Commit Graph
2615 Commits
Author SHA1 Message Date
Henrik Rydgard bf23c6f5e1 Turn down sceGeContinue and sceGeBreak log level.
We know them and they're mostly used by our own debug overlay.
2013-03-04 19:52:10 +01:00
Henrik Rydgård baf805f883 Merge pull request #851 from sum2012/master
Add Ini for use Media Engine
2013-03-04 06:51:39 -08:00
Henrik Rydgård 67f7bfa747 Merge pull request #859 from unknownbrackets/report-server
Server reporting (off by default)
2013-03-04 00:38:33 -08:00
Henrik Rydgård f6ea9237af Merge pull request #855 from unknownbrackets/memory
Fix sceKernelPartitionMemory() alignment
2013-03-04 00:20:51 -08:00
Unknown W. Brackets cb4c7f0eb6 Add some basic reporting hooks. 2013-03-04 00:01:40 -08:00
Unknown W. Brackets f2bdea74be Don't align size to grain for PMB. 2013-03-03 20:26:57 -08:00
Unknown W. Brackets e6375fe84d Fix initialization problems in sceIo.
These were making savestates unstable.
2013-03-03 16:05:05 -08:00
Unknown W. Brackets 2d5f647579 And savestate the rest of fonts. 2013-03-03 15:59:00 -08:00
Unknown W. Brackets affcdfabd5 Reference fontlibs indirectly for savestates.
Well, not pretty, but much easier to savestate.
2013-03-03 15:58:59 -08:00
sum2012 bfe8752a18 Add Ini for use Media Engine
Better to solve blackscreen and flash issue.
2013-03-03 23:04:36 +08:00
Henrik Rydgard f72f471370 Hack around font problem that caused Dissidia to crash with fastmem (calling the supplied alloc fails). 2013-03-03 14:29:03 +01:00
Henrik Rydgard 4474adee1d Fix frameskip + unbuffered 2013-03-03 13:21:06 +01:00
Henrik Rydgard bc15617392 Make un-buffered rendering much smarter, removing flicker.
This turns it into a very viable option for many games. You do lose some FX
but it can as a result even be used as a workaround for the massive glow
in Wipeout...
2013-03-03 13:00:21 +01:00
Darth1701 06bd58454b Stub out sceDisplayIsForeground 2013-03-03 12:39:37 +01:00
oioitff 9d49a24924 use vector instead of Memory read/write
, becasue Memory read/write works incorrectly here...
2013-03-03 17:22:50 +08:00
oioitff 7d08dfac70 break after find optimum font 2013-03-03 17:14:12 +08:00
oioitff f27cc58f4b use module_start_func instead of entry_addr if entry_addr is 0
, this fixes Dissidia Final Fantasy 012. Maybe this is not a good fix.
2013-03-03 17:11:05 +08:00
Henrik Rydgård 2211711164 Merge pull request #845 from raven02/master
Put PPGeDraw into CalculateFPS() and add enableColorDoubling alias
2013-03-03 00:42:50 -08:00
raven02 b862841dd4 Put PPGeDraw into CalculateFPS() and add enableColorDoubling alias 2013-03-03 15:33:03 +08:00
Unknown W. Brackets 62ab4b7f51 More signed compare warnings. 2013-03-02 15:34:16 -08:00
Unknown W. Brackets a3f93ed203 Fix some printf size warnings, signed warnings. 2013-03-02 15:34:15 -08:00
Unknown W. Brackets f2b3d6fb50 Buildfix, should be in GLES. 2013-03-02 13:17:04 -08:00
Henrik Rydgård ceba321896 Merge pull request #840 from raven02/patch-6
Fix Issue #767 - Screen halt when showFPS/Debug disabled
2013-03-02 12:49:51 -08:00
raven02 7e853b759e Fix Issue #767 - Screen halt when showFPS/Debug disabled 2013-03-03 04:44:35 +08:00
Unknown W. Brackets d2020372d1 Fix small warning. 2013-03-02 11:27:31 -08:00
raven02 6bafb7075a Revert cpufreq :) 2013-03-03 02:19:26 +08:00
raven02 aef53708dd Fake real cpu frequencies as well 2013-03-03 02:08:10 +08:00
Henrik Rydgård 8b8cc2fea6 Merge pull request #829 from raven02/patch-2
Add clear() for all channel release
2013-03-02 09:01:36 -08:00
Henrik Rydgård db8f56ef27 Merge pull request #830 from mikusp/vtimers
Implement DoState in VTimer
2013-03-02 09:00:28 -08:00
raven02 57dfd2fe90 add clear() for all channel release 2013-03-03 00:25:41 +08:00
Marcin Mikołajczyk faa837ad15 Implement DoState in VTimer 2013-03-02 17:23:28 +01:00
raven02 49d987552c Wrap sceDisplaySetFramebuf 2013-03-02 23:36:11 +08:00
Henrik Rydgård 611b9d4106 Merge pull request #824 from mikusp/vtimers
VTimer implementation
2013-03-02 06:25:36 -08:00
Marcin Mikołajczyk 6c0da111b5 Fake real pll and bus frequencies 2013-03-02 14:32:31 +01:00
Marcin Mikołajczyk 0a3bf01a9b VTimer implementation 2013-03-02 14:06:45 +01:00
Unknown W. Brackets 4249e0f6a8 Fix shutdown crash when there are open fonts. 2013-02-28 08:33:30 -08:00
Unknown W. Brackets 128d181558 Fix crash in sceFontClose().
Still some other issues but Fieldrunners now plays again with
tons of errors showing.
2013-02-28 08:27:05 -08:00
Unknown W. Brackets 4bb3da754b Umd typo fix, ouch. 2013-02-28 08:12:48 -08:00
Unknown W. Brackets a44e7e6d52 Buildfixes for Mac. 2013-02-28 08:07:33 -08:00
raven02 e319e2a7c2 Minor fix 2013-02-28 23:04:40 +08:00
raven02 50be9102e4 Fix crash when font sets not exists 2013-02-28 22:50:14 +08:00
raven02 127ee5d30f Create flash0:/font/ if not exists 2013-02-28 22:36:57 +08:00
Unknown W. Brackets 2104ebeaae Fix typo in sceKernelAllocPartitionMemory().
It sets it in the consturctor and terminates it properly there.
2013-02-28 02:14:06 -08:00
Henrik Rydgård 556f16eb03 Merge pull request #814 from unknownbrackets/memory
sceKernelPartitionMemory() alignment/errors (review?)
2013-02-28 00:23:27 -08:00
Unknown W. Brackets 1e3f5477c3 Don't leak block on allocation failure. 2013-02-28 00:19:48 -08:00
Unknown W. Brackets eab7777ec3 Clean up some magic numbers, oops. 2013-02-27 23:01:44 -08:00
Unknown W. Brackets 4631fd7c6f Keep track of the PMB name like other objects. 2013-02-27 22:35:53 -08:00
Unknown W. Brackets d02879dbaf Fix PMB alignment and cleanup free/get. 2013-02-27 22:35:08 -08:00
Unknown W. Brackets 9eeb3d6ffd Support the other allocation types. 2013-02-27 22:32:29 -08:00
Unknown W. Brackets b4891fb7a7 Error checking in sceKernelAllocPartitionMemory().
Before, it was still returning a uid on fail, oops.
2013-02-27 22:32:29 -08:00