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PauseScreen: Fix bug where resetting the game caused us to ignore virtual key inputs
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@@ -579,6 +579,7 @@ void EmuScreen::sendMessage(UIMessage message, const char *value) {
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}
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Achievements::UnloadGame();
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PSP_Shutdown(true);
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UI::EnableFocusMovement(false);
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// Restart the boot process
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bootPending_ = true;
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