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+91
-30
@@ -3,78 +3,119 @@ name: RMG
|
||||
on: [push, pull_request]
|
||||
|
||||
jobs:
|
||||
Linux:
|
||||
runs-on: ubuntu-20.04
|
||||
build-linux:
|
||||
runs-on: ubuntu-24.04
|
||||
strategy:
|
||||
matrix:
|
||||
features: [ ON, OFF ]
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
with:
|
||||
fetch-depth: 0
|
||||
- uses: hendrikmuhs/ccache-action@v1.2
|
||||
with:
|
||||
key: Linux
|
||||
key: linux-features-${{ matrix.features }}
|
||||
- name: Install Packages
|
||||
run: |
|
||||
sudo add-apt-repository ppa:okirby/qt6-backports --yes
|
||||
sudo apt-get -y install cmake ninja-build libhidapi-dev libsamplerate0-dev libspeex-dev libminizip-dev libsdl2-dev libfreetype6-dev libgl1-mesa-dev libglu1-mesa-dev pkg-config zlib1g-dev binutils-dev libspeexdsp-dev qt6-base-dev libqt6svg6-dev libvulkan-dev build-essential nasm git zip appstream
|
||||
sudo apt-get -y update
|
||||
sudo apt-get -y upgrade
|
||||
sudo apt-get -y install cmake libhidapi-dev libsamplerate0-dev libspeex-dev libminizip-dev libfreetype6-dev \
|
||||
libgl1-mesa-dev libglu1-mesa-dev pkg-config zlib1g-dev binutils-dev libspeexdsp-dev qt6-base-dev libqt6svg6-dev libqt6websockets6-dev libvulkan-dev \
|
||||
build-essential nasm git zip appstream xvfb qt6ct mesa-vulkan-drivers
|
||||
|
||||
# sdl3 dependencies
|
||||
sudo apt-get -y install build-essential git make \
|
||||
pkg-config cmake ninja-build gnome-desktop-testing libasound2-dev libpulse-dev \
|
||||
libaudio-dev libjack-dev libsndio-dev libx11-dev libxext-dev \
|
||||
libxrandr-dev libxcursor-dev libxfixes-dev libxi-dev libxss-dev libxtst-dev \
|
||||
libxkbcommon-dev libdrm-dev libgbm-dev libgl1-mesa-dev libgles2-mesa-dev \
|
||||
libegl1-mesa-dev libdbus-1-dev libibus-1.0-dev libudev-dev
|
||||
- name: Prepare Environment
|
||||
run: |
|
||||
echo "GIT_REVISION=$(git describe --tags --always)" >> $GITHUB_ENV
|
||||
- name: Build SDL3
|
||||
run: |
|
||||
export sdl_dir="$(pwd)/../SDL3"
|
||||
|
||||
git clone https://github.com/libsdl-org/SDL.git "$sdl_dir" -b release-3.2.22 --depth=1
|
||||
|
||||
mkdir -p "$sdl_dir/build"
|
||||
cmake -S "$sdl_dir" -B "$sdl_dir/build" \
|
||||
-DCMAKE_BUILD_TYPE="Release" \
|
||||
-DCMAKE_INSTALL_LIBDIR="lib/x86_64-linux-gnu" \
|
||||
-DCMAKE_INSTALL_FULL_LIBDIR="/usr/lib/x86_64-linux-gnu" \
|
||||
-DCMAKE_C_COMPILER_LAUNCHER=ccache \
|
||||
-DCMAKE_CXX_COMPILER_LAUNCHER=ccache
|
||||
|
||||
cmake --build "$sdl_dir/build" --parallel "$(nproc)"
|
||||
sudo cmake --install "$sdl_dir/build" --prefix /usr/
|
||||
- name: Build RMG (AppImage)
|
||||
run: |
|
||||
mkdir Build Build/AppImage Bin/ -p
|
||||
export src_dir="$(pwd)"
|
||||
export build_dir="$(pwd)/Build/AppImage"
|
||||
export bin_dir="$(pwd)/Bin/AppImage"
|
||||
|
||||
mkdir $build_dir Bin/ -p
|
||||
cmake -S "$src_dir" -B "$build_dir" -DCMAKE_BUILD_TYPE="Release" \
|
||||
-DUSE_ANGRYLION=ON \
|
||||
-DDISCORD_RPC=${{ matrix.features }} \
|
||||
-DDRAG_DROP=${{ matrix.features }} \
|
||||
-DNETPLAY=${{ matrix.features }} \
|
||||
-DVRU=${{ matrix.features }} \
|
||||
-DUSE_ANGRYLION=${{ matrix.features }} \
|
||||
-DUPDATER=${{ matrix.features }} \
|
||||
-DAPPIMAGE_UPDATER=${{ matrix.features }} \
|
||||
-DPORTABLE_INSTALL=OFF \
|
||||
-DCMAKE_INSTALL_PREFIX="/usr" \
|
||||
-DCMAKE_INSTALL_LIBDIR="lib" \
|
||||
-DPORTABLE_INSTALL="OFF" \
|
||||
-DUPDATER=ON -DAPPIMAGE_UPDATER=ON \
|
||||
-G "Ninja"
|
||||
cmake --build "$build_dir"
|
||||
-G "Unix Makefiles"
|
||||
|
||||
cmake --build "$build_dir" --parallel "$(nproc)"
|
||||
cmake --install "$build_dir" --strip --prefix="$bin_dir/usr"
|
||||
shell: bash
|
||||
- name: Create AppImage
|
||||
if: ${{ matrix.features == 'ON' }}
|
||||
run: |
|
||||
./Package/AppImage/Create.sh
|
||||
shell: bash
|
||||
- name: Upload RMG (AppImage)
|
||||
if: ${{ matrix.features == 'ON' }}
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: RMG-Portable-Linux64-${{ env.GIT_REVISION }}
|
||||
path: Bin/*.AppImage
|
||||
|
||||
Windows:
|
||||
runs-on: windows-2019
|
||||
build-windows:
|
||||
runs-on: windows-2022
|
||||
strategy:
|
||||
matrix:
|
||||
features: [ ON, OFF ]
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
with:
|
||||
fetch-depth: 0
|
||||
- uses: hendrikmuhs/ccache-action@v1.2
|
||||
with:
|
||||
key: Windows
|
||||
key: windows-features-${{ matrix.features }}
|
||||
- uses: msys2/setup-msys2@v2
|
||||
with:
|
||||
path-type: inherit
|
||||
update: true
|
||||
msystem: ucrt64
|
||||
install: >-
|
||||
make
|
||||
mingw-w64-x86_64-cmake
|
||||
mingw-w64-x86_64-ninja
|
||||
mingw-w64-x86_64-gcc
|
||||
mingw-w64-x86_64-hidapi
|
||||
mingw-w64-x86_64-freetype
|
||||
mingw-w64-x86_64-libpng
|
||||
mingw-w64-x86_64-SDL2
|
||||
mingw-w64-x86_64-qt6
|
||||
mingw-w64-x86_64-SDL2
|
||||
mingw-w64-x86_64-hidapi
|
||||
mingw-w64-x86_64-speexdsp
|
||||
mingw-w64-x86_64-libsamplerate
|
||||
mingw-w64-x86_64-nasm
|
||||
mingw-w64-x86_64-minizip
|
||||
mingw-w64-x86_64-vulkan-headers
|
||||
mingw-w64-ucrt-x86_64-cmake
|
||||
mingw-w64-ucrt-x86_64-gcc
|
||||
mingw-w64-ucrt-x86_64-hidapi
|
||||
mingw-w64-ucrt-x86_64-freetype
|
||||
mingw-w64-ucrt-x86_64-libpng
|
||||
mingw-w64-ucrt-x86_64-sdl3
|
||||
mingw-w64-ucrt-x86_64-qt6
|
||||
mingw-w64-ucrt-x86_64-hidapi
|
||||
mingw-w64-ucrt-x86_64-speexdsp
|
||||
mingw-w64-ucrt-x86_64-libsamplerate
|
||||
mingw-w64-ucrt-x86_64-nasm
|
||||
mingw-w64-ucrt-x86_64-minizip
|
||||
mingw-w64-ucrt-x86_64-vulkan-headers
|
||||
git
|
||||
- name: Prepare Environment
|
||||
run: |
|
||||
@@ -82,19 +123,39 @@ jobs:
|
||||
echo "GIT_REVISION=$env:revision" >> $env:GITHUB_ENV
|
||||
shell: pwsh
|
||||
- name: Build RMG (Portable)
|
||||
run: ./Source/Script/Build.sh Release
|
||||
run: |
|
||||
export src_dir="$(pwd)"
|
||||
export build_dir="$(pwd)/Build/Release"
|
||||
|
||||
cmake -S "$src_dir" -B "$build_dir" -DCMAKE_BUILD_TYPE="Release" \
|
||||
-DDISCORD_RPC=${{ matrix.features }} \
|
||||
-DDRAG_DROP=${{ matrix.features }} \
|
||||
-DNETPLAY=${{ matrix.features }} \
|
||||
-DVRU=${{ matrix.features }} \
|
||||
-DUSE_ANGRYLION=${{ matrix.features }} \
|
||||
-DUPDATER=${{ matrix.features }} \
|
||||
-DPORTABLE_INSTALL=ON \
|
||||
-G "MSYS Makefiles"
|
||||
|
||||
cmake --build "$build_dir" --parallel "$(nproc)"
|
||||
cmake --install "$build_dir" --strip --prefix="$src_dir"
|
||||
cmake --build "$build_dir" --target=bundle_dependencies
|
||||
shell: msys2 {0}
|
||||
- name: Create Installer
|
||||
if: ${{ matrix.features == 'ON' }}
|
||||
run: .\Build\Release\Source\Installer\CreateInstaller.bat
|
||||
- name: Configure RMG (Portable)
|
||||
if: ${{ matrix.features == 'ON' }}
|
||||
run: touch Bin/Release/portable.txt
|
||||
shell: msys2 {0}
|
||||
- name: Upload RMG (Portable)
|
||||
if: ${{ matrix.features == 'ON' }}
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: RMG-Portable-Windows64-${{ env.GIT_REVISION }}
|
||||
path: Bin/Release/*
|
||||
- name: Upload RMG (Installer)
|
||||
if: ${{ matrix.features == 'ON' }}
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: RMG-Setup-Windows64-${{ env.GIT_REVISION }}
|
||||
|
||||
@@ -17,6 +17,9 @@ compile_commands.json
|
||||
# AppImage
|
||||
squashfs-root
|
||||
*.AppImage
|
||||
Package/AppImage/appimagetool
|
||||
Package/AppImage/lib4bin
|
||||
Package/AppImage/sharun
|
||||
# 3rdParty Build
|
||||
Source/3rdParty/mupen64plus-core/src/asm_defines/asm_defines_gas.h
|
||||
Source/3rdParty/mupen64plus-core/src/asm_defines/asm_defines_nasm.h
|
||||
+2
-1
@@ -8,6 +8,7 @@ option(UPDATER "Enables updater" ${WIN32})
|
||||
option(APPIMAGE_UPDATER "Enables AppImage updater" OFF)
|
||||
option(DISCORD_RPC "Enables Discord Rich Presence" ON)
|
||||
option(DRAG_DROP "Enables drag and drop" ON)
|
||||
option(NETPLAY "Enables netplay" ON)
|
||||
option(VRU "Enables VRU support in RMG-Input" ON)
|
||||
option(USE_CCACHE "Enables usage of ccache when ccache has been found" ON)
|
||||
option(USE_LTO "Enables building with LTO/IPO when compiler supports it" ON)
|
||||
@@ -154,7 +155,7 @@ if (WIN32)
|
||||
add_subdirectory(Source/Installer)
|
||||
|
||||
add_custom_target(bundle_dependencies
|
||||
COMMAND bash "${CMAKE_SOURCE_DIR}/Source/Script/BundleDependencies.sh" "${CMAKE_SOURCE_DIR}/Bin/${CMAKE_BUILD_TYPE}/RMG.exe" "${CMAKE_SOURCE_DIR}/Bin/${CMAKE_BUILD_TYPE}" "/mingw64/bin"
|
||||
COMMAND bash "${CMAKE_SOURCE_DIR}/Source/Script/BundleDependencies.sh" "${CMAKE_SOURCE_DIR}/Bin/${CMAKE_BUILD_TYPE}/RMG.exe" "${CMAKE_SOURCE_DIR}/Bin/${CMAKE_BUILD_TYPE}"
|
||||
)
|
||||
endif(WIN32)
|
||||
|
||||
|
||||
@@ -0,0 +1,148 @@
|
||||
[34AEB154-A4253B86-C:45]
|
||||
Name=Conker's Bad Fur Day (U) [T+Spa1.1_Blade133bo]
|
||||
|
||||
$$Acceso\Todos los Capítulos, Escenas & Personajes Multijugador
|
||||
50000401 0000
|
||||
800E9D01 00FF
|
||||
|
||||
$$Acceso\Todos los Personajes & Armas en Multi Race
|
||||
810E9D02 ??FF
|
||||
FF Todos los Personajes & Bate de Béisbol
|
||||
FB Todos los Personajes & Sartén
|
||||
F3 Todos los Personajes & Huesos
|
||||
|
||||
$$Seleccionar Velocidad de Conker
|
||||
810CC318 ????
|
||||
3F00 Conker Lento
|
||||
3F80 Conker Normal
|
||||
3FF0 Conker Rápido
|
||||
4030 Conker Superrápido
|
||||
|
||||
$$Infinito\Recuento de Precisión Jugador 1
|
||||
Note=SOLO EN MULTI. Solo pon este código una vez que estés en el juego.
|
||||
800E0B67 0001
|
||||
|
||||
$$Infinito\Bolsas En Heist
|
||||
800E0BE4 00FF
|
||||
|
||||
$$Infinito\Bombas
|
||||
802055CA 0030
|
||||
|
||||
$$Infinito\Recuento de Disparos a la Cabeza Jugador 1
|
||||
Note=SOLO EN MULTI. Solo pon este código una vez que estés en el juego. Una vez que recojas un arma y dispares una vez, acertarás al 100%.
|
||||
800E0B6B 03E7
|
||||
|
||||
$$Infinito\Salud\Jugador 1
|
||||
800CC49A 0006
|
||||
|
||||
$$Infinito\Salud\Jugador 2
|
||||
800CC7C6 270F
|
||||
|
||||
$$Infinito\Salud\Jugador 3
|
||||
800CCAF2 270F
|
||||
|
||||
$$Infinito\Salud\Jugador 4
|
||||
800CCE1E 270F
|
||||
|
||||
$$Infinito\Vidas Jugador 1
|
||||
800D2144 0064
|
||||
|
||||
$$Infinito\Máximo de Muertes Jugador 1
|
||||
800E0B47 03E7
|
||||
|
||||
$$Infinito\Lotes de Dinero
|
||||
810D214A FFFF
|
||||
|
||||
$$Infinito\Tiempo En Multi
|
||||
8108FD7A 7500
|
||||
|
||||
$$Modo Matrix (En Cualquier Momento)
|
||||
Note=Pulsa R para activar y luego C-Derecha para salir.
|
||||
D1042A14 0010
|
||||
800BEA0C 0001
|
||||
D1042A14 0010
|
||||
810BE574 D202
|
||||
D1042A14 0001
|
||||
800BEA0C 0000
|
||||
D1042A14 0001
|
||||
810BE574 0000
|
||||
|
||||
$$Jugar como Opción 1
|
||||
Note=Aquí puedes elegir con quién quieres jugar, pero solo una opción a la vez. La sombra no será visible, excepto cuando juegues como Conker.
|
||||
800D213F 00??
|
||||
01 Comadreja
|
||||
02 Comadreja (Traje negro)
|
||||
03 Tedi
|
||||
04 Ardilla de Combate
|
||||
05 Conker
|
||||
08 Tanque (No se puede mover)
|
||||
09 Dinosaurio (No se puede mover)
|
||||
0B Uga
|
||||
0C Cavernícola Calvo
|
||||
0D Cavernícola
|
||||
0E Cavernícola Mohicano
|
||||
0F Cavernícola Spikey
|
||||
10 Conker Neo
|
||||
11 Aldeano Masculino
|
||||
12 Aldeano Masculino (con gafas)
|
||||
13 Aldeano Masculino (con bigote)
|
||||
14 Aldeano Masculino (con gafas y bigote)
|
||||
15 Aldeano Masculino (con sombrero)
|
||||
16 Aldeano Masculino (con sombrero y gafas)
|
||||
17 Aldeano Masculino (con sombrero y bigote)
|
||||
18 Aldeano Masculino (con sombrero y gafas y bigote)
|
||||
19 Aldeano Masculino (con gorra)
|
||||
1A Aldeano Masculino (con gorra y gafas)
|
||||
1B Aldeano Masculino (con gorra y bigote)
|
||||
1C Aldeano Masculino (con gorra y gafas y bigote)
|
||||
1D Aldeana Femenina
|
||||
1F Aldeana Femenina (con capucha y gafas)
|
||||
21 Zombi Masculino
|
||||
22 Zombi Femenino
|
||||
23 Murciélago Enemigo
|
||||
24 Conker el Murciélago
|
||||
25 Capitán del Ejercito
|
||||
26 Jefe Tedi
|
||||
27 Gregg
|
||||
28 Gregg Huesudo
|
||||
|
||||
$$Pulsa L Para Levitar\Jugador 1
|
||||
Note=Pulsa el Botón L para Levitar y Sueltalo para bajar
|
||||
D0042A15 0020
|
||||
810CC2F0 41CB
|
||||
|
||||
$$Pulsa L Para Levitar\Jugador 2
|
||||
Note=Pulsa el Botón L para Levitar y Sueltalo para bajar
|
||||
D0042A1D 0020
|
||||
810CC61C 41CB
|
||||
|
||||
$$Pulsa L Para Levitar\Jugador 3
|
||||
Note=Pulsa el Botón L para Levitar y Sueltalo para bajar
|
||||
D0042A25 0020
|
||||
810CC948 41CB
|
||||
|
||||
$$Pulsa L Para Levitar\Jugador 4
|
||||
Note=Pulsa el Botón L para Levitar y Sueltalo para bajar
|
||||
D0042A2D 0020
|
||||
810CCC74 41CB
|
||||
|
||||
$$Activador de Animación de Espera
|
||||
800CC5C8 00??
|
||||
00 Por defecto como máximo
|
||||
02 Animaciones de espera deshabilitadas
|
||||
|
||||
$$Selección de Arma en Multi (Al recoger)
|
||||
Note=Selecciona el arma que quieras en el modo multijugador y luego, en una recogida de armas, tendrás el arma de tu elección. (Debes tener un arma ya recogida para cambiar por la próxima.)
|
||||
80180873 00??
|
||||
01 Espada
|
||||
02 Nada
|
||||
03 Motosierra Amarilla
|
||||
04 Cuchillos Arrojadizos
|
||||
05 Rifle
|
||||
06 Revolver con Mira
|
||||
07 Lanzacohetes
|
||||
08 Escopeta
|
||||
0A Rifle Francotirador Con Alcance
|
||||
0C Metralletas Dobles
|
||||
13 Máscara Antigás
|
||||
|
||||
@@ -0,0 +1,112 @@
|
||||
[3A03E50F-E78D1CA7-C:45]
|
||||
Name=GoldenEye 007 (U) [T+Spa2.0_Sogun&IlDucci]
|
||||
|
||||
$$Modo Depuración
|
||||
Note=Pulsa A o Start para habilitar la opción actualmente seleccionada. Al pulsar Start cuando tengas el control del jugador, abrirá el menú reloj y cerrará el menú de depuración.
|
||||
80036FCB 0001
|
||||
|
||||
$$Tener Todo\64 personajes en multijugador
|
||||
Note=Habilita todos los personajes seleccionables para jugar en multijugador
|
||||
8002B197 0040
|
||||
|
||||
$$Tener Todo\Objetivos Completados
|
||||
80036FD3 0001
|
||||
|
||||
$$Todo Desbloqueado\Guardado 1
|
||||
Note=Esto desbloquea todos los niveles, etapas, personajes en el modo multijugador y elementos del menú de trucos (habilite Invencible en el menú de trucos para tener salud infinita)
|
||||
50002902 0000
|
||||
810699EE FFFF
|
||||
|
||||
$$Todo Desbloqueado\Guardado 2
|
||||
Note=Esto desbloquea todos los niveles, etapas, personajes en el modo multijugador y elementos del menú de trucos (habilite Invencible en el menú de trucos para tener salud infinita)
|
||||
50002902 0000
|
||||
8106992E FFFF
|
||||
|
||||
$$Todo Desbloqueado\Guardado 3
|
||||
Note=Esto desbloquea todos los niveles, etapas, personajes en el modo multijugador y elementos del menú de trucos (habilite Invencible en el menú de trucos para tener salud infinita)
|
||||
50002902 0000
|
||||
81069A4E FFFF
|
||||
|
||||
$$Todo Desbloqueado\Guardado 4
|
||||
Note=Esto desbloquea todos los niveles, etapas, personajes en el modo multijugador y elementos del menú de trucos (habilite Invencible en el menú de trucos para tener salud infinita)
|
||||
50002902 0000
|
||||
8106998E FFFF
|
||||
|
||||
$$Infinito\Munición (Todos los Niveles)
|
||||
80079E3B 0001
|
||||
|
||||
$$Tener\Tiempo Infinito 00:00 (Todos los Niveles)
|
||||
8004837E 0000
|
||||
8004838E 0000
|
||||
80048396 0000
|
||||
80079A22 0000
|
||||
80079F26 0000
|
||||
|
||||
$$Infinito\Salud (Todos los Niveles)
|
||||
8100C0F4 0801
|
||||
8100C0F6 8090
|
||||
8100C0F8 AFA4
|
||||
8100C0FA 0000
|
||||
81060240 0004
|
||||
81060242 7600
|
||||
81060244 3C02
|
||||
81060246 8008
|
||||
81060248 8C42
|
||||
8106024A 9EE0
|
||||
8106024C 3401
|
||||
8106024E 3F80
|
||||
81060250 A441
|
||||
81060252 00DC
|
||||
81060254 0800
|
||||
81060256 303F
|
||||
|
||||
$f
|
||||
80048673 0013
|
||||
81048678 3FC0
|
||||
80048677 00D0
|
||||
8004867F 000D
|
||||
80048683 000A
|
||||
8004868B 0013
|
||||
81048690 3FC0
|
||||
8004868F 00D0
|
||||
80048697 000D
|
||||
8004869B 000A
|
||||
800486A3 0019
|
||||
810486A8 3FC0
|
||||
800486A7 00D3
|
||||
800486AF 0006
|
||||
800486B3 0003
|
||||
800486BB 0019
|
||||
810486C0 3FC0
|
||||
800486BF 00D3
|
||||
800486C7 0006
|
||||
800486CB 0003
|
||||
800486D3 0013
|
||||
810486D8 3FC0
|
||||
800486D7 00D0
|
||||
800486DF 000D
|
||||
800486E3 000A
|
||||
800486EB 0013
|
||||
810486F0 3FC0
|
||||
800486EF 00D0
|
||||
800486F7 000D
|
||||
800486FB 000A
|
||||
80048703 0019
|
||||
81048708 3FC0
|
||||
80048707 00D3
|
||||
8004870F 0006
|
||||
80048713 0003
|
||||
8004871B 0019
|
||||
81048720 3FC0
|
||||
8004871F 00D3
|
||||
80048727 0006
|
||||
8004872B 0003
|
||||
812AEA50 476F
|
||||
812AEA52 6C64
|
||||
812AEA54 656E
|
||||
812AEA56 2047
|
||||
812AEA58 756E
|
||||
812AEA5A 2046
|
||||
812AEA5C 756E
|
||||
802AEA5E 0000
|
||||
|
||||
@@ -0,0 +1,50 @@
|
||||
[D8C74049-29CDD8C4-C:50]
|
||||
Name=007 - The World is Not Enough (E) [T+Spa1.0.1_IlDucci]
|
||||
|
||||
$$Acceso\Todos los Gadgets e Items
|
||||
801147DD 0001
|
||||
|
||||
$$Acceso\Todas las Armas
|
||||
Note=Viene con munición
|
||||
801147DC 0001
|
||||
|
||||
$$Acceso\Todos los Niveles & Dificultades
|
||||
81103B66 0021
|
||||
50000D01 0000
|
||||
80118F38 0001
|
||||
|
||||
$$Infinito\Oxígeno
|
||||
800E25E4 0004
|
||||
|
||||
$$Infinito\Tiempo
|
||||
81103B82 0000
|
||||
|
||||
$$Invencible
|
||||
811147D8 0101
|
||||
|
||||
$$Multijugador\Acceso a Todos los Personajes Malvados
|
||||
801147EB 0001
|
||||
811147EC 0101
|
||||
801147EE 0001
|
||||
|
||||
$$Multijugador\Acceso a Todas las Arenas
|
||||
50005C0C 0000
|
||||
800C0167 0081
|
||||
|
||||
$$Multijugador\Acceso a Todos los Escenarios
|
||||
801147EF 0001
|
||||
811147F0 0101
|
||||
|
||||
$$Multijugador\Acceso a Todos los Modos de Armamento
|
||||
811147F2 0101
|
||||
801147F4 0001
|
||||
|
||||
$$Multijugador\Acceso a Q Malvado
|
||||
800C06EF 0081
|
||||
|
||||
$$Multijugador\Acceso a Q Bueno
|
||||
800C06EF 0001
|
||||
|
||||
$$Multijugador\Invencible
|
||||
811147D8 0101
|
||||
|
||||
Regular → Executable
+9
-9
@@ -1,11 +1,11 @@
|
||||
#!/usr/bin/env bash
|
||||
set -e
|
||||
|
||||
#!/usr/bin/env sh
|
||||
[ -f "$APPIMAGE".stylesheet ] && APPIMAGE_QT_THEME="$APPIMAGE.stylesheet"
|
||||
[ -f "$APPIMAGE_QT_THEME" ] && set -- "$@" "-stylesheet" "$APPIMAGE_QT_THEME"
|
||||
cur_dir="$(readlink -f "$(dirname "$0")")"
|
||||
|
||||
exec "$cur_dir/usr/bin/RMG" \
|
||||
--lib-path="$cur_dir/usr/lib/RMG" \
|
||||
--core-path="$cur_dir/usr/lib/RMG/Core" \
|
||||
--plugin-path="$cur_dir/usr/lib/RMG/Plugin" \
|
||||
--shared-data-path="$cur_dir/usr/share/RMG" \
|
||||
"$@"
|
||||
exec "$cur_dir/bin/RMG" \
|
||||
--lib-path="$cur_dir/shared/lib/RMG" \
|
||||
--core-path="$cur_dir/shared/lib/RMG/Core" \
|
||||
--plugin-path="$cur_dir/shared/lib/RMG/Plugin" \
|
||||
--shared-data-path="$cur_dir/share/RMG" \
|
||||
"$@"
|
||||
|
||||
+64
-21
@@ -4,37 +4,80 @@ set -ex
|
||||
script_dir="$(dirname "$0")"
|
||||
toplvl_dir="$(realpath "$script_dir/../../")"
|
||||
bin_dir="$toplvl_dir/Bin/AppImage" # RMG should be installed here
|
||||
lib_dir="/usr/lib64"
|
||||
|
||||
export QMAKE="$(which qmake6)"
|
||||
export EXTRA_QT_PLUGINS="imageformats;iconengines;"
|
||||
XVFB_RUN="xvfb-run -a --"
|
||||
LIB4BIN_URL="https://raw.githubusercontent.com/VHSgunzo/sharun/refs/heads/main/lib4bin"
|
||||
APPIMAGETOOL_URL="https://github.com/AppImage/appimagetool/releases/download/continuous/appimagetool-x86_64.AppImage"
|
||||
SHARUN_URL="https://github.com/VHSgunzo/sharun/releases/latest/download/sharun-x86_64"
|
||||
|
||||
export ARCH="$(uname -m)"
|
||||
export APPIMAGE_EXTRACT_AND_RUN=1
|
||||
export VERSION="$(git describe --tags --always)"
|
||||
export OUTPUT="$bin_dir/../RMG-Portable-Linux64-$VERSION.AppImage"
|
||||
export LD_LIBRARY_PATH="$toplvl_dir/Build/AppImage/Source/RMG-Core" # hack
|
||||
export SHARUN="$script_dir/sharun"
|
||||
|
||||
if [ ! -f "$script_dir/linuxdeploy-x86_64.AppImage" ]
|
||||
if [[ ! -f "$script_dir/lib4bin" ]]
|
||||
then
|
||||
curl -L https://github.com/linuxdeploy/linuxdeploy/releases/download/continuous/linuxdeploy-x86_64.AppImage \
|
||||
-o "$script_dir/linuxdeploy-x86_64.AppImage"
|
||||
chmod +x "$script_dir/linuxdeploy-x86_64.AppImage"
|
||||
curl -L "$LIB4BIN_URL" -o "$script_dir/lib4bin"
|
||||
chmod +x "$script_dir/lib4bin"
|
||||
fi
|
||||
|
||||
if [ ! -f "$script_dir/linuxdeploy-plugin-qt-x86_64.AppImage" ]
|
||||
if [[ ! -f "$script_dir/appimagetool" ]]
|
||||
then
|
||||
curl -L https://github.com/linuxdeploy/linuxdeploy-plugin-qt/releases/download/continuous/linuxdeploy-plugin-qt-x86_64.AppImage \
|
||||
-o "$script_dir/linuxdeploy-plugin-qt-x86_64.AppImage"
|
||||
chmod +x "$script_dir/linuxdeploy-plugin-qt-x86_64.AppImage"
|
||||
curl -L "$APPIMAGETOOL_URL" -o "$script_dir/appimagetool"
|
||||
chmod +x "$script_dir/appimagetool"
|
||||
fi
|
||||
|
||||
"$script_dir/linuxdeploy-plugin-qt-x86_64.AppImage" --appimage-extract
|
||||
"$script_dir/linuxdeploy-x86_64.AppImage" --appimage-extract
|
||||
if [[ ! -f "$script_dir/sharun" ]]
|
||||
then
|
||||
curl -L "$SHARUN_URL" -o "$script_dir/sharun"
|
||||
chmod +x "$script_dir/sharun"
|
||||
fi
|
||||
|
||||
# delete appimages
|
||||
rm "$script_dir/linuxdeploy-x86_64.AppImage" \
|
||||
"$script_dir/linuxdeploy-plugin-qt-x86_64.AppImage"
|
||||
if [[ "x$DISPLAY" != "x" ]]
|
||||
then
|
||||
XVFB_RUN=""
|
||||
fi
|
||||
|
||||
"$(pwd)/squashfs-root/AppRun" \
|
||||
--plugin=qt \
|
||||
--appdir="$bin_dir" \
|
||||
--custom-apprun="$script_dir/AppRun" \
|
||||
--output=appimage \
|
||||
--desktop-file="$bin_dir/usr/share/applications/com.github.Rosalie241.RMG.desktop"
|
||||
if [[ -d "/usr/lib/x86_64-linux-gnu/" ]]
|
||||
then
|
||||
lib_dir="/usr/lib/x86_64-linux-gnu/"
|
||||
fi
|
||||
|
||||
cp "$bin_dir/usr/share/applications/com.github.Rosalie241.RMG.desktop" "$bin_dir"
|
||||
cp "$bin_dir/usr/share/icons/hicolor/scalable/apps/com.github.Rosalie241.RMG.svg" "$bin_dir"
|
||||
ln -s ./com.github.Rosalie241.RMG.svg "$bin_dir"/.DirIcon
|
||||
mv "$bin_dir/usr/share" "$bin_dir/share"
|
||||
mv "$bin_dir/usr" "$bin_dir/shared"
|
||||
|
||||
$XVFB_RUN "$script_dir/lib4bin" --dst-dir "$bin_dir" \
|
||||
--hard-links --strip --with-hooks \
|
||||
--strace-mode --with-sharun \
|
||||
"$bin_dir/shared/bin/RMG" \
|
||||
"$lib_dir"/libSDL* \
|
||||
"$lib_dir"/libspeexdsp* \
|
||||
"$lib_dir"/libhidapi-hidraw* \
|
||||
"$lib_dir"/libGL* \
|
||||
"$lib_dir"/libEGL* \
|
||||
"$lib_dir"/libvulkan* \
|
||||
"$lib_dir"/dri/* \
|
||||
"$lib_dir"/libssl.so* \
|
||||
"$lib_dir"/qt6/plugins/iconengines/* \
|
||||
"$lib_dir"/qt6/plugins/imageformats/* \
|
||||
"$lib_dir"/qt6/plugins/platforms/* \
|
||||
"$lib_dir"/qt6/plugins/platformthemes/* \
|
||||
"$lib_dir"/qt6/plugins/styles/* \
|
||||
"$lib_dir"/qt6/plugins/xcbglintegrations/* \
|
||||
"$lib_dir"/qt6/plugins/tls/* \
|
||||
"$lib_dir"/qt6/plugins/wayland-*/*
|
||||
|
||||
# Prepare sharun
|
||||
"$bin_dir/sharun" -g
|
||||
cp "$script_dir/AppRun" "$bin_dir"
|
||||
|
||||
# make appimage
|
||||
"$script_dir/appimagetool" --comp zstd \
|
||||
--mksquashfs-opt -Xcompression-level --mksquashfs-opt 22 \
|
||||
-n "$bin_dir" "$OUTPUT"
|
||||
|
||||
@@ -1,14 +1,14 @@
|
||||
# Maintainer: Rosalie Wanders <rosalie@mailbox.org>
|
||||
pkgname=rmg
|
||||
pkgver=0.6.5
|
||||
pkgver=0.8.3
|
||||
pkgrel=1
|
||||
pkgdesc="Rosalie's Mupen GUI"
|
||||
arch=('x86_64' 'aarch64')
|
||||
url="https://github.com/Rosalie241/$pkgname"
|
||||
license=('GPL3')
|
||||
|
||||
depends=("hidapi" "libsamplerate" "speexdsp" "minizip" "sdl2" "zlib" "freetype2" "qt6-base" "qt6-svg")
|
||||
makedepends=("git" "nasm" "cmake" "ninja")
|
||||
depends=("hidapi" "libsamplerate" "speexdsp" "minizip" "sdl3" "zlib" "freetype2" "qt6-base" "qt6-svg" "qt6-websockets")
|
||||
makedepends=("git" "nasm" "cmake" "vulkan-headers")
|
||||
|
||||
source=("git+https://github.com/Rosalie241/$pkgname.git#tag=v$pkgver")
|
||||
sha256sums=('SKIP')
|
||||
@@ -25,7 +25,7 @@ build()
|
||||
-DPORTABLE_INSTALL="OFF" \
|
||||
-DCMAKE_INSTALL_PREFIX="/usr" \
|
||||
-DNO_RUST="ON" \
|
||||
-G "Ninja"
|
||||
-G "Unix Makefiles"
|
||||
|
||||
cmake --build "$srcdir/$pkgname/build"
|
||||
}
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
Name: RMG
|
||||
Version: 0.6.5
|
||||
Version: 0.8.3
|
||||
Release: %autorelease
|
||||
Summary: Rosalie's Mupen GUI
|
||||
|
||||
@@ -14,7 +14,7 @@ BuildRequires: cmake
|
||||
BuildRequires: hidapi-devel
|
||||
BuildRequires: libsamplerate-devel
|
||||
BuildRequires: minizip-compat-devel
|
||||
BuildRequires: SDL2-devel
|
||||
BuildRequires: SDL3-devel
|
||||
BuildRequires: freetype-devel
|
||||
BuildRequires: mesa-libGL-devel
|
||||
BuildRequires: mesa-libGLU-devel
|
||||
@@ -23,15 +23,17 @@ BuildRequires: binutils-devel
|
||||
BuildRequires: speexdsp-devel
|
||||
BuildRequires: qt6-qtbase-devel
|
||||
BuildRequires: qt6-qtsvg-devel
|
||||
BuildRequires: qt6-qtwebsockets-devel
|
||||
BuildRequires: libxkbcommon-devel
|
||||
|
||||
Requires: hidapi
|
||||
Requires: SDL2
|
||||
Requires: SDL3
|
||||
Requires: zlib-ng
|
||||
Requires: libsamplerate
|
||||
Requires: speexdsp
|
||||
Requires: qt6-qtbase
|
||||
Requires: qt6-qtsvg
|
||||
Requires: qt6-qtwebsockets
|
||||
|
||||
%description
|
||||
Rosalie's Mupen GUI is a free and open-source mupen64plus front-end written in C++
|
||||
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 404 KiB After Width: | Height: | Size: 460 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 128 KiB After Width: | Height: | Size: 135 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 105 KiB After Width: | Height: | Size: 80 KiB |
@@ -29,6 +29,266 @@
|
||||
</screenshot>
|
||||
</screenshots>
|
||||
<releases>
|
||||
<release version="v0.8.3" date="2025-09-28" type="stable">
|
||||
<description>
|
||||
<p>Changes:</p>
|
||||
<ul>
|
||||
<li>Fix supported 64DD games not having the transfer pak functionality enabled</li>
|
||||
<li>Fix crash in Mario Artist Talent Studio when using mupen64plus-rsp-hle since v0.8.2</li>
|
||||
<li>Fix frame count not increasing from 0 since v0.8.2</li>
|
||||
<li>Fix loading save states freezing since v0.8.2</li>
|
||||
<li>Add clear buttons to 64DD IPL settings in the settings dialog</li>
|
||||
</ul>
|
||||
</description>
|
||||
</release>
|
||||
<release version="v0.8.2" date="2025-09-26" type="stable">
|
||||
<description>
|
||||
<p>Changes:</p>
|
||||
<ul>
|
||||
<li>Fix screenshot filename being incorrect when playing 64DD games</li>
|
||||
<li>Fix GameBoy tower functionality not working in Pokemon Stadium 1 and 2</li>
|
||||
<li>Add clear buttons to transfer pak settings in RMG-Input</li>
|
||||
<li>Add support for the GameBoy camera by implementing a SDL3 backend in mupen64plus-core</li>
|
||||
<li>Improve accuracy of RSP</li>
|
||||
</ul>
|
||||
</description>
|
||||
</release>
|
||||
<release version="v0.8.1" date="2025-09-23" type="stable">
|
||||
<description>
|
||||
<p>Changes:</p>
|
||||
<ul>
|
||||
<li>Fix incorrect usage of 'i.e' and replace it with 'e.g.' in the settings dialog</li>
|
||||
<li>Fix 7zip archives not supporting the PPMd compression method</li>
|
||||
<li>Fix being able to open another game while emulation is being started</li>
|
||||
<li>Fix allowing drag and drop events while emulation is being started</li>
|
||||
<li>Add 'Ask for confirmation on exit while in-game' setting</li>
|
||||
<li>Migrate RMG-Audio to SDL3 (thank you loganmc10 for the help)</li>
|
||||
<li>Migrate RMG-Input to SDL3</li>
|
||||
<li>Migrate RMG to SDL3</li>
|
||||
<li>Migrate mupen64plus-core to SDL3 and SDL3_net</li>
|
||||
<li>Update GLideN64 and LZMA SDK</li>
|
||||
</ul>
|
||||
</description>
|
||||
</release>
|
||||
<release version="v0.8.0" date="2025-09-10" type="stable">
|
||||
<description>
|
||||
<p>Changes:</p>
|
||||
<ul>
|
||||
<li>Fix 64DD games crashing in some cases since v0.7.8</li>
|
||||
<li>Add Windows Vista theme to settings on Windows (thank you RibShark)</li>
|
||||
<li>Add support for the netplay dispatch server</li>
|
||||
</ul>
|
||||
</description>
|
||||
</release>
|
||||
<release version="v0.7.9" date="2025-05-19" type="stable">
|
||||
<description>
|
||||
<p>Changes:</p>
|
||||
<ul>
|
||||
<li>Fix netplay allocating UDP packets during emulation</li>
|
||||
<li>Fix 'Game List' and 'Game Grid' UI elements not being disabled during emulation</li>
|
||||
<li>Fix compilation error with newer minizip-ng versions</li>
|
||||
<li>Add search feature to the ROM browser</li>
|
||||
<li>Add crop settings for each side in mupen64plus-video-parallel</li>
|
||||
<li>Change default ROM search limit to 2048</li>
|
||||
<li>Update mupen64plus-video-GLideN64 and mupen64plus-rsp-hle</li>
|
||||
</ul>
|
||||
</description>
|
||||
</release>
|
||||
<release version="v0.7.8" date="2025-03-23" type="stable">
|
||||
<description>
|
||||
<p>Changes:</p>
|
||||
<ul>
|
||||
<li>Fix ROM browser loading screen showing '[0/0]'</li>
|
||||
<li>Fix configuration dialog of RMG-Input not closing when pressing escape</li>
|
||||
<li>Fix AppImage not including libhidapi-hidraw</li>
|
||||
<li>Fix AppImage not working on nvidia GPUs since v0.7.7 (thank you Samueru-sama)</li>
|
||||
<li>Fix casing in error message in RMG-Core</li>
|
||||
<li>Fix missing space for 'Start:' label in RMG-Input</li>
|
||||
<li>Fix inconsistent height for UI elements in RMG-Input</li>
|
||||
<li>Fix mupen64plus not being shutdown properly</li>
|
||||
<li>Fix high memory requirement introduced in v0.7.1</li>
|
||||
<li>Add bounds checking for some DMA operations</li>
|
||||
<li>Add new controller image to RMG-Input (thank you Jaffacakelover)</li>
|
||||
<li>Add support for using a local file path for the netplay server list URL</li>
|
||||
<li>Swap Z-Trigger and Start UI elements in RMG-Input</li>
|
||||
</ul>
|
||||
</description>
|
||||
</release>
|
||||
<release version="v0.7.7" date="2025-03-05" type="stable">
|
||||
<description>
|
||||
<p>Changes:</p>
|
||||
<ul>
|
||||
<li>Fix error messages not being shown when initialization fails</li>
|
||||
<li>Fix emulation error not being shown when launched with '--quit-after-emulation'</li>
|
||||
<li>Fix AppImage not including libspeexdsp</li>
|
||||
<li>Fix mupen64plus-video-parallel not respecting rdp full sync</li>
|
||||
<li>Fix crash when quitting RMG while the ROM browser is refreshing</li>
|
||||
<li>Fix initial column sizes being incorrect in some cases</li>
|
||||
<li>Add exception handler for Windows which generates a minidump</li>
|
||||
<li>Change "Join Session" to "Browse Sessions" in the Netplay menu</li>
|
||||
<li>Change ROM browser cache limit to 250000</li>
|
||||
<li>Remove "Synchronize RDP and CPU" setting from mupen64plus-video-parallel</li>
|
||||
<li>Improve loading time of the ROM browser when there are invalid ROMs in the ROM directory</li>
|
||||
</ul>
|
||||
</description>
|
||||
</release>
|
||||
<release version="v0.7.6" date="2025-02-22" type="stable">
|
||||
<description>
|
||||
<p>Changes:</p>
|
||||
<ul>
|
||||
<li>Fix possible crash in parallel when vulkan initialization fails</li>
|
||||
<li>Remove support for hotplugging controllers while in-game in RMG-Input</li>
|
||||
</ul>
|
||||
</description>
|
||||
</release>
|
||||
<release version="v0.7.5" date="2025-02-16" type="stable">
|
||||
<description>
|
||||
<p>Changes:</p>
|
||||
<ul>
|
||||
<li>Fix incorrect error message in RMG-Core</li>
|
||||
<li>Fix possible crash on Windows (thank you Thirteen1355 for assisting with debugging)</li>
|
||||
<li>Fix missing space between 'L-Shoulder' and 'R-Shoulder' in RMG-Input</li>
|
||||
<li>Fix 'L-Trigger' and 'R-Trigger' names by changing it to 'L-Shoulder' and 'R-Shoulder' in RMG-Input</li>
|
||||
<li>Improve opening time of 'Edit Game Input Settings' by utilizing the ROM browser cache</li>
|
||||
<li>Improve configuration dialogs from plugins by setting the parent window</li>
|
||||
</ul>
|
||||
</description>
|
||||
</release>
|
||||
<release version="v0.7.4" date="2025-02-15" type="stable">
|
||||
<description>
|
||||
<p>Changes:</p>
|
||||
<ul>
|
||||
<li>Fix covers in JPEG format not loading on windows since v0.7.3</li>
|
||||
<li>Fix RMG not inhibiting the screensaver during emulation</li>
|
||||
<li>Fix not having supported archives listed when opening 64DD Disks through 'Open Combo'</li>
|
||||
<li>Fix RMG-Audio spamming the log with sample warnings</li>
|
||||
<li>Add captions to all file and directory dialogs</li>
|
||||
<li>Improve logging when retrieving OpenGL context fails</li>
|
||||
</ul>
|
||||
</description>
|
||||
</release>
|
||||
<release version="v0.7.3" date="2025-02-09" type="stable">
|
||||
<description>
|
||||
<p>Changes:</p>
|
||||
<ul>
|
||||
<li>Fix portable windows version not being able to find update file</li>
|
||||
<li>Fix cheat sections being able to be hidden in Netplay Session dialog</li>
|
||||
<li>Fix 'You're already on the latest version' message being shown as an error</li>
|
||||
<li>Fix empty messages being able to be sent in the Netplay Session dialog</li>
|
||||
<li>Fix flicker in the Netplay Session Browser dialog</li>
|
||||
<li>Fix 'Controller pak' typo in the settings dialog</li>
|
||||
<li>Fix potential crashes when using the dynamic recompiler</li>
|
||||
<li>Add cheats for Spanish translation of 007 The world is not enough, Conker's Bad Fur Day and Goldeneye 007 (thank you Pcgaming575)</li>
|
||||
<li>Add 'View Session' to 'Netplay' menu allowing you to re-open the Netplay Session dialog after closing it when in-game</li>
|
||||
<li>Improve message boxes by expanding the details by default</li>
|
||||
<li>Improve windows build by building in an UCRT64 environment</li>
|
||||
<li>Improve cheats dialog, settings dialog and ROM Information dialog opening time by utilizing the ROM browser cache</li>
|
||||
<li>Implement register mirroring</li>
|
||||
<li>Change 'RMG_WAYLAND' variable name to 'RMG_ALLOW_WAYLAND'</li>
|
||||
<li>Remove 'Sort results after search' setting</li>
|
||||
<li>Remove 'RMG_SHOW_DEBUG_QT_MESSAGES' variable</li>
|
||||
<li>Update GLideN64 and paraLLEl</li>
|
||||
</ul>
|
||||
</description>
|
||||
</release>
|
||||
<release version="v0.7.2" date="2025-01-31" type="stable">
|
||||
<description>
|
||||
<p>Changes:</p>
|
||||
<ul>
|
||||
<li>Fix Log dialog and Netplay Session dialog not having a minimize button</li>
|
||||
<li>Fix Netplay Session dialog not having an icon</li>
|
||||
<li>Fix cheats not applying at emulation start</li>
|
||||
<li>Improve netplay dialogs by saving and restoring the server selection</li>
|
||||
<li>Improve netplay dialogs by adding icons to some buttons</li>
|
||||
<li>Improve netplay dialogs by showing the ping</li>
|
||||
<li>Improve device detection of RMG-Input</li>
|
||||
<li>Implement cheat support for netplay</li>
|
||||
</ul>
|
||||
</description>
|
||||
</release>
|
||||
<release version="v0.7.1" date="2025-01-21" type="stable">
|
||||
<description>
|
||||
<p>Changes:</p>
|
||||
<ul>
|
||||
<li>Fix RDRAM initialization allowing for libdragon IPL3 to boot</li>
|
||||
<li>Fix AppImage not working on some Linux distributions (thank you Samueru-sama)</li>
|
||||
<li>Fix 64DD disks being shown in the Create Netplay Session dialog</li>
|
||||
<li>Add support for ROMs that are bigger than 64MiB</li>
|
||||
<li>Add support for launching a cartridge + disk combo where the disk is in an archive</li>
|
||||
<li>Add stricter filename validation in the update dialog</li>
|
||||
<li>Improve Netplay Session dialog by keeping it open while in-game</li>
|
||||
<li>Improve 'Play Game with Disk' by turning it into a context menu</li>
|
||||
</ul>
|
||||
</description>
|
||||
</release>
|
||||
<release version="v0.7.0" date="2025-01-05" type="stable">
|
||||
<description>
|
||||
<p>Changes:</p>
|
||||
<ul>
|
||||
<li>Fix Netplay Session Browser dialog not resetting properly when requesting sessions fails</li>
|
||||
<li>Fix freeze when opening the input configuration GUI from RMG-Input during netplay</li>
|
||||
<li>Fix nickname validation not being consistent in the netplay dialogs</li>
|
||||
<li>Fix downloading server list not having a timeout</li>
|
||||
<li>Fix update check not having a timeout</li>
|
||||
<li>Fix build failure when building with netplay disabled</li>
|
||||
<li>Fix minimap in Mario Kart 64 not displaying properly during splitscreen in GLideN64</li>
|
||||
</ul>
|
||||
</description>
|
||||
</release>
|
||||
<release version="v0.6.9" date="2024-12-28" type="stable">
|
||||
<description>
|
||||
<p>Changes:</p>
|
||||
<ul>
|
||||
<li>Fix ROM browser storing multiple copies of the ROM information in memory</li>
|
||||
<li>Fix game names in the Create Netplay Session dialog</li>
|
||||
<li>Fix same CPU emulator setting being enforced during netplay</li>
|
||||
<li>Fix VRU being able to be initialized during netplay</li>
|
||||
<li>Fix enter key not clicking on the 'Send' button in the Netplay Session dialog</li>
|
||||
<li>Fix vsync being able to be enabled during netplay</li>
|
||||
<li>Fix 'Synchronize audio' in RMG-Audio being able to be enabled during netplay</li>
|
||||
<li>Fix OSD tab of GLideN64 not listing all installed fonts on Linux</li>
|
||||
<li>Add more error messages to the netplay dialogs</li>
|
||||
<li>Add loading screen to the Netplay Session Browser dialog</li>
|
||||
<li>Add no sessions screen to the Netplay Session Browser dialog</li>
|
||||
<li>Add no ROMs screen to the Create Netplay Session dialog</li>
|
||||
<li>Change default ROM search limit from 250 to 1024</li>
|
||||
<li>Change 'Server URL' to 'Server list URL' in the settings dialog</li>
|
||||
</ul>
|
||||
</description>
|
||||
</release>
|
||||
<release version="v0.6.8" date="2024-12-22" type="stable">
|
||||
<description>
|
||||
<p>Changes:</p>
|
||||
<ul>
|
||||
<li>Fix crash on windows when opening a archive with files with an invalid character sequence</li>
|
||||
<li>Fix video extension function definitions to prevent them from being exported</li>
|
||||
<li>Implement netplay support (thank you loganmc10 for the hosted servers)</li>
|
||||
</ul>
|
||||
</description>
|
||||
</release>
|
||||
<release version="v0.6.7" date="2024-12-16" type="stable">
|
||||
<description>
|
||||
<p>Changes:</p>
|
||||
<ul>
|
||||
<li>Fix out of bounds read in game specific plugin settings</li>
|
||||
<li>Fix inconsistent casing for the 'Left:' label in RMG-Input (thank you cursedUs64-git)</li>
|
||||
<li>Fix incorrect error message in RMG-Core</li>
|
||||
<li>Update mupen64plus-video-GLideN64, mupen64plus-core, LZMA SDK and SDL_GameControllerDB</li>
|
||||
</ul>
|
||||
</description>
|
||||
</release>
|
||||
<release version="v0.6.6" date="2024-09-30" type="stable">
|
||||
<description>
|
||||
<p>Changes:</p>
|
||||
<ul>
|
||||
<li>Fix mupen64plus-core URL in the about dialog</li>
|
||||
<li>Fix GLideN64 not showing native path seperator in the configuration dialog</li>
|
||||
<li>Add 'SDL controller mode' option to the options dialog of RMG-Input</li>
|
||||
<li>Add 'None' option to configuration file of mupen64plus-input-gca (thank you GhostlyDark)</li>
|
||||
<li>Update GLideN64, mupen64plus-core and SDL_GameControllerDB</li>
|
||||
</ul>
|
||||
</description>
|
||||
</release>
|
||||
<release version="v0.6.5" date="2024-07-04" type="stable">
|
||||
<description>
|
||||
<p>Changes:</p>
|
||||
|
||||
@@ -38,13 +38,25 @@ Rosalie's Mupen GUI is licensed under the [GNU General Public License v3.0](http
|
||||
* Portable Debian/Ubuntu
|
||||
|
||||
```bash
|
||||
sudo apt-get -y install cmake libhidapi-dev libsamplerate0-dev libspeex-dev libminizip-dev libsdl2-dev libfreetype6-dev libgl1-mesa-dev libglu1-mesa-dev pkg-config zlib1g-dev binutils-dev libspeexdsp-dev qt6-base-dev libqt6svg6-dev libvulkan-dev build-essential nasm git zip ninja-build
|
||||
sudo apt-get -y install cmake libhidapi-dev libsamplerate0-dev libspeex-dev libminizip-dev libsdl3-dev libfreetype6-dev libgl1-mesa-dev libglu1-mesa-dev pkg-config zlib1g-dev binutils-dev libspeexdsp-dev qt6-base-dev libqt6svg6-dev libvulkan-dev build-essential nasm git zip ninja-build
|
||||
./Source/Script/Build.sh Release
|
||||
```
|
||||
|
||||
* Portable Fedora
|
||||
```bash
|
||||
sudo dnf install hidapi-devel libsamplerate-devel minizip-compat-devel SDL2-devel freetype-devel mesa-libGL-devel mesa-libGLU-devel zlib-ng-devel binutils-devel speexdsp-devel qt6-qtbase-devel qt6-qtsvg-devel gcc-c++ nasm git ninja-build
|
||||
sudo dnf install hidapi-devel libsamplerate-devel minizip-compat-devel SDL3-devel freetype-devel mesa-libGL-devel mesa-libGLU-devel pkgconfig zlib-ng-devel binutils-devel speexdsp-devel qt6-qtbase-devel qt6-qtsvg-devel vulkan-devel gcc-c++ nasm git ninja-build
|
||||
./Source/Script/Build.sh Release
|
||||
```
|
||||
|
||||
* Portable Arch Linux
|
||||
```bash
|
||||
sudo pacman -S --needed make cmake gcc hidapi freetype2 libpng qt6 sdl3 libsamplerate nasm minizip pkgconf vulkan-headers git
|
||||
./Source/Script/Build.sh Release
|
||||
```
|
||||
|
||||
* Portable OpenSUSE Tumbleweed
|
||||
```bash
|
||||
sudo zypper install SDL3-devel cmake freetype2-devel gcc gcc-c++ libhidapi-devel libhidapi-hidraw0 libpng16-devel libsamplerate-devel make nasm ninja pkgconf-pkg-config speex-devel vulkan-devel zlib-devel qt6-tools-devel qt6-opengl-devel qt6-widgets-devel qt6-svg-devel minizip-devel git
|
||||
./Source/Script/Build.sh Release
|
||||
```
|
||||
|
||||
@@ -61,9 +73,9 @@ cmake --install "$build_dir" --prefix="/usr"
|
||||
```
|
||||
|
||||
#### Windows
|
||||
* Download & Install [MSYS2](https://www.msys2.org/)
|
||||
* Download & Install [MSYS2](https://www.msys2.org/) (UCRT64)
|
||||
```bash
|
||||
pacman -S --needed make mingw-w64-x86_64-cmake mingw-w64-x86_64-gcc mingw-w64-x86_64-hidapi mingw-w64-x86_64-freetype mingw-w64-x86_64-libpng mingw-w64-x86_64-SDL2 mingw-w64-x86_64-qt6 mingw-w64-x86_64-SDL2 mingw-w64-x86_64-hidapi mingw-w64-x86_64-speexdsp mingw-w64-x86_64-libsamplerate mingw-w64-x86_64-nasm mingw-w64-x86_64-minizip git
|
||||
pacman -S --needed make mingw-w64-ucrt-x86_64-cmake mingw-w64-ucrt-x86_64-gcc mingw-w64-ucrt-x86_64-hidapi mingw-w64-ucrt-x86_64-freetype mingw-w64-ucrt-x86_64-libpng mingw-w64-ucrt-x86_64-qt6 mingw-w64-ucrt-x86_64-sdl3 mingw-w64-ucrt-x86_64-speexdsp mingw-w64-ucrt-x86_64-libsamplerate mingw-w64-ucrt-x86_64-libusb mingw-w64-ucrt-x86_64-nasm mingw-w64-ucrt-x86_64-minizip mingw-w64-ucrt-x86_64-vulkan-headers git
|
||||
./Source/Script/Build.sh Release
|
||||
```
|
||||
|
||||
|
||||
Vendored
+38
-40
@@ -3,6 +3,8 @@
|
||||
#
|
||||
include(ExternalProject)
|
||||
|
||||
set(CMAKE_POSITION_INDEPENDENT_CODE ON)
|
||||
|
||||
find_program(RUST_CARGO cargo)
|
||||
if(NO_RUST)
|
||||
set(BUILD_INPUT_GCA OFF)
|
||||
@@ -62,6 +64,20 @@ else()
|
||||
set(MAKE_DEBUG "0")
|
||||
endif()
|
||||
|
||||
# TODO: when SDL3_net has made a release,
|
||||
# remove the vendored SDL3_net
|
||||
set(SDL3NET_DIR ${CMAKE_CURRENT_SOURCE_DIR}/SDL_net)
|
||||
set(SDL3NET_SOURCES
|
||||
${SDL3NET_DIR}/src/SDL_net.c
|
||||
)
|
||||
add_library(SDL3_net STATIC ${SDL3NET_SOURCES})
|
||||
target_include_directories(SDL3_net PRIVATE ${SDL3NET_DIR}/include)
|
||||
set(SDL3NET_CFLAGS "-DUSE_SDL3NET -I${SDL3NET_DIR}/include")
|
||||
set(SDL3NET_LDLIBS "$<TARGET_FILE:SDL3_net>")
|
||||
if (WIN32)
|
||||
set(SDL3NET_LDLIBS "${SDL3NET_LDLIBS} -liphlpapi -lws2_32")
|
||||
endif (WIN32)
|
||||
|
||||
ExternalProject_Add(mupen64plus-core
|
||||
SOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/mupen64plus-core/
|
||||
|
||||
@@ -71,15 +87,20 @@ ExternalProject_Add(mupen64plus-core
|
||||
BUILD_COMMAND ${MAKE_CMD} all -f ${M64P_CORE_DIR}/projects/unix/Makefile
|
||||
SRCDIR=${CMAKE_CURRENT_SOURCE_DIR}/mupen64plus-core/src
|
||||
SUBDIR=${CMAKE_CURRENT_SOURCE_DIR}/mupen64plus-core/subprojects
|
||||
OSD=0 NEW_DYNAREC=1 NO_ASM=$<BOOL:${NO_ASM}> KEYBINDINGS=0 ACCURATE_FPU=1 VULKAN=0
|
||||
OSD=0 NEW_DYNAREC=1 NO_ASM=$<BOOL:${NO_ASM}>
|
||||
KEYBINDINGS=0 ACCURATE_FPU=1 VULKAN=0 NETPLAY=$<BOOL:${NETPLAY}>
|
||||
TARGET=${CORE_FILE} DEBUG=${MAKE_DEBUG}
|
||||
CC=${MAKE_CC_COMPILER} CXX=${MAKE_CXX_COMPILER}
|
||||
OPTFLAGS=${MAKE_OPTFLAGS}
|
||||
# TODO: when SDL3_net has made a release,
|
||||
# remove the vendored SDL3_net
|
||||
SDLNET_CFLAGS=${SDL3NET_CFLAGS} SDLNET_LDLIBS=${SDL3NET_LDLIBS}
|
||||
BUILD_IN_SOURCE False
|
||||
BUILD_ALWAYS True
|
||||
BINARY_DIR ${CMAKE_CURRENT_BINARY_DIR}/mupen64plus-core
|
||||
|
||||
BUILD_BYPRODUCTS ${CMAKE_CURRENT_BINARY_DIR}/mupen64plus-core/${CORE_FILE}
|
||||
DEPENDS SDL3_net
|
||||
)
|
||||
|
||||
set(APIDIR "${CMAKE_SOURCE_DIR}/Source/3rdParty/mupen64plus-core/src/api")
|
||||
@@ -158,29 +179,25 @@ if (BUILD_INPUT_GCA)
|
||||
CONFIGURE_COMMAND ""
|
||||
INSTALL_COMMAND ""
|
||||
|
||||
BUILD_COMMAND cargo build --release --features "m64p_compat"
|
||||
BUILD_IN_SOURCE True
|
||||
BUILD_COMMAND cargo build --manifest-path ${CMAKE_CURRENT_SOURCE_DIR}/mupen64plus-input-gca/Cargo.toml --release --features "m64p_compat" --target-dir=${CMAKE_CURRENT_BINARY_DIR}/mupen64plus-input-gca/target
|
||||
BUILD_IN_SOURCE False
|
||||
BINARY_DIR ${CMAKE_CURRENT_BINARY_DIR}/mupen64plus-input-gca/target/release
|
||||
|
||||
BUILD_BYPRODUCTS ${CMAKE_CURRENT_SOURCE_DIR}/mupen64plus-input-gca/target/release/${GCA_LIB}
|
||||
BUILD_BYPRODUCTS ${CMAKE_CURRENT_BINARY_DIR}/mupen64plus-input-gca/target/release/${GCA_LIB}
|
||||
)
|
||||
endif(BUILD_INPUT_GCA)
|
||||
|
||||
set(GLIDEN64_DIR "${CMAKE_CURRENT_SOURCE_DIR}/mupen64plus-video-GLideN64")
|
||||
set(GLIDEN64_BUILD_DIR "${CMAKE_CURRENT_BINARY_DIR}/mupen64plus-video-GLideN64")
|
||||
set(GLIDEN64_CUSTOM_INI "${GLIDEN64_DIR}/ini/GLideN64.custom.ini")
|
||||
if (WIN32)
|
||||
set(GLIDEN64_LIB "${GLIDEN64_BUILD_DIR}/mupen64plus-video-GLideN64.${SO_EXT}")
|
||||
else(WIN32)
|
||||
# taken from GLideN64's CMakeLists.txt
|
||||
if("${CMAKE_BUILD_TYPE}" STREQUAL "Release" OR
|
||||
"${CMAKE_BUILD_TYPE}" STREQUAL "MinSizeRel" OR
|
||||
"${CMAKE_BUILD_TYPE}" STREQUAL "RelWithDebInfo")
|
||||
set(GLIDEN64_BUILD_TYPE Release)
|
||||
elseif("${CMAKE_BUILD_TYPE}" STREQUAL "Debug")
|
||||
set(GLIDEN64_BUILD_TYPE Debug)
|
||||
endif()
|
||||
set(GLIDEN64_LIB "${GLIDEN64_BUILD_DIR}/plugin/${GLIDEN64_BUILD_TYPE}/mupen64plus-video-GLideN64.${SO_EXT}")
|
||||
endif(WIN32)
|
||||
# taken from GLideN64's CMakeLists.txt
|
||||
if("${CMAKE_BUILD_TYPE}" STREQUAL "Release" OR
|
||||
"${CMAKE_BUILD_TYPE}" STREQUAL "MinSizeRel" OR
|
||||
"${CMAKE_BUILD_TYPE}" STREQUAL "RelWithDebInfo")
|
||||
set(GLIDEN64_BUILD_TYPE Release)
|
||||
elseif("${CMAKE_BUILD_TYPE}" STREQUAL "Debug")
|
||||
set(GLIDEN64_BUILD_TYPE Debug)
|
||||
endif()
|
||||
|
||||
set(GLIDENUI_TRANSLATIONS_LANGS "de;es;fr;it;ja;pl;pt_BR")
|
||||
foreach(LANG ${GLIDENUI_TRANSLATIONS_LANGS})
|
||||
@@ -214,7 +231,7 @@ ExternalProject_Add(mupen64plus-video-GLideN64
|
||||
SOURCE_SUBDIR ./src/
|
||||
BINARY_DIR ${CMAKE_CURRENT_BINARY_DIR}/mupen64plus-video-GLideN64
|
||||
|
||||
BUILD_BYPRODUCTS ${GLIDEN64_LIB}
|
||||
BUILD_BYPRODUCTS ${GLIDEN64_BUILD_DIR}/plugin/${GLIDEN64_BUILD_TYPE}/mupen64plus-video-GLideN64.${SO_EXT}
|
||||
)
|
||||
|
||||
ExternalProject_Add(mupen64plus-video-parallel
|
||||
@@ -246,8 +263,7 @@ if (DISCORD_RPC)
|
||||
endif(DISCORD_RPC)
|
||||
|
||||
set(IMGUI_DIR ${CMAKE_CURRENT_SOURCE_DIR}/imgui)
|
||||
set(IMGUI_BUILD_DIR ${CMAKE_CURRENT_BINARY_DIR}/imgui/)
|
||||
set(IMGUI_SOURCES_IN
|
||||
set(IMGUI_SOURCES
|
||||
${IMGUI_DIR}/imgui_draw.cpp
|
||||
${IMGUI_DIR}/imgui_tables.cpp
|
||||
${IMGUI_DIR}/imgui_widgets.cpp
|
||||
@@ -256,24 +272,8 @@ set(IMGUI_SOURCES_IN
|
||||
${IMGUI_DIR}/backends/imgui_impl_opengl3.h
|
||||
${IMGUI_DIR}/backends/imgui_impl_opengl3_loader.h
|
||||
)
|
||||
set(IMGUI_SOURCES_OUT
|
||||
${IMGUI_BUILD_DIR}/imgui_draw.cpp
|
||||
${IMGUI_BUILD_DIR}/imgui_tables.cpp
|
||||
${IMGUI_BUILD_DIR}/imgui_widgets.cpp
|
||||
${IMGUI_BUILD_DIR}/imgui.cpp
|
||||
${IMGUI_BUILD_DIR}/imgui_impl_opengl3.cpp
|
||||
${IMGUI_BUILD_DIR}/imgui_impl_opengl3.h
|
||||
${IMGUI_BUILD_DIR}/imgui_impl_opengl3_loader.h
|
||||
)
|
||||
ExternalProject_Add(imgui
|
||||
SOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/imgui
|
||||
|
||||
CONFIGURE_COMMAND ${CMAKE_COMMAND} -E make_directory ${IMGUI_BUILD_DIR}
|
||||
BUILD_COMMAND ${CMAKE_COMMAND} -E copy ${IMGUI_SOURCES_IN} ${IMGUI_BUILD_DIR}
|
||||
INSTALL_COMMAND ""
|
||||
|
||||
BUILD_BYPRODUCTS ${IMGUI_SOURCES_OUT}
|
||||
)
|
||||
add_library(imgui STATIC ${IMGUI_SOURCES})
|
||||
target_include_directories(imgui PRIVATE ${IMGUI_DIR})
|
||||
|
||||
set(SDL_GAMECONTROLLERDB_DIR ${CMAKE_CURRENT_SOURCE_DIR}/SDL_GameControllerDB)
|
||||
set(SDL_GAMECONTROLLERDB_BUILD_DIR ${CMAKE_CURRENT_BINARY_DIR}/SDL_GameControllerDB)
|
||||
@@ -331,8 +331,6 @@ if (DISCORD_RPC)
|
||||
set(DISCORD_RPC_LIB ${BUILD_BYPRODUCTS} PARENT_SCOPE)
|
||||
endif(DISCORD_RPC)
|
||||
|
||||
ExternalProject_Get_property(imgui BUILD_BYPRODUCTS)
|
||||
set(IMGUI_SOURCES ${BUILD_BYPRODUCTS} PARENT_SCOPE)
|
||||
set(IMGUI_DIR ${CMAKE_CURRENT_SOURCE_DIR}/imgui PARENT_SCOPE)
|
||||
|
||||
ExternalProject_Get_property(SDL_GameControllerDB BUILD_BYPRODUCTS)
|
||||
|
||||
+2
-2
@@ -6,7 +6,7 @@
|
||||
[subrepo]
|
||||
remote = git@github.com:/gabomdq/SDL_GameControllerDB.git
|
||||
branch = master
|
||||
commit = b1759cf84028aab89caa1c395e198c340b8dfd89
|
||||
parent = 1047b1bd9ac49f8a1291ef671eae6e57c303fdd5
|
||||
commit = 9e4f34deb5569dfdd8c16c2320710aeb2a7e2f12
|
||||
parent = e4491ca9f4add28c3f0cb428fd9b129af6f978fe
|
||||
method = merge
|
||||
cmdver = 0.4.6
|
||||
|
||||
+1
-1
@@ -1,6 +1,6 @@
|
||||
# SDL_GameControllerDB
|
||||
|
||||
A community sourced database of game controller mappings to be used with SDL2 Game Controller functionality.
|
||||
A community sourced database of game controller mappings to be used with SDL2 and SDL3 Game Controller functionality.
|
||||
|
||||
# Usage
|
||||
Download gamecontrollerdb.txt, place it in your app's directory and load it.
|
||||
|
||||
+109
-62
@@ -3,6 +3,7 @@
|
||||
|
||||
# Windows
|
||||
03000000300f00000a01000000000000,3 In 1 Conversion Box,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b8,x:b3,y:b0,platform:Windows,
|
||||
03000000fa190000918d000000000000,3 In 1 Conversion Box,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b8,x:b3,y:b0,platform:Windows,
|
||||
03000000fa2d00000100000000000000,3dRudder Foot Motion Controller,leftx:a0,lefty:a1,rightx:a5,righty:a2,platform:Windows,
|
||||
03000000d0160000040d000000000000,4Play Adapter,a:b1,b:b3,back:b4,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b6,leftstick:b14,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b15,righttrigger:b9,rightx:a3,righty:a4,start:b5,x:b0,y:b2,platform:Windows,
|
||||
03000000d0160000050d000000000000,4Play Adapter,a:b1,b:b3,back:b4,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b6,leftstick:b14,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b15,righttrigger:b9,rightx:a3,righty:a4,start:b5,x:b0,y:b2,platform:Windows,
|
||||
@@ -19,6 +20,7 @@
|
||||
03000000801000000900000000000000,8BitDo F30 Arcade Stick,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000c82d00001038000000000000,8BitDo F30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows,
|
||||
03000000c82d00000090000000000000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
|
||||
05000000c82d00006a28000000000000,8BitDo GameCube,a:b0,b:b3,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,paddle1:b9,paddle2:b8,rightshoulder:b10,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b1,y:b4,platform:Windows,
|
||||
03000000c82d00001251000000000000,8BitDo Lite 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
|
||||
03000000c82d00001151000000000000,8BitDo Lite SE,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
|
||||
03000000c82d00000150000000000000,8BitDo M30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,rightx:a3,righty:a5,start:b11,x:b4,y:b3,platform:Windows,
|
||||
@@ -72,6 +74,8 @@
|
||||
03000000c82d00000260000000000000,8BitDo SN30 Pro Plus,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,
|
||||
03000000c82d00000261000000000000,8BitDo SN30 Pro Plus,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,
|
||||
03000000c82d00001230000000000000,8BitDo Ultimate,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,paddle1:b2,paddle2:b5,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000c82d00001b30000000000000,8BitDo Ultimate 2C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,paddle1:b5,paddle2:b2,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000c82d00001d30000000000000,8BitDo Ultimate 2C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,paddle1:b5,paddle2:b2,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000c82d00001530000000000000,8BitDo Ultimate C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000c82d00001630000000000000,8BitDo Ultimate C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000c82d00001730000000000000,8BitDo Ultimate C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
@@ -105,6 +109,9 @@
|
||||
03000000491900001904000000000000,Amazon Luna Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b9,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b7,x:b2,y:b3,platform:Windows,
|
||||
03000000710100001904000000000000,Amazon Luna Controller,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b5,leftstick:b8,leftx:a0,lefty:a1,misc1:b9,rightshoulder:b4,rightstick:b7,rightx:a3,righty:a4,start:b6,x:b3,y:b2,platform:Windows,
|
||||
0300000008100000e501000000000000,Anbernic Game Pad,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000020500000913000000000000,Anbernic RG P01,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a5,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000373500000710000000000000,Anbernic RG P01,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000373500004610000000000000,Anbernic RG P01,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,misc1:b15,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000830500000160000000000000,Arcade,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b3,x:b4,y:b4,platform:Windows,
|
||||
03000000120c0000100e000000000000,Armor 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000490b00004406000000000000,ASCII Seamic Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b9,x:b3,y:b4,platform:Windows,
|
||||
@@ -115,6 +122,7 @@
|
||||
03000000050b00000679000000000000,ASUS ROG Kunai 3,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,misc1:b15,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000503200000110000000000000,Atari VCS Classic Controller,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,start:b3,platform:Windows,
|
||||
03000000503200000210000000000000,Atari VCS Modern Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,rightx:a3,righty:a4,start:b9,x:b2,y:b3,platform:Windows,
|
||||
03000000380800001889000000000000,AtGames Legends Gamer Pro,a:b1,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b13,lefttrigger:b14,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000008a3500000102000000000000,Backbone One,a:b4,b:b5,back:b14,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b16,leftshoulder:b10,leftstick:b17,lefttrigger:b12,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b18,righttrigger:b13,rightx:a3,righty:a4,start:b15,x:b7,y:b8,platform:Windows,
|
||||
030000008a3500000201000000000000,Backbone One,a:b4,b:b5,back:b14,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b16,leftshoulder:b10,leftstick:b17,lefttrigger:b12,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b18,righttrigger:b13,rightx:a3,righty:a4,start:b15,x:b7,y:b8,platform:Windows,
|
||||
030000008a3500000302000000000000,Backbone One,a:b4,b:b5,back:b14,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b16,leftshoulder:b10,leftstick:b17,lefttrigger:b12,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b18,righttrigger:b13,rightx:a3,righty:a4,start:b15,x:b7,y:b8,platform:Windows,
|
||||
@@ -168,8 +176,6 @@
|
||||
030000004f04000020b3000000000000,Dual Trigger,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Windows,
|
||||
03000000bd12000002e0000000000000,Dual Vibration Joystick,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a3,righty:a2,start:b11,x:b3,y:b0,platform:Windows,
|
||||
03000000ff1100003133000000000000,DualForce,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b1,platform:Windows,
|
||||
030000008f0e00000910000000000000,DualShock 2,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a3,righty:a2,start:b11,x:b3,y:b0,platform:Windows,
|
||||
03000000317300000100000000000000,DualShock 3,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,
|
||||
030000006f0e00003001000000000000,EA Sports PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000fc0400000250000000000000,Easy Grip,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b9,x:b3,y:b4,platform:Windows,
|
||||
03000000bc2000000091000000000000,EasySMX Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
|
||||
@@ -239,6 +245,7 @@
|
||||
03000000f025000031c1000000000000,Gioteck PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000f0250000c383000000000000,Gioteck VX2 PlayStation Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000f0250000c483000000000000,Gioteck VX2 PlayStation Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000d11800000094000000000000,Google Stadia Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:b12,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:b11,rightx:a3,righty:a4,start:b9,x:b2,y:b3,platform:Windows,
|
||||
030000004f04000026b3000000000000,GP XID,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
0300000079000000d418000000000000,GPD Win,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
03000000c6240000025b000000000000,GPX,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
@@ -265,8 +272,8 @@
|
||||
030000000d0f00005100000000000000,Hori Fighting Commander PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000000d0f00008600000000000000,Hori Fighting Commander Xbox 360,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
030000000d0f0000ba00000000000000,Hori Fighting Commander Xbox 360,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
030000000d0f00008800000000000000,Hori Fighting Stick mini 4 (PS3),a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b8,x:b0,y:b3,platform:Windows,
|
||||
030000000d0f00008700000000000000,Hori Fighting Stick mini 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
|
||||
030000000d0f00008800000000000000,Hori Fighting Stick mini 4 PS3,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b8,x:b0,y:b3,platform:Windows,
|
||||
030000000d0f00008700000000000000,Hori Fighting Stick mini 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
|
||||
030000000d0f00001000000000000000,Hori Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000000d0f00003200000000000000,Hori Fightstick 3W,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000000d0f0000c000000000000000,Hori Fightstick 4,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
@@ -318,11 +325,13 @@
|
||||
030000000d0f0000c100000000000000,Horipad Nintendo Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000000d0f0000f600000000000000,Horipad Nintendo Switch Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
|
||||
030000000d0f00006700000000000000,Horipad One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
030000000d0f00009601000000000000,Horipad Steam,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,misc1:b2,paddle1:b15,paddle2:b5,paddle3:b19,paddle4:b18,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
030000000d0f0000dc00000000000000,Horipad Switch,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
03000000242e00000b20000000000000,Hyperkin Admiral N64 Controller,+rightx:b11,+righty:b13,-rightx:b8,-righty:b12,a:b1,b:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b14,leftx:a0,lefty:a1,rightshoulder:b5,start:b9,platform:Windows,
|
||||
03000000242e0000ff0b000000000000,Hyperkin N64 Adapter,a:b1,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a2,righty:a3,start:b9,platform:Windows,
|
||||
03000000790000004e95000000000000,Hyperkin N64 Controller Adapter,a:b1,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b7,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a5,righty:a2,start:b9,platform:Windows,
|
||||
03000000242e00006a48000000000000,Hyperkin RetroN Sq,a:b3,b:b7,back:b5,dpdown:+a4,dpleft:-a0,dpright:+a0,dpup:-a4,leftshoulder:b0,rightshoulder:b1,start:b4,x:b2,y:b6,platform:Windows,
|
||||
03000000242f00000a20000000000000,Hyperkin Scout,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Windows,
|
||||
03000000242e00006a38000000000000,Hyperkin Trooper 2,a:b0,b:b1,back:b4,leftshoulder:b2,leftx:a0,lefty:a1,rightshoulder:b3,start:b5,platform:Windows,
|
||||
03000000d81d00000e00000000000000,iBuffalo AC02 Arcade Joystick,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b11,righttrigger:b3,rightx:a2,righty:a5,start:b8,x:b4,y:b5,platform:Windows,
|
||||
03000000d81d00000f00000000000000,iBuffalo BSGP1204 Series,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
|
||||
@@ -405,6 +414,7 @@
|
||||
03000000242f00007300000000000000,Mayflash Magic NS,a:b1,b:b4,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b0,y:b3,platform:Windows,
|
||||
0300000079000000d218000000000000,Mayflash Magic NS,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000d620000010a7000000000000,Mayflash Magic NS,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000242e0000f500000000000000,Mayflash N64 Adapter,a:b2,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a2,righty:a5,start:b9,platform:Windows,
|
||||
03000000242f0000f400000000000000,Mayflash N64 Controller Adapter,a:b1,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a2,righty:a5,start:b9,platform:Windows,
|
||||
03000000790000007918000000000000,Mayflash N64 Controller Adapter,a:b1,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b9,leftx:a0,lefty:a1,righttrigger:b7,rightx:a3,righty:a2,start:b8,platform:Windows,
|
||||
030000008f0e00001030000000000000,Mayflash Saturn Adapter,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,lefttrigger:b7,rightshoulder:b6,righttrigger:b2,start:b9,x:b3,y:b4,platform:Windows,
|
||||
@@ -476,19 +486,15 @@
|
||||
03000000790000002201000000000000,PC Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
|
||||
030000006f0e00008501000000000000,PDP Fightpad Pro GameCube Controller,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
|
||||
030000006f0e00000901000000000000,PDP PS3 Versus Fighting,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000006f0e00008901000000000000,PDP Realmz Nintendo Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000008f0e00004100000000000000,PlaySega,a:b1,b:b0,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b7,rightshoulder:b5,righttrigger:b2,start:b8,x:b4,y:b3,platform:Windows,
|
||||
03000000666600006706000000000000,PlayStation Adapter,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a2,righty:a3,start:b11,x:b3,y:b0,platform:Windows,
|
||||
03000000e30500009605000000000000,PlayStation Adapter,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
|
||||
030000004c050000da0c000000000000,PlayStation Classic Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b4,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000632500002306000000000000,PlayStation Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000f0250000c183000000000000,PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000d9040000160f000000000000,PlayStation Controller Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,
|
||||
030000004c0500003713000000000000,PlayStation Vita,a:b1,b:b2,back:b8,dpdown:b13,dpleft:b15,dpright:b14,dpup:b12,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000d620000011a7000000000000,PowerA Core Plus GameCube Controller,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
|
||||
03000000d620000011a7000000000000,PowerA Core Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000dd62000015a7000000000000,PowerA Fusion Nintendo Switch Arcade Stick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000d620000012a7000000000000,PowerA Fusion Nintendo Switch Fight Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000dd62000016a7000000000000,PowerA Fusion Pro Nintendo Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000d620000013a7000000000000,PowerA Nintendo Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000d62000003340000000000000,PowerA OPS Pro Wireless Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000d62000002640000000000000,PowerA OPS Wireless Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000d62000006dca000000000000,PowerA Pro Ex,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
0300000062060000d570000000000000,PowerA PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000d620000014a7000000000000,PowerA Spectra Nintendo Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
@@ -671,13 +677,21 @@
|
||||
03000000811700009d0a000000000000,SNES Controller,a:b0,b:b4,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b1,y:b5,platform:Windows,
|
||||
030000008b2800000300000000000000,SNES Controller,a:b0,b:b4,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b1,y:b5,platform:Windows,
|
||||
03000000921200004653000000000000,SNES Controller,a:b0,b:b4,back:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b3,x:b1,y:b5,platform:Windows,
|
||||
030000008f0e00000910000000000000,Sony DualShock 2,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a3,righty:a2,start:b11,x:b3,y:b0,platform:Windows,
|
||||
03000000317300000100000000000000,Sony DualShock 3,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000666600006706000000000000,Sony PlayStation Adapter,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a2,righty:a3,start:b11,x:b3,y:b0,platform:Windows,
|
||||
03000000e30500009605000000000000,Sony PlayStation Adapter,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
|
||||
030000004c050000da0c000000000000,Sony PlayStation Classic Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b4,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000632500002306000000000000,Sony PlayStation Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000f0250000c183000000000000,Sony PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000d9040000160f000000000000,Sony PlayStation Controller Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000ff000000cb01000000000000,Sony PlayStation Portable,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Windows,
|
||||
030000004c0500003713000000000000,Sony PlayStation Vita,a:b1,b:b2,back:b8,dpdown:b13,dpleft:b15,dpright:b14,dpup:b12,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000341a00000208000000000000,Speedlink 6555,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:-a4,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a4,rightx:a3,righty:a2,start:b7,x:b2,y:b3,platform:Windows,
|
||||
03000000341a00000908000000000000,Speedlink 6566,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
|
||||
03000000380700001722000000000000,Speedlink Competition Pro,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,x:b2,y:b3,platform:Windows,
|
||||
030000008f0e00000800000000000000,Speedlink Strike FX,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000c01100000591000000000000,Speedlink Torid,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000d11800000094000000000000,Stadia Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:b12,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:b11,rightx:a3,righty:a4,start:b9,x:b2,y:b3,platform:Windows,
|
||||
03000000de280000fc11000000000000,Steam Virtual Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
03000000de280000ff11000000000000,Steam Virtual Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
03000000120c0000160e000000000000,Steel Play Metaltech PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
|
||||
@@ -687,7 +701,6 @@
|
||||
03000000381000003014000000000000,SteelSeries Stratus Duo,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
03000000381000003114000000000000,SteelSeries Stratus Duo,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
03000000381000001814000000000000,SteelSeries Stratus XL,a:b0,b:b1,back:b18,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,guide:b19,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b2,y:b3,platform:Windows,
|
||||
03000000790000001c18000000000000,STK 7024X,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000380700003847000000000000,Street Fighter Fightstick TE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b11,start:b7,x:b2,y:b3,platform:Windows,
|
||||
030000001f08000001e4000000000000,Super Famicom Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000790000000418000000000000,Super Famicom Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b33,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Windows,
|
||||
@@ -702,17 +715,18 @@
|
||||
03000000b50700001203000000000000,Techmobility X6-38V,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,
|
||||
03000000ba2200000701000000000000,Technology Innovation PS2 Adapter,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b2,platform:Windows,
|
||||
03000000c61100001000000000000000,Tencent Xianyou Gamepad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,x:b3,y:b4,platform:Windows,
|
||||
03000000790000002601000000000000,TGZ,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000790000001c18000000000000,TGZ Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000790000002601000000000000,TGZ Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000591c00002400000000000000,THEC64 Joystick,a:b0,b:b1,back:b6,leftshoulder:b4,leftx:a0,lefty:a4,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Windows,
|
||||
03000000591c00002600000000000000,THEGamepad,a:b2,b:b1,back:b6,leftx:a0,lefty:a1,start:b7,x:b3,y:b0,platform:Windows,
|
||||
030000004f04000015b3000000000000,Thrustmaster Dual Analog 4,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Windows,
|
||||
030000004f04000023b3000000000000,Thrustmaster Dual Trigger PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000004f0400000ed0000000000000,ThrustMaster eSwap Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000004f04000008d0000000000000,ThrustMaster Ferrari 150 PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000004f0400000ed0000000000000,Thrustmaster eSwap Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000004f04000008d0000000000000,Thrustmaster Ferrari 150 PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000004f04000000b3000000000000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b11,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b1,y:b3,platform:Windows,
|
||||
030000004f04000004b3000000000000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Windows,
|
||||
030000004f04000003d0000000000000,ThrustMaster Run N Drive PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b7,leftshoulder:a3,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:a4,rightstick:b11,righttrigger:b5,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000004f04000009d0000000000000,ThrustMaster Run N Drive PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000004f04000003d0000000000000,Thrustmaster Run N Drive PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b7,leftshoulder:a3,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:a4,rightstick:b11,righttrigger:b5,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000004f04000009d0000000000000,Thrustmaster Run N Drive PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000006d04000088ca000000000000,Thunderpad,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,
|
||||
03000000666600000288000000000000,TigerGame PlayStation Adapter,a:b2,b:b1,back:b9,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
|
||||
03000000666600000488000000000000,TigerGame PlayStation Adapter,a:b2,b:b1,back:b9,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
|
||||
@@ -740,6 +754,7 @@
|
||||
03000000bd12000012d0000000000000,USB Controller,a:b0,b:b1,back:b6,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Windows,
|
||||
03000000ff1100004133000000000000,USB Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a4,righty:a2,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000632500002305000000000000,USB Vibration Joystick,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000882800000305000000000000,V5 Game Pad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,x:b2,y:b3,platform:Windows,
|
||||
03000000790000001a18000000000000,Venom,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000790000001b18000000000000,Venom Arcade Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000006f0e00000302000000000000,Victrix PS4 Pro Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
|
||||
@@ -771,7 +786,6 @@
|
||||
03000000120c00000a88000000000000,Xbox Controller,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a2,righty:a4,start:b6,x:b2,y:b3,platform:Windows,
|
||||
03000000120c00001088000000000000,Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2~,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5~,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
030000002a0600002000000000000000,Xbox Controller,a:b0,b:b1,back:b13,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,leftshoulder:b5,leftstick:b14,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b15,righttrigger:b7,rightx:a2,righty:a5,start:b12,x:b2,y:b3,platform:Windows,
|
||||
03000000300f00008888000000000000,Xbox Controller,a:b0,b:b1,back:b7,dpdown:b13,dpleft:b10,dpright:b11,dpup:b12,leftshoulder:b5,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,
|
||||
03000000380700001645000000000000,Xbox Controller,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,
|
||||
03000000380700002645000000000000,Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
03000000380700003645000000000000,Xbox Controller,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,
|
||||
@@ -780,7 +794,6 @@
|
||||
030000005e0400008502000000000000,Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
030000005e0400008702000000000000,Xbox Controller,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b9,righttrigger:b7,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,
|
||||
030000005e0400008902000000000000,Xbox Controller,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b10,leftstick:b8,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b9,righttrigger:b4,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,
|
||||
030000000d0f00006300000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
030000005e0400000c0b000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
030000005e040000d102000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
030000005e040000dd02000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
@@ -814,6 +827,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
03000000c82d00000951000000010000,8BitDo Dogbone,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,rightx:a2,righty:a3,start:b11,platform:Mac OS X,
|
||||
03000000c82d00000090000001000000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
|
||||
03000000c82d00001038000000010000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
|
||||
03000000c82d00006a28000000010000,8BitDo GameCube,a:b0,b:b3,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,paddle1:b9,paddle2:b8,rightshoulder:b10,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b1,y:b4,platform:Mac OS X,
|
||||
03000000c82d00001251000000010000,8BitDo Lite 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
|
||||
03000000c82d00001251000000020000,8BitDo Lite 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
|
||||
03000000c82d00001151000000010000,8BitDo Lite SE,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
|
||||
@@ -855,6 +869,8 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
03000000c82d00000260000001000000,8BitDo SN30 Pro Plus,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
|
||||
03000000c82d00000261000000010000,8BitDo SN30 Pro Plus,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
|
||||
03000000c82d00001230000000010000,8BitDo Ultimate,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,paddle1:b2,paddle2:b5,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
03000000c82d00001b30000001000000,8BitDo Ultimate 2C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,paddle1:b5,paddle2:b2,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
03000000c82d00001d30000001000000,8BitDo Ultimate 2C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,paddle1:b5,paddle2:b2,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
03000000c82d00001530000001000000,8BitDo Ultimate C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
03000000c82d00001630000001000000,8BitDo Ultimate C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
03000000c82d00001730000001000000,8BitDo Ultimate C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
@@ -868,19 +884,20 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
03000000491900001904000001010000,Amazon Luna Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b9,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b7,x:b2,y:b3,platform:Mac OS X,
|
||||
03000000710100001904000000010000,Amazon Luna Controller,a:b0,b:b1,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b9,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Mac OS X,
|
||||
0300000008100000e501000019040000,Anbernic Gamepad,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a4,start:b11,x:b4,y:b3,platform:Mac OS X,
|
||||
03000000373500004610000001000000,Anbernic RG P01,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b15,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
03000000a30c00002700000003030000,Astro City Mini,a:b2,b:b1,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Mac OS X,
|
||||
03000000a30c00002800000003030000,Astro City Mini,a:b2,b:b1,back:b8,leftx:a3,lefty:a4,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Mac OS X,
|
||||
03000000050b00000045000031000000,ASUS Gamepad,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X,
|
||||
03000000050b00000579000000010000,ASUS ROG Kunai 3,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b14,leftshoulder:b6,leftstick:b15,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b42,paddle1:b9,paddle2:b11,rightshoulder:b7,rightstick:b16,righttrigger:a4,rightx:a2,righty:a3,start:b13,x:b3,y:b4,platform:Mac OS X,
|
||||
03000000050b00000679000000010000,ASUS ROG Kunai 3,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b14,leftshoulder:b6,leftstick:b15,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b23,rightshoulder:b7,rightstick:b16,righttrigger:a4,rightx:a2,righty:a3,start:b13,x:b3,y:b4,platform:Mac OS X,
|
||||
03000000503200000110000045010000,Atari VCS Classic,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b3,start:b2,platform:MacOSX
|
||||
03000000503200000110000045010000,Atari VCS Classic,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b3,start:b2,platform:Mac OS X,
|
||||
03000000503200000110000047010000,Atari VCS Classic Controller,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b3,start:b2,platform:Mac OS X,
|
||||
03000000503200000210000047010000,Atari VCS Modern Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b6,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a4,rightx:a2,righty:a3,start:b8,x:b2,y:b3,platform:Mac OS X,
|
||||
030000008a3500000102000000010000,Backbone One,a:b0,b:b1,back:b16,dpdown:b11,dpleft:b13,dpright:b12,dpup:b10,guide:b17,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3~,start:b15,x:b2,y:b3,platform:Mac OS X,
|
||||
030000008a3500000201000000010000,Backbone One,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
030000008a3500000202000000010000,Backbone One,a:b0,b:b1,back:b16,dpdown:b11,dpleft:b13,dpright:b12,dpup:b10,guide:b17,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3~,start:b15,x:b2,y:b3,platform:Mac OS X,
|
||||
030000008a3500000402000000010000,Backbone One,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
030000008a3500000302000000010000,Backbone One PlayStationÆ Edition,a:b0,b:b1,back:b16,dpdown:b11,dpleft:b13,dpright:b12,dpup:b10,guide:b17,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3~,start:b15,x:b2,y:b3,platform:Mac OS X,
|
||||
030000008a3500000302000000010000,Backbone One PlayStation Edition,a:b0,b:b1,back:b16,dpdown:b11,dpleft:b13,dpright:b12,dpup:b10,guide:b17,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3~,start:b15,x:b2,y:b3,platform:Mac OS X,
|
||||
03000000c62400001a89000000010000,BDA MOGA XP5-X Plus,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b14,leftshoulder:b6,leftstick:b15,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b16,righttrigger:a4,rightx:a2,righty:a3,start:b13,x:b3,y:b4,platform:Mac OS X,
|
||||
03000000c62400001b89000000010000,BDA MOGA XP5-X Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
03000000d62000002a79000000010000,BDA PS4 Fightpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X,
|
||||
@@ -903,6 +920,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
03000000c01100000140000000010000,GameStop PS4 Fun Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X,
|
||||
030000006f0e00000102000000000000,GameStop Xbox 360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
|
||||
03000000ff1100003133000007010000,GameWare PC Control Pad,a:b2,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b3,y:b0,platform:Mac OS X,
|
||||
03000000d11800000094000000010000,Google Stadia Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Mac OS X,
|
||||
030000007d0400000540000001010000,Gravis Eliminator Pro,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
03000000280400000140000000020000,Gravis GamePad Pro,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000008f0e00000300000007010000,GreenAsia Joystick,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Mac OS X,
|
||||
@@ -914,8 +932,8 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
030000000d0f00008400000000010000,Hori Fighting Commander PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000000d0f00008500000000010000,Hori Fighting Commander PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
03000000341a00000302000014010000,Hori Fighting Stick Mini,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000000d0f00008800000000010000,Hori Fighting Stick mini 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000000d0f00008700000000010000,Hori Fighting Stick mini 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X,
|
||||
030000000d0f00008800000000010000,Hori Fighting Stick mini 4 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000000d0f00008700000000010000,Hori Fighting Stick mini 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X,
|
||||
030000000d0f00004d00000000000000,Hori Gem Pad 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000000d0f00003801000008010000,Hori PC Engine Mini Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b9,platform:Mac OS X,
|
||||
030000000d0f00009200000000010000,Hori Pokken Tournament DX Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
@@ -979,11 +997,9 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
030000007e0500001720000001000000,NSO SNES Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b15,start:b9,x:b2,y:b3,platform:Mac OS X,
|
||||
03000000550900001472000025050000,NVIDIA Controller,a:b0,b:b1,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b4,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Mac OS X,
|
||||
030000004b120000014d000000010000,Nyko Airflo EX,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Mac OS X,
|
||||
03000000790000001c18000000010000,PB Tails Choc,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
030000006f0e00000901000002010000,PDP PS3 Versus Fighting,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000008f0e00000300000000000000,Piranha Xtreme PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Mac OS X,
|
||||
03000000666600006706000088020000,PlayStation Adapter,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a2,righty:a3,start:b11,x:b3,y:b0,platform:Mac OS X,
|
||||
030000004c050000da0c000000010000,PlayStation Classic Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b4,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Mac OS X,
|
||||
030000004c0500003713000000010000,PlayStation Vita,a:b1,b:b2,back:b8,dpdown:b13,dpleft:b15,dpright:b14,dpup:b12,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
03000000d620000011a7000000020000,PowerA Core Plus Gamecube Controller,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X,
|
||||
03000000d620000011a7000010050000,PowerA Nintendo Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
03000000d62000006dca000000010000,PowerA Pro Ex,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
@@ -1001,7 +1017,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
050000004c050000e60c000000010000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X,
|
||||
050000004c050000f20d000000010000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X,
|
||||
030000005e040000e002000001000000,PXN P30 Pro Mobile,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Mac OS X,
|
||||
03000000222c00000225000000010000,Qanba Dragon Arcade Joystick (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
03000000222c00000225000000010000,Qanba Dragon Arcade Joystick PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
03000000222c00000020000000010000,Qanba Drone Arcade Stick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000009b2800005600000020020000,Raphnet SNES Adapter,a:b1,b:b4,back:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b3,x:b0,y:b5,platform:Mac OS X,
|
||||
030000009b2800008000000022020000,Raphnet Wii Classic Adapter,a:b1,b:b4,back:b2,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,guide:b10,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a3,righty:a4,start:b3,x:b0,y:b5,platform:Mac OS X,
|
||||
@@ -1036,7 +1052,9 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
0300000000f00000f100000000000000,SNES RetroPort,a:b2,b:b3,back:b4,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b5,rightshoulder:b7,start:b6,x:b0,y:b1,platform:Mac OS X,
|
||||
030000004c050000a00b000000000000,Sony DualShock 4 Adapter,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X,
|
||||
030000004c050000cc09000000000000,Sony DualShock 4 V2,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X,
|
||||
03000000d11800000094000000010000,Stadia Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Mac OS X,
|
||||
03000000666600006706000088020000,Sony PlayStation Adapter,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a2,righty:a3,start:b11,x:b3,y:b0,platform:Mac OS X,
|
||||
030000004c050000da0c000000010000,Sony PlayStation Classic Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b4,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Mac OS X,
|
||||
030000004c0500003713000000010000,Sony PlayStation Vita,a:b1,b:b2,back:b8,dpdown:b13,dpleft:b15,dpright:b14,dpup:b12,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000005e0400008e02000001000000,Steam Virtual Gamepad,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
|
||||
03000000110100002014000000000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,x:b2,y:b3,platform:Mac OS X,
|
||||
03000000110100002014000001000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,x:b2,y:b3,platform:Mac OS X,
|
||||
@@ -1055,7 +1073,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
03000000591c00002400000021000000,THEC64 Joystick,a:b0,b:b1,back:b6,leftshoulder:b4,leftx:a0,lefty:a4,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Mac OS X,
|
||||
03000000591c00002600000021000000,THEGamepad,a:b2,b:b1,back:b6,dpdown:+a4,dpleft:-a0,dpright:+a0,dpup:-a4,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b0,platform:Mac OS X,
|
||||
030000004f04000015b3000000000000,Thrustmaster Dual Analog 3.2,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Mac OS X,
|
||||
030000004f0400000ed0000000020000,ThrustMaster eSwap Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000004f0400000ed0000000020000,Thrustmaster eSwap Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000004f04000000b3000000000000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b11,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b1,y:b3,platform:Mac OS X,
|
||||
03000000571d00002100000021000000,Tomee NES Controller Adapter,a:b1,b:b0,back:b2,dpdown:+a4,dpleft:-a0,dpright:+a0,dpup:-a4,start:b3,platform:Mac OS X,
|
||||
03000000bd12000015d0000000010000,Tomee Retro Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Mac OS X,
|
||||
@@ -1081,7 +1099,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
030000005e040000d102000000000000,Xbox One Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
|
||||
030000005e040000dd02000000000000,Xbox One Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
|
||||
030000005e040000e002000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Mac OS X,
|
||||
030000005e040000e002000003090000,Xbox One Controller,a:b0,b:b1,back:b16,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
030000005e040000e002000003090000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Mac OS X,
|
||||
030000005e040000e302000000000000,Xbox One Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
|
||||
030000005e040000ea02000000000000,Xbox One Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
|
||||
030000005e040000fd02000003090000,Xbox One Controller,a:b0,b:b1,back:b16,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
@@ -1093,6 +1111,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
030000005e040000130b000015050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
030000005e040000130b000007050000,Xbox Wireless Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
030000005e040000130b000017050000,Xbox Wireless Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
030000005e040000130b000022050000,Xbox Wireless Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
030000005e040000220b000017050000,Xbox Wireless Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
03000000172700004431000029010000,XiaoMi Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a6,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
03000000120c0000100e000000010000,Zeroplus P4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
@@ -1100,10 +1119,12 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
|
||||
# Linux
|
||||
03000000c82d00000031000011010000,8BitDo Adapter,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000c82d00000631000000010000,8BitDo Adapter 2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000c82d00000951000000010000,8BitDo Dogbone,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,rightx:a2,righty:a3,start:b11,platform:Linux,
|
||||
03000000021000000090000011010000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
|
||||
03000000c82d00000090000011010000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
|
||||
05000000c82d00001038000000010000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
|
||||
05000000c82d00006a28000000010000,8BitDo GameCube,a:b0,b:b3,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,paddle1:b9,paddle2:b8,rightshoulder:b10,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b1,y:b4,platform:Linux,
|
||||
03000000c82d00001251000011010000,8BitDo Lite 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
|
||||
05000000c82d00001251000000010000,8BitDo Lite 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
|
||||
03000000c82d00001151000011010000,8BitDo Lite SE,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
|
||||
@@ -1117,6 +1138,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
03000000c82d00000451000000010000,8BitDo N30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,rightx:a2,righty:a3,start:b11,platform:Linux,
|
||||
03000000c82d00001590000011010000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
|
||||
05000000c82d00006528000000010000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
|
||||
03000000c82d00006928000011010000,8BitDo N64,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a3,start:b11,platform:Linux,
|
||||
05000000c82d00006928000000010000,8BitDo N64,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a3,start:b11,platform:Linux,
|
||||
05000000c82d00002590000001000000,8BitDo NEOGEO,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000008000000210000011010000,8BitDo NES30,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
|
||||
@@ -1138,6 +1160,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
03000000c82d00000331000011010000,8BitDo Receiver,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
|
||||
03000000c82d00000431000011010000,8BitDo Receiver,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
|
||||
03000000c82d00002867000000010000,8BitDo S30,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b3,y:b4,platform:Linux,
|
||||
03000000c82d00000060000011010000,8BitDo SF30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
|
||||
05000000c82d00000060000000010000,8BitDo SF30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
|
||||
05000000c82d00000061000000010000,8BitDo SF30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
|
||||
030000003512000012ab000010010000,8BitDo SFC30,a:b2,b:b1,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b0,platform:Linux,
|
||||
@@ -1156,6 +1179,9 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
05000000c82d00000261000000010000,8BitDo SN30 Pro Plus,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
|
||||
05000000202800000900000000010000,8BitDo SNES30,a:b1,b:b0,back:b10,dpdown:b122,dpleft:b119,dpright:b120,dpup:b117,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux,
|
||||
05000000c82d00001230000000010000,8BitDo Ultimate,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000c82d00000a31000014010000,8BitDo Ultimate 2C,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000c82d00001d30000011010000,8BitDo Ultimate 2C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,paddle1:b5,paddle2:b2,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
05000000c82d00001b30000001000000,8BitDo Ultimate 2C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,paddle1:b5,paddle2:b2,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000c82d00001530000011010000,8BitDo Ultimate C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000c82d00001630000011010000,8BitDo Ultimate C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000c82d00001730000011010000,8BitDo Ultimate C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
@@ -1170,7 +1196,6 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
05000000a00500003232000001000000,8BitDo Zero,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Linux,
|
||||
05000000a00500003232000008010000,8BitDo Zero,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000c82d00001890000011010000,8BitDo Zero 2,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux,
|
||||
050000005e040000e002000030110000,8BitDo Zero 2,a:b0,b:b1,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Linux,
|
||||
05000000c82d00003032000000010000,8BitDo Zero 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
|
||||
03000000c01100000355000011010000,Acrux Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000006f0e00008801000011010000,Afterglow Deluxe Nintendo Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
@@ -1184,6 +1209,10 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
03000000491900001904000011010000,Amazon Luna Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b9,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b7,x:b2,y:b3,platform:Linux,
|
||||
05000000710100001904000000010000,Amazon Luna Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b11,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Linux,
|
||||
0300000008100000e501000001010000,Anbernic Gamepad,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a4,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000020500000913000010010000,Anbernic RG P01,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000373500000710000010010000,Anbernic RG P01,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
030000005e0400008e02000072050000,Anbernic RG P01,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
05000000373500004610000001000000,Anbernic RG P01,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b15,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000790000003018000011010000,Arcade Fightstick F300,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000a30c00002700000011010000,Astro City Mini,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,
|
||||
03000000a30c00002800000011010000,Astro City Mini,a:b2,b:b1,back:b8,leftx:a0,lefty:a1,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,
|
||||
@@ -1223,6 +1252,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
030000000b0400003365000000010000,Competition Pro,a:b0,b:b1,back:b2,leftx:a0,lefty:a1,start:b3,platform:Linux,
|
||||
03000000260900008888000000010000,Cyber Gadget GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a5,rightx:a2,righty:a3~,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000a306000022f6000011010000,Cyborg V3 Rumble,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:-a3,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000005e0400008e02000002010000,Data Frog S80,a:b1,b:b0,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b2,platform:Linux,
|
||||
03000000791d00000103000010010000,Dual Box Wii Classic Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
|
||||
030000006f0e00003001000001010000,EA Sports PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000c11100000191000011010000,EasySMX,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
|
||||
@@ -1255,8 +1285,10 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
190000004b4800000010000001010000,GO-Advance Controller,a:b1,b:b0,back:b12,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,leftshoulder:b4,leftstick:b13,lefttrigger:b14,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b16,righttrigger:b15,start:b17,x:b2,y:b3,platform:Linux,
|
||||
190000004b4800000011000000010000,GO-Super Controller,a:b1,b:b0,back:b12,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b16,leftshoulder:b4,leftstick:b14,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b15,righttrigger:b7,rightx:a2,righty:a3,start:b13,x:b2,y:b3,platform:Linux,
|
||||
03000000f0250000c183000010010000,Goodbetterbest Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000d11800000094000011010000,Google Stadia Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,
|
||||
05000000d11800000094000000010000,Google Stadia Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,
|
||||
0300000079000000d418000000010000,GPD Win 2 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e0400008e02000001010000,GPD Win Max 2 (6800U) Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e0400008e02000001010000,GPD Win Max 2 6800U Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000007d0400000540000000010000,Gravis Eliminator Pro,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000280400000140000000010000,Gravis GamePad Pro,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000008f0e00000610000000010000,GreenAsia Electronics Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a3,righty:a2,start:b11,x:b3,y:b0,platform:Linux,
|
||||
@@ -1270,12 +1302,12 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
030000000d0f00008400000011010000,Hori Fighting Commander,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000000d0f00005f00000011010000,Hori Fighting Commander 4 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000000d0f00005e00000011010000,Hori Fighting Commander 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
|
||||
030000000d0f00005001000009040000,Hori Fighting Commander OCTA Xbox One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000000d0f00005001000009040000,Hori Fighting Commander Octa Xbox One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000000d0f00008500000010010000,Hori Fighting Commander PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000000d0f00008600000002010000,Hori Fighting Commander Xbox 360,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
|
||||
030000000d0f00003701000013010000,Hori Fighting Stick Mini,a:b1,b:b0,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,start:b7,x:b3,y:b2,platform:Linux,
|
||||
030000000d0f00008800000011010000,Hori Fighting Stick mini 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000000d0f00008700000011010000,Hori Fighting Stick mini 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,rightshoulder:b5,rightstick:b11,righttrigger:a4,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
|
||||
030000000d0f00008800000011010000,Hori Fighting Stick mini 4 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000000d0f00008700000011010000,Hori Fighting Stick mini 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,rightshoulder:b5,rightstick:b11,righttrigger:a4,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
|
||||
030000000d0f00001000000011010000,Hori Fightstick 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000ad1b000003f5000033050000,Hori Fightstick VX,+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b8,guide:b10,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b2,y:b3,platform:Linux,
|
||||
030000000d0f00004d00000011010000,Hori Gem Pad 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
@@ -1318,6 +1350,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
03000000300f00001001000010010000,Jess Tech Dual Analog Rumble,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Linux,
|
||||
03000000300f00000b01000010010000,Jess Tech GGE909 PC Recoil,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,
|
||||
03000000ba2200002010000001010000,Jess Technology Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,
|
||||
03000000300f00001101000010010000,Jess Tech Colour Rumble Pad,a:b2,b:b3,x:b0,y:b1,back:b8,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b6,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a2,lefttrigger:b5,righttrigger:b7,platform:Linux,
|
||||
030000007e0500000620000001000000,Joy-Con (L),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b13,leftshoulder:b4,leftstick:b10,rightshoulder:b5,start:b8,x:b2,y:b3,platform:Linux,
|
||||
050000007e0500000620000001000000,Joy-Con (L),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b13,leftshoulder:b4,leftstick:b10,rightshoulder:b5,start:b8,x:b2,y:b3,platform:Linux,
|
||||
030000007e0500000720000001000000,Joy-Con (R),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b12,leftshoulder:b4,leftstick:b11,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Linux,
|
||||
@@ -1353,7 +1386,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
03000000380700001647000010040000,Mad Catz Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000380700003847000090040000,Mad Catz Xbox 360 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
|
||||
03000000ad1b000016f0000090040000,Mad Catz Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000120c00000500000000010000,Manta Dualshock 2,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Linux,
|
||||
03000000120c00000500000000010000,Manta DualShock 2,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Linux,
|
||||
030000008f0e00001330000010010000,Mayflash Controller Adapter,a:b1,b:b2,back:b8,dpdown:h0.8,dpleft:h0.2,dpright:h0.1,dpup:h0.4,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a3~,righty:a2,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000790000004318000010010000,Mayflash GameCube Adapter,a:b1,b:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b2,y:b3,platform:Linux,
|
||||
03000000790000004418000010010000,Mayflash GameCube Controller,a:b1,b:b0,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b2,y:b3,platform:Linux,
|
||||
@@ -1390,7 +1423,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
050000005e040000050b000003090000,Microsoft Xbox One Elite 2,a:b0,b:b1,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a6,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
050000005e0400008e02000030110000,Microsoft Xbox One Elite 2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b13,paddle3:b12,paddle4:b14,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e040000120b00000b050000,Microsoft Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
060000005e040000120b000001050000,Microsoft Xbox Series X Controller,a:b0,b:b1,x:b2,y:b3,back:b6,start:b7,guide:b8,leftshoulder:b4,rightshoulder:b5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,platform:Linux,
|
||||
060000005e040000120b000001050000,Microsoft Xbox Series X Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000030000000300000002000000,Miroof,a:b1,b:b0,back:b6,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Linux,
|
||||
03000000790000001c18000010010000,Mobapad Chitu HD,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
050000004d4f435554452d3035335800,Mocute 053X,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
|
||||
@@ -1404,10 +1437,13 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
05000000c62400001a89000000010000,MOGA XP5X Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000250900006688000000010000,MP8866 Super Dual Box,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Linux,
|
||||
030000005e0400008e02000010020000,MSI GC20 V2,a:b0,b:b1,back:b6,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000f70600000100000000010000,N64 Adaptoid,+rightx:b2,+righty:b1,-rightx:b4,-righty:b5,a:b0,b:b3,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b6,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b7,start:b8,platform:Linux,
|
||||
030000006f0e00001311000011010000,N64 Controller,+rightx:b10,+righty:b3,-rightx:b0,-righty:b11,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,platform:Linux,
|
||||
030000006b1400000906000014010000,Nacon Asymmetric Wireless PS4 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000006b140000010c000010010000,Nacon GC 400ES,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
|
||||
03000000853200000706000012010000,Nacon GC-100,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
0300000085320000170d000011010000,Nacon Revolution 5 Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
|
||||
0300000085320000190d000011010000,Nacon Revolution 5 Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
|
||||
030000000d0f00000900000010010000,Natec Genesis P44,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000004f1f00000800000011010000,NeoGeo PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
|
||||
0300000092120000474e000000010000,NeoGeo X Arcade Stick,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b9,x:b3,y:b2,platform:Linux,
|
||||
@@ -1436,8 +1472,8 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
050000007e0500001720000001000000,NSO SNES Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,lefttrigger:b7,rightshoulder:b6,righttrigger:b8,start:b10,x:b3,y:b2,platform:Linux,
|
||||
050000007e0500001720000001800000,NSO SNES Controller,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b3,y:b2,platform:Linux,
|
||||
03000000550900001072000011010000,NVIDIA Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b8,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000550900001472000011010000,NVIDIA Controller v01.04,a:b0,b:b1,back:b14,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b16,leftshoulder:b4,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Linux,
|
||||
05000000550900001472000001000000,NVIDIA Controller v01.04,a:b0,b:b1,back:b14,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b16,leftshoulder:b4,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Linux,
|
||||
03000000550900001472000011010000,NVIDIA Controller,a:b0,b:b1,back:b14,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b16,leftshoulder:b4,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b8,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Linux,
|
||||
05000000550900001472000001000000,NVIDIA Controller,a:b0,b:b1,back:b14,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b16,leftshoulder:b4,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b8,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Linux,
|
||||
030000004b120000014d000000010000,NYKO Airflo EX,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Linux,
|
||||
03000000451300000830000010010000,NYKO CORE,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
|
||||
19000000010000000100000001010000,ODROID Go 2,a:b1,b:b0,dpdown:b7,dpleft:b8,dpright:b9,dpup:b6,guide:b10,leftshoulder:b4,leftstick:b12,lefttrigger:b11,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b13,righttrigger:b14,start:b15,x:b2,y:b3,platform:Linux,
|
||||
@@ -1462,13 +1498,9 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
030000006f0e0000a702000023020000,PDP Xbox One Raven Black,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000006f0e0000d802000006640000,PDP Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000006f0e0000ef02000007640000,PDP Xbox Series Kinetic Wired Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000666600006706000000010000,PlayStation Adapter,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a2,righty:a3,start:b11,x:b3,y:b0,platform:Linux,
|
||||
030000004c050000da0c000011010000,PlayStation Controller,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,
|
||||
03000000d9040000160f000000010000,PlayStation Controller Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,
|
||||
030000004c0500003713000011010000,PlayStation Vita,a:b1,b:b2,back:b8,dpdown:b13,dpleft:b15,dpright:b14,dpup:b12,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000c62400000053000000010000,PowerA,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000c62400003a54000001010000,PowerA 1428124-01,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000d620000011a7000011010000,PowerA Core Plus Gamecube Controller,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
|
||||
03000000d620000011a7000011010000,PowerA Core Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000dd62000015a7000011010000,PowerA Fusion Nintendo Switch Arcade Stick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000d620000012a7000011010000,PowerA Fusion Nintendo Switch Fight Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000d62000000140000001010000,PowerA Fusion Pro 2 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
@@ -1485,6 +1517,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
03000000d62000000f20000001010000,PowerA Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b7,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000d62000000b20000001010000,PowerA Xbox Series X Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000006d040000d2ca000011010000,Precision Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000250900000017000010010000,PS/SS/N64 Adapter,a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b5,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2~,righty:a3,start:b8,platform:Linux,
|
||||
03000000ff1100004133000010010000,PS2 Controller,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,
|
||||
03000000341a00003608000011010000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000004c0500006802000010010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,
|
||||
@@ -1502,6 +1535,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
060000004c0500006802000000010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,
|
||||
030000004c050000a00b000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
|
||||
030000004c050000a00b000011810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
|
||||
030000004c050000c405000000810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
|
||||
030000004c050000c405000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
|
||||
030000004c050000c405000011810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
|
||||
030000004c050000cc09000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
|
||||
@@ -1518,16 +1552,20 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
030000004c050000e60c000011010000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b14,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
|
||||
030000004c050000e60c000011810000,PS5 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
|
||||
030000004c050000f20d000011010000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b14,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
|
||||
030000004c050000f20d000011810000,PS5 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
|
||||
050000004c050000e60c000000010000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
|
||||
050000004c050000e60c000000810000,PS5 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
|
||||
050000004c050000f20d000000010000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
|
||||
050000004c050000f20d000000810000,PS5 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
|
||||
03000000300f00001211000011010000,Qanba Arcade Joystick,a:b2,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b5,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b6,start:b9,x:b1,y:b3,platform:Linux,
|
||||
03000000222c00000225000011010000,Qanba Dragon Arcade Joystick (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000222c00000025000011010000,Qanba Dragon Arcade Joystick (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
|
||||
03000000222c00000225000011010000,Qanba Dragon Arcade Joystick PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000222c00000025000011010000,Qanba Dragon Arcade Joystick PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
|
||||
03000000222c00001220000011010000,Qanba Drone 2 Arcade Joystick PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000222c00001020000011010000,Qanba Drone 2 Arcade Joystick PS5,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000222c00000020000011010000,Qanba Drone Arcade PS4 Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,rightshoulder:b5,righttrigger:a4,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
|
||||
03000000300f00001210000010010000,Qanba Joystick Plus,a:b0,b:b1,back:b8,leftshoulder:b5,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b4,righttrigger:b6,start:b9,x:b2,y:b3,platform:Linux,
|
||||
03000000222c00000223000011010000,Qanba Obsidian Arcade Joystick (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000222c00000023000011010000,Qanba Obsidian Arcade Joystick (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
|
||||
03000000222c00000223000011010000,Qanba Obsidian Arcade Joystick PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000222c00000023000011010000,Qanba Obsidian Arcade Joystick PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
|
||||
030000009b2800000300000001010000,Raphnet 4nes4snes,a:b0,b:b4,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b1,y:b5,platform:Linux,
|
||||
030000009b2800004200000001010000,Raphnet Dual NES Adapter,a:b0,b:b1,back:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,start:b3,platform:Linux,
|
||||
0300132d9b2800006500000000000000,Raphnet GameCube Adapter,a:b0,b:b7,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,rightx:a3,righty:a4,start:b3,x:b1,y:b8,platform:Linux,
|
||||
@@ -1551,6 +1589,8 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
050000003215000000090000163a0000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,
|
||||
0300000032150000030a000001010000,Razer Wildcat,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000321500000b10000011010000,Razer Wolverine PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
|
||||
030000000d0f0000c100000010010000,Retro Bit Legacy16,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,guide:b12,leftshoulder:b4,lefttrigger:b6,misc1:b13,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000000d0f0000c100000072056800,Retro Bit Legacy16,a:b1,b:b0,back:b4,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,guide:b5,leftshoulder:b9,lefttrigger:+a4,misc1:b11,rightshoulder:b10,righttrigger:+a5,start:b6,x:b3,y:b2,platform:Linux,
|
||||
03000000790000001100000010010000,Retro Controller,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b7,rightshoulder:b4,righttrigger:b5,start:b9,x:b0,y:b3,platform:Linux,
|
||||
0300000003040000c197000011010000,Retrode Adapter,a:b0,b:b4,back:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b3,x:b1,y:b5,platform:Linux,
|
||||
190000004b4800000111000000010000,RetroGame Joypad,a:b1,b:b0,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
|
||||
@@ -1565,7 +1605,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
030000006f0e00001e01000011010000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000c6240000fefa000000010000,Rock Candy Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000006f0e00004601000001010000,Rock Candy Xbox One Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000a306000023f6000011010000,Saitek Cyborg V1 PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000a306000023f6000011010000,Saitek Cyborg PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000a30600001005000000010000,Saitek P150,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b7,lefttrigger:b6,rightshoulder:b2,righttrigger:b5,x:b3,y:b4,platform:Linux,
|
||||
03000000a30600000701000000010000,Saitek P220,a:b2,b:b3,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b7,rightshoulder:b4,righttrigger:b5,x:b0,y:b1,platform:Linux,
|
||||
03000000a30600000cff000010010000,Saitek P2500 Force Rumble,a:b2,b:b3,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,start:b10,x:b0,y:b1,platform:Linux,
|
||||
@@ -1591,13 +1631,16 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
03000000bc2000000055000010010000,Shanwan Gamepad,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000f025000021c1000010010000,Shanwan Gioteck PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
|
||||
03000000341a00000908000010010000,SL6566,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
|
||||
030000004b2900000430000011000000,Snakebyte Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
050000004c050000cc09000001000000,Sony DualShock 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
|
||||
03000000666600006706000000010000,Sony PlayStation Adapter,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a2,righty:a3,start:b11,x:b3,y:b0,platform:Linux,
|
||||
030000004c050000da0c000011010000,Sony PlayStation Controller,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,
|
||||
03000000d9040000160f000000010000,Sony PlayStation Controller Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,
|
||||
03000000ff000000cb01000010010000,Sony PlayStation Portable,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000004c0500003713000011010000,Sony PlayStation Vita,a:b1,b:b2,back:b8,dpdown:b13,dpleft:b15,dpright:b14,dpup:b12,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000250900000500000000010000,Sony PS2 pad with SmartJoy Adapter,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Linux,
|
||||
030000005e0400008e02000073050000,Speedlink Torid,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e0400008e02000020200000,SpeedLink Xeox Pro Analog,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000d11800000094000011010000,Stadia Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,
|
||||
05000000d11800000094000000010000,Stadia Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000de2800000112000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000de2800000112000011010000,Steam Controller,a:b2,b:b3,back:b10,dpdown:+a5,dpleft:-a4,dpright:+a4,dpup:-a5,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a7,leftx:a0,lefty:a1,paddle1:b15,paddle2:b16,rightshoulder:b7,rightstick:b14,righttrigger:a6,rightx:a2,righty:a3,start:b11,x:b4,y:b5,platform:Linux,
|
||||
03000000de2800000211000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,
|
||||
@@ -1627,7 +1670,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
03000000e40a00000307000011010000,Taito Egret II Mini Control Panel,a:b4,b:b2,back:b6,guide:b9,leftx:a0,lefty:a1,rightshoulder:b0,righttrigger:b1,start:b7,x:b8,y:b3,platform:Linux,
|
||||
03000000e40a00000207000011010000,Taito Egret II Mini Controller,a:b4,b:b2,back:b6,guide:b9,leftx:a0,lefty:a1,rightshoulder:b0,righttrigger:b1,start:b7,x:b8,y:b3,platform:Linux,
|
||||
03000000ba2200000701000001010000,Technology Innovation PS2 Adapter,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a5,righty:a2,start:b9,x:b3,y:b2,platform:Linux,
|
||||
03000000790000001c18000011010000,TGZ Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000790000001c18000011010000,TGZ Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000591c00002400000010010000,THEC64 Joystick,a:b0,b:b1,back:b6,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000591c00002600000010010000,THEGamepad,a:b2,b:b1,back:b6,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b3,y:b0,platform:Linux,
|
||||
030000004f04000015b3000001010000,Thrustmaster Dual Analog 3.2,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux,
|
||||
@@ -1673,6 +1716,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
030000005e040000a102000000010000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e040000a102000007010000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e040000a102000030060000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000006f0e00001503000000020000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e0400008e02000000010000,Xbox 360 EasySMX,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e040000a102000014010000,Xbox 360 Receiver,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e0400000202000000010000,Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux,
|
||||
@@ -1690,8 +1734,10 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
050000005e040000220b000013050000,Xbox One Elite 2 Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
050000005e040000050b000002090000,Xbox One Elite Series 2,a:b0,b:b1,back:b136,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a6,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
030000005e040000ea02000011050000,Xbox One S Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e040000ea02000015050000,Xbox One S Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
060000005e040000ea0200000b050000,Xbox One S Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
060000005e040000ea0200000d050000,Xbox One S Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
060000005e040000ea02000016050000,Xbox One S Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e040000120b000001050000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e040000120b000005050000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e040000120b000007050000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,misc1:b11,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
@@ -1735,6 +1781,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
33313433353539306634656436353432,8BitDo Dogbone,a:b1,b:b0,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
38426974446f20446f67626f6e65204d,8BitDo Dogbone,a:b1,b:b0,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,start:b6,platform:Android,
|
||||
34343439373236623466343934376233,8BitDo FC30 Pro,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b28,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b29,righttrigger:b7,start:b5,x:b30,y:b2,platform:Android,
|
||||
38426974446f204e4743204d6f646b69,8BitDo GameCube,a:b0,b:b2,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,paddle1:b18,paddle2:b17,rightshoulder:b15,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b1,y:b3,platform:Android,
|
||||
38426974446f2038426974446f204c69,8BitDo Lite,a:b1,b:b0,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
|
||||
30643332373663313263316637356631,8BitDo Lite 2,a:b1,b:b0,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
|
||||
38426974446f204c6974652032000000,8BitDo Lite 2,a:b1,b:b0,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
|
||||
@@ -1822,6 +1869,8 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
05000000bc20000000550000ffff3f00,GameSir G3w,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
34323662653333636330306631326233,Google Nexus,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
35383633353935396534393230616564,Google Stadia Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
476f6f676c65204c4c43205374616469,Google Stadia Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
5374616469614e3848532d6532633400,Google Stadia Controller,a:b0,b:b1,back:b15,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
05000000d6020000e5890000dfff3f00,GPD XD Plus,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Android,
|
||||
05000000d6020000e5890000dfff3f80,GPD XD Plus,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a3,rightx:a4,righty:a5,start:b6,x:b2,y:b3,platform:Android,
|
||||
66633030656131663837396562323935,Hori Battle,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Android,
|
||||
@@ -1895,14 +1944,11 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
39383335313438623439373538343266,OUYA Controller,a:b0,b:b2,dpdown:b18,dpleft:b15,dpright:b16,dpup:b17,leftshoulder:b3,leftstick:b9,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b10,righttrigger:b7,rightx:a3,righty:a4,x:b1,y:b19,platform:Android,
|
||||
4f5559412047616d6520436f6e74726f,OUYA Controller,a:b0,b:b2,dpdown:b18,dpleft:b15,dpright:b6,dpup:b17,leftshoulder:b3,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b19,platform:Android,
|
||||
506572666f726d616e63652044657369,PDP PS3 Rock Candy Controller,a:b1,b:b17,back:h0.2,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b4,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b16,x:b0,y:b2,platform:Android,
|
||||
62653335326261303663356263626339,PlayStation Classic Controller,a:b19,b:b1,back:b17,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b9,lefttrigger:b3,rightshoulder:b10,righttrigger:b20,start:b18,x:b2,y:b0,platform:Android,
|
||||
536f6e7920496e746572616374697665,PlayStation Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,misc1:b8,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
576972656c65737320436f6e74726f6c,PlayStation Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
61653962353232366130326530363061,Pokken,a:b1,b:b19,back:b17,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,lefttrigger:b9,rightshoulder:b20,righttrigger:b10,start:b18,x:b0,y:b2,platform:Android,
|
||||
32666633663735353234363064386132,PS2,a:b23,b:b22,back:b29,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b27,lefttrigger:b25,leftx:a0,lefty:a1,rightshoulder:b28,righttrigger:b26,rightx:a3,righty:a2,start:b30,x:b24,y:b21,platform:Android,
|
||||
050000004c05000068020000dfff3f00,PS3 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
536f6e7920504c415953544154494f4e,PS3 Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
61363034663839376638653463633865,PS3 Controller,a:b0,b:b1,back:b15,dpdown:a14,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
61363034663839376638653463633865,PS3 Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
66366539656564653432353139356536,PS3 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
66383132326164626636313737373037,PS3 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
050000004c050000c405000000783f00,PS4 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
@@ -1925,7 +1971,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
65366465656364636137653363376531,PS4 Controller,a:b1,b:b19,back:b17,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b18,x:b0,y:b2,platform:Android,
|
||||
66613532303965383534396638613230,PS4 Controller,a:b1,b:b19,back:b17,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a5,start:b18,x:b0,y:b2,platform:Android,
|
||||
050000004c050000e60c0000fffe3f00,PS5 Controller,a:b1,b:b17,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:a4,rightx:a2,righty:a5,start:b16,x:b0,y:b2,platform:Android,
|
||||
050000004c050000e60c0000fffe3f80,PS5 Controller,a:b1,b:b17,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:a3,rightx:a4,righty:a5,start:b16,x:b0,y:b2,platform:Android,
|
||||
050000004c050000e60c0000fffe3f80,PS5 Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:a3,rightx:a4,righty:a5,start:b16,x:b2,y:b17,platform:Android,
|
||||
050000004c050000e60c0000ffff3f00,PS5 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
32346465346533616263386539323932,PS5 Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
32633532643734376632656664383733,PS5 Controller,a:b1,b:b19,back:b17,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a5,start:b18,x:b0,y:b2,platform:Android,
|
||||
@@ -1966,10 +2012,11 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
38376662666661636265313264613039,SNES,a:b0,b:b1,back:b9,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b3,rightshoulder:b20,start:b10,x:b19,y:b2,platform:Android,
|
||||
5346432f555342205061640000000000,SNES Adapter,a:b0,b:b1,back:b9,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b3,rightshoulder:b20,start:b10,x:b19,y:b2,platform:Android,
|
||||
5553422047616d657061642000000000,SNES Controller,a:b1,b:b0,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,rightshoulder:b10,start:b6,x:b3,y:b2,platform:Android,
|
||||
62653335326261303663356263626339,Sony PlayStation Classic Controller,a:b19,b:b1,back:b17,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b9,lefttrigger:b3,rightshoulder:b10,righttrigger:b20,start:b18,x:b2,y:b0,platform:Android,
|
||||
536f6e7920496e746572616374697665,Sony PlayStation Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,misc1:b8,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
576972656c65737320436f6e74726f6c,Sony PlayStation Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
63303964303462366136616266653561,Sony PSP,a:b21,b:b22,back:b27,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b25,leftx:a0,lefty:a1,rightshoulder:b26,start:b28,x:b23,y:b24,platform:Android,
|
||||
63376637643462343766333462383235,Sony Vita,a:b1,b:b19,back:b17,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftx:a0,lefty:a1,rightshoulder:b20,rightx:a3,righty:a4,start:b18,x:b0,y:b2,platform:Android,
|
||||
476f6f676c65204c4c43205374616469,Stadia Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
5374616469614e3848532d6532633400,Stadia Controller,a:b0,b:b1,back:b15,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
05000000de2800000511000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Android,
|
||||
05000000de2800000611000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Android,
|
||||
0500000011010000201400000f7e0f00,SteelSeries Nimbus,a:b0,b:b1,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,righttrigger:b10,rightx:a2,righty:a3,x:b19,y:b2,platform:Android,
|
||||
@@ -1979,7 +2026,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
62363434353532386238336663643836,TGZ Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
37323236633763666465316365313236,THEC64 Joystick,a:b21,b:b22,back:b27,leftshoulder:b25,leftx:a0,lefty:a1,rightshoulder:b26,start:b27,x:b23,y:b24,platform:Android,
|
||||
38346162326232346533316164363336,THEGamepad,a:b23,b:b22,back:b27,leftshoulder:b25,leftx:a0,lefty:a1,rightshoulder:b26,start:b28,x:b24,y:b21,platform:Android,
|
||||
050000004f0400000ed00000fffe3f00,ThrustMaster eSwap Pro Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
050000004f0400000ed00000fffe3f00,Thrustmaster eSwap Pro Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
5477696e20555342204a6f7973746963,Twin Joystick,a:b22,b:b21,back:b28,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b26,leftstick:b30,lefttrigger:b24,leftx:a0,lefty:a1,rightshoulder:b27,rightstick:b31,righttrigger:b25,rightx:a3,righty:a2,start:b29,x:b23,y:b20,platform:Android,
|
||||
30623739343039643830333266346439,Valve Steam Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,leftx:a0,lefty:a1,paddle1:b24,paddle2:b23,rightshoulder:b10,rightstick:b8,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
31643365666432386133346639383937,Valve Steam Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,leftx:a0,lefty:a1,paddle1:b24,paddle2:b23,rightshoulder:b10,rightstick:b8,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
|
||||
@@ -0,0 +1,62 @@
|
||||
name: 'Setup ninja'
|
||||
description: 'Download ninja and add it to the PATH environment variable'
|
||||
inputs:
|
||||
version:
|
||||
description: 'Ninja version'
|
||||
default: '1.12.1'
|
||||
runs:
|
||||
using: 'composite'
|
||||
steps:
|
||||
- name: 'Calculate variables'
|
||||
id: calc
|
||||
shell: sh
|
||||
run: |
|
||||
case "${{ runner.os }}-${{ runner.arch }}" in
|
||||
"Linux-X86" | "Linux-X64")
|
||||
archive="ninja-linux.zip"
|
||||
;;
|
||||
"Linux-ARM64")
|
||||
archive="ninja-linux-aarch64.zip"
|
||||
;;
|
||||
"macOS-X86" | "macOS-X64" | "macOS-ARM64")
|
||||
archive="ninja-mac.zip"
|
||||
;;
|
||||
"Windows-X86" | "Windows-X64")
|
||||
archive="ninja-win.zip"
|
||||
;;
|
||||
"Windows-ARM64")
|
||||
archive="ninja-winarm64.zip"
|
||||
;;
|
||||
*)
|
||||
echo "Unsupported ${{ runner.os }}-${{ runner.arch }}"
|
||||
exit 1;
|
||||
;;
|
||||
esac
|
||||
echo "archive=${archive}" >> ${GITHUB_OUTPUT}
|
||||
echo "cache-key=${archive}-${{ inputs.version }}-${{ runner.os }}-${{ runner.arch }}" >> ${GITHUB_OUTPUT}
|
||||
- name: 'Restore cached ${{ steps.calc.outputs.archive }}'
|
||||
id: cache-restore
|
||||
uses: actions/cache/restore@v4
|
||||
with:
|
||||
path: '${{ runner.temp }}/${{ steps.calc.outputs.archive }}'
|
||||
key: ${{ steps.calc.outputs.cache-key }}
|
||||
- name: 'Download ninja ${{ inputs.version }} for ${{ runner.os }} (${{ runner.arch }})'
|
||||
if: ${{ !steps.cache-restore.outputs.cache-hit || steps.cache-restore.outputs.cache-hit == 'false' }}
|
||||
shell: pwsh
|
||||
run: |
|
||||
Invoke-WebRequest "https://github.com/ninja-build/ninja/releases/download/v${{ inputs.version }}/${{ steps.calc.outputs.archive }}" -OutFile "${{ runner.temp }}/${{ steps.calc.outputs.archive }}"
|
||||
- name: 'Cache ${{ steps.calc.outputs.archive }}'
|
||||
if: ${{ !steps.cache-restore.outputs.cache-hit || steps.cache-restore.outputs.cache-hit == 'false' }}
|
||||
uses: actions/cache/save@v4
|
||||
with:
|
||||
path: '${{ runner.temp }}/${{ steps.calc.outputs.archive }}'
|
||||
key: ${{ steps.calc.outputs.cache-key }}
|
||||
- name: 'Extract ninja'
|
||||
shell: pwsh
|
||||
run: |
|
||||
7z "-o${{ runner.temp }}/ninja-${{ inputs.version }}-${{ runner.arch }}" x "${{ runner.temp }}/${{ steps.calc.outputs.archive }}"
|
||||
- name: 'Set output variables'
|
||||
id: final
|
||||
shell: pwsh
|
||||
run: |
|
||||
echo "${{ runner.temp }}/ninja-${{ inputs.version }}-${{ runner.arch }}" >> $env:GITHUB_PATH
|
||||
@@ -0,0 +1,90 @@
|
||||
name: Build
|
||||
|
||||
on:
|
||||
pull_request:
|
||||
push:
|
||||
|
||||
jobs:
|
||||
Build:
|
||||
name: '${{ matrix.platform.name }}'
|
||||
runs-on: '${{ matrix.platform.os }}'
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
platform:
|
||||
- { name: 'Linux', os: ubuntu-latest, shell: sh }
|
||||
- { name: 'MacOS', os: macos-latest, shell: sh }
|
||||
# - { name: 'Windows msys2 (mingw32)', os: windows-latest, shell: 'msys2 {0}', msystem: mingw32, msys-env: mingw-w64-i686 }
|
||||
- { name: 'Windows msys2 (mingw64)', os: windows-latest, shell: 'msys2 {0}', msystem: mingw64, msys-env: mingw-w64-x86_64 }
|
||||
# - { name: 'Windows msys2 (clang32)', os: windows-latest, shell: 'msys2 {0}', msystem: clang32, msys-env: mingw-w64-clang-i686 }
|
||||
- { name: 'Windows msys2 (clang64)', os: windows-latest, shell: 'msys2 {0}', msystem: clang64, msys-env: mingw-w64-clang-x86_64 }
|
||||
# - { name: 'Windows MSVC (x86)', os: windows-latest, shell: sh, msvc: true, msvc-arch: x86, cmake: '-DPerl_ROOT=C:/Strawberry/perl/bin/' }
|
||||
- { name: 'Windows MSVC (x64)', os: windows-latest, shell: sh, msvc: true, msvc-arch: x64, cmake: '-DPerl_ROOT=C:/Strawberry/perl/bin/' }
|
||||
# - { name: 'Windows MSVC (arm32)', os: windows-latest, shell: sh, msvc: true, msvc-arch: amd64_arm, cross: true }
|
||||
# - { name: 'Windows MSVC (arm64)', os: windows-latest, shell: sh, msvc: true, msvc-arch: amd64_arm64, cross: true }
|
||||
defaults:
|
||||
run:
|
||||
shell: ${{ matrix.platform.shell }}
|
||||
steps:
|
||||
- uses: ilammy/msvc-dev-cmd@v1
|
||||
if: ${{ matrix.platform.msvc }}
|
||||
with:
|
||||
arch: ${{ matrix.platform.msvc-arch }}
|
||||
- name: Set up MSYS2
|
||||
if: ${{ contains(matrix.platform.shell, 'msys2') }}
|
||||
uses: msys2/setup-msys2@v2
|
||||
with:
|
||||
msystem: ${{ matrix.platform.msystem }}
|
||||
install: >-
|
||||
${{ matrix.platform.msys-env }}-cc
|
||||
${{ matrix.platform.msys-env }}-cmake
|
||||
${{ matrix.platform.msys-env }}-crt
|
||||
${{ matrix.platform.msys-env }}-ninja
|
||||
${{ matrix.platform.msys-env }}-perl
|
||||
- name: Get SDL3_net sources
|
||||
uses: actions/checkout@v4
|
||||
- name: Install Ninja
|
||||
if: ${{ !contains(matrix.platform.shell, 'msys2') }}
|
||||
uses: aseprite/get-ninja@main
|
||||
- name: Set up SDL3
|
||||
uses: libsdl-org/setup-sdl@main
|
||||
id: sdl
|
||||
with:
|
||||
cmake-generator: Ninja
|
||||
version: 3-head
|
||||
sdl-test: true
|
||||
shell: ${{ matrix.platform.shell }}
|
||||
add-to-environment: true
|
||||
- name: Configure (CMake)
|
||||
run: |
|
||||
cmake -B build -GNinja \
|
||||
-DCMAKE_BUILD_TYPE=Release \
|
||||
-DCMAKE_INSTALL_PREFIX=prefix \
|
||||
-DSDLNET_WERROR=ON \
|
||||
-DSDLNET_INSTALL_MAN=ON \
|
||||
-DCMAKE_INSTALL_PREFIX=prefix \
|
||||
${{ matrix.platform.cmake }}
|
||||
|
||||
- name: Build (CMake)
|
||||
run: |
|
||||
cmake --build build/ --verbose
|
||||
- name: Install (CMake)
|
||||
if: ${{ matrix.platform.shell == 'sh' || contains(matrix.platform.shell, 'msys2') }}
|
||||
run: |
|
||||
set -eu
|
||||
rm -fr DESTDIR-cmake
|
||||
cmake --install build/ --config Release
|
||||
echo "SDL3_net_ROOT=$(pwd)/prefix" >> $GITHUB_ENV
|
||||
( cd prefix; find . ) | LC_ALL=C sort -u
|
||||
- name: Verify CMake configuration files
|
||||
run: |
|
||||
cmake -S cmake/test -B cmake_config_build \
|
||||
-DCMAKE_BUILD_TYPE=Release \
|
||||
-DTEST_SHARED=TRUE \
|
||||
-DTEST_STATIC=FALSE
|
||||
cmake --build cmake_config_build --verbose
|
||||
|
||||
- name: Check that versioning is consistent
|
||||
# We only need to run this once: arbitrarily use the Linux build
|
||||
if: ${{ runner.os == 'Linux' }}
|
||||
run: ./build-scripts/test-versioning.sh
|
||||
@@ -0,0 +1,737 @@
|
||||
name: 'release'
|
||||
run-name: 'Create SDL_net release artifacts for ${{ inputs.commit }}'
|
||||
|
||||
on:
|
||||
workflow_dispatch:
|
||||
inputs:
|
||||
commit:
|
||||
description: 'Commit of SDL_net'
|
||||
required: true
|
||||
|
||||
jobs:
|
||||
|
||||
src:
|
||||
runs-on: ubuntu-latest
|
||||
outputs:
|
||||
project: ${{ steps.releaser.outputs.project }}
|
||||
version: ${{ steps.releaser.outputs.version }}
|
||||
src-tar-gz: ${{ steps.releaser.outputs.src-tar-gz }}
|
||||
src-tar-xz: ${{ steps.releaser.outputs.src-tar-xz }}
|
||||
src-zip: ${{ steps.releaser.outputs.src-zip }}
|
||||
steps:
|
||||
- name: 'Set up Python'
|
||||
uses: actions/setup-python@v5
|
||||
with:
|
||||
python-version: '3.11'
|
||||
- name: 'Fetch build-release.py'
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
ref: ${{ inputs.commit }}
|
||||
sparse-checkout: 'build-scripts/build-release.py'
|
||||
- name: 'Set up SDL sources'
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
ref: ${{ inputs.commit }}
|
||||
path: 'SDL'
|
||||
fetch-depth: 0
|
||||
- name: 'Build Source archive'
|
||||
id: releaser
|
||||
shell: bash
|
||||
env:
|
||||
GH_TOKEN: ${{ github.token }}
|
||||
run: |
|
||||
python build-scripts/build-release.py \
|
||||
--actions source \
|
||||
--commit ${{ inputs.commit }} \
|
||||
--root "${{ github.workspace }}/SDL" \
|
||||
--github \
|
||||
--debug
|
||||
- name: 'Store source archives'
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: sources
|
||||
path: '${{ github.workspace}}/dist'
|
||||
- name: 'Generate summary'
|
||||
run: |
|
||||
echo "Run the following commands to download all artifacts:" >> $GITHUB_STEP_SUMMARY
|
||||
echo '```' >> $GITHUB_STEP_SUMMARY
|
||||
echo "mkdir -p /tmp/${{ steps.releaser.outputs.project }}-${{ steps.releaser.outputs.version }}" >> $GITHUB_STEP_SUMMARY
|
||||
echo "cd /tmp/${{ steps.releaser.outputs.project }}-${{ steps.releaser.outputs.version }}" >> $GITHUB_STEP_SUMMARY
|
||||
echo "gh run -R ${{ github.repository }} download ${{ github.run_id }}" >> $GITHUB_STEP_SUMMARY
|
||||
echo '```' >> $GITHUB_STEP_SUMMARY
|
||||
|
||||
linux-verify:
|
||||
needs: [src]
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: 'Set up Python'
|
||||
uses: actions/setup-python@v5
|
||||
with:
|
||||
python-version: '3.11'
|
||||
- name: 'Download source archives'
|
||||
uses: actions/download-artifact@v4
|
||||
with:
|
||||
name: sources
|
||||
path: '/tmp'
|
||||
- name: 'Unzip ${{ needs.src.outputs.src-zip }}'
|
||||
id: zip
|
||||
run: |
|
||||
set -e
|
||||
mkdir /tmp/zipdir
|
||||
cd /tmp/zipdir
|
||||
unzip "/tmp/${{ needs.src.outputs.src-zip }}"
|
||||
echo "path=/tmp/zipdir/${{ needs.src.outputs.project }}-${{ needs.src.outputs.version }}" >>$GITHUB_OUTPUT
|
||||
- name: 'Untar ${{ needs.src.outputs.src-tar-gz }}'
|
||||
id: tar
|
||||
run: |
|
||||
set -e
|
||||
mkdir -p /tmp/tardir
|
||||
tar -C /tmp/tardir -v -x -f "/tmp/${{ needs.src.outputs.src-tar-gz }}"
|
||||
echo "path=/tmp/tardir/${{ needs.src.outputs.project }}-${{ needs.src.outputs.version }}" >>$GITHUB_OUTPUT
|
||||
- name: 'Compare contents of ${{ needs.src.outputs.src-zip }} and ${{ needs.src.outputs.src-tar-gz }}'
|
||||
run: |
|
||||
set -e
|
||||
diff "${{ steps.zip.outputs.path }}" "${{ steps.tar.outputs.path }}"
|
||||
- name: 'Test versioning'
|
||||
shell: bash
|
||||
run: |
|
||||
${{ steps.tar.outputs.path }}/build-scripts/test-versioning.sh
|
||||
- name: 'Fetch build-release.py'
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
ref: ${{ inputs.commit }}
|
||||
sparse-checkout: 'build-scripts/build-release.py'
|
||||
- name: 'Download dependencies'
|
||||
id: deps
|
||||
env:
|
||||
GH_TOKEN: ${{ github.token }}
|
||||
run: |
|
||||
python build-scripts/build-release.py \
|
||||
--actions download \
|
||||
--commit ${{ inputs.commit }} \
|
||||
--root "${{ steps.tar.outputs.path }}" \
|
||||
--github \
|
||||
--debug
|
||||
- name: 'Install Linux dependencies'
|
||||
run: |
|
||||
sudo apt-get update -y
|
||||
sudo apt-get install -y \
|
||||
gnome-desktop-testing libasound2-dev libpulse-dev libaudio-dev libjack-dev libsndio-dev \
|
||||
libusb-1.0-0-dev libx11-dev libxext-dev libxrandr-dev libxcursor-dev libxfixes-dev libxi-dev \
|
||||
libxss-dev libwayland-dev libxkbcommon-dev libdrm-dev libgbm-dev libgl1-mesa-dev libgles2-mesa-dev \
|
||||
libegl1-mesa-dev libdbus-1-dev libibus-1.0-dev libudev-dev fcitx-libs-dev
|
||||
- name: 'Extract dependencies, build and install them'
|
||||
id: deps-build
|
||||
run: |
|
||||
tar -C /tmp -v -x -f "${{ steps.deps.outputs.dep-path }}/SDL3-${{ steps.deps.outputs.dep-sdl-version }}.tar.gz"
|
||||
cmake -S /tmp/SDL3-${{ steps.deps.outputs.dep-sdl-version }} -B /tmp/SDL-build -DCMAKE_INSTALL_PREFIX=/tmp/deps-prefix
|
||||
cmake --build /tmp/SDL-build
|
||||
cmake --install /tmp/SDL-build
|
||||
echo "path=/tmp/deps-prefix" >>$GITHUB_OUTPUT
|
||||
- name: 'CMake (configure + build)'
|
||||
run: |
|
||||
cmake \
|
||||
-S ${{ steps.tar.outputs.path }} \
|
||||
-B /tmp/build \
|
||||
-DSDL3net_SAMPLES=ON \
|
||||
-DSDL3net_TESTS=ON \
|
||||
-DCMAKE_PREFIX_PATH="${{ steps.deps-build.outputs.path }}"
|
||||
cmake --build /tmp/build --verbose
|
||||
# ctest --test-dir /tmp/build --no-tests=error --output-on-failure
|
||||
|
||||
# dmg:
|
||||
# needs: [src]
|
||||
# runs-on: macos-latest
|
||||
# outputs:
|
||||
# dmg: ${{ steps.releaser.outputs.dmg }}
|
||||
# steps:
|
||||
# - name: 'Set up Python'
|
||||
# uses: actions/setup-python@v5
|
||||
# with:
|
||||
# python-version: '3.11'
|
||||
# - name: 'Fetch build-release.py'
|
||||
# uses: actions/checkout@v4
|
||||
# with:
|
||||
# ref: ${{ inputs.commit }}
|
||||
# sparse-checkout: 'build-scripts/build-release.py'
|
||||
# - name: 'Download source archives'
|
||||
# uses: actions/download-artifact@v4
|
||||
# with:
|
||||
# name: sources
|
||||
# path: '${{ github.workspace }}'
|
||||
# - name: 'Untar ${{ needs.src.outputs.src-tar-gz }}'
|
||||
# id: tar
|
||||
# run: |
|
||||
# mkdir -p "${{ github.workspace }}/tardir"
|
||||
# tar -C "${{ github.workspace }}/tardir" -v -x -f "${{ github.workspace }}/${{ needs.src.outputs.src-tar-gz }}"
|
||||
# echo "path=${{ github.workspace }}/tardir/${{ needs.src.outputs.project }}-${{ needs.src.outputs.version }}" >>$GITHUB_OUTPUT
|
||||
## - name: 'Download external dependencies'
|
||||
## run: |
|
||||
## sh "${{ steps.tar.outputs.path }}/external/download.sh" --depth 1
|
||||
# - name: 'Build SDL3_net.dmg'
|
||||
# id: releaser
|
||||
# shell: bash
|
||||
# env:
|
||||
# GH_TOKEN: ${{ github.token }}
|
||||
# run: |
|
||||
# python build-scripts/build-release.py \
|
||||
# --actions dmg \
|
||||
# --commit ${{ inputs.commit }} \
|
||||
# --root "${{ steps.tar.outputs.path }}" \
|
||||
# --github \
|
||||
# --debug
|
||||
# - name: 'Store DMG image file'
|
||||
# uses: actions/upload-artifact@v4
|
||||
# with:
|
||||
# name: dmg
|
||||
# path: '${{ github.workspace }}/dist'
|
||||
#
|
||||
# dmg-verify:
|
||||
# needs: [dmg, src]
|
||||
# runs-on: macos-latest
|
||||
# steps:
|
||||
# - name: 'Set up Python'
|
||||
# uses: actions/setup-python@v5
|
||||
# with:
|
||||
# python-version: '3.11'
|
||||
# - name: 'Fetch build-release.py'
|
||||
# uses: actions/checkout@v4
|
||||
# with:
|
||||
# ref: ${{ inputs.commit }}
|
||||
# sparse-checkout: 'build-scripts/build-release.py'
|
||||
# - name: 'Download source archives'
|
||||
# uses: actions/download-artifact@v4
|
||||
# with:
|
||||
# name: sources
|
||||
# path: '${{ github.workspace }}'
|
||||
# - name: 'Untar ${{ needs.src.outputs.src-tar-gz }}'
|
||||
# id: src
|
||||
# run: |
|
||||
# mkdir -p /tmp/tardir
|
||||
# tar -C /tmp/tardir -v -x -f "${{ github.workspace }}/${{ needs.src.outputs.src-tar-gz }}"
|
||||
# echo "path=/tmp/tardir/${{ needs.src.outputs.project }}-${{ needs.src.outputs.version }}" >>$GITHUB_OUTPUT
|
||||
# - name: 'Download dependencies'
|
||||
# id: deps
|
||||
# env:
|
||||
# GH_TOKEN: ${{ github.token }}
|
||||
# run: |
|
||||
# python build-scripts/build-release.py \
|
||||
# --actions download \
|
||||
# --commit ${{ inputs.commit }} \
|
||||
# --root "${{ steps.src.outputs.path }}" \
|
||||
# --github \
|
||||
# --debug
|
||||
# - name: 'Mount dependencies'
|
||||
# id: deps-mount
|
||||
# run: |
|
||||
# hdiutil attach "${{ steps.deps.outputs.dep-path }}/SDL3-${{ steps.deps.outputs.dep-sdl-version }}.dmg"
|
||||
# sdl_mount_pount="/Volumes/SDL3"
|
||||
# if [ ! -d "$sdl_mount_pount/SDL3.xcframework" ]; then
|
||||
# echo "Cannot find SDL3.xcframework!"
|
||||
# exit 1
|
||||
# fi
|
||||
# echo "path=${sdl_mount_pount}" >>$GITHUB_OUTPUT
|
||||
# - name: 'Download ${{ needs.dmg.outputs.dmg }}'
|
||||
# uses: actions/download-artifact@v4
|
||||
# with:
|
||||
# name: dmg
|
||||
# path: '${{ github.workspace }}'
|
||||
# - name: 'Mount ${{ needs.dmg.outputs.dmg }}'
|
||||
# id: mount
|
||||
# run: |
|
||||
# hdiutil attach '${{ github.workspace }}/${{ needs.dmg.outputs.dmg }}'
|
||||
# mount_point="/Volumes/${{ needs.src.outputs.project }}"
|
||||
# if [ ! -d "$mount_point/${{ needs.src.outputs.project }}.xcframework" ]; then
|
||||
# echo "Cannot find ${{ needs.src.outputs.project }}.xcframework!"
|
||||
# exit 1
|
||||
# fi
|
||||
# echo "mount-point=${mount_point}">>$GITHUB_OUTPUT
|
||||
# - name: 'CMake (configure + build) Darwin'
|
||||
# run: |
|
||||
# set -e
|
||||
# cmake -S "${{ steps.src.outputs.path }}/cmake/test" \
|
||||
# -DTEST_SHARED=TRUE \
|
||||
# -DTEST_SHARED=TRUE \
|
||||
# -DTEST_STATIC=FALSE \
|
||||
# -DCMAKE_PREFIX_PATH="${{ steps.mount.outputs.mount-point }};${{ steps.deps-mount.outputs.path }}" \
|
||||
# -DCMAKE_SYSTEM_NAME=Darwin \
|
||||
# -DCMAKE_OSX_ARCHITECTURES="arm64;x86_64" \
|
||||
# -Werror=dev \
|
||||
# -B build_darwin
|
||||
# cmake --build build_darwin --config Release --verbose
|
||||
#
|
||||
# - name: 'CMake (configure + build) iOS'
|
||||
# run: |
|
||||
# cmake -S "${{ steps.src.outputs.path }}/cmake/test" \
|
||||
# -DTEST_SHARED=TRUE \
|
||||
# -DTEST_STATIC=FALSE \
|
||||
# -DCMAKE_PREFIX_PATH="${{ steps.mount.outputs.mount-point }};${{ steps.deps-mount.outputs.path }}" \
|
||||
# -DCMAKE_SYSTEM_NAME=iOS \
|
||||
# -DCMAKE_OSX_ARCHITECTURES="arm64" \
|
||||
# -Werror=dev \
|
||||
# -B build_ios
|
||||
# cmake --build build_ios --config Release --verbose
|
||||
# - name: 'CMake (configure + build) tvOS'
|
||||
# run: |
|
||||
# cmake -S "${{ steps.src.outputs.path }}/cmake/test" \
|
||||
# -DTEST_SHARED=TRUE \
|
||||
# -DTEST_STATIC=FALSE \
|
||||
# -DCMAKE_PREFIX_PATH="${{ steps.mount.outputs.mount-point }};${{ steps.deps-mount.outputs.path }}" \
|
||||
# -DCMAKE_SYSTEM_NAME=tvOS \
|
||||
# -DCMAKE_OSX_ARCHITECTURES="arm64" \
|
||||
# -Werror=dev \
|
||||
# -B build_tvos
|
||||
# cmake --build build_tvos --config Release --verbose
|
||||
# - name: 'CMake (configure + build) iOS simulator'
|
||||
# run: |
|
||||
# sysroot=$(xcodebuild -version -sdk iphonesimulator Path)
|
||||
# echo "sysroot=$sysroot"
|
||||
# cmake -S "${{ steps.src.outputs.path }}/cmake/test" \
|
||||
# -DTEST_SHARED=TRUE \
|
||||
# -DTEST_STATIC=FALSE \
|
||||
# -DCMAKE_PREFIX_PATH="${{ steps.mount.outputs.mount-point }};${{ steps.deps-mount.outputs.path }}" \
|
||||
# -DCMAKE_SYSTEM_NAME=iOS \
|
||||
# -DCMAKE_OSX_ARCHITECTURES="arm64;x86_64" \
|
||||
# -DCMAKE_OSX_SYSROOT="${sysroot}" \
|
||||
# -Werror=dev \
|
||||
# -B build_ios_simulator
|
||||
# cmake --build build_ios_simulator --config Release --verbose
|
||||
# - name: 'CMake (configure + build) tvOS simulator'
|
||||
# run: |
|
||||
# sysroot=$(xcodebuild -version -sdk appletvsimulator Path)
|
||||
# echo "sysroot=$sysroot"
|
||||
# cmake -S "${{ steps.src.outputs.path }}/cmake/test" \
|
||||
# -DTEST_SHARED=TRUE \
|
||||
# -DTEST_STATIC=FALSE \
|
||||
# -DCMAKE_PREFIX_PATH="${{ steps.mount.outputs.mount-point }};${{ steps.deps-mount.outputs.path }}" \
|
||||
# -DCMAKE_SYSTEM_NAME=tvOS \
|
||||
# -DCMAKE_OSX_ARCHITECTURES="arm64;x86_64" \
|
||||
# -DCMAKE_OSX_SYSROOT="${sysroot}" \
|
||||
# -Werror=dev \
|
||||
# -B build_tvos_simulator
|
||||
# cmake --build build_tvos_simulator --config Release --verbose
|
||||
msvc:
|
||||
needs: [src]
|
||||
runs-on: windows-2025
|
||||
outputs:
|
||||
VC-x86: ${{ steps.releaser.outputs.VC-x86 }}
|
||||
VC-x64: ${{ steps.releaser.outputs.VC-x64 }}
|
||||
VC-devel: ${{ steps.releaser.outputs.VC-devel }}
|
||||
steps:
|
||||
- name: 'Set up Python'
|
||||
uses: actions/setup-python@v5
|
||||
with:
|
||||
python-version: '3.11'
|
||||
- name: 'Fetch build-release.py'
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
ref: ${{ inputs.commit }}
|
||||
sparse-checkout: 'build-scripts/build-release.py'
|
||||
- name: 'Download source archives'
|
||||
uses: actions/download-artifact@v4
|
||||
with:
|
||||
name: sources
|
||||
path: '${{ github.workspace }}'
|
||||
- name: 'Unzip ${{ needs.src.outputs.src-zip }}'
|
||||
id: zip
|
||||
run: |
|
||||
New-Item C:\temp -ItemType Directory -ErrorAction SilentlyContinue
|
||||
cd C:\temp
|
||||
unzip "${{ github.workspace }}/${{ needs.src.outputs.src-zip }}"
|
||||
echo "path=C:\temp\${{ needs.src.outputs.project }}-${{ needs.src.outputs.version }}" >>$Env:GITHUB_OUTPUT
|
||||
# - name: 'Download external dependencies'
|
||||
# run: |
|
||||
# ${{ steps.zip.outputs.path }}/external/Get-GitModules.ps1
|
||||
- name: 'Build MSVC binary archives'
|
||||
id: releaser
|
||||
env:
|
||||
GH_TOKEN: ${{ github.token }}
|
||||
run: |
|
||||
python build-scripts/build-release.py `
|
||||
--actions download msvc `
|
||||
--commit ${{ inputs.commit }} `
|
||||
--root "${{ steps.zip.outputs.path }}" `
|
||||
--github `
|
||||
--debug
|
||||
- name: 'Store MSVC archives'
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: msvc
|
||||
path: '${{ github.workspace }}/dist'
|
||||
|
||||
msvc-verify:
|
||||
needs: [msvc, src]
|
||||
runs-on: windows-latest
|
||||
steps:
|
||||
- name: 'Fetch .github/actions/setup-ninja/action.yml'
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
ref: ${{ inputs.commit }}
|
||||
sparse-checkout: |
|
||||
.github/actions/setup-ninja/action.yml
|
||||
build-scripts/build-release.py
|
||||
- name: 'Set up Python'
|
||||
uses: actions/setup-python@v5
|
||||
with:
|
||||
python-version: '3.11'
|
||||
- name: Set up ninja
|
||||
uses: ./.github/actions/setup-ninja
|
||||
- name: 'Download source archives'
|
||||
uses: actions/download-artifact@v4
|
||||
with:
|
||||
name: sources
|
||||
path: '${{ github.workspace }}'
|
||||
- name: 'Unzip ${{ needs.src.outputs.src-zip }}'
|
||||
id: src
|
||||
run: |
|
||||
mkdir '${{ github.workspace }}/sources'
|
||||
cd '${{ github.workspace }}/sources'
|
||||
unzip "${{ github.workspace }}/${{ needs.src.outputs.src-zip }}"
|
||||
echo "path=${{ github.workspace }}/sources/${{ needs.src.outputs.project }}-${{ needs.src.outputs.version }}" >>$env:GITHUB_OUTPUT
|
||||
- name: 'Download dependencies'
|
||||
id: deps
|
||||
env:
|
||||
GH_TOKEN: ${{ github.token }}
|
||||
run: |
|
||||
python build-scripts/build-release.py `
|
||||
--actions download `
|
||||
--commit ${{ inputs.commit }} `
|
||||
--root "${{ steps.src.outputs.path }}" `
|
||||
--github `
|
||||
--debug
|
||||
- name: 'Extract dependencies'
|
||||
id: deps-extract
|
||||
run: |
|
||||
mkdir '${{ github.workspace }}/deps-vc'
|
||||
cd '${{ github.workspace }}/deps-vc'
|
||||
unzip "${{ steps.deps.outputs.dep-path }}/SDL3-devel-${{ steps.deps.outputs.dep-sdl-version }}-VC.zip"
|
||||
echo "path=${{ github.workspace }}/deps-vc" >>$env:GITHUB_OUTPUT
|
||||
- name: 'Download MSVC binaries'
|
||||
uses: actions/download-artifact@v4
|
||||
with:
|
||||
name: msvc
|
||||
path: '${{ github.workspace }}'
|
||||
- name: 'Unzip ${{ needs.msvc.outputs.VC-devel }}'
|
||||
id: bin
|
||||
run: |
|
||||
mkdir '${{ github.workspace }}/vc'
|
||||
cd '${{ github.workspace }}/vc'
|
||||
unzip "${{ github.workspace }}/${{ needs.msvc.outputs.VC-devel }}"
|
||||
echo "path=${{ github.workspace }}/vc/${{ needs.src.outputs.project }}-${{ needs.src.outputs.version }}" >>$env:GITHUB_OUTPUT
|
||||
- name: 'Configure vcvars x86'
|
||||
uses: ilammy/msvc-dev-cmd@v1
|
||||
with:
|
||||
arch: x64_x86
|
||||
- name: 'CMake (configure + build + tests) x86'
|
||||
run: |
|
||||
cmake -S "${{ steps.src.outputs.path }}/cmake/test" `
|
||||
-B build_x86 `
|
||||
-GNinja `
|
||||
-DCMAKE_BUILD_TYPE=Debug `
|
||||
-Werror=dev `
|
||||
-DTEST_SHARED=TRUE `
|
||||
-DTEST_STATIC=FALSE `
|
||||
-DCMAKE_SUPPRESS_REGENERATION=TRUE `
|
||||
-DCMAKE_PREFIX_PATH="${{ steps.bin.outputs.path }};${{ steps.deps-extract.outputs.path }}"
|
||||
Start-Sleep -Seconds 2
|
||||
cmake --build build_x86 --config Release --verbose
|
||||
- name: 'Configure vcvars x64'
|
||||
uses: ilammy/msvc-dev-cmd@v1
|
||||
with:
|
||||
arch: x64
|
||||
- name: 'CMake (configure + build + tests) x64'
|
||||
run: |
|
||||
cmake -S "${{ steps.src.outputs.path }}/cmake/test" `
|
||||
-B build_x64 `
|
||||
-GNinja `
|
||||
-DCMAKE_BUILD_TYPE=Debug `
|
||||
-Werror=dev `
|
||||
-DTEST_SHARED=TRUE `
|
||||
-DTEST_STATIC=FALSE `
|
||||
-DCMAKE_SUPPRESS_REGENERATION=TRUE `
|
||||
-DCMAKE_PREFIX_PATH="${{ steps.bin.outputs.path }};${{ steps.deps-extract.outputs.path }}"
|
||||
Start-Sleep -Seconds 2
|
||||
cmake --build build_x64 --config Release --verbose
|
||||
- name: 'Configure vcvars arm64'
|
||||
uses: ilammy/msvc-dev-cmd@v1
|
||||
with:
|
||||
arch: x64_arm64
|
||||
- name: 'CMake (configure + build + tests) arm64'
|
||||
run: |
|
||||
cmake -S "${{ steps.src.outputs.path }}/cmake/test" `
|
||||
-B build_arm64 `
|
||||
-GNinja `
|
||||
-DCMAKE_BUILD_TYPE=Debug `
|
||||
-Werror=dev `
|
||||
-DTEST_SHARED=TRUE `
|
||||
-DTEST_STATIC=FALSE `
|
||||
-DCMAKE_SUPPRESS_REGENERATION=TRUE `
|
||||
-DCMAKE_PREFIX_PATH="${{ steps.bin.outputs.path }};${{ steps.deps-extract.outputs.path }}"
|
||||
Start-Sleep -Seconds 2
|
||||
cmake --build build_arm64 --config Release --verbose
|
||||
|
||||
mingw:
|
||||
needs: [src]
|
||||
runs-on: ubuntu-24.04 # FIXME: current ubuntu-latest ships an outdated mingw, replace with ubuntu-latest once 24.04 becomes the new default
|
||||
outputs:
|
||||
mingw-devel-tar-gz: ${{ steps.releaser.outputs.mingw-devel-tar-gz }}
|
||||
mingw-devel-tar-xz: ${{ steps.releaser.outputs.mingw-devel-tar-xz }}
|
||||
steps:
|
||||
- name: 'Set up Python'
|
||||
uses: actions/setup-python@v5
|
||||
with:
|
||||
python-version: '3.11'
|
||||
- name: 'Fetch build-release.py'
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
ref: ${{ inputs.commit }}
|
||||
sparse-checkout: 'build-scripts/build-release.py'
|
||||
- name: 'Install Mingw toolchain'
|
||||
run: |
|
||||
sudo apt-get update -y
|
||||
sudo apt-get install -y gcc-mingw-w64 g++-mingw-w64 ninja-build
|
||||
- name: 'Download source archives'
|
||||
uses: actions/download-artifact@v4
|
||||
with:
|
||||
name: sources
|
||||
path: '${{ github.workspace }}'
|
||||
- name: 'Untar ${{ needs.src.outputs.src-tar-gz }}'
|
||||
id: tar
|
||||
run: |
|
||||
mkdir -p /tmp/tardir
|
||||
tar -C /tmp/tardir -v -x -f "${{ github.workspace }}/${{ needs.src.outputs.src-tar-gz }}"
|
||||
echo "path=/tmp/tardir/${{ needs.src.outputs.project }}-${{ needs.src.outputs.version }}" >>$GITHUB_OUTPUT
|
||||
- name: 'Build MinGW binary archives'
|
||||
id: releaser
|
||||
env:
|
||||
GH_TOKEN: ${{ github.token }}
|
||||
run: |
|
||||
python build-scripts/build-release.py \
|
||||
--actions download mingw \
|
||||
--commit ${{ inputs.commit }} \
|
||||
--root "${{ steps.tar.outputs.path }}" \
|
||||
--github \
|
||||
--debug
|
||||
- name: 'Store MinGW archives'
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: mingw
|
||||
path: '${{ github.workspace }}/dist'
|
||||
|
||||
mingw-verify:
|
||||
needs: [mingw, src]
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: 'Set up Python'
|
||||
uses: actions/setup-python@v5
|
||||
with:
|
||||
python-version: '3.11'
|
||||
- name: 'Fetch build-release.py'
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
ref: ${{ inputs.commit }}
|
||||
sparse-checkout: 'build-scripts/build-release.py'
|
||||
- name: 'Install Mingw toolchain'
|
||||
run: |
|
||||
sudo apt-get update -y
|
||||
sudo apt-get install -y gcc-mingw-w64 g++-mingw-w64 ninja-build
|
||||
- name: 'Download source archives'
|
||||
uses: actions/download-artifact@v4
|
||||
with:
|
||||
name: sources
|
||||
path: '${{ github.workspace }}'
|
||||
- name: 'Untar ${{ needs.src.outputs.src-tar-gz }}'
|
||||
id: src
|
||||
run: |
|
||||
mkdir -p /tmp/tardir
|
||||
tar -C /tmp/tardir -v -x -f "${{ github.workspace }}/${{ needs.src.outputs.src-tar-gz }}"
|
||||
echo "path=/tmp/tardir/${{ needs.src.outputs.project }}-${{ needs.src.outputs.version }}" >>$GITHUB_OUTPUT
|
||||
- name: 'Download dependencies'
|
||||
id: deps
|
||||
env:
|
||||
GH_TOKEN: ${{ github.token }}
|
||||
run: |
|
||||
python build-scripts/build-release.py \
|
||||
--actions download \
|
||||
--commit ${{ inputs.commit }} \
|
||||
--root "${{ steps.src.outputs.path }}" \
|
||||
--github \
|
||||
--debug
|
||||
- name: 'Untar and install dependencies'
|
||||
id: deps-extract
|
||||
run: |
|
||||
mkdir -p /tmp/deps-mingw/cmake
|
||||
mkdir -p /tmp/deps-mingw/i686-w64-mingw32
|
||||
mkdir -p /tmp/deps-mingw/x86_64-w64-mingw32
|
||||
|
||||
mkdir -p /tmp/deps-mingw-extract/sdl3
|
||||
tar -C /tmp/deps-mingw-extract/sdl3 -v -x -f "${{ steps.deps.outputs.dep-path }}/SDL3-devel-${{ steps.deps.outputs.dep-sdl-version }}-mingw.tar.gz"
|
||||
make -C /tmp/deps-mingw-extract/sdl3/SDL3-${{ steps.deps.outputs.dep-sdl-version }} install-all DESTDIR=/tmp/deps-mingw
|
||||
|
||||
# FIXME: this should be fixed in SDL3 releases after 3.1.3
|
||||
mkdir -p /tmp/deps-mingw/cmake
|
||||
cp -rv /tmp/deps-mingw-extract/sdl3/SDL3-${{ steps.deps.outputs.dep-sdl-version }}/cmake/* /tmp/deps-mingw/cmake
|
||||
- name: 'Download MinGW binaries'
|
||||
uses: actions/download-artifact@v4
|
||||
with:
|
||||
name: mingw
|
||||
path: '${{ github.workspace }}'
|
||||
- name: 'Untar and install ${{ needs.mingw.outputs.mingw-devel-tar-gz }}'
|
||||
id: bin
|
||||
run: |
|
||||
mkdir -p /tmp/mingw-tardir
|
||||
tar -C /tmp/mingw-tardir -v -x -f "${{ github.workspace }}/${{ needs.mingw.outputs.mingw-devel-tar-gz }}"
|
||||
make -C /tmp/mingw-tardir/${{ needs.src.outputs.project }}-${{ needs.src.outputs.version }} install-all DESTDIR=/tmp/deps-mingw
|
||||
- name: 'CMake (configure + build) i686'
|
||||
run: |
|
||||
set -e
|
||||
cmake -S "${{ steps.src.outputs.path }}/cmake/test" \
|
||||
-DCMAKE_BUILD_TYPE="Release" \
|
||||
-DTEST_SHARED=TRUE \
|
||||
-DTEST_STATIC=FALSE \
|
||||
-DCMAKE_PREFIX_PATH="/tmp/deps-mingw" \
|
||||
-DCMAKE_TOOLCHAIN_FILE="${{ steps.src.outputs.path }}/build-scripts/cmake-toolchain-mingw64-i686.cmake" \
|
||||
-Werror=dev \
|
||||
-B build_x86
|
||||
cmake --build build_x86 --config Release --verbose
|
||||
- name: 'CMake (configure + build) x86_64'
|
||||
run: |
|
||||
set -e
|
||||
cmake -S "${{ steps.src.outputs.path }}/cmake/test" \
|
||||
-DCMAKE_BUILD_TYPE="Release" \
|
||||
-DTEST_SHARED=TRUE \
|
||||
-DTEST_STATIC=FALSE \
|
||||
-DCMAKE_PREFIX_PATH="/tmp/deps-mingw" \
|
||||
-DCMAKE_TOOLCHAIN_FILE="${{ steps.src.outputs.path }}/build-scripts/cmake-toolchain-mingw64-x86_64.cmake" \
|
||||
-Werror=dev \
|
||||
-B build_x64
|
||||
cmake --build build_x64 --config Release --verbose
|
||||
|
||||
android:
|
||||
needs: [src]
|
||||
runs-on: ubuntu-latest
|
||||
outputs:
|
||||
android-aar: ${{ steps.releaser.outputs.android-aar }}
|
||||
steps:
|
||||
- name: 'Set up Python'
|
||||
uses: actions/setup-python@v5
|
||||
with:
|
||||
python-version: '3.11'
|
||||
- name: 'Fetch build-release.py'
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
sparse-checkout: 'build-scripts/build-release.py'
|
||||
- name: 'Setup Android NDK'
|
||||
uses: nttld/setup-ndk@v1
|
||||
with:
|
||||
local-cache: true
|
||||
ndk-version: r28c
|
||||
- name: 'Setup Java JDK'
|
||||
uses: actions/setup-java@v4
|
||||
with:
|
||||
distribution: 'temurin'
|
||||
java-version: '11'
|
||||
- name: 'Install ninja'
|
||||
run: |
|
||||
sudo apt-get update -y
|
||||
sudo apt-get install -y ninja-build
|
||||
- name: 'Download source archives'
|
||||
uses: actions/download-artifact@v4
|
||||
with:
|
||||
name: sources
|
||||
path: '${{ github.workspace }}'
|
||||
- name: 'Untar ${{ needs.src.outputs.src-tar-gz }}'
|
||||
id: tar
|
||||
run: |
|
||||
mkdir -p /tmp/tardir
|
||||
tar -C /tmp/tardir -v -x -f "${{ github.workspace }}/${{ needs.src.outputs.src-tar-gz }}"
|
||||
echo "path=/tmp/tardir/${{ needs.src.outputs.project }}-${{ needs.src.outputs.version }}" >>$GITHUB_OUTPUT
|
||||
- name: 'Build Android prefab binary archive(s)'
|
||||
id: releaser
|
||||
env:
|
||||
GH_TOKEN: ${{ github.token }}
|
||||
run: |
|
||||
python build-scripts/build-release.py \
|
||||
--actions download android \
|
||||
--commit ${{ inputs.commit }} \
|
||||
--root "${{ steps.tar.outputs.path }}" \
|
||||
--github \
|
||||
--debug
|
||||
- name: 'Store Android archive(s)'
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: android
|
||||
path: '${{ github.workspace }}/dist'
|
||||
|
||||
android-verify:
|
||||
needs: [android, src]
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: 'Set up Python'
|
||||
uses: actions/setup-python@v5
|
||||
with:
|
||||
python-version: '3.11'
|
||||
- uses: actions/setup-java@v4
|
||||
with:
|
||||
distribution: 'temurin'
|
||||
java-version: '17'
|
||||
- name: 'Download source archives'
|
||||
uses: actions/download-artifact@v4
|
||||
with:
|
||||
name: sources
|
||||
path: '${{ github.workspace }}'
|
||||
- name: 'Download Android .aar archive'
|
||||
uses: actions/download-artifact@v4
|
||||
with:
|
||||
name: android
|
||||
path: '${{ github.workspace }}'
|
||||
- name: 'Untar ${{ needs.src.outputs.src-tar-gz }}'
|
||||
id: src
|
||||
run: |
|
||||
mkdir -p /tmp/tardir
|
||||
tar -C /tmp/tardir -v -x -f "${{ github.workspace }}/${{ needs.src.outputs.src-tar-gz }}"
|
||||
echo "path=/tmp/tardir/${{ needs.src.outputs.project }}-${{ needs.src.outputs.version }}" >>$GITHUB_OUTPUT
|
||||
- name: 'Extract Android SDK from AAR'
|
||||
id: sdk
|
||||
run: |
|
||||
unzip -o "${{ github.workspace }}/${{ needs.android.outputs.android-aar }}"
|
||||
python "${{ needs.src.outputs.project }}-${{ needs.src.outputs.version }}.aar" -o /tmp/SDL3_net-android
|
||||
echo "prefix=/tmp/SDL3_net-android" >>$GITHUB_OUTPUT
|
||||
- name: 'Download dependencies'
|
||||
id: deps
|
||||
env:
|
||||
GH_TOKEN: ${{ github.token }}
|
||||
run: |
|
||||
python "${{ steps.src.outputs.path }}/build-scripts/build-release.py" \
|
||||
--actions download \
|
||||
--commit ${{ inputs.commit }} \
|
||||
--root "${{ steps.src.outputs.path }}" \
|
||||
--github \
|
||||
--debug
|
||||
- name: 'Extract dependencies'
|
||||
id: deps-extract
|
||||
run: |
|
||||
unzip -o "${{ steps.deps.outputs.dep-path }}/SDL3-devel-${{ steps.deps.outputs.dep-sdl-version }}-android.zip"
|
||||
python "SDL3-${{ steps.deps.outputs.dep-sdl-version }}.aar" -o /tmp/SDL3-android
|
||||
echo "sdl3-prefix=/tmp/SDL3-android" >>$GITHUB_OUTPUT
|
||||
- name: 'Install ninja'
|
||||
run: |
|
||||
sudo apt-get update -y
|
||||
sudo apt-get install -y ninja-build
|
||||
- name: 'CMake (configure + build) x86, x64, arm32, arm64'
|
||||
run: |
|
||||
android_abis="x86 x86_64 armeabi-v7a arm64-v8a"
|
||||
for android_abi in ${android_abis}; do
|
||||
echo "Configuring ${android_abi}..."
|
||||
cmake -S "${{ steps.src.outputs.path }}/cmake/test" \
|
||||
-GNinja \
|
||||
-DTEST_FULL=TRUE \
|
||||
-DTEST_STATIC=FALSE \
|
||||
-DCMAKE_PREFIX_PATH="${{ steps.sdk.outputs.prefix }};${{ steps.deps-extract.outputs.sdl3-prefix }}" \
|
||||
-DCMAKE_TOOLCHAIN_FILE=${ANDROID_NDK_HOME}/build/cmake/android.toolchain.cmake \
|
||||
-DANDROID_ABI=${android_abi} \
|
||||
-DCMAKE_BUILD_TYPE=Release \
|
||||
-B "${android_abi}"
|
||||
echo "Building ${android_abi}..."
|
||||
cmake --build "${android_abi}" --config Release --verbose
|
||||
done
|
||||
@@ -0,0 +1,68 @@
|
||||
build/
|
||||
buildbot/
|
||||
/VERSION.txt
|
||||
|
||||
*.so
|
||||
*.so.*
|
||||
*.dylib
|
||||
*.dll
|
||||
*.exe
|
||||
*.o
|
||||
*.obj
|
||||
*.res
|
||||
*.lib
|
||||
*.a
|
||||
*.la
|
||||
*.dSYM
|
||||
*,e1f
|
||||
*,ff8
|
||||
*.lnk
|
||||
*.err
|
||||
*.exp
|
||||
*.map
|
||||
*.orig
|
||||
*~
|
||||
*.swp
|
||||
*.tmp
|
||||
*.rej
|
||||
|
||||
sdl3-net.pc
|
||||
get-local-addrs
|
||||
resolve-hostnames
|
||||
simple-http-get
|
||||
voipchat
|
||||
|
||||
# for CMake
|
||||
CMakeFiles/
|
||||
CMakeScripts/
|
||||
CMakeCache.txt
|
||||
cmake_install.cmake
|
||||
cmake_uninstall.cmake
|
||||
SDL3_netConfig.cmake
|
||||
SDL3_netConfigVersion.cmake
|
||||
compile_commands.json
|
||||
Makefile
|
||||
.ninja_*
|
||||
*.ninja
|
||||
SDL3_net.xcodeproj
|
||||
Debug/
|
||||
Release/
|
||||
RelWithDebInfo/
|
||||
MinSizeRel/
|
||||
dummy.sym
|
||||
|
||||
# for CLion
|
||||
.idea
|
||||
cmake-build-*
|
||||
|
||||
# for Visual C++
|
||||
.vs
|
||||
CMakeSettings.json
|
||||
out/
|
||||
/*.sln
|
||||
/*.vcxproj*
|
||||
*.dir
|
||||
*.user
|
||||
*.ncb
|
||||
*.suo
|
||||
*.sdf
|
||||
Vendored
+12
@@ -0,0 +1,12 @@
|
||||
; DO NOT EDIT (unless you know what you are doing)
|
||||
;
|
||||
; This subdirectory is a git "subrepo", and this file is maintained by the
|
||||
; git-subrepo command. See https://github.com/ingydotnet/git-subrepo#readme
|
||||
;
|
||||
[subrepo]
|
||||
remote = git@github.com:libsdl-org/SDL_net.git
|
||||
branch = main
|
||||
commit = 93a9967a91ccab166ecd0d7e992284066ab01cc9
|
||||
parent = 679bf7b60dca7cc8c4e892cffdeca83cfb6d1d00
|
||||
method = merge
|
||||
cmdver = 0.4.6
|
||||
+22
@@ -0,0 +1,22 @@
|
||||
projectfullname = SDL_net
|
||||
projectshortname = SDL_net
|
||||
incsubdir = include/SDL3_net
|
||||
wikisubdir = SDL3_net
|
||||
apiprefixregex = (NET_|SDL_NET_)
|
||||
mainincludefname = SDL3_net/SDL_net.h
|
||||
versionfname = include/SDL3_net/SDL_net.h
|
||||
versionmajorregex = \A\#define\s+SDL_NET_MAJOR_VERSION\s+(\d+)\Z
|
||||
versionminorregex = \A\#define\s+SDL_NET_MINOR_VERSION\s+(\d+)\Z
|
||||
versionmicroregex = \A\#define\s+SDL_NET_MICRO_VERSION\s+(\d+)\Z
|
||||
selectheaderregex = \ASDL_net\.h\Z
|
||||
projecturl = https://libsdl.org/projects/SDL_net
|
||||
wikiurl = https://wiki.libsdl.org/SDL_net
|
||||
bugreporturl = https://github.com/libsdl-org/sdlwiki/issues/new
|
||||
warn_about_missing = 0
|
||||
wikipreamble = (This function is part of SDL_net, a separate library from SDL.)
|
||||
wikiheaderfiletext = Defined in [<SDL3_net/%fname%>](https://github.com/libsdl-org/SDL_net/blob/main/include/SDL3_net/%fname%)
|
||||
manpageheaderfiletext = Defined in SDL3_net/%fname%
|
||||
quickrefenabled = 1
|
||||
quickreftitle = SDL3_net API Quick Reference
|
||||
quickrefurl = https://libsdl.org/
|
||||
quickrefdesc = The latest version of this document can be found at https://wiki.libsdl.org/SDL3_net/QuickReference
|
||||
Vendored
+57
@@ -0,0 +1,57 @@
|
||||
LOCAL_PATH := $(call my-dir)
|
||||
|
||||
###########################
|
||||
#
|
||||
# SDL_net shared library
|
||||
#
|
||||
###########################
|
||||
|
||||
include $(CLEAR_VARS)
|
||||
|
||||
LOCAL_MODULE := SDL3_net
|
||||
|
||||
LOCAL_C_INCLUDES := $(LOCAL_PATH)/include
|
||||
|
||||
LOCAL_EXPORT_C_INCLUDES := $(LOCAL_PATH)/include
|
||||
|
||||
LOCAL_SRC_FILES := \
|
||||
$(subst $(LOCAL_PATH)/,,) \
|
||||
$(wildcard $(LOCAL_PATH)/src/*.c) \
|
||||
|
||||
LOCAL_CFLAGS =
|
||||
|
||||
# Warnings we haven't fixed (yet)
|
||||
LOCAL_CFLAGS += -Wno-unused-parameter -Wno-sign-compare
|
||||
|
||||
LOCAL_LDLIBS :=
|
||||
|
||||
LOCAL_LDFLAGS := -Wl,--no-undefined -Wl,--no-undefined-version -Wl,--version-script=$(LOCAL_PATH)/src/SDL_net.sym
|
||||
|
||||
ifeq ($(NDK_DEBUG),1)
|
||||
cmd-strip :=
|
||||
endif
|
||||
|
||||
LOCAL_SHARED_LIBRARIES := SDL3
|
||||
|
||||
include $(BUILD_SHARED_LIBRARY)
|
||||
|
||||
###########################
|
||||
#
|
||||
# SDL_net static library
|
||||
#
|
||||
###########################
|
||||
|
||||
LOCAL_MODULE := SDL3_net_static
|
||||
|
||||
LOCAL_MODULE_FILENAME := libSDL3_net
|
||||
|
||||
LOCAL_LDLIBS :=
|
||||
|
||||
LOCAL_LDFLAGS :=
|
||||
|
||||
LOCAL_EXPORT_LDLIBS :=
|
||||
|
||||
LOCAL_STATIC_LIBRARIES := SDL3
|
||||
LOCAL_SHARED_LIBRARIES :=
|
||||
|
||||
include $(BUILD_STATIC_LIBRARY)
|
||||
+321
@@ -0,0 +1,321 @@
|
||||
cmake_minimum_required(VERSION 3.16...4.0)
|
||||
|
||||
if(NOT DEFINED CMAKE_BUILD_TYPE)
|
||||
set(cmake_build_type_undefined 1)
|
||||
endif()
|
||||
|
||||
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/cmake")
|
||||
|
||||
# See docs/release_checklist.md
|
||||
set(MAJOR_VERSION 3)
|
||||
set(MINOR_VERSION 0)
|
||||
set(MICRO_VERSION 0)
|
||||
set(SDL_REQUIRED_VERSION 3.0.0)
|
||||
|
||||
project(SDL3_net
|
||||
LANGUAGES C
|
||||
VERSION "${MAJOR_VERSION}.${MINOR_VERSION}.${MICRO_VERSION}"
|
||||
)
|
||||
|
||||
include("${SDL3_net_SOURCE_DIR}/cmake/GetGitRevisionDescription.cmake")
|
||||
include("${SDL3_net_SOURCE_DIR}/cmake/PrivateSdlFunctions.cmake")
|
||||
include("${SDL3_net_SOURCE_DIR}/cmake/sdlmanpages.cmake")
|
||||
sdl_calculate_derived_version_variables(${MAJOR_VERSION} ${MINOR_VERSION} ${MICRO_VERSION})
|
||||
|
||||
message(STATUS "Configuring ${PROJECT_NAME} ${PROJECT_VERSION}")
|
||||
|
||||
if(CMAKE_SOURCE_DIR STREQUAL PROJECT_SOURCE_DIR)
|
||||
set(SDLNET_ROOTPROJECT ON)
|
||||
else()
|
||||
set(SDLNET_ROOTPROJECT OFF)
|
||||
endif()
|
||||
|
||||
# By default, configure in RelWithDebInfo configuration
|
||||
if(SDLNET_ROOTPROJECT)
|
||||
get_property(is_multi_config GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG)
|
||||
if(is_multi_config)
|
||||
# The first item in CMAKE_CONFIGURATION_TYPES is the default configuration
|
||||
if(DEFINED CMAKE_CONFIGURATION_TYPES AND "RelWithDebInfo" IN_LIST CMAKE_CONFIGURATION_TYPES)
|
||||
list(REMOVE_ITEM CMAKE_CONFIGURATION_TYPES "RelWithDebInfo")
|
||||
list(INSERT CMAKE_CONFIGURATION_TYPES 0 "RelWithDebInfo")
|
||||
set(CMAKE_CONFIGURATION_TYPES "${CMAKE_CONFIGURATION_TYPES}" CACHE STRING "CMake configuration types" FORCE)
|
||||
endif()
|
||||
else()
|
||||
if(cmake_build_type_undefined)
|
||||
set(CMAKE_BUILD_TYPE "RelWithDebInfo" CACHE STRING "CMake build type" FORCE)
|
||||
endif()
|
||||
endif()
|
||||
endif()
|
||||
|
||||
set(SDLNET_SAMPLES_DEFAULT ${SDLNET_ROOTPROJECT})
|
||||
if(ANDROID)
|
||||
set(SDLNET_SAMPLES_DEFAULT OFF)
|
||||
endif()
|
||||
|
||||
set(sdl3net_install_enableable ON)
|
||||
if((TARGET SDL3-shared OR TARGET SDL3-static) AND SDL_DISABLE_INSTALL)
|
||||
# Cannot install SDL3_net when SDL3 is built in same built, and is not installed.
|
||||
set(sdl3net_install_enableable OFF)
|
||||
endif()
|
||||
|
||||
if(NOT DEFINED CMAKE_FIND_PACKAGE_PREFER_CONFIG)
|
||||
set(CMAKE_FIND_PACKAGE_PREFER_CONFIG ON)
|
||||
endif()
|
||||
|
||||
include(CMakeDependentOption)
|
||||
include(CMakePackageConfigHelpers)
|
||||
include(GNUInstallDirs)
|
||||
|
||||
set(PLATFORM_SUPPORTS_SHARED ON)
|
||||
if(EMSCRIPTEN OR VITA OR PSP OR PS2 OR N3DS OR RISCOS)
|
||||
set(PLATFORM_SUPPORTS_SHARED OFF)
|
||||
endif()
|
||||
|
||||
option(CMAKE_POSITION_INDEPENDENT_CODE "Build static libraries with -fPIC" ${PLATFORM_SUPPORTS_SHARED})
|
||||
cmake_dependent_option(BUILD_SHARED_LIBS "Build the library as a shared library" ON PLATFORM_SUPPORTS_SHARED OFF)
|
||||
|
||||
cmake_dependent_option(SDLNET_INSTALL "Enable SDL3_net install target" ${SDLNET_ROOTPROJECT} "${sdl3net_install_enableable}" OFF)
|
||||
cmake_dependent_option(SDLNET_INSTALL_MAN "Install man pages for SDL3_net" OFF "SDLNET_INSTALL" OFF)
|
||||
cmake_dependent_option(SDLNET_RELOCATABLE "Create relocatable SDL_net package" "${MSVC}" SDLNET_INSTALL OFF)
|
||||
option(SDLNET_WERROR "Treat warnings as errors" OFF)
|
||||
|
||||
option(SDLNET_SAMPLES "Build the SDL3_net sample program(s)" ${SDLNET_SAMPLES_DEFAULT})
|
||||
cmake_dependent_option(SDLNET_SAMPLES_INSTALL "Install the SDL3_net sample program(s)" OFF "SDLNET_SAMPLES;SDLNET_INSTALL" OFF)
|
||||
|
||||
# Save BUILD_SHARED_LIBS variable
|
||||
set(SDLNET_BUILD_SHARED_LIBS ${BUILD_SHARED_LIBS})
|
||||
|
||||
set(sdl_required_components Headers)
|
||||
|
||||
if(SDLNET_BUILD_SHARED_LIBS)
|
||||
set(sdl3_net_target_name SDL3_net-shared)
|
||||
set(sdl3_target_name SDL3::SDL3-shared)
|
||||
|
||||
list(APPEND sdl_required_components SDL3-shared)
|
||||
else()
|
||||
set(sdl3_net_target_name SDL3_net-static)
|
||||
set(sdl3_target_name SDL3::SDL3)
|
||||
endif()
|
||||
|
||||
if(NOT TARGET SDL3::Headers OR NOT TARGET ${sdl3_target_name})
|
||||
find_package(SDL3 ${SDL_REQUIRED_VERSION} REQUIRED COMPONENTS ${sdl_required_components})
|
||||
endif()
|
||||
|
||||
set(PC_LIBS)
|
||||
set(PC_REQUIRES)
|
||||
|
||||
add_library(${sdl3_net_target_name} src/SDL_net.c)
|
||||
add_library(SDL3_net::${sdl3_net_target_name} ALIAS ${sdl3_net_target_name})
|
||||
set_property(TARGET ${sdl3_net_target_name} PROPERTY C_STANDARD 99)
|
||||
if(NOT TARGET SDL3_net::SDL3_net)
|
||||
add_library(SDL3_net::SDL3_net ALIAS ${sdl3_net_target_name})
|
||||
endif()
|
||||
target_include_directories(${sdl3_net_target_name}
|
||||
PUBLIC
|
||||
"$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/include>"
|
||||
"$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}>"
|
||||
)
|
||||
target_compile_definitions(${sdl3_net_target_name} PRIVATE
|
||||
BUILD_SDL
|
||||
SDL_BUILD_MAJOR_VERSION=${MAJOR_VERSION}
|
||||
SDL_BUILD_MINOR_VERSION=${MINOR_VERSION}
|
||||
SDL_BUILD_MICRO_VERSION=${MICRO_VERSION}
|
||||
)
|
||||
target_link_libraries(${sdl3_net_target_name} PUBLIC SDL3::Headers)
|
||||
if(SDLNET_BUILD_SHARED_LIBS)
|
||||
target_link_libraries(${sdl3_net_target_name} PRIVATE SDL3::SDL3-shared)
|
||||
endif()
|
||||
sdl_add_warning_options(${sdl3_net_target_name} WARNING_AS_ERROR ${SDLNET_WERROR})
|
||||
if(WIN32)
|
||||
if(SDLNET_BUILD_SHARED_LIBS)
|
||||
target_sources(${sdl3_net_target_name} PRIVATE
|
||||
src/version.rc
|
||||
)
|
||||
if(MINGW)
|
||||
target_link_options(${sdl3_net_target_name} PRIVATE -static-libgcc)
|
||||
endif()
|
||||
endif()
|
||||
target_link_libraries(${sdl3_net_target_name} PRIVATE iphlpapi ws2_32)
|
||||
list(APPEND PC_LIBS -liphlpapi -lws2_32)
|
||||
endif()
|
||||
if(CMAKE_SYSTEM_NAME MATCHES "Haiku.*")
|
||||
target_link_libraries(${sdl3_net_target_name} PRIVATE network)
|
||||
endif()
|
||||
set_target_properties(${sdl3_net_target_name} PROPERTIES
|
||||
OUTPUT_NAME "SDL3_net"
|
||||
DEFINE_SYMBOL DLL_EXPORT
|
||||
EXPORT_NAME ${sdl3_net_target_name}
|
||||
C_VISIBILITY_PRESET "hidden"
|
||||
)
|
||||
|
||||
sdl_target_link_option_version_file(${sdl3_net_target_name} "${CMAKE_CURRENT_SOURCE_DIR}/src/SDL_net.sym")
|
||||
|
||||
if(NOT ANDROID)
|
||||
set_target_properties(${sdl3_net_target_name} PROPERTIES
|
||||
SOVERSION "${SO_VERSION_MAJOR}"
|
||||
VERSION "${SO_VERSION}"
|
||||
)
|
||||
if(APPLE)
|
||||
cmake_minimum_required(VERSION 3.17...3.28)
|
||||
set_target_properties(${sdl3_net_target_name} PROPERTIES
|
||||
MACHO_COMPATIBILITY_VERSION "${DYLIB_COMPAT_VERSION}"
|
||||
MACHO_CURRENT_VERSION "${DYLIB_CURRENT_VERSION}"
|
||||
)
|
||||
sdl_no_deprecated_errors(${sdl3_net_target_name})
|
||||
endif()
|
||||
endif()
|
||||
if(SDLNET_BUILD_SHARED_LIBS)
|
||||
if(WIN32)
|
||||
set_target_properties(${sdl3_net_target_name} PROPERTIES
|
||||
PREFIX ""
|
||||
)
|
||||
endif()
|
||||
else()
|
||||
if(MSVC)
|
||||
set_target_properties(${sdl3_net_target_name} PROPERTIES
|
||||
OUTPUT_NAME "SDL3_net-static"
|
||||
)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
# Use `Compatible Interface Properties` to ensure a shared SDL3_net is built with a shared SDL3
|
||||
if(SDLNET_BUILD_SHARED_LIBS)
|
||||
set_property(TARGET ${sdl3_net_target_name} PROPERTY INTERFACE_SDL3_SHARED TRUE)
|
||||
set_property(TARGET ${sdl3_net_target_name} APPEND PROPERTY COMPATIBLE_INTERFACE_BOOL SDL3_SHARED)
|
||||
endif()
|
||||
|
||||
if(SDLNET_BUILD_SHARED_LIBS)
|
||||
sdl_target_link_options_no_undefined(${sdl3_net_target_name})
|
||||
endif()
|
||||
|
||||
if(SDLNET_INSTALL)
|
||||
install(
|
||||
TARGETS ${sdl3_net_target_name}
|
||||
EXPORT SDL3NetExports
|
||||
ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}" COMPONENT devel
|
||||
LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}" COMPONENT library
|
||||
RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}" COMPONENT library
|
||||
)
|
||||
install(
|
||||
FILES "${CMAKE_CURRENT_SOURCE_DIR}/include/SDL3_net/SDL_net.h"
|
||||
DESTINATION "${CMAKE_INSTALL_INCLUDEDIR}/SDL3_net" COMPONENT devel
|
||||
)
|
||||
|
||||
if(WIN32 AND NOT MINGW)
|
||||
set(SDLNET_INSTALL_CMAKEDIR_ROOT_DEFAULT "cmake")
|
||||
else()
|
||||
set(SDLNET_INSTALL_CMAKEDIR_ROOT_DEFAULT "${CMAKE_INSTALL_LIBDIR}/cmake")
|
||||
endif()
|
||||
set(SDLNET_INSTALL_CMAKEDIR_ROOT "${SDLNET_INSTALL_CMAKEDIR_ROOT_DEFAULT}" CACHE STRING "Root folder where to install SDL3_netConfig.cmake related files (SDL3_net subfolder for MSVC projects)")
|
||||
set(SDLNET_PKGCONFIG_INSTALLDIR "${CMAKE_INSTALL_LIBDIR}/pkgconfig")
|
||||
|
||||
if(WIN32 AND NOT MINGW)
|
||||
set(SDLNET_INSTALL_CMAKEDIR "${SDLNET_INSTALL_CMAKEDIR_ROOT}")
|
||||
set(LICENSES_PREFIX "licenses/SDL3_net")
|
||||
else()
|
||||
set(SDLNET_INSTALL_CMAKEDIR "${SDLNET_INSTALL_CMAKEDIR_ROOT}/SDL3_net")
|
||||
set(LICENSES_PREFIX "${CMAKE_INSTALL_DATAROOTDIR}/licenses/SDL3_net")
|
||||
endif()
|
||||
|
||||
configure_package_config_file(cmake/SDL3_netConfig.cmake.in SDL3_netConfig.cmake
|
||||
INSTALL_DESTINATION "${SDLNET_INSTALL_CMAKEDIR}"
|
||||
)
|
||||
write_basic_package_version_file("${PROJECT_BINARY_DIR}/SDL3_netConfigVersion.cmake"
|
||||
COMPATIBILITY AnyNewerVersion
|
||||
)
|
||||
install(
|
||||
FILES
|
||||
"${CMAKE_CURRENT_BINARY_DIR}/SDL3_netConfig.cmake"
|
||||
"${CMAKE_CURRENT_BINARY_DIR}/SDL3_netConfigVersion.cmake"
|
||||
DESTINATION "${SDLNET_INSTALL_CMAKEDIR}"
|
||||
COMPONENT devel
|
||||
)
|
||||
install(EXPORT SDL3NetExports
|
||||
FILE ${sdl3_net_target_name}-targets.cmake
|
||||
NAMESPACE SDL3_net::
|
||||
DESTINATION "${SDLNET_INSTALL_CMAKEDIR}"
|
||||
COMPONENT devel
|
||||
)
|
||||
|
||||
if(SDLNET_RELOCATABLE)
|
||||
file(RELATIVE_PATH SDL_PATH_PREFIX_RELATIVE_TO_PKGCONFIG "${CMAKE_INSTALL_PREFIX}/${SDLNET_PKGCONFIG_INSTALLDIR}" "${CMAKE_INSTALL_PREFIX}")
|
||||
string(REGEX REPLACE "[/]+$" "" SDL_PATH_PREFIX_RELATIVE_TO_PKGCONFIG "${SDL_PATH_PREFIX_RELATIVE_TO_PKGCONFIG}")
|
||||
set(SDL_PKGCONFIG_PREFIX "\${pcfiledir}/${SDL_PATH_PREFIX_RELATIVE_TO_PKGCONFIG}")
|
||||
else()
|
||||
set(SDL_PKGCONFIG_PREFIX "${CMAKE_PREFIX_PATH}")
|
||||
endif()
|
||||
|
||||
if(IS_ABSOLUTE "${CMAKE_INSTALL_INCLUDEDIR}")
|
||||
set(INCLUDEDIR_FOR_PKG_CONFIG "${CMAKE_INSTALL_INCLUDEDIR}")
|
||||
else()
|
||||
set(INCLUDEDIR_FOR_PKG_CONFIG "\${prefix}/${CMAKE_INSTALL_INCLUDEDIR}")
|
||||
endif()
|
||||
if(IS_ABSOLUTE "${CMAKE_INSTALL_LIBDIR}")
|
||||
set(LIBDIR_FOR_PKG_CONFIG "${CMAKE_INSTALL_LIBDIR}")
|
||||
else()
|
||||
set(LIBDIR_FOR_PKG_CONFIG "\${prefix}/${CMAKE_INSTALL_LIBDIR}")
|
||||
endif()
|
||||
|
||||
string(JOIN " " PC_REQUIRES ${PC_REQUIRES})
|
||||
string(JOIN " " PC_LIBS ${PC_LIBS})
|
||||
configure_file(cmake/sdl3-net.pc.in sdl3-net.pc @ONLY)
|
||||
|
||||
# Always install sdl3-net.pc file: libraries might be different between config modes
|
||||
install(FILES "${CMAKE_CURRENT_BINARY_DIR}/sdl3-net.pc"
|
||||
DESTINATION "${SDLNET_PKGCONFIG_INSTALLDIR}" COMPONENT devel)
|
||||
if(BUILD_SHARED_LIBS)
|
||||
set(pdbdir "${CMAKE_INSTALL_BINDIR}")
|
||||
else()
|
||||
set(pdbdir "${CMAKE_INSTALL_LIBDIR}")
|
||||
endif()
|
||||
if(MSVC)
|
||||
SDL_install_pdb("${sdl3_net_target_name}" "${pdbdir}")
|
||||
endif()
|
||||
|
||||
install(FILES "LICENSE.txt"
|
||||
DESTINATION "${CMAKE_INSTALL_DATAROOTDIR}/licenses/${PROJECT_NAME}"
|
||||
COMPONENT library
|
||||
)
|
||||
|
||||
export(TARGETS ${sdl3_net_target_name} NAMESPACE "SDL3_net::" FILE "${sdl3_net_target_name}-targets.cmake")
|
||||
|
||||
if(SDLNET_INSTALL_MAN)
|
||||
sdl_get_git_revision_hash(SDLNET_REVISION)
|
||||
SDL_generate_manpages(
|
||||
HEADERS_DIR "${PROJECT_SOURCE_DIR}/include/SDL3_net"
|
||||
SYMBOL "NET_Init"
|
||||
WIKIHEADERS_PL_PATH "${CMAKE_CURRENT_SOURCE_DIR}/build-scripts/wikiheaders.pl"
|
||||
REVISION "${SDLNET_REVISION}"
|
||||
)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if(SDLNET_SAMPLES)
|
||||
function(add_sdl_net_example_executable TARGET)
|
||||
if(ANDROID)
|
||||
add_library(${TARGET} SHARED ${ARGN})
|
||||
else()
|
||||
add_executable(${TARGET} ${ARGN})
|
||||
endif()
|
||||
sdl_add_warning_options(${TARGET} WARNING_AS_ERROR ${SDLTTF_WERROR})
|
||||
sdl_target_link_options_no_undefined(${TARGET})
|
||||
target_link_libraries(${TARGET} PRIVATE SDL3_net::${sdl3_net_target_name})
|
||||
target_link_libraries(${TARGET} PRIVATE ${sdl3_target_name})
|
||||
set_property(TARGET ${TARGET} PROPERTY C_STANDARD 99)
|
||||
set_property(TARGET ${TARGET} PROPERTY C_EXTENSIONS FALSE)
|
||||
|
||||
if(SDLNET_SAMPLES_INSTALL)
|
||||
install(TARGETS ${TARGET}
|
||||
RUNTIME DESTINATION "${CMAKE_INSTALL_LIBEXECDIR}/installed-tests/SDL3_net"
|
||||
)
|
||||
endif()
|
||||
endfunction()
|
||||
add_sdl_net_example_executable(voipchat examples/voipchat.c)
|
||||
add_sdl_net_example_executable(simple-http-get examples/simple-http-get.c)
|
||||
add_sdl_net_example_executable(resolve-hostnames examples/resolve-hostnames.c)
|
||||
add_sdl_net_example_executable(get-local-addrs examples/get-local-addrs.c)
|
||||
add_sdl_net_example_executable(echo-server examples/echo-server.c)
|
||||
|
||||
# Build at least one example in C90
|
||||
set_property(TARGET get-local-addrs PROPERTY C_STANDARD 90)
|
||||
endif()
|
||||
Vendored
+18
@@ -0,0 +1,18 @@
|
||||
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
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|
||||
claim that you wrote the original software. If you use this software
|
||||
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|
||||
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|
||||
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|
||||
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Vendored
+19
@@ -0,0 +1,19 @@
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||||
# SDL_net 3.0
|
||||
|
||||
The latest version of this library is available from GitHub:
|
||||
|
||||
https://github.com/libsdl-org/SDL_net/releases
|
||||
|
||||
This is a portable network library for use with SDL. It's goal is to
|
||||
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|
||||
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|
||||
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|
||||
|
||||
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|
||||
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|
||||
This library supports most platforms that offer both SDL3 and networking.
|
||||
|
||||
This is a work in progress!
|
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Enjoy!
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|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<Culture>0x0409</Culture>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<AdditionalDependencies>SDL3.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<SubSystem>Console</SubSystem>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Message>
|
||||
</Message>
|
||||
<Command>
|
||||
</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Midl>
|
||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<TargetEnvironment>Win32</TargetEnvironment>
|
||||
<TypeLibraryName>.\Debug/showinterfaces.tlb</TypeLibraryName>
|
||||
<HeaderFileName>
|
||||
</HeaderFileName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<DebugInformationFormat>OldStyle</DebugInformationFormat>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<Culture>0x0409</Culture>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<AdditionalDependencies>SDL3.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<SubSystem>Console</SubSystem>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Message>
|
||||
</Message>
|
||||
<Command>
|
||||
</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<Midl>
|
||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<TargetEnvironment>X64</TargetEnvironment>
|
||||
<TypeLibraryName>.\Debug/showinterfaces.tlb</TypeLibraryName>
|
||||
<HeaderFileName>
|
||||
</HeaderFileName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<DebugInformationFormat>OldStyle</DebugInformationFormat>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<Culture>0x0409</Culture>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<AdditionalDependencies>SDL3.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<SubSystem>Console</SubSystem>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Message>
|
||||
</Message>
|
||||
<Command>
|
||||
</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\examples\voipchat.c" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\SDL_net.vcxproj">
|
||||
<Project>{8ab3504f-5e58-4910-afe8-7a1e595ac3f4}</Project>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
+1561
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,18 @@
|
||||
set(CMAKE_SYSTEM_NAME Windows)
|
||||
set(CMAKE_SYSTEM_PROCESSOR x86)
|
||||
|
||||
find_program(CMAKE_C_COMPILER NAMES i686-w64-mingw32-gcc)
|
||||
find_program(CMAKE_CXX_COMPILER NAMES i686-w64-mingw32-g++)
|
||||
find_program(CMAKE_RC_COMPILER NAMES i686-w64-mingw32-windres windres)
|
||||
|
||||
if(NOT CMAKE_C_COMPILER)
|
||||
message(FATAL_ERROR "Failed to find CMAKE_C_COMPILER.")
|
||||
endif()
|
||||
|
||||
if(NOT CMAKE_CXX_COMPILER)
|
||||
message(FATAL_ERROR "Failed to find CMAKE_CXX_COMPILER.")
|
||||
endif()
|
||||
|
||||
if(NOT CMAKE_RC_COMPILER)
|
||||
message(FATAL_ERROR "Failed to find CMAKE_RC_COMPILER.")
|
||||
endif()
|
||||
@@ -0,0 +1,18 @@
|
||||
set(CMAKE_SYSTEM_NAME Windows)
|
||||
set(CMAKE_SYSTEM_PROCESSOR x86_64)
|
||||
|
||||
find_program(CMAKE_C_COMPILER NAMES x86_64-w64-mingw32-gcc)
|
||||
find_program(CMAKE_CXX_COMPILER NAMES x86_64-w64-mingw32-g++)
|
||||
find_program(CMAKE_RC_COMPILER NAMES x86_64-w64-mingw32-windres windres)
|
||||
|
||||
if(NOT CMAKE_C_COMPILER)
|
||||
message(FATAL_ERROR "Failed to find CMAKE_C_COMPILER.")
|
||||
endif()
|
||||
|
||||
if(NOT CMAKE_CXX_COMPILER)
|
||||
message(FATAL_ERROR "Failed to find CMAKE_CXX_COMPILER.")
|
||||
endif()
|
||||
|
||||
if(NOT CMAKE_RC_COMPILER)
|
||||
message(FATAL_ERROR "Failed to find CMAKE_RC_COMPILER.")
|
||||
endif()
|
||||
+45
@@ -0,0 +1,45 @@
|
||||
#!/usr/bin/env python3
|
||||
|
||||
import argparse
|
||||
from pathlib import Path
|
||||
import json
|
||||
import logging
|
||||
import re
|
||||
import subprocess
|
||||
|
||||
ROOT = Path(__file__).resolve().parents[1]
|
||||
|
||||
|
||||
def determine_remote() -> str:
|
||||
text = (ROOT / "build-scripts/release-info.json").read_text()
|
||||
release_info = json.loads(text)
|
||||
if "remote" in release_info:
|
||||
return release_info["remote"]
|
||||
project_with_version = release_info["name"]
|
||||
project, _ = re.subn("([^a-zA-Z_])", "", project_with_version)
|
||||
return f"libsdl-org/{project}"
|
||||
|
||||
|
||||
def main():
|
||||
default_remote = determine_remote()
|
||||
|
||||
parser = argparse.ArgumentParser(allow_abbrev=False)
|
||||
parser.add_argument("--ref", required=True, help=f"Name of branch or tag containing release.yml")
|
||||
parser.add_argument("--remote", "-R", default=default_remote, help=f"Remote repo (default={default_remote})")
|
||||
parser.add_argument("--commit", help=f"Input 'commit' of release.yml (default is the hash of the ref)")
|
||||
args = parser.parse_args()
|
||||
|
||||
if args.commit is None:
|
||||
args.commit = subprocess.check_output(["git", "rev-parse", args.ref], cwd=ROOT, text=True).strip()
|
||||
|
||||
|
||||
print(f"Running release.yml workflow:")
|
||||
print(f" remote = {args.remote}")
|
||||
print(f" ref = {args.ref}")
|
||||
print(f" commit = {args.commit}")
|
||||
|
||||
subprocess.check_call(["gh", "-R", args.remote, "workflow", "run", "release.yml", "--ref", args.ref, "-f", f"commit={args.commit}"], cwd=ROOT)
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
raise SystemExit(main())
|
||||
@@ -0,0 +1,77 @@
|
||||
|
||||
The Simple DirectMedia Layer (SDL for short) is a cross-platform library
|
||||
designed to make it easy to write multi-media software, such as games
|
||||
and emulators.
|
||||
|
||||
The Simple DirectMedia Layer library source code is available from:
|
||||
https://www.libsdl.org/
|
||||
|
||||
This library is distributed under the terms of the zlib license:
|
||||
http://www.zlib.net/zlib_license.html
|
||||
|
||||
# @<@PROJECT_NAME@>@-@<@PROJECT_VERSION@>@.aar
|
||||
|
||||
This Android archive allows use of @<@PROJECT_NAME@>@ in your Android project, without needing to copy any SDL source.
|
||||
|
||||
## Gradle integration
|
||||
|
||||
For integration with CMake/ndk-build, it uses [prefab](https://google.github.io/prefab/).
|
||||
|
||||
Copy the aar archive (@<@PROJECT_NAME@>@-@<@PROJECT_VERSION@>@.aar) to a `app/libs` directory of your project.
|
||||
|
||||
In `app/build.gradle` of your Android project, add:
|
||||
```
|
||||
android {
|
||||
/* ... */
|
||||
buildFeatures {
|
||||
prefab true
|
||||
}
|
||||
}
|
||||
dependencies {
|
||||
implementation files('libs/@<@PROJECT_NAME@>@-@<@PROJECT_VERSION@>@.aar')
|
||||
/* ... */
|
||||
}
|
||||
```
|
||||
|
||||
If you're using CMake, add the following to your CMakeLists.txt:
|
||||
```
|
||||
find_package(@<@PROJECT_NAME@>@ REQUIRED CONFIG)
|
||||
target_link_libraries(yourgame PRIVATE @<@PROJECT_NAME@>@::@<@PROJECT_NAME@>@)
|
||||
```
|
||||
|
||||
If you use ndk-build, add the following before `include $(BUILD_SHARED_LIBRARY)` to your `Android.mk`:
|
||||
```
|
||||
LOCAL_SHARED_LIBARARIES := @<@PROJECT_NAME@>@
|
||||
```
|
||||
And add the following at the bottom:
|
||||
```
|
||||
# https://google.github.io/prefab/build-systems.html
|
||||
|
||||
# Add the prefab modules to the import path.
|
||||
$(call import-add-path,/out)
|
||||
|
||||
# Import @<@PROJECT_NAME@>@ so we can depend on it.
|
||||
$(call import-module,prefab/@<@PROJECT_NAME@>@)
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Other build systems (advanced)
|
||||
|
||||
If you want to build a project without Gradle,
|
||||
running the following command will extract the Android archive into a more common directory structure.
|
||||
```
|
||||
python @<@PROJECT_NAME@>@-@<@PROJECT_VERSION@>@.aar -o android_prefix
|
||||
```
|
||||
Add `--help` for a list of all available options.
|
||||
|
||||
|
||||
Look at the example programs in ./examples (of the source archive), and check out online documentation:
|
||||
https://wiki.libsdl.org/SDL3/FrontPage
|
||||
|
||||
Join the SDL discourse server if you want to join the community:
|
||||
https://discourse.libsdl.org/
|
||||
|
||||
|
||||
That's it!
|
||||
Sam Lantinga <slouken@libsdl.org>
|
||||
+104
@@ -0,0 +1,104 @@
|
||||
#!/usr/bin/env python
|
||||
|
||||
"""
|
||||
Create a @<@PROJECT_NAME@>@ SDK prefix from an Android archive
|
||||
This file is meant to be placed in a the root of an android .aar archive
|
||||
|
||||
Example usage:
|
||||
```sh
|
||||
python @<@PROJECT_NAME@>@-@<@PROJECT_VERSION@>@.aar -o /usr/opt/android-sdks
|
||||
cmake -S my-project \
|
||||
-DCMAKE_PREFIX_PATH=/usr/opt/android-sdks \
|
||||
-DCMAKE_TOOLCHAIN_FILE=$ANDROID_NDK_HOME/build/cmake/android.toolchain.cmake \
|
||||
-B build-arm64 -DANDROID_ABI=arm64-v8a \
|
||||
-DCMAKE_BUILD_TYPE=Releaase
|
||||
cmake --build build-arm64
|
||||
```
|
||||
"""
|
||||
import argparse
|
||||
import io
|
||||
import json
|
||||
import os
|
||||
import pathlib
|
||||
import re
|
||||
import stat
|
||||
import zipfile
|
||||
|
||||
|
||||
AAR_PATH = pathlib.Path(__file__).resolve().parent
|
||||
ANDROID_ARCHS = { "armeabi-v7a", "arm64-v8a", "x86", "x86_64" }
|
||||
|
||||
|
||||
def main():
|
||||
parser = argparse.ArgumentParser(
|
||||
description="Convert a @<@PROJECT_NAME@>@ Android .aar archive into a SDK",
|
||||
allow_abbrev=False,
|
||||
)
|
||||
parser.add_argument("--version", action="version", version="@<@PROJECT_NAME@>@ @<@PROJECT_VERSION@>@")
|
||||
parser.add_argument("-o", dest="output", type=pathlib.Path, required=True, help="Folder where to store the SDK")
|
||||
args = parser.parse_args()
|
||||
|
||||
print(f"Creating a @<@PROJECT_NAME@>@ SDK at {args.output}...")
|
||||
|
||||
prefix = args.output
|
||||
incdir = prefix / "include"
|
||||
libdir = prefix / "lib"
|
||||
|
||||
RE_LIB_MODULE_ARCH = re.compile(r"prefab/modules/(?P<module>[A-Za-z0-9_-]+)/libs/android\.(?P<arch>[a-zA-Z0-9_-]+)/(?P<filename>lib[A-Za-z0-9_]+\.(?:so|a))")
|
||||
RE_INC_MODULE_ARCH = re.compile(r"prefab/modules/(?P<module>[A-Za-z0-9_-]+)/include/(?P<header>[a-zA-Z0-9_./-]+)")
|
||||
RE_LICENSE = re.compile(r"(?:.*/)?(?P<filename>(?:license|copying)(?:\.md|\.txt)?)", flags=re.I)
|
||||
RE_PROGUARD = re.compile(r"(?:.*/)?(?P<filename>proguard.*\.(?:pro|txt))", flags=re.I)
|
||||
RE_CMAKE = re.compile(r"(?:.*/)?(?P<filename>.*\.cmake)", flags=re.I)
|
||||
|
||||
with zipfile.ZipFile(AAR_PATH) as zf:
|
||||
project_description = json.loads(zf.read("description.json"))
|
||||
project_name = project_description["name"]
|
||||
project_version = project_description["version"]
|
||||
licensedir = prefix / "share/licenses" / project_name
|
||||
cmakedir = libdir / "cmake" / project_name
|
||||
javadir = prefix / "share/java" / project_name
|
||||
javadocdir = prefix / "share/javadoc" / project_name
|
||||
|
||||
def read_zipfile_and_write(path: pathlib.Path, zippath: str):
|
||||
data = zf.read(zippath)
|
||||
path.parent.mkdir(parents=True, exist_ok=True)
|
||||
path.write_bytes(data)
|
||||
|
||||
for zip_info in zf.infolist():
|
||||
zippath = zip_info.filename
|
||||
if m := RE_LIB_MODULE_ARCH.match(zippath):
|
||||
lib_path = libdir / m["arch"] / m["filename"]
|
||||
read_zipfile_and_write(lib_path, zippath)
|
||||
if m["filename"].endswith(".so"):
|
||||
os.chmod(lib_path, stat.S_IRWXU | stat.S_IRGRP | stat.S_IXGRP | stat.S_IROTH | stat.S_IXOTH)
|
||||
|
||||
elif m := RE_INC_MODULE_ARCH.match(zippath):
|
||||
header_path = incdir / m["header"]
|
||||
read_zipfile_and_write(header_path, zippath)
|
||||
elif m:= RE_LICENSE.match(zippath):
|
||||
license_path = licensedir / m["filename"]
|
||||
read_zipfile_and_write(license_path, zippath)
|
||||
elif m:= RE_PROGUARD.match(zippath):
|
||||
proguard_path = javadir / m["filename"]
|
||||
read_zipfile_and_write(proguard_path, zippath)
|
||||
elif m:= RE_CMAKE.match(zippath):
|
||||
cmake_path = cmakedir / m["filename"]
|
||||
read_zipfile_and_write(cmake_path, zippath)
|
||||
elif zippath == "classes.jar":
|
||||
versioned_jar_path = javadir / f"{project_name}-{project_version}.jar"
|
||||
unversioned_jar_path = javadir / f"{project_name}.jar"
|
||||
read_zipfile_and_write(versioned_jar_path, zippath)
|
||||
os.symlink(src=versioned_jar_path.name, dst=unversioned_jar_path)
|
||||
elif zippath == "classes-sources.jar":
|
||||
jarpath = javadir / f"{project_name}-{project_version}-sources.jar"
|
||||
read_zipfile_and_write(jarpath, zippath)
|
||||
elif zippath == "classes-doc.jar":
|
||||
jarpath = javadocdir / f"{project_name}-{project_version}-javadoc.jar"
|
||||
read_zipfile_and_write(jarpath, zippath)
|
||||
|
||||
print("... done")
|
||||
return 0
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
raise SystemExit(main())
|
||||
+102
@@ -0,0 +1,102 @@
|
||||
# SDL CMake configuration file:
|
||||
# This file is meant to be placed in lib/cmake/SDL3_net subfolder of a reconstructed Android SDL3_net SDK
|
||||
|
||||
cmake_minimum_required(VERSION 3.0...3.28)
|
||||
|
||||
include(FeatureSummary)
|
||||
set_package_properties(SDL3_net PROPERTIES
|
||||
URL "https://www.libsdl.org/projects/SDL_net/"
|
||||
DESCRIPTION "SDL_net is a simple, cross-platform wrapper over sockets"
|
||||
)
|
||||
|
||||
# Copied from `configure_package_config_file`
|
||||
macro(set_and_check _var _file)
|
||||
set(${_var} "${_file}")
|
||||
if(NOT EXISTS "${_file}")
|
||||
message(FATAL_ERROR "File or directory ${_file} referenced by variable ${_var} does not exist !")
|
||||
endif()
|
||||
endmacro()
|
||||
|
||||
# Copied from `configure_package_config_file`
|
||||
macro(check_required_components _NAME)
|
||||
foreach(comp ${${_NAME}_FIND_COMPONENTS})
|
||||
if(NOT ${_NAME}_${comp}_FOUND)
|
||||
if(${_NAME}_FIND_REQUIRED_${comp})
|
||||
set(${_NAME}_FOUND FALSE)
|
||||
endif()
|
||||
endif()
|
||||
endforeach()
|
||||
endmacro()
|
||||
|
||||
set(SDL3_net_FOUND TRUE)
|
||||
|
||||
if(SDL_CPU_X86)
|
||||
set(_sdl_arch_subdir "x86")
|
||||
elseif(SDL_CPU_X64)
|
||||
set(_sdl_arch_subdir "x86_64")
|
||||
elseif(SDL_CPU_ARM32)
|
||||
set(_sdl_arch_subdir "armeabi-v7a")
|
||||
elseif(SDL_CPU_ARM64)
|
||||
set(_sdl_arch_subdir "arm64-v8a")
|
||||
else()
|
||||
set(SDL3_net_FOUND FALSE)
|
||||
return()
|
||||
endif()
|
||||
|
||||
get_filename_component(_sdl3net_prefix "${CMAKE_CURRENT_LIST_DIR}/.." ABSOLUTE)
|
||||
get_filename_component(_sdl3net_prefix "${_sdl3net_prefix}/.." ABSOLUTE)
|
||||
get_filename_component(_sdl3net_prefix "${_sdl3net_prefix}/.." ABSOLUTE)
|
||||
set_and_check(_sdl3net_prefix "${_sdl3net_prefix}")
|
||||
set_and_check(_sdl3net_include_dirs "${_sdl3net_prefix}/include")
|
||||
|
||||
set_and_check(_sdl3net_lib "${_sdl3net_prefix}/lib/${_sdl_arch_subdir}/libSDL3_net.so")
|
||||
|
||||
unset(_sdl_arch_subdir)
|
||||
unset(_sdl3net_prefix)
|
||||
|
||||
# All targets are created, even when some might not be requested though COMPONENTS.
|
||||
# This is done for compatibility with CMake generated SDL3_net-target.cmake files.
|
||||
|
||||
set(SDL3_net_SDL3_net-shared_FOUND FALSE)
|
||||
if(EXISTS "${_sdl3net_lib}")
|
||||
if(NOT TARGET SDL3_net::SDL3_net-shared)
|
||||
add_library(SDL3_net::SDL3_net-shared SHARED IMPORTED)
|
||||
set_target_properties(SDL3_net::SDL3_net-shared
|
||||
PROPERTIES
|
||||
IMPORTED_LOCATION "${_sdl3net_lib}"
|
||||
INTERFACE_INCLUDE_DIRECTORIES "${_sdl3net_include_dirs}"
|
||||
COMPATIBLE_INTERFACE_BOOL "SDL3_SHARED"
|
||||
INTERFACE_SDL3_SHARED "ON"
|
||||
COMPATIBLE_INTERFACE_STRING "SDL_VERSION"
|
||||
INTERFACE_SDL_VERSION "SDL3"
|
||||
)
|
||||
endif()
|
||||
set(SDL3_net_SDL3_net-shared_FOUND TRUE)
|
||||
endif()
|
||||
unset(_sdl3net_include_dirs)
|
||||
unset(_sdl3net_lib)
|
||||
|
||||
set(SDL3_net_SDL3_net-static_FOUND FALSE)
|
||||
|
||||
if(SDL3_net_SDL3_net-shared_FOUND)
|
||||
set(SDL3_net_SDL3_net_FOUND TRUE)
|
||||
endif()
|
||||
|
||||
function(_sdl_create_target_alias_compat NEW_TARGET TARGET)
|
||||
if(CMAKE_VERSION VERSION_LESS "3.18")
|
||||
# Aliasing local targets is not supported on CMake < 3.18, so make it global.
|
||||
add_library(${NEW_TARGET} INTERFACE IMPORTED)
|
||||
set_target_properties(${NEW_TARGET} PROPERTIES INTERFACE_LINK_LIBRARIES "${TARGET}")
|
||||
else()
|
||||
add_library(${NEW_TARGET} ALIAS ${TARGET})
|
||||
endif()
|
||||
endfunction()
|
||||
|
||||
# Make sure SDL3_net::SDL3_net always exists
|
||||
if(NOT TARGET SDL3_net::SDL3_net)
|
||||
if(TARGET SDL3_net::SDL3_net-shared)
|
||||
_sdl_create_target_alias_compat(SDL3_net::SDL3_net SDL3_net::SDL3_net-shared)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
check_required_components(SDL3_net)
|
||||
Vendored
+38
@@ -0,0 +1,38 @@
|
||||
# SDL_net CMake version configuration file:
|
||||
# This file is meant to be placed in a lib/cmake/SDL3_net subfolder of a reconstructed Android SDL3_net SDK
|
||||
|
||||
set(PACKAGE_VERSION "@<@PROJECT_VERSION@>@")
|
||||
|
||||
if(PACKAGE_FIND_VERSION_RANGE)
|
||||
# Package version must be in the requested version range
|
||||
if ((PACKAGE_FIND_VERSION_RANGE_MIN STREQUAL "INCLUDE" AND PACKAGE_VERSION VERSION_LESS PACKAGE_FIND_VERSION_MIN)
|
||||
OR ((PACKAGE_FIND_VERSION_RANGE_MAX STREQUAL "INCLUDE" AND PACKAGE_VERSION VERSION_GREATER PACKAGE_FIND_VERSION_MAX)
|
||||
OR (PACKAGE_FIND_VERSION_RANGE_MAX STREQUAL "EXCLUDE" AND PACKAGE_VERSION VERSION_GREATER_EQUAL PACKAGE_FIND_VERSION_MAX)))
|
||||
set(PACKAGE_VERSION_COMPATIBLE FALSE)
|
||||
else()
|
||||
set(PACKAGE_VERSION_COMPATIBLE TRUE)
|
||||
endif()
|
||||
else()
|
||||
if(PACKAGE_VERSION VERSION_LESS PACKAGE_FIND_VERSION)
|
||||
set(PACKAGE_VERSION_COMPATIBLE FALSE)
|
||||
else()
|
||||
set(PACKAGE_VERSION_COMPATIBLE TRUE)
|
||||
if(PACKAGE_FIND_VERSION STREQUAL PACKAGE_VERSION)
|
||||
set(PACKAGE_VERSION_EXACT TRUE)
|
||||
endif()
|
||||
endif()
|
||||
endif()
|
||||
|
||||
# if the using project doesn't have CMAKE_SIZEOF_VOID_P set, fail.
|
||||
if("${CMAKE_SIZEOF_VOID_P}" STREQUAL "")
|
||||
set(PACKAGE_VERSION_UNSUITABLE TRUE)
|
||||
endif()
|
||||
|
||||
include("${CMAKE_CURRENT_LIST_DIR}/sdlcpu.cmake")
|
||||
SDL_DetectTargetCPUArchitectures(_detected_archs)
|
||||
|
||||
# check that the installed version has a compatible architecture as the one which is currently searching:
|
||||
if(NOT(SDL_CPU_X86 OR SDL_CPU_X64 OR SDL_CPU_ARM32 OR SDL_CPU_ARM64))
|
||||
set(PACKAGE_VERSION "${PACKAGE_VERSION} (X86,X64,ARM32,ARM64)")
|
||||
set(PACKAGE_VERSION_UNSUITABLE TRUE)
|
||||
endif()
|
||||
+5
@@ -0,0 +1,5 @@
|
||||
{
|
||||
"name": "@<@PROJECT_NAME@>@",
|
||||
"version": "@<@PROJECT_VERSION@>@",
|
||||
"git-hash": "@<@PROJECT_COMMIT@>@"
|
||||
}
|
||||
@@ -0,0 +1,39 @@
|
||||
#
|
||||
# Makefile for installing the mingw32 version of the SDL_net library
|
||||
|
||||
DESTDIR = /usr/local
|
||||
ARCHITECTURES := i686-w64-mingw32 x86_64-w64-mingw32
|
||||
|
||||
default:
|
||||
@echo "Run \"make install-i686\" to install 32-bit"
|
||||
@echo "Run \"make install-x86_64\" to install 64-bit"
|
||||
@echo "Run \"make install-all\" to install both"
|
||||
@echo "Add DESTDIR=/custom/path to change the destination folder"
|
||||
|
||||
install:
|
||||
@if test -d $(ARCH) && test -d $(DESTDIR); then \
|
||||
(cd $(ARCH) && cp -rv bin include lib share $(DESTDIR)/); \
|
||||
else \
|
||||
echo "*** ERROR: $(ARCH) or $(DESTDIR) does not exist!"; \
|
||||
exit 1; \
|
||||
fi
|
||||
|
||||
install-i686:
|
||||
$(MAKE) install ARCH=i686-w64-mingw32
|
||||
|
||||
install-x86_64:
|
||||
$(MAKE) install ARCH=x86_64-w64-mingw32
|
||||
|
||||
install-all:
|
||||
@if test -d $(DESTDIR); then \
|
||||
mkdir -p $(DESTDIR)/cmake; \
|
||||
cp -rv cmake/* $(DESTDIR)/cmake; \
|
||||
for arch in $(ARCHITECTURES); do \
|
||||
$(MAKE) install ARCH=$$arch DESTDIR=$(DESTDIR)/$$arch; \
|
||||
done \
|
||||
else \
|
||||
echo "*** ERROR: $(DESTDIR) does not exist!"; \
|
||||
exit 1; \
|
||||
fi
|
||||
|
||||
.PHONY: default install install-i686 install-x86_64 install-all
|
||||
+19
@@ -0,0 +1,19 @@
|
||||
# SDL3_net CMake configuration file:
|
||||
# This file is meant to be placed in a cmake subfolder of SDL3_net-devel-3.x.y-mingw
|
||||
|
||||
if(CMAKE_SIZEOF_VOID_P EQUAL 4)
|
||||
set(sdl3_net_config_path "${CMAKE_CURRENT_LIST_DIR}/../i686-w64-mingw32/lib/cmake/SDL3_net/SDL3_netConfig.cmake")
|
||||
elseif(CMAKE_SIZEOF_VOID_P EQUAL 8)
|
||||
set(sdl3_net_config_path "${CMAKE_CURRENT_LIST_DIR}/../x86_64-w64-mingw32/lib/cmake/SDL3_net/SDL3_netConfig.cmake")
|
||||
else("${CMAKE_SIZEOF_VOID_P}" STREQUAL "")
|
||||
set(SDL3_net_FOUND FALSE)
|
||||
return()
|
||||
endif()
|
||||
|
||||
if(NOT EXISTS "${sdl3_net_config_path}")
|
||||
message(WARNING "${sdl3_net_config_path} does not exist: MinGW development package is corrupted")
|
||||
set(SDL3_net_FOUND FALSE)
|
||||
return()
|
||||
endif()
|
||||
|
||||
include("${sdl3_net_config_path}")
|
||||
+19
@@ -0,0 +1,19 @@
|
||||
# SDL3_net CMake version configuration file:
|
||||
# This file is meant to be placed in a cmake subfolder of SDL3_net-devel-3.x.y-mingw
|
||||
|
||||
if(CMAKE_SIZEOF_VOID_P EQUAL 4)
|
||||
set(sdl3_net_config_path "${CMAKE_CURRENT_LIST_DIR}/../i686-w64-mingw32/lib/cmake/SDL3_net/SDL3_netConfigVersion.cmake")
|
||||
elseif(CMAKE_SIZEOF_VOID_P EQUAL 8)
|
||||
set(sdl3_net_config_path "${CMAKE_CURRENT_LIST_DIR}/../x86_64-w64-mingw32/lib/cmake/SDL3_net/SDL3_netConfigVersion.cmake")
|
||||
else("${CMAKE_SIZEOF_VOID_P}" STREQUAL "")
|
||||
set(PACKAGE_VERSION_UNSUITABLE TRUE)
|
||||
return()
|
||||
endif()
|
||||
|
||||
if(NOT EXISTS "${sdl3_net_config_path}")
|
||||
message(WARNING "${sdl3_net_config_path} does not exist: MinGW development package is corrupted")
|
||||
set(PACKAGE_VERSION_UNSUITABLE TRUE)
|
||||
return()
|
||||
endif()
|
||||
|
||||
include("${sdl3_net_config_path}")
|
||||
+85
@@ -0,0 +1,85 @@
|
||||
# @<@PROJECT_NAME@>@ CMake configuration file:
|
||||
# This file is meant to be placed in a cmake subfolder of @<@PROJECT_NAME@>@-devel-@<@PROJECT_VERSION@>@-VC.zip
|
||||
|
||||
include(FeatureSummary)
|
||||
set_package_properties(SDL3_net PROPERTIES
|
||||
URL "https://www.libsdl.org/projects/SDL_net/"
|
||||
DESCRIPTION "SDL_net is a simple, cross-platform wrapper over sockets"
|
||||
)
|
||||
|
||||
cmake_minimum_required(VERSION 3.0...3.28)
|
||||
|
||||
# Copied from `configure_package_config_file`
|
||||
macro(check_required_components _NAME)
|
||||
foreach(comp ${${_NAME}_FIND_COMPONENTS})
|
||||
if(NOT ${_NAME}_${comp}_FOUND)
|
||||
if(${_NAME}_FIND_REQUIRED_${comp})
|
||||
set(${_NAME}_FOUND FALSE)
|
||||
endif()
|
||||
endif()
|
||||
endforeach()
|
||||
endmacro()
|
||||
|
||||
set(SDL3_net_FOUND TRUE)
|
||||
|
||||
|
||||
if(SDL_CPU_X86)
|
||||
set(_sdl3_net_arch_subdir "x86")
|
||||
elseif(SDL_CPU_X64 OR SDL_CPU_ARM64EC)
|
||||
set(_sdl3_net_arch_subdir "x64")
|
||||
elseif(SDL_CPU_ARM64)
|
||||
set(_sdl3_net_arch_subdir "arm64")
|
||||
else()
|
||||
set(SDL3_net_FOUND FALSE)
|
||||
return()
|
||||
endif()
|
||||
|
||||
set(_sdl3_net_incdir "${CMAKE_CURRENT_LIST_DIR}/../include")
|
||||
set(_sdl3_net_library "${CMAKE_CURRENT_LIST_DIR}/../lib/${_sdl3_net_arch_subdir}/SDL3_net.lib")
|
||||
set(_sdl3_net_dll "${CMAKE_CURRENT_LIST_DIR}/../lib/${_sdl3_net_arch_subdir}/SDL3_net.dll")
|
||||
|
||||
# All targets are created, even when some might not be requested though COMPONENTS.
|
||||
# This is done for compatibility with CMake generated SDL3_net-target.cmake files.
|
||||
|
||||
set(SDL3_net_SDL3_net-shared_FOUND TRUE)
|
||||
if(NOT TARGET SDL3_net::SDL3_net-shared)
|
||||
add_library(SDL3_net::SDL3_net-shared SHARED IMPORTED)
|
||||
set_target_properties(SDL3_net::SDL3_net-shared
|
||||
PROPERTIES
|
||||
INTERFACE_INCLUDE_DIRECTORIES "${_sdl3_net_incdir}"
|
||||
IMPORTED_IMPLIB "${_sdl3_net_library}"
|
||||
IMPORTED_LOCATION "${_sdl3_net_dll}"
|
||||
COMPATIBLE_INTERFACE_BOOL "SDL3_SHARED"
|
||||
INTERFACE_SDL3_SHARED "ON"
|
||||
)
|
||||
endif()
|
||||
|
||||
set(SDL3_net_SDL3_net-static_FOUND FALSE)
|
||||
|
||||
if(SDL3_net_SDL3_net-shared_FOUND OR SDL3_net_SDL3_net-static_FOUND)
|
||||
set(SDL3_net_SDL3_net_FOUND TRUE)
|
||||
endif()
|
||||
|
||||
function(_sdl_create_target_alias_compat NEW_TARGET TARGET)
|
||||
if(CMAKE_VERSION VERSION_LESS "3.18")
|
||||
# Aliasing local targets is not supported on CMake < 3.18, so make it global.
|
||||
add_library(${NEW_TARGET} INTERFACE IMPORTED)
|
||||
set_target_properties(${NEW_TARGET} PROPERTIES INTERFACE_LINK_LIBRARIES "${TARGET}")
|
||||
else()
|
||||
add_library(${NEW_TARGET} ALIAS ${TARGET})
|
||||
endif()
|
||||
endfunction()
|
||||
|
||||
# Make sure SDL3_net::SDL3_net always exists
|
||||
if(NOT TARGET SDL3_net::SDL3_net)
|
||||
if(TARGET SDL3_net::SDL3_net-shared)
|
||||
_sdl_create_target_alias_compat(SDL3_net::SDL3_net SDL3_net::SDL3_net-shared)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
unset(_sdl3_net_arch_subdir)
|
||||
unset(_sdl3_net_incdir)
|
||||
unset(_sdl3_net_library)
|
||||
unset(_sdl3_net_dll)
|
||||
|
||||
check_required_components(SDL3_net)
|
||||
Vendored
+36
@@ -0,0 +1,36 @@
|
||||
# @<@PROJECT_NAME@>@ CMake version configuration file:
|
||||
# This file is meant to be placed in a cmake subfolder of @<@PROJECT_NAME@>@-devel-@<@PROJECT_VERSION@>@-VC.zip
|
||||
|
||||
set(PACKAGE_VERSION "@<@PROJECT_VERSION@>@")
|
||||
|
||||
include("${CMAKE_CURRENT_LIST_DIR}/sdlcpu.cmake")
|
||||
SDL_DetectTargetCPUArchitectures(_detected_archs)
|
||||
|
||||
if(PACKAGE_FIND_VERSION_RANGE)
|
||||
# Package version must be in the requested version range
|
||||
if ((PACKAGE_FIND_VERSION_RANGE_MIN STREQUAL "INCLUDE" AND PACKAGE_VERSION VERSION_LESS PACKAGE_FIND_VERSION_MIN)
|
||||
OR ((PACKAGE_FIND_VERSION_RANGE_MAX STREQUAL "INCLUDE" AND PACKAGE_VERSION VERSION_GREATER PACKAGE_FIND_VERSION_MAX)
|
||||
OR (PACKAGE_FIND_VERSION_RANGE_MAX STREQUAL "EXCLUDE" AND PACKAGE_VERSION VERSION_GREATER_EQUAL PACKAGE_FIND_VERSION_MAX)))
|
||||
set(PACKAGE_VERSION_COMPATIBLE FALSE)
|
||||
else()
|
||||
set(PACKAGE_VERSION_COMPATIBLE TRUE)
|
||||
endif()
|
||||
else()
|
||||
if(PACKAGE_VERSION VERSION_LESS PACKAGE_FIND_VERSION)
|
||||
set(PACKAGE_VERSION_COMPATIBLE FALSE)
|
||||
else()
|
||||
set(PACKAGE_VERSION_COMPATIBLE TRUE)
|
||||
if(PACKAGE_FIND_VERSION STREQUAL PACKAGE_VERSION)
|
||||
set(PACKAGE_VERSION_EXACT TRUE)
|
||||
endif()
|
||||
endif()
|
||||
endif()
|
||||
|
||||
include("${CMAKE_CURRENT_LIST_DIR}/sdlcpu.cmake")
|
||||
SDL_DetectTargetCPUArchitectures(_detected_archs)
|
||||
|
||||
# check that the installed version has a compatible architecture as the one which is currently searching:
|
||||
if(NOT(SDL_CPU_X86 OR SDL_CPU_X64 OR SDL_CPU_ARM64 OR SDL_CPU_ARM64EC))
|
||||
set(PACKAGE_VERSION "${PACKAGE_VERSION} (X86,X64,ARM64)")
|
||||
set(PACKAGE_VERSION_UNSUITABLE TRUE)
|
||||
endif()
|
||||
@@ -0,0 +1,200 @@
|
||||
{
|
||||
"name": "SDL3_net",
|
||||
"remote": "libsdl-org/SDL_net",
|
||||
"dependencies": {
|
||||
"SDL": {
|
||||
"startswith": "3.",
|
||||
"repo": "libsdl-org/SDL"
|
||||
}
|
||||
},
|
||||
"version": {
|
||||
"file": "include/SDL3_net/SDL_net.h",
|
||||
"re_major": "^#define SDL_NET_MAJOR_VERSION\\s+([0-9]+)$",
|
||||
"re_minor": "^#define SDL_NET_MINOR_VERSION\\s+([0-9]+)$",
|
||||
"re_micro": "^#define SDL_NET_MICRO_VERSION\\s+([0-9]+)$"
|
||||
},
|
||||
"source": {
|
||||
"checks": [
|
||||
"src/SDL_net.c",
|
||||
"include/SDL3_net/SDL_net.h",
|
||||
"examples/voipchat.c"
|
||||
]
|
||||
},
|
||||
"dmg": {
|
||||
"project": "Xcode/SDL_net.xcodeproj",
|
||||
"path": "Xcode/build/SDL3_net.dmg",
|
||||
"scheme": "SDL3_net.dmg",
|
||||
"dependencies": {
|
||||
"SDL": {
|
||||
"artifact": "SDL3-*.dmg"
|
||||
}
|
||||
}
|
||||
},
|
||||
"mingw": {
|
||||
"cmake": {
|
||||
"archs": ["x86", "x64"],
|
||||
"args": [
|
||||
"-DBUILD_SHARED_LIBS=ON",
|
||||
"-DSDLNET_RELOCATABLE=ON",
|
||||
"-DSDLNET_SAMPLES=OFF",
|
||||
"-DSDLNET_INSTALL=ON",
|
||||
"-DSDLNET_INSTALL_MAN=OFF"
|
||||
],
|
||||
"shared-static": "args"
|
||||
},
|
||||
"files": {
|
||||
"": [
|
||||
"LICENSE.txt",
|
||||
"README.md",
|
||||
"build-scripts/pkg-support/mingw/Makefile"
|
||||
],
|
||||
"cmake": [
|
||||
"build-scripts/pkg-support/mingw/cmake/SDL3_netConfig.cmake",
|
||||
"build-scripts/pkg-support/mingw/cmake/SDL3_netConfigVersion.cmake"
|
||||
]
|
||||
},
|
||||
"dependencies": {
|
||||
"SDL": {
|
||||
"artifact": "SDL3-devel-*-mingw.tar.gz",
|
||||
"install-command": "make install-@<@ARCH@>@ DESTDIR=@<@PREFIX@>@"
|
||||
}
|
||||
}
|
||||
},
|
||||
"msvc": {
|
||||
"msbuild": {
|
||||
"archs": [
|
||||
"x86",
|
||||
"x64"
|
||||
],
|
||||
"projects": [
|
||||
"VisualC/SDL_net.vcxproj"
|
||||
],
|
||||
"files-lib": {
|
||||
"": [
|
||||
"VisualC/@<@PLATFORM@>@/@<@CONFIGURATION@>@/SDL3_net.dll"
|
||||
]
|
||||
},
|
||||
"files-devel": {
|
||||
"lib/@<@ARCH@>@": [
|
||||
"VisualC/@<@PLATFORM@>@/@<@CONFIGURATION@>@/SDL3_net.dll",
|
||||
"VisualC/@<@PLATFORM@>@/@<@CONFIGURATION@>@/SDL3_net.lib",
|
||||
"VisualC/@<@PLATFORM@>@/@<@CONFIGURATION@>@/SDL3_net.pdb"
|
||||
]
|
||||
}
|
||||
},
|
||||
"cmake": {
|
||||
"archs": [
|
||||
"arm64"
|
||||
],
|
||||
"args": [
|
||||
"-DBUILD_SHARED_LIBS=ON",
|
||||
"-DSDLNET_RELOCATABLE=ON",
|
||||
"-DSDLNET_SAMPLES=OFF",
|
||||
"-DSDLNET_INSTALL=ON",
|
||||
"-DSDLNET_INSTALL_MAN=OFF"
|
||||
],
|
||||
"files-lib": {
|
||||
"": [
|
||||
"bin/SDL3_net.dll"
|
||||
]
|
||||
},
|
||||
"files-devel": {
|
||||
"lib/@<@ARCH@>@": [
|
||||
"bin/SDL3_net.dll",
|
||||
"bin/SDL3_net.pdb",
|
||||
"lib/SDL3_net.lib"
|
||||
]
|
||||
}
|
||||
},
|
||||
"files-lib": {
|
||||
"": [
|
||||
"README.md"
|
||||
]
|
||||
},
|
||||
"files-devel": {
|
||||
"": [
|
||||
"LICENSE.txt",
|
||||
"README.md"
|
||||
],
|
||||
"cmake": [
|
||||
"build-scripts/pkg-support/msvc/cmake/SDL3_netConfig.cmake.in:SDL3_netConfig.cmake",
|
||||
"build-scripts/pkg-support/msvc/cmake/SDL3_netConfigVersion.cmake.in:SDL3_netConvigVersion.cmake",
|
||||
"cmake/sdlcpu.cmake"
|
||||
],
|
||||
"include/SDL3_net": [
|
||||
"include/SDL3_net/SDL_net.h"
|
||||
]
|
||||
},
|
||||
"dependencies": {
|
||||
"SDL": {
|
||||
"artifact": "SDL3-devel-*-VC.zip",
|
||||
"copy": [
|
||||
{
|
||||
"src": "lib/@<@ARCH@>@/SDL3.*",
|
||||
"dst": "../SDL/VisualC/@<@PLATFORM@>@/@<@CONFIGURATION@>@"
|
||||
},
|
||||
{
|
||||
"src": "include/SDL3/*",
|
||||
"dst": "../SDL/include/SDL3"
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
},
|
||||
"android": {
|
||||
"cmake": {
|
||||
"args": [
|
||||
"-DBUILD_SHARED_LIBS=ON",
|
||||
"-DSDLNET_SAMPLES=OFF",
|
||||
"-DSDLNET_INSTALL=ON",
|
||||
"-DSDLNET_INSTALL_MAN=OFF"
|
||||
]
|
||||
},
|
||||
"modules": {
|
||||
"SDL3_net-shared": {
|
||||
"type": "library",
|
||||
"library": "lib/libSDL3_net.so",
|
||||
"includes": {
|
||||
"SDL3_net": ["include/SDL3_net/*.h"]
|
||||
}
|
||||
},
|
||||
"SDL3_net": {
|
||||
"type": "interface",
|
||||
"export-libraries": [":SDL3_net-shared"]
|
||||
}
|
||||
},
|
||||
"abis": [
|
||||
"armeabi-v7a",
|
||||
"arm64-v8a",
|
||||
"x86",
|
||||
"x86_64"
|
||||
],
|
||||
"api-minimum": 19,
|
||||
"api-target": 29,
|
||||
"ndk-minimum": 28,
|
||||
"aar-files": {
|
||||
"": [
|
||||
"build-scripts/pkg-support/android/aar/__main__.py.in:__main__.py",
|
||||
"build-scripts/pkg-support/android/aar/description.json.in:description.json"
|
||||
],
|
||||
"META-INF": [
|
||||
"LICENSE.txt"
|
||||
],
|
||||
"cmake": [
|
||||
"cmake/sdlcpu.cmake",
|
||||
"build-scripts/pkg-support/android/aar/cmake/SDL3_netConfig.cmake",
|
||||
"build-scripts/pkg-support/android/aar/cmake/SDL3_netConfigVersion.cmake.in:SDL3_netConfigVersion.cmake"
|
||||
]
|
||||
},
|
||||
"files": {
|
||||
"": [
|
||||
"build-scripts/pkg-support/android/README.md.in:README.md"
|
||||
]
|
||||
},
|
||||
"dependencies": {
|
||||
"SDL": {
|
||||
"artifact": "SDL3-devel-*-android.zip"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
+141
@@ -0,0 +1,141 @@
|
||||
#!/bin/sh
|
||||
# Copyright 2022 Collabora Ltd.
|
||||
# SPDX-License-Identifier: Zlib
|
||||
|
||||
set -eu
|
||||
|
||||
cd `dirname $0`/..
|
||||
|
||||
# Needed so sed doesn't report illegal byte sequences on macOS
|
||||
export LC_CTYPE=C
|
||||
|
||||
header=include/SDL3_net/SDL_net.h
|
||||
ref_major=$(sed -ne 's/^#define SDL_NET_MAJOR_VERSION *//p' $header)
|
||||
ref_minor=$(sed -ne 's/^#define SDL_NET_MINOR_VERSION *//p' $header)
|
||||
ref_micro=$(sed -ne 's/^#define SDL_NET_MICRO_VERSION *//p' $header)
|
||||
ref_version="${ref_major}.${ref_minor}.${ref_micro}"
|
||||
|
||||
tests=0
|
||||
failed=0
|
||||
|
||||
ok () {
|
||||
tests=$(( tests + 1 ))
|
||||
echo "ok - $*"
|
||||
}
|
||||
|
||||
not_ok () {
|
||||
tests=$(( tests + 1 ))
|
||||
echo "not ok - $*"
|
||||
failed=1
|
||||
}
|
||||
|
||||
major=$(sed -ne 's/^set(MAJOR_VERSION \([0-9]*\))$/\1/p' CMakeLists.txt)
|
||||
minor=$(sed -ne 's/^set(MINOR_VERSION \([0-9]*\))$/\1/p' CMakeLists.txt)
|
||||
micro=$(sed -ne 's/^set(MICRO_VERSION \([0-9]*\))$/\1/p' CMakeLists.txt)
|
||||
version="${major}.${minor}.${micro}"
|
||||
|
||||
if [ "$ref_version" = "$version" ]; then
|
||||
ok "CMakeLists.txt $version"
|
||||
else
|
||||
not_ok "CMakeLists.txt $version disagrees with SDL_net.h $ref_version"
|
||||
fi
|
||||
|
||||
for rcfile in src/version.rc; do
|
||||
tuple=$(sed -ne 's/^ *FILEVERSION *//p' "$rcfile" | tr -d '\r')
|
||||
ref_tuple="${ref_major},${ref_minor},${ref_micro},0"
|
||||
|
||||
if [ "$ref_tuple" = "$tuple" ]; then
|
||||
ok "$rcfile FILEVERSION $tuple"
|
||||
else
|
||||
not_ok "$rcfile FILEVERSION $tuple disagrees with SDL_net.h $ref_tuple"
|
||||
fi
|
||||
|
||||
tuple=$(sed -ne 's/^ *PRODUCTVERSION *//p' "$rcfile" | tr -d '\r')
|
||||
|
||||
if [ "$ref_tuple" = "$tuple" ]; then
|
||||
ok "$rcfile PRODUCTVERSION $tuple"
|
||||
else
|
||||
not_ok "$rcfile PRODUCTVERSION $tuple disagrees with SDL_net.h $ref_tuple"
|
||||
fi
|
||||
|
||||
tuple=$(sed -Ene 's/^ *VALUE "FileVersion", "([0-9, ]*)\\0"\r?$/\1/p' "$rcfile" | tr -d '\r')
|
||||
ref_tuple="${ref_major}, ${ref_minor}, ${ref_micro}, 0"
|
||||
|
||||
if [ "$ref_tuple" = "$tuple" ]; then
|
||||
ok "$rcfile FileVersion $tuple"
|
||||
else
|
||||
not_ok "$rcfile FileVersion $tuple disagrees with SDL_net.h $ref_tuple"
|
||||
fi
|
||||
|
||||
tuple=$(sed -Ene 's/^ *VALUE "ProductVersion", "([0-9, ]*)\\0"\r?$/\1/p' "$rcfile" | tr -d '\r')
|
||||
|
||||
if [ "$ref_tuple" = "$tuple" ]; then
|
||||
ok "$rcfile ProductVersion $tuple"
|
||||
else
|
||||
not_ok "$rcfile ProductVersion $tuple disagrees with SDL_net.h $ref_tuple"
|
||||
fi
|
||||
done
|
||||
|
||||
#version=$(sed -Ene '/CFBundleShortVersionString/,+1 s/.*<string>(.*)<\/string>.*/\1/p' Xcode/Info-Framework.plist)
|
||||
#
|
||||
#if [ "$ref_version" = "$version" ]; then
|
||||
# ok "Info-Framework.plist CFBundleShortVersionString $version"
|
||||
#else
|
||||
# not_ok "Info-Framework.plist CFBundleShortVersionString $version disagrees with SDL_net.h $ref_version"
|
||||
#fi
|
||||
#
|
||||
#version=$(sed -Ene '/CFBundleVersion/,+1 s/.*<string>(.*)<\/string>.*/\1/p' Xcode/Info-Framework.plist)
|
||||
#
|
||||
#if [ "$ref_version" = "$version" ]; then
|
||||
# ok "Info-Framework.plist CFBundleVersion $version"
|
||||
#else
|
||||
# not_ok "Info-Framework.plist CFBundleVersion $version disagrees with SDL_net.h $ref_version"
|
||||
#fi
|
||||
#
|
||||
## For simplicity this assumes we'll never break ABI before SDL 3.
|
||||
#dylib_compat=$(sed -Ene 's/.*DYLIB_COMPATIBILITY_VERSION = (.*);$/\1/p' Xcode/SDL_net.xcodeproj/project.pbxproj)
|
||||
#
|
||||
#case "$ref_minor" in
|
||||
# (*[02468])
|
||||
# major="$(( ref_minor * 100 + 1 ))"
|
||||
# minor="0"
|
||||
# ;;
|
||||
# (*)
|
||||
# major="$(( ref_minor * 100 + ref_micro + 1 ))"
|
||||
# minor="0"
|
||||
# ;;
|
||||
#esac
|
||||
#
|
||||
#ref="${major}.${minor}.0
|
||||
#${major}.${minor}.0"
|
||||
#
|
||||
#if [ "$ref" = "$dylib_compat" ]; then
|
||||
# ok "project.pbxproj DYLIB_COMPATIBILITY_VERSION is consistent"
|
||||
#else
|
||||
# not_ok "project.pbxproj DYLIB_COMPATIBILITY_VERSION is inconsistent, expected $ref, got $dylib_compat"
|
||||
#fi
|
||||
#
|
||||
#dylib_cur=$(sed -Ene 's/.*DYLIB_CURRENT_VERSION = (.*);$/\1/p' Xcode/SDL_net.xcodeproj/project.pbxproj)
|
||||
#
|
||||
#case "$ref_minor" in
|
||||
# (*[02468])
|
||||
# major="$(( ref_minor * 100 + 1 ))"
|
||||
# minor="$ref_micro"
|
||||
# ;;
|
||||
# (*)
|
||||
# major="$(( ref_minor * 100 + ref_micro + 1 ))"
|
||||
# minor="0"
|
||||
# ;;
|
||||
#esac
|
||||
#
|
||||
#ref="${major}.${minor}.0
|
||||
#${major}.${minor}.0"
|
||||
#
|
||||
#if [ "$ref" = "$dylib_cur" ]; then
|
||||
# ok "project.pbxproj DYLIB_CURRENT_VERSION is consistent"
|
||||
#else
|
||||
# not_ok "project.pbxproj DYLIB_CURRENT_VERSION is inconsistent, expected $ref, got $dylib_cur"
|
||||
#fi
|
||||
|
||||
echo "1..$tests"
|
||||
exit "$failed"
|
||||
+2969
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,284 @@
|
||||
# - Returns a version string from Git
|
||||
#
|
||||
# These functions force a re-configure on each git commit so that you can
|
||||
# trust the values of the variables in your build system.
|
||||
#
|
||||
# get_git_head_revision(<refspecvar> <hashvar> [ALLOW_LOOKING_ABOVE_CMAKE_SOURCE_DIR])
|
||||
#
|
||||
# Returns the refspec and sha hash of the current head revision
|
||||
#
|
||||
# git_describe(<var> [<additional arguments to git describe> ...])
|
||||
#
|
||||
# Returns the results of git describe on the source tree, and adjusting
|
||||
# the output so that it tests false if an error occurs.
|
||||
#
|
||||
# git_describe_working_tree(<var> [<additional arguments to git describe> ...])
|
||||
#
|
||||
# Returns the results of git describe on the working tree (--dirty option),
|
||||
# and adjusting the output so that it tests false if an error occurs.
|
||||
#
|
||||
# git_get_exact_tag(<var> [<additional arguments to git describe> ...])
|
||||
#
|
||||
# Returns the results of git describe --exact-match on the source tree,
|
||||
# and adjusting the output so that it tests false if there was no exact
|
||||
# matching tag.
|
||||
#
|
||||
# git_local_changes(<var>)
|
||||
#
|
||||
# Returns either "CLEAN" or "DIRTY" with respect to uncommitted changes.
|
||||
# Uses the return code of "git diff-index --quiet HEAD --".
|
||||
# Does not regard untracked files.
|
||||
#
|
||||
# Requires CMake 2.6 or newer (uses the 'function' command)
|
||||
#
|
||||
# Original Author:
|
||||
# 2009-2020 Ryan Pavlik <ryan.pavlik@gmail.com> <abiryan@ryand.net>
|
||||
# http://academic.cleardefinition.com
|
||||
#
|
||||
# Copyright 2009-2013, Iowa State University.
|
||||
# Copyright 2013-2020, Ryan Pavlik
|
||||
# Copyright 2013-2020, Contributors
|
||||
# SPDX-License-Identifier: BSL-1.0
|
||||
# Distributed under the Boost Software License, Version 1.0.
|
||||
# (See accompanying file LICENSE_1_0.txt or copy at
|
||||
# http://www.boost.org/LICENSE_1_0.txt)
|
||||
|
||||
if(__get_git_revision_description)
|
||||
return()
|
||||
endif()
|
||||
set(__get_git_revision_description YES)
|
||||
|
||||
# We must run the following at "include" time, not at function call time,
|
||||
# to find the path to this module rather than the path to a calling list file
|
||||
get_filename_component(_gitdescmoddir ${CMAKE_CURRENT_LIST_FILE} PATH)
|
||||
|
||||
# Function _git_find_closest_git_dir finds the next closest .git directory
|
||||
# that is part of any directory in the path defined by _start_dir.
|
||||
# The result is returned in the parent scope variable whose name is passed
|
||||
# as variable _git_dir_var. If no .git directory can be found, the
|
||||
# function returns an empty string via _git_dir_var.
|
||||
#
|
||||
# Example: Given a path C:/bla/foo/bar and assuming C:/bla/.git exists and
|
||||
# neither foo nor bar contain a file/directory .git. This will return
|
||||
# C:/bla/.git
|
||||
#
|
||||
function(_git_find_closest_git_dir _start_dir _git_dir_var)
|
||||
set(cur_dir "${_start_dir}")
|
||||
set(git_dir "${_start_dir}/.git")
|
||||
while(NOT EXISTS "${git_dir}")
|
||||
# .git dir not found, search parent directories
|
||||
set(git_previous_parent "${cur_dir}")
|
||||
get_filename_component(cur_dir "${cur_dir}" DIRECTORY)
|
||||
if(cur_dir STREQUAL git_previous_parent)
|
||||
# We have reached the root directory, we are not in git
|
||||
set(${_git_dir_var}
|
||||
""
|
||||
PARENT_SCOPE)
|
||||
return()
|
||||
endif()
|
||||
set(git_dir "${cur_dir}/.git")
|
||||
endwhile()
|
||||
set(${_git_dir_var}
|
||||
"${git_dir}"
|
||||
PARENT_SCOPE)
|
||||
endfunction()
|
||||
|
||||
function(get_git_head_revision _refspecvar _hashvar)
|
||||
_git_find_closest_git_dir("${CMAKE_CURRENT_SOURCE_DIR}" GIT_DIR)
|
||||
|
||||
if("${ARGN}" STREQUAL "ALLOW_LOOKING_ABOVE_CMAKE_SOURCE_DIR")
|
||||
set(ALLOW_LOOKING_ABOVE_CMAKE_SOURCE_DIR TRUE)
|
||||
else()
|
||||
set(ALLOW_LOOKING_ABOVE_CMAKE_SOURCE_DIR FALSE)
|
||||
endif()
|
||||
if(NOT "${GIT_DIR}" STREQUAL "")
|
||||
file(RELATIVE_PATH _relative_to_source_dir "${CMAKE_SOURCE_DIR}"
|
||||
"${GIT_DIR}")
|
||||
if("${_relative_to_source_dir}" MATCHES "[.][.]" AND NOT ALLOW_LOOKING_ABOVE_CMAKE_SOURCE_DIR)
|
||||
# We've gone above the CMake root dir.
|
||||
set(GIT_DIR "")
|
||||
endif()
|
||||
endif()
|
||||
if("${GIT_DIR}" STREQUAL "")
|
||||
set(${_refspecvar}
|
||||
"GITDIR-NOTFOUND"
|
||||
PARENT_SCOPE)
|
||||
set(${_hashvar}
|
||||
"GITDIR-NOTFOUND"
|
||||
PARENT_SCOPE)
|
||||
return()
|
||||
endif()
|
||||
|
||||
# Check if the current source dir is a git submodule or a worktree.
|
||||
# In both cases .git is a file instead of a directory.
|
||||
#
|
||||
if(NOT IS_DIRECTORY ${GIT_DIR})
|
||||
# The following git command will return a non empty string that
|
||||
# points to the super project working tree if the current
|
||||
# source dir is inside a git submodule.
|
||||
# Otherwise the command will return an empty string.
|
||||
#
|
||||
execute_process(
|
||||
COMMAND "${GIT_EXECUTABLE}" rev-parse
|
||||
--show-superproject-working-tree
|
||||
WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}"
|
||||
OUTPUT_VARIABLE out
|
||||
ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE)
|
||||
if(NOT "${out}" STREQUAL "")
|
||||
# If out is empty, GIT_DIR/CMAKE_CURRENT_SOURCE_DIR is in a submodule
|
||||
file(READ ${GIT_DIR} submodule)
|
||||
string(REGEX REPLACE "gitdir: (.*)$" "\\1" GIT_DIR_RELATIVE
|
||||
${submodule})
|
||||
string(STRIP ${GIT_DIR_RELATIVE} GIT_DIR_RELATIVE)
|
||||
get_filename_component(SUBMODULE_DIR ${GIT_DIR} PATH)
|
||||
get_filename_component(GIT_DIR ${SUBMODULE_DIR}/${GIT_DIR_RELATIVE}
|
||||
ABSOLUTE)
|
||||
set(HEAD_SOURCE_FILE "${GIT_DIR}/HEAD")
|
||||
else()
|
||||
# GIT_DIR/CMAKE_CURRENT_SOURCE_DIR is in a worktree
|
||||
file(READ ${GIT_DIR} worktree_ref)
|
||||
# The .git directory contains a path to the worktree information directory
|
||||
# inside the parent git repo of the worktree.
|
||||
#
|
||||
string(REGEX REPLACE "gitdir: (.*)$" "\\1" git_worktree_dir
|
||||
${worktree_ref})
|
||||
string(STRIP ${git_worktree_dir} git_worktree_dir)
|
||||
_git_find_closest_git_dir("${git_worktree_dir}" GIT_DIR)
|
||||
set(HEAD_SOURCE_FILE "${git_worktree_dir}/HEAD")
|
||||
endif()
|
||||
else()
|
||||
set(HEAD_SOURCE_FILE "${GIT_DIR}/HEAD")
|
||||
endif()
|
||||
set(GIT_DATA "${CMAKE_CURRENT_BINARY_DIR}/CMakeFiles/git-data")
|
||||
if(NOT EXISTS "${GIT_DATA}")
|
||||
file(MAKE_DIRECTORY "${GIT_DATA}")
|
||||
endif()
|
||||
|
||||
if(NOT EXISTS "${HEAD_SOURCE_FILE}")
|
||||
return()
|
||||
endif()
|
||||
set(HEAD_FILE "${GIT_DATA}/HEAD")
|
||||
configure_file("${HEAD_SOURCE_FILE}" "${HEAD_FILE}" COPYONLY)
|
||||
|
||||
configure_file("${_gitdescmoddir}/GetGitRevisionDescription.cmake.in"
|
||||
"${GIT_DATA}/grabRef.cmake" @ONLY)
|
||||
include("${GIT_DATA}/grabRef.cmake")
|
||||
|
||||
set(${_refspecvar}
|
||||
"${HEAD_REF}"
|
||||
PARENT_SCOPE)
|
||||
set(${_hashvar}
|
||||
"${HEAD_HASH}"
|
||||
PARENT_SCOPE)
|
||||
endfunction()
|
||||
|
||||
function(git_describe _var)
|
||||
if(NOT GIT_FOUND)
|
||||
find_package(Git QUIET)
|
||||
endif()
|
||||
get_git_head_revision(refspec hash)
|
||||
if(NOT GIT_FOUND)
|
||||
set(${_var}
|
||||
"GIT-NOTFOUND"
|
||||
PARENT_SCOPE)
|
||||
return()
|
||||
endif()
|
||||
if(NOT hash)
|
||||
set(${_var}
|
||||
"HEAD-HASH-NOTFOUND"
|
||||
PARENT_SCOPE)
|
||||
return()
|
||||
endif()
|
||||
|
||||
# TODO sanitize
|
||||
#if((${ARGN}" MATCHES "&&") OR
|
||||
# (ARGN MATCHES "||") OR
|
||||
# (ARGN MATCHES "\\;"))
|
||||
# message("Please report the following error to the project!")
|
||||
# message(FATAL_ERROR "Looks like someone's doing something nefarious with git_describe! Passed arguments ${ARGN}")
|
||||
#endif()
|
||||
|
||||
#message(STATUS "Arguments to execute_process: ${ARGN}")
|
||||
|
||||
execute_process(
|
||||
COMMAND "${GIT_EXECUTABLE}" describe --tags --always ${hash} ${ARGN}
|
||||
WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}"
|
||||
RESULT_VARIABLE res
|
||||
OUTPUT_VARIABLE out
|
||||
ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE)
|
||||
if(NOT res EQUAL 0)
|
||||
set(out "${out}-${res}-NOTFOUND")
|
||||
endif()
|
||||
|
||||
set(${_var}
|
||||
"${out}"
|
||||
PARENT_SCOPE)
|
||||
endfunction()
|
||||
|
||||
function(git_describe_working_tree _var)
|
||||
if(NOT GIT_FOUND)
|
||||
find_package(Git QUIET)
|
||||
endif()
|
||||
if(NOT GIT_FOUND)
|
||||
set(${_var}
|
||||
"GIT-NOTFOUND"
|
||||
PARENT_SCOPE)
|
||||
return()
|
||||
endif()
|
||||
|
||||
execute_process(
|
||||
COMMAND "${GIT_EXECUTABLE}" describe --dirty ${ARGN}
|
||||
WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}"
|
||||
RESULT_VARIABLE res
|
||||
OUTPUT_VARIABLE out
|
||||
ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE)
|
||||
if(NOT res EQUAL 0)
|
||||
set(out "${out}-${res}-NOTFOUND")
|
||||
endif()
|
||||
|
||||
set(${_var}
|
||||
"${out}"
|
||||
PARENT_SCOPE)
|
||||
endfunction()
|
||||
|
||||
function(git_get_exact_tag _var)
|
||||
git_describe(out --exact-match ${ARGN})
|
||||
set(${_var}
|
||||
"${out}"
|
||||
PARENT_SCOPE)
|
||||
endfunction()
|
||||
|
||||
function(git_local_changes _var)
|
||||
if(NOT GIT_FOUND)
|
||||
find_package(Git QUIET)
|
||||
endif()
|
||||
get_git_head_revision(refspec hash)
|
||||
if(NOT GIT_FOUND)
|
||||
set(${_var}
|
||||
"GIT-NOTFOUND"
|
||||
PARENT_SCOPE)
|
||||
return()
|
||||
endif()
|
||||
if(NOT hash)
|
||||
set(${_var}
|
||||
"HEAD-HASH-NOTFOUND"
|
||||
PARENT_SCOPE)
|
||||
return()
|
||||
endif()
|
||||
|
||||
execute_process(
|
||||
COMMAND "${GIT_EXECUTABLE}" diff-index --quiet HEAD --
|
||||
WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}"
|
||||
RESULT_VARIABLE res
|
||||
OUTPUT_VARIABLE out
|
||||
ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE)
|
||||
if(res EQUAL 0)
|
||||
set(${_var}
|
||||
"CLEAN"
|
||||
PARENT_SCOPE)
|
||||
else()
|
||||
set(${_var}
|
||||
"DIRTY"
|
||||
PARENT_SCOPE)
|
||||
endif()
|
||||
endfunction()
|
||||
@@ -0,0 +1,43 @@
|
||||
#
|
||||
# Internal file for GetGitRevisionDescription.cmake
|
||||
#
|
||||
# Requires CMake 2.6 or newer (uses the 'function' command)
|
||||
#
|
||||
# Original Author:
|
||||
# 2009-2010 Ryan Pavlik <rpavlik@iastate.edu> <abiryan@ryand.net>
|
||||
# http://academic.cleardefinition.com
|
||||
# Iowa State University HCI Graduate Program/VRAC
|
||||
#
|
||||
# Copyright 2009-2012, Iowa State University
|
||||
# Copyright 2011-2015, Contributors
|
||||
# Distributed under the Boost Software License, Version 1.0.
|
||||
# (See accompanying file LICENSE_1_0.txt or copy at
|
||||
# http://www.boost.org/LICENSE_1_0.txt)
|
||||
# SPDX-License-Identifier: BSL-1.0
|
||||
|
||||
set(HEAD_HASH)
|
||||
|
||||
file(READ "@HEAD_FILE@" HEAD_CONTENTS LIMIT 1024)
|
||||
|
||||
string(STRIP "${HEAD_CONTENTS}" HEAD_CONTENTS)
|
||||
if(HEAD_CONTENTS MATCHES "ref")
|
||||
# named branch
|
||||
string(REPLACE "ref: " "" HEAD_REF "${HEAD_CONTENTS}")
|
||||
if(EXISTS "@GIT_DIR@/${HEAD_REF}")
|
||||
configure_file("@GIT_DIR@/${HEAD_REF}" "@GIT_DATA@/head-ref" COPYONLY)
|
||||
else()
|
||||
configure_file("@GIT_DIR@/packed-refs" "@GIT_DATA@/packed-refs" COPYONLY)
|
||||
file(READ "@GIT_DATA@/packed-refs" PACKED_REFS)
|
||||
if(${PACKED_REFS} MATCHES "([0-9a-z]*) ${HEAD_REF}")
|
||||
set(HEAD_HASH "${CMAKE_MATCH_1}")
|
||||
endif()
|
||||
endif()
|
||||
else()
|
||||
# detached HEAD
|
||||
configure_file("@GIT_DIR@/HEAD" "@GIT_DATA@/head-ref" COPYONLY)
|
||||
endif()
|
||||
|
||||
if(NOT HEAD_HASH)
|
||||
file(READ "@GIT_DATA@/head-ref" HEAD_HASH LIMIT 1024)
|
||||
string(STRIP "${HEAD_HASH}" HEAD_HASH)
|
||||
endif()
|
||||
@@ -0,0 +1,363 @@
|
||||
# This file is shared amongst SDL_image/SDL_mixer/SDL_ttf
|
||||
|
||||
include(CheckCCompilerFlag)
|
||||
include(CheckCSourceCompiles)
|
||||
include(CMakePushCheckState)
|
||||
|
||||
macro(sdl_calculate_derived_version_variables MAJOR MINOR MICRO)
|
||||
set(SO_VERSION_MAJOR "0")
|
||||
set(SO_VERSION_MINOR "${MINOR_VERSION}")
|
||||
set(SO_VERSION_MICRO "${MICRO_VERSION}")
|
||||
set(SO_VERSION "${SO_VERSION_MAJOR}.${SO_VERSION_MINOR}.${SO_VERSION_MICRO}")
|
||||
|
||||
if(MINOR MATCHES "[02468]$")
|
||||
math(EXPR DYLIB_COMPAT_VERSION_MAJOR "100 * ${MINOR} + 1")
|
||||
set(DYLIB_COMPAT_VERSION_MINOR "0")
|
||||
math(EXPR DYLIB_CURRENT_VERSION_MAJOR "${DYLIB_COMPAT_VERSION_MAJOR}")
|
||||
set(DYLIB_CURRENT_VERSION_MINOR "${MICRO}")
|
||||
else()
|
||||
math(EXPR DYLIB_COMPAT_VERSION_MAJOR "100 * ${MINOR} + ${MICRO} + 1")
|
||||
set(DYLIB_COMPAT_VERSION_MINOR "0")
|
||||
math(EXPR DYLIB_CURRENT_VERSION_MAJOR "${DYLIB_COMPAT_VERSION_MAJOR}")
|
||||
set(DYLIB_CURRENT_VERSION_MINOR "0")
|
||||
endif()
|
||||
set(DYLIB_COMPAT_VERSION_MICRO "0")
|
||||
set(DYLIB_CURRENT_VERSION_MICRO "0")
|
||||
|
||||
set(DYLIB_CURRENT_VERSION "${DYLIB_CURRENT_VERSION_MAJOR}.${DYLIB_CURRENT_VERSION_MINOR}.${DYLIB_CURRENT_VERSION_MICRO}")
|
||||
set(DYLIB_COMPAT_VERSION "${DYLIB_COMPAT_VERSION_MAJOR}.${DYLIB_COMPAT_VERSION_MINOR}.${DYLIB_COMPAT_VERSION_MICRO}")
|
||||
endmacro()
|
||||
|
||||
function(read_absolute_symlink DEST PATH)
|
||||
file(READ_SYMLINK "${PATH}" p)
|
||||
if(NOT IS_ABSOLUTE "${p}")
|
||||
get_filename_component(pdir "${PATH}" DIRECTORY)
|
||||
set(p "${pdir}/${p}")
|
||||
endif()
|
||||
get_filename_component(p "${p}" ABSOLUTE)
|
||||
set("${DEST}" "${p}" PARENT_SCOPE)
|
||||
endfunction()
|
||||
|
||||
function(win32_implib_identify_dll DEST IMPLIB)
|
||||
cmake_parse_arguments(ARGS "NOTFATAL" "" "" ${ARGN})
|
||||
if(CMAKE_DLLTOOL)
|
||||
execute_process(
|
||||
COMMAND "${CMAKE_DLLTOOL}" --identify "${IMPLIB}"
|
||||
RESULT_VARIABLE retcode
|
||||
OUTPUT_VARIABLE stdout
|
||||
ERROR_VARIABLE stderr)
|
||||
if(NOT retcode EQUAL 0)
|
||||
if(NOT ARGS_NOTFATAL)
|
||||
message(FATAL_ERROR "${CMAKE_DLLTOOL} failed.")
|
||||
else()
|
||||
set("${DEST}" "${DEST}-NOTFOUND" PARENT_SCOPE)
|
||||
return()
|
||||
endif()
|
||||
endif()
|
||||
string(STRIP "${stdout}" result)
|
||||
set(${DEST} "${result}" PARENT_SCOPE)
|
||||
elseif(MSVC)
|
||||
get_filename_component(CMAKE_C_COMPILER_DIRECTORY "${CMAKE_C_COMPILER}" DIRECTORY CACHE)
|
||||
find_program(CMAKE_DUMPBIN NAMES dumpbin PATHS "${CMAKE_C_COMPILER_DIRECTORY}")
|
||||
if(CMAKE_DUMPBIN)
|
||||
execute_process(
|
||||
COMMAND "${CMAKE_DUMPBIN}" "-headers" "${IMPLIB}"
|
||||
RESULT_VARIABLE retcode
|
||||
OUTPUT_VARIABLE stdout
|
||||
ERROR_VARIABLE stderr)
|
||||
if(NOT retcode EQUAL 0)
|
||||
if(NOT ARGS_NOTFATAL)
|
||||
message(FATAL_ERROR "dumpbin failed.")
|
||||
else()
|
||||
set(${DEST} "${DEST}-NOTFOUND" PARENT_SCOPE)
|
||||
return()
|
||||
endif()
|
||||
endif()
|
||||
string(REGEX MATCH "DLL name[ ]+:[ ]+([^\n]+)\n" match "${stdout}")
|
||||
if(NOT match)
|
||||
if(NOT ARGS_NOTFATAL)
|
||||
message(FATAL_ERROR "dumpbin did not find any associated dll for ${IMPLIB}.")
|
||||
else()
|
||||
set(${DEST} "${DEST}-NOTFOUND" PARENT_SCOPE)
|
||||
return()
|
||||
endif()
|
||||
endif()
|
||||
set(result "${CMAKE_MATCH_1}")
|
||||
set(${DEST} "${result}" PARENT_SCOPE)
|
||||
else()
|
||||
message(FATAL_ERROR "Cannot find dumpbin, please set CMAKE_DUMPBIN cmake variable")
|
||||
endif()
|
||||
else()
|
||||
if(NOT ARGS_NOTFATAL)
|
||||
message(FATAL_ERROR "Don't know how to identify dll from import library. Set CMAKE_DLLTOOL (for mingw) or CMAKE_DUMPBIN (for MSVC)")
|
||||
else()
|
||||
set(${DEST} "${DEST}-NOTFOUND")
|
||||
endif()
|
||||
endif()
|
||||
endfunction()
|
||||
|
||||
function(get_actual_target)
|
||||
set(dst "${ARGV0}")
|
||||
set(target "${${dst}}")
|
||||
set(input "${target}")
|
||||
get_target_property(alias "${target}" ALIASED_TARGET)
|
||||
while(alias)
|
||||
set(target "${alias}")
|
||||
get_target_property(alias "${target}" ALIASED_TARGET)
|
||||
endwhile()
|
||||
message(DEBUG "get_actual_target(\"${input}\") -> \"${target}\"")
|
||||
set("${dst}" "${target}" PARENT_SCOPE)
|
||||
endfunction()
|
||||
|
||||
function(target_get_dynamic_library DEST TARGET)
|
||||
set(result)
|
||||
if(DEFINED ${DEST})
|
||||
if(NOT EXISTS "${${DEST}}")
|
||||
message(FATAL_ERROR "${DEST}=${${DEST}} does not exist")
|
||||
endif()
|
||||
get_filename_component(filename ${${DEST}} NAME)
|
||||
set(${DEST} ${filename} PARENT_SCOPE)
|
||||
else()
|
||||
get_actual_target(TARGET)
|
||||
if(WIN32)
|
||||
# Use the target dll of the import library
|
||||
set(props_to_check IMPORTED_IMPLIB)
|
||||
if(CMAKE_BUILD_TYPE)
|
||||
list(APPEND props_to_check IMPORTED_IMPLIB_${CMAKE_BUILD_TYPE})
|
||||
endif()
|
||||
list(APPEND props_to_check IMPORTED_LOCATION)
|
||||
if(CMAKE_BUILD_TYPE)
|
||||
list(APPEND props_to_check IMPORTED_LOCATION_${CMAKE_BUILD_TYPE})
|
||||
endif()
|
||||
foreach (config_type ${CMAKE_CONFIGURATION_TYPES} RELEASE DEBUG RELWITHDEBINFO MINSIZEREL)
|
||||
list(APPEND props_to_check IMPORTED_IMPLIB_${config_type})
|
||||
list(APPEND props_to_check IMPORTED_LOCATION_${config_type})
|
||||
endforeach()
|
||||
|
||||
foreach(prop_to_check ${props_to_check})
|
||||
if(NOT result)
|
||||
get_target_property(propvalue "${TARGET}" ${prop_to_check})
|
||||
if(propvalue AND EXISTS "${propvalue}")
|
||||
win32_implib_identify_dll(result "${propvalue}" NOTFATAL)
|
||||
endif()
|
||||
endif()
|
||||
endforeach()
|
||||
else()
|
||||
# 1. find the target library a file might be symbolic linking to
|
||||
# 2. find all other files in the same folder that symolic link to it
|
||||
# 3. sort all these files, and select the 1st item on Linux, and last on Macos
|
||||
set(location_properties IMPORTED_LOCATION)
|
||||
if(CMAKE_BUILD_TYPE)
|
||||
list(APPEND location_properties IMPORTED_LOCATION_${CMAKE_BUILD_TYPE})
|
||||
endif()
|
||||
foreach (config_type ${CMAKE_CONFIGURATION_TYPES} RELEASE DEBUG RELWITHDEBINFO MINSIZEREL)
|
||||
list(APPEND location_properties IMPORTED_LOCATION_${config_type})
|
||||
endforeach()
|
||||
if(APPLE)
|
||||
set(valid_shared_library_regex "\\.[0-9]+\\.dylib$")
|
||||
else()
|
||||
set(valid_shared_library_regex "\\.so\\.([0-9.]+)?[0-9]")
|
||||
endif()
|
||||
foreach(location_property ${location_properties})
|
||||
if(NOT result)
|
||||
get_target_property(library_path "${TARGET}" ${location_property})
|
||||
message(DEBUG "get_target_property(${TARGET} ${location_propert}) -> ${library_path}")
|
||||
if(EXISTS "${library_path}")
|
||||
get_filename_component(library_path "${library_path}" ABSOLUTE)
|
||||
while (IS_SYMLINK "${library_path}")
|
||||
read_absolute_symlink(library_path "${library_path}")
|
||||
endwhile()
|
||||
message(DEBUG "${TARGET} -> ${library_path}")
|
||||
get_filename_component(libdir "${library_path}" DIRECTORY)
|
||||
file(GLOB subfiles "${libdir}/*")
|
||||
set(similar_files "${library_path}")
|
||||
foreach(subfile ${subfiles})
|
||||
if(IS_SYMLINK "${subfile}")
|
||||
read_absolute_symlink(subfile_target "${subfile}")
|
||||
while(IS_SYMLINK "${subfile_target}")
|
||||
read_absolute_symlink(subfile_target "${subfile_target}")
|
||||
endwhile()
|
||||
get_filename_component(subfile_target "${subfile_target}" ABSOLUTE)
|
||||
if(subfile_target STREQUAL library_path AND subfile MATCHES "${valid_shared_library_regex}")
|
||||
list(APPEND similar_files "${subfile}")
|
||||
endif()
|
||||
endif()
|
||||
endforeach()
|
||||
list(SORT similar_files)
|
||||
message(DEBUG "files that are similar to \"${library_path}\"=${similar_files}")
|
||||
if(APPLE)
|
||||
list(REVERSE similar_files)
|
||||
endif()
|
||||
list(GET similar_files 0 item)
|
||||
get_filename_component(result "${item}" NAME)
|
||||
endif()
|
||||
endif()
|
||||
endforeach()
|
||||
endif()
|
||||
if(result)
|
||||
string(TOLOWER "${result}" result_lower)
|
||||
if(WIN32 OR OS2)
|
||||
if(NOT result_lower MATCHES ".*dll")
|
||||
message(FATAL_ERROR "\"${result}\" is not a .dll library")
|
||||
endif()
|
||||
elseif(APPLE)
|
||||
if(NOT result_lower MATCHES ".*dylib.*")
|
||||
message(FATAL_ERROR "\"${result}\" is not a .dylib shared library")
|
||||
endif()
|
||||
else()
|
||||
if(NOT result_lower MATCHES ".*so.*")
|
||||
message(FATAL_ERROR "\"${result}\" is not a .so shared library")
|
||||
endif()
|
||||
endif()
|
||||
else()
|
||||
get_target_property(target_type ${TARGET} TYPE)
|
||||
if(target_type MATCHES "SHARED_LIBRARY|MODULE_LIBRARY")
|
||||
# OK
|
||||
elseif(target_type MATCHES "STATIC_LIBRARY|OBJECT_LIBRARY|INTERFACE_LIBRARY|EXECUTABLE")
|
||||
message(SEND_ERROR "${TARGET} is not a shared library, but has type=${target_type}")
|
||||
else()
|
||||
message(WARNING "Unable to extract dynamic library from target=${TARGET}, type=${target_type}.")
|
||||
endif()
|
||||
# TARGET_SONAME_FILE is not allowed for DLL target platforms.
|
||||
if(WIN32)
|
||||
set(result "$<TARGET_FILE_NAME:${TARGET}>")
|
||||
else()
|
||||
set(result "$<TARGET_SONAME_FILE_NAME:${TARGET}>")
|
||||
endif()
|
||||
endif()
|
||||
set(${DEST} ${result} PARENT_SCOPE)
|
||||
endif()
|
||||
endfunction()
|
||||
|
||||
function(sdl_check_project_in_subfolder relative_subfolder name vendored_option)
|
||||
cmake_parse_arguments(ARG "" "FILE" "" ${ARGN})
|
||||
if(NOT ARG_FILE)
|
||||
set(ARG_FILE "CMakeLists.txt")
|
||||
endif()
|
||||
if(NOT EXISTS "${PROJECT_SOURCE_DIR}/${relative_subfolder}/${ARG_FILE}")
|
||||
message(FATAL_ERROR "Could not find ${ARG_FILE} for ${name} in ${relative_subfolder}.\n"
|
||||
"Run the download script in the external folder, or re-configure with -D${vendored_option}=OFF to use system packages.")
|
||||
endif()
|
||||
endfunction()
|
||||
|
||||
macro(sdl_check_linker_flag flag var)
|
||||
# FIXME: Use CheckLinkerFlag module once cmake minimum version >= 3.18
|
||||
cmake_push_check_state(RESET)
|
||||
set(CMAKE_REQUIRED_LINK_OPTIONS "${flag}")
|
||||
check_c_source_compiles("int main() { return 0; }" ${var} FAIL_REGEX "(unsupported|syntax error|unrecognized option)")
|
||||
cmake_pop_check_state()
|
||||
endmacro()
|
||||
|
||||
function(SDL_detect_linker)
|
||||
if(CMAKE_VERSION VERSION_LESS 3.29)
|
||||
if(NOT DEFINED SDL_CMAKE_C_COMPILER_LINKER_ID)
|
||||
execute_process(COMMAND ${CMAKE_LINKER} -v OUTPUT_VARIABLE LINKER_OUTPUT ERROR_VARIABLE LINKER_OUTPUT)
|
||||
string(REGEX REPLACE "[\r\n]" " " LINKER_OUTPUT "${LINKER_OUTPUT}")
|
||||
if(LINKER_OUTPUT MATCHES ".*Microsoft.*")
|
||||
set(linker MSVC)
|
||||
else()
|
||||
set(linker GNUlike)
|
||||
endif()
|
||||
message(STATUS "Linker identification: ${linker}")
|
||||
set(SDL_CMAKE_C_COMPILER_LINKER_ID "${linker}" CACHE STRING "Linker identification")
|
||||
mark_as_advanced(SDL_CMAKE_C_COMPILER_LINKER_ID)
|
||||
endif()
|
||||
set(CMAKE_C_COMPILER_LINKER_ID "${SDL_CMAKE_C_COMPILER_LINKER_ID}" PARENT_SCOPE)
|
||||
endif()
|
||||
endfunction()
|
||||
|
||||
function(check_linker_support_version_script VAR)
|
||||
SDL_detect_linker()
|
||||
if(CMAKE_C_COMPILER_LINKER_ID MATCHES "^(MSVC)$")
|
||||
set(LINKER_SUPPORTS_VERSION_SCRIPT FALSE)
|
||||
else()
|
||||
cmake_push_check_state(RESET)
|
||||
file(WRITE "${CMAKE_CURRENT_BINARY_DIR}/dummy.sym" "n_0 {\n global:\n func;\n local: *;\n};\n")
|
||||
list(APPEND CMAKE_REQUIRED_LINK_OPTIONS "-Wl,--version-script=${CMAKE_CURRENT_BINARY_DIR}/dummy.sym")
|
||||
check_c_source_compiles("int func(void) {return 0;} int main(int argc,char*argv[]){(void)argc;(void)argv;return func();}" LINKER_SUPPORTS_VERSION_SCRIPT FAIL_REGEX "(unsupported|syntax error|unrecognized option)")
|
||||
cmake_pop_check_state()
|
||||
endif()
|
||||
set(${VAR} "${LINKER_SUPPORTS_VERSION_SCRIPT}" PARENT_SCOPE)
|
||||
endfunction()
|
||||
|
||||
function(sdl_target_link_options_no_undefined TARGET)
|
||||
if(NOT MSVC AND NOT CMAKE_SYSTEM_NAME MATCHES ".*OpenBSD.*")
|
||||
if(CMAKE_C_COMPILER_ID MATCHES "AppleClang")
|
||||
target_link_options(${TARGET} PRIVATE "-Wl,-undefined,error")
|
||||
else()
|
||||
sdl_check_linker_flag("-Wl,--no-undefined" HAVE_WL_NO_UNDEFINED)
|
||||
if(HAVE_WL_NO_UNDEFINED AND NOT ((CMAKE_C_COMPILER_ID MATCHES "Clang") AND WIN32))
|
||||
target_link_options(${TARGET} PRIVATE "-Wl,--no-undefined")
|
||||
endif()
|
||||
endif()
|
||||
endif()
|
||||
endfunction()
|
||||
|
||||
function(sdl_target_link_option_version_file TARGET VERSION_SCRIPT)
|
||||
check_linker_support_version_script(HAVE_WL_VERSION_SCRIPT)
|
||||
if(HAVE_WL_VERSION_SCRIPT)
|
||||
target_link_options(${TARGET} PRIVATE "-Wl,--version-script=${VERSION_SCRIPT}")
|
||||
set_property(TARGET ${TARGET} APPEND PROPERTY LINK_DEPENDS "${VERSION_SCRIPT}")
|
||||
else()
|
||||
if(LINUX OR ANDROID)
|
||||
message(FATAL_ERROR "Linker does not support '-Wl,--version-script=xxx.sym'. This is required on the current host platform.")
|
||||
endif()
|
||||
endif()
|
||||
endfunction()
|
||||
|
||||
function(sdl_add_warning_options TARGET)
|
||||
cmake_parse_arguments(ARGS "" "WARNING_AS_ERROR" "" ${ARGN})
|
||||
if(MSVC)
|
||||
target_compile_options(${TARGET} PRIVATE /W2)
|
||||
else()
|
||||
target_compile_options(${TARGET} PRIVATE -Wall -Wextra)
|
||||
endif()
|
||||
if(ARGS_WARNING_AS_ERROR)
|
||||
if(MSVC)
|
||||
target_compile_options(${TARGET} PRIVATE /WX)
|
||||
else()
|
||||
target_compile_options(${TARGET} PRIVATE -Werror)
|
||||
endif()
|
||||
endif()
|
||||
endfunction()
|
||||
|
||||
function(sdl_no_deprecated_errors TARGET)
|
||||
check_c_compiler_flag(-Wno-error=deprecated-declarations HAVE_WNO_ERROR_DEPRECATED_DECLARATIONS)
|
||||
if(HAVE_WNO_ERROR_DEPRECATED_DECLARATIONS)
|
||||
target_compile_options(${TARGET} PRIVATE "-Wno-error=deprecated-declarations")
|
||||
endif()
|
||||
endfunction()
|
||||
|
||||
function(sdl_get_git_revision_hash VARNAME)
|
||||
set("${VARNAME}" "" CACHE STRING "${PROJECT_NAME} revision")
|
||||
set(revision "${${VARNAME}}")
|
||||
if(NOT revision)
|
||||
if(EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/VERSION.txt")
|
||||
# If VERSION.txt exists, it contains the SDL version
|
||||
file(READ "${CMAKE_CURRENT_SOURCE_DIR}/VERSION.txt" revision_version)
|
||||
string(STRIP "${revision_version}" revision_version)
|
||||
else()
|
||||
# If VERSION.txt does not exist, use git to calculate a version
|
||||
git_describe(revision_version)
|
||||
if(NOT revision_version)
|
||||
set(revision_version "${PROJECT_VERSION}-no-vcs")
|
||||
endif()
|
||||
endif()
|
||||
set(revision "${revision_version}")
|
||||
endif()
|
||||
set("${VARNAME}" "${revision}" PARENT_SCOPE)
|
||||
endfunction()
|
||||
|
||||
function(SDL_install_pdb TARGET DIRECTORY)
|
||||
get_property(type TARGET ${TARGET} PROPERTY TYPE)
|
||||
if(type MATCHES "^(SHARED_LIBRARY|EXECUTABLE)$")
|
||||
install(FILES $<TARGET_PDB_FILE:${TARGET}> DESTINATION "${DIRECTORY}" OPTIONAL)
|
||||
elseif(type STREQUAL "STATIC_LIBRARY")
|
||||
# FIXME: Use $<TARGET_COMPILE_PDB_FILE:${TARGET} once it becomes available (https://gitlab.kitware.com/cmake/cmake/-/issues/25244)
|
||||
if(CMAKE_GENERATOR MATCHES "^Visual Studio.*")
|
||||
install(CODE "file(INSTALL DESTINATION \"\${CMAKE_INSTALL_PREFIX}/${DIRECTORY}\" TYPE FILE OPTIONAL FILES \"${CMAKE_CURRENT_BINARY_DIR}/\${CMAKE_INSTALL_CONFIG_NAME}/${TARGET}.pdb\")")
|
||||
else()
|
||||
install(CODE "file(INSTALL DESTINATION \"\${CMAKE_INSTALL_PREFIX}/${DIRECTORY}\" TYPE FILE OPTIONAL FILES \"${CMAKE_CURRENT_BINARY_DIR}/CMakeFiles/${TARGET}.dir/${TARGET}.pdb\")")
|
||||
endif()
|
||||
endif()
|
||||
endfunction()
|
||||
@@ -0,0 +1,38 @@
|
||||
# sdl3_net cmake project-config input for CMakeLists.txt script
|
||||
|
||||
include(FeatureSummary)
|
||||
set_package_properties(SDL3_net PROPERTIES
|
||||
URL "https://www.libsdl.org/projects/SDL_net/"
|
||||
DESCRIPTION "SDL_net is a simple, cross-platform wrapper over sockets"
|
||||
)
|
||||
|
||||
set(SDL3_net_FOUND ON)
|
||||
|
||||
set(SDLNET_SDL3_REQUIRED_VERSION @SDL_REQUIRED_VERSION@)
|
||||
|
||||
if(EXISTS "${CMAKE_CURRENT_LIST_DIR}/SDL3_net-shared-targets.cmake")
|
||||
include("${CMAKE_CURRENT_LIST_DIR}/SDL3_net-shared-targets.cmake")
|
||||
endif()
|
||||
|
||||
if(EXISTS "${CMAKE_CURRENT_LIST_DIR}/SDL3_net-static-targets.cmake")
|
||||
include("${CMAKE_CURRENT_LIST_DIR}/SDL3_net-static-targets.cmake")
|
||||
endif()
|
||||
|
||||
function(_sdl_create_target_alias_compat NEW_TARGET TARGET)
|
||||
if(CMAKE_VERSION VERSION_LESS "3.18")
|
||||
# Aliasing local targets is not supported on CMake < 3.18, so make it global.
|
||||
add_library(${NEW_TARGET} INTERFACE IMPORTED)
|
||||
set_target_properties(${NEW_TARGET} PROPERTIES INTERFACE_LINK_LIBRARIES "${TARGET}")
|
||||
else()
|
||||
add_library(${NEW_TARGET} ALIAS ${TARGET})
|
||||
endif()
|
||||
endfunction()
|
||||
|
||||
# Make sure SDL3_net::SDL3_net always exists
|
||||
if(NOT TARGET SDL3_net::SDL3_net)
|
||||
if(TARGET SDL3_net::SDL3_net-shared)
|
||||
_sdl_create_target_alias_compat(SDL3_net::SDL3_net SDL3_net::SDL3_net-shared)
|
||||
else()
|
||||
_sdl_create_target_alias_compat(SDL3_net::SDL3_net SDL3_net::SDL3_net-static)
|
||||
endif()
|
||||
endif()
|
||||
+13
@@ -0,0 +1,13 @@
|
||||
prefix=@SDL_PKGCONFIG_PREFIX@
|
||||
exec_prefix=${prefix}
|
||||
libdir=@LIBDIR_FOR_PKG_CONFIG@
|
||||
includedir=@INCLUDEDIR_FOR_PKG_CONFIG@
|
||||
|
||||
Name: @PROJECT_NAME@
|
||||
Description: net library for Simple DirectMedia Layer
|
||||
Version: @PROJECT_VERSION@
|
||||
Requires: sdl3 >= @SDL_REQUIRED_VERSION@
|
||||
Libs: -L${libdir} -lSDL3_net
|
||||
Requires.private: @PC_REQUIRES@
|
||||
Libs.private: @PC_LIBS@
|
||||
Cflags: -I${includedir}
|
||||
+156
@@ -0,0 +1,156 @@
|
||||
function(SDL_DetectTargetCPUArchitectures DETECTED_ARCHS)
|
||||
|
||||
set(known_archs EMSCRIPTEN ARM32 ARM64 ARM64EC LOONGARCH64 POWERPC32 POWERPC64 X86 X64)
|
||||
|
||||
if(APPLE AND CMAKE_OSX_ARCHITECTURES)
|
||||
foreach(known_arch IN LISTS known_archs)
|
||||
set(SDL_CPU_${known_arch} "0")
|
||||
endforeach()
|
||||
set(detected_archs)
|
||||
foreach(osx_arch IN LISTS CMAKE_OSX_ARCHITECTURES)
|
||||
if(osx_arch STREQUAL "x86_64")
|
||||
set(SDL_CPU_X64 "1")
|
||||
list(APPEND detected_archs "X64")
|
||||
elseif(osx_arch STREQUAL "arm64")
|
||||
set(SDL_CPU_ARM64 "1")
|
||||
list(APPEND detected_archs "ARM64")
|
||||
endif()
|
||||
endforeach()
|
||||
set("${DETECTED_ARCHS}" "${detected_archs}" PARENT_SCOPE)
|
||||
return()
|
||||
endif()
|
||||
|
||||
set(detected_archs)
|
||||
foreach(known_arch IN LISTS known_archs)
|
||||
if(SDL_CPU_${known_arch})
|
||||
list(APPEND detected_archs "${known_arch}")
|
||||
endif()
|
||||
endforeach()
|
||||
|
||||
if(detected_archs)
|
||||
set("${DETECTED_ARCHS}" "${detected_archs}" PARENT_SCOPE)
|
||||
return()
|
||||
endif()
|
||||
|
||||
set(arch_check_ARM32 "defined(__arm__) || defined(_M_ARM)")
|
||||
set(arch_check_ARM64 "defined(__aarch64__) || defined(_M_ARM64)")
|
||||
set(arch_check_ARM64EC "defined(_M_ARM64EC)")
|
||||
set(arch_check_EMSCRIPTEN "defined(__EMSCRIPTEN__)")
|
||||
set(arch_check_LOONGARCH64 "defined(__loongarch64)")
|
||||
set(arch_check_POWERPC32 "(defined(__PPC__) || defined(__powerpc__)) && !defined(__powerpc64__)")
|
||||
set(arch_check_POWERPC64 "defined(__PPC64__) || defined(__powerpc64__)")
|
||||
set(arch_check_X86 "defined(__i386__) || defined(__i486__) || defined(__i586__) || defined(__i686__) ||defined( __i386) || defined(_M_IX86)")
|
||||
set(arch_check_X64 "(defined(__amd64__) || defined(__amd64) || defined(__x86_64__) || defined(__x86_64) || defined(_M_X64) || defined(_M_AMD64)) && !defined(_M_ARM64EC)")
|
||||
|
||||
set(src_vars "")
|
||||
set(src_main "")
|
||||
foreach(known_arch IN LISTS known_archs)
|
||||
set(detected_${known_arch} "0")
|
||||
|
||||
string(APPEND src_vars "
|
||||
#if ${arch_check_${known_arch}}
|
||||
#define ARCH_${known_arch} \"1\"
|
||||
#else
|
||||
#define ARCH_${known_arch} \"0\"
|
||||
#endif
|
||||
const char *arch_${known_arch} = \"INFO<${known_arch}=\" ARCH_${known_arch} \">\";
|
||||
")
|
||||
string(APPEND src_main "
|
||||
result += arch_${known_arch}[argc];")
|
||||
endforeach()
|
||||
|
||||
set(src_arch_detect "${src_vars}
|
||||
int main(int argc, char *argv[]) {
|
||||
int result = 0;
|
||||
(void)argv;
|
||||
${src_main}
|
||||
return result;
|
||||
}")
|
||||
|
||||
if(CMAKE_C_COMPILER)
|
||||
set(ext ".c")
|
||||
elseif(CMAKE_CXX_COMPILER)
|
||||
set(ext ".cpp")
|
||||
else()
|
||||
enable_language(C)
|
||||
set(ext ".c")
|
||||
endif()
|
||||
set(path_src_arch_detect "${CMAKE_CURRENT_BINARY_DIR}/CMakeFiles/CMakeTmp/SDL_detect_arch${ext}")
|
||||
file(WRITE "${path_src_arch_detect}" "${src_arch_detect}")
|
||||
set(path_dir_arch_detect "${CMAKE_CURRENT_BINARY_DIR}/CMakeFiles/CMakeTmp/SDL_detect_arch")
|
||||
set(path_bin_arch_detect "${path_dir_arch_detect}/bin")
|
||||
|
||||
set(detected_archs)
|
||||
|
||||
set(msg "Detecting Target CPU Architecture")
|
||||
message(STATUS "${msg}")
|
||||
|
||||
include(CMakePushCheckState)
|
||||
|
||||
set(CMAKE_TRY_COMPILE_TARGET_TYPE "STATIC_LIBRARY")
|
||||
|
||||
cmake_push_check_state(RESET)
|
||||
try_compile(SDL_CPU_CHECK_ALL
|
||||
"${CMAKE_CURRENT_BINARY_DIR}/CMakeFiles/CMakeTmp/SDL_detect_arch"
|
||||
SOURCES "${path_src_arch_detect}"
|
||||
COPY_FILE "${path_bin_arch_detect}"
|
||||
)
|
||||
cmake_pop_check_state()
|
||||
if(NOT SDL_CPU_CHECK_ALL)
|
||||
message(STATUS "${msg} - <ERROR>")
|
||||
message(WARNING "Failed to compile source detecting the target CPU architecture")
|
||||
else()
|
||||
set(re "INFO<([A-Z0-9]+)=([01])>")
|
||||
file(STRINGS "${path_bin_arch_detect}" infos REGEX "${re}")
|
||||
|
||||
foreach(info_arch_01 IN LISTS infos)
|
||||
string(REGEX MATCH "${re}" A "${info_arch_01}")
|
||||
if(NOT "${CMAKE_MATCH_1}" IN_LIST known_archs)
|
||||
message(WARNING "Unknown architecture: \"${CMAKE_MATCH_1}\"")
|
||||
continue()
|
||||
endif()
|
||||
set(arch "${CMAKE_MATCH_1}")
|
||||
set(arch_01 "${CMAKE_MATCH_2}")
|
||||
set(detected_${arch} "${arch_01}")
|
||||
endforeach()
|
||||
|
||||
foreach(known_arch IN LISTS known_archs)
|
||||
if(detected_${known_arch})
|
||||
list(APPEND detected_archs ${known_arch})
|
||||
endif()
|
||||
endforeach()
|
||||
endif()
|
||||
|
||||
if(detected_archs)
|
||||
foreach(known_arch IN LISTS known_archs)
|
||||
set("SDL_CPU_${known_arch}" "${detected_${known_arch}}" CACHE BOOL "Detected architecture ${known_arch}")
|
||||
endforeach()
|
||||
message(STATUS "${msg} - ${detected_archs}")
|
||||
else()
|
||||
include(CheckCSourceCompiles)
|
||||
cmake_push_check_state(RESET)
|
||||
foreach(known_arch IN LISTS known_archs)
|
||||
if(NOT detected_archs)
|
||||
set(cache_variable "SDL_CPU_${known_arch}")
|
||||
set(test_src "
|
||||
int main(int argc, char *argv[]) {
|
||||
#if ${arch_check_${known_arch}}
|
||||
return 0;
|
||||
#else
|
||||
choke
|
||||
#endif
|
||||
}
|
||||
")
|
||||
check_c_source_compiles("${test_src}" "${cache_variable}")
|
||||
if(${cache_variable})
|
||||
set(SDL_CPU_${known_arch} "1" CACHE BOOL "Detected architecture ${known_arch}")
|
||||
set(detected_archs ${known_arch})
|
||||
else()
|
||||
set(SDL_CPU_${known_arch} "0" CACHE BOOL "Detected architecture ${known_arch}")
|
||||
endif()
|
||||
endif()
|
||||
endforeach()
|
||||
cmake_pop_check_state()
|
||||
endif()
|
||||
set("${DETECTED_ARCHS}" "${detected_archs}" PARENT_SCOPE)
|
||||
endfunction()
|
||||
+68
@@ -0,0 +1,68 @@
|
||||
include(CMakeParseArguments)
|
||||
include(GNUInstallDirs)
|
||||
|
||||
function(SDL_generate_manpages)
|
||||
cmake_parse_arguments(ARG "" "RESULT_VARIABLE;NAME;BUILD_DOCDIR;HEADERS_DIR;SOURCE_DIR;SYMBOL;OPTION_FILE;WIKIHEADERS_PL_PATH;REVISION" "" ${ARGN})
|
||||
|
||||
set(wikiheaders_extra_args)
|
||||
|
||||
if(NOT ARG_NAME)
|
||||
set(ARG_NAME "${PROJECT_NAME}")
|
||||
endif()
|
||||
|
||||
if(NOT ARG_SOURCE_DIR)
|
||||
set(ARG_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}")
|
||||
endif()
|
||||
|
||||
if(NOT ARG_OPTION_FILE)
|
||||
set(ARG_OPTION_FILE "${PROJECT_SOURCE_DIR}/.wikiheaders-options")
|
||||
endif()
|
||||
|
||||
if(NOT ARG_HEADERS_DIR)
|
||||
message(FATAL_ERROR "Missing required HEADERS_DIR argument")
|
||||
endif()
|
||||
|
||||
# FIXME: get rid of SYMBOL and let the perl script figure out the dependencies
|
||||
if(NOT ARG_SYMBOL)
|
||||
message(FATAL_ERROR "Missing required SYMBOL argument")
|
||||
endif()
|
||||
|
||||
if(ARG_REVISION)
|
||||
list(APPEND wikiheaders_extra_args "--rev=${ARG_REVISION}")
|
||||
endif()
|
||||
|
||||
if(NOT ARG_BUILD_DOCDIR)
|
||||
set(ARG_BUILD_DOCDIR "${CMAKE_CURRENT_BINARY_DIR}/docs")
|
||||
endif()
|
||||
set(BUILD_WIKIDIR "${ARG_BUILD_DOCDIR}/wiki")
|
||||
set(BUILD_MANDIR "${ARG_BUILD_DOCDIR}/man")
|
||||
|
||||
find_package(Perl)
|
||||
file(GLOB HEADER_FILES "${ARG_HEADERS_DIR}/*.h")
|
||||
|
||||
set(result FALSE)
|
||||
|
||||
if(PERL_FOUND AND EXISTS "${ARG_WIKIHEADERS_PL_PATH}")
|
||||
add_custom_command(
|
||||
OUTPUT "${BUILD_WIKIDIR}/${ARG_SYMBOL}.md"
|
||||
COMMAND "${CMAKE_COMMAND}" -E make_directory "${BUILD_WIKIDIR}"
|
||||
COMMAND "${PERL_EXECUTABLE}" "${ARG_WIKIHEADERS_PL_PATH}" "${ARG_SOURCE_DIR}" "${BUILD_WIKIDIR}" "--options=${ARG_OPTION_FILE}" --copy-to-wiki ${wikiheaders_extra_args}
|
||||
DEPENDS ${HEADER_FILES} "${ARG_WIKIHEADERS_PL_PATH}" "${ARG_OPTION_FILE}"
|
||||
COMMENT "Generating ${ARG_NAME} wiki markdown files"
|
||||
)
|
||||
add_custom_command(
|
||||
OUTPUT "${BUILD_MANDIR}/man3/${ARG_SYMBOL}.3"
|
||||
COMMAND "${PERL_EXECUTABLE}" "${ARG_WIKIHEADERS_PL_PATH}" "${ARG_SOURCE_DIR}" "${BUILD_WIKIDIR}" "--options=${ARG_OPTION_FILE}" "--manpath=${BUILD_MANDIR}" --copy-to-manpages ${wikiheaders_extra_args}
|
||||
DEPENDS "${BUILD_WIKIDIR}/${ARG_SYMBOL}.md" "${ARG_WIKIHEADERS_PL_PATH}" "${ARG_OPTION_FILE}"
|
||||
COMMENT "Generating ${ARG_NAME} man pages"
|
||||
)
|
||||
add_custom_target(${ARG_NAME}-docs ALL DEPENDS "${BUILD_MANDIR}/man3/${ARG_SYMBOL}.3")
|
||||
|
||||
install(DIRECTORY "${BUILD_MANDIR}/" DESTINATION "${CMAKE_INSTALL_MANDIR}")
|
||||
set(result TRUE)
|
||||
endif()
|
||||
|
||||
if(ARG_RESULT_VARIABLE)
|
||||
set(${ARG_RESULT_VARIABLE} ${result} PARENT_SCOPE)
|
||||
endif()
|
||||
endfunction()
|
||||
@@ -0,0 +1,44 @@
|
||||
# This cmake build script is meant for verifying the various CMake configuration script.
|
||||
|
||||
cmake_minimum_required(VERSION 3.12...3.28)
|
||||
project(sdl_test LANGUAGES C)
|
||||
|
||||
cmake_policy(SET CMP0074 NEW)
|
||||
|
||||
# Override CMAKE_FIND_ROOT_PATH_MODE to allow search for SDL3 outside of sysroot
|
||||
set(CMAKE_FIND_ROOT_PATH_MODE_PACKAGE NEVER)
|
||||
|
||||
include(FeatureSummary)
|
||||
|
||||
option(TEST_SHARED "Test linking to shared SDL3_net library" ON)
|
||||
add_feature_info("TEST_SHARED" TEST_SHARED "Test linking with shared library")
|
||||
|
||||
option(TEST_STATIC "Test linking to static SDL3_net library" ON)
|
||||
add_feature_info("TEST_STATIC" TEST_STATIC "Test linking with static library")
|
||||
|
||||
if(ANDROID)
|
||||
macro(add_executable NAME)
|
||||
set(args ${ARGN})
|
||||
list(REMOVE_ITEM args WIN32)
|
||||
add_library(${NAME} SHARED ${args})
|
||||
unset(args)
|
||||
endmacro()
|
||||
endif()
|
||||
|
||||
if(TEST_SHARED)
|
||||
find_package(SDL3 REQUIRED CONFIG COMPONENTS SDL3)
|
||||
find_package(SDL3_net REQUIRED CONFIG)
|
||||
add_executable(main_shared main.c)
|
||||
target_link_libraries(main_shared PRIVATE SDL3_net::SDL3_net-shared SDL3::SDL3)
|
||||
endif()
|
||||
|
||||
if(TEST_STATIC)
|
||||
find_package(SDL3 REQUIRED CONFIG COMPONENTS SDL3)
|
||||
# some static vendored libraries use c++ (enable CXX after `find_package` might show a warning)
|
||||
enable_language(CXX)
|
||||
find_package(SDL3_net REQUIRED CONFIG)
|
||||
add_executable(main_static main.c)
|
||||
target_link_libraries(main_static PRIVATE SDL3_net::SDL3_net-static SDL3::SDL3)
|
||||
endif()
|
||||
|
||||
feature_summary(WHAT ALL)
|
||||
+19
@@ -0,0 +1,19 @@
|
||||
#include <SDL3/SDL.h>
|
||||
#include <SDL3/SDL_main.h>
|
||||
#include <SDL3_net/SDL_net.h>
|
||||
|
||||
int main(int argc, char *argv[])
|
||||
{
|
||||
if (!SDL_Init(0)) {
|
||||
SDL_Log("SDL_Init(0) failed: %s", SDL_GetError());
|
||||
return 1;
|
||||
}
|
||||
|
||||
if (!NET_Init()) {
|
||||
SDL_Log("NET_Init() failed: %s", SDL_GetError());
|
||||
}
|
||||
|
||||
NET_Quit();
|
||||
SDL_Quit();
|
||||
return 0;
|
||||
}
|
||||
+121
@@ -0,0 +1,121 @@
|
||||
#include <SDL3/SDL_main.h>
|
||||
#include <SDL3/SDL.h>
|
||||
#include <SDL3_net/SDL_net.h>
|
||||
|
||||
int main(int argc, char **argv)
|
||||
{
|
||||
const char *interface = NULL;
|
||||
Uint16 server_port = 2382;
|
||||
int simulate_failure = 0;
|
||||
|
||||
for (int i = 1; i < argc; i++) {
|
||||
const char *arg = argv[i];
|
||||
if ((SDL_strcmp(arg, "--port") == 0) && (i < (argc-1))) {
|
||||
server_port = (Uint16) SDL_atoi(argv[++i]);
|
||||
} else if ((SDL_strcmp(arg, "--simulate-failure") == 0) && (i < (argc-1))) {
|
||||
simulate_failure = (int) SDL_atoi(argv[++i]);
|
||||
} else {
|
||||
interface = arg;
|
||||
}
|
||||
}
|
||||
|
||||
if (!NET_Init()) {
|
||||
SDL_Log("NET_Init failed: %s\n", SDL_GetError());
|
||||
SDL_Quit();
|
||||
return 1;
|
||||
}
|
||||
|
||||
if (interface) {
|
||||
SDL_Log("Attempting to listen on interface '%s', port %d", interface, (int) server_port);
|
||||
} else {
|
||||
SDL_Log("Attempting to listen on all interfaces, port %d", (int) server_port);
|
||||
}
|
||||
|
||||
simulate_failure = SDL_clamp(simulate_failure, 0, 100);
|
||||
if (simulate_failure) {
|
||||
SDL_Log("Simulating failure at %d percent", simulate_failure);
|
||||
}
|
||||
|
||||
NET_Address *server_addr = NULL;
|
||||
if (interface) {
|
||||
server_addr = NET_ResolveHostname(interface);
|
||||
if (!server_addr || (NET_WaitUntilResolved(server_addr, -1) != NET_SUCCESS)) {
|
||||
SDL_Log("Failed to resolve interface for '%s': %s", interface, SDL_GetError());
|
||||
if (server_addr) {
|
||||
NET_UnrefAddress(server_addr);
|
||||
}
|
||||
NET_Quit();
|
||||
SDL_Quit();
|
||||
return 1;
|
||||
} else {
|
||||
SDL_Log("Interface '%s' resolves to '%s' ...", interface, NET_GetAddressString(server_addr));
|
||||
}
|
||||
}
|
||||
|
||||
NET_Server *server = NET_CreateServer(server_addr, server_port);
|
||||
if (!server) {
|
||||
SDL_Log("Failed to create server: %s", SDL_GetError());
|
||||
} else {
|
||||
SDL_Log("Server is ready! Connect to port %d and send text!", (int) server_port);
|
||||
int num_vsockets = 1;
|
||||
void *vsockets[128];
|
||||
SDL_zeroa(vsockets);
|
||||
vsockets[0] = server;
|
||||
while (NET_WaitUntilInputAvailable(vsockets, num_vsockets, -1) >= 0) {
|
||||
NET_StreamSocket *streamsocket = NULL;
|
||||
if (!NET_AcceptClient(server, &streamsocket)) {
|
||||
SDL_Log("NET_AcceptClient failed: %s", SDL_GetError());
|
||||
break;
|
||||
} else if (streamsocket) { // new connection!
|
||||
SDL_Log("New connection from %s!", NET_GetAddressString(NET_GetStreamSocketAddress(streamsocket)));
|
||||
if (num_vsockets >= (int) (SDL_arraysize(vsockets) - 1)) {
|
||||
SDL_Log(" (too many connections, though, so dropping immediately.)");
|
||||
NET_DestroyStreamSocket(streamsocket);
|
||||
} else {
|
||||
if (simulate_failure) {
|
||||
NET_SimulateStreamPacketLoss(streamsocket, simulate_failure);
|
||||
}
|
||||
vsockets[num_vsockets++] = streamsocket;
|
||||
}
|
||||
}
|
||||
|
||||
// see if anything has new stuff.
|
||||
char buffer[1024];
|
||||
for (int i = 1; i < num_vsockets; i++) {
|
||||
bool kill_socket = false;
|
||||
streamsocket = (NET_StreamSocket *) vsockets[i];
|
||||
const int br = NET_ReadFromStreamSocket(streamsocket, buffer, sizeof (buffer));
|
||||
if (br < 0) { // uhoh, socket failed!
|
||||
kill_socket = true;
|
||||
} else if (br > 0) {
|
||||
const char *addrstr = NET_GetAddressString(NET_GetStreamSocketAddress(streamsocket));
|
||||
SDL_Log("Got %d more bytes from '%s'", br, addrstr);
|
||||
if (!NET_WriteToStreamSocket(streamsocket, buffer, br)) {
|
||||
SDL_Log("Failed to echo data back to '%s': %s", addrstr, SDL_GetError());
|
||||
kill_socket = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (kill_socket) {
|
||||
SDL_Log("Dropping connection to '%s'", NET_GetAddressString(NET_GetStreamSocketAddress(streamsocket)));
|
||||
NET_DestroyStreamSocket(streamsocket);
|
||||
vsockets[i] = NULL;
|
||||
if (i < (num_vsockets - 1)) {
|
||||
SDL_memmove(&vsockets[i], &vsockets[i+1], sizeof (vsockets[0]) * ((num_vsockets - i) - 1));
|
||||
}
|
||||
num_vsockets--;
|
||||
i--;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
SDL_Log("Destroying server...");
|
||||
NET_DestroyServer(server);
|
||||
}
|
||||
|
||||
SDL_Log("Shutting down...");
|
||||
NET_Quit();
|
||||
SDL_Quit();
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,43 @@
|
||||
/*
|
||||
* This is just for demonstration purposes! This doesn't
|
||||
* do anything as complicated as, say, the `ifconfig` utility.
|
||||
*
|
||||
* All this to say: don't use this for anything serious!
|
||||
*/
|
||||
|
||||
#include <stdio.h>
|
||||
#include <SDL3/SDL.h>
|
||||
#include <SDL3/SDL_main.h>
|
||||
#include <SDL3_net/SDL_net.h>
|
||||
|
||||
int main(int argc, char **argv)
|
||||
{
|
||||
NET_Address **addrs = NULL;
|
||||
int num_addrs = 0;
|
||||
int i;
|
||||
|
||||
(void)argc;
|
||||
(void)argv;
|
||||
|
||||
if (!NET_Init()) {
|
||||
SDL_Log("NET_Init() failed: %s", SDL_GetError());
|
||||
return 1;
|
||||
}
|
||||
|
||||
addrs = NET_GetLocalAddresses(&num_addrs);
|
||||
if (addrs == NULL) {
|
||||
SDL_Log("Failed to determine local addresses: %s", SDL_GetError());
|
||||
NET_Quit();
|
||||
return 1;
|
||||
}
|
||||
|
||||
SDL_Log("We saw %d local addresses:", num_addrs);
|
||||
for (i = 0; i < num_addrs; i++) {
|
||||
SDL_Log(" - %s", NET_GetAddressString(addrs[i]));
|
||||
}
|
||||
|
||||
NET_FreeLocalAddresses(addrs);
|
||||
NET_Quit();
|
||||
|
||||
return 0;
|
||||
}
|
||||
@@ -0,0 +1,42 @@
|
||||
/*
|
||||
* This is just for demonstration purposes! This doesn't
|
||||
* do anything as complicated as, say, the `dig` utility.
|
||||
*
|
||||
* All this to say: don't use this for anything serious!
|
||||
*/
|
||||
|
||||
#include <stdio.h>
|
||||
#include <SDL3/SDL.h>
|
||||
#include <SDL3/SDL_main.h>
|
||||
#include <SDL3_net/SDL_net.h>
|
||||
|
||||
int main(int argc, char **argv)
|
||||
{
|
||||
if (!NET_Init()) {
|
||||
SDL_Log("NET_Init() failed: %s", SDL_GetError());
|
||||
return 1;
|
||||
}
|
||||
|
||||
//NET_SimulateAddressResolutionLoss(3000, 30);
|
||||
|
||||
NET_Address **addrs = (NET_Address **) SDL_calloc(argc, sizeof (NET_Address *));
|
||||
for (int i = 1; i < argc; i++) {
|
||||
addrs[i] = NET_ResolveHostname(argv[i]);
|
||||
}
|
||||
|
||||
for (int i = 1; i < argc; i++) {
|
||||
NET_WaitUntilResolved(addrs[i], -1);
|
||||
|
||||
if (NET_GetAddressStatus(addrs[i]) == NET_FAILURE) {
|
||||
SDL_Log("%s: [FAILED TO RESOLVE: %s]", argv[i], SDL_GetError());
|
||||
} else {
|
||||
SDL_Log("%s: %s", argv[i], NET_GetAddressString(addrs[i]));
|
||||
}
|
||||
|
||||
NET_UnrefAddress(addrs[i]);
|
||||
}
|
||||
|
||||
NET_Quit();
|
||||
|
||||
return 0;
|
||||
}
|
||||
@@ -0,0 +1,65 @@
|
||||
/*
|
||||
* This is just for demonstration purposes! A real HTTP solution would
|
||||
* be WAY more complicated, support HTTPS, cookies, etc. Use curl or
|
||||
* wget for real stuff, not this.
|
||||
*
|
||||
* All this to say: don't use this for anything serious!
|
||||
*/
|
||||
|
||||
#include <stdio.h>
|
||||
#include <SDL3/SDL.h>
|
||||
#include <SDL3/SDL_main.h>
|
||||
#include <SDL3_net/SDL_net.h>
|
||||
|
||||
int main(int argc, char **argv)
|
||||
{
|
||||
if (!NET_Init()) {
|
||||
SDL_Log("NET_Init() failed: %s", SDL_GetError());
|
||||
return 1;
|
||||
}
|
||||
|
||||
for (int i = 1; i < argc; i++) {
|
||||
SDL_Log("Looking up %s ...", argv[i]);
|
||||
NET_Address *addr = NET_ResolveHostname(argv[i]);
|
||||
if (NET_WaitUntilResolved(addr, -1) == NET_FAILURE) {
|
||||
SDL_Log("Failed to lookup %s: %s", argv[i], SDL_GetError());
|
||||
} else {
|
||||
SDL_Log("%s is %s", argv[i], NET_GetAddressString(addr));
|
||||
char *req = NULL;
|
||||
SDL_asprintf(&req, "GET / HTTP/1.0\r\nHost: %s\r\n\r\n", argv[i]);
|
||||
NET_StreamSocket *sock = req ? NET_CreateClient(addr, 80) : NULL;
|
||||
if (!req) {
|
||||
SDL_Log("Out of memory!");
|
||||
} else if (!sock) {
|
||||
SDL_Log("Failed to create stream socket to %s: %s\n", argv[i], SDL_GetError());
|
||||
} else if (NET_WaitUntilConnected(sock, -1) == NET_FAILURE) {
|
||||
SDL_Log("Failed to connect to %s: %s", argv[i], SDL_GetError());
|
||||
} else if (!NET_WriteToStreamSocket(sock, req, (int) SDL_strlen(req))) {
|
||||
SDL_Log("Failed to write to %s: %s", argv[i], SDL_GetError());
|
||||
} else if (NET_WaitUntilStreamSocketDrained(sock, -1) < 0) {
|
||||
SDL_Log("Failed to finish write to %s: %s", argv[i], SDL_GetError());
|
||||
} else {
|
||||
char buf[512];
|
||||
int br;
|
||||
while ((br = NET_ReadFromStreamSocket(sock, buf, sizeof (buf))) >= 0) {
|
||||
fwrite(buf, 1, br, stdout);
|
||||
}
|
||||
|
||||
printf("\n\n\n%s\n\n\n", SDL_GetError());
|
||||
fflush(stdout);
|
||||
}
|
||||
|
||||
if (sock) {
|
||||
NET_DestroyStreamSocket(sock);
|
||||
}
|
||||
|
||||
SDL_free(req);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
NET_Quit();
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
+405
@@ -0,0 +1,405 @@
|
||||
#include <SDL3/SDL_main.h>
|
||||
#include <SDL3/SDL.h>
|
||||
#include <SDL3_net/SDL_net.h>
|
||||
|
||||
/*
|
||||
* This is just for demonstration purposes! A real VoIP solution would
|
||||
* definitely compress audio with a speech codec of some sort, it would
|
||||
* deal with packet loss better, it would have encryption, NAT punching,
|
||||
* and it wouldn't just allow _anyone_ to talk to you without some sort
|
||||
* of authorization step.
|
||||
*
|
||||
* All this to say: don't use this for anything serious!
|
||||
*/
|
||||
|
||||
typedef struct Voice
|
||||
{
|
||||
SDL_AudioStream *stream;
|
||||
NET_Address *addr;
|
||||
Uint16 port;
|
||||
Uint64 idnum;
|
||||
Uint64 last_seen;
|
||||
Uint64 last_packetnum;
|
||||
struct Voice *prev;
|
||||
struct Voice *next;
|
||||
} Voice;
|
||||
|
||||
static NET_DatagramSocket *sock = NULL; /* you talk over this, client or server. */
|
||||
static NET_Address *server_addr = NULL; /* address of the server you're talking to, NULL if you _are_ the server. */
|
||||
static Uint16 server_port = 3025;
|
||||
static int max_datagram = 0;
|
||||
static Voice *voices = NULL;
|
||||
static Uint64 next_idnum = 0;
|
||||
|
||||
static SDL_Window *window = NULL;
|
||||
static SDL_Renderer *renderer = NULL;
|
||||
static SDL_AudioDeviceID audio_device = 0;
|
||||
static SDL_AudioDeviceID capture_device = 0;
|
||||
static SDL_AudioStream *capture_stream = NULL;
|
||||
static const SDL_AudioSpec audio_spec = { SDL_AUDIO_S16LE, 1, 8000 };
|
||||
static Uint64 scratch_area[512];
|
||||
|
||||
static Voice *FindVoiceByAddr(const NET_Address *addr, const Uint16 port)
|
||||
{
|
||||
Voice *i;
|
||||
for (i = voices; i != NULL; i = i->next) {
|
||||
if ((i->port == port) && (NET_CompareAddresses(i->addr, addr) == 0)) {
|
||||
return i;
|
||||
}
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static Voice *FindVoiceByIdNum(const Uint64 idnum)
|
||||
{
|
||||
Voice *i;
|
||||
for (i = voices; i != NULL; i = i->next) {
|
||||
if (i->idnum == idnum) {
|
||||
return i;
|
||||
}
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static void ClearOldVoices(const Uint64 now)
|
||||
{
|
||||
Voice *i;
|
||||
Voice *next;
|
||||
for (i = voices; i != NULL; i = next) {
|
||||
next = i->next;
|
||||
if (!now || ((now - i->last_seen) > 60000)) { /* nothing new in 60+ seconds? (or shutting down?) */
|
||||
if (!i->stream || (SDL_GetAudioStreamAvailable(i->stream) == 0)) { /* they'll get a reprieve if data is still playing out */
|
||||
SDL_Log("Destroying voice #%" SDL_PRIu64, i->idnum);
|
||||
SDL_DestroyAudioStream(i->stream);
|
||||
NET_UnrefAddress(i->addr);
|
||||
if (i->prev) {
|
||||
i->prev->next = next;
|
||||
} else {
|
||||
voices = next;
|
||||
}
|
||||
if (next) {
|
||||
next->prev = i->prev;
|
||||
}
|
||||
SDL_free(i);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static const int extra = (int) (sizeof (Uint64) * 2);
|
||||
static void SendClientAudioToServer(void)
|
||||
{
|
||||
const int br = SDL_GetAudioStreamData(capture_stream, scratch_area + (extra / sizeof(Uint64)), max_datagram - extra);
|
||||
if (br > 0) {
|
||||
next_idnum++;
|
||||
scratch_area[0] = SDL_Swap64LE(0); /* just being nice and leaving space in the buffer for the server to replace. */
|
||||
scratch_area[1] = SDL_Swap64LE(next_idnum);
|
||||
SDL_Log("CLIENT: Sending %d new bytes to server at %s:%d...", br + extra, NET_GetAddressString(server_addr), (int) server_port);
|
||||
if (!NET_SendDatagram(sock, server_addr, server_port, scratch_area, br + extra)) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "NET_SendDatagram failed: %s", SDL_GetError());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void mainloop(void)
|
||||
{
|
||||
const bool is_client = (server_addr != NULL) ? true : false;
|
||||
bool done = false;
|
||||
Uint64 last_send_ticks = 0;
|
||||
|
||||
if (is_client) {
|
||||
SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255); /* red by default (green when recording) */
|
||||
}
|
||||
|
||||
while (!done) {
|
||||
bool activity = false;
|
||||
const Uint64 now = SDL_GetTicks();
|
||||
SDL_Event event;
|
||||
NET_Datagram *dgram = NULL;
|
||||
int rc;
|
||||
|
||||
while (((rc = NET_ReceiveDatagram(sock, &dgram)) == true) && (dgram != NULL)) {
|
||||
SDL_Log("%s: got %d-byte datagram from %s:%d", is_client ? "CLIENT" : "SERVER", (int) dgram->buflen, NET_GetAddressString(dgram->addr), (int) dgram->port);
|
||||
activity = true;
|
||||
if (!is_client) { /* we're the server? */
|
||||
Voice *voice = FindVoiceByAddr(dgram->addr, dgram->port);
|
||||
Voice *i;
|
||||
|
||||
if (!voice) {
|
||||
SDL_Log("SERVER: Creating voice idnum=%" SDL_PRIu64 " from %s:%d", next_idnum + 1, NET_GetAddressString(dgram->addr), (int) dgram->port);
|
||||
voice = (Voice *) SDL_calloc(1, sizeof (Voice));
|
||||
voice->addr = NET_RefAddress(dgram->addr);
|
||||
voice->port = dgram->port;
|
||||
voice->idnum = ++next_idnum;
|
||||
if (voices) {
|
||||
voice->next = voices;
|
||||
voices->prev = voice;
|
||||
}
|
||||
voices = voice;
|
||||
}
|
||||
|
||||
voice->last_seen = now;
|
||||
|
||||
/* send this new voice data to all recent speakers. */
|
||||
if (dgram->buflen > extra) { /* ignore it if too small, might just be a keepalive packet. */
|
||||
*((Uint64 *) dgram->buf) = SDL_Swap64LE(voice->idnum); /* the client leaves space to fill this in for convenience. */
|
||||
for (i = voices; i != NULL; i = i->next) {
|
||||
if ((voice->port != i->port) || (NET_CompareAddresses(voice->addr, i->addr) != 0)) { /* don't send client's own voice back to them. */
|
||||
SDL_Log("SERVER: sending %d-byte datagram to %s:%d", (int) dgram->buflen, NET_GetAddressString(i->addr), (int) i->port);
|
||||
NET_SendDatagram(sock, i->addr, i->port, dgram->buf, dgram->buflen);
|
||||
}
|
||||
}
|
||||
}
|
||||
} else { /* we're the client. */
|
||||
if ((dgram->port != server_port) || (NET_CompareAddresses(dgram->addr, server_addr) != 0)) {
|
||||
SDL_Log("CLIENT: Got packet from non-server address %s:%d. Ignoring.", NET_GetAddressString(dgram->addr), (int) dgram->port);
|
||||
} else if (dgram->buflen < extra) {
|
||||
SDL_Log("CLIENT: Got bogus packet from the server. Ignoring.");
|
||||
} else {
|
||||
const Uint64 idnum = SDL_Swap64LE(((const Uint64 *) dgram->buf)[0]);
|
||||
const Uint64 packetnum = SDL_Swap64LE(((const Uint64 *) dgram->buf)[1]);
|
||||
Voice *voice = FindVoiceByIdNum(idnum);
|
||||
if (!voice) {
|
||||
SDL_Log("CLIENT: Creating voice idnum=#%" SDL_PRIu64, idnum);
|
||||
voice = (Voice *) SDL_calloc(1, sizeof (Voice));
|
||||
if (audio_device) {
|
||||
voice->stream = SDL_CreateAudioStream(&audio_spec, &audio_spec);
|
||||
if (voice->stream) {
|
||||
SDL_BindAudioStream(audio_device, voice->stream);
|
||||
}
|
||||
}
|
||||
voice->idnum = idnum;
|
||||
if (voices) {
|
||||
voice->next = voices;
|
||||
voices->prev = voice;
|
||||
}
|
||||
voices = voice;
|
||||
}
|
||||
|
||||
voice->last_seen = now;
|
||||
|
||||
if (packetnum > voice->last_packetnum) { /* if packet arrived out of order, don't queue it for playing. */
|
||||
voice->last_packetnum = packetnum;
|
||||
SDL_PutAudioStreamData(voice->stream, dgram->buf + extra, dgram->buflen - extra);
|
||||
SDL_FlushAudioStream(voice->stream); /* flush right away so we have all data if the stream dries up. We can still safely add more data later. */
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
NET_DestroyDatagram(dgram);
|
||||
}
|
||||
|
||||
while (SDL_PollEvent(&event)) {
|
||||
activity = true;
|
||||
switch (event.type) {
|
||||
case SDL_EVENT_QUIT:
|
||||
done = 1;
|
||||
break;
|
||||
|
||||
case SDL_EVENT_MOUSE_BUTTON_DOWN:
|
||||
if (is_client && capture_stream && (event.button.button == SDL_BUTTON_LEFT)) {
|
||||
if (SDL_BindAudioStream(capture_device, capture_stream)) {
|
||||
SDL_SetRenderDrawColor(renderer, 0, 255, 0, 255); /* green when recording */
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case SDL_EVENT_MOUSE_BUTTON_UP:
|
||||
if (is_client && capture_stream && (event.button.button == SDL_BUTTON_LEFT)) {
|
||||
SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255); /* red when not recording */
|
||||
SDL_UnbindAudioStream(capture_stream);
|
||||
SDL_FlushAudioStream(capture_stream);
|
||||
while (SDL_GetAudioStreamAvailable(capture_stream) > 0) {
|
||||
SendClientAudioToServer();
|
||||
last_send_ticks = now;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (is_client) {
|
||||
if (capture_stream) {
|
||||
while (SDL_GetAudioStreamAvailable(capture_stream) > max_datagram) {
|
||||
SendClientAudioToServer();
|
||||
last_send_ticks = now;
|
||||
activity = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (!last_send_ticks || ((now - last_send_ticks) > 5000)) { /* send a keepalive packet if we haven't transmitted for a bit. */
|
||||
next_idnum++;
|
||||
scratch_area[0] = SDL_Swap64LE(0);
|
||||
scratch_area[1] = SDL_Swap64LE(next_idnum);
|
||||
SDL_Log("CLIENT: Sending %d keepalive bytes to server at %s:%d...", extra, NET_GetAddressString(server_addr), (int) server_port);
|
||||
NET_SendDatagram(sock, server_addr, server_port, scratch_area, extra);
|
||||
last_send_ticks = now;
|
||||
}
|
||||
}
|
||||
|
||||
ClearOldVoices(now);
|
||||
|
||||
if (!activity) {
|
||||
SDL_Delay(10);
|
||||
}
|
||||
|
||||
SDL_RenderClear(renderer);
|
||||
SDL_RenderPresent(renderer);
|
||||
}
|
||||
}
|
||||
static void print_usage(const char *prog) {
|
||||
SDL_Log("USAGE: %s <hostname|ip> [--help] [--server] [--port X] [--simulate-failure Y]", prog);
|
||||
}
|
||||
|
||||
static void run_voipchat(int argc, char **argv)
|
||||
{
|
||||
const char *hostname = NULL;
|
||||
bool is_server = false;
|
||||
int simulate_failure = 0;
|
||||
int i;
|
||||
NET_Address *socket_address = NULL;
|
||||
|
||||
for (i = 1; i < argc; i++) {
|
||||
const char *arg = argv[i];
|
||||
if (SDL_strcmp(arg, "--help") == 0) {
|
||||
print_usage(argv[0]);
|
||||
return;
|
||||
} else if (SDL_strcmp(arg, "--server") == 0) {
|
||||
is_server = true;
|
||||
} else if ((SDL_strcmp(arg, "--port") == 0) && (i < (argc-1))) {
|
||||
server_port = (Uint16) SDL_atoi(argv[++i]);
|
||||
} else if ((SDL_strcmp(arg, "--simulate-failure") == 0) && (i < (argc-1))) {
|
||||
simulate_failure = (int) SDL_atoi(argv[++i]);
|
||||
} else {
|
||||
hostname = arg;
|
||||
}
|
||||
}
|
||||
|
||||
simulate_failure = SDL_clamp(simulate_failure, 0, 100);
|
||||
if (simulate_failure) {
|
||||
SDL_Log("Simulating failure at %d percent", simulate_failure);
|
||||
}
|
||||
|
||||
if (!is_server && !hostname) {
|
||||
print_usage(argv[0]);
|
||||
return;
|
||||
}
|
||||
|
||||
if (is_server) {
|
||||
if (hostname) {
|
||||
SDL_Log("SERVER: Resolving binding hostname '%s' ...", hostname);
|
||||
socket_address = NET_ResolveHostname(hostname);
|
||||
if (socket_address) {
|
||||
if (NET_WaitUntilResolved(socket_address, -1) == NET_FAILURE) {
|
||||
NET_UnrefAddress(socket_address);
|
||||
socket_address = NULL;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
int num_addresses;
|
||||
NET_Address **addresses;
|
||||
addresses = NET_GetLocalAddresses(&num_addresses);
|
||||
if (addresses == NULL || num_addresses <= 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to to get local addresses: %s", SDL_GetError());
|
||||
} else {
|
||||
socket_address = addresses[0];
|
||||
NET_RefAddress(socket_address);
|
||||
}
|
||||
}
|
||||
if (socket_address) {
|
||||
SDL_Log("SERVER: Listening on %s:%d.", NET_GetAddressString(socket_address), server_port);
|
||||
} else {
|
||||
SDL_Log("SERVER: Listening on port %d", server_port);
|
||||
}
|
||||
} else {
|
||||
SDL_Log("CLIENT: Resolving server hostname '%s' ...", hostname);
|
||||
server_addr = NET_ResolveHostname(hostname);
|
||||
if (server_addr) {
|
||||
if (NET_WaitUntilResolved(server_addr, -1) == NET_FAILURE) {
|
||||
NET_UnrefAddress(server_addr);
|
||||
server_addr = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
if (!server_addr) {
|
||||
SDL_Log("CLIENT: Failed! %s", SDL_GetError());
|
||||
SDL_Log("CLIENT: Giving up.");
|
||||
return;
|
||||
}
|
||||
|
||||
SDL_Log("CLIENT: Server is at %s:%d.", NET_GetAddressString(server_addr), (int) server_port);
|
||||
|
||||
audio_device = SDL_OpenAudioDevice(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &audio_spec);
|
||||
if (!audio_device) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "CLIENT: Failed to open output audio device (%s), going on without sound playback!", SDL_GetError());
|
||||
}
|
||||
|
||||
capture_device = SDL_OpenAudioDevice(SDL_AUDIO_DEVICE_DEFAULT_RECORDING, &audio_spec);
|
||||
if (!capture_device) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "CLIENT: Failed to open capture audio device (%s), going on without sound recording!", SDL_GetError());
|
||||
} else {
|
||||
capture_stream = SDL_CreateAudioStream(&audio_spec, &audio_spec);
|
||||
if (!capture_stream) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "CLIENT: Failed to create capture audio stream (%s), going on without sound recording!", SDL_GetError());
|
||||
SDL_CloseAudioDevice(capture_device);
|
||||
capture_device = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* server _must_ be on the requested port. Clients can take anything available, server will respond to where it sees it come from. */
|
||||
sock = NET_CreateDatagramSocket(socket_address, is_server ? server_port : 0);
|
||||
NET_UnrefAddress(socket_address);
|
||||
if (!sock) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to create datagram socket: %s", SDL_GetError());
|
||||
} else {
|
||||
if (simulate_failure) {
|
||||
NET_SimulateDatagramPacketLoss(sock, simulate_failure);
|
||||
}
|
||||
mainloop();
|
||||
}
|
||||
|
||||
SDL_Log("Shutting down...");
|
||||
|
||||
ClearOldVoices(0);
|
||||
|
||||
SDL_DestroyAudioStream(capture_stream);
|
||||
SDL_CloseAudioDevice(audio_device);
|
||||
SDL_CloseAudioDevice(capture_device);
|
||||
audio_device = capture_device = 0;
|
||||
|
||||
NET_UnrefAddress(server_addr);
|
||||
server_addr = NULL;
|
||||
NET_DestroyDatagramSocket(sock);
|
||||
sock = NULL;
|
||||
}
|
||||
|
||||
|
||||
int main(int argc, char **argv)
|
||||
{
|
||||
if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO)) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_Init failed: %s", SDL_GetError());
|
||||
return 1;
|
||||
}
|
||||
|
||||
if (!NET_Init()) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "NET_Init failed: %s", SDL_GetError());
|
||||
SDL_Quit();
|
||||
return 1;
|
||||
}
|
||||
|
||||
window = SDL_CreateWindow("SDL3_net voipchat example", 640, 480, 0);
|
||||
renderer = SDL_CreateRenderer(window, NULL);
|
||||
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
|
||||
|
||||
max_datagram = SDL_min(1200, (int) sizeof (scratch_area));
|
||||
|
||||
run_voipchat(argc, argv);
|
||||
|
||||
SDL_DestroyRenderer(renderer);
|
||||
SDL_DestroyWindow(window);
|
||||
|
||||
NET_Quit();
|
||||
SDL_Quit();
|
||||
return 0;
|
||||
}
|
||||
+1476
File diff suppressed because it is too large
Load Diff
+2154
File diff suppressed because it is too large
Load Diff
+37
@@ -0,0 +1,37 @@
|
||||
SDL3_net_0.0.0 {
|
||||
global:
|
||||
NET_AcceptClient;
|
||||
NET_CompareAddresses;
|
||||
NET_CreateClient;
|
||||
NET_CreateDatagramSocket;
|
||||
NET_CreateServer;
|
||||
NET_DestroyDatagram;
|
||||
NET_DestroyDatagramSocket;
|
||||
NET_DestroyServer;
|
||||
NET_DestroyStreamSocket;
|
||||
NET_FreeLocalAddresses;
|
||||
NET_GetAddressStatus;
|
||||
NET_GetAddressString;
|
||||
NET_GetConnectionStatus;
|
||||
NET_GetLocalAddresses;
|
||||
NET_GetStreamSocketAddress;
|
||||
NET_GetStreamSocketPendingWrites;
|
||||
NET_Version;
|
||||
NET_Init;
|
||||
NET_Quit;
|
||||
NET_ReadFromStreamSocket;
|
||||
NET_ReceiveDatagram;
|
||||
NET_RefAddress;
|
||||
NET_ResolveHostname;
|
||||
NET_SendDatagram;
|
||||
NET_SimulateAddressResolutionLoss;
|
||||
NET_SimulateDatagramPacketLoss;
|
||||
NET_SimulateStreamPacketLoss;
|
||||
NET_UnrefAddress;
|
||||
NET_WaitUntilConnected;
|
||||
NET_WaitUntilInputAvailable;
|
||||
NET_WaitUntilResolved;
|
||||
NET_WaitUntilStreamSocketDrained;
|
||||
NET_WriteToStreamSocket;
|
||||
local: *;
|
||||
};
|
||||
+38
@@ -0,0 +1,38 @@
|
||||
|
||||
#include "winresrc.h"
|
||||
|
||||
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Version
|
||||
//
|
||||
|
||||
VS_VERSION_INFO VERSIONINFO
|
||||
FILEVERSION 3,0,0,0
|
||||
PRODUCTVERSION 3,0,0,0
|
||||
FILEFLAGSMASK 0x3fL
|
||||
FILEFLAGS 0x0L
|
||||
FILEOS 0x40004L
|
||||
FILETYPE 0x2L
|
||||
FILESUBTYPE 0x0L
|
||||
BEGIN
|
||||
BLOCK "StringFileInfo"
|
||||
BEGIN
|
||||
BLOCK "040904b0"
|
||||
BEGIN
|
||||
VALUE "CompanyName", "\0"
|
||||
VALUE "FileDescription", "SDL_net\0"
|
||||
VALUE "FileVersion", "3, 0, 0, 0\0"
|
||||
VALUE "InternalName", "SDL_net\0"
|
||||
VALUE "LegalCopyright", "Copyright (C) 2025 Sam Lantinga\0"
|
||||
VALUE "OriginalFilename", "SDL3_net.dll\0"
|
||||
VALUE "ProductName", "Simple DirectMedia Layer\0"
|
||||
VALUE "ProductVersion", "3, 0, 0, 0\0"
|
||||
END
|
||||
END
|
||||
BLOCK "VarFileInfo"
|
||||
BEGIN
|
||||
VALUE "Translation", 0x409, 1200
|
||||
END
|
||||
END
|
||||
+1
-1
@@ -1,4 +1,4 @@
|
||||
cmake_minimum_required (VERSION 3.5.0)
|
||||
cmake_minimum_required (VERSION 3.10)
|
||||
project (DiscordRPC)
|
||||
|
||||
include(GNUInstallDirs)
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
CMAKE_MINIMUM_REQUIRED(VERSION 2.8)
|
||||
cmake_minimum_required(VERSION 3.10)
|
||||
if(POLICY CMP0025)
|
||||
# detect Apple's Clang
|
||||
cmake_policy(SET CMP0025 NEW)
|
||||
|
||||
+1
-1
@@ -1 +1 @@
|
||||
custom: ['https://github.com/ocornut/imgui/wiki/Sponsors']
|
||||
custom: ['https://github.com/ocornut/imgui/wiki/Funding']
|
||||
|
||||
@@ -5,9 +5,11 @@ body:
|
||||
attributes:
|
||||
value: |
|
||||
FOR FIRST-TIME USERS ISSUES COMPILING/LINKING/RUNNING or LOADING FONTS, please use [GitHub Discussions](https://github.com/ocornut/imgui/discussions)
|
||||
For anything else: we are happy to use 'GitHub Issues' for many types of open-ended questions. We are encouraging 'Issues' becoming a large, centralized and cross-referenced database of Dear ImGui contents.
|
||||
For anything else: **we are happy to use 'GitHub Issues' for many types of open-ended questions**. We are encouraging 'Issues' becoming a large, centralized, tagged, cross-referenced database of Dear ImGui contents.
|
||||
|
||||
Be mindful that messages are being sent to the e-mail box of "Watching" users. Try to proof-read your messages before sending them. Edits are not seen by those users.
|
||||
|
||||
**If you are using Dear ImGui as part of a job that you are being well-paid for** and your company is not a sponsor. Please be mindful that this is a Free Software and you might be about to ask volunteers to help you doing your job. Please put extra effort describing your issue or question properly. If your company is wealthy, please read [Funding](https://github.com/ocornut/imgui/wiki/Funding) and consider getting in touch.
|
||||
- type: markdown
|
||||
attributes:
|
||||
value: |
|
||||
|
||||
+65
-5
@@ -8,6 +8,7 @@ on:
|
||||
# "scheduled" workflow, while maintaining ability to perform local CI builds.
|
||||
workflows:
|
||||
- scheduled
|
||||
- manual
|
||||
branches:
|
||||
- master
|
||||
- docking
|
||||
@@ -123,6 +124,11 @@ jobs:
|
||||
run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_vulkan/example_glfw_vulkan.vcxproj /p:Platform=Win32 /p:Configuration=Release'
|
||||
if: github.event_name == 'workflow_run'
|
||||
|
||||
- name: Build Win32 example_sdl2_sdlrenderer2
|
||||
shell: cmd
|
||||
run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl2_sdlrenderer2/example_sdl2_sdlrenderer2.vcxproj /p:Platform=Win32 /p:Configuration=Release'
|
||||
if: github.event_name == 'workflow_run'
|
||||
|
||||
- name: Build Win32 example_sdl2_vulkan
|
||||
shell: cmd
|
||||
run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl2_vulkan/example_sdl2_vulkan.vcxproj /p:Platform=Win32 /p:Configuration=Release'
|
||||
@@ -168,6 +174,11 @@ jobs:
|
||||
shell: cmd
|
||||
run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_vulkan/example_glfw_vulkan.vcxproj /p:Platform=x64 /p:Configuration=Release'
|
||||
|
||||
- name: Build x64 example_sdl2_sdlrenderer2
|
||||
shell: cmd
|
||||
run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl2_sdlrenderer2/example_sdl2_sdlrenderer2.vcxproj /p:Platform=x64 /p:Configuration=Release'
|
||||
if: github.event_name == 'workflow_run'
|
||||
|
||||
- name: Build x64 example_sdl2_vulkan
|
||||
shell: cmd
|
||||
run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl2_vulkan/example_sdl2_vulkan.vcxproj /p:Platform=x64 /p:Configuration=Release'
|
||||
@@ -207,7 +218,7 @@ jobs:
|
||||
run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx12/example_win32_directx12.vcxproj /p:Platform=x64 /p:Configuration=Release'
|
||||
|
||||
Linux:
|
||||
runs-on: ubuntu-22.04
|
||||
runs-on: ubuntu-24.04
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
|
||||
@@ -313,6 +324,18 @@ jobs:
|
||||
EOF
|
||||
g++ -I. -std=c++11 -Wall -Wformat -o example_single_file example_single_file.cpp
|
||||
|
||||
- name: Build example_null (with C++20)
|
||||
run: |
|
||||
cat > example_single_file.cpp <<'EOF'
|
||||
|
||||
#define IMGUI_DISABLE_OBSOLETE_KEYIO
|
||||
#define IMGUI_IMPLEMENTATION
|
||||
#include "misc/single_file/imgui_single_file.h"
|
||||
#include "examples/example_null/main.cpp"
|
||||
|
||||
EOF
|
||||
g++ -I. -std=c++20 -Wall -Wformat -o example_single_file example_single_file.cpp
|
||||
|
||||
- name: Build example_null (with IMGUI_DISABLE_DEMO_WINDOWS and IMGUI_DISABLE_DEBUG_TOOLS)
|
||||
run: |
|
||||
cat > example_single_file.cpp <<'EOF'
|
||||
@@ -370,6 +393,18 @@ jobs:
|
||||
EOF
|
||||
g++ -I. -std=c++11 -Wall -Wformat -o example_single_file example_single_file.cpp
|
||||
|
||||
- name: Build example_null (C++26, Clang)
|
||||
run: |
|
||||
cat > example_single_file.cpp <<'EOF'
|
||||
|
||||
#define IMGUI_IMPLEMENTATION
|
||||
#define IMGUI_DISABLE_DEMO_WINDOWS
|
||||
#include "misc/single_file/imgui_single_file.h"
|
||||
#include "examples/example_null/main.cpp"
|
||||
|
||||
EOF
|
||||
clang++ -I. -std=c++26 -Wall -Wformat -fno-exceptions -fno-threadsafe-statics -lc -lm -o example_single_file example_single_file.cpp
|
||||
|
||||
- name: Build example_null (without c++ runtime, Clang)
|
||||
run: |
|
||||
cat > example_single_file.cpp <<'EOF'
|
||||
@@ -422,6 +457,17 @@ jobs:
|
||||
EOF
|
||||
clang++ -I. -std=c++11 -Wall -Wformat -o example_single_file example_single_file.cpp
|
||||
|
||||
- name: Build example_null (single file build, c++20)
|
||||
run: |
|
||||
cat > example_single_file.cpp <<'EOF'
|
||||
|
||||
#define IMGUI_IMPLEMENTATION
|
||||
#include "misc/single_file/imgui_single_file.h"
|
||||
#include "examples/example_null/main.cpp"
|
||||
|
||||
EOF
|
||||
clang++ -I. -std=c++20 -Wall -Wformat -o example_single_file example_single_file.cpp
|
||||
|
||||
- name: Build example_null (without c++ runtime)
|
||||
run: |
|
||||
cat > example_single_file.cpp <<'EOF'
|
||||
@@ -470,7 +516,7 @@ jobs:
|
||||
xcodebuild -project examples/example_apple_metal/example_apple_metal.xcodeproj -target example_apple_metal_ios CODE_SIGN_IDENTITY="" CODE_SIGNING_REQUIRED=NO CODE_SIGNING_ALLOWED=NO
|
||||
|
||||
Emscripten:
|
||||
runs-on: ubuntu-22.04
|
||||
runs-on: ubuntu-24.04
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
|
||||
@@ -481,6 +527,7 @@ jobs:
|
||||
emsdk-master/emsdk update
|
||||
emsdk-master/emsdk install latest
|
||||
emsdk-master/emsdk activate latest
|
||||
sudo apt-get install build-essential
|
||||
|
||||
- name: Build example_sdl2_opengl3 with Emscripten
|
||||
run: |
|
||||
@@ -489,15 +536,28 @@ jobs:
|
||||
popd
|
||||
make -C examples/example_sdl2_opengl3 -f Makefile.emscripten
|
||||
|
||||
- name: Build example_emscripten_wgpu
|
||||
# This build compiles example_glfw_wgpu using Makefile.emscripten and Emscripten GLFW built-in implementation (-sUSE_GLFW=3)
|
||||
# This ensures 2 things: the make build works, and the GLFW built-in implementation is tested
|
||||
- name: Build example_glfw_wgpu with Emscripten/Makefile
|
||||
run: |
|
||||
pushd emsdk-master
|
||||
source ./emsdk_env.sh
|
||||
popd
|
||||
make -C examples/example_emscripten_wgpu -f Makefile.emscripten
|
||||
make -C examples/example_glfw_wgpu -f Makefile.emscripten
|
||||
|
||||
# This build compiles example_glfw_wgpu using CMakeLists.txt and Emscripten GLFW contrib port (--use-port=contrib.glfw3)
|
||||
# This ensures 2 things: the CMake build works, and the GLFW contrib port is tested
|
||||
- name: Build example_glfw_wgpu with Emscripten/CMake
|
||||
run: |
|
||||
pushd emsdk-master
|
||||
source ./emsdk_env.sh
|
||||
popd
|
||||
emcc -v
|
||||
emcmake cmake -B build -DCMAKE_BUILD_TYPE=Release examples/example_glfw_wgpu
|
||||
cmake --build build
|
||||
|
||||
Android:
|
||||
runs-on: ubuntu-22.04
|
||||
runs-on: ubuntu-24.04
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
|
||||
|
||||
@@ -0,0 +1,12 @@
|
||||
#
|
||||
# This is a dummy workflow used to trigger full builds manually.
|
||||
#
|
||||
name: manual
|
||||
|
||||
on: workflow_dispatch
|
||||
|
||||
jobs:
|
||||
manual:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- run: exit 0
|
||||
@@ -3,6 +3,7 @@
|
||||
|
||||
## Dear ImGui artifacts
|
||||
imgui.ini
|
||||
imgui*.ini
|
||||
|
||||
## General build artifacts
|
||||
*.o
|
||||
@@ -40,13 +41,17 @@ examples/*.o.tmp
|
||||
examples/*.out.js
|
||||
examples/*.out.wasm
|
||||
examples/example_glfw_opengl3/web/*
|
||||
examples/example_glfw_wgpu/web/*
|
||||
examples/example_glfw_wgpu/external/*
|
||||
examples/example_sdl2_opengl3/web/*
|
||||
examples/example_emscripten_wgpu/web/*
|
||||
|
||||
## JetBrains IDE artifacts
|
||||
.idea
|
||||
cmake-build-*
|
||||
|
||||
## VS code artifacts
|
||||
.vscode
|
||||
|
||||
## Unix executables from our example Makefiles
|
||||
examples/example_glfw_metal/example_glfw_metal
|
||||
examples/example_glfw_opengl2/example_glfw_opengl2
|
||||
|
||||
Vendored
+3
-3
@@ -5,8 +5,8 @@
|
||||
;
|
||||
[subrepo]
|
||||
remote = git@github.com:/ocornut/imgui.git
|
||||
branch = v1.90.4
|
||||
commit = 277ae93c41314ba5f4c7444f37c4319cdf07e8cf
|
||||
parent = 0c2f7a19b607f3748b8a89fa60bde6c89c443462
|
||||
branch = v1.91.8
|
||||
commit = dbb5eeaadffb6a3ba6a60de1290312e5802dba5a
|
||||
parent = 0d114412e63018a9098d2980a7bbd4aa667d5418
|
||||
method = merge
|
||||
cmdver = 0.4.6
|
||||
|
||||
Vendored
+1
-1
@@ -1,6 +1,6 @@
|
||||
The MIT License (MIT)
|
||||
|
||||
Copyright (c) 2014-2024 Omar Cornut
|
||||
Copyright (c) 2014-2025 Omar Cornut
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
+47
-30
@@ -3,10 +3,10 @@
|
||||
|
||||
// Implemented features:
|
||||
// [X] Renderer: User texture binding. Use 'ALLEGRO_BITMAP*' as ImTextureID. Read the FAQ about ImTextureID!
|
||||
// [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy ALLEGRO_KEY_* values will also be supported unless IMGUI_DISABLE_OBSOLETE_KEYIO is set]
|
||||
// [X] Platform: Clipboard support (from Allegro 5.1.12)
|
||||
// [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
|
||||
// Issues:
|
||||
// [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy ALLEGRO_KEY_* values are obsolete since 1.87 and not supported since 1.91.5]
|
||||
// [X] Platform: Clipboard support (from Allegro 5.1.12).
|
||||
// [X] Platform: Mouse cursor shape and visibility (ImGuiBackendFlags_HasMouseCursors). Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
|
||||
// Missing features or Issues:
|
||||
// [ ] Renderer: The renderer is suboptimal as we need to convert vertices manually.
|
||||
// [ ] Platform: Missing gamepad support.
|
||||
|
||||
@@ -20,6 +20,10 @@
|
||||
|
||||
// CHANGELOG
|
||||
// (minor and older changes stripped away, please see git history for details)
|
||||
// 2025-01-06: Avoid calling al_set_mouse_cursor() repeatedly since it appears to leak on on X11 (#8256).
|
||||
// 2024-08-22: moved some OS/backend related function pointers from ImGuiIO to ImGuiPlatformIO:
|
||||
// - io.GetClipboardTextFn -> platform_io.Platform_GetClipboardTextFn
|
||||
// - io.SetClipboardTextFn -> platform_io.Platform_SetClipboardTextFn
|
||||
// 2022-11-30: Renderer: Restoring using al_draw_indexed_prim() when Allegro version is >= 5.2.5.
|
||||
// 2022-10-11: Using 'nullptr' instead of 'NULL' as per our switch to C++11.
|
||||
// 2022-09-26: Inputs: Renamed ImGuiKey_ModXXX introduced in 1.87 to ImGuiMod_XXX (old names still supported).
|
||||
@@ -62,8 +66,8 @@
|
||||
#ifdef _WIN32
|
||||
#include <allegro5/allegro_windows.h>
|
||||
#endif
|
||||
#define ALLEGRO_HAS_CLIPBOARD (ALLEGRO_VERSION_INT >= ((5 << 24) | (1 << 16) | (12 << 8))) // Clipboard only supported from Allegro 5.1.12
|
||||
#define ALLEGRO_HAS_DRAW_INDEXED_PRIM (ALLEGRO_VERSION_INT >= ((5 << 24) | (2 << 16) | ( 5 << 8))) // DX9 implementation of al_draw_indexed_prim() got fixed in Allegro 5.2.5
|
||||
#define ALLEGRO_HAS_CLIPBOARD ((ALLEGRO_VERSION_INT & ~ALLEGRO_UNSTABLE_BIT) >= ((5 << 24) | (1 << 16) | (12 << 8))) // Clipboard only supported from Allegro 5.1.12
|
||||
#define ALLEGRO_HAS_DRAW_INDEXED_PRIM ((ALLEGRO_VERSION_INT & ~ALLEGRO_UNSTABLE_BIT) >= ((5 << 24) | (2 << 16) | ( 5 << 8))) // DX9 implementation of al_draw_indexed_prim() got fixed in Allegro 5.2.5
|
||||
|
||||
// Visual Studio warnings
|
||||
#ifdef _MSC_VER
|
||||
@@ -92,6 +96,7 @@ struct ImGui_ImplAllegro5_Data
|
||||
ALLEGRO_MOUSE_CURSOR* MouseCursorInvisible;
|
||||
ALLEGRO_VERTEX_DECL* VertexDecl;
|
||||
char* ClipboardTextData;
|
||||
ImGuiMouseCursor LastCursor;
|
||||
|
||||
ImVector<ImDrawVertAllegro> BufVertices;
|
||||
ImVector<int> BufIndices;
|
||||
@@ -146,14 +151,14 @@ void ImGui_ImplAllegro5_RenderDrawData(ImDrawData* draw_data)
|
||||
// Render command lists
|
||||
for (int n = 0; n < draw_data->CmdListsCount; n++)
|
||||
{
|
||||
const ImDrawList* cmd_list = draw_data->CmdLists[n];
|
||||
const ImDrawList* draw_list = draw_data->CmdLists[n];
|
||||
|
||||
ImVector<ImDrawVertAllegro>& vertices = bd->BufVertices;
|
||||
#if ALLEGRO_HAS_DRAW_INDEXED_PRIM
|
||||
vertices.resize(cmd_list->VtxBuffer.Size);
|
||||
for (int i = 0; i < cmd_list->VtxBuffer.Size; i++)
|
||||
vertices.resize(draw_list->VtxBuffer.Size);
|
||||
for (int i = 0; i < draw_list->VtxBuffer.Size; i++)
|
||||
{
|
||||
const ImDrawVert* src_v = &cmd_list->VtxBuffer[i];
|
||||
const ImDrawVert* src_v = &draw_list->VtxBuffer[i];
|
||||
ImDrawVertAllegro* dst_v = &vertices[i];
|
||||
DRAW_VERT_IMGUI_TO_ALLEGRO(dst_v, src_v);
|
||||
}
|
||||
@@ -163,21 +168,21 @@ void ImGui_ImplAllegro5_RenderDrawData(ImDrawData* draw_data)
|
||||
// FIXME-OPT: Allegro doesn't support 16-bit indices.
|
||||
// You can '#define ImDrawIdx int' in imconfig.h to request Dear ImGui to output 32-bit indices.
|
||||
// Otherwise, we convert them from 16-bit to 32-bit at runtime here, which works perfectly but is a little wasteful.
|
||||
bd->BufIndices.resize(cmd_list->IdxBuffer.Size);
|
||||
for (int i = 0; i < cmd_list->IdxBuffer.Size; ++i)
|
||||
bd->BufIndices[i] = (int)cmd_list->IdxBuffer.Data[i];
|
||||
bd->BufIndices.resize(draw_list->IdxBuffer.Size);
|
||||
for (int i = 0; i < draw_list->IdxBuffer.Size; ++i)
|
||||
bd->BufIndices[i] = (int)draw_list->IdxBuffer.Data[i];
|
||||
indices = bd->BufIndices.Data;
|
||||
}
|
||||
else if (sizeof(ImDrawIdx) == 4)
|
||||
{
|
||||
indices = (const int*)cmd_list->IdxBuffer.Data;
|
||||
indices = (const int*)draw_list->IdxBuffer.Data;
|
||||
}
|
||||
#else
|
||||
// Allegro's implementation of al_draw_indexed_prim() for DX9 was broken until 5.2.5. Unindex buffers ourselves while converting vertex format.
|
||||
vertices.resize(cmd_list->IdxBuffer.Size);
|
||||
for (int i = 0; i < cmd_list->IdxBuffer.Size; i++)
|
||||
vertices.resize(draw_list->IdxBuffer.Size);
|
||||
for (int i = 0; i < draw_list->IdxBuffer.Size; i++)
|
||||
{
|
||||
const ImDrawVert* src_v = &cmd_list->VtxBuffer[cmd_list->IdxBuffer[i]];
|
||||
const ImDrawVert* src_v = &draw_list->VtxBuffer[draw_list->IdxBuffer[i]];
|
||||
ImDrawVertAllegro* dst_v = &vertices[i];
|
||||
DRAW_VERT_IMGUI_TO_ALLEGRO(dst_v, src_v);
|
||||
}
|
||||
@@ -185,9 +190,9 @@ void ImGui_ImplAllegro5_RenderDrawData(ImDrawData* draw_data)
|
||||
|
||||
// Render command lists
|
||||
ImVec2 clip_off = draw_data->DisplayPos;
|
||||
for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
|
||||
for (int cmd_i = 0; cmd_i < draw_list->CmdBuffer.Size; cmd_i++)
|
||||
{
|
||||
const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
|
||||
const ImDrawCmd* pcmd = &draw_list->CmdBuffer[cmd_i];
|
||||
if (pcmd->UserCallback)
|
||||
{
|
||||
// User callback, registered via ImDrawList::AddCallback()
|
||||
@@ -195,7 +200,7 @@ void ImGui_ImplAllegro5_RenderDrawData(ImDrawData* draw_data)
|
||||
if (pcmd->UserCallback == ImDrawCallback_ResetRenderState)
|
||||
ImGui_ImplAllegro5_SetupRenderState(draw_data);
|
||||
else
|
||||
pcmd->UserCallback(cmd_list, pcmd);
|
||||
pcmd->UserCallback(draw_list, pcmd);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -291,7 +296,7 @@ void ImGui_ImplAllegro5_InvalidateDeviceObjects()
|
||||
}
|
||||
|
||||
#if ALLEGRO_HAS_CLIPBOARD
|
||||
static const char* ImGui_ImplAllegro5_GetClipboardText(void*)
|
||||
static const char* ImGui_ImplAllegro5_GetClipboardText(ImGuiContext*)
|
||||
{
|
||||
ImGui_ImplAllegro5_Data* bd = ImGui_ImplAllegro5_GetBackendData();
|
||||
if (bd->ClipboardTextData)
|
||||
@@ -300,14 +305,16 @@ static const char* ImGui_ImplAllegro5_GetClipboardText(void*)
|
||||
return bd->ClipboardTextData;
|
||||
}
|
||||
|
||||
static void ImGui_ImplAllegro5_SetClipboardText(void*, const char* text)
|
||||
static void ImGui_ImplAllegro5_SetClipboardText(ImGuiContext*, const char* text)
|
||||
{
|
||||
ImGui_ImplAllegro5_Data* bd = ImGui_ImplAllegro5_GetBackendData();
|
||||
al_set_clipboard_text(bd->Display, text);
|
||||
}
|
||||
#endif
|
||||
|
||||
static ImGuiKey ImGui_ImplAllegro5_KeyCodeToImGuiKey(int key_code)
|
||||
// Not static to allow third-party code to use that if they want to (but undocumented)
|
||||
ImGuiKey ImGui_ImplAllegro5_KeyCodeToImGuiKey(int key_code);
|
||||
ImGuiKey ImGui_ImplAllegro5_KeyCodeToImGuiKey(int key_code)
|
||||
{
|
||||
switch (key_code)
|
||||
{
|
||||
@@ -423,6 +430,7 @@ static ImGuiKey ImGui_ImplAllegro5_KeyCodeToImGuiKey(int key_code)
|
||||
bool ImGui_ImplAllegro5_Init(ALLEGRO_DISPLAY* display)
|
||||
{
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
IMGUI_CHECKVERSION();
|
||||
IM_ASSERT(io.BackendPlatformUserData == nullptr && "Already initialized a platform backend!");
|
||||
|
||||
// Setup backend capabilities flags
|
||||
@@ -432,6 +440,7 @@ bool ImGui_ImplAllegro5_Init(ALLEGRO_DISPLAY* display)
|
||||
io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors; // We can honor GetMouseCursor() values (optional)
|
||||
|
||||
bd->Display = display;
|
||||
bd->LastCursor = ALLEGRO_SYSTEM_MOUSE_CURSOR_NONE;
|
||||
|
||||
// Create custom vertex declaration.
|
||||
// Unfortunately Allegro doesn't support 32-bit packed colors so we have to convert them to 4 floats.
|
||||
@@ -446,9 +455,9 @@ bool ImGui_ImplAllegro5_Init(ALLEGRO_DISPLAY* display)
|
||||
bd->VertexDecl = al_create_vertex_decl(elems, sizeof(ImDrawVertAllegro));
|
||||
|
||||
#if ALLEGRO_HAS_CLIPBOARD
|
||||
io.SetClipboardTextFn = ImGui_ImplAllegro5_SetClipboardText;
|
||||
io.GetClipboardTextFn = ImGui_ImplAllegro5_GetClipboardText;
|
||||
io.ClipboardUserData = nullptr;
|
||||
ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
|
||||
platform_io.Platform_SetClipboardTextFn = ImGui_ImplAllegro5_SetClipboardText;
|
||||
platform_io.Platform_GetClipboardTextFn = ImGui_ImplAllegro5_GetClipboardText;
|
||||
#endif
|
||||
|
||||
return true;
|
||||
@@ -490,8 +499,9 @@ static void ImGui_ImplAllegro5_UpdateKeyModifiers()
|
||||
// Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
|
||||
bool ImGui_ImplAllegro5_ProcessEvent(ALLEGRO_EVENT* ev)
|
||||
{
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
ImGui_ImplAllegro5_Data* bd = ImGui_ImplAllegro5_GetBackendData();
|
||||
IM_ASSERT(bd != nullptr && "Context or backend not initialized! Did you call ImGui_ImplAllegro5_Init()?");
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
|
||||
switch (ev->type)
|
||||
{
|
||||
@@ -561,9 +571,16 @@ static void ImGui_ImplAllegro5_UpdateMouseCursor()
|
||||
|
||||
ImGui_ImplAllegro5_Data* bd = ImGui_ImplAllegro5_GetBackendData();
|
||||
ImGuiMouseCursor imgui_cursor = ImGui::GetMouseCursor();
|
||||
if (io.MouseDrawCursor || imgui_cursor == ImGuiMouseCursor_None)
|
||||
|
||||
// Hide OS mouse cursor if imgui is drawing it
|
||||
if (io.MouseDrawCursor)
|
||||
imgui_cursor = ImGuiMouseCursor_None;
|
||||
|
||||
if (bd->LastCursor == imgui_cursor)
|
||||
return;
|
||||
bd->LastCursor = imgui_cursor;
|
||||
if (imgui_cursor == ImGuiMouseCursor_None)
|
||||
{
|
||||
// Hide OS mouse cursor if imgui is drawing it or if it wants no cursor
|
||||
al_set_mouse_cursor(bd->Display, bd->MouseCursorInvisible);
|
||||
}
|
||||
else
|
||||
@@ -586,7 +603,7 @@ static void ImGui_ImplAllegro5_UpdateMouseCursor()
|
||||
void ImGui_ImplAllegro5_NewFrame()
|
||||
{
|
||||
ImGui_ImplAllegro5_Data* bd = ImGui_ImplAllegro5_GetBackendData();
|
||||
IM_ASSERT(bd != nullptr && "Did you call ImGui_ImplAllegro5_Init()?");
|
||||
IM_ASSERT(bd != nullptr && "Context or backend not initialized! Did you call ImGui_ImplAllegro5_Init()?");
|
||||
|
||||
if (!bd->Texture)
|
||||
ImGui_ImplAllegro5_CreateDeviceObjects();
|
||||
|
||||
+5
-4
@@ -3,10 +3,10 @@
|
||||
|
||||
// Implemented features:
|
||||
// [X] Renderer: User texture binding. Use 'ALLEGRO_BITMAP*' as ImTextureID. Read the FAQ about ImTextureID!
|
||||
// [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy ALLEGRO_KEY_* values will also be supported unless IMGUI_DISABLE_OBSOLETE_KEYIO is set]
|
||||
// [X] Platform: Clipboard support (from Allegro 5.1.12)
|
||||
// [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
|
||||
// Issues:
|
||||
// [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy ALLEGRO_KEY_* values are obsolete since 1.87 and not supported since 1.91.5]
|
||||
// [X] Platform: Clipboard support (from Allegro 5.1.12).
|
||||
// [X] Platform: Mouse cursor shape and visibility (ImGuiBackendFlags_HasMouseCursors). Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
|
||||
// Missing features or Issues:
|
||||
// [ ] Renderer: The renderer is suboptimal as we need to unindex our buffers and convert vertices manually.
|
||||
// [ ] Platform: Missing gamepad support.
|
||||
|
||||
@@ -25,6 +25,7 @@
|
||||
struct ALLEGRO_DISPLAY;
|
||||
union ALLEGRO_EVENT;
|
||||
|
||||
// Follow "Getting Started" link and check examples/ folder to learn about using backends!
|
||||
IMGUI_IMPL_API bool ImGui_ImplAllegro5_Init(ALLEGRO_DISPLAY* display);
|
||||
IMGUI_IMPL_API void ImGui_ImplAllegro5_Shutdown();
|
||||
IMGUI_IMPL_API void ImGui_ImplAllegro5_NewFrame();
|
||||
|
||||
+5
-3
@@ -2,12 +2,12 @@
|
||||
// This needs to be used along with the OpenGL 3 Renderer (imgui_impl_opengl3)
|
||||
|
||||
// Implemented features:
|
||||
// [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy AKEYCODE_* values will also be supported unless IMGUI_DISABLE_OBSOLETE_KEYIO is set]
|
||||
// [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy AKEYCODE_* values are obsolete since 1.87 and not supported since 1.91.5]
|
||||
// [X] Platform: Mouse support. Can discriminate Mouse/TouchScreen/Pen.
|
||||
// Missing features:
|
||||
// Missing features or Issues:
|
||||
// [ ] Platform: Clipboard support.
|
||||
// [ ] Platform: Gamepad support. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'.
|
||||
// [ ] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. FIXME: Check if this is even possible with Android.
|
||||
// [ ] Platform: Mouse cursor shape and visibility (ImGuiBackendFlags_HasMouseCursors). Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. FIXME: Check if this is even possible with Android.
|
||||
// Important:
|
||||
// - Consider using SDL or GLFW backend on Android, which will be more full-featured than this.
|
||||
// - FIXME: On-screen keyboard currently needs to be enabled by the application (see examples/ and issue #3446)
|
||||
@@ -263,6 +263,8 @@ int32_t ImGui_ImplAndroid_HandleInputEvent(const AInputEvent* input_event)
|
||||
|
||||
bool ImGui_ImplAndroid_Init(ANativeWindow* window)
|
||||
{
|
||||
IMGUI_CHECKVERSION();
|
||||
|
||||
g_Window = window;
|
||||
g_Time = 0.0;
|
||||
|
||||
|
||||
+4
-3
@@ -2,12 +2,12 @@
|
||||
// This needs to be used along with the OpenGL 3 Renderer (imgui_impl_opengl3)
|
||||
|
||||
// Implemented features:
|
||||
// [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy AKEYCODE_* values will also be supported unless IMGUI_DISABLE_OBSOLETE_KEYIO is set]
|
||||
// [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy AKEYCODE_* values are obsolete since 1.87 and not supported since 1.91.5]
|
||||
// [X] Platform: Mouse support. Can discriminate Mouse/TouchScreen/Pen.
|
||||
// Missing features:
|
||||
// Missing features or Issues:
|
||||
// [ ] Platform: Clipboard support.
|
||||
// [ ] Platform: Gamepad support. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'.
|
||||
// [ ] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. FIXME: Check if this is even possible with Android.
|
||||
// [ ] Platform: Mouse cursor shape and visibility (ImGuiBackendFlags_HasMouseCursors). Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. FIXME: Check if this is even possible with Android.
|
||||
// Important:
|
||||
// - Consider using SDL or GLFW backend on Android, which will be more full-featured than this.
|
||||
// - FIXME: On-screen keyboard currently needs to be enabled by the application (see examples/ and issue #3446)
|
||||
@@ -28,6 +28,7 @@
|
||||
struct ANativeWindow;
|
||||
struct AInputEvent;
|
||||
|
||||
// Follow "Getting Started" link and check examples/ folder to learn about using backends!
|
||||
IMGUI_IMPL_API bool ImGui_ImplAndroid_Init(ANativeWindow* window);
|
||||
IMGUI_IMPL_API int32_t ImGui_ImplAndroid_HandleInputEvent(const AInputEvent* input_event);
|
||||
IMGUI_IMPL_API void ImGui_ImplAndroid_Shutdown();
|
||||
|
||||
+163
-141
@@ -3,7 +3,7 @@
|
||||
|
||||
// Implemented features:
|
||||
// [X] Renderer: User texture binding. Use 'ID3D10ShaderResourceView*' as ImTextureID. Read the FAQ about ImTextureID!
|
||||
// [X] Renderer: Large meshes support (64k+ vertices) with 16-bit indices.
|
||||
// [X] Renderer: Large meshes support (64k+ vertices) even with 16-bit indices (ImGuiBackendFlags_RendererHasVtxOffset).
|
||||
|
||||
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
|
||||
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
|
||||
@@ -15,6 +15,8 @@
|
||||
|
||||
// CHANGELOG
|
||||
// (minor and older changes stripped away, please see git history for details)
|
||||
// 2025-01-06: DirectX10: Expose selected render state in ImGui_ImplDX10_RenderState, which you can access in 'void* platform_io.Renderer_RenderState' during draw callbacks.
|
||||
// 2024-10-07: DirectX10: Changed default texture sampler to Clamp instead of Repeat/Wrap.
|
||||
// 2022-10-11: Using 'nullptr' instead of 'NULL' as per our switch to C++11.
|
||||
// 2021-06-29: Reorganized backend to pull data from a single structure to facilitate usage with multiple-contexts (all g_XXXX access changed to bd->XXXX).
|
||||
// 2021-05-19: DirectX10: Replaced direct access to ImDrawCmd::TextureId with a call to ImDrawCmd::GetTexID(). (will become a requirement)
|
||||
@@ -45,7 +47,7 @@
|
||||
#pragma comment(lib, "d3dcompiler") // Automatically link with d3dcompiler.lib as we are using D3DCompile() below.
|
||||
#endif
|
||||
|
||||
// DirectX data
|
||||
// DirectX10 data
|
||||
struct ImGui_ImplDX10_Data
|
||||
{
|
||||
ID3D10Device* pd3dDevice;
|
||||
@@ -80,7 +82,7 @@ static ImGui_ImplDX10_Data* ImGui_ImplDX10_GetBackendData()
|
||||
}
|
||||
|
||||
// Functions
|
||||
static void ImGui_ImplDX10_SetupRenderState(ImDrawData* draw_data, ID3D10Device* ctx)
|
||||
static void ImGui_ImplDX10_SetupRenderState(ImDrawData* draw_data, ID3D10Device* device)
|
||||
{
|
||||
ImGui_ImplDX10_Data* bd = ImGui_ImplDX10_GetBackendData();
|
||||
|
||||
@@ -92,90 +94,13 @@ static void ImGui_ImplDX10_SetupRenderState(ImDrawData* draw_data, ID3D10Device*
|
||||
vp.MinDepth = 0.0f;
|
||||
vp.MaxDepth = 1.0f;
|
||||
vp.TopLeftX = vp.TopLeftY = 0;
|
||||
ctx->RSSetViewports(1, &vp);
|
||||
|
||||
// Bind shader and vertex buffers
|
||||
unsigned int stride = sizeof(ImDrawVert);
|
||||
unsigned int offset = 0;
|
||||
ctx->IASetInputLayout(bd->pInputLayout);
|
||||
ctx->IASetVertexBuffers(0, 1, &bd->pVB, &stride, &offset);
|
||||
ctx->IASetIndexBuffer(bd->pIB, sizeof(ImDrawIdx) == 2 ? DXGI_FORMAT_R16_UINT : DXGI_FORMAT_R32_UINT, 0);
|
||||
ctx->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
|
||||
ctx->VSSetShader(bd->pVertexShader);
|
||||
ctx->VSSetConstantBuffers(0, 1, &bd->pVertexConstantBuffer);
|
||||
ctx->PSSetShader(bd->pPixelShader);
|
||||
ctx->PSSetSamplers(0, 1, &bd->pFontSampler);
|
||||
ctx->GSSetShader(nullptr);
|
||||
|
||||
// Setup render state
|
||||
const float blend_factor[4] = { 0.f, 0.f, 0.f, 0.f };
|
||||
ctx->OMSetBlendState(bd->pBlendState, blend_factor, 0xffffffff);
|
||||
ctx->OMSetDepthStencilState(bd->pDepthStencilState, 0);
|
||||
ctx->RSSetState(bd->pRasterizerState);
|
||||
}
|
||||
|
||||
// Render function
|
||||
void ImGui_ImplDX10_RenderDrawData(ImDrawData* draw_data)
|
||||
{
|
||||
// Avoid rendering when minimized
|
||||
if (draw_data->DisplaySize.x <= 0.0f || draw_data->DisplaySize.y <= 0.0f)
|
||||
return;
|
||||
|
||||
ImGui_ImplDX10_Data* bd = ImGui_ImplDX10_GetBackendData();
|
||||
ID3D10Device* ctx = bd->pd3dDevice;
|
||||
|
||||
// Create and grow vertex/index buffers if needed
|
||||
if (!bd->pVB || bd->VertexBufferSize < draw_data->TotalVtxCount)
|
||||
{
|
||||
if (bd->pVB) { bd->pVB->Release(); bd->pVB = nullptr; }
|
||||
bd->VertexBufferSize = draw_data->TotalVtxCount + 5000;
|
||||
D3D10_BUFFER_DESC desc;
|
||||
memset(&desc, 0, sizeof(D3D10_BUFFER_DESC));
|
||||
desc.Usage = D3D10_USAGE_DYNAMIC;
|
||||
desc.ByteWidth = bd->VertexBufferSize * sizeof(ImDrawVert);
|
||||
desc.BindFlags = D3D10_BIND_VERTEX_BUFFER;
|
||||
desc.CPUAccessFlags = D3D10_CPU_ACCESS_WRITE;
|
||||
desc.MiscFlags = 0;
|
||||
if (ctx->CreateBuffer(&desc, nullptr, &bd->pVB) < 0)
|
||||
return;
|
||||
}
|
||||
|
||||
if (!bd->pIB || bd->IndexBufferSize < draw_data->TotalIdxCount)
|
||||
{
|
||||
if (bd->pIB) { bd->pIB->Release(); bd->pIB = nullptr; }
|
||||
bd->IndexBufferSize = draw_data->TotalIdxCount + 10000;
|
||||
D3D10_BUFFER_DESC desc;
|
||||
memset(&desc, 0, sizeof(D3D10_BUFFER_DESC));
|
||||
desc.Usage = D3D10_USAGE_DYNAMIC;
|
||||
desc.ByteWidth = bd->IndexBufferSize * sizeof(ImDrawIdx);
|
||||
desc.BindFlags = D3D10_BIND_INDEX_BUFFER;
|
||||
desc.CPUAccessFlags = D3D10_CPU_ACCESS_WRITE;
|
||||
if (ctx->CreateBuffer(&desc, nullptr, &bd->pIB) < 0)
|
||||
return;
|
||||
}
|
||||
|
||||
// Copy and convert all vertices into a single contiguous buffer
|
||||
ImDrawVert* vtx_dst = nullptr;
|
||||
ImDrawIdx* idx_dst = nullptr;
|
||||
bd->pVB->Map(D3D10_MAP_WRITE_DISCARD, 0, (void**)&vtx_dst);
|
||||
bd->pIB->Map(D3D10_MAP_WRITE_DISCARD, 0, (void**)&idx_dst);
|
||||
for (int n = 0; n < draw_data->CmdListsCount; n++)
|
||||
{
|
||||
const ImDrawList* cmd_list = draw_data->CmdLists[n];
|
||||
memcpy(vtx_dst, cmd_list->VtxBuffer.Data, cmd_list->VtxBuffer.Size * sizeof(ImDrawVert));
|
||||
memcpy(idx_dst, cmd_list->IdxBuffer.Data, cmd_list->IdxBuffer.Size * sizeof(ImDrawIdx));
|
||||
vtx_dst += cmd_list->VtxBuffer.Size;
|
||||
idx_dst += cmd_list->IdxBuffer.Size;
|
||||
}
|
||||
bd->pVB->Unmap();
|
||||
bd->pIB->Unmap();
|
||||
device->RSSetViewports(1, &vp);
|
||||
|
||||
// Setup orthographic projection matrix into our constant buffer
|
||||
// Our visible imgui space lies from draw_data->DisplayPos (top left) to draw_data->DisplayPos+data_data->DisplaySize (bottom right). DisplayPos is (0,0) for single viewport apps.
|
||||
void* mapped_resource;
|
||||
if (bd->pVertexConstantBuffer->Map(D3D10_MAP_WRITE_DISCARD, 0, &mapped_resource) == S_OK)
|
||||
{
|
||||
void* mapped_resource;
|
||||
if (bd->pVertexConstantBuffer->Map(D3D10_MAP_WRITE_DISCARD, 0, &mapped_resource) != S_OK)
|
||||
return;
|
||||
VERTEX_CONSTANT_BUFFER_DX10* constant_buffer = (VERTEX_CONSTANT_BUFFER_DX10*)mapped_resource;
|
||||
float L = draw_data->DisplayPos.x;
|
||||
float R = draw_data->DisplayPos.x + draw_data->DisplaySize.x;
|
||||
@@ -192,6 +117,82 @@ void ImGui_ImplDX10_RenderDrawData(ImDrawData* draw_data)
|
||||
bd->pVertexConstantBuffer->Unmap();
|
||||
}
|
||||
|
||||
// Setup shader and vertex buffers
|
||||
unsigned int stride = sizeof(ImDrawVert);
|
||||
unsigned int offset = 0;
|
||||
device->IASetInputLayout(bd->pInputLayout);
|
||||
device->IASetVertexBuffers(0, 1, &bd->pVB, &stride, &offset);
|
||||
device->IASetIndexBuffer(bd->pIB, sizeof(ImDrawIdx) == 2 ? DXGI_FORMAT_R16_UINT : DXGI_FORMAT_R32_UINT, 0);
|
||||
device->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
|
||||
device->VSSetShader(bd->pVertexShader);
|
||||
device->VSSetConstantBuffers(0, 1, &bd->pVertexConstantBuffer);
|
||||
device->PSSetShader(bd->pPixelShader);
|
||||
device->PSSetSamplers(0, 1, &bd->pFontSampler);
|
||||
device->GSSetShader(nullptr);
|
||||
|
||||
// Setup render state
|
||||
const float blend_factor[4] = { 0.f, 0.f, 0.f, 0.f };
|
||||
device->OMSetBlendState(bd->pBlendState, blend_factor, 0xffffffff);
|
||||
device->OMSetDepthStencilState(bd->pDepthStencilState, 0);
|
||||
device->RSSetState(bd->pRasterizerState);
|
||||
}
|
||||
|
||||
// Render function
|
||||
void ImGui_ImplDX10_RenderDrawData(ImDrawData* draw_data)
|
||||
{
|
||||
// Avoid rendering when minimized
|
||||
if (draw_data->DisplaySize.x <= 0.0f || draw_data->DisplaySize.y <= 0.0f)
|
||||
return;
|
||||
|
||||
ImGui_ImplDX10_Data* bd = ImGui_ImplDX10_GetBackendData();
|
||||
ID3D10Device* device = bd->pd3dDevice;
|
||||
|
||||
// Create and grow vertex/index buffers if needed
|
||||
if (!bd->pVB || bd->VertexBufferSize < draw_data->TotalVtxCount)
|
||||
{
|
||||
if (bd->pVB) { bd->pVB->Release(); bd->pVB = nullptr; }
|
||||
bd->VertexBufferSize = draw_data->TotalVtxCount + 5000;
|
||||
D3D10_BUFFER_DESC desc;
|
||||
memset(&desc, 0, sizeof(D3D10_BUFFER_DESC));
|
||||
desc.Usage = D3D10_USAGE_DYNAMIC;
|
||||
desc.ByteWidth = bd->VertexBufferSize * sizeof(ImDrawVert);
|
||||
desc.BindFlags = D3D10_BIND_VERTEX_BUFFER;
|
||||
desc.CPUAccessFlags = D3D10_CPU_ACCESS_WRITE;
|
||||
desc.MiscFlags = 0;
|
||||
if (device->CreateBuffer(&desc, nullptr, &bd->pVB) < 0)
|
||||
return;
|
||||
}
|
||||
|
||||
if (!bd->pIB || bd->IndexBufferSize < draw_data->TotalIdxCount)
|
||||
{
|
||||
if (bd->pIB) { bd->pIB->Release(); bd->pIB = nullptr; }
|
||||
bd->IndexBufferSize = draw_data->TotalIdxCount + 10000;
|
||||
D3D10_BUFFER_DESC desc;
|
||||
memset(&desc, 0, sizeof(D3D10_BUFFER_DESC));
|
||||
desc.Usage = D3D10_USAGE_DYNAMIC;
|
||||
desc.ByteWidth = bd->IndexBufferSize * sizeof(ImDrawIdx);
|
||||
desc.BindFlags = D3D10_BIND_INDEX_BUFFER;
|
||||
desc.CPUAccessFlags = D3D10_CPU_ACCESS_WRITE;
|
||||
if (device->CreateBuffer(&desc, nullptr, &bd->pIB) < 0)
|
||||
return;
|
||||
}
|
||||
|
||||
// Copy and convert all vertices into a single contiguous buffer
|
||||
ImDrawVert* vtx_dst = nullptr;
|
||||
ImDrawIdx* idx_dst = nullptr;
|
||||
bd->pVB->Map(D3D10_MAP_WRITE_DISCARD, 0, (void**)&vtx_dst);
|
||||
bd->pIB->Map(D3D10_MAP_WRITE_DISCARD, 0, (void**)&idx_dst);
|
||||
for (int n = 0; n < draw_data->CmdListsCount; n++)
|
||||
{
|
||||
const ImDrawList* draw_list = draw_data->CmdLists[n];
|
||||
memcpy(vtx_dst, draw_list->VtxBuffer.Data, draw_list->VtxBuffer.Size * sizeof(ImDrawVert));
|
||||
memcpy(idx_dst, draw_list->IdxBuffer.Data, draw_list->IdxBuffer.Size * sizeof(ImDrawIdx));
|
||||
vtx_dst += draw_list->VtxBuffer.Size;
|
||||
idx_dst += draw_list->IdxBuffer.Size;
|
||||
}
|
||||
bd->pVB->Unmap();
|
||||
bd->pIB->Unmap();
|
||||
|
||||
// Backup DX state that will be modified to restore it afterwards (unfortunately this is very ugly looking and verbose. Close your eyes!)
|
||||
struct BACKUP_DX10_STATE
|
||||
{
|
||||
@@ -217,24 +218,31 @@ void ImGui_ImplDX10_RenderDrawData(ImDrawData* draw_data)
|
||||
};
|
||||
BACKUP_DX10_STATE old = {};
|
||||
old.ScissorRectsCount = old.ViewportsCount = D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE;
|
||||
ctx->RSGetScissorRects(&old.ScissorRectsCount, old.ScissorRects);
|
||||
ctx->RSGetViewports(&old.ViewportsCount, old.Viewports);
|
||||
ctx->RSGetState(&old.RS);
|
||||
ctx->OMGetBlendState(&old.BlendState, old.BlendFactor, &old.SampleMask);
|
||||
ctx->OMGetDepthStencilState(&old.DepthStencilState, &old.StencilRef);
|
||||
ctx->PSGetShaderResources(0, 1, &old.PSShaderResource);
|
||||
ctx->PSGetSamplers(0, 1, &old.PSSampler);
|
||||
ctx->PSGetShader(&old.PS);
|
||||
ctx->VSGetShader(&old.VS);
|
||||
ctx->VSGetConstantBuffers(0, 1, &old.VSConstantBuffer);
|
||||
ctx->GSGetShader(&old.GS);
|
||||
ctx->IAGetPrimitiveTopology(&old.PrimitiveTopology);
|
||||
ctx->IAGetIndexBuffer(&old.IndexBuffer, &old.IndexBufferFormat, &old.IndexBufferOffset);
|
||||
ctx->IAGetVertexBuffers(0, 1, &old.VertexBuffer, &old.VertexBufferStride, &old.VertexBufferOffset);
|
||||
ctx->IAGetInputLayout(&old.InputLayout);
|
||||
device->RSGetScissorRects(&old.ScissorRectsCount, old.ScissorRects);
|
||||
device->RSGetViewports(&old.ViewportsCount, old.Viewports);
|
||||
device->RSGetState(&old.RS);
|
||||
device->OMGetBlendState(&old.BlendState, old.BlendFactor, &old.SampleMask);
|
||||
device->OMGetDepthStencilState(&old.DepthStencilState, &old.StencilRef);
|
||||
device->PSGetShaderResources(0, 1, &old.PSShaderResource);
|
||||
device->PSGetSamplers(0, 1, &old.PSSampler);
|
||||
device->PSGetShader(&old.PS);
|
||||
device->VSGetShader(&old.VS);
|
||||
device->VSGetConstantBuffers(0, 1, &old.VSConstantBuffer);
|
||||
device->GSGetShader(&old.GS);
|
||||
device->IAGetPrimitiveTopology(&old.PrimitiveTopology);
|
||||
device->IAGetIndexBuffer(&old.IndexBuffer, &old.IndexBufferFormat, &old.IndexBufferOffset);
|
||||
device->IAGetVertexBuffers(0, 1, &old.VertexBuffer, &old.VertexBufferStride, &old.VertexBufferOffset);
|
||||
device->IAGetInputLayout(&old.InputLayout);
|
||||
|
||||
// Setup desired DX state
|
||||
ImGui_ImplDX10_SetupRenderState(draw_data, ctx);
|
||||
ImGui_ImplDX10_SetupRenderState(draw_data, device);
|
||||
// Setup render state structure (for callbacks and custom texture bindings)
|
||||
ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
|
||||
ImGui_ImplDX10_RenderState render_state;
|
||||
render_state.Device = bd->pd3dDevice;
|
||||
render_state.SamplerDefault = bd->pFontSampler;
|
||||
render_state.VertexConstantBuffer = bd->pVertexConstantBuffer;
|
||||
platform_io.Renderer_RenderState = &render_state;
|
||||
|
||||
// Render command lists
|
||||
// (Because we merged all buffers into a single one, we maintain our own offset into them)
|
||||
@@ -243,18 +251,18 @@ void ImGui_ImplDX10_RenderDrawData(ImDrawData* draw_data)
|
||||
ImVec2 clip_off = draw_data->DisplayPos;
|
||||
for (int n = 0; n < draw_data->CmdListsCount; n++)
|
||||
{
|
||||
const ImDrawList* cmd_list = draw_data->CmdLists[n];
|
||||
for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
|
||||
const ImDrawList* draw_list = draw_data->CmdLists[n];
|
||||
for (int cmd_i = 0; cmd_i < draw_list->CmdBuffer.Size; cmd_i++)
|
||||
{
|
||||
const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
|
||||
if (pcmd->UserCallback)
|
||||
const ImDrawCmd* pcmd = &draw_list->CmdBuffer[cmd_i];
|
||||
if (pcmd->UserCallback != nullptr)
|
||||
{
|
||||
// User callback, registered via ImDrawList::AddCallback()
|
||||
// (ImDrawCallback_ResetRenderState is a special callback value used by the user to request the renderer to reset render state.)
|
||||
if (pcmd->UserCallback == ImDrawCallback_ResetRenderState)
|
||||
ImGui_ImplDX10_SetupRenderState(draw_data, ctx);
|
||||
ImGui_ImplDX10_SetupRenderState(draw_data, device);
|
||||
else
|
||||
pcmd->UserCallback(cmd_list, pcmd);
|
||||
pcmd->UserCallback(draw_list, pcmd);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -266,34 +274,35 @@ void ImGui_ImplDX10_RenderDrawData(ImDrawData* draw_data)
|
||||
|
||||
// Apply scissor/clipping rectangle
|
||||
const D3D10_RECT r = { (LONG)clip_min.x, (LONG)clip_min.y, (LONG)clip_max.x, (LONG)clip_max.y };
|
||||
ctx->RSSetScissorRects(1, &r);
|
||||
device->RSSetScissorRects(1, &r);
|
||||
|
||||
// Bind texture, Draw
|
||||
ID3D10ShaderResourceView* texture_srv = (ID3D10ShaderResourceView*)pcmd->GetTexID();
|
||||
ctx->PSSetShaderResources(0, 1, &texture_srv);
|
||||
ctx->DrawIndexed(pcmd->ElemCount, pcmd->IdxOffset + global_idx_offset, pcmd->VtxOffset + global_vtx_offset);
|
||||
device->PSSetShaderResources(0, 1, &texture_srv);
|
||||
device->DrawIndexed(pcmd->ElemCount, pcmd->IdxOffset + global_idx_offset, pcmd->VtxOffset + global_vtx_offset);
|
||||
}
|
||||
}
|
||||
global_idx_offset += cmd_list->IdxBuffer.Size;
|
||||
global_vtx_offset += cmd_list->VtxBuffer.Size;
|
||||
global_idx_offset += draw_list->IdxBuffer.Size;
|
||||
global_vtx_offset += draw_list->VtxBuffer.Size;
|
||||
}
|
||||
platform_io.Renderer_RenderState = nullptr;
|
||||
|
||||
// Restore modified DX state
|
||||
ctx->RSSetScissorRects(old.ScissorRectsCount, old.ScissorRects);
|
||||
ctx->RSSetViewports(old.ViewportsCount, old.Viewports);
|
||||
ctx->RSSetState(old.RS); if (old.RS) old.RS->Release();
|
||||
ctx->OMSetBlendState(old.BlendState, old.BlendFactor, old.SampleMask); if (old.BlendState) old.BlendState->Release();
|
||||
ctx->OMSetDepthStencilState(old.DepthStencilState, old.StencilRef); if (old.DepthStencilState) old.DepthStencilState->Release();
|
||||
ctx->PSSetShaderResources(0, 1, &old.PSShaderResource); if (old.PSShaderResource) old.PSShaderResource->Release();
|
||||
ctx->PSSetSamplers(0, 1, &old.PSSampler); if (old.PSSampler) old.PSSampler->Release();
|
||||
ctx->PSSetShader(old.PS); if (old.PS) old.PS->Release();
|
||||
ctx->VSSetShader(old.VS); if (old.VS) old.VS->Release();
|
||||
ctx->GSSetShader(old.GS); if (old.GS) old.GS->Release();
|
||||
ctx->VSSetConstantBuffers(0, 1, &old.VSConstantBuffer); if (old.VSConstantBuffer) old.VSConstantBuffer->Release();
|
||||
ctx->IASetPrimitiveTopology(old.PrimitiveTopology);
|
||||
ctx->IASetIndexBuffer(old.IndexBuffer, old.IndexBufferFormat, old.IndexBufferOffset); if (old.IndexBuffer) old.IndexBuffer->Release();
|
||||
ctx->IASetVertexBuffers(0, 1, &old.VertexBuffer, &old.VertexBufferStride, &old.VertexBufferOffset); if (old.VertexBuffer) old.VertexBuffer->Release();
|
||||
ctx->IASetInputLayout(old.InputLayout); if (old.InputLayout) old.InputLayout->Release();
|
||||
device->RSSetScissorRects(old.ScissorRectsCount, old.ScissorRects);
|
||||
device->RSSetViewports(old.ViewportsCount, old.Viewports);
|
||||
device->RSSetState(old.RS); if (old.RS) old.RS->Release();
|
||||
device->OMSetBlendState(old.BlendState, old.BlendFactor, old.SampleMask); if (old.BlendState) old.BlendState->Release();
|
||||
device->OMSetDepthStencilState(old.DepthStencilState, old.StencilRef); if (old.DepthStencilState) old.DepthStencilState->Release();
|
||||
device->PSSetShaderResources(0, 1, &old.PSShaderResource); if (old.PSShaderResource) old.PSShaderResource->Release();
|
||||
device->PSSetSamplers(0, 1, &old.PSSampler); if (old.PSSampler) old.PSSampler->Release();
|
||||
device->PSSetShader(old.PS); if (old.PS) old.PS->Release();
|
||||
device->VSSetShader(old.VS); if (old.VS) old.VS->Release();
|
||||
device->GSSetShader(old.GS); if (old.GS) old.GS->Release();
|
||||
device->VSSetConstantBuffers(0, 1, &old.VSConstantBuffer); if (old.VSConstantBuffer) old.VSConstantBuffer->Release();
|
||||
device->IASetPrimitiveTopology(old.PrimitiveTopology);
|
||||
device->IASetIndexBuffer(old.IndexBuffer, old.IndexBufferFormat, old.IndexBufferOffset); if (old.IndexBuffer) old.IndexBuffer->Release();
|
||||
device->IASetVertexBuffers(0, 1, &old.VertexBuffer, &old.VertexBufferStride, &old.VertexBufferOffset); if (old.VertexBuffer) old.VertexBuffer->Release();
|
||||
device->IASetInputLayout(old.InputLayout); if (old.InputLayout) old.InputLayout->Release();
|
||||
}
|
||||
|
||||
static void ImGui_ImplDX10_CreateFontsTexture()
|
||||
@@ -340,21 +349,16 @@ static void ImGui_ImplDX10_CreateFontsTexture()
|
||||
|
||||
// Store our identifier
|
||||
io.Fonts->SetTexID((ImTextureID)bd->pFontTextureView);
|
||||
}
|
||||
|
||||
// Create texture sampler
|
||||
// (Bilinear sampling is required by default. Set 'io.Fonts->Flags |= ImFontAtlasFlags_NoBakedLines' or 'style.AntiAliasedLinesUseTex = false' to allow point/nearest sampling)
|
||||
static void ImGui_ImplDX10_DestroyFontsTexture()
|
||||
{
|
||||
ImGui_ImplDX10_Data* bd = ImGui_ImplDX10_GetBackendData();
|
||||
if (bd->pFontTextureView)
|
||||
{
|
||||
D3D10_SAMPLER_DESC desc;
|
||||
ZeroMemory(&desc, sizeof(desc));
|
||||
desc.Filter = D3D10_FILTER_MIN_MAG_MIP_LINEAR;
|
||||
desc.AddressU = D3D10_TEXTURE_ADDRESS_WRAP;
|
||||
desc.AddressV = D3D10_TEXTURE_ADDRESS_WRAP;
|
||||
desc.AddressW = D3D10_TEXTURE_ADDRESS_WRAP;
|
||||
desc.MipLODBias = 0.f;
|
||||
desc.ComparisonFunc = D3D10_COMPARISON_ALWAYS;
|
||||
desc.MinLOD = 0.f;
|
||||
desc.MaxLOD = 0.f;
|
||||
bd->pd3dDevice->CreateSamplerState(&desc, &bd->pFontSampler);
|
||||
bd->pFontTextureView->Release();
|
||||
bd->pFontTextureView = nullptr;
|
||||
ImGui::GetIO().Fonts->SetTexID(0); // We copied bd->pFontTextureView to io.Fonts->TexID so let's clear that as well.
|
||||
}
|
||||
}
|
||||
|
||||
@@ -507,6 +511,22 @@ bool ImGui_ImplDX10_CreateDeviceObjects()
|
||||
bd->pd3dDevice->CreateDepthStencilState(&desc, &bd->pDepthStencilState);
|
||||
}
|
||||
|
||||
// Create texture sampler
|
||||
// (Bilinear sampling is required by default. Set 'io.Fonts->Flags |= ImFontAtlasFlags_NoBakedLines' or 'style.AntiAliasedLinesUseTex = false' to allow point/nearest sampling)
|
||||
{
|
||||
D3D10_SAMPLER_DESC desc;
|
||||
ZeroMemory(&desc, sizeof(desc));
|
||||
desc.Filter = D3D10_FILTER_MIN_MAG_MIP_LINEAR;
|
||||
desc.AddressU = D3D10_TEXTURE_ADDRESS_CLAMP;
|
||||
desc.AddressV = D3D10_TEXTURE_ADDRESS_CLAMP;
|
||||
desc.AddressW = D3D10_TEXTURE_ADDRESS_CLAMP;
|
||||
desc.MipLODBias = 0.f;
|
||||
desc.ComparisonFunc = D3D10_COMPARISON_ALWAYS;
|
||||
desc.MinLOD = 0.f;
|
||||
desc.MaxLOD = 0.f;
|
||||
bd->pd3dDevice->CreateSamplerState(&desc, &bd->pFontSampler);
|
||||
}
|
||||
|
||||
ImGui_ImplDX10_CreateFontsTexture();
|
||||
|
||||
return true;
|
||||
@@ -518,8 +538,9 @@ void ImGui_ImplDX10_InvalidateDeviceObjects()
|
||||
if (!bd->pd3dDevice)
|
||||
return;
|
||||
|
||||
ImGui_ImplDX10_DestroyFontsTexture();
|
||||
|
||||
if (bd->pFontSampler) { bd->pFontSampler->Release(); bd->pFontSampler = nullptr; }
|
||||
if (bd->pFontTextureView) { bd->pFontTextureView->Release(); bd->pFontTextureView = nullptr; ImGui::GetIO().Fonts->SetTexID(0); } // We copied bd->pFontTextureView to io.Fonts->TexID so let's clear that as well.
|
||||
if (bd->pIB) { bd->pIB->Release(); bd->pIB = nullptr; }
|
||||
if (bd->pVB) { bd->pVB->Release(); bd->pVB = nullptr; }
|
||||
if (bd->pBlendState) { bd->pBlendState->Release(); bd->pBlendState = nullptr; }
|
||||
@@ -534,6 +555,7 @@ void ImGui_ImplDX10_InvalidateDeviceObjects()
|
||||
bool ImGui_ImplDX10_Init(ID3D10Device* device)
|
||||
{
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
IMGUI_CHECKVERSION();
|
||||
IM_ASSERT(io.BackendRendererUserData == nullptr && "Already initialized a renderer backend!");
|
||||
|
||||
// Setup backend capabilities flags
|
||||
@@ -578,9 +600,9 @@ void ImGui_ImplDX10_Shutdown()
|
||||
void ImGui_ImplDX10_NewFrame()
|
||||
{
|
||||
ImGui_ImplDX10_Data* bd = ImGui_ImplDX10_GetBackendData();
|
||||
IM_ASSERT(bd != nullptr && "Did you call ImGui_ImplDX10_Init()?");
|
||||
IM_ASSERT(bd != nullptr && "Context or backend not initialized! Did you call ImGui_ImplDX10_Init()?");
|
||||
|
||||
if (!bd->pFontSampler)
|
||||
if (!bd->pVertexShader)
|
||||
ImGui_ImplDX10_CreateDeviceObjects();
|
||||
}
|
||||
|
||||
|
||||
+15
-2
@@ -3,7 +3,7 @@
|
||||
|
||||
// Implemented features:
|
||||
// [X] Renderer: User texture binding. Use 'ID3D10ShaderResourceView*' as ImTextureID. Read the FAQ about ImTextureID!
|
||||
// [X] Renderer: Large meshes support (64k+ vertices) with 16-bit indices.
|
||||
// [X] Renderer: Large meshes support (64k+ vertices) even with 16-bit indices (ImGuiBackendFlags_RendererHasVtxOffset).
|
||||
|
||||
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
|
||||
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
|
||||
@@ -18,14 +18,27 @@
|
||||
#ifndef IMGUI_DISABLE
|
||||
|
||||
struct ID3D10Device;
|
||||
struct ID3D10SamplerState;
|
||||
struct ID3D10Buffer;
|
||||
|
||||
// Follow "Getting Started" link and check examples/ folder to learn about using backends!
|
||||
IMGUI_IMPL_API bool ImGui_ImplDX10_Init(ID3D10Device* device);
|
||||
IMGUI_IMPL_API void ImGui_ImplDX10_Shutdown();
|
||||
IMGUI_IMPL_API void ImGui_ImplDX10_NewFrame();
|
||||
IMGUI_IMPL_API void ImGui_ImplDX10_RenderDrawData(ImDrawData* draw_data);
|
||||
|
||||
// Use if you want to reset your rendering device without losing Dear ImGui state.
|
||||
IMGUI_IMPL_API void ImGui_ImplDX10_InvalidateDeviceObjects();
|
||||
IMGUI_IMPL_API bool ImGui_ImplDX10_CreateDeviceObjects();
|
||||
IMGUI_IMPL_API void ImGui_ImplDX10_InvalidateDeviceObjects();
|
||||
|
||||
// [BETA] Selected render state data shared with callbacks.
|
||||
// This is temporarily stored in GetPlatformIO().Renderer_RenderState during the ImGui_ImplDX10_RenderDrawData() call.
|
||||
// (Please open an issue if you feel you need access to more data)
|
||||
struct ImGui_ImplDX10_RenderState
|
||||
{
|
||||
ID3D10Device* Device;
|
||||
ID3D10SamplerState* SamplerDefault;
|
||||
ID3D10Buffer* VertexConstantBuffer;
|
||||
};
|
||||
|
||||
#endif // #ifndef IMGUI_DISABLE
|
||||
|
||||
+134
-108
@@ -3,7 +3,8 @@
|
||||
|
||||
// Implemented features:
|
||||
// [X] Renderer: User texture binding. Use 'ID3D11ShaderResourceView*' as ImTextureID. Read the FAQ about ImTextureID!
|
||||
// [X] Renderer: Large meshes support (64k+ vertices) with 16-bit indices.
|
||||
// [X] Renderer: Large meshes support (64k+ vertices) even with 16-bit indices (ImGuiBackendFlags_RendererHasVtxOffset).
|
||||
// [X] Renderer: Expose selected render state for draw callbacks to use. Access in '(ImGui_ImplXXXX_RenderState*)GetPlatformIO().Renderer_RenderState'.
|
||||
|
||||
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
|
||||
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
|
||||
@@ -15,12 +16,15 @@
|
||||
|
||||
// CHANGELOG
|
||||
// (minor and older changes stripped away, please see git history for details)
|
||||
// 2025-01-06: DirectX11: Expose VertexConstantBuffer in ImGui_ImplDX11_RenderState. Reset projection matrix in ImDrawCallback_ResetRenderState handler.
|
||||
// 2024-10-07: DirectX11: Changed default texture sampler to Clamp instead of Repeat/Wrap.
|
||||
// 2024-10-07: DirectX11: Expose selected render state in ImGui_ImplDX11_RenderState, which you can access in 'void* platform_io.Renderer_RenderState' during draw callbacks.
|
||||
// 2022-10-11: Using 'nullptr' instead of 'NULL' as per our switch to C++11.
|
||||
// 2021-06-29: Reorganized backend to pull data from a single structure to facilitate usage with multiple-contexts (all g_XXXX access changed to bd->XXXX).
|
||||
// 2021-05-19: DirectX11: Replaced direct access to ImDrawCmd::TextureId with a call to ImDrawCmd::GetTexID(). (will become a requirement)
|
||||
// 2021-02-18: DirectX11: Change blending equation to preserve alpha in output buffer.
|
||||
// 2019-08-01: DirectX11: Fixed code querying the Geometry Shader state (would generally error with Debug layer enabled).
|
||||
// 2019-07-21: DirectX11: Backup, clear and restore Geometry Shader is any is bound when calling ImGui_ImplDX10_RenderDrawData. Clearing Hull/Domain/Compute shaders without backup/restore.
|
||||
// 2019-07-21: DirectX11: Backup, clear and restore Geometry Shader is any is bound when calling ImGui_ImplDX11_RenderDrawData. Clearing Hull/Domain/Compute shaders without backup/restore.
|
||||
// 2019-05-29: DirectX11: Added support for large mesh (64K+ vertices), enable ImGuiBackendFlags_RendererHasVtxOffset flag.
|
||||
// 2019-04-30: DirectX11: Added support for special ImDrawCallback_ResetRenderState callback to reset render state.
|
||||
// 2018-12-03: Misc: Added #pragma comment statement to automatically link with d3dcompiler.lib when using D3DCompile().
|
||||
@@ -81,7 +85,7 @@ static ImGui_ImplDX11_Data* ImGui_ImplDX11_GetBackendData()
|
||||
}
|
||||
|
||||
// Functions
|
||||
static void ImGui_ImplDX11_SetupRenderState(ImDrawData* draw_data, ID3D11DeviceContext* ctx)
|
||||
static void ImGui_ImplDX11_SetupRenderState(ImDrawData* draw_data, ID3D11DeviceContext* device_ctx)
|
||||
{
|
||||
ImGui_ImplDX11_Data* bd = ImGui_ImplDX11_GetBackendData();
|
||||
|
||||
@@ -93,29 +97,50 @@ static void ImGui_ImplDX11_SetupRenderState(ImDrawData* draw_data, ID3D11DeviceC
|
||||
vp.MinDepth = 0.0f;
|
||||
vp.MaxDepth = 1.0f;
|
||||
vp.TopLeftX = vp.TopLeftY = 0;
|
||||
ctx->RSSetViewports(1, &vp);
|
||||
device_ctx->RSSetViewports(1, &vp);
|
||||
|
||||
// Setup orthographic projection matrix into our constant buffer
|
||||
// Our visible imgui space lies from draw_data->DisplayPos (top left) to draw_data->DisplayPos+data_data->DisplaySize (bottom right). DisplayPos is (0,0) for single viewport apps.
|
||||
D3D11_MAPPED_SUBRESOURCE mapped_resource;
|
||||
if (device_ctx->Map(bd->pVertexConstantBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mapped_resource) == S_OK)
|
||||
{
|
||||
VERTEX_CONSTANT_BUFFER_DX11* constant_buffer = (VERTEX_CONSTANT_BUFFER_DX11*)mapped_resource.pData;
|
||||
float L = draw_data->DisplayPos.x;
|
||||
float R = draw_data->DisplayPos.x + draw_data->DisplaySize.x;
|
||||
float T = draw_data->DisplayPos.y;
|
||||
float B = draw_data->DisplayPos.y + draw_data->DisplaySize.y;
|
||||
float mvp[4][4] =
|
||||
{
|
||||
{ 2.0f/(R-L), 0.0f, 0.0f, 0.0f },
|
||||
{ 0.0f, 2.0f/(T-B), 0.0f, 0.0f },
|
||||
{ 0.0f, 0.0f, 0.5f, 0.0f },
|
||||
{ (R+L)/(L-R), (T+B)/(B-T), 0.5f, 1.0f },
|
||||
};
|
||||
memcpy(&constant_buffer->mvp, mvp, sizeof(mvp));
|
||||
device_ctx->Unmap(bd->pVertexConstantBuffer, 0);
|
||||
}
|
||||
|
||||
// Setup shader and vertex buffers
|
||||
unsigned int stride = sizeof(ImDrawVert);
|
||||
unsigned int offset = 0;
|
||||
ctx->IASetInputLayout(bd->pInputLayout);
|
||||
ctx->IASetVertexBuffers(0, 1, &bd->pVB, &stride, &offset);
|
||||
ctx->IASetIndexBuffer(bd->pIB, sizeof(ImDrawIdx) == 2 ? DXGI_FORMAT_R16_UINT : DXGI_FORMAT_R32_UINT, 0);
|
||||
ctx->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
|
||||
ctx->VSSetShader(bd->pVertexShader, nullptr, 0);
|
||||
ctx->VSSetConstantBuffers(0, 1, &bd->pVertexConstantBuffer);
|
||||
ctx->PSSetShader(bd->pPixelShader, nullptr, 0);
|
||||
ctx->PSSetSamplers(0, 1, &bd->pFontSampler);
|
||||
ctx->GSSetShader(nullptr, nullptr, 0);
|
||||
ctx->HSSetShader(nullptr, nullptr, 0); // In theory we should backup and restore this as well.. very infrequently used..
|
||||
ctx->DSSetShader(nullptr, nullptr, 0); // In theory we should backup and restore this as well.. very infrequently used..
|
||||
ctx->CSSetShader(nullptr, nullptr, 0); // In theory we should backup and restore this as well.. very infrequently used..
|
||||
device_ctx->IASetInputLayout(bd->pInputLayout);
|
||||
device_ctx->IASetVertexBuffers(0, 1, &bd->pVB, &stride, &offset);
|
||||
device_ctx->IASetIndexBuffer(bd->pIB, sizeof(ImDrawIdx) == 2 ? DXGI_FORMAT_R16_UINT : DXGI_FORMAT_R32_UINT, 0);
|
||||
device_ctx->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
|
||||
device_ctx->VSSetShader(bd->pVertexShader, nullptr, 0);
|
||||
device_ctx->VSSetConstantBuffers(0, 1, &bd->pVertexConstantBuffer);
|
||||
device_ctx->PSSetShader(bd->pPixelShader, nullptr, 0);
|
||||
device_ctx->PSSetSamplers(0, 1, &bd->pFontSampler);
|
||||
device_ctx->GSSetShader(nullptr, nullptr, 0);
|
||||
device_ctx->HSSetShader(nullptr, nullptr, 0); // In theory we should backup and restore this as well.. very infrequently used..
|
||||
device_ctx->DSSetShader(nullptr, nullptr, 0); // In theory we should backup and restore this as well.. very infrequently used..
|
||||
device_ctx->CSSetShader(nullptr, nullptr, 0); // In theory we should backup and restore this as well.. very infrequently used..
|
||||
|
||||
// Setup blend state
|
||||
// Setup render state
|
||||
const float blend_factor[4] = { 0.f, 0.f, 0.f, 0.f };
|
||||
ctx->OMSetBlendState(bd->pBlendState, blend_factor, 0xffffffff);
|
||||
ctx->OMSetDepthStencilState(bd->pDepthStencilState, 0);
|
||||
ctx->RSSetState(bd->pRasterizerState);
|
||||
device_ctx->OMSetBlendState(bd->pBlendState, blend_factor, 0xffffffff);
|
||||
device_ctx->OMSetDepthStencilState(bd->pDepthStencilState, 0);
|
||||
device_ctx->RSSetState(bd->pRasterizerState);
|
||||
}
|
||||
|
||||
// Render function
|
||||
@@ -126,7 +151,7 @@ void ImGui_ImplDX11_RenderDrawData(ImDrawData* draw_data)
|
||||
return;
|
||||
|
||||
ImGui_ImplDX11_Data* bd = ImGui_ImplDX11_GetBackendData();
|
||||
ID3D11DeviceContext* ctx = bd->pd3dDeviceContext;
|
||||
ID3D11DeviceContext* device = bd->pd3dDeviceContext;
|
||||
|
||||
// Create and grow vertex/index buffers if needed
|
||||
if (!bd->pVB || bd->VertexBufferSize < draw_data->TotalVtxCount)
|
||||
@@ -159,44 +184,22 @@ void ImGui_ImplDX11_RenderDrawData(ImDrawData* draw_data)
|
||||
|
||||
// Upload vertex/index data into a single contiguous GPU buffer
|
||||
D3D11_MAPPED_SUBRESOURCE vtx_resource, idx_resource;
|
||||
if (ctx->Map(bd->pVB, 0, D3D11_MAP_WRITE_DISCARD, 0, &vtx_resource) != S_OK)
|
||||
if (device->Map(bd->pVB, 0, D3D11_MAP_WRITE_DISCARD, 0, &vtx_resource) != S_OK)
|
||||
return;
|
||||
if (ctx->Map(bd->pIB, 0, D3D11_MAP_WRITE_DISCARD, 0, &idx_resource) != S_OK)
|
||||
if (device->Map(bd->pIB, 0, D3D11_MAP_WRITE_DISCARD, 0, &idx_resource) != S_OK)
|
||||
return;
|
||||
ImDrawVert* vtx_dst = (ImDrawVert*)vtx_resource.pData;
|
||||
ImDrawIdx* idx_dst = (ImDrawIdx*)idx_resource.pData;
|
||||
for (int n = 0; n < draw_data->CmdListsCount; n++)
|
||||
{
|
||||
const ImDrawList* cmd_list = draw_data->CmdLists[n];
|
||||
memcpy(vtx_dst, cmd_list->VtxBuffer.Data, cmd_list->VtxBuffer.Size * sizeof(ImDrawVert));
|
||||
memcpy(idx_dst, cmd_list->IdxBuffer.Data, cmd_list->IdxBuffer.Size * sizeof(ImDrawIdx));
|
||||
vtx_dst += cmd_list->VtxBuffer.Size;
|
||||
idx_dst += cmd_list->IdxBuffer.Size;
|
||||
}
|
||||
ctx->Unmap(bd->pVB, 0);
|
||||
ctx->Unmap(bd->pIB, 0);
|
||||
|
||||
// Setup orthographic projection matrix into our constant buffer
|
||||
// Our visible imgui space lies from draw_data->DisplayPos (top left) to draw_data->DisplayPos+data_data->DisplaySize (bottom right). DisplayPos is (0,0) for single viewport apps.
|
||||
{
|
||||
D3D11_MAPPED_SUBRESOURCE mapped_resource;
|
||||
if (ctx->Map(bd->pVertexConstantBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mapped_resource) != S_OK)
|
||||
return;
|
||||
VERTEX_CONSTANT_BUFFER_DX11* constant_buffer = (VERTEX_CONSTANT_BUFFER_DX11*)mapped_resource.pData;
|
||||
float L = draw_data->DisplayPos.x;
|
||||
float R = draw_data->DisplayPos.x + draw_data->DisplaySize.x;
|
||||
float T = draw_data->DisplayPos.y;
|
||||
float B = draw_data->DisplayPos.y + draw_data->DisplaySize.y;
|
||||
float mvp[4][4] =
|
||||
{
|
||||
{ 2.0f/(R-L), 0.0f, 0.0f, 0.0f },
|
||||
{ 0.0f, 2.0f/(T-B), 0.0f, 0.0f },
|
||||
{ 0.0f, 0.0f, 0.5f, 0.0f },
|
||||
{ (R+L)/(L-R), (T+B)/(B-T), 0.5f, 1.0f },
|
||||
};
|
||||
memcpy(&constant_buffer->mvp, mvp, sizeof(mvp));
|
||||
ctx->Unmap(bd->pVertexConstantBuffer, 0);
|
||||
const ImDrawList* draw_list = draw_data->CmdLists[n];
|
||||
memcpy(vtx_dst, draw_list->VtxBuffer.Data, draw_list->VtxBuffer.Size * sizeof(ImDrawVert));
|
||||
memcpy(idx_dst, draw_list->IdxBuffer.Data, draw_list->IdxBuffer.Size * sizeof(ImDrawIdx));
|
||||
vtx_dst += draw_list->VtxBuffer.Size;
|
||||
idx_dst += draw_list->IdxBuffer.Size;
|
||||
}
|
||||
device->Unmap(bd->pVB, 0);
|
||||
device->Unmap(bd->pIB, 0);
|
||||
|
||||
// Backup DX state that will be modified to restore it afterwards (unfortunately this is very ugly looking and verbose. Close your eyes!)
|
||||
struct BACKUP_DX11_STATE
|
||||
@@ -225,26 +228,35 @@ void ImGui_ImplDX11_RenderDrawData(ImDrawData* draw_data)
|
||||
};
|
||||
BACKUP_DX11_STATE old = {};
|
||||
old.ScissorRectsCount = old.ViewportsCount = D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE;
|
||||
ctx->RSGetScissorRects(&old.ScissorRectsCount, old.ScissorRects);
|
||||
ctx->RSGetViewports(&old.ViewportsCount, old.Viewports);
|
||||
ctx->RSGetState(&old.RS);
|
||||
ctx->OMGetBlendState(&old.BlendState, old.BlendFactor, &old.SampleMask);
|
||||
ctx->OMGetDepthStencilState(&old.DepthStencilState, &old.StencilRef);
|
||||
ctx->PSGetShaderResources(0, 1, &old.PSShaderResource);
|
||||
ctx->PSGetSamplers(0, 1, &old.PSSampler);
|
||||
device->RSGetScissorRects(&old.ScissorRectsCount, old.ScissorRects);
|
||||
device->RSGetViewports(&old.ViewportsCount, old.Viewports);
|
||||
device->RSGetState(&old.RS);
|
||||
device->OMGetBlendState(&old.BlendState, old.BlendFactor, &old.SampleMask);
|
||||
device->OMGetDepthStencilState(&old.DepthStencilState, &old.StencilRef);
|
||||
device->PSGetShaderResources(0, 1, &old.PSShaderResource);
|
||||
device->PSGetSamplers(0, 1, &old.PSSampler);
|
||||
old.PSInstancesCount = old.VSInstancesCount = old.GSInstancesCount = 256;
|
||||
ctx->PSGetShader(&old.PS, old.PSInstances, &old.PSInstancesCount);
|
||||
ctx->VSGetShader(&old.VS, old.VSInstances, &old.VSInstancesCount);
|
||||
ctx->VSGetConstantBuffers(0, 1, &old.VSConstantBuffer);
|
||||
ctx->GSGetShader(&old.GS, old.GSInstances, &old.GSInstancesCount);
|
||||
device->PSGetShader(&old.PS, old.PSInstances, &old.PSInstancesCount);
|
||||
device->VSGetShader(&old.VS, old.VSInstances, &old.VSInstancesCount);
|
||||
device->VSGetConstantBuffers(0, 1, &old.VSConstantBuffer);
|
||||
device->GSGetShader(&old.GS, old.GSInstances, &old.GSInstancesCount);
|
||||
|
||||
ctx->IAGetPrimitiveTopology(&old.PrimitiveTopology);
|
||||
ctx->IAGetIndexBuffer(&old.IndexBuffer, &old.IndexBufferFormat, &old.IndexBufferOffset);
|
||||
ctx->IAGetVertexBuffers(0, 1, &old.VertexBuffer, &old.VertexBufferStride, &old.VertexBufferOffset);
|
||||
ctx->IAGetInputLayout(&old.InputLayout);
|
||||
device->IAGetPrimitiveTopology(&old.PrimitiveTopology);
|
||||
device->IAGetIndexBuffer(&old.IndexBuffer, &old.IndexBufferFormat, &old.IndexBufferOffset);
|
||||
device->IAGetVertexBuffers(0, 1, &old.VertexBuffer, &old.VertexBufferStride, &old.VertexBufferOffset);
|
||||
device->IAGetInputLayout(&old.InputLayout);
|
||||
|
||||
// Setup desired DX state
|
||||
ImGui_ImplDX11_SetupRenderState(draw_data, ctx);
|
||||
ImGui_ImplDX11_SetupRenderState(draw_data, device);
|
||||
|
||||
// Setup render state structure (for callbacks and custom texture bindings)
|
||||
ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
|
||||
ImGui_ImplDX11_RenderState render_state;
|
||||
render_state.Device = bd->pd3dDevice;
|
||||
render_state.DeviceContext = bd->pd3dDeviceContext;
|
||||
render_state.SamplerDefault = bd->pFontSampler;
|
||||
render_state.VertexConstantBuffer = bd->pVertexConstantBuffer;
|
||||
platform_io.Renderer_RenderState = &render_state;
|
||||
|
||||
// Render command lists
|
||||
// (Because we merged all buffers into a single one, we maintain our own offset into them)
|
||||
@@ -253,18 +265,18 @@ void ImGui_ImplDX11_RenderDrawData(ImDrawData* draw_data)
|
||||
ImVec2 clip_off = draw_data->DisplayPos;
|
||||
for (int n = 0; n < draw_data->CmdListsCount; n++)
|
||||
{
|
||||
const ImDrawList* cmd_list = draw_data->CmdLists[n];
|
||||
for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
|
||||
const ImDrawList* draw_list = draw_data->CmdLists[n];
|
||||
for (int cmd_i = 0; cmd_i < draw_list->CmdBuffer.Size; cmd_i++)
|
||||
{
|
||||
const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
|
||||
const ImDrawCmd* pcmd = &draw_list->CmdBuffer[cmd_i];
|
||||
if (pcmd->UserCallback != nullptr)
|
||||
{
|
||||
// User callback, registered via ImDrawList::AddCallback()
|
||||
// (ImDrawCallback_ResetRenderState is a special callback value used by the user to request the renderer to reset render state.)
|
||||
if (pcmd->UserCallback == ImDrawCallback_ResetRenderState)
|
||||
ImGui_ImplDX11_SetupRenderState(draw_data, ctx);
|
||||
ImGui_ImplDX11_SetupRenderState(draw_data, device);
|
||||
else
|
||||
pcmd->UserCallback(cmd_list, pcmd);
|
||||
pcmd->UserCallback(draw_list, pcmd);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -276,36 +288,37 @@ void ImGui_ImplDX11_RenderDrawData(ImDrawData* draw_data)
|
||||
|
||||
// Apply scissor/clipping rectangle
|
||||
const D3D11_RECT r = { (LONG)clip_min.x, (LONG)clip_min.y, (LONG)clip_max.x, (LONG)clip_max.y };
|
||||
ctx->RSSetScissorRects(1, &r);
|
||||
device->RSSetScissorRects(1, &r);
|
||||
|
||||
// Bind texture, Draw
|
||||
ID3D11ShaderResourceView* texture_srv = (ID3D11ShaderResourceView*)pcmd->GetTexID();
|
||||
ctx->PSSetShaderResources(0, 1, &texture_srv);
|
||||
ctx->DrawIndexed(pcmd->ElemCount, pcmd->IdxOffset + global_idx_offset, pcmd->VtxOffset + global_vtx_offset);
|
||||
device->PSSetShaderResources(0, 1, &texture_srv);
|
||||
device->DrawIndexed(pcmd->ElemCount, pcmd->IdxOffset + global_idx_offset, pcmd->VtxOffset + global_vtx_offset);
|
||||
}
|
||||
}
|
||||
global_idx_offset += cmd_list->IdxBuffer.Size;
|
||||
global_vtx_offset += cmd_list->VtxBuffer.Size;
|
||||
global_idx_offset += draw_list->IdxBuffer.Size;
|
||||
global_vtx_offset += draw_list->VtxBuffer.Size;
|
||||
}
|
||||
platform_io.Renderer_RenderState = nullptr;
|
||||
|
||||
// Restore modified DX state
|
||||
ctx->RSSetScissorRects(old.ScissorRectsCount, old.ScissorRects);
|
||||
ctx->RSSetViewports(old.ViewportsCount, old.Viewports);
|
||||
ctx->RSSetState(old.RS); if (old.RS) old.RS->Release();
|
||||
ctx->OMSetBlendState(old.BlendState, old.BlendFactor, old.SampleMask); if (old.BlendState) old.BlendState->Release();
|
||||
ctx->OMSetDepthStencilState(old.DepthStencilState, old.StencilRef); if (old.DepthStencilState) old.DepthStencilState->Release();
|
||||
ctx->PSSetShaderResources(0, 1, &old.PSShaderResource); if (old.PSShaderResource) old.PSShaderResource->Release();
|
||||
ctx->PSSetSamplers(0, 1, &old.PSSampler); if (old.PSSampler) old.PSSampler->Release();
|
||||
ctx->PSSetShader(old.PS, old.PSInstances, old.PSInstancesCount); if (old.PS) old.PS->Release();
|
||||
device->RSSetScissorRects(old.ScissorRectsCount, old.ScissorRects);
|
||||
device->RSSetViewports(old.ViewportsCount, old.Viewports);
|
||||
device->RSSetState(old.RS); if (old.RS) old.RS->Release();
|
||||
device->OMSetBlendState(old.BlendState, old.BlendFactor, old.SampleMask); if (old.BlendState) old.BlendState->Release();
|
||||
device->OMSetDepthStencilState(old.DepthStencilState, old.StencilRef); if (old.DepthStencilState) old.DepthStencilState->Release();
|
||||
device->PSSetShaderResources(0, 1, &old.PSShaderResource); if (old.PSShaderResource) old.PSShaderResource->Release();
|
||||
device->PSSetSamplers(0, 1, &old.PSSampler); if (old.PSSampler) old.PSSampler->Release();
|
||||
device->PSSetShader(old.PS, old.PSInstances, old.PSInstancesCount); if (old.PS) old.PS->Release();
|
||||
for (UINT i = 0; i < old.PSInstancesCount; i++) if (old.PSInstances[i]) old.PSInstances[i]->Release();
|
||||
ctx->VSSetShader(old.VS, old.VSInstances, old.VSInstancesCount); if (old.VS) old.VS->Release();
|
||||
ctx->VSSetConstantBuffers(0, 1, &old.VSConstantBuffer); if (old.VSConstantBuffer) old.VSConstantBuffer->Release();
|
||||
ctx->GSSetShader(old.GS, old.GSInstances, old.GSInstancesCount); if (old.GS) old.GS->Release();
|
||||
device->VSSetShader(old.VS, old.VSInstances, old.VSInstancesCount); if (old.VS) old.VS->Release();
|
||||
device->VSSetConstantBuffers(0, 1, &old.VSConstantBuffer); if (old.VSConstantBuffer) old.VSConstantBuffer->Release();
|
||||
device->GSSetShader(old.GS, old.GSInstances, old.GSInstancesCount); if (old.GS) old.GS->Release();
|
||||
for (UINT i = 0; i < old.VSInstancesCount; i++) if (old.VSInstances[i]) old.VSInstances[i]->Release();
|
||||
ctx->IASetPrimitiveTopology(old.PrimitiveTopology);
|
||||
ctx->IASetIndexBuffer(old.IndexBuffer, old.IndexBufferFormat, old.IndexBufferOffset); if (old.IndexBuffer) old.IndexBuffer->Release();
|
||||
ctx->IASetVertexBuffers(0, 1, &old.VertexBuffer, &old.VertexBufferStride, &old.VertexBufferOffset); if (old.VertexBuffer) old.VertexBuffer->Release();
|
||||
ctx->IASetInputLayout(old.InputLayout); if (old.InputLayout) old.InputLayout->Release();
|
||||
device->IASetPrimitiveTopology(old.PrimitiveTopology);
|
||||
device->IASetIndexBuffer(old.IndexBuffer, old.IndexBufferFormat, old.IndexBufferOffset); if (old.IndexBuffer) old.IndexBuffer->Release();
|
||||
device->IASetVertexBuffers(0, 1, &old.VertexBuffer, &old.VertexBufferStride, &old.VertexBufferOffset); if (old.VertexBuffer) old.VertexBuffer->Release();
|
||||
device->IASetInputLayout(old.InputLayout); if (old.InputLayout) old.InputLayout->Release();
|
||||
}
|
||||
|
||||
static void ImGui_ImplDX11_CreateFontsTexture()
|
||||
@@ -352,21 +365,16 @@ static void ImGui_ImplDX11_CreateFontsTexture()
|
||||
|
||||
// Store our identifier
|
||||
io.Fonts->SetTexID((ImTextureID)bd->pFontTextureView);
|
||||
}
|
||||
|
||||
// Create texture sampler
|
||||
// (Bilinear sampling is required by default. Set 'io.Fonts->Flags |= ImFontAtlasFlags_NoBakedLines' or 'style.AntiAliasedLinesUseTex = false' to allow point/nearest sampling)
|
||||
static void ImGui_ImplDX11_DestroyFontsTexture()
|
||||
{
|
||||
ImGui_ImplDX11_Data* bd = ImGui_ImplDX11_GetBackendData();
|
||||
if (bd->pFontTextureView)
|
||||
{
|
||||
D3D11_SAMPLER_DESC desc;
|
||||
ZeroMemory(&desc, sizeof(desc));
|
||||
desc.Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR;
|
||||
desc.AddressU = D3D11_TEXTURE_ADDRESS_WRAP;
|
||||
desc.AddressV = D3D11_TEXTURE_ADDRESS_WRAP;
|
||||
desc.AddressW = D3D11_TEXTURE_ADDRESS_WRAP;
|
||||
desc.MipLODBias = 0.f;
|
||||
desc.ComparisonFunc = D3D11_COMPARISON_ALWAYS;
|
||||
desc.MinLOD = 0.f;
|
||||
desc.MaxLOD = 0.f;
|
||||
bd->pd3dDevice->CreateSamplerState(&desc, &bd->pFontSampler);
|
||||
bd->pFontTextureView->Release();
|
||||
bd->pFontTextureView = nullptr;
|
||||
ImGui::GetIO().Fonts->SetTexID(0); // We copied data->pFontTextureView to io.Fonts->TexID so let's clear that as well.
|
||||
}
|
||||
}
|
||||
|
||||
@@ -519,6 +527,22 @@ bool ImGui_ImplDX11_CreateDeviceObjects()
|
||||
bd->pd3dDevice->CreateDepthStencilState(&desc, &bd->pDepthStencilState);
|
||||
}
|
||||
|
||||
// Create texture sampler
|
||||
// (Bilinear sampling is required by default. Set 'io.Fonts->Flags |= ImFontAtlasFlags_NoBakedLines' or 'style.AntiAliasedLinesUseTex = false' to allow point/nearest sampling)
|
||||
{
|
||||
D3D11_SAMPLER_DESC desc;
|
||||
ZeroMemory(&desc, sizeof(desc));
|
||||
desc.Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR;
|
||||
desc.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;
|
||||
desc.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;
|
||||
desc.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;
|
||||
desc.MipLODBias = 0.f;
|
||||
desc.ComparisonFunc = D3D11_COMPARISON_ALWAYS;
|
||||
desc.MinLOD = 0.f;
|
||||
desc.MaxLOD = 0.f;
|
||||
bd->pd3dDevice->CreateSamplerState(&desc, &bd->pFontSampler);
|
||||
}
|
||||
|
||||
ImGui_ImplDX11_CreateFontsTexture();
|
||||
|
||||
return true;
|
||||
@@ -530,8 +554,9 @@ void ImGui_ImplDX11_InvalidateDeviceObjects()
|
||||
if (!bd->pd3dDevice)
|
||||
return;
|
||||
|
||||
ImGui_ImplDX11_DestroyFontsTexture();
|
||||
|
||||
if (bd->pFontSampler) { bd->pFontSampler->Release(); bd->pFontSampler = nullptr; }
|
||||
if (bd->pFontTextureView) { bd->pFontTextureView->Release(); bd->pFontTextureView = nullptr; ImGui::GetIO().Fonts->SetTexID(0); } // We copied data->pFontTextureView to io.Fonts->TexID so let's clear that as well.
|
||||
if (bd->pIB) { bd->pIB->Release(); bd->pIB = nullptr; }
|
||||
if (bd->pVB) { bd->pVB->Release(); bd->pVB = nullptr; }
|
||||
if (bd->pBlendState) { bd->pBlendState->Release(); bd->pBlendState = nullptr; }
|
||||
@@ -546,6 +571,7 @@ void ImGui_ImplDX11_InvalidateDeviceObjects()
|
||||
bool ImGui_ImplDX11_Init(ID3D11Device* device, ID3D11DeviceContext* device_context)
|
||||
{
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
IMGUI_CHECKVERSION();
|
||||
IM_ASSERT(io.BackendRendererUserData == nullptr && "Already initialized a renderer backend!");
|
||||
|
||||
// Setup backend capabilities flags
|
||||
@@ -594,7 +620,7 @@ void ImGui_ImplDX11_Shutdown()
|
||||
void ImGui_ImplDX11_NewFrame()
|
||||
{
|
||||
ImGui_ImplDX11_Data* bd = ImGui_ImplDX11_GetBackendData();
|
||||
IM_ASSERT(bd != nullptr && "Did you call ImGui_ImplDX11_Init()?");
|
||||
IM_ASSERT(bd != nullptr && "Context or backend not initialized! Did you call ImGui_ImplDX11_Init()?");
|
||||
|
||||
if (!bd->pFontSampler)
|
||||
ImGui_ImplDX11_CreateDeviceObjects();
|
||||
|
||||
+17
-2
@@ -3,7 +3,8 @@
|
||||
|
||||
// Implemented features:
|
||||
// [X] Renderer: User texture binding. Use 'ID3D11ShaderResourceView*' as ImTextureID. Read the FAQ about ImTextureID!
|
||||
// [X] Renderer: Large meshes support (64k+ vertices) with 16-bit indices.
|
||||
// [X] Renderer: Large meshes support (64k+ vertices) even with 16-bit indices (ImGuiBackendFlags_RendererHasVtxOffset).
|
||||
// [X] Renderer: Expose selected render state for draw callbacks to use. Access in '(ImGui_ImplXXXX_RenderState*)GetPlatformIO().Renderer_RenderState'.
|
||||
|
||||
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
|
||||
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
|
||||
@@ -19,14 +20,28 @@
|
||||
|
||||
struct ID3D11Device;
|
||||
struct ID3D11DeviceContext;
|
||||
struct ID3D11SamplerState;
|
||||
struct ID3D11Buffer;
|
||||
|
||||
// Follow "Getting Started" link and check examples/ folder to learn about using backends!
|
||||
IMGUI_IMPL_API bool ImGui_ImplDX11_Init(ID3D11Device* device, ID3D11DeviceContext* device_context);
|
||||
IMGUI_IMPL_API void ImGui_ImplDX11_Shutdown();
|
||||
IMGUI_IMPL_API void ImGui_ImplDX11_NewFrame();
|
||||
IMGUI_IMPL_API void ImGui_ImplDX11_RenderDrawData(ImDrawData* draw_data);
|
||||
|
||||
// Use if you want to reset your rendering device without losing Dear ImGui state.
|
||||
IMGUI_IMPL_API void ImGui_ImplDX11_InvalidateDeviceObjects();
|
||||
IMGUI_IMPL_API bool ImGui_ImplDX11_CreateDeviceObjects();
|
||||
IMGUI_IMPL_API void ImGui_ImplDX11_InvalidateDeviceObjects();
|
||||
|
||||
// [BETA] Selected render state data shared with callbacks.
|
||||
// This is temporarily stored in GetPlatformIO().Renderer_RenderState during the ImGui_ImplDX11_RenderDrawData() call.
|
||||
// (Please open an issue if you feel you need access to more data)
|
||||
struct ImGui_ImplDX11_RenderState
|
||||
{
|
||||
ID3D11Device* Device;
|
||||
ID3D11DeviceContext* DeviceContext;
|
||||
ID3D11SamplerState* SamplerDefault;
|
||||
ID3D11Buffer* VertexConstantBuffer;
|
||||
};
|
||||
|
||||
#endif // #ifndef IMGUI_DISABLE
|
||||
|
||||
+169
-102
@@ -3,15 +3,11 @@
|
||||
|
||||
// Implemented features:
|
||||
// [X] Renderer: User texture binding. Use 'D3D12_GPU_DESCRIPTOR_HANDLE' as ImTextureID. Read the FAQ about ImTextureID!
|
||||
// [X] Renderer: Large meshes support (64k+ vertices) with 16-bit indices.
|
||||
// [X] Renderer: Large meshes support (64k+ vertices) even with 16-bit indices (ImGuiBackendFlags_RendererHasVtxOffset).
|
||||
// [X] Renderer: Expose selected render state for draw callbacks to use. Access in '(ImGui_ImplXXXX_RenderState*)GetPlatformIO().Renderer_RenderState'.
|
||||
|
||||
// Important: to compile on 32-bit systems, this backend requires code to be compiled with '#define ImTextureID ImU64'.
|
||||
// This is because we need ImTextureID to carry a 64-bit value and by default ImTextureID is defined as void*.
|
||||
// To build this on 32-bit systems:
|
||||
// - [Solution 1] IDE/msbuild: in "Properties/C++/Preprocessor Definitions" add 'ImTextureID=ImU64' (this is what we do in the 'example_win32_direct12/example_win32_direct12.vcxproj' project file)
|
||||
// - [Solution 2] IDE/msbuild: in "Properties/C++/Preprocessor Definitions" add 'IMGUI_USER_CONFIG="my_imgui_config.h"' and inside 'my_imgui_config.h' add '#define ImTextureID ImU64' and as many other options as you like.
|
||||
// - [Solution 3] IDE/msbuild: edit imconfig.h and add '#define ImTextureID ImU64' (prefer solution 2 to create your own config file!)
|
||||
// - [Solution 4] command-line: add '/D ImTextureID=ImU64' to your cl.exe command-line (this is what we do in the example_win32_direct12/build_win32.bat file)
|
||||
// The aim of imgui_impl_dx12.h/.cpp is to be usable in your engine without any modification.
|
||||
// IF YOU FEEL YOU NEED TO MAKE ANY CHANGE TO THIS CODE, please share them and your feedback at https://github.com/ocornut/imgui/
|
||||
|
||||
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
|
||||
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
|
||||
@@ -23,6 +19,14 @@
|
||||
|
||||
// CHANGELOG
|
||||
// (minor and older changes stripped away, please see git history for details)
|
||||
// 2025-01-15: DirectX12: Texture upload use the command queue provided in ImGui_ImplDX12_InitInfo instead of creating its own.
|
||||
// 2024-12-09: DirectX12: Let user specifies the DepthStencilView format by setting ImGui_ImplDX12_InitInfo::DSVFormat.
|
||||
// 2024-11-15: DirectX12: *BREAKING CHANGE* Changed ImGui_ImplDX12_Init() signature to take a ImGui_ImplDX12_InitInfo struct. Legacy ImGui_ImplDX12_Init() signature is still supported (will obsolete).
|
||||
// 2024-11-15: DirectX12: *BREAKING CHANGE* User is now required to pass function pointers to allocate/free SRV Descriptors. We provide convenience legacy fields to pass a single descriptor, matching the old API, but upcoming features will want multiple.
|
||||
// 2024-10-23: DirectX12: Unmap() call specify written range. The range is informational and may be used by debug tools.
|
||||
// 2024-10-07: DirectX12: Changed default texture sampler to Clamp instead of Repeat/Wrap.
|
||||
// 2024-10-07: DirectX12: Expose selected render state in ImGui_ImplDX12_RenderState, which you can access in 'void* platform_io.Renderer_RenderState' during draw callbacks.
|
||||
// 2024-10-07: DirectX12: Compiling with '#define ImTextureID=ImU64' is unnecessary now that dear imgui defaults ImTextureID to u64 instead of void*.
|
||||
// 2022-10-11: Using 'nullptr' instead of 'NULL' as per our switch to C++11.
|
||||
// 2021-06-29: Reorganized backend to pull data from a single structure to facilitate usage with multiple-contexts (all g_XXXX access changed to bd->XXXX).
|
||||
// 2021-05-19: DirectX12: Replaced direct access to ImDrawCmd::TextureId with a call to ImDrawCmd::GetTexID(). (will become a requirement)
|
||||
@@ -53,23 +57,35 @@
|
||||
#pragma comment(lib, "d3dcompiler") // Automatically link with d3dcompiler.lib as we are using D3DCompile() below.
|
||||
#endif
|
||||
|
||||
// DirectX data
|
||||
// DirectX12 data
|
||||
struct ImGui_ImplDX12_RenderBuffers;
|
||||
|
||||
struct ImGui_ImplDX12_Texture
|
||||
{
|
||||
ID3D12Resource* pTextureResource;
|
||||
D3D12_CPU_DESCRIPTOR_HANDLE hFontSrvCpuDescHandle;
|
||||
D3D12_GPU_DESCRIPTOR_HANDLE hFontSrvGpuDescHandle;
|
||||
|
||||
ImGui_ImplDX12_Texture() { memset((void*)this, 0, sizeof(*this)); }
|
||||
};
|
||||
|
||||
struct ImGui_ImplDX12_Data
|
||||
{
|
||||
ImGui_ImplDX12_InitInfo InitInfo;
|
||||
ID3D12Device* pd3dDevice;
|
||||
ID3D12RootSignature* pRootSignature;
|
||||
ID3D12PipelineState* pPipelineState;
|
||||
DXGI_FORMAT RTVFormat;
|
||||
ID3D12Resource* pFontTextureResource;
|
||||
D3D12_CPU_DESCRIPTOR_HANDLE hFontSrvCpuDescHandle;
|
||||
D3D12_GPU_DESCRIPTOR_HANDLE hFontSrvGpuDescHandle;
|
||||
DXGI_FORMAT DSVFormat;
|
||||
ID3D12DescriptorHeap* pd3dSrvDescHeap;
|
||||
UINT numFramesInFlight;
|
||||
|
||||
ImGui_ImplDX12_RenderBuffers* pFrameResources;
|
||||
UINT frameIndex;
|
||||
|
||||
ImGui_ImplDX12_Texture FontTexture;
|
||||
bool LegacySingleDescriptorUsed;
|
||||
|
||||
ImGui_ImplDX12_Data() { memset((void*)this, 0, sizeof(*this)); frameIndex = UINT_MAX; }
|
||||
};
|
||||
|
||||
@@ -95,7 +111,7 @@ struct VERTEX_CONSTANT_BUFFER_DX12
|
||||
};
|
||||
|
||||
// Functions
|
||||
static void ImGui_ImplDX12_SetupRenderState(ImDrawData* draw_data, ID3D12GraphicsCommandList* ctx, ImGui_ImplDX12_RenderBuffers* fr)
|
||||
static void ImGui_ImplDX12_SetupRenderState(ImDrawData* draw_data, ID3D12GraphicsCommandList* command_list, ImGui_ImplDX12_RenderBuffers* fr)
|
||||
{
|
||||
ImGui_ImplDX12_Data* bd = ImGui_ImplDX12_GetBackendData();
|
||||
|
||||
@@ -125,7 +141,7 @@ static void ImGui_ImplDX12_SetupRenderState(ImDrawData* draw_data, ID3D12Graphic
|
||||
vp.MinDepth = 0.0f;
|
||||
vp.MaxDepth = 1.0f;
|
||||
vp.TopLeftX = vp.TopLeftY = 0.0f;
|
||||
ctx->RSSetViewports(1, &vp);
|
||||
command_list->RSSetViewports(1, &vp);
|
||||
|
||||
// Bind shader and vertex buffers
|
||||
unsigned int stride = sizeof(ImDrawVert);
|
||||
@@ -135,21 +151,21 @@ static void ImGui_ImplDX12_SetupRenderState(ImDrawData* draw_data, ID3D12Graphic
|
||||
vbv.BufferLocation = fr->VertexBuffer->GetGPUVirtualAddress() + offset;
|
||||
vbv.SizeInBytes = fr->VertexBufferSize * stride;
|
||||
vbv.StrideInBytes = stride;
|
||||
ctx->IASetVertexBuffers(0, 1, &vbv);
|
||||
command_list->IASetVertexBuffers(0, 1, &vbv);
|
||||
D3D12_INDEX_BUFFER_VIEW ibv;
|
||||
memset(&ibv, 0, sizeof(D3D12_INDEX_BUFFER_VIEW));
|
||||
ibv.BufferLocation = fr->IndexBuffer->GetGPUVirtualAddress();
|
||||
ibv.SizeInBytes = fr->IndexBufferSize * sizeof(ImDrawIdx);
|
||||
ibv.Format = sizeof(ImDrawIdx) == 2 ? DXGI_FORMAT_R16_UINT : DXGI_FORMAT_R32_UINT;
|
||||
ctx->IASetIndexBuffer(&ibv);
|
||||
ctx->IASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
|
||||
ctx->SetPipelineState(bd->pPipelineState);
|
||||
ctx->SetGraphicsRootSignature(bd->pRootSignature);
|
||||
ctx->SetGraphicsRoot32BitConstants(0, 16, &vertex_constant_buffer, 0);
|
||||
command_list->IASetIndexBuffer(&ibv);
|
||||
command_list->IASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
|
||||
command_list->SetPipelineState(bd->pPipelineState);
|
||||
command_list->SetGraphicsRootSignature(bd->pRootSignature);
|
||||
command_list->SetGraphicsRoot32BitConstants(0, 16, &vertex_constant_buffer, 0);
|
||||
|
||||
// Setup blend factor
|
||||
const float blend_factor[4] = { 0.f, 0.f, 0.f, 0.f };
|
||||
ctx->OMSetBlendFactor(blend_factor);
|
||||
command_list->OMSetBlendFactor(blend_factor);
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
@@ -161,14 +177,13 @@ static inline void SafeRelease(T*& res)
|
||||
}
|
||||
|
||||
// Render function
|
||||
void ImGui_ImplDX12_RenderDrawData(ImDrawData* draw_data, ID3D12GraphicsCommandList* ctx)
|
||||
void ImGui_ImplDX12_RenderDrawData(ImDrawData* draw_data, ID3D12GraphicsCommandList* command_list)
|
||||
{
|
||||
// Avoid rendering when minimized
|
||||
if (draw_data->DisplaySize.x <= 0.0f || draw_data->DisplaySize.y <= 0.0f)
|
||||
return;
|
||||
|
||||
// FIXME: I'm assuming that this only gets called once per frame!
|
||||
// If not, we can't just re-allocate the IB or VB, we'll have to do a proper allocator.
|
||||
// FIXME: We are assuming that this only gets called once per frame!
|
||||
ImGui_ImplDX12_Data* bd = ImGui_ImplDX12_GetBackendData();
|
||||
bd->frameIndex = bd->frameIndex + 1;
|
||||
ImGui_ImplDX12_RenderBuffers* fr = &bd->pFrameResources[bd->frameIndex % bd->numFramesInFlight];
|
||||
@@ -222,9 +237,9 @@ void ImGui_ImplDX12_RenderDrawData(ImDrawData* draw_data, ID3D12GraphicsCommandL
|
||||
}
|
||||
|
||||
// Upload vertex/index data into a single contiguous GPU buffer
|
||||
// During Map() we specify a null read range (as per DX12 API, this is informational and for tooling only)
|
||||
void* vtx_resource, *idx_resource;
|
||||
D3D12_RANGE range;
|
||||
memset(&range, 0, sizeof(D3D12_RANGE));
|
||||
D3D12_RANGE range = { 0, 0 };
|
||||
if (fr->VertexBuffer->Map(0, &range, &vtx_resource) != S_OK)
|
||||
return;
|
||||
if (fr->IndexBuffer->Map(0, &range, &idx_resource) != S_OK)
|
||||
@@ -233,17 +248,30 @@ void ImGui_ImplDX12_RenderDrawData(ImDrawData* draw_data, ID3D12GraphicsCommandL
|
||||
ImDrawIdx* idx_dst = (ImDrawIdx*)idx_resource;
|
||||
for (int n = 0; n < draw_data->CmdListsCount; n++)
|
||||
{
|
||||
const ImDrawList* cmd_list = draw_data->CmdLists[n];
|
||||
memcpy(vtx_dst, cmd_list->VtxBuffer.Data, cmd_list->VtxBuffer.Size * sizeof(ImDrawVert));
|
||||
memcpy(idx_dst, cmd_list->IdxBuffer.Data, cmd_list->IdxBuffer.Size * sizeof(ImDrawIdx));
|
||||
vtx_dst += cmd_list->VtxBuffer.Size;
|
||||
idx_dst += cmd_list->IdxBuffer.Size;
|
||||
const ImDrawList* draw_list = draw_data->CmdLists[n];
|
||||
memcpy(vtx_dst, draw_list->VtxBuffer.Data, draw_list->VtxBuffer.Size * sizeof(ImDrawVert));
|
||||
memcpy(idx_dst, draw_list->IdxBuffer.Data, draw_list->IdxBuffer.Size * sizeof(ImDrawIdx));
|
||||
vtx_dst += draw_list->VtxBuffer.Size;
|
||||
idx_dst += draw_list->IdxBuffer.Size;
|
||||
}
|
||||
|
||||
// During Unmap() we specify the written range (as per DX12 API, this is informational and for tooling only)
|
||||
range.End = (SIZE_T)((intptr_t)vtx_dst - (intptr_t)vtx_resource);
|
||||
IM_ASSERT(range.End == draw_data->TotalVtxCount * sizeof(ImDrawVert));
|
||||
fr->VertexBuffer->Unmap(0, &range);
|
||||
range.End = (SIZE_T)((intptr_t)idx_dst - (intptr_t)idx_resource);
|
||||
IM_ASSERT(range.End == draw_data->TotalIdxCount * sizeof(ImDrawIdx));
|
||||
fr->IndexBuffer->Unmap(0, &range);
|
||||
|
||||
// Setup desired DX state
|
||||
ImGui_ImplDX12_SetupRenderState(draw_data, ctx, fr);
|
||||
ImGui_ImplDX12_SetupRenderState(draw_data, command_list, fr);
|
||||
|
||||
// Setup render state structure (for callbacks and custom texture bindings)
|
||||
ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
|
||||
ImGui_ImplDX12_RenderState render_state;
|
||||
render_state.Device = bd->pd3dDevice;
|
||||
render_state.CommandList = command_list;
|
||||
platform_io.Renderer_RenderState = &render_state;
|
||||
|
||||
// Render command lists
|
||||
// (Because we merged all buffers into a single one, we maintain our own offset into them)
|
||||
@@ -252,18 +280,18 @@ void ImGui_ImplDX12_RenderDrawData(ImDrawData* draw_data, ID3D12GraphicsCommandL
|
||||
ImVec2 clip_off = draw_data->DisplayPos;
|
||||
for (int n = 0; n < draw_data->CmdListsCount; n++)
|
||||
{
|
||||
const ImDrawList* cmd_list = draw_data->CmdLists[n];
|
||||
for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
|
||||
const ImDrawList* draw_list = draw_data->CmdLists[n];
|
||||
for (int cmd_i = 0; cmd_i < draw_list->CmdBuffer.Size; cmd_i++)
|
||||
{
|
||||
const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
|
||||
const ImDrawCmd* pcmd = &draw_list->CmdBuffer[cmd_i];
|
||||
if (pcmd->UserCallback != nullptr)
|
||||
{
|
||||
// User callback, registered via ImDrawList::AddCallback()
|
||||
// (ImDrawCallback_ResetRenderState is a special callback value used by the user to request the renderer to reset render state.)
|
||||
if (pcmd->UserCallback == ImDrawCallback_ResetRenderState)
|
||||
ImGui_ImplDX12_SetupRenderState(draw_data, ctx, fr);
|
||||
ImGui_ImplDX12_SetupRenderState(draw_data, command_list, fr);
|
||||
else
|
||||
pcmd->UserCallback(cmd_list, pcmd);
|
||||
pcmd->UserCallback(draw_list, pcmd);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -273,18 +301,21 @@ void ImGui_ImplDX12_RenderDrawData(ImDrawData* draw_data, ID3D12GraphicsCommandL
|
||||
if (clip_max.x <= clip_min.x || clip_max.y <= clip_min.y)
|
||||
continue;
|
||||
|
||||
// Apply Scissor/clipping rectangle, Bind texture, Draw
|
||||
// Apply scissor/clipping rectangle
|
||||
const D3D12_RECT r = { (LONG)clip_min.x, (LONG)clip_min.y, (LONG)clip_max.x, (LONG)clip_max.y };
|
||||
command_list->RSSetScissorRects(1, &r);
|
||||
|
||||
// Bind texture, Draw
|
||||
D3D12_GPU_DESCRIPTOR_HANDLE texture_handle = {};
|
||||
texture_handle.ptr = (UINT64)pcmd->GetTexID();
|
||||
ctx->SetGraphicsRootDescriptorTable(1, texture_handle);
|
||||
ctx->RSSetScissorRects(1, &r);
|
||||
ctx->DrawIndexedInstanced(pcmd->ElemCount, 1, pcmd->IdxOffset + global_idx_offset, pcmd->VtxOffset + global_vtx_offset, 0);
|
||||
command_list->SetGraphicsRootDescriptorTable(1, texture_handle);
|
||||
command_list->DrawIndexedInstanced(pcmd->ElemCount, 1, pcmd->IdxOffset + global_idx_offset, pcmd->VtxOffset + global_vtx_offset, 0);
|
||||
}
|
||||
}
|
||||
global_idx_offset += cmd_list->IdxBuffer.Size;
|
||||
global_vtx_offset += cmd_list->VtxBuffer.Size;
|
||||
global_idx_offset += draw_list->IdxBuffer.Size;
|
||||
global_vtx_offset += draw_list->VtxBuffer.Size;
|
||||
}
|
||||
platform_io.Renderer_RenderState = nullptr;
|
||||
}
|
||||
|
||||
static void ImGui_ImplDX12_CreateFontsTexture()
|
||||
@@ -297,6 +328,7 @@ static void ImGui_ImplDX12_CreateFontsTexture()
|
||||
io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height);
|
||||
|
||||
// Upload texture to graphics system
|
||||
ImGui_ImplDX12_Texture* font_tex = &bd->FontTexture;
|
||||
{
|
||||
D3D12_HEAP_PROPERTIES props;
|
||||
memset(&props, 0, sizeof(D3D12_HEAP_PROPERTIES));
|
||||
@@ -322,11 +354,11 @@ static void ImGui_ImplDX12_CreateFontsTexture()
|
||||
bd->pd3dDevice->CreateCommittedResource(&props, D3D12_HEAP_FLAG_NONE, &desc,
|
||||
D3D12_RESOURCE_STATE_COPY_DEST, nullptr, IID_PPV_ARGS(&pTexture));
|
||||
|
||||
UINT uploadPitch = (width * 4 + D3D12_TEXTURE_DATA_PITCH_ALIGNMENT - 1u) & ~(D3D12_TEXTURE_DATA_PITCH_ALIGNMENT - 1u);
|
||||
UINT uploadSize = height * uploadPitch;
|
||||
UINT upload_pitch = (width * 4 + D3D12_TEXTURE_DATA_PITCH_ALIGNMENT - 1u) & ~(D3D12_TEXTURE_DATA_PITCH_ALIGNMENT - 1u);
|
||||
UINT upload_size = height * upload_pitch;
|
||||
desc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
|
||||
desc.Alignment = 0;
|
||||
desc.Width = uploadSize;
|
||||
desc.Width = upload_size;
|
||||
desc.Height = 1;
|
||||
desc.DepthOrArraySize = 1;
|
||||
desc.MipLevels = 1;
|
||||
@@ -346,26 +378,28 @@ static void ImGui_ImplDX12_CreateFontsTexture()
|
||||
IM_ASSERT(SUCCEEDED(hr));
|
||||
|
||||
void* mapped = nullptr;
|
||||
D3D12_RANGE range = { 0, uploadSize };
|
||||
D3D12_RANGE range = { 0, upload_size };
|
||||
hr = uploadBuffer->Map(0, &range, &mapped);
|
||||
IM_ASSERT(SUCCEEDED(hr));
|
||||
for (int y = 0; y < height; y++)
|
||||
memcpy((void*) ((uintptr_t) mapped + y * uploadPitch), pixels + y * width * 4, width * 4);
|
||||
memcpy((void*) ((uintptr_t) mapped + y * upload_pitch), pixels + y * width * 4, width * 4);
|
||||
uploadBuffer->Unmap(0, &range);
|
||||
|
||||
D3D12_TEXTURE_COPY_LOCATION srcLocation = {};
|
||||
srcLocation.pResource = uploadBuffer;
|
||||
srcLocation.Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT;
|
||||
srcLocation.PlacedFootprint.Footprint.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
||||
srcLocation.PlacedFootprint.Footprint.Width = width;
|
||||
srcLocation.PlacedFootprint.Footprint.Height = height;
|
||||
srcLocation.PlacedFootprint.Footprint.Depth = 1;
|
||||
srcLocation.PlacedFootprint.Footprint.RowPitch = uploadPitch;
|
||||
|
||||
D3D12_TEXTURE_COPY_LOCATION dstLocation = {};
|
||||
dstLocation.pResource = pTexture;
|
||||
dstLocation.Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX;
|
||||
dstLocation.SubresourceIndex = 0;
|
||||
{
|
||||
srcLocation.pResource = uploadBuffer;
|
||||
srcLocation.Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT;
|
||||
srcLocation.PlacedFootprint.Footprint.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
||||
srcLocation.PlacedFootprint.Footprint.Width = width;
|
||||
srcLocation.PlacedFootprint.Footprint.Height = height;
|
||||
srcLocation.PlacedFootprint.Footprint.Depth = 1;
|
||||
srcLocation.PlacedFootprint.Footprint.RowPitch = upload_pitch;
|
||||
|
||||
dstLocation.pResource = pTexture;
|
||||
dstLocation.Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX;
|
||||
dstLocation.SubresourceIndex = 0;
|
||||
}
|
||||
|
||||
D3D12_RESOURCE_BARRIER barrier = {};
|
||||
barrier.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION;
|
||||
@@ -379,18 +413,9 @@ static void ImGui_ImplDX12_CreateFontsTexture()
|
||||
hr = bd->pd3dDevice->CreateFence(0, D3D12_FENCE_FLAG_NONE, IID_PPV_ARGS(&fence));
|
||||
IM_ASSERT(SUCCEEDED(hr));
|
||||
|
||||
HANDLE event = CreateEvent(0, 0, 0, 0);
|
||||
HANDLE event = ::CreateEvent(0, 0, 0, 0);
|
||||
IM_ASSERT(event != nullptr);
|
||||
|
||||
D3D12_COMMAND_QUEUE_DESC queueDesc = {};
|
||||
queueDesc.Type = D3D12_COMMAND_LIST_TYPE_DIRECT;
|
||||
queueDesc.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE;
|
||||
queueDesc.NodeMask = 1;
|
||||
|
||||
ID3D12CommandQueue* cmdQueue = nullptr;
|
||||
hr = bd->pd3dDevice->CreateCommandQueue(&queueDesc, IID_PPV_ARGS(&cmdQueue));
|
||||
IM_ASSERT(SUCCEEDED(hr));
|
||||
|
||||
ID3D12CommandAllocator* cmdAlloc = nullptr;
|
||||
hr = bd->pd3dDevice->CreateCommandAllocator(D3D12_COMMAND_LIST_TYPE_DIRECT, IID_PPV_ARGS(&cmdAlloc));
|
||||
IM_ASSERT(SUCCEEDED(hr));
|
||||
@@ -405,17 +430,17 @@ static void ImGui_ImplDX12_CreateFontsTexture()
|
||||
hr = cmdList->Close();
|
||||
IM_ASSERT(SUCCEEDED(hr));
|
||||
|
||||
ID3D12CommandQueue* cmdQueue = bd->InitInfo.CommandQueue;
|
||||
cmdQueue->ExecuteCommandLists(1, (ID3D12CommandList* const*)&cmdList);
|
||||
hr = cmdQueue->Signal(fence, 1);
|
||||
IM_ASSERT(SUCCEEDED(hr));
|
||||
|
||||
fence->SetEventOnCompletion(1, event);
|
||||
WaitForSingleObject(event, INFINITE);
|
||||
::WaitForSingleObject(event, INFINITE);
|
||||
|
||||
cmdList->Release();
|
||||
cmdAlloc->Release();
|
||||
cmdQueue->Release();
|
||||
CloseHandle(event);
|
||||
::CloseHandle(event);
|
||||
fence->Release();
|
||||
uploadBuffer->Release();
|
||||
|
||||
@@ -427,21 +452,13 @@ static void ImGui_ImplDX12_CreateFontsTexture()
|
||||
srvDesc.Texture2D.MipLevels = desc.MipLevels;
|
||||
srvDesc.Texture2D.MostDetailedMip = 0;
|
||||
srvDesc.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING;
|
||||
bd->pd3dDevice->CreateShaderResourceView(pTexture, &srvDesc, bd->hFontSrvCpuDescHandle);
|
||||
SafeRelease(bd->pFontTextureResource);
|
||||
bd->pFontTextureResource = pTexture;
|
||||
bd->pd3dDevice->CreateShaderResourceView(pTexture, &srvDesc, font_tex->hFontSrvCpuDescHandle);
|
||||
SafeRelease(font_tex->pTextureResource);
|
||||
font_tex->pTextureResource = pTexture;
|
||||
}
|
||||
|
||||
// Store our identifier
|
||||
// READ THIS IF THE STATIC_ASSERT() TRIGGERS:
|
||||
// - Important: to compile on 32-bit systems, this backend requires code to be compiled with '#define ImTextureID ImU64'.
|
||||
// - This is because we need ImTextureID to carry a 64-bit value and by default ImTextureID is defined as void*.
|
||||
// [Solution 1] IDE/msbuild: in "Properties/C++/Preprocessor Definitions" add 'ImTextureID=ImU64' (this is what we do in the 'example_win32_direct12/example_win32_direct12.vcxproj' project file)
|
||||
// [Solution 2] IDE/msbuild: in "Properties/C++/Preprocessor Definitions" add 'IMGUI_USER_CONFIG="my_imgui_config.h"' and inside 'my_imgui_config.h' add '#define ImTextureID ImU64' and as many other options as you like.
|
||||
// [Solution 3] IDE/msbuild: edit imconfig.h and add '#define ImTextureID ImU64' (prefer solution 2 to create your own config file!)
|
||||
// [Solution 4] command-line: add '/D ImTextureID=ImU64' to your cl.exe command-line (this is what we do in the example_win32_direct12/build_win32.bat file)
|
||||
static_assert(sizeof(ImTextureID) >= sizeof(bd->hFontSrvGpuDescHandle.ptr), "Can't pack descriptor handle into TexID, 32-bit not supported yet.");
|
||||
io.Fonts->SetTexID((ImTextureID)bd->hFontSrvGpuDescHandle.ptr);
|
||||
io.Fonts->SetTexID((ImTextureID)font_tex->hFontSrvGpuDescHandle.ptr);
|
||||
}
|
||||
|
||||
bool ImGui_ImplDX12_CreateDeviceObjects()
|
||||
@@ -477,9 +494,9 @@ bool ImGui_ImplDX12_CreateDeviceObjects()
|
||||
// Bilinear sampling is required by default. Set 'io.Fonts->Flags |= ImFontAtlasFlags_NoBakedLines' or 'style.AntiAliasedLinesUseTex = false' to allow point/nearest sampling.
|
||||
D3D12_STATIC_SAMPLER_DESC staticSampler = {};
|
||||
staticSampler.Filter = D3D12_FILTER_MIN_MAG_MIP_LINEAR;
|
||||
staticSampler.AddressU = D3D12_TEXTURE_ADDRESS_MODE_WRAP;
|
||||
staticSampler.AddressV = D3D12_TEXTURE_ADDRESS_MODE_WRAP;
|
||||
staticSampler.AddressW = D3D12_TEXTURE_ADDRESS_MODE_WRAP;
|
||||
staticSampler.AddressU = D3D12_TEXTURE_ADDRESS_MODE_CLAMP;
|
||||
staticSampler.AddressV = D3D12_TEXTURE_ADDRESS_MODE_CLAMP;
|
||||
staticSampler.AddressW = D3D12_TEXTURE_ADDRESS_MODE_CLAMP;
|
||||
staticSampler.MipLODBias = 0.f;
|
||||
staticSampler.MaxAnisotropy = 0;
|
||||
staticSampler.ComparisonFunc = D3D12_COMPARISON_FUNC_ALWAYS;
|
||||
@@ -549,6 +566,7 @@ bool ImGui_ImplDX12_CreateDeviceObjects()
|
||||
psoDesc.SampleMask = UINT_MAX;
|
||||
psoDesc.NumRenderTargets = 1;
|
||||
psoDesc.RTVFormats[0] = bd->RTVFormat;
|
||||
psoDesc.DSVFormat = bd->DSVFormat;
|
||||
psoDesc.SampleDesc.Count = 1;
|
||||
psoDesc.Flags = D3D12_PIPELINE_STATE_FLAG_NONE;
|
||||
|
||||
@@ -684,11 +702,15 @@ void ImGui_ImplDX12_InvalidateDeviceObjects()
|
||||
if (!bd || !bd->pd3dDevice)
|
||||
return;
|
||||
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
SafeRelease(bd->pRootSignature);
|
||||
SafeRelease(bd->pPipelineState);
|
||||
SafeRelease(bd->pFontTextureResource);
|
||||
io.Fonts->SetTexID(0); // We copied bd->pFontTextureView to io.Fonts->TexID so let's clear that as well.
|
||||
|
||||
// Free SRV descriptor used by texture
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
ImGui_ImplDX12_Texture* font_tex = &bd->FontTexture;
|
||||
bd->InitInfo.SrvDescriptorFreeFn(&bd->InitInfo, font_tex->hFontSrvCpuDescHandle, font_tex->hFontSrvGpuDescHandle);
|
||||
SafeRelease(font_tex->pTextureResource);
|
||||
io.Fonts->SetTexID(0); // We copied bd->hFontSrvGpuDescHandle to io.Fonts->TexID so let's clear that as well.
|
||||
|
||||
for (UINT i = 0; i < bd->numFramesInFlight; i++)
|
||||
{
|
||||
@@ -698,29 +720,57 @@ void ImGui_ImplDX12_InvalidateDeviceObjects()
|
||||
}
|
||||
}
|
||||
|
||||
bool ImGui_ImplDX12_Init(ID3D12Device* device, int num_frames_in_flight, DXGI_FORMAT rtv_format, ID3D12DescriptorHeap* cbv_srv_heap,
|
||||
D3D12_CPU_DESCRIPTOR_HANDLE font_srv_cpu_desc_handle, D3D12_GPU_DESCRIPTOR_HANDLE font_srv_gpu_desc_handle)
|
||||
bool ImGui_ImplDX12_Init(ImGui_ImplDX12_InitInfo* init_info)
|
||||
{
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
IMGUI_CHECKVERSION();
|
||||
IM_ASSERT(io.BackendRendererUserData == nullptr && "Already initialized a renderer backend!");
|
||||
|
||||
// Setup backend capabilities flags
|
||||
ImGui_ImplDX12_Data* bd = IM_NEW(ImGui_ImplDX12_Data)();
|
||||
bd->InitInfo = *init_info; // Deep copy
|
||||
init_info = &bd->InitInfo;
|
||||
|
||||
bd->pd3dDevice = init_info->Device;
|
||||
bd->RTVFormat = init_info->RTVFormat;
|
||||
bd->DSVFormat = init_info->DSVFormat;
|
||||
bd->numFramesInFlight = init_info->NumFramesInFlight;
|
||||
bd->pd3dSrvDescHeap = init_info->SrvDescriptorHeap;
|
||||
|
||||
io.BackendRendererUserData = (void*)bd;
|
||||
io.BackendRendererName = "imgui_impl_dx12";
|
||||
io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset; // We can honor the ImDrawCmd::VtxOffset field, allowing for large meshes.
|
||||
|
||||
bd->pd3dDevice = device;
|
||||
bd->RTVFormat = rtv_format;
|
||||
bd->hFontSrvCpuDescHandle = font_srv_cpu_desc_handle;
|
||||
bd->hFontSrvGpuDescHandle = font_srv_gpu_desc_handle;
|
||||
bd->pFrameResources = new ImGui_ImplDX12_RenderBuffers[num_frames_in_flight];
|
||||
bd->numFramesInFlight = num_frames_in_flight;
|
||||
bd->pd3dSrvDescHeap = cbv_srv_heap;
|
||||
bd->frameIndex = UINT_MAX;
|
||||
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
|
||||
if (init_info->SrvDescriptorAllocFn == nullptr)
|
||||
{
|
||||
// Wrap legacy behavior of passing space for a single descriptor
|
||||
IM_ASSERT(init_info->LegacySingleSrvCpuDescriptor.ptr != 0 && init_info->LegacySingleSrvGpuDescriptor.ptr != 0);
|
||||
init_info->SrvDescriptorAllocFn = [](ImGui_ImplDX12_InitInfo*, D3D12_CPU_DESCRIPTOR_HANDLE* out_cpu_handle, D3D12_GPU_DESCRIPTOR_HANDLE* out_gpu_handle)
|
||||
{
|
||||
ImGui_ImplDX12_Data* bd = ImGui_ImplDX12_GetBackendData();
|
||||
IM_ASSERT(bd->LegacySingleDescriptorUsed == false);
|
||||
*out_cpu_handle = bd->InitInfo.LegacySingleSrvCpuDescriptor;
|
||||
*out_gpu_handle = bd->InitInfo.LegacySingleSrvGpuDescriptor;
|
||||
bd->LegacySingleDescriptorUsed = true;
|
||||
};
|
||||
init_info->SrvDescriptorFreeFn = [](ImGui_ImplDX12_InitInfo*, D3D12_CPU_DESCRIPTOR_HANDLE, D3D12_GPU_DESCRIPTOR_HANDLE)
|
||||
{
|
||||
ImGui_ImplDX12_Data* bd = ImGui_ImplDX12_GetBackendData();
|
||||
IM_ASSERT(bd->LegacySingleDescriptorUsed == true);
|
||||
bd->LegacySingleDescriptorUsed = false;
|
||||
};
|
||||
}
|
||||
#endif
|
||||
|
||||
// Allocate 1 SRV descriptor for the font texture
|
||||
IM_ASSERT(init_info->SrvDescriptorAllocFn != nullptr && init_info->SrvDescriptorFreeFn != nullptr);
|
||||
init_info->SrvDescriptorAllocFn(&bd->InitInfo, &bd->FontTexture.hFontSrvCpuDescHandle, &bd->FontTexture.hFontSrvGpuDescHandle);
|
||||
|
||||
// Create buffers with a default size (they will later be grown as needed)
|
||||
for (int i = 0; i < num_frames_in_flight; i++)
|
||||
bd->frameIndex = UINT_MAX;
|
||||
bd->pFrameResources = new ImGui_ImplDX12_RenderBuffers[bd->numFramesInFlight];
|
||||
for (int i = 0; i < (int)bd->numFramesInFlight; i++)
|
||||
{
|
||||
ImGui_ImplDX12_RenderBuffers* fr = &bd->pFrameResources[i];
|
||||
fr->IndexBuffer = nullptr;
|
||||
@@ -732,6 +782,22 @@ bool ImGui_ImplDX12_Init(ID3D12Device* device, int num_frames_in_flight, DXGI_FO
|
||||
return true;
|
||||
}
|
||||
|
||||
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
|
||||
// Legacy initialization API Obsoleted in 1.91.5
|
||||
// font_srv_cpu_desc_handle and font_srv_gpu_desc_handle are handles to a single SRV descriptor to use for the internal font texture, they must be in 'srv_descriptor_heap'
|
||||
bool ImGui_ImplDX12_Init(ID3D12Device* device, int num_frames_in_flight, DXGI_FORMAT rtv_format, ID3D12DescriptorHeap* srv_descriptor_heap, D3D12_CPU_DESCRIPTOR_HANDLE font_srv_cpu_desc_handle, D3D12_GPU_DESCRIPTOR_HANDLE font_srv_gpu_desc_handle)
|
||||
{
|
||||
ImGui_ImplDX12_InitInfo init_info;
|
||||
init_info.Device = device;
|
||||
init_info.NumFramesInFlight = num_frames_in_flight;
|
||||
init_info.RTVFormat = rtv_format;
|
||||
init_info.SrvDescriptorHeap = srv_descriptor_heap;
|
||||
init_info.LegacySingleSrvCpuDescriptor = font_srv_cpu_desc_handle;
|
||||
init_info.LegacySingleSrvGpuDescriptor = font_srv_gpu_desc_handle;;
|
||||
return ImGui_ImplDX12_Init(&init_info);
|
||||
}
|
||||
#endif
|
||||
|
||||
void ImGui_ImplDX12_Shutdown()
|
||||
{
|
||||
ImGui_ImplDX12_Data* bd = ImGui_ImplDX12_GetBackendData();
|
||||
@@ -741,6 +807,7 @@ void ImGui_ImplDX12_Shutdown()
|
||||
// Clean up windows and device objects
|
||||
ImGui_ImplDX12_InvalidateDeviceObjects();
|
||||
delete[] bd->pFrameResources;
|
||||
|
||||
io.BackendRendererName = nullptr;
|
||||
io.BackendRendererUserData = nullptr;
|
||||
io.BackendFlags &= ~ImGuiBackendFlags_RendererHasVtxOffset;
|
||||
@@ -750,7 +817,7 @@ void ImGui_ImplDX12_Shutdown()
|
||||
void ImGui_ImplDX12_NewFrame()
|
||||
{
|
||||
ImGui_ImplDX12_Data* bd = ImGui_ImplDX12_GetBackendData();
|
||||
IM_ASSERT(bd != nullptr && "Did you call ImGui_ImplDX12_Init()?");
|
||||
IM_ASSERT(bd != nullptr && "Context or backend not initialized! Did you call ImGui_ImplDX12_Init()?");
|
||||
|
||||
if (!bd->pPipelineState)
|
||||
ImGui_ImplDX12_CreateDeviceObjects();
|
||||
|
||||
+45
-15
@@ -3,10 +3,11 @@
|
||||
|
||||
// Implemented features:
|
||||
// [X] Renderer: User texture binding. Use 'D3D12_GPU_DESCRIPTOR_HANDLE' as ImTextureID. Read the FAQ about ImTextureID!
|
||||
// [X] Renderer: Large meshes support (64k+ vertices) with 16-bit indices.
|
||||
// [X] Renderer: Large meshes support (64k+ vertices) even with 16-bit indices (ImGuiBackendFlags_RendererHasVtxOffset).
|
||||
// [X] Renderer: Expose selected render state for draw callbacks to use. Access in '(ImGui_ImplXXXX_RenderState*)GetPlatformIO().Renderer_RenderState'.
|
||||
|
||||
// Important: to compile on 32-bit systems, this backend requires code to be compiled with '#define ImTextureID ImU64'.
|
||||
// See imgui_impl_dx12.cpp file for details.
|
||||
// The aim of imgui_impl_dx12.h/.cpp is to be usable in your engine without any modification.
|
||||
// IF YOU FEEL YOU NEED TO MAKE ANY CHANGE TO THIS CODE, please share them and your feedback at https://github.com/ocornut/imgui/
|
||||
|
||||
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
|
||||
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
|
||||
@@ -20,25 +21,54 @@
|
||||
#include "imgui.h" // IMGUI_IMPL_API
|
||||
#ifndef IMGUI_DISABLE
|
||||
#include <dxgiformat.h> // DXGI_FORMAT
|
||||
#include <d3d12.h> // D3D12_CPU_DESCRIPTOR_HANDLE
|
||||
|
||||
struct ID3D12Device;
|
||||
struct ID3D12DescriptorHeap;
|
||||
struct ID3D12GraphicsCommandList;
|
||||
struct D3D12_CPU_DESCRIPTOR_HANDLE;
|
||||
struct D3D12_GPU_DESCRIPTOR_HANDLE;
|
||||
// Initialization data, for ImGui_ImplDX12_Init()
|
||||
struct ImGui_ImplDX12_InitInfo
|
||||
{
|
||||
ID3D12Device* Device;
|
||||
ID3D12CommandQueue* CommandQueue;
|
||||
int NumFramesInFlight;
|
||||
DXGI_FORMAT RTVFormat; // RenderTarget format.
|
||||
DXGI_FORMAT DSVFormat; // DepthStencilView format.
|
||||
void* UserData;
|
||||
|
||||
// cmd_list is the command list that the implementation will use to render imgui draw lists.
|
||||
// Before calling the render function, caller must prepare cmd_list by resetting it and setting the appropriate
|
||||
// render target and descriptor heap that contains font_srv_cpu_desc_handle/font_srv_gpu_desc_handle.
|
||||
// font_srv_cpu_desc_handle and font_srv_gpu_desc_handle are handles to a single SRV descriptor to use for the internal font texture.
|
||||
IMGUI_IMPL_API bool ImGui_ImplDX12_Init(ID3D12Device* device, int num_frames_in_flight, DXGI_FORMAT rtv_format, ID3D12DescriptorHeap* cbv_srv_heap,
|
||||
D3D12_CPU_DESCRIPTOR_HANDLE font_srv_cpu_desc_handle, D3D12_GPU_DESCRIPTOR_HANDLE font_srv_gpu_desc_handle);
|
||||
// Allocating SRV descriptors for textures is up to the application, so we provide callbacks.
|
||||
// (current version of the backend will only allocate one descriptor, future versions will need to allocate more)
|
||||
ID3D12DescriptorHeap* SrvDescriptorHeap;
|
||||
void (*SrvDescriptorAllocFn)(ImGui_ImplDX12_InitInfo* info, D3D12_CPU_DESCRIPTOR_HANDLE* out_cpu_desc_handle, D3D12_GPU_DESCRIPTOR_HANDLE* out_gpu_desc_handle);
|
||||
void (*SrvDescriptorFreeFn)(ImGui_ImplDX12_InitInfo* info, D3D12_CPU_DESCRIPTOR_HANDLE cpu_desc_handle, D3D12_GPU_DESCRIPTOR_HANDLE gpu_desc_handle);
|
||||
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
|
||||
D3D12_CPU_DESCRIPTOR_HANDLE LegacySingleSrvCpuDescriptor; // To facilitate transition from single descriptor to allocator callback, you may use those.
|
||||
D3D12_GPU_DESCRIPTOR_HANDLE LegacySingleSrvGpuDescriptor;
|
||||
#endif
|
||||
|
||||
ImGui_ImplDX12_InitInfo() { memset((void*)this, 0, sizeof(*this)); }
|
||||
};
|
||||
|
||||
// Follow "Getting Started" link and check examples/ folder to learn about using backends!
|
||||
IMGUI_IMPL_API bool ImGui_ImplDX12_Init(ImGui_ImplDX12_InitInfo* info);
|
||||
IMGUI_IMPL_API void ImGui_ImplDX12_Shutdown();
|
||||
IMGUI_IMPL_API void ImGui_ImplDX12_NewFrame();
|
||||
IMGUI_IMPL_API void ImGui_ImplDX12_RenderDrawData(ImDrawData* draw_data, ID3D12GraphicsCommandList* graphics_command_list);
|
||||
|
||||
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
|
||||
// Legacy initialization API Obsoleted in 1.91.5
|
||||
// font_srv_cpu_desc_handle and font_srv_gpu_desc_handle are handles to a single SRV descriptor to use for the internal font texture, they must be in 'srv_descriptor_heap'
|
||||
IMGUI_IMPL_API bool ImGui_ImplDX12_Init(ID3D12Device* device, int num_frames_in_flight, DXGI_FORMAT rtv_format, ID3D12DescriptorHeap* srv_descriptor_heap, D3D12_CPU_DESCRIPTOR_HANDLE font_srv_cpu_desc_handle, D3D12_GPU_DESCRIPTOR_HANDLE font_srv_gpu_desc_handle);
|
||||
#endif
|
||||
|
||||
// Use if you want to reset your rendering device without losing Dear ImGui state.
|
||||
IMGUI_IMPL_API void ImGui_ImplDX12_InvalidateDeviceObjects();
|
||||
IMGUI_IMPL_API bool ImGui_ImplDX12_CreateDeviceObjects();
|
||||
IMGUI_IMPL_API void ImGui_ImplDX12_InvalidateDeviceObjects();
|
||||
|
||||
// [BETA] Selected render state data shared with callbacks.
|
||||
// This is temporarily stored in GetPlatformIO().Renderer_RenderState during the ImGui_ImplDX12_RenderDrawData() call.
|
||||
// (Please open an issue if you feel you need access to more data)
|
||||
struct ImGui_ImplDX12_RenderState
|
||||
{
|
||||
ID3D12Device* Device;
|
||||
ID3D12GraphicsCommandList* CommandList;
|
||||
};
|
||||
|
||||
#endif // #ifndef IMGUI_DISABLE
|
||||
|
||||
+123
-109
@@ -3,7 +3,8 @@
|
||||
|
||||
// Implemented features:
|
||||
// [X] Renderer: User texture binding. Use 'LPDIRECT3DTEXTURE9' as ImTextureID. Read the FAQ about ImTextureID!
|
||||
// [X] Renderer: Large meshes support (64k+ vertices) with 16-bit indices.
|
||||
// [X] Renderer: Large meshes support (64k+ vertices) even with 16-bit indices (ImGuiBackendFlags_RendererHasVtxOffset).
|
||||
// [X] Renderer: IMGUI_USE_BGRA_PACKED_COLOR support, as this is the optimal color encoding for DirectX9.
|
||||
|
||||
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
|
||||
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
|
||||
@@ -15,6 +16,7 @@
|
||||
|
||||
// CHANGELOG
|
||||
// (minor and older changes stripped away, please see git history for details)
|
||||
// 2024-10-07: DirectX9: Changed default texture sampler to Clamp instead of Repeat/Wrap.
|
||||
// 2024-02-12: DirectX9: Using RGBA format when supported by the driver to avoid CPU side conversion. (#6575)
|
||||
// 2022-10-11: Using 'nullptr' instead of 'NULL' as per our switch to C++11.
|
||||
// 2021-06-29: Reorganized backend to pull data from a single structure to facilitate usage with multiple-contexts (all g_XXXX access changed to bd->XXXX).
|
||||
@@ -51,6 +53,7 @@ struct ImGui_ImplDX9_Data
|
||||
LPDIRECT3DTEXTURE9 FontTexture;
|
||||
int VertexBufferSize;
|
||||
int IndexBufferSize;
|
||||
bool HasRgbaSupport;
|
||||
|
||||
ImGui_ImplDX9_Data() { memset((void*)this, 0, sizeof(*this)); VertexBufferSize = 5000; IndexBufferSize = 10000; }
|
||||
};
|
||||
@@ -88,41 +91,45 @@ static void ImGui_ImplDX9_SetupRenderState(ImDrawData* draw_data)
|
||||
vp.Height = (DWORD)draw_data->DisplaySize.y;
|
||||
vp.MinZ = 0.0f;
|
||||
vp.MaxZ = 1.0f;
|
||||
bd->pd3dDevice->SetViewport(&vp);
|
||||
|
||||
LPDIRECT3DDEVICE9 device = bd->pd3dDevice;
|
||||
device->SetViewport(&vp);
|
||||
|
||||
// Setup render state: fixed-pipeline, alpha-blending, no face culling, no depth testing, shade mode (for gradient), bilinear sampling.
|
||||
bd->pd3dDevice->SetPixelShader(nullptr);
|
||||
bd->pd3dDevice->SetVertexShader(nullptr);
|
||||
bd->pd3dDevice->SetRenderState(D3DRS_FILLMODE, D3DFILL_SOLID);
|
||||
bd->pd3dDevice->SetRenderState(D3DRS_SHADEMODE, D3DSHADE_GOURAUD);
|
||||
bd->pd3dDevice->SetRenderState(D3DRS_ZWRITEENABLE, FALSE);
|
||||
bd->pd3dDevice->SetRenderState(D3DRS_ALPHATESTENABLE, FALSE);
|
||||
bd->pd3dDevice->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE);
|
||||
bd->pd3dDevice->SetRenderState(D3DRS_ZENABLE, FALSE);
|
||||
bd->pd3dDevice->SetRenderState(D3DRS_ALPHABLENDENABLE, TRUE);
|
||||
bd->pd3dDevice->SetRenderState(D3DRS_BLENDOP, D3DBLENDOP_ADD);
|
||||
bd->pd3dDevice->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
|
||||
bd->pd3dDevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
|
||||
bd->pd3dDevice->SetRenderState(D3DRS_SEPARATEALPHABLENDENABLE, TRUE);
|
||||
bd->pd3dDevice->SetRenderState(D3DRS_SRCBLENDALPHA, D3DBLEND_ONE);
|
||||
bd->pd3dDevice->SetRenderState(D3DRS_DESTBLENDALPHA, D3DBLEND_INVSRCALPHA);
|
||||
bd->pd3dDevice->SetRenderState(D3DRS_SCISSORTESTENABLE, TRUE);
|
||||
bd->pd3dDevice->SetRenderState(D3DRS_FOGENABLE, FALSE);
|
||||
bd->pd3dDevice->SetRenderState(D3DRS_RANGEFOGENABLE, FALSE);
|
||||
bd->pd3dDevice->SetRenderState(D3DRS_SPECULARENABLE, FALSE);
|
||||
bd->pd3dDevice->SetRenderState(D3DRS_STENCILENABLE, FALSE);
|
||||
bd->pd3dDevice->SetRenderState(D3DRS_CLIPPING, TRUE);
|
||||
bd->pd3dDevice->SetRenderState(D3DRS_LIGHTING, FALSE);
|
||||
bd->pd3dDevice->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_MODULATE);
|
||||
bd->pd3dDevice->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
|
||||
bd->pd3dDevice->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE);
|
||||
bd->pd3dDevice->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_MODULATE);
|
||||
bd->pd3dDevice->SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
|
||||
bd->pd3dDevice->SetTextureStageState(0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE);
|
||||
bd->pd3dDevice->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_DISABLE);
|
||||
bd->pd3dDevice->SetTextureStageState(1, D3DTSS_ALPHAOP, D3DTOP_DISABLE);
|
||||
bd->pd3dDevice->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
|
||||
bd->pd3dDevice->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
|
||||
device->SetPixelShader(nullptr);
|
||||
device->SetVertexShader(nullptr);
|
||||
device->SetRenderState(D3DRS_FILLMODE, D3DFILL_SOLID);
|
||||
device->SetRenderState(D3DRS_SHADEMODE, D3DSHADE_GOURAUD);
|
||||
device->SetRenderState(D3DRS_ZWRITEENABLE, FALSE);
|
||||
device->SetRenderState(D3DRS_ALPHATESTENABLE, FALSE);
|
||||
device->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE);
|
||||
device->SetRenderState(D3DRS_ZENABLE, FALSE);
|
||||
device->SetRenderState(D3DRS_ALPHABLENDENABLE, TRUE);
|
||||
device->SetRenderState(D3DRS_BLENDOP, D3DBLENDOP_ADD);
|
||||
device->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
|
||||
device->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
|
||||
device->SetRenderState(D3DRS_SEPARATEALPHABLENDENABLE, TRUE);
|
||||
device->SetRenderState(D3DRS_SRCBLENDALPHA, D3DBLEND_ONE);
|
||||
device->SetRenderState(D3DRS_DESTBLENDALPHA, D3DBLEND_INVSRCALPHA);
|
||||
device->SetRenderState(D3DRS_SCISSORTESTENABLE, TRUE);
|
||||
device->SetRenderState(D3DRS_FOGENABLE, FALSE);
|
||||
device->SetRenderState(D3DRS_RANGEFOGENABLE, FALSE);
|
||||
device->SetRenderState(D3DRS_SPECULARENABLE, FALSE);
|
||||
device->SetRenderState(D3DRS_STENCILENABLE, FALSE);
|
||||
device->SetRenderState(D3DRS_CLIPPING, TRUE);
|
||||
device->SetRenderState(D3DRS_LIGHTING, FALSE);
|
||||
device->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_MODULATE);
|
||||
device->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
|
||||
device->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE);
|
||||
device->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_MODULATE);
|
||||
device->SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
|
||||
device->SetTextureStageState(0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE);
|
||||
device->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_DISABLE);
|
||||
device->SetTextureStageState(1, D3DTSS_ALPHAOP, D3DTOP_DISABLE);
|
||||
device->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
|
||||
device->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
|
||||
device->SetSamplerState(0, D3DSAMP_ADDRESSU, D3DTADDRESS_CLAMP);
|
||||
device->SetSamplerState(0, D3DSAMP_ADDRESSV, D3DTADDRESS_CLAMP);
|
||||
|
||||
// Setup orthographic projection matrix
|
||||
// Our visible imgui space lies from draw_data->DisplayPos (top left) to draw_data->DisplayPos+data_data->DisplaySize (bottom right). DisplayPos is (0,0) for single viewport apps.
|
||||
@@ -140,9 +147,9 @@ static void ImGui_ImplDX9_SetupRenderState(ImDrawData* draw_data)
|
||||
0.0f, 0.0f, 0.5f, 0.0f,
|
||||
(L+R)/(L-R), (T+B)/(B-T), 0.5f, 1.0f
|
||||
} } };
|
||||
bd->pd3dDevice->SetTransform(D3DTS_WORLD, &mat_identity);
|
||||
bd->pd3dDevice->SetTransform(D3DTS_VIEW, &mat_identity);
|
||||
bd->pd3dDevice->SetTransform(D3DTS_PROJECTION, &mat_projection);
|
||||
device->SetTransform(D3DTS_WORLD, &mat_identity);
|
||||
device->SetTransform(D3DTS_VIEW, &mat_identity);
|
||||
device->SetTransform(D3DTS_PROJECTION, &mat_projection);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -153,51 +160,53 @@ void ImGui_ImplDX9_RenderDrawData(ImDrawData* draw_data)
|
||||
if (draw_data->DisplaySize.x <= 0.0f || draw_data->DisplaySize.y <= 0.0f)
|
||||
return;
|
||||
|
||||
// Create and grow buffers if needed
|
||||
ImGui_ImplDX9_Data* bd = ImGui_ImplDX9_GetBackendData();
|
||||
LPDIRECT3DDEVICE9 device = bd->pd3dDevice;
|
||||
|
||||
// Create and grow buffers if needed
|
||||
if (!bd->pVB || bd->VertexBufferSize < draw_data->TotalVtxCount)
|
||||
{
|
||||
if (bd->pVB) { bd->pVB->Release(); bd->pVB = nullptr; }
|
||||
bd->VertexBufferSize = draw_data->TotalVtxCount + 5000;
|
||||
if (bd->pd3dDevice->CreateVertexBuffer(bd->VertexBufferSize * sizeof(CUSTOMVERTEX), D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY, D3DFVF_CUSTOMVERTEX, D3DPOOL_DEFAULT, &bd->pVB, nullptr) < 0)
|
||||
if (device->CreateVertexBuffer(bd->VertexBufferSize * sizeof(CUSTOMVERTEX), D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY, D3DFVF_CUSTOMVERTEX, D3DPOOL_DEFAULT, &bd->pVB, nullptr) < 0)
|
||||
return;
|
||||
}
|
||||
if (!bd->pIB || bd->IndexBufferSize < draw_data->TotalIdxCount)
|
||||
{
|
||||
if (bd->pIB) { bd->pIB->Release(); bd->pIB = nullptr; }
|
||||
bd->IndexBufferSize = draw_data->TotalIdxCount + 10000;
|
||||
if (bd->pd3dDevice->CreateIndexBuffer(bd->IndexBufferSize * sizeof(ImDrawIdx), D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY, sizeof(ImDrawIdx) == 2 ? D3DFMT_INDEX16 : D3DFMT_INDEX32, D3DPOOL_DEFAULT, &bd->pIB, nullptr) < 0)
|
||||
if (device->CreateIndexBuffer(bd->IndexBufferSize * sizeof(ImDrawIdx), D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY, sizeof(ImDrawIdx) == 2 ? D3DFMT_INDEX16 : D3DFMT_INDEX32, D3DPOOL_DEFAULT, &bd->pIB, nullptr) < 0)
|
||||
return;
|
||||
}
|
||||
|
||||
// Backup the DX9 state
|
||||
IDirect3DStateBlock9* d3d9_state_block = nullptr;
|
||||
if (bd->pd3dDevice->CreateStateBlock(D3DSBT_ALL, &d3d9_state_block) < 0)
|
||||
IDirect3DStateBlock9* state_block = nullptr;
|
||||
if (device->CreateStateBlock(D3DSBT_ALL, &state_block) < 0)
|
||||
return;
|
||||
if (d3d9_state_block->Capture() < 0)
|
||||
if (state_block->Capture() < 0)
|
||||
{
|
||||
d3d9_state_block->Release();
|
||||
state_block->Release();
|
||||
return;
|
||||
}
|
||||
|
||||
// Backup the DX9 transform (DX9 documentation suggests that it is included in the StateBlock but it doesn't appear to)
|
||||
D3DMATRIX last_world, last_view, last_projection;
|
||||
bd->pd3dDevice->GetTransform(D3DTS_WORLD, &last_world);
|
||||
bd->pd3dDevice->GetTransform(D3DTS_VIEW, &last_view);
|
||||
bd->pd3dDevice->GetTransform(D3DTS_PROJECTION, &last_projection);
|
||||
device->GetTransform(D3DTS_WORLD, &last_world);
|
||||
device->GetTransform(D3DTS_VIEW, &last_view);
|
||||
device->GetTransform(D3DTS_PROJECTION, &last_projection);
|
||||
|
||||
// Allocate buffers
|
||||
CUSTOMVERTEX* vtx_dst;
|
||||
ImDrawIdx* idx_dst;
|
||||
if (bd->pVB->Lock(0, (UINT)(draw_data->TotalVtxCount * sizeof(CUSTOMVERTEX)), (void**)&vtx_dst, D3DLOCK_DISCARD) < 0)
|
||||
{
|
||||
d3d9_state_block->Release();
|
||||
state_block->Release();
|
||||
return;
|
||||
}
|
||||
if (bd->pIB->Lock(0, (UINT)(draw_data->TotalIdxCount * sizeof(ImDrawIdx)), (void**)&idx_dst, D3DLOCK_DISCARD) < 0)
|
||||
{
|
||||
bd->pVB->Unlock();
|
||||
d3d9_state_block->Release();
|
||||
state_block->Release();
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -207,9 +216,9 @@ void ImGui_ImplDX9_RenderDrawData(ImDrawData* draw_data)
|
||||
// 2) to avoid repacking vertices: #define IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT struct ImDrawVert { ImVec2 pos; float z; ImU32 col; ImVec2 uv; }
|
||||
for (int n = 0; n < draw_data->CmdListsCount; n++)
|
||||
{
|
||||
const ImDrawList* cmd_list = draw_data->CmdLists[n];
|
||||
const ImDrawVert* vtx_src = cmd_list->VtxBuffer.Data;
|
||||
for (int i = 0; i < cmd_list->VtxBuffer.Size; i++)
|
||||
const ImDrawList* draw_list = draw_data->CmdLists[n];
|
||||
const ImDrawVert* vtx_src = draw_list->VtxBuffer.Data;
|
||||
for (int i = 0; i < draw_list->VtxBuffer.Size; i++)
|
||||
{
|
||||
vtx_dst->pos[0] = vtx_src->pos.x;
|
||||
vtx_dst->pos[1] = vtx_src->pos.y;
|
||||
@@ -220,14 +229,14 @@ void ImGui_ImplDX9_RenderDrawData(ImDrawData* draw_data)
|
||||
vtx_dst++;
|
||||
vtx_src++;
|
||||
}
|
||||
memcpy(idx_dst, cmd_list->IdxBuffer.Data, cmd_list->IdxBuffer.Size * sizeof(ImDrawIdx));
|
||||
idx_dst += cmd_list->IdxBuffer.Size;
|
||||
memcpy(idx_dst, draw_list->IdxBuffer.Data, draw_list->IdxBuffer.Size * sizeof(ImDrawIdx));
|
||||
idx_dst += draw_list->IdxBuffer.Size;
|
||||
}
|
||||
bd->pVB->Unlock();
|
||||
bd->pIB->Unlock();
|
||||
bd->pd3dDevice->SetStreamSource(0, bd->pVB, 0, sizeof(CUSTOMVERTEX));
|
||||
bd->pd3dDevice->SetIndices(bd->pIB);
|
||||
bd->pd3dDevice->SetFVF(D3DFVF_CUSTOMVERTEX);
|
||||
device->SetStreamSource(0, bd->pVB, 0, sizeof(CUSTOMVERTEX));
|
||||
device->SetIndices(bd->pIB);
|
||||
device->SetFVF(D3DFVF_CUSTOMVERTEX);
|
||||
|
||||
// Setup desired DX state
|
||||
ImGui_ImplDX9_SetupRenderState(draw_data);
|
||||
@@ -239,10 +248,10 @@ void ImGui_ImplDX9_RenderDrawData(ImDrawData* draw_data)
|
||||
ImVec2 clip_off = draw_data->DisplayPos;
|
||||
for (int n = 0; n < draw_data->CmdListsCount; n++)
|
||||
{
|
||||
const ImDrawList* cmd_list = draw_data->CmdLists[n];
|
||||
for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
|
||||
const ImDrawList* draw_list = draw_data->CmdLists[n];
|
||||
for (int cmd_i = 0; cmd_i < draw_list->CmdBuffer.Size; cmd_i++)
|
||||
{
|
||||
const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
|
||||
const ImDrawCmd* pcmd = &draw_list->CmdBuffer[cmd_i];
|
||||
if (pcmd->UserCallback != nullptr)
|
||||
{
|
||||
// User callback, registered via ImDrawList::AddCallback()
|
||||
@@ -250,7 +259,7 @@ void ImGui_ImplDX9_RenderDrawData(ImDrawData* draw_data)
|
||||
if (pcmd->UserCallback == ImDrawCallback_ResetRenderState)
|
||||
ImGui_ImplDX9_SetupRenderState(draw_data);
|
||||
else
|
||||
pcmd->UserCallback(cmd_list, pcmd);
|
||||
pcmd->UserCallback(draw_list, pcmd);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -260,31 +269,52 @@ void ImGui_ImplDX9_RenderDrawData(ImDrawData* draw_data)
|
||||
if (clip_max.x <= clip_min.x || clip_max.y <= clip_min.y)
|
||||
continue;
|
||||
|
||||
// Apply Scissor/clipping rectangle, Bind texture, Draw
|
||||
// Apply scissor/clipping rectangle
|
||||
const RECT r = { (LONG)clip_min.x, (LONG)clip_min.y, (LONG)clip_max.x, (LONG)clip_max.y };
|
||||
device->SetScissorRect(&r);
|
||||
|
||||
// Bind texture, Draw
|
||||
const LPDIRECT3DTEXTURE9 texture = (LPDIRECT3DTEXTURE9)pcmd->GetTexID();
|
||||
bd->pd3dDevice->SetTexture(0, texture);
|
||||
bd->pd3dDevice->SetScissorRect(&r);
|
||||
bd->pd3dDevice->DrawIndexedPrimitive(D3DPT_TRIANGLELIST, pcmd->VtxOffset + global_vtx_offset, 0, (UINT)cmd_list->VtxBuffer.Size, pcmd->IdxOffset + global_idx_offset, pcmd->ElemCount / 3);
|
||||
device->SetTexture(0, texture);
|
||||
device->DrawIndexedPrimitive(D3DPT_TRIANGLELIST, pcmd->VtxOffset + global_vtx_offset, 0, (UINT)draw_list->VtxBuffer.Size, pcmd->IdxOffset + global_idx_offset, pcmd->ElemCount / 3);
|
||||
}
|
||||
}
|
||||
global_idx_offset += cmd_list->IdxBuffer.Size;
|
||||
global_vtx_offset += cmd_list->VtxBuffer.Size;
|
||||
global_idx_offset += draw_list->IdxBuffer.Size;
|
||||
global_vtx_offset += draw_list->VtxBuffer.Size;
|
||||
}
|
||||
|
||||
// Restore the DX9 transform
|
||||
bd->pd3dDevice->SetTransform(D3DTS_WORLD, &last_world);
|
||||
bd->pd3dDevice->SetTransform(D3DTS_VIEW, &last_view);
|
||||
bd->pd3dDevice->SetTransform(D3DTS_PROJECTION, &last_projection);
|
||||
device->SetTransform(D3DTS_WORLD, &last_world);
|
||||
device->SetTransform(D3DTS_VIEW, &last_view);
|
||||
device->SetTransform(D3DTS_PROJECTION, &last_projection);
|
||||
|
||||
// Restore the DX9 state
|
||||
d3d9_state_block->Apply();
|
||||
d3d9_state_block->Release();
|
||||
state_block->Apply();
|
||||
state_block->Release();
|
||||
}
|
||||
|
||||
static bool ImGui_ImplDX9_CheckFormatSupport(LPDIRECT3DDEVICE9 pDevice, D3DFORMAT format)
|
||||
{
|
||||
LPDIRECT3D9 pd3d = nullptr;
|
||||
if (pDevice->GetDirect3D(&pd3d) != D3D_OK)
|
||||
return false;
|
||||
D3DDEVICE_CREATION_PARAMETERS param = {};
|
||||
D3DDISPLAYMODE mode = {};
|
||||
if (pDevice->GetCreationParameters(¶m) != D3D_OK || pDevice->GetDisplayMode(0, &mode) != D3D_OK)
|
||||
{
|
||||
pd3d->Release();
|
||||
return false;
|
||||
}
|
||||
// Font texture should support linear filter, color blend and write to render-target
|
||||
bool support = (pd3d->CheckDeviceFormat(param.AdapterOrdinal, param.DeviceType, mode.Format, D3DUSAGE_DYNAMIC | D3DUSAGE_QUERY_FILTER | D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING, D3DRTYPE_TEXTURE, format)) == D3D_OK;
|
||||
pd3d->Release();
|
||||
return support;
|
||||
}
|
||||
|
||||
bool ImGui_ImplDX9_Init(IDirect3DDevice9* device)
|
||||
{
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
IMGUI_CHECKVERSION();
|
||||
IM_ASSERT(io.BackendRendererUserData == nullptr && "Already initialized a renderer backend!");
|
||||
|
||||
// Setup backend capabilities flags
|
||||
@@ -295,6 +325,7 @@ bool ImGui_ImplDX9_Init(IDirect3DDevice9* device)
|
||||
|
||||
bd->pd3dDevice = device;
|
||||
bd->pd3dDevice->AddRef();
|
||||
bd->HasRgbaSupport = ImGui_ImplDX9_CheckFormatSupport(bd->pd3dDevice, D3DFMT_A8B8G8R8);
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -313,22 +344,26 @@ void ImGui_ImplDX9_Shutdown()
|
||||
IM_DELETE(bd);
|
||||
}
|
||||
|
||||
static bool ImGui_ImplDX9_CheckFormatSupport(IDirect3DDevice9* pDevice, D3DFORMAT format)
|
||||
// Convert RGBA32 to BGRA32 (because RGBA32 is not well supported by DX9 devices)
|
||||
static void ImGui_ImplDX9_CopyTextureRegion(bool tex_use_colors, ImU32* src, int src_pitch, ImU32* dst, int dst_pitch, int w, int h)
|
||||
{
|
||||
IDirect3D9* pd3d = nullptr;
|
||||
if (pDevice->GetDirect3D(&pd3d) != D3D_OK)
|
||||
return false;
|
||||
D3DDEVICE_CREATION_PARAMETERS param = {};
|
||||
D3DDISPLAYMODE mode = {};
|
||||
if (pDevice->GetCreationParameters(¶m) != D3D_OK || pDevice->GetDisplayMode(0, &mode) != D3D_OK)
|
||||
#ifndef IMGUI_USE_BGRA_PACKED_COLOR
|
||||
ImGui_ImplDX9_Data* bd = ImGui_ImplDX9_GetBackendData();
|
||||
const bool convert_rgba_to_bgra = (!bd->HasRgbaSupport && tex_use_colors);
|
||||
#else
|
||||
const bool convert_rgba_to_bgra = false;
|
||||
IM_UNUSED(tex_use_colors);
|
||||
#endif
|
||||
for (int y = 0; y < h; y++)
|
||||
{
|
||||
pd3d->Release();
|
||||
return false;
|
||||
ImU32* src_p = (ImU32*)((unsigned char*)src + src_pitch * y);
|
||||
ImU32* dst_p = (ImU32*)((unsigned char*)dst + dst_pitch * y);
|
||||
if (convert_rgba_to_bgra)
|
||||
for (int x = w; x > 0; x--, src_p++, dst_p++) // Convert copy
|
||||
*dst_p = IMGUI_COL_TO_DX9_ARGB(*src_p);
|
||||
else
|
||||
memcpy(dst_p, src_p, w * 4); // Raw copy
|
||||
}
|
||||
// Font texture should support linear filter, color blend and write to render-target
|
||||
bool support = (pd3d->CheckDeviceFormat(param.AdapterOrdinal, param.DeviceType, mode.Format, D3DUSAGE_DYNAMIC | D3DUSAGE_QUERY_FILTER | D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING, D3DRTYPE_TEXTURE, format)) == D3D_OK;
|
||||
pd3d->Release();
|
||||
return support;
|
||||
}
|
||||
|
||||
static bool ImGui_ImplDX9_CreateFontsTexture()
|
||||
@@ -340,39 +375,18 @@ static bool ImGui_ImplDX9_CreateFontsTexture()
|
||||
int width, height, bytes_per_pixel;
|
||||
io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height, &bytes_per_pixel);
|
||||
|
||||
// Convert RGBA32 to BGRA32 (because RGBA32 is not well supported by DX9 devices)
|
||||
#ifndef IMGUI_USE_BGRA_PACKED_COLOR
|
||||
const bool rgba_support = ImGui_ImplDX9_CheckFormatSupport(bd->pd3dDevice, D3DFMT_A8B8G8R8);
|
||||
if (!rgba_support && io.Fonts->TexPixelsUseColors)
|
||||
{
|
||||
ImU32* dst_start = (ImU32*)ImGui::MemAlloc((size_t)width * height * bytes_per_pixel);
|
||||
for (ImU32* src = (ImU32*)pixels, *dst = dst_start, *dst_end = dst_start + (size_t)width * height; dst < dst_end; src++, dst++)
|
||||
*dst = IMGUI_COL_TO_DX9_ARGB(*src);
|
||||
pixels = (unsigned char*)dst_start;
|
||||
}
|
||||
#else
|
||||
const bool rgba_support = false;
|
||||
#endif
|
||||
|
||||
// Upload texture to graphics system
|
||||
bd->FontTexture = nullptr;
|
||||
if (bd->pd3dDevice->CreateTexture(width, height, 1, D3DUSAGE_DYNAMIC, rgba_support ? D3DFMT_A8B8G8R8 : D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &bd->FontTexture, nullptr) < 0)
|
||||
if (bd->pd3dDevice->CreateTexture(width, height, 1, D3DUSAGE_DYNAMIC, bd->HasRgbaSupport ? D3DFMT_A8B8G8R8 : D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &bd->FontTexture, nullptr) < 0)
|
||||
return false;
|
||||
D3DLOCKED_RECT tex_locked_rect;
|
||||
if (bd->FontTexture->LockRect(0, &tex_locked_rect, nullptr, 0) != D3D_OK)
|
||||
return false;
|
||||
for (int y = 0; y < height; y++)
|
||||
memcpy((unsigned char*)tex_locked_rect.pBits + (size_t)tex_locked_rect.Pitch * y, pixels + (size_t)width * bytes_per_pixel * y, (size_t)width * bytes_per_pixel);
|
||||
ImGui_ImplDX9_CopyTextureRegion(io.Fonts->TexPixelsUseColors, (ImU32*)pixels, width * bytes_per_pixel, (ImU32*)tex_locked_rect.pBits, (int)tex_locked_rect.Pitch, width, height);
|
||||
bd->FontTexture->UnlockRect(0);
|
||||
|
||||
// Store our identifier
|
||||
io.Fonts->SetTexID((ImTextureID)bd->FontTexture);
|
||||
|
||||
#ifndef IMGUI_USE_BGRA_PACKED_COLOR
|
||||
if (!rgba_support && io.Fonts->TexPixelsUseColors)
|
||||
ImGui::MemFree(pixels);
|
||||
#endif
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -399,7 +413,7 @@ void ImGui_ImplDX9_InvalidateDeviceObjects()
|
||||
void ImGui_ImplDX9_NewFrame()
|
||||
{
|
||||
ImGui_ImplDX9_Data* bd = ImGui_ImplDX9_GetBackendData();
|
||||
IM_ASSERT(bd != nullptr && "Did you call ImGui_ImplDX9_Init()?");
|
||||
IM_ASSERT(bd != nullptr && "Context or backend not initialized! Did you call ImGui_ImplDX9_Init()?");
|
||||
|
||||
if (!bd->FontTexture)
|
||||
ImGui_ImplDX9_CreateDeviceObjects();
|
||||
|
||||
+3
-1
@@ -3,7 +3,8 @@
|
||||
|
||||
// Implemented features:
|
||||
// [X] Renderer: User texture binding. Use 'LPDIRECT3DTEXTURE9' as ImTextureID. Read the FAQ about ImTextureID!
|
||||
// [X] Renderer: Large meshes support (64k+ vertices) with 16-bit indices.
|
||||
// [X] Renderer: Large meshes support (64k+ vertices) even with 16-bit indices (ImGuiBackendFlags_RendererHasVtxOffset).
|
||||
// [X] Renderer: IMGUI_USE_BGRA_PACKED_COLOR support, as this is the optimal color encoding for DirectX9.
|
||||
|
||||
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
|
||||
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
|
||||
@@ -19,6 +20,7 @@
|
||||
|
||||
struct IDirect3DDevice9;
|
||||
|
||||
// Follow "Getting Started" link and check examples/ folder to learn about using backends!
|
||||
IMGUI_IMPL_API bool ImGui_ImplDX9_Init(IDirect3DDevice9* device);
|
||||
IMGUI_IMPL_API void ImGui_ImplDX9_Shutdown();
|
||||
IMGUI_IMPL_API void ImGui_ImplDX9_NewFrame();
|
||||
|
||||
+116
-45
@@ -6,9 +6,9 @@
|
||||
// Implemented features:
|
||||
// [X] Platform: Clipboard support.
|
||||
// [X] Platform: Mouse support. Can discriminate Mouse/TouchScreen/Pen (Windows only).
|
||||
// [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy GLFW_KEY_* values will also be supported unless IMGUI_DISABLE_OBSOLETE_KEYIO is set]
|
||||
// [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy GLFW_KEY_* values are obsolete since 1.87 and not supported since 1.91.5]
|
||||
// [X] Platform: Gamepad support. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'.
|
||||
// [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange' (note: the resizing cursors requires GLFW 3.4+).
|
||||
// [X] Platform: Mouse cursor shape and visibility (ImGuiBackendFlags_HasMouseCursors). Resizing cursors requires GLFW 3.4+! Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
|
||||
|
||||
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
|
||||
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
|
||||
@@ -18,8 +18,21 @@
|
||||
// - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
|
||||
// - Introduction, links and more at the top of imgui.cpp
|
||||
|
||||
// About Emscripten support:
|
||||
// - Emscripten provides its own GLFW (3.2.1) implementation (syntax: "-sUSE_GLFW=3"), but Joystick is broken and several features are not supported (multiple windows, clipboard, timer, etc.)
|
||||
// - A third-party Emscripten GLFW (3.4.0) implementation (syntax: "--use-port=contrib.glfw3") fixes the Joystick issue and implements all relevant features for the browser.
|
||||
// See https://github.com/pongasoft/emscripten-glfw/blob/master/docs/Comparison.md for details.
|
||||
|
||||
// CHANGELOG
|
||||
// (minor and older changes stripped away, please see git history for details)
|
||||
// 2024-08-22: moved some OS/backend related function pointers from ImGuiIO to ImGuiPlatformIO:
|
||||
// - io.GetClipboardTextFn -> platform_io.Platform_GetClipboardTextFn
|
||||
// - io.SetClipboardTextFn -> platform_io.Platform_SetClipboardTextFn
|
||||
// - io.PlatformOpenInShellFn -> platform_io.Platform_OpenInShellFn
|
||||
// 2024-07-31: Added ImGui_ImplGlfw_Sleep() helper function for usage by our examples app, since GLFW doesn't provide one.
|
||||
// 2024-07-08: *BREAKING* Renamed ImGui_ImplGlfw_InstallEmscriptenCanvasResizeCallback to ImGui_ImplGlfw_InstallEmscriptenCallbacks(), added GLFWWindow* parameter.
|
||||
// 2024-07-08: Emscripten: Added support for GLFW3 contrib port (GLFW 3.4.0 features + bug fixes): to enable, replace -sUSE_GLFW=3 with --use-port=contrib.glfw3 (requires emscripten 3.1.59+) (https://github.com/pongasoft/emscripten-glfw)
|
||||
// 2024-07-02: Emscripten: Added io.PlatformOpenInShellFn() handler for Emscripten versions.
|
||||
// 2023-12-19: Emscripten: Added ImGui_ImplGlfw_InstallEmscriptenCanvasResizeCallback() to register canvas selector and auto-resize GLFW window.
|
||||
// 2023-10-05: Inputs: Added support for extra ImGuiKey values: F13 to F24 function keys.
|
||||
// 2023-07-18: Inputs: Revert ignoring mouse data on GLFW_CURSOR_DISABLED as it can be used differently. User may set ImGuiConfigFLags_NoMouse if desired. (#5625, #6609)
|
||||
@@ -85,17 +98,29 @@
|
||||
|
||||
#ifdef _WIN32
|
||||
#undef APIENTRY
|
||||
#ifndef GLFW_EXPOSE_NATIVE_WIN32
|
||||
#define GLFW_EXPOSE_NATIVE_WIN32
|
||||
#endif
|
||||
#include <GLFW/glfw3native.h> // for glfwGetWin32Window()
|
||||
#endif
|
||||
#ifdef __APPLE__
|
||||
#ifndef GLFW_EXPOSE_NATIVE_COCOA
|
||||
#define GLFW_EXPOSE_NATIVE_COCOA
|
||||
#endif
|
||||
#include <GLFW/glfw3native.h> // for glfwGetCocoaWindow()
|
||||
#endif
|
||||
#ifndef _WIN32
|
||||
#include <unistd.h> // for usleep()
|
||||
#endif
|
||||
|
||||
#ifdef __EMSCRIPTEN__
|
||||
#include <emscripten.h>
|
||||
#include <emscripten/html5.h>
|
||||
#ifdef EMSCRIPTEN_USE_PORT_CONTRIB_GLFW3
|
||||
#include <GLFW/emscripten_glfw3.h>
|
||||
#else
|
||||
#define EMSCRIPTEN_USE_EMBEDDED_GLFW3
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// We gather version tests as define in order to easily see which features are version-dependent.
|
||||
@@ -127,7 +152,7 @@ struct ImGui_ImplGlfw_Data
|
||||
ImVec2 LastValidMousePos;
|
||||
bool InstalledCallbacks;
|
||||
bool CallbacksChainForAllWindows;
|
||||
#ifdef __EMSCRIPTEN__
|
||||
#ifdef EMSCRIPTEN_USE_EMBEDDED_GLFW3
|
||||
const char* CanvasSelector;
|
||||
#endif
|
||||
|
||||
@@ -141,7 +166,7 @@ struct ImGui_ImplGlfw_Data
|
||||
GLFWcharfun PrevUserCallbackChar;
|
||||
GLFWmonitorfun PrevUserCallbackMonitor;
|
||||
#ifdef _WIN32
|
||||
WNDPROC GlfwWndProc;
|
||||
WNDPROC PrevWndProc;
|
||||
#endif
|
||||
|
||||
ImGui_ImplGlfw_Data() { memset((void*)this, 0, sizeof(*this)); }
|
||||
@@ -160,19 +185,13 @@ static ImGui_ImplGlfw_Data* ImGui_ImplGlfw_GetBackendData()
|
||||
}
|
||||
|
||||
// Functions
|
||||
static const char* ImGui_ImplGlfw_GetClipboardText(void* user_data)
|
||||
{
|
||||
return glfwGetClipboardString((GLFWwindow*)user_data);
|
||||
}
|
||||
|
||||
static void ImGui_ImplGlfw_SetClipboardText(void* user_data, const char* text)
|
||||
// Not static to allow third-party code to use that if they want to (but undocumented)
|
||||
ImGuiKey ImGui_ImplGlfw_KeyToImGuiKey(int keycode, int scancode);
|
||||
ImGuiKey ImGui_ImplGlfw_KeyToImGuiKey(int keycode, int scancode)
|
||||
{
|
||||
glfwSetClipboardString((GLFWwindow*)user_data, text);
|
||||
}
|
||||
|
||||
static ImGuiKey ImGui_ImplGlfw_KeyToImGuiKey(int key)
|
||||
{
|
||||
switch (key)
|
||||
IM_UNUSED(scancode);
|
||||
switch (keycode)
|
||||
{
|
||||
case GLFW_KEY_TAB: return ImGuiKey_Tab;
|
||||
case GLFW_KEY_LEFT: return ImGuiKey_LeftArrow;
|
||||
@@ -331,7 +350,7 @@ void ImGui_ImplGlfw_ScrollCallback(GLFWwindow* window, double xoffset, double yo
|
||||
if (bd->PrevUserCallbackScroll != nullptr && ImGui_ImplGlfw_ShouldChainCallback(window))
|
||||
bd->PrevUserCallbackScroll(window, xoffset, yoffset);
|
||||
|
||||
#ifdef __EMSCRIPTEN__
|
||||
#ifdef EMSCRIPTEN_USE_EMBEDDED_GLFW3
|
||||
// Ignore GLFW events: will be processed in ImGui_ImplEmscripten_WheelCallback().
|
||||
return;
|
||||
#endif
|
||||
@@ -340,9 +359,10 @@ void ImGui_ImplGlfw_ScrollCallback(GLFWwindow* window, double xoffset, double yo
|
||||
io.AddMouseWheelEvent((float)xoffset, (float)yoffset);
|
||||
}
|
||||
|
||||
// FIXME: should this be baked into ImGui_ImplGlfw_KeyToImGuiKey()? then what about the values passed to io.SetKeyEventNativeData()?
|
||||
static int ImGui_ImplGlfw_TranslateUntranslatedKey(int key, int scancode)
|
||||
{
|
||||
#if GLFW_HAS_GETKEYNAME && !defined(__EMSCRIPTEN__)
|
||||
#if GLFW_HAS_GETKEYNAME && !defined(EMSCRIPTEN_USE_EMBEDDED_GLFW3)
|
||||
// GLFW 3.1+ attempts to "untranslate" keys, which goes the opposite of what every other framework does, making using lettered shortcuts difficult.
|
||||
// (It had reasons to do so: namely GLFW is/was more likely to be used for WASD-type game controls rather than lettered shortcuts, but IHMO the 3.1 change could have been done differently)
|
||||
// See https://github.com/glfw/glfw/issues/1502 for details.
|
||||
@@ -353,7 +373,7 @@ static int ImGui_ImplGlfw_TranslateUntranslatedKey(int key, int scancode)
|
||||
GLFWerrorfun prev_error_callback = glfwSetErrorCallback(nullptr);
|
||||
const char* key_name = glfwGetKeyName(key, scancode);
|
||||
glfwSetErrorCallback(prev_error_callback);
|
||||
#if GLFW_HAS_GETERROR && !defined(__EMSCRIPTEN__) // Eat errors (see #5908)
|
||||
#if GLFW_HAS_GETERROR && !defined(EMSCRIPTEN_USE_EMBEDDED_GLFW3) // Eat errors (see #5908)
|
||||
(void)glfwGetError(nullptr);
|
||||
#endif
|
||||
if (key_name && key_name[0] != 0 && key_name[1] == 0)
|
||||
@@ -387,7 +407,7 @@ void ImGui_ImplGlfw_KeyCallback(GLFWwindow* window, int keycode, int scancode, i
|
||||
keycode = ImGui_ImplGlfw_TranslateUntranslatedKey(keycode, scancode);
|
||||
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
ImGuiKey imgui_key = ImGui_ImplGlfw_KeyToImGuiKey(keycode);
|
||||
ImGuiKey imgui_key = ImGui_ImplGlfw_KeyToImGuiKey(keycode, scancode);
|
||||
io.AddKeyEvent(imgui_key, (action == GLFW_PRESS));
|
||||
io.SetKeyEventNativeData(imgui_key, keycode, scancode); // To support legacy indexing (<1.87 user code)
|
||||
}
|
||||
@@ -450,7 +470,7 @@ void ImGui_ImplGlfw_MonitorCallback(GLFWmonitor*, int)
|
||||
// Unused in 'master' branch but 'docking' branch will use this, so we declare it ahead of it so if you have to install callbacks you can install this one too.
|
||||
}
|
||||
|
||||
#ifdef __EMSCRIPTEN__
|
||||
#ifdef EMSCRIPTEN_USE_EMBEDDED_GLFW3
|
||||
static EM_BOOL ImGui_ImplEmscripten_WheelCallback(int, const EmscriptenWheelEvent* ev, void*)
|
||||
{
|
||||
// Mimic Emscripten_HandleWheel() in SDL.
|
||||
@@ -493,7 +513,7 @@ static LRESULT CALLBACK ImGui_ImplGlfw_WndProc(HWND hWnd, UINT msg, WPARAM wPara
|
||||
ImGui::GetIO().AddMouseSourceEvent(GetMouseSourceFromMessageExtraInfo());
|
||||
break;
|
||||
}
|
||||
return ::CallWindowProcW(bd->GlfwWndProc, hWnd, msg, wParam, lParam);
|
||||
return ::CallWindowProcW(bd->PrevWndProc, hWnd, msg, wParam, lParam);
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -549,9 +569,18 @@ void ImGui_ImplGlfw_SetCallbacksChainForAllWindows(bool chain_for_all_windows)
|
||||
bd->CallbacksChainForAllWindows = chain_for_all_windows;
|
||||
}
|
||||
|
||||
#ifdef __EMSCRIPTEN__
|
||||
#if EMSCRIPTEN_USE_PORT_CONTRIB_GLFW3 >= 34020240817
|
||||
void ImGui_ImplGlfw_EmscriptenOpenURL(const char* url) { if (url) emscripten::glfw3::OpenURL(url); }
|
||||
#else
|
||||
EM_JS(void, ImGui_ImplGlfw_EmscriptenOpenURL, (const char* url), { url = url ? UTF8ToString(url) : null; if (url) window.open(url, '_blank'); });
|
||||
#endif
|
||||
#endif
|
||||
|
||||
static bool ImGui_ImplGlfw_Init(GLFWwindow* window, bool install_callbacks, GlfwClientApi client_api)
|
||||
{
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
IMGUI_CHECKVERSION();
|
||||
IM_ASSERT(io.BackendPlatformUserData == nullptr && "Already initialized a platform backend!");
|
||||
//printf("GLFW_VERSION: %d.%d.%d (%d)", GLFW_VERSION_MAJOR, GLFW_VERSION_MINOR, GLFW_VERSION_REVISION, GLFW_VERSION_COMBINED);
|
||||
|
||||
@@ -565,9 +594,12 @@ static bool ImGui_ImplGlfw_Init(GLFWwindow* window, bool install_callbacks, Glfw
|
||||
bd->Window = window;
|
||||
bd->Time = 0.0;
|
||||
|
||||
io.SetClipboardTextFn = ImGui_ImplGlfw_SetClipboardText;
|
||||
io.GetClipboardTextFn = ImGui_ImplGlfw_GetClipboardText;
|
||||
io.ClipboardUserData = bd->Window;
|
||||
ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
|
||||
platform_io.Platform_SetClipboardTextFn = [](ImGuiContext*, const char* text) { glfwSetClipboardString(nullptr, text); };
|
||||
platform_io.Platform_GetClipboardTextFn = [](ImGuiContext*) { return glfwGetClipboardString(nullptr); };
|
||||
#ifdef __EMSCRIPTEN__
|
||||
platform_io.Platform_OpenInShellFn = [](ImGuiContext*, const char* url) { ImGui_ImplGlfw_EmscriptenOpenURL(url); return true; };
|
||||
#endif
|
||||
|
||||
// Create mouse cursors
|
||||
// (By design, on X11 cursors are user configurable and some cursors may be missing. When a cursor doesn't exist,
|
||||
@@ -598,15 +630,10 @@ static bool ImGui_ImplGlfw_Init(GLFWwindow* window, bool install_callbacks, Glfw
|
||||
// Chain GLFW callbacks: our callbacks will call the user's previously installed callbacks, if any.
|
||||
if (install_callbacks)
|
||||
ImGui_ImplGlfw_InstallCallbacks(window);
|
||||
// Register Emscripten Wheel callback to workaround issue in Emscripten GLFW Emulation (#6096)
|
||||
// We intentionally do not check 'if (install_callbacks)' here, as some users may set it to false and call GLFW callback themselves.
|
||||
// FIXME: May break chaining in case user registered their own Emscripten callback?
|
||||
#ifdef __EMSCRIPTEN__
|
||||
emscripten_set_wheel_callback(EMSCRIPTEN_EVENT_TARGET_DOCUMENT, nullptr, false, ImGui_ImplEmscripten_WheelCallback);
|
||||
#endif
|
||||
|
||||
// Set platform dependent data in viewport
|
||||
ImGuiViewport* main_viewport = ImGui::GetMainViewport();
|
||||
main_viewport->PlatformHandle = (void*)bd->Window;
|
||||
#ifdef _WIN32
|
||||
main_viewport->PlatformHandleRaw = glfwGetWin32Window(bd->Window);
|
||||
#elif defined(__APPLE__)
|
||||
@@ -617,11 +644,28 @@ static bool ImGui_ImplGlfw_Init(GLFWwindow* window, bool install_callbacks, Glfw
|
||||
|
||||
// Windows: register a WndProc hook so we can intercept some messages.
|
||||
#ifdef _WIN32
|
||||
bd->GlfwWndProc = (WNDPROC)::GetWindowLongPtrW((HWND)main_viewport->PlatformHandleRaw, GWLP_WNDPROC);
|
||||
IM_ASSERT(bd->GlfwWndProc != nullptr);
|
||||
bd->PrevWndProc = (WNDPROC)::GetWindowLongPtrW((HWND)main_viewport->PlatformHandleRaw, GWLP_WNDPROC);
|
||||
IM_ASSERT(bd->PrevWndProc != nullptr);
|
||||
::SetWindowLongPtrW((HWND)main_viewport->PlatformHandleRaw, GWLP_WNDPROC, (LONG_PTR)ImGui_ImplGlfw_WndProc);
|
||||
#endif
|
||||
|
||||
// Emscripten: the same application can run on various platforms, so we detect the Apple platform at runtime
|
||||
// to override io.ConfigMacOSXBehaviors from its default (which is always false in Emscripten).
|
||||
#ifdef __EMSCRIPTEN__
|
||||
#if EMSCRIPTEN_USE_PORT_CONTRIB_GLFW3 >= 34020240817
|
||||
if (emscripten::glfw3::IsRuntimePlatformApple())
|
||||
{
|
||||
ImGui::GetIO().ConfigMacOSXBehaviors = true;
|
||||
|
||||
// Due to how the browser (poorly) handles the Meta Key, this line essentially disables repeats when used.
|
||||
// This means that Meta + V only registers a single key-press, even if the keys are held.
|
||||
// This is a compromise for dealing with this issue in ImGui since ImGui implements key repeat itself.
|
||||
// See https://github.com/pongasoft/emscripten-glfw/blob/v3.4.0.20240817/docs/Usage.md#the-problem-of-the-super-key
|
||||
emscripten::glfw3::SetSuperPlusKeyTimeouts(10, 10);
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
|
||||
bd->ClientApi = client_api;
|
||||
return true;
|
||||
}
|
||||
@@ -649,18 +693,19 @@ void ImGui_ImplGlfw_Shutdown()
|
||||
|
||||
if (bd->InstalledCallbacks)
|
||||
ImGui_ImplGlfw_RestoreCallbacks(bd->Window);
|
||||
#ifdef __EMSCRIPTEN__
|
||||
emscripten_set_wheel_callback(EMSCRIPTEN_EVENT_TARGET_DOCUMENT, nullptr, false, nullptr);
|
||||
#ifdef EMSCRIPTEN_USE_EMBEDDED_GLFW3
|
||||
if (bd->CanvasSelector)
|
||||
emscripten_set_wheel_callback(bd->CanvasSelector, nullptr, false, nullptr);
|
||||
#endif
|
||||
|
||||
for (ImGuiMouseCursor cursor_n = 0; cursor_n < ImGuiMouseCursor_COUNT; cursor_n++)
|
||||
glfwDestroyCursor(bd->MouseCursors[cursor_n]);
|
||||
|
||||
// Windows: register a WndProc hook so we can intercept some messages.
|
||||
// Windows: restore our WndProc hook
|
||||
#ifdef _WIN32
|
||||
ImGuiViewport* main_viewport = ImGui::GetMainViewport();
|
||||
::SetWindowLongPtrW((HWND)main_viewport->PlatformHandleRaw, GWLP_WNDPROC, (LONG_PTR)bd->GlfwWndProc);
|
||||
bd->GlfwWndProc = nullptr;
|
||||
::SetWindowLongPtrW((HWND)main_viewport->PlatformHandleRaw, GWLP_WNDPROC, (LONG_PTR)bd->PrevWndProc);
|
||||
bd->PrevWndProc = nullptr;
|
||||
#endif
|
||||
|
||||
io.BackendPlatformName = nullptr;
|
||||
@@ -677,14 +722,14 @@ static void ImGui_ImplGlfw_UpdateMouseData()
|
||||
// (those braces are here to reduce diff with multi-viewports support in 'docking' branch)
|
||||
{
|
||||
GLFWwindow* window = bd->Window;
|
||||
#ifdef __EMSCRIPTEN__
|
||||
#ifdef EMSCRIPTEN_USE_EMBEDDED_GLFW3
|
||||
const bool is_window_focused = true;
|
||||
#else
|
||||
const bool is_window_focused = glfwGetWindowAttrib(window, GLFW_FOCUSED) != 0;
|
||||
#endif
|
||||
if (is_window_focused)
|
||||
{
|
||||
// (Optional) Set OS mouse position from Dear ImGui if requested (rarely used, only when ImGuiConfigFlags_NavEnableSetMousePos is enabled by user)
|
||||
// (Optional) Set OS mouse position from Dear ImGui if requested (rarely used, only when io.ConfigNavMoveSetMousePos is enabled by user)
|
||||
if (io.WantSetMousePos)
|
||||
glfwSetCursorPos(window, (double)io.MousePos.x, (double)io.MousePos.y);
|
||||
|
||||
@@ -735,7 +780,7 @@ static void ImGui_ImplGlfw_UpdateGamepads()
|
||||
return;
|
||||
|
||||
io.BackendFlags &= ~ImGuiBackendFlags_HasGamepad;
|
||||
#if GLFW_HAS_GAMEPAD_API && !defined(__EMSCRIPTEN__)
|
||||
#if GLFW_HAS_GAMEPAD_API && !defined(EMSCRIPTEN_USE_EMBEDDED_GLFW3)
|
||||
GLFWgamepadstate gamepad;
|
||||
if (!glfwGetGamepadState(GLFW_JOYSTICK_1, &gamepad))
|
||||
return;
|
||||
@@ -783,7 +828,7 @@ void ImGui_ImplGlfw_NewFrame()
|
||||
{
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
|
||||
IM_ASSERT(bd != nullptr && "Did you call ImGui_ImplGlfw_InitForXXX()?");
|
||||
IM_ASSERT(bd != nullptr && "Context or backend not initialized! Did you call ImGui_ImplGlfw_InitForXXX()?");
|
||||
|
||||
// Setup display size (every frame to accommodate for window resizing)
|
||||
int w, h;
|
||||
@@ -809,7 +854,17 @@ void ImGui_ImplGlfw_NewFrame()
|
||||
ImGui_ImplGlfw_UpdateGamepads();
|
||||
}
|
||||
|
||||
#ifdef __EMSCRIPTEN__
|
||||
// GLFW doesn't provide a portable sleep function
|
||||
void ImGui_ImplGlfw_Sleep(int milliseconds)
|
||||
{
|
||||
#ifdef _WIN32
|
||||
::Sleep(milliseconds);
|
||||
#else
|
||||
usleep(milliseconds * 1000);
|
||||
#endif
|
||||
}
|
||||
|
||||
#ifdef EMSCRIPTEN_USE_EMBEDDED_GLFW3
|
||||
static EM_BOOL ImGui_ImplGlfw_OnCanvasSizeChange(int event_type, const EmscriptenUiEvent* event, void* user_data)
|
||||
{
|
||||
ImGui_ImplGlfw_Data* bd = (ImGui_ImplGlfw_Data*)user_data;
|
||||
@@ -830,11 +885,11 @@ static EM_BOOL ImGui_ImplEmscripten_FullscreenChangeCallback(int event_type, con
|
||||
|
||||
// 'canvas_selector' is a CSS selector. The event listener is applied to the first element that matches the query.
|
||||
// STRING MUST PERSIST FOR THE APPLICATION DURATION. PLEASE USE A STRING LITERAL OR ENSURE POINTER WILL STAY VALID.
|
||||
void ImGui_ImplGlfw_InstallEmscriptenCanvasResizeCallback(const char* canvas_selector)
|
||||
void ImGui_ImplGlfw_InstallEmscriptenCallbacks(GLFWwindow*, const char* canvas_selector)
|
||||
{
|
||||
IM_ASSERT(canvas_selector != nullptr);
|
||||
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
|
||||
IM_ASSERT(bd != nullptr && "Did you call ImGui_ImplGlfw_InitForXXX()?");
|
||||
IM_ASSERT(bd != nullptr && "Context or backend not initialized! Did you call ImGui_ImplGlfw_InitForXXX()?");
|
||||
|
||||
bd->CanvasSelector = canvas_selector;
|
||||
emscripten_set_resize_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, bd, false, ImGui_ImplGlfw_OnCanvasSizeChange);
|
||||
@@ -842,8 +897,24 @@ void ImGui_ImplGlfw_InstallEmscriptenCanvasResizeCallback(const char* canvas_sel
|
||||
|
||||
// Change the size of the GLFW window according to the size of the canvas
|
||||
ImGui_ImplGlfw_OnCanvasSizeChange(EMSCRIPTEN_EVENT_RESIZE, {}, bd);
|
||||
|
||||
// Register Emscripten Wheel callback to workaround issue in Emscripten GLFW Emulation (#6096)
|
||||
// We intentionally do not check 'if (install_callbacks)' here, as some users may set it to false and call GLFW callback themselves.
|
||||
// FIXME: May break chaining in case user registered their own Emscripten callback?
|
||||
emscripten_set_wheel_callback(bd->CanvasSelector, nullptr, false, ImGui_ImplEmscripten_WheelCallback);
|
||||
}
|
||||
#endif
|
||||
#elif defined(EMSCRIPTEN_USE_PORT_CONTRIB_GLFW3)
|
||||
// When using --use-port=contrib.glfw3 for the GLFW implementation, you can override the behavior of this call
|
||||
// by invoking emscripten_glfw_make_canvas_resizable afterward.
|
||||
// See https://github.com/pongasoft/emscripten-glfw/blob/master/docs/Usage.md#how-to-make-the-canvas-resizable-by-the-user for an explanation
|
||||
void ImGui_ImplGlfw_InstallEmscriptenCallbacks(GLFWwindow* window, const char* canvas_selector)
|
||||
{
|
||||
GLFWwindow* w = (GLFWwindow*)(EM_ASM_INT({ return Module.glfwGetWindow(UTF8ToString($0)); }, canvas_selector));
|
||||
IM_ASSERT(window == w); // Sanity check
|
||||
IM_UNUSED(w);
|
||||
emscripten_glfw_make_canvas_resizable(window, "window", nullptr);
|
||||
}
|
||||
#endif // #ifdef EMSCRIPTEN_USE_PORT_CONTRIB_GLFW3
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
|
||||
+9
-4
@@ -5,9 +5,9 @@
|
||||
// Implemented features:
|
||||
// [X] Platform: Clipboard support.
|
||||
// [X] Platform: Mouse support. Can discriminate Mouse/TouchScreen/Pen (Windows only).
|
||||
// [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy GLFW_KEY_* values will also be supported unless IMGUI_DISABLE_OBSOLETE_KEYIO is set]
|
||||
// [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy GLFW_KEY_* values are obsolete since 1.87 and not supported since 1.91.5]
|
||||
// [X] Platform: Gamepad support. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'.
|
||||
// [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange' (note: the resizing cursors requires GLFW 3.4+).
|
||||
// [X] Platform: Mouse cursor shape and visibility (ImGuiBackendFlags_HasMouseCursors). Resizing cursors requires GLFW 3.4+! Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
|
||||
|
||||
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
|
||||
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
|
||||
@@ -24,15 +24,17 @@
|
||||
struct GLFWwindow;
|
||||
struct GLFWmonitor;
|
||||
|
||||
// Follow "Getting Started" link and check examples/ folder to learn about using backends!
|
||||
IMGUI_IMPL_API bool ImGui_ImplGlfw_InitForOpenGL(GLFWwindow* window, bool install_callbacks);
|
||||
IMGUI_IMPL_API bool ImGui_ImplGlfw_InitForVulkan(GLFWwindow* window, bool install_callbacks);
|
||||
IMGUI_IMPL_API bool ImGui_ImplGlfw_InitForOther(GLFWwindow* window, bool install_callbacks);
|
||||
IMGUI_IMPL_API void ImGui_ImplGlfw_Shutdown();
|
||||
IMGUI_IMPL_API void ImGui_ImplGlfw_NewFrame();
|
||||
|
||||
// Emscripten related initialization phase methods
|
||||
// Emscripten related initialization phase methods (call after ImGui_ImplGlfw_InitForOpenGL)
|
||||
#ifdef __EMSCRIPTEN__
|
||||
IMGUI_IMPL_API void ImGui_ImplGlfw_InstallEmscriptenCanvasResizeCallback(const char* canvas_selector);
|
||||
IMGUI_IMPL_API void ImGui_ImplGlfw_InstallEmscriptenCallbacks(GLFWwindow* window, const char* canvas_selector);
|
||||
//static inline void ImGui_ImplGlfw_InstallEmscriptenCanvasResizeCallback(const char* canvas_selector) { ImGui_ImplGlfw_InstallEmscriptenCallbacks(nullptr, canvas_selector); } } // Renamed in 1.91.0
|
||||
#endif
|
||||
|
||||
// GLFW callbacks install
|
||||
@@ -55,4 +57,7 @@ IMGUI_IMPL_API void ImGui_ImplGlfw_KeyCallback(GLFWwindow* window, int key,
|
||||
IMGUI_IMPL_API void ImGui_ImplGlfw_CharCallback(GLFWwindow* window, unsigned int c);
|
||||
IMGUI_IMPL_API void ImGui_ImplGlfw_MonitorCallback(GLFWmonitor* monitor, int event);
|
||||
|
||||
// GLFW helpers
|
||||
IMGUI_IMPL_API void ImGui_ImplGlfw_Sleep(int milliseconds);
|
||||
|
||||
#endif // #ifndef IMGUI_DISABLE
|
||||
|
||||
+3
-2
@@ -6,8 +6,8 @@
|
||||
// !!! Nowadays, prefer using GLFW or SDL instead!
|
||||
|
||||
// Implemented features:
|
||||
// [X] Platform: Partial keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy GLUT values will also be supported unless IMGUI_DISABLE_OBSOLETE_KEYIO is set]
|
||||
// Issues:
|
||||
// [X] Platform: Partial keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy GLUT values are obsolete since 1.87 and not supported since 1.91.5]
|
||||
// Missing features or Issues:
|
||||
// [ ] Platform: GLUT is unable to distinguish e.g. Backspace from CTRL+H or TAB from CTRL+I
|
||||
// [ ] Platform: Missing horizontal mouse wheel support.
|
||||
// [ ] Platform: Missing mouse cursor shape/visibility support.
|
||||
@@ -167,6 +167,7 @@ static ImGuiKey ImGui_ImplGLUT_KeyToImGuiKey(int key)
|
||||
bool ImGui_ImplGLUT_Init()
|
||||
{
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
IMGUI_CHECKVERSION();
|
||||
|
||||
#ifdef FREEGLUT
|
||||
io.BackendPlatformName = "imgui_impl_glut (freeglut)";
|
||||
|
||||
+3
-2
@@ -6,8 +6,8 @@
|
||||
// !!! Nowadays, prefer using GLFW or SDL instead!
|
||||
|
||||
// Implemented features:
|
||||
// [X] Platform: Partial keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy GLUT values will also be supported unless IMGUI_DISABLE_OBSOLETE_KEYIO is set]
|
||||
// Issues:
|
||||
// [X] Platform: Partial keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy GLUT values are obsolete since 1.87 and not supported since 1.91.5]
|
||||
// Missing features or Issues:
|
||||
// [ ] Platform: GLUT is unable to distinguish e.g. Backspace from CTRL+H or TAB from CTRL+I
|
||||
// [ ] Platform: Missing horizontal mouse wheel support.
|
||||
// [ ] Platform: Missing mouse cursor shape/visibility support.
|
||||
@@ -26,6 +26,7 @@
|
||||
#ifndef IMGUI_DISABLE
|
||||
#include "imgui.h" // IMGUI_IMPL_API
|
||||
|
||||
// Follow "Getting Started" link and check examples/ folder to learn about using backends!
|
||||
IMGUI_IMPL_API bool ImGui_ImplGLUT_Init();
|
||||
IMGUI_IMPL_API void ImGui_ImplGLUT_InstallFuncs();
|
||||
IMGUI_IMPL_API void ImGui_ImplGLUT_Shutdown();
|
||||
|
||||
+3
-1
@@ -3,7 +3,7 @@
|
||||
|
||||
// Implemented features:
|
||||
// [X] Renderer: User texture binding. Use 'MTLTexture' as ImTextureID. Read the FAQ about ImTextureID!
|
||||
// [X] Renderer: Large meshes support (64k+ vertices) with 16-bit indices.
|
||||
// [X] Renderer: Large meshes support (64k+ vertices) even with 16-bit indices (ImGuiBackendFlags_RendererHasVtxOffset).
|
||||
|
||||
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
|
||||
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
|
||||
@@ -25,6 +25,7 @@
|
||||
@class MTLRenderPassDescriptor;
|
||||
@protocol MTLDevice, MTLCommandBuffer, MTLRenderCommandEncoder;
|
||||
|
||||
// Follow "Getting Started" link and check examples/ folder to learn about using backends!
|
||||
IMGUI_IMPL_API bool ImGui_ImplMetal_Init(id<MTLDevice> device);
|
||||
IMGUI_IMPL_API void ImGui_ImplMetal_Shutdown();
|
||||
IMGUI_IMPL_API void ImGui_ImplMetal_NewFrame(MTLRenderPassDescriptor* renderPassDescriptor);
|
||||
@@ -51,6 +52,7 @@ IMGUI_IMPL_API void ImGui_ImplMetal_DestroyDeviceObjects();
|
||||
#include <Metal/Metal.hpp>
|
||||
#ifndef __OBJC__
|
||||
|
||||
// Follow "Getting Started" link and check examples/ folder to learn about using backends!
|
||||
IMGUI_IMPL_API bool ImGui_ImplMetal_Init(MTL::Device* device);
|
||||
IMGUI_IMPL_API void ImGui_ImplMetal_Shutdown();
|
||||
IMGUI_IMPL_API void ImGui_ImplMetal_NewFrame(MTL::RenderPassDescriptor* renderPassDescriptor);
|
||||
|
||||
+30
-24
@@ -3,7 +3,7 @@
|
||||
|
||||
// Implemented features:
|
||||
// [X] Renderer: User texture binding. Use 'MTLTexture' as ImTextureID. Read the FAQ about ImTextureID!
|
||||
// [X] Renderer: Large meshes support (64k+ vertices) with 16-bit indices.
|
||||
// [X] Renderer: Large meshes support (64k+ vertices) even with 16-bit indices (ImGuiBackendFlags_RendererHasVtxOffset).
|
||||
|
||||
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
|
||||
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
|
||||
@@ -15,6 +15,7 @@
|
||||
|
||||
// CHANGELOG
|
||||
// (minor and older changes stripped away, please see git history for details)
|
||||
// 2024-01-08: Metal: Fixed memory leaks when using metal-cpp (#8276, #8166) or when using multiple contexts (#7419).
|
||||
// 2022-08-23: Metal: Update deprecated property 'sampleCount'->'rasterSampleCount'.
|
||||
// 2022-07-05: Metal: Add dispatch synchronization.
|
||||
// 2022-06-30: Metal: Use __bridge for ARC based systems.
|
||||
@@ -76,10 +77,9 @@ struct ImGui_ImplMetal_Data
|
||||
{
|
||||
MetalContext* SharedMetalContext;
|
||||
|
||||
ImGui_ImplMetal_Data() { memset(this, 0, sizeof(*this)); }
|
||||
ImGui_ImplMetal_Data() { memset((void*)this, 0, sizeof(*this)); }
|
||||
};
|
||||
|
||||
static ImGui_ImplMetal_Data* ImGui_ImplMetal_CreateBackendData() { return IM_NEW(ImGui_ImplMetal_Data)(); }
|
||||
static ImGui_ImplMetal_Data* ImGui_ImplMetal_GetBackendData() { return ImGui::GetCurrentContext() ? (ImGui_ImplMetal_Data*)ImGui::GetIO().BackendRendererUserData : nullptr; }
|
||||
static void ImGui_ImplMetal_DestroyBackendData(){ IM_DELETE(ImGui_ImplMetal_GetBackendData()); }
|
||||
|
||||
@@ -125,8 +125,11 @@ bool ImGui_ImplMetal_CreateDeviceObjects(MTL::Device* device)
|
||||
|
||||
bool ImGui_ImplMetal_Init(id<MTLDevice> device)
|
||||
{
|
||||
ImGui_ImplMetal_Data* bd = ImGui_ImplMetal_CreateBackendData();
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
IMGUI_CHECKVERSION();
|
||||
IM_ASSERT(io.BackendRendererUserData == nullptr && "Already initialized a renderer backend!");
|
||||
|
||||
ImGui_ImplMetal_Data* bd = IM_NEW(ImGui_ImplMetal_Data)();
|
||||
io.BackendRendererUserData = (void*)bd;
|
||||
io.BackendRendererName = "imgui_impl_metal";
|
||||
io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset; // We can honor the ImDrawCmd::VtxOffset field, allowing for large meshes.
|
||||
@@ -140,6 +143,7 @@ bool ImGui_ImplMetal_Init(id<MTLDevice> device)
|
||||
void ImGui_ImplMetal_Shutdown()
|
||||
{
|
||||
ImGui_ImplMetal_Data* bd = ImGui_ImplMetal_GetBackendData();
|
||||
IM_UNUSED(bd);
|
||||
IM_ASSERT(bd != nullptr && "No renderer backend to shutdown, or already shutdown?");
|
||||
ImGui_ImplMetal_DestroyDeviceObjects();
|
||||
ImGui_ImplMetal_DestroyBackendData();
|
||||
@@ -153,9 +157,12 @@ void ImGui_ImplMetal_Shutdown()
|
||||
void ImGui_ImplMetal_NewFrame(MTLRenderPassDescriptor* renderPassDescriptor)
|
||||
{
|
||||
ImGui_ImplMetal_Data* bd = ImGui_ImplMetal_GetBackendData();
|
||||
IM_ASSERT(bd->SharedMetalContext != nil && "No Metal context. Did you call ImGui_ImplMetal_Init() ?");
|
||||
IM_ASSERT(bd != nil && "Context or backend not initialized! Did you call ImGui_ImplMetal_Init()?");
|
||||
#ifdef IMGUI_IMPL_METAL_CPP
|
||||
bd->SharedMetalContext.framebufferDescriptor = [[[FramebufferDescriptor alloc] initWithRenderPassDescriptor:renderPassDescriptor]autorelease];
|
||||
#else
|
||||
bd->SharedMetalContext.framebufferDescriptor = [[FramebufferDescriptor alloc] initWithRenderPassDescriptor:renderPassDescriptor];
|
||||
|
||||
#endif
|
||||
if (bd->SharedMetalContext.depthStencilState == nil)
|
||||
ImGui_ImplMetal_CreateDeviceObjects(bd->SharedMetalContext.device);
|
||||
}
|
||||
@@ -244,14 +251,14 @@ void ImGui_ImplMetal_RenderDrawData(ImDrawData* drawData, id<MTLCommandBuffer> c
|
||||
size_t indexBufferOffset = 0;
|
||||
for (int n = 0; n < drawData->CmdListsCount; n++)
|
||||
{
|
||||
const ImDrawList* cmd_list = drawData->CmdLists[n];
|
||||
const ImDrawList* draw_list = drawData->CmdLists[n];
|
||||
|
||||
memcpy((char*)vertexBuffer.buffer.contents + vertexBufferOffset, cmd_list->VtxBuffer.Data, (size_t)cmd_list->VtxBuffer.Size * sizeof(ImDrawVert));
|
||||
memcpy((char*)indexBuffer.buffer.contents + indexBufferOffset, cmd_list->IdxBuffer.Data, (size_t)cmd_list->IdxBuffer.Size * sizeof(ImDrawIdx));
|
||||
memcpy((char*)vertexBuffer.buffer.contents + vertexBufferOffset, draw_list->VtxBuffer.Data, (size_t)draw_list->VtxBuffer.Size * sizeof(ImDrawVert));
|
||||
memcpy((char*)indexBuffer.buffer.contents + indexBufferOffset, draw_list->IdxBuffer.Data, (size_t)draw_list->IdxBuffer.Size * sizeof(ImDrawIdx));
|
||||
|
||||
for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
|
||||
for (int cmd_i = 0; cmd_i < draw_list->CmdBuffer.Size; cmd_i++)
|
||||
{
|
||||
const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
|
||||
const ImDrawCmd* pcmd = &draw_list->CmdBuffer[cmd_i];
|
||||
if (pcmd->UserCallback)
|
||||
{
|
||||
// User callback, registered via ImDrawList::AddCallback()
|
||||
@@ -259,7 +266,7 @@ void ImGui_ImplMetal_RenderDrawData(ImDrawData* drawData, id<MTLCommandBuffer> c
|
||||
if (pcmd->UserCallback == ImDrawCallback_ResetRenderState)
|
||||
ImGui_ImplMetal_SetupRenderState(drawData, commandBuffer, commandEncoder, renderPipelineState, vertexBuffer, vertexBufferOffset);
|
||||
else
|
||||
pcmd->UserCallback(cmd_list, pcmd);
|
||||
pcmd->UserCallback(draw_list, pcmd);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -289,7 +296,7 @@ void ImGui_ImplMetal_RenderDrawData(ImDrawData* drawData, id<MTLCommandBuffer> c
|
||||
|
||||
// Bind texture, Draw
|
||||
if (ImTextureID tex_id = pcmd->GetTexID())
|
||||
[commandEncoder setFragmentTexture:(__bridge id<MTLTexture>)(tex_id) atIndex:0];
|
||||
[commandEncoder setFragmentTexture:(__bridge id<MTLTexture>)(void*)(intptr_t)(tex_id) atIndex:0];
|
||||
|
||||
[commandEncoder setVertexBufferOffset:(vertexBufferOffset + pcmd->VtxOffset * sizeof(ImDrawVert)) atIndex:0];
|
||||
[commandEncoder drawIndexedPrimitives:MTLPrimitiveTypeTriangle
|
||||
@@ -300,21 +307,18 @@ void ImGui_ImplMetal_RenderDrawData(ImDrawData* drawData, id<MTLCommandBuffer> c
|
||||
}
|
||||
}
|
||||
|
||||
vertexBufferOffset += (size_t)cmd_list->VtxBuffer.Size * sizeof(ImDrawVert);
|
||||
indexBufferOffset += (size_t)cmd_list->IdxBuffer.Size * sizeof(ImDrawIdx);
|
||||
vertexBufferOffset += (size_t)draw_list->VtxBuffer.Size * sizeof(ImDrawVert);
|
||||
indexBufferOffset += (size_t)draw_list->IdxBuffer.Size * sizeof(ImDrawIdx);
|
||||
}
|
||||
|
||||
__block MetalContext* sharedMetalContext = bd->SharedMetalContext;
|
||||
[commandBuffer addCompletedHandler:^(id<MTLCommandBuffer>)
|
||||
{
|
||||
dispatch_async(dispatch_get_main_queue(), ^{
|
||||
ImGui_ImplMetal_Data* bd = ImGui_ImplMetal_GetBackendData();
|
||||
if (bd != nullptr)
|
||||
@synchronized(bd->SharedMetalContext.bufferCache)
|
||||
{
|
||||
@synchronized(bd->SharedMetalContext.bufferCache)
|
||||
{
|
||||
[bd->SharedMetalContext.bufferCache addObject:vertexBuffer];
|
||||
[bd->SharedMetalContext.bufferCache addObject:indexBuffer];
|
||||
}
|
||||
[sharedMetalContext.bufferCache addObject:vertexBuffer];
|
||||
[sharedMetalContext.bufferCache addObject:indexBuffer];
|
||||
}
|
||||
});
|
||||
}];
|
||||
@@ -345,7 +349,7 @@ bool ImGui_ImplMetal_CreateFontsTexture(id<MTLDevice> device)
|
||||
id <MTLTexture> texture = [device newTextureWithDescriptor:textureDescriptor];
|
||||
[texture replaceRegion:MTLRegionMake2D(0, 0, (NSUInteger)width, (NSUInteger)height) mipmapLevel:0 withBytes:pixels bytesPerRow:(NSUInteger)width * 4];
|
||||
bd->SharedMetalContext.fontTexture = texture;
|
||||
io.Fonts->SetTexID((__bridge void*)bd->SharedMetalContext.fontTexture); // ImTextureID == void*
|
||||
io.Fonts->SetTexID((ImTextureID)(intptr_t)(__bridge void*)bd->SharedMetalContext.fontTexture); // ImTextureID == ImU64
|
||||
|
||||
return (bd->SharedMetalContext.fontTexture != nil);
|
||||
}
|
||||
@@ -365,8 +369,10 @@ bool ImGui_ImplMetal_CreateDeviceObjects(id<MTLDevice> device)
|
||||
depthStencilDescriptor.depthWriteEnabled = NO;
|
||||
depthStencilDescriptor.depthCompareFunction = MTLCompareFunctionAlways;
|
||||
bd->SharedMetalContext.depthStencilState = [device newDepthStencilStateWithDescriptor:depthStencilDescriptor];
|
||||
#ifdef IMGUI_IMPL_METAL_CPP
|
||||
[depthStencilDescriptor release];
|
||||
#endif
|
||||
ImGui_ImplMetal_CreateFontsTexture(device);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user