Commit Graph
3990 Commits
Author SHA1 Message Date
raven02 b6e865c694 sceAtrac wrapped and change NOTICE to DEBUG for block transfer. 2012-12-23 17:51:55 +08:00
Unknown W. Brackets 88f18b09e9 Revert incorrect warning fix. 2012-12-22 07:24:01 -08:00
Unknown W. Brackets 782d15ad1f Remove DL flush optimization causing wonky gfx. 2012-12-22 01:50:55 -08:00
Unknown W. Brackets 47e558d9ce Fix specular causing shader to fail to link. 2012-12-22 01:45:47 -08:00
Henrik Rydgård b437ea8e9a Merge pull request #221 from unknownbrackets/warnings
Misc. warnings
2012-12-22 00:12:27 -08:00
Unknown W. Brackets 15793fe532 More minor static analysis warning fixes. 2012-12-21 17:00:47 -08:00
Henrik Rydgard aabbbe9be4 IndexGenerator: fix triangle fans 2012-12-22 00:57:42 +01:00
Henrik Rydgard 8c267b0105 Didn't mean to remove these calls 2012-12-22 00:38:17 +01:00
Henrik Rydgard bb777f72ca Merge branch 'multi-draw'
Conflicts:
	GPU/GLES/DisplayListInterpreter.cpp
	GPU/Null/NullGpu.h
2012-12-22 00:25:11 +01:00
Henrik Rydgard baa640ea02 Two more commands that get to trigger flush 2012-12-22 00:24:04 +01:00
Henrik Rydgard e42af096c8 Merge 2012-12-21 23:43:48 +01:00
Henrik Rydgård 069c700e9b Merge pull request #219 from unknownbrackets/texcache
Darn, invalidate the dest not the src
2012-12-21 14:41:19 -08:00
Henrik Rydgard 0769eb4b64 Set gstate_c.textureChanged in a few more places. 2012-12-21 23:40:38 +01:00
Unknown W. Brackets 18fe1d4b19 Darn, invalidate the dest not the src. 2012-12-21 14:21:23 -08:00
Henrik Rydgård 8134a70531 Merge pull request #217 from Orphis/master
Fix some warnings (mostly printf errors)
2012-12-21 14:14:27 -08:00
Henrik Rydgård a0cdf76fd1 Merge pull request #218 from unknownbrackets/texcache
Use sceKernelDcache*() to invalidate the texcache
2012-12-21 14:14:10 -08:00
Unknown W. Brackets 6a9a183dd3 Use sceKernelDcache*() to invalidate the texcache.
Also in the block transfer code.
2012-12-21 14:10:57 -08:00
Florent Castelli c33eafd430 Warning fixes 2012-12-21 23:02:35 +01:00
Henrik Rydgard e26083f702 Merge branch 'master' into multi-draw
Conflicts:
	GPU/GLES/IndexGenerator.cpp
	GPU/GLES/IndexGenerator.h
2012-12-21 22:58:39 +01:00
Henrik Rydgard ea07c14c4c Add IndexGenerator.cpp/h which will later be used to combine small draw calls into large indexed draw calls, for better performance. 2012-12-21 22:53:24 +01:00
Henrik Rydgard 6b3ac02dae Now not flushing at every drawcall by mistake... 2012-12-21 22:52:09 +01:00
Henrik Rydgard d663e28bde More work and optimization. Still not quite there. 2012-12-21 21:49:09 +01:00
Henrik Rydgard 3b114eb24a More work on indexed draws. Not combining yet. 2012-12-21 19:16:17 +01:00
Henrik Rydgard 2e9daa5f89 All drawing is now indexed lists, through IndexGenerator. 2012-12-21 18:46:15 +01:00
Henrik Rydgard 4eeab83389 Add IndexGenerator.cpp/h which will later be used to combine small draw calls into large indexed draw calls, for better performance. 2012-12-21 17:50:22 +01:00
Henrik Rydgard 4c23d668e1 Cleanup and reorganize gpu code a little 2012-12-21 16:50:14 +01:00
Henrik Rydgård d42245482b Merge pull request #213 from raven02/ge_cmd
Change BBOX JUMP/TEST to DEBUG . This fix massive slowdown when hit them .
2012-12-21 04:00:29 -08:00
Henrik Rydgard 4efb66fdb6 Fix hw transform and audio on android, misc 2012-12-21 12:57:43 +01:00
raven02 ab2f0b89e6 Change to DEBUG for BBOX JUMP/TEST .Fix massive slowdown when hit them . 2012-12-21 19:57:38 +08:00
Henrik Rydgard 9db065a979 add #version to the framebuffer drawing shader for compat 2012-12-21 11:24:38 +01:00
Henrik Rydgard 4bf2e52623 HW transform: Avoid 4x3 matrices for GLES 2.0 compat. Add option to turn hw transform on. 2012-12-21 11:08:54 +01:00
Henrik Rydgard 4d4370232c Assorted minor cleanup and fixes. 2012-12-21 10:20:22 +01:00
Henrik Rydgard 52cf324e9e Try to fix "W1" vertex error 2012-12-21 10:19:37 +01:00
Unknown W. Brackets 9034cfbfd3 Defer HLE interrupts, vblank only when enabled.
Based on tests, vblank doesn't queue up (makes sense) while
interrupts are disabled.

I'm not 100% sure about the GPU stuff but it seems to only come
from HLE via sceGe, so this should fix those return values.
2012-12-20 21:54:40 -08:00
Henrik Rydgard 19391541fb HW transform: Fix too-harsh lighting 2012-12-20 23:47:19 +01:00
Henrik Rydgard 79bd4e3d41 Lighting fixes (sw + hw) 2012-12-20 23:28:58 +01:00
Henrik Rydgard 1551aea902 HW transform bugfixes 2012-12-20 22:45:26 +01:00
Henrik Rydgard c3b778daab More work on hw transform. 2012-12-20 18:31:21 +01:00
Henrik Rydgard 7d949bbee0 VertexDecoder: Respect lowerbound of verts to transform. Make decoding a little safer. 2012-12-20 16:03:40 +01:00
Henrik Rydgard 6a7e77ce1d Prevent crashes on bad vertex / index addresses 2012-12-20 15:07:58 +01:00
Henrik Rydgard 4f376a2c34 Hardware vertex transform, preliminary and optional. No lighting yet. Disabled until it works right... 2012-12-20 15:07:58 +01:00
Henrik Rydgard 1b5407f505 Rewrite the vertex decoder a bit. Turn on SSE2 compiler flag etc. 2012-12-20 15:07:57 +01:00
Henrik Rydgard c4ca9b5956 Get rid of the DecodedVertex struct. 2012-12-20 15:07:57 +01:00
Henrik Rydgard 13460b7aa6 Use flexible vertex formats pre-transform. Saves memory b/w. 2012-12-19 20:21:59 +01:00
Henrik Rydgard b8d596cbec Add some infrastructure for flexible vertex formats 2012-12-19 18:35:37 +01:00
Henrik Rydgard 4046146164 Add experimental wireframe mode for debugging. Fix texenv color. Code cleanup. 2012-12-19 15:14:41 +01:00
Henrik Rydgard ba476264db Fix GL_ZERO transparencies 2012-12-18 00:02:04 +01:00
Henrik Rydgard 3bd5cfed73 Work around for strange idling issue, various fixes 2012-12-17 23:33:24 +01:00
Henrik Rydgard c3819ec721 Fix a possible crash in audio code 2012-12-17 21:59:43 +01:00
Henrik Rydgard 11279668ca Allow changing of zoom factor at runtime 2012-12-17 21:06:47 +01:00