @@ cmake --build build --parallel || goto error
ninja -C build install || goto error
cd .. || goto error
echo "Building RapidYAML..."
rmdir /S /Q "rapidyaml-%RAPIDYAML%-src"
%SEVENZIP% x "rapidyaml-%RAPIDYAML%-src.zip" || goto error
cd "rapidyaml-%RAPIDYAML%-src" || goto error
cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_PREFIX_PATH="%INSTALLDIR%" -DCMAKE_INSTALL_PREFIX="%INSTALLDIR%" -DBUILD_SHARED_LIBS=ON -B build -G Ninja || goto error
cmake --build build --parallel || goto error
ninja -C build install || goto error
cd .. || goto error
echo Unpacking Agility SDK
rmdir /S /Q "agility-sdk-%AGILITYSDK%"
%SEVENZIP% x -o"agility-sdk-%AGILITYSDK%" "agility-sdk-%AGILITYSDK%.nupkg" || goto error
cd "agility-sdk-%AGILITYSDK%" || goto error
if not exist "%INSTALLDIR%\bin\D3D12" (
mkdir "%INSTALLDIR%\bin\D3D12" || goto error
)
rem the pdbs aren't in the list of distributable files, so only copy the dlls.
copy "build\native\bin\x64\D3D12Core.dll" "%INSTALLDIR%\bin\D3D12\D3D12Core.dll" || goto error
if %DEBUG%==1 (
copy "build\native\bin\x64\d3d12SDKLayers.dll" "%INSTALLDIR%\bin\D3D12\d3d12SDKLayers.dll" || goto error
)
cd .. || goto error
echo Building shaderc...
rmdir /S /Q "shaderc-%SHADERC%"
%SEVENZIP% x "shaderc-%SHADERC%.zip" || goto error
@@ -0,0 +1,13 @@
diff --git a/configure b/configure
index 747cbe6f40..c8a029cf19 100755
--- a/configure
+++ b/configure
@@ -5190,7 +5190,7 @@ probe_cc(){
_DEPCMD='$(DEP$(1)) $(DEP$(1)FLAGS) $($(1)DEP_FLAGS) $< 2>&1 | awk '\''/including/ { sub(/^.*file: */, ""); if (!match($$0, / /)) { print $$0 } }'\'' | xargs -r -d\\n -n1 wslpath -u | awk '\''BEGIN { printf "%s:", "$@" }; { sub(/\r/,""); printf " %s", $$0 }; END { print "" }'\'' > $(@:.o=.d)'
else
- _DEPCMD='$(DEP$(1)) $(DEP$(1)FLAGS) $($(1)DEP_FLAGS) $< 2>&1 | awk '\''/including/ { sub(/^.*file: */, ""); gsub(/\\/, "/"); if (!match($$0, / /)) print "$@:", $$0 }'\'' > $(@:.o=.d)'
+ _DEPCMD='$(DEP$(1)) $(DEP$(1)FLAGS) $($(1)DEP_FLAGS) $< 2>&1 | awk '\''/including/ { sub(/^.*file: */, ""); gsub(/\\\\/, "/"); if (!match($$0, / /)) print "$@:", $$0 }'\'' > $(@:.o=.d)'
fi
_DEPFLAGS='$(CPPFLAGS) $(CFLAGS) -showIncludes -Zs'
_cflags_speed="-O2"
@@ -0,0 +1,29 @@
diff --git a/libavcodec/x86/lpc_init.c b/libavcodec/x86/lpc_init.c
index f2fca53799..da2c5a526d 100644
--- a/libavcodec/x86/lpc_init.c
+++ b/libavcodec/x86/lpc_init.c
@@ -19,6 +19,7 @@
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
+#include "config.h"
#include "libavutil/attributes.h"
#include "libavutil/x86/asm.h"
#include "libavutil/x86/cpu.h"
@@ -112,9 +113,13 @@ av_cold void ff_lpc_init_x86(LPCContext *c)
c->lpc_compute_autocorr = lpc_compute_autocorr_sse2;
#endif
+#if HAVE_SSE2_EXTERNAL
if (EXTERNAL_SSE2(cpu_flags))
c->lpc_apply_welch_window = ff_lpc_apply_welch_window_sse2;
+#endif
+#if HAVE_AVX2_EXTERNAL
if (EXTERNAL_AVX2(cpu_flags))
c->lpc_apply_welch_window = ff_lpc_apply_welch_window_avx2;
+#endif
}
--
2.43.0.windows.1
@@ -0,0 +1,177 @@
diff --git a/libswscale/x86/rgb2rgb.c b/libswscale/x86/rgb2rgb.c
index 48a73bd0b2..718b90ec81 100644
--- a/libswscale/x86/rgb2rgb.c
+++ b/libswscale/x86/rgb2rgb.c
@@ -2439,6 +2439,7 @@ av_cold void rgb2rgb_init_x86(void)
deinterleaveBytes = deinterleave_bytes_sse2;
}
#endif
+#if HAVE_SSE3_EXTERNAL
if (EXTERNAL_SSSE3(cpu_flags)) {
shuffle_bytes_0321 = ff_shuffle_bytes_0321_ssse3;
shuffle_bytes_2103 = ff_shuffle_bytes_2103_ssse3;
@@ -2450,6 +2451,7 @@ av_cold void rgb2rgb_init_x86(void)
shuffle_bytes_2130 = ff_shuffle_bytes_2130_ssse3;
shuffle_bytes_1203 = ff_shuffle_bytes_1203_ssse3;
}
+#endif
#if HAVE_AVX_EXTERNAL
if (EXTERNAL_AVX(cpu_flags)) {
deinterleaveBytes = deinterleave_bytes_avx;
diff --git a/libswscale/x86/swscale.c b/libswscale/x86/swscale.c
index 8b6f9bd58a..33b9673779 100644
--- a/libswscale/x86/swscale.c
+++ b/libswscale/x86/swscale.c
@@ -473,6 +473,7 @@ RANGE_CONVERT_FUNCS_DECL(avx2, 16)
av_cold void ff_sws_init_range_convert_x86(SwsInternal *c)
{
+#if HAVE_X86ASM
int cpu_flags = av_get_cpu_flags();
if (EXTERNAL_AVX2_FAST(cpu_flags)) {
if (c->dstBpc <= 14) {
@@ -485,6 +486,7 @@ av_cold void ff_sws_init_range_convert_x86(SwsInternal *c)
} else if (EXTERNAL_SSE4(cpu_flags) && c->dstBpc > 14) {
RANGE_CONVERT_FUNCS(sse4, 16);
}
+#endif
}
av_cold void ff_sws_init_swscale_x86(SwsInternal *c)
@@ -569,6 +571,7 @@ switch(c->dstBpc){ \
else ASSIGN_SCALE_FUNC2(hscalefn, X8, opt1, opt2); \
break; \
}
+#if HAVE_SSE2_EXTERNAL
if (EXTERNAL_SSE2(cpu_flags)) {
ASSIGN_SSE_SCALE_FUNC(c->hyScale, c->hLumFilterSize, sse2, sse2);
ASSIGN_SSE_SCALE_FUNC(c->hcScale, c->hChrFilterSize, sse2, sse2);
@@ -607,6 +610,8 @@ switch(c->dstBpc){ \
break;
}
}
+#endif
+#if HAVE_SSE3_EXTERNAL
if (EXTERNAL_SSSE3(cpu_flags)) {
ASSIGN_SSE_SCALE_FUNC(c->hyScale, c->hLumFilterSize, ssse3, ssse3);
ASSIGN_SSE_SCALE_FUNC(c->hcScale, c->hChrFilterSize, ssse3, ssse3);
@@ -617,6 +622,8 @@ switch(c->dstBpc){ \
break;
}
}
+#endif
+#if HAVE_SSE4_EXTERNAL
if (EXTERNAL_SSE4(cpu_flags)) {
/* Xto15 don't need special sse4 functions */
ASSIGN_SSE_SCALE_FUNC(c->hyScale, c->hLumFilterSize, sse4, ssse3);
@@ -627,7 +634,9 @@ switch(c->dstBpc){ \
if (c->dstBpc == 16 && !isBE(c->opts.dst_format) && !(c->opts.flags & SWS_ACCURATE_RND))
c->yuv2plane1 = ff_yuv2plane1_16_sse4;
}
+#endif
+#if HAVE_AVX_EXTERNAL
if (EXTERNAL_AVX(cpu_flags)) {
ASSIGN_VSCALEX_FUNC(c->yuv2planeX, avx, ,
HAVE_ALIGNED_STACK || ARCH_X86_64);
@@ -657,6 +666,7 @@ switch(c->dstBpc){ \
break;
}
}
+#endif
#if ARCH_X86_64
#define ASSIGN_AVX2_SCALE_FUNC(hscalefn, filtersize) \
@@ -666,6 +676,7 @@ switch(c->dstBpc){ \
break; \
}
+#if HAVE_AVX2_EXTERNAL
if (EXTERNAL_AVX2_FAST(cpu_flags) && !(cpu_flags & AV_CPU_FLAG_SLOW_GATHER)) {
if ((c->srcBpc == 8) && (c->dstBpc <= 14)) {
ASSIGN_AVX2_SCALE_FUNC(c->hcScale, c->hChrFilterSize);
@@ -697,6 +708,7 @@ switch(c->dstBpc){ \
break;
}
}
+#endif
#define INPUT_PLANER_RGB_A_FUNC_CASE_NOBREAK(fmt, name, opt) \
@@ -756,6 +768,7 @@ switch(c->dstBpc){ \
INPUT_PLANER_RGBAXX_YUVA_FUNC_CASE(AV_PIX_FMT_GBRPF32, AV_PIX_FMT_GBRAPF32, rgbf32, opt)
+#if HAVE_SSE2_EXTERNAL
if (EXTERNAL_SSE2(cpu_flags)) {
switch (c->opts.src_format) {
INPUT_PLANER_RGB_A_FUNC_CASE_NOBREAK(AV_PIX_FMT_GBRAP, rgb, sse2);
@@ -770,7 +783,9 @@ switch(c->dstBpc){ \
break;
}
}
+#endif
+#if HAVE_SSE4_EXTERNAL
if (EXTERNAL_SSE4(cpu_flags)) {
switch (c->opts.src_format) {
case AV_PIX_FMT_GBRAP:
@@ -785,7 +800,9 @@ switch(c->dstBpc){ \
break;
}
}
+#endif
+#if HAVE_AVX2_EXTERNAL
if (EXTERNAL_AVX2_FAST(cpu_flags)) {
switch (c->opts.src_format) {
INPUT_PLANER_RGB_YUVA_ALL_CASES(avx2)
@@ -793,6 +810,7 @@ switch(c->dstBpc){ \
break;
}
}
+#endif
if(c->opts.flags & SWS_FULL_CHR_H_INT) {
@@ -825,6 +843,7 @@ switch(c->dstBpc){ \
YUV2ANYX_FUNC_CASE(AV_PIX_FMT_GBRPF32BE, gbrpf32be, opt) \
YUV2ANYX_FUNC_CASE(AV_PIX_FMT_GBRAPF32BE, gbrapf32be, opt)
+#if HAVE_SSE2_EXTERNAL
if (EXTERNAL_SSE2(cpu_flags)) {
switch (c->opts.dst_format) {
YUV2ANYX_GBRAP_CASES(sse2)
@@ -832,7 +851,9 @@ switch(c->dstBpc){ \
break;
}
}
+#endif
+#if HAVE_SSE4_EXTERNAL
if (EXTERNAL_SSE4(cpu_flags)) {
switch (c->opts.dst_format) {
YUV2ANYX_GBRAP_CASES(sse4)
@@ -840,7 +861,9 @@ switch(c->dstBpc){ \
break;
}
}
+#endif
+#if HAVE_AVX2_EXTERNAL
if (EXTERNAL_AVX2_FAST(cpu_flags)) {
switch (c->opts.dst_format) {
YUV2ANYX_GBRAP_CASES(avx2)
@@ -848,7 +871,8 @@ switch(c->dstBpc){ \
break;
}
}
+#endif
}
-#endif
+#endif /* ARCH_X86_64 */
}
--
2.43.0.windows.1
+25 -15
View File
@@ -63,10 +63,10 @@ jobs:
shell: pwsh
run: |
[string[]] $clang_cl = &clang-cl.exe --version
$version = [Regex]::Match($clang_cl[0], "(\d+\.\d+\.\d+)")
$path = $clang_cl[3].TrimStart("InstalledDir: ").TrimEnd("\bin")
$output = @"
<Project>
<PropertyGroup>
@@ -75,9 +75,9 @@ jobs:
</PropertyGroup>
</Project>
"@
Write-Host $output
$output | Out-File Directory.build.props
# actions/checkout elides tags, fetch them primarily for releases
@@ -105,7 +105,14 @@ jobs:
- name: Setup msbuild
if: inputs.configuration != 'CMake'
uses: microsoft/setup-msbuild@v2
uses: microsoft/setup-msbuild@v3
- name: Locate vcvars
if: inputs.configuration == 'CMake'
shell: cmd
run: |
for /f "usebackq tokens=*" %%i in (`call vswhere -latest -property installationPath`) do set "VSINSTPATH=%%i"
echo VCVARSPATH=%VSINSTPATH%\VC\Auxiliary\Build\vcvars64.bat>>%GITHUB_ENV%
- name: Download patches
shell: cmd
@@ -124,6 +131,7 @@ jobs:
if: steps.cache-deps.outputs.cache-hit != 'true'
env:
DEBUG: 0
BUILD_FFMPEG: 1
run: .github/workflows/scripts/windows/build-dependencies.bat
- name: Generate CMake
@@ -131,30 +139,32 @@ jobs:
id: cmake
shell: cmd
run: |
call "%ProgramFiles%\Microsoft Visual Studio\2022\Enterprise\VC\Auxiliary\Build\vcvars64.bat"
call "%VCVARSPATH%" || exit /b
cmake . -B build ${{ inputs.cmakeFlags }} "-DCMAKE_PREFIX_PATH=%cd%\deps" -DQT_BUILD=ON -DCMAKE_BUILD_TYPE=Release -DCMAKE_INTERPROCEDURAL_OPTIMIZATION=ON -DDISABLE_ADVANCE_SIMD=ON -G Ninja
- name: Build PCSX2
shell: cmd
run: |
if "${{ inputs.configuration }}"=="CMake" (
call "%ProgramFiles%\Microsoft Visual Studio\2022\Enterprise\VC\Auxiliary\Build\vcvars64.bat"
call "%VCVARSPATH%" || exit /b
cmake --build build --config Release || exit /b
cmake --install build --config Release || exit /b
) else (
msbuild "PCSX2_qt.sln" /m /v:m /p:Configuration="${{ inputs.configuration }}" /p:Platform="${{ inputs.platform }}"
msbuild "PCSX2_qt.sln" /m /v:m /p:Configuration="${{ inputs.configuration }}" /p:Platform="${{ inputs.platform }}" || exit /b
)
REM We can use Segoe UI Emoji so we don't need to bundle this
del bin\resources\fonts\Twemoji*
- name: Run Tests
if: inputs.configuration == 'CMake'
shell: cmd
run: |
call "%ProgramFiles%\Microsoft Visual Studio\2022\Enterprise\VC\Auxiliary\Build\vcvars64.bat"
call "%VCVARSPATH%" || exit /b
set PATH=%PATH%;%GITHUB_WORKSPACE%\bin
cmake --build build --config Release --target unittests
- name: Upload artifact
uses: actions/upload-artifact@v6
uses: actions/upload-artifact@v7
with:
name: ${{ steps.artifact-metadata.outputs.artifact-name }}
path: |
@@ -168,7 +178,7 @@ jobs:
!./bin/**/*.lib
- name: Install the Breakpad Symbol Generator
uses: baptiste0928/cargo-install@b687c656bda5733207e629b50a22bf68974a0305
uses: baptiste0928/cargo-install@f204293d9709061b7bc1756fec3ec4e2cd57dec0
with:
crate: dump_syms
@@ -176,9 +186,9 @@ jobs:
shell: pwsh
run: |
mkdir -Force symbols
Get-ChildItem -Path ./bin -Recurse -File | Where-Object {
($_.Extension -eq ".exe" -or $_.Extension -eq ".pdb") -and ($_.Name -notmatch "updater")
} | ForEach-Object {
Get-ChildItem -Path ./bin -Recurse -File | Where-Object {
($_.Extension -eq ".exe" -or $_.Extension -eq ".pdb") -and ($_.Name -notmatch "updater")
} | ForEach-Object {
& dump_syms $_.FullName >> symbols/pcsx2-qt.bpsym
}
Get-ChildItem -Path ./bin -Recurse -Filter "*.pdb" | ForEach-Object {
@@ -186,7 +196,7 @@ jobs:
}
- name: Upload artifact - with symbols
uses: actions/upload-artifact@v6
uses: actions/upload-artifact@v7
with:
name: ${{ steps.artifact-metadata.outputs.artifact-name }}-symbols
path: |
+9 -7
View File
@@ -155,15 +155,17 @@ executable(
This project can be built using [Bazel](https://bazel.build/install).
You can also use this library as a dependency to your Bazel project. Add to the `WORKSPACE` file:
You can also use this library as a dependency to your Bazel project. Add to your `MODULE.bazel` file:
```python
load("@bazel_tools//tools/build_defs/repo:git.bzl", "git_repository")
# fetch cpuinfo from Bazel Central Registry: https://registry.bazel.build/modules/cpuinfo
bazel_dep(name = "cpuinfo", version = "0.0.0-20250925-877328f")
git_repository(
name = "org_pytorch_cpuinfo",
branch = "master",
remote = "https://github.com/Vertexwahn/cpuinfo.git",
# Optional: Override it with some specific commit hash
git_override(
module_name = "cpuinfo",
commit = "<replace_with_commit_hash>"
remote = "https://github.com/pytorch/cpuinfo.git",
)
```
@@ -176,7 +178,7 @@ cc_binary(
# ...
],
deps = [
"@org_pytorch_cpuinfo//:cpuinfo",
"@cpuinfo",
],
)
```
+3 -3
View File
@@ -1,11 +1,11 @@
CMAKE_MINIMUM_REQUIRED(VERSION 3.18 FATAL_ERROR)
CMAKE_MINIMUM_REQUIRED(VERSION 2.8.12 FATAL_ERROR)
PROJECT(googletest-download NONE)
INCLUDE(ExternalProject)
ExternalProject_Add(googletest
URL https://github.com/google/googletest/archive/refs/tags/v1.17.0.zip
URL_HASH SHA256=40d4ec942217dcc84a9ebe2a68584ada7d4a33a8ee958755763278ea1c5e18ff
URL https://github.com/google/googletest/archive/release-1.8.0.zip
URL_HASH SHA256=f3ed3b58511efd272eb074a3a6d6fb79d7c2e6a0e374323d1e6bcbcc1ef141bf
SOURCE_DIR "${CONFU_DEPENDENCIES_SOURCE_DIR}/googletest"
BINARY_DIR "${CONFU_DEPENDENCIES_BINARY_DIR}/googletest"
CONFIGURE_COMMAND ""
+23
View File
@@ -431,6 +431,8 @@ enum cpuinfo_uarch {
cpuinfo_uarch_zen4 = 0x0020010C,
/** AMD Zen 5 microarchitecture. */
cpuinfo_uarch_zen5 = 0x0020010D,
/** AMD Zen 6 microarchitecture. */
cpuinfo_uarch_zen6 = 0x0020010E,
/** NSC Geode and AMD Geode GX and LX. */
cpuinfo_uarch_geode = 0x00200200,
@@ -526,6 +528,15 @@ enum cpuinfo_uarch {
/** ARM Cortex-A725. */
cpuinfo_uarch_cortex_a725 = 0x00300574,
/** ARM Lumex-C1-Ultra. */
cpuinfo_uarch_lumex_c1_ultra = 0x00300600,
/** ARM Lumex-C1-Premium. */
cpuinfo_uarch_lumex_c1_premium = 0x00300601,
/** ARM Lumex-C1-Pro. */
cpuinfo_uarch_lumex_c1_pro = 0x00300602,
/** ARM Lumex-C1-Nano. */
cpuinfo_uarch_lumex_c1_nano = 0x00300603,
/** Qualcomm Scorpion. */
cpuinfo_uarch_scorpion = 0x00400100,
/** Qualcomm Krait. */
@@ -538,6 +549,8 @@ enum cpuinfo_uarch {
cpuinfo_uarch_saphira = 0x00400104,
/** Qualcomm Oryon. */
cpuinfo_uarch_oryon = 0x00400105,
/** Qualcomm Oryon V3. */
cpuinfo_uarch_oryon_v3 = 0x00400106,
/** Nvidia Denver. */
cpuinfo_uarch_denver = 0x00500100,
@@ -612,6 +625,16 @@ enum cpuinfo_uarch {
/** Apple A18 pro processor (little cores). */
cpuinfo_uarch_tahiti_sawtooth = 0x00700207,
/** Apple A19 processor (big cores). */
cpuinfo_uarch_tilos_everest = 0x00700208,
/** Apple A19 processor (little cores). */
cpuinfo_uarch_tilos_sawtooth = 0x00700209,
/** Apple M4 processor (big cores). */
cpuinfo_uarch_donan_everest = 0x00700308,
/** Apple M4 processor (little cores). */
cpuinfo_uarch_donan_sawtooth = 0x00700309,
/** Cavium ThunderX. */
cpuinfo_uarch_thunderx = 0x00800100,
/** Cavium ThunderX2 (originally Broadcom Vulkan). */
+3
View File
@@ -69,6 +69,7 @@ void cpuinfo_arm_linux_decode_isa_from_proc_cpuinfo(
* - Processors with Cortex-A77 cores
* - Processors with Cortex-A78 cores
* - Processors with Cortex-A510 cores
* - Processors with Cortex-A520 cores
* - Processors with Cortex-A710 cores
* - Processors with Cortex-A715 cores
* - Processors with Cortex-X1 cores
@@ -101,6 +102,7 @@ void cpuinfo_arm_linux_decode_isa_from_proc_cpuinfo(
case UINT32_C(0x4100D470): /* Cortex-A710 */
case UINT32_C(0x4100D480): /* Cortex-X2 */
case UINT32_C(0x4100D490): /* Neoverse N2 */
case UINT32_C(0x4100D4B0): /* Cortex-A78C */
case UINT32_C(0x4100D4D0): /* Cortex-A715 */
case UINT32_C(0x4100D4E0): /* Cortex-X3 */
case UINT32_C(0x4100D4F0): /* Neoverse V2 */
@@ -162,6 +164,7 @@ void cpuinfo_arm_linux_decode_isa_from_proc_cpuinfo(
case UINT32_C(0x4100D470): /* Cortex-A710 */
case UINT32_C(0x4100D480): /* Cortex-X2 */
case UINT32_C(0x4100D490): /* Neoverse N2 */
case UINT32_C(0x4100D4B0): /* Cortex-A78C */
case UINT32_C(0x4100D4D0): /* Cortex-A715 */
case UINT32_C(0x4100D4E0): /* Cortex-X3 */
case UINT32_C(0x4100D4F0): /* Neoverse V2 */
+8 -8
View File
@@ -1314,7 +1314,7 @@ static bool match_omap(const char* start, const char* end, struct cpuinfo_arm_ch
* ro.board.platform) to match.
* @param cores - number of cores in the chipset.
* @param max_cpu_freq_max - maximum of
* /sys/devices/system/cpu/cpu<number>/cpofreq/cpu_freq_max values.
* /sys/devices/system/cpu/cpu<number>/cpufreq/cpu_freq_max values.
* @param[out] chipset - location where chipset information will be stored upon
* a successful match and decoding.
*
@@ -1607,7 +1607,7 @@ static bool match_and_parse_sunxi(
* @param end - end of the /proc/cpuinfo Hardware string to match.
* @param cores - number of cores in the chipset.
* @param max_cpu_freq_max - maximum of
* /sys/devices/system/cpu/cpu<number>/cpofreq/cpu_freq_max values.
* /sys/devices/system/cpu/cpu<number>/cpufreq/cpu_freq_max values.
* @param[out] chipset - location where chipset information will be stored upon
* a successful match and decoding.
*
@@ -2456,7 +2456,7 @@ static const struct special_map_entry tegra_hardware_map_entries[] = {
* @param[in] platform - /proc/cpuinfo Hardware string.
* @param cores - number of cores in the chipset.
* @param max_cpu_freq_max - maximum of
* /sys/devices/system/cpu/cpu<number>/cpofreq/cpu_freq_max values.
* /sys/devices/system/cpu/cpu<number>/cpufreq/cpu_freq_max values.
*
* @returns Decoded chipset name. If chipset could not be decoded, the resulting
* structure would use `unknown` vendor and series identifiers.
@@ -2857,7 +2857,7 @@ static const struct special_map_entry special_board_map_entries[] = {
* @param[in] platform - ro.product.board value.
* @param cores - number of cores in the chipset.
* @param max_cpu_freq_max - maximum of
* /sys/devices/system/cpu/cpu<number>/cpofreq/cpu_freq_max values.
* /sys/devices/system/cpu/cpu<number>/cpufreq/cpu_freq_max values.
*
* @returns Decoded chipset name. If chipset could not be decoded, the resulting
* structure would use `unknown` vendor and series identifiers.
@@ -3162,7 +3162,7 @@ static const struct special_map_entry special_platform_map_entries[] = {
* @param[in] platform - ro.board.platform value.
* @param cores - number of cores in the chipset.
* @param max_cpu_freq_max - maximum of
* /sys/devices/system/cpu/cpu<number>/cpofreq/cpu_freq_max values.
* /sys/devices/system/cpu/cpu<number>/cpufreq/cpu_freq_max values.
*
* @returns Decoded chipset name. If chipset could not be decoded, the resulting
* structure would use `unknown` vendor and series identifiers.
@@ -3499,7 +3499,7 @@ struct cpuinfo_arm_chipset cpuinfo_arm_android_decode_chipset_from_ro_chipname(
* @param[in,out] chipset - chipset name to fix.
* @param cores - number of cores in the chipset.
* @param max_cpu_freq_max - maximum of
* /sys/devices/system/cpu/cpu<number>/cpofreq/cpu_freq_max values.
* /sys/devices/system/cpu/cpu<number>/cpufreq/cpu_freq_max values.
*/
void cpuinfo_arm_fixup_chipset(
struct cpuinfo_arm_chipset chipset[restrict static 1],
@@ -4038,7 +4038,7 @@ static enum cpuinfo_arm_chipset_vendor disambiguate_chipset_vendor(
* described above.
* @param cores - number of cores in the chipset.
* @param max_cpu_freq_max - maximum of
* /sys/devices/system/cpu/cpu<number>/cpofreq/cpu_freq_max values.
* /sys/devices/system/cpu/cpu<number>/cpufreq/cpu_freq_max values.
*
* @returns Decoded chipset name. If chipset could not be decoded, the resulting
* structure would use `unknown` vendor and series identifiers.
@@ -4291,7 +4291,7 @@ void cpuinfo_arm_fixup_raspberry_pi_chipset(
* @param[in] hardware - /proc/cpuinfo Hardware string.
* @param cores - number of cores in the chipset.
* @param max_cpu_freq_max - maximum of
* /sys/devices/system/cpu/cpu<number>/cpofreq/cpu_freq_max values.
* /sys/devices/system/cpu/cpu<number>/cpufreq/cpu_freq_max values.
*
* @returns Decoded chipset name. If chipset could not be decoded, the resulting
* structure would use `unknown` vendor and series identifiers.
+76 -67
View File
@@ -21,9 +21,11 @@
#ifndef CPUFAMILY_ARM_LIGHTNING_THUNDER
#define CPUFAMILY_ARM_LIGHTNING_THUNDER 0x462504D2
#endif
// A14 / M1
#ifndef CPUFAMILY_ARM_FIRESTORM_ICESTORM
#define CPUFAMILY_ARM_FIRESTORM_ICESTORM 0x1B588BB3
#endif
// A15 / M2
#ifndef CPUFAMILY_ARM_AVALANCHE_BLIZZARD
#define CPUFAMILY_ARM_AVALANCHE_BLIZZARD 0xDA33D83D
#endif
@@ -66,6 +68,18 @@
#ifndef CPUFAMILY_ARM_BRAVA
#define CPUFAMILY_ARM_BRAVA 0x17d5b93a
#endif
// M5
#ifndef CPUFAMILY_ARM_HIDRA
#define CPUFAMILY_ARM_HIDRA 0x1d5a87e8
#endif
// A19
#ifndef CPUFAMILY_ARM_TILOS
#define CPUFAMILY_ARM_TILOS 0x01d7a72b
#endif
// A19 Pro
#ifndef CPUFAMILY_ARM_THERA
#define CPUFAMILY_ARM_THERA 0xab345f09
#endif
struct cpuinfo_arm_isa cpuinfo_isa = {
.aes = true,
@@ -118,37 +132,59 @@ static enum cpuinfo_uarch decode_uarch(uint32_t cpu_family, uint32_t core_index,
/* 2x Monsoon + 4x Mistral cores */
return core_index < 2 ? cpuinfo_uarch_monsoon : cpuinfo_uarch_mistral;
case CPUFAMILY_ARM_VORTEX_TEMPEST:
/* Hexa-core: 2x Vortex + 4x Tempest; Octa-core: 4x
* Cortex + 4x Tempest */
/* Hexa-core: 2x Vortex + 4x Tempest; */
/* Octa-core: 4x Cortex + 4x Tempest */
return core_index + 4 < core_count ? cpuinfo_uarch_vortex : cpuinfo_uarch_tempest;
case CPUFAMILY_ARM_LIGHTNING_THUNDER:
/* Hexa-core: 2x Lightning + 4x Thunder; Octa-core
* (presumed): 4x Lightning + 4x Thunder */
/* Hexa-core: 2x Lightning + 4x Thunder; */
/* Octa-core: 4x Lightning + 4x Thunder */
return core_index + 4 < core_count ? cpuinfo_uarch_lightning : cpuinfo_uarch_thunder;
case CPUFAMILY_ARM_FIRESTORM_ICESTORM:
/* Hexa-core: 2x Firestorm + 4x Icestorm; Octa-core: 4x
* Firestorm + 4x Icestorm */
/* Hexa-core: 2x Firestorm + 4x Icestorm; */
/* Octa-core: 4x Firestorm + 4x Icestorm */
return core_index + 4 < core_count ? cpuinfo_uarch_firestorm : cpuinfo_uarch_icestorm;
case CPUFAMILY_ARM_AVALANCHE_BLIZZARD:
/* Hexa-core: 2x Avalanche + 4x Blizzard */
return core_index + 4 < core_count ? cpuinfo_uarch_avalanche : cpuinfo_uarch_blizzard;
case CPUFAMILY_ARM_EVEREST_SAWTOOTH:
/* Hexa-core: 2x Avalanche + 4x Blizzard */
/* Hexa-core: 2x Everest + 4x Sawtooth */
return core_index + 4 < core_count ? cpuinfo_uarch_everest : cpuinfo_uarch_sawtooth;
return core_index + 4 < core_count ? cpuinfo_uarch_avalanche : cpuinfo_uarch_blizzard;
case CPUFAMILY_ARM_IBIZA: /* M3 */
/* 8-core: 4x Coll Everest v2 + 4x Coll Sawtooth v2*/
case CPUFAMILY_ARM_PALMA: /* M3 Max */
/* 14-core: 10x Coll Everest v2 + 4x Coll Sawtooth v2*/
case CPUFAMILY_ARM_COLL:
/* Hexa-core: 2x Avalanche + 4x Blizzard */
/* Hexa-core: 2x Coll Everest v2 + 4x Coll Sawtooth v2 */
return core_index + 4 < core_count ? cpuinfo_uarch_coll_everest : cpuinfo_uarch_coll_sawtooth;
case CPUFAMILY_ARM_LOBOS: /* M3 Pro */
/* 12-core: 6x Coll Everest v2 + 6x Coll Sawtooth v2v2 */
return core_index + 6 < core_count ? cpuinfo_uarch_coll_everest : cpuinfo_uarch_coll_sawtooth;
case CPUFAMILY_ARM_TUPAI:
/* Hexa-core: 2x Avalanche + 4x Blizzard */
/* Hexa-core: 2x Tupai Everest v3 + 4x Tupai Sawtooth v3 */
return core_index + 4 < core_count ? cpuinfo_uarch_tupai_everest : cpuinfo_uarch_tupai_sawtooth;
case CPUFAMILY_ARM_TAHITI:
/* Hexa-core: 2x Avalanche + 4x Blizzard */
/* Hexa-core: 2x Tahiti Everest + 4x Tahiti Sawtooth */
return core_index + 4 < core_count ? cpuinfo_uarch_tahiti_everest
: cpuinfo_uarch_tahiti_sawtooth;
case CPUFAMILY_ARM_DONAN: /* M4 */
/* 10-core: 4x Donan Everest v3 + 6x Donan Sawtooth v3 */
return core_index + 6 < core_count ? cpuinfo_uarch_donan_everest : cpuinfo_uarch_donan_sawtooth;
case CPUFAMILY_ARM_BRAVA: /* M4 Pro */
/* 14-core: 10x Donan Everest v3 + 4x Donan Sawtooth v3 */
return core_index + 4 < core_count ? cpuinfo_uarch_donan_everest : cpuinfo_uarch_donan_sawtooth;
case CPUFAMILY_ARM_TILOS: /* A19 */
case CPUFAMILY_ARM_THERA: /* A19 Pro */
/* Hexa-core: 2x Tilos Everest v4 + 4x Tilos Sawtooth v4 */
return core_index + 4 < core_count ? cpuinfo_uarch_tilos_everest : cpuinfo_uarch_tilos_sawtooth;
case CPUFAMILY_ARM_HIDRA: /* M5 */
/* 10-core: 4x Tilos Everest v4 + 6x Tilos Sawtooth v4 */
return core_index + 6 < core_count ? cpuinfo_uarch_tilos_everest : cpuinfo_uarch_tilos_sawtooth;
default:
/* Use hw.cpusubtype for detection */
break;
@@ -361,10 +397,8 @@ void cpuinfo_arm_mach_init(void) {
* possible. Otherwise, fallback to hardcoded set of CPUs with known
* support.
*/
const uint32_t has_feat_lse = get_sys_info_by_name("hw.optional.arm.FEAT_LSE");
if (has_feat_lse != 0) {
cpuinfo_isa.atomics = true;
} else {
cpuinfo_isa.atomics = get_sys_info_by_name("hw.optional.arm.FEAT_LSE") != 0;
if (!cpuinfo_isa.atomics) {
// Mandatory in ARMv8.1-A, list only cores released before iOS
// 15 / macOS 12
switch (cpu_family) {
@@ -376,10 +410,8 @@ void cpuinfo_arm_mach_init(void) {
}
}
const uint32_t has_feat_rdm = get_sys_info_by_name("hw.optional.arm.FEAT_RDM");
if (has_feat_rdm != 0) {
cpuinfo_isa.rdm = true;
} else {
cpuinfo_isa.rdm = get_sys_info_by_name("hw.optional.arm.FEAT_RDM") != 0;
if (!cpuinfo_isa.rdm) {
// Optional in ARMv8.2-A (implemented in Apple cores),
// list only cores released before iOS 15 / macOS 12
switch (cpu_family) {
@@ -391,10 +423,8 @@ void cpuinfo_arm_mach_init(void) {
}
}
const uint32_t has_feat_fp16 = get_sys_info_by_name("hw.optional.arm.FEAT_FP16");
if (has_feat_fp16 != 0) {
cpuinfo_isa.fp16arith = true;
} else {
cpuinfo_isa.fp16arith = get_sys_info_by_name("hw.optional.arm.FEAT_FP16") != 0;
if (!cpuinfo_isa.fp16arith) {
// Optional in ARMv8.2-A (implemented in Apple cores),
// list only cores released before iOS 15 / macOS 12
switch (cpu_family) {
@@ -406,15 +436,11 @@ void cpuinfo_arm_mach_init(void) {
}
}
const uint32_t has_feat_fhm = get_sys_info_by_name("hw.optional.arm.FEAT_FHM");
if (has_feat_fhm != 0) {
cpuinfo_isa.fhm = true;
} else {
cpuinfo_isa.fhm = get_sys_info_by_name("hw.optional.arm.FEAT_FHM") != 0;
if (!cpuinfo_isa.fhm) {
// Prior to iOS 15, use 'hw.optional.armv8_2_fhm'
const uint32_t has_feat_fhm_legacy = get_sys_info_by_name("hw.optional.armv8_2_fhm");
if (has_feat_fhm_legacy != 0) {
cpuinfo_isa.fhm = true;
} else {
cpuinfo_isa.fhm = get_sys_info_by_name("hw.optional.armv8_2_fhm") != 0;
if (!cpuinfo_isa.fhm) {
// Mandatory in ARMv8.4-A when FP16 arithmetics is
// implemented, list only cores released before iOS 15 /
// macOS 12
@@ -426,17 +452,10 @@ void cpuinfo_arm_mach_init(void) {
}
}
const uint32_t has_feat_bf16 = get_sys_info_by_name("hw.optional.arm.FEAT_BF16");
if (has_feat_bf16 != 0) {
cpuinfo_isa.bf16 = true;
}
const uint32_t has_feat_fcma = get_sys_info_by_name("hw.optional.arm.FEAT_FCMA");
if (has_feat_fcma != 0) {
cpuinfo_isa.fcma = true;
} else {
// Mandatory in ARMv8.3-A, list only cores released before iOS
// 15 / macOS 12
cpuinfo_isa.bf16 = get_sys_info_by_name("hw.optional.arm.FEAT_BF16") != 0;
cpuinfo_isa.fcma = get_sys_info_by_name("hw.optional.arm.FEAT_FCMA") != 0;
if (!cpuinfo_isa.fcma) {
// Mandatory in ARMv8.3-A, list only cores released before iOS 15 / macOS 12
switch (cpu_family) {
case CPUFAMILY_ARM_LIGHTNING_THUNDER:
case CPUFAMILY_ARM_FIRESTORM_ICESTORM:
@@ -444,12 +463,9 @@ void cpuinfo_arm_mach_init(void) {
}
}
const uint32_t has_feat_jscvt = get_sys_info_by_name("hw.optional.arm.FEAT_JSCVT");
if (has_feat_jscvt != 0) {
cpuinfo_isa.jscvt = true;
} else {
// Mandatory in ARMv8.3-A, list only cores released before iOS
// 15 / macOS 12
cpuinfo_isa.jscvt = get_sys_info_by_name("hw.optional.arm.FEAT_JSCVT") != 0;
if (!cpuinfo_isa.jscvt) {
// Mandatory in ARMv8.3-A, list only cores released before iOS 15 / macOS 12
switch (cpu_family) {
case CPUFAMILY_ARM_LIGHTNING_THUNDER:
case CPUFAMILY_ARM_FIRESTORM_ICESTORM:
@@ -457,12 +473,9 @@ void cpuinfo_arm_mach_init(void) {
}
}
const uint32_t has_feat_dotprod = get_sys_info_by_name("hw.optional.arm.FEAT_DotProd");
if (has_feat_dotprod != 0) {
cpuinfo_isa.dot = true;
} else {
// Mandatory in ARMv8.4-A, list only cores released before iOS
// 15 / macOS 12
cpuinfo_isa.dot = get_sys_info_by_name("hw.optional.arm.FEAT_DotProd") != 0;
if (!cpuinfo_isa.dot) {
// Mandatory in ARMv8.4-A, list only cores released before iOS 15 / macOS 12
switch (cpu_family) {
case CPUFAMILY_ARM_LIGHTNING_THUNDER:
case CPUFAMILY_ARM_FIRESTORM_ICESTORM:
@@ -470,20 +483,16 @@ void cpuinfo_arm_mach_init(void) {
}
}
const uint32_t has_feat_i8mm = get_sys_info_by_name("hw.optional.arm.FEAT_I8MM");
if (has_feat_i8mm != 0) {
cpuinfo_isa.i8mm = true;
}
cpuinfo_isa.i8mm = get_sys_info_by_name("hw.optional.arm.FEAT_I8MM") != 0;
cpuinfo_isa.sme = get_sys_info_by_name("hw.optional.arm.FEAT_SME") != 0;
cpuinfo_isa.sme2 = get_sys_info_by_name("hw.optional.arm.FEAT_SME2") != 0;
cpuinfo_isa.sme2p1 = get_sys_info_by_name("hw.optional.arm.FEAT_SME2p1") != 0;
cpuinfo_isa.sme_i16i32 = get_sys_info_by_name("hw.optional.arm.SME_I16I32") != 0;
cpuinfo_isa.sme_bi32i32 = get_sys_info_by_name("hw.optional.arm.SME_BI32I32") != 0;
cpuinfo_isa.sme_b16b16 = get_sys_info_by_name("hw.optional.arm.FEAT_SME_B16B16") != 0;
cpuinfo_isa.sme_f16f16 = get_sys_info_by_name("hw.optional.arm.FEAT_SME_F16F16") != 0;
const uint32_t has_feat_sme = get_sys_info_by_name("hw.optional.arm.FEAT_SME");
if (has_feat_sme != 0) {
cpuinfo_isa.sme = true;
}
const uint32_t has_feat_sme2 = get_sys_info_by_name("hw.optional.arm.FEAT_SME2");
if (has_feat_sme2 != 0) {
cpuinfo_isa.sme2 = true;
}
cpuinfo_isa.smelen = get_sys_info_by_name("hw.optional.arm.sme_max_svl_b");
uint32_t num_clusters = 1;
for (uint32_t i = 0; i < mach_topology.cores; i++) {
+4
View File
@@ -192,6 +192,7 @@ inline static uint32_t midr_score_core(uint32_t midr) {
case UINT32_C(0x4100D0D0): /* Cortex-A77 */
case UINT32_C(0x4100D0E0): /* Cortex-A76AE */
case UINT32_C(0x4100D410): /* Cortex-A78 */
case UINT32_C(0x4100D4B0): /* Cortex-A78C */
case UINT32_C(0x4100D470): /* Cortex-A710 */
case UINT32_C(0x4100D4D0): /* Cortex-A715 */
case UINT32_C(0x4800D400): /* Cortex-A76 (HiSilicon) */
@@ -220,6 +221,9 @@ inline static uint32_t midr_score_core(uint32_t midr) {
case UINT32_C(0x4100D030): /* Cortex-A53 */
case UINT32_C(0x4100D050): /* Cortex-A55 */
case UINT32_C(0x4100D460): /* Cortex-A510 */
#if CPUINFO_ARCH_ARM64
case UINT32_C(0x4100D800): /* Cortex-A520 */
#endif /* CPUINFO_ARCH_ARM64 */
/* Cortex-A53 is usually in LITTLE role, but can be in
* big role w.r.t. Cortex-A35 */
return 2;
+19
View File
@@ -94,6 +94,7 @@ void cpuinfo_arm_decode_vendor_uarch(
*uarch = cpuinfo_uarch_neoverse_v1;
break;
case 0xD41: /* Cortex-A78 */
case 0xD4B: /* Cortex-A78C */
*uarch = cpuinfo_uarch_cortex_a78;
break;
case 0xD44: /* Cortex-X1 */
@@ -125,6 +126,9 @@ void cpuinfo_arm_decode_vendor_uarch(
case 0xD4F: /* Neoverse V2 */
*uarch = cpuinfo_uarch_neoverse_v2;
break;
case 0xD80: /* Cortex-A520 */
*uarch = cpuinfo_uarch_cortex_a520;
break;
case 0xD81: /* Cortex-A720 */
*uarch = cpuinfo_uarch_cortex_a720;
break;
@@ -137,6 +141,18 @@ void cpuinfo_arm_decode_vendor_uarch(
case 0xD87: /* Cortex-A725 */
*uarch = cpuinfo_uarch_cortex_a725;
break;
case 0xD8C:
*uarch = cpuinfo_uarch_lumex_c1_ultra;
break;
case 0xD90:
*uarch = cpuinfo_uarch_lumex_c1_premium;
break;
case 0xD8B:
*uarch = cpuinfo_uarch_lumex_c1_pro;
break;
case 0xD8A:
*uarch = cpuinfo_uarch_lumex_c1_nano;
break;
default:
switch (midr_get_part(midr) >> 8) {
#if CPUINFO_ARCH_ARM
@@ -347,6 +363,9 @@ void cpuinfo_arm_decode_vendor_uarch(
case 0x001:
*uarch = cpuinfo_uarch_oryon;
break;
case 0x002:
*uarch = cpuinfo_uarch_oryon_v3;
break;
case 0xC00:
*uarch = cpuinfo_uarch_falkor;
break;
+8
View File
@@ -249,6 +249,14 @@ static void set_cpuinfo_isa_fields(void) {
// guarantee that, but it holds in practice.
cpuinfo_isa.rdm = dotprod;
// PF_ARM_V82_FP16_INSTRUCTIONS_AVAILABLE may not be available in older
// Windows versions. If fp16arith was not detected with
// IsProcessorFeaturePresent(PF_ARM_V82_FP16_INSTRUCTIONS_AVAILABLE), fall
// back to using the value of dotprod.
if (!cpuinfo_isa.fp16arith) {
cpuinfo_isa.fp16arith = dotprod;
}
/* Windows API reports all or nothing for cryptographic instructions. */
const bool crypto = IsProcessorFeaturePresent(PF_ARM_V8_CRYPTO_INSTRUCTIONS_AVAILABLE) != 0;
cpuinfo_isa.aes = crypto;
+1 -1
View File
@@ -231,7 +231,7 @@ uint32_t cpuinfo_linux_get_processor_min_frequency(uint32_t processor) {
}
bool cpuinfo_linux_get_processor_core_id(uint32_t processor, uint32_t core_id_ptr[restrict static 1]) {
char core_id_filename[PACKAGE_ID_FILENAME_SIZE];
char core_id_filename[CORE_ID_FILENAME_SIZE];
const int chars_formatted =
snprintf(core_id_filename, CORE_ID_FILENAME_SIZE, CORE_ID_FILENAME_FORMAT, processor);
if ((unsigned int)chars_formatted >= CORE_ID_FILENAME_SIZE) {
+2
View File
@@ -612,6 +612,8 @@ uint32_t cpuinfo_x86_normalize_brand_string(const char raw_name[48], char normal
break;
case '@':
parser_state.frequency_separator = char_ptr;
*char_ptr = ' ';
break;
case '\0':
case '\t':
*char_ptr = ' ';
+15 -1
View File
@@ -402,7 +402,21 @@ enum cpuinfo_uarch cpuinfo_x86_decode_uarch(
}
break;
case 0x1a:
return cpuinfo_uarch_zen5;
switch (model_info->extended_model) {
case 0x0: // model 00h..2Fh
case 0x1:
case 0x2:
case 0x4: // model 40h..4Fh
return cpuinfo_uarch_zen5;
case 0x5: // model 50h..5Fh
case 0x8: // model 80h..AFh
case 0x9:
case 0xA:
case 0xC: // model C0h..CFh
return cpuinfo_uarch_zen6;
}
break;
}
break;
case cpuinfo_vendor_hygon:
+11
View File
@@ -1,3 +1,14 @@
# 3.1.0 (2026-02-23)
- Added supported for resource tight alignment (feature added in Agility SDK 1.618.1). It is used automatically when available.
- Added function `Allocator::IsTightAlignmentSupported`.
- Added `ALLOCATOR_FLAG_DONT_USE_TIGHT_ALIGNMENT`.
- Fixes and improvements in the internal function `AllocatorPimpl::GetResourceAllocationInfo` (which decides when to use small alignment or tight alignment), including:
- Added support for 1D and 3D textures when `D3D12MA_USE_SMALL_RESOURCE_PLACEMENT_ALIGNMENT = 2` (#78, #79).
- Fix for cases when `D3D12_TEXTURE_LAYOUT_64KB_*_SWIZZLE` is used (#86).
- Fixes for build errors in MinGW (#77).
- Fixes and improvements in documentation and tests.
# 3.0.1 (2025-05-08)
- Fixed macros `D3D12MA_RECOMMENDED_ALLOCATOR_FLAGS`, `D3D12MA_RECOMMENDED_POOL_FLAGS` (#73).
+1 -1
View File
@@ -1,4 +1,4 @@
Copyright (c) 2019-2025 Advanced Micro Devices, Inc. All rights reserved.
Copyright (c) 2019-2026 Advanced Micro Devices, Inc. All rights reserved.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
+1 -1
View File
@@ -8,7 +8,7 @@ Easy to integrate memory allocation library for Direct3D 12.
**Changelog:** See [CHANGELOG.md](CHANGELOG.md)
**Product page:** [D3D12 Memory Allocator on GPUOpen](https://gpuopen.com/gaming-product/d3d12-memory-allocator/)
**Product page:** [D3D12 Memory Allocator on GPUOpen](https://gpuopen.com/d3d12-memory-allocator/)
[![Average time to resolve an issue](http://isitmaintained.com/badge/resolution/GPUOpen-LibrariesAndSDKs/D3D12MemoryAllocator.svg)](http://isitmaintained.com/project/GPUOpen-LibrariesAndSDKs/D3D12MemoryAllocator "Average time to resolve an issue")
+42 -6
View File
@@ -1,5 +1,5 @@
//
// Copyright (c) 2019-2025 Advanced Micro Devices, Inc. All rights reserved.
// Copyright (c) 2019-2026 Advanced Micro Devices, Inc. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
@@ -24,9 +24,9 @@
/** \mainpage D3D12 Memory Allocator
<b>Version 3.0.1</b> (2025-05-08)
<b>Version 3.1.0</b> (2026-02-23)
Copyright (c) 2019-2025 Advanced Micro Devices, Inc. All rights reserved. \n
Copyright (c) 2019-2026 Advanced Micro Devices, Inc. All rights reserved. \n
License: MIT
Documentation of all members: D3D12MemAlloc.h
@@ -64,7 +64,7 @@ Documentation of all members: D3D12MemAlloc.h
\section main_see_also Web links
- [Direct3D 12 Memory Allocator at GPUOpen.com](https://gpuopen.com/gaming-product/d3d12-memory-allocator/) - product page
- [Direct3D 12 Memory Allocator at GPUOpen.com](https://gpuopen.com/d3d12-memory-allocator/) - product page
- [GPUOpen-LibrariesAndSDKs/D3D12MemoryAllocator at GitHub.com](https://github.com/GPUOpen-LibrariesAndSDKs/D3D12MemoryAllocator) - source code repository
*/
@@ -1112,8 +1112,19 @@ enum ALLOCATOR_FLAGS
which may take longer than creating placed resources in existing heaps.
Passing this flag will disable this committed preference globally for the allocator.
It can also be disabled for a single allocation by using #ALLOCATION_FLAG_STRATEGY_MIN_TIME.
If the tight resource alignment feature is used by the library (which happens automatically whenever supported,
unless you use flag #ALLOCATOR_FLAG_DONT_USE_TIGHT_ALIGNMENT), then small buffers are not preferred as committed.
Long story short, you don't need to specify any of these flags.
The library chooses the most optimal method automatically.
*/
ALLOCATOR_FLAG_DONT_PREFER_SMALL_BUFFERS_COMMITTED = 0x10,
/** Disables the use of the tight alignment feature even when it is supported on the current system.
By default, the feature is used whenever available.
Support can be checked by D3D12MA::Allocator::IsTightAlignmentSupported() regardless of using this flag.
*/
ALLOCATOR_FLAG_DONT_USE_TIGHT_ALIGNMENT = 0x20,
};
/// \brief Parameters of created Allocator object. To be used with CreateAllocator().
@@ -1189,6 +1200,12 @@ public:
This flag is fetched from `D3D12_FEATURE_D3D12_OPTIONS16::GPUUploadHeapSupported`.
*/
BOOL IsGPUUploadHeapSupported() const;
/** \brief Returns true if resource tight alignment is supported on the current system.
When supported, it is automatically used by the library, unless
#ALLOCATOR_FLAG_DONT_USE_TIGHT_ALIGNMENT flag was specified on allocator creation.
This flag is fetched from `D3D12_FEATURE_DATA_TIGHT_ALIGNMENT::SupportTier`.
*/
BOOL IsTightAlignmentSupported() const;
/** \brief Returns total amount of memory of specific segment group, in bytes.
\param memorySegmentGroup use `DXGI_MEMORY_SEGMENT_GROUP_LOCAL` or `DXGI_MEMORY_SEGMENT_GROUP_NON_LOCAL`.
@@ -1800,7 +1817,7 @@ DEFINE_ENUM_FLAG_OPERATORS(D3D12MA::VIRTUAL_ALLOCATION_FLAGS);
/// \endcond
/**
\page faq Frequenty asked questions
\page faq Frequently asked questions
<b>What is %D3D12MA?</b>
@@ -2864,6 +2881,23 @@ and D3D12MA::POOL_FLAG_MSAA_TEXTURES_ALWAYS_COMMITTED on the creation of any cus
With those flags, the alignment of the heaps created by %D3D12MA can be lower, but any MSAA textures are created as committed.
You should always use these flags in your code unless you really need to create some MSAA textures as placed.
With DirectX 12 Agility SDK 1.618.1, Microsoft added a new feature called **"tight alignment"**.
Note this is a separate feature than the "small alignment" described earlier.
When using this new SDK and a compatible graphics driver, the API exposes support for this new feature.
Then, a new flag `D3D12_RESOURCE_FLAG_USE_TIGHT_ALIGNMENT` can be added when creating a resource.
D3D12 can then return the alignment required for the resource smaller than the default ones described above.
This library automatically makes use of the tight alignment feature when available and adds that new resource flag.
When the tight alignment is enabled, the heuristics that creates small buffers as committed described above is deactivated,
as it is no longer needed.
You can check if the tight alignment it is available in the current system by calling D3D12MA::Allocator::IsTightAlignmentSupported().
You can tell the library to not use it by specifying D3D12MA::ALLOCATOR_FLAG_DONT_USE_TIGHT_ALIGNMENT.
Typically, you don't need to do any of those.
The library automatically aligns all buffers to at least 256 B, even when the system supports smaller alignment.
This is the alignment required for constant buffers, expressed by `D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT` constant.
You can override this logic for \subpage custom_pools with a specific D3D12MA::POOL_DESC::MinAllocationAlignment.
\page defragmentation Defragmentation
Interleaved allocations and deallocations of many objects of varying size can
@@ -3558,7 +3592,7 @@ Features deliberately excluded from the scope of this library:
- **Descriptor allocation.** Although also called "heaps", objects that represent
descriptors are separate part of the D3D12 API from buffers and textures.
You can still use \ref virtual_allocator to manage descriptors and their ranges inside a descriptor heap.
- **Support for reserved (tiled) resources.** We don't recommend using them.
- **Support for reserved (tiled) resources.** We don't recommend using them. For more information, see [1].
- Support for `ID3D12Device::Evict` and `MakeResident`. We don't recommend using them.
You can call them on the D3D12 objects manually.
Plese keep in mind, however, that eviction happens on the level of entire `ID3D12Heap` memory blocks
@@ -3575,4 +3609,6 @@ Features deliberately excluded from the scope of this library:
It is recommended to disable such warnings instead.
- This is a C++ library. **Bindings or ports to any other programming languages** are welcome as external projects but
are not going to be included into this repository.
[1] Antoine Richermoz, Fabrice Neyret. The Sad State of Hardware Virtual Textures. UGA - Universite Grenoble Alpes; INRIA Grenoble - Rhone-Alpes. 2025, pp.13. hal-05138369
*/
+104 -21
View File
@@ -1,5 +1,5 @@
//
// Copyright (c) 2019-2025 Advanced Micro Devices, Inc. All rights reserved.
// Copyright (c) 2019-2026 Advanced Micro Devices, Inc. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
@@ -33,11 +33,24 @@
#include <shared_mutex>
#endif
// Includes needed for MinGW - see #71.
#ifndef _MSC_VER
#include <guiddef.h>
// guiddef.h must be included first.
#include <dxguids.h>
// On older mingw versions, using the Agility SDK will cause linker errors unless dxguids.h is included.
// But on newer mingw versions, the includes aren't necessary thus no need to grab DirectX-Headers.
// Release cycles are slow for LTS distros on Linux, so this codeblock will need to stay for a few years.
#if defined(__MINGW64_VERSION_MAJOR) && defined(__MINGW64_VERSION_MINOR) && \
defined(__MINGW64_VERSION_BUGFIX) && defined(__ID3D12Device8_INTERFACE_DEFINED__)
#define D3D12MA_MAKE_MINGW_VERSION(x, y, z) ((x << 20u) | (y << 10u) | (z))
#if D3D12MA_MAKE_MINGW_VERSION(__MINGW64_VERSION_MAJOR, __MINGW64_VERSION_MINOR, \
__MINGW64_VERSION_BUGFIX) <= D3D12MA_MAKE_MINGW_VERSION(11, 0, 1)
#if defined(__has_include)
#if !__has_include(<dxguids.h>)
#error "mingw or gcc detected. dxguids.h is needed. You can grab it from https://github.com/microsoft/DirectX-Headers or if you're on Ubuntu just run sudo apt install directx-headers-dev"
#endif
#endif
#include <guiddef.h>
// // guiddef.h must be included first.
#include <dxguids.h>
#endif
#undef D3D12MA_MAKE_MINGW_VERSION
#endif
////////////////////////////////////////////////////////////////////////////////
@@ -93,6 +106,14 @@
#endif
#endif
#ifndef D3D12MA_DEFAULT_ALIGNMENT
/*
Default alignment of allocations in default pools and custom pools with MinAllocationAlignment == 0.
Can be lowered for custom pools by specifying custom MinAllocationAlignment > 0.
*/
#define D3D12MA_DEFAULT_ALIGNMENT D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT
#endif
#ifndef D3D12MA_DEBUG_ALIGNMENT
/*
Minimum alignment of all allocations, in bytes.
@@ -126,6 +147,14 @@ especially to test compatibility with D3D12_RESOURCE_HEAP_TIER_1 on modern GPUs.
#define D3D12MA_DEFAULT_BLOCK_SIZE (64ull * 1024 * 1024)
#endif
#ifndef D3D12MA_TIGHT_ALIGNMENT_SUPPORTED
#if D3D12_SDK_VERSION >= 618
#define D3D12MA_TIGHT_ALIGNMENT_SUPPORTED 1
#else
#define D3D12MA_TIGHT_ALIGNMENT_SUPPORTED 0
#endif
#endif
#ifndef D3D12MA_OPTIONS16_SUPPORTED
#if D3D12_SDK_VERSION >= 610
#define D3D12MA_OPTIONS16_SUPPORTED 1
@@ -186,6 +215,7 @@ static const D3D12_HEAP_FLAGS RESOURCE_CLASS_HEAP_FLAGS =
static const D3D12_RESIDENCY_PRIORITY D3D12_RESIDENCY_PRIORITY_NONE = D3D12_RESIDENCY_PRIORITY(0);
static const D3D12_HEAP_TYPE D3D12_HEAP_TYPE_GPU_UPLOAD_COPY = (D3D12_HEAP_TYPE)5;
static const D3D12_RESOURCE_FLAGS D3D12_RESOURCE_FLAG_USE_TIGHT_ALIGNMENT_COPY = (D3D12_RESOURCE_FLAGS)0x400;
#ifndef _D3D12MA_ENUM_DECLARATIONS
@@ -787,11 +817,9 @@ static bool ValidateAllocateMemoryParameters(
return pAllocDesc &&
pAllocInfo &&
ppAllocation &&
(pAllocInfo->Alignment == 0 ||
pAllocInfo->Alignment == D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT ||
pAllocInfo->Alignment == D3D12_DEFAULT_MSAA_RESOURCE_PLACEMENT_ALIGNMENT) &&
pAllocInfo->SizeInBytes != 0 &&
pAllocInfo->SizeInBytes % (64ull * 1024) == 0;
IsPow2(pAllocInfo->Alignment) &&
pAllocInfo->SizeInBytes > 0 &&
pAllocInfo->SizeInBytes % 4 == 0;
}
#endif // _D3D12MA_FUNCTIONS
@@ -5960,6 +5988,8 @@ public:
BOOL IsCacheCoherentUMA() const { return m_D3D12Architecture.CacheCoherentUMA; }
bool SupportsResourceHeapTier2() const { return m_D3D12Options.ResourceHeapTier >= D3D12_RESOURCE_HEAP_TIER_2; }
bool IsGPUUploadHeapSupported() const { return m_GPUUploadHeapSupported != FALSE; }
bool IsTightAlignmentSupported() const { return m_TightAlignmentSupported != FALSE; }
bool IsTightAlignmentEnabled() const { return IsTightAlignmentSupported() && m_UseTightAlignment; }
bool UseMutex() const { return m_UseMutex; }
AllocationObjectAllocator& GetAllocationObjectAllocator() { return m_AllocationObjectAllocator; }
UINT GetCurrentFrameIndex() const { return m_CurrentFrameIndex.load(); }
@@ -6046,7 +6076,8 @@ private:
const bool m_UseMutex;
const bool m_AlwaysCommitted;
const bool m_MsaaAlwaysCommitted;
const bool m_PreferSmallBuffersCommitted;
bool m_PreferSmallBuffersCommitted;
const bool m_UseTightAlignment;
bool m_DefaultPoolsNotZeroed = false;
ID3D12Device* m_Device; // AddRef
#ifdef __ID3D12Device1_INTERFACE_DEFINED__
@@ -6074,6 +6105,7 @@ private:
DXGI_ADAPTER_DESC m_AdapterDesc;
D3D12_FEATURE_DATA_D3D12_OPTIONS m_D3D12Options;
BOOL m_GPUUploadHeapSupported = FALSE;
BOOL m_TightAlignmentSupported = FALSE;
D3D12_FEATURE_DATA_ARCHITECTURE m_D3D12Architecture;
AllocationObjectAllocator m_AllocationObjectAllocator;
@@ -6155,7 +6187,8 @@ AllocatorPimpl::AllocatorPimpl(const ALLOCATION_CALLBACKS& allocationCallbacks,
: m_UseMutex((desc.Flags & ALLOCATOR_FLAG_SINGLETHREADED) == 0),
m_AlwaysCommitted((desc.Flags & ALLOCATOR_FLAG_ALWAYS_COMMITTED) != 0),
m_MsaaAlwaysCommitted((desc.Flags & ALLOCATOR_FLAG_MSAA_TEXTURES_ALWAYS_COMMITTED) != 0),
m_PreferSmallBuffersCommitted((desc.Flags & ALLOCATOR_FLAG_DONT_PREFER_SMALL_BUFFERS_COMMITTED) == 0),
m_PreferSmallBuffersCommitted((desc.Flags& ALLOCATOR_FLAG_DONT_PREFER_SMALL_BUFFERS_COMMITTED) == 0),
m_UseTightAlignment((desc.Flags & ALLOCATOR_FLAG_DONT_USE_TIGHT_ALIGNMENT) == 0),
m_Device(desc.pDevice),
m_Adapter(desc.pAdapter),
m_PreferredBlockSize(desc.PreferredBlockSize != 0 ? desc.PreferredBlockSize : D3D12MA_DEFAULT_BLOCK_SIZE),
@@ -6244,6 +6277,25 @@ HRESULT AllocatorPimpl::Init(const ALLOCATOR_DESC& desc)
}
#endif // #if D3D12MA_OPTIONS16_SUPPORTED
#if D3D12MA_TIGHT_ALIGNMENT_SUPPORTED
{
D3D12_FEATURE_DATA_TIGHT_ALIGNMENT tightAlignment = {};
hr = m_Device->CheckFeatureSupport(D3D12_FEATURE_D3D12_TIGHT_ALIGNMENT, &tightAlignment, sizeof(tightAlignment));
if (SUCCEEDED(hr))
{
m_TightAlignmentSupported = tightAlignment.SupportTier >= D3D12_TIGHT_ALIGNMENT_TIER_1;
// If tight alignment is supported (checked by the code above) and wasn't disabled by the developer
// (with ALLOCATOR_FLAG_DONT_USE_TIGHT_ALIGNMENT), disable the preference for creating small buffers as committed,
// as if ALLOCATOR_FLAG_DONT_PREFER_SMALL_BUFFERS_COMMITTED was specified.
if (IsTightAlignmentEnabled())
{
m_PreferSmallBuffersCommitted = false;
}
}
}
#endif // #if D3D12MA_TIGHT_ALIGNMENT_SUPPORTED
hr = m_Device->CheckFeatureSupport(D3D12_FEATURE_ARCHITECTURE, &m_D3D12Architecture, sizeof(m_D3D12Architecture));
if (FAILED(hr))
{
@@ -6273,7 +6325,7 @@ HRESULT AllocatorPimpl::Init(const ALLOCATOR_DESC& desc)
0, // minBlockCount
SIZE_MAX, // maxBlockCount
false, // explicitBlockSize
D3D12MA_DEBUG_ALIGNMENT, // minAllocationAlignment
(UINT64)D3D12MA_DEFAULT_ALIGNMENT, // minAllocationAlignment
0, // Default algorithm,
m_MsaaAlwaysCommitted,
NULL, // pProtectedSession
@@ -6940,6 +6992,9 @@ void AllocatorPimpl::BuildStatsString(WCHAR** ppStatsString, BOOL detailedMap)
json.WriteString(L"GPUUploadHeapSupported");
json.WriteBool(m_GPUUploadHeapSupported != FALSE);
json.WriteString(L"TightAlignmentSupported");
json.WriteBool(m_TightAlignmentSupported != FALSE);
}
json.EndObject();
}
@@ -7758,8 +7813,24 @@ HRESULT AllocatorPimpl::GetResourceAllocationInfo(
D3D12_RESOURCE_ALLOCATION_INFO& outAllocInfo) const
{
#ifdef __ID3D12Device1_INTERFACE_DEFINED__
/* Optional optimization: Microsoft documentation says:
https://docs.microsoft.com/en-us/windows/win32/api/d3d12/nf-d3d12-id3d12device-getresourceallocationinfo
#if D3D12MA_TIGHT_ALIGNMENT_SUPPORTED
if (IsTightAlignmentEnabled())
{
// Don't allow USE_TIGHT_ALIGNMENT together with ALLOW_CROSS_ADAPTER as there is a D3D Debug Layer error:
// D3D12 ERROR: ID3D12Device::GetResourceAllocationInfo: D3D12_RESOURCE_DESC::Flag D3D12_RESOURCE_FLAG_USE_TIGHT_ALIGNMENT will be ignored since D3D12_RESOURCE_FLAG_ALLOW_CROSS_ADAPTER is set. [ STATE_CREATION ERROR #599: CREATERESOURCE_INVALIDMISCFLAGS]
// Also don't allow it together with D3D12_TEXTURE_LAYOUT_64KB_*_SWIZZLE, as there is this error (see issue #86):
// D3D12 ERROR: ID3D12Device::GetResourceAllocationInfo: D3D12_RESOURCE_DESC::Flag D3D12_RESOURCE_FLAG_USE_TIGHT_ALIGNMENT is not valid when the layout is either D3D12_TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE or D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE (...). [ STATE_CREATION ERROR #599: CREATERESOURCE_INVALIDMISCFLAGS]
if((inOutResourceDesc.Flags & D3D12_RESOURCE_FLAG_ALLOW_CROSS_ADAPTER) == 0
&& (inOutResourceDesc.Layout != D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE && inOutResourceDesc.Layout != D3D12_TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE))
{
inOutResourceDesc.Flags |= D3D12_RESOURCE_FLAG_USE_TIGHT_ALIGNMENT;
}
}
#endif // #if D3D12MA_TIGHT_ALIGNMENT_SUPPORTED
/* Optional optimization: Microsoft documentation of the ID3D12Device::
GetResourceAllocationInfo function says:
Your application can forgo using GetResourceAllocationInfo for buffer resources
(D3D12_RESOURCE_DIMENSION_BUFFER). Buffers have the same size on all adapters,
@@ -7767,20 +7838,25 @@ HRESULT AllocatorPimpl::GetResourceAllocationInfo(
D3D12_RESOURCE_DESC::Width.
*/
if (inOutResourceDesc.Alignment == 0 &&
inOutResourceDesc.Dimension == D3D12_RESOURCE_DIMENSION_BUFFER)
inOutResourceDesc.Dimension == D3D12_RESOURCE_DIMENSION_BUFFER &&
!IsTightAlignmentEnabled())
{
outAllocInfo = {
AlignUp<UINT64>(inOutResourceDesc.Width, D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT), // SizeInBytes
D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT }; // Alignment
return S_OK;
}
#endif // #ifdef __ID3D12Device1_INTERFACE_DEFINED__
HRESULT hr = S_OK;
#if D3D12MA_USE_SMALL_RESOURCE_PLACEMENT_ALIGNMENT
if (inOutResourceDesc.Alignment == 0 &&
inOutResourceDesc.Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE2D &&
(inOutResourceDesc.Flags & D3D12_RESOURCE_FLAG_USE_TIGHT_ALIGNMENT_COPY) == 0 &&
(inOutResourceDesc.Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE1D ||
inOutResourceDesc.Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE2D ||
inOutResourceDesc.Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE3D) &&
(inOutResourceDesc.Flags & (D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET | D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL)) == 0
#if D3D12MA_USE_SMALL_RESOURCE_PLACEMENT_ALIGNMENT == 1
&& CanUseSmallAlignment(inOutResourceDesc)
@@ -8088,7 +8164,7 @@ BlockVector::BlockVector(
m_MinBlockCount(minBlockCount),
m_MaxBlockCount(maxBlockCount),
m_ExplicitBlockSize(explicitBlockSize),
m_MinAllocationAlignment(minAllocationAlignment),
m_MinAllocationAlignment(D3D12MA_MAX(minAllocationAlignment, (UINT64)D3D12MA_DEBUG_ALIGNMENT)),
m_Algorithm(algorithm),
m_DenyMsaaTextures(denyMsaaTextures),
m_ProtectedSession(pProtectedSession),
@@ -9241,12 +9317,14 @@ PoolPimpl::PoolPimpl(AllocatorPimpl* allocator, const POOL_DESC& desc)
D3D12MA_ASSERT(m_Desc.pProtectedSession == NULL);
#endif
const UINT64 minAlignment = desc.MinAllocationAlignment > 0 ? desc.MinAllocationAlignment : D3D12MA_DEFAULT_ALIGNMENT;
m_BlockVector = D3D12MA_NEW(allocator->GetAllocs(), BlockVector)(
allocator, desc.HeapProperties, desc.HeapFlags,
preferredBlockSize,
desc.MinBlockCount, maxBlockCount,
explicitBlockSize,
D3D12MA_MAX(desc.MinAllocationAlignment, (UINT64)D3D12MA_DEBUG_ALIGNMENT),
minAlignment,
(desc.Flags & POOL_FLAG_ALGORITHM_MASK) != 0,
(desc.Flags & POOL_FLAG_MSAA_TEXTURES_ALWAYS_COMMITTED) != 0,
desc.pProtectedSession,
@@ -9709,6 +9787,11 @@ BOOL Allocator::IsGPUUploadHeapSupported() const
return m_Pimpl->IsGPUUploadHeapSupported();
}
BOOL Allocator::IsTightAlignmentSupported() const
{
return m_Pimpl->IsTightAlignmentSupported();
}
UINT64 Allocator::GetMemoryCapacity(UINT memorySegmentGroup) const
{
return m_Pimpl->GetMemoryCapacity(memorySegmentGroup);
@@ -9800,7 +9883,7 @@ HRESULT Allocator::AllocateMemory(
return E_INVALIDARG;
}
D3D12MA_DEBUG_GLOBAL_MUTEX_LOCK
return m_Pimpl->AllocateMemory(pAllocDesc, pAllocInfo, ppAllocation);
return m_Pimpl->AllocateMemory(pAllocDesc, pAllocInfo, ppAllocation);
}
HRESULT Allocator::CreateAliasingResource(
+5 -5
View File
@@ -4,8 +4,6 @@ add_library(demanglegnu STATIC
src/cplus-dem.c
src/d-demangle.c
src/dyn-string.c
src/getopt1.c
src/getopt.c
src/rust-demangle.c
src/safe-ctype.c
src/xexit.c
@@ -19,9 +17,11 @@ set(GNU_DEMANGLER_FLAGS -DHAVE_DECL_BASENAME=1 -DHAVE_LIMITS_H=1 -DHAVE_STDLIB_H
target_include_directories(demanglegnu PUBLIC include)
target_compile_definitions(demanglegnu PUBLIC ${GNU_DEMANGLER_FLAGS})
add_executable(demangler_fuzzer testsuite/demangler-fuzzer.c)
if((CMAKE_SYSTEM_NAME STREQUAL "Linux") OR (CMAKE_SYSTEM_NAME STREQUAL "Darwin"))
add_executable(demangler_fuzzer testsuite/demangler-fuzzer.c)
target_link_libraries(demangler_fuzzer demanglegnu)
target_compile_definitions(demangler_fuzzer PUBLIC ${GNU_DEMANGLER_FLAGS})
endif()
add_executable(demangler_test testsuite/test-demangle.c)
target_link_libraries(demangler_fuzzer demanglegnu)
target_link_libraries(demangler_test demanglegnu)
target_compile_definitions(demangler_fuzzer PUBLIC ${GNU_DEMANGLER_FLAGS})
target_compile_definitions(demangler_test PUBLIC ${GNU_DEMANGLER_FLAGS})
-3
View File
@@ -17,7 +17,6 @@ cp "$GCC_DIR/include/ansidecl.h" "$OUT_DIR/include/"
cp "$GCC_DIR/include/demangle.h" "$OUT_DIR/include/"
cp "$GCC_DIR/include/dyn-string.h" "$OUT_DIR/include/"
cp "$GCC_DIR/include/environ.h" "$OUT_DIR/include/"
cp "$GCC_DIR/include/getopt.h" "$OUT_DIR/include/"
cp "$GCC_DIR/include/libiberty.h" "$OUT_DIR/include/"
cp "$GCC_DIR/include/safe-ctype.h" "$OUT_DIR/include/"
cp "$GCC_DIR/libiberty/alloca.c" "$OUT_DIR/src/"
@@ -27,8 +26,6 @@ cp "$GCC_DIR/libiberty/cp-demangle.h" "$OUT_DIR/src/"
cp "$GCC_DIR/libiberty/cplus-dem.c" "$OUT_DIR/src/"
cp "$GCC_DIR/libiberty/d-demangle.c" "$OUT_DIR/src/"
cp "$GCC_DIR/libiberty/dyn-string.c" "$OUT_DIR/src/"
cp "$GCC_DIR/libiberty/getopt.c" "$OUT_DIR/src/"
cp "$GCC_DIR/libiberty/getopt1.c" "$OUT_DIR/src/"
cp "$GCC_DIR/libiberty/rust-demangle.c" "$OUT_DIR/src/"
cp "$GCC_DIR/libiberty/safe-ctype.c" "$OUT_DIR/src/"
cp "$GCC_DIR/libiberty/xexit.c" "$OUT_DIR/src/"
-3
View File
@@ -35,7 +35,6 @@
<ClInclude Include="include\demangle.h" />
<ClInclude Include="include\dyn-string.h" />
<ClInclude Include="include\environ.h" />
<ClInclude Include="include\getopt.h" />
<ClInclude Include="include\libiberty.h" />
<ClInclude Include="include\safe-ctype.h" />
</ItemGroup>
@@ -46,8 +45,6 @@
<ClCompile Include="src\cplus-dem.c" />
<ClCompile Include="src\d-demangle.c" />
<ClCompile Include="src\dyn-string.c" />
<ClCompile Include="src\getopt.c" />
<ClCompile Include="src\getopt1.c" />
<ClCompile Include="src\rust-demangle.c" />
<ClCompile Include="src\safe-ctype.c" />
<ClCompile Include="src\xexit.c" />
-9
View File
@@ -30,9 +30,6 @@
<ClInclude Include="include\environ.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="include\getopt.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="include\libiberty.h">
<Filter>Header Files</Filter>
</ClInclude>
@@ -59,12 +56,6 @@
<ClCompile Include="src\dyn-string.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\getopt.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\getopt1.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\rust-demangle.c">
<Filter>Source Files</Filter>
</ClCompile>
-143
View File
@@ -1,143 +0,0 @@
/* Declarations for getopt.
Copyright (C) 1989-2023 Free Software Foundation, Inc.
NOTE: The canonical source of this file is maintained with the GNU C Library.
Bugs can be reported to bug-glibc@gnu.org.
This program is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
Free Software Foundation; either version 2, or (at your option) any
later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street - Fifth Floor, Boston, MA 02110-1301,
USA. */
#ifndef _GETOPT_H
#define _GETOPT_H 1
#ifdef __cplusplus
extern "C" {
#endif
/* For communication from `getopt' to the caller.
When `getopt' finds an option that takes an argument,
the argument value is returned here.
Also, when `ordering' is RETURN_IN_ORDER,
each non-option ARGV-element is returned here. */
extern char *optarg;
/* Index in ARGV of the next element to be scanned.
This is used for communication to and from the caller
and for communication between successive calls to `getopt'.
On entry to `getopt', zero means this is the first call; initialize.
When `getopt' returns -1, this is the index of the first of the
non-option elements that the caller should itself scan.
Otherwise, `optind' communicates from one call to the next
how much of ARGV has been scanned so far. */
extern int optind;
/* Callers store zero here to inhibit the error message `getopt' prints
for unrecognized options. */
extern int opterr;
/* Set to an option character which was unrecognized. */
extern int optopt;
/* Describe the long-named options requested by the application.
The LONG_OPTIONS argument to getopt_long or getopt_long_only is a vector
of `struct option' terminated by an element containing a name which is
zero.
The field `has_arg' is:
no_argument (or 0) if the option does not take an argument,
required_argument (or 1) if the option requires an argument,
optional_argument (or 2) if the option takes an optional argument.
If the field `flag' is not NULL, it points to a variable that is set
to the value given in the field `val' when the option is found, but
left unchanged if the option is not found.
To have a long-named option do something other than set an `int' to
a compiled-in constant, such as set a value from `optarg', set the
option's `flag' field to zero and its `val' field to a nonzero
value (the equivalent single-letter option character, if there is
one). For long options that have a zero `flag' field, `getopt'
returns the contents of the `val' field. */
struct option
{
#if defined (__STDC__) && __STDC__
const char *name;
#else
char *name;
#endif
/* has_arg can't be an enum because some compilers complain about
type mismatches in all the code that assumes it is an int. */
int has_arg;
int *flag;
int val;
};
/* Names for the values of the `has_arg' field of `struct option'. */
#define no_argument 0
#define required_argument 1
#define optional_argument 2
#if defined (__STDC__) && __STDC__
/* HAVE_DECL_* is a three-state macro: undefined, 0 or 1. If it is
undefined, we haven't run the autoconf check so provide the
declaration without arguments. If it is 0, we checked and failed
to find the declaration so provide a fully prototyped one. If it
is 1, we found it so don't provide any declaration at all. */
#if !HAVE_DECL_GETOPT
#if defined (__GNU_LIBRARY__) || defined (HAVE_DECL_GETOPT)
/* Many other libraries have conflicting prototypes for getopt, with
differences in the consts, in unistd.h. To avoid compilation
errors, only prototype getopt for the GNU C library. */
extern int getopt (int argc, char *const *argv, const char *shortopts);
#else
#ifndef __cplusplus
extern int getopt ();
#endif /* __cplusplus */
#endif
#endif /* !HAVE_DECL_GETOPT */
extern int getopt_long (int argc, char *const *argv, const char *shortopts,
const struct option *longopts, int *longind);
extern int getopt_long_only (int argc, char *const *argv,
const char *shortopts,
const struct option *longopts, int *longind);
/* Internal only. Users should not call this directly. */
extern int _getopt_internal (int argc, char *const *argv,
const char *shortopts,
const struct option *longopts, int *longind,
int long_only);
#else /* not __STDC__ */
extern int getopt ();
extern int getopt_long ();
extern int getopt_long_only ();
extern int _getopt_internal ();
#endif /* __STDC__ */
#ifdef __cplusplus
}
#endif
#endif /* getopt.h */
-1051
View File
File diff suppressed because it is too large Load Diff
-179
View File
@@ -1,179 +0,0 @@
/* getopt_long and getopt_long_only entry points for GNU getopt.
Copyright (C) 1987-2023 Free Software Foundation, Inc.
NOTE: This source is derived from an old version taken from the GNU C
Library (glibc).
This program is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
Free Software Foundation; either version 2, or (at your option) any
later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street - Fifth Floor, Boston, MA 02110-1301,
USA. */
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#if !defined __STDC__ || !__STDC__
/* This is a separate conditional since some stdc systems
reject `defined (const)'. */
#ifndef const
#define const
#endif
#endif
#include <stdio.h>
#include "getopt.h"
/* Comment out all this code if we are using the GNU C Library, and are not
actually compiling the library itself. This code is part of the GNU C
Library, but also included in many other GNU distributions. Compiling
and linking in this code is a waste when using the GNU C library
(especially if it is a shared library). Rather than having every GNU
program understand `configure --with-gnu-libc' and omit the object files,
it is simpler to just do this in the source for each such file. */
#define GETOPT_INTERFACE_VERSION 2
#if !defined _LIBC && defined __GLIBC__ && __GLIBC__ >= 2
#include <gnu-versions.h>
#if _GNU_GETOPT_INTERFACE_VERSION == GETOPT_INTERFACE_VERSION
#define ELIDE_CODE
#endif
#endif
#ifndef ELIDE_CODE
/* This needs to come after some library #include
to get __GNU_LIBRARY__ defined. */
#ifdef __GNU_LIBRARY__
#include <stdlib.h>
#endif
#ifndef NULL
#define NULL 0
#endif
int
getopt_long (int argc, char *const *argv, const char *options,
const struct option *long_options, int *opt_index)
{
return _getopt_internal (argc, argv, options, long_options, opt_index, 0);
}
/* Like getopt_long, but '-' as well as '--' can indicate a long option.
If an option that starts with '-' (not '--') doesn't match a long option,
but does match a short option, it is parsed as a short option
instead. */
int
getopt_long_only (int argc, char *const *argv, const char *options,
const struct option *long_options, int *opt_index)
{
return _getopt_internal (argc, argv, options, long_options, opt_index, 1);
}
#endif /* Not ELIDE_CODE. */
#ifdef TEST
#include <stdio.h>
int
main (int argc, char **argv)
{
int c;
int digit_optind = 0;
while (1)
{
int this_option_optind = optind ? optind : 1;
int option_index = 0;
static struct option long_options[] =
{
{"add", 1, 0, 0},
{"append", 0, 0, 0},
{"delete", 1, 0, 0},
{"verbose", 0, 0, 0},
{"create", 0, 0, 0},
{"file", 1, 0, 0},
{0, 0, 0, 0}
};
c = getopt_long (argc, argv, "abc:d:0123456789",
long_options, &option_index);
if (c == -1)
break;
switch (c)
{
case 0:
printf ("option %s", long_options[option_index].name);
if (optarg)
printf (" with arg %s", optarg);
printf ("\n");
break;
case '0':
case '1':
case '2':
case '3':
case '4':
case '5':
case '6':
case '7':
case '8':
case '9':
if (digit_optind != 0 && digit_optind != this_option_optind)
printf ("digits occur in two different argv-elements.\n");
digit_optind = this_option_optind;
printf ("option %c\n", c);
break;
case 'a':
printf ("option a\n");
break;
case 'b':
printf ("option b\n");
break;
case 'c':
printf ("option c with value `%s'\n", optarg);
break;
case 'd':
printf ("option d with value `%s'\n", optarg);
break;
case '?':
break;
default:
printf ("?? getopt returned character code 0%o ??\n", c);
}
}
if (optind < argc)
{
printf ("non-option ARGV-elements: ");
while (optind < argc)
printf ("%s ", argv[optind++]);
printf ("\n");
}
exit (0);
}
#endif /* TEST */
+8 -27
View File
@@ -1,38 +1,19 @@
# We need to use a custom CMakeLists for GoogleTest, because we can't compile with exceptions on.
add_library(gtest
googletest/src/gtest.cc
googletest/src/gtest-assertion-result.cc
googletest/src/gtest-death-test.cc
googletest/src/gtest-filepath.cc
googletest/src/gtest-matchers.cc
googletest/src/gtest-port.cc
googletest/src/gtest-printers.cc
googletest/src/gtest-test-part.cc
googletest/src/gtest-typed-test.cc
googletest/src/gtest-all.cc
googlemock/src/gmock-all.cc
googlemock/src/gmock_main.cc
)
target_include_directories(gtest PUBLIC
googletest/include
googlemock/include
)
target_include_directories(gtest PRIVATE
googletest
googletest/include
)
target_include_directories(gtest INTERFACE
googletest/include
googlemock
)
target_link_libraries(gtest Threads::Threads)
set_property(TARGET gtest PROPERTY CXX_STANDARD 17)
set_property(TARGET gtest PROPERTY CXX_STANDARD_REQUIRED ON)
add_library(gtest_main
googletest/src/gtest_main.cc
)
target_include_directories(gtest_main PRIVATE
googletest
googletest/include
)
target_include_directories(gtest_main INTERFACE
googletest/include
)
target_link_libraries(gtest_main Threads::Threads)
set_property(TARGET gtest_main PROPERTY CXX_STANDARD 17)
set_property(TARGET gtest_main PROPERTY CXX_STANDARD_REQUIRED ON)
+416 -2
View File
@@ -1,6 +1,10 @@
dear imgui
CHANGELOG
PCSX2 Changes (must be reapplied after each update, use git blame on this changelog to inspect the commit that originally applied the change):
- Don't shrink fonts based on their line height, and allow PCSX2 to specify a line height
- Issue: https://github.com/ocornut/imgui/issues/9063
This document holds the user-facing changelog that we also use in release notes.
We generally fold multiple commits pertaining to the same topic as a single entry.
Changes to backends are also included within the individual .cpp files of each backend.
@@ -35,6 +39,413 @@ HOW TO UPDATE?
and API updates have been a little more frequent lately. They are documented below and in imgui.cpp and should not affect all users.
- Please report any issue!
-----------------------------------------------------------------------
VERSION 1.92.7 (Released 2026-04-02)
-----------------------------------------------------------------------
Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.92.7
Breaking Changes:
- Separator: fixed a legacy quirk where `Separator()` was submitting a zero-height
item for layout purpose, even though it draws a 1-pixel separator.
The fix could affect code e.g. computing height from multiple widgets in order to
allocate vertical space for a footer or multi-line status bar. (#2657, #9263)
The "Console" example had such a bug:
float footer_height = style.ItemSpacing.y + ImGui::GetFrameHeightWithSpacing();
BeginChild("ScrollingRegion", { 0, -footer_height });
Should be:
float footer_height = style.ItemSpacing.y + style.SeparatorSize + ImGui::GetFrameHeightWithSpacing();
BeginChild("ScrollingRegion", { 0, -footer_height });
When such idiom was used and assuming zero-height Separator, it is likely that
in 1.92.7 the resulting window will have unexpected 1 pixel scrolling range.
- Multi-Select: renamed `ImGuiMultiSelectFlags_SelectOnClick` to `ImGuiMultiSelectFlags_SelectOnAuto`.
Kept inline redirection enum (will obsolete).
- Combo(), ListBox(): commented out legacy signatures which were obsoleted in 1.90
(Nov 2023), when the getter callback type was changed from:
bool (*getter)(void* user_data, int idx, const char** out_text)
To:
const char* (*getter)(void* user_data, int idx)
Other Changes:
- TreeNode:
- Moved `TreeNodeGetOpen()` helper to public API. I was hesitant to make this public
because I intend to provide a more generic and feature-full version, but in the meanwhile
this will do. (#3823, #9251, #7553, #6754, #5423, #2958, #2079, #1947, #1131, #722)
- In 'Demo->Property Editor' demonstrate a way to perform tree clipping by fast-forwarding
through non-visible chunks. (#3823, #9251, #6990, #6042)
Using SetNextItemStorageID() + TreeNodeGetOpen() makes this notably easier than
it was prior to 1.91.
- InputText:
- Shift+Enter in multi-line editor always adds a new line, regardless of
`ImGuiInputTextFlags_CtrlEnterForNewLine` being set or not. (#9239)
- Reworked `io.ConfigInputTextEnterKeepActive` mode so that pressing Enter will
deactivate/reactivate the item in order for e.g. `IsItemDeactivatedAfterEdit()`
signals to be emitted the same way regardless of that setting. (#9001, #9115)
- Fixed a glitch when using `ImGuiInputTextFlags_ElideLeft` where the local x offset
would be incorrect during the deactivation frame. (#9298)
- Fixed a crash introduced in 1.92.6 when handling `ImGuiInputTextFlags_CallbackResize`
in certain situations. (#9174)
- Fixed selection highlight Y1 offset being very slightly off (since 1.92.3). (#9311) [@v-ein]
- InputTextMultiline: fixed an issue introduced in 1.92.3 where line count calculated
for vertical scrollbar range would be +1 when the widget is inactive, word-wrap is
disabled and the text buffer ends with '\n'. Fixed a similar issue related to clipping
large amount of text.
- InputTextMultiline: avoid going through reactivation code and fixed losing revert value
when activating scrollbar.
- InputTextMultiline: fixed an issue where edit buffer wouldn't be reapplied to back
buffer on the `IsItemDeactivatedAfterEdit()` frame. This could create issues when
using the idiom of not applying edits before `IsItemDeactivatedAfterEdit()`.
(#9308, #8915, #8273)
- Tables:
- Allow reordering columns by dragging them in the context menu. (#9312)
- Context menu now presents columns in display order. (#9312)
- Fixed and clarified the behavior of using `TableSetupScrollFreeze()` with columns>1,
and where some of the columns within that range were Hidable.
- Before: `TableSetupScrollFreeze(N, 0)`: include the N left-most visible columns as
part of the scroll freeze. So if you intentionally hide columns <N, the scroll
freeze area would start covering the subsequent/following columns (N+1) etc.
- After: `TableSetupScrollFreeze(N, 0)`: include the N left-most columns (regardless of visibility),
as part of the scroll freeze. So if you intentionally hide columns <N, the scroll
freeze area will cover less columns.
- This is generally more sane and logical.
- Fixed dragging a header to reorder outside of visible bounds (due to horizontal scrolling)
from losing active id.
- Angled Headers: angled section for column being reordered via the regular headers
stays highlighted during reordering.
- Style:
- Fonts: fixed an issue introduced in 1.92.6 where `style.FontBaseSize` would be
cleared during the first frame if no fonts was explicitly added before.
- Border sizes are now scaled (and rounded) by `ScaleAllSizes()`.
- When using large values with `ScallAllSizes()`, the following items thickness
are scaled to integer amounts:
- `InputText()` caret/cursor thickness. (#7031)
- `CloseButton()` thickness.
- `TextLink()` underline thickness.
- `ColorButton()` border thickness.
- `Separator()` thickness, via scaling newly added `style.SeparatorSize`. (#2657, #9263)
- Nav:
- Popups: Shift+F10 or Menu key can now open popups menus when using
`BeginPopupContextItem()`, `BeginPopupContextWindow()` or `OpenPopupOnItemClick()`.
(#8803, #9270) [@exelix11, @ocornut]
- Changed Gamepad mapping for "Activate with Text Input" action: (#8803, #787)
- Previously: press North button (PS4/PS5 triangle, Switch X, Xbox Y).
- Now: long press (hold) Activate button (PS4/PS5 cross, Switch B, Xbox A) for ~0.60 secs.
This is rarely used, somehow easier to discover, and frees a button for other uses.
See updated Gamepad Control Sheets: https://www.dearimgui.com/controls_sheets
- Short Gamepad Activation press on InputText() always activate with Text Input mode.
- Popups: pressing North button (PS4/PS5 triangle, SwitchX, Xbox Y) also open popups menus.
- Multi-Select:
- Added `ImGuiMultiSelectFlags_SelectOnClickAlways` mode (rarely used).
This prevents Drag and Drop of multiple items, but it allows to start a new Box-Selection
from inside an existing selection (Excel style). (#9307, #1861)
- Clipper:
- Clear `DisplayStart`/`DisplayEnd` fields when `Step()` returns false.
- Added `UserIndex` helper storage. This is solely a convenience for cases where
you may want to carry an index around.
- Always pulls current context on `ImGuiListClipper::Begin()`, consistent with public
API design, and avoids issues with clipper instances outliving contexts. (#9324, #5856)
- Scrollbar:
- Implemented a custom tweak to extend hit-testing bounding box when window is sitting
at the edge of a viewport (e.g. fullscreen or docked window), so that e.g. mouse the
mouse at the extreme of the screen will reach the scrollbar. (#9276)
- Fixed an issue which could lead initial click to move the current scroll by a pixel.
- Button:
- Moved `ImGuiButtonFlags_AllowOverlap` from imgui_internal.h to imgui.h,
as a convenience for when using e.g. `InvisibleButton()`.
- Focus: fixed fallback "Debug" window temporarily taking focus and setting `io.WantCaptureKeyboard`
for one frame on e.g. application boot if no other windows are submitted. (#9243)
- DrawList:
- PathArcTo(): fixed erroneous segment count for pathologically small arcs on large
circles. (#9331, #9313) [@thedmd, @epajarre]
- Memory:
- Discard/GC of ImDrawList buffers for unused windows favor restoring them to
~Size*1.05 instead of Capacity when awakening again. Facilitate releasing ImDrawList
buffers after unusual usage spike. (#9303)
- Fixed `GetForegroundDrawList()`/`GetBackgroundDrawList()` per-viewport buffers not being
collected when unused for `io.ConfigMemoryCompactTimer` amount of time. (#9303)
- Demo: fixed `IMGUI_DEMO_MARKER` locations for examples applets. (#9261, #3689) [@pthom]
- Misc: added missing ImVec2/ImVec4 operators. (#9339, #8258) [@dkosmari, @ArashPartow]
- Internals:
- ButtonBehavior: fixed internal/low-level `ImGuiButtonFlags_PressedOnRelease`
(as well as equivalent `ImGuiSelectableFlags_SelectOnRelease` for Selectable) from
not taking current active id. `ImGuiButtonFlags_NoHoldingActiveID` allows that.
This was only used internally by MenuItem().
- Backends:
- DirectX9, OpenGL2, OpenGL3, Metal, SDLGPU3, SDLRenderer2, SDLRenderer3: fixed easy-to-fix
issues in code assuming ImTextureID_Invalid is always defined to 0. (#9295, #9310)
- GLFW: mouse cursor is properly restored if changed by user app/code while using
`glfwSetInputMode(..., GLFW_CURSOR_DISABLED)` or `ImGuiConfigFlags_NoMouseCursorChange`.
Amend optimization done in 1.92.6.
- SDLGPU3: removed unnecessary call to `SDL_WaitForGPUIdle()` when releasing
vertex/index buffers. (#9262) [@jaenis]
- WebGPU: fixed version check for Emscripten 5.0.0+.
- WebGPU: removed support for Emscripten <4.0.10. (#9281) [@ypujante]
- WebGPU: added support for WGVK native backend via `IMGUI_IMPL_WEBGPU_BACKEND_WGVK`,
using SPIRV shaders if WGSL is not available. (#9316, #9246, #9257) [@r-lyeh]
(WGVK is a lightweight alternative to Dawn or WGPU for native applications,
which is easier to build/setup, see: https://github.com/manuel5975p/WGVK)
- Examples:
- Emscripten: added `tabindex=-1` to canvas in our shell_minimal.htm. Without it,
the canvas was not focusable in the DOM, which in turn make some backends
(e.g. pongasoft/emscripten-glfw) not receive focus loss events. (#9259) [@pthom]
- Emscripten: fixed minor rendering issues with our HTML shell. (#9281) [@ypujante]
- hidden small blue outline when canvas is focused on Chrome.
- hidden scrollbar in Firefox.
- Vulkan: added `ImGui_ImplVulkan_PipelineInfo::ExtraDynamicStates[]` to allow specifying
extra dynamic states to add when creating the VkPipeline. (#9211) [@DziubanMaciej]
- Vulkan: `ImGui_ImplVulkan_AddTexture()` skips updating descriptor_set if failing
to allocate one. (#8677) [@micb25]
- WebGPU: fixed undefined behaviors in example code for requesting adapter
and device. (#9246, #9256) [@r-lyeh]
- SDL2+WebGPU: fixed hi-dpi handling. (#9300) [@ypujante]
- GLFW/SDL2/SDL3+WebGPU: added support for WGVK. (#9316, #9246, #9257) [@r-lyeh, @ocornut]
- GLFW/SDL2/SDL3+WebGPU: removed support for Emscripten <4.0.10. (#9281) [@ypujante]
-----------------------------------------------------------------------
VERSION 1.92.6 (2026-02-17)
-----------------------------------------------------------------------
Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.92.6
Breaking Changes:
- Fonts:
- `AddFontDefault()` now automatically selects an embedded font between:
- `AddFontDefaultBitmap()`: classic pixel-clean font. Recommended at Size 13px with no scaling.
- `AddFontDefaultVector()`: new scalable font. Recommended at any higher size.
- The default selection is based on (style.FontSizeBase * FontScaleMain * FontScaleDpi)
reaching a small threshold, but old codebases may not set any of them properly.
As as a result, it is likely that old codebase may still default to AddFontDefaultBitmap().
- Prefer explicitly calling either of them based on your own logic!
You can call `AddFontDefaultBitmap()` to ensure legacy behavior.
- Fixed handling of `ImFontConfig::FontDataOwnedByAtlas = false` which did
erroneously make a copy of the font data, essentially defeating the purpose
of this flag and wasting memory (undetected since July 2015 and now spotted
by @TellowKrinkle, this is perhaps the oldest bug in Dear ImGui history,
albeit for a rarely used feature!) (#9086, #8465)
HOWEVER, fixing this bug is likely to surface bugs in user/app code:
- Prior to 1.92, font data only needs to be available during the `atlas->AddFontXXX()` call.
Since 1.92, font data needs to available until `atlas->RemoveFont()`, or more typically
until a shutdown of the owning context or font atlas.
- The fact that handling of `FontDataOwnedByAtlas = false` was broken bypassed
the issue altogether.
- Removed `ImFontConfig::PixelSnapV` added in 1.92 which turns out is unnecessary
(and was mis-documented). Post-rescale `GlyphOffset` is always rounded.
- Popups: changed compile-time `ImGuiPopupFlags popup_flags = 1` default value to be `= 0` for
`BeginPopupContextItem()`, `BeginPopupContextWindow()`, `BeginPopupContextVoid()`, `OpenPopupOnItemClick()`.
The default value has same meaning before and after. (#9157, #9146)
- Before this version, those functions had a `ImGuiPopupFlags popup_flags = 1` default
value in their function signature. This was introduced by a change on 2020/06/23 (1.77)
while changing the signature from `int mouse_button` to `ImGuiPopupFlags popup_flags`
and trying to preserve then-legacy behavior.
- We have now changed this behavior to: cleanup a very old API quirk, facilitate use by
bindings, and to remove the last and error-prone non-zero default value. Also because we
deemed it extremely rare to use those helper functions with the Left mouse button!
As using the LMB would generally be triggered via another widget,
e.g. a Button() + a OpenPopup()/BeginPopup() call.
- Before: The default = 1 means `ImGuiPopupFlags_MouseButtonRight`.
Explicitly passing a literal 0 means `ImGuiPopupFlags_MouseButtonLeft`.
- After: The default = 0 means `ImGuiPopupFlags_MouseButtonRight`.
Explicitly passing a literal 1 also means `ImGuiPopupFlags_MouseButtonRight`.
(if legacy behavior are enabled) or will assert (if legacy behavior are disabled).
- TL;DR: if you don't want to use right mouse button for popups, always specify it
explicitly using a named `ImGuiPopupFlags_MouseButtonXXXX` value.
Recap:
- BeginPopupContextItem("foo"); // Behavior unchanged (use Right button)
- BeginPopupContextItem("foo", ImGuiPopupFlags_MouseButtonLeft); // Behavior unchanged (use Left button)
- BeginPopupContextItem("foo", ImGuiPopupFlags_MouseButtonLeft | xxx); // Behavior unchanged (use Left button + flags)
- BeginPopupContextItem("foo", ImGuiPopupFlags_MouseButtonRight | xxx); // Behavior unchanged (use Right button + flags)
- BeginPopupContextItem("foo", 1); // Behavior unchanged (as a courtesy we legacy interpret 1 as ImGuiPopupFlags_MouseButtonRight, will assert if disabling legacy behaviors.
- BeginPopupContextItem("foo", 0); // !! Behavior changed !! Was Left button. Now will defaults to Right button! --> Use ImGuiPopupFlags_MouseButtonLeft.
- BeginPopupContextItem("foo", ImGuiPopupFlags_NoReopen); // !! Behavior changed !! Was Left button + flags. Now will defaults to Right button! --> Use ImGuiPopupFlags_MouseButtonLeft | xxx.
- Commented out legacy names obsoleted in 1.90 (Sept 2023):
- `BeginChildFrame()` --> `BeginChild()` with `ImGuiChildFlags_FrameStyle` flag.
- `EndChildFrame()` --> `EndChild()`.
- `ShowStackToolWindow()` --> `ShowIDStackToolWindow()`.
- `IM_OFFSETOF()` --> `offsetof()`.
- `IM_FLOOR()` --> `IM_TRUNC()` [internal, for positive values only]
- Hashing: handling of "###" operator to reset to seed within a string identifier
doesn't include the "###" characters in the output hash anymore:
Before: `GetID("Hello###World") == GetID("###World") != GetID("World")`
After: `GetID("Hello###World") == GetID("###World") == GetID("World")`
- This has the property of facilitating concatenating and manipulating
identifiers using "###", and will allow fixing other dangling issues.
- This will invalidate hashes (stored in .ini data) for Tables and Windows
that are using the "###" operators. (#713, #1698)
- Renamed helper macro `IM_ARRAYSIZE()` -> `IM_COUNTOF()`. Kept redirection/legacy name.
- Backends:
- Vulkan: optional `ImGui_ImplVulkanH_DestroyWindow()` helper used by our example
code does not call `vkDestroySurfaceKHR()`: because surface is created by caller
of `ImGui_ImplVulkanH_CreateOrResizeWindow()`, it is more consistent. (#9163)
Other Changes:
- Fonts:
- Added `AddFontDefaultVector()`: a new embedded monospace scalable font: ProggyForever!
From https://github.com/ocornut/proggyforever:
"ProggyForever is an MIT-licensed partial reimplementation of the ProggyVector
font (originally by Tristan Grimmer), which itself is a vector-based
reinterpretation of the ProggyClean bitmap font that happily served as
Dear ImGui default font for over 10 years." [...]
"I commissioned Thiebault Courot to recreate this, applied various minor tweaks
and fixes, and reworked his editing pipeline toward shipping FontForge source
files so we can allow and track future changes."
- TL;DR; there was no strictly MIT-licensed matching font. We made it!
- The font data was carefully subsetted, trimmed and compressed so the embedded
data is ~14 KB. Embedding a scalable default font ensures that Dear ImGui can
be easily and readily used in all contexts, even without file system access.
- Expect minor fixes/improvements in following releases.
- As always you can opt-out of the embedded font data if desired.
- `AddFontDefault()` now automatically selects an embedded font between
the classic pixel-looking one and the new scalable one.
Prefer calling `AddFontDefaultVector()` or `AddFontDefaultBitmap()` explicitly.
- Fixed a crash when trying to use `AddFont()` with `MergeMode==true` on a font that
has already been rendered. (#9162) [@ocornut, @cyfewlp]
- Fixed an issue where using `PushFont()` from the implicit/fallback "Debug" window
when its recorded state is collapsed would incorrectly early out. This would break
e.g. using direct draw-list calls such as `GetForegroundDrawList()` with current font.
(#9210, #8865)
- Fixed an issue related to `EllipsisChar` handling, while changing
font loader or font loader flags dynamically in Style->Fonts menus.
- imgui_freetype: fixed overwriting `ImFontConfig::PixelSnapH` when hinting
is enabled, creating side-effects when later disabling hinting or
dynamically switching to stb_truetype rasterizer.
- Adding new fonts after removing all fonts mid-frame properly updates current state.
- Textures:
- Fixed a building issue when `ImTextureID` is defined as a struct.
- Fixed displaying texture # in Metrics/Debugger window.
- Menus:
- Fixed `MenuItem()` label position and `BeginMenu()` arrow/icon/popup positions,
when used inside a line with a baseline offset.
- Made navigation into menu-bar auto wrap on X axis. (#9178)
- TreeNode:
- Fixed highlight position when used inside a line with a large text baseline offset.
(it never quite worked in this situation; but then most of the time the text
baseline offset ends up being zero or `FramePadding.y` for a given line).
- Tables:
- Fixed an issue where a very thin scrolling table would advance parent layout
slightly differently depending on its visibility (caused by a mismatch
between hard minimum window size and table minimum size).
- Fixed an issue where submitting non-integer row heights would eventually
advance table parent layout by +0/+1 depending on its visibility.
- Fixed losing stored display order when reducing column count or when .ini
data has missing or duplicate values. (#9108, #4046)
- ColorEdit:
- Added R/G/B/A color markers next to each component (enabled by default).
- Added `ImGuiColorEditFlags_NoColorMarkers` to disable them.
- Added `style.ColorMarkerSize` to configure width of color component markers.
- Sliders, Drags:
- Added `ImGuiSliderFlags_ColorMarkers` to opt-in adding R/G/B/A color markers
next to each components, in multi-components functions.
- Added a way to select a specific marker color.
- InputText:
- InputTextMultiline(): fixed a minor bug where Shift+Wheel would allow a small
horizontal scroll offset when there should be none. (#9249)
- ImGuiInputTextCallbackData: `SelectAll()` also sets `CursorPos` to `SelectionEnd`.
- ImGuiInputTextCallbackData: Added `SetSelection()` helper.
- ImGuiInputTextCallbackData: Added `ID` and `EventActivated` members. (#9174)
- Text, InputText:
- Reworked word-wrapping logic:
- Try to not wrap in the middle of contiguous punctuation. (#8139, #8439, #9094)
- Try to not wrap between a punctuation and a digit. (#8503)
- Inside `InputTextMultiline()` with WordWrap enabled: prefer keeping blanks at
the end of a line rather than at the beginning of next line. (#8990, #3237)
- Fixed low-level word-wrapping function reading from `*text_end` when passed
a string range. (#9107) [@achabense]
- Changed `RenderTextEllipsis()` logic to not trim trailing blanks before
the ellipsis, making ellipsis position more consistent and not arbitrary
hiding the possibility of multiple blanks. (#9229)
- Nav:
- Fixed remote/shortcut InputText() not teleporting mouse cursor when
nav cursor is visible and `io.ConfigNavMoveSetMousePos` is enabled.
- Fixed a looping/wrapping issue when used in menu layer. (#9178)
- Fixed speed scale for resizing/moving with keyboard/gamepad. We incorrectly
used `io.DisplayFramebufferScale` as a scaling factor (very old code),
effectively making those actions faster on macOS/iOS retina screens.
(changed this to use a style scale factor that's not fully formalized yet)
- Fixed an UBSan warning when using in a `ImGuiListClipper` region . (#9160)
- Scrollbar: fixed a code-path leading to a divide-by-zero (which would not be
noticeable by user but detected by sanitizers). (#9089) [@judicaelclair]
- InvisibleButton: allow calling with size (0,0) to fit to available content
size. (#9166, #7623)
- Tooltips, Disabled: fixed `EndDisabledOverrideReenable()` assertion when
nesting a tooltip in a disabled block. (#9180, #7640) [@RegimantasSimkus]
- Added `GetItemFlags()` in public API for consistency and to expose generic
flags of last submitted item. (#9127)
- Misc: fixed build on ARM64/ARM64EC targets trying to use SSE/immintrin.h.
(#9209, #5943, #4091) [@navvyswethgraphics]
- Log/Capture:
- Fixed erroneously injecting extra carriage returns in output text buffer
when `ItemSpacing.y` > `FramePadding.y + 1` while emitting items.
- Images:
- Added `style.ImageRounding`, `ImGuiStyleVar_ImageRounding `to configure
rounding of `Image()` widgets. (#2942, #845)
- `ImageButton()` doesn't use a clamped `style.FrameRounding` value but instead
adjust inner image rounding when `FramePadding > `FrameRounding`. (#2942, #845)
- Shortcuts:
- IsItemHovered() without `ImGuiHoveredFlags_AllowWhenBlockedByActiveItem`
doesn't filter out the signal when activated item is a shortcut remote activation;
(which mimics what's done internally in the `ItemHoverable()` function). (#9138)
- Fixed tooltip placement being affected for a frame when located over an item
activated by `SetNextItemShortcut()`. (#9138)
- Error Handling:
- Improved error handling and recovery for `EndMenu()`/`EndCombo()`. (#1651, #9165, #8499)
- Improved error handling and recovery for `TableSetupColumn()`.
- Debug Tools:
- Debug Log: fixed incorrectly printing characters in IO log when submitting
non-ASCII values to `io.AddInputCharacter()`. (#9099)
- Debug Log: can output to debugger on Windows via Win32 `OutputDebugString()` (#5855)
- Demo:
- Slightly improve `Selectable()` demos. (#9193)
- Backends:
- DirectX10: added `SamplerNearest` in `ImGui_ImplDX10_RenderState`.
(+renamed `SamplerDefault` to `SamplerLinear`, which was tagged as beta API)
- DirectX11: added `SamplerNearest` in ImGui_ImplDX11_RenderState.
(+renamed `SamplerDefault` to `SamplerLinear`, which was tagged as beta API)
- GLFW: Avoid repeated `glfwSetCursor()` / `glfwSetInputMode()` unnecessary calls.
Lowers overhead for very high framerates (e.g. 10k+ FPS). [@maxliani]
- GLFW: Added `IMGUI_IMPL_GLFW_DISABLE_X11` / `IMGUI_IMPL_GLFW_DISABLE_WAYLAND` to
forcefully disable either. (#9109, #9116)
Try to set them automatically if headers are not accessible. (#9225)
- OpenGL3: Fixed embedded loader multiple init/shutdown cycles broken on some
platforms. (#8792, #9112)
- SDL2, SDL3: changed `GetClipboardText()` handler to return NULL on error aka
clipboard contents is not text. Consistent with other backends. (#9168)
- SDL2, SDL3: systems other than X11 are back to starting mouse capture on mouse down
(reverts 1.91.9 change). Only X11 requires waiting for a drag by default (not ideal,
but a better default for X11 users). Waiting for a drag to start mouse capture leads to
input drops when dragging after clicking on the edge of a window.
(#3650, #6410, #9235, #3956, #3835)
- SDL2, SDL3: added `ImGui_ImplSDL2_SetMouseCaptureMode()`/`ImGui_ImplSDL3_SetMouseCaptureMode()`
function for X11 users to disable mouse capturing/grabbing. (#3650, #6410, #9235, #3956, #3835)
- When attached to a debugger may want to call:
- `ImGui_ImplSDL3_SetMouseCaptureMode(ImGui_ImplSDL3_MouseCaptureMode_Disabled);`
- But you can also configure your system or debugger to automatically release
mouse grab when crashing/breaking in debugger, e.g.
- console: `setxkbmap -option grab:break_actions && xdotool key XF86Ungrab`
- or use a GDB script to call `SDL_CaptureMouse(false)`. See #3650.
- On platforms other than X11 this is unnecessary.
- SDL_GPU3: added `SamplerNearest` in `ImGui_ImplSDLGPU3_RenderState`.
- SDL_GPU3: macOS version can use MSL shaders in order to support macOS 10.14+
(vs Metallib shaders requiring macOS 14+). Requires application calling
`SDL_CreateGPUDevice()` with `SDL_GPU_SHADERFORMAT_MSL`. (#9076) [@Niminem]
- Vulkan: helper for creating a swapchain (used by examples and multi-viewports)
selects `VkSwapchainCreateInfoKHR`'s `compositeAlpha` value based on
`cap.supportedCompositeAlpha`, which seems to be required on some Android
devices. (#8784) [@FelixStach]
- WebGPU: fixes for Emscripten 5.0.0 (note: current examples do not build with 5.0.1).
- Win32: handle `WM_IME_CHAR`/`WM_IME_COMPOSITION` to support Unicode inputs on
MBCS (non-Unicode) Windows. (#9099, #3653, #5961) [@ulhc, @ocornut, @Othereum]
- Win32: minor optimization not submitting gamepad input if packet number has not
changed (reworked previous 1.92.4). (#9202, #8556) [@AhmedSamyMousa, @MidTerm-CN]
- Examples:
- Win32+DirectX12: ignore seemingly incorrect `D3D12_MESSAGE_ID_FENCE_ZERO_WAIT`
warning on startups on some setups. (#9084, #9093) [@RT2Code, @LeoGautheron]
-----------------------------------------------------------------------
VERSION 1.92.5 (Released 2025-11-20)
-----------------------------------------------------------------------
@@ -141,7 +552,7 @@ Other Changes:
debug/metrics window is not in the same viewport as the table.
- Backends:
- NULL: added imgui_impl_null platform/renderer backend.
This is designed if you need to run e.g. context with no input or no ouput.
This is designed if you need to run e.g. context with no input or no output.
- GLFW: fixed building on Linux platforms where Wayland headers
are not available. (#9024, #8969, #8921, #8920) [@jagot]
- GLFW: lower minimum requirement from GLFW 3.1 to GLFW 3.0. Though
@@ -219,6 +630,8 @@ Other Changes:
using ImGuiWindowFlags_UnsavedDocument/ImGuiTabItemFlags_UnsavedDocument. (#8983)
- IO: added ImGuiPlatformIO::ClearPlatformHandlers(), ClearRendererHandlers()
helpers to null all handlers. (#8945, #2769)
- Tables: changed ImGuiTableFlags_NoBordersInBody behavior to not draw border in
body even when resizing. (#8893)
- Inputs:
- Shortcuts: added support for combining ImGuiInputFlags_RouteFocused
(which is the default route) with ImGuiInputFlags_RouteOverActive, allowing
@@ -621,7 +1034,7 @@ Breaking changes:
which font input is providing which glyph.
- Fonts: **IMPORTANT** on Thread Safety:
- A few functions such as font->CalcTextSizeA() were by sheer luck (== accidentally)
thread-safe even thou we had never provided that guarantee before. They are
thread-safe even though we had never provided that guarantee before. They are
definitively not thread-safe anymore as new glyphs may be loaded.
- Textures:
@@ -1374,6 +1787,7 @@ Breaking changes:
- Commented out pre-1.87 IO system (equivalent to using IMGUI_DISABLE_OBSOLETE_KEYIO or IMGUI_DISABLE_OBSOLETE_FUNCTIONS before).
- io.KeyMap[] and io.KeysDown[] are removed (obsoleted February 2022). Use IsKeyDown() instead.
- io.NavInputs[] and ImGuiNavInput are removed (obsoleted July 2022).
- GetKeyIndex() is removed (obsoleted March 2022). The indirection is now unnecessary.
- Pre-1.87 backends are not supported:
- backends need to call io.AddKeyEvent(), io.AddMouseEvent() instead of writing to io.KeysDown[], io.MouseDown[] fields.
- backends need to call io.AddKeyAnalogEvent() for gamepad values instead of writing to io.NavInputs[] fields.
+21
View File
@@ -0,0 +1,21 @@
The MIT License (MIT)
Copyright (c) 2014-2026 Omar Cornut
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
+2 -2
View File
@@ -49,7 +49,7 @@
//#define IMGUI_DISABLE_FILE_FUNCTIONS // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite and ImFileHandle at all (replace them with dummies)
//#define IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite and ImFileHandle so you can implement them yourself if you don't want to link with fopen/fclose/fread/fwrite. This will also disable the LogToTTY() function.
//#define IMGUI_DISABLE_DEFAULT_ALLOCATORS // Don't implement default allocators calling malloc()/free() to avoid linking with them. You will need to call ImGui::SetAllocatorFunctions().
//#define IMGUI_DISABLE_DEFAULT_FONT // Disable default embedded font (ProggyClean.ttf), remove ~9.5 KB from output binary. AddFontDefault() will assert.
//#define IMGUI_DISABLE_DEFAULT_FONT // Disable default embedded fonts (ProggyClean/ProggyForever), remove ~9 KB + ~14 KB from output binary. AddFontDefaultXXX() functions will assert.
//#define IMGUI_DISABLE_SSE // Disable use of SSE intrinsics even if available
//---- Enable Test Engine / Automation features.
@@ -93,7 +93,7 @@
// - plutosvg is currently easier to install, as e.g. it is part of vcpkg. It will support more fonts and may load them faster. See misc/freetype/README for instructions.
// - Both require headers to be available in the include path + program to be linked with the library code (not provided).
// - (note: lunasvg implementation is based on Freetype's rsvg-port.c which is licensed under CeCILL-C Free Software License Agreement)
#define IMGUI_ENABLE_FREETYPE_PLUTOSVG
//#define IMGUI_ENABLE_FREETYPE_PLUTOSVG
//#define IMGUI_ENABLE_FREETYPE_LUNASVG
//---- Use stb_truetype to build and rasterize the font atlas (default)
+159 -108
View File
@@ -1,4 +1,4 @@
// dear imgui, v1.92.5
// dear imgui, v1.92.7
// (headers)
// Help:
@@ -20,7 +20,7 @@
// - Software using Dear ImGui https://github.com/ocornut/imgui/wiki/Software-using-dear-imgui
// - Issues & support ........... https://github.com/ocornut/imgui/issues
// - Test Engine & Automation ... https://github.com/ocornut/imgui_test_engine (test suite, test engine to automate your apps)
// - Web version of the Demo .... https://pthom.github.io/imgui_manual_online/manual/imgui_manual.html (w/ source code browser)
// - Web version of the Demo .... https://pthom.github.io/imgui_explorer (w/ source code browser)
// For FIRST-TIME users having issues compiling/linking/running:
// please post in https://github.com/ocornut/imgui/discussions if you cannot find a solution in resources above.
@@ -29,8 +29,8 @@
// Library Version
// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM >= 12345')
#define IMGUI_VERSION "1.92.5"
#define IMGUI_VERSION_NUM 19250
#define IMGUI_VERSION "1.92.7"
#define IMGUI_VERSION_NUM 19270
#define IMGUI_HAS_TABLE // Added BeginTable() - from IMGUI_VERSION_NUM >= 18000
#define IMGUI_HAS_TEXTURES // Added ImGuiBackendFlags_RendererHasTextures - from IMGUI_VERSION_NUM >= 19198
@@ -95,7 +95,7 @@ Index of this file:
#include <assert.h>
#define IM_ASSERT(_EXPR) assert(_EXPR) // You can override the default assert handler by editing imconfig.h
#endif
#define IM_ARRAYSIZE(_ARR) ((int)(sizeof(_ARR) / sizeof(*(_ARR)))) // Size of a static C-style array. Don't use on pointers!
#define IM_COUNTOF(_ARR) ((int)(sizeof(_ARR) / sizeof(*(_ARR)))) // Size of a static C-style array. Don't use on pointers!
#define IM_UNUSED(_VAR) ((void)(_VAR)) // Used to silence "unused variable warnings". Often useful as asserts may be stripped out from final builds.
#define IM_STRINGIFY_HELPER(_EXPR) #_EXPR
#define IM_STRINGIFY(_EXPR) IM_STRINGIFY_HELPER(_EXPR) // Preprocessor idiom to stringify e.g. an integer or a macro.
@@ -340,7 +340,9 @@ IM_MSVC_RUNTIME_CHECKS_RESTORE
typedef ImU64 ImTextureID; // Default: store up to 64-bits (any pointer or integer). A majority of backends are ok with that.
#endif
// Define this if you need 0 to be a valid ImTextureID for your backend.
// Define this if you need to change the invalid value for your backend.
// - If your backend is using ImTextureID to store an index/offset and you need 0 to be valid, You can add '#define ImTextureID_Invalid ((ImTextureID)-1)' in your imconfig.h file.
// - From 2026/03/12 to 2026/03/19 we experimented with changing to default to -1, but I worried it would cause too many issues in third-party code so it was reverted.
#ifndef ImTextureID_Invalid
#define ImTextureID_Invalid ((ImTextureID)0)
#endif
@@ -349,7 +351,7 @@ typedef ImU64 ImTextureID; // Default: store up to 64-bits (any pointer or
// The identifier is valid even before the texture has been uploaded to the GPU/graphics system.
// This is what gets passed to functions such as `ImGui::Image()`, `ImDrawList::AddImage()`.
// This is what gets stored in draw commands (`ImDrawCmd`) to identify a texture during rendering.
// - When a texture is created by user code (e.g. custom images), we directly stores the low-level ImTextureID.
// - When a texture is created by user code (e.g. custom images), we directly store the low-level ImTextureID.
// Because of this, when displaying your own texture you are likely to ever only manage ImTextureID values on your side.
// - When a texture is created by the backend, we stores a ImTextureData* which becomes an indirection
// to extract the ImTextureID value during rendering, after texture upload has happened.
@@ -756,6 +758,7 @@ namespace ImGui
IMGUI_API bool CollapsingHeader(const char* label, bool* p_visible, ImGuiTreeNodeFlags flags = 0); // when 'p_visible != NULL': if '*p_visible==true' display an additional small close button on upper right of the header which will set the bool to false when clicked, if '*p_visible==false' don't display the header.
IMGUI_API void SetNextItemOpen(bool is_open, ImGuiCond cond = 0); // set next TreeNode/CollapsingHeader open state.
IMGUI_API void SetNextItemStorageID(ImGuiID storage_id); // set id to use for open/close storage (default to same as item id).
IMGUI_API bool TreeNodeGetOpen(ImGuiID storage_id); // retrieve tree node open/close state.
// Widgets: Selectables
// - A selectable highlights when hovered, and can display another color when selected.
@@ -853,20 +856,23 @@ namespace ImGui
// - CloseCurrentPopup() is called by default by Selectable()/MenuItem() when activated (FIXME: need some options).
// - Use ImGuiPopupFlags_NoOpenOverExistingPopup to avoid opening a popup if there's already one at the same level. This is equivalent to e.g. testing for !IsAnyPopupOpen() prior to OpenPopup().
// - Use IsWindowAppearing() after BeginPopup() to tell if a window just opened.
// - IMPORTANT: Notice that for OpenPopupOnItemClick() we exceptionally default flags to 1 (== ImGuiPopupFlags_MouseButtonRight) for backward compatibility with older API taking 'int mouse_button = 1' parameter
IMGUI_API void OpenPopup(const char* str_id, ImGuiPopupFlags popup_flags = 0); // call to mark popup as open (don't call every frame!).
IMGUI_API void OpenPopup(ImGuiID id, ImGuiPopupFlags popup_flags = 0); // id overload to facilitate calling from nested stacks
IMGUI_API void OpenPopupOnItemClick(const char* str_id = NULL, ImGuiPopupFlags popup_flags = 1); // helper to open popup when clicked on last item. Default to ImGuiPopupFlags_MouseButtonRight == 1. (note: actually triggers on the mouse _released_ event to be consistent with popup behaviors)
IMGUI_API void OpenPopupOnItemClick(const char* str_id = NULL, ImGuiPopupFlags popup_flags = 0); // helper to open popup when clicked on last item. Default to ImGuiPopupFlags_MouseButtonRight == 1. (note: actually triggers on the mouse _released_ event to be consistent with popup behaviors)
IMGUI_API void CloseCurrentPopup(); // manually close the popup we have begin-ed into.
// Popups: open+begin combined functions helpers
// Popups: Open+Begin popup combined functions helpers to create context menus.
// - Helpers to do OpenPopup+BeginPopup where the Open action is triggered by e.g. hovering an item and right-clicking.
// - They are convenient to easily create context menus, hence the name.
// - IMPORTANT: Notice that BeginPopupContextXXX takes ImGuiPopupFlags just like OpenPopup() and unlike BeginPopup(). For full consistency, we may add ImGuiWindowFlags to the BeginPopupContextXXX functions in the future.
// - IMPORTANT: Notice that we exceptionally default their flags to 1 (== ImGuiPopupFlags_MouseButtonRight) for backward compatibility with older API taking 'int mouse_button = 1' parameter, so if you add other flags remember to re-add the ImGuiPopupFlags_MouseButtonRight.
IMGUI_API bool BeginPopupContextItem(const char* str_id = NULL, ImGuiPopupFlags popup_flags = 1); // open+begin popup when clicked on last item. Use str_id==NULL to associate the popup to previous item. If you want to use that on a non-interactive item such as Text() you need to pass in an explicit ID here. read comments in .cpp!
IMGUI_API bool BeginPopupContextWindow(const char* str_id = NULL, ImGuiPopupFlags popup_flags = 1);// open+begin popup when clicked on current window.
IMGUI_API bool BeginPopupContextVoid(const char* str_id = NULL, ImGuiPopupFlags popup_flags = 1); // open+begin popup when clicked in void (where there are no windows).
// - IMPORTANT: If you ever used the left mouse button with BeginPopupContextXXX() helpers before 1.92.6:
// - Before this version, OpenPopupOnItemClick(), BeginPopupContextItem(), BeginPopupContextWindow(), BeginPopupContextVoid() had 'a ImGuiPopupFlags popup_flags = 1' default value in their function signature.
// - Before: Explicitly passing a literal 0 meant ImGuiPopupFlags_MouseButtonLeft. The default = 1 meant ImGuiPopupFlags_MouseButtonRight.
// - After: The default = 0 means ImGuiPopupFlags_MouseButtonRight. Explicitly passing a literal 1 also means ImGuiPopupFlags_MouseButtonRight (if legacy behavior are enabled) or will assert (if legacy behavior are disabled).
// - TL;DR: if you don't want to use right mouse button for popups, always specify it explicitly using a named ImGuiPopupFlags_MouseButtonXXXX value.
// - Read "API BREAKING CHANGES" 2026/01/07 (1.92.6) entry in imgui.cpp or GitHub topic #9157 for all details.
IMGUI_API bool BeginPopupContextItem(const char* str_id = NULL, ImGuiPopupFlags popup_flags = 0); // open+begin popup when clicked on last item. Use str_id==NULL to associate the popup to previous item. If you want to use that on a non-interactive item such as Text() you need to pass in an explicit ID here. read comments in .cpp!
IMGUI_API bool BeginPopupContextWindow(const char* str_id = NULL, ImGuiPopupFlags popup_flags = 0);// open+begin popup when clicked on current window.
IMGUI_API bool BeginPopupContextVoid(const char* str_id = NULL, ImGuiPopupFlags popup_flags = 0); // open+begin popup when clicked in void (where there are no windows).
// Popups: query functions
// - IsPopupOpen(): return true if the popup is open at the current BeginPopup() level of the popup stack.
@@ -897,7 +903,7 @@ namespace ImGui
// - 5. Call EndTable()
IMGUI_API bool BeginTable(const char* str_id, int columns, ImGuiTableFlags flags = 0, const ImVec2& outer_size = ImVec2(0.0f, 0.0f), float inner_width = 0.0f);
IMGUI_API void EndTable(); // only call EndTable() if BeginTable() returns true!
IMGUI_API void TableNextRow(ImGuiTableRowFlags row_flags = 0, float min_row_height = 0.0f); // append into the first cell of a new row.
IMGUI_API void TableNextRow(ImGuiTableRowFlags row_flags = 0, float min_row_height = 0.0f); // append into the first cell of a new row. 'min_row_height' include the minimum top and bottom padding aka CellPadding.y * 2.0f.
IMGUI_API bool TableNextColumn(); // append into the next column (or first column of next row if currently in last column). Return true when column is visible.
IMGUI_API bool TableSetColumnIndex(int column_n); // append into the specified column. Return true when column is visible.
@@ -908,7 +914,7 @@ namespace ImGui
// The context menu can also be made available in columns body using ImGuiTableFlags_ContextMenuInBody.
// - You may manually submit headers using TableNextRow() + TableHeader() calls, but this is only useful in
// some advanced use cases (e.g. adding custom widgets in header row).
// - Use TableSetupScrollFreeze() to lock columns/rows so they stay visible when scrolled.
// - Use TableSetupScrollFreeze() to lock columns/rows so they stay visible when scrolled. When freezing columns you would usually also use ImGuiTableColumnFlags_NoHide on them.
IMGUI_API void TableSetupColumn(const char* label, ImGuiTableColumnFlags flags = 0, float init_width_or_weight = 0.0f, ImGuiID user_id = 0);
IMGUI_API void TableSetupScrollFreeze(int cols, int rows); // lock columns/rows so they stay visible when scrolled.
IMGUI_API void TableHeader(const char* label); // submit one header cell manually (rarely used)
@@ -977,7 +983,7 @@ namespace ImGui
// Disabling [BETA API]
// - Disable all user interactions and dim items visuals (applying style.DisabledAlpha over current colors)
// - Those can be nested but it cannot be used to enable an already disabled section (a single BeginDisabled(true) in the stack is enough to keep everything disabled)
// - Tooltips windows are automatically opted out of disabling. Note that IsItemHovered() by default returns false on disabled items, unless using ImGuiHoveredFlags_AllowWhenDisabled.
// - Tooltips windows are automatically opted out of disabling. Note that IsItemHovered() by default returns false on disabled items, unless using ImGuiHoveredFlags_AllowWhenDisabled.
// - BeginDisabled(false)/EndDisabled() essentially does nothing but is provided to facilitate use of boolean expressions (as a micro-optimization: if you have tens of thousands of BeginDisabled(false)/EndDisabled() pairs, you might want to reformulate your code to avoid making those calls)
IMGUI_API void BeginDisabled(bool disabled = true);
IMGUI_API void EndDisabled();
@@ -995,7 +1001,7 @@ namespace ImGui
IMGUI_API void SetNavCursorVisible(bool visible); // alter visibility of keyboard/gamepad cursor. by default: show when using an arrow key, hide when clicking with mouse.
// Overlapping mode
IMGUI_API void SetNextItemAllowOverlap(); // allow next item to be overlapped by a subsequent item. Useful with invisible buttons, selectable, treenode covering an area where subsequent items may need to be added. Note that both Selectable() and TreeNode() have dedicated flags doing this.
IMGUI_API void SetNextItemAllowOverlap(); // allow next item to be overlapped by a subsequent item. Typically useful with InvisibleButton(), Selectable(), TreeNode() covering an area where subsequent items may need to be added. Note that both Selectable() and TreeNode() have dedicated flags doing this.
// Item/Widgets Utilities and Query Functions
// - Most of the functions are referring to the previous Item that has been submitted.
@@ -1017,6 +1023,7 @@ namespace ImGui
IMGUI_API ImVec2 GetItemRectMin(); // get upper-left bounding rectangle of the last item (screen space)
IMGUI_API ImVec2 GetItemRectMax(); // get lower-right bounding rectangle of the last item (screen space)
IMGUI_API ImVec2 GetItemRectSize(); // get size of last item
IMGUI_API ImGuiItemFlags GetItemFlags(); // get generic flags of last item
// Viewports
// - Currently represents the Platform Window created by the application which is hosting our Dear ImGui windows.
@@ -1047,19 +1054,22 @@ namespace ImGui
IMGUI_API void ColorConvertRGBtoHSV(float r, float g, float b, float& out_h, float& out_s, float& out_v);
IMGUI_API void ColorConvertHSVtoRGB(float h, float s, float v, float& out_r, float& out_g, float& out_b);
// Inputs Utilities: Keyboard/Mouse/Gamepad
// Inputs Utilities: Raw Keyboard/Mouse/Gamepad Access
// - Consider using the Shortcut() function instead of IsKeyPressed()/IsKeyChordPressed()! Shortcut() is easier to use and better featured (can do focus routing check).
// - the ImGuiKey enum contains all possible keyboard, mouse and gamepad inputs (e.g. ImGuiKey_A, ImGuiKey_MouseLeft, ImGuiKey_GamepadDpadUp...).
// - (legacy: before v1.87, we used ImGuiKey to carry native/user indices as defined by each backends. This was obsoleted in 1.87 (2022-02) and completely removed in 1.91.5 (2024-11). See https://github.com/ocornut/imgui/issues/4921)
// - (legacy: any use of ImGuiKey will assert when key < 512 to detect passing legacy native/user indices)
// - (legacy: before v1.87 (2022-02), we used ImGuiKey < 512 values to carry native/user indices as defined by each backends. This was obsoleted in 1.87 (2022-02) and completely removed in 1.91.5 (2024-11). See https://github.com/ocornut/imgui/issues/4921)
IMGUI_API bool IsKeyDown(ImGuiKey key); // is key being held.
IMGUI_API bool IsKeyPressed(ImGuiKey key, bool repeat = true); // was key pressed (went from !Down to Down)? if repeat=true, uses io.KeyRepeatDelay / KeyRepeatRate
IMGUI_API bool IsKeyPressed(ImGuiKey key, bool repeat = true); // was key pressed (went from !Down to Down)? Repeat rate uses io.KeyRepeatDelay / KeyRepeatRate.
IMGUI_API bool IsKeyReleased(ImGuiKey key); // was key released (went from Down to !Down)?
IMGUI_API bool IsKeyChordPressed(ImGuiKeyChord key_chord); // was key chord (mods + key) pressed, e.g. you can pass 'ImGuiMod_Ctrl | ImGuiKey_S' as a key-chord. This doesn't do any routing or focus check, please consider using Shortcut() function instead.
IMGUI_API int GetKeyPressedAmount(ImGuiKey key, float repeat_delay, float rate); // uses provided repeat rate/delay. return a count, most often 0 or 1 but might be >1 if RepeatRate is small enough that DeltaTime > RepeatRate
IMGUI_API const char* GetKeyName(ImGuiKey key); // [DEBUG] returns English name of the key. Those names are provided for debugging purpose and are not meant to be saved persistently nor compared.
IMGUI_API void SetNextFrameWantCaptureKeyboard(bool want_capture_keyboard); // Override io.WantCaptureKeyboard flag next frame (said flag is left for your application to handle, typically when true it instructs your app to ignore inputs). e.g. force capture keyboard when your widget is being hovered. This is equivalent to setting "io.WantCaptureKeyboard = want_capture_keyboard"; after the next NewFrame() call.
// Inputs Utilities: Shortcut Testing & Routing [BETA]
// Inputs Utilities: Shortcut Testing & Routing
// - Typical use is e.g.: 'if (ImGui::Shortcut(ImGuiMod_Ctrl | ImGuiKey_S)) { ... }'.
// - Flags: Default route use ImGuiInputFlags_RouteFocused, but see ImGuiInputFlags_RouteGlobal and other options in ImGuiInputFlags_!
// - Flags: Use ImGuiInputFlags_Repeat to support repeat.
// - ImGuiKeyChord = a ImGuiKey + optional ImGuiMod_Alt/ImGuiMod_Ctrl/ImGuiMod_Shift/ImGuiMod_Super.
// ImGuiKey_C // Accepted by functions taking ImGuiKey or ImGuiKeyChord arguments
// ImGuiMod_Ctrl | ImGuiKey_C // Accepted by functions taking ImGuiKeyChord arguments
@@ -1071,8 +1081,10 @@ namespace ImGui
// The whole system is order independent, so if Child1 makes its calls before Parent, results will be identical.
// This is an important property as it facilitate working with foreign code or larger codebase.
// - To understand the difference:
// - IsKeyChordPressed() compares mods and call IsKeyPressed() -> function has no side-effect.
// - Shortcut() submits a route, routes are resolved, if it currently can be routed it calls IsKeyChordPressed() -> function has (desirable) side-effects as it can prevents another call from getting the route.
// - IsKeyChordPressed() compares mods and call IsKeyPressed()
// -> the function has no side-effect.
// - Shortcut() submits a route, routes are resolved, if it currently can be routed it calls IsKeyChordPressed()
// -> the function has (desirable) side-effects as it can prevents another call from getting the route.
// - Visualize registered routes in 'Metrics/Debugger->Inputs'.
IMGUI_API bool Shortcut(ImGuiKeyChord key_chord, ImGuiInputFlags flags = 0);
IMGUI_API void SetNextItemShortcut(ImGuiKeyChord key_chord, ImGuiInputFlags flags = 0);
@@ -1122,7 +1134,9 @@ namespace ImGui
IMGUI_API const char* SaveIniSettingsToMemory(size_t* out_ini_size = NULL); // return a zero-terminated string with the .ini data which you can save by your own mean. call when io.WantSaveIniSettings is set, then save data by your own mean and clear io.WantSaveIniSettings.
// Debug Utilities
// - Your main debugging friend is the ShowMetricsWindow() function, which is also accessible from Demo->Tools->Metrics Debugger
// - Your main debugging friend is the ShowMetricsWindow() function.
// - Interactive tools are all accessible from the 'Dear ImGui Demo->Tools' menu.
// - Read https://github.com/ocornut/imgui/wiki/Debug-Tools for a description of all available debug tools.
IMGUI_API void DebugTextEncoding(const char* text);
IMGUI_API void DebugFlashStyleColor(ImGuiCol idx);
IMGUI_API void DebugStartItemPicker();
@@ -1218,7 +1232,7 @@ enum ImGuiChildFlags_
};
// Flags for ImGui::PushItemFlag()
// (Those are shared by all items)
// (Those are shared by all submitted items)
enum ImGuiItemFlags_
{
ImGuiItemFlags_None = 0, // (Default)
@@ -1228,6 +1242,7 @@ enum ImGuiItemFlags_
ImGuiItemFlags_ButtonRepeat = 1 << 3, // false // Any button-like behavior will have repeat mode enabled (based on io.KeyRepeatDelay and io.KeyRepeatRate values). Note that you can also call IsItemActive() after any button to tell if it is being held.
ImGuiItemFlags_AutoClosePopups = 1 << 4, // true // MenuItem()/Selectable() automatically close their parent popup window.
ImGuiItemFlags_AllowDuplicateId = 1 << 5, // false // Allow submitting an item with the same identifier as an item already submitted this frame without triggering a warning tooltip if io.ConfigDebugHighlightIdConflicts is set.
ImGuiItemFlags_Disabled = 1 << 6, // false // [Internal] Disable interactions. DOES NOT affect visuals. This is used by BeginDisabled()/EndDisabled() and only provided here so you can read back via GetItemFlags().
};
// Flags for ImGui::InputText()
@@ -1246,7 +1261,7 @@ enum ImGuiInputTextFlags_
ImGuiInputTextFlags_AllowTabInput = 1 << 5, // Pressing TAB input a '\t' character into the text field
ImGuiInputTextFlags_EnterReturnsTrue = 1 << 6, // Return 'true' when Enter is pressed (as opposed to every time the value was modified). Consider using IsItemDeactivatedAfterEdit() instead!
ImGuiInputTextFlags_EscapeClearsAll = 1 << 7, // Escape key clears content if not empty, and deactivate otherwise (contrast to default behavior of Escape to revert)
ImGuiInputTextFlags_CtrlEnterForNewLine = 1 << 8, // In multi-line mode, validate with Enter, add new line with Ctrl+Enter (default is opposite: validate with Ctrl+Enter, add line with Enter).
ImGuiInputTextFlags_CtrlEnterForNewLine = 1 << 8, // In multi-line mode: validate with Enter, add new line with Ctrl+Enter (default is opposite: validate with Ctrl+Enter, add line with Enter). Note that Shift+Enter always enter a new line either way.
// Other options
ImGuiInputTextFlags_ReadOnly = 1 << 9, // Read-only mode
@@ -1288,13 +1303,13 @@ enum ImGuiTreeNodeFlags_
ImGuiTreeNodeFlags_None = 0,
ImGuiTreeNodeFlags_Selected = 1 << 0, // Draw as selected
ImGuiTreeNodeFlags_Framed = 1 << 1, // Draw frame with background (e.g. for CollapsingHeader)
ImGuiTreeNodeFlags_AllowOverlap = 1 << 2, // Hit testing to allow subsequent widgets to overlap this one
ImGuiTreeNodeFlags_AllowOverlap = 1 << 2, // Hit testing will allow subsequent widgets to overlap this one. Require previous frame HoveredId to match before being usable. Shortcut to calling SetNextItemAllowOverlap().
ImGuiTreeNodeFlags_NoTreePushOnOpen = 1 << 3, // Don't do a TreePush() when open (e.g. for CollapsingHeader) = no extra indent nor pushing on ID stack
ImGuiTreeNodeFlags_NoAutoOpenOnLog = 1 << 4, // Don't automatically and temporarily open node when Logging is active (by default logging will automatically open tree nodes)
ImGuiTreeNodeFlags_DefaultOpen = 1 << 5, // Default node to be open
ImGuiTreeNodeFlags_OpenOnDoubleClick = 1 << 6, // Open on double-click instead of simple click (default for multi-select unless any _OpenOnXXX behavior is set explicitly). Both behaviors may be combined.
ImGuiTreeNodeFlags_OpenOnArrow = 1 << 7, // Open when clicking on the arrow part (default for multi-select unless any _OpenOnXXX behavior is set explicitly). Both behaviors may be combined.
ImGuiTreeNodeFlags_Leaf = 1 << 8, // No collapsing, no arrow (use as a convenience for leaf nodes).
ImGuiTreeNodeFlags_Leaf = 1 << 8, // No collapsing, no arrow (use as a convenience for leaf nodes). Note: will always open a tree/id scope and return true. If you never use that scope, add ImGuiTreeNodeFlags_NoTreePushOnOpen.
ImGuiTreeNodeFlags_Bullet = 1 << 9, // Display a bullet instead of arrow. IMPORTANT: node can still be marked open/close if you don't set the _Leaf flag!
ImGuiTreeNodeFlags_FramePadding = 1 << 10, // Use FramePadding (even for an unframed text node) to vertically align text baseline to regular widget height. Equivalent to calling AlignTextToFramePadding() before the node.
ImGuiTreeNodeFlags_SpanAvailWidth = 1 << 11, // Extend hit box to the right-most edge, even if not framed. This is not the default in order to allow adding other items on the same line without using AllowOverlap mode.
@@ -1320,21 +1335,14 @@ enum ImGuiTreeNodeFlags_
};
// Flags for OpenPopup*(), BeginPopupContext*(), IsPopupOpen() functions.
// - To be backward compatible with older API which took an 'int mouse_button = 1' argument instead of 'ImGuiPopupFlags flags',
// we need to treat small flags values as a mouse button index, so we encode the mouse button in the first few bits of the flags.
// It is therefore guaranteed to be legal to pass a mouse button index in ImGuiPopupFlags.
// - For the same reason, we exceptionally default the ImGuiPopupFlags argument of BeginPopupContextXXX functions to 1 instead of 0.
// IMPORTANT: because the default parameter is 1 (==ImGuiPopupFlags_MouseButtonRight), if you rely on the default parameter
// and want to use another flag, you need to pass in the ImGuiPopupFlags_MouseButtonRight flag explicitly.
// - IMPORTANT: If you ever used the left mouse button with BeginPopupContextXXX() helpers before 1.92.6: Read "API BREAKING CHANGES" 2026/01/07 (1.92.6) entry in imgui.cpp or GitHub topic #9157.
// - Multiple buttons currently cannot be combined/or-ed in those functions (we could allow it later).
enum ImGuiPopupFlags_
{
ImGuiPopupFlags_None = 0,
ImGuiPopupFlags_MouseButtonLeft = 0, // For BeginPopupContext*(): open on Left Mouse release. Guaranteed to always be == 0 (same as ImGuiMouseButton_Left)
ImGuiPopupFlags_MouseButtonRight = 1, // For BeginPopupContext*(): open on Right Mouse release. Guaranteed to always be == 1 (same as ImGuiMouseButton_Right)
ImGuiPopupFlags_MouseButtonMiddle = 2, // For BeginPopupContext*(): open on Middle Mouse release. Guaranteed to always be == 2 (same as ImGuiMouseButton_Middle)
ImGuiPopupFlags_MouseButtonMask_ = 0x1F,
ImGuiPopupFlags_MouseButtonDefault_ = 1,
ImGuiPopupFlags_MouseButtonLeft = 1 << 2, // For BeginPopupContext*(): open on Left Mouse release. Only one button allowed!
ImGuiPopupFlags_MouseButtonRight = 2 << 2, // For BeginPopupContext*(): open on Right Mouse release. Only one button allowed! (default)
ImGuiPopupFlags_MouseButtonMiddle = 3 << 2, // For BeginPopupContext*(): open on Middle Mouse release. Only one button allowed!
ImGuiPopupFlags_NoReopen = 1 << 5, // For OpenPopup*(), BeginPopupContext*(): don't reopen same popup if already open (won't reposition, won't reinitialize navigation)
//ImGuiPopupFlags_NoReopenAlwaysNavInit = 1 << 6, // For OpenPopup*(), BeginPopupContext*(): focus and initialize navigation even when not reopening.
ImGuiPopupFlags_NoOpenOverExistingPopup = 1 << 7, // For OpenPopup*(), BeginPopupContext*(): don't open if there's already a popup at the same level of the popup stack
@@ -1342,6 +1350,9 @@ enum ImGuiPopupFlags_
ImGuiPopupFlags_AnyPopupId = 1 << 10, // For IsPopupOpen(): ignore the ImGuiID parameter and test for any popup.
ImGuiPopupFlags_AnyPopupLevel = 1 << 11, // For IsPopupOpen(): search/test at any level of the popup stack (default test in the current level)
ImGuiPopupFlags_AnyPopup = ImGuiPopupFlags_AnyPopupId | ImGuiPopupFlags_AnyPopupLevel,
ImGuiPopupFlags_MouseButtonShift_ = 2, // [Internal]
ImGuiPopupFlags_MouseButtonMask_ = 0x0C, // [Internal]
ImGuiPopupFlags_InvalidMask_ = 0x03, // [Internal] Reserve legacy bits 0-1 to detect incorrectly passing 1 or 2 to the function.
};
// Flags for ImGui::Selectable()
@@ -1352,7 +1363,7 @@ enum ImGuiSelectableFlags_
ImGuiSelectableFlags_SpanAllColumns = 1 << 1, // Frame will span all columns of its container table (text will still fit in current column)
ImGuiSelectableFlags_AllowDoubleClick = 1 << 2, // Generate press events on double clicks too
ImGuiSelectableFlags_Disabled = 1 << 3, // Cannot be selected, display grayed out text
ImGuiSelectableFlags_AllowOverlap = 1 << 4, // (WIP) Hit testing to allow subsequent widgets to overlap this one
ImGuiSelectableFlags_AllowOverlap = 1 << 4, // Hit testing will allow subsequent widgets to overlap this one. Require previous frame HoveredId to match before being usable. Shortcut to calling SetNextItemAllowOverlap().
ImGuiSelectableFlags_Highlight = 1 << 5, // Make the item be displayed as if it is hovered
ImGuiSelectableFlags_SelectOnNav = 1 << 6, // Auto-select when moved into, unless Ctrl is held. Automatic when in a BeginMultiSelect() block.
@@ -1538,7 +1549,7 @@ enum ImGuiSortDirection : ImU8
// All our named keys are >= 512. Keys value 0 to 511 are left unused and were legacy native/opaque key values (< 1.87).
// Support for legacy keys was completely removed in 1.91.5.
// Read details about the 1.87+ transition : https://github.com/ocornut/imgui/issues/4921
// Note that "Keys" related to physical keys and are not the same concept as input "Characters", the later are submitted via io.AddInputCharacter().
// Note that "Keys" related to physical keys and are not the same concept as input "Characters", the latter are submitted via io.AddInputCharacter().
// The keyboard key enum values are named after the keys on a standard US keyboard, and on other keyboard types the keys reported may not match the keycaps.
enum ImGuiKey : int
{
@@ -1607,10 +1618,10 @@ enum ImGuiKey : int
// // XBOX | SWITCH | PLAYSTA. | -> ACTION
ImGuiKey_GamepadStart, // Menu | + | Options |
ImGuiKey_GamepadBack, // View | - | Share |
ImGuiKey_GamepadFaceLeft, // X | Y | Square | Tap: Toggle Menu. Hold: Windowing mode (Focus/Move/Resize windows)
ImGuiKey_GamepadFaceLeft, // X | Y | Square | Toggle Menu. Hold for Windowing mode (Focus/Move/Resize windows)
ImGuiKey_GamepadFaceRight, // B | A | Circle | Cancel / Close / Exit
ImGuiKey_GamepadFaceUp, // Y | X | Triangle | Text Input / On-screen Keyboard
ImGuiKey_GamepadFaceDown, // A | B | Cross | Activate / Open / Toggle / Tweak
ImGuiKey_GamepadFaceUp, // Y | X | Triangle | Open Context Menu
ImGuiKey_GamepadFaceDown, // A | B | Cross | Activate / Open / Toggle. Hold for 0.60f to Activate in Text Input mode (e.g. wired to an on-screen keyboard).
ImGuiKey_GamepadDpadLeft, // D-pad Left | " | " | Move / Tweak / Resize Window (in Windowing mode)
ImGuiKey_GamepadDpadRight, // D-pad Right | " | " | Move / Tweak / Resize Window (in Windowing mode)
ImGuiKey_GamepadDpadUp, // D-pad Up | " | " | Move / Tweak / Resize Window (in Windowing mode)
@@ -1692,19 +1703,19 @@ enum ImGuiInputFlags_
};
// Configuration flags stored in io.ConfigFlags. Set by user/application.
// Note that nowadays most of our configuration options are in other ImGuiIO fields, e.g. io.ConfigWindowsMoveFromTitleBarOnly.
enum ImGuiConfigFlags_
{
ImGuiConfigFlags_None = 0,
ImGuiConfigFlags_NavEnableKeyboard = 1 << 0, // Master keyboard navigation enable flag. Enable full Tabbing + directional arrows + space/enter to activate.
ImGuiConfigFlags_NavEnableKeyboard = 1 << 0, // Master keyboard navigation enable flag. Enable full Tabbing + directional arrows + Space/Enter to activate. Note: some features such as basic Tabbing and CtrL+Tab are enabled by regardless of this flag (and may be disabled via other means, see #4828, #9218).
ImGuiConfigFlags_NavEnableGamepad = 1 << 1, // Master gamepad navigation enable flag. Backend also needs to set ImGuiBackendFlags_HasGamepad.
ImGuiConfigFlags_NoMouse = 1 << 4, // Instruct dear imgui to disable mouse inputs and interactions.
ImGuiConfigFlags_NoMouseCursorChange = 1 << 5, // Instruct backend to not alter mouse cursor shape and visibility. Use if the backend cursor changes are interfering with yours and you don't want to use SetMouseCursor() to change mouse cursor. You may want to honor requests from imgui by reading GetMouseCursor() yourself instead.
ImGuiConfigFlags_NoKeyboard = 1 << 6, // Instruct dear imgui to disable keyboard inputs and interactions. This is done by ignoring keyboard events and clearing existing states.
// User storage (to allow your backend/engine to communicate to code that may be shared between multiple projects. Those flags are NOT used by core Dear ImGui)
// [Unused] User storage (to allow your backend/engine to communicate to code that may be shared between multiple projects. Those flags are NOT used by core Dear ImGui)
ImGuiConfigFlags_IsSRGB = 1 << 20, // Application is SRGB-aware.
ImGuiConfigFlags_IsTouchScreen = 1 << 21, // Application is using a touch screen instead of a mouse.
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
ImGuiConfigFlags_NavEnableSetMousePos = 1 << 2, // [moved/renamed in 1.91.4] -> use bool io.ConfigNavMoveSetMousePos
ImGuiConfigFlags_NavNoCaptureKeyboard = 1 << 3, // [moved/renamed in 1.91.4] -> use bool io.ConfigNavCaptureKeyboard
@@ -1829,6 +1840,7 @@ enum ImGuiStyleVar_
ImGuiStyleVar_ScrollbarPadding, // float ScrollbarPadding
ImGuiStyleVar_GrabMinSize, // float GrabMinSize
ImGuiStyleVar_GrabRounding, // float GrabRounding
ImGuiStyleVar_ImageRounding, // float ImageRounding
ImGuiStyleVar_ImageBorderSize, // float ImageBorderSize
ImGuiStyleVar_TabRounding, // float TabRounding
ImGuiStyleVar_TabBorderSize, // float TabBorderSize
@@ -1842,6 +1854,7 @@ enum ImGuiStyleVar_
ImGuiStyleVar_TreeLinesRounding, // float TreeLinesRounding
ImGuiStyleVar_ButtonTextAlign, // ImVec2 ButtonTextAlign
ImGuiStyleVar_SelectableTextAlign, // ImVec2 SelectableTextAlign
ImGuiStyleVar_SeparatorSize, // float SeparatorSize
ImGuiStyleVar_SeparatorTextBorderSize, // float SeparatorTextBorderSize
ImGuiStyleVar_SeparatorTextAlign, // ImVec2 SeparatorTextAlign
ImGuiStyleVar_SeparatorTextPadding, // ImVec2 SeparatorTextPadding
@@ -1857,6 +1870,7 @@ enum ImGuiButtonFlags_
ImGuiButtonFlags_MouseButtonMiddle = 1 << 2, // React on center mouse button
ImGuiButtonFlags_MouseButtonMask_ = ImGuiButtonFlags_MouseButtonLeft | ImGuiButtonFlags_MouseButtonRight | ImGuiButtonFlags_MouseButtonMiddle, // [Internal]
ImGuiButtonFlags_EnableNav = 1 << 3, // InvisibleButton(): do not disable navigation/tabbing. Otherwise disabled by default.
ImGuiButtonFlags_AllowOverlap = 1 << 12, // Hit testing will allow subsequent widgets to overlap this one. Require previous frame HoveredId to match before being usable. Shortcut to calling SetNextItemAllowOverlap().
};
// Flags for ColorEdit3() / ColorEdit4() / ColorPicker3() / ColorPicker4() / ColorButton()
@@ -1871,19 +1885,20 @@ enum ImGuiColorEditFlags_
ImGuiColorEditFlags_NoTooltip = 1 << 6, // // ColorEdit, ColorPicker, ColorButton: disable tooltip when hovering the preview.
ImGuiColorEditFlags_NoLabel = 1 << 7, // // ColorEdit, ColorPicker: disable display of inline text label (the label is still forwarded to the tooltip and picker).
ImGuiColorEditFlags_NoSidePreview = 1 << 8, // // ColorPicker: disable bigger color preview on right side of the picker, use small color square preview instead.
ImGuiColorEditFlags_NoDragDrop = 1 << 9, // // ColorEdit: disable drag and drop target. ColorButton: disable drag and drop source.
ImGuiColorEditFlags_NoDragDrop = 1 << 9, // // ColorEdit: disable drag and drop target/source. ColorButton: disable drag and drop source.
ImGuiColorEditFlags_NoBorder = 1 << 10, // // ColorButton: disable border (which is enforced by default)
ImGuiColorEditFlags_NoColorMarkers = 1 << 11, // // ColorEdit: disable rendering R/G/B/A color marker. May also be disabled globally by setting style.ColorMarkerSize = 0.
// Alpha preview
// - Prior to 1.91.8 (2025/01/21): alpha was made opaque in the preview by default using old name ImGuiColorEditFlags_AlphaPreview.
// - We now display the preview as transparent by default. You can use ImGuiColorEditFlags_AlphaOpaque to use old behavior.
// - The new flags may be combined better and allow finer controls.
ImGuiColorEditFlags_AlphaOpaque = 1 << 11, // // ColorEdit, ColorPicker, ColorButton: disable alpha in the preview,. Contrary to _NoAlpha it may still be edited when calling ColorEdit4()/ColorPicker4(). For ColorButton() this does the same as _NoAlpha.
ImGuiColorEditFlags_AlphaNoBg = 1 << 12, // // ColorEdit, ColorPicker, ColorButton: disable rendering a checkerboard background behind transparent color.
ImGuiColorEditFlags_AlphaPreviewHalf= 1 << 13, // // ColorEdit, ColorPicker, ColorButton: display half opaque / half transparent preview.
ImGuiColorEditFlags_AlphaOpaque = 1 << 12, // // ColorEdit, ColorPicker, ColorButton: disable alpha in the preview,. Contrary to _NoAlpha it may still be edited when calling ColorEdit4()/ColorPicker4(). For ColorButton() this does the same as _NoAlpha.
ImGuiColorEditFlags_AlphaNoBg = 1 << 13, // // ColorEdit, ColorPicker, ColorButton: disable rendering a checkerboard background behind transparent color.
ImGuiColorEditFlags_AlphaPreviewHalf= 1 << 14, // // ColorEdit, ColorPicker, ColorButton: display half opaque / half transparent preview.
// User Options (right-click on widget to change some of them).
ImGuiColorEditFlags_AlphaBar = 1 << 16, // // ColorEdit, ColorPicker: show vertical alpha bar/gradient in picker.
ImGuiColorEditFlags_AlphaBar = 1 << 18, // // ColorEdit, ColorPicker: show vertical alpha bar/gradient in picker.
ImGuiColorEditFlags_HDR = 1 << 19, // // (WIP) ColorEdit: Currently only disable 0.0f..1.0f limits in RGBA edition (note: you probably want to use ImGuiColorEditFlags_Float flag as well).
ImGuiColorEditFlags_DisplayRGB = 1 << 20, // [Display] // ColorEdit: override _display_ type among RGB/HSV/Hex. ColorPicker: select any combination using one or more of RGB/HSV/Hex.
ImGuiColorEditFlags_DisplayHSV = 1 << 21, // [Display] // "
@@ -1926,8 +1941,9 @@ enum ImGuiSliderFlags_
ImGuiSliderFlags_ClampOnInput = 1 << 9, // Clamp value to min/max bounds when input manually with Ctrl+Click. By default Ctrl+Click allows going out of bounds.
ImGuiSliderFlags_ClampZeroRange = 1 << 10, // Clamp even if min==max==0.0f. Otherwise due to legacy reason DragXXX functions don't clamp with those values. When your clamping limits are dynamic you almost always want to use it.
ImGuiSliderFlags_NoSpeedTweaks = 1 << 11, // Disable keyboard modifiers altering tweak speed. Useful if you want to alter tweak speed yourself based on your own logic.
ImGuiSliderFlags_ColorMarkers = 1 << 12, // DragScalarN(), SliderScalarN(): Draw R/G/B/A color markers on each component.
ImGuiSliderFlags_AlwaysClamp = ImGuiSliderFlags_ClampOnInput | ImGuiSliderFlags_ClampZeroRange,
ImGuiSliderFlags_InvalidMask_ = 0x7000000F, // [Internal] We treat using those bits as being potentially a 'float power' argument from the previous API that has got miscast to this enum, and will trigger an assert if needed.
ImGuiSliderFlags_InvalidMask_ = 0x7000000F, // [Internal] We treat using those bits as being potentially a 'float power' argument from legacy API (obsoleted 2020-08) that has got miscast to this enum, and will trigger an assert if needed.
};
// Identify a mouse button.
@@ -2014,11 +2030,11 @@ enum ImGuiTableFlags_
// Features
ImGuiTableFlags_None = 0,
ImGuiTableFlags_Resizable = 1 << 0, // Enable resizing columns.
ImGuiTableFlags_Reorderable = 1 << 1, // Enable reordering columns in header row (need calling TableSetupColumn() + TableHeadersRow() to display headers)
ImGuiTableFlags_Reorderable = 1 << 1, // Enable reordering columns in header row. (Need calling TableSetupColumn() + TableHeadersRow() to display headers, or using ImGuiTableFlags_ContextMenuInBody to access context-menu without headers).
ImGuiTableFlags_Hideable = 1 << 2, // Enable hiding/disabling columns in context menu.
ImGuiTableFlags_Sortable = 1 << 3, // Enable sorting. Call TableGetSortSpecs() to obtain sort specs. Also see ImGuiTableFlags_SortMulti and ImGuiTableFlags_SortTristate.
ImGuiTableFlags_NoSavedSettings = 1 << 4, // Disable persisting columns order, width and sort settings in the .ini file.
ImGuiTableFlags_ContextMenuInBody = 1 << 5, // Right-click on columns body/contents will display table context menu. By default it is available in TableHeadersRow().
ImGuiTableFlags_NoSavedSettings = 1 << 4, // Disable persisting columns order, width, visibility and sort settings in the .ini file.
ImGuiTableFlags_ContextMenuInBody = 1 << 5, // Right-click on columns body/contents will also display table context menu. By default it is available in TableHeadersRow().
// Decorations
ImGuiTableFlags_RowBg = 1 << 6, // Set each RowBg color with ImGuiCol_TableRowBg or ImGuiCol_TableRowBgAlt (equivalent of calling TableSetBgColor with ImGuiTableBgFlags_RowBg0 on each row manually)
ImGuiTableFlags_BordersInnerH = 1 << 7, // Draw horizontal borders between rows.
@@ -2133,7 +2149,7 @@ struct ImGuiTableSortSpecs
int SpecsCount; // Sort spec count. Most often 1. May be > 1 when ImGuiTableFlags_SortMulti is enabled. May be == 0 when ImGuiTableFlags_SortTristate is enabled.
bool SpecsDirty; // Set to true when specs have changed since last time! Use this to sort again, then clear the flag.
ImGuiTableSortSpecs() { memset(this, 0, sizeof(*this)); }
ImGuiTableSortSpecs() { memset((void*)this, 0, sizeof(*this)); }
};
// Sorting specification for one column of a table (sizeof == 12 bytes)
@@ -2144,7 +2160,7 @@ struct ImGuiTableColumnSortSpecs
ImS16 SortOrder; // Index within parent ImGuiTableSortSpecs (always stored in order starting from 0, tables sorted on a single criteria will always have a 0 here)
ImGuiSortDirection SortDirection; // ImGuiSortDirection_Ascending or ImGuiSortDirection_Descending
ImGuiTableColumnSortSpecs() { memset(this, 0, sizeof(*this)); }
ImGuiTableColumnSortSpecs() { memset((void*)this, 0, sizeof(*this)); }
};
//-----------------------------------------------------------------------------
@@ -2267,7 +2283,7 @@ struct ImGuiStyle
// - recap: ImGui::GetFontSize() == FontSizeBase * (FontScaleMain * FontScaleDpi * other_scaling_factors)
float FontSizeBase; // Current base font size before external global factors are applied. Use PushFont(NULL, size) to modify. Use ImGui::GetFontSize() to obtain scaled value.
float FontScaleMain; // Main global scale factor. May be set by application once, or exposed to end-user.
float FontScaleDpi; // Additional global scale factor from viewport/monitor contents scale. When io.ConfigDpiScaleFonts is enabled, this is automatically overwritten when changing monitor DPI.
float FontScaleDpi; // Additional global scale factor from viewport/monitor contents scale. In docking branch: when io.ConfigDpiScaleFonts is enabled, this is automatically overwritten when changing monitor DPI.
float Alpha; // Global alpha applies to everything in Dear ImGui.
float DisabledAlpha; // Additional alpha multiplier applied by BeginDisabled(). Multiply over current value of Alpha.
@@ -2297,6 +2313,7 @@ struct ImGuiStyle
float GrabMinSize; // Minimum width/height of a grab box for slider/scrollbar.
float GrabRounding; // Radius of grabs corners rounding. Set to 0.0f to have rectangular slider grabs.
float LogSliderDeadzone; // The size in pixels of the dead-zone around zero on logarithmic sliders that cross zero.
float ImageRounding; // Rounding of Image() calls.
float ImageBorderSize; // Thickness of border around Image() calls.
float TabRounding; // Radius of upper corners of a tab. Set to 0.0f to have rectangular tabs.
float TabBorderSize; // Thickness of border around tabs.
@@ -2314,9 +2331,11 @@ struct ImGuiStyle
float DragDropTargetRounding; // Radius of the drag and drop target frame.
float DragDropTargetBorderSize; // Thickness of the drag and drop target border.
float DragDropTargetPadding; // Size to expand the drag and drop target from actual target item size.
float ColorMarkerSize; // Size of R/G/B/A color markers for ColorEdit4() and for Drags/Sliders when using ImGuiSliderFlags_ColorMarkers.
ImGuiDir ColorButtonPosition; // Side of the color button in the ColorEdit4 widget (left/right). Defaults to ImGuiDir_Right.
ImVec2 ButtonTextAlign; // Alignment of button text when button is larger than text. Defaults to (0.5f, 0.5f) (centered).
ImVec2 SelectableTextAlign; // Alignment of selectable text. Defaults to (0.0f, 0.0f) (top-left aligned). It's generally important to keep this left-aligned if you want to lay multiple items on a same line.
float SeparatorSize; // Thickness of border in Separator()
float SeparatorTextBorderSize; // Thickness of border in SeparatorText()
ImVec2 SeparatorTextAlign; // Alignment of text within the separator. Defaults to (0.0f, 0.5f) (left aligned, center).
ImVec2 SeparatorTextPadding; // Horizontal offset of text from each edge of the separator + spacing on other axis. Generally small values. .y is recommended to be == FramePadding.y.
@@ -2341,7 +2360,7 @@ struct ImGuiStyle
ImGuiHoveredFlags HoverFlagsForTooltipNav; // Default flags when using IsItemHovered(ImGuiHoveredFlags_ForTooltip) or BeginItemTooltip()/SetItemTooltip() while using keyboard/gamepad.
// [Internal]
float _MainScale; // FIXME-WIP: Reference scale, as applied by ScaleAllSizes().
float _MainScale; // FIXME-WIP: Reference scale, as applied by ScaleAllSizes(). PLEASE DO NOT USE THIS FOR NOW.
float _NextFrameFontSizeBase; // FIXME: Temporary hack until we finish remaining work.
// Functions
@@ -2412,7 +2431,7 @@ struct ImGuiIO
bool ConfigMacOSXBehaviors; // = defined(__APPLE__) // Swap Cmd<>Ctrl keys + OS X style text editing cursor movement using Alt instead of Ctrl, Shortcuts using Cmd/Super instead of Ctrl, Line/Text Start and End using Cmd+Arrows instead of Home/End, Double click selects by word instead of selecting whole text, Multi-selection in lists uses Cmd/Super instead of Ctrl.
bool ConfigInputTrickleEventQueue; // = true // Enable input queue trickling: some types of events submitted during the same frame (e.g. button down + up) will be spread over multiple frames, improving interactions with low framerates.
bool ConfigInputTextCursorBlink; // = true // Enable blinking cursor (optional as some users consider it to be distracting).
bool ConfigInputTextEnterKeepActive; // = false // [BETA] Pressing Enter will keep item active and select contents (single-line only).
bool ConfigInputTextEnterKeepActive; // = false // [BETA] Pressing Enter will reactivate item and select all text (single-line only).
bool ConfigDragClickToInputText; // = false // [BETA] Enable turning DragXXX widgets into text input with a simple mouse click-release (without moving). Not desirable on devices without a keyboard.
bool ConfigWindowsResizeFromEdges; // = true // Enable resizing of windows from their edges and from the lower-left corner. This requires ImGuiBackendFlags_HasMouseCursors for better mouse cursor feedback. (This used to be a per-window ImGuiWindowFlags_ResizeFromAnySide flag)
bool ConfigWindowsMoveFromTitleBarOnly; // = false // Enable allowing to move windows only when clicking on their title bar. Does not apply to windows without a title bar.
@@ -2434,7 +2453,7 @@ struct ImGuiIO
// Options to configure Error Handling and how we handle recoverable errors [EXPERIMENTAL]
// - Error recovery is provided as a way to facilitate:
// - Recovery after a programming error (native code or scripting language - the later tends to facilitate iterating on code while running).
// - Recovery after a programming error (native code or scripting language - the latter tends to facilitate iterating on code while running).
// - Recovery after running an exception handler or any error processing which may skip code after an error has been detected.
// - Error recovery is not perfect nor guaranteed! It is a feature to ease development.
// You not are not supposed to rely on it in the course of a normal application run.
@@ -2623,18 +2642,20 @@ struct ImGuiInputTextCallbackData
ImGuiInputTextFlags EventFlag; // One ImGuiInputTextFlags_Callback* // Read-only
ImGuiInputTextFlags Flags; // What user passed to InputText() // Read-only
void* UserData; // What user passed to InputText() // Read-only
ImGuiID ID; // Widget ID // Read-only
// Arguments for the different callback events
// - During Resize callback, Buf will be same as your input buffer.
// - However, during Completion/History/Always callback, Buf always points to our own internal data (it is not the same as your buffer)! Changes to it will be reflected into your own buffer shortly after the callback.
// - To modify the text buffer in a callback, prefer using the InsertChars() / DeleteChars() function. InsertChars() will take care of calling the resize callback if necessary.
// - If you know your edits are not going to resize the underlying buffer allocation, you may modify the contents of 'Buf[]' directly. You need to update 'BufTextLen' accordingly (0 <= BufTextLen < BufSize) and set 'BufDirty'' to true so InputText can update its internal state.
ImWchar EventChar; // Character input // Read-write // [CharFilter] Replace character with another one, or set to zero to drop. return 1 is equivalent to setting EventChar=0;
ImGuiKey EventKey; // Key pressed (Up/Down/TAB) // Read-only // [Completion,History]
ImWchar EventChar; // Character input // Read-write // [CharFilter] Replace character with another one, or set to zero to drop. return 1 is equivalent to setting EventChar=0;
bool EventActivated; // Input field just got activated // Read-only // [Always]
bool BufDirty; // Set if you modify Buf/BufTextLen! // Write // [Completion,History,Always]
char* Buf; // Text buffer // Read-write // [Resize] Can replace pointer / [Completion,History,Always] Only write to pointed data, don't replace the actual pointer!
int BufTextLen; // Text length (in bytes) // Read-write // [Resize,Completion,History,Always] Exclude zero-terminator storage. In C land: == strlen(some_text), in C++ land: string.length()
int BufSize; // Buffer size (in bytes) = capacity+1 // Read-only // [Resize,Completion,History,Always] Include zero-terminator storage. In C land: == ARRAYSIZE(my_char_array), in C++ land: string.capacity()+1
bool BufDirty; // Set if you modify Buf/BufTextLen! // Write // [Completion,History,Always]
int CursorPos; // // Read-write // [Completion,History,Always]
int SelectionStart; // // Read-write // [Completion,History,Always] == to SelectionEnd when no selection
int SelectionEnd; // // Read-write // [Completion,History,Always]
@@ -2644,9 +2665,10 @@ struct ImGuiInputTextCallbackData
IMGUI_API ImGuiInputTextCallbackData();
IMGUI_API void DeleteChars(int pos, int bytes_count);
IMGUI_API void InsertChars(int pos, const char* text, const char* text_end = NULL);
void SelectAll() { SelectionStart = 0; SelectionEnd = BufTextLen; }
void ClearSelection() { SelectionStart = SelectionEnd = BufTextLen; }
bool HasSelection() const { return SelectionStart != SelectionEnd; }
void SelectAll() { SelectionStart = 0; CursorPos = SelectionEnd = BufTextLen; }
void SetSelection(int s, int e) { IM_ASSERT(s >= 0 && s <= BufTextLen); IM_ASSERT(e >= 0 && e <= BufTextLen); SelectionStart = s; CursorPos = SelectionEnd = e; }
void ClearSelection() { SelectionStart = SelectionEnd = BufTextLen; }
bool HasSelection() const { return SelectionStart != SelectionEnd; }
};
// Resizing callback data to apply custom constraint. As enabled by SetNextWindowSizeConstraints(). Callback is called during the next Begin().
@@ -2834,15 +2856,16 @@ enum ImGuiListClipperFlags_
// - The clipper also handles various subtleties related to keyboard/gamepad navigation, wrapping etc.
struct ImGuiListClipper
{
ImGuiContext* Ctx; // Parent UI context
int DisplayStart; // First item to display, updated by each call to Step()
int DisplayEnd; // End of items to display (exclusive)
int UserIndex; // Helper storage for user convenience/code. Optional, and otherwise unused if you don't use it.
int ItemsCount; // [Internal] Number of items
float ItemsHeight; // [Internal] Height of item after a first step and item submission can calculate it
ImGuiListClipperFlags Flags; // [Internal] Flags, currently not yet well exposed.
double StartPosY; // [Internal] Cursor position at the time of Begin() or after table frozen rows are all processed
double StartSeekOffsetY; // [Internal] Account for frozen rows in a table and initial loss of precision in very large windows.
ImGuiContext* Ctx; // [Internal] Parent UI context
void* TempData; // [Internal] Internal data
ImGuiListClipperFlags Flags; // [Internal] Flags, currently not yet well exposed.
// items_count: Use INT_MAX if you don't know how many items you have (in which case the cursor won't be advanced in the final step, and you can call SeekCursorForItem() manually if you need)
// items_height: Use -1.0f to be calculated automatically on first step. Otherwise pass in the distance between your items, typically GetTextLineHeightWithSpacing() or GetFrameHeightWithSpacing().
@@ -2865,7 +2888,7 @@ struct ImGuiListClipper
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
//inline void IncludeRangeByIndices(int item_begin, int item_end) { IncludeItemsByIndex(item_begin, item_end); } // [renamed in 1.89.9]
//inline void ForceDisplayRangeByIndices(int item_begin, int item_end) { IncludeItemsByIndex(item_begin, item_end); } // [renamed in 1.89.6]
//inline ImGuiListClipper(int items_count, float items_height = -1.0f) { memset(this, 0, sizeof(*this)); ItemsCount = -1; Begin(items_count, items_height); } // [removed in 1.79]
//inline ImGuiListClipper(int items_count, float items_height = -1.0f) { memset((void*)this, 0, sizeof(*this)); ItemsCount = -1; Begin(items_count, items_height); } // [removed in 1.79]
#endif
};
@@ -2873,17 +2896,18 @@ struct ImGuiListClipper
// - It is important that we are keeping those disabled by default so they don't leak in user space.
// - This is in order to allow user enabling implicit cast operators between ImVec2/ImVec4 and their own types (using IM_VEC2_CLASS_EXTRA in imconfig.h)
// - Add '#define IMGUI_DEFINE_MATH_OPERATORS' before including this file (or in imconfig.h) to access courtesy maths operators for ImVec2 and ImVec4.
// - We intentionally provide ImVec2*float but not float*ImVec2: this is rare enough and we want to reduce the surface for possible user mistake.
#ifdef IMGUI_DEFINE_MATH_OPERATORS
#define IMGUI_DEFINE_MATH_OPERATORS_IMPLEMENTED
IM_MSVC_RUNTIME_CHECKS_OFF
// ImVec2 operators
inline ImVec2 operator*(const ImVec2& lhs, const float rhs) { return ImVec2(lhs.x * rhs, lhs.y * rhs); }
inline ImVec2 operator*(const float lhs, const ImVec2& rhs) { return ImVec2(lhs * rhs.x, lhs * rhs.y); }
inline ImVec2 operator/(const ImVec2& lhs, const float rhs) { return ImVec2(lhs.x / rhs, lhs.y / rhs); }
inline ImVec2 operator+(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x + rhs.x, lhs.y + rhs.y); }
inline ImVec2 operator-(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x - rhs.x, lhs.y - rhs.y); }
inline ImVec2 operator*(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x * rhs.x, lhs.y * rhs.y); }
inline ImVec2 operator/(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x / rhs.x, lhs.y / rhs.y); }
inline ImVec2 operator+(const ImVec2& lhs) { return lhs; }
inline ImVec2 operator-(const ImVec2& lhs) { return ImVec2(-lhs.x, -lhs.y); }
inline ImVec2& operator*=(ImVec2& lhs, const float rhs) { lhs.x *= rhs; lhs.y *= rhs; return lhs; }
inline ImVec2& operator/=(ImVec2& lhs, const float rhs) { lhs.x /= rhs; lhs.y /= rhs; return lhs; }
@@ -2895,12 +2919,20 @@ inline bool operator==(const ImVec2& lhs, const ImVec2& rhs) { return lhs.x =
inline bool operator!=(const ImVec2& lhs, const ImVec2& rhs) { return lhs.x != rhs.x || lhs.y != rhs.y; }
// ImVec4 operators
inline ImVec4 operator*(const ImVec4& lhs, const float rhs) { return ImVec4(lhs.x * rhs, lhs.y * rhs, lhs.z * rhs, lhs.w * rhs); }
inline ImVec4 operator*(const float lhs, const ImVec4& rhs) { return ImVec4(lhs * rhs.x, lhs * rhs.y, lhs * rhs.z, lhs * rhs.w); }
inline ImVec4 operator/(const ImVec4& lhs, const float rhs) { return ImVec4(lhs.x / rhs, lhs.y / rhs, lhs.z / rhs, lhs.w / rhs); }
inline ImVec4 operator+(const ImVec4& lhs, const ImVec4& rhs) { return ImVec4(lhs.x + rhs.x, lhs.y + rhs.y, lhs.z + rhs.z, lhs.w + rhs.w); }
inline ImVec4 operator-(const ImVec4& lhs, const ImVec4& rhs) { return ImVec4(lhs.x - rhs.x, lhs.y - rhs.y, lhs.z - rhs.z, lhs.w - rhs.w); }
inline ImVec4 operator*(const ImVec4& lhs, const ImVec4& rhs) { return ImVec4(lhs.x * rhs.x, lhs.y * rhs.y, lhs.z * rhs.z, lhs.w * rhs.w); }
inline ImVec4 operator/(const ImVec4& lhs, const ImVec4& rhs) { return ImVec4(lhs.x / rhs.x, lhs.y / rhs.y, lhs.z / rhs.z, lhs.w / rhs.w); }
inline ImVec4 operator+(const ImVec4& lhs) { return lhs; }
inline ImVec4 operator-(const ImVec4& lhs) { return ImVec4(-lhs.x, -lhs.y, -lhs.z, -lhs.w); }
inline ImVec4& operator*=(ImVec4& lhs, const float rhs) { lhs.x *= rhs; lhs.y *= rhs; lhs.z *= rhs; lhs.w *= rhs; return lhs; }
inline ImVec4& operator/=(ImVec4& lhs, const float rhs) { lhs.x /= rhs; lhs.y /= rhs; lhs.z /= rhs; lhs.w /= rhs; return lhs; }
inline ImVec4& operator+=(ImVec4& lhs, const ImVec4& rhs) { lhs.x += rhs.x; lhs.y += rhs.y; lhs.z += rhs.z; lhs.w += rhs.w; return lhs; }
inline ImVec4& operator-=(ImVec4& lhs, const ImVec4& rhs) { lhs.x -= rhs.x; lhs.y -= rhs.y; lhs.z -= rhs.z; lhs.w -= rhs.w; return lhs; }
inline ImVec4& operator*=(ImVec4& lhs, const ImVec4& rhs) { lhs.x *= rhs.x; lhs.y *= rhs.y; lhs.z *= rhs.z; lhs.w *= rhs.w; return lhs; }
inline ImVec4& operator/=(ImVec4& lhs, const ImVec4& rhs) { lhs.x /= rhs.x; lhs.y /= rhs.y; lhs.z /= rhs.z; lhs.w /= rhs.w; return lhs; }
inline bool operator==(const ImVec4& lhs, const ImVec4& rhs) { return lhs.x == rhs.x && lhs.y == rhs.y && lhs.z == rhs.z && lhs.w == rhs.w; }
inline bool operator!=(const ImVec4& lhs, const ImVec4& rhs) { return lhs.x != rhs.x || lhs.y != rhs.y || lhs.z != rhs.z || lhs.w != rhs.w; }
IM_MSVC_RUNTIME_CHECKS_RESTORE
@@ -3002,16 +3034,23 @@ enum ImGuiMultiSelectFlags_
ImGuiMultiSelectFlags_NoAutoClearOnReselect = 1 << 5, // Disable clearing selection when clicking/selecting an already selected item.
ImGuiMultiSelectFlags_BoxSelect1d = 1 << 6, // Enable box-selection with same width and same x pos items (e.g. full row Selectable()). Box-selection works better with little bit of spacing between items hit-box in order to be able to aim at empty space.
ImGuiMultiSelectFlags_BoxSelect2d = 1 << 7, // Enable box-selection with varying width or varying x pos items support (e.g. different width labels, or 2D layout/grid). This is slower: alters clipping logic so that e.g. horizontal movements will update selection of normally clipped items.
ImGuiMultiSelectFlags_BoxSelectNoScroll = 1 << 8, // Disable scrolling when box-selecting near edges of scope.
ImGuiMultiSelectFlags_BoxSelectNoScroll = 1 << 8, // Disable scrolling when box-selecting and moving mouse near edges of scope.
ImGuiMultiSelectFlags_ClearOnEscape = 1 << 9, // Clear selection when pressing Escape while scope is focused.
ImGuiMultiSelectFlags_ClearOnClickVoid = 1 << 10, // Clear selection when clicking on empty location within scope.
ImGuiMultiSelectFlags_ScopeWindow = 1 << 11, // Scope for _BoxSelect and _ClearOnClickVoid is whole window (Default). Use if BeginMultiSelect() covers a whole window or used a single time in same window.
ImGuiMultiSelectFlags_ScopeRect = 1 << 12, // Scope for _BoxSelect and _ClearOnClickVoid is rectangle encompassing BeginMultiSelect()/EndMultiSelect(). Use if BeginMultiSelect() is called multiple times in same window.
ImGuiMultiSelectFlags_SelectOnClick = 1 << 13, // Apply selection on mouse down when clicking on unselected item. (Default)
ImGuiMultiSelectFlags_SelectOnClickRelease = 1 << 14, // Apply selection on mouse release when clicking an unselected item. Allow dragging an unselected item without altering selection.
ImGuiMultiSelectFlags_SelectOnAuto = 1 << 13, // Apply selection on mouse down when clicking on unselected item, on mouse up when clicking on selected item. (Default)
ImGuiMultiSelectFlags_SelectOnClickAlways = 1 << 14, // Apply selection on mouse down when clicking on any items. Prevents Drag and Drop from being used on multiple-selection, but allows e.g. BoxSelect to always reselect even when clicking inside an existing selection. (Excel style behavior)
ImGuiMultiSelectFlags_SelectOnClickRelease = 1 << 15, // Apply selection on mouse release when clicking an unselected item. Allow dragging an unselected item without altering selection.
//ImGuiMultiSelectFlags_RangeSelect2d = 1 << 15, // Shift+Selection uses 2d geometry instead of linear sequence, so possible to use Shift+up/down to select vertically in grid. Analogous to what BoxSelect does.
ImGuiMultiSelectFlags_NavWrapX = 1 << 16, // [Temporary] Enable navigation wrapping on X axis. Provided as a convenience because we don't have a design for the general Nav API for this yet. When the more general feature be public we may obsolete this flag in favor of new one.
ImGuiMultiSelectFlags_NoSelectOnRightClick = 1 << 17, // Disable default right-click processing, which selects item on mouse down, and is designed for context-menus.
ImGuiMultiSelectFlags_SelectOnMask_ = ImGuiMultiSelectFlags_SelectOnAuto | ImGuiMultiSelectFlags_SelectOnClickAlways | ImGuiMultiSelectFlags_SelectOnClickRelease,
// Obsolete names
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
ImGuiMultiSelectFlags_SelectOnClick = ImGuiMultiSelectFlags_SelectOnAuto, // RENAMED in 1.92.6
#endif
};
// Main IO structure returned by BeginMultiSelect()/EndMultiSelect().
@@ -3150,7 +3189,7 @@ struct ImDrawCmd
int UserCallbackDataSize; // 4 // Size of callback user data when using storage, otherwise 0.
int UserCallbackDataOffset;// 4 // [Internal] Offset of callback user data when using storage, otherwise -1.
ImDrawCmd() { memset(this, 0, sizeof(*this)); } // Also ensure our padding fields are zeroed
ImDrawCmd() { memset((void*)this, 0, sizeof(*this)); } // Also ensure our padding fields are zeroed
// Since 1.83: returns ImTextureID associated with this draw call. Warning: DO NOT assume this is always same as 'TextureId' (we will change this function for an upcoming feature)
// Since 1.92: removed ImDrawCmd::TextureId field, the getter function must be used!
@@ -3196,7 +3235,7 @@ struct ImDrawListSplitter
int _Count; // Number of active channels (1+)
ImVector<ImDrawChannel> _Channels; // Draw channels (not resized down so _Count might be < Channels.Size)
inline ImDrawListSplitter() { memset(this, 0, sizeof(*this)); }
inline ImDrawListSplitter() { memset((void*)this, 0, sizeof(*this)); }
inline ~ImDrawListSplitter() { ClearFreeMemory(); }
inline void Clear() { _Current = 0; _Count = 1; } // Do not clear Channels[] so our allocations are reused next frame
IMGUI_API void ClearFreeMemory();
@@ -3489,7 +3528,7 @@ struct ImTextureData
bool WantDestroyNextFrame; // rw - // [Internal] Queued to set ImTextureStatus_WantDestroy next frame. May still be used in the current frame.
// Functions
ImTextureData() { memset(this, 0, sizeof(*this)); Status = ImTextureStatus_Destroyed; TexID = ImTextureID_Invalid; }
ImTextureData() { memset((void*)this, 0, sizeof(*this)); Status = ImTextureStatus_Destroyed; TexID = ImTextureID_Invalid; }
~ImTextureData() { DestroyPixels(); }
IMGUI_API void Create(ImTextureFormat format, int w, int h);
IMGUI_API void DestroyPixels();
@@ -3504,7 +3543,7 @@ struct ImTextureData
// - Call SetTexID() and SetStatus() after honoring texture requests. Never modify TexID and Status directly!
// - A backend may decide to destroy a texture that we did not request to destroy, which is fine (e.g. freeing resources), but we immediately set the texture back in _WantCreate mode.
void SetTexID(ImTextureID tex_id) { TexID = tex_id; }
void SetStatus(ImTextureStatus status) { Status = status; if (status == ImTextureStatus_Destroyed && !WantDestroyNextFrame) Status = ImTextureStatus_WantCreate; }
void SetStatus(ImTextureStatus status) { Status = status; if (status == ImTextureStatus_Destroyed && !WantDestroyNextFrame && Pixels != nullptr) Status = ImTextureStatus_WantCreate; }
};
//-----------------------------------------------------------------------------
@@ -3518,16 +3557,15 @@ struct ImFontConfig
char Name[40]; // <auto> // Name (strictly to ease debugging, hence limited size buffer)
void* FontData; // // TTF/OTF data
int FontDataSize; // // TTF/OTF data size
bool FontDataOwnedByAtlas; // true // TTF/OTF data ownership taken by the owner ImFontAtlas (will delete memory itself).
bool FontDataOwnedByAtlas; // true // TTF/OTF data ownership taken by the owner ImFontAtlas (will delete memory itself). SINCE 1.92, THE DATA NEEDS TO PERSIST FOR WHOLE DURATION OF ATLAS.
// Options
bool MergeMode; // false // Merge into previous ImFont, so you can combine multiple inputs font into one ImFont (e.g. ASCII font + icons + Japanese glyphs). You may want to use GlyphOffset.y when merge font of different heights.
bool PixelSnapH; // false // Align every glyph AdvanceX to pixel boundaries. Useful e.g. if you are merging a non-pixel aligned font with the default font. If enabled, you can set OversampleH/V to 1.
bool PixelSnapV; // true // Align Scaled GlyphOffset.y to pixel boundaries.
bool PixelSnapH; // false // Align every glyph AdvanceX to pixel boundaries. Prevents fractional font size from working correctly! Useful e.g. if you are merging a non-pixel aligned font with the default font. If enabled, OversampleH/V will default to 1.
ImS8 OversampleH; // 0 (2) // Rasterize at higher quality for sub-pixel positioning. 0 == auto == 1 or 2 depending on size. Note the difference between 2 and 3 is minimal. You can reduce this to 1 for large glyphs save memory. Read https://github.com/nothings/stb/blob/master/tests/oversample/README.md for details.
ImS8 OversampleV; // 0 (1) // Rasterize at higher quality for sub-pixel positioning. 0 == auto == 1. This is not really useful as we don't use sub-pixel positions on the Y axis.
ImWchar EllipsisChar; // 0 // Explicitly specify Unicode codepoint of ellipsis character. When fonts are being merged first specified ellipsis will be used.
float SizePixels; // // Size in pixels for rasterizer (more or less maps to the resulting font height).
float SizePixels; // // Output size in pixels for rasterizer (more or less maps to the resulting font height).
const ImWchar* GlyphRanges; // NULL // *LEGACY* THE ARRAY DATA NEEDS TO PERSIST AS LONG AS THE FONT IS ALIVE. Pointer to a user-provided list of Unicode range (2 value per range, values are inclusive, zero-terminated list).
const ImWchar* GlyphExcludeRanges; // NULL // Pointer to a small user-provided list of Unicode ranges (2 value per range, values are inclusive, zero-terminated list). This is very close to GlyphRanges[] but designed to exclude ranges from a font source, when merging fonts with overlapping glyphs. Use "Input Glyphs Overlap Detection Tool" to find about your overlapping ranges.
//ImVec2 GlyphExtraSpacing; // 0, 0 // (REMOVED AT IT SEEMS LARGELY OBSOLETE. PLEASE REPORT IF YOU WERE USING THIS). Extra spacing (in pixels) between glyphs when rendered: essentially add to glyph->AdvanceX. Only X axis is supported for now.
@@ -3537,9 +3575,11 @@ struct ImFontConfig
float GlyphExtraAdvanceX; // 0 // Extra spacing (in pixels) between glyphs. Please contact us if you are using this. // FIXME-NEWATLAS: Intentionally unscaled
ImU32 FontNo; // 0 // Index of font within TTF/OTF file
unsigned int FontLoaderFlags; // 0 // Settings for custom font builder. THIS IS BUILDER IMPLEMENTATION DEPENDENT. Leave as zero if unsure.
//unsigned int FontBuilderFlags; // -- // [Renamed in 1.92] Ue FontLoaderFlags.
//unsigned int FontBuilderFlags; // -- // [Renamed in 1.92] Use FontLoaderFlags.
float RasterizerMultiply; // 1.0f // Linearly brighten (>1.0f) or darken (<1.0f) font output. Brightening small fonts may be a good workaround to make them more readable. This is a silly thing we may remove in the future.
float RasterizerDensity; // 1.0f // [LEGACY: this only makes sense when ImGuiBackendFlags_RendererHasTextures is not supported] DPI scale multiplier for rasterization. Not altering other font metrics: makes it easy to swap between e.g. a 100% and a 400% fonts for a zooming display, or handle Retina screen. IMPORTANT: If you change this it is expected that you increase/decrease font scale roughly to the inverse of this, otherwise quality may look lowered.
float ExtraSizeScale; // 1.0f // Extra rasterizer scale over SizePixels.
float LineHeight; // 1.0f // [PCSX2 Custom] The spacing between lines of the font, in ems.
// [Internal]
ImFontFlags Flags; // Font flags (don't use just yet, will be exposed in upcoming 1.92.X updates)
@@ -3547,6 +3587,9 @@ struct ImFontConfig
const ImFontLoader* FontLoader; // Custom font backend for this source (default source is the one stored in ImFontAtlas)
void* FontLoaderData; // Font loader opaque storage (per font config)
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
bool PixelSnapV; // true // [Obsoleted in 1.91.6] Align Scaled GlyphOffset.y to pixel boundaries.
#endif
IMGUI_API ImFontConfig();
};
@@ -3563,7 +3606,7 @@ struct ImFontGlyph
float U0, V0, U1, V1; // Texture coordinates for the current value of ImFontAtlas->TexRef. Cached equivalent of calling GetCustomRect() with PackId.
int PackId; // [Internal] ImFontAtlasRectId value (FIXME: Cold data, could be moved elsewhere?)
ImFontGlyph() { memset(this, 0, sizeof(*this)); PackId = -1; }
ImFontGlyph() { memset((void*)this, 0, sizeof(*this)); PackId = -1; }
};
// Helper to build glyph ranges from text/string data. Feed your application strings/characters to it then call BuildRanges().
@@ -3596,7 +3639,7 @@ struct ImFontAtlasRect
unsigned short w, h; // Size
ImVec2 uv0, uv1; // UV coordinates (in current texture)
ImFontAtlasRect() { memset(this, 0, sizeof(*this)); }
ImFontAtlasRect() { memset((void*)this, 0, sizeof(*this)); }
};
// Flags for ImFontAtlas build
@@ -3621,7 +3664,7 @@ enum ImFontAtlasFlags_
// - Call Build() + GetTexDataAsAlpha8() or GetTexDataAsRGBA32() to build and retrieve pixels data.
// - Call SetTexID(my_tex_id); and pass the pointer/identifier to your texture in a format natural to your graphics API.
// Common pitfalls:
// - If you pass a 'glyph_ranges' array to AddFont*** functions, you need to make sure that your array persist up until the
// - If you pass a 'glyph_ranges' array to AddFont*** functions, you need to make sure that your array persists up until the
// atlas is build (when calling GetTexData*** or Build()). We only copy the pointer, not the data.
// - Important: By default, AddFontFromMemoryTTF() takes ownership of the data. Even though we are not writing to it, we will free the pointer on destruction.
// You can set font_cfg->FontDataOwnedByAtlas=false to keep ownership of your data and it won't be freed,
@@ -3632,7 +3675,9 @@ struct ImFontAtlas
IMGUI_API ImFontAtlas();
IMGUI_API ~ImFontAtlas();
IMGUI_API ImFont* AddFont(const ImFontConfig* font_cfg);
IMGUI_API ImFont* AddFontDefault(const ImFontConfig* font_cfg = NULL);
IMGUI_API ImFont* AddFontDefault(const ImFontConfig* font_cfg = NULL); // Selects between AddFontDefaultVector() and AddFontDefaultBitmap().
IMGUI_API ImFont* AddFontDefaultVector(const ImFontConfig* font_cfg = NULL); // Embedded scalable font. Recommended at any higher size.
IMGUI_API ImFont* AddFontDefaultBitmap(const ImFontConfig* font_cfg = NULL); // Embedded classic pixel-clean font. Recommended at Size 13px with no scaling.
IMGUI_API ImFont* AddFontFromFileTTF(const char* filename, float size_pixels = 0.0f, const ImFontConfig* font_cfg = NULL, const ImWchar* glyph_ranges = NULL);
IMGUI_API ImFont* AddFontFromMemoryTTF(void* font_data, int font_data_size, float size_pixels = 0.0f, const ImFontConfig* font_cfg = NULL, const ImWchar* glyph_ranges = NULL); // Note: Transfer ownership of 'ttf_data' to ImFontAtlas! Will be deleted after destruction of the atlas. Set font_cfg->FontDataOwnedByAtlas=false to keep ownership of your data and it won't be freed.
IMGUI_API ImFont* AddFontFromMemoryCompressedTTF(const void* compressed_font_data, int compressed_font_data_size, float size_pixels = 0.0f, const ImFontConfig* font_cfg = NULL, const ImWchar* glyph_ranges = NULL); // 'compressed_font_data' still owned by caller. Compress with binary_to_compressed_c.cpp.
@@ -3794,7 +3839,7 @@ struct ImFontBaked
unsigned int MetricsTotalSurface:26;// 3 // out // Total surface in pixels to get an idea of the font rasterization/texture cost (not exact, we approximate the cost of padding between glyphs)
unsigned int WantDestroy:1; // 0 // // Queued for destroy
unsigned int LoadNoFallback:1; // 0 // // Disable loading fallback in lower-level calls.
unsigned int LoadNoRenderOnLayout:1;// 0 // // Enable a two-steps mode where CalcTextSize() calls will load AdvanceX *without* rendering/packing glyphs. Only advantagous if you know that the glyph is unlikely to actually be rendered, otherwise it is slower because we'd do one query on the first CalcTextSize and one query on the first Draw.
unsigned int LoadNoRenderOnLayout:1;// 0 // // Enable a two-steps mode where CalcTextSize() calls will load AdvanceX *without* rendering/packing glyphs. Only advantageous if you know that the glyph is unlikely to actually be rendered, otherwise it is slower because we'd do one query on the first CalcTextSize and one query on the first Draw.
int LastUsedFrame; // 4 // // Record of that time this was bounds
ImGuiID BakedId; // 4 // // Unique ID for this baked storage
ImFont* OwnerFont; // 4-8 // in // Parent font
@@ -3831,16 +3876,17 @@ struct ImFont
ImFontAtlas* OwnerAtlas; // 4-8 // What we have been loaded into.
ImFontFlags Flags; // 4 // Font flags.
float CurrentRasterizerDensity; // Current rasterizer density. This is a varying state of the font.
float LineHeight; // 4 // Line Height
// [Internal] Members: Cold ~24-52 bytes
// Conceptually Sources[] is the list of font sources merged to create this font.
ImGuiID FontId; // Unique identifier for the font
float LegacySize; // 4 // in // Font size passed to AddFont(). Use for old code calling PushFont() expecting to use that size. (use ImGui::GetFontBaked() to get font baked at current bound size).
ImVector<ImFontConfig*> Sources; // 16 // in // List of sources. Pointers within OwnerAtlas->Sources[]
ImWchar EllipsisChar; // 2-4 // out // Character used for ellipsis rendering ('...').
ImWchar EllipsisChar; // 2-4 // out // Character used for ellipsis rendering ('...'). If you ever want to temporarily swap this for an alternative/dummy char, make sure to clear EllipsisAutoBake.
ImWchar FallbackChar; // 2-4 // out // Character used if a glyph isn't found (U+FFFD, '?')
ImU8 Used8kPagesMap[(IM_UNICODE_CODEPOINT_MAX+1)/8192/8]; // 1 bytes if ImWchar=ImWchar16, 16 bytes if ImWchar==ImWchar32. Store 1-bit for each block of 4K codepoints that has one active glyph. This is mainly used to facilitate iterations across all used codepoints.
bool EllipsisAutoBake; // 1 // // Mark when the "..." glyph needs to be generated.
ImU8 Used8kPagesMap[(IM_UNICODE_CODEPOINT_MAX+1)/8192/8]; // 1 bytes if ImWchar=ImWchar16, 17 bytes if ImWchar==ImWchar32. Store 1-bit for each block of 8K codepoints that has one active glyph. This is mainly used to facilitate iterations across all used codepoints.
bool EllipsisAutoBake; // 1 // // Mark when the "..." glyph (== EllipsisChar) needs to be generated by combining multiple '.'.
ImGuiStorage RemapPairs; // 16 // // Remapping pairs when using AddRemapChar(), otherwise empty.
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
float Scale; // 4 // in // Legacy base font scale (~1.0f), multiplied by the per-window font scale which you can adjust with SetWindowFontScale()
@@ -3881,8 +3927,10 @@ inline ImTextureID ImTextureRef::GetTexID() const
// Using an indirection to avoid patching ImDrawCmd after a SetTexID() call (but this could be an alternative solution too)
inline ImTextureID ImDrawCmd::GetTexID() const
{
// If you are getting this assert: A renderer backend with support for ImGuiBackendFlags_RendererHasTextures (1.92)
// must iterate and handle ImTextureData requests stored in ImDrawData::Textures[].
// If you are getting this assert with ImTextureID_Invalid == 0 and your ImTextureID is used to store an index or an offset:
// - You can add '#define ImTextureID_Invalid ((ImTextureID)-1)' in your imconfig.h file.
// If you are getting this assert with a renderer backend with support for ImGuiBackendFlags_RendererHasTextures (1.92+):
// - You must correctly iterate and handle ImTextureData requests stored in ImDrawData::Textures[]. See docs/BACKENDS.md.
ImTextureID tex_id = TexRef._TexData ? TexRef._TexData->TexID : TexRef._TexID; // == TexRef.GetTexID() above.
if (TexRef._TexData != NULL)
IM_ASSERT(tex_id != ImTextureID_Invalid && "ImDrawCmd is referring to ImTextureData that wasn't uploaded to graphics system. Backend must call ImTextureData::SetTexID() after handling ImTextureStatus_WantCreate request!");
@@ -3923,7 +3971,7 @@ struct ImGuiViewport
void* PlatformHandle; // void* to hold higher-level, platform window handle (e.g. HWND, GLFWWindow*, SDL_Window*)
void* PlatformHandleRaw; // void* to hold lower-level, platform-native window handle (under Win32 this is expected to be a HWND, unused for other platforms)
ImGuiViewport() { memset(this, 0, sizeof(*this)); }
ImGuiViewport() { memset((void*)this, 0, sizeof(*this)); }
// Helpers
ImVec2 GetCenter() const { return ImVec2(Pos.x + Size.x * 0.5f, Pos.y + Size.y * 0.5f); }
@@ -3945,7 +3993,7 @@ struct ImGuiPlatformIO
// Optional: Access OS clipboard
// (default to use native Win32 clipboard on Windows, otherwise uses a private clipboard. Override to access OS clipboard on other architectures)
const char* (*Platform_GetClipboardTextFn)(ImGuiContext* ctx);
const char* (*Platform_GetClipboardTextFn)(ImGuiContext* ctx); // Should return NULL on failure (e.g. clipboard data is not text).
void (*Platform_SetClipboardTextFn)(ImGuiContext* ctx, const char* text);
void* Platform_ClipboardUserData;
@@ -4000,7 +4048,7 @@ struct ImGuiPlatformImeData
float InputLineHeight; // Line height (for IME).
ImGuiID ViewportId; // ID of platform window/viewport.
ImGuiPlatformImeData() { memset(this, 0, sizeof(*this)); }
ImGuiPlatformImeData() { memset((void*)this, 0, sizeof(*this)); }
};
//-----------------------------------------------------------------------------
@@ -4022,19 +4070,20 @@ namespace ImGui
inline void PopButtonRepeat() { PopItemFlag(); }
inline void PushTabStop(bool tab_stop) { PushItemFlag(ImGuiItemFlags_NoTabStop, !tab_stop); }
inline void PopTabStop() { PopItemFlag(); }
// You do not need those functions! See #7838 on GitHub for more info.
IMGUI_API ImVec2 GetContentRegionMax(); // Content boundaries max (e.g. window boundaries including scrolling, or current column boundaries). You should never need this. Always use GetCursorScreenPos() and GetContentRegionAvail()!
IMGUI_API ImVec2 GetWindowContentRegionMin(); // Content boundaries min for the window (roughly (0,0)-Scroll), in window-local coordinates. You should never need this. Always use GetCursorScreenPos() and GetContentRegionAvail()!
IMGUI_API ImVec2 GetWindowContentRegionMax(); // Content boundaries max for the window (roughly (0,0)+Size-Scroll), in window-local coordinates. You should never need this. Always use GetCursorScreenPos() and GetContentRegionAvail()!
// OBSOLETED in 1.90.0 (from September 2023)
inline bool BeginChildFrame(ImGuiID id, const ImVec2& size, ImGuiWindowFlags window_flags = 0) { return BeginChild(id, size, ImGuiChildFlags_FrameStyle, window_flags); }
inline void EndChildFrame() { EndChild(); }
//inline bool BeginChild(const char* str_id, const ImVec2& size_arg, bool borders, ImGuiWindowFlags window_flags){ return BeginChild(str_id, size_arg, borders ? ImGuiChildFlags_Borders : ImGuiChildFlags_None, window_flags); } // Unnecessary as true == ImGuiChildFlags_Borders
//inline bool BeginChild(ImGuiID id, const ImVec2& size_arg, bool borders, ImGuiWindowFlags window_flags) { return BeginChild(id, size_arg, borders ? ImGuiChildFlags_Borders : ImGuiChildFlags_None, window_flags); } // Unnecessary as true == ImGuiChildFlags_Borders
inline void ShowStackToolWindow(bool* p_open = NULL) { ShowIDStackToolWindow(p_open); }
IMGUI_API bool Combo(const char* label, int* current_item, bool (*old_callback)(void* user_data, int idx, const char** out_text), void* user_data, int items_count, int popup_max_height_in_items = -1);
IMGUI_API bool ListBox(const char* label, int* current_item, bool (*old_callback)(void* user_data, int idx, const char** out_text), void* user_data, int items_count, int height_in_items = -1);
// Some of the older obsolete names along with their replacement (commented out so they are not reported in IDE)
// OBSOLETED in 1.90.0 (from September 2023)
//IMGUI_API bool Combo(const char* label, int* current_item, bool (*old_callback)(void* user_data, int idx, const char** out_text), void* user_data, int items_count, int popup_max_height_in_items = -1); // Getter signature changed. See 2023/09/15 and 2026/02/27 commits.
//IMGUI_API bool ListBox(const char* label, int* current_item, bool (*old_callback)(void* user_data, int idx, const char** out_text), void* user_data, int items_count, int height_in_items = -1); // Getter signature changed. See 2023/09/15 and 2026/02/27 commits.
//inline bool BeginChild(const char* str_id, const ImVec2& size_arg, bool borders, ImGuiWindowFlags window_flags) { return BeginChild(str_id, size_arg, borders ? ImGuiChildFlags_Borders : ImGuiChildFlags_None, window_flags); } // Unnecessary as true == ImGuiChildFlags_Borders
//inline bool BeginChild(ImGuiID id, const ImVec2& size_arg, bool borders, ImGuiWindowFlags window_flags) { return BeginChild(id, size_arg, borders ? ImGuiChildFlags_Borders : ImGuiChildFlags_None, window_flags); } // Unnecessary as true == ImGuiChildFlags_Borders
//inline bool BeginChildFrame(ImGuiID id, const ImVec2& size, ImGuiWindowFlags flags = 0) { return BeginChild(id, size, ImGuiChildFlags_FrameStyle, flags); }
//inline void EndChildFrame() { EndChild(); }
//inline void ShowStackToolWindow(bool* p_open = NULL) { ShowIDStackToolWindow(p_open); }
// OBSOLETED in 1.89.7 (from June 2023)
//IMGUI_API void SetItemAllowOverlap(); // Use SetNextItemAllowOverlap() _before_ item.
//-- OBSOLETED in 1.89.4 (from March 2023)
@@ -4144,10 +4193,12 @@ typedef ImFontAtlasRect ImFontAtlasCustomRect;
//typedef ImGuiKeyChord ImGuiKeyModFlags; // == int
//enum ImGuiKeyModFlags_ { ImGuiKeyModFlags_None = 0, ImGuiKeyModFlags_Ctrl = ImGuiMod_Ctrl, ImGuiKeyModFlags_Shift = ImGuiMod_Shift, ImGuiKeyModFlags_Alt = ImGuiMod_Alt, ImGuiKeyModFlags_Super = ImGuiMod_Super };
#define IM_OFFSETOF(_TYPE,_MEMBER) offsetof(_TYPE, _MEMBER) // OBSOLETED IN 1.90 (now using C++11 standard version)
//#define IM_OFFSETOF(_TYPE,_MEMBER) offsetof(_TYPE, _MEMBER) // OBSOLETED IN 1.90 (now using C++11 standard version)
#endif // #ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
#define IM_ARRAYSIZE IM_COUNTOF // RENAMED IN 1.92.6: IM_ARRAYSIZE -> IM_COUNTOF
// RENAMED IMGUI_DISABLE_METRICS_WINDOW > IMGUI_DISABLE_DEBUG_TOOLS in 1.88 (from June 2022)
#ifdef IMGUI_DISABLE_METRICS_WINDOW
#error IMGUI_DISABLE_METRICS_WINDOW was renamed to IMGUI_DISABLE_DEBUG_TOOLS, please use new name.
+144 -97
View File
@@ -1,4 +1,4 @@
// dear imgui, v1.92.5
// dear imgui, v1.92.7
// (internal structures/api)
// You may use this file to debug, understand or extend Dear ImGui features but we don't provide any guarantee of forward compatibility.
@@ -60,7 +60,7 @@ Index of this file:
#include <limits.h> // INT_MIN, INT_MAX
// Enable SSE intrinsics if available
#if (defined __SSE__ || defined __x86_64__ || defined _M_X64 || (defined(_M_IX86_FP) && (_M_IX86_FP >= 1))) && !defined(IMGUI_DISABLE_SSE)
#if (defined __SSE__ || defined __x86_64__ || defined _M_X64 || (defined(_M_IX86_FP) && (_M_IX86_FP >= 1))) && !defined(IMGUI_DISABLE_SSE) && !defined(_M_ARM64) && !defined(_M_ARM64EC)
#define IMGUI_ENABLE_SSE
#include <immintrin.h>
#if (defined __AVX__ || defined __SSE4_2__)
@@ -106,6 +106,7 @@ Index of this file:
#pragma GCC diagnostic ignored "-Wfloat-equal" // warning: comparing floating-point with '==' or '!=' is unsafe
#pragma GCC diagnostic ignored "-Wclass-memaccess" // [__GNUC__ >= 8] warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead
#pragma GCC diagnostic ignored "-Wdeprecated-enum-enum-conversion" // warning: bitwise operation between different enumeration types ('XXXFlags_' and 'XXXFlagsPrivate_') is deprecated
#pragma GCC diagnostic ignored "-Wsign-conversion" // warning: conversion to 'xxxx' from 'xxxx' may change the sign of the result
#endif
// In 1.89.4, we moved the implementation of "courtesy maths operators" from imgui_internal.h in imgui.h
@@ -276,11 +277,9 @@ extern IMGUI_API ImGuiContext* GImGui; // Current implicit context pointer
#define IM_MEMALIGN(_OFF,_ALIGN) (((_OFF) + ((_ALIGN) - 1)) & ~((_ALIGN) - 1)) // Memory align e.g. IM_ALIGN(0,4)=0, IM_ALIGN(1,4)=4, IM_ALIGN(4,4)=4, IM_ALIGN(5,4)=8
#define IM_F32_TO_INT8_UNBOUND(_VAL) ((int)((_VAL) * 255.0f + ((_VAL)>=0 ? 0.5f : -0.5f))) // Unsaturated, for display purpose
#define IM_F32_TO_INT8_SAT(_VAL) ((int)(ImSaturate(_VAL) * 255.0f + 0.5f)) // Saturated, always output 0..255
#define IM_TRUNC(_VAL) ((float)(int)(_VAL)) // ImTrunc() is not inlined in MSVC debug builds
#define IM_ROUND(_VAL) ((float)(int)((_VAL) + 0.5f)) //
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
#define IM_FLOOR IM_TRUNC // [OBSOLETE] Renamed in 1.90.0 (Sept 2023)
#endif
#define IM_TRUNC(_VAL) ((float)(int)(_VAL)) // Positive values only! ImTrunc() is not inlined in MSVC debug builds
#define IM_ROUND(_VAL) ((float)(int)((_VAL) + 0.5f)) // Positive values only!
//#define IM_FLOOR IM_TRUNC // [OBSOLETE] Renamed in 1.90.0 (Sept 2023)
// Hint for branch prediction
#if (defined(__cplusplus) && (__cplusplus >= 202002L)) || (defined(_MSVC_LANG) && (_MSVC_LANG >= 202002L))
@@ -335,7 +334,6 @@ extern IMGUI_API ImGuiContext* GImGui; // Current implicit context pointer
#define IM_PRIu64 "llu"
#define IM_PRIX64 "llX"
#endif
#define IM_TEXTUREID_TO_U64(_TEXID) ((ImU64)(intptr_t)(_TEXID))
//-----------------------------------------------------------------------------
// [SECTION] Generic helpers
@@ -442,6 +440,16 @@ IMGUI_API ImVec2 ImFontCalcTextSizeEx(ImFont* font, float size, float max
IMGUI_API const char* ImFontCalcWordWrapPositionEx(ImFont* font, float size, const char* text, const char* text_end, float wrap_width, ImDrawTextFlags flags = 0);
IMGUI_API const char* ImTextCalcWordWrapNextLineStart(const char* text, const char* text_end, ImDrawTextFlags flags = 0); // trim trailing space and find beginning of next line
// Character classification for word-wrapping logic
enum ImWcharClass
{
ImWcharClass_Blank, ImWcharClass_Punct, ImWcharClass_Other
};
IMGUI_API void ImTextInitClassifiers();
IMGUI_API void ImTextClassifierClear(ImU32* bits, unsigned int codepoint_min, unsigned int codepoint_end, ImWcharClass char_class);
IMGUI_API void ImTextClassifierSetCharClass(ImU32* bits, unsigned int codepoint_min, unsigned int codepoint_end, ImWcharClass char_class, unsigned int c);
IMGUI_API void ImTextClassifierSetCharClassFromStr(ImU32* bits, unsigned int codepoint_min, unsigned int codepoint_end, ImWcharClass char_class, const char* s);
// Helpers: File System
#ifdef IMGUI_DISABLE_FILE_FUNCTIONS
#define IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS
@@ -518,7 +526,7 @@ inline ImVec2 ImTrunc(const ImVec2& v) { return
inline float ImFloor(float f) { return (float)((f >= 0 || (float)(int)f == f) ? (int)f : (int)f - 1); } // Decent replacement for floorf()
inline ImVec2 ImFloor(const ImVec2& v) { return ImVec2(ImFloor(v.x), ImFloor(v.y)); }
inline float ImTrunc64(float f) { return (float)(ImS64)(f); }
inline float ImRound64(float f) { return (float)(ImS64)(f + 0.5f); }
inline float ImRound64(float f) { return (float)(ImS64)(f + 0.5f); } // FIXME: Positive values only.
inline int ImModPositive(int a, int b) { return (a + b) % b; }
inline float ImDot(const ImVec2& a, const ImVec2& b) { return a.x * b.x + a.y * b.y; }
inline ImVec2 ImRotate(const ImVec2& v, float cos_a, float sin_a) { return ImVec2(v.x * cos_a - v.y * sin_a, v.x * sin_a + v.y * cos_a); }
@@ -526,7 +534,7 @@ inline float ImLinearSweep(float current, float target, float speed) { if (cu
inline float ImLinearRemapClamp(float s0, float s1, float d0, float d1, float x) { return ImSaturate((x - s0) / (s1 - s0)) * (d1 - d0) + d0; }
inline ImVec2 ImMul(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x * rhs.x, lhs.y * rhs.y); }
inline bool ImIsFloatAboveGuaranteedIntegerPrecision(float f) { return f <= -16777216 || f >= 16777216; }
inline float ImExponentialMovingAverage(float avg, float sample, int n){ avg -= avg / n; avg += sample / n; return avg; }
inline float ImExponentialMovingAverage(float avg, float sample, int n){ avg -= avg / (float)n; avg += sample / (float)n; return avg; }
IM_MSVC_RUNTIME_CHECKS_RESTORE
// Helpers: Geometry
@@ -602,7 +610,6 @@ struct IMGUI_API ImRect
void TranslateY(float dy) { Min.y += dy; Max.y += dy; }
void ClipWith(const ImRect& r) { Min = ImMax(Min, r.Min); Max = ImMin(Max, r.Max); } // Simple version, may lead to an inverted rectangle, which is fine for Contains/Overlaps test but not for display.
void ClipWithFull(const ImRect& r) { Min = ImClamp(Min, r.Min, r.Max); Max = ImClamp(Max, r.Min, r.Max); } // Full version, ensure both points are fully clipped.
void Floor() { Min.x = IM_TRUNC(Min.x); Min.y = IM_TRUNC(Min.y); Max.x = IM_TRUNC(Max.x); Max.y = IM_TRUNC(Max.y); }
bool IsInverted() const { return Min.x > Max.x || Min.y > Max.y; }
ImVec4 ToVec4() const { return ImVec4(Min.x, Min.y, Max.x, Max.y); }
const ImVec4& AsVec4() const { return *(const ImVec4*)&Min.x; }
@@ -636,15 +643,15 @@ typedef ImU32* ImBitArrayPtr; // Name for use in structs
template<int BITCOUNT, int OFFSET = 0>
struct ImBitArray
{
ImU32 Storage[(BITCOUNT + 31) >> 5];
ImU32 Data[(BITCOUNT + 31) >> 5];
ImBitArray() { ClearAllBits(); }
void ClearAllBits() { memset(Storage, 0, sizeof(Storage)); }
void SetAllBits() { memset(Storage, 255, sizeof(Storage)); }
bool TestBit(int n) const { n += OFFSET; IM_ASSERT(n >= 0 && n < BITCOUNT); return IM_BITARRAY_TESTBIT(Storage, n); }
void SetBit(int n) { n += OFFSET; IM_ASSERT(n >= 0 && n < BITCOUNT); ImBitArraySetBit(Storage, n); }
void ClearBit(int n) { n += OFFSET; IM_ASSERT(n >= 0 && n < BITCOUNT); ImBitArrayClearBit(Storage, n); }
void SetBitRange(int n, int n2) { n += OFFSET; n2 += OFFSET; IM_ASSERT(n >= 0 && n < BITCOUNT && n2 > n && n2 <= BITCOUNT); ImBitArraySetBitRange(Storage, n, n2); } // Works on range [n..n2)
bool operator[](int n) const { n += OFFSET; IM_ASSERT(n >= 0 && n < BITCOUNT); return IM_BITARRAY_TESTBIT(Storage, n); }
void ClearAllBits() { memset(Data, 0, sizeof(Data)); }
void SetAllBits() { memset(Data, 255, sizeof(Data)); }
bool TestBit(int n) const { n += OFFSET; IM_ASSERT(n >= 0 && n < BITCOUNT); return IM_BITARRAY_TESTBIT(Data, n); }
void SetBit(int n) { n += OFFSET; IM_ASSERT(n >= 0 && n < BITCOUNT); ImBitArraySetBit(Data, n); }
void ClearBit(int n) { n += OFFSET; IM_ASSERT(n >= 0 && n < BITCOUNT); ImBitArrayClearBit(Data, n); }
void SetBitRange(int n, int n2) { n += OFFSET; n2 += OFFSET; IM_ASSERT(n >= 0 && n < BITCOUNT && n2 > n && n2 <= BITCOUNT); ImBitArraySetBitRange(Data, n, n2); } // Works on range [n..n2)
bool operator[](int n) const { n += OFFSET; IM_ASSERT(n >= 0 && n < BITCOUNT); return IM_BITARRAY_TESTBIT(Data, n); }
};
// Helper: ImBitVector
@@ -701,7 +708,7 @@ struct ImSpanAllocator
int Offsets[CHUNKS];
int Sizes[CHUNKS];
ImSpanAllocator() { memset(this, 0, sizeof(*this)); }
ImSpanAllocator() { memset((void*)this, 0, sizeof(*this)); }
inline void Reserve(int n, size_t sz, int a=4) { IM_ASSERT(n == CurrIdx && n < CHUNKS); CurrOff = IM_MEMALIGN(CurrOff, a); Offsets[n] = CurrOff; Sizes[n] = (int)sz; CurrIdx++; CurrOff += (int)sz; }
inline int GetArenaSizeInBytes() { return CurrOff; }
inline void SetArenaBasePtr(void* base_ptr) { BasePtr = (char*)base_ptr; }
@@ -712,10 +719,10 @@ struct ImSpanAllocator
};
// Helper: ImStableVector<>
// Allocating chunks of BLOCK_SIZE items. Objects pointers are never invalidated when growing, only by clear().
// Allocating chunks of BLOCKSIZE items. Objects pointers are never invalidated when growing, only by clear().
// Important: does not destruct anything!
// Implemented only the minimum set of functions we need for it.
template<typename T, int BLOCK_SIZE>
template<typename T, int BLOCKSIZE>
struct ImStableVector
{
int Size = 0;
@@ -729,19 +736,19 @@ struct ImStableVector
inline void resize(int new_size) { if (new_size > Capacity) reserve(new_size); Size = new_size; }
inline void reserve(int new_cap)
{
new_cap = IM_MEMALIGN(new_cap, BLOCK_SIZE);
int old_count = Capacity / BLOCK_SIZE;
int new_count = new_cap / BLOCK_SIZE;
new_cap = IM_MEMALIGN(new_cap, BLOCKSIZE);
int old_count = Capacity / BLOCKSIZE;
int new_count = new_cap / BLOCKSIZE;
if (new_count <= old_count)
return;
Blocks.resize(new_count);
for (int n = old_count; n < new_count; n++)
Blocks[n] = (T*)IM_ALLOC(sizeof(T) * BLOCK_SIZE);
Blocks[n] = (T*)IM_ALLOC(sizeof(T) * BLOCKSIZE);
Capacity = new_cap;
}
inline T& operator[](int i) { IM_ASSERT(i >= 0 && i < Size); return Blocks[i / BLOCK_SIZE][i % BLOCK_SIZE]; }
inline const T& operator[](int i) const { IM_ASSERT(i >= 0 && i < Size); return Blocks[i / BLOCK_SIZE][i % BLOCK_SIZE]; }
inline T* push_back(const T& v) { int i = Size; IM_ASSERT(i >= 0); if (Size == Capacity) reserve(Capacity + BLOCK_SIZE); void* ptr = &Blocks[i / BLOCK_SIZE][i % BLOCK_SIZE]; memcpy(ptr, &v, sizeof(v)); Size++; return (T*)ptr; }
inline T& operator[](int i) { IM_ASSERT(i >= 0 && i < Size); return Blocks[i / BLOCKSIZE][i % BLOCKSIZE]; }
inline const T& operator[](int i) const { IM_ASSERT(i >= 0 && i < Size); return Blocks[i / BLOCKSIZE][i % BLOCKSIZE]; }
inline T* push_back(const T& v) { int i = Size; IM_ASSERT(i >= 0); if (Size == Capacity) reserve(Capacity + BLOCKSIZE); void* ptr = &Blocks[i / BLOCKSIZE][i % BLOCKSIZE]; memcpy(ptr, &v, sizeof(v)); Size++; return (T*)ptr; }
};
// Helper: ImPool<>
@@ -882,7 +889,7 @@ struct ImDrawDataBuilder
ImVector<ImDrawList*>* Layers[2]; // Pointers to global layers for: regular, tooltip. LayersP[0] is owned by DrawData.
ImVector<ImDrawList*> LayerData1;
ImDrawDataBuilder() { memset(this, 0, sizeof(*this)); }
ImDrawDataBuilder() { memset((void*)this, 0, sizeof(*this)); }
};
struct ImFontStackData
@@ -956,7 +963,6 @@ enum ImGuiDataTypePrivate_
enum ImGuiItemFlagsPrivate_
{
// Controlled by user
ImGuiItemFlags_Disabled = 1 << 10, // false // Disable interactions (DOES NOT affect visuals. DO NOT mix direct use of this with BeginDisabled(). See BeginDisabled()/EndDisabled() for full disable feature, and github #211).
ImGuiItemFlags_ReadOnly = 1 << 11, // false // [ALPHA] Allow hovering interactions but underlying value is not changed.
ImGuiItemFlags_MixedValue = 1 << 12, // false // [BETA] Represent a mixed/indeterminate value, generally multi-selection where values differ. Currently only supported by Checkbox() (later should support all sorts of widgets)
ImGuiItemFlags_NoWindowHoverableCheck = 1 << 13, // false // Disable hoverable check in ItemHoverable()
@@ -1017,7 +1023,7 @@ enum ImGuiInputTextFlagsPrivate_
{
// [Internal]
ImGuiInputTextFlags_Multiline = 1 << 26, // For internal use by InputTextMultiline()
ImGuiInputTextFlags_MergedItem = 1 << 27, // For internal use by TempInputText(), will skip calling ItemAdd(). Require bounding-box to strictly match.
ImGuiInputTextFlags_TempInput = 1 << 27, // For internal use by TempInputText(), will skip calling ItemAdd(). Require bounding-box to strictly match.
ImGuiInputTextFlags_LocalizeDecimalPoint= 1 << 28, // For internal use by InputScalar() and TempInputScalar()
};
@@ -1027,12 +1033,11 @@ enum ImGuiButtonFlagsPrivate_
ImGuiButtonFlags_PressedOnClick = 1 << 4, // return true on click (mouse down event)
ImGuiButtonFlags_PressedOnClickRelease = 1 << 5, // [Default] return true on click + release on same item <-- this is what the majority of Button are using
ImGuiButtonFlags_PressedOnClickReleaseAnywhere = 1 << 6, // return true on click + release even if the release event is not done while hovering the item
ImGuiButtonFlags_PressedOnRelease = 1 << 7, // return true on release (default requires click+release)
ImGuiButtonFlags_PressedOnRelease = 1 << 7, // return true on release (default requires click+release). Prior to 2026/03/20 this implied ImGuiButtonFlags_NoHoldingActiveId but they are separate now.
ImGuiButtonFlags_PressedOnDoubleClick = 1 << 8, // return true on double-click (default requires click+release)
ImGuiButtonFlags_PressedOnDragDropHold = 1 << 9, // return true when held into while we are drag and dropping another item (used by e.g. tree nodes, collapsing headers)
//ImGuiButtonFlags_Repeat = 1 << 10, // hold to repeat -> use ImGuiItemFlags_ButtonRepeat instead.
ImGuiButtonFlags_FlattenChildren = 1 << 11, // allow interactions even if a child window is overlapping
ImGuiButtonFlags_AllowOverlap = 1 << 12, // require previous frame HoveredId to either match id or be null before being usable.
//ImGuiButtonFlags_DontClosePopups = 1 << 13, // disable automatically closing parent popup on press
//ImGuiButtonFlags_Disabled = 1 << 14, // disable interactions -> use BeginDisabled() or ImGuiItemFlags_Disabled
ImGuiButtonFlags_AlignTextBaseLine = 1 << 15, // vertically align button to match text baseline - ButtonEx() only // FIXME: Should be removed and handled by SmallButton(), not possible currently because of DC.CursorPosPrevLine
@@ -1158,7 +1163,7 @@ struct IMGUI_API ImGuiComboPreviewData
float BackupPrevLineTextBaseOffset;
ImGuiLayoutType BackupLayout;
ImGuiComboPreviewData() { memset(this, 0, sizeof(*this)); }
ImGuiComboPreviewData() { memset((void*)this, 0, sizeof(*this)); }
};
// Stacked storage data for BeginGroup()/EndGroup()
@@ -1192,7 +1197,7 @@ struct IMGUI_API ImGuiMenuColumns
ImU16 OffsetMark;
ImU16 Widths[4]; // Width of: Icon, Label, Shortcut, Mark (accumulators for current frame)
ImGuiMenuColumns() { memset(this, 0, sizeof(*this)); }
ImGuiMenuColumns() { memset((void*)this, 0, sizeof(*this)); }
void Update(float spacing, bool window_reappearing);
float DeclColumns(float w_icon, float w_label, float w_shortcut, float w_mark);
void CalcNextTotalWidth(bool update_offsets);
@@ -1204,7 +1209,7 @@ struct IMGUI_API ImGuiInputTextDeactivatedState
ImGuiID ID; // widget id owning the text state (which just got deactivated)
ImVector<char> TextA; // text buffer
ImGuiInputTextDeactivatedState() { memset(this, 0, sizeof(*this)); }
ImGuiInputTextDeactivatedState() { memset((void*)this, 0, sizeof(*this)); }
void ClearFreeMemory() { ID = 0; TextA.clear(); }
};
@@ -1228,7 +1233,7 @@ struct IMGUI_API ImGuiInputTextState
ImGuiInputTextFlags Flags; // copy of InputText() flags. may be used to check if e.g. ImGuiInputTextFlags_Password is set.
ImGuiID ID; // widget id owning the text state
int TextLen; // UTF-8 length of the string in TextA (in bytes)
const char* TextSrc; // == TextA.Data unless read-only, in which case == buf passed to InputText(). Field only set and valid _inside_ the call InputText() call.
const char* TextSrc; // == TextA.Data unless read-only, in which case == buf passed to InputText(). For _ReadOnly fields, pointer will be null outside the InputText() call.
ImVector<char> TextA; // main UTF8 buffer. TextA.Size is a buffer size! Should always be >= buf_size passed by user (and of course >= CurLenA + 1).
ImVector<char> TextToRevertTo; // value to revert to when pressing Escape = backup of end-user buffer at the time of focus (in UTF-8, unaltered)
ImVector<char> CallbackTextBackup; // temporary storage for callback to support automatic reconcile of undo-stack
@@ -1240,7 +1245,8 @@ struct IMGUI_API ImGuiInputTextState
bool CursorFollow; // set when we want scrolling to follow the current cursor position (not always!)
bool CursorCenterY; // set when we want scrolling to be centered over the cursor position (while resizing a word-wrapping field)
bool SelectedAllMouseLock; // after a double-click to select all, we ignore further mouse drags to update selection
bool Edited; // edited this frame
bool EditedBefore; // edited since activated
bool EditedThisFrame; // edited this frame
bool WantReloadUserBuf; // force a reload of user buf so it may be modified externally. may be automatic in future version.
ImS8 LastMoveDirectionLR; // ImGuiDir_Left or ImGuiDir_Right. track last movement direction so when cursor cross over a word-wrapping boundaries we can display it on either line depending on last move.s
int ReloadSelectionStart;
@@ -1253,6 +1259,7 @@ struct IMGUI_API ImGuiInputTextState
void OnKeyPressed(int key); // Cannot be inline because we call in code in stb_textedit.h implementation
void OnCharPressed(unsigned int c);
float GetPreferredOffsetX() const;
const char* GetText() { return TextA.Data ? TextA.Data : ""; }
// Cursor & Selection
void CursorAnimReset();
@@ -1262,6 +1269,7 @@ struct IMGUI_API ImGuiInputTextState
int GetCursorPos() const;
int GetSelectionStart() const;
int GetSelectionEnd() const;
void SetSelection(int start, int end);
void SelectAll();
// Reload user buf (WIP #2890)
@@ -1329,18 +1337,19 @@ struct ImGuiNextWindowData
ImVec2 MenuBarOffsetMinVal; // (Always on) This is not exposed publicly, so we don't clear it and it doesn't have a corresponding flag (could we? for consistency?)
ImGuiWindowRefreshFlags RefreshFlagsVal;
ImGuiNextWindowData() { memset(this, 0, sizeof(*this)); }
ImGuiNextWindowData() { memset((void*)this, 0, sizeof(*this)); }
inline void ClearFlags() { HasFlags = ImGuiNextWindowDataFlags_None; }
};
enum ImGuiNextItemDataFlags_
{
ImGuiNextItemDataFlags_None = 0,
ImGuiNextItemDataFlags_HasWidth = 1 << 0,
ImGuiNextItemDataFlags_HasOpen = 1 << 1,
ImGuiNextItemDataFlags_HasShortcut = 1 << 2,
ImGuiNextItemDataFlags_HasRefVal = 1 << 3,
ImGuiNextItemDataFlags_HasStorageID = 1 << 4,
ImGuiNextItemDataFlags_None = 0,
ImGuiNextItemDataFlags_HasWidth = 1 << 0,
ImGuiNextItemDataFlags_HasOpen = 1 << 1,
ImGuiNextItemDataFlags_HasShortcut = 1 << 2,
ImGuiNextItemDataFlags_HasRefVal = 1 << 3,
ImGuiNextItemDataFlags_HasStorageID = 1 << 4,
ImGuiNextItemDataFlags_HasColorMarker = 1 << 5,
};
struct ImGuiNextItemData
@@ -1358,8 +1367,9 @@ struct ImGuiNextItemData
ImU8 OpenCond; // Set by SetNextItemOpen()
ImGuiDataTypeStorage RefVal; // Not exposed yet, for ImGuiInputTextFlags_ParseEmptyAsRefVal
ImGuiID StorageId; // Set by SetNextItemStorageID()
ImU32 ColorMarker; // Set by SetNextItemColorMarker(). Not exposed yet, supported by DragScalar,SliderScalar and for ImGuiSliderFlags_ColorMarkers.
ImGuiNextItemData() { memset(this, 0, sizeof(*this)); SelectionUserData = -1; }
ImGuiNextItemData() { memset((void*)this, 0, sizeof(*this)); SelectionUserData = -1; }
inline void ClearFlags() { HasFlags = ImGuiNextItemDataFlags_None; ItemFlags = ImGuiItemFlags_None; } // Also cleared manually by ItemAdd()!
};
@@ -1376,7 +1386,7 @@ struct ImGuiLastItemData
ImRect ClipRect; // Clip rectangle at the time of submitting item. ONLY VALID IF (StatusFlags & ImGuiItemStatusFlags_HasClipRect) is set..
ImGuiKeyChord Shortcut; // Shortcut at the time of submitting item. ONLY VALID IF (StatusFlags & ImGuiItemStatusFlags_HasShortcut) is set..
ImGuiLastItemData() { memset(this, 0, sizeof(*this)); }
ImGuiLastItemData() { memset((void*)this, 0, sizeof(*this)); }
};
// Store data emitted by TreeNode() for usage by TreePop()
@@ -1409,7 +1419,7 @@ struct IMGUI_API ImGuiErrorRecoveryState
short SizeOfBeginPopupStack;
short SizeOfDisabledStack;
ImGuiErrorRecoveryState() { memset(this, 0, sizeof(*this)); }
ImGuiErrorRecoveryState() { memset((void*)this, 0, sizeof(*this)); }
};
// Data saved for each window pushed into the stack
@@ -1470,7 +1480,7 @@ struct ImGuiPopupData
ImVec2 OpenPopupPos; // Set on OpenPopup(), preferred popup position (typically == OpenMousePos when using mouse)
ImVec2 OpenMousePos; // Set on OpenPopup(), copy of mouse position at the time of opening popup
ImGuiPopupData() { memset(this, 0, sizeof(*this)); ParentNavLayer = OpenFrameCount = -1; }
ImGuiPopupData() { memset((void*)this, 0, sizeof(*this)); ParentNavLayer = OpenFrameCount = -1; }
};
//-----------------------------------------------------------------------------
@@ -1499,8 +1509,8 @@ typedef ImBitArray<ImGuiKey_NamedKey_COUNT, -ImGuiKey_NamedKey_BEGIN> ImBitAr
#define ImGuiKey_NavGamepadTweakFast ImGuiKey_GamepadR1
#define ImGuiKey_NavGamepadActivate (g.IO.ConfigNavSwapGamepadButtons ? ImGuiKey_GamepadFaceRight : ImGuiKey_GamepadFaceDown)
#define ImGuiKey_NavGamepadCancel (g.IO.ConfigNavSwapGamepadButtons ? ImGuiKey_GamepadFaceDown : ImGuiKey_GamepadFaceRight)
#define ImGuiKey_NavGamepadMenu ImGuiKey_GamepadFaceLeft
#define ImGuiKey_NavGamepadInput ImGuiKey_GamepadFaceUp
#define ImGuiKey_NavGamepadMenu ImGuiKey_GamepadFaceLeft // Toggle menu layer. Hold to enable Windowing.
#define ImGuiKey_NavGamepadContextMenu ImGuiKey_GamepadFaceUp // Open context menu (same as Shift+F10)
enum ImGuiInputEventType
{
@@ -1548,7 +1558,7 @@ struct ImGuiInputEvent
};
bool AddedByTestEngine;
ImGuiInputEvent() { memset(this, 0, sizeof(*this)); }
ImGuiInputEvent() { memset((void*)this, 0, sizeof(*this)); }
};
// Input function taking an 'ImGuiID owner_id' argument defaults to (ImGuiKeyOwner_Any == 0) aka don't test ownership, which matches legacy behavior.
@@ -1580,7 +1590,7 @@ struct ImGuiKeyRoutingTable
ImVector<ImGuiKeyRoutingData> EntriesNext; // Double-buffer to avoid reallocation (could use a shared buffer)
ImGuiKeyRoutingTable() { Clear(); }
void Clear() { for (int n = 0; n < IM_ARRAYSIZE(Index); n++) Index[n] = -1; Entries.clear(); EntriesNext.clear(); }
void Clear() { for (int n = 0; n < IM_COUNTOF(Index); n++) Index[n] = -1; Entries.clear(); EntriesNext.clear(); }
};
// This extends ImGuiKeyData but only for named keys (legacy keys don't support the new features)
@@ -1663,7 +1673,7 @@ struct ImGuiListClipperData
int ItemsFrozen;
ImVector<ImGuiListClipperRange> Ranges;
ImGuiListClipperData() { memset(this, 0, sizeof(*this)); }
ImGuiListClipperData() { memset((void*)this, 0, sizeof(*this)); }
void Reset(ImGuiListClipper* clipper) { ListClipper = clipper; StepNo = ItemsFrozen = 0; Ranges.resize(0); }
};
@@ -1798,7 +1808,7 @@ struct IMGUI_API ImGuiTypingSelectState
float LastRequestTime = 0.0f;
bool SingleCharModeLock = false; // After a certain single char repeat count we lock into SingleCharMode. Two benefits: 1) buffer never fill, 2) we can provide an immediate SingleChar mode without timer elapsing.
ImGuiTypingSelectState() { memset(this, 0, sizeof(*this)); }
ImGuiTypingSelectState() { memset((void*)this, 0, sizeof(*this)); }
void Clear() { SearchBuffer[0] = 0; SingleCharModeLock = false; } // We preserve remaining data for easier debugging
};
@@ -1834,7 +1844,7 @@ struct ImGuiOldColumnData
ImGuiOldColumnFlags Flags; // Not exposed
ImRect ClipRect;
ImGuiOldColumnData() { memset(this, 0, sizeof(*this)); }
ImGuiOldColumnData() { memset((void*)this, 0, sizeof(*this)); }
};
struct ImGuiOldColumns
@@ -1855,7 +1865,7 @@ struct ImGuiOldColumns
ImVector<ImGuiOldColumnData> Columns;
ImDrawListSplitter Splitter;
ImGuiOldColumns() { memset(this, 0, sizeof(*this)); }
ImGuiOldColumns() { memset((void*)this, 0, sizeof(*this)); }
};
//-----------------------------------------------------------------------------
@@ -1883,7 +1893,7 @@ struct ImGuiBoxSelectState
ImRect BoxSelectRectPrev; // Selection rectangle in absolute coordinates (derived every frame from BoxSelectStartPosRel and MousePos)
ImRect BoxSelectRectCurr;
ImGuiBoxSelectState() { memset(this, 0, sizeof(*this)); }
ImGuiBoxSelectState() { memset((void*)this, 0, sizeof(*this)); }
};
//-----------------------------------------------------------------------------
@@ -1949,7 +1959,7 @@ struct IMGUI_API ImGuiMultiSelectState
// Every instance of ImGuiViewport is in fact a ImGuiViewportP.
struct ImGuiViewportP : public ImGuiViewport
{
int BgFgDrawListsLastFrame[2]; // Last frame number the background (0) and foreground (1) draw lists were used
float BgFgDrawListsLastTimeActive[2]; // Last frame number the background (0) and foreground (1) draw lists were used
ImDrawList* BgFgDrawLists[2]; // Convenience background (0) and foreground (1) draw lists. We use them to draw software mouser cursor when io.MouseDrawCursor is set and to draw most debug overlays.
ImDrawData DrawDataP;
ImDrawDataBuilder DrawDataBuilder; // Temporary data while building final ImDrawData
@@ -1963,7 +1973,7 @@ struct ImGuiViewportP : public ImGuiViewport
ImVec2 BuildWorkInsetMin; // Work Area inset accumulator for current frame, to become next frame's WorkInset
ImVec2 BuildWorkInsetMax; // "
ImGuiViewportP() { BgFgDrawListsLastFrame[0] = BgFgDrawListsLastFrame[1] = -1; BgFgDrawLists[0] = BgFgDrawLists[1] = NULL; }
ImGuiViewportP() { BgFgDrawListsLastTimeActive[0] = BgFgDrawListsLastTimeActive[1] = -1.0f; BgFgDrawLists[0] = BgFgDrawLists[1] = NULL; }
~ImGuiViewportP() { if (BgFgDrawLists[0]) IM_DELETE(BgFgDrawLists[0]); if (BgFgDrawLists[1]) IM_DELETE(BgFgDrawLists[1]); }
// Calculate work rect pos/size given a set of offset (we have 1 pair of offset for rect locked from last frame data, and 1 pair for currently building rect)
@@ -1994,7 +2004,7 @@ struct ImGuiWindowSettings
bool WantApply; // Set when loaded from .ini data (to enable merging/loading .ini data into an already running context)
bool WantDelete; // Set to invalidate/delete the settings entry
ImGuiWindowSettings() { memset(this, 0, sizeof(*this)); }
ImGuiWindowSettings() { memset((void*)this, 0, sizeof(*this)); }
char* GetName() { return (char*)(this + 1); }
};
@@ -2010,7 +2020,7 @@ struct ImGuiSettingsHandler
void (*WriteAllFn)(ImGuiContext* ctx, ImGuiSettingsHandler* handler, ImGuiTextBuffer* out_buf); // Write: Output every entries into 'out_buf'
void* UserData;
ImGuiSettingsHandler() { memset(this, 0, sizeof(*this)); }
ImGuiSettingsHandler() { memset((void*)this, 0, sizeof(*this)); }
};
//-----------------------------------------------------------------------------
@@ -2049,7 +2059,9 @@ struct ImGuiLocEntry
// - See 'Demo->Configuration->Error Handling' and ImGuiIO definitions for details on error handling.
// - Read https://github.com/ocornut/imgui/wiki/Error-Handling for details on error handling.
#ifndef IM_ASSERT_USER_ERROR
#define IM_ASSERT_USER_ERROR(_EXPR,_MSG) do { if (!(_EXPR) && ImGui::ErrorLog(_MSG)) { IM_ASSERT((_EXPR) && _MSG); } } while (0) // Recoverable User Error
#define IM_ASSERT_USER_ERROR(_EXPR,_MSG) do { if (!(_EXPR)) { if (ImGui::ErrorLog(_MSG)) { IM_ASSERT((_EXPR) && _MSG); } } } while (0) // Recoverable User Error
#define IM_ASSERT_USER_ERROR_RET(_EXPR,_MSG) do { if (!(_EXPR)) { if (ImGui::ErrorLog(_MSG)) { IM_ASSERT((_EXPR) && _MSG); } return; } } while (0) // Recoverable User Error
#define IM_ASSERT_USER_ERROR_RETV(_EXPR,_RETV,_MSG) do { if (!(_EXPR)) { if (ImGui::ErrorLog(_MSG)) { IM_ASSERT((_EXPR) && _MSG); } return _RETV; } } while (0) // Recoverable User Error
#endif
// The error callback is currently not public, as it is expected that only advanced users will rely on it.
@@ -2079,7 +2091,8 @@ enum ImGuiDebugLogFlags_
ImGuiDebugLogFlags_EventMask_ = ImGuiDebugLogFlags_EventError | ImGuiDebugLogFlags_EventActiveId | ImGuiDebugLogFlags_EventFocus | ImGuiDebugLogFlags_EventPopup | ImGuiDebugLogFlags_EventNav | ImGuiDebugLogFlags_EventClipper | ImGuiDebugLogFlags_EventSelection | ImGuiDebugLogFlags_EventIO | ImGuiDebugLogFlags_EventFont | ImGuiDebugLogFlags_EventInputRouting | ImGuiDebugLogFlags_EventDocking | ImGuiDebugLogFlags_EventViewport,
ImGuiDebugLogFlags_OutputToTTY = 1 << 20, // Also send output to TTY
ImGuiDebugLogFlags_OutputToTestEngine = 1 << 21, // Also send output to Test Engine
ImGuiDebugLogFlags_OutputToDebugger = 1 << 21, // Also send output to Debugger Console [Windows only]
ImGuiDebugLogFlags_OutputToTestEngine = 1 << 22, // Also send output to Dear ImGui Test Engine
};
struct ImGuiDebugAllocEntry
@@ -2096,7 +2109,7 @@ struct ImGuiDebugAllocInfo
ImS16 LastEntriesIdx; // Current index in buffer
ImGuiDebugAllocEntry LastEntriesBuf[6]; // Track last 6 frames that had allocations
ImGuiDebugAllocInfo() { memset(this, 0, sizeof(*this)); }
ImGuiDebugAllocInfo() { memset((void*)this, 0, sizeof(*this)); }
};
struct ImGuiMetricsConfig
@@ -2125,7 +2138,7 @@ struct ImGuiStackLevelInfo
ImS8 DataType; // ImGuiDataType
int DescOffset; // -1 or offset into parent's ResultsPathsBuf
ImGuiStackLevelInfo() { memset(this, 0, sizeof(*this)); DataType = -1; DescOffset = -1; }
ImGuiStackLevelInfo() { memset((void*)this, 0, sizeof(*this)); DataType = -1; DescOffset = -1; }
};
struct ImGuiDebugItemPathQuery
@@ -2138,7 +2151,7 @@ struct ImGuiDebugItemPathQuery
ImGuiTextBuffer ResultsDescBuf;
ImGuiTextBuffer ResultPathBuf;
ImGuiDebugItemPathQuery() { memset(this, 0, sizeof(*this)); }
ImGuiDebugItemPathQuery() { memset((void*)this, 0, sizeof(*this)); }
};
// State for ID Stack tool queries
@@ -2149,7 +2162,7 @@ struct ImGuiIDStackTool
int LastActiveFrame;
float CopyToClipboardLastTime;
ImGuiIDStackTool() { memset(this, 0, sizeof(*this)); LastActiveFrame = -1; OptHexEncodeNonAsciiChars = true; CopyToClipboardLastTime = -FLT_MAX; }
ImGuiIDStackTool() { memset((void*)this, 0, sizeof(*this)); LastActiveFrame = -1; OptHexEncodeNonAsciiChars = true; CopyToClipboardLastTime = -FLT_MAX; }
};
//-----------------------------------------------------------------------------
@@ -2167,9 +2180,11 @@ struct ImGuiContextHook
ImGuiContextHookCallback Callback;
void* UserData;
ImGuiContextHook() { memset(this, 0, sizeof(*this)); }
ImGuiContextHook() { memset((void*)this, 0, sizeof(*this)); }
};
typedef void (*ImGuiDemoMarkerCallback)(const char* file, int line, const char* section);
//-----------------------------------------------------------------------------
// [SECTION] ImGuiContext (main Dear ImGui context)
//-----------------------------------------------------------------------------
@@ -2311,6 +2326,7 @@ struct ImGuiContext
ImGuiWindow* NavWindow; // Focused window for navigation. Could be called 'FocusedWindow'
ImGuiID NavFocusScopeId; // Focused focus scope (e.g. selection code often wants to "clear other items" when landing on an item of the same scope)
ImGuiNavLayer NavLayer; // Focused layer (main scrolling layer, or menu/title bar layer)
ImGuiItemFlags NavIdItemFlags;
ImGuiID NavActivateId; // ~~ (g.ActiveId == 0) && (IsKeyPressed(ImGuiKey_Space) || IsKeyDown(ImGuiKey_Enter) || IsKeyPressed(ImGuiKey_NavGamepadActivate)) ? NavId : 0, also set when calling ActivateItemByID()
ImGuiID NavActivateDownId; // ~~ IsKeyDown(ImGuiKey_Space) || IsKeyDown(ImGuiKey_Enter) || IsKeyDown(ImGuiKey_NavGamepadActivate) ? NavId : 0
ImGuiID NavActivatePressedId; // ~~ IsKeyPressed(ImGuiKey_Space) || IsKeyPressed(ImGuiKey_Enter) || IsKeyPressed(ImGuiKey_NavGamepadActivate) ? NavId : 0 (no repeat)
@@ -2318,6 +2334,8 @@ struct ImGuiContext
ImVector<ImGuiFocusScopeData> NavFocusRoute; // Reversed copy focus scope stack for NavId (should contains NavFocusScopeId). This essentially follow the window->ParentWindowForFocusRoute chain.
ImGuiID NavHighlightActivatedId;
float NavHighlightActivatedTimer;
ImGuiID NavOpenContextMenuItemId;
ImGuiID NavOpenContextMenuWindowId;
ImGuiID NavNextActivateId; // Set by ActivateItemByID(), queued until next frame.
ImGuiActivateFlags NavNextActivateFlags;
ImGuiInputSource NavInputSource; // Keyboard or Gamepad mode? THIS CAN ONLY BE ImGuiInputSource_Keyboard or ImGuiInputSource_Gamepad
@@ -2340,7 +2358,7 @@ struct ImGuiContext
ImGuiDir NavMoveDirForDebug;
ImGuiDir NavMoveClipDir; // FIXME-NAV: Describe the purpose of this better. Might want to rename?
ImRect NavScoringRect; // Rectangle used for scoring, in screen space. Based of window->NavRectRel[], modified for directional navigation scoring.
ImRect NavScoringNoClipRect; // Some nav operations (such as PageUp/PageDown) enforce a region which clipper will attempt to always keep submitted
ImRect NavScoringNoClipRect; // Some nav operations (such as PageUp/PageDown) enforce a region which clipper will attempt to always keep submitted. Unset/invalid if inverted.
int NavScoringDebugCount; // Metrics for debugging
int NavTabbingDir; // Generally -1 or +1, 0 when tabbing without a nav id
int NavTabbingCounter; // >0 when counting items for tabbing
@@ -2357,10 +2375,15 @@ struct ImGuiContext
bool NavJustMovedToIsTabbing; // Copy of ImGuiNavMoveFlags_IsTabbing. Maybe we should store whole flags.
bool NavJustMovedToHasSelectionData; // Copy of move result's ItemFlags & ImGuiItemFlags_HasSelectionUserData). Maybe we should just store ImGuiNavItemData.
// Navigation: Windowing (Ctrl+Tab for list, or Menu button + keys or directional pads to move/resize)
// Navigation: extra config options (will be made public eventually)
// - Tabbing (Tab, Shift+Tab) and Windowing (Ctrl+Tab, Ctrl+Shift+Tab) are enabled REGARDLESS of ImGuiConfigFlags_NavEnableKeyboard being set.
// - Ctrl+Tab is reconfigurable because it is the only shortcut that may be polled when no window are focused. It also doesn't work e.g. Web platforms.
bool ConfigNavEnableTabbing; // = true. Enable tabbing (Tab, Shift+Tab). PLEASE LET ME KNOW IF YOU USE THIS.
bool ConfigNavWindowingWithGamepad; // = true. Enable Ctrl+Tab by holding ImGuiKey_GamepadFaceLeft (== ImGuiKey_NavGamepadMenu). When false, the button may still be used to toggle Menu layer.
ImGuiKeyChord ConfigNavWindowingKeyNext; // = ImGuiMod_Ctrl | ImGuiKey_Tab (or ImGuiMod_Super | ImGuiKey_Tab on OS X). For reconfiguration (see #4828)
ImGuiKeyChord ConfigNavWindowingKeyNext; // = ImGuiMod_Ctrl | ImGuiKey_Tab (or ImGuiMod_Super | ImGuiKey_Tab on OS X). Set to 0 to disable. For reconfiguration (see #4828)
ImGuiKeyChord ConfigNavWindowingKeyPrev; // = ImGuiMod_Ctrl | ImGuiMod_Shift | ImGuiKey_Tab (or ImGuiMod_Super | ImGuiMod_Shift | ImGuiKey_Tab on OS X)
// Navigation: Windowing (Ctrl+Tab for list, or Menu button + keys or directional pads to move/resize)
ImGuiWindow* NavWindowingTarget; // Target window when doing Ctrl+Tab (or Pad Menu + FocusPrev/Next), this window is temporarily displayed top-most!
ImGuiWindow* NavWindowingTargetAnim; // Record of last valid NavWindowingTarget until DimBgRatio and NavWindowingHighlightAlpha becomes 0.0f, so the fade-out can stay on it.
ImGuiWindow* NavWindowingListWindow; // Internal window actually listing the Ctrl+Tab contents
@@ -2442,6 +2465,7 @@ struct ImGuiContext
ImGuiInputTextDeactivatedState InputTextDeactivatedState;
ImFontBaked InputTextPasswordFontBackupBaked;
ImFontFlags InputTextPasswordFontBackupFlags;
ImGuiID InputTextReactivateId; // ID of InputText to reactivate on next frame (for io.ConfigInputTextEnterKeepActive behavior)
ImGuiID TempInputId; // Temporary text input when using Ctrl+Click on a slider, etc.
ImGuiDataTypeStorage DataTypeZeroValue; // 0 for all data types
int BeginMenuDepth;
@@ -2487,8 +2511,11 @@ struct ImGuiContext
ImVector<ImGuiSettingsHandler> SettingsHandlers; // List of .ini settings handlers
ImChunkStream<ImGuiWindowSettings> SettingsWindows; // ImGuiWindow .ini settings entries
ImChunkStream<ImGuiTableSettings> SettingsTables; // ImGuiTable .ini settings entries
// Hooks
ImVector<ImGuiContextHook> Hooks; // Hooks for extensions (e.g. test engine)
ImGuiID HookIdNext; // Next available HookId
ImGuiDemoMarkerCallback DemoMarkerCallback;
// Localization
const char* LocalizationTable[ImGuiLocKey_COUNT];
@@ -2562,6 +2589,8 @@ struct ImGuiContext
// [SECTION] ImGuiWindowTempData, ImGuiWindow
//-----------------------------------------------------------------------------
#define IMGUI_WINDOW_HARD_MIN_SIZE 4.0f
// Transient per-window data, reset at the beginning of the frame. This used to be called ImGuiDrawContext, hence the DC variable name in ImGuiWindow.
// (That's theory, in practice the delimitation between ImGuiWindow and ImGuiWindowTempData is quite tenuous and could be reconsidered..)
// (This doesn't need a constructor because we zero-clear it as part of ImGuiWindow and all frame-temporary data are setup on Begin)
@@ -2612,6 +2641,7 @@ struct IMGUI_API ImGuiWindowTempData
// Local parameters stacks
// We store the current settings outside of the vectors to increase memory locality (reduce cache misses). The vectors are rarely modified. Also it allows us to not heap allocate for short-lived windows which are not using those settings.
float ItemWidth; // Current item width (>0.0: width in pixels, <0.0: align xx pixels to the right of window).
float ItemWidthDefault;
float TextWrapPos; // Current text wrap pos.
ImVector<float> ItemWidthStack; // Store item widths to restore (attention: .back() is not == ItemWidth)
ImVector<float> TextWrapPosStack; // Store text wrap pos to restore (attention: .back() is not == TextWrapPos)
@@ -2702,7 +2732,6 @@ struct IMGUI_API ImGuiWindow
int LastFrameActive; // Last frame number the window was Active.
float LastTimeActive; // Last timestamp the window was Active (using float as we don't need high precision there)
float ItemWidthDefault;
ImGuiStorage StateStorage;
ImVector<ImGuiOldColumns> ColumnsStorage;
float FontWindowScale; // User scale multiplier per-window, via SetWindowFontScale()
@@ -2778,7 +2807,7 @@ struct ImGuiTabItem
ImGuiTabItemFlags Flags;
int LastFrameVisible;
int LastFrameSelected; // This allows us to infer an ordered list of the last activated tabs with little maintenance
float Offset; // Position relative to beginning of tab
float Offset; // Position relative to beginning of tab bar
float Width; // Width currently displayed
float ContentWidth; // Width of label + padding, stored during BeginTabItem() call (misnamed as "Content" would normally imply width of label only)
float RequestedWidth; // Width optionally requested by caller, -1.0f is unused
@@ -2787,7 +2816,7 @@ struct ImGuiTabItem
ImS16 IndexDuringLayout; // Index only used during TabBarLayout(). Tabs gets reordered so 'Tabs[n].IndexDuringLayout == n' but may mismatch during additions.
bool WantClose; // Marked as closed by SetTabItemClosed()
ImGuiTabItem() { memset(this, 0, sizeof(*this)); LastFrameVisible = LastFrameSelected = -1; RequestedWidth = -1.0f; NameOffset = -1; BeginOrder = IndexDuringLayout = -1; }
ImGuiTabItem() { memset((void*)this, 0, sizeof(*this)); LastFrameVisible = LastFrameSelected = -1; RequestedWidth = -1.0f; NameOffset = -1; BeginOrder = IndexDuringLayout = -1; }
};
// Storage for a tab bar (sizeof() 160 bytes)
@@ -2799,6 +2828,7 @@ struct IMGUI_API ImGuiTabBar
ImGuiID ID; // Zero for tab-bars used by docking
ImGuiID SelectedTabId; // Selected tab/window
ImGuiID NextSelectedTabId; // Next selected tab/window. Will also trigger a scrolling animation
ImGuiID NextScrollToTabId;
ImGuiID VisibleTabId; // Can occasionally be != SelectedTabId (e.g. when previewing contents for Ctrl+Tab preview)
int CurrFrameVisible;
int PrevFrameVisible;
@@ -2891,7 +2921,7 @@ struct ImGuiTableColumn
ImGuiTableColumn()
{
memset(this, 0, sizeof(*this));
memset((void*)this, 0, sizeof(*this));
StretchWeight = WidthRequest = -1.0f;
NameOffset = -1;
DisplayOrder = IndexWithinEnabledSet = -1;
@@ -3015,8 +3045,9 @@ struct IMGUI_API ImGuiTable
ImGuiTableColumnIdx ResizedColumn; // Index of column being resized. Reset when InstanceCurrent==0.
ImGuiTableColumnIdx LastResizedColumn; // Index of column being resized from previous frame.
ImGuiTableColumnIdx HeldHeaderColumn; // Index of column header being held.
ImGuiTableColumnIdx LastHeldHeaderColumn; // Index of column header being held from previous frame.
ImGuiTableColumnIdx ReorderColumn; // Index of column being reordered. (not cleared)
ImGuiTableColumnIdx ReorderColumnDir; // -1 or +1
ImGuiTableColumnIdx ReorderColumnDstOrder; // Requested display order of column being reordered.
ImGuiTableColumnIdx LeftMostEnabledColumn; // Index of left-most non-hidden column.
ImGuiTableColumnIdx RightMostEnabledColumn; // Index of right-most non-hidden column.
ImGuiTableColumnIdx LeftMostStretchedColumn; // Index of left-most stretched column.
@@ -3052,7 +3083,7 @@ struct IMGUI_API ImGuiTable
bool MemoryCompacted;
bool HostSkipItems; // Backup of InnerWindow->SkipItem at the end of BeginTable(), because we will overwrite InnerWindow->SkipItem on a per-column basis
ImGuiTable() { memset(this, 0, sizeof(*this)); LastFrameActive = -1; }
ImGuiTable() { memset((void*)this, 0, sizeof(*this)); LastFrameActive = -1; }
~ImGuiTable() { IM_FREE(RawData); }
};
@@ -3081,7 +3112,7 @@ struct IMGUI_API ImGuiTableTempData
float HostBackupItemWidth; // Backup of OuterWindow->DC.ItemWidth at the end of BeginTable()
int HostBackupItemWidthStackSize;//Backup of OuterWindow->DC.ItemWidthStack.Size at the end of BeginTable()
ImGuiTableTempData() { memset(this, 0, sizeof(*this)); LastTimeActive = -1.0f; }
ImGuiTableTempData() { memset((void*)this, 0, sizeof(*this)); LastTimeActive = -1.0f; }
};
// sizeof() ~ 16
@@ -3118,7 +3149,7 @@ struct ImGuiTableSettings
ImGuiTableColumnIdx ColumnsCountMax; // Maximum number of columns this settings instance can store, we can recycle a settings instance with lower number of columns but not higher
bool WantApply; // Set when loaded from .ini data (to enable merging/loading .ini data into an already running context)
ImGuiTableSettings() { memset(this, 0, sizeof(*this)); }
ImGuiTableSettings() { memset((void*)this, 0, sizeof(*this)); }
ImGuiTableColumnSettings* GetColumnSettings() { return (ImGuiTableColumnSettings*)(this + 1); }
};
@@ -3136,6 +3167,7 @@ namespace ImGui
// - You are calling ImGui functions after ImGui::EndFrame()/ImGui::Render() and before the next ImGui::NewFrame(), which is also illegal.
IMGUI_API ImGuiIO& GetIO(ImGuiContext* ctx);
IMGUI_API ImGuiPlatformIO& GetPlatformIO(ImGuiContext* ctx);
inline float GetScale() { ImGuiContext& g = *GImGui; return g.Style._MainScale; } // FIXME-DPI: I don't want to formalize this just yet. Because reasons. Please don't use.
inline ImGuiWindow* GetCurrentWindowRead() { ImGuiContext& g = *GImGui; return g.CurrentWindow; }
inline ImGuiWindow* GetCurrentWindow() { ImGuiContext& g = *GImGui; g.CurrentWindow->WriteAccessed = true; return g.CurrentWindow; }
IMGUI_API ImGuiWindow* FindWindowByID(ImGuiID id);
@@ -3194,6 +3226,12 @@ namespace ImGui
IMGUI_API void Initialize();
IMGUI_API void Shutdown(); // Since 1.60 this is a _private_ function. You can call DestroyContext() to destroy the context created by CreateContext().
// Context name & generic context hooks
IMGUI_API void SetContextName(ImGuiContext* ctx, const char* name);
IMGUI_API ImGuiID AddContextHook(ImGuiContext* ctx, const ImGuiContextHook* hook);
IMGUI_API void RemoveContextHook(ImGuiContext* ctx, ImGuiID hook_to_remove);
IMGUI_API void CallContextHooks(ImGuiContext* ctx, ImGuiContextHookType type);
// NewFrame
IMGUI_API void UpdateInputEvents(bool trickle_fast_inputs);
IMGUI_API void UpdateHoveredWindowAndCaptureFlags(const ImVec2& mouse_pos);
@@ -3203,12 +3241,8 @@ namespace ImGui
IMGUI_API void UpdateMouseMovingWindowNewFrame();
IMGUI_API void UpdateMouseMovingWindowEndFrame();
// Generic context hooks
IMGUI_API ImGuiID AddContextHook(ImGuiContext* context, const ImGuiContextHook* hook);
IMGUI_API void RemoveContextHook(ImGuiContext* context, ImGuiID hook_to_remove);
IMGUI_API void CallContextHooks(ImGuiContext* context, ImGuiContextHookType type);
// Viewports
inline ImGuiViewport* GetWindowViewport() { return GetMainViewport(); } // For code consistency. This is public API in docking branch.
IMGUI_API void ScaleWindowsInViewport(ImGuiViewportP* viewport, float scale);
IMGUI_API void SetWindowViewport(ImGuiWindow* window, ImGuiViewportP* viewport);
@@ -3246,7 +3280,6 @@ namespace ImGui
// Basic Accessors
inline ImGuiItemStatusFlags GetItemStatusFlags() { ImGuiContext& g = *GImGui; return g.LastItemData.StatusFlags; }
inline ImGuiItemFlags GetItemFlags() { ImGuiContext& g = *GImGui; return g.LastItemData.ItemFlags; }
inline ImGuiID GetActiveID() { ImGuiContext& g = *GImGui; return g.ActiveId; }
inline ImGuiID GetFocusID() { ImGuiContext& g = *GImGui; return g.NavId; }
IMGUI_API void SetActiveID(ImGuiID id, ImGuiWindow* window);
@@ -3302,6 +3335,9 @@ namespace ImGui
IMGUI_API ImGuiWindow* FindBlockingModal(ImGuiWindow* window);
IMGUI_API ImVec2 FindBestWindowPosForPopup(ImGuiWindow* window);
IMGUI_API ImVec2 FindBestWindowPosForPopupEx(const ImVec2& ref_pos, const ImVec2& size, ImGuiDir* last_dir, const ImRect& r_outer, const ImRect& r_avoid, ImGuiPopupPositionPolicy policy);
IMGUI_API ImGuiMouseButton GetMouseButtonFromPopupFlags(ImGuiPopupFlags flags);
IMGUI_API bool IsPopupOpenRequestForItem(ImGuiPopupFlags flags, ImGuiID id);
IMGUI_API bool IsPopupOpenRequestForWindow(ImGuiPopupFlags flags);
// Tooltips
IMGUI_API bool BeginTooltipEx(ImGuiTooltipFlags tooltip_flags, ImGuiWindowFlags extra_window_flags);
@@ -3509,6 +3545,7 @@ namespace ImGui
IMGUI_API void TableMergeDrawChannels(ImGuiTable* table);
inline ImGuiTableInstanceData* TableGetInstanceData(ImGuiTable* table, int instance_no) { if (instance_no == 0) return &table->InstanceDataFirst; return &table->InstanceDataExtra[instance_no - 1]; }
inline ImGuiID TableGetInstanceID(ImGuiTable* table, int instance_no) { return TableGetInstanceData(table, instance_no)->TableInstanceID; }
IMGUI_API void TableFixDisplayOrder(ImGuiTable* table);
IMGUI_API void TableSortSpecsSanitize(ImGuiTable* table);
IMGUI_API void TableSortSpecsBuild(ImGuiTable* table);
IMGUI_API ImGuiSortDirection TableGetColumnNextSortDirection(ImGuiTableColumn* column);
@@ -3524,6 +3561,8 @@ namespace ImGui
IMGUI_API float TableCalcMaxColumnWidth(const ImGuiTable* table, int column_n);
IMGUI_API void TableSetColumnWidthAutoSingle(ImGuiTable* table, int column_n);
IMGUI_API void TableSetColumnWidthAutoAll(ImGuiTable* table);
IMGUI_API void TableSetColumnDisplayOrder(ImGuiTable* table, int column_n, int dst_order);
IMGUI_API void TableQueueSetColumnDisplayOrder(ImGuiTable* table, int column_n, int dst_order);
IMGUI_API void TableRemove(ImGuiTable* table);
IMGUI_API void TableGcCompactTransientBuffers(ImGuiTable* table);
IMGUI_API void TableGcCompactTransientBuffers(ImGuiTableTempData* table);
@@ -3572,6 +3611,7 @@ namespace ImGui
IMGUI_API void RenderTextEllipsis(ImDrawList* draw_list, const ImVec2& pos_min, const ImVec2& pos_max, float ellipsis_max_x, const char* text, const char* text_end, const ImVec2* text_size_if_known);
IMGUI_API void RenderFrame(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool borders = true, float rounding = 0.0f);
IMGUI_API void RenderFrameBorder(ImVec2 p_min, ImVec2 p_max, float rounding = 0.0f);
IMGUI_API void RenderColorComponentMarker(const ImRect& bb, ImU32 col, float rounding);
IMGUI_API void RenderColorRectWithAlphaCheckerboard(ImDrawList* draw_list, ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, float grid_step, ImVec2 grid_off, float rounding = 0.0f, ImDrawFlags flags = 0);
IMGUI_API void RenderNavCursor(const ImRect& bb, ImGuiID id, ImGuiNavRenderCursorFlags flags = ImGuiNavRenderCursorFlags_None); // Navigation highlight
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
@@ -3585,8 +3625,9 @@ namespace ImGui
IMGUI_API void RenderBullet(ImDrawList* draw_list, ImVec2 pos, ImU32 col);
IMGUI_API void RenderCheckMark(ImDrawList* draw_list, ImVec2 pos, ImU32 col, float sz);
IMGUI_API void RenderArrowPointingAt(ImDrawList* draw_list, ImVec2 pos, ImVec2 half_sz, ImGuiDir direction, ImU32 col);
IMGUI_API void RenderRectFilledRangeH(ImDrawList* draw_list, const ImRect& rect, ImU32 col, float x_start_norm, float x_end_norm, float rounding);
IMGUI_API void RenderRectFilledInRangeH(ImDrawList* draw_list, const ImRect& rect, ImU32 col, float fill_x0, float fill_x1, float rounding);
IMGUI_API void RenderRectFilledWithHole(ImDrawList* draw_list, const ImRect& outer, const ImRect& inner, ImU32 col, float rounding);
IMGUI_API ImDrawFlags CalcRoundingFlagsForRectInRect(const ImRect& r_in, const ImRect& r_outer, float threshold);
// Widgets: Text
IMGUI_API void TextEx(const char* text, const char* text_end = NULL, ImGuiTextFlags flags = 0);
@@ -3611,6 +3652,7 @@ namespace ImGui
IMGUI_API ImGuiID GetWindowScrollbarID(ImGuiWindow* window, ImGuiAxis axis);
IMGUI_API ImGuiID GetWindowResizeCornerID(ImGuiWindow* window, int n); // 0..3: corners
IMGUI_API ImGuiID GetWindowResizeBorderID(ImGuiWindow* window, ImGuiDir dir);
IMGUI_API void ExtendHitBoxWhenNearViewportEdge(ImGuiWindow* window, ImRect* bb, float threshold, ImGuiAxis axis);
// Widgets low-level behaviors
IMGUI_API bool ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool* out_held, ImGuiButtonFlags flags = 0);
@@ -3623,15 +3665,14 @@ namespace ImGui
IMGUI_API void TreeNodeDrawLineToChildNode(const ImVec2& target_pos);
IMGUI_API void TreeNodeDrawLineToTreePop(const ImGuiTreeNodeStackData* data);
IMGUI_API void TreePushOverrideID(ImGuiID id);
IMGUI_API bool TreeNodeGetOpen(ImGuiID storage_id);
IMGUI_API void TreeNodeSetOpen(ImGuiID storage_id, bool open);
IMGUI_API bool TreeNodeUpdateNextOpen(ImGuiID storage_id, ImGuiTreeNodeFlags flags); // Return open state. Consume previous SetNextItemOpen() data, if any. May return true when logging.
// Template functions are instantiated in imgui_widgets.cpp for a finite number of types.
// To use them externally (for custom widget) you may need an "extern template" statement in your code in order to link to existing instances and silence Clang warnings (see #2036).
// e.g. " extern template IMGUI_API float RoundScalarWithFormatT<float, float>(const char* format, ImGuiDataType data_type, float v); "
template<typename T, typename SIGNED_T, typename FLOAT_T> IMGUI_API float ScaleRatioFromValueT(ImGuiDataType data_type, T v, T v_min, T v_max, bool is_logarithmic, float logarithmic_zero_epsilon, float zero_deadzone_size);
template<typename T, typename SIGNED_T, typename FLOAT_T> IMGUI_API T ScaleValueFromRatioT(ImGuiDataType data_type, float t, T v_min, T v_max, bool is_logarithmic, float logarithmic_zero_epsilon, float zero_deadzone_size);
template<typename T, typename SIGNED_T, typename FLOAT_T> IMGUI_API float ScaleRatioFromValueT(ImGuiDataType data_type, T v, T v_min, T v_max, float logarithmic_zero_epsilon, float zero_deadzone_size);
template<typename T, typename SIGNED_T, typename FLOAT_T> IMGUI_API T ScaleValueFromRatioT(ImGuiDataType data_type, float t, T v_min, T v_max, float logarithmic_zero_epsilon, float zero_deadzone_size);
template<typename T, typename SIGNED_T, typename FLOAT_T> IMGUI_API bool DragBehaviorT(ImGuiDataType data_type, T* v, float v_speed, T v_min, T v_max, const char* format, ImGuiSliderFlags flags);
template<typename T, typename SIGNED_T, typename FLOAT_T> IMGUI_API bool SliderBehaviorT(const ImRect& bb, ImGuiID id, ImGuiDataType data_type, T* v, T v_min, T v_max, const char* format, ImGuiSliderFlags flags, ImRect* out_grab_bb);
template<typename T> IMGUI_API T RoundScalarWithFormatT(const char* format, ImGuiDataType data_type, T v);
@@ -3649,9 +3690,9 @@ namespace ImGui
// InputText
IMGUI_API bool InputTextEx(const char* label, const char* hint, char* buf, int buf_size, const ImVec2& size_arg, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback = NULL, void* user_data = NULL);
IMGUI_API void InputTextDeactivateHook(ImGuiID id);
IMGUI_API bool TempInputText(const ImRect& bb, ImGuiID id, const char* label, char* buf, int buf_size, ImGuiInputTextFlags flags);
IMGUI_API bool TempInputText(const ImRect& bb, ImGuiID id, const char* label, char* buf, size_t buf_size, ImGuiInputTextFlags flags = 0, ImGuiInputTextCallback callback = NULL, void* user_data = NULL);
IMGUI_API bool TempInputScalar(const ImRect& bb, ImGuiID id, const char* label, ImGuiDataType data_type, void* p_data, const char* format, const void* p_clamp_min = NULL, const void* p_clamp_max = NULL);
inline bool TempInputIsActive(ImGuiID id) { ImGuiContext& g = *GImGui; return (g.ActiveId == id && g.TempInputId == id); }
inline bool TempInputIsActive(ImGuiID id) { ImGuiContext& g = *GImGui; return g.ActiveId == id && g.TempInputId == id; }
inline ImGuiInputTextState* GetInputTextState(ImGuiID id) { ImGuiContext& g = *GImGui; return (id != 0 && g.InputTextState.ID == id) ? &g.InputTextState : NULL; } // Get input text state if active
IMGUI_API void SetNextItemRefVal(ImGuiDataType data_type, void* p_data);
inline bool IsItemActiveAsInputText() { ImGuiContext& g = *GImGui; return g.ActiveId != 0 && g.ActiveId == g.LastItemData.ID && g.InputTextState.ID == g.LastItemData.ID; } // This may be useful to apply workaround that a based on distinguish whenever an item is active as a text input field.
@@ -3660,6 +3701,7 @@ namespace ImGui
IMGUI_API void ColorTooltip(const char* text, const float* col, ImGuiColorEditFlags flags);
IMGUI_API void ColorEditOptionsPopup(const float* col, ImGuiColorEditFlags flags);
IMGUI_API void ColorPickerOptionsPopup(const float* ref_col, ImGuiColorEditFlags flags);
inline void SetNextItemColorMarker(ImU32 col) { ImGuiContext& g = *GImGui; g.NextItemData.HasFlags |= ImGuiNextItemDataFlags_HasColorMarker; g.NextItemData.ColorMarker = col; }
// Plot
IMGUI_API int PlotEx(ImGuiPlotType plot_type, const char* label, float (*values_getter)(void* data, int idx), void* data, int values_count, int values_offset, const char* overlay_text, float scale_min, float scale_max, const ImVec2& size_arg);
@@ -3684,6 +3726,9 @@ namespace ImGui
IMGUI_API bool BeginErrorTooltip();
IMGUI_API void EndErrorTooltip();
// Demo Doc Marker for e.g. imgui_explorer
IMGUI_API void DemoMarker(const char* file, int line, const char* section);
// Debug Tools
IMGUI_API void DebugAllocHook(ImGuiDebugAllocInfo* info, int frame_count, void* ptr, size_t size); // size >= 0 : alloc, size = -1 : free
IMGUI_API void DebugDrawCursorPos(ImU32 col = IM_COL32(255, 0, 0, 255));
@@ -3697,12 +3742,13 @@ namespace ImGui
IMGUI_API bool DebugBreakButton(const char* label, const char* description_of_location);
IMGUI_API void DebugBreakButtonTooltip(bool keyboard_only, const char* description_of_location);
IMGUI_API void ShowFontAtlas(ImFontAtlas* atlas);
IMGUI_API ImU64 DebugTextureIDToU64(ImTextureID tex_id);
IMGUI_API void DebugHookIdInfo(ImGuiID id, ImGuiDataType data_type, const void* data_id, const void* data_id_end);
IMGUI_API void DebugNodeColumns(ImGuiOldColumns* columns);
IMGUI_API void DebugNodeDrawList(ImGuiWindow* window, ImGuiViewportP* viewport, const ImDrawList* draw_list, const char* label);
IMGUI_API void DebugNodeDrawCmdShowMeshAndBoundingBox(ImDrawList* out_draw_list, const ImDrawList* draw_list, const ImDrawCmd* draw_cmd, bool show_mesh, bool show_aabb);
IMGUI_API void DebugNodeFont(ImFont* font);
IMGUI_API void DebugNodeFontGlyphesForSrcMask(ImFont* font, ImFontBaked* baked, int src_mask);
IMGUI_API void DebugNodeFontGlyphsForSrcMask(ImFont* font, ImFontBaked* baked, int src_mask);
IMGUI_API void DebugNodeFontGlyph(ImFont* font, const ImFontGlyph* glyph);
IMGUI_API void DebugNodeTexture(ImTextureData* tex, int int_id, const ImFontAtlasRect* highlight_rect = NULL); // ID used to facilitate persisting the "current" texture.
IMGUI_API void DebugNodeStorage(ImGuiStorage* storage, const char* label);
@@ -3760,14 +3806,14 @@ struct ImFontLoader
// FIXME: At this point the two other types of buffers may be managed by core to be consistent?
size_t FontBakedSrcLoaderDataSize;
ImFontLoader() { memset(this, 0, sizeof(*this)); }
ImFontLoader() { memset((void*)this, 0, sizeof(*this)); }
};
#ifdef IMGUI_ENABLE_STB_TRUETYPE
IMGUI_API const ImFontLoader* ImFontAtlasGetFontLoaderForStbTruetype();
#endif
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
typedef ImFontLoader ImFontBuilderIO; // [renamed/changed in 1.92] The types are not actually compatible but we provide this as a compile-time error report helper.
typedef ImFontLoader ImFontBuilderIO; // [renamed/changed in 1.92.0] The types are not actually compatible but we provide this as a compile-time error report helper.
#endif
//-----------------------------------------------------------------------------
@@ -3857,7 +3903,7 @@ struct ImFontAtlasBuilder
ImFontAtlasRectId PackIdMouseCursors; // White pixel + mouse cursors. Also happen to be fallback in case of packing failure.
ImFontAtlasRectId PackIdLinesTexData;
ImFontAtlasBuilder() { memset(this, 0, sizeof(*this)); FrameCount = -1; RectsIndexFreeListStart = -1; PackIdMouseCursors = PackIdLinesTexData = -1; }
ImFontAtlasBuilder() { memset((void*)this, 0, sizeof(*this)); FrameCount = -1; RectsIndexFreeListStart = -1; PackIdMouseCursors = PackIdLinesTexData = -1; }
};
IMGUI_API void ImFontAtlasBuildInit(ImFontAtlas* atlas);
@@ -3886,6 +3932,7 @@ IMGUI_API void ImFontAtlasFontSourceAddToFont(ImFontAtlas* atlas, I
IMGUI_API void ImFontAtlasFontDestroySourceData(ImFontAtlas* atlas, ImFontConfig* src);
IMGUI_API bool ImFontAtlasFontInitOutput(ImFontAtlas* atlas, ImFont* font); // Using FontDestroyOutput/FontInitOutput sequence useful notably if font loader params have changed
IMGUI_API void ImFontAtlasFontDestroyOutput(ImFontAtlas* atlas, ImFont* font);
IMGUI_API void ImFontAtlasFontRebuildOutput(ImFontAtlas* atlas, ImFont* font);
IMGUI_API void ImFontAtlasFontDiscardBakes(ImFontAtlas* atlas, ImFont* font, int unused_frames);
IMGUI_API ImGuiID ImFontAtlasBakedGetId(ImGuiID font_id, float baked_size, float rasterizer_density);
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@@ -153,7 +153,7 @@ struct ImGui_ImplFreeType_Data
struct ImGui_ImplFreeType_FontSrcData
{
// Initialize from an external data buffer. Doesn't copy data, and you must ensure it stays valid up to this object lifetime.
bool InitFont(FT_Library ft_library, ImFontConfig* src, ImGuiFreeTypeLoaderFlags extra_user_flags);
bool InitFont(FT_Library ft_library, const ImFontConfig* src, ImGuiFreeTypeLoaderFlags extra_user_flags);
void CloseFont();
ImGui_ImplFreeType_FontSrcData() { memset((void*)this, 0, sizeof(*this)); }
~ImGui_ImplFreeType_FontSrcData() { CloseFont(); }
@@ -172,9 +172,9 @@ struct ImGui_ImplFreeType_FontSrcBakedData
ImGui_ImplFreeType_FontSrcBakedData() { memset((void*)this, 0, sizeof(*this)); }
};
bool ImGui_ImplFreeType_FontSrcData::InitFont(FT_Library ft_library, ImFontConfig* src, ImGuiFreeTypeLoaderFlags extra_font_loader_flags)
bool ImGui_ImplFreeType_FontSrcData::InitFont(FT_Library ft_library, const ImFontConfig* src, ImGuiFreeTypeLoaderFlags extra_font_loader_flags)
{
FT_Error error = FT_New_Memory_Face(ft_library, (uint8_t*)src->FontData, (FT_Long)src->FontDataSize, (FT_Long)src->FontNo, &FtFace);
FT_Error error = FT_New_Memory_Face(ft_library, (const FT_Byte*)src->FontData, (FT_Long)src->FontDataSize, (FT_Long)src->FontNo, &FtFace);
if (error != 0)
return false;
error = FT_Select_Charmap(FtFace, FT_ENCODING_UNICODE);
@@ -187,12 +187,8 @@ bool ImGui_ImplFreeType_FontSrcData::InitFont(FT_Library ft_library, ImFontConfi
LoadFlags = 0;
if ((UserFlags & ImGuiFreeTypeLoaderFlags_Bitmap) == 0)
LoadFlags |= FT_LOAD_NO_BITMAP;
if (UserFlags & ImGuiFreeTypeLoaderFlags_NoHinting)
LoadFlags |= FT_LOAD_NO_HINTING;
else
src->PixelSnapH = true; // FIXME: A bit weird to do this this way.
if (UserFlags & ImGuiFreeTypeLoaderFlags_NoAutoHint)
LoadFlags |= FT_LOAD_NO_AUTOHINT;
if (UserFlags & ImGuiFreeTypeLoaderFlags_ForceAutoHint)
@@ -424,6 +420,7 @@ static bool ImGui_ImplFreeType_FontBakedInit(ImFontAtlas* atlas, ImFontConfig* s
float size = baked->Size;
if (src->MergeMode && src->SizePixels != 0.0f)
size *= (src->SizePixels / baked->OwnerFont->Sources[0]->SizePixels);
size *= src->ExtraSizeScale;
ImGui_ImplFreeType_FontSrcData* bd_font_data = (ImGui_ImplFreeType_FontSrcData*)src->FontLoaderData;
bd_font_data->BakedLastActivated = baked;
@@ -442,7 +439,7 @@ static bool ImGui_ImplFreeType_FontBakedInit(ImFontAtlas* atlas, ImFontConfig* s
// (FT_Set_Pixel_Sizes() essentially calls FT_Request_Size() with FT_SIZE_REQUEST_TYPE_NOMINAL)
const float rasterizer_density = src->RasterizerDensity * baked->RasterizerDensity;
FT_Size_RequestRec req;
req.type = (bd_font_data->UserFlags & ImGuiFreeTypeLoaderFlags_Bitmap) ? FT_SIZE_REQUEST_TYPE_NOMINAL : FT_SIZE_REQUEST_TYPE_REAL_DIM;
req.type = FT_SIZE_REQUEST_TYPE_NOMINAL;
req.width = 0;
req.height = (uint32_t)(size * 64 * rasterizer_density);
req.horiResolution = 0;
@@ -454,7 +451,7 @@ static bool ImGui_ImplFreeType_FontBakedInit(ImFontAtlas* atlas, ImFontConfig* s
{
// Read metrics
FT_Size_Metrics metrics = bd_baked_data->FtSize->metrics;
const float scale = 1.0f / rasterizer_density;
const float scale = 1.0f / (rasterizer_density * src->ExtraSizeScale);
baked->Ascent = (float)FT_CEIL(metrics.ascender) * scale; // The pixel extents above the baseline in pixels (typically positive).
baked->Descent = (float)FT_CEIL(metrics.descender) * scale; // The extents below the baseline in pixels (typically negative).
//LineSpacing = (float)FT_CEIL(metrics.height) * scale; // The baseline-to-baseline distance. Note that it usually is larger than the sum of the ascender and descender taken as absolute values. There is also no guarantee that no glyphs extend above or below subsequent baselines when using this distance. Think of it as a value the designer of the font finds appropriate.
@@ -541,12 +538,8 @@ static bool ImGui_ImplFreeType_FontBakedLoadGlyph(ImFontAtlas* atlas, ImFontConf
const float ref_size = baked->OwnerFont->Sources[0]->SizePixels;
const float offsets_scale = (ref_size != 0.0f) ? (baked->Size / ref_size) : 1.0f;
float font_off_x = (src->GlyphOffset.x * offsets_scale);
float font_off_y = (src->GlyphOffset.y * offsets_scale) + baked->Ascent;
if (src->PixelSnapH) // Snap scaled offset. This is to mitigate backward compatibility issues for GlyphOffset, but a better design would be welcome.
font_off_x = IM_ROUND(font_off_x);
if (src->PixelSnapV)
font_off_y = IM_ROUND(font_off_y);
float font_off_x = ImFloor(src->GlyphOffset.x * offsets_scale + 0.5f); // Snap scaled offset.
float font_off_y = ImFloor(src->GlyphOffset.y * offsets_scale + 0.5f) + baked->Ascent;
float recip_h = 1.0f / rasterizer_density;
float recip_v = 1.0f / rasterizer_density;
+221 -148
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@@ -1,4 +1,4 @@
// dear imgui, v1.92.5
// dear imgui, v1.92.7
// (tables and columns code)
/*
@@ -240,6 +240,7 @@ Index of this file:
#pragma GCC diagnostic ignored "-Wformat" // warning: format '%p' expects argument of type 'int'/'void*', but argument X has type 'unsigned int'/'ImGuiWindow*'
#pragma GCC diagnostic ignored "-Wstrict-overflow"
#pragma GCC diagnostic ignored "-Wclass-memaccess" // [__GNUC__ >= 8] warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead
#pragma GCC diagnostic ignored "-Wsign-conversion" // warning: conversion to 'xxxx' from 'xxxx' may change the sign of the result
#endif
//-----------------------------------------------------------------------------
@@ -335,7 +336,7 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
// - always performing the GetOrAddByKey() O(log N) query in g.Tables.Map[].
const bool use_child_window = (flags & (ImGuiTableFlags_ScrollX | ImGuiTableFlags_ScrollY)) != 0;
const ImVec2 avail_size = GetContentRegionAvail();
const ImVec2 actual_outer_size = ImTrunc(CalcItemSize(outer_size, ImMax(avail_size.x, 1.0f), use_child_window ? ImMax(avail_size.y, 1.0f) : 0.0f));
const ImVec2 actual_outer_size = ImTrunc(CalcItemSize(outer_size, ImMax(avail_size.x, IMGUI_WINDOW_HARD_MIN_SIZE), use_child_window ? ImMax(avail_size.y, IMGUI_WINDOW_HARD_MIN_SIZE) : 0.0f));
const ImRect outer_rect(outer_window->DC.CursorPos, outer_window->DC.CursorPos + actual_outer_size);
const bool outer_window_is_measuring_size = (outer_window->AutoFitFramesX > 0) || (outer_window->AutoFitFramesY > 0); // Doesn't apply to AlwaysAutoResize windows!
if (use_child_window && IsClippedEx(outer_rect, 0) && !outer_window_is_measuring_size)
@@ -564,9 +565,9 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
const int old_columns_count = table->Columns.size();
if (old_columns_count != 0 && old_columns_count != columns_count)
{
// Attempt to preserve width on column count change (#4046)
// Attempt to preserve width and other settings on column count/specs change (#4046)
old_columns_to_preserve = table->Columns.Data;
old_columns_raw_data = table->RawData;
old_columns_raw_data = table->RawData; // Free at end of function
table->RawData = NULL;
}
if (table->RawData == NULL)
@@ -584,7 +585,7 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
table->IsSettingsDirty = true; // Records itself into .ini file even when in default state (#7934)
table->InstanceInteracted = -1;
table->ContextPopupColumn = -1;
table->ReorderColumn = table->ResizedColumn = table->LastResizedColumn = -1;
table->ReorderColumn = table->ReorderColumnDstOrder = table->ResizedColumn = table->LastResizedColumn = -1;
table->AutoFitSingleColumn = -1;
table->HoveredColumnBody = table->HoveredColumnBorder = -1;
for (int n = 0; n < columns_count; n++)
@@ -592,7 +593,6 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
ImGuiTableColumn* column = &table->Columns[n];
if (old_columns_to_preserve && n < old_columns_count)
{
// FIXME: We don't attempt to preserve column order in this path.
*column = old_columns_to_preserve[n];
}
else
@@ -602,8 +602,9 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
column->WidthAuto = width_auto;
column->IsPreserveWidthAuto = true; // Preserve WidthAuto when reinitializing a live table: not technically necessary but remove a visible flicker
column->IsEnabled = column->IsUserEnabled = column->IsUserEnabledNextFrame = true;
column->DisplayOrder = (ImGuiTableColumnIdx)n;
}
column->DisplayOrder = table->DisplayOrderToIndex[n] = (ImGuiTableColumnIdx)n;
table->DisplayOrderToIndex[n] = column->DisplayOrder;
}
}
if (old_columns_raw_data)
@@ -698,37 +699,23 @@ void ImGui::TableBeginApplyRequests(ImGuiTable* table)
}
// Handle reordering request
// Note: we don't clear ReorderColumn after handling the request.
//// Note: we don't clear ReorderColumn after handling the request (FIXME: clarify why or add a test).
if (table->InstanceCurrent == 0)
{
if (table->HeldHeaderColumn == -1 && table->ReorderColumn != -1)
table->ReorderColumn = -1;
table->LastHeldHeaderColumn = table->HeldHeaderColumn;
table->HeldHeaderColumn = -1;
if (table->ReorderColumn != -1 && table->ReorderColumnDir != 0)
if (table->ReorderColumn != -1 && table->ReorderColumnDstOrder != -1)
{
// We need to handle reordering across hidden columns.
// In the configuration below, moving C to the right of E will lead to:
// ... C [D] E ---> ... [D] E C (Column name/index)
// ... 2 3 4 ... 2 3 4 (Display order)
const int reorder_dir = table->ReorderColumnDir;
IM_ASSERT(reorder_dir == -1 || reorder_dir == +1);
IM_ASSERT(table->Flags & ImGuiTableFlags_Reorderable);
ImGuiTableColumn* src_column = &table->Columns[table->ReorderColumn];
ImGuiTableColumn* dst_column = &table->Columns[(reorder_dir == -1) ? src_column->PrevEnabledColumn : src_column->NextEnabledColumn];
IM_UNUSED(dst_column);
const int src_order = src_column->DisplayOrder;
const int dst_order = dst_column->DisplayOrder;
src_column->DisplayOrder = (ImGuiTableColumnIdx)dst_order;
for (int order_n = src_order + reorder_dir; order_n != dst_order + reorder_dir; order_n += reorder_dir)
table->Columns[table->DisplayOrderToIndex[order_n]].DisplayOrder -= (ImGuiTableColumnIdx)reorder_dir;
IM_ASSERT(dst_column->DisplayOrder == dst_order - reorder_dir);
// Display order is stored in both columns->IndexDisplayOrder and table->DisplayOrder[]. Rebuild later from the former.
for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
table->DisplayOrderToIndex[table->Columns[column_n].DisplayOrder] = (ImGuiTableColumnIdx)column_n;
table->ReorderColumnDir = 0;
table->IsSettingsDirty = true;
TableSetColumnDisplayOrder(table, table->ReorderColumn, table->ReorderColumnDstOrder);
table->ReorderColumnDstOrder = -1;
}
// Release
ImGuiContext& g = *GImGui;
if (g.ActiveId == 0) // FIXME: Need to revisit. See 38f5e5a.
table->ReorderColumn = -1;
//if (table->HeldHeaderColumn == -1 && table->ReorderColumn != -1)
// table->ReorderColumn = -1;
}
// Handle display order reset request
@@ -741,6 +728,63 @@ void ImGui::TableBeginApplyRequests(ImGuiTable* table)
}
}
// Apply immediately. See TableQueueSetColumnDisplayOrder() for additional checks/constraints.
void ImGui::TableSetColumnDisplayOrder(ImGuiTable* table, int column_n, int dst_order)
{
IM_ASSERT(column_n >= 0 && column_n < table->ColumnsCount);
IM_ASSERT(dst_order >= 0 && dst_order < table->ColumnsCount);
ImGuiTableColumn* src_column = &table->Columns[column_n];
const int src_order = src_column->DisplayOrder;
if (src_order == dst_order)
return;
const int reorder_dir = (dst_order < src_order) ? -1 : +1;
src_column->DisplayOrder = (ImGuiTableColumnIdx)dst_order;
for (int order_n = src_order + reorder_dir; order_n != dst_order + reorder_dir; order_n += reorder_dir)
table->Columns[table->DisplayOrderToIndex[order_n]].DisplayOrder -= (ImGuiTableColumnIdx)reorder_dir;
//IM_ASSERT(dst_column->DisplayOrder == dst_order - reorder_dir);
// Display order is stored in both columns->IndexDisplayOrder and table->DisplayOrder[]. Rebuild later from the former.
// FIXME-OPT: If this is called multiple times we'd effectively have a O(N^2) thing going on.
for (int n = 0; n < table->ColumnsCount; n++)
table->DisplayOrderToIndex[table->Columns[n].DisplayOrder] = (ImGuiTableColumnIdx)n;
table->IsSettingsDirty = true;
}
static int TableGetMaxDisplayOrderAllowed(ImGuiTable* table, int src_order, int dst_order)
{
dst_order = ImClamp(dst_order, 0, table->ColumnsCount - 1);
if (src_order == dst_order)
return dst_order;
// Cannot cross over the frozen column limit when interactively reordering.
// TableSetupScrollFreeze() enforce a display order range for frozen columns. Reordering across the frozen column barrier is illegal and will be undone.
if (table->FreezeColumnsRequest > 0)
dst_order = (src_order < table->FreezeColumnsRequest) ? ImMin(dst_order, (int)table->FreezeColumnsRequest - 1) : ImMax(dst_order, (int)table->FreezeColumnsRequest);
// Cannot cross over a column with the ImGuiTableColumnFlags_NoReorder flag.
int reorder_dir = (src_order < dst_order) ? +1 : -1;
for (int order_n = src_order; (src_order < dst_order && order_n <= dst_order) || (dst_order < src_order && order_n >= dst_order); order_n += reorder_dir)
if (table->Columns[table->DisplayOrderToIndex[order_n]].Flags & ImGuiTableColumnFlags_NoReorder)
{
dst_order = (order_n == src_order) ? src_order : order_n - reorder_dir;
break;
}
return dst_order;
}
// Reorder requested by user interaction.
void ImGui::TableQueueSetColumnDisplayOrder(ImGuiTable* table, int column_n, int dst_order)
{
const int src_order = table->Columns[column_n].DisplayOrder;
table->ReorderColumn = (ImGuiTableColumnIdx)column_n;
table->ReorderColumnDstOrder = (ImGuiTableColumnIdx)-1;
dst_order = TableGetMaxDisplayOrderAllowed(table, src_order, dst_order);
if (dst_order != src_order)
table->ReorderColumnDstOrder = (ImGuiTableColumnIdx)dst_order;
}
// Adjust flags: default width mode + stretch columns are not allowed when auto extending
static void TableSetupColumnFlags(ImGuiTable* table, ImGuiTableColumn* column, ImGuiTableColumnFlags flags_in)
{
@@ -1048,7 +1092,6 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
// [Part 6] Setup final position, offset, skip/clip states and clipping rectangles, detect hovered column
// Process columns in their visible orders as we are comparing the visible order and adjusting host_clip_rect while looping.
int visible_n = 0;
bool has_at_least_one_column_requesting_output = false;
bool offset_x_frozen = (table->FreezeColumnsCount > 0);
float offset_x = ((table->FreezeColumnsCount > 0) ? table->OuterRect.Min.x : work_rect.Min.x) + table->OuterPaddingX - table->CellSpacingX1;
@@ -1063,7 +1106,7 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
// Initial nav layer: using FreezeRowsCount, NOT FreezeRowsRequest, so Header line changes layer when frozen
column->NavLayerCurrent = (ImS8)(table->FreezeRowsCount > 0 ? ImGuiNavLayer_Menu : (ImGuiNavLayer)table->NavLayer);
if (offset_x_frozen && table->FreezeColumnsCount == visible_n)
if (offset_x_frozen && table->FreezeColumnsCount == order_n)
{
offset_x += work_rect.Min.x - table->OuterRect.Min.x;
offset_x_frozen = false;
@@ -1183,11 +1226,10 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
column->CannotSkipItemsQueue >>= 1;
}
if (visible_n < table->FreezeColumnsCount)
if (order_n < table->FreezeColumnsCount)
host_clip_rect.Min.x = ImClamp(column->MaxX + TABLE_BORDER_SIZE, host_clip_rect.Min.x, host_clip_rect.Max.x);
offset_x += column->WidthGiven + table->CellSpacingX1 + table->CellSpacingX2 + table->CellPaddingX * 2.0f;
visible_n++;
}
// In case the table is visible (e.g. decorations) but all columns clipped, we keep a column visible.
@@ -1268,7 +1310,7 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
// [Part 13] Setup inner window decoration size (for scrolling / nav tracking to properly take account of frozen rows/columns)
if (table->FreezeColumnsRequest > 0)
table->InnerWindow->DecoInnerSizeX1 = table->Columns[table->DisplayOrderToIndex[table->FreezeColumnsRequest - 1]].MaxX - table->OuterRect.Min.x;
table->InnerWindow->DecoInnerSizeX1 = table->Columns[table->DisplayOrderToIndex[table->FreezeColumnsRequest - 1]].MaxX - table->OuterRect.Min.x; // FIXME-FROZEN
if (table->FreezeRowsRequest > 0)
table->InnerWindow->DecoInnerSizeY1 = table_instance->LastFrozenHeight;
table_instance->LastFrozenHeight = 0.0f;
@@ -1348,11 +1390,7 @@ void ImGui::EndTable()
{
ImGuiContext& g = *GImGui;
ImGuiTable* table = g.CurrentTable;
if (table == NULL)
{
IM_ASSERT_USER_ERROR(table != NULL, "EndTable() call should only be done while in BeginTable() scope!");
return;
}
IM_ASSERT_USER_ERROR_RET(table != NULL, "EndTable() call should only be done while in BeginTable() scope!");
// This assert would be very useful to catch a common error... unfortunately it would probably trigger in some
// cases, and for consistency user may sometimes output empty tables (and still benefit from e.g. outer border)
@@ -1383,7 +1421,7 @@ void ImGui::EndTable()
inner_window->DC.PrevLineSize = temp_data->HostBackupPrevLineSize;
inner_window->DC.CurrLineSize = temp_data->HostBackupCurrLineSize;
inner_window->DC.CursorMaxPos = temp_data->HostBackupCursorMaxPos;
const float inner_content_max_y = table->RowPosY2;
const float inner_content_max_y = ImCeil(table->RowPosY2); // Rounding final position is important as we currently don't round row height ('Demo->Tables->Outer Size' demo uses non-integer heights)
IM_ASSERT(table->RowPosY2 == inner_window->DC.CursorPos.y);
if (inner_window != outer_window)
inner_window->DC.CursorMaxPos.y = inner_content_max_y;
@@ -1601,18 +1639,10 @@ void ImGui::TableSetupColumn(const char* label, ImGuiTableColumnFlags flags, flo
{
ImGuiContext& g = *GImGui;
ImGuiTable* table = g.CurrentTable;
if (table == NULL)
{
IM_ASSERT_USER_ERROR(table != NULL, "Call should only be done while in BeginTable() scope!");
return;
}
IM_ASSERT(table->IsLayoutLocked == false && "Need to call TableSetupColumn() before first row!");
IM_ASSERT_USER_ERROR_RET(table != NULL, "Call should only be done while in BeginTable() scope!");
IM_ASSERT_USER_ERROR_RET(table->DeclColumnsCount < table->ColumnsCount, "TableSetupColumn(): called too many times!");
IM_ASSERT_USER_ERROR_RET(table->IsLayoutLocked == false, "TableSetupColumn(): need to call before first row!");
IM_ASSERT((flags & ImGuiTableColumnFlags_StatusMask_) == 0 && "Illegal to pass StatusMask values to TableSetupColumn()");
if (table->DeclColumnsCount >= table->ColumnsCount)
{
IM_ASSERT_USER_ERROR(table->DeclColumnsCount < table->ColumnsCount, "Called TableSetupColumn() too many times!");
return;
}
ImGuiTableColumn* column = &table->Columns[table->DeclColumnsCount];
table->DeclColumnsCount++;
@@ -1620,7 +1650,7 @@ void ImGui::TableSetupColumn(const char* label, ImGuiTableColumnFlags flags, flo
// Assert when passing a width or weight if policy is entirely left to default, to avoid storing width into weight and vice-versa.
// Give a grace to users of ImGuiTableFlags_ScrollX.
if (table->IsDefaultSizingPolicy && (flags & ImGuiTableColumnFlags_WidthMask_) == 0 && (flags & ImGuiTableFlags_ScrollX) == 0)
IM_ASSERT(init_width_or_weight <= 0.0f && "Can only specify width/weight if sizing policy is set explicitly in either Table or Column.");
IM_ASSERT_USER_ERROR_RET(init_width_or_weight <= 0.0f, "TableSetupColumn(): can only specify width/weight if sizing policy is set explicitly in either Table or Column.");
// When passing a width automatically enforce WidthFixed policy
// (whereas TableSetupColumnFlags would default to WidthAuto if table is not resizable)
@@ -1662,12 +1692,8 @@ void ImGui::TableSetupScrollFreeze(int columns, int rows)
{
ImGuiContext& g = *GImGui;
ImGuiTable* table = g.CurrentTable;
if (table == NULL)
{
IM_ASSERT_USER_ERROR(table != NULL, "Call should only be done while in BeginTable() scope!");
return;
}
IM_ASSERT(table->IsLayoutLocked == false && "Need to call TableSetupColumn() before first row!");
IM_ASSERT_USER_ERROR_RET(table != NULL, "Call should only be done while in BeginTable() scope!");
IM_ASSERT(table->IsLayoutLocked == false && "TableSetupColumn(): need to call before first row!");
IM_ASSERT(columns >= 0 && columns < IMGUI_TABLE_MAX_COLUMNS);
IM_ASSERT(rows >= 0 && rows < 128); // Arbitrary limit
@@ -1676,18 +1702,6 @@ void ImGui::TableSetupScrollFreeze(int columns, int rows)
table->FreezeRowsRequest = (table->Flags & ImGuiTableFlags_ScrollY) ? (ImGuiTableColumnIdx)rows : 0;
table->FreezeRowsCount = (table->InnerWindow->Scroll.y != 0.0f) ? table->FreezeRowsRequest : 0;
table->IsUnfrozenRows = (table->FreezeRowsCount == 0); // Make sure this is set before TableUpdateLayout() so ImGuiListClipper can benefit from it.b
// Ensure frozen columns are ordered in their section. We still allow multiple frozen columns to be reordered.
// FIXME-TABLE: This work for preserving 2143 into 21|43. How about 4321 turning into 21|43? (preserve relative order in each section)
for (int column_n = 0; column_n < table->FreezeColumnsRequest; column_n++)
{
int order_n = table->DisplayOrderToIndex[column_n];
if (order_n != column_n && order_n >= table->FreezeColumnsRequest)
{
ImSwap(table->Columns[table->DisplayOrderToIndex[order_n]].DisplayOrder, table->Columns[table->DisplayOrderToIndex[column_n]].DisplayOrder);
ImSwap(table->DisplayOrderToIndex[order_n], table->DisplayOrderToIndex[column_n]);
}
}
}
//-----------------------------------------------------------------------------
@@ -1743,11 +1757,7 @@ void ImGui::TableSetColumnEnabled(int column_n, bool enabled)
{
ImGuiContext& g = *GImGui;
ImGuiTable* table = g.CurrentTable;
if (table == NULL)
{
IM_ASSERT_USER_ERROR(table != NULL, "Call should only be done while in BeginTable() scope!");
return;
}
IM_ASSERT_USER_ERROR_RET(table != NULL, "Call should only be done while in BeginTable() scope!");
IM_ASSERT(table->Flags & ImGuiTableFlags_Hideable); // See comments above
if (column_n < 0)
column_n = table->CurrentColumn;
@@ -1825,12 +1835,8 @@ void ImGui::TableSetBgColor(ImGuiTableBgTarget target, ImU32 color, int column_n
{
ImGuiContext& g = *GImGui;
ImGuiTable* table = g.CurrentTable;
IM_ASSERT_USER_ERROR_RET(table != NULL, "Call should only be done while in BeginTable() scope!");
IM_ASSERT(target != ImGuiTableBgTarget_None);
if (table == NULL)
{
IM_ASSERT_USER_ERROR(table != NULL, "Call should only be done while in BeginTable() scope!");
return;
}
if (color == IM_COL32_DISABLE)
color = 0;
@@ -2128,11 +2134,7 @@ bool ImGui::TableSetColumnIndex(int column_n)
{
if (table->CurrentColumn != -1)
TableEndCell(table);
if ((column_n >= 0 && column_n < table->ColumnsCount) == false)
{
IM_ASSERT_USER_ERROR(column_n >= 0 && column_n < table->ColumnsCount, "TableSetColumnIndex() invalid column index!");
return false;
}
IM_ASSERT_USER_ERROR_RETV(column_n >= 0 && column_n < table->ColumnsCount, false, "TableSetColumnIndex() invalid column index!");
TableBeginCell(table, column_n);
}
@@ -2458,6 +2460,11 @@ void ImGui::TableUpdateColumnsWeightFromWidth(ImGuiTable* table)
// - TableDrawBorders() [Internal]
//-------------------------------------------------------------------------
// FIXME: This could be abstracted and merged with PushColumnsBackground(), by creating a generic struct
// with storage for backup cliprect + backup channel + storage for splitter pointer, new clip rect.
// This would slightly simplify caller code.
// Bg2 is used by Selectable (and possibly other widgets) to render to the background.
// Unlike our Bg0/1 channel which we uses for RowBg/CellBg/Borders and where we guarantee all shapes to be CPU-clipped, the Bg2 channel being widgets-facing will rely on regular ClipRect.
void ImGui::TablePushBackgroundChannel()
@@ -2619,7 +2626,7 @@ void ImGui::TableMergeDrawChannels(ImGuiTable* table)
const int size_for_masks_bitarrays_one = (int)ImBitArrayGetStorageSizeInBytes(max_draw_channels);
g.TempBuffer.reserve(size_for_masks_bitarrays_one * 5);
memset(g.TempBuffer.Data, 0, size_for_masks_bitarrays_one * 5);
for (int n = 0; n < IM_ARRAYSIZE(merge_groups); n++)
for (int n = 0; n < IM_COUNTOF(merge_groups); n++)
merge_groups[n].ChannelsMask = (ImBitArrayPtr)(void*)(g.TempBuffer.Data + (size_for_masks_bitarrays_one * n));
ImBitArrayPtr remaining_mask = (ImBitArrayPtr)(void*)(g.TempBuffer.Data + (size_for_masks_bitarrays_one * 4));
@@ -2676,7 +2683,7 @@ void ImGui::TableMergeDrawChannels(ImGuiTable* table)
// [DEBUG] Display merge groups
#if 0
if (g.IO.KeyShift)
for (int merge_group_n = 0; merge_group_n < IM_ARRAYSIZE(merge_groups); merge_group_n++)
for (int merge_group_n = 0; merge_group_n < IM_COUNTOF(merge_groups); merge_group_n++)
{
MergeGroup* merge_group = &merge_groups[merge_group_n];
if (merge_group->ChannelsCount == 0)
@@ -2704,7 +2711,7 @@ void ImGui::TableMergeDrawChannels(ImGuiTable* table)
int remaining_count = splitter->_Count - (has_freeze_v ? LEADING_DRAW_CHANNELS + 1 : LEADING_DRAW_CHANNELS);
//ImRect host_rect = (table->InnerWindow == table->OuterWindow) ? table->InnerClipRect : table->HostClipRect;
ImRect host_rect = table->HostClipRect;
for (int merge_group_n = 0; merge_group_n < IM_ARRAYSIZE(merge_groups); merge_group_n++)
for (int merge_group_n = 0; merge_group_n < IM_COUNTOF(merge_groups); merge_group_n++)
{
if (int merge_channels_count = merge_groups[merge_group_n].ChannelsCount)
{
@@ -3113,11 +3120,7 @@ void ImGui::TableHeadersRow()
{
ImGuiContext& g = *GImGui;
ImGuiTable* table = g.CurrentTable;
if (table == NULL)
{
IM_ASSERT_USER_ERROR(table != NULL, "Call should only be done while in BeginTable() scope!");
return;
}
IM_ASSERT_USER_ERROR_RET(table != NULL, "Call should only be done while in BeginTable() scope!");
// Call layout if not already done. This is automatically done by TableNextRow: we do it here _only_ to make
// it easier to debug-step in TableUpdateLayout(). Your own version of this function doesn't need this.
@@ -3134,7 +3137,7 @@ void ImGui::TableHeadersRow()
const int columns_count = TableGetColumnCount();
for (int column_n = 0; column_n < columns_count; column_n++)
{
if (!TableSetColumnIndex(column_n))
if (!TableSetColumnIndex(column_n) && table->LastHeldHeaderColumn != column_n)
continue;
// Push an id to allow empty/unnamed headers. This is also idiomatic as it ensure there is a consistent ID path to access columns (for e.g. automation)
@@ -3162,12 +3165,7 @@ void ImGui::TableHeader(const char* label)
return;
ImGuiTable* table = g.CurrentTable;
if (table == NULL)
{
IM_ASSERT_USER_ERROR(table != NULL, "Call should only be done while in BeginTable() scope!");
return;
}
IM_ASSERT_USER_ERROR_RET(table != NULL, "Call should only be done while in BeginTable() scope!");
IM_ASSERT(table->CurrentColumn != -1);
const int column_n = table->CurrentColumn;
ImGuiTableColumn* column = &table->Columns[column_n];
@@ -3197,7 +3195,7 @@ void ImGui::TableHeader(const char* label)
sort_arrow = true;
if (column->SortOrder > 0)
{
ImFormatString(sort_order_suf, IM_ARRAYSIZE(sort_order_suf), "%d", column->SortOrder + 1);
ImFormatString(sort_order_suf, IM_COUNTOF(sort_order_suf), "%d", column->SortOrder + 1);
w_sort_text = g.Style.ItemInnerSpacing.x + CalcTextSize(sort_order_suf).x;
}
}
@@ -3242,21 +3240,19 @@ void ImGui::TableHeader(const char* label)
// FIXME-TABLE: Scroll request while reordering a column and it lands out of the scrolling zone.
if (held && (table->Flags & ImGuiTableFlags_Reorderable) && IsMouseDragging(0) && !g.DragDropActive)
{
// While moving a column it will jump on the other side of the mouse, so we also test for MouseDelta.x
table->ReorderColumn = (ImGuiTableColumnIdx)column_n;
// - While moving a column it will jump on the other side of the mouse, so we also test for MouseDelta.x
// - We need to handle reordering across hidden columns.
// In the configuration below, moving C to the right of E will lead to:
// ... C [D] E ---> ... [D] E C (Column name/index)
// ... 2 3 4 ... 2 3 4 (Display order)
// - The other constraints are enforced by TableQueueSetColumnDisplayOrder() which might early out.
table->InstanceInteracted = table->InstanceCurrent;
// We don't reorder: through the frozen<>unfrozen line, or through a column that is marked with ImGuiTableColumnFlags_NoReorder.
if (g.IO.MouseDelta.x < 0.0f && g.IO.MousePos.x < cell_r.Min.x)
if (ImGuiTableColumn* prev_column = (column->PrevEnabledColumn != -1) ? &table->Columns[column->PrevEnabledColumn] : NULL)
if (!((column->Flags | prev_column->Flags) & ImGuiTableColumnFlags_NoReorder))
if ((column->IndexWithinEnabledSet < table->FreezeColumnsRequest) == (prev_column->IndexWithinEnabledSet < table->FreezeColumnsRequest))
table->ReorderColumnDir = -1;
TableQueueSetColumnDisplayOrder(table, column_n, prev_column->DisplayOrder);
if (g.IO.MouseDelta.x > 0.0f && g.IO.MousePos.x > cell_r.Max.x)
if (ImGuiTableColumn* next_column = (column->NextEnabledColumn != -1) ? &table->Columns[column->NextEnabledColumn] : NULL)
if (!((column->Flags | next_column->Flags) & ImGuiTableColumnFlags_NoReorder))
if ((column->IndexWithinEnabledSet < table->FreezeColumnsRequest) == (next_column->IndexWithinEnabledSet < table->FreezeColumnsRequest))
table->ReorderColumnDir = +1;
TableQueueSetColumnDisplayOrder(table, column_n, next_column->DisplayOrder);
}
// Sort order arrow
@@ -3295,7 +3291,7 @@ void ImGui::TableHeader(const char* label)
SetItemTooltip("%.*s", (int)(label_end - label), label);
// We don't use BeginPopupContextItem() because we want the popup to stay up even after the column is hidden
if (IsMouseReleased(1) && IsItemHovered())
if (IsPopupOpenRequestForItem(ImGuiPopupFlags_None, id))
TableOpenContextMenu(column_n);
}
@@ -3312,7 +3308,7 @@ void ImGui::TableAngledHeadersRow()
// Which column needs highlight?
const ImGuiID row_id = GetID("##AngledHeaders");
ImGuiTableInstanceData* table_instance = TableGetInstanceData(table, table->InstanceCurrent);
int highlight_column_n = table->HighlightColumnHeader;
int highlight_column_n = (table->LastHeldHeaderColumn != -1) ? table->LastHeldHeaderColumn : table->HighlightColumnHeader;
if (highlight_column_n == -1 && table->HoveredColumnBody != -1)
if (table_instance->HoveredRowLast == 0 && table->HoveredColumnBorder == -1 && (g.ActiveId == 0 || g.ActiveId == row_id || (table->IsActiveIdInTable || g.DragDropActive)))
highlight_column_n = table->HoveredColumnBody;
@@ -3342,11 +3338,7 @@ void ImGui::TableAngledHeadersRowEx(ImGuiID row_id, float angle, float max_label
ImGuiTable* table = g.CurrentTable;
ImGuiWindow* window = g.CurrentWindow;
ImDrawList* draw_list = window->DrawList;
if (table == NULL)
{
IM_ASSERT_USER_ERROR(table != NULL, "Call should only be done while in BeginTable() scope!");
return;
}
IM_ASSERT_USER_ERROR_RET(table != NULL, "Call should only be done while in BeginTable() scope!");
IM_ASSERT(table->CurrentRow == -1 && "Must be first row");
if (max_label_width == 0.0f)
@@ -3370,13 +3362,14 @@ void ImGui::TableAngledHeadersRowEx(ImGuiID row_id, float angle, float max_label
const ImVec2 header_angled_vector = unit_right * (row_height / -sin_a); // vector from bottom-left to top-left, and from bottom-right to top-right
// Declare row, override and draw our own background
// FIXME-TABLE: Generally broken when overlapping frozen columns limit.
TableNextRow(ImGuiTableRowFlags_Headers, row_height);
TableNextColumn();
const ImRect row_r(table->WorkRect.Min.x, table->BgClipRect.Min.y, table->WorkRect.Max.x, table->RowPosY2);
table->DrawSplitter->SetCurrentChannel(draw_list, TABLE_DRAW_CHANNEL_BG0);
float clip_rect_min_x = table->BgClipRect.Min.x;
if (table->FreezeColumnsCount > 0)
clip_rect_min_x = ImMax(clip_rect_min_x, table->Columns[table->FreezeColumnsCount - 1].MaxX);
clip_rect_min_x = ImMax(clip_rect_min_x, table->Columns[table->DisplayOrderToIndex[table->FreezeColumnsCount - 1]].MaxX);
TableSetBgColor(ImGuiTableBgTarget_RowBg0, 0); // Cancel
PushClipRect(table->BgClipRect.Min, table->BgClipRect.Max, false); // Span all columns
draw_list->AddRectFilled(ImVec2(table->BgClipRect.Min.x, row_r.Min.y), ImVec2(table->BgClipRect.Max.x, row_r.Max.y), GetColorU32(ImGuiCol_TableHeaderBg, 0.25f)); // FIXME-STYLE: Change row background with an arbitrary color.
@@ -3512,6 +3505,36 @@ bool ImGui::TableBeginContextMenuPopup(ImGuiTable* table)
return false;
}
// FIXME: Copied from MenuItem() for the purpose of being able to pass _SelectOnRelease (#9312)
static bool MenuItemForColumnReorder(const char* label, bool selected, bool enabled)
{
using namespace ImGui;
ImGuiContext& g = *GImGui;
ImGuiWindow* window = g.CurrentWindow;
ImVec2 label_size = CalcTextSize(label, NULL, true);
ImGuiMenuColumns* offsets = &window->DC.MenuColumns;
float checkmark_w = IM_TRUNC(g.FontSize * 1.20f);
float min_w = offsets->DeclColumns(0.0f, label_size.x, 0.0f, checkmark_w); // Feedback for next frame
float stretch_w = ImMax(0.0f, GetContentRegionAvail().x - min_w);
ImVec2 text_pos(window->DC.CursorPos.x, window->DC.CursorPos.y + window->DC.CurrLineTextBaseOffset);
ImGuiID id = GetID(label);
ImGuiSelectableFlags selectable_flags = ImGuiSelectableFlags_SelectOnRelease | ImGuiSelectableFlags_SpanAvailWidth;
if (g.ActiveId == id)
selectable_flags |= ImGuiSelectableFlags_Highlight; // Stays highlighted while dragging.
const bool has_been_moved = (g.ActiveId == id) && g.ActiveIdHasBeenEditedBefore; // But disable toggling once moved.
BeginDisabled(!enabled); // Don't use ImGuiSelectableFlags_Disabled so that Check mark is also affected.
bool ret = Selectable(label, false, selectable_flags, ImVec2(min_w, label_size.y)) && !has_been_moved; // Can't use IsMouseDragging(0) as button is released already.
if ((g.LastItemData.StatusFlags & ImGuiItemStatusFlags_Visible) && selected)
RenderCheckMark(window->DrawList, text_pos + ImVec2(offsets->OffsetMark + stretch_w + g.FontSize * 0.40f, g.FontSize * 0.134f * 0.5f), GetColorU32(ImGuiCol_Text), g.FontSize * 0.866f);
EndDisabled();
IMGUI_TEST_ENGINE_ITEM_INFO(g.LastItemData.ID, label, g.LastItemData.StatusFlags | ImGuiItemStatusFlags_Checkable | (selected ? ImGuiItemStatusFlags_Checked : 0));
return ret;
}
// Output context menu into current window (generally a popup)
// FIXME-TABLE: Ideally this should be writable by the user. Full programmatic access to that data?
// Sections to display are pulled from 'flags_for_section_to_display', which is typically == table->Flags.
@@ -3528,17 +3551,17 @@ void ImGui::TableDrawDefaultContextMenu(ImGuiTable* table, ImGuiTableFlags flags
return;
bool want_separator = false;
const int column_n = (table->ContextPopupColumn >= 0 && table->ContextPopupColumn < table->ColumnsCount) ? table->ContextPopupColumn : -1;
ImGuiTableColumn* column = (column_n != -1) ? &table->Columns[column_n] : NULL;
const int context_column_n = (table->ContextPopupColumn >= 0 && table->ContextPopupColumn < table->ColumnsCount) ? table->ContextPopupColumn : -1;
ImGuiTableColumn* context_column = (context_column_n != -1) ? &table->Columns[context_column_n] : NULL;
// Sizing
if (flags_for_section_to_display & ImGuiTableFlags_Resizable)
{
if (column != NULL)
if (context_column != NULL)
{
const bool can_resize = !(column->Flags & ImGuiTableColumnFlags_NoResize) && column->IsEnabled;
const bool can_resize = !(context_column->Flags & ImGuiTableColumnFlags_NoResize) && context_column->IsEnabled;
if (MenuItem(LocalizeGetMsg(ImGuiLocKey_TableSizeOne), NULL, false, can_resize)) // "###SizeOne"
TableSetColumnWidthAutoSingle(table, column_n);
TableSetColumnWidthAutoSingle(table, context_column_n);
}
const char* size_all_desc;
@@ -3587,23 +3610,47 @@ void ImGui::TableDrawDefaultContextMenu(ImGuiTable* table, ImGuiTableFlags flags
Separator();
want_separator = true;
// While reordering: we calculate min/max allowed range once here so we can avoid a O(N log N) in the loop (because the query itself does a sweep scan).
// This assume that reordering constraints output a single range, otherwise would need to either call TableGetMaxDisplayOrderAllowed() for each item below, or cache this once per frame into columns.
const bool is_reordering = (g.ActiveId != 0 && g.ActiveIdWindow == g.CurrentWindow && table->ReorderColumn != -1 && g.ActiveIdHasBeenEditedBefore); // FIXME: This is a bit of a hack.
const int reorder_src_order = is_reordering ? table->Columns[table->ReorderColumn].DisplayOrder : -1;
const int reorder_min_order = is_reordering ? TableGetMaxDisplayOrderAllowed(table, reorder_src_order, 0) : 0;
const int reorder_max_order = is_reordering ? TableGetMaxDisplayOrderAllowed(table, reorder_src_order, table->ColumnsCount - 1) : table->ColumnsCount - 1;
PushItemFlag(ImGuiItemFlags_AutoClosePopups, false);
for (int other_column_n = 0; other_column_n < table->ColumnsCount; other_column_n++)
for (int order_n = 0; order_n < table->ColumnsCount; order_n++)
{
ImGuiTableColumn* other_column = &table->Columns[other_column_n];
if (other_column->Flags & ImGuiTableColumnFlags_Disabled)
const int column_n = table->DisplayOrderToIndex[order_n];
ImGuiTableColumn* column = &table->Columns[column_n];
if (column->Flags & ImGuiTableColumnFlags_Disabled)
continue;
const char* name = TableGetColumnName(table, other_column_n);
const char* name = TableGetColumnName(table, column_n);
if (name == NULL || name[0] == 0)
name = "<Unknown>";
// Make sure we can't hide the last active column
bool menu_item_active = (other_column->Flags & ImGuiTableColumnFlags_NoHide) ? false : true;
if (other_column->IsUserEnabled && table->ColumnsEnabledCount <= 1)
menu_item_active = false;
if (MenuItem(name, NULL, other_column->IsUserEnabled, menu_item_active))
other_column->IsUserEnabledNextFrame = !other_column->IsUserEnabled;
bool menu_item_enabled = (column->Flags & ImGuiTableColumnFlags_NoHide) ? false : true;
if (column->IsUserEnabled && table->ColumnsEnabledCount <= 1)
menu_item_enabled = false;
if (is_reordering && (column->DisplayOrder < reorder_min_order || column->DisplayOrder > reorder_max_order))
menu_item_enabled = false;
if (MenuItemForColumnReorder(name, column->IsUserEnabled, menu_item_enabled))
column->IsUserEnabledNextFrame = !column->IsUserEnabled;
// Drag to reorder
// FIXME: It is currently not possible to reorder columns marked with ImGuiTableColumnFlags_NoHide.
if (IsItemActive() && IsMouseDragging(0) && g.ActiveIdSource == ImGuiInputSource_Mouse && (table->Flags & ImGuiTableFlags_Reorderable))
{
g.ActiveIdHasBeenEditedBefore = true; // Disable toggle in MenuItemForColumnReorder() + start dimming to display allowed reorder targets.
table->ReorderColumn = (ImGuiTableColumnIdx)column_n;
if (!IsItemHovered())
{
int reorder_dir = (g.IO.MousePos.y < (g.LastItemData.Rect.Min.y + g.LastItemData.Rect.Max.y) * 0.5f) ? -1 : +1;
float reorder_amount = (reorder_dir < 0 ? g.LastItemData.Rect.Min.y - g.IO.MousePos.y : g.IO.MousePos.y - g.LastItemData.Rect.Max.y) / g.LastItemData.Rect.GetHeight();
int dst_order = column->DisplayOrder + (int)ImCeil(reorder_amount) * reorder_dir; // Estimated target order, will be validated and clamped.
TableQueueSetColumnDisplayOrder(table, column_n, dst_order);
}
}
}
PopItemFlag();
}
@@ -3787,7 +3834,6 @@ void ImGui::TableLoadSettings(ImGuiTable* table)
// Serialize ImGuiTableSettings/ImGuiTableColumnSettings into ImGuiTable/ImGuiTableColumn
ImGuiTableColumnSettings* column_settings = settings->GetColumnSettings();
ImU64 display_order_mask = 0;
for (int data_n = 0; data_n < settings->ColumnsCount; data_n++, column_settings++)
{
int column_n = column_settings->Index;
@@ -3804,24 +3850,51 @@ void ImGui::TableLoadSettings(ImGuiTable* table)
}
if (settings->SaveFlags & ImGuiTableFlags_Reorderable)
column->DisplayOrder = column_settings->DisplayOrder;
display_order_mask |= (ImU64)1 << column->DisplayOrder;
if ((settings->SaveFlags & ImGuiTableFlags_Hideable) && column_settings->IsEnabled != -1)
column->IsUserEnabled = column->IsUserEnabledNextFrame = column_settings->IsEnabled == 1;
column->SortOrder = column_settings->SortOrder;
column->SortDirection = column_settings->SortDirection;
}
// Validate and fix invalid display order data
const ImU64 expected_display_order_mask = (settings->ColumnsCount == 64) ? ~0 : ((ImU64)1 << settings->ColumnsCount) - 1;
if (display_order_mask != expected_display_order_mask)
for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
table->Columns[column_n].DisplayOrder = (ImGuiTableColumnIdx)column_n;
// Rebuild index
// Fix display order and build index
if (settings->SaveFlags & ImGuiTableFlags_Reorderable)
TableFixDisplayOrder(table);
for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
table->DisplayOrderToIndex[table->Columns[column_n].DisplayOrder] = (ImGuiTableColumnIdx)column_n;
}
struct ImGuiTableFixDisplayOrderColumnData
{
ImGuiTableColumnIdx Idx;
ImGuiTable* Table; // This is unfortunate but we don't have userdata in qsort api.
};
// Sort by DisplayOrder and then Index
static int IMGUI_CDECL TableFixDisplayOrderComparer(const void* lhs, const void* rhs)
{
const ImGuiTable* table = ((const ImGuiTableFixDisplayOrderColumnData*)lhs)->Table;
const ImGuiTableColumnIdx lhs_idx = ((const ImGuiTableFixDisplayOrderColumnData*)lhs)->Idx;
const ImGuiTableColumnIdx rhs_idx = ((const ImGuiTableFixDisplayOrderColumnData*)rhs)->Idx;
const int order_delta = (table->Columns[lhs_idx].DisplayOrder - table->Columns[rhs_idx].DisplayOrder);
return (order_delta > 0) ? +1 : (order_delta < 0) ? -1 : (lhs_idx > rhs_idx) ? +1 : -1;
}
// Fix invalid display order data: compact values (0,1,3 -> 0,1,2); preserve relative order (0,3,1 -> 0,2,1); deduplicate (0,4,1,1 -> 0,3,1,2)
void ImGui::TableFixDisplayOrder(ImGuiTable* table)
{
ImGuiContext& g = *GImGui;
g.TempBuffer.reserve((int)(sizeof(ImGuiTableFixDisplayOrderColumnData) * table->ColumnsCount)); // FIXME: Maybe wrap those two lines as a helper.
ImGuiTableFixDisplayOrderColumnData* fdo_columns = (ImGuiTableFixDisplayOrderColumnData*)(void*)g.TempBuffer.Data;
for (int n = 0; n < table->ColumnsCount; n++)
{
fdo_columns[n].Idx = (ImGuiTableColumnIdx)n;
fdo_columns[n].Table = table;
}
ImQsort(fdo_columns, (size_t)table->ColumnsCount, sizeof(ImGuiTableFixDisplayOrderColumnData), TableFixDisplayOrderComparer);
for (int n = 0; n < table->ColumnsCount; n++)
table->Columns[fdo_columns[n].Idx].DisplayOrder = (ImGuiTableColumnIdx)n;
}
static void TableSettingsHandler_ClearAll(ImGuiContext* ctx, ImGuiSettingsHandler*)
{
ImGuiContext& g = *ctx;
@@ -4047,7 +4120,7 @@ void ImGui::DebugNodeTable(ImGuiTable* table)
BulletText("ColumnsGivenWidth: %.1f, ColumnsAutoFitWidth: %.1f, InnerWidth: %.1f%s", table->ColumnsGivenWidth, table->ColumnsAutoFitWidth, table->InnerWidth, table->InnerWidth == 0.0f ? " (auto)" : "");
BulletText("CellPaddingX: %.1f, CellSpacingX: %.1f/%.1f, OuterPaddingX: %.1f", table->CellPaddingX, table->CellSpacingX1, table->CellSpacingX2, table->OuterPaddingX);
BulletText("HoveredColumnBody: %d, HoveredColumnBorder: %d", table->HoveredColumnBody, table->HoveredColumnBorder);
BulletText("ResizedColumn: %d, ReorderColumn: %d, HeldHeaderColumn: %d", table->ResizedColumn, table->ReorderColumn, table->HeldHeaderColumn);
BulletText("ResizedColumn: %d, HeldHeaderColumn: %d, ReorderColumn: %d", table->LastResizedColumn, table->LastHeldHeaderColumn, table->ReorderColumn);
for (int n = 0; n < table->InstanceCurrent + 1; n++)
{
ImGuiTableInstanceData* table_instance = TableGetInstanceData(table, n);
@@ -4063,7 +4136,7 @@ void ImGui::DebugNodeTable(ImGuiTable* table)
ImGuiTableColumn* column = &table->Columns[n];
const char* name = TableGetColumnName(table, n);
char buf[512];
ImFormatString(buf, IM_ARRAYSIZE(buf),
ImFormatString(buf, IM_COUNTOF(buf),
"Column %d order %d '%s': offset %+.2f to %+.2f%s\n"
"Enabled: %d, VisibleX/Y: %d/%d, RequestOutput: %d, SkipItems: %d, DrawChannels: %d,%d\n"
"WidthGiven: %.1f, Request/Auto: %.1f/%.1f, StretchWeight: %.3f (%.1f%%)\n"
+421 -366
View File
File diff suppressed because it is too large Load Diff
+2 -2
View File
@@ -315,7 +315,7 @@ static int stbrp__skyline_find_min_y(stbrp_context *c, stbrp_node *first, int x0
if (node->y > min_y) {
// raise min_y higher.
// we've accounted for all waste up to min_y,
// but we'll now add more waste for everything we've visted
// but we'll now add more waste for everything we've visited
waste_area += visited_width * (node->y - min_y);
min_y = node->y;
// the first time through, visited_width might be reduced
@@ -470,7 +470,7 @@ static stbrp__findresult stbrp__skyline_pack_rectangle(stbrp_context *context, i
// insert the new node into the right starting point, and
// let 'cur' point to the remaining nodes needing to be
// stiched back in
// stitched back in
cur = *res.prev_link;
if (cur->x < res.x) {
+1 -1
View File
@@ -886,7 +886,7 @@ STBTT_DEF unsigned char *stbtt_GetCodepointBitmap(const stbtt_fontinfo *info, fl
// xoff/yoff are the offset it pixel space from the glyph origin to the top-left of the bitmap
STBTT_DEF unsigned char *stbtt_GetCodepointBitmapSubpixel(const stbtt_fontinfo *info, float scale_x, float scale_y, float shift_x, float shift_y, int codepoint, int *width, int *height, int *xoff, int *yoff);
// the same as stbtt_GetCodepoitnBitmap, but you can specify a subpixel
// the same as stbtt_GetCodepointBitmap, but you can specify a subpixel
// shift for the character
STBTT_DEF void stbtt_MakeCodepointBitmap(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, int codepoint);
+17 -1
View File
@@ -1,7 +1,8 @@
// Generated by https://github.com/juliettef/IconFontCppHeaders script GenerateIconFontCppHeaders.py
// for C and C++
// from codepoints https://github.com/FortAwesome/Font-Awesome/raw/7.x/metadata/icons.yml
// for use with font https://github.com/FortAwesome/Font-Awesome/blob/7.x/webfonts/fa-regular-400.woff2 (You may need to convert the .woff2 files to .ttf depending upon your loader.), https://github.com/FortAwesome/Font-Awesome/blob/7.x/webfonts/fa-solid-900.woff2 (You may need to convert the .woff2 files to .ttf depending upon your loader.)
// for use with font https://github.com/FortAwesome/Font-Awesome/blob/7.x/otfs/Font Awesome 7 Free-Regular-400.otf, https://github.com/FortAwesome/Font-Awesome/blob/7.x/otfs/Font Awesome 7 Free-Solid-900.otf
// converted to ttf
#pragma once
@@ -45,7 +46,9 @@
#define ICON_FA_ANGLES_UP "\xef\x84\x82" // U+f102
#define ICON_FA_ANKH "\xef\x99\x84" // U+f644
#define ICON_FA_APPLE_WHOLE "\xef\x97\x91" // U+f5d1
#define ICON_FA_AQUARIUS "\xee\xa1\x85" // U+e845
#define ICON_FA_ARCHWAY "\xef\x95\x97" // U+f557
#define ICON_FA_ARIES "\xee\xa1\x86" // U+e846
#define ICON_FA_ARROW_DOWN "\xef\x81\xa3" // U+f063
#define ICON_FA_ARROW_DOWN_1_9 "\xef\x85\xa2" // U+f162
#define ICON_FA_ARROW_DOWN_9_1 "\xef\xa2\x86" // U+f886
@@ -238,8 +241,10 @@
#define ICON_FA_CAMERA_RETRO "\xef\x82\x83" // U+f083
#define ICON_FA_CAMERA_ROTATE "\xee\x83\x98" // U+e0d8
#define ICON_FA_CAMPGROUND "\xef\x9a\xbb" // U+f6bb
#define ICON_FA_CANCER "\xee\xa1\x87" // U+e847
#define ICON_FA_CANDY_CANE "\xef\x9e\x86" // U+f786
#define ICON_FA_CANNABIS "\xef\x95\x9f" // U+f55f
#define ICON_FA_CAPRICORN "\xee\xa1\x88" // U+e848
#define ICON_FA_CAPSULES "\xef\x91\xab" // U+f46b
#define ICON_FA_CAR "\xef\x86\xb9" // U+f1b9
#define ICON_FA_CAR_BATTERY "\xef\x97\x9f" // U+f5df
@@ -341,6 +346,7 @@
#define ICON_FA_CLOCK_ROTATE_LEFT "\xef\x87\x9a" // U+f1da
#define ICON_FA_CLONE "\xef\x89\x8d" // U+f24d
#define ICON_FA_CLOSED_CAPTIONING "\xef\x88\x8a" // U+f20a
#define ICON_FA_CLOSED_CAPTIONING_SLASH "\xee\x84\xb5" // U+e135
#define ICON_FA_CLOUD "\xef\x83\x82" // U+f0c2
#define ICON_FA_CLOUD_ARROW_DOWN "\xef\x83\xad" // U+f0ed
#define ICON_FA_CLOUD_ARROW_UP "\xef\x83\xae" // U+f0ee
@@ -595,6 +601,7 @@
#define ICON_FA_GEAR "\xef\x80\x93" // U+f013
#define ICON_FA_GEARS "\xef\x82\x85" // U+f085
#define ICON_FA_GEM "\xef\x8e\xa5" // U+f3a5
#define ICON_FA_GEMINI "\xee\xa1\x89" // U+e849
#define ICON_FA_GENDERLESS "\xef\x88\xad" // U+f22d
#define ICON_FA_GHOST "\xef\x9b\xa2" // U+f6e2
#define ICON_FA_GIFT "\xef\x81\xab" // U+f06b
@@ -777,8 +784,10 @@
#define ICON_FA_LEFT_LONG "\xef\x8c\x8a" // U+f30a
#define ICON_FA_LEFT_RIGHT "\xef\x8c\xb7" // U+f337
#define ICON_FA_LEMON "\xef\x82\x94" // U+f094
#define ICON_FA_LEO "\xee\xa1\x8a" // U+e84a
#define ICON_FA_LESS_THAN "<" // U+003c
#define ICON_FA_LESS_THAN_EQUAL "\xef\x94\xb7" // U+f537
#define ICON_FA_LIBRA "\xee\xa1\x8b" // U+e84b
#define ICON_FA_LIFE_RING "\xef\x87\x8d" // U+f1cd
#define ICON_FA_LIGHTBULB "\xef\x83\xab" // U+f0eb
#define ICON_FA_LINES_LEANING "\xee\x94\x9e" // U+e51e
@@ -982,8 +991,10 @@
#define ICON_FA_PHONE_SLASH "\xef\x8f\x9d" // U+f3dd
#define ICON_FA_PHONE_VOLUME "\xef\x8a\xa0" // U+f2a0
#define ICON_FA_PHOTO_FILM "\xef\xa1\xbc" // U+f87c
#define ICON_FA_PICTURE_IN_PICTURE "\xee\xa0\x8b" // U+e80b
#define ICON_FA_PIGGY_BANK "\xef\x93\x93" // U+f4d3
#define ICON_FA_PILLS "\xef\x92\x84" // U+f484
#define ICON_FA_PISCES "\xee\xa1\x8c" // U+e84c
#define ICON_FA_PIZZA_SLICE "\xef\xa0\x98" // U+f818
#define ICON_FA_PLACE_OF_WORSHIP "\xef\x99\xbf" // U+f67f
#define ICON_FA_PLANE "\xef\x81\xb2" // U+f072
@@ -1074,6 +1085,7 @@
#define ICON_FA_S "S" // U+0053
#define ICON_FA_SACK_DOLLAR "\xef\xa0\x9d" // U+f81d
#define ICON_FA_SACK_XMARK "\xee\x95\xaa" // U+e56a
#define ICON_FA_SAGITTARIUS "\xee\xa1\x8d" // U+e84d
#define ICON_FA_SAILBOAT "\xee\x91\x85" // U+e445
#define ICON_FA_SATELLITE "\xef\x9e\xbf" // U+f7bf
#define ICON_FA_SATELLITE_DISH "\xef\x9f\x80" // U+f7c0
@@ -1087,6 +1099,7 @@
#define ICON_FA_SCHOOL_FLAG "\xee\x95\xae" // U+e56e
#define ICON_FA_SCHOOL_LOCK "\xee\x95\xaf" // U+e56f
#define ICON_FA_SCISSORS "\xef\x83\x84" // U+f0c4
#define ICON_FA_SCORPIO "\xee\xa1\x8e" // U+e84e
#define ICON_FA_SCREWDRIVER "\xef\x95\x8a" // U+f54a
#define ICON_FA_SCREWDRIVER_WRENCH "\xef\x9f\x99" // U+f7d9
#define ICON_FA_SCROLL "\xef\x9c\x8e" // U+f70e
@@ -1230,6 +1243,7 @@
#define ICON_FA_TAPE "\xef\x93\x9b" // U+f4db
#define ICON_FA_TARP "\xee\x95\xbb" // U+e57b
#define ICON_FA_TARP_DROPLET "\xee\x95\xbc" // U+e57c
#define ICON_FA_TAURUS "\xee\xa1\x8f" // U+e84f
#define ICON_FA_TAXI "\xef\x86\xba" // U+f1ba
#define ICON_FA_TEETH "\xef\x98\xae" // U+f62e
#define ICON_FA_TEETH_OPEN "\xef\x98\xaf" // U+f62f
@@ -1369,6 +1383,7 @@
#define ICON_FA_VIDEO "\xef\x80\xbd" // U+f03d
#define ICON_FA_VIDEO_SLASH "\xef\x93\xa2" // U+f4e2
#define ICON_FA_VIHARA "\xef\x9a\xa7" // U+f6a7
#define ICON_FA_VIRGO "\xee\xa1\x90" // U+e850
#define ICON_FA_VIRUS "\xee\x81\xb4" // U+e074
#define ICON_FA_VIRUS_COVID "\xee\x92\xa8" // U+e4a8
#define ICON_FA_VIRUS_COVID_SLASH "\xee\x92\xa9" // U+e4a9
@@ -1377,6 +1392,7 @@
#define ICON_FA_VOICEMAIL "\xef\xa2\x97" // U+f897
#define ICON_FA_VOLCANO "\xef\x9d\xb0" // U+f770
#define ICON_FA_VOLLEYBALL "\xef\x91\x9f" // U+f45f
#define ICON_FA_VOLUME "\xef\x9a\xa8" // U+f6a8
#define ICON_FA_VOLUME_HIGH "\xef\x80\xa8" // U+f028
#define ICON_FA_VOLUME_LOW "\xef\x80\xa7" // U+f027
#define ICON_FA_VOLUME_OFF "\xef\x80\xa6" // U+f026
+66 -59
View File
@@ -50,7 +50,6 @@
#include <libchdr/huffman.h>
#include <zstd.h>
#include "LzmaEnc.h"
#include "LzmaDec.h"
#if defined(__PS3__) || defined(__PSL1GHT__)
#define __MACTYPES__
@@ -466,28 +465,6 @@ static void lzma_allocator_free(void* p )
}
}
/*-------------------------------------------------
* lzma_allocator_free_unused
* free unused buffers only
*-------------------------------------------------
*/
static void lzma_allocator_free_unused(lzma_allocator *codec)
{
int i;
for (i = 0; i < MAX_LZMA_ALLOCS; i++)
{
uint32_t *ptr = codec->allocptr[i];
if (ptr && (*ptr & 1) == 0)
{
free(codec->allocptr[i]);
codec->allocptr[i] = NULL;
codec->allocptr2[i] = NULL;
}
}
}
/*-------------------------------------------------
* lzma_fast_alloc - fast malloc for lzma, which
* allocates and frees memory frequently
@@ -583,6 +560,61 @@ static void lzma_fast_free(void *p, void *address)
***************************************************************************
*/
/*-------------------------------------------------
* lzma_compute_aligned_dictionary_size
* Based on LzmaEncProps_Normalize, LzmaEnc_SetProps, LzmaEnc_WriteProperties.
*-------------------------------------------------
*/
static uint32_t lzma_compute_aligned_dictionary_size(uint32_t hunkbytes)
{
const unsigned int level = 9;
const uint32_t reduceSize = hunkbytes;
uint32_t dictSize, alignedDictSize;
/* LzmaEncProps_Normalize */
dictSize = level <= 4 ?
(uint32_t)1 << (level * 2 + 16) :
level <= sizeof(size_t) / 2 + 4 ?
(uint32_t)1 << (level + 20) :
(uint32_t)1 << (sizeof(size_t) / 2 + 24);
if (dictSize > reduceSize)
{
const uint32_t kReduceMin = (uint32_t)1 << 12;
const uint32_t max = MIN(kReduceMin, reduceSize);
dictSize = MAX(max, dictSize);
}
/* LzmaEnc_SetProps */
dictSize = MIN((uint32_t)15 << 28, dictSize); /* kLzmaMaxHistorySize */
/* LzmaEnc_WriteProperties */
/* we write aligned dictionary value to properties for lzma decoder */
if (dictSize >= ((uint32_t)1 << 21))
{
const uint32_t kDictMask = ((uint32_t)1 << 20) - 1;
alignedDictSize = (dictSize + kDictMask) & ~kDictMask;
alignedDictSize = MIN(dictSize, alignedDictSize);
}
else
{
unsigned int i = 11 * 2;
do
{
alignedDictSize = (uint32_t)(2 + (i & 1)) << (i >> 1);
i++;
}
while (alignedDictSize < dictSize);
}
return alignedDictSize;
}
/*-------------------------------------------------
* lzma_codec_init - constructor
*-------------------------------------------------
@@ -590,47 +622,22 @@ static void lzma_fast_free(void *p, void *address)
static chd_error lzma_codec_init(void* codec, uint32_t hunkbytes)
{
CLzmaEncHandle enc;
CLzmaEncProps encoder_props;
Byte decoder_props[LZMA_PROPS_SIZE];
SizeT props_size;
lzma_allocator* alloc;
lzma_codec_data* lzma_codec = (lzma_codec_data*) codec;
lzma_allocator* alloc = &lzma_codec->allocator;
const uint32_t alignedDictSize = lzma_compute_aligned_dictionary_size(hunkbytes);
unsigned int i;
Byte decoder_props[LZMA_PROPS_SIZE];
decoder_props[0] = 93;
for (i = 0; i < LZMA_PROPS_SIZE - 1; ++i)
decoder_props[1 + i] = (alignedDictSize >> (8 * i)) & 0xFF;
lzma_allocator_init(alloc);
/* construct the decoder */
LzmaDec_Construct(&lzma_codec->decoder);
/* FIXME: this code is written in a way that makes it impossible to safely upgrade the LZMA SDK
* This code assumes that the current version of the encoder imposes the same requirements on the
* decoder as the encoder used to produce the file. This is not necessarily true. The format
* needs to be changed so the encoder properties are written to the file.
* configure the properties like the compressor did */
LzmaEncProps_Init(&encoder_props);
encoder_props.level = 9;
encoder_props.reduceSize = hunkbytes;
LzmaEncProps_Normalize(&encoder_props);
/* convert to decoder properties */
alloc = &lzma_codec->allocator;
lzma_allocator_init(alloc);
enc = LzmaEnc_Create((ISzAlloc*)alloc);
if (!enc)
return CHDERR_DECOMPRESSION_ERROR;
if (LzmaEnc_SetProps(enc, &encoder_props) != SZ_OK)
{
LzmaEnc_Destroy(enc, (ISzAlloc*)&alloc, (ISzAlloc*)&alloc);
return CHDERR_DECOMPRESSION_ERROR;
}
props_size = sizeof(decoder_props);
if (LzmaEnc_WriteProperties(enc, decoder_props, &props_size) != SZ_OK)
{
LzmaEnc_Destroy(enc, (ISzAlloc*)alloc, (ISzAlloc*)alloc);
return CHDERR_DECOMPRESSION_ERROR;
}
LzmaEnc_Destroy(enc, (ISzAlloc*)alloc, (ISzAlloc*)alloc);
lzma_allocator_free_unused(alloc);
/* do memory allocations */
if (LzmaDec_Allocate(&lzma_codec->decoder, decoder_props, LZMA_PROPS_SIZE, (ISzAlloc*)alloc) != SZ_OK)
return CHDERR_DECOMPRESSION_ERROR;
+14 -1
View File
@@ -1,7 +1,7 @@
#ifndef RA_CONSOLES_H
#define RA_CONSOLES_H
/* this list should match the list in rcheevos/include/rconsoles.h */
/* this list should match the list in rcheevos/include/rc_consoles.h */
enum ConsoleID
{
UnknownConsoleID = 0,
@@ -77,6 +77,19 @@ enum ConsoleID
Zeebo = 70,
Arduboy = 71,
WASM4 = 72,
Arcadia2001 = 73,
IntertonVC4000 = 74,
ElektorTVGamesComputer = 75,
PCEngineCD = 76,
JaguarCD = 77,
DSi = 78,
TI83 = 79,
Uzebox = 80,
FamicomDiskSystem = 81,
Hubs = 100,
Events = 101,
Standalone = 102,
NumConsoleIDs
};
+213 -61
View File
@@ -5,10 +5,23 @@
#include <stdexcept>
#include <string>
#ifndef RA_NOPROGRESS
#include <ShlObj.h>
#else
#define IProgressDialog void
#endif
#ifndef CCONV
#define CCONV __cdecl
#endif
#if defined(_M_X64) || defined(__amd64__)
#define RA_X64
#define RA_INT_DLL L"RA_Integration-x64.dll"
#else
#define RA_INT_DLL L"RA_Integration.dll"
#endif
// Initialization
static const char* (CCONV* _RA_IntegrationVersion)() = nullptr;
static const char* (CCONV* _RA_HostName)() = nullptr;
@@ -270,10 +283,58 @@ void RA_DisableHardcore()
_RA_WarnDisableHardcore(nullptr);
}
static size_t DownloadToFile(char* pData, size_t nDataSize, void* pUserData)
#ifndef RA_NOPROGRESS
static void FormatByteSize(DWORD nSize, wchar_t* sBuffer, size_t nBufferSize)
{
if (nSize < 1024)
{
swprintf_s(sBuffer, nBufferSize, L"%u bytes", nSize);
return;
}
float fSize = nSize;
fSize /= 1024.0;
if (fSize < 1024.0)
{
swprintf_s(sBuffer, nBufferSize, L"%.2f KB", fSize);
return;
}
fSize /= 1024.0;
swprintf_s(sBuffer, nBufferSize, L"%.2f MB", fSize);
}
static void SetProgressMessage(IProgressDialog* pProgressDialog, DWORD nProgress, DWORD nMax)
{
wchar_t sNum[32];
std::wstring sMessage;
FormatByteSize(nProgress, sNum, sizeof(sNum) / sizeof(sNum[0]));
sMessage.append(sNum);
sMessage.append(L" of ");
FormatByteSize(nMax, sNum, sizeof(sNum) / sizeof(sNum[0]));
sMessage.append(sNum);
pProgressDialog->SetLine(2, sMessage.c_str(), FALSE, NULL);
}
#endif
static size_t DownloadToFile(char* pData, size_t nDataSize, void* pUserData, DWORD* pStatusCode)
{
FILE* file = (FILE*)pUserData;
return fwrite(pData, 1, nDataSize, file);
size_t nBytesWritten = fwrite(pData, 1, nDataSize, file);
if (nBytesWritten != nDataSize)
{
std::string sMessage;
sMessage = "Error " + std::to_string(errno) + " writing file: " + strerror(errno);
MessageBoxA(nullptr, sMessage.c_str(), "Error", MB_OK | MB_ICONERROR);
*pStatusCode = 0;
}
return nBytesWritten;
}
typedef struct DownloadBuffer
@@ -283,7 +344,7 @@ typedef struct DownloadBuffer
size_t nOffset;
} DownloadBuffer;
static size_t DownloadToBuffer(char* pData, size_t nDataSize, void* pUserData)
static size_t DownloadToBuffer(char* pData, size_t nDataSize, void* pUserData, DWORD* pStatusCode)
{
DownloadBuffer* pBuffer = (DownloadBuffer*)pUserData;
const size_t nRemaining = pBuffer->nBufferSize - pBuffer->nOffset;
@@ -299,10 +360,10 @@ static size_t DownloadToBuffer(char* pData, size_t nDataSize, void* pUserData)
return nDataSize;
}
typedef size_t (DownloadFunc)(char* pData, size_t nDataSize, void* pUserData);
typedef size_t (DownloadFunc)(char* pData, size_t nDataSize, void* pUserData, DWORD* pStatusCode);
static BOOL DoBlockingHttpCall(const char* sHostUrl, const char* sRequestedPage, const char* sPostData,
DownloadFunc fnDownload, void* pDownloadUserData, DWORD* pBytesRead, DWORD* pStatusCode)
DownloadFunc fnDownload, void* pDownloadUserData, DWORD* pBytesRead, DWORD* pStatusCode, IProgressDialog* pProgressDialog)
{
BOOL bResults = FALSE, bSuccess = FALSE;
HINTERNET hSession = nullptr, hConnect = nullptr, hRequest = nullptr;
@@ -355,6 +416,8 @@ static BOOL DoBlockingHttpCall(const char* sHostUrl, const char* sRequestedPage,
mbstowcs_s(&nTemp, wBuffer, sizeof(wBuffer) / sizeof(wBuffer[0]), sHostName, nHostnameLen);
#else
nTemp = mbstowcs(wBuffer, sHostName, nHostnameLen);
if (nTemp > 0)
wBuffer[nTemp] = '\0';
#endif
if (nTemp > 0)
@@ -373,6 +436,8 @@ static BOOL DoBlockingHttpCall(const char* sHostUrl, const char* sRequestedPage,
mbstowcs_s(&nTemp, wBuffer, sizeof(wBuffer) / sizeof(wBuffer[0]), sRequestedPage, strlen(sRequestedPage) + 1);
#else
nTemp = mbstowcs(wBuffer, sRequestedPage, strlen(sRequestedPage) + 1);
if (nTemp > 0)
wBuffer[nTemp] = '\0';
#endif
hRequest = WinHttpOpenRequest(hConnect,
@@ -410,12 +475,28 @@ static BOOL DoBlockingHttpCall(const char* sHostUrl, const char* sRequestedPage,
}
else
{
char buffer[16384];
const DWORD nBufferSize = 16384;
char* pBuffer = (char*)malloc(nBufferSize);
DWORD dwSize = sizeof(DWORD);
WinHttpQueryHeaders(hRequest, WINHTTP_QUERY_STATUS_CODE | WINHTTP_QUERY_FLAG_NUMBER, WINHTTP_HEADER_NAME_BY_INDEX, pStatusCode, &dwSize, WINHTTP_NO_HEADER_INDEX);
bSuccess = (*pStatusCode == 200);
const DWORD nDefaultTotalBytes = 3 * 1024 * 1024;
DWORD nTotalBytes = nDefaultTotalBytes;
bSuccess = TRUE;
do
#ifndef RA_NOPROGRESS
if (pProgressDialog)
{
dwSize = nBufferSize;
if (WinHttpQueryHeaders(hRequest, WINHTTP_QUERY_CONTENT_LENGTH, WINHTTP_HEADER_NAME_BY_INDEX, pBuffer, &dwSize, WINHTTP_NO_HEADER_INDEX))
{
nTotalBytes = wcstoul((const wchar_t*)pBuffer, NULL, 10);
SetProgressMessage(pProgressDialog, 0, nTotalBytes);
}
}
#endif
while (bSuccess)
{
nBytesAvailable = 0;
WinHttpQueryDataAvailable(hRequest, &nBytesAvailable);
@@ -424,20 +505,17 @@ static BOOL DoBlockingHttpCall(const char* sHostUrl, const char* sRequestedPage,
do
{
if (nBytesAvailable > sizeof(buffer))
nBytesToRead = sizeof(buffer);
if (nBytesAvailable > nBufferSize)
nBytesToRead = nBufferSize;
else
nBytesToRead = nBytesAvailable;
nBytesFetched = 0;
if (WinHttpReadData(hRequest, buffer, nBytesToRead, &nBytesFetched))
if (WinHttpReadData(hRequest, pBuffer, nBytesToRead, &nBytesFetched))
{
size_t nBytesWritten = fnDownload(buffer, nBytesFetched, pDownloadUserData);
size_t nBytesWritten = fnDownload(pBuffer, nBytesFetched, pDownloadUserData, pStatusCode);
if (nBytesWritten < nBytesFetched)
{
if (*pStatusCode == 200)
*pStatusCode = 998;
bSuccess = FALSE;
break;
}
@@ -453,8 +531,27 @@ static BOOL DoBlockingHttpCall(const char* sHostUrl, const char* sRequestedPage,
bSuccess = FALSE;
break;
}
#ifndef RA_NOPROGRESS
if (pProgressDialog)
{
if (pProgressDialog->HasUserCancelled())
{
bSuccess = FALSE;
*pStatusCode = 0;
break;
}
pProgressDialog->SetProgress(*pBytesRead, nTotalBytes);
if (nTotalBytes != nDefaultTotalBytes)
SetProgressMessage(pProgressDialog, *pBytesRead, nTotalBytes);
}
#endif
} while (nBytesAvailable > 0);
} while (TRUE);
};
free(pBuffer);
}
WinHttpCloseHandle(hRequest);
@@ -502,7 +599,7 @@ static BOOL DoBlockingHttpCallWithRetry(const char* sHostUrl, const char* sReque
downloadBuffer.pBuffer = pBufferOut;
downloadBuffer.nBufferSize = nBufferOutSize;
if (DoBlockingHttpCall(sHostUrl, sRequestedPage, sPostData, DownloadToBuffer, &downloadBuffer, pBytesRead, pStatusCode) != FALSE)
if (DoBlockingHttpCall(sHostUrl, sRequestedPage, sPostData, DownloadToBuffer, &downloadBuffer, pBytesRead, pStatusCode, NULL) != FALSE)
return TRUE;
if (!IsNetworkError(*pStatusCode))
@@ -515,26 +612,54 @@ static BOOL DoBlockingHttpCallWithRetry(const char* sHostUrl, const char* sReque
}
static BOOL DoBlockingHttpCallWithRetry(const char* sHostUrl, const char* sRequestedPage, const char* sPostData,
FILE* pFile, DWORD* pBytesRead, DWORD* pStatusCode)
FILE* pFile, DWORD* pBytesRead, DWORD* pStatusCode, const wchar_t* sMessage)
{
int nRetries = 4;
do
{
fseek(pFile, 0, SEEK_SET);
if (DoBlockingHttpCall(sHostUrl, sRequestedPage, sPostData, DownloadToFile, pFile, pBytesRead, pStatusCode) != FALSE)
return TRUE;
IProgressDialog* pProgressDialog = NULL;
#ifndef RA_NOPROGRESS
HRESULT hrInit = CoInitializeEx(NULL, COINIT_APARTMENTTHREADED);
HRESULT hr = CoCreateInstance(CLSID_ProgressDialog, NULL, CLSCTX_INPROC_SERVER, IID_IProgressDialog, (LPVOID*)&pProgressDialog);
if (!IsNetworkError(*pStatusCode))
return FALSE;
if (SUCCEEDED(hr))
{
if (sMessage)
pProgressDialog->SetLine(1, sMessage, FALSE, NULL);
pProgressDialog->StartProgressDialog(NULL, NULL, PROGDLG_NORMAL, NULL);
}
#endif
--nRetries;
} while (nRetries);
BOOL success = FALSE;
int nRetries = 4;
do
{
fseek(pFile, 0, SEEK_SET);
if (DoBlockingHttpCall(sHostUrl, sRequestedPage, sPostData, DownloadToFile, pFile, pBytesRead, pStatusCode, pProgressDialog) != FALSE)
{
success = TRUE;
break;
}
return FALSE;
if (!IsNetworkError(*pStatusCode))
break;
--nRetries;
} while (nRetries);
#ifndef RA_NOPROGRESS
if (pProgressDialog)
{
pProgressDialog->StopProgressDialog();
pProgressDialog->Release();
}
if (hrInit == S_OK)
CoUninitialize();
#endif
return success;
}
#ifndef RA_UTEST
static std::wstring GetIntegrationPath()
static std::wstring GetIntegrationPath(const wchar_t* sFilename)
{
wchar_t sBuffer[2048];
DWORD iIndex = GetModuleFileNameW(0, sBuffer, 2048);
@@ -542,29 +667,33 @@ static std::wstring GetIntegrationPath()
--iIndex;
#if defined(_MSC_VER) && _MSC_VER >= 1400
wcscpy_s(&sBuffer[iIndex], sizeof(sBuffer)/sizeof(sBuffer[0]) - iIndex, L"RA_Integration.dll");
wcscpy_s(&sBuffer[iIndex], sizeof(sBuffer)/sizeof(sBuffer[0]) - iIndex, sFilename);
#else
wcscpy(&sBuffer[iIndex], L"RA_Integration.dll");
wcscpy(&sBuffer[iIndex], sFilename);
#endif
return std::wstring(sBuffer);
}
#endif
#if 0
static void FetchIntegrationFromWeb(char* sLatestVersionUrl, DWORD* pStatusCode)
{
DWORD nBytesRead = 0;
const wchar_t* sDownloadFilename = L"RA_Integration.download";
const wchar_t* sFilename = L"RA_Integration.dll";
const wchar_t* sOldFilename = L"RA_Integration.old";
const std::wstring sDownloadFilename = GetIntegrationPath(RA_INT_DLL ".download");
const std::wstring sOldFilename = GetIntegrationPath(RA_INT_DLL ".old");
const std::wstring sNewFilename = GetIntegrationPath(RA_INT_DLL);
std::wstring sFilename = sNewFilename;
#ifdef RA_X64
if (GetFileAttributesW(sFilename.c_str()) == INVALID_FILE_ATTRIBUTES)
sFilename = GetIntegrationPath(L"RA_Integration.dll");
#endif
#if defined(_MSC_VER) && _MSC_VER >= 1400
FILE* pf;
errno_t nErr = _wfopen_s(&pf, sDownloadFilename, L"wb");
errno_t nErr = _wfopen_s(&pf, sDownloadFilename.c_str(), L"wb");
#else
FILE* pf = _wfopen(sDownloadFilename, L"wb");
FILE* pf = _wfopen(sDownloadFilename.c_str(), L"wb");
#endif
if (!pf)
@@ -573,12 +702,13 @@ static void FetchIntegrationFromWeb(char* sLatestVersionUrl, DWORD* pStatusCode)
wchar_t sErrBuffer[2048];
_wcserror_s(sErrBuffer, sizeof(sErrBuffer) / sizeof(sErrBuffer[0]), nErr);
std::wstring sErrMsg = std::wstring(L"Unable to write ") + sOldFilename + L"\n" + sErrBuffer;
std::wstring sErrMsg = std::wstring(L"Unable to write " RA_INT_DLL L".download\n") + sErrBuffer;
#else
std::wstring sErrMsg = std::wstring(L"Unable to write ") + sOldFilename + L"\n" + _wcserror(errno);
std::wstring sErrMsg = std::wstring(L"Unable to write " RA_INT_DLL L".download\n") + _wcserror(errno);
#endif
MessageBoxW(nullptr, sErrMsg.c_str(), L"Error", MB_OK | MB_ICONERROR);
*pStatusCode = 0;
return;
}
@@ -594,36 +724,36 @@ static void FetchIntegrationFromWeb(char* sLatestVersionUrl, DWORD* pStatusCode)
}
*pSplit++ = '\0';
if (DoBlockingHttpCallWithRetry(sLatestVersionUrl, pSplit, nullptr, pf, &nBytesRead, pStatusCode))
if (DoBlockingHttpCallWithRetry(sLatestVersionUrl, pSplit, nullptr, pf, &nBytesRead, pStatusCode, "Downloading " RA_INT_DLL))
{
fclose(pf);
/* wait up to one second for the DLL to actually be released - sometimes it's not immediate */
for (int i = 0; i < 10; i++)
{
if (GetModuleHandleW(sFilename) == nullptr)
if (GetModuleHandleW(sFilename.c_str()) == nullptr)
break;
Sleep(100);
}
// delete the last old dll if it's still present
DeleteFileW(sOldFilename);
DeleteFileW(sOldFilename.c_str());
// if there's a dll present, rename it
if (GetFileAttributesW(sFilename) != INVALID_FILE_ATTRIBUTES &&
!MoveFileW(sFilename, sOldFilename))
if (GetFileAttributesW(sFilename.c_str()) != INVALID_FILE_ATTRIBUTES &&
!MoveFileW(sFilename.c_str(), sOldFilename.c_str()))
{
MessageBoxW(nullptr, L"Could not rename old dll", L"Error", MB_OK | MB_ICONERROR);
}
// rename the download to be the dll
else if (!MoveFileW(sDownloadFilename, sFilename))
else if (!MoveFileW(sDownloadFilename.c_str(), sNewFilename.c_str()))
{
MessageBoxW(nullptr, L"Could not rename new dll", L"Error", MB_OK | MB_ICONERROR);
}
// delete the old dll
DeleteFileW(sOldFilename);
DeleteFileW(sOldFilename.c_str());
}
else
{
@@ -631,8 +761,6 @@ static void FetchIntegrationFromWeb(char* sLatestVersionUrl, DWORD* pStatusCode)
}
}
#endif
//Returns the last Win32 error, in string format. Returns an empty string if there is no error.
static std::string GetLastErrorAsString()
{
@@ -657,9 +785,15 @@ static const char* CCONV _RA_InstallIntegration()
{
SetErrorMode(0);
std::wstring sIntegrationPath = GetIntegrationPath();
std::wstring sIntegrationPath = GetIntegrationPath(RA_INT_DLL);
DWORD dwAttrib = GetFileAttributesW(sIntegrationPath.c_str());
#ifdef RA_X64
if (dwAttrib == INVALID_FILE_ATTRIBUTES) {
sIntegrationPath = GetIntegrationPath(L"RA_Integration.dll");
dwAttrib = GetFileAttributesW(sIntegrationPath.c_str());
}
#endif
if (dwAttrib == INVALID_FILE_ATTRIBUTES)
return "0.0";
@@ -667,7 +801,23 @@ static const char* CCONV _RA_InstallIntegration()
if (g_hRADLL == nullptr)
{
char buffer[1024];
sprintf_s(buffer, 1024, "Could not load RA_Integration.dll: %d\n%s\n", ::GetLastError(), GetLastErrorAsString().c_str());
if (::GetLastError() == ERROR_BAD_EXE_FORMAT)
{
#ifdef RA_X64
sprintf_s(buffer, sizeof(buffer), "Could not load RA_Integration-x64.dll (error %d)\nAre you trying to load the 32-bit version?\n", ::GetLastError());
#else
sprintf_s(buffer, sizeof(buffer), "Could not load RA_Integration.dll (error %d)\nAre you trying to load the 64-bit version?\n", ::GetLastError());
#endif
}
else
{
#ifdef RA_X64
sprintf_s(buffer, sizeof(buffer), "Could not load RA_Integration-x64.dll (error %d)\n%s\n", ::GetLastError(), GetLastErrorAsString().c_str());
#else
sprintf_s(buffer, sizeof(buffer), "Could not load RA_Integration.dll (error %d)\n%s\n", ::GetLastError(), GetLastErrorAsString().c_str());
#endif
}
MessageBoxA(nullptr, buffer, "Warning", MB_OK | MB_ICONWARNING);
return "0.0";
@@ -876,7 +1026,7 @@ static void RA_InitCommon(HWND hMainHWND, int nEmulatorID, const char* sClientNa
GetJsonField(buffer, "LatestVersion", sVersionBuffer, sizeof(sVersionBuffer));
const unsigned long long nLatestDLLVer = ParseVersion(sVersionBuffer);
#if defined(_M_X64) || defined(__amd64__)
#ifdef RA_X64
GetJsonField(buffer, "LatestVersionUrlX64", sLatestVersionUrl, sizeof(sLatestVersionUrl));
#else
GetJsonField(buffer, "LatestVersionUrl", sLatestVersionUrl, sizeof(sLatestVersionUrl));
@@ -930,16 +1080,18 @@ static void RA_InitCommon(HWND hMainHWND, int nEmulatorID, const char* sClientNa
if (nMBReply == IDYES)
{
//FetchIntegrationFromWeb(sLatestVersionUrl, &nStatusCode);
nStatusCode = 0;
FetchIntegrationFromWeb(sLatestVersionUrl, &nStatusCode);
if (nStatusCode == 200)
nVerInstalled = ParseVersion(_RA_InstallIntegration());
if (nVerInstalled < nLatestDLLVer)
if (nStatusCode != 0) // 0 indicates an error was already reported
{
sprintf_s(buffer, sizeof(buffer), "Failed to update toolset (status code %u).", nStatusCode);
MessageBoxA(hMainHWND, buffer, "Error", MB_OK | MB_ICONERROR);
if (nStatusCode == 200)
nVerInstalled = ParseVersion(_RA_InstallIntegration());
if (nVerInstalled < nLatestDLLVer)
{
sprintf_s(buffer, sizeof(buffer), "Failed to update toolset (status code %u).", nStatusCode);
MessageBoxA(hMainHWND, buffer, "Error", MB_OK | MB_ICONERROR);
}
}
}
-91
View File
@@ -1,91 +0,0 @@
add_library(pcsx2-rapidyaml
include/c4/base64.hpp
include/c4/blob.hpp
include/c4/charconv.hpp
include/c4/compiler.hpp
include/c4/config.hpp
include/c4/cpu.hpp
include/c4/dump.hpp
include/c4/error.hpp
include/c4/export.hpp
include/c4/format.hpp
include/c4/language.hpp
include/c4/memory_util.hpp
include/c4/platform.hpp
include/c4/preprocessor.hpp
include/c4/std/std.hpp
include/c4/std/std_fwd.hpp
include/c4/std/string.hpp
include/c4/std/string_fwd.hpp
include/c4/std/string_view.hpp
include/c4/std/tuple.hpp
include/c4/std/vector.hpp
include/c4/std/vector_fwd.hpp
include/c4/substr.hpp
include/c4/substr_fwd.hpp
include/c4/szconv.hpp
include/c4/types.hpp
include/c4/utf.hpp
include/c4/windows.hpp
include/c4/windows_pop.hpp
include/c4/windows_push.hpp
include/c4/yml/common.hpp
include/c4/yml/detail/dbgprint.hpp
include/c4/yml/detail/stack.hpp
include/c4/yml/emit.def.hpp
include/c4/yml/emit.hpp
include/c4/yml/event_handler_stack.hpp
include/c4/yml/event_handler_tree.hpp
include/c4/yml/filter_processor.hpp
include/c4/yml/fwd.hpp
include/c4/yml/export.hpp
include/c4/yml/node.hpp
include/c4/yml/node_type.hpp
include/c4/yml/parse.hpp
include/c4/yml/parse_engine.def.hpp
include/c4/yml/parse_engine.hpp
include/c4/yml/parser_state.hpp
include/c4/yml/reference_resolver.hpp
include/c4/yml/preprocess.hpp
include/c4/yml/std/map.hpp
include/c4/yml/std/std.hpp
include/c4/yml/std/string.hpp
include/c4/yml/std/vector.hpp
include/c4/yml/tag.hpp
include/c4/yml/tree.hpp
include/c4/yml/version.hpp
include/c4/yml/writer.hpp
include/c4/yml/yml.hpp
include/ryml.hpp
include/ryml_std.hpp
src/c4/base64.cpp
src/c4/error.cpp
src/c4/format.cpp
src/c4/language.cpp
src/c4/memory_util.cpp
src/c4/utf.cpp
src/c4/yml/common.cpp
src/c4/yml/node.cpp
src/c4/yml/parse.cpp
src/c4/yml/preprocess.cpp
src/c4/yml/tree.cpp
src/c4/yml/node_type.cpp
src/c4/yml/reference_resolver.cpp
src/c4/yml/tag.cpp
src/c4/yml/version.cpp
)
target_include_directories(pcsx2-rapidyaml PRIVATE
"${CMAKE_CURRENT_SOURCE_DIR}/include"
"${CMAKE_CURRENT_SOURCE_DIR}/src"
"${CMAKE_CURRENT_SOURCE_DIR}/../fast_float/include"
)
target_include_directories(pcsx2-rapidyaml INTERFACE
"${CMAKE_CURRENT_SOURCE_DIR}/include"
)
target_compile_definitions(pcsx2-rapidyaml PUBLIC
"C4_NO_DEBUG_BREAK"
)
add_library(rapidyaml::rapidyaml ALIAS pcsx2-rapidyaml)
-141
View File
@@ -1,141 +0,0 @@
#ifndef _C4_BASE64_HPP_
#define _C4_BASE64_HPP_
/** @file base64.hpp encoding/decoding for base64.
* @see https://en.wikipedia.org/wiki/Base64
* @see https://www.base64encode.org/
* */
#include "c4/charconv.hpp"
#include "c4/blob.hpp"
namespace c4 {
/** @defgroup doc_base64 Base64 encoding/decoding
* @see https://en.wikipedia.org/wiki/Base64
* @see https://www.base64encode.org/
* @{ */
/** check that the given buffer is a valid base64 encoding
* @see https://en.wikipedia.org/wiki/Base64 */
C4CORE_EXPORT bool base64_valid(csubstr encoded);
/** base64-encode binary data.
* @param encoded [out] output buffer for encoded data
* @param data [in] the input buffer with the binary data
*
* @return the number of bytes needed to return the output (ie the
* required size for @p encoded). No writes occur beyond the end of
* the output buffer, so it is safe to do a speculative call where the
* encoded buffer is empty, or maybe too small. The caller should
* ensure that the returned size is smaller than the size of the
* encoded buffer.
*
* @note the result depends on endianness. If transfer between
* little/big endian systems is desired, the caller should normalize
* @p data before encoding.
*
* @see https://en.wikipedia.org/wiki/Base64 */
C4CORE_EXPORT size_t base64_encode(substr encoded, cblob data);
/** decode the base64 encoding in the given buffer
* @param encoded [in] the encoded base64
* @param data [out] the output buffer
*
* @return the number of bytes needed to return the output (ie the
* required size for @p data). No writes occur beyond the end of the
* output buffer, so it is safe to do a speculative call where the
* data buffer is empty, or maybe too small. The caller should ensure
* that the returned size is smaller than the size of the data buffer.
*
* @note the result depends on endianness. If transfer between
* little/big endian systems is desired, the caller should normalize
* @p data after decoding.
*
* @see https://en.wikipedia.org/wiki/Base64 */
C4CORE_EXPORT size_t base64_decode(csubstr encoded, blob data);
/** @} */ // base64
namespace fmt {
/** @addtogroup doc_format_specifiers
* @{ */
/** @defgroup doc_base64_fmt Base64
* @{ */
template<typename CharOrConstChar>
struct base64_wrapper_
{
blob_<CharOrConstChar> data;
base64_wrapper_() : data() {}
base64_wrapper_(blob_<CharOrConstChar> blob) : data(blob) {}
};
/** a tag type to mark a payload as base64-encoded */
using const_base64_wrapper = base64_wrapper_<cbyte>;
/** a tag type to mark a payload to be encoded as base64 */
using base64_wrapper = base64_wrapper_<byte>;
/** mark a variable to be written in base64 format */
template<class ...Args>
C4_ALWAYS_INLINE const_base64_wrapper cbase64(Args const& C4_RESTRICT ...args)
{
return const_base64_wrapper(cblob(args...));
}
/** mark a csubstr to be written in base64 format */
C4_ALWAYS_INLINE const_base64_wrapper cbase64(csubstr s)
{
return const_base64_wrapper(cblob(s.str, s.len));
}
/** mark a variable to be written in base64 format */
template<class ...Args>
C4_ALWAYS_INLINE const_base64_wrapper base64(Args const& C4_RESTRICT ...args)
{
return const_base64_wrapper(cblob(args...));
}
/** mark a csubstr to be written in base64 format */
C4_ALWAYS_INLINE const_base64_wrapper base64(csubstr s)
{
return const_base64_wrapper(cblob(s.str, s.len));
}
/** mark a variable to be read in base64 format */
template<class ...Args>
C4_ALWAYS_INLINE base64_wrapper base64(Args &... args)
{
return base64_wrapper(blob(args...));
}
/** mark a variable to be read in base64 format */
C4_ALWAYS_INLINE base64_wrapper base64(substr s)
{
return base64_wrapper(blob(s.str, s.len));
}
/** @} */ // base64_fmt
/** @} */ // format_specifiers
} // namespace fmt
/** write a variable in base64 format
* @ingroup doc_to_chars */
inline size_t to_chars(substr buf, fmt::const_base64_wrapper b)
{
return base64_encode(buf, b.data);
}
/** read a variable in base64 format
* @ingroup doc_from_chars */
inline size_t from_chars(csubstr buf, fmt::base64_wrapper *b)
{
return base64_decode(buf, b->data);
}
} // namespace c4
#endif /* _C4_BASE64_HPP_ */
-71
View File
@@ -1,71 +0,0 @@
#ifndef _C4_BLOB_HPP_
#define _C4_BLOB_HPP_
#include "c4/types.hpp"
#include "c4/error.hpp"
/** @file blob.hpp Mutable and immutable binary data blobs.
*/
namespace c4 {
template<class T>
struct blob_;
namespace detail {
template<class T> struct is_blob_type : std::integral_constant<bool, false> {};
template<class T> struct is_blob_type<blob_<T>> : std::integral_constant<bool, true> {};
template<class T> struct is_blob_value_type : std::integral_constant<bool, (std::is_fundamental<T>::value || std::is_trivially_copyable<T>::value)> {};
} // namespace
// NOLINTBEGIN(cppcoreguidelines-special-member-functions,hicpp-special-member-functions)
template<class T>
struct blob_
{
static_assert(std::is_same<T, byte>::value || std::is_same<T, cbyte>::value, "must be either byte or cbyte");
static_assert(sizeof(T) == 1u, "must be either byte or cbyte");
public:
T * buf;
size_t len;
public:
C4_ALWAYS_INLINE blob_() noexcept = default;
C4_ALWAYS_INLINE blob_(blob_ const& that) noexcept = default;
C4_ALWAYS_INLINE blob_(blob_ && that) noexcept = default;
C4_ALWAYS_INLINE blob_& operator=(blob_ && that) noexcept = default;
C4_ALWAYS_INLINE blob_& operator=(blob_ const& that) noexcept = default;
template<class U, class=typename std::enable_if<std::is_const<T>::value && std::is_same<typename std::add_const<U>::type, T>::value, U>::type> C4_ALWAYS_INLINE blob_(blob_<U> const& that) noexcept : buf(that.buf), len(that.len) {} // NOLINT
template<class U, class=typename std::enable_if<std::is_const<T>::value && std::is_same<typename std::add_const<U>::type, T>::value, U>::type> C4_ALWAYS_INLINE blob_(blob_<U> && that) noexcept : buf(that.buf), len(that.len) {} // NOLINT
template<class U, class=typename std::enable_if<std::is_const<T>::value && std::is_same<typename std::add_const<U>::type, T>::value, U>::type> C4_ALWAYS_INLINE blob_& operator=(blob_<U> && that) noexcept { buf = that.buf; len = that.len; } // NOLINT
template<class U, class=typename std::enable_if<std::is_const<T>::value && std::is_same<typename std::add_const<U>::type, T>::value, U>::type> C4_ALWAYS_INLINE blob_& operator=(blob_<U> const& that) noexcept { buf = that.buf; len = that.len; } // NOLINT
C4_ALWAYS_INLINE blob_(void *ptr, size_t n) noexcept : buf(reinterpret_cast<T*>(ptr)), len(n) {} // NOLINT
C4_ALWAYS_INLINE blob_(void const *ptr, size_t n) noexcept : buf(reinterpret_cast<T*>(ptr)), len(n) {} // NOLINT
#define _C4_REQUIRE_BLOBTYPE(ty) class=typename std::enable_if<((!detail::is_blob_type<ty>::value) && (detail::is_blob_value_type<ty>::value)), T>::type
template<class U, _C4_REQUIRE_BLOBTYPE(U)> C4_ALWAYS_INLINE blob_(U &var) noexcept : buf(reinterpret_cast<T*>(&var)), len(sizeof(U)) {} // NOLINT
template<class U, _C4_REQUIRE_BLOBTYPE(U)> C4_ALWAYS_INLINE blob_(U *ptr, size_t n) noexcept : buf(reinterpret_cast<T*>(ptr)), len(sizeof(U) * n) { C4_ASSERT(is_aligned(ptr)); } // NOLINT
template<class U, _C4_REQUIRE_BLOBTYPE(U)> C4_ALWAYS_INLINE blob_& operator= (U &var) noexcept { buf = reinterpret_cast<T*>(&var); len = sizeof(U); return *this; } // NOLINT
template<class U, size_t N, _C4_REQUIRE_BLOBTYPE(U)> C4_ALWAYS_INLINE blob_(U (&arr)[N]) noexcept : buf(reinterpret_cast<T*>(arr)), len(sizeof(U) * N) {} // NOLINT
template<class U, size_t N, _C4_REQUIRE_BLOBTYPE(U)> C4_ALWAYS_INLINE blob_& operator= (U (&arr)[N]) noexcept { buf = reinterpret_cast<T*>(arr); len = sizeof(U) * N; return *this; } // NOLINT
#undef _C4_REQUIRE_BLOBTYPE
};
// NOLINTEND(cppcoreguidelines-special-member-functions,hicpp-special-member-functions)
/** an immutable binary blob */
using cblob = blob_<cbyte>;
/** a mutable binary blob */
using blob = blob_< byte>;
C4_MUST_BE_TRIVIAL_COPY(blob);
C4_MUST_BE_TRIVIAL_COPY(cblob);
} // namespace c4
#endif // _C4_BLOB_HPP_
-168
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@@ -1,168 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<!--
Very good intro:
@see https://code.msdn.microsoft.com/windowsdesktop/Writing-type-visualizers-2eae77a2
See also:
@see http://blogs.msdn.com/b/vcblog/archive/2013/06/28/using-visual-studio-2013-to-write-maintainable-native-visualizations-natvis.aspx?PageIndex=2
@see http://blogs.msdn.com/b/vcblog/archive/2015/09/28/debug-visualizers-in-visual-c-2015.aspx
@see http://stackoverflow.com/questions/36883414/limit-display-of-char-in-natvis-file-to-specific-length
-->
<AutoVisualizer xmlns="http://schemas.microsoft.com/vstudio/debugger/natvis/2010">
<Type Name="c4::basic_substring&lt;*&gt;">
<DisplayString>{str,[len]} (sz={len})</DisplayString>
<StringView>str,[len]</StringView>
<Expand>
<Item Name="[size]">len</Item>
<ArrayItems>
<Size>len</Size>
<ValuePointer>str</ValuePointer>
</ArrayItems>
</Expand>
</Type>
<Type Name="c4::span&lt;*&gt;">
<DisplayString>{m_ptr,[m_size]} (sz={m_size})</DisplayString>
<Expand>
<Item Name="[size]">m_size</Item>
<ArrayItems>
<Size>m_size</Size>
<ValuePointer>m_ptr</ValuePointer>
</ArrayItems>
</Expand>
</Type>
<Type Name="c4::spanrs&lt;*&gt;">
<DisplayString>{m_ptr,[m_size]} (sz={m_size}, cap={m_capacity})</DisplayString>
<Expand>
<Item Name="[size]">m_size</Item>
<Item Name="[capacity]">m_capacity</Item>
<ArrayItems>
<Size>m_size</Size>
<ValuePointer>m_ptr</ValuePointer>
</ArrayItems>
</Expand>
</Type>
<!-- display span<char>/span<const char> as a string too -->
<Type Name="c4::span&lt;char,*&gt;">
<DisplayString>{m_ptr,[m_size]} (sz={m_size})</DisplayString>
<StringView>m_ptr,[m_size]</StringView>
<Expand>
<Item Name="[size]">m_size</Item>
<ArrayItems>
<Size>m_size</Size>
<ValuePointer>m_ptr</ValuePointer>
</ArrayItems>
</Expand>
</Type>
<Type Name="c4::span&lt;const char,*&gt;">
<DisplayString>{m_ptr,[m_size]} (sz={m_size})</DisplayString>
<StringView>m_ptr,[m_size]</StringView>
<Expand>
<Item Name="[size]">m_size</Item>
<ArrayItems>
<Size>m_size</Size>
<ValuePointer>m_ptr</ValuePointer>
</ArrayItems>
</Expand>
</Type>
<!-- display spanrs<char>/spanrs<const char> as a string too -->
<Type Name="c4::spanrs&lt;char,*&gt;">
<DisplayString>{m_ptr,[m_size]} (sz={m_size}, cap={m_capacity})</DisplayString>
<StringView>m_ptr,[m_size]</StringView>
<Expand>
<Item Name="[size]">m_size</Item>
<Item Name="[capacity]">m_capacity</Item>
<ArrayItems>
<Size>m_size</Size>
<ValuePointer>m_ptr</ValuePointer>
</ArrayItems>
</Expand>
</Type>
<Type Name="c4::spanrs&lt;const char,*&gt;">
<DisplayString>{m_ptr,[m_size]} (sz={m_size}, cap={m_capacity})</DisplayString>
<StringView>m_ptr,[m_size]</StringView>
<Expand>
<Item Name="[size]">m_size</Item>
<Item Name="[capacity]">m_capacity</Item>
<ArrayItems>
<Size>m_size</Size>
<ValuePointer>m_ptr</ValuePointer>
</ArrayItems>
</Expand>
</Type>
<!-- =========================================================================================== -->
<Type Name="c4::string_impl&lt;*,*,*,*&gt;">
<DisplayString>{(($T3*)this)->m_str,[(($T3*)this)->m_size]} (sz={(($T3*)this)->m_size})</DisplayString>
<StringView>(($T3*)this)->m_str,[(($T3*)this)->m_size]</StringView>
<Expand>
<Synthetic Name="m_str">
<DisplayString>{(($T3*)this)->m_str,[(($T3*)this)->m_size]}</DisplayString>
<StringView>(($T3*)this)->m_str,[(($T3*)this)->m_size]</StringView>
</Synthetic>
<Synthetic Name="m_size">
<DisplayString>{(($T3*)this)->m_size}</DisplayString>
</Synthetic>
</Expand>
</Type>
<Type Name="c4::basic_substring&lt;*,*&gt;">
<DisplayString>{m_str,[m_size]} (sz={m_size})</DisplayString>
<StringView>m_str,[m_size]</StringView>
<Expand>
<Synthetic Name="[size]">
<DisplayString>{m_size}</DisplayString>
</Synthetic>
</Expand>
</Type>
<Type Name="c4::basic_substringrs&lt;*,*&gt;">
<DisplayString>{m_str,[m_size]} (sz={m_size},cap={m_capacity})</DisplayString>
<StringView>m_str,[m_size]</StringView>
<Expand>
<Synthetic Name="[size]">
<DisplayString>{m_size}</DisplayString>
</Synthetic>
<Synthetic Name="[capacity]">
<DisplayString>{m_capacity}</DisplayString>
</Synthetic>
<Synthetic Name="[full]">
<DisplayString>{m_str,[m_capacity]}</DisplayString>
<StringView>m_str,[m_capacity]</StringView>
</Synthetic>
</Expand>
</Type>
<Type Name="c4::basic_string&lt;*,*,*&gt;">
<DisplayString>{m_str,[m_size]} (sz={m_size},cap={m_capacity})</DisplayString>
<StringView>m_str,[m_size]</StringView>
<Expand>
<Synthetic Name="[size]">
<DisplayString>{m_size}</DisplayString>
</Synthetic>
<Synthetic Name="[full]">
<DisplayString>{m_str,[m_capacity]}</DisplayString>
<StringView>m_str,[m_capacity]</StringView>
</Synthetic>
</Expand>
</Type>
<!-- enum symbols -->
<Type Name="c4::EnumSymbols&lt;*&gt;::Sym">
<DisplayString>{value} - {name}</DisplayString>
<Expand>
<Item Name="[value]">value</Item>
<Item Name="[name]">name</Item>
</Expand>
</Type>
<Type Name="c4::EnumSymbols&lt;*&gt;">
<DisplayString>{m_symbols,[m_num]} (sz={m_num})</DisplayString>
<Expand>
<Item Name="[size]">m_num</Item>
<ArrayItems>
<Size>m_num</Size>
<ValuePointer>m_symbols</ValuePointer>
</ArrayItems>
</Expand>
</Type>
</AutoVisualizer>
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-120
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@@ -1,120 +0,0 @@
#ifndef _C4_COMPILER_HPP_
#define _C4_COMPILER_HPP_
/** @file compiler.hpp Provides compiler information macros
* @ingroup basic_headers */
#include "c4/platform.hpp"
// Compilers:
// C4_MSVC
// Visual Studio 2022: MSVC++ 17, 1930
// Visual Studio 2019: MSVC++ 16, 1920
// Visual Studio 2017: MSVC++ 15
// Visual Studio 2015: MSVC++ 14
// Visual Studio 2013: MSVC++ 13
// Visual Studio 2013: MSVC++ 12
// Visual Studio 2012: MSVC++ 11
// Visual Studio 2010: MSVC++ 10
// Visual Studio 2008: MSVC++ 09
// Visual Studio 2005: MSVC++ 08
// C4_CLANG
// C4_GCC
// C4_ICC (intel compiler)
/** @see http://sourceforge.net/p/predef/wiki/Compilers/ for a list of compiler identifier macros */
/** @see https://msdn.microsoft.com/en-us/library/b0084kay.aspx for VS2013 predefined macros */
#if defined(_MSC_VER) && !defined(__clang__)
# define C4_MSVC
# define C4_MSVC_VERSION_2022 17
# define C4_MSVC_VERSION_2019 16
# define C4_MSVC_VERSION_2017 15
# define C4_MSVC_VERSION_2015 14
# define C4_MSVC_VERSION_2013 12
# define C4_MSVC_VERSION_2012 11
# if _MSC_VER >= 1930
# define C4_MSVC_VERSION C4_MSVC_VERSION_2022 // visual studio 2022
# define C4_MSVC_2022
# elif _MSC_VER >= 1920
# define C4_MSVC_VERSION C4_MSVC_VERSION_2019 // visual studio 2019
# define C4_MSVC_2019
# elif _MSC_VER >= 1910
# define C4_MSVC_VERSION C4_MSVC_VERSION_2017 // visual studio 2017
# define C4_MSVC_2017
# elif _MSC_VER == 1900
# define C4_MSVC_VERSION C4_MSVC_VERSION_2015 // visual studio 2015
# define C4_MSVC_2015
# elif _MSC_VER == 1800
# error "MSVC version not supported"
# define C4_MSVC_VERSION C4_MSVC_VERSION_2013 // visual studio 2013
# define C4_MSVC_2013
# elif _MSC_VER == 1700
# error "MSVC version not supported"
# define C4_MSVC_VERSION C4_MSVC_VERSION_2012 // visual studio 2012
# define C4_MSVC_2012
# elif _MSC_VER == 1600
# error "MSVC version not supported"
# define C4_MSVC_VERSION 10 // visual studio 2010
# define C4_MSVC_2010
# elif _MSC_VER == 1500
# error "MSVC version not supported"
# define C4_MSVC_VERSION 09 // visual studio 2008
# define C4_MSVC_2008
# elif _MSC_VER == 1400
# error "MSVC version not supported"
# define C4_MSVC_VERSION 08 // visual studio 2005
# define C4_MSVC_2005
# else
# error "MSVC version not supported"
# endif // _MSC_VER
#else
# define C4_MSVC_VERSION 0 // visual studio not present
# define C4_GCC_LIKE
# ifdef __INTEL_COMPILER // check ICC before checking GCC, as ICC defines __GNUC__ too
# define C4_ICC
# define C4_ICC_VERSION __INTEL_COMPILER
# elif defined(__APPLE_CC__)
# define C4_XCODE
# if defined(__clang__)
# define C4_CLANG
# ifndef __apple_build_version__
# define C4_CLANG_VERSION C4_VERSION_ENCODED(__clang_major__, __clang_minor__, __clang_patchlevel__)
# else
# define C4_CLANG_VERSION __apple_build_version__
# endif
# else
# define C4_XCODE_VERSION __APPLE_CC__
# endif
# elif defined(__clang__)
# define C4_CLANG
# ifndef __apple_build_version__
# define C4_CLANG_VERSION C4_VERSION_ENCODED(__clang_major__, __clang_minor__, __clang_patchlevel__)
# else
# define C4_CLANG_VERSION __apple_build_version__
# endif
# elif defined(__GNUC__)
# ifdef __MINGW32__
# define C4_MINGW
# endif
# define C4_GCC
# if defined(__GNUC_PATCHLEVEL__)
# define C4_GCC_VERSION C4_VERSION_ENCODED(__GNUC__, __GNUC_MINOR__, __GNUC_PATCHLEVEL__)
# else
# define C4_GCC_VERSION C4_VERSION_ENCODED(__GNUC__, __GNUC_MINOR__, 0)
# endif
# if __GNUC__ < 5
# if __GNUC__ == 4 && __GNUC_MINOR__ >= 8
// provided by cmake sub-project
# include "c4/gcc-4.8.hpp"
# else
// we do not support GCC < 4.8:
// * misses std::is_trivially_copyable
// * misses std::align
// * -Wshadow has false positives when a local function parameter has the same name as a method
# error "GCC < 4.8 is not supported"
# endif
# endif
# endif
#endif // defined(C4_WIN) && defined(_MSC_VER)
#endif /* _C4_COMPILER_HPP_ */
-39
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@@ -1,39 +0,0 @@
#ifndef _C4_CONFIG_HPP_
#define _C4_CONFIG_HPP_
/** @defgroup basic_headers Basic headers
* @brief Headers providing basic macros, platform+cpu+compiler information,
* C++ facilities and basic typedefs. */
/** @file config.hpp Contains configuration defines and includes the basic_headers.
* @ingroup basic_headers */
//#define C4_DEBUG
#define C4_ERROR_SHOWS_FILELINE
//#define C4_ERROR_SHOWS_FUNC
//#define C4_ERROR_THROWS_EXCEPTION
//#define C4_NO_ALLOC_DEFAULTS
//#define C4_REDEFINE_CPPNEW
#ifndef C4_SIZE_TYPE
# define C4_SIZE_TYPE size_t
#endif
#ifndef C4_STR_SIZE_TYPE
# define C4_STR_SIZE_TYPE C4_SIZE_TYPE
#endif
#ifndef C4_TIME_TYPE
# define C4_TIME_TYPE double
#endif
#include "c4/export.hpp"
#include "c4/preprocessor.hpp"
#include "c4/platform.hpp"
#include "c4/cpu.hpp"
#include "c4/compiler.hpp"
#include "c4/language.hpp"
#include "c4/types.hpp"
#endif // _C4_CONFIG_HPP_
-205
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@@ -1,205 +0,0 @@
#ifndef _C4_CPU_HPP_
#define _C4_CPU_HPP_
/** @file cpu.hpp Provides processor information macros
* @ingroup basic_headers */
// see also https://sourceforge.net/p/predef/wiki/Architectures/
// see also https://sourceforge.net/p/predef/wiki/Endianness/
// see also https://github.com/googlesamples/android-ndk/blob/android-mk/hello-jni/jni/hello-jni.c
// see also http://code.qt.io/cgit/qt/qtbase.git/tree/src/corelib/global/qprocessordetection.h
#ifdef __ORDER_LITTLE_ENDIAN__
# define _C4EL __ORDER_LITTLE_ENDIAN__
#else
# define _C4EL 1234
#endif
#ifdef __ORDER_BIG_ENDIAN__
# define _C4EB __ORDER_BIG_ENDIAN__
#else
# define _C4EB 4321
#endif
// mixed byte order (eg, PowerPC or ia64)
#define _C4EM 1111 // NOLINT
// NOTE: to find defined macros in a platform,
// g++ <flags> -dM -E - </dev/null | sort
#if defined(__x86_64) || defined(__x86_64__) || defined(__amd64) || defined(_M_X64)
# define C4_CPU_X86_64
# define C4_WORDSIZE 8
# define C4_BYTE_ORDER _C4EL
#elif defined(__i386) || defined(__i386__) || defined(_M_IX86)
# define C4_CPU_X86
# define C4_WORDSIZE 4
# define C4_BYTE_ORDER _C4EL
#elif defined(__arm__) || defined(_M_ARM) \
|| defined(__TARGET_ARCH_ARM) || defined(__aarch64__) || defined(_M_ARM64)
# if defined(__aarch64__) || defined(_M_ARM64)
# define C4_CPU_ARM64
# define C4_CPU_ARMV8
# define C4_WORDSIZE 8
# else
# define C4_CPU_ARM
# define C4_WORDSIZE 4
# if defined(__ARM_ARCH_8__) || defined(__ARM_ARCH_8A__) \
|| (defined(__ARCH_ARM) && __ARCH_ARM >= 8) \
|| (defined(__TARGET_ARCH_ARM) && __TARGET_ARCH_ARM >= 8)
# define C4_CPU_ARMV8
# elif defined(__ARM_ARCH_7__) || defined(_ARM_ARCH_7) \
|| defined(__ARM_ARCH_7A__) || defined(__ARM_ARCH_7R__) \
|| defined(__ARM_ARCH_7M__) || defined(__ARM_ARCH_7S__) \
|| defined(__ARM_ARCH_7EM__) \
|| (defined(__TARGET_ARCH_ARM) && __TARGET_ARCH_ARM >= 7) \
|| (defined(_M_ARM) && _M_ARM >= 7)
# define C4_CPU_ARMV7
# elif defined(__ARM_ARCH_6__) || defined(__ARM_ARCH_6J__) \
|| defined(__ARM_ARCH_6T2__) || defined(__ARM_ARCH_6Z__) \
|| defined(__ARM_ARCH_6K__) || defined(__ARM_ARCH_6ZK__) \
|| defined(__ARM_ARCH_6M__) || defined(__ARM_ARCH_6KZ__) \
|| (defined(__TARGET_ARCH_ARM) && __TARGET_ARCH_ARM >= 6)
# define C4_CPU_ARMV6
# elif (defined(__ARM_ARCH) && __ARM_ARCH == 5) \
|| defined(__ARM_ARCH_5TEJ__) \
|| defined(__ARM_ARCH_5TE__) \
|| defined(__ARM_ARCH_5T__) \
|| (defined(__TARGET_ARCH_ARM) && __TARGET_ARCH_ARM >= 5)
# define C4_CPU_ARMV5
# elif (defined(__ARM_ARCH) && __ARM_ARCH == 4) \
|| defined(__ARM_ARCH_4T__) \
|| defined(__ARM_ARCH_4__) \
|| (defined(__TARGET_ARCH_ARM) && __TARGET_ARCH_ARM >= 4)
# define C4_CPU_ARMV4
# else
# error "unknown CPU architecture: ARM"
# endif
# endif
# if defined(__ARMEL__) || defined(__LITTLE_ENDIAN__) || defined(__AARCH64EL__) \
|| (defined(__BYTE_ORDER__) && (__BYTE_ORDER__ == __ORDER_LITTLE_ENDIAN__)) \
|| defined(_MSC_VER) // winarm64 does not provide any of the above macros,
// but advises little-endianess:
// https://docs.microsoft.com/en-us/cpp/build/overview-of-arm-abi-conventions?view=msvc-170
// So if it is visual studio compiling, we'll assume little endian.
# define C4_BYTE_ORDER _C4EL
# elif defined(__ARMEB__) || defined(__BIG_ENDIAN__) || defined(__AARCH64EB__) \
|| (defined(__BYTE_ORDER__) && (__BYTE_ORDER__ == __ORDER_BIG_ENDIAN__))
# define C4_BYTE_ORDER _C4EB
# elif defined(__BYTE_ORDER__) && (__BYTE_ORDER__ == __ORDER_PDP_ENDIAN__)
# define C4_BYTE_ORDER _C4EM
# else
# error "unknown endianness"
# endif
#elif defined(__ia64) || defined(__ia64__) || defined(_M_IA64)
# define C4_CPU_IA64
# define C4_WORDSIZE 8
# define C4_BYTE_ORDER _C4EM
// itanium is bi-endian - check byte order below
#elif defined(__ppc__) || defined(__ppc) || defined(__powerpc__) \
|| defined(_ARCH_COM) || defined(_ARCH_PWR) || defined(_ARCH_PPC) \
|| defined(_M_MPPC) || defined(_M_PPC)
# if defined(__ppc64__) || defined(__powerpc64__) || defined(__64BIT__)
# define C4_CPU_PPC64
# define C4_WORDSIZE 8
# else
# define C4_CPU_PPC
# define C4_WORDSIZE 4
# endif
# define C4_BYTE_ORDER _C4EM
// ppc is bi-endian - check byte order below
#elif defined(__s390x__) || defined(__zarch__) || defined(__SYSC_ZARCH_)
# define C4_CPU_S390_X
# define C4_WORDSIZE 8
# define C4_BYTE_ORDER _C4EB
#elif defined(__xtensa__) || defined(__XTENSA__)
# define C4_CPU_XTENSA
# define C4_WORDSIZE 4
// not sure about this...
# if defined(__XTENSA_EL__) || defined(__xtensa_el__)
# define C4_BYTE_ORDER _C4EL
# else
# define C4_BYTE_ORDER _C4EB
# endif
#elif defined(__riscv)
# if __riscv_xlen == 64
# define C4_CPU_RISCV64
# define C4_WORDSIZE 8
# else
# define C4_CPU_RISCV32
# define C4_WORDSIZE 4
# endif
# define C4_BYTE_ORDER _C4EL
#elif defined(__EMSCRIPTEN__)
# define C4_BYTE_ORDER _C4EL
# define C4_WORDSIZE 4
#elif defined(__loongarch__)
# if defined(__loongarch64)
# define C4_CPU_LOONGARCH64
# define C4_WORDSIZE 8
# else
# define C4_CPU_LOONGARCH
# define C4_WORDSIZE 4
# endif
# define C4_BYTE_ORDER _C4EL
#elif defined(__mips__) || defined(_mips) || defined(mips)
# if defined(__mips)
# if __mips == 64
# define C4_CPU_MIPS64
# define C4_WORDSIZE 8
# elif __mips == 32
# define C4_CPU_MIPS32
# define C4_WORDSIZE 4
# endif
# elif defined(__arch64__) || (defined(__SIZE_WIDTH__) && __SIZE_WIDTH__ == 64) || (defined(__LP64__) && __LP64__)
# define C4_CPU_MIPS64
# define C4_WORDSIZE 8
# elif defined(__arch32__) || (defined(__SIZE_WIDTH__) && __SIZE_WIDTH__ == 32) || (defined(__LP32__) && __LP32__)
# define C4_CPU_MIPS32
# define C4_WORDSIZE 4
# else
# error "unknown mips architecture"
# endif
# if __BYTE_ORDER__ == __ORDER_BIG_ENDIAN__
# define C4_BYTE_ORDER _C4EB
# elif __BYTE_ORDER__ == __ORDER_LITTLE_ENDIAN__
# define C4_BYTE_ORDER _C4EL
# else
# error "unknown mips endianness"
# endif
#elif defined(__sparc__) || defined(__sparc) || defined(sparc)
# if defined(__arch64__) || (defined(__SIZE_WIDTH__) && __SIZE_WIDTH__ == 64) || (defined(__LP64__) && __LP64__)
# define C4_CPU_SPARC64
# define C4_WORDSIZE 8
# elif defined(__arch32__) || (defined(__SIZE_WIDTH__) && __SIZE_WIDTH__ == 32) || (defined(__LP32__) && __LP32__)
# define C4_CPU_SPARC32
# define C4_WORDSIZE 4
# else
# error "unknown sparc architecture"
# endif
# define C4_BYTE_ORDER _C4EB
#elif defined(SWIG)
# error "please define CPU architecture macros when compiling with swig"
#else
# error "unknown CPU architecture"
#endif
#define C4_LITTLE_ENDIAN (C4_BYTE_ORDER == _C4EL)
#define C4_BIG_ENDIAN (C4_BYTE_ORDER == _C4EB)
#define C4_MIXED_ENDIAN (C4_BYTE_ORDER == _C4EM)
#endif /* _C4_CPU_HPP_ */
-798
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@@ -1,798 +0,0 @@
#ifndef C4_DUMP_HPP_
#define C4_DUMP_HPP_
#include <c4/substr.hpp>
/** @file dump.hpp This file provides functions to dump several
* arguments as strings to a user-provided function sink, for example
* to implement a type-safe printf()-like function (where the sink
* would just be a plain call to putchars()). The function sink can be
* passed either by dynamic dispatching or by static dispatching (as a
* template argument). There are analogs to @ref c4::cat() (@ref
* c4::cat_dump() and @ref c4::cat_dump_resume()), @ref c4::catsep()
* (@ref catsetp_dump() and @ref catsep_dump_resume()) and @ref
* c4::format() (@ref c4::format_dump() and @ref
* c4::format_dump_resume()). The analogs have two types: immediate
* and resuming. An analog of immediate type cannot be retried when
* the work buffer is too small; this means that successful dumps in
* the first (successful) arguments will be dumped again in the
* subsequent attempt to call. An analog of resuming type will only
* ever dump as-yet-undumped arguments, through the use of @ref
* DumpResults return type. */
namespace c4 {
C4_SUPPRESS_WARNING_GCC_CLANG_WITH_PUSH("-Wold-style-cast")
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
/** @defgroup dump_building_blocks Basic building blocks for dumping.
*
* The basic building block: given an argument and a
* buffer, serialize the argument to the buffer using @ref
* c4::to_chars(), and dump the buffer to the provided sink
* function. When the argument is a string, no serialization is
* performed, and the argument is dumped directly to the sink.
*
* @{ */
/** Type of the function to be used as the sink. This function
* receives as its argument the string with characters to send to the
* sink.
*
* @warning the string passed to the sink may have zero length. If the
* user sink uses memcpy(), the call to memcpy() should be defended
* with a check for zero length (calling memcpy with zero length is
* undefined behavior).
* */
using SinkPfn = void (*)(csubstr str);
/** a traits class to use in SFINAE with @ref c4::dump() to select if
* a type is treated as string type (which is dumped directly to the
* sink, using to_csubstr()), or if the type is treated as a value,
* which is first serialized to a buffer using to_chars(), and then
* the serialization serialized as */
template<class T> struct dump_directly : public std::false_type {};
template<> struct dump_directly<csubstr> : public std::true_type {};
template<> struct dump_directly< substr> : public std::true_type {};
template<> struct dump_directly<const char*> : public std::true_type {};
template<> struct dump_directly< char*> : public std::true_type {};
template<size_t N> struct dump_directly<const char (&)[N]> : public std::true_type {};
template<size_t N> struct dump_directly< char (&)[N]> : public std::true_type {};
template<size_t N> struct dump_directly<const char[N]> : public std::true_type {};
template<size_t N> struct dump_directly< char[N]> : public std::true_type {};
/** Dump a string-type object to the (statically dispatched) sink. The
* string is dumped directly, without any intermediate serialization.
*
* @return the number of bytes needed to serialize the string-type
* object, which is always 0 because there is no serialization
*
* @note the argument is considered a value when @ref
* dump_directly<Arg> is a false type, which is the default. To enable
* the argument to be treated as a string type, which is dumped
* directly to the sink without intermediate serialization, define
* dump_directly<T> to a true type.
*
* @warning the string passed to the sink may have zero length. If the
* user sink uses memcpy(), the call to memcpy() should be defended
* with a check for zero length (calling memcpy with zero length is
* undefined behavior).
*
* @see dump_directly<T>
*/
template<SinkPfn sinkfn, class Arg>
inline auto dump(substr buf, Arg const& a)
-> typename std::enable_if<dump_directly<Arg>::value, size_t>::type
{
C4_ASSERT(!buf.overlaps(a));
C4_UNUSED(buf);
// dump directly, no need to serialize to the buffer
sinkfn(to_csubstr(a));
return 0; // no space was used in the buffer
}
/** Dump a string-type object to the (dynamically dispatched)
* sink. The string is dumped directly, without any intermediate
* serialization to the buffer.
*
* @return the number of bytes needed to serialize the string-type
* object, which is always 0 because there is no serialization
*
* @note the argument is considered a value when @ref
* dump_directly<Arg> is a false type, which is the default. To enable
* the argument to be treated as a string type, which is dumped
* directly to the sink without intermediate serialization, define
* dump_directly<T> to a true type.
*
* @warning the string passed to the sink may have zero length. If the
* user sink uses memcpy(), the call to memcpy() should be defended
* with a check for zero length (calling memcpy with zero length is
* undefined behavior).
*
* @see dump_directly<T>
* */
template<class SinkFn, class Arg>
inline auto dump(SinkFn &&sinkfn, substr buf, Arg const& a)
-> typename std::enable_if<dump_directly<Arg>::value, size_t>::type
{
C4_UNUSED(buf);
C4_ASSERT(!buf.overlaps(a));
// dump directly, no need to serialize to the buffer
std::forward<SinkFn>(sinkfn)(to_csubstr(a));
return 0; // no space was used in the buffer
}
/** Dump a value to the sink. Given an argument @p a and a buffer @p
* buf, serialize the argument to the buffer using @ref to_chars(),
* and then dump the buffer to the (statically dispatched) sink
* function passed as the template argument. If the buffer is too
* small to serialize the argument, the sink function is not called.
*
* @note the argument is considered a value when @ref
* dump_directly<Arg> is a false type, which is the default. To enable
* the argument to be treated as a string type, which is dumped
* directly to the sink without intermediate serialization, define
* dump_directly<T> to a true type.
*
* @see dump_directly<T>
*
* @return the number of characters required to serialize the
* argument. */
template<SinkPfn sinkfn, class Arg>
inline auto dump(substr buf, Arg const& a)
-> typename std::enable_if<!dump_directly<Arg>::value, size_t>::type
{
// serialize to the buffer
const size_t sz = to_chars(buf, a);
// dump the buffer to the sink
if(C4_LIKELY(sz <= buf.len))
{
// NOTE: don't do this:
//sinkfn(buf.first(sz));
// ... but do this instead:
sinkfn({buf.str, sz});
// ... this is needed because Release builds for armv5 and
// armv6 were failing for the first call, with the wrong
// buffer being passed into the function (!)
}
return sz;
}
/** Dump a value to the sink. Given an argument @p a and a buffer @p
* buf, serialize the argument to the buffer using @ref
* c4::to_chars(), and then dump the buffer to the (dynamically
* dispatched) sink function, passed as @p sinkfn. If the buffer is too
* small to serialize the argument, the sink function is not called.
*
* @note the argument is considered a value when @ref
* dump_directly<Arg> is a false type, which is the default. To enable
* the argument to be treated as a string type, which is dumped
* directly to the sink without intermediate serialization, define
* dump_directly<T> to a true type.
*
* @see @ref dump_directly<T>
*
* @return the number of characters required to serialize the
* argument. */
template<class SinkFn, class Arg>
inline auto dump(SinkFn &&sinkfn, substr buf, Arg const& a)
-> typename std::enable_if<!dump_directly<Arg>::value, size_t>::type
{
// serialize to the buffer
const size_t sz = to_chars(buf, a);
// dump the buffer to the sink
if(C4_LIKELY(sz <= buf.len))
{
// NOTE: don't do this:
//std::forward<SinkFn>(sinkfn)(buf.first(sz));
// ... but do this instead:
std::forward<SinkFn>(sinkfn)({buf.str, sz});
// ... this is needed because Release builds for armv5 and
// armv6 were failing for the first call, with the wrong
// buffer being passed into the function (!)
}
return sz;
}
/** An opaque type used by resumeable dump functions like @ref
* cat_dump_resume(), @ref catsep_dump_resume() or @ref
* format_dump_resume(). */
struct DumpResults
{
enum : size_t { noarg = (size_t)-1 };
size_t bufsize = 0;
size_t lastok = noarg;
bool success_until(size_t expected) const { return lastok == noarg ? false : lastok >= expected; }
bool write_arg(size_t arg) const { return lastok == noarg || arg > lastok; }
size_t argfail() const { return lastok + 1; }
};
/** @} */
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
/** @defgroup cat_dump Dump several arguments to a sink,
* concatenated. This is the analog to @ref c4::cat(), with the
* significant difference that each argument is immediately sent to
* the sink (resulting in multiple calls to the sink function, once
* per argument), whereas equivalent usage of c4::cat() would first
* serialize all the arguments to the buffer, and then call the sink
* once at the end. As a consequence, the size needed for the buffer
* is only the maximum of the size needed for the arguments, whereas
* with c4::cat(), the size needed for the buffer would be the sum of
* the size needed for the arguments. When the size of dump
*
* @{ */
/// @cond dev
// terminates the variadic recursion
template<class SinkFn>
size_t cat_dump(SinkFn &&, substr) // NOLINT
{
return 0;
}
// terminates the variadic recursion
template<SinkPfn sinkfn>
size_t cat_dump(substr) // NOLINT
{
return 0;
}
/// @endcond
/** Dump several arguments to the (dynamically dispatched) sink
* function, as if through c4::cat(). For each argument, @ref dump()
* is called with the buffer and sink. If any of the arguments is too
* large for the buffer, no subsequent argument is sent to the sink,
* (but all the arguments are still processed to compute the size
* required for the buffer). This function can be safely called with an
* empty buffer.
*
* @return the size required for the buffer, which is the maximum size
* across all arguments
*
* @note subsequent calls with the same set of arguments will dump
* again the first successful arguments. If each argument must only be
* sent once to the sink (for example with printf-like behavior), use
* instead @ref cat_dump_resume(). */
template<class SinkFn, class Arg, class... Args>
size_t cat_dump(SinkFn &&sinkfn, substr buf, Arg const& a, Args const& ...more)
{
const size_t size_for_a = dump(std::forward<SinkFn>(sinkfn), buf, a);
if(C4_UNLIKELY(size_for_a > buf.len))
buf.len = 0; // ensure no more calls to the sink
const size_t size_for_more = cat_dump(std::forward<SinkFn>(sinkfn), buf, more...);
return size_for_more > size_for_a ? size_for_more : size_for_a;
}
/** Dump several arguments to the (statically dispatched) sink
* function, as if through c4::cat(). For each argument, @ref dump()
* is called with the buffer and sink. If any of the arguments is too
* large for the buffer, no subsequent argument is sent to the sink,
* (but all the arguments are still processed to compute the size
* required for the buffer). This function can be safely called with an
* empty buffer.
*
* @return the size required for the buffer, which is the maximum size
* across all arguments
*
* @note subsequent calls with the same set of arguments will dump
* again the first successful arguments. If each argument must only be
* sent once to the sink (for example with printf-like behavior), use
* instead @ref cat_dump_resume(). */
template<SinkPfn sinkfn, class Arg, class... Args>
size_t cat_dump(substr buf, Arg const& a, Args const& ...more)
{
const size_t size_for_a = dump<sinkfn>(buf, a);
if(C4_UNLIKELY(size_for_a > buf.len))
buf.len = 0; // ensure no more calls to the sink
const size_t size_for_more = cat_dump<sinkfn>(buf, more...);
return size_for_more > size_for_a ? size_for_more : size_for_a;
}
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
/// @cond dev
namespace detail {
// terminates the variadic recursion
template<SinkPfn sinkfn>
C4_ALWAYS_INLINE DumpResults cat_dump_resume(size_t, DumpResults results, substr)
{
return results;
}
// terminates the variadic recursion
template<class SinkFn>
C4_ALWAYS_INLINE DumpResults cat_dump_resume(size_t, SinkFn &&, DumpResults results, substr) // NOLINT
{
return results;
}
template<SinkPfn sinkfn, class Arg, class... Args>
DumpResults cat_dump_resume(size_t currarg, DumpResults results, substr buf, Arg const& C4_RESTRICT a, Args const& ...more)
{
if(C4_LIKELY(results.write_arg(currarg)))
{
size_t sz = dump<sinkfn>(buf, a); // yield to the specialized function
if(currarg == results.lastok + 1 && sz <= buf.len)
results.lastok = currarg;
results.bufsize = sz > results.bufsize ? sz : results.bufsize;
}
return detail::cat_dump_resume<sinkfn>(currarg + 1u, results, buf, more...);
}
template<class SinkFn, class Arg, class... Args>
DumpResults cat_dump_resume(size_t currarg, SinkFn &&sinkfn, DumpResults results, substr buf, Arg const& C4_RESTRICT a, Args const& ...more)
{
if(C4_LIKELY(results.write_arg(currarg)))
{
size_t sz = dump(std::forward<SinkFn>(sinkfn), buf, a); // yield to the specialized function
if(currarg == results.lastok + 1 && sz <= buf.len)
results.lastok = currarg;
results.bufsize = sz > results.bufsize ? sz : results.bufsize;
}
return detail::cat_dump_resume(currarg + 1u, std::forward<SinkFn>(sinkfn), results, buf, more...);
}
} // namespace detail
/// @endcond
template<SinkPfn sinkfn, class Arg, class... Args>
C4_ALWAYS_INLINE DumpResults cat_dump_resume(substr buf, Arg const& C4_RESTRICT a, Args const& ...more)
{
return detail::cat_dump_resume<sinkfn>(0u, DumpResults{}, buf, a, more...);
}
template<class SinkFn, class Arg, class... Args>
C4_ALWAYS_INLINE DumpResults cat_dump_resume(SinkFn &&sinkfn, substr buf, Arg const& C4_RESTRICT a, Args const& ...more)
{
return detail::cat_dump_resume(0u, std::forward<SinkFn>(sinkfn), DumpResults{}, buf, a, more...);
}
template<SinkPfn sinkfn, class Arg, class... Args>
C4_ALWAYS_INLINE DumpResults cat_dump_resume(DumpResults results, substr buf, Arg const& C4_RESTRICT a, Args const& ...more)
{
if(results.bufsize > buf.len)
return results;
return detail::cat_dump_resume<sinkfn>(0u, results, buf, a, more...);
}
template<class SinkFn, class Arg, class... Args>
C4_ALWAYS_INLINE DumpResults cat_dump_resume(SinkFn &&sinkfn, DumpResults results, substr buf, Arg const& C4_RESTRICT a, Args const& ...more)
{
if(results.bufsize > buf.len)
return results;
return detail::cat_dump_resume(0u, std::forward<SinkFn>(sinkfn), results, buf, a, more...);
}
/** @} */
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
/// @cond dev
// terminate the recursion
template<class SinkFn, class Sep>
size_t catsep_dump(SinkFn &&, substr, Sep const& C4_RESTRICT) // NOLINT
{
return 0;
}
// terminate the recursion
template<SinkPfn sinkfn, class Sep>
size_t catsep_dump(substr, Sep const& C4_RESTRICT) // NOLINT
{
return 0;
}
/// @endcond
/** take the function pointer as a function argument */
template<class SinkFn, class Sep, class Arg, class... Args>
size_t catsep_dump(SinkFn &&sinkfn, substr buf, Sep const& sep, Arg const& a, Args const& ...more)
{
size_t sz = dump(std::forward<SinkFn>(sinkfn), buf, a);
if(C4_UNLIKELY(sz > buf.len))
buf.len = 0; // ensure no more calls
if C4_IF_CONSTEXPR (sizeof...(more) > 0)
{
size_t szsep = dump(std::forward<SinkFn>(sinkfn), buf, sep);
if(C4_UNLIKELY(szsep > buf.len))
buf.len = 0; // ensure no more calls
sz = sz > szsep ? sz : szsep;
}
size_t size_for_more = catsep_dump(std::forward<SinkFn>(sinkfn), buf, sep, more...);
return size_for_more > sz ? size_for_more : sz;
}
/** take the function pointer as a template argument */
template<SinkPfn sinkfn, class Sep, class Arg, class... Args>
size_t catsep_dump(substr buf, Sep const& sep, Arg const& a, Args const& ...more)
{
size_t sz = dump<sinkfn>(buf, a);
if(C4_UNLIKELY(sz > buf.len))
buf.len = 0; // ensure no more calls
if C4_IF_CONSTEXPR (sizeof...(more) > 0)
{
size_t szsep = dump<sinkfn>(buf, sep);
if(C4_UNLIKELY(szsep > buf.len))
buf.len = 0; // ensure no more calls
sz = sz > szsep ? sz : szsep;
}
size_t size_for_more = catsep_dump<sinkfn>(buf, sep, more...);
return size_for_more > sz ? size_for_more : sz;
}
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
/// @cond dev
namespace detail {
template<SinkPfn sinkfn, class Arg>
void catsep_dump_resume_(size_t currarg, DumpResults *C4_RESTRICT results, substr *buf, Arg const& a)
{
if(C4_LIKELY(results->write_arg(currarg)))
{
size_t sz = dump<sinkfn>(*buf, a);
results->bufsize = sz > results->bufsize ? sz : results->bufsize;
if(C4_LIKELY(sz <= buf->len))
results->lastok = currarg;
else
buf->len = 0;
}
}
template<class SinkFn, class Arg>
void catsep_dump_resume_(size_t currarg, SinkFn &&sinkfn, DumpResults *C4_RESTRICT results, substr *C4_RESTRICT buf, Arg const& C4_RESTRICT a)
{
if(C4_LIKELY(results->write_arg(currarg)))
{
size_t sz = dump(std::forward<SinkFn>(sinkfn), *buf, a);
results->bufsize = sz > results->bufsize ? sz : results->bufsize;
if(C4_LIKELY(sz <= buf->len))
results->lastok = currarg;
else
buf->len = 0;
}
}
template<SinkPfn sinkfn, class Sep, class Arg>
C4_ALWAYS_INLINE void catsep_dump_resume(size_t currarg, DumpResults *C4_RESTRICT results, substr *C4_RESTRICT buf, Sep const&, Arg const& a)
{
detail::catsep_dump_resume_<sinkfn>(currarg, results, buf, a);
}
template<class SinkFn, class Sep, class Arg>
C4_ALWAYS_INLINE void catsep_dump_resume(size_t currarg, SinkFn &&sinkfn, DumpResults *C4_RESTRICT results, substr *C4_RESTRICT buf, Sep const&, Arg const& a)
{
detail::catsep_dump_resume_(currarg, std::forward<SinkFn>(sinkfn), results, buf, a);
}
template<SinkPfn sinkfn, class Sep, class Arg, class... Args>
C4_ALWAYS_INLINE void catsep_dump_resume(size_t currarg, DumpResults *C4_RESTRICT results, substr *C4_RESTRICT buf, Sep const& sep, Arg const& a, Args const& ...more)
{
detail::catsep_dump_resume_<sinkfn>(currarg , results, buf, a);
detail::catsep_dump_resume_<sinkfn>(currarg + 1u, results, buf, sep);
detail::catsep_dump_resume <sinkfn>(currarg + 2u, results, buf, sep, more...);
}
template<class SinkFn, class Sep, class Arg, class... Args>
C4_ALWAYS_INLINE void catsep_dump_resume(size_t currarg, SinkFn &&sinkfn, DumpResults *C4_RESTRICT results, substr *C4_RESTRICT buf, Sep const& sep, Arg const& a, Args const& ...more)
{
detail::catsep_dump_resume_(currarg , std::forward<SinkFn>(sinkfn), results, buf, a);
detail::catsep_dump_resume_(currarg + 1u, std::forward<SinkFn>(sinkfn), results, buf, sep);
detail::catsep_dump_resume (currarg + 2u, std::forward<SinkFn>(sinkfn), results, buf, sep, more...);
}
} // namespace detail
/// @endcond
template<SinkPfn sinkfn, class Sep, class... Args>
C4_ALWAYS_INLINE DumpResults catsep_dump_resume(substr buf, Sep const& sep, Args const& ...args)
{
DumpResults results;
detail::catsep_dump_resume<sinkfn>(0u, &results, &buf, sep, args...);
return results;
}
template<class SinkFn, class Sep, class... Args>
C4_ALWAYS_INLINE DumpResults catsep_dump_resume(SinkFn &&sinkfn, substr buf, Sep const& sep, Args const& ...args)
{
DumpResults results;
detail::catsep_dump_resume(0u, std::forward<SinkFn>(sinkfn), &results, &buf, sep, args...);
return results;
}
template<SinkPfn sinkfn, class Sep, class... Args>
C4_ALWAYS_INLINE DumpResults catsep_dump_resume(DumpResults results, substr buf, Sep const& sep, Args const& ...args)
{
detail::catsep_dump_resume<sinkfn>(0u, &results, &buf, sep, args...);
return results;
}
template<class SinkFn, class Sep, class... Args>
C4_ALWAYS_INLINE DumpResults catsep_dump_resume(SinkFn &&sinkfn, DumpResults results, substr buf, Sep const& sep, Args const& ...args)
{
detail::catsep_dump_resume(0u, std::forward<SinkFn>(sinkfn), &results, &buf, sep, args...);
return results;
}
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
/// @cond dev
namespace detail {
// terminate the recursion
C4_ALWAYS_INLINE size_t _format_dump_compute_size()
{
return 0u;
}
template<class T>
C4_ALWAYS_INLINE auto _format_dump_compute_size(T const&)
-> typename std::enable_if<dump_directly<T>::value, size_t>::type
{
return 0u; // no buffer needed
}
template<class T>
C4_ALWAYS_INLINE auto _format_dump_compute_size(T const& v)
-> typename std::enable_if<!dump_directly<T>::value, size_t>::type
{
return to_chars(substr{}, v);
}
template<class Arg, class... Args>
size_t _format_dump_compute_size(Arg const& a, Args const& ...more)
{
const size_t sz = _format_dump_compute_size(a); // don't call to_chars() directly
const size_t rest = _format_dump_compute_size(more...);
return sz > rest ? sz : rest;
}
} // namespace detail
// terminate the recursion
template<class SinkFn>
C4_ALWAYS_INLINE size_t format_dump(SinkFn &&sinkfn, substr, csubstr fmt)
{
// we can dump without using buf, so no need to check it
std::forward<SinkFn>(sinkfn)(fmt);
return 0u;
}
// terminate the recursion
/** take the function pointer as a template argument */
template<SinkPfn sinkfn>
C4_ALWAYS_INLINE size_t format_dump(substr, csubstr fmt)
{
// we can dump without using buf, so no need to check it
sinkfn(fmt);
return 0u;
}
/// @endcond
/** take the function pointer as a function argument */
template<class SinkFn, class Arg, class... Args>
C4_NO_INLINE size_t format_dump(SinkFn &&sinkfn, substr buf, csubstr fmt, Arg const& a, Args const& ...more)
{
// we can dump without using buf
// but we'll only dump if the buffer is ok
size_t pos = fmt.find("{}"); // @todo use _find_fmt()
if(C4_UNLIKELY(pos == csubstr::npos))
{
std::forward<SinkFn>(sinkfn)(fmt);
return 0u;
}
std::forward<SinkFn>(sinkfn)(fmt.first(pos)); // we can dump without using buf
fmt = fmt.sub(pos + 2); // skip {} do this before assigning to pos again
pos = dump(std::forward<SinkFn>(sinkfn), buf, a); // reuse pos to get needed_size
// dump no more if the buffer was exhausted
size_t size_for_more;
if(C4_LIKELY(pos <= buf.len))
size_for_more = format_dump(std::forward<SinkFn>(sinkfn), buf, fmt, more...);
else
size_for_more = detail::_format_dump_compute_size(more...);
return size_for_more > pos ? size_for_more : pos;
}
/** take the function pointer as a template argument */
template<SinkPfn sinkfn, class Arg, class... Args>
C4_NO_INLINE size_t format_dump(substr buf, csubstr fmt, Arg const& C4_RESTRICT a, Args const& ...more)
{
// we can dump without using buf
// but we'll only dump if the buffer is ok
size_t pos = fmt.find("{}"); // @todo use _find_fmt()
if(C4_UNLIKELY(pos == csubstr::npos))
{
sinkfn(fmt);
return 0u;
}
sinkfn(fmt.first(pos)); // we can dump without using buf
fmt = fmt.sub(pos + 2); // skip {} do this before assigning to pos again
pos = dump<sinkfn>(buf, a); // reuse pos to get needed_size
// dump no more if the buffer was exhausted
size_t size_for_more;
if(C4_LIKELY(pos <= buf.len))
size_for_more = format_dump<sinkfn>(buf, fmt, more...);
else
size_for_more = detail::_format_dump_compute_size(more...);
return size_for_more > pos ? size_for_more : pos;
}
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
/// @cond dev
namespace detail {
// terminate the recursion
template<SinkPfn sinkfn>
DumpResults format_dump_resume(size_t currarg, DumpResults results, substr, csubstr fmt)
{
if(C4_LIKELY(results.write_arg(currarg)))
{
// we can dump without using buf
sinkfn(fmt);
results.lastok = currarg;
}
return results;
}
// terminate the recursion
template<class SinkFn>
DumpResults format_dump_resume(size_t currarg, SinkFn &&sinkfn, DumpResults results, substr, csubstr fmt)
{
if(C4_LIKELY(results.write_arg(currarg)))
{
// we can dump without using buf
std::forward<SinkFn>(sinkfn)(fmt);
results.lastok = currarg;
}
return results;
}
template<SinkPfn sinkfn, class Arg, class... Args>
DumpResults format_dump_resume(size_t currarg, DumpResults results, substr buf, csubstr fmt, Arg const& a, Args const& ...more)
{
// we need to process the format even if we're not
// going to print the first arguments because we're resuming
const size_t pos = fmt.find("{}"); // @todo use _find_fmt()
if(C4_LIKELY(pos != csubstr::npos))
{
if(C4_LIKELY(results.write_arg(currarg)))
{
sinkfn(fmt.first(pos));
results.lastok = currarg;
}
if(C4_LIKELY(results.write_arg(currarg + 1u)))
{
const size_t len = dump<sinkfn>(buf, a);
results.bufsize = len > results.bufsize ? len : results.bufsize;
if(C4_LIKELY(len <= buf.len))
{
results.lastok = currarg + 1u;
}
else
{
const size_t rest = _format_dump_compute_size(more...);
results.bufsize = rest > results.bufsize ? rest : results.bufsize;
return results;
}
}
}
else
{
if(C4_LIKELY(results.write_arg(currarg)))
{
sinkfn(fmt);
results.lastok = currarg;
}
return results;
}
// NOTE: sparc64 had trouble with reassignment to fmt, and
// was passing the original fmt to the recursion:
//fmt = fmt.sub(pos + 2); // DONT!
return detail::format_dump_resume<sinkfn>(currarg + 2u, results, buf, fmt.sub(pos + 2), more...);
}
template<class SinkFn, class Arg, class... Args>
DumpResults format_dump_resume(size_t currarg, SinkFn &&sinkfn, DumpResults results, substr buf, csubstr fmt, Arg const& a, Args const& ...more)
{
// we need to process the format even if we're not
// going to print the first arguments because we're resuming
const size_t pos = fmt.find("{}"); // @todo use _find_fmt()
if(C4_LIKELY(pos != csubstr::npos))
{
if(C4_LIKELY(results.write_arg(currarg)))
{
std::forward<SinkFn>(sinkfn)(fmt.first(pos));
results.lastok = currarg;
}
if(C4_LIKELY(results.write_arg(currarg + 1u)))
{
const size_t len = dump(std::forward<SinkFn>(sinkfn), buf, a);
results.bufsize = len > results.bufsize ? len : results.bufsize;
if(C4_LIKELY(len <= buf.len))
{
results.lastok = currarg + 1u;
}
else
{
const size_t rest = _format_dump_compute_size(more...);
results.bufsize = rest > results.bufsize ? rest : results.bufsize;
return results;
}
}
}
else
{
if(C4_LIKELY(results.write_arg(currarg)))
{
std::forward<SinkFn>(sinkfn)(fmt);
results.lastok = currarg;
}
return results;
}
// NOTE: sparc64 had trouble with reassignment to fmt, and
// was passing the original fmt to the recursion:
//fmt = fmt.sub(pos + 2); // DONT!
return detail::format_dump_resume(currarg + 2u, std::forward<SinkFn>(sinkfn), results, buf, fmt.sub(pos + 2), more...);
}
} // namespace detail
/// @endcond
template<SinkPfn sinkfn, class... Args>
C4_ALWAYS_INLINE DumpResults format_dump_resume(substr buf, csubstr fmt, Args const& ...args)
{
return detail::format_dump_resume<sinkfn>(0u, DumpResults{}, buf, fmt, args...);
}
template<class SinkFn, class... Args>
C4_ALWAYS_INLINE DumpResults format_dump_resume(SinkFn &&sinkfn, substr buf, csubstr fmt, Args const& ...args)
{
return detail::format_dump_resume(0u, std::forward<SinkFn>(sinkfn), DumpResults{}, buf, fmt, args...);
}
template<SinkPfn sinkfn, class... Args>
C4_ALWAYS_INLINE DumpResults format_dump_resume(DumpResults results, substr buf, csubstr fmt, Args const& ...args)
{
return detail::format_dump_resume<sinkfn>(0u, results, buf, fmt, args...);
}
template<class SinkFn, class... Args>
C4_ALWAYS_INLINE DumpResults format_dump_resume(SinkFn &&sinkfn, DumpResults results, substr buf, csubstr fmt, Args const& ...args)
{
return detail::format_dump_resume(0u, std::forward<SinkFn>(sinkfn), results, buf, fmt, args...);
}
C4_SUPPRESS_WARNING_GCC_CLANG_POP
} // namespace c4
#endif /* C4_DUMP_HPP_ */
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@@ -1,440 +0,0 @@
#ifndef _C4_ERROR_HPP_
#define _C4_ERROR_HPP_
/** @file error.hpp Facilities for error reporting and runtime assertions. */
/** @defgroup error_checking Error checking */
#include "c4/config.hpp"
#ifdef _DOXYGEN_
/** if this is defined and exceptions are enabled, then calls to C4_ERROR()
* will throw an exception
* @ingroup error_checking */
# define C4_EXCEPTIONS_ENABLED
/** if this is defined and exceptions are enabled, then calls to C4_ERROR()
* will throw an exception
* @see C4_EXCEPTIONS_ENABLED
* @ingroup error_checking */
# define C4_ERROR_THROWS_EXCEPTION
/** evaluates to noexcept when C4_ERROR might be called and
* exceptions are disabled. Otherwise, defaults to nothing.
* @ingroup error_checking */
# define C4_NOEXCEPT
#endif // _DOXYGEN_
#if defined(C4_EXCEPTIONS_ENABLED) && defined(C4_ERROR_THROWS_EXCEPTION)
# define C4_NOEXCEPT
#else
# define C4_NOEXCEPT noexcept
#endif
namespace c4 {
namespace detail {
struct fail_type__ {};
} // detail
} // c4
#define C4_STATIC_ERROR(dummy_type, errmsg) \
static_assert(std::is_same<dummy_type, c4::detail::fail_type__>::value, errmsg)
//-----------------------------------------------------------------------------
#define C4_ASSERT_SAME_TYPE(ty1, ty2) \
C4_STATIC_ASSERT(std::is_same<ty1 C4_COMMA_X ty2>::value)
#define C4_ASSERT_DIFF_TYPE(ty1, ty2) \
C4_STATIC_ASSERT( ! std::is_same<ty1 C4_COMMA_X ty2>::value)
//-----------------------------------------------------------------------------
#ifdef _DOXYGEN_
/** utility macro that triggers a breakpoint when
* the debugger is attached and NDEBUG is not defined.
* @ingroup error_checking */
# define C4_DEBUG_BREAK()
#endif // _DOXYGEN_
#if defined(NDEBUG) || defined(C4_NO_DEBUG_BREAK)
# define C4_DEBUG_BREAK()
#else
# ifdef __clang__
# pragma clang diagnostic push
# pragma clang diagnostic ignored "-Wundef"
# if !defined(__APPLE_CC__)
# if __clang_major__ >= 10
# pragma clang diagnostic ignored "-Wgnu-inline-cpp-without-extern" // debugbreak/debugbreak.h:50:16: error: 'gnu_inline' attribute without 'extern' in C++ treated as externally available, this changed in Clang 10 [-Werror,-Wgnu-inline-cpp-without-extern]
# endif
# else
# if __clang_major__ >= 13
# pragma clang diagnostic ignored "-Wgnu-inline-cpp-without-extern" // debugbreak/debugbreak.h:50:16: error: 'gnu_inline' attribute without 'extern' in C++ treated as externally available, this changed in Clang 10 [-Werror,-Wgnu-inline-cpp-without-extern]
# endif
# endif
# elif defined(__GNUC__)
# pragma GCC diagnostic push
# pragma GCC diagnostic ignored "-Wundef"
# endif
# include <c4/ext/debugbreak/debugbreak.h>
# define C4_DEBUG_BREAK() if(c4::is_debugger_attached()) { ::debug_break(); }
# ifdef __clang__
# pragma clang diagnostic pop
# elif defined(__GNUC__)
# pragma GCC diagnostic pop
# endif
#endif
namespace c4 {
C4CORE_EXPORT bool is_debugger_attached();
} // namespace c4
//-----------------------------------------------------------------------------
#ifdef __clang__
/* NOTE: using , ## __VA_ARGS__ to deal with zero-args calls to
* variadic macros is not portable, but works in clang, gcc, msvc, icc.
* clang requires switching off compiler warnings for pedantic mode.
* @see http://stackoverflow.com/questions/32047685/variadic-macro-without-arguments */
# pragma clang diagnostic push
# pragma clang diagnostic ignored "-Wgnu-zero-variadic-macro-arguments" // warning: token pasting of ',' and __VA_ARGS__ is a GNU extension
#elif defined(__GNUC__)
/* GCC also issues a warning for zero-args calls to variadic macros.
* This warning is switched on with -pedantic and apparently there is no
* easy way to turn it off as with clang. But marking this as a system
* header works.
* @see https://gcc.gnu.org/onlinedocs/cpp/System-Headers.html
* @see http://stackoverflow.com/questions/35587137/ */
# pragma GCC system_header
#endif
//-----------------------------------------------------------------------------
namespace c4 {
typedef enum : uint32_t {
/** when an error happens and the debugger is attached, call C4_DEBUG_BREAK().
* Without effect otherwise. */
ON_ERROR_DEBUGBREAK = 0x01u << 0u,
/** when an error happens log a message. */
ON_ERROR_LOG = 0x01u << 1u,
/** when an error happens invoke a callback if it was set with
* set_error_callback(). */
ON_ERROR_CALLBACK = 0x01u << 2u,
/** when an error happens call std::terminate(). */
ON_ERROR_ABORT = 0x01u << 3u,
/** when an error happens and exceptions are enabled throw an exception.
* Without effect otherwise. */
ON_ERROR_THROW = 0x01u << 4u,
/** the default flags. */
ON_ERROR_DEFAULTS = ON_ERROR_DEBUGBREAK|ON_ERROR_LOG|ON_ERROR_CALLBACK|ON_ERROR_ABORT
} ErrorFlags_e;
using error_flags = uint32_t;
C4CORE_EXPORT void set_error_flags(error_flags f);
C4CORE_EXPORT error_flags get_error_flags();
using error_callback_type = void (*)(const char* msg, size_t msg_size);
C4CORE_EXPORT void set_error_callback(error_callback_type cb);
C4CORE_EXPORT error_callback_type get_error_callback();
//-----------------------------------------------------------------------------
/** RAII class controling the error settings inside a scope. */
struct ScopedErrorSettings // NOLINT(cppcoreguidelines-special-member-functions,hicpp-special-member-functions)
{
error_flags m_flags;
error_callback_type m_callback;
explicit ScopedErrorSettings(error_callback_type cb)
: m_flags(get_error_flags()),
m_callback(get_error_callback())
{
set_error_callback(cb);
}
explicit ScopedErrorSettings(error_flags flags)
: m_flags(get_error_flags()),
m_callback(get_error_callback())
{
set_error_flags(flags);
}
explicit ScopedErrorSettings(error_flags flags, error_callback_type cb)
: m_flags(get_error_flags()),
m_callback(get_error_callback())
{
set_error_flags(flags);
set_error_callback(cb);
}
~ScopedErrorSettings()
{
set_error_flags(m_flags);
set_error_callback(m_callback);
}
};
//-----------------------------------------------------------------------------
/** source location */
struct srcloc;
// watchout: for VS the [[noreturn]] needs to come before other annotations like C4CORE_EXPORT
[[noreturn]] C4CORE_EXPORT void handle_error(srcloc s, const char *fmt, ...);
C4CORE_EXPORT void handle_warning(srcloc s, const char *fmt, ...);
# define C4_ERROR(msg, ...) \
do { \
if(c4::get_error_flags() & c4::ON_ERROR_DEBUGBREAK) \
{ \
C4_DEBUG_BREAK() \
} \
c4::handle_error(C4_SRCLOC(), msg, ## __VA_ARGS__); \
} while(0)
# define C4_WARNING(msg, ...) \
c4::handle_warning(C4_SRCLOC(), msg, ## __VA_ARGS__)
#if defined(C4_ERROR_SHOWS_FILELINE) && defined(C4_ERROR_SHOWS_FUNC)
struct srcloc
{
const char *file = "";
const char *func = "";
int line = 0;
};
#define C4_SRCLOC() c4::srcloc{__FILE__, C4_PRETTY_FUNC, __LINE__}
#elif defined(C4_ERROR_SHOWS_FILELINE)
struct srcloc
{
const char *file;
int line;
};
#define C4_SRCLOC() c4::srcloc{__FILE__, __LINE__}
#elif ! defined(C4_ERROR_SHOWS_FUNC)
struct srcloc
{
};
#define C4_SRCLOC() c4::srcloc()
#else
# error not implemented
#endif
//-----------------------------------------------------------------------------
// assertions
// Doxygen needs this so that only one definition counts
#ifdef _DOXYGEN_
/** Explicitly enables assertions, independently of NDEBUG status.
* This is meant to allow enabling assertions even when NDEBUG is defined.
* Defaults to undefined.
* @ingroup error_checking */
# define C4_USE_ASSERT
/** assert that a condition is true; this is turned off when NDEBUG
* is defined and C4_USE_ASSERT is not true.
* @ingroup error_checking */
# define C4_ASSERT
/** same as C4_ASSERT(), additionally prints a printf-formatted message
* @ingroup error_checking */
# define C4_ASSERT_MSG
/** evaluates to C4_NOEXCEPT when C4_XASSERT is disabled; otherwise, defaults
* to noexcept
* @ingroup error_checking */
# define C4_NOEXCEPT_A
#endif // _DOXYGEN_
#ifndef C4_USE_ASSERT
# ifdef NDEBUG
# define C4_USE_ASSERT 0
# else
# define C4_USE_ASSERT 1
# endif
#endif
#if C4_USE_ASSERT
# define C4_ASSERT(cond) C4_CHECK(cond)
# define C4_ASSERT_MSG(cond, /*fmt, */...) C4_CHECK_MSG(cond, ## __VA_ARGS__)
# define C4_ASSERT_IF(predicate, cond) if(predicate) { C4_ASSERT(cond); }
# define C4_NOEXCEPT_A C4_NOEXCEPT
#else
# define C4_ASSERT(cond)
# define C4_ASSERT_MSG(cond, /*fmt, */...)
# define C4_ASSERT_IF(predicate, cond)
# define C4_NOEXCEPT_A noexcept
#endif
//-----------------------------------------------------------------------------
// extreme assertions
// Doxygen needs this so that only one definition counts
#ifdef _DOXYGEN_
/** Explicitly enables extreme assertions; this is meant to allow enabling
* assertions even when NDEBUG is defined. Defaults to undefined.
* @ingroup error_checking */
# define C4_USE_XASSERT
/** extreme assertion: can be switched off independently of
* the regular assertion; use for example for bounds checking in hot code.
* Turned on only when C4_USE_XASSERT is defined
* @ingroup error_checking */
# define C4_XASSERT
/** same as C4_XASSERT(), and additionally prints a printf-formatted message
* @ingroup error_checking */
# define C4_XASSERT_MSG
/** evaluates to C4_NOEXCEPT when C4_XASSERT is disabled; otherwise, defaults to noexcept
* @ingroup error_checking */
# define C4_NOEXCEPT_X
#endif // _DOXYGEN_
#ifndef C4_USE_XASSERT
# define C4_USE_XASSERT C4_USE_ASSERT
#endif
#if C4_USE_XASSERT
# define C4_XASSERT(cond) C4_CHECK(cond)
# define C4_XASSERT_MSG(cond, /*fmt, */...) C4_CHECK_MSG(cond, ## __VA_ARGS__)
# define C4_XASSERT_IF(predicate, cond) if(predicate) { C4_XASSERT(cond); }
# define C4_NOEXCEPT_X C4_NOEXCEPT
#else
# define C4_XASSERT(cond)
# define C4_XASSERT_MSG(cond, /*fmt, */...)
# define C4_XASSERT_IF(predicate, cond)
# define C4_NOEXCEPT_X noexcept
#endif
//-----------------------------------------------------------------------------
// checks: never switched-off
/** Check that a condition is true, or raise an error when not
* true. Unlike C4_ASSERT(), this check is not disabled in non-debug
* builds.
* @see C4_ASSERT
* @ingroup error_checking
*
* @todo add constexpr-compatible compile-time assert:
* https://akrzemi1.wordpress.com/2017/05/18/asserts-in-constexpr-functions/
*/
#define C4_CHECK(cond) \
do { \
if(C4_UNLIKELY(!(cond))) \
{ \
C4_ERROR("check failed: %s", #cond); \
} \
} while(0)
/** like C4_CHECK(), and additionally log a printf-style message.
* @see C4_CHECK
* @ingroup error_checking */
#define C4_CHECK_MSG(cond, fmt, ...) \
do { \
if(C4_UNLIKELY(!(cond))) \
{ \
C4_ERROR("check failed: " #cond "\n" fmt, ## __VA_ARGS__); \
} \
} while(0)
//-----------------------------------------------------------------------------
// Common error conditions
#define C4_NOT_IMPLEMENTED() C4_ERROR("NOT IMPLEMENTED")
#define C4_NOT_IMPLEMENTED_MSG(/*msg, */...) C4_ERROR("NOT IMPLEMENTED: " __VA_ARGS__)
#define C4_NOT_IMPLEMENTED_IF(condition) do { if(C4_UNLIKELY(condition)) { C4_ERROR("NOT IMPLEMENTED"); } } while(0)
#define C4_NOT_IMPLEMENTED_IF_MSG(condition, /*msg, */...) do { if(C4_UNLIKELY(condition)) { C4_ERROR("NOT IMPLEMENTED: " __VA_ARGS__); } } while(0)
#define C4_NEVER_REACH() do { C4_ERROR("never reach this point"); C4_UNREACHABLE(); } while(0)
#define C4_NEVER_REACH_MSG(/*msg, */...) do { C4_ERROR("never reach this point: " __VA_ARGS__); C4_UNREACHABLE(); } while(0)
//-----------------------------------------------------------------------------
// helpers for warning suppression
// idea adapted from https://github.com/onqtam/doctest/
// TODO: add C4_MESSAGE() https://stackoverflow.com/questions/18252351/custom-preprocessor-macro-for-a-conditional-pragma-message-xxx?rq=1
#ifdef C4_MSVC
#define C4_SUPPRESS_WARNING_MSVC_PUSH __pragma(warning(push))
#define C4_SUPPRESS_WARNING_MSVC(w) __pragma(warning(disable : w))
#define C4_SUPPRESS_WARNING_MSVC_POP __pragma(warning(pop))
#else // C4_MSVC
#define C4_SUPPRESS_WARNING_MSVC_PUSH
#define C4_SUPPRESS_WARNING_MSVC(w)
#define C4_SUPPRESS_WARNING_MSVC_POP
#endif // C4_MSVC
#ifdef C4_CLANG
#define C4_PRAGMA_TO_STR(x) _Pragma(#x)
#define C4_SUPPRESS_WARNING_CLANG_PUSH _Pragma("clang diagnostic push")
#define C4_SUPPRESS_WARNING_CLANG(w) C4_PRAGMA_TO_STR(clang diagnostic ignored w)
#define C4_SUPPRESS_WARNING_CLANG_POP _Pragma("clang diagnostic pop")
#else // C4_CLANG
#define C4_SUPPRESS_WARNING_CLANG_PUSH
#define C4_SUPPRESS_WARNING_CLANG(w)
#define C4_SUPPRESS_WARNING_CLANG_POP
#endif // C4_CLANG
#ifdef C4_GCC
#define C4_PRAGMA_TO_STR(x) _Pragma(#x)
#define C4_SUPPRESS_WARNING_GCC_PUSH _Pragma("GCC diagnostic push")
#define C4_SUPPRESS_WARNING_GCC(w) C4_PRAGMA_TO_STR(GCC diagnostic ignored w)
#define C4_SUPPRESS_WARNING_GCC_POP _Pragma("GCC diagnostic pop")
#else // C4_GCC
#define C4_SUPPRESS_WARNING_GCC_PUSH
#define C4_SUPPRESS_WARNING_GCC(w)
#define C4_SUPPRESS_WARNING_GCC_POP
#endif // C4_GCC
#define C4_SUPPRESS_WARNING_MSVC_WITH_PUSH(w) \
C4_SUPPRESS_WARNING_MSVC_PUSH \
C4_SUPPRESS_WARNING_MSVC(w)
#define C4_SUPPRESS_WARNING_CLANG_WITH_PUSH(w) \
C4_SUPPRESS_WARNING_CLANG_PUSH \
C4_SUPPRESS_WARNING_CLANG(w)
#define C4_SUPPRESS_WARNING_GCC_WITH_PUSH(w) \
C4_SUPPRESS_WARNING_GCC_PUSH \
C4_SUPPRESS_WARNING_GCC(w)
#define C4_SUPPRESS_WARNING_GCC_CLANG_PUSH \
C4_SUPPRESS_WARNING_GCC_PUSH \
C4_SUPPRESS_WARNING_CLANG_PUSH
#define C4_SUPPRESS_WARNING_GCC_CLANG(w) \
C4_SUPPRESS_WARNING_GCC(w) \
C4_SUPPRESS_WARNING_CLANG(w)
#define C4_SUPPRESS_WARNING_GCC_CLANG_WITH_PUSH(w) \
C4_SUPPRESS_WARNING_GCC_WITH_PUSH(w) \
C4_SUPPRESS_WARNING_CLANG_WITH_PUSH(w)
#define C4_SUPPRESS_WARNING_GCC_CLANG_POP \
C4_SUPPRESS_WARNING_GCC_POP \
C4_SUPPRESS_WARNING_CLANG_POP
} // namespace c4
#ifdef __clang__
# pragma clang diagnostic pop
#endif
#endif /* _C4_ERROR_HPP_ */
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#ifndef C4_EXPORT_HPP_
#define C4_EXPORT_HPP_
#ifdef _WIN32
#ifdef C4CORE_SHARED
#ifdef C4CORE_EXPORTS
#define C4CORE_EXPORT __declspec(dllexport)
#else
#define C4CORE_EXPORT __declspec(dllimport)
#endif
#else
#define C4CORE_EXPORT
#endif
#else
#define C4CORE_EXPORT
#endif
#endif /* C4CORE_EXPORT_HPP_ */
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#ifndef _C4_LANGUAGE_HPP_
#define _C4_LANGUAGE_HPP_
/** @file language.hpp Provides language standard information macros and
* compiler agnostic utility macros: namespace facilities, function attributes,
* variable attributes, etc.
* @ingroup basic_headers */
#include "c4/preprocessor.hpp"
#include "c4/compiler.hpp"
/* Detect C++ standard.
* @see http://stackoverflow.com/a/7132549/5875572 */
#ifndef C4_CPP
# if defined(_MSC_VER) && !defined(__clang__)
# if _MSC_VER >= 1910 // >VS2015: VS2017, VS2019, VS2022
# if (!defined(_MSVC_LANG))
# error _MSVC not defined
# endif
# if _MSVC_LANG >= 201705L
# define C4_CPP 20
# define C4_CPP20
# elif _MSVC_LANG == 201703L
# define C4_CPP 17
# define C4_CPP17
# elif _MSVC_LANG >= 201402L
# define C4_CPP 14
# define C4_CPP14
# elif _MSVC_LANG >= 201103L
# define C4_CPP 11
# define C4_CPP11
# else
# error C++ lesser than C++11 not supported
# endif
# else
# if _MSC_VER == 1900
# define C4_CPP 14 // VS2015 is c++14 https://devblogs.microsoft.com/cppblog/c111417-features-in-vs-2015-rtm/
# define C4_CPP14
# elif _MSC_VER == 1800 // VS2013
# define C4_CPP 11
# define C4_CPP11
# else
# error C++ lesser than C++11 not supported
# endif
# endif
# elif defined(__INTEL_COMPILER) // https://software.intel.com/en-us/node/524490
# ifdef __INTEL_CXX20_MODE__ // not sure about this
# define C4_CPP 20
# define C4_CPP20
# elif defined __INTEL_CXX17_MODE__ // not sure about this
# define C4_CPP 17
# define C4_CPP17
# elif defined __INTEL_CXX14_MODE__ // not sure about this
# define C4_CPP 14
# define C4_CPP14
# elif defined __INTEL_CXX11_MODE__
# define C4_CPP 11
# define C4_CPP11
# else
# error C++ lesser than C++11 not supported
# endif
# else
# ifndef __cplusplus
# error __cplusplus is not defined?
# endif
# if __cplusplus == 1
# error cannot handle __cplusplus==1
# elif __cplusplus >= 201709L
# define C4_CPP 20
# define C4_CPP20
# elif __cplusplus >= 201703L
# define C4_CPP 17
# define C4_CPP17
# elif __cplusplus >= 201402L
# define C4_CPP 14
# define C4_CPP14
# elif __cplusplus >= 201103L
# define C4_CPP 11
# define C4_CPP11
# elif __cplusplus >= 199711L
# error C++ lesser than C++11 not supported
# endif
# endif
#else
# ifdef C4_CPP == 20
# define C4_CPP20
# elif C4_CPP == 17
# define C4_CPP17
# elif C4_CPP == 14
# define C4_CPP14
# elif C4_CPP == 11
# define C4_CPP11
# elif C4_CPP == 98
# define C4_CPP98
# error C++ lesser than C++11 not supported
# else
# error C4_CPP must be one of 20, 17, 14, 11, 98
# endif
#endif
#ifdef C4_CPP20
# define C4_CPP17
# define C4_CPP14
# define C4_CPP11
#elif defined(C4_CPP17)
# define C4_CPP14
# define C4_CPP11
#elif defined(C4_CPP14)
# define C4_CPP11
#endif
/** lifted from this answer: http://stackoverflow.com/a/20170989/5875572 */
#if defined(_MSC_VER) && !defined(__clang__)
# if _MSC_VER < 1900
# define C4_CONSTEXPR11
# define C4_CONSTEXPR14
# elif _MSC_VER < 2000
# define C4_CONSTEXPR11 constexpr
# define C4_CONSTEXPR14
# else
# define C4_CONSTEXPR11 constexpr
# define C4_CONSTEXPR14 constexpr
# endif
#else
# if __cplusplus < 201103
# define C4_CONSTEXPR11
# define C4_CONSTEXPR14
# elif __cplusplus == 201103
# define C4_CONSTEXPR11 constexpr
# define C4_CONSTEXPR14
# else
# define C4_CONSTEXPR11 constexpr
# define C4_CONSTEXPR14 constexpr
# endif
#endif // _MSC_VER
#if C4_CPP < 17
#define C4_IF_CONSTEXPR
#define C4_INLINE_CONSTEXPR constexpr
#else
#define C4_IF_CONSTEXPR constexpr
#define C4_INLINE_CONSTEXPR inline constexpr
#endif
#if defined(_MSC_VER) && !defined(__clang__)
# if (defined(_CPPUNWIND) && (_CPPUNWIND == 1))
# define C4_EXCEPTIONS
# endif
#else
# if defined(__EXCEPTIONS) || defined(__cpp_exceptions)
# define C4_EXCEPTIONS
# endif
#endif
#ifdef C4_EXCEPTIONS
# define C4_IF_EXCEPTIONS_(exc_code, setjmp_code) exc_code
# define C4_IF_EXCEPTIONS(exc_code, setjmp_code) do { exc_code } while(0)
#else
# define C4_IF_EXCEPTIONS_(exc_code, setjmp_code) setjmp_code
# define C4_IF_EXCEPTIONS(exc_code, setjmp_code) do { setjmp_code } while(0)
#endif
#if defined(_MSC_VER) && !defined(__clang__)
# if defined(_CPPRTTI)
# define C4_RTTI
# endif
#else
# if defined(__GXX_RTTI)
# define C4_RTTI
# endif
#endif
#ifdef C4_RTTI
# define C4_IF_RTTI_(code_rtti, code_no_rtti) code_rtti
# define C4_IF_RTTI(code_rtti, code_no_rtti) do { code_rtti } while(0)
#else
# define C4_IF_RTTI_(code_rtti, code_no_rtti) code_no_rtti
# define C4_IF_RTTI(code_rtti, code_no_rtti) do { code_no_rtti } while(0)
#endif
//------------------------------------------------------------
#define _C4_BEGIN_NAMESPACE(ns) namespace ns {
#define _C4_END_NAMESPACE(ns) }
// MSVC cant handle the C4_FOR_EACH macro... need to fix this
//#define C4_BEGIN_NAMESPACE(...) C4_FOR_EACH_SEP(_C4_BEGIN_NAMESPACE, , __VA_ARGS__)
//#define C4_END_NAMESPACE(...) C4_FOR_EACH_SEP(_C4_END_NAMESPACE, , __VA_ARGS__)
#define C4_BEGIN_NAMESPACE(ns) namespace ns {
#define C4_END_NAMESPACE(ns) }
#define C4_BEGIN_HIDDEN_NAMESPACE namespace /*hidden*/ {
#define C4_END_HIDDEN_NAMESPACE } /* namespace hidden */
//------------------------------------------------------------
#ifndef C4_API
# if defined(_MSC_VER) && !defined(__clang__)
# if defined(C4_EXPORT)
# define C4_API __declspec(dllexport)
# elif defined(C4_IMPORT)
# define C4_API __declspec(dllimport)
# else
# define C4_API
# endif
# else
# define C4_API
# endif
#endif
#if defined(_MSC_VER) && !defined(__clang__)
# define C4_RESTRICT __restrict
# define C4_RESTRICT_FN __declspec(restrict)
# define C4_NO_INLINE __declspec(noinline)
# define C4_ALWAYS_INLINE inline __forceinline
/** these are not available in VS AFAIK */
# define C4_CONST
# define C4_PURE
# define C4_FLATTEN
# define C4_HOT /** @todo */
# define C4_COLD /** @todo */
# define C4_ASSUME(...) __assume(__VA_ARGS__)
# define C4_EXPECT(x, y) x /** @todo */
# define C4_LIKELY(x) x
# define C4_UNLIKELY(x) x
# define C4_UNREACHABLE() _c4_msvc_unreachable()
# define C4_ATTR_FORMAT(...) /** */
# define C4_NORETURN [[noreturn]]
# if _MSC_VER >= 1700 // VS2012
# define C4_NODISCARD _Check_return_
# else
# define C4_NODISCARD
# endif
[[noreturn]] __forceinline void _c4_msvc_unreachable() { __assume(false); } ///< https://stackoverflow.com/questions/60802864/emulating-gccs-builtin-unreachable-in-visual-studio
# define C4_UNREACHABLE_AFTER_ERR() /* */
#else
///< @todo assuming gcc-like compiler. check it is actually so.
/** for function attributes in GCC,
* @see https://gcc.gnu.org/onlinedocs/gcc/Common-Function-Attributes.html#Common-Function-Attributes */
/** for __builtin functions in GCC,
* @see https://gcc.gnu.org/onlinedocs/gcc/Other-Builtins.html */
# define C4_RESTRICT __restrict__
# define C4_RESTRICT_FN __attribute__((restrict))
# define C4_NO_INLINE __attribute__((noinline))
# define C4_ALWAYS_INLINE inline __attribute__((always_inline))
# define C4_CONST __attribute__((const))
# define C4_PURE __attribute__((pure))
/** force inlining of every callee function */
# define C4_FLATTEN __atribute__((flatten))
/** mark a function as hot, ie as having a visible impact in CPU time
* thus making it more likely to inline, etc
* @see http://stackoverflow.com/questions/15028990/semantics-of-gcc-hot-attribute */
# define C4_HOT __attribute__((hot))
/** mark a function as cold, ie as NOT having a visible impact in CPU time
* @see http://stackoverflow.com/questions/15028990/semantics-of-gcc-hot-attribute */
# define C4_COLD __attribute__((cold))
# define C4_EXPECT(x, y) __builtin_expect(x, y) ///< @see https://gcc.gnu.org/onlinedocs/gcc/Other-Builtins.html
# define C4_LIKELY(x) __builtin_expect(x, 1)
# define C4_UNLIKELY(x) __builtin_expect(x, 0)
# define C4_UNREACHABLE() __builtin_unreachable()
# define C4_ATTR_FORMAT(...) //__attribute__((format (__VA_ARGS__))) ///< @see https://gcc.gnu.org/onlinedocs/gcc/Common-Function-Attributes.html#Common-Function-Attributes
# define C4_NORETURN __attribute__((noreturn))
# define C4_NODISCARD __attribute__((warn_unused_result))
# define C4_UNREACHABLE_AFTER_ERR() C4_UNREACHABLE()
// C4_ASSUME
// see https://stackoverflow.com/questions/63493968/reproducing-clangs-builtin-assume-for-gcc
// preferred option: C++ standard attribute
# ifdef __has_cpp_attribute
# if __has_cpp_attribute(assume) >= 202207L
# define C4_ASSUME(...) [[assume(__VA_ARGS__)]]
# endif
# endif
// first fallback: compiler intrinsics/attributes for assumptions
# ifndef C4_ASSUME
# if defined(__clang__)
# define C4_ASSUME(...) __builtin_assume(__VA_ARGS__)
# elif defined(__GNUC__)
# if __GNUC__ >= 13
# define C4_ASSUME(...) __attribute__((__assume__(__VA_ARGS__)))
# endif
# endif
# endif
// second fallback: possibly evaluating uses of unreachable()
// Set this to 1 if you want to allow assumptions to possibly evaluate.
# ifndef C4_ASSUME_ALLOW_EVAL
# define C4_ASSUME_ALLOW_EVAL 0
# endif
# if !defined(C4_ASSUME) && (C4_ASSUME_ALLOW_EVAL)
# define C4_ASSUME(...) do { if (!bool(__VA_ARGS__)) C4_UNREACHABLE(); ) while(0)
# endif
// last fallback: define macro as doing nothing
# ifndef C4_ASSUME
# define C4_ASSUME(...)
# endif
#endif
#if C4_CPP >= 14
# define C4_DEPRECATED(msg) [[deprecated(msg)]]
#else
# if defined(_MSC_VER)
# define C4_DEPRECATED(msg) __declspec(deprecated(msg))
# else // defined(__GNUC__) || defined(__clang__)
# define C4_DEPRECATED(msg) __attribute__((deprecated(msg)))
# endif
#endif
#ifdef _MSC_VER
# define C4_FUNC __FUNCTION__
# define C4_PRETTY_FUNC __FUNCSIG__
#else /// @todo assuming gcc-like compiler. check it is actually so.
# define C4_FUNC __FUNCTION__
# define C4_PRETTY_FUNC __PRETTY_FUNCTION__
#endif
/** prevent compiler warnings about a specific var being unused */
#define C4_UNUSED(var) (void)var
#if C4_CPP >= 17
#define C4_STATIC_ASSERT(cond) static_assert(cond)
#else
#define C4_STATIC_ASSERT(cond) static_assert((cond), #cond)
#endif
#define C4_STATIC_ASSERT_MSG(cond, msg) static_assert((cond), #cond ": " msg)
/** @def C4_DONT_OPTIMIZE idea lifted from GoogleBenchmark.
* @see https://github.com/google/benchmark/blob/master/include/benchmark/benchmark_api.h */
namespace c4 {
namespace detail {
#ifdef __GNUC__
# define C4_DONT_OPTIMIZE(var) c4::detail::dont_optimize(var)
template< class T >
C4_ALWAYS_INLINE void dont_optimize(T const& value) { asm volatile("" : : "g"(value) : "memory"); } // NOLINT
#else
# define C4_DONT_OPTIMIZE(var) c4::detail::use_char_pointer(reinterpret_cast< const char* >(&var))
void use_char_pointer(char const volatile*);
#endif
} // namespace detail
} // namespace c4
/** @def C4_KEEP_EMPTY_LOOP prevent an empty loop from being optimized out.
* @see http://stackoverflow.com/a/7084193/5875572 */
#if defined(_MSC_VER) && !defined(__clang__)
# define C4_KEEP_EMPTY_LOOP { char c; C4_DONT_OPTIMIZE(c); }
#else
# define C4_KEEP_EMPTY_LOOP { asm(""); }
#endif
/** @def C4_VA_LIST_REUSE_MUST_COPY
* @todo <jpmag> I strongly suspect that this is actually only in UNIX platforms. revisit this. */
#ifdef __GNUC__
# define C4_VA_LIST_REUSE_MUST_COPY
#endif
#endif /* _C4_LANGUAGE_HPP_ */
-782
View File
@@ -1,782 +0,0 @@
#ifndef _C4_MEMORY_UTIL_HPP_
#define _C4_MEMORY_UTIL_HPP_
#include "c4/config.hpp"
#include "c4/error.hpp"
#include "c4/compiler.hpp"
#include "c4/cpu.hpp"
#ifdef C4_MSVC
#include <intrin.h>
#endif
#include <string.h>
#if (defined(__GNUC__) && __GNUC__ >= 10) || defined(__has_builtin)
#define _C4_USE_LSB_INTRINSIC(which) __has_builtin(which)
#define _C4_USE_MSB_INTRINSIC(which) __has_builtin(which)
#elif defined(C4_MSVC)
#define _C4_USE_LSB_INTRINSIC(which) true
#define _C4_USE_MSB_INTRINSIC(which) true
#else
// let's try our luck
#define _C4_USE_LSB_INTRINSIC(which) true
#define _C4_USE_MSB_INTRINSIC(which) true
#endif
/** @file memory_util.hpp Some memory utilities. */
// NOLINTBEGIN(google-runtime-int)
namespace c4 {
C4_SUPPRESS_WARNING_GCC_CLANG_WITH_PUSH("-Wold-style-cast")
/** set the given memory to zero */
C4_ALWAYS_INLINE void mem_zero(void* mem, size_t num_bytes)
{
memset(mem, 0, num_bytes);
}
/** set the given memory to zero */
template<class T>
C4_ALWAYS_INLINE void mem_zero(T* mem, size_t num_elms)
{
memset(mem, 0, sizeof(T) * num_elms);
}
/** set the given memory to zero */
template<class T>
C4_ALWAYS_INLINE void mem_zero(T* mem)
{
memset(mem, 0, sizeof(T));
}
C4_ALWAYS_INLINE C4_CONST bool mem_overlaps(void const* a, void const* b, size_t sza, size_t szb)
{
// thanks @timwynants
return (((const char*)b + szb) > a && b < ((const char*)a+sza));
}
void mem_repeat(void* dest, void const* pattern, size_t pattern_size, size_t num_times);
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
template<class T>
C4_ALWAYS_INLINE C4_CONST bool is_aligned(T *ptr, uintptr_t alignment=alignof(T))
{
return (uintptr_t(ptr) & (alignment - uintptr_t(1))) == uintptr_t(0);
}
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// least significant bit
/** @name msb Compute the least significant bit
* @note the input value must be nonzero
* @note the input type must be unsigned
*/
/** @{ */
// https://graphics.stanford.edu/~seander/bithacks.html#ZerosOnRightLinear
#define _c4_lsb_fallback \
unsigned c = 0; \
v = (v ^ (v - 1)) >> 1; /* Set v's trailing 0s to 1s and zero rest */ \
for(; v; ++c) \
v >>= 1; \
return (unsigned) c
// u8
template<class I>
C4_CONSTEXPR14
auto lsb(I v) noexcept
-> typename std::enable_if<sizeof(I) == 1u, unsigned>::type
{
C4_STATIC_ASSERT(std::is_unsigned<I>::value);
C4_ASSERT(v != 0);
#if _C4_USE_LSB_INTRINSIC(__builtin_ctz)
// upcast to use the intrinsic, it's cheaper.
#ifdef C4_MSVC
#if !defined(C4_CPU_ARM64) && !defined(C4_CPU_ARM)
unsigned long bit;
_BitScanForward(&bit, (unsigned long)v);
return bit;
#else
_c4_lsb_fallback;
#endif
#else
return (unsigned)__builtin_ctz((unsigned)v);
#endif
#else
_c4_lsb_fallback;
#endif
}
// u16
template<class I>
C4_CONSTEXPR14
auto lsb(I v) noexcept
-> typename std::enable_if<sizeof(I) == 2u, unsigned>::type
{
C4_STATIC_ASSERT(std::is_unsigned<I>::value);
C4_ASSERT(v != 0);
#if _C4_USE_LSB_INTRINSIC(__builtin_ctz)
// upcast to use the intrinsic, it's cheaper.
// Then remember that the upcast makes it to 31bits
#ifdef C4_MSVC
#if !defined(C4_CPU_ARM64) && !defined(C4_CPU_ARM)
unsigned long bit;
_BitScanForward(&bit, (unsigned long)v);
return bit;
#else
_c4_lsb_fallback;
#endif
#else
return (unsigned)__builtin_ctz((unsigned)v);
#endif
#else
_c4_lsb_fallback;
#endif
}
// u32
template<class I>
C4_CONSTEXPR14
auto lsb(I v) noexcept
-> typename std::enable_if<sizeof(I) == 4u, unsigned>::type
{
C4_STATIC_ASSERT(std::is_unsigned<I>::value);
C4_ASSERT(v != 0);
#if _C4_USE_LSB_INTRINSIC(__builtin_ctz)
#ifdef C4_MSVC
#if !defined(C4_CPU_ARM64) && !defined(C4_CPU_ARM)
unsigned long bit;
_BitScanForward(&bit, v);
return bit;
#else
_c4_lsb_fallback;
#endif
#else
return (unsigned)__builtin_ctz((unsigned)v);
#endif
#else
_c4_lsb_fallback;
#endif
}
// u64 in 64bits
template<class I>
C4_CONSTEXPR14
auto lsb(I v) noexcept
-> typename std::enable_if<sizeof(I) == 8u && sizeof(unsigned long) == 8u, unsigned>::type
{
C4_STATIC_ASSERT(std::is_unsigned<I>::value);
C4_ASSERT(v != 0);
#if _C4_USE_LSB_INTRINSIC(__builtin_ctzl)
#if defined(C4_MSVC)
#if !defined(C4_CPU_ARM64) && !defined(C4_CPU_ARM)
unsigned long bit;
_BitScanForward64(&bit, v);
return bit;
#else
_c4_lsb_fallback;
#endif
#else
return (unsigned)__builtin_ctzl((unsigned long)v);
#endif
#else
_c4_lsb_fallback;
#endif
}
// u64 in 32bits
template<class I>
C4_CONSTEXPR14
auto lsb(I v) noexcept
-> typename std::enable_if<sizeof(I) == 8u && sizeof(unsigned long long) == 8u && sizeof(unsigned long) != sizeof(unsigned long long), unsigned>::type
{
C4_STATIC_ASSERT(std::is_unsigned<I>::value);
C4_ASSERT(v != 0);
#if _C4_USE_LSB_INTRINSIC(__builtin_ctzll)
#if defined(C4_MSVC)
#if !defined(C4_CPU_X86) && !defined(C4_CPU_ARM64) && !defined(C4_CPU_ARM)
unsigned long bit;
_BitScanForward64(&bit, v);
return bit;
#else
_c4_lsb_fallback;
#endif
#else
return (unsigned)__builtin_ctzll((unsigned long long)v);
#endif
#else
_c4_lsb_fallback;
#endif
}
#undef _c4_lsb_fallback
/** @} */
namespace detail {
template<class I, I val, unsigned num_bits, bool finished> struct _lsb11;
template<class I, I val, unsigned num_bits>
struct _lsb11<I, val, num_bits, false>
{
enum : unsigned { num = _lsb11<I, (val>>1), num_bits+I(1), (((val>>1)&I(1))!=I(0))>::num };
};
template<class I, I val, unsigned num_bits>
struct _lsb11<I, val, num_bits, true>
{
enum : unsigned { num = num_bits };
};
} // namespace detail
/** TMP version of lsb(); this needs to be implemented with template
* meta-programming because C++11 cannot use a constexpr function with
* local variables
* @see lsb */
template<class I, I number>
struct lsb11
{
static_assert(number != 0, "lsb: number must be nonzero");
enum : unsigned { value = detail::_lsb11<I, number, 0, ((number&I(1))!=I(0))>::num};
};
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// most significant bit
/** @name msb Compute the most significant bit
* @note the input value must be nonzero
* @note the input type must be unsigned
*/
/** @{ */
#define _c4_msb8_fallback \
unsigned n = 0; \
if(v & I(0xf0)) v >>= 4, n |= I(4); \
if(v & I(0x0c)) v >>= 2, n |= I(2); \
if(v & I(0x02)) v >>= 1, n |= I(1); \
return n
#define _c4_msb16_fallback \
unsigned n = 0; \
if(v & I(0xff00)) v >>= 8, n |= I(8); \
if(v & I(0x00f0)) v >>= 4, n |= I(4); \
if(v & I(0x000c)) v >>= 2, n |= I(2); \
if(v & I(0x0002)) v >>= 1, n |= I(1); \
return n
#define _c4_msb32_fallback \
unsigned n = 0; \
if(v & I(0xffff0000)) v >>= 16, n |= 16; \
if(v & I(0x0000ff00)) v >>= 8, n |= 8; \
if(v & I(0x000000f0)) v >>= 4, n |= 4; \
if(v & I(0x0000000c)) v >>= 2, n |= 2; \
if(v & I(0x00000002)) v >>= 1, n |= 1; \
return n
#define _c4_msb64_fallback \
unsigned n = 0; \
if(v & I(0xffffffff00000000)) v >>= 32, n |= I(32); \
if(v & I(0x00000000ffff0000)) v >>= 16, n |= I(16); \
if(v & I(0x000000000000ff00)) v >>= 8, n |= I(8); \
if(v & I(0x00000000000000f0)) v >>= 4, n |= I(4); \
if(v & I(0x000000000000000c)) v >>= 2, n |= I(2); \
if(v & I(0x0000000000000002)) v >>= 1, n |= I(1); \
return n
// u8
template<class I>
C4_CONSTEXPR14
auto msb(I v) noexcept
-> typename std::enable_if<sizeof(I) == 1u, unsigned>::type
{
C4_STATIC_ASSERT(std::is_unsigned<I>::value);
C4_ASSERT(v != 0);
#if _C4_USE_MSB_INTRINSIC(__builtin_clz)
// upcast to use the intrinsic, it's cheaper.
// Then remember that the upcast makes it to 31bits
#ifdef C4_MSVC
#if !defined(C4_CPU_ARM64) && !defined(C4_CPU_ARM)
unsigned long bit;
_BitScanReverse(&bit, (unsigned long)v);
return bit;
#else
_c4_msb8_fallback;
#endif
#else
return 31u - (unsigned)__builtin_clz((unsigned)v);
#endif
#else
_c4_msb8_fallback;
#endif
}
// u16
template<class I>
C4_CONSTEXPR14
auto msb(I v) noexcept
-> typename std::enable_if<sizeof(I) == 2u, unsigned>::type
{
C4_STATIC_ASSERT(std::is_unsigned<I>::value);
C4_ASSERT(v != 0);
#if _C4_USE_MSB_INTRINSIC(__builtin_clz)
// upcast to use the intrinsic, it's cheaper.
// Then remember that the upcast makes it to 31bits
#ifdef C4_MSVC
#if !defined(C4_CPU_ARM64) && !defined(C4_CPU_ARM)
unsigned long bit;
_BitScanReverse(&bit, (unsigned long)v);
return bit;
#else
_c4_msb16_fallback;
#endif
#else
return 31u - (unsigned)__builtin_clz((unsigned)v);
#endif
#else
_c4_msb16_fallback;
#endif
}
// u32
template<class I>
C4_CONSTEXPR14
auto msb(I v) noexcept
-> typename std::enable_if<sizeof(I) == 4u, unsigned>::type
{
C4_STATIC_ASSERT(std::is_unsigned<I>::value);
C4_ASSERT(v != 0);
#if _C4_USE_MSB_INTRINSIC(__builtin_clz)
#ifdef C4_MSVC
#if !defined(C4_CPU_ARM64) && !defined(C4_CPU_ARM)
unsigned long bit;
_BitScanReverse(&bit, v);
return bit;
#else
_c4_msb32_fallback;
#endif
#else
return 31u - (unsigned)__builtin_clz((unsigned)v);
#endif
#else
_c4_msb32_fallback;
#endif
}
// u64 in 64bits
template<class I>
C4_CONSTEXPR14
auto msb(I v) noexcept
-> typename std::enable_if<sizeof(I) == 8u && sizeof(unsigned long) == 8u, unsigned>::type
{
C4_STATIC_ASSERT(std::is_unsigned<I>::value);
C4_ASSERT(v != 0);
#if _C4_USE_MSB_INTRINSIC(__builtin_clzl)
#ifdef C4_MSVC
#if !defined(C4_CPU_ARM64) && !defined(C4_CPU_ARM)
unsigned long bit;
_BitScanReverse64(&bit, v);
return bit;
#else
_c4_msb64_fallback;
#endif
#else
return 63u - (unsigned)__builtin_clzl((unsigned long)v);
#endif
#else
_c4_msb64_fallback;
#endif
}
// u64 in 32bits
template<class I>
C4_CONSTEXPR14
auto msb(I v) noexcept
-> typename std::enable_if<sizeof(I) == 8u && sizeof(unsigned long long) == 8u && sizeof(unsigned long) != sizeof(unsigned long long), unsigned>::type
{
C4_STATIC_ASSERT(std::is_unsigned<I>::value);
C4_ASSERT(v != 0);
#if _C4_USE_MSB_INTRINSIC(__builtin_clzll)
#ifdef C4_MSVC
#if !defined(C4_CPU_X86) && !defined(C4_CPU_ARM64) && !defined(C4_CPU_ARM)
unsigned long bit;
_BitScanReverse64(&bit, v);
return bit;
#else
_c4_msb64_fallback;
#endif
#else
return 63u - (unsigned)__builtin_clzll((unsigned long long)v);
#endif
#else
_c4_msb64_fallback;
#endif
}
#undef _c4_msb8_fallback
#undef _c4_msb16_fallback
#undef _c4_msb32_fallback
#undef _c4_msb64_fallback
/** @} */
namespace detail {
template<class I, I val, I num_bits, bool finished> struct _msb11;
template<class I, I val, I num_bits>
struct _msb11< I, val, num_bits, false>
{
enum : unsigned { num = _msb11<I, (val>>1), num_bits+I(1), ((val>>1)==I(0))>::num };
};
template<class I, I val, I num_bits>
struct _msb11<I, val, num_bits, true>
{
static_assert(val == 0, "bad implementation");
enum : unsigned { num = (unsigned)(num_bits-1) };
};
} // namespace detail
/** TMP version of msb(); this needs to be implemented with template
* meta-programming because C++11 cannot use a constexpr function with
* local variables
* @see msb */
template<class I, I number>
struct msb11
{
enum : unsigned { value = detail::_msb11<I, number, 0, (number==I(0))>::num };
};
#undef _C4_USE_LSB_INTRINSIC
#undef _C4_USE_MSB_INTRINSIC
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// there is an implicit conversion below; it happens when E or B are
// narrower than int, and thus any operation will upcast the result to
// int, and then downcast to assign
C4_SUPPRESS_WARNING_GCC_CLANG_WITH_PUSH("-Wconversion")
/** integer power; this function is constexpr-14 because of the local
* variables */
template<class B, class E>
C4_CONSTEXPR14 C4_CONST auto ipow(B base, E exponent) noexcept -> typename std::enable_if<std::is_signed<E>::value, B>::type
{
C4_STATIC_ASSERT(std::is_integral<E>::value);
B r = B(1);
if(exponent >= 0)
{
for(E e = 0; e < exponent; ++e)
r *= base;
}
else
{
exponent *= E(-1);
for(E e = 0; e < exponent; ++e)
r /= base;
}
return r;
}
/** integer power; this function is constexpr-14 because of the local
* variables */
template<class B, B base, class E>
C4_CONSTEXPR14 C4_CONST auto ipow(E exponent) noexcept -> typename std::enable_if<std::is_signed<E>::value, B>::type
{
C4_STATIC_ASSERT(std::is_integral<E>::value);
B r = B(1);
if(exponent >= 0)
{
for(E e = 0; e < exponent; ++e)
r *= base;
}
else
{
exponent *= E(-1);
for(E e = 0; e < exponent; ++e)
r /= base;
}
return r;
}
/** integer power; this function is constexpr-14 because of the local
* variables */
template<class B, class Base, Base base, class E>
C4_CONSTEXPR14 C4_CONST auto ipow(E exponent) noexcept -> typename std::enable_if<std::is_signed<E>::value, B>::type
{
C4_STATIC_ASSERT(std::is_integral<E>::value);
B r = B(1);
B bbase = B(base);
if(exponent >= 0)
{
for(E e = 0; e < exponent; ++e)
r *= bbase;
}
else
{
exponent *= E(-1);
for(E e = 0; e < exponent; ++e)
r /= bbase;
}
return r;
}
/** integer power; this function is constexpr-14 because of the local
* variables */
template<class B, class E>
C4_CONSTEXPR14 C4_CONST auto ipow(B base, E exponent) noexcept -> typename std::enable_if<!std::is_signed<E>::value, B>::type
{
C4_STATIC_ASSERT(std::is_integral<E>::value);
B r = B(1);
for(E e = 0; e < exponent; ++e)
r *= base;
return r;
}
/** integer power; this function is constexpr-14 because of the local
* variables */
template<class B, B base, class E>
C4_CONSTEXPR14 C4_CONST auto ipow(E exponent) noexcept -> typename std::enable_if<!std::is_signed<E>::value, B>::type
{
C4_STATIC_ASSERT(std::is_integral<E>::value);
B r = B(1);
for(E e = 0; e < exponent; ++e)
r *= base;
return r;
}
/** integer power; this function is constexpr-14 because of the local
* variables */
template<class B, class Base, Base base, class E>
C4_CONSTEXPR14 C4_CONST auto ipow(E exponent) noexcept -> typename std::enable_if<!std::is_signed<E>::value, B>::type
{
C4_STATIC_ASSERT(std::is_integral<E>::value);
B r = B(1);
B bbase = B(base);
for(E e = 0; e < exponent; ++e)
r *= bbase;
return r;
}
C4_SUPPRESS_WARNING_GCC_CLANG_POP
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
/** return a mask with all bits set [first_bit,last_bit[; this function
* is constexpr-14 because of the local variables */
template<class I>
C4_CONSTEXPR14 I contiguous_mask(I first_bit, I last_bit)
{
I r = 0;
for(I i = first_bit; i < last_bit; ++i)
{
r |= (I(1) << i);
}
return r;
}
namespace detail {
template<class I, I val, I first, I last, bool finished>
struct _ctgmsk11;
template<class I, I val, I first, I last>
struct _ctgmsk11< I, val, first, last, true>
{
enum : I { value = _ctgmsk11<I, val|(I(1)<<first), first+I(1), last, (first+1!=last)>::value };
};
template<class I, I val, I first, I last>
struct _ctgmsk11< I, val, first, last, false>
{
enum : I { value = val };
};
} // namespace detail
/** TMP version of contiguous_mask(); this needs to be implemented with template
* meta-programming because C++11 cannot use a constexpr function with
* local variables
* @see contiguous_mask */
template<class I, I first_bit, I last_bit>
struct contiguous_mask11
{
enum : I { value = detail::_ctgmsk11<I, I(0), first_bit, last_bit, (first_bit!=last_bit)>::value };
};
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
/** use Empty Base Class Optimization to reduce the size of a pair of
* potentially empty types*/
namespace detail {
typedef enum {
tpc_same,
tpc_same_empty,
tpc_both_empty,
tpc_first_empty,
tpc_second_empty,
tpc_general
} TightPairCase_e;
template<class First, class Second>
constexpr TightPairCase_e tpc_which_case()
{
return std::is_same<First, Second>::value ?
std::is_empty<First>::value ?
tpc_same_empty
:
tpc_same
:
std::is_empty<First>::value && std::is_empty<Second>::value ?
tpc_both_empty
:
std::is_empty<First>::value ?
tpc_first_empty
:
std::is_empty<Second>::value ?
tpc_second_empty
:
tpc_general
;
}
template<class First, class Second, TightPairCase_e Case>
struct tight_pair
{
private:
First m_first;
Second m_second;
public:
using first_type = First;
using second_type = Second;
tight_pair() : m_first(), m_second() {}
tight_pair(First const& f, Second const& s) : m_first(f), m_second(s) {}
C4_ALWAYS_INLINE C4_CONSTEXPR14 First & first () { return m_first; }
C4_ALWAYS_INLINE C4_CONSTEXPR14 First const& first () const { return m_first; }
C4_ALWAYS_INLINE C4_CONSTEXPR14 Second & second() { return m_second; }
C4_ALWAYS_INLINE C4_CONSTEXPR14 Second const& second() const { return m_second; }
};
template<class First, class Second>
struct tight_pair<First, Second, tpc_same_empty> : public First
{
static_assert(std::is_same<First, Second>::value, "bad implementation");
using first_type = First;
using second_type = Second;
tight_pair() : First() {}
tight_pair(First const& f, Second const& /*s*/) : First(f) {}
C4_ALWAYS_INLINE C4_CONSTEXPR14 First & first () { return static_cast<First &>(*this); }
C4_ALWAYS_INLINE C4_CONSTEXPR14 First const& first () const { return static_cast<First const&>(*this); }
C4_ALWAYS_INLINE C4_CONSTEXPR14 Second & second() { return reinterpret_cast<Second &>(*this); } // NOLINT
C4_ALWAYS_INLINE C4_CONSTEXPR14 Second const& second() const { return reinterpret_cast<Second const&>(*this); } // NOLINT
};
template<class First, class Second>
struct tight_pair<First, Second, tpc_both_empty> : public First, public Second
{
using first_type = First;
using second_type = Second;
tight_pair() : First(), Second() {}
tight_pair(First const& f, Second const& s) : First(f), Second(s) {}
C4_ALWAYS_INLINE C4_CONSTEXPR14 First & first () { return static_cast<First &>(*this); }
C4_ALWAYS_INLINE C4_CONSTEXPR14 First const& first () const { return static_cast<First const&>(*this); }
C4_ALWAYS_INLINE C4_CONSTEXPR14 Second & second() { return static_cast<Second &>(*this); }
C4_ALWAYS_INLINE C4_CONSTEXPR14 Second const& second() const { return static_cast<Second const&>(*this); }
};
template<class First, class Second>
struct tight_pair<First, Second, tpc_same> : public First
{
Second m_second;
using first_type = First;
using second_type = Second;
tight_pair() : First() {}
tight_pair(First const& f, Second const& s) : First(f), m_second(s) {}
C4_ALWAYS_INLINE C4_CONSTEXPR14 First & first () { return static_cast<First &>(*this); }
C4_ALWAYS_INLINE C4_CONSTEXPR14 First const& first () const { return static_cast<First const&>(*this); }
C4_ALWAYS_INLINE C4_CONSTEXPR14 Second & second() { return m_second; }
C4_ALWAYS_INLINE C4_CONSTEXPR14 Second const& second() const { return m_second; }
};
template<class First, class Second>
struct tight_pair<First, Second, tpc_first_empty> : public First
{
Second m_second;
using first_type = First;
using second_type = Second;
tight_pair() : First(), m_second() {}
tight_pair(First const& f, Second const& s) : First(f), m_second(s) {}
C4_ALWAYS_INLINE C4_CONSTEXPR14 First & first () { return static_cast<First &>(*this); }
C4_ALWAYS_INLINE C4_CONSTEXPR14 First const& first () const { return static_cast<First const&>(*this); }
C4_ALWAYS_INLINE C4_CONSTEXPR14 Second & second() { return m_second; }
C4_ALWAYS_INLINE C4_CONSTEXPR14 Second const& second() const { return m_second; }
};
template<class First, class Second>
struct tight_pair<First, Second, tpc_second_empty> : public Second
{
First m_first;
using first_type = First;
using second_type = Second;
tight_pair() : Second(), m_first() {}
tight_pair(First const& f, Second const& s) : Second(s), m_first(f) {}
C4_ALWAYS_INLINE C4_CONSTEXPR14 First & first () { return m_first; }
C4_ALWAYS_INLINE C4_CONSTEXPR14 First const& first () const { return m_first; }
C4_ALWAYS_INLINE C4_CONSTEXPR14 Second & second() { return static_cast<Second &>(*this); }
C4_ALWAYS_INLINE C4_CONSTEXPR14 Second const& second() const { return static_cast<Second const&>(*this); }
};
} // namespace detail
template<class First, class Second>
using tight_pair = detail::tight_pair<First, Second, detail::tpc_which_case<First,Second>()>;
C4_SUPPRESS_WARNING_GCC_CLANG_POP
} // namespace c4
// NOLINTEND(google-runtime-int)
#endif /* _C4_MEMORY_UTIL_HPP_ */
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#ifndef _C4_PLATFORM_HPP_
#define _C4_PLATFORM_HPP_
/** @file platform.hpp Provides platform information macros
* @ingroup basic_headers */
// see also https://sourceforge.net/p/predef/wiki/OperatingSystems/
#if defined(_WIN64)
# define C4_WIN
# define C4_WIN64
#elif defined(_WIN32)
# define C4_WIN
# define C4_WIN32
#elif defined(__ANDROID__)
# define C4_ANDROID
#elif defined(__APPLE__)
# include "TargetConditionals.h"
# if TARGET_OS_IPHONE || TARGET_IPHONE_SIMULATOR
# define C4_IOS
# elif TARGET_OS_MAC || TARGET_OS_OSX
# define C4_MACOS
# else
# error "Unknown Apple platform"
# endif
#elif defined(__linux__) || defined(__linux)
# define C4_UNIX
# define C4_LINUX
#elif defined(__unix__) || defined(__unix)
# define C4_UNIX
#elif defined(__arm__) || defined(__aarch64__)
# define C4_ARM
#elif defined(__xtensa__) || defined(__XTENSA__)
# define C4_XTENSA
#elif defined(SWIG)
# define C4_SWIG
#else
# error "unknown platform"
#endif
#if defined(__posix) || defined(C4_UNIX) || defined(C4_LINUX)
# define C4_POSIX
#endif
#endif /* _C4_PLATFORM_HPP_ */
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#ifndef _C4_PREPROCESSOR_HPP_
#define _C4_PREPROCESSOR_HPP_
/** @file preprocessor.hpp Contains basic macros and preprocessor utilities.
* @ingroup basic_headers */
#ifdef __clang__
/* NOTE: using , ## __VA_ARGS__ to deal with zero-args calls to
* variadic macros is not portable, but works in clang, gcc, msvc, icc.
* clang requires switching off compiler warnings for pedantic mode.
* @see http://stackoverflow.com/questions/32047685/variadic-macro-without-arguments */
# pragma clang diagnostic push
# pragma clang diagnostic ignored "-Wgnu-zero-variadic-macro-arguments" // warning: token pasting of ',' and __VA_ARGS__ is a GNU extension
#elif defined(__GNUC__)
/* GCC also issues a warning for zero-args calls to variadic macros.
* This warning is switched on with -pedantic and apparently there is no
* easy way to turn it off as with clang. But marking this as a system
* header works.
* @see https://gcc.gnu.org/onlinedocs/cpp/System-Headers.html
* @see http://stackoverflow.com/questions/35587137/ */
# pragma GCC system_header
#endif
#define C4_WIDEN(str) L"" str
#define C4_COUNTOF(arr) (sizeof(arr)/sizeof((arr)[0]))
#define C4_EXPAND(arg) arg
/** useful in some macro calls with template arguments */
#define C4_COMMA ,
/** useful in some macro calls with template arguments
* @see C4_COMMA */
#define C4_COMMA_X C4_COMMA
/** expand and quote */
#define C4_XQUOTE(arg) _C4_XQUOTE(arg)
#define _C4_XQUOTE(arg) C4_QUOTE(arg)
#define C4_QUOTE(arg) #arg
/** expand and concatenate */
#define C4_XCAT(arg1, arg2) _C4_XCAT(arg1, arg2)
#define _C4_XCAT(arg1, arg2) C4_CAT(arg1, arg2)
#define C4_CAT(arg1, arg2) arg1##arg2
#define C4_VERSION_CAT(major, minor, patch) ((major)*10000 + (minor)*100 + (patch))
/** A preprocessor foreach. Spectacular trick taken from:
* http://stackoverflow.com/a/1872506/5875572
* The first argument is for a macro receiving a single argument,
* which will be called with every subsequent argument. There is
* currently a limit of 32 arguments, and at least 1 must be provided.
*
Example:
@code{.cpp}
struct Example {
int a;
int b;
int c;
};
// define a one-arg macro to be called
#define PRN_STRUCT_OFFSETS(field) PRN_STRUCT_OFFSETS_(Example, field)
#define PRN_STRUCT_OFFSETS_(structure, field) printf(C4_XQUOTE(structure) ":" C4_XQUOTE(field)" - offset=%zu\n", offsetof(structure, field));
// now call the macro for a, b and c
C4_FOR_EACH(PRN_STRUCT_OFFSETS, a, b, c);
@endcode */
#define C4_FOR_EACH(what, ...) C4_FOR_EACH_SEP(what, ;, __VA_ARGS__)
/** same as C4_FOR_EACH(), but use a custom separator between statements.
* If a comma is needed as the separator, use the C4_COMMA macro.
* @see C4_FOR_EACH
* @see C4_COMMA
*/
#define C4_FOR_EACH_SEP(what, sep, ...) _C4_FOR_EACH_(_C4_FOR_EACH_NARG(__VA_ARGS__), what, sep, __VA_ARGS__)
/// @cond dev
#define _C4_FOR_EACH_01(what, sep, x) what(x) sep
#define _C4_FOR_EACH_02(what, sep, x, ...) what(x) sep _C4_FOR_EACH_01(what, sep, __VA_ARGS__)
#define _C4_FOR_EACH_03(what, sep, x, ...) what(x) sep _C4_FOR_EACH_02(what, sep, __VA_ARGS__)
#define _C4_FOR_EACH_04(what, sep, x, ...) what(x) sep _C4_FOR_EACH_03(what, sep, __VA_ARGS__)
#define _C4_FOR_EACH_05(what, sep, x, ...) what(x) sep _C4_FOR_EACH_04(what, sep, __VA_ARGS__)
#define _C4_FOR_EACH_06(what, sep, x, ...) what(x) sep _C4_FOR_EACH_05(what, sep, __VA_ARGS__)
#define _C4_FOR_EACH_07(what, sep, x, ...) what(x) sep _C4_FOR_EACH_06(what, sep, __VA_ARGS__)
#define _C4_FOR_EACH_08(what, sep, x, ...) what(x) sep _C4_FOR_EACH_07(what, sep, __VA_ARGS__)
#define _C4_FOR_EACH_09(what, sep, x, ...) what(x) sep _C4_FOR_EACH_08(what, sep, __VA_ARGS__)
#define _C4_FOR_EACH_10(what, sep, x, ...) what(x) sep _C4_FOR_EACH_09(what, sep, __VA_ARGS__)
#define _C4_FOR_EACH_11(what, sep, x, ...) what(x) sep _C4_FOR_EACH_10(what, sep, __VA_ARGS__)
#define _C4_FOR_EACH_12(what, sep, x, ...) what(x) sep _C4_FOR_EACH_11(what, sep, __VA_ARGS__)
#define _C4_FOR_EACH_13(what, sep, x, ...) what(x) sep _C4_FOR_EACH_12(what, sep, __VA_ARGS__)
#define _C4_FOR_EACH_14(what, sep, x, ...) what(x) sep _C4_FOR_EACH_13(what, sep, __VA_ARGS__)
#define _C4_FOR_EACH_15(what, sep, x, ...) what(x) sep _C4_FOR_EACH_14(what, sep, __VA_ARGS__)
#define _C4_FOR_EACH_16(what, sep, x, ...) what(x) sep _C4_FOR_EACH_15(what, sep, __VA_ARGS__)
#define _C4_FOR_EACH_17(what, sep, x, ...) what(x) sep _C4_FOR_EACH_16(what, sep, __VA_ARGS__)
#define _C4_FOR_EACH_18(what, sep, x, ...) what(x) sep _C4_FOR_EACH_17(what, sep, __VA_ARGS__)
#define _C4_FOR_EACH_19(what, sep, x, ...) what(x) sep _C4_FOR_EACH_18(what, sep, __VA_ARGS__)
#define _C4_FOR_EACH_20(what, sep, x, ...) what(x) sep _C4_FOR_EACH_19(what, sep, __VA_ARGS__)
#define _C4_FOR_EACH_21(what, sep, x, ...) what(x) sep _C4_FOR_EACH_20(what, sep, __VA_ARGS__)
#define _C4_FOR_EACH_22(what, sep, x, ...) what(x) sep _C4_FOR_EACH_21(what, sep, __VA_ARGS__)
#define _C4_FOR_EACH_23(what, sep, x, ...) what(x) sep _C4_FOR_EACH_22(what, sep, __VA_ARGS__)
#define _C4_FOR_EACH_24(what, sep, x, ...) what(x) sep _C4_FOR_EACH_23(what, sep, __VA_ARGS__)
#define _C4_FOR_EACH_25(what, sep, x, ...) what(x) sep _C4_FOR_EACH_24(what, sep, __VA_ARGS__)
#define _C4_FOR_EACH_26(what, sep, x, ...) what(x) sep _C4_FOR_EACH_25(what, sep, __VA_ARGS__)
#define _C4_FOR_EACH_27(what, sep, x, ...) what(x) sep _C4_FOR_EACH_26(what, sep, __VA_ARGS__)
#define _C4_FOR_EACH_28(what, sep, x, ...) what(x) sep _C4_FOR_EACH_27(what, sep, __VA_ARGS__)
#define _C4_FOR_EACH_29(what, sep, x, ...) what(x) sep _C4_FOR_EACH_28(what, sep, __VA_ARGS__)
#define _C4_FOR_EACH_30(what, sep, x, ...) what(x) sep _C4_FOR_EACH_29(what, sep, __VA_ARGS__)
#define _C4_FOR_EACH_31(what, sep, x, ...) what(x) sep _C4_FOR_EACH_30(what, sep, __VA_ARGS__)
#define _C4_FOR_EACH_32(what, sep, x, ...) what(x) sep _C4_FOR_EACH_31(what, sep, __VA_ARGS__)
#define _C4_FOR_EACH_NARG(...) _C4_FOR_EACH_NARG_(__VA_ARGS__, _C4_FOR_EACH_RSEQ_N())
#define _C4_FOR_EACH_NARG_(...) _C4_FOR_EACH_ARG_N(__VA_ARGS__)
#define _C4_FOR_EACH_ARG_N(_01, _02, _03, _04, _05, _06, _07, _08, _09, _10, _11, _12, _13, _14, _15, _16, _17, _18, _19, _20, _21, _22, _23, _24, _25, _26, _27, _28, _29, _30, _31, _32, N, ...) N
#define _C4_FOR_EACH_RSEQ_N() 32, 31, 30, 29, 28, 27, 26, 25, 24, 23, 22, 21, 20, 19, 18, 17, 16, 15, 14, 13, 12, 11, 10, 09, 08, 07, 06, 05, 04, 03, 02, 01
#define _C4_FOR_EACH_(N, what, sep, ...) C4_XCAT(_C4_FOR_EACH_, N)(what, sep, __VA_ARGS__)
/// @endcond
#ifdef __clang__
# pragma clang diagnostic pop
#endif
#endif /* _C4_PREPROCESSOR_HPP_ */
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#ifndef _C4_STD_STD_HPP_
#define _C4_STD_STD_HPP_
/** @file std.hpp includes all c4-std interop files */
#include "c4/std/vector.hpp"
#include "c4/std/string.hpp"
#include "c4/std/string_view.hpp"
#include "c4/std/tuple.hpp"
#endif // _C4_STD_STD_HPP_
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#ifndef _C4_STD_STD_FWD_HPP_
#define _C4_STD_STD_FWD_HPP_
/** @file std_fwd.hpp includes all c4-std interop fwd files */
#include "c4/std/vector_fwd.hpp"
#include "c4/std/string_fwd.hpp"
//#include "c4/std/tuple_fwd.hpp"
#endif // _C4_STD_STD_FWD_HPP_
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#ifndef _C4_STD_STRING_HPP_
#define _C4_STD_STRING_HPP_
/** @file string.hpp */
#ifndef C4CORE_SINGLE_HEADER
#include "c4/substr.hpp"
#endif
#include <string>
namespace c4 {
//-----------------------------------------------------------------------------
/** get a writeable view to an existing std::string.
* When the string is empty, the returned view will be pointing
* at the character with value '\0', but the size will be zero.
* @see https://en.cppreference.com/w/cpp/string/basic_string/operator_at
*/
C4_ALWAYS_INLINE c4::substr to_substr(std::string &s) noexcept
{
#if C4_CPP < 11
#error this function will have undefined behavior
#endif
// since c++11 it is legal to call s[s.size()].
return c4::substr(&s[0], s.size()); // NOLINT(readability-container-data-pointer)
}
/** get a readonly view to an existing std::string.
* When the string is empty, the returned view will be pointing
* at the character with value '\0', but the size will be zero.
* @see https://en.cppreference.com/w/cpp/string/basic_string/operator_at
*/
C4_ALWAYS_INLINE c4::csubstr to_csubstr(std::string const& s) noexcept
{
#if C4_CPP < 11
#error this function will have undefined behavior
#endif
// since c++11 it is legal to call s[s.size()].
return c4::csubstr(&s[0], s.size()); // NOLINT(readability-container-data-pointer)
}
//-----------------------------------------------------------------------------
C4_ALWAYS_INLINE bool operator== (c4::csubstr ss, std::string const& s) { return ss.compare(to_csubstr(s)) == 0; }
C4_ALWAYS_INLINE bool operator!= (c4::csubstr ss, std::string const& s) { return ss.compare(to_csubstr(s)) != 0; }
C4_ALWAYS_INLINE bool operator>= (c4::csubstr ss, std::string const& s) { return ss.compare(to_csubstr(s)) >= 0; }
C4_ALWAYS_INLINE bool operator> (c4::csubstr ss, std::string const& s) { return ss.compare(to_csubstr(s)) > 0; }
C4_ALWAYS_INLINE bool operator<= (c4::csubstr ss, std::string const& s) { return ss.compare(to_csubstr(s)) <= 0; }
C4_ALWAYS_INLINE bool operator< (c4::csubstr ss, std::string const& s) { return ss.compare(to_csubstr(s)) < 0; }
C4_ALWAYS_INLINE bool operator== (std::string const& s, c4::csubstr ss) { return ss.compare(to_csubstr(s)) == 0; }
C4_ALWAYS_INLINE bool operator!= (std::string const& s, c4::csubstr ss) { return ss.compare(to_csubstr(s)) != 0; }
C4_ALWAYS_INLINE bool operator>= (std::string const& s, c4::csubstr ss) { return ss.compare(to_csubstr(s)) <= 0; }
C4_ALWAYS_INLINE bool operator> (std::string const& s, c4::csubstr ss) { return ss.compare(to_csubstr(s)) < 0; }
C4_ALWAYS_INLINE bool operator<= (std::string const& s, c4::csubstr ss) { return ss.compare(to_csubstr(s)) >= 0; }
C4_ALWAYS_INLINE bool operator< (std::string const& s, c4::csubstr ss) { return ss.compare(to_csubstr(s)) > 0; }
//-----------------------------------------------------------------------------
/** copy an std::string to a writeable string view */
inline size_t to_chars(c4::substr buf, std::string const& s)
{
C4_ASSERT(!buf.overlaps(to_csubstr(s)));
size_t len = buf.len < s.size() ? buf.len : s.size();
// calling memcpy with null strings is undefined behavior
// and will wreak havoc in calling code's branches.
// see https://github.com/biojppm/rapidyaml/pull/264#issuecomment-1262133637
if(len)
{
C4_ASSERT(s.data() != nullptr);
C4_ASSERT(buf.str != nullptr);
memcpy(buf.str, s.data(), len);
}
return s.size(); // return the number of needed chars
}
/** copy a string view to an existing std::string */
inline bool from_chars(c4::csubstr buf, std::string * s)
{
s->resize(buf.len);
C4_ASSERT(!buf.overlaps(to_csubstr(*s)));
// calling memcpy with null strings is undefined behavior
// and will wreak havoc in calling code's branches.
// see https://github.com/biojppm/rapidyaml/pull/264#issuecomment-1262133637
if(buf.len)
{
C4_ASSERT(buf.str != nullptr);
memcpy(&(*s)[0], buf.str, buf.len); // NOLINT(readability-container-data-pointer)
}
return true;
}
} // namespace c4
#endif // _C4_STD_STRING_HPP_
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#ifndef _C4_STD_STRING_FWD_HPP_
#define _C4_STD_STRING_FWD_HPP_
/** @file string_fwd.hpp */
#ifndef DOXYGEN
#ifndef C4CORE_SINGLE_HEADER
#include "c4/substr_fwd.hpp"
#endif
#include <cstddef>
// forward declarations for std::string
#if defined(__GLIBCXX__) || defined(__GLIBCPP__)
#include <bits/stringfwd.h> // use the fwd header in glibcxx
#elif defined(_LIBCPP_VERSION) || defined(__APPLE_CC__)
#include <iosfwd> // use the fwd header in stdlibc++
#elif defined(_MSC_VER)
#include "c4/error.hpp"
//! @todo is there a fwd header in msvc?
namespace std {
C4_SUPPRESS_WARNING_MSVC_WITH_PUSH(4643) // Forward declaring 'char_traits' in namespace std is not permitted by the C++ Standard.
template<typename> struct char_traits;
template<typename> class allocator;
template<typename _CharT, typename _Traits, typename _Alloc> class basic_string;
using string = basic_string<char, char_traits<char>, allocator<char>>;
C4_SUPPRESS_WARNING_MSVC_POP
} /* namespace std */
#else
#error "unknown standard library"
#endif
namespace c4 {
c4::substr to_substr(std::string &s) noexcept;
c4::csubstr to_csubstr(std::string const& s) noexcept;
bool operator== (c4::csubstr ss, std::string const& s);
bool operator!= (c4::csubstr ss, std::string const& s);
bool operator>= (c4::csubstr ss, std::string const& s);
bool operator> (c4::csubstr ss, std::string const& s);
bool operator<= (c4::csubstr ss, std::string const& s);
bool operator< (c4::csubstr ss, std::string const& s);
bool operator== (std::string const& s, c4::csubstr ss);
bool operator!= (std::string const& s, c4::csubstr ss);
bool operator>= (std::string const& s, c4::csubstr ss);
bool operator> (std::string const& s, c4::csubstr ss);
bool operator<= (std::string const& s, c4::csubstr ss);
bool operator< (std::string const& s, c4::csubstr ss);
size_t to_chars(c4::substr buf, std::string const& s);
bool from_chars(c4::csubstr buf, std::string * s);
} // namespace c4
#endif // DOXYGEN
#endif // _C4_STD_STRING_FWD_HPP_
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#ifndef _C4_STD_STRING_VIEW_HPP_
#define _C4_STD_STRING_VIEW_HPP_
/** @file string_view.hpp */
#ifndef C4CORE_SINGLE_HEADER
#include "c4/language.hpp"
#endif
#if (C4_CPP >= 17 && defined(__cpp_lib_string_view)) || defined(__DOXYGEN__)
#ifndef C4CORE_SINGLE_HEADER
#include "c4/substr.hpp"
#endif
#include <string_view>
namespace c4 {
//-----------------------------------------------------------------------------
/** create a csubstr from an existing std::string_view. */
C4_ALWAYS_INLINE c4::csubstr to_csubstr(std::string_view s) noexcept
{
return c4::csubstr(s.data(), s.size());
}
//-----------------------------------------------------------------------------
C4_ALWAYS_INLINE bool operator== (c4::csubstr ss, std::string_view s) { return ss.compare(s.data(), s.size()) == 0; }
C4_ALWAYS_INLINE bool operator!= (c4::csubstr ss, std::string_view s) { return ss.compare(s.data(), s.size()) != 0; }
C4_ALWAYS_INLINE bool operator>= (c4::csubstr ss, std::string_view s) { return ss.compare(s.data(), s.size()) >= 0; }
C4_ALWAYS_INLINE bool operator> (c4::csubstr ss, std::string_view s) { return ss.compare(s.data(), s.size()) > 0; }
C4_ALWAYS_INLINE bool operator<= (c4::csubstr ss, std::string_view s) { return ss.compare(s.data(), s.size()) <= 0; }
C4_ALWAYS_INLINE bool operator< (c4::csubstr ss, std::string_view s) { return ss.compare(s.data(), s.size()) < 0; }
C4_ALWAYS_INLINE bool operator== (std::string_view s, c4::csubstr ss) { return ss.compare(s.data(), s.size()) == 0; }
C4_ALWAYS_INLINE bool operator!= (std::string_view s, c4::csubstr ss) { return ss.compare(s.data(), s.size()) != 0; }
C4_ALWAYS_INLINE bool operator<= (std::string_view s, c4::csubstr ss) { return ss.compare(s.data(), s.size()) >= 0; }
C4_ALWAYS_INLINE bool operator< (std::string_view s, c4::csubstr ss) { return ss.compare(s.data(), s.size()) > 0; }
C4_ALWAYS_INLINE bool operator>= (std::string_view s, c4::csubstr ss) { return ss.compare(s.data(), s.size()) <= 0; }
C4_ALWAYS_INLINE bool operator> (std::string_view s, c4::csubstr ss) { return ss.compare(s.data(), s.size()) < 0; }
//-----------------------------------------------------------------------------
/** copy an std::string_view to a writeable substr */
inline size_t to_chars(c4::substr buf, std::string_view s)
{
C4_ASSERT(!buf.overlaps(to_csubstr(s)));
size_t sz = s.size();
size_t len = buf.len < sz ? buf.len : sz;
// calling memcpy with null strings is undefined behavior
// and will wreak havoc in calling code's branches.
// see https://github.com/biojppm/rapidyaml/pull/264#issuecomment-1262133637
if(len)
{
C4_ASSERT(s.data() != nullptr);
C4_ASSERT(buf.str != nullptr);
memcpy(buf.str, s.data(), len);
}
return sz; // return the number of needed chars
}
} // namespace c4
#endif // C4_STRING_VIEW_AVAILABLE
#endif // _C4_STD_STRING_VIEW_HPP_
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#ifndef _C4_STD_TUPLE_HPP_
#define _C4_STD_TUPLE_HPP_
/** @file tuple.hpp */
#ifndef C4CORE_SINGLE_HEADER
#include "c4/format.hpp"
#endif
#include <tuple>
/** this is a work in progress */
#undef C4_TUPLE_TO_CHARS
namespace c4 {
#ifdef C4_TUPLE_TO_CHARS
namespace detail {
template< size_t Curr, class... Types >
struct tuple_helper
{
static size_t do_cat(substr buf, std::tuple< Types... > const& tp)
{
size_t num = to_chars(buf, std::get<Curr>(tp));
buf = buf.len >= num ? buf.sub(num) : substr{};
num += tuple_helper< Curr+1, Types... >::do_cat(buf, tp);
return num;
}
static size_t do_uncat(csubstr buf, std::tuple< Types... > & tp)
{
size_t num = from_str_trim(buf, &std::get<Curr>(tp));
if(num == csubstr::npos) return csubstr::npos;
buf = buf.len >= num ? buf.sub(num) : substr{};
num += tuple_helper< Curr+1, Types... >::do_uncat(buf, tp);
return num;
}
template< class Sep >
static size_t do_catsep_more(substr buf, Sep const& sep, std::tuple< Types... > const& tp)
{
size_t ret = to_chars(buf, sep), num = ret;
buf = buf.len >= ret ? buf.sub(ret) : substr{};
ret = to_chars(buf, std::get<Curr>(tp));
num += ret;
buf = buf.len >= ret ? buf.sub(ret) : substr{};
ret = tuple_helper< Curr+1, Types... >::do_catsep_more(buf, sep, tp);
num += ret;
return num;
}
template< class Sep >
static size_t do_uncatsep_more(csubstr buf, Sep & sep, std::tuple< Types... > & tp)
{
size_t ret = from_str_trim(buf, &sep), num = ret;
if(ret == csubstr::npos) return csubstr::npos;
buf = buf.len >= ret ? buf.sub(ret) : substr{};
ret = from_str_trim(buf, &std::get<Curr>(tp));
if(ret == csubstr::npos) return csubstr::npos;
num += ret;
buf = buf.len >= ret ? buf.sub(ret) : substr{};
ret = tuple_helper< Curr+1, Types... >::do_uncatsep_more(buf, sep, tp);
if(ret == csubstr::npos) return csubstr::npos;
num += ret;
return num;
}
static size_t do_format(substr buf, csubstr fmt, std::tuple< Types... > const& tp)
{
auto pos = fmt.find("{}");
if(pos != csubstr::npos)
{
size_t num = to_chars(buf, fmt.sub(0, pos));
size_t out = num;
buf = buf.len >= num ? buf.sub(num) : substr{};
num = to_chars(buf, std::get<Curr>(tp));
out += num;
buf = buf.len >= num ? buf.sub(num) : substr{};
num = tuple_helper< Curr+1, Types... >::do_format(buf, fmt.sub(pos + 2), tp);
out += num;
return out;
}
else
{
return format(buf, fmt);
}
}
static size_t do_unformat(csubstr buf, csubstr fmt, std::tuple< Types... > & tp)
{
auto pos = fmt.find("{}");
if(pos != csubstr::npos)
{
size_t num = pos;
size_t out = num;
buf = buf.len >= num ? buf.sub(num) : substr{};
num = from_str_trim(buf, &std::get<Curr>(tp));
out += num;
buf = buf.len >= num ? buf.sub(num) : substr{};
num = tuple_helper< Curr+1, Types... >::do_unformat(buf, fmt.sub(pos + 2), tp);
out += num;
return out;
}
else
{
return tuple_helper< sizeof...(Types), Types... >::do_unformat(buf, fmt, tp);
}
}
};
/** @todo VS compilation fails for this class */
template< class... Types >
struct tuple_helper< sizeof...(Types), Types... >
{
static size_t do_cat(substr /*buf*/, std::tuple<Types...> const& /*tp*/) { return 0; }
static size_t do_uncat(csubstr /*buf*/, std::tuple<Types...> & /*tp*/) { return 0; }
template< class Sep > static size_t do_catsep_more(substr /*buf*/, Sep const& /*sep*/, std::tuple<Types...> const& /*tp*/) { return 0; }
template< class Sep > static size_t do_uncatsep_more(csubstr /*buf*/, Sep & /*sep*/, std::tuple<Types...> & /*tp*/) { return 0; }
static size_t do_format(substr buf, csubstr fmt, std::tuple<Types...> const& /*tp*/)
{
return to_chars(buf, fmt);
}
static size_t do_unformat(csubstr buf, csubstr fmt, std::tuple<Types...> const& /*tp*/)
{
return 0;
}
};
} // namespace detail
template< class... Types >
inline size_t cat(substr buf, std::tuple< Types... > const& tp)
{
return detail::tuple_helper< 0, Types... >::do_cat(buf, tp);
}
template< class... Types >
inline size_t uncat(csubstr buf, std::tuple< Types... > & tp)
{
return detail::tuple_helper< 0, Types... >::do_uncat(buf, tp);
}
template< class Sep, class... Types >
inline size_t catsep(substr buf, Sep const& sep, std::tuple< Types... > const& tp)
{
size_t num = to_chars(buf, std::cref(std::get<0>(tp)));
buf = buf.len >= num ? buf.sub(num) : substr{};
num += detail::tuple_helper< 1, Types... >::do_catsep_more(buf, sep, tp);
return num;
}
template< class Sep, class... Types >
inline size_t uncatsep(csubstr buf, Sep & sep, std::tuple< Types... > & tp)
{
size_t ret = from_str_trim(buf, &std::get<0>(tp)), num = ret;
if(ret == csubstr::npos) return csubstr::npos;
buf = buf.len >= ret ? buf.sub(ret) : substr{};
ret = detail::tuple_helper< 1, Types... >::do_uncatsep_more(buf, sep, tp);
if(ret == csubstr::npos) return csubstr::npos;
num += ret;
return num;
}
template< class... Types >
inline size_t format(substr buf, csubstr fmt, std::tuple< Types... > const& tp)
{
return detail::tuple_helper< 0, Types... >::do_format(buf, fmt, tp);
}
template< class... Types >
inline size_t unformat(csubstr buf, csubstr fmt, std::tuple< Types... > & tp)
{
return detail::tuple_helper< 0, Types... >::do_unformat(buf, fmt, tp);
}
#endif // C4_TUPLE_TO_CHARS
} // namespace c4
#endif /* _C4_STD_TUPLE_HPP_ */
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#ifndef _C4_STD_VECTOR_HPP_
#define _C4_STD_VECTOR_HPP_
/** @file vector.hpp provides conversion and comparison facilities
* from/between std::vector<char> to c4::substr and c4::csubstr.
* @todo add to_span() and friends
*/
#ifndef C4CORE_SINGLE_HEADER
#include "c4/substr.hpp"
#endif
#include <vector>
namespace c4 {
//-----------------------------------------------------------------------------
/** get a substr (writeable string view) of an existing std::vector<char> */
template<class Alloc>
c4::substr to_substr(std::vector<char, Alloc> &vec)
{
char *data = vec.empty() ? nullptr : vec.data(); // data() may or may not return a null pointer.
return c4::substr(data, vec.size());
}
/** get a csubstr (read-only string) view of an existing std::vector<char> */
template<class Alloc>
c4::csubstr to_csubstr(std::vector<char, Alloc> const& vec)
{
const char *data = vec.empty() ? nullptr : vec.data(); // data() may or may not return a null pointer.
return c4::csubstr(data, vec.size());
}
//-----------------------------------------------------------------------------
// comparisons between substrings and std::vector<char>
template<class Alloc> C4_ALWAYS_INLINE bool operator!= (c4::csubstr ss, std::vector<char, Alloc> const& s) { return ss != to_csubstr(s); }
template<class Alloc> C4_ALWAYS_INLINE bool operator== (c4::csubstr ss, std::vector<char, Alloc> const& s) { return ss == to_csubstr(s); }
template<class Alloc> C4_ALWAYS_INLINE bool operator>= (c4::csubstr ss, std::vector<char, Alloc> const& s) { return ss >= to_csubstr(s); }
template<class Alloc> C4_ALWAYS_INLINE bool operator> (c4::csubstr ss, std::vector<char, Alloc> const& s) { return ss > to_csubstr(s); }
template<class Alloc> C4_ALWAYS_INLINE bool operator<= (c4::csubstr ss, std::vector<char, Alloc> const& s) { return ss <= to_csubstr(s); }
template<class Alloc> C4_ALWAYS_INLINE bool operator< (c4::csubstr ss, std::vector<char, Alloc> const& s) { return ss < to_csubstr(s); }
template<class Alloc> C4_ALWAYS_INLINE bool operator!= (std::vector<char, Alloc> const& s, c4::csubstr ss) { return ss != to_csubstr(s); }
template<class Alloc> C4_ALWAYS_INLINE bool operator== (std::vector<char, Alloc> const& s, c4::csubstr ss) { return ss == to_csubstr(s); }
template<class Alloc> C4_ALWAYS_INLINE bool operator>= (std::vector<char, Alloc> const& s, c4::csubstr ss) { return ss <= to_csubstr(s); }
template<class Alloc> C4_ALWAYS_INLINE bool operator> (std::vector<char, Alloc> const& s, c4::csubstr ss) { return ss < to_csubstr(s); }
template<class Alloc> C4_ALWAYS_INLINE bool operator<= (std::vector<char, Alloc> const& s, c4::csubstr ss) { return ss >= to_csubstr(s); }
template<class Alloc> C4_ALWAYS_INLINE bool operator< (std::vector<char, Alloc> const& s, c4::csubstr ss) { return ss > to_csubstr(s); }
//-----------------------------------------------------------------------------
/** copy a std::vector<char> to a writeable string view */
template<class Alloc>
inline size_t to_chars(c4::substr buf, std::vector<char, Alloc> const& s)
{
C4_ASSERT(!buf.overlaps(to_csubstr(s)));
size_t len = buf.len < s.size() ? buf.len : s.size();
// calling memcpy with null strings is undefined behavior
// and will wreak havoc in calling code's branches.
// see https://github.com/biojppm/rapidyaml/pull/264#issuecomment-1262133637
if(len > 0)
{
memcpy(buf.str, s.data(), len);
}
return s.size(); // return the number of needed chars
}
/** copy a string view to an existing std::vector<char> */
template<class Alloc>
inline bool from_chars(c4::csubstr buf, std::vector<char, Alloc> * s)
{
s->resize(buf.len);
C4_ASSERT(!buf.overlaps(to_csubstr(*s)));
// calling memcpy with null strings is undefined behavior
// and will wreak havoc in calling code's branches.
// see https://github.com/biojppm/rapidyaml/pull/264#issuecomment-1262133637
if(buf.len > 0)
{
memcpy(&(*s)[0], buf.str, buf.len); // NOLINT(readability-container-data-pointer)
}
return true;
}
} // namespace c4
#endif // _C4_STD_VECTOR_HPP_
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#ifndef _C4_STD_VECTOR_FWD_HPP_
#define _C4_STD_VECTOR_FWD_HPP_
/** @file vector_fwd.hpp */
#include <cstddef>
// NOLINTBEGIN(cert-dcl58-cpp)
// forward declarations for std::vector
#if defined(__GLIBCXX__) || defined(__GLIBCPP__) || defined(_MSC_VER)
#if defined(_MSC_VER)
__pragma(warning(push))
__pragma(warning(disable : 4643))
#endif
namespace std {
template<typename> class allocator;
#ifdef _GLIBCXX_DEBUG
inline namespace __debug {
template<typename T, typename Alloc> class vector;
}
#else
template<typename T, typename Alloc> class vector;
#endif
} // namespace std
#if defined(_MSC_VER)
__pragma(warning(pop))
#endif
#elif defined(_LIBCPP_ABI_NAMESPACE)
namespace std {
inline namespace _LIBCPP_ABI_NAMESPACE {
template<typename> class allocator;
template<typename T, typename Alloc> class vector;
} // namespace _LIBCPP_ABI_NAMESPACE
} // namespace std
#else
#error "unknown standard library"
#endif
#ifndef C4CORE_SINGLE_HEADER
#include "c4/substr_fwd.hpp"
#endif
namespace c4 {
template<class Alloc> c4::substr to_substr(std::vector<char, Alloc> &vec);
template<class Alloc> c4::csubstr to_csubstr(std::vector<char, Alloc> const& vec);
template<class Alloc> bool operator!= (c4::csubstr ss, std::vector<char, Alloc> const& s);
template<class Alloc> bool operator== (c4::csubstr ss, std::vector<char, Alloc> const& s);
template<class Alloc> bool operator>= (c4::csubstr ss, std::vector<char, Alloc> const& s);
template<class Alloc> bool operator> (c4::csubstr ss, std::vector<char, Alloc> const& s);
template<class Alloc> bool operator<= (c4::csubstr ss, std::vector<char, Alloc> const& s);
template<class Alloc> bool operator< (c4::csubstr ss, std::vector<char, Alloc> const& s);
template<class Alloc> bool operator!= (std::vector<char, Alloc> const& s, c4::csubstr ss);
template<class Alloc> bool operator== (std::vector<char, Alloc> const& s, c4::csubstr ss);
template<class Alloc> bool operator>= (std::vector<char, Alloc> const& s, c4::csubstr ss);
template<class Alloc> bool operator> (std::vector<char, Alloc> const& s, c4::csubstr ss);
template<class Alloc> bool operator<= (std::vector<char, Alloc> const& s, c4::csubstr ss);
template<class Alloc> bool operator< (std::vector<char, Alloc> const& s, c4::csubstr ss);
template<class Alloc> size_t to_chars(c4::substr buf, std::vector<char, Alloc> const& s);
template<class Alloc> bool from_chars(c4::csubstr buf, std::vector<char, Alloc> * s);
} // namespace c4
// NOLINTEND(cert-dcl58-cpp)
#endif // _C4_STD_VECTOR_FWD_HPP_
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#ifndef _C4_SUBSTR_FWD_HPP_
#define _C4_SUBSTR_FWD_HPP_
#include "c4/export.hpp"
namespace c4 {
#ifndef DOXYGEN
template<class C> struct basic_substring;
using csubstr = C4CORE_EXPORT basic_substring<const char>;
using substr = C4CORE_EXPORT basic_substring<char>;
#endif // !DOXYGEN
} // namespace c4
#endif /* _C4_SUBSTR_FWD_HPP_ */
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#ifndef _C4_SZCONV_HPP_
#define _C4_SZCONV_HPP_
/** @file szconv.hpp utilities to deal safely with narrowing conversions */
#include "c4/config.hpp"
#include "c4/error.hpp"
#include <limits>
namespace c4 {
C4_SUPPRESS_WARNING_GCC_CLANG_WITH_PUSH("-Wold-style-cast")
/** @todo this would be so much easier with calls to numeric_limits::max()... */
template<class SizeOut, class SizeIn>
struct is_narrower_size : std::conditional
<
(std::is_signed<SizeOut>::value == std::is_signed<SizeIn>::value)
?
(sizeof(SizeOut) < sizeof(SizeIn))
:
(
(sizeof(SizeOut) < sizeof(SizeIn))
||
(
(sizeof(SizeOut) == sizeof(SizeIn))
&&
(std::is_signed<SizeOut>::value && std::is_unsigned<SizeIn>::value)
)
),
std::true_type,
std::false_type
>::type
{
static_assert(std::is_integral<SizeIn >::value, "must be integral type");
static_assert(std::is_integral<SizeOut>::value, "must be integral type");
};
/** when SizeOut is wider than SizeIn, assignment can occur without reservations */
template<class SizeOut, class SizeIn>
C4_ALWAYS_INLINE
typename std::enable_if< ! is_narrower_size<SizeOut, SizeIn>::value, SizeOut>::type
szconv(SizeIn sz) noexcept
{
return static_cast<SizeOut>(sz);
}
/** when SizeOut is narrower than SizeIn, narrowing will occur, so we check
* for overflow. Note that this check is done only if C4_XASSERT is enabled.
* @see C4_XASSERT */
template<class SizeOut, class SizeIn>
C4_ALWAYS_INLINE
typename std::enable_if<is_narrower_size<SizeOut, SizeIn>::value, SizeOut>::type
szconv(SizeIn sz)
{
C4_XASSERT(sz >= 0);
C4_XASSERT_MSG((SizeIn)sz <= (SizeIn)std::numeric_limits<SizeOut>::max(), "size conversion overflow: in=%zu", (size_t)sz);
SizeOut szo = static_cast<SizeOut>(sz);
return szo;
}
C4_SUPPRESS_WARNING_GCC_CLANG_POP
} // namespace c4
#endif /* _C4_SZCONV_HPP_ */
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#ifndef _C4_TYPES_HPP_
#define _C4_TYPES_HPP_
#include <stdint.h>
#include <stddef.h>
#include <type_traits>
#if __cplusplus >= 201103L
#include <utility> // for integer_sequence and friends
#endif
#include "c4/preprocessor.hpp"
#include "c4/language.hpp"
/** @file types.hpp basic types, and utility macros and traits for types.
* @ingroup basic_headers */
/** @defgroup types Type utilities */
// NOLINTBEGIN(bugprone-macro-parentheses)
namespace c4 {
/** @defgroup intrinsic_types Intrinsic types
* @ingroup types
* @{ */
using cbyte = const char; /**< a constant byte */
using byte = char; /**< a mutable byte */
using i8 = int8_t;
using i16 = int16_t;
using i32 = int32_t;
using i64 = int64_t;
using u8 = uint8_t;
using u16 = uint16_t;
using u32 = uint32_t;
using u64 = uint64_t;
using f32 = float;
using f64 = double;
using ssize_t = typename std::make_signed<size_t>::type;
/** @} */
//--------------------------------------------------
/** @defgroup utility_types Utility types
* @ingroup types
* @{ */
// some tag types
#if !defined(__clang__) && defined(__GNUC__)
#pragma GCC diagnostic push
#if __GNUC__ >= 6
#pragma GCC diagnostic ignored "-Wunused-const-variable"
#endif
#endif
/** a tag type for initializing the containers with variadic arguments a la
* initializer_list, minus the initializer_list overload problems.
*/
struct aggregate_t {};
/** @see aggregate_t */
constexpr const aggregate_t aggregate{};
/** a tag type for specifying the initial capacity of allocatable contiguous storage */
struct with_capacity_t {};
/** @see with_capacity_t */
constexpr const with_capacity_t with_capacity{};
/** a tag type for disambiguating template parameter packs in variadic template overloads */
struct varargs_t {};
/** @see with_capacity_t */
constexpr const varargs_t varargs{};
#if !defined(__clang__) && defined(__GNUC__)
#pragma GCC diagnostic pop
#endif
//--------------------------------------------------
/** whether a value should be used in place of a const-reference in argument passing. */
template<class T>
struct cref_uses_val
{
enum { value = (
std::is_scalar<T>::value
||
(
#if C4_CPP >= 20
(std::is_trivially_copyable<T>::value && std::is_standard_layout<T>::value)
#else
std::is_pod<T>::value
#endif
&&
sizeof(T) <= sizeof(size_t))) };
};
/** utility macro to override the default behaviour for c4::fastcref<T>
@see fastcref */
#define C4_CREF_USES_VAL(T) \
template<> \
struct cref_uses_val<T> \
{ \
enum { value = true }; \
};
/** Whether to use pass-by-value or pass-by-const-reference in a function argument
* or return type. */
template<class T>
using fastcref = typename std::conditional<c4::cref_uses_val<T>::value, T, T const&>::type;
//--------------------------------------------------
/** Just what its name says. Useful sometimes as a default empty policy class. */
struct EmptyStruct // NOLINT
{
template<class... T> EmptyStruct(T && ...){} // NOLINT
};
/** Just what its name says. Useful sometimes as a default policy class to
* be inherited from. */
struct EmptyStructVirtual // NOLINT
{
virtual ~EmptyStructVirtual() = default;
template<class... T> EmptyStructVirtual(T && ...){} // NOLINT
};
/** */
template<class T>
struct inheritfrom : public T {};
//--------------------------------------------------
// Utilities to make a class obey size restrictions (eg, min size or size multiple of).
// DirectX usually makes this restriction with uniform buffers.
// This is also useful for padding to prevent false-sharing.
/** how many bytes must be added to size such that the result is at least minsize? */
C4_ALWAYS_INLINE constexpr size_t min_remainder(size_t size, size_t minsize) noexcept
{
return size < minsize ? minsize-size : 0;
}
/** how many bytes must be added to size such that the result is a multiple of multipleof? */
C4_ALWAYS_INLINE constexpr size_t mult_remainder(size_t size, size_t multipleof) noexcept
{
return (((size % multipleof) != 0) ? (multipleof-(size % multipleof)) : 0);
}
/* force the following class to be tightly packed. */
#pragma pack(push, 1)
/** pad a class with more bytes at the end.
* @see http://stackoverflow.com/questions/21092415/force-c-structure-to-pack-tightly */
template<class T, size_t BytesToPadAtEnd>
struct Padded : public T
{
using T::T;
using T::operator=;
Padded(T const& val) : T(val) {}
Padded(T && val) : T(std::forward<T>(val)) {} // NOLINT
char ___c4padspace___[BytesToPadAtEnd];
};
#pragma pack(pop)
/** When the padding argument is 0, we cannot declare the char[] array. */
template<class T>
struct Padded<T, 0> : public T
{
using T::T;
using T::operator=;
Padded(T const& val) : T(val) {}
Padded(T && val) : T(std::forward<T>(val)) {} // NOLINT
};
/** make T have a size which is at least Min bytes */
template<class T, size_t Min>
using MinSized = Padded<T, min_remainder(sizeof(T), Min)>;
/** make T have a size which is a multiple of Mult bytes */
template<class T, size_t Mult>
using MultSized = Padded<T, mult_remainder(sizeof(T), Mult)>;
/** make T have a size which is simultaneously:
* -bigger or equal than Min
* -a multiple of Mult */
template<class T, size_t Min, size_t Mult>
using MinMultSized = MultSized<MinSized<T, Min>, Mult>;
/** make T be suitable for use as a uniform buffer. (at least with DirectX). */
template<class T>
using UbufSized = MinMultSized<T, 64, 16>;
//-----------------------------------------------------------------------------
#define C4_NO_COPY_CTOR(ty) ty(ty const&) = delete
#define C4_NO_MOVE_CTOR(ty) ty(ty &&) = delete
#define C4_NO_COPY_ASSIGN(ty) ty& operator=(ty const&) = delete
#define C4_NO_MOVE_ASSIGN(ty) ty& operator=(ty &&) = delete
#define C4_DEFAULT_COPY_CTOR(ty) ty(ty const&) noexcept = default
#define C4_DEFAULT_MOVE_CTOR(ty) ty(ty &&) noexcept = default
#define C4_DEFAULT_COPY_ASSIGN(ty) ty& operator=(ty const&) noexcept = default
#define C4_DEFAULT_MOVE_ASSIGN(ty) ty& operator=(ty &&) noexcept = default
#define C4_NO_COPY_OR_MOVE_CTOR(ty) \
C4_NO_COPY_CTOR(ty); \
C4_NO_MOVE_CTOR(ty)
#define C4_NO_COPY_OR_MOVE_ASSIGN(ty) \
C4_NO_COPY_ASSIGN(ty); \
C4_NO_MOVE_ASSIGN(ty)
#define C4_NO_COPY_OR_MOVE(ty) \
C4_NO_COPY_OR_MOVE_CTOR(ty); \
C4_NO_COPY_OR_MOVE_ASSIGN(ty)
#define C4_DEFAULT_COPY_AND_MOVE_CTOR(ty) \
C4_DEFAULT_COPY_CTOR(ty); \
C4_DEFAULT_MOVE_CTOR(ty)
#define C4_DEFAULT_COPY_AND_MOVE_ASSIGN(ty) \
C4_DEFAULT_COPY_ASSIGN(ty); \
C4_DEFAULT_MOVE_ASSIGN(ty)
#define C4_DEFAULT_COPY_AND_MOVE(ty) \
C4_DEFAULT_COPY_AND_MOVE_CTOR(ty); \
C4_DEFAULT_COPY_AND_MOVE_ASSIGN(ty)
/** @see https://en.cppreference.com/w/cpp/named_req/TriviallyCopyable */
#define C4_MUST_BE_TRIVIAL_COPY(ty) \
static_assert(std::is_trivially_copyable<ty>::value, #ty " must be trivially copyable")
/** @} */
//-----------------------------------------------------------------------------
/** @defgroup traits_types Type traits utilities
* @ingroup types
* @{ */
// http://stackoverflow.com/questions/10821380/is-t-an-instance-of-a-template-in-c
template<template<typename...> class X, typename T> struct is_instance_of_tpl : std::false_type {};
template<template<typename...> class X, typename... Y> struct is_instance_of_tpl<X, X<Y...>> : std::true_type {};
//-----------------------------------------------------------------------------
/** SFINAE. use this macro to enable a template function overload
based on a compile-time condition.
@code
// define an overload for a non-pod type
template<class T, C4_REQUIRE_T(std::is_pod<T>::value)>
void foo() { std::cout << "pod type\n"; }
// define an overload for a non-pod type
template<class T, C4_REQUIRE_T(!std::is_pod<T>::value)>
void foo() { std::cout << "nonpod type\n"; }
struct non_pod
{
non_pod() : name("asdfkjhasdkjh") {}
const char *name;
};
int main()
{
foo<float>(); // prints "pod type"
foo<non_pod>(); // prints "nonpod type"
}
@endcode */
#define C4_REQUIRE_T(cond) typename std::enable_if<cond, bool>::type* = nullptr
/** enable_if for a return type
* @see C4_REQUIRE_T */
#define C4_REQUIRE_R(cond, type_) typename std::enable_if<cond, type_>::type
//-----------------------------------------------------------------------------
/** define a traits class reporting whether a type provides a member typedef */
#define C4_DEFINE_HAS_TYPEDEF(member_typedef) \
template<typename T> \
struct has_##stype \
{ \
private: \
\
typedef char yes; \
typedef struct { char array[2]; } no; \
\
template<typename C> \
static yes _test(typename C::member_typedef*); \
\
template<typename C> \
static no _test(...); \
\
public: \
\
enum { value = (sizeof(_test<T>(0)) == sizeof(yes)) }; \
\
}
/** @} */
//-----------------------------------------------------------------------------
/** @defgroup type_declarations Type declaration utilities
* @ingroup types
* @{ */
#define _c4_DEFINE_ARRAY_TYPES_WITHOUT_ITERATOR(T, I) \
\
using size_type = I; \
using ssize_type = typename std::make_signed<I>::type; \
using difference_type = typename std::make_signed<I>::type; \
\
using value_type = T; \
using pointer = T*; \
using const_pointer = T const*; \
using reference = T&; \
using const_reference = T const&
#define _c4_DEFINE_TUPLE_ARRAY_TYPES_WITHOUT_ITERATOR(interior_types, I) \
\
using size_type = I; \
using ssize_type = typename std::make_signed<I>::type; \
using difference_type = typename std::make_signed<I>::type; \
\
template<I n> using value_type = typename std::tuple_element< n, std::tuple<interior_types...>>::type; \
template<I n> using pointer = value_type<n>*; \
template<I n> using const_pointer = value_type<n> const*; \
template<I n> using reference = value_type<n>&; \
template<I n> using const_reference = value_type<n> const&
#define _c4_DEFINE_ARRAY_TYPES(T, I) \
\
_c4_DEFINE_ARRAY_TYPES_WITHOUT_ITERATOR(T, I); \
\
using iterator = T*; \
using const_iterator = T const*; \
using reverse_iterator = std::reverse_iterator<T*>; \
using const_reverse_iterator = std::reverse_iterator<T const*>
#define _c4_DEFINE_TUPLE_ARRAY_TYPES(interior_types, I) \
\
_c4_DEFINE_TUPLE_ARRAY_TYPES_WITHOUT_ITERATOR(interior_types, I); \
\
template<I n> using iterator = value_type<n>*; \
template<I n> using const_iterator = value_type<n> const*; \
template<I n> using reverse_iterator = std::reverse_iterator< value_type<n>*>; \
template<I n> using const_reverse_iterator = std::reverse_iterator< value_type<n> const*>
/** @} */
//-----------------------------------------------------------------------------
/** @defgroup compatility_utilities Backport implementation of some Modern C++ utilities
* @ingroup types
* @{ */
//-----------------------------------------------------------------------------
// index_sequence and friends are available only for C++14 and later.
// A C++11 implementation is provided here.
// This implementation was copied over from clang.
// see http://llvm.org/viewvc/llvm-project/libcxx/trunk/include/utility?revision=211563&view=markup#l687
#if __cplusplus > 201103L
using std::integer_sequence;
using std::index_sequence;
using std::make_integer_sequence;
using std::make_index_sequence;
using std::index_sequence_for;
#else
/** C++11 implementation of integer sequence
* @see https://en.cppreference.com/w/cpp/utility/integer_sequence
* @see taken from clang: http://llvm.org/viewvc/llvm-project/libcxx/trunk/include/utility?revision=211563&view=markup#l687 */
template<class _Tp, _Tp... _Ip>
struct integer_sequence
{
static_assert(std::is_integral<_Tp>::value,
"std::integer_sequence can only be instantiated with an integral type" );
using value_type = _Tp;
static constexpr size_t size() noexcept { return sizeof...(_Ip); }
};
/** C++11 implementation of index sequence
* @see https://en.cppreference.com/w/cpp/utility/integer_sequence
* @see taken from clang: http://llvm.org/viewvc/llvm-project/libcxx/trunk/include/utility?revision=211563&view=markup#l687 */
template<size_t... _Ip>
using index_sequence = integer_sequence<size_t, _Ip...>;
/** @cond DONT_DOCUMENT_THIS */
namespace __detail {
template<typename _Tp, size_t ..._Extra>
struct __repeat;
template<typename _Tp, _Tp ..._Np, size_t ..._Extra>
struct __repeat<integer_sequence<_Tp, _Np...>, _Extra...>
{
using type = integer_sequence<_Tp,
_Np...,
sizeof...(_Np) + _Np...,
2 * sizeof...(_Np) + _Np...,
3 * sizeof...(_Np) + _Np...,
4 * sizeof...(_Np) + _Np...,
5 * sizeof...(_Np) + _Np...,
6 * sizeof...(_Np) + _Np...,
7 * sizeof...(_Np) + _Np...,
_Extra...>;
};
template<size_t _Np> struct __parity;
template<size_t _Np> struct __make : __parity<_Np % 8>::template __pmake<_Np> {};
template<> struct __make<0> { using type = integer_sequence<size_t>; };
template<> struct __make<1> { using type = integer_sequence<size_t, 0>; };
template<> struct __make<2> { using type = integer_sequence<size_t, 0, 1>; };
template<> struct __make<3> { using type = integer_sequence<size_t, 0, 1, 2>; };
template<> struct __make<4> { using type = integer_sequence<size_t, 0, 1, 2, 3>; };
template<> struct __make<5> { using type = integer_sequence<size_t, 0, 1, 2, 3, 4>; };
template<> struct __make<6> { using type = integer_sequence<size_t, 0, 1, 2, 3, 4, 5>; };
template<> struct __make<7> { using type = integer_sequence<size_t, 0, 1, 2, 3, 4, 5, 6>; };
template<> struct __parity<0> { template<size_t _Np> struct __pmake : __repeat<typename __make<_Np / 8>::type> {}; };
template<> struct __parity<1> { template<size_t _Np> struct __pmake : __repeat<typename __make<_Np / 8>::type, _Np - 1> {}; };
template<> struct __parity<2> { template<size_t _Np> struct __pmake : __repeat<typename __make<_Np / 8>::type, _Np - 2, _Np - 1> {}; };
template<> struct __parity<3> { template<size_t _Np> struct __pmake : __repeat<typename __make<_Np / 8>::type, _Np - 3, _Np - 2, _Np - 1> {}; };
template<> struct __parity<4> { template<size_t _Np> struct __pmake : __repeat<typename __make<_Np / 8>::type, _Np - 4, _Np - 3, _Np - 2, _Np - 1> {}; };
template<> struct __parity<5> { template<size_t _Np> struct __pmake : __repeat<typename __make<_Np / 8>::type, _Np - 5, _Np - 4, _Np - 3, _Np - 2, _Np - 1> {}; };
template<> struct __parity<6> { template<size_t _Np> struct __pmake : __repeat<typename __make<_Np / 8>::type, _Np - 6, _Np - 5, _Np - 4, _Np - 3, _Np - 2, _Np - 1> {}; };
template<> struct __parity<7> { template<size_t _Np> struct __pmake : __repeat<typename __make<_Np / 8>::type, _Np - 7, _Np - 6, _Np - 5, _Np - 4, _Np - 3, _Np - 2, _Np - 1> {}; };
template<typename _Tp, typename _Up>
struct __convert
{
template<typename> struct __result;
template<_Tp ..._Np> struct __result<integer_sequence<_Tp, _Np...>>
{
using type = integer_sequence<_Up, _Np...>;
};
};
template<typename _Tp>
struct __convert<_Tp, _Tp>
{
template<typename _Up> struct __result
{
using type = _Up;
};
};
template<typename _Tp, _Tp _Np>
using __make_integer_sequence_unchecked = typename __detail::__convert<size_t, _Tp>::template __result<typename __detail::__make<_Np>::type>::type;
template<class _Tp, _Tp _Ep>
struct __make_integer_sequence
{
static_assert(std::is_integral<_Tp>::value,
"std::make_integer_sequence can only be instantiated with an integral type" );
static_assert(0 <= _Ep, "std::make_integer_sequence input shall not be negative");
typedef __make_integer_sequence_unchecked<_Tp, _Ep> type;
};
} // namespace __detail
/** @endcond */
/** C++11 implementation of index sequence
* @see https://en.cppreference.com/w/cpp/utility/integer_sequence
* @see taken from clang: http://llvm.org/viewvc/llvm-project/libcxx/trunk/include/utility?revision=211563&view=markup#l687 */
template<class _Tp, _Tp _Np>
using make_integer_sequence = typename __detail::__make_integer_sequence<_Tp, _Np>::type;
/** C++11 implementation of index sequence
* @see https://en.cppreference.com/w/cpp/utility/integer_sequence
* @see taken from clang: http://llvm.org/viewvc/llvm-project/libcxx/trunk/include/utility?revision=211563&view=markup#l687 */
template<size_t _Np>
using make_index_sequence = make_integer_sequence<size_t, _Np>;
/** C++11 implementation of index sequence
* @see https://en.cppreference.com/w/cpp/utility/integer_sequence
* @see taken from clang: http://llvm.org/viewvc/llvm-project/libcxx/trunk/include/utility?revision=211563&view=markup#l687 */
template<class... _Tp>
using index_sequence_for = make_index_sequence<sizeof...(_Tp)>;
#endif
/** @} */
} // namespace c4
// NOLINTEND(bugprone-macro-parentheses)
#endif /* _C4_TYPES_HPP_ */
-73
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@@ -1,73 +0,0 @@
#ifndef C4_UTF_HPP_
#define C4_UTF_HPP_
#include "c4/language.hpp"
#include "c4/substr_fwd.hpp"
#include <stddef.h>
#include <stdint.h>
/** @file utf.hpp utilities for UTF and Byte Order Mark */
namespace c4 {
/** @defgroup doc_utf UTF utilities
* @{ */
/** skip the Byte Order Mark, or get the full string if there is Byte Order Mark.
* @see Implements the Byte Order Marks as described in https://en.wikipedia.org/wiki/Byte_order_mark#Byte-order_marks_by_encoding */
C4CORE_EXPORT substr skip_bom(substr s);
/** skip the Byte Order Mark, or get the full string if there is Byte Order Mark
* @see Implements the Byte Order Marks as described in https://en.wikipedia.org/wiki/Byte_order_mark#Byte-order_marks_by_encoding */
C4CORE_EXPORT csubstr skip_bom(csubstr s);
/** get the Byte Order Mark, or an empty string if there is no Byte Order Mark
* @see Implements the Byte Order Marks as described in https://en.wikipedia.org/wiki/Byte_order_mark#Byte-order_marks_by_encoding */
C4CORE_EXPORT substr get_bom(substr s);
/** get the Byte Order Mark, or an empty string if there is no Byte Order Mark
* @see Implements the Byte Order Marks as described in https://en.wikipedia.org/wiki/Byte_order_mark#Byte-order_marks_by_encoding */
C4CORE_EXPORT csubstr get_bom(csubstr s);
/** return the position of the first character not belonging to the
* Byte Order Mark, or 0 if there is no Byte Order Mark.
* @see Implements the Byte Order Marks as described in https://en.wikipedia.org/wiki/Byte_order_mark#Byte-order_marks_by_encoding */
C4CORE_EXPORT size_t first_non_bom(csubstr s);
/** decode the given @p code_point, writing into the output string in
* @p out.
*
* @param out the output string. must have at least 4 bytes (this is
* asserted), and must not have a null string.
*
* @param code_point: must have length in ]0,8], and must not begin
* with any of `U+`,`\\x`,`\\u,`\\U`,`0` (asserted)
*
* @return the part of @p out that was written, which will always be
* at most 4 bytes.
*/
C4CORE_EXPORT substr decode_code_point(substr out, csubstr code_point);
/** decode the given @p code point, writing into the output string @p
* buf, of size @p buflen
*
* @param buf the output string. must have at least 4 bytes (this is
* asserted), and must not be null
*
* @param buflen the length of the output string. must be at least 4
*
* @param code: the code point must have length in ]0,8], and must not begin
* with any of `U+`,`\\x`,`\\u,`\\U`,`0` (asserted)
*
* @return the number of written characters, which will always be
* at most 4 bytes.
*/
C4CORE_EXPORT size_t decode_code_point(uint8_t *C4_RESTRICT buf, size_t buflen, uint32_t code);
/** @} */
} // namespace c4
#endif // C4_UTF_HPP_
-10
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@@ -1,10 +0,0 @@
#ifndef _C4_WINDOWS_HPP_
#define _C4_WINDOWS_HPP_
#if defined(_WIN64) || defined(_WIN32)
#include "c4/windows_push.hpp"
#include <windows.h>
#include "c4/windows_pop.hpp"
#endif
#endif /* _C4_WINDOWS_HPP_ */

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