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Change Win UI constants to use D3D9 not DX.
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@@ -270,7 +270,7 @@ namespace MainWindow {
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TranslateSubMenu(menu, "Window Size", MENU_OPTIONS, SUBMENU_WINDOW_SIZE);
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// Skip window size 1x-4x..
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TranslateSubMenu(menu, "Backend", MENU_OPTIONS, SUBMENU_RENDERING_BACKEND);
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TranslateMenuItem(menu, ID_OPTIONS_DIRECTX);
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TranslateMenuItem(menu, ID_OPTIONS_DIRECT3D9);
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TranslateMenuItem(menu, ID_OPTIONS_OPENGL);
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TranslateSubMenu(menu, "Rendering Mode", MENU_OPTIONS, SUBMENU_RENDERING_MODE);
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TranslateMenuItem(menu, ID_OPTIONS_NONBUFFEREDRENDERING);
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@@ -665,7 +665,7 @@ namespace MainWindow {
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NativeMessageReceived("gpu clear cache", "");
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break;
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case ID_OPTIONS_DIRECTX:
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case ID_OPTIONS_DIRECT3D9:
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g_Config.iGPUBackend = GPU_BACKEND_DIRECT3D9;
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// TODO: Remove once software renderer supports D3D9.
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g_Config.bSoftwareRendering = false;
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@@ -1108,13 +1108,13 @@ namespace MainWindow {
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}
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if (g_Config.iGPUBackend == GPU_BACKEND_DIRECT3D9) {
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EnableMenuItem(menu, ID_OPTIONS_DIRECTX, MF_GRAYED);
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CheckMenuItem(menu, ID_OPTIONS_DIRECTX, MF_CHECKED);
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EnableMenuItem(menu, ID_OPTIONS_DIRECT3D9, MF_GRAYED);
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CheckMenuItem(menu, ID_OPTIONS_DIRECT3D9, MF_CHECKED);
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EnableMenuItem(menu, ID_OPTIONS_OPENGL, MF_ENABLED);
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} else {
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EnableMenuItem(menu, ID_OPTIONS_OPENGL, MF_GRAYED);
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CheckMenuItem(menu, ID_OPTIONS_OPENGL, MF_CHECKED);
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EnableMenuItem(menu, ID_OPTIONS_DIRECTX, MF_ENABLED);
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EnableMenuItem(menu, ID_OPTIONS_DIRECT3D9, MF_ENABLED);
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}
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UpdateDynamicMenuCheckmarks(menu);
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+1
-1
@@ -471,7 +471,7 @@ BEGIN
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POPUP "Backend"
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BEGIN
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MENUITEM "Direct3D9" ID_OPTIONS_DIRECTX
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MENUITEM "Direct3D9" ID_OPTIONS_DIRECT3D9
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MENUITEM "OpenGL" ID_OPTIONS_OPENGL
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END
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+1
-1
@@ -316,7 +316,7 @@
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#define ID_DEBUG_SAVESYMFILE 40151
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#define ID_OPTIONS_BUFLINEARFILTER 40152
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#define ID_OPTIONS_BUFNEARESTFILTER 40153
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#define ID_OPTIONS_DIRECTX 40154
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#define ID_OPTIONS_DIRECT3D9 40154
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#define ID_OPTIONS_OPENGL 40155
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// Dummy option to let the buffered rendering hotkey cycle through all the options.
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