Henrik Rydgård
6e073bb53f
More chat code cleanup. Make the virtual keyboard in TextInputPopup scrollable.
2026-03-31 16:22:24 -06:00
Henrik Rydgård
f703bc69c4
Analog stick autorotation now uses game timing.
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Should fix frameskipping problem, where this didn't work in God of War
if frameskipping was on.
2026-03-31 11:14:48 -06:00
Henrik Rydgård
75453632f9
Handle inset adjustements on the C++ side, handle them better in the UI.
2026-03-14 18:13:37 +01:00
Henrik Rydgård
160e2c4f9b
Refactor: Call GetLayoutBounds on the screen instead of the context where possible.
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This will allow screens to influence the layout bounds in a unified way
2026-03-14 13:07:48 +01:00
Henrik Rydgård
b8a20eaa5e
Save config on game exit.
2026-03-07 18:59:03 +01:00
Henrik Rydgård
232ea1a8a1
Add a "hold" version of the axis swap toggle. Often more convenient.
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This is useful for working around some annoying control schemes.
Fixes #21354
2026-03-05 23:05:35 +01:00
Henrik Rydgård
e80c67df25
Fix check for top screen. Fixes a problem with input focus after game reset.
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Reported by Flide, thanks!
However, there's some underlying bug in screen focus tracking, this just works around it by checking for top screen in a more reliable way.
2026-03-01 17:47:46 +01:00
Henrik Rydgård
b04eadd11f
PauseScreen: Fix bug where resetting the game caused us to ignore virtual key inputs
2026-02-28 12:03:01 +01:00
Henrik Rydgård
733aee685d
Fix window resizing issue on pause screen
2026-02-24 00:56:45 +01:00
Henrik Rydgård
5dc169ecbe
Fix more race conditions if you exit during game bootup
2026-02-24 00:56:45 +01:00
Henrik Rydgård
25392ef6fd
Add a workaround for boot-up crashes caused by switching away from the app while waiting for the boot-up thread to finish
2026-02-24 00:56:45 +01:00
Henrik Rydgård
2264711600
Move the loading spinner a bit inwards to not get cut off by rounded corners
2026-02-18 14:49:08 +01:00
Henrik Rydgård
eef760e923
EmuScreen: Move more virtual key processing to the synchronized switch
2026-02-17 23:07:46 +01:00
Henrik Rydgård
d8ccea3ca0
Fix crash in crash screen (oops...)
2026-02-15 19:42:17 +01:00
Henrik Rydgård
fa46bc25e7
Fix reporting screenshots, screen darkening in skipbuffer run-behind mode
2026-02-13 21:26:18 +01:00
Henrik Rydgård
1846163985
Replace Path::ToVisualString with GetFriendlyPath which shortens. Much better on iOS
2026-02-13 21:16:00 +01:00
Henrik Rydgård
ae6ba469c1
Fix some more screenshot problems
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Followup to #21249
2026-02-13 14:56:31 +01:00
Henrik Rydgård
386fc442a6
Rework the internal screenshot API, fix bug causing screenshotting to get stuck
2026-02-13 12:34:26 +01:00
Henrik Rydgård
d446d1c26c
Have the pausescreen listen to the control mapper, for the pause key
2026-02-12 23:43:49 +01:00
Henrik Rydgård
734b2a55de
Move to a global controlmapper
2026-02-12 23:06:26 +01:00
Henrik Rydgård
c5e257635f
ControlMapper: Support multiple listeners
2026-02-12 23:01:46 +01:00
Henrik Rydgård
a6ac956884
Input system refactor: Replace 5 callbacks with an interface
2026-02-12 22:52:16 +01:00
Henrik Rydgård
f3c9b0cfeb
Remove more uses of the ugly PromptScreen.
2026-02-12 13:37:45 +01:00
Henrik Rydgård
e1b638aaab
Minor UI tweaks
2026-02-11 23:33:39 +01:00
Henrik Rydgård
64fb8bfd79
Fix the ImDebugger
2026-02-11 09:36:39 +01:00
Henrik Rydgård
d06e5733a5
Fix some reset crashes.
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Part of #21223 , reported in #21228
2026-02-09 19:01:18 +01:00
Henrik Rydgård
77815c51e5
Prevent cardboard from messing up the menu rendering
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Part of #21223 , reported in #21228
2026-02-09 19:01:06 +01:00
Henrik Rydgård
a92ff89d5f
Clean up the OSD click callback code
2026-02-09 13:08:44 +01:00
Henrik Rydgård
d8b8a51309
Correct a bunch of edge cases, move some code around
2026-02-08 17:07:22 +01:00
Henrik Rydgård
2b6be8090c
Cancel compatibility warning popups if you start another game in the meantime
2026-02-08 16:38:07 +01:00
Henrik Rydgård
1599ea7b1d
SaveState: Separate screenshot operations from other ops
2026-02-08 16:11:44 +01:00
Henrik Rydgård
3aa1aba8f5
Correct an issue where there was a 1 frame latency in UI event processing
2026-02-08 12:44:12 +01:00
Henrik Rydgård
eb234a1563
Finish the split. Greatly simplifies the render code in EmuScreen.
2026-02-08 10:46:16 +01:00
Henrik Rydgård
f01aaeafb1
Split CopyDisplayToOutput in preparation for the next step
2026-02-08 01:06:32 +01:00
Henrik Rydgård
1078c27bb7
Prepare renderpass refactor
2026-02-08 00:53:50 +01:00
Henrik Rydgård
99f81c88e8
Some more UI fixes
2026-02-06 14:52:17 +01:00
Henrik Rydgård
fc63096741
Make sure tilt control defaults to off. Show a warning if enabled.
2026-02-05 23:29:48 +01:00
Henrik Rydgård
d6d2c24e24
Fix the toggle touch controls input (properly this time)
2026-02-05 09:44:42 +01:00
Henrik Rydgård
f546dc3835
Add an Enable checkbox to tilt control, add mappable control
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- Fixes #20830
2026-02-05 09:44:11 +01:00
Henrik Rydgård
7b1ba55e72
Prevent touch controls from fading away while being held.
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Fixes #20531
2026-02-04 00:00:38 +01:00
Henrik Rydgård
ad4da764df
Rework the internal API for applying the fullscreen state. Fixes.
2026-02-02 11:45:46 +01:00
Henrik Rydgård
db0a557590
Make it possible to have RetroAchievements enabled in a game config.
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Fixes #21175
2026-01-30 09:43:31 +01:00
Henrik Rydgård
4fb3a0e370
Bubble up more error messages to the user
2026-01-29 00:25:25 +01:00
Henrik Rydgård
19a6232b48
Improve handling of the UMD VIDEO error case (no, we still don't support them)
2026-01-28 14:32:38 +01:00
Henrik Rydgård
24acce0f7c
Make sure that resetting overrides auto load savestate
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Fixes #21152
2026-01-23 23:39:56 +01:00
Henrik Rydgård
c232867fba
Correct functionality of the display rotation control rotation.
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Fixes #19775
A future step might be to also rotate the touch screen inputs..
2026-01-23 01:18:58 +01:00
Henrik Rydgård
41ee923c8c
See if this is enough to get debug symbols on Play
2026-01-18 00:13:10 +01:00
Henrik Rydgård
884d3c46d5
Rework listing of savestates - a single scan operation instead of lots of File::Exists and ModTime calls.
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Needed to improve scalability on Android for when we increase the number
of states.
2026-01-09 11:17:21 +01:00
Henrik Rydgård
2959ad214c
Fix the internal savestate API to better reflect how it actually works
2026-01-09 10:29:37 +01:00
Henrik Rydgård
b64d7b217f
Add a --root= command line argument to override what host0: is mounted to.
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Fixes #20191
2026-01-06 20:41:35 +01:00