Commit Graph
39166 Commits
Author SHA1 Message Date
Henrik Rydgard 7e24801fc1 Specify which games need vertex depth rounding instead of which ones don't.
Vertex depth rounding is a not-fully-accurate hack, and most games are better off with the extra depth precision
of 24-bit Z than reducing it to a not-fully-accurate 16-bit. So let's only use it where necessary, like in Phantasy Star.

See issue #8187.
2016-01-16 11:31:27 +01:00
Henrik Rydgard 03674fd571 Flip around how compat.ini works (now the settings are the categories, games are listed within) 2016-01-16 11:24:42 +01:00
Henrik Rydgård 2fc22618cc Merge pull request #8432 from unknownbrackets/gpu-depth
Correct clamped depth offset
2016-01-16 11:03:03 +01:00
Unknown W. Brackets 00b57f6a16 Correct clamped depth offset.
Oops, forgot to fix this when I fixed the scale.  It's already for a
[-1, 1] range, and needs to be corrected for accordingly.

Fixes #8425, other depth issues in Phantasy Star Portable 2.
2016-01-16 00:18:25 -08:00
Henrik Rydgård 4a337f7fdf Merge pull request #8421 from unknownbrackets/tex-sse
Correct SSE alpha check for 4444 textures
2016-01-12 09:35:39 +01:00
Unknown W. Brackets 6b3260df9a Correct SSE alpha check for 4444 textures.
Oops, can't use cmplt here.
2016-01-12 00:20:36 -08:00
Unknown W. Brackets d3da6d8c6e Atrac: Validate second buffer on reset position. 2016-01-12 00:19:35 -08:00
Unknown W. Brackets a317b10777 Atrac: Keep track of the set second buffer.
Not actually used yet, but this way our context/etc. can be right.
2016-01-12 00:19:34 -08:00
Unknown W. Brackets 40bd31f50b Atrac: Request second buffer data.
It's not used, but at least we ask for it properly.
2016-01-12 00:19:33 -08:00
Unknown W. Brackets 397094651c Atrac: Skip copying to data_buf when unused. 2016-01-12 00:19:33 -08:00
Unknown W. Brackets b29e856055 Atrac: Remove some unused calculations.
Halfway buffers now always calculate writableBytes realtime.
2016-01-12 00:19:32 -08:00
Henrik Rydgård d479990595 Merge pull request #8413 from hrydgard/framebuffer-remove-unused
Remove some unused functionality from the framebuffer managers
2016-01-10 23:47:29 +01:00
Henrik Rydgard 1ab4d0eb69 Also remove now-unused shader code 2016-01-10 23:46:20 +01:00
Henrik Rydgård cfbd932a77 Merge pull request #8416 from unknownbrackets/jit-minor
Add minor jit optimization from jit-ir
2016-01-10 22:44:54 +01:00
Unknown W. Brackets 0fc774927f jit: Minor cleanups. 2016-01-10 12:28:29 -08:00
Henrik Rydgard b4dd094f56 x86jit: Save a MOV in many cases of "jr ra" 2016-01-10 12:28:00 -08:00
Henrik Rydgård 0412a9bf47 Merge pull request #8415 from unknownbrackets/debugger
Add CLUT preview to GE debugger
2016-01-10 20:36:03 +01:00
Unknown W. Brackets 580a641942 gedbg: Shrink on dbl click after all.
Makes sense for this to go to the original size.
2016-01-10 10:10:43 -08:00
Unknown W. Brackets 23fc832813 gedbg: Add option to display CLUT preview.
This swaps the texture to the right.
2016-01-10 10:08:02 -08:00
Unknown W. Brackets 6ebbf2cb72 gedbg: Allow grow and shrink to fit. 2016-01-10 09:25:54 -08:00
Unknown W. Brackets c6ffed6484 gedbg: Add mechanics to grab CLUT buffer. 2016-01-10 09:25:19 -08:00
Henrik Rydgard 88ed44189d Remove some unused functionality from the framebuffer managers 2016-01-10 14:59:27 +01:00
latot 06d9f0641b enable sudo in travis 2016-01-09 22:23:32 -03:00
latot 53ac6d98d8 Little things
back 1

other little change, join 2 in 1
2016-01-09 20:44:02 -03:00
Henrik Rydgård 41a9e00f01 Merge pull request #8405 from unknownbrackets/debugger
gedbg: Format a few more cmds
2016-01-08 09:33:09 +01:00
Unknown W. Brackets 2fc296a1fb gedbg: Format a few more cmds. 2016-01-07 22:42:20 -08:00
Unknown W. Brackets 481be1cd34 Fix GL feature detection. 2016-01-06 20:26:53 -08:00
Henrik Rydgard 94c91e199a Minor GPU interface change needed for a WIP backend 2016-01-06 23:53:21 +01:00
Henrik Rydgard e11d0a7e1c Minor GPU interface cleanup 2016-01-06 23:49:02 +01:00
Unknown W. Brackets 2b5d38d2d0 Buildfix. 2016-01-06 07:20:41 -08:00
Henrik Rydgård 55c7110e2a Merge pull request #8397 from unknownbrackets/ui-tweaks
Fix backend setting getting lost with per-game configs
2016-01-06 10:21:04 +01:00
Unknown W. Brackets 48ef1ae8ca Change Win UI constants to use D3D9 not DX. 2016-01-05 23:08:20 -08:00
Unknown W. Brackets b1e10894a4 Don't forget global setting when switching configs.
Fixes #8393.
2016-01-05 23:02:19 -08:00
Unknown W. Brackets 02f6b3dec7 Refactor config setting iteration.
Cleaner.
2016-01-05 23:01:49 -08:00
Unknown W. Brackets aa0055cea7 Track the running GPU backend separate from config.
This way we can change the config directly when we want to save a new
setting, rather than having hacks to use a temp var.
2016-01-05 22:37:28 -08:00
Henrik Rydgård 8b27bc51f5 Merge pull request #8389 from unknownbrackets/gpu-memcpy
Refactor VRAM download, optimize rendered CLUTs
2016-01-05 12:49:29 +01:00
Unknown W. Brackets 6b98b99006 Take the closest matching CLUT framebuffer. 2016-01-05 00:42:24 -08:00
Unknown W. Brackets 909d477719 Support CLUTs at an x offset.
Used by Kurohyo 2.  Highly unlikely to be a mis-estimate within stride.
2016-01-05 00:02:58 -08:00
Unknown W. Brackets 060ba9302c Merge pull request #8388 from FTPiano/master
Fixed build on Mac OS X.
2016-01-04 22:47:15 -08:00
Victor Xie cd63b6d057 Fixed build on Mac OS X. 2016-01-05 14:23:54 +08:00
Unknown W. Brackets 191350ff02 Minor cleanup. 2016-01-04 22:23:37 -08:00
Unknown W. Brackets 19877144ba Avoid redownloading CLUT when reloaded.
In Brave Story, the game reloads the CLUT frequently, but doesn't actually
render to the CLUT that often.  It also switches between a few different
rendered CLUTs - so caching that we've downloaded is a HUGE win.

In case someone reading this message is interested, it actually renders
these CLUT tables from what appears to be a color wheel.  Crazy huh?
2016-01-04 22:21:33 -08:00
Unknown W. Brackets 095d8cb52a Avoid download/conv of full rows.
Sometimes we don't need the full width, such as when we're downloading a
CLUT.  In Brave Story, the CLUTs overlap in detected width, so this is a
real improvement.
2016-01-04 22:20:12 -08:00
Unknown W. Brackets 63c600d5e2 gedbg: Format flat shading. 2016-01-04 21:46:18 -08:00
Unknown W. Brackets 28a07c70c6 Explicitly download rendered cluts.
This avoids triggering logic that tries to get the sizing right, or
optimize frequent copies.  CLUTs often get estimated wrong, so it's better
to copy just the correct range, always.
2016-01-04 21:29:03 -08:00
Unknown W. Brackets 4e088aebb7 Discard blit buffer contents before blit.
This way the GPU doesn't think it needs to load anything, it's all being
overwritten.  If we're only using part of the framebuffer, the other parts
don't matter.
2016-01-04 20:57:54 -08:00
Unknown W. Brackets a6c64f74d1 Cleanup download process a bit more. 2016-01-04 20:51:43 -08:00
Unknown W. Brackets 4176ee241f Reuse more code between GPUs for download. 2016-01-04 20:40:07 -08:00
Unknown W. Brackets 36c8b043f3 d3d9: Fix CLUT4 optimization color creation.
Fixes #8385.
2016-01-04 07:36:47 -08:00
Unknown W. Brackets 9fa6777c3e Fix copy/paste mistake with growing views. 2016-01-04 06:46:06 -08:00