Commit Graph
3990 Commits
Author SHA1 Message Date
Henrik Rydgard d572d40c36 More warning fixing 2012-11-18 23:35:02 +01:00
Henrik Rydgard 9ec858a64d Bugfix an 8-bit indexed texture format 2012-11-18 18:47:29 +01:00
Henrik Rydgard 75412b064b Implement sceUtilityMsgDialog 2012-11-18 17:51:14 +01:00
Henrik Rydgard 5596b98529 Get rid of opengl include from sceDisplay.cpp 2012-11-18 13:14:22 +01:00
Henrik Rydgard e37a1fb1d3 Add internal 2D drawing library that goes through the Ge emulation for portability.
To be used for things like sceUtility* and other overlays like FPS and stats.
2012-11-18 13:04:49 +01:00
Henrik Rydgard a6eb25b58c Disable blend on clear mode 2012-11-18 02:48:15 +01:00
Henrik Rydgard 423bba5d8d Some optimization and minor fixes 2012-11-17 15:06:10 +01:00
Henrik Rydgard ba171c8360 Fix scaling for 16-bit UVs 2012-11-16 17:19:28 +01:00
Henrik Rydgard 4c1ae9e81c Do indexed draws properly with glDrawElements where possible. Fix sprite culling issue (winding order). 2012-11-16 16:43:16 +01:00
Henrik Rydgard 7c9107030d Speed up T&L by only transforming/lighting each vertex once, for indexed draws 2012-11-16 16:19:37 +01:00
Henrik Rydgard e627e1aeb2 Culling and decode fixes.
Road is visible in MotoGP
2012-11-16 15:35:41 +01:00
Henrik Rydgard e5c6cf965b Fixes and optimizations to vertex decoding and lighting.
Motorcycles are now visible in MotoGP.
2012-11-16 15:16:14 +01:00
Florent Castelli cace547f8a Fix colors for textures with 5551 clut
Fixes NAMCO logo in the Tales of Eternia intro, which is now red.
2012-11-15 01:51:40 +01:00
Henrik Rydgard 2603c44e46 Actually, double-oops. 2012-11-11 19:07:07 +01:00
Henrik Rydgard 6a350a4704 Umm, oops. 2012-11-11 19:03:48 +01:00
Henrik Rydgard 07e753da9f Fix skinning bugs, optimize, re-enable a lighting optimization 2012-11-11 19:00:44 +01:00
Henrik Rydgård 5f02c9ad36 Merge pull request #35 from Orphis/skinfix
Apply the world transform to the skinned vertices
2012-11-11 09:12:03 -08:00
Florent Castelli d06b1ae347 Apply the world transform to the skinned vertices
Improves rendering of skinning demo.
The end of the tube is wrong and collapses on the origin.
2012-11-11 17:55:16 +01:00
Florent Castelli e77cb6b319 Fix color components ordering of the lights 2012-11-11 17:27:39 +01:00
Henrik Rydgard 343b9435b9 A few minor fixes + buildfix 2012-11-10 23:44:14 +01:00
Henrik Rydgård 75dcc8e8ce Merge pull request #28 from Orphis/clutfix
Texture format and CLUT awareness for the cache
2012-11-10 02:47:47 -08:00
Florent Castelli ca56b562af Texture format and CLUT awareness for the cache
Fixes the intro screen in Tales of Eternia, but for some reason,
the Namco logo is purple instead of red.
2012-11-10 11:44:30 +01:00
Henrik Rydgard 387552f564 Misc fixes (accept .prx, work on power callbacks, bugs) 2012-11-10 10:15:11 +01:00
Henrik Rydgard b43dfebb10 Fixes to lighting, display list base pointer, misc 2012-11-09 17:51:45 +01:00
Henrik Rydgard 54f9509693 The texture conversion now works for OpenGL ES again. 2012-11-09 01:24:19 +01:00
Henrik Rydgard 6fd4168232 Port new texture code to GLES : simulate GL_PACK_ROW_LENGTH 2012-11-09 00:51:04 +01:00
Arthur Blot a29072c3f7 Fixed texture loading for all formats. 2012-11-08 23:26:30 +01:00
Henrik Rydgard f44a207638 Halt GPU on invalid addresses, more accurate GetTicks in CoreTiming 2012-11-07 15:40:46 +01:00
Henrik Rydgard 8a082f91cc Ge Callbacks seem to be working now. 2012-11-06 18:14:09 +01:00
Henrik Rydgard 85d5cfd8c4 Add more proper "Null" GPU 2012-11-06 17:05:27 +01:00
Sacha 41f5abab31 PPSSPP ported to Blackberry10
Now builds on Playbook and Dev Alpha
Make emulator more compatible with other OS (case sensitivity, defines, includes)
Uses Android's code paths and backend
2012-11-05 23:09:49 +10:00
Henrik Rydgard b214a1a1da Revert "Better wrapper system, and fixed warnings"
This reverts commit a00b1855cb.

Conflicts:

	Core/HLE/FunctionWrappers.h
	Core/HLE/sceCtrl.cpp
	Core/HLE/sceKernelModule.cpp
2012-11-05 10:05:09 +01:00
Henrik Rydgard 6bed1afb72 Merge branch 'master' of https://github.com/artart78/ppsspp into artart78-master 2012-11-04 23:59:26 +01:00
Henrik Rydgard 687b085357 Missed these somehow 2012-11-04 23:58:25 +01:00
Henrik Rydgard 64cc573703 Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
Henrik Rydgard 0c66247c0d Merge branch 'master' of github.com:hrydgard/ppsspp 2012-11-04 19:57:37 +01:00
Arthur Blot a00b1855cb Better wrapper system, and fixed warnings 2012-11-04 15:08:23 +01:00
MrOrdinaire 1ab9943643 fix missing #include's and missing CMake linking directives 2012-11-03 10:33:24 +08:00
Henrik Rydgard 280c1cdea3 Display list logging improvements 2012-11-02 12:33:16 +01:00
Henrik Rydgard 4f7ad15758 Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00