Commit Graph

3990 Commits

Author SHA1 Message Date
Henrik Rydgård 5e6ec70280 Minor stuff 2026-03-01 12:09:43 +01:00
Henrik Rydgård 5a5c7028b9 Assorted warning fixes and data initialization to please valgrind 2026-02-19 11:24:46 +01:00
Henrik Rydgård c3897fef4c Finish up #21151
See #21151
2026-01-24 10:42:43 +01:00
Henrik Rydgård 3a7911407b Assorted minor cleanups 2026-01-19 15:47:40 +01:00
Henrik Rydgård 02d621c0f6 OpenGL ES: Correct check for 3D texture support. 2026-01-02 14:20:20 +01:00
Henrik Rydgård 7853881210 GPU header cleanup: Avoid including GPUCommon.h in some places 2025-11-23 20:37:37 +01:00
Henrik Rydgård 67010ff2af Split the display layout config between landscape and portrait orientations 2025-11-05 12:49:51 +01:00
Henrik Rydgård 4cc5b230ce The ritual bump of the shader cache version 2025-06-05 11:01:25 +02:00
Henrik Rydgård 52eca29700 Delete an unnecessary warning 2025-05-19 20:50:09 +02:00
Henrik Rydgård 8ed898c5e6 GPU: Constify VertexDecoder pointers, remove in some cases 2025-05-14 15:13:59 +02:00
Henrik Rydgård 8accc57df7 Avoid using shader blending (with framebuffer copy) if skip-buffer-effects is enabled
Fixes #20267
2025-04-17 19:18:59 +02:00
Henrik Rydgård 5d85d5ed22 Depth raster: Rename some variables, fix incorrect draw limit 2025-04-10 17:49:06 +02:00
Lubos cf98037532 OpenXR - NonVR option fixed 2025-02-10 18:04:53 +01:00
oltolm 9566065455 make compile on mingw-w64 2025-01-11 01:25:27 +01:00
Henrik Rydgård b097a54ee0 Don't assert when using the old Ge debugger in OpenGL 2025-01-05 09:28:34 +01:00
Henrik Rydgård 4aaea67766 Enable depth raster in all backends, not just Vulkan 2024-12-24 23:26:32 +01:00
Henrik Rydgård e93c80db4e Cleaning up our SIMD header includes, using the new header 2024-12-19 16:08:48 +01:00
Henrik Rydgård df6ed8cfc9 Do some cleanup of #includes in GPU 2024-12-18 13:57:26 +01:00
Henrik Rydgård 61b14df329 Delete obsolete empty function ClearTrackedVertexArrays 2024-12-17 19:15:25 +01:00
Henrik Rydgård abb2558535 When overriding skinning in sw transform mode, don't write/restore member variables 2024-12-17 18:52:49 +01:00
Henrik Rydgård 20ecbfdf57 Pass the VertexDecoder pointer around 2024-12-17 18:24:26 +01:00
Henrik Rydgård e74101a2fb applySkinInDecode belongs in the VertexTypeID, not in the options. 2024-12-17 18:24:18 +01:00
Henrik Rydgård 111d0c872d Global rename of FBChannel to Aspect, also make it a class enum 2024-12-15 22:24:05 +01:00
Henrik Rydgård 54d18bb343 Lift some more debugging functionality into GPUCommon 2024-12-15 14:03:05 +01:00
Henrik Rydgård 190af89d9f Plumb in a GPUCommon pointer in the draw engines. (Hopefully can get rid of this later) 2024-12-15 13:53:27 +01:00
Henrik Rydgård b47c9b6dd2 Remove redundant call to SetColorUpdated 2024-12-15 13:44:35 +01:00
Henrik Rydgård 11dbae3457 Remove the "DispatchFlush" mechanism, not convinced it's a win 2024-12-15 13:42:05 +01:00
Henrik Rydgård 9e019ae246 Remove the notion of the GPU debugger being "Active". Now it's automatic. 2024-12-15 11:12:53 +01:00
Henrik Rydgård 83af54950f Move more core-related stuff into Core.cpp/h 2024-12-08 11:54:58 +01:00
Henrik Rydgård b3d08977d5 Delete unused code 2024-12-08 11:25:00 +01:00
Henrik Rydgård 0df2a40487 Remove the "GPUInterface" base class. Not really useful, GPUCommon is pretty much the same thing. 2024-12-02 11:12:14 +01:00
Henrik Rydgård 96c4a10e8c Add two new core states, rename RUNNING to RUNNING_CPU and similar for stepping. 2024-12-01 21:04:21 +01:00
Henrik Rydgård e4adc112ff ImDebugger: Add a basic texture browser 2024-11-29 19:30:38 +01:00
Henrik Rydgård 4016539c85 Pre-release shader cache version bump for safety 2024-10-29 13:19:58 +01:00
Henrik Rydgård 1221a6e928 Minor code cleanups 2024-10-28 17:50:34 +01:00
Henrik Rydgård f54d701a2e Decentralize the assert for AllocateAlignedMemory failures 2024-10-22 21:49:50 +02:00
Herman Semenov 192650f551 [Core/HLE/GPU/D3D11/GLES] Using for based loop C++17 and replaced on structured binding map C++17 2024-09-18 11:10:10 +02:00
Henrik Rydgård 2ba4eaf3dd First part of the const changes etc 2024-09-17 15:13:13 +02:00
Lubos abeeeb1cbf OpenXR - Sonic rivals rendering fix 2024-08-27 08:22:58 +02:00
Lubos 3154a5fac1 OpenXR - VR camera features on any platform 2024-08-07 09:25:12 +02:00
Lubos 3a6bf77f6b OpenXR - Texts review 2024-08-05 12:45:42 +02:00
Lubos b70c2cfd10 OpenXR - Anti-flickering rendering flow added 2024-07-22 13:33:03 +02:00
Henrik Rydgård 096985f51f Provoking vertex (software transform): Simpler solution
Simply rotate each primitive in the index buffer to simulate a different provoking vertex.

Since at this point we have already generated a plain primitive index
buffer, it's easy to manipulate like this.

An even better solution would be to generate rotated index buffers
directly during decode, although that code is super critical and does
not need more complexity..

We could now also enable this for hardware transform but I'm leaving
that for later.
2024-07-17 14:40:52 +02:00
Henrik Rydgård 6b1e57a840 We never draw non-indexed in software transform mode, so get rid of the path. 2024-07-17 14:40:52 +02:00
Henrik Rydgård 665f03ff62 Add provoking vertex to caps, flip the flag around 2024-07-17 14:40:52 +02:00
Henrik Rydgård e01ca5b057 Logging API change (refactor) (#19324)
* Rename LogType to Log

* Explicitly use the Log:: enum when logging. Allows for autocomplete when editing.

* Mac/ARM64 buildfix

* Do the same with the hle result log macros

* Rename the log names to mixed case while at it.

* iOS buildfix

* Qt buildfix attempt, ARM32 buildfix
2024-07-14 14:42:59 +02:00
Lubos ffca688f99 OpenXR - Remove multiview 2024-06-24 17:00:56 +02:00
Lubos 7b089effa0 OpenXR - Use single VR projection matrix 2024-06-03 18:29:06 +02:00
Herman Semenov f625f18eba [GPU/HLES] 'fs' its already NULL, removed excess delete and bufferState_ always ATRAC_STATUS_HALFWAY_BUFFER 2024-04-11 14:52:55 +03:00
Herman Semenov b57dab2812 [GPU] Make static and const methods if possible 2024-04-05 17:04:31 +03:00