Remove outdated comment.

Was all lies.
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Unknown W. Brackets committed 2014-05-27 01:45:19 -07:00
1 parent b02fe1db3d
commit f80dee4164
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@@ -171,9 +171,6 @@ void TransformDrawEngine::ApplyDrawState(int prim) {
gstate_c.textureChanged = TEXCHANGE_UNCHANGED;
}
// TODO: The top bit of the alpha channel should be written to the stencil bit somehow. This appears to require very expensive multipass rendering :( Alternatively, one could do a
// single fullscreen pass that converts alpha to stencil (or 2 passes, to set both the 0 and 1 values) very easily.
// Set blend
bool wantBlend = !gstate.isModeClear() && gstate.isAlphaBlendEnabled();
if (wantBlend && ShouldUseShaderBlending()) {