mirror of
https://github.com/hrydgard/ppsspp.git
synced 2026-07-11 01:25:07 +02:00
Input system refactor: Replace 5 callbacks with an interface
This commit is contained in:
+16
-33
@@ -146,19 +146,6 @@ void ConvertAnalogStick(float x, float y, float *outX, float *outY) {
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*outY = Clamp(y / norm * mappedNorm, -1.0f, 1.0f);
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}
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void ControlMapper::SetCallbacks(
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std::function<void(VirtKey, bool)> onVKey,
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std::function<void(VirtKey, float)> onVKeyAnalog,
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std::function<void(uint32_t, uint32_t)> updatePSPButtons,
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std::function<void(int, int, float, float)> setPSPAnalog,
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std::function<void(int, float, float)> setRawAnalog) {
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onVKey_ = onVKey;
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onVKeyAnalog_ = onVKeyAnalog;
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updatePSPButtons_ = updatePSPButtons;
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setPSPAnalog_ = setPSPAnalog;
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setRawAnalog_ = setRawAnalog;
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}
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void ControlMapper::SetPSPAxis(int device, int stick, char axis, float value) {
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const int axisId = axis == 'X' ? 0 : 1;
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if (stick != 0 && stick != 1) {
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@@ -171,12 +158,10 @@ void ControlMapper::SetPSPAxis(int device, int stick, char axis, float value) {
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position[axisId] = value;
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float x = position[0];
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float y = position[1];
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const float x = position[0];
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const float y = position[1];
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if (setRawAnalog_) {
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setRawAnalog_(stick, x, y);
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}
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listener_->SetRawAnalog(stick, x, y);
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// NOTE: We need to use single-axis checks, since the other axis might be from another device,
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// so we'll add a little leeway.
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@@ -208,7 +193,7 @@ void ControlMapper::UpdateAnalogOutput(int stick) {
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}
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converted_[stick][0] = x;
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converted_[stick][1] = y;
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setPSPAnalog_(iInternalScreenRotationCached_, stick, x, y);
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listener_->SetPSPAnalog(iInternalScreenRotationCached_, stick, x, y);
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}
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void ControlMapper::ForceReleaseVKey(int vkey) {
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@@ -416,7 +401,7 @@ bool ControlMapper::UpdatePSPState(const InputMapping &changedMapping, double no
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}
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// We only request changing the buttons where the mapped input was involved.
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updatePSPButtons_(buttonMask & changedButtonMask, (~buttonMask) & changedButtonMask);
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listener_->UpdatePSPButtons(buttonMask & changedButtonMask, (~buttonMask) & changedButtonMask);
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bool keyInputUsed = changedButtonMask != 0;
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bool updateAnalogSticks = false;
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@@ -579,16 +564,16 @@ void ControlMapper::ToggleSwapAxes() {
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swapAxes_ = !swapAxes_;
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updatePSPButtons_(0, CTRL_LEFT | CTRL_RIGHT | CTRL_UP | CTRL_DOWN);
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listener_->UpdatePSPButtons(0, CTRL_LEFT | CTRL_RIGHT | CTRL_UP | CTRL_DOWN);
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for (VirtKey vkey = VIRTKEY_FIRST; vkey < VIRTKEY_LAST; vkey = (VirtKey)(vkey + 1)) {
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if (IsSwappableVKey(vkey)) {
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if (virtKeyOn_[vkey - VIRTKEY_FIRST]) {
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onVKey_(vkey, false);
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listener_->OnVKey(vkey, false);
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virtKeyOn_[vkey - VIRTKEY_FIRST] = false;
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}
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if (virtKeys_[vkey - VIRTKEY_FIRST] > 0.0f) {
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onVKeyAnalog_(vkey, 0.0f);
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listener_->OnVKeyAnalog(vkey, 0.0f);
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virtKeys_[vkey - VIRTKEY_FIRST] = 0.0f;
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}
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}
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@@ -657,12 +642,12 @@ void ControlMapper::Update(const DisplayLayoutConfig &config, double now) {
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float x = std::min(1.0f, std::max(-1.0f, 1.42f * (float)cos(now * -g_Config.fAnalogAutoRotSpeed)));
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float y = std::min(1.0f, std::max(-1.0f, 1.42f * (float)sin(now * -g_Config.fAnalogAutoRotSpeed)));
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setPSPAnalog_(iInternalScreenRotationCached_, 0, x, y);
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listener_->SetPSPAnalog(iInternalScreenRotationCached_, 0, x, y);
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} else if (autoRotatingAnalogCCW_) {
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float x = std::min(1.0f, std::max(-1.0f, 1.42f * (float)cos(now * g_Config.fAnalogAutoRotSpeed)));
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float y = std::min(1.0f, std::max(-1.0f, 1.42f * (float)sin(now * g_Config.fAnalogAutoRotSpeed)));
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setPSPAnalog_(iInternalScreenRotationCached_, 0, x, y);
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listener_->SetPSPAnalog(iInternalScreenRotationCached_, 0, x, y);
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}
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}
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@@ -683,9 +668,9 @@ void ControlMapper::PSPKey(int deviceId, int pspKeyCode, KeyInputFlags flags) {
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} else {
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// INFO_LOG(Log::System, "pspKey %d %d", pspKeyCode, flags);
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if (flags & KeyInputFlags::DOWN)
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updatePSPButtons_(pspKeyCode, 0);
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listener_->UpdatePSPButtons(pspKeyCode, 0);
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if (flags & KeyInputFlags::UP)
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updatePSPButtons_(0, pspKeyCode);
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listener_->UpdatePSPButtons(0, pspKeyCode);
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}
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}
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@@ -706,8 +691,7 @@ void ControlMapper::onVKeyAnalog(int deviceId, VirtKey vkey, float value) {
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case VIRTKEY_AXIS_RIGHT_Y_MIN: stick = CTRL_STICK_RIGHT; axis = 'Y'; sign = -1.0f; break;
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case VIRTKEY_AXIS_RIGHT_Y_MAX: stick = CTRL_STICK_RIGHT; axis = 'Y'; break;
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default:
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if (onVKeyAnalog_)
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onVKeyAnalog_(vkey, value);
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listener_->OnVKeyAnalog(vkey, value);
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return;
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}
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if (oppositeVKey != 0) {
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@@ -728,7 +712,7 @@ void ControlMapper::onVKey(VirtKey vkey, bool down) {
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autoRotatingAnalogCCW_ = false;
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} else {
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autoRotatingAnalogCW_ = false;
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setPSPAnalog_(iInternalScreenRotationCached_, 0, 0.0f, 0.0f);
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listener_->SetPSPAnalog(iInternalScreenRotationCached_, 0, 0.0f, 0.0f);
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}
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break;
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case VIRTKEY_ANALOG_ROTATE_CCW:
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@@ -737,12 +721,11 @@ void ControlMapper::onVKey(VirtKey vkey, bool down) {
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autoRotatingAnalogCCW_ = true;
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} else {
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autoRotatingAnalogCCW_ = false;
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setPSPAnalog_(iInternalScreenRotationCached_, 0, 0.0f, 0.0f);
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listener_->SetPSPAnalog(iInternalScreenRotationCached_, 0, 0.0f, 0.0f);
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}
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break;
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default:
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if (onVKey_)
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onVKey_(vkey, down);
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listener_->OnVKey(vkey, down);
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break;
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}
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}
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+16
-11
@@ -8,6 +8,18 @@
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#include <mutex>
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struct DisplayLayoutConfig;
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// Pure interface.
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class ControlListener {
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public:
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virtual ~ControlListener() = default;
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virtual void OnVKey(VirtKey vkey, bool down) {}
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virtual void OnVKeyAnalog(VirtKey vkey, float value) {}
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virtual void UpdatePSPButtons(uint32_t buttonMask, uint32_t changedMask) {}
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virtual void SetPSPAnalog(int rotation, int stick, float x, float y) {}
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virtual void SetRawAnalog(int stick, float x, float y) {}
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};
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// Utilities for mapping input events to PSP inputs and virtual keys.
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// Main use is of course from EmuScreen.cpp, but also useful from control settings etc.
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class ControlMapper {
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@@ -21,12 +33,9 @@ public:
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// Required callbacks.
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// TODO: These are so many now that a virtual interface might be more appropriate..
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void SetCallbacks(
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std::function<void(VirtKey, bool)> onVKey,
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std::function<void(VirtKey, float)> onVKeyAnalog,
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std::function<void(uint32_t, uint32_t)> updatePSPButtons,
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std::function<void(int, int, float, float)> setPSPAnalog,
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std::function<void(int, float, float)> setRawAnalog);
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void SetListener(ControlListener *listener) {
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listener_ = listener;
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}
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// Inject raw PSP key input directly, such as from touch screen controls.
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// Combined with the mapped input. Unlike __Ctrl APIs, this supports
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@@ -96,11 +105,7 @@ private:
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std::map<InputMapping, InputSample> curInput_;
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// Callbacks
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std::function<void(VirtKey, bool)> onVKey_;
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std::function<void(VirtKey, float)> onVKeyAnalog_;
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std::function<void(uint32_t, uint32_t)> updatePSPButtons_;
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std::function<void(int, int, float, float)> setPSPAnalog_;
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std::function<void(int, float, float)> setRawAnalog_;
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ControlListener *listener_ = nullptr;
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};
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void ConvertAnalogStick(float x, float y, float *outX, float *outY);
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+15
-12
@@ -480,18 +480,21 @@ void KeyMappingNewMouseKeyDialog::axis(const AxisInput &axis) {
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}
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AnalogCalibrationScreen::AnalogCalibrationScreen(const Path &gamePath) : UITwoPaneBaseDialogScreen(gamePath, TwoPaneFlags::SettingsCanScroll) {
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mapper_.SetCallbacks(
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[](int vkey, bool down) {},
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[](int vkey, float analogValue) {},
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[&](uint32_t bitsToSet, uint32_t bitsToClear) {},
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[&](int iInternalRotation, int stick, float x, float y) {
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analogX_[stick] = x;
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analogY_[stick] = y;
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},
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[&](int stick, float x, float y) {
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rawX_[stick] = x;
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rawY_[stick] = y;
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});
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mapper_.SetListener(this);
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}
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AnalogCalibrationScreen::~AnalogCalibrationScreen() {
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mapper_.SetListener(nullptr);
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}
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void AnalogCalibrationScreen::SetPSPAnalog(int rotation, int stick, float x, float y) {
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analogX_[stick] = x;
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analogY_[stick] = y;
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}
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void AnalogCalibrationScreen::SetRawAnalog(int stick, float x, float y) {
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rawX_[stick] = x;
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rawY_[stick] = y;
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}
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void AnalogCalibrationScreen::update() {
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@@ -125,9 +125,10 @@ private:
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class JoystickHistoryView;
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class AnalogCalibrationScreen : public UITwoPaneBaseDialogScreen {
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class AnalogCalibrationScreen : public UITwoPaneBaseDialogScreen, protected ControlListener {
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public:
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AnalogCalibrationScreen(const Path &gamePath);
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~AnalogCalibrationScreen();
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bool key(const KeyInput &key) override;
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void axis(const AxisInput &axis) override;
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@@ -140,6 +141,9 @@ protected:
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void CreateSettingsViews(UI::ViewGroup *parent) override;
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void CreateContentViews(UI::ViewGroup *parent) override;
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void SetPSPAnalog(int rotation, int stick, float x, float y) override;
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void SetRawAnalog(int stick, float x, float y) override;
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std::string_view GetTitle() const override;
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private:
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void OnResetToDefaults(UI::EventParams &e);
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+10
-11
@@ -126,7 +126,11 @@ static void AssertCancelCallback(const char *message, void *userdata) {
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}
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// Handles control rotation due to internal screen rotation.
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static void SetPSPAnalog(int iInternalScreenRotation, int stick, float x, float y) {
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void EmuScreen::UpdatePSPButtons(uint32_t bitsToSet, uint32_t bitsToClear) {
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__CtrlUpdateButtons(bitsToSet, bitsToClear);
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}
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void EmuScreen::SetPSPAnalog(int iInternalScreenRotation, int stick, float x, float y) {
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switch (iInternalScreenRotation) {
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case ROTATION_LOCKED_HORIZONTAL:
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// Standard rotation. No change.
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@@ -158,14 +162,7 @@ static void SetPSPAnalog(int iInternalScreenRotation, int stick, float x, float
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EmuScreen::EmuScreen(const Path &filename)
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: gamePath_(filename) {
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saveStateSlot_ = SaveState::GetCurrentSlot();
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controlMapper_.SetCallbacks(
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std::bind(&EmuScreen::onVKey, this, _1, _2),
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std::bind(&EmuScreen::onVKeyAnalog, this, _1, _2),
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[](uint32_t bitsToSet, uint32_t bitsToClear) {
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__CtrlUpdateButtons(bitsToSet, bitsToClear);
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},
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&SetPSPAnalog,
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nullptr);
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controlMapper_.SetListener(this);
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_dbg_assert_(coreState == CORE_POWERDOWN);
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@@ -449,6 +446,8 @@ void EmuScreen::bootComplete() {
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}
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EmuScreen::~EmuScreen() {
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controlMapper_.SetListener(nullptr);
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if (imguiInited_) {
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ImGui_ImplThin3d_Shutdown();
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ImGui::DestroyContext(ctx_);
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@@ -739,7 +738,7 @@ static void ShowFpsLimitNotice() {
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g_OSD.SetFlags("altspeed", OSDMessageFlags::Transparent);
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}
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void EmuScreen::onVKey(VirtKey virtualKeyCode, bool down) {
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void EmuScreen::OnVKey(VirtKey virtualKeyCode, bool down) {
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auto sc = GetI18NCategory(I18NCat::SCREEN);
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auto mc = GetI18NCategory(I18NCat::MAPPABLECONTROLS);
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@@ -1081,7 +1080,7 @@ void EmuScreen::ProcessVKey(VirtKey virtKey) {
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}
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}
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void EmuScreen::onVKeyAnalog(VirtKey virtualKeyCode, float value) {
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void EmuScreen::OnVKeyAnalog(VirtKey virtualKeyCode, float value) {
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if (virtualKeyCode != VIRTKEY_SPEED_ANALOG) {
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return;
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}
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+8
-3
@@ -36,7 +36,7 @@ struct AxisInput;
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class AsyncImageFileView;
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class ChatMenu;
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class EmuScreen : public UIScreen {
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class EmuScreen : public UIScreen, public ControlListener {
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public:
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EmuScreen(const Path &filename);
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~EmuScreen();
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@@ -72,6 +72,13 @@ protected:
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void focusChanged(ScreenFocusChange focusChange) override;
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ScreenRenderFlags PreRender(ScreenRenderMode mode) override;
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// ControlListener implementations
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void OnVKey(VirtKey virtualKeyCode, bool down);
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void OnVKeyAnalog(VirtKey virtualKeyCode, float value);
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void UpdatePSPButtons(uint32_t buttonMask, uint32_t changedMask) override;
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void SetPSPAnalog(int rotation, int stick, float x, float y);
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void SetRawAnalog(int deviceId, float x, float y) {}
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private:
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void CreateViews() override;
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ScreenRenderFlags RunEmulation(bool skipBufferEffects);
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@@ -87,8 +94,6 @@ private:
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void runImDebugger();
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void renderImDebugger();
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void onVKey(VirtKey virtualKeyCode, bool down);
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void onVKeyAnalog(VirtKey virtualKeyCode, float value);
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void AutoLoadSaveState();
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bool checkPowerDown();
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+1
-1
@@ -1432,7 +1432,7 @@ void MainScreen::CreateViews() {
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#if !defined(MOBILE_DEVICE)
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auto gr = GetI18NCategory(I18NCat::GRAPHICS);
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ImageID icon(g_Config.bFullScreen ? "I_RESTORE" : "I_FULLSCREEN");
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fullscreenButton_ = logo->Add(new Button(gr->T("FullScreen", "Full Screen"), icon, new AnchorLayoutParams(48, 48, NONE, 0, 0, NONE, Centering::None)));
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fullscreenButton_ = logo->Add(new Button("", icon, new AnchorLayoutParams(48, 48, NONE, 0, 0, NONE, Centering::None)));
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fullscreenButton_->SetIgnoreText(true);
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fullscreenButton_->OnClick.Add([this](UI::EventParams &e) {
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if (fullscreenButton_) {
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