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Merge pull request #840 from raven02/patch-6
Fix Issue #767 - Screen halt when showFPS/Debug disabled
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@@ -394,6 +394,7 @@ void hleEnterVblank(u64 userdata, int cyclesLate) {
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// to blit the framebuffer, in order to support half-framerate games that otherwise wouldn't have
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// anything to draw here.
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gstate_c.skipDrawReason &= ~SKIPDRAW_SKIPFRAME;
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glstate.colorMask.set(true,true,true,true);
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bool throttle, skipFrame, skipFlip;
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