Henrik Rydgard
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aa06c1452e
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Allow mounting VFS directories. Used to provide flash0 from within APK on Android.
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2013-02-27 17:41:40 +01:00 |
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Henrik Rydgard
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ba0362d817
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PGF font support. Mostly an adaptation and cleanup of JPCSP's font system.
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2013-02-27 17:41:39 +01:00 |
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tpu
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11dd7c57ac
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PGF font works!
Please put font file from flash0:/font/ to Flash/font/
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2013-02-27 23:49:57 +08:00 |
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Unknown W. Brackets
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12a393f747
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Update the umd callback right away.
This fixes umd/callbacks/umd.
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2013-02-25 15:34:20 -08:00 |
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Unknown W. Brackets
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0b6574ce67
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Properly wake threads on sceUmdActivate().
And also delay it a bit since the PSP seems to.
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2013-02-25 14:04:48 -08:00 |
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raven02
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a569fd4a18
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Add INFO_LOG for PGD DRM decryption
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2013-02-25 23:31:32 +08:00 |
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tpu
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ffd3e76878
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add basic PGF font code.
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2013-02-25 23:00:04 +08:00 |
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Unknown W. Brackets
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37dffb6210
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Implement sceKernelReferLwMutexStatus() and ByID().
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2013-02-24 22:50:48 -08:00 |
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Unknown W. Brackets
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ad3152cb94
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Fix sceKernelReferMutexStatus().
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2013-02-24 20:28:39 -08:00 |
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Henrik Rydgård
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7140ef01a4
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Merge pull request #786 from unknownbrackets/warnings
Fix some more warnings
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2013-02-24 10:58:41 -08:00 |
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Unknown W. Brackets
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de7ada1982
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Fix some x64 type warnings.
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2013-02-24 10:39:06 -08:00 |
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Unknown W. Brackets
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64c42ffaf2
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Fix some warnings generated by clang.
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2013-02-24 10:23:31 -08:00 |
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vakko
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02371b2949
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DLC encryption
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2013-02-24 19:27:37 +02:00 |
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tpu
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25a54edc49
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add pgd_close, match with pgd_open
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2013-02-24 20:19:54 +08:00 |
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tpu
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a4f65624c3
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add PGD file support.
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2013-02-24 16:28:40 +08:00 |
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Unknown W. Brackets
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31ada1ea07
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Don't process threadsafe events from HLE.
Only from the runloop where blowing the jit cache is safe.
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2013-02-22 00:40:36 -08:00 |
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Unknown W. Brackets
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e085c3ee76
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Fix crash on quit / pause not working.
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2013-02-21 01:05:37 -08:00 |
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Unknown W. Brackets
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2bdc9dc491
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Reset llBit on thread switch.
Never actually seen ll used, though... but this way it should
work as advertized, as long as a syscall doesn't happen in between...
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2013-02-20 12:09:13 -08:00 |
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Henrik Rydgard
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588bd50b4d
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Must restore the new scheduled event
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2013-02-19 01:02:31 +01:00 |
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Henrik Rydgard
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1aa3a657c0
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Very rough and basic implementation of frameskipping.
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2013-02-19 00:45:26 +01:00 |
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Henrik Rydgard
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7c91802e3c
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Add some infrastructure to be used for frameskipping
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2013-02-19 00:45:26 +01:00 |
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Henrik Rydgard
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cbb786c7f0
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Restructure Windows "gameloop" to be more similar to others.
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2013-02-19 00:45:25 +01:00 |
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Unknown W. Brackets
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51d5b84108
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Fix some misc HLE warnings.
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2013-02-18 09:04:43 -08:00 |
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Unknown W. Brackets
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363d1dbe19
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Fix some misc. warnings.
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2013-02-18 08:44:59 -08:00 |
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Xele02
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6339c2fc9a
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Correct crash when texture too small loaded in memory tex viewer
Correct current thread PC in the list.
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2013-02-17 21:43:44 +01:00 |
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raven02
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f41b3f7cf1
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sceSAS style & simplification
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2013-02-17 09:45:20 +08:00 |
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Henrik Rydgard
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686c083b6f
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sceSas: initialize some stuff
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2013-02-16 14:07:04 +01:00 |
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Henrik Rydgard
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909b768f47
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Don't need separate variables for writemask. Some optimizations.
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2013-02-16 09:28:55 +01:00 |
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Henrik Rydgard
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ca23c076a1
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Minor sceFont fixes
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2013-02-13 00:50:26 +01:00 |
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Unknown W. Brackets
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21483f2d4c
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Cut down on rescheduling in sceGeListEnqueue.
Fixes ClaDun X2.
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2013-02-12 07:45:20 -08:00 |
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Unknown W. Brackets
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c00bdb6f82
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Don't savestate the last frame time.
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2013-02-12 01:24:03 -08:00 |
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raven02
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a7f46351c8
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FPS: 0.7f for mobile and 0.5f for windows platform/rest
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2013-02-12 15:07:17 +08:00 |
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Henrik Rydgard
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69da33bd29
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Add Show FPS to in-game menu on mobile. Make it green and right-adjusted.
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2013-02-12 00:34:59 +01:00 |
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raven02
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944e803b14
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Change appropriate name to calculateFPS
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2013-02-11 18:20:12 +08:00 |
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raven02
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88d060848b
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Prevent FPS overlap and add FPS to debug statistics
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2013-02-11 18:00:18 +08:00 |
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Unknown W. Brackets
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537fbe4d7d
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Minor perf gain in __KernelNextThread.
Just like .1% but was hoping Mr. Optimizer would do this for me.
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2013-02-11 01:27:08 -08:00 |
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Unknown W. Brackets
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6ca1cad28c
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Add a std::vector wrapper to do remove/pop/push.
It showed up in a profile after all. Cut down more than 1%.
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2013-02-11 01:27:07 -08:00 |
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Unknown W. Brackets
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f552cb3370
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Wake delayed threads directly, rather than looping.
This saves ~1% during fast forward on a release build.
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2013-02-11 01:27:07 -08:00 |
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Unknown W. Brackets
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9a5589a180
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Move running thread resched to __KernelNextThread.
Pretty sure this is needed, but apparently it breaks Sol Trigger.
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2013-02-11 01:27:07 -08:00 |
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Unknown W. Brackets
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fd1c686edf
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Move currentThread init to a better place.
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2013-02-11 01:27:06 -08:00 |
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Unknown W. Brackets
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f8de30b94d
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Put the fps on the right side.
This way it doesn't overlap the debug text.
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2013-02-11 00:39:01 -08:00 |
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Henrik Rydgård
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c07370ac3c
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Merge pull request #650 from KentuckyCompass/fps_counter
Fps counter
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2013-02-10 23:04:22 -08:00 |
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KentuckyCompass
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f9cafde55c
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Show record high FPS
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2013-02-10 22:50:53 -08:00 |
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Henrik Rydgård
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ae5c069be4
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Merge pull request #649 from unknownbrackets/display-multi
Implement sceDisplayWaitVblankStartMulti()
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2013-02-10 22:34:08 -08:00 |
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KentuckyCompass
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475ee2ed71
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Show an FPS counter if ini option is true
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2013-02-10 22:24:44 -08:00 |
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Unknown W. Brackets
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eaaf027035
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Implement sceDisplayWaitVblankStartMulti().
Fixes Falcom games running at too-fast framerates.
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2013-02-10 19:02:00 -08:00 |
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Unknown W. Brackets
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6fda78fb02
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Add a few missing sceDisplay syscalls.
Found in Lunar.
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2013-02-10 18:39:00 -08:00 |
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Unknown W. Brackets
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d8a55756f3
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Always return a file descriptor in sceIoOpenAsync.
Fixes #646.
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2013-02-10 18:21:25 -08:00 |
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Xele02
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69b837f18b
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Add debug dialogs (DisAsm, Memory, VFPU).
New features : Breakpoint display, thread status, display list status
Update translation and start french translation
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2013-02-10 17:33:34 +01:00 |
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Unknown W. Brackets
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2e0beb5833
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Buildfix for Windows.
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2013-02-10 08:10:01 -08:00 |
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