Commit Graph
39166 Commits
Author SHA1 Message Date
Unknown W. Brackets 58ecb2cbd4 Fix a header declaration.
Seemed to be needed for x64 Android, and is correct as bitfield anyway.
2016-01-17 12:55:47 -08:00
Henrik Rydgard e92beb619c Disable the shader cache for homebrew and other things that lack disc_id 2016-01-17 21:35:46 +01:00
Henrik Rydgard dfcfb530d7 Log how long it takes to compile shaders at the start. 2016-01-17 20:53:58 +01:00
Henrik Rydgard 5cd5812239 Handle shader compile errors gracefully when loading shader cache. 2016-01-17 20:44:52 +01:00
Henrik Rydgard b246442374 Hook up GL shader cache. Cache linked shader programs. 2016-01-17 20:44:51 +01:00
Henrik Rydgård d6c1f3158b Merge pull request #8439 from hrydgard/shader-manager-cleanup
Shader manager cleanup
2016-01-17 20:37:12 +01:00
Henrik Rydgard 790210f6ef Minor fixes 2016-01-17 20:33:22 +01:00
Henrik Rydgard 36e1840ea0 More parameter removal 2016-01-17 20:33:22 +01:00
Henrik Rydgard 332310c2d6 Remove redundant parameters 2016-01-17 20:33:21 +01:00
Henrik Rydgard dfa7a252de Get rid of some redundant vertex shaders when using unlit ShadeMapping (wipeout, etc) 2016-01-17 20:33:21 +01:00
Henrik Rydgard c8b1064d20 GL Cleanup: No longer redundantly store the shader ID inside the shader objects 2016-01-17 20:33:14 +01:00
Henrik Rydgard a53d31a8d7 Make virtual gamepad visible from the start if button fading is on. They'll fade out after a while. 2016-01-17 20:31:10 +01:00
Unknown W. Brackets 63aa4291eb Atrac: Fix savestates.
Darn, totally forgot.  This should populate acceptable values for old
streamed atrac as well.
2016-01-17 10:05:15 -08:00
Unknown W. Brackets d5196b44f9 Minor tweaks. 2016-01-17 09:45:55 -08:00
Henrik Rydgard 3ba911bf07 Replace some calls to fopen with File::OpenCFile (utf8). 2016-01-17 15:59:20 +01:00
Henrik Rydgard 27c71aa340 Get rid of the unused "InstallID" 2016-01-17 15:46:15 +01:00
LunaMoo 80fa2695bf Tabs can't live in space and some other corrections. 2016-01-17 12:13:15 +01:00
Henrik Rydgard 98c779ccb8 Fix #8255 by swapping the two portrait modes.
Thanks unknown.
2016-01-17 11:03:34 +01:00
Henrik Rydgård b2140d73e7 Merge pull request #8435 from unknownbrackets/atrac-stream
Calculate stream data info a bit more accurately
2016-01-17 10:30:09 +01:00
Henrik Rydgård 93490f5329 Merge pull request #8436 from unknownbrackets/atrac-lowlevel
Simplify lowlevel atrac decoding a lot
2016-01-17 10:26:59 +01:00
Henrik Rydgård 82c1f4418e Merge pull request #8437 from unknownbrackets/mpeg-audio
Handle out of audio more correctly, consistently abuse esBuffer
2016-01-17 10:24:46 +01:00
Unknown W. Brackets 74d40115a0 Mpeg: Initialize esBuffer to safer values.
Makes the audio work properly in Dan Ball Senki W (#4786.)
2016-01-17 00:31:22 -08:00
Unknown W. Brackets c03f6c23ed Mpeg: Return errors when no audio is available.
Before, we were only returning an error once, in an effort to log only
once.  This meant sometimes games would not realize they needed to add
packets.
2016-01-17 00:22:46 -08:00
LunaMoo 55903cee77 Set default partial stretch only for blackberry devices without ws. 2016-01-17 09:21:14 +01:00
LunaMoo 6061ad7579 Some improvements, comments and polishing. 2016-01-17 09:21:12 +01:00
LunaMoo e4271fe1bc Integrate stretching options into display layout editor. 2016-01-17 09:18:41 +01:00
LunaMoo 0c2efa6d44 Make sure display representation matches all cases and recreate views on window resize(this also fixes touch control layout screen). 2016-01-17 09:18:40 +01:00
LunaMoo 57c193d742 Add Display Rotation to windows menu bar. 2016-01-17 09:18:39 +01:00
LunaMoo 284600b1a7 Move "Display Rotation" to display layout editor.
Fix portrait rotation representation in the editor with auto setting.
Minor cleanup.
2016-01-17 09:18:36 +01:00
Unknown W. Brackets 849df69690 Atrac: Simplify lowlevel init more. 2016-01-16 23:12:12 -08:00
Unknown W. Brackets a686ca69fd Atrac: Simplify lowlevel decoding.
No need for all these variables that just spin and do nothing.
2016-01-16 23:03:22 -08:00
Unknown W. Brackets a4d875cd2a Atrac: Stop generating headers in lowlevel. 2016-01-16 22:46:24 -08:00
Unknown W. Brackets 45e6f9e9b7 Atrac: Fix lowlevel jointStereo usage.
Seems this value is supposed to be (channels << 3) form the lowlevel code,
which is believable.  FFmpeg skips it anyway.

Also, need to set the flag so it gets used.
2016-01-16 22:35:39 -08:00
Unknown W. Brackets 4e20b61d3a Atrac: Fix some confusing variable use in lowlevel. 2016-01-16 22:35:13 -08:00
Unknown W. Brackets 53e990e116 Atrac: Fix a leak from an unused var. 2016-01-16 22:34:45 -08:00
Unknown W. Brackets a2417b4779 Atrac: Ensure correct fileoffset when adding data.
If we looped, especially in the middle or toward the end, this ensures the
data ends up in the correct place in our larger buffer.
2016-01-16 18:36:22 -08:00
Unknown W. Brackets e41a1f476f Atrac: Simulate ringbuffer for writable bytes.
Ringbuffer is not actually read from PSP RAM, and there are a couple
inaccuracies, but this should be a lot better than before.
2016-01-16 18:34:44 -08:00
Unknown W. Brackets 23523a2fdc Atrac: Add missing output channels for AA3.
Although, default was 2 so this shouldn't change anything.
2016-01-16 18:10:57 -08:00
Unknown W. Brackets d3ee48a770 Atrac: Make buffer init functions more consistent. 2016-01-16 18:10:35 -08:00
Henrik Rydgård 067095e2b4 Merge pull request #8410 from latot/mini
little changes
2016-01-17 00:44:07 +01:00
Henrik Rydgård d933a29d8b Merge pull request #8434 from unknownbrackets/atrac-cleanup
Cleanup some Atrac code
2016-01-16 23:59:38 +01:00
Unknown W. Brackets cf9cb798fc Atrac: Remove unused variables, cleanup some names. 2016-01-16 14:47:07 -08:00
Unknown W. Brackets aac603534a Reset failedDecode when the game sets new data.
Should not last forever.
2016-01-16 14:01:12 -08:00
Unknown W. Brackets d97dfac594 Atrac: Log bad data more consistently.
Let's always give the HLE func in the actual error.
2016-01-16 13:59:38 -08:00
Unknown W. Brackets 7c07922076 Atrac: Clean up some logging. 2016-01-16 13:44:54 -08:00
Henrik Rydgård 6d3368b088 Merge pull request #8433 from hrydgard/whitelist-vertex-depth-rounding
Specify which games need vertex depth rounding instead of which ones don't
2016-01-16 19:01:37 +01:00
Henrik Rydgard 4873de15aa Add issue numbers to comments in compat.ini 2016-01-16 19:00:53 +01:00
latot e82620c572 remove
remove
2016-01-16 09:32:39 -03:00
Henrik Rydgard 26e744838f Enable vertex depth rounding on more games. Thanks daniel229 2016-01-16 12:18:17 +01:00
Henrik Rydgård 07dadca89c Merge pull request #8417 from unknownbrackets/atrac-second
Basic handling of sceAtrac second buffer
2016-01-16 11:48:47 +01:00