Commit Graph
39166 Commits
Author SHA1 Message Date
gmvbif 63ee113af4 Added break for every switch case in DescribePixelRGBA. Please double check this. 2016-01-02 09:40:50 +03:00
gmvbif 1794ca908f Fixed some warnings from Native project
- fastMode assigned twice in ChunkFIle constructor
 - added checking for fail while reading ini file (possible infinity loop)
 - zim_save assigned dithval twice (Please double check this)
 - in http_client added checking progress againt nullptr
2016-01-02 09:40:48 +03:00
gmvbif f8f7dadba4 Delete fields from FrameBufferDX9 with the same names as in the FrameBufferCommon 2016-01-02 09:40:47 +03:00
Unknown W. Brackets 61075d6ac8 Merge pull request #8357 from daniel229/tonyhawkp8_upload_tutorial_frame
Fix tutorial videoes in Tony Hawk P8
2016-01-01 21:46:24 -08:00
daniel229 678ca9301a Fix tutorial videoes in Tony Hawk P8 2016-01-02 13:33:22 +08:00
Henrik Rydgård 09851c8000 Merge pull request #8354 from unknownbrackets/atrac-seek
Improve seeking issues in sceAtrac
2016-01-01 21:20:13 +01:00
Unknown W. Brackets 182d281750 Atrac: Move currentSample on finish.
This seems to be what happens, and allows remaining frames to calculate
properly in some cases where it wasn't before.
2016-01-01 11:34:56 -08:00
Unknown W. Brackets f88a82e0a6 Atrac: Respect null output even in fail workaround. 2016-01-01 11:34:33 -08:00
Unknown W. Brackets dafb15d96e Atrac: Clamp packets to valid data.
In case we don't have full valid data yet, return only the part of the
data that is valid.  This allows FFmpeg to decode data it already has, as
necessary.
2016-01-01 11:33:48 -08:00
Unknown W. Brackets cdca0492a4 Atrac: Update fileoffset handling per tests.
This accounts for the extra offset value.
2016-01-01 11:33:19 -08:00
Unknown W. Brackets 55e450fb1e Atrac: Fix a typo in loop handling. 2016-01-01 10:41:21 -08:00
Unknown W. Brackets 2eb960a3ce Atrac: remove double-read. 2016-01-01 10:24:52 -08:00
Unknown W. Brackets 448e18fba9 Atrac: Backfill buffer when seeking anywhere.
This corrects the output of sample data when seeking to arbitrary
locations.  Otherwise, it's off for a frame or two.
2016-01-01 10:24:18 -08:00
Henrik Rydgård 8be22f47cd Merge pull request #8348 from unknownbrackets/texcache
Centralize code in the texture cache, minor cleanups
2016-01-01 17:55:41 +01:00
Henrik Rydgard 5ff8224075 Try to fix blackberry build 2016-01-01 15:17:55 +01:00
Henrik Rydgård 95822a165d Fix Mac build 2016-01-01 14:40:19 +01:00
Henrik Rydgard 3398288bd0 Some cleanup around input_state 2016-01-01 14:40:18 +01:00
Henrik Rydgard 03aa820c28 Untested ios buildfix 2016-01-01 14:40:18 +01:00
Henrik Rydgard ae3458ec6e Buildfixes linux 2016-01-01 14:40:17 +01:00
Henrik Rydgard f419281d16 Fix Android build 2016-01-01 14:40:17 +01:00
Henrik Rydgard 15de6e6b98 GraphicsContext: Abstract away things like swapbuffers etc before adding even more backends.
Needed to prevent clutter all over the codebase.

Does not go all the way yet, goal would be a common render loop between platforms but not there yet.
2016-01-01 14:40:16 +01:00
Henrik Rydgard 16053c08a0 Buildfix _DEBUG-builds on non-win32 2016-01-01 14:30:03 +01:00
Henrik Rydgård 3492c05771 MacOSX buildfix and warning fix 2016-01-01 13:34:52 +01:00
Henrik Rydgård 614eff1931 Merge pull request #8349 from unknownbrackets/d3d9-minor
Fix some Direct3D 9 validation errors
2016-01-01 11:14:23 +01:00
Henrik Rydgård 03d0d83df2 Merge pull request #8350 from unknownbrackets/net-minor
Net: don't double-delete thread on shutdown
2016-01-01 11:13:16 +01:00
Henrik Rydgård 4d5ee692dc Merge pull request #8346 from unknownbrackets/gpu-stencil
Adjust stencil ops for 5551 and 565 buffers
2016-01-01 11:12:54 +01:00
Unknown W. Brackets fd2e302a66 When possible, replace 5551 stencil with 0xFF. 2015-12-31 17:16:41 -08:00
Unknown W. Brackets e1599821ea Split out the 5551 logic to be clearer. 2015-12-31 17:12:12 -08:00
Unknown W. Brackets 64a34a6d92 Handle masking correctly for 5551 stencil rewrite. 2015-12-31 17:01:08 -08:00
Unknown W. Brackets c31a8f860b Adjust stencil ops for 5551 and 565 buffers.
This attempts to better approximate the operations that actually happen,
where possible.  Expected to help #5278.
2015-12-31 17:01:03 -08:00
Unknown W. Brackets 69daa75228 Move more common code around in texcache. 2015-12-31 11:41:02 -08:00
Unknown W. Brackets 7b217af59e Net: don't double-delete thread on shutdown.
Prevents spurious logging / reporting.
2015-12-31 11:19:28 -08:00
Unknown W. Brackets 41b00a9cab d3d9: Initialize viewport without errors. 2015-12-31 11:17:24 -08:00
Unknown W. Brackets b556472303 d3d9: Fix blitting coordinates. 2015-12-31 11:17:19 -08:00
Unknown W. Brackets 235881af1f d3d9: Avoid error when clearing temp FBOs. 2015-12-31 11:17:12 -08:00
Unknown W. Brackets 256c7b6271 Consistently use INVALID_TEX. 2015-12-31 11:13:41 -08:00
Unknown W. Brackets 83c4467888 Check for CLUT framebuffers only in VRAM. 2015-12-31 11:13:40 -08:00
Unknown W. Brackets 4f0f1b9582 Validate the mirrors are in range.
We apply some things based on the assumption that it's in range inside
AttachFramebuffer, so let's not pass wrong things in.
2015-12-31 11:13:40 -08:00
Unknown W. Brackets a45f05c598 Move NotifyFramebuffer and LoadClut to common code. 2015-12-31 11:13:39 -08:00
Henrik Rydgård 337f27d0d9 Merge pull request #8340 from unknownbrackets/texcache
Be forgiving when maxSeenV increases
2015-12-31 09:43:18 +01:00
Henrik Rydgård 955b8287fe Merge pull request #8341 from unknownbrackets/display-minor
Allow games to set the display to black
2015-12-31 09:42:11 +01:00
Henrik Rydgård b9fb76e894 Merge pull request #8344 from Vbif/static-analysis
Fixed some errors from PVS-Studio in Core project
2015-12-31 09:40:59 +01:00
gmvbif 281f0e18e6 Fixed some errors from PVS-Studio in Core project
FixedSizeQueue
- Added private operator=
- Changed signature of EndPop
Some changed to printf like functions.
Fixed typo in syn-att.c
2015-12-31 10:25:11 +03:00
Unknown W. Brackets 5806df07b4 Handle disabled display cleanly.
Otherwise we might accidentally match a vfb at 0.

Fixes #6317.
2015-12-30 17:44:32 -08:00
Unknown W. Brackets abede77059 Clean up some logging in sceDisplay. 2015-12-30 17:37:14 -08:00
Unknown W. Brackets 9327749f16 Allow setting the display off.
Final Fantasy Tactics does this to avoid some brief flicker.
2015-12-30 17:29:20 -08:00
Unknown W. Brackets 7a864f5aa1 Be forgiving when maxSeenV increases.
This still allows us to optimize < 512 heights, but at the same time,
doesn't hit spritesheets as hard and avoids the scaling penalty.
2015-12-30 17:15:50 -08:00
Unknown W. Brackets d18164bd4d d3d9: Clean up some scaling handling. 2015-12-30 16:54:25 -08:00
Unknown W. Brackets 1072028ef5 Fix scaling of NOT frequently changing textures.
Oops.  Sorry.
2015-12-30 16:38:07 -08:00
Unknown W. Brackets e3e8fbf7ce Correct bufw handling when texture is unscaled. 2015-12-30 16:26:39 -08:00