From 7e853b759e85e5d21b8ce7c39e46b8d82d285e33 Mon Sep 17 00:00:00 2001 From: raven02 Date: Sun, 3 Mar 2013 04:44:35 +0800 Subject: [PATCH] Fix Issue #767 - Screen halt when showFPS/Debug disabled --- Core/HLE/sceDisplay.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/Core/HLE/sceDisplay.cpp b/Core/HLE/sceDisplay.cpp index 6c196838e3..04077d6fd5 100644 --- a/Core/HLE/sceDisplay.cpp +++ b/Core/HLE/sceDisplay.cpp @@ -394,6 +394,7 @@ void hleEnterVblank(u64 userdata, int cyclesLate) { // to blit the framebuffer, in order to support half-framerate games that otherwise wouldn't have // anything to draw here. gstate_c.skipDrawReason &= ~SKIPDRAW_SKIPFRAME; + glstate.colorMask.set(true,true,true,true); bool throttle, skipFrame, skipFlip;