Commit Graph
39166 Commits
Author SHA1 Message Date
Henrik Rydgard e866d83547 Temporarily revert "Mpeg: Return errors when no audio is available."
This reverts commit c03f6c23ed.

This caused trouble as seen in #8464, but is probably right - needs other fixes though so
it will have to wait until after 1.2.0.
2016-01-23 17:08:01 +01:00
Henrik Rydgard 82ed16fbfd Make sure we detect ES 3.0 the same way in both vertex and fragment shaders 2016-01-23 16:57:24 +01:00
Henrik Rydgard 4155712113 Improve EGL logging, fallback to a really simple config if the normal one fails. May help #8469, if not may at least give us more info. 2016-01-23 13:17:53 +01:00
Henrik Rydgård f0d65da082 Merge pull request #8482 from unknownbrackets/ui-tweaks
Persist some UI state when recreating views
2016-01-23 10:34:42 +01:00
Henrik Rydgård 9e4f54f0fd Merge pull request #8484 from daniel229/compat_update_3
Update compat.ini
2016-01-23 10:30:48 +01:00
daniel229 4699569d04 Update compat.ini 2016-01-23 17:14:17 +08:00
Unknown W. Brackets 78aae01cd4 UI: Allow scroll views to persist their position.
It'll be clamped as necessary.
2016-01-22 23:02:44 -08:00
Unknown W. Brackets c0238de4ee UI: Add tags to all the scroll views. 2016-01-22 22:52:13 -08:00
Unknown W. Brackets 1c2ac798cd UI: Persist selected tab on resize. 2016-01-22 22:40:36 -08:00
Unknown W. Brackets f6772ec526 UI: Add a simple means of persisting data. 2016-01-22 22:40:16 -08:00
Unknown W. Brackets 84d815768b UI: Set tags on tab views, in the typical case. 2016-01-22 22:39:58 -08:00
Unknown W. Brackets 5a01bb7836 Expand game browser path to fit available space.
Before it just was saying it wanted to be flexible.
2016-01-22 21:58:03 -08:00
Unknown W. Brackets e30ab95179 d3d9: Fix maxSeenV when not known.
And just make the code reused between both.  Fixes #8478.
2016-01-22 18:48:54 -08:00
Henrik Rydgård d5539c4831 Merge pull request #8475 from daniel229/compat.ini2
Update PixelDepthRounding list avoid flickering in Phantasy Star games
2016-01-22 13:02:49 +01:00
daniel229 c7666df767 Update compat.ini 2016-01-22 18:22:24 +08:00
Henrik Rydgård c306312b80 Merge pull request #8473 from unknownbrackets/hashmap
Don't trust symbol map func defines
2016-01-22 10:39:28 +01:00
Unknown W. Brackets 67450f2625 Don't trust symbol map func defines.
Unfortunately, some games dynamically load modules that all have the same
name, but different content.  This tries to detect that situation better,
by at least not using the name if the address is different.

This will also track the right sizes for hashing, making incorrect
identification of functions much less likely.

Fixes #8420.
2016-01-22 00:39:31 -08:00
Henrik Rydgård 2abf848a80 Merge pull request #8472 from unknownbrackets/mpeg-mono
Mpeg: Correctly handle mono audio in videos
2016-01-22 09:24:53 +01:00
Henrik Rydgård 7d1651bfbf Merge pull request #8471 from unknownbrackets/savestates
Fix a savestate issue while a GE list is running
2016-01-22 09:24:06 +01:00
Unknown W. Brackets 0b1102a622 Mpeg: Correctly handle mono audio in videos. 2016-01-21 23:19:03 -08:00
Unknown W. Brackets bc48509f33 Add a bit more safety to func replacements.
In case somehow the replacement changes.
2016-01-21 22:17:25 -08:00
Unknown W. Brackets e964e15ed3 Correct savestate of running GE list.
Fixes #8459.
2016-01-21 22:14:47 -08:00
Henrik Rydgård 380bcba4fc Merge pull request #8470 from chaoren/master
Fix CMake build for Android.
2016-01-22 00:48:10 +01:00
Chaoren Lin 1283336034 Fix CMake build for Android.
Seems like some files have been moved.
2016-01-21 15:39:48 -08:00
Henrik Rydgård cd35684a46 Merge pull request #8454 from unknownbrackets/gpu-depth-round
Add pixel depth rounding to d3d9, gles2 and support forcing via config
2016-01-21 09:41:26 +01:00
Henrik Rydgård 24cad4cab5 Merge pull request #8468 from unknownbrackets/minor
Add a small assert and some warning fixes
2016-01-21 09:40:32 +01:00
Unknown W. Brackets 9354e253bd Fix some warnings in shader cache read.
In case something gets truncated.
2016-01-21 00:24:45 -08:00
Henrik Rydgård c0954d7218 Merge pull request #8467 from unknownbrackets/gpu-depth
Blit depth when current, not max, size matches
2016-01-21 09:14:06 +01:00
Unknown W. Brackets 597596884e Add a smart C FILE * helper.
When all you want is for it to close by itself on error.
2016-01-20 23:33:56 -08:00
Unknown W. Brackets 8713e532e0 arm64jit: Log if HI is set an an imm. 2016-01-20 23:26:49 -08:00
Unknown W. Brackets 79792a3c38 d3d9: Account for half-pixel z offset. 2016-01-20 22:53:47 -08:00
Unknown W. Brackets 0443fbebd0 Add methods to download depth to PSP RAM. 2016-01-20 22:11:03 -08:00
Unknown W. Brackets 2916298695 gedbg: Add scaled 16-bit z support. 2016-01-20 22:11:02 -08:00
Unknown W. Brackets f9970dba94 d3d9: Respect per-pixel depth rounding.
Using the 16-bit depth range.
2016-01-20 22:11:01 -08:00
Unknown W. Brackets 27dba51e70 Add fallbacks where low quality depth is required.
Even on GLES2, this should work.  Also check the depth before applying
rounding - we might even already be 24-bit.
2016-01-20 22:11:01 -08:00
Unknown W. Brackets 79750ed1ad Add a config setting to control depth quality.
For those who want 1x PSP like behavior.
2016-01-20 22:11:00 -08:00
Unknown W. Brackets 57aa864c0c Blit depth when current, not max, size matches.
This is really what was implemented originally, this code was just not
updated to match when we started resizing framebuffers.

Fixes #6497.
2016-01-20 21:35:19 -08:00
Henrik Rydgård 4c8384aa09 Merge pull request #8461 from unknownbrackets/gpu-depth
Swap depth range to use minz/maxz
2016-01-20 10:19:51 +01:00
Henrik Rydgård 6ad9af413e Merge pull request #8465 from unknownbrackets/gpu-stencil
Where possible, rewrite 5551 stencil ops too
2016-01-20 10:19:08 +01:00
Unknown W. Brackets 02bf70a2d0 Where possible, rewrite 5551 stencil ops too.
We can in most cases fix INVERT, and also INCR so INVERT works when we
can't fix it.

Fixes #8422.
2016-01-19 23:17:58 -08:00
Unknown W. Brackets e00c9940e8 Correct pixel depth rounding. 2016-01-19 20:19:50 -08:00
Henrik Rydgard dedcc149d8 ARM64: Fix typo in mfhi and mflo instructions. May help #8383 2016-01-19 23:26:43 +01:00
Henrik Rydgård 27fac6e226 Merge pull request #8451 from unknownbrackets/volume
Add a volume configuration setting
2016-01-19 21:59:35 +01:00
Henrik Rydgard 2e9e66d5d5 armips buildfix 2016-01-19 20:09:05 +01:00
Unknown W. Brackets 5de7d2cf8f Oops, correctly center depth. 2016-01-19 07:51:56 -08:00
Unknown W. Brackets 6ef97f72d2 gedbg: Show scaled depth values properly. 2016-01-19 07:23:06 -08:00
Unknown W. Brackets b80c02c272 Simulate depth clamping.
We'll allow extra space in both directions.  It's not exactly right, but
it's a fast approximation.
2016-01-19 07:12:58 -08:00
Unknown W. Brackets 0920f6c6eb Use minz/maxz as the depth range.
This allows values that fall outside the viewport, but still within the
depth range, to be drawn.
2016-01-19 07:12:57 -08:00
Henrik Rydgård b28402337c Merge pull request #8455 from maximu/master
Initial x86-x64-android support
2016-01-19 12:24:04 +01:00
Munir 33b0e81014 Merge remote-tracking branch 'upstream/master' 2016-01-19 10:40:21 +01:00