Merge pull request #8346 from unknownbrackets/gpu-stencil

Adjust stencil ops for 5551 and 565 buffers
This commit is contained in:
Henrik Rydgård committed 2016-01-01 11:12:54 +01:00
commit 4d5ee692dc
4 files changed
+176 -29

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+145
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@@ -1119,3 +1119,148 @@ void ConvertBlendState(GenericBlendState &blendState, bool allowShaderBlend) {
blendState.setEquation(eqLookupNoMinMax[blendFuncEq], alphaEq);
}
}
static void ConvertStencilFunc5551(GenericStencilFuncState &state) {
// Decrement always zeros, so let's rewrite those to be safe (even if it's not 1.)
if (state.sFail == GE_STENCILOP_DECR)
state.sFail = GE_STENCILOP_ZERO;
if (state.zFail == GE_STENCILOP_DECR)
state.zFail = GE_STENCILOP_ZERO;
if (state.zPass == GE_STENCILOP_DECR)
state.zPass = GE_STENCILOP_ZERO;
state.writeMask = state.writeMask >= 0x80 ? 0xff : 0x00;
// Flaws:
// - INVERT should convert 1, 5, 0xFF to 0. Currently it won't.
// - INCR twice shouldn't change the value.
// - REPLACE should write 0 for 0x00 - 0x7F, and non-zero for 0x80 - 0xFF.
// - Write mask may need double checking, but likely only the top bit matters.
const bool usesRef = state.sFail == GE_STENCILOP_REPLACE || state.zFail == GE_STENCILOP_REPLACE || state.zPass == GE_STENCILOP_REPLACE;
const u8 maskedRef = state.testRef & state.testMask;
const u8 usedRef = (state.testRef & 0x80) != 0 ? 0xFF : 0x00;
auto rewriteFunc = [&](GEComparison func, u8 ref, u8 mask = 0xFF) {
// We can only safely rewrite if it doesn't use the ref, or if the ref is the same.
if (!usesRef || usedRef == ref) {
state.testFunc = func;
state.testRef = ref;
state.testMask = mask;
}
};
auto rewriteRef = [&]() {
if (usesRef) {
// Rewrite the ref (for REPLACE) to 0x00 or 0xFF (the "best" values) if safe.
// This will only be called if the test doesn't need the ref.
state.testRef = usedRef;
}
};
// For 5551, we treat any non-zero value in the buffer as 255. Only zero is treated as zero.
// See: https://github.com/hrydgard/ppsspp/pull/4150#issuecomment-26211193
switch (state.testFunc) {
case GE_COMP_NEVER:
case GE_COMP_ALWAYS:
// Fine as is.
rewriteRef();
break;
case GE_COMP_EQUAL: // maskedRef == maskedBuffer
if (maskedRef == 0) {
// Remove any mask, we might have bits less than 255 but that should not match.
rewriteFunc(GE_COMP_EQUAL, 0);
} else if (maskedRef == (0xFF & state.testMask) && state.testMask != 0) {
// Equal to 255, for our buffer, means not equal to zero.
rewriteFunc(GE_COMP_NOTEQUAL, 0);
} else {
// This should never pass, regardless of buffer value. Only 0 and 255 are directly equal.
state.testFunc = GE_COMP_NEVER;
rewriteRef();
}
break;
case GE_COMP_NOTEQUAL: // maskedRef != maskedBuffer
if (maskedRef == 0) {
// Remove the mask, since our buffer might not be exactly 255.
rewriteFunc(GE_COMP_NOTEQUAL, 0);
} else if (maskedRef == (0xFF & state.testMask) && state.testMask != 0) {
// The only value != 255 is 0, in our buffer.
rewriteFunc(GE_COMP_EQUAL, 0);
} else {
// Every other value evaluates as not equal, always.
state.testFunc = GE_COMP_ALWAYS;
rewriteRef();
}
break;
case GE_COMP_LESS: // maskedRef < maskedBuffer
if (maskedRef == (0xFF & state.testMask) && state.testMask != 0) {
// No possible value is less than 255.
state.testFunc = GE_COMP_NEVER;
rewriteRef();
} else {
// "0 < (0 or 255)" and "254 < (0 or 255)" can only work for non zero.
rewriteFunc(GE_COMP_NOTEQUAL, 0);
}
break;
case GE_COMP_LEQUAL: // maskedRef <= maskedBuffer
if (maskedRef == 0) {
// 0 is <= every possible value.
state.testFunc = GE_COMP_ALWAYS;
rewriteRef();
} else {
// "1 <= (0 or 255)" and "255 <= (0 or 255)" simply mean, anything but zero.
rewriteFunc(GE_COMP_NOTEQUAL, 0);
}
break;
case GE_COMP_GREATER: // maskedRef > maskedBuffer
if (maskedRef > 0) {
// "1 > (0 or 255)" and "255 > (0 or 255)" can only match 0.
rewriteFunc(GE_COMP_EQUAL, 0);
} else {
// 0 is never greater than any possible value.
state.testFunc = GE_COMP_NEVER;
rewriteRef();
}
break;
case GE_COMP_GEQUAL: // maskedRef >= maskedBuffer
if (maskedRef == (0xFF & state.testMask) && state.testMask != 0) {
// 255 is >= every possible value.
state.testFunc = GE_COMP_ALWAYS;
rewriteRef();
} else {
// "0 >= (0 or 255)" and "254 >= "(0 or 255)" are the same, equal to zero.
rewriteFunc(GE_COMP_EQUAL, 0);
}
break;
}
}
void ConvertStencilFuncState(GenericStencilFuncState &state) {
state.enabled = gstate.isStencilTestEnabled() && !g_Config.bDisableStencilTest;
if (!state.enabled)
return;
// The PSP's mask is reversed (bits not to write.)
state.writeMask = (~(gstate.pmska >> 0)) & 0xFF;
state.sFail = gstate.getStencilOpSFail();
state.zFail = gstate.getStencilOpZFail();
state.zPass = gstate.getStencilOpZPass();
state.testFunc = gstate.getStencilTestFunction();
state.testRef = gstate.getStencilTestRef();
state.testMask = gstate.getStencilTestMask();
switch (gstate.FrameBufFormat()) {
case GE_FORMAT_565:
state.writeMask = 0;
break;
case GE_FORMAT_5551:
ConvertStencilFunc5551(state);
break;
default:
// Hard to do anything useful for 4444, and 8888 is fine.
break;
}
}
+13
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@@ -137,3 +137,16 @@ struct GenericBlendState {
void ConvertBlendState(GenericBlendState &blendState, bool allowShaderBlend);
void ApplyStencilReplaceAndLogicOp(ReplaceAlphaType replaceAlphaWithStencil, GenericBlendState &blendState);
struct GenericStencilFuncState {
bool enabled;
GEComparison testFunc;
u8 testRef;
u8 testMask;
u8 writeMask;
GEStencilOp sFail;
GEStencilOp zFail;
GEStencilOp zPass;
};
void ConvertStencilFuncState(GenericStencilFuncState &stencilFuncState);
+9 -14
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@@ -243,8 +243,8 @@ void TransformDrawEngineDX9::ApplyDrawState(int prim) {
bool bmask = ((gstate.pmskc >> 16) & 0xFF) < 128;
bool amask = (gstate.pmska & 0xFF) < 128;
u8 abits = (gstate.pmska >> 0) & 0xFF;
#ifndef MOBILE_DEVICE
u8 abits = (gstate.pmska >> 0) & 0xFF;
u8 rbits = (gstate.pmskc >> 0) & 0xFF;
u8 gbits = (gstate.pmskc >> 8) & 0xFF;
u8 bbits = (gstate.pmskc >> 16) & 0xFF;
@@ -268,21 +268,16 @@ void TransformDrawEngineDX9::ApplyDrawState(int prim) {
}
dxstate.colorMask.set(rmask, gmask, bmask, amask);
GenericStencilFuncState stencilState;
ConvertStencilFuncState(stencilState);
// Stencil Test
if (gstate.isStencilTestEnabled()) {
if (stencilState.enabled) {
dxstate.stencilTest.enable();
dxstate.stencilFunc.set(ztests[gstate.getStencilTestFunction()],
gstate.getStencilTestRef(),
gstate.getStencilTestMask());
dxstate.stencilOp.set(stencilOps[gstate.getStencilOpSFail()], // stencil fail
stencilOps[gstate.getStencilOpZFail()], // depth fail
stencilOps[gstate.getStencilOpZPass()]); // depth pass
if (gstate.FrameBufFormat() == GE_FORMAT_5551) {
dxstate.stencilMask.set(abits <= 0x7f ? 0xff : 0x00);
} else {
dxstate.stencilMask.set(~abits);
}
dxstate.stencilFunc.set(ztests[stencilState.testFunc], stencilState.testRef, stencilState.testMask);
dxstate.stencilOp.set(stencilOps[stencilState.sFail], stencilOps[stencilState.zFail], stencilOps[stencilState.zPass]);
dxstate.stencilMask.set(stencilState.writeMask);
} else {
dxstate.stencilTest.disable();
}
+9 -15
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@@ -312,8 +312,8 @@ void TransformDrawEngine::ApplyDrawState(int prim) {
bool bmask = ((gstate.pmskc >> 16) & 0xFF) < 128;
bool amask = (gstate.pmska & 0xFF) < 128;
u8 abits = (gstate.pmska >> 0) & 0xFF;
#ifndef MOBILE_DEVICE
u8 abits = (gstate.pmska >> 0) & 0xFF;
u8 rbits = (gstate.pmskc >> 0) & 0xFF;
u8 gbits = (gstate.pmskc >> 8) & 0xFF;
u8 bbits = (gstate.pmskc >> 16) & 0xFF;
@@ -338,21 +338,15 @@ void TransformDrawEngine::ApplyDrawState(int prim) {
glstate.colorMask.set(rmask, gmask, bmask, amask);
// Stencil Test
if (gstate.isStencilTestEnabled() && enableStencilTest) {
glstate.stencilTest.enable();
glstate.stencilFunc.set(ztests[gstate.getStencilTestFunction()],
gstate.getStencilTestRef(),
gstate.getStencilTestMask());
glstate.stencilOp.set(stencilOps[gstate.getStencilOpSFail()], // stencil fail
stencilOps[gstate.getStencilOpZFail()], // depth fail
stencilOps[gstate.getStencilOpZPass()]); // depth pass
GenericStencilFuncState stencilState;
ConvertStencilFuncState(stencilState);
if (gstate.FrameBufFormat() == GE_FORMAT_5551) {
glstate.stencilMask.set(abits <= 0x7f ? 0xff : 0x00);
} else {
glstate.stencilMask.set(~abits);
}
// Stencil Test
if (stencilState.enabled) {
glstate.stencilTest.enable();
glstate.stencilFunc.set(ztests[stencilState.testFunc], stencilState.testRef, stencilState.testMask);
glstate.stencilOp.set(stencilOps[stencilState.sFail], stencilOps[stencilState.zFail], stencilOps[stencilState.zPass]);
glstate.stencilMask.set(stencilState.writeMask);
} else {
glstate.stencilTest.disable();
}