Henrik Rydgard
bf23c6f5e1
Turn down sceGeContinue and sceGeBreak log level.
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We know them and they're mostly used by our own debug overlay.
2013-03-04 19:52:10 +01:00
Henrik Rydgård
baf805f883
Merge pull request #851 from sum2012/master
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Add Ini for use Media Engine
2013-03-04 06:51:39 -08:00
Henrik Rydgård
67f7bfa747
Merge pull request #859 from unknownbrackets/report-server
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Server reporting (off by default)
2013-03-04 00:38:33 -08:00
Henrik Rydgård
f6ea9237af
Merge pull request #855 from unknownbrackets/memory
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Fix sceKernelPartitionMemory() alignment
2013-03-04 00:20:51 -08:00
Unknown W. Brackets
cb4c7f0eb6
Add some basic reporting hooks.
2013-03-04 00:01:40 -08:00
Unknown W. Brackets
f2bdea74be
Don't align size to grain for PMB.
2013-03-03 20:26:57 -08:00
Unknown W. Brackets
e6375fe84d
Fix initialization problems in sceIo.
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These were making savestates unstable.
2013-03-03 16:05:05 -08:00
Unknown W. Brackets
2d5f647579
And savestate the rest of fonts.
2013-03-03 15:59:00 -08:00
Unknown W. Brackets
affcdfabd5
Reference fontlibs indirectly for savestates.
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Well, not pretty, but much easier to savestate.
2013-03-03 15:58:59 -08:00
sum2012
bfe8752a18
Add Ini for use Media Engine
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Better to solve blackscreen and flash issue.
2013-03-03 23:04:36 +08:00
Henrik Rydgard
f72f471370
Hack around font problem that caused Dissidia to crash with fastmem (calling the supplied alloc fails).
2013-03-03 14:29:03 +01:00
Henrik Rydgard
4474adee1d
Fix frameskip + unbuffered
2013-03-03 13:21:06 +01:00
Henrik Rydgard
bc15617392
Make un-buffered rendering much smarter, removing flicker.
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This turns it into a very viable option for many games. You do lose some FX
but it can as a result even be used as a workaround for the massive glow
in Wipeout...
2013-03-03 13:00:21 +01:00
Darth1701
06bd58454b
Stub out sceDisplayIsForeground
2013-03-03 12:39:37 +01:00
oioitff
9d49a24924
use vector instead of Memory read/write
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, becasue Memory read/write works incorrectly here...
2013-03-03 17:22:50 +08:00
oioitff
7d08dfac70
break after find optimum font
2013-03-03 17:14:12 +08:00
oioitff
f27cc58f4b
use module_start_func instead of entry_addr if entry_addr is 0
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, this fixes Dissidia Final Fantasy 012. Maybe this is not a good fix.
2013-03-03 17:11:05 +08:00
Henrik Rydgård
2211711164
Merge pull request #845 from raven02/master
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Put PPGeDraw into CalculateFPS() and add enableColorDoubling alias
2013-03-03 00:42:50 -08:00
raven02
b862841dd4
Put PPGeDraw into CalculateFPS() and add enableColorDoubling alias
2013-03-03 15:33:03 +08:00
Unknown W. Brackets
62ab4b7f51
More signed compare warnings.
2013-03-02 15:34:16 -08:00
Unknown W. Brackets
a3f93ed203
Fix some printf size warnings, signed warnings.
2013-03-02 15:34:15 -08:00
Unknown W. Brackets
f2b3d6fb50
Buildfix, should be in GLES.
2013-03-02 13:17:04 -08:00
Henrik Rydgård
ceba321896
Merge pull request #840 from raven02/patch-6
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Fix Issue #767 - Screen halt when showFPS/Debug disabled
2013-03-02 12:49:51 -08:00
raven02
7e853b759e
Fix Issue #767 - Screen halt when showFPS/Debug disabled
2013-03-03 04:44:35 +08:00
Unknown W. Brackets
d2020372d1
Fix small warning.
2013-03-02 11:27:31 -08:00
raven02
6bafb7075a
Revert cpufreq :)
2013-03-03 02:19:26 +08:00
raven02
aef53708dd
Fake real cpu frequencies as well
2013-03-03 02:08:10 +08:00
Henrik Rydgård
8b8cc2fea6
Merge pull request #829 from raven02/patch-2
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Add clear() for all channel release
2013-03-02 09:01:36 -08:00
Henrik Rydgård
db8f56ef27
Merge pull request #830 from mikusp/vtimers
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Implement DoState in VTimer
2013-03-02 09:00:28 -08:00
raven02
57dfd2fe90
add clear() for all channel release
2013-03-03 00:25:41 +08:00
Marcin Mikołajczyk
faa837ad15
Implement DoState in VTimer
2013-03-02 17:23:28 +01:00
raven02
49d987552c
Wrap sceDisplaySetFramebuf
2013-03-02 23:36:11 +08:00
Henrik Rydgård
611b9d4106
Merge pull request #824 from mikusp/vtimers
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VTimer implementation
2013-03-02 06:25:36 -08:00
Marcin Mikołajczyk
6c0da111b5
Fake real pll and bus frequencies
2013-03-02 14:32:31 +01:00
Marcin Mikołajczyk
0a3bf01a9b
VTimer implementation
2013-03-02 14:06:45 +01:00
Unknown W. Brackets
4249e0f6a8
Fix shutdown crash when there are open fonts.
2013-02-28 08:33:30 -08:00
Unknown W. Brackets
128d181558
Fix crash in sceFontClose().
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Still some other issues but Fieldrunners now plays again with
tons of errors showing.
2013-02-28 08:27:05 -08:00
Unknown W. Brackets
4bb3da754b
Umd typo fix, ouch.
2013-02-28 08:12:48 -08:00
Unknown W. Brackets
a44e7e6d52
Buildfixes for Mac.
2013-02-28 08:07:33 -08:00
raven02
e319e2a7c2
Minor fix
2013-02-28 23:04:40 +08:00
raven02
50be9102e4
Fix crash when font sets not exists
2013-02-28 22:50:14 +08:00
raven02
127ee5d30f
Create flash0:/font/ if not exists
2013-02-28 22:36:57 +08:00
Unknown W. Brackets
2104ebeaae
Fix typo in sceKernelAllocPartitionMemory().
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It sets it in the consturctor and terminates it properly there.
2013-02-28 02:14:06 -08:00
Henrik Rydgård
556f16eb03
Merge pull request #814 from unknownbrackets/memory
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sceKernelPartitionMemory() alignment/errors (review?)
2013-02-28 00:23:27 -08:00
Unknown W. Brackets
1e3f5477c3
Don't leak block on allocation failure.
2013-02-28 00:19:48 -08:00
Unknown W. Brackets
eab7777ec3
Clean up some magic numbers, oops.
2013-02-27 23:01:44 -08:00
Unknown W. Brackets
4631fd7c6f
Keep track of the PMB name like other objects.
2013-02-27 22:35:53 -08:00
Unknown W. Brackets
d02879dbaf
Fix PMB alignment and cleanup free/get.
2013-02-27 22:35:08 -08:00
Unknown W. Brackets
9eeb3d6ffd
Support the other allocation types.
2013-02-27 22:32:29 -08:00
Unknown W. Brackets
b4891fb7a7
Error checking in sceKernelAllocPartitionMemory().
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Before, it was still returning a uid on fail, oops.
2013-02-27 22:32:29 -08:00