diff --git a/Core/HLE/sceDisplay.cpp b/Core/HLE/sceDisplay.cpp index 6c196838e3..04077d6fd5 100644 --- a/Core/HLE/sceDisplay.cpp +++ b/Core/HLE/sceDisplay.cpp @@ -394,6 +394,7 @@ void hleEnterVblank(u64 userdata, int cyclesLate) { // to blit the framebuffer, in order to support half-framerate games that otherwise wouldn't have // anything to draw here. gstate_c.skipDrawReason &= ~SKIPDRAW_SKIPFRAME; + glstate.colorMask.set(true,true,true,true); bool throttle, skipFrame, skipFlip;