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GS/GL: Initialise stencil ref/mask during device creation
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@@ -553,6 +553,9 @@ bool GSDeviceOGL::Create(GSVSyncMode vsync_mode, bool allow_present_throttle)
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glDisable(GL_MULTISAMPLE);
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glDisable(GL_DITHER); // Honestly I don't know!
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// Initialise stencil ref/mask.
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glStencilFunc(GLState::stencil_func, 1, 1);
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}
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// ****************************************************************
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