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396 Commits

Author SHA1 Message Date
Rosalie Wanders 9c53a846b8 Package: v0.8.3 2025-09-28 08:41:31 +02:00
Rosalie Wanders 816bb4c426 3rdParty: include rsp state in save states in mupen64plus-core 2025-09-28 08:20:48 +02:00
Rosalie Wanders c119e5f128 RMG: add clear buttons for the 64DD IPL settings in SettingsDialog 2025-09-27 19:32:12 +02:00
Rosalie Wanders d64b23bdfe 3rdParty: fix cargo warnings for mupen64plus-input-gca 2025-09-27 19:16:25 +02:00
Rosalie Wanders b03f118b04 3rdParty: fix frame count being 0 in mupen64plus-core 2025-09-27 18:52:48 +02:00
Rosalie Wanders d18ac4076f 3rdParty: update mupen64plus-core 2025-09-27 18:40:16 +02:00
Rosalie Wanders 4620c1beb8 3rdParty: fix crash in mupen64plus-rsp-hle with Mario Artist Talent Studio 2025-09-27 18:11:27 +02:00
Rosalie Wanders 55431be957 Package: v0.8.2 2025-09-26 23:02:03 +02:00
Rosalie Wanders 18946b1d92 3rdParty: apply RSP fixes patch to mupen64plus-rsp-parallel 2025-09-26 22:53:56 +02:00
Rosalie Wanders c517862b3c 3rdParty: apply transfer pak fixes patch to mupen64plus-core 2025-09-26 22:51:48 +02:00
Rosalie Wanders e8d4d6341b 3rdParty: apply RSP fixes patch to mupen64plus-core 2025-09-26 22:48:32 +02:00
Rosalie Wanders 2246b6f25b RMG: add "Video capture backend" setting to SettingsDialog 2025-09-25 18:09:59 +02:00
Rosalie Wanders cd754fafa9 3rdParty: add MD5 fallback to screenshot filename in mupen64plus-core 2025-09-25 17:31:40 +02:00
Rosalie Wanders 8660ced35f RMG: add clear buttons for the gameboy rom/save settings 2025-09-25 16:32:39 +02:00
Rosalie Wanders 1c7276b4f8 3rdParty: update SDL3 gameboy camera backend patch in mupen64plus-core 2025-09-25 16:20:49 +02:00
Rosalie Wanders 4b793c4ad4 RMG-Core: add GbCameraVideoCaptureBackend1 to CoreOverlay 2025-09-24 23:54:16 +02:00
Rosalie Wanders e9dc24d947 3rdParty: apply SDL3 gameboy camera backend patch to mupen64plus-core 2025-09-24 23:46:55 +02:00
Rosalie Wanders 51b712a8c9 RMG: misc changes 2025-09-24 22:33:58 +02:00
Rosalie Wanders 1ce70fba22 RMG: improve window title generation 2025-09-24 02:41:31 +02:00
Rosalie Wanders 0c06aebf72 Package: v0.8.1 2025-09-23 15:52:51 +02:00
Rosalie Wanders 12cd56e5f1 3rdParty: fix compilation error on arm64 for mupen64plus-core 2025-09-23 15:52:51 +02:00
Rosalie Wanders e9cef9b76b README: update dependencies 2025-09-23 14:45:21 +02:00
Rosalie 7395e1ed6a ci: install SDL3 2025-09-23 14:41:42 +02:00
Rosalie Wanders c22a7560f0 RMG-Audio: migrate to SDL3 2025-09-23 14:41:42 +02:00
Rosalie Wanders 40c8e117c1 RMG-Input: migrate to SDL3 2025-09-23 14:41:39 +02:00
Rosalie Wanders fb7744625c RMG: migrate to SDL3 2025-09-23 14:41:35 +02:00
Rosalie Wanders f11eebae9a RMG-Core: don't require SDL2 2025-09-23 02:05:17 +02:00
Rosalie Wanders 762e24a110 3rdParty: apply SDL3 and SDL3_net patch to mupen64plus-core 2025-09-23 02:05:17 +02:00
Rosalie Wanders f0a1c1f377 3rdParty: add SDL_net 2025-09-23 01:57:53 +02:00
Rosalie Wanders 543dde0de2 RMG: don't allow drag & drop events while ROM is being opened 2025-09-16 22:07:56 +02:00
Rosalie Wanders ff5190ac66 RMG: block starting emulation when it's already being started 2025-09-16 21:27:41 +02:00
Rosalie Wanders 410e54f0b2 3rdParty: fix PPMD support in LZMA SDK 2025-09-16 21:22:27 +02:00
Rosalie Wanders c0c5e0dc8e 3rdParty: update LZMA SDK to v25.01 2025-09-16 21:09:40 +02:00
Rosalie Wanders 56fd26ae4f RMG-Core: use reference instead of pointer in Emulation.cpp 2025-09-15 21:43:00 +02:00
Rosalie Wanders 11550cc71a RMG-Core: add CoreSetError() in CoreTakeScreenshot() 2025-09-15 18:53:29 +02:00
Rosalie Wanders 53e0c157f1 RMG: only set dispatcherMoveThroughList when server is dispatcher 2025-09-15 18:44:24 +02:00
Rosalie Wanders e57e52c6c8 RMG: remove unrequired toString() in NetplaySessionBrowserDialog.cpp 2025-09-15 18:37:24 +02:00
Rosalie Wanders 089160278c RMG: implement 'Ask for confirmation on exit while in-game' setting 2025-09-13 23:38:58 +02:00
Rosalie Wanders a3deb185a4 RMG-Core: add GUI_ConfirmExitWhileInGame setting 2025-09-13 23:37:49 +02:00
Rosalie Wanders 80e813baee RMG: 'i.e' -> 'e.g.' in SettingsDialog 2025-09-13 22:35:57 +02:00
Rosalie Wanders ff49835b22 RMG: add RibShark to contributors in AboutDialog 2025-09-13 15:14:02 +02:00
Rosalie Wanders 1af3e28d83 3rdParty: update mupen64plus-video-GLideN64 2025-09-13 14:56:56 +02:00
Rosalie Wanders 0dce7ddaf4 RMG: refactor SettingsDialog.cpp 2025-09-12 16:59:22 +02:00
Rosalie Wanders 0d1fc16a53 Package: v0.8.0 2025-09-10 14:34:13 +02:00
Rosalie Wanders 9032008a63 RMG: add more safety in netplay dialogs with the dispatcher 2025-09-10 14:22:34 +02:00
Rosalie Wanders 4788d643da 3rdParty: fix 64DD games crashing in mupen64plus-core 2025-09-10 14:22:16 +02:00
Rosalie Wanders e1db6c24b0 RMG: don't use NetplayCommon::ConnectToIPv4Server() in UI event handler
This causes a slight UI lock-up which is distracting, and with the
dispatcher server, we don't need it for the JSON server list anymore
2025-09-10 10:53:03 +02:00
Rosalie Wanders 81f98505ca RMG: implement dispatcher server for netplay 2025-09-10 10:53:03 +02:00
Rosalie Wanders 7270e0dfbe RMG: add "Dispatcher URL" setting to SettingsDialog 2025-09-10 10:37:19 +02:00
Rosalie Wanders bc3e3b3f9c RMG-Core: add Netplay_DispatcherUrl setting 2025-09-10 10:37:19 +02:00
Rosalie Wanders d7b17cd494 RMG-Core: add netplay dispatcher settings migration 2025-09-10 10:37:19 +02:00
Rib e5cd034b4f RMG: allow switching between WindowsVista and Windows11 styles
Qt defaults to the Windows11 style on Windows 11, which isn't truly native and looks inconsistent from other desktop apps. This sets the native style to WindowsVista which is the true native style, and adds a Windows11 option on Windows OSs.
2025-08-16 11:23:28 +02:00
orbea 1c6210f964 3rdParty: change minimum cmake version in discord-rpc's rapidjson (#382)
Gentoo-Issue: https://bugs.gentoo.org/959468
2025-07-04 20:47:58 +02:00
GhostlyDark 9ce1e45d64 README: Add missing libusb dependency (#379)
The mupen64plus-input-gca plugin can't run without libusb-1.0.dll being present, but is able to build fine without libusb being installed. If not installed, the dependency script silently fails to find/copy the DLL.
2025-06-23 17:58:21 +02:00
Rosalie Wanders be738f0cb7 ci: use windows-2022 2025-06-09 16:01:11 +02:00
Rosalie Wanders e882e0f22c RMG: add NETPLAY guard to QWebSocket in NetplayCommon.hpp 2025-06-09 15:59:54 +02:00
Rosalie Wanders f7a1d0f952 RMG: add IPv4 resolver to NetplayCommon and use it 2025-06-09 15:35:46 +02:00
Logan McNaughton 6b8990fa1a RMG: ensure that netplay only connects using IPv4 (#374) 2025-06-09 15:18:35 +02:00
Rosalie Wanders a74cff50f8 Package: add vulkan-headers to makedepends of PKGBUILD 2025-05-20 09:35:34 +02:00
Rosalie Wanders d4ac45a9c5 Package: v0.7.9 2025-05-19 23:59:01 +02:00
Rosalie Wanders 32aebfec1a RMG-Core: change default of RomBrowser_MaxItems to 2048 2025-05-19 23:51:06 +02:00
Rosalie Wanders aee7da8068 RMG: hide RomBrowserSearchWidget by default 2025-05-19 23:47:36 +02:00
Rosalie Wanders 078361e2e6 RMG: use const reference for slots 2025-05-19 23:41:28 +02:00
Rosalie Wanders e0cae9c1a9 RMG: disable action_View_Game{List,Grid} during emulation 2025-05-19 23:34:01 +02:00
Rosalie Wanders c8d46ee919 RMG: showSearchLineEdit -> showSearchWidget 2025-05-19 23:23:47 +02:00
Rosalie Wanders c5965b3940 RMG: introduce RomBrowserSearchWidget 2025-05-19 23:06:39 +02:00
Rosalie Wanders affb0ee0ee RMG: change placeholder text of searchLineEdit in RomBrowserWidget.cpp 2025-05-19 23:06:39 +02:00
Rosalie Wanders dd6ea4f22a RMG-Core: change casing of default KeyBinding_ViewSearch setting value 2025-05-19 23:06:39 +02:00
Rosalie Wanders 006a7c8eff RMG: re-add nullptr check in RomBrowserWidget::getCurrentData() 2025-05-18 19:32:59 +02:00
Rosalie Wanders 5f10f39ac0 3rdParty: update mupen64plus-rsp-hle 2025-05-18 19:19:12 +02:00
Rosalie Wanders 6e1df7fc79 3rdParty: update mupen64plus-video-GLideN64 2025-05-18 19:18:44 +02:00
Rosalie Wanders 5cab9282e7 3rdParty: allow cropping each side separately in mupen64plus-video-parallel 2025-05-18 19:17:12 +02:00
Rosalie Wanders 1c6d8a6f59 RMG: fix ROM browser index mapping 2025-05-18 19:02:29 +02:00
Rosalie Wanders c43f43e634 RMG-Core: Keybinding_ViewLog -> KeyBinding_ViewLog 2025-05-06 01:28:09 +02:00
Rosalie Wanders 409aac2caa RMG-Core: remove unrequired include 2025-05-06 01:28:09 +02:00
Rosalie Wanders 21b187dacc RMG: implement search for the ROM browser 2025-05-06 01:28:09 +02:00
Rosalie Wanders a110f48fad RMG-Core: add KeyBinding_ViewSearch setting 2025-05-06 00:48:47 +02:00
Rosalie Wanders 1f24d20054 RMG-Core: fix name having incorrect count in CoreGetCurrentRomHeader() 2025-05-03 16:38:56 +02:00
Rosalie Wanders 8e61b79ecf 3rdParty: update mupen64plus-core 2025-05-02 15:08:02 +02:00
Rosalie Wanders f459c456de RMG-Core: use const reference for local functions in Settings.cpp 2025-05-02 14:36:19 +02:00
Rosalie Wanders 0813a6e3ea RMG-Core: fix compile error with newer minizip-ng versions 2025-04-24 00:59:31 +02:00
Rosalie Wanders 606eb976cb 3rdParty: apply netplay optimization patch to mupen64plus-core 2025-04-24 00:10:05 +02:00
Rosalie Wanders 443ff545ab 3rdParty: update mupen64plus-video-GLideN64 2025-03-31 13:29:08 +02:00
Rosalie Wanders 3c615c8459 Package: v0.7.8 2025-03-23 13:55:18 +01:00
Rosalie Wanders 7973b5d151 Package: update InputSettings.png 2025-03-23 13:51:45 +01:00
Rosalie Wanders 8f0cd29366 RMG-Input: remove unrequired includes 2025-03-23 13:14:33 +01:00
Rosalie Wanders b39357efda 3rdParty: update rom size patch for mupen64plus-core 2025-03-23 13:14:24 +01:00
Rosalie Wanders 3e0efac610 RMG-Core: shutdown mupen64plus-core in CoreShutdown() 2025-03-22 18:47:23 +01:00
Rosalie Wanders 595427aa98 RMG-Input: also make other buttons consistent height wise 2025-03-20 00:06:07 +01:00
Rosalie Wanders 62c30a4b4d RMG-Core: mark result from split_string() const 2025-03-19 23:58:18 +01:00
Rosalie Wanders 13f7ede034 RMG-Core: remove more unrequired usage of std::vector<T>::at() 2025-03-19 23:48:03 +01:00
Rosalie Wanders f89b73cec1 RMG-Core: slightly optimize get_cache_entry_iter() 2025-03-19 23:47:44 +01:00
Rosalie Wanders 30d1f17329 RMG-Input: make add/remove buttons have a consistent height 2025-03-19 23:34:07 +01:00
Rosalie Wanders b8ad7d1dce RMG-Input: swap around Z-Trigger and Start button mapping UI elements 2025-03-19 22:23:06 +01:00
Rosalie Wanders 6552aa23ec RMG-Core: remove unrequired usage of std::vector<T>::at() 2025-03-19 22:11:49 +01:00
Rosalie Wanders 6d81b8cda3 RMG-Input: don't set window icon 2025-03-19 22:06:53 +01:00
Rosalie Wanders f5de7e8320 RMG-Input: mark variable const in ControllerImageWidget.cpp 2025-03-19 22:04:05 +01:00
Rosalie Wanders 0d2b88037f RMG-Input: fix accuracy of stick movement in ControllerImageWidget.cpp 2025-03-19 22:00:58 +01:00
Rosalie Wanders ac7b9bce27 RMG-Input: fix percentage for new image in ControllerImageWidget.cpp 2025-03-19 22:00:58 +01:00
Rosalie Wanders d87bcc3a21 RMG-Input: remove unused image 2025-03-18 19:40:48 +01:00
Rosalie Wanders 7261903186 RMG-Input: center C letter in controller image 2025-03-18 19:37:01 +01:00
Rosalie Wanders 2e6263ea5c RMG: add new contributors to AboutDialog.ui 2025-03-18 12:02:59 +01:00
Rosalie Wanders fa9a288e0a RMG-Input: fix typo in Controller_Pressed_DpadRight.svg 2025-03-18 11:57:07 +01:00
Jaffacakelover 7fced2d3eb RMG-Input: introduce new controller image (#349) 2025-03-18 11:55:37 +01:00
Rosalie Wanders 9bc56e90ee RMG-Core: use std::runtime_error instead of std::terminate in Directories.cpp 2025-03-17 00:15:10 +01:00
Rosalie Wanders 64d4c41d1d RMG-Core: delete copy constructor of m64p api classes 2025-03-17 00:13:44 +01:00
Rosalie Wanders c2197b3053 RMG-Core: use references instead of pointers in Plugins.cpp 2025-03-17 00:13:02 +01:00
Rosalie Wanders 3f7c1584a4 RMG-Core: use static_cast in CoreDebugCallback() 2025-03-13 22:36:08 +01:00
Rosalie Wanders 17dc26779e RMG-Core: fix casing in error message in Core.cpp 2025-03-13 22:14:40 +01:00
Rosalie Wanders edc8c0bb98 Script: add UpdateCopyrightYear.sh 2025-03-13 22:08:38 +01:00
Rosalie Wanders 5bf5d0ed16 RMG-Audio: update copyright year 2025-03-13 22:07:12 +01:00
Rosalie Wanders 7114338cec RMG-Input: update copyright year 2025-03-13 22:07:12 +01:00
Rosalie Wanders 64d0a90b82 RMG: update copyright year 2025-03-13 22:07:12 +01:00
Rosalie Wanders d6b0f024da RMG-Core: update copyright year 2025-03-13 22:07:12 +01:00
Rosalie Wanders 3b2668977d RMG-Core: use reinterpret_cast instead of c style cast in Archive.cpp 2025-03-10 12:55:32 +01:00
Rosalie Wanders 5aa7ee0fe3 RMG-Core: use correct include version in Archive.cpp 2025-03-09 22:12:22 +01:00
Rosalie Wanders f0119ec75d RMG-Core: add and use CORE_DIR_MAX_LEN 2025-03-09 18:52:14 +01:00
Rosalie Wanders 249654a879 RMG-Core: remove usage of PATH_MAX in Archive.cpp and use our own define 2025-03-09 18:45:28 +01:00
Rosalie Wanders 950becc1b3 Package: add libhidapi-hidraw to AppImage 2025-03-09 16:16:39 +01:00
Rosalie Wanders b3424f3fc5 RMG-Input: fix dialog not quitting when pressing esc 2025-03-09 13:47:23 +01:00
Rosalie Wanders e0e19824a5 3rdParty: apply pending IS viewer bounds check PR to mupen64plus-core 2025-03-09 13:41:35 +01:00
Rosalie Wanders b3b8c2d8b1 3rdParty: apply pending PR patch to mupen64plus-core 2025-03-09 00:50:26 +01:00
Samuel d9cd714c2c Package: remove --patch-rpath argument to lib4bin in Create.sh 2025-03-08 18:43:37 +01:00
Rosalie Wanders fb85a42477 RMG: ensure rom count is not 0 in RomBrowserLoadingWidget.cpp 2025-03-08 18:13:39 +01:00
Rosalie Wanders 1458f3df0b RMG: support using file path for server json for netplay 2025-03-07 18:49:18 +01:00
Rosalie Wanders ad3973998f Package: v0.7.7 2025-03-05 19:46:27 +01:00
Rosalie Wanders 8ef1da8e0b RMG: only update list view column sizes when we have any row items 2025-03-05 19:40:51 +01:00
Rosalie Wanders 06cc95852e RMG-Core: use const pointer in zlib_filefunc_open() 2025-03-05 17:36:47 +01:00
Rosalie Wanders 44c6c17191 3rdParty: build imgui as a static library 2025-03-05 17:24:52 +01:00
Rosalie Wanders fc9a249dd9 RMG: remove unrequired (void*) casts in on_Action_Settings_{type} 2025-03-05 17:18:09 +01:00
Rosalie Wanders 648c7fbc26 RMG-Input: use c++ style casts instead of c style casts 2025-03-05 17:05:09 +01:00
Rosalie Wanders 59fc11c8f4 RMG-Input: PluginConfig2 -> PluginConfigWithRomConfig 2025-03-05 17:04:30 +01:00
Rosalie Wanders 7d9e34abcf RMG-Core: PluginConfig2 -> PluginConfigWithRomConfig 2025-03-05 17:04:16 +01:00
Rosalie Wanders d05fa8b91b RMG-Core: use const reference for string helpers in Settings.cpp 2025-03-05 16:43:43 +01:00
Rosalie Wanders 10bb0b9df2 RMG: fix crash when quitting RMG during a ROM browser refresh 2025-03-05 16:40:54 +01:00
Rosalie Wanders 5311d04957 RMG-Core: bump CACHE_FILE_ITEMS_MAX to 250000 2025-03-05 01:52:40 +01:00
Rosalie Wanders f9de2fe9ef RMG-Core: add invalid ROM entries to the cache 2025-03-05 01:52:17 +01:00
Rosalie Wanders 6d77fd7e1e RMG-Core: use const reference in local functions in Cheats.cpp 2025-03-05 00:29:42 +01:00
Rosalie Wanders 5fc0de6da7 3rdParty: update imgui 2025-03-04 22:17:53 +01:00
Rosalie Wanders 0d114412e6 RMG-Core: don't export m64p::Core and m64p::Config 2025-03-04 22:08:49 +01:00
Rosalie Wanders 9a5c151de5 RMG: use CoreGetVideoMode() instead of using m64p::Core.DoCommand() 2025-03-04 22:08:31 +01:00
Rosalie Wanders 97c58d6e66 RMG-Core: add CoreGetVideoMode() 2025-03-04 22:08:11 +01:00
Rosalie Wanders 4a931f81c4 RMG-Core: use c++ style casts instead of c style casts 2025-03-04 22:07:31 +01:00
Rosalie Wanders 3c3c0d2b16 RMG: remove unrequired force checks in MainWindow::showErrorMessage() 2025-03-04 18:41:19 +01:00
Rosalie Wanders 39877ae948 RMG: fix incorrect size check in exception_handler() 2025-03-04 18:39:02 +01:00
Rosalie Wanders f9137d3a63 RMG: show error message when emulation fails when launched with -q 2025-03-04 18:35:54 +01:00
Rosalie Wanders ac1274eba4 RMG: use helper when error message is forced in MainWindow.cpp 2025-03-04 18:35:21 +01:00
Rosalie Wanders d88db0fb88 Package: update InputSettings.png 2025-03-03 01:37:53 +01:00
Rosalie Wanders 9c121ad436 RMG: "Join Session" -> "Browse Sessions" 2025-03-03 01:08:33 +01:00
Rosalie Wanders 70598b1fcd 3rdParty: remove "Synchronize RDP and CPU" setting from mupen64plus-video-parallel 2025-03-03 00:49:13 +01:00
Rosalie Wanders bfd3d078ad 3rdParty: fix RDRAM initialization patch in mupen64plus-core 2025-03-02 19:04:51 +01:00
Rosalie Wanders 7d99159388 3rdParty: respect rdp full sync in mupen64plus-video-parallel 2025-03-02 19:00:16 +01:00
Rosalie Wanders f77475ee7f Package: add libspeexdsp to AppImage 2025-03-02 17:45:47 +01:00
Rosalie Wanders 048772344b 3rdParty: update mupen64plus-rsp-hle 2025-03-02 16:09:59 +01:00
Rosalie Wanders 23120150f9 3rdParty: update mupen64plus-video-GLideN64 2025-03-02 16:09:39 +01:00
Rosalie Wanders 2c32dfd552 RMG-Input: remove PluginConfig2HasRomConfig() 2025-02-27 23:04:59 +01:00
Rosalie Wanders 1624b1a4cc RMG-Core: remove usage of PluginConfig2HasRomConfig() 2025-02-27 23:04:54 +01:00
Rosalie Wanders 1db6a578b2 RMG-Core: export symbols 2025-02-27 21:37:34 +01:00
Rosalie Wanders acc2c808f5 RMG-Core: ensure core is hooked in CoreGetUser{Data,Cache}Directory() 2025-02-27 19:24:56 +01:00
Rosalie Wanders e1bbf66ff1 RMG: improve error message in exception_handler() 2025-02-27 19:18:52 +01:00
Rosalie Wanders b4a0642122 RMG: fix error messages from MainWindow::Init() not showing 2025-02-27 19:15:05 +01:00
Rosalie Wanders e7906c93a7 RMG: add minidump handler in main.cpp 2025-02-27 18:53:28 +01:00
Rosalie Wanders d5af42a7a5 RMG-Core: hardcode MAX_FILENAME_LEN instead of using system MAX_PATH 2025-02-27 15:58:22 +01:00
Rosalie Wanders e4cbfc388f RMG-Core: remove unrequired Rom.hpp include in Cheats.cpp 2025-02-27 15:53:49 +01:00
Rosalie Wanders 572792a1c8 RMG-Core: remove invalid name in get_plugin_type_name() 2025-02-27 15:19:51 +01:00
Rosalie Wanders 3570200e53 RMG-Core: make arrays const 2025-02-27 15:18:27 +01:00
Rosalie Wanders e11d1884c8 RMG-Core: use std::array in apply_plugin_settings() 2025-02-27 15:18:15 +01:00
Rosalie Wanders 77a201f52a RMG-Core: use std::optional in CoreGetPortableDirectoryMode() 2025-02-27 15:17:52 +01:00
Rosalie Wanders 4416343761 RMG-Core: use int instead of int32_t for CoreStringToInt() 2025-02-25 22:20:33 +01:00
Rosalie Wanders 88a6685a6b RMG-Core: add missing cstdint include 2025-02-24 21:59:25 +01:00
Rosalie Wanders e0def96cb7 RMG-Core: fix CoreLowerString() 2025-02-24 21:37:29 +01:00
Rosalie Wanders dfca82520d RMG-Core: add & use CoreStringToInt() instead of std::stoi() 2025-02-24 21:37:29 +01:00
Rosalie Wanders ea9313aa1b RMG-Core: use noexcept versions of std::filesystem functions 2025-02-24 21:32:51 +01:00
Rosalie Wanders 9ef92c3578 RMG-Core: fix variable names in MediaLoader.cpp 2025-02-24 21:31:48 +01:00
Rosalie Wanders ef3a68f509 Package: v0.7.6 2025-02-22 14:54:57 +01:00
Rosalie Wanders 2060facc2a RMG-Input: disable hotplug support for now 2025-02-20 14:31:13 +01:00
Rosalie Wanders 474eff65fb RMG-Input: fix incorrect logic in on_SDLThread_DeviceSearchFinished() 2025-02-19 23:20:47 +01:00
Rosalie Wanders 6345ec6eb3 RMG: fix parent of QMenu items in RomBrowserWidget.cpp 2025-02-18 18:41:20 +01:00
Rosalie Wanders b65692f12b 3rdParty: fix crash when vulkan initialization fails in parallel-rdp 2025-02-17 23:26:48 +01:00
Rosalie Wanders 8615c5efe1 RMG: only return surface extensions in VidExt_VK_GetInstanceExtensions() 2025-02-17 23:08:52 +01:00
Rosalie Wanders ae5813a635 Package: v0.7.5 2025-02-16 19:56:01 +01:00
Rosalie Wanders 219f74bb8b RMG-Input: {Left,Right}Trigger -> {Left,Right}Shoulder 2025-02-16 19:46:20 +01:00
Rosalie Wanders 91b4213044 RMG-Core: {Left,Right}Trigger -> {Left,Right}Shoulder 2025-02-16 19:43:34 +01:00
Rosalie Wanders 297968f319 RMG-Input: add spacer between L-Trigger and R-Trigger elements 2025-02-16 19:30:39 +01:00
Rosalie Wanders a40d1d34f5 README: correct package name for msys2 2025-02-16 19:28:41 +01:00
Rosalie Wanders b964415ac7 RMG: remove double semicolon usage 2025-02-16 19:17:03 +01:00
Rosalie Wanders 4707fe143c RMG-Input: remove double semicolon usage 2025-02-16 19:16:57 +01:00
Rosalie Wanders 66fc3492ca RMG-Core: remove double semicolon usage 2025-02-16 19:16:51 +01:00
Rosalie Wanders 45e0231214 RMG: fix possible crash on Windows 2025-02-16 15:44:04 +01:00
Rosalie Wanders b05b0faeea RMG-Input: use ROM header and settings in CorePluginsOpenROMConfig() 2025-02-16 00:51:06 +01:00
Rosalie Wanders 7b4b8c5c90 RMG: implement cache support for CorePluginsOpenROMConfig() 2025-02-16 00:51:06 +01:00
Rosalie Wanders 97bd81c287 RMG-Core: utilize cache for CorePluginsOpenROMConfig() 2025-02-16 00:50:08 +01:00
Rosalie Wanders 3222b962cc 3rdParty: use parent from PluginConfig() in mupen64plus-video-GLideN64 2025-02-16 00:34:26 +01:00
Rosalie Wanders 37f89b448f 3rdParty: use parent from PluginConfig() in mupen64plus-video-angrylion-plus 2025-02-16 00:34:26 +01:00
Rosalie Wanders f91ed8d848 3rdParty: use parent from PluginConfig() in mupen64plus-video-parallel 2025-02-16 00:15:22 +01:00
Rosalie Wanders 437733c9fd RMG-Input: use parent from PluginConfig2() 2025-02-16 00:15:22 +01:00
Rosalie Wanders 8f6496db86 RMG-Audio: use parent from PluginConfig() 2025-02-16 00:15:22 +01:00
Rosalie Wanders e1cd2f8400 RNG: set parent for CorePluginsOpenConfig() 2025-02-16 00:15:22 +01:00
Rosalie Wanders 94341526d7 RMG-Core: set parent in plugin configuration dialogs 2025-02-16 00:15:21 +01:00
Rosalie Wanders e1bc2e4a89 RMG-Core: fix error message in Plugins.cpp 2025-02-15 17:17:52 +01:00
Rosalie Wanders 7a28f1df17 Package: v0.7.4 2025-02-15 00:11:09 +01:00
Rosalie Wanders 4a67f98a3b RMG-Audio: turn sample messages from warnings into verbose messages 2025-02-15 00:06:19 +01:00
Rosalie Wanders 9908431e0a RMG: improve logging of retrieving of OpenGL context failure 2025-02-15 00:01:25 +01:00
Rosalie Wanders a6dca6618e RMG: use CORE_DIR_SEPERATOR_STR instead of "/" 2025-02-14 23:58:04 +01:00
Rosalie Wanders 56ebe38849 RMG-Input: use CORE_DIR_SEPERATOR_STR instead of "/" 2025-02-14 23:55:46 +01:00
Rosalie Wanders 32a1a26fcf RMG-Core: use CORE_DIR_SEPERATOR_STR instead of "/" 2025-02-14 23:55:36 +01:00
Rosalie Wanders cbdfa2b307 RMG-Input: add caption to file dialogs 2025-02-14 23:38:40 +01:00
Rosalie Wanders 2be09f9e03 RMG: add caption to file and directory dialogs 2025-02-14 23:38:27 +01:00
Rosalie Wanders 51ce612bd9 RMG: slightly improve formatting of MainWindow.cpp 2025-02-10 23:06:56 +01:00
Rosalie Wanders e37bc3faf9 RMG: improve EmulationThread by inhibiting screensaver during emulation 2025-02-10 23:00:51 +01:00
Rosalie Wanders 7059a974ed Script: include qjpeg and qjp2 Qt plugins in BundleDependencies.sh 2025-02-10 17:29:59 +01:00
Rosalie Wanders 4b17a8a494 Package: v0.7.3 2025-02-09 23:36:25 +01:00
Rosalie Wanders 428ef7549a RMG-Core: make arguments to CoreGetCachedRomHeaderAndSettings() optional 2025-02-09 18:30:16 +01:00
Rosalie Wanders c0d81fdc9f RMG: use cached default and current settings for SettingsDialog 2025-02-09 18:30:16 +01:00
Rosalie Wanders 78a9ae5fe1 RMG-Core: extend cache with default and current settings 2025-02-09 18:02:17 +01:00
Rosalie Wanders 80f9fd0234 RMG: 'Controller pack' -> 'Controller pak' 2025-02-09 18:01:28 +01:00
Rosalie Wanders c046984a37 RMG: fix flicker UI logic of NetplaySessionBrowserWidget 2025-02-09 16:35:58 +01:00
Rosalie Wanders 1ec02c59f3 3rdParty: apply pending crash fix patch to mupen64plus-core 2025-02-09 14:42:11 +01:00
Rosalie Wanders 383eab48c8 3rdParty: implement register mirroring in mupen64plus-core 2025-02-09 14:34:53 +01:00
Rosalie Wanders 358cb337dc 3rdParty: update vosk-api 2025-02-09 02:02:30 +01:00
Rosalie Wanders 141aefd81a 3rdParty: update mupen64plus-video-GLideN64 2025-02-08 19:39:37 +01:00
Rosalie Wanders 39a7887b35 cmake: remove unused argument to BundleDependencies.sh 2025-02-07 21:21:10 +01:00
Rosalie Wanders 653d0f49a3 Script: exclude unused qt plugins and simplify BundleDependencies.sh 2025-02-07 21:21:10 +01:00
Rosalie Wanders 3e8b3656e7 RMG: RMG_WAYLAND -> RMG_ALLOW_WAYLAND 2025-02-06 17:03:10 +01:00
Rosalie Wanders 4d975a731e RMG: remove unused signals from EmulationThread.hpp 2025-02-06 16:36:08 +01:00
Rosalie Wanders 0dee590f75 RMG: add Netplay -> View Session 2025-02-06 15:59:32 +01:00
Rosalie Wanders f5bed2b464 RMG: improve validation of chat line edit in NetplaySessionDialog 2025-02-06 15:58:30 +01:00
Rosalie Wanders 38a78e2627 RMG: improve signal names in KeybindButton 2025-02-06 15:20:12 +01:00
Rosalie Wanders f94ea3b6f8 RMG-Core: remove RomBrowser_SortAfterSearch setting 2025-02-06 15:16:45 +01:00
Rosalie Wanders 2af3c8a7f5 RMG: remove 'Sort results after search' setting 2025-02-06 15:16:35 +01:00
Rosalie Wanders 92dfc7c4d0 RMG-Core: use const reference in for loops in Cheats.cpp 2025-02-04 18:58:26 +01:00
Rosalie Wanders 4ff94efa4b ci: further improve workflow 2025-02-04 18:51:41 +01:00
Rosalie Wanders ef493de942 3rdParty: change minimum cmake version in discord-rpc 2025-02-04 18:47:38 +01:00
Rosalie Wanders 3067049d5c 3rdParty: fix warning in mupen64plus-core 2025-02-04 18:39:41 +01:00
Rosalie Wanders 08be74297f RMG-Core: get_romheader_romsettings() -> get_romheader_and_romsettings() 2025-02-04 18:13:04 +01:00
Rosalie Wanders 6122d4ff21 RMG-Core: use CoreGetCurrentDefaultRomSettings() in CoreGetCachedRomHeaderAndSettings() 2025-02-04 18:11:08 +01:00
Rosalie Wanders 27665e7221 RMG: make local functions static in main.cpp 2025-02-04 18:09:25 +01:00
Rosalie Wanders 6a5d0d6547 RMG-Core: remove CoreHasRomHeaderAndSettingsCached() 2025-02-04 18:09:13 +01:00
Rosalie Wanders a2c6a54b90 RMG: improve performance of cheats dialog & ROM information dialog 2025-02-04 18:03:14 +01:00
Rosalie Wanders 0c88d6584f RMG-Core: improve performance of cheats API 2025-02-04 18:02:14 +01:00
Rosalie Wanders f0f0795733 RMG: simplify RomSearcherThread.cpp 2025-02-04 18:02:14 +01:00
Rosalie Wanders e32fe57080 RMG-Core: simplify CoreGetCachedRomHeaderAndSettings() usage 2025-02-04 18:02:04 +01:00
Rosalie Wanders d536e20da8 RMG-Core: add header country code to CachedRomHeaderAndSettings 2025-02-04 18:01:51 +01:00
Rosalie Wanders 4f850136fa 3rdParty: use libvosk.dll compiled in UCRT64 environment 2025-02-02 17:51:06 +01:00
Rosalie Wanders 612a9192d3 README: update mingw package list 2025-02-02 17:48:10 +01:00
Rosalie Wanders 0480872e40 cmake: use UCRT64 environment libraries 2025-02-02 17:48:09 +01:00
Rosalie Wanders 88be43a1b1 ci: use UCRT64 environment 2025-02-02 17:48:09 +01:00
Rosalie Wanders 808960b1c1 ci: simplify workflow 2025-02-02 17:30:05 +01:00
Rosalie Wanders 0962c6969f 3rdParty: update mupen64plus-video-parallel 2025-02-02 08:10:36 +01:00
Rosalie Wanders c4929d9ac7 3rdParty: update mupen64plus-rsp-parallel 2025-02-02 08:00:14 +01:00
Rosalie Wanders 85159348a1 3rdParty: update mupen64plus-video-angrylion-plus 2025-02-02 07:47:33 +01:00
Rosalie Wanders 3b385d48f9 RMG-Core: add typedef for file time & correct failure result 2025-02-01 23:15:05 +01:00
Rosalie Wanders a396b372dd RMG-Core: move osal functions to File.cpp and Library.cpp 2025-02-01 22:57:40 +01:00
Rosalie Wanders f5b0452e77 RMG-Input: fix VRU support 2025-02-01 22:55:23 +01:00
Rosalie Wanders b82dcbac57 Script: switch to make 2025-02-01 22:20:42 +01:00
Rosalie Wanders 964ed7837b ci: use make instead of ninja 2025-02-01 22:20:42 +01:00
Rosalie Wanders 5e592ed9c0 RMG-Core: remove all includes from Core.hpp 2025-02-01 21:53:38 +01:00
Rosalie Wanders 018de840ab RMG: use only needed headers from RMG-Core 2025-02-01 21:53:38 +01:00
Rosalie Wanders e3086fb6a8 RMG-Input: use only needed headers from RMG-Core 2025-02-01 21:44:54 +01:00
Rosalie Wanders 1ed5a39345 RMG-Audio: use only needed headers from RMG-Core 2025-02-01 21:44:46 +01:00
Rosalie Wanders 7e546b351a RMG-Core: remove CoreInit() for plugins 2025-02-01 20:54:58 +01:00
Rosalie Wanders 4b0cd7562d RMG-Input: remove unneeded call to CoreInit() 2025-02-01 20:54:45 +01:00
Rosalie Wanders 3b1e5153d3 RMG-Audio: remove unneeded call to CoreInit() 2025-02-01 20:54:37 +01:00
Rosalie Wanders f0d9bbfbbb 3rdParty: update mupen64plus-video-GLideN64 2025-02-01 20:29:58 +01:00
Rosalie Wanders e0925e564b RMG: make update check not an error message box 2025-02-01 15:36:32 +01:00
Rosalie Wanders 85b4daa005 RMG: expand details by default in message boxes 2025-02-01 15:35:46 +01:00
Rosalie Wanders c7dd5a6a29 RMG-Core: use const reference for CoreSetNetplayCheats() 2025-02-01 13:50:54 +01:00
Rosalie Wanders 701d1f9ab7 RMG: make cheatsTreeWidget's expandable items read-only 2025-02-01 13:37:26 +01:00
Rosalie Wanders aa32706de0 RMG: simplify message_handler in main.cpp 2025-01-31 14:34:01 +01:00
Pcgaming575 b9a58101f9 Data: add cheats for some spanish translated games 2025-01-31 14:22:31 +01:00
Rosalie Wanders c0cdfb2db8 RMG: fix filename validation for portable windows in UpdateDialog.cpp 2025-01-31 08:44:32 +01:00
Rosalie Wanders ffc45e2bce Package: v0.7.2 2025-01-31 00:06:50 +01:00
Rosalie Wanders 5d078322a7 RMG-Core: add netplay bool to CoreStartEmulation to improve readability 2025-01-31 00:00:09 +01:00
Rosalie Wanders 988c4f030a RMG: correct CoreOpenRom() argument in NetplaySessionDialog.cpp 2025-01-30 23:56:24 +01:00
Rosalie Wanders d217d0bae3 RMG: show enabled cheats in NetplaySessionDialog 2025-01-30 23:43:54 +01:00
Rosalie Wanders 6ca31dbb82 ci: update packages on Linux 2025-01-30 22:26:20 +01:00
Rosalie Wanders 5f97be5e94 RMG: set window icon in NetplaySessionDialog 2025-01-30 22:22:50 +01:00
Rosalie Wanders b014fdf424 RMG-Input: detect devices using serial and path instead of device index 2025-01-30 22:01:29 +01:00
Rosalie Wanders 31110c01f1 RMG-Core: add Input_Device{Path,Serial} settings 2025-01-30 22:00:01 +01:00
Rosalie Wanders 9dc250694b RMG: show ping in netplay dialogs 2025-01-29 23:48:06 +01:00
Rosalie Wanders 80d6d8a07e RMG: add refresh icon to refresh button in NetplaySessionBrowserDialog 2025-01-29 23:21:30 +01:00
Rosalie Wanders c8d8e2ac71 RMG: adds cheats icon to cheats button in NetplaySessionDialog 2025-01-29 23:18:11 +01:00
Rosalie Wanders 7e90d59d86 RMG: remove unrequired QString include from CheatsCommon.hpp 2025-01-29 23:05:08 +01:00
Rosalie Wanders 8e02a0ecda RMG: implement netplay cheat support 2025-01-29 23:00:43 +01:00
Rosalie Wanders d468794979 RMG-Core: add netplay cheat functions 2025-01-29 22:47:00 +01:00
Rosalie Wanders 7b4629b1f9 RMG: check failure state for reply_begin_game in NetplaySessionDialog 2025-01-26 12:38:46 +01:00
Rosalie Wanders 8312b2a299 RMG: add comment to NetplayCommon.hpp 2025-01-24 22:41:58 +01:00
Rosalie Wanders 5fd9b780e5 RMG: save and restore selected server in netplay dialogs 2025-01-24 22:40:39 +01:00
Rosalie Wanders 881e0c9582 RMG-Core: add Netplay_SelectedServer setting 2025-01-24 22:39:31 +01:00
Rosalie Wanders 82291ce5f0 RMG: add minimize button hint to LogDialog and NetplaySessionDialog 2025-01-24 22:26:39 +01:00
Rosalie Wanders 191c7b1def RMG: decouple NetplaySessionDialog from MainWindow & fix function names 2025-01-24 22:26:08 +01:00
Rosalie Wanders 393a9e40fe Package: v0.7.1 2025-01-21 22:24:02 +01:00
Rosalie Wanders 4752e1530c RMG: change minor spacing in NetplaySessionBrowserWidget.hpp 2025-01-21 22:22:00 +01:00
Rosalie Wanders 847f832aff RMG: keep track of game launch in NetplaySessionDialog 2025-01-21 21:26:34 +01:00
Rosalie Wanders c93f82928f RMG: improve handling of reply_players reply in NetplaySessionDialog.cpp 2025-01-21 19:06:31 +01:00
Rosalie Wanders c1db77afea RMG: turn 'Play Game with Disk' context menu item into a dynamic context menu 2025-01-21 18:36:37 +01:00
Rosalie Wanders 667c2d5272 RMG: fix compilation failure by adding even more NETPLAY guards 2025-01-21 18:36:04 +01:00
Rosalie Wanders fe7abb585a RMG: fix compilation failure by adding more NETPLAY guards 2025-01-21 18:24:17 +01:00
Rosalie Wanders c0ebf11420 RMG: make Netplay Session dialog stay open while in-game 2025-01-21 17:28:36 +01:00
Rosalie Wanders 26b35eb299 RMG: only add cartridges to Create Netplay Session dialog 2025-01-21 17:26:36 +01:00
Rosalie Wanders a2a9ea2648 RMG: add Samueru-sama as contributor to AboutDialog.ui 2025-01-20 18:29:49 +01:00
Rosalie Wanders 42fd1827b3 RMG-Core: add missing cstring include to Archive.cpp 2025-01-20 18:23:24 +01:00
Rosalie Wanders 053f9931c4 RMG: add *.zip *.7z to filter in on_RomBrowser_PlayGameWith() 2025-01-20 18:15:13 +01:00
Rosalie Wanders 5e3315b471 RMG-Core: add support for 64DD disks in an archive in MediaLoader.cpp 2025-01-20 18:10:40 +01:00
Rosalie Wanders da1d7fcd2e RMG-Core: move archive functions to Archive.{cpp,hpp} 2025-01-20 18:09:34 +01:00
Rosalie Wanders f6039bad01 RMG-Core: add common string functions to String.{cpp,hpp} 2025-01-20 18:08:42 +01:00
Rosalie Wanders 7aeeb70db2 RMG-Core: Utils/File.{cpp,hpp} -> File.{cpp,hpp} 2025-01-20 18:08:42 +01:00
Rosalie Wanders 50ee41435e RMG: fix UpdateDialog.cpp 2025-01-20 17:24:15 +01:00
Rosalie Wanders 592994ee87 RMG: fix casing in UpdateDialog.cpp 2025-01-20 16:47:51 +01:00
Rosalie Wanders 216284faff gitignore: add AppImage build files 2025-01-20 16:45:02 +01:00
Rosalie Wanders 6f67e1edd5 RMG: add more strict filename checks in UpdateDialog.cpp 2025-01-20 16:43:17 +01:00
Rosalie Wanders 2ada580a30 Package: improve AppImage script 2025-01-20 16:41:33 +01:00
Samuel 7f02a764ce Package: improve AppImage (#324) 2025-01-20 14:44:27 +01:00
Rosalie Wanders ddaf58c7b6 3rdParty: apply RDRAM initialization patch to mupen64plus-core 2025-01-16 20:58:14 +01:00
Rosalie Wanders 817ef4535b 3rdParty: apply pending warning fix patch to mupen64plus-core 2025-01-10 22:39:18 +01:00
Rosalie Wanders 530a48a30c 3rdParty: update rom size patch for mupen64plus-core 2025-01-10 18:36:52 +01:00
Rosalie Wanders 116eeb35d4 3rdParty: apply experimental rom size patch to mupen64plus-core 2025-01-09 13:42:58 +01:00
Rosalie Wanders b266371fa3 3rdParty: apply pending patches to mupen64plus-core 2025-01-09 13:41:12 +01:00
Rosalie Wanders d4e6db211c Package: v0.7.0 2025-01-05 01:57:30 +01:00
Rosalie Wanders 0ec790e61f 3rdParty: apply temp fix for Mario Kart 64 to mupen64plus-video-GLideN64 2025-01-05 01:11:52 +01:00
Rosalie Wanders ae5b141d16 RMG: also set transfer timeout for update check 2024-12-30 16:30:41 +01:00
Rosalie Wanders 66364892f9 RMG: set transfer timeout in netplay dialogs 2024-12-30 16:29:54 +01:00
Rosalie Wanders 5144e1748b RMG: make nickname validation consistent in netplay dialogs 2024-12-29 23:04:05 +01:00
Rosalie Wanders 6375a30d00 RMG-Core: disable Core{Pause,Resume}Emulation() during netplay 2024-12-29 22:56:36 +01:00
Rosalie 4514b530ab RMG-Input: fix freeze when opening configuration GUI during netplay 2024-12-29 22:56:07 +01:00
Rosalie c102aa042d ci: use consistent build_dir 2024-12-29 20:04:05 +01:00
Rosalie Wanders 0f28fb6d13 RMG: hide netplay tab in settings dialog when built with netplay disabled 2024-12-29 19:46:17 +01:00
Rosalie Wanders 4e8ab796ba ci: use strategy matrix 2024-12-29 19:37:21 +01:00
Rosalie Wanders 91feda3427 RMG-Core: fix compilation when compiling with netplay disabled 2024-12-29 18:33:05 +01:00
Rosalie Wanders a8e4f058be RMG: reset session browser widget when requesting sessions fails 2024-12-28 09:20:25 +01:00
Rosalie Wanders e9168e935d Package: v0.6.9 2024-12-28 09:09:36 +01:00
Rosalie Wanders 73be38bedc RMG: minor code style change for NetplaySessionBrowserDialog::accept() 2024-12-28 09:09:07 +01:00
Rosalie Wanders 8a69d687ab Package: update screenshots 2024-12-28 08:54:43 +01:00
Rosalie Wanders 4f20b94b7a RMG: 'Server URL' -> 'Server list URL' in SettingsDialog 2024-12-27 23:08:35 +01:00
Rosalie Wanders 7f4ff9eb54 RMG: correct error messages in netplay dialogs 2024-12-27 23:08:35 +01:00
Rosalie Wanders 72b3b4fb75 RMG: update netplay to API version 17 2024-12-27 23:08:35 +01:00
Rosalie Wanders 9b5a7848d3 RMG: improve UI of CreateNetplaySessionDialog 2024-12-27 23:08:35 +01:00
Rosalie Wanders 6ca2cbf297 RMG: improve UI of NetplaySessionBrowserDialog 2024-12-27 23:07:31 +01:00
Rosalie Wanders d3d1facadd 3rdParty: apply pending font patch to mupen64plus-video-GLideN64 2024-12-27 13:37:56 +01:00
Rosalie Wanders bc723bffb0 RMG: remove unrequired QMessageBox includes 2024-12-27 13:22:02 +01:00
Rosalie Wanders 8f0299c302 RMG: add common QtMessageBox::Error() function 2024-12-25 22:25:54 +01:00
Rosalie Wanders abdcb74978 RMG-Audio: disable audio sync during netplay 2024-12-25 21:57:45 +01:00
Rosalie Wanders 80565331d8 3rdParty: disable vsync during netplay in mupen64plus-video-parallel 2024-12-25 21:46:45 +01:00
Rosalie Wanders 38cabc1ced RMG: don't respect M64P_GL_SWAP_CONTROL during netplay in VidExt.cpp 2024-12-25 21:41:09 +01:00
Rosalie Wanders 84fb6243c8 RMG: change logic order in CreateNetplaySessionDialog::accept() 2024-12-25 21:32:48 +01:00
Rosalie Wanders 48e21f1450 RMG: add nullptr check to CreateNetplaySessionDialog::accept() 2024-12-25 13:41:32 +01:00
Rosalie Wanders 7c76e8c3ff RMG: add error when downloading json file fails in CreateNetplaySessionDialog 2024-12-25 13:20:53 +01:00
Rosalie Wanders 5a443348cc RMG: make sendPushButton default automatically in NetplaySessionDialog 2024-12-25 13:18:14 +01:00
Rosalie Wanders c6480e258c 3rdParty: apply 'Disable VRU during netplay' patch to mupen64plus-core 2024-12-25 13:09:14 +01:00
Rosalie Wanders 9602aa2ef7 RMG: don't enforce same cpu_emulator because it gets synced 2024-12-25 12:56:22 +01:00
Rosalie Wanders a0369def10 RMG: also fix the game name we send to the server 2024-12-25 12:55:11 +01:00
Rosalie Wanders 7930965ff2 RMG: fix names not matching ROM browser in CreateNetplaySessionDialog 2024-12-24 22:10:42 +01:00
Rosalie Wanders 2bea2f07f7 RMG: fix storing ROM data duplicates in RomBrowserWidget.cpp 2024-12-24 22:10:11 +01:00
Rosalie Wanders b75aea7f26 RMG-Core: move Settings.{cpp,hpp} and include SettingsID.hpp 2024-12-24 17:38:33 +01:00
Rosalie Wanders e9f0f427b8 RMG: remove unrequired Settings.hpp include 2024-12-24 17:36:42 +01:00
Rosalie Wanders a5e685becd RMG-Audio: remove unrequired Settings.hpp includes 2024-12-24 17:36:31 +01:00
Rosalie Wanders f3986284ab RMG: remove unrequired include in CreateNetplaySessionDialog.cpp 2024-12-24 17:28:57 +01:00
Rosalie Wanders 33650061aa RMG-Core: change default of RomBrowser_MaxItems setting 2024-12-24 17:27:29 +01:00
Rosalie Wanders 421f1d105a Package: v0.6.8 2024-12-22 18:49:39 +01:00
Rosalie Wanders b6cbc52cb8 RMG: add refresh button to NetplaySessionBrowserDialog 2024-12-22 17:47:09 +01:00
Rosalie Wanders 82687d5db3 RMG: implement netplay support 2024-12-22 16:35:16 +01:00
Rosalie Wanders 08eb1e5ba4 RMG-Core: add netplay settings 2024-12-22 16:33:24 +01:00
Rosalie Wanders 83bc8f8c20 RMG-Core: implement netplay support 2024-12-22 16:33:11 +01:00
Rosalie Wanders cb9eb2ddee ci: install SDL2_net 2024-12-22 16:31:57 +01:00
Rosalie Wanders 3e61a72cf1 cmake: add NETPLAY option 2024-12-22 16:31:34 +01:00
Rosalie Wanders cc75ce55cb RMG-Core: fix crash on windows when opening an archive in Rom.cpp 2024-12-22 02:55:31 +01:00
Rosalie Wanders 1a84d6b7c4 RMG: fix vulkan video extension function definitions in VidExt.cpp 2024-12-20 14:15:52 +01:00
Rosalie Wanders 5fd460d4b9 Package: v0.6.7 2024-12-16 01:39:47 +01:00
Rosalie Wanders fea5ed99f8 RMG: add cursedUs64-git as contributor to AboutDialog.ui 2024-12-16 01:38:18 +01:00
Rosalie Wanders aa824cc1f7 3rdParty: update LZMA SDK to v24.09 2024-12-16 01:38:18 +01:00
Rosalie Wanders a575eff7ec 3rdParty: update SDL_GameControllerDB 2024-12-16 01:38:18 +01:00
Rosalie Wanders 4eaa2a9b5f 3rdParty: update mupen64plus-video-GLideN64 2024-12-16 01:38:18 +01:00
cursedUs64-git d406a421e9 RMG-Input: fix typo in ControllerWidget.ui (#306)
Fix a typo, instead of being `left:` it should be `Left:` to match with the other instances of the same.
2024-11-30 13:40:04 +01:00
Rosalie Wanders b6b1e9138c RMG-Core: correct error message in Volume.cpp 2024-11-22 13:08:11 +01:00
orbea 4596d2e6cf 3rdParty: remove -fno-strict-aliasing from mupen64plus-input-raphnetraw (#301)
The build succeeds with -Werror=strict-aliasing so this is not needed.
2024-11-04 18:21:51 +01:00
Rosalie Wanders 4cd4f4c6ea 3rdParty: update mupen64plus-core 2024-11-03 16:46:38 +01:00
Rosalie Wanders 37839b0178 RMG: fix out of bounds read in SettingsDialog::loadGamePluginSettings() 2024-10-21 21:20:08 +02:00
orbea 69c24b9131 3rdParty: improve the hidapi check in mupen64plus-input-raphnetraw (#297)
Better matches the style in mupen64plus-core.

Upstream-PR: https://github.com/raphnet/mupen64plus-input-raphnetraw/pull/17
2024-10-21 07:09:23 +02:00
Rosalie Wanders e68483fce2 3rdParty: update mupen64plus-video-GLideN64 2024-10-20 18:01:04 +02:00
orbea f6b73b86c6 3rdParty: don't hard-code pkg-config in mupen64plus-input-raphnetraw (#296) 2024-10-20 17:59:56 +02:00
Rosalie Wanders 9cae93b9bb Package: v0.6.6 2024-09-30 23:33:32 +02:00
Rosalie Wanders 63e24586d4 3rdParty: update SDL_GameControllerDB 2024-09-30 23:31:35 +02:00
Rosalie Wanders dfd0958b21 3rdParty: update mupen64plus-core 2024-09-30 23:26:44 +02:00
Rosalie Wanders 6e2d29dc60 3rdParty: update mupen64plus-video-GLideN64 2024-09-30 23:25:28 +02:00
GhostlyDark 1b45907ab2 3rdParty: allow disabling buttons for GC Adapter (#291) 2024-09-09 11:22:05 +02:00
Rosalie Wanders 53c0c3310a RMG-Core: add static keyword to local functions in Plugins.cpp 2024-09-03 21:25:25 +02:00
GhostlyDark 0a7c1094e7 3rdParty: Build mupen64plus-input-gca in bin dir (#289) 2024-08-27 21:15:22 +02:00
GhostlyDark 8a1e4b57cd README: Add OpenSUSE instructions and pkgconfig (#287) 2024-08-26 13:26:32 +02:00
GhostlyDark 8fed4db258 README: Update info on dependencies (#285) 2024-08-21 19:07:35 +02:00
Rosalie Wanders 9b5cc05b9f RMG-Input: add 'SDL controller mode' option 2024-07-28 14:44:55 +02:00
Rosalie Wanders e112e324f7 RMG-Core: add Input_ControllerMode setting 2024-07-28 14:44:19 +02:00
Rosalie Wanders 51fd8393d8 3rdParty: apply pending patch to mupen64plus-video-GLideN64 2024-07-19 12:30:49 +02:00
Rosalie Wanders 6fcff85201 RMG: use QCoreApplication::applicationName() in creating window title 2024-07-19 12:00:07 +02:00
Rosalie Wanders 240e8d7b39 3rdParty: update mupen64plus-core 2024-07-18 18:22:11 +02:00
Rosalie Wanders d67187a90a Script: improve Build.sh by using the builtin [[]] instead of [] 2024-07-08 19:14:43 +02:00
Rosalie Wanders 0f6834b196 3rdParty: update mupen64plus-video-GLideN64 2024-07-08 19:11:29 +02:00
808 changed files with 118053 additions and 68632 deletions
+91 -30
View File
@@ -3,78 +3,119 @@ name: RMG
on: [push, pull_request]
jobs:
Linux:
runs-on: ubuntu-20.04
build-linux:
runs-on: ubuntu-24.04
strategy:
matrix:
features: [ ON, OFF ]
steps:
- uses: actions/checkout@v4
with:
fetch-depth: 0
- uses: hendrikmuhs/ccache-action@v1.2
with:
key: Linux
key: linux-features-${{ matrix.features }}
- name: Install Packages
run: |
sudo add-apt-repository ppa:okirby/qt6-backports --yes
sudo apt-get -y install cmake ninja-build libhidapi-dev libsamplerate0-dev libspeex-dev libminizip-dev libsdl2-dev libfreetype6-dev libgl1-mesa-dev libglu1-mesa-dev pkg-config zlib1g-dev binutils-dev libspeexdsp-dev qt6-base-dev libqt6svg6-dev libvulkan-dev build-essential nasm git zip appstream
sudo apt-get -y update
sudo apt-get -y upgrade
sudo apt-get -y install cmake libhidapi-dev libsamplerate0-dev libspeex-dev libminizip-dev libfreetype6-dev \
libgl1-mesa-dev libglu1-mesa-dev pkg-config zlib1g-dev binutils-dev libspeexdsp-dev qt6-base-dev libqt6svg6-dev libqt6websockets6-dev libvulkan-dev \
build-essential nasm git zip appstream xvfb qt6ct mesa-vulkan-drivers
# sdl3 dependencies
sudo apt-get -y install build-essential git make \
pkg-config cmake ninja-build gnome-desktop-testing libasound2-dev libpulse-dev \
libaudio-dev libjack-dev libsndio-dev libx11-dev libxext-dev \
libxrandr-dev libxcursor-dev libxfixes-dev libxi-dev libxss-dev libxtst-dev \
libxkbcommon-dev libdrm-dev libgbm-dev libgl1-mesa-dev libgles2-mesa-dev \
libegl1-mesa-dev libdbus-1-dev libibus-1.0-dev libudev-dev
- name: Prepare Environment
run: |
echo "GIT_REVISION=$(git describe --tags --always)" >> $GITHUB_ENV
- name: Build SDL3
run: |
export sdl_dir="$(pwd)/../SDL3"
git clone https://github.com/libsdl-org/SDL.git "$sdl_dir" -b release-3.2.22 --depth=1
mkdir -p "$sdl_dir/build"
cmake -S "$sdl_dir" -B "$sdl_dir/build" \
-DCMAKE_BUILD_TYPE="Release" \
-DCMAKE_INSTALL_LIBDIR="lib/x86_64-linux-gnu" \
-DCMAKE_INSTALL_FULL_LIBDIR="/usr/lib/x86_64-linux-gnu" \
-DCMAKE_C_COMPILER_LAUNCHER=ccache \
-DCMAKE_CXX_COMPILER_LAUNCHER=ccache
cmake --build "$sdl_dir/build" --parallel "$(nproc)"
sudo cmake --install "$sdl_dir/build" --prefix /usr/
- name: Build RMG (AppImage)
run: |
mkdir Build Build/AppImage Bin/ -p
export src_dir="$(pwd)"
export build_dir="$(pwd)/Build/AppImage"
export bin_dir="$(pwd)/Bin/AppImage"
mkdir $build_dir Bin/ -p
cmake -S "$src_dir" -B "$build_dir" -DCMAKE_BUILD_TYPE="Release" \
-DUSE_ANGRYLION=ON \
-DDISCORD_RPC=${{ matrix.features }} \
-DDRAG_DROP=${{ matrix.features }} \
-DNETPLAY=${{ matrix.features }} \
-DVRU=${{ matrix.features }} \
-DUSE_ANGRYLION=${{ matrix.features }} \
-DUPDATER=${{ matrix.features }} \
-DAPPIMAGE_UPDATER=${{ matrix.features }} \
-DPORTABLE_INSTALL=OFF \
-DCMAKE_INSTALL_PREFIX="/usr" \
-DCMAKE_INSTALL_LIBDIR="lib" \
-DPORTABLE_INSTALL="OFF" \
-DUPDATER=ON -DAPPIMAGE_UPDATER=ON \
-G "Ninja"
cmake --build "$build_dir"
-G "Unix Makefiles"
cmake --build "$build_dir" --parallel "$(nproc)"
cmake --install "$build_dir" --strip --prefix="$bin_dir/usr"
shell: bash
- name: Create AppImage
if: ${{ matrix.features == 'ON' }}
run: |
./Package/AppImage/Create.sh
shell: bash
- name: Upload RMG (AppImage)
if: ${{ matrix.features == 'ON' }}
uses: actions/upload-artifact@v4
with:
name: RMG-Portable-Linux64-${{ env.GIT_REVISION }}
path: Bin/*.AppImage
Windows:
runs-on: windows-2019
build-windows:
runs-on: windows-2022
strategy:
matrix:
features: [ ON, OFF ]
steps:
- uses: actions/checkout@v4
with:
fetch-depth: 0
- uses: hendrikmuhs/ccache-action@v1.2
with:
key: Windows
key: windows-features-${{ matrix.features }}
- uses: msys2/setup-msys2@v2
with:
path-type: inherit
update: true
msystem: ucrt64
install: >-
make
mingw-w64-x86_64-cmake
mingw-w64-x86_64-ninja
mingw-w64-x86_64-gcc
mingw-w64-x86_64-hidapi
mingw-w64-x86_64-freetype
mingw-w64-x86_64-libpng
mingw-w64-x86_64-SDL2
mingw-w64-x86_64-qt6
mingw-w64-x86_64-SDL2
mingw-w64-x86_64-hidapi
mingw-w64-x86_64-speexdsp
mingw-w64-x86_64-libsamplerate
mingw-w64-x86_64-nasm
mingw-w64-x86_64-minizip
mingw-w64-x86_64-vulkan-headers
mingw-w64-ucrt-x86_64-cmake
mingw-w64-ucrt-x86_64-gcc
mingw-w64-ucrt-x86_64-hidapi
mingw-w64-ucrt-x86_64-freetype
mingw-w64-ucrt-x86_64-libpng
mingw-w64-ucrt-x86_64-sdl3
mingw-w64-ucrt-x86_64-qt6
mingw-w64-ucrt-x86_64-hidapi
mingw-w64-ucrt-x86_64-speexdsp
mingw-w64-ucrt-x86_64-libsamplerate
mingw-w64-ucrt-x86_64-nasm
mingw-w64-ucrt-x86_64-minizip
mingw-w64-ucrt-x86_64-vulkan-headers
git
- name: Prepare Environment
run: |
@@ -82,19 +123,39 @@ jobs:
echo "GIT_REVISION=$env:revision" >> $env:GITHUB_ENV
shell: pwsh
- name: Build RMG (Portable)
run: ./Source/Script/Build.sh Release
run: |
export src_dir="$(pwd)"
export build_dir="$(pwd)/Build/Release"
cmake -S "$src_dir" -B "$build_dir" -DCMAKE_BUILD_TYPE="Release" \
-DDISCORD_RPC=${{ matrix.features }} \
-DDRAG_DROP=${{ matrix.features }} \
-DNETPLAY=${{ matrix.features }} \
-DVRU=${{ matrix.features }} \
-DUSE_ANGRYLION=${{ matrix.features }} \
-DUPDATER=${{ matrix.features }} \
-DPORTABLE_INSTALL=ON \
-G "MSYS Makefiles"
cmake --build "$build_dir" --parallel "$(nproc)"
cmake --install "$build_dir" --strip --prefix="$src_dir"
cmake --build "$build_dir" --target=bundle_dependencies
shell: msys2 {0}
- name: Create Installer
if: ${{ matrix.features == 'ON' }}
run: .\Build\Release\Source\Installer\CreateInstaller.bat
- name: Configure RMG (Portable)
if: ${{ matrix.features == 'ON' }}
run: touch Bin/Release/portable.txt
shell: msys2 {0}
- name: Upload RMG (Portable)
if: ${{ matrix.features == 'ON' }}
uses: actions/upload-artifact@v4
with:
name: RMG-Portable-Windows64-${{ env.GIT_REVISION }}
path: Bin/Release/*
- name: Upload RMG (Installer)
if: ${{ matrix.features == 'ON' }}
uses: actions/upload-artifact@v4
with:
name: RMG-Setup-Windows64-${{ env.GIT_REVISION }}
+3
View File
@@ -17,6 +17,9 @@ compile_commands.json
# AppImage
squashfs-root
*.AppImage
Package/AppImage/appimagetool
Package/AppImage/lib4bin
Package/AppImage/sharun
# 3rdParty Build
Source/3rdParty/mupen64plus-core/src/asm_defines/asm_defines_gas.h
Source/3rdParty/mupen64plus-core/src/asm_defines/asm_defines_nasm.h
+2 -1
View File
@@ -8,6 +8,7 @@ option(UPDATER "Enables updater" ${WIN32})
option(APPIMAGE_UPDATER "Enables AppImage updater" OFF)
option(DISCORD_RPC "Enables Discord Rich Presence" ON)
option(DRAG_DROP "Enables drag and drop" ON)
option(NETPLAY "Enables netplay" ON)
option(VRU "Enables VRU support in RMG-Input" ON)
option(USE_CCACHE "Enables usage of ccache when ccache has been found" ON)
option(USE_LTO "Enables building with LTO/IPO when compiler supports it" ON)
@@ -154,7 +155,7 @@ if (WIN32)
add_subdirectory(Source/Installer)
add_custom_target(bundle_dependencies
COMMAND bash "${CMAKE_SOURCE_DIR}/Source/Script/BundleDependencies.sh" "${CMAKE_SOURCE_DIR}/Bin/${CMAKE_BUILD_TYPE}/RMG.exe" "${CMAKE_SOURCE_DIR}/Bin/${CMAKE_BUILD_TYPE}" "/mingw64/bin"
COMMAND bash "${CMAKE_SOURCE_DIR}/Source/Script/BundleDependencies.sh" "${CMAKE_SOURCE_DIR}/Bin/${CMAKE_BUILD_TYPE}/RMG.exe" "${CMAKE_SOURCE_DIR}/Bin/${CMAKE_BUILD_TYPE}"
)
endif(WIN32)
+148
View File
@@ -0,0 +1,148 @@
[34AEB154-A4253B86-C:45]
Name=Conker's Bad Fur Day (U) [T+Spa1.1_Blade133bo]
$$Acceso\Todos los Capítulos, Escenas & Personajes Multijugador
50000401 0000
800E9D01 00FF
$$Acceso\Todos los Personajes & Armas en Multi Race
810E9D02 ??FF
FF Todos los Personajes & Bate de Béisbol
FB Todos los Personajes & Sartén
F3 Todos los Personajes & Huesos
$$Seleccionar Velocidad de Conker
810CC318 ????
3F00 Conker Lento
3F80 Conker Normal
3FF0 Conker Rápido
4030 Conker Superrápido
$$Infinito\Recuento de Precisión Jugador 1
Note=SOLO EN MULTI. Solo pon este código una vez que estés en el juego.
800E0B67 0001
$$Infinito\Bolsas En Heist
800E0BE4 00FF
$$Infinito\Bombas
802055CA 0030
$$Infinito\Recuento de Disparos a la Cabeza Jugador 1
Note=SOLO EN MULTI. Solo pon este código una vez que estés en el juego. Una vez que recojas un arma y dispares una vez, acertarás al 100%.
800E0B6B 03E7
$$Infinito\Salud\Jugador 1
800CC49A 0006
$$Infinito\Salud\Jugador 2
800CC7C6 270F
$$Infinito\Salud\Jugador 3
800CCAF2 270F
$$Infinito\Salud\Jugador 4
800CCE1E 270F
$$Infinito\Vidas Jugador 1
800D2144 0064
$$Infinito\Máximo de Muertes Jugador 1
800E0B47 03E7
$$Infinito\Lotes de Dinero
810D214A FFFF
$$Infinito\Tiempo En Multi
8108FD7A 7500
$$Modo Matrix (En Cualquier Momento)
Note=Pulsa R para activar y luego C-Derecha para salir.
D1042A14 0010
800BEA0C 0001
D1042A14 0010
810BE574 D202
D1042A14 0001
800BEA0C 0000
D1042A14 0001
810BE574 0000
$$Jugar como Opción 1
Note=Aquí puedes elegir con quién quieres jugar, pero solo una opción a la vez. La sombra no será visible, excepto cuando juegues como Conker.
800D213F 00??
01 Comadreja
02 Comadreja (Traje negro)
03 Tedi
04 Ardilla de Combate
05 Conker
08 Tanque (No se puede mover)
09 Dinosaurio (No se puede mover)
0B Uga
0C Cavernícola Calvo
0D Cavernícola
0E Cavernícola Mohicano
0F Cavernícola Spikey
10 Conker Neo
11 Aldeano Masculino
12 Aldeano Masculino (con gafas)
13 Aldeano Masculino (con bigote)
14 Aldeano Masculino (con gafas y bigote)
15 Aldeano Masculino (con sombrero)
16 Aldeano Masculino (con sombrero y gafas)
17 Aldeano Masculino (con sombrero y bigote)
18 Aldeano Masculino (con sombrero y gafas y bigote)
19 Aldeano Masculino (con gorra)
1A Aldeano Masculino (con gorra y gafas)
1B Aldeano Masculino (con gorra y bigote)
1C Aldeano Masculino (con gorra y gafas y bigote)
1D Aldeana Femenina
1F Aldeana Femenina (con capucha y gafas)
21 Zombi Masculino
22 Zombi Femenino
23 Murciélago Enemigo
24 Conker el Murciélago
25 Capitán del Ejercito
26 Jefe Tedi
27 Gregg
28 Gregg Huesudo
$$Pulsa L Para Levitar\Jugador 1
Note=Pulsa el Botón L para Levitar y Sueltalo para bajar
D0042A15 0020
810CC2F0 41CB
$$Pulsa L Para Levitar\Jugador 2
Note=Pulsa el Botón L para Levitar y Sueltalo para bajar
D0042A1D 0020
810CC61C 41CB
$$Pulsa L Para Levitar\Jugador 3
Note=Pulsa el Botón L para Levitar y Sueltalo para bajar
D0042A25 0020
810CC948 41CB
$$Pulsa L Para Levitar\Jugador 4
Note=Pulsa el Botón L para Levitar y Sueltalo para bajar
D0042A2D 0020
810CCC74 41CB
$$Activador de Animación de Espera
800CC5C8 00??
00 Por defecto como máximo
02 Animaciones de espera deshabilitadas
$$Selección de Arma en Multi (Al recoger)
Note=Selecciona el arma que quieras en el modo multijugador y luego, en una recogida de armas, tendrás el arma de tu elección. (Debes tener un arma ya recogida para cambiar por la próxima.)
80180873 00??
01 Espada
02 Nada
03 Motosierra Amarilla
04 Cuchillos Arrojadizos
05 Rifle
06 Revolver con Mira
07 Lanzacohetes
08 Escopeta
0A Rifle Francotirador Con Alcance
0C Metralletas Dobles
13 Máscara Antigás
+112
View File
@@ -0,0 +1,112 @@
[3A03E50F-E78D1CA7-C:45]
Name=GoldenEye 007 (U) [T+Spa2.0_Sogun&IlDucci]
$$Modo Depuración
Note=Pulsa A o Start para habilitar la opción actualmente seleccionada. Al pulsar Start cuando tengas el control del jugador, abrirá el menú reloj y cerrará el menú de depuración.
80036FCB 0001
$$Tener Todo\64 personajes en multijugador
Note=Habilita todos los personajes seleccionables para jugar en multijugador
8002B197 0040
$$Tener Todo\Objetivos Completados
80036FD3 0001
$$Todo Desbloqueado\Guardado 1
Note=Esto desbloquea todos los niveles, etapas, personajes en el modo multijugador y elementos del menú de trucos (habilite Invencible en el menú de trucos para tener salud infinita)
50002902 0000
810699EE FFFF
$$Todo Desbloqueado\Guardado 2
Note=Esto desbloquea todos los niveles, etapas, personajes en el modo multijugador y elementos del menú de trucos (habilite Invencible en el menú de trucos para tener salud infinita)
50002902 0000
8106992E FFFF
$$Todo Desbloqueado\Guardado 3
Note=Esto desbloquea todos los niveles, etapas, personajes en el modo multijugador y elementos del menú de trucos (habilite Invencible en el menú de trucos para tener salud infinita)
50002902 0000
81069A4E FFFF
$$Todo Desbloqueado\Guardado 4
Note=Esto desbloquea todos los niveles, etapas, personajes en el modo multijugador y elementos del menú de trucos (habilite Invencible en el menú de trucos para tener salud infinita)
50002902 0000
8106998E FFFF
$$Infinito\Munición (Todos los Niveles)
80079E3B 0001
$$Tener\Tiempo Infinito 00:00 (Todos los Niveles)
8004837E 0000
8004838E 0000
80048396 0000
80079A22 0000
80079F26 0000
$$Infinito\Salud (Todos los Niveles)
8100C0F4 0801
8100C0F6 8090
8100C0F8 AFA4
8100C0FA 0000
81060240 0004
81060242 7600
81060244 3C02
81060246 8008
81060248 8C42
8106024A 9EE0
8106024C 3401
8106024E 3F80
81060250 A441
81060252 00DC
81060254 0800
81060256 303F
$f
80048673 0013
81048678 3FC0
80048677 00D0
8004867F 000D
80048683 000A
8004868B 0013
81048690 3FC0
8004868F 00D0
80048697 000D
8004869B 000A
800486A3 0019
810486A8 3FC0
800486A7 00D3
800486AF 0006
800486B3 0003
800486BB 0019
810486C0 3FC0
800486BF 00D3
800486C7 0006
800486CB 0003
800486D3 0013
810486D8 3FC0
800486D7 00D0
800486DF 000D
800486E3 000A
800486EB 0013
810486F0 3FC0
800486EF 00D0
800486F7 000D
800486FB 000A
80048703 0019
81048708 3FC0
80048707 00D3
8004870F 0006
80048713 0003
8004871B 0019
81048720 3FC0
8004871F 00D3
80048727 0006
8004872B 0003
812AEA50 476F
812AEA52 6C64
812AEA54 656E
812AEA56 2047
812AEA58 756E
812AEA5A 2046
812AEA5C 756E
802AEA5E 0000
@@ -0,0 +1,50 @@
[D8C74049-29CDD8C4-C:50]
Name=007 - The World is Not Enough (E) [T+Spa1.0.1_IlDucci]
$$Acceso\Todos los Gadgets e Items
801147DD 0001
$$Acceso\Todas las Armas
Note=Viene con munición
801147DC 0001
$$Acceso\Todos los Niveles & Dificultades
81103B66 0021
50000D01 0000
80118F38 0001
$$Infinito\Oxígeno
800E25E4 0004
$$Infinito\Tiempo
81103B82 0000
$$Invencible
811147D8 0101
$$Multijugador\Acceso a Todos los Personajes Malvados
801147EB 0001
811147EC 0101
801147EE 0001
$$Multijugador\Acceso a Todas las Arenas
50005C0C 0000
800C0167 0081
$$Multijugador\Acceso a Todos los Escenarios
801147EF 0001
811147F0 0101
$$Multijugador\Acceso a Todos los Modos de Armamento
811147F2 0101
801147F4 0001
$$Multijugador\Acceso a Q Malvado
800C06EF 0081
$$Multijugador\Acceso a Q Bueno
800C06EF 0001
$$Multijugador\Invencible
811147D8 0101
Regular → Executable
+9 -9
View File
@@ -1,11 +1,11 @@
#!/usr/bin/env bash
set -e
#!/usr/bin/env sh
[ -f "$APPIMAGE".stylesheet ] && APPIMAGE_QT_THEME="$APPIMAGE.stylesheet"
[ -f "$APPIMAGE_QT_THEME" ] && set -- "$@" "-stylesheet" "$APPIMAGE_QT_THEME"
cur_dir="$(readlink -f "$(dirname "$0")")"
exec "$cur_dir/usr/bin/RMG" \
--lib-path="$cur_dir/usr/lib/RMG" \
--core-path="$cur_dir/usr/lib/RMG/Core" \
--plugin-path="$cur_dir/usr/lib/RMG/Plugin" \
--shared-data-path="$cur_dir/usr/share/RMG" \
"$@"
exec "$cur_dir/bin/RMG" \
--lib-path="$cur_dir/shared/lib/RMG" \
--core-path="$cur_dir/shared/lib/RMG/Core" \
--plugin-path="$cur_dir/shared/lib/RMG/Plugin" \
--shared-data-path="$cur_dir/share/RMG" \
"$@"
+64 -21
View File
@@ -4,37 +4,80 @@ set -ex
script_dir="$(dirname "$0")"
toplvl_dir="$(realpath "$script_dir/../../")"
bin_dir="$toplvl_dir/Bin/AppImage" # RMG should be installed here
lib_dir="/usr/lib64"
export QMAKE="$(which qmake6)"
export EXTRA_QT_PLUGINS="imageformats;iconengines;"
XVFB_RUN="xvfb-run -a --"
LIB4BIN_URL="https://raw.githubusercontent.com/VHSgunzo/sharun/refs/heads/main/lib4bin"
APPIMAGETOOL_URL="https://github.com/AppImage/appimagetool/releases/download/continuous/appimagetool-x86_64.AppImage"
SHARUN_URL="https://github.com/VHSgunzo/sharun/releases/latest/download/sharun-x86_64"
export ARCH="$(uname -m)"
export APPIMAGE_EXTRACT_AND_RUN=1
export VERSION="$(git describe --tags --always)"
export OUTPUT="$bin_dir/../RMG-Portable-Linux64-$VERSION.AppImage"
export LD_LIBRARY_PATH="$toplvl_dir/Build/AppImage/Source/RMG-Core" # hack
export SHARUN="$script_dir/sharun"
if [ ! -f "$script_dir/linuxdeploy-x86_64.AppImage" ]
if [[ ! -f "$script_dir/lib4bin" ]]
then
curl -L https://github.com/linuxdeploy/linuxdeploy/releases/download/continuous/linuxdeploy-x86_64.AppImage \
-o "$script_dir/linuxdeploy-x86_64.AppImage"
chmod +x "$script_dir/linuxdeploy-x86_64.AppImage"
curl -L "$LIB4BIN_URL" -o "$script_dir/lib4bin"
chmod +x "$script_dir/lib4bin"
fi
if [ ! -f "$script_dir/linuxdeploy-plugin-qt-x86_64.AppImage" ]
if [[ ! -f "$script_dir/appimagetool" ]]
then
curl -L https://github.com/linuxdeploy/linuxdeploy-plugin-qt/releases/download/continuous/linuxdeploy-plugin-qt-x86_64.AppImage \
-o "$script_dir/linuxdeploy-plugin-qt-x86_64.AppImage"
chmod +x "$script_dir/linuxdeploy-plugin-qt-x86_64.AppImage"
curl -L "$APPIMAGETOOL_URL" -o "$script_dir/appimagetool"
chmod +x "$script_dir/appimagetool"
fi
"$script_dir/linuxdeploy-plugin-qt-x86_64.AppImage" --appimage-extract
"$script_dir/linuxdeploy-x86_64.AppImage" --appimage-extract
if [[ ! -f "$script_dir/sharun" ]]
then
curl -L "$SHARUN_URL" -o "$script_dir/sharun"
chmod +x "$script_dir/sharun"
fi
# delete appimages
rm "$script_dir/linuxdeploy-x86_64.AppImage" \
"$script_dir/linuxdeploy-plugin-qt-x86_64.AppImage"
if [[ "x$DISPLAY" != "x" ]]
then
XVFB_RUN=""
fi
"$(pwd)/squashfs-root/AppRun" \
--plugin=qt \
--appdir="$bin_dir" \
--custom-apprun="$script_dir/AppRun" \
--output=appimage \
--desktop-file="$bin_dir/usr/share/applications/com.github.Rosalie241.RMG.desktop"
if [[ -d "/usr/lib/x86_64-linux-gnu/" ]]
then
lib_dir="/usr/lib/x86_64-linux-gnu/"
fi
cp "$bin_dir/usr/share/applications/com.github.Rosalie241.RMG.desktop" "$bin_dir"
cp "$bin_dir/usr/share/icons/hicolor/scalable/apps/com.github.Rosalie241.RMG.svg" "$bin_dir"
ln -s ./com.github.Rosalie241.RMG.svg "$bin_dir"/.DirIcon
mv "$bin_dir/usr/share" "$bin_dir/share"
mv "$bin_dir/usr" "$bin_dir/shared"
$XVFB_RUN "$script_dir/lib4bin" --dst-dir "$bin_dir" \
--hard-links --strip --with-hooks \
--strace-mode --with-sharun \
"$bin_dir/shared/bin/RMG" \
"$lib_dir"/libSDL* \
"$lib_dir"/libspeexdsp* \
"$lib_dir"/libhidapi-hidraw* \
"$lib_dir"/libGL* \
"$lib_dir"/libEGL* \
"$lib_dir"/libvulkan* \
"$lib_dir"/dri/* \
"$lib_dir"/libssl.so* \
"$lib_dir"/qt6/plugins/iconengines/* \
"$lib_dir"/qt6/plugins/imageformats/* \
"$lib_dir"/qt6/plugins/platforms/* \
"$lib_dir"/qt6/plugins/platformthemes/* \
"$lib_dir"/qt6/plugins/styles/* \
"$lib_dir"/qt6/plugins/xcbglintegrations/* \
"$lib_dir"/qt6/plugins/tls/* \
"$lib_dir"/qt6/plugins/wayland-*/*
# Prepare sharun
"$bin_dir/sharun" -g
cp "$script_dir/AppRun" "$bin_dir"
# make appimage
"$script_dir/appimagetool" --comp zstd \
--mksquashfs-opt -Xcompression-level --mksquashfs-opt 22 \
-n "$bin_dir" "$OUTPUT"
+4 -4
View File
@@ -1,14 +1,14 @@
# Maintainer: Rosalie Wanders <rosalie@mailbox.org>
pkgname=rmg
pkgver=0.6.5
pkgver=0.8.3
pkgrel=1
pkgdesc="Rosalie's Mupen GUI"
arch=('x86_64' 'aarch64')
url="https://github.com/Rosalie241/$pkgname"
license=('GPL3')
depends=("hidapi" "libsamplerate" "speexdsp" "minizip" "sdl2" "zlib" "freetype2" "qt6-base" "qt6-svg")
makedepends=("git" "nasm" "cmake" "ninja")
depends=("hidapi" "libsamplerate" "speexdsp" "minizip" "sdl3" "zlib" "freetype2" "qt6-base" "qt6-svg" "qt6-websockets")
makedepends=("git" "nasm" "cmake" "vulkan-headers")
source=("git+https://github.com/Rosalie241/$pkgname.git#tag=v$pkgver")
sha256sums=('SKIP')
@@ -25,7 +25,7 @@ build()
-DPORTABLE_INSTALL="OFF" \
-DCMAKE_INSTALL_PREFIX="/usr" \
-DNO_RUST="ON" \
-G "Ninja"
-G "Unix Makefiles"
cmake --build "$srcdir/$pkgname/build"
}
+5 -3
View File
@@ -1,5 +1,5 @@
Name: RMG
Version: 0.6.5
Version: 0.8.3
Release: %autorelease
Summary: Rosalie's Mupen GUI
@@ -14,7 +14,7 @@ BuildRequires: cmake
BuildRequires: hidapi-devel
BuildRequires: libsamplerate-devel
BuildRequires: minizip-compat-devel
BuildRequires: SDL2-devel
BuildRequires: SDL3-devel
BuildRequires: freetype-devel
BuildRequires: mesa-libGL-devel
BuildRequires: mesa-libGLU-devel
@@ -23,15 +23,17 @@ BuildRequires: binutils-devel
BuildRequires: speexdsp-devel
BuildRequires: qt6-qtbase-devel
BuildRequires: qt6-qtsvg-devel
BuildRequires: qt6-qtwebsockets-devel
BuildRequires: libxkbcommon-devel
Requires: hidapi
Requires: SDL2
Requires: SDL3
Requires: zlib-ng
Requires: libsamplerate
Requires: speexdsp
Requires: qt6-qtbase
Requires: qt6-qtsvg
Requires: qt6-qtwebsockets
%description
Rosalie's Mupen GUI is a free and open-source mupen64plus front-end written in C++
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@@ -29,6 +29,266 @@
</screenshot>
</screenshots>
<releases>
<release version="v0.8.3" date="2025-09-28" type="stable">
<description>
<p>Changes:</p>
<ul>
<li>Fix supported 64DD games not having the transfer pak functionality enabled</li>
<li>Fix crash in Mario Artist Talent Studio when using mupen64plus-rsp-hle since v0.8.2</li>
<li>Fix frame count not increasing from 0 since v0.8.2</li>
<li>Fix loading save states freezing since v0.8.2</li>
<li>Add clear buttons to 64DD IPL settings in the settings dialog</li>
</ul>
</description>
</release>
<release version="v0.8.2" date="2025-09-26" type="stable">
<description>
<p>Changes:</p>
<ul>
<li>Fix screenshot filename being incorrect when playing 64DD games</li>
<li>Fix GameBoy tower functionality not working in Pokemon Stadium 1 and 2</li>
<li>Add clear buttons to transfer pak settings in RMG-Input</li>
<li>Add support for the GameBoy camera by implementing a SDL3 backend in mupen64plus-core</li>
<li>Improve accuracy of RSP</li>
</ul>
</description>
</release>
<release version="v0.8.1" date="2025-09-23" type="stable">
<description>
<p>Changes:</p>
<ul>
<li>Fix incorrect usage of 'i.e' and replace it with 'e.g.' in the settings dialog</li>
<li>Fix 7zip archives not supporting the PPMd compression method</li>
<li>Fix being able to open another game while emulation is being started</li>
<li>Fix allowing drag and drop events while emulation is being started</li>
<li>Add 'Ask for confirmation on exit while in-game' setting</li>
<li>Migrate RMG-Audio to SDL3 (thank you loganmc10 for the help)</li>
<li>Migrate RMG-Input to SDL3</li>
<li>Migrate RMG to SDL3</li>
<li>Migrate mupen64plus-core to SDL3 and SDL3_net</li>
<li>Update GLideN64 and LZMA SDK</li>
</ul>
</description>
</release>
<release version="v0.8.0" date="2025-09-10" type="stable">
<description>
<p>Changes:</p>
<ul>
<li>Fix 64DD games crashing in some cases since v0.7.8</li>
<li>Add Windows Vista theme to settings on Windows (thank you RibShark)</li>
<li>Add support for the netplay dispatch server</li>
</ul>
</description>
</release>
<release version="v0.7.9" date="2025-05-19" type="stable">
<description>
<p>Changes:</p>
<ul>
<li>Fix netplay allocating UDP packets during emulation</li>
<li>Fix 'Game List' and 'Game Grid' UI elements not being disabled during emulation</li>
<li>Fix compilation error with newer minizip-ng versions</li>
<li>Add search feature to the ROM browser</li>
<li>Add crop settings for each side in mupen64plus-video-parallel</li>
<li>Change default ROM search limit to 2048</li>
<li>Update mupen64plus-video-GLideN64 and mupen64plus-rsp-hle</li>
</ul>
</description>
</release>
<release version="v0.7.8" date="2025-03-23" type="stable">
<description>
<p>Changes:</p>
<ul>
<li>Fix ROM browser loading screen showing '[0/0]'</li>
<li>Fix configuration dialog of RMG-Input not closing when pressing escape</li>
<li>Fix AppImage not including libhidapi-hidraw</li>
<li>Fix AppImage not working on nvidia GPUs since v0.7.7 (thank you Samueru-sama)</li>
<li>Fix casing in error message in RMG-Core</li>
<li>Fix missing space for 'Start:' label in RMG-Input</li>
<li>Fix inconsistent height for UI elements in RMG-Input</li>
<li>Fix mupen64plus not being shutdown properly</li>
<li>Fix high memory requirement introduced in v0.7.1</li>
<li>Add bounds checking for some DMA operations</li>
<li>Add new controller image to RMG-Input (thank you Jaffacakelover)</li>
<li>Add support for using a local file path for the netplay server list URL</li>
<li>Swap Z-Trigger and Start UI elements in RMG-Input</li>
</ul>
</description>
</release>
<release version="v0.7.7" date="2025-03-05" type="stable">
<description>
<p>Changes:</p>
<ul>
<li>Fix error messages not being shown when initialization fails</li>
<li>Fix emulation error not being shown when launched with '--quit-after-emulation'</li>
<li>Fix AppImage not including libspeexdsp</li>
<li>Fix mupen64plus-video-parallel not respecting rdp full sync</li>
<li>Fix crash when quitting RMG while the ROM browser is refreshing</li>
<li>Fix initial column sizes being incorrect in some cases</li>
<li>Add exception handler for Windows which generates a minidump</li>
<li>Change "Join Session" to "Browse Sessions" in the Netplay menu</li>
<li>Change ROM browser cache limit to 250000</li>
<li>Remove "Synchronize RDP and CPU" setting from mupen64plus-video-parallel</li>
<li>Improve loading time of the ROM browser when there are invalid ROMs in the ROM directory</li>
</ul>
</description>
</release>
<release version="v0.7.6" date="2025-02-22" type="stable">
<description>
<p>Changes:</p>
<ul>
<li>Fix possible crash in parallel when vulkan initialization fails</li>
<li>Remove support for hotplugging controllers while in-game in RMG-Input</li>
</ul>
</description>
</release>
<release version="v0.7.5" date="2025-02-16" type="stable">
<description>
<p>Changes:</p>
<ul>
<li>Fix incorrect error message in RMG-Core</li>
<li>Fix possible crash on Windows (thank you Thirteen1355 for assisting with debugging)</li>
<li>Fix missing space between 'L-Shoulder' and 'R-Shoulder' in RMG-Input</li>
<li>Fix 'L-Trigger' and 'R-Trigger' names by changing it to 'L-Shoulder' and 'R-Shoulder' in RMG-Input</li>
<li>Improve opening time of 'Edit Game Input Settings' by utilizing the ROM browser cache</li>
<li>Improve configuration dialogs from plugins by setting the parent window</li>
</ul>
</description>
</release>
<release version="v0.7.4" date="2025-02-15" type="stable">
<description>
<p>Changes:</p>
<ul>
<li>Fix covers in JPEG format not loading on windows since v0.7.3</li>
<li>Fix RMG not inhibiting the screensaver during emulation</li>
<li>Fix not having supported archives listed when opening 64DD Disks through 'Open Combo'</li>
<li>Fix RMG-Audio spamming the log with sample warnings</li>
<li>Add captions to all file and directory dialogs</li>
<li>Improve logging when retrieving OpenGL context fails</li>
</ul>
</description>
</release>
<release version="v0.7.3" date="2025-02-09" type="stable">
<description>
<p>Changes:</p>
<ul>
<li>Fix portable windows version not being able to find update file</li>
<li>Fix cheat sections being able to be hidden in Netplay Session dialog</li>
<li>Fix 'You're already on the latest version' message being shown as an error</li>
<li>Fix empty messages being able to be sent in the Netplay Session dialog</li>
<li>Fix flicker in the Netplay Session Browser dialog</li>
<li>Fix 'Controller pak' typo in the settings dialog</li>
<li>Fix potential crashes when using the dynamic recompiler</li>
<li>Add cheats for Spanish translation of 007 The world is not enough, Conker's Bad Fur Day and Goldeneye 007 (thank you Pcgaming575)</li>
<li>Add 'View Session' to 'Netplay' menu allowing you to re-open the Netplay Session dialog after closing it when in-game</li>
<li>Improve message boxes by expanding the details by default</li>
<li>Improve windows build by building in an UCRT64 environment</li>
<li>Improve cheats dialog, settings dialog and ROM Information dialog opening time by utilizing the ROM browser cache</li>
<li>Implement register mirroring</li>
<li>Change 'RMG_WAYLAND' variable name to 'RMG_ALLOW_WAYLAND'</li>
<li>Remove 'Sort results after search' setting</li>
<li>Remove 'RMG_SHOW_DEBUG_QT_MESSAGES' variable</li>
<li>Update GLideN64 and paraLLEl</li>
</ul>
</description>
</release>
<release version="v0.7.2" date="2025-01-31" type="stable">
<description>
<p>Changes:</p>
<ul>
<li>Fix Log dialog and Netplay Session dialog not having a minimize button</li>
<li>Fix Netplay Session dialog not having an icon</li>
<li>Fix cheats not applying at emulation start</li>
<li>Improve netplay dialogs by saving and restoring the server selection</li>
<li>Improve netplay dialogs by adding icons to some buttons</li>
<li>Improve netplay dialogs by showing the ping</li>
<li>Improve device detection of RMG-Input</li>
<li>Implement cheat support for netplay</li>
</ul>
</description>
</release>
<release version="v0.7.1" date="2025-01-21" type="stable">
<description>
<p>Changes:</p>
<ul>
<li>Fix RDRAM initialization allowing for libdragon IPL3 to boot</li>
<li>Fix AppImage not working on some Linux distributions (thank you Samueru-sama)</li>
<li>Fix 64DD disks being shown in the Create Netplay Session dialog</li>
<li>Add support for ROMs that are bigger than 64MiB</li>
<li>Add support for launching a cartridge + disk combo where the disk is in an archive</li>
<li>Add stricter filename validation in the update dialog</li>
<li>Improve Netplay Session dialog by keeping it open while in-game</li>
<li>Improve 'Play Game with Disk' by turning it into a context menu</li>
</ul>
</description>
</release>
<release version="v0.7.0" date="2025-01-05" type="stable">
<description>
<p>Changes:</p>
<ul>
<li>Fix Netplay Session Browser dialog not resetting properly when requesting sessions fails</li>
<li>Fix freeze when opening the input configuration GUI from RMG-Input during netplay</li>
<li>Fix nickname validation not being consistent in the netplay dialogs</li>
<li>Fix downloading server list not having a timeout</li>
<li>Fix update check not having a timeout</li>
<li>Fix build failure when building with netplay disabled</li>
<li>Fix minimap in Mario Kart 64 not displaying properly during splitscreen in GLideN64</li>
</ul>
</description>
</release>
<release version="v0.6.9" date="2024-12-28" type="stable">
<description>
<p>Changes:</p>
<ul>
<li>Fix ROM browser storing multiple copies of the ROM information in memory</li>
<li>Fix game names in the Create Netplay Session dialog</li>
<li>Fix same CPU emulator setting being enforced during netplay</li>
<li>Fix VRU being able to be initialized during netplay</li>
<li>Fix enter key not clicking on the 'Send' button in the Netplay Session dialog</li>
<li>Fix vsync being able to be enabled during netplay</li>
<li>Fix 'Synchronize audio' in RMG-Audio being able to be enabled during netplay</li>
<li>Fix OSD tab of GLideN64 not listing all installed fonts on Linux</li>
<li>Add more error messages to the netplay dialogs</li>
<li>Add loading screen to the Netplay Session Browser dialog</li>
<li>Add no sessions screen to the Netplay Session Browser dialog</li>
<li>Add no ROMs screen to the Create Netplay Session dialog</li>
<li>Change default ROM search limit from 250 to 1024</li>
<li>Change 'Server URL' to 'Server list URL' in the settings dialog</li>
</ul>
</description>
</release>
<release version="v0.6.8" date="2024-12-22" type="stable">
<description>
<p>Changes:</p>
<ul>
<li>Fix crash on windows when opening a archive with files with an invalid character sequence</li>
<li>Fix video extension function definitions to prevent them from being exported</li>
<li>Implement netplay support (thank you loganmc10 for the hosted servers)</li>
</ul>
</description>
</release>
<release version="v0.6.7" date="2024-12-16" type="stable">
<description>
<p>Changes:</p>
<ul>
<li>Fix out of bounds read in game specific plugin settings</li>
<li>Fix inconsistent casing for the 'Left:' label in RMG-Input (thank you cursedUs64-git)</li>
<li>Fix incorrect error message in RMG-Core</li>
<li>Update mupen64plus-video-GLideN64, mupen64plus-core, LZMA SDK and SDL_GameControllerDB</li>
</ul>
</description>
</release>
<release version="v0.6.6" date="2024-09-30" type="stable">
<description>
<p>Changes:</p>
<ul>
<li>Fix mupen64plus-core URL in the about dialog</li>
<li>Fix GLideN64 not showing native path seperator in the configuration dialog</li>
<li>Add 'SDL controller mode' option to the options dialog of RMG-Input</li>
<li>Add 'None' option to configuration file of mupen64plus-input-gca (thank you GhostlyDark)</li>
<li>Update GLideN64, mupen64plus-core and SDL_GameControllerDB</li>
</ul>
</description>
</release>
<release version="v0.6.5" date="2024-07-04" type="stable">
<description>
<p>Changes:</p>
+16 -4
View File
@@ -38,13 +38,25 @@ Rosalie's Mupen GUI is licensed under the [GNU General Public License v3.0](http
* Portable Debian/Ubuntu
```bash
sudo apt-get -y install cmake libhidapi-dev libsamplerate0-dev libspeex-dev libminizip-dev libsdl2-dev libfreetype6-dev libgl1-mesa-dev libglu1-mesa-dev pkg-config zlib1g-dev binutils-dev libspeexdsp-dev qt6-base-dev libqt6svg6-dev libvulkan-dev build-essential nasm git zip ninja-build
sudo apt-get -y install cmake libhidapi-dev libsamplerate0-dev libspeex-dev libminizip-dev libsdl3-dev libfreetype6-dev libgl1-mesa-dev libglu1-mesa-dev pkg-config zlib1g-dev binutils-dev libspeexdsp-dev qt6-base-dev libqt6svg6-dev libvulkan-dev build-essential nasm git zip ninja-build
./Source/Script/Build.sh Release
```
* Portable Fedora
```bash
sudo dnf install hidapi-devel libsamplerate-devel minizip-compat-devel SDL2-devel freetype-devel mesa-libGL-devel mesa-libGLU-devel zlib-ng-devel binutils-devel speexdsp-devel qt6-qtbase-devel qt6-qtsvg-devel gcc-c++ nasm git ninja-build
sudo dnf install hidapi-devel libsamplerate-devel minizip-compat-devel SDL3-devel freetype-devel mesa-libGL-devel mesa-libGLU-devel pkgconfig zlib-ng-devel binutils-devel speexdsp-devel qt6-qtbase-devel qt6-qtsvg-devel vulkan-devel gcc-c++ nasm git ninja-build
./Source/Script/Build.sh Release
```
* Portable Arch Linux
```bash
sudo pacman -S --needed make cmake gcc hidapi freetype2 libpng qt6 sdl3 libsamplerate nasm minizip pkgconf vulkan-headers git
./Source/Script/Build.sh Release
```
* Portable OpenSUSE Tumbleweed
```bash
sudo zypper install SDL3-devel cmake freetype2-devel gcc gcc-c++ libhidapi-devel libhidapi-hidraw0 libpng16-devel libsamplerate-devel make nasm ninja pkgconf-pkg-config speex-devel vulkan-devel zlib-devel qt6-tools-devel qt6-opengl-devel qt6-widgets-devel qt6-svg-devel minizip-devel git
./Source/Script/Build.sh Release
```
@@ -61,9 +73,9 @@ cmake --install "$build_dir" --prefix="/usr"
```
#### Windows
* Download & Install [MSYS2](https://www.msys2.org/)
* Download & Install [MSYS2](https://www.msys2.org/) (UCRT64)
```bash
pacman -S --needed make mingw-w64-x86_64-cmake mingw-w64-x86_64-gcc mingw-w64-x86_64-hidapi mingw-w64-x86_64-freetype mingw-w64-x86_64-libpng mingw-w64-x86_64-SDL2 mingw-w64-x86_64-qt6 mingw-w64-x86_64-SDL2 mingw-w64-x86_64-hidapi mingw-w64-x86_64-speexdsp mingw-w64-x86_64-libsamplerate mingw-w64-x86_64-nasm mingw-w64-x86_64-minizip git
pacman -S --needed make mingw-w64-ucrt-x86_64-cmake mingw-w64-ucrt-x86_64-gcc mingw-w64-ucrt-x86_64-hidapi mingw-w64-ucrt-x86_64-freetype mingw-w64-ucrt-x86_64-libpng mingw-w64-ucrt-x86_64-qt6 mingw-w64-ucrt-x86_64-sdl3 mingw-w64-ucrt-x86_64-speexdsp mingw-w64-ucrt-x86_64-libsamplerate mingw-w64-ucrt-x86_64-libusb mingw-w64-ucrt-x86_64-nasm mingw-w64-ucrt-x86_64-minizip mingw-w64-ucrt-x86_64-vulkan-headers git
./Source/Script/Build.sh Release
```
+38 -40
View File
@@ -3,6 +3,8 @@
#
include(ExternalProject)
set(CMAKE_POSITION_INDEPENDENT_CODE ON)
find_program(RUST_CARGO cargo)
if(NO_RUST)
set(BUILD_INPUT_GCA OFF)
@@ -62,6 +64,20 @@ else()
set(MAKE_DEBUG "0")
endif()
# TODO: when SDL3_net has made a release,
# remove the vendored SDL3_net
set(SDL3NET_DIR ${CMAKE_CURRENT_SOURCE_DIR}/SDL_net)
set(SDL3NET_SOURCES
${SDL3NET_DIR}/src/SDL_net.c
)
add_library(SDL3_net STATIC ${SDL3NET_SOURCES})
target_include_directories(SDL3_net PRIVATE ${SDL3NET_DIR}/include)
set(SDL3NET_CFLAGS "-DUSE_SDL3NET -I${SDL3NET_DIR}/include")
set(SDL3NET_LDLIBS "$<TARGET_FILE:SDL3_net>")
if (WIN32)
set(SDL3NET_LDLIBS "${SDL3NET_LDLIBS} -liphlpapi -lws2_32")
endif (WIN32)
ExternalProject_Add(mupen64plus-core
SOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/mupen64plus-core/
@@ -71,15 +87,20 @@ ExternalProject_Add(mupen64plus-core
BUILD_COMMAND ${MAKE_CMD} all -f ${M64P_CORE_DIR}/projects/unix/Makefile
SRCDIR=${CMAKE_CURRENT_SOURCE_DIR}/mupen64plus-core/src
SUBDIR=${CMAKE_CURRENT_SOURCE_DIR}/mupen64plus-core/subprojects
OSD=0 NEW_DYNAREC=1 NO_ASM=$<BOOL:${NO_ASM}> KEYBINDINGS=0 ACCURATE_FPU=1 VULKAN=0
OSD=0 NEW_DYNAREC=1 NO_ASM=$<BOOL:${NO_ASM}>
KEYBINDINGS=0 ACCURATE_FPU=1 VULKAN=0 NETPLAY=$<BOOL:${NETPLAY}>
TARGET=${CORE_FILE} DEBUG=${MAKE_DEBUG}
CC=${MAKE_CC_COMPILER} CXX=${MAKE_CXX_COMPILER}
OPTFLAGS=${MAKE_OPTFLAGS}
# TODO: when SDL3_net has made a release,
# remove the vendored SDL3_net
SDLNET_CFLAGS=${SDL3NET_CFLAGS} SDLNET_LDLIBS=${SDL3NET_LDLIBS}
BUILD_IN_SOURCE False
BUILD_ALWAYS True
BINARY_DIR ${CMAKE_CURRENT_BINARY_DIR}/mupen64plus-core
BUILD_BYPRODUCTS ${CMAKE_CURRENT_BINARY_DIR}/mupen64plus-core/${CORE_FILE}
DEPENDS SDL3_net
)
set(APIDIR "${CMAKE_SOURCE_DIR}/Source/3rdParty/mupen64plus-core/src/api")
@@ -158,29 +179,25 @@ if (BUILD_INPUT_GCA)
CONFIGURE_COMMAND ""
INSTALL_COMMAND ""
BUILD_COMMAND cargo build --release --features "m64p_compat"
BUILD_IN_SOURCE True
BUILD_COMMAND cargo build --manifest-path ${CMAKE_CURRENT_SOURCE_DIR}/mupen64plus-input-gca/Cargo.toml --release --features "m64p_compat" --target-dir=${CMAKE_CURRENT_BINARY_DIR}/mupen64plus-input-gca/target
BUILD_IN_SOURCE False
BINARY_DIR ${CMAKE_CURRENT_BINARY_DIR}/mupen64plus-input-gca/target/release
BUILD_BYPRODUCTS ${CMAKE_CURRENT_SOURCE_DIR}/mupen64plus-input-gca/target/release/${GCA_LIB}
BUILD_BYPRODUCTS ${CMAKE_CURRENT_BINARY_DIR}/mupen64plus-input-gca/target/release/${GCA_LIB}
)
endif(BUILD_INPUT_GCA)
set(GLIDEN64_DIR "${CMAKE_CURRENT_SOURCE_DIR}/mupen64plus-video-GLideN64")
set(GLIDEN64_BUILD_DIR "${CMAKE_CURRENT_BINARY_DIR}/mupen64plus-video-GLideN64")
set(GLIDEN64_CUSTOM_INI "${GLIDEN64_DIR}/ini/GLideN64.custom.ini")
if (WIN32)
set(GLIDEN64_LIB "${GLIDEN64_BUILD_DIR}/mupen64plus-video-GLideN64.${SO_EXT}")
else(WIN32)
# taken from GLideN64's CMakeLists.txt
if("${CMAKE_BUILD_TYPE}" STREQUAL "Release" OR
"${CMAKE_BUILD_TYPE}" STREQUAL "MinSizeRel" OR
"${CMAKE_BUILD_TYPE}" STREQUAL "RelWithDebInfo")
set(GLIDEN64_BUILD_TYPE Release)
elseif("${CMAKE_BUILD_TYPE}" STREQUAL "Debug")
set(GLIDEN64_BUILD_TYPE Debug)
endif()
set(GLIDEN64_LIB "${GLIDEN64_BUILD_DIR}/plugin/${GLIDEN64_BUILD_TYPE}/mupen64plus-video-GLideN64.${SO_EXT}")
endif(WIN32)
# taken from GLideN64's CMakeLists.txt
if("${CMAKE_BUILD_TYPE}" STREQUAL "Release" OR
"${CMAKE_BUILD_TYPE}" STREQUAL "MinSizeRel" OR
"${CMAKE_BUILD_TYPE}" STREQUAL "RelWithDebInfo")
set(GLIDEN64_BUILD_TYPE Release)
elseif("${CMAKE_BUILD_TYPE}" STREQUAL "Debug")
set(GLIDEN64_BUILD_TYPE Debug)
endif()
set(GLIDENUI_TRANSLATIONS_LANGS "de;es;fr;it;ja;pl;pt_BR")
foreach(LANG ${GLIDENUI_TRANSLATIONS_LANGS})
@@ -214,7 +231,7 @@ ExternalProject_Add(mupen64plus-video-GLideN64
SOURCE_SUBDIR ./src/
BINARY_DIR ${CMAKE_CURRENT_BINARY_DIR}/mupen64plus-video-GLideN64
BUILD_BYPRODUCTS ${GLIDEN64_LIB}
BUILD_BYPRODUCTS ${GLIDEN64_BUILD_DIR}/plugin/${GLIDEN64_BUILD_TYPE}/mupen64plus-video-GLideN64.${SO_EXT}
)
ExternalProject_Add(mupen64plus-video-parallel
@@ -246,8 +263,7 @@ if (DISCORD_RPC)
endif(DISCORD_RPC)
set(IMGUI_DIR ${CMAKE_CURRENT_SOURCE_DIR}/imgui)
set(IMGUI_BUILD_DIR ${CMAKE_CURRENT_BINARY_DIR}/imgui/)
set(IMGUI_SOURCES_IN
set(IMGUI_SOURCES
${IMGUI_DIR}/imgui_draw.cpp
${IMGUI_DIR}/imgui_tables.cpp
${IMGUI_DIR}/imgui_widgets.cpp
@@ -256,24 +272,8 @@ set(IMGUI_SOURCES_IN
${IMGUI_DIR}/backends/imgui_impl_opengl3.h
${IMGUI_DIR}/backends/imgui_impl_opengl3_loader.h
)
set(IMGUI_SOURCES_OUT
${IMGUI_BUILD_DIR}/imgui_draw.cpp
${IMGUI_BUILD_DIR}/imgui_tables.cpp
${IMGUI_BUILD_DIR}/imgui_widgets.cpp
${IMGUI_BUILD_DIR}/imgui.cpp
${IMGUI_BUILD_DIR}/imgui_impl_opengl3.cpp
${IMGUI_BUILD_DIR}/imgui_impl_opengl3.h
${IMGUI_BUILD_DIR}/imgui_impl_opengl3_loader.h
)
ExternalProject_Add(imgui
SOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/imgui
CONFIGURE_COMMAND ${CMAKE_COMMAND} -E make_directory ${IMGUI_BUILD_DIR}
BUILD_COMMAND ${CMAKE_COMMAND} -E copy ${IMGUI_SOURCES_IN} ${IMGUI_BUILD_DIR}
INSTALL_COMMAND ""
BUILD_BYPRODUCTS ${IMGUI_SOURCES_OUT}
)
add_library(imgui STATIC ${IMGUI_SOURCES})
target_include_directories(imgui PRIVATE ${IMGUI_DIR})
set(SDL_GAMECONTROLLERDB_DIR ${CMAKE_CURRENT_SOURCE_DIR}/SDL_GameControllerDB)
set(SDL_GAMECONTROLLERDB_BUILD_DIR ${CMAKE_CURRENT_BINARY_DIR}/SDL_GameControllerDB)
@@ -331,8 +331,6 @@ if (DISCORD_RPC)
set(DISCORD_RPC_LIB ${BUILD_BYPRODUCTS} PARENT_SCOPE)
endif(DISCORD_RPC)
ExternalProject_Get_property(imgui BUILD_BYPRODUCTS)
set(IMGUI_SOURCES ${BUILD_BYPRODUCTS} PARENT_SCOPE)
set(IMGUI_DIR ${CMAKE_CURRENT_SOURCE_DIR}/imgui PARENT_SCOPE)
ExternalProject_Get_property(SDL_GameControllerDB BUILD_BYPRODUCTS)
+2 -2
View File
@@ -6,7 +6,7 @@
[subrepo]
remote = git@github.com:/gabomdq/SDL_GameControllerDB.git
branch = master
commit = b1759cf84028aab89caa1c395e198c340b8dfd89
parent = 1047b1bd9ac49f8a1291ef671eae6e57c303fdd5
commit = 9e4f34deb5569dfdd8c16c2320710aeb2a7e2f12
parent = e4491ca9f4add28c3f0cb428fd9b129af6f978fe
method = merge
cmdver = 0.4.6
+1 -1
View File
@@ -1,6 +1,6 @@
# SDL_GameControllerDB
A community sourced database of game controller mappings to be used with SDL2 Game Controller functionality.
A community sourced database of game controller mappings to be used with SDL2 and SDL3 Game Controller functionality.
# Usage
Download gamecontrollerdb.txt, place it in your app's directory and load it.
+109 -62
View File
@@ -3,6 +3,7 @@
# Windows
03000000300f00000a01000000000000,3 In 1 Conversion Box,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b8,x:b3,y:b0,platform:Windows,
03000000fa190000918d000000000000,3 In 1 Conversion Box,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b8,x:b3,y:b0,platform:Windows,
03000000fa2d00000100000000000000,3dRudder Foot Motion Controller,leftx:a0,lefty:a1,rightx:a5,righty:a2,platform:Windows,
03000000d0160000040d000000000000,4Play Adapter,a:b1,b:b3,back:b4,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b6,leftstick:b14,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b15,righttrigger:b9,rightx:a3,righty:a4,start:b5,x:b0,y:b2,platform:Windows,
03000000d0160000050d000000000000,4Play Adapter,a:b1,b:b3,back:b4,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b6,leftstick:b14,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b15,righttrigger:b9,rightx:a3,righty:a4,start:b5,x:b0,y:b2,platform:Windows,
@@ -19,6 +20,7 @@
03000000801000000900000000000000,8BitDo F30 Arcade Stick,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,
03000000c82d00001038000000000000,8BitDo F30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows,
03000000c82d00000090000000000000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
05000000c82d00006a28000000000000,8BitDo GameCube,a:b0,b:b3,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,paddle1:b9,paddle2:b8,rightshoulder:b10,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b1,y:b4,platform:Windows,
03000000c82d00001251000000000000,8BitDo Lite 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
03000000c82d00001151000000000000,8BitDo Lite SE,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
03000000c82d00000150000000000000,8BitDo M30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,rightx:a3,righty:a5,start:b11,x:b4,y:b3,platform:Windows,
@@ -72,6 +74,8 @@
03000000c82d00000260000000000000,8BitDo SN30 Pro Plus,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,
03000000c82d00000261000000000000,8BitDo SN30 Pro Plus,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,
03000000c82d00001230000000000000,8BitDo Ultimate,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,paddle1:b2,paddle2:b5,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
03000000c82d00001b30000000000000,8BitDo Ultimate 2C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,paddle1:b5,paddle2:b2,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
03000000c82d00001d30000000000000,8BitDo Ultimate 2C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,paddle1:b5,paddle2:b2,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
03000000c82d00001530000000000000,8BitDo Ultimate C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
03000000c82d00001630000000000000,8BitDo Ultimate C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
03000000c82d00001730000000000000,8BitDo Ultimate C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
@@ -105,6 +109,9 @@
03000000491900001904000000000000,Amazon Luna Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b9,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b7,x:b2,y:b3,platform:Windows,
03000000710100001904000000000000,Amazon Luna Controller,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b5,leftstick:b8,leftx:a0,lefty:a1,misc1:b9,rightshoulder:b4,rightstick:b7,rightx:a3,righty:a4,start:b6,x:b3,y:b2,platform:Windows,
0300000008100000e501000000000000,Anbernic Game Pad,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
03000000020500000913000000000000,Anbernic RG P01,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a5,start:b11,x:b3,y:b4,platform:Windows,
03000000373500000710000000000000,Anbernic RG P01,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
03000000373500004610000000000000,Anbernic RG P01,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,misc1:b15,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
03000000830500000160000000000000,Arcade,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b3,x:b4,y:b4,platform:Windows,
03000000120c0000100e000000000000,Armor 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
03000000490b00004406000000000000,ASCII Seamic Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b9,x:b3,y:b4,platform:Windows,
@@ -115,6 +122,7 @@
03000000050b00000679000000000000,ASUS ROG Kunai 3,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,misc1:b15,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
03000000503200000110000000000000,Atari VCS Classic Controller,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,start:b3,platform:Windows,
03000000503200000210000000000000,Atari VCS Modern Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,rightx:a3,righty:a4,start:b9,x:b2,y:b3,platform:Windows,
03000000380800001889000000000000,AtGames Legends Gamer Pro,a:b1,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b13,lefttrigger:b14,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
030000008a3500000102000000000000,Backbone One,a:b4,b:b5,back:b14,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b16,leftshoulder:b10,leftstick:b17,lefttrigger:b12,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b18,righttrigger:b13,rightx:a3,righty:a4,start:b15,x:b7,y:b8,platform:Windows,
030000008a3500000201000000000000,Backbone One,a:b4,b:b5,back:b14,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b16,leftshoulder:b10,leftstick:b17,lefttrigger:b12,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b18,righttrigger:b13,rightx:a3,righty:a4,start:b15,x:b7,y:b8,platform:Windows,
030000008a3500000302000000000000,Backbone One,a:b4,b:b5,back:b14,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b16,leftshoulder:b10,leftstick:b17,lefttrigger:b12,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b18,righttrigger:b13,rightx:a3,righty:a4,start:b15,x:b7,y:b8,platform:Windows,
@@ -168,8 +176,6 @@
030000004f04000020b3000000000000,Dual Trigger,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Windows,
03000000bd12000002e0000000000000,Dual Vibration Joystick,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a3,righty:a2,start:b11,x:b3,y:b0,platform:Windows,
03000000ff1100003133000000000000,DualForce,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b1,platform:Windows,
030000008f0e00000910000000000000,DualShock 2,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a3,righty:a2,start:b11,x:b3,y:b0,platform:Windows,
03000000317300000100000000000000,DualShock 3,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,
030000006f0e00003001000000000000,EA Sports PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
03000000fc0400000250000000000000,Easy Grip,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b9,x:b3,y:b4,platform:Windows,
03000000bc2000000091000000000000,EasySMX Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
@@ -239,6 +245,7 @@
03000000f025000031c1000000000000,Gioteck PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
03000000f0250000c383000000000000,Gioteck VX2 PlayStation Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
03000000f0250000c483000000000000,Gioteck VX2 PlayStation Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
03000000d11800000094000000000000,Google Stadia Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:b12,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:b11,rightx:a3,righty:a4,start:b9,x:b2,y:b3,platform:Windows,
030000004f04000026b3000000000000,GP XID,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
0300000079000000d418000000000000,GPD Win,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
03000000c6240000025b000000000000,GPX,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
@@ -265,8 +272,8 @@
030000000d0f00005100000000000000,Hori Fighting Commander PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
030000000d0f00008600000000000000,Hori Fighting Commander Xbox 360,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
030000000d0f0000ba00000000000000,Hori Fighting Commander Xbox 360,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
030000000d0f00008800000000000000,Hori Fighting Stick mini 4 (PS3),a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b8,x:b0,y:b3,platform:Windows,
030000000d0f00008700000000000000,Hori Fighting Stick mini 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
030000000d0f00008800000000000000,Hori Fighting Stick mini 4 PS3,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b8,x:b0,y:b3,platform:Windows,
030000000d0f00008700000000000000,Hori Fighting Stick mini 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
030000000d0f00001000000000000000,Hori Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
030000000d0f00003200000000000000,Hori Fightstick 3W,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
030000000d0f0000c000000000000000,Hori Fightstick 4,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
@@ -318,11 +325,13 @@
030000000d0f0000c100000000000000,Horipad Nintendo Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
030000000d0f0000f600000000000000,Horipad Nintendo Switch Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
030000000d0f00006700000000000000,Horipad One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
030000000d0f00009601000000000000,Horipad Steam,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,misc1:b2,paddle1:b15,paddle2:b5,paddle3:b19,paddle4:b18,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
030000000d0f0000dc00000000000000,Horipad Switch,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
03000000242e00000b20000000000000,Hyperkin Admiral N64 Controller,+rightx:b11,+righty:b13,-rightx:b8,-righty:b12,a:b1,b:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b14,leftx:a0,lefty:a1,rightshoulder:b5,start:b9,platform:Windows,
03000000242e0000ff0b000000000000,Hyperkin N64 Adapter,a:b1,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a2,righty:a3,start:b9,platform:Windows,
03000000790000004e95000000000000,Hyperkin N64 Controller Adapter,a:b1,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b7,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a5,righty:a2,start:b9,platform:Windows,
03000000242e00006a48000000000000,Hyperkin RetroN Sq,a:b3,b:b7,back:b5,dpdown:+a4,dpleft:-a0,dpright:+a0,dpup:-a4,leftshoulder:b0,rightshoulder:b1,start:b4,x:b2,y:b6,platform:Windows,
03000000242f00000a20000000000000,Hyperkin Scout,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Windows,
03000000242e00006a38000000000000,Hyperkin Trooper 2,a:b0,b:b1,back:b4,leftshoulder:b2,leftx:a0,lefty:a1,rightshoulder:b3,start:b5,platform:Windows,
03000000d81d00000e00000000000000,iBuffalo AC02 Arcade Joystick,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b11,righttrigger:b3,rightx:a2,righty:a5,start:b8,x:b4,y:b5,platform:Windows,
03000000d81d00000f00000000000000,iBuffalo BSGP1204 Series,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
@@ -405,6 +414,7 @@
03000000242f00007300000000000000,Mayflash Magic NS,a:b1,b:b4,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b0,y:b3,platform:Windows,
0300000079000000d218000000000000,Mayflash Magic NS,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
03000000d620000010a7000000000000,Mayflash Magic NS,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
03000000242e0000f500000000000000,Mayflash N64 Adapter,a:b2,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a2,righty:a5,start:b9,platform:Windows,
03000000242f0000f400000000000000,Mayflash N64 Controller Adapter,a:b1,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a2,righty:a5,start:b9,platform:Windows,
03000000790000007918000000000000,Mayflash N64 Controller Adapter,a:b1,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b9,leftx:a0,lefty:a1,righttrigger:b7,rightx:a3,righty:a2,start:b8,platform:Windows,
030000008f0e00001030000000000000,Mayflash Saturn Adapter,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,lefttrigger:b7,rightshoulder:b6,righttrigger:b2,start:b9,x:b3,y:b4,platform:Windows,
@@ -476,19 +486,15 @@
03000000790000002201000000000000,PC Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
030000006f0e00008501000000000000,PDP Fightpad Pro GameCube Controller,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
030000006f0e00000901000000000000,PDP PS3 Versus Fighting,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
030000006f0e00008901000000000000,PDP Realmz Nintendo Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
030000008f0e00004100000000000000,PlaySega,a:b1,b:b0,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b7,rightshoulder:b5,righttrigger:b2,start:b8,x:b4,y:b3,platform:Windows,
03000000666600006706000000000000,PlayStation Adapter,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a2,righty:a3,start:b11,x:b3,y:b0,platform:Windows,
03000000e30500009605000000000000,PlayStation Adapter,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
030000004c050000da0c000000000000,PlayStation Classic Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b4,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Windows,
03000000632500002306000000000000,PlayStation Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Windows,
03000000f0250000c183000000000000,PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
03000000d9040000160f000000000000,PlayStation Controller Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,
030000004c0500003713000000000000,PlayStation Vita,a:b1,b:b2,back:b8,dpdown:b13,dpleft:b15,dpright:b14,dpup:b12,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows,
03000000d620000011a7000000000000,PowerA Core Plus GameCube Controller,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
03000000d620000011a7000000000000,PowerA Core Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
03000000dd62000015a7000000000000,PowerA Fusion Nintendo Switch Arcade Stick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
03000000d620000012a7000000000000,PowerA Fusion Nintendo Switch Fight Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
03000000dd62000016a7000000000000,PowerA Fusion Pro Nintendo Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
03000000d620000013a7000000000000,PowerA Nintendo Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
03000000d62000003340000000000000,PowerA OPS Pro Wireless Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
03000000d62000002640000000000000,PowerA OPS Wireless Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
03000000d62000006dca000000000000,PowerA Pro Ex,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
0300000062060000d570000000000000,PowerA PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
03000000d620000014a7000000000000,PowerA Spectra Nintendo Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
@@ -671,13 +677,21 @@
03000000811700009d0a000000000000,SNES Controller,a:b0,b:b4,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b1,y:b5,platform:Windows,
030000008b2800000300000000000000,SNES Controller,a:b0,b:b4,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b1,y:b5,platform:Windows,
03000000921200004653000000000000,SNES Controller,a:b0,b:b4,back:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b3,x:b1,y:b5,platform:Windows,
030000008f0e00000910000000000000,Sony DualShock 2,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a3,righty:a2,start:b11,x:b3,y:b0,platform:Windows,
03000000317300000100000000000000,Sony DualShock 3,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,
03000000666600006706000000000000,Sony PlayStation Adapter,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a2,righty:a3,start:b11,x:b3,y:b0,platform:Windows,
03000000e30500009605000000000000,Sony PlayStation Adapter,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
030000004c050000da0c000000000000,Sony PlayStation Classic Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b4,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Windows,
03000000632500002306000000000000,Sony PlayStation Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Windows,
03000000f0250000c183000000000000,Sony PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
03000000d9040000160f000000000000,Sony PlayStation Controller Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,
03000000ff000000cb01000000000000,Sony PlayStation Portable,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Windows,
030000004c0500003713000000000000,Sony PlayStation Vita,a:b1,b:b2,back:b8,dpdown:b13,dpleft:b15,dpright:b14,dpup:b12,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows,
03000000341a00000208000000000000,Speedlink 6555,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:-a4,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a4,rightx:a3,righty:a2,start:b7,x:b2,y:b3,platform:Windows,
03000000341a00000908000000000000,Speedlink 6566,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
03000000380700001722000000000000,Speedlink Competition Pro,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,x:b2,y:b3,platform:Windows,
030000008f0e00000800000000000000,Speedlink Strike FX,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
03000000c01100000591000000000000,Speedlink Torid,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
03000000d11800000094000000000000,Stadia Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:b12,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:b11,rightx:a3,righty:a4,start:b9,x:b2,y:b3,platform:Windows,
03000000de280000fc11000000000000,Steam Virtual Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
03000000de280000ff11000000000000,Steam Virtual Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
03000000120c0000160e000000000000,Steel Play Metaltech PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
@@ -687,7 +701,6 @@
03000000381000003014000000000000,SteelSeries Stratus Duo,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
03000000381000003114000000000000,SteelSeries Stratus Duo,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
03000000381000001814000000000000,SteelSeries Stratus XL,a:b0,b:b1,back:b18,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,guide:b19,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b2,y:b3,platform:Windows,
03000000790000001c18000000000000,STK 7024X,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
03000000380700003847000000000000,Street Fighter Fightstick TE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b11,start:b7,x:b2,y:b3,platform:Windows,
030000001f08000001e4000000000000,Super Famicom Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Windows,
03000000790000000418000000000000,Super Famicom Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b33,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Windows,
@@ -702,17 +715,18 @@
03000000b50700001203000000000000,Techmobility X6-38V,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,
03000000ba2200000701000000000000,Technology Innovation PS2 Adapter,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b2,platform:Windows,
03000000c61100001000000000000000,Tencent Xianyou Gamepad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,x:b3,y:b4,platform:Windows,
03000000790000002601000000000000,TGZ,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b3,y:b0,platform:Windows,
03000000790000001c18000000000000,TGZ Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
03000000790000002601000000000000,TGZ Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b3,y:b0,platform:Windows,
03000000591c00002400000000000000,THEC64 Joystick,a:b0,b:b1,back:b6,leftshoulder:b4,leftx:a0,lefty:a4,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Windows,
03000000591c00002600000000000000,THEGamepad,a:b2,b:b1,back:b6,leftx:a0,lefty:a1,start:b7,x:b3,y:b0,platform:Windows,
030000004f04000015b3000000000000,Thrustmaster Dual Analog 4,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Windows,
030000004f04000023b3000000000000,Thrustmaster Dual Trigger PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
030000004f0400000ed0000000000000,ThrustMaster eSwap Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
030000004f04000008d0000000000000,ThrustMaster Ferrari 150 PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
030000004f0400000ed0000000000000,Thrustmaster eSwap Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
030000004f04000008d0000000000000,Thrustmaster Ferrari 150 PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
030000004f04000000b3000000000000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b11,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b1,y:b3,platform:Windows,
030000004f04000004b3000000000000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Windows,
030000004f04000003d0000000000000,ThrustMaster Run N Drive PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b7,leftshoulder:a3,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:a4,rightstick:b11,righttrigger:b5,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
030000004f04000009d0000000000000,ThrustMaster Run N Drive PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
030000004f04000003d0000000000000,Thrustmaster Run N Drive PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b7,leftshoulder:a3,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:a4,rightstick:b11,righttrigger:b5,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
030000004f04000009d0000000000000,Thrustmaster Run N Drive PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
030000006d04000088ca000000000000,Thunderpad,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,
03000000666600000288000000000000,TigerGame PlayStation Adapter,a:b2,b:b1,back:b9,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
03000000666600000488000000000000,TigerGame PlayStation Adapter,a:b2,b:b1,back:b9,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
@@ -740,6 +754,7 @@
03000000bd12000012d0000000000000,USB Controller,a:b0,b:b1,back:b6,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Windows,
03000000ff1100004133000000000000,USB Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a4,righty:a2,start:b9,x:b3,y:b0,platform:Windows,
03000000632500002305000000000000,USB Vibration Joystick,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
03000000882800000305000000000000,V5 Game Pad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,x:b2,y:b3,platform:Windows,
03000000790000001a18000000000000,Venom,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
03000000790000001b18000000000000,Venom Arcade Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
030000006f0e00000302000000000000,Victrix PS4 Pro Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
@@ -771,7 +786,6 @@
03000000120c00000a88000000000000,Xbox Controller,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a2,righty:a4,start:b6,x:b2,y:b3,platform:Windows,
03000000120c00001088000000000000,Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2~,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5~,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
030000002a0600002000000000000000,Xbox Controller,a:b0,b:b1,back:b13,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,leftshoulder:b5,leftstick:b14,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b15,righttrigger:b7,rightx:a2,righty:a5,start:b12,x:b2,y:b3,platform:Windows,
03000000300f00008888000000000000,Xbox Controller,a:b0,b:b1,back:b7,dpdown:b13,dpleft:b10,dpright:b11,dpup:b12,leftshoulder:b5,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,
03000000380700001645000000000000,Xbox Controller,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,
03000000380700002645000000000000,Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
03000000380700003645000000000000,Xbox Controller,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,
@@ -780,7 +794,6 @@
030000005e0400008502000000000000,Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
030000005e0400008702000000000000,Xbox Controller,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b9,righttrigger:b7,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,
030000005e0400008902000000000000,Xbox Controller,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b10,leftstick:b8,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b9,righttrigger:b4,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,
030000000d0f00006300000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
030000005e0400000c0b000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
030000005e040000d102000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
030000005e040000dd02000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
@@ -814,6 +827,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000c82d00000951000000010000,8BitDo Dogbone,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,rightx:a2,righty:a3,start:b11,platform:Mac OS X,
03000000c82d00000090000001000000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
03000000c82d00001038000000010000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
03000000c82d00006a28000000010000,8BitDo GameCube,a:b0,b:b3,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,paddle1:b9,paddle2:b8,rightshoulder:b10,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b1,y:b4,platform:Mac OS X,
03000000c82d00001251000000010000,8BitDo Lite 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
03000000c82d00001251000000020000,8BitDo Lite 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
03000000c82d00001151000000010000,8BitDo Lite SE,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
@@ -855,6 +869,8 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000c82d00000260000001000000,8BitDo SN30 Pro Plus,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
03000000c82d00000261000000010000,8BitDo SN30 Pro Plus,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
03000000c82d00001230000000010000,8BitDo Ultimate,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,paddle1:b2,paddle2:b5,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
03000000c82d00001b30000001000000,8BitDo Ultimate 2C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,paddle1:b5,paddle2:b2,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
03000000c82d00001d30000001000000,8BitDo Ultimate 2C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,paddle1:b5,paddle2:b2,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
03000000c82d00001530000001000000,8BitDo Ultimate C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
03000000c82d00001630000001000000,8BitDo Ultimate C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
03000000c82d00001730000001000000,8BitDo Ultimate C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
@@ -868,19 +884,20 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000491900001904000001010000,Amazon Luna Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b9,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b7,x:b2,y:b3,platform:Mac OS X,
03000000710100001904000000010000,Amazon Luna Controller,a:b0,b:b1,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b9,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Mac OS X,
0300000008100000e501000019040000,Anbernic Gamepad,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a4,start:b11,x:b4,y:b3,platform:Mac OS X,
03000000373500004610000001000000,Anbernic RG P01,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b15,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
03000000a30c00002700000003030000,Astro City Mini,a:b2,b:b1,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Mac OS X,
03000000a30c00002800000003030000,Astro City Mini,a:b2,b:b1,back:b8,leftx:a3,lefty:a4,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Mac OS X,
03000000050b00000045000031000000,ASUS Gamepad,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X,
03000000050b00000579000000010000,ASUS ROG Kunai 3,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b14,leftshoulder:b6,leftstick:b15,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b42,paddle1:b9,paddle2:b11,rightshoulder:b7,rightstick:b16,righttrigger:a4,rightx:a2,righty:a3,start:b13,x:b3,y:b4,platform:Mac OS X,
03000000050b00000679000000010000,ASUS ROG Kunai 3,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b14,leftshoulder:b6,leftstick:b15,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b23,rightshoulder:b7,rightstick:b16,righttrigger:a4,rightx:a2,righty:a3,start:b13,x:b3,y:b4,platform:Mac OS X,
03000000503200000110000045010000,Atari VCS Classic,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b3,start:b2,platform:MacOSX
03000000503200000110000045010000,Atari VCS Classic,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b3,start:b2,platform:Mac OS X,
03000000503200000110000047010000,Atari VCS Classic Controller,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b3,start:b2,platform:Mac OS X,
03000000503200000210000047010000,Atari VCS Modern Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b6,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a4,rightx:a2,righty:a3,start:b8,x:b2,y:b3,platform:Mac OS X,
030000008a3500000102000000010000,Backbone One,a:b0,b:b1,back:b16,dpdown:b11,dpleft:b13,dpright:b12,dpup:b10,guide:b17,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3~,start:b15,x:b2,y:b3,platform:Mac OS X,
030000008a3500000201000000010000,Backbone One,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
030000008a3500000202000000010000,Backbone One,a:b0,b:b1,back:b16,dpdown:b11,dpleft:b13,dpright:b12,dpup:b10,guide:b17,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3~,start:b15,x:b2,y:b3,platform:Mac OS X,
030000008a3500000402000000010000,Backbone One,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
030000008a3500000302000000010000,Backbone One PlayStationÆ Edition,a:b0,b:b1,back:b16,dpdown:b11,dpleft:b13,dpright:b12,dpup:b10,guide:b17,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3~,start:b15,x:b2,y:b3,platform:Mac OS X,
030000008a3500000302000000010000,Backbone One PlayStation Edition,a:b0,b:b1,back:b16,dpdown:b11,dpleft:b13,dpright:b12,dpup:b10,guide:b17,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3~,start:b15,x:b2,y:b3,platform:Mac OS X,
03000000c62400001a89000000010000,BDA MOGA XP5-X Plus,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b14,leftshoulder:b6,leftstick:b15,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b16,righttrigger:a4,rightx:a2,righty:a3,start:b13,x:b3,y:b4,platform:Mac OS X,
03000000c62400001b89000000010000,BDA MOGA XP5-X Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
03000000d62000002a79000000010000,BDA PS4 Fightpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X,
@@ -903,6 +920,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000c01100000140000000010000,GameStop PS4 Fun Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X,
030000006f0e00000102000000000000,GameStop Xbox 360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
03000000ff1100003133000007010000,GameWare PC Control Pad,a:b2,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b3,y:b0,platform:Mac OS X,
03000000d11800000094000000010000,Google Stadia Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Mac OS X,
030000007d0400000540000001010000,Gravis Eliminator Pro,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,
03000000280400000140000000020000,Gravis GamePad Pro,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,
030000008f0e00000300000007010000,GreenAsia Joystick,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Mac OS X,
@@ -914,8 +932,8 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
030000000d0f00008400000000010000,Hori Fighting Commander PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
030000000d0f00008500000000010000,Hori Fighting Commander PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
03000000341a00000302000014010000,Hori Fighting Stick Mini,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,
030000000d0f00008800000000010000,Hori Fighting Stick mini 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,
030000000d0f00008700000000010000,Hori Fighting Stick mini 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X,
030000000d0f00008800000000010000,Hori Fighting Stick mini 4 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,
030000000d0f00008700000000010000,Hori Fighting Stick mini 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X,
030000000d0f00004d00000000000000,Hori Gem Pad 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
030000000d0f00003801000008010000,Hori PC Engine Mini Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b9,platform:Mac OS X,
030000000d0f00009200000000010000,Hori Pokken Tournament DX Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,
@@ -979,11 +997,9 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
030000007e0500001720000001000000,NSO SNES Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b15,start:b9,x:b2,y:b3,platform:Mac OS X,
03000000550900001472000025050000,NVIDIA Controller,a:b0,b:b1,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b4,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Mac OS X,
030000004b120000014d000000010000,Nyko Airflo EX,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Mac OS X,
03000000790000001c18000000010000,PB Tails Choc,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
030000006f0e00000901000002010000,PDP PS3 Versus Fighting,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,
030000008f0e00000300000000000000,Piranha Xtreme PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Mac OS X,
03000000666600006706000088020000,PlayStation Adapter,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a2,righty:a3,start:b11,x:b3,y:b0,platform:Mac OS X,
030000004c050000da0c000000010000,PlayStation Classic Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b4,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Mac OS X,
030000004c0500003713000000010000,PlayStation Vita,a:b1,b:b2,back:b8,dpdown:b13,dpleft:b15,dpright:b14,dpup:b12,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Mac OS X,
03000000d620000011a7000000020000,PowerA Core Plus Gamecube Controller,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X,
03000000d620000011a7000010050000,PowerA Nintendo Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
03000000d62000006dca000000010000,PowerA Pro Ex,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
@@ -1001,7 +1017,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
050000004c050000e60c000000010000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X,
050000004c050000f20d000000010000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X,
030000005e040000e002000001000000,PXN P30 Pro Mobile,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Mac OS X,
03000000222c00000225000000010000,Qanba Dragon Arcade Joystick (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
03000000222c00000225000000010000,Qanba Dragon Arcade Joystick PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
03000000222c00000020000000010000,Qanba Drone Arcade Stick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
030000009b2800005600000020020000,Raphnet SNES Adapter,a:b1,b:b4,back:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b3,x:b0,y:b5,platform:Mac OS X,
030000009b2800008000000022020000,Raphnet Wii Classic Adapter,a:b1,b:b4,back:b2,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,guide:b10,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a3,righty:a4,start:b3,x:b0,y:b5,platform:Mac OS X,
@@ -1036,7 +1052,9 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
0300000000f00000f100000000000000,SNES RetroPort,a:b2,b:b3,back:b4,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b5,rightshoulder:b7,start:b6,x:b0,y:b1,platform:Mac OS X,
030000004c050000a00b000000000000,Sony DualShock 4 Adapter,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X,
030000004c050000cc09000000000000,Sony DualShock 4 V2,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X,
03000000d11800000094000000010000,Stadia Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Mac OS X,
03000000666600006706000088020000,Sony PlayStation Adapter,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a2,righty:a3,start:b11,x:b3,y:b0,platform:Mac OS X,
030000004c050000da0c000000010000,Sony PlayStation Classic Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b4,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Mac OS X,
030000004c0500003713000000010000,Sony PlayStation Vita,a:b1,b:b2,back:b8,dpdown:b13,dpleft:b15,dpright:b14,dpup:b12,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Mac OS X,
030000005e0400008e02000001000000,Steam Virtual Gamepad,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
03000000110100002014000000000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,x:b2,y:b3,platform:Mac OS X,
03000000110100002014000001000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,x:b2,y:b3,platform:Mac OS X,
@@ -1055,7 +1073,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000591c00002400000021000000,THEC64 Joystick,a:b0,b:b1,back:b6,leftshoulder:b4,leftx:a0,lefty:a4,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Mac OS X,
03000000591c00002600000021000000,THEGamepad,a:b2,b:b1,back:b6,dpdown:+a4,dpleft:-a0,dpright:+a0,dpup:-a4,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b0,platform:Mac OS X,
030000004f04000015b3000000000000,Thrustmaster Dual Analog 3.2,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Mac OS X,
030000004f0400000ed0000000020000,ThrustMaster eSwap Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
030000004f0400000ed0000000020000,Thrustmaster eSwap Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
030000004f04000000b3000000000000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b11,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b1,y:b3,platform:Mac OS X,
03000000571d00002100000021000000,Tomee NES Controller Adapter,a:b1,b:b0,back:b2,dpdown:+a4,dpleft:-a0,dpright:+a0,dpup:-a4,start:b3,platform:Mac OS X,
03000000bd12000015d0000000010000,Tomee Retro Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Mac OS X,
@@ -1081,7 +1099,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
030000005e040000d102000000000000,Xbox One Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
030000005e040000dd02000000000000,Xbox One Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
030000005e040000e002000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Mac OS X,
030000005e040000e002000003090000,Xbox One Controller,a:b0,b:b1,back:b16,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
030000005e040000e002000003090000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Mac OS X,
030000005e040000e302000000000000,Xbox One Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
030000005e040000ea02000000000000,Xbox One Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
030000005e040000fd02000003090000,Xbox One Controller,a:b0,b:b1,back:b16,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
@@ -1093,6 +1111,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
030000005e040000130b000015050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
030000005e040000130b000007050000,Xbox Wireless Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
030000005e040000130b000017050000,Xbox Wireless Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
030000005e040000130b000022050000,Xbox Wireless Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
030000005e040000220b000017050000,Xbox Wireless Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
03000000172700004431000029010000,XiaoMi Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a6,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Mac OS X,
03000000120c0000100e000000010000,Zeroplus P4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
@@ -1100,10 +1119,12 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
# Linux
03000000c82d00000031000011010000,8BitDo Adapter,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
03000000c82d00000631000000010000,8BitDo Adapter 2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000c82d00000951000000010000,8BitDo Dogbone,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,rightx:a2,righty:a3,start:b11,platform:Linux,
03000000021000000090000011010000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
03000000c82d00000090000011010000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
05000000c82d00001038000000010000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
05000000c82d00006a28000000010000,8BitDo GameCube,a:b0,b:b3,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,paddle1:b9,paddle2:b8,rightshoulder:b10,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b1,y:b4,platform:Linux,
03000000c82d00001251000011010000,8BitDo Lite 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
05000000c82d00001251000000010000,8BitDo Lite 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
03000000c82d00001151000011010000,8BitDo Lite SE,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
@@ -1117,6 +1138,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000c82d00000451000000010000,8BitDo N30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,rightx:a2,righty:a3,start:b11,platform:Linux,
03000000c82d00001590000011010000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
05000000c82d00006528000000010000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
03000000c82d00006928000011010000,8BitDo N64,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a3,start:b11,platform:Linux,
05000000c82d00006928000000010000,8BitDo N64,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a3,start:b11,platform:Linux,
05000000c82d00002590000001000000,8BitDo NEOGEO,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
03000000008000000210000011010000,8BitDo NES30,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
@@ -1138,6 +1160,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000c82d00000331000011010000,8BitDo Receiver,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
03000000c82d00000431000011010000,8BitDo Receiver,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
03000000c82d00002867000000010000,8BitDo S30,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b3,y:b4,platform:Linux,
03000000c82d00000060000011010000,8BitDo SF30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
05000000c82d00000060000000010000,8BitDo SF30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
05000000c82d00000061000000010000,8BitDo SF30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
030000003512000012ab000010010000,8BitDo SFC30,a:b2,b:b1,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b0,platform:Linux,
@@ -1156,6 +1179,9 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
05000000c82d00000261000000010000,8BitDo SN30 Pro Plus,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
05000000202800000900000000010000,8BitDo SNES30,a:b1,b:b0,back:b10,dpdown:b122,dpleft:b119,dpright:b120,dpup:b117,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux,
05000000c82d00001230000000010000,8BitDo Ultimate,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
03000000c82d00000a31000014010000,8BitDo Ultimate 2C,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000c82d00001d30000011010000,8BitDo Ultimate 2C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,paddle1:b5,paddle2:b2,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
05000000c82d00001b30000001000000,8BitDo Ultimate 2C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,paddle1:b5,paddle2:b2,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
03000000c82d00001530000011010000,8BitDo Ultimate C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
03000000c82d00001630000011010000,8BitDo Ultimate C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
03000000c82d00001730000011010000,8BitDo Ultimate C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
@@ -1170,7 +1196,6 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
05000000a00500003232000001000000,8BitDo Zero,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Linux,
05000000a00500003232000008010000,8BitDo Zero,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Linux,
03000000c82d00001890000011010000,8BitDo Zero 2,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux,
050000005e040000e002000030110000,8BitDo Zero 2,a:b0,b:b1,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Linux,
05000000c82d00003032000000010000,8BitDo Zero 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
03000000c01100000355000011010000,Acrux Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
030000006f0e00008801000011010000,Afterglow Deluxe Nintendo Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
@@ -1184,6 +1209,10 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000491900001904000011010000,Amazon Luna Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b9,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b7,x:b2,y:b3,platform:Linux,
05000000710100001904000000010000,Amazon Luna Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b11,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Linux,
0300000008100000e501000001010000,Anbernic Gamepad,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a4,start:b11,x:b3,y:b4,platform:Linux,
03000000020500000913000010010000,Anbernic RG P01,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
03000000373500000710000010010000,Anbernic RG P01,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
030000005e0400008e02000072050000,Anbernic RG P01,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
05000000373500004610000001000000,Anbernic RG P01,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b15,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
03000000790000003018000011010000,Arcade Fightstick F300,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
03000000a30c00002700000011010000,Astro City Mini,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,
03000000a30c00002800000011010000,Astro City Mini,a:b2,b:b1,back:b8,leftx:a0,lefty:a1,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,
@@ -1223,6 +1252,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
030000000b0400003365000000010000,Competition Pro,a:b0,b:b1,back:b2,leftx:a0,lefty:a1,start:b3,platform:Linux,
03000000260900008888000000010000,Cyber Gadget GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a5,rightx:a2,righty:a3~,start:b7,x:b2,y:b3,platform:Linux,
03000000a306000022f6000011010000,Cyborg V3 Rumble,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:-a3,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Linux,
030000005e0400008e02000002010000,Data Frog S80,a:b1,b:b0,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b2,platform:Linux,
03000000791d00000103000010010000,Dual Box Wii Classic Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
030000006f0e00003001000001010000,EA Sports PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
03000000c11100000191000011010000,EasySMX,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
@@ -1255,8 +1285,10 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
190000004b4800000010000001010000,GO-Advance Controller,a:b1,b:b0,back:b12,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,leftshoulder:b4,leftstick:b13,lefttrigger:b14,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b16,righttrigger:b15,start:b17,x:b2,y:b3,platform:Linux,
190000004b4800000011000000010000,GO-Super Controller,a:b1,b:b0,back:b12,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b16,leftshoulder:b4,leftstick:b14,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b15,righttrigger:b7,rightx:a2,righty:a3,start:b13,x:b2,y:b3,platform:Linux,
03000000f0250000c183000010010000,Goodbetterbest Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
03000000d11800000094000011010000,Google Stadia Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,
05000000d11800000094000000010000,Google Stadia Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,
0300000079000000d418000000010000,GPD Win 2 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000005e0400008e02000001010000,GPD Win Max 2 (6800U) Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000005e0400008e02000001010000,GPD Win Max 2 6800U Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000007d0400000540000000010000,Gravis Eliminator Pro,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
03000000280400000140000000010000,Gravis GamePad Pro,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
030000008f0e00000610000000010000,GreenAsia Electronics Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a3,righty:a2,start:b11,x:b3,y:b0,platform:Linux,
@@ -1270,12 +1302,12 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
030000000d0f00008400000011010000,Hori Fighting Commander,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
030000000d0f00005f00000011010000,Hori Fighting Commander 4 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
030000000d0f00005e00000011010000,Hori Fighting Commander 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
030000000d0f00005001000009040000,Hori Fighting Commander OCTA Xbox One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000000d0f00005001000009040000,Hori Fighting Commander Octa Xbox One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000000d0f00008500000010010000,Hori Fighting Commander PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
030000000d0f00008600000002010000,Hori Fighting Commander Xbox 360,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
030000000d0f00003701000013010000,Hori Fighting Stick Mini,a:b1,b:b0,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,start:b7,x:b3,y:b2,platform:Linux,
030000000d0f00008800000011010000,Hori Fighting Stick mini 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
030000000d0f00008700000011010000,Hori Fighting Stick mini 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,rightshoulder:b5,rightstick:b11,righttrigger:a4,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
030000000d0f00008800000011010000,Hori Fighting Stick mini 4 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
030000000d0f00008700000011010000,Hori Fighting Stick mini 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,rightshoulder:b5,rightstick:b11,righttrigger:a4,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
030000000d0f00001000000011010000,Hori Fightstick 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
03000000ad1b000003f5000033050000,Hori Fightstick VX,+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b8,guide:b10,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b2,y:b3,platform:Linux,
030000000d0f00004d00000011010000,Hori Gem Pad 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
@@ -1318,6 +1350,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000300f00001001000010010000,Jess Tech Dual Analog Rumble,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Linux,
03000000300f00000b01000010010000,Jess Tech GGE909 PC Recoil,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,
03000000ba2200002010000001010000,Jess Technology Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,
03000000300f00001101000010010000,Jess Tech Colour Rumble Pad,a:b2,b:b3,x:b0,y:b1,back:b8,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b6,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a2,lefttrigger:b5,righttrigger:b7,platform:Linux,
030000007e0500000620000001000000,Joy-Con (L),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b13,leftshoulder:b4,leftstick:b10,rightshoulder:b5,start:b8,x:b2,y:b3,platform:Linux,
050000007e0500000620000001000000,Joy-Con (L),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b13,leftshoulder:b4,leftstick:b10,rightshoulder:b5,start:b8,x:b2,y:b3,platform:Linux,
030000007e0500000720000001000000,Joy-Con (R),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b12,leftshoulder:b4,leftstick:b11,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Linux,
@@ -1353,7 +1386,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000380700001647000010040000,Mad Catz Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000380700003847000090040000,Mad Catz Xbox 360 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
03000000ad1b000016f0000090040000,Mad Catz Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000120c00000500000000010000,Manta Dualshock 2,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Linux,
03000000120c00000500000000010000,Manta DualShock 2,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Linux,
030000008f0e00001330000010010000,Mayflash Controller Adapter,a:b1,b:b2,back:b8,dpdown:h0.8,dpleft:h0.2,dpright:h0.1,dpup:h0.4,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a3~,righty:a2,start:b9,x:b0,y:b3,platform:Linux,
03000000790000004318000010010000,Mayflash GameCube Adapter,a:b1,b:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b2,y:b3,platform:Linux,
03000000790000004418000010010000,Mayflash GameCube Controller,a:b1,b:b0,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b2,y:b3,platform:Linux,
@@ -1390,7 +1423,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
050000005e040000050b000003090000,Microsoft Xbox One Elite 2,a:b0,b:b1,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a6,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
050000005e0400008e02000030110000,Microsoft Xbox One Elite 2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b13,paddle3:b12,paddle4:b14,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000005e040000120b00000b050000,Microsoft Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
060000005e040000120b000001050000,Microsoft Xbox Series X Controller,a:b0,b:b1,x:b2,y:b3,back:b6,start:b7,guide:b8,leftshoulder:b4,rightshoulder:b5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,platform:Linux,
060000005e040000120b000001050000,Microsoft Xbox Series X Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000030000000300000002000000,Miroof,a:b1,b:b0,back:b6,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Linux,
03000000790000001c18000010010000,Mobapad Chitu HD,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
050000004d4f435554452d3035335800,Mocute 053X,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
@@ -1404,10 +1437,13 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
05000000c62400001a89000000010000,MOGA XP5X Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
03000000250900006688000000010000,MP8866 Super Dual Box,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Linux,
030000005e0400008e02000010020000,MSI GC20 V2,a:b0,b:b1,back:b6,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000f70600000100000000010000,N64 Adaptoid,+rightx:b2,+righty:b1,-rightx:b4,-righty:b5,a:b0,b:b3,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b6,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b7,start:b8,platform:Linux,
030000006f0e00001311000011010000,N64 Controller,+rightx:b10,+righty:b3,-rightx:b0,-righty:b11,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,platform:Linux,
030000006b1400000906000014010000,Nacon Asymmetric Wireless PS4 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000006b140000010c000010010000,Nacon GC 400ES,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
03000000853200000706000012010000,Nacon GC-100,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
0300000085320000170d000011010000,Nacon Revolution 5 Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
0300000085320000190d000011010000,Nacon Revolution 5 Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
030000000d0f00000900000010010000,Natec Genesis P44,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
030000004f1f00000800000011010000,NeoGeo PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
0300000092120000474e000000010000,NeoGeo X Arcade Stick,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b9,x:b3,y:b2,platform:Linux,
@@ -1436,8 +1472,8 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
050000007e0500001720000001000000,NSO SNES Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,lefttrigger:b7,rightshoulder:b6,righttrigger:b8,start:b10,x:b3,y:b2,platform:Linux,
050000007e0500001720000001800000,NSO SNES Controller,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b3,y:b2,platform:Linux,
03000000550900001072000011010000,NVIDIA Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b8,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,
03000000550900001472000011010000,NVIDIA Controller v01.04,a:b0,b:b1,back:b14,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b16,leftshoulder:b4,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Linux,
05000000550900001472000001000000,NVIDIA Controller v01.04,a:b0,b:b1,back:b14,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b16,leftshoulder:b4,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Linux,
03000000550900001472000011010000,NVIDIA Controller,a:b0,b:b1,back:b14,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b16,leftshoulder:b4,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b8,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Linux,
05000000550900001472000001000000,NVIDIA Controller,a:b0,b:b1,back:b14,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b16,leftshoulder:b4,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b8,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Linux,
030000004b120000014d000000010000,NYKO Airflo EX,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Linux,
03000000451300000830000010010000,NYKO CORE,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
19000000010000000100000001010000,ODROID Go 2,a:b1,b:b0,dpdown:b7,dpleft:b8,dpright:b9,dpup:b6,guide:b10,leftshoulder:b4,leftstick:b12,lefttrigger:b11,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b13,righttrigger:b14,start:b15,x:b2,y:b3,platform:Linux,
@@ -1462,13 +1498,9 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
030000006f0e0000a702000023020000,PDP Xbox One Raven Black,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000006f0e0000d802000006640000,PDP Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000006f0e0000ef02000007640000,PDP Xbox Series Kinetic Wired Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000666600006706000000010000,PlayStation Adapter,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a2,righty:a3,start:b11,x:b3,y:b0,platform:Linux,
030000004c050000da0c000011010000,PlayStation Controller,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,
03000000d9040000160f000000010000,PlayStation Controller Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,
030000004c0500003713000011010000,PlayStation Vita,a:b1,b:b2,back:b8,dpdown:b13,dpleft:b15,dpright:b14,dpup:b12,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Linux,
03000000c62400000053000000010000,PowerA,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000c62400003a54000001010000,PowerA 1428124-01,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000d620000011a7000011010000,PowerA Core Plus Gamecube Controller,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
03000000d620000011a7000011010000,PowerA Core Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
03000000dd62000015a7000011010000,PowerA Fusion Nintendo Switch Arcade Stick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
03000000d620000012a7000011010000,PowerA Fusion Nintendo Switch Fight Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
03000000d62000000140000001010000,PowerA Fusion Pro 2 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
@@ -1485,6 +1517,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000d62000000f20000001010000,PowerA Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b7,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000d62000000b20000001010000,PowerA Xbox Series X Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000006d040000d2ca000011010000,Precision Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
03000000250900000017000010010000,PS/SS/N64 Adapter,a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b5,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2~,righty:a3,start:b8,platform:Linux,
03000000ff1100004133000010010000,PS2 Controller,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,
03000000341a00003608000011010000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
030000004c0500006802000010010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,
@@ -1502,6 +1535,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
060000004c0500006802000000010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,
030000004c050000a00b000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
030000004c050000a00b000011810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
030000004c050000c405000000810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
030000004c050000c405000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
030000004c050000c405000011810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
030000004c050000cc09000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
@@ -1518,16 +1552,20 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
030000004c050000e60c000011010000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b14,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
030000004c050000e60c000011810000,PS5 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
030000004c050000f20d000011010000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b14,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
030000004c050000f20d000011810000,PS5 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
050000004c050000e60c000000010000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
050000004c050000e60c000000810000,PS5 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
050000004c050000f20d000000010000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
050000004c050000f20d000000810000,PS5 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
03000000300f00001211000011010000,Qanba Arcade Joystick,a:b2,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b5,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b6,start:b9,x:b1,y:b3,platform:Linux,
03000000222c00000225000011010000,Qanba Dragon Arcade Joystick (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
03000000222c00000025000011010000,Qanba Dragon Arcade Joystick (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
03000000222c00000225000011010000,Qanba Dragon Arcade Joystick PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
03000000222c00000025000011010000,Qanba Dragon Arcade Joystick PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
03000000222c00001220000011010000,Qanba Drone 2 Arcade Joystick PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
03000000222c00001020000011010000,Qanba Drone 2 Arcade Joystick PS5,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
03000000222c00000020000011010000,Qanba Drone Arcade PS4 Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,rightshoulder:b5,righttrigger:a4,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
03000000300f00001210000010010000,Qanba Joystick Plus,a:b0,b:b1,back:b8,leftshoulder:b5,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b4,righttrigger:b6,start:b9,x:b2,y:b3,platform:Linux,
03000000222c00000223000011010000,Qanba Obsidian Arcade Joystick (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
03000000222c00000023000011010000,Qanba Obsidian Arcade Joystick (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
03000000222c00000223000011010000,Qanba Obsidian Arcade Joystick PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
03000000222c00000023000011010000,Qanba Obsidian Arcade Joystick PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
030000009b2800000300000001010000,Raphnet 4nes4snes,a:b0,b:b4,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b1,y:b5,platform:Linux,
030000009b2800004200000001010000,Raphnet Dual NES Adapter,a:b0,b:b1,back:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,start:b3,platform:Linux,
0300132d9b2800006500000000000000,Raphnet GameCube Adapter,a:b0,b:b7,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,rightx:a3,righty:a4,start:b3,x:b1,y:b8,platform:Linux,
@@ -1551,6 +1589,8 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
050000003215000000090000163a0000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,
0300000032150000030a000001010000,Razer Wildcat,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000321500000b10000011010000,Razer Wolverine PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
030000000d0f0000c100000010010000,Retro Bit Legacy16,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,guide:b12,leftshoulder:b4,lefttrigger:b6,misc1:b13,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
030000000d0f0000c100000072056800,Retro Bit Legacy16,a:b1,b:b0,back:b4,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,guide:b5,leftshoulder:b9,lefttrigger:+a4,misc1:b11,rightshoulder:b10,righttrigger:+a5,start:b6,x:b3,y:b2,platform:Linux,
03000000790000001100000010010000,Retro Controller,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b7,rightshoulder:b4,righttrigger:b5,start:b9,x:b0,y:b3,platform:Linux,
0300000003040000c197000011010000,Retrode Adapter,a:b0,b:b4,back:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b3,x:b1,y:b5,platform:Linux,
190000004b4800000111000000010000,RetroGame Joypad,a:b1,b:b0,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
@@ -1565,7 +1605,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
030000006f0e00001e01000011010000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
03000000c6240000fefa000000010000,Rock Candy Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000006f0e00004601000001010000,Rock Candy Xbox One Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000a306000023f6000011010000,Saitek Cyborg V1 PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Linux,
03000000a306000023f6000011010000,Saitek Cyborg PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Linux,
03000000a30600001005000000010000,Saitek P150,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b7,lefttrigger:b6,rightshoulder:b2,righttrigger:b5,x:b3,y:b4,platform:Linux,
03000000a30600000701000000010000,Saitek P220,a:b2,b:b3,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b7,rightshoulder:b4,righttrigger:b5,x:b0,y:b1,platform:Linux,
03000000a30600000cff000010010000,Saitek P2500 Force Rumble,a:b2,b:b3,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,start:b10,x:b0,y:b1,platform:Linux,
@@ -1591,13 +1631,16 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000bc2000000055000010010000,Shanwan Gamepad,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
03000000f025000021c1000010010000,Shanwan Gioteck PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
03000000341a00000908000010010000,SL6566,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
030000004b2900000430000011000000,Snakebyte Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
050000004c050000cc09000001000000,Sony DualShock 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
03000000666600006706000000010000,Sony PlayStation Adapter,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a2,righty:a3,start:b11,x:b3,y:b0,platform:Linux,
030000004c050000da0c000011010000,Sony PlayStation Controller,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,
03000000d9040000160f000000010000,Sony PlayStation Controller Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,
03000000ff000000cb01000010010000,Sony PlayStation Portable,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Linux,
030000004c0500003713000011010000,Sony PlayStation Vita,a:b1,b:b2,back:b8,dpdown:b13,dpleft:b15,dpright:b14,dpup:b12,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Linux,
03000000250900000500000000010000,Sony PS2 pad with SmartJoy Adapter,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Linux,
030000005e0400008e02000073050000,Speedlink Torid,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000005e0400008e02000020200000,SpeedLink Xeox Pro Analog,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000d11800000094000011010000,Stadia Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,
05000000d11800000094000000010000,Stadia Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,
03000000de2800000112000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,
03000000de2800000112000011010000,Steam Controller,a:b2,b:b3,back:b10,dpdown:+a5,dpleft:-a4,dpright:+a4,dpup:-a5,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a7,leftx:a0,lefty:a1,paddle1:b15,paddle2:b16,rightshoulder:b7,rightstick:b14,righttrigger:a6,rightx:a2,righty:a3,start:b11,x:b4,y:b5,platform:Linux,
03000000de2800000211000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,
@@ -1627,7 +1670,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000e40a00000307000011010000,Taito Egret II Mini Control Panel,a:b4,b:b2,back:b6,guide:b9,leftx:a0,lefty:a1,rightshoulder:b0,righttrigger:b1,start:b7,x:b8,y:b3,platform:Linux,
03000000e40a00000207000011010000,Taito Egret II Mini Controller,a:b4,b:b2,back:b6,guide:b9,leftx:a0,lefty:a1,rightshoulder:b0,righttrigger:b1,start:b7,x:b8,y:b3,platform:Linux,
03000000ba2200000701000001010000,Technology Innovation PS2 Adapter,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a5,righty:a2,start:b9,x:b3,y:b2,platform:Linux,
03000000790000001c18000011010000,TGZ Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
03000000790000001c18000011010000,TGZ Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
03000000591c00002400000010010000,THEC64 Joystick,a:b0,b:b1,back:b6,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Linux,
03000000591c00002600000010010000,THEGamepad,a:b2,b:b1,back:b6,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b3,y:b0,platform:Linux,
030000004f04000015b3000001010000,Thrustmaster Dual Analog 3.2,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux,
@@ -1673,6 +1716,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
030000005e040000a102000000010000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000005e040000a102000007010000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000005e040000a102000030060000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000006f0e00001503000000020000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000005e0400008e02000000010000,Xbox 360 EasySMX,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000005e040000a102000014010000,Xbox 360 Receiver,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000005e0400000202000000010000,Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux,
@@ -1690,8 +1734,10 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
050000005e040000220b000013050000,Xbox One Elite 2 Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
050000005e040000050b000002090000,Xbox One Elite Series 2,a:b0,b:b1,back:b136,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a6,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
030000005e040000ea02000011050000,Xbox One S Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000005e040000ea02000015050000,Xbox One S Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
060000005e040000ea0200000b050000,Xbox One S Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
060000005e040000ea0200000d050000,Xbox One S Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
060000005e040000ea02000016050000,Xbox One S Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000005e040000120b000001050000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000005e040000120b000005050000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000005e040000120b000007050000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,misc1:b11,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
@@ -1735,6 +1781,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
33313433353539306634656436353432,8BitDo Dogbone,a:b1,b:b0,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
38426974446f20446f67626f6e65204d,8BitDo Dogbone,a:b1,b:b0,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,start:b6,platform:Android,
34343439373236623466343934376233,8BitDo FC30 Pro,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b28,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b29,righttrigger:b7,start:b5,x:b30,y:b2,platform:Android,
38426974446f204e4743204d6f646b69,8BitDo GameCube,a:b0,b:b2,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,paddle1:b18,paddle2:b17,rightshoulder:b15,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b1,y:b3,platform:Android,
38426974446f2038426974446f204c69,8BitDo Lite,a:b1,b:b0,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
30643332373663313263316637356631,8BitDo Lite 2,a:b1,b:b0,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
38426974446f204c6974652032000000,8BitDo Lite 2,a:b1,b:b0,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
@@ -1822,6 +1869,8 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
05000000bc20000000550000ffff3f00,GameSir G3w,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
34323662653333636330306631326233,Google Nexus,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
35383633353935396534393230616564,Google Stadia Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
476f6f676c65204c4c43205374616469,Google Stadia Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
5374616469614e3848532d6532633400,Google Stadia Controller,a:b0,b:b1,back:b15,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
05000000d6020000e5890000dfff3f00,GPD XD Plus,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Android,
05000000d6020000e5890000dfff3f80,GPD XD Plus,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a3,rightx:a4,righty:a5,start:b6,x:b2,y:b3,platform:Android,
66633030656131663837396562323935,Hori Battle,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Android,
@@ -1895,14 +1944,11 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
39383335313438623439373538343266,OUYA Controller,a:b0,b:b2,dpdown:b18,dpleft:b15,dpright:b16,dpup:b17,leftshoulder:b3,leftstick:b9,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b10,righttrigger:b7,rightx:a3,righty:a4,x:b1,y:b19,platform:Android,
4f5559412047616d6520436f6e74726f,OUYA Controller,a:b0,b:b2,dpdown:b18,dpleft:b15,dpright:b6,dpup:b17,leftshoulder:b3,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b19,platform:Android,
506572666f726d616e63652044657369,PDP PS3 Rock Candy Controller,a:b1,b:b17,back:h0.2,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b4,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b16,x:b0,y:b2,platform:Android,
62653335326261303663356263626339,PlayStation Classic Controller,a:b19,b:b1,back:b17,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b9,lefttrigger:b3,rightshoulder:b10,righttrigger:b20,start:b18,x:b2,y:b0,platform:Android,
536f6e7920496e746572616374697665,PlayStation Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,misc1:b8,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
576972656c65737320436f6e74726f6c,PlayStation Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
61653962353232366130326530363061,Pokken,a:b1,b:b19,back:b17,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,lefttrigger:b9,rightshoulder:b20,righttrigger:b10,start:b18,x:b0,y:b2,platform:Android,
32666633663735353234363064386132,PS2,a:b23,b:b22,back:b29,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b27,lefttrigger:b25,leftx:a0,lefty:a1,rightshoulder:b28,righttrigger:b26,rightx:a3,righty:a2,start:b30,x:b24,y:b21,platform:Android,
050000004c05000068020000dfff3f00,PS3 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
536f6e7920504c415953544154494f4e,PS3 Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
61363034663839376638653463633865,PS3 Controller,a:b0,b:b1,back:b15,dpdown:a14,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
61363034663839376638653463633865,PS3 Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
66366539656564653432353139356536,PS3 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
66383132326164626636313737373037,PS3 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
050000004c050000c405000000783f00,PS4 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
@@ -1925,7 +1971,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
65366465656364636137653363376531,PS4 Controller,a:b1,b:b19,back:b17,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b18,x:b0,y:b2,platform:Android,
66613532303965383534396638613230,PS4 Controller,a:b1,b:b19,back:b17,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a5,start:b18,x:b0,y:b2,platform:Android,
050000004c050000e60c0000fffe3f00,PS5 Controller,a:b1,b:b17,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:a4,rightx:a2,righty:a5,start:b16,x:b0,y:b2,platform:Android,
050000004c050000e60c0000fffe3f80,PS5 Controller,a:b1,b:b17,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:a3,rightx:a4,righty:a5,start:b16,x:b0,y:b2,platform:Android,
050000004c050000e60c0000fffe3f80,PS5 Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:a3,rightx:a4,righty:a5,start:b16,x:b2,y:b17,platform:Android,
050000004c050000e60c0000ffff3f00,PS5 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
32346465346533616263386539323932,PS5 Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
32633532643734376632656664383733,PS5 Controller,a:b1,b:b19,back:b17,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a5,start:b18,x:b0,y:b2,platform:Android,
@@ -1966,10 +2012,11 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
38376662666661636265313264613039,SNES,a:b0,b:b1,back:b9,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b3,rightshoulder:b20,start:b10,x:b19,y:b2,platform:Android,
5346432f555342205061640000000000,SNES Adapter,a:b0,b:b1,back:b9,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b3,rightshoulder:b20,start:b10,x:b19,y:b2,platform:Android,
5553422047616d657061642000000000,SNES Controller,a:b1,b:b0,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,rightshoulder:b10,start:b6,x:b3,y:b2,platform:Android,
62653335326261303663356263626339,Sony PlayStation Classic Controller,a:b19,b:b1,back:b17,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b9,lefttrigger:b3,rightshoulder:b10,righttrigger:b20,start:b18,x:b2,y:b0,platform:Android,
536f6e7920496e746572616374697665,Sony PlayStation Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,misc1:b8,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
576972656c65737320436f6e74726f6c,Sony PlayStation Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
63303964303462366136616266653561,Sony PSP,a:b21,b:b22,back:b27,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b25,leftx:a0,lefty:a1,rightshoulder:b26,start:b28,x:b23,y:b24,platform:Android,
63376637643462343766333462383235,Sony Vita,a:b1,b:b19,back:b17,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftx:a0,lefty:a1,rightshoulder:b20,rightx:a3,righty:a4,start:b18,x:b0,y:b2,platform:Android,
476f6f676c65204c4c43205374616469,Stadia Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
5374616469614e3848532d6532633400,Stadia Controller,a:b0,b:b1,back:b15,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
05000000de2800000511000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Android,
05000000de2800000611000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Android,
0500000011010000201400000f7e0f00,SteelSeries Nimbus,a:b0,b:b1,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,righttrigger:b10,rightx:a2,righty:a3,x:b19,y:b2,platform:Android,
@@ -1979,7 +2026,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
62363434353532386238336663643836,TGZ Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
37323236633763666465316365313236,THEC64 Joystick,a:b21,b:b22,back:b27,leftshoulder:b25,leftx:a0,lefty:a1,rightshoulder:b26,start:b27,x:b23,y:b24,platform:Android,
38346162326232346533316164363336,THEGamepad,a:b23,b:b22,back:b27,leftshoulder:b25,leftx:a0,lefty:a1,rightshoulder:b26,start:b28,x:b24,y:b21,platform:Android,
050000004f0400000ed00000fffe3f00,ThrustMaster eSwap Pro Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
050000004f0400000ed00000fffe3f00,Thrustmaster eSwap Pro Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
5477696e20555342204a6f7973746963,Twin Joystick,a:b22,b:b21,back:b28,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b26,leftstick:b30,lefttrigger:b24,leftx:a0,lefty:a1,rightshoulder:b27,rightstick:b31,righttrigger:b25,rightx:a3,righty:a2,start:b29,x:b23,y:b20,platform:Android,
30623739343039643830333266346439,Valve Steam Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,leftx:a0,lefty:a1,paddle1:b24,paddle2:b23,rightshoulder:b10,rightstick:b8,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
31643365666432386133346639383937,Valve Steam Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,leftx:a0,lefty:a1,paddle1:b24,paddle2:b23,rightshoulder:b10,rightstick:b8,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
@@ -0,0 +1,62 @@
name: 'Setup ninja'
description: 'Download ninja and add it to the PATH environment variable'
inputs:
version:
description: 'Ninja version'
default: '1.12.1'
runs:
using: 'composite'
steps:
- name: 'Calculate variables'
id: calc
shell: sh
run: |
case "${{ runner.os }}-${{ runner.arch }}" in
"Linux-X86" | "Linux-X64")
archive="ninja-linux.zip"
;;
"Linux-ARM64")
archive="ninja-linux-aarch64.zip"
;;
"macOS-X86" | "macOS-X64" | "macOS-ARM64")
archive="ninja-mac.zip"
;;
"Windows-X86" | "Windows-X64")
archive="ninja-win.zip"
;;
"Windows-ARM64")
archive="ninja-winarm64.zip"
;;
*)
echo "Unsupported ${{ runner.os }}-${{ runner.arch }}"
exit 1;
;;
esac
echo "archive=${archive}" >> ${GITHUB_OUTPUT}
echo "cache-key=${archive}-${{ inputs.version }}-${{ runner.os }}-${{ runner.arch }}" >> ${GITHUB_OUTPUT}
- name: 'Restore cached ${{ steps.calc.outputs.archive }}'
id: cache-restore
uses: actions/cache/restore@v4
with:
path: '${{ runner.temp }}/${{ steps.calc.outputs.archive }}'
key: ${{ steps.calc.outputs.cache-key }}
- name: 'Download ninja ${{ inputs.version }} for ${{ runner.os }} (${{ runner.arch }})'
if: ${{ !steps.cache-restore.outputs.cache-hit || steps.cache-restore.outputs.cache-hit == 'false' }}
shell: pwsh
run: |
Invoke-WebRequest "https://github.com/ninja-build/ninja/releases/download/v${{ inputs.version }}/${{ steps.calc.outputs.archive }}" -OutFile "${{ runner.temp }}/${{ steps.calc.outputs.archive }}"
- name: 'Cache ${{ steps.calc.outputs.archive }}'
if: ${{ !steps.cache-restore.outputs.cache-hit || steps.cache-restore.outputs.cache-hit == 'false' }}
uses: actions/cache/save@v4
with:
path: '${{ runner.temp }}/${{ steps.calc.outputs.archive }}'
key: ${{ steps.calc.outputs.cache-key }}
- name: 'Extract ninja'
shell: pwsh
run: |
7z "-o${{ runner.temp }}/ninja-${{ inputs.version }}-${{ runner.arch }}" x "${{ runner.temp }}/${{ steps.calc.outputs.archive }}"
- name: 'Set output variables'
id: final
shell: pwsh
run: |
echo "${{ runner.temp }}/ninja-${{ inputs.version }}-${{ runner.arch }}" >> $env:GITHUB_PATH
+90
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@@ -0,0 +1,90 @@
name: Build
on:
pull_request:
push:
jobs:
Build:
name: '${{ matrix.platform.name }}'
runs-on: '${{ matrix.platform.os }}'
strategy:
fail-fast: false
matrix:
platform:
- { name: 'Linux', os: ubuntu-latest, shell: sh }
- { name: 'MacOS', os: macos-latest, shell: sh }
# - { name: 'Windows msys2 (mingw32)', os: windows-latest, shell: 'msys2 {0}', msystem: mingw32, msys-env: mingw-w64-i686 }
- { name: 'Windows msys2 (mingw64)', os: windows-latest, shell: 'msys2 {0}', msystem: mingw64, msys-env: mingw-w64-x86_64 }
# - { name: 'Windows msys2 (clang32)', os: windows-latest, shell: 'msys2 {0}', msystem: clang32, msys-env: mingw-w64-clang-i686 }
- { name: 'Windows msys2 (clang64)', os: windows-latest, shell: 'msys2 {0}', msystem: clang64, msys-env: mingw-w64-clang-x86_64 }
# - { name: 'Windows MSVC (x86)', os: windows-latest, shell: sh, msvc: true, msvc-arch: x86, cmake: '-DPerl_ROOT=C:/Strawberry/perl/bin/' }
- { name: 'Windows MSVC (x64)', os: windows-latest, shell: sh, msvc: true, msvc-arch: x64, cmake: '-DPerl_ROOT=C:/Strawberry/perl/bin/' }
# - { name: 'Windows MSVC (arm32)', os: windows-latest, shell: sh, msvc: true, msvc-arch: amd64_arm, cross: true }
# - { name: 'Windows MSVC (arm64)', os: windows-latest, shell: sh, msvc: true, msvc-arch: amd64_arm64, cross: true }
defaults:
run:
shell: ${{ matrix.platform.shell }}
steps:
- uses: ilammy/msvc-dev-cmd@v1
if: ${{ matrix.platform.msvc }}
with:
arch: ${{ matrix.platform.msvc-arch }}
- name: Set up MSYS2
if: ${{ contains(matrix.platform.shell, 'msys2') }}
uses: msys2/setup-msys2@v2
with:
msystem: ${{ matrix.platform.msystem }}
install: >-
${{ matrix.platform.msys-env }}-cc
${{ matrix.platform.msys-env }}-cmake
${{ matrix.platform.msys-env }}-crt
${{ matrix.platform.msys-env }}-ninja
${{ matrix.platform.msys-env }}-perl
- name: Get SDL3_net sources
uses: actions/checkout@v4
- name: Install Ninja
if: ${{ !contains(matrix.platform.shell, 'msys2') }}
uses: aseprite/get-ninja@main
- name: Set up SDL3
uses: libsdl-org/setup-sdl@main
id: sdl
with:
cmake-generator: Ninja
version: 3-head
sdl-test: true
shell: ${{ matrix.platform.shell }}
add-to-environment: true
- name: Configure (CMake)
run: |
cmake -B build -GNinja \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_INSTALL_PREFIX=prefix \
-DSDLNET_WERROR=ON \
-DSDLNET_INSTALL_MAN=ON \
-DCMAKE_INSTALL_PREFIX=prefix \
${{ matrix.platform.cmake }}
- name: Build (CMake)
run: |
cmake --build build/ --verbose
- name: Install (CMake)
if: ${{ matrix.platform.shell == 'sh' || contains(matrix.platform.shell, 'msys2') }}
run: |
set -eu
rm -fr DESTDIR-cmake
cmake --install build/ --config Release
echo "SDL3_net_ROOT=$(pwd)/prefix" >> $GITHUB_ENV
( cd prefix; find . ) | LC_ALL=C sort -u
- name: Verify CMake configuration files
run: |
cmake -S cmake/test -B cmake_config_build \
-DCMAKE_BUILD_TYPE=Release \
-DTEST_SHARED=TRUE \
-DTEST_STATIC=FALSE
cmake --build cmake_config_build --verbose
- name: Check that versioning is consistent
# We only need to run this once: arbitrarily use the Linux build
if: ${{ runner.os == 'Linux' }}
run: ./build-scripts/test-versioning.sh
+737
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@@ -0,0 +1,737 @@
name: 'release'
run-name: 'Create SDL_net release artifacts for ${{ inputs.commit }}'
on:
workflow_dispatch:
inputs:
commit:
description: 'Commit of SDL_net'
required: true
jobs:
src:
runs-on: ubuntu-latest
outputs:
project: ${{ steps.releaser.outputs.project }}
version: ${{ steps.releaser.outputs.version }}
src-tar-gz: ${{ steps.releaser.outputs.src-tar-gz }}
src-tar-xz: ${{ steps.releaser.outputs.src-tar-xz }}
src-zip: ${{ steps.releaser.outputs.src-zip }}
steps:
- name: 'Set up Python'
uses: actions/setup-python@v5
with:
python-version: '3.11'
- name: 'Fetch build-release.py'
uses: actions/checkout@v4
with:
ref: ${{ inputs.commit }}
sparse-checkout: 'build-scripts/build-release.py'
- name: 'Set up SDL sources'
uses: actions/checkout@v4
with:
ref: ${{ inputs.commit }}
path: 'SDL'
fetch-depth: 0
- name: 'Build Source archive'
id: releaser
shell: bash
env:
GH_TOKEN: ${{ github.token }}
run: |
python build-scripts/build-release.py \
--actions source \
--commit ${{ inputs.commit }} \
--root "${{ github.workspace }}/SDL" \
--github \
--debug
- name: 'Store source archives'
uses: actions/upload-artifact@v4
with:
name: sources
path: '${{ github.workspace}}/dist'
- name: 'Generate summary'
run: |
echo "Run the following commands to download all artifacts:" >> $GITHUB_STEP_SUMMARY
echo '```' >> $GITHUB_STEP_SUMMARY
echo "mkdir -p /tmp/${{ steps.releaser.outputs.project }}-${{ steps.releaser.outputs.version }}" >> $GITHUB_STEP_SUMMARY
echo "cd /tmp/${{ steps.releaser.outputs.project }}-${{ steps.releaser.outputs.version }}" >> $GITHUB_STEP_SUMMARY
echo "gh run -R ${{ github.repository }} download ${{ github.run_id }}" >> $GITHUB_STEP_SUMMARY
echo '```' >> $GITHUB_STEP_SUMMARY
linux-verify:
needs: [src]
runs-on: ubuntu-latest
steps:
- name: 'Set up Python'
uses: actions/setup-python@v5
with:
python-version: '3.11'
- name: 'Download source archives'
uses: actions/download-artifact@v4
with:
name: sources
path: '/tmp'
- name: 'Unzip ${{ needs.src.outputs.src-zip }}'
id: zip
run: |
set -e
mkdir /tmp/zipdir
cd /tmp/zipdir
unzip "/tmp/${{ needs.src.outputs.src-zip }}"
echo "path=/tmp/zipdir/${{ needs.src.outputs.project }}-${{ needs.src.outputs.version }}" >>$GITHUB_OUTPUT
- name: 'Untar ${{ needs.src.outputs.src-tar-gz }}'
id: tar
run: |
set -e
mkdir -p /tmp/tardir
tar -C /tmp/tardir -v -x -f "/tmp/${{ needs.src.outputs.src-tar-gz }}"
echo "path=/tmp/tardir/${{ needs.src.outputs.project }}-${{ needs.src.outputs.version }}" >>$GITHUB_OUTPUT
- name: 'Compare contents of ${{ needs.src.outputs.src-zip }} and ${{ needs.src.outputs.src-tar-gz }}'
run: |
set -e
diff "${{ steps.zip.outputs.path }}" "${{ steps.tar.outputs.path }}"
- name: 'Test versioning'
shell: bash
run: |
${{ steps.tar.outputs.path }}/build-scripts/test-versioning.sh
- name: 'Fetch build-release.py'
uses: actions/checkout@v4
with:
ref: ${{ inputs.commit }}
sparse-checkout: 'build-scripts/build-release.py'
- name: 'Download dependencies'
id: deps
env:
GH_TOKEN: ${{ github.token }}
run: |
python build-scripts/build-release.py \
--actions download \
--commit ${{ inputs.commit }} \
--root "${{ steps.tar.outputs.path }}" \
--github \
--debug
- name: 'Install Linux dependencies'
run: |
sudo apt-get update -y
sudo apt-get install -y \
gnome-desktop-testing libasound2-dev libpulse-dev libaudio-dev libjack-dev libsndio-dev \
libusb-1.0-0-dev libx11-dev libxext-dev libxrandr-dev libxcursor-dev libxfixes-dev libxi-dev \
libxss-dev libwayland-dev libxkbcommon-dev libdrm-dev libgbm-dev libgl1-mesa-dev libgles2-mesa-dev \
libegl1-mesa-dev libdbus-1-dev libibus-1.0-dev libudev-dev fcitx-libs-dev
- name: 'Extract dependencies, build and install them'
id: deps-build
run: |
tar -C /tmp -v -x -f "${{ steps.deps.outputs.dep-path }}/SDL3-${{ steps.deps.outputs.dep-sdl-version }}.tar.gz"
cmake -S /tmp/SDL3-${{ steps.deps.outputs.dep-sdl-version }} -B /tmp/SDL-build -DCMAKE_INSTALL_PREFIX=/tmp/deps-prefix
cmake --build /tmp/SDL-build
cmake --install /tmp/SDL-build
echo "path=/tmp/deps-prefix" >>$GITHUB_OUTPUT
- name: 'CMake (configure + build)'
run: |
cmake \
-S ${{ steps.tar.outputs.path }} \
-B /tmp/build \
-DSDL3net_SAMPLES=ON \
-DSDL3net_TESTS=ON \
-DCMAKE_PREFIX_PATH="${{ steps.deps-build.outputs.path }}"
cmake --build /tmp/build --verbose
# ctest --test-dir /tmp/build --no-tests=error --output-on-failure
# dmg:
# needs: [src]
# runs-on: macos-latest
# outputs:
# dmg: ${{ steps.releaser.outputs.dmg }}
# steps:
# - name: 'Set up Python'
# uses: actions/setup-python@v5
# with:
# python-version: '3.11'
# - name: 'Fetch build-release.py'
# uses: actions/checkout@v4
# with:
# ref: ${{ inputs.commit }}
# sparse-checkout: 'build-scripts/build-release.py'
# - name: 'Download source archives'
# uses: actions/download-artifact@v4
# with:
# name: sources
# path: '${{ github.workspace }}'
# - name: 'Untar ${{ needs.src.outputs.src-tar-gz }}'
# id: tar
# run: |
# mkdir -p "${{ github.workspace }}/tardir"
# tar -C "${{ github.workspace }}/tardir" -v -x -f "${{ github.workspace }}/${{ needs.src.outputs.src-tar-gz }}"
# echo "path=${{ github.workspace }}/tardir/${{ needs.src.outputs.project }}-${{ needs.src.outputs.version }}" >>$GITHUB_OUTPUT
## - name: 'Download external dependencies'
## run: |
## sh "${{ steps.tar.outputs.path }}/external/download.sh" --depth 1
# - name: 'Build SDL3_net.dmg'
# id: releaser
# shell: bash
# env:
# GH_TOKEN: ${{ github.token }}
# run: |
# python build-scripts/build-release.py \
# --actions dmg \
# --commit ${{ inputs.commit }} \
# --root "${{ steps.tar.outputs.path }}" \
# --github \
# --debug
# - name: 'Store DMG image file'
# uses: actions/upload-artifact@v4
# with:
# name: dmg
# path: '${{ github.workspace }}/dist'
#
# dmg-verify:
# needs: [dmg, src]
# runs-on: macos-latest
# steps:
# - name: 'Set up Python'
# uses: actions/setup-python@v5
# with:
# python-version: '3.11'
# - name: 'Fetch build-release.py'
# uses: actions/checkout@v4
# with:
# ref: ${{ inputs.commit }}
# sparse-checkout: 'build-scripts/build-release.py'
# - name: 'Download source archives'
# uses: actions/download-artifact@v4
# with:
# name: sources
# path: '${{ github.workspace }}'
# - name: 'Untar ${{ needs.src.outputs.src-tar-gz }}'
# id: src
# run: |
# mkdir -p /tmp/tardir
# tar -C /tmp/tardir -v -x -f "${{ github.workspace }}/${{ needs.src.outputs.src-tar-gz }}"
# echo "path=/tmp/tardir/${{ needs.src.outputs.project }}-${{ needs.src.outputs.version }}" >>$GITHUB_OUTPUT
# - name: 'Download dependencies'
# id: deps
# env:
# GH_TOKEN: ${{ github.token }}
# run: |
# python build-scripts/build-release.py \
# --actions download \
# --commit ${{ inputs.commit }} \
# --root "${{ steps.src.outputs.path }}" \
# --github \
# --debug
# - name: 'Mount dependencies'
# id: deps-mount
# run: |
# hdiutil attach "${{ steps.deps.outputs.dep-path }}/SDL3-${{ steps.deps.outputs.dep-sdl-version }}.dmg"
# sdl_mount_pount="/Volumes/SDL3"
# if [ ! -d "$sdl_mount_pount/SDL3.xcframework" ]; then
# echo "Cannot find SDL3.xcframework!"
# exit 1
# fi
# echo "path=${sdl_mount_pount}" >>$GITHUB_OUTPUT
# - name: 'Download ${{ needs.dmg.outputs.dmg }}'
# uses: actions/download-artifact@v4
# with:
# name: dmg
# path: '${{ github.workspace }}'
# - name: 'Mount ${{ needs.dmg.outputs.dmg }}'
# id: mount
# run: |
# hdiutil attach '${{ github.workspace }}/${{ needs.dmg.outputs.dmg }}'
# mount_point="/Volumes/${{ needs.src.outputs.project }}"
# if [ ! -d "$mount_point/${{ needs.src.outputs.project }}.xcframework" ]; then
# echo "Cannot find ${{ needs.src.outputs.project }}.xcframework!"
# exit 1
# fi
# echo "mount-point=${mount_point}">>$GITHUB_OUTPUT
# - name: 'CMake (configure + build) Darwin'
# run: |
# set -e
# cmake -S "${{ steps.src.outputs.path }}/cmake/test" \
# -DTEST_SHARED=TRUE \
# -DTEST_SHARED=TRUE \
# -DTEST_STATIC=FALSE \
# -DCMAKE_PREFIX_PATH="${{ steps.mount.outputs.mount-point }};${{ steps.deps-mount.outputs.path }}" \
# -DCMAKE_SYSTEM_NAME=Darwin \
# -DCMAKE_OSX_ARCHITECTURES="arm64;x86_64" \
# -Werror=dev \
# -B build_darwin
# cmake --build build_darwin --config Release --verbose
#
# - name: 'CMake (configure + build) iOS'
# run: |
# cmake -S "${{ steps.src.outputs.path }}/cmake/test" \
# -DTEST_SHARED=TRUE \
# -DTEST_STATIC=FALSE \
# -DCMAKE_PREFIX_PATH="${{ steps.mount.outputs.mount-point }};${{ steps.deps-mount.outputs.path }}" \
# -DCMAKE_SYSTEM_NAME=iOS \
# -DCMAKE_OSX_ARCHITECTURES="arm64" \
# -Werror=dev \
# -B build_ios
# cmake --build build_ios --config Release --verbose
# - name: 'CMake (configure + build) tvOS'
# run: |
# cmake -S "${{ steps.src.outputs.path }}/cmake/test" \
# -DTEST_SHARED=TRUE \
# -DTEST_STATIC=FALSE \
# -DCMAKE_PREFIX_PATH="${{ steps.mount.outputs.mount-point }};${{ steps.deps-mount.outputs.path }}" \
# -DCMAKE_SYSTEM_NAME=tvOS \
# -DCMAKE_OSX_ARCHITECTURES="arm64" \
# -Werror=dev \
# -B build_tvos
# cmake --build build_tvos --config Release --verbose
# - name: 'CMake (configure + build) iOS simulator'
# run: |
# sysroot=$(xcodebuild -version -sdk iphonesimulator Path)
# echo "sysroot=$sysroot"
# cmake -S "${{ steps.src.outputs.path }}/cmake/test" \
# -DTEST_SHARED=TRUE \
# -DTEST_STATIC=FALSE \
# -DCMAKE_PREFIX_PATH="${{ steps.mount.outputs.mount-point }};${{ steps.deps-mount.outputs.path }}" \
# -DCMAKE_SYSTEM_NAME=iOS \
# -DCMAKE_OSX_ARCHITECTURES="arm64;x86_64" \
# -DCMAKE_OSX_SYSROOT="${sysroot}" \
# -Werror=dev \
# -B build_ios_simulator
# cmake --build build_ios_simulator --config Release --verbose
# - name: 'CMake (configure + build) tvOS simulator'
# run: |
# sysroot=$(xcodebuild -version -sdk appletvsimulator Path)
# echo "sysroot=$sysroot"
# cmake -S "${{ steps.src.outputs.path }}/cmake/test" \
# -DTEST_SHARED=TRUE \
# -DTEST_STATIC=FALSE \
# -DCMAKE_PREFIX_PATH="${{ steps.mount.outputs.mount-point }};${{ steps.deps-mount.outputs.path }}" \
# -DCMAKE_SYSTEM_NAME=tvOS \
# -DCMAKE_OSX_ARCHITECTURES="arm64;x86_64" \
# -DCMAKE_OSX_SYSROOT="${sysroot}" \
# -Werror=dev \
# -B build_tvos_simulator
# cmake --build build_tvos_simulator --config Release --verbose
msvc:
needs: [src]
runs-on: windows-2025
outputs:
VC-x86: ${{ steps.releaser.outputs.VC-x86 }}
VC-x64: ${{ steps.releaser.outputs.VC-x64 }}
VC-devel: ${{ steps.releaser.outputs.VC-devel }}
steps:
- name: 'Set up Python'
uses: actions/setup-python@v5
with:
python-version: '3.11'
- name: 'Fetch build-release.py'
uses: actions/checkout@v4
with:
ref: ${{ inputs.commit }}
sparse-checkout: 'build-scripts/build-release.py'
- name: 'Download source archives'
uses: actions/download-artifact@v4
with:
name: sources
path: '${{ github.workspace }}'
- name: 'Unzip ${{ needs.src.outputs.src-zip }}'
id: zip
run: |
New-Item C:\temp -ItemType Directory -ErrorAction SilentlyContinue
cd C:\temp
unzip "${{ github.workspace }}/${{ needs.src.outputs.src-zip }}"
echo "path=C:\temp\${{ needs.src.outputs.project }}-${{ needs.src.outputs.version }}" >>$Env:GITHUB_OUTPUT
# - name: 'Download external dependencies'
# run: |
# ${{ steps.zip.outputs.path }}/external/Get-GitModules.ps1
- name: 'Build MSVC binary archives'
id: releaser
env:
GH_TOKEN: ${{ github.token }}
run: |
python build-scripts/build-release.py `
--actions download msvc `
--commit ${{ inputs.commit }} `
--root "${{ steps.zip.outputs.path }}" `
--github `
--debug
- name: 'Store MSVC archives'
uses: actions/upload-artifact@v4
with:
name: msvc
path: '${{ github.workspace }}/dist'
msvc-verify:
needs: [msvc, src]
runs-on: windows-latest
steps:
- name: 'Fetch .github/actions/setup-ninja/action.yml'
uses: actions/checkout@v4
with:
ref: ${{ inputs.commit }}
sparse-checkout: |
.github/actions/setup-ninja/action.yml
build-scripts/build-release.py
- name: 'Set up Python'
uses: actions/setup-python@v5
with:
python-version: '3.11'
- name: Set up ninja
uses: ./.github/actions/setup-ninja
- name: 'Download source archives'
uses: actions/download-artifact@v4
with:
name: sources
path: '${{ github.workspace }}'
- name: 'Unzip ${{ needs.src.outputs.src-zip }}'
id: src
run: |
mkdir '${{ github.workspace }}/sources'
cd '${{ github.workspace }}/sources'
unzip "${{ github.workspace }}/${{ needs.src.outputs.src-zip }}"
echo "path=${{ github.workspace }}/sources/${{ needs.src.outputs.project }}-${{ needs.src.outputs.version }}" >>$env:GITHUB_OUTPUT
- name: 'Download dependencies'
id: deps
env:
GH_TOKEN: ${{ github.token }}
run: |
python build-scripts/build-release.py `
--actions download `
--commit ${{ inputs.commit }} `
--root "${{ steps.src.outputs.path }}" `
--github `
--debug
- name: 'Extract dependencies'
id: deps-extract
run: |
mkdir '${{ github.workspace }}/deps-vc'
cd '${{ github.workspace }}/deps-vc'
unzip "${{ steps.deps.outputs.dep-path }}/SDL3-devel-${{ steps.deps.outputs.dep-sdl-version }}-VC.zip"
echo "path=${{ github.workspace }}/deps-vc" >>$env:GITHUB_OUTPUT
- name: 'Download MSVC binaries'
uses: actions/download-artifact@v4
with:
name: msvc
path: '${{ github.workspace }}'
- name: 'Unzip ${{ needs.msvc.outputs.VC-devel }}'
id: bin
run: |
mkdir '${{ github.workspace }}/vc'
cd '${{ github.workspace }}/vc'
unzip "${{ github.workspace }}/${{ needs.msvc.outputs.VC-devel }}"
echo "path=${{ github.workspace }}/vc/${{ needs.src.outputs.project }}-${{ needs.src.outputs.version }}" >>$env:GITHUB_OUTPUT
- name: 'Configure vcvars x86'
uses: ilammy/msvc-dev-cmd@v1
with:
arch: x64_x86
- name: 'CMake (configure + build + tests) x86'
run: |
cmake -S "${{ steps.src.outputs.path }}/cmake/test" `
-B build_x86 `
-GNinja `
-DCMAKE_BUILD_TYPE=Debug `
-Werror=dev `
-DTEST_SHARED=TRUE `
-DTEST_STATIC=FALSE `
-DCMAKE_SUPPRESS_REGENERATION=TRUE `
-DCMAKE_PREFIX_PATH="${{ steps.bin.outputs.path }};${{ steps.deps-extract.outputs.path }}"
Start-Sleep -Seconds 2
cmake --build build_x86 --config Release --verbose
- name: 'Configure vcvars x64'
uses: ilammy/msvc-dev-cmd@v1
with:
arch: x64
- name: 'CMake (configure + build + tests) x64'
run: |
cmake -S "${{ steps.src.outputs.path }}/cmake/test" `
-B build_x64 `
-GNinja `
-DCMAKE_BUILD_TYPE=Debug `
-Werror=dev `
-DTEST_SHARED=TRUE `
-DTEST_STATIC=FALSE `
-DCMAKE_SUPPRESS_REGENERATION=TRUE `
-DCMAKE_PREFIX_PATH="${{ steps.bin.outputs.path }};${{ steps.deps-extract.outputs.path }}"
Start-Sleep -Seconds 2
cmake --build build_x64 --config Release --verbose
- name: 'Configure vcvars arm64'
uses: ilammy/msvc-dev-cmd@v1
with:
arch: x64_arm64
- name: 'CMake (configure + build + tests) arm64'
run: |
cmake -S "${{ steps.src.outputs.path }}/cmake/test" `
-B build_arm64 `
-GNinja `
-DCMAKE_BUILD_TYPE=Debug `
-Werror=dev `
-DTEST_SHARED=TRUE `
-DTEST_STATIC=FALSE `
-DCMAKE_SUPPRESS_REGENERATION=TRUE `
-DCMAKE_PREFIX_PATH="${{ steps.bin.outputs.path }};${{ steps.deps-extract.outputs.path }}"
Start-Sleep -Seconds 2
cmake --build build_arm64 --config Release --verbose
mingw:
needs: [src]
runs-on: ubuntu-24.04 # FIXME: current ubuntu-latest ships an outdated mingw, replace with ubuntu-latest once 24.04 becomes the new default
outputs:
mingw-devel-tar-gz: ${{ steps.releaser.outputs.mingw-devel-tar-gz }}
mingw-devel-tar-xz: ${{ steps.releaser.outputs.mingw-devel-tar-xz }}
steps:
- name: 'Set up Python'
uses: actions/setup-python@v5
with:
python-version: '3.11'
- name: 'Fetch build-release.py'
uses: actions/checkout@v4
with:
ref: ${{ inputs.commit }}
sparse-checkout: 'build-scripts/build-release.py'
- name: 'Install Mingw toolchain'
run: |
sudo apt-get update -y
sudo apt-get install -y gcc-mingw-w64 g++-mingw-w64 ninja-build
- name: 'Download source archives'
uses: actions/download-artifact@v4
with:
name: sources
path: '${{ github.workspace }}'
- name: 'Untar ${{ needs.src.outputs.src-tar-gz }}'
id: tar
run: |
mkdir -p /tmp/tardir
tar -C /tmp/tardir -v -x -f "${{ github.workspace }}/${{ needs.src.outputs.src-tar-gz }}"
echo "path=/tmp/tardir/${{ needs.src.outputs.project }}-${{ needs.src.outputs.version }}" >>$GITHUB_OUTPUT
- name: 'Build MinGW binary archives'
id: releaser
env:
GH_TOKEN: ${{ github.token }}
run: |
python build-scripts/build-release.py \
--actions download mingw \
--commit ${{ inputs.commit }} \
--root "${{ steps.tar.outputs.path }}" \
--github \
--debug
- name: 'Store MinGW archives'
uses: actions/upload-artifact@v4
with:
name: mingw
path: '${{ github.workspace }}/dist'
mingw-verify:
needs: [mingw, src]
runs-on: ubuntu-latest
steps:
- name: 'Set up Python'
uses: actions/setup-python@v5
with:
python-version: '3.11'
- name: 'Fetch build-release.py'
uses: actions/checkout@v4
with:
ref: ${{ inputs.commit }}
sparse-checkout: 'build-scripts/build-release.py'
- name: 'Install Mingw toolchain'
run: |
sudo apt-get update -y
sudo apt-get install -y gcc-mingw-w64 g++-mingw-w64 ninja-build
- name: 'Download source archives'
uses: actions/download-artifact@v4
with:
name: sources
path: '${{ github.workspace }}'
- name: 'Untar ${{ needs.src.outputs.src-tar-gz }}'
id: src
run: |
mkdir -p /tmp/tardir
tar -C /tmp/tardir -v -x -f "${{ github.workspace }}/${{ needs.src.outputs.src-tar-gz }}"
echo "path=/tmp/tardir/${{ needs.src.outputs.project }}-${{ needs.src.outputs.version }}" >>$GITHUB_OUTPUT
- name: 'Download dependencies'
id: deps
env:
GH_TOKEN: ${{ github.token }}
run: |
python build-scripts/build-release.py \
--actions download \
--commit ${{ inputs.commit }} \
--root "${{ steps.src.outputs.path }}" \
--github \
--debug
- name: 'Untar and install dependencies'
id: deps-extract
run: |
mkdir -p /tmp/deps-mingw/cmake
mkdir -p /tmp/deps-mingw/i686-w64-mingw32
mkdir -p /tmp/deps-mingw/x86_64-w64-mingw32
mkdir -p /tmp/deps-mingw-extract/sdl3
tar -C /tmp/deps-mingw-extract/sdl3 -v -x -f "${{ steps.deps.outputs.dep-path }}/SDL3-devel-${{ steps.deps.outputs.dep-sdl-version }}-mingw.tar.gz"
make -C /tmp/deps-mingw-extract/sdl3/SDL3-${{ steps.deps.outputs.dep-sdl-version }} install-all DESTDIR=/tmp/deps-mingw
# FIXME: this should be fixed in SDL3 releases after 3.1.3
mkdir -p /tmp/deps-mingw/cmake
cp -rv /tmp/deps-mingw-extract/sdl3/SDL3-${{ steps.deps.outputs.dep-sdl-version }}/cmake/* /tmp/deps-mingw/cmake
- name: 'Download MinGW binaries'
uses: actions/download-artifact@v4
with:
name: mingw
path: '${{ github.workspace }}'
- name: 'Untar and install ${{ needs.mingw.outputs.mingw-devel-tar-gz }}'
id: bin
run: |
mkdir -p /tmp/mingw-tardir
tar -C /tmp/mingw-tardir -v -x -f "${{ github.workspace }}/${{ needs.mingw.outputs.mingw-devel-tar-gz }}"
make -C /tmp/mingw-tardir/${{ needs.src.outputs.project }}-${{ needs.src.outputs.version }} install-all DESTDIR=/tmp/deps-mingw
- name: 'CMake (configure + build) i686'
run: |
set -e
cmake -S "${{ steps.src.outputs.path }}/cmake/test" \
-DCMAKE_BUILD_TYPE="Release" \
-DTEST_SHARED=TRUE \
-DTEST_STATIC=FALSE \
-DCMAKE_PREFIX_PATH="/tmp/deps-mingw" \
-DCMAKE_TOOLCHAIN_FILE="${{ steps.src.outputs.path }}/build-scripts/cmake-toolchain-mingw64-i686.cmake" \
-Werror=dev \
-B build_x86
cmake --build build_x86 --config Release --verbose
- name: 'CMake (configure + build) x86_64'
run: |
set -e
cmake -S "${{ steps.src.outputs.path }}/cmake/test" \
-DCMAKE_BUILD_TYPE="Release" \
-DTEST_SHARED=TRUE \
-DTEST_STATIC=FALSE \
-DCMAKE_PREFIX_PATH="/tmp/deps-mingw" \
-DCMAKE_TOOLCHAIN_FILE="${{ steps.src.outputs.path }}/build-scripts/cmake-toolchain-mingw64-x86_64.cmake" \
-Werror=dev \
-B build_x64
cmake --build build_x64 --config Release --verbose
android:
needs: [src]
runs-on: ubuntu-latest
outputs:
android-aar: ${{ steps.releaser.outputs.android-aar }}
steps:
- name: 'Set up Python'
uses: actions/setup-python@v5
with:
python-version: '3.11'
- name: 'Fetch build-release.py'
uses: actions/checkout@v4
with:
sparse-checkout: 'build-scripts/build-release.py'
- name: 'Setup Android NDK'
uses: nttld/setup-ndk@v1
with:
local-cache: true
ndk-version: r28c
- name: 'Setup Java JDK'
uses: actions/setup-java@v4
with:
distribution: 'temurin'
java-version: '11'
- name: 'Install ninja'
run: |
sudo apt-get update -y
sudo apt-get install -y ninja-build
- name: 'Download source archives'
uses: actions/download-artifact@v4
with:
name: sources
path: '${{ github.workspace }}'
- name: 'Untar ${{ needs.src.outputs.src-tar-gz }}'
id: tar
run: |
mkdir -p /tmp/tardir
tar -C /tmp/tardir -v -x -f "${{ github.workspace }}/${{ needs.src.outputs.src-tar-gz }}"
echo "path=/tmp/tardir/${{ needs.src.outputs.project }}-${{ needs.src.outputs.version }}" >>$GITHUB_OUTPUT
- name: 'Build Android prefab binary archive(s)'
id: releaser
env:
GH_TOKEN: ${{ github.token }}
run: |
python build-scripts/build-release.py \
--actions download android \
--commit ${{ inputs.commit }} \
--root "${{ steps.tar.outputs.path }}" \
--github \
--debug
- name: 'Store Android archive(s)'
uses: actions/upload-artifact@v4
with:
name: android
path: '${{ github.workspace }}/dist'
android-verify:
needs: [android, src]
runs-on: ubuntu-latest
steps:
- name: 'Set up Python'
uses: actions/setup-python@v5
with:
python-version: '3.11'
- uses: actions/setup-java@v4
with:
distribution: 'temurin'
java-version: '17'
- name: 'Download source archives'
uses: actions/download-artifact@v4
with:
name: sources
path: '${{ github.workspace }}'
- name: 'Download Android .aar archive'
uses: actions/download-artifact@v4
with:
name: android
path: '${{ github.workspace }}'
- name: 'Untar ${{ needs.src.outputs.src-tar-gz }}'
id: src
run: |
mkdir -p /tmp/tardir
tar -C /tmp/tardir -v -x -f "${{ github.workspace }}/${{ needs.src.outputs.src-tar-gz }}"
echo "path=/tmp/tardir/${{ needs.src.outputs.project }}-${{ needs.src.outputs.version }}" >>$GITHUB_OUTPUT
- name: 'Extract Android SDK from AAR'
id: sdk
run: |
unzip -o "${{ github.workspace }}/${{ needs.android.outputs.android-aar }}"
python "${{ needs.src.outputs.project }}-${{ needs.src.outputs.version }}.aar" -o /tmp/SDL3_net-android
echo "prefix=/tmp/SDL3_net-android" >>$GITHUB_OUTPUT
- name: 'Download dependencies'
id: deps
env:
GH_TOKEN: ${{ github.token }}
run: |
python "${{ steps.src.outputs.path }}/build-scripts/build-release.py" \
--actions download \
--commit ${{ inputs.commit }} \
--root "${{ steps.src.outputs.path }}" \
--github \
--debug
- name: 'Extract dependencies'
id: deps-extract
run: |
unzip -o "${{ steps.deps.outputs.dep-path }}/SDL3-devel-${{ steps.deps.outputs.dep-sdl-version }}-android.zip"
python "SDL3-${{ steps.deps.outputs.dep-sdl-version }}.aar" -o /tmp/SDL3-android
echo "sdl3-prefix=/tmp/SDL3-android" >>$GITHUB_OUTPUT
- name: 'Install ninja'
run: |
sudo apt-get update -y
sudo apt-get install -y ninja-build
- name: 'CMake (configure + build) x86, x64, arm32, arm64'
run: |
android_abis="x86 x86_64 armeabi-v7a arm64-v8a"
for android_abi in ${android_abis}; do
echo "Configuring ${android_abi}..."
cmake -S "${{ steps.src.outputs.path }}/cmake/test" \
-GNinja \
-DTEST_FULL=TRUE \
-DTEST_STATIC=FALSE \
-DCMAKE_PREFIX_PATH="${{ steps.sdk.outputs.prefix }};${{ steps.deps-extract.outputs.sdl3-prefix }}" \
-DCMAKE_TOOLCHAIN_FILE=${ANDROID_NDK_HOME}/build/cmake/android.toolchain.cmake \
-DANDROID_ABI=${android_abi} \
-DCMAKE_BUILD_TYPE=Release \
-B "${android_abi}"
echo "Building ${android_abi}..."
cmake --build "${android_abi}" --config Release --verbose
done
+68
View File
@@ -0,0 +1,68 @@
build/
buildbot/
/VERSION.txt
*.so
*.so.*
*.dylib
*.dll
*.exe
*.o
*.obj
*.res
*.lib
*.a
*.la
*.dSYM
*,e1f
*,ff8
*.lnk
*.err
*.exp
*.map
*.orig
*~
*.swp
*.tmp
*.rej
sdl3-net.pc
get-local-addrs
resolve-hostnames
simple-http-get
voipchat
# for CMake
CMakeFiles/
CMakeScripts/
CMakeCache.txt
cmake_install.cmake
cmake_uninstall.cmake
SDL3_netConfig.cmake
SDL3_netConfigVersion.cmake
compile_commands.json
Makefile
.ninja_*
*.ninja
SDL3_net.xcodeproj
Debug/
Release/
RelWithDebInfo/
MinSizeRel/
dummy.sym
# for CLion
.idea
cmake-build-*
# for Visual C++
.vs
CMakeSettings.json
out/
/*.sln
/*.vcxproj*
*.dir
*.user
*.ncb
*.suo
*.sdf
+12
View File
@@ -0,0 +1,12 @@
; DO NOT EDIT (unless you know what you are doing)
;
; This subdirectory is a git "subrepo", and this file is maintained by the
; git-subrepo command. See https://github.com/ingydotnet/git-subrepo#readme
;
[subrepo]
remote = git@github.com:libsdl-org/SDL_net.git
branch = main
commit = 93a9967a91ccab166ecd0d7e992284066ab01cc9
parent = 679bf7b60dca7cc8c4e892cffdeca83cfb6d1d00
method = merge
cmdver = 0.4.6
+22
View File
@@ -0,0 +1,22 @@
projectfullname = SDL_net
projectshortname = SDL_net
incsubdir = include/SDL3_net
wikisubdir = SDL3_net
apiprefixregex = (NET_|SDL_NET_)
mainincludefname = SDL3_net/SDL_net.h
versionfname = include/SDL3_net/SDL_net.h
versionmajorregex = \A\#define\s+SDL_NET_MAJOR_VERSION\s+(\d+)\Z
versionminorregex = \A\#define\s+SDL_NET_MINOR_VERSION\s+(\d+)\Z
versionmicroregex = \A\#define\s+SDL_NET_MICRO_VERSION\s+(\d+)\Z
selectheaderregex = \ASDL_net\.h\Z
projecturl = https://libsdl.org/projects/SDL_net
wikiurl = https://wiki.libsdl.org/SDL_net
bugreporturl = https://github.com/libsdl-org/sdlwiki/issues/new
warn_about_missing = 0
wikipreamble = (This function is part of SDL_net, a separate library from SDL.)
wikiheaderfiletext = Defined in [<SDL3_net/%fname%>](https://github.com/libsdl-org/SDL_net/blob/main/include/SDL3_net/%fname%)
manpageheaderfiletext = Defined in SDL3_net/%fname%
quickrefenabled = 1
quickreftitle = SDL3_net API Quick Reference
quickrefurl = https://libsdl.org/
quickrefdesc = The latest version of this document can be found at https://wiki.libsdl.org/SDL3_net/QuickReference
+57
View File
@@ -0,0 +1,57 @@
LOCAL_PATH := $(call my-dir)
###########################
#
# SDL_net shared library
#
###########################
include $(CLEAR_VARS)
LOCAL_MODULE := SDL3_net
LOCAL_C_INCLUDES := $(LOCAL_PATH)/include
LOCAL_EXPORT_C_INCLUDES := $(LOCAL_PATH)/include
LOCAL_SRC_FILES := \
$(subst $(LOCAL_PATH)/,,) \
$(wildcard $(LOCAL_PATH)/src/*.c) \
LOCAL_CFLAGS =
# Warnings we haven't fixed (yet)
LOCAL_CFLAGS += -Wno-unused-parameter -Wno-sign-compare
LOCAL_LDLIBS :=
LOCAL_LDFLAGS := -Wl,--no-undefined -Wl,--no-undefined-version -Wl,--version-script=$(LOCAL_PATH)/src/SDL_net.sym
ifeq ($(NDK_DEBUG),1)
cmd-strip :=
endif
LOCAL_SHARED_LIBRARIES := SDL3
include $(BUILD_SHARED_LIBRARY)
###########################
#
# SDL_net static library
#
###########################
LOCAL_MODULE := SDL3_net_static
LOCAL_MODULE_FILENAME := libSDL3_net
LOCAL_LDLIBS :=
LOCAL_LDFLAGS :=
LOCAL_EXPORT_LDLIBS :=
LOCAL_STATIC_LIBRARIES := SDL3
LOCAL_SHARED_LIBRARIES :=
include $(BUILD_STATIC_LIBRARY)
+321
View File
@@ -0,0 +1,321 @@
cmake_minimum_required(VERSION 3.16...4.0)
if(NOT DEFINED CMAKE_BUILD_TYPE)
set(cmake_build_type_undefined 1)
endif()
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/cmake")
# See docs/release_checklist.md
set(MAJOR_VERSION 3)
set(MINOR_VERSION 0)
set(MICRO_VERSION 0)
set(SDL_REQUIRED_VERSION 3.0.0)
project(SDL3_net
LANGUAGES C
VERSION "${MAJOR_VERSION}.${MINOR_VERSION}.${MICRO_VERSION}"
)
include("${SDL3_net_SOURCE_DIR}/cmake/GetGitRevisionDescription.cmake")
include("${SDL3_net_SOURCE_DIR}/cmake/PrivateSdlFunctions.cmake")
include("${SDL3_net_SOURCE_DIR}/cmake/sdlmanpages.cmake")
sdl_calculate_derived_version_variables(${MAJOR_VERSION} ${MINOR_VERSION} ${MICRO_VERSION})
message(STATUS "Configuring ${PROJECT_NAME} ${PROJECT_VERSION}")
if(CMAKE_SOURCE_DIR STREQUAL PROJECT_SOURCE_DIR)
set(SDLNET_ROOTPROJECT ON)
else()
set(SDLNET_ROOTPROJECT OFF)
endif()
# By default, configure in RelWithDebInfo configuration
if(SDLNET_ROOTPROJECT)
get_property(is_multi_config GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG)
if(is_multi_config)
# The first item in CMAKE_CONFIGURATION_TYPES is the default configuration
if(DEFINED CMAKE_CONFIGURATION_TYPES AND "RelWithDebInfo" IN_LIST CMAKE_CONFIGURATION_TYPES)
list(REMOVE_ITEM CMAKE_CONFIGURATION_TYPES "RelWithDebInfo")
list(INSERT CMAKE_CONFIGURATION_TYPES 0 "RelWithDebInfo")
set(CMAKE_CONFIGURATION_TYPES "${CMAKE_CONFIGURATION_TYPES}" CACHE STRING "CMake configuration types" FORCE)
endif()
else()
if(cmake_build_type_undefined)
set(CMAKE_BUILD_TYPE "RelWithDebInfo" CACHE STRING "CMake build type" FORCE)
endif()
endif()
endif()
set(SDLNET_SAMPLES_DEFAULT ${SDLNET_ROOTPROJECT})
if(ANDROID)
set(SDLNET_SAMPLES_DEFAULT OFF)
endif()
set(sdl3net_install_enableable ON)
if((TARGET SDL3-shared OR TARGET SDL3-static) AND SDL_DISABLE_INSTALL)
# Cannot install SDL3_net when SDL3 is built in same built, and is not installed.
set(sdl3net_install_enableable OFF)
endif()
if(NOT DEFINED CMAKE_FIND_PACKAGE_PREFER_CONFIG)
set(CMAKE_FIND_PACKAGE_PREFER_CONFIG ON)
endif()
include(CMakeDependentOption)
include(CMakePackageConfigHelpers)
include(GNUInstallDirs)
set(PLATFORM_SUPPORTS_SHARED ON)
if(EMSCRIPTEN OR VITA OR PSP OR PS2 OR N3DS OR RISCOS)
set(PLATFORM_SUPPORTS_SHARED OFF)
endif()
option(CMAKE_POSITION_INDEPENDENT_CODE "Build static libraries with -fPIC" ${PLATFORM_SUPPORTS_SHARED})
cmake_dependent_option(BUILD_SHARED_LIBS "Build the library as a shared library" ON PLATFORM_SUPPORTS_SHARED OFF)
cmake_dependent_option(SDLNET_INSTALL "Enable SDL3_net install target" ${SDLNET_ROOTPROJECT} "${sdl3net_install_enableable}" OFF)
cmake_dependent_option(SDLNET_INSTALL_MAN "Install man pages for SDL3_net" OFF "SDLNET_INSTALL" OFF)
cmake_dependent_option(SDLNET_RELOCATABLE "Create relocatable SDL_net package" "${MSVC}" SDLNET_INSTALL OFF)
option(SDLNET_WERROR "Treat warnings as errors" OFF)
option(SDLNET_SAMPLES "Build the SDL3_net sample program(s)" ${SDLNET_SAMPLES_DEFAULT})
cmake_dependent_option(SDLNET_SAMPLES_INSTALL "Install the SDL3_net sample program(s)" OFF "SDLNET_SAMPLES;SDLNET_INSTALL" OFF)
# Save BUILD_SHARED_LIBS variable
set(SDLNET_BUILD_SHARED_LIBS ${BUILD_SHARED_LIBS})
set(sdl_required_components Headers)
if(SDLNET_BUILD_SHARED_LIBS)
set(sdl3_net_target_name SDL3_net-shared)
set(sdl3_target_name SDL3::SDL3-shared)
list(APPEND sdl_required_components SDL3-shared)
else()
set(sdl3_net_target_name SDL3_net-static)
set(sdl3_target_name SDL3::SDL3)
endif()
if(NOT TARGET SDL3::Headers OR NOT TARGET ${sdl3_target_name})
find_package(SDL3 ${SDL_REQUIRED_VERSION} REQUIRED COMPONENTS ${sdl_required_components})
endif()
set(PC_LIBS)
set(PC_REQUIRES)
add_library(${sdl3_net_target_name} src/SDL_net.c)
add_library(SDL3_net::${sdl3_net_target_name} ALIAS ${sdl3_net_target_name})
set_property(TARGET ${sdl3_net_target_name} PROPERTY C_STANDARD 99)
if(NOT TARGET SDL3_net::SDL3_net)
add_library(SDL3_net::SDL3_net ALIAS ${sdl3_net_target_name})
endif()
target_include_directories(${sdl3_net_target_name}
PUBLIC
"$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/include>"
"$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}>"
)
target_compile_definitions(${sdl3_net_target_name} PRIVATE
BUILD_SDL
SDL_BUILD_MAJOR_VERSION=${MAJOR_VERSION}
SDL_BUILD_MINOR_VERSION=${MINOR_VERSION}
SDL_BUILD_MICRO_VERSION=${MICRO_VERSION}
)
target_link_libraries(${sdl3_net_target_name} PUBLIC SDL3::Headers)
if(SDLNET_BUILD_SHARED_LIBS)
target_link_libraries(${sdl3_net_target_name} PRIVATE SDL3::SDL3-shared)
endif()
sdl_add_warning_options(${sdl3_net_target_name} WARNING_AS_ERROR ${SDLNET_WERROR})
if(WIN32)
if(SDLNET_BUILD_SHARED_LIBS)
target_sources(${sdl3_net_target_name} PRIVATE
src/version.rc
)
if(MINGW)
target_link_options(${sdl3_net_target_name} PRIVATE -static-libgcc)
endif()
endif()
target_link_libraries(${sdl3_net_target_name} PRIVATE iphlpapi ws2_32)
list(APPEND PC_LIBS -liphlpapi -lws2_32)
endif()
if(CMAKE_SYSTEM_NAME MATCHES "Haiku.*")
target_link_libraries(${sdl3_net_target_name} PRIVATE network)
endif()
set_target_properties(${sdl3_net_target_name} PROPERTIES
OUTPUT_NAME "SDL3_net"
DEFINE_SYMBOL DLL_EXPORT
EXPORT_NAME ${sdl3_net_target_name}
C_VISIBILITY_PRESET "hidden"
)
sdl_target_link_option_version_file(${sdl3_net_target_name} "${CMAKE_CURRENT_SOURCE_DIR}/src/SDL_net.sym")
if(NOT ANDROID)
set_target_properties(${sdl3_net_target_name} PROPERTIES
SOVERSION "${SO_VERSION_MAJOR}"
VERSION "${SO_VERSION}"
)
if(APPLE)
cmake_minimum_required(VERSION 3.17...3.28)
set_target_properties(${sdl3_net_target_name} PROPERTIES
MACHO_COMPATIBILITY_VERSION "${DYLIB_COMPAT_VERSION}"
MACHO_CURRENT_VERSION "${DYLIB_CURRENT_VERSION}"
)
sdl_no_deprecated_errors(${sdl3_net_target_name})
endif()
endif()
if(SDLNET_BUILD_SHARED_LIBS)
if(WIN32)
set_target_properties(${sdl3_net_target_name} PROPERTIES
PREFIX ""
)
endif()
else()
if(MSVC)
set_target_properties(${sdl3_net_target_name} PROPERTIES
OUTPUT_NAME "SDL3_net-static"
)
endif()
endif()
# Use `Compatible Interface Properties` to ensure a shared SDL3_net is built with a shared SDL3
if(SDLNET_BUILD_SHARED_LIBS)
set_property(TARGET ${sdl3_net_target_name} PROPERTY INTERFACE_SDL3_SHARED TRUE)
set_property(TARGET ${sdl3_net_target_name} APPEND PROPERTY COMPATIBLE_INTERFACE_BOOL SDL3_SHARED)
endif()
if(SDLNET_BUILD_SHARED_LIBS)
sdl_target_link_options_no_undefined(${sdl3_net_target_name})
endif()
if(SDLNET_INSTALL)
install(
TARGETS ${sdl3_net_target_name}
EXPORT SDL3NetExports
ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}" COMPONENT devel
LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}" COMPONENT library
RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}" COMPONENT library
)
install(
FILES "${CMAKE_CURRENT_SOURCE_DIR}/include/SDL3_net/SDL_net.h"
DESTINATION "${CMAKE_INSTALL_INCLUDEDIR}/SDL3_net" COMPONENT devel
)
if(WIN32 AND NOT MINGW)
set(SDLNET_INSTALL_CMAKEDIR_ROOT_DEFAULT "cmake")
else()
set(SDLNET_INSTALL_CMAKEDIR_ROOT_DEFAULT "${CMAKE_INSTALL_LIBDIR}/cmake")
endif()
set(SDLNET_INSTALL_CMAKEDIR_ROOT "${SDLNET_INSTALL_CMAKEDIR_ROOT_DEFAULT}" CACHE STRING "Root folder where to install SDL3_netConfig.cmake related files (SDL3_net subfolder for MSVC projects)")
set(SDLNET_PKGCONFIG_INSTALLDIR "${CMAKE_INSTALL_LIBDIR}/pkgconfig")
if(WIN32 AND NOT MINGW)
set(SDLNET_INSTALL_CMAKEDIR "${SDLNET_INSTALL_CMAKEDIR_ROOT}")
set(LICENSES_PREFIX "licenses/SDL3_net")
else()
set(SDLNET_INSTALL_CMAKEDIR "${SDLNET_INSTALL_CMAKEDIR_ROOT}/SDL3_net")
set(LICENSES_PREFIX "${CMAKE_INSTALL_DATAROOTDIR}/licenses/SDL3_net")
endif()
configure_package_config_file(cmake/SDL3_netConfig.cmake.in SDL3_netConfig.cmake
INSTALL_DESTINATION "${SDLNET_INSTALL_CMAKEDIR}"
)
write_basic_package_version_file("${PROJECT_BINARY_DIR}/SDL3_netConfigVersion.cmake"
COMPATIBILITY AnyNewerVersion
)
install(
FILES
"${CMAKE_CURRENT_BINARY_DIR}/SDL3_netConfig.cmake"
"${CMAKE_CURRENT_BINARY_DIR}/SDL3_netConfigVersion.cmake"
DESTINATION "${SDLNET_INSTALL_CMAKEDIR}"
COMPONENT devel
)
install(EXPORT SDL3NetExports
FILE ${sdl3_net_target_name}-targets.cmake
NAMESPACE SDL3_net::
DESTINATION "${SDLNET_INSTALL_CMAKEDIR}"
COMPONENT devel
)
if(SDLNET_RELOCATABLE)
file(RELATIVE_PATH SDL_PATH_PREFIX_RELATIVE_TO_PKGCONFIG "${CMAKE_INSTALL_PREFIX}/${SDLNET_PKGCONFIG_INSTALLDIR}" "${CMAKE_INSTALL_PREFIX}")
string(REGEX REPLACE "[/]+$" "" SDL_PATH_PREFIX_RELATIVE_TO_PKGCONFIG "${SDL_PATH_PREFIX_RELATIVE_TO_PKGCONFIG}")
set(SDL_PKGCONFIG_PREFIX "\${pcfiledir}/${SDL_PATH_PREFIX_RELATIVE_TO_PKGCONFIG}")
else()
set(SDL_PKGCONFIG_PREFIX "${CMAKE_PREFIX_PATH}")
endif()
if(IS_ABSOLUTE "${CMAKE_INSTALL_INCLUDEDIR}")
set(INCLUDEDIR_FOR_PKG_CONFIG "${CMAKE_INSTALL_INCLUDEDIR}")
else()
set(INCLUDEDIR_FOR_PKG_CONFIG "\${prefix}/${CMAKE_INSTALL_INCLUDEDIR}")
endif()
if(IS_ABSOLUTE "${CMAKE_INSTALL_LIBDIR}")
set(LIBDIR_FOR_PKG_CONFIG "${CMAKE_INSTALL_LIBDIR}")
else()
set(LIBDIR_FOR_PKG_CONFIG "\${prefix}/${CMAKE_INSTALL_LIBDIR}")
endif()
string(JOIN " " PC_REQUIRES ${PC_REQUIRES})
string(JOIN " " PC_LIBS ${PC_LIBS})
configure_file(cmake/sdl3-net.pc.in sdl3-net.pc @ONLY)
# Always install sdl3-net.pc file: libraries might be different between config modes
install(FILES "${CMAKE_CURRENT_BINARY_DIR}/sdl3-net.pc"
DESTINATION "${SDLNET_PKGCONFIG_INSTALLDIR}" COMPONENT devel)
if(BUILD_SHARED_LIBS)
set(pdbdir "${CMAKE_INSTALL_BINDIR}")
else()
set(pdbdir "${CMAKE_INSTALL_LIBDIR}")
endif()
if(MSVC)
SDL_install_pdb("${sdl3_net_target_name}" "${pdbdir}")
endif()
install(FILES "LICENSE.txt"
DESTINATION "${CMAKE_INSTALL_DATAROOTDIR}/licenses/${PROJECT_NAME}"
COMPONENT library
)
export(TARGETS ${sdl3_net_target_name} NAMESPACE "SDL3_net::" FILE "${sdl3_net_target_name}-targets.cmake")
if(SDLNET_INSTALL_MAN)
sdl_get_git_revision_hash(SDLNET_REVISION)
SDL_generate_manpages(
HEADERS_DIR "${PROJECT_SOURCE_DIR}/include/SDL3_net"
SYMBOL "NET_Init"
WIKIHEADERS_PL_PATH "${CMAKE_CURRENT_SOURCE_DIR}/build-scripts/wikiheaders.pl"
REVISION "${SDLNET_REVISION}"
)
endif()
endif()
if(SDLNET_SAMPLES)
function(add_sdl_net_example_executable TARGET)
if(ANDROID)
add_library(${TARGET} SHARED ${ARGN})
else()
add_executable(${TARGET} ${ARGN})
endif()
sdl_add_warning_options(${TARGET} WARNING_AS_ERROR ${SDLTTF_WERROR})
sdl_target_link_options_no_undefined(${TARGET})
target_link_libraries(${TARGET} PRIVATE SDL3_net::${sdl3_net_target_name})
target_link_libraries(${TARGET} PRIVATE ${sdl3_target_name})
set_property(TARGET ${TARGET} PROPERTY C_STANDARD 99)
set_property(TARGET ${TARGET} PROPERTY C_EXTENSIONS FALSE)
if(SDLNET_SAMPLES_INSTALL)
install(TARGETS ${TARGET}
RUNTIME DESTINATION "${CMAKE_INSTALL_LIBEXECDIR}/installed-tests/SDL3_net"
)
endif()
endfunction()
add_sdl_net_example_executable(voipchat examples/voipchat.c)
add_sdl_net_example_executable(simple-http-get examples/simple-http-get.c)
add_sdl_net_example_executable(resolve-hostnames examples/resolve-hostnames.c)
add_sdl_net_example_executable(get-local-addrs examples/get-local-addrs.c)
add_sdl_net_example_executable(echo-server examples/echo-server.c)
# Build at least one example in C90
set_property(TARGET get-local-addrs PROPERTY C_STANDARD 90)
endif()
+18
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@@ -0,0 +1,18 @@
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
+19
View File
@@ -0,0 +1,19 @@
# SDL_net 3.0
The latest version of this library is available from GitHub:
https://github.com/libsdl-org/SDL_net/releases
This is a portable network library for use with SDL. It's goal is to
simplify the use of the usual socket interfaces and use SDL infrastructure
to handle some portability things (such as threading and reporting
errors).
It is available under the zlib license, found in the file LICENSE.txt.
The API can be found in the file SDL_net.h and online at https://wiki.libsdl.org/SDL3_net
This library supports most platforms that offer both SDL3 and networking.
This is a work in progress!
Enjoy!
+80
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@@ -0,0 +1,80 @@
Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL3_net", "SDL_net.vcxproj", "{8AB3504F-5E58-4910-AFE8-7A1E595AC3F4}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "get-local-addrs", "examples\get-local-addrs.vcxproj", "{7B1F60CD-2A09-4514-937C-D9DD044428FB}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "resolve-hostnames", "examples\resolve-hostnames.vcxproj", "{8DAC2820-128D-4FAF-9416-A8AD4C6D7A9A}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "simple-http-get", "examples\simple-http-get.vcxproj", "{35F14669-ED09-4105-A035-7984B94FDFBC}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "voipchat", "examples\voipchat.vcxproj", "{A01E2216-139A-480E-8458-03CB4E90FE61}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "echo-server", "examples\echo-server.vcxproj", "{DFDBDF0E-87C3-4421-B6D1-90B2C5C28C2B}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "examples", "examples", "{642C114F-3ABE-4CFE-8C08-8CC5EF0D2324}"
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Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Debug|x64 = Debug|x64
Release|Win32 = Release|Win32
Release|x64 = Release|x64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{8AB3504F-5E58-4910-AFE8-7A1E595AC3F4}.Debug|Win32.ActiveCfg = Debug|Win32
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{8AB3504F-5E58-4910-AFE8-7A1E595AC3F4}.Debug|x64.Build.0 = Debug|x64
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{35F14669-ED09-4105-A035-7984B94FDFBC}.Debug|Win32.Build.0 = Debug|Win32
{35F14669-ED09-4105-A035-7984B94FDFBC}.Debug|x64.ActiveCfg = Debug|x64
{35F14669-ED09-4105-A035-7984B94FDFBC}.Debug|x64.Build.0 = Debug|x64
{35F14669-ED09-4105-A035-7984B94FDFBC}.Release|Win32.ActiveCfg = Release|Win32
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{35F14669-ED09-4105-A035-7984B94FDFBC}.Release|x64.Build.0 = Release|x64
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+210
View File
@@ -0,0 +1,210 @@
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+26
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@@ -0,0 +1,26 @@
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+3
View File
@@ -0,0 +1,3 @@
#!/bin/sh
find . -type f \( -name '*.user' -o -name '*.sdf' -o -name '*.ncb' -o -name '*.suo' \) -print -delete
rm -rvf Win32 */Win32 x64 */x64
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</ImportGroup>
</Project>
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,18 @@
set(CMAKE_SYSTEM_NAME Windows)
set(CMAKE_SYSTEM_PROCESSOR x86)
find_program(CMAKE_C_COMPILER NAMES i686-w64-mingw32-gcc)
find_program(CMAKE_CXX_COMPILER NAMES i686-w64-mingw32-g++)
find_program(CMAKE_RC_COMPILER NAMES i686-w64-mingw32-windres windres)
if(NOT CMAKE_C_COMPILER)
message(FATAL_ERROR "Failed to find CMAKE_C_COMPILER.")
endif()
if(NOT CMAKE_CXX_COMPILER)
message(FATAL_ERROR "Failed to find CMAKE_CXX_COMPILER.")
endif()
if(NOT CMAKE_RC_COMPILER)
message(FATAL_ERROR "Failed to find CMAKE_RC_COMPILER.")
endif()
@@ -0,0 +1,18 @@
set(CMAKE_SYSTEM_NAME Windows)
set(CMAKE_SYSTEM_PROCESSOR x86_64)
find_program(CMAKE_C_COMPILER NAMES x86_64-w64-mingw32-gcc)
find_program(CMAKE_CXX_COMPILER NAMES x86_64-w64-mingw32-g++)
find_program(CMAKE_RC_COMPILER NAMES x86_64-w64-mingw32-windres windres)
if(NOT CMAKE_C_COMPILER)
message(FATAL_ERROR "Failed to find CMAKE_C_COMPILER.")
endif()
if(NOT CMAKE_CXX_COMPILER)
message(FATAL_ERROR "Failed to find CMAKE_CXX_COMPILER.")
endif()
if(NOT CMAKE_RC_COMPILER)
message(FATAL_ERROR "Failed to find CMAKE_RC_COMPILER.")
endif()
+45
View File
@@ -0,0 +1,45 @@
#!/usr/bin/env python3
import argparse
from pathlib import Path
import json
import logging
import re
import subprocess
ROOT = Path(__file__).resolve().parents[1]
def determine_remote() -> str:
text = (ROOT / "build-scripts/release-info.json").read_text()
release_info = json.loads(text)
if "remote" in release_info:
return release_info["remote"]
project_with_version = release_info["name"]
project, _ = re.subn("([^a-zA-Z_])", "", project_with_version)
return f"libsdl-org/{project}"
def main():
default_remote = determine_remote()
parser = argparse.ArgumentParser(allow_abbrev=False)
parser.add_argument("--ref", required=True, help=f"Name of branch or tag containing release.yml")
parser.add_argument("--remote", "-R", default=default_remote, help=f"Remote repo (default={default_remote})")
parser.add_argument("--commit", help=f"Input 'commit' of release.yml (default is the hash of the ref)")
args = parser.parse_args()
if args.commit is None:
args.commit = subprocess.check_output(["git", "rev-parse", args.ref], cwd=ROOT, text=True).strip()
print(f"Running release.yml workflow:")
print(f" remote = {args.remote}")
print(f" ref = {args.ref}")
print(f" commit = {args.commit}")
subprocess.check_call(["gh", "-R", args.remote, "workflow", "run", "release.yml", "--ref", args.ref, "-f", f"commit={args.commit}"], cwd=ROOT)
if __name__ == "__main__":
raise SystemExit(main())
@@ -0,0 +1,77 @@
The Simple DirectMedia Layer (SDL for short) is a cross-platform library
designed to make it easy to write multi-media software, such as games
and emulators.
The Simple DirectMedia Layer library source code is available from:
https://www.libsdl.org/
This library is distributed under the terms of the zlib license:
http://www.zlib.net/zlib_license.html
# @<@PROJECT_NAME@>@-@<@PROJECT_VERSION@>@.aar
This Android archive allows use of @<@PROJECT_NAME@>@ in your Android project, without needing to copy any SDL source.
## Gradle integration
For integration with CMake/ndk-build, it uses [prefab](https://google.github.io/prefab/).
Copy the aar archive (@<@PROJECT_NAME@>@-@<@PROJECT_VERSION@>@.aar) to a `app/libs` directory of your project.
In `app/build.gradle` of your Android project, add:
```
android {
/* ... */
buildFeatures {
prefab true
}
}
dependencies {
implementation files('libs/@<@PROJECT_NAME@>@-@<@PROJECT_VERSION@>@.aar')
/* ... */
}
```
If you're using CMake, add the following to your CMakeLists.txt:
```
find_package(@<@PROJECT_NAME@>@ REQUIRED CONFIG)
target_link_libraries(yourgame PRIVATE @<@PROJECT_NAME@>@::@<@PROJECT_NAME@>@)
```
If you use ndk-build, add the following before `include $(BUILD_SHARED_LIBRARY)` to your `Android.mk`:
```
LOCAL_SHARED_LIBARARIES := @<@PROJECT_NAME@>@
```
And add the following at the bottom:
```
# https://google.github.io/prefab/build-systems.html
# Add the prefab modules to the import path.
$(call import-add-path,/out)
# Import @<@PROJECT_NAME@>@ so we can depend on it.
$(call import-module,prefab/@<@PROJECT_NAME@>@)
```
---
## Other build systems (advanced)
If you want to build a project without Gradle,
running the following command will extract the Android archive into a more common directory structure.
```
python @<@PROJECT_NAME@>@-@<@PROJECT_VERSION@>@.aar -o android_prefix
```
Add `--help` for a list of all available options.
Look at the example programs in ./examples (of the source archive), and check out online documentation:
https://wiki.libsdl.org/SDL3/FrontPage
Join the SDL discourse server if you want to join the community:
https://discourse.libsdl.org/
That's it!
Sam Lantinga <slouken@libsdl.org>
@@ -0,0 +1,104 @@
#!/usr/bin/env python
"""
Create a @<@PROJECT_NAME@>@ SDK prefix from an Android archive
This file is meant to be placed in a the root of an android .aar archive
Example usage:
```sh
python @<@PROJECT_NAME@>@-@<@PROJECT_VERSION@>@.aar -o /usr/opt/android-sdks
cmake -S my-project \
-DCMAKE_PREFIX_PATH=/usr/opt/android-sdks \
-DCMAKE_TOOLCHAIN_FILE=$ANDROID_NDK_HOME/build/cmake/android.toolchain.cmake \
-B build-arm64 -DANDROID_ABI=arm64-v8a \
-DCMAKE_BUILD_TYPE=Releaase
cmake --build build-arm64
```
"""
import argparse
import io
import json
import os
import pathlib
import re
import stat
import zipfile
AAR_PATH = pathlib.Path(__file__).resolve().parent
ANDROID_ARCHS = { "armeabi-v7a", "arm64-v8a", "x86", "x86_64" }
def main():
parser = argparse.ArgumentParser(
description="Convert a @<@PROJECT_NAME@>@ Android .aar archive into a SDK",
allow_abbrev=False,
)
parser.add_argument("--version", action="version", version="@<@PROJECT_NAME@>@ @<@PROJECT_VERSION@>@")
parser.add_argument("-o", dest="output", type=pathlib.Path, required=True, help="Folder where to store the SDK")
args = parser.parse_args()
print(f"Creating a @<@PROJECT_NAME@>@ SDK at {args.output}...")
prefix = args.output
incdir = prefix / "include"
libdir = prefix / "lib"
RE_LIB_MODULE_ARCH = re.compile(r"prefab/modules/(?P<module>[A-Za-z0-9_-]+)/libs/android\.(?P<arch>[a-zA-Z0-9_-]+)/(?P<filename>lib[A-Za-z0-9_]+\.(?:so|a))")
RE_INC_MODULE_ARCH = re.compile(r"prefab/modules/(?P<module>[A-Za-z0-9_-]+)/include/(?P<header>[a-zA-Z0-9_./-]+)")
RE_LICENSE = re.compile(r"(?:.*/)?(?P<filename>(?:license|copying)(?:\.md|\.txt)?)", flags=re.I)
RE_PROGUARD = re.compile(r"(?:.*/)?(?P<filename>proguard.*\.(?:pro|txt))", flags=re.I)
RE_CMAKE = re.compile(r"(?:.*/)?(?P<filename>.*\.cmake)", flags=re.I)
with zipfile.ZipFile(AAR_PATH) as zf:
project_description = json.loads(zf.read("description.json"))
project_name = project_description["name"]
project_version = project_description["version"]
licensedir = prefix / "share/licenses" / project_name
cmakedir = libdir / "cmake" / project_name
javadir = prefix / "share/java" / project_name
javadocdir = prefix / "share/javadoc" / project_name
def read_zipfile_and_write(path: pathlib.Path, zippath: str):
data = zf.read(zippath)
path.parent.mkdir(parents=True, exist_ok=True)
path.write_bytes(data)
for zip_info in zf.infolist():
zippath = zip_info.filename
if m := RE_LIB_MODULE_ARCH.match(zippath):
lib_path = libdir / m["arch"] / m["filename"]
read_zipfile_and_write(lib_path, zippath)
if m["filename"].endswith(".so"):
os.chmod(lib_path, stat.S_IRWXU | stat.S_IRGRP | stat.S_IXGRP | stat.S_IROTH | stat.S_IXOTH)
elif m := RE_INC_MODULE_ARCH.match(zippath):
header_path = incdir / m["header"]
read_zipfile_and_write(header_path, zippath)
elif m:= RE_LICENSE.match(zippath):
license_path = licensedir / m["filename"]
read_zipfile_and_write(license_path, zippath)
elif m:= RE_PROGUARD.match(zippath):
proguard_path = javadir / m["filename"]
read_zipfile_and_write(proguard_path, zippath)
elif m:= RE_CMAKE.match(zippath):
cmake_path = cmakedir / m["filename"]
read_zipfile_and_write(cmake_path, zippath)
elif zippath == "classes.jar":
versioned_jar_path = javadir / f"{project_name}-{project_version}.jar"
unversioned_jar_path = javadir / f"{project_name}.jar"
read_zipfile_and_write(versioned_jar_path, zippath)
os.symlink(src=versioned_jar_path.name, dst=unversioned_jar_path)
elif zippath == "classes-sources.jar":
jarpath = javadir / f"{project_name}-{project_version}-sources.jar"
read_zipfile_and_write(jarpath, zippath)
elif zippath == "classes-doc.jar":
jarpath = javadocdir / f"{project_name}-{project_version}-javadoc.jar"
read_zipfile_and_write(jarpath, zippath)
print("... done")
return 0
if __name__ == "__main__":
raise SystemExit(main())
@@ -0,0 +1,102 @@
# SDL CMake configuration file:
# This file is meant to be placed in lib/cmake/SDL3_net subfolder of a reconstructed Android SDL3_net SDK
cmake_minimum_required(VERSION 3.0...3.28)
include(FeatureSummary)
set_package_properties(SDL3_net PROPERTIES
URL "https://www.libsdl.org/projects/SDL_net/"
DESCRIPTION "SDL_net is a simple, cross-platform wrapper over sockets"
)
# Copied from `configure_package_config_file`
macro(set_and_check _var _file)
set(${_var} "${_file}")
if(NOT EXISTS "${_file}")
message(FATAL_ERROR "File or directory ${_file} referenced by variable ${_var} does not exist !")
endif()
endmacro()
# Copied from `configure_package_config_file`
macro(check_required_components _NAME)
foreach(comp ${${_NAME}_FIND_COMPONENTS})
if(NOT ${_NAME}_${comp}_FOUND)
if(${_NAME}_FIND_REQUIRED_${comp})
set(${_NAME}_FOUND FALSE)
endif()
endif()
endforeach()
endmacro()
set(SDL3_net_FOUND TRUE)
if(SDL_CPU_X86)
set(_sdl_arch_subdir "x86")
elseif(SDL_CPU_X64)
set(_sdl_arch_subdir "x86_64")
elseif(SDL_CPU_ARM32)
set(_sdl_arch_subdir "armeabi-v7a")
elseif(SDL_CPU_ARM64)
set(_sdl_arch_subdir "arm64-v8a")
else()
set(SDL3_net_FOUND FALSE)
return()
endif()
get_filename_component(_sdl3net_prefix "${CMAKE_CURRENT_LIST_DIR}/.." ABSOLUTE)
get_filename_component(_sdl3net_prefix "${_sdl3net_prefix}/.." ABSOLUTE)
get_filename_component(_sdl3net_prefix "${_sdl3net_prefix}/.." ABSOLUTE)
set_and_check(_sdl3net_prefix "${_sdl3net_prefix}")
set_and_check(_sdl3net_include_dirs "${_sdl3net_prefix}/include")
set_and_check(_sdl3net_lib "${_sdl3net_prefix}/lib/${_sdl_arch_subdir}/libSDL3_net.so")
unset(_sdl_arch_subdir)
unset(_sdl3net_prefix)
# All targets are created, even when some might not be requested though COMPONENTS.
# This is done for compatibility with CMake generated SDL3_net-target.cmake files.
set(SDL3_net_SDL3_net-shared_FOUND FALSE)
if(EXISTS "${_sdl3net_lib}")
if(NOT TARGET SDL3_net::SDL3_net-shared)
add_library(SDL3_net::SDL3_net-shared SHARED IMPORTED)
set_target_properties(SDL3_net::SDL3_net-shared
PROPERTIES
IMPORTED_LOCATION "${_sdl3net_lib}"
INTERFACE_INCLUDE_DIRECTORIES "${_sdl3net_include_dirs}"
COMPATIBLE_INTERFACE_BOOL "SDL3_SHARED"
INTERFACE_SDL3_SHARED "ON"
COMPATIBLE_INTERFACE_STRING "SDL_VERSION"
INTERFACE_SDL_VERSION "SDL3"
)
endif()
set(SDL3_net_SDL3_net-shared_FOUND TRUE)
endif()
unset(_sdl3net_include_dirs)
unset(_sdl3net_lib)
set(SDL3_net_SDL3_net-static_FOUND FALSE)
if(SDL3_net_SDL3_net-shared_FOUND)
set(SDL3_net_SDL3_net_FOUND TRUE)
endif()
function(_sdl_create_target_alias_compat NEW_TARGET TARGET)
if(CMAKE_VERSION VERSION_LESS "3.18")
# Aliasing local targets is not supported on CMake < 3.18, so make it global.
add_library(${NEW_TARGET} INTERFACE IMPORTED)
set_target_properties(${NEW_TARGET} PROPERTIES INTERFACE_LINK_LIBRARIES "${TARGET}")
else()
add_library(${NEW_TARGET} ALIAS ${TARGET})
endif()
endfunction()
# Make sure SDL3_net::SDL3_net always exists
if(NOT TARGET SDL3_net::SDL3_net)
if(TARGET SDL3_net::SDL3_net-shared)
_sdl_create_target_alias_compat(SDL3_net::SDL3_net SDL3_net::SDL3_net-shared)
endif()
endif()
check_required_components(SDL3_net)
@@ -0,0 +1,38 @@
# SDL_net CMake version configuration file:
# This file is meant to be placed in a lib/cmake/SDL3_net subfolder of a reconstructed Android SDL3_net SDK
set(PACKAGE_VERSION "@<@PROJECT_VERSION@>@")
if(PACKAGE_FIND_VERSION_RANGE)
# Package version must be in the requested version range
if ((PACKAGE_FIND_VERSION_RANGE_MIN STREQUAL "INCLUDE" AND PACKAGE_VERSION VERSION_LESS PACKAGE_FIND_VERSION_MIN)
OR ((PACKAGE_FIND_VERSION_RANGE_MAX STREQUAL "INCLUDE" AND PACKAGE_VERSION VERSION_GREATER PACKAGE_FIND_VERSION_MAX)
OR (PACKAGE_FIND_VERSION_RANGE_MAX STREQUAL "EXCLUDE" AND PACKAGE_VERSION VERSION_GREATER_EQUAL PACKAGE_FIND_VERSION_MAX)))
set(PACKAGE_VERSION_COMPATIBLE FALSE)
else()
set(PACKAGE_VERSION_COMPATIBLE TRUE)
endif()
else()
if(PACKAGE_VERSION VERSION_LESS PACKAGE_FIND_VERSION)
set(PACKAGE_VERSION_COMPATIBLE FALSE)
else()
set(PACKAGE_VERSION_COMPATIBLE TRUE)
if(PACKAGE_FIND_VERSION STREQUAL PACKAGE_VERSION)
set(PACKAGE_VERSION_EXACT TRUE)
endif()
endif()
endif()
# if the using project doesn't have CMAKE_SIZEOF_VOID_P set, fail.
if("${CMAKE_SIZEOF_VOID_P}" STREQUAL "")
set(PACKAGE_VERSION_UNSUITABLE TRUE)
endif()
include("${CMAKE_CURRENT_LIST_DIR}/sdlcpu.cmake")
SDL_DetectTargetCPUArchitectures(_detected_archs)
# check that the installed version has a compatible architecture as the one which is currently searching:
if(NOT(SDL_CPU_X86 OR SDL_CPU_X64 OR SDL_CPU_ARM32 OR SDL_CPU_ARM64))
set(PACKAGE_VERSION "${PACKAGE_VERSION} (X86,X64,ARM32,ARM64)")
set(PACKAGE_VERSION_UNSUITABLE TRUE)
endif()
@@ -0,0 +1,5 @@
{
"name": "@<@PROJECT_NAME@>@",
"version": "@<@PROJECT_VERSION@>@",
"git-hash": "@<@PROJECT_COMMIT@>@"
}
@@ -0,0 +1,39 @@
#
# Makefile for installing the mingw32 version of the SDL_net library
DESTDIR = /usr/local
ARCHITECTURES := i686-w64-mingw32 x86_64-w64-mingw32
default:
@echo "Run \"make install-i686\" to install 32-bit"
@echo "Run \"make install-x86_64\" to install 64-bit"
@echo "Run \"make install-all\" to install both"
@echo "Add DESTDIR=/custom/path to change the destination folder"
install:
@if test -d $(ARCH) && test -d $(DESTDIR); then \
(cd $(ARCH) && cp -rv bin include lib share $(DESTDIR)/); \
else \
echo "*** ERROR: $(ARCH) or $(DESTDIR) does not exist!"; \
exit 1; \
fi
install-i686:
$(MAKE) install ARCH=i686-w64-mingw32
install-x86_64:
$(MAKE) install ARCH=x86_64-w64-mingw32
install-all:
@if test -d $(DESTDIR); then \
mkdir -p $(DESTDIR)/cmake; \
cp -rv cmake/* $(DESTDIR)/cmake; \
for arch in $(ARCHITECTURES); do \
$(MAKE) install ARCH=$$arch DESTDIR=$(DESTDIR)/$$arch; \
done \
else \
echo "*** ERROR: $(DESTDIR) does not exist!"; \
exit 1; \
fi
.PHONY: default install install-i686 install-x86_64 install-all
@@ -0,0 +1,19 @@
# SDL3_net CMake configuration file:
# This file is meant to be placed in a cmake subfolder of SDL3_net-devel-3.x.y-mingw
if(CMAKE_SIZEOF_VOID_P EQUAL 4)
set(sdl3_net_config_path "${CMAKE_CURRENT_LIST_DIR}/../i686-w64-mingw32/lib/cmake/SDL3_net/SDL3_netConfig.cmake")
elseif(CMAKE_SIZEOF_VOID_P EQUAL 8)
set(sdl3_net_config_path "${CMAKE_CURRENT_LIST_DIR}/../x86_64-w64-mingw32/lib/cmake/SDL3_net/SDL3_netConfig.cmake")
else("${CMAKE_SIZEOF_VOID_P}" STREQUAL "")
set(SDL3_net_FOUND FALSE)
return()
endif()
if(NOT EXISTS "${sdl3_net_config_path}")
message(WARNING "${sdl3_net_config_path} does not exist: MinGW development package is corrupted")
set(SDL3_net_FOUND FALSE)
return()
endif()
include("${sdl3_net_config_path}")
@@ -0,0 +1,19 @@
# SDL3_net CMake version configuration file:
# This file is meant to be placed in a cmake subfolder of SDL3_net-devel-3.x.y-mingw
if(CMAKE_SIZEOF_VOID_P EQUAL 4)
set(sdl3_net_config_path "${CMAKE_CURRENT_LIST_DIR}/../i686-w64-mingw32/lib/cmake/SDL3_net/SDL3_netConfigVersion.cmake")
elseif(CMAKE_SIZEOF_VOID_P EQUAL 8)
set(sdl3_net_config_path "${CMAKE_CURRENT_LIST_DIR}/../x86_64-w64-mingw32/lib/cmake/SDL3_net/SDL3_netConfigVersion.cmake")
else("${CMAKE_SIZEOF_VOID_P}" STREQUAL "")
set(PACKAGE_VERSION_UNSUITABLE TRUE)
return()
endif()
if(NOT EXISTS "${sdl3_net_config_path}")
message(WARNING "${sdl3_net_config_path} does not exist: MinGW development package is corrupted")
set(PACKAGE_VERSION_UNSUITABLE TRUE)
return()
endif()
include("${sdl3_net_config_path}")
@@ -0,0 +1,85 @@
# @<@PROJECT_NAME@>@ CMake configuration file:
# This file is meant to be placed in a cmake subfolder of @<@PROJECT_NAME@>@-devel-@<@PROJECT_VERSION@>@-VC.zip
include(FeatureSummary)
set_package_properties(SDL3_net PROPERTIES
URL "https://www.libsdl.org/projects/SDL_net/"
DESCRIPTION "SDL_net is a simple, cross-platform wrapper over sockets"
)
cmake_minimum_required(VERSION 3.0...3.28)
# Copied from `configure_package_config_file`
macro(check_required_components _NAME)
foreach(comp ${${_NAME}_FIND_COMPONENTS})
if(NOT ${_NAME}_${comp}_FOUND)
if(${_NAME}_FIND_REQUIRED_${comp})
set(${_NAME}_FOUND FALSE)
endif()
endif()
endforeach()
endmacro()
set(SDL3_net_FOUND TRUE)
if(SDL_CPU_X86)
set(_sdl3_net_arch_subdir "x86")
elseif(SDL_CPU_X64 OR SDL_CPU_ARM64EC)
set(_sdl3_net_arch_subdir "x64")
elseif(SDL_CPU_ARM64)
set(_sdl3_net_arch_subdir "arm64")
else()
set(SDL3_net_FOUND FALSE)
return()
endif()
set(_sdl3_net_incdir "${CMAKE_CURRENT_LIST_DIR}/../include")
set(_sdl3_net_library "${CMAKE_CURRENT_LIST_DIR}/../lib/${_sdl3_net_arch_subdir}/SDL3_net.lib")
set(_sdl3_net_dll "${CMAKE_CURRENT_LIST_DIR}/../lib/${_sdl3_net_arch_subdir}/SDL3_net.dll")
# All targets are created, even when some might not be requested though COMPONENTS.
# This is done for compatibility with CMake generated SDL3_net-target.cmake files.
set(SDL3_net_SDL3_net-shared_FOUND TRUE)
if(NOT TARGET SDL3_net::SDL3_net-shared)
add_library(SDL3_net::SDL3_net-shared SHARED IMPORTED)
set_target_properties(SDL3_net::SDL3_net-shared
PROPERTIES
INTERFACE_INCLUDE_DIRECTORIES "${_sdl3_net_incdir}"
IMPORTED_IMPLIB "${_sdl3_net_library}"
IMPORTED_LOCATION "${_sdl3_net_dll}"
COMPATIBLE_INTERFACE_BOOL "SDL3_SHARED"
INTERFACE_SDL3_SHARED "ON"
)
endif()
set(SDL3_net_SDL3_net-static_FOUND FALSE)
if(SDL3_net_SDL3_net-shared_FOUND OR SDL3_net_SDL3_net-static_FOUND)
set(SDL3_net_SDL3_net_FOUND TRUE)
endif()
function(_sdl_create_target_alias_compat NEW_TARGET TARGET)
if(CMAKE_VERSION VERSION_LESS "3.18")
# Aliasing local targets is not supported on CMake < 3.18, so make it global.
add_library(${NEW_TARGET} INTERFACE IMPORTED)
set_target_properties(${NEW_TARGET} PROPERTIES INTERFACE_LINK_LIBRARIES "${TARGET}")
else()
add_library(${NEW_TARGET} ALIAS ${TARGET})
endif()
endfunction()
# Make sure SDL3_net::SDL3_net always exists
if(NOT TARGET SDL3_net::SDL3_net)
if(TARGET SDL3_net::SDL3_net-shared)
_sdl_create_target_alias_compat(SDL3_net::SDL3_net SDL3_net::SDL3_net-shared)
endif()
endif()
unset(_sdl3_net_arch_subdir)
unset(_sdl3_net_incdir)
unset(_sdl3_net_library)
unset(_sdl3_net_dll)
check_required_components(SDL3_net)
@@ -0,0 +1,36 @@
# @<@PROJECT_NAME@>@ CMake version configuration file:
# This file is meant to be placed in a cmake subfolder of @<@PROJECT_NAME@>@-devel-@<@PROJECT_VERSION@>@-VC.zip
set(PACKAGE_VERSION "@<@PROJECT_VERSION@>@")
include("${CMAKE_CURRENT_LIST_DIR}/sdlcpu.cmake")
SDL_DetectTargetCPUArchitectures(_detected_archs)
if(PACKAGE_FIND_VERSION_RANGE)
# Package version must be in the requested version range
if ((PACKAGE_FIND_VERSION_RANGE_MIN STREQUAL "INCLUDE" AND PACKAGE_VERSION VERSION_LESS PACKAGE_FIND_VERSION_MIN)
OR ((PACKAGE_FIND_VERSION_RANGE_MAX STREQUAL "INCLUDE" AND PACKAGE_VERSION VERSION_GREATER PACKAGE_FIND_VERSION_MAX)
OR (PACKAGE_FIND_VERSION_RANGE_MAX STREQUAL "EXCLUDE" AND PACKAGE_VERSION VERSION_GREATER_EQUAL PACKAGE_FIND_VERSION_MAX)))
set(PACKAGE_VERSION_COMPATIBLE FALSE)
else()
set(PACKAGE_VERSION_COMPATIBLE TRUE)
endif()
else()
if(PACKAGE_VERSION VERSION_LESS PACKAGE_FIND_VERSION)
set(PACKAGE_VERSION_COMPATIBLE FALSE)
else()
set(PACKAGE_VERSION_COMPATIBLE TRUE)
if(PACKAGE_FIND_VERSION STREQUAL PACKAGE_VERSION)
set(PACKAGE_VERSION_EXACT TRUE)
endif()
endif()
endif()
include("${CMAKE_CURRENT_LIST_DIR}/sdlcpu.cmake")
SDL_DetectTargetCPUArchitectures(_detected_archs)
# check that the installed version has a compatible architecture as the one which is currently searching:
if(NOT(SDL_CPU_X86 OR SDL_CPU_X64 OR SDL_CPU_ARM64 OR SDL_CPU_ARM64EC))
set(PACKAGE_VERSION "${PACKAGE_VERSION} (X86,X64,ARM64)")
set(PACKAGE_VERSION_UNSUITABLE TRUE)
endif()
+200
View File
@@ -0,0 +1,200 @@
{
"name": "SDL3_net",
"remote": "libsdl-org/SDL_net",
"dependencies": {
"SDL": {
"startswith": "3.",
"repo": "libsdl-org/SDL"
}
},
"version": {
"file": "include/SDL3_net/SDL_net.h",
"re_major": "^#define SDL_NET_MAJOR_VERSION\\s+([0-9]+)$",
"re_minor": "^#define SDL_NET_MINOR_VERSION\\s+([0-9]+)$",
"re_micro": "^#define SDL_NET_MICRO_VERSION\\s+([0-9]+)$"
},
"source": {
"checks": [
"src/SDL_net.c",
"include/SDL3_net/SDL_net.h",
"examples/voipchat.c"
]
},
"dmg": {
"project": "Xcode/SDL_net.xcodeproj",
"path": "Xcode/build/SDL3_net.dmg",
"scheme": "SDL3_net.dmg",
"dependencies": {
"SDL": {
"artifact": "SDL3-*.dmg"
}
}
},
"mingw": {
"cmake": {
"archs": ["x86", "x64"],
"args": [
"-DBUILD_SHARED_LIBS=ON",
"-DSDLNET_RELOCATABLE=ON",
"-DSDLNET_SAMPLES=OFF",
"-DSDLNET_INSTALL=ON",
"-DSDLNET_INSTALL_MAN=OFF"
],
"shared-static": "args"
},
"files": {
"": [
"LICENSE.txt",
"README.md",
"build-scripts/pkg-support/mingw/Makefile"
],
"cmake": [
"build-scripts/pkg-support/mingw/cmake/SDL3_netConfig.cmake",
"build-scripts/pkg-support/mingw/cmake/SDL3_netConfigVersion.cmake"
]
},
"dependencies": {
"SDL": {
"artifact": "SDL3-devel-*-mingw.tar.gz",
"install-command": "make install-@<@ARCH@>@ DESTDIR=@<@PREFIX@>@"
}
}
},
"msvc": {
"msbuild": {
"archs": [
"x86",
"x64"
],
"projects": [
"VisualC/SDL_net.vcxproj"
],
"files-lib": {
"": [
"VisualC/@<@PLATFORM@>@/@<@CONFIGURATION@>@/SDL3_net.dll"
]
},
"files-devel": {
"lib/@<@ARCH@>@": [
"VisualC/@<@PLATFORM@>@/@<@CONFIGURATION@>@/SDL3_net.dll",
"VisualC/@<@PLATFORM@>@/@<@CONFIGURATION@>@/SDL3_net.lib",
"VisualC/@<@PLATFORM@>@/@<@CONFIGURATION@>@/SDL3_net.pdb"
]
}
},
"cmake": {
"archs": [
"arm64"
],
"args": [
"-DBUILD_SHARED_LIBS=ON",
"-DSDLNET_RELOCATABLE=ON",
"-DSDLNET_SAMPLES=OFF",
"-DSDLNET_INSTALL=ON",
"-DSDLNET_INSTALL_MAN=OFF"
],
"files-lib": {
"": [
"bin/SDL3_net.dll"
]
},
"files-devel": {
"lib/@<@ARCH@>@": [
"bin/SDL3_net.dll",
"bin/SDL3_net.pdb",
"lib/SDL3_net.lib"
]
}
},
"files-lib": {
"": [
"README.md"
]
},
"files-devel": {
"": [
"LICENSE.txt",
"README.md"
],
"cmake": [
"build-scripts/pkg-support/msvc/cmake/SDL3_netConfig.cmake.in:SDL3_netConfig.cmake",
"build-scripts/pkg-support/msvc/cmake/SDL3_netConfigVersion.cmake.in:SDL3_netConvigVersion.cmake",
"cmake/sdlcpu.cmake"
],
"include/SDL3_net": [
"include/SDL3_net/SDL_net.h"
]
},
"dependencies": {
"SDL": {
"artifact": "SDL3-devel-*-VC.zip",
"copy": [
{
"src": "lib/@<@ARCH@>@/SDL3.*",
"dst": "../SDL/VisualC/@<@PLATFORM@>@/@<@CONFIGURATION@>@"
},
{
"src": "include/SDL3/*",
"dst": "../SDL/include/SDL3"
}
]
}
}
},
"android": {
"cmake": {
"args": [
"-DBUILD_SHARED_LIBS=ON",
"-DSDLNET_SAMPLES=OFF",
"-DSDLNET_INSTALL=ON",
"-DSDLNET_INSTALL_MAN=OFF"
]
},
"modules": {
"SDL3_net-shared": {
"type": "library",
"library": "lib/libSDL3_net.so",
"includes": {
"SDL3_net": ["include/SDL3_net/*.h"]
}
},
"SDL3_net": {
"type": "interface",
"export-libraries": [":SDL3_net-shared"]
}
},
"abis": [
"armeabi-v7a",
"arm64-v8a",
"x86",
"x86_64"
],
"api-minimum": 19,
"api-target": 29,
"ndk-minimum": 28,
"aar-files": {
"": [
"build-scripts/pkg-support/android/aar/__main__.py.in:__main__.py",
"build-scripts/pkg-support/android/aar/description.json.in:description.json"
],
"META-INF": [
"LICENSE.txt"
],
"cmake": [
"cmake/sdlcpu.cmake",
"build-scripts/pkg-support/android/aar/cmake/SDL3_netConfig.cmake",
"build-scripts/pkg-support/android/aar/cmake/SDL3_netConfigVersion.cmake.in:SDL3_netConfigVersion.cmake"
]
},
"files": {
"": [
"build-scripts/pkg-support/android/README.md.in:README.md"
]
},
"dependencies": {
"SDL": {
"artifact": "SDL3-devel-*-android.zip"
}
}
}
}
+141
View File
@@ -0,0 +1,141 @@
#!/bin/sh
# Copyright 2022 Collabora Ltd.
# SPDX-License-Identifier: Zlib
set -eu
cd `dirname $0`/..
# Needed so sed doesn't report illegal byte sequences on macOS
export LC_CTYPE=C
header=include/SDL3_net/SDL_net.h
ref_major=$(sed -ne 's/^#define SDL_NET_MAJOR_VERSION *//p' $header)
ref_minor=$(sed -ne 's/^#define SDL_NET_MINOR_VERSION *//p' $header)
ref_micro=$(sed -ne 's/^#define SDL_NET_MICRO_VERSION *//p' $header)
ref_version="${ref_major}.${ref_minor}.${ref_micro}"
tests=0
failed=0
ok () {
tests=$(( tests + 1 ))
echo "ok - $*"
}
not_ok () {
tests=$(( tests + 1 ))
echo "not ok - $*"
failed=1
}
major=$(sed -ne 's/^set(MAJOR_VERSION \([0-9]*\))$/\1/p' CMakeLists.txt)
minor=$(sed -ne 's/^set(MINOR_VERSION \([0-9]*\))$/\1/p' CMakeLists.txt)
micro=$(sed -ne 's/^set(MICRO_VERSION \([0-9]*\))$/\1/p' CMakeLists.txt)
version="${major}.${minor}.${micro}"
if [ "$ref_version" = "$version" ]; then
ok "CMakeLists.txt $version"
else
not_ok "CMakeLists.txt $version disagrees with SDL_net.h $ref_version"
fi
for rcfile in src/version.rc; do
tuple=$(sed -ne 's/^ *FILEVERSION *//p' "$rcfile" | tr -d '\r')
ref_tuple="${ref_major},${ref_minor},${ref_micro},0"
if [ "$ref_tuple" = "$tuple" ]; then
ok "$rcfile FILEVERSION $tuple"
else
not_ok "$rcfile FILEVERSION $tuple disagrees with SDL_net.h $ref_tuple"
fi
tuple=$(sed -ne 's/^ *PRODUCTVERSION *//p' "$rcfile" | tr -d '\r')
if [ "$ref_tuple" = "$tuple" ]; then
ok "$rcfile PRODUCTVERSION $tuple"
else
not_ok "$rcfile PRODUCTVERSION $tuple disagrees with SDL_net.h $ref_tuple"
fi
tuple=$(sed -Ene 's/^ *VALUE "FileVersion", "([0-9, ]*)\\0"\r?$/\1/p' "$rcfile" | tr -d '\r')
ref_tuple="${ref_major}, ${ref_minor}, ${ref_micro}, 0"
if [ "$ref_tuple" = "$tuple" ]; then
ok "$rcfile FileVersion $tuple"
else
not_ok "$rcfile FileVersion $tuple disagrees with SDL_net.h $ref_tuple"
fi
tuple=$(sed -Ene 's/^ *VALUE "ProductVersion", "([0-9, ]*)\\0"\r?$/\1/p' "$rcfile" | tr -d '\r')
if [ "$ref_tuple" = "$tuple" ]; then
ok "$rcfile ProductVersion $tuple"
else
not_ok "$rcfile ProductVersion $tuple disagrees with SDL_net.h $ref_tuple"
fi
done
#version=$(sed -Ene '/CFBundleShortVersionString/,+1 s/.*<string>(.*)<\/string>.*/\1/p' Xcode/Info-Framework.plist)
#
#if [ "$ref_version" = "$version" ]; then
# ok "Info-Framework.plist CFBundleShortVersionString $version"
#else
# not_ok "Info-Framework.plist CFBundleShortVersionString $version disagrees with SDL_net.h $ref_version"
#fi
#
#version=$(sed -Ene '/CFBundleVersion/,+1 s/.*<string>(.*)<\/string>.*/\1/p' Xcode/Info-Framework.plist)
#
#if [ "$ref_version" = "$version" ]; then
# ok "Info-Framework.plist CFBundleVersion $version"
#else
# not_ok "Info-Framework.plist CFBundleVersion $version disagrees with SDL_net.h $ref_version"
#fi
#
## For simplicity this assumes we'll never break ABI before SDL 3.
#dylib_compat=$(sed -Ene 's/.*DYLIB_COMPATIBILITY_VERSION = (.*);$/\1/p' Xcode/SDL_net.xcodeproj/project.pbxproj)
#
#case "$ref_minor" in
# (*[02468])
# major="$(( ref_minor * 100 + 1 ))"
# minor="0"
# ;;
# (*)
# major="$(( ref_minor * 100 + ref_micro + 1 ))"
# minor="0"
# ;;
#esac
#
#ref="${major}.${minor}.0
#${major}.${minor}.0"
#
#if [ "$ref" = "$dylib_compat" ]; then
# ok "project.pbxproj DYLIB_COMPATIBILITY_VERSION is consistent"
#else
# not_ok "project.pbxproj DYLIB_COMPATIBILITY_VERSION is inconsistent, expected $ref, got $dylib_compat"
#fi
#
#dylib_cur=$(sed -Ene 's/.*DYLIB_CURRENT_VERSION = (.*);$/\1/p' Xcode/SDL_net.xcodeproj/project.pbxproj)
#
#case "$ref_minor" in
# (*[02468])
# major="$(( ref_minor * 100 + 1 ))"
# minor="$ref_micro"
# ;;
# (*)
# major="$(( ref_minor * 100 + ref_micro + 1 ))"
# minor="0"
# ;;
#esac
#
#ref="${major}.${minor}.0
#${major}.${minor}.0"
#
#if [ "$ref" = "$dylib_cur" ]; then
# ok "project.pbxproj DYLIB_CURRENT_VERSION is consistent"
#else
# not_ok "project.pbxproj DYLIB_CURRENT_VERSION is inconsistent, expected $ref, got $dylib_cur"
#fi
echo "1..$tests"
exit "$failed"
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,284 @@
# - Returns a version string from Git
#
# These functions force a re-configure on each git commit so that you can
# trust the values of the variables in your build system.
#
# get_git_head_revision(<refspecvar> <hashvar> [ALLOW_LOOKING_ABOVE_CMAKE_SOURCE_DIR])
#
# Returns the refspec and sha hash of the current head revision
#
# git_describe(<var> [<additional arguments to git describe> ...])
#
# Returns the results of git describe on the source tree, and adjusting
# the output so that it tests false if an error occurs.
#
# git_describe_working_tree(<var> [<additional arguments to git describe> ...])
#
# Returns the results of git describe on the working tree (--dirty option),
# and adjusting the output so that it tests false if an error occurs.
#
# git_get_exact_tag(<var> [<additional arguments to git describe> ...])
#
# Returns the results of git describe --exact-match on the source tree,
# and adjusting the output so that it tests false if there was no exact
# matching tag.
#
# git_local_changes(<var>)
#
# Returns either "CLEAN" or "DIRTY" with respect to uncommitted changes.
# Uses the return code of "git diff-index --quiet HEAD --".
# Does not regard untracked files.
#
# Requires CMake 2.6 or newer (uses the 'function' command)
#
# Original Author:
# 2009-2020 Ryan Pavlik <ryan.pavlik@gmail.com> <abiryan@ryand.net>
# http://academic.cleardefinition.com
#
# Copyright 2009-2013, Iowa State University.
# Copyright 2013-2020, Ryan Pavlik
# Copyright 2013-2020, Contributors
# SPDX-License-Identifier: BSL-1.0
# Distributed under the Boost Software License, Version 1.0.
# (See accompanying file LICENSE_1_0.txt or copy at
# http://www.boost.org/LICENSE_1_0.txt)
if(__get_git_revision_description)
return()
endif()
set(__get_git_revision_description YES)
# We must run the following at "include" time, not at function call time,
# to find the path to this module rather than the path to a calling list file
get_filename_component(_gitdescmoddir ${CMAKE_CURRENT_LIST_FILE} PATH)
# Function _git_find_closest_git_dir finds the next closest .git directory
# that is part of any directory in the path defined by _start_dir.
# The result is returned in the parent scope variable whose name is passed
# as variable _git_dir_var. If no .git directory can be found, the
# function returns an empty string via _git_dir_var.
#
# Example: Given a path C:/bla/foo/bar and assuming C:/bla/.git exists and
# neither foo nor bar contain a file/directory .git. This will return
# C:/bla/.git
#
function(_git_find_closest_git_dir _start_dir _git_dir_var)
set(cur_dir "${_start_dir}")
set(git_dir "${_start_dir}/.git")
while(NOT EXISTS "${git_dir}")
# .git dir not found, search parent directories
set(git_previous_parent "${cur_dir}")
get_filename_component(cur_dir "${cur_dir}" DIRECTORY)
if(cur_dir STREQUAL git_previous_parent)
# We have reached the root directory, we are not in git
set(${_git_dir_var}
""
PARENT_SCOPE)
return()
endif()
set(git_dir "${cur_dir}/.git")
endwhile()
set(${_git_dir_var}
"${git_dir}"
PARENT_SCOPE)
endfunction()
function(get_git_head_revision _refspecvar _hashvar)
_git_find_closest_git_dir("${CMAKE_CURRENT_SOURCE_DIR}" GIT_DIR)
if("${ARGN}" STREQUAL "ALLOW_LOOKING_ABOVE_CMAKE_SOURCE_DIR")
set(ALLOW_LOOKING_ABOVE_CMAKE_SOURCE_DIR TRUE)
else()
set(ALLOW_LOOKING_ABOVE_CMAKE_SOURCE_DIR FALSE)
endif()
if(NOT "${GIT_DIR}" STREQUAL "")
file(RELATIVE_PATH _relative_to_source_dir "${CMAKE_SOURCE_DIR}"
"${GIT_DIR}")
if("${_relative_to_source_dir}" MATCHES "[.][.]" AND NOT ALLOW_LOOKING_ABOVE_CMAKE_SOURCE_DIR)
# We've gone above the CMake root dir.
set(GIT_DIR "")
endif()
endif()
if("${GIT_DIR}" STREQUAL "")
set(${_refspecvar}
"GITDIR-NOTFOUND"
PARENT_SCOPE)
set(${_hashvar}
"GITDIR-NOTFOUND"
PARENT_SCOPE)
return()
endif()
# Check if the current source dir is a git submodule or a worktree.
# In both cases .git is a file instead of a directory.
#
if(NOT IS_DIRECTORY ${GIT_DIR})
# The following git command will return a non empty string that
# points to the super project working tree if the current
# source dir is inside a git submodule.
# Otherwise the command will return an empty string.
#
execute_process(
COMMAND "${GIT_EXECUTABLE}" rev-parse
--show-superproject-working-tree
WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}"
OUTPUT_VARIABLE out
ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE)
if(NOT "${out}" STREQUAL "")
# If out is empty, GIT_DIR/CMAKE_CURRENT_SOURCE_DIR is in a submodule
file(READ ${GIT_DIR} submodule)
string(REGEX REPLACE "gitdir: (.*)$" "\\1" GIT_DIR_RELATIVE
${submodule})
string(STRIP ${GIT_DIR_RELATIVE} GIT_DIR_RELATIVE)
get_filename_component(SUBMODULE_DIR ${GIT_DIR} PATH)
get_filename_component(GIT_DIR ${SUBMODULE_DIR}/${GIT_DIR_RELATIVE}
ABSOLUTE)
set(HEAD_SOURCE_FILE "${GIT_DIR}/HEAD")
else()
# GIT_DIR/CMAKE_CURRENT_SOURCE_DIR is in a worktree
file(READ ${GIT_DIR} worktree_ref)
# The .git directory contains a path to the worktree information directory
# inside the parent git repo of the worktree.
#
string(REGEX REPLACE "gitdir: (.*)$" "\\1" git_worktree_dir
${worktree_ref})
string(STRIP ${git_worktree_dir} git_worktree_dir)
_git_find_closest_git_dir("${git_worktree_dir}" GIT_DIR)
set(HEAD_SOURCE_FILE "${git_worktree_dir}/HEAD")
endif()
else()
set(HEAD_SOURCE_FILE "${GIT_DIR}/HEAD")
endif()
set(GIT_DATA "${CMAKE_CURRENT_BINARY_DIR}/CMakeFiles/git-data")
if(NOT EXISTS "${GIT_DATA}")
file(MAKE_DIRECTORY "${GIT_DATA}")
endif()
if(NOT EXISTS "${HEAD_SOURCE_FILE}")
return()
endif()
set(HEAD_FILE "${GIT_DATA}/HEAD")
configure_file("${HEAD_SOURCE_FILE}" "${HEAD_FILE}" COPYONLY)
configure_file("${_gitdescmoddir}/GetGitRevisionDescription.cmake.in"
"${GIT_DATA}/grabRef.cmake" @ONLY)
include("${GIT_DATA}/grabRef.cmake")
set(${_refspecvar}
"${HEAD_REF}"
PARENT_SCOPE)
set(${_hashvar}
"${HEAD_HASH}"
PARENT_SCOPE)
endfunction()
function(git_describe _var)
if(NOT GIT_FOUND)
find_package(Git QUIET)
endif()
get_git_head_revision(refspec hash)
if(NOT GIT_FOUND)
set(${_var}
"GIT-NOTFOUND"
PARENT_SCOPE)
return()
endif()
if(NOT hash)
set(${_var}
"HEAD-HASH-NOTFOUND"
PARENT_SCOPE)
return()
endif()
# TODO sanitize
#if((${ARGN}" MATCHES "&&") OR
# (ARGN MATCHES "||") OR
# (ARGN MATCHES "\\;"))
# message("Please report the following error to the project!")
# message(FATAL_ERROR "Looks like someone's doing something nefarious with git_describe! Passed arguments ${ARGN}")
#endif()
#message(STATUS "Arguments to execute_process: ${ARGN}")
execute_process(
COMMAND "${GIT_EXECUTABLE}" describe --tags --always ${hash} ${ARGN}
WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}"
RESULT_VARIABLE res
OUTPUT_VARIABLE out
ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE)
if(NOT res EQUAL 0)
set(out "${out}-${res}-NOTFOUND")
endif()
set(${_var}
"${out}"
PARENT_SCOPE)
endfunction()
function(git_describe_working_tree _var)
if(NOT GIT_FOUND)
find_package(Git QUIET)
endif()
if(NOT GIT_FOUND)
set(${_var}
"GIT-NOTFOUND"
PARENT_SCOPE)
return()
endif()
execute_process(
COMMAND "${GIT_EXECUTABLE}" describe --dirty ${ARGN}
WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}"
RESULT_VARIABLE res
OUTPUT_VARIABLE out
ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE)
if(NOT res EQUAL 0)
set(out "${out}-${res}-NOTFOUND")
endif()
set(${_var}
"${out}"
PARENT_SCOPE)
endfunction()
function(git_get_exact_tag _var)
git_describe(out --exact-match ${ARGN})
set(${_var}
"${out}"
PARENT_SCOPE)
endfunction()
function(git_local_changes _var)
if(NOT GIT_FOUND)
find_package(Git QUIET)
endif()
get_git_head_revision(refspec hash)
if(NOT GIT_FOUND)
set(${_var}
"GIT-NOTFOUND"
PARENT_SCOPE)
return()
endif()
if(NOT hash)
set(${_var}
"HEAD-HASH-NOTFOUND"
PARENT_SCOPE)
return()
endif()
execute_process(
COMMAND "${GIT_EXECUTABLE}" diff-index --quiet HEAD --
WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}"
RESULT_VARIABLE res
OUTPUT_VARIABLE out
ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE)
if(res EQUAL 0)
set(${_var}
"CLEAN"
PARENT_SCOPE)
else()
set(${_var}
"DIRTY"
PARENT_SCOPE)
endif()
endfunction()
@@ -0,0 +1,43 @@
#
# Internal file for GetGitRevisionDescription.cmake
#
# Requires CMake 2.6 or newer (uses the 'function' command)
#
# Original Author:
# 2009-2010 Ryan Pavlik <rpavlik@iastate.edu> <abiryan@ryand.net>
# http://academic.cleardefinition.com
# Iowa State University HCI Graduate Program/VRAC
#
# Copyright 2009-2012, Iowa State University
# Copyright 2011-2015, Contributors
# Distributed under the Boost Software License, Version 1.0.
# (See accompanying file LICENSE_1_0.txt or copy at
# http://www.boost.org/LICENSE_1_0.txt)
# SPDX-License-Identifier: BSL-1.0
set(HEAD_HASH)
file(READ "@HEAD_FILE@" HEAD_CONTENTS LIMIT 1024)
string(STRIP "${HEAD_CONTENTS}" HEAD_CONTENTS)
if(HEAD_CONTENTS MATCHES "ref")
# named branch
string(REPLACE "ref: " "" HEAD_REF "${HEAD_CONTENTS}")
if(EXISTS "@GIT_DIR@/${HEAD_REF}")
configure_file("@GIT_DIR@/${HEAD_REF}" "@GIT_DATA@/head-ref" COPYONLY)
else()
configure_file("@GIT_DIR@/packed-refs" "@GIT_DATA@/packed-refs" COPYONLY)
file(READ "@GIT_DATA@/packed-refs" PACKED_REFS)
if(${PACKED_REFS} MATCHES "([0-9a-z]*) ${HEAD_REF}")
set(HEAD_HASH "${CMAKE_MATCH_1}")
endif()
endif()
else()
# detached HEAD
configure_file("@GIT_DIR@/HEAD" "@GIT_DATA@/head-ref" COPYONLY)
endif()
if(NOT HEAD_HASH)
file(READ "@GIT_DATA@/head-ref" HEAD_HASH LIMIT 1024)
string(STRIP "${HEAD_HASH}" HEAD_HASH)
endif()
+363
View File
@@ -0,0 +1,363 @@
# This file is shared amongst SDL_image/SDL_mixer/SDL_ttf
include(CheckCCompilerFlag)
include(CheckCSourceCompiles)
include(CMakePushCheckState)
macro(sdl_calculate_derived_version_variables MAJOR MINOR MICRO)
set(SO_VERSION_MAJOR "0")
set(SO_VERSION_MINOR "${MINOR_VERSION}")
set(SO_VERSION_MICRO "${MICRO_VERSION}")
set(SO_VERSION "${SO_VERSION_MAJOR}.${SO_VERSION_MINOR}.${SO_VERSION_MICRO}")
if(MINOR MATCHES "[02468]$")
math(EXPR DYLIB_COMPAT_VERSION_MAJOR "100 * ${MINOR} + 1")
set(DYLIB_COMPAT_VERSION_MINOR "0")
math(EXPR DYLIB_CURRENT_VERSION_MAJOR "${DYLIB_COMPAT_VERSION_MAJOR}")
set(DYLIB_CURRENT_VERSION_MINOR "${MICRO}")
else()
math(EXPR DYLIB_COMPAT_VERSION_MAJOR "100 * ${MINOR} + ${MICRO} + 1")
set(DYLIB_COMPAT_VERSION_MINOR "0")
math(EXPR DYLIB_CURRENT_VERSION_MAJOR "${DYLIB_COMPAT_VERSION_MAJOR}")
set(DYLIB_CURRENT_VERSION_MINOR "0")
endif()
set(DYLIB_COMPAT_VERSION_MICRO "0")
set(DYLIB_CURRENT_VERSION_MICRO "0")
set(DYLIB_CURRENT_VERSION "${DYLIB_CURRENT_VERSION_MAJOR}.${DYLIB_CURRENT_VERSION_MINOR}.${DYLIB_CURRENT_VERSION_MICRO}")
set(DYLIB_COMPAT_VERSION "${DYLIB_COMPAT_VERSION_MAJOR}.${DYLIB_COMPAT_VERSION_MINOR}.${DYLIB_COMPAT_VERSION_MICRO}")
endmacro()
function(read_absolute_symlink DEST PATH)
file(READ_SYMLINK "${PATH}" p)
if(NOT IS_ABSOLUTE "${p}")
get_filename_component(pdir "${PATH}" DIRECTORY)
set(p "${pdir}/${p}")
endif()
get_filename_component(p "${p}" ABSOLUTE)
set("${DEST}" "${p}" PARENT_SCOPE)
endfunction()
function(win32_implib_identify_dll DEST IMPLIB)
cmake_parse_arguments(ARGS "NOTFATAL" "" "" ${ARGN})
if(CMAKE_DLLTOOL)
execute_process(
COMMAND "${CMAKE_DLLTOOL}" --identify "${IMPLIB}"
RESULT_VARIABLE retcode
OUTPUT_VARIABLE stdout
ERROR_VARIABLE stderr)
if(NOT retcode EQUAL 0)
if(NOT ARGS_NOTFATAL)
message(FATAL_ERROR "${CMAKE_DLLTOOL} failed.")
else()
set("${DEST}" "${DEST}-NOTFOUND" PARENT_SCOPE)
return()
endif()
endif()
string(STRIP "${stdout}" result)
set(${DEST} "${result}" PARENT_SCOPE)
elseif(MSVC)
get_filename_component(CMAKE_C_COMPILER_DIRECTORY "${CMAKE_C_COMPILER}" DIRECTORY CACHE)
find_program(CMAKE_DUMPBIN NAMES dumpbin PATHS "${CMAKE_C_COMPILER_DIRECTORY}")
if(CMAKE_DUMPBIN)
execute_process(
COMMAND "${CMAKE_DUMPBIN}" "-headers" "${IMPLIB}"
RESULT_VARIABLE retcode
OUTPUT_VARIABLE stdout
ERROR_VARIABLE stderr)
if(NOT retcode EQUAL 0)
if(NOT ARGS_NOTFATAL)
message(FATAL_ERROR "dumpbin failed.")
else()
set(${DEST} "${DEST}-NOTFOUND" PARENT_SCOPE)
return()
endif()
endif()
string(REGEX MATCH "DLL name[ ]+:[ ]+([^\n]+)\n" match "${stdout}")
if(NOT match)
if(NOT ARGS_NOTFATAL)
message(FATAL_ERROR "dumpbin did not find any associated dll for ${IMPLIB}.")
else()
set(${DEST} "${DEST}-NOTFOUND" PARENT_SCOPE)
return()
endif()
endif()
set(result "${CMAKE_MATCH_1}")
set(${DEST} "${result}" PARENT_SCOPE)
else()
message(FATAL_ERROR "Cannot find dumpbin, please set CMAKE_DUMPBIN cmake variable")
endif()
else()
if(NOT ARGS_NOTFATAL)
message(FATAL_ERROR "Don't know how to identify dll from import library. Set CMAKE_DLLTOOL (for mingw) or CMAKE_DUMPBIN (for MSVC)")
else()
set(${DEST} "${DEST}-NOTFOUND")
endif()
endif()
endfunction()
function(get_actual_target)
set(dst "${ARGV0}")
set(target "${${dst}}")
set(input "${target}")
get_target_property(alias "${target}" ALIASED_TARGET)
while(alias)
set(target "${alias}")
get_target_property(alias "${target}" ALIASED_TARGET)
endwhile()
message(DEBUG "get_actual_target(\"${input}\") -> \"${target}\"")
set("${dst}" "${target}" PARENT_SCOPE)
endfunction()
function(target_get_dynamic_library DEST TARGET)
set(result)
if(DEFINED ${DEST})
if(NOT EXISTS "${${DEST}}")
message(FATAL_ERROR "${DEST}=${${DEST}} does not exist")
endif()
get_filename_component(filename ${${DEST}} NAME)
set(${DEST} ${filename} PARENT_SCOPE)
else()
get_actual_target(TARGET)
if(WIN32)
# Use the target dll of the import library
set(props_to_check IMPORTED_IMPLIB)
if(CMAKE_BUILD_TYPE)
list(APPEND props_to_check IMPORTED_IMPLIB_${CMAKE_BUILD_TYPE})
endif()
list(APPEND props_to_check IMPORTED_LOCATION)
if(CMAKE_BUILD_TYPE)
list(APPEND props_to_check IMPORTED_LOCATION_${CMAKE_BUILD_TYPE})
endif()
foreach (config_type ${CMAKE_CONFIGURATION_TYPES} RELEASE DEBUG RELWITHDEBINFO MINSIZEREL)
list(APPEND props_to_check IMPORTED_IMPLIB_${config_type})
list(APPEND props_to_check IMPORTED_LOCATION_${config_type})
endforeach()
foreach(prop_to_check ${props_to_check})
if(NOT result)
get_target_property(propvalue "${TARGET}" ${prop_to_check})
if(propvalue AND EXISTS "${propvalue}")
win32_implib_identify_dll(result "${propvalue}" NOTFATAL)
endif()
endif()
endforeach()
else()
# 1. find the target library a file might be symbolic linking to
# 2. find all other files in the same folder that symolic link to it
# 3. sort all these files, and select the 1st item on Linux, and last on Macos
set(location_properties IMPORTED_LOCATION)
if(CMAKE_BUILD_TYPE)
list(APPEND location_properties IMPORTED_LOCATION_${CMAKE_BUILD_TYPE})
endif()
foreach (config_type ${CMAKE_CONFIGURATION_TYPES} RELEASE DEBUG RELWITHDEBINFO MINSIZEREL)
list(APPEND location_properties IMPORTED_LOCATION_${config_type})
endforeach()
if(APPLE)
set(valid_shared_library_regex "\\.[0-9]+\\.dylib$")
else()
set(valid_shared_library_regex "\\.so\\.([0-9.]+)?[0-9]")
endif()
foreach(location_property ${location_properties})
if(NOT result)
get_target_property(library_path "${TARGET}" ${location_property})
message(DEBUG "get_target_property(${TARGET} ${location_propert}) -> ${library_path}")
if(EXISTS "${library_path}")
get_filename_component(library_path "${library_path}" ABSOLUTE)
while (IS_SYMLINK "${library_path}")
read_absolute_symlink(library_path "${library_path}")
endwhile()
message(DEBUG "${TARGET} -> ${library_path}")
get_filename_component(libdir "${library_path}" DIRECTORY)
file(GLOB subfiles "${libdir}/*")
set(similar_files "${library_path}")
foreach(subfile ${subfiles})
if(IS_SYMLINK "${subfile}")
read_absolute_symlink(subfile_target "${subfile}")
while(IS_SYMLINK "${subfile_target}")
read_absolute_symlink(subfile_target "${subfile_target}")
endwhile()
get_filename_component(subfile_target "${subfile_target}" ABSOLUTE)
if(subfile_target STREQUAL library_path AND subfile MATCHES "${valid_shared_library_regex}")
list(APPEND similar_files "${subfile}")
endif()
endif()
endforeach()
list(SORT similar_files)
message(DEBUG "files that are similar to \"${library_path}\"=${similar_files}")
if(APPLE)
list(REVERSE similar_files)
endif()
list(GET similar_files 0 item)
get_filename_component(result "${item}" NAME)
endif()
endif()
endforeach()
endif()
if(result)
string(TOLOWER "${result}" result_lower)
if(WIN32 OR OS2)
if(NOT result_lower MATCHES ".*dll")
message(FATAL_ERROR "\"${result}\" is not a .dll library")
endif()
elseif(APPLE)
if(NOT result_lower MATCHES ".*dylib.*")
message(FATAL_ERROR "\"${result}\" is not a .dylib shared library")
endif()
else()
if(NOT result_lower MATCHES ".*so.*")
message(FATAL_ERROR "\"${result}\" is not a .so shared library")
endif()
endif()
else()
get_target_property(target_type ${TARGET} TYPE)
if(target_type MATCHES "SHARED_LIBRARY|MODULE_LIBRARY")
# OK
elseif(target_type MATCHES "STATIC_LIBRARY|OBJECT_LIBRARY|INTERFACE_LIBRARY|EXECUTABLE")
message(SEND_ERROR "${TARGET} is not a shared library, but has type=${target_type}")
else()
message(WARNING "Unable to extract dynamic library from target=${TARGET}, type=${target_type}.")
endif()
# TARGET_SONAME_FILE is not allowed for DLL target platforms.
if(WIN32)
set(result "$<TARGET_FILE_NAME:${TARGET}>")
else()
set(result "$<TARGET_SONAME_FILE_NAME:${TARGET}>")
endif()
endif()
set(${DEST} ${result} PARENT_SCOPE)
endif()
endfunction()
function(sdl_check_project_in_subfolder relative_subfolder name vendored_option)
cmake_parse_arguments(ARG "" "FILE" "" ${ARGN})
if(NOT ARG_FILE)
set(ARG_FILE "CMakeLists.txt")
endif()
if(NOT EXISTS "${PROJECT_SOURCE_DIR}/${relative_subfolder}/${ARG_FILE}")
message(FATAL_ERROR "Could not find ${ARG_FILE} for ${name} in ${relative_subfolder}.\n"
"Run the download script in the external folder, or re-configure with -D${vendored_option}=OFF to use system packages.")
endif()
endfunction()
macro(sdl_check_linker_flag flag var)
# FIXME: Use CheckLinkerFlag module once cmake minimum version >= 3.18
cmake_push_check_state(RESET)
set(CMAKE_REQUIRED_LINK_OPTIONS "${flag}")
check_c_source_compiles("int main() { return 0; }" ${var} FAIL_REGEX "(unsupported|syntax error|unrecognized option)")
cmake_pop_check_state()
endmacro()
function(SDL_detect_linker)
if(CMAKE_VERSION VERSION_LESS 3.29)
if(NOT DEFINED SDL_CMAKE_C_COMPILER_LINKER_ID)
execute_process(COMMAND ${CMAKE_LINKER} -v OUTPUT_VARIABLE LINKER_OUTPUT ERROR_VARIABLE LINKER_OUTPUT)
string(REGEX REPLACE "[\r\n]" " " LINKER_OUTPUT "${LINKER_OUTPUT}")
if(LINKER_OUTPUT MATCHES ".*Microsoft.*")
set(linker MSVC)
else()
set(linker GNUlike)
endif()
message(STATUS "Linker identification: ${linker}")
set(SDL_CMAKE_C_COMPILER_LINKER_ID "${linker}" CACHE STRING "Linker identification")
mark_as_advanced(SDL_CMAKE_C_COMPILER_LINKER_ID)
endif()
set(CMAKE_C_COMPILER_LINKER_ID "${SDL_CMAKE_C_COMPILER_LINKER_ID}" PARENT_SCOPE)
endif()
endfunction()
function(check_linker_support_version_script VAR)
SDL_detect_linker()
if(CMAKE_C_COMPILER_LINKER_ID MATCHES "^(MSVC)$")
set(LINKER_SUPPORTS_VERSION_SCRIPT FALSE)
else()
cmake_push_check_state(RESET)
file(WRITE "${CMAKE_CURRENT_BINARY_DIR}/dummy.sym" "n_0 {\n global:\n func;\n local: *;\n};\n")
list(APPEND CMAKE_REQUIRED_LINK_OPTIONS "-Wl,--version-script=${CMAKE_CURRENT_BINARY_DIR}/dummy.sym")
check_c_source_compiles("int func(void) {return 0;} int main(int argc,char*argv[]){(void)argc;(void)argv;return func();}" LINKER_SUPPORTS_VERSION_SCRIPT FAIL_REGEX "(unsupported|syntax error|unrecognized option)")
cmake_pop_check_state()
endif()
set(${VAR} "${LINKER_SUPPORTS_VERSION_SCRIPT}" PARENT_SCOPE)
endfunction()
function(sdl_target_link_options_no_undefined TARGET)
if(NOT MSVC AND NOT CMAKE_SYSTEM_NAME MATCHES ".*OpenBSD.*")
if(CMAKE_C_COMPILER_ID MATCHES "AppleClang")
target_link_options(${TARGET} PRIVATE "-Wl,-undefined,error")
else()
sdl_check_linker_flag("-Wl,--no-undefined" HAVE_WL_NO_UNDEFINED)
if(HAVE_WL_NO_UNDEFINED AND NOT ((CMAKE_C_COMPILER_ID MATCHES "Clang") AND WIN32))
target_link_options(${TARGET} PRIVATE "-Wl,--no-undefined")
endif()
endif()
endif()
endfunction()
function(sdl_target_link_option_version_file TARGET VERSION_SCRIPT)
check_linker_support_version_script(HAVE_WL_VERSION_SCRIPT)
if(HAVE_WL_VERSION_SCRIPT)
target_link_options(${TARGET} PRIVATE "-Wl,--version-script=${VERSION_SCRIPT}")
set_property(TARGET ${TARGET} APPEND PROPERTY LINK_DEPENDS "${VERSION_SCRIPT}")
else()
if(LINUX OR ANDROID)
message(FATAL_ERROR "Linker does not support '-Wl,--version-script=xxx.sym'. This is required on the current host platform.")
endif()
endif()
endfunction()
function(sdl_add_warning_options TARGET)
cmake_parse_arguments(ARGS "" "WARNING_AS_ERROR" "" ${ARGN})
if(MSVC)
target_compile_options(${TARGET} PRIVATE /W2)
else()
target_compile_options(${TARGET} PRIVATE -Wall -Wextra)
endif()
if(ARGS_WARNING_AS_ERROR)
if(MSVC)
target_compile_options(${TARGET} PRIVATE /WX)
else()
target_compile_options(${TARGET} PRIVATE -Werror)
endif()
endif()
endfunction()
function(sdl_no_deprecated_errors TARGET)
check_c_compiler_flag(-Wno-error=deprecated-declarations HAVE_WNO_ERROR_DEPRECATED_DECLARATIONS)
if(HAVE_WNO_ERROR_DEPRECATED_DECLARATIONS)
target_compile_options(${TARGET} PRIVATE "-Wno-error=deprecated-declarations")
endif()
endfunction()
function(sdl_get_git_revision_hash VARNAME)
set("${VARNAME}" "" CACHE STRING "${PROJECT_NAME} revision")
set(revision "${${VARNAME}}")
if(NOT revision)
if(EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/VERSION.txt")
# If VERSION.txt exists, it contains the SDL version
file(READ "${CMAKE_CURRENT_SOURCE_DIR}/VERSION.txt" revision_version)
string(STRIP "${revision_version}" revision_version)
else()
# If VERSION.txt does not exist, use git to calculate a version
git_describe(revision_version)
if(NOT revision_version)
set(revision_version "${PROJECT_VERSION}-no-vcs")
endif()
endif()
set(revision "${revision_version}")
endif()
set("${VARNAME}" "${revision}" PARENT_SCOPE)
endfunction()
function(SDL_install_pdb TARGET DIRECTORY)
get_property(type TARGET ${TARGET} PROPERTY TYPE)
if(type MATCHES "^(SHARED_LIBRARY|EXECUTABLE)$")
install(FILES $<TARGET_PDB_FILE:${TARGET}> DESTINATION "${DIRECTORY}" OPTIONAL)
elseif(type STREQUAL "STATIC_LIBRARY")
# FIXME: Use $<TARGET_COMPILE_PDB_FILE:${TARGET} once it becomes available (https://gitlab.kitware.com/cmake/cmake/-/issues/25244)
if(CMAKE_GENERATOR MATCHES "^Visual Studio.*")
install(CODE "file(INSTALL DESTINATION \"\${CMAKE_INSTALL_PREFIX}/${DIRECTORY}\" TYPE FILE OPTIONAL FILES \"${CMAKE_CURRENT_BINARY_DIR}/\${CMAKE_INSTALL_CONFIG_NAME}/${TARGET}.pdb\")")
else()
install(CODE "file(INSTALL DESTINATION \"\${CMAKE_INSTALL_PREFIX}/${DIRECTORY}\" TYPE FILE OPTIONAL FILES \"${CMAKE_CURRENT_BINARY_DIR}/CMakeFiles/${TARGET}.dir/${TARGET}.pdb\")")
endif()
endif()
endfunction()
+38
View File
@@ -0,0 +1,38 @@
# sdl3_net cmake project-config input for CMakeLists.txt script
include(FeatureSummary)
set_package_properties(SDL3_net PROPERTIES
URL "https://www.libsdl.org/projects/SDL_net/"
DESCRIPTION "SDL_net is a simple, cross-platform wrapper over sockets"
)
set(SDL3_net_FOUND ON)
set(SDLNET_SDL3_REQUIRED_VERSION @SDL_REQUIRED_VERSION@)
if(EXISTS "${CMAKE_CURRENT_LIST_DIR}/SDL3_net-shared-targets.cmake")
include("${CMAKE_CURRENT_LIST_DIR}/SDL3_net-shared-targets.cmake")
endif()
if(EXISTS "${CMAKE_CURRENT_LIST_DIR}/SDL3_net-static-targets.cmake")
include("${CMAKE_CURRENT_LIST_DIR}/SDL3_net-static-targets.cmake")
endif()
function(_sdl_create_target_alias_compat NEW_TARGET TARGET)
if(CMAKE_VERSION VERSION_LESS "3.18")
# Aliasing local targets is not supported on CMake < 3.18, so make it global.
add_library(${NEW_TARGET} INTERFACE IMPORTED)
set_target_properties(${NEW_TARGET} PROPERTIES INTERFACE_LINK_LIBRARIES "${TARGET}")
else()
add_library(${NEW_TARGET} ALIAS ${TARGET})
endif()
endfunction()
# Make sure SDL3_net::SDL3_net always exists
if(NOT TARGET SDL3_net::SDL3_net)
if(TARGET SDL3_net::SDL3_net-shared)
_sdl_create_target_alias_compat(SDL3_net::SDL3_net SDL3_net::SDL3_net-shared)
else()
_sdl_create_target_alias_compat(SDL3_net::SDL3_net SDL3_net::SDL3_net-static)
endif()
endif()
+13
View File
@@ -0,0 +1,13 @@
prefix=@SDL_PKGCONFIG_PREFIX@
exec_prefix=${prefix}
libdir=@LIBDIR_FOR_PKG_CONFIG@
includedir=@INCLUDEDIR_FOR_PKG_CONFIG@
Name: @PROJECT_NAME@
Description: net library for Simple DirectMedia Layer
Version: @PROJECT_VERSION@
Requires: sdl3 >= @SDL_REQUIRED_VERSION@
Libs: -L${libdir} -lSDL3_net
Requires.private: @PC_REQUIRES@
Libs.private: @PC_LIBS@
Cflags: -I${includedir}
+156
View File
@@ -0,0 +1,156 @@
function(SDL_DetectTargetCPUArchitectures DETECTED_ARCHS)
set(known_archs EMSCRIPTEN ARM32 ARM64 ARM64EC LOONGARCH64 POWERPC32 POWERPC64 X86 X64)
if(APPLE AND CMAKE_OSX_ARCHITECTURES)
foreach(known_arch IN LISTS known_archs)
set(SDL_CPU_${known_arch} "0")
endforeach()
set(detected_archs)
foreach(osx_arch IN LISTS CMAKE_OSX_ARCHITECTURES)
if(osx_arch STREQUAL "x86_64")
set(SDL_CPU_X64 "1")
list(APPEND detected_archs "X64")
elseif(osx_arch STREQUAL "arm64")
set(SDL_CPU_ARM64 "1")
list(APPEND detected_archs "ARM64")
endif()
endforeach()
set("${DETECTED_ARCHS}" "${detected_archs}" PARENT_SCOPE)
return()
endif()
set(detected_archs)
foreach(known_arch IN LISTS known_archs)
if(SDL_CPU_${known_arch})
list(APPEND detected_archs "${known_arch}")
endif()
endforeach()
if(detected_archs)
set("${DETECTED_ARCHS}" "${detected_archs}" PARENT_SCOPE)
return()
endif()
set(arch_check_ARM32 "defined(__arm__) || defined(_M_ARM)")
set(arch_check_ARM64 "defined(__aarch64__) || defined(_M_ARM64)")
set(arch_check_ARM64EC "defined(_M_ARM64EC)")
set(arch_check_EMSCRIPTEN "defined(__EMSCRIPTEN__)")
set(arch_check_LOONGARCH64 "defined(__loongarch64)")
set(arch_check_POWERPC32 "(defined(__PPC__) || defined(__powerpc__)) && !defined(__powerpc64__)")
set(arch_check_POWERPC64 "defined(__PPC64__) || defined(__powerpc64__)")
set(arch_check_X86 "defined(__i386__) || defined(__i486__) || defined(__i586__) || defined(__i686__) ||defined( __i386) || defined(_M_IX86)")
set(arch_check_X64 "(defined(__amd64__) || defined(__amd64) || defined(__x86_64__) || defined(__x86_64) || defined(_M_X64) || defined(_M_AMD64)) && !defined(_M_ARM64EC)")
set(src_vars "")
set(src_main "")
foreach(known_arch IN LISTS known_archs)
set(detected_${known_arch} "0")
string(APPEND src_vars "
#if ${arch_check_${known_arch}}
#define ARCH_${known_arch} \"1\"
#else
#define ARCH_${known_arch} \"0\"
#endif
const char *arch_${known_arch} = \"INFO<${known_arch}=\" ARCH_${known_arch} \">\";
")
string(APPEND src_main "
result += arch_${known_arch}[argc];")
endforeach()
set(src_arch_detect "${src_vars}
int main(int argc, char *argv[]) {
int result = 0;
(void)argv;
${src_main}
return result;
}")
if(CMAKE_C_COMPILER)
set(ext ".c")
elseif(CMAKE_CXX_COMPILER)
set(ext ".cpp")
else()
enable_language(C)
set(ext ".c")
endif()
set(path_src_arch_detect "${CMAKE_CURRENT_BINARY_DIR}/CMakeFiles/CMakeTmp/SDL_detect_arch${ext}")
file(WRITE "${path_src_arch_detect}" "${src_arch_detect}")
set(path_dir_arch_detect "${CMAKE_CURRENT_BINARY_DIR}/CMakeFiles/CMakeTmp/SDL_detect_arch")
set(path_bin_arch_detect "${path_dir_arch_detect}/bin")
set(detected_archs)
set(msg "Detecting Target CPU Architecture")
message(STATUS "${msg}")
include(CMakePushCheckState)
set(CMAKE_TRY_COMPILE_TARGET_TYPE "STATIC_LIBRARY")
cmake_push_check_state(RESET)
try_compile(SDL_CPU_CHECK_ALL
"${CMAKE_CURRENT_BINARY_DIR}/CMakeFiles/CMakeTmp/SDL_detect_arch"
SOURCES "${path_src_arch_detect}"
COPY_FILE "${path_bin_arch_detect}"
)
cmake_pop_check_state()
if(NOT SDL_CPU_CHECK_ALL)
message(STATUS "${msg} - <ERROR>")
message(WARNING "Failed to compile source detecting the target CPU architecture")
else()
set(re "INFO<([A-Z0-9]+)=([01])>")
file(STRINGS "${path_bin_arch_detect}" infos REGEX "${re}")
foreach(info_arch_01 IN LISTS infos)
string(REGEX MATCH "${re}" A "${info_arch_01}")
if(NOT "${CMAKE_MATCH_1}" IN_LIST known_archs)
message(WARNING "Unknown architecture: \"${CMAKE_MATCH_1}\"")
continue()
endif()
set(arch "${CMAKE_MATCH_1}")
set(arch_01 "${CMAKE_MATCH_2}")
set(detected_${arch} "${arch_01}")
endforeach()
foreach(known_arch IN LISTS known_archs)
if(detected_${known_arch})
list(APPEND detected_archs ${known_arch})
endif()
endforeach()
endif()
if(detected_archs)
foreach(known_arch IN LISTS known_archs)
set("SDL_CPU_${known_arch}" "${detected_${known_arch}}" CACHE BOOL "Detected architecture ${known_arch}")
endforeach()
message(STATUS "${msg} - ${detected_archs}")
else()
include(CheckCSourceCompiles)
cmake_push_check_state(RESET)
foreach(known_arch IN LISTS known_archs)
if(NOT detected_archs)
set(cache_variable "SDL_CPU_${known_arch}")
set(test_src "
int main(int argc, char *argv[]) {
#if ${arch_check_${known_arch}}
return 0;
#else
choke
#endif
}
")
check_c_source_compiles("${test_src}" "${cache_variable}")
if(${cache_variable})
set(SDL_CPU_${known_arch} "1" CACHE BOOL "Detected architecture ${known_arch}")
set(detected_archs ${known_arch})
else()
set(SDL_CPU_${known_arch} "0" CACHE BOOL "Detected architecture ${known_arch}")
endif()
endif()
endforeach()
cmake_pop_check_state()
endif()
set("${DETECTED_ARCHS}" "${detected_archs}" PARENT_SCOPE)
endfunction()
+68
View File
@@ -0,0 +1,68 @@
include(CMakeParseArguments)
include(GNUInstallDirs)
function(SDL_generate_manpages)
cmake_parse_arguments(ARG "" "RESULT_VARIABLE;NAME;BUILD_DOCDIR;HEADERS_DIR;SOURCE_DIR;SYMBOL;OPTION_FILE;WIKIHEADERS_PL_PATH;REVISION" "" ${ARGN})
set(wikiheaders_extra_args)
if(NOT ARG_NAME)
set(ARG_NAME "${PROJECT_NAME}")
endif()
if(NOT ARG_SOURCE_DIR)
set(ARG_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}")
endif()
if(NOT ARG_OPTION_FILE)
set(ARG_OPTION_FILE "${PROJECT_SOURCE_DIR}/.wikiheaders-options")
endif()
if(NOT ARG_HEADERS_DIR)
message(FATAL_ERROR "Missing required HEADERS_DIR argument")
endif()
# FIXME: get rid of SYMBOL and let the perl script figure out the dependencies
if(NOT ARG_SYMBOL)
message(FATAL_ERROR "Missing required SYMBOL argument")
endif()
if(ARG_REVISION)
list(APPEND wikiheaders_extra_args "--rev=${ARG_REVISION}")
endif()
if(NOT ARG_BUILD_DOCDIR)
set(ARG_BUILD_DOCDIR "${CMAKE_CURRENT_BINARY_DIR}/docs")
endif()
set(BUILD_WIKIDIR "${ARG_BUILD_DOCDIR}/wiki")
set(BUILD_MANDIR "${ARG_BUILD_DOCDIR}/man")
find_package(Perl)
file(GLOB HEADER_FILES "${ARG_HEADERS_DIR}/*.h")
set(result FALSE)
if(PERL_FOUND AND EXISTS "${ARG_WIKIHEADERS_PL_PATH}")
add_custom_command(
OUTPUT "${BUILD_WIKIDIR}/${ARG_SYMBOL}.md"
COMMAND "${CMAKE_COMMAND}" -E make_directory "${BUILD_WIKIDIR}"
COMMAND "${PERL_EXECUTABLE}" "${ARG_WIKIHEADERS_PL_PATH}" "${ARG_SOURCE_DIR}" "${BUILD_WIKIDIR}" "--options=${ARG_OPTION_FILE}" --copy-to-wiki ${wikiheaders_extra_args}
DEPENDS ${HEADER_FILES} "${ARG_WIKIHEADERS_PL_PATH}" "${ARG_OPTION_FILE}"
COMMENT "Generating ${ARG_NAME} wiki markdown files"
)
add_custom_command(
OUTPUT "${BUILD_MANDIR}/man3/${ARG_SYMBOL}.3"
COMMAND "${PERL_EXECUTABLE}" "${ARG_WIKIHEADERS_PL_PATH}" "${ARG_SOURCE_DIR}" "${BUILD_WIKIDIR}" "--options=${ARG_OPTION_FILE}" "--manpath=${BUILD_MANDIR}" --copy-to-manpages ${wikiheaders_extra_args}
DEPENDS "${BUILD_WIKIDIR}/${ARG_SYMBOL}.md" "${ARG_WIKIHEADERS_PL_PATH}" "${ARG_OPTION_FILE}"
COMMENT "Generating ${ARG_NAME} man pages"
)
add_custom_target(${ARG_NAME}-docs ALL DEPENDS "${BUILD_MANDIR}/man3/${ARG_SYMBOL}.3")
install(DIRECTORY "${BUILD_MANDIR}/" DESTINATION "${CMAKE_INSTALL_MANDIR}")
set(result TRUE)
endif()
if(ARG_RESULT_VARIABLE)
set(${ARG_RESULT_VARIABLE} ${result} PARENT_SCOPE)
endif()
endfunction()
+44
View File
@@ -0,0 +1,44 @@
# This cmake build script is meant for verifying the various CMake configuration script.
cmake_minimum_required(VERSION 3.12...3.28)
project(sdl_test LANGUAGES C)
cmake_policy(SET CMP0074 NEW)
# Override CMAKE_FIND_ROOT_PATH_MODE to allow search for SDL3 outside of sysroot
set(CMAKE_FIND_ROOT_PATH_MODE_PACKAGE NEVER)
include(FeatureSummary)
option(TEST_SHARED "Test linking to shared SDL3_net library" ON)
add_feature_info("TEST_SHARED" TEST_SHARED "Test linking with shared library")
option(TEST_STATIC "Test linking to static SDL3_net library" ON)
add_feature_info("TEST_STATIC" TEST_STATIC "Test linking with static library")
if(ANDROID)
macro(add_executable NAME)
set(args ${ARGN})
list(REMOVE_ITEM args WIN32)
add_library(${NAME} SHARED ${args})
unset(args)
endmacro()
endif()
if(TEST_SHARED)
find_package(SDL3 REQUIRED CONFIG COMPONENTS SDL3)
find_package(SDL3_net REQUIRED CONFIG)
add_executable(main_shared main.c)
target_link_libraries(main_shared PRIVATE SDL3_net::SDL3_net-shared SDL3::SDL3)
endif()
if(TEST_STATIC)
find_package(SDL3 REQUIRED CONFIG COMPONENTS SDL3)
# some static vendored libraries use c++ (enable CXX after `find_package` might show a warning)
enable_language(CXX)
find_package(SDL3_net REQUIRED CONFIG)
add_executable(main_static main.c)
target_link_libraries(main_static PRIVATE SDL3_net::SDL3_net-static SDL3::SDL3)
endif()
feature_summary(WHAT ALL)
+19
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#include <SDL3/SDL.h>
#include <SDL3/SDL_main.h>
#include <SDL3_net/SDL_net.h>
int main(int argc, char *argv[])
{
if (!SDL_Init(0)) {
SDL_Log("SDL_Init(0) failed: %s", SDL_GetError());
return 1;
}
if (!NET_Init()) {
SDL_Log("NET_Init() failed: %s", SDL_GetError());
}
NET_Quit();
SDL_Quit();
return 0;
}
+121
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#include <SDL3/SDL_main.h>
#include <SDL3/SDL.h>
#include <SDL3_net/SDL_net.h>
int main(int argc, char **argv)
{
const char *interface = NULL;
Uint16 server_port = 2382;
int simulate_failure = 0;
for (int i = 1; i < argc; i++) {
const char *arg = argv[i];
if ((SDL_strcmp(arg, "--port") == 0) && (i < (argc-1))) {
server_port = (Uint16) SDL_atoi(argv[++i]);
} else if ((SDL_strcmp(arg, "--simulate-failure") == 0) && (i < (argc-1))) {
simulate_failure = (int) SDL_atoi(argv[++i]);
} else {
interface = arg;
}
}
if (!NET_Init()) {
SDL_Log("NET_Init failed: %s\n", SDL_GetError());
SDL_Quit();
return 1;
}
if (interface) {
SDL_Log("Attempting to listen on interface '%s', port %d", interface, (int) server_port);
} else {
SDL_Log("Attempting to listen on all interfaces, port %d", (int) server_port);
}
simulate_failure = SDL_clamp(simulate_failure, 0, 100);
if (simulate_failure) {
SDL_Log("Simulating failure at %d percent", simulate_failure);
}
NET_Address *server_addr = NULL;
if (interface) {
server_addr = NET_ResolveHostname(interface);
if (!server_addr || (NET_WaitUntilResolved(server_addr, -1) != NET_SUCCESS)) {
SDL_Log("Failed to resolve interface for '%s': %s", interface, SDL_GetError());
if (server_addr) {
NET_UnrefAddress(server_addr);
}
NET_Quit();
SDL_Quit();
return 1;
} else {
SDL_Log("Interface '%s' resolves to '%s' ...", interface, NET_GetAddressString(server_addr));
}
}
NET_Server *server = NET_CreateServer(server_addr, server_port);
if (!server) {
SDL_Log("Failed to create server: %s", SDL_GetError());
} else {
SDL_Log("Server is ready! Connect to port %d and send text!", (int) server_port);
int num_vsockets = 1;
void *vsockets[128];
SDL_zeroa(vsockets);
vsockets[0] = server;
while (NET_WaitUntilInputAvailable(vsockets, num_vsockets, -1) >= 0) {
NET_StreamSocket *streamsocket = NULL;
if (!NET_AcceptClient(server, &streamsocket)) {
SDL_Log("NET_AcceptClient failed: %s", SDL_GetError());
break;
} else if (streamsocket) { // new connection!
SDL_Log("New connection from %s!", NET_GetAddressString(NET_GetStreamSocketAddress(streamsocket)));
if (num_vsockets >= (int) (SDL_arraysize(vsockets) - 1)) {
SDL_Log(" (too many connections, though, so dropping immediately.)");
NET_DestroyStreamSocket(streamsocket);
} else {
if (simulate_failure) {
NET_SimulateStreamPacketLoss(streamsocket, simulate_failure);
}
vsockets[num_vsockets++] = streamsocket;
}
}
// see if anything has new stuff.
char buffer[1024];
for (int i = 1; i < num_vsockets; i++) {
bool kill_socket = false;
streamsocket = (NET_StreamSocket *) vsockets[i];
const int br = NET_ReadFromStreamSocket(streamsocket, buffer, sizeof (buffer));
if (br < 0) { // uhoh, socket failed!
kill_socket = true;
} else if (br > 0) {
const char *addrstr = NET_GetAddressString(NET_GetStreamSocketAddress(streamsocket));
SDL_Log("Got %d more bytes from '%s'", br, addrstr);
if (!NET_WriteToStreamSocket(streamsocket, buffer, br)) {
SDL_Log("Failed to echo data back to '%s': %s", addrstr, SDL_GetError());
kill_socket = true;
}
}
if (kill_socket) {
SDL_Log("Dropping connection to '%s'", NET_GetAddressString(NET_GetStreamSocketAddress(streamsocket)));
NET_DestroyStreamSocket(streamsocket);
vsockets[i] = NULL;
if (i < (num_vsockets - 1)) {
SDL_memmove(&vsockets[i], &vsockets[i+1], sizeof (vsockets[0]) * ((num_vsockets - i) - 1));
}
num_vsockets--;
i--;
}
}
}
SDL_Log("Destroying server...");
NET_DestroyServer(server);
}
SDL_Log("Shutting down...");
NET_Quit();
SDL_Quit();
return 0;
}
+43
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/*
* This is just for demonstration purposes! This doesn't
* do anything as complicated as, say, the `ifconfig` utility.
*
* All this to say: don't use this for anything serious!
*/
#include <stdio.h>
#include <SDL3/SDL.h>
#include <SDL3/SDL_main.h>
#include <SDL3_net/SDL_net.h>
int main(int argc, char **argv)
{
NET_Address **addrs = NULL;
int num_addrs = 0;
int i;
(void)argc;
(void)argv;
if (!NET_Init()) {
SDL_Log("NET_Init() failed: %s", SDL_GetError());
return 1;
}
addrs = NET_GetLocalAddresses(&num_addrs);
if (addrs == NULL) {
SDL_Log("Failed to determine local addresses: %s", SDL_GetError());
NET_Quit();
return 1;
}
SDL_Log("We saw %d local addresses:", num_addrs);
for (i = 0; i < num_addrs; i++) {
SDL_Log(" - %s", NET_GetAddressString(addrs[i]));
}
NET_FreeLocalAddresses(addrs);
NET_Quit();
return 0;
}
+42
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/*
* This is just for demonstration purposes! This doesn't
* do anything as complicated as, say, the `dig` utility.
*
* All this to say: don't use this for anything serious!
*/
#include <stdio.h>
#include <SDL3/SDL.h>
#include <SDL3/SDL_main.h>
#include <SDL3_net/SDL_net.h>
int main(int argc, char **argv)
{
if (!NET_Init()) {
SDL_Log("NET_Init() failed: %s", SDL_GetError());
return 1;
}
//NET_SimulateAddressResolutionLoss(3000, 30);
NET_Address **addrs = (NET_Address **) SDL_calloc(argc, sizeof (NET_Address *));
for (int i = 1; i < argc; i++) {
addrs[i] = NET_ResolveHostname(argv[i]);
}
for (int i = 1; i < argc; i++) {
NET_WaitUntilResolved(addrs[i], -1);
if (NET_GetAddressStatus(addrs[i]) == NET_FAILURE) {
SDL_Log("%s: [FAILED TO RESOLVE: %s]", argv[i], SDL_GetError());
} else {
SDL_Log("%s: %s", argv[i], NET_GetAddressString(addrs[i]));
}
NET_UnrefAddress(addrs[i]);
}
NET_Quit();
return 0;
}
+65
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/*
* This is just for demonstration purposes! A real HTTP solution would
* be WAY more complicated, support HTTPS, cookies, etc. Use curl or
* wget for real stuff, not this.
*
* All this to say: don't use this for anything serious!
*/
#include <stdio.h>
#include <SDL3/SDL.h>
#include <SDL3/SDL_main.h>
#include <SDL3_net/SDL_net.h>
int main(int argc, char **argv)
{
if (!NET_Init()) {
SDL_Log("NET_Init() failed: %s", SDL_GetError());
return 1;
}
for (int i = 1; i < argc; i++) {
SDL_Log("Looking up %s ...", argv[i]);
NET_Address *addr = NET_ResolveHostname(argv[i]);
if (NET_WaitUntilResolved(addr, -1) == NET_FAILURE) {
SDL_Log("Failed to lookup %s: %s", argv[i], SDL_GetError());
} else {
SDL_Log("%s is %s", argv[i], NET_GetAddressString(addr));
char *req = NULL;
SDL_asprintf(&req, "GET / HTTP/1.0\r\nHost: %s\r\n\r\n", argv[i]);
NET_StreamSocket *sock = req ? NET_CreateClient(addr, 80) : NULL;
if (!req) {
SDL_Log("Out of memory!");
} else if (!sock) {
SDL_Log("Failed to create stream socket to %s: %s\n", argv[i], SDL_GetError());
} else if (NET_WaitUntilConnected(sock, -1) == NET_FAILURE) {
SDL_Log("Failed to connect to %s: %s", argv[i], SDL_GetError());
} else if (!NET_WriteToStreamSocket(sock, req, (int) SDL_strlen(req))) {
SDL_Log("Failed to write to %s: %s", argv[i], SDL_GetError());
} else if (NET_WaitUntilStreamSocketDrained(sock, -1) < 0) {
SDL_Log("Failed to finish write to %s: %s", argv[i], SDL_GetError());
} else {
char buf[512];
int br;
while ((br = NET_ReadFromStreamSocket(sock, buf, sizeof (buf))) >= 0) {
fwrite(buf, 1, br, stdout);
}
printf("\n\n\n%s\n\n\n", SDL_GetError());
fflush(stdout);
}
if (sock) {
NET_DestroyStreamSocket(sock);
}
SDL_free(req);
}
}
NET_Quit();
return 0;
}
+405
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#include <SDL3/SDL_main.h>
#include <SDL3/SDL.h>
#include <SDL3_net/SDL_net.h>
/*
* This is just for demonstration purposes! A real VoIP solution would
* definitely compress audio with a speech codec of some sort, it would
* deal with packet loss better, it would have encryption, NAT punching,
* and it wouldn't just allow _anyone_ to talk to you without some sort
* of authorization step.
*
* All this to say: don't use this for anything serious!
*/
typedef struct Voice
{
SDL_AudioStream *stream;
NET_Address *addr;
Uint16 port;
Uint64 idnum;
Uint64 last_seen;
Uint64 last_packetnum;
struct Voice *prev;
struct Voice *next;
} Voice;
static NET_DatagramSocket *sock = NULL; /* you talk over this, client or server. */
static NET_Address *server_addr = NULL; /* address of the server you're talking to, NULL if you _are_ the server. */
static Uint16 server_port = 3025;
static int max_datagram = 0;
static Voice *voices = NULL;
static Uint64 next_idnum = 0;
static SDL_Window *window = NULL;
static SDL_Renderer *renderer = NULL;
static SDL_AudioDeviceID audio_device = 0;
static SDL_AudioDeviceID capture_device = 0;
static SDL_AudioStream *capture_stream = NULL;
static const SDL_AudioSpec audio_spec = { SDL_AUDIO_S16LE, 1, 8000 };
static Uint64 scratch_area[512];
static Voice *FindVoiceByAddr(const NET_Address *addr, const Uint16 port)
{
Voice *i;
for (i = voices; i != NULL; i = i->next) {
if ((i->port == port) && (NET_CompareAddresses(i->addr, addr) == 0)) {
return i;
}
}
return NULL;
}
static Voice *FindVoiceByIdNum(const Uint64 idnum)
{
Voice *i;
for (i = voices; i != NULL; i = i->next) {
if (i->idnum == idnum) {
return i;
}
}
return NULL;
}
static void ClearOldVoices(const Uint64 now)
{
Voice *i;
Voice *next;
for (i = voices; i != NULL; i = next) {
next = i->next;
if (!now || ((now - i->last_seen) > 60000)) { /* nothing new in 60+ seconds? (or shutting down?) */
if (!i->stream || (SDL_GetAudioStreamAvailable(i->stream) == 0)) { /* they'll get a reprieve if data is still playing out */
SDL_Log("Destroying voice #%" SDL_PRIu64, i->idnum);
SDL_DestroyAudioStream(i->stream);
NET_UnrefAddress(i->addr);
if (i->prev) {
i->prev->next = next;
} else {
voices = next;
}
if (next) {
next->prev = i->prev;
}
SDL_free(i);
}
}
}
}
static const int extra = (int) (sizeof (Uint64) * 2);
static void SendClientAudioToServer(void)
{
const int br = SDL_GetAudioStreamData(capture_stream, scratch_area + (extra / sizeof(Uint64)), max_datagram - extra);
if (br > 0) {
next_idnum++;
scratch_area[0] = SDL_Swap64LE(0); /* just being nice and leaving space in the buffer for the server to replace. */
scratch_area[1] = SDL_Swap64LE(next_idnum);
SDL_Log("CLIENT: Sending %d new bytes to server at %s:%d...", br + extra, NET_GetAddressString(server_addr), (int) server_port);
if (!NET_SendDatagram(sock, server_addr, server_port, scratch_area, br + extra)) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "NET_SendDatagram failed: %s", SDL_GetError());
}
}
}
static void mainloop(void)
{
const bool is_client = (server_addr != NULL) ? true : false;
bool done = false;
Uint64 last_send_ticks = 0;
if (is_client) {
SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255); /* red by default (green when recording) */
}
while (!done) {
bool activity = false;
const Uint64 now = SDL_GetTicks();
SDL_Event event;
NET_Datagram *dgram = NULL;
int rc;
while (((rc = NET_ReceiveDatagram(sock, &dgram)) == true) && (dgram != NULL)) {
SDL_Log("%s: got %d-byte datagram from %s:%d", is_client ? "CLIENT" : "SERVER", (int) dgram->buflen, NET_GetAddressString(dgram->addr), (int) dgram->port);
activity = true;
if (!is_client) { /* we're the server? */
Voice *voice = FindVoiceByAddr(dgram->addr, dgram->port);
Voice *i;
if (!voice) {
SDL_Log("SERVER: Creating voice idnum=%" SDL_PRIu64 " from %s:%d", next_idnum + 1, NET_GetAddressString(dgram->addr), (int) dgram->port);
voice = (Voice *) SDL_calloc(1, sizeof (Voice));
voice->addr = NET_RefAddress(dgram->addr);
voice->port = dgram->port;
voice->idnum = ++next_idnum;
if (voices) {
voice->next = voices;
voices->prev = voice;
}
voices = voice;
}
voice->last_seen = now;
/* send this new voice data to all recent speakers. */
if (dgram->buflen > extra) { /* ignore it if too small, might just be a keepalive packet. */
*((Uint64 *) dgram->buf) = SDL_Swap64LE(voice->idnum); /* the client leaves space to fill this in for convenience. */
for (i = voices; i != NULL; i = i->next) {
if ((voice->port != i->port) || (NET_CompareAddresses(voice->addr, i->addr) != 0)) { /* don't send client's own voice back to them. */
SDL_Log("SERVER: sending %d-byte datagram to %s:%d", (int) dgram->buflen, NET_GetAddressString(i->addr), (int) i->port);
NET_SendDatagram(sock, i->addr, i->port, dgram->buf, dgram->buflen);
}
}
}
} else { /* we're the client. */
if ((dgram->port != server_port) || (NET_CompareAddresses(dgram->addr, server_addr) != 0)) {
SDL_Log("CLIENT: Got packet from non-server address %s:%d. Ignoring.", NET_GetAddressString(dgram->addr), (int) dgram->port);
} else if (dgram->buflen < extra) {
SDL_Log("CLIENT: Got bogus packet from the server. Ignoring.");
} else {
const Uint64 idnum = SDL_Swap64LE(((const Uint64 *) dgram->buf)[0]);
const Uint64 packetnum = SDL_Swap64LE(((const Uint64 *) dgram->buf)[1]);
Voice *voice = FindVoiceByIdNum(idnum);
if (!voice) {
SDL_Log("CLIENT: Creating voice idnum=#%" SDL_PRIu64, idnum);
voice = (Voice *) SDL_calloc(1, sizeof (Voice));
if (audio_device) {
voice->stream = SDL_CreateAudioStream(&audio_spec, &audio_spec);
if (voice->stream) {
SDL_BindAudioStream(audio_device, voice->stream);
}
}
voice->idnum = idnum;
if (voices) {
voice->next = voices;
voices->prev = voice;
}
voices = voice;
}
voice->last_seen = now;
if (packetnum > voice->last_packetnum) { /* if packet arrived out of order, don't queue it for playing. */
voice->last_packetnum = packetnum;
SDL_PutAudioStreamData(voice->stream, dgram->buf + extra, dgram->buflen - extra);
SDL_FlushAudioStream(voice->stream); /* flush right away so we have all data if the stream dries up. We can still safely add more data later. */
}
}
}
NET_DestroyDatagram(dgram);
}
while (SDL_PollEvent(&event)) {
activity = true;
switch (event.type) {
case SDL_EVENT_QUIT:
done = 1;
break;
case SDL_EVENT_MOUSE_BUTTON_DOWN:
if (is_client && capture_stream && (event.button.button == SDL_BUTTON_LEFT)) {
if (SDL_BindAudioStream(capture_device, capture_stream)) {
SDL_SetRenderDrawColor(renderer, 0, 255, 0, 255); /* green when recording */
}
}
break;
case SDL_EVENT_MOUSE_BUTTON_UP:
if (is_client && capture_stream && (event.button.button == SDL_BUTTON_LEFT)) {
SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255); /* red when not recording */
SDL_UnbindAudioStream(capture_stream);
SDL_FlushAudioStream(capture_stream);
while (SDL_GetAudioStreamAvailable(capture_stream) > 0) {
SendClientAudioToServer();
last_send_ticks = now;
}
}
break;
}
}
if (is_client) {
if (capture_stream) {
while (SDL_GetAudioStreamAvailable(capture_stream) > max_datagram) {
SendClientAudioToServer();
last_send_ticks = now;
activity = true;
}
}
if (!last_send_ticks || ((now - last_send_ticks) > 5000)) { /* send a keepalive packet if we haven't transmitted for a bit. */
next_idnum++;
scratch_area[0] = SDL_Swap64LE(0);
scratch_area[1] = SDL_Swap64LE(next_idnum);
SDL_Log("CLIENT: Sending %d keepalive bytes to server at %s:%d...", extra, NET_GetAddressString(server_addr), (int) server_port);
NET_SendDatagram(sock, server_addr, server_port, scratch_area, extra);
last_send_ticks = now;
}
}
ClearOldVoices(now);
if (!activity) {
SDL_Delay(10);
}
SDL_RenderClear(renderer);
SDL_RenderPresent(renderer);
}
}
static void print_usage(const char *prog) {
SDL_Log("USAGE: %s <hostname|ip> [--help] [--server] [--port X] [--simulate-failure Y]", prog);
}
static void run_voipchat(int argc, char **argv)
{
const char *hostname = NULL;
bool is_server = false;
int simulate_failure = 0;
int i;
NET_Address *socket_address = NULL;
for (i = 1; i < argc; i++) {
const char *arg = argv[i];
if (SDL_strcmp(arg, "--help") == 0) {
print_usage(argv[0]);
return;
} else if (SDL_strcmp(arg, "--server") == 0) {
is_server = true;
} else if ((SDL_strcmp(arg, "--port") == 0) && (i < (argc-1))) {
server_port = (Uint16) SDL_atoi(argv[++i]);
} else if ((SDL_strcmp(arg, "--simulate-failure") == 0) && (i < (argc-1))) {
simulate_failure = (int) SDL_atoi(argv[++i]);
} else {
hostname = arg;
}
}
simulate_failure = SDL_clamp(simulate_failure, 0, 100);
if (simulate_failure) {
SDL_Log("Simulating failure at %d percent", simulate_failure);
}
if (!is_server && !hostname) {
print_usage(argv[0]);
return;
}
if (is_server) {
if (hostname) {
SDL_Log("SERVER: Resolving binding hostname '%s' ...", hostname);
socket_address = NET_ResolveHostname(hostname);
if (socket_address) {
if (NET_WaitUntilResolved(socket_address, -1) == NET_FAILURE) {
NET_UnrefAddress(socket_address);
socket_address = NULL;
}
}
} else {
int num_addresses;
NET_Address **addresses;
addresses = NET_GetLocalAddresses(&num_addresses);
if (addresses == NULL || num_addresses <= 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to to get local addresses: %s", SDL_GetError());
} else {
socket_address = addresses[0];
NET_RefAddress(socket_address);
}
}
if (socket_address) {
SDL_Log("SERVER: Listening on %s:%d.", NET_GetAddressString(socket_address), server_port);
} else {
SDL_Log("SERVER: Listening on port %d", server_port);
}
} else {
SDL_Log("CLIENT: Resolving server hostname '%s' ...", hostname);
server_addr = NET_ResolveHostname(hostname);
if (server_addr) {
if (NET_WaitUntilResolved(server_addr, -1) == NET_FAILURE) {
NET_UnrefAddress(server_addr);
server_addr = NULL;
}
}
if (!server_addr) {
SDL_Log("CLIENT: Failed! %s", SDL_GetError());
SDL_Log("CLIENT: Giving up.");
return;
}
SDL_Log("CLIENT: Server is at %s:%d.", NET_GetAddressString(server_addr), (int) server_port);
audio_device = SDL_OpenAudioDevice(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &audio_spec);
if (!audio_device) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "CLIENT: Failed to open output audio device (%s), going on without sound playback!", SDL_GetError());
}
capture_device = SDL_OpenAudioDevice(SDL_AUDIO_DEVICE_DEFAULT_RECORDING, &audio_spec);
if (!capture_device) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "CLIENT: Failed to open capture audio device (%s), going on without sound recording!", SDL_GetError());
} else {
capture_stream = SDL_CreateAudioStream(&audio_spec, &audio_spec);
if (!capture_stream) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "CLIENT: Failed to create capture audio stream (%s), going on without sound recording!", SDL_GetError());
SDL_CloseAudioDevice(capture_device);
capture_device = 0;
}
}
}
/* server _must_ be on the requested port. Clients can take anything available, server will respond to where it sees it come from. */
sock = NET_CreateDatagramSocket(socket_address, is_server ? server_port : 0);
NET_UnrefAddress(socket_address);
if (!sock) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to create datagram socket: %s", SDL_GetError());
} else {
if (simulate_failure) {
NET_SimulateDatagramPacketLoss(sock, simulate_failure);
}
mainloop();
}
SDL_Log("Shutting down...");
ClearOldVoices(0);
SDL_DestroyAudioStream(capture_stream);
SDL_CloseAudioDevice(audio_device);
SDL_CloseAudioDevice(capture_device);
audio_device = capture_device = 0;
NET_UnrefAddress(server_addr);
server_addr = NULL;
NET_DestroyDatagramSocket(sock);
sock = NULL;
}
int main(int argc, char **argv)
{
if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO)) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_Init failed: %s", SDL_GetError());
return 1;
}
if (!NET_Init()) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "NET_Init failed: %s", SDL_GetError());
SDL_Quit();
return 1;
}
window = SDL_CreateWindow("SDL3_net voipchat example", 640, 480, 0);
renderer = SDL_CreateRenderer(window, NULL);
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
max_datagram = SDL_min(1200, (int) sizeof (scratch_area));
run_voipchat(argc, argv);
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
NET_Quit();
SDL_Quit();
return 0;
}
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
+37
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SDL3_net_0.0.0 {
global:
NET_AcceptClient;
NET_CompareAddresses;
NET_CreateClient;
NET_CreateDatagramSocket;
NET_CreateServer;
NET_DestroyDatagram;
NET_DestroyDatagramSocket;
NET_DestroyServer;
NET_DestroyStreamSocket;
NET_FreeLocalAddresses;
NET_GetAddressStatus;
NET_GetAddressString;
NET_GetConnectionStatus;
NET_GetLocalAddresses;
NET_GetStreamSocketAddress;
NET_GetStreamSocketPendingWrites;
NET_Version;
NET_Init;
NET_Quit;
NET_ReadFromStreamSocket;
NET_ReceiveDatagram;
NET_RefAddress;
NET_ResolveHostname;
NET_SendDatagram;
NET_SimulateAddressResolutionLoss;
NET_SimulateDatagramPacketLoss;
NET_SimulateStreamPacketLoss;
NET_UnrefAddress;
NET_WaitUntilConnected;
NET_WaitUntilInputAvailable;
NET_WaitUntilResolved;
NET_WaitUntilStreamSocketDrained;
NET_WriteToStreamSocket;
local: *;
};
+38
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@@ -0,0 +1,38 @@
#include "winresrc.h"
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
/////////////////////////////////////////////////////////////////////////////
//
// Version
//
VS_VERSION_INFO VERSIONINFO
FILEVERSION 3,0,0,0
PRODUCTVERSION 3,0,0,0
FILEFLAGSMASK 0x3fL
FILEFLAGS 0x0L
FILEOS 0x40004L
FILETYPE 0x2L
FILESUBTYPE 0x0L
BEGIN
BLOCK "StringFileInfo"
BEGIN
BLOCK "040904b0"
BEGIN
VALUE "CompanyName", "\0"
VALUE "FileDescription", "SDL_net\0"
VALUE "FileVersion", "3, 0, 0, 0\0"
VALUE "InternalName", "SDL_net\0"
VALUE "LegalCopyright", "Copyright (C) 2025 Sam Lantinga\0"
VALUE "OriginalFilename", "SDL3_net.dll\0"
VALUE "ProductName", "Simple DirectMedia Layer\0"
VALUE "ProductVersion", "3, 0, 0, 0\0"
END
END
BLOCK "VarFileInfo"
BEGIN
VALUE "Translation", 0x409, 1200
END
END
+1 -1
View File
@@ -1,4 +1,4 @@
cmake_minimum_required (VERSION 3.5.0)
cmake_minimum_required (VERSION 3.10)
project (DiscordRPC)
include(GNUInstallDirs)
@@ -1,4 +1,4 @@
CMAKE_MINIMUM_REQUIRED(VERSION 2.8)
cmake_minimum_required(VERSION 3.10)
if(POLICY CMP0025)
# detect Apple's Clang
cmake_policy(SET CMP0025 NEW)
+1 -1
View File
@@ -1 +1 @@
custom: ['https://github.com/ocornut/imgui/wiki/Sponsors']
custom: ['https://github.com/ocornut/imgui/wiki/Funding']
@@ -5,9 +5,11 @@ body:
attributes:
value: |
FOR FIRST-TIME USERS ISSUES COMPILING/LINKING/RUNNING or LOADING FONTS, please use [GitHub Discussions](https://github.com/ocornut/imgui/discussions)
For anything else: we are happy to use 'GitHub Issues' for many types of open-ended questions. We are encouraging 'Issues' becoming a large, centralized and cross-referenced database of Dear ImGui contents.
For anything else: **we are happy to use 'GitHub Issues' for many types of open-ended questions**. We are encouraging 'Issues' becoming a large, centralized, tagged, cross-referenced database of Dear ImGui contents.
Be mindful that messages are being sent to the e-mail box of "Watching" users. Try to proof-read your messages before sending them. Edits are not seen by those users.
**If you are using Dear ImGui as part of a job that you are being well-paid for** and your company is not a sponsor. Please be mindful that this is a Free Software and you might be about to ask volunteers to help you doing your job. Please put extra effort describing your issue or question properly. If your company is wealthy, please read [Funding](https://github.com/ocornut/imgui/wiki/Funding) and consider getting in touch.
- type: markdown
attributes:
value: |
+65 -5
View File
@@ -8,6 +8,7 @@ on:
# "scheduled" workflow, while maintaining ability to perform local CI builds.
workflows:
- scheduled
- manual
branches:
- master
- docking
@@ -123,6 +124,11 @@ jobs:
run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_vulkan/example_glfw_vulkan.vcxproj /p:Platform=Win32 /p:Configuration=Release'
if: github.event_name == 'workflow_run'
- name: Build Win32 example_sdl2_sdlrenderer2
shell: cmd
run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl2_sdlrenderer2/example_sdl2_sdlrenderer2.vcxproj /p:Platform=Win32 /p:Configuration=Release'
if: github.event_name == 'workflow_run'
- name: Build Win32 example_sdl2_vulkan
shell: cmd
run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl2_vulkan/example_sdl2_vulkan.vcxproj /p:Platform=Win32 /p:Configuration=Release'
@@ -168,6 +174,11 @@ jobs:
shell: cmd
run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_vulkan/example_glfw_vulkan.vcxproj /p:Platform=x64 /p:Configuration=Release'
- name: Build x64 example_sdl2_sdlrenderer2
shell: cmd
run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl2_sdlrenderer2/example_sdl2_sdlrenderer2.vcxproj /p:Platform=x64 /p:Configuration=Release'
if: github.event_name == 'workflow_run'
- name: Build x64 example_sdl2_vulkan
shell: cmd
run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl2_vulkan/example_sdl2_vulkan.vcxproj /p:Platform=x64 /p:Configuration=Release'
@@ -207,7 +218,7 @@ jobs:
run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx12/example_win32_directx12.vcxproj /p:Platform=x64 /p:Configuration=Release'
Linux:
runs-on: ubuntu-22.04
runs-on: ubuntu-24.04
steps:
- uses: actions/checkout@v4
@@ -313,6 +324,18 @@ jobs:
EOF
g++ -I. -std=c++11 -Wall -Wformat -o example_single_file example_single_file.cpp
- name: Build example_null (with C++20)
run: |
cat > example_single_file.cpp <<'EOF'
#define IMGUI_DISABLE_OBSOLETE_KEYIO
#define IMGUI_IMPLEMENTATION
#include "misc/single_file/imgui_single_file.h"
#include "examples/example_null/main.cpp"
EOF
g++ -I. -std=c++20 -Wall -Wformat -o example_single_file example_single_file.cpp
- name: Build example_null (with IMGUI_DISABLE_DEMO_WINDOWS and IMGUI_DISABLE_DEBUG_TOOLS)
run: |
cat > example_single_file.cpp <<'EOF'
@@ -370,6 +393,18 @@ jobs:
EOF
g++ -I. -std=c++11 -Wall -Wformat -o example_single_file example_single_file.cpp
- name: Build example_null (C++26, Clang)
run: |
cat > example_single_file.cpp <<'EOF'
#define IMGUI_IMPLEMENTATION
#define IMGUI_DISABLE_DEMO_WINDOWS
#include "misc/single_file/imgui_single_file.h"
#include "examples/example_null/main.cpp"
EOF
clang++ -I. -std=c++26 -Wall -Wformat -fno-exceptions -fno-threadsafe-statics -lc -lm -o example_single_file example_single_file.cpp
- name: Build example_null (without c++ runtime, Clang)
run: |
cat > example_single_file.cpp <<'EOF'
@@ -422,6 +457,17 @@ jobs:
EOF
clang++ -I. -std=c++11 -Wall -Wformat -o example_single_file example_single_file.cpp
- name: Build example_null (single file build, c++20)
run: |
cat > example_single_file.cpp <<'EOF'
#define IMGUI_IMPLEMENTATION
#include "misc/single_file/imgui_single_file.h"
#include "examples/example_null/main.cpp"
EOF
clang++ -I. -std=c++20 -Wall -Wformat -o example_single_file example_single_file.cpp
- name: Build example_null (without c++ runtime)
run: |
cat > example_single_file.cpp <<'EOF'
@@ -470,7 +516,7 @@ jobs:
xcodebuild -project examples/example_apple_metal/example_apple_metal.xcodeproj -target example_apple_metal_ios CODE_SIGN_IDENTITY="" CODE_SIGNING_REQUIRED=NO CODE_SIGNING_ALLOWED=NO
Emscripten:
runs-on: ubuntu-22.04
runs-on: ubuntu-24.04
steps:
- uses: actions/checkout@v4
@@ -481,6 +527,7 @@ jobs:
emsdk-master/emsdk update
emsdk-master/emsdk install latest
emsdk-master/emsdk activate latest
sudo apt-get install build-essential
- name: Build example_sdl2_opengl3 with Emscripten
run: |
@@ -489,15 +536,28 @@ jobs:
popd
make -C examples/example_sdl2_opengl3 -f Makefile.emscripten
- name: Build example_emscripten_wgpu
# This build compiles example_glfw_wgpu using Makefile.emscripten and Emscripten GLFW built-in implementation (-sUSE_GLFW=3)
# This ensures 2 things: the make build works, and the GLFW built-in implementation is tested
- name: Build example_glfw_wgpu with Emscripten/Makefile
run: |
pushd emsdk-master
source ./emsdk_env.sh
popd
make -C examples/example_emscripten_wgpu -f Makefile.emscripten
make -C examples/example_glfw_wgpu -f Makefile.emscripten
# This build compiles example_glfw_wgpu using CMakeLists.txt and Emscripten GLFW contrib port (--use-port=contrib.glfw3)
# This ensures 2 things: the CMake build works, and the GLFW contrib port is tested
- name: Build example_glfw_wgpu with Emscripten/CMake
run: |
pushd emsdk-master
source ./emsdk_env.sh
popd
emcc -v
emcmake cmake -B build -DCMAKE_BUILD_TYPE=Release examples/example_glfw_wgpu
cmake --build build
Android:
runs-on: ubuntu-22.04
runs-on: ubuntu-24.04
steps:
- uses: actions/checkout@v4
+12
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@@ -0,0 +1,12 @@
#
# This is a dummy workflow used to trigger full builds manually.
#
name: manual
on: workflow_dispatch
jobs:
manual:
runs-on: ubuntu-latest
steps:
- run: exit 0
+6 -1
View File
@@ -3,6 +3,7 @@
## Dear ImGui artifacts
imgui.ini
imgui*.ini
## General build artifacts
*.o
@@ -40,13 +41,17 @@ examples/*.o.tmp
examples/*.out.js
examples/*.out.wasm
examples/example_glfw_opengl3/web/*
examples/example_glfw_wgpu/web/*
examples/example_glfw_wgpu/external/*
examples/example_sdl2_opengl3/web/*
examples/example_emscripten_wgpu/web/*
## JetBrains IDE artifacts
.idea
cmake-build-*
## VS code artifacts
.vscode
## Unix executables from our example Makefiles
examples/example_glfw_metal/example_glfw_metal
examples/example_glfw_opengl2/example_glfw_opengl2
+3 -3
View File
@@ -5,8 +5,8 @@
;
[subrepo]
remote = git@github.com:/ocornut/imgui.git
branch = v1.90.4
commit = 277ae93c41314ba5f4c7444f37c4319cdf07e8cf
parent = 0c2f7a19b607f3748b8a89fa60bde6c89c443462
branch = v1.91.8
commit = dbb5eeaadffb6a3ba6a60de1290312e5802dba5a
parent = 0d114412e63018a9098d2980a7bbd4aa667d5418
method = merge
cmdver = 0.4.6
+1 -1
View File
@@ -1,6 +1,6 @@
The MIT License (MIT)
Copyright (c) 2014-2024 Omar Cornut
Copyright (c) 2014-2025 Omar Cornut
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
+47 -30
View File
@@ -3,10 +3,10 @@
// Implemented features:
// [X] Renderer: User texture binding. Use 'ALLEGRO_BITMAP*' as ImTextureID. Read the FAQ about ImTextureID!
// [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy ALLEGRO_KEY_* values will also be supported unless IMGUI_DISABLE_OBSOLETE_KEYIO is set]
// [X] Platform: Clipboard support (from Allegro 5.1.12)
// [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
// Issues:
// [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy ALLEGRO_KEY_* values are obsolete since 1.87 and not supported since 1.91.5]
// [X] Platform: Clipboard support (from Allegro 5.1.12).
// [X] Platform: Mouse cursor shape and visibility (ImGuiBackendFlags_HasMouseCursors). Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
// Missing features or Issues:
// [ ] Renderer: The renderer is suboptimal as we need to convert vertices manually.
// [ ] Platform: Missing gamepad support.
@@ -20,6 +20,10 @@
// CHANGELOG
// (minor and older changes stripped away, please see git history for details)
// 2025-01-06: Avoid calling al_set_mouse_cursor() repeatedly since it appears to leak on on X11 (#8256).
// 2024-08-22: moved some OS/backend related function pointers from ImGuiIO to ImGuiPlatformIO:
// - io.GetClipboardTextFn -> platform_io.Platform_GetClipboardTextFn
// - io.SetClipboardTextFn -> platform_io.Platform_SetClipboardTextFn
// 2022-11-30: Renderer: Restoring using al_draw_indexed_prim() when Allegro version is >= 5.2.5.
// 2022-10-11: Using 'nullptr' instead of 'NULL' as per our switch to C++11.
// 2022-09-26: Inputs: Renamed ImGuiKey_ModXXX introduced in 1.87 to ImGuiMod_XXX (old names still supported).
@@ -62,8 +66,8 @@
#ifdef _WIN32
#include <allegro5/allegro_windows.h>
#endif
#define ALLEGRO_HAS_CLIPBOARD (ALLEGRO_VERSION_INT >= ((5 << 24) | (1 << 16) | (12 << 8))) // Clipboard only supported from Allegro 5.1.12
#define ALLEGRO_HAS_DRAW_INDEXED_PRIM (ALLEGRO_VERSION_INT >= ((5 << 24) | (2 << 16) | ( 5 << 8))) // DX9 implementation of al_draw_indexed_prim() got fixed in Allegro 5.2.5
#define ALLEGRO_HAS_CLIPBOARD ((ALLEGRO_VERSION_INT & ~ALLEGRO_UNSTABLE_BIT) >= ((5 << 24) | (1 << 16) | (12 << 8))) // Clipboard only supported from Allegro 5.1.12
#define ALLEGRO_HAS_DRAW_INDEXED_PRIM ((ALLEGRO_VERSION_INT & ~ALLEGRO_UNSTABLE_BIT) >= ((5 << 24) | (2 << 16) | ( 5 << 8))) // DX9 implementation of al_draw_indexed_prim() got fixed in Allegro 5.2.5
// Visual Studio warnings
#ifdef _MSC_VER
@@ -92,6 +96,7 @@ struct ImGui_ImplAllegro5_Data
ALLEGRO_MOUSE_CURSOR* MouseCursorInvisible;
ALLEGRO_VERTEX_DECL* VertexDecl;
char* ClipboardTextData;
ImGuiMouseCursor LastCursor;
ImVector<ImDrawVertAllegro> BufVertices;
ImVector<int> BufIndices;
@@ -146,14 +151,14 @@ void ImGui_ImplAllegro5_RenderDrawData(ImDrawData* draw_data)
// Render command lists
for (int n = 0; n < draw_data->CmdListsCount; n++)
{
const ImDrawList* cmd_list = draw_data->CmdLists[n];
const ImDrawList* draw_list = draw_data->CmdLists[n];
ImVector<ImDrawVertAllegro>& vertices = bd->BufVertices;
#if ALLEGRO_HAS_DRAW_INDEXED_PRIM
vertices.resize(cmd_list->VtxBuffer.Size);
for (int i = 0; i < cmd_list->VtxBuffer.Size; i++)
vertices.resize(draw_list->VtxBuffer.Size);
for (int i = 0; i < draw_list->VtxBuffer.Size; i++)
{
const ImDrawVert* src_v = &cmd_list->VtxBuffer[i];
const ImDrawVert* src_v = &draw_list->VtxBuffer[i];
ImDrawVertAllegro* dst_v = &vertices[i];
DRAW_VERT_IMGUI_TO_ALLEGRO(dst_v, src_v);
}
@@ -163,21 +168,21 @@ void ImGui_ImplAllegro5_RenderDrawData(ImDrawData* draw_data)
// FIXME-OPT: Allegro doesn't support 16-bit indices.
// You can '#define ImDrawIdx int' in imconfig.h to request Dear ImGui to output 32-bit indices.
// Otherwise, we convert them from 16-bit to 32-bit at runtime here, which works perfectly but is a little wasteful.
bd->BufIndices.resize(cmd_list->IdxBuffer.Size);
for (int i = 0; i < cmd_list->IdxBuffer.Size; ++i)
bd->BufIndices[i] = (int)cmd_list->IdxBuffer.Data[i];
bd->BufIndices.resize(draw_list->IdxBuffer.Size);
for (int i = 0; i < draw_list->IdxBuffer.Size; ++i)
bd->BufIndices[i] = (int)draw_list->IdxBuffer.Data[i];
indices = bd->BufIndices.Data;
}
else if (sizeof(ImDrawIdx) == 4)
{
indices = (const int*)cmd_list->IdxBuffer.Data;
indices = (const int*)draw_list->IdxBuffer.Data;
}
#else
// Allegro's implementation of al_draw_indexed_prim() for DX9 was broken until 5.2.5. Unindex buffers ourselves while converting vertex format.
vertices.resize(cmd_list->IdxBuffer.Size);
for (int i = 0; i < cmd_list->IdxBuffer.Size; i++)
vertices.resize(draw_list->IdxBuffer.Size);
for (int i = 0; i < draw_list->IdxBuffer.Size; i++)
{
const ImDrawVert* src_v = &cmd_list->VtxBuffer[cmd_list->IdxBuffer[i]];
const ImDrawVert* src_v = &draw_list->VtxBuffer[draw_list->IdxBuffer[i]];
ImDrawVertAllegro* dst_v = &vertices[i];
DRAW_VERT_IMGUI_TO_ALLEGRO(dst_v, src_v);
}
@@ -185,9 +190,9 @@ void ImGui_ImplAllegro5_RenderDrawData(ImDrawData* draw_data)
// Render command lists
ImVec2 clip_off = draw_data->DisplayPos;
for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
for (int cmd_i = 0; cmd_i < draw_list->CmdBuffer.Size; cmd_i++)
{
const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
const ImDrawCmd* pcmd = &draw_list->CmdBuffer[cmd_i];
if (pcmd->UserCallback)
{
// User callback, registered via ImDrawList::AddCallback()
@@ -195,7 +200,7 @@ void ImGui_ImplAllegro5_RenderDrawData(ImDrawData* draw_data)
if (pcmd->UserCallback == ImDrawCallback_ResetRenderState)
ImGui_ImplAllegro5_SetupRenderState(draw_data);
else
pcmd->UserCallback(cmd_list, pcmd);
pcmd->UserCallback(draw_list, pcmd);
}
else
{
@@ -291,7 +296,7 @@ void ImGui_ImplAllegro5_InvalidateDeviceObjects()
}
#if ALLEGRO_HAS_CLIPBOARD
static const char* ImGui_ImplAllegro5_GetClipboardText(void*)
static const char* ImGui_ImplAllegro5_GetClipboardText(ImGuiContext*)
{
ImGui_ImplAllegro5_Data* bd = ImGui_ImplAllegro5_GetBackendData();
if (bd->ClipboardTextData)
@@ -300,14 +305,16 @@ static const char* ImGui_ImplAllegro5_GetClipboardText(void*)
return bd->ClipboardTextData;
}
static void ImGui_ImplAllegro5_SetClipboardText(void*, const char* text)
static void ImGui_ImplAllegro5_SetClipboardText(ImGuiContext*, const char* text)
{
ImGui_ImplAllegro5_Data* bd = ImGui_ImplAllegro5_GetBackendData();
al_set_clipboard_text(bd->Display, text);
}
#endif
static ImGuiKey ImGui_ImplAllegro5_KeyCodeToImGuiKey(int key_code)
// Not static to allow third-party code to use that if they want to (but undocumented)
ImGuiKey ImGui_ImplAllegro5_KeyCodeToImGuiKey(int key_code);
ImGuiKey ImGui_ImplAllegro5_KeyCodeToImGuiKey(int key_code)
{
switch (key_code)
{
@@ -423,6 +430,7 @@ static ImGuiKey ImGui_ImplAllegro5_KeyCodeToImGuiKey(int key_code)
bool ImGui_ImplAllegro5_Init(ALLEGRO_DISPLAY* display)
{
ImGuiIO& io = ImGui::GetIO();
IMGUI_CHECKVERSION();
IM_ASSERT(io.BackendPlatformUserData == nullptr && "Already initialized a platform backend!");
// Setup backend capabilities flags
@@ -432,6 +440,7 @@ bool ImGui_ImplAllegro5_Init(ALLEGRO_DISPLAY* display)
io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors; // We can honor GetMouseCursor() values (optional)
bd->Display = display;
bd->LastCursor = ALLEGRO_SYSTEM_MOUSE_CURSOR_NONE;
// Create custom vertex declaration.
// Unfortunately Allegro doesn't support 32-bit packed colors so we have to convert them to 4 floats.
@@ -446,9 +455,9 @@ bool ImGui_ImplAllegro5_Init(ALLEGRO_DISPLAY* display)
bd->VertexDecl = al_create_vertex_decl(elems, sizeof(ImDrawVertAllegro));
#if ALLEGRO_HAS_CLIPBOARD
io.SetClipboardTextFn = ImGui_ImplAllegro5_SetClipboardText;
io.GetClipboardTextFn = ImGui_ImplAllegro5_GetClipboardText;
io.ClipboardUserData = nullptr;
ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
platform_io.Platform_SetClipboardTextFn = ImGui_ImplAllegro5_SetClipboardText;
platform_io.Platform_GetClipboardTextFn = ImGui_ImplAllegro5_GetClipboardText;
#endif
return true;
@@ -490,8 +499,9 @@ static void ImGui_ImplAllegro5_UpdateKeyModifiers()
// Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
bool ImGui_ImplAllegro5_ProcessEvent(ALLEGRO_EVENT* ev)
{
ImGuiIO& io = ImGui::GetIO();
ImGui_ImplAllegro5_Data* bd = ImGui_ImplAllegro5_GetBackendData();
IM_ASSERT(bd != nullptr && "Context or backend not initialized! Did you call ImGui_ImplAllegro5_Init()?");
ImGuiIO& io = ImGui::GetIO();
switch (ev->type)
{
@@ -561,9 +571,16 @@ static void ImGui_ImplAllegro5_UpdateMouseCursor()
ImGui_ImplAllegro5_Data* bd = ImGui_ImplAllegro5_GetBackendData();
ImGuiMouseCursor imgui_cursor = ImGui::GetMouseCursor();
if (io.MouseDrawCursor || imgui_cursor == ImGuiMouseCursor_None)
// Hide OS mouse cursor if imgui is drawing it
if (io.MouseDrawCursor)
imgui_cursor = ImGuiMouseCursor_None;
if (bd->LastCursor == imgui_cursor)
return;
bd->LastCursor = imgui_cursor;
if (imgui_cursor == ImGuiMouseCursor_None)
{
// Hide OS mouse cursor if imgui is drawing it or if it wants no cursor
al_set_mouse_cursor(bd->Display, bd->MouseCursorInvisible);
}
else
@@ -586,7 +603,7 @@ static void ImGui_ImplAllegro5_UpdateMouseCursor()
void ImGui_ImplAllegro5_NewFrame()
{
ImGui_ImplAllegro5_Data* bd = ImGui_ImplAllegro5_GetBackendData();
IM_ASSERT(bd != nullptr && "Did you call ImGui_ImplAllegro5_Init()?");
IM_ASSERT(bd != nullptr && "Context or backend not initialized! Did you call ImGui_ImplAllegro5_Init()?");
if (!bd->Texture)
ImGui_ImplAllegro5_CreateDeviceObjects();
+5 -4
View File
@@ -3,10 +3,10 @@
// Implemented features:
// [X] Renderer: User texture binding. Use 'ALLEGRO_BITMAP*' as ImTextureID. Read the FAQ about ImTextureID!
// [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy ALLEGRO_KEY_* values will also be supported unless IMGUI_DISABLE_OBSOLETE_KEYIO is set]
// [X] Platform: Clipboard support (from Allegro 5.1.12)
// [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
// Issues:
// [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy ALLEGRO_KEY_* values are obsolete since 1.87 and not supported since 1.91.5]
// [X] Platform: Clipboard support (from Allegro 5.1.12).
// [X] Platform: Mouse cursor shape and visibility (ImGuiBackendFlags_HasMouseCursors). Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
// Missing features or Issues:
// [ ] Renderer: The renderer is suboptimal as we need to unindex our buffers and convert vertices manually.
// [ ] Platform: Missing gamepad support.
@@ -25,6 +25,7 @@
struct ALLEGRO_DISPLAY;
union ALLEGRO_EVENT;
// Follow "Getting Started" link and check examples/ folder to learn about using backends!
IMGUI_IMPL_API bool ImGui_ImplAllegro5_Init(ALLEGRO_DISPLAY* display);
IMGUI_IMPL_API void ImGui_ImplAllegro5_Shutdown();
IMGUI_IMPL_API void ImGui_ImplAllegro5_NewFrame();
+5 -3
View File
@@ -2,12 +2,12 @@
// This needs to be used along with the OpenGL 3 Renderer (imgui_impl_opengl3)
// Implemented features:
// [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy AKEYCODE_* values will also be supported unless IMGUI_DISABLE_OBSOLETE_KEYIO is set]
// [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy AKEYCODE_* values are obsolete since 1.87 and not supported since 1.91.5]
// [X] Platform: Mouse support. Can discriminate Mouse/TouchScreen/Pen.
// Missing features:
// Missing features or Issues:
// [ ] Platform: Clipboard support.
// [ ] Platform: Gamepad support. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'.
// [ ] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. FIXME: Check if this is even possible with Android.
// [ ] Platform: Mouse cursor shape and visibility (ImGuiBackendFlags_HasMouseCursors). Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. FIXME: Check if this is even possible with Android.
// Important:
// - Consider using SDL or GLFW backend on Android, which will be more full-featured than this.
// - FIXME: On-screen keyboard currently needs to be enabled by the application (see examples/ and issue #3446)
@@ -263,6 +263,8 @@ int32_t ImGui_ImplAndroid_HandleInputEvent(const AInputEvent* input_event)
bool ImGui_ImplAndroid_Init(ANativeWindow* window)
{
IMGUI_CHECKVERSION();
g_Window = window;
g_Time = 0.0;
+4 -3
View File
@@ -2,12 +2,12 @@
// This needs to be used along with the OpenGL 3 Renderer (imgui_impl_opengl3)
// Implemented features:
// [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy AKEYCODE_* values will also be supported unless IMGUI_DISABLE_OBSOLETE_KEYIO is set]
// [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy AKEYCODE_* values are obsolete since 1.87 and not supported since 1.91.5]
// [X] Platform: Mouse support. Can discriminate Mouse/TouchScreen/Pen.
// Missing features:
// Missing features or Issues:
// [ ] Platform: Clipboard support.
// [ ] Platform: Gamepad support. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'.
// [ ] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. FIXME: Check if this is even possible with Android.
// [ ] Platform: Mouse cursor shape and visibility (ImGuiBackendFlags_HasMouseCursors). Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. FIXME: Check if this is even possible with Android.
// Important:
// - Consider using SDL or GLFW backend on Android, which will be more full-featured than this.
// - FIXME: On-screen keyboard currently needs to be enabled by the application (see examples/ and issue #3446)
@@ -28,6 +28,7 @@
struct ANativeWindow;
struct AInputEvent;
// Follow "Getting Started" link and check examples/ folder to learn about using backends!
IMGUI_IMPL_API bool ImGui_ImplAndroid_Init(ANativeWindow* window);
IMGUI_IMPL_API int32_t ImGui_ImplAndroid_HandleInputEvent(const AInputEvent* input_event);
IMGUI_IMPL_API void ImGui_ImplAndroid_Shutdown();
+163 -141
View File
@@ -3,7 +3,7 @@
// Implemented features:
// [X] Renderer: User texture binding. Use 'ID3D10ShaderResourceView*' as ImTextureID. Read the FAQ about ImTextureID!
// [X] Renderer: Large meshes support (64k+ vertices) with 16-bit indices.
// [X] Renderer: Large meshes support (64k+ vertices) even with 16-bit indices (ImGuiBackendFlags_RendererHasVtxOffset).
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
@@ -15,6 +15,8 @@
// CHANGELOG
// (minor and older changes stripped away, please see git history for details)
// 2025-01-06: DirectX10: Expose selected render state in ImGui_ImplDX10_RenderState, which you can access in 'void* platform_io.Renderer_RenderState' during draw callbacks.
// 2024-10-07: DirectX10: Changed default texture sampler to Clamp instead of Repeat/Wrap.
// 2022-10-11: Using 'nullptr' instead of 'NULL' as per our switch to C++11.
// 2021-06-29: Reorganized backend to pull data from a single structure to facilitate usage with multiple-contexts (all g_XXXX access changed to bd->XXXX).
// 2021-05-19: DirectX10: Replaced direct access to ImDrawCmd::TextureId with a call to ImDrawCmd::GetTexID(). (will become a requirement)
@@ -45,7 +47,7 @@
#pragma comment(lib, "d3dcompiler") // Automatically link with d3dcompiler.lib as we are using D3DCompile() below.
#endif
// DirectX data
// DirectX10 data
struct ImGui_ImplDX10_Data
{
ID3D10Device* pd3dDevice;
@@ -80,7 +82,7 @@ static ImGui_ImplDX10_Data* ImGui_ImplDX10_GetBackendData()
}
// Functions
static void ImGui_ImplDX10_SetupRenderState(ImDrawData* draw_data, ID3D10Device* ctx)
static void ImGui_ImplDX10_SetupRenderState(ImDrawData* draw_data, ID3D10Device* device)
{
ImGui_ImplDX10_Data* bd = ImGui_ImplDX10_GetBackendData();
@@ -92,90 +94,13 @@ static void ImGui_ImplDX10_SetupRenderState(ImDrawData* draw_data, ID3D10Device*
vp.MinDepth = 0.0f;
vp.MaxDepth = 1.0f;
vp.TopLeftX = vp.TopLeftY = 0;
ctx->RSSetViewports(1, &vp);
// Bind shader and vertex buffers
unsigned int stride = sizeof(ImDrawVert);
unsigned int offset = 0;
ctx->IASetInputLayout(bd->pInputLayout);
ctx->IASetVertexBuffers(0, 1, &bd->pVB, &stride, &offset);
ctx->IASetIndexBuffer(bd->pIB, sizeof(ImDrawIdx) == 2 ? DXGI_FORMAT_R16_UINT : DXGI_FORMAT_R32_UINT, 0);
ctx->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
ctx->VSSetShader(bd->pVertexShader);
ctx->VSSetConstantBuffers(0, 1, &bd->pVertexConstantBuffer);
ctx->PSSetShader(bd->pPixelShader);
ctx->PSSetSamplers(0, 1, &bd->pFontSampler);
ctx->GSSetShader(nullptr);
// Setup render state
const float blend_factor[4] = { 0.f, 0.f, 0.f, 0.f };
ctx->OMSetBlendState(bd->pBlendState, blend_factor, 0xffffffff);
ctx->OMSetDepthStencilState(bd->pDepthStencilState, 0);
ctx->RSSetState(bd->pRasterizerState);
}
// Render function
void ImGui_ImplDX10_RenderDrawData(ImDrawData* draw_data)
{
// Avoid rendering when minimized
if (draw_data->DisplaySize.x <= 0.0f || draw_data->DisplaySize.y <= 0.0f)
return;
ImGui_ImplDX10_Data* bd = ImGui_ImplDX10_GetBackendData();
ID3D10Device* ctx = bd->pd3dDevice;
// Create and grow vertex/index buffers if needed
if (!bd->pVB || bd->VertexBufferSize < draw_data->TotalVtxCount)
{
if (bd->pVB) { bd->pVB->Release(); bd->pVB = nullptr; }
bd->VertexBufferSize = draw_data->TotalVtxCount + 5000;
D3D10_BUFFER_DESC desc;
memset(&desc, 0, sizeof(D3D10_BUFFER_DESC));
desc.Usage = D3D10_USAGE_DYNAMIC;
desc.ByteWidth = bd->VertexBufferSize * sizeof(ImDrawVert);
desc.BindFlags = D3D10_BIND_VERTEX_BUFFER;
desc.CPUAccessFlags = D3D10_CPU_ACCESS_WRITE;
desc.MiscFlags = 0;
if (ctx->CreateBuffer(&desc, nullptr, &bd->pVB) < 0)
return;
}
if (!bd->pIB || bd->IndexBufferSize < draw_data->TotalIdxCount)
{
if (bd->pIB) { bd->pIB->Release(); bd->pIB = nullptr; }
bd->IndexBufferSize = draw_data->TotalIdxCount + 10000;
D3D10_BUFFER_DESC desc;
memset(&desc, 0, sizeof(D3D10_BUFFER_DESC));
desc.Usage = D3D10_USAGE_DYNAMIC;
desc.ByteWidth = bd->IndexBufferSize * sizeof(ImDrawIdx);
desc.BindFlags = D3D10_BIND_INDEX_BUFFER;
desc.CPUAccessFlags = D3D10_CPU_ACCESS_WRITE;
if (ctx->CreateBuffer(&desc, nullptr, &bd->pIB) < 0)
return;
}
// Copy and convert all vertices into a single contiguous buffer
ImDrawVert* vtx_dst = nullptr;
ImDrawIdx* idx_dst = nullptr;
bd->pVB->Map(D3D10_MAP_WRITE_DISCARD, 0, (void**)&vtx_dst);
bd->pIB->Map(D3D10_MAP_WRITE_DISCARD, 0, (void**)&idx_dst);
for (int n = 0; n < draw_data->CmdListsCount; n++)
{
const ImDrawList* cmd_list = draw_data->CmdLists[n];
memcpy(vtx_dst, cmd_list->VtxBuffer.Data, cmd_list->VtxBuffer.Size * sizeof(ImDrawVert));
memcpy(idx_dst, cmd_list->IdxBuffer.Data, cmd_list->IdxBuffer.Size * sizeof(ImDrawIdx));
vtx_dst += cmd_list->VtxBuffer.Size;
idx_dst += cmd_list->IdxBuffer.Size;
}
bd->pVB->Unmap();
bd->pIB->Unmap();
device->RSSetViewports(1, &vp);
// Setup orthographic projection matrix into our constant buffer
// Our visible imgui space lies from draw_data->DisplayPos (top left) to draw_data->DisplayPos+data_data->DisplaySize (bottom right). DisplayPos is (0,0) for single viewport apps.
void* mapped_resource;
if (bd->pVertexConstantBuffer->Map(D3D10_MAP_WRITE_DISCARD, 0, &mapped_resource) == S_OK)
{
void* mapped_resource;
if (bd->pVertexConstantBuffer->Map(D3D10_MAP_WRITE_DISCARD, 0, &mapped_resource) != S_OK)
return;
VERTEX_CONSTANT_BUFFER_DX10* constant_buffer = (VERTEX_CONSTANT_BUFFER_DX10*)mapped_resource;
float L = draw_data->DisplayPos.x;
float R = draw_data->DisplayPos.x + draw_data->DisplaySize.x;
@@ -192,6 +117,82 @@ void ImGui_ImplDX10_RenderDrawData(ImDrawData* draw_data)
bd->pVertexConstantBuffer->Unmap();
}
// Setup shader and vertex buffers
unsigned int stride = sizeof(ImDrawVert);
unsigned int offset = 0;
device->IASetInputLayout(bd->pInputLayout);
device->IASetVertexBuffers(0, 1, &bd->pVB, &stride, &offset);
device->IASetIndexBuffer(bd->pIB, sizeof(ImDrawIdx) == 2 ? DXGI_FORMAT_R16_UINT : DXGI_FORMAT_R32_UINT, 0);
device->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
device->VSSetShader(bd->pVertexShader);
device->VSSetConstantBuffers(0, 1, &bd->pVertexConstantBuffer);
device->PSSetShader(bd->pPixelShader);
device->PSSetSamplers(0, 1, &bd->pFontSampler);
device->GSSetShader(nullptr);
// Setup render state
const float blend_factor[4] = { 0.f, 0.f, 0.f, 0.f };
device->OMSetBlendState(bd->pBlendState, blend_factor, 0xffffffff);
device->OMSetDepthStencilState(bd->pDepthStencilState, 0);
device->RSSetState(bd->pRasterizerState);
}
// Render function
void ImGui_ImplDX10_RenderDrawData(ImDrawData* draw_data)
{
// Avoid rendering when minimized
if (draw_data->DisplaySize.x <= 0.0f || draw_data->DisplaySize.y <= 0.0f)
return;
ImGui_ImplDX10_Data* bd = ImGui_ImplDX10_GetBackendData();
ID3D10Device* device = bd->pd3dDevice;
// Create and grow vertex/index buffers if needed
if (!bd->pVB || bd->VertexBufferSize < draw_data->TotalVtxCount)
{
if (bd->pVB) { bd->pVB->Release(); bd->pVB = nullptr; }
bd->VertexBufferSize = draw_data->TotalVtxCount + 5000;
D3D10_BUFFER_DESC desc;
memset(&desc, 0, sizeof(D3D10_BUFFER_DESC));
desc.Usage = D3D10_USAGE_DYNAMIC;
desc.ByteWidth = bd->VertexBufferSize * sizeof(ImDrawVert);
desc.BindFlags = D3D10_BIND_VERTEX_BUFFER;
desc.CPUAccessFlags = D3D10_CPU_ACCESS_WRITE;
desc.MiscFlags = 0;
if (device->CreateBuffer(&desc, nullptr, &bd->pVB) < 0)
return;
}
if (!bd->pIB || bd->IndexBufferSize < draw_data->TotalIdxCount)
{
if (bd->pIB) { bd->pIB->Release(); bd->pIB = nullptr; }
bd->IndexBufferSize = draw_data->TotalIdxCount + 10000;
D3D10_BUFFER_DESC desc;
memset(&desc, 0, sizeof(D3D10_BUFFER_DESC));
desc.Usage = D3D10_USAGE_DYNAMIC;
desc.ByteWidth = bd->IndexBufferSize * sizeof(ImDrawIdx);
desc.BindFlags = D3D10_BIND_INDEX_BUFFER;
desc.CPUAccessFlags = D3D10_CPU_ACCESS_WRITE;
if (device->CreateBuffer(&desc, nullptr, &bd->pIB) < 0)
return;
}
// Copy and convert all vertices into a single contiguous buffer
ImDrawVert* vtx_dst = nullptr;
ImDrawIdx* idx_dst = nullptr;
bd->pVB->Map(D3D10_MAP_WRITE_DISCARD, 0, (void**)&vtx_dst);
bd->pIB->Map(D3D10_MAP_WRITE_DISCARD, 0, (void**)&idx_dst);
for (int n = 0; n < draw_data->CmdListsCount; n++)
{
const ImDrawList* draw_list = draw_data->CmdLists[n];
memcpy(vtx_dst, draw_list->VtxBuffer.Data, draw_list->VtxBuffer.Size * sizeof(ImDrawVert));
memcpy(idx_dst, draw_list->IdxBuffer.Data, draw_list->IdxBuffer.Size * sizeof(ImDrawIdx));
vtx_dst += draw_list->VtxBuffer.Size;
idx_dst += draw_list->IdxBuffer.Size;
}
bd->pVB->Unmap();
bd->pIB->Unmap();
// Backup DX state that will be modified to restore it afterwards (unfortunately this is very ugly looking and verbose. Close your eyes!)
struct BACKUP_DX10_STATE
{
@@ -217,24 +218,31 @@ void ImGui_ImplDX10_RenderDrawData(ImDrawData* draw_data)
};
BACKUP_DX10_STATE old = {};
old.ScissorRectsCount = old.ViewportsCount = D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE;
ctx->RSGetScissorRects(&old.ScissorRectsCount, old.ScissorRects);
ctx->RSGetViewports(&old.ViewportsCount, old.Viewports);
ctx->RSGetState(&old.RS);
ctx->OMGetBlendState(&old.BlendState, old.BlendFactor, &old.SampleMask);
ctx->OMGetDepthStencilState(&old.DepthStencilState, &old.StencilRef);
ctx->PSGetShaderResources(0, 1, &old.PSShaderResource);
ctx->PSGetSamplers(0, 1, &old.PSSampler);
ctx->PSGetShader(&old.PS);
ctx->VSGetShader(&old.VS);
ctx->VSGetConstantBuffers(0, 1, &old.VSConstantBuffer);
ctx->GSGetShader(&old.GS);
ctx->IAGetPrimitiveTopology(&old.PrimitiveTopology);
ctx->IAGetIndexBuffer(&old.IndexBuffer, &old.IndexBufferFormat, &old.IndexBufferOffset);
ctx->IAGetVertexBuffers(0, 1, &old.VertexBuffer, &old.VertexBufferStride, &old.VertexBufferOffset);
ctx->IAGetInputLayout(&old.InputLayout);
device->RSGetScissorRects(&old.ScissorRectsCount, old.ScissorRects);
device->RSGetViewports(&old.ViewportsCount, old.Viewports);
device->RSGetState(&old.RS);
device->OMGetBlendState(&old.BlendState, old.BlendFactor, &old.SampleMask);
device->OMGetDepthStencilState(&old.DepthStencilState, &old.StencilRef);
device->PSGetShaderResources(0, 1, &old.PSShaderResource);
device->PSGetSamplers(0, 1, &old.PSSampler);
device->PSGetShader(&old.PS);
device->VSGetShader(&old.VS);
device->VSGetConstantBuffers(0, 1, &old.VSConstantBuffer);
device->GSGetShader(&old.GS);
device->IAGetPrimitiveTopology(&old.PrimitiveTopology);
device->IAGetIndexBuffer(&old.IndexBuffer, &old.IndexBufferFormat, &old.IndexBufferOffset);
device->IAGetVertexBuffers(0, 1, &old.VertexBuffer, &old.VertexBufferStride, &old.VertexBufferOffset);
device->IAGetInputLayout(&old.InputLayout);
// Setup desired DX state
ImGui_ImplDX10_SetupRenderState(draw_data, ctx);
ImGui_ImplDX10_SetupRenderState(draw_data, device);
// Setup render state structure (for callbacks and custom texture bindings)
ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
ImGui_ImplDX10_RenderState render_state;
render_state.Device = bd->pd3dDevice;
render_state.SamplerDefault = bd->pFontSampler;
render_state.VertexConstantBuffer = bd->pVertexConstantBuffer;
platform_io.Renderer_RenderState = &render_state;
// Render command lists
// (Because we merged all buffers into a single one, we maintain our own offset into them)
@@ -243,18 +251,18 @@ void ImGui_ImplDX10_RenderDrawData(ImDrawData* draw_data)
ImVec2 clip_off = draw_data->DisplayPos;
for (int n = 0; n < draw_data->CmdListsCount; n++)
{
const ImDrawList* cmd_list = draw_data->CmdLists[n];
for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
const ImDrawList* draw_list = draw_data->CmdLists[n];
for (int cmd_i = 0; cmd_i < draw_list->CmdBuffer.Size; cmd_i++)
{
const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
if (pcmd->UserCallback)
const ImDrawCmd* pcmd = &draw_list->CmdBuffer[cmd_i];
if (pcmd->UserCallback != nullptr)
{
// User callback, registered via ImDrawList::AddCallback()
// (ImDrawCallback_ResetRenderState is a special callback value used by the user to request the renderer to reset render state.)
if (pcmd->UserCallback == ImDrawCallback_ResetRenderState)
ImGui_ImplDX10_SetupRenderState(draw_data, ctx);
ImGui_ImplDX10_SetupRenderState(draw_data, device);
else
pcmd->UserCallback(cmd_list, pcmd);
pcmd->UserCallback(draw_list, pcmd);
}
else
{
@@ -266,34 +274,35 @@ void ImGui_ImplDX10_RenderDrawData(ImDrawData* draw_data)
// Apply scissor/clipping rectangle
const D3D10_RECT r = { (LONG)clip_min.x, (LONG)clip_min.y, (LONG)clip_max.x, (LONG)clip_max.y };
ctx->RSSetScissorRects(1, &r);
device->RSSetScissorRects(1, &r);
// Bind texture, Draw
ID3D10ShaderResourceView* texture_srv = (ID3D10ShaderResourceView*)pcmd->GetTexID();
ctx->PSSetShaderResources(0, 1, &texture_srv);
ctx->DrawIndexed(pcmd->ElemCount, pcmd->IdxOffset + global_idx_offset, pcmd->VtxOffset + global_vtx_offset);
device->PSSetShaderResources(0, 1, &texture_srv);
device->DrawIndexed(pcmd->ElemCount, pcmd->IdxOffset + global_idx_offset, pcmd->VtxOffset + global_vtx_offset);
}
}
global_idx_offset += cmd_list->IdxBuffer.Size;
global_vtx_offset += cmd_list->VtxBuffer.Size;
global_idx_offset += draw_list->IdxBuffer.Size;
global_vtx_offset += draw_list->VtxBuffer.Size;
}
platform_io.Renderer_RenderState = nullptr;
// Restore modified DX state
ctx->RSSetScissorRects(old.ScissorRectsCount, old.ScissorRects);
ctx->RSSetViewports(old.ViewportsCount, old.Viewports);
ctx->RSSetState(old.RS); if (old.RS) old.RS->Release();
ctx->OMSetBlendState(old.BlendState, old.BlendFactor, old.SampleMask); if (old.BlendState) old.BlendState->Release();
ctx->OMSetDepthStencilState(old.DepthStencilState, old.StencilRef); if (old.DepthStencilState) old.DepthStencilState->Release();
ctx->PSSetShaderResources(0, 1, &old.PSShaderResource); if (old.PSShaderResource) old.PSShaderResource->Release();
ctx->PSSetSamplers(0, 1, &old.PSSampler); if (old.PSSampler) old.PSSampler->Release();
ctx->PSSetShader(old.PS); if (old.PS) old.PS->Release();
ctx->VSSetShader(old.VS); if (old.VS) old.VS->Release();
ctx->GSSetShader(old.GS); if (old.GS) old.GS->Release();
ctx->VSSetConstantBuffers(0, 1, &old.VSConstantBuffer); if (old.VSConstantBuffer) old.VSConstantBuffer->Release();
ctx->IASetPrimitiveTopology(old.PrimitiveTopology);
ctx->IASetIndexBuffer(old.IndexBuffer, old.IndexBufferFormat, old.IndexBufferOffset); if (old.IndexBuffer) old.IndexBuffer->Release();
ctx->IASetVertexBuffers(0, 1, &old.VertexBuffer, &old.VertexBufferStride, &old.VertexBufferOffset); if (old.VertexBuffer) old.VertexBuffer->Release();
ctx->IASetInputLayout(old.InputLayout); if (old.InputLayout) old.InputLayout->Release();
device->RSSetScissorRects(old.ScissorRectsCount, old.ScissorRects);
device->RSSetViewports(old.ViewportsCount, old.Viewports);
device->RSSetState(old.RS); if (old.RS) old.RS->Release();
device->OMSetBlendState(old.BlendState, old.BlendFactor, old.SampleMask); if (old.BlendState) old.BlendState->Release();
device->OMSetDepthStencilState(old.DepthStencilState, old.StencilRef); if (old.DepthStencilState) old.DepthStencilState->Release();
device->PSSetShaderResources(0, 1, &old.PSShaderResource); if (old.PSShaderResource) old.PSShaderResource->Release();
device->PSSetSamplers(0, 1, &old.PSSampler); if (old.PSSampler) old.PSSampler->Release();
device->PSSetShader(old.PS); if (old.PS) old.PS->Release();
device->VSSetShader(old.VS); if (old.VS) old.VS->Release();
device->GSSetShader(old.GS); if (old.GS) old.GS->Release();
device->VSSetConstantBuffers(0, 1, &old.VSConstantBuffer); if (old.VSConstantBuffer) old.VSConstantBuffer->Release();
device->IASetPrimitiveTopology(old.PrimitiveTopology);
device->IASetIndexBuffer(old.IndexBuffer, old.IndexBufferFormat, old.IndexBufferOffset); if (old.IndexBuffer) old.IndexBuffer->Release();
device->IASetVertexBuffers(0, 1, &old.VertexBuffer, &old.VertexBufferStride, &old.VertexBufferOffset); if (old.VertexBuffer) old.VertexBuffer->Release();
device->IASetInputLayout(old.InputLayout); if (old.InputLayout) old.InputLayout->Release();
}
static void ImGui_ImplDX10_CreateFontsTexture()
@@ -340,21 +349,16 @@ static void ImGui_ImplDX10_CreateFontsTexture()
// Store our identifier
io.Fonts->SetTexID((ImTextureID)bd->pFontTextureView);
}
// Create texture sampler
// (Bilinear sampling is required by default. Set 'io.Fonts->Flags |= ImFontAtlasFlags_NoBakedLines' or 'style.AntiAliasedLinesUseTex = false' to allow point/nearest sampling)
static void ImGui_ImplDX10_DestroyFontsTexture()
{
ImGui_ImplDX10_Data* bd = ImGui_ImplDX10_GetBackendData();
if (bd->pFontTextureView)
{
D3D10_SAMPLER_DESC desc;
ZeroMemory(&desc, sizeof(desc));
desc.Filter = D3D10_FILTER_MIN_MAG_MIP_LINEAR;
desc.AddressU = D3D10_TEXTURE_ADDRESS_WRAP;
desc.AddressV = D3D10_TEXTURE_ADDRESS_WRAP;
desc.AddressW = D3D10_TEXTURE_ADDRESS_WRAP;
desc.MipLODBias = 0.f;
desc.ComparisonFunc = D3D10_COMPARISON_ALWAYS;
desc.MinLOD = 0.f;
desc.MaxLOD = 0.f;
bd->pd3dDevice->CreateSamplerState(&desc, &bd->pFontSampler);
bd->pFontTextureView->Release();
bd->pFontTextureView = nullptr;
ImGui::GetIO().Fonts->SetTexID(0); // We copied bd->pFontTextureView to io.Fonts->TexID so let's clear that as well.
}
}
@@ -507,6 +511,22 @@ bool ImGui_ImplDX10_CreateDeviceObjects()
bd->pd3dDevice->CreateDepthStencilState(&desc, &bd->pDepthStencilState);
}
// Create texture sampler
// (Bilinear sampling is required by default. Set 'io.Fonts->Flags |= ImFontAtlasFlags_NoBakedLines' or 'style.AntiAliasedLinesUseTex = false' to allow point/nearest sampling)
{
D3D10_SAMPLER_DESC desc;
ZeroMemory(&desc, sizeof(desc));
desc.Filter = D3D10_FILTER_MIN_MAG_MIP_LINEAR;
desc.AddressU = D3D10_TEXTURE_ADDRESS_CLAMP;
desc.AddressV = D3D10_TEXTURE_ADDRESS_CLAMP;
desc.AddressW = D3D10_TEXTURE_ADDRESS_CLAMP;
desc.MipLODBias = 0.f;
desc.ComparisonFunc = D3D10_COMPARISON_ALWAYS;
desc.MinLOD = 0.f;
desc.MaxLOD = 0.f;
bd->pd3dDevice->CreateSamplerState(&desc, &bd->pFontSampler);
}
ImGui_ImplDX10_CreateFontsTexture();
return true;
@@ -518,8 +538,9 @@ void ImGui_ImplDX10_InvalidateDeviceObjects()
if (!bd->pd3dDevice)
return;
ImGui_ImplDX10_DestroyFontsTexture();
if (bd->pFontSampler) { bd->pFontSampler->Release(); bd->pFontSampler = nullptr; }
if (bd->pFontTextureView) { bd->pFontTextureView->Release(); bd->pFontTextureView = nullptr; ImGui::GetIO().Fonts->SetTexID(0); } // We copied bd->pFontTextureView to io.Fonts->TexID so let's clear that as well.
if (bd->pIB) { bd->pIB->Release(); bd->pIB = nullptr; }
if (bd->pVB) { bd->pVB->Release(); bd->pVB = nullptr; }
if (bd->pBlendState) { bd->pBlendState->Release(); bd->pBlendState = nullptr; }
@@ -534,6 +555,7 @@ void ImGui_ImplDX10_InvalidateDeviceObjects()
bool ImGui_ImplDX10_Init(ID3D10Device* device)
{
ImGuiIO& io = ImGui::GetIO();
IMGUI_CHECKVERSION();
IM_ASSERT(io.BackendRendererUserData == nullptr && "Already initialized a renderer backend!");
// Setup backend capabilities flags
@@ -578,9 +600,9 @@ void ImGui_ImplDX10_Shutdown()
void ImGui_ImplDX10_NewFrame()
{
ImGui_ImplDX10_Data* bd = ImGui_ImplDX10_GetBackendData();
IM_ASSERT(bd != nullptr && "Did you call ImGui_ImplDX10_Init()?");
IM_ASSERT(bd != nullptr && "Context or backend not initialized! Did you call ImGui_ImplDX10_Init()?");
if (!bd->pFontSampler)
if (!bd->pVertexShader)
ImGui_ImplDX10_CreateDeviceObjects();
}
+15 -2
View File
@@ -3,7 +3,7 @@
// Implemented features:
// [X] Renderer: User texture binding. Use 'ID3D10ShaderResourceView*' as ImTextureID. Read the FAQ about ImTextureID!
// [X] Renderer: Large meshes support (64k+ vertices) with 16-bit indices.
// [X] Renderer: Large meshes support (64k+ vertices) even with 16-bit indices (ImGuiBackendFlags_RendererHasVtxOffset).
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
@@ -18,14 +18,27 @@
#ifndef IMGUI_DISABLE
struct ID3D10Device;
struct ID3D10SamplerState;
struct ID3D10Buffer;
// Follow "Getting Started" link and check examples/ folder to learn about using backends!
IMGUI_IMPL_API bool ImGui_ImplDX10_Init(ID3D10Device* device);
IMGUI_IMPL_API void ImGui_ImplDX10_Shutdown();
IMGUI_IMPL_API void ImGui_ImplDX10_NewFrame();
IMGUI_IMPL_API void ImGui_ImplDX10_RenderDrawData(ImDrawData* draw_data);
// Use if you want to reset your rendering device without losing Dear ImGui state.
IMGUI_IMPL_API void ImGui_ImplDX10_InvalidateDeviceObjects();
IMGUI_IMPL_API bool ImGui_ImplDX10_CreateDeviceObjects();
IMGUI_IMPL_API void ImGui_ImplDX10_InvalidateDeviceObjects();
// [BETA] Selected render state data shared with callbacks.
// This is temporarily stored in GetPlatformIO().Renderer_RenderState during the ImGui_ImplDX10_RenderDrawData() call.
// (Please open an issue if you feel you need access to more data)
struct ImGui_ImplDX10_RenderState
{
ID3D10Device* Device;
ID3D10SamplerState* SamplerDefault;
ID3D10Buffer* VertexConstantBuffer;
};
#endif // #ifndef IMGUI_DISABLE
+134 -108
View File
@@ -3,7 +3,8 @@
// Implemented features:
// [X] Renderer: User texture binding. Use 'ID3D11ShaderResourceView*' as ImTextureID. Read the FAQ about ImTextureID!
// [X] Renderer: Large meshes support (64k+ vertices) with 16-bit indices.
// [X] Renderer: Large meshes support (64k+ vertices) even with 16-bit indices (ImGuiBackendFlags_RendererHasVtxOffset).
// [X] Renderer: Expose selected render state for draw callbacks to use. Access in '(ImGui_ImplXXXX_RenderState*)GetPlatformIO().Renderer_RenderState'.
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
@@ -15,12 +16,15 @@
// CHANGELOG
// (minor and older changes stripped away, please see git history for details)
// 2025-01-06: DirectX11: Expose VertexConstantBuffer in ImGui_ImplDX11_RenderState. Reset projection matrix in ImDrawCallback_ResetRenderState handler.
// 2024-10-07: DirectX11: Changed default texture sampler to Clamp instead of Repeat/Wrap.
// 2024-10-07: DirectX11: Expose selected render state in ImGui_ImplDX11_RenderState, which you can access in 'void* platform_io.Renderer_RenderState' during draw callbacks.
// 2022-10-11: Using 'nullptr' instead of 'NULL' as per our switch to C++11.
// 2021-06-29: Reorganized backend to pull data from a single structure to facilitate usage with multiple-contexts (all g_XXXX access changed to bd->XXXX).
// 2021-05-19: DirectX11: Replaced direct access to ImDrawCmd::TextureId with a call to ImDrawCmd::GetTexID(). (will become a requirement)
// 2021-02-18: DirectX11: Change blending equation to preserve alpha in output buffer.
// 2019-08-01: DirectX11: Fixed code querying the Geometry Shader state (would generally error with Debug layer enabled).
// 2019-07-21: DirectX11: Backup, clear and restore Geometry Shader is any is bound when calling ImGui_ImplDX10_RenderDrawData. Clearing Hull/Domain/Compute shaders without backup/restore.
// 2019-07-21: DirectX11: Backup, clear and restore Geometry Shader is any is bound when calling ImGui_ImplDX11_RenderDrawData. Clearing Hull/Domain/Compute shaders without backup/restore.
// 2019-05-29: DirectX11: Added support for large mesh (64K+ vertices), enable ImGuiBackendFlags_RendererHasVtxOffset flag.
// 2019-04-30: DirectX11: Added support for special ImDrawCallback_ResetRenderState callback to reset render state.
// 2018-12-03: Misc: Added #pragma comment statement to automatically link with d3dcompiler.lib when using D3DCompile().
@@ -81,7 +85,7 @@ static ImGui_ImplDX11_Data* ImGui_ImplDX11_GetBackendData()
}
// Functions
static void ImGui_ImplDX11_SetupRenderState(ImDrawData* draw_data, ID3D11DeviceContext* ctx)
static void ImGui_ImplDX11_SetupRenderState(ImDrawData* draw_data, ID3D11DeviceContext* device_ctx)
{
ImGui_ImplDX11_Data* bd = ImGui_ImplDX11_GetBackendData();
@@ -93,29 +97,50 @@ static void ImGui_ImplDX11_SetupRenderState(ImDrawData* draw_data, ID3D11DeviceC
vp.MinDepth = 0.0f;
vp.MaxDepth = 1.0f;
vp.TopLeftX = vp.TopLeftY = 0;
ctx->RSSetViewports(1, &vp);
device_ctx->RSSetViewports(1, &vp);
// Setup orthographic projection matrix into our constant buffer
// Our visible imgui space lies from draw_data->DisplayPos (top left) to draw_data->DisplayPos+data_data->DisplaySize (bottom right). DisplayPos is (0,0) for single viewport apps.
D3D11_MAPPED_SUBRESOURCE mapped_resource;
if (device_ctx->Map(bd->pVertexConstantBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mapped_resource) == S_OK)
{
VERTEX_CONSTANT_BUFFER_DX11* constant_buffer = (VERTEX_CONSTANT_BUFFER_DX11*)mapped_resource.pData;
float L = draw_data->DisplayPos.x;
float R = draw_data->DisplayPos.x + draw_data->DisplaySize.x;
float T = draw_data->DisplayPos.y;
float B = draw_data->DisplayPos.y + draw_data->DisplaySize.y;
float mvp[4][4] =
{
{ 2.0f/(R-L), 0.0f, 0.0f, 0.0f },
{ 0.0f, 2.0f/(T-B), 0.0f, 0.0f },
{ 0.0f, 0.0f, 0.5f, 0.0f },
{ (R+L)/(L-R), (T+B)/(B-T), 0.5f, 1.0f },
};
memcpy(&constant_buffer->mvp, mvp, sizeof(mvp));
device_ctx->Unmap(bd->pVertexConstantBuffer, 0);
}
// Setup shader and vertex buffers
unsigned int stride = sizeof(ImDrawVert);
unsigned int offset = 0;
ctx->IASetInputLayout(bd->pInputLayout);
ctx->IASetVertexBuffers(0, 1, &bd->pVB, &stride, &offset);
ctx->IASetIndexBuffer(bd->pIB, sizeof(ImDrawIdx) == 2 ? DXGI_FORMAT_R16_UINT : DXGI_FORMAT_R32_UINT, 0);
ctx->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
ctx->VSSetShader(bd->pVertexShader, nullptr, 0);
ctx->VSSetConstantBuffers(0, 1, &bd->pVertexConstantBuffer);
ctx->PSSetShader(bd->pPixelShader, nullptr, 0);
ctx->PSSetSamplers(0, 1, &bd->pFontSampler);
ctx->GSSetShader(nullptr, nullptr, 0);
ctx->HSSetShader(nullptr, nullptr, 0); // In theory we should backup and restore this as well.. very infrequently used..
ctx->DSSetShader(nullptr, nullptr, 0); // In theory we should backup and restore this as well.. very infrequently used..
ctx->CSSetShader(nullptr, nullptr, 0); // In theory we should backup and restore this as well.. very infrequently used..
device_ctx->IASetInputLayout(bd->pInputLayout);
device_ctx->IASetVertexBuffers(0, 1, &bd->pVB, &stride, &offset);
device_ctx->IASetIndexBuffer(bd->pIB, sizeof(ImDrawIdx) == 2 ? DXGI_FORMAT_R16_UINT : DXGI_FORMAT_R32_UINT, 0);
device_ctx->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
device_ctx->VSSetShader(bd->pVertexShader, nullptr, 0);
device_ctx->VSSetConstantBuffers(0, 1, &bd->pVertexConstantBuffer);
device_ctx->PSSetShader(bd->pPixelShader, nullptr, 0);
device_ctx->PSSetSamplers(0, 1, &bd->pFontSampler);
device_ctx->GSSetShader(nullptr, nullptr, 0);
device_ctx->HSSetShader(nullptr, nullptr, 0); // In theory we should backup and restore this as well.. very infrequently used..
device_ctx->DSSetShader(nullptr, nullptr, 0); // In theory we should backup and restore this as well.. very infrequently used..
device_ctx->CSSetShader(nullptr, nullptr, 0); // In theory we should backup and restore this as well.. very infrequently used..
// Setup blend state
// Setup render state
const float blend_factor[4] = { 0.f, 0.f, 0.f, 0.f };
ctx->OMSetBlendState(bd->pBlendState, blend_factor, 0xffffffff);
ctx->OMSetDepthStencilState(bd->pDepthStencilState, 0);
ctx->RSSetState(bd->pRasterizerState);
device_ctx->OMSetBlendState(bd->pBlendState, blend_factor, 0xffffffff);
device_ctx->OMSetDepthStencilState(bd->pDepthStencilState, 0);
device_ctx->RSSetState(bd->pRasterizerState);
}
// Render function
@@ -126,7 +151,7 @@ void ImGui_ImplDX11_RenderDrawData(ImDrawData* draw_data)
return;
ImGui_ImplDX11_Data* bd = ImGui_ImplDX11_GetBackendData();
ID3D11DeviceContext* ctx = bd->pd3dDeviceContext;
ID3D11DeviceContext* device = bd->pd3dDeviceContext;
// Create and grow vertex/index buffers if needed
if (!bd->pVB || bd->VertexBufferSize < draw_data->TotalVtxCount)
@@ -159,44 +184,22 @@ void ImGui_ImplDX11_RenderDrawData(ImDrawData* draw_data)
// Upload vertex/index data into a single contiguous GPU buffer
D3D11_MAPPED_SUBRESOURCE vtx_resource, idx_resource;
if (ctx->Map(bd->pVB, 0, D3D11_MAP_WRITE_DISCARD, 0, &vtx_resource) != S_OK)
if (device->Map(bd->pVB, 0, D3D11_MAP_WRITE_DISCARD, 0, &vtx_resource) != S_OK)
return;
if (ctx->Map(bd->pIB, 0, D3D11_MAP_WRITE_DISCARD, 0, &idx_resource) != S_OK)
if (device->Map(bd->pIB, 0, D3D11_MAP_WRITE_DISCARD, 0, &idx_resource) != S_OK)
return;
ImDrawVert* vtx_dst = (ImDrawVert*)vtx_resource.pData;
ImDrawIdx* idx_dst = (ImDrawIdx*)idx_resource.pData;
for (int n = 0; n < draw_data->CmdListsCount; n++)
{
const ImDrawList* cmd_list = draw_data->CmdLists[n];
memcpy(vtx_dst, cmd_list->VtxBuffer.Data, cmd_list->VtxBuffer.Size * sizeof(ImDrawVert));
memcpy(idx_dst, cmd_list->IdxBuffer.Data, cmd_list->IdxBuffer.Size * sizeof(ImDrawIdx));
vtx_dst += cmd_list->VtxBuffer.Size;
idx_dst += cmd_list->IdxBuffer.Size;
}
ctx->Unmap(bd->pVB, 0);
ctx->Unmap(bd->pIB, 0);
// Setup orthographic projection matrix into our constant buffer
// Our visible imgui space lies from draw_data->DisplayPos (top left) to draw_data->DisplayPos+data_data->DisplaySize (bottom right). DisplayPos is (0,0) for single viewport apps.
{
D3D11_MAPPED_SUBRESOURCE mapped_resource;
if (ctx->Map(bd->pVertexConstantBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mapped_resource) != S_OK)
return;
VERTEX_CONSTANT_BUFFER_DX11* constant_buffer = (VERTEX_CONSTANT_BUFFER_DX11*)mapped_resource.pData;
float L = draw_data->DisplayPos.x;
float R = draw_data->DisplayPos.x + draw_data->DisplaySize.x;
float T = draw_data->DisplayPos.y;
float B = draw_data->DisplayPos.y + draw_data->DisplaySize.y;
float mvp[4][4] =
{
{ 2.0f/(R-L), 0.0f, 0.0f, 0.0f },
{ 0.0f, 2.0f/(T-B), 0.0f, 0.0f },
{ 0.0f, 0.0f, 0.5f, 0.0f },
{ (R+L)/(L-R), (T+B)/(B-T), 0.5f, 1.0f },
};
memcpy(&constant_buffer->mvp, mvp, sizeof(mvp));
ctx->Unmap(bd->pVertexConstantBuffer, 0);
const ImDrawList* draw_list = draw_data->CmdLists[n];
memcpy(vtx_dst, draw_list->VtxBuffer.Data, draw_list->VtxBuffer.Size * sizeof(ImDrawVert));
memcpy(idx_dst, draw_list->IdxBuffer.Data, draw_list->IdxBuffer.Size * sizeof(ImDrawIdx));
vtx_dst += draw_list->VtxBuffer.Size;
idx_dst += draw_list->IdxBuffer.Size;
}
device->Unmap(bd->pVB, 0);
device->Unmap(bd->pIB, 0);
// Backup DX state that will be modified to restore it afterwards (unfortunately this is very ugly looking and verbose. Close your eyes!)
struct BACKUP_DX11_STATE
@@ -225,26 +228,35 @@ void ImGui_ImplDX11_RenderDrawData(ImDrawData* draw_data)
};
BACKUP_DX11_STATE old = {};
old.ScissorRectsCount = old.ViewportsCount = D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE;
ctx->RSGetScissorRects(&old.ScissorRectsCount, old.ScissorRects);
ctx->RSGetViewports(&old.ViewportsCount, old.Viewports);
ctx->RSGetState(&old.RS);
ctx->OMGetBlendState(&old.BlendState, old.BlendFactor, &old.SampleMask);
ctx->OMGetDepthStencilState(&old.DepthStencilState, &old.StencilRef);
ctx->PSGetShaderResources(0, 1, &old.PSShaderResource);
ctx->PSGetSamplers(0, 1, &old.PSSampler);
device->RSGetScissorRects(&old.ScissorRectsCount, old.ScissorRects);
device->RSGetViewports(&old.ViewportsCount, old.Viewports);
device->RSGetState(&old.RS);
device->OMGetBlendState(&old.BlendState, old.BlendFactor, &old.SampleMask);
device->OMGetDepthStencilState(&old.DepthStencilState, &old.StencilRef);
device->PSGetShaderResources(0, 1, &old.PSShaderResource);
device->PSGetSamplers(0, 1, &old.PSSampler);
old.PSInstancesCount = old.VSInstancesCount = old.GSInstancesCount = 256;
ctx->PSGetShader(&old.PS, old.PSInstances, &old.PSInstancesCount);
ctx->VSGetShader(&old.VS, old.VSInstances, &old.VSInstancesCount);
ctx->VSGetConstantBuffers(0, 1, &old.VSConstantBuffer);
ctx->GSGetShader(&old.GS, old.GSInstances, &old.GSInstancesCount);
device->PSGetShader(&old.PS, old.PSInstances, &old.PSInstancesCount);
device->VSGetShader(&old.VS, old.VSInstances, &old.VSInstancesCount);
device->VSGetConstantBuffers(0, 1, &old.VSConstantBuffer);
device->GSGetShader(&old.GS, old.GSInstances, &old.GSInstancesCount);
ctx->IAGetPrimitiveTopology(&old.PrimitiveTopology);
ctx->IAGetIndexBuffer(&old.IndexBuffer, &old.IndexBufferFormat, &old.IndexBufferOffset);
ctx->IAGetVertexBuffers(0, 1, &old.VertexBuffer, &old.VertexBufferStride, &old.VertexBufferOffset);
ctx->IAGetInputLayout(&old.InputLayout);
device->IAGetPrimitiveTopology(&old.PrimitiveTopology);
device->IAGetIndexBuffer(&old.IndexBuffer, &old.IndexBufferFormat, &old.IndexBufferOffset);
device->IAGetVertexBuffers(0, 1, &old.VertexBuffer, &old.VertexBufferStride, &old.VertexBufferOffset);
device->IAGetInputLayout(&old.InputLayout);
// Setup desired DX state
ImGui_ImplDX11_SetupRenderState(draw_data, ctx);
ImGui_ImplDX11_SetupRenderState(draw_data, device);
// Setup render state structure (for callbacks and custom texture bindings)
ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
ImGui_ImplDX11_RenderState render_state;
render_state.Device = bd->pd3dDevice;
render_state.DeviceContext = bd->pd3dDeviceContext;
render_state.SamplerDefault = bd->pFontSampler;
render_state.VertexConstantBuffer = bd->pVertexConstantBuffer;
platform_io.Renderer_RenderState = &render_state;
// Render command lists
// (Because we merged all buffers into a single one, we maintain our own offset into them)
@@ -253,18 +265,18 @@ void ImGui_ImplDX11_RenderDrawData(ImDrawData* draw_data)
ImVec2 clip_off = draw_data->DisplayPos;
for (int n = 0; n < draw_data->CmdListsCount; n++)
{
const ImDrawList* cmd_list = draw_data->CmdLists[n];
for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
const ImDrawList* draw_list = draw_data->CmdLists[n];
for (int cmd_i = 0; cmd_i < draw_list->CmdBuffer.Size; cmd_i++)
{
const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
const ImDrawCmd* pcmd = &draw_list->CmdBuffer[cmd_i];
if (pcmd->UserCallback != nullptr)
{
// User callback, registered via ImDrawList::AddCallback()
// (ImDrawCallback_ResetRenderState is a special callback value used by the user to request the renderer to reset render state.)
if (pcmd->UserCallback == ImDrawCallback_ResetRenderState)
ImGui_ImplDX11_SetupRenderState(draw_data, ctx);
ImGui_ImplDX11_SetupRenderState(draw_data, device);
else
pcmd->UserCallback(cmd_list, pcmd);
pcmd->UserCallback(draw_list, pcmd);
}
else
{
@@ -276,36 +288,37 @@ void ImGui_ImplDX11_RenderDrawData(ImDrawData* draw_data)
// Apply scissor/clipping rectangle
const D3D11_RECT r = { (LONG)clip_min.x, (LONG)clip_min.y, (LONG)clip_max.x, (LONG)clip_max.y };
ctx->RSSetScissorRects(1, &r);
device->RSSetScissorRects(1, &r);
// Bind texture, Draw
ID3D11ShaderResourceView* texture_srv = (ID3D11ShaderResourceView*)pcmd->GetTexID();
ctx->PSSetShaderResources(0, 1, &texture_srv);
ctx->DrawIndexed(pcmd->ElemCount, pcmd->IdxOffset + global_idx_offset, pcmd->VtxOffset + global_vtx_offset);
device->PSSetShaderResources(0, 1, &texture_srv);
device->DrawIndexed(pcmd->ElemCount, pcmd->IdxOffset + global_idx_offset, pcmd->VtxOffset + global_vtx_offset);
}
}
global_idx_offset += cmd_list->IdxBuffer.Size;
global_vtx_offset += cmd_list->VtxBuffer.Size;
global_idx_offset += draw_list->IdxBuffer.Size;
global_vtx_offset += draw_list->VtxBuffer.Size;
}
platform_io.Renderer_RenderState = nullptr;
// Restore modified DX state
ctx->RSSetScissorRects(old.ScissorRectsCount, old.ScissorRects);
ctx->RSSetViewports(old.ViewportsCount, old.Viewports);
ctx->RSSetState(old.RS); if (old.RS) old.RS->Release();
ctx->OMSetBlendState(old.BlendState, old.BlendFactor, old.SampleMask); if (old.BlendState) old.BlendState->Release();
ctx->OMSetDepthStencilState(old.DepthStencilState, old.StencilRef); if (old.DepthStencilState) old.DepthStencilState->Release();
ctx->PSSetShaderResources(0, 1, &old.PSShaderResource); if (old.PSShaderResource) old.PSShaderResource->Release();
ctx->PSSetSamplers(0, 1, &old.PSSampler); if (old.PSSampler) old.PSSampler->Release();
ctx->PSSetShader(old.PS, old.PSInstances, old.PSInstancesCount); if (old.PS) old.PS->Release();
device->RSSetScissorRects(old.ScissorRectsCount, old.ScissorRects);
device->RSSetViewports(old.ViewportsCount, old.Viewports);
device->RSSetState(old.RS); if (old.RS) old.RS->Release();
device->OMSetBlendState(old.BlendState, old.BlendFactor, old.SampleMask); if (old.BlendState) old.BlendState->Release();
device->OMSetDepthStencilState(old.DepthStencilState, old.StencilRef); if (old.DepthStencilState) old.DepthStencilState->Release();
device->PSSetShaderResources(0, 1, &old.PSShaderResource); if (old.PSShaderResource) old.PSShaderResource->Release();
device->PSSetSamplers(0, 1, &old.PSSampler); if (old.PSSampler) old.PSSampler->Release();
device->PSSetShader(old.PS, old.PSInstances, old.PSInstancesCount); if (old.PS) old.PS->Release();
for (UINT i = 0; i < old.PSInstancesCount; i++) if (old.PSInstances[i]) old.PSInstances[i]->Release();
ctx->VSSetShader(old.VS, old.VSInstances, old.VSInstancesCount); if (old.VS) old.VS->Release();
ctx->VSSetConstantBuffers(0, 1, &old.VSConstantBuffer); if (old.VSConstantBuffer) old.VSConstantBuffer->Release();
ctx->GSSetShader(old.GS, old.GSInstances, old.GSInstancesCount); if (old.GS) old.GS->Release();
device->VSSetShader(old.VS, old.VSInstances, old.VSInstancesCount); if (old.VS) old.VS->Release();
device->VSSetConstantBuffers(0, 1, &old.VSConstantBuffer); if (old.VSConstantBuffer) old.VSConstantBuffer->Release();
device->GSSetShader(old.GS, old.GSInstances, old.GSInstancesCount); if (old.GS) old.GS->Release();
for (UINT i = 0; i < old.VSInstancesCount; i++) if (old.VSInstances[i]) old.VSInstances[i]->Release();
ctx->IASetPrimitiveTopology(old.PrimitiveTopology);
ctx->IASetIndexBuffer(old.IndexBuffer, old.IndexBufferFormat, old.IndexBufferOffset); if (old.IndexBuffer) old.IndexBuffer->Release();
ctx->IASetVertexBuffers(0, 1, &old.VertexBuffer, &old.VertexBufferStride, &old.VertexBufferOffset); if (old.VertexBuffer) old.VertexBuffer->Release();
ctx->IASetInputLayout(old.InputLayout); if (old.InputLayout) old.InputLayout->Release();
device->IASetPrimitiveTopology(old.PrimitiveTopology);
device->IASetIndexBuffer(old.IndexBuffer, old.IndexBufferFormat, old.IndexBufferOffset); if (old.IndexBuffer) old.IndexBuffer->Release();
device->IASetVertexBuffers(0, 1, &old.VertexBuffer, &old.VertexBufferStride, &old.VertexBufferOffset); if (old.VertexBuffer) old.VertexBuffer->Release();
device->IASetInputLayout(old.InputLayout); if (old.InputLayout) old.InputLayout->Release();
}
static void ImGui_ImplDX11_CreateFontsTexture()
@@ -352,21 +365,16 @@ static void ImGui_ImplDX11_CreateFontsTexture()
// Store our identifier
io.Fonts->SetTexID((ImTextureID)bd->pFontTextureView);
}
// Create texture sampler
// (Bilinear sampling is required by default. Set 'io.Fonts->Flags |= ImFontAtlasFlags_NoBakedLines' or 'style.AntiAliasedLinesUseTex = false' to allow point/nearest sampling)
static void ImGui_ImplDX11_DestroyFontsTexture()
{
ImGui_ImplDX11_Data* bd = ImGui_ImplDX11_GetBackendData();
if (bd->pFontTextureView)
{
D3D11_SAMPLER_DESC desc;
ZeroMemory(&desc, sizeof(desc));
desc.Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR;
desc.AddressU = D3D11_TEXTURE_ADDRESS_WRAP;
desc.AddressV = D3D11_TEXTURE_ADDRESS_WRAP;
desc.AddressW = D3D11_TEXTURE_ADDRESS_WRAP;
desc.MipLODBias = 0.f;
desc.ComparisonFunc = D3D11_COMPARISON_ALWAYS;
desc.MinLOD = 0.f;
desc.MaxLOD = 0.f;
bd->pd3dDevice->CreateSamplerState(&desc, &bd->pFontSampler);
bd->pFontTextureView->Release();
bd->pFontTextureView = nullptr;
ImGui::GetIO().Fonts->SetTexID(0); // We copied data->pFontTextureView to io.Fonts->TexID so let's clear that as well.
}
}
@@ -519,6 +527,22 @@ bool ImGui_ImplDX11_CreateDeviceObjects()
bd->pd3dDevice->CreateDepthStencilState(&desc, &bd->pDepthStencilState);
}
// Create texture sampler
// (Bilinear sampling is required by default. Set 'io.Fonts->Flags |= ImFontAtlasFlags_NoBakedLines' or 'style.AntiAliasedLinesUseTex = false' to allow point/nearest sampling)
{
D3D11_SAMPLER_DESC desc;
ZeroMemory(&desc, sizeof(desc));
desc.Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR;
desc.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;
desc.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;
desc.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;
desc.MipLODBias = 0.f;
desc.ComparisonFunc = D3D11_COMPARISON_ALWAYS;
desc.MinLOD = 0.f;
desc.MaxLOD = 0.f;
bd->pd3dDevice->CreateSamplerState(&desc, &bd->pFontSampler);
}
ImGui_ImplDX11_CreateFontsTexture();
return true;
@@ -530,8 +554,9 @@ void ImGui_ImplDX11_InvalidateDeviceObjects()
if (!bd->pd3dDevice)
return;
ImGui_ImplDX11_DestroyFontsTexture();
if (bd->pFontSampler) { bd->pFontSampler->Release(); bd->pFontSampler = nullptr; }
if (bd->pFontTextureView) { bd->pFontTextureView->Release(); bd->pFontTextureView = nullptr; ImGui::GetIO().Fonts->SetTexID(0); } // We copied data->pFontTextureView to io.Fonts->TexID so let's clear that as well.
if (bd->pIB) { bd->pIB->Release(); bd->pIB = nullptr; }
if (bd->pVB) { bd->pVB->Release(); bd->pVB = nullptr; }
if (bd->pBlendState) { bd->pBlendState->Release(); bd->pBlendState = nullptr; }
@@ -546,6 +571,7 @@ void ImGui_ImplDX11_InvalidateDeviceObjects()
bool ImGui_ImplDX11_Init(ID3D11Device* device, ID3D11DeviceContext* device_context)
{
ImGuiIO& io = ImGui::GetIO();
IMGUI_CHECKVERSION();
IM_ASSERT(io.BackendRendererUserData == nullptr && "Already initialized a renderer backend!");
// Setup backend capabilities flags
@@ -594,7 +620,7 @@ void ImGui_ImplDX11_Shutdown()
void ImGui_ImplDX11_NewFrame()
{
ImGui_ImplDX11_Data* bd = ImGui_ImplDX11_GetBackendData();
IM_ASSERT(bd != nullptr && "Did you call ImGui_ImplDX11_Init()?");
IM_ASSERT(bd != nullptr && "Context or backend not initialized! Did you call ImGui_ImplDX11_Init()?");
if (!bd->pFontSampler)
ImGui_ImplDX11_CreateDeviceObjects();
+17 -2
View File
@@ -3,7 +3,8 @@
// Implemented features:
// [X] Renderer: User texture binding. Use 'ID3D11ShaderResourceView*' as ImTextureID. Read the FAQ about ImTextureID!
// [X] Renderer: Large meshes support (64k+ vertices) with 16-bit indices.
// [X] Renderer: Large meshes support (64k+ vertices) even with 16-bit indices (ImGuiBackendFlags_RendererHasVtxOffset).
// [X] Renderer: Expose selected render state for draw callbacks to use. Access in '(ImGui_ImplXXXX_RenderState*)GetPlatformIO().Renderer_RenderState'.
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
@@ -19,14 +20,28 @@
struct ID3D11Device;
struct ID3D11DeviceContext;
struct ID3D11SamplerState;
struct ID3D11Buffer;
// Follow "Getting Started" link and check examples/ folder to learn about using backends!
IMGUI_IMPL_API bool ImGui_ImplDX11_Init(ID3D11Device* device, ID3D11DeviceContext* device_context);
IMGUI_IMPL_API void ImGui_ImplDX11_Shutdown();
IMGUI_IMPL_API void ImGui_ImplDX11_NewFrame();
IMGUI_IMPL_API void ImGui_ImplDX11_RenderDrawData(ImDrawData* draw_data);
// Use if you want to reset your rendering device without losing Dear ImGui state.
IMGUI_IMPL_API void ImGui_ImplDX11_InvalidateDeviceObjects();
IMGUI_IMPL_API bool ImGui_ImplDX11_CreateDeviceObjects();
IMGUI_IMPL_API void ImGui_ImplDX11_InvalidateDeviceObjects();
// [BETA] Selected render state data shared with callbacks.
// This is temporarily stored in GetPlatformIO().Renderer_RenderState during the ImGui_ImplDX11_RenderDrawData() call.
// (Please open an issue if you feel you need access to more data)
struct ImGui_ImplDX11_RenderState
{
ID3D11Device* Device;
ID3D11DeviceContext* DeviceContext;
ID3D11SamplerState* SamplerDefault;
ID3D11Buffer* VertexConstantBuffer;
};
#endif // #ifndef IMGUI_DISABLE
+169 -102
View File
@@ -3,15 +3,11 @@
// Implemented features:
// [X] Renderer: User texture binding. Use 'D3D12_GPU_DESCRIPTOR_HANDLE' as ImTextureID. Read the FAQ about ImTextureID!
// [X] Renderer: Large meshes support (64k+ vertices) with 16-bit indices.
// [X] Renderer: Large meshes support (64k+ vertices) even with 16-bit indices (ImGuiBackendFlags_RendererHasVtxOffset).
// [X] Renderer: Expose selected render state for draw callbacks to use. Access in '(ImGui_ImplXXXX_RenderState*)GetPlatformIO().Renderer_RenderState'.
// Important: to compile on 32-bit systems, this backend requires code to be compiled with '#define ImTextureID ImU64'.
// This is because we need ImTextureID to carry a 64-bit value and by default ImTextureID is defined as void*.
// To build this on 32-bit systems:
// - [Solution 1] IDE/msbuild: in "Properties/C++/Preprocessor Definitions" add 'ImTextureID=ImU64' (this is what we do in the 'example_win32_direct12/example_win32_direct12.vcxproj' project file)
// - [Solution 2] IDE/msbuild: in "Properties/C++/Preprocessor Definitions" add 'IMGUI_USER_CONFIG="my_imgui_config.h"' and inside 'my_imgui_config.h' add '#define ImTextureID ImU64' and as many other options as you like.
// - [Solution 3] IDE/msbuild: edit imconfig.h and add '#define ImTextureID ImU64' (prefer solution 2 to create your own config file!)
// - [Solution 4] command-line: add '/D ImTextureID=ImU64' to your cl.exe command-line (this is what we do in the example_win32_direct12/build_win32.bat file)
// The aim of imgui_impl_dx12.h/.cpp is to be usable in your engine without any modification.
// IF YOU FEEL YOU NEED TO MAKE ANY CHANGE TO THIS CODE, please share them and your feedback at https://github.com/ocornut/imgui/
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
@@ -23,6 +19,14 @@
// CHANGELOG
// (minor and older changes stripped away, please see git history for details)
// 2025-01-15: DirectX12: Texture upload use the command queue provided in ImGui_ImplDX12_InitInfo instead of creating its own.
// 2024-12-09: DirectX12: Let user specifies the DepthStencilView format by setting ImGui_ImplDX12_InitInfo::DSVFormat.
// 2024-11-15: DirectX12: *BREAKING CHANGE* Changed ImGui_ImplDX12_Init() signature to take a ImGui_ImplDX12_InitInfo struct. Legacy ImGui_ImplDX12_Init() signature is still supported (will obsolete).
// 2024-11-15: DirectX12: *BREAKING CHANGE* User is now required to pass function pointers to allocate/free SRV Descriptors. We provide convenience legacy fields to pass a single descriptor, matching the old API, but upcoming features will want multiple.
// 2024-10-23: DirectX12: Unmap() call specify written range. The range is informational and may be used by debug tools.
// 2024-10-07: DirectX12: Changed default texture sampler to Clamp instead of Repeat/Wrap.
// 2024-10-07: DirectX12: Expose selected render state in ImGui_ImplDX12_RenderState, which you can access in 'void* platform_io.Renderer_RenderState' during draw callbacks.
// 2024-10-07: DirectX12: Compiling with '#define ImTextureID=ImU64' is unnecessary now that dear imgui defaults ImTextureID to u64 instead of void*.
// 2022-10-11: Using 'nullptr' instead of 'NULL' as per our switch to C++11.
// 2021-06-29: Reorganized backend to pull data from a single structure to facilitate usage with multiple-contexts (all g_XXXX access changed to bd->XXXX).
// 2021-05-19: DirectX12: Replaced direct access to ImDrawCmd::TextureId with a call to ImDrawCmd::GetTexID(). (will become a requirement)
@@ -53,23 +57,35 @@
#pragma comment(lib, "d3dcompiler") // Automatically link with d3dcompiler.lib as we are using D3DCompile() below.
#endif
// DirectX data
// DirectX12 data
struct ImGui_ImplDX12_RenderBuffers;
struct ImGui_ImplDX12_Texture
{
ID3D12Resource* pTextureResource;
D3D12_CPU_DESCRIPTOR_HANDLE hFontSrvCpuDescHandle;
D3D12_GPU_DESCRIPTOR_HANDLE hFontSrvGpuDescHandle;
ImGui_ImplDX12_Texture() { memset((void*)this, 0, sizeof(*this)); }
};
struct ImGui_ImplDX12_Data
{
ImGui_ImplDX12_InitInfo InitInfo;
ID3D12Device* pd3dDevice;
ID3D12RootSignature* pRootSignature;
ID3D12PipelineState* pPipelineState;
DXGI_FORMAT RTVFormat;
ID3D12Resource* pFontTextureResource;
D3D12_CPU_DESCRIPTOR_HANDLE hFontSrvCpuDescHandle;
D3D12_GPU_DESCRIPTOR_HANDLE hFontSrvGpuDescHandle;
DXGI_FORMAT DSVFormat;
ID3D12DescriptorHeap* pd3dSrvDescHeap;
UINT numFramesInFlight;
ImGui_ImplDX12_RenderBuffers* pFrameResources;
UINT frameIndex;
ImGui_ImplDX12_Texture FontTexture;
bool LegacySingleDescriptorUsed;
ImGui_ImplDX12_Data() { memset((void*)this, 0, sizeof(*this)); frameIndex = UINT_MAX; }
};
@@ -95,7 +111,7 @@ struct VERTEX_CONSTANT_BUFFER_DX12
};
// Functions
static void ImGui_ImplDX12_SetupRenderState(ImDrawData* draw_data, ID3D12GraphicsCommandList* ctx, ImGui_ImplDX12_RenderBuffers* fr)
static void ImGui_ImplDX12_SetupRenderState(ImDrawData* draw_data, ID3D12GraphicsCommandList* command_list, ImGui_ImplDX12_RenderBuffers* fr)
{
ImGui_ImplDX12_Data* bd = ImGui_ImplDX12_GetBackendData();
@@ -125,7 +141,7 @@ static void ImGui_ImplDX12_SetupRenderState(ImDrawData* draw_data, ID3D12Graphic
vp.MinDepth = 0.0f;
vp.MaxDepth = 1.0f;
vp.TopLeftX = vp.TopLeftY = 0.0f;
ctx->RSSetViewports(1, &vp);
command_list->RSSetViewports(1, &vp);
// Bind shader and vertex buffers
unsigned int stride = sizeof(ImDrawVert);
@@ -135,21 +151,21 @@ static void ImGui_ImplDX12_SetupRenderState(ImDrawData* draw_data, ID3D12Graphic
vbv.BufferLocation = fr->VertexBuffer->GetGPUVirtualAddress() + offset;
vbv.SizeInBytes = fr->VertexBufferSize * stride;
vbv.StrideInBytes = stride;
ctx->IASetVertexBuffers(0, 1, &vbv);
command_list->IASetVertexBuffers(0, 1, &vbv);
D3D12_INDEX_BUFFER_VIEW ibv;
memset(&ibv, 0, sizeof(D3D12_INDEX_BUFFER_VIEW));
ibv.BufferLocation = fr->IndexBuffer->GetGPUVirtualAddress();
ibv.SizeInBytes = fr->IndexBufferSize * sizeof(ImDrawIdx);
ibv.Format = sizeof(ImDrawIdx) == 2 ? DXGI_FORMAT_R16_UINT : DXGI_FORMAT_R32_UINT;
ctx->IASetIndexBuffer(&ibv);
ctx->IASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
ctx->SetPipelineState(bd->pPipelineState);
ctx->SetGraphicsRootSignature(bd->pRootSignature);
ctx->SetGraphicsRoot32BitConstants(0, 16, &vertex_constant_buffer, 0);
command_list->IASetIndexBuffer(&ibv);
command_list->IASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
command_list->SetPipelineState(bd->pPipelineState);
command_list->SetGraphicsRootSignature(bd->pRootSignature);
command_list->SetGraphicsRoot32BitConstants(0, 16, &vertex_constant_buffer, 0);
// Setup blend factor
const float blend_factor[4] = { 0.f, 0.f, 0.f, 0.f };
ctx->OMSetBlendFactor(blend_factor);
command_list->OMSetBlendFactor(blend_factor);
}
template<typename T>
@@ -161,14 +177,13 @@ static inline void SafeRelease(T*& res)
}
// Render function
void ImGui_ImplDX12_RenderDrawData(ImDrawData* draw_data, ID3D12GraphicsCommandList* ctx)
void ImGui_ImplDX12_RenderDrawData(ImDrawData* draw_data, ID3D12GraphicsCommandList* command_list)
{
// Avoid rendering when minimized
if (draw_data->DisplaySize.x <= 0.0f || draw_data->DisplaySize.y <= 0.0f)
return;
// FIXME: I'm assuming that this only gets called once per frame!
// If not, we can't just re-allocate the IB or VB, we'll have to do a proper allocator.
// FIXME: We are assuming that this only gets called once per frame!
ImGui_ImplDX12_Data* bd = ImGui_ImplDX12_GetBackendData();
bd->frameIndex = bd->frameIndex + 1;
ImGui_ImplDX12_RenderBuffers* fr = &bd->pFrameResources[bd->frameIndex % bd->numFramesInFlight];
@@ -222,9 +237,9 @@ void ImGui_ImplDX12_RenderDrawData(ImDrawData* draw_data, ID3D12GraphicsCommandL
}
// Upload vertex/index data into a single contiguous GPU buffer
// During Map() we specify a null read range (as per DX12 API, this is informational and for tooling only)
void* vtx_resource, *idx_resource;
D3D12_RANGE range;
memset(&range, 0, sizeof(D3D12_RANGE));
D3D12_RANGE range = { 0, 0 };
if (fr->VertexBuffer->Map(0, &range, &vtx_resource) != S_OK)
return;
if (fr->IndexBuffer->Map(0, &range, &idx_resource) != S_OK)
@@ -233,17 +248,30 @@ void ImGui_ImplDX12_RenderDrawData(ImDrawData* draw_data, ID3D12GraphicsCommandL
ImDrawIdx* idx_dst = (ImDrawIdx*)idx_resource;
for (int n = 0; n < draw_data->CmdListsCount; n++)
{
const ImDrawList* cmd_list = draw_data->CmdLists[n];
memcpy(vtx_dst, cmd_list->VtxBuffer.Data, cmd_list->VtxBuffer.Size * sizeof(ImDrawVert));
memcpy(idx_dst, cmd_list->IdxBuffer.Data, cmd_list->IdxBuffer.Size * sizeof(ImDrawIdx));
vtx_dst += cmd_list->VtxBuffer.Size;
idx_dst += cmd_list->IdxBuffer.Size;
const ImDrawList* draw_list = draw_data->CmdLists[n];
memcpy(vtx_dst, draw_list->VtxBuffer.Data, draw_list->VtxBuffer.Size * sizeof(ImDrawVert));
memcpy(idx_dst, draw_list->IdxBuffer.Data, draw_list->IdxBuffer.Size * sizeof(ImDrawIdx));
vtx_dst += draw_list->VtxBuffer.Size;
idx_dst += draw_list->IdxBuffer.Size;
}
// During Unmap() we specify the written range (as per DX12 API, this is informational and for tooling only)
range.End = (SIZE_T)((intptr_t)vtx_dst - (intptr_t)vtx_resource);
IM_ASSERT(range.End == draw_data->TotalVtxCount * sizeof(ImDrawVert));
fr->VertexBuffer->Unmap(0, &range);
range.End = (SIZE_T)((intptr_t)idx_dst - (intptr_t)idx_resource);
IM_ASSERT(range.End == draw_data->TotalIdxCount * sizeof(ImDrawIdx));
fr->IndexBuffer->Unmap(0, &range);
// Setup desired DX state
ImGui_ImplDX12_SetupRenderState(draw_data, ctx, fr);
ImGui_ImplDX12_SetupRenderState(draw_data, command_list, fr);
// Setup render state structure (for callbacks and custom texture bindings)
ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
ImGui_ImplDX12_RenderState render_state;
render_state.Device = bd->pd3dDevice;
render_state.CommandList = command_list;
platform_io.Renderer_RenderState = &render_state;
// Render command lists
// (Because we merged all buffers into a single one, we maintain our own offset into them)
@@ -252,18 +280,18 @@ void ImGui_ImplDX12_RenderDrawData(ImDrawData* draw_data, ID3D12GraphicsCommandL
ImVec2 clip_off = draw_data->DisplayPos;
for (int n = 0; n < draw_data->CmdListsCount; n++)
{
const ImDrawList* cmd_list = draw_data->CmdLists[n];
for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
const ImDrawList* draw_list = draw_data->CmdLists[n];
for (int cmd_i = 0; cmd_i < draw_list->CmdBuffer.Size; cmd_i++)
{
const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
const ImDrawCmd* pcmd = &draw_list->CmdBuffer[cmd_i];
if (pcmd->UserCallback != nullptr)
{
// User callback, registered via ImDrawList::AddCallback()
// (ImDrawCallback_ResetRenderState is a special callback value used by the user to request the renderer to reset render state.)
if (pcmd->UserCallback == ImDrawCallback_ResetRenderState)
ImGui_ImplDX12_SetupRenderState(draw_data, ctx, fr);
ImGui_ImplDX12_SetupRenderState(draw_data, command_list, fr);
else
pcmd->UserCallback(cmd_list, pcmd);
pcmd->UserCallback(draw_list, pcmd);
}
else
{
@@ -273,18 +301,21 @@ void ImGui_ImplDX12_RenderDrawData(ImDrawData* draw_data, ID3D12GraphicsCommandL
if (clip_max.x <= clip_min.x || clip_max.y <= clip_min.y)
continue;
// Apply Scissor/clipping rectangle, Bind texture, Draw
// Apply scissor/clipping rectangle
const D3D12_RECT r = { (LONG)clip_min.x, (LONG)clip_min.y, (LONG)clip_max.x, (LONG)clip_max.y };
command_list->RSSetScissorRects(1, &r);
// Bind texture, Draw
D3D12_GPU_DESCRIPTOR_HANDLE texture_handle = {};
texture_handle.ptr = (UINT64)pcmd->GetTexID();
ctx->SetGraphicsRootDescriptorTable(1, texture_handle);
ctx->RSSetScissorRects(1, &r);
ctx->DrawIndexedInstanced(pcmd->ElemCount, 1, pcmd->IdxOffset + global_idx_offset, pcmd->VtxOffset + global_vtx_offset, 0);
command_list->SetGraphicsRootDescriptorTable(1, texture_handle);
command_list->DrawIndexedInstanced(pcmd->ElemCount, 1, pcmd->IdxOffset + global_idx_offset, pcmd->VtxOffset + global_vtx_offset, 0);
}
}
global_idx_offset += cmd_list->IdxBuffer.Size;
global_vtx_offset += cmd_list->VtxBuffer.Size;
global_idx_offset += draw_list->IdxBuffer.Size;
global_vtx_offset += draw_list->VtxBuffer.Size;
}
platform_io.Renderer_RenderState = nullptr;
}
static void ImGui_ImplDX12_CreateFontsTexture()
@@ -297,6 +328,7 @@ static void ImGui_ImplDX12_CreateFontsTexture()
io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height);
// Upload texture to graphics system
ImGui_ImplDX12_Texture* font_tex = &bd->FontTexture;
{
D3D12_HEAP_PROPERTIES props;
memset(&props, 0, sizeof(D3D12_HEAP_PROPERTIES));
@@ -322,11 +354,11 @@ static void ImGui_ImplDX12_CreateFontsTexture()
bd->pd3dDevice->CreateCommittedResource(&props, D3D12_HEAP_FLAG_NONE, &desc,
D3D12_RESOURCE_STATE_COPY_DEST, nullptr, IID_PPV_ARGS(&pTexture));
UINT uploadPitch = (width * 4 + D3D12_TEXTURE_DATA_PITCH_ALIGNMENT - 1u) & ~(D3D12_TEXTURE_DATA_PITCH_ALIGNMENT - 1u);
UINT uploadSize = height * uploadPitch;
UINT upload_pitch = (width * 4 + D3D12_TEXTURE_DATA_PITCH_ALIGNMENT - 1u) & ~(D3D12_TEXTURE_DATA_PITCH_ALIGNMENT - 1u);
UINT upload_size = height * upload_pitch;
desc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
desc.Alignment = 0;
desc.Width = uploadSize;
desc.Width = upload_size;
desc.Height = 1;
desc.DepthOrArraySize = 1;
desc.MipLevels = 1;
@@ -346,26 +378,28 @@ static void ImGui_ImplDX12_CreateFontsTexture()
IM_ASSERT(SUCCEEDED(hr));
void* mapped = nullptr;
D3D12_RANGE range = { 0, uploadSize };
D3D12_RANGE range = { 0, upload_size };
hr = uploadBuffer->Map(0, &range, &mapped);
IM_ASSERT(SUCCEEDED(hr));
for (int y = 0; y < height; y++)
memcpy((void*) ((uintptr_t) mapped + y * uploadPitch), pixels + y * width * 4, width * 4);
memcpy((void*) ((uintptr_t) mapped + y * upload_pitch), pixels + y * width * 4, width * 4);
uploadBuffer->Unmap(0, &range);
D3D12_TEXTURE_COPY_LOCATION srcLocation = {};
srcLocation.pResource = uploadBuffer;
srcLocation.Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT;
srcLocation.PlacedFootprint.Footprint.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
srcLocation.PlacedFootprint.Footprint.Width = width;
srcLocation.PlacedFootprint.Footprint.Height = height;
srcLocation.PlacedFootprint.Footprint.Depth = 1;
srcLocation.PlacedFootprint.Footprint.RowPitch = uploadPitch;
D3D12_TEXTURE_COPY_LOCATION dstLocation = {};
dstLocation.pResource = pTexture;
dstLocation.Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX;
dstLocation.SubresourceIndex = 0;
{
srcLocation.pResource = uploadBuffer;
srcLocation.Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT;
srcLocation.PlacedFootprint.Footprint.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
srcLocation.PlacedFootprint.Footprint.Width = width;
srcLocation.PlacedFootprint.Footprint.Height = height;
srcLocation.PlacedFootprint.Footprint.Depth = 1;
srcLocation.PlacedFootprint.Footprint.RowPitch = upload_pitch;
dstLocation.pResource = pTexture;
dstLocation.Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX;
dstLocation.SubresourceIndex = 0;
}
D3D12_RESOURCE_BARRIER barrier = {};
barrier.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION;
@@ -379,18 +413,9 @@ static void ImGui_ImplDX12_CreateFontsTexture()
hr = bd->pd3dDevice->CreateFence(0, D3D12_FENCE_FLAG_NONE, IID_PPV_ARGS(&fence));
IM_ASSERT(SUCCEEDED(hr));
HANDLE event = CreateEvent(0, 0, 0, 0);
HANDLE event = ::CreateEvent(0, 0, 0, 0);
IM_ASSERT(event != nullptr);
D3D12_COMMAND_QUEUE_DESC queueDesc = {};
queueDesc.Type = D3D12_COMMAND_LIST_TYPE_DIRECT;
queueDesc.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE;
queueDesc.NodeMask = 1;
ID3D12CommandQueue* cmdQueue = nullptr;
hr = bd->pd3dDevice->CreateCommandQueue(&queueDesc, IID_PPV_ARGS(&cmdQueue));
IM_ASSERT(SUCCEEDED(hr));
ID3D12CommandAllocator* cmdAlloc = nullptr;
hr = bd->pd3dDevice->CreateCommandAllocator(D3D12_COMMAND_LIST_TYPE_DIRECT, IID_PPV_ARGS(&cmdAlloc));
IM_ASSERT(SUCCEEDED(hr));
@@ -405,17 +430,17 @@ static void ImGui_ImplDX12_CreateFontsTexture()
hr = cmdList->Close();
IM_ASSERT(SUCCEEDED(hr));
ID3D12CommandQueue* cmdQueue = bd->InitInfo.CommandQueue;
cmdQueue->ExecuteCommandLists(1, (ID3D12CommandList* const*)&cmdList);
hr = cmdQueue->Signal(fence, 1);
IM_ASSERT(SUCCEEDED(hr));
fence->SetEventOnCompletion(1, event);
WaitForSingleObject(event, INFINITE);
::WaitForSingleObject(event, INFINITE);
cmdList->Release();
cmdAlloc->Release();
cmdQueue->Release();
CloseHandle(event);
::CloseHandle(event);
fence->Release();
uploadBuffer->Release();
@@ -427,21 +452,13 @@ static void ImGui_ImplDX12_CreateFontsTexture()
srvDesc.Texture2D.MipLevels = desc.MipLevels;
srvDesc.Texture2D.MostDetailedMip = 0;
srvDesc.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING;
bd->pd3dDevice->CreateShaderResourceView(pTexture, &srvDesc, bd->hFontSrvCpuDescHandle);
SafeRelease(bd->pFontTextureResource);
bd->pFontTextureResource = pTexture;
bd->pd3dDevice->CreateShaderResourceView(pTexture, &srvDesc, font_tex->hFontSrvCpuDescHandle);
SafeRelease(font_tex->pTextureResource);
font_tex->pTextureResource = pTexture;
}
// Store our identifier
// READ THIS IF THE STATIC_ASSERT() TRIGGERS:
// - Important: to compile on 32-bit systems, this backend requires code to be compiled with '#define ImTextureID ImU64'.
// - This is because we need ImTextureID to carry a 64-bit value and by default ImTextureID is defined as void*.
// [Solution 1] IDE/msbuild: in "Properties/C++/Preprocessor Definitions" add 'ImTextureID=ImU64' (this is what we do in the 'example_win32_direct12/example_win32_direct12.vcxproj' project file)
// [Solution 2] IDE/msbuild: in "Properties/C++/Preprocessor Definitions" add 'IMGUI_USER_CONFIG="my_imgui_config.h"' and inside 'my_imgui_config.h' add '#define ImTextureID ImU64' and as many other options as you like.
// [Solution 3] IDE/msbuild: edit imconfig.h and add '#define ImTextureID ImU64' (prefer solution 2 to create your own config file!)
// [Solution 4] command-line: add '/D ImTextureID=ImU64' to your cl.exe command-line (this is what we do in the example_win32_direct12/build_win32.bat file)
static_assert(sizeof(ImTextureID) >= sizeof(bd->hFontSrvGpuDescHandle.ptr), "Can't pack descriptor handle into TexID, 32-bit not supported yet.");
io.Fonts->SetTexID((ImTextureID)bd->hFontSrvGpuDescHandle.ptr);
io.Fonts->SetTexID((ImTextureID)font_tex->hFontSrvGpuDescHandle.ptr);
}
bool ImGui_ImplDX12_CreateDeviceObjects()
@@ -477,9 +494,9 @@ bool ImGui_ImplDX12_CreateDeviceObjects()
// Bilinear sampling is required by default. Set 'io.Fonts->Flags |= ImFontAtlasFlags_NoBakedLines' or 'style.AntiAliasedLinesUseTex = false' to allow point/nearest sampling.
D3D12_STATIC_SAMPLER_DESC staticSampler = {};
staticSampler.Filter = D3D12_FILTER_MIN_MAG_MIP_LINEAR;
staticSampler.AddressU = D3D12_TEXTURE_ADDRESS_MODE_WRAP;
staticSampler.AddressV = D3D12_TEXTURE_ADDRESS_MODE_WRAP;
staticSampler.AddressW = D3D12_TEXTURE_ADDRESS_MODE_WRAP;
staticSampler.AddressU = D3D12_TEXTURE_ADDRESS_MODE_CLAMP;
staticSampler.AddressV = D3D12_TEXTURE_ADDRESS_MODE_CLAMP;
staticSampler.AddressW = D3D12_TEXTURE_ADDRESS_MODE_CLAMP;
staticSampler.MipLODBias = 0.f;
staticSampler.MaxAnisotropy = 0;
staticSampler.ComparisonFunc = D3D12_COMPARISON_FUNC_ALWAYS;
@@ -549,6 +566,7 @@ bool ImGui_ImplDX12_CreateDeviceObjects()
psoDesc.SampleMask = UINT_MAX;
psoDesc.NumRenderTargets = 1;
psoDesc.RTVFormats[0] = bd->RTVFormat;
psoDesc.DSVFormat = bd->DSVFormat;
psoDesc.SampleDesc.Count = 1;
psoDesc.Flags = D3D12_PIPELINE_STATE_FLAG_NONE;
@@ -684,11 +702,15 @@ void ImGui_ImplDX12_InvalidateDeviceObjects()
if (!bd || !bd->pd3dDevice)
return;
ImGuiIO& io = ImGui::GetIO();
SafeRelease(bd->pRootSignature);
SafeRelease(bd->pPipelineState);
SafeRelease(bd->pFontTextureResource);
io.Fonts->SetTexID(0); // We copied bd->pFontTextureView to io.Fonts->TexID so let's clear that as well.
// Free SRV descriptor used by texture
ImGuiIO& io = ImGui::GetIO();
ImGui_ImplDX12_Texture* font_tex = &bd->FontTexture;
bd->InitInfo.SrvDescriptorFreeFn(&bd->InitInfo, font_tex->hFontSrvCpuDescHandle, font_tex->hFontSrvGpuDescHandle);
SafeRelease(font_tex->pTextureResource);
io.Fonts->SetTexID(0); // We copied bd->hFontSrvGpuDescHandle to io.Fonts->TexID so let's clear that as well.
for (UINT i = 0; i < bd->numFramesInFlight; i++)
{
@@ -698,29 +720,57 @@ void ImGui_ImplDX12_InvalidateDeviceObjects()
}
}
bool ImGui_ImplDX12_Init(ID3D12Device* device, int num_frames_in_flight, DXGI_FORMAT rtv_format, ID3D12DescriptorHeap* cbv_srv_heap,
D3D12_CPU_DESCRIPTOR_HANDLE font_srv_cpu_desc_handle, D3D12_GPU_DESCRIPTOR_HANDLE font_srv_gpu_desc_handle)
bool ImGui_ImplDX12_Init(ImGui_ImplDX12_InitInfo* init_info)
{
ImGuiIO& io = ImGui::GetIO();
IMGUI_CHECKVERSION();
IM_ASSERT(io.BackendRendererUserData == nullptr && "Already initialized a renderer backend!");
// Setup backend capabilities flags
ImGui_ImplDX12_Data* bd = IM_NEW(ImGui_ImplDX12_Data)();
bd->InitInfo = *init_info; // Deep copy
init_info = &bd->InitInfo;
bd->pd3dDevice = init_info->Device;
bd->RTVFormat = init_info->RTVFormat;
bd->DSVFormat = init_info->DSVFormat;
bd->numFramesInFlight = init_info->NumFramesInFlight;
bd->pd3dSrvDescHeap = init_info->SrvDescriptorHeap;
io.BackendRendererUserData = (void*)bd;
io.BackendRendererName = "imgui_impl_dx12";
io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset; // We can honor the ImDrawCmd::VtxOffset field, allowing for large meshes.
bd->pd3dDevice = device;
bd->RTVFormat = rtv_format;
bd->hFontSrvCpuDescHandle = font_srv_cpu_desc_handle;
bd->hFontSrvGpuDescHandle = font_srv_gpu_desc_handle;
bd->pFrameResources = new ImGui_ImplDX12_RenderBuffers[num_frames_in_flight];
bd->numFramesInFlight = num_frames_in_flight;
bd->pd3dSrvDescHeap = cbv_srv_heap;
bd->frameIndex = UINT_MAX;
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
if (init_info->SrvDescriptorAllocFn == nullptr)
{
// Wrap legacy behavior of passing space for a single descriptor
IM_ASSERT(init_info->LegacySingleSrvCpuDescriptor.ptr != 0 && init_info->LegacySingleSrvGpuDescriptor.ptr != 0);
init_info->SrvDescriptorAllocFn = [](ImGui_ImplDX12_InitInfo*, D3D12_CPU_DESCRIPTOR_HANDLE* out_cpu_handle, D3D12_GPU_DESCRIPTOR_HANDLE* out_gpu_handle)
{
ImGui_ImplDX12_Data* bd = ImGui_ImplDX12_GetBackendData();
IM_ASSERT(bd->LegacySingleDescriptorUsed == false);
*out_cpu_handle = bd->InitInfo.LegacySingleSrvCpuDescriptor;
*out_gpu_handle = bd->InitInfo.LegacySingleSrvGpuDescriptor;
bd->LegacySingleDescriptorUsed = true;
};
init_info->SrvDescriptorFreeFn = [](ImGui_ImplDX12_InitInfo*, D3D12_CPU_DESCRIPTOR_HANDLE, D3D12_GPU_DESCRIPTOR_HANDLE)
{
ImGui_ImplDX12_Data* bd = ImGui_ImplDX12_GetBackendData();
IM_ASSERT(bd->LegacySingleDescriptorUsed == true);
bd->LegacySingleDescriptorUsed = false;
};
}
#endif
// Allocate 1 SRV descriptor for the font texture
IM_ASSERT(init_info->SrvDescriptorAllocFn != nullptr && init_info->SrvDescriptorFreeFn != nullptr);
init_info->SrvDescriptorAllocFn(&bd->InitInfo, &bd->FontTexture.hFontSrvCpuDescHandle, &bd->FontTexture.hFontSrvGpuDescHandle);
// Create buffers with a default size (they will later be grown as needed)
for (int i = 0; i < num_frames_in_flight; i++)
bd->frameIndex = UINT_MAX;
bd->pFrameResources = new ImGui_ImplDX12_RenderBuffers[bd->numFramesInFlight];
for (int i = 0; i < (int)bd->numFramesInFlight; i++)
{
ImGui_ImplDX12_RenderBuffers* fr = &bd->pFrameResources[i];
fr->IndexBuffer = nullptr;
@@ -732,6 +782,22 @@ bool ImGui_ImplDX12_Init(ID3D12Device* device, int num_frames_in_flight, DXGI_FO
return true;
}
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
// Legacy initialization API Obsoleted in 1.91.5
// font_srv_cpu_desc_handle and font_srv_gpu_desc_handle are handles to a single SRV descriptor to use for the internal font texture, they must be in 'srv_descriptor_heap'
bool ImGui_ImplDX12_Init(ID3D12Device* device, int num_frames_in_flight, DXGI_FORMAT rtv_format, ID3D12DescriptorHeap* srv_descriptor_heap, D3D12_CPU_DESCRIPTOR_HANDLE font_srv_cpu_desc_handle, D3D12_GPU_DESCRIPTOR_HANDLE font_srv_gpu_desc_handle)
{
ImGui_ImplDX12_InitInfo init_info;
init_info.Device = device;
init_info.NumFramesInFlight = num_frames_in_flight;
init_info.RTVFormat = rtv_format;
init_info.SrvDescriptorHeap = srv_descriptor_heap;
init_info.LegacySingleSrvCpuDescriptor = font_srv_cpu_desc_handle;
init_info.LegacySingleSrvGpuDescriptor = font_srv_gpu_desc_handle;;
return ImGui_ImplDX12_Init(&init_info);
}
#endif
void ImGui_ImplDX12_Shutdown()
{
ImGui_ImplDX12_Data* bd = ImGui_ImplDX12_GetBackendData();
@@ -741,6 +807,7 @@ void ImGui_ImplDX12_Shutdown()
// Clean up windows and device objects
ImGui_ImplDX12_InvalidateDeviceObjects();
delete[] bd->pFrameResources;
io.BackendRendererName = nullptr;
io.BackendRendererUserData = nullptr;
io.BackendFlags &= ~ImGuiBackendFlags_RendererHasVtxOffset;
@@ -750,7 +817,7 @@ void ImGui_ImplDX12_Shutdown()
void ImGui_ImplDX12_NewFrame()
{
ImGui_ImplDX12_Data* bd = ImGui_ImplDX12_GetBackendData();
IM_ASSERT(bd != nullptr && "Did you call ImGui_ImplDX12_Init()?");
IM_ASSERT(bd != nullptr && "Context or backend not initialized! Did you call ImGui_ImplDX12_Init()?");
if (!bd->pPipelineState)
ImGui_ImplDX12_CreateDeviceObjects();
+45 -15
View File
@@ -3,10 +3,11 @@
// Implemented features:
// [X] Renderer: User texture binding. Use 'D3D12_GPU_DESCRIPTOR_HANDLE' as ImTextureID. Read the FAQ about ImTextureID!
// [X] Renderer: Large meshes support (64k+ vertices) with 16-bit indices.
// [X] Renderer: Large meshes support (64k+ vertices) even with 16-bit indices (ImGuiBackendFlags_RendererHasVtxOffset).
// [X] Renderer: Expose selected render state for draw callbacks to use. Access in '(ImGui_ImplXXXX_RenderState*)GetPlatformIO().Renderer_RenderState'.
// Important: to compile on 32-bit systems, this backend requires code to be compiled with '#define ImTextureID ImU64'.
// See imgui_impl_dx12.cpp file for details.
// The aim of imgui_impl_dx12.h/.cpp is to be usable in your engine without any modification.
// IF YOU FEEL YOU NEED TO MAKE ANY CHANGE TO THIS CODE, please share them and your feedback at https://github.com/ocornut/imgui/
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
@@ -20,25 +21,54 @@
#include "imgui.h" // IMGUI_IMPL_API
#ifndef IMGUI_DISABLE
#include <dxgiformat.h> // DXGI_FORMAT
#include <d3d12.h> // D3D12_CPU_DESCRIPTOR_HANDLE
struct ID3D12Device;
struct ID3D12DescriptorHeap;
struct ID3D12GraphicsCommandList;
struct D3D12_CPU_DESCRIPTOR_HANDLE;
struct D3D12_GPU_DESCRIPTOR_HANDLE;
// Initialization data, for ImGui_ImplDX12_Init()
struct ImGui_ImplDX12_InitInfo
{
ID3D12Device* Device;
ID3D12CommandQueue* CommandQueue;
int NumFramesInFlight;
DXGI_FORMAT RTVFormat; // RenderTarget format.
DXGI_FORMAT DSVFormat; // DepthStencilView format.
void* UserData;
// cmd_list is the command list that the implementation will use to render imgui draw lists.
// Before calling the render function, caller must prepare cmd_list by resetting it and setting the appropriate
// render target and descriptor heap that contains font_srv_cpu_desc_handle/font_srv_gpu_desc_handle.
// font_srv_cpu_desc_handle and font_srv_gpu_desc_handle are handles to a single SRV descriptor to use for the internal font texture.
IMGUI_IMPL_API bool ImGui_ImplDX12_Init(ID3D12Device* device, int num_frames_in_flight, DXGI_FORMAT rtv_format, ID3D12DescriptorHeap* cbv_srv_heap,
D3D12_CPU_DESCRIPTOR_HANDLE font_srv_cpu_desc_handle, D3D12_GPU_DESCRIPTOR_HANDLE font_srv_gpu_desc_handle);
// Allocating SRV descriptors for textures is up to the application, so we provide callbacks.
// (current version of the backend will only allocate one descriptor, future versions will need to allocate more)
ID3D12DescriptorHeap* SrvDescriptorHeap;
void (*SrvDescriptorAllocFn)(ImGui_ImplDX12_InitInfo* info, D3D12_CPU_DESCRIPTOR_HANDLE* out_cpu_desc_handle, D3D12_GPU_DESCRIPTOR_HANDLE* out_gpu_desc_handle);
void (*SrvDescriptorFreeFn)(ImGui_ImplDX12_InitInfo* info, D3D12_CPU_DESCRIPTOR_HANDLE cpu_desc_handle, D3D12_GPU_DESCRIPTOR_HANDLE gpu_desc_handle);
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
D3D12_CPU_DESCRIPTOR_HANDLE LegacySingleSrvCpuDescriptor; // To facilitate transition from single descriptor to allocator callback, you may use those.
D3D12_GPU_DESCRIPTOR_HANDLE LegacySingleSrvGpuDescriptor;
#endif
ImGui_ImplDX12_InitInfo() { memset((void*)this, 0, sizeof(*this)); }
};
// Follow "Getting Started" link and check examples/ folder to learn about using backends!
IMGUI_IMPL_API bool ImGui_ImplDX12_Init(ImGui_ImplDX12_InitInfo* info);
IMGUI_IMPL_API void ImGui_ImplDX12_Shutdown();
IMGUI_IMPL_API void ImGui_ImplDX12_NewFrame();
IMGUI_IMPL_API void ImGui_ImplDX12_RenderDrawData(ImDrawData* draw_data, ID3D12GraphicsCommandList* graphics_command_list);
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
// Legacy initialization API Obsoleted in 1.91.5
// font_srv_cpu_desc_handle and font_srv_gpu_desc_handle are handles to a single SRV descriptor to use for the internal font texture, they must be in 'srv_descriptor_heap'
IMGUI_IMPL_API bool ImGui_ImplDX12_Init(ID3D12Device* device, int num_frames_in_flight, DXGI_FORMAT rtv_format, ID3D12DescriptorHeap* srv_descriptor_heap, D3D12_CPU_DESCRIPTOR_HANDLE font_srv_cpu_desc_handle, D3D12_GPU_DESCRIPTOR_HANDLE font_srv_gpu_desc_handle);
#endif
// Use if you want to reset your rendering device without losing Dear ImGui state.
IMGUI_IMPL_API void ImGui_ImplDX12_InvalidateDeviceObjects();
IMGUI_IMPL_API bool ImGui_ImplDX12_CreateDeviceObjects();
IMGUI_IMPL_API void ImGui_ImplDX12_InvalidateDeviceObjects();
// [BETA] Selected render state data shared with callbacks.
// This is temporarily stored in GetPlatformIO().Renderer_RenderState during the ImGui_ImplDX12_RenderDrawData() call.
// (Please open an issue if you feel you need access to more data)
struct ImGui_ImplDX12_RenderState
{
ID3D12Device* Device;
ID3D12GraphicsCommandList* CommandList;
};
#endif // #ifndef IMGUI_DISABLE
+123 -109
View File
@@ -3,7 +3,8 @@
// Implemented features:
// [X] Renderer: User texture binding. Use 'LPDIRECT3DTEXTURE9' as ImTextureID. Read the FAQ about ImTextureID!
// [X] Renderer: Large meshes support (64k+ vertices) with 16-bit indices.
// [X] Renderer: Large meshes support (64k+ vertices) even with 16-bit indices (ImGuiBackendFlags_RendererHasVtxOffset).
// [X] Renderer: IMGUI_USE_BGRA_PACKED_COLOR support, as this is the optimal color encoding for DirectX9.
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
@@ -15,6 +16,7 @@
// CHANGELOG
// (minor and older changes stripped away, please see git history for details)
// 2024-10-07: DirectX9: Changed default texture sampler to Clamp instead of Repeat/Wrap.
// 2024-02-12: DirectX9: Using RGBA format when supported by the driver to avoid CPU side conversion. (#6575)
// 2022-10-11: Using 'nullptr' instead of 'NULL' as per our switch to C++11.
// 2021-06-29: Reorganized backend to pull data from a single structure to facilitate usage with multiple-contexts (all g_XXXX access changed to bd->XXXX).
@@ -51,6 +53,7 @@ struct ImGui_ImplDX9_Data
LPDIRECT3DTEXTURE9 FontTexture;
int VertexBufferSize;
int IndexBufferSize;
bool HasRgbaSupport;
ImGui_ImplDX9_Data() { memset((void*)this, 0, sizeof(*this)); VertexBufferSize = 5000; IndexBufferSize = 10000; }
};
@@ -88,41 +91,45 @@ static void ImGui_ImplDX9_SetupRenderState(ImDrawData* draw_data)
vp.Height = (DWORD)draw_data->DisplaySize.y;
vp.MinZ = 0.0f;
vp.MaxZ = 1.0f;
bd->pd3dDevice->SetViewport(&vp);
LPDIRECT3DDEVICE9 device = bd->pd3dDevice;
device->SetViewport(&vp);
// Setup render state: fixed-pipeline, alpha-blending, no face culling, no depth testing, shade mode (for gradient), bilinear sampling.
bd->pd3dDevice->SetPixelShader(nullptr);
bd->pd3dDevice->SetVertexShader(nullptr);
bd->pd3dDevice->SetRenderState(D3DRS_FILLMODE, D3DFILL_SOLID);
bd->pd3dDevice->SetRenderState(D3DRS_SHADEMODE, D3DSHADE_GOURAUD);
bd->pd3dDevice->SetRenderState(D3DRS_ZWRITEENABLE, FALSE);
bd->pd3dDevice->SetRenderState(D3DRS_ALPHATESTENABLE, FALSE);
bd->pd3dDevice->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE);
bd->pd3dDevice->SetRenderState(D3DRS_ZENABLE, FALSE);
bd->pd3dDevice->SetRenderState(D3DRS_ALPHABLENDENABLE, TRUE);
bd->pd3dDevice->SetRenderState(D3DRS_BLENDOP, D3DBLENDOP_ADD);
bd->pd3dDevice->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
bd->pd3dDevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
bd->pd3dDevice->SetRenderState(D3DRS_SEPARATEALPHABLENDENABLE, TRUE);
bd->pd3dDevice->SetRenderState(D3DRS_SRCBLENDALPHA, D3DBLEND_ONE);
bd->pd3dDevice->SetRenderState(D3DRS_DESTBLENDALPHA, D3DBLEND_INVSRCALPHA);
bd->pd3dDevice->SetRenderState(D3DRS_SCISSORTESTENABLE, TRUE);
bd->pd3dDevice->SetRenderState(D3DRS_FOGENABLE, FALSE);
bd->pd3dDevice->SetRenderState(D3DRS_RANGEFOGENABLE, FALSE);
bd->pd3dDevice->SetRenderState(D3DRS_SPECULARENABLE, FALSE);
bd->pd3dDevice->SetRenderState(D3DRS_STENCILENABLE, FALSE);
bd->pd3dDevice->SetRenderState(D3DRS_CLIPPING, TRUE);
bd->pd3dDevice->SetRenderState(D3DRS_LIGHTING, FALSE);
bd->pd3dDevice->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_MODULATE);
bd->pd3dDevice->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
bd->pd3dDevice->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE);
bd->pd3dDevice->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_MODULATE);
bd->pd3dDevice->SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
bd->pd3dDevice->SetTextureStageState(0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE);
bd->pd3dDevice->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_DISABLE);
bd->pd3dDevice->SetTextureStageState(1, D3DTSS_ALPHAOP, D3DTOP_DISABLE);
bd->pd3dDevice->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
bd->pd3dDevice->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
device->SetPixelShader(nullptr);
device->SetVertexShader(nullptr);
device->SetRenderState(D3DRS_FILLMODE, D3DFILL_SOLID);
device->SetRenderState(D3DRS_SHADEMODE, D3DSHADE_GOURAUD);
device->SetRenderState(D3DRS_ZWRITEENABLE, FALSE);
device->SetRenderState(D3DRS_ALPHATESTENABLE, FALSE);
device->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE);
device->SetRenderState(D3DRS_ZENABLE, FALSE);
device->SetRenderState(D3DRS_ALPHABLENDENABLE, TRUE);
device->SetRenderState(D3DRS_BLENDOP, D3DBLENDOP_ADD);
device->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
device->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
device->SetRenderState(D3DRS_SEPARATEALPHABLENDENABLE, TRUE);
device->SetRenderState(D3DRS_SRCBLENDALPHA, D3DBLEND_ONE);
device->SetRenderState(D3DRS_DESTBLENDALPHA, D3DBLEND_INVSRCALPHA);
device->SetRenderState(D3DRS_SCISSORTESTENABLE, TRUE);
device->SetRenderState(D3DRS_FOGENABLE, FALSE);
device->SetRenderState(D3DRS_RANGEFOGENABLE, FALSE);
device->SetRenderState(D3DRS_SPECULARENABLE, FALSE);
device->SetRenderState(D3DRS_STENCILENABLE, FALSE);
device->SetRenderState(D3DRS_CLIPPING, TRUE);
device->SetRenderState(D3DRS_LIGHTING, FALSE);
device->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_MODULATE);
device->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
device->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE);
device->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_MODULATE);
device->SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
device->SetTextureStageState(0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE);
device->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_DISABLE);
device->SetTextureStageState(1, D3DTSS_ALPHAOP, D3DTOP_DISABLE);
device->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
device->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
device->SetSamplerState(0, D3DSAMP_ADDRESSU, D3DTADDRESS_CLAMP);
device->SetSamplerState(0, D3DSAMP_ADDRESSV, D3DTADDRESS_CLAMP);
// Setup orthographic projection matrix
// Our visible imgui space lies from draw_data->DisplayPos (top left) to draw_data->DisplayPos+data_data->DisplaySize (bottom right). DisplayPos is (0,0) for single viewport apps.
@@ -140,9 +147,9 @@ static void ImGui_ImplDX9_SetupRenderState(ImDrawData* draw_data)
0.0f, 0.0f, 0.5f, 0.0f,
(L+R)/(L-R), (T+B)/(B-T), 0.5f, 1.0f
} } };
bd->pd3dDevice->SetTransform(D3DTS_WORLD, &mat_identity);
bd->pd3dDevice->SetTransform(D3DTS_VIEW, &mat_identity);
bd->pd3dDevice->SetTransform(D3DTS_PROJECTION, &mat_projection);
device->SetTransform(D3DTS_WORLD, &mat_identity);
device->SetTransform(D3DTS_VIEW, &mat_identity);
device->SetTransform(D3DTS_PROJECTION, &mat_projection);
}
}
@@ -153,51 +160,53 @@ void ImGui_ImplDX9_RenderDrawData(ImDrawData* draw_data)
if (draw_data->DisplaySize.x <= 0.0f || draw_data->DisplaySize.y <= 0.0f)
return;
// Create and grow buffers if needed
ImGui_ImplDX9_Data* bd = ImGui_ImplDX9_GetBackendData();
LPDIRECT3DDEVICE9 device = bd->pd3dDevice;
// Create and grow buffers if needed
if (!bd->pVB || bd->VertexBufferSize < draw_data->TotalVtxCount)
{
if (bd->pVB) { bd->pVB->Release(); bd->pVB = nullptr; }
bd->VertexBufferSize = draw_data->TotalVtxCount + 5000;
if (bd->pd3dDevice->CreateVertexBuffer(bd->VertexBufferSize * sizeof(CUSTOMVERTEX), D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY, D3DFVF_CUSTOMVERTEX, D3DPOOL_DEFAULT, &bd->pVB, nullptr) < 0)
if (device->CreateVertexBuffer(bd->VertexBufferSize * sizeof(CUSTOMVERTEX), D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY, D3DFVF_CUSTOMVERTEX, D3DPOOL_DEFAULT, &bd->pVB, nullptr) < 0)
return;
}
if (!bd->pIB || bd->IndexBufferSize < draw_data->TotalIdxCount)
{
if (bd->pIB) { bd->pIB->Release(); bd->pIB = nullptr; }
bd->IndexBufferSize = draw_data->TotalIdxCount + 10000;
if (bd->pd3dDevice->CreateIndexBuffer(bd->IndexBufferSize * sizeof(ImDrawIdx), D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY, sizeof(ImDrawIdx) == 2 ? D3DFMT_INDEX16 : D3DFMT_INDEX32, D3DPOOL_DEFAULT, &bd->pIB, nullptr) < 0)
if (device->CreateIndexBuffer(bd->IndexBufferSize * sizeof(ImDrawIdx), D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY, sizeof(ImDrawIdx) == 2 ? D3DFMT_INDEX16 : D3DFMT_INDEX32, D3DPOOL_DEFAULT, &bd->pIB, nullptr) < 0)
return;
}
// Backup the DX9 state
IDirect3DStateBlock9* d3d9_state_block = nullptr;
if (bd->pd3dDevice->CreateStateBlock(D3DSBT_ALL, &d3d9_state_block) < 0)
IDirect3DStateBlock9* state_block = nullptr;
if (device->CreateStateBlock(D3DSBT_ALL, &state_block) < 0)
return;
if (d3d9_state_block->Capture() < 0)
if (state_block->Capture() < 0)
{
d3d9_state_block->Release();
state_block->Release();
return;
}
// Backup the DX9 transform (DX9 documentation suggests that it is included in the StateBlock but it doesn't appear to)
D3DMATRIX last_world, last_view, last_projection;
bd->pd3dDevice->GetTransform(D3DTS_WORLD, &last_world);
bd->pd3dDevice->GetTransform(D3DTS_VIEW, &last_view);
bd->pd3dDevice->GetTransform(D3DTS_PROJECTION, &last_projection);
device->GetTransform(D3DTS_WORLD, &last_world);
device->GetTransform(D3DTS_VIEW, &last_view);
device->GetTransform(D3DTS_PROJECTION, &last_projection);
// Allocate buffers
CUSTOMVERTEX* vtx_dst;
ImDrawIdx* idx_dst;
if (bd->pVB->Lock(0, (UINT)(draw_data->TotalVtxCount * sizeof(CUSTOMVERTEX)), (void**)&vtx_dst, D3DLOCK_DISCARD) < 0)
{
d3d9_state_block->Release();
state_block->Release();
return;
}
if (bd->pIB->Lock(0, (UINT)(draw_data->TotalIdxCount * sizeof(ImDrawIdx)), (void**)&idx_dst, D3DLOCK_DISCARD) < 0)
{
bd->pVB->Unlock();
d3d9_state_block->Release();
state_block->Release();
return;
}
@@ -207,9 +216,9 @@ void ImGui_ImplDX9_RenderDrawData(ImDrawData* draw_data)
// 2) to avoid repacking vertices: #define IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT struct ImDrawVert { ImVec2 pos; float z; ImU32 col; ImVec2 uv; }
for (int n = 0; n < draw_data->CmdListsCount; n++)
{
const ImDrawList* cmd_list = draw_data->CmdLists[n];
const ImDrawVert* vtx_src = cmd_list->VtxBuffer.Data;
for (int i = 0; i < cmd_list->VtxBuffer.Size; i++)
const ImDrawList* draw_list = draw_data->CmdLists[n];
const ImDrawVert* vtx_src = draw_list->VtxBuffer.Data;
for (int i = 0; i < draw_list->VtxBuffer.Size; i++)
{
vtx_dst->pos[0] = vtx_src->pos.x;
vtx_dst->pos[1] = vtx_src->pos.y;
@@ -220,14 +229,14 @@ void ImGui_ImplDX9_RenderDrawData(ImDrawData* draw_data)
vtx_dst++;
vtx_src++;
}
memcpy(idx_dst, cmd_list->IdxBuffer.Data, cmd_list->IdxBuffer.Size * sizeof(ImDrawIdx));
idx_dst += cmd_list->IdxBuffer.Size;
memcpy(idx_dst, draw_list->IdxBuffer.Data, draw_list->IdxBuffer.Size * sizeof(ImDrawIdx));
idx_dst += draw_list->IdxBuffer.Size;
}
bd->pVB->Unlock();
bd->pIB->Unlock();
bd->pd3dDevice->SetStreamSource(0, bd->pVB, 0, sizeof(CUSTOMVERTEX));
bd->pd3dDevice->SetIndices(bd->pIB);
bd->pd3dDevice->SetFVF(D3DFVF_CUSTOMVERTEX);
device->SetStreamSource(0, bd->pVB, 0, sizeof(CUSTOMVERTEX));
device->SetIndices(bd->pIB);
device->SetFVF(D3DFVF_CUSTOMVERTEX);
// Setup desired DX state
ImGui_ImplDX9_SetupRenderState(draw_data);
@@ -239,10 +248,10 @@ void ImGui_ImplDX9_RenderDrawData(ImDrawData* draw_data)
ImVec2 clip_off = draw_data->DisplayPos;
for (int n = 0; n < draw_data->CmdListsCount; n++)
{
const ImDrawList* cmd_list = draw_data->CmdLists[n];
for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
const ImDrawList* draw_list = draw_data->CmdLists[n];
for (int cmd_i = 0; cmd_i < draw_list->CmdBuffer.Size; cmd_i++)
{
const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
const ImDrawCmd* pcmd = &draw_list->CmdBuffer[cmd_i];
if (pcmd->UserCallback != nullptr)
{
// User callback, registered via ImDrawList::AddCallback()
@@ -250,7 +259,7 @@ void ImGui_ImplDX9_RenderDrawData(ImDrawData* draw_data)
if (pcmd->UserCallback == ImDrawCallback_ResetRenderState)
ImGui_ImplDX9_SetupRenderState(draw_data);
else
pcmd->UserCallback(cmd_list, pcmd);
pcmd->UserCallback(draw_list, pcmd);
}
else
{
@@ -260,31 +269,52 @@ void ImGui_ImplDX9_RenderDrawData(ImDrawData* draw_data)
if (clip_max.x <= clip_min.x || clip_max.y <= clip_min.y)
continue;
// Apply Scissor/clipping rectangle, Bind texture, Draw
// Apply scissor/clipping rectangle
const RECT r = { (LONG)clip_min.x, (LONG)clip_min.y, (LONG)clip_max.x, (LONG)clip_max.y };
device->SetScissorRect(&r);
// Bind texture, Draw
const LPDIRECT3DTEXTURE9 texture = (LPDIRECT3DTEXTURE9)pcmd->GetTexID();
bd->pd3dDevice->SetTexture(0, texture);
bd->pd3dDevice->SetScissorRect(&r);
bd->pd3dDevice->DrawIndexedPrimitive(D3DPT_TRIANGLELIST, pcmd->VtxOffset + global_vtx_offset, 0, (UINT)cmd_list->VtxBuffer.Size, pcmd->IdxOffset + global_idx_offset, pcmd->ElemCount / 3);
device->SetTexture(0, texture);
device->DrawIndexedPrimitive(D3DPT_TRIANGLELIST, pcmd->VtxOffset + global_vtx_offset, 0, (UINT)draw_list->VtxBuffer.Size, pcmd->IdxOffset + global_idx_offset, pcmd->ElemCount / 3);
}
}
global_idx_offset += cmd_list->IdxBuffer.Size;
global_vtx_offset += cmd_list->VtxBuffer.Size;
global_idx_offset += draw_list->IdxBuffer.Size;
global_vtx_offset += draw_list->VtxBuffer.Size;
}
// Restore the DX9 transform
bd->pd3dDevice->SetTransform(D3DTS_WORLD, &last_world);
bd->pd3dDevice->SetTransform(D3DTS_VIEW, &last_view);
bd->pd3dDevice->SetTransform(D3DTS_PROJECTION, &last_projection);
device->SetTransform(D3DTS_WORLD, &last_world);
device->SetTransform(D3DTS_VIEW, &last_view);
device->SetTransform(D3DTS_PROJECTION, &last_projection);
// Restore the DX9 state
d3d9_state_block->Apply();
d3d9_state_block->Release();
state_block->Apply();
state_block->Release();
}
static bool ImGui_ImplDX9_CheckFormatSupport(LPDIRECT3DDEVICE9 pDevice, D3DFORMAT format)
{
LPDIRECT3D9 pd3d = nullptr;
if (pDevice->GetDirect3D(&pd3d) != D3D_OK)
return false;
D3DDEVICE_CREATION_PARAMETERS param = {};
D3DDISPLAYMODE mode = {};
if (pDevice->GetCreationParameters(&param) != D3D_OK || pDevice->GetDisplayMode(0, &mode) != D3D_OK)
{
pd3d->Release();
return false;
}
// Font texture should support linear filter, color blend and write to render-target
bool support = (pd3d->CheckDeviceFormat(param.AdapterOrdinal, param.DeviceType, mode.Format, D3DUSAGE_DYNAMIC | D3DUSAGE_QUERY_FILTER | D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING, D3DRTYPE_TEXTURE, format)) == D3D_OK;
pd3d->Release();
return support;
}
bool ImGui_ImplDX9_Init(IDirect3DDevice9* device)
{
ImGuiIO& io = ImGui::GetIO();
IMGUI_CHECKVERSION();
IM_ASSERT(io.BackendRendererUserData == nullptr && "Already initialized a renderer backend!");
// Setup backend capabilities flags
@@ -295,6 +325,7 @@ bool ImGui_ImplDX9_Init(IDirect3DDevice9* device)
bd->pd3dDevice = device;
bd->pd3dDevice->AddRef();
bd->HasRgbaSupport = ImGui_ImplDX9_CheckFormatSupport(bd->pd3dDevice, D3DFMT_A8B8G8R8);
return true;
}
@@ -313,22 +344,26 @@ void ImGui_ImplDX9_Shutdown()
IM_DELETE(bd);
}
static bool ImGui_ImplDX9_CheckFormatSupport(IDirect3DDevice9* pDevice, D3DFORMAT format)
// Convert RGBA32 to BGRA32 (because RGBA32 is not well supported by DX9 devices)
static void ImGui_ImplDX9_CopyTextureRegion(bool tex_use_colors, ImU32* src, int src_pitch, ImU32* dst, int dst_pitch, int w, int h)
{
IDirect3D9* pd3d = nullptr;
if (pDevice->GetDirect3D(&pd3d) != D3D_OK)
return false;
D3DDEVICE_CREATION_PARAMETERS param = {};
D3DDISPLAYMODE mode = {};
if (pDevice->GetCreationParameters(&param) != D3D_OK || pDevice->GetDisplayMode(0, &mode) != D3D_OK)
#ifndef IMGUI_USE_BGRA_PACKED_COLOR
ImGui_ImplDX9_Data* bd = ImGui_ImplDX9_GetBackendData();
const bool convert_rgba_to_bgra = (!bd->HasRgbaSupport && tex_use_colors);
#else
const bool convert_rgba_to_bgra = false;
IM_UNUSED(tex_use_colors);
#endif
for (int y = 0; y < h; y++)
{
pd3d->Release();
return false;
ImU32* src_p = (ImU32*)((unsigned char*)src + src_pitch * y);
ImU32* dst_p = (ImU32*)((unsigned char*)dst + dst_pitch * y);
if (convert_rgba_to_bgra)
for (int x = w; x > 0; x--, src_p++, dst_p++) // Convert copy
*dst_p = IMGUI_COL_TO_DX9_ARGB(*src_p);
else
memcpy(dst_p, src_p, w * 4); // Raw copy
}
// Font texture should support linear filter, color blend and write to render-target
bool support = (pd3d->CheckDeviceFormat(param.AdapterOrdinal, param.DeviceType, mode.Format, D3DUSAGE_DYNAMIC | D3DUSAGE_QUERY_FILTER | D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING, D3DRTYPE_TEXTURE, format)) == D3D_OK;
pd3d->Release();
return support;
}
static bool ImGui_ImplDX9_CreateFontsTexture()
@@ -340,39 +375,18 @@ static bool ImGui_ImplDX9_CreateFontsTexture()
int width, height, bytes_per_pixel;
io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height, &bytes_per_pixel);
// Convert RGBA32 to BGRA32 (because RGBA32 is not well supported by DX9 devices)
#ifndef IMGUI_USE_BGRA_PACKED_COLOR
const bool rgba_support = ImGui_ImplDX9_CheckFormatSupport(bd->pd3dDevice, D3DFMT_A8B8G8R8);
if (!rgba_support && io.Fonts->TexPixelsUseColors)
{
ImU32* dst_start = (ImU32*)ImGui::MemAlloc((size_t)width * height * bytes_per_pixel);
for (ImU32* src = (ImU32*)pixels, *dst = dst_start, *dst_end = dst_start + (size_t)width * height; dst < dst_end; src++, dst++)
*dst = IMGUI_COL_TO_DX9_ARGB(*src);
pixels = (unsigned char*)dst_start;
}
#else
const bool rgba_support = false;
#endif
// Upload texture to graphics system
bd->FontTexture = nullptr;
if (bd->pd3dDevice->CreateTexture(width, height, 1, D3DUSAGE_DYNAMIC, rgba_support ? D3DFMT_A8B8G8R8 : D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &bd->FontTexture, nullptr) < 0)
if (bd->pd3dDevice->CreateTexture(width, height, 1, D3DUSAGE_DYNAMIC, bd->HasRgbaSupport ? D3DFMT_A8B8G8R8 : D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &bd->FontTexture, nullptr) < 0)
return false;
D3DLOCKED_RECT tex_locked_rect;
if (bd->FontTexture->LockRect(0, &tex_locked_rect, nullptr, 0) != D3D_OK)
return false;
for (int y = 0; y < height; y++)
memcpy((unsigned char*)tex_locked_rect.pBits + (size_t)tex_locked_rect.Pitch * y, pixels + (size_t)width * bytes_per_pixel * y, (size_t)width * bytes_per_pixel);
ImGui_ImplDX9_CopyTextureRegion(io.Fonts->TexPixelsUseColors, (ImU32*)pixels, width * bytes_per_pixel, (ImU32*)tex_locked_rect.pBits, (int)tex_locked_rect.Pitch, width, height);
bd->FontTexture->UnlockRect(0);
// Store our identifier
io.Fonts->SetTexID((ImTextureID)bd->FontTexture);
#ifndef IMGUI_USE_BGRA_PACKED_COLOR
if (!rgba_support && io.Fonts->TexPixelsUseColors)
ImGui::MemFree(pixels);
#endif
return true;
}
@@ -399,7 +413,7 @@ void ImGui_ImplDX9_InvalidateDeviceObjects()
void ImGui_ImplDX9_NewFrame()
{
ImGui_ImplDX9_Data* bd = ImGui_ImplDX9_GetBackendData();
IM_ASSERT(bd != nullptr && "Did you call ImGui_ImplDX9_Init()?");
IM_ASSERT(bd != nullptr && "Context or backend not initialized! Did you call ImGui_ImplDX9_Init()?");
if (!bd->FontTexture)
ImGui_ImplDX9_CreateDeviceObjects();
+3 -1
View File
@@ -3,7 +3,8 @@
// Implemented features:
// [X] Renderer: User texture binding. Use 'LPDIRECT3DTEXTURE9' as ImTextureID. Read the FAQ about ImTextureID!
// [X] Renderer: Large meshes support (64k+ vertices) with 16-bit indices.
// [X] Renderer: Large meshes support (64k+ vertices) even with 16-bit indices (ImGuiBackendFlags_RendererHasVtxOffset).
// [X] Renderer: IMGUI_USE_BGRA_PACKED_COLOR support, as this is the optimal color encoding for DirectX9.
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
@@ -19,6 +20,7 @@
struct IDirect3DDevice9;
// Follow "Getting Started" link and check examples/ folder to learn about using backends!
IMGUI_IMPL_API bool ImGui_ImplDX9_Init(IDirect3DDevice9* device);
IMGUI_IMPL_API void ImGui_ImplDX9_Shutdown();
IMGUI_IMPL_API void ImGui_ImplDX9_NewFrame();
+116 -45
View File
@@ -6,9 +6,9 @@
// Implemented features:
// [X] Platform: Clipboard support.
// [X] Platform: Mouse support. Can discriminate Mouse/TouchScreen/Pen (Windows only).
// [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy GLFW_KEY_* values will also be supported unless IMGUI_DISABLE_OBSOLETE_KEYIO is set]
// [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy GLFW_KEY_* values are obsolete since 1.87 and not supported since 1.91.5]
// [X] Platform: Gamepad support. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'.
// [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange' (note: the resizing cursors requires GLFW 3.4+).
// [X] Platform: Mouse cursor shape and visibility (ImGuiBackendFlags_HasMouseCursors). Resizing cursors requires GLFW 3.4+! Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
@@ -18,8 +18,21 @@
// - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
// - Introduction, links and more at the top of imgui.cpp
// About Emscripten support:
// - Emscripten provides its own GLFW (3.2.1) implementation (syntax: "-sUSE_GLFW=3"), but Joystick is broken and several features are not supported (multiple windows, clipboard, timer, etc.)
// - A third-party Emscripten GLFW (3.4.0) implementation (syntax: "--use-port=contrib.glfw3") fixes the Joystick issue and implements all relevant features for the browser.
// See https://github.com/pongasoft/emscripten-glfw/blob/master/docs/Comparison.md for details.
// CHANGELOG
// (minor and older changes stripped away, please see git history for details)
// 2024-08-22: moved some OS/backend related function pointers from ImGuiIO to ImGuiPlatformIO:
// - io.GetClipboardTextFn -> platform_io.Platform_GetClipboardTextFn
// - io.SetClipboardTextFn -> platform_io.Platform_SetClipboardTextFn
// - io.PlatformOpenInShellFn -> platform_io.Platform_OpenInShellFn
// 2024-07-31: Added ImGui_ImplGlfw_Sleep() helper function for usage by our examples app, since GLFW doesn't provide one.
// 2024-07-08: *BREAKING* Renamed ImGui_ImplGlfw_InstallEmscriptenCanvasResizeCallback to ImGui_ImplGlfw_InstallEmscriptenCallbacks(), added GLFWWindow* parameter.
// 2024-07-08: Emscripten: Added support for GLFW3 contrib port (GLFW 3.4.0 features + bug fixes): to enable, replace -sUSE_GLFW=3 with --use-port=contrib.glfw3 (requires emscripten 3.1.59+) (https://github.com/pongasoft/emscripten-glfw)
// 2024-07-02: Emscripten: Added io.PlatformOpenInShellFn() handler for Emscripten versions.
// 2023-12-19: Emscripten: Added ImGui_ImplGlfw_InstallEmscriptenCanvasResizeCallback() to register canvas selector and auto-resize GLFW window.
// 2023-10-05: Inputs: Added support for extra ImGuiKey values: F13 to F24 function keys.
// 2023-07-18: Inputs: Revert ignoring mouse data on GLFW_CURSOR_DISABLED as it can be used differently. User may set ImGuiConfigFLags_NoMouse if desired. (#5625, #6609)
@@ -85,17 +98,29 @@
#ifdef _WIN32
#undef APIENTRY
#ifndef GLFW_EXPOSE_NATIVE_WIN32
#define GLFW_EXPOSE_NATIVE_WIN32
#endif
#include <GLFW/glfw3native.h> // for glfwGetWin32Window()
#endif
#ifdef __APPLE__
#ifndef GLFW_EXPOSE_NATIVE_COCOA
#define GLFW_EXPOSE_NATIVE_COCOA
#endif
#include <GLFW/glfw3native.h> // for glfwGetCocoaWindow()
#endif
#ifndef _WIN32
#include <unistd.h> // for usleep()
#endif
#ifdef __EMSCRIPTEN__
#include <emscripten.h>
#include <emscripten/html5.h>
#ifdef EMSCRIPTEN_USE_PORT_CONTRIB_GLFW3
#include <GLFW/emscripten_glfw3.h>
#else
#define EMSCRIPTEN_USE_EMBEDDED_GLFW3
#endif
#endif
// We gather version tests as define in order to easily see which features are version-dependent.
@@ -127,7 +152,7 @@ struct ImGui_ImplGlfw_Data
ImVec2 LastValidMousePos;
bool InstalledCallbacks;
bool CallbacksChainForAllWindows;
#ifdef __EMSCRIPTEN__
#ifdef EMSCRIPTEN_USE_EMBEDDED_GLFW3
const char* CanvasSelector;
#endif
@@ -141,7 +166,7 @@ struct ImGui_ImplGlfw_Data
GLFWcharfun PrevUserCallbackChar;
GLFWmonitorfun PrevUserCallbackMonitor;
#ifdef _WIN32
WNDPROC GlfwWndProc;
WNDPROC PrevWndProc;
#endif
ImGui_ImplGlfw_Data() { memset((void*)this, 0, sizeof(*this)); }
@@ -160,19 +185,13 @@ static ImGui_ImplGlfw_Data* ImGui_ImplGlfw_GetBackendData()
}
// Functions
static const char* ImGui_ImplGlfw_GetClipboardText(void* user_data)
{
return glfwGetClipboardString((GLFWwindow*)user_data);
}
static void ImGui_ImplGlfw_SetClipboardText(void* user_data, const char* text)
// Not static to allow third-party code to use that if they want to (but undocumented)
ImGuiKey ImGui_ImplGlfw_KeyToImGuiKey(int keycode, int scancode);
ImGuiKey ImGui_ImplGlfw_KeyToImGuiKey(int keycode, int scancode)
{
glfwSetClipboardString((GLFWwindow*)user_data, text);
}
static ImGuiKey ImGui_ImplGlfw_KeyToImGuiKey(int key)
{
switch (key)
IM_UNUSED(scancode);
switch (keycode)
{
case GLFW_KEY_TAB: return ImGuiKey_Tab;
case GLFW_KEY_LEFT: return ImGuiKey_LeftArrow;
@@ -331,7 +350,7 @@ void ImGui_ImplGlfw_ScrollCallback(GLFWwindow* window, double xoffset, double yo
if (bd->PrevUserCallbackScroll != nullptr && ImGui_ImplGlfw_ShouldChainCallback(window))
bd->PrevUserCallbackScroll(window, xoffset, yoffset);
#ifdef __EMSCRIPTEN__
#ifdef EMSCRIPTEN_USE_EMBEDDED_GLFW3
// Ignore GLFW events: will be processed in ImGui_ImplEmscripten_WheelCallback().
return;
#endif
@@ -340,9 +359,10 @@ void ImGui_ImplGlfw_ScrollCallback(GLFWwindow* window, double xoffset, double yo
io.AddMouseWheelEvent((float)xoffset, (float)yoffset);
}
// FIXME: should this be baked into ImGui_ImplGlfw_KeyToImGuiKey()? then what about the values passed to io.SetKeyEventNativeData()?
static int ImGui_ImplGlfw_TranslateUntranslatedKey(int key, int scancode)
{
#if GLFW_HAS_GETKEYNAME && !defined(__EMSCRIPTEN__)
#if GLFW_HAS_GETKEYNAME && !defined(EMSCRIPTEN_USE_EMBEDDED_GLFW3)
// GLFW 3.1+ attempts to "untranslate" keys, which goes the opposite of what every other framework does, making using lettered shortcuts difficult.
// (It had reasons to do so: namely GLFW is/was more likely to be used for WASD-type game controls rather than lettered shortcuts, but IHMO the 3.1 change could have been done differently)
// See https://github.com/glfw/glfw/issues/1502 for details.
@@ -353,7 +373,7 @@ static int ImGui_ImplGlfw_TranslateUntranslatedKey(int key, int scancode)
GLFWerrorfun prev_error_callback = glfwSetErrorCallback(nullptr);
const char* key_name = glfwGetKeyName(key, scancode);
glfwSetErrorCallback(prev_error_callback);
#if GLFW_HAS_GETERROR && !defined(__EMSCRIPTEN__) // Eat errors (see #5908)
#if GLFW_HAS_GETERROR && !defined(EMSCRIPTEN_USE_EMBEDDED_GLFW3) // Eat errors (see #5908)
(void)glfwGetError(nullptr);
#endif
if (key_name && key_name[0] != 0 && key_name[1] == 0)
@@ -387,7 +407,7 @@ void ImGui_ImplGlfw_KeyCallback(GLFWwindow* window, int keycode, int scancode, i
keycode = ImGui_ImplGlfw_TranslateUntranslatedKey(keycode, scancode);
ImGuiIO& io = ImGui::GetIO();
ImGuiKey imgui_key = ImGui_ImplGlfw_KeyToImGuiKey(keycode);
ImGuiKey imgui_key = ImGui_ImplGlfw_KeyToImGuiKey(keycode, scancode);
io.AddKeyEvent(imgui_key, (action == GLFW_PRESS));
io.SetKeyEventNativeData(imgui_key, keycode, scancode); // To support legacy indexing (<1.87 user code)
}
@@ -450,7 +470,7 @@ void ImGui_ImplGlfw_MonitorCallback(GLFWmonitor*, int)
// Unused in 'master' branch but 'docking' branch will use this, so we declare it ahead of it so if you have to install callbacks you can install this one too.
}
#ifdef __EMSCRIPTEN__
#ifdef EMSCRIPTEN_USE_EMBEDDED_GLFW3
static EM_BOOL ImGui_ImplEmscripten_WheelCallback(int, const EmscriptenWheelEvent* ev, void*)
{
// Mimic Emscripten_HandleWheel() in SDL.
@@ -493,7 +513,7 @@ static LRESULT CALLBACK ImGui_ImplGlfw_WndProc(HWND hWnd, UINT msg, WPARAM wPara
ImGui::GetIO().AddMouseSourceEvent(GetMouseSourceFromMessageExtraInfo());
break;
}
return ::CallWindowProcW(bd->GlfwWndProc, hWnd, msg, wParam, lParam);
return ::CallWindowProcW(bd->PrevWndProc, hWnd, msg, wParam, lParam);
}
#endif
@@ -549,9 +569,18 @@ void ImGui_ImplGlfw_SetCallbacksChainForAllWindows(bool chain_for_all_windows)
bd->CallbacksChainForAllWindows = chain_for_all_windows;
}
#ifdef __EMSCRIPTEN__
#if EMSCRIPTEN_USE_PORT_CONTRIB_GLFW3 >= 34020240817
void ImGui_ImplGlfw_EmscriptenOpenURL(const char* url) { if (url) emscripten::glfw3::OpenURL(url); }
#else
EM_JS(void, ImGui_ImplGlfw_EmscriptenOpenURL, (const char* url), { url = url ? UTF8ToString(url) : null; if (url) window.open(url, '_blank'); });
#endif
#endif
static bool ImGui_ImplGlfw_Init(GLFWwindow* window, bool install_callbacks, GlfwClientApi client_api)
{
ImGuiIO& io = ImGui::GetIO();
IMGUI_CHECKVERSION();
IM_ASSERT(io.BackendPlatformUserData == nullptr && "Already initialized a platform backend!");
//printf("GLFW_VERSION: %d.%d.%d (%d)", GLFW_VERSION_MAJOR, GLFW_VERSION_MINOR, GLFW_VERSION_REVISION, GLFW_VERSION_COMBINED);
@@ -565,9 +594,12 @@ static bool ImGui_ImplGlfw_Init(GLFWwindow* window, bool install_callbacks, Glfw
bd->Window = window;
bd->Time = 0.0;
io.SetClipboardTextFn = ImGui_ImplGlfw_SetClipboardText;
io.GetClipboardTextFn = ImGui_ImplGlfw_GetClipboardText;
io.ClipboardUserData = bd->Window;
ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
platform_io.Platform_SetClipboardTextFn = [](ImGuiContext*, const char* text) { glfwSetClipboardString(nullptr, text); };
platform_io.Platform_GetClipboardTextFn = [](ImGuiContext*) { return glfwGetClipboardString(nullptr); };
#ifdef __EMSCRIPTEN__
platform_io.Platform_OpenInShellFn = [](ImGuiContext*, const char* url) { ImGui_ImplGlfw_EmscriptenOpenURL(url); return true; };
#endif
// Create mouse cursors
// (By design, on X11 cursors are user configurable and some cursors may be missing. When a cursor doesn't exist,
@@ -598,15 +630,10 @@ static bool ImGui_ImplGlfw_Init(GLFWwindow* window, bool install_callbacks, Glfw
// Chain GLFW callbacks: our callbacks will call the user's previously installed callbacks, if any.
if (install_callbacks)
ImGui_ImplGlfw_InstallCallbacks(window);
// Register Emscripten Wheel callback to workaround issue in Emscripten GLFW Emulation (#6096)
// We intentionally do not check 'if (install_callbacks)' here, as some users may set it to false and call GLFW callback themselves.
// FIXME: May break chaining in case user registered their own Emscripten callback?
#ifdef __EMSCRIPTEN__
emscripten_set_wheel_callback(EMSCRIPTEN_EVENT_TARGET_DOCUMENT, nullptr, false, ImGui_ImplEmscripten_WheelCallback);
#endif
// Set platform dependent data in viewport
ImGuiViewport* main_viewport = ImGui::GetMainViewport();
main_viewport->PlatformHandle = (void*)bd->Window;
#ifdef _WIN32
main_viewport->PlatformHandleRaw = glfwGetWin32Window(bd->Window);
#elif defined(__APPLE__)
@@ -617,11 +644,28 @@ static bool ImGui_ImplGlfw_Init(GLFWwindow* window, bool install_callbacks, Glfw
// Windows: register a WndProc hook so we can intercept some messages.
#ifdef _WIN32
bd->GlfwWndProc = (WNDPROC)::GetWindowLongPtrW((HWND)main_viewport->PlatformHandleRaw, GWLP_WNDPROC);
IM_ASSERT(bd->GlfwWndProc != nullptr);
bd->PrevWndProc = (WNDPROC)::GetWindowLongPtrW((HWND)main_viewport->PlatformHandleRaw, GWLP_WNDPROC);
IM_ASSERT(bd->PrevWndProc != nullptr);
::SetWindowLongPtrW((HWND)main_viewport->PlatformHandleRaw, GWLP_WNDPROC, (LONG_PTR)ImGui_ImplGlfw_WndProc);
#endif
// Emscripten: the same application can run on various platforms, so we detect the Apple platform at runtime
// to override io.ConfigMacOSXBehaviors from its default (which is always false in Emscripten).
#ifdef __EMSCRIPTEN__
#if EMSCRIPTEN_USE_PORT_CONTRIB_GLFW3 >= 34020240817
if (emscripten::glfw3::IsRuntimePlatformApple())
{
ImGui::GetIO().ConfigMacOSXBehaviors = true;
// Due to how the browser (poorly) handles the Meta Key, this line essentially disables repeats when used.
// This means that Meta + V only registers a single key-press, even if the keys are held.
// This is a compromise for dealing with this issue in ImGui since ImGui implements key repeat itself.
// See https://github.com/pongasoft/emscripten-glfw/blob/v3.4.0.20240817/docs/Usage.md#the-problem-of-the-super-key
emscripten::glfw3::SetSuperPlusKeyTimeouts(10, 10);
}
#endif
#endif
bd->ClientApi = client_api;
return true;
}
@@ -649,18 +693,19 @@ void ImGui_ImplGlfw_Shutdown()
if (bd->InstalledCallbacks)
ImGui_ImplGlfw_RestoreCallbacks(bd->Window);
#ifdef __EMSCRIPTEN__
emscripten_set_wheel_callback(EMSCRIPTEN_EVENT_TARGET_DOCUMENT, nullptr, false, nullptr);
#ifdef EMSCRIPTEN_USE_EMBEDDED_GLFW3
if (bd->CanvasSelector)
emscripten_set_wheel_callback(bd->CanvasSelector, nullptr, false, nullptr);
#endif
for (ImGuiMouseCursor cursor_n = 0; cursor_n < ImGuiMouseCursor_COUNT; cursor_n++)
glfwDestroyCursor(bd->MouseCursors[cursor_n]);
// Windows: register a WndProc hook so we can intercept some messages.
// Windows: restore our WndProc hook
#ifdef _WIN32
ImGuiViewport* main_viewport = ImGui::GetMainViewport();
::SetWindowLongPtrW((HWND)main_viewport->PlatformHandleRaw, GWLP_WNDPROC, (LONG_PTR)bd->GlfwWndProc);
bd->GlfwWndProc = nullptr;
::SetWindowLongPtrW((HWND)main_viewport->PlatformHandleRaw, GWLP_WNDPROC, (LONG_PTR)bd->PrevWndProc);
bd->PrevWndProc = nullptr;
#endif
io.BackendPlatformName = nullptr;
@@ -677,14 +722,14 @@ static void ImGui_ImplGlfw_UpdateMouseData()
// (those braces are here to reduce diff with multi-viewports support in 'docking' branch)
{
GLFWwindow* window = bd->Window;
#ifdef __EMSCRIPTEN__
#ifdef EMSCRIPTEN_USE_EMBEDDED_GLFW3
const bool is_window_focused = true;
#else
const bool is_window_focused = glfwGetWindowAttrib(window, GLFW_FOCUSED) != 0;
#endif
if (is_window_focused)
{
// (Optional) Set OS mouse position from Dear ImGui if requested (rarely used, only when ImGuiConfigFlags_NavEnableSetMousePos is enabled by user)
// (Optional) Set OS mouse position from Dear ImGui if requested (rarely used, only when io.ConfigNavMoveSetMousePos is enabled by user)
if (io.WantSetMousePos)
glfwSetCursorPos(window, (double)io.MousePos.x, (double)io.MousePos.y);
@@ -735,7 +780,7 @@ static void ImGui_ImplGlfw_UpdateGamepads()
return;
io.BackendFlags &= ~ImGuiBackendFlags_HasGamepad;
#if GLFW_HAS_GAMEPAD_API && !defined(__EMSCRIPTEN__)
#if GLFW_HAS_GAMEPAD_API && !defined(EMSCRIPTEN_USE_EMBEDDED_GLFW3)
GLFWgamepadstate gamepad;
if (!glfwGetGamepadState(GLFW_JOYSTICK_1, &gamepad))
return;
@@ -783,7 +828,7 @@ void ImGui_ImplGlfw_NewFrame()
{
ImGuiIO& io = ImGui::GetIO();
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
IM_ASSERT(bd != nullptr && "Did you call ImGui_ImplGlfw_InitForXXX()?");
IM_ASSERT(bd != nullptr && "Context or backend not initialized! Did you call ImGui_ImplGlfw_InitForXXX()?");
// Setup display size (every frame to accommodate for window resizing)
int w, h;
@@ -809,7 +854,17 @@ void ImGui_ImplGlfw_NewFrame()
ImGui_ImplGlfw_UpdateGamepads();
}
#ifdef __EMSCRIPTEN__
// GLFW doesn't provide a portable sleep function
void ImGui_ImplGlfw_Sleep(int milliseconds)
{
#ifdef _WIN32
::Sleep(milliseconds);
#else
usleep(milliseconds * 1000);
#endif
}
#ifdef EMSCRIPTEN_USE_EMBEDDED_GLFW3
static EM_BOOL ImGui_ImplGlfw_OnCanvasSizeChange(int event_type, const EmscriptenUiEvent* event, void* user_data)
{
ImGui_ImplGlfw_Data* bd = (ImGui_ImplGlfw_Data*)user_data;
@@ -830,11 +885,11 @@ static EM_BOOL ImGui_ImplEmscripten_FullscreenChangeCallback(int event_type, con
// 'canvas_selector' is a CSS selector. The event listener is applied to the first element that matches the query.
// STRING MUST PERSIST FOR THE APPLICATION DURATION. PLEASE USE A STRING LITERAL OR ENSURE POINTER WILL STAY VALID.
void ImGui_ImplGlfw_InstallEmscriptenCanvasResizeCallback(const char* canvas_selector)
void ImGui_ImplGlfw_InstallEmscriptenCallbacks(GLFWwindow*, const char* canvas_selector)
{
IM_ASSERT(canvas_selector != nullptr);
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
IM_ASSERT(bd != nullptr && "Did you call ImGui_ImplGlfw_InitForXXX()?");
IM_ASSERT(bd != nullptr && "Context or backend not initialized! Did you call ImGui_ImplGlfw_InitForXXX()?");
bd->CanvasSelector = canvas_selector;
emscripten_set_resize_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, bd, false, ImGui_ImplGlfw_OnCanvasSizeChange);
@@ -842,8 +897,24 @@ void ImGui_ImplGlfw_InstallEmscriptenCanvasResizeCallback(const char* canvas_sel
// Change the size of the GLFW window according to the size of the canvas
ImGui_ImplGlfw_OnCanvasSizeChange(EMSCRIPTEN_EVENT_RESIZE, {}, bd);
// Register Emscripten Wheel callback to workaround issue in Emscripten GLFW Emulation (#6096)
// We intentionally do not check 'if (install_callbacks)' here, as some users may set it to false and call GLFW callback themselves.
// FIXME: May break chaining in case user registered their own Emscripten callback?
emscripten_set_wheel_callback(bd->CanvasSelector, nullptr, false, ImGui_ImplEmscripten_WheelCallback);
}
#endif
#elif defined(EMSCRIPTEN_USE_PORT_CONTRIB_GLFW3)
// When using --use-port=contrib.glfw3 for the GLFW implementation, you can override the behavior of this call
// by invoking emscripten_glfw_make_canvas_resizable afterward.
// See https://github.com/pongasoft/emscripten-glfw/blob/master/docs/Usage.md#how-to-make-the-canvas-resizable-by-the-user for an explanation
void ImGui_ImplGlfw_InstallEmscriptenCallbacks(GLFWwindow* window, const char* canvas_selector)
{
GLFWwindow* w = (GLFWwindow*)(EM_ASM_INT({ return Module.glfwGetWindow(UTF8ToString($0)); }, canvas_selector));
IM_ASSERT(window == w); // Sanity check
IM_UNUSED(w);
emscripten_glfw_make_canvas_resizable(window, "window", nullptr);
}
#endif // #ifdef EMSCRIPTEN_USE_PORT_CONTRIB_GLFW3
//-----------------------------------------------------------------------------
+9 -4
View File
@@ -5,9 +5,9 @@
// Implemented features:
// [X] Platform: Clipboard support.
// [X] Platform: Mouse support. Can discriminate Mouse/TouchScreen/Pen (Windows only).
// [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy GLFW_KEY_* values will also be supported unless IMGUI_DISABLE_OBSOLETE_KEYIO is set]
// [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy GLFW_KEY_* values are obsolete since 1.87 and not supported since 1.91.5]
// [X] Platform: Gamepad support. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'.
// [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange' (note: the resizing cursors requires GLFW 3.4+).
// [X] Platform: Mouse cursor shape and visibility (ImGuiBackendFlags_HasMouseCursors). Resizing cursors requires GLFW 3.4+! Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
@@ -24,15 +24,17 @@
struct GLFWwindow;
struct GLFWmonitor;
// Follow "Getting Started" link and check examples/ folder to learn about using backends!
IMGUI_IMPL_API bool ImGui_ImplGlfw_InitForOpenGL(GLFWwindow* window, bool install_callbacks);
IMGUI_IMPL_API bool ImGui_ImplGlfw_InitForVulkan(GLFWwindow* window, bool install_callbacks);
IMGUI_IMPL_API bool ImGui_ImplGlfw_InitForOther(GLFWwindow* window, bool install_callbacks);
IMGUI_IMPL_API void ImGui_ImplGlfw_Shutdown();
IMGUI_IMPL_API void ImGui_ImplGlfw_NewFrame();
// Emscripten related initialization phase methods
// Emscripten related initialization phase methods (call after ImGui_ImplGlfw_InitForOpenGL)
#ifdef __EMSCRIPTEN__
IMGUI_IMPL_API void ImGui_ImplGlfw_InstallEmscriptenCanvasResizeCallback(const char* canvas_selector);
IMGUI_IMPL_API void ImGui_ImplGlfw_InstallEmscriptenCallbacks(GLFWwindow* window, const char* canvas_selector);
//static inline void ImGui_ImplGlfw_InstallEmscriptenCanvasResizeCallback(const char* canvas_selector) { ImGui_ImplGlfw_InstallEmscriptenCallbacks(nullptr, canvas_selector); } } // Renamed in 1.91.0
#endif
// GLFW callbacks install
@@ -55,4 +57,7 @@ IMGUI_IMPL_API void ImGui_ImplGlfw_KeyCallback(GLFWwindow* window, int key,
IMGUI_IMPL_API void ImGui_ImplGlfw_CharCallback(GLFWwindow* window, unsigned int c);
IMGUI_IMPL_API void ImGui_ImplGlfw_MonitorCallback(GLFWmonitor* monitor, int event);
// GLFW helpers
IMGUI_IMPL_API void ImGui_ImplGlfw_Sleep(int milliseconds);
#endif // #ifndef IMGUI_DISABLE
+3 -2
View File
@@ -6,8 +6,8 @@
// !!! Nowadays, prefer using GLFW or SDL instead!
// Implemented features:
// [X] Platform: Partial keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy GLUT values will also be supported unless IMGUI_DISABLE_OBSOLETE_KEYIO is set]
// Issues:
// [X] Platform: Partial keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy GLUT values are obsolete since 1.87 and not supported since 1.91.5]
// Missing features or Issues:
// [ ] Platform: GLUT is unable to distinguish e.g. Backspace from CTRL+H or TAB from CTRL+I
// [ ] Platform: Missing horizontal mouse wheel support.
// [ ] Platform: Missing mouse cursor shape/visibility support.
@@ -167,6 +167,7 @@ static ImGuiKey ImGui_ImplGLUT_KeyToImGuiKey(int key)
bool ImGui_ImplGLUT_Init()
{
ImGuiIO& io = ImGui::GetIO();
IMGUI_CHECKVERSION();
#ifdef FREEGLUT
io.BackendPlatformName = "imgui_impl_glut (freeglut)";
+3 -2
View File
@@ -6,8 +6,8 @@
// !!! Nowadays, prefer using GLFW or SDL instead!
// Implemented features:
// [X] Platform: Partial keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy GLUT values will also be supported unless IMGUI_DISABLE_OBSOLETE_KEYIO is set]
// Issues:
// [X] Platform: Partial keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy GLUT values are obsolete since 1.87 and not supported since 1.91.5]
// Missing features or Issues:
// [ ] Platform: GLUT is unable to distinguish e.g. Backspace from CTRL+H or TAB from CTRL+I
// [ ] Platform: Missing horizontal mouse wheel support.
// [ ] Platform: Missing mouse cursor shape/visibility support.
@@ -26,6 +26,7 @@
#ifndef IMGUI_DISABLE
#include "imgui.h" // IMGUI_IMPL_API
// Follow "Getting Started" link and check examples/ folder to learn about using backends!
IMGUI_IMPL_API bool ImGui_ImplGLUT_Init();
IMGUI_IMPL_API void ImGui_ImplGLUT_InstallFuncs();
IMGUI_IMPL_API void ImGui_ImplGLUT_Shutdown();
+3 -1
View File
@@ -3,7 +3,7 @@
// Implemented features:
// [X] Renderer: User texture binding. Use 'MTLTexture' as ImTextureID. Read the FAQ about ImTextureID!
// [X] Renderer: Large meshes support (64k+ vertices) with 16-bit indices.
// [X] Renderer: Large meshes support (64k+ vertices) even with 16-bit indices (ImGuiBackendFlags_RendererHasVtxOffset).
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
@@ -25,6 +25,7 @@
@class MTLRenderPassDescriptor;
@protocol MTLDevice, MTLCommandBuffer, MTLRenderCommandEncoder;
// Follow "Getting Started" link and check examples/ folder to learn about using backends!
IMGUI_IMPL_API bool ImGui_ImplMetal_Init(id<MTLDevice> device);
IMGUI_IMPL_API void ImGui_ImplMetal_Shutdown();
IMGUI_IMPL_API void ImGui_ImplMetal_NewFrame(MTLRenderPassDescriptor* renderPassDescriptor);
@@ -51,6 +52,7 @@ IMGUI_IMPL_API void ImGui_ImplMetal_DestroyDeviceObjects();
#include <Metal/Metal.hpp>
#ifndef __OBJC__
// Follow "Getting Started" link and check examples/ folder to learn about using backends!
IMGUI_IMPL_API bool ImGui_ImplMetal_Init(MTL::Device* device);
IMGUI_IMPL_API void ImGui_ImplMetal_Shutdown();
IMGUI_IMPL_API void ImGui_ImplMetal_NewFrame(MTL::RenderPassDescriptor* renderPassDescriptor);
+30 -24
View File
@@ -3,7 +3,7 @@
// Implemented features:
// [X] Renderer: User texture binding. Use 'MTLTexture' as ImTextureID. Read the FAQ about ImTextureID!
// [X] Renderer: Large meshes support (64k+ vertices) with 16-bit indices.
// [X] Renderer: Large meshes support (64k+ vertices) even with 16-bit indices (ImGuiBackendFlags_RendererHasVtxOffset).
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
@@ -15,6 +15,7 @@
// CHANGELOG
// (minor and older changes stripped away, please see git history for details)
// 2024-01-08: Metal: Fixed memory leaks when using metal-cpp (#8276, #8166) or when using multiple contexts (#7419).
// 2022-08-23: Metal: Update deprecated property 'sampleCount'->'rasterSampleCount'.
// 2022-07-05: Metal: Add dispatch synchronization.
// 2022-06-30: Metal: Use __bridge for ARC based systems.
@@ -76,10 +77,9 @@ struct ImGui_ImplMetal_Data
{
MetalContext* SharedMetalContext;
ImGui_ImplMetal_Data() { memset(this, 0, sizeof(*this)); }
ImGui_ImplMetal_Data() { memset((void*)this, 0, sizeof(*this)); }
};
static ImGui_ImplMetal_Data* ImGui_ImplMetal_CreateBackendData() { return IM_NEW(ImGui_ImplMetal_Data)(); }
static ImGui_ImplMetal_Data* ImGui_ImplMetal_GetBackendData() { return ImGui::GetCurrentContext() ? (ImGui_ImplMetal_Data*)ImGui::GetIO().BackendRendererUserData : nullptr; }
static void ImGui_ImplMetal_DestroyBackendData(){ IM_DELETE(ImGui_ImplMetal_GetBackendData()); }
@@ -125,8 +125,11 @@ bool ImGui_ImplMetal_CreateDeviceObjects(MTL::Device* device)
bool ImGui_ImplMetal_Init(id<MTLDevice> device)
{
ImGui_ImplMetal_Data* bd = ImGui_ImplMetal_CreateBackendData();
ImGuiIO& io = ImGui::GetIO();
IMGUI_CHECKVERSION();
IM_ASSERT(io.BackendRendererUserData == nullptr && "Already initialized a renderer backend!");
ImGui_ImplMetal_Data* bd = IM_NEW(ImGui_ImplMetal_Data)();
io.BackendRendererUserData = (void*)bd;
io.BackendRendererName = "imgui_impl_metal";
io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset; // We can honor the ImDrawCmd::VtxOffset field, allowing for large meshes.
@@ -140,6 +143,7 @@ bool ImGui_ImplMetal_Init(id<MTLDevice> device)
void ImGui_ImplMetal_Shutdown()
{
ImGui_ImplMetal_Data* bd = ImGui_ImplMetal_GetBackendData();
IM_UNUSED(bd);
IM_ASSERT(bd != nullptr && "No renderer backend to shutdown, or already shutdown?");
ImGui_ImplMetal_DestroyDeviceObjects();
ImGui_ImplMetal_DestroyBackendData();
@@ -153,9 +157,12 @@ void ImGui_ImplMetal_Shutdown()
void ImGui_ImplMetal_NewFrame(MTLRenderPassDescriptor* renderPassDescriptor)
{
ImGui_ImplMetal_Data* bd = ImGui_ImplMetal_GetBackendData();
IM_ASSERT(bd->SharedMetalContext != nil && "No Metal context. Did you call ImGui_ImplMetal_Init() ?");
IM_ASSERT(bd != nil && "Context or backend not initialized! Did you call ImGui_ImplMetal_Init()?");
#ifdef IMGUI_IMPL_METAL_CPP
bd->SharedMetalContext.framebufferDescriptor = [[[FramebufferDescriptor alloc] initWithRenderPassDescriptor:renderPassDescriptor]autorelease];
#else
bd->SharedMetalContext.framebufferDescriptor = [[FramebufferDescriptor alloc] initWithRenderPassDescriptor:renderPassDescriptor];
#endif
if (bd->SharedMetalContext.depthStencilState == nil)
ImGui_ImplMetal_CreateDeviceObjects(bd->SharedMetalContext.device);
}
@@ -244,14 +251,14 @@ void ImGui_ImplMetal_RenderDrawData(ImDrawData* drawData, id<MTLCommandBuffer> c
size_t indexBufferOffset = 0;
for (int n = 0; n < drawData->CmdListsCount; n++)
{
const ImDrawList* cmd_list = drawData->CmdLists[n];
const ImDrawList* draw_list = drawData->CmdLists[n];
memcpy((char*)vertexBuffer.buffer.contents + vertexBufferOffset, cmd_list->VtxBuffer.Data, (size_t)cmd_list->VtxBuffer.Size * sizeof(ImDrawVert));
memcpy((char*)indexBuffer.buffer.contents + indexBufferOffset, cmd_list->IdxBuffer.Data, (size_t)cmd_list->IdxBuffer.Size * sizeof(ImDrawIdx));
memcpy((char*)vertexBuffer.buffer.contents + vertexBufferOffset, draw_list->VtxBuffer.Data, (size_t)draw_list->VtxBuffer.Size * sizeof(ImDrawVert));
memcpy((char*)indexBuffer.buffer.contents + indexBufferOffset, draw_list->IdxBuffer.Data, (size_t)draw_list->IdxBuffer.Size * sizeof(ImDrawIdx));
for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
for (int cmd_i = 0; cmd_i < draw_list->CmdBuffer.Size; cmd_i++)
{
const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
const ImDrawCmd* pcmd = &draw_list->CmdBuffer[cmd_i];
if (pcmd->UserCallback)
{
// User callback, registered via ImDrawList::AddCallback()
@@ -259,7 +266,7 @@ void ImGui_ImplMetal_RenderDrawData(ImDrawData* drawData, id<MTLCommandBuffer> c
if (pcmd->UserCallback == ImDrawCallback_ResetRenderState)
ImGui_ImplMetal_SetupRenderState(drawData, commandBuffer, commandEncoder, renderPipelineState, vertexBuffer, vertexBufferOffset);
else
pcmd->UserCallback(cmd_list, pcmd);
pcmd->UserCallback(draw_list, pcmd);
}
else
{
@@ -289,7 +296,7 @@ void ImGui_ImplMetal_RenderDrawData(ImDrawData* drawData, id<MTLCommandBuffer> c
// Bind texture, Draw
if (ImTextureID tex_id = pcmd->GetTexID())
[commandEncoder setFragmentTexture:(__bridge id<MTLTexture>)(tex_id) atIndex:0];
[commandEncoder setFragmentTexture:(__bridge id<MTLTexture>)(void*)(intptr_t)(tex_id) atIndex:0];
[commandEncoder setVertexBufferOffset:(vertexBufferOffset + pcmd->VtxOffset * sizeof(ImDrawVert)) atIndex:0];
[commandEncoder drawIndexedPrimitives:MTLPrimitiveTypeTriangle
@@ -300,21 +307,18 @@ void ImGui_ImplMetal_RenderDrawData(ImDrawData* drawData, id<MTLCommandBuffer> c
}
}
vertexBufferOffset += (size_t)cmd_list->VtxBuffer.Size * sizeof(ImDrawVert);
indexBufferOffset += (size_t)cmd_list->IdxBuffer.Size * sizeof(ImDrawIdx);
vertexBufferOffset += (size_t)draw_list->VtxBuffer.Size * sizeof(ImDrawVert);
indexBufferOffset += (size_t)draw_list->IdxBuffer.Size * sizeof(ImDrawIdx);
}
__block MetalContext* sharedMetalContext = bd->SharedMetalContext;
[commandBuffer addCompletedHandler:^(id<MTLCommandBuffer>)
{
dispatch_async(dispatch_get_main_queue(), ^{
ImGui_ImplMetal_Data* bd = ImGui_ImplMetal_GetBackendData();
if (bd != nullptr)
@synchronized(bd->SharedMetalContext.bufferCache)
{
@synchronized(bd->SharedMetalContext.bufferCache)
{
[bd->SharedMetalContext.bufferCache addObject:vertexBuffer];
[bd->SharedMetalContext.bufferCache addObject:indexBuffer];
}
[sharedMetalContext.bufferCache addObject:vertexBuffer];
[sharedMetalContext.bufferCache addObject:indexBuffer];
}
});
}];
@@ -345,7 +349,7 @@ bool ImGui_ImplMetal_CreateFontsTexture(id<MTLDevice> device)
id <MTLTexture> texture = [device newTextureWithDescriptor:textureDescriptor];
[texture replaceRegion:MTLRegionMake2D(0, 0, (NSUInteger)width, (NSUInteger)height) mipmapLevel:0 withBytes:pixels bytesPerRow:(NSUInteger)width * 4];
bd->SharedMetalContext.fontTexture = texture;
io.Fonts->SetTexID((__bridge void*)bd->SharedMetalContext.fontTexture); // ImTextureID == void*
io.Fonts->SetTexID((ImTextureID)(intptr_t)(__bridge void*)bd->SharedMetalContext.fontTexture); // ImTextureID == ImU64
return (bd->SharedMetalContext.fontTexture != nil);
}
@@ -365,8 +369,10 @@ bool ImGui_ImplMetal_CreateDeviceObjects(id<MTLDevice> device)
depthStencilDescriptor.depthWriteEnabled = NO;
depthStencilDescriptor.depthCompareFunction = MTLCompareFunctionAlways;
bd->SharedMetalContext.depthStencilState = [device newDepthStencilStateWithDescriptor:depthStencilDescriptor];
#ifdef IMGUI_IMPL_METAL_CPP
[depthStencilDescriptor release];
#endif
ImGui_ImplMetal_CreateFontsTexture(device);
return true;
}

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