Commit Graph
3990 Commits
Author SHA1 Message Date
Henrik Rydgard b82de69a2d depal: slightly better error reporting. 2014-05-27 22:09:28 +02:00
Henrik Rydgard 8b3f317bbf Typo fixes, thanks raven02. Fix deinitialization crashes. 2014-05-27 22:09:27 +02:00
Henrik Rydgard 634add3a46 Depalettize works at other resolutions than 1x. For some strange reason though if you change resolution in game it breaks. 2014-05-27 22:09:26 +02:00
Henrik Rydgard d414327da7 Use a small offset to turn NEAREST into floor() when sampling the clut.
Minor fixes and cleanups.
2014-05-27 22:09:25 +02:00
Henrik Rydgard 00c24ad3fc Support aligned 4-bit accesses to 32-bit framebuffers 2014-05-27 22:09:24 +02:00
Henrik Rydgard ee150fadbb Update CMake and Android build 2014-05-27 22:09:23 +02:00
Henrik Rydgard f517fa4ac8 Fix typo-bug when setting sampler uniforms, tweak fudge factors. 2014-05-27 22:09:23 +02:00
Henrik Rydgard d0e65054a4 A bit closer to working. Shadow visible 2014-05-27 22:09:22 +02:00
Henrik Rydgard 8fba7fa98e Initial work on depalettization. 2014-05-27 22:07:24 +02:00
Henrik Rydgård 8d84c912eb Merge pull request #6070 from unknownbrackets/gpu-blend
Apply unsupported blending modes in the shader
2014-05-27 17:45:33 +02:00
Unknown W. Brackets 8dcc09c9e1 Use a separate func for gpu memset(). 2014-05-27 07:50:01 -07:00
Unknown W. Brackets ba2cf4f1d9 Make sure to rebind a texture after changing it. 2014-05-27 02:04:02 -07:00
Unknown W. Brackets 3e24786eab Disable the scissor test around blits.
Because it applies.
2014-05-27 02:00:28 -07:00
Unknown W. Brackets fce7d8c697 Ignore the funcs for min/max/absdiff.
Seems from reports that they are indeed ignored, just wanted to verify.
2014-05-27 01:45:21 -07:00
Unknown W. Brackets 8f9a2b9882 Unbind the fbo texture when it's not used.
Just in case there are problems with decimating it or etc.
2014-05-27 01:45:20 -07:00
Unknown W. Brackets 0eae30dddb Set a bit to account for fixa/fixb/etc. logic. 2014-05-27 01:45:20 -07:00
Unknown W. Brackets b8a2410934 Oops, typo. 2014-05-27 01:45:19 -07:00
Unknown W. Brackets f80dee4164 Remove outdated comment.
Was all lies.
2014-05-27 01:45:19 -07:00
Unknown W. Brackets b02fe1db3d Log when blitting a ton per frame, it can get slow. 2014-05-27 01:45:18 -07:00
Unknown W. Brackets 41ca303bee Skip a few more fixa/fixb combos. 2014-05-27 01:45:18 -07:00
Unknown W. Brackets a67327759f Double using multiply not add, should be fine. 2014-05-27 01:45:17 -07:00
Unknown W. Brackets 4b978ed6f9 Apply unsupported blending modes in the shader.
This handles unsupported fixed color combinations, alpha doubling, etc.
Where possible, tries to avoid it - it means using a blit (without the
framebuffer fetch extension), which can slow things down a lot with tons
of drawcalls.
2014-05-27 01:45:17 -07:00
Unknown W. Brackets 64f6012dba Support memsets of framebuffers as uploads.
Technically should clear stencil too... maybe it'd be better to handle
separately.
2014-05-27 01:17:09 -07:00
Unknown W. Brackets 95003cb77d Oops, reversed the check. 2014-05-27 00:57:40 -07:00
Unknown W. Brackets 2dbf680278 Play it a bit safer on rendering mode changes.
This way funny things should be less likely.
2014-05-26 23:28:54 -07:00
Unknown W. Brackets 4095831772 Allow changing "read framebuffers" at runtime.
Fixes #6149.
2014-05-26 23:26:29 -07:00
sum2012 03f9c3fe27 Add a missing Dangan Ronpa 1 hack
Dangan-Ronpa 1 PSP The Best Ver
2014-05-27 06:38:56 +08:00
Unknown W. Brackets 1a8369e51c Apply a very specific hack for Danganronpa.
This should allow playing at non-1x resolutions, and without slowing down
the entire game just for one small framebuffer.

Generally, hacks are a bad thing.  But even with memcpy and block transfer
stuff, we'll never be able to solve this game without some sort of hack.
Detecting memory reads will complicate cross-platform compat or slow
things down.
2014-05-26 11:40:46 -07:00
Unknown W. Brackets ee8a180c41 Set the viewport on upload so 2x, etc. work. 2014-05-26 01:21:30 -07:00
Unknown W. Brackets 6243d0e8de Account for bpp mismatch in xfer upload. 2014-05-26 00:52:06 -07:00
Unknown W. Brackets a29d2e418e When multiple framebuffers match, use nearest. 2014-05-25 22:57:07 -07:00
Unknown W. Brackets 4f03f693b6 Mark texture as needing reset after upload. 2014-05-25 22:35:14 -07:00
Unknown W. Brackets e4dc702d68 Schedule the FBO blit during multithreading.
This was it's properly ordered with draws, and it runs on the right GL
context.
2014-05-25 22:08:15 -07:00
Unknown W. Brackets 9894b38a1d Support memcpy uploads to fbos.
Makes Vempire look right (has never worked before in any rendering mode.)
2014-05-25 22:01:08 -07:00
Unknown W. Brackets 9195019872 Allow memcpy gpu downloads.
Fixes FF4 battle transition effect, Trails in the Sky menu, etc.
2014-05-25 21:49:16 -07:00
Unknown W. Brackets 365012ec58 Fix block transfer upload.
Wasn't working properly, rendered to the wrong target.

No longer need the UpdateFromMemory() thing, now.
2014-05-25 21:48:44 -07:00
Unknown W. Brackets 8275f613ce UpdateMemory() now returns whether to skip the cpy.
This way it can do it itself as necessary in the right order.
2014-05-25 21:48:41 -07:00
Unknown W. Brackets 8228bee6bf Download only the necessary subareas.
Performance improvement in Tactics Ogre.
2014-05-25 19:50:40 -07:00
Unknown W. Brackets c42d04829f Detect if the game uses block transfer slivers.
In that case, it's better to read it once, than multiple times.
Improves performance and graphics in Grand Knights History.
2014-05-25 18:18:26 -07:00
Unknown W. Brackets c3efa05c9e Correct end framebuf range check. 2014-05-25 17:51:12 -07:00
Unknown W. Brackets 24ebc0d987 Flip framebuffer y correctly.
And here I just corrected another commit doing this wrong a few weeks ago.
Shame.
2014-05-25 17:46:42 -07:00
Unknown W. Brackets 89b3ead30d If multiple framebuffers match, offset correctly. 2014-05-25 17:45:45 -07:00
Unknown W. Brackets 2e1afcf08d When there are multiple copies, don't redownload.
This should improve performance when there are lots of little transfers.
2014-05-25 17:24:09 -07:00
Unknown W. Brackets cbb3fe0086 Refactor framebuffer size calculation. 2014-05-25 17:12:58 -07:00
Unknown W. Brackets cec8195e97 Cleanup reporting of block/memcpy transfers. 2014-05-25 17:10:06 -07:00
Unknown W. Brackets 976968c707 Track more kinds of memcpy operations on fbos. 2014-05-25 17:08:55 -07:00
Unknown W. Brackets fd4ba0093c Skip some code if things are outside framebuffers.
Small optimization.
2014-05-25 17:08:55 -07:00
Unknown W. Brackets 4dbb4328ae Download before, upload after. Fix save pictures.
Otherwise, it only works if it does it every frame, and then it's a frame
behind.  Also fixes Tales of Phantasia X's fades and etc.
2014-05-25 17:08:55 -07:00
Unknown W. Brackets 0e620b2fe9 Fix buffer overflow in MakePixelTexture(). 2014-05-25 16:28:28 -07:00
Unknown W. Brackets 30222f987d Flip framebuffers when downloading their pixels.
It seems like this is where it was being done...
2014-05-25 16:28:28 -07:00