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See if this is enough to get debug symbols on Play
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@@ -1659,7 +1659,8 @@ ScreenRenderFlags EmuScreen::render(ScreenRenderMode mode) {
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Draw::BackendState state = draw->GetCurrentBackendState();
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if (state.valid) {
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_dbg_assert_msg_(state.passes >= 1, "skipB: %d sw: %d mode: %d back: %d tag: %s behi: %d", (int)skipBufferEffects, (int)g_Config.bSoftwareRendering, (int)mode, (int)g_Config.iGPUBackend, screenManager()->topScreen()->tag(), (int)g_Config.bRunBehindPauseMenu);
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// The below can trigger when switching from skip-buffer-effects. We don't really care anymore...
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// _dbg_assert_msg_(state.passes >= 1, "skipB: %d sw: %d mode: %d back: %d tag: %s behi: %d", (int)skipBufferEffects, (int)g_Config.bSoftwareRendering, (int)mode, (int)g_Config.iGPUBackend, screenManager()->topScreen()->tag(), (int)g_Config.bRunBehindPauseMenu);
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// Workaround any remaining bugs like this.
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if (state.passes == 0) {
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draw->BindFramebufferAsRenderTarget(nullptr, { RPAction::CLEAR, RPAction::CLEAR, RPAction::CLEAR, }, "EmuScreen_SafeFallback");
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@@ -160,6 +160,7 @@ android {
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}
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ndk {
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abiFilters.addAll(listOf("armeabi-v7a", "arm64-v8a", "x86_64"))
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debugSymbolLevel = "FULL"
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}
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}
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create("gold") {
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@@ -179,6 +180,7 @@ android {
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}
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ndk {
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abiFilters.addAll(listOf("armeabi-v7a", "arm64-v8a", "x86_64"))
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debugSymbolLevel = "FULL"
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}
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}
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create("legacy") {
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@@ -199,6 +201,7 @@ android {
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}
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ndk {
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abiFilters.addAll(listOf("armeabi-v7a", "arm64-v8a"))
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debugSymbolLevel = "FULL"
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}
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}
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create("vr") {
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