PauseScreen: Fix bug where resetting the game caused us to ignore virtual key inputs

This commit is contained in:
Henrik Rydgård
2026-02-28 12:03:01 +01:00
parent 0e1150fa39
commit b04eadd11f
+1
View File
@@ -579,6 +579,7 @@ void EmuScreen::sendMessage(UIMessage message, const char *value) {
}
Achievements::UnloadGame();
PSP_Shutdown(true);
UI::EnableFocusMovement(false);
// Restart the boot process
bootPending_ = true;